Super Robot Wars A Portable for Playstation Portable? Custom and Full Upgrade Bonus List translated by Zeiro (zeiro_oriez____at____yahoo.com) aka sapphirinezeiro in gamefaqs board. Version 1 (Started at 00:02 06/23/08 GMT+08, Finished 02:01 06/23/08 GMT+08) Version 2 (Corrected and updated some stuffs, specially Aesti-chan bonuses) ============== SRW A Portable ============== This list is put up hastily, with a crappy layout, and everything. This list corresponds to what bonus you may get when you have 100% upgraded a unit in SRW A Portable. Two bonuses exist, one is the Full Upgrade Bonus, and the other is Custom Bonus. What's Full Upgrade Bonus and Custom Bonus? You'll see below. And YES, you get them both. Oh, BTW, I merely translated this and did nothing to find them out (aside from searching JP sites). All credits go to the ones who worked on that wiki. ================== Full Upgrade Bonus ================== It's still the same as the old Full Upgrade Bonus from older SRWs. Well, more or less. The list is how it is presented in-game for those who can't understand Japanese. Maximum HP +10% Maximum EN +10% Mobility +10% Armor +10% Movement +1 You can choose NOT to get anything by pressing the cancel button. You can choose later by going to the upgrade menu of the unit and press circle. Unfortunately, there is no full upgrade bonus for weapons in this game. ============ Custom Bonus ============ Now, the more interesting list of bonus when completely upgrading things. I listed it by series. Unit Terrain adaption/rating is how well a unit perform in the given terrain. This does not affect weapon rating. This means that if your unit is on land, and has an S rating, then it'll perfom better than with other ratings. Weapon Terrain adaption/rating is powerful a weapon perform on the terrain. This means that if your ENEMY is on land, and your weapon has S land rating, then it'll do better than with other ratings. Note: Such items as Flight Module will give BOTH Unit Terrain and Weapon Terrain Ratings an S along with movement type associated with the said item. Format: Unit - Custom Bonus Kidou Senshi Gundam: Gundam - All weapons pierce Barriers Full Armor Gundam - All weapons pierce Barriers G Fighter - Unit and Weapon Terrain adaption (ratings) are all A. Air/Land Movement type will be gained. Char Senyou Gelgoog - All weapons pierce Barriers Elmeth - All weapons will gain P Attribute (P for Post-movement) Zakrello - Will gain Air Movement type. Unit will have A rating on Air Terrain. Kidou Senshi Gundam Dai 08 MS Shotai Gundam Ez-8 - All weapon's ammo are increased by 50% Apsalas II - Map weapon's range + 1 Gouf Custom - Equipped with Special Ability "Bunshin" High Mobility Type Zaku - "Successive Target Adjustments" effect will be halved * * Successive Target Adjustments refer to the lowering of dodge rate by 15% when one dodges an attacked. Effect will remain until you dodge another attack or get hit. This is a new system added to SRW's latest released incarnation, SRW A Portable. Well, for now. Kidou Senshi Gundam 0083 STARDUST MEMORY GP01 Zephyranthes - Damage will be reduced by 80% when using Shield Defend GP01 Full Vernian - Damage will be reduced by 80% when using Shield Defend GP03 Dendrobium - Enhancement Parts Slot + 1 (originally there's only 1 slot) GM Custom - Reduce 10 Morale to anyone it attacks Kidou Senshi Z Gundam Gundam Mk-II - All weapons will ignore Kiribarai (Sword Cut/Cut Away) Super Gundam - All weapons will ignore Kiribarai (Sword Cut/Cut Away) Hyakku Shiki - Equipped with Beam Coat Methuss - Become able to use the Enhancement Parts the same way as Battleships** Z Gundam - Wave Rider Assault (or Crash) will be added to weapons Argama - Doubles the Battleship's special parts utilization's range*** ** This is referring to how battleships can use CONSUMABLE Enhancement Parts such as Repair Kits or Propellant Tanks on nearby allied units, as opposed to only using it on self. *** As with above, this refers to the way how battleship can use parts on other units. I believe the original range is 2. Kidou Senshi Gundam ZZ ZZ Gundam - All weapon's attack power + 300 Full Armor ZZ Gundam - All weapon's attack power + 300 Qubeley Mk-II (2-gou-ki) - All weapon's range +1 aside from Range 1 weapons Qubeley Mk-II (3-gou-ki) - All weapon's range +1 aside from Range 1 weapons Nel Argama - Doubles the Battleship's special parts utilization's range*** Kidou Senshi Gundam Gyakushuu no Shaa (Char's Counter Attack) ReGZ - Be able to endure a fatal hit once Nu Gundam - All weapon's range +1 aside from Range 1 weapons Sazabi - All weapon's range +1 aside from Range 1 weapons Ra Cailum - Doubles the Battleship's special parts utilization's range*** Kidou Butouden G Gundam Shining Gundam - All weapons will ignore Kiribarai (Sword Cut/Cut Away) God Gundam - All weapons will ignore Kiribarai (Sword Cut/Cut Away) Gundam Maxter - Counter's activation rate +15% Dragon Gundam - All weapons will ignore Kiribarai (Sword Cut/Cut Away) Gundam Rose - All weapons will gain P Attribute (P for Post-movement) Bolt gundam - Reduce damage received by 30% Rising Gundam - Appends with Repair ability Gundam Spiegel - Bunshin activation rate +10% Nobel Gundam - Flying enabled, weapon's Air terrain adaption becomes A Master Gundam - Appends HP Recovery(Small) Fuunsaiki - Enhancement Parts Slot + 1 (originally there's only 1 slot) Shin Kidou Senki Gundam W Endless Waltz Wing Zero Custom - Zero System activates at 120 Morale Gundam Death Scythe Hell - Bunshin activation rate +10% Gundam Heavy Arms Kai - All weapon's ammo are increased by 50% Gundam Sandrock Kai - Equipped with EWAC(Small) Altron Gundam - Survives Jibaku(Self Destruct) with 1 HP left Tallgeese III - Mobility + 15 Taurus - Appends with Repair special ability Muteki Choujin Zambot 3 Zambot 3 - Gains the weapon Ion Cannon Muteki Koujin Daitarn 3 Daitarn 3 - Be able to change form after attacking Mazinger Z Mazinger Z - Reduce damage received by 30% Dianan A - Double the HP healed with Repair Boss Borot - All weapons +30% Hit Minerva X - Unit Terrain Adaption on Land, Sea, and Space will become S Great Mazinger Great Mazinger - Reduce damage received by 30% Venus A - Double the HP healed with Repair Ryousengata Great(MP Great) - Reduce damage received by 30% UFO Robo Grendizer Grendizer - Reduce damage received by 30% Double Spacer - Air and Space Unit and Weapon Terrain Adaption will become S Marin Spacer - Air and Space Unit Terrain Adaption will become A, Sea Unit and Weapon Terrain Adapation will become S Drill Spacer - Air Unit Terrain Adaption S, Land Weapon Terrain Adaption S Getter Robo Getter 1 - Be able to change form after attacking Getter 2 - Be able to change form after attacking Getter 3 - Be able to change form after attacking Texas Mack - All weapon's range +2 aside from Range 1 weapons Getter Q - Double the HP healed with Repair Getter 1 (Singel Pilot) - All Unit and Weapon Terrain Ratings will become A Getter Robo G Getter Dragon - Be able to change form after attacking Getter Liger - Be able to change form after attacking Getter Poseidon - Be able to change form after attacking Mecha Kochouki - Equipped with Bunshin Mecha Tekkouki - Reduce damage received by 50% Getter Dragon (Single Pilot) - All Unit and Weapon Terrain Ratings will become A Shin Getter Robo (manga version) Shin Getter 1 - Be able to change form after attacking Shin Getter 2 - Be able to change form after attacking Shin Getter 3 - Be able to change form after attacking Choudenji Robo ComBattler V Combattler V - Equipped with Beam Coat Kerot - Disguise as Combattler V Choudenji Machine Voltes V Voltes V - Equipped with Beam Coat Toushou Daimos Daimos - All weapons pierce Barriers Galbar FXII - EWAC effect +15% Kikou Senki Dragnar Dragonar Type 1 - Melee Weapons' Attack Power + 200 Dragonar Type 2 - Range Weapons' Attack Power + 200 Dragonar Type 3 - Double the HP healed with Repair Dragonar Type 1(L) - Melee Weapons's Attack Power + 200 Dragonar Type 2(L) - Range Weapons' Attack Power + 200 Dragonar Type 3(L) - Double the HP healed with Repair Dragonar Type 1 Custom - Melee Weapons's Attack Power + 200 Dragonar Type 2 Custom - Range Weapons' Attack Power + 200 Dragonar Type 3 Custom - Double the HP healed with Repair Falgen MAFFU(?) - All weapon's attack power + 200 Kidou Senkan Nadesico Nadesico - EWAC's effect + 15% Nadesico(Y-Unit) - EWAC's effect + 15% Aestivalis Air Battle Frames - Air, Land, and Sea Terrain Unit Adaption becomes 1 level higher**** Aestivalis Artillery Frames - Land, and Sea Terrain Unit Adaption becomes 1 level higher**** Aestivalis 0 Gravity (0G) Frames - Space Terrain Unit Adaption becomes 1 level higher**** Aestivalis Moon Surface Frames - Air, Land, and Space Terrain Unit Adaption becomes 1 level higher**** Daitetsujin - Equipped with special ability "Boson Jump" **** This Custom Bonus will change accordingly to what frame you are using. It does NOT matter which frame you are using when you fully upgrade. Banpresto Originals Soulgain - Reduce damage received by 30% Angelg - All weapon's range +1 aside from Range 1 weapons Vaisaga - Bunshin activation rate +10% Ash Saviour - Enables flying. Air Terrain Weapon adaption becomes A Laz Angriff - All weapon's ammo count increased by 50%. If you have any corrections, you can e-mail me. Possibly with screenshots of the said as proof. ============ Legal Stuffs ============ Well, you can use this guide for whatever you want. You can see this list anywhere else anyways. I merely translated this stuff. ======= Credits ======= CJayC: For creating that useful SRW Robot Series guide and GameFAQs. (And being an SRW player) The wiki pages at http://wiki.livedoor.jp/srw_ap For reference SRWGenesis W version (and the people there): For bunch of stuffs. That is where I first posted this list. Banpresto: For making the best mecha game (SRW is a fanservice game, which is <3) ========= Donations ========= Donations for a poor college students like me are accepted ! Paypal donations only, though. http://tinyurl.com/6ls339