Your Account
    Log into your account here:
       Forgot Password

    Not registered? Sign Up for free
    Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums.

Walkthrough

by yangxu

Tales of Phantasia - Narikiri Dungeon X
�e�C���Y �I�u �t�@���^�W�A �Ȃ肫��_���W�����w
Walkthrough/FAQ
by yangxu ([email protected])

=================
TABLE OF CONTENTS
=================

0. VER. HISTORY
1. INTRODUCTION
2. GAME BASICS
3. WALKTHROUGH
4. DISCLAIMER

---------------
0. VER. HISTORY
---------------
0.10
-Walkthrough up to Lone Valley

0.14
-Walkthrough up to Limestone Cave

0.19
-Walkthrough up to Surt Forest

0.20
-Walkthrough up to Treantwood
-Submitted to GameFAQs

0.22
-Walkthrough up to Burning Tower
-Reformatted texts and spacing
-Corrected some minor translation errors

0.25
-Walkthrough up to Loki Magitech Research Center
-Added corresponding Japanese texts to some characters, items and references
-Corrected some spelling mistakes
-It seems like whatever I do, the formatting problem persists, this is mainly
because as soon as Japanese characters are added, spacing and line breaks
become messed up, and it really gets on my nerves; hence, I will be submitting
this guide Japanese-free in the next update, but worry-not, I�fll also
convert the Japanese-text version into a pdf file and host it on some other
site so those who need it can d/l it there

0.26
-I managed to find a temporary solution to make the format slightly better,
hence I�fll keep the Japanese texts in my walkthrough for now
-Walkthrough up to Dhaos�f Castle
-Game Basics section added to include translation and brief descriptions
of each menu command
-I�fll be translating some portions of the story and adding them little by
little to the earlier parts of the walkthrough, the progress will be fairly
slow, please be patient

0.27
-Walkthrough for the main portion completed
-Extras section added, Grade Shop translation added

---------------
1. INTRODUCTION
---------------

This guide is written to provide quick helps to those who have no knowledge
of Japanese to get through the game. I have very little time on my hands
these days, so the chance of adding detailed plot translation is slim, however,
I will attempt to summarize some of the important events that might provide
some insights to your interpretation. For each and every plot-associated
character, location and item, I've included the corresponding Japanese in
brackets, which, I hope, should make things easier to identify and follow.
If you have any questions or suggestions, please send them to my gmail account
with appropriate titles (eg. ToPNDX question, etc.).

--------------
2. GAME BASICS
--------------

++++
MENU
++++

This is the menu screen that appears when you press the Triangle button
while you are visiting a town or a dungeon, to confirm something, press
Circle, to cancel, press X. Note that some commands include submenus (they
are denoted with a �g-�g in front).

ARTES (�p�Z)
EQUIPMENT (����)
BATTLE CUSTOM (�o�g���J�X�^��)
-SKILL (�X�L��)
-TACTICS (���)
-PARTY (����)
ITEM (�A�C�e��)
COSTUME (�R�X�`���[��)
-DIO (�f�B�I)
-MEL (����)
COOKING (����)
LIBRARY (���C�u����)
-STATUS (�X�e�[�^�X)
-WORLDMAP (���[���h�}�b�v)
-BATTLE MEMO (�o�g������)
-BESTIARY (�����X�^�[�}��)
-COLLECTOR BOOK (�R�[���N�^�[�}��)
-RECORD (���[�R�h)
-MEDALS (�M��)
-DIARY (���炷��)
SYSTEM (�V�X�e��)
-SAVE (�Z�[�u)
-LOAD (���[�h)
-DELETE SAVE DATA (�Z�[�u�f�[�^�폜)
-CUSTOM (�J�X�^��)
-PASSWORD (�p�X���[�h)
-RETURN TO TITLE (�^�C�g���ɖ߂�)

I�fll briefly explain what each command does below

ARTES (�p�Z)
-Pretty self-explanatory, these are the Artes you�fve learned so far that
can be mapped to your buttons (for the person you control) during battles,
press Circle once will allow you to choose the character you want to select,
press it again to enter the Artes configuration screen, you can shift your
characters by pressing R or L
-For AI controlled characters, you can turn their Artes on and off with
the Square button
-Artes with a brown symbol in front of them are Basic Artes (they are effective
even if you don�ft equip them), those in green are Special Artes, Red ones
are Arcane Artes, Golden ones are Mystic Artes, attack/support/healing
spells are either in Navy or Sky Blue colors

EQUIPMENT (����)
-Self explanatory, you can ask the AI to optimize each character�fs equipment
by pressing the Triangle button, to unequip something, press Square
-Each character has two slots for accessories, however, each slot is
dedicated and limited to certain types of accessories; for example, you
can only equip boots and mants/hoods on slot 1, whereas slot 2 is only used
for equipping pendants, jewels and rings

BATTLE CUSTOM (�o�g���J�X�^��)
-SKILLS (�X�L��)
--You can equip/remove specific skills by pressing the Square button here,
there are two windows, the left one contains general skills that are active
regardless of which costume your character wears, the right ones are costume
specific

-TACTICS (���)
--The same old Tactics configuration, I�fll translate them when I have time,
for now, please look for guides from other Tales games for specific
explanations, they are pretty much universal

-PARTY (����)
--This screen shows the positions of your party members at the start of
any battle, the dragon silhouette represents the position of your enemy,
you can adjust each character�fs position by selecting their avatar and
moving them forward or backward on the available slots

ITEM (�A�C�e��)
-Self-explanatory, you can view your items by category by pressing L or
R, note that two new categories have been added in this game, they are
Costumes and Currently Equipped

COSTUME (�R�X�`���[��)
-Selecting this command and you�fll be asked which character�fs costumes you
would like to view, selecting either one takes you to the costume screen
-Here, you�fll see costumes categorized according to their class/profession,
each class has three ranks, each rank has ten levels, to level up your costume,
you need a certain number of Costume Points (CP) which you gain through
battles (your character must be wearing that costume in order to gain CP
towards it)
-There are a total of six special/cameo costumes per character, they make
up the very bottom row
-Each costume comes with a set of Artes and Skills that your character can
learn by leveling it up, to check what they are, press Square when you
highlight a costume, the window that pops out lists the available Artes,
if you press R now, it will bring up the next window listing the Skill set,
the ones that are gray are ones you haven�ft mastered yet
-The Artes and Skills you mastered from a lower rank costume can be carried
over to a higher rank costume, this is restricted to costumes in the same
class/profession; for example, First Aid spell learned while wearing the
Sister outfit is inherited and immediately usable when you switch to the
Nurse or Bishop costume, it won�ft be inherited if you switch from Sister
to Witch, as they each belongs to a different class
-You can freely change costumes when you are on the world map or in towns,
you cannot do this in dungeons unless you are standing on a save point,
or you are using the consumable Fitting Mant you bought from stores
-You can find costumes by opening blue chests in dungeons, by defeating
bosses, or by entering the correct passwords under System -> Password (more
on this later)
-For a complete list of costumes and their description, please refer to
Extras section

COOKING (����)
-Works the same way as any other Tales game, you may cook to heal or buff
up yourselves after each battle
-Cooking uses up ingredients you buy from food shops, if you have a recipe
that requires three types of ingredients and you only have two in your bag,
you cannot make that dish
-You can obtain recipes from Wonder Chef who disguises herself as various
odd looking objects in towns (sometime inside stores/houses)

LIBRARY (���C�u����)
-STATUS (�X�e�[�^�X)
--You can check each character�fs status here, you can also rename and assign
titles to your characters

-WORLDMAP (���[���h�}�b�v)
--The World Map is given to you immediately after you exit Etos�f House for
the first time

-BATTLE MEMO (�o�g������)
--Basically a collection of guides on gameplay mechanics, note some of them
actually needs to be �gunlocked�h by meeting specific conditions (eg.
explanation on �gpoison�h status won�ft show up until a member in your party
is poisoned)

-BESTIARY (�����X�^�[�}��)
--Records of enemies you�fve encountered, you need to use Spectacles on them
if you want to reveal their HP/MP info

-COLLECTOR BOOK (�R�[���N�^�[�}��)
--Records of items and valuables you�fve obtained

-RECORD (���[�R�h)
--Gives you information on how many hours you clocked into the game, total
grades, combos, gald, etc. obtained, and so on

-MEDALS (�M��)
--Medals you�fve earned by meeting specific criteria (eg. defeating bosses)

-DIARY (���炷��)
--Synopsis on what has happened so far, gives you an idea of what to do
next in case you forgot

SYSTEM (�V�X�e��)
-SAVE (�Z�[�u)
--Saves your current progress, you can only use this when you are on the
world map or are standing on a save point

-LOAD (���[�h)
--Loads your saved game, this can be done as long as you can access your
menu

-DELETE SAVE DATA (�Z�[�u�f�[�^�폜)
--Self-explanatory

-CUSTOM (�J�X�^��)
--You can adjust various settings here, including text display speed, BGM
volume, difficulty, etc.

-PASSWORD (�p�X���[�h)
--This is used for entering passwords that unlock bonus items and costumes,
note that the image layout changes every time you load your game, you�fll
need to refer to a guide that tells you which block pattern corresponds
to which number

-RETURN TO TITLE (�^�C�g���ɖ߂�)
--Brings you back to the title screen

--------------
3. WALKTHROUGH
--------------

++++++++
PROLOGUE
++++++++

Somewhere in a forest, a small fairy, exhausted from continuous search for
her companions, collapsed on the ground. She seemed to be searching for
friends of the same race for years with no results; too tired to open her
eyes, she gave up and lost her senses.

When she regained consciousness, she found herself in a room with two babies
floating in the air, a female spirit named Norn (�m����) suddenly appeared
and told her to take care of the twins; the fairy, who called herself Etos
(�G�g�X), hesitated, as she�fs too small and powerless to protect them from
monsters. Norn (�m����) assured her that they�fll be safe as the house is
guarded by a magic barrier, she then said the two babies are special, their
powers can either bring salvation or destruction to the world. Etos (�G
�g�X) still wasn�ft too sure about all this, however she didn�ft the opportunity
to voice her thought since Norn (�m����) already disappeared into thin air.
Etos (�G�g�X) thought about leaving the babies behind, but as she looked
at their cute faces, her motherly nature awakened and she decided to raise
them.

++++++++
AC. 4408
++++++++

ETOS�f HOUSE (�G�g�X�n�E�X)
-Some closet named Albert drops from the sky, apparently sent by Norn (�m
����)
-Get inside the house and talk to Etos (�G�g�X), you'll receive four sets
of costumes along with a tutorial on how to change profession
-Leave your current location and you'll be on the world map, head for Valhalla
Town (���@���n����)

VALHALLA TOWN (���@���n����)
-Head for the item shop to the left for a scene, Collector Book, Bestiary
and Battle Memo will be added to your menu
-Head back towards the entrance for a scene, it looks like Dio and Mel can�ft
find anyone in need of assistance as everybody in this town seems happy;
as the two wonder what they should be doing now, they hear a sudden explosion
followed by numerous screams
-The monsters, commanded by two masked people, are attacking townfolks,
Etos (�G�g�X) tells the two to withdraw, however Dio rushes over to the
site, leaving Mel and Etos (�G�g�X) no choice but to follow; some mysterious
green ball creature is bouncing around amongst the chaos and happens to
bump into Dio.
-Dio questions the masked foes if they are the ones responsible, the male
says their goal is to destroy this world, which ticks Dio off, the guy then
laughs asking what could a kid like him do; as Mel and Etos arrive, Dio
calls out Albert and changes himself into a swordsman while doing some stupid
transformation pose, Mel dresses herself as a witch, the masked duo,
somewhat surprised, order the monsters to attack while they teleport away
-This is a tutorial battle, use this opportunity to familiar yourself with
the controls
-Two more enemies rush at Dio and Mel as the first one falls, Mel casts
Fire Ball and quickly disposes them, however, her magic triggers some
unexpected phenomenon: a rainbow colored tornado quickly occupies the town;
some guy dressed in black (apparently a researcher of magics) from Olive
Village (�I���[�u�B���b�W) comes in and says this whirlwind is called the
Prism Ring (����), which is usually generated when a super condensed form
of solid mana absorbs nearby mana, a ring as large as this is likely to
continue consume mana from its surroundings to eventually devastate the
world
-Mel hesitates and thinks it�fs her fault, Dios asks what could be done to
resolve this, the researcher says since the Prism Ring (����) is made up
of wind, fire, earth and water elements, they�fll need to gather powers from
the four great spirits, but as to how to obtain them, he has no clue; he
recommends Dio and Mel to pay the witch at the top of the Shining Tower
(����߂��̓�) a visit, she sometimes pulls pranks like this on towns and
might know something about the methodologies

SHINING TOWER (����߂��̓�)
-Kruelle (�N���[��) will join you as you enter the tower
-Just make your way to the top of the tower, it shouldn't be too much of
a problem, don't forget to save
-The witch will send down some crappy boss to fight you, defeat it and she'll
reveal herself as Arche (�A�[�`�F), you'll also receive Hunter and Sister
costumes
-Arche (�A�[�`�F) gives you the Sun Painting so you can go back to in time
to request help from Klaus (�N���[�X)
-Head for Etos' House (�G�g�X�n�E�X)

ETOS' HOUSE (�G�g�X�n�E�X)
-Head for top room for an event, you'll be taken back in time, exit the
area and head for Euclid Village (���[�N���b�g��)

++++++++
AC. 4203
++++++++

EUCLID VILLAGE (���[�N���b�g��)
-There'll be an event with a female Wonder Chef named Ricchan... Go watch
K-ON if you don't get it, you'll receive the Onigiri recipe (���ɂ����
���V�s) and the required ingredients
-Head for Klaus' house (upper left) for an event, and an additional event
when you leave, now head for the Cave of Burning Sand (�M���̓��A)

CAVE OF BURNING SAND (�M���̓��A)
-An event upon entering the cave
-You'll need to get the Sorcerer's Ring (�\�[�T���[�����O) first, it's located
on Floor B3, press Square to shoot
-The Ring is intended for activating switches, burning down obstacles that
may block your path later on in the game
-On Floor B1, grab the Volcano Key (�o��̃J�M) in order to open the door
on the first floor
-On Floor ???, use the ring to shoot down pillars to build a path for you
to reach Efreet (�C�t���[�g)
-Boss battle against Efreet (�C�t���[�g), 4000 HP, weak against water, equip
Angel Tear (�G���W�F���e�B�A) Klaus' friend gave you on your swordsman, it'll
make the battle easier
-If you're playing on Hard, Efreet (�C�t���[�g) will use For The Sun when
its HP's halved, avoid if you can or you'll see yourself coughing up numerous
gels and Life Bottles to pull through
-Some events take place, you'll make a pact with Efreet (�C�t���[�g), you'll
also receive Ax Warrior and Lansha Costumes

EUCLID VILLAGE (���[�N���b�g��)
-Head back to Klaus' home, Klaus (�N���[�X) will join you, your next goal
is to look for Bajil (�o�W��)

VALHALLA VILLAGE (���@���n����)
-Klaus (�N���[�X) will temperorarily leave your party when you enter the
village
-Look for a kid near a bridge, an event takes place, and Bajil (�o�W��) will
show up
-More events with Klaus (�N���[�X), Bajil (�o�W��) will give you the Elements
Pot (�G�������c�{�b�g) to collect Atomism Core (�A�g�~�X���R�A) from the
spirits
-You'll need to head for Lone Valley (���[�����@���C) next

LONE VALLEY (���[�����@���C)
-Rodie (���f�B) will join your party as you enter
-Navigate your way to the deepest part of the valley (bottom right exit
on Floor B1), if you encounter rocks that block your path, shoot them with
Sorcerer's Ring
-Boss battle against Sylph (�V���t), two of them, the purple one has less
HP (5000), both are weak against earth, focus on getting rid of the purple
one first
-You'll receive Sylph's core and Gunner and Scholar Cosutmes
-On the way back Kruelle will learn the Chain Partner (�`�F�C���p�[�g�i�[)
skill, you'll get a tutorial on how to activate it
-Head for Cavern of Spirits (����̓��A) for Gnome's core

CAVERN OF SPIRITS (����̓��A)
-Eto (�G�g�X) gets kidnapped by Gnome (�m�[��) as you enter the cave
-This dungeon is very straightforward, on Floor B4, there'll be an event
battle against Gnome (�m�[��) (weak against fire)
-On Floor ???, the true boss battle begins, Gnome (�m�[��) has 14000 HP,
and is still weak against fire, when it's HP's halved, it'll go into "missle
mode", which can deal quite the damage to your party, make sure you defend
and heal when necessary
-When you defeat it, Gnome will give you its core, Silver Swordsman and
Witch Costumes will also be available
-An event as you exits the dungeon, you'll need Bajil's (�o�W��) help to
get Alvanista King's permit to enter Limestone Cave (�Z�H��), so head back
to Valhalla Village (���@���n����)

VALHALLA VILLAGE (���@���n����)
-Your party will dismiss as you enter, you'll be triggering some events
near the house by the entrance, near the bridge and near the well
-The next morning, you'll obtain the permit, head for Limestone Cave (�Z
�H��)

LIMESTONE CAVE (�Z�H��)
-Head for Floor B2 to the bottom right, and activate the switch on that
floor with Sorcerer's Ring
-There's a switch behind the red monster on Floor B1
-There'll be an event as you make your way back to Floor B2
-Take the right path on Floor B3 to get to B4, you'll get a skill book (��
��̃X�L����), which allows you to perform one additional action while in
air, this is a consumable item with permanent effect, think wisely on who
you wanted to use it on
-There's also a switch near where you got the book, activate it and go up
to reach the innermost area
-Activate the switch north of the save point and return to B3F
-The water's drained on the left, take the stairs down to B4F
-Activate the switch there to open the hole Undine sleeps in
-Return to the innermost area, activate the other switch to the left of
the save point to awake Undine (�E���f�B�[�l) by "drowning" her
-Boss battle, Undine (�E���f�B�[�l) with 15000 HP, is weak against thunder,
and she hits hard with both her physical and magic attacks; if you have
Silver Swordsman Costume on Dio, you can abuse the thunder-elemental based
artes
-When you defeat her, she gives you her core plus Lancer and Knight Costumes
-An event near the exit of the cave, Rodie (���f�B) and Klaus (�N���[�X) leave,
head for Etos' House (�G�g�X�n�E�X)

ETOS' HOUSE (�G�g�X�n�E�X)
-Examine the Twin Painting in the room to head back to your era

++++++++
AC. 4408
++++++++

ETOS' HOUSE (�G�g�X�n�E�X)
-Exit and go to Valhalla Town (���@���n����)

VALHALLA TOWN (���@���n����)
-Story event, you failed to stablize mana outburt, time to look for a magician
with strong power to handle this task... Morrison's descendent sounds like
a good place to start, head for Olive Village (�I���[�u�B���b�W)

OLIVE VILLAGE (�I���[�u�B���b�W)
-Apparently the dude has no clue how to handle this, time to go home

ETOS' HOUSE (�G�g�X�n�E�X)
-Story event, Norn points you to Maxwell (�}�N�X�E�F��), she also hands you
the Star Painting, which enables you to time jump to AC. 4306
-Do so, and you'll be in Cress' era

++++++++
AC. 4306
++++++++

ETOS' HOUSE (�G�g�X�n�E�X)
-Exit her house and head for Toltus Village (�g�[�e�B�X��)

TOLTUS VILLAGE (�g�[�e�B�X��)
-Wow, what a huge line-up outside the Church... All these people are there
to see Mint (�~���g)
-Left of the Church, across the bridge is Cress' home, and he's on knight
duty
-An event takes place, Chester (�`�F�X�^�[) decides to accompany you to Morlia
Mineshaft (���[���A�B��) instead

MORLIA MINESHAFT (���[���A�B��)
-Event when you enter, you'll get a tutorial on taming monsters, the Monster
Tamer Costume is now available to Dio
-Touch the switch to the top left to open the door to the right
-On Floor B2, enter the door to your left, activate the switch and head
right for the third floor
-Head left then up, there'll be a save point, a switch and an event, the
stairs to the next floor are on the bottom right
-On Floor B4, look for an unlit candle, light it up with your ring, a secret
path appears, followed by a puzzle, step on the switches in the following
order: Up, Down, Up, Down, Left, Right, Left, Right, and head down to B9F
-There's a mouthy fairy brat that got captured, leave him and head up to
activate the switch, the exit is located south of where the fairy is
-On B10F, step on the left teleportation mark and place the four cores as
follows: Left - Fire (�C�t���[�g), Up - Water (�E���f�B�[�l), Right - Earth
(�m�[��), Down - Wind (�V���t), you should hear a voice
-Go back to the teleportation room, and step on the right portal this time
to go to Maxwell's Room (�}�N�X�E�F���̊�)
-You'll need to fight Maxwell (�}�N�X�E�F��) with Dio and Mel alone, he has
12000 HP and no weaknesses, just hit him with whatever, once his HP's halved,
he'll start spamming the ball move, which is kind of cheap, fortunately
it's not strong
-If you see yourself dying too often, switch Mel to a healing class, this
should keep your HP close to full most of the time
-When you've proven your power to Maxwell, he teaches you the Over Drive
mode in the form of a tutorial, you'll also receive Grappler and Heavy Warrior
Costumes
-There's another room behind the tome, with many chests, be sure to loot
them all!
-Head back to Toltus (�g�[�e�B�X��)

TOLTUS VILLAGE (�g�[�e�B�X��)
-Cress (�N���X) is there, but is too occupied with work, Dio and Mel go to
visit Mint (�~���g), who's been stalked by a gossiping hag in the Church
-After some dialogues, Dio challenges Cress (�N���X) to a duel, you can win
this fight if you try really hard, but it won't affect anything, don't waste
your time, just use a spectacle and lose the battle
-More events, you'll get the Nurse Costume
-Stock up your healing supplies if you're running low, then go to the entrance
and tell Cress (�N���X) you're ready

VALHALLA VILLAGE (���@���n����)
-More dialogues at the camp site, the next morning, the squad tackles Valhalla
Village (���@���n����)
-This place is filled with monsters, dispose a few and head north for an
event, now go to Tower of the Zodiac (12�����̓�)

TOWER OF THE ZODIAC (12�����̓�)
-An event right at the entrance, stupid fairy brat broke your Elements Pot
(�G�������c�|�b�g), the four cores escaped
-Aim for the top floor to confront Luna (���i), forget about the doors on
each floor, none of them opens, just grab the chests you see and keep moving
up
-Boss battle on 6F, Luna (���i) attacks you for no reason, she's got 30000
HP but is prone to physical attacks (ha, loser!), hack and slash away! When
her HP is halved, she'll start spamming her laser attack, it's only limited
to a small area, just hop back to avoid it, overall a pretty easy fight
-The Luna (���i) you fought was Artemis (�A���e�~�X) in disguise, the real
Luna (���i) is on the next floor, you'll get Striker and Fist Fighter Costumes
as rewards
-Head up and talk to her, now go to Surt Forest (�X���g�X��)

SURT FOREST (�X���g�X��)
-An event near the entrance, Chester (�`�F�X�^�[) rejoins your party
-You can burn down tall plants with your ring, keep going until you encounter
Brainer (�u���C�i�[), who's actually Bajil (�o�W��)
-Keep chasing him, at the Gate of the Underworld (���E�̔���), Gremlin Lair
(�O�����������A�[) jumps out and severely wounds Bajil (�o�W��), Dio is enraged
and a boss battle begins
-Gremlin Lair (36000 HP) is weak against light, when his HP is halved, he'll
start dashing in midair back and forth, read his pattern and place yourself
so you can pound him as soon as he stops that, having Mint
 (�~���g) in your party as a healer is gonna make the fight a lot easier
-You'll get Trickster and Magic Fencer Costumes
-Bajil (�o�W��) crushed Dio's spirit with his pessimistic words as he died,
forcing Dio to run off

ETOS' HOUSE (�G�g�X�n�E�X)
-More events and a battle against the masked foes, this is an event battle,
you don't have to win
-These foes proceed to destroy all the paintings in your room, now you can't
go back to your time, the party decides to seek help from Cress (�N���X)
again

TOLTUS VILLAGE (�g�[�e�B�X��)
-Go to Cress' house and talk to them, apparently our Phantasian heroes
gathered the spirit cores for you in the True Elements Pot (�^�E�G������
�c�|�b�g) already
-Some dialogues later, the party regroups and heads for Thor

ANCIENT CITY OF THOR (����s�s�g�[��)
-Head up and grab the Trump (�g�����v) card, Rodie (���f�B) comes out and
reunites with your party
-Enter the control building to the right of the entrance, there'll be an
event battle
-It's a good idea to dispose every red enemy you see, they won't respawn
as long as you remain in the building, plus they yield pretty good experince
points, more importantly, you can tame some of them if you switch Dio's
profession to Tamer
-The chest to the bottom left is a switch you need to activate to unlock
the door to the very right of the map, which contains the key for unlocking
the main computer room (second leftmost door)
-Get inside for an event, Aska (�A�X�J) will attack you
-This boss (36000 HP) is weak against physical attack, when its HP's halved,
it'll use wings of light for wide area damage, which can be devastating
if you're vulnerable to light elemental attacks
-You'll obtain the Sage Costume afterwards
-Rodie (���f�B) decides to tag along as you warp to the future

++++++++
AC. 4354
++++++++

ANCIENT CITY OF THOR (����s�s�g�[��)
-After a series of events, you're separated from Etos (�G�g�X) and ended
up in Shinobi Village (�E�҂̗�)

SHINOBI VILLAGE (�E�҂̗�)
-This world is currently at the brink of destruction because Pluto (�v��
�[�g), king of the underworld, wants to take over
-Rodie (���f�B) and Suzu (����) eventually join your party, you need to go
back to Thor (����s�s�g�[��) to look for Etos (�G�g�X)

ANCIENT CITY OF THOR (����s�s�g�[��)
-Etos (�G�g�X) is nowhere to be found, plus, the mother computer doesn't
have enough power to operate, we need more electricty, and Volt (���H��
�g) can supply us that

VOLT'S CAVE (�W�����j�A���A)
-Event battle as soon as you enter
-Head right, you'll get a flashback scene on Suzu's (����) first encounter
with Cress (�N���X), keep going until you get to a generator (more like
battery) type of device, power it up with your ring to open the door
-On Floor B1, there's a "secret" passage to the right of the save point,
which leads to a switch you can step on, it'll open the locked door
-You'll get a scene in the next area, south is the correct path to take
(B2F)
-on B2F, head for the upper right area to turn on the switch, do the same
for the upper left one, activate the generator besides it and immediately
head for the door in the center area, if you are too slow the door will
shut off and you'll have to activate the generator again
-In the next area, hit the generators from right to left, one by one, to
open the door
-Keep going north and you'll see Volt (���H���g), who speaks the #%@$# language
that no one understands
-Volt (���H���g) (40000 HP) seems irritated and attacks you, it's weak against
wind, usually it casts Lightning and Thunder Blade, however, it can also
cast Indignation, which can take 500-700 HP off your characters... When
its HP's halved, it can summon several lightning strikes around itself with
no chanting time, but the range is fairly short
-You get the Trainer and Saint Bard Costumes for defeating Volt (���H��
�g)
-Volt (���H���g) tells you that there seems to be some uproar of spirits
around Temple of Darkness (�ł̐_�a), time to check it out

TEMPLE OF DARKNESS (�ł̐_�a)
-Event as you enter
-The temple is very straightforward, there's an event when you enter the
northern room on B3F, the masked woman tries to convince Suzu (����) that
she wants a normal and fun life like Dio and Mel have by creating an illsuion,
but Suzu quickly sees through the trick and dispels it
-In the room with four round stepping switches and a large round one in
the center, light up the top left and bottom right switches and stand still
on the center one for 30 seconds, you'll hear the clock ticking, just wait
till the door opens
-Etos (�G�g�X) will call out to you as you progress through the dungeon,
at the innermost chamber, you'll fight Shadow (�V���h�E), who apparently
doesn't know how to speak properly
-Shadow (�V���h�E) has 38000 HP and is weak against light, you can either
switch to classes that are light-based or can endure darkness, or equip
the Dark Mant to reduce damage
-The fight isn't too hard for me, when you halved its HP, it'll start
teleporting near your character and attack, back-step and pound it like
a champ, you'll receive Destroyer and High Witch Costumes as rewards, Etos
(�G�g�X) will also be released

SHINOBI VILLAGE (�E�҂̗�)
-A series of events as you return here, Suzu (����) is out of shinobis to
dispatch and is in a pinch, Rodie (���f�B) uses her pendant, time travels
to the past and brings over everyone to help Suzu (����) out
-Now you have the entire Phantasia cast at your disposal, what a treat!
Time to take on Pluto (�v���[�g)

CAVE OF NERVI (�l�����B�̓��A)
-Too much poison gas here, the party decides to pull back and seek help
from Origin (�I���W��) residing in Treantwood (�g�����g�̐X)

TREANTWOOD (�g�����g�̐X)
-A much easier maze than the gloriously tedious parallel one in ToP, if
you have trouble finding your way, press "R" once on your PSP, this will
reveal the full map on your screen, making navigation easier
-Your goal is to head towards the bottom part of Treantwood Area F, basically,
if you don't want any extra item, keep heading right whenever you are given
the chance should take you there in no time
-There is a scene when you reach Area D, it's about Rodie's (���f�B) pendant
again (this is getting REALLY repetitive)
-Once you get to the deepest part of the woods, Klaus (�N���[�X) will summon
Origin (�I���W��) who won't give you his core without a fight
-Origin (�I���W��) (40000 HP) has no weaknesses, and he hits hard with his
physical and magic attacks, you should make Mel a priest or something and
also put Mint (�~���g) in your party, they'll take care of the healing while
you and another member chip Origin (�I���W��), don't freak out if you see
yourself using items, the battle is supposed to be hard
-When you halved Origin's (�I���W��) HP, he'll use both high level magic
spells like Indignation, Explosion and Earthquake, and his trademark zapper
move, which is very very annoying, defending and healing should be your
top priority, attack only if you find an opening
-You get Golden Knight and Armored Knight Costumes when you kick his ass
-Origin (�I���W��) provides you the core, everyone thought it's gonna be
enough to purify the entire world, but apparently it's only good for
eliminating the poison mist in the Cave of Nervi (�l�����B�̓��A); he also
unveils Etos' (�G�g�X) true identitiy: the spirit of sound, leaving her
in a state of shock
-Regardless, the party heads for the Cave of Nervi (�l�����B�̓��A) to confront
Pluto (�v���[�g)

CAVE OF NERVI (�l�����B�̓��A)
-Event at the entrance, most of the poison gas has been cleansed, Rodie
(���f�B) runs in late, apparently she has some secret things to take care
of
-This is one huge dungeon, with upper and lower levels, as well as multiple
exits you need to go through separately, note that there are boulders you
can shoot down with your ring, which nicely clog up the holes emitting poison
mist on the level below, you should do this whenever you're given the chance,
you can sometimes walk over the cracks by taking damage from the poison,
however, if the mist barrier is too big, it's mandatory to block it before
you can move forward
-Half way into the dungeon (B5F), you'll get a scene where Rodie (���f�B)
reveals her secret: she was setting up some explosives near the entrance
as means to distract/disperse the enemies
-If you check out the maximized map, you can find a whirlpool-like path,
if you choose to jump down, you'll be ambushed by visible foes from the
level below, defeat all of them to unlock the room to the immediate upper
left for some nice chests
-Keep going till you reach the deepest area, it�fs time to face Pluto (�v
���[�g)
-Pluto (�v���[�g) is dead set to take over the world, disregarding the �gpeace
treaty�h he made with Origin (�I���W��) hundreds of years back, he�fs doing
this for the sake of his underworld citizens, what a benevolent and
considerate king, let�fs overthrow him!
-Pluto (�I���W��) has 42000 HP, and is weak against light, I highly recommend
that you put Dio in his Striker (�X�g���C�J�[) costume, and just spam Shinten
(�k�V), as long as there�fs someone else distracting Pluto (�v���[�g) from
targeting you, this battle should end pretty quickly
-Of course, Pluto (�v���[�g) also spams his special attack when his HP�fs
halved, he unleashes a bunch of dark energy balls that can deal 100-300
damage per hit, since the Striker (�X�g���C�J�[) costume endures dark
elemental attacks, you shouldn�ft have any problems surviving this even if
you take all of the balls yourself
-Sniper and Fist God Costumes will be unlocked when you defeat Pluto (�v
���[�g)
-Pluto (�v���[�g) refuses to back down, and releases poison gas to engulf
the entire world, the True Elements Pot (�^�E�G�������c�|�b�g) starts emitting
a dark aurora, and an artificial Pluto (�v���[�g) emerges to eliminate the
real one, thereby preventing the mist from spreading
-Since Bajil (�o�W��) created this pot, Klaus (�N���[�X) believes that Bajil
(�o�W��) has already mastered the way to manipulate and control demons from
the underworld
-Anyway, the world is safe, time to go back to your era and deal with the
Prism Ring (����)

ANCIENT CITY OF THOR (����s�s�g�[��)
-Head straight for the control room (second room from very left), Dio will
summon Volt (���H���g) to power up the mother computer, Cress (�N���X) and
everyone decide to go with Dio and Mel and see that the Prism Ring (��
��) problem is properly dealt with
-Examine the computer again and confirm that you�fre ready, you�fll be warped
to AC. 4408

++++++++
AC. 4408
++++++++

ETOS' HOUSE (�G�g�X�n�E�X)
-Save your game, if you still need to restock on healing supplies, go to
Olive Village (�I���[�u�r���b�W) and buy them there, otherwise head straight
for Valhalla Town (���@���n����)

VALHALLA TOWN (���@���n����)
-Watch the events as they unfold, if you think you can relax now, think
again
-Dhaos (�_�I�X) teleports in, he wants to erase Dio and Mel from the surface
of this planet, his reason? Because the twins are �gsinful�h
-Rodie (���f�B) says Dhaos�f(�_�I�X) no longer the man she once knew and decides
to fight him head-on, the pendant she carries all this time was actually
a gift from Dhaos (�_�I�X) when she was still young
-Rodie (���f�B) is a mandatory member in the next fight, you should organize
your party such that it consists of at least one healer and one melee attacker
-Dhaos (�_�I�X) with 50000 HP, has no weaknesses to exploit, his famous
Indignation vulnerability is no more, you just have to go all out on him
and pound as hard as you can
-Reducing Dhaos�f(�_�I�X) HP to half will make him use his laser, a devastating
attack that can take away anywhere between 500-1500 HP, make sure to heal
your party right away
-Dhaos (�_�I�X) escapes into another dimension, Rodie (���f�B) explains how
Dhaos (�_�I�X) used to be a kind and caring man... Well, nobody seems to
care
-Everyone parts ways and the staff list starts to roll

ETOS' HOUSE (�G�g�X�n�E�X)
-You thought that was the end? Nope, we ain�ft done yet
-Watch the next few scenes, you now have the freedom to travel back to any
of the previously visited worlds to recruit the Phantasia heroes
-Begin by going to Shining Tower�fs (����߂��̓�) top floor and recruit Arche
(�A�[�`�F), next head to Toltus Village (�g�[�e�B�X��) (AC. 4306, Star
Painting) and grab Cress (�N���X), Mint (�~���g) and Chester (�`�F�X�^�[);
finally, snatch Suzu (����) (AC. 4354, Moon Painting) from her clan to
complete the party
-When you�fre ready, examine the Cloud Painting to move on

++++++++++++++
DARK DIMENSION
++++++++++++++

ETOS' HOUSE (�G�g�X�n�E�X)
-As you make your exit from this area, Dhaos (or rather, his memory form)
appears and gives you some hints as to where to look for the masked freaks,
head for the Tower of Flames, well technically, it�fs called Flame King�fs
Gatepost (�����̞�)

TOWER OF FLAMES (�����̞�)
-Enemies here are all weak against water
-On the first floor, head to through door at the far right to go to the
second floor, you can also go through the central door, which leads to a
completely different path with five floors to explore, there is a costume
you can collect by taking this course, so I suggest that you do this before
or after the boss battle
-Here on 2F, we have lava covered floors, and just like the original ToP,
you walk on lava, you lose HP (not much though), nevertheless, keep going
till you reach the stairs leading up
-There�fs a save point on 3F, head through the center door to 4F
-Keep moving till you reach 5F, the door on the far left is sealed, in order
to break the seal, you need to dispose four minions, three of them can be
found in the three rooms around you, the fourth one is at the bottom of
the map
-Go through the sealed door, be sure to save, the next boss battle can be
tough
-At the top of the tower you�fll find Flamberk (�t�����x���N), who accuses
the twins for stealing the Inflammable Antique Wood (�s�R�̌Ö�) without
listening to their explanation, how about we knock some sense into her thick
skull?
-Flambelk (�t�����x���N) (42000 HP) is weak against water, and can cast
Explosion and other fire-based artes, but that�fs not your main concern,
the biggest problem is when you halved her HP, she starts spamming her
boomerang blade move (guess Malik from ToG stole her move... or vice versa?),
which, if you don�ft happen to defend, can cause 500-1500 damage per character
even with fire resistance
-I have two magicians in my party, Arche (�A�[�`�F) and Mel, and I enable
only their water-based magics, both of them have the Magician�fs Symbol
equipped, the AI does a pretty good job timing and chaining the spells
together, leaving Flambelk (�t�����x���N) little time to attack; Mint (�~
���g) handles healing while I use Dio in his Sniper Costume (yeah, I know,
bad choice) to chip Flambelk (�t�����x���N)
-Masquerade and Trouvere Costumes will be unlocked
-After her defeat, Flambelk (�t�����x���N) tells you that the mask couple
might be heading to the Cave of Ice, or literally, Ice Wolf King�fs Plinth
(�X�T���̑b) to retrieve the Unfreezable Liquid (�s���̗���) in order to break
the seal to call forth the Raging Land
-As you exit the tower, the mask duo suddenly appears and attacks, the female
sends out a purple energy ball at Mel and a flashback of a young girl named
Meltia (�����e�B�A) starts
-Meltia (�����e�B�A) was abandoned by her mom, but was later adopted by General
Bundy whose country was waging war against another nation; Meltia (����
�e�B�A) grew up to become a lead researcher in Magitech, and was able to
create what looks like, a weapon of mass destruction, which she thought
would help her foster-dad to end the war
-In any case, Cave of Ice (�X�T���̑b) awaits, let�fs move on

CAVE OF ICE (�X�T���̑b)
-A scene as you enter the cave, Rodie (���f�B) rejoins
-The first two floors are pretty straightforward, keep moving till you reach
B3F
-B3F is structured in a similar manner as the original map in ToP, it�fs
got multiple paths leading to many dead ends with neat treasures (including
accessories and costume), I recommend that you explore this area a bit and
fight through all the random encounters, it�fs a great way to level up your
characters and costumes (it might be a good idea at this point to switch
to a profession with thunder-based attacks/artes, and level it up); but
if you just want to get to the bottom fast, the exit is near the top left
-The door to the immediate right of the stairs on B4F won�ft open until you
activate the switch on B5F, so head through the door on the far right to
reach the stairs leading to B5F
-The switch is in one of the three rooms on this floor, find it to unlock
door on B4F, then head back to go through it, take the upper right path
to reach the innermost area of this dungeon
-Save your game, switch to water-resistant costumes if you have to, and
go up to meet your rivals, you�fll be greeted with Fen Beast (�t�F���r�[
�X�g) they summoned
-This thing has 50000 HP, and is weak against thunder, it�fs a physical attacker
so you should definitely keep you guard up; Fen Beast has a charge attack
that grabs a member on your team and launches him/her through the air, doing
500-800 damage, it also rolls into a ball and spins from one end to the
other, hurting everyone in its path
-When its HP�fs halved, Fen Beast (�t�F���r�[�X�g) spams the rolling move a
lot more frequently, in addition, it also uses an ice breath attack with
limited range; make sure to defend yourself and keep your healer away from
the wolf as far as possible
-If you want my strategy, I didn�ft even bother bringing a healer with me,
my team consists of Dio (Destroyer), Mel (Royal Fencer), Cress (�N���X)
and Arche (�A�[�`�F); I just swarmed the crap out of it with mostly melee
attacks and healed using gels
-You�fll receive Sword Master and Battle Master Costumes for defeating Fen
Beast (�t�F���r�[�X�g)
-Your party chases after the mask duo, however, it seems like they already
have the Inflammable Antique Wood (�s�R�̌Ö�) and the Unfreezable Liquid
(�s���̗���) in their possession, furthermore, Dio got face-creamed with
a purple ball, triggering another flashback scene
-This time, it was about a kid named Dios (�f�B�I�X), who lost both his parents
when Palace Gudra was assaulted, General Gundy adopted Dios and trained
him to be a commander so he could avenge his parents by participating in
this seemingly never-ending war
-Now, you have the option of choosing which dungeon you want to explore
next, Wayland Plain (�E�F�[�����h����) or Loki Magitech Research Center (��
�L���Ȋw������), the former is basically Valhalla Plain from ToP, and the
latter is a restructured Catacombs

WAYLAND PLAIN (�E�F�[�����h����)
-This is a fairly big map consisting of multiple areas with lots of goodies,
the only problem is that most of these are somewhat hidden (beneath trees,
behind bushes, etc.), definitely observe your surroundings carefully so
you can grab�fem all
-To get to the boss, always head to the exit on the right in any given area,
eventually you�fll find a healing save point, get ready to face Ishrantu
(�C�V�������g)
-This boss has 52000 HP and no weaknesses, it usually does the dive charge
attack, hitting anyone in its path, but it can also cast some mid/high level
spells; when you halved its HP, it�fll start spitting dark energy balls,
which can deal quite a bit of damage
-I put Dio in his Hawkeye costume and just spammed Shinten, its knockout
bonus works like a charm here, Ishrantu v has little time to attack because
it�fs always dizzy, and this provides enough time for my two witches to cast
high level spells
-You�fll receive the Bishop Costume as a reward
-Ishrantu (�C�V�������g) says what you see is simply a memory form of its
former self and continues to accuse Dio and Mel as murderers of its companions,
finally it lets out a cry that triggers another flashback
-It�fs about the grown-up Dios (�f�B�I�X), his frontline units were pretty
much wiped out by Dhaos�f(�_�I�X) Illusion army (mmm... Illusion, you mean
a squad of yummy girls from Sexy Bea- *shot*), his subordinates begged Dios
(�f�B�I�X) to talk to General Bundy and retreat, Dios (�f�B�I�X) was reluctant
at first, but eventually agreed
-In the commander�fs room, Dios (�f�B�I�X) asked General Bundy to fall back,
Bundy refused to as this is the last line of defense, should Dhaos (�_
�I�X) break through, Palace Gudra would be in total ruins; Bundy then reminded
Dios (�f�B�I�X) about his parents deaths, and told him that now is the time
to repay all these years of training and care Bundy provided him by fighting
till the very end; while Dios (�f�B�I�X) was looking for a good comeback
line, the building suddenly collapsed and buried Bundy alive (such a
hilarious and anticlimactic death)
-Well, that pretty much covers Dios�f (�f�B�I�X) side of the story for now,
Ishrantu (�C�V�������g) says the duo can find out more about their past crimes
by going to Loki Magitech Research Center (���L���Ȋw������)

LOKI MAGITECH RESEARCH CENTER (���L���Ȋw������)
-Mel comments on how this place seems familiar, well yeah... it�fs the
Catacombs from ToP disguised under a new name
-I should mention this right now, there are unlit candlesticks that are
scattered throughout various rooms in this dungeon (4 in total), you can
light them up with your ring, if you lit them all, the central door flanked
by coffin rooms on the first floor will be unlocked, and you�fll find some
nice goodies inside (including three costumes)
-On the first floor, there are multiple rooms with coffins inside, every
single coffin you examine will force you into a battle featuring enemies
you�fd meet during normal encounters in this dungeon anyway (what�fs the
point?), if you don�ft want to waste time, just ignore these rooms
-Keep going down the stairs until you reach B5F, the room to the left contains
a set of candlesticks you can light up (1 of 4), there�fs another set on
B7F (2 of 4), one more in the left chamber with coffins on B11F (3 of 4),
and a final set on B12F in a room near the bottom of the map (4 of 4), if
you did this correctly, you should hear a sound and a follow-up message
-In the innermost area, the memory form of Justona (�W�F�X�g�[�i) pops out
and says how empty Mel�fs heart is, and proceeds to attack the party
-Justona (�W�F�X�g�[�i) has 54000 HP, resists dark and has no weaknesses,
it�fs a pain in the ass to deal with because as you deplete its HP, it goes
into a temporary invincible mode, rendering all your attacks ineffective;
on top of this, Justona (�W�F�X�g�[�i) has a charge attack similar to the
dive move Ishrantu (�C�V�������g) uses, make sure you keep your non-melee
characters as far from Justona (�W�F�X�g�[�i) as possible
-Having a healer, a witch and a tank in your party should make this battle
less frustrating, if you find yourself dying too much, tune down the
difficulty setting
-Immediately after its defeat, Justona (�W�F�X�g�[�i) starts to broadcast
Meltia�fs (�����e�B�A) past
-As the senior scientist at the facility, Meltia�fs (�����e�B�A) research on
the Magicannon was finally completed, although there seemed to be some minor
issues with mana consumption; a bunch of politicians dropped by and
daydreamed about the cannon�fs awesomeness, they commented how this could
wipe out the enemy with one shot; General Bundy then showed up and
complemented Meltia (�����e�B�A) for her hard work, which made her extremely
happy, because apparently, she did all this for him, as long as she could
see a smile on Bundy�fs face, everything was worthwhile (read: she�fs a
father-con)
-Shifting back to current times, Justona (�W�F�X�g�[�i) reaffirms what he
said earlier: the emptiness in Meltia�fs heart originally stemmed from her
desperate need of attention, and it became twisted as her lust for knowledge,
love and power became stronger
-It seems like both Mel and Dio are slowly regaining their memories, based
on the scenes so far, you should be able to deduce that Dio and Mel are
simply the younger versions of Dios (�f�B�I�X) and Meltia (�����e�B�A), the
question is how did they become the way they are now; furthermore, the two
feel that there is still something important missing, and they believe the
answer probably lies at the site where the cannon was fired ? Glitnir Mountain
Path (�O���g�j���R�x)

GLITNIR MOUNTAIN PATH (�O���g�j���R�x)
-This is a ridiculously large area, mainly because the pathways are tangled
and twisted and are branched into multiple exits; fortunately, there is
no valuable chests (blue chests) you must obtain, so unless you are
ridiculously low on healing items (which you shouldn�ft, the money you get
per battle is really intended for these) or you absolutely have to open
up every single chest for your own enjoyment of satisfaction, just choose
one of the pathways and move on till you reach the top
-There is a scene when you first enter, Dhaos (�_�I�X) appears to make some
comments about how this barren land is what�fs leftover after the war
following the firing of Magicannon
-Head for the exit above to go to Lower Level A, if you enlarge your map,
you can see that there are multiple exits, the one closest to you on your
left is actually hidden, fire your ring at the crack to reveal a hidden
path; later on, you�fll find a few more spots/dead ends with cracks similar
to this one, firing at them may reveal hidden paths, chests or nothing,
it�fs something you should keep in mind as you move along
-Head for the exit on the far right, you�fll be in Lower Level C, keep moving
to you reach Lower Level D
-There is a hidden path some distance to your left, however, even if you
reveal it, you can�ft access it because it�fs also blocked on the other side,
meaning that you�fll have to back a few areas to take the alternative path,
open up the crack on that route in order to get through... a rather
time-consuming job that gives you nothing in return, I say, save the
exploration for later (you can still break cracks while passing by them)
and just keep moving to the northern exit
-You should now enter Upper Level A, there�fs only one exit to the top left
here, which will take you to Upper Level B
-Once you�fre on Upper Level B, just aim for the top exit, don�ft forget to
save your game
-At the mountain peak, you encounter Dhaos�f (�_�I�X) memory form, he�fs still
obsessed about punishing Dio and Mel, but this time, he lets some
manifestation of all the horrible things the two committed in the past give
them a taste of their own sin
-The manifestation is called Big Eye (�r�b�O�A�C), yeah, that�fs its name,
couldn�ft the developers come up with something better? Like... The Eye of
Judgme-, oh wait...
-Big Eye (�r�b�O�A�C) has 58000 HP, no weaknesses and endures dark, you should
equip pendants or mants that prevent petrification on your characters as
the thing can shoot petrification beam from its eye; better yet, it also
casts mid/high level magics at a pretty fast rate, make sure to stop it
with your melee combo before it�fs too late
-Once you defeat this boss, you�fll get the final memory fragment: Dios (�f
�B�I�X) rushed into the lab, ordering Meltia (�����e�B�A) to fire the cannon;
Meltia (�����e�B�A) refused because she knew doing so would consume a large
amount of mana that could kill Derris Kharlan, some tweaks must be done
to the device to make sure tragedy doesn�ft happen, which at the fastest,
should take no more than 3 days; Dios (�f�B�I�X) said there�fs no time, Dhaos
(�_�I�X) is drawing near and General Bundy, Meltia�fs (�����e�B�A) beloved
father was already killed... he then shoved the shocked Meltia (�����e
�B�A) aside, and fired the weapon, which obliterated the enemy but also
completely depleted the mana reservoir of this planet
-Dios (�f�B�I�X) and Meltia (�����e�B�A) felt weak, as the mana inside their
bodies were also escaping, Meltia (�����e�B�A) blamed this on herself, but
Dios (�f�B�I�X) said they didn�ft do anything evil, it was all because of
the war, Norn (�m����) appeared and said if that really is the case, then
she�fll revive them as babies in a different dimension to observe if they
are truly inherently evil
-Well, looks like everything�fs cleared up, Dio and Mel fall silent, they
realize that they must atone for their sins; but the masked couple who
suddenly teleport in, revealing themselves as Dios (�f�B�I�X) and Meltia
(�����e�B�A), argue back and claim how the tragedy of Derris Kharlan wasn�ft
their fault; the couples exchange words and eventually come to a conclusion
to settle everything at the Crystal Valley of Judgment (�R���̏��J)
-Dios (�f�B�I�X) and Meltia (�����e�B�A) disappear, Rodie (���f�B) asks Dhaos
(�_�I�X) if he can just let go of his hatred, but Dhaos (�_�I�X) says whatever
she�fs seeing now is just a leftover memory form made up of hatred, vengeance
and anger
-Dio and Mel know Rodie (���f�B) doesn�ft want to see Dhaos (�_�I�X) suffer
from painful memories of his past, since they also need to settle things
with Dhaos (�_�I�X), the two suggest that they all go meet Dhaos (�_�I�X)
one last time, Rodie (���f�B) agrees and guides them to Dhaos�f Castle (�_
�I�X��)

DHAOS CASTLE (�_�I�X��)
-First, go up and hit the switch with your Sorcerer�fs Ring, then come back
down and head left to take the stairs to B1F
-There are many cells here, all of the doors can be opened, in every jail
room, there is a treasure chest, the wall could block your view if you aren�ft
looking carefully; on the far left, there is a switch you should hit, it�fll
open a door on 8F
-Go back to the main entrance, head right, take the stairs to 5F, then head
right again for another set of stairs which�fll take you to 8F South
-There are some visible minions here, if you head north through any of the
three exits in 8F South, you�fll end up in 8F North, which is also occupied
by minions, you need to defeat them all in order to unlock the door leading
to the next area
-There is a treasure chest that�fs blocked by a gate which can only be opened
if you managed to activate the switch on B1F, if you did what I told you,
you should be able to grab it now
-Anyway, if you defeated all four minions, go back to 8F South, head all
the way left, go up the stairs to the north and you�fll find yourself in
11F West
-A woman named Silverberg (�V���o�[�o�[�O) will attack you, this is like a
normal battle, nothing to worry about; you�fll get a flashback on Dhaos (�_
�I�X) while he was still in Derris Kharlan, according to Silverberg (�V
���o�[�o�[�O), who came in to report with excitement, Dhaos�f (�_�I�X) Illusion
army was breaking Palace Gudra�fs last line of defense; however, Dhaos (�_
�I�X) wasn�ft too impressed, he found this victory to be way too simple,
his enemies were on the edge of total elimination, yet they didn�ft bother
to retaliate? That certainly didn�ft sound right...
-Anyway, once you regain control of your party, head left and through the
south exit, you�fll be on 11F South, activate the switch to the far left,
grab the three chests in this area if you want, and head back to 11F West
-Head right past the stairs, then down through the corridor, you should
now find yourself on 11F East, head all the way right, the all the way north
up the stairs
-You should now be on 18F, you can find the stairs to 21F by moving all
the way right, then all the way up, the rest of the intersections here lead
to treasure chests
-Go up the stairs and travel through the long corridor on 27F for your next
exit, halfway through there�fll be a scene between Rodie (���f�B) and Dhaos
(�_�I�X), if you haven�ft played ToP before this game, Rodie (���f�B) was
teleported away from Cress�f party by Dhaos (�_�I�X) back then, she knows
this would happen again, so this time she deactivates the trap by throwing
the pendant Dhaos (�_�I�X) gave her at it; she then calls out to Dhaos (�_
�I�X) and tries to convince him to just return to his former self, she knows
the teleportation trick is Dhaos�f (�_�I�X) way of protecting her, she thinks
he�fs still caring and loving, and she doesn�ft want to fight him, but Dhaos
(�_�I�X) doesn�ft listen, he tells Rodie (���f�B) to come and fight him if
she insists on coming along with Dio and Mel, he can�ft guarantee her safety
if she makes that decision; Rodie (���f�B) says she�fll end his suffering
with her own hands and moves on
-Nothing special on 33F, go through the corridor and up the stairs to get
to 35F
-Here, you�fll be forced to fight Silverberg (�V���o�[�o�[�O) again, win the
fight for another flashback showing Dhaos�f (�_�I�X) benevolent and loving
side as he struggles to see all those people who died or suffered during
the war (yeah, whatever...)
-Make sure you save your game here, and MAKE SURE you optimize Rodie�fs (��
�f�B) equipments/accessories, head up the final staircase
-In Room ???, you�fll find Dhaos (�_�I�X), who�fs ready to punish Dio and Mel
himself
-This boss fight is a two-part battle, and Rodie (���f�B) must be present
in both fights; Dhaos�f (�_�I�X) first form is just like the one you fought
a while ago, he has 50000 HP and no weaknesses, if you�fre looking to exploit
his weakness against Indignation, you�fll be thoroughly disappointed
-Usually Dhaos (�_�I�X) casts Tetra Assault, Dhaos Flasher or uses Dhaos
Corridor, however, if you knock his HP down to half, there is a very high
chance he�fll use his Mystic Artes - Super Dhaos Laser or Big Bang on your
party, make sure to keep at least one member�fs (preferably your melee
character) HP near full to withstand this onslaught
-Once you screw over his first form, Dhaos (�_�I�X) will become Collect (I�fm
kidding)... He morphs into his angelic form, which has 72000 HP and no
weaknesses, and still uses the same moves as before, until you chip his
HP to half, this is where the battle becomes annoyingly irritating
-Aside from Dhaos�f (�_�I�X) constant abuse of his laser attack, which pierces
through the whole screen, he can also cast Time Stop (This is Mint�fs Mystic
Arte, when did it become your normal spell, you jerk!), pausing anyone near
him for a short period of time to let him deal some nice combo damage, if
you see him chanting, either hit him with your most effective combos, or
run like hell, fail to do either could get you killed
-After the battle, Dio and Mel will reflect on their past deeds again and
apologize to Dhaos (�_�I�X), they also complement him for being a kind and
caring king who endured and carried the burden of saving and reviving his
home planet all by himself; Dhaos (�_�I�X) also backs down and admits that
his hatred towards Dio and Mel originated from the darkness in his heart,
he wasn�ft able to resist it back then and it eventually consumed his soul,
he concludes by quoting what Edward D. Morrison said in ToP�fs opening: �gTruly,
if there is evil in this world, it lies in the heart of mankind.�h, and vanishes
-As Dio and Mel head off to the Crystal Valley of Judgment (�R���̏��J), Rodie
(���f�B) bids her final farewell to Dhaos (�_�I�X)

ETOS�f HOUSE (�G�g�X�n�E�X)
-You need to head back to your time in order to get to the final dungeon,
so check the Twin Painting in the top room, then exit to world map to go
there

CRYSTAL VALLEY OF JUDGMENT (�R���̏��J)
-Again, another gigantic dungeon with multiple paths, a scene as you enter,
then take the left path to go to B2F West
-On B2F West, there�fs a yellow switch you can hit with your ring to activate
the transparent bridge that connects broken paths together, do so and head
towards the upper right exit
-On B3F, move towards the northeast exit, there�fll be a save point here,
and some stone tablet; to move on, you�fll need to switch Dio and Mel to
their appropriate costumes outlined on the stone before you check the mirror,
for this puzzle, Dio has to be a Samurai (�a���n) and Mel has to be a Witch
(���p�n) (rank/tier doesn�ft matter), examine the mirror to get teleported
to the next level; note that the Fitting Mant won�ft be usable on the next
level, meaning you can�ft switch back to whatever class you were using before,
at least not until you reach the next save point (which is pointless, �ecause
the same set of restrictions apply on a different set of costumes)
-This level is called the First Judgment, your goal is to activate the switch
to the bottom right and head for the upper right exit, which leads to another
room with a save point, a tablet and a mirror
-This time, Dio and Mel have to wear the Blast Ax (�����n) and Healer (�@
�p�n) class costume, respectively; examine the mirror to teleport
-You should find yourself on the Second Judgment, head left and activate
the switch near the top, then aim for the top right exit, it should take
you to the next challenge
-This is the last time you�fll be forced to wear something, hang in there;
to go to the Third Judgment, put Dio and Mel in their Tamer (�b���n) and
Knight (�R�m�n) costumes, respectively, then examine the mirror
-Aim for the top right exit, you�fll find the last room with a mirror with
no restrictions, switch back to your favorite costumes to move on
-Not much to say on B7F, except there�fs a save point near the top exit,
be sure to save, the boss battle begins shortly after you enter B8F; don�ft
equip any dark-based weapon, however, equipping dark-resistant mants will
help
-Well, Dios (�f�B�I�X) and Meltia (�����e�B�A) are waiting for you on B8F,
they refuse to admit their mistakes, and blame everything on the war, Dio
and Mel try to convince them by telling them that they share the same feeling,
but Dios (�f�B�I�X) and Meltia (�����e�B�A) strongly reject that idea, Dios
(�f�B�I�X) says Dio has no clue how it feels to lose his parents, and Meltia
(�����e�B�A) tells Mel she doesn�ft know how much it hurts when she�fs abandoned
and left all alone
-Looks like things ain�ft improving with negotiation, best way to problem
solving? You beat the crap out of them, or vice versa, and so the battle
begins
-Both Dios (�f�B�I�X) and Meltia (�����e�B�A) have 30000 HP, and no weaknesses;
focus on Meltia (�����e�B�A) first since she can cast spells, when she�fs
almost dead, she�fll use her Mystic Arte ? Prism Destroyer, a wide area attack
which looks like Fin Funnels from Gundam, unless you�fre low on HP (<2000),
it probably won�ft be enough to kill; once she�fs down, gang up on Dios (�f
�B�I�X), who�fs dark-resistant, he can also attack with dark elemental Artes,
therefore, equipping the dark-resistant cape I told you earlier will help;
Dios (�f�B�I�X) usually goes for your spell casters, if you see them dying,
revive and heal, when his HP falls below 10000, he�fll execute his Mystic
Arte ? Ignite Caliber, super powerful, but short-ranged, in theory, it
should not hit more than one person at a time
-Congratulations, you have successfully killed the future versions of Dio
and Mel, which means their current forms will also vanish soon... Etos (�G
�g�X) is shocked to hear that, Mel apologizes for not telling her, Dio wonders
why Norn still hasn�ft shown up to land her judgment on them, Kruelle (�N
���[��) suddenly runs further into the valley, shortly after that Norn (�m
����) speaks and tells the two to head deeper to meet her
-Enter the next area, and you�fll find yourself in Void Dimension A, take
the right path and exit to go to Void Dimension C, forget about the four
chests guarded by an enemy, and forget about the left path for now, there
are some things you cannot activate at this point in time
-In Void Dimension C, there�fs a giant tablet thing you can hit with your
ring near the top left, it�fll reveal a path for you to go to Void Dimension
D
-Aim for the north exit in Void Dimension D, there�fs a switch you can activate
to reveal an alternative path, it�fs not mandatory so I�fll leave that to
you, eventually you�fll find a black save spot, make sure to save, optimize
your equipments, change into your favorite classes if necessary, then go
for the final boss!
-In the innermost area, Norn (�m����) awaits, she reveals that she has been
Kruelle this whole time, the purpose is of course, acting like the Big Brother,
monitoring Dio and Mel to see if they are inherently evil; now that the
two have come to atone for the sins they�fve committed, she decides to
exterminate them; Etos (�G�g�X) couldn�ft accept the cruel fate her �gchildren�h
must suffer and asks if there�fs another way, Norn (�m����) says if Etos
(�G�g�X) is willing to sacrifice herself for them, she can reconsider; Etos
(�G�g�X) agrees and is immediately imprisoned by Norn (�m����), that really
pisses Dio and Mel off, and Norn (�m����) welcomes them to challenge her,
the final boss battle begins now!
-This is a two-part battle, meaning Norn (�m����) has two forms
-Her first form is a joke: 66000 HP and no weaknesses, you can easily chip
her HP to half with any attack, I simply swarmed her with a combo set using
Dio (Sword Emperor), with some help from Cress; once her HP�fs halved, she
activates her temporary invincible mode from time to time, which not only
nullifies your attack, but also makes her movement twice as fast; in addition,
she might use her Mystic Arte ? Akashic Halo, a wide area attack that does
around 3000 damage per character, make sure to use gels immediately after
this if you�fre hit; regardless, just tail her and keep attacking, she�fll
go down in no time
-Mel feels weak as her mana starts to diminish, and Etos (�G�g�X) has yet
to be rescued; Dio refuses to give up and swears to protect both Mel and
Etos; as Mel gathers her strength to stand up, Norn (�m����) twitches as
if she�fs in pain, suddenly Kruelle (�N���[��) separates from her and rejoins
you, it seems like Kruelle (�N���[��) has grown a heart of its own after
spending all this time travelling together with the party, Norn (�m����)
transforms into her final form, and taunts the group to fight, the second
battle starts now...
-Kruelle (�N���[��) is a mandatory member in this fight, think carefully
about who you want to replace (I replaced Cress)
-Norn�fs (�m����) second form has 126600 HP, no weaknesses, and is much harder
than her original form; for starters, she can summon various spirits (eg.
Efreet, Gnome, Aska, Undine, etc.) to create wide-area damage, make sure
to stop her chanting with your combos
-When her HP�fs reduced to half, her temporary invincible mode initiates,
now she moves twice as fast and gains some new and very annoying attacks:
 (1) she summons six orbs that rotate around her and dashes across the screen,
if she touches you or vice versa, you lose HP, she�fs also invincible at
this time, so the best way would be to defend until her orbs disappear one
by one; (2) she can cast an arte that mimics the effect of Time Stop, it
looks like two downward black/purple beams, if they happen to touch you,
you�fll not only receive damage but will also be paused, try your best to
avoid them, pay attention to her chants, whenever you hear �gHikari yo...�h,
get away from her as fast as possible; (3) she has a new Mystic Arte called
Ingaouhou, which literally Cause and Effect, but if you want a simpler
translation, call it Karma; this move does heavy damage to multiple targets
over a wide area, if your defense is weak, it could take away 3500 HP, roughly
speaking
-Norn (�m����) congratulates the two for defeating her, she says her job
here is done and disappears, Etos (�G�g�X) is released, however, what awaits
her is the gradual fading of her �gchildren�h, Dio and Mel use their last
bit of time in this world to bid farewell to everyone, they apologize to
Etos (�G�g�X) for being such troubling kids to her, Etos (�G�g�X) cries,
but Dio says there�fs no need to be sad, they�fll meet some time, some where
in the near future for sure
-Watch the staff roll, don�ft turn off the console, you need to save your
cleared data for bonus dungeons and quests if you plan on doing a second
playthrough

CONGRATULATIONS, YOU HAVE BEATEN THE GAME!

The following have been unlocked:
-Grade Shop is available when you start a new game from your cleared save
 file
-1000 Bonus Grades has been added to your total Grades obtained (1500 for
 beating the game on Hard)
-Unknown difficulty has been unlocked
-Distorted Memory is now accessible
-Staff Room is now accessible

------
EXTRAS
------

++++++++++
GRADE SHOP
++++++++++

The Grade Shop is a Tales series tradition for encouraging players to play
through the game multiple times. For every random encounter/boss fight you
win, you�fll be rewarded a certain amount of Grades that depends on your
performance in battle. The accumulation of all of the Grades obtained can
be viewed under System -> Record in this game. You gain access to the Grade
Shop by starting a new game from an existing cleared save file, below are
the list of options you can order.

Max 99 Items (�A�C�e�������ő吔99��) ? 400 Grades
Inherit Items (�A�C�e�������p��) ? 500 Grades
Inherit Galds (�K���h�����p��) ? 1000 Grades
Inherit Collector Book (�R���N�^�[�}�ӈ����p��) ? 10 Grades
Inherit Bestiary (�����X�^�[�}�ӈ����p��) ? 10 Grades
Inherit Titles (�̍������p��) ? 500 Grades
Inherit Cooking (���������p��) ? 100 Grades
Inherit Record (���R�[�h�����p��) ? 10 Grades
Inherit Level (LV�����p��) ? 10 Grades
Inherit Costume (�R�X�`���[�������p��) ? 1500 Grades
Inherit Party Character (�p�[�e�B�L���������p��) ? 500 Grades
Inherit Captured Monster (�ߊl�����X�^�[�����p��) ? 300 Grades
Increase Maximum HP (�ő�HP����) ? 500 Grades
Reduce Maximum HP (�ő�HP����) ? 10 Grades
EBG Rate x0.5 (EBG�㏸��0.5�{) ? 10 Grades
EBG Rate x1.2 (EBG�㏸��1.2�{) ? 1000 Grades
EBG Rate x2 (EBG�㏸��2�{) ? 3000 Grades
Experience x0.5 (�l���o���l0.5�{) ? 10 Grades
Experience x2 (�l���o���l2�{) ? 1000 Grades
Experience x10 (�l���o���l10�{) ? 3000 Grades
Technical Battle (�e�N�j�J���o�g��) ? 50 Grades
Gald x2 (�l���K���h2�{) ? 600 Grades
GRADE x2 (�l��GRADE2�{) ? 3000 Grades
CP x2 (�l��CP2�{) ? 1000 Grades
Item Drop Rate x2 (�A�C�e���h���b�v��2�{) ? 500 Grades
Special Flag (�X�y�V�����t���b�O) ? 1500 Grades
Partner Free (�p�[�g�i�[�t���[) ? 1500 Grades
Free Chain Partner (�t���[�`�F�C���p�[�g�i�[) ? 3000 Grades
Unlock 8 Slot System (8�X���b�g�V�X�e�����) ? 1000 Grades
Unlock Over Brave (�I�[�o�[�u���C�u���) ? 500 Grades
Prohibit Over Brave (�I�[�o�[�u���C�u�֎~) ? 10 Grades
Unlock All Chat Skits (�t�F�C�X�`���b�g�S���) ? 1000 Grades
Unlock Complete Collector Book (�R���N�^�[�}�ӑS���) ? 10000 Grades
Unlock Complete Bestiary (�����X�^�[�}�ӑS���) ? 10000 Grades
All-in (�I�[���C��) ? 18000 Grades
Instant Death Flag (�����t���O) ? 1 Grade

++++++++
COSTUMES
++++++++

With Narikiri being the central theme in this game, costume change is a
mandatory aspect of the gameplay. You get new Artes, new Skills and
elemental-resistance by trying out different costumes on your characters.
As I wrote earlier in the Game Basics section, there are many different
classes/professions to choose from, each class contains three ranks, each
rank has ten levels, maximizing the level of each costume enables you to
use new Artes and Skills. If you start from the lower tier costume and max
out its level before moving onto the next rank, the Artes you learned while
wearing the lower tier costume are inherited and immediately executable
when you switch to a higher rank outfit within the same class.


-------------
4. DISCLAIMER
-------------

Unpublished work 2010 by yangxu. I reserve the right to modify, alter and
distribute this walkthrough at any given time and location. This document
is protected by the Canadian, US and International Copyright Laws.
Plagiarisms, unauthorized modifications of the original document of any
sort will receive in immediate warnings, those who refuse to obey will be
prosecuted.

All names and locations used in this game are copyrighted by Bandai Namco.