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C O O M M M M M M M M AAA N N N D D E R R
CC O O M MMM M M MMM M A A N N N D D EEE RRR
C O O M M M M AAAAAAA N NN D D E R R
CCCC OOOO M M M M A A N N DDDD EEEEE R R
Author: Stastheman
Began guide: July 26 2006
completed :
E-mail: [email protected]
Version: 0.4
List of contents
1) Introduction
2) Controls
3) Quick battle
4) versus
5) settings
6) Mission creator
7) tutorial walkthrough
7.1) land training
7.2) sea training
7.3) air training
8) campaign walkthrough
9) Unlockable extras
9.1) Cinematics
9.2) COs
9.3) Divisions
9.4) Maps
9.5) Units
9.6) buildings
10) Version history
11) Legal
12) Credits
1) Introduction
Hi, I'm Stastheman and this is a complete walkthrough and faq for the great
strategical game called field commander. As for me, I think this is the best
(and the only) strategy/tactical game for the psp system.
This is my first guide and I hope that it will help gamers out there because
I haven't seen a single guide for this game yet. I really hope
that this guide will help you. So ... enjoy.
* For now, I have only finished the first four mission walkthroughs.
But don't worry, I will update this guide as soon as possible.
2) Controls
Menu controls
Navigate highlighted menu item: directional buttons or analog stick
Select highlighted menu item: X button
Previous screen/return to main menu : O button
Toggle between 1st and 2nd player in hot swap mode: L or R buttons
Switch commanding officer: left/right buttons
Switch division: up/down buttons
Get Intel on selected commanding officer: triangle button
Get Intel on selected division: square button
Change player color: select button
Gameplay controls
Open start menu/pause game: start button
Mini-map: R button
Rotate camera: Analog stick
Unit info: triangle button
Toggle firing/movement range: square button
Select unit: X button
Switch to next available unit: O button
3) Quick Battle
First select quick battle from the main menu to begin
Mission selection:
Pick the map you wish to play on the mission selection screen.
Use the directional buttons or analog stick to change missions.
The map's topography and the mission objectives as well as the climate
and the size of the map are displayed to the left of the map.
You can also change the climate of certain missions by pressing the
triangle button.
After that press the X Button to select a map.
Division selection:
Pick your division by pressing the L and R buttons to switch
between players 1 and 2.
Select your Commanding officer (CO) by pressing the left or
right directional buttons. Press the triangle button to display Intel on your
current Commanding officer . Select your division by pressing the up or down
directional buttons.
Press the square button for more info on your current division.
Press select to change the color of the selected player.
Press the X button to accept your player settings.
Game options:
To set the game options for your quick battle , highlight the setting you want
to change and press the X button to select it.
Starting money:
Use the left and right directional buttons to highlight the unit of money you
want to change. Press the up button to increase the value and the down button
to decrease it. Switch players by pressing the L and R buttons.
Press the X button to accept the settings.
Victory conditions: Select the conditions that must
be met for a player to win.
Division powers:
Turn the ability to use division powers on or off.
Press the X button to accept your selection.
Timers:
The timers will allow you to limit each players turn time.
The regular time limit places a limit on each player's turn. If the time
limit runs out for the current player's turn, the turn ends.
The timer clock then resets and the other player begins his turn.
With the chess timer , each player's turn has a separate total time limit.
The time it takes for a player to complete his turn is deducted
from their total time.
If either player's time runs out during their turn before other victory
conditions have been met, that player forfeits and victory goes to the
opposing player.
Fog of war:
Turn the fog of war on or off by using the up or
down buttons .
Press X to accept.
Weather:
Weather can affect your units in a variety of ways,
you can change the map
weather to clear , raining, or snowing by pressing
the up or down button to
highlight your choice and pressing X to select it.
Weather condition effects:
Clear All conditions are normal, perfect weather
Raining -1 movement for infantry, -2 vision for air units
Snowing -1 vision for all units, 50% increase in fuel
consumption for all units
Start the quick battle:
Press the start button to begin your game.
4) Versus games
Hot swap: Two players use the same psp system to play
against each other ,
passing it back and forth between them at each turn.
Ad Hoc: Two players join a game against one another
using the playstation portable built in
ad hoc mode.
Infrastructure: This mode uses an internet connection
through the psp system.
You connect to a remote server where you can meet others
in an online lobby
with whom you can start a game , and upload or download
maps and missions.
5) Settings
Profile: check your current profile stats.
Delete saved data: delete previously saved data.
Game settings:
Music: Adjust the music volume
UI sounds : Adjust the user interface volume
Effects: Adjust the effects sounds
Voice : adjust how loud your units speak
Ambient : Adjust the ambient volume
Weather : Adjust how loud the weather sounds
will be
Skip mode: Adjusts how fast the game skips
moving and firing
Normal: everything moves and shoots normally
Fast forward: everything moves and shoots in
fast forward
Skip: skips completely
6) Mission creator
The mission creator allows you to create your own map and make your own
missions.
use blank map:
the maps are completely blank and you can make a mission completely from
scratch.
Modify mission:
this allows you to modify in game missions, you can add things and change
the mission.
map controls:
toggle 3d view: square button
place selected unit or placement on highlighted tile: X button
delete highlighted object: O button
change selected placement type: R button
change selected unit type: L button
view placed unit stats: triangle button
change units and placements between ATLAS, neutral or shadow nation
(only placements can be neutral): up/down buttons
Mission options:
press the start button to view the mission options
mission name: the name of your mission.
Weather : select the type of weather between clear, raining, or snowing.
fog of war: turn the fog of war on or off.
timers: set the type of timer or turn the timers off.
production: set the types of units that can be produced by each player.
Starting money: set how much money each player has at the beginning of the
game.
Division: set which player has what division and what commanding officer.
victory conditions: set the conditions for a player to win.
balance readout: display each side's statistics.
save mission: save your mission.
exit: return to the main menu.
7) Tutorial walkthrough
7.1) land training
objectives: win: either kill all the enemy's units or capture his HQ
lose: the enemy kills all your units or captures your HQ
fog of war: off
weather: clear
strategy:
This mission is pretty straightforward because the CO's (Commanding officers)
guide you through the level.
Click on the Half Track, shoot the enemy Half Track with the grunt, then
destroy the enemy's Half Track with yours. Move the grunt close to the bridge
onto the enemy's HQ and select "capture". Move your spec ops on the red cross.
End turn. Fire on the enemy's scout with your spec ops,
capture the enemy's HQ.
7.2) sea training
objectives: win: all enemy units killed or enemy HQ captured
loss: all friendly units destroyed
fog of war: off
weather: clear
strategy:
First, build a transport, move your Half Track and Spec Ops into the
transport.End turn. Move the transport as close as possible to the beach of
the island with the enemy's HQ and build a submarine to distract the enemy's
sub from your transport. End turn. move transport to the beach and unload
your Half Track. End turn. Attack the enemy scout with the half track,
unload your Spec Ops from the transport. End turn. Attack the scout again
and this time it will blow up. Move your Spec Ops onto the enemy HQ and
select "capture". End turn. Capture the enemy HQ again.
7.3) air training
objectives:win:all enemy units destroyed or enemy HQ captured
loss:all friendly units destroyed or friendly HQ captured.
fog of war:off
weather:clear
strategy:
Your main goal here is to go up the large mountain in the top left corner of
the map and capture the enemy's HQ because killing all his units is much
longer.
Load a grunt in each of the utility helicopters and move them to the
middle of the map where there is a small mound with tetons.
Attack two enemy gunships on the east side with two of your anti-aircraft
guns. Then move the anti aircraft guns on the west side as close to the huge
mountain as you can. Also, move your two gunships close to your utility
helicopters for protection. End turn. After your enemy's done, use your
gunships to inflict some damage on the enemy's gunships, and if the enemy's
gunships are close enough to the ground you can use your anti-aircraft guns.
End turn. As soon as you start, wipe out the rest of the choppers in your way
and move the utility choppers up the mountain (the second chopper will be a
backup in case the enemy deastroys the first one). End turn. Now move
one of the utility choppers up the mountain and unload a grunt near the
enemy's HQ. Send a gunship for protection just in case. End turn.
Move your grunt onto the enemy HQ and select "capture". End turn. Select the
grunt again and finally capture the enemy HQ.
8) campaign walkthrough
mission 1
mission name: Distress call
briefing: Gather your forces. ATLAS has been called to the aid of a missing
scientist and we're sending you.
fog of war: on
weather: clear
climate: grass
objectives:win:all enemy units destroyed or enemy HQ captured
loss:All friendly units destroyed or friendly HQ captured
strategy
I suggest using the Long Shots Division for this mission.
First capture the 2 Dense cities on the left side of the map and the factory
right at the end of the bridge. When you capture the factory build at least
5-6 half tracks and just make your way to the enemy HQ by killing enemies on
your way. Get one of your units to stay on the enemy factory to stop
production and finish off the rest of the enemies.
mission 2
mission name: Unfortunate son
briefing: Someone has kidnapped the son of a key military figure. Mobilize
your forces, this won't be a cakewalk.
fog of war: off
weather: clear
climate: grass
objectives:win:all enemy units destroyed or enemy HQ captured
loss: All friendly units destroyed
strategy
* New unit: Rocket launcher
Capture the factory and the three unnocupied cities. Use the passage under the
mountain in the middle of the map to capture the enemy HQ. All you need is
3-4 half tracks, the 2 rocket launchers and the scout with the grunt loaded
in it. Move those vehicles to the enemy HQ and destroy any enemies in your way
with the rocket launcher and half tracks (protect the scout at all times!).
Once you reach the HQ, unload your grunt, capture the HQ, and sorround him
with half tracks for defense.
mission 3
mission name: extraction point
briefing: Commander, the kidnappers have alluded us. Our intelligence has led
us to this alternate location.
fog of war: off
weather: clear
climate: grass
objectives:win:all enemy units destroyed or enemy HQ captured
loss: All friendly units destroyed
strategy
mission 4
mission name: imminent
briefing: Whoever these criminals are, it appears we've found their weapons
cache. Get in there and break it up.
fog of war: on
weather: clear
climate: snow
objectives:win:Gain control of tile at location (11,1)
loss: All friendly units destroyed or friendly HQ captured
strategy
mission 5
mission name: turf war
briefing: Scavenger and his men have taken a hit, but stopping him at this
supply depot could be the break we're looking for.
fog of war: off
weather: snowing
climate: snow
objectives:win:Gain control of tile at location (18,1)
loss: All friendly units destroyed or friendly HQ captured
strategy
mission 6
mission name: sink or swim
briefing: Apparently Scavenger has escaped on the water. Hunt him down and
stop him, Commander.
fog of war: off
weather: clear
climate: snow
objectives:win:6 enemy transports destroyed
loss:1 enemy transport escapes the map
strategy
mission 7
mission name: fish in a barrel
briefing: We have located the enemy's center of operations. Let's get in
there and find out who these people are.
fog of war: on
weather: clear
climate: grass
objectives:win:all enemy units destroyed or enemy HQ captured
loss: enemy is still alive at turn 40
strategy
mission 8
mission name: only the good
briefing: It sounds like our command center is in trouble, we must get in
and save as many people as we can.
fog of war: off
weather: clear
climate: grass
objectives:win:turn 30 reached alive
loss: All friendly units destroyed or friendly HQ captured
strategy
mission 9
mission name: gauntlet
briefing: We have to take the last of our ammo supplies to our emergency
base, don't let anything stop you.
fog of war: off
weather: raining
climate: grass
objectives:win:Escort friendly supply truck to HQ
loss: supply truck destroyed
strategy
mission 10
mission name: watchdog
briefing: It appears that an unknown group has acquired top secret
information. We need to know what they know.
fog of war: on
weather: clear
climate: desert
objectives:win:all enemy units destroyed or enemy HQ captured
loss: All friendly units destroyed or friendly HQ captured
strategy
mission 11
mission name: submission
briefing: Now that we have a foothold in Watchdog's territory, we can take
the fight to his doorstep.
fog of war: off
weather: clear
climate: desert
objectives:win:all enemy units destroyed or enemy HQ captured
loss: All friendly units destroyed or friendly HQ captured
strategy
mission 12
mission name: tackle
briefing: Watchdog has slipped through our fingers, Commander, chase him down
and finish this.
fog of war: on
weather: clear
climate: desert
objectives:win:1 enemy transport destroyed
loss: 1 enemy transport escapes the map
strategy
load your grunt and rocket launcher into the transport and move it next to the
enemy's transport. move your battleship between the enemy's corvette
and sub move your sub next to your battle ship and submerge. End turn.
Move your sub under the enemy's corvette, and attack the transport with
your battleship. And then just move your transport up the shoal
to the before last island at the end of the map and after a
few turns you will reach it. When you do unload your grunt and
rocket launcher and at the next turn move the rocket launcher
to the middle of this small island and use the grunt for
vision to locate the transport if you can't see it yet
and at the next turn fire at the enemy transport with your
rocket launcher and it should go down. Mission complete!
mission 13
mission name: silenced lies
briefing: Our intelligence network spotted Watchdog's assassins leaving the
scene, bring them to justice.
fog of war: off
weather: clear
climate: desert
objectives:win:all enemy units destroyed or enemy HQ captured
loss: All friendly units destroyed or friendly HQ captured
strategy
mission 14
mission name: breadcrumbs
briefing:
fog of war:
weather:
climate:
objectives: win:
loss:
strategy
mission 15
mission name: convoy
briefing:
fog of war:
weather:
climate:
objectives: win:
loss:
strategy
mission 16
mission name: clear path
briefing:
fog of war:
weather:
climate:
objectives: win:
loss:
strategy
mission 17
mission name:AGL zero
briefing:
fog of war:
weather:
climate:
objectives: win:
loss:
strategy
mission 18
mission name: blind eye
briefing:
fog of war:
weather:
climate:
objectives: win:
loss:
strategy
mission 19
mission name: relay
briefing:
fog of war:
weather:
climate:
objectives: win:
loss:
strategy
mission 20
mission name: make way
briefing:
fog of war:
weather:
climate:
objectives: win:
loss:
strategy
mission 21
mission name: air strike
briefing:
fog of war:
weather:
climate:
objectives: win:
loss:
strategy
mission 22
mission name: eve's study
briefing:
fog of war:
weather:
climate:
objectives: win:
loss:
strategy
mission 23
mission name: hazy forecast
briefing:
fog of war:
weather:
climate:
objectives: win:
loss:
strategy
mission 24
mission name: cloaked
briefing:
fog of war:
weather:
climate:
objectives: win:
loss:
strategy
mission 25
mission name: a city will fall
briefing:
fog of war:
weather:
climate:
objectives: win:
loss:
strategy
mission 26
mission name: chasing the weather
briefing:
fog of war:
weather:
climate:
objectives: win:
loss:
strategy
mission 27
mission name: downpour
briefing:
fog of war:
weather:
climate:
objectives: win:
loss:
strategy
9) Unlockable Extras
9.1) Cinematics
Intro: how to unlock: available from the start
Ending: how to unlock: finish the game
untold legends 2 trailer: how to unlock: available from start
9.2) CO's
codename: Brick
real name: master sergeant Kenneth Cuthbert
age:52
blood type:AB negative
position: Chief training Officer
profile: A former drill sergeant, Brick now serves as the chief training
officer for ATLAS. Tough as nails and as hardheaded as a hammer, Brick ensures
thatthose who make it through the legion's basic training program are worthy
of the tasks set before them.
how to unlock: available from start
codename:Shellcase
real name: Elizabeth Lexington
age:24
blood type:0 positive
position: Quartermaster
profile: As the ATLAS Quartermaster, Shellcase is in charge of assigning and
overseeing the transfer of all equipment to Field Commanders in ATLAS
operations. Liz definitely has an unconventional way of doing things,
but nonetheless manages to do her job better than anyone else who's ever
held her position.
how to unlock: available from start.
codename: Mercury
real name: Sun Zhang
age:32
blood type:B negative
position: Special operations infantry chief
profile: An expert in both hand to hand combat and guerilla warfare, Mercury
earned his codename from his reputation for his fluid like movements in
combat and cool sharpness when it comes to flashpoint operations. As special
operations infantry chief for ATLAS, Mercury is in charge of Special forces
advanced infantry training and serves a special advisory role to Field
Commanders who must rely heavily on their Grunts and Special Ops units.
how to unlock: finish mission 1: Distress call
codename: Broken arrow
real name:Sayid Simantob
age:27
blood type:0 positive
position: Senior tactical flight officer
profile: A true fighter ace, Broken Arrow joined ATLAS after serving 2 terms
in the force. While somewhat cocky and arrogant, his reputation cannot be
understated as his dog fighting skills in the air are second to none.
Broken Arrow's chief role these days is one of long range scouting and air
support for governments who can't "legally" shoot down enemy aircraft.
He also serves as an advisor to Field Commanders just looking to get a
feel for what their air units can accomplish.
how to unlock:
codename: Whirlpool
real name: Gregory Taylor
age:28
blood type: A positive
position: Chief submarine specialist
profile: A former surfing champion in his youth, Whirlpool joined ATLAS after
giving up a promising career in the Royal Guard. A master of tides and
currents, Whirlpool is a whiz when it comes to submarine navigation and
stealth combat. His ambushes of enemy forces by sea have been so successful
that he now serves as an advisor to all field commanders engaged in naval
combat operations.
how to unlock:
codename: Flintlock
real name: Joseph Krechnik
age:35
blood type:AB positive
position: Senior artillery specialist
profile: Flintlock's ability to hit targets with indirect fire at amazing
distances is attributed to both his mastery of geometry and his innate ability
to analyze terrain conditions. Truly a master of his craft, Flintlock is said
to spend hours staring at the ground upon which a battle will soon take place
and taking into account all of it's variables. When not serving as a commander
or an advisor on operations, Flintlock spends most of his time at the ATLAS
live fire testing grounds, constantly tuning and reconfiguring Rocket
launcher firing systems.
how to unlock: finish mission 2: Unfortunate son
codename: Ghost
real name: unknown
age: unknown
blood type: unknown
position: Stealth ambush specialist
profile: Only general Banner knows the true origins of Ghost, because that was
Ghost's mastery of stealth technology and techniques have put ATLAS well
beyond the cutting edge of modern stealth warfare. Although mostly serving as
an absent advisor, Ghost has engaged in several operations during his time
since joining up and every one of them was a complete success.
how to unlock:
codename: Diamond
real name: Susan Casey
age:25
blood type AB negative
position: Chief mobile armor specialist
profile: As cool as ice and as hard as her codename suggests, Diamond is in
charge of the ATLAS tank and armor divisions. A dedicated soldier through and
through, Diamond prides herself on defensive tactics and leads her troops
into battle with the understanding that everyone is going to take a hit
eventually, it's whoever's shell cracks first that ends up losing. Diamond's
tanks are some of the toughest in the world, just like their commander.
how to unlock:
codename: Spider
real name: Dennis Nesmet
age: 38
blood type: 0 negative
position: Chief intelligence specialist
profile: One of the world's most brilliant hackers, Spider was on his
way to a 20 year prison sentence for computer fraud when ATLAS offered
him a get out of jail free card. Since that day, Spider has proved an
invaluable part of ATLAS operations. A natural code breaker and
mathematician, Spider's command style is to gather so much intelligence
beforehand that he's nearly able to predict the enemy's every move in combat.
With a spy network that stretches the globe, Spider is usually the first to
know when a situation arises that might require ATLAS's intervention, a fact
that he likes to brag about regularly.
how to unlock: finish mission 1: Distress call
codename: General
real name: Brigadier General Robert Banner
age: 64
blood type: AB positive
position:Commander in chief
profile: General Banner took over command of ATLAS at the turn of the century,
and has personally overseen the assignment of every single operation ever
since. A highly decorated General, Banner had worked with ATLAS from time to
time on top secret joint ventures. General Banner seeks to lead ATLAS in
establishing the safety and security of all the world's people from the
likes of Shadow Nation and other lawless organizations.
codename:Redclaw
real name: Yuri Zarovich
age: 46
blood type: A positive
position: Infantry Commander
profile: A former commander, the great bear of a man known as Redclaw was
discharged and exiled from his home country for being far too eager to
sacrifice his troops in battle. His suicidal charges, while inflicting heavy
casualties on his own men, were nonetheless both deadly and effective.
Redclaw is known for having a bad temper and refusing to back down from a
challenge, making him easily baited.
how to unlock:
codename:Fragfest
real name:Jonathan Harrows
age: 40
blood type: AB positive
position:Infantry Specialist
profile: Dishonorably discharged, Sergeant Jonathan Harrows, or Fragfest as
he's now known, is a violent killer through and through. Fragfest has been
charged with over 67 war crime violations but has yet to be caught by any
proper authorities. His ruthless behavior makes him an ideal Shadow Nation
agent, and the soldiers assigned to him generally share his blatant disregard
for human life.
how to unlock:
codename: Necro
real name: Sebastian Sirakov
age: unknown
blood type: unknown
position:Covert Ops Commander
profile: An expert in stealth and ambush tactics, Necro prefers to lure his
enemies into tight passages and then strike at them from the shadows. As a
division commander, he is usually so careful about hiding his ranged units
that one is never too sure just how many enemies they are up against. Even
his own troops fear Necro as he rarely talks and says anything other than the
order he is giving.
how to unlock:
codename: Whisper
real name: Unknown
age: Unknown
blood type: Unknown
position: Unknown
profile: Whisper and his or her (no one is really sure) division are the
worldwide masters of stealth and ambush tactics. Almost every operations
believed to have been carried out by this assassin was over before anyone
even knew they were under attack. Entire bases have been known to just
disappear with not a trace of evidence or battle left behind.
how to unlock:
codename: Strike zone
real name: Karl Stranost
age: 42
blood type: 0 positive
position: Bomber Wing Commander
profile: Strike Zone and his division of bombers and fighters are some of the
deadliest air combatants on the globe. Pinpoint accuracy defines the
deadliest of his talents, with the ability to hit minute targets from
several thousand feet in the air.
how to unlock:
codename: Chameleon
real name: Unknown
age: 37
blood type: AB negative
position: Intelligence Operation Commander
profile: Chameleon is a master of disguise, able to assume alternate
identities as easily as a normal person changes their clothes. Taken in by
Shadow Nation early in his career, they have since turned him into a master
spy, making him one of their key intelligence operatives. As a commanding
officer, Chameleon uses his various talents to conceal his troops and to
confuse his enemies.
how to unlock:
codename: Scavenger
real name: Victor Helsin
age: 32
blood type: 0 negative
position: Second Line Captain
profile: A former supply master, Victor Helsin defected to Shadow Nation when
too many questions started being asked about missing equipement. Athough not
the most brilliant of military minds, Scavenger has a knack for putting
together ragtag divisions of troops from seemingly nowhere and sending them
into battle. Shadow Nation seems to hold some value in his talents
nonetheless, which makes him an enemy not to be underestimated. Scavenger is
also known for collecting trophies at the end of his battles, both in the
form of scrap from busted Tanks and human body parts.
how to unlock:
codename: Alacrity
real name: Shannon Murphy
age: 19
blood type: B positive
position: Tactical Colonel
profile: As beautiful as she is deadly, Alacrity is one of the youngest agents
ever to serve as an officer for Shadow Nation. A former terrorist operative,
Alacrity is best known for her blinding speed and efficienty. With a knack
for demolitions and mechanics, most divisions that serve under her are said
to move much further and much faster than one could possibly believe.
how to unlock:
codename: Aqualung
real name: William Barton
age: 48
blood type: A negative
position: Commodore
profile: Called one of the last "true" pirates, Aqualung excels at naval
combat and navigation. Wanted on crimes of piracy and murder, Aqualung gladly
took up a position within Shadow Nation and now serves as their chief naval
officer. With a gut instinct for Battleship range and an uncanny knowledge of
where enemy Submarines are hiding, it's no wonder he has never been caught or
defeated at sea.
how to unlock:
codename: Patriarch
real name: James Edward Porter
age: 39
blood type: Unknown
position: Commander in chief
profile: James Edward Porter, or Patriarch as he's called these days, is the
man behind Shadow Nation. An inherited billionaire, Patriarch spent his years
as a young man turning his family's engineering company into one of the
world's largest private defense contractors and arms dealers. Without notice
or warning, Porter simply disappeared one day and was not seen until ten years
later, when it is believed that he founded Shadow Nation. A brilliant
commander, tactician, and inventor, Patriarch now leads his private army on a
personal crusade of terrorism, warfare, and global domination.
how to unlock:
codename: Watchdog
real name: Unknown
age: 31
blood type: 0 positive
position: Mercenary Group Commander
profile: Watchdog commands a group of skilled mercenaries that make their
living from stealing weapons technology and supplying them to the highest
bidder. Currently working for Shadow Nation, Watchdog and his group are only
as loyal as their next paycheck. More of a businessman and thug than a
soldier, he's here to make sure that the job gets done at a minimal cost to
the group itself.
how to unlock:
9.3) Divisions
name: Card sharks
description:
minor special ability
name:
description:
major special ability
name:
description:
how to unlock: finish mission 2: Card sharks
name: Clean kills
description:
minor special ability
name:
description:
major special ability
name:
description:
how to unlock:
name: Conquerors
description:
minor special ability
name:
description:
major special ability
name:
description:
how to unlock:
name: Regulars
description:
minor special ability
name:
description:
major special ability
name:
description:
how to unlock: Available from the start
name: Rire's reign
description:
minor special ability
name:
description:
major special ability
name:
description:
how to unlock:
name: Deep freezers
description:
minor special ability
name:
description:
major special ability
name:
description:
how to unlock: Available from the start
name: Widowers
description:
minor special ability
name:
description:
major special ability
name:
description:
how to unlock:
name: Killing depths
description:
minor special ability
name:
description:
major special ability
name:
description:
how to unlock:
name: Fighting vipers
description:
minor special ability
name:
description:
major special ability
name:
description:
how to unlock:
name: Storm riders
description:
minor special ability
name:
description:
major special ability
name:
description:
how to unlock:
name: Voodoos
description:
minor special ability
name:
description:
major special ability
name:
description:
how to unlock:
name: Long shots
description:
minor special ability
name:
description:
major special ability
name:
description:
how to unlock: Available from the start
name: Ragtags
description:
minor special ability
name:
description:
major special ability
name:
description:
how to unlock:
name: Tricksters
description:
minor special ability
name:
description:
major special ability
name:
description:
how to unlock:
name: Hangmen
description:
minor special ability
name:
description:
major special ability
name:
description:
how to unlock:
name: Foxholes
description:
minor special ability
name:
description:
major special ability
name:
description:
how to unlock:
name: Haunting wills
description:
minor special ability
name:
description:
major special ability
name:
description:
how to unlock:
name: Swarming wasps
description:
minor special ability
name:
description:
major special ability
name:
description:
how to unlock:
name: Black bears
description:
minor special ability
name:
description:
major special ability
name:
description:
how to unlock: Available from the start
name: Blind bulls
description:
minor special ability
name:
description:
major special ability
name:
description:
how to unlock:
name:Butchers
description:
minor special ability
name:
description:
major special ability
name:
description:
how to unlock: Available from the start
name: Undertackers
description:
minor special ability
name:
description:
major special ability
name:
description:
how to unlock:
name: Dead lines
description:
minor special ability
name:
description:
major special ability
name:
description:
how to unlock:
name: Iron knights
description:
minor special ability
name:
description:
major special ability
name:
description:
how to unlock:
name: Flesh rippers
description:
minor special ability
name:
description:
major special ability
name:
description:
how to unlock:
name: Talons
description:
minor special ability
name:
description:
major special ability
name:
description:
how to unlock:
name: Plunderers
description:
minor special ability
name:
description:
major special ability
name:
description:
how to unlock:
name: Suppressors
description:
minor special ability
name:
description:
major special ability
name:
description:
how to unlock:
name: Death notices
description:
minor special ability
name:
description:
major special ability
name:
description:
how to unlock:
name: Vicious pests
description:
minor special ability
name:
description:
major special ability
name:
description:
how to unlock:
name: Hitmen
description:
minor special ability
name:
description:
major special ability
name:
description:
how to unlock:
name: Section 8s
description:
minor special ability
name:
description:
major special ability
name:
description:
how to unlock:
name: Creeping doom
description:
minor special ability
name:
description:
major special ability
name:
description:
how to unlock:
name: Plaque bringers
description:
minor special ability
name:
description:
major special ability
name:
description:
how to unlock:
name: Thunder strikes
description:
minor special ability
name:
description:
major special ability
name:
description:
how to unlock: Available from the start
name: Bandits
description:
minor special ability
name:
description:
major special ability
name:
description:
how to unlock:
9.4) Maps
map name: Run Forest
climates: grass, snow desert
size: 20x16
how to unlock: available from the start
type:multiplayer
map name: Blocked passage
climates: grass, snow desert
size: 16x16
how to unlock: available from the start
type:multiplayer
map name: City lights
climates: grass, snow desert
size: 18x18
how to unlock: available from the start
type:multiplayer
map name: Island hop
climates: grass, snow desert
size: 18x20
how to unlock: available from the start
type:multiplayer
map name: Joust
climates: grass, snow desert
size: 20x8
how to unlock: available from the start
type:multiplayer
map name: King of the hill
climates: grass, snow desert
size: 18x18
how to unlock: available from the start
type:multiplayer
map name: Lumberjack
climates: grass, snow desert
size: 16x20
how to unlock: available from the start
type:multiplayer
map name: Plateau Hopping
climates: grass, snow desert
size: 24x20
how to unlock: available from the start
type:multiplayer
map name: Fatal strait
climates: grass, snow desert
size: 26x20
how to unlock: available from the start
type:multiplayer
map name: The maze
climates: grass, snow desert
size: 20x20
how to unlock: available from the start
type:multiplayer
map name: Runoff
climates: grass, snow desert
size: 12x18
how to unlock: available from the start
type:multiplayer
map name: Spiral Shoals
climates: grass, snow desert
size: 20x20
how to unlock: available from the start
type:multiplayer
map name: Swamplands
climates: grass, snow desert
size: 26x16
how to unlock: available from the start
type:multiplayer
map name: The golden plains
climates: grass, snow desert
size: 16x20
how to unlock: available from the start
type:multiplayer
map name: Up close and personal
climates: grass, snow desert
size: 20x16
how to unlock: available from the start
type:multiplayer
map name: Frontline
climates: grass, snow desert
size: 22x14
how to unlock: available from the start
type:multiplayer
map name: Sticky Marsh
climates: grass, snow desert
size: 20x8
how to unlock: available from the start
type:multiplayer
map name: Sneak Attack
climates: grass, snow desert
size: 20x22
how to unlock: available from the start
type:multiplayer
map name: Shard Ocean
climates: grass, snow desert
size: 10x20
how to unlock: available from the start
type:multiplayer
map name: Mountain Stream
climates: grass, snow desert
size: 28x16
how to unlock: available from the start
type:multiplayer
map name: Mountain Divide
climates: grass, snow desert
size: 20x16
how to unlock: available from the start
type:multiplayer
map name: Island Nation
climates: grass, snow desert
size: 20x20
how to unlock: available from the start
type:multiplayer
map name: No Air Allowed
climates: grass, snow desert
size: 18x16
how to unlock: available from the start
type:multiplayer
map name: Funnel
climates: grass, snow desert
size: 14x18
how to unlock: available from the start
type:multiplayer
map name: Infantry Wars
climates: grass, snow desert
size: 16x10
how to unlock: available from the start
type:multiplayer
map name: land training
climates: grass, snow desert
size:
how to unlock: finish land training
type: campaign
map name: sea training
climates: grass, snow, desert
size:
how to unlock: finish sea training
type: campaign
map name: air training
climates: grass, snow, desert
size:
how to unlock: finish air training
type: campaign
map name: distress call
climates: grass, snow, desert
size: 16x16
how to unlock: finish mission 1:distress call
type: campaign
map name: unfortunate son
climates: grass, snow, desert
size: 16x10
how to unlock: finish mission 2: unfortunate son
type: campaign
map name: extraction point
climates: grass, snow, desert
size: 10x16
how to unlock: finish mission 3:extraction point
type: campaign
map name: imminent
climates: grass, snow, desert
size: 14x12
how to unlock: finish mission 4: imminent
type: campaign
map name: turf war
climates: grass, snow, desert
size: 20x10
how to unlock: finish mission 5: turf war
type: campaign
map name: sink or swim
climates: grass, snow, desert
size: 20x16
how to unlock: finish mission 6: sink or swim
type: campaign
map name: fish in a barrel
climates: grass, snow, desert
size: 10x20
how to unlock: finish mission 7: fish in a barrel
type: campaign
map name: only the good
climates: grass, snow, desert
size: 20x16
how to unlock: finish mission 8: only the good
type: campaign
map name: gauntlet
climates: grass, snow, desert
size: 26x10
how to unlock: finish mission 9: gauntlet
type: campaign
map name: watchdog
climates: grass, snow, desert
size: 20x20
how to unlock: finish mission 10: watchdog
type: campaign
map name: submission
climates: grass, snow, desert
size: 16x16
how to unlock: finish mission 11: submission
type: campaign
map name: tackle
climates: grass, snow, desert
size: 12x22
how to unlock: finish mission 12: tackle
type: campaign
map name: silenced lies
climates: grass, snow, desert
size: 18x10
how to unlock: finish mission 13: silenced lies
type: campaign
map name: breadcrumbs
climates: grass, snow, desert
size: 16x18
how to unlock: finish mission 14: breadcrumbs
type: campaign
map name: convoy
climates: grass, snow, desert
size: 24x20
how to unlock: finish mission 15: convoy
type: campaign
map name: clear path
climates: grass, snow, desert
size: 16x20
how to unlock: finish mission 16: clear path
type: campaign
map name:AGL zero
climates: grass, snow, desert
size: 14x14
how to unlock: finish mission 17: AGL zero
type: campaign
map name: blind eye
climates: grass, snow, desert
size: 12x12
how to unlock: finish mission 18: blind eye
type: campaign
map name: relay
climates: grass, snow, desert
size: 22x8
how to unlock: finish mission 19: relay
type: campaign
map name: make way
climates: grass, snow, desert
size: 18x20
how to unlock: finish mission 20: make way
type: campaign
map name: air strike
climates: grass, snow, desert
size: 18x24
how to unlock: finish mission 21: air strike
type: campaign
map name: eve's study
climates: grass, snow, desert
size: 20x22
how to unlock: finish mission 22: eve's study
type: campaign
map name: hazy forecast
climates: grass, snow, desert
size: 20x12
how to unlock: finish mission 23: hazy forecast
type: campaign
map name: cloaked
climates: grass, snow, desert
size: 12x20
how to unlock: finish mission 24: cloaked
type: campaign
map name: a city will fall
climates: grass, snow, desert
size: 20x14
how to unlock: finish mission 25: a city will fall
type: campaign
map name: chasing the weather
climates: grass, snow, desert
size: 30x14
how to unlock: finish mission 26: chasing the weather
type: campaign
map name: downpour
climates: grass, snow, desert
size: 30x20
how to unlock: finish mission 27: downpour
type: campaign
9.5) Units
infantry:
name: Grunt
cost:1000
movement pints:3
vision range:2
fuel/A
primary weapon/ammo:M.A.R.-92/ unlimited
secondary weapon/ammo:N/A
specials: capture building
Unit description:
how to unlock: available from the start
name: Special Ops
cost:4000
movement points:3
vision range:2
fuel:N/A
primary weapon/ammo:M-267"Thumper"A.D.M./5
secondary weapon/ammo:SM-54"Fogger" Cone rifle/unlimited
specials: capture building, lay and remove mines, ranged attack
unit description:
how to unlock: available from the start
name: Sniper
cost:6000
movement points:3
vision range:2
fuel:N/A
primary weapon/ammo:M-41"Wasp" SMG/unlimited
stealth weapon/ammo:JAK-85"Imperator" Electro-Magnetic Mass Driver/5
secondary weapon: N/A
specials: capture building, stealth, ranged attack
unit description:
how to unlock:
ground vehicles:
name: scout
cost:4000
movement points:8
vision range:5
fuel:80
primary weapon/ammo:"Triari".50Caliber Machine Gun/unlimited
secondary weapon/ammo:N/A
specials: transport 1 infantry unit
description:
how to unlock: available from the start
name: Truck
cost:5000
movement points:6
vision range:3
fuel: unlimited
primary weapon/ammo:N/A
secondary weapon/ammo:N/A
specials:Re-supply, transport 2 infantry units
description:
how to unlock: available from the start
name: tank
cost:15000
movement points:5
vision range:1
fuel:50
primary weapon/ammo:120mm"Brimstone"Cannon/8
secondary weapon/ammo:15mm"Cerberus" Rotary Assault Gun/unlimited
specials:N/A
description:
how to unlock:
name: Half-track
cost:7000
movement points:6
vision range:3
fuel:60
primary weapon/ammo:55mm"Victor" Smoothbore Cannon/8
secondary weapon/ammo:5.56mm"Buzzsaw" Chain Gun/unlimited
specials:N/A
description:
how to unlock: available from the start
name: Rocket launcher
cost:12000
movement points:5
vision range:2
fuel:50
primary weapon/ammo: Hawkeye Missile Battery/5
secondary weapon/ammo:N/A
specials: Ranged attack
description:
how to unlock: finish mission 2: Unfortunate son
name: Concealed tank
cost:15000
movement points:5
vision range:1
fuel:50
primary weapon/ammo:60mm"Miser" Recoilless Rifle/8
stealth weapon/ammo:"Furion" Plasma Cannon/5
secondary weapon/ammo:N/A
specials: Stealth, ranged attack
description:
how to unlock:
name:Anti-Aircraft gun
cost:8000
movement points:5
vision range:3
fuel:70
primary weapon/ammo:"Tall boy" Rapid fire Flak Guns/8
secondary weapon/ammo:N/A
specials:N/A
description:
how to unlock: available from the start
sea units:
name: Transport
cost:6000
movement points:6
vision range:1
fuel: unlimited
primary weapon/ammo:N/A
secondary weapon/ammo:N/A
specials:Re-supply, transport two ground units
description:
how to unlock: available from the start
name: Corvette
cost:10000
movement points:6
vision range:3
fuel:50
primary weapon/ammo:"Man-o-war" Depth Charge/unlimited
secondary weapon/ammo: Cruise missile/8
specials: Lay and remove mines
description:
how to unlock:
name: Battle ship
cost:24000
movement points:5
vision range:2
fuel:40
primary weapon/ammo:3-22in"Titan" Heavy Cannons/8
secondary weapon/ammo:N/A
specials: ranged attack
description:
how to unlock:
name: Submarine
cost:14000
movement points:5
vision range:5
fuel:40
primary weapon/ammo:"Kingfish" Torpedo/5
secondary weapon/ammo:N/A
specials: Submerge
description:
how to unlock: available from the start
Air units:
name: utility helicopter
cost:5000
movement points:6
vision range:2
fuel:50
primary weapon/ammo:N/A
secondary weapon:N/A
specials: transport 2 infantry
description:
how to unlock: available from the start
name: Gunship
cost:9000
movement points:6
vision range:3
fuel:50
primary weapon/ammo:RF-98"Peacemaker" Heavy Rockets/8
secondary weapon/ammo:20mm"Colossus" Auto Cannon/unlimited
specials:N/A
description:
how to unlock: available from the start
name: Tank Buster
cost:22000
movement points:7
vision range:2
fuel:60
primary weapon/ammo:GBU-16a"Ghurka" Smart bomb/8
secondary weapon/ammo:30mm" Vengeance" Chaingun/unlimited
specials:N/A
description:
how to unlock:
name: Stealth Fighter
cost:12000
movement points:9
vision range:5
fuel:70
primary weapon/ammo:"Star fire" Air-to-air Missiles/8
secondary weapon/ammo:N/A
specials: Stealth
description:
how to unlock:
9.6) buildings:
name: Headquarters
cash per turn:1000
capture points:20
defense adjustement:4
heal per turn:2
description: This building provides the maximum defense offered by buildings.
The headquarters does not restrict unit movement. It provides a healthy income
to the player. Units re-supply and heal within the headquarters the same as
the dense city. And last of all , most missions end and victory is awarded to
the opposing force that captures the opposing headquarters. There is only ever
one headquarters building per side, per map.
name: Sparse city
cash per turn:500
capture points:15
defense adjustement:2
heal per turn:1
description: The sparse city provides a small amount of money every turn.
They need to be captured to realize the economic benefit. The sparse city adds
a small degree of defense to units. Units re-supply if they spend a turn in a
player controlled sparse city and heal slightly each turn they remain in a
sparse city.
name: Dense city
cash per turn:1000
capture points:20
defense adjustement:3
heal per turn:2
description: A dense city provides more defense than a sparse city. When
captured, a dense city provides a healthy income to the controlling player.
A dense city can be attacked to reduce it to a sparse city. Units re-supply
if they spend a turn in a p-layer controlled dense city, and heal each turn
they remain in a dense city.
name: Factory
cash per turn:1000
capture points:20
defense adjustement:3
heal per turn:2
description: The factory provides the same level of defense as the dense city.
When captured, factories provide a healthy income to the owning player. This
building provides the ability to make ground units. Units re-supply and heal
the same as the dense city while within a player controlled factory. Units
cannot be built if an enemy unit is inside.
name: Airport
cash per turn:1000
capture points:20
defense adjustement:3
heal per turn:2
description: An airport provides the same level of defense as the dense city.
When captured, airports provide a healthy income to the owning player. This
building provides the ability to make air units. Units re-supply and heal in
a player controlled airport the same as the dense city. Units cannot be built
if an enemy unit is inside.
name: Seaport
cash per turn:1000
capture points:20
defense adjustement:3
heal per turn:2
description: While only naval units and infantry can move into the seaport,
the seaport provides the same level of defense as the dense city. When
captured, seaports provide a healthy income to the owning player. This
building provides the ability to make sea units. Units re-supply and heal
in a player controlled seaport the same as the dense city. Units cannot be
built if an enemy unit is inside.
control rooms:
name: Satellite laser control room
cash per turn:N/A
turns for reload:4
capture points:30
defense adjustement:2
heal per turn:N/A
description: The satellite laser control room allows the player to call in a
satellite based laser attack to a specific location on the map. It is a
devastating attack that affects all unit types.
name: Air strike control room
cash per turn:N/A
turns for reload:4
capture points:30
defense adjustement:2
heal per turn:N/A
description: The air strike control room is used to call in a bomber that will
fly to the target area and drop a payload of bombs . An air strike can be
called in for any specific location on the map. Trees hit by a direct blast
are reduced by one level. Air strikes cause land and sea damage but do not
affect air units.
name: Concussion blast control room
cash per turn:N/A
turns for reload:4
capture points:30
defense adjustement:2
heal per turn:N/A
description: The concussion blast control room, or "Sun burst", is used to
launch a concussion bomb that detonates 2000 feet in the air above the target
area and immobilizes all air and infantry units for one round. Ground
vehicles and sea units are not affected by this blast.
name:EMP blast control room
cash per turn:N/A
turns for reload:4
capture points:30
defense adjustement:2
heal per turn:N/A
description: The EMP blast control room is used to launch a charged
electromagnetic mortar that immobilizes all ground vehicles and sea units
for one round on impact. Air units and infantry units are not affected by
this blast.
name: Napalm strike control room
cash per turn:N/A
turns for reload:4
capture points:30
defense adjustement:2
heal per turn:N/A
description: The napalm strike control room launches a cluster of missiles
that, on impact, cover the area of effect in napalm that expands for three
game turns. The player can call in the napalm strike for any specific location
on the map. It is primarily meant to destroy infantry units and trees. Napalm
strikes do not affect air units. Any forest space within the radius of effect
on any turn is completely destroyed. Ground vehicles cannot drive through
napalm and napalm will not expand onto water.
10) version history
July 26 2006: started guide
version:0.20
added :
introduction
controls
quick battle
versus
settings
July 27 2006: version:0.25
expanded some stuff
added units
July 29 2006:version:0.28
added:
some strategies
some divisions
some COs
almost all maps
July 30 2006: version:0.30
added:
buildings
some missions
July 31 2006: version 0.35
added:
some mission strategies
August 2 2006: version 0.40
added:
multiplayer maps
August 11 2006: version 0.41
changed some minor mistakes.
11) Legal
This guide is copyright of it's owner stastheman and if someone wants this
guide posted on their site they must ask my permission first.
You may only use this guide for reading/studying.
If someone copies this guide onto another site without permission they will be
violating my copyright.
please E-mail me at [email protected] if you would like to post this
guide or if you have further questions about either my guide or this game.
The following sites are allowed to post this guide:
www.gamefaqs.com
www.gamerhelp.com
Please visit my site to view the latest version of this guide:
www.freewebs.com/stastheman/
12) special thanks
myself: for making this guide
Sony online entertainment: for making this game
Sony: for making the psp and making a whole new generation of portable systems
gamefaqs.com: for letting me post this guide
Gamerhelp.com: for letting me post this guide
copyright 2006 stastheman