_
| | _
_ _ ___ _____ _ _ ___ ___ _ ____ _ _ | || \
| \ / || _|_ _|/ \ | | / _ \ | _| / \ | _ \ / \ / _\| || \
| \/ || | | | / _ \ | | | / \_|| | / A \ | | | | / _ \ / / | || _ \
| \ / || |_ | || |_| || | | | __ | |_ | /_\ || |_| || |_| || / | ||| \ |
| |\/| || _| | || _ || | | ||_ || _|| _ || _ < | _ || | | |||_/ |
| | | || | | || | | || | | | | || | | | | || | | || | | || \ | || /
| | | || |_ | || | | || |_ | \_/ || |_ | | | || | | || | | | \ \_ | || /
|_| |_||___| |_||_| |_||___| \__,_||___||_| |_||_| \_\|_| |_| \_ /| ||_ /
\_/
_
|_|
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
/ \
0 METAL GEAR AC!D 0
\ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ /
0 0
| |
| |
| FAQ |
| |
| |
_ _ _ 0_ _ _ _ _ _ _ _ _ _ _ _ _ _ 0 _ _ _ _
| |
| |
| Platform - PSP |
| Genre - Strategy, Stealth |
| Distributor - Atari |
| Developer - Konami |
| Rating - MA15+ |
| Players - 1-2 |
| Author - Sword_Master |
| Lines - 1896 |
| Pages - 46 |
| E-mail - simonpartridge@hsc. |
| woll.catholic.edu.au|
| Version - 1.4 |
| Size - 49.7KB |
| |
| |
0 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _0
0-------------------------------------------------------------0
This FAQ is best viewed in Courier New, Regular, Size 10
----------------------------
Table of Contents
I. Introduction ( MGA01 )
a. Author Intro ( MGA02 )
b. Copyright Stuff ( MGA03 )
c. E-Mail Info. ( MGA04 )
II. Basics ( MGA05 )
a. Controls ( MGA06 )
b. Story ( MGA07 )
c. Main Characters ( MGA08 )
d. Tips ( MGA09 )
e. FAQ. ( MGA10 )
III. All about the Cards ( MGA11 )
a. The Cards ( MGA12 )
b. Card Types ( MGA13 )
c. Getting Cards ( MGA14 )
d. Deck Construction ( MGA15 )
IV. Card List ( MGA16 )
IV. Conclusion ( MGA17 )
a. Review ( MGA18 )
b. What Next? ( MGA19 )
c. Metal Gear Ac!d 2 ( MGA20 )
d. Version History ( MGA21 )
e. Special Thanks ( MGA22 )
0-------------------------------------------------------------0
I. Introduction ( MGA01 )
a. Author Intro ( MGA02 )
Hello and welcome to my Metal Gear Ac!d FAQ. I am a huge Metal Gear
Solid fan as well as a huge Playstation fan and when I heard about Metal
Gear Solid comming to the PSP I was stoked. Then I heard that it will be
card based, at first I didn't know wether or not it will be good or not
but I am happy to see it is. This is my first major FAQ. and I hope that
you enjoy it and you learn some new things as well. I have tried to make
my FAQ as neat as possible as well as easy to read. Also from now on Metal
Gear Ac!d will be known as MGA. So, let's get this show on the road!
b. Copyright Stuff ( MGA03 )
This guide may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this guide
on any other web site or as a part of any public display is strictly
prohibited, and a violation of copyright. All respective names are copyright
of their owners.
c. E-Mail Info. ( MGA04 )
When sending a e-mail put something in the subject box such as "MGA Q&A".
If there is nothing appropriate in the subject box I will simply deleate
your e-mail. Always include MGA in there so that I know what it's about and
then what your writing about such as:
- MGA Q&A
- MGA Tips
- MGA Spelling Mistake
etc.
Firstly please send me e-mails that include
- Corrections to anything that is wrong in the guide.
- Spelling corrections.
- Additions to the guide that might be of intreset and help to people
- Any answers to Questions that is/are not answereed in the guide.
DO NOT SEND ANY E-MAILS THAT INCLUDE/S
- Viruis or Spam.
- Stuff that has nothing to do with the guide or is stuipd.
- Things that are already in the guide.
- Critctisim or being rude.
- TyPiNg LiKe ThIs.
- Telling me how to write the guide.
This is a bad letter...
HeY iDiOt! WhAt ArE tHe SpEcIaL mOvEs. I NeEd T0 UsE YoUr T0IlEt. HeRe'S A
V1RuS. DoNt HaVe FuN!
Also if you are helping with the FAQ. by correcting mistakes please type
in your name that you would like to be known as in the Special Thanks
section. If you use offensive or rude languge or in anyway your username
could offend someone I will simply not put you in the Special Thanks
section. I will also never give your e-mail addredes to anyone else at all.
0-------------------------------------------------------------0
II. Basics ( MGA05 )
a. Controls ( MGA06 )
During Mission
X Button................... Open Command Menu( End / Punch / / Discard /
Knock System )
Triangle Button............ Aerial View
Change to Quick Mode
O Button................... Confirm
Square Button.............. When card is selected, view card details
L Button................... Change Camara Angle
R Buttton.................. Change Camara Angle
Start Button............... Cnacel Demo
Analog Stick............... Slighty change Camara Angle
D-Pad...................... Move Cursor
Select Cards
Select Commands
L Button, R Buttton & X
Button together............ Skip dialog
Intermission
X Button................... Cancel
Triangle Button............ Change deck ( when editing deck )
O Button................... Confirm
Square Button.............. View Card Details
D-Pad...................... Select Cards
Select Commands
b. Story ( MGA07 )
The year is 2016. A Jumbo jet flight number 326 is flying at an
altitude of 35,000 feet when it get's hijacked. The hijackers have
used the muscle relaxent Vecuronium Bromide - a chemical that can be
lethal if inhaled excessively.
Amongst the 517 passengers that have been taken hostage is the man
rumored to become the next United States President.
Meanwhile, on Lobito Island of the Moloni Republic in Southern
Africa inside the Lobito Physics and Chemistry Laboratory compound
guarded by a mysterious armed force is a man standing... He is a
legendary mercenary, and former member of the FOXHOUND Unit... His
name is Solid Snake.
Back on flight number 326, the hijackers are making their only request,
the handing over of "Pythagoras." The United States work on identifying
who the hijackers are and what "Pythagoras" is? They soon find out that
"Pythagoras" is the name of a project in which research is conducted on
Lobito Island.
The Moloni government refuse to cooperate as they do not want any
interference in it's domestic affairs. The United States government begin
to lose their patience�s and so they send in it's special forces operation
HRT but, the special forces gets attacked by armed forces there and as
result all communications are lost.
Meanwhile the contents of the classified research at the Lobito Physics
and Chemistry Laboratory are about to be revealed. The United States
government then decides to send in their last resort, the retired legendary
mercenary Solid Snake. There is now not much time left and Solid Snakes
adventure begins.
c. Main Characters ( MGA08 )
--- Solid Snake ---
A legendary mercenary and also a former member of the FOXHOUND Unit. He
is currently retired from his former duties.
--- Teliko Friedman ---
A solider in the HRT special forces unit. Was once working under Roger
McCoy's instructions. Her father is Collin Friedman and Teliko herself is
half American half Japanese.
--- Roger McCoy ---
He was originally from New Jersey and is a member of the CIA. He has
recently been working as an instructor for new recruits and has been away
from actual combat missions for quite some time.
--- Alice Hazel ---
Alice is a young woman from England who has aided the FBI and CIA for
a number of years using her psychic abilities.
--- Gary Murray ---
He is a lab worker that was involved in the incident, he has been trying
to get Snake to help but with no luck.
--- Lieutenant Leone ---
Leone is the head of a mysterious group of mercenaries. His group was
dispatched to the Moloni Republic to fight in a civil war there as part of
an anti-government militia.
d. Tips ( MGA09 )
- When trying to kill enemies always try to move as close as possible
towards them and attack them from the side or the rear. How far away
from the enemy you are affects your hit %.Remember that attacking from
the side gives you a 1.2 damage bonus whilst attacking from the back
gives you a 1.5 bonus. By doing this you can kill guards qith only one
card.
- Use all the cards in your deck. Ever card is good for different things
so experiment with different decks. Refer to the "Deck Construction"
section ( MGA15 ) for more information.
- Use the Aerial View Mode. To get the Aerial View Mode up, whilst
viewing your hand press Triangle. Sometimes it is hard to see where
the guards are at times and by seeing through the Aerial View Mode
you get a better view of the guards and your surrondings.
- Konck on walls to lure the enemy away. By doing this you can get past
the guards un-noticed or lure them to you for a stealth kill.
- If you ever happen to find yourself surronded use grenade type weapons
to break out.
- Finally use your cards to set traps.
Hopefully these Tips will help you through the game. I know they did for
me.
e. FAQ. ( MGA10 )
- Question - What does AC!D mean?
- Answer - The exclamation mark (!) just stands for an I. I don't
know why but it does and AC!D stands for Active Command
Intelligence Duel.
- Question - Is this game releated to the MG storyline
- Answer - MGA has no relation to the true Metal Gear storyline.
That is the orignal Metal Gear games on the MSX and the
Solid series on the Playstation 1 and 2. A few reasons
are:
- MGA takes place a few years after Metal Gear Solid
2: Sons of Liberty. Why would Snake then chase after
Ocelot at the end of Metal Gear Solid 2 and then be
back in retirement a few years later?
- Also, according to Metal Gear Solid 3: Snake Eater
Solid Snake was born in 1972 which would make him 55
years old for MGA. Sure Snake looks a bit old but not
that old.
If you have any more questions please e-mail me them with MGA Q&A as the
subject. Refer to the "E-Mail Info." Section ( MGA04 )
0-------------------------------------------------------------0
III. All about the Cards ( MGA11 )
a. The Cards ( MGA12 )
Below is a diagram of what each card looks like, what everything means on
the card and where it is on the card.
____________
| CT CC | CT = Card type
| ________ | CC = Card cost
| | | | PIC. = Picture of the card
| | PIC. | | CN = Card name
| | | | CDS = Card description
| |________| | +++ = How rare the card is. The more +'s the
| CN | rarer the card is.
|------------|
| CDS |
| +++ |
|____________|
Very Rare Cards (+++++) are gold in color.
Rare Cards (++++) are dark grey in color.
b. Card Types ( MGA13 )
There are a total of five card types. They are:
1.- Weapon Cards
2.- Action Cards
3.- Support Cards
4.- Item Cards
5.- Character Cards
- 1. Weapon Cards
There are two types of Weapon Cards. The first can be used immediately
and the second must first be equipped into the inventory and then loaded
with ammo.
- 2. Action Cards
Action Cards are cards that you use to add onto your weapon cards or
cards that boost your combat abilites. When you add an action card to a
weapon card it gives the weapon card a ablity that makes the weapon card
better.
- 3. Support Cards
Support Cards are cards that are used for Evasion and other movements as
well as cost cards.
- 4. Item Cards
Item Cards are cards that you equip to yourself and are also medical items.
- 5. Character Cards
Character Cards are my favorite type of cards. Character cards are different
characters that have been in past Metal Gear Games. The effects and uses vary
for these Character cards.
c. Getting Cards ( MGA14 )
Firstly There are also four different card packs. They are:
- Metal Gear Solid 1 ( MGS1 )
- Metal Gear Solid 2 ( MGS2 )
- Metal Gear Solid 3 ( MGS3 )
- Chronicles
These four card packs each contain different cards and each different card can
only be in one pack.
MGA revoles around cards so why do you get them? You can get cards from
card packs ( three cards per pack ) which can be picked up during missions
or you can buy them from the card shop. The card shop also sells single
cards. Single cards cost a lot more than the card packs and the prices will
vary depending on how rare they are.
Card Pack Prices from the Shop
MGS1 - 600 credits
MGS2 - 900 credits
Chronicle - 1200 credits
MGS3 - 1500 credits
You can also pick up cards lying around. Some missions have single cards
lying on the ground that are just waiting to be picked up. In some missions
you will have to pick up a certain card to complete the mission.
Cards can also be collected through missions ranks. If you get a rank of an
S, an A or a B you will recive some cards. Getting a Rank S allows you to
choose one card from three, a Rank A will let you pick one card from two and
getting a Rank B allows you to pick one card from a group of one.
d. Deck Construction ( MGA15 )
There are a number of different deck styles that you can use. Different
people will find different decks better to use for themselves. It's all up
to the player about what deck they want to choose. These deck examples
won't be very helpful for those beginning the game as there are a lot of COST
reductions and lots of high BLK movement. Also thanks to BULLYBOY21 for
helping me with these deck constructions.
- - - - -
_ _ _ _ / \
/ \
- Deck One = CQC Deck |
\_ _ _ _ /
\ /
- - - - -
CQC Deck
First and foremost this deck cannot be constructed until the very end of
the game. Why? Because you first need to complete trhe Power Plant missions
to unlock the MGS3 pack at Intermission.
2x Ocelet Unit
3x Action +
4x Running Man
4x Johnny Sasaki
4x Rush
4x Stealth
4x Cost -12
4x Jonathon Ingram
Total Cards = 30
- - - - - -
_ _ _ _ / \
/ \
- Deck Two = Sniper Deck |
\_ _ _ _ /
\ /
- - - - - -
Sniper Deck
This deck is quite popular for Teliko. The sniper rifles in this game are
heaps good and in which makes this deck heaps good.
2x Action
3x Mosin Nagant
4x PGS-1
4x SVD Dragunov
4x Sniper Wolf
4x Johnny Sasaki
4x Running Man
4x Stealth
Total Cards = 30
- - - - - -
_ _ _ _ / \
/ \
- Deck Three = Fetch Deck |
\_ _ _ _ /
\ /
- - - - - -
Fetch Deck
This is a good, well-balanced deck. It has some fetch cards ( cards that allow
you to draw many cards at a time )to nsure that you get the card you want.
1x Psycho Mantis
1x Briefing
1x Fortune
2x Box A
2x Olga Gurlukovich
2x Grenade
2x Jonny Sasaki
4x FAMMAS
4x USP
4x PSG-1
4x Genome Soldiers
4x USP Laser S.
4x M37
4x Ration B3 Unit
Total Cards = 39
Hopefully there will be more decks comming soon.
0-------------------------------------------------------------0
IV. Card List ( MGA16 )
Firstly I have arranged the cards in order in which they appear
in, in the "Gallery Mode". The first number is the cards gallery number,
then there is the cards name followed by the Cards cost and then what pack
the card belongs to. And finally you have the Function of the card and any
other additional effects. This is how the cards will look like.
--153-- VAMP
6 -- MGS2
Function -- Half of the damaged dealt by user is added
to the user's life.
Additional Effects - None
The 153 stands for the cards number in the Gallery followed by the cards
name. The 6 stands for the cards cost and MGS2 means that the card "VAMP"
belongs to the Metal Gears Solid 2 pack as he was one of the main (and my
favorite) characters in MGS2. The Function or FUNCT. from now on stands
for the cards function and the FUNCT. is what the card does and Additional
Effects or from now on AE. is any other effects the card does. In this instance
none.
--001-- SOCOM
5 -- MGS1
FUNCT. -- Use Card. What this means is that you can aim at any target within
your sight.
AE - Silenced
--002-- FAMAS
6 -- MGS1
FUNCT. -- Use Card
AE. -- You Add one cost to target per hit.
--003-- C4
5 -- MGS1
FUNCT. -- Area Expolsion. There is no detonator for the C4 so in order to
set it off you must need to shoot at it.
AE. -- None
--004-- DESERT EAGLE
10 -- MGS1
FUNCT. -- Use card. 50% chance of a hit.
AE. -- If hit the target HP is reduced by half!
--005-- GRENADE
7 -- MGS1
FUNCT. -- Will expolde once you use another card which makes the card cost
8.
AE. -- None
--006-- STUN GRENADE
5 -- MGS1
FUNCT. -- Will Expolde
AE. -- Stun
--007-- CHAFF GRENADE
5 -- MGS1
FUNCT. -- Will Expolde
AE. -- Electronic Jamming
--008-- STINGER
10 -- MGS1
FUNCT. -- 100% hit rate on any machine type enemy.
AE. -- None
--009-- USP
6 -- MGS2
FUNCT. -- Hit% decrease when target is 2 blocks or more away
AE. -- Destroy target equipment
--010-- MAKAROV
6 -- MGS2
FUNCT. -- HIT% decrease when target is 2 blocks or more away
AE. -- None
--011-- AKS74U
7 -- MGS2
FUNCT. -- Equip card
AE. -- None
--012-- M4
7 -- MGS2
FUNCT. -- Hit +10% against enemies below
AE. None
--013-- PSG-1
7 -- MGS2
FUNCT. -- 2x90% Hit. Hit% decrease when target is 10 blocks or more away
AE. -- None
--014-- M9
7 -- MGS2
FUNCT. -- Equip card
AE. -- Sleep.
--015-- USP ( Laser. S )
8 -- MGS2
FUNCT. -- Free Aim
AE. Breaks Target Equimpent
--016-- AKS74U ( Laser. S )
7 -- MGS2
FUNCT. -- Free Aim
AE. -- None
--017-- M4 ( Laser. S )
8 -- MGS2
FUNCT. -- Free Aim. Hit +10% against enemies below.
AE. -- None
--018-- Colt S.A.A
7 -- MGS2
FUNCT. -- Equip Card
AE. -- Bleeding
--019-- P90
7 -- MGS2
FUNCT. --Area Attack
AE. -- Knock Back
--020-- SPAS12
6 -- MGS2
FUNCT. -- Area Attack
AE. -- Knock Back
--021-- CLAYMORE
5 -- MGS2
FUNCT. -- 2 Block expolsion. The block the Claymore was set on and the
block in front of it. Will expolde when walked over and can be
retrived by crawling over it.
AE. -- None
--022-- NIKITA MISSLE
8 -- MGS2
FUNCT. -- Once fired your turn instanly ends no matter how many actions
you have left. You then control the missile and each turn you
may move it 5 blocks.
AE. -- None
--023-- MP5
6 -- MGS1
FUNCT. -- Area Attack
AE. --None
--024-- REMOTE CONTROL MISSILE - 7
7 -- CHRONICLE
FUNCT. -- Once fired your turn instanly ends no matter how many actions
you have left. You then control the missile and each turn you
may move it 5 blocks. Exact same as the Nikita Missile execpt
it's a cost less.
AE. -- None
--025-- MINE
5 -- CHRONICLE
FUNCT. -- Single Area explosion.
AE. -- None
--026-- R-5
7 -- CHRONICLE
FUNCT. -- Hit +10% against enemies above
AE. -- None
--027-- FIVE SEVEN
6 -- CHRONICLE
FUNCT. -- Equip Card
AE. -- Knock Back
--028-- M92F ( Laser. S )
9 -- CHRONICLE
FUNCT. -- Free Aim
AE. -- None
--029-- M92F
7 -- CHRONICLE
FUNCT. -- Equip Card.
AE. -- Enemy Interference Unabled.
--030-- GUN DE SOL
6 -- CHRONICLE
FUNCT. -- Area Attack. Hits all targets standing in a line 3 blocks wide
in front of the character
AE. -- Fire
--031-- VZ61 Scorpion
7 -- MGS3
FUNCT. -- Area Attack
AE. -- None
--032-- AKM
8 -- MGS3
FUNCT. -- Equip Card
AE. -- Changes one out of the 6 cards in your current hand and replaces
it with another.
--033-- PUNCH ( CQC )
4 -- MGS3
FUNCT.-- Hits the enemy directly in front of you. Can be used in conjuction
with another CQC ( Colse Quarters Combat ) card.
AE. -- None
--034-- KICK ( CQC )
5 -- MGS3
FUNCT. -- Hits the enemy directly in front of you. Can be used in conjuction
with another CQC ( Colse Quarters Combat ) card.
AE. -- None
--035-- Throw ( CQC )
6 -- MGS3
FUNCT. -- Hits the enemy directly in front of you. Can be used in conjuction
with another CQC ( Colse Quarters Combat ) card. If you use 'throw'
with this card it will choke the enemy unconcious. If you use 'punch'
with this cards it will push the enemy Face Down. If you use 'kick'
with this card it will push the enemy Back Down and if you use 'rush'
with this card it will slam the enemy on the ground.
--036-- RUSH ( CQC )
7 -- MGS3
FUNCT. -- Hits the enemy directly in front of you. Can be used in conjuction
with another CQC ( Colse Quarters Combat ) card execpt rush.
AE. -- None
--037-- STONA M63
10 -- MGS3
FUNCT. -- Free Aim. Hit% decrease when enemy is 4 or more blocks away.
AE. -- Enemy counter attack not allowed
--038-- M37
7 -- MGS3
FUNCT. -- Area Attack
AE. -- Knock Back
--039-- SVD DRAGNOV
7 -- MGS3
FUNCT. -- Free Aim. Hit% decrease whem enemy is 8 or more blocks away.
AE. -- Knock Back
--040-- XM16E
9 -- MGS3
FUNCT. -- Free Aim. Hit% decreases when enemy is 4 or more blocks away.
AE. -- Destroys enemy equipment
--041-- MOSIN NAGANT
8 -- MGS3
FUNCT. -- Free Aim. Hit% decreases when enemy is 9 or more blocks away.
AE. -- Against Armor
--042-- C3
6 -- MGS3
FUNCT. -- 3x3 Block attack and detonated with the 'Timer Card.'
AE. -- None
--043-- M15 Flame Gernade
8 -- MGS3
FUNCT. -- Explodes 8 cost later
AE. -- Fire
--044-- RPG7
8 -- MGS3
FUNCT. -- Free Aim. Can be used against machines and humans
AE. -- None
--045-- QUICK DRAW
4 -- MGS1
FUNCT. -- Used with an equipped weapon. The Cost of using the weapon
becomes 0 but the effect disappears at the next turn or
after used twice.
AE. -- None
--046-- CONFINEMENT
5 -- MGS1
FUNCT. -- Used with an equipped weapon and every hit adds 1 Cost to
the enemy.
AE. -- None
--047-- CONCENTRATION
4 -- MGS1
FUNCT. -- Used with an equipped weapon and Hit +40%. Cost for using
it is +4.
AE. -- None
--048-- EQUIPMENT LV. 2
7 -- MGS1
FUNCT. -- 4 equip slots become available and the effect continues for
the entire stage ( !! ) unless cancelled with special cards.
AE. -- None
--049-- ACTION +
6 -- MGS1
FUNCT. -- Increases the number of actions you can take per turn by 1 with
a maximum of four.
AE. --
--050- MARINES
4 -- MGS2
FUNCT. -- Move Card and you can move 4 blocks.
AE. -- None.
--051-- NAVY SEALS
4 -- MGS2
FUNCT. -- A Move Card and can move four blocks.
AE. -- None
--052-- AIM
4 -- MGS2
FUNCT. -- Used with a equip weapon. Hit +20%
AE. -- None
--053-- BODY SHOT
12 -- MGS2
FUNCT. --Used with a equip weapon and if Hit enemy HP is halved
AE. -- None
--054-- QUICK AIM
8 -- MGS2
FUNCT. -- Used with equip weapon. Each hit adds two cost to the enemy.
AE. -- None
--055-- SHOOT TWICE
12 -- MGS2
FUNCT. -- Used with a equip weapon. The number of bullets you shoot is doubled
which means a x2 attack.
AE. -- None
--056-- STOP COUNTER
4 -- MGS2
FUNCT. -- Used with a equip weapon. An enemy counter is not allowed
AE. -- None
--057-- SPIN KICK
7 -- MGS2
FUNCT. -- Area attack 4 blocks directly around the user
AE. -- Knock Back
--058-- HIGH VOLTAGE BLADE
5 -- MGS2
FUNCT. -- Used against the target that is next to you
AE. -- None
--059-- DEMOCRACY / REPUBLIC BLADE
6 -- MGS2
FUNCT. -- used against the target next to you.
AE. -- Breaks enemy equimpent and causes Bledding.
--060-- BREIFING
5 -- MGS2
FUNCT. -- Draws 6 new cards into you current hand.
AE. -- None
--061-- EQUPIMENT LV. 3
15 -- MGS2
FUNCT. -- Makes 9 Blocks available in the equipment slot but can only be
used after Equipement Lv.2.
--062-- ACTION ++
15 -- MGS2
FUNCT. -- increases the number of ACTIONS you can take per turn by 2 with
a maxiaum of being four.
AE. -- None
--063-- KNOCK BACK
5 -- MGS1
FUNCT. -- Used in conjuction with a equipped weapon.
AE. -- Knock Back
--064-- HEADSHOT
8 -- MGS2
FUNCT. -- Used with an equipped weapon and Hit %-30
AE. -- Instant kill
--065-- HOLD UP
6 -- MGS2
FUNCT. -- Is used straight behind the target. Target equipment level is
decreased by 1 level
AE. -- None
--066-- DOUBLE ACTION ( Double Cost )
5 -- MGS2
FUNCT. -- Rest x2. Rest x2 means that the number of actions you can take is
doubled. The cost of each card in your hand is also doubled and the
effect only takes place in the present turn
AE. -- None
--067-- AID MATERIAL
4 -- MGS2
FUNCT. -- Changes one card out of six in your opponents current hand.
AE. -- None
--068-- DOUBLE ACTION
12 -- MGS3
FUNCT. -- Rest x2. Rest x2 means that the number of actions you can take is
doubled.
AE. -- None
--069-- SURVIVAL KNIFE
4 -- MGS3
FUNCT. -- Use Card. Target directly next to you.
AE. -- Bleeding
--070-- NECK CHOKE
7 -- MGS3
FUNCT. -- Used directly behind target
AE. -- Unconcious
--071-- HIT ONE BODY
7 -- MGS3
FUNCT. -- Used with an equipped weapon. A Area Attack becomes a single target
attack.
AE. -- None
--072-- HIP SHOT
4 -- MGS3
FUNCT. -- Used with an equipped weapon. Hit %-20, Cost -5. Effect stays until
next turn or used once.
AE. -- None
--073-- TURN AGAIN
12 -- MGS3
FUNCT. -- The next turn becomes the users turnb again.
AE. -- None
--074-- SCOPE
5 -- MGS3
FUNCT. -- Equip Card. Distance of 3 or more blocks away from the user Hit %+30
AE. -- None
--075-- BODY ARMOR
5 -- MGS1
FUNCT. -- Equip Card. Damage -50
AE. -- None
--076-- CARD LV.1
4 - MGS1
FUNCT. -- Opens all security Level 1 doors.
AE. -- None
--077-- CARDBOARD BOX A
4 -- MGS1
FUNCT. -- Equip card
AE. -- None
--078-- MINE DECTECTOR
4 -- MGS1
FUNCT. -- Dectects Mines, effect lasts for 99 Cost
AE. -- None
--079-- RATION
4 -- MGS1
FUNCT. -- Use Card. Life +150
AE. -- None
--080-- SINGLE SURVIVAL KIT
6 -- MGS1
FUNCTION -- Ally's Life + 100
AE. -- None
--081-- STEALTH CAMOFLAUGE
5 -- MGS2
FUNCT. -- Cannot be seen by the enemy, effect lasts for 20 cost.
AE. -- None
--082-- ENEMY UNIFORM ( RED )
8 -- MGS2
FUNCT. -- Is used to disguse yourself as the enemy
AE. -- Damage from front -50 and Damage from back -80
--083-- ENEMY UNIFORM ( BLUE )
8 -- MGS2
FUNCT. -- Is used to disguse yourself as the enemy
AE. -- Damage from front -80
--084-- ENEMY UNIFORM ( GREEN )
8 -- MGS2
FUNCT. -- Is used to disguse yourself as the enemy
AE. -- Damage from back -100!
--085-- SECURITY CARD LV.2
4 -- MGS2
FUNCT. -- Opens all level 2 doors.
AE. -- None
--086-- CARDBOARD BOX B
4 -- MGS2
FUNCTION. -- Equip to use
AE. -- None
--087-- WIRELESS DETONATOR
5 -- MGS2
FUNCT. -- Sets off all placed explosives that can be used by a detonator
AE. -- None
--088-- BANDAGE
4 -- MGS2
FUNCT. -- Stops bleeding
AE. -- None
--089-- SINGLE EMERGENCY KIT
6 -- MGS2
FUNCT. -- Life +10
AE. -- None
--090-- SURVIVAL KIT
9 -- MGS2
FUNCT. -- Opponents life +200
--091-- EMERGENCY BOX
9 -- MGS2
FUNCT. -- Cures out of action status of ally and recovers life to Maxaiaum.
AE. -- None
--092-- MAGAZINE
5 -- MGS2
FUNCT. -- When enemys spot the magainse lying on the flooe they will run to the
mag. and look at it. The guards movement stops there and their cost
is increased.
AE. -- None
--093-- GREAT MAGAZINE
5 -- MGS2
FUNCT. -- When enemys spot the magainse lying on the flooe they will run to the
mag. and look at it. The guards movement stops there and their cost
is GREATLY increased.
AE. -- None
--094-- PHASE DOWN
5 -- MGS2
FUNCT. -- Alert status is decreased by one level.
AE. -- None
--095-- TIMER
4 -- MGS2
FUNCT. -- All set explosives which can be used with a detonator will detonate
after 10 cost.
AE. -- None
--096-- THERMAL GOGGLES
4 -- CHRONICLE
FUNCT. -- Displays Infra red rays
AE. -- None
--097-- CARDBOARD BOX C
4 -- CHRONICLE
FUNCT. - Equip to use
AE. -- None
--098-- CERAMIC ARMOR
6 -- CHRONICLE
FUNCT. -- Damage -80
--099-- BOMB BLAST SUIT
FUNCT. -- Equip Card. Damage -100
AE. -- Prevents Fire
--100-- C RATION B1 UNIT
4 -- CHRONICLE
FUNCT. -- User's life recovers 200HP
AE. -- None
--101-- C RATION B2 UNIT
5 -- CHRONICLE
FUNCT. -- Users life recovers 250HP
AE. -- None
--102-- C RATION B3 UNIT
6 -- CHRONICLE
FUNCT. -- User's life recovers 300HP
AE. -- None
--103-- BIRUDA BED
8 -- CHRONICLE
FUNCT. -- When used cannot attack but life replenishes 50 each turn
AE. -- None
--104-- MR. GIJIN
12 -- CHRONICLE
FUNCT. -- All of the ally's attacks are +30 until the end of the stage. At
Mission Complete the awarded points are halved.
AE. -- None
--105-- DARK RON
11 -- CHRONICLE
FUNCT. -- Damage recieved by the user is reduced to 0 for 3 turns and 3 turns
later users life becomes 1
AE. -- None
--106-- SUN BANK
11 -- CHRONICLE
FUNCT. -- Damage recieved by the user becomes 10 for 3 turns and 3 turns later
full recovery.
AE. -- None
--107-- CARDBOARD BOX D
4 -- MGS3
FUNCT. -- Equip Card
AE. -- None
--108-- STRAP
12 -- MGS3
FUNCT. -- The users life recovers 400HP!
AE. -- None
--109-- BANDAGE DX
6 -- MGS3
FUNCT. -- Stops bleeding and the users life recovers 100HP
AE. -- None
--110-- FRONT DODGE LV.1
4 -- MGS1
FUNCT. -- Dodges attacks from the front
AE. -- None
--111-- BACK DODGE LV.1
4 -- MGS1
FUNCT. -- Dodges attack from the back
AE. -- None
--112-- ALL DODGE LV.1
10 -- MGS1
FUNCT. -- Dodges attacks from all directions
AE. -- None
--113-- ENDURE
7 -- MGS1
FUNCT. -- Damage from bullets -5
AE. -- None
--114-- HANGING
4 -- MGS2
FUNCT. -- Hanging off certain areas becomes possible and can be used for 30
cost
AE. -- None
--115-- SINGLE EMERGENCY SET
4 -- MGS1
FUNCT. -- Ally's Life recovers 200 but the ally must be next to the user.
AE. -- None
--116-- COST -4
0 -- MGS1
FUNCT. -- Use Card, Cost - 4
AE. -- None
--117-- ALLY COST -4
6 -- MGS1
FUNCT. --Use Card, Ally's Cost - 4
AE. -- None
--118-- FRONT DODGE LV.2
5 -- MGS2
FUNCT. -- Dodges attacks from the front
AE. -- None
--119-- BACK DODGE LV.2
5 -- MGS2
FUNCT. -- Dodges attacks from the back
AE. -- None
--120-- ALL DODGE LV.2
12 -- MGS2
FUNCT. -- Dodges attacks from all directions
AE. -- None
--121-- CLIMB WALLS
4 -- MGS3
FUNCT. -- Equip to use and disappears after 40 Cost
AE. -- None
--122-- SELF SACRAFICE
8 -- MGS2
FUNCT. -- User's life -50 and Ally +100
AE. -- None
--123-- EMERGENCY BLOOD TRANSFER
8 -- MGS2
FUNCT. -- User's life +100 and Ally -50
AE. -- None
--124-- EMERGENCY SET
6 -- MGS2
FUNCT. -- Ally's life +300 but the user must be standing next to the Ally
AE. -- None
--125-- COST -8
0 -- MGS2
FUNCT. -- Cost - 8
AE. -- None
--126-- ALLY COST - 8
0 -- MGS2
FUNCT. -- Ally cost - 8
AE. -- None
--127-- NO NOISE
5 -- MGS2
FUNCT. -- No noise is made for 30 Cost.
AE. -- None
--128-- HAND GRIP
4 -- MGS2
FUNCT. -- Increases the remaining cost of the HANGING CARD.
AE. -- None
--129-- STOP REACTION
7 -- MGS3
FUNCT. -- Stops reaction for 20 cost
AE. -- None
--130-- FRONT DODGE LV.3
6 -- MGS3
FUNCT. -- Dodges attacks from the front
AE. -- None
--131-- BACK DODGE LV.3
6 -- MGS3
FUNCT. -- Dodges attacks from the back
AE. -- None
--132-- ALL DODGE LV.3
14 -- MGS3
FUNCT. -- Dodges attacks from all directions
AE. -- None
--133-- COST - 12
0 -- MGS3
FUNCT. -- User's Cost - 12
AE. -- None
--134-- ALLY COST
10 -- MGS3
FUNCT. -- Ally's Cost - 12
AE. -- None
--135-- GENOME SOLDIER
4 -- MGS1
FUNCT. -- Move Card, Move 4 Blocks
AE. -- None
--136-- LIQUID SNAKE
4 -- MGS1
FUNCT. -- All surrounding equipped weapons ATK, HIT and REA +40. After 20 Cost
cannot attack.
AE. -- None
--137-- ROY CAMPBELL
5 -- MGS1
FUNCT. -- 5x5 Attack of all targets in the area,
AE. -- None
--138-- OTACON
6 -- MGS1
FUNCT. -- Against armor ATK +10 and HIT +10
AE. -- None
--139-- SNIPER WOLF
5 -- MGS1
FUNCT. -- Is used with a equipped weapon.
AE. -- None
--140-- VULCAN RAVEN
8 -- MGS1
FUNCT. -- Target attack becomes a 3x3 Area Attack
AE. -- None
--141-- METAL GEAR REX
30 -- MGS1
FUNCT. -- 5x5 area attack on all targets!!!!!!
AE. -- None
--142-- CYBORG NINJA
6 -- MGS1
FUNCT. -- Hits any target on map
AE. -- None
--143-- PSYCHO MANTIS
8 -- MGS1
FUNCT. -- Hypnotises on any target on the map, the enemy will have a question
mark above his head and when like this you can walk right in front
of them and they won't do nothing as they are under hypnotises.
AE. -- None
--144-- MEI LING
10 -- MGS1
FUNCT. -- Enemy interfernce x2
AE. -- None
--145-- GENORA
5 -- MGS1
FUNCT. -- All enemy that are human on the map instamly become unconcious
AE. -- None
--146-- SNAKE ( MGS1 )
6 -- MGS1
FUNCT. -- User's life +500!!!!!!!!!!!!1
AE. -- None
--147-- NAOMI HUNTER
5 -- MGS1
FUNCT. -- Every 5 Cost that you do you recive Life +10 and this efect is until
200 Life in total recovers.
AE. -- None
--148-- MERYL SILVERBURGH
4 -- MGS1
FUNCT. -- User's cost is halved
AE. -- None
--149-- GURLUKOVICH PRIVATE SOLDIERS
4 -- MGS2
FUNCT. -- Move Card, Move 5 Blocks.
AE. -- None
--150-- REVOLVER OCCELOT
4 -- MGS1
FUNCT. -- For a Cost of 20 the user's shooting attack cost becomes 2.
AE. -- None
--151-- EMMA EMMERICH
8 -- MGS2
FUNCT. -- The User can dodge all attacks until next turn but if used all
equipped cards are destroyd and this is effective until the users
next turn.
AE. -- None
--152-- FORTUNE
10 -- MGS2
FUNCT. -- User dodges 20 shots from the enemy and the card is effective until
20 shots have been dodged.
AE. -- None
--153-- VAMP
6 -- MGS2
FUNCT. -- Half of the damaged dealt by user is added to the user's life.
AE. -- None
--154-- SNAKE ( MGS2 )
4 -- MGS2
FUNCT. -- The user can hang off certain areas for a cost of 90.
AE. -- None
--155-- IROQUOIS PLISKIN
4 -- MGS2
FUNCT. -- Lets you see Infra Red Rays
AE. -- None
--156-- SOLIDUS SNAKE
8 -- MGS2
FUNCT. -- Attacks the target that is next to you.
AE. -- None
--157-- METAL GEAR RAY
30 -- MGS2
FUNCT. -- Attacks all of the targets that are in a straight line in front
of the user. Straight line = 5 blocks.
AE. -- None
--158-- JENNIFER
5 -- MGS2
FUNCT. -- When the user suffers a Cost adding attack the cost becomes a 10
damage and "JENNIFER" is effective until the next turn.
AE. -- None
--159-- OLGA GURLUKOVICH
4 -- MGS2
FUNCT. -- The user changes 3 out of their six cards in their current hand.
AE. -- None
--160-- JOHNNY
5 -- MGS2
FUNCT. -- Changes all of the users six cards in their current hand.
AE. -- None
--161-- RAIDEN
4 -- MGS2
FUNCT. -- This card allows you to Sumersault three blocks past three blocks
that are directly in front of you. You can also charge directly through
enemys and even Sumersault / Jump over spaces.
AE. -- None
--162-- GORURUGON
4 -- MGS2
FUNCT. -- Increases all of the enemys cost ( that are human ) by 15.
AE. -- None
--163-- GREY FOX
5 -- CHRONICLE
FUNCT. -- Is used with a CQC card. ATK +20 and HIT +5 and is effective until
the next turn.
AE. -- None
--164-- SNAKE ( MG )
6 -- CHRONICLE
FUNCT. -- Any equip type weapons that are used get returned straight back into
the users hand.
AE. -- None
--165-- BIG BOSS
5 -- CHRONICLE
FUNCT. -- The Mission complete points are doubled ( only used by Snake)!!!!!!
AE. -- None
--166-- MACHINE GUN KID
4 -- CHRONICLE
FUNCT. -- Is used with any kind of equipped Assault or SMG Bullet weapon and
allows that type of weapon to be fired
AE. -- None
--167-- FIRE TROOPER
6 -- CHRONICLE
FUNCT. -- Area Attack
AE. -- Fire
--168-- METAL GEAR
20 -- CHRONICLE
FUNCT. -- All targets suffer ATK: 30 damage
AE. -- Bleeding
--169-- RUNNING MAN
4 -- CHRONICLE
FUNCT. -- Move Card, move 8 blocks
AE. -- None
--170-- SNAKE ( MG2 )
7 -- CHRONICLE
FUNCT. -- The user's Maximum life is increased by +100. Is effective until the
cards reaction is triggered.
Ae. -- None
--171-- CHRIS JENNA
5 -- CHRONICLE
FUNCT. -- If a Knock Back attack is revived by the User the Knock Back becomes
20 damage instead.
AE. -- None
--172-- MARIONETT
4 -- CHRONICLE
FUNCT. -- When in the dark your visible distance is doubled.
AE. -- None
--173-- VIPER
6 -- CHRONICLE
FUNCT. -- Used in conjuction with a equipped weapon and the target of your
attack has a Assualt Rifle in his equimpent automatically destroyed.
AE. -- None
--174-- PYRO BAISON
8 -- CHRONICLE
FUNCT. -- Area Attack
AE. -- None
--175-- METAL GEAR GANDA
30 -- CHRONICLE
FUNCT. -- A Random of five hits against all the targets on the map
AE. -- None
--176-- IDEA SPY 2.5
7 -- CHRONICLE
FUNCT. -- For five turns all of the cards cost are halved.
AE. -- None
--177-- GILLIAN
6 -- CHRONICLE
FUNCT. -- Used with a equipped weapon and the weapons hit rate becomes 100%.
Is effective until the next turn.
AE. -- None
--178-- MIKA SUREITON
5 -- CHRONICLE
FUNCT. -- The user has two of their cards in their current hand destroyed and
the Ally changes 3 cards in their hand.
AE. -- None
--179-- METAL GEAR MK-II
4 -- CHRONICLE
FUNCT. -- Sorts all the cards in your hand from the left hand side starting
with SUPPORT cards, ACTION, ITEM, CHARACTER and WEAPON.
AE. -- None
--180-- JONATHAN INGRAM
0 -- CHRONICLE
FUNCT. -- USer's cost -20
AE. -- None
--181-- TONY REDWOOD
10 -- CHRONICLE
FUNCT. -- All the tragets hit rate becomes 100% for three turns.
AE. --- None
--182-- KAREN
5 -- CHRONICLE
FUNCT. -- The Allys hand has two of their cards destroyed and the user changes
three of their cards.
AE. -- None
--183-- ED BROWN ( GUN PHOBIA )
15 -- CHRONICLE
FUNCT. -- For fice turns all targets cannot make reactions.
AE. -- None
--184-- JEHUTY
8 -- CHRONICLE
FUNCT. -- All of targets equimpent is destroyed
AE. -- None
--185-- ADA
8 -- CHRONICLE
FUNCT. -- For 3 turns any cards that you use to move their Cost becomes 1.
AE. -- None
--186-- GRU SOLIDER
5 -- MGS3
FUNCT. -- Move Card, move 5 blocks
AE. -- None
--187-- OCELOT SQUAD
4 -- MGS3
FUNCT. -- Moce Card, move 6 blocks
AE. -- None
--188-- MAJOR ZERO ( ACTIVE SONAR )
5 -- MGS3
FUNCT. -- In the dark all of the enemys postions are displayed on the map for
5 turns
AE. -- None
--189-- COLNEL VOLGIN
7 -- MGS3
FUNCT. -- Used with a equipped weapon and destroys 1 Hand Gun card of the
target when you shoot with the equipped weapon.
AE. -- None
--190-- SOKOLOV
7 -- MGS3
FUNCT. -- Used with a equipped weapon and when used against armor ATK +10.
AE. -- None
--191-- NAKAD SNAKE
13 -- MGS3
FUNCT. -- Used with a CQC card and triggers a random CQC attack.
AE. -- None
--192-- THE BOSS
18 -- MGS3
FUNCT. -- Used with a CQC card and triggers a random CQC attack.
AE. -- None
--193-- THE FURY
9 -- MGS3
FUNCT. -- Area Attack
AE. -- None
--194-- SHAGOHOD
20 -- MGS3
FUNCT. -- 10x10 Area attack on all targets within the area!!!!!!
AE. -- None
--195-- OCELOT
8 -- MGS3
FUNCT. -- Stops all human attacks, execpt for the punch, of the target for 30
turns!!!
AE. -- None
--196-- EVA
6 -- MGS3
FUNCT. -- For a Cost of 30 any traget within 3 blocks of the user cannot use
CQC.
AE. -- None
--197-- GRANIN
0 -- MGS3
FUNCT. -- The users current cost goes to 15
AE. -- None
--198-- SNEAKING SUIT
8 -- MGS1
FUNCT. -- Damage from bullets -5 and can only be used by Snake
AE. -- None
--199-- XM8
8 -- MGS3
FUNCT. -- Equip Card and when used to move the user can move six blocks
AE. -- Random effects on the enemy such as bleeding, sleep etc.
The final cards are famous Japanese models ( there are different codes
depending on which version of the game your have ). Use one of them in
the game to trigger a amusing sequence. To get these cards you must enter
a password. From my understanding they are...
| UK / US Code | Japan Code |
--200-- KOSAKA YUKA | Kobe | Sabrage |
| UK / US Code | Japan Code |
--201-- YOSHIDA ASAKI | Umeda | Nomel |
| UK / US Code | Japan Code |
--202-- SAITOU YUU | Yebisu | Elyts |
| UK / US Code | Japan Code |
--203-- SHIBUYA ERI | Roppongi | Maeb |
And there you have it. The full card list for Metal Gear Ac!d. Enjoy
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IV. Conclusion ( MGA17 )
a. Review ( MGA18 )
DETAILS
Publisher: Konami
Developer: Konami
Platform : Playstation Portable (PSP)
Genre : Strategy, Stealth
Players : 1-2
The Metal Gear Solid world is a huge francis that has sold million and
billions of copies worldwide and even more playstaions so it was without a
doubt that everyone would be thrilled to hear of news that Metal Gear Solid
would be comming to the PSP. However as more people learnt more information
about the game people begun to worry and when it was annouced that Metal Gear
Ac!d would be different to the other Metal Gear Solids (Metal Gear Solid, Metal
Gear Solid 2: Sons of Liberty and Metal Gear Solid: 3). To add further insult
to injury not only would it not tie in with the Metal Gear Solid storyline it
wasn't even going to be directed by Hideo Kojima! Would Metal Gear Ac!d be a
postive, new direction for the Metal Gear francis or would it tumble into the
fiery depths of hell. Lucky for us the answer is a big fat YES!
Unlike previous Metal Gear Solids Metal Gear Ac!d ditches the old formula and
replaces it with a new stragtic, card based system that sees all of your
actions be based on a deck of cards. MGA takes all the best features of
previous MGS games and implants them into MGA execpt in a card kinda way but
don't worry it works. For example you can use CQC ( close quarters combat )
from MGS3 and the famous cardboard boxes are back. You play most of the game
indoors and the game itself is set in the year 2016. There are a few outdoor
locations although nothing like Metal Gear Solid 3 Snake Eater. It's the many
indoor sections that true Metal Gear fans will instantly recongise - cold,
metallic corriders, abondoned warehouses and stocked ammo dumps and they have
all been captured perfectly on the PSP. The guards move through their excellent
animated routes and blocks of C4 expolde in a satisfying way. The cut-scenes
are also excellent and so are the Codec conservations but it's a shame as they
don't feature any voices but you will quickly get used to it. Sure the graphics
look nice but they could of been fixed up a notch. The graphics are somewhere
in beetween Meta Gear Solid on the Psone and Metal Gear Solid Twin Snakes on
the Gamecube.
All the weapons return from Metal Gear Solid 2: Sons of Liberty and all the
weapons from Metal Gear Acid as well as some from Metal Gear Solid 3. The sound
is great and you will on more than one occasion find yourself trapped in your
own world surronded expolsions, gunfire and other simalar sounds from the
Metal Gear world.
However there are a few things wrong with MGA and only a few. Trust me the
pros outweigh the negatives. The camara angle has been re-adjusted but there
are times when the camara angle can block your view. MGA is also slower than
most MGS games but that is not to worry. I feel as if a normal, typical MGS
game would not suit the PSP and a card-based stratgey MGS would not suit the
PSP but I am happy with how Metal Gear Ac!d plays and can't wait until Metal
Gear Ac!d 2 comes out!
++++
+ Great variety and use of cards
+ Postive new spin
+ Story Mode
----
- Camara
- May disapoint some fans
- Nothing else really.
Rent or Buy First?
Rent
The Lowdown
Graphics - 9.2, Solid but could do with a bit of polshing.
Sound - 10 , Excellent MGS sounds.
Gameplay - 9.1, Excellent card-based game but may disapoint some fans of
the series.
Lifespan - 10 , Excllent story mission as well as two player and loads of
cards!
Overall - 9.6, A excellent game and is definatly a diverting experince.
b. What Next? ( MGA19 )
Well after completing my MGA FAQ I will update this FAQ if there are major
changes. I am then going on to do a Boss FAQ. for Metal Gear Solid 3 Snake
Eater and hopefully for all the MGS. I will also probaly fit in a character
FAQ for WWE Here Comes the Pain ( Yes I know it's an old game )somewhere in
there and that will keep me busy for a while.
c. Metal Gear Ac!d 2 ( MGA20 )
I was told by my freind of the name MR. MATH WRITER that:
Metal Gear Ac!d 2 = Metal Gear Ac!d x Metal Gear Ac!d
Now finding little bits off news here and there is a sneakyy little job but
because of how good my real life stealth skills are I have been able to find
information on the new Metal Gear Ac!d 2 ( alright I lied I read this info on
the offical webpage and in some magazines). The squel to Metal Gear Ac!d
features a new fanatsic cel-shaded look that is odwn right awesome. Metal Gear
Ac!d 2 will feature the same card-based stragety as in Metal Gear Ac!d and is
supposed to be double the length of MGA. You can now also build more stragities
easier and betterly and there are also more card types. From my understanding
there has been no relase date for MGA 2 but when it is relased you can bet that
I will be there to FAQ it.
d. Version History ( MGA21 )
18th of October - Version 0.2 - Began the FAQ today. Did the basic layout
of the FAQ.
19th of October - Version 0.4 - Finished up to the "All about the cards
section" as well as fixing up a few
spelling mistakes
20th of October - Version 0.6 - Completed the FAQ. today and I posted my
FAQ. on Gamefaq's and Supercheats today.
1st of November - Version 0.8 - Finally came back to the FAQ. as I have been
busy as hell with school tests assignments and
the like. I have added alot to the FAQ and there
is defintly alot more information. I did the first
50 cards ( 1/4 ) of the card list today.
5th of November - Version 1.0 - Did the next 50 cards ( 2/4 ). I also did some
ASCII art which can now be found at the top of the FAQ.
7th of November - Version 1.2 - Finished all of the Card List!!!!!! Yay!!! : )
I also fixed up a few grammer mistakes and added
another deck in the deck constructions section. Few
more days and it'll be complete.
8th of November - Version 1.4 - I competly finished the FAQ today YAY!!!!!!!!!!
And I also posted my FAQ on GameFaqs and Supercheats!!
e. Special Thanks ( MGA22 )
Konami - For Devloping the game
Atari - For Distributing the game
Sony - For making the PSP
BULLYBOY21 - For helping me with the deck constructions
mighty_choc - One of my freinds who has helped with some spelling
mistakes
Karkatekid101 - A freind who helped with some grammer mistakes.
MR. MATH WRITER - For his little MGA 2 maths equation.
My Mum and Dad - For supporting me
You the reader - For reading this FAQ.
Myself - For writing this FAQ.
THANKYOU!!!!!
It's been fun!! : )
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