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Translation Guide

by tonberryking

Tokimeki Memorial 4 Skill Translation FAQ
Made 2/15/2010
By [email protected]   Tonberryking
Website: http://kojioe.wordpress.com/


Please email me if you wish to use this FAQ on your web page, have questions, 
spot any errors, or want to give feedback. Using this without citing the source 
is an act of plagiarism. If anybody uses this article for commercial purposes 
online, I will complain to their web master. Any attempt to use this article 
for commercial purposes is also prohibited. This article is written by fans for 
fans. I do not profess to be fluent in Japanese yet. I do not guarantee a 
100% accurate translation.

All trademarks and copyrights contained in this document are owned 
by their respective trademark and copyright holders.

This file has Japanese script so configure your 
computer accordingly to view it.

+++++++++++++++++

*Introduction*

These are the skills that can be learned in Konami's 
Tokimeki Memorial 4 on the PSP. The descriptions of the skills are 
of those from this (http://alphawiki.net/tokimeki4/) Japanese Wiki page. 
Therefore descriptions might be different in game.

I have also included a suggested usage section 
that is also on the wiki page. 


+++++++++++++++++++++
+                   +
+ Table of Contents +
+                   +
+++++++++++++++++++++

1. Skills Overview

A. Exercise (Red)
B. Communication (Purple)
C. Learning (Light Blue)
D. Extracurricular Activities (Green)
E. Miscellaneous (Orange)
F. Superior Skills (Gold)

2. Skill Usage Tips 
3. Translation Notes

=======================================

1. Skills Overview
 

Skills can be changed only once every term. So that's twice in 
a year out of three years. Skills can be bought using the experience you 
accumulate while using the action commands. I believe certain ones 
increase it more than others though. So, don't expect to just rest 
all the time and get a lot of experience. Also, you can only equip 
up to 6 skills at a time so choose wisely. There are skills that 
don't need to be equipped for them to have effect. 

Purchasing skills open paths to better skills, but there are some 
skills that can't be gotten this way as well. Certain skills will also 
increase your reputation with certain girls which will be indicated 
by their name and a plus sign. Skills are carried over in each new game. 
As in you don't have to buy all the beginning ones to get the 
later ones. You can buy later ones right from the start if you have
enough experience.

The skills in this FAQ are labeled as they are in the game. 
Exercise (Red), Communication (Purple), Learning (Light Blue), 
Extracurricular Activities (Green), Miscellaneous (Orange) 
and Superior Skills (Gold). 

=======================================

A. Exercise (Red)

1. Basal Body Temperature (��b�̗�)
Cost: 10 EXP 
How to get: Available from the start 

Description: Physical condition reduction -20%

2. Reflexes (���ː_�o)
Cost: 10 EXP 
How to get: Available from the start 

Description: Exercise +10

3. Perseverance (���C��) 
Cost: 10 EXP 
How to get: Available from the start 

Description: Will power +10

4. Weak Constitution (�a��)
Cost: 10 EXP 
How to get: Available from the start 

Description: Become sick easily, but it is more likely a girl 
will visit you while sick..

5. Anti-Neurosis (�R�E�B���X) 
Cost: 10 EXP 
How to get: Available from the start 

Description: It becomes harder to be affected by neurosis. (Low Chance)

6. Tenacious (�拭)
Cost: 20 EXP 
How to get: Must have Basal Body Temperature 

Description: It becomes harder to get injured. (Low Chance)

7. Anti-Virus (�R�E�B���X) 
Cost: 20 EXP 
How to Get: Must have Basel Body Temperature 

Description: It becomes harder to get sick. (Low Chance)

8. Exercise Sense (�^���Z���X) 
Cost: 20 EXP 
How to get: Must have Basal Body Temperature and Reflexes 

Description: Exercise +20

9. Blue Collar Worker (�K�e���n) [1]
Cost: 20 EXP 
How to get: Must have Reflexes and Perseverance 

Description: Exercise and will power increase +30% while 
everything else increases -30%

10. Indomitable Will Power (�s���̍���)
Cost: 20 EXP 
How to get: Must have Perseverance 

Description: Will power +20

11. Aerobics (�X�g���b�`�p) [2]
Cost: 20 EXP 
How to get: Must have Weak Constitution 

Description: Physical condition increases +20% when resting.

12. Fearless (����) 
Cost: 30 EXP 
How to get: Must have Tenacious 

Description: Physical condition reduction -20% and it becomes 
harder to become hurt.

13. No Virus (��E�B���X) 
Cost: 30 EXP 
How to get: Must have Anti-Virus 

Description: It becomes harder to get sick. (High Chance)

14. Sportsman (�X�|�[�c�}��)
Cost: 30 EXP 
How to get: Must have Exercise Sense 

Description: Exercise increases by +20% when you exercise. 

15. Club All-Star (�����̋S) [3]
Cost: 30 EXP 
How to get: Must have Exercise Sense 

Description: Sports club related EXP increases +30% 
and physical condition reduction +50%

16. Conviction (�M�O) 
Cost: 30 EXP 
How to get: Must have Indomitable Will Power 

Description: Your will power increases +20% when you exercise.

17. Bounce Back (���A�p) [4] 
Cost: 30 EXP 
How to get: Must have Aerobics 

Description: It becomes easier to heal from sickness, 
injury, and neurosis.

18. No Neurosis (��m�C���[�[)
Cost: 30 EXP 
How to get: Must have Anti-neurosis 

Description: It becomes harder to be effected by neurosis. (High Chance)

19. Tough Guy (�^�t�K�C) 
Cost: 40 EXP 
How to get: Must have Fearless and No Virus 

Description: Physical condition reduction -20% 
and it becomes harder to get injured. (High chance)

20. Martial Artist Spirit (�i���ƍ�) 
Cost: 40 EXP 
How to get: Must have Sportsman 

Exercise and will power +200 when in battle.

21. Poseidon (���_) [5] 
Cost: 40 EXP 
How to get: Must have Sportsman 

Description: Exercise and will power +50 when it is the 
swimming competition and it also becomes easier 
to invite a girl to the pool and ocean.

22. Sports Club Ace (�^�����G�[�X) 
Cost: 40 EXP 
How to get: Must have Sportsman or Conviction
Maeda+

Description: Exercise and will power increase +10% via a sports club. 
Club experience +20 while participating in a match or tournament. 

23. Independent (�Ɨ��ƕ�)
Cost: 40 EXP
How to get: Must have Conviction 
Kai Ryukoji+

Description: During a week from Monday to Sunday, 
physical condition, money, but not money raises +10% 
It has no effect if you date on the weekends. 
If you dated the week before -40% 

24. Exercise Star (�^���X�^�[)
Cost: 50 EXP
How to get: Must have Sports Club Ace 

Description: Exercise and will power increases +15% via a sports club. 
Club experience +40 while participating in a match or tournament. 

25. Sleep Hygiene (���t���b�V���p) [6]
Cost: 50 EXP 
How to get: Must have Bounce Back and No Neurosis 

Description: Physical condition increases +50% when resting.

=======================================

B. Communication (Purple)

1. Eloquence (��b�Z���X) [7]
Cost: 10 EXP 
How to get: Available from the start 

Description: There is a certain possibility tokimeki
 will increase a little during dates.

2. Cooperative (������)
Cost: 10 EXP 
How to get: Available from the start 

Description: There is a certain possibility tokimeki 
and friendship will increase a little when you meet a girl at school.

3. Performer (�p�t�H�[�}�[) 
Cost: 10 EXP 
How to get: Available from the start 

Description: Encounter rate of being able to greet a girl increases.

4. I Like Comedy (���΂��D��)
Cost: 10 EXP 
How to get: Available from the start 

Description: When you choose a bad choice on a date, it won't hurt your date.

5. Expressive Greeting (�u�₩�Ȉ��A) 
Cost: 10 EXP 
How to get: Available from the start 

Description: There is a certain possibility tokimeki 
and friendship will increase a little when you meet at school.

6. Enthusiasm (��M)
Cost: 10 EXP 
How to get: Available from the start 

Description: Chance to greet a girl increases, 
requesting dates become easier, but your parameters increase -25%

7. Shyness (�l���m��)
Cost: 10 EXP
How to get: Available from the start 

Description: Unable to meet anyone by greeting them. 

8. Amassed Cleverness (����グ�I��) 
Cost: 20 EXP 
How to get: Must have Way With Words 

Description: There is a certain possibility that tokimeki 
and friendship will increase a little when you meet at school and on a date.

9. Sociable (�Ќ�)
Cost: 20 EXP 
How to get: Must have Performer 
Fumiko Yanagi+

Description: Girls who think of you more than friends 
will become harder to hurt.

10. Without A Doubt (�O�ڂ̗�) [8]
Cost: 20 EXP 
How to get: Must Enthusiasm 

Description: Become able to invite a girl on a date 
without doubt of being turned down.

11. Conversationalist (��b�\�����G) [9] 
Cost: 30 EXP
How to get: Must have Amassed Cleverness 

Description: There is certain possibility that tokimeki 
and friendship increase when you meet at school and on a date.

12. Everybody's Friend (�������l)
Cost: 30 EXP 
How to get: Must have Sociable 

Description: It becomes easier to increase tokimeki 
but it also becomes easier to hurt.

13. Leadership (���[�_�[�V�b�v)
Cost: 30 EXP
How to get: Must have I Like Comedy and Sociable 

Description: Parameters increase 20% with student council activity.

14. Magnificent Greeting (�ؗ�Ȉ��A)
Cost: 30 EXP
How to get: Must have Expressive Greeting

Description: There is a certain possibility that tokimeki 
and friendship will increase when you meet at school.

15. Escape (�G�X�P�[�v)
Cost: 30 EXP
How to get: Must have Shyness 

Description: When physical condition becomes less than 33, 
one day is spent to rest for physical condition +5. 
However, your moral goes down.

16. Counselor (�J�E���Z���[)
Cost: 40 EXP 
How to get: Must have Conversationalist 

Description: There is a certain possibility that 
heartbreak will decrease a little when you meet at school 
and when you call on the phone.

17. Fire Marshal (�Ώ������l) [10]
Cost: 40 EXP 
How to get: Must have Conversationalist and Everybody's Friend 

Description: When a bomb explodes, the girl's tokimeki 
and friendship reduction increases but all other girls reduction is moderate.

18. Pacifism (���a��`)
Cost: 40 EXP
How to get: Must have Sociable and Everybody's Friend 

Description: When a bomb explodes, all girls�f tokimeki 
and friendship reduction is moderate. Parameters increase -10%

19. Heartfelt Greeting (�Ƃ��߂����A) [11]
Cost: 40 EXP 
How to get: Must have Magnificent Greeting 

Description: There is a certain possibility that tokimeki 
and friendship will fairly increase when you meet at school.

20. Foolish Determination (�����̈�O) 
Cost: 40 EXP 
How to get: Must have Without A Doubt

Description: A girl you go on dates consecutively 
will have a tokimeki increase, 
but it becomes easier to hurt other girls. 
NOTE: This doesn't mean on consecutive holidays though. 
Instead it means from the last time to the current time 
where the girl you're on a date with is the same. 
Then, it will be active.

21. Heart Unlocking Technique (�S�̊J���p)
Cost: 40 EXP 
How to get: Must have Councilor 

Description: A girl's minus special skill is disabled.

22. Bomber (�{�}�[)
Cost: 50 EXP 
How to get: Must have Pacifism 

Description: All parameters increase +10%, but when a bomb explodes, 
all girl�fs tokimeki and friendship reduction is increased.

23. Friendship Oath (�F��̐���)
Cost: 50 EXP 
How to get: Must have Pacifism, Leadership, and Tokimeku Greeting

Description: Instead of increasing tokimeki, a girl's friendship will increase. 
NOTE: You won't be able to get to tokimeki condition, so watch out.

24. Stealth (�X�e���X)
Cost: 50 EXP 
How to get: Must have Escape 

Description: Won't encounter girls who think of you as lower than a friend, 
but when a bomb explodes, tokimeki and friendship will further decrease.

=======================================

C. Learning (Light Blue)

1. Read and Write (�ǂݏ���) 
Cost: 10 EXP 
How to get: Available from the start

Description: Humanities +10

2. Logical Deduction (�_���I�v�l)
Cost: 10 EXP 
How to get: Available from the start 

Description: Science +10

3. Sensitivity (����)
Cost: 10 EXP 
How to get: Available from the beginning

Description: Art +10

4. Note Taker (�S�M)
Cost: 20 EXP 
How to get: Must have Read and Write 

Description: Humanities +20

5. Scholarly (�w�Ҕ�)
Cost: 20 EXP
How to get: Must have Read and Write and Logical Deduction

Description: Humanities and science increases +20% 
and everything else increases -20%

6. Mathematical Sense (���w�Z���X)
Cost: 20 EXP 
How to get: Must have Logical Deduction 

Description: Science +20

7. Artistic Sense (�|�p�Z���X)
Cost: 20 EXP 
How to get: Must have Sensitivity 

Description: Art +20

8. Artist Spirit (�|�p�Ɣ�)
Cost: 20 EXP 
How to get: Must have Sensitivity 

Description Art increases +20% and everything else increases -20%

9. English Conversation (�p��b)
Cost: 30 EXP
How to get: Must have Note Taker 

Description: Humanities +30 when there is a test.

10. Literary Talent (����)
Cost: 30 EXP
How to get: Must have Note Taker 

Description: Humanities increase +15%

11. Scientific Training (�Ȋw�I�P��)
Cost: 30 EXP
How to get: Must have Artist Spirit
Aki Koriyama+

Description: Depending on the numerical values of humanities 
and science it becomes easier to increase exercise 
through the use of the exercise command.

12. Doctor of Science (���w���m)
Cost: 30 EXP 
How to get: Must have Mathematical Sense 

Description: Science increases +15%

13. Mechanical Work (�@�B�H��)
Cost: 40 EXP 
How to get: Must have Mathematical Sense 

Description: Two bars of battery life are restored every 16th of the month.

14. Expressiveness (�\����)
Cost: 30 EXP 
How to get: Must have Artistic Sense 

Description: Art increases +15%

15. Artistic Insight (�|�p�̑M��)
Cost: 30 EXP 
How to get: Must have Artist Spirit

Description: There is a certain possibility art will increase +3 
when you use a command other than art

16. Bilingual (�o�C�����K��)
Cost: 40 EXP 
How to get: Must have English Conversation 
Elisa+

Description: Humanities +50 when there is a test.

17. Literary Master (����)
Cost: 40 EXP 
How to get: Must have Literary Talent 
Tsugumi Godo+

Description: there is a certain possibility that a girl's tokimeki 
will raise also rich +30 every month in the first half of the week.

18. Culture Club Ace (�������G�[�X)
Cost: 40 EXP 
How to get: Must have Literary Talent, Doctor of Science, and Expressiveness

Description: Humanities, science and art increase 15% 
when you take part in culture club activities. 
Club experience +20 when there is a tournament.

19. Artist (�A�[�e�B�X�g)
Cost: 40 EXP
How to get: Must have Expressiveness and Artistic Insight 
Rhythmy Kyono+

Description: There is a certain possibility that a girl's tokimeki 
and your moral will rise every month in the first half of the week.

20. Culture Club Influencer (��������䏊)
Cost: 50 EXP 
How to get: Must have Culture Club Ace 

Description: Humanities, science, and art increase +20% when you take part in 
culture club activities. Club experience +40 when there is a tournament.

=======================================

D. Extracurricular Activities (Green)

1.Moped License (���t�Ƌ�)
Cost: N/A
How to get: After passing the license center test, at the shop 
you can now buy the moped (100R). After buying the moped, 
you won't be charged for going to date spots in the suburbs. 
(Even if it still displays a fee for that spot your rich won't go down. 
You don't need to have this skill equip for it to be effective.

2.Motorcycle License (���^��֖Ƌ�)
Cost: N/A
How to get: Must have Moped License first. Received after passing the 
license center test, at the shop you can now buy a motorcycle (150R). 
After buying the motorcycle, you won't be charged for going to date spots 
outside the city area. Even if it still displays a fee for that spot, 
your rich won't go down. You don't need to have this skill equip 
for it to be effective.

3.Manners (�}�i�[)
Cost: 10 EXP
How to get: Available from the start 

Description: Appearance +10

4. Sweet Tooth (�Ó})
Cost: 10 EXP 
How to get: Available from the start 

Description: There is a certain possibility physical condition 
will go up +7 but appearance will go down by 1.5.

5. Weekend Monster (�x���̋S)
Cost: 20 EXP 
How to get: Available from the start 

Description: Parameters increase +10% on weekends. 

6. Well Informed (����)
Cost: 10 EXP 
How to get: Available from the start 

Description: When you give a present to a girl their tokimeki 
and friendship rise.

7. Economical (�ߖ���)
Cost: 10 EXP 
How to get: Available from the start 

Description: Store goods become 30% off.

8. Stylish (���������)
Cost: 20 EXP 
How to get: Must have Manners 
Description: Appearance +20

9. A Man�fs Home Cooking (�j�̎藿��) 
Cost: 20 EXP 
How to get: Must have Sweet Tooth 

Description: There is a certain possibility that 
physical condition +5 on weekends.

10. Weekend God (�x���̐_)
Cost: 40 EXP 
How to get: Must have Weekend Monster 

Description: Parameters increase +20% on weekends.

11. Part Time Job Expert (�o�C�g�B�l)
Cost: 20 EXP 
How to get: Must have Economical

Description: Parameters increase +10% while at a part time job, 
but it becomes harder to succeed.

12. Stud (�ɒB��)
Cost: 30 EXP
How to get: Must have Stylish 

Description: Appearance increased 15%

13. Feminine Side (���q��)
Cost: 30 EXP 
How to get: Must have A Man�fs Home Cooking 

Description: There is a certain possibility that 
friendship will rise when on a date.

14. Outdoorsman (�A�E�g�h�A�h)
Cost: 30 EXP 
How to get: Must have Weekend God 

Description: On weekends only exercise, club, date and rest can be done, 
but parameters increase +30%

15. Indoorsman (�C���h�A�h)
Cost: 30 EXP 
How to get: Must have Weekend God 

Description: On the weekend only humanities, science, art 
and rest commands can be done, but parameters increase +50%

16. Fashion Sense (���s�Z���X)
Cost: 30 EXP 
How to get: Must have Well Informed 

Description: There is a slight possibility that tokimeki 
and friendship will rise on dates.

17. Part Time Job Superman (�o�C�g���l)
Cost: 30 EXP 
How to get: Must have Part Time Job Expert 

Parameters increase +20% at work but become harder to succeed at them.

18. Babe Magnet (�t�F������) [12]
Cost: 40 EXP 
How to get: Must have Stud and Feminine Side 

Description: There is a certain possibility that tokimeki will rise on dates

19. Gentleman (�t�F�~�j�X�g) [13] 
Cost: 40 EXP 
How to get: Must have Feminine Side 
Description: Specific girls tokimeki will become easier to rise. 
Works with the following: Maki Hoshikawa, Tsugumi Godo, Aki Koriyama, 
Fumiko Yanagi, and Elisa D. Naruse. 

20. Finding Yourself (�����T��)
Cost: 40 EXP 
How to get: Must have Motorcycle License and Outdoorsman 

Description: There is a certain possibility that exercise, 
will power, and art +7. Physical Condition -20 and motivation rises.

21. Survivalist (�T�o�C�o��)
Cost: 40 EXP 
How to get: Must have Outdoorsman 

Description: Become unable to get injured. 

22. Gamer (�Q�[�}�[)
Cost: 40 EXP 
How to get: Must have Indoorsman
Rui Nanakawa+

Description: Rich +50% at debugger job and target practice ammo +4

23. Imitator (�͕퐬��)
Cost: 40 EXP 
How to get: Must have Fashion Sense 

Description: Matches up with a girl's highest parameter 
making your parameters increase.

Girl's parameters are as following: Aki Hoshikawa: Will Power (High), 
Tsugumi Godo: Literature (High), Kai Ryukoji: Science and Exercise (Medium), 
Aki Koriyama: Science (High) Fumiko Yanagi: Art and Appearance (Medium), 
Elisa D. Naruse: Literature and Exercise (Medium), 
Itsuki Maeda: Exercise (High), Rhythmy Kyono: Art (High) Yu Satsuki 
and Miyako Okura: Everything (Low)

24. Work Expertise (�d���p)
Cost: 40 EXP 
How to get: Must have Part Time Job Superman 

Description: There is a certain possibility that you will 
receive Rich +50% when you work.

25. Blessing (�j��)
Cost: 50 EXP 
How to get: Must have Gentleman 
Maki Hoshikawa+

Description: Only when your weekday commands are 
all success will your Saturday parameters increase 400% 
(Has no effect if a holiday runs on a Monday)

26. King of Play (�V�т̉�)
Cost: 50 EXP 
How to get: Must have Survivalist, Gamer, and Imitator 

Description: There is a certain possibility that all parameters +10 on dates. 
Only invoked at the beginning of dates when 
your date appears will it have a result.

=======================================

E. Miscellaneous (Orange)

1. ESP (���E�\��)
Cost: 10 EXP 
How to Get: Available from the start 

Description: The background when fighting changes. 

2. Morning Person (���^)
Cost: 10 EXP 
How to get: Available from the start 

Description: Motivation fluctuates faster and the occurrence of 
early morning and during class events is greater. 

3. Night Person (��^)
Cost: 10 EXP 
How to get: Available from the beginning 

Description: Motivation fluctuates slower 
and the occurrence of going home events is greater. 

4. Versatile (���|) 
Cost: 30 EXP 
How to get: Available from the start 

Description: All parameters reduction -10%

5. Strength Ascertainment (�����̌��ɂ�)
Cost: 20 EXP 
How to get: Must have ESP

Description: When in battle, you can see the enemy's HP.

6. Guardian Spirit (����)
Cost: 20 EXP 
How to get: Must have ESP

Description: There is a certain possibility that any parameter 
will receive +5 when the rest ability is used. 

7. Intuition (����)
Cost: 20 EXP 
How to get: Must have ESP

Description: The choices that lower reputation are 
marked with a bomb during a date. 

8. Moralist (�������X�g)
Cost: 20 EXP 
How to get: Must have Morning Person 

Description: It becomes easier to raise moral. 

9. Deliberateness (�v�搫)
Cost: 20 EXP
How to get: Must have Morning Person 

Description: A command's chances of being success raise a little. 

10. Last Minute Cramming (���Ђ�)
Cost: 20 EXP 
How to get: Must have Night Person 

Description: Humanities, science and art increase +777% 
the day before a test.

11. Unpolished Sixth Sense (�쐫�̊�)
Cost: 30 EXP
How to get: Must have Intuition 

Description: When there is an end of term exam, there is a certain 
possibility that on that test you will receive +70 to your score. 
NOTE: Has no effect on college entrance exams. 

12. Service Your Heart (��d���_)
Cost: 30 EXP 
How to get: Must have Moralist 

Description: Certain possibility that Moral rises when a command is 
used during the weekday. Rich -2

13. All-purpose (���\)
Cost: 60 EXP 
How to get: Must have Versatile 

Description: All parameters reduction -15%

14. Y's Demon Eyes (Y�̖���)
How to get: Must have Strength Ascertainment 

Description: Able to know a girl's 3 sizes on their profile. 

15. Goddess's Devine Protection (���_�̉���)
Cost: 40 EXP 
How to get: Must have Guardian Spirit

Description: A certain possibility parameters 
increase +500% when a command is used.

16. Firm Concentration (���_����)
Cost: 40 EXP 
How to get: Must have Unpolished Sixth Sense 

Description: Occurrence of skills rises a little. 

17. Nice Guy (��������) [15]
Cost: 40 EXP 
How to get: Must have Service Your Heart 

Description: It becomes harder to hurt a girl, 
but it becomes harder to rise tokimeki as well. 

18. Reliability (������)
Cost: 40 EXP 
How to get: Must have Deliberateness 

Description: There is a certain possibility 
that a command will definitely succeed.

19. Adrenaline Rush (�Ύ����)
Cost: 40 EXP 
How to get: Must have Last Minute Cramming 

Description: Exercise increases +44% when physical condition 
is less than 33. Exercise +200 when in battle.

20. Almighty (�S�\)
Cost: 60 EXP 
How to get: Must have All-purpose 

Description: All parameters increase +15%

21. Ending Thought (�I���v�z)
Cost: 50 EXP 
How to get: Must have Y's Demon Eyes 

Description: Don�ft get invited to walk home with a girl. 

22. Enlightened Circumstance (���̋��n)
Cost: 50 EXP 
How to get: Must have Goddess's Devine Protection and Firm Concentration 

Description: Occurrence of skills rises. 

23. Late Bloomer (���Ӑ�) [16]
Cost: 50 EXP 
How to get: Must have Reliability and Firm Concentration 

Description: Experience points increase +30% 
but success rate of commands goes down.

24. Sure Thing (�S��) [17]
Cost: 50 EXP 
How to get: Must have Reliability and Adrenaline Rush

Description: A command's success rate rises.

=======================================

F. Superior Skills (Gold)

1. Honor Student (�D����)
Cost: 80 EXP 
How to get: Must have Nice Guy (Miscellaneous), Almighty (Miscellaneous) 
and Fighting Scholar (Superior Skills) 

Description: A command's success rate rises, 
and parameters increase easier, but you get fatigued easier as well. 
All parameter's increase +15% Physical Condition reduction +15%

2. Black Curtain (����)
Cost: 10 EXP
How to get: Must have Leadership (Communication), 
Word Expertise (Extracurricular Activities) 

Description: Able to know which girl is spreading strange 
rumors without having to call Miyako. 

3. Fighting Scholar (�������ɓ�)
Cost: 80 EXP
How to get: Must have Sports Club Ace (Exercise) 
and Culture Club Ace (Learning)

Description: When Humanities or science commands are used, 
exercise becomes harder to decrease. The same goes for humanities 
and science when the exercise command is used.

4. Persistent Force (�s�f�̐��_��)
Cost: 60 EXP 
How to get: Must have Conviction (Exercise) 
and Without A Doubt (Communication) 

Description: Depending on the frequency a command is 
used the success rate becomes higher.  

5. Fire Fighter (�Ώ����̏�)
Cost: 100 EXP 
How to get: Must have Fearless (Exercise) 
and Fire Marshal (Communication) 

Description: When a bomb explodes, you offer valiantly your 
own body to suppress damage to a minimum. 
(Physical Condition becomes 0)

6. Dreams Come True (�ϑz���)
Cost: 100 EXP 
How to get: Must have Artist (Learning) 
and Ending Thought (Miscellaneous) 

Description: Extremely delusional so unbelievable things 
are able to be seen. When going home, a girl's image is 
her in her bathing suit. 

7. Explanation of Truth (�^���̉𖾏p)
Cost: 40 EXP 
How to get: Must have Honor Student (Superior Skills) 

Description: Clarifies a girl's latent charm, 
and you can receive the benefits. 

8. Courage to Confess (��������E�C)
Cost: 1 EXP 
How to get: Must have Persistent Force (Superior Skills)

Description: Use the courage within yourself to confess. 
On 3/15 it's possible to confess to a girl. 
It�fs also possible to attend the graduation ceremony without 
confessing even if you learned it.

=======================================

2. Skill Usage Tips

Exercise Star �^���X�^�[(50)
Rating 3 1/2

It�fs the typical parameter up skill and boosts abilities 
for tournaments. If you're going to primarily be in a sports 
club then use this. You could even just keep it on until 
the 3 year 2 term if you're in a sports club.

Independent �Ɨ��ƕ�(40)
Rating 1 

At the start you can't date and it's mainly for concentrating at 
raising your parameters. Has no effect if you date on the weekends. 
Sure it might look useful especially in the first year first term 
but you might find yourself intentionally caught up in resting, 
causing you go get insufficient EXP. So watch out.

Sleep Hygiene ���t���b�V���p(50) 

Rating 2 1/2

This is a good skill for players who can't manage to keep their 
physical condition up. If combined with skills like Sweet Tooth 
and A Man�fs Home Cooking, you wouldn't have to waste money on black 
tea to recovery your physical condition.

Heart Unlocking Technique �S�̊J���p(40)
Rating 3 stars (But depending on the character 5 stars)

Use this to drop the effects of a girl's minus skill. 
This is very important if you're aiming for the chairman. 
You're in for a tough time if you don't have it around Kyono. 
It also makes play easier when going Kai's, Aki's and Tsugumi's 
routes. Whatever you prefer use it during Miyako's route. Lastly, 
it's useful too at countering Itsuki's short amount of time to 
call out to her using L/R.

Councilor �J�E���Z���[(40)
Rating 1 1/2 Stars

This is useful when dealing with Miyako's yandere personality. 
Combine it with Nice Guy for a possible outbreak of no bombs 
during play. Good for players who hate having to date someone 
just to get rid of a bomb. Incidentally, increases the 
chances of events.

Leadership ���[�_�[�V�b�v(30)
Rating 1 1/2 stars

Enter into the student council, and aims at raising 
your parameters. No real use other than when going for Satsuki.

Bomber �{�}�[(50)
Rating 3 1/2

This is the degrading version of Almighty when if there 
only is an explosion. If you're going to use it as is then 
it might be better to just wait and get Almighty. However, 
combined with Almighty and Honor Student will give great results. 

Friendship Oath �F��̐���(50)
Rating: 2 stars

Even if you don�ft date a particular girl you�fll still end 
up being on good terms which will cause you to receive 
more Valentine�fs Day chocolate and birthday presents. 
This is a good skill for those that are aiming for the 
achievement or want a harem situation. When playing normally,
combining Friendship Oath with Nice Guy is useful. 

Fire Marshal �Ώ������l(40)
Rating 1/2 stars (Satsuki Route only 3 stars)

Fire Marshal is a useful skill when going for Satsuki
because it counters Hoshikawa. Generally when you enter the
Student Council, you maintain high stats which cause Hoshikawa�fs
feelings to rise higher. Often these feelings surpass those of
Satsuki so you might tend to worry about how things will end.
Using this skill will cause a girl�fs feelings for you to quickly
drop because with Fire Marshal it increases the reduction of a
girl�fs tokimeki and friendship that had the bomb. All other girls
receive secondary minimal damage.

Furthermore there is the situation of the girl 
who had a bomb explode. Since her feelings are going to become 
lower than friendship level, the point is to not improve things 
using skills that raise disposition like Councilor. So watch out 
when it comes to using skills that ward off bombs. 

Culture Club Influencer ��������䏊(50)
Rating 3 1/2 stars

Exercise Star�fs culture club version. 
If you join culture clubs use this one. 

Artistic Insight �|�p�̑M��(30)
Rating 5 stars

At a low price of 30 experience you should have no 
trouble getting it. You�fll find it quite awesome because no matter 
what you do, the art stat will just rise on its own. If gotten in 
the beginning, you could spend time dating girls. Even using a 
weekday command pattern you can generally aim for top class ranks.
If kept equip till the 3rd year, you�fd probably max out 
your art stat. 

Scientific Training �Ȋw�I�P��(30) 
Rating 2 stars

When combined with Almighty and Weekend God 
stats will raise pretty well.

Literary Master ����(40)
Rating 1 star

Even if combined with Enlightened Circumstance, it'll occur maybe 2
or 3 times in a term, but in one time you receive 30 rich so it's 
useful when going Miyako's route and aiming for the Master of Play
achievement.Also beneficial when you enter the student council because
you can't hold a part time job. However, when going for Satsuki,
this skill will cause Hoshikawa's feelings to raise faster so
be aware of this.

Economical �ߖ���(10) 
Rating 3 stars 
(1 star if in the case of no 5 Rich restoration items)

Just at a cost of 10 experience points is rather economical. 
If used then all things sold at the store will become 30% off. 
Yogurt Mushrooms, Canned Mikan and Original Brand Black Tea all can 
be bought at 5 Rich and restore physical condition +10. Since they 
all become 3 Rich, it�fs extremely useful such as when aiming for 
the Choco Majin achievment or play which results in you becoming 
extremely tired. You could just buy those items and adjust 
your condition accordingly.

Of course the higher priced items become cheaper as well 
and can be useful when bought. The moped goes from 100 to 70 Rich 
and the motorcycle goes from 150 to 105 Rich.

A Man�fs Home Cooking �j�̎藿��(20)
Rating 2 1/2 stars

This is recommended if you have left over points at the 
beginning of the game. Simply restores a lot to your physical 
condition. However, rest is essential for this skill, and 
obtaining experience is important too. So when you rely on this 
skill too much it becomes harder to save up experience points. 
Watch out.

Weekend God �x���̐_(40)
Rating 2 stars

An important skill when you want to suppress the appearance 
of other characters by raising your stats on the weekends. 
Weekend God is rather difficult to use at end game because you're
wrapped up dating one girl, so it would be better to use it in 
the first half of the game. Honestly good to combine with such 
stat raising skills like Almighty and Honor Student since 
it would only benefit you. 

Part Time Job Superman �o�C�g���l(30) 
Rating 1/2 stars

Pretty useless since you have to focus on your part time job. 
Might be useful for those times when Miyako changes personality 
and you aren't receiving any Rich from her.

King of Play �V�т̉�(50) 
Rating 2 1/2 stars (5 stars on subsequent plays)

If you want your stats to go up when going on dates then 
this is for players who seemly go on dates every weekend. 
Although, probably better to use on a subsequent plays because 
its rate of occurrence isn't high so watch out.

When combined with Firm Concentration and Enlightened Circumstance 
the occurrence rate raises to about 1/5, and it becomes easier 
to succeed. Like this it's possible to break the game's balance 
to the point of just resting everyday all stats can reach 999.

Caution: When you first meet on a date and it isn't invoked, 
but even if it is invoked during the date it won't have any effect.

An exception: Will have effect at times of the hand holding 
mini game and in front of a girl's house. 

Whenever King of Play is invoked everything except physical 
condition gets +10. It is uncertain if this does anything to moral.

Morning Person ���^(10) 
Rating 2 stars

Among the skills you should use from the beginning, it is this 
one because it speeds up the fluctuations of the player's motivation. 
So even if you become not very good (����܂�) or worst (��������), if you rest 
for a week your motivation will return to a more adaptable 
motivation level. This will make using commands easy. 

Tsugumi has a negative skill called Tsun which lowers your motivation. 
If you equip Morning Person when going for Tsugumi, the damages from 
it are held back to a minimum. Furthermore it makes entering the student 
council easier because it raises moral.

All-purpose ���\(60) 
Rating 3 1/2 stars

Since it prevents your stats from going down, it's an important skill 
to have when choosing those commands that easily lower them.

Almighty �S�\(60) 
Rating 5 stars

Almighty is a great skill that supports all parameters. At a cost of 60 
EXP, it might be a little much. Since raising stats is important,
Almighty or at least All-Purpose should be chosen as soon as possible. 
This is a standard skill that should be used from after the second week.

Nice Guy ��������(40) 
Rating 3 1/2 stars

Simply gets rid of the occurrence of bombs. It gets rid of those times 
where you have to waste a weekend to get rid of a bomb. You don't have to 
be afraid of bombs because Nice Guy helps to make an easy going and stable 
play. It's a skill where you'll recognize its worth when 4 girls appear. 
Pretty good to put on once you know which girl you'll end up with.

Essentially it is a great skill. Even if all the girls appear, 
it isn't stressful.

Last Minute Cramming ���Ђ�(20)
Rating 3 stars

Before a test, Last Minute Cramming affects humanities, science, and art. 
When a command is used normally, it is possible for quick raise of 
stats by 10 times. It's pretty useless by end game since you'll have 
such skills like Honor Student and Almighty, but in the first year and 
you're aiming for the student council and such it can be quite useful.

Moralist �������X�g(20) 
Rating 5 stars 
(But only if you want to enter the student council in the first year)

Helps raise moral level. When equip in May of the first year, 
even if you rest during the weekend and don't attend school events, 
you can enter the student council from the first year as long as 
all other requirements are met.

Ending Thought �I���v�z(50) 
Rating 2 1/2 stars

Not only will you not be invited to walk home, but you also won't be asked 
out on dates. (Although, whether or not this is 100% isn't verified) 
Good to set when you're just fed up being invited on dates by girls 
other than the one you want to end up with. 

Honor Student �D����(80) 
Rating 4 1/2 stars

While Almighty is evenly balanced, Honor Student is a superior 
advanced skill. At 80 EXP to learn is much and Honor Student reduces 
physical condition faster which impends progress. Although, if you can 
buy such items like Black Tea that helps maintain physical condition 
then you can continue to use it without a problem.

Outdoorsman �A�E�g�h�A�h(30) and Indoorsman �C���h�A�h(30)  
Rating NO STARS

This is such a joke. Outdoorsman prevents you from using humanities, 
science, and art commands, while Indoorsman prevents you from using 
exercise, club and date commands. This results in you not being able 
to do anything on your weekends but rest. You absolutely must not do this! 

Sure Thing �S��(50) and Honor Student �D����(80)
Rating 3 stars

If your condition is normal or greater it's guaranteed you'll meet
with continuous success. The only problem is together it costs 130 EXP, 
and it's difficult to get them in the beginning of the game.

Sure Thing �S��(50) and Blessing �j��(50)
Rating 3 1/2 stars

Paired together it will increase the occurrences of Blessing because 
your success rate is increased by using Sure Thing. Since the effectiveness 
of Blessing is great if it occurs continuously, then continue to use it 
if you can afford it.

Enlightened Circumstance ���̋��n(50) 
and Goddess's Devine Protection ���_�̉���(40) 
Rating 2 1/2 stars

Although not very inclined to being stable, surely if you have it equip 
your stats will increase. If you want you can combine these with Firm 
Concentration to make the occurrence rate go up. You can't expect too 
much from Devine Protection when equip alone.

Honor Student �D����(80) Almighty �S�\(60) Bomber �{�}�[(50)
and Exercise Star �^���X�^�[(50) or Culture Club Influencer ��������䏊(50) 
Rating 5 stars

If you want a more stable way of raising your stats then use 
this set up. By only choosing the club command will your stats 
raise by double. Furthermore you can combine this possibly with 
such skills like Weekend God and Independent.

Artistic Insight �|�p�̑M��(30) Last Minute Cramming ���Ђ�(20)
and Honor Student �D����(80) or Almighty �S�\(60) 
Rating 2 stars (5 stars on further subsequent play)

Since you're aiming for Last Minute Cramming and Artistic Insight 
to invoke at the same time, you'll be spending time saving and resetting. 
The day before a test, you should just perform either humanities or 
science. Appearance has influence too but the chosen item and art 
will rise close to 40 points, and the items that aren't chosen 
raise up by 10. In the first year first term, if you use Artistic 
Insight and Last Minute Cramming, it's possible to become number 
one on the exams in no time.

Sociable �Ќ�(20) Friendship Oath �F��̐���(50) Councilor �J�E���Z���[(40)
and Nice Guy ��������(40) 
Rating 2 stars

Friendship Oath allows for friendship conditions with all female 
characters. Sociable and Nice Guy prevent against a girl from raising 
any negative feelings. Using Councilor will cause girls who do have 
high heartbreak rating become lowered. With these in place it will 
suppress any kind of bomb from appearing.

Going this far is probably useless but if you don't want to go on 
dates with girls other than the one you plan on finishing with or 
don't want to hurt other females then use these skills.

However, before setting Friendship Oath, you should make sure that 
the girl you want to end up with is in the situation where you will 
get an ending. It would be a good idea to take off Friendship Oath by 
the 3rd year third term.

Skills to use for dates

Without A Doubt �O�ڂ̗�(20)
Rating 3 stars

When you invite a girl out on a date, no matter where you chose to go 
they won't turn it down. Without A Doubt is a pretty good skill to use 
in the beginning when going for characters like Kai and the student 
council president who are easy to turn you down. 
It'll make things go smoother. 

Conversationalist ��b�\�����G(30) 
Rating 3 stars

Beneficial for raising a girls feelings in the beginning especially 
when dealing with characters like Satsuki, Koriyama and Kai.

Foolish Determination �����̈�O(40) 
Rating 3 1/2 stars

Combined with the above Conversationalist, it'll be possible to raise 
a girl's feelings in one go by a great deal. When you go on dates, 
if you can combine it with Foolish Determination it'll be beneficial. 
To deal with other girls developing bombs consider equipping Councilor 
to prevent interrupting of subsequent dates with the girl you're going for.

Sample Combinations

If you're aiming for high school student god achievement. (340)

Honor Student �D����(80)
Almighty �S�\(60)
Bomber �{�}�[(50)
Exercise Star �^���X�^�[(50)or
Culture Club Influencer ��������䏊(50)
Sure Thing �S��(50)
Blessing �j��(50)

This set up is intended for those that want to raise stats by using the 
weekday commands. Be aware that you have Bomber equip so be careful.

Turning the tables with a homerun (250)

Weekend God �x���̐_(40)
Goddess's Devine Protection ���_�̉���(40)
Enlightened Circumstance ���̋��n(50)
Last Minute Cramming ���Ђ�(20)
Firm Concentration ���_����(40)
Almighty �S�\(60)

This set up bets on the occurrence of Goddess's Devine Protection. 
If it goes off often, it's not an impossibility to make stats go up by
200 in one hit. 

Intended for dating

Without A Doubt �O�ڂ̗�(20)
Foolish Determination �����̈�O(40)
Everybody's Friend �������l(30)
Enthusiasm ��M(10)
Performer �p�t�H�[�}�[(10)
King of Play �V�т̉�(50)


This set up aims at raising your stats by dating every week. 
Greet every girls when the opportunity arises while at school. Dating 
will drain your physical condition immensely, so go on dates at your 
own discretion, and it would be good to stock up on restoration items. 


=======================================

3. Translation Notes

[1] 'Gaten Kei' (�K�e���n) apparently comes from a magazine called Gaten 
published by the Japanese company, Recruit. The magazine caters towards 
those seeking employment in such jobs as outdoor work and engineering. 
The word Gaten Kei has been associated with those who work in those fields.

[2] �eStretch Technique�f (�X�g���b�`�p) was changed to Aerobics. 

[3] �eClub Ogre�f (�����̋S) was changed to Club All-Star.

[4] �eCome Back Technique�f (���A�p) was changed to Bounce Back 

[5] �eWater God�f (���_) was changed to Poseidon. 

[6] �eRefresh Technique�f (���t���b�V���p) was changed to Sleep Hygiene 

[7] �eVocabulary Sense�f (��b�Z���X) was changed to Eloquence.

[8] �eSpecial Confidence In Someone�f (�O�ڂ̗�) was changed to Without A Doubt
 
[9] �eConversation Sommelier�f (��b�\�����G) was changed to Conversationalist.
According to Wikipedia, a sommelier or wine steward is a trained and
knowledgeable wine professional, commonly working in fine restaurants, 
who specializes in all aspects of wine service as well as wine 
and food matching.

[10] �eExpert At Extinguishing Fires�f (�Ώ������l) was changed to Fire Marshal.

[11] �eThrobbing Greeting�f (�Ƃ��߂����A) was changed to Heartfelt Greeting.

[12] �ePheromones�f (�t�F������) was changed to Babe Magnet.

[13] �eFeminist�f (�t�F�~�j�X�g) was changed to Gentleman.

[14] �eY's Demon Eyes�f (Y�̖���) might be a nod to Yoshio Saotome 
who is the main character�fs friend in the first 
Tokimeki Memorial.He is the player�fs source of finding 
out all the information on a givin girl. He knows everything 
from their phone number to their three sizes.

[15] �eBeing Upright And Clean-handed�f (��������) changed to Nice Guy.

[16] �eGreat Talents Mature Late�f (���Ӑ�) changed to Late Bloomer.

[17] �eIron Plate�f (�S��) was changed to Sure Thing. �S�� means iron plate 
but it also can mean certainty and without doubt. Given the description 
of the skill, this is probably the meaning they were going for. 

Copyright 2010 Tonberryking