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Guts Man FAQ

by Gojira345

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MEGA MAN POWERED UP: GUTS MAN GUIDE

by Gojira345
by Jonathan Smith
[email protected]

Contents

1. Intro
2. Basics
3. Tips
4. Walkthrough
5. Challenges
6. Boss Specifics
7. Closing and Contact


1. INTRODUCTION

I giddily picked up MMPU recently, because the allure of
 playing as the
 bosses pulled me
in. However, I noted that there are no character FAQs for
 the game. This
 was bad for me
because I was having trouble beating bosses with old Gutsy.
 Well, for those of you that 
are curious, here is my FAQ on Guts Man.

2. BASICS

Guts Man controls very similarly to Mega Man as far as
 jumping ability. He is larger 
than Mega, but not by much. His block building and 
throwing abilities are powerful, but 
can be hard to aim and utilize properly. You can pick
 up blocks above and below you 
with proper D pad presses, and his challenges in the
 Challenge mode require expert use
of this technique.

3. TIPS

Always keep a block ready to throw, right above your
 head to throw at enemies that 
appear suddenly. It's too slow to do otherwise.

The blocks make great sheilds. They block shots and
 sometimes enemies. Throw blocks
from behind other blocks, or learn to build complex
 fortresses that deny the enemy 
access. The best setups involve making blocks
 that hang halfway over or under other 
blocks.

Some bosses get completed frazzled or shut down by
 a block being in the way. Use that!

You can't make blocks in or on enemies/projectiles.
 You can break this rule with the 
turrets that pop up from the ground. You can lay
 blocks right on them. This is probably
because Guts Man can't hit them when directly
 next to them, even if they rise. 

Guts Man throws the blocks kind of high, but
 they eventually fall to an even plane when
they reach the other side of the screen.

Use blocks on any spike pit, or make a tower of
 blocks hanging off each other for
difficult jumps.

Jumping on top of blocks and then grabbing them
 from above and spamming the gun button
to throw is quicker than doing it from the
 ground, if looking to attack quickly. Also, 
Guts Man suffers no lag from air throws. This
 is key in some fights. 

Guts Man can kill himself if a block falls on 
top of him. Be careful when grabbing a 
block you have set!

You can't create blocks on certain platforms,
 but if you rest a block on that platform
and then stand on that block you can create
more that way.


4. WALKTHROUGH

Guts Man has no specified boss order, so 
amuse yourself. If I were you, though, I'd 
save the likes of Bomb Man for last because 
he is tough to fight as Guts Man. Guts Man
has some alternate paths I may or may not 
cover, but they are available. 


INTRO STAGE

Just go forward and don't attack anything you
 don't need to. It takes a long time and 
isn't worth it. Time to take on the miniboss.

The hopper is the same as when you fought
 it as Mega. However, you can block it's shots
with a block, trip it up with walls, and
 kill it pretty quickly with good timing.

For the sake of arguement, let's start with
 Guts Man's own stage, starring Mega Man as
the boss rather than himself!


GUTS MAN 

The Metools at the start can sometimes be killed
 easily from certain distances, but it's
best to lay a block in front of them before they
 fire and then jump over them. Though
you can lay blocks on the platforms that move
 back and forth, it's best to just traverse
them normally.

The pickaxe throwing enemy is best jumped over 
from a block, but you can load one up and
kill him as he drops his sheild. If a piece 
manages to graze a sheilded enemy, it may 
kill them anyway, and you should remember 
this for challenges and tough portions of the 
game.

Don't even bother with the next jump. Just 
drop a block when the platform is away, then
another if you can. Be careful, because the 
platform can hold the block and crush you
between the block and pipe. The next couple 
of areas are very standard, and the blocks 
will save you trouble on the spikes. 

On the next section, a block can help make
 the trickier jumps less...tricky. The 
platforms that were hard to gauge as Mega 
are really tough here, so be on your toes and
be sure to watch your feet; not your body;
 when landing.

The pick axe throwing enemies are a bother 
here, but you should take your blows or 
attack without stopping. Get caught up in 
attacking and you could take far too much 
damage on what may be your last life. You
 can double stack the blocks in the spike pits
to sneak past the Metools unscathed. If 
you get hit just go!

The section with tons of helicopter enemies 
is a pain. You can either block them off and
hope they go away, slowly kill each one from 
the edge of each screen with the block you 
should be keeping, or you can take the high
 road and just rush forward with hit 
invulnerability. You can't drop blocks until
 you reach the platform next to the ladder,
so don't even try until then. Safely move 
forward.

Build a wall in the open spot next to the 
high platform and either kill or jump over 
the hopping bot from above. Boss time!

BOSS: MEGA MAN

Mega Man can be tough to take on at first,
 but with a simple pattern you can easily
 kill
him with little/no damage. First, know this;
 dropping a block means he has to jump on 
it. 

If you drop a block right where you stand, the 
fight is all too easy. Mega will rush, 
jump on top of the block, fall down, try to 
slide into you, turn around, and repeat. To
dodge all of this, just wait behind the block
 till Mega falls. Jump on top of the block,
run right, create a block as you land, pick it
 up, then wait in place for Mega to land.
Jump over him and over the block again to 
hide behind the block laying on the ground. 
The next time he jumps on top of the block, throw.
 Rinse and repeat. 

It's also possible to trap Mega, but this makes
 it hard to damage him. His charge attack
is tough to dodge as well, but if you stay 
close to the block that you use to force him
to jump, you can jump over him and the attack
 easily to continue the pattern. 


CUT MAN

Okay, now we are at Cut Man's stage, and this
 should be a breeze with old Gutsy. Other 
than keeping a block to throw ready, you
 shouldn't have any real problems for the first
half of the stage. Block the turrets and
 throw after they close. Don't worry, Super Arm
ignores their sheilding.

Be sure to pick up the extra life that is
 practically free. Trap the big guy just 
before the 
gate against a 3 block wall, then either 
jump over or kill him from above with well 
aimed throws. 

BOSS: CUT MAN

It's easy to win here but hard to avoid
 the first hit. Basically, hit him however you 
can with a block, and then hold another 
as he recovers. Get as far away as possible. 
Throw the block just as he finishes clanging
 to hit him again. The further away you are,
the less likely it will be that the shot goes
 over his head or hits him while he's 
invulnerable. Simple as that. I haven't done
 this on hard, but in general the best time
to make a block is if he jumps away, then pick 
it up from above and throw as he lands 
from another jump. 


BOMB MAN

Bomb Man's stage isn't so bad, but for Bomb
 Man himself I suggest you stock up on lives
any way you can. Block off the turrets by
 dropping blocks on them, and keep rocks ready 
to throw at all times. Use blocks to cover
 the gaps between the platforms when the 
bullets come. Lay blocks next to the bombs
 in case you fall off the bombs. 

Wait for the frogs to jump, then jump off
 holding left. The rest of the stage should 
be easy if you take it as slow and don't
 run ahead. Create blocks when you can, and
be sure to stock up on life before Bomb Man.

BOSS: BOMB MAN

If you've already fought Bomb Man buster
 only as Mega you know how to dodge. It's just 
that hitting him back is a pain as Guts 
Man. Make a block at the wrong moment, or pick 
it up at the wrong moment, and bad things
 happen. A bomb can land on top and trap you,
or Bomb Man may jump on you during pick 
up/throw lag. Ouch. 

Also, Bomb Man tends to jump just as you
 throw, or the blocks go over his head somehow.
Solution?

One tough but doable method is to try 
and build a fort. Do it right, and you can make
it hard for Bomb Man to get bombs or
 himself in, but squeeze next to the 
block and you
can get blocks out. At the height of
 his jump, you can jump and throw, but this can 
take eons. Trapping him is possible,
 but then you can't damage the sucker! Even if you 
set up the blocks so that one piece
 can go through and hit him, that is very hard to 
set up. So...

Don't do those either unless you want 
to. Do this. Bomb Man's attacks can almost all be
dodged by walking, and the bombs can 
be dodged by jumping straight up right before they
land. It's hard to jump over Bomb Man
 in a corner, but possible. So basically, do this.

Wait for him to jump far away, then 
build a block between you and him. He should either 
throw a bomb or jump. On either attack,
 move away, and then as he launches another 
attack, move forward and grab the block.
 The only exception is if he is on it. Grab the
block from above and immediatley chuck it.
 If you miss, count your losses and move on.
The reason you attack this way is because
 you can control Guts Man in the air, and if 
you throw in the air you can land with no lag.
 Also, should you simply pick it up and 
not throw, you can run far away from the next 
attack, turn and let him have it as the 
bomb misses you.

Using this non-fort method, you may be wondering
 how to dodge the "super" attack. To 
evade it, watch Bomb Man. He does this 
flashing invincible dance when he is about to 
throw one. Just drop a block, then another
 on top of it that hangs off it's edge, and 
then a third one on top of that one in the
 same matter. They should diagonally lean 
towards Bomb Man in a / or \. This means 
the bomb can't bounce into the area, and you
are safe. You should still stay far away 
if the bomb nestles itself into the wall 
somehow. Now, chuck the blocks quickly 
and wait between each throw to see what Bomb 
Man will do. 

This slow but steady method works, but it's
 hard to restrain the urge to attack more
often than you should. 


ICE MAN


The stage isn't so bad if you keep a block
 ready or abuse sheilding to slowly block
the penguins. Block off the sheild enemy 
then kill it when it turns around by tapping
fire. You can blatantly ignore some of
 the block puzzles with the "guts" blocks, so 
do so. 

For the section with spikes and 
footholder enemies, kill them 
with Super Arm, then 
use blocks to traverse the terrain.
 You can only have 5 at once, so be sure to
space them very, very well. 

Rush to the boss door to face Ice Man.

BOSS: ICE MAN

This is easier than you may think. Ice Man 
can't jump over the blocks, so if you trap
him in one corner and then throw blocks 
while jumping from the other corner you can 
easily drop this guy. However, he won't
just back into the corner for you, but you 
can render him useless. 

Drop a block, wait for an opening and
 drop another from on top of that block. 
If you 
want, you can stack 3 or 4 blocks in a
 row to ensure that his super attack doesn't 
remove them all. Even if it does; big
 woop; lay another. Either way, stay in the left
corner or right corner behind a block
 and throw blocks as he rises. The spare
 debris 
should float over and hit him with no 
risk to yourself. You could also jump and throw
when he is far away on the ground, but
 it's hard to angle it correctly. 

Just remember that the blocks gaurd
 against the ice and you will be fine. Hug that wall!


FIRE MAN

Fire Man's stage is a bit of a pain, but
 we will make it. Be sure to kill things from
below with jumping throws, and to use 
blocks on magma jets to get by a bit easier. 

Drop a block to block the fire shots of
 the enemy, then begin chucking them right as 
each enemy dies. Drop blocks that hang
 over the edges of platforms below to make the 
jumps easier. These blocks can also 
block the flight path of the fire enemies coming
from below. Carry a block with you 
for the "bullet" part of the stage, so that you 
can quickly kill turrets. 

Creat as many blocks on edges as you 
need. No one will judge you.

You can actually create two blocks on 
the magma beam under the fire enemy to easily
assault him from. Be sure to create 
a wall as soon as you land from that, and jump
over the hopper to get to Fire Man.

BOSS: FIRE MAN

Fire Man can eventually break a block, 
and I don't really know why or how. He just seems
to do so at random. Getting behind him
 works decently if you create a block, pick it up
and throw from above, then create 
another to block his shots. Getting behind
 him is easy
from the top of a block. However, this
 strategy may be too risky for you, so try this 
as well.

If you can somehow get Fire Man into a 
corner, but not completely cornered, he often 
won't break the blocks. Now you are free
 to throw blocks by lightly jumping and throwing
over the block imprisoning him from 
the other side of the room. This makes the fight a 
bit like Ice Man's, only you can
 actually jump freely without fear, unless on hard mode.

Either way, block his shots,
 throw from behind cover and the battle is yours.


OIL MAN


This stage is easy, but the boss is 
a pain unless you follow a very strict strategy. 
Let's do this!

Block the shots of the cactus things,
 then throw the block at them or jump over. Block 
the shots of the turrets and flame men
 as well, being sure to use blocks on the oil to 
avoid some bad situations. Jump over
 any flame guy you can with high walls. 

The 1 Up is easy to take with a guts 
block layed to jump off of. Take it slow and just
block everything, then throw when 
the enemies are idle. You can drop blocks directly on
the turrets to nuetralize them, and 
be sure to make a wall to jump the hopper in the 
final stretch.

BOSS: OIL MAN

Oil Man is a simple fight if you don't
 overcomplicate things.  Rule 1 in this fight is
to never, even let him get oil on the 
floor. "How?" you might ask. 

Oil Man does a set pattern over and over, 
with the only variance being when he jumps or
when he uses oil slider. Run towards him 
at the start, and do a tiny hop to make him 
jump. It doesn't always work, but it does 
90 percent of the time. Now turn around and 
make a block, and hug it. He will jump, 
fire three oil spots onto your block. Pick up
the block right after the last one lands
 so that you don't get hit accidentally, then
throw it as he lands. Move slightly away
 from him so that if he jumps or walks he misses
you. Now do a tiny hop to make him jump
 over you. Set the block and repeat. Easy peasy.

Note that blocks can't be made on 
oil spots on the ground. This is why following the 
pattern is so important. When Oil
 Man decides to surf board around, drop a block 
between you and him, and just wait 
it out. He will also jump and fire 3 shots every 
time, only to land and start again.
 Just wait out the 3 shots, pick up the block, but
don't throw unless you need to be 
rid of it because he started another slider. Move 
away and either dodge his jump or
 make him jump again if he is walking. Throw the 
boulder and immediatley make another. 
Go back into the pattern.



ELEC MAN

Easier stage with Guts. You can make the perilous
 jumps less perilous with blocks that
provide footholds over the electric bolts. 
The enemy footholder part must be done 
normally, along with the dissapearing block
 sections. Just do them as you did with
Mega. If you haven't done them with Mega,
 then just take it slow and it should be clear
when to move.

The ladder that has a Metool and an electric
 beam can be tough to traverse, so be sure
to try and take the right path, or to abuse 
invulnerability. You can't wall the hopper
enemy, so just go underneath him if you can.
 It's random, but it's better than nothing.

BOSS: ELEC MAN

Laughably easy if you are willing to take one
 measly hit. Lay a block immediatley. Jump
on top, jump over Elec Man, go to the other 
corner. Face Elec Man. Throw blocks. He
retaliates on easy, but on normal he just 
takes it over and over while running into a 
wall, unable to reason with the fact that 
there is a block there. It may feel cheap, but
it works so well. 

Basically, once this is set up you can 
tap square while grabbing a soda. Awesome...



TIME MAN

It's very hard to avoid damage here, but with
 some foreknowledge and practice you can.
Make blocks and carry them to throw at enemies
 from far away. Pendelums break blocks, 
so have fun with that. Drop blocks in the 
spike pits. When the turret changes the 
direction it fires, pick up a block, drop 
and fire. Guts Man's alternate path is easy 
if you use blocks well, and if you pick
 up the pre-existing block you get an extra 
life.

Now that you've neutralized the spike
 pits with blocks, you have to make it past the 
pendelums on bombs. The proper timing 
for each jump is the same as Mega's, so see a 
normal FAQ if need be. Guts is bigger,
 but it still won't hit his head. For the conveyor
belt leading to a ladder, don't jump 
until you can see that your feet are hanging over 
the edge, and don't stop holding the d pad right!

Throw blocks at the Sniper Joe from below 
and prepare to face a tough but managable 
boss, Time Man!

BOSS: TIME MAN

To easily defeat Time Man, follow this rule.
 Never create or throw a block when he is 
active or able to shoot. This may sound 
impossible, but because you have enough lag that
you are hit for doing so, it's necessary.
 Also, he can destroy the blocks for some 
unknown balancing decision...so yeah. 

Anyway, dodge the arrows from the left corner. 
If he shoots close he will fire a double
shot, so jump again quickly. He also fires 
double shots from afar, so do small hops to 
jump each in time. If he fires an hour hand high,
 do smaller jumps.

But when do you attack? 

Make blocks when he activates or turns off
 time slow. Throw them as soon as he becomes
vulnerable again, and they will mostly hit
 unless he jumps at random to throw an hour 
hand. If he uses time slow very close to you,
 don't even try to make a block. You can't
afford the lag. Stay in your corner, and 
assault with each time slow and victory is 
yours!


It is now PEANUT BUTTER WILY TIME!

WILY FORTRESS 1

Carry blocks and rush forward. Throw as soon 
as you see anything in front of you until
you reach the hoppers. Try to get them to
 hop over head, or make a block on each side
of yourself and see if they walk along the
 top. You'll have to pick up a block and run
to get out, though. 

The final hopper is best handled with a
 wall that is two blocks high. Kill him from 
behind it. Make a block and throw one 
every couple of steps to kill the frogs. Plug the
holes with blocks to avoid spikes. Block 
the sheild enemies with blocks, then throw
as they turn around. 

BOSS: YELLOW DEVIL

If you already know his pattern, then 
the only difference here will be how and when to
attack, which is self explanatory. As 
he finishes reforming, make a block and throw it
at his eye. I can't remember if they
 block the shot, but doing so can cause the eye to
close before missing it, so feel free
 to throw as you jump over the shot. 

If you have trouble with the pattern,
 refer to a FAQ or memorize it. On normal it tends
to be jumping these blobs; 2, 4, 6, 
8, 12, 15 if I'm not mistaken.  Rinse and repeat 
until dead.


WILY 2

This stage seems difficult at first,
 but remember this. You can block the 
enemies and
come to a dead hault by making a block.
 When you reach the enemies that go back and
forth in quick succession, be sure to 
either stop with a block and throw as they move,
or to jump cleanly between them with good 
timing and small adjustments while holding 
forward for most of the run. 

When you reach the bullets just jump, block,
or throw often.

BOSS: SECURITY DRONE

Throw a block at it as soon as it appears, 
then corner yourself. It should have the 
bubble small enough to miss you. Get under
 it, then run and jump to the block that is
opposite of where the laser stops. You will 
only fit if the bubble is small from the 
previous hit you should have made. If not,
 grab the block and run to the corner if 
you have time. Throw as soon as it reforms,
 and spam if it survives the attack
undamaged. 

Repeat this as it gets faster and faster.
 Timing is important. If you fail to hit each
new bubble, you can't evade it without making
 a block to immediatley jump on and hop 
over the creature. 


WILY 3

This is your toughest challenge yet as Guts Man.
 I'd suggest farming 9 lives, then 
only fighting Bomb/Oil/Time Man at full health. 
The rest are so easy that you can take
them at lower health, and should do so if you 
are on the verge of losing a life, so that
you can get more bang for your buck. 

For advanced boss strats on these guys, check
 either above or below.

BOSS: GUTS MAN COPY

Easy as pie. He can't shake you around because
 you are just as large. Just spam blocks
until he throws, then lay a block to absorb the
 hit for you. You can also jump over the
blocks, but why bother. If you make a wall, you
 can sometimes trap him for a short bit.

When he digs for the super attack, you can dodge
 it normally by running and jumping 
away as he surfaces, or you can build blocks and 
run across them. Just spam this guy 
from far away and he will die far before you will. 


WILY 4

Compared to the last level, this is like taking candy
 from a baby. Just use the blocks
on the spikes to move around. It won't take much
 effort to reach Wily.

BOSS: WILY

Form 1.

Wily form 1 can be tough if you don't know what to
 do. He likes to throw out rolling 
cutter, oil shots, and bombs mostly. Make a block 
in the far corner, make another next
to it, then make a block on top of that one. Hide
 behind it during most of the attacks,
jumping when necessary during rolling cutter. For
 the bombs, just stand on top of the 
highest block, then hold left to fall off and 
have the bomb miss, then get back up
there. 

Either make a block in the hole or throw the 
top block then remake it repeatidly for an 
easy win. Make the blocks too close to Wily 
and he will crush them.

Form 2

Practically the same as form one, but actually
 easier. You still have to wait out the
oil attack from behind the blocks, but his 
charging shot is easier to dodge if you stand
on the top block and then fall down as it fires.
 Otherwise just throw and remake the top
block repeatidly until Wily is defeated. Yay for
 Guts Man. This all applies to normal,
and you may have to use a 1 or 2 block setup for
 hard because of the ram attack.




5. CHALLENGES

Good luck with these. They are as difficult
 and frustrating at times as they are 
puzzling and rewarding. 


CONTAINER FACTORY

Just make blocks in a line and hit the
 retry flag.

CONTAINERS UNDERFOOT

Pull the blocks from below and throw them.
 Don't grab the one over the spikes!

STACK ATTACK!

Stack each block on the very edge of each 
new platform, so that it is always hanging
off the right side. To do this easily, stack
 the blocks over the drop point, and then
drop your block from as far right as you can
 without falling. At the end, stack a block
on the rightmost rock. Then stand off the edge 
of that block and drop another, then 
another hanging off of it facing left. Climb 
the ladder and make on last block to the
flag!


HARD HEADED HERO

Move to the middle of the block and pick it up and 
launch it. Fall down without moving
to collect all the bubbles. Miss one and it's 
a restart. If you miss the ones over the
blocks, simply stack blocks to reach them. 

The part over spikes may look intimidating,
 but it's not. Walk off, hold left and Guts
Man will not break the blocks, because he
 didn't jump or fall on them from one I guess.
Now tap left slowly until the block lights 
up. Grab and throw. Jump down onto the block
in the dip, then jump onto the block next
 to it and walk left. The block you jumped on
will break, but not the block you walked to.
 Jump to the point bubble. 

Stack blocks so that you can jump on top of
 the pre-existing Guts block. Don't throw it
yet. Make a block to jump to on the stones.
 Now grab it and jump to that block. Now you
have a series of blocks that you have to do
 perfectly without stones, so pay attention.
Jump into the score bubbles, then fall on 
one of the two stones below the spikes. Walk
to the other, then jump to one stone, jump
 and grab the next block, land on the next 
stone then jump up. Keep going this way 
until you have to grab another. Now you simply
have to grab the blocks in such a way that
 you don't get squished, but only after 
breaking stones with your head. Make a hole,
 then jump and grab one from the right and 
run in case the game decides you are squished,
 because if the stone touches you too long
from above while falling, poof. Clear all 
the blocks and then Try to use the stones to
reach the ladder. If you fail, you can still
 make blocks below from the very edge and
stack them in ways that let you reach the ladder. 

A few more blocks to pull effectivley 
and you are done!

THROW MANIA!

Grab the block on the right. Fall and hold 
left or you will die. To easily beat this, 
repeat this pattern. 

Don't look at where you are throwing. 
Jump right and throw at about medium height. Land
on the platform you where jumping to that moves.
 Hold left but not so that you edge off.
Grab a block, turn and immediatley jump and 
throw it at the same height, no matter what.

Repeat 15 times.


ELEVATOR PANIC!

Okay, for every single platform until the one
 that is past an enemy, the rules are the
same.

Make a block that hangs over the edge, then
 stand on it and drop a block on the platform
as it comes to you. Then jump. On the moving
 platform, create another block that hangs
off to the right and stand on it before placing
 a block on another platform or spike.

Do this until you have to drop one block on
 a platform that drops and then land on 
another platform. This section is so much 
easier if you make blocks to stand on to 
extend your range. Either way, as you make 
blocks on the spike, make 1 more than you 
need and pick it up. An enemy will come out
 of nowhere as you move forward, so throw!

Now, this next platform is tricky. Make 2
 blocks that hang off each other. Stand on
the bottom block and wait for the platform 
to return. Hit down and grab, then jump onto
the block that falls on the conveyor. Throw 
the block at the enemy, then grab the next
block and throw it as well. The rest is
cake from here!

CAN'T MAKE BLOCKS ON CONVEYORS!

Hold right and jump on the block. Make a 
block that hangs off of that block and get on
top. Jump to the next platform. Do the 
same again, but wait till they hit the 
wall. Jump
and hit square as it flashes while still
 holding jump to get in. Now you have to make 
a block, and jump to the conveyor. 

On the small portion of land on the other
 end, make a block and QUICKLY jump on it, then
to the high ground. Make a block on the 
conveyor. Ride it off, then jump as the block is
about to dissapear off screen to make it. 
Be as far right as possible. Now block the 
flow of blocks from below, and go over top.
 Now block them from the top and go below. 

Now you have to get on a block, make another 
block, climb it, and then jump as the 
fast conveyor launches you. For the final 
area with fast blocks, cram the space with 
blocks to get a good slowdown. Now drop in,
 hold left and jump as your head passes the
ceiling. Ram jump again as you try to land 
on a block, then hold right and ram square 
at the right moment while still holding jump.
 Lots of luck!

SECURE A FOOTHOLD!

Choose a block. Face it. As the hopper jumps
 away from your block, throw at it. Now run
under it, jump on the block that is there,
 turn around and immediatley make a block. You
are now safe no matter what unless you throw
 that block or the one below it. Jump up top
and make a block on that one. Grab that block,
 fall back down, and when the creature 
hops, throw the block. The spare bits should
 hit it. Repeat until dead.

ONLY 5 AT A TIME!

Okay, here's the deal. On every available 
platform here, you have to drop a block so 
that it hangs right. Problem is electricity 
is scary and the ceiling is low. However,
if you jump past the electricity, make a block 
jutting out left, then make one to the
right of it, you now have what you need and 
can stand on that block. Go backwards and 
throw any blocks you don't need that are 
busting the limit. Don't be afraid to stack 
blocks several high to get a good drop on a
 spike or electric beam. Rarely will you have
to grab a block and jump away from a beam,
 if ever. This may seem vague, but it's this
pattern until the end, with little to no 
exceptions.

STACK AND CLIMB!

Okay, climb down. Make then grab a block. 
Jump onto the block conveyor. Throw the block
at the enemy, then immediatley make another
 and throw it. Make yet one more and throw it
as well. Now you have to jump over obstacles.
 Keep going until there is a drop in the 
line. Drop a block on the platform then jump 
to it. If you want, you can wait all day
at these points. Anyways, jump on and ride 
until you have to jump and throw three blocks
that are on the path. It's possible to make 
it to the platform and drop a block on it, 
but safer to wait. Be sure to make another 
block to throw, and once you reach the top
make as many blocks as you can keep on the 
conveyors as you go. for the final stretch
you are supposed to kill the enemy, but 
you can hop over it with good timing and some
luck. 



6. BOSS SPECIFICS

Time to repeat the boss strats if you
 only wanted to hear about those. These are just
additional notes, so please read the 
main walkthrough's boss sections in their levels
if you need help. Just Ctrl+F BOSS: 

TIME MAN

In addition to what was mentioned in the
 walkthrough, keep in mind that Guts Man is 
large, but can still fit between the shots
 with some ease. Tiny hops are necessary.
He almost always shoots close, then moves
 and shoots again quickly at the start. You 
can tell when he's going to shoot close
 because he won't bother at all from far away.

Remember that he can break the blocks 
and that your lag is so bad when doing anything 
that involves the fire button that you 
only should create, pick up, and throw in the 
moments specified in the walkthrough. 

OIL MAN 

Aside from what is mentioned in the
 walkthrough, Oil Man does have a bad habit of 
hopping on your head or getting an 
oil shot past you if you are slow. Get away from
that area and make a block. It will
 eventually dissapear, so yeah. You could also 
make a zig zag wall I suppose. Do 
it right and one tiny peice can go through and hit 
him. However, this is hard to do 
and time without ending up on the same side as him 
AND to have the curve toward you
 so that one shard can go through. 

BOMB MAN

I really don't know what to say here 
that isn't in the FAQ. Email me if you find a 
better way to fight him as Guts Man,
 especially on hard!

MEGA MAN

I've heard you can trap him, and I can
 imagine how easily with the same zig zag wall
mentioned in Oil Man's part. However,
 read the walkthrough and you'll find him to be
easy anyway, so yeah...

GUTS MAN

If you don't want to be hit, play slowly
 and make only one block at a time. Otherwise,
just use what I put in the walkthrough.

CUT MAN

On hard he may not stun. My walkthrough 
mentions how to make and throw the first block,
but Cut Man has an attack that destroys 
them, and he can't be stunned, so you are going
to have to abandon a block and come back
 to it as he jumps away, and mostly throw with
the "grab from above" method. 

ELEC MAN

If you don't want to take the first hit that
 I suggest in the walkthrough, then try to
jump the first thunder beam and then place a
 block. Other than that, this fight is a 
joke.

FIRE MAN

My walkthrough version of this fight is
 fine, but on hard he can jump. That just means
you treat him more like Ice Man and
 throw from behind cover when he jumps. He shoots 
fast though, making it hard to create
 bricks when they explode from a projectile being
inside. 

ICE MAN

The walkthrough version of the fight is 
okay. Just remember to hug a wall and chicken
out, even on hard.

YELLOW DEVIL

The walkthrough only mentions normal.
 On hard he has new attacks that make it hard to
grab a block to throw. You can either
 be quick on the draw as he reforms or make a 
block during the final stretch of peices that fly. 

SECURITY DRONE

Other than what I said in the walkthrough,
 I can't think of much to be honest.

WILY 1 AND 2

Apart from what I said in the walkthrough,
 you can also spam blocks from behind the 
top block every time he dips if you 
want a long fight. I'm not sure how
 devestating the
ram attack is on hard, so be ready 
to work with less blocks. 


CLOSING AND CONTACT

Guts Man is a fun guy, and hopefully
 anyone needing help with the brute got it when 
looking here. If not... sorry! I tried. 
You can reach me at
[email protected]

Mega Man Powered Up is property and copyright of
 Capcom and not me. So don't sue.