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FAQ/Walkthrough

by A I e x

                __      __ __                            __   
               /  \    /  \__|_____   ____  ____  __ ___/  |_ 
               \   \/\/   /  \____ \_/ __ \/  _ \|  |  \   __\
                \        /|  |  |_> >  ___(  <_> )  |  /|  |  
                 \__/\  / |__|   __/ \___  >____/|____/ |__|  
                      \/     |__|        \/                   
                       __________                      
                       \______   \__ _________   ____  
                        |     ___/  |  \_  __ \_/ __ \ 
                        |    |   |  |  /|  | \/\  ___/ 
                        |____|   |____/ |__|    \___ >
                                                   \/ 
 ____________________________________________________________________________ 
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                   Author: A I e x                                          |
|                   Began: May 27th, 2005                                    |
|                   Completed: May 27th, 2005                                |
|____________________________________________________________________________|
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

O============================================================================O
|                              Table of Contents                             |
O============================================================================O

** In order to navigate this guide I have implemented a Ctrl+f system, which 
means you press ctrl+f in your browser or word processer to bring up the 
search menu, then enter the letters in brackets on the right of the section 
that you're looking for.

1. Introduction........................................................(000A0)
2. Starting Up.........................................................(00000)
3. Controls............................................................(00060)
4. Items...............................................................(00070)
5. Vehicles............................................................(00080)
6. Alpha League........................................................(00010)
     i - Vineta K......................................................(00011)
     ii - Modesto Heights..............................................(00012)
     iii - Chenghou Project............................................(00013)
     iv - Blue Ridge...................................................(00014)
7. Beta League.........................................................(00020)
     i - Sinucit.......................................................(00021)
     ii - Citta Nuova..................................................(00022)
     iii - Sebenco Climb...............................................(00023)
     iv - Sol 2........................................................(00024)
8. Classic League......................................................(00030)
     i - Karbonis......................................................(00031)
     ii - Sagarmatha...................................................(00032)
     iii - Manor Top...................................................(00033)
     iv - Mandrashee...................................................(00034)
9. Gamma League........................................................(00040)
     i - Staten Park...................................................(00041)
10. Zone...............................................................(00050)
11. Unlockables........................................................(00090)
12. USB Download.......................................................(000B0)
13. The Browser........................................................(000C0)
14. Version History....................................................(000X0)
15. Legal..............................................................(000Y0)
16. Credits............................................................(000Z0)


O============================================================================O
|                                Introduction                        (000A0) |
O============================================================================O

I don't really know is this walkthrough will be helpful to anyone, I'll be the 
first to admit this is a very straightforward game that rewards practice and 
certainly doesn't tailor to well to text best help.  I imagine the main 
purpose of this guide will be for those wondering how to unlock everything in 
the game, or those who want more information on getting new levels and such, 
so I've been very sure to include both of those in the guide as well.


O============================================================================O
|                                Starting Up                         (00000) |
O============================================================================O

Single Player - Gives you all the options for playing the single player game 
including single race, which lets you take on eight computer players on one 
track, tournament which lets you take on all the tracks in a particular 
league, time trial which lets you try for your best times on an empty track, 
Zone which is explained fully in the Zone section of the guide, and finally 
free play which just lets you go at your own pace on any course.

Multiplayer - Allows you to create or join games hosted by a friend who also 
has a PSP and a copy of Wipeout Pure (or perhaps not.)  Turn on the WiFi 
switch and get ready for some multiplayer fun.

Profile - Has all sorts of stuff including the ability to change game options, 
load or save your current game, check all the medals you have won, check all 
your statistics as well and more, even how long you've looked at your stats!

Download - Using this option with a wireless router and going online you can 
download new tracks and such (currently only one track is available now when 
this walkthrough is being written.)  For those who can't get online with this, 
you can find the level to download normally onto your computer and put it onto 
the memory card manually.  For more info check out the USB download section.

-> Single Player   -> Single Race
                   -> Tournament
                   -> Time Trial
                   -> Zone
                   -> Free Play
-> Multiplayer     -> Join Game
                   -> Create Single Race
                   -> Create Tournament
                   -> Create Time Trial
-> Profile         -> New
                   -> Load
                   -> Save
                   -> Options    -> Controls
                                 -> Skins
                                 -> Music
                                 -> Credits
                   -> Settings
                   -> Progress
                   -> Records    -> Race
                                 -> Time Trial
                                 -> Zone
                                 -> Broadcast Data
                                 -> Receive Data
                   -> Stats
-> Download

O============================================================================O
|                                  Controls                          (00060) |
O============================================================================O

O======================o=====================================================O
| Airbrake Type        | Dual Airbrake                                       |
|----------------------+-----------------------------------------------------|
| Airbrake Left        | L Button                                            |
|----------------------+-----------------------------------------------------|
| Airbrake Right       | R Button                                            |
O======================o=====================================================O

O======================o=====================================================O
| Airbrake Type        | Single Airbrake                                     |
|----------------------+-----------------------------------------------------|
| Airbrake             | R Button                                            |
|----------------------+-----------------------------------------------------|
| Sideshift            | L Button                                            |
O======================o=====================================================O

O======================o=====================================================O
| Accelerate           | X Button                                            |
|----------------------+-----------------------------------------------------|
| Use Pickup           | Square Button                                       |
|----------------------+-----------------------------------------------------|
| Reverse Camera       | Triangle Button                                     |
|----------------------+-----------------------------------------------------|
| Absor Pickup         | Circle Button                                       |
O======================o=====================================================O


O============================================================================O
|                                   Items                            (00070) |
O============================================================================O

Auto Pilot - When you pick up the auto-pilot, the game will drive for you for 
the next five seconds or so.  The game is better than you, don't worry.

Shield - The shield protects you from taking any damage however if the shield 
itself takes to much damage it will disappear before it runs out.

Turbo - This is basically just a speed boost, a huge one at that, arguably
the best item you can hope to pick up from a pickup icon.

Mines - This is the five blue icon that drops five spiked mines behind you.  
When a ship hits the mines it will be temporarily slowed down.

Bomb - An enormous bomb that you can drop behind your ship and blow up
the competition behind you.  Explodes when hit or when even too close.

Rockets - A basic projectile weapon that fires three rockets forward in a 
somewhat spread out pattern to try and hit the enemy.

Missile - A targeting system is included in the missile, wait until the lock 
on turns red and fire the missile to almost guarantee a hit.

Disruption Bolt - Fires a wave of energy at an enemy ship to temporarily 
reverse the controls and disable the airbrake on their ship.

Plasma - Basically this is just a massively powerful attack that shoots 
forward, the downside is that you need to charge it up first.

Quake - When fired this will shake and blast the ground hitting all opponents 
no matter what they do to dodge, for quite a ways ahead of you.


O============================================================================O
|                                 Vehicles                           (00080) |
O============================================================================O

O===================o============o=============o===============o=============O
| Feisar            | Speed: 2/5 | Shield: 3/5 | Handling: 5/5 | Thrust: 4/5 |
|-------------------+------------+-------------+---------------+-------------|
| Auricom           | Speed: 4/5 | Shield: 4/5 | Handling: 3/5 | Thrust: 2/5 |
|-------------------+------------+-------------+---------------+-------------|
| Qirex             | Speed: 3/5 | Shield: 4/5 | Handling: 3/5 | Thrust: 3/5 |
|-------------------+------------+-------------+---------------+-------------|
| AG Systems        | Speed: 2/5 | Shield: 2/5 | Handling: 4/5 | Thrust: 5/5 |
|-------------------+------------+-------------+---------------+-------------|
| Piranha           | Speed: 5/5 | Shield: 3/5 | Handling: 2/5 | Thrust: 2/5 |
|-------------------+------------+-------------+---------------+-------------|
| Assegai           | Speed: 3/5 | Shield: 3/5 | Handling: 3/5 | Thrust: 4/5 |
|-------------------+------------+-------------+---------------+-------------|
| Triakis           | Speed: 4/5 | Shield: 5/5 | Handling: 2/5 | Thrust: 2/5 |
|-------------------+------------+-------------+---------------+-------------|
| Harimau           | Speed: 3/5 | Shield: 2/5 | Handling: 4/5 | Thrust: 3/5 |
|-------------------+------------+-------------+---------------+-------------|
| Zone              | Speed: 5/5 | Shield: 1/5 | Handling: 5/5 | Thrust: 4/5 |
|-------------------+------------+-------------+---------------+-------------|
| Medievil          | Speed: 4/5 | Shield: 1/5 | Handling: 4/5 | Thrust: 5/5 |
|-------------------+------------+-------------+---------------+-------------|
| Tigron            | Speed: 4/5 | Shield: 5/5 | Handling: 3/5 | Thrust: 3/5 |
O===================o============o=============o===============o=============O


O============================================================================O
|                                Alpha League                        (00010) |
O============================================================================O

|   | ipeout: Pure /---------------------------------------------------------o
| | | ------o------\                        Vineta K                         |
 \|/     (00011)    \--------------------------------------------------------o

o------------------------o---------------------------------------------------o
| Race Length: 4446 M    | 4.45 of tungsten-alum hi-bounce TM snakes past    |
| Race Height: 222 M     | past prime ocean front real estate.  Beware of    |
| League: Alpha          | falling Guano.                                    |
o------------------------o---------------------------------------------------o

When this course starts out, try to stay with the left wall so you can hit the 
booster.  Let yourself gradually glide right as you approach the next turn for 
the item pickup there.  Stay on the right side, as you enter the tunnel as 
well.  There's kind of a somewhat dangerous S turn coming up, the easiest 
thing to do is stay left when the path curves right and be ready to slide left 
as it curves in the other direction again.  There's nothing really dangerous 
about the drop coming up here, just try to remain as level as possible.  
Around the next corner there's kind of a bumpy section of the track that can 
be rather nasty on the higher speeds.  While you can try to ease the bumps by 
moving the D-pad up and down a little, the important thing is to remain as 
straight as possible, even a bit of a curve could bounce you into a wall.  
Stick to the right for the remainder of the track, through the tunnel as well.  
At the next drop aim yourself for the centre of the track where both the 
pickup and the booster can be found.  It's an easy curve to the end from here.

|   | ipeout: Pure /---------------------------------------------------------o
| | | ------o------\                    Modesto Hieghts                      |
 \|/     (00012)    \--------------------------------------------------------o

o------------------------o---------------------------------------------------o
| Race Length: 4576 M    | 4.58K reinforced rock-crete through the tenements |
| Race Height: 211 M     | and metro link of the old modesto high-stack.     |
| League: Alpha          |                                                   |
o------------------------o---------------------------------------------------o

This is a more industrial and darker course than the previous one.  The race 
begins with a right hand curve, try to stay on the outside so you can nail the 
booster coming around.  On the downward slope you'll have to sig-zag (easier 
with the sideshift) to grab all the pickups and then be ready to make a hard 
right at the turn.  At this point get ready to jam on those airbrakes, one of 
the most dangerous turns you've ever seen is coming up.  Hold whatever 
airbrake button it is you have configured as you come into the left curve, 
preferably as slow as possible.  When you come out of it stay right for the 
double booster and be ready to sideshift left at this S shaped corner coming 
up.  This whole tunnel kind of sways back and forth so you'll need to kind of 
position yourself in the middle, if you try to weave left and right too 
sharply, eventually one of the turns is going to get you.  Outside of the 
tunnel there's a gradual turn to the left, avoid breaking too much, you're 
actually more likely to oversteer here into the right side rather than the 
left.  Coming up after this is kind of a jump.  On the lower speed leagues you 
can pretty much just hop over the edge but on the higher speeds there's a cool 
trick you can do.  Wile in mid-air tap left-right-left and you'll do a barrel 
roll, upon landing you'll get a speed boost which can come in handy, that is 
if you can keep contol.  The finish line is just around the corner.

|   | ipeout: Pure /---------------------------------------------------------o
| | | ------o------\                    Chenghou Project                     |
 \|/     (00013)    \--------------------------------------------------------o

o------------------------o---------------------------------------------------o
| Race Length: 4866 M    | 4.87K.  Feel the pulse at the corporate hear of   |
| Race Height: 109 M     | the mid-town projects.                            |
| League: Alpha          |                                                   |
o------------------------o---------------------------------------------------o

You've got quite a large gradual right curve starting at the beginning with 
items and boosters placed periodically around the track.  In fact you're 
likely going to find yourself enjoying the relaxing light turn when suddenly 
you're hit by what is almost a U-turn.  As you can see it coming, prepare 
yourself early.  Jam on the airbrake left before you even reach the turn and 
hopefully you can kind of spin yourself on the track so you don't slide 
forward into the wall, then just accelerate from there without actually 
crashing.  Stick to the centre of the track after this to go over the next 
little bump.  Staying in control here gets progressively harder on the faster 
difficulties so you'll need to be good at straightening yourself out before 
leaping.  Curve around left when you reach the bottom and once again centre 
yourself on the track.  It's not difficult at this next point but it is the 
first area of track you'll find that does not have any walls, so you risk 
falling off the edge if you're out of control (you'll just be thrown back on 
the track with a bit of damage to your car.)  Coming up after this is a larger 
and slightly sharper right turn then the start.  Try to modulate your brake 
use so you can stay in the middle of the track and grab the pickup as you go 
along.  Hit the booster and watch out for the lack of walls at the top as you 
get ready for a huge drop.  Once again, left-right-left as you fall through 
the air, just be ready to deal with that speed boost when you have to go 
through the tunnel and kind of navigate an S shape after that, but it should 
have worn off by then.  Coming up past this is the finish line.

|   | ipeout: Pure /---------------------------------------------------------o
| | | ------o------\                       Blue Ridge                        |
 \|/     (00014)    \--------------------------------------------------------o

o------------------------o---------------------------------------------------o
| Race Length: 4780 M    | 4.78K.  Like nature but nicer.  The Blue Ridge    |
| Race Height: 163 M     | commuter hab-zone welcomes careful drivers.       |
| League: Alpha          |                                                   |
o------------------------o---------------------------------------------------o

A somewhat prettier course than most, this one starts you off with a not-so-
pretty, dangerous left, right, left S turn that ends with a nice straightaway.  
When you get into the tunnel try to stick around the middle since it starts 
weaving again and then suddenly you're faced with a very dangerous and sharp 
left turn, you'll definitely need the airbrakes for this one, be ready to put 
them on early.  Coming out of the tunnel soon after is a drop.  See if you can 
barrel rool off the drop and use the boost when you land to boost yourself 
into the middle of the track and hit the double boosters.  Be ready for a 
sharp, albeit wide, right turn after this, the more you are able to stick to 
the right the better since you can nail a booster coming out of the turn.  The 
remainder of the track has you weaving though some dangerous back and forths 
that have become somewhat of a recurring thing on this track.  Remember to use 
the sideshift button as well as the airbrake to try and minimize the amount of 
actual turning you do, that way you not only get to maintain more speed but 
you will also maintain better control.  It's win-win right there.


O============================================================================O
|                                 Beta League                        (00020) |
O============================================================================O

|   | ipeout: Pure /---------------------------------------------------------o
| | | ------o------\                        Sinucit                          |
 \|/     (00021)    \--------------------------------------------------------o

o------------------------o---------------------------------------------------o
| Race Length: 6117 M    | 6.12K.  Open 24/7.  Navigate the pleasure pits    |
| Race Height: 141 M     | and disco palaces of the upper side.              |
| League: Beta           |                                                   |
o------------------------o---------------------------------------------------o

Quite a lengthy course we have here.  Even got some nice rain effects going 
on.  Navigate the first corner and get ready for a fork in the path.  The 
right fork has nothing while the left fork has an item pickup, both are the 
same length so head left (the right path actually has an item near the end, 
perhaps it doesn't make that much of a difference.)  Around the next turn 
stick with the left wall so you can hit the double booster rather than the 
single one.  This whole next part has you going along kind of a corkscrewing 
road, anyone who knows anything about being out on the water knows the the 
middle of the boat is least affected by the rock of the water, the same 
applies for the middle of the road and should keep you from losing control.  
Another fork here, the path splits a bit but both directions have an item and 
a booster so choose based on your turning preference, personally I always go 
left for whatever reason.  Coming up is a long right turn following by a 
straight and a somewhat sharper left turn, use your airbrake for that one.  At 
the bottom, sideshift through the S pattern and get ready to do a barrel off 
the drop toward the finish line, staying in control is no problem here.

|   | ipeout: Pure /---------------------------------------------------------o
| | | ------o------\                      Citta Nuova                        |
 \|/     (00022)    \--------------------------------------------------------o

o------------------------o---------------------------------------------------o
| Race Length: 5408 M    | 5.4K of high density carbo-steel hybrid.  The     |
| Race Height: 151 M     | Citta Nuova residents association respectfully    |
| League: Beta           | asks you to fly with due care and attention.      |
o------------------------o---------------------------------------------------o

At the very start of this track you're hit with a perilous right-left 
combination that could very well have you dragging the wall coming out of the 
left turn.  It may be early in the race but hit that damn airbrake if you want 
to avoid the wall here.  The straight should give you a hell of a lot of 
speed, it's followed by a somewhat deceptive S curve that seems light but then 
the left turn gets a lot sharper.  Better to brake sooner than later and begin 
turning sharper on the left turn to avoid sliding into the wall.  Coming up 
next is everyone's favourite corner.  I can't give an exact timing on this 
since it depends on the speed and the league but let me just say into order to 
make this corner you need to brake VERY early.  Even before those yellow 
arrows painted on the road, jam right on the analog nub and hold the R trigger 
and if you're lucky you'll do a 180 and be pointing straight in the correct 
direction.  Get ready to keep your finger on the airbrake as you navigate a 
couple of sharp S turns leading up to a tunnel.  There's kind of a bump in 
this tunnel that can have a tendency to actually bump you over the edge of the 
track on higher speeds, be sure to memorize this turn and try to either stick 
to the right side, or airbrake hard to the left just as you hit it.  There's 
one more difficult C shaped turn you'll have to take before the finish.

|   | ipeout: Pure /---------------------------------------------------------o
| | | ------o------\                     Sebenco Climb                       |
 \|/     (00023)    \--------------------------------------------------------o

o------------------------o---------------------------------------------------o
| Race Length: 4813 M    | 4.8K of treacherous icy track circles the lower   |
| Race Height: 474 M     | flank hydro-farms.                                |
| League: Beta           |                                                   |
o------------------------o---------------------------------------------------o

My personal favourite course, this one can get pretty extreme.  Icy conditions 
await but you won't really notice yourself sliding around or anything... 
well... any more than normal at least.  Around the first turn you're already 
lining yourself up for a jump.  This one is perfect to do a left-right-left 
barrel roll over just be ready to airbrake right (or better yet try to land 
pointing as right as possible) to maximize your speed and avoid hitting the 
wall.  Another couple of corners that can get pretty dangerous, especially the 
right turn with the windmills and such.  After this comes a bumpy section, but 
it's not just straight up bumpy, the left and right sides are unbalanced so 
get yourself in the centre otherwise there's almost no way to stay in control.  
Going into the tunnel, nail the booster and try to land on or near the one on 
the right side, airbraking right as you hit it to line yourself up with the 
tunnel exit.  It may seem obvious, but even though this part zig-zags back and 
forth there's no reason for you to do that as well, there's a perfectly easy 
straight line through the whole thing, over a small drop to the finish.

|   | ipeout: Pure /---------------------------------------------------------o
| | | ------o------\                         Sol 2                           |
 \|/     (00024)    \--------------------------------------------------------o

o------------------------o---------------------------------------------------o
| Race Length: 4400 M    | 4.4K at the top of the world.  Don't look down!   |
| Race Height: 218 M     |                                                   |
| League: Beta           |                                                   |
o------------------------o---------------------------------------------------o

Another impressive track that does indeed take place at the top of the world.  
The whole thing is on a very thin path and is probably the hardest track in 
the game to play on the higher speed difficulties.  After the first corner 
there's a lengthy left curve that goes around with no walls except for tiny 
sections which are luckily at the more dangerous parts.  After this comes a 
very sharp right turn that requires early airbraking otherwise you're surely 
going to slam into the far wall.  Timing is critical there, again the path is 
thin so you'll need quite a bit of practice.  Use whatever speed boosters you 
can get on the straight and be ready for a gradual S shaped curve followed by 
another hard right that requires early braking.  This leads you around to the 
finish without any big surprises, but practice definitely makes perfect here.


O============================================================================O
|                                Classic League                      (00030) |
O============================================================================O

|   | ipeout: Pure /---------------------------------------------------------o
| | | ------o------\                       Karbonis                          |
 \|/     (00031)    \--------------------------------------------------------o

o------------------------o---------------------------------------------------o
| Race Length: 3556 M    | 3.26K.  Neo-Tronic recreation of the classic      |
| Race Height: 129 M     | 2050 Karbonis circuit.                            |
| League: Classic        |                                                   |
o------------------------o---------------------------------------------------o

The first of the four digital crazy colour tracks!  Try to stay around the 
middle for the first zig-zagging turn.  On the higher difficulties watch out 
for the booster on the right that follows this section, it has a habit of 
launching you off the track.  More zig-zags follow, the sideshift assigned to 
the L button really helps for these things, it really lets you keep control of 
your vehicle.  Line yourself up in the middle after this part so you can 
safely drop over the bumps and jam left at the bottom.  Just before the 
finishing line comes another zig-zagging path, there's no way to just stick it 
out in the middle and shift, you have to airbrake each one of these turns to 
the best of your ability, there's just so damn many of them.

|   | ipeout: Pure /---------------------------------------------------------o
| | | ------o------\                      Sagarmatha                         |
 \|/     (00032)    \--------------------------------------------------------o

o------------------------o---------------------------------------------------o
| Race Length: 4544 M    | 4.54K. Neo-Tronic recreation of the classic       |
| Race Height: 135 M     | 2097 Sagarmatha circuit.                          |
| League: Classic        |                                                   |
o------------------------o---------------------------------------------------o

Surprisingly this is actually one of the simplest courses in the game, but it 
is by no means easy.  There's one basic principal that pretty much applies to 
the entire course since it's practically the same thing over and over again.  
What this course is comprised of is a bunch of straightaways followed by a 
sharp turn.  Straight, turn, straight, turn... you get the idea, over and 
over.  For each one of these you building speed and then tap the airbrake 
along with pushing the analog nub in the direction you're going for each turn.  
The most dangerous turn is actually the first one but you won't notice until 
later laps when you come into it with speed, you'll probably need to hold the 
airbrake for that one.  The only other noteworthy thing is a drop at the end 
which makes a great place to do a barrel roll and gain speed.

|   | ipeout: Pure /---------------------------------------------------------o
| | | ------o------\                       Manor Top                         |
 \|/     (00033)    \--------------------------------------------------------o

o------------------------o---------------------------------------------------o
| Race Length: 4199 M    | 4.2K. Neo-Tronic recreation of the classic 2116   |
| Race Height: 82 M      | Manor Top circuit.                                |
| League: Classic        |                                                   |
o------------------------o---------------------------------------------------o

This course is actually really neat, difficult but neat.  The thing you will 
notice most is the parts of the course where the track just ends and you drop 
down to a seemingly different track going in another direction.  To do this 
you need to airbrake hard and predict which way to turn either my memorization 
or by the somewhat ambiguous arrows that aren't always easy to read.  When the 
course starts out, make a hard left then curve around the elongated S shape.  
You have to be ready to make a hard right at the top of the track so you can 
not only aim yourself for the booster, but also straighten yourself out so you 
don't fly off the edge in the wrong direction.  Drop down and quickly brake 
right to land on the next part of the track.  Another sharp right is coming up 
followed almost immediately by a sharp left, sharp right, sharp left etc.  
Finally you're on a normal path again that drops over the edge from a barrel-
roll-worthy height and sends you around a corner.  There is a BLIND hard left 
drop coming up that is very difficult to predict if you don't know it's 
coming, be ready for it.  Everything else is simple to the end.

|   | ipeout: Pure /---------------------------------------------------------o
| | | ------o------\                       Mandrashee                        |
 \|/     (00034)    \--------------------------------------------------------o

o------------------------o---------------------------------------------------o
| Race Length: 3901 M    | 3.91K.  Neo-Tronic recreation of the classic      |
| Race Height: 196 M     | 215 Mandrashee circuit.                           |
| League: Classic        |                                                   |
o------------------------o---------------------------------------------------o

This is another fairly basic course actually.  There's pretty much only two 
things you need to watch out for, and they're both the same basic idea.  You 
start at the beginning going around a pretty basic curve that leads up to a 
deceptively difficult right turn of almost ninety degrees.  You'll really have 
to airbrake early for that one.  Following it and another few turns there's a 
long straight path leading right down to a gap with a booster in the middle of 
the track.  After making it across and turning right, ahead of you is the 
second deceptively difficult turn, a ninety degree left turn that is blocked 
from view by a number of buildings.  Once you make it around this turn then 
you are home free pretty much, the finish line should be just ahead.


O============================================================================O
|                                 Gamma League                       (00040) |
O============================================================================O

|   | ipeout: Pure /---------------------------------------------------------o
| | | ------o------\                      Staten Park                        |
 \|/     (00041)    \--------------------------------------------------------o

o------------------------o---------------------------------------------------o
| Race Length: 4346 M    | Designed by committee, run by bureaucrates, raced |
| Race Height: 163 M     | by professionals.  Now 20% less artificial. 4.3K. |
| League: Gamma          |                                                   |
o------------------------o---------------------------------------------------o

The track you can get by either wirelessly connecting and obtaining, or 
downloading off the internet and putting on your PSP via USB.  Instructions 
for setting it up can be found elsewhere in the guide.  What makes this track 
difficult is the fact that the walls aren't straight, they zig-zag, meaning 
you have to stay in the middleof the track to avoid being suddenly attacked by 
the walls!  Well it's not quite that bad. Start out on the right side to hit 
the double boost and then move toward the middle down the hill and around the 
gradual right curve.  At the top shift over to the left side of the track and 
get ready to sideshift as the S turn comes up.  Tap the airbrake button and 
you turn right just past the short overpass and it leads around to a downhill 
staightaway (which happens to make a great place to use the booster item in 
time trial, the bumps might even let you get a barrel-roll in there.)  There's 
a couple of boosters at the bottom.  When you reach the left turn, start 
turning left but then change to turn right even before you finish the turn so 
that you're pointing right when you drop over the edge and you're able to land 
in control and keep going right around the corner to reach the finish line.

O============================================================================O
|                                     Zone                           (00050) |
O============================================================================O

o------------------------o---------------------------------------------------o
| Gold: 25               | Pro Tozo - A Neotronic-albino track with a blocky |
| Silver: 20             | old school graffiti flavor.  Violet.              |
| Bronze: 15             |                                                   |
o------------------------o---------------------------------------------------o
| Gold: 25               | Mallavol - A Neotronic-albino track with an       |
| Silver: 20             | abstract manga graffiti flavor.  Cool blue.       |
| Bronze: 15             |                                                   |
o------------------------o---------------------------------------------------o
| Gold: 30               | Coridon 12 - A Neotronic-albino track with a      |
| Silver: 25             | winged mecha graffiti flavor.  Steel blue.        |
| Bronze: 15             |                                                   |
o------------------------o---------------------------------------------------o
| Gold: 30               | Syncopia - A Neotronic-albino track with an alien |
| Silver: 25             | space-bike passed through a wormhole graffiti     |
| Bronze: 15             | flavor to it.  Minty fresh.                       |
o------------------------o---------------------------------------------------o

What is Zone?  That's a question you might be asking, it's somewhat hard to 
decipher what's going on, at least at first.  Basically Zone is a challenge 
with no set number of laps, no time, no opponents, just a very very fast car.  
This car is so fast in fact, that there is no limit to its speed.  The car 
will get faster and faster as the trial continues.  The question of course is 
when does it end?  It ends when your car takes enough damage to be destroyed, 
its health is not infinite.  Your score in Zone mode will get progressively 
higher automatically without you actually doing anything, you score is not 
based on distance traveled but rather on how long you can stay alive, so 
you're not looking for ways to increase you speed, on the contrary the slower 
the better.  The problem with this is that you don't even drive, there is no 
way to take off the accelerator so all you can do is utilize the analog nub 
and airbrake to try and control yourself on the course as best you possibly 
can.  Every five zones your car will increase its maximum speed by quite a bit 
making it that much harder to stay alive.  Good luck with this one.


O============================================================================O
|                                Unlockables                         (00090) |
O============================================================================O

o-- Tracks --o

Karbonis    (Classic) - Win gold in all Alpha and Beta single races
Sagarmatha  (Classic) - Win 25 Gold Medals
Manor Top   (Classic) - Win 40 Gold Medals
Mandrashee  (Classic) - Win 60 Gold Medals
Staten Park (Gamma)   - Download off the internet
Mallavol    (Zone)    - After 25 Zones of Pro Tozo
Coridon 12  (Zone)    - After 25 Zones of Mallavol
Syncopia    (Zone)    - After 30 Zones of Coridon 12

o-- Tournaments --o

Beta Tournament      - Complete the Alpha Tournament
Ascension Tournament - Complete the Beta Tournament
Classic Tournament   - Unlock all four Classic tracks

o-- Classes --o

Flash Class   - Complete Ascension tournament in Venom Class
Rapier Class  - Complete Ascension tournament in Flash Class
Phantom Class - Complete Ascension tournament in Rapier Class

o-- Ships --o

Zone     - Get gold medals in all four Zone tracks
Medievil - Win 70 Gold Medals
Tigron   - Download off the internet

O============================================================================O
|                                USB Download                        (000B0) |
O============================================================================O

If you want to obtain the new Gamma track Staten Park, along with the new 
Tigron ship and an additional skin as well all you need to do is the 
following:  Download the zip file from the link below (WinZip or WinRAR 
required) then simply place it in your PSP's SAVEDATA folder, that's it.

http://www.psp-hacks.com/downloads/UCUS98612DGAMMAPACK1.zip

I have absolutely nothing to do with this link, if the link is down by the 
time you are reading the guide, you're free to email me but there's nothing I 
can do about it.  I'm sure it's not hard to find elsewhere anyway, use Google.

O============================================================================O
|                                The Browser                         (000C0) |
O============================================================================O

I would not presume to speak for one who had used the browser as I have no 
access to a wireless router, but indeed, it is true that using Wipeout Pure 
you can in fact surf the internet on your PSP.  You can do most things, surf 
web pages, check your email, even use ICQ if I'm not mistaken.  Things like 
streaming audio/video and java/flash games will give you a problem though.  
Anyway like I said I'm not expert, but here area couple of links that should 
get you started.  At the time of this guide being written there is a great 
topic on the GameFAQs Wipeout board stickied at the top that explains all the 
Q&A's about the Wipeout Browser, you'll surely want to check it out:

http://boards.gamefaqs.com/gfaqs/genmessage.php?board=920780&topic=20488619

O============================================================================O
|                                Version History                     (0000X) |
O============================================================================O

Version 0.00 - (May 27th, 2005) - Began the walkthrough
Version 1.00 - (May 27th, 2005) - Completed the walkthrough

O============================================================================O
|                                    Legal                           (0000Y) |
O============================================================================O

This document is copyright (c) 2007 by A I e x.

I am no longer active writing guides for video games, and thus I will no
longer any questions or update with any corrections sent through email.  It
is likely that after this point this guide will never be updated again.  I am
aware that there are errors occasionally and I apologize for those.  Please
do not email me any corrections, or ask me for any help with this particular
game, as I will not respond.

It is also not necessary to send any email to thank me for the work, I will
say right now that you are very welcome.  

Furthermore, please do not contact me about hosting this guide on your website,
I will not grant permisson.  I am still willing to take action if I find this
guide being hosted anywhere other than GameFAQs.com, IGN.com, or a very small
number of other select sites.

Finally, if you need to contact me for some reason that is not covered above, 
then you can reach me at StarOceanDC(a.t)gmail(d.o.t)com.  


O============================================================================O
|                                   Credits                          (0000Z) |
O============================================================================O

ASCII title is care of: http://www.rootsecure.net/?p=ascii_generator

Thanks to CJayC for continuing to keep GameFAQs running smoothly, and the same 
to Sailor Bacon.  Thanks to Sean, Mark and Jeremy here at the University of 
Guelph, thanks to everyone in the GameFAQs FAQ contributor community for being 
great people, and thanks to everyone who takes the time to send feedback.

Thank you very much finally, to anyone and everyone reading this walkthrough.

O============================================================================O