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Sengoku Cheats and Tips

We have 2 cheats and tips on PC. If you have any cheats or tips for Sengoku please send them in here. You can also ask your question on our Sengoku Questions & Answers page.


All Sengoku Cheats and Tips - Latest First.

Cheat Codes

Below is a list of the cheat codes available in Sengoku. To access the input menu, press the '~' key in game. Enter the cheat codes without the quotes.

5000 Gold: 'cash'

Arquebus: 'arquebus x' (where x is the amount of arquebus e.g. You would enter 'arquebus 100'

Unlock all Ninja Clans: 'debug ninja'

Honor: 'Honor x' (where x is the amount of honor e.g. You would enter 'Honor 100'.


Console Commands

Enter the commands into the console. To bring up the console just hit 'ยง' (on a proper keyboard atleast, if you've got a keyboard of a lesser layout '`' might work better for you ).

Mapmode fort & mapmode tax

Two mapmodes for showing fort and tax levels, both are handy if you're scripting a start setup.

Honor X

Gives the player X honor.

Money X

Gives the player X money.

Arquebus X

Gives the player X arquebus

Age X

Makes the players' current character X years older

Own ProvinceId

The player gets ownership of the province.

Revolt ProvinceId

Spawns rebels in the province, as if it failed a revolt risk check.

Siege ProvinceId

Any siege in the province is won the next day.

Kill CharacterId

The character dies.

Play CharacterId

Switch to play the character instead of your current character.

Subjugate CharacterId

If you're a clan leader and the character is a clan leader, his clan becomes a vassal of your.

Free

If your clan is a vassal of another clan, your clan becomes independent.

Event eventId CharacterId/ProvinceId

Spawns the event with the character or province as target, depending on the type of event.

Reload events

Reloads the event database. Does not clear flags or such. Not guaranteed to work in all cases.

Debug events & debug dumpevents

Debug events starts to count all events being triggered for the rest of the session, debug dumpevents writes the number of times each event has been triggered to the game.log

Useful for making sure that events fire as much as you want them to over the course of a longer game.

Debug keepautosave

All autosaves are saved with their date instead of as autosave and oldautosave. Beware that this quickly can use up your disc space.

Debug spectator

The ai takes control of your current character and you stop playing as a character. Useful for playing hands off games. Note that it is not possible to use the play command to start playing as a character from spectator mode, if you want to start playing you have to resign and load a save.

Debug alldiplo

The ai accepts a diplomatic offers.

Debug ninja

The player will get all ninja clans as they become available.

Debug plots

All plots get visible in the character browser.

Debug nomouse

The camera stops scrolling from having the mouse near the edge of the screen.

Debug nogui

The gui stops rendering (great for taking screenshots). Note that this includes the console, to get back you have to use debug nogui again (the console will still take input in nogui). Up arrow brings up the last command used.

Debug id

Province and character id:s are shown in their respective tool tips. This is crucial when trying to use the commands that require province and character id:s.


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