FFFFFF IIIIII EEEEEE L DDDD F I E L D D FFFF I EEE L D D F I E L D D F IIIIII EEEEEE LLLLLL DDDD CCCC OOOO MM MM MM MM A NN N DDDD EEEEE RRR C O O M M M M M M M M AAA N N N D D E R R CC O O M MMM M M MMM M A A N N N D D EEE RRR C O O M M M M AAAAAAA N NN D D E R R CCCC OOOO M M M M A A N N DDDD EEEEE R R Author: Stastheman Began guide: July 26 2006 completed : E-mail: [email protected] Version: 0.4 List of contents 1) Introduction 2) Controls 3) Quick battle 4) versus 5) settings 6) Mission creator 7) tutorial walkthrough 7.1) land training 7.2) sea training 7.3) air training 8) campaign walkthrough 9) Unlockable extras 9.1) Cinematics 9.2) COs 9.3) Divisions 9.4) Maps 9.5) Units 9.6) buildings 10) Version history 11) Legal 12) Credits 1) Introduction Hi, I'm Stastheman and this is a complete walkthrough and faq for the great strategical game called field commander. As for me, I think this is the best (and the only) strategy/tactical game for the psp system. This is my first guide and I hope that it will help gamers out there because I haven't seen a single guide for this game yet. I really hope that this guide will help you. So ... enjoy. * For now, I have only finished the first four mission walkthroughs. But don't worry, I will update this guide as soon as possible. 2) Controls Menu controls Navigate highlighted menu item: directional buttons or analog stick Select highlighted menu item: X button Previous screen/return to main menu : O button Toggle between 1st and 2nd player in hot swap mode: L or R buttons Switch commanding officer: left/right buttons Switch division: up/down buttons Get Intel on selected commanding officer: triangle button Get Intel on selected division: square button Change player color: select button Gameplay controls Open start menu/pause game: start button Mini-map: R button Rotate camera: Analog stick Unit info: triangle button Toggle firing/movement range: square button Select unit: X button Switch to next available unit: O button 3) Quick Battle First select quick battle from the main menu to begin Mission selection: Pick the map you wish to play on the mission selection screen. Use the directional buttons or analog stick to change missions. The map's topography and the mission objectives as well as the climate and the size of the map are displayed to the left of the map. You can also change the climate of certain missions by pressing the triangle button. After that press the X Button to select a map. Division selection: Pick your division by pressing the L and R buttons to switch between players 1 and 2. Select your Commanding officer (CO) by pressing the left or right directional buttons. Press the triangle button to display Intel on your current Commanding officer . Select your division by pressing the up or down directional buttons. Press the square button for more info on your current division. Press select to change the color of the selected player. Press the X button to accept your player settings. Game options: To set the game options for your quick battle , highlight the setting you want to change and press the X button to select it. Starting money: Use the left and right directional buttons to highlight the unit of money you want to change. Press the up button to increase the value and the down button to decrease it. Switch players by pressing the L and R buttons. Press the X button to accept the settings. Victory conditions: Select the conditions that must be met for a player to win. Division powers: Turn the ability to use division powers on or off. Press the X button to accept your selection. Timers: The timers will allow you to limit each players turn time. The regular time limit places a limit on each player's turn. If the time limit runs out for the current player's turn, the turn ends. The timer clock then resets and the other player begins his turn. With the chess timer , each player's turn has a separate total time limit. The time it takes for a player to complete his turn is deducted from their total time. If either player's time runs out during their turn before other victory conditions have been met, that player forfeits and victory goes to the opposing player. Fog of war: Turn the fog of war on or off by using the up or down buttons . Press X to accept. Weather: Weather can affect your units in a variety of ways, you can change the map weather to clear , raining, or snowing by pressing the up or down button to highlight your choice and pressing X to select it. Weather condition effects: Clear All conditions are normal, perfect weather Raining -1 movement for infantry, -2 vision for air units Snowing -1 vision for all units, 50% increase in fuel consumption for all units Start the quick battle: Press the start button to begin your game. 4) Versus games Hot swap: Two players use the same psp system to play against each other , passing it back and forth between them at each turn. Ad Hoc: Two players join a game against one another using the playstation portable built in ad hoc mode. Infrastructure: This mode uses an internet connection through the psp system. You connect to a remote server where you can meet others in an online lobby with whom you can start a game , and upload or download maps and missions. 5) Settings Profile: check your current profile stats. Delete saved data: delete previously saved data. Game settings: Music: Adjust the music volume UI sounds : Adjust the user interface volume Effects: Adjust the effects sounds Voice : adjust how loud your units speak Ambient : Adjust the ambient volume Weather : Adjust how loud the weather sounds will be Skip mode: Adjusts how fast the game skips moving and firing Normal: everything moves and shoots normally Fast forward: everything moves and shoots in fast forward Skip: skips completely 6) Mission creator The mission creator allows you to create your own map and make your own missions. use blank map: the maps are completely blank and you can make a mission completely from scratch. Modify mission: this allows you to modify in game missions, you can add things and change the mission. map controls: toggle 3d view: square button place selected unit or placement on highlighted tile: X button delete highlighted object: O button change selected placement type: R button change selected unit type: L button view placed unit stats: triangle button change units and placements between ATLAS, neutral or shadow nation (only placements can be neutral): up/down buttons Mission options: press the start button to view the mission options mission name: the name of your mission. Weather : select the type of weather between clear, raining, or snowing. fog of war: turn the fog of war on or off. timers: set the type of timer or turn the timers off. production: set the types of units that can be produced by each player. Starting money: set how much money each player has at the beginning of the game. Division: set which player has what division and what commanding officer. victory conditions: set the conditions for a player to win. balance readout: display each side's statistics. save mission: save your mission. exit: return to the main menu. 7) Tutorial walkthrough 7.1) land training objectives: win: either kill all the enemy's units or capture his HQ lose: the enemy kills all your units or captures your HQ fog of war: off weather: clear strategy: This mission is pretty straightforward because the CO's (Commanding officers) guide you through the level. Click on the Half Track, shoot the enemy Half Track with the grunt, then destroy the enemy's Half Track with yours. Move the grunt close to the bridge onto the enemy's HQ and select "capture". Move your spec ops on the red cross. End turn. Fire on the enemy's scout with your spec ops, capture the enemy's HQ. 7.2) sea training objectives: win: all enemy units killed or enemy HQ captured loss: all friendly units destroyed fog of war: off weather: clear strategy: First, build a transport, move your Half Track and Spec Ops into the transport.End turn. Move the transport as close as possible to the beach of the island with the enemy's HQ and build a submarine to distract the enemy's sub from your transport. End turn. move transport to the beach and unload your Half Track. End turn. Attack the enemy scout with the half track, unload your Spec Ops from the transport. End turn. Attack the scout again and this time it will blow up. Move your Spec Ops onto the enemy HQ and select "capture". End turn. Capture the enemy HQ again. 7.3) air training objectives:win:all enemy units destroyed or enemy HQ captured loss:all friendly units destroyed or friendly HQ captured. fog of war:off weather:clear strategy: Your main goal here is to go up the large mountain in the top left corner of the map and capture the enemy's HQ because killing all his units is much longer. Load a grunt in each of the utility helicopters and move them to the middle of the map where there is a small mound with tetons. Attack two enemy gunships on the east side with two of your anti-aircraft guns. Then move the anti aircraft guns on the west side as close to the huge mountain as you can. Also, move your two gunships close to your utility helicopters for protection. End turn. After your enemy's done, use your gunships to inflict some damage on the enemy's gunships, and if the enemy's gunships are close enough to the ground you can use your anti-aircraft guns. End turn. As soon as you start, wipe out the rest of the choppers in your way and move the utility choppers up the mountain (the second chopper will be a backup in case the enemy deastroys the first one). End turn. Now move one of the utility choppers up the mountain and unload a grunt near the enemy's HQ. Send a gunship for protection just in case. End turn. Move your grunt onto the enemy HQ and select "capture". End turn. Select the grunt again and finally capture the enemy HQ. 8) campaign walkthrough mission 1 mission name: Distress call briefing: Gather your forces. ATLAS has been called to the aid of a missing scientist and we're sending you. fog of war: on weather: clear climate: grass objectives:win:all enemy units destroyed or enemy HQ captured loss:All friendly units destroyed or friendly HQ captured strategy I suggest using the Long Shots Division for this mission. First capture the 2 Dense cities on the left side of the map and the factory right at the end of the bridge. When you capture the factory build at least 5-6 half tracks and just make your way to the enemy HQ by killing enemies on your way. Get one of your units to stay on the enemy factory to stop production and finish off the rest of the enemies. mission 2 mission name: Unfortunate son briefing: Someone has kidnapped the son of a key military figure. Mobilize your forces, this won't be a cakewalk. fog of war: off weather: clear climate: grass objectives:win:all enemy units destroyed or enemy HQ captured loss: All friendly units destroyed strategy * New unit: Rocket launcher Capture the factory and the three unnocupied cities. Use the passage under the mountain in the middle of the map to capture the enemy HQ. All you need is 3-4 half tracks, the 2 rocket launchers and the scout with the grunt loaded in it. Move those vehicles to the enemy HQ and destroy any enemies in your way with the rocket launcher and half tracks (protect the scout at all times!). Once you reach the HQ, unload your grunt, capture the HQ, and sorround him with half tracks for defense. mission 3 mission name: extraction point briefing: Commander, the kidnappers have alluded us. Our intelligence has led us to this alternate location. fog of war: off weather: clear climate: grass objectives:win:all enemy units destroyed or enemy HQ captured loss: All friendly units destroyed strategy mission 4 mission name: imminent briefing: Whoever these criminals are, it appears we've found their weapons cache. Get in there and break it up. fog of war: on weather: clear climate: snow objectives:win:Gain control of tile at location (11,1) loss: All friendly units destroyed or friendly HQ captured strategy mission 5 mission name: turf war briefing: Scavenger and his men have taken a hit, but stopping him at this supply depot could be the break we're looking for. fog of war: off weather: snowing climate: snow objectives:win:Gain control of tile at location (18,1) loss: All friendly units destroyed or friendly HQ captured strategy mission 6 mission name: sink or swim briefing: Apparently Scavenger has escaped on the water. Hunt him down and stop him, Commander. fog of war: off weather: clear climate: snow objectives:win:6 enemy transports destroyed loss:1 enemy transport escapes the map strategy mission 7 mission name: fish in a barrel briefing: We have located the enemy's center of operations. Let's get in there and find out who these people are. fog of war: on weather: clear climate: grass objectives:win:all enemy units destroyed or enemy HQ captured loss: enemy is still alive at turn 40 strategy mission 8 mission name: only the good briefing: It sounds like our command center is in trouble, we must get in and save as many people as we can. fog of war: off weather: clear climate: grass objectives:win:turn 30 reached alive loss: All friendly units destroyed or friendly HQ captured strategy mission 9 mission name: gauntlet briefing: We have to take the last of our ammo supplies to our emergency base, don't let anything stop you. fog of war: off weather: raining climate: grass objectives:win:Escort friendly supply truck to HQ loss: supply truck destroyed strategy mission 10 mission name: watchdog briefing: It appears that an unknown group has acquired top secret information. We need to know what they know. fog of war: on weather: clear climate: desert objectives:win:all enemy units destroyed or enemy HQ captured loss: All friendly units destroyed or friendly HQ captured strategy mission 11 mission name: submission briefing: Now that we have a foothold in Watchdog's territory, we can take the fight to his doorstep. fog of war: off weather: clear climate: desert objectives:win:all enemy units destroyed or enemy HQ captured loss: All friendly units destroyed or friendly HQ captured strategy mission 12 mission name: tackle briefing: Watchdog has slipped through our fingers, Commander, chase him down and finish this. fog of war: on weather: clear climate: desert objectives:win:1 enemy transport destroyed loss: 1 enemy transport escapes the map strategy load your grunt and rocket launcher into the transport and move it next to the enemy's transport. move your battleship between the enemy's corvette and sub move your sub next to your battle ship and submerge. End turn. Move your sub under the enemy's corvette, and attack the transport with your battleship. And then just move your transport up the shoal to the before last island at the end of the map and after a few turns you will reach it. When you do unload your grunt and rocket launcher and at the next turn move the rocket launcher to the middle of this small island and use the grunt for vision to locate the transport if you can't see it yet and at the next turn fire at the enemy transport with your rocket launcher and it should go down. Mission complete! mission 13 mission name: silenced lies briefing: Our intelligence network spotted Watchdog's assassins leaving the scene, bring them to justice. fog of war: off weather: clear climate: desert objectives:win:all enemy units destroyed or enemy HQ captured loss: All friendly units destroyed or friendly HQ captured strategy mission 14 mission name: breadcrumbs briefing: fog of war: weather: climate: objectives: win: loss: strategy mission 15 mission name: convoy briefing: fog of war: weather: climate: objectives: win: loss: strategy mission 16 mission name: clear path briefing: fog of war: weather: climate: objectives: win: loss: strategy mission 17 mission name:AGL zero briefing: fog of war: weather: climate: objectives: win: loss: strategy mission 18 mission name: blind eye briefing: fog of war: weather: climate: objectives: win: loss: strategy mission 19 mission name: relay briefing: fog of war: weather: climate: objectives: win: loss: strategy mission 20 mission name: make way briefing: fog of war: weather: climate: objectives: win: loss: strategy mission 21 mission name: air strike briefing: fog of war: weather: climate: objectives: win: loss: strategy mission 22 mission name: eve's study briefing: fog of war: weather: climate: objectives: win: loss: strategy mission 23 mission name: hazy forecast briefing: fog of war: weather: climate: objectives: win: loss: strategy mission 24 mission name: cloaked briefing: fog of war: weather: climate: objectives: win: loss: strategy mission 25 mission name: a city will fall briefing: fog of war: weather: climate: objectives: win: loss: strategy mission 26 mission name: chasing the weather briefing: fog of war: weather: climate: objectives: win: loss: strategy mission 27 mission name: downpour briefing: fog of war: weather: climate: objectives: win: loss: strategy 9) Unlockable Extras 9.1) Cinematics Intro: how to unlock: available from the start Ending: how to unlock: finish the game untold legends 2 trailer: how to unlock: available from start 9.2) CO's codename: Brick real name: master sergeant Kenneth Cuthbert age:52 blood type:AB negative position: Chief training Officer profile: A former drill sergeant, Brick now serves as the chief training officer for ATLAS. Tough as nails and as hardheaded as a hammer, Brick ensures thatthose who make it through the legion's basic training program are worthy of the tasks set before them. how to unlock: available from start codename:Shellcase real name: Elizabeth Lexington age:24 blood type:0 positive position: Quartermaster profile: As the ATLAS Quartermaster, Shellcase is in charge of assigning and overseeing the transfer of all equipment to Field Commanders in ATLAS operations. Liz definitely has an unconventional way of doing things, but nonetheless manages to do her job better than anyone else who's ever held her position. how to unlock: available from start. codename: Mercury real name: Sun Zhang age:32 blood type:B negative position: Special operations infantry chief profile: An expert in both hand to hand combat and guerilla warfare, Mercury earned his codename from his reputation for his fluid like movements in combat and cool sharpness when it comes to flashpoint operations. As special operations infantry chief for ATLAS, Mercury is in charge of Special forces advanced infantry training and serves a special advisory role to Field Commanders who must rely heavily on their Grunts and Special Ops units. how to unlock: finish mission 1: Distress call codename: Broken arrow real name:Sayid Simantob age:27 blood type:0 positive position: Senior tactical flight officer profile: A true fighter ace, Broken Arrow joined ATLAS after serving 2 terms in the force. While somewhat cocky and arrogant, his reputation cannot be understated as his dog fighting skills in the air are second to none. Broken Arrow's chief role these days is one of long range scouting and air support for governments who can't "legally" shoot down enemy aircraft. He also serves as an advisor to Field Commanders just looking to get a feel for what their air units can accomplish. how to unlock: codename: Whirlpool real name: Gregory Taylor age:28 blood type: A positive position: Chief submarine specialist profile: A former surfing champion in his youth, Whirlpool joined ATLAS after giving up a promising career in the Royal Guard. A master of tides and currents, Whirlpool is a whiz when it comes to submarine navigation and stealth combat. His ambushes of enemy forces by sea have been so successful that he now serves as an advisor to all field commanders engaged in naval combat operations. how to unlock: codename: Flintlock real name: Joseph Krechnik age:35 blood type:AB positive position: Senior artillery specialist profile: Flintlock's ability to hit targets with indirect fire at amazing distances is attributed to both his mastery of geometry and his innate ability to analyze terrain conditions. Truly a master of his craft, Flintlock is said to spend hours staring at the ground upon which a battle will soon take place and taking into account all of it's variables. When not serving as a commander or an advisor on operations, Flintlock spends most of his time at the ATLAS live fire testing grounds, constantly tuning and reconfiguring Rocket launcher firing systems. how to unlock: finish mission 2: Unfortunate son codename: Ghost real name: unknown age: unknown blood type: unknown position: Stealth ambush specialist profile: Only general Banner knows the true origins of Ghost, because that was Ghost's mastery of stealth technology and techniques have put ATLAS well beyond the cutting edge of modern stealth warfare. Although mostly serving as an absent advisor, Ghost has engaged in several operations during his time since joining up and every one of them was a complete success. how to unlock: codename: Diamond real name: Susan Casey age:25 blood type AB negative position: Chief mobile armor specialist profile: As cool as ice and as hard as her codename suggests, Diamond is in charge of the ATLAS tank and armor divisions. A dedicated soldier through and through, Diamond prides herself on defensive tactics and leads her troops into battle with the understanding that everyone is going to take a hit eventually, it's whoever's shell cracks first that ends up losing. Diamond's tanks are some of the toughest in the world, just like their commander. how to unlock: codename: Spider real name: Dennis Nesmet age: 38 blood type: 0 negative position: Chief intelligence specialist profile: One of the world's most brilliant hackers, Spider was on his way to a 20 year prison sentence for computer fraud when ATLAS offered him a get out of jail free card. Since that day, Spider has proved an invaluable part of ATLAS operations. A natural code breaker and mathematician, Spider's command style is to gather so much intelligence beforehand that he's nearly able to predict the enemy's every move in combat. With a spy network that stretches the globe, Spider is usually the first to know when a situation arises that might require ATLAS's intervention, a fact that he likes to brag about regularly. how to unlock: finish mission 1: Distress call codename: General real name: Brigadier General Robert Banner age: 64 blood type: AB positive position:Commander in chief profile: General Banner took over command of ATLAS at the turn of the century, and has personally overseen the assignment of every single operation ever since. A highly decorated General, Banner had worked with ATLAS from time to time on top secret joint ventures. General Banner seeks to lead ATLAS in establishing the safety and security of all the world's people from the likes of Shadow Nation and other lawless organizations. codename:Redclaw real name: Yuri Zarovich age: 46 blood type: A positive position: Infantry Commander profile: A former commander, the great bear of a man known as Redclaw was discharged and exiled from his home country for being far too eager to sacrifice his troops in battle. His suicidal charges, while inflicting heavy casualties on his own men, were nonetheless both deadly and effective. Redclaw is known for having a bad temper and refusing to back down from a challenge, making him easily baited. how to unlock: codename:Fragfest real name:Jonathan Harrows age: 40 blood type: AB positive position:Infantry Specialist profile: Dishonorably discharged, Sergeant Jonathan Harrows, or Fragfest as he's now known, is a violent killer through and through. Fragfest has been charged with over 67 war crime violations but has yet to be caught by any proper authorities. His ruthless behavior makes him an ideal Shadow Nation agent, and the soldiers assigned to him generally share his blatant disregard for human life. how to unlock: codename: Necro real name: Sebastian Sirakov age: unknown blood type: unknown position:Covert Ops Commander profile: An expert in stealth and ambush tactics, Necro prefers to lure his enemies into tight passages and then strike at them from the shadows. As a division commander, he is usually so careful about hiding his ranged units that one is never too sure just how many enemies they are up against. Even his own troops fear Necro as he rarely talks and says anything other than the order he is giving. how to unlock: codename: Whisper real name: Unknown age: Unknown blood type: Unknown position: Unknown profile: Whisper and his or her (no one is really sure) division are the worldwide masters of stealth and ambush tactics. Almost every operations believed to have been carried out by this assassin was over before anyone even knew they were under attack. Entire bases have been known to just disappear with not a trace of evidence or battle left behind. how to unlock: codename: Strike zone real name: Karl Stranost age: 42 blood type: 0 positive position: Bomber Wing Commander profile: Strike Zone and his division of bombers and fighters are some of the deadliest air combatants on the globe. Pinpoint accuracy defines the deadliest of his talents, with the ability to hit minute targets from several thousand feet in the air. how to unlock: codename: Chameleon real name: Unknown age: 37 blood type: AB negative position: Intelligence Operation Commander profile: Chameleon is a master of disguise, able to assume alternate identities as easily as a normal person changes their clothes. Taken in by Shadow Nation early in his career, they have since turned him into a master spy, making him one of their key intelligence operatives. As a commanding officer, Chameleon uses his various talents to conceal his troops and to confuse his enemies. how to unlock: codename: Scavenger real name: Victor Helsin age: 32 blood type: 0 negative position: Second Line Captain profile: A former supply master, Victor Helsin defected to Shadow Nation when too many questions started being asked about missing equipement. Athough not the most brilliant of military minds, Scavenger has a knack for putting together ragtag divisions of troops from seemingly nowhere and sending them into battle. Shadow Nation seems to hold some value in his talents nonetheless, which makes him an enemy not to be underestimated. Scavenger is also known for collecting trophies at the end of his battles, both in the form of scrap from busted Tanks and human body parts. how to unlock: codename: Alacrity real name: Shannon Murphy age: 19 blood type: B positive position: Tactical Colonel profile: As beautiful as she is deadly, Alacrity is one of the youngest agents ever to serve as an officer for Shadow Nation. A former terrorist operative, Alacrity is best known for her blinding speed and efficienty. With a knack for demolitions and mechanics, most divisions that serve under her are said to move much further and much faster than one could possibly believe. how to unlock: codename: Aqualung real name: William Barton age: 48 blood type: A negative position: Commodore profile: Called one of the last "true" pirates, Aqualung excels at naval combat and navigation. Wanted on crimes of piracy and murder, Aqualung gladly took up a position within Shadow Nation and now serves as their chief naval officer. With a gut instinct for Battleship range and an uncanny knowledge of where enemy Submarines are hiding, it's no wonder he has never been caught or defeated at sea. how to unlock: codename: Patriarch real name: James Edward Porter age: 39 blood type: Unknown position: Commander in chief profile: James Edward Porter, or Patriarch as he's called these days, is the man behind Shadow Nation. An inherited billionaire, Patriarch spent his years as a young man turning his family's engineering company into one of the world's largest private defense contractors and arms dealers. Without notice or warning, Porter simply disappeared one day and was not seen until ten years later, when it is believed that he founded Shadow Nation. A brilliant commander, tactician, and inventor, Patriarch now leads his private army on a personal crusade of terrorism, warfare, and global domination. how to unlock: codename: Watchdog real name: Unknown age: 31 blood type: 0 positive position: Mercenary Group Commander profile: Watchdog commands a group of skilled mercenaries that make their living from stealing weapons technology and supplying them to the highest bidder. Currently working for Shadow Nation, Watchdog and his group are only as loyal as their next paycheck. More of a businessman and thug than a soldier, he's here to make sure that the job gets done at a minimal cost to the group itself. how to unlock: 9.3) Divisions name: Card sharks description: minor special ability name: description: major special ability name: description: how to unlock: finish mission 2: Card sharks name: Clean kills description: minor special ability name: description: major special ability name: description: how to unlock: name: Conquerors description: minor special ability name: description: major special ability name: description: how to unlock: name: Regulars description: minor special ability name: description: major special ability name: description: how to unlock: Available from the start name: Rire's reign description: minor special ability name: description: major special ability name: description: how to unlock: name: Deep freezers description: minor special ability name: description: major special ability name: description: how to unlock: Available from the start name: Widowers description: minor special ability name: description: major special ability name: description: how to unlock: name: Killing depths description: minor special ability name: description: major special ability name: description: how to unlock: name: Fighting vipers description: minor special ability name: description: major special ability name: description: how to unlock: name: Storm riders description: minor special ability name: description: major special ability name: description: how to unlock: name: Voodoos description: minor special ability name: description: major special ability name: description: how to unlock: name: Long shots description: minor special ability name: description: major special ability name: description: how to unlock: Available from the start name: Ragtags description: minor special ability name: description: major special ability name: description: how to unlock: name: Tricksters description: minor special ability name: description: major special ability name: description: how to unlock: name: Hangmen description: minor special ability name: description: major special ability name: description: how to unlock: name: Foxholes description: minor special ability name: description: major special ability name: description: how to unlock: name: Haunting wills description: minor special ability name: description: major special ability name: description: how to unlock: name: Swarming wasps description: minor special ability name: description: major special ability name: description: how to unlock: name: Black bears description: minor special ability name: description: major special ability name: description: how to unlock: Available from the start name: Blind bulls description: minor special ability name: description: major special ability name: description: how to unlock: name:Butchers description: minor special ability name: description: major special ability name: description: how to unlock: Available from the start name: Undertackers description: minor special ability name: description: major special ability name: description: how to unlock: name: Dead lines description: minor special ability name: description: major special ability name: description: how to unlock: name: Iron knights description: minor special ability name: description: major special ability name: description: how to unlock: name: Flesh rippers description: minor special ability name: description: major special ability name: description: how to unlock: name: Talons description: minor special ability name: description: major special ability name: description: how to unlock: name: Plunderers description: minor special ability name: description: major special ability name: description: how to unlock: name: Suppressors description: minor special ability name: description: major special ability name: description: how to unlock: name: Death notices description: minor special ability name: description: major special ability name: description: how to unlock: name: Vicious pests description: minor special ability name: description: major special ability name: description: how to unlock: name: Hitmen description: minor special ability name: description: major special ability name: description: how to unlock: name: Section 8s description: minor special ability name: description: major special ability name: description: how to unlock: name: Creeping doom description: minor special ability name: description: major special ability name: description: how to unlock: name: Plaque bringers description: minor special ability name: description: major special ability name: description: how to unlock: name: Thunder strikes description: minor special ability name: description: major special ability name: description: how to unlock: Available from the start name: Bandits description: minor special ability name: description: major special ability name: description: how to unlock: 9.4) Maps map name: Run Forest climates: grass, snow desert size: 20x16 how to unlock: available from the start type:multiplayer map name: Blocked passage climates: grass, snow desert size: 16x16 how to unlock: available from the start type:multiplayer map name: City lights climates: grass, snow desert size: 18x18 how to unlock: available from the start type:multiplayer map name: Island hop climates: grass, snow desert size: 18x20 how to unlock: available from the start type:multiplayer map name: Joust climates: grass, snow desert size: 20x8 how to unlock: available from the start type:multiplayer map name: King of the hill climates: grass, snow desert size: 18x18 how to unlock: available from the start type:multiplayer map name: Lumberjack climates: grass, snow desert size: 16x20 how to unlock: available from the start type:multiplayer map name: Plateau Hopping climates: grass, snow desert size: 24x20 how to unlock: available from the start type:multiplayer map name: Fatal strait climates: grass, snow desert size: 26x20 how to unlock: available from the start type:multiplayer map name: The maze climates: grass, snow desert size: 20x20 how to unlock: available from the start type:multiplayer map name: Runoff climates: grass, snow desert size: 12x18 how to unlock: available from the start type:multiplayer map name: Spiral Shoals climates: grass, snow desert size: 20x20 how to unlock: available from the start type:multiplayer map name: Swamplands climates: grass, snow desert size: 26x16 how to unlock: available from the start type:multiplayer map name: The golden plains climates: grass, snow desert size: 16x20 how to unlock: available from the start type:multiplayer map name: Up close and personal climates: grass, snow desert size: 20x16 how to unlock: available from the start type:multiplayer map name: Frontline climates: grass, snow desert size: 22x14 how to unlock: available from the start type:multiplayer map name: Sticky Marsh climates: grass, snow desert size: 20x8 how to unlock: available from the start type:multiplayer map name: Sneak Attack climates: grass, snow desert size: 20x22 how to unlock: available from the start type:multiplayer map name: Shard Ocean climates: grass, snow desert size: 10x20 how to unlock: available from the start type:multiplayer map name: Mountain Stream climates: grass, snow desert size: 28x16 how to unlock: available from the start type:multiplayer map name: Mountain Divide climates: grass, snow desert size: 20x16 how to unlock: available from the start type:multiplayer map name: Island Nation climates: grass, snow desert size: 20x20 how to unlock: available from the start type:multiplayer map name: No Air Allowed climates: grass, snow desert size: 18x16 how to unlock: available from the start type:multiplayer map name: Funnel climates: grass, snow desert size: 14x18 how to unlock: available from the start type:multiplayer map name: Infantry Wars climates: grass, snow desert size: 16x10 how to unlock: available from the start type:multiplayer map name: land training climates: grass, snow desert size: how to unlock: finish land training type: campaign map name: sea training climates: grass, snow, desert size: how to unlock: finish sea training type: campaign map name: air training climates: grass, snow, desert size: how to unlock: finish air training type: campaign map name: distress call climates: grass, snow, desert size: 16x16 how to unlock: finish mission 1:distress call type: campaign map name: unfortunate son climates: grass, snow, desert size: 16x10 how to unlock: finish mission 2: unfortunate son type: campaign map name: extraction point climates: grass, snow, desert size: 10x16 how to unlock: finish mission 3:extraction point type: campaign map name: imminent climates: grass, snow, desert size: 14x12 how to unlock: finish mission 4: imminent type: campaign map name: turf war climates: grass, snow, desert size: 20x10 how to unlock: finish mission 5: turf war type: campaign map name: sink or swim climates: grass, snow, desert size: 20x16 how to unlock: finish mission 6: sink or swim type: campaign map name: fish in a barrel climates: grass, snow, desert size: 10x20 how to unlock: finish mission 7: fish in a barrel type: campaign map name: only the good climates: grass, snow, desert size: 20x16 how to unlock: finish mission 8: only the good type: campaign map name: gauntlet climates: grass, snow, desert size: 26x10 how to unlock: finish mission 9: gauntlet type: campaign map name: watchdog climates: grass, snow, desert size: 20x20 how to unlock: finish mission 10: watchdog type: campaign map name: submission climates: grass, snow, desert size: 16x16 how to unlock: finish mission 11: submission type: campaign map name: tackle climates: grass, snow, desert size: 12x22 how to unlock: finish mission 12: tackle type: campaign map name: silenced lies climates: grass, snow, desert size: 18x10 how to unlock: finish mission 13: silenced lies type: campaign map name: breadcrumbs climates: grass, snow, desert size: 16x18 how to unlock: finish mission 14: breadcrumbs type: campaign map name: convoy climates: grass, snow, desert size: 24x20 how to unlock: finish mission 15: convoy type: campaign map name: clear path climates: grass, snow, desert size: 16x20 how to unlock: finish mission 16: clear path type: campaign map name:AGL zero climates: grass, snow, desert size: 14x14 how to unlock: finish mission 17: AGL zero type: campaign map name: blind eye climates: grass, snow, desert size: 12x12 how to unlock: finish mission 18: blind eye type: campaign map name: relay climates: grass, snow, desert size: 22x8 how to unlock: finish mission 19: relay type: campaign map name: make way climates: grass, snow, desert size: 18x20 how to unlock: finish mission 20: make way type: campaign map name: air strike climates: grass, snow, desert size: 18x24 how to unlock: finish mission 21: air strike type: campaign map name: eve's study climates: grass, snow, desert size: 20x22 how to unlock: finish mission 22: eve's study type: campaign map name: hazy forecast climates: grass, snow, desert size: 20x12 how to unlock: finish mission 23: hazy forecast type: campaign map name: cloaked climates: grass, snow, desert size: 12x20 how to unlock: finish mission 24: cloaked type: campaign map name: a city will fall climates: grass, snow, desert size: 20x14 how to unlock: finish mission 25: a city will fall type: campaign map name: chasing the weather climates: grass, snow, desert size: 30x14 how to unlock: finish mission 26: chasing the weather type: campaign map name: downpour climates: grass, snow, desert size: 30x20 how to unlock: finish mission 27: downpour type: campaign 9.5) Units infantry: name: Grunt cost:1000 movement pints:3 vision range:2 fuel/A primary weapon/ammo:M.A.R.-92/ unlimited secondary weapon/ammo:N/A specials: capture building Unit description: how to unlock: available from the start name: Special Ops cost:4000 movement points:3 vision range:2 fuel:N/A primary weapon/ammo:M-267"Thumper"A.D.M./5 secondary weapon/ammo:SM-54"Fogger" Cone rifle/unlimited specials: capture building, lay and remove mines, ranged attack unit description: how to unlock: available from the start name: Sniper cost:6000 movement points:3 vision range:2 fuel:N/A primary weapon/ammo:M-41"Wasp" SMG/unlimited stealth weapon/ammo:JAK-85"Imperator" Electro-Magnetic Mass Driver/5 secondary weapon: N/A specials: capture building, stealth, ranged attack unit description: how to unlock: ground vehicles: name: scout cost:4000 movement points:8 vision range:5 fuel:80 primary weapon/ammo:"Triari".50Caliber Machine Gun/unlimited secondary weapon/ammo:N/A specials: transport 1 infantry unit description: how to unlock: available from the start name: Truck cost:5000 movement points:6 vision range:3 fuel: unlimited primary weapon/ammo:N/A secondary weapon/ammo:N/A specials:Re-supply, transport 2 infantry units description: how to unlock: available from the start name: tank cost:15000 movement points:5 vision range:1 fuel:50 primary weapon/ammo:120mm"Brimstone"Cannon/8 secondary weapon/ammo:15mm"Cerberus" Rotary Assault Gun/unlimited specials:N/A description: how to unlock: name: Half-track cost:7000 movement points:6 vision range:3 fuel:60 primary weapon/ammo:55mm"Victor" Smoothbore Cannon/8 secondary weapon/ammo:5.56mm"Buzzsaw" Chain Gun/unlimited specials:N/A description: how to unlock: available from the start name: Rocket launcher cost:12000 movement points:5 vision range:2 fuel:50 primary weapon/ammo: Hawkeye Missile Battery/5 secondary weapon/ammo:N/A specials: Ranged attack description: how to unlock: finish mission 2: Unfortunate son name: Concealed tank cost:15000 movement points:5 vision range:1 fuel:50 primary weapon/ammo:60mm"Miser" Recoilless Rifle/8 stealth weapon/ammo:"Furion" Plasma Cannon/5 secondary weapon/ammo:N/A specials: Stealth, ranged attack description: how to unlock: name:Anti-Aircraft gun cost:8000 movement points:5 vision range:3 fuel:70 primary weapon/ammo:"Tall boy" Rapid fire Flak Guns/8 secondary weapon/ammo:N/A specials:N/A description: how to unlock: available from the start sea units: name: Transport cost:6000 movement points:6 vision range:1 fuel: unlimited primary weapon/ammo:N/A secondary weapon/ammo:N/A specials:Re-supply, transport two ground units description: how to unlock: available from the start name: Corvette cost:10000 movement points:6 vision range:3 fuel:50 primary weapon/ammo:"Man-o-war" Depth Charge/unlimited secondary weapon/ammo: Cruise missile/8 specials: Lay and remove mines description: how to unlock: name: Battle ship cost:24000 movement points:5 vision range:2 fuel:40 primary weapon/ammo:3-22in"Titan" Heavy Cannons/8 secondary weapon/ammo:N/A specials: ranged attack description: how to unlock: name: Submarine cost:14000 movement points:5 vision range:5 fuel:40 primary weapon/ammo:"Kingfish" Torpedo/5 secondary weapon/ammo:N/A specials: Submerge description: how to unlock: available from the start Air units: name: utility helicopter cost:5000 movement points:6 vision range:2 fuel:50 primary weapon/ammo:N/A secondary weapon:N/A specials: transport 2 infantry description: how to unlock: available from the start name: Gunship cost:9000 movement points:6 vision range:3 fuel:50 primary weapon/ammo:RF-98"Peacemaker" Heavy Rockets/8 secondary weapon/ammo:20mm"Colossus" Auto Cannon/unlimited specials:N/A description: how to unlock: available from the start name: Tank Buster cost:22000 movement points:7 vision range:2 fuel:60 primary weapon/ammo:GBU-16a"Ghurka" Smart bomb/8 secondary weapon/ammo:30mm" Vengeance" Chaingun/unlimited specials:N/A description: how to unlock: name: Stealth Fighter cost:12000 movement points:9 vision range:5 fuel:70 primary weapon/ammo:"Star fire" Air-to-air Missiles/8 secondary weapon/ammo:N/A specials: Stealth description: how to unlock: 9.6) buildings: name: Headquarters cash per turn:1000 capture points:20 defense adjustement:4 heal per turn:2 description: This building provides the maximum defense offered by buildings. The headquarters does not restrict unit movement. It provides a healthy income to the player. Units re-supply and heal within the headquarters the same as the dense city. And last of all , most missions end and victory is awarded to the opposing force that captures the opposing headquarters. There is only ever one headquarters building per side, per map. name: Sparse city cash per turn:500 capture points:15 defense adjustement:2 heal per turn:1 description: The sparse city provides a small amount of money every turn. They need to be captured to realize the economic benefit. The sparse city adds a small degree of defense to units. Units re-supply if they spend a turn in a player controlled sparse city and heal slightly each turn they remain in a sparse city. name: Dense city cash per turn:1000 capture points:20 defense adjustement:3 heal per turn:2 description: A dense city provides more defense than a sparse city. When captured, a dense city provides a healthy income to the controlling player. A dense city can be attacked to reduce it to a sparse city. Units re-supply if they spend a turn in a p-layer controlled dense city, and heal each turn they remain in a dense city. name: Factory cash per turn:1000 capture points:20 defense adjustement:3 heal per turn:2 description: The factory provides the same level of defense as the dense city. When captured, factories provide a healthy income to the owning player. This building provides the ability to make ground units. Units re-supply and heal the same as the dense city while within a player controlled factory. Units cannot be built if an enemy unit is inside. name: Airport cash per turn:1000 capture points:20 defense adjustement:3 heal per turn:2 description: An airport provides the same level of defense as the dense city. When captured, airports provide a healthy income to the owning player. This building provides the ability to make air units. Units re-supply and heal in a player controlled airport the same as the dense city. Units cannot be built if an enemy unit is inside. name: Seaport cash per turn:1000 capture points:20 defense adjustement:3 heal per turn:2 description: While only naval units and infantry can move into the seaport, the seaport provides the same level of defense as the dense city. When captured, seaports provide a healthy income to the owning player. This building provides the ability to make sea units. Units re-supply and heal in a player controlled seaport the same as the dense city. Units cannot be built if an enemy unit is inside. control rooms: name: Satellite laser control room cash per turn:N/A turns for reload:4 capture points:30 defense adjustement:2 heal per turn:N/A description: The satellite laser control room allows the player to call in a satellite based laser attack to a specific location on the map. It is a devastating attack that affects all unit types. name: Air strike control room cash per turn:N/A turns for reload:4 capture points:30 defense adjustement:2 heal per turn:N/A description: The air strike control room is used to call in a bomber that will fly to the target area and drop a payload of bombs . An air strike can be called in for any specific location on the map. Trees hit by a direct blast are reduced by one level. Air strikes cause land and sea damage but do not affect air units. name: Concussion blast control room cash per turn:N/A turns for reload:4 capture points:30 defense adjustement:2 heal per turn:N/A description: The concussion blast control room, or "Sun burst", is used to launch a concussion bomb that detonates 2000 feet in the air above the target area and immobilizes all air and infantry units for one round. Ground vehicles and sea units are not affected by this blast. name:EMP blast control room cash per turn:N/A turns for reload:4 capture points:30 defense adjustement:2 heal per turn:N/A description: The EMP blast control room is used to launch a charged electromagnetic mortar that immobilizes all ground vehicles and sea units for one round on impact. Air units and infantry units are not affected by this blast. name: Napalm strike control room cash per turn:N/A turns for reload:4 capture points:30 defense adjustement:2 heal per turn:N/A description: The napalm strike control room launches a cluster of missiles that, on impact, cover the area of effect in napalm that expands for three game turns. The player can call in the napalm strike for any specific location on the map. It is primarily meant to destroy infantry units and trees. Napalm strikes do not affect air units. Any forest space within the radius of effect on any turn is completely destroyed. Ground vehicles cannot drive through napalm and napalm will not expand onto water. 10) version history July 26 2006: started guide version:0.20 added : introduction controls quick battle versus settings July 27 2006: version:0.25 expanded some stuff added units July 29 2006:version:0.28 added: some strategies some divisions some COs almost all maps July 30 2006: version:0.30 added: buildings some missions July 31 2006: version 0.35 added: some mission strategies August 2 2006: version 0.40 added: multiplayer maps August 11 2006: version 0.41 changed some minor mistakes. 11) Legal This guide is copyright of it's owner stastheman and if someone wants this guide posted on their site they must ask my permission first. You may only use this guide for reading/studying. If someone copies this guide onto another site without permission they will be violating my copyright. please E-mail me at [email protected] if you would like to post this guide or if you have further questions about either my guide or this game. The following sites are allowed to post this guide: www.gamefaqs.com www.gamerhelp.com Please visit my site to view the latest version of this guide: www.freewebs.com/stastheman/ 12) special thanks myself: for making this guide Sony online entertainment: for making this game Sony: for making the psp and making a whole new generation of portable systems gamefaqs.com: for letting me post this guide Gamerhelp.com: for letting me post this guide copyright 2006 stastheman