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Walkthrough

by guffen67

----------------------------------------------------------------

           TOM CLANCY'S SPLINTER CELL DOUBLE AGENT
                        
----------------------------------------------------------------

Sony Playstation 3
FAQ/Walkthrough, Version 1.04
By guffen67 (jarle[at]live[dot]no)
Copyright 2007-2008 Jarle Jakobsen. All rights reserved.


|-----------------|
|TABLE OF CONTENTS|
|-----------------|


-AAA-


- TABLE OF CONTENTS  -AAA-
- LEGAL STUFF  -SSS-
- ABOUT THE GUIDE  -DDD-
- CONTACT INFO  -FFF-
- GENERAL TIPS  -GGG-
- MISSION 1: ICELAND - GEOTHERMAL PLANT  -HHH-
- MISSION 2: KANSAS - ELLSWORTH PENITENTIARY  -JJJ-
- MISSION 3: NYC - JBA HQ - Part 1  -LLL-
- MISSION 4: SEA OF OKHOTSK  -QQQ-
- MISSION 5: SHANGHAI - HOTEL  -EEE-
- MISSION 6: NYC - JBA HQ - PART 2  -RRR-
- MISSION 7: COZUMEL - CRUISE SHIP  -TTT-
- MISSION 8: NYC - JBA HQ - PART 3  -YYY-
- MISSION 9: KINSHASA  -UUU-
- MISSION 10: NYC - JBA HQ - PART 4  -III-
- CREDITS  -OOO-

Note: The letters behind each part is for the quick search. E.g. you want help
with the Iceland mission. Then you press CTRL+F and type in HHH. Press enter
to get straight to the Iceland walkthrough.


|-----------|
|LEGAL STUFF|
|-----------|


-SSS-


Copyright 2007 Jarle Jakobsen.

This may not be reproduced under any circumstances except for personal, 
private use. It may not be placed on any web site or otherwise distributed 
publicly without advance written permission. Use of this guide on any other 
web site or as a part of any public display is strictly prohibited, and a 
violation of copyright.

All trademarks and copyrights contained in this document are owned by their 
respective trademark and copyright holders.

This guide is allowed for use on the following sites:

www.gamefaqs.com
www.neoseeker.com
www.supercheats.com
www.honestgamers.com
www.cheathappens.com
www.gamesradar.com
www.cheatplanet.com
www.mogelgott.de

If you wish to use the guide on another web site, send me a mail and ask for
permission. If you find this guide on any other sites than the ones listed,
please let me know.


|---------------|
|ABOUT THE GUIDE|
|---------------|


-DDD-


Welcome to my second FAQ. This FAQ is about the Stealth Action game Tom
Clancy's Splinter Cell Double Agent. I will try to give you the best/easiest
way to complete the game. I will NOT explain how to get 100% stealth score on
each level. This guide is a pretty straightforward guide, mostly for those who
don't care about perfection and just wants to complete the game. Note that I
have written this FAQ playing through the game on Normal difficulty on the
PS3, and that my guide may differ from the XBOX 360 or the PS2 version. I
would like as much response as possible as to what could be better and what
was good since I'm still pretty new to writing FAQs. Also, THIS FAQ MAY/WILL
CONTAIN SPOILERS. You have been warned.


|---------------|
|VERSION HISTORY|
|---------------|


-PPP-


- September 2007: Uploaded complete walkthrough to GameFAQs.

- January 2008: Updated the Shanghai mission. Updated credits. Added Version
  History.

- February 2008: Updated the Iceland mission. Updated the Shanghai mission
  once more. Updated credits.

- April 2008: Updated the Cozumel mission. Updated credits.

- March 2009: Changed my e-mail address.

|------------|
|CONTACT INFO|
|------------|


-FFF-


If you've got any suggestions, criticism, questions etc. send me an e-mail.
My e-mail address is jarleja[at]live[dot]no

WHAT I WANT:

- Constructive criticism. If there is any room for improvement in my guide 
(which it is) please let me know. But be polite!

- Easier/better ways to do things. You will of course be credited.

- Questions that are not clearly answered in the guide or in the game's
manual.

- Information about spelling and grammar mistakes. I'm Norwegian so there is 
bound to be some errors in the guide. Please let me know so that I can fix 
them.

WHAT I DON'T WANT: 

- Spam, viruses, porn etc.

- Mails that are hard to read. Use proper grammar/spelling. Mails like `Plz 
hlp!!! im stuck on teh 8 mision and dont kno what to do!!` will not be read or
answered. 

- Unpleasant mails. `YOU SUCK!!` and the likes is just plain childish. If you
think my FAQ is bad, send a mail with suggestions for what I could have done
better.

Put Splinter Cell Double Agent or something like that in the title so I know
what your mail is about.

Note: I changed my e-mail address in the middle of March 09, seeing as there
seemed to be som kind of problem with my old address. Sorry for any unanswered
e-mails between about December 08 to March 09...


|------------|
|GENERAL TIPS|
|------------|


-GGG-


- Read carefully through the game manual to learn about every aspect of the
game. All of the controls and such are explained there. I will only describe
a few of them in this guide. I WILL NOT EXPLAIN ANY OF THE MINIGAMES (HACKING,
SAFE-CRACKING ETC.) AS THEY ARE EXPLAINED IN THE MANUAL. Note that some
controls have been changed from previous games in the series.

- Cans and bottles (Objects) are perfect for luring a guard to a certain area.
They could even knock him out if thrown at the head.

- Whistling (Down on D-Pad) is almost just as good. Make sure to position 
yourself so that you can sneak up on the guard from behind when he comes over.

- When shooting at someone, always aim at the head. This saves ammunition and
doesn't give your enemy a change to retaliate.

- Killing people makes noise, while knocking them out is quiet. But a guard
that is knocked out may be awoken if another guard finds him.

- Only use the SC-20K if you have to shoot out something in the distance or in
gunfights. Use the pistol if your target is close.

- Stay crouched as much as possible. You make less sound and are more hidden 
while crouched.

- If you get directly over an enemy, you can knock him out by dropping down on
him.

- Always remember to close the doors you go through unless you're in a hurry.

- Learn everything about the items and gadgets your carrying. Then you'll have
more options on how to for example knock out guards.

- Always use the optic cable before entering a door to make sure what is 
behind it. 

- You can save your progress at any time. I will not tell you when to safe,
but it is of course not bad to save often. Note that the game doesn't save at
checkpoints, so if you turn off the game at a level where you've just reached 
checkpoints and never saved, you'll have to start the level from the beginning
again.


|-------------------------------------|
|MISSION 1: ICELAND - GEOTHERMAL PLANT|
|-------------------------------------|


-HHH-


ASSIGNMENT: Investigate geothermal plant. (NSA)

SECONDARY OBJECTIVES: Infiltrate plant without alert.* (NSA)


Follow your partner until he drags a guard underwater to kill him. Find a spot
of thin ice, and break through it to kill the other guard when he is above
you. Climb out of the water and head left towards the shed. There's a guard
sleeping there that you should sneak over to and knock out, or you can just
let him be to get a better stealth score, but then you'll have to be quiet.
There is also a computer in here that you can use if you want. Head over to
the far left corner and cut the cable there. Get out and find your partner at
the right side of the area to help him over the fence. Climb over the fence,
head left and climb up the ladder there. Position yourself under the zip line
and jump to grab onto it. By the time you land, you'll have completed the
`Infiltrate plant` objective, reached a checkpoint and received a new
objective.

SECONDARY OBJECTIVE: Infiltrate base without alerts.* (NSA)

*CHECKPOINT*

Go right, drop down and wait until the guard is to your left before you drop
down onto the catwalk. Head right and stay close to the yellow wall when you 
reach it. Grab the guard when he comes over and knock him out. Go down the 
stairs and hide in the darkness to the left at the bottom. Head left and watch
the patrolling guard's movement. Go around the corner when he isn't looking
(jumping is not sound-safe, so sneak around it.) Step into the container and 
move very, very slow towards the other side. Grab the guard here, interrogate
him for a door code and knock him out. Don't kill him or the patrolling guard
will hear you. Now, the patrolling guard is a bit of a pain, but one way to
get him is to sneak over to the shed when he isn't looking. Step inside (make
sure to close the door behind you) and turn of the lights. Quickly move away 
from the light-switch and grab the guard who'll try to turn on the lights. It
is very important that he doesn't turn them on. Drag him a couple of steps 
away and knock him out. The patrolling guard will come in soon, and you can do
the same with him. Use the computer in here to open the gate. Head over to the
gate you just opened and sneak in when the patrolling guard isn't looking.
Stick to the right side for now, so that you can sneak up on the guard and
knock him out when he comes over. Hide the body in the darkness. Switch to the
dark passageway to your left before you go any further. Sneak forward until
you can just shoot the last guard here. Climb up the ladder next to him. Find
the other ladder and climb it. Grab onto the pipe at the top and make your way
over to the other side. Head towards the big vent to reach a

*CHECKPOINT*

Climb into the vent to complete the `Infiltrate base` objective. You'll also 
see your partner get shot. Shimmy left and climb over the railing here. A
timer will start and you'll receive a new objective.

PRIMARY OBJECTIVE: Prevent missile launch. (NSA)

Head down the stairs and activate the crane. Shoot the guard to your left. Use
your EMP on the light near the red pipe and climb up. Follow the pipes until
you can use your winch to go down. Do so and knock out the guard at the
bottom. Hack the computer to complete both your objective and your assignment.
You'll also receive a new assignment.

ASSIGNMENT: Reach helicopter for extraction. (NSA)

Head right and climb up the ladder. Climb up the rope at the top to complete
the mission. 

For the star marked objectives you'll receive EMP Grenade and Explosive Sticky
Camera - Attachment.


|------------------------------------------|
|MISSION 2: KANSAS - ELLSWORTH PENITENTIARY|
|------------------------------------------|


-JJJ-


ASSIGNMENT: Help Jamie Washington escape. (JBA)

SECONDARY OBJECTIVES: Open cells to start riot. (JBA)
                      Don't kill guards. (NSA)
                      Reach central tower without alerts.* (NSA)

Walk over to the poster and rip it open to find a tunnel. Go through the
tunnel and climb up the red pipe you'll get to. Shimmy right at the top and
drop down. Crawl through the vent here. Go left and head for the curved vent.
Walk onto it and break open the vent near the red light. Crawl through it to
reach a

*CHECKPOINT*

Open the hatch in front of you, but don't drop down yet. Instead, hang from it
and whistle to get the guard's attention (it may take a while.) When he comes
over to investigate, climb back up. Drop down on him when he is beneath you to
knock him out. Use the computer for a door code. Use that code to open the
keypad-locked door for three smoke grenades. Turn off the lights before you 
pick open the door on the far wall. Go through it when the guard outside
leaves. Head down the stairs and through the door at the bottom. Go through 
another door before you use the door code to open the locked door. Don't go
through the doorway. There's a guard nearby, and you've got no good places to
hide. Stand in the doorway and whistle when he's near you. Move back and grab
him from behind when he comes over. Knock him out in the dark. Make sure to
cut the cable in the right corner before you go through the gate-like thing, 
or else you'll sound an alarm. Pick open the locked door up ahead to find
yourself in the middle of a gunfight. Remember that the prisoners are on your
side. Sneak right along the wall all the way around to find an open door. Go
through it to reach a 

*CHECKPOINT*

You'll also complete the `Reach control tower` objective and receive a new 
objective.

SECONDARY OBJECTIVE: Escape without alerts.* (NSA)

Here we've got a new guard with a flashlight. I hate these guys. Anyways, get
yourself over to in between the two benches. Follow him after he has done his
round in the corner. Grab him and knock him out when you get the chance. Note
that you can't grab him while he is going up the stairs. Don't ask me why.
Find the locked door around here and pick it open. Go through it and hide in
the shadows to the right. Wait for the guard to come down and start heading up
again. Follow him, but let him get up the stairs before you grab him, or he'll
probably notice you. Drag him into some shadows and knock him out. Use the 
computer and pick up the riot shotgun and some ammunition before you continue
upstairs. Use the computer further up to complete the `Open cells` objective.
You'll lose some trust from NSA, but gain some from JBA, and the mission will
become much easier. Head all the way to the top and use the door code to gain
access to the elevator. Go up to get to an area with a lot of guards. Head
right and find some shadows quickly. There may be a guard directly to your 
left when the elevator stops, so it's safer to go right. Sneak over to what 
was the left side when you got here, and when the guards aren't looking, go
through the broken window. You'll receive a new objective. 

PRIMARY OBJECTIVE: Rescue Jamie form guards. (JBA)

Climb up the red pipe and shimmy left at the top. Look left to see Jamie and
the guard. Either run over the walkway and knock the guard out, or shoot him
with your shotgun to complete the `Rescue Jamie` objective. If you're too slow
Jamie will rescue himself, but you won't get the trust. You'll soon get a new
assignment.

ASSIGNMENT: Hijack news helicopter. (JBA)

Quickly run down the stairs near Jamie and climb up the ladder to complete the
mission. 

For the star marked objectives you'll receive Ultrasonic Emitter and Wall 
Mine - Stun.


|--------------------------------|
|MISSION 3: NYC - JBA HQ - Part 1|
|--------------------------------|


-LLL-


This is a new kind of mission to the Splinter Cell series, so I guess a short
introduction is needed. You are let loose in the JBA HQ for 25 minutes with a
list of objectives. You don't have to do any of them, but you will lose trust
if you fail some. You'll also lose trust if you are spotted in a restricted
area. If you are seen using a NSA gadget, it's game over. It's a bit hard to
write a walkthrough for this mission, as there may be fewer or more guards
somewhere at different times. Therefore I advice you to stick to my guide as
much as possible. Also, I will not go out of my way to complete the profiles
objectives other than giving you a finger print and a voice sample since these
are important later. If anyone wants to, they can send me a mail explaining
how to do them, and I'll add it to the guide.

PRIMARY OBJECTIVES: Bug antenna on the roof.* (NSA)
                    Upload trojan to JBA server.* (NSA)
                    Complete training course.* (JBA)

SECONDARY OBJECTIVES: Practice at firing range. (JBA)

PROFILE OBJECTIVES: Get JBA member medical files. (NSA)
                    Get professional background info. (NSA)

Start of by following Jamie and later Moss. When Moss opens the training
course, your timer will start. We'll start by completing the training course.
The training course consists of mostly laser beams you have to get by. If you
trip a laser you'll have to backtrack to a newly opened door. None of them are
too difficult, though. Crouch to get past the first laser. Go past the next 
set when they are all out. Open the locked door and wait until the lasers are
out before you continue. Climb down the ladder, jump onto a crate and jump to
get to the ledge above. Drop down and go through the tight passage to the
right. Drop down and climb up the rope. Rappel down while watching out for the
lasers. Head around the corner to find another set of lasers. Crouch and
follow the one at the bottom when it's going away from you. Stand up in the
middle and jump up a level to not get caught by the laser when it comes back.
Around the next corner is the last set of lasers. Wait until the laser is 
going away from you before you climb over the obstacles. You should make it 
over two. Wait until the laser goes back over you and climb over the last 
obstacle. Head up the stairs and crack the safe to complete the `Training 
course` objective. Open the door near the safe to reach a

*CHECKPOINT*

You should have about 20 minutes left. Get yourself to the main part of the 
common area (the one with two levels,) and climb up the ladder in the corner.
Walk very slowly towards the far corner. Go through the hole without being 
detected by the guys outside. Stick to the left side once you're inside as one
of them will come in and check something at the right side. Open the lock and
pierce the cable to complete the `Bug antenna` objective. 

*CHECKPOINT*

Less than 10 minutes is a bit bad. I had about 18 here. Get back out without 
being detected. Climb down the ladder and go down the stairs. Go through the 
doorway in front of you and head left. Turn off the lights here and hack open
the door. Go through it and drop down to the left. Put your back to the wall
and go through the tight passage. Don't go out at the other side, but wait
until Jamie shouts at someone and leaves. Another guy will come out of the
door and go back inside shortly after. Get out once he's gone. Stay at the
left side while heading for the door to not get seen by the camera. The server
room is full of darkness, so hide at the right side of the room until someone
comes down the stairs and leaves. Head up the stairs and walk slowly to the
far end of the catwalk. Upload the trojan to the main server.

*CHECKPOINT*

Open the hatch near the server and drop down. Head over to the stairs and open
the hatch there. Climb out. Get out of the server room and go back to the 
passage from before (remember the camera.) Climb up and open the door to get 
out of the restricted area. Now you'll have completed all the crucial
objectives for this time. If you've got some time left, you could go practise
at the firing range for a small amount of JBA trust. You've got 30 shots to
get 76 points or more. The targets are divided into three parts. If you hit 
the outer part you'll get 1 point, you'll get 3 points for the middle part and
5 points for the red, inner part. I find it easier to aim at the targets that
moves in, stays still, and moves out again. Press L2 to hold your breath and
get better accuracy. If you're desperately in need of NSA trust, you can sneak
into the infirmary to get the medical files. If you don't need any more trust
you can mess around exploring the HQ or whatever, just return to the start of 
the training course a couple of minutes before the timer runs out. When it
does, you'll reach a 

*CHECKPOINT*

Follow Moss to get a new objective. 

PRIMARY OBJECTIVE: Don't kill Cole Yeager. (NSA)
                   Kill Cole Yeager. (JBA)

Follow the organization where you have the lowest trust. Just wait if you
don't want to shoot him.

For the star marked objectives you'll receive Electronic Lock Pick, Gas
Grenade and EMP Device - Enhanced.


|-------------------------|
|MISSION 4: SEA OF OKHOTSK|
|-------------------------|


-QQQ-


You'll start the mission by freefalling from a plane. Press X when prompted to
open your parachute. Something goes wrong, and you'll have to rotate the left
analog stick until you find a spot where you're prompted to press X again. Do
so to land safely.

*CHECKPOINT*

ASSIGNMENT: Capture the supertanker. (JBA)

PRIMARY OBJECTIVES: Retrieve equipment. (JBA)

SECONDARY OBJECTIVES: Reach the Rublev without alerts.* (JBA)

This first area is actually very difficult. Two guys will arrive in a
helicopter right where your equipment is. You should run forward and hide
behind the second ice block to the right before they land. From here you can
drop down to the right, shimmy right until you're over water and drop down.
This way you'll not get you're equipment, and you'll lose some JBA trust. You
could also try to snipe the guards from the right side of the ice block. It's
important that you shoot two headshots, or else the guards will be alerted and
you'll fail a star marked objective. If you manage to shoot both of the
guards, go over to where they were to pick up your equipment before you dive
into the water. Swim left, and instead of breaking through the ice and killing
the guard, swim right to reach a

*CHECKPOINT*

PRIMARY OBJECTIVES: Use detonators to blow the ice wall. (JBA)

Now swim back and break the ice. Look right to see the guard with his back
turned to you. Sneak up on him grab him, interrogate him and knock him out.
Hide the body before you drop into the water again. Swim around underwater 
until you find a place at the left side where you can break through the ice
and kill a guard. Get out of the water here, and switch off the elevator. Drop
back down into the water and wait for a guard to come. Resurface when he turns
his back to you and kill him. Stay underwater and another guard will come. Do
the same to him as you did to his buddy. Climb up and pick up some SC-20K 
ammunition lying on some crates. Head over to the detonators near the fire.
Use them to complete the `Blow the ice wall` objective, killing a guard in the
process. Now there's a single guard patrolling near the hole in the ice you
just blew up. The safest would be to shoot him from a distance. Jump into the
water and swim down to complete the `No alerts` objective and reach a

*CHECKPOINT*

SECONDARY OBJECTIVES: Seize the Rublev without alerts.* (JBA)

Swim up and break through the ice to kill a guard. Swim away from the hole as
there is another guard on the ice that will shoot at you. Find another place
where you can break through the ice. Don't do so yet. Knock on the ice to get
a guard over so you can kill him. Climb out of the water and look right to see
a guard on a little boat. Swim over to him and drag him underwater to kill
him. Swim towards the tanker where the light is. Climb up to reach a

*CHECKPOINT*

ASSIGNMENT: Disable the supertanker's crew. (JBA)

Call down the Zodiac and use it to go up. Onboard the ship, you may want to
alternate between using your normal vision, your heat vision and your wave 
vision to see clearly through the blizzard. Look right once you're up to see
two guards arguing. Follow the guard at your level once they're finished.
Sneak up on him, grab him and interrogate him. Knock him out (don't kill him)
beneath the catwalk so that the guard above can't see him. Stay under the 
catwalk and sneak forward. See that tall tower in front of you? Head around to
the other side of it and use the rope there to climb up. This is an excellent
sniping point as people may see you, but they'll never get close enough to
identify you as an intruder and start shooting at you. The important thing is
to not miss. If you hit someone anywhere but the head, they'll know where you
are and sound an alarm. For the guards furthest away, you may want to shoot
the explosive barrels to kill them. After you've killed all of the guards here
(six or seven, use your 3D map to check) use the zip line above you. At the 
end you'll hang from a pipe. You'll receive two new objectives.

PRIMARY OBJECTIVES: Contact Lambert. (NSA)

SECONDARY OBJECTIVES: Disable communications. (JBA)

Climb around the pipes until you reach a red one in a corner. Climb down and
shoot the guard on the catwalk to your right. Climb up the red pipe and you'll
receive a new objective.

PRIMARY OBJECTIVES: Take out bridge crew. (JBA)

Go left around the corner and stay close to the wall. Above you is a guard 
talking in a walkie-talkie. When he stops talking, he'll go to the left side
and you can step away from the wall and shoot him. Jump onto the two round
things here to get to where he was. Climb up the ladder in front of you, pick
open the lock and use the computer to complete both the `Disable
communications` and `Call Lambert` objective. Climb back down the ladder and 
up the ladder to the right. Use the rope to climb down into the hole. 

*CHECKPOINT*

Throw a grenade into the middle vent. Jump to get onto the ledge above the big
vent to the right. Crawl into the vent here to complete the `Take out crew`
objective. Crawl through the vent and go through the door on the right wall. 
Head right, use the computer if you want to, and go through the door at the 
end. Climb down the ladder in front of you and go down the stairs. Backtrack
to the Zodiac you used to get onto the ship. By the time you reach it three 
guards will have spawned in the area up ahead. Now, head all the way back to
the antenna where you completed two objectives. Use your wave vision to find
two guards. Snipe/go into gunfight with them. Find the last guard and kill him
too. He's usually patrolling below you to the left. I know this way of taking
out the guards is a bit tedious, but it's the only fairly safe method I've
found. Get over to the right side of the ship bow and find the hatch there.
Climb down to reach a

*CHECKPOINT*

Go through the door on the left wall. Go all the way over to the left and
shoot the guard there with a sticky shocker. Go down the stairs and over to
the other side of the room. Go through two doors and hide in the darkness to
the left. A guard will walk right by you. You should shoot him before he turns
around and sees you. Shoot the other guard that comes over to investigate. Go
through the door at the far side of the room and use the machine to your right
to turn off the vents. Head back into the previous room and go up the stairs.
Take two rights and open the door in the corner. 

*CHECKPOINT*

Head down the sloped walkway, but stop before you turn the corner. You'll see
the captain walking around with a lit torch. If you shoot him or he sees you, 
he'll drop it to kill both of you. So, as Enrica says, you'll have to sneak up
behind him. He'll stop twice and wave his flare around while looking at you.
Then he'll move to one of the sides and stop before he goes to a random side
and stops. After that he'll repeat the pattern again. You should move quickly
along the right side after he has turned around after facing you the second
time. Stop once you reach darkness. Wait until you see which way he goes
before you follow him, grab him and knock him out.

ASSIGNMENT: Reach landing pad for extraction. (JBA)

Climb the ladders in here to reach the helipad and complete the mission.

For the star marked objectives you'll receive Wall Mine - Flash and Shotgun
Shell - Attachment.


|---------------------------|
|MISSION 5: SHANGHAI - HOTEL|
|---------------------------|


-EEE-


The mission starts of dramatically as the helicopter pilot pass out and you'll
have to take control of the helicopter. Just try to line up with the horizon
and you'll be fine.

*CHECKPOINT*

PRIMARY OBJECTIVES: Record the secret meeting. (NSA)

SECONDARY OBJECTIVES: Infiltrate the hotel without alert.* (NSA)

Use your wave vision to find three lights on the building in front of you. 
Shoot out all of them. Go around the left side and climb onto the building
from here. Use the box thing near the ladder to get onto the roof. Dance
around the guard here until you can grab him from behind. Interrogate him and
knock him out. Use the zip line up here to get onto another roof. Climb over
the vent and walk over the wooden planks to get onto a container. Jump left
and grab onto the red pipe. Climb up and switch to the blue pipe. Shimmy right
around the corner and drop down. Hack into the computer in the red control box
to activate the crane. Wait until the guards are finished talking before you
climb the crane's ladder. Walk out onto the edge and rappel down. Stick to the
wall to the left at the bottom. Drop down to get around the corner. Grab onto
the flashing pipe and climb down. Go all the way to the right at the bottom to
reach a

*CHECKPOINT*

Rappel down and record the meeting with your laser mic.

PRIMARY OBJECTIVES: Infiltrate hotel. (NSA)

Rappel down once you've recorded the meeting. There's a helicopter with a 
searchlight coming from above. Walk to the right once you reach a ledge to let
the searchlight go by you. You'll have to get over to the left side, past the
searchlight to continue. The searchlight stays above the ledge from right to
left, and below it on the way back, so you'll have to drop down and climb up
according to that while making you're way over. Stay under the left side of
the grey windows. A guard will open one and you can drag him out and kill him.
Climb inside. 

PRIMARY OBJECTIVES: Sample Red Mercury. (NSA)

SECONDARY OBJECTIVES: Complete mission without alerts.* (NSA)
                      Don't kill civilians. (NSA)

Go left and open the trap there. Drop down. Find the other trap and open it. 
Climb out and stay at the right side of the trap. A guard will come over and
stand right next to you. Shoot him with a ring airfoil. Shoot out all three of
the lights in here to make another guard enter from the right. He'll start
patrolling the left side of the room after a while. Sneak into the left room
and hide in the far left corner. Grab the patrolling guard when he comes over
and turns his back to you. Knock him out. Shoot the other guard in here with a
ring airfoil. Remember that you can pick these up after you've used them. Exit
through the door at the right side. There's a room here with a computer that
you can use if you want. Call the elevator after you're done. 

*CHECKPOINT*

Go through the door to your right. Sneak up on the guard sitting at the
computer and grab him. Interrogate him and knock him out in the bathroom. Use
the computer to disable the cameras. Pick up the two sticky cameras lying next
to the computer. Turn off the lights and go through the door. Sneak up on the
guard when he goes over to the bar. Grab him and knock him out. Sneak further
into the room and follow Emile into the dark area. Crack open the safe and
sample the Red Mercury. Pick up some pistol ammunition before you close the 
safe.

ASSIGNMENT: Reach Aswat's room 2406. (JBA)

PRIMARY OBJECTIVES: Get Aswat's notes from his room. (JBA)

Go through the door to the left to get into the bathroom. Jump into the vent
in the corner and crawl through it. Climb up the ladder to reach a

*CHECKPOINT*

Find a spot where you can rappel down. Do so and go left. Get onto the
elevator here and wait for it to go down. Head over to the other side and do
the same thing here to get down another level. Step off the elevator and wait
for the coughing guard to the left to go away. Shoot him with a sticky shocker
when he comes back. Hide the body. Climb back onto the catwalk and shoot the 
guard patrolling at the other side with a sticky shocker. Climb over the 
railing and find the double doors that are further in than the other doors. 
Approach them to reach a

*CHECKPOINT*

Go through the doors to find yourself in Aswat's room along with four guards.
Sneak up on the one crouching near the computer and grab him. Drag him back
towards the doors and knock him out. Sneak into the room to the left and use a
ring airfoil to knock out the guard in there. Go back into the middle room and
wait for a guard to come in. He'll walk over to the window and you can easily
grab him and knock him out. Hide the body near the double doors. The last
guard will enter the room shortly after. You'll have to follow him and grab
him, as he's headed for the room to the left. Use the computer in here if you
want to before you crack the safe in the left room. While you're cracking the
safe you'll receive two new objectives. 

ASSIGNMENT: Extract via Emile's helicopter. (JBA)

PRIMARY OBJECTIVES: Kill Dr. Aswat. (NSA)

Make sure to actually pick up Aswat's notes after you've cracked the safe. Now
you can either run over and kill Aswat, or you can stay in this room and wait
for the helicopter. You'll lose a lot of NSA trust if you don't kill Aswat,
but you'll lose JBA trust if you wait too long to get to extraction.
Personally, I stick to the helicopter, as I've never found out where Aswat is
(he's not where the 3D map says he should be.) But if you crack the safe fast,
you could save and experiment with how long it takes to find and kill Aswat,
and then get back to the helicopter. Note that you'll have to use a zip line
in the right room to get to the helicopter. Don't worry about the trust if you
don't kill Aswat. You'll get it back in the next mission.

Update: Adnan Cartwright was kind enough to send me this e-mail:

To kill the doctor after you crack the safe walk outside the room to the left
and you will see the good doctor walking with a guard behind him. Knock out
the guard and do away with the doctor. It isn�t that far from the room
actually it is very close. You still have time to extract with Emile by the
chopper without losing any trust. Hope it helps.

When I checked this out I found Aswat at once, but at the right side of the
walkway, while a guard was approaching from the left side. I don't know if he
comes from random sides (he always came from the right in my game, though) or
whatever. Anyways, just snipe him (and the guard if you want to) quickly and
get back to Aswat's room for extraction.

Update 2: Then, a couple of weeks later, Evan Jones sent me this mail:

Hey man, I was just reading your guide and I have a good way to kill the doc
on the Tokyo mission. Right after I grabbed the notes I ran to the door to his
room.  Directly across the big open circular area there is a square window
that leads to the room behind where the elevators come down.  I just shot a
sticky camera from the docs door all the way across. I then saw the doc and
his guard right there, so I made the clicky sound, and then blew up the
camera. I was able to complete the objective and only lose a sliver of trust.

In my game, this is not possible since Aswat is already halfway down the
corridor when I go out the door from his room (he is still always coming from
the right). This whole thing seems kind of random to me, so I guess you'll
have to figure it out yourself...

For the star marked objectives you'll receive Hacking Device - Software
Upgrade and Smoke Grenade - Attachment.


|--------------------------------|
|MISSION 6: NYC - JBA HQ - PART 2|
|--------------------------------|


-RRR-


Follow Enrica into the mine assembly room to start your 25-minute timer.

PRIMARY OBJECTIVES: Scan blueprints in Emile's safe.* (NSA)
                    Assemble mines for Kinshasa. (JBA)
                    Record voice to access locks.* (NSA)

SECONDARY OBJECTIVES: Complete training course. (JBA)
                      Practise at firing range. (JBA)
                      Dispose of the pilot's body. (JBA)

PROFILE OBJECTIVES: Get JBA member medical files. (NSA)
                    Search quarters for personal info. (NSA)
                    Get professional background info. (NSA)
                    Get JBA member voice samples. (NSA)

Move into the shadows to the left once you're in control. Enrica will go
through a door and have a little chat with Emile. Use your laser mic on both
of them to get their voice samples. Use the mine-making machine to assemble
the mines. Note that you've only got 15 tries to make 10 mines, so make them
count. You should only be focusing on the circle part of the screen. Let go of
R2 if you feel like you're going to miss. You may want to practise a couple of
times, but after some tries it's not that hard. You'll reach a

*CHECKPOINT*

when you're finished. Use your newly acquired voice sample to open the door
Enrica went through. Go up the stairs. Open the door to your right and go up
some more stairs. Turn off the lights before you open the door. Go right and
squeeze through the passage there. You'll go right past a sleeping guard.
Sneak quickly past the lit area when you think that nobody is watching. Pick
open the locked door to your right. Go through it and turn off the lights once
inside. Hack open another door. You're now in Emile's office. Run over to the
table to your left and hide under it.

*CHECKPOINT*

Emile and Jamie will come in soon so stay there. After a while Jamie will
leave while Emile stays. He'll sit down, but gets up after about a minute to
check the office quickly. After that he'll sit down and not move again. Get
out and crack open the safe to your left. Quickly go back to hiding under the
table, as Emile will get up again. He'll walk into a room to your left. You
should now leave the room by the door you entered from. You could also use the
computer in here and get professional background info from the cabinet on the
right wall, if you feel like taking the chance. Save before you try. Turn off
the lights in the hallway and open the door. Go through the room to your right
with the pool table. Go through the door in the corner and hide in the shadows
to the left. Two guards will be patrolling around here. Their patterns seem to
change every time, so you'll just have to head for the door you arrived from
when you think they're not looking. Use the passage to the left to be safe. Be
careful when you go through the door as one of the guards sometimes will go
through the same door and head down the same way as you. Make your way back
into the mine assembly room to get out of the restricted area. Now you're free
to do whatever you want to. If you need trust you could complete the training
course, practise at the shooting range, get the medical reports or poke around
to get some voice samples (you can get both Moss' and Jamie's.) Meet up with
Enrica near the mine assembler when the timer runs out to complete the
mission.

For the star marked objectives you'll receive Sonic Grenade - Attachment and
Hacking Device - Force Hack Upgrade.


|--------------------------------|
|MISSION 7: COZUMEL - CRUISE SHIP|
|--------------------------------|


-TTT-


ASSIGNMENT: Place JBA's bomb. (JBA)

PRIMARY OBJECTIVES: Get detonation frequency. (NSA)
                    Place smoke bomb. (NSA)

SECONDARY OBJECTIVES: Don't kill civilians. (NSA)
                      Reach pool deck without alerts.* (JBA)

You'll lose NSA trust for every person you kill in this mission, so you'll
have to knock them out (L2, NOT R2) instead.

Pick up the two sticky shockers lying next to the TV. Ignore the doors in here
and go out onto the balcony. Climb over the railing and up the pipe to the
right. Shimmy right and grab onto the little balcony with a guard on it.
There's another balcony to your right, which you should make your way over to.
Climb over the railing and quickly and quietly head to the middle of the
casino. Hide under the car stand here. Go out on the opposite side and use
your EMP on the slot machine directly in front of you. A guard will come over
to investigate. Eventually the machine will start paying out money and the
guard will grab some. Drop down and grab him while he is busy getting the
cash. Interrogate him, drag him into some shadows and knock him out. I find it
easiest to repeat this for the other two guards (use the same slot machine the
whole time,) but sometimes they'll get super smart and run straight to where
you are. If you see them start running, quickly hide underneath the car stand
and wait for them to go away before you try again. Make sure not to hide the
bodies to the right of the machine. When all the guards are down, head to the
far right corner of the casino. Use your EMP to take out the camera before you
go through the doorway. Pick open the lock on the far left wall and hack into
the computer to turn off the lights. Put a smoke grenade in the vent to
complete the `Place smoke bomb` objective. Use the computer and crack the safe
in here for two sonic grenades if you want to. Pick open the locked double
doors under the `CASINO` sign and walk into the next room to reach a

*CHECKPOINT

Stay at the far side of the room and wait for a guard to come down the stairs.
Follow him and knock him out when you get the chance. Go up the stairs and
open the door to the left at the top. You're now in the bar, which is crawling
with guards. I advice you to stick to the aquarium side, as most of the guards
are at the other side. Wait until the guards near the aquarium splits up and
run over to the lit up bar when nobody's watching. Hide behind it and make
your way into the curved bar when the coast is clear. Use the computer here if
you want to. Get out of this curved bar and make your way into the shadows
directly left of you when you think that you can get away with it. Now you can
just go straight through the shadows and into the little hallway to the right.
Stay at the right side of the last pillar and wait for two guards to walk past
you. Go through the door they came from and use the elevator outside.

*CHECKPOINT*

SECONDARY OBJECTIVE: Place bombs without alert.* (JBA)

Jump up and hide on top of the elevator to avoid being seen. Shoot the guard
that comes into the elevator with a ring airfoil. This guy is by the way
invisible to the other guards as long as he's inside the elevator. Drop down
and hide behind the red thing to the left. This area may be the hardest to get
through without being spotted in the whole game. I'll try to explain a method
that worked for me, but might be a bit difficult. If anyone have any
suggestions, please send me a mail. Find the weird, curved, orange thing
almost straight in front of you. Use your ultrasonic emitter on it to lure at
least two guards over there. Throw a gas grenade towards them when they're
close to each other. If everything goes as planned they should now be hidden
from the third guard patrolling up ahead by the orange thing. This guard may
patrol over and find the bodies, so you should shoot him with a sticky shocker
as soon as possible. After they're all down and out, make your way over to
those really neat orange things. Two guards will spawn in the area up ahead
making a total of three guards. The first thing you should do is to shoot a
sticky camera on the wall just right of the big blue sign. Make a noise to
attract the guard over so you can gas him. Just get in range and shoot the
last two guards with a sticky shocker. Go through the double doors upstairs to
reach a

*CHECKPOINT*

UPDATE: Trevor Robinson helped me out a lot here by sending me this e-mail:

My suggestion pertains to the Cozumel Cruise Ship mission. That really tough
area to make it through undetected I actually found really simple. I
immediately turn left and hide behind the cart or whatever it was, wait for
the nearest guard to turn away, then move up to the left behind the longer
obstacle. From there (this may take a few attempts) I grab the guard walk him
back to my hide spot then choke him out. From there its really simple as; you
move left to the centre of the pool, jump in carefully, and swim to the far
end of the pool along the bottom.  Use your opsat to check the guards
positions, then surface, exit the pool and move far left as quickly as you
can. Move up the stairs as the left side of the pool is essentially
undefended. Wait for the lone patrolling guard near the steamroom entrance
from behind the marble pillar and when he turns and heads back knock him
unconscious and hide him close to the door. Exit area. I played this through
on hard mode first time and I did it in about four tries, and I was never
caught after I had entered the pool.  My way is quick, and it has the added
benefit of saving your gucci kit for later on and making you feel like less of
a gadget whore.

Yeah, absolutley. Do what he said, you'll get it eventually. I guess there are
thousands of ways of getting through this area that are easier than the one I
explained...

Turn off the lights by using the light switch on the wall in front of you.
Head around the right side and wait for two guards to come out through a
doorway. Enter that doorway and head for the far side of the room. You're
pretty much invisible in here, so no worries. Jump onto the ledges at the end
and break open the vent. Crawl into it to reach a

*CHECKPOINT*

Crawl through the vent and grab the guard when you get out. Interrogate him
and knock him out. Turn off the lights to hide the body. There's a guard
sitting in the next room reading a book. Use your optic cable to see when he
gets up. Open the door once he has gone away. Sneak up on him and knock him
out while he is getting a soda. Hide the body in the dark room. Pick up the
pistol ammunition lying on the shelf, the smoke grenades lying in one of the
small rooms and use the two computers here. Exit through the keypad-locked
door. Go down the stairs and put your back to the wall to your right when at
the bottom. You should now be in complete darkness. Wait for two guards to go
upstairs. Sneak up on the guard remaining in this room. Grab him, interrogate
him and knock him out. Hide the body behind the front set of controls. Go
through the door and use the zip line outside to go down.

*CHECKPOINT*

Wait for the guard below to open the door near him. Use what you've got left
of gas grenades, sticky shockers, ring airfoils and whatnot to knock out the
two guards. Head down to where they were and place the bomb. Hack into it to
get the detonation frequency.

ASSIGNMENT: Dive to extraction. (JBA)

Head out and right. Find the security hatch around here. Pick open the lock
and use the computer to lower the platform. Dive to extraction.

For the star marked objectives you'll receive EMP Grenade - Attachment and Gas
Grenade - Attachment.


|--------------------------------|
|MISSION 8: NYC - JBA HQ - PART 3|
|--------------------------------|


-YYY-


Follow Emile to start your 25-minute timer.

CHOICES OBJECTIVES: Stop cruise ship explosion. (NSA)
                    Allow cruise ship explosion. (JBA)

PRIMARY OBJECTIVES: Obtain visual proof of bomb.* (NSA)
                    Decrypt email message.* (JBA)
                    Scan fingerprint to access lock.* (NSA)

SECONDARY OBJECTIVES: Obtain Enrica's disarm code. (NSA)
                      Practise at firing range. (JBA)
                      Complete training course. (JBA)
                      Assemble mines for Kinshasa. (JBA)

PROFILE OBJECTIVES: Get JBA member medical files. (NSA)
                    Search quarters for personal info. (NSA)
                    Get professional background info. (NSA)
                    Get JBA member voice samples. (NSA)
                    Scan JBA member fingerprints. (NSA)

First of all, use your fingerprint scanner on the table after Emile has left
to get his fingerprint. Use the computer to decrypt the email. This may be a
bit hard, but since I'm such a sweetheart I'll give you a solution.

 001 | 011      010 | 000      101 | 110      111 | 100      001 | 000
 ----+----  R1  ----+----  R1  ----+----  R1  ----+----  R2  ----+----  R2+R2
 000 | 010      001 | 011      111 | 100      110 | 101      010 | 011

 101 | 111
 ----+----
 100 | 110

With this you should have at least 22 minutes left. Read the emails if you
want to. Go up the stairs in the common area and find the stairwell leading to
the low-security corridor. Turn off the lights at the top and go through the
voice-locked door. Climb onto the crate to your right once inside. Use your
ultrasonic emitter to lure the guards into the dark corner behind you. When
they're there, drop down and head to the dark corridor near where they came
from. Open the locked door at the end and step into the shadows inside. Wait
for Moss and Jamie to finish their chat. Give Moss some time to leave before
you slowly make your way into the shadows to your left. Slowly move forwards
and open the door on the left wall. Sneak into the shadows to your left. Use
your ultrasonic emitter to lure the sitting guard into the hallway you came
from. Go past where he was sitting and open the door in the left corner. Go
left around the corner and hack open the door on the right wall. Step inside
and let Moss enter his office. Sneak around the server to your left and stick
to the left wall once you're past it. Use the computer on the desk near the
guard to complete the `Visual proof` objective. Slowly sneak your way back out
of this room to reach a

*CHECKPOINT*

You should now have about 12-13 minutes left. Put your back to the left wall
to not get walked into by the guard. Use the light-switch on the right wall to
turn off the lights. Quickly make your way over to the door you originally
entered from. Be careful not to run straight into the guard around the corner.
They'll probably see you and get suspicious right before you reach the door,
but it doesn't matter. Go through the door and right down the hallway. Stick
to the right wall and wait for a guard to walk past you. A guard will come out
from a door near you and you can just follow his back to the exit. You should
leave the restricted area with about 10 minutes left. Head down into the
mine-assembly room and open the voice-locked door there when nobody's
watching. Head up the stairs and grab onto the pipe to the left at the top.
Pull your legs up to get past the camera. Drop down and open the door at the
end. Enter Enrica's office and close the door behind you. Squeeze through the
tight passage to the right and approach the computer. Hide under the table
when Jamie checks up on Enrica. Wait for her to go back to her table before
you use the computer to get her disarm code.

CHOICES OBJECTIVES: Frame Enrica. (NSA)

You could also search through the cabinet in the corner to get professional
background info on her, but that's risky. I guess there's some fingerprints in
her to, but I wouldn't bother getting them. Sneak out the way you came, make
your way back past the camera and exit the restricted area with a couple of
minutes to spare. You're now free to do whatever you want, as long as you're
back in the computer room when the timer runs out. Follow Emile. At the end of
the mission you'll have three choices. You could either lose trust from one of
the organisations, or frame Enrica to keep your trust. This will change the
last mission a bit. Just go with whatever you want to.

For the star marked objectives you'll receive Frag Grenade - Attachment and
Night Vision - Enhanced.


|-------------------|
|MISSION 9: KINSHASA|
|-------------------|


-UUU-


ASSIGNMENT: Bug the secret meeting room. (NSA)

SECONDARY OBJECTIVES: Avoid all alerts. (NSA)

Go left and cut through the fence you'll see to your right. Climb onto the
crate to the right. Use your EMP on the light hanging to your right, and run
forward onto the raised area in front of you. Call the elevator here and use
it to go up. If you want to make sure not to get spotted by the guards you
could EMP the two lights near the elevator also. Usually you'll get past them
with just the one light, though.

*CHECKPOINT*

Run over and use the light-switch on the far wall to turn off the lights. A
guard will come to turn the lights on again and you can easily grab him.
Interrogate him and knock him out. Go through the kitchen. Run through the
doorway with the clothing in it and go right, ignoring everything. Run onto
the ledge outside and go left. Drop down and grab onto the blue pipe at the
end. Shimmy right and climb up the pipe. Wait for a guard to come at the top.
Grab him and drag him over the edge to kill him. Climb over the railing, head
right and go through the open window furthest away. Use the computer in here
if you want to. Turn off the lights before you open the door. Go forward when
nobody's around and hide behind the table to the right. Wait for the guard
patrolling around here to go around the corner before you open the double
doors in front of you. Hide in the locker to the left and wait for a guard to
come over to the table. Get out of the locker and sneak left. Stick to the
left wall around the room until you reach a doorway. Wait for the guard in the
bedroom to search underneath the bed and walk over towards the balcony before
you sneak up on him and knock him out. Climb over the left side of the balcony
railing and up the ladder at the end of the ledge to reach a

*CHECKPOINT*

Jump to grab onto the ledge above you at the top. Get up on the roof and hide
in the shack to your left. Wait for a guard to come down and start shooting.
Sneak up on him and knock him out. Hide the body in the shack. Pick up the two
frag grenades in here. Climb up the ladder at the other side. If the guards up
here are busy shooting, you can make your way around the left corner and into
the shack here with no trouble. If they're just patrolling, you'll have to
sneak past them. Shouldn't be too hard. Once inside, pick open the lock near
the hatch. Hack into the computer to open and secure the hatch. Drop down and
slide down the ladder at the bottom. Go through the passage, crawl under the
pipes, climb up the pipe in front of you, drop down onto the roof and hack
open the hatch in the corner to reach a

*CHECKPOINT*

Drop down and shimmy around so you can drop down again and grab onto a pipe.
Shimmy around one of the sides (watch out for the lasers) and slide down at
the end. Use the little ledge to get onto the next platform. Climb up the pipe
and go all the way around until you can use your winch to go down. Do so and
plant a microphone at the bottom. Go up again and wait for the meeting to
conclude.

ASSIGNMENT: Return to parking lot. (JBA)

Get down again once they've left. Go out of the room and left. Find a point
where you can rappel down. Go through the vent in the corner at the bottom.
Drop down, head into the parking lot and meet up with Emile.

ASSIGNMENT: Find CIA agent Hisham Hamza. (JBA)

Go left and outside.

*CHECKPOINT*

PRIMARY OBJECTIVES: Retrieve plans from the camp. (NSA)

Pick open and go through the door in front of you. Use a sticky shocker to
knock out the patrolling guard here. Go right and climb onto the crates at the
end to get a good sniping opportunity on the guard to your left. Kill him and
watch the guard patrolling the street. Just when he sees you he'll stop for a
moment and you can shoot him in the head. Drop down and run over to the pipe
to your left so you can climb up to where the guard was. Head towards the hole
in the wall to receive a new objective.

SECONDARY OBJECTIVES: Prevent the execution. (NSA)

Look down and over the wall to see a guard and two civilians. Shoot the guard
quickly. Another guard should come, but get interested in the guard you shot
on the street before. Shoot him when you get the chance to complete the
objective. Drop down and head left to find a blue phone box. Climb onto it and
jump into the window above.

*CHECKPOINT*

Go through this building quickly and drop down onto a bus. Drop into it to
receive a new objective.

SECONDARY OBJECTIVES: Save woman on the bus. (NSA)

Stay inside the bus for a while and let the guys outside kill each other.
Sneak out and approach the rear of the tank. Place a grenade and get away. Go
along the left wall and throw a frag grenade into the group of shooting
guards. Run to where they were, ignoring everyone who might be shooting at
you, and head inside the bus. Lift up the chair to help the woman loose.
Follow her and hide behind the corner on the left wall you'll get to. Move
forward to the crates when the coast is clear. Sneak up on the guard
patrolling around here when he's close and knock him out. Hide the body behind
the crate. Run down the left side of the street and through the doorways until
you get to an open area. This area is full of mines, but they're all at the
far side. The little bump in the middle contains a invisible mine. Jump onto 
the crates along the right wall and shoot out all the mines you can see. One
of them will detonate another invisible mine. Go straight forward and around
the corner to reach a

*CHECKPOINT*

This next area can be very, very difficult. 5-6 guards and no shadows to hide
in is not good for us. I'll use a cheap, but effective way to get through it.
Equip your SC-20K frag grenade attachment and run along the right wall, past
the truck. Climb onto the green crate here. Look over towards the helicopter,
and as soon as the door opens fire two frag grenades inside to kill all the
guards. Look left to find a lone guard and shoot him. Use the computer near
the last guard to complete the `Retrieve plans` objective. Head outside and
left, and cut the cable in the middle of the generators. Cut through the fence
and climb the ladder.

*CHECKPOINT*

CHOICES OBJECTIVES: Kill Hisham. (JBA)
                    Do not kill Hisham. (NSA)

Go around to the side behind you to find a sniper rifle. As the objective
says, you could either kill Hisham or not. To complete the NSA objective,
you'll have to shoot the guy that's with him, or he'll do your job for you.
The mission will last a bit longer if you do so. Make sure to get some of the
other people in there while you've got the chance. If you choose to let Hisham
die, you'll complete the mission.

*CHECKPOINT*

ASSIGNMENT: Rescue Hisham. (NSA)

Use the zip line to go down. Drop down and go through the doorway to your
left. Drop down through the hole and enter the bus to your left. Wait inside
and watch as a guard comes from the left and gets blown up by a mine. Wait
inside the bus until your 3D map says that there's nobody in the middle of the
battlefield. Head for the truck to your left and go under it. Make sure not to
step on the mine near it. Get out at the end and dash for the helicopter to
your right. If you're lucky you should reach it without being seen.

*CHECKPOINT*

Move forwards and pick up the equipment lying on the floor. I'll guide you
through this next area as if you didn't kill anyone with the sniper rifle
before. Look out of the helicopter to see two soldiers. Kill the blue one. Run
towards the far side and climb up the ladder there. Grab the guard at the top
and interrogate him. Knock him out. Jump onto the roof and drop down into the
hole. Find the opening in the clothing to see Hisham. Shoot the guard in blue
harassing him. Two other guards will eventually come over to investigate. Kill
them. Make your way to the bottom, but don't free Hisham yet. Instead, look
through the broken wall in the corner to see a guard. Shoot him, use a sticky
shocker or whatever to take him out. Go back and free Hisham.

ASSIGNMENT: Help Hisham escape. (NSA)

Take him out through the hole in the wall and follow the yellow sewer flow.
Help Hisham over the fence at the end. When Lambert and Emile has finished
talking you'll have completed the mission.


|---------------------------------|
|MISSION 10: NYC - JBA HQ - PART 4|
|---------------------------------|


-III-


Follow Emile to the interrogation room to see an old friend. You've got the
choice of shooting Lambert or shooting Washington. Shooting Washington will
make the mission near impossible, so shoot Lambert.

PRIMARY OBJECTIVES: Scan retina to access lock. (NSA)
                    Find and Defuse bomb. (NSA) 

Plus all the Profiles Objectives.

This mission is going to be a bit different depending on if you framed Enrica
or not during the last mission. If you didn't frame her you can just make your
way to the high-security corridor from before and she'll be there to help you
get into the elevator. She'll also give you your equipment. If you did frame
her you'll have to go into the firing range to get your equipment. Climb down
the ladder in the garage to get Enrica's retina. Get up into the low-security
corridor and hide behind the crate to your left. Wait for a guard to come to
your left. Sneak out, grab him and interrogate him. Knock him out in the
shadows. Put your back to the wall next to the little set of stairs. Go over
to the other side, but stop just before the corner. A guard will come and put
his back to you. Grab him and drag him over to the first guard you knocked
out. Hide the body there. Go back to the corner and go over to the wall in
front of you. Use the light-switch in the corner here to turn off the lights.
A guard will come to turn the lights on, and you can knock him out. Go through
the fingerprint-locked door from the last time to reach a

*CHECKPOINT*

Call the elevator and go down to reach another

*CHECKPOINT*

Sneak up to the second pillar to the right and turn off the lights. Wait for a
guard to come. Grab him, interrogate him and knock him out. Go straight
forward and turn off the lights using the light-switch on the wall. Now you
can knock out all the four guards that will come over to turn the lights on.
Just make sure to grab them before they can turn them on. Hide the bodies so
nobody walks into them. Jump over the railing to the right and pick up some
SC-20K ammunition lying on a shelf. Hack open the locked door around the
corner. Use the computer for a door code and search through the cabinet for
some professional background info. Go through the door in here and drop down
into a hole. Get onto a crate and into a hole in the wall. Get out and follow
the flashlight-guard when he's about to leave. Grab him and knock him out. Go
up the stairs and through the door at the top. Use the light-switch on the
right wall to turn off the lights. Hide in the locker. Whistle when Jamie
enters and bash out when he is close to knock him out. Get his retina. Go
through the door he came from and follow the obvious path to reach a 

*CHECKPOINT*

You'll now have 10 minutes to stop the bomb from destroying New York. Go down
the stairs and hide to the right of them. Wait for a guard to enter. Knock him
out as fast as possible. Go down the stairs until you reach a keypad-locked
door. Open it (2112) and stand in the opening. Shoot the two guards inside.
Climb up the ladders to find yourself right behind Emile. Turn around and walk
through the opening. Jump over the railing to the right. Sneak up on the guard
near you and knock him out when he turns his back to you. Hide the body at the
side you came from. Use your ultrasonic emitter to lure two guars over to one
of the walls. Position yourself so they line up and kill them both. Squeeze in
between the crate and the wall to let things settle. Sneak out at one side and
kill a guard. Get back behind the crate and repeat until all the guards are
down. Disarm the bomb and let the credits slide.

*CHECKPOINT*

But it may not be over yet. Depending on some of your choices you might find
yourself on a boat.

PRIMARY OBJECTIVES: Disarm the bomb. (NSA)

That's right. You've got 10 minutes to disarm the bomb that Emile gave to
Moss. The cheap way to do this is to grab onto the ladder you came from,
shimmy left, and start dragging everybody into the water. The important thing
is to keep moving so they don't know where you are. When all of them are in
the water, get to the top of the boat and disarm the bomb. Get outside to jump
of the boat and complete the game.


|-------|
|Credits|
|-------|


-OOO-


Thanks to:

- You, for reading this guide.

- CJayC, for all the work he has put into GameFAQs.

- Everyone who has participated in making this game.

- Adnan Cartwright and Evan Jones for helping me with how to kill the doctor
  in the Shanghai mission.

- Jack Ward for some tips on the Iceland mission.

- Trevor Robinson for giving me a much easier way to get through that area in
  the Cozumel mission.