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Pickpocketing Guide

by Rikki-chan

       _________ __                 ________                              
      /   _____//  |______ _______  \_____  \   ____  ____ _____    ____  
      \_____  \\   __\__  \\_  __ \  /   |   \_/ ___\/ __ \\__  \  /    \ 
      /        \|  |  / __ \|  | \/ /    |    \  \__\  ___/ / __ \|   |  \
     /_______  /|__| (____  /__|    \_______  /\___  >___  >____  /___|  /
             \/           \/                \/     \/    \/     \/     \/ 
                      ___________.__                 __   
                      \_   _____/|__|______  _______/  |_ 
                       |    __)  |  \_  __ \/  ___/\   __\
                       |     \   |  ||  | \/\___ \  |  |  
                       \___  /   |__||__|  /____  > |__|  
                           \/                   \/        
        ________                              __                        
        \______ \   ____ ___________ ________/  |_ __ _________   ____  
         |    |  \_/ __ \\____ \__  \\_  __ \   __\  |  \_  __ \_/ __ \ 
         |    `   \  ___/|  |_> > __ \|  | \/|  | |  |  /|  | \/\  ___/ 
        /_______  /\___  >   __(____  /__|   |__| |____/ |__|    \___  >
                \/     \/|__|       \/                               \/ 

 
                 Pickpocketing Guide for Star Ocean: First Departure
                           for Playstation Portable

                  
 If you want to reproduce this guide on another site, just let me know please.


O============================================================================O
| Table of Contents                                                          |
O============================================================================O
In order to navigate this guide I have implemented a Ctrl+f system, which 
means you press ctrl+f in your browser or word processor to bring up the 
search menu, then enter the letters in brackets on the right of the section 
that you're looking for.

1. Overview............................................................(PP000)
2. The Pros and Cons Pickpocketing.....................................(PP001)
3. How to Pickpocket...................................................(PP002)
4. But! I wanna Pickpocket in the beggining!...........................(PP003)
5. Pickpocketing List..................................................(PP004)
   a. Kraat............................................................(PP005)
   b. Haute............................................................(PP006)
   c. Portmith/Muah Castle.............................................(PP007)
   d. Autanim..........................................................(PP008)
   e. Tatori...........................................................(PP009)
   f. Astral/Astral Castle.............................................(PP010)
   g. Tropp............................................................(PP011)
   h. Eckdart..........................................................(PP012)
   i. Ionis............................................................(PP013)
   j. Van y Ille/Van Castle............................................(PP014)
   k. Duess............................................................(PP015)
   l. Silvalant/Silvalant Castle.......................................(PP016)
6. Contact Info/Credits/Version........................................(PP017)


O============================================================================O
| Overview                                                           (PP000) |
O============================================================================O

Welcome to the guide!  This guide was created for people who are interested
in the useful Pickpocketing skill found in Star Ocean: The First Departure.
The guide features a small number of Pickpocketing guidelines and explanations
as well as a comphrehensive list of 'pickpocketable' items. Hopefully, you
will find what your looking for, but if you have any questions, make sure you
read the entire guide first.

Enjoy!

O============================================================================O
| The Pros and Cons Pickpocketing                                    (PP001) |
O============================================================================O

You've probably played through Star Ocean: The First Departure and noticed an
interesting specialty called Pickpocket when upgrading your skills. You 
probably wondered how it worked, and with no instruction given, you moved on
with the game.

The main advantage of Pickpocketing is being able to steal items from nearly
every townsperson in the game - some of them are rare!

Another advantage of Pickpocketing is the fact that if you fail, you can just
try again. That's right! You don't have to reload, you can keep trying to
steal until you do! You can only successfully steal from someone once though.
Also, stealing until your successful can lower your Parties AL faster.

The first downside to Pickpocketing is, no matter if your in a Private Action
or not the Affection Level of all the characters in your party will go down.
DOWN. On the bright side, it takes you Pickpocketing from more than 1 entire
town for it to go down (But when it does it goes down alot). Pickpocketing 
from 1 or 2 people will not have any adverse affects on your Affection Levels
(unless you had to steal from them ~20 times to successfully get an item).

The second downside is accumulating the skill points you need to get the
Pickpocketing Speicalty. It takes a long time and wastes points that you could
use to upgrade the more important skills. Although it isn't a big deal,
considering you can't start Pickpocketing until mid-game.

You can NOT Pickpocket from the following people:
1. Your party members (Boo)
2. The Kings, Queens, and Ministers
3. Certain guards
4. Shop Owners
5. Skill Guild people
6. Anybody on Farget (Jie's Planete)
7. Certain People (ex: Ruddle in Haute)

Why can't you? Well the makers of Star Ocean are mean that's why. In
Star Ocean: The Second Story (Playstation), you can steal from your party! Grr

O============================================================================O
| How to Pickpocket                                                  (PP002) |
O============================================================================O

When you start a new game check and see if RODDICK has the Nimble Fingers
talent. 

Menu-->Status-->Scroll Down or Menu-->Skills-->Triangle-->Triangle. (To check
what skills you have)

If you don't have it, the best (and easiest) thing to do is to start over.
This talent is the most important thing you need to start Pickpocketing.

Let me repeat: You need Nimble Fingers! 

Another key ingredient are the Thief's Glove.  You can buy this in the town of
Ionis (where you get RONYX). It costs 10,000 Fol, but by the time you get
there you should have enough. At Ionis you can also get Mechanic's Toolbox's
and make a Magician's Glove with the Item Creation Machinery.

By the time you have the gloves, you'll have gotten the Skills Sense 1
and Sense 2 from the skill guilds. When you have those, level up the skills
Courage and Poker Face until level 10. 

Hopefully, you've gotten the skill Determination up to level 10 before
upgrading Poker Face and Courage. Doing so will substantially lower the cost
needed to master both from 338 SP to 87 SP.

Both the Theif's Glove and the Magician's Glove are accessories. Equip one.
When your ready to Pickpocket, go up to the person your going to Pickpocket
and hit the SQUARE [] button. You'll hear a "Chhh Chhh" noise and then either
a "Ping" denoting a success, or a "Dhnn Dhnn" denoting failure. If you fail
just try again.

O============================================================================O
| But! I wanna Pickpocket in the beggining!                          (PP003) |
O============================================================================O

Sorry! The first time you can buy Theif's Gloves or Mechanic's Toolbox's is in
Ionis. That's the first time you can ever start Pickpocketing (Unless you a
hax0r).

O============================================================================O
| Pickpocketing List                                                 (PP004) |
O============================================================================O

The next part of the guide is the pickpocketing list.  It is organized
by town, in the order that most people visit them. 

The name of the person I use to identify someone is the name given when you
talk to them.  It is the name thats appears before the body of their message.

Also, I've organized the towns into something that looks like a family tree. 

For example:

O============================================================================O
| Name of City                                                       (PPxxx) |
O============================================================================O

    Section of City
    1. People Found in Section of City = What You Steal

        "Building Found in Section of City"
         1. People Found in Building = What You Steal

    Another Section of the City
    1. People Found in Section of City = What You Steal

        "Building Found in Section of City"
         1. People Found in Building = What You Steal

O============================================================================O
| Kraat                                                              (PP005) |
O============================================================================O

   Entrance
   1. Ellie = Green Beryl
   2. Old Lady = Organic Vegetables
   3. Mister = Amulet of Freedom (Prevents Paralysis)

      "Inn 'The Sleeping Apple'"
      1. Adventurer = Flare Bomb

   South Exit
   1. Edgar = Mandrake
   2. Altemicia = Lavender
   3. Ruddle* = Faerie Elixir

      "Item Shop 'Kraat General Store'"
      1. Man = Sinclair
      2. Lilly = Creamy Cheese

*Only appears if you sent him south from Haute (he gives you a Faerie Elixir
if you send him North)

O============================================================================O
| Haute                                                              (PP006) |
O============================================================================O

   Southern End of Town
   1. Master = Dull Blade
   2. Brad = Sauteed Sweet Bream
   3. Man = Mind Bomb

      "Inn 'The Hot Potato'"
      1. Swordswoman = Intimidation Pendent (keeps enemeies away)
      2. Teen Girl = Paralysis Cure

      "Home"
      1. Old Lady = Ingredients of Yarma
      2. Teen Girl = Blackberries

   Middle of Town
   1. Remy = Sapphire
   2. Girl (on the left) = Gelatinous Slime
   3. Girl (on the right) = Wobbly Slime

   North of Town
   1. Dean = Resurrection Elixir

O============================================================================O
| Portmith                                                           (PP007) |
O============================================================================O

   Entrance
   1. Soldier (on left) = Wooden Shield
   2. Soldier (on right) = Longsword
   3. Freckled Girl = Wolfsbane
   4. Young Woman = Weird Lump
   5. Red-nosed Man = Spectacles
   6. Ruddle* = Athelas

      "Food Shop 'Just Like Mama's'"
      1. Round-faced Lady = Blurry Photo

      "Bar 'The Salty Mariner'"
      1. Sailor = Awful Cider
      2. Sailor = Megabomb
      3. Barkeep = Resurrection Elixir

   Middle of Town
   1. Alyssa = Rose Hip
   2. Prim Woman = Ruby
   3. Common Youth = Lame Earring
   4. Chobin = Umai-bo Candy 6
   5. Young Miss (Outside Weapon Shop) = Pet Food

      "Inn 'The White Yucca'"
      1. Adventurer = Pickaxe
      2. Guest (downstairs on left) = Gold
      3. Guest (downstairs on right) = Iron      

      "Home (left of Inn)"
      1. Miss = Meat
     
      "Home (right of Inn)"
      1. Mother = Maple Syrup
      2. Mary = Umai-bo Candy 11
 
   Harbor
   1. One-eyed Terry = To Quality Tuna
   2. Blue-eyed Boy = Umai-bo Candy 2
   3. Romantic Sailor = Mirror of Knowledge
   4. Fat Sailor = Seafood
   5. Elderly Sailor = Antidote

* Must have told Ruddle to go North at Huate.

O============================================================================O
| Portmith  Castle                                                           |
O============================================================================O

   First Floor
   1. Sentry = Throwing Dagger
   2. Maid = Aquaberries

      "Left Hallway"
       1. Royal Chef Alfredo = Cold Soba

      "Right Hallway"
       1. Maid = Stone Cure

      "Treasury Room"
       1. Sentry (on left) = Leather Armor
       2. Sentry (on right) = Froghead

   Second Floor
   
      "Grazer the Sage's Quarters" (Left)
      1. Sentry = Rickety Knuckles
      2. Grazer the Sage = Nuclear Bomb

      "Room" (Right)
      1. Animal-lover Sentry = Friends of the Woods


O============================================================================O
| Autanim                                                            (PP008) |
O============================================================================O

   Entrance
   1. Young Girl = Weird Doll
   2. Young Boy = Aquaberries
   3. Youth = Conductor Baton

   West side
   4. Swordswomen = Gladius
   5. Female Citizen = Artemis Leaf

   Northwest side
   6. Aspiring Artist = Magic Canvas
   7. Ledore the Adventurer = Weird Clothing
    
      "Inn 'The Painted Maiden'"
      1. Warrus the Mercenary = Ruby
      2. One-eyed Mercenary = Hard Knuckles
      3. Messy Man = Leather Greaves

      "Home"
      1. Elderly Person = Magician's Glove

   North side
   1. Chelsey = Fanfic!?
   2. Adventurer = Scumbag Slayer

      "Weapon Shop 'The Art of War'"
      1. Young Knight = Wimpy Sword

      "Home"
      1. Old Lady = Iron

   East side of Town
   1. Self-styled Painter = Magic Canvas
   2. Symbology User = ?Mineral (Orichalcum)
   3. Youngster Ray = Cabbage Roll
   4. Rowell the Swordsman = Assault bomb

      "Food Shop 'Decorous Foods'"
      1. Mistress = Tuna Sashimi

   Harbor
   1. Sailor = Seafood Rice Bowl
     
O============================================================================O
| Tatori                                                             (PP009) |
O============================================================================O

    Entrance
    1. Old Lady = Sour Syurp
    2. Girl = Umai-bo Candy 5
    3. Pufy = Mechanic's Toolbox
    4. Lester = Iron
 
        "Home"
         1. Modern Senior = Crystal

        "Inn 'The Sleepy Gladiator'"
         1. Adventurer = Defense Bomb
         2. Middle-aged Man = Paper Scrap
         3. Bartender = Medicine Bottle
         4. Yama = Ingredients of Yarma

    Area before the Arena
    1. Swordsman = Dull Blade
    2. Sentry = Saber
        
    West side (down the stairs)
    1. Tok the Mercenary = Mind Bomb

        "Home"
         1. Manly Man = Silver
         2. Miss = Grains

    East Side (down the stairs)
    1. Child = Blueberries
    2. Adventurer = Rune Metal
 
        "Home" (by the harbor)
         1. Elderly Person = Meteor Ring

    Arena Entrance
    1. Warrior = Baselard
    2. Gal = Rose Hip
    3. Girl = Crown
    4. Warrior = Sandles
    5. Adventurer = Scrap Iron

    Arena left screen
    1. Warrior = Sour Syurp
    2. Symbologist Healer = Stone Cure

O============================================================================O
| Astral                                                             (PP010) |
O============================================================================O

   In front of Lord Lias' Mansion
   1. Gwyn the Sage = Mandrake
   2. Swordsman = Flare Bomb

   Central Area (w/ item/food/inn)
   1. Greenhorn Patrol = Sucmbag Slayer
   2. Girl = Blackberries
 
      "Inn 'The Astral Oasis'"
       1. Symbologist = Life in Nature
       2. Swordsman = Padded Helmet
       3. Deadly Warrior = Nuclear Bomb

   East side
   1. Left-handed Mercenary = Brass Knuckles
   2. Erudite Lloyd = Sweet Syrup

   Southeast side
   1. Novice Swordswoman = 4-way Bomb

   Northeast side
   1. Patrol Guard = Rod
   2. Mercenary = Weird Helmet

   Northern side (in front of Castle)
   1. Adventurer = Shortbow

      "Home"
       1. Mom = Sweet Curry
       2. Boy = Pebbles
       3. Girl = Lavender

   Northwest side
   1. Gim the Smith = Damascus
  
O============================================================================O
| Astral Castle                                                              |
O============================================================================O

   Entrance
   1. Sentry = Aquaberries
   2. Symbology User = Robe
 
      "Inner Courtyard" (West of Entrance)
       1. Sage = All About Herbs

   Thrid Floor East Hallway
      "The Royal Bedchambers"
       1. Merrie = Green Beryl 

   Third Floor West Hallway
   1. Royal Musician Osato = Feather Pen

      "Knight Corps Room"
       1. Soldier = Magic Clay
       2. Soldier = Iron

O============================================================================O
| Tropp                                                              (PP011) |
O============================================================================O
   
   Entrance
   1. Young Lady = Sour Syurp
   2. Youth = Magic Film

   East of Town
   1. Gal = Ugly Accessory

      "Home"
       1. Old Man = Artemis Leaf
       2. Old Lady = Vegetables

   Center of Town (near inn)
   1. Street Vendor = Sweet Fruit
   2. Mother = Athelas
   3. Child = Magic Clay
   4. Youth = Paralysis Cure

      "Inn 'The Sandy Seabed'"
       1. Adventurer = Assault Bomb

   West of Town (near bar)
   1. Young Lady = Green Beryl
   2. Dallan's Son, Rod = Wimpy Sword

      "Bar 'The Blue Lagoon'"
       1. Jennifer = Boiled Mushroms
       2. Adventurer = Pickaxe
       3. Dallan = Cola
       4. Man = Medicine Bottle
 
      "Food Shop 'Plumbee's'"
       1. Youth = Seafood Pasta
  
      "Dallan's Home" 
       1. Dallan's Wife = Diamond

   Harbor
   1. Sailor = Howling Fox Cider
 

O============================================================================O
| Eckdart                                                            (PP012) |
O============================================================================O

   Entrance
   1. Girl = Eggs and Dairy
   2. Girl (with dog) = Fine Tuna Sashimi
   3. Mister = Fountain Pen
   4. Traveler = Mind Bomb

      "Food Shop 'Nectar of the Gods'"
       1. Patron = Joyful Bandit Cider

   East of Entrance
   1. Miss = Marenne Oysters
   2. Adventurer = Maple Syurp

      "Bar 'The Elegant Nobleman'"
       1. Pleasent Youth = Pet Food
       2. Blener the Young Scholar = Holy Mist
       3. Claryn = Meteorite

      "Home (right of bar)"
       1. Nice Middle-age Man = Sirloin
     
      "Home (above bar)"
       1. Man = Wolfsbane

   Northeast of Entrance
   1. Child = Harmonica
   2. Male Citizen = Aquaberries
   3. Female Citizen = Lavender

      "Item Shop 'The Jewel in Her Eye'"
       1. Female Citizen = Iron

   Viewpoint
   1. Old Man = Silver
   2. Old Lady = Gold
   3. Romantic Man = Lavender

   West of Viewpoint
   1. Young Lady = ?FOOD (Mango Lassi)

   Northwest of Entrance
   1. Young Man = Stone Cure

   North of Entrance
   1. Handsome Guy = Blurry Photo
   2. Big Warrior = Round Shield

      "Inn 'Ocean Suites'"
      1. Adventurer = Baselard

   Harbor
   1. Sailor = Rotting Sashimi

O============================================================================O
| Ionis                                                              (PP013) |
O============================================================================O
   
   Entrance
   1. Boy = Scumbag Slayer
   2. Fickle Woman = Sweet Syrup

   North of Entrance
   1. Lulu = Weird Shoes

   East of Entrance
   1. Young Lady = Sapphire
   2. Girl = Magic Canvas
   3. Sensitive Guy = Walls of the Soul
   4. Maya the Adventurer (in front of bar) = Megabomb
 
      "Food Shop 'Food for Thought'"
       1. Youth = Sirloin
   
      "Inn 'Innspiration'"
       1. Adventurer = Anklet

      "Item Shop 'Creator's Workshop'"
       1. Youth = Spectacles

      "Bar 'The Inventor's Conundrum'"
       1. Skilled Artisan = Fire in the Sky

   West of Entrance
   1. Zak the Sage = Ugly Accessory
   2. Strong-minded Lady = Fanfic?
   3. Elderly Person = Creaky rod

      "Home"
       1. Old Lady = Pork Soup

      "Home"
       2. Miss = Seafood


O============================================================================O
| Van Y Ille                                                         (PP014) |
O============================================================================O

   Entrance
   1. Sentry = Iron
   2. Old Lady = Hot Pot of Shadows

      "Item Shop 'Victor the Cobbler'"
       1. Miss = Blueberries

      "Inn 'The Seven Stars'"
       1. Mercenary = Froghead

   East of Entrance
   1. Cock-eyed Youth = Berserker Ring

      "Bar 'The Druken Soldier'"
       1. Swordswoman = Boots
       2. Jill the Adventurer = Bitter Juice

   Southeast of Entrance
   1. Loitering Girl = Spectacles

   North of Entrance
   1. Sentry = Flare Bomb

   Northeast of Entrance
   1. Youth = Fether Pen
   2. Carefree Leetha = Fountain Pen
 
      "Home"
       1. Teen Girl = Creamy Cheese

   Northwest of Entrance
   1. Elderly Person (back exit of weapon shop) = Smith's Hammer

O============================================================================O
| Van Y Ille Castle                                                          |
O============================================================================O

   Entrance
   1. Down-to-earth Girl = Ugly Accessory
   2. Sentry = Longsword

   West Hallway
   1. Vanck the Sage = Magic Film
   
      "Stairs (1F to 2F)"
       1. Soldier = Defence Bomb

   Second Floor
   1. Brainy Roy = Secrets of the Earth
   2. Excited Scholar = Fanfic!
   3. Symbologist = Ruby Wand
   4. Maid = Blackberries

      "Room"
       1. Lidd the Sage = Crystal
       2. Royal Symbologist = Rose Hip

   Balcony
   1. Heartbroken Enore = Ring of Sadness

   East Hallway
   1. Royal Artist = Primavera

      "Armory"
       1. Elda, Beleaguered Knight = Dwarven Sword

O============================================================================O
| Durss                                                              (PP015) |
O============================================================================O

   Entrance of Village
   1. Youth = Resurrection Elixir
   2. Young Boy = Magic Clay

      "Item Shop 'The Empty Potion'"
       1. Lady = Organic Vegetables
       2. Barkeep = Iron

      "House"
       1. Old man = Vegetables
       2. Old lady = Seafood

   Northern part of Village
   1. Remia = Weird Doll
   2. Mister = Rose Hip

O============================================================================O
| Silvalant                                                          (PP016) |
O============================================================================O
  
   West of Entrance
   1. Patrol Guard = Green Beryl

      "Bar 'The Winter Wisp'"
       1. Steya the Mercenary = Sapphire
       2. Ralph the Mercenary = Ruby

   Center Path (w/ Item/Food Shops)
   1. Girl = Lavender

   East of Entrance
   1. Patrol Guard = Iron

      "Home"
       1. Old Lady = Organic Vegetables
       2. Old Man = Goodie Box

   Center of Town
   1. Patrol Guard = Silver

   Northeast of Entrance
   1. Patrol Guard = Gold

      "Home"
       1. Young Lady = Magic Canvas
       2. Young Boy = Eggs and Dairy

   Northwest of Entrance
   1. Tough Mercenary = Two-handed Sword

      "Inn 'The Mirthful Hearth'"
       1. Young Scholar = 4-way Bomb

      "Skill Guild 'Athena's Gift'"
       1. Swordsman = Longsword


O============================================================================O
| Silvalant Castle                                                           |
O============================================================================O

   Entrance
   1. Sir Zell = Regeneration Ring
   2. Sir Kelt = Defense Bomb
   3. Piron the Sage = Maple Syrup
   4. Soldier = Leather Helmet

   East Hallway
   1. Young Soldier = Sour Syrup

      "Inner Courtyard"
       1. Gardener = Crystal
       2. John the Artist = Magic Canvas

   West Hallway
   1. Scholar = Blackberries

   North Hallway
   1. Kannoy the Scholar = Paralysis Cure 
   2. Old Sage = Resurrection Elixir

      "Room"
       1. Yahma the Sentry = Dull Blade
       2. Tohk the Sentry = Wimpy Blade

      "Royal Symbologist's Quarters"
       1. Scholar = Aquaberries
       2. Royal Symbologist = Weird Clothing


O============================================================================O
| Contact Info/Credits/Version                                       (PP017) |
O============================================================================O

My name is Rikki, and my e-mail is [email protected]

Feel free to e-mail me any questions/comments/advice/mistakes. 
However, when you e-mail me please arrange your subject header like this:

SOFD: "Subject Here"

Putting the SOFD: in front of your subject will help me filter e-mails related
to the Star Ocean: First Departure guides/walkthroughs I've done. Will I read
your e-mail if you don't do this? Maybe, maybe not. If I have to search my
inbox for it, probably not.

O==========O
| Credits  |
O==========O

NHerradura, for making a Star Ocean: The Second Story Pickpocketing Guide, it
gave me something to work with. <3

O==========O
| Version  |
O==========O

1.0 - Finished. 
    - Added the missing bar in Portmith. 
    - Added Ruddle in Kraat if you send him south instead. 
    - Made a note: Cannot steal from Ruddle in Haute. 
    - Made sure you cannot steal from anybody on Jie's planet. 
    - Added the missing names of the Inn's, Bar's, Food/Item/Weapon Shop's.
    - Added the final SP differences of both Courage and Poker Face, with
      Determination and without it.

0.90 - Basically complete.
     - Missing Ruddle if you send him south instead.