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Walkthrough

by thecrobar

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==============================
1. Introduction...(IT1)
==============================

A. Table of Contents
1. Introduction.............(IT1)
2. Controls.................(CT2)
3. Gameplay.................(GP3)
4. Guide....................(GD4)
   Clusterfuck..............(CTF)
   When the Water Broke.....(WTW)
   Russian�s Last Dance.....(RLD)
   Fear of Flying...........(FOF)
   Shut The Fuck Up.........(STF)
   Shoot That Motherfucker..(STM)
   Spiders don�t have wings.(SDW)
   Dust to Dust.............(DTD)
   How�s Your Father........(HYF)
5. Closing/Contact..........(CC5)

====================
Introduction
====================
Hello, and welcome to my guide for Wanted: Weapons of Fate, my seventh 
FAQ. The purpose of this guide is to provide strategies for 
how to complete the main game, as well as tips for general combat and 
strategies. The guide is organized in to five  sections: your in the 
introduction, the controls section lists the game�s controls, gameplay 
provides tips for general combat and how stuff works, and the main 
guide is the way through the game. The introduction and the closing 
section have contact information as well as some other information 
about the guide. If you have any questions, you can contact me at 
[email protected]

==============================
2. Controls...(CT2)
==============================

PS3/360...............Function

L.Stick...............Move
R.Stick...............Aim/Look
X/A...................Cover
Square/X..............Reload
Triangle/Y............Acrobatic Moves
Circle/B..............Close Combat
L1/L.Bumper...........Swap Weapons 
L2/R.Trigger..........Precise Aiming
R1/R.Bumper...........Curved Shot
R2/R.Trigger..........Shoot
Start.................Pause
Select/Back...........Objectives

==============================
3. Gameplay...(GP3)
==============================
The purpose of this section is twofold. It works as both a tutorial for 
the main game, explaining your various abilities. It also explains the 
best way to use said abilities in combat. If you�ve never played the 
game before, come here first.

A. Cover
The first (and most important) thing you need to learn is the cover 
system. Getting behind cover is easy: simply press X/A to duck behind 
the nearest piece of cover. Pretty much anything can be used for cover 
in the game: any wall, rock, piece of furniture, food cart, etc. 
However, not all pieces of cover are created equal. Certain pieces of 
cover are more effective than others: a wooden table will get shot up 
in an instant, while a pile of sandbags or a wall will be impenetrable. 
You can �peek� from cover by moving to the edge of a piece of cover and 
holding the direction you want to look in. Peeking allows you to see 
around cover, as gives you access to certain commands. When peaking, 
you can perform acrobatic moves (see below) or move from one piece over 
cover to another by pressing the cover button and the direction you 
want to move at the same time. You can also aim from behind cover and 
blind fire as well.

B. Flanking
Enemies will use cover as well, so much of the game is attempting to 
get those enemies out in the open and shoot them. However, you can also 
flank enemies using the cover system. Flanking involves pinning down 
another enemy with blind fire, then moving around to wind up behind him 
before he notices you. It�s useful, but it�s often easier and faster to 
use one of your many other combat abilities.

C. Curved Bullets
Gained a few missions in to the game, curved bullets allow you 
to...well, curve a bullet. By pressing the curved bullet button, you�ll 
automatically target an enemy and an outline will appear around their 
body. A red outline means you�ll miss, and a white one means you�ll 
hit. You can aim a curved shot just like any other with the R.Stick. 
You can reduce the arc size to barely curve it at all, or a huge arc 
that sweeps over a wide distance. Curved shots are most useful when 
attacking an enemy hiding behind cover, as they allow you to hit them 
while they�re hiding. Curved shots consume one tank of adrenaline. 
Eventually you�ll get a second set of guns that give you a new ability, 
Shrapnel storm. It works just like a regular curved shot, but it deals 
more damage and explodes on impact. It has a chance to take out more 
than one enemy at a time if it�s well placed, but it also consumes two 
tanks of adrenaline.

D. Adrenaline
Adrenaline is sort of like your special meter in the game. You gain one 
tank of adrenaline each time you kill an enemy, no matter what the 
method. Adrenaline is used for your special moves in the game, like 
curving bullets. It�s easy to keep up, and a lot of the time using an 
adrenaline ability will kill an enemy or two and gain you back the 
adrenaline you used in the first place.

E. Acrobatic Moves
Earned a few missions in to the main game, acrobatic moves are similar 
to moving between two pieces of cover. The trick with them is that 
you�ll enter a bullet time sequence, slowing down time and allowing you 
to fire at enemies as you move between cover. They�re incredibly useful 
for taking out tough enemies, but they cost two adrenaline tanks to 
use. However, it�s pretty easy to kill two enemies whenever you use one 
and make back the adrenaline you spent.

F. Bullet Time
During certain points in the game, you will enter bullet time 
sequences. These are timed sequences in which you have to not only 
defend yourself from enemy attacks, but take them down as well. During 
a bullet time sequence, you will have a few seconds at each �point� 
along the main path. At each point you will need to kill an enemy and 
possibly shoot down a bullet. Your movement is automatically controlled 
during these, and you only control your aiming and firing. To take down 
a bullet being fired at you, look for the small red marks around it. 
Simply shoot in the middle of them to take out the bullet in mid flight 
and save your skin.

==============================
4. Guide...(GD4)
==============================
The guide is split up by in to the nine different missions you�ll go 
through during the game. The table of contents section lists the keys 
for how to jump to each specific mission of you�re only looking for a 
certain one.

====================
A. Clusterfuck...(CTF)
====================
Head out of your room and crab the ammo on the nearby counter. Head up 
the stairs to see a scene, after which you will find yourself on a roof 
top. Take out the single enemy, then experiment for a minute with 
aiming and using cover so you know what you�re doing. Then head forward 
along the roof top and take out the next enemy before descending down 
some stairs and taking cover near the SWAT team leader with the shield. 
A few enemies will come out of the room behind him, try to headshot 
them to practice your aim a bit. After they�re dead, head in to the 
building to see another scene.

After the scene, move in to the hall and take cover. Eliminate the two 
enemies and move forward down the hall in to a room. Take out the SWAT 
member before he can get to cover, then rush the second one that comes 
through the window and the other enemy that will run down the hall. 
Continue forward in to another long hallway and take cover. Some 
enemies will come from the other end. Take them out with either 
gunshots or rushing them, then exit the hallway at the far end and make 
your way up the fire escape. On the roof, head in the door to the right 
to come out near two enemies. Knife them both and continue to follow 
the SWAT leader with the shield. 

You�ll see another scene when you enter the building. Afterwards, move 
down the hall and take out the enemy. Continue through the halls of the 
building, eliminating the enemies. You should be fairly comfortable 
with your gun now and have the ability to take down these SWAT enemies 
without any difficulty. Eventually you�ll come to a set of stairs that 
lead up. Upon entering the door at the top of the stairs you�ll enter 
your first bullet time sequence. During it, you�ll need to shoot both 
the enemies themselves and their bullets, marked by a red indicator. 
There are seven enemies in all, but there shouldn�t be that many 
bullets to deal with for this one. You�ll land across the street on 
another building. After the two enemies on the far end of the path take 
cover, rush forward and kill them with knife moves and move up the 
platform. Continue to follow the SWAT leader past another enemy and 
you�ll see a scene.

==========
SWAT Leader
==========
Right after the scene ends, move forward to scare the leader off. This 
will cause two enemies to come out of the door to the left side, so 
move back a bit and take cover. After killing them, move forward and go 
down the ramp to your right. Kill the enemy as he jumps down to the 
lower level, then take cover behind a nearby pillar. The SWAT leader 
will have barricaded himself at the far end of the area. To take him 
down, approach the pillar on the left side right in front of him. From 
behind cover, blind fire your weapon at him a few times to get him to 
raise his shield. Then quickly move two pillars to the right and pop 
out. His back should be fully exposed. Empty your gun in to his back to 
damage him. Rinse and repeat after this. Enemies will drop down in to 
the area if you take too long, but you should be able to end the fight 
in less than 30 seconds.

====================
B. When the Water Broke...(WTW)
====================
When the mission starts, enter the courtyard to your left to find a 
single enemy. Take him down and get the feel of your twin pistols. Head 
right into a long hall with another enemy. Sneak around the right side 
to end up behind him and slit his throat. Continue through the building 
to wind up in a courtyard with large circular building in the center. 
There are three enemies here: you should be able to take out one before 
the others notice, then get in the center and either used curved shots 
or knife attacks to kill the rest.

Move down the Alley in front of you, killing the two enemies as you go. 
Head right inside the building and move down the hall. When the enemy 
comes in the room, shoot the fuel tank to kill him then head in to the 
next room. Take cover near the blown out way against the street, then 
use curved shots to take out the two enemies firing at you front the 
construction site across the street. Move in to the street and take 
cover, then take out the down enemies at the end of the road before 
they approach you. At the end of the street there will be another 
courtyard with three enemies in it. Take out the one on the balcony 
across from you first to stop him from throwing grenades, then the two 
foes on ground level after that. Watch the scene and enter the next 
area.

Now inside a building, move forward to a room where two enemies will 
drop down. Take down one before he goes behind cover, then flank the 
other one using the cover in room. Exit out the door and shoot the 
enemy that climbs up directly in front of you before he goes for cover. 
(Really, what was he thinking?) Take cover on the main balcony area 
down the stairs to be assaulted by a large wave of foes from the other 
end. Use curved shots to make life easier, then move in and finish off 
the stragglers with melee moves. Head along the bridge to the right and 
move down the right side to flank the enemy, then take him  out with a 
knife to the throat.

Move up the stairs to see a scene. You will now have to protect the 
woman across the street. This really jut consists of shooting anyone 
who gets near, but who are we to complain? Eliminate the enemies that 
pour out of the doors across the street. They�ll come from both the top 
and bottom, so be careful and don�t stay out of cover for too long. 
Once she�s safely at the end, move through the house and take down the 
couple of enemies you�ll come across. Upon exiting you�ll find a turret 
gun: you�ll need to defend her again. The gun works just like a pistol, 
only with a bit more kick. It�s easy to get blown to hell it you�re out 
of cover too much, so line up shots before you pop out to avoid 
premature death. Don�t forget to use the well placed fuel containers 
around the area either.

The final section of the level gives you control of a sniper rifle. 
Like the turret gun, it�s easy to get eaten alive if you stay out of 
cover for too long to pinpoint where your attackers are before popping 
out. Look for enemies in the following places:
-On the ground
-On the castle wall to the right
-On each floor of the scaffolding across from you, especially the top
-Next to the scaffolding on the left 
-On the castle tower to the left and down

After completing this, the mission is over.

====================
C. Russian�s Last Dance...(RLD)
====================
You�ll start off in a large courtyard here, filled to the brim with 
enemies. From your starting point, take some of them out with headshots 
from a distance before moving left around the perimeter of the room, 
shooting more as you go. Enemies will come in to the area during this 
section, giving you plenty of adrenaline to use curved bullets to take 
out enemies on the castle walls after taking down everyone, (curved 
shots make short work of the shielded enemy as well), head back towards 
your original starting point to a see a new door open and couple of 
foes spill out. Kill them and move in to the new room.

Inside the loom, you�ll do a bullet time sequence before getting down 
to the real action. You�ll end the sequence behind cover with two 
enemies in front of you, take them out and move to where they were. 
Turn around to see two more enemies, take them down as well. Move to 
the next area and take down the two enemies before they find cover, 
then use a curved bullet to take down the shielded enemy. Move to the 
end of the room and turn left: take out the enemy on the balcony, then 
the one on the floor. Move to the next area to see a scene.

==========
The Russian
==========
The Russian is rather easy, at least in the sense that he doesn�t have 
any tricks up his sleeve like that stupid SWAT guy. From the door way, 
shoot the guy directly in front of you across the floor a ways. Then 
take cover behind the book case to your right. Push it forward like the 
prompt says. After you�ve pushed it a ways, a few enemies will rappel 
from the ceiling. Take them out with curved shots, then move to the 
left side of the area and take cover behind another bookcase. Push it 
forward like the last one. At the end of the area, you should be able 
to see the Russian hiding behind cover. Wait for him to pop out, or 
used curved shots to end it even faster. Mission completed.

====================
D. Fear of Flying...(FOF)
====================
This mission has a nice easy layout, so don�t worry about getting lost. 
When the mission starts, you�ll need to make your way along the cargo 
hold of the plane. Enemies will constantly assault you from the front, 
but there�s no need to worry about your backside. To make thins easier 
for yourself, try taking a hostage. Doing so will allow you to advance 
pretty much unharmed and makes the whole section easier. It�s also a 
great time to try out your new bullet time ability. At the end, take 
the elevator to go up.

For this next section, you�ll be on the main level of the plane. In 
order to advance, you�ll need to push the food carts along the aisles 
to make space to get through the rows of seats. The enemies here are 
easily approachable, so it�s a good idea to make heavy use of melee 
attacks. Guns are made even more difficult by the fact that if gunfire 
hits the doors of the plane, they�ll tear open and create more 
turbulence and make aiming even more hard. You�ll also have to watch 
that you�re not sucked out of the plane, but that should be a given. At 
the end of the floor, take the elevator up once again.

Take the enemy right in front of you hostage and continue along the 
aisle. Kill the couple of enemies here, then kill your shield to avoid 
accidentally being pulled out of any doors along the way due to the 
added slowness. Continue moving along this area as you did the last 
one, moving the food carts and avoiding the blown open doors. Towards 
the end you�ll have to fight two powerful enemies with a shotgun and a 
machinegun respectively. Use an acrobatic move to take both out at 
once. After that you�ll see a scene, then you�ll have to perform an 
extended bullet time sequence to end the mission.

====================
E. Shut the Fuck Up...(STF)
====================
Take cover behind the office cubicle in front of you and eliminate the 
enemies in the top floor firing at you before concentrating on the ones 
on your floor. Run up the stairs and take out the shot gunner with a 
stab attack, then head down the long hallway. Ready your gun for the 
enemies that will come from the right and should be able to take almost 
all of them down before they reach cover. Head down the stairs at the 
end of the hall and take cover. After a few enemies appear use an 
acrobatic move to kill them, them take out the one on the railing above 
you. Move in to the last room to find one more shot gunner. Kill him 
and then take the elevator up.

==========
Brummel
==========
Aw, Brummel doesn�t want to come out and play. He�ll hide behind cover 
for most of the match. However, cover isn�t much of a problem when we 
can bend the laws of physics to our will now is it? The first thing 
you�ll want to do it take cover behind the desk near your starting 
point. When the enemies come through the window, take them out and move 
up to where they were. (You can�t move any further or Brummel will 
automatically shoot you.) To kill Brummel, you�re going to need to use 
curved shots to flush him out. Once he�s been hit with one, he�ll 
stagger out in to the open and make himself a nice, big target for us. 
Shoot him as many times as you can before he moves back behind cover. 
Really, that�s all there is to it. Enemies will appear on the upper 
balcony in order to provide you with more adrenaline, but they 
shouldn�t be much of a problem. The mission ain�t over yet though.

The building will now catch on fire, and you need to escape. Dash out 
of the elevator and head to the left. Ignore the enemy jumping over the 
fire and turn into the cubicles at the end of the way here. Upon coming 
out the other side, a shot gunner will try to climb over a cubicle. 
Shoot hum before he makes it over, then target the other enemy and make 
your way right into the computer room. Kill the two enemies and 
continue on forward, taking cover behind a window frame. Acrobatic 
vault forward and take out the three enemies, then move up the stairs 
to the right. Head down this final hallway, but prepare for a few knife 
wielding enemies to come from pretty much nowhere. You have to tap the 
physical attack button to kill them and avoid dying yourself. There are 
also a few enemies in this final hallway, but they shouldn�t be any 
match for some curved bullets. Reaching the end of this hallway 
completes the mission.

====================
F. Shoot that Motherfucker...(STM)
====================
All you need to do for the first portion of this mission is survive 
while taking out the enemies coming in the area. They�ll come in from 
the door across the way (the starting point from your previous mission 
here). Stay behind cover on your side of the courtyard and take out as 
many enemies as you can. Don�t venture too far out or get creative with 
your kills: the enemies spawn infinitely and a false step could open 
you up to a hail of gunfire. After surviving long enough, you�ll see a 
scene and head inside the building.

Inside the building, follow the enemy to the far end of the area where 
he�ll magically vanish. This will cue enemies to pour in from the end 
you just came from, paramount among them a sniper. You�re going to have 
to get behind cover on the right side of the area and work your way 
towards the other end to take him out. He�ll most likely shoot you when 
you move between cover, so only move when your health is fully 
regenerated. When you get close enough, cap that sucker and you�ll move 
on to the next area.

After the scene, you�ll be treated to a bullet time sequence before 
being dropped inside a circular room. Like before in the courtyard, 
stay on this side of the room. Moving too much leaves you open for 
enemy gunfire, and there are a lot of enemies. After killing everyone, 
head through the door on the opposite side. You�ll now take control of 
a turret gun, and you need to hold out according to the timer on the 
top of the screen. Like before, line your shots up before you pop out 
to shoot to avoid unnecessary damage. You can also make use of the 
mountains of explosives in the courtyard below you to use as you 
please. Don�t waste them; they come in very handy. After the turret, 
the mission is over

====================
G. Spiders Don�t Have Wings...(SDW)
====================
Don�t take cover in the cable car just yet. Shoot out a window and aim 
for directly in front of the door way. Enemies will drop in from a 
helicopter, and if you�re ready and aiming you can take them out before 
they reach cover. You�ll have to be wary of knife enemies from now on, 
so be ready to hammer the knife button. Move out of the car and head 
forward, taking out enemies as you go. Watch out for grenades being 
thrown by an enemy at the far end of the platform and take him down 
ASAP. Continue around the perimeter of the building to find the door 
and head inside. Rush the two enemies, then head up the stairs and kill 
the one in the booth to reactivate the gondola. Move back down to the 
gondola, be beware the enemies that have shown up on the main platform 
again. Use the exploding barrel to take them out if you haven�t 
already, but don�t worry the enemies here aren�t anything special.

After reaching your destination, head up the stairs and kill the enemy. 
Take cover nearby and use headshots to kill the enemies across the 
warehouse. After everyone is dead, look on the floor for flashing red 
dots. These are landmines, and stepping on one of them pretty much 
means instant death. You can shoot them at long range to avoid them and 
damage enemies at the same time, so do it whenever possible. Head 
around the warehouse, killing any enemies you meet along the way. 
Outside, head up the stairs and knife the enemy at the top, then take 
cover and kill the enemy on the stairs above you. Avoid the mine in the 
middle of the area and head up the stairs. Take out the enemies at the 
top before they have a chance to get behind cover, then hea inside the 
building.

The building is cramped and claustrophobic, and you need to constantly 
be on the watch for landmines. However, this makes it a great place for 
knife attacks, so make use of the cover and close quarters to your 
advantage by moving quickly through the bottom floor and knifing 
enemies as much as possible. You�ll head up some stairs at the other 
end which come out in a sort of office building like area. Kill the 
enemy in front of you with a head shot before he notices you, then take 
cover and eliminate the other two. Avoid the landmines as you cross the 
room, and take cover when the second wave of enemies bursts through. 
Move around the right side of the room and head towards the back, 
taking out the shot gunner along the way. Knife any enemy that gets 
close, then stick to cover and take out the remaining enemies. Head in 
to the next room to see a scene, which leads in to...

==========
Arana
==========
Arana will attack you by rappelling off of the top of the building and 
shooting through the window at you. To damage her, you need to perform 
an acrobatic maneuver between the two pillars near the windows in order 
to give yourself enough time to hit her. Position yourself behind one 
of them and wait for either Arana or one of her goons to appear outside 
of the window. Shoot the goons to replenish your adrenaline, then wait 
for Arana. This fight isn�t that difficult and Arana goes down in 2-3 
moves depending on how many shots you nail her with, so you shouldn�t 
have any trouble. The mission isn�t over yet though.

Quickly make your way down the tunnel and take the enemy as a shield. 
Kill the other two enemies at the end of the tunnel, then kill your 
shield. Avoid the land mine on the ground and head into the room on the 
right. Perform an acrobatic maneuver and take out the enemies before 
they get behind cover, then continue on through the room. In the next 
room shoot the first enemy in the head before he sees you, then take 
cover behind the pillar to your left. Jump out with an acrobatic move 
to take down the other three enemies, then enter the tunnel beyond. In 
the tunnel, take out the first two enemies and they should land on 
mines an blow them up. If not, shoot the mines and rush the final two 
foes at the end of the tunnel. Enter the room to see a scene.

After the scene, head forward down the vent and be prepared for knife 
enemies. At the end of the vent, take the enemy hostage and eliminate 
the other two on the opposite catwalk. Enter the vent again to see 
another scene, then head down to the tomb area to your right. Use your 
various combos to take out the enemies here, making sure to avoid the 
mines in the center of the area. Continue forward to find another tomb 
area. Take out the shot gun enemy on the center pedestal, then move to 
the right side and take out the three foes here with an acrobatic move. 
Kill the final enemy on the left side of the area and move forward to 
the final tomb, completing the mission.

====================
H. Dust to Dust...(DTD)
====================
Take out the enemies in the courtyard here, it shouldn�t be anything 
you can�t handle. New to this mission is the ability to change weapons 
by pressing L1/LB, which will switch between your standard pistol and 
the semiautomatic guns you obtained in the last mission. There will be 
five enemies in the courtyard where you start, three to the left and 
two in front of you. Take out the three to left then use an acrobatic 
maneuver to kill the two in front of you. Move to where they were and 
head down in to the sewers. Be prepared for both land mines and knife 
enemies.

When you come out the other side, you�ll be greeted by new version of 
the knife enemy. These ones will dodge any bullets you fire at them, 
and the require you to hold a direction on the control stick while you 
mash B to kill them. After killing him, move up the stairs at the end 
of the path to get to another courtyard with enemies in it. Take out 
the two nearest you, then the one on the balcony. Move in to the 
pillars to left to flank the last two, then continue through the 
hallway ahead to end up in another courtyard. There are quite a few 
enemies here, but try to take out the shot gunner before he gets behind 
cover. Take out the enemies from your starting point, then move across 
the courtyard. Be careful of any stragglers that might have been 
hiding. Head through tunnel in the back corner to end up at a set of 
stairs that will take you down to the sewer level again.
Watch for mines/knife guys and head through the small passage. In this 
area, shoot the enemy on left side of the balcony, then rush the other 
two on the stairs or use acrobatic moves to take them down. Head 
forward to an area with two pillars in front of some enemies. Dodge 
between them with an acrobatic move and take them out, then move 
forward. You�ll see a scene and be presented with a sniper enemy to 
deal with. Move forward, darting from cover to cover only when you�re 
at full health. Once you make it to the point where enemies start 
attack, move in to the building to your right and take out the single 
enemy. Go to where he was to flank all of the enemies that were just 
attacking you and you�ll scare the sniper off. Move in to the house 
where he was and take out the single knife enemy, then take cover near 
the doorway and remove the next two enemies. 

Head around the top floor to emerge at another alleyway the sniper is 
guarding. Proceed from cover to cover just like last time, only beware 
of the multiple enemies and knifers that are going to come after you 
while being targeted by the sniper. About a third of the way down the 
alley, head right in to another building. Kill the enemies outside from 
the doorway at the end, then dash to the house where the sniper is. 
Inside, advance up to the top floor and take out the enemies as you go. 
At the top you�ll kill the sniper and claim his weapon, initiating a 
sniping sequence. This sequence is incredibly easy, just aim through 
the scope and take out the mooks before they get to you.

You will end up back on a street after sniping. Head forward and take 
cover from the new sniper and move around cover to the right side. Take 
out enemies as you go, and if you kept moving right/forward along cover 
you�ll be close enough to pop out and shoot the sniper when you�re next 
to the bridge. Head across the bridge and take cover behind the crate. 
Wait for the knifer to get close and then shoot the mine, which should 
kill all the enemies on the bridge. Head down the street, taking care 
to avoid the enemy on the right side balcony and the shot gunner that 
will run towards you. At the end of the street turn right to see some 
more enemies. Shrapnel storm the one behind the sandbags to the right 
to avoid his grenades, then take out the others with the exploding 
barrel on the left.

Head up the set of stairs and shoot one of the two enemies before he 
gets behind cover. Take out the other one, then move forward and take 
cover behind the large wall near the entrance to the little courtyard. 
This is quite the shoot out, so you need to be careful about popping 
out from behind cover for too long and be especially wary of the 
sniper. Pop out and shoot the shot gun enemy with a shrapnel storm, 
then move around the right side of the wall. Whenever an enemy is 
vulnerable, pop out and shoot them before heading back. Once you�re all 
the way to the right side, dash out and take cover in the courtyard. 
Kill an enemies that get close, otherwise make a mad dash to the 
opposite side of the area to avoid the sniper. Once across, kill the 
enemy to your right with a knife attack, then move right up against the 
wall to avoid the sniper once more. Work your way around the wall to a 
door on the other side. Entering the door completes the mission.

====================
I. How�s your father...(HYF)
====================
Run forward down the stairs and take the first enemy hostage. Move 
ahead in to the small room and shoot the enemy across the way before he 
notices you. Turn right and kill the shot gunner before he can make it 
to cover, then kill your shield. Move in to the west passage and be 
prepared for mines and other enemies. Coming out the opposite side, 
you�ll enter a room with a shielded enemy in the center and two regular 
ones on the far side. Take out the shielded one with a shrapnel storm, 
then move around cover to get to the other two. 

Continue through the passage. Run forward and knife the first enemy 
that shows up, then make your way around the U-curve to surprise the 
shot gunner. Move from cover to cover down the long hall and take out 
the next two enemies with a well timed acrobatic move. At the end of 
the tunnel you�ll be in a large room with a few other enemies. Kill 
shot gunner with a shrapnel storm, which should take out a few of the 
others. After elimination most of them, a new enemy will show up: a 
Magnum gunner. These guys are incredibly powerful a resilient, they can 
kill you in two shots and can take a hell of a lot damage before going 
down themselves. The only reliable way to kill them is to use a 
shrapnel storm or close range attacks; I prefer the latter. In any 
case, defeat the enemies and move in to the next area.

After the scene you�ll find yourself in a loooong hallway. Kill the two 
enemies in front of you that haven�t noticed you yet, then begin 
advancing through the hall. Basically, this just comes down to having 
good aim and good sense about when to stay put. Curved shots will help 
make it go faster, but for the most part you need to rely on quickly 
popping out and killing an enemy before getting back behind cover. 
Rushing works well enough for some sections but, not all of them. At 
the end of the hall there will be a sniper to the right. Advance to the 
first point of cover in the side hall to be close enough to shoot him, 
but first take out the enemies on ground level. 

Turn the corner at the end of the hall to find more corridors to blast 
your way through. Kill the first couple of enemies, then take cover and 
eliminate the one on the wooden catwalk above you. Rush the final enemy 
and take him down, then head to the end of the hall and turn right. 
Kill the rappelling enemy before he lands, then use a shrapnel storm to 
take out the crowd of enemies a little ways down the hall. Advance to 
where they were and take cover from the new wave of enemies. Take a 
couple out, then dash in to the alcove on the left side of the path to 
flank the enemy with a shield. Rush the final Magnum gunner, then head 
up the stairs to complete this portion. 

In the main church, you�ll need to first take out the enemy on the 
scaffolding in front of you. Next, move the left and take cover behind 
a pillar before moving out to the section with all the pews. To advance 
here, wait for your enemies to pop out and use acrobatic moves to move 
across the tops of the pews and take them out. Once you reach the end, 
a whole bunch more will spawn. Take a few out from back behind cover, 
specifically the ones above you, then push the small cart at the end of 
the pews close enough so you can rush the magnum gunner on the left 
side of the area. Ditch the cart and kill the two enemies close to you, 
then take out the ones on the far catwalk with your pistol before they 
jump down to meet you.

Turn the corner to find another section of pews. Navigate this one just 
like the last, using acrobatic moves to kill enemies before they take 
cover behind the pews. This is complicated by a sniper: don�t change 
tactics, just don�t be as reckless. Towards the end of the aisle, 
you�ll see two enemies come from behind a pew to the right. Jump out 
with an acrobatic move and kill them, then kill the sniper at the same 
time. Move around the pillar to your left and use an acrobatic move to 
eliminate the enemies in the small area in front of the organ. There is 
another sniper as well: get close by jumping the pews and take him out 
with a curved bullet. Advance to the organ to initiate a sniping 
sequence. The enemies have lots of cover to use, but keep your 
crosshairs in the center of the red carpet and they should rarely reach 
it before you kill them.

Beating that will trigger a scene. Now in the Bell tower, eliminate the 
few enemies on the ground floor with a well placed shrapnel storm and 
be prepared for a knife enemy, then rush the magnum foe at on the other 
side of the area. Start heading up the stairs, but take cover if you�re 
getting shot. Enemies will rappel down the center of the tower and will 
appear on the stairs themselves. Figure out where your enemy is firing 
from, then take them out. On the next floor, aim towards the far corner 
and shoot the exploding barrel before taking cover. Shoot any of the 
weaker enemies that weren�t killed in the blast, then rush the magnum 
enemy. Continue up the stairs like before, shooting the rappelling 
enemies and rushing the ones dumb enough to be on the stairs. On the 
next floor, shoot the exploding barrel on the other side then rush the 
enemy in the far corner. Take cover, and as the other enemies come down 
the stairs kill them one by one. Continue up the rest of the tower in 
the same way: kill the rappelling enemies with shrapnel storms to take 
them out all at once, shoot any exploding barrels, and rush enemies who 
fight you on the stairs. At the top of the tower there will be a scene, 
after which a battle will ensue...

==========
The Immortal
==========
Fighting the immortal is a war of attrition. He moves incredibly fast 
from pillar to pillar, taking potshots at you as he goes. To damage 
him, you�ll need to use your pistol�s curved shots when he�s behind 
cover. Hitting him with one will flush him out from behind his cover, 
allowing you to hit him a few more times before he moves back to 
safety. After doing a few runs between the pillars, he�ll vanish and 
summon some enemies to attack you. The first one will always come down 
in to the middle area where you are if you let them: this can be useful 
if you need ammo, otherwise eliminate them before they get the chance 
to come down. After killing them, The Immortal will appear again. He�ll 
eventually start moving between all of the pillars and not just two of 
them, but your strategy remains the same. This battle can take a little 
while, so stay safe and don�t make stupid moves and you�ll be fine. 
Killing the immortal finishes the mission, as well as the game.

==============================
5. Closing...(CC5)
==============================
This guide is my property, and you are only being allowed to use it. As 
such, I must insist that you not use this guide for any personal gain 
or profit off of it in any way. You are free to use this guide as you 
see fit as long as it comes within those confines: you may print it, 
make a hat out of the pages, or create some pleasant origami. I don't 
care as long as I maintain ownership of this guide. Do not distribute 
it without my permission, but if you would like it on your website feel 
free to contact me at [email protected] and I will more than likely 
allow it. I hope this guide has been useful, and I thank you for 
reading it.

This guide, like all of my guides, is dedicated to cats. 

Copyright Woody Crobar, April 22 2009.