Version 1.3.5. Started: 11th August, 2013 Last Update: 12th January, 2014 Author: Maronakins Play Station Portable version Phantom Brave: The Hermuda Triangle Post-game guide. WARNING! Before You read further there will be quite often spoilers and these spoilers could actually break the games functions to be creative and may as well make the game quite boring so if You don't want to spoil the game... DON'T READ THIS GUIDE. There will be no turning back afterwards! Table of Contents: Introduction [info] Acronyms used in guide [acry] What is post-game? [wipg] Post-game features: Stamp rally [pgsr] Stage 1 [srEX1] Stage 2 [srEX2] Stage 3 [srEX3] Stage 4 [srEX4] Stage 5 [srEX5] Stage 6 [srEX6] Stage 7 [srEX7] Stage 8 [srEX8] Hermuda Island or Extra Character map [pghi] Stage 1 [hiEx1] Stage 2 [hiEx2] Stage 3 [hiEx3] Stage 4 [hiEx4] Stage 5 [hiEx5] Laharl shenanigans and other extra stages [pgex] Verdant Guardiana [lsex1] Overlord's Castle 1 [lsex2] Overlord's Castle 2 [lsex3] Overlord's Castle 3 [lsex4] Monetopia -> Overlord's Castle - Throne Room [pgex5] Sienna's Stage [pgex6] Island of Evil Stage [pgex7] Forestia-> Myao Stage [pgex8] Version exclusives [vexs] Credits [crad] Introduction [info] Congratulations Brave ones! Those who weren't scared of previous introduction then I'll be simple of my introduction. Firstly don't judge my work - if You can do better then try Yourself writing a guide. If You already have experience in it then You should know how annoying and hard this job is if You do it for the first time!!! Secondly don't comment my guide - I don't care if it's boring or not. Thirdly if You have any ideas how to make this guide more interesting then contact me (contact email at this guides end). Oh and as well please follow the simplest thing - without my agreement DON'T use this guide on selfish reasons. Acronyms used in this game [acry] Level - LvL; LVL or lvl Health (or Health Points) - HP Attack - ATK or Atk Defense - DEF or Def Intelligence - INT or Int Resistance - RES or Res Speed - SPD or Spd Experience - EXP or Exp Damage - DMG or Dmg What is post-game? [wipg] Post-game is a feature what can be done after Main Story clearing no matter which story You started first - "New" story or "Extra" story. Post-game starts on one condition - if you check the mailbox after You receive Main Story credits plus You see that You have clear stage save (if You do save in this game at all). In post-game at start You can do 3 things: see how Canary (that annoying rare animal activist who is one of our little green haired girls friends (ahem fans)) fails and unlocks for You Hermuda Island where awaits 5 heroes (unless we are counting overlord Zetta); go to extra stages which starts from Verdant Guardiana and in Your mailbox one of letters are asking if You want to participate in Stamp Rally. Unless You want to start with first 2 actions but You deny Stamp Rally then You'll miss great chance to get eggs (really rare item); new Heliotrope and a new book which does the same thing as Changebook. Plus it is also good way to train a bit before we are going for the big boys. Without any doubt (and I don't care if You right now are whining because You want as fast to get Laharl, Etna, Flonne and other extra characters) I'll start explaining Stamp Rally rules. Stamp Rally [pgsr] Firstly open Mailbox and see letter "Stamp Rally Open". Secondly accept that stamp rally. And now for the bad news - stamp rally race places CAN'T repeat so You must be really lucky to get as much strong, rare or fusion useful materials. So we start Stamp rally with Fighting Beast challenge in Mt. Kazan in stage Hill of Death 1) Mt. Kazan - Hill of Death [srEX1] Enemies: Drab (100 lvl); 5 Fighters (2 of 80 lvl; 2 of 85 lvl and 90 lvl); 2 Blacksmiths (85 and 90 lvl); 2 Blobs (80 lvl); 2 Mimics (85 lvl) Neutral: Saber Kitty (later in text see Watcher) (90 lvl) Items: Egg (90 lvl); Silver Axe (80 lvl); Skull Tree (78 lvl); Stump (78 lvl); CurseTree (78 lvl); Vase (78 lvl); 3 Bricks (78 lvl); 2 Rotten Tr (78 lvl); Crystal (78 lvl); Crate (78 lvl); Trolly (78 lvl); Sign (78 lvl); Bone (78 lvl); Rock (78 lvl); 2 Iron Ktna(s) (70 lvl); 2 Blade(s) (70 lvl) Protections: Exp +10% both Watcher and Egg; SPD +50% from Mimics and one Blob to 2 Fighters of lvl 85 and Blacksmith of lvl 85; all Fighters and Blacksmiths get ATK +20% from Drab; strongest Blacksmith and Fighter has DEF +20% and gives back DEF +40% to Drab Just start defeating from strongest to weakest enemy but any other way quite easy challenge no need to use all Your strongest fighters. BTW in this strategy there can be multiple other strategies so any other strategy is also acceptable (ex. given start opposite to my strategy) plus try to take home that egg in any other stage if You have need to reincarnate or strengthen Your party. Let's continue with forever Beauty Queen's slaves!!! 2) Terra Firma - Barren Earth [srEX2] Enemies: OH MY GOD! IT'S Prinny DOOD!! Multiplied by 17. Levels 95 and 96 (just two of them <- but see protection). Neutral: Again that annoying Watcher with 90 lvl. Items: Egg (guess what level - correct - 90); 12 Blossoms (77 lvl); 2 Old Trees; 2 Saplings; 4 Sunflowers; 2 Cactus(es); 2 Water Cans; 2 Starfish(es); 2 Bombs; Stone <- level see on Blossoms Protections: HP Heal 10% From Watcher to all trees and egg; 96 lvl Prinnies have invincibility to each other. Nice Protection - at least not as complicated as next ones stage. There are wrong tactic and correct tactic. Wrong tactic is to try killing invincible Prinnies first. Correct tactic also divides in easier tactic or harder tactic. Correct tactic of course is O.B. (is it out of bounds or over board??) one of invincible Prinny and then we teach those slaves a death lesson. Let's continue mushrooming! And slipping. Well You understand what I meant... 3) Frigidia - Brave's Seal [srEX3] Enemies: 11 Funguys (SERIOUSLY??!!) Ok at least levels are challenging (sigh) 4 Funguys of 90 lvl the rest 83 lvl Neutral: Do I even need to say that there will be Watcher with 90 level?? Items: Egg 90 lvl; 3 Rocks 79 lvl; 3 Stones; 3 Rock Weeds; Devil Rock; SacredRck; 2 Crystals; PoisonRck (rest is 78 lvl) Protections: All Funguys are Sticky and having SPD x3. 1st and 3rd Rock plus Egg is as well Sticky. 2 Funguys has extra SPD +70%; one Funguy has extra SPD +60%; strongest Funguys have ATK +30% or DEF +30%; closest middle near Funguy gives Reinforce 20%; Funguys are arranged 3; 4; 4. Almost like European football. 3 Funguys are near left side in vertical line (those have Reinforce (mostly)), 4 Funguys are in midway on right arranged in square (those have extra speed), last 4 are the furthest but still in left side almost in one horizontal line. The biggest problem of course is slippery area (mostly) and Funguys with faster action speed plus good steal percent so try slip to Egg but as well summon 2 characters which could get rid of rest enemies. In this Area I recommend to use as much force as You want just make sure that Your army can survive about 200 to 300 Dmg from Funguys if they do attack Your army member(s). BTW I'm kidding about using force on these weaklings!!! Because of Funguys we have slipped badly in this competition - we all know how miserably weak they are but at least the Stamp Rally after this will get more seriously harder. Anyway next stop is Desert Island against Amazons. 4) Desert Island - A Test of Will [srEX4] Enemies: Flame (120 lvl); 9 Amazons (3 of 80 lvl; 3 of 85 lvl; 3 of 90 lvl) Neutral: No matter how we try that annoying 90 lvl Watcher is still following us! Items: Egg 90 lvl; 3 Daggers 90 lvl; Gold Axe 95 lvl; 2 Iron Swords 90 lvl; Silver Spr 90 lvl; 5 Cactus(es) (Big) 80 lvl; 5 Cactus(es) (Oval) 80 lvl; Treasure 80 lvl; 5 Cactus(es) (Small) 80 lvl From this moment on Protections will be quite annoying as well... Too bad mostly as well negative to Eggs too so don't bother try to take home these Eggs. Protections: To all enemies Treasure item gives +20% SPD; 2 level 85 Amazons have Keep Out! (Green); 2 level 90 Amazons have Keep Out! (Blue); Watcher gives Warp to 3 (Small) Cactuses; Egg has Keep Out! (Red). If there wouldn't be that annoying Keep Out! on both bridge and short cut then it would be a piece of cake. Recommendation - should divide Your army in strongest side and weaker side but as well KIT with those who can survive at least 5 to 6 turns in stronger side but weaker those who can deal about 1000 Dmg. If you can summon on egg then try summon any unnecessary character with low or medium turns who can take home any item starting from 75 percent to 100. After fighting with Amazons let's get puttified literally. At least You can STICK on business against these cute little creatures as we couldn't with Funguys. 5) Icicle Island - Lupine on Ice [srEX5] Enemies: 10 Putties (2 Normal; 2 Monk; 2 Smith; 2 Mage; 2 Shaman) all level 100! Neutral: STOP following me you 90 lvl Watcher!!! Items: 3 SacredRck 100 lvl; Egg 90 lvl; Stone; Anthill; Misc. Weed; Blossom; Weed; Rotten Tr; Wight Tree; Wither Tr; 2 Hammers; 2 Stone Canes; 2 Dead Staffs <- level just like Egg Protections: EVERYTHING Sticky; SacredRck's have Permanent, SPD -90% and No O.B. but gives back SPD x4; Putties have as well Permanent and No O.B plus SPD +210% but gives back SPD -30% to SacredRck's. Well these Putties are hard core!! Mages can Mega Fire you, Shamans can either heal up or attack with space/time magic, Monks can Hammer You down; Smiths can Trust Laser Your army... The least harm we get from Normal ones (unless they steal Your items (coughs - get back You thief!!)) so I would arrange attack order like so: Shamans, Mages, either Smiths or Monks and Normal. Great! From puttifying to getting zombified. DANGER! Unless You don't have attack Healing Steps then DO NOT Summon on Pillars!! Or Egg - They ALL are really deadly - literally! 6) Healing Waters - Tragedy's Stage [srEX6] Enemies: Fox (140 lvl); 12 Zombies (7 Ladies; 5 Men) all lvl 100 Neutral: Thank God You're supporting me this time 90 lvl Watcher!! Items: Egg (hmm... probably 90 lvl...); 13 Pillars; 6 Bricks; Old Tree; Sapling; Dead Staff <- everything else in 100 lvl Protection: Damage, Damage and Extra Damage! How do I hate Protection Damage! Damage 30% to all items (except Yours) from Fox; extra 50% Damage from Zombies (some of them); one Lady Zombie behind Fox gives No O.B to Zombies; Sapling, Egg and closest Brick from Sapling receives HP Heal 30%, but unfortunately Egg receives Damage 130%!!! Try to summon as much characters with Healing Step as You can. If You have none then You're DOOMED (almost). Luckily You should have Healer and that green haired Chroma who could aid You just in case. But seriously You need to OHKO Fox as fast as You can or just summon all Your characters from Your items and/or summon to those Pillars which receive 30% Dmg (You'll regret if summoned on 80% Dmg Pillars because Revive costs more than regular healing spell). Only 2 stages left so only now we're getting serious. Next stop is to defeat Zephyr Wings in Windmill Promontory. 7) Windmill Promontory - Cursed Cradle (This place is really cursed) [srEX7] Enemies: Lierre (170 lvl); 4 Owl Knights (3 of 140 lvl and 1 of 145 lvl); 4 Owl Sentries (145 lvl); Owl Ninja (145 lvl); Owl Mage (140 lvl) Neutral: CURSE THAT Saber Kitty! This is the only stage where I recommend killing that lvl 90 Watcher. Items: Egg (You already know the level probably); 2 Wight Trees; CurseTree; Deadwood; 3 Fishes; Mushroom; EvlRockWd; 2 Flowers; 2 Weeds; Rotten Tr; Anthill <- All in 120 lvl; Gold Spr; Snow Axe; 4 Snow Spears; 2 Silver Spr; Dark Spear; Spell Book; Snow Staff <-Rest of 100 lvl Protections: Watcher gives Unarmed to Fishes, Egg, Mushroom, Anthill and EvlRockWd; Lierre gives Reinforce 10% to all enemies; Lierre, 145 lvl Knight, Ninja and Mage has as well SPD +10% First kill that Watcher to get rid of unarmed protection. Second summon as much strong characters as You like and as well try summoning as much Quick Attack users also. Third don't bother summon on Egg - it's too much protected by owls but if You succeed then congrats to the Brave ones - just make sure that you'll get it back home. At last we can finally fight against White Wolf Army!!! And I don't even need to say that this will be the last stage so DON'T hold back especially with Your strongest characters but the most ridiculous thing is that we're back in Mt. Kazan that means where we started there will be ending on our little journey. 8) Mt. Kazan - Land of Fire [srEX8] Enemies: What Didn't You Understand About White Wolf Army? Ok. Let me explain. There's only 1 Raphael (170 lvl) and a lot of Knights (total of 9 in this stage but with 140 lvl) Neutral: God Bye Watcher lvl 90 we will see You next time in Netherworld! (sigh) Items: Heliotrope (surprised that first isn't Egg?)120 lvl; Egg 90 lvl; Deadwood; Vase; Rotten Tr; Barrel; Crate; Rock; Anthill; Bone <- all in Heliotrope's level; 2 Silver Axe(s); 2 Silver Spr(s); 2 Steel Swd(s); Treasure; 2 Silver Ktna(s) <-Rest of 100 lvl Protections: All enemies get SPD +30% from Raphael; Knights have DEF +10% to each other except for closest ones - they have DEF + 20%; Watcher gives to Egg Exp +10%, Money +10%, Mana +10% To most of stages I did help You out about some tactical advice. But not this time! Why? Because for the last stage there are too many tactical advices like for example kill all knights first then Raphael or other way around. I only give the best luck try to take home both the strongest Heliotrope and Egg with quite rare title and of course good attack. When You clear the stage You'll receive this message: "Good job to everyone who participated! Now for the moment you've all been waiting for. The winner is... Congratulations! Miss Marona's team (Your Team) has won the Stamp Rally! And here's your prize! (Obtained "Testament" level 1) The Stamp Rally is officially over. Thanks for playing!" <- By the way all that says our little Watcher friend! Next on our list is finally to get some extra characters. Too bad we can't get them with their original levels. So let's catch 'em all! Sorry about Pokemon sentence but seriously let's catch those level 1 extra characters in Hermuda Island! Hermuda Island or Extra Character map [pghi] First stage in this map is against ONE enemy! OH MY GOD! This may be the easiest stage in entire game (besides Main story first 2 episodes). The problem of course is the level - 200! (That's even higher than Sulphur!). But only 1 thing really bugs me - are we even sure that we're not going into Island of Evil because the stage is totally identical to Sick Unto Death stage. (besides the enemy) 1) Stage - Hero Training [hiEx1] Enemy: Unlosing Ranger level 200 Items: Crate; Deadwood; 3 Wither Tr(s); Anthill; Bone; 2 Driftwoods; Rock; PoisonRck; Starfish <- all in 180 lvl Tips: How could You finish even Stamp Rally if You can't defeat ONE enemy?? Just summon at least 2 characters who can deal with 200 lvl enemies. It's not as hard plus Unlosing Ranger has only about 4000 health!! After completing this stage there're Manticore and 2 Fenrirs with 180 level so why not a bit train before Prinny event?? Extra item afterwards: 180 lvl Barrel which gives all enemies protection Exp x2 2) Stage - Red Scarfed [hiEx2] Enemies: 1 Hero DOOD and 3 regular DOODS lvl 300 Items: 5 Rocks; 2 Bones; Cactus; Skull; Bomb; Dagger; Flower; Giant Axe; Cert.; DevilSpear; Anthill <- All as well lvl 300 Protection: Furthest Rock has Warp from Flower; closest Rock, Bone and Skull each Gives and takes back ATK +10%(Rock), SPD +10%(Bone), DEF +10%(Skull); Cactus gives extra protection DEF -40% to Anthill, Bomb, furthest Rock and closest Rock from Cactus; Anthill has Stay Back 10dm from closest Bone Unfortunatelly Prinnies have weapons in their hands. There are only 2 problems - Prinny with Axe and Prinny with Cert. DevilSpear Prinny is being a bit annoying because it could either Braveheart our Hero or attack with common physical attacks. I'd suggest to kill Cert. Prinny as fast as You can and then Axe Prinny because Cert. Prinny can Mega Heal opponents or use elemental magic. The Hero Prinny and Spear Prinny should be left alone till we get rid of these 2 Prinnies first. Unless Spear Prinny isn't attacking Your army You're saved but still I should suggest killing hero faster than Spear DOOD. In this stage should be recommended that at least some of Your party is over 200 level. Again after clearing this stage You can challenge 1 Scrabbit; 3 Lizardmen which each have 3 Funguys but there's a catch - only 2 Funguys are weaker than 300 lvl (more specifically - 22 and 23 lvl) and as well You should damage them with more than 5500 health Dmg. Missing items and protections: Cactus and DEF -40% (see protection description) 3) Stage - That's all I get!? [hiEx3] Now I'm sure that Hermuda Island is a copy of Island of Evil. And as well finally we get to see our eternal next main heroine - Asagi. Enemies: Asagi (400 lvl); 2 Archers (380 lvl); 2 Witches (380 lvl); Valkyrie (380 lvl) Items: 3 SacredRck(s); BronzeSwd; 2 Skulls; 2 Stones; 2 Bones; PoisonRck; Rock; 3 Dark Wpn; Dagger; Treasure; Gilded Swd; Wisdom Stf; Must - read; Flower; Weed; Seed; Skull Tree <- all lvl 380 Protections: Treasure is Rooted, gives back No O.B to BronzeSwd and Dagger; Asagi's hand weapon has No O.B; Seed has Warp and Reinforce x2 from nearest SacredRck. UGH! Really annoying map. In this stage the biggest problem is the first row (2 Archers and Valkyrie with ~9000 Health). And let's not forget about our little Eternal Cameo. Well... actually she's not as dreadful on Health but You still need to be careful. Anyway if You don't have attack over 9000 or level(s) over 350 then I recommend start training hard core in previous maps or random dungeons! If You do then You should first kill Asagi then Archers, then starts the death match with Valkyrie and then we go killing Witches but start with elemental magic user Witch before she OHKO Your party with Mega, Giga or Omega skills and lastly 1 Witch till victory is Ours. Lastly in this stage Trust Laser; Deadly Fan and Dimension Slash skills are pretty helpful. BTW level can also be lower than my suggested one just make sure You CAN survive this stage because next one will be extra harder than this one. After completing this stage You'll see 2 Fenrirs, 2 Saber Kitties; 2 Scrabbits and Funguy with common level - 380 Extra items and missing items: Extra SacredRck; Silver Spr; Cane; Used Book; missing Skull Tree. Next stop in Island of Evil 2 (ahem stages are IDENTICAL to first 3 stages and last 2 stages in Island of Evil (not evolved version)) is to say "Hi!" to our very special friend of the green haired girl - Castile. It is troubling whether she's parallel dimension or is really from future. Oh and get ready to see 500 level enemies! 4) Stage - Future Friend [hiEx4] Enemies: Castile 500 lvl; Putty Monk; Putty; Scrabbit; Saber Kitty; Putty Mage; PuttyShaman; Putty Smith - ALL level 480 Items: 7 SacredRck(s); Rotten Tr (17 lvl); Spell Book; CurseTree; Wight Tree; Wither Tr; 6 Rocks; 2 BlasphTr (15 lvl); 2 Weeds; Flower; Treasure; 4 Bombs; Seed; Dead Tree; Starfish; Water Can; Pot; Candle; Snow Ktna <- all in Putties level Protections: ~40dm away Bomb receives ATK +10% from SacredRck in furthest left side and gives that protection to almost all enemies (Castile is the only enemy which doesn't have any protections); Treasure and Spell Book each gives and receives ATK +40% (Treasure) and ATK +20% (Spell Book); CurseTree and Dead Tree receives DEF +10% from their closest SacredRck(s); Closest Bomb gives ATK +10% to ~65dm diagonally away Rock. As You can see Protection is rather complicated but in actuality by game stage design it's rather appropriate if You care about which items is giving or receiving any possible Protection. Some good news and some bad news. Let's start with good news - map shouldn't be difficult for those who has about 300 to 400 level characters in the team plus with great wide arrange skills which are pretty powerful to deal about 10K DMG to any enemy. And now the bad news - In this stage quite annoying is any Putty who can heal up or revive their teammates but as well is annoying fact that all Castile's creature army gets ATK advantage. Strategies: 1) If character level(s) are lower than enemies: Get an item(s) which are higher than enemy level. In stage start defeating order from Castile, then kill those annoying non - Putties, after that kill PuttyShaman, Putty Monk, Putty Mage, Putty and finally Putty Smith (the Putty defeating order is not obligate) 2) If character level(s) are equal - Unless everyone has skill Quick attack it's no problem to defeat enemies in about similar defeating order but just in case get some items which are higher than enemy level. 3) If Character level(s) are higher: Why then do You need strategy for that??!! My advice: at the beginning defeat 3 pupils here: Castile; Putty Mage and PuttyShaman. 2nd killable characters are Scrabbit, Saber Kitty and Putty Monk. Lastly 2 more Putties to defeat and victory are ours! After defeating this stage You'll be surprised how super easily this stage becomes! Enemies: 3 Fenrirs (2 of 500 lvl and 1 with 480 lvl); Dragon 550 lvl Protections (new): Driftwood is giving away 4 Protections to all enemies: Reinforce 30%; Exp +60%; Mana +60% and Money +60%. Only 1 of 500 lvl Fenrirs (closest to bomb) gets extra protection ATK + 10% Imagine 5 protections to one lousy stupid level 500 Fenrir!!! Extra items and missing items: Extra - Driftwood; Missing: SacredRck; Bomb; Seed; Starfish; Water Can; Pot; Candle; Snow Ktna; <- all in 480 level Training Recommendation: Recommend for further training to level 500 characters to train here although You still can train in previous [hiEx3] map, but besides enemy numbers it's quite more challenging to defeat average 507.5 level than common 380 level enemies. Zetta beam! Zetta beeeeeeeeam! Zetta beeeeeeeeeeeeam! Zetta beeeeeeeeeeeeeam! Finally THE stage with BigBoss Badass Overlord Zetta! And finally THE last stage where enemy level/HP is INSANE! (In other words level 1500 equal over 220K HP!) 5) Stage - Omninomicon [hiex5] (Don't ask. Seriously even I don't understand what is written here) Enemies: Zetta level 1500; 5 Ghosts (4 of 1000 lvl; 1 of 1350 lvl) Items: 3 Bones; 3 Skulls; 3 CurseTree(s); 2 Bombs; Flower; 2 Wither Tr(s); Weed; 4 PoisonRck; Rock; Brick; Rotten Tr; BlackStaff; 4 Wisdom Stf(s); 2 Trolly(s); Deadwood <- all in 1000 lvl (exceptions Staff and Stf(s) has 1350 lvl) Protections: Firstly Protection divides by islands. Let's say one island is Zetta's Island and other - strongest Ghost + two of 1000 lvl Ghost Island (renamed Second Island later in text) Bone gives ATK -10% to Second Island; Deadwood gives DEF -10% to Second Island; PoisonRck gives Damage 10% to closest Weed and Skull in Second Island; On Second Island only one Deadwood between Damage 10% Weed and Skull has no Protection, other items has either ATK -30% or DEF -30%; Rock and closest CurseTree transfers ATK -70%; DEF -10%, others ATK -40%; DEF -40%. Laharl shenanigans and other extra stages [pgex] Congratulations! We're now in the longest part of our journey so get ready for making Your game even more spoiled than before. As You see by title name there will be some shenanigans. But before we start beating up whining overlord prince and his female slaves (or Prinny slaves) there are some requirements to unlock these stages. Extra Map 1 Beat the game and open bottle at Verdant Guardiana Extra Map 2 Beat Extra Map 1 Extra Map 3 Beat Extra Map 2 Extra Map 4 Beat Extra Map 3 Extra Map 5 Beat Extra Map 4 and open bottle at Monetopia Extra Map 6 Clear a random dungeon with 30+ floors, with Level 300+ enemies on the bottom floor plus beat extra maps 1-5 Extra Map 7 Beat Extra Maps 1-6 Extra Map 8 Clear a random dungeon with 50+ floors, with Level 500+ enemies on the bottom floor, and have unlocked Extra Map 6 Extra Map 9 Clear a random dungeon with 99 floors, with Level 1000+ enemies on the bottom floor, and have unlocked Extra Maps 6 and 8 Extra Map 10 Beat ALL previous Extra Maps BTW some of the stages can be repeated more than once but not all stages are giving away level 1 characters or new collectibles. Unfortunately we can't skip the order here so we must open bottle (You can as well not open it but in that case You'll miss some unapproachable characters) in Verdant Guardiana. Verdant Guardiana [lsex1] Enemy: Laharl lvl 150 Items: 4 Weeds; 3 PoisonRck(s); 3 Rocks; 3 Flowers; 2 Mushrooms; 2 Vases; Seed; Trolly; Brick; SacredRck; Blade <= ALL the same lvl as Laharl Why we didn't start with Laharl beating?? OH YEAH! BECAUSE WE CAN'T REPEAT THESE STAGES! He's probably having some kind level problems as well... (If You've played some other NIS games (like Disgaea) than he has about 1000+ level difficulty.) Strategy: No need for strategy! Just beat that whining baby with any member who has from 100 to 160 lvl plus don't try to steal that Blade because later You'll find out that he'll get stronger main weapon anyways. Next stop is Beauty Queen and Eternal Fallen Angel in new island which is called Overlord's Castle. Overlord's Castle 1 [lsex2] Enemies: Etna and Flonne with 180 lvl and 3 DOODS with 150 lvl Items: 6 Pillars; 6 Flowers; 4 Pots; 3 Bombs; Encyc.; Must-read; all in 116 lvl Protection: Everything has Dmg 10% from Must-read (Etna item) and Flonne plus all DOODS receives HP heal 20% from Encyc. (Flonne item) HAHAHAHA! You must be kidding me!! This stage is as easy as the previous one and don't bother about damage because it depends on the party member turns. Strategy: Some may say to summon only from Your items and then try to defeat enemies. This strategy is OK but annoying and unnecessary if You don't have any army members with enemy level difficulty. So this strategy will be different. Summon any army member(s) to closest items from enemy side with 150 to 200 level, defeat Etna and hers hand weapon to get rid of Dmg protection, then defeat Flonne and last 3 enemies is just a piece of cake! After You defeat this stage Flonne will give You hers and Etna phantom clones. Overlord's Castle 2 [lsex3] Enemies: Etna and Flonne with 180 lvl; 3 Prinnies with 150 lvl; Laharl 250 lvl Items: 6 Pots; 4 PoisonRck(s); 3 Skulls; 6 Pillars; Must-read; Encyc.; Blade => all in 120 lvl Protection: The same protection as previous!! Haahahahaha!! To beat up this stage You only need to follow previous strategy but this time beating order is a bit different: Etna, Flonne, Laharl and Prinnies. BTW to beat up this Laharl You must dealt about 12000+ Health Dmg (unless You haven't killed Encyc. and Must-read items). Recommended to have some of Your party over 200 lvl or ATK over 15000. Overlord's Castle 3 [lsex4] Enemies: Laharl lvl 400; 3 Prinnies lvl 270 Items: 6 Misc. Weeds; Blade; 7 Crystals; 6 Pillars => all in 220 lvl Yikes! If previous stages were piece of cake than this one will take some time to beat up. Lucky for You Laharl at least won't attack his first 2 turns. If previous stages Prinnies could ignore than in this stage You'll need to combine to attack both Laharl and Prinnies. When those slaving Prinnies are defeated then there is a DEATHMATCH with that whining prince so KIT that You attack with everything what You have plus be careful to avoid his annoying attacks. After defeating that little crybaby You'll receive his worship clone. After getting him in Your own party in Overlord's Castle there happens to be a new stage. Overlord's Castle - Throne Room Enemies: 6 Prinnies (3 of 270 lvl; 3 of 290 lvl) Extra items: Extra 3 Dark Wpn(s) in 220 lvl; Missing items: Blade 220 lvl After getting rid of Supreme Phantom Overlord of Terror (coughs that is Laharl) we go beating ugly pretty boy called Dark Adonis from Monetopia where again You'll receive mysterious bottle which should be opened (unless You're happy enough to have only these 3 extra characters with level 1) and as well mysteriously reappearing in Overlord's Castle - Throne Room. Mid - Boss Extra stage [pgex5] Enemies: Mid - Boss (Dark Adonis) lvl 450; 3 Prinnies lvl 400 Items: 6 Blossoms; 6 SacredRck(s); 8 Pillars; 3 Mushrooms; Big Axe => all in 333 lvl Protection: Closest 4 Blossoms and 2 SacredRck(s) receives DEF +40%; Rest Blossoms and SacredRck(s) receives ATK +40%; Mid - Boss receives SPD +20% from ~65dm away Pillars This stage is the same as Laharl's stage only much more annoying by level difficulty. If You've character levels lower than 400 lvl than you should get an item higher than enemies level as well should train some of Your characters about in 300 level in other words with lower levels it's rarely possible to defeat Dark Adonis. If you've higher levels than strategy is so: get Mid-Boss about half damage of current health and get him far away from Your party members (ex. with Flying Bomb) then kill most of Prinnies and if Mid-Boss is threatening Your party members then kill him immediately then the rest Prinny defeating is in Your hands. After having a "tie" match versus Dark Adonis You''ll receive an annoying stalker with lvl 1!!! After clearing Mid-Boss Stage Throne Room gets a little Prinny upgrade! Enemies: 5 Prinnies (450 lvl; 430 lvl; and 3 with 400 lvl) Missing Items: Big Axe 333 lvl Protection: The same as Mid-Boss Stage but in Mid-Boss place strongest Prinny gets SPD +20% protection advantage. Training recommendation nr.2: This place IS recommended because it's much easier than Castile's stage post-stage. Firstly it's not because of level difficulty but because of the enemy - Prinnies. Secondly the stage size - it's more straightforward than previous recommendation which is considered to be quite huge. Thirdly - because of protection: it works in favor for Your army not for enemies (despite strongest Prinny). The only downside here is level difficulty: 416 enemy average difficulty vs 507.5 enemy average difficulty but since weakest Prinnies has weaponry than it's actually quite more challenging fighting these "Weird" type enemies than fighting "Giant" type enemies without weaponry. Sienna's Stage [pgex6] Let's introduce a new stage which is uncovered once when You've cleared a random dungeon with 30 or above floors and having enemy levels at bottom floor with 300 or higher level. Afterwards You should go to Island of Evil. There're a few short period demos so if You hate sob stories You can skip all FOUR demos! The stage name for a weird reason is unknown but from last demo it's possible that our little green haired Chroma has teleported to The Netherworld. Island of Evil -> The Netherworld (????) Stage Enemies: Sienna level 500 Items: Soul Saber; 7 Rocks; 2 Stones; 3 Crystals; Wither Tr; 2 Rotten Tr(s); CurseTree; 2 Dead Tree(s); 2 Deadwood(s); Wight Tree; BlasphTr; Driftwood; Skull; 2 Bones; Crate; 2 SacredRck(s) <-ALL with 477 lvl Protection: EVERYTHING HAS Damage 30% from Sienna (Why Sienna, why are You so evil) Here of course are 2 different strategies: Hardcore and 1-KO strategy. Hardcore strategy is to take home 477 level Soul Saber successfully and try not to DIE from Sienna's Mega Thunder. As well this stage is easy to those characters with 250 to 350 level and with learned skill Quick Attack. 1-KO strategy is to successfully defeat Sienna with high powered character or any character with high powered item. (Recommended having as well skill Quick attack) After defeating Sienna You'll receive 9.54 times WEAKER Soul Saber. (If You're good with calculations You should know the math here.) Anyways at least You'll receive one Soul Saber if Hardcore strategy was a failure. Island of Evil Stage [pgex7] Get ready to see 4 times stronger level enemy than Sienna or Castile. It's of course or main evil guy in this game Sulphur. BTW as previous Stage this stage has as well unknown Stage name. Enemies: Sulphur level 2000 Items: 4 SacredRck(s); 5 Crystals; 5 Blossoms; 3 PoisonRck(s); Weed; Flower; Anthill <- ALL with 1844 level Protections: Flower gives double Reinforce; Closest SacredRck gives double SPD; 2 Crystals (~65dm & ~70dm away from Marona) gives double ATK and DEF to Sulphur. If You aren't ready for Sulphur then You could try to see the most hilarious demo (unfortunately un-voiced) this game has thought of. This stage has as well as Sienna's Stage a requirement to unlock: must defeat any random dungeon with 50 or higher floors and having 500 or higher level enemies till bottom floor. BTW this is the third stage in a row which has unknown stage name. Forestia-> Myao Stage [pgex8] Enemies: Myao level 1000 Neutral: 2 Funguys -> both 900 level Items: 4 Weeds; Mushroom; Flower; 4 Old Tree(s) <-930 lvl; Witch Cane <-750 lvl Version Exclusives [vexs] v.1.0.0. pre - introduction, introduction, table of content, acronyms, post-game explanation, started Stamp Rally till [stEX3], cleaned writing mistakes and ignored checked character/items names. (end of 11.08.13) v.1.0.5. Stamp Rally finished, again cleaned writing mistakes, ignored checked character/items names. (end of 12.08.13) v.1.1.0. Hermuda Island till [hiEx3], again cleaned writing mistakes, ignored checked character/items names. (end of 13.08.13) v.1.1.1. Gave additional information about preliminary Hermuda Island stages before [hiEx3]. (end of 15.08.13) v.1.1.3. Cleared Hermuda Island [hiEx3]; gave additional information after clearing it; unlocked new stage and gave information about it; cleaned all writing mistakes and ignored new checked character/item names. (end of 16.08.13) v.1.1.5. Cleared some mistakes, deleted info which was unnecessary, changed previous info mistakes, added strategy bounty for Hermuda Island [hiEx4] and [hiEx5].(end of 11.09.13) v.1.2.0. Upgraded TOC, included new short cuts, deleted some unnecessary info, included new stages in [pgsr],[pghi] and [pgex], cleared extra stages till [pgex5], changed previous version upgrades and included in version upgrades short cuts. (end of 14.09.13) v.1.2.1. Upgraded additional info; switched item order in some of [pgsr] stages; added credits after [vexs]; upgraded item levels in [hiEx4]. (end of 23.09.13) v.1.2.2. Changes in [lsex1] and [lsex4] "strategy text" plus in [crad] text. (end of 01.10.13) v.1.2.3. Gave additional info about [pgex] stages, changed "strategy text" in [lsex2]. Ended for short time period guides upgrade. (end of 09.11.13) v.1.2.5. Reopened guide upgrade; defeated [hiEx4] and started [hiEx5]; upgrade new strategies for [hiEx4]; deleted training recommendation in [hiEx3]; upgrade new items and new characters in [hiEx5]; ignored and checked spelling mistakes; changed older version information; new training recommendation in [hiEx4]; changed in [hiEx3] character order after "Stage Clear". (end of 21.11.13) v.1.2.7. Cleared [pgex5]; got a new character; changed Protection order in [srEX3]; cleaned and refreshed new information; changed "strategy bounty" information (end of 19.12.13) v.1.3.2. Introduced 2 new Stages in TOC; obtained a new item; improved guides dictionary with some new words; misspelled correctly "Island of Evil"; changed version suspension or re-opening to "last update"; included new secret location; upgraded [pgex5] after "Stage Clear"; cleaned and ignored spelling mistakes; changed "strategy text" in [lsex2]; (end of 28.12.13) v.1.3.3. Added new stage in TOC; unlocked [pgex8] without clearing [pgex7]; deleted "strategy text" extra bounty; added information about stage display (enemies; neutrals; items; protections) (end of 02.01.14) v.1.3.4. Added another training recommendation in [pgex5]; deleted unnecessary spoilers in [hiEx3]; minor changes in guide and in [crad] section; checked and cleaned guide spelling mistakes (end of 07.01.14.) v.1.3.5. Several changes in the guide (end of 12.01.14) Right now I'm looking for strategies in [hiEx5] and [pgex7] or higher. Would be advice to send strategies in weaker, equal and stronger level than these stages. Credits [crad] Big thanks to RocketZXblue (Gamefaqs) for extra stage uncovered requirements about [lsex1] and further extra maps. Also thanks to everyone else in any Phantom Brave Gamefaqs board forums which were discussing or giving additional info how to unlock extra stages. And also thanks for those YouTube users who have recorded how to clear some of extra stages starting from [hiEx]. Contact, questions, suggestions, ideas, extra info (if You have like that) (I'll delete any offending letters) at [email protected].