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Parts FAQ

by pantsfromspace

Loco Roco Parts Guide
Copyright 2006 by pants_from_space
[email protected]
V 1 07/27/06
========================
Table of Contents
========================
1. Legal
2. Intro
3. Part Guide
	[XX] Key
	[XA] Standard Land Parts (001-012)
	[XB] Standard Ice parts (013-024)
	[XC] Odd Ice parts (025-036)
	[XD] Moving parts (037-057)
	[XE] Alphabet (58-84)
	[XF] Free-rotating parts (085-096)
	[XG] Weird parts (097-104
	[XH] Bouncers (105-144)
	[XJ] Locoeditor only parts (145-156)
4. Crazy Speculation
5. FAQ
6. Glitches
7. Speed-run help
8. Closing Comments

========================
1.Legal
========================
This may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or
otherwise distributed publicly without advance written permission.
Use of this guide on any other web site or as a part of any public
display is strictly prohibited, and a violation of copyright.

For use on www.gamefaqs.com only, e-mail me for permission to host
this on your own site; though I probably won't check my email.

Locoroco and its contents are copyrighted �2006 Sony Computer Entertainment Inc.
========================
2. Intro:
========================
Figured I might as well make a short FAQ of all the Locohouse parts, like it's
really needed.

What this FAQ won't do is tell you where to get the parts, unless they have
very specific criteria.  Most parts can be found in levels by getting Muimui or
Locohouse Parts-bugs, the Muimui Crane and the Chupa Chupa minigames, and at
the Locohouse itself.  I can't confirm this 100%, but I am pretty sure that
some of the rarer parts (not necessarily denoted by stars) can only be gotten
by collection of specific Muimui.  See section 4. "Crazy Speculation" for more
info.
========================
3. Parts
========================
[XX] Key:

### *** [Description]

### The catalog number of the part
*** How many stars the part is (1-3)
[Description] A short description of the part.

Commonly used descriptions:
	Lengths/Size: Short, Medium, Long, Small, Big, Giant
	Land Types: Land (Standard orange part), Ice (Blue part)
	Direction/Movement: Horizontal, Vertical
Rotation: Rotates (Right/Left), Free Rotates (Rotates only if contacted by a
Loco)
		  ## Rotation R/L (rotates ## degrees Right, then rotates back Left)

I've tried to make this as simple as possible and as such I don't expect
everyone to know exactly what I am talking about or not.  And, I don't really
care, because it is incredibly easy to get all these parts, and this FAQ is
basically a waste of space.
========================
[XA] Standard Land parts (001-012)
001   * Small Land
002   * Medium Land
003   * Long Land
004   * Rounded-triangle Land
005   * Small Round Land
006   * Big Round Land
007  ** Funnel-shaped Land
008   * Shallow-U shaped Land (like a catch basin)
009   * Left Downwards Stair-shaped land (4 steps)
010   * Big Cube Land
011   * Small U shaped Land
012  ** Giant Shallow-U shaped Land

[XB] Standard Ice parts (013-024)
013   * Small Ice
014   * Medium Ice
015   * Long Ice
016   * Rounded-triangle Ice
017   * Small Round Ice
018   * Big Round Ice
019  ** Funnel-shaped Ice
020   * Shallow-U shaped Ice (like a catch basin)
021   * Left Downwards Stair-shaped Ice (4 steps)
022   * Big Cube Ice
023   * Small U shaped Ice
024  ** Giant Shallow-U shaped Ice

[XC] Odd Ice parts (025-037)
025  ** Wide Small U shaped Ice
026  ** Right Downwards Big Hook/Jump
027  ** Left Downwards Giant Hook/Jump
028 *** Giant U shaped Ice
029 *** 2 part wavy channel shaped ice
030 *** Tiny ice dot group
031  ** 2 part Odd shaped Ice group (horizontal)
032  ** 2 part Right-curving ice quarter-arc
033  ** Right Downwards single-bump jump
034  ** 2 part Odd shaped Ice group (vertical)
035  ** 3 part odd shaped Ice group (symmetric)
036  ** 3 part small wavy ice (vertical)

[XD] Moving parts (037-057)
037  ** Large Purple 80� Rotating Platform
038  ** Small Beige Clockwise Rotating platform
039   * Medium Orange 90� Rotating cross
040   * Large Brown Clockwise Rotating Cross
041   * Medium Orange Counter-Clockwise Rotating 3-spoke
042   * Small Yellow Clockwise rotating 6-spoke
043   * Small Clockwise rotating wheel
044   * Small Counter-Clockwise rotating wheel
045   * Big Clockwise rotating wheel
046   * Big Clockwise-Clockwise rotating wheel
047   * Giant Slowly Clockwise rotating rounded start (*Can only be gotten
level 2-6?)
048 *** Medium Purple Wavy Platform
049 *** Large 4-platform clockwise rotating ferris-wheel
050   * small clockwise rotating cube
051  ** medium vertical moving cube
052 *** large 3 platform alternating vertical rectangles
053 *** large 2 part trapdoor (land on it and it opens, dropping loco)
054 *** 2 part clockwise rotating ice circle-thing (dot inside of letter C)
055  ** medium horizontal moving land
056 *** large tipping jar (jar tips clockwise 180� after locoroco has entered
and 15 seconds has passed)
057 *** large horizontal moving leaf treadmill

[XE] Alphabet (058-084)
Note: Can't be gotten from Muimui Crane
058   * A
059   * B
060   * C
061   * D
062   * E
063   * F
064   * G
065   * H
066   * I
067   * J
068   * K
069   * L
070   * M
071   * N
072   * O
073   * P
074   * Q
075   * R
076   * S
077   * T
078   * U
079   * V
080   * W
081   * X
082   * Y
083   * Z
084   * ! (Exclamation point)

[XF] Free-rotating parts (085-096)
085   * Small Free Rotating flower (pink)
086   * Small Free Rotating flower (yellow)
087   * Medium Free Rotating 3-spoke
088   * Medium Free Rotating 6-spoke
089   * Medium Free Rotating 9-spoke
090  ** Medium Free Rotating U shape
091  ** Clockwise 90� Free Rotating lever
092  ** Counterclockwise 90� Free Rotating level
093  ** 90� Free Rotating T shape
094   * Large Free Rotating Platform
095  ** Gigantic Free Rotating Platform (feels floaty, bounces a little)
096  ** Gigantic Free Rotating Ice Platform

[XG] Weird parts (097-104)
097 *** Vertical blowing airstream
098 *** Swirly blowing airstream
099 *** Purple Flower
100 *** Right Downwards 7-step xylophone
101 *** Go Left Bug
102 *** Go Right Bug
103 *** Vertical flowing geyser
104 *** 4 step bouncing xylophone (horizontal)

[XH] Bouncers (105-144)
Note: Only gotten from getting 20/20 Locoroco on their respective levels.
All names provided by the Japanese manual, translation available when possible.
105  ** Muimui Level 1-1)
106  ** Orange Locoroco (Level 1-2)
107  ** Boccho-ro (Level 1-3)
108  ** Nyokki no Kodomo (Nyokki Children) (Level 1-4)
109  ** Kerakera (Level 1-5)
110  ** Mojya (Level 1-6)
111  ** Giant Frog (Level 1-7)
112  ** Ojya (Adult Mojya) (Level 1-8)
113  ** Pink Locoroco (Level 2-1)
114  ** Gamumutto (Level 2-2)
115  ** Kuna Kuna (Level 2-3)
116  ** Nebosukena Nyokki (Nyokki that loves to sleep) (Level 2-4)
117  ** Unfu-ku (Level 2-5)
118  ** Blue Locoroco (Level 2-6)
119  ** Giant Snake (Level 2-7)
120  ** Otsukisan (Mr. Moon) (Level 2-8)
121  ** Kojya (Baby Mojya) (Level 3-1)
122  ** Muimui holding hands (Level 3-2)
123  ** Red Locoroco (Level 3-3)
124  ** Domingo (Level 3-4)
125  ** Giant Whale (Level 3-5)
126  ** Chuppa (red) (Level 3-6
127  ** Hoho (Level 3-7)
128  ** Black Locoroco (Level 3-8)
129  ** Okorinbouna Nyokki (Easily angered Nyokki) (Level 4-1)
130  ** Singing orange Locoroco (Level 4-2)
131  ** Singing blue Locoroco (Level 4-3)
132  ** Kuna Mama (Level 4-4)
133  ** Green Locoroco (Level 4-5)
134  ** Giant Penguin (Level 4-6)
135  ** Singing red Locoroco (Level 4-7)
136  ** Singing black Locoroco (Level 4-8)
137  ** Singing pink Locoroco (Level 5-1)
138  ** Hanautasukina Nyokki (Nyokki that loves humming) (Level 5-2)
139  ** Chuppa (blue) (Level 5-3)
140  ** Singing Green Locoroco (Level 5-4)
141  ** Musukusu (Level 5-5)
142  ** The Sun (probably Otaiyousan) (Level 5-6)
143  ** Bonmu-cho (Level 5-7)
144  ** Final Boss (Level 5-8)

[XI] Locoeditor only parts (145-156)
Note: You can probably only get these from the two Mini-games; I was only able
to get 154-156 at ChupaChupa
145   * Single long-stalk fruit
146   * Single short fruit
147 *** 5 Flower group (can only have 1)
148   * Toge
149  ** Green vine
150  ** Jump Girder/trampoline
151  ** very bouncy orange circle
152 *** Medium puffball (on large land platform)
153 *** Ceiling goo (on underside of large platform)
154 *** Large U shape filled with water
155 *** Rotating dot of land with fruit
156 *** 4 vertical spikes (that would break a large Locoroco into small pieces)

========================
4. Crazy Speculation
========================
I am of the opinion that each Muimui or Parts Bug in a level will only give you
one of two different parts (per attempt at the level).  For example, the first
Muimui on level 2-6 with either give you part 047 or 046.  So, if after playing
every level, getting all Muimui and playing the minigames many times you still
can't find one or two parts, you might have to play through each level AGAIN
getting all the Muimui looking for that one last part.  Because I didn't write
down what part I got after collecting the Muimui or parts bug, I don't know
where you can get each individual part.  Sorry, but not really.  Oh, if anyone
has been keeping track, just email me where you found what and I can include it
here.
========================
5. FAQ
========================
Q: "I can't find part XXX" or "I didn't get part XXX where you said I would"
A: So?  Find it yourself. I've given you ideas where I think they are, and if
you still can't find it, then play the game getting all Muimui again.  You have
done that already, right?

Q: "Your FAQ sucks."
A: Duh. I've already noted that it's practically useless.

Q: "How do I get the 20th fruit or Muimui # on level #-#?"
A: By playing the game well, jumping in all the corners, breaking your Locoroco
up often looking for hidden passages, and not giving up.  I can't tell you
where a certain fruit is or where a certain Muimui is because I don't care.

Q: "Your translations are off."
A: Not if they were written in Katakana, I only took liberty with the Nyokki,
or if I wasn't given a name in the first place.  I'm pretty sure the names will
appear different in the EU or US release, but I'm using the Japanese one.

Q: "I need more money for the minigames!"
A: Ok.

Q: "Could you tell me how I can get more money for the minigames?"
A: Yes.  If you have gotten all 20 fruit on a level you can play it again,
quickly, and if you beat the target time you get 1000 of those little bugs that
count as money (Note: you can only do this once per level).  Or, find a certain
level that is easy to beat that has a lot of little bugs to collect, and play
it a lot.  Lastly, when playing the Muimui Crane game, if you collect more than
19 of a color of a Locoroco, each time you collect a single Loco of that color
you get 300 monies.  So, if you collect a big one, you can make around 900
monies.  Sometimes, all the parts in a Muimui Crane session will be Locorocos,
so you can collect away and make bank.  I guess you can also make a paltry sum
at the Chupachupa minigame, but the maximum you can collect is 78, and you only
get what you've earned if you collect the part at the end as well.  Because it
costs 100 to play, this is a very bad way to make money, a good way to lose it.

Q: "I can't jump using the vines/trampolines/goo things very well!"
A: Practice more.

Q: "Is there anything really special you can get from the Locohouses?"
A: I'm going to say no, but I do think that a very valuable part, 097, can be
gotten in abundance at the smallest house.  Why valuable? Because you can use
it to get other parts at the Locohouses.

Q: "What is the best way to collect parts at the Locohouse?"
A: Position a bouncer (I hope you have at least one) under where the Locos will
get dumped by the airstream so that they are shot out of the opening at the
top.  From there, you can do a whole lot of things, but that is where I would
start.  The bouncer parts are some of the most valuable parts to use at the
Locohouse, because they can shoot your Loco very far in many directions.  Not
very accurate, yes, but if you have a lot of Locos then you'll be sitting
pretty.

Q: "I'm running out of fake questions to ask myself!"
A: I know.

Q: "I have a better description for part ###!"
A: Good for you.  I probably don't care, unless you know exactly what
Muimui/part bug will give it to you.
========================
6. Glitches
========================
For a living, I used to beta-test videogames.  Most people say it's a crappy
job, and it is if it's a crappy game you are stuck playing for days on end.
Or, if you don't have an ability to sit 8 hours in front of a TV playing games
at a stretch.  People I know that had done it before said they never wanted to
play games when they got home, but I just wanted to go home and play a game
that didn't suck.  That being said, whenever I play a game I'm always in debug
mode, looking for glitches and bugs.  I found three in Locoroco that I am
consciously aware of.

First, once, I ate fruit before it had fully developed, but I've never been
able to do this again so it doesn't really matter.  Sometimes you can also
cause hidden fruit to start growing even though you didn't touch it, but you
touched the other side of the wall it was on; this too is hardly a problem.

The only one that actually makes me go "Huh?" is in the Muimui Crane game.
Sometimes, if you are very lucky, you can compress two parts together.  I have
done it about 3 times using 2 blue triangle parts, once using a blue circle and
square.  What happens is that the parts bend and distort and then somehow
miraculously attach themselves to one another.  If this is done to triangle
parts, one of two things will happen; either the parts will fuse and you will
carry them up in your crane towards the catch-bay, but they won't actually fall
out of the crane, they'll just sit there at the top of the crane and "float."
You can then play the crane again, and the triangles will always be stuck in
the crane.  You can't drop the crane, as it will detect collision with the
triangles, and you'll return to the catch-bay, again trophy less.  The only
thing to do is to stop playing Muimui crane.  When you come back, it will be
just like new.  If by chance you combine two triangles but don't catch them in
your crane, they will float around the screen for a while, and then naturally
separate.  If you're lucky they might actually float over the catch-bay.

When I combined the circle and the square and I dropped it from over the
catch-bay, it slowly floated downwards in a drunken motion, but I did get both
parts.  I think then you only need to be wary of the triangles.

You might be able to combine other parts, but you can usually only do it if
there are a lot of parts present to begin with, and I don't want to spend all
my time doing that.
========================
7. Speed-run help
========================
Just in case anyone is having difficulty making the speed-runs, here are some
hints.

� You don't need all the fruit, skip as many as possible.  Same goes with
Muimui.
� No, really skip 'em.  The less you have, the smaller your Loco will be, and
the less time you have to spend waiting for everyone to assemble (if you break
them up).  All you need is to reach the goal with a single Loco.
� Don't worry about Mojya, toge, etc. UNLESS you are a single Loco.  The ones
you lose are just extra weight, they'll only slow you down.
� The instant you get to the end, immediately break up.  You'll save a few
seconds rather than waiting for the AI to do it.  You can also do it early, as
long as a single Loco hits near the tree you'll be fine.
� Leave Loco behind.  In some levels it will be inevitable that you will have a
lot of Loco, and have to go through something that requires you to break them
up.  On the other side, you can just merge a majority of Loco, and then leave
the others behind.  Sure, the camera will be a bit funky and they will be eaten
by a Mojya, but it might save you a few seconds.
� Very tiny jumps at full tilt are faster than rolling.  If you jump just a
little very rapidly you'll save some time.  This does not hold true on fast
moving surfaces, like rushing water and fast treadmills, because those are
probably still faster than you.
� Know the level.  If you don't know where you are going, then, well, you're
just hurting your time.
� Avoid the Unfu-ku (the owl thing), because you lose a good many seconds
waiting for him to spit you out.

If you use these tactics and whatever works for you, even with making mistakes
you can beat each time by a good 10 seconds on almost all levels (even by 20+
in some cases).  Some levels, no matter what you do are still cutting it very
very close, so you may have to play a few over and over.
========================
8. Closing Comments
========================
Locoroco is a great game, though the gameplay elements don't vary enough to
make it an instant classic.  The "gameplay elements staying the same" can also
be said for, say, Katamari Damacy, though Katamari had greater variety in what
you could collect, and a much grander scale (making it a better game?  You
decide).  I loved this game for the first 3 days I had it, though when I had
beaten everything and gotten all the fruit and Muimui, it became incredibly
boring.  This is why I don't think a FAQ telling where every thing is should be
made, because it kills the point of the game being about exploration.  If you
use a FAQ telling you where everything is, it will only be your fault when you
moan how short and boring the game is.

One more thought: I was once reading a horribly, horribly written FAQ (though
many are horribly written), and what made it so bad is that the person writing
it wrote it not objectively; always commented that certain parts were "really
hard" or "too easy," wrote many times in the first person "I, I, I" and also
gave suggestion like orders "You have to do it this way" or "The way that works
best is the way I do it."  I've tried to avoid doing this, but of course, it
can be a little difficult (especially for the speed-run help, too many orders,
and talking about the glitch, as it was a personal experience).   One person's
idea of what works best is another person's idea of a really dumb thing to do.
What works for you is the best way to play the game, I am only trying to offer
what little help I care to.  No game is too hard if you practice a lot at it.