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Skill Binding Guide

by TrueBlade85

                                 Jeanne D'Arc

                         Skill Binding Guide v. 0.95

                          by Sam Travis (TrueBlade85)

[Version History]

v. 0.95  9/23/07
    -Added initial combinations for
        /Stun Whip/
        /Beast Slayer/
        /Three Rounds/
        /Exp Bonus 2/
        /Exp Bonus 3/
        /Exp Bonus 4/
        /Magic Defense + 3/
        /Defense + 3/
    -Added more additional combinations for previously listed skills
    -Special Thanks Hearts 235, EnderX_19, and Ragura
        
v. 0.85  9/19/07
    -Added initial combinations for
        /War Reverie/
        /Hymm of Glory/
        /Salvo/
        /Two Hits/
        /Three Hits/
        /Four Hits/
        /Inferno/
        /Angel's Tear/
        /Sneak By/
        /Mobility + 2/
    -Added additional combinations for several previously listed skills
    -Updated missing skills
    -Did a LOT of formating. Special thanks to Vagish for his suggestions and
encouragement

v. 0.75  9/15/07
    -Original Version

...............................................................................
        
[Table of Contents]

1) Introduction
2) About the Author
3) Basics of Skill Stones
4) Basics of Skill Binding
5) Coup de Grace Skills
6) Innate Skills
7) Magic Skills
8) Stat Skills
9) Missing Stones
10) Frequently Asked Questions
11) Special Thanks
12) Copyright and Contact Info

...............................................................................

1) [Introduction]

Welcome to skill binding in the world of Jeanne D'arc! The following 
guide is designed to provide you with anything and everything you need 
to begin combining the meager skills that you have into the death 
dealing skills that you want. Enjoy!

...............................................................................

2) [About the Author]

I've been using guides posted on GameFAQ's for as long as I can 
remember, probably a solid eight years at the least, and while I've 
considered contributing something more than once I hadn't, until now, 
actually done so. When I began writing down skill combinations for my 
own purposes and found shortly that I had quite a bit of data, I 
decided that now was the time. I only hope that people will benefit 
from this guide in the way that I have benefited from so many others. 

...............................................................................

3) [Basics of Skill Stones]

Skill stones are the bread and butter of Jeanne D'arc's battle system. 
Everything your warriors are capable of, save basic attacks and 
transformations, is the result of an equipped skill stone. These little 
beauties come in four varieties, each with its own unique color and 
purpose.

    --------------------
    Coup de Grace Stones
    -------------------- 

Coup de Grace stones are red and, as the French suggests, provide your 
characters with powerful finishing blow techniques that cause large 
amounts of damage for the cost of a given amount of MP. Depending on 
your play style, Coup de Graces may well make up the bulk of your 
attacks. Just remember to balance the MP cost against your character's 
total mana. Coup de Grace skills are individual to the type of weapon 
they call for, and entries within this guide are broken up by weapon 
for your convenience.

    -------------------
    Innate Skill Stones
    -------------------

Innate Ability stones are purple, and of all the stones these are the 
least common. Innate stones provide characters with certain constant 
abilities, such as the ability to counter an incoming attack, or a 
certain recklessness that increases attack power at the cost of 
defense, and a well-placed innate stone can be deadly. As with the Coup 
de Grace stones, innate stones are individual to the type of weapon 
they call for.

    ------------
    Magic Stones
    ------------

Magic stones are green, and provide characters with a range of spells 
for damage, healing, and support. It takes a high magic attack stat to 
make the most of a magic stone, but keep in mind also that magic 
attacks offer some of the only range attacks for melee characters, and 
it can be useful to have a fireball or thunderbolt on your warriors 
even if their magic attack isn't that high. After all, some damage is 
better than none. 

    ----------------
    Statistic Stones
    ----------------

Stat Boost stones are blue, and probably the most numerous of the skill 
stones. As I'm sure you can guess stat stones provide your characters 
with boosts to specific stats such as attack or defense, but they can 
also provide useful bonuses such as recovering HP at the beginning of 
each turn, or increasing a character's damage against a specific type 
of opponent. While stat stones may seem the most lack luster, since 
they don't provide characters with a fancy new attack, it would be 
unwise to ignore the benefits of some of the boosts they provide. 
There's never anything wrong with regenerating 30% of your total HP at 
the beginning of each turn.

...............................................................................

4) [Basics of Skill Binding]

Skill Binding becomes available to players after completing stage nine 
or ten, I can't remember for sure and if I'm off by a stage or so I 
apologize. In any case, skill binding is, quite simply, the process of 
combining two skill stones into a single, new stone. In terms of the 
story this process is handled by the bizarre Cuisses the frog, who for 
some reason enjoys eating skill stones, only to spit out a new one 
seconds later. For players, skill binding is the key to insuring that 
your characters are equipped with your favorite attacks and abilities. 

    ----------------
    Important Notes: 
    ----------------

Skill binding is a very consumptive process. You are, after all, 
getting one stone for the price of two, and if you chain together 
several combinations to reach a higher level stone you may very well 
expend 6 or more stones in the pursuit of a single ability. Never 
combine so many stones that you use up your base. The few skill stones 
that you can purchase in shops are not cheap, and the only other way to 
get them is to pilfer from defeated foes. Replacing used stones can be 
a time consuming process, and it's better for all of your characters to 
be equipped than for one or two of them to be godly.

          ++++++++++++++++++++++++++++++++++++++++++++++++++++
          Always save before tinkering with your skill stones!
          ++++++++++++++++++++++++++++++++++++++++++++++++++++

............................................................................... 

[Reading this Guide]

Skill stone entries are broken up by variety and, as mentioned 
previously, Coup de Grace and Innate skills are further broken up by 
weapon type. Each entry includes the skill's name, the required level 
for use, MP cost if applicable, and a brief description of the skill, 
followed by the skill binding formulas used to create it. As an 
example:

[Crescent Arc]
Equip at lv. 10
MP 34

Flashes the blade in an arc that evokes moonlight. Strikes the 3 
squares directly ahead.

Formula: 
Flash Strike + Luna Spirit 1 
Attack + 3 + Luna Spirit 1

...............................................................................

5) [Coup de Grace Skills] (Red)

     ------
    /Sword/
    ------

===============================================================================

[Follow Me!]
Equip at lv. 5
MP 20

A mighty cry to stir up comrades. Raises the attack of allies within a 
4 square radius for several turns.

Formula:
Mighty Roar + Raise Force
Mighty Roar + Attack + 3

===============================================================================

[Crescent Arc]
Equip at lv. 10
MP 34

Flashes the blade in an arc that evokes moonlight. Strikes the 3 
squares directly ahead.

Formula: 
Flash Strike + Luna Spirit 1 
Attack + 3 + Luna Spirit 1  

===============================================================================

[Triple Slash]
Equip at lv. 18
MP 51

Charges the user's aura to a blade that strikes from three directions 
at once. Deals damage to one enemy.

Formula:
Flash Strike + Crescent Arc
Flash Strike + Cyclone

===============================================================================

[Spirit Sword]
Equip at lv. 19
MP 52

Concentrates the surrounding aura into a sharp blade. Attacks all 
directly adjacent enemies at once.

Formula:
Ice Bullet 2 + Attack + 5
Skewer Shot + Crescent Arc

===============================================================================

[Follow Me! 2]
Equip at lv. 25
MP 30

Heroic daring that drives allies' fear away. Greatly raises the attack 
of surrounding allies.

Formula:
Follow Me + Mighty Roar
Follow Me + Attack + 10  

===============================================================================

[Blood Sword]
Equip at lv. 25
MP 30

Curses the bearer's weapon with a thirst for blood. Absorbs HP equal to 
half the damage dealt.

Formula:
HP 50 + Spirit Sword
HP Recovery + Spirit Sword

===============================================================================

[Tempest Sword]
Equip at lv. 26
MP 75

Wields a storm as if it were rage and blows foes to bits. Attacks 4 
squares directly ahead.

Formula:
Spirit Sword + Cyclone 2
Cyclone 2 + Sweep 

===============================================================================

[Jugulaire]
Equip at lv. 28
MP 55

A precision strike on enemy vitals. Ensures all single enemy attacks 
are critical hits for several turns.

Formula:
Wood Chop + Sniper 2
Critical Edger + Triple Slash 

===============================================================================

[Heaven's Gate]
Equip at lv. 37
MP 100

A merciful attack that opens the gates to a peaceful afterlife. Deals 
mortal damage to one enemy.

Formula:
Heal 2 + Triple Slash
Tempest Sword + Undead Slayer

===============================================================================

[War Reverie]
Equip at lv. 39
MP94

A hundred battles pass like a fleeting dream. Attacks all nearby
foes, one after another.

Formula:
Follow Me 2 + Man Eater
4 Hits + Tempest Sword

===============================================================================

[Blood Sword 2]
Equip at lv. 42
MP 82

Turns the bearer's weapon into a malevolent demon. Absorbs HP equal to 
the damage dealt.

Formula:
Magic Attack + 10 + Blood Sword
HP Recovery 2 + Blood Sword

===============================================================================

[Hymm of Glory]
Equip at lv. 45
MP 115


A glorious attack blessed by all. Unleashes a powerful attack on
the 7 squares directly ahead.

Formula:
Inferno + War Reverie

===============================================================================

     ------
    /Spear/
    ------

===============================================================================

[Impale]
Equip at lv. 11
MP 35

Strike down numerous foes at once with a single thrust. Attacks 7 
squares in a straight line.

Formula:
Piercing Power + Ice Bullet
Attack + 3 + Ice Bullet

===============================================================================

[Leg Strike]
Equip at lv. 18
MP 45

Trips up the enemy with a long hilt. Stuns enemies in addition to 
dealing damage.

Formula:
Crescent Arc + Lower Force
Gold Snatcher + Gold Shakedown

===============================================================================

[Sweep]
Equip at lv. 19
MP 55

Use the lance's length to mow down many foes at once. Attacks a wide 
area straight ahead.

Formula:
Leg Strike + Triple Slash 
Body Slam + Raise Mobility

===============================================================================

[Pierce]
Equip at lv. 19
MP 55

Bust through enemy armor with a sharp thrust. Deals damage regardless 
of a foe's defense.

Formula:
Impale + Attack +5 

===============================================================================

[Take Flight]
Equip at lv. 20
MP 60

Take off like a bird and launch a thrust from above. Surmounts all 
obstacles to strike far off foes.

Formula:
Sniper + Thunderbolt
Accuracy + 10 + Thunderbolt

===============================================================================

[Ravage]
Equip at lv. 28
MP 82

Become a true demon and take on surrounding foes alone. Attacks enemies 
2 squares away.

Formula:
Desperation 3 + Accuracy 10 
Raise Mobility + Jugulaire 

===============================================================================

[Pierce 2]
Equip at lv. 36
MP 155

Bust through even heavy armor and go for the kill. Deals big damage 
regardless of foe's defense.

Formula:
Skewer Shot + Pierce

===============================================================================

[Destroy] 
Equip at lv.44
MP 103

Slay all in your path with a cyclonic attack. Launches a fierce attack 
against a wide area directly ahead.

Formula:
Sinister Storm + Ravage

===============================================================================

     ----
    /Axe/
    ----

===============================================================================

[Mighty Roar]
Equip at lv. 5
MP 45

The roar of a fearsome beast. Can paralyze enemies in the 3 squares 
directly ahead.

Formula:
Flash Strike + Lower Force 
Follow Me + Lower Force 

===============================================================================

[Compass]
Equip at lv. 15
MP 53

Use brute force to swing your weapon in a wide radius. Attacks all 
surrounding foes at once.

Formula:
Crescent Arc + Wood Chop
Cyclone + Wood Chop

===============================================================================

[Helm Splitter]
Equip at lv. 18
MP 62

A full force attack that cleaves an enemy helm in two. Deals heavy 
damage and lowers defense.

Formula:
Thunderbolt 2 + Wood Chop
Take Flight + Lower Defenses

===============================================================================

[Dire Swing]
Equip at lv. 31
MP 49

A ruthless slash that cuts through bones an all, leaving only a pitiful 
shell. Always critical if it hits.

Formula:
Helm Splitter + Wood Chop
Critical Edge + Wood Chop

===============================================================================

     ----
    /Bow/
    ----

===============================================================================

[Sniper]
Equip at lv. 5
MP 21

Use keen archer senses to always hit the target. Guarantees a hit, but 
greatly lessens damage.

Formula:
Accuracy + 5 + Lower Force

===============================================================================

[Poison Arrow]
Equip at lv. 9
MP 32

A poison tipped arrow that is a tradition of hunting peoples. Inflicts 
poison as well as damage.

Formula:
Sniper + Poison

===============================================================================

[Sniper 2]
Equip at lv. 14
MP 53

Use keen archer senses to always hit the target. Guarantees a hit, but 
slightly lessens damage.

Formula:
Accuracy + 10 + Sniper
Attack + 5 + Sniper

===============================================================================

[Stun Arrow]
Equip at lv. 15
MP 52

An arrow tipped with a powerful tranquilizer. Paralyzes foes in 
addition to dealing damage.

Formula:
Sniper + Lower Force

===============================================================================

[Recovery Shot]
Equip at lv. 15
MP 32

A first aid shot that fires a healing arrow into an ally. Restores a 
lot of hp to a far away target.

Formula:
Skewer Shot + HP Recovery 
Heal 2 + Impale 
Sniper 2 + Heal 2

=============================================================================== 

[Meteor Bolt]
Equip at lv. 23
MP 56

A dense aura that tears the sky and pierces the enemy. A secret bow 
technique that deals big damage.

Formula:
Fireball 2 + Impale
Fireball 2 + Stella Spirit 2

=============================================================================== 

[Toxic Arrow]
Equip at lv. 27
MP 74

A poisonous attack that fills the battlefield with agonized screams. 
Inflicts damage and strong poison.

Formula:
Sniper 2 + Poison Arrow

===============================================================================

[Sniper 3]
Equip at lv. 27
MP 78

Use keen archer sense to always hit the target. Guarantees a hit 
without compromising damage.

Formula:
Sniper 2 + Skewer Shot

===============================================================================

[Sky Dart]
Equip at lv. 30
MP 70

An arrow of light shot heavenward that chases its prey to Earth's end. 
Attacks anywhere on the map.

Formula:
Meteor Bolt + Take Flight
Mobility + 1 + Take Flight

===============================================================================

[Skewer Shot]
Equip at lv. 31
MP 55

Draw the bow taut and run one foe after another through. Attacks all 
enemies in a straight line at once.

Formula:
Sniper 2 + Fireball 2 
Piercing Power 2 + Aero Dagger 

===============================================================================

[Sniper 4]
Equip at lv 40
MP 103

Sight enemy weak points with the accuracy of God himself. Ensures a hit 
for heavy damage.

Formula:
Attack + 20 + Sniper 3
Lightning + Sniper 3

===============================================================================

[Salvo]
Equip at lv. 42
MP 110

An assualt of arrows that rains down wherever you aim. Randomly attacks a
wide area.

Formula:
Meteor + Sky Dart

===============================================================================

     -------
    /Dagger/
    -------

===============================================================================

[Shadow Stitch]
Equip at lv. 4
Mp 20

Sews a foe's shadow to the ground, restricting movement. Paralyzes foes 
in addition to dealing damage.

Formula:
Sniper 2 + Lower Force
Two Hits + Lower Force

===============================================================================

[Venom Edge]
Equip at lv. 5
MP 25

Attacks with a blade coated in venom. Sometimes poisons in addition to 
dealing damage.

Formula:
Poison + Flash Strike

===============================================================================

[Provoke]
Equip at lv. 8
MP 35

Taunts the enemy to draw their attention. Makes the user more prone to 
attack for 1 turn.

Formula:
Desperation + Evade + 5

===============================================================================

[Two Hits]
Equip at lv. 12
MP 42

Unleashes a string of attacks faster than the eye can register. Attacks
twice in one go.

Formula:
Two Rounds + Raise Mobility

===============================================================================

[Aero Dagger]
Equip at lv. 14
MP 38

Hurls a knife in a straight line at the targeted foe. Can attack an 
enemy up 7 squares away.

Formula:
Skewer Shot + Cyclone 2 
Cyclone 2 + Accuracy 10

===============================================================================

[Strange Dance]
Equip at lv. 14
MP 29

Sap energy from foes with an odd dance that's...not meant to be odd.
Lowers attack for several turns.

Formula:
Gold Snatcher + Lower Force

===============================================================================

[Bomb]
Equip at lv. 19
MP 60

Sends a bomb rolling toward the enemy's feet. Deals damage to a wide 
area around the target.

Formula:
Aero Dagger + Fireball 2
Aero Dagger + Sol Spirit 2
Fireball 2 + Flame

===============================================================================

[Three Hits]
Equip at lv. 30
MP 71


Unleashes a string of attacks faster than the eye can register. Attacks
thrice in one go.

Formula:
Two Hits + Two Hits
Two Hits + Two Rounds

===============================================================================

[Four Hits]
Equip at lv. 46
MP 115

Unleashes a string of attacks faster than the eye can register. Attacks
four times in one go.

Formula:
Three Hits + Three Hits

===============================================================================

     ------
    /Staff/
    ------

===============================================================================

[Swap]
Equip at lv. 25
MP 58

High support spell. Twists the fabric of space to swap the caster's 
position with that of a chosen ally.

Formula:
Take Flight + Magic Attack + 3

===============================================================================

[Earthquake]
Equip at lv. 29
MP 225

Ultimate magic that leads good and evil to nature's appointed end. 
Shakes up friends and foes alike.

Formula:
Thor's Hammer + Body Slam

===============================================================================

[Lightning]
Equip at lv. 30
MP 132

High offensive spell. (Neutral) Sets off a supercharged blast that 
deals heavy damage to one enemy.

Formula:
Piercing Power 2 + Thunderbolt 2
Piercing Power 2 + MP 30

===============================================================================

[Revivify]
Equip at lv. 33
MP 180

High recovery spell. Breathes life into the fallen to revive allies.

Formula:
Healing Wind 2 + Cure

===============================================================================

[Mind Eater]
Equip at lv. 36
MP 5

Steals an opponent's magic. Ancient taboo. Absorb target's MP

Formula:
Mind Breaker + Impale

===============================================================================

[Thor's Hammer]
Equip at lv. 36
MP 260

The ultimate stella magic. An ancient thunder God's hammer parts the 
heavens in judgment.

Formula:
Magic Attack + 20 + Sky Dart

===============================================================================

[Sinister Storm]
Equip at lv. 36
MP 260

The ultimate neutral spell. Summons a tornado of loathing that gouges 
the earth.

Formula:
Magic Attack + 20 + Ravage

===============================================================================

[Angel's Tear]
Equip at lv. 36
MP 260

The ultimate luna magic. A single droplet's purity washes all away in a 
raging torrent.

Formula:
Magic Attack + 20 + Healing Perfume

===============================================================================

[Inferno]
Equip at lv. 36
MP 260

The ultimate sol magic. Summons hellfire through a sinister pact,
turning the battlefield to cinders.

Formula:
Magic Attack + 20 + War Reverie

===============================================================================

[Meteor]
Equip at lv. 40
MP 210

High offensive spell. Causes a meteor shower that deals random damage 
to enemies within range.

Formula:
Flame 2 + Sky Dart
Fireball 2 + Salvo

===============================================================================

     -----
    /Whip/
    -----

===============================================================================

[Stun Whip]
Equip at lv. 5
MP 33

Ties up foes after striking them. Sometimes paralyzes enemies in
addition to dealing damage.

Formula:
Tail Whip + Lower Force

===============================================================================

[Jezebel's Slave]
Equip at lv. 6
MP 31

Charm the enemies with a tantalizing pose. Makes the user more prone to 
attack for 1 turn.

Formula:
Provoke + Lower Force
Stun Whip + Lower Defenses

===============================================================================

[Skill Snatcher]
Equip at lv. 17
MP 31

Filch skill stones the enemy is carrying. We might even snag us one 
stone at random, loves.

Formula:
Jezebel's Slave + Shadow Stitch
Exp Bonus 2 + Shadow Stitch

===============================================================================

[Jezebel's Slave 2]
Equip at lv. 21
MP 54

Play up certain irresistible. assets to seduce the enemy. Makes the 
user more prone to attack for 3 turns.

Formula:
Jezebel's slave + Mind Eater
Jezebel's Slave + Blood Sword 2

===============================================================================

[Wild Whip]
Equip at lv. 24
MP 105

Crack your whip indiscriminately, as if possessed by an ice queen. 
Randomly attack a wide area.

Formula:
Meteor + Compass

...............................................................................

6) [Innate Skills] (Purple)

     ------
    /Sword/
    ------

===============================================================================

[Counter]
Equip at lv. 10

Predict, dodge, and return blows. Counters a percentage of enemy 
attacks without taking damage.

Formula:
Raise Mobility + Triple Slash
Exp Bonus + Raise Mobility

===============================================================================

[Adroit]
Equip at lv. 20

Meet assaults from any direction. No disadvantage when attack from back 
or sides.

Formula:
Counter + Evade + 10
Exp Bonus + Preemptive

===============================================================================

[Counter 2]
Equip at lv. 34

Dodge an attack and rebound with a powerful counterattack. Deals heavy 
damage when countering. 

Formula: 
Counter + Preemptive
Sneak By + Evade + 10

===============================================================================

     ------
    /Spear/
    ------

===============================================================================

[Piercing Power 2]
Equip at lv. 18

Use the wielder's weight to negate damage drop to distant target when 
piercing two foes.

Formula:
Piercing Power + Attack + 10
Exp Bonus + Piercing Power

===============================================================================

[Piercing Power 3]
Equip at lv. 30

Use all the wielder's weight to deliver heavy damage, even to distant 
foes.

Formula:
Attack + 20 + Piercing Power 2

===============================================================================

     ----
    /Axe/
    ----

===============================================================================

[Desperation 2]
Equip at lv. 13

Become a death-seeking warrior, swinging with abandon. Greatly raises 
attack but greatly lowers defense.

Formula:
Desperation + Raise Force

===============================================================================

[Desperation 3]
Equip at lv. 30

Parallel a warrior willing to give all to kill his foe. Gain fearsome 
attack, but also perilous defense.

Formula:
Provoke + Desperation 2
Mighty Roar + Desperation 2

===============================================================================

     -----
    /Bows/
    -----

===============================================================================

* Missing

===============================================================================

     --------
    /Daggers/
    --------

===============================================================================

[Sneak By]
Equip at lv. 10

An agent's tech for slipping past nearby foes. Enables movement
through an enemy square.

Formula:
Mobility + 1 + Evade + 10

===============================================================================

     ------
    /Staff/
    ------

===============================================================================

[Mindbreaker]
Equip at lv. 12

A wallop of negative magic hinders enemy spell casting. Deals damage to 
MP as well when attacking.

Formula:
Helm Splitter + Magic Rust
Jezebel's Slave + Magic Rust

===============================================================================

     -----
    /Whip/
    -----

===============================================================================

[Healing Perfume]
Equip at lv. 20

An adult scent mixed with an odd healing medicine. Restores some HP to 
all allies each turn.

Formula: 
Jezebel's Slave + Healing Wind 2

...............................................................................

7) [Magic Skills] (Green)

[Fireball]
Equip at lv. 5
MP 36

Offensive spell (sol). Hurls a giant ball of flame at the enemy.

Formula:
Sol Spirit 1 + Sol Spirit 1

===============================================================================

[Fireball 2]
Equip at lv. 15
MP 65

Offensive spell (sol). Hurls and enormous fireball that chars to the 
bone.

Formula: 
Sniper 2 + Fireball
Fireball + Sol Spirit 2

===============================================================================

[Flame]
Equip at lv. 7
MP 52

Offensive spell (sol). Scorches the area in a fierce torrent of flame.

Formula:
Sol Spirit 2 + Sol Spirit 2

===============================================================================

[Flame 2]
Equip at lv. 18
MP 105

Offensive spell (sol). Turns the areas to ash in a storm of blazing 
fire.

Formula:
Bomb + Flame

===============================================================================

[Ice Bullet] 
Equip at lv. 6
MP 36

Offensive spell (luna). Fires an icy projectile at enemies.

Formula:
Luna Spirit 1 + Luna Spirit 1

===============================================================================

[Ice Bullet 2]
Equip at lv. 16
MP 65

Offensive spell (luna). Mercilessly impales an enemy on myriad lances 
of ice.

Formula:
Crescent Arc + Ice Bullet
Luna Spirit 2 + Magic Shield

===============================================================================

[Blizzard] 
Equip at lv. 11
MP 52

Offensive spell (luna). Turns the area to ice with cold, raging winds.

Formula:
Luna Spirit 2 + Luna Spirit 2

===============================================================================

[Blizzard 2]
Equip at lv. 20
MP 105

Offensive spell (luna). Whirls up an ice tempest that freezes all in 
the area.

Formula:
Spirit Sword + Compass
Spirit Sword + Crescent Arc
Blizzard + Luna Spirit 3

===============================================================================

[Thunderbolt]
Equip at lv. 7
MP 36

Offensive spell (stella). Rains lightning down on an enemy's head.

Formula:
Stella Spirit 1 + Stella Spirit 1

===============================================================================

[Thunderbolt 2]
Equip at lv. 17
MP 65

Offensive spell (stella). Sunders the heavens and strikes an enemy 
dead.

Formula:
Take Flight + Thunderbolt
Stella Spirit 2 + Thunderbolt

===============================================================================

[Cyclone]
Equip at lv. 11
MP 52

Offensive spell (stella). Swirls through an area and dices enemies with 
a violent windstorm.

Formula:
Stella Spirit 2 + Stella Spirit 2

===============================================================================

[Cyclone 2]
Equip at lv. 22
MP 105

Offensive spell (stella). Swallows the enemy horde in a vortex that 
rips through the area.

Formula:
Sweep + Compass

===============================================================================

[Heal 2]
Equip at lv. 16
MP 56

Recovery spell. Mends dire wounds with the light of God's mercy. 
Restores HP to the target (high).

Formula:
Heal + HP 20
Heal + Magic Attack + 3

===============================================================================

[Healing Wind]
Equip at lv. 9
MP 68

Recovery spell. Its balmy winds become comfort to all. Restores HP to 
all allies in the area (normal).

Formula:
Cyclone 2 + Heal

===============================================================================

[Healing Wind 2]
Equip at lv. 24
MP 103

Recovery spell. Its merciful light heals all who behold it. Restores HP 
to all allies in the area (high).

Formula:
Healing Wind + HP Recovery
Breath + Heal 2
Mighty Roar + HP 50

...............................................................................

8) [Stat Stones] (Blue)

[HP + 30]
Equip at lv. 13

Increases HP by 30.

Formula: 
HP + 20 + Luna Spirit 1

===============================================================================

[HP + 50]
Equip at lv. 17

Increases HP by 50.

Formula: 
HP + 30 + Luna Spirit 1
HP + 30 + HP + 30

===============================================================================

[HP + 100]
Equip at lv. 23

Increases HP by 100

Formula:
HP + 50 + Luna Spirit 2
HP + 50 + HP + 50

===============================================================================

[HP + 150]
Equip at lv. 35

Increase HP by 150

Formula: 
HP + 100 + HP + 100
HP + 100 + Luna Spirit 3

===============================================================================

[MP + 20]
Equip at lv. 15

Increases MP by 20

Formula:
MP + 10 + Luna Spirit 1

===============================================================================

[MP + 30]
Equip at lv. 19

Increases MP by 30

Formula:
MP + 20 + Luna Spirit 1
MP + 20 + MP + 20

===============================================================================

[MP + 50]
Equip at lv. 27

Increases MP by 50

Formula:
MP + 30 + Luna Spirit 2
MP + 30 + MP + 30

===============================================================================

[MP + 100]
Equip at lv. 34

Increase MP by 100

Formula: 
MP + 50 + MP + 50
MP + 50 + Luna Spirit 3

===============================================================================

[Attack + 3]
Equip at lv. 1

Increases attack by 3

Formula:
Raise Force + Sol Spirit 1

===============================================================================

[Attack + 5]
Equip at lv. 6

Increases attack by 5.

Formula:
Attack + 3 + Sol Spirit 1

===============================================================================

[Attack + 10]
Equip at lv. 13

Increases attack by 10

Formula:
Attack + 5 + Attack + 5
Attack + 5 + Sol Spirit 2

===============================================================================

[Attack + 20]
Equip at lv. 21

Increases attack by 20

Formula: 
Attack + 10 + Attack + 10

===============================================================================

[Magic Attack + 5]
Equip at lv. 11

Increases magic attack by 5

Formula: 
Magic Attack + 3 + Sol Spirit 1

===============================================================================

[Magic Attack + 10]
Equip at lv. 16

Increases magic attack by 10

Formula:
Magic Attack + 5 + Magic Attack + 5
Magic Attack + 5 + Sol Spirit 2

===============================================================================

[Magic Attack + 20]
Equip at lv. 21

Increases magic attack by 20

Formula: 
Magic Attack + 10 + Magic Attack + 10

===============================================================================

[Defense + 3]
Equip at lv. 5

Increases Defense by 3

Formula:
Raise Defense + Stella Spirit 1

===============================================================================
[Defense + 5]
Equip at lv. 10

Increases defense by 5

Formula:
Defense + 3 + Stella Spirit 2

===============================================================================

[Magic Defense + 3]
Equip at lv. 3

Increases Magic Defense by 3

Formula:
Magic Shield + Stella Spirit 1

===============================================================================
[Magic Defense + 5]
Equip at lv. 10

Increases magic defense by 5

Formula:
Magic Defense + 3 + Stella Spirit 2

===============================================================================

[Accuracy + 10]
Equip at lv. 13

Increases accuracy by 10

Formula: 
Accuracy + 5 + Accuracy + 5

===============================================================================

[Evade + 10]
Equip at lv. 16

Increases evade by 10

Formula:
Evade + 5 + Evade + 5

===============================================================================

[HP Recovery 2]
Equip at lv. 21

A crystal full of life's mysterious ability to endure harsh conditions. 
Restores 20% of HP each turn.

Formula: 
HP Recovery + HP Recovery

===============================================================================

[HP Recovery 3]
Equip at lv. 35

A crystal full of life's mysterious ability to endure harsh conditions. 
Restores 30% of HP each turn.

Fomrula:
HP Recovery 2 + HP Recovery 2
HP Recovery 2 + HP + 100

===============================================================================

[Exp Bonus 2]
Equip at lv. 15

A stone that has traveled eternity and seen the art of war perfected.
Multiplies EXP earned by 150%.

Formula:
Exp Bonus + Exp Bonus

===============================================================================

[Exp Bonus 3]
Equip at lv. 22

A stone that has traveled eternity and seen the art of war perfected.
Multiplies EXP earned by 200%.

Formula:
Exp Bonus 2 + Exp Bonus 2

===============================================================================

[Exp Bonus 4]
Equip at lv. 29

A stone that has traveled eternity and seen the art of war perfected.
Multiplies EXP earned by 300%.


Formula:
Exp Bonus 3 + Exp Bonus 3

===============================================================================

[Preemptive] 
Equip at lv. 38

An odd stone that invites carelessness on the part of foes. 
Counterattack before their attack instead of after.

Formula: 
Accuracy + 10 + Evade + 10

===============================================================================

[Dragon Slayer]
Equip at lv. 30

A stone housing ancient braves who brought dragons to bay. Deals 
additional damage to wyverns.

Formula:
Ravage + Luna Spirit 2

===============================================================================

[Devil Slayer]
Equip at lv. 30

A miraculous demon-repelling stone with God's mark. Deals additional 
damage to demons.

Formula:
Sniper 3 + Luna Spirit 2

===============================================================================

[Undead Slayer]
Equip at lv. 27

A heaven-blessed stone full of divine power. Deals additional damage to 
undead.

Formula:
Healing Wind 2 + Sol Spirit 2

===============================================================================

[Goliath Slayer]
Equip at lv. 27

A dishonorable stone that reminds giants of their days of defeat. Deals 
additional damage to giants.  
 
Formula: 
Helm Splitter + Stella Spirit 2

===============================================================================

[Man Eater]
Equip at lv. 25

A stone that curses weapons with a loathing of mankind. Deals 
additional damage to humans.

Formula:
Two Hits + Luna Spirit 2

===============================================================================

[Beast Slayer]
Equip at lv. 24

A stone that causes weapons to confuse a beast's instincts. Deals
additional damage to beasts.

Formula:
Triple Slash + Sol Spirit 2

===============================================================================

[Mobility + 2]
Equip at lv. 32

A stone that floats in midair by some strange force. Lightens the bearer
and increases mobility by 2.


Formula:
Mobility + 1 + Mobility + 1
Mobility + 1 + Raise Mobility

===============================================================================

[Three Rounds]
Equip at lv. 45

The crystallized souls of heroes drunk on battle. Fight a third round
with opponents.

Formula:
Two Rounds + Two Rounds

...............................................................................

9) [Missing Stones]

At this time there are still. 

1 Coup de Grace,
1 Innate,
and 1 Stat stones

for which I have not found combinations. Hopefully it won't be long 
before I track them down, along with many of the other alternate 
combinations for skills already listed.

............................................................................... 

10) [Frequently Asked Questions]

    [Question]

Why can't I combine some of my skills, even though they appear in the 
skill list? 

    [Answer]

Skill stones have to be unequipped in order to combine. Also, certain 
high level skills simply aren't combinable with anything.

    [Question]

Where can I get more stones for use in combining?

    [Answer]

Very basic stones like fireball and ice bullet, or hp 20 and mp 10 can 
be purchased from shops, but as far as I've found it seems the only 
real way to stock up on stones is to participate in free battles. You 
should make a habit of going back every couple of levels and checking 
the free battle stages to see what kinds of stones are available. 

    [Question]

Are there certain stones that you would recommend collecting?

    [Answer]

Sol and Luna Spirit stones are virtually essential, as they're 
responsible for creating the attack, magic attack, HP and MP stat 
stones. Additionally, Crescent Arc and Wood Chop are used in many early 
combinations.

...............................................................................

11) [Special Thanks]

Special thanks to Vagish for his praise, and for his many wonderful formatting
suggestions. Much appreciated.

Much thanks goes out to Hearts235 for submitting a hefty list of alternate
combinations, as well as several initial. His willingness to share his 
findings is much appreciated.

Special thanks to EnderX_19 for submitting some additional, alternates

Special thanks to Ragura for submitting some alternates as well as the inital 
combo for Stun Whip. I knew I should have tried harder to get a tail whip skill 
from the dragons...

...............................................................................

12) [Copyright and Contact Info]

Jeanne D'Arc and all its components are the property of Level 5 and 
SCEA. All trademarks and copyrights contained in this document are 
owned by their respective trademark and copyright holders.

This document copyright 2007 Sam Travis 

This document may not be reproduced under any circumstances except for 
personal, private use. It may not be placed on any web site or 
otherwise distributed publicly without advance written permission. Use 
of this guide on any other web site or as a part of any public display 
is strictly prohibited, and a violation of copyright.

Feel free to contact me at [email protected] with any questions or 
corrections.