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Walkthrough

by Broonga

~.-~.-~.-~.-~.-~.-~.-~.-~.-~.-~.-~.-~.-~.-~.-~.-~.-~.-~.-~.-~.-~.-~.-~.-~.-~.-

                                  - Gungnir -

                                FAQ/Walkthrough
                                 Version: 0.3
                                                     Copyright � 2012 Broonga
~.-~.-~.-~.-~.-~.-~.-~.-~.-~.-~.-~.-~.-~.-~.-~.-~.-~.-~.-~.-~.-~.-~.-~.-~.-~.-



           ===========================================================
           Game Title:   Gungnir: Masou no Gunshin to Eiyu Senshou (JP)
                         Gungnir (US)
           Platform:     Playstation Portable
           Genre:        Strategy Role-Playing
           Developer:    Sting Entertainment
           Publisher:    Sting Entertainment (JP); Atlus (US)
           Release Date: May 19th, 2011 (JP), June 12th, 2012 (US)
           ===========================================================



                             - Table of Contents -


   I. Version History--------------------------------------------------[VRSH]

  II. Tutorials--------------------------------------------------------[TTRL]

 III. Walkthrough------------------------------------------------------[WLKT]

  IV. Credits----------------------------------------------------------[CRDT]


==============================================================================
                               I. VERSION HISTORY                      [VRSH]
==============================================================================

 -Version 0.1 (June 13, 2012)
 Walkthrough started.

 -Version 0.2 (June 15, 2012)
 Tutorial sections completed. Create a map for every scene.

 -Version 0.3 (June 17, 2012)
 Complete strategies for scene 1 to 7. First submit to gamefaqs.

==============================================================================
                                   II. TUTORIALS                       [TTRL]
==============================================================================

       Controls.....................................................[TT01]
       Turn Order, Delay & Wait Time................................[TT02]
       Movement.....................................................[TT03]
       Deploying Units & Ace Selection..............................[TT04]
       Attacks......................................................[TT06]
       Tactic Meter.................................................[TT07]
       Beat & Boost.................................................[TT08]
       Map Pointer..................................................[TT09]
       Death & Retreat..............................................[TT10]
       Elemental....................................................[TT11]
       Additional Effect............................................[TT12]
       Victory Bonus................................................[TT13]
       Difficult Level..............................................[TT14]
       Clock Management.............................................[TT15]
       Unit Parameters..............................................[TT16]
       Equipment's Priority.........................................[TT17]
       Guild Mode...................................................[TT18]
       Camp Mode....................................................[TT19]
       Alchemy Mode.................................................[TT20]

------------------------------------------------------------------------------
                                    CONTROLS                           [TT01]
------------------------------------------------------------------------------

                                 - IN BATTLE -
                     Directional Button : Move the cursor
                     Analog Pad Up/Down : Zoom In / Zoom Out
                  Analog Pad Left/Right : Rotate Camera
                          Square (hold) : View Geography's data
                                  Cross : Accept
 (highlight an empty square)Cross (Hold): Over Clock
                                 Circle : Cancel, open menu
                               Triangle : View unit's equipment
                                    L/R : Switch target
                                          Fast forward (during unit's action)
                                  START : Play/Pause the game
                                 SELECT : View Item/Unit/Action full screen
                                          Open Beat/Boost Menu

                               - DURING CLOCKSHIP -
                                      L : Clock Stop
                           Cross (Hold) : Fast Forward
                                 (during Clock Stop)
                                  Cross : Scramble

                                  - EVENT SCENE-
                                    L/R : Fast-forward text
                                   Cross: Proceed through text
                                  Circle: Skip event

                                 - STRATEGY MENU -
                     Directional Button : Navigate menus
                                 Square : Unequip Item/Sort Item list
                                  Cross : Select
                                 Circle : Toggle Menu, Cancel
                               Triangle : Display unit's action /Sort Item list
                                    L/R : Switch page/characters
                                  START : Open Help menu
                                 SELECT : View Item/Unit/Action full screen

                                    - SOFT RESET -
                          L + R + Start : Soft Reset

------------------------------------------------------------------------------
                         TURN ORDER, DELAY & WAIT TIME                 [TT02]
------------------------------------------------------------------------------

 --Action Sequence--

 In Gungnir, the Action Sequence is the turn order, the unit the unit whose
counter reaches 0 first will act. For the player, all units share a same turn,
which marked by the yellow "P" icon on the Action Sequence. When your turn
comes, you can choose one of your units to take action. Every enemy and NPC
unit has its own turn and only acts when its counter reaches 0.

 --Delay--

 Using unit will cost Delay, which requires the unit to wait until the next
action. The number of Delay are different depend on which action is taken.

 For the player, the amount of Delay taken when using unit is a total of the
Initial Delay, Movement Delay and Action Delay:

 -For Initial Delay, by choosing a unit, you take 3 delays as initial before
 doing anything. Depend on your Ace, this can be modified.

 -Moving unit increase delay by 1 for each movement step, until the number of
 steps exceed the unit's DEL (which is shown in unit's fullscreen). The higher
 DEL a unit has, the more delay that unit will take when moving.

 -Performing action cost different Delay, depend on which action is taken, you
 can view this in Action's Fullscreen, toggled by hitting Select when choosing
 action.

 Unlike you, enemy take a same delay for performing any action. This is
indicated by two red "E" icon in the Action Sequence. While the smaller number
is applied to them when just moving and not performing any action, the bigger
number is applied when they do one. Due to this, DEL and action's delay are
meaningless to your enemy. These number will decrease every time you defeat an
enemy unit, meaning the more enemies you defeat, the faster the rest of them
will act.

 --Wait Time (WT)--

 When you make a unit act, a Wait Time (WT) is added to that unit. If a unit
acts when its WT still remain, that unit's max HP will be temporarily reduced
by a percentage that is equal to the number of WT remain. For example, say
you 're having a unit with 20 WT on it and choose that unit to act, then that
unit's max HP will be lowered by 20% of max until the battle end. This stop
once the percentage of max HP remain is lower than the amount of WT.

 A unit's WT is shown in the unit's fullscreen, and is depend on how many
equipments are put on that unit. The more equipment the unit has, the higher
WT that unit will suffer.

 Also, if unit only stay or move without doing action, half of unit's WT will
apply to that unit. If unit perform action, then full WT will apply.

 Wait Time is only applied on the player unit, while enemy units don't take
any WT for their actions.

------------------------------------------------------------------------------
                                    MOVEMENT                           [TT03]
------------------------------------------------------------------------------

 --Moving Units--

 When you choose a unit, all available panels that unit can move to will be
shown in blue. The game will automatically calculate how the unit move. After
moving, unit can choose to act directly or just wait and change its direction.
When choosing the destination area, the color of the direction arrow will
show unit's element if that unit move to destination space.

 --Altitude--

 Each unit has a Jump stat which show the height limit that it can move to.
Unit cannot move to spaces with altitude differences that exceed their Jmp,
unit can jump down, but will fall and take damage, any action that unit is
going to perform will be cancelled. The higher the height difference is, the
more damage unit will take. Falling from a very high place may result in a
fatal wound.

------------------------------------------------------------------------------
                        DEPLOYING UNITS & ACE SELECTION                [TT04]
------------------------------------------------------------------------------

 --Ace's Advantage--

 Before starting a battle, you will be given the option to choose your Ace
unit. Each Ace gives delay advantage to certain classes, which show in their
detail. This is counted to the Initial Delay taken when choosing those classes
to act.

 For example, you have Julio as your Ace and he has an advantage of -2 for
Archer, then when you choose an Archer unit to act, he will take 2 less
initial delays than normal, resulting in 1 initial delay.

 Depend on which units you're going to use, choosing the right Ace is
important, as this can help speeding up your army a lot.

 --Deploying Units--

 Once you have chosen your Ace, you can select the units to go into battle.
There are blue spaces that allow you to set your units there. During this
time, you can also check enemy stats and equipment.

------------------------------------------------------------------------------
                                    ATTACKS                            [TT05]
------------------------------------------------------------------------------

 --Guarding--

 Melee attacks have a chance to be blocked by the target. This depend on 
target's Guard rate, which comes from either equipping Weapon or Shield. The
higher guard a unit has, the less chance a melee attack can hit that unit. The
chances of guarding also depend on the direction unit is being attacked from.
A frontal attack will suffer the full guard from target, while attacking from
target's side lower it by 1/3. Attacking from behind will guarantee a hit.

 --Countering--

 Upon successfully guarding an attack, unit can perform a counter back to the
attacker. To do this, unit need a Foot equipment. Each Foot has a counter
number that tell you which attack can be used for counter. For example, if a
unit is equipped with a number II Foot, then it will counter with a number II
attack. In this case, unit must have one available number II attack, otherwise
no counter will occur.

 Katanas are the only exception to the above rule. If unit is equipped with a
Katana, then that unit can counter with it without needing a Foot, or if the
foot's number doesn't even match the attack number.

 Only melee attacks can be used for counter.

 --Projectiles--

 Projectiles cannot be guarded, but have a chance of miss depending on the
distance from the attacker to the target. Each ranged attack has a
"best range" for them to guarrante a hit, which is shown in Action Fullscreen.
Outside this range, the attack's accuracy will be reduced, giving the target a
chance of dodging. Some projectiles can be stopped if there is an obstacle
between the target and the attacker.

 There are two basic types of projectiles: arc-based type (Bow, javelin) and
linear-based type (Bowgun, Grimoire, Tool).

 For the Arc-based type, unit must attack from the maximum distance of the
best range to guarrante a hit. Each square away from this range will reduce
the accuracy. As the projectile comes in an arc, it can fly through ground
obstacles, assuming the obstacle is not too high.

 For the Linear-based type, the hit rate is 100% inside its best range and
reduce along with the distance. The further the distance is, the less the
accuracy. This type of projectile goes linear, so it can be blocked by ground
obstacles.

 Except for two above types, there are some special ranged attacks which hit a
random area or seek for random targets. These attacks always have 100% hit
rate and cannot be dodged, assuming they hit the target.

 Raising unit's Hit increases the accuracy when using ranged attacks. This
decrease the dodge rate of target by a same amount of percent. So a total of
50 hit will reduce dodge rate by 50%. This mean you can guarantee a hit from a
farther/closer distance.

 --Magic Attacks--

 Magical attacks that targets a specific area on the field will damage all
units within its range, and cannot be guarded or dodged.

 Some spell often require a Cast Time before it can be performed, which put
the caster into a casting state. Under this state, unit cannot move or perform
any action and is completely vulnerable to other melee and ranged attacks.
Also, if the caster is knocked back by an attack, the spell will be cancelled.
Tamer's capture skill also is a very effective way to cancel a spell.

 --Traps--

 Tricksters and Witches can set Pits and Grams which turn a space on the field
into a trap. When a unit stop on that space, they will activate, damaging that
unit and cancelling that unit's action. During the time a Trap is set on the
field, if the unit that set it get defeated, retreat, be captured or suffer
Stone/Sleep/Stun ailment, that trap will vanish. Traps are invisible by enemy.

 --Specialty--

 Each skill has a Roman number before their name which divide skill type. In a
same weapon class, skills with a same type often share a same range, attack
type, delay and cast time.

 Corresponding to this, each unit has a Roman number at the bottom right of
unit's fullscreen. This is its Specialty, which show the type of skills that
unit has compatibility with. By using a compatible Weapon skill, unit will
gain Special Points (SP), which level up unit's Specialty when enough SP is
gathered, giving unit a bonus when using another compatible skill, and apply
to any other weapons or items.

 Each time unit's Specialty is level up, unit will gain randomly one among
five following bonus:
+ b.power: Bonus to skill's base power.
+ t.power: Bonus to skill's Tactic power.
+ ail%: Increase rate of inflicting skill's status ailment.
+ del: Reduce Delays cost.
+ cas: Reduce Cast time requirement.

 --Mastery--

 By using the same weapon repeatedly, a unit will increase its Mastery with
that weapon. This will increase the power of weapon, by 1% for each point of
Mastery accumulated. Also, some weapons have skills that require a certain
level of Mastery to be usable. The max. Mastery a unit can have with a weapon
is 50.

 --Attack's Damage--

 Each attack skill has two value of damage: Basic power and Tactic power,
which are listed in the Action Fullscreen:

 Basic power is skill's original damage and will always be counted.

 Tactics power is the bonus damage added to skill depend on how many Tactic
Points you currently have. Each Tactic point add 5% of Tactic power to skill's
damage. In other words, you can consider Tactic power is skill's damage bonus
when you reach 20 Tp.

 The total attack power that show when you are using an attack is a total of
damage from weapon, Basic power and Tactic power from skill, and if the skill
type match unit's Specialty, then the bonus from unit is also added:

 Damage from weapon + (Skill's Basic power + b.pow) + (Skill's Tactic power +
t.pow) x Current number of Tp when attack/20

------------------------------------------------------------------------------
                                  TACTIC METER                         [TT07]
------------------------------------------------------------------------------

 The two bars on both side of the screen is your and your enemy Tactic Meter.
It's a requirement for performing many action: Scramble, Beat, Boost,
summoning War Gods, using siege weapons,... Also, the more the Tactic gauge is
filled, the more damage you deal, depend on your attack.

 The Tactic gauge of each side is capped at 10 at the start of battle. For
each Base Point captured by one side, this cap will be increased by 2. The max
number of TG each side can have is 20, after capturing 5 Base Points.

 Tactic gauge can be filled by gathering Tactic Points, which can be gained
through moving unit. Each unit has a Tac stat that show how many TP can be
gained when they move. Each step will give you 1 TP, until the number of step
exceed that unit's Tac. Since moving unit cost you Delay as well, you should
consider your unit's Del and Tac, otherwise it will take long to fill up your
Tactic gauge. Any unit with 2 Del and 3 Tac would be ideal for building up
your TG. Other than moving unit, some equipment/items also give you TP by
their effect.

------------------------------------------------------------------------------
                                 BEAT & BOOST                          [TT08]
------------------------------------------------------------------------------

 --Beat--

 When a unit attacks, if there are other ally units that is aligned with the
target, a Beat can be performed, allowing them to take part in after the
sucessful attack, giving addition damages and possible special effect. Each
Beat cost 2 TPs, and you can decide how many Beat will be used by pressing
Select before the attack.

 In order to use Beat, several conditions are required:

-Only melee and ranged attacks can be used to initialize a Beat. The attack
must target a single panel and mustn't have the knockback effect.

-The distance from the ally unit to the target must be close enough for Beat
to be available. The default range of this is 1 spot adjacent, and increases
by 1 for each Base captured.

-If there is an enemy stand between an ally unit and the target, then a Beat
cannot be performed from that ally unit. In this case, if said enemy is in
stun/sleep/stone condition, casting a spell, capturing a target or being
captured, then Beat is available from that ally unit.

-There is some status ailment/ conditions that prevent a unit from performing
action, like Sleep, Stone, Stun, Frozen, being captured or casting a spell...
In this case, ally units under these condition cannot join in Beat.

-There can only be one attack from each side of target. If there are two ally
units aligned with the target from a same side, then the nearest unit will
take the first priority.

 --Boost--

 Boost is available when there are ally units aligned with the unit that is
performing an action, either attack or support. Boost grants various bonus
effect, like increasing damage or reduce delay, depend on which equipment that
ally unit have. Each Boost cost 1 TP, and you can decide how many Boost will
be used by pressing Select before the action.

 Like Beat, using Boost require several conditions:

-The distance from the ally unit to the unit must be close enough for Boost to
be available. The default range of this is 1 spot adjacent, and increases by 1
for each Base captured.

-If there is an enemy stand between an ally unit and the target, then a Boost
cannot be performed from that ally unit. In this case, if said enemy is in
stun/sleep/stone condition, casting a spell, capturing a target or being
captured, then Beat is available from that ally unit.

-Like Beat, ally units under conditions that cannot perform action won't be
able to perform Boost.

-There can only be one Boost from each side of the unit. If there are two ally
units aligned with the target from a same side, then the nearest unit will
take the first priority.

-An ally can only Boost if they are equipped with a equipment that grant Boost
effect, like glove or accessory. Equipping a weapon is also required to
perform Boost action.

------------------------------------------------------------------------------
                                  MAP POINTERS                         [TT09]
------------------------------------------------------------------------------

 --Bases--

 Base is an area with a vertical flag. If unit of one side move into a Base,
it will be taken by that side. Taking a Base will increase the maximum value
of the side's Tactic meter by 2, and add 1 to Beat/Boost's available range.
Once a Base is under your control, you can use it to change your unit's
equipment with the cost of 2 TP and 1 Delay. Bases can be recaptured by enemy
side.

 --Crystal--

 Some battle have Magic Crystals on the field. By attacking them, a number of
gems will drop from Crystal. The type of gem is corresponding to the attack's
affinity. Using magic attacks on Crystal will allow more gems to drop than
physical attacks.

 --Retreat Points--

 Area with a triangle-shape flag on it is Retreat point. By moving a unit into
a Retreat Point, you can switch that unit with a unit that has not yet been in
this battle for a cost of 2 TP. When doing this, you can also custom equipment
of the unit that you'll bring in. A Retreat Point of one side can only be used
by that side and is unchangeable.

 --Collect Point--

 Area that marked by a square frame is Collect Point. When moving into these
area, you can get an item that used for throwing attack with a cost of 2 TP
and 1 Delay. These items will be immediately equipped to the unit that take
them, but cannot be kept in the inventory. They will disappear in the end of
battle.

 -Siege Weapon-
 Certain battlefields have Siege weapons on it, including Cannon, Ballistar
and Catapult. By placing a unit on their "Weapon Point", you can use them for
attack. This cost a large amount of TP. Only certain classes can use them,
contain Trickster, Rebel, Alchemist, General and Chariot.

------------------------------------------------------------------------------
                                 DEATH & RETREAT                       [TT10]
------------------------------------------------------------------------------

 When a unit's HP is reduced to 0, that unit will either die or retreat,
depending on the amount of damage taken from the last hit.

 If died, unit will leave its corpse on the field. Moving to an enemy's corpse
allow unit to taken one among all items that corpse carrying. If that is an
ally's corpse, then unit can reclaim all of that ally's items. A unit that
dies is lost forever, and cannot be used again in the game.

 If retreated, unit will drop a single item at random, and suffer an Injury.
Each injury decrease unit's Vit by 15%, and will last on unit in one following
battle.

------------------------------------------------------------------------------
                                   ELEMENTAL                           [TT10]
------------------------------------------------------------------------------

 There are five elemental affinities: Fire, Water, Earth and Null. Fire oppose
Water, and Air oppose Earth. These elements play a role in calculating unit's
damage. Using an element attack on a unit with opposing element will deal more
damage, and deal less damage on a unit with same element. Null elements get no
such bonus.

 The Element Index in Unit Fullscreen will determine the unit's element,
following this rule: Which element is greater than +3 will become unit's
element. If there are two elements that are great than +3, the bigger one will
be chosen. Otherwise unit's element become Null. 

The grade of each element also affect unit's damage when using an element
attack that corresponding to that index.

------------------------------------------------------------------------------
                              ADDITIONAL EFFECTS                       [TT11]
------------------------------------------------------------------------------

 --Knockback--

 Attacks with knockback effect will pull the target back one space when hit,
if there is a units aligned right next to the target in the direction the
target is knocked to, as a chain effect, it will be pulled back as well and
both of them will take a collision damage. Using a Knockback attack on a unit
that stand at the edge of the map can knock it out of bounds, immediately
defeating target.

 Some unit class have protection against Knockback effect, including Harpy,
Golem, Pixie. Enemy's Ace is always immune to Knockback.

 --Status Ailment--

 For attacks that come with status ailment, the chance of causing a status
ailment on the target is depend on the success rate of ailment and the Res
stat of the target. The higher the target's Res, the lower chance a status
ailment can be inflicted on it. The symbol is located next to the Ailment
Inflict% lets you know how good of a chance that ailment can be inflicted on
the target, follow this order:

Circle, with dot in the middle  Very High
                                    /\
Circle                              ||
                                    ||
Triangle, shaded in                 ||
                                    ||
Triangle                            ||
                                    \/
Cross                            Very Low

 Status ailments don't stack with each other, a unit can only suffer an
ailment at a time, if a new ailment is inflicted on that unit, the previous
ailment will be remove. Stun is the exception of this. It can stack with other
ailment.

 Below here is a list of all ailments that can be met in the game:

 Stun:       Unit cannot perform any action.

 Sleep:      Unit's HP is recovered by 1% for each Delay, unit cannot perform
             any action. Can be released by taking damage.

 Stone:      The unit turns to stone and cannot perform any action. Any damage
             to that unit is reduced to 1. A petrified unit can be step on by
             by other unit. When this happens, petrified unit will remain in
             this form until the other unit leaves its place.

 Poison:     Unit's HP is drained by 1% for each turn.

 Burn:       Similar to Poison, unit's HP is drained by 1% for each Delay, but
             with some differrences: Burn can be disease into other units
             through several situation, the first is that if a Burn unit is
             knocked back into another unit, that unit will be inflicted by
             Burn. Second, a unit use an attack with Pass Through effect on a
             Burned unit will get diseased by Burn. Burn can be released by
             moving to a water area.

 Frozen:     The unit cannot move, but can still perform action. Unit cannot
             join in Beat. Can be released by taking damage.

 Pain:       Unit can't perform any action, but can still move. Beat action is
             allowed.

 Poor Aim:   Double the chance of being guarded when unit use a melee attack.

 Blind:      The unit's accuracy with projectile weapon is reduced by 50%.

 Weak:       Reduce damage from unit's physical attacks.

 Silent:     The unit cannot perform magic attacks or support.

 Slow Cast:  Double the amount of Cast Time when using an attack that require
             Cast Time.

 Shieldless: Remove all effects and Guard rate from Shield.

 Half Guard: Halve the unit's Guard rate.

 No Counter: The unit cannot counter while in this state.

 Curse:      No HP recovery, and negate all Passive action of unit.

 Nightmare:  When this ailment is inflicted on unit, a time count will appear.
             When this counter reaches 0, unit will die.

 Pyrism:     Unit's Fire Index becomes +9. Unit's element becomes Fire
             regardlesss of Element Index.

 Aquism:     Unit's Water Index becomes +9. Unit's element becomes Water
             regardlesss of Element Index.

 Aerism:     Unit's Air Index becomes +9. Unit's element becomes Air
             regardlesss of Element Index.

 Geoism:     Unit's Earth Index becomes +9. Unit's element becomes Earth
             regardlesss of Element Index.

 Mana Aura:  Reduce unit's Physical Defense to 0 while increase Magic Defense
             to 75%.

 Phys Aura:  Reduce unit's Magic Defense to 0 while increase Physical Defense
             to 75%.

 DEF 1/2:    Reduce Physical Defense by half.

 MDEF 1/2:   Reduce Magic Defense by half.

 Scapegoat:  The unit will take all damage directed from its allies.

 Sacrifice:  Anyone attacking this unit will regain Hp.

 Branded:    The unit will take damage after successful landing an attack.

 Sticky:     Unit's Jmp and Move stat are reduced to 1.

 Gravity:    Reduce Unit's Jmp to 0.

 Slippery:   After moving to destination space, there is a chance unit will
             move to another space. In this case, unit's action will be
             canceled.

 Fleeing:    Unit become uncontrollable and try to move away from enemies.

 Panic:      Unit become uncontrollable and attack random target.

 Charm:      Unit become uncontrollable and attack its allies. Can be released
             by taking damages.

 Batrified:  Unit becomes a bat while in Night time. Released by defeating the
             unit that inflicted this ailment.

 Undead:     Unit becomes Skeleton in Night time. Released by defeating the
             unit that inflicted this ailment.

 Lucky:      The unit's damage is always at max.

 Move+:      Unit's Move stat raise by 1.

 Jump+:      Unit's Jump stat raise by 1.

 Pam Virus:  Unit will take Pam Dream Ailment at a random time.

 Pam Dream:  Same effect as Sleep.

 Brave:      Get rid of Delays from moving and performing action. The unit
             cannot gain TP when moving.

------------------------------------------------------------------------------
                                VICTORY BONUS                          [TT13]
------------------------------------------------------------------------------

 --Victory Bonus--

 Upon completing a battle without losing any unit or using Retry option, a 'No
Retry and no loss unit' title will appear in your result. As a bonus to this,
depend on how fast you clear that battle, a number of stars will show up as
your rank, max 3 stars.

 This number of star will determine how many treasure chest will appear in the
next battle. Each battle has a total of 7 treasure chests, which spawned in
fixed locations on the field, each carry a fixed item inside it. Depend on
your rank from the previous battle, random 3 of them will appear.

 --Final Finding--
 The item you gain after clearing a battle is a random equipment from the last
unit that you defeat in that battle.

------------------------------------------------------------------------------
                               DIFFICULT LEVEL                         [TT14]
------------------------------------------------------------------------------

 Aside from allowing a number of chests to appear in the next battle,
completing a battle with a high rank will also increase the Difficult Level,
a factor that affects enemy Hp and damage.

 The Difficult Level is shown by a blur red number in the Mission Objectives
before each battle. This tell you how many enemy HP and damage is multiplied
by. For example, if the multiplier is 1.25, then your enemies will have 125%
of their original HP and deal 125% damage.

 The value of Difficult Level is also various depend on which difficult mode
you are playing, in Basic mode, Difficult Level start at 0.75, in Advance, it
is 1.00 and 1.25 for Nightmare. In Basic mode, Difficult Level is capped at
1.00, while in Advance and Nightmare, there is no limit for this.

 If the Retry option is chosen during a battle, each time of retry will
decrease the Difficult level by 0.1. Once reaches 0.5, it cannot be reduced
anymore.

 Below here is a chart of bonus to the Difficult Level, depend on your rank
after each battle:

+----------+--------------------+
|  Scene   |        Rank        |
+          |------+------+------+
|          |  1   |  2   |  3   |
+----------+------+------+------+
| Scene 01 | 0.01 | 0.01 | 0.01 |
| Scene 02 | 0.01 | 0.02 | 0.02 |
| Scene 03 | 0.01 | 0.02 | 0.03 |
| Scene 04 | 0.01 | 0.02 | 0.04 |
| Scene 05 | 0.01 | 0.02 | 0.05 |
| Scene 06 | 0.01 | 0.02 | 0.05 |
| Scene 07 | 0.01 | 0.02 | 0.05 |
| Scene 08 | 0.01 | 0.02 | 0.05 |
| Scene 09 | 0.01 | 0.02 | 0.05 |
| Scene 10 | 0.01 | 0.02 | 0.05 |
| Scene 11 | 0.01 | 0.02 | 0.05 |
| Scene 12 | 0.01 | 0.02 | 0.05 |
| Scene 13 | 0.01 | 0.02 | 0.05 |
| Scene 14 | 0.01 | 0.02 | 0.05 |
| Scene 15 | 0.01 | 0.02 | 0.05 |
| Scene 16 | 0.01 | 0.02 | 0.05 |
| Scene 17 | 0.01 | 0.02 | 0.05 |
| Scene 18 | 0.01 | 0.02 | 0.05 |
| Scene 19 | 0.01 | 0.02 | 0.05 |
| Scene 20 | 0.01 | 0.02 | 0.05 |
| Scene 21 | 0.01 | 0.02 | 0.05 |
| Scene 22 | 0.01 | 0.02 | 0.05 |
| Scene 23 | 0.01 | 0.02 | 0.05 |
| Scene 24 | 0.01 | 0.02 | 0.05 |
| Scene 25 | 0.01 | 0.02 | 0.05 |
| Scene 26 | 0.01 | 0.02 | 0.05 |
+-------------------------------+

------------------------------------------------------------------------------
                              CLOCK MANAGEMENT                         [TT15]
------------------------------------------------------------------------------

 --Scramble--

 As the time in game is running, you can temporarily stop it by pressing L
button, which activate the Clock Stop mode. During this mode, pressing Cross
button will let you perform Scramble, removing all of your current Delay. To
do this, you have to pay a cost of TP which equal to your current Delay +2.

 --Over Clock--
 During your army's turn, holding Cross button on an empty space will bring
the clock into Overclock Mode, allow the Action Sequence to keep running while
still keep your turn. This is useful when you need to decrease wait times,
delay your attack or waiting for enemy action.

------------------------------------------------------------------------------
                              UNIT PARAMETER                           [TT16]
------------------------------------------------------------------------------

 Level:         Level of unit. Through Level up, unit gain a slightly boost on
                Weight Cap, max Hp and Res.

 HP:            The health of unit. When a unit's HP is reduced to 0, that unit
                will either retreat or die. If die, that unit will be removed
                permanently from your army.

 Vitality:      Vit shows how many percent of unit's base HP is applied to
                unit's current maximum HP during a battle. Vit is reduced if 
                unit acts when their WT is still remain.

 Injury:        Amount of Injury that unit take. Each Injury reduces unit's
                Vit by 15% and last for one next battle.

 Mov:           Maximum number of steps that unit can move.

 Jmp:           Maximum height that unit can move to.

 WT:            Number of WT that unit takes after performing an action. WT is
                depend on how many unit's Cap was used to equip items, follow
                this formular:
                WT = unit's current Cap used/unit's maximum Cap x 25.

 Del (Delay):   Number of turn taken when unit move. Each step of unit will
                cost 1 Delay until the number of steps exceed the unit's Del.

 Tac (Tactic):  The maximum number of Tactic Points that unit gains when
                moving. Each step give 1 TP until the number of steps exceed
                the unit's Tac.

 Hit:           The unit's accuracy, increase chance of hitting target when
                unit use a range attack. Maximum Hit available is 90.

 Cas:           The unit's casting speed, reduce number of CT required when
                unit use a skill that require Cast Time by percentage. Maximum
                Cas available is 80.

 Beat Pow:      Addition damage and available aliment/ effect when that unit
                is participated in Beat.

 Guard:         Chance of guarding a melee attack. Granted by equipping weapon
                or shield.

 Def:           Unit's damage reduction against physical attack by percentage.
                Maximum defend available is 75%.

 M.Def:         Unit's damage reduction against magical attack by percentage.
                Maximum M.Def available is 75%.

 Res:           Unit's resistance again status ailment. The higher unit's Res
                is, the less chance an attack may cause status ailment on that
                unit.

 Element:       Unit's main element, affects damage taken from element
                attacks. Unit will take less damage from an attack with the
                same element, and take more from an attack with opposite
                element.

 Element Index: Elemental Index determines unit's element: Which index is
                equal to or higher than +3 will become unit's element. If
                there are two elements like that, the greater one will be
                chosen. If there are two element that is greater than +3 and
                equal to each other, or none of elements is greater than +3,
                unit's element become Null.

 Specialty:     Type of Skill that unit has compatibility with.

 Cap:           Unit's capacity of equipping items. Every items cost an amount
                of Cap, which will be count toward unit's weight cap when
                equipped. Unit cannot equip an item if it doesn't have enough
                Cap remain.

------------------------------------------------------------------------------
                             EQUIPMENT'S PRIORITY                      [TT17]
------------------------------------------------------------------------------

 The order of items equipped on a unit decide which item's effect will apply
on that unit, assuming that unit is equipped with two weapon or two items that
grant a same effect. Which item is placed in higher position will take the
first priority.

 When unit is equipped with two weapons, the 'active' weapon will take the
first priority, determining the guard rate, beat power and the counter attack.
Using the other weapon during battle will switch it to inactive, and make the
used one active.

 When equipped with a 1-handed weapon, Shield always take place in guard and
counter, which mean a unit guard with a shield cannot perform a counter with
its weapon, but with that shield's attack instead, assuming that shield has an
attack itself.

 Shield and 2-handed weapon don't stack with each other, equipping a 2-hand
weapon together with a shield will alway remove the effect and Guard rate from
Shield.

 Katana works the same way as Shield when equipped with Whip, allowing unit to
guard and counter with it while still use whip for attack.

------------------------------------------------------------------------------
                                  GUILD MODE                           [TT18]
------------------------------------------------------------------------------

 At the Guild, you can hire mercenaries to fight for you. Your army can only
have 10 mercenaries at once. You will need to pay a certain amount of golds to
hire a mercenary. When doing this, there will be two options: hiring with or
without weapon. If you chose to hire without a weapon, random three
mercenaries whose cost equal to or lower than the number of gold you paid will
appear. Hiring with a weapon will allow you to attract only classes that can
equip the selected weapon, and the weapon's grade also determine which unit
will appear, making it easier to hire the mercenary you want. However, you
will lose the selected weapon if you chose to hire them this way. If you
cancel the recruitment, you will lose 10% of your recruitment offer.

 For each battle, mercenaries stats are fixed and each require a default
number of gold to recruit. Paying more gold or using a higher grade weapon
will just allow other mercenary to appear, so make sure you pay the minimum
fee to get which unit you want.

 You can also dismiss a unit in your army at the Guild. Dismissed unit will be
gone forever. You won't get back your money by dismissing a unit, though.

 After clearing the game once, Lv 1 mercenaries will be unlocked in Guild.
They, however are the exception to No weapon hiring option. To hire them, you
need to offer a 4-star weapon together with their requirement cost. Otherwise,
they will never appear.

 Below here is a list of special mercenaries that will be unlocked after
clearing the game:

+------------+----------+----+------+---+---+---+----+------+-------+
|    Name    |  Class   | Lv |  HP  |DEL|TAC|CAP|SPC | Cost | SCENE |
+------------+----------+----+------+---+---+---+----+------+-------+
|Audric      | Knight   |  1 | 1532 | 3 | 3 |114| IV |90000 | 3-25  |
|Leonil      | Paladin  |  1 | 1280 | 2 | 3 |114| II |90000 | 3-25  |
|Legro       | Brute    |  1 | 1524 | 3 | 2 |114| II |90000 | 3-25  |
|Aquina      | Assassin |  1 | 1123 | 2 | 3 |114|  I |90000 | 3-25  |
|Sacchito    | Trickster|  1 | 1011 | 2 | 3 |114|  I |90000 | 3-25  |
|Alier       | Tamer    |  1 | 1235 | 2 | 2 |114|III |90000 | 3-25  |
|Dosika      | Acher    |  1 | 1172 | 2 | 3 |114|III |90000 | 3-25  |
|Amalgun     | Gunner   |  1 | 1155 | 3 | 3 |114|  I |90000 | 3-25  |
|Yuga        | Thrower  |  1 | 1280 | 2 | 3 |114| II |90000 | 3-25  |
|Marion      | Sorceress|  1 | 1105 | 3 | 3 |128| II |90000 | 3-25  |
|Pische      | Priestess|  1 | 1025 | 2 | 3 |114|  I |90000 | 3-25  |
|Vinya       | Witch    |  1 |  987 | 2 | 3 |114| II |90000 | 3-25  |
+------------+----------+----+------+---+---+---+----+------+-------+

 There is a restriction when hiring those units, however. If you want to hire
two or more of them, you need to follow this order:
 Legro -> Pische -> Leonil -> Sacchito -> Marion -> Yuga -> Audric -> Amalgun
-> Alier -> Vinya -> Aquina -> Dosika.
 If you hire a certain unit, all units before that one in this order will
disappear. For example, if you've already hired Sacchito, you cannot hire
Legro, Pische, Leonil anymore. You can hire Audric before Amalgun, but cannot
do the reverse.

------------------------------------------------------------------------------
                                   CAMP MODE                           [TT19]
------------------------------------------------------------------------------

 You can recruit volunteer units for free here. Unlike another mode, this only
becomes available in some certain scene, and will disappear until it can
appear again no matter if you choose to recruit any unit or not, so don't miss
it. Each time this mode is avaiable, three unit will be chosen randomly from a
default unit's pool.

------------------------------------------------------------------------------
                                  ALCHEMY MODE                         [TT20]
------------------------------------------------------------------------------

 In Alchemy menu, you can upgrade your weapon using gems, or creat gems from
equipments. Upgrading a weapon increases its quality, rasing weapon power by
5% for each +1 quality is added. At +9 quality, weapon gains a bonus of 10%
instead, giving it a total 50% damage increased.

 The number of gems that is required for upgrading weapon is depend on weapon
quality and grade. There are four grade of weapon, which is shown by the
number of star they have. The higher the weapon's grade and quality, the more
gems is needed to upgrade it.

 Upgrading weapon also has a chance of success. This reduce along with weapon
quality and grade.

==============================================================================
                               III. WALKTHROUGH                        [WLKT]
==============================================================================

      Scene 01: Noble Assault......................................[SC01]
      Scene 02: Espada Slums.......................................[SC02]
      Scene 03: The Inscribed Mask.................................[SC03]
      Scene 04: As Long as My Blood Still Runs.....................[SC04]
      Scene 05: The Faint Smell of Steel...........................[SC05]
      Scene 06: Breaking the Forest's Silence......................[SC06]
      Scene 07: In the Name of His Majesty the Emperor.............[SC07]
      Scene 08: There Can Only Be One Conclusion...................[SC08]
      Scene 09: Like a Fairytale...................................[SC09]
      Scene 10: Gargania's Shield..................................[SC10]
      Scene 11: Survival is All That Matters.......................[SC11]
      Scene 12: She Who Devours Corpses............................[SC12]
      Scene 13: A King's Land, A Blood Pact........................[SC13]
      Scene 14: Becoming the Hunted................................[SC14]
      Scene 15: Events of the Now..................................[SC15]
      Scene 16: Astral Prophercy...................................[SC16]
      Scene 17: What is Truly Needed...............................[SC17]
      Scene 18: When Dawn Breaks...................................[SC18]
      Scene 19: There is Still Hope................................[SC19]
      Scene 20: Even if It is in the Distant Future................[SC20]
      Scene 21: Shallow Resolve is Not Enough......................[SC21]
      Scene 22: The Third Spear Pierces the Shield.................[SC22]
      Scene 23: The Prime Minister's True Intentions, an Hornorable[SC23]
      Scene 24: The Greedier They Are..............................[SC24]
      Scene 25: Daltanica, the Imperial City.......................[SC25]
      Scene Final: From Ancient Times..............................[SC26]
      Epilogue Side A: Titles Such As Hero.........................[ED01]
      Epilogue Side B: Way of Life, Way of Death...................[ED02]

------------------------------------------------------------------------------
                                    SCENE 01                           [SC01]
                                -NOBLE ASSAULT-
                  Don't try to live nobly, you'll not succeed
------------------------------------------------------------------------------
Victory Condition:
-Defeat all enemies.

Losing Condition:
-Ace KIA -> The Ace must not be killed..
-Time Up -> You must win before the deadline!

Date and Time: AUDBLA 11, 983 PM 14:30
Time limit: AUDBLA 15, 983 AM 6:00

Ace: Giulio

Map:
       _________________________
      |       |___|___|_        |
      |        _   ___| |_      |
      |  _      |_|  _|   |_    |
      | | |      _ _| |     |   |
      | |_|     | |_ _|    _|   |
      | |_|     |  _|_    |     |
      |         |_    |   |    _|
      |          _|   |   |   | |
      |          _____|   |_   �|
      |            ___|    _|   |
      |        _______|   |_    |
      |       |_    |_      |   |
      |         |     |     |   |
       �������������������������
Tactic:
-Unequip Giulio's Potion, you won't need it anyway, so take it off to reduce
your WT.
-Don't worry about other ally units, just move Giulio down to attack. Even if
they get defeated, they won't be counted as lost units.
-Since Giulio is the only unit you can control here, no Beat or Boost can be
used yet. You still gain Tactic Points when your ally move, so scramble as
soon as your Tactic gauge is full to attack if you want to achieve a high
rank.

+---------------------+-----+
| Clear Time          |Rank |
+---------------------+-----+
| < 10 hrs            | *** |
| >= 10 hrs, < 18 hrs | **  |
| >= 18 hrs, < 26 hrs | *   |
+---------------------+-----+

Story Choice:
-Let him live (A route).
-Strike him down (B Route).

Shop:
 Buy Medicinal Herb x2, it's the only item you need at this time, and it is
the best recovery item. It recover 50% of max hp and 5% Vitality for 3 Delay,
and requires only 8 Cap to equip, which is pretty fast and effective. So in
any later battles, you should keep storing them to use.

------------------------------------------------------------------------------
                                    SCENE 02                           [SC02]
                                 -ESPADA SLUMS-
                  Nobody is born with a silver spoon in the mouth
------------------------------------------------------------------------------
Victory Condition:
-Defeat Noah.

Losing Condition:
-Ace KIA -> The Ace must not be killed..
-Time Up -> You must win before the deadline!

Date and Time: WODAN 7, 983 AM 9:00
Time limit: WODAN 11, 983 AM 6:00

Ace: Giulio, Teresa

Map:
       _________________________
      |________A__|_|_____|     |       Chest:
      |   |~ ~ ~ ~|  _|   |_  |C|       A: Iron Sword+5
      |   | ~ ~ ~ |  _|   | | | |       B: Leather Clothes
      |   |~ ~ ~ ~|B  |_  | | | |       C: Medicinal Herb x2
      |  _|_______|�|__a|_|_| |_|       D: Medicinal Herb x2
      | |_|________�|_____ _|_| |       E: Potion x3
      | |_|_| ~ ~ ~�|__E| |___|_|       F: Potion x3
      |     |~ ~ ~ ~ ~ ~| |   |D|       G: Potion x3
      |      �) ~ ~ ~ ~ | |   |�|
      |   |���|�)~ ~ ~(�| |___|�|       Objects:
      |   |   | |_____|_|_____|�|       a: Rope
      |   |___|        _______| |
      |          F         G    |
       �������������������������
Tactic:
-With Teresa, let her use Cutlass to attack when possible. After 3 hits, she
will learn the Abyssal Edge skill from it, which is a knockback attack.
Attacks with knockback effect are always useful, as you can take down your
enemy by knocking it out of bounds, defeat it without having to deplete its
entire hp.
-If you want to achieve the highest rank for this battle, just focus on
attacking Noah , as the clear time for this is quietly short. At the start of
battle, bring Giulio or Teresa down and attack him from his left side or
behind him, this will force Noah to move straight up to attack you, thus
tricking him into the attack range of other ally units. Once they surrounded
Noah, taking him down would be easy, and you can take this chance to defeat
one or two other enemy units.

+---------------------+-----+
| Clear Time          |Rank |
+---------------------+-----+
| < 5 hrs             | *** |
| >= 5 hrs, < 13 hrs  | **  |
| >= 13 hrs, < 21 hrs | *   |
+---------------------+-----+

Shop:

 Nothing important here except Medicinal Herbs. You can control Noah and
Claude now, but they still remain Guest units. Equip Medicinal Herb for
Giulio, as for the next battle, he is the only unit that can use items for
recovery.

------------------------------------------------------------------------------
                                    SCENE 03                           [SC03]
                              -THE INSCRIBED MASK-
                     A Hero is no braver than an ordinary man
------------------------------------------------------------------------------
-3-1-
Victory Condition:
-Defeat all enemies.

Losing Condition:
-Ace KIA -> The Ace must not be killed..
-Time Up -> You must win before the deadline!
(if story choice "Let her go" was chosen)
-Escort Fails -> Alissa must not die...

Story Choice:
-Stop Alissa (A Route)
-Let her go (B Route)

Date and Time: ASGAR 10, 983 PM 20:00
Time limit: ASGAR 13, 983 PM 18:00

Ace: Giulio, Noah

Map:
       _________________________
      |B__________|_|_____|     |       Chest:
      |   |~ ~ ~ ~|C _|   |_ E| |       A: Buckler
      |   | ~ ~ ~ |  _|   | | | |       B: Power Gaunts
      |   |~ ~ ~ ~|_  |_  | | | |       C: Potion x3
      |  _|_______|_|__a|_|_| |_|       D: Potion x3
      | |A|_________|_____ _|_| |       E: Medicinal Herb x2
      | |�|_| ~ ~ ~ |___| |___|_|       F: Medicinal Herb x2
      |  �  |_ ~ ~ ~ ~ ~| |   |_|       G: Rope
      |      b) ~ ~ ~ ~_| |   |F|
      |   |���|�)~ ~ ~(G| |___|�|       Objects:
      |   |   | |_____|_|_____|�|       a: Potion x3
      |   |___|        _______| |       b: Potion x3
      |      1       D          |
       �������������������������
[1]: Tactic's note.

Tactic:
-During the story option before the battle, if the [] option was picked,
Alissa will participate in this fight and you have to protect her. Be careful
because she doesn't have any equipment.
-Alissa being participated in the battle or not will make a different in your
strategy here, as your enemies will focus on attacking her. If that's the
case, make sure to have one of your units fending off at [1]. This way we can
prevent their two Tamer units from approaching her. Bring the rest of your
team to defeat enemy.
-Since you can control all of your units now, make use of Beat for higher
damage. Claude comes up with Power Gaunts, which grant a 50% Base power boost
for melee attacks, so have him Boost if you're attacking with Giulio or
Teresa.
-Another strategy here is that if you've already learned Abyssal Edge skill
for Teresa, you can try to trick your enemies to go to the border of map, then
knock them out.

-3-2-
Victory Condition:
-Defeat Pierre.

Losing Condition:
-Ace KIA -> The Ace must not be killed..
-Time Up -> You must win before the deadline!

Time limit: ASGAR 13, 983 AM 6:00

Map:
       _________________________
      |___________|_|_____|     |       Objects:
      |   |~ ~ ~ ~|  _|   |_  | |       a: Potion x3
      |   | ~ ~ ~ |  _|   | | | |
      |   |~ ~ ~ ~|_  |_  | | | |
      |  _|_______|_|___|_|_| |_|
      | | |_________|_____ _|_|a|
      | |�|_| ~ ~ ~ |___| |___|_|
      |  �  |_ ~ ~ ~ ~ ~| |   |_|
      |       ) ~ ~ ~ ~_| |   | |
      |   |���|�)~ ~ ~( | |___|�|
      |   |   | |_____|_|_____|�|
      |   |___|        _______| |
      |                         |
       �������������������������
Tactic:
-You cannot defeat Pierre now, as his Eventrion will automatically revive him
with full HP whenever he is down to 0 HP. So don't waste time attacking him.
-You're forced to lose this battle, this mean any way of getting defeated,
either reaching Time limit or Giulio fall will bring you to the next part of
this fight, and this part's clear time also is not counted in the end of this
battle. So just try to take down as many units as you can. Don't worry if
any of your units get defeated here, as they won't be counted as Loss unit if
they get defeated.

-3-3-
Victory Condition:
-Reach the spear before Pierre.

Losing Condition:
-Ace KIA -> The Ace must not be killed..
-Time Up -> You must win before the deadline!
-Spear is stolen -> Pierre must not obtain Gungnir...

Story Choice:
-To defeat the Gargan Empire (B Route)
-To protect those he hold dear (A Route)

Date and Time: ASGAR 14, 983 PM 18:00
Time limit: ASGAR 15, 983 PM 18:00

Map:
       _________________________
      |___________|_|_____|     |       Objects:
      |   |~ ~ ~ ~|a _|   |_  | |       a: Potion x3
      |   | ~ ~ ~ |  _|   | | | |
      |   |~ ~ ~ ~|_  |_  | | | |
      |  _|_______|_|___|_|_| |_|
      | | |_________|_____ _|_| |
      | |�|_| ~ ~ ~ |__T| |___|_|
      |  �  |_ ~ ~ ~ ~ ~| |   |_|
      |       ) ~ ~ ~ ~_| |   | |
      |   |���|�)~ ~ ~( | |___|�|
      |   |   | |_____|_|_____|�|
      |   |___|        _______| |
      |                         |
       �������������������������
[T]: Target point
Once you reach the target point, the battle will proceed to the next part.

Victory Condition:
-Defeat Pierre.

Losing Condition:
-Ace KIA -> The Ace must not be killed..
-Time Up -> You must win before the deadline!

Tactic:
-The rest of this battle should be easy by now, as with Gungnir, you can take
down most enemies here in one hit. Pierre's Event Lyon is gone now, so you can
defeat him.
-After this fight, Noah, Teresa and Claude will leave you permanently.
However, you have three new generic units: Ragnus, Elise and Paulo.

+---------------------+-----+
| Clear Time          |Rank |
+---------------------+-----+
| < 30 hrs            | *** |
| >= 30 hrs, < 38 hrs | **  |
| >= 38 hrs, < 46 hrs | *   |
+---------------------+-----+

-Camp, Guild and Alchemy are avaiable in your Pre-Battle Setup now. In Camp,
random three units from the following list will appear and you can recruit
them for free. This mode is only made avaible after certain battles, so don't
miss it.

+------------+----------+----+------+---+---+---+-----+----+-----+-----+----+
|    Name    |  Class   | Lv | HP   |DEL|TAC|CAP|SPEC |Fire|Water|Earth|Wind|
+------------+----------+----+------+---+---+---+-----+----+-----+-----+----+
|Calvin      | Breaker  | 10 | 1048 | 2 | 1 |102| I   | -2 | +3  | -2  |  0 |
|Barnaby     | Breaker  | 10 | 1043 | 4 | 3 |96 | I   | +1 | -1  | +1  | -1 |
|Jamie       | Tamer    | 10 | 861  | 4 | 1 |102| I   | -2 | -1  | +3  |  0 |
|Mavis       | Tamer    | 10 | 885  | 4 | 2 |102| III | +1 | -2  |  0  | +1 |
|Esther      | Tamer    | 10 | 859  | 3 | 1 |108| IV  | -3 | +3  | +2  | -2 |
|Linus       | Gunner   | 10 | 816  | 3 | 2 |102| II  | +3 | -1  |  0  | +2 |
|Greg        | Gunner   | 10 | 890  | 3 | 1 |96 | III | +1 | +3  | -2  | -2 |
|Derrick     | Gunner   | 10 | 905  | 2 | 2 |84 | IV  |  0 | +1  | -3  | +2 |
|Ireen       | Assassin | 10 | 809  | 2 | 1 |102| III | -1 |  0  | -2  | +3 |
+------------+----------+----+------+---+---+---+-----+----+-----+-----+----+

-There is nothing to do with Alchemy at this time yet. For Guild, if you
didn't get any Tamer from the recent Camp, then I suggest you to recruit at
least one here, because you can buy Rope now. It starts with Tandem Hold, a
capture skill that allows your Tamer to lock her target until either she or
her target takes attacked. This is extremely useful, especially for fending
off your enemies.

-If you got Flamberge from the previous battle, switch it with Ragnus's Battle
Axe. It's not a good weapon for attack, but its high weapon damage is helpful
for Beat. Give him any equipment that raise defend you have, as we will need
him for fending enemies in the next battle.
-Switch Elise's Estoc with Handmade Bow. The main enemy class in next
scene is Knights, so Rapier won't do much. It's also better to let Elise use
Bow rather than Rapier, since she has hp growth of an Archer and lacks of
equipments for defend.
-Keep Gungnir on Giulio. Equip one Medicinal Herbx2 for every unit that you're
going to use, and you're ready to go.

------------------------------------------------------------------------------
                                    SCENE 04                           [SC04]
                        -AS LONG AS MY BLOOD STILL RUNS-
                           Blood is thicked than water
------------------------------------------------------------------------------
Story Choice:
-Promise victory (B Route)
-Promise to return home safely (A Route)

Victory Condition:
-Defeat Pierre.

Losing Conditon:
-Ace KIA -> The Ace must not be killed..
-Time Up -> You must win before the deadline!

Date and Time: VANAN 20, 983 PM 23:30
Time limit: VANAN 24, 983 PM 18:00

Ace: Giulio, Ragnus

Map:
       _________________________
      |      D       (_(___|    |       Chest:
      |_   _           |   |    |       A: Rainy Saber
      | | |_|_        E|a  |    |       B: Cutlass+5
      |    _|C|       _|___|    |       C: Potion x3
      |B  |_ _|      (_(_ _|    |       D: Potion x3
      |_  | | |_      F  (_|____|       E: Medicinal Herb x2
      | | |_|   |         _|    |       F: Bronze Sword
      | | |     |_       | |    |       G: Medicinal Herb x2
      | | |    _  |      | |    |
      |_  |   | | |      | |    |       Objects:
      | | |  A|_| |      | |    |       a: Onyx
      |           |      |_|    |
      |           |       G|    |
       �������������������������
Suggest units: Giulio, Ragnus, Paulo, Elise, Tamer or Breaker.

Tactic:
-Bring Ragnus and one of your mercenary unit up to attract attacks from the
Assassin and Trickster units. Dealing with them may be a problem now, because
if you don't manage to take down them when they're low of hp, they will use
their Potions to heal themselves back, and you also have to deal with Sleep
condition. Just let them use Herb when their hp are low, as we will leave the
work for Giulio now.
-While Ragnus keeps your enemies busy, let Elise capture all Base Points
nearby and fill up your Tactic gauge to 18. With that, have Giulio summonn
Einherjar. By this time, you'll find that Inferno have a random range and they
can hit your units, too. As you can see your range before casting, if the
range doesn't match your expect, Overclock for 1 Delay and try again until
Einherjar only hit your enemies and make sure Pierre is among them. After
that, while Giulio is still casting the summon, have Elise move to fill up
your TG again.
-This combination of action will bring your enemies hp down to around 400-600
each and 600-700 for Pierre, also leave your your enemies stunned. Since you
have already have your TPs back thank to Elise, you can start taking down your
enemies now.

+---------------------+-----+
| Clear Time          |Rank |
+---------------------+-----+
| < 27 hrs            | *** |
| >= 27 hrs, < 35 hrs | **  |
| >= 35 hrs, < 43 hrs | *   |
+---------------------+-----+

*Shop: 
-Buy Gust Bow for Elise, its first skill is a II type, so you can attack your
target from a distance of 6. Equip it on her for the next battle. Bronze Sword
comes with a knockback attack, which is pretty useful. Beside, some good
equipment for defend are avaiable here: Hard Leather, Iron Mask, Buckler and
Wheel Greaves.

------------------------------------------------------------------------------
                                    SCENE 05                           [SC05]
                           -THE FAINT SMELL OF STEEL-
                         There is no smoke without fire
------------------------------------------------------------------------------
Victory Condition:
-Defeat Rodrigues.

Losing Conditon:
-Ace KIA -> The Ace must not be killed..
-Time Up -> You must win before the deadline!

Date and Time: MIRDZ 10, 983 PM 16:15
Time limit: MIRDZ 15, 983 AM 6:00

Ace: Elise, Paulo, Ragnus

Map:
       _________________________
      |  F _|___|_    | | | |B  |       Chest:
      |  _________ 1  |_|_|_|   |       A: Sooty Testament+5
      | | | ~ ~ |D|     |   |   |       B: Potion x3
      |_| |~ ~ ~(_|_    |   |   |       C: Potion x3
      |G| | ~ ~ ~ | |  _|___|___|       D: Zentetsu
      | | |~ ~ ~ ~(_| |     | |C|       E: Potion x3
      | | | ~ ~ ~ ~ | |_____|b_a|       F: Book of Laura
      | | |~ ~ ~ ~  |_______ 2 _|       G: Kill Blade
      |   | ~ ~ ~ ~ ~ ~ ~ ~ | |~|
      |   |~ ~ ~ ~ ~ ~ ~ ~ ~| |~|       Objects:
      |    �| ~ ~ ~ ~ ~ ~ ~ | |~|       a: Medicinal Herb x2
      |      ���������������   �|       b: Medicinal Herb x2
      |                        E|
       �������������������������
[1],[2]: Tactic note

Suggest Unit: Ragnus, Giulio, Paulo, Elise, Tamer/Brute/Knight.

Tactic:
-Don't bring your units down to water area, it's hard to keep your position
there due to water's drift effect and this make it easier for your enemies to
surround you.
-The strategy here is to send two of your units to fend off your enemies on
the two bridges, while the rest will do the attack, following the above map.
-While the unit at [2] will block Griselda and her Tamer, the unit at [1] will
deal with their Brute. Ragnus and one Tamer unit with capture skill will be
the best choice for this, otherwise you can have Giulio as a substitute. The
only threat now is the Harpy unit, as she can fly through and attack you from
any place, so quickly get rid of her.
-Depend on how many hp your enemies have, you can choose to defeat them one by
one, or just gather your TPs and summon Einherjar. At the right side, you can
have Paulo attack Griselda's units with his spell, and for the left side,
defeat those Brute with Elise. Also, take this chance to let her learn the
second attack from the Gust Bow.
-After either taking down enough units or Einherjar is summoned, Rodrigues
will make his move. Unless you've completely defeated units on one bridge, he
will try to approach you through the water way, where he cannot attack you at
all. Have Elise and Paulo attacking him until he's done. Take note that he has
a Oat Bread x2, so make sure you defeat him before he has a chance to use it.

+---------------------+-----+
| Clear Time          |Rank |
+---------------------+-----+
| < 27 hrs            | *** |
| >= 27 hrs, < 35 hrs | **  |
| >= 35 hrs, < 43 hrs | *   |
+---------------------+-----+

*Camp:
+------------+----------+----+------+---+---+---+-----+----+-----+-----+----+
|    Name    |  Class   | Lv | HP   |DEL|TAC|CAP|SPEC |Fire|Water|Earth|Air |
+------------+----------+----+------+---+---+---+-----+----+-----+-----+----+
|Armant      | Breaker  | 15 | 1161 | 3 | 1 |104| II  | +3 | -1  | +1  | -3 |
|Eleanor     | Assassin | 15 | 879  | 3 | 3 |101| III | +3 | -1  | -3  | +1 |
|Clara       | Assassin | 15 | 885  | 3 | 2 |110| IV  | -1 | +2  | -3  | +2 |
|Nicolo      | Archer   | 15 | 781  | 2 | 2 |110| I   | -3 |  0  |  0  | +3 |
|Antionne    | Archer   | 15 | 896  | 2 | 1 |104| I   | +1 | -3  |  0  | +2 |
|Gasparo     | Archer   | 15 | 925  | 4 | 3 |113| IV  | -3 | +1  | +1  | +1 |
|Diego       | Gunner   | 15 | 1019 | 4 | 3 |95 | I   | +2 | -1  | +2  | -3 |
|Cesar       | Gunner   | 15 | 881  | 3 | 1 |110| III | +2 | +3  | -3  | -2 |
|Frederica   | Priestess| 15 | 824  | 3 | 1 |116| II  | +3 | -2  | +1  | -2 |
|Marian      | Priestess| 15 | 919  | 4 | 3 |101| III | +1 | -2  | +2  | -1 |
+------------+----------+----+------+---+---+---+-----+----+-----+-----+----+

*Shop: 
-If you haven't had any Battle Cloth yet, then buy one here and equip it for
Elise.
-Amazon Boot increase Move and Jump by 1, which greatly increase your
mobility, so buy one of them for your Tamer.

Story Choice:
-Confront her (B Route)
-Pray with her (A Route)

------------------------------------------------------------------------------
                                    SCENE 06                           [SC06]
                         -BREAKING THE FOREST'S SILENCE-
                     He that loses his goods lose his sense
------------------------------------------------------------------------------
-6-1-
Victory Condition:
-Anihilate all enemies
-Rescue Valerie (Move your Ace next to her)

Losing Conditon: 
-Ace KIA -> The Ace must not be killed..
-Time Up -> You must win before the deadline!
-Target Dies -> The lone woman must not die...

Date and Time: MIRDZ 27, 983 PM 19:30
Time limit: MIRDZ 30, 983 PM 18:00

(Once you move your Ace unit next to Valerie, these conditions will change)

-6-2-
Victory Condition:
-Anihilate all enemies

Losing Conditon: 
-Ace KIA -> The Ace must not be killed..
-Time Up -> You must win before the deadline!

Time limit: MIRDZ 31, 983 PM 18:00

Story Choice:

Ace: Giulio, Ragnus

Map:
       _________________________
      |     |     \_     _/G    |       Chest:
      |    _/       \___/       |       A: Apple Tree
      |___/                     |       B: Potion x3
      |        _____            |       C: Moonlight Rod
      |       | |___|  _   _   F|       D: Medicinal Herb x2
      |    _  | |     |_| |_|  E|       E: Loriel x3
      |B  |_| |_|C    | |       |       F: Luciel x3
      |       |_|  ___| |      _|       G: Lumiel x3
      |        b  |___|_|a   _/ |
      |              _ __D__/   |       Objects:
      |             |_|~ ~ ~\_  |       a: Moon Lily x7
      |               | ~ ~ | \_|       b: Medicinal Herb x2
      |        A       �����    |
       �������������������������
Recommend units: Ragnus, Giulio, Elise, Paulo or one Sorceress.

-Moving into poison grass will put unit into Poison condition, so avoid that
place.
-Don't worry about Valerie, if her hp goes low, just move your Ace next to her
to trigger the second part of this fight and you won't have to keep her alive
anymore.
-The two Pixie units won't attack you anyway, so just ignore them. Also, if
you don't defeat them, you will get a Four Leaf Cloverx4 at the end of this
battle.
-This battle is pretty easy. First, move your Ace next to Valerie to trigger
6-2, so you can leave her there and attack your enemies. There are Paladin and
Sorceress units here, and their attack require a Cast time, so you won't have
much problem avoiding them. Beside, Valerie also help distracting their
attacks.
-Let Elise goes capture all Base Points nearby to reach 20 Tp and summon
Einherjar. Once their hp have been lowered, start your attack.

+---------------------+-----+
| Clear Time          |Rank |
+---------------------+-----+
| < 27 hrs            | *** |
| >= 27 hrs, < 35 hrs | **  |
| >= 35 hrs, < 43 hrs | *   |
+---------------------+-----+

*Shop: 
-Buy two Fire Boots, they are necessarry for scene 10 later. Buy Mystic
Bangle, then equip it on Paulo or your Sorceress.
-If you got Four-leaf Cloverx4, you can convert it for 10x all type of gems.
-Valerie is in your party now. Unequip her Carnage Claw and Vantage, then give
her Battle Cloth.

------------------------------------------------------------------------------
                                    SCENE 07                           [SC07]
                    -IN THE NAME OF HIS MAJESTY THE EMPEROR-
                          Forbidden fruit is sweetest
------------------------------------------------------------------------------
Victory Condition:
-Defeat Bacchus.

Losing Conditon: 
-Ace KIA -> The Ace must not be killed..
-Time Up -> You must win before the deadline!

Date and Time: SVART 3, 983 AM 10:45
Time limit: SVART 7, 983 AM 6:00

Ace: Valerie

Map:
       _________________________
      |           |F _|   |    G|       Chest:
      |  _________| |_|___|     |       A: Potion x3
      | |  _________ _ ___      |       B: Auto Potion
      | | |         |_|   |_| | |       C: Elixir
      | | |                _| |_|       D: Gargoyle Rod
      |_| |___________    |_| |_|       E: Kikimora
      |_ 6 a________  |     |_| |       F: Naga Fangs
      | | |�       D| |         |       G: Potion x3
      |E| |         | |         |
      |   |         | |      ___|       Objects:
      |   |        3|C|_____|  A|       a: Bronze Mace
      |   |_________| |_|_|_| |�|
      |    4 5     1 2|B| | | |�|
       �������������������������
[1],[2],[3],[4],[5],[6] :Tactic note
Recommend unit: Giulio, Ragnus, Elise, Tamer

Tactic:
-When taking down enemies in the first area, take note that if you stay inside
the attack range of the two Archers from the other side, they will attack you
in their turn. This is annoying, because we don't have any effective way to
deal with them from that distance, so avoid moving into those place.
-When battle starts, move Ragnus with Bronze Sword equipped to [1], end his
turn while turning his direction up and wait for the Breaker nearby to attacks
you. Move him back to [2] after that, facing his direction up again, so this
will trick the other Breaker to go to [1]. Now just move to [3] and knock both
of them out of the map, one by one. With this, you have taken down two tough
units here.
-For the remaining enemies, you can get rid of the Tamer and the Witch unit
with Giulio's Gungnir, as they don't have much hp. Once they're gone, bring
your Tamer down and capture the Archer remain. It's time for the second part.
-Have Elise capture three Base Points here so that you can reach the max 20 TP.
When doing this, Scramble and retreat if you're staying in other enemy's
attack range before their turn, otherwise they will attack you. Once you
finished, move both Ragnus and Elise to [4] and [5] and prepare there. Have
Giulio summoning Einherjar.
-Quickly move Ragnus to [6] when your enemies are still stunned by Einherjar's
effect, this way they can't proceed any further to attack you. Have your Tamer
capture the Archer again, and bring Elise up to take down the Archer unit in
Ragnus's place. Now you can finish the remain Archer and bring your Tamer up
to capture the Breaker attacking Ragnus, switch her with his place. With this,
you are now totally safe from your enemy's attacks, just let Elise spam her
Gust Bow on Bacchus until he's done, also learn the second skill from it at
the same time.

+---------------------+-----+
| Clear Time          |Rank |
+---------------------+-----+
| < 48 hrs            | *** |
| >= 48 hrs, < 56 hrs | **  |
| >= 56 hrs, < 64 hrs | *   |
+---------------------+-----+

*Camp:
+------------+----------+----+------+---+---+---+-----+----+-----+-----+----+
|    Name    |  Class   | Lv | HP   |DEL|TAC|CAP|SPEC |Fire|Water|Earth|Wind|
+------------+----------+----+------+---+---+---+-----+----+-----+-----+----+
|Bruno       | Archer   | 23 | 882  | 2 | 2 |109| IV  | -3 |  0  | +1  | +2 |
|Augusto     | Paladin  | 23 | 969  | 3 | 3 |106| I   | +2 | -3  | -2  | +3 |
|Jeremias    | Paladin  | 23 | 810  | 2 | 2 |115| I   | +3 | -1  | -3  | +1 |
|Gabriel     | Paladin  | 23 | 1093 | 3 | 1 |109| IV  | -1 | -2  | +1  | +2 |
|Lemince     | Witch    | 23 | 821  | 3 | 2 |115| IV  | -1 | +3  | -1  | -1 |
|Colette     | Witch    | 23 | 902  | 2 | 2 |112| I   | -2 | +3  |  0  | -1 |
|Audrey      | Witch    | 23 | 982  | 4 | 1 |121| I   | -3 | +1  | -1  | +3 |
|Gregory     | Thrower  | 23 | 1037 | 4 | 2 |112| III | +2 | +1  | +2  | -2 |
|Heinz       | Thrower  | 23 | 1041 | 3 | 1 |118| II  | -3 | -2  |  0  |  0 |
|Gunther     | Thrower  | 23 | 898  | 2 | 2 |115| I   | +1 | +2  | -1  | -2 |
|Gracia      | Sorceress| 23 | 885  | 3 | 2 |109| II  |  0 | +3  | -1  | +3 |
|Caldina     | Sorceress| 23 | 850  | 2 | 3 |103| II  | +3 | -3  | -2  | +2 |
|Consuela    | Sorceress| 23 | 855  | 3 | 3 |115| I   |  0 | -2  | -1  | +3 |
|Frenda      | Priestess| 23 | 895  | 4 | 2 |115| IV  | +1 | +2  | -2  | -1 |
|Claus       | Gunner   | 23 | 1041 | 2 | 1 |121| IV  | -1 | +1  | +1  | -1 |
+------------+----------+----+------+---+---+---+-----+----+-----+-----+----+

*Shop: 

 Buy Book of Eleanor. It is the best healing tool you can have once you
managed to learn the Aerial Cure from it. This is an area healing spell that
recover up to 60% of your units, which is extrmely useful when you want to
form a defensive wall against your enemies.

------------------------------------------------------------------------------
                                    SCENE 08                           [SC08]
                      -THERE CAN ONLY BE ONE CONCLUSION-
                     There are two tragedies in their life
------------------------------------------------------------------------------
Victory Condition:
-Defeat Pierre

Losing Conditon:
-Ace KIA -> The Ace must not be killed..
-Time Up -> You must win before the deadline!

Date and Time: SVART 17, 983 AM 10:00
Time limit: SVART 24, 983 AM 6:00

Ace: Giulio, Ragnus, Paulo

Map:
     _______________________________
    |                               |   Chest:
    |              __________d_c   D|   A: Book of Laura+3
    |    _____    |    ___     _|   |   B: Griffin Talon
    |   |~ ~ ~|  C(   |_  |   |_|   |   C: Alchemitton
    |   | ~ ~ |   |_ ___| |_   _|   |   D: Potion x3
    |   |~ ~ ~|     |   | |G| |_|   |   E: Potion x3
    |   | ~ ~_|     |     | |___   _|   F: Lumiel x3
    |   |~ ~|       |b    |a ___|   |   G: Lumiel x3
    |    ���        |    _| |  F|   |
    |               |   |_|_| |_|   |   Objects:
    |    ___ B _____|___________|   |   a: Onyx
    |   |~ ~|_|~ ~ ~ ~ ~ ~ ~ ~ ~|  E|   b: Onyx
    |   | ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~_| |�|   c: Book of Laura
    |   |~ ~ ~ ~|�������|_____|   |�|   d: Silvermoon
    |    �������         _ ___     �|
    |  A                  |~ ~|   |�|
     �������������������������������

Tactic:

+---------------------+-----+
| Clear Time          |Rank |
+---------------------+-----+
| < 60 hrs            | *** |
| >= 60 hrs, < 68 hrs | **  |
| >= 68 hrs, < 74 hrs | *   |
+---------------------+-----+

Story Choice:
-Avenge fallen comrades (B Route)
-Quietly lower the spear (A Route)

------------------------------------------------------------------------------
                                    SCENE 09                           [SC09]
                               -LIKE A FAIRYTALE-
                  Not everythings which is bad come to hurt us
------------------------------------------------------------------------------
Victory Condition:
-Defeat Albert

Losing Conditon:
-Ace KIA -> The Ace must not be killed..
-Time Up -> You must win before the deadline!

Date and Time: NIZVER 25, 983 PM 15:15
Time limit: NIZVER 30, 983 PM 18:00

Ace: Ragnus, Paulo, Valerie

Map:
     _______________________________
    |  _|  E|_|_|_               G| |   Chest:
    | |___  |_|_|_|  _   _        | |   A: Sun Cloak
    |     |   |_|a|_|_| |_|___    | |   B: Potion x3
    |     |_   F �|___|_|___  |_ b| |   C: Ogre Shield
    |       |_________| |   |_  |_|_|   D: Ruby Arm Guard
    |            ___  |_|     |     |   E: Mithril Armor
    |      ___ _|D  |_| |_   _|     |   F: Medicinal Herb x2
    |     |  _|          c|d|       |   G: Potion x3
    |    _|e|_   _     _|�__|       |
    |   |   |_|_| |___|  �          |   Objects:
    |_  |_    | |___                |   a: Onyx
    |_|_  |C__|_|_  |_______        |   b: Rune Knife
    | |_|___ _| |_|___ _ _  |___    |   c: Crimson Rose
    |       |_| |_|A _|_|_|    _|   |   d: Wrecker Gloves
    |               |_|_|_|__B|     |   e: Round Shield
    |               | | | |         |
     �������������������������������

Tactic:

+---------------------+-----+
| Clear Time          |Rank |
+---------------------+-----+
| < 36 hrs            | *** |
| >= 36 hrs, < 44 hrs | **  |
| >= 44 hrs, < 52 hrs | *   |
+---------------------+-----+

------------------------------------------------------------------------------
                                    SCENE 10                           [SC10]
                               -GARGANIA'S SHIELD-
             Do not fear death so much, but rather inadequate life
------------------------------------------------------------------------------
10-1
Victory Condition:
-Defeat Wallace

Losing Conditon:
-Ace KIA -> The Ace must not be killed..
-Time Up -> You must win before the deadline!

Date and Time: JOTUN 3, 983 AM 11:30
Time limit: JOTUN 8, 983 AM 6:00

Ace: Giulio, Ragnus, Paulo

Map:
       _________________________
      |_|_____|_|e|c|G   _|_|  F|       Chest:
      |_|_______ f|� ___|_| |___|       A: Potion x3
      |_|     |_| |�|_____|_    |       B: Charge Bugle
      |         | |�   _   _|___|       C: Gladius+3
      |A        | |�|b| |a|E|  _|       D: Mighty Ring
      |_       _| |  �   �  | |_|       E: Magic Ring
      |_|_____|_| | |�| |�| |_| |       F: Potion x3
      |_|_______ f|_|�|_|�|_|   |       G: Mithril Armor
      |_|     |_| |__�| |�__|  _|
      |_        | |  �   �  |D|C|       Objects:
      |_|d      | |          �  |       a: Onyx
      |_|�|_   _| |_       _____|       b: Onyx
      | |�| |B| [ ] |     | |   |       c: Loriel x3
       �������������������������        d: Power Stone
                                        e: Grease x3*
                                        f: Black Ash x3

*: Any part of the rail will drop a Grease x3 when destroyed.

Recommend units: Ragnus, Giulio, Paladin, Paulo, Acher/Elise
Tactic:

10-2
Victory Condition:
-Defeat Robertus.

Losing Conditon:
-Ace KIA -> The Ace must not be killed..
-Time Up -> You must win before the deadline!

Time limit: JOTUN 6, 983 AM 18:00

Ace: Ragnus

Map:
       _________________________
      |_|_____|_|e|c|    _|_|   |       Objects:
      |_|_______ f|� ___|_| |___|       a: Onyx
      |_|     |_| |�|_____|_    |       b: Onyx
      |         | |�   _   _|___|       c: Loriel x3
      |         | |�|b| |a| |  _|       d: Power Stone
      |_       _| |  �   �  | |_|       e: Grease x3*
      |_|_____|_| | |�| |�| |_| |       f: Black Ash x3
      |_|_______ f|_|�|_|�|_|   |
      |_|     |_| |__�| |�__|  _|
      |_        | |  �   �  |_| |
      |_|d      | |             |
      |_|�|_   _| |_       _____|
      | |�| | | [ ] |     | |   |
       �������������������������
*: Any part of the rail will drop a Grease x3 when destroyed.

Tactic:

+---------------------+-----+
| Clear Time          |Rank |
+---------------------+-----+
| < 40 hrs            | *** |
| >= 40 hrs, < 48 hrs | **  |
| >= 48 hrs, < 56 hrs | *   |
+---------------------+-----+

------------------------------------------------------------------------------
                                    SCENE 11                           [SC11]
                         -SURVIVAL IS ALL THAT MATTERS-
                     His greatest weakness lies in giving up
------------------------------------------------------------------------------
Victory Condition:
-Escort Alissa reach target point
-Bring everyone to the target point
 or
-Defeat Nelson

Losing Conditon: 
-Ace KIA -> The Ace must not be killed..
-Time Up -> You must win before the deadline!
-Escorst Fails -> Alissa must not die...

Date and Time: JOTUN 31, 983 PM 18:00
Time limit: NIVL 3, 984 PM 18:00

Ace: Giulio, Paulo, Elise

Map:
     _______________________________
    |                               |   Chest:
    |              ____________D    |   A: Aqua Robe
    |    _____    |    ___     _|   |   B: Honey Stick*
    |   |~ ~ ~|   (C  |_  |   |_|   |   C: Ranger Boot*
    |   | ~ ~ |  E|_ ___| |_   B|   |   D: Rune Mail
    |   |~ ~ ~|     |   | | | |_|   |   E: Intell Ribbon
    |   | ~ ~_|     |     | |___   _|   F: Mystic Bangle
    |  a|~ ~|       |     |  ___|   |   G: Assault Shield
    |    ��� F      |    _| |  _|   |
    |               |   |_|_| |_|   |   Objects:
    |    ___   _____|___________|   |   a: Upola Statue*
    |   |~ ~|_|~ ~ ~ ~ ~ ~ ~ ~ ~|  _|   b: Aroma x3
    |  b| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~_| |_|
    |   |~ ~ ~ ~|�������|_____|   |_|
    |    �������     G   _ ___     _|
    |                     |~ ~|  A| |
     �������������������������������

Note:
 From this scene, some chest/objects will start carrying unique weapons/items
which you cannot buy from shop. If you're going to complete your items list,
you may need to collect all of them. For this purpose, I'll mark a * for each
items like that.

Tactic:

+---------------------+-----+
| Clear Time          |Rank |
+---------------------+-----+
| < 14 hrs            | *** |
| >= 14 hrs, < 22 hrs | **  |
| >= 22 hrs, < 30 hrs | *   |
+---------------------+-----+

------------------------------------------------------------------------------
                                    SCENE 12                           [SC12]
                           -SHE WHO DEVOURS CORPSES-
                    Nobody knows what tomorrow might bring
------------------------------------------------------------------------------
Victory Condition:
-Defeat Isabeli

Losing Conditon:
-Ace KIA -> The Ace must not be killed..
-Time Up -> You must win before the deadline!

Date and Time: MUSPEL 2, 984 PM 13:30
Time limit: MUSPEL 6, 984 PM 18:00

Ace: Giulio, Paulo, Elise

Map:
       _________________________
      |     |     \_     _/  A  |       Chest:
      |    _/       \___/       |       A: Loriel x3
      |___/    E                |       B: Elixir
      |        _____            |       C: Book of Gelt
      |       | |___|  _   _   B|       D: Black Fan
      |    _  | |     |_| (_)   |       E: Medicinal Herb x2
      |G  (_) |_|D    | |       |       F: Hermet Hood
      |       |_|  ___| |      _|       G: Beastbone Helm
      |      b    |___|_|C a _/ |
      |            F _ _____/   |       Objects:
      |             |_|~ ~ ~\_  |       a: Moon Lily x7
      |               | ~ ~ | \_|       b: Stone Head*
      |                �����    |
       �������������������������

Unique items:
-Necroscript+5 (Isabeli)
-Chrono (Isabeli)
-Orihalcum (Pixie)

Tactic:

Note:
-Isabeli carries two unique equipments: one is Necroscript, the other is
Chrono. While Necroscript cannot be used by any of your units, Chrono is
propably the best Arm for caster, it comes with highest Cas bonus compare to
any other arm equipment you can have. Since this battle is easy, I would
recommend you to replay until you get it from her.

+---------------------+-----+
| Clear Time          |Rank |
+---------------------+-----+
| < 15 hrs            | *** |
| >= 15 hrs, < 23 hrs | **  |
| >= 23 hrs, < 31 hrs | *   |
+---------------------+-----+

------------------------------------------------------------------------------
                                    SCENE 13                           [SC13]
                          -A KING'S LAND, A BLOOD PACT-
                     One will have to reap what one has sown
------------------------------------------------------------------------------

-No battle-

------------------------------------------------------------------------------
                                    SCENE 14                           [SC14]
                             -BECOMING THE HUNTED-
                   The darkest hour is just before the dawn
------------------------------------------------------------------------------
Victory Condition:
-Defeat all bandit unit.

Losing Conditon:
-Ace KIA -> The Ace must not be killed..
-Time Up -> You must win before the deadline!

Date and Time: AUDBLA 16, 984 PM 16:30
Time limit: AUDBLA 20, 984 PM 18:00

Ace: Paulo, Elise, Alissa

Map:
       _________________________
      |  ___     D  | |_  |_ G| |       Chest:
      | | ~ (       |    _    | |       A: Arbalest
      | |~ ~(_      |  _|     |_|       B: Overdrive
      |C| ~ ~ (_    |b|a     d  |       C: Force Bracelet
      | |_ ~ ~ ~)   |  �|_      |       D: Dog Tag
      |  _| ~ ~_)    ���  |_    |       E: Anti Trap
      | |~ ~ ~)             |   |       F: Sunrise
      | | ~ (�             e|  F|       G: Brigandine
      |  ���         B    |�   _|
      |      _______|�����    | |       Objects:
      |     |_______|___      | |       a: Onyx
      |      A     _____     E| |       b: Onyx
      |               |c|   |�  |       c: Rosary*
       �������������������������        d: Obsidian Glove
                                        e: Shiranui

Unique Items:
-Coral Spear (Undine)
-Orihalcum (Undine)

Tactic:

+---------------------+-----+
| Clear Time          |Rank |
+---------------------+-----+
| < 27 hrs            | *** |
| >= 27 hrs, < 35 hrs | **  |
| >= 35 hrs, < 43 hrs | *   |
+---------------------+-----+

------------------------------------------------------------------------------
                                    SCENE 15                           [SC15]
                               -EVENTS OF THE NOW-
                      Adversity is the first path to trust
------------------------------------------------------------------------------
-No battle-

Story Choice:
-Reject her idea (B Route)
-Chose to fight together (A Route)

-Gungnir's quality will be upgrade to +5 and you now have Vanagandr as your
new War God.
-Don't save here. Camp mode is avaiable at this time and since there is no
battle for this scene, this is the only chance you can reset to get which unit
you want here, just by reloading from the previous scene.
-Natalia will join you now. She comes with Blue Stinger which is a Rapier with
knockback attack. Due to its disable weapon's guard rate effect, this weapon
is very useful for knocking enemies out of map. Even though it can start Beat,
it has a high attack (144) and also add DEF 1/2 ailment.

*Camp:
+---------------------------------------------------------------------------+
|                                 Scene 15                                  |
+------------+----------+----+------+---+---+---+-----+----+-----+-----+----+
|    Name    |  Class   | Lv | HP   |DEL|TAC|CAP|SPEC |Fire|Water|Earth|Wind|
+------------+----------+----+------+---+---+---+-----+----+-----+-----+----+
|Beranger    | Sorceress| 31 | 993  | 2 | 1 |108| IV  | -1 | +1  |  0  |  0 |
|Gordon      | Garrison | 31 | 1055 | 3 | 2 |123| I   | -1 | -1  | +3  | -1 |
|Ruru        | Witch    | 31 | 848  | 2 | 3 |120| II  |  0 |  0  | +3  | -3 |
|Ariel       | Paladin  | 31 | 1040 | 4 | 2 |132| II  |  0 | -2  | +1  | +1 |
|Clifford    | Paladin  | 31 | 1144 | 3 | 3 |108| IV  | +3 | +0  | -2  | -1 |
|Cecilia     | Priestess| 31 | 805  | 2 | 3 |129| I   | +3 | +1  | -3  | -1 |
|Azema       | Priestess| 31 | 965  | 3 | 3 |126| II  | +2 | +1  | -1  | -2 |
|Ulrich      | Trickster| 31 | 1080 | 4 | 1 |132| IV  | +2 | +3  | -3  | +1 |
|Kashmir     | Archer   | 31 | 1134 | 4 | 2 |105| III |
|Charles     | Archer   | 31 | 875  | 3 | 3 |132| IV  | +2 | +0  | -2  | +0 |
|David       | Garrison | 31 | 1202 | 4 | 2 |126| II  |
|Hugo        | Garrison | 31 | 1215 | 4 | 1 |132| II  | +1 | +0  | +2  | -3 |
|Clark       | Garrison | 31 | 1156 | 4 | 3 |120| III |
|Barthez     | Sorceress| 31 | 953  | 4 | 2 |120| I   |
|Evi         | Trickster| 31 | 1052 | 4 | 3 |129| III |
|Bradle      | Paladin  | 31 | 1026 | 4 | 3 |111| III | +0 | -1  | +3  | -2 |
+------------+----------+----+------+---+---+---+-----+----+-----+-----+----+

------------------------------------------------------------------------------
                                    SCENE 16                           [SC16]
                               -ASTRAL PROPHERCY-
                        There is no justice in the world
------------------------------------------------------------------------------
Victory Condition:
-Rescue Heramia
-Defeat the outlaws!

Losing Conditon: 
-Ace KIA -> The Ace must not be killed..
-Time Up -> You must win before the deadline!
-Escorst Fails -> Heramia must not die...

Date and Time: ASGARD 3, 984 AM 9:00
Time limit: ASGARD 6, 984 AM 6:00
(16-2: ASGARD 7, 984 AM 6:00)

Ace: Giulio

Map:
       _________________________
      |     | \         |~ ~|~ ~|       Chest:
      |     \_|         |_~ ~�|~|       A: Lumiel x3
      |_       \ / __D _|~|_~ ~�|       B: Potion x3
      |_| |    _|___/_| ~ ~ |~ ~|       C: Shell Shoes*
      |G  |___|F___E|~ ~ ~ ~|_|�|       D: Viking Helm
      |   |___|�~ ~�~ ~ ~ ~_|   |       E: Mermaid Fin+1
      |   |~ ~ ~ ~ ~ ~ ~ ~|C   _|       F: Cuirass
      |   | ~ ~ ~ ~ |B����|_  |_|       G: Healing Gloves
      |___|~ ~ ~|���|   | / |   |
      |~ ~|_~ ~ |_|         |   |
      |_~ ~ |~ ~|        _      |
      |~|1~ ~�|�        |_|     |
      |~ ~|~ ~|              A  |
       �������������������������
Unique items:
-Northern Spear (Undine)
 If you want to get Northern Spear, you need to place one unit at [1] to trick
one Undine move to water area with 1.5 depth. Then you can defeat her and get
it from her corpse.

Tactic:

+---------------------+-----+
| Clear Time          |Rank |
+---------------------+-----+
| < 18 hrs            | *** |
| >= 18 hrs, < 26 hrs | **  |
| >= 26 hrs, < 34 hrs | *   |
+---------------------+-----+

------------------------------------------------------------------------------
                                    SCENE 17                           [SC17]
                             -WHAT IS TRULY NEEDED-
               While the thunder lasted, two bad man were friends
------------------------------------------------------------------------------
Victory Condition:
-Defeat Rodgrigues

Losing Conditon:
-Ace KIA -> The Ace must not be killed..
-Time Up -> You must win before the deadline!

Date and Time: VANAN 4, 984 PM 16:00
Time limit: VANAN 9, 984 PM 18:00

Ace: Giulio, Paulo

Map:
       _________________________
      |  _   _     E         D  |       Chest:
      |F(_)_|            b e    |       A: Golden Hammer*
      |  _|    �������������|   |       B: Shell Breastplate*
      | |  _ _ ���������|___|   |       C: 7-Star Sword
      |   |   |�������  [   ]   |       D: Dragonia Armor
      |  d|  G| /�����\_[___]___|       E: Misteltein*
      |___|___|_|�|�|�| |   |  a|       F: Angel Halo
      |   [   ]_\� � �/ |   |   |       G: Arrow Heart
      |   [___]  �����  |   |c  |
      |_  |   |  ������� � �|  C|       Objects:
      | |  B      |��������� _  |       a: Berserk+5
      |  ��������� �������| |   |       b: Tri Shot+5
      |              A          |       c: Dozeu
       �������������������������        d: Dried Dozeu
                                        e: Dozeu

Unique item:
-Pamela Broom+9 (Pamela)
-Stone Head (Tamer)

Story Choice:
-Refute him (A Route)
-Say nothing (B Route)

Tactic:

+---------------------+-----+
| Clear Time          |Rank |
+---------------------+-----+
| < 36 hrs            | *** |
| >= 36 hrs, < 44 hrs | **  |
| >= 44 hrs, < 52 hrs | *   |
+---------------------+-----+

------------------------------------------------------------------------------
                                    SCENE 18                           [SC18]
                               -WHEN DAWN BREAKS-
                  What loneliness is more lonely than distrust?
------------------------------------------------------------------------------
Victory Condition:
-Anihilate all bandit units.

Losing Conditon:
-Ace KIA -> The Ace must not be killed..
-Time Up -> You must win before the deadline!

Date and Time: VANAN 29, 984 PM 18:30
Time limit: MIRDZ 2, 984 AM 6:00

Ace: Elise, Alissa, Natalia

Map:
       _________________________
      | |~| |_| |~ ~|A  |_|     |       Chest:
      |G �|     | ~ |           |       A: Medicinal Herb x2
      | |�|_____|~ ~|_____ _   _|       B: Kamaitachi
      | |~|     | ~ |     | | | |       C: Suigetsu
      | |~\_   _/~ ~|_____| |   |       D: 7-Star Sword
      | |~ ~\_/~|C�� a      |   |       E: Beni Shigure
      | | ~ ~ ~ |           |   |       F: One-Eyed Dragon
      |  ��b|���|_   _ _ ___|   |       G: Medicinal Herb x2
      |     |   | | | | |___|B  |
      |_____|___|     | /   \�| |       Objects:
      |        E|     |_\___/ | |       a: Purging Talisman
      |        �       E|___|_| |       b: Purging Talisman
      |        �|       |D      |
       �������������������������
Unique items:
-Longinus
-Poelus Ice Pike

Tactic:

+---------------------+-----+
| Clear Time          |Rank |
+---------------------+-----+
| < 27 hrs            | *** |
| >= 27 hrs, < 35 hrs | **  |
| >= 35 hrs, < 43 hrs | *   |
+---------------------+-----+

*Camp:

------------------------------------------------------------------------------
                                    SCENE 19                           [SC19]
                              -THERE IS STILL HOPE-
               Let us, be up and doing, with a heart for any fate
------------------------------------------------------------------------------
Victory Condition:
-Defeat Nelson

Losing Conditon:
-Ace KIA -> The Ace must not be killed..
-Time Up -> You must win before the deadline!

Date and Time: SVART 12, 984 PM 15:15
Time limit: SVART 19, 984 AM 6:00

Ace: Giulio, Alissa, Natalia

Map:
     _______________________________
    |        B                      |   Chest:
    |              _____________    |   A: Art of War
    |    _____    |    ___   E _|  D|   B: Medicinal Herb x2
    |   |~ ~ ~|   |   |_  |   |_|f  |   C: Tyrant Armor
    |   | ~ ~ |   |_ ___| |_   _|   |   D: Mars Shield*
    |   |~ ~ ~|     |  F| | | |_|   |   E: Snipe Finger
    |   | ~ ~_|     |     | |___   _|   F: Wyvern
    |   |~ ~|       |     |  ___|   |   G: Magic Eater*
    |    ���        |    _| |  _|   |
    |               |   |_|_| |_|   |   Objects:
    |     _A   _____|___________|   |   a: Onyx
    |   |�~�|_|~ ~ ~ ~ ~ ~ ~ ~ ~|  _|   b: Onyx
    |   | ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~_| |_|   c: Onyx
    |   |~ ~ ~ ~|�������|_____|G  |_|   d: Onyx
    |    �������         _ __C     _|   e: Onyx
    |                     |~ ~|   | |   f: Vitra Whip
     �������������������������������
Tactic:

+---------------------+-----+
| Clear Time          |Rank |
+---------------------+-----+
| < 48 hrs            | *** |
| >= 48 hrs, < 56 hrs | **  |
| >= 56 hrs, < 64 hrs | *   |
+---------------------+-----+

------------------------------------------------------------------------------
                                    SCENE 20                           [SC20]
                      -EVEN IF ITS IN THE DISTANT FUTURE-
                 The course of true love never did run smooth
------------------------------------------------------------------------------
Story Choice:
-Reassure her (A Route)
-Hesitate to reply (B Route)

Victory Condition:
-Defeat Isabeli.

Losing Conditon:
-Ace KIA -> The Ace must not be killed..
-Time Up -> You must win before the deadline!

Date and Time: SVART 21, 984 PM 21:30
Time limit: SVART 25, 984 PM 18:00

Ace: Giulio, Alissa, Elise

Map:
     _______________________________
    |                               |   Chest:
    |              ____________f    |   A: Shady Shackles*
    |    _____    |    ___     _|   |   B: Twinkle Stick*
    |  G|~ ~ ~|   |   |_  |   |_|  E|   C: Golem Suit
    |   | ~ ~ |   |_ ___| |_   C|   |   D: Answerer
    |   |~ ~ ~|     |  A| | | |_|   |   E: Moon Lily x7
    |   | ~ ~_|     |     | |___   _|   F: Knowledge Table*
    |   |~ ~|       |     |  ___|   |   G: Alchemia
    |    ���        |    _| |  B|   |
    |               |   |_|_| |�|   |   Objects:
    |    F__   _____|__________�|   |   a: Onyx
    |   |�~ |_|~ ~ ~ ~ ~ ~ ~ ~ �|  D|   b: Onyx
    |   | ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~_| |�|   c: Onyx
    |   |~ ~ ~ ~|�������|_____|   |�|   d: Onyx
    |    �������         _ __      �|   e: Onyx
    |                     |~ ~|   |�|   f: Ambrosia*
     �������������������������������
Unique Items:
-Necroscript+9 (Isabeli)
-Chrono (Isabeli)

Tactic:

+---------------------+-----+
| Clear Time          |Rank |
+---------------------+-----+
| < 36 hrs            | *** |
| >= 36 hrs, < 44 hrs | **  |
| >= 44 hrs, < 52 hrs | *   |
+---------------------+-----+

------------------------------------------------------------------------------
                                    SCENE 21                           [SC21]
                        -SHALLOW RESOLVE IS NOT ENOUGH-
                        When there's will, there's a way
------------------------------------------------------------------------------
Victory Condition:
-Defeat Conrad

Losing Conditon:
-Ace KIA -> The Ace must not be killed..
-Time Up -> You must win before the deadline!

Date and Time: JOTUN 11, 984 AM 8:30
Time limit: JOTUN 16, 984 AM 6:00

Ace: Giulio, Natalia, Valerie

Map:
     _______________________________
    |  _|  e|_|_|_                | |   Chest:
    | |F    |_|_|_|  _   _        | |   A: Loriel x3
    |  ���|   |_|c|b|a| |_|___    | |   B: Tri Shot
    |     |_   d �|___|_|___  |f  | |   C: Charge Bugle
    |       |_________| |   |_ �|_|_|   D: Potion x3
    |            ___  |_|     |     |   E: Aggressor
    |      ___ _|E  |_| |_   G|     |   F: Medicinal Herb x2
    |     |  _|          g| |�      |   G: Night Raven
    |    _|h|_   _     _|�  |       |
    |   |   |_|_| |  D|  ���        |   Objects:
    |_  |C    | |  ���              |   a: Onyx
    |_|_ �|___|_|���|_______        |   b: Onyx
    | |_|___ _| |�|___ _ _  |___    |   c: Onyx
    |       |_| |�|   |_|B|    _|   |   d: Demon Mask
    |            �  |�|_|�|___|     |   e: Tin Soldier hat
    |              A|�| |�|         |   f: Inferno
     �������������������������������    g: Grease x3
                                        h: Mermaid Fin+1

Tactic:

+---------------------+-----+
| Clear Time          |Rank |
+---------------------+-----+
| < 36 hrs            | *** |
| >= 36 hrs, < 44 hrs | **  |
| >= 44 hrs, < 52 hrs | *   |
+---------------------+-----+

------------------------------------------------------------------------------
                                    SCENE 22                           [SC22]
                      -THE THIRD SPEAR PIERCES THE SHIELD-
                         History tends to repeat itself
------------------------------------------------------------------------------
Victory Condition:
-Defeat Robertus

Losing Conditon:
-Ace KIA -> The Ace must not be killed..
-Time Up -> You must win before the deadline!

Date and Time: JOTUN 20, 984 AM 9:00
Time limit: JOTUN 27, 984 AM 6:00

Ace: Giulio, Natalia, Alissa

Map:
       _________________________
      |_|_____|A| |c|    _|_|  F|       Chest:
      |_|_______  |� ___|_| |___|       A: Aggressor
      |_|     |_| |�|_____|_ E d|       B: Assault Shield
      |         | |�        |___|       C: Zephyr
      |         | |�|b|�|a|�|  _|       D: Mars Shield*
      |_       _| |  �   �  | |_|       E: Loriel x3
      |_|_____|_| | |�| |�| |_| |       F: Tyrant Armor
      |_|_______  |D|�|_|�| |   |       G: Mephilum
      |_|     |_| |� �| |� �|  _|
      |B        | |���   ���|_|e|       Objects:
      |�|_      | |             |       a: Onyx
      |�|_|_   _| |_       _____|       b: Onyx
      |�| | | | [G] |    C| |   |       c: Volcano*
       �������������������������        d: Royal Shield*
                                        e: Zolfy*

Unique Items:
-Oni Lance+9 (Robertus)
-Blade Armor (Robertus)

Tactic:

+---------------------+-----+
| Clear Time          |Rank |
+---------------------+-----+
| < 48 hrs            | *** |
| >= 48 hrs, < 56 hrs | **  |
| >= 56 hrs, < 64 hrs | *   |
+---------------------+-----+

------------------------------------------------------------------------------
                                    SCENE 23                           [SC23]
           -THE PRIME MINISTER'S TRUE INTENTION, AN HORNORABLE DEATH-
              Two dogs strike for a bone, a third run away with it
------------------------------------------------------------------------------
Victory Condition:
-Defeat Regina

Losing Conditon:
-Ace KIA -> The Ace must not be killed..
-Time Up -> You must win before the deadline!

Date and Time: NIVL 12, 985 AM 9:30
Time limit: NIVL 16, 985 AM 6:00

Ace: Elise, Natalia, Paulo

Map:
       _________________________
      |B        |~ ~|          E|       Chest:
      |    __b__|_~_|__a ___  [�|       A: Hraesvelger*
      |   |_         C  |_|_|_ �|       B: Heretic Dress
      |  _|_|_____________|_|_| |       C: Ambrosia* (under the bridge)
      | |_|_|A  |~ ~(___       _|       D: Wind of Eden
      | |_|     ) ~ ~ ~ (_    [_|       E: Alicorn*
      |        _)~ ~ ~ ~ ~(D__  |       F: Lionheart
      |       ) ~ ~ |�| ~ ~ ~ (_|       G: Elixir
      |_ _    )~ ~ ~|  ���|~ ~ ~|
      |_] |  _) ~ (� _____| ~ ~ |       Objects:
      |F  | |~ ~ ~|_|      �����|       a: Rosier*
      |� �|c| ~ ~_|_ _     _    |       b: Shangri-La*
      |���  |~ ~( ( [ ]  G[ ]   |       c: Apocalypse*
       �������������������������
Unitque item:
Southern Cross+6 (Regina)

Tactic:

+---------------------+-----+
| Clear Time          |Rank |
+---------------------+-----+
| < 24 hrs            | *** |
| >= 24 hrs, < 32 hrs | **  |
| >= 32 hrs, < 40 hrs | *   |
+---------------------+-----+

------------------------------------------------------------------------------
                                    SCENE 24                           [SC24]
                            -THE GREEDIER THEY ARE-
                     The more you have, the more you want
------------------------------------------------------------------------------
Victory Condition:
-Defeat Bacchus

Losing Conditon:
-Ace KIA -> The Ace must not be killed..
-Time Up -> You must win before the deadline!

Date and Time: NIVL 31, 985 PM 15:30
Time limit: MUSPEL 5, 985 PM 18:00

Ace: Valerie

Map:
       _________________________
      |       ||| |C  [_]   [_] |       Chest:
      |     |� �| |     |   |   |       A: Formula*
      |     [�]� �|    _|   |  B|       B: Intell Ribbon
      |   | |�    |   |    _|   |       C: Hammer of Ruin*
      |   | |�����   _|   |_|__c|       D: Laevatein*
      | |_| |a   ___|     |||||G|       E: Elixir
      | |  _____|      A|�����| |       F: Epitaphios*
      |_| [|]||    _|��d e    | |       G: Academy Hat
      |D  [|]    _|   |���|___| |
      |    _|  _|_    |  _|   | |       Objects:
      |   |          b|_[_]     |       a: Potion x3
      |  _|E  |���    |||_|     |       b: Madorisux*
      | [ ]   [�]  f   F|||     |       c: Dried Dozeu*
       �������������������������        d: Antidote x3
                                        e: Herb x3
                                        f: Antidote x3
Unique items:
-Gae Bolg (from enemy reinforcement unit Joey)
-Golden Hammer (from enemy reinforcement unit Yonig)
-Hammer of Ruin+9 (Bacchus)

Note:
-There are two reinforcement enemies here carry Gae Bolg and Golden Hammer.
And yes, this mean they won't appear right from start of this battle. To make
them appear, you must force your enemies to go to Retreat Point and hopefully
the incoming unit will be one of them. I suggest you to leave this until New
game+, otherwise it is very hard to do so. The easiest way to do this is
luring an enemy to a retreat point, then corner it. Take note that this is the
only way to obtain Gae Bolg.

Tactic:

+---------------------+-----+
| Clear Time          |Rank |
+---------------------+-----+
| < 36 hrs            | *** |
| >= 36 hrs, < 44 hrs | **  |
| >= 44 hrs, < 52 hrs | *   |
+---------------------+-----+

------------------------------------------------------------------------------
                                    SCENE 25                           [SC25]
                         -DALTANICA, THE IMPERIAL CITY-
                         All things are only transitory
------------------------------------------------------------------------------
25-1
Victory Condition:
-Anihilate all enemies.

Losing Conditon:
-Ace KIA -> The Ace must not be killed..
-Time Up -> You must win before the deadline!

Date and Time: MUSPEL 20, 985 AM 11:00
Time limit: MUSPEL 25, 985 AM 6:00

Ace: Giulio, Natalia, Valerie

Map:
     _______________________________
    |a]_____[b] [_] [_]_[_]_[_] |   |   Chest:
    |�       �|G   _|     |_| | |___|   A: Fallen Phoenix*
    |          �|_|_|      ___|___ _|   B: Balmung*
    |               |  ___|  F|   [_|   C: Light Slasher*
    |               |_|___|___|   |_|   D: Auto Ether
    |          ___ _   _____  |___[_|   E: Scarlet Scissor+1*
    |        B|_ _| | /~ ~ ~\E| |_|_|   F: Natalia Starbow*
    | |     | |_ D| | |~< >~| |   [_|   G: Royal Shield*
    | |     | |_ �|_| \~ ~ ~/ |___|_|
    |_|     |___|�|    �����     C[_|   Objects:
    |           | |���������������| |   a: Art of War
    |           | |               | |   b: Revenger
    |_       ___| |_______________|_|   c: Auto Potion
    | |     |  A| |c d        |  _[_|   d: Loriel x3
    |         |�| |�����|���| |_|  _|
    |         | | |�|�| |   | |   | |
     �������������������������������
Unique Item:
-Galactica (from enemy reinforcement unit Tilda)
-Balmung (Guy)
-Fallen Phoenix (Dictus)

Tactic:

25-2
Victory Condition:
-Defeat Ragnus

Losing Conditon:
-Ace KIA -> The Ace must not be killed..
-Time Up -> You must win before the deadline!

Ace: Giulio

Map:
     _______________________________
    | ]  G  [ ] [_] [_]_[_]_[_]E|   |   Chest:
    |� ����� �|_   _|     |_| | |___|   A: Prominence*
    |          A|F|_|      ___|___ _|   B: Fanelia*
    |            �  |  ___|   |   [_|   C: Chronodict
    |               |_|___|___|   |_|   D: Magic Comet*
    |          ___ _   _____  |___[_|   E: Marchen Wing*
    |         |   | | /~ ~ ~\ |D|_|_|   F: Loriel x3
    | |     | |� �| | |~< >~| |   [_|   G: Rainbow Arc+1*
    | |     | |� �|_| \~ ~ ~/ |___|_|
    |B|     |  �|�|    �����______[a|   Objects:
    |�       ���| |��������� d c  |�|   a: Evensem*
    |           | |               | |   b: Demon Pen*
    |_       ___| |_______________|_|   c: Elixir
    | |     |   | |           |   [b|   d: Golem Suit*
    |         |�| |�����|���| |_|� �|
    |         |C| |�|�| |   | |   |�|
     �������������������������������
Unique Items:
-Gargarodon+9 (Ragnus)
-Rosier+9 (Ragnus)
-Ranger Boot (Ragnus)
-Cursed Dead Scroll+9 (Isabeli)
-Chrono (Isabeli)
-Alicorn (Isabeli)

Tactic:

+---------------------+-----+
| Clear Time          |Rank |
+---------------------+-----+
| < 48 hrs            | *** |
| >= 48 hrs, < 56 hrs | **  |
| >= 56 hrs, < 64 hrs | *   |
+---------------------+-----+

------------------------------------------------------------------------------
                                  SCENE Final                          [SC26]
                              -FROM ANCIENT TIMES-
                       Only light can drive out darkness
------------------------------------------------------------------------------
Victory Condition:
-Defeat Ziyad.

Losing Conditon:
-Ace KIA -> The Ace must not be killed..
-Time Up -> You must win before the deadline!

Date and Time: YMIR 10, 985 PM 12:00
Time limit: YMIR 16, 985 PM 18:00

Ace: Giulio, Alissa

Map:
     _______________________________
    |_|_|_|_|_|_|_|_|C|_|_|_|_|_|G|_|   Chest:
    |          A|j|  �|  h|d|    �  |   A: Orihalcum*
    |           |�   _|   |_|       |   B: Elixir
    |_     _   _|_  |_|   |e|  _ _ _|   C: Yashamaru*
    |_|   |_|_|_|k|_  |b  |_| |_|a|_|   D: Knowledge Table*
    |~|   | ~ ~ ~�~ | |_| |_|    � i|   E: Balmung*
    |~|   |~ ~ ~ ~ ~| |c  |_|       |   F: Accelerator*
    |�|   |�|�������  |_| |_|_ _    |   G: Meteor*
    |�    [�] [�]�|���|_  |_|_|_|  _|
    |�|   |�| |�| |~ ~|_|    D|_| |_|   Objects:
    |�    |�| |�| | ~ |_   _  |_|  F|   a: Onyx
    |�|    �   � _|~ _|_|_|_| |_|  _|   b: Onyx
    |�          (_)~|f    |_  |_| |_|   c: Onyx
    |            B|~|    _|_| |_|_  |   d: Onyx
    |    _       _|~|  _|_|_ _ g|_| |   e: Onyx
    |   ( )     (_)~|E| | | | |     |   f: Onyx
     �������������������������������    g: Babel Spearhead+1
                                        h: Zelos+1
                                        i: Elixir
                                        j: Art of War
                                        k: Loriel x3
Unique items:
-Jormungandr+9 (Ziyad)
-Ouroboros+9 (Ziyad)
-Chrono (Ziyad)
-Demon Pen(two Trickster unit)

Tactic:

+---------------------+-----+
| Clear Time          |Rank |
+---------------------+-----+
| < 60 hrs            | *** |
| >= 60 hrs, < 68 hrs | **  |
| >= 68 hrs, < 76 hrs | *   |
+---------------------+-----+

------------------------------------------------------------------------------
                                Epilogue Side A                        [ED01]
                            -TITLES SUCH AS HERO...-
                     Cannot change destiny overnight, but...
------------------------------------------------------------------------------
-No Battle-

------------------------------------------------------------------------------
                                Epilogue Side B                        [ED02]
                          -WAY OF LIFE, WAY OF DEATH-
                      Never do anything again conscience
------------------------------------------------------------------------------
Victory Condition:
-Bring everyone to escape point.

Losing Conditon:
-Ace KIA -> The Ace must not be killed..
-Time Up -> You must win before the deadline!

Date and Time: YMIR 18, 985 PM 12:00
Time limit: YMIR 21, 985 AM 6:00

Ace: Giulio

Map:
      _____________________________
     |_| |_   ___________________  |    Objects:
     |~| |~| |~|_|~|_|~|_|~|_|~|_| |    a: Rosier*
     |�| |�  |�   �   � a �  |~ ~| |    b: Aegis*
     |�   �|_|                ���| |
     |      _                    | |
     |_   _| |                ___| |
     |_| |_  |_ _ _ _ _ b _ _|~ ~| |
     |_| |~| |~|_|~|_|~|_|~|_|~|�| |
     |_| |�___�___�___�___�___�_�__|
     |~| |�~_~�~_~�~_~�~_~�~_~�~�~_|
     |�| |��_��� ���_���_���_�����_|
     |�| |��~��|�|��~���~���~�����~|
     |~| |~|���   �| ~ ~ ~ ~ ~ ~ ~ |
     |~| |�        (�)�|~ ~ ~ ~|�|�|
     |�|_|�)        �  | ~ ~ |�|�  |
      �����������������������������
Tactic:

+---------------------+-----+
| Clear Time          |Rank |
+---------------------+-----+
| < 24 hrs            | *** |
| >= 24 hrs, < 32 hrs | **  |
| >= 32 hrs, < 40 hrs | *   |
+---------------------+-----+

==============================================================================
                                  IV. CREDITS                          [CRDT]
==============================================================================

 --Credits--

 Japanese Wikis of Gungnir, which provided a lot of useful informations. This
is my main source for writting this guide.
*http://www.galbo.jp/game/gungnir/
*http://cs-wiki.net/gungnir/
*http://zoffie-game.com/Gungnir/

 LethalRedArmy - for fixing some sections of this guide.

 --Contact--

 If you have any questions, corrections or feedback, please send them to my
email: [email protected]