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Unit FAQ

by megamagicmaniac

			R-Type Tactics Unit Faq -Earth Side-

				       by	
				
                                 megamagicmaniac

email: [email protected]



---------------------
   TABLE OF CONTENTS
---------------------

1.Updates

2.Explanation

3.Team

4.Battleships
  -Jormungand
  -Nidhogg
  -Heimdal
  -Tyr
  -Vanargand
  -Garm
  -Egil
  -Joutunheim
  -Muspelheim
  -Nibelheim	

5.Fighter Craft
  -Arrowhead
  -Arrowhead -black-
  -Warhead
  -Shootingstar
  -Grace Note
  -Albatros
  -Principalitys
  -Cerberus
  -Charon
  -Dantarion
  -Future World
  -Tropical Angel
  -Deadalus

6.Bomber
  -Strider

7.Scouting ship
  -Midnight Eye

8.Force Units
  -Standard Force
  -Standard Force C
  -Defensive Force
  -Tentacle Force
  -Fire Force
  -Anker Force
  -Anker Force+
  -Life Force

9.Fueling plane/construction machine
  -POW Armor
  -Frogman
  -Construction machine
  -Construction machine 2

10.Other Units
  -Achilleus
  -Neoptolemos
  -Herakles
  -Hyllus
  -Patroklos

11.Frequently Asked Questions





================
----------------
   Updates
----------------
================





25.11.2007 start of the guide 

01.12 2007 basic guide is finished, a few units are still missing

08.12.2007 all units listed

16.12.2007 Fixed some minor errors, Deadalus, Patroklos
           Charon, Dantarion section still incomplete

19.12.2007 Added Team Section -still incomplete-,
           Patroklos, Charon, Dantarion section complete

30.12.2007 Fixed some errors, Force Unit, Fighter Craft, Bomber, 
           Scoutin Ship Sections complete

13.01.2008 most of the guide is now complete.
           Team Section, Garm/Vanargand left
           

================
----------------
   Explanation
----------------
================


This Guide is for the japanese game R-Type Tactics, all the Names etc. are 
translated from the japanese version.
The english version will be called R-Type Command, most names should be the 
same, however, don't complain if some names are different!!

This guide is only for the Earth Side Units.
Why? Honestly, 90% of the Bydo Units simply suck, all you need for the Bydo-
Missions is the Compiler Battleship ,Finemotion,and Gainz Typ 1/ Gainz Typ 2
the Rest of the Bydo units are total crap.

--------------------


In order to build a unit, you need "Solmonagium" (Blue), "Aederium" (Green) 
and "Bydorugen" (Red). The amount of these Resources depends on the unit 
you want.

I'll call them Blue/Green/Red.

BEWARE: 
Some Units are only available after some of the Bydo-Missions are 
finished, and/or some Treasures from the Bydo-Missions are collected.

Earth-Side Mission 1-30

Bydo Mission 31-57 


Use of weapons:

A-----> for Attacking

A/O --> Attacking and Opportunity

A/C---> Attacking and Counter

I-----> Interfere
        

ACEPILOT Bonus:
Each pilot gains Experience points by attacking enemy units killing enemy 
units, repairing units etc. 


================
----------------
   Team
----------------
================


In order to use one of the units listed in this guide, the unit you'll want 
to use must be assigned to a pilot.

Battleships can only be used by Captains, Force Team 1+2 can only use 
Force Units, and Team 1/2/3 can use everything else.


Captain:

Gordon:
available from the start

Vestin:
clear Mission 3

Maxwell:
clear Mission 5

Watanabe:
clear Mission 8

Keaton:
clear Mission 20

--------------------

Team 1 

Clark
available from the start

Scott 
available from the start

Teshio
available from the start

Smith 
available from the start

Peterson 
available from the start

--------------------

Team 2

White:                     
clear Mission 1

Gwen:                     
clear Mission 3

Greenhill:                
clear Mission 4 

Shimakura:
capture the Dock in Mission 5 

???
clear Mission ??

--------------------

Team 3

Benabreath:
clear Mission 8

Robert:
clear Mission 9

Golsearch:
clear Mission 11

Son:
clear Mission 20

??




--------------------

Force Team 1

FC Sora:
available from the start

FC Hoshi:          
clear Mission 1

FC Tsuki:       
clear Mission 3

FC Katana: 
capture the Dock in Mission 5

FC ??
clear Mission 

--------------------

Force Team 2

FC Yama:
clear Mission 9

FC Hana:
clear Mission 11

FC Umi:
clear Mission 20

FC Anata:
clear Mission 22

FC??
???
 



------------------------------------------------------------------------------

================
----------------
   Battleships:
----------------
================

			     
UFCS-05 Jormungand


HP: 140  Fuel: 50     Search-distance: 4

Speed: 2 Evasion: 18%    
            

Weapons:

Name:                 #use:  Pow: Range: Hit:  Use:  Class:          Remark:

Vulkan                  99    10  1-1    45%   A/O   Machinegun 


Ability: On-board possible �2, Decoy

Reqiurements: Mission 1 clear	
              Blue 200

ACE PILOT Bonus: HP UP

Rating: 8/10

Very good unit: slow and no good weapons, but can repair other units, the 
small size of this Battleship makes it very useful, because it can be used
even on very small maps.

				
------------------------------------------------------------------------------


UFDD-02 Nidhogg		


HP: 160  Fuel: 45     Search-distance: 4

Speed: 3 Evasion: 20%    
            

Weapons:

Name:                 #use:  Pow: Range: Hit:  Use:  Class:          Remark:

Pursuit Missile          7    25    2-3   70%   A/O      ??

?? Missile               5    35    2-2   35%   A/C      ?? 

Photon Torpedo           6    30    2-3   50%   A/C      ?? 

Sub- spatial buster      3   120          99%   Command Phy.att. Antisubspace
                                                                    weapon

Ability: Sub- spatial buster

Reqiurements: Mission 2 clear
              Blue 250

ACE PILOT Bonus: HP UP

Rating: 5/10

This Battleship cannot repair other units, but it has more weapons than the 
Jormungand, and it can detect and destroy enemy units in subspace.


------------------------------------------------------------------------------


UFBS-010 Heimdal


HP: 260  Fuel: 100     Search-distance: 7

Speed: 2 Evasion: 5%    
            

Weapons:

Name:                 #use:  Pow: Range: Hit:  Use:  Class:          Remark:

Pursuit beam H           20   30  3-6    70%   A/C   

Burtgang	             183         99%   A     Particleweapon  HP:160

Giallar Horn              8   50  3-6    75%   A/O      ??           HP:130

Main gun H               30   50  3-6    50%   A/C      ??           HP:160
 

Ability: On-board possible �5, Charge Time 3 Turn, Missile Depot,
         Main gun equipment


Reqiurements: Mission 3 clear
              Treasure "Positron gun" from Mission 8
	      Blue 650

ACE PILOT Bonus: Battleship    HP UP
                 Main Gun      Weapon Power UP
                 Giallar Horn  Weapon Hit Rate UP
                 Burtgang      Weapon Power UP

Rating: 10/10

The best Battleship, the only problem with this Battleship is his 
HUGE size, the Heimdal is only usable on very big maps.


------------------------------------------------------------------------------
			

UFBS-011 Tyr		


HP: 300  Fuel: 100     Search-distance: 7

Speed: 2 Evasion: 5%    
            

Weapons:

Name:                 #use:  Pow: Range: Hit:  Use:  Class:          Remark:

Pursuit beam H2          20   35  3-6    70%   A/O   

Greipnir 	             202         99%   A     Particleweapon  HP:170

Giallar Horn II           8   60  3-6    75%   A/O      ??           HP:140

Main gun H2              34   55  3-6    50%   A/C      ??           HP:160    
 

Ability: On-board possible �5, Charge Time 3 Turn, Missile Depot,
         Main gun equipment

Reqiurements: 1x UFBS-010 Heimdal  
              Treasure "Positron Gun" from Mission 8 
              Treasure "Practice Container 3" from Mission 56
	      Blue 60, Green 60, Red 60

ACE PILOT Bonus: Battleship       HP UP
                 Main gun H2      Weapon Power UP
                 Giallar Horn II  Weapon Hit Rate UP
                 Greipnir         Weapon Power UP

Rating: 10/10

A upgraded version of the Heimdal, more powerful and more durable.
Only available AFTER Mission 56.


------------------------------------------------------------------------------


UFHC-007 Vanargand  	


HP: 180  Fuel: 100     Search-distance: 4

Speed: 3 Evasion: 15%    
            

Weapons:

Name:                 #use:  Pow: Range: Hit:  Use:  Class:          Remark:

Pursuit beam             20   20  2-4    70%   A/O         
 

Ability: On-board possible �3, Charge Time 3 Turn, Main gun equipment


Reqiurements: Mission 3 clear 
       	      Blue 450

ACE PILOT Bonus: HP UP

Rating: 8/10

The Battleship of choice for pretty much 70% of the game.


------------------------------------------------------------------------------


UFHC-008 Garm	


HP: 200  Fuel: 100     Search-distance: 4

Speed: 3 Evasion: 15%    
            

Weapons:

Name:                 #use:  Pow: Range: Hit:  Use:  Class:          Remark:

Pursuit beam 2           20   28  2-4    70%   A/O         
 

Ability: On-board possible �3, Charge Time 3 Turn, Main gun equipment
	

Reqiurements: 1x UFHC-007 Vanargand 
              Treasure "Power Up" from Mission 26
	      Blue 50, Green 50, Red 50

ACE PILOT Bonus: HP UP

Rating: 9/10

An upgraded version of the Vanargand, with a "Red nose", more powerful and 
more durable.


------------------------------------------------------------------------------


UFWS-004 Egil		


HP: 180  Fuel: 45     Search-distance: 4

Speed: 2 Evasion: 8%    
            

Weapons:

Name:                 #use:  Pow: Range: Hit:  Use:  Class:          Remark:

Anti-aircraft missile    20   55  3-5    85%   A/O      

Torpedo H                30   55  3-5   75%    A/C
 

Ability: On-board possible �2
	
Reqiurements: Mission 3 clear 
              Treasure "Underwater Control System" from Mission 9
	      Blue 300

ACE PILOT Bonus: HP UP

Rating: 1/10

Crap, can only be used in Water-levels, and this ship cannot even dive in 
the water.


------------------------------------------------------------------------------
	      

UFBS-AE1 Jotunheim      CPU only


UFBS-AE2 Muspelheim     CPU only


UFBS-AE3 Nibelheim      CPU only


------------------------------------------------------------------------------


================
----------------
   Fighter Craft
----------------
================


Rwf-9A Arrowhead


HP: 5/5  Fuel: 40     Search-distance: 2

Speed: 3 Evasion: 35% Charge: 3 Turn
            
Force unit: Standard Force

Weapons:

Name:                 #use:  Pow: Range: Hit:  Use:  Class:          Remark:

Vulkan                  99    10  1-1    45%   A/O   Machinegun

Pursuit Missile          7    25  2-3    70%   A/O      ?? 

Standard Wavemotion gun      105         99%   A     Particleweapon

Anti-aircraft laser     14    40  2-2    40%   A/C      ??          w/Force

Reflected Laser         14    35  2-2    60%   A/C      ??          w/Force

Searchlaser V           18    43  1-1    65%   A/C      ??          w/Force
 

Ability: Charge, Force unit attach


Reqiurements: Mission 1 clear
              Blue 200

ACE PILOT Bonus: Weapon Power UP

Rating: 5/10

The first unit in the game with Chargeshot, a good starting unit.


------------------------------------------------------------------------------


Rwf-9Abk Arrowhead -black-


HP: 5/5  Fuel: 40      Search-distance: 2

Speed: 3 Evasion: 45%  Charge: 3 Turn
            
Force unit: Standard Force

Weapons:

Name:                 #use:  Pow: Range: Hit:  Use:  Class:          Remark:

Vulkan                  99    10    1-1   45%   A/O   Machinegun

Pursuit Missile          7    25    2-3   70%   A/O      ?? 

Standard Wavemotion gun      105          99%   A     Particleweapon

Anti-aircraft laser     14    40    2-2   40%   A/C      ??          w/Force

Reflected Laser         14    35    2-2   60%   A/C      ??          w/Force

Searchlaser V           18    43    1-1   65%   A/C      ??          w/Force
 

Ability: Charge, Force unit attach


Reqiurements: 1x Arrowhead
              Mission 3 clear
              Treasure "Bydo Data 1" from Mission 5
              Blue 20, Green 10

ACE PILOT Bonus: Weapon Power UP

Rating: 5.5/10

A slightly better upgraded version of the Arrowhead


------------------------------------------------------------------------------


Rwf-9Ac Warhead


HP: 5/5  Fuel: 40      Search-distance: 2

Speed: 4 Evasion: 43%  Charge: 4 Turn
            
Force unit: Standard Force C

Weapons:

Name:                 #use:  Pow: Range: Hit:  Use:  Class:          Remark:

Photon Vulkan           50    17    1-1   65%   A/C      ??

?? Missile               5    35    2-2   35%   A/C      ?? 

Spread Wavemotion gun         95          99%   A     Particleweapon

Shotgun-laser            5    48    1-1   40%   A/C      ??          w/Force

Searchlaser L45 Laser   14    35    2-2   75%   A/C      ??          w/Force

Searchlaser V           18    43    1-1   65%   A/C      ??          w/Force
 

Ability: Charge, Force unit attach, Sub- spatial function,


Reqiurements: 1x Arrowhead
              Treasure "Spread wave motion gun" from Mission 4
              Mission 4 clear
              Blue 30, Green 20

ACE PILOT Bonus: Weapon Power UP

Rating: 9/10

An awesome unit, the Chargeshot can hit a large group of enemys, and the 
Sub- spatial function is also very useful.


------------------------------------------------------------------------------


Rwf-9D Shootingstar


HP: 5/5  Fuel: 35      Search-distance: 2

Speed: 3 Evasion: 25%  Charge: 4 Turn
            
Force unit: Defensive Force

Weapons:

Name:                 #use:  Pow: Range: Hit:  Use:  Class:          Remark:

??                       5    35    2-2   35%   A/C      ??

Compr. Wavemotion gun        115          99%   A     Particleweapon

Twin- laser             14    35    2-2   50%   A/C      ??          w/Force

Impact Laser            14    43    1-1   65%   A/C      ??          w/Force

Defense-laser           18    50    1-1   75%   I        ??          w/Force
 

Ability: Charge, Force unit attach


Reqiurements: Mission 2 clear
              Blue 110

ACE PILOT Bonus: Weapon Power UP

Rating: 6/10

The 6-Hex Chargeshot is very useful, but the charge time is high.


------------------------------------------------------------------------------


Rwf-9DH Grace Note


HP: 5/5  Fuel: 30      Search-distance: 2

Speed: 3 Evasion: 30%  Charge: 3 Turn
            
Force unit: Defensive Force

Weapons:

Name:                 #use:  Pow: Range: Hit:  Use:  Class:          Remark:

Pursuit Missile          7    25    2-3   70%   A/O      ??

Compr. Wavemotion gun         86          99%   A     Particleweapon

Twin- laser             14    35    2-2   50%   A/C      ??          w/Force

Impact Laser            14    43    1-1   65%   A/C      ??          w/Force

Defense-laser           18    50    1-1   75%   I        ??          w/Force
 

Ability: Charge, Force unit attach


Reqiurements: 1x Shootingstar
              Treasure "Jupiter Base Record" from Mission 5
              Blue 40, Green 20

ACE PILOT Bonus: Weapon Power UP

Rating: 6.5/10

A slightly better upgraded version of the Shootingstar, charge time has 
been reduced.


------------------------------------------------------------------------------


RXwf-10 Albatros


HP: 5/5  Fuel: 50      Search-distance: 2

Speed: 3 Evasion: 35%  Charge: 4 Turn
            
Force unit: Tentacle Force

Weapons:

Name:                 #use:  Pow: Range: Hit:  Use:  Class:          Remark:

Vulkan                  99    10    1-1   45%   A/O   Machinegun

?? Missile               5    35    2-2   35%   A/C      ?? 

Shock Wavemotion gun         110          99%   A     Particleweapon

Sting-RAY               14    40    2-2   50%   A/C      ??          w/Force

Hound-RAY               14    37    2-2   40%   A/C      ??          w/Force

Snale-RAY               18    48    1-1   65%   A/O      ??          w/Force
   

Ability: Charge, Force unit attach


Reqiurements: Treasure "Tentacle equipped control rod" from Mission 5
              Blue 100

ACE PILOT Bonus: Weapon Power UP

Rating: 7/10

Powerful Chargeshot, strong weapons.


------------------------------------------------------------------------------


Rsf-9Sk1 Principalitys


HP: 5/5  Fuel: 40      Search-distance: 2

Speed: 4 Evasion: 35%  Charge: 3 Turn
            
Force unit: Fire Force

Weapons:

Name:                 #use:  Pow: Range: Hit:  Use:  Class:          Remark:

Photon Vulkan           99    17    1-1   45%   A/C      ??

?? Missile               5    35    2-2   35%   A/C      ?? 

Ignition Wavemotion gun      120          99%   A     Flameweapon

Chainfire               14    40    2-2   35%   A/C   Flameweapon     w/Force

Firebomb                18    40    1-1   50%   A/C   Flameweapon     w/Force

Firebarrier             18    50    1-1   70%   I     Flameweapon     w/Force
   

Ability: Charge, Force unit attach


Reqiurements: Treasure "Heat-resistant pipe" from Mission 7
              Blue 110

ACE PILOT Bonus: Weapon Power UP

Rating: 9/10

Another awesome unit, very powerful Chargeshot, takes only 3 Turns to charge,
Movement (Speed) is also very good.


------------------------------------------------------------------------------


Rwf-13A Cerberus


HP: 5/5  Fuel: 30      Search-distance: 2

Speed: 3 Evasion: 30%  Charge: 4 Turn
            
Force unit: Anker Force

Weapons:

Name:                 #use:  Pow: Range: Hit:  Use:  Class:          Remark:

Vulkan                  99    10    1-1   45%   A/O   Machinegun

Photon Torpedo           6    30    2-3   50%   A/C      ?? 

Lightning Wavemotion gun     120          99%   A     Particleweapon

Shot Alpha              14    40    2-2   50%   A/C      ??          w/Force

Search Beta             18    48    1-1   65%   A/C      ??          w/Force

Terminate Gamma         18    51    1-1   60%   A/C      ??          w/Force
   

Ability: Charge, Force unit attach


Reqiurements: Treasure "Lightning Wave Leader" from Mission 17
              Treasure "Bydo Data 2" from Mission 13
              Blue 130

ACE PILOT Bonus: Weapon Power UP

Rating: 8/10

Another good unit, Movement (Speed) is only 3, but very powerful weapons and 
Chargeshot.


------------------------------------------------------------------------------


Rwf-13B Charon


HP: 5/5  Fuel: 40      Search-distance: 2

Speed: 3 Evasion: 20%  Charge: 4 Turn
            
Force unit: Anker Force+

Weapons:

Name:                 #use:  Pow: Range: Hit:  Use:  Class:          Remark:

Vulkan                  99    10    1-1   45%   A/O   Machinegun

Photon Torpedo           6    30    2-3   50%   A/C      ?? 

B.Lightning Wavemotion gun   127          99%   A     Particleweapon

Shot Alpha+             14    47    2-2   52%   A/C      ??          w/Force

Search Beta+            18    52    1-1   70%   A/O      ??          w/Force

Terminate Gamma+        18    58    1-1   60%   A/C      ??          w/Force
   

Ability: Charge, Force unit attach


Reqiurements: 1x Cerberus
              Treasure "Bydo Data 3" from Mission 24
              Treasure "Lightning induction leader" from Mission 17
              Treasure F-Limiter Cancel from Mission 27
              Green 40, Red 40

ACE PILOT Bonus: Weapon Power UP

Rating: 8.5/10

A more powerful version of the Cerberus.


------------------------------------------------------------------------------


BXwf-T Dantarion


HP: 5/5  Fuel: 40      Search-distance: 3

Speed: 4 Evasion: 40%  Charge: 3 Turn
            
Force unit: Life Force

Weapons:

Name:                 #use:  Pow: Range: Hit:  Use:  Class:          Remark:
 
Bydo particle bullet    99    10   1-1    45%    A/C  Machinegun

Eyeball pursuit missile  8    35   2-4    40%    A/C       ??

Dantarions Whistle           125          99%    A    Particleweapon

Blood-laser             14    43   2-2    35%    A/C      ??          w/Force

Spurt-laser             18    50   1-1    50%    A/C      ??          w/Force

Neuron-laser            18    56   1-1    75%    I        ??          w/Force
 
Ability: none


Reqiurements: Treasure "Bydo Data 4" from Mission 30
              Treasure  "F-Limiter Cancel from Mission 27
              Treasure "Metal life body fusion" from Mission 51
              Blue 50, Green 40, Red 50

ACE PILOT Bonus: Weapon Power UP

Rating: 10/10

The best Fighter w/ Force Unit, high Movement (Speed), short Charge Time,
very powerful Chargeshot, but is available really really LATE.


------------------------------------------------------------------------------


Rw-11A Future World


HP: 5/5  Fuel: 50      Search-distance: 3

Speed: 5 Evasion: 45%  Charge: 4 Turn
            

Weapons:

Name:                 #use:  Pow: Range: Hit:  Use:  Class:          Remark:

Vulkan Type 2           99    15    1-1   50%   A/O   Machinegun

Photon Torpedo           6    30    2-3   50%   A/C    ?? 

??Bullet                11    25    2-4   92%   A      ??               ???

C.E. Wavemotion gun          115          99%   A     Particleweapon
  

Ability: Charge, Re-Move after attack is possible


Reqiurements: Mission 10 clear
              Blue 110

ACE PILOT Bonus: Evasion UP

Rating: 10/10

One of the best units in the entire game, very high Movement (Speed), 
powerful Chargeshot, and the unit can move AFTER shooting.


------------------------------------------------------------------------------


R-11S Tropical Angel


HP: 5/5  Fuel: 50      Search-distance: 3

Speed: 6 Evasion: 50%  
            

Weapons:

Name:                 #use:  Pow: Range: Hit:  Use:  Class:          Remark:

Vulkan Type 2           99    15    1-1   50%   A/O   Machinegun

Photon Torpedo           6    30    2-3   50%   A/C    ?? 

??Bullet                11    25    2-4   92%   A      ??               ???

Lock-on Beam            15    50    2-4   90%   A/O    ??
  

Ability: Re-Move after attack is possible


Reqiurements: 1x Future World
              Treasure "????" from Mission 22
              Blue 20 Green 30

ACE PILOT Bonus: Evasion UP

Rating: 10/10

One of the best units in the entire game. 
This is a upgraded version of the Future World, even better Movement (Speed), 
no Chargeshot, but has a very good powerful long range laser weapon.


------------------------------------------------------------------------------


OF-1 Deadalus


HP: 120  Fuel: 40      Search-distance: 2

Speed: 4 Evasion: 36%  Charge: 5 Turn
            

Weapons:

Name:                 #use:  Pow: Range: Hit:  Use:  Class:          Remark:

Drill-laser              18    55   1-1   40%   A/C      ??           ??

Ring-laser               14    43   2-2   60%   A/C      ??           ??
 
Homing Missile            8    33   2-3   65%   A/O      ??           ??

Pot-shot                       55         80%   A        ??       physical 
                                                                   attack
  

Ability: Charge, Sub- spatial function, Underwater function


Reqiurements: Mission 1 clear
              Treasure "???" from Mission 11
              Blue 150

ACE PILOT Bonus: Weapon Power UP

Rating: 4/10

This unit has 2 Pots attached, both with a weak Vulkan gun.


------------------------------------------------------------------------------


===========
-----------
   Bomber
-----------
===========


R-9B1 Strider


HP: 5/5  Fuel: 50      Search-distance: 2

Speed: 4 Evasion: 25%  
            

Weapons:

Name:                 #use:  Pow: Range: Hit:  Use:  Class:          Remark:

Pursuit Missile	         7    25    2-3   70%   A/O      ?? 

??                       5    35    2-2   35%   A/C      ??
 
Balmunk                  1    85    2-4   92%   A        ??             ???

Barrier                  3    60    2-4   95%   I        ??
  

Ability: none


Reqiurements: Treasure "Practice Container 1" from Mission 1
              Blue 120

ACE PILOT Bonus: Weapon Hit Rate UP

Rating: 10/10

One of the best units in the entire game, available very early.
The Balmunk is a very powerful long range Missile.
Always pair a Strider up with some POW-Armor for unlimited Ammo refill.


------------------------------------------------------------------------------


================
----------------
   Scouting ship
----------------
================


R-E1 Midnight Eye


HP: 5/5  Fuel: 55      Search-distance: 5

Speed: 5 Evasion: 38%  
            

Weapons:

Name:                 #use:  Pow: Range: Hit:  Use:  Class:          Remark:

Vulkan                  99    10    1-1   45%   A/O   Machinegun
  

Ability: none


Reqiurements: Treasure "Practice Container 2" from Mission 2
              Blue 100

ACE PILOT Bonus: Evasion UP

Rating: 10/10

Only useful for scouting, but makes life much much easier.
You will miss the Midnight Eye once you play the Bydo Missions, because the 
Bydo don't have a Scouting unit.


------------------------------------------------------------------------------


================
----------------
  Force Units
----------------
================


NOTE: I will not rate the Force Units, because Force Units should be used 
      only together with the corresponding Ship.



FA Standard Force

HP: 120  Fuel: 100 Search-distance: 2

Speed: 2 Evasion: 35%  

Weapons:

Name:                 #use: Pow: Range: Hit:  Use:  Class:        Remark:

Bydo particle bullet    99   10    1     45%   A/O  Machinegun

Forceshot               99   60    1     70%   A    Direct Attack Knockback

Reqiurements: Mission 1 clear
	      Red 80

ACE PILOT Bonus: Weapon Power UP


------------------------------------------------------------------------------


F-Ac Standard Force C

HP: 130  Fuel: 100 Search-distance: 2

Speed: 2 Evasion: 40%   

Weapons:

Name:                 #use: Pow: Range: Hit:  Use:  Class:        Remark:

Bydo particle bullet    99   10    1     45%   A/O  Machinegun

Forceshot               99   60    1     70%   A    Direct Attack Knockback

Reqiurements: 1x Standard Force, 
              Treasure "Spread wave motion gun" from Mission 4, 
              Mission 4 clear
              Green 20, Red 30

ACE PILOT Bonus: Weapon Power UP


------------------------------------------------------------------------------


F-D Defensive Force

HP:  140  Fuel: 100 Search-distance: 2

Speed: 3  Evasion: 35% 

Weapons:

Name:                 #use: Pow: Range: Hit:  Use:  Class:        Remark:

Bydo particle bullet    99   10    1     45%   A/O  Machinegun

Forceshot               99   60    1     70%   A    Direct Attack Knockback

Reqiurements: Mission 2 clear
              Red 85

ACE PILOT Bonus: Weapon Power UP


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F-X Tentacle Force

HP: 128  Fuel: 100 Search-distance: 2

Speed: 2  Evasion: 45%

Weapons:

Name:                 #use: Pow: Range: Hit:  Use:  Class:        Remark:

Bydo particle bullet    99   10    1     45%   A/O  Machinegun

Forceshot               99   70    1     85%   A    Direct Attack Knockback

Reqiurements: Treasure "Tentacle equipped control rod" from Mission 5
              Red 100

ACE PILOT Bonus: Weapon Power UP


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F-SkFr Fire Force

HP: 130  Fuel: 100 Search-distance: 2

Speed: 2 Evasion: 30%

Weapons:

Name:                 #use: Pow: Range: Hit:  Use:  Class:        Remark:

 ??                     99   12    1     50%   A/O

Forceshot               99   60    1     70%   A    Direct Attack Knockback

Reqiurements: Treasure "Heat-resistant pipe" from Mission 7
              Red 100

ACE PILOT Bonus: Weapon Power UP


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F-ANC Anker Force

HP: 130  Fuel: 100 Search-distance: 2

Speed: 2 Evasion: 25%

Weapons:

Name:                 #use: Pow: Range: Hit:  Use:  Class:        Remark:

Bydo particle bullet    99   10    1     45%   A/O  Machinegun

Anker Attack            99   78    1     75%   A    Direct Attack Knockback

Reqiurements: Treasure "Bydo Data 2" from Mission 13
              Treasure"Claw type control rod" from Mission 19
              Blue 30, Red 130

ACE PILOT Bonus: Weapon Power UP


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F-R13B Anker Force+

HP: 140  Fuel: 100 Search-distance: 2

Speed: 2 Evasion: 25%

Weapons:

Name:                 #use: Pow: Range: Hit:  Use:  Class:        Remark:

Forceshot               99   60    1     70%    A   Direct Attack Knockback

Anker Attack            99   78    1     75%    A   Direct Attack Knockback

Reqiurements: 1x Anker Force
              Treasure "Bydo Data 3" from Mission 24
	      Treasure F-Limiter Cancel from Mission 27
              Green 40, Red 80

ACE PILOT Bonus: Weapon Power UP


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F-BXT Life Force


HP: 135  Fuel: 100 Search-distance: 3

Speed: 2 Evasion: 25%

Weapons:

Name:                 #use: Pow: Range: Hit:  Use:  Class:        Remark:

Bydo disorder bullet    40   10    1     58%        Machinegun

Forceshot               99   60    1     70%        Direct Attack Knockback


Ability: Self-recovery function


Reqiurements: Treasure "Bydo Data 4" from Mission 30
              Treasure F-Limiter Cancel from Mission 27
              Treasure "Metal life body fusion" from Mission 51
              Blue 30, Green 40, Red 130

ACE PILOT Bonus: Weapon Power UP


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=====================================
-------------------------------------
   Fueling plane/construction machine
-------------------------------------
=====================================


TP-02C POW Armor


HP: 90   Fuel: 100    Search-distance: 2

Speed: 3 Evasion: 35%


Weapons:

Name:                 #use: Pow: Range: Hit:  Use:  Class:        Remark:

Vulkan                  99    10    1-1   45%   A/O   Machinegun


Ability: Capture, Supply, Decoy


Reqiurements: Mission 1 clear 
              Blue 80

ACE PILOT Bonus: HP UP

Rating: 10/10

Pretty much required, refills Fuel and Ammo.


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TP-02M Frogman


HP: 120   Fuel: 75     Search-distance: 3

Speed: 3 Evasion: 18%


Weapons:

Name:                 #use: Pow: Range: Hit:  Use:  Class:        Remark:

Torpedo                 10    40    2-4   75%   A/C   

Anti-aircraft missile   12    37   2-4    80%   A/O


Ability: Capture


Reqiurements: 1x Pow Armor
              Treasure "Underwater Control System" from Mission 9
              Blue 20 Green 20

ACE PILOT Bonus: Weapon Power UP

Rating: 10/10

Only usable in Water-levels, can only move underwater, strong weapons,
makes Waterlevels like Mission 24 much much easier.


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Rr2o-3 Construction machine


HP: 95   Fuel: 100     Search-distance: 2

Speed: 2 Evasion: 25%


Weapons:

Name:                 #use: Pow: Range: Hit:  Use:  Class:        Remark:

Vulkan                  99    10    1-1   45%   A/O   Machinegun


Ability: Capture, Repair, Supply, Make, Transport


Reqiurements: Mission 1 clear 
              Blue 80

ACE PILOT Bonus: HP UP

Rating: 10/10

Refills Fuel, Ammo, and can repair units, but slightly worse Movement
compared to the POW Armor.
This unit can harvest Resources.

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Rr2o-3-2 Construction machine 2


HP: 95   Fuel: 100     Search-distance: 2

Speed: 2 Evasion: 25%


Weapons:

Name:                 #use: Pow: Range: Hit:  Use:  Class:        Remark:

Vulkan                  99    10    1-1   45%   A/O   Machinegun


Ability: Capture, Repair, Supply, Make, Transport


Reqiurements: 1x Construction machine
              Treasure "Floating container" from Mission 4
              Treasure "Lump of Aederium" from Mission 14
              Treasure "Lump of Bydorugen" from Mission 20
              Blue 10 Green 10 Red 10

ACE PILOT Bonus: HP UP

Rating: 10/10

An upgraded version of the Construction machine, can harvest more Resources,
but cannot get repaired inside a Battleship.


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==============
--------------
   Other Units
--------------
==============


TL-2A Achilleus


HP: 5/5   Fuel: 45      Search-distance: 2

Speed: 2  Evasion: 20%


Weapons:

Name:                 #use: Pow: Range: Hit:  Use:  Class:        Remark:

Vulkan                  99    10    1-1   45%   A/O  Machinegun

Beamsword-Crimson Lotus 30    55    1-1   85%   A/C   

Beamsword-Navy Blue     20    48    1-1   80%   A/O   


Ability: Capture


Reqiurements: Treasure "Research data of human model weapon" from Mission 6
              Blue 110

ACE PILOT Bonus: Weapon Power UP

Rating: 1/10
Another crappy unit, slow Movement (Speed), only good for close combat.


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TL-2A2 Neoptolemos


HP: 5/5   Fuel: 45      Search-distance: 2

Speed: 2  Evasion: 20%


Weapons:

Name:                 #use: Pow: Range: Hit:  Use:  Class:        Remark:

Heat hawk dusk          25    55    1-1   93%   A/C   

Heat hawk               20    50    1-1   78%   A/O   

Direct attack           99    60    1-1   50%   A   Direct attack


Ability: Capture


Reqiurements: 1x Achilleus
              Treasure "Hand-to-hand fighting strengthening armament" 
              from Mission 8
              Blue 30 Green 20

ACE PILOT Bonus: Weapon Power UP

Rating: 1/10
An upgraded version of the Achilleus, slightly better, but still useless.


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TL-2B Herakles


HP: 120   Fuel: 50      Search-distance: 3

Speed: 2  Evasion: 20%  Charge: 2 Turn


Weapons:

Name:                 #use: Pow: Range: Hit:  Use:  Class:        Remark:

Vulkan                  99    10    1-1   45%   A/O  Machinegun   

Direct attack           99    60    1-1   50%   A/O  Directattack Knockback

S.lightning wave             120          99%   A    Particleweapon
motion gun


Ability: Charge, Capture


Reqiurements: 1x Achilleus
              Treasure "Wave motion gun for human model weapon" 
              from Mission 21
              Blue 20 Green 30

ACE PILOT Bonus: Weapon Power UP

Rating: 4/10

The only good thing about this unit is the Chargetime, only 2 Turns is good.
Movement is again very low, defending the Battleship is IMO the only real 
use for this unit.


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TL-2B2 Hyllus


HP: 150   Fuel: 50      Search-distance: 2

Speed: 2  Evasion: 20%  Charge: 2 Turn


Weapons:

Name:                 #use: Pow: Range: Hit:  Use:  Class:        Remark:   

W-Beam Claw             10    88    1-1   80%   A   

6W Missile               8    76    3-5   65%   A/O    


Ability: none


Reqiurements: Treasure "Research data of human model weapon" from Mission 6
              Treasure "High-speed movement system" from Mission 55
              Blue 100 Green 100 Red 100

ACE PILOT Bonus: Weapon Power UP 

Rating: 10/10

This is the human answer to the Bydo unit Tabrock: slow, but very 
powerful weapons. The only downside: comes really really late.


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TL2AT Patroklos Configuration


HP: 5/5   Fuel: 50      Search-distance: 2

Speed: 5  Evasion: 35%  Charge: 3 Turn


TL2AT Patroklos Human type

HP: 5/5   Fuel: 50     Search-distance: 2

Speed: 2 Evasion: 20%  


Weapons:

Name:                 #use: Pow: Range: Hit:  Use:  Class:        Remark:   

Vulkan                  99    10    1-1   45%   A/O  Machinegun  

Pursuit Missile          7    25    2-3   70%   A/O      ??  

?? Missile               5    35    2-2   35%   A/C      ??  

Standard wavemotion gun      105          99%   A    Particleweapon

Beamsword-CrimsonLotus  14    40    2-2   40%   A/C 

Beamsword-Navy Blue     14    35    2-2   60%   A/C  


Ability: Configuration Type: Transformation, Charge
         Human Type: Capture, Transformation


Reqiurements: 1x Achilleus
              Treasure "Human type weapon variable system" from Mission 25
              Green 30 Red 10
            
ACE PILOT Bonus: Weapon Power UP

Rating: 7/10
This unit is a Transformer, it can switch between a Fighter Craft with very 
high Movement (Speed), and a Human Type weapon.
Basically, this unit combines a Arrowhead with better Movement, and an 
Achilleus with slightly worse weapons.


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============================
----------------------------
  Frequently Asked Questions 
----------------------------
=============================


Q: Which units are highly recommended??

A: Strider, Future World and Tropical Angel:
  
Striders Balmunk Missile is too good to be true, Future World has high 
Movement and a Chargeshot. 
Tropical Angel has no Chargeshot, but even better Movement than Future World,
and the Lockon Beam has excellent Range and is fairly strong.

Don't waste your Ressources on the Human Type units, they are really not 
worth the money.
 


Copyright 2007 megamagicmaniac