Tokimeki Memorial 4 Skill Translation FAQ Made 2/15/2010 By [email protected] Tonberryking Website: http://kojioe.wordpress.com/ Please email me if you wish to use this FAQ on your web page, have questions, spot any errors, or want to give feedback. Using this without citing the source is an act of plagiarism. If anybody uses this article for commercial purposes online, I will complain to their web master. Any attempt to use this article for commercial purposes is also prohibited. This article is written by fans for fans. I do not profess to be fluent in Japanese yet. I do not guarantee a 100% accurate translation. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. This file has Japanese script so configure your computer accordingly to view it. +++++++++++++++++ *Introduction* These are the skills that can be learned in Konami's Tokimeki Memorial 4 on the PSP. The descriptions of the skills are of those from this (http://alphawiki.net/tokimeki4/) Japanese Wiki page. Therefore descriptions might be different in game. I have also included a suggested usage section that is also on the wiki page. +++++++++++++++++++++ + + + Table of Contents + + + +++++++++++++++++++++ 1. Skills Overview A. Exercise (Red) B. Communication (Purple) C. Learning (Light Blue) D. Extracurricular Activities (Green) E. Miscellaneous (Orange) F. Superior Skills (Gold) 2. Skill Usage Tips 3. Translation Notes ======================================= 1. Skills Overview Skills can be changed only once every term. So that's twice in a year out of three years. Skills can be bought using the experience you accumulate while using the action commands. I believe certain ones increase it more than others though. So, don't expect to just rest all the time and get a lot of experience. Also, you can only equip up to 6 skills at a time so choose wisely. There are skills that don't need to be equipped for them to have effect. Purchasing skills open paths to better skills, but there are some skills that can't be gotten this way as well. Certain skills will also increase your reputation with certain girls which will be indicated by their name and a plus sign. Skills are carried over in each new game. As in you don't have to buy all the beginning ones to get the later ones. You can buy later ones right from the start if you have enough experience. The skills in this FAQ are labeled as they are in the game. Exercise (Red), Communication (Purple), Learning (Light Blue), Extracurricular Activities (Green), Miscellaneous (Orange) and Superior Skills (Gold). ======================================= A. Exercise (Red) 1. Basal Body Temperature (��b�̗�) Cost: 10 EXP How to get: Available from the start Description: Physical condition reduction -20% 2. Reflexes (���ː_�o) Cost: 10 EXP How to get: Available from the start Description: Exercise +10 3. Perseverance (���C��) Cost: 10 EXP How to get: Available from the start Description: Will power +10 4. Weak Constitution (�a��) Cost: 10 EXP How to get: Available from the start Description: Become sick easily, but it is more likely a girl will visit you while sick.. 5. Anti-Neurosis (�R�E�B���X) Cost: 10 EXP How to get: Available from the start Description: It becomes harder to be affected by neurosis. (Low Chance) 6. Tenacious (�拭) Cost: 20 EXP How to get: Must have Basal Body Temperature Description: It becomes harder to get injured. (Low Chance) 7. Anti-Virus (�R�E�B���X) Cost: 20 EXP How to Get: Must have Basel Body Temperature Description: It becomes harder to get sick. (Low Chance) 8. Exercise Sense (�^���Z���X) Cost: 20 EXP How to get: Must have Basal Body Temperature and Reflexes Description: Exercise +20 9. Blue Collar Worker (�K�e���n) [1] Cost: 20 EXP How to get: Must have Reflexes and Perseverance Description: Exercise and will power increase +30% while everything else increases -30% 10. Indomitable Will Power (�s���̍���) Cost: 20 EXP How to get: Must have Perseverance Description: Will power +20 11. Aerobics (�X�g���b�`�p) [2] Cost: 20 EXP How to get: Must have Weak Constitution Description: Physical condition increases +20% when resting. 12. Fearless (����) Cost: 30 EXP How to get: Must have Tenacious Description: Physical condition reduction -20% and it becomes harder to become hurt. 13. No Virus (��E�B���X) Cost: 30 EXP How to get: Must have Anti-Virus Description: It becomes harder to get sick. (High Chance) 14. Sportsman (�X�|�[�c�}��) Cost: 30 EXP How to get: Must have Exercise Sense Description: Exercise increases by +20% when you exercise. 15. Club All-Star (�����̋S) [3] Cost: 30 EXP How to get: Must have Exercise Sense Description: Sports club related EXP increases +30% and physical condition reduction +50% 16. Conviction (�M�O) Cost: 30 EXP How to get: Must have Indomitable Will Power Description: Your will power increases +20% when you exercise. 17. Bounce Back (���A�p) [4] Cost: 30 EXP How to get: Must have Aerobics Description: It becomes easier to heal from sickness, injury, and neurosis. 18. No Neurosis (��m�C���[�[) Cost: 30 EXP How to get: Must have Anti-neurosis Description: It becomes harder to be effected by neurosis. (High Chance) 19. Tough Guy (�^�t�K�C) Cost: 40 EXP How to get: Must have Fearless and No Virus Description: Physical condition reduction -20% and it becomes harder to get injured. (High chance) 20. Martial Artist Spirit (�i���ƍ�) Cost: 40 EXP How to get: Must have Sportsman Exercise and will power +200 when in battle. 21. Poseidon (���_) [5] Cost: 40 EXP How to get: Must have Sportsman Description: Exercise and will power +50 when it is the swimming competition and it also becomes easier to invite a girl to the pool and ocean. 22. Sports Club Ace (�^�����G�[�X) Cost: 40 EXP How to get: Must have Sportsman or Conviction Maeda+ Description: Exercise and will power increase +10% via a sports club. Club experience +20 while participating in a match or tournament. 23. Independent (�Ɨ��ƕ�) Cost: 40 EXP How to get: Must have Conviction Kai Ryukoji+ Description: During a week from Monday to Sunday, physical condition, money, but not money raises +10% It has no effect if you date on the weekends. If you dated the week before -40% 24. Exercise Star (�^���X�^�[) Cost: 50 EXP How to get: Must have Sports Club Ace Description: Exercise and will power increases +15% via a sports club. Club experience +40 while participating in a match or tournament. 25. Sleep Hygiene (���t���b�V���p) [6] Cost: 50 EXP How to get: Must have Bounce Back and No Neurosis Description: Physical condition increases +50% when resting. ======================================= B. Communication (Purple) 1. Eloquence (��b�Z���X) [7] Cost: 10 EXP How to get: Available from the start Description: There is a certain possibility tokimeki will increase a little during dates. 2. Cooperative (������) Cost: 10 EXP How to get: Available from the start Description: There is a certain possibility tokimeki and friendship will increase a little when you meet a girl at school. 3. Performer (�p�t�H�[�}�[) Cost: 10 EXP How to get: Available from the start Description: Encounter rate of being able to greet a girl increases. 4. I Like Comedy (�����D��) Cost: 10 EXP How to get: Available from the start Description: When you choose a bad choice on a date, it won't hurt your date. 5. Expressive Greeting (�u�₩�Ȉ��A) Cost: 10 EXP How to get: Available from the start Description: There is a certain possibility tokimeki and friendship will increase a little when you meet at school. 6. Enthusiasm (��M) Cost: 10 EXP How to get: Available from the start Description: Chance to greet a girl increases, requesting dates become easier, but your parameters increase -25% 7. Shyness (�l���m��) Cost: 10 EXP How to get: Available from the start Description: Unable to meet anyone by greeting them. 8. Amassed Cleverness (����グ�I��) Cost: 20 EXP How to get: Must have Way With Words Description: There is a certain possibility that tokimeki and friendship will increase a little when you meet at school and on a date. 9. Sociable (�Ќ�) Cost: 20 EXP How to get: Must have Performer Fumiko Yanagi+ Description: Girls who think of you more than friends will become harder to hurt. 10. Without A Doubt (�O�ڂ̗�) [8] Cost: 20 EXP How to get: Must Enthusiasm Description: Become able to invite a girl on a date without doubt of being turned down. 11. Conversationalist (��b�\�����G) [9] Cost: 30 EXP How to get: Must have Amassed Cleverness Description: There is certain possibility that tokimeki and friendship increase when you meet at school and on a date. 12. Everybody's Friend (�������l) Cost: 30 EXP How to get: Must have Sociable Description: It becomes easier to increase tokimeki but it also becomes easier to hurt. 13. Leadership (���[�_�[�V�b�v) Cost: 30 EXP How to get: Must have I Like Comedy and Sociable Description: Parameters increase 20% with student council activity. 14. Magnificent Greeting (�ؗ�Ȉ��A) Cost: 30 EXP How to get: Must have Expressive Greeting Description: There is a certain possibility that tokimeki and friendship will increase when you meet at school. 15. Escape (�G�X�P�[�v) Cost: 30 EXP How to get: Must have Shyness Description: When physical condition becomes less than 33, one day is spent to rest for physical condition +5. However, your moral goes down. 16. Counselor (�J�E���Z���[) Cost: 40 EXP How to get: Must have Conversationalist Description: There is a certain possibility that heartbreak will decrease a little when you meet at school and when you call on the phone. 17. Fire Marshal (�Ώ������l) [10] Cost: 40 EXP How to get: Must have Conversationalist and Everybody's Friend Description: When a bomb explodes, the girl's tokimeki and friendship reduction increases but all other girls reduction is moderate. 18. Pacifism (���a��`) Cost: 40 EXP How to get: Must have Sociable and Everybody's Friend Description: When a bomb explodes, all girls�f tokimeki and friendship reduction is moderate. Parameters increase -10% 19. Heartfelt Greeting (�Ƃ��߂����A) [11] Cost: 40 EXP How to get: Must have Magnificent Greeting Description: There is a certain possibility that tokimeki and friendship will fairly increase when you meet at school. 20. Foolish Determination (�����̈�O) Cost: 40 EXP How to get: Must have Without A Doubt Description: A girl you go on dates consecutively will have a tokimeki increase, but it becomes easier to hurt other girls. NOTE: This doesn't mean on consecutive holidays though. Instead it means from the last time to the current time where the girl you're on a date with is the same. Then, it will be active. 21. Heart Unlocking Technique (�S�̊J���p) Cost: 40 EXP How to get: Must have Councilor Description: A girl's minus special skill is disabled. 22. Bomber (�{�}�[) Cost: 50 EXP How to get: Must have Pacifism Description: All parameters increase +10%, but when a bomb explodes, all girl�fs tokimeki and friendship reduction is increased. 23. Friendship Oath (�F��̐���) Cost: 50 EXP How to get: Must have Pacifism, Leadership, and Tokimeku Greeting Description: Instead of increasing tokimeki, a girl's friendship will increase. NOTE: You won't be able to get to tokimeki condition, so watch out. 24. Stealth (�X�e���X) Cost: 50 EXP How to get: Must have Escape Description: Won't encounter girls who think of you as lower than a friend, but when a bomb explodes, tokimeki and friendship will further decrease. ======================================= C. Learning (Light Blue) 1. Read and Write (�ǂݏ���) Cost: 10 EXP How to get: Available from the start Description: Humanities +10 2. Logical Deduction (�_���I�v�l) Cost: 10 EXP How to get: Available from the start Description: Science +10 3. Sensitivity (����) Cost: 10 EXP How to get: Available from the beginning Description: Art +10 4. Note Taker (�S�M) Cost: 20 EXP How to get: Must have Read and Write Description: Humanities +20 5. Scholarly (�w�Ҕ�) Cost: 20 EXP How to get: Must have Read and Write and Logical Deduction Description: Humanities and science increases +20% and everything else increases -20% 6. Mathematical Sense (���w�Z���X) Cost: 20 EXP How to get: Must have Logical Deduction Description: Science +20 7. Artistic Sense (�|�p�Z���X) Cost: 20 EXP How to get: Must have Sensitivity Description: Art +20 8. Artist Spirit (�|�p�Ɣ�) Cost: 20 EXP How to get: Must have Sensitivity Description Art increases +20% and everything else increases -20% 9. English Conversation (�p��b) Cost: 30 EXP How to get: Must have Note Taker Description: Humanities +30 when there is a test. 10. Literary Talent (����) Cost: 30 EXP How to get: Must have Note Taker Description: Humanities increase +15% 11. Scientific Training (�Ȋw�I�P��) Cost: 30 EXP How to get: Must have Artist Spirit Aki Koriyama+ Description: Depending on the numerical values of humanities and science it becomes easier to increase exercise through the use of the exercise command. 12. Doctor of Science (���w���m) Cost: 30 EXP How to get: Must have Mathematical Sense Description: Science increases +15% 13. Mechanical Work (�@�B�H��) Cost: 40 EXP How to get: Must have Mathematical Sense Description: Two bars of battery life are restored every 16th of the month. 14. Expressiveness (�\����) Cost: 30 EXP How to get: Must have Artistic Sense Description: Art increases +15% 15. Artistic Insight (�|�p�̑M��) Cost: 30 EXP How to get: Must have Artist Spirit Description: There is a certain possibility art will increase +3 when you use a command other than art 16. Bilingual (�o�C�����K��) Cost: 40 EXP How to get: Must have English Conversation Elisa+ Description: Humanities +50 when there is a test. 17. Literary Master (����) Cost: 40 EXP How to get: Must have Literary Talent Tsugumi Godo+ Description: there is a certain possibility that a girl's tokimeki will raise also rich +30 every month in the first half of the week. 18. Culture Club Ace (�������G�[�X) Cost: 40 EXP How to get: Must have Literary Talent, Doctor of Science, and Expressiveness Description: Humanities, science and art increase 15% when you take part in culture club activities. Club experience +20 when there is a tournament. 19. Artist (�A�[�e�B�X�g) Cost: 40 EXP How to get: Must have Expressiveness and Artistic Insight Rhythmy Kyono+ Description: There is a certain possibility that a girl's tokimeki and your moral will rise every month in the first half of the week. 20. Culture Club Influencer (��������䏊) Cost: 50 EXP How to get: Must have Culture Club Ace Description: Humanities, science, and art increase +20% when you take part in culture club activities. Club experience +40 when there is a tournament. ======================================= D. Extracurricular Activities (Green) 1.Moped License (���t�Ƌ�) Cost: N/A How to get: After passing the license center test, at the shop you can now buy the moped (100R). After buying the moped, you won't be charged for going to date spots in the suburbs. (Even if it still displays a fee for that spot your rich won't go down. You don't need to have this skill equip for it to be effective. 2.Motorcycle License (���^��֖Ƌ�) Cost: N/A How to get: Must have Moped License first. Received after passing the license center test, at the shop you can now buy a motorcycle (150R). After buying the motorcycle, you won't be charged for going to date spots outside the city area. Even if it still displays a fee for that spot, your rich won't go down. You don't need to have this skill equip for it to be effective. 3.Manners (�}�i�[) Cost: 10 EXP How to get: Available from the start Description: Appearance +10 4. Sweet Tooth (�Ó}) Cost: 10 EXP How to get: Available from the start Description: There is a certain possibility physical condition will go up +7 but appearance will go down by 1.5. 5. Weekend Monster (�x���̋S) Cost: 20 EXP How to get: Available from the start Description: Parameters increase +10% on weekends. 6. Well Informed (����) Cost: 10 EXP How to get: Available from the start Description: When you give a present to a girl their tokimeki and friendship rise. 7. Economical (�ߖ���) Cost: 10 EXP How to get: Available from the start Description: Store goods become 30% off. 8. Stylish (���������) Cost: 20 EXP How to get: Must have Manners Description: Appearance +20 9. A Man�fs Home Cooking (�j�̎藿��) Cost: 20 EXP How to get: Must have Sweet Tooth Description: There is a certain possibility that physical condition +5 on weekends. 10. Weekend God (�x���̐_) Cost: 40 EXP How to get: Must have Weekend Monster Description: Parameters increase +20% on weekends. 11. Part Time Job Expert (�o�C�g�B�l) Cost: 20 EXP How to get: Must have Economical Description: Parameters increase +10% while at a part time job, but it becomes harder to succeed. 12. Stud (�ɒB��) Cost: 30 EXP How to get: Must have Stylish Description: Appearance increased 15% 13. Feminine Side (���q��) Cost: 30 EXP How to get: Must have A Man�fs Home Cooking Description: There is a certain possibility that friendship will rise when on a date. 14. Outdoorsman (�A�E�g�h�A�h) Cost: 30 EXP How to get: Must have Weekend God Description: On weekends only exercise, club, date and rest can be done, but parameters increase +30% 15. Indoorsman (�C���h�A�h) Cost: 30 EXP How to get: Must have Weekend God Description: On the weekend only humanities, science, art and rest commands can be done, but parameters increase +50% 16. Fashion Sense (���s�Z���X) Cost: 30 EXP How to get: Must have Well Informed Description: There is a slight possibility that tokimeki and friendship will rise on dates. 17. Part Time Job Superman (�o�C�g���l) Cost: 30 EXP How to get: Must have Part Time Job Expert Parameters increase +20% at work but become harder to succeed at them. 18. Babe Magnet (�t�F������) [12] Cost: 40 EXP How to get: Must have Stud and Feminine Side Description: There is a certain possibility that tokimeki will rise on dates 19. Gentleman (�t�F�~�j�X�g) [13] Cost: 40 EXP How to get: Must have Feminine Side Description: Specific girls tokimeki will become easier to rise. Works with the following: Maki Hoshikawa, Tsugumi Godo, Aki Koriyama, Fumiko Yanagi, and Elisa D. Naruse. 20. Finding Yourself (�����T��) Cost: 40 EXP How to get: Must have Motorcycle License and Outdoorsman Description: There is a certain possibility that exercise, will power, and art +7. Physical Condition -20 and motivation rises. 21. Survivalist (�T�o�C�o��) Cost: 40 EXP How to get: Must have Outdoorsman Description: Become unable to get injured. 22. Gamer (�Q�[�}�[) Cost: 40 EXP How to get: Must have Indoorsman Rui Nanakawa+ Description: Rich +50% at debugger job and target practice ammo +4 23. Imitator (�͕퐬��) Cost: 40 EXP How to get: Must have Fashion Sense Description: Matches up with a girl's highest parameter making your parameters increase. Girl's parameters are as following: Aki Hoshikawa: Will Power (High), Tsugumi Godo: Literature (High), Kai Ryukoji: Science and Exercise (Medium), Aki Koriyama: Science (High) Fumiko Yanagi: Art and Appearance (Medium), Elisa D. Naruse: Literature and Exercise (Medium), Itsuki Maeda: Exercise (High), Rhythmy Kyono: Art (High) Yu Satsuki and Miyako Okura: Everything (Low) 24. Work Expertise (�d���p) Cost: 40 EXP How to get: Must have Part Time Job Superman Description: There is a certain possibility that you will receive Rich +50% when you work. 25. Blessing (�j��) Cost: 50 EXP How to get: Must have Gentleman Maki Hoshikawa+ Description: Only when your weekday commands are all success will your Saturday parameters increase 400% (Has no effect if a holiday runs on a Monday) 26. King of Play (�V�т̉�) Cost: 50 EXP How to get: Must have Survivalist, Gamer, and Imitator Description: There is a certain possibility that all parameters +10 on dates. Only invoked at the beginning of dates when your date appears will it have a result. ======================================= E. Miscellaneous (Orange) 1. ESP (���E�\��) Cost: 10 EXP How to Get: Available from the start Description: The background when fighting changes. 2. Morning Person (���^) Cost: 10 EXP How to get: Available from the start Description: Motivation fluctuates faster and the occurrence of early morning and during class events is greater. 3. Night Person (��^) Cost: 10 EXP How to get: Available from the beginning Description: Motivation fluctuates slower and the occurrence of going home events is greater. 4. Versatile (���|) Cost: 30 EXP How to get: Available from the start Description: All parameters reduction -10% 5. Strength Ascertainment (�����̌��ɂ�) Cost: 20 EXP How to get: Must have ESP Description: When in battle, you can see the enemy's HP. 6. Guardian Spirit (����) Cost: 20 EXP How to get: Must have ESP Description: There is a certain possibility that any parameter will receive +5 when the rest ability is used. 7. Intuition (����) Cost: 20 EXP How to get: Must have ESP Description: The choices that lower reputation are marked with a bomb during a date. 8. Moralist (�������X�g) Cost: 20 EXP How to get: Must have Morning Person Description: It becomes easier to raise moral. 9. Deliberateness (�v�搫) Cost: 20 EXP How to get: Must have Morning Person Description: A command's chances of being success raise a little. 10. Last Minute Cramming (���Ђ�) Cost: 20 EXP How to get: Must have Night Person Description: Humanities, science and art increase +777% the day before a test. 11. Unpolished Sixth Sense (�쐫�̊�) Cost: 30 EXP How to get: Must have Intuition Description: When there is an end of term exam, there is a certain possibility that on that test you will receive +70 to your score. NOTE: Has no effect on college entrance exams. 12. Service Your Heart (��d���_) Cost: 30 EXP How to get: Must have Moralist Description: Certain possibility that Moral rises when a command is used during the weekday. Rich -2 13. All-purpose (���\) Cost: 60 EXP How to get: Must have Versatile Description: All parameters reduction -15% 14. Y's Demon Eyes (Y�̖���) How to get: Must have Strength Ascertainment Description: Able to know a girl's 3 sizes on their profile. 15. Goddess's Devine Protection (���_�̉���) Cost: 40 EXP How to get: Must have Guardian Spirit Description: A certain possibility parameters increase +500% when a command is used. 16. Firm Concentration (���_����) Cost: 40 EXP How to get: Must have Unpolished Sixth Sense Description: Occurrence of skills rises a little. 17. Nice Guy (��������) [15] Cost: 40 EXP How to get: Must have Service Your Heart Description: It becomes harder to hurt a girl, but it becomes harder to rise tokimeki as well. 18. Reliability (������) Cost: 40 EXP How to get: Must have Deliberateness Description: There is a certain possibility that a command will definitely succeed. 19. Adrenaline Rush (�Ύ����) Cost: 40 EXP How to get: Must have Last Minute Cramming Description: Exercise increases +44% when physical condition is less than 33. Exercise +200 when in battle. 20. Almighty (�S�\) Cost: 60 EXP How to get: Must have All-purpose Description: All parameters increase +15% 21. Ending Thought (�I���v�z) Cost: 50 EXP How to get: Must have Y's Demon Eyes Description: Don�ft get invited to walk home with a girl. 22. Enlightened Circumstance (���̋��n) Cost: 50 EXP How to get: Must have Goddess's Devine Protection and Firm Concentration Description: Occurrence of skills rises. 23. Late Bloomer (���Ӑ�) [16] Cost: 50 EXP How to get: Must have Reliability and Firm Concentration Description: Experience points increase +30% but success rate of commands goes down. 24. Sure Thing (�S��) [17] Cost: 50 EXP How to get: Must have Reliability and Adrenaline Rush Description: A command's success rate rises. ======================================= F. Superior Skills (Gold) 1. Honor Student (�D����) Cost: 80 EXP How to get: Must have Nice Guy (Miscellaneous), Almighty (Miscellaneous) and Fighting Scholar (Superior Skills) Description: A command's success rate rises, and parameters increase easier, but you get fatigued easier as well. All parameter's increase +15% Physical Condition reduction +15% 2. Black Curtain (����) Cost: 10 EXP How to get: Must have Leadership (Communication), Word Expertise (Extracurricular Activities) Description: Able to know which girl is spreading strange rumors without having to call Miyako. 3. Fighting Scholar (�������ɓ�) Cost: 80 EXP How to get: Must have Sports Club Ace (Exercise) and Culture Club Ace (Learning) Description: When Humanities or science commands are used, exercise becomes harder to decrease. The same goes for humanities and science when the exercise command is used. 4. Persistent Force (�s�f�̐��_��) Cost: 60 EXP How to get: Must have Conviction (Exercise) and Without A Doubt (Communication) Description: Depending on the frequency a command is used the success rate becomes higher. 5. Fire Fighter (�Ώ����̏�) Cost: 100 EXP How to get: Must have Fearless (Exercise) and Fire Marshal (Communication) Description: When a bomb explodes, you offer valiantly your own body to suppress damage to a minimum. (Physical Condition becomes 0) 6. Dreams Come True (�ϑz���) Cost: 100 EXP How to get: Must have Artist (Learning) and Ending Thought (Miscellaneous) Description: Extremely delusional so unbelievable things are able to be seen. When going home, a girl's image is her in her bathing suit. 7. Explanation of Truth (�^���̉𖾏p) Cost: 40 EXP How to get: Must have Honor Student (Superior Skills) Description: Clarifies a girl's latent charm, and you can receive the benefits. 8. Courage to Confess (��������E�C) Cost: 1 EXP How to get: Must have Persistent Force (Superior Skills) Description: Use the courage within yourself to confess. On 3/15 it's possible to confess to a girl. It�fs also possible to attend the graduation ceremony without confessing even if you learned it. ======================================= 2. Skill Usage Tips Exercise Star �^���X�^�[(50) Rating 3 1/2 It�fs the typical parameter up skill and boosts abilities for tournaments. If you're going to primarily be in a sports club then use this. You could even just keep it on until the 3 year 2 term if you're in a sports club. Independent �Ɨ��ƕ�(40) Rating 1 At the start you can't date and it's mainly for concentrating at raising your parameters. Has no effect if you date on the weekends. Sure it might look useful especially in the first year first term but you might find yourself intentionally caught up in resting, causing you go get insufficient EXP. So watch out. Sleep Hygiene ���t���b�V���p(50) Rating 2 1/2 This is a good skill for players who can't manage to keep their physical condition up. If combined with skills like Sweet Tooth and A Man�fs Home Cooking, you wouldn't have to waste money on black tea to recovery your physical condition. Heart Unlocking Technique �S�̊J���p(40) Rating 3 stars (But depending on the character 5 stars) Use this to drop the effects of a girl's minus skill. This is very important if you're aiming for the chairman. You're in for a tough time if you don't have it around Kyono. It also makes play easier when going Kai's, Aki's and Tsugumi's routes. Whatever you prefer use it during Miyako's route. Lastly, it's useful too at countering Itsuki's short amount of time to call out to her using L/R. Councilor �J�E���Z���[(40) Rating 1 1/2 Stars This is useful when dealing with Miyako's yandere personality. Combine it with Nice Guy for a possible outbreak of no bombs during play. Good for players who hate having to date someone just to get rid of a bomb. Incidentally, increases the chances of events. Leadership ���[�_�[�V�b�v(30) Rating 1 1/2 stars Enter into the student council, and aims at raising your parameters. No real use other than when going for Satsuki. Bomber �{�}�[(50) Rating 3 1/2 This is the degrading version of Almighty when if there only is an explosion. If you're going to use it as is then it might be better to just wait and get Almighty. However, combined with Almighty and Honor Student will give great results. Friendship Oath �F��̐���(50) Rating: 2 stars Even if you don�ft date a particular girl you�fll still end up being on good terms which will cause you to receive more Valentine�fs Day chocolate and birthday presents. This is a good skill for those that are aiming for the achievement or want a harem situation. When playing normally, combining Friendship Oath with Nice Guy is useful. Fire Marshal �Ώ������l(40) Rating 1/2 stars (Satsuki Route only 3 stars) Fire Marshal is a useful skill when going for Satsuki because it counters Hoshikawa. Generally when you enter the Student Council, you maintain high stats which cause Hoshikawa�fs feelings to rise higher. Often these feelings surpass those of Satsuki so you might tend to worry about how things will end. Using this skill will cause a girl�fs feelings for you to quickly drop because with Fire Marshal it increases the reduction of a girl�fs tokimeki and friendship that had the bomb. All other girls receive secondary minimal damage. Furthermore there is the situation of the girl who had a bomb explode. Since her feelings are going to become lower than friendship level, the point is to not improve things using skills that raise disposition like Councilor. So watch out when it comes to using skills that ward off bombs. Culture Club Influencer ��������䏊(50) Rating 3 1/2 stars Exercise Star�fs culture club version. If you join culture clubs use this one. Artistic Insight �|�p�̑M��(30) Rating 5 stars At a low price of 30 experience you should have no trouble getting it. You�fll find it quite awesome because no matter what you do, the art stat will just rise on its own. If gotten in the beginning, you could spend time dating girls. Even using a weekday command pattern you can generally aim for top class ranks. If kept equip till the 3rd year, you�fd probably max out your art stat. Scientific Training �Ȋw�I�P��(30) Rating 2 stars When combined with Almighty and Weekend God stats will raise pretty well. Literary Master ����(40) Rating 1 star Even if combined with Enlightened Circumstance, it'll occur maybe 2 or 3 times in a term, but in one time you receive 30 rich so it's useful when going Miyako's route and aiming for the Master of Play achievement.Also beneficial when you enter the student council because you can't hold a part time job. However, when going for Satsuki, this skill will cause Hoshikawa's feelings to raise faster so be aware of this. Economical �ߖ���(10) Rating 3 stars (1 star if in the case of no 5 Rich restoration items) Just at a cost of 10 experience points is rather economical. If used then all things sold at the store will become 30% off. Yogurt Mushrooms, Canned Mikan and Original Brand Black Tea all can be bought at 5 Rich and restore physical condition +10. Since they all become 3 Rich, it�fs extremely useful such as when aiming for the Choco Majin achievment or play which results in you becoming extremely tired. You could just buy those items and adjust your condition accordingly. Of course the higher priced items become cheaper as well and can be useful when bought. The moped goes from 100 to 70 Rich and the motorcycle goes from 150 to 105 Rich. A Man�fs Home Cooking �j�̎藿��(20) Rating 2 1/2 stars This is recommended if you have left over points at the beginning of the game. Simply restores a lot to your physical condition. However, rest is essential for this skill, and obtaining experience is important too. So when you rely on this skill too much it becomes harder to save up experience points. Watch out. Weekend God �x���̐_(40) Rating 2 stars An important skill when you want to suppress the appearance of other characters by raising your stats on the weekends. Weekend God is rather difficult to use at end game because you're wrapped up dating one girl, so it would be better to use it in the first half of the game. Honestly good to combine with such stat raising skills like Almighty and Honor Student since it would only benefit you. Part Time Job Superman �o�C�g���l(30) Rating 1/2 stars Pretty useless since you have to focus on your part time job. Might be useful for those times when Miyako changes personality and you aren't receiving any Rich from her. King of Play �V�т̉�(50) Rating 2 1/2 stars (5 stars on subsequent plays) If you want your stats to go up when going on dates then this is for players who seemly go on dates every weekend. Although, probably better to use on a subsequent plays because its rate of occurrence isn't high so watch out. When combined with Firm Concentration and Enlightened Circumstance the occurrence rate raises to about 1/5, and it becomes easier to succeed. Like this it's possible to break the game's balance to the point of just resting everyday all stats can reach 999. Caution: When you first meet on a date and it isn't invoked, but even if it is invoked during the date it won't have any effect. An exception: Will have effect at times of the hand holding mini game and in front of a girl's house. Whenever King of Play is invoked everything except physical condition gets +10. It is uncertain if this does anything to moral. Morning Person ���^(10) Rating 2 stars Among the skills you should use from the beginning, it is this one because it speeds up the fluctuations of the player's motivation. So even if you become not very good (����܂�) or worst (��������), if you rest for a week your motivation will return to a more adaptable motivation level. This will make using commands easy. Tsugumi has a negative skill called Tsun which lowers your motivation. If you equip Morning Person when going for Tsugumi, the damages from it are held back to a minimum. Furthermore it makes entering the student council easier because it raises moral. All-purpose ���\(60) Rating 3 1/2 stars Since it prevents your stats from going down, it's an important skill to have when choosing those commands that easily lower them. Almighty �S�\(60) Rating 5 stars Almighty is a great skill that supports all parameters. At a cost of 60 EXP, it might be a little much. Since raising stats is important, Almighty or at least All-Purpose should be chosen as soon as possible. This is a standard skill that should be used from after the second week. Nice Guy ��������(40) Rating 3 1/2 stars Simply gets rid of the occurrence of bombs. It gets rid of those times where you have to waste a weekend to get rid of a bomb. You don't have to be afraid of bombs because Nice Guy helps to make an easy going and stable play. It's a skill where you'll recognize its worth when 4 girls appear. Pretty good to put on once you know which girl you'll end up with. Essentially it is a great skill. Even if all the girls appear, it isn't stressful. Last Minute Cramming ���Ђ�(20) Rating 3 stars Before a test, Last Minute Cramming affects humanities, science, and art. When a command is used normally, it is possible for quick raise of stats by 10 times. It's pretty useless by end game since you'll have such skills like Honor Student and Almighty, but in the first year and you're aiming for the student council and such it can be quite useful. Moralist �������X�g(20) Rating 5 stars (But only if you want to enter the student council in the first year) Helps raise moral level. When equip in May of the first year, even if you rest during the weekend and don't attend school events, you can enter the student council from the first year as long as all other requirements are met. Ending Thought �I���v�z(50) Rating 2 1/2 stars Not only will you not be invited to walk home, but you also won't be asked out on dates. (Although, whether or not this is 100% isn't verified) Good to set when you're just fed up being invited on dates by girls other than the one you want to end up with. Honor Student �D����(80) Rating 4 1/2 stars While Almighty is evenly balanced, Honor Student is a superior advanced skill. At 80 EXP to learn is much and Honor Student reduces physical condition faster which impends progress. Although, if you can buy such items like Black Tea that helps maintain physical condition then you can continue to use it without a problem. Outdoorsman �A�E�g�h�A�h(30) and Indoorsman �C���h�A�h(30) Rating NO STARS This is such a joke. Outdoorsman prevents you from using humanities, science, and art commands, while Indoorsman prevents you from using exercise, club and date commands. This results in you not being able to do anything on your weekends but rest. You absolutely must not do this! Sure Thing �S��(50) and Honor Student �D����(80) Rating 3 stars If your condition is normal or greater it's guaranteed you'll meet with continuous success. The only problem is together it costs 130 EXP, and it's difficult to get them in the beginning of the game. Sure Thing �S��(50) and Blessing �j��(50) Rating 3 1/2 stars Paired together it will increase the occurrences of Blessing because your success rate is increased by using Sure Thing. Since the effectiveness of Blessing is great if it occurs continuously, then continue to use it if you can afford it. Enlightened Circumstance ���̋��n(50) and Goddess's Devine Protection ���_�̉���(40) Rating 2 1/2 stars Although not very inclined to being stable, surely if you have it equip your stats will increase. If you want you can combine these with Firm Concentration to make the occurrence rate go up. You can't expect too much from Devine Protection when equip alone. Honor Student �D����(80) Almighty �S�\(60) Bomber �{�}�[(50) and Exercise Star �^���X�^�[(50) or Culture Club Influencer ��������䏊(50) Rating 5 stars If you want a more stable way of raising your stats then use this set up. By only choosing the club command will your stats raise by double. Furthermore you can combine this possibly with such skills like Weekend God and Independent. Artistic Insight �|�p�̑M��(30) Last Minute Cramming ���Ђ�(20) and Honor Student �D����(80) or Almighty �S�\(60) Rating 2 stars (5 stars on further subsequent play) Since you're aiming for Last Minute Cramming and Artistic Insight to invoke at the same time, you'll be spending time saving and resetting. The day before a test, you should just perform either humanities or science. Appearance has influence too but the chosen item and art will rise close to 40 points, and the items that aren't chosen raise up by 10. In the first year first term, if you use Artistic Insight and Last Minute Cramming, it's possible to become number one on the exams in no time. Sociable �Ќ�(20) Friendship Oath �F��̐���(50) Councilor �J�E���Z���[(40) and Nice Guy ��������(40) Rating 2 stars Friendship Oath allows for friendship conditions with all female characters. Sociable and Nice Guy prevent against a girl from raising any negative feelings. Using Councilor will cause girls who do have high heartbreak rating become lowered. With these in place it will suppress any kind of bomb from appearing. Going this far is probably useless but if you don't want to go on dates with girls other than the one you plan on finishing with or don't want to hurt other females then use these skills. However, before setting Friendship Oath, you should make sure that the girl you want to end up with is in the situation where you will get an ending. It would be a good idea to take off Friendship Oath by the 3rd year third term. Skills to use for dates Without A Doubt �O�ڂ̗�(20) Rating 3 stars When you invite a girl out on a date, no matter where you chose to go they won't turn it down. Without A Doubt is a pretty good skill to use in the beginning when going for characters like Kai and the student council president who are easy to turn you down. It'll make things go smoother. Conversationalist ��b�\�����G(30) Rating 3 stars Beneficial for raising a girls feelings in the beginning especially when dealing with characters like Satsuki, Koriyama and Kai. Foolish Determination �����̈�O(40) Rating 3 1/2 stars Combined with the above Conversationalist, it'll be possible to raise a girl's feelings in one go by a great deal. When you go on dates, if you can combine it with Foolish Determination it'll be beneficial. To deal with other girls developing bombs consider equipping Councilor to prevent interrupting of subsequent dates with the girl you're going for. Sample Combinations If you're aiming for high school student god achievement. (340) Honor Student �D����(80) Almighty �S�\(60) Bomber �{�}�[(50) Exercise Star �^���X�^�[(50)or Culture Club Influencer ��������䏊(50) Sure Thing �S��(50) Blessing �j��(50) This set up is intended for those that want to raise stats by using the weekday commands. Be aware that you have Bomber equip so be careful. Turning the tables with a homerun (250) Weekend God �x���̐_(40) Goddess's Devine Protection ���_�̉���(40) Enlightened Circumstance ���̋��n(50) Last Minute Cramming ���Ђ�(20) Firm Concentration ���_����(40) Almighty �S�\(60) This set up bets on the occurrence of Goddess's Devine Protection. If it goes off often, it's not an impossibility to make stats go up by 200 in one hit. Intended for dating Without A Doubt �O�ڂ̗�(20) Foolish Determination �����̈�O(40) Everybody's Friend �������l(30) Enthusiasm ��M(10) Performer �p�t�H�[�}�[(10) King of Play �V�т̉�(50) This set up aims at raising your stats by dating every week. Greet every girls when the opportunity arises while at school. Dating will drain your physical condition immensely, so go on dates at your own discretion, and it would be good to stock up on restoration items. ======================================= 3. Translation Notes [1] 'Gaten Kei' (�K�e���n) apparently comes from a magazine called Gaten published by the Japanese company, Recruit. The magazine caters towards those seeking employment in such jobs as outdoor work and engineering. The word Gaten Kei has been associated with those who work in those fields. [2] �eStretch Technique�f (�X�g���b�`�p) was changed to Aerobics. [3] �eClub Ogre�f (�����̋S) was changed to Club All-Star. [4] �eCome Back Technique�f (���A�p) was changed to Bounce Back [5] �eWater God�f (���_) was changed to Poseidon. [6] �eRefresh Technique�f (���t���b�V���p) was changed to Sleep Hygiene [7] �eVocabulary Sense�f (��b�Z���X) was changed to Eloquence. [8] �eSpecial Confidence In Someone�f (�O�ڂ̗�) was changed to Without A Doubt [9] �eConversation Sommelier�f (��b�\�����G) was changed to Conversationalist. According to Wikipedia, a sommelier or wine steward is a trained and knowledgeable wine professional, commonly working in fine restaurants, who specializes in all aspects of wine service as well as wine and food matching. [10] �eExpert At Extinguishing Fires�f (�Ώ������l) was changed to Fire Marshal. [11] �eThrobbing Greeting�f (�Ƃ��߂����A) was changed to Heartfelt Greeting. [12] �ePheromones�f (�t�F������) was changed to Babe Magnet. [13] �eFeminist�f (�t�F�~�j�X�g) was changed to Gentleman. [14] �eY's Demon Eyes�f (Y�̖���) might be a nod to Yoshio Saotome who is the main character�fs friend in the first Tokimeki Memorial.He is the player�fs source of finding out all the information on a givin girl. He knows everything from their phone number to their three sizes. [15] �eBeing Upright And Clean-handed�f (��������) changed to Nice Guy. [16] �eGreat Talents Mature Late�f (���Ӑ�) changed to Late Bloomer. [17] �eIron Plate�f (�S��) was changed to Sure Thing. �S�� means iron plate but it also can mean certainty and without doubt. Given the description of the skill, this is probably the meaning they were going for. Copyright 2010 Tonberryking