The Saboteur Created 1-1-2010 Version 0.95 ________________________________________________________________________________ T A B L E O F C O N T E N T S ________________________________________________________________________________ Introduction.............................................[INTD] Version History..........................................[VSHY] General Tips.............................................[GNTP] Walkthrough..............................................[WLKT] Prologue............................................[PGL] Spark One Up....................................[PGL1] Better Days.....................................[PGL2] Old Friends, New Enemies........................[PGL3] La Femme St. Claire.............................[PGL4] Pole Position...................................[PGL5] A Sunday Drive..................................[PGL6] The Darkest Night...............................[PGL7] Out of the Frying Pan...........................[PGL8] Into the Fire...................................[PGL9] Act 1...............................................[ACT1] Slaughterhouse..................................[ACO1] Battle Shock....................................[ACO2] The Black Market................................[ACO3] Grand Theft Limo................................[ACO4] Thirty Pieces of Lead...........................[ACO5] Liberty or Death................................[ACO6] Special Delivery................................[ACO7] Buried Secrets..................................[ACO8] A Trip Up the Coast.............................[ACO9] Vive Le Vengeance...............................[ACO10] Act 2.................................................[ACT2] A Whisper or a Roar.............................[ATW1] Jailbreak.......................................[ATW2] The Big Gun.....................................[ATW3] Rolling Thunder.................................[ATW4] South of the Seine..............................[ATW5] Repo Man........................................[ATW6] Boiling Point...................................[ATW7] Lambs to the Slaughter..........................[ATW8] Dark Reign......................................[ATW9] Needs of the Few... or the One..................[ATW10] From the Ashes..................................[ATW11] Act 3................................................[ACT3] 'C'est ici l'empire de la mort'.................[ATR1] Deja Boom......................................[ATR2] Angel of Death.................................[ATR3] Le Crochet Story......................................[LCT] Belly of the Beast.............................[LCT1] Doppelganger...................................[LCT2] Legio Patria Nostra............................[LCT3] Father Denis Story....................................[FTD] Unforgiven Sins................................[FTD1] Wrath of God...................................[FTD2] Red Wedding....................................[FTD3] SOE Operations .......................................[SOE] Behind the Convent Gate........................[SOE1] Dying Through Chemistry........................[SOE2] Set Up Us the Bomb.............................[SOE3] Margot Bonaire Story..................................[MGB] Fahreinheit Four Fifty.........................[MGB1] Bulletproof....................................[MGB2] Symphony of Destruction........................[MGB3] Duval Mingo Story.....................................[DVM] Loose Lips.....................................[DVM1] The Hunter or the Hunted.......................[DVM2] Dr. Kwong's Story.....................................[DKW] The Bavarian Candidate.........................[DKW1] Guardian Angel.................................[DKW2] Deutschland Uber Phallus.......................[DKW3] Perks....................................................[PRKS] Black Market ............................................[BLMK] Vehicles.................................................[VHCL] Trophies.................................................[TRPH] Legalites................................................[LGLS] ________________________________________________________________________________ I N T R O D U C T I O N [INTD] ________________________________________________________________________________ Welcome to another of my guides. The primary disclaimer I provide everyone is that this guide is intended to get you through any difficult parts of the game. The methods I described do work, even though they may not be the best. This is particularly true for an open world game like The Sabotuer where most missions can be approached in a variety of ways. For the most part, I tried to rely on stealth as much as possible. It just made sense to me that an individual trying to take down the Nazis in occuppied France would not do much run and gunning or they would be dead quickly. That is not to say this is a stealth game. The best way to approach The Sabotuer is to move into a mission with the idea of going unnoticed but go in with plenty of firepower. Finally, the guy is based completely on the PS3 version of the game but it is highly likely that the information (aside from the button presses) is compatible with the 360 version. ________________________________________________________________________________ V E R S I O N H I S T O R Y [VSHY] ________________________________________________________________________________ Version 0.90 -Submitted 1-5-10 -Walkthrough complete -Trophy List -Black Market list -Perks list -Supplemental sections need more formatting Version 0.95 -Submitted -Added General Tips section -Reformatted Perks section -Added some tips for getting perks (not complete) -Reformatted vehicles section (hope to add locations but may be tricky since I've already found all the vehicles but didn't note their location) ________________________________________________________________________________ G E N E R A L T I P S [GNTP] ________________________________________________________________________________ -Destroying ambient freeplay targets does not simply add length to the game. Doing so also helps clear areas, allowing Sean to better achieve his objectives or escape an alarm. -Do not enter missions with a strict philosophy of run 'n' gun or stealth. Most missions are best completed with a combination of the two. -Its a good idea to carry the maximum amount of dynamite and/or RDX as you move around France. -It seems easier to escape an alarm on foot than in a vehicle. -There are several methods to escape alarms. -Hiding spots indicated by green markers on the mini map -Running out of the red zone -Find the alarm switch and simply turn of the alarm -Avoid the alarm all together by killing any Nazis in the area before they blow their whistles ________________________________________________________________________________ W A L K T H R O U G H [WLKT] ________________________________________________________________________________ Spoilers are limited to the time they happen in the game. If you read the guide for a story based mission before attempting the mission there may be information you may not want to see. Otherwise no spoilers for a mission in the middle of the game are provide in the prologue, etc. ================================================================================ Prologue [PGL] ================================================================================ Spark One Up [PGL1] ------------------- While simply sitting at a bar and trying to enjoy a drink Sean, an Irishman, is rudely joined by a Frenchman. The native talks of destroying the Nazi's occupying his country. At the end of the cinematic move out of the bar and around the corner to the yellow marker where Luc waits. He intends to destroy a large supply of Nazi fuel and is requesting some help. Move to Luc's car and enter. The mini-map will display a route to the Nazi base. Press R2 to accelerate and the left analog stick to steer. Luc is appalled at the Nazi soldier hitting the young lady, so much so that he exits the car and attacks. Sean is a good fist fighter. Press and hold L1 to enter brawl mode. While in this mode pressing X performs a quick punch, O kicks, [] a strong punch, and Triangle a grab. Knock the two Nazis out to unlock a Perk (Fighting Irish) that allows Sean to charge up a haymaker. After the fight enter the restricted area where Luc is standing. Climb the building and walk up behind the Nazi look out. Enter Brawl Mode and grab the enemy. Use the Right Analog stick to throw the soldier off of the roof then drop below to help Luc defeat the remaining Nazis. Find the two crates with the red arrows over then and kick them open. Inside Sean finds some dynamite that will likely come in handy. Move back to the car and drive to the fuel depot. Luc recommends that Sean climbs a nearby building that has a rope leading to the primary fuel tank. Once at the top Luc will place some explosives on the truck below. When the truck is destroyed jump to grab the rope and slide over the fence. Run over to the fuel tank and equip the dynamite. Place the explosives on the fuel tank and walk away. After the explosion, numerous Nazis will investigate. Look for a set of crates along the wall near where Sean enter the fuel depot by sliding down the rope. Climb to the top and you can easily move over the wall to the car below. Pick up Luc and head back to the Belle. Enter the establishment and move to the back where Sean's room is located. Better Days [PGL2] ------------------ Simply get in the truck and drive, following the yellow path on the mini-map. A checkpoint is just across the bridge. Move across the bridge and stop the truck to allow the Nazis to investigate your purpose. When the gate opens continue to drive forward to the Red Ox Bar. Old Friends, New Enemies [PGL3] ------------------------------- Exit the truck and walk over to the bar's entrance. During the cutscene the competition enters and a fight ensues. There are six men inside the bar that Sean must knock out before exiting. They are all wearing red racing suits. Move from one to the next using an assortment of kicks and punches. The ones attacking your friend are distracted and the easiest to defeat quickly. Exit the bar only to run into an army of Nazis and an old friend (Skylar). La Femme St. Claire [PGL4] -------------------------- Once inside the car the goal is to escape the persuing Nazis. If Sean can make it out of the red circle and not be seen by enemy eyes the level of alert will end. I was able to elude the Nazi chasers by exiting the town and cutting through a grassy area in the nearby curvy road. The enemies got stuck behind a rock and some trees, while I was able to escape. In any event once Sean escapes drive back to the hotel. When the night with Skylar is over, steal a car and drive Jules to the track. Pole Position [PGL5] -------------------- This race is pretty much scripted. Drive it as best you can but realize that the events (as long as an effort is put forth) are predetermined. By the end of the first lap Sean should be well ahead of the majority of the other drivers. As the end of the third lap approaches he will likely catch up to any remaining drivers, that includes the German representative we met at the Red Ox. Pass the Nazi racer only to have the resulting cinematic show his cheating ways. A Sunday Drive [PGL6] --------------------- Get behind the wheel of the car just in front of Sean and tail Dierker. As the German drives away notice the new Paranoia meter that appears. This will fill if you get to close to the target. Jules provides cues to know when to get closer and when to hang back. Dierker is headed to Doppelsieg Motorworks which is heavily guarded by Nazi soldiers. Sean will park the car in the woods and approach on foot. Give Jules a boost over the wall then climb over. Dierker's car is just ahead. Get in and drive it down to the cliff. As Sean passes through the gate hold Triangle to bail out. Unfortunately, the crash brings the Nazis to Sean's location. The Darkest Night [PGL7] ------------------------ The primary objective now is to escape the facility. Exit the interrogation room and move down the hall. At the top of the steps Sean will see a guard with his back turned. This is an opportunity for a stealth kill. Move to the guard while pressing L2. When behind him press Triangle or Square to kill. The guard drops his side arm. Pick up the gun and move out the door ahead. The camera pans the area to show one guard at Sean's level, a large sign, and a second guard above. Stealth kill the guard just outside the door and climb the sign. When at the top watch for the patrolling guard and perform another stealth kill, then climb down the ladder. Move across the platform to find another ladder and climb down. Sean hears voices below. At the bottom pick up the rifle on the desk and peak around the corner. Another Nazi guard has his back to Sean. Move in for a baseball swing stealth kill with the rifle. As you picked up the rifle you should have noticed the instructions for firing a weapon. The left and right directional buttons will cycle the two available weapons. L1 aims and R1 fires the weapon. Take cover on the wall near the ramp heading down by pressing up against the wall or tapping L2. A guard will appear at the bottom. Align your site at his head then fire from cover. This alerts a second guard and the same can be done to dispatch him. Continue down the hall only to encounter a few more easily killed Nazis. Upon killing the 5th guard with bullets Sean receives a new Perk. At this point if you have killed exactly as the guide suggests the down Nazi should be near a set of small tanks. There will be three guards approaching the dead body from the hall to the left. The move up slowly so do not be surprised if you move down to swiftly when you encounter them. Continue forward and learn how to throw grenades. Move through the large room slowly picking off the Nazis as they appear. Be sure to kill them before they can blow their whistle or the base will be put on alert. The next room to the left at the top of the stairs contains the way out. But proceed cautiously there are several guards that will patrol this area including one next to the door out. Stay hidden and fire with precision. The more headshots the quicker the escape. Out of the Frying Pan [PGL8] ---------------------------- Step out and kill the guards around the truck. Enter and drive through the gate ahead. As you proceed run over any Nazis you see without compromising your escape. Follow the path on the mini-map and be sure to avoid the trucks partially blocking the road. Sean will drive through the checkpoint we went through earlier and jump the raising bridge. He suspects something more than the chase for him is happening due to the large number of soldiers. Into the Fire [PGL9] -------------------- The war has started. Continue the drive through the countryside and see the havoc induced by the Nazi regime. When Sean gets back to the farm, he sees that the Nazis have taken over and are destroying the area. Bust through the gate with the truck and kill the nearby Nazis using the flamethrowers. Vittore is at the entrance to the barn at the top left portion of the screen. The nearby Nazis are marked on the mini-map with red circles. The only one to be weary of is the guy using the turret attached to the vehicle across from Vittore. Vittore says Veronique is inside the burning building. Work your way through the fire and Germans to the last room in the building. Inside two soldiers have the girl at gunpoint ready to execute. Take them out and watch the ensuing cut scene. ================================================================================ Act 1 ================================================================================ Slaughterhouse [ACO1] --------------------- Exit Sean's room at the Belle and find the stairs to the left just before entering the main hall. At the top, locate Luc. During the conversation Veronique interrupts. Vittore has been captured by the Nazis in search of rebels as a result of the explosion Sean and Luc created. Exit the Belle. A note appears describing the Suspicion Meter. Stash your weapon by pressing Cricle then move to a car. Drive Luc to the canal. The area where Vittore is being held (La Villette) is a current British target. When at the canal exit the car and talk to Luc. Sean is to kill the Nazi guard and steal his uniform. If Sean uses anything but his hands for the kill the disguise will be ruined. Jump into the water below and climb the stairs on the left side of the dock but stop near the top. Watch for the sentry to approach then walk away, at this time sneak behind the guard for a stealth kill. Hold Triangle while standing over his body to take his uniform. Enter the base ahead only to see another Nazi soldier near the entrance. Sean can still stealth kill while in disguise as long as no other enemies are nearby. Take out the Nazi then bust open the crate for some contraband. Enter the primary compound and take note of two important items on the mini-map. One are the red dots that indicate Nazis. The other is the dotted circle encompassing Sean. Keep Nazis out of this circle for the disguise to be successful. Patiently move forward to the back of the large building on Sean's right. The are will have a large concentration of Nazis. Staying away from the stationary enemies will be simple, the guards that are patrolling are the ones to be cautious of. If the Suspicion meter becomes active (yellow) move away from the area while holding L2. Sudden movements will alert the Nazis quickly. There is a large opening at the back of the building. The opening has a stationary guard and one that patrols. Wait for the patrolling guard to pass then enter. In the back left corner is a cell where Vittore is being held. The cell is guarded by a single Nazi. Stand behind the crates near the cell and as the guard walks away move in for a stealth kill. Tap Triangle over his body to acquire the cell key and free Vittore. The bombing is beginning so move through the archway on the wall opposite the cell and enter the door to find safety in the basement. Bottle Shock [ACO2] ------------------- This area is now a Resitance Headquarters. Luc has been shot and is in need of Antibiotics. Veronique send Sean to Santos who is an expert on the French black market. Santos is aware of a bottle of Champagne that was sold to a German soldier that would warrent a hefty sum of money. This money would be enough to procure some medicine for Luc. The goal is to locate the bottle of bubbly. Exit the basement and head to the yellow pin on the mini map. Some Nazis are attending a party and the Champagne is likely to be opened soon. I tried several times but it does not seem that there is a stealth way to obtain the bottle. Exit the car and head back up the street away from the car a Nazi is walking in the same direction. When you get to the tree begin climbing the building (the tree will provide some cover). At the top circle around to the back where you have a view of the Champagne and the guard on either side of it. Pull out a rifle (if you have one) and shoot the guards near the bottle. This will cause Sean to lose his disguise from the last mission and alerts the other nearby Nazis. From Sean's vantage point it is easy to pick off the remaining enemies. When ready drop below and grab the bottle. Sean does not want to return the bottle to Santos under any kind of alert. The roof has a hatch that will provide a hiding spot to elude any persuing Nazis. When Sean exits move to the street and find a car to drive back to the headquarters in La Villette. Give Santos the bottle of champagne then take the medicines to Veronique. Exit the Headquarters and take note of the two new makers on the mini-map. They are a yellow Sa and Vi. These are abbreviations for Santos and Vitorre, each has a mission for Sean. The Black Market [ACO3] ----------------------- Move to Santos in the alley across from the Belle. He has a network of dealers that can get Sean practically anything he needs... For a price that is. Walk over to Pierre and stock up on dynamite and grenades, they are free. Exit the alley then climb the building. There is a Nazi tower at the top. Place some dynamite at the base of the tower then leave the building's roof. Once it explodes Sean will receive some contraband and a Trophy. Sean isn't finished though, another pin appears on the mini-map indicating a second Nazi Tower. Climb a roof near the tower and walk to its base. Plant some dynamite then head across from the tower to the ladders leading to the roof. Upon the second explosion Sean earns a Perk. The next yellow pin will indicate the presence of a Nazi General. Sean needs to kill the high ranking German. Its quite easy actually. Stay on the rooftops and move over the General's location. Pull out a weapon and get a good view then fire. Alternatively, you could probably chuck a grenade at him as well. Just south of the General's corpse Sean will find an armored vehicle at street level. Jump below and avoid the yellow ring of Suspicion while approaching the vehicle. Plant some dynamite and walk up the street. When it explodes the next objective is to go back to Santos for a mission complete. The black market shops around town are now open to Sean Grand Theft Limo [ACO4] ----------------------- Santos has another mission for you. One of his competitors has sold a limo to a German General. Sean's job is to steal the car. Move to the pin indicating the car's location. Lutz's limo is heavily guarded. Move to the back side of the building and climb to the roof. Below Sean will see three men performing target practice, a guard standing near those shooting, and a Nazi near some crates behind the car. The man standing near those firing at the targets is the General. Toss a grenade at the men firing then kill the general quickly. If you do not hit him fast he will escape in the limo. When the Nazis below are dead, drop down and enter the car. Escape the alerted soldiers and drive the car to the garage at the La Villette Headquarters. Thirty Pieces of Lead [ACO5] ---------------------------- Move to the Belle and talk to Vittore sitting on a couch just inside the door. An traitorous informant is at fault for getting Vittore captured by the Nazis. Drive to the yellow pin to find General Kleib. There are several Nazi guards with the General as he is degrading a citizen. Sean's job is to follow the General without raising suspicion. Again watch for the paranoia meter to raise if it fills too much the mission is a failure. At times he will turn around and stare. When he does walk away or hide around a corner to avoid his gaze. The General will meet with the Traitor in a plaza with a large elephant. After the General leaves follow the traiter and kill him in any manner you wish (stealth is fine). Liberty or Death [ACO6] ------------------------ Luc is now requesting a meeting with Sean. Move to the Slaughterhouse to get the next mission. Luc is aware of some men who may be valuable being held by the Nazis. Travel to the holding cells and bust them out. Crochet and his men are heavily guarded of course. There are 3 Nazis stationed to the north of the holding cells. Two of the soldiers are stationary behind some sandbags while the third patrols the area. Take out the patroling guard using stealth and take his uniform. If you like you can go ahead and stealth kill the other two stationary guards as well. With the uniform on move to the area behind the yellow pin where Crochet is held. The cell is guarded by an individual stationary soldier, a patroling soldier with a wide suspicious zone, and a guard in the tower. From behind the holding cell wait for the patrolling guard to move to the far left then climb to the top of the tower and kill the Nazi there. When safe climb down the ladder and take out the stationary guard. From this point Sean can kill the patrolling Nazi or unlock the cell. Be cautious of your movements if a Nazi soldier (especially the patrolling one) sees Sean they become suspicious quickly and the mission is complicated. Once Crochet is released an alert is created. Quickly move to and open the other cells. Jump in a car and drive off to evade the investigating Nazis. Once Sean is safely out of the red zone without being seen the mission is complete. Special Delivery [ACO7] ----------------------- Speak with Veronique and she has an errand for you to assist her with. Drive her to the first yellow pin by following the path on the mini-map. She will exit the car and retrieve the package. Next driver her to the drop off point. She exits the car and tells the guards at the door she is delivering cheese and wine. When she returns to the car begin to drive away. The cheese and wine must have been laced with C4 because the building explodes. Evade the Nazi persuers and return to La Villette. Walk down to the headquarters and have words with Luc. Skylar is ready to see Sean again. She is located in the countryside of Le Havre. Move to the Sk Marker to meet with her. After the cinematic Sean has a new story mission available. Buried Secrets [ACO8] --------------------- After talking to Skylar enter the opening in the wall directly behind her. On the other side Sean will see two Nazis talking in front of him. Listen to their conversation if you like then move to the left staying behind the buildings. Move up the ramp and look to the right to see a lonely Nazi ready for a stealth kill. Take this downed enemy's uniform and find several columns each topped with a roof along the wall. Climb to the roof of a column and jump up to the next level. Continue up until the Investigate the Mausoleum objective changes to Enter the Mausoleum. Arriving at the Mausoleum by this method is quicker and easier than following the road but you will miss out on some contraband. The Mausoleum area is very heavily guarded. The first thing you should do is patrol the area to get an idea of where the Nazis are located. There are at least three at the entrance (as well as 3 to 4 more near the entrance around the fires and in the guard tower). Another key to a successful mission is to be aware of the alarm shut off just south of the Mausoleum entrance. If Sean triggers and alert move down the stairs that are shinning red to stop the alarm. If you are going for a stealth approach it is possible to set of explosions to draw most of the enemies away from the entrance. This can be difficult to accomplish without an alarm. You may also be able to toss a few grenades to kill some Nazis and create a diversion. Again know where the alarm shut off is located just in case you get seen. It is also a good idea to stealth kill some of the isolated soldiers in the area so as to have a uniform available if needed. If you have the scoped carbine, Sean can climb the guard tower and snipe several enemies then head toward the alarm shut off switch to thin the crowd. In any event the goal is to enter the Mausoleum. Once inside look to the left for a ladder leading beneath the Mausoleum. Inside the crypt are more Nazi soldiers. Kill the 5 or so enemies near the artifact then approach the box. Skylar appears and recommends Sean forgets what he just saw. Now its time for the escape. Skylar was able to comandeer a Bauer to transport the artifact away. This truck is not the best choice for a speedy getaway but we have to work with the tools we have. Drive down the path out and bust through the gate. Skylar mentions she has some of Sean's friends from the local pub waiting to ambush the pursuing Nazis. Drive the truck into the ambush zone and exit. Kill enough Nazis to fill the new meter that appears on screen and the remaining soldiers will retreat. Get back in the truck and drive to the final destination, the garage behind the Belle. A Trip Up the Coast [ACO9] -------------------------- Skylar is waiting inside Sean's room in the Belle. Once you've talked to her head outside to nab a car for a drive. A sweet ride is waiting for you. The rest of this mission is as easy as a drive through the country. Vive Le Vengeance [ACO10] ------------------------- Bishop is aware of Dierker's location and its nearby. Before Sean can head that way though Skylar stops him and suggests stopping by the docks first. First though equip the double shotgun and (I also brought a silenced pistol)get plenty of ammo for the trip. A Bauer stocked with medical supplies is waiting for Sean. Inside, Skylar has left a German uniform for Sean to use as a disguise. Drive the truck to the Citadel entrance and wait patiently for the guard to open the gate. Pass through the gate and cross the bridge. The other side is crawling with Nazi soldiers and the entrance to the citadel is blocked by a large door. Sean feels a little explosion should be the perfect key. Exit the truck and stealth kill the nearby soldier. There is a single Nazi next to the other Bauer near the door and three more soldiers near the cliff's edge. Take out all or none of these as you like. When ready set some dynamite on the gate and step away or drive the truck right through it. There are two other entry points. While standing in front of the main gate move to the left to find a whole in the wall guarded by three Nazis. The other entry point is a ladder on the right side of the outer Citadel wall guarded by at least 4 Nazis. My method was to destroy the gate and enter. Once through the gate you will see why I recommend the shotgun. The base is now on alert and with the shotgun in hand its easy to run and gun if you choose. Alternatively, Sean can kill the soldiers in the room then find one of the bodies outside the gate that he stealth killed to get another disguise. Once the initial area of the Citadel is clear a gate will block the path out of the second area. Since the door is blocked find the nearby stairs and ascend. On the back side of the large tower are stones that can be climbed. Once at the top of the bell tower look for a single Nazi guarding the top. Take him out stealth like (silenced weapon also works) if you are not under a state of alert. Now proceed down the stairs with silenced weapon drawn so as to shoot any Nazis encountered before they can whistle for help. When at the bottom of the stairs the gate that blocked Sean's path will be at the end of the hall on the right. A Zepplin is located on the path to the left. As soon as you get to the corner a flame thrower toting Nazi will move your way. Shoot him in the head with the silenced pistol and move forward. A second soldier may come to investigate, take him out quickly as well. The area has a duo of guards remaining that can be taken out with stealth. Climb the stairs at the lower right corner of the room. There are more guards here on the second level as well. Use the silenced pistol to headshot the first two and you should be able to sneak by the rest until you find the metal stairs leading to the top level. As you reach the top move to the left to avoid any guards. Circle all the way around the top level and find a broken wall that leads to an empty room. At the outside corner of this room is metal column that Sean can climb. Once at the top (hopefully still in disguise) continue climbing to the Zepplin with no fear of more Nazis on the stairs. Inside the Zepplin move to the cockpit and watch the cinematic. When back in control head to the front of the ship and climb the ladder. At the top the camera will pan over to Dierker's position. Head toward Dierker only to have the walkway ahead destroyed by an explosion. Jump the gap and climb the ladder. Another explosion halts Sean's progress. This gap in the walkway is to large for Sean to jump, instead look up to see a rope he can jump to and move across. Continue to the top and slide down rope to view another cinematic. The Zepplin goes down but Sean is somehow still breathing. Move back to the church (this time indicated by a Wi marker) and talk to Wilcox. When done with the conversation Sean says he should head back to Paris to check on things. When ready drive back to the La Villete headquarters and interupt Luc and Veronique's night of wine tasting. When the cinematic is done talk to Luc. Another group of rebels may want to join the resistance. Luc asks Sean to check it out but Sean will have to cross through German checkpoints to reach the possible recruits. Santos can likely acquire the necessary documents to make passing the checkpoints easier. ================================================================================ Act II ================================================================================ A Whisper or a Roar [ATW1] -------------------------- With the German goverment providing cigarettes and booze to its soldiers, Santos is not making as much cash as he would like. He will provide the necessary documents to travel through checkpoints as long as Sean destroys some supply trucks. As Sean nears the broken down supply convoy, he plans his attack. A disguise and some dynamite would due the trick but a bigger boom can be made with the turret on the roof. Its your choice but I'm going turret all the way. Destroy the three trucks below then evade the Nazi response by exiting the roof. Return to Santos for the required papers only to have to price go up. When he is done talking he has requested 250 contraband in addition to the completion of your mission. If you have 250 then talk to Santos again to get the papers otherwise earn the money and return. Take this opportunity to talk to Vittore in the garage at the back of the Belle. There is not a mission attached to the conversation but since the marker is on the map might as well talk to him for story purposes. Once the conversation is over grab a car and head west toward Bois De Boulogne (the next mission marker). At the checkpoint stop the car and wait for the German soldiers to open the gate. Once at the maker enter the house through the cellar and start the next mission. Jailbreak [ATW2] ---------------- One of Margot's valuable associates is being held at a detention center. To gain this group of resistance fighter's trust Sean volunteers to help with the release of the German's prisoner. Be sure to have a silenced weapon then drive to the detention site and park your car at the eastern entrance to the compound. Find a Nazi soldier patroling the nearby streets and take their uniform. On the south west corner of the compound there is some scaffolding with ladders. Climb the ladders to the top then use the ledges to the right of screen to reach the top of the building. From the high view point Sean should be able to see the captive Resistance Fighter below. Move around the roof to disable the guards in the sniper towers and patrolling the upper level of the compound there is approximately 8 total. All of which can be killed using stealth (no gun needed). There are two flame thrower wielding Nazis patrolling the ground near the prisoner. Switch to one of the Scoped Carbine rifles that the now dead Nazis were carrying and pick both enemies off. If an alarm is activated simply put on the uniform of the dead man's gun you are carrying to shut it off. Grab the rope at one of the corners to slide down to Bryman and release him from his cell. Now Sean and Bryman must escape the Nazis and the compound. It would be easy if the idiot you saved could climb a ladder but he can not. Instead climb to the roof and move to the eastern entrance of the compound (the same area you parked the car). Using the silenced weapon peak over the edge of the roof and kill the Nazi's below. When they are all dead and no alert has been triggered exit the roof to return to Bryman. Find the lever on the wall next to the door and open it. Walk to the car and drive off to escaped the red zone and the Nazi pursuit. Drive Bryman back to the local headquarters (Margot) and the mission will be complete. Luc is now located in the Opera District. He is paying his respects to members of the the Resistance that were caught and hung. Sean would like to carry out the mission they were attempting/planning before being capture. Bryman has the details The Big Gun [ATW3] ------------------ Before you go see Bryman obtain a scoped rifle and a disguise. The Nazis have a canon ready to fire on friendly targets. Bryman gives you some RDX to help destroy the gun. Enter the cannon courtyard via the alley next to Bryman. At the top of the first set of stairs climb the building to the left and move along the roof top hugging the edge of the area as indicated by the barbed wire. If you do not currently have a disguise you may want to continue up the second set of stairs to find a Nazi with his back to Sean. Stealth kill the soldier then take his uniform. Be prepared to take out an patroling soldier that is about to turn the corner. If done correctly (sucker punch/silencer) and quickly Sean should be in disguise without triggering an alarm (this can be tricky to perform without alerting the guards which is why its better to come into the mission disguised). Once you've got the disguise return to the first set of stairs and get on the roof. Continue to follow the roof along the left edge until Sean sees the technician that is operating the weapon. You should see the Eiffel Tower in the distance and a sniper's nest nearby. There is a walkway leading away from the sniper's nest and two an AA turret. The turret is guarded by three soldiers. Each of the soldiers can be stealth killed without alerting the base. Once all three are on the ground enter the turret and turn it towards the "Big Gun" and fire away. At this point, an alert has been issued. The scoped rifle can come in handy to clear some space for the escape or Sean can just run. With the mission over drive to the country to have a talk with Bishop. Once Bishop drives off a marker should appear indicating Skylar's new location nearby. Rolling Thunder [ATW4] ---------------------- A German scientist wants to change his affilliation from the Nazis to the Resistance. In order to make the process go smoothly Skylar has a plan to blow up a train to make it appear as though Dr. Kessler has been assassinated. Drive out to the country and exit the car near the bridge. Nazis are of course patrolling the area under the bridge. The Bridge Killer Kit contains five explosive charges that must all be used to destroy a train bridge. There will be glowing demolition points (also marked by pins on the mini map) to indicate the best places to set the charges. As you approach the bridge watch for a single guard to walk toward the ladder that will provide Sean access. When the guard turns and heads back run to the ladder, sneak behind the guard, and perform a stealth kill. Moving around the bottom of the bridge will be much easier in disguise. A silenced pistol will also be good to have so as to remove guards as quietly as possible. The first demolition point is at the top of the very next ladder. Place the bomb and look to the other side of the bridge for the next site. In order to place the bomb, Sean will have to grab hold of a support beam as shimmy over to the placement area. When the 2nd explosive charge is set drop below and go up the ramp. A couple of Nazis will be patrolling to the bottom right. Take them out then cross the wooden beam to the other side of the bridge. Climb up to the the third detonation site and place another charge. From here continue to shimmy to the left. Climb up some beams to find the fourth detonation site near the top of the bridge. As you move closer to the fourth site make sure to note the patrolling guard at this top level. The final site is on the tracks and directly above the location of the fourth site. Climb the ladder after crossing the nearby beam to reach the top of the bridge. There will be a guard standing near the detonation site looking directly at it as a matter of fact. Nazis will also be positioned at each end of the bridge and one will patrol near the site. Kill the stationary guard and place the explosives as the patrolling guard moves away (the guys at the ends of the bridge should not cause any trouble). Once the bridge is completely wired find the rope that will let Sean slide down close to the point at which he first entered the bridge's framework. Return to Skylar and drive to the rendezvous site with Wilcox. Jump the wall behind Wilcox and move across the train yard. Jump onto the train and plant some explosives on the radio car. Begin moving forward killing Nazis as you go. Stealth is pretty much useless from this point on. Once the explosion occurs the guards will be aware of your presence. Additionally, as the train moves down the tracks it will pass by several areas thick with Nazis. Be sure to take breaks beteween cars when Sean is taking too much damage and proceed until you find Kessler's car. Don't stop there though, move to the end of the train and jam the throttle to be sure it hits the previously planted explosives. Now head back to Kessler's car and enter the door. Watch the events that transpire before the mission is complete. Meet up with Skylar then drive her and Dr. Kessler to the Slaughterhouse Headquarters. Once inside talk to Veronique. There is not a mission involved. It just adds to the storyline. Luc is the next active story marker. Fortunately, he is in the adjacent room. He has something big planned but needs more transit papers. Luc recommends seeing Santos for some assistance. Santos requires 500 contraband for the papers. Once the deal is done return to Luc for the next mission. South of the Seine [ATW5] -------------------------- Luc is planning a meeting with several rebel leaders. With transit papers in hand move to the garage and get in a car. Drive Luc to the meeting site in the Lating Quarter. Exit the car and walk into the courtyard to talk with Mingo and Bonnaire. After some small talk, the Nazis spring their trap. Take cover and shoot down the charging Germans. When directed move to the car (hopefully you have one with a back seat) and let the Resistance leaders ride with Sean. Escape the Nazi pursuit to negate the alarm. Once things are more calm head to Mingo's headquarters. Luc's grand scheme is to win the big race the Germans have planned so that during the ceremony the Resistance can strike. Before Sean can win a race he has to have a car. This is where Vitorre comes in. Return to the garage at the back of the Belle to see Vittore. Repo Man [ATW6] --------------- The Germans have the Aurora and Vittore would like to have it back so Sean can win the race. Approach Eckhardt's chateau only to find it heavily guarded. The gate can not be passed through so Sean will have to find an alternate entry point. If in a Nazi disguise, Sean can simply exit the car and move to the left of the main gate to enter the outer area of the complex. Once by the gate walk toward the tank and continue to walk near the wall to its left. Climb over the wall to enter the primary part of the area. Once inside, Sean sees Franziska in the distance. Move to the entrance and set an explosion. This will set many of the soldiers into a state of suspicion. Patiently wait away from the explosion site for the yellow zone of suspicion to fade. When it does enter the opening in the ground and walk right by any guards. At the bottom of the stairs, the next room is swarming with Nazis. Toss a grenade inside to take out a few guards quickly then pull out a close ranged weapon (machine gun or shotgun) and go to town on the Nazis inside. The Aurora is in the garage below. Use the lever next to the car to lower and get in. Speed through the tunnel and exit to the country side. Once you are able to outrun the Germans chasing Sean the mission is complete. Take the car to Vittore at the Belle garage. Boiling Point [ATW7] -------------------- Bryman has a suggestion for how to complete this mission. There are two options use a telephone wire to gain entry without alerting the guards or go through the front door guns a blazin'. Move to the northern side of the compound and find the telephone wire. Climb the building and slide down the wire. Sean ends up on the roof of the building. Climb up to the balcony and enter the building through the window. The first thing you should notice is that the entire building is a zone of suspicion. Any Nazis Sean encounters will immediately be suspicious of him. If you have a silenced pistol use it to take out the Gestapo agents as you move down the stairs to the library. At the library a yellow arrow will indicate a book that can be pulled to open the secret passage to the basement. Once the bookshelf moves do not worry about stealth. Instead pull out your favorite weapon (a shotgun is always a good choice in close quarters) and blast away. Sean will move through a couple of Nazi filled rooms with relative ease. There is a room on the left side in the long hall at the bottom of the spiral staircase before entering the first room with several guards that has lots of ammo. At the end of a hall after clearing a couple rooms, Sean will be locked in a corridor with two Terror Squad Nazis. These guys can take more damage than the soldiers Sean has fought to this point. They can also dish out more damage. Quickly more to the crate on the left of the corridor and throw a couple grenades down the hall. If they connect it may kill one Terror Squad member but at the least will damage both. Finish them off with some well placed bullets and a third member of the Terror Squad enters. This one isn't as tough since he is fighting solo. Enter the office at the end of the hall to release the prisoner. The next room is sealed tight. Place some dynamite on the boiler and exit the room, but don't go too far Nazis are coming down the hall. Once the boiler explodes the door is open and Sean can procede. As you move watch for a couple stray Nazis in the corridor before finding the stairs leading to Maria. The next room is full of fire and Nazis. Stay back and shoot as many of them from a distance as possible (tossing grenades when necessary). As their numbers begin to decrease move toward the stairs to the next floor. Ahead will be more members of the Terror squad (two will attack but not at the same time) and a few "normal" (or at least as close to normal as a Nazi can be) soldiers. Take them out and use the side walkway to move around the first gap in the path. The second gap is traversed by a jump. After the jump is when the second Terror Squad Nazi attacks. Press the button to call the elevator and get in. Three Terror Squad Nazis are beneath Sean's location on the balcony. This is not as difficult as it may seem. The balcony provides good cover for regaining health when taking too much damage. Shoot the Terror Squad below then go to Maria for a short conversation. Take the escape elevator down to the ground floor and walk through the gate to finish the mission. Grab a car and drive to the Slaughterhouse Headquarters to reunite Maria with her father. Lambs to the Slaughter [ATW8] ----------------------------- Somehow the Nazis have discovered the location of this headquarters and are attacking. Load up on ammo if necessary (the weapon smuggler is still active) and exit the headquarters. Clear the few soldiers inside the Slaughterhouse and move to the back door. There is a conveniently placed turret at the back door use it to destroy the soldiers attacking the back of the Resistance base. A few vehicles will race in bringing "sappers". Attack the vehicles and anyone who exits. The sappers will attempt to place explosives on the building. We can not allow the headquarters meter to deplete too much. Once the back of the headquarters is clear the Nazis begin attacking from the front. The attack on the front of the headquarters is more intense than the back. There is a turret up the stairs to the right as you exit the Slaughterhouse that will help destroy Nazis and conserve Sean's ammo. The turret is great for distance shooting but any Nazis that are missed can easily run under the turret's reach. Once the German attack is pushed back, they attempt to flank the Resistance move to the side of the building to fight off more German vehicles. This time they are more apt to attack with their mounted turrets. Once a couple vehicles are destroyed they bring in the heavy artillery, a tank. While looking at the on coming tank move behind the building on the left next to the gate. The tank is traveling with a few Terror Squad members as well. Take out the terror squad from you location next to the gate (grenades + whatever weapon that still has ammo). Once the Terror Squad is gone Sean can move to the side or behind the tank and place dynamite/RDX to destroy it. You should have plenty of time to defeat the tank without compromising the integrity of the headquarters. The Nazis are regrouping, so now is the time to evacuate. Luc and Veronique will try to hold off the next surge of troops while Sean and Skylar get the Kesslers to safety. Dark Reign [ATW9] ----------------- Veronique has been captured by the Gestapo. Currently Sean's sole purpose is to find and rescue her. Bryman believes he can ascertain her whereabouts by tapping the Gestapo's phone lines. For the plan to work Sean must place the taps on the lines during a storm so the Nazis will not be aware that the Resistance is listening. Move to the first tap site and climb the building. Stealth can work fairly well for the first several taps but eventually Sean will be discovered (especially at the last of the seven sites). For the majority of the game I tried to be stealthy as much as possible only revealing Sean's presence when necessary. This mission is best suited for a run and gun approach. There really should not be a major problem with the first 6 tap sites. They are mildly guarded by one or two soldiers. The last site is in the center of more soldiers at least one of which is packing a grenade launcher. Take out the RPG Nazi quickly then jump down and place the tap on the last radio. The funny part is you would think one of the Nazis that see Sean during this mission would let a commanding officer know about a strange man altering the radio boxes. Once the last tap is placed the mission is over and Sean only has to end the state of alarm. Needs of the Few... or the One [ATW10] -------------------------------------- Bryman has found Veronique and believes someone at the Slaughterhouse was a traitor to the Resistance. He has also learned that for her crimes, Veronique has been sentenced to death. Bryman's plan for saving her is to board a zeppelin that is at a fueling station at the end of the sewers. Its best if you go to the fueling station disguised. Once Sean sees the station jump into the water and swim to the ladder in the center. Climb the ladder and move to the left. This area must be important to the Nazis because there are three Terror Squad members guarding the entrance. Once is on the platform to the left and the other two are around the corner. One is patrolling an outside platform while the other is inside the facility near a flame thrower wielding Nazi. When Sean first climbs to the platform of the fueling station watch for the closest Terror Squad Nazi to walk away then move to the crates he walks by and climb over them to the other side. From this site you should be able to see at least two Terror Squad members (the third is at the door to the left). As the Terror Squad members approach they will be suspicious but not enough to break off their patrol. Wait for the second Terror Nazi to walk away then follow him moving through the first door way you see. Inside this doorway will be a Nazi with a flame thrower that will walk away as you move in. Sean can quickly stealth kill him or just pass by him as he moves into the hall on the left. If done correctly Sean can enter the fueling station without incident. Move up the stairs and move around the corner to find a ladder leading higher onto the fueling station. At the top of the stairs Sean will be safe but observe that there are six Nazis guarding the area. Two are on the far left near the AA gun, two Terror Squad members are under the ladder leading to the search light, one is at the top of the tower with the search light, and a guard with a flame thrower is patrolling the area. When the flame thrower moves away exit the area around the stairs and move to the left. Climb to the top of the tower and use the rope to slide down to the radio controls. Bryman's idea was to divert a zeppelin to this location so Sean can hitch a ride to the prison facility. Exit the radio area and see that the zeppelin has landed at the point where you begin the rope slide to the radio. The same guards are still here in the same locations but two more Terror Squad members and a normal guard are now at the platform where the zeppelin is waiting. Move out the opposite door you entered and cautiously walk to the ramp leading to the zeppelin. Sean can hide behind some crates to lower the suspicion of the first set of Terror Squad Nazis. When safe (the flame thrower is away) move to the ramp and climb up and behind the new Terror Squad members. The last guard at the top of the ladder should be no problem, walk by him and enter the zeppelin. Ride the air craft to Notre Dame and upon exit sucker punch the Nazi at the landing platform. Move down the stairs until you find the Nazi Sniper. Stealth kill him and continue until the cinematic starts. The Nazis are commencing the executions, fortunately Veronique is not first on the list. Continue climbing down as the other prisoners are being executed. As you approach the bottom be on the look out for a rope that Sean can slide over the execution site to the buildings in the distance. There just happens to be a turret located there. Kill the Nazi manning the turret then take control of it yourself. Fire at the Terror Squad member performing the executions to free Veronique. Continue to lay down suppresive fire on the Nazis below as the cinematic shows her running away. When relatively safe, drop down to her location among the crates to trigger the next cinematic. Bryman busts through the gate in a Bauer with a turret on the back. A new meter appears on screen indicating the health of the truck. Use the turret to destroy Nazi pursuit as Bryman drives. Aim for the enemies in the turrets then try to take out the drivers. GLITCH NOTE: Dr. Kwong initially sits inside one of the Headquarters waiting for Sean to perform a side mission. Once you talk to and complete Dr. Kwong's first mission request "the Bavarian Candidate" he moves to a park bench in Chinatown. During this mission Bryman drives the Bauer through Chinatown and the Nazis in there attempt to shoot Sean can kill Dr. Kwong. I completed all of Dr. Kwong's missions through "Deutschland Uber Phallus" and he is still sitting at his normal place in Chinatown. If Dr. Kwong dies in the cross fire the mission is over and you have to restart from a checkpoint. After 4 restarts, I was able to somehow get through Chinatown without Dr. Kwong dying. My guess is that if you do not start the doctor's missions he will remain in the headquarters and not be in Chinatown to potentially die. Ahead will be a road block and Bryman swings the truck around. Destroy the vehicles in the way to proceed. The truck will stall in an open area and Bryman can not get it restarted. Planes will attack over head. Sean can shoot them down as Veronique gets the Bauer restarted. The rest of the way is pretty tame. Once safe Bryman will park the truck and leave Sean and Veronique to complete the mission. Talk to Veronique then escort her to the headquarters and enter. From the Ashes [ATW11] ---------------------- Sean is driving the Aurora in the race of his life. There really is not anything that can help you win the race other than to avoid having to top the car. Try to hit the corners to maintain control and not veer off into a tree. Sean can lose valuable time if he has to back up then get moving forward again. Do not forget to use the Nitrous capability in the straight aways. As you approach Dierker's car be sure to save a Nitrous for the end just in case its close it may mean the difference between first and restart from checkpoint (thats right if you do not win the race it starts over from the beginning). I was able to win the race by a wide margin on the second try. Once you are back in control of Sean escape the Nazis and head to the Belle. ================================================================================ ACT III ================================================================================ 'C'est ici l'empire de la mort' [ATW1] -------------------------------------- Head to the Catacombs Headquarters to warn them about the traitor. Along the way Sean's transit papers will no longer be effective for passing checkpoints. You will have to find another way around or bust through them. The Resistance does not want to compromise the entrance to the headquarters. They recommend an alternate entry point for Sean across the street. Find a Nazi uniform and Sean will be able to walk right to the door. Alternatively (though I didn't try it) there is a cable leading right to the door from the building across the street. It seems that Sean may be able to slide down it to the door. If in costume walk down the stairs and move through the area largely undetected until the next checkpoint. Ahead is a group of soldiers behind an archway with a blue Resistance symbol. Place a charge on that arch and walk away. The ensuing explosion will cave the roof in killing those under it. The room to the right is full of enemies and is the path Sean must take. I would save at least one enemy to defeat with fist so as to have a uniform available to end the alert. Take out all the enemies in the room including a couple Terror Squad members. Look for explosive tanks to aid in the destruction. The room is not that difficult to clear if you have the Terror Shotgun purchased, equipped, and full of ammo. Proceed down the corridor and pass through the door. He will make a comment about a lot of bones and there will be a guard to the right. Sean can kill him with a weapon and not create an alarm. Through the gaps in the wall look for a Terror Squad member with a flamer thrower and a Nazi soldier. Take them out then proceed to find the path forks. One side is marked with a blue Resistance symbol so we'll take that path. At the top will be a Terror Squad member that Sean shouldn't have much trouble with. If you are not currently under an alert this enemy will likely cause one. As you move forward look to the ground to see gaps with enemies below. Sean is in a good position to kill a lot of Nazis from his location. Again the explosive barrels can make quick work of a lot of enemies. Once you tire of killing the enemies below enter the next corridor to find another site where the ceiling can come crumbling down upon the enemies. If you are in an alert status the Nazis will likely see Sean coming. So instead of using dynamite to collapse the roof fire at the explosive material near the Terror Squd Nazi to bring the roof down. Ahead will be a Terror flame thrower that can be a bit of a challenge. When he is dead proceed deeper into the catacombs to find a checkpoint. After the checkpoint Sean comes across the Nazis firing mercilessly upon the Resistance fighters. Move to the left and follow the blue lights to find the path around the cliff. At the cliff's edge there will be a pipe Sean can jump to a grab to shimmy along the wall. He will then politely ask the Resistance to not shoot at him. Meet up with Luc and Veronique to activate a cinematic. Concentrate your fire on the Nazis above as Sean thins them out another cinematic activates. The Nazis are attempting to flank the Resistance's position. Turn to the right and start shooting again. Move to Luc for another cut scene. Be patient and Skylar will send a message leading Sean to the next mission. Deja Boom [ATW2] ---------------- Upon landing the Nazis are already on alert with an alarm level of 4. A couple of Sturmwagens are headed your way. Take cover behind the rocks then kill the Nazis that exit. Hijack one of their rides and take it to Dppelsieg. After breaking through the gate exit and enter the door to find the place swarmaing with Terror Squad Nazis. Fight them off from behind cover using grenades as needed. When the first swarm is defeated proceed in to the hall and up the corridor to the next checkpoint. To the left will be two Terror Squad members that should go down quickly with the Terror Shotgun. When Sean nears the top of the stairs ahead the door opens releasing several Nazis. As the door opens toss a couple grenades in the room to thin the Terror Squad. Enter cautiously, then take out the guy with the flame thrower around the corner. There are no more enemies between Sean and the room where he and Jules were held during Act I. Maria is inside this room. Sean has Veronique take Kessler's daughter to the air strip while he searches for the doctor. Exit the burning room and move to the right. From this top walkway Sean can see some Nazis below. A well tossed grenade should take them all out. There are two Nazis in lab coats on the other side of the room if you feel like killing some more. Move down to where the Nazis that were killed by the grenades were standing. Dr. Kessler will open the door. The doctor says we can not leave without destroying the cyclotron. Sounds good to me. Follow Dr. Kessler. The cyclotron is looked behind a door. Of course it is. Protect Kessler as he opens the door. Watch for fire from above as well as ground level. Once the unlock door meter is full move through the door. Kessler built this device and knows exactly how to destroy it. Move to the console and flip the switch when he says. The first cooling tower is now set for destruction move to the marker and place some dyanamite. As the fuse dwindles head up the ramp to move to the second coil. As the door to it raises a Terror Squad member arrives. Take him out then destroy the second cooling tower. The shield around the core will lift exposing the device. Kill any Nazis in the way and move to the newly revealed cyclotron core. Place a couple RDX charges near the core and return to Kessler. Detonate them then follow the doctor down the stairs. Clear a path for Kessler and Seans escape by killing the Nazis that are in the way. Angel of Death [ATW3] --------------------- Pick up a postcard and scenic spot (beside and on the roof of the building) then drive to the Eiffel Tower. Run to the marker at the base of the tower and ride the elevator up. Run across the area and take the elevator up to the third level. Next move up the ramp to the Eiffel Tower bar. Once inside clear out the Nazis if you want then move to the second level of the bar. Find the next elevator after exiting the second level of the bar and ride it to the observation deck. This is the ultimate boss fight, well not really, just pull out your pistol and shoot Dierker. ================================================================================ Le Crochet Story ================================================================================ Belly of the Beast [LCT1] ------------------------- Speak with Le Crochet in the La Villette headquarters across from Luc. A German General took Le Crochet's hand and he seeks revenge for himself as well as the working girls the general torments. Drive to the Red Light District and exit the vehicle. The front gate is heavily guarded so go to the rear of the building and climb up. Once at the roof watch for the guard towers and kill any sentry that gets in your way. The General will make his way down the street guarded by the Nazis and stop in a back alley. Sean can drop right behind him deliver the message from Le Crochet ("The Hook sends his regards). Once Sean finishes the message kill the General (stealth, gun, fists). Once the General is dead the mission is over. During a playthrough Sean was actually killed after killing the General. I was simply returned to the base with credit for the mission. Doppelganger [LCT2] -------------------- Drive to meet Le Crochet's contact and pick up the special present, a scoped Carbine Rifle. With the rifle in hand drive to the target's location. Climb the building across the street from the marker. Use the rope to slide across to a roof perfect for sniping. There are at least three men guarded by Nazis that look like they might be the Ambassador. The one in the center of the plaza wearing a red swastika is the target. Kill him then run to avoid the pursuit of the Germans. Once Sean is clear of the red circle of danger the mission is a success. Legio Patria Nostra [LCT3] -------------------------- The Germans are loading an airship to resupply some of their troops. Move to the Palais Royale to see if you can help with their efforts. Enter the palace ground from the entrance on the southern side. There will be a patrolling and stationary guard that will pay absolutely no attention to Sean. Stay to the outside of the wall and move left to the corner. At the corner climb to the top and find a guard tower. Two Nazis are stationed on top of the tower. As you near the top of the ladder pause and wait for the moving guard to walk away. Reach the top and stealth kill or blast away both enemies. Enter the gunners seat on the turret and fire at all the areas marked by a yellow pin on the mini map. When all are gone exit the turret and head to the North East corner to find a second turret. If you exit the roof to the ground outside the main wall Sean can walk around the building maybe evade the alarm and climb the second tower to begin the next attack. There is a Zepplin in the center of the map on the side of the first guard tower that I could not hit with either turret. To destroy it I just used a double barrelled shotgun and blasted it from the large light nearby. The good part about this mission is that if you die at any point when your reload the checkpoint all the progress up to the point of death remains minus the alarm level. Therefore you could blast up one side of the compound die on purpose then sneak around to the other side to complete the mission. ================================================================================ Father Denis Story ================================================================================ Unforgiven Sins [FTD1] ---------------------- A Gestapo informant has been confessing his sins to Father Denis and the holy man is out of forgiveness. Drive to the St. Eustache Church and find the ledge Father Denis mentioned. Watch for the Nazi patrolling the front gate to move to the left then sneak by him to the right. There should be some scaffolding with a ladder adjacent to it. Climb the ladder; then another. Be on the look out for a patrolling enemy. Work your way around the side of the building to the rear and located the vantage point. The cinematic will show Father Denis below commencing his service. Zoom in on his location and watch for his signal. Let the first to groups seeking the blessing of the priest pass by. The guy in the center of the third group is the target. Father Denis will change his speech and begin mentioning sinners. Place the crosshairs over the informant and fire. If necessary run to avoid the Nazi pursuit though after I shot the informant I didn't have to. I guess Sean went unnoticed and only fired a single shot. Wrath of God [FTD2] ------------------- The good Father has made a deal to deliver a list of those hiding within the city but intends to deliver a different message. He needs a good driver to take him to the Nazi base and allow him to escape. Father Denis recommends a fast car for the mission. There just happens to be a Dugati parked outside the church that will do nicely. Drive Father Denis to the marker and let him talk with the Nazi guards. When its safe drive through the archway and turn the car around. When Father Denis exits the building there will be an explosion and Sean will have to drive away quickly. If you can find the countryside, it seems to be easier to evade pursuit there. In any event once you have removed the alert drop Father Denis off at his destination and receive your reward. Red Wedding [FTD3] ------------------ The good Father's initial attempt to take out a high ranking Nazi failed. Fortunately though this Nazi has asked Father Denis to officiate his wedding to a young french girl. Drive to the yellow pin located at Parc des Buttes Chaumont. Cross the bridge and take special note of the message, Sean is not to harm any civilians during the mission. Once across the bridge choose one of the three possible hiding spots and wait for the ceremony to commence. I chose the one directly behind the archway. When Father Denis asks for any objections step out and fire away at the Nazis sitting in the front row. Once the groom and his friends are dead more Nazis will flood the area. Father Denis believes he may have some help from the man up stairs but Sean needs to leave soon. Behind the altar is a long drop but it is a drop into a body of water. Swim to the shore and exit the alert area to complete the mission. ================================================================================ SOE Operations ================================================================================ Behind the Convent Gate [SOE1] ------------------------------ L'Ossuaire is a bit much of a hike so grab a car and drive to the convent. On the way there near Champagne Ardenne Sean can stop and play Bird Blast and receive a trophy. When you arrive at the marker the objective changes to Destroy L'Ossuaire. There are several radio towers and satellite dishes that must be destroyed to complete the mission. The area is swarming with Nazis as well. Bring plenty of dynamite to destroy the outer radio towers and satellite dishes. There is a turret on the easter side of the compound that can be useful to take out some of the targets quickly. The drawback is that, as soon as you begin to fire the turrets an alert will be sounded so be prepared for a fight or an escape. The last few targets are inside the central building and guarded by machine gun turrets and a Nazi General. Just go in shotty a blazin' to take out the general and use some grenades to eliminate the men using the turrets. Once the place is destroyed its mission accomplished. Better Dying Through Chemistry [SOE2] ------------------------------------- There is a factory in Bercy the British believe is creating chemical weapons for the Nazis. Drive down to the factory (you may have to bust through some checkpoints depending on when the misssion is attempted) and destroy the factory. Be sure to bring a full arsenal of dynamite. Before entering or once inside attempt to obtain a uniform. With the uniform on Sean pretty much has free reign to move about the facility planting bombs. Set Up Us the Bomb [SOE3] ------------------------- Drive to Chateau de Chambord. The goal is to destroy the rocket base. Just like the other base destruction missions Sean can go in disguise or guns a blazin'. The disguise can get Sean around the base quickly and allow him to plant dynamite or RDX without too much worry, but the run and gun method can be fun. Once all the pins are destroyed the mission is complete. ================================================================================ Margot Bonaire Story ================================================================================ Fahreinheit Four Fifty... [MGB1] -------------------------------- Ms. Bonaire is none too pleased at the destruction of her culture. The Nazis are well known for burning books and she feels stopping them can help La Resistance. Drive to the location of the book burning only to find the General that Margot wants dead is driving a ******* tank. After hearing the General talk a little driver to the other side of the area and exit the car. If you are in disguise, Sean can walk right through the gate to the rear of the tank and place some dynamite without garnering any suspicion. After the explosives are in place slowly walk back toward the exit and no one (except the dead general) will even know you were there. Bulletproof [MGB2] ------------------ Drive to the Grand Palais, where the Nazis have the road blocked off. Park the car and head toward the elevator indicated by the marker. Ride the lift up to the roof. Move toward the sniping site and eliminate the single patrolling guard. Also make a mental note of the location of the alarm shut off that you pass by on the way to the guard. The radio is asking for an OK for this guard site. Active the radio and respond. Boeckman should be coming soon. Pick up the Panzershrek and fire at the car with the red arrow over it. When it is destroyed run to the alarm shut off to deactivate the alert and complete the mission. Symphony of Destruction [MGB3] ------------------------------ How could anyone visit Paris without seeing the Louvre? For that matter why would anyone go to the Louvre without destroying a German transmission tower? As you enter the door, Sean notices and unmanned tank. Climb on top of the tank then drive it toward the transmission tower destroying all that you want along the way. Pass through the tight fit to view the tower then fire from the archway. When the tower goes down exit the tank and run to the alarm shut off directly behind your location. When the alert is over the mission is complete. ================================================================================ Duval Mingo Story ================================================================================ Loose Lips [DVM1] ----------------- Mingo is having some lady troubles and it is getting Resistance members killed. His ex is a singer and will be performing for the Germans at a nearby concert. Load up your silenced pistol and walk over to the concert site to find Francine. There are two alarm boxes behind the stage. Clear the area of guards behind Francine then from a position of height shoot the singer. Once she is dead an alert will occur move to one of the boxes (its unlikely you will be seen) and shut off the alarm. With Francine dead Sean has to recover the locket she was wearing. The area around the stage has numerous Nazis near it. From the area with the alarm shut off Sean should be able to toss some grenades without anyone seeing. This will thin the number of enemies. From this point you can stand near the alarm and pick off each remaining Nazi one by one or make a mad dash for the locket. Once you have the locket and are not under a state of alarm, return to Mingo to claim your reward. The Hunter or the Hunted [DVM2] ------------------------------- Mingo is still upset about the circumstances surrounding his ex. He has sent a team of his best men to assassinate the Wolf. Move to their location to provide support. Talk to Victor and he mentions that they have the Wolf trapped but the snipers will not allow the Resistance fighters to get any closer. Climb to the roof and take out the snipers marked on the mini-map. Once they are dead Sean can hide in the nearby hatch to remove the alarm (not really necessary though). If you do not have a scoped weapon then pick up the one dropped by the sniper. The Wolf is on the distant balcony take aim and fire. If the shot was good move to the hatch and hide to end the alert. ================================================================================ Dr. Kwong's Story ================================================================================ Before beginning Dr. Kwong's Story you may want to check out the glitch note in the mission "Needs of the Few...or the One". The Bavarian Candidate [DKW1] ----------------------------- Dr. Kwong has turned a Nazi soldier against his homeland without the soldier even being aware he is about to betray his country. Find the Nazi and drive him to the assassination site. Dr. Wong's plan does not work. The brainwashed Nazi is found out but the explosion does go off. It looks like Sean will have to take matters into his own hands. Guardian Angel [DKW2] --------------------- The doctor has a duo of German assassins looking for him. He requests that Sean spend some time in a sniper's nest in the area around the site of a meeting he has planned. Dr. Kwong will have another associate looking at the crowd to help Sean pick out the would be assassins. Drive to the site of the perfect sniper's view and climb the building. A Nazi guard is patrolling the area overlooking the courtyard. Silently take him out then find the stationary Nazi and stealth kill him. With both soldiers dead move to the radio and provide confirmation of Sean's presence so Kwong's associate will be on the look out for the assassins. The assassins will appear near the roof of the buildings on either side of the courtyard. The first one will be on the left then the second appears on the right. Take them both out to protect Dr. Kwong. When they are dead more Nazi agents appear. Continue to snipe any targets until the car returns for Dr. Kwong and he escapes. Deutschland Uber Phallus [DKW3] ------------------------------- After an unusual/uncomfortable conversation with Dr. Kwong, head to the Pantheon. If in disguise enter the compound and walk through the front door. If not in disguise then grab one from a nearby Nazi and enter the front door. Inside a guard will patrol near the door. A quick sucker punch should take him out. Move through the door to the left and walk behind the two guards with flame throwers and activate the elevator. Once at the second floor exit to the right and move toward the guys with flame throwers again. This time climb the ladder in front of the one closest to Sean. There are three guards (all stationary) on the third level. Simply walk past each, pausing when needed to reduce suspicion. Ride the elevator up and loot the contraband/ammo that is in the crates on the fourth level. When ready find the ladder and climb up. After a couple more ladders, Sean finds himself closer to the top and at a level with three Nazis in white lab coats. Perform a sucker punch on the one next to the ladder up then stealth kill the other two. Use the ladder to actually reach the Uber Gun. Place a couple of charges on it and leave. There is a zip line directly in front of and under the gun. Slide down to the lower level as the the gun is destroyed. On the sides of the building you can find some scaffolding ladders and drain pipes that will help you reach the bottom safely. Though I didnt I guess you may be able to drop a level below the gun and exit the way you entered. ================================================================================ Race Circuit ================================================================================ On Your Marks... Get Set.. -------------------------- Talk to Horst near the headquarters where Margot is generally located to activate the first race. Follow the yellow line on the mini map and arrive at the finish line within the 1:45 time limit to unlock more races, a perk, and a new car for the garage. Back in the Saddle ------------------ This race is at the far south east corner of the map, in the country. If you have the Aurora this race should be easy to win. Blazing Saddles --------------- Sean can find this race in the North Central part of the map after winning country race 1. This race is a short track and again should be easy to win with the Aurora ________________________________________________________________________________ Perks [PRKS] ________________________________________________________________________________ Perks can be thought of as boosts that help Sean complete his missions. There is a Bronze, Silver, and Gold perk. In order to unlock the requirements for the silver you must complete those for the Bronze. For example, under the Brawling requirements you can not get the Silver/Sucker Punch perk no matter how many Nazis you stealth kill without first completing the Bronze/Fightin Irish Perk. Brawling -------- Type: Bronze Name: Fightin' Irish Info: Knock out two Nazis RWRD: Unlock 'Haymaker' attack Tips: This perk will give you no trouble. If you do not get this reward then you might be playing the wrong game. Type: Silver Name: Sucker Punch Info: Execute 10 Stealth Kills RWRD: Unlock 'Sucker Punch' Attack Tips: This will likely be the first Silver Perk obtained. Stealth killing Nazis is a critical part to Sean's success in the game. Just make sure other soldiers are not watching and sneak behind the target. Pressing triangle or square behind the enemy will cause the kill. Type: Gold Name: Grim Reaper Info: Stealth kill 5 Generals RWRD: Touch of Death attack Tips: Nazi Generals are scattered across the map. Each one is guarded by two other Nazi soldiers. Additionally, the area surrounding the general will be yellow on the map. Getting too close to him will cause the suspicion meter to fill fast and trigger an alarm. When you find a general try to snipe the his two guards without triggering an alarm. When the guard dies the general and his other guard will look around for the shooter for a short time. Wait for their suspicion to end then take out the 2nd guard. With each of his buddies dead the General is easy to sneak up behind and execute. Hardware -------- Type: Bronze Name: Gunslinger Info: Kill 5 Nazis with bullets RWRD: Reduced recoil for automatic weapons Tips: I would be very surprised if anyone plays through the entire game without achieving this perk. I mean why even play if you are not going to shoot a little. Type: Silver Name: War on Terror Info: Kill 5 Terror Squad Nazis RWRD: Unlock the .44 Pistol in the shop Tips: Terror Squad Nazis are tough and carry powerful weapons. They appear at high level alarms and during story missions later in the game. They are more commonly seen towards the middle of Act II. Type: Gold Name: Paint the Town Red Info: Destroy a Zeppelin and a Wulf tank during the same Nazi Alarm RWRD: Unlock Panzershrek in the shop Tips: Travel to Le Havre. Move by the headquarters and up the hill to the Nazi base. There are a set of three AA guns located at the gate. Enter the gun furthest from the gate (its by itself). Attack the area until you reach a level 5 alarm (Wulf tanks will appear). The reason this is a good place to get this Perk is a Zeppelin is flying above before you even start the alarm. Once the alarm starts shoot down the Zeppelin then focus on all the in coming Nazis until the Wulf appears. The other benefit is that across from the headquarters is a woman that Sean can kiss to end the alarm. So as all of the Nazis are focused on the area around the gun and traveling up the road to the gun, Sean can exit the turret and run to the lady to end the alarm. Sniping ------- Type: Bronze Name: Marksman Info: Kill 5 Nazis using a sniper scope RWRD: Reduced drift while using a scoped rifle Tips: Any rifle with a scope can allow Sean to acquire this Perk. Simply target a distant enemy, zoom in, and fire. Type: Silver Name: Eagle Eye Info: Score 15 headshots using a sniper scope RWRD: Reduced recoil while using a scoped rifle Tips: Having achieved the Marksman Perk above will aid in acquiring this Silver Perk. The reduced drift will make it easier to align the cross hairs over the enemies head. Type: Gold Name: Longshot Info: Score 10 'Double Kills' using a sniper scope RWRD: Unlock Terror Scoped Rifle in the shop Tips: This can be one of the more trying Perks to achieve. Remember, if you are having trouble this might be a good one to purchase (you get one Gold Perk purchase at the weapons shop). Explosives ---------- Type: Bronze Name: Cheap Thrill Info: Kill 10 Nazis using grenades RWRD: Carry additional grenades Tips: Grenades will be useful enough, especially in crowds, that this Perk will not be a problem. Type: Silver Name: More Bang for Your Buck Info: RWRD: All explosives half price Tips: Type: Gold Name: A Real Hellion Info: Kill 10 Nazis in 10 seconds with RDX or dynamite RWRD: No Knockdowns from explosions Tips: Find an enemy outpost that is heavily guarded. Go in disguised and place RDX near/on several targets. Be sure to have the plant Sabotage active and not Trigger explosive. Once you have placed enough of the RDX in the area begin triggering the explosives until all have went off. If placed appropriately you should be able to kill 10 Nazis within the time period. Demolitions ----------- Type: Bronze Name: A Nasty Surprise Info: Blow up 3 Nazi vehichles using dynamite RWRD: Unlock trap functionality for dynamite Tips: Several of the ambient freeplay targets are Nazi vehicles. As you move through the story missions they also involve destroying Nazi vehicles. Type: Silver Name: Mad Bomber Info: Destroy 5 Nazi vehicles with dynamite in 300 seconds RWRD: Unlock RDX in the shop Tips: At one point Sean is provided with some RDX for a mission, save at least some of it to complete this Perk. 300 seconds does not sound like a lot of time to perform this task, but 5 minutes give you plenty of time. There are a couple of ways to achieve this perk. You can place dynamite on the first vehicle seen then run and find more. This will work but the timing can be tricky. Triggering an alarm works well due to the swarm of vehicles that speed to Sean's location but can be dangerous. Though I did not try it, I've heard you can just pull Nazi cars from one of your garages, destroy it, then get another within the time limit. Type: Gold Name: Blockbuster Info: Destroy 3 Wulf tanks using RDX or dynamite RWRD: Unlock Super RDX upgrade Tips: The only difficult part with this Perk is finding the tanks. They are located at Nazi bases, as ambient freeplay targets, and during level 5 alarms. There is also a driveable Wulf that should respawn at the Southeast corner of the map. Sabotage -------- Type: Bronze Name: Short Fuse Info: Destroy 2 Nazi Installations RWRD: Improved planting speed for explosives Tips: Type: Silver Name: I Fell Towers Info: Destroy 10 Nazi towers RWRD: Carry additional explosives Tips: This perk will be unlocked during missions or while seeking out ambient freeplay targets Type: Gold Name: Urban Renewal Info: Destroy 4 Nazi train bridges RWRD: Planting explosives while disguised is not suspicious Tips: Mayhem ------ Type: Bronze Name: Throwing a Party Info: Throw 5 Nazis to their death RWRD: Unlock 'Crowd Clearer' throw Tips: This Perk is best obtained by climbing into Nazi sniper nests. Once at the top grab the guard and toss him over the edge. Type: Silver Name: Road Rage Info: Run over 20 Nazis with a vehicle RWRD: Unlock Aurora nitrous upgrade Tips: Nazis litter the streets of France so this one should not be a problem. The best advice is to get the bronze Perk out of the way quick so the Nazis Sean runs over during missions will count towards the total. Type: Gold Name: The Right of Way Info: Destroy 20 Nazi vehicles with 1 vehicle RWRD: Tips: Jump in a tank and destroy all the Nazis that come your way. Alternatively, I believe a turret will fullfill this requirement as well. A good place to perform this in a turret is at the Nazi base in the Northern part of Le Havre. At this location there is a set of three turrets/AA guns just outside a base. Enter the one that is by itself and create an alarm. Nazi vehicles will drive up the road and just wait for destruction. Racing ------ Type: Bronze Name: Lead Foot Info: Win the time trial RWRD: Unlock Silver Claw in the garage Tips: Type: Silver Name: Speed Demon Info: Win Country Race 1 RWRD: Unlock Skylar's Drake Custom in the garage Tips: Use the Aurora and the race will be easy to win. Type: Gold Name: Godspeed Info: Win Country Race 2 RWRD: Unlock Silver Claw Mk. II in the garage Tips: Use the Aurora and the race will be easy to win. Mechanics --------- Type: Bronze Name: Joy Rider Info: Collect 5 different civillian vehicles RWRD: Unlock a race car in the garage Tips: Sean can find 5 civilian vehicles near the Belle early in the game to unlock this perk. In fact new cars spawn regularly just outside the door and just outside the Slaughterhouse Headquarters. Type: Silver Name: Hijacker Info: Collect every Nazi vehicle RWRD: Free vehicle repairs in the garage Tips: Type: Gold Name: Wheelman Info: Collect and restore all Civilian, Race, and Military vehicles RWRD: Tips: Evasion ------- Type: Bronze Name: Fugitive Info: Escape from a Level 2 Alarm 5 times RWRD: Unlock Getaway Strike Tips: Type: Silver Name: Escape Artist Info: Escape from a level 3 alarm RWRD: Ability to select Getaway Car at any garage Tips: Type: Gold Name: Europe's Most Wanted Info: Escape from a level 5 alarm RWRD: You can use hiding places at Alarm levels 4 and 5 Tips: ________________________________________________________________________________ Black Market Shops [BLMK] ________________________________________________________________________________ Pistols ------- Kruger Silenced Raum .44 Pistol Executioners Pistol Machine Guns ------------ MP40 MP 44 Tommy Viper SMG Terror MP60 Shotguns/Rifles --------------- Double Shotgun Trenchgun Terror Shotgun Hunting Rifle Carbine Rifle Steiner Rifle Scoped Carbine Scoped Steiner Special Weapons --------------- Siegfaust MK2 Panzershrek Terror Flammenwerfer 2000 Ammo ---- Grenade Dynamite Pistol Ammo Machine Gun Ammo Shotgun Ammo Rifle Ammo Maps ---- Each map costs 200 and will reveal the location of ambient freeplay targets. Paris Area 1 Paris Area 2 Paris Area 3 Saarbrucken Champagne-Ardene Lorraine Bourgogne Le Havre Picardie Normandie Centre Upgrades -------- Spray 'N' Pray Increases Machine Gun Capacity New Sheriff Increases Pistol Capacity Longshot Increases Rifle Capacity Close 'N' Personal Increases Shotgun Capacity Block Buster Increases Rocket Capacity The Devil's Due Increases Flamethrower Capacity Splash Damage Upgrade Grenade Blast Mad Bomber Upgrade Sabotage Blast Luck O' the Irish Complete a Silver Perk of Your Choice St. Patty's Day Complete a Gold Perk of Your Choice Upgrade Resistance Guns Insurgency Upgrade Resistance Guns Insurrection Upgrade Resistance Guns Helping Hand Upgrade Resistance Health Trusted Allies Upgrade Resistance Health Brothers in Arms Upgrade Resistance Health Apres Moi Backup Strike Spawns 3 Allies Le Deluge Backup Strike Spawns 4 Allies Special Delivery Getaway Strike Spawns a Shopkeeper ________________________________________________________________________________ Vehicles [VHCL] ________________________________________________________________________________ In order for a car to be collected, Sean must enter the vehicle, drive it to one of his garages (at headquarters), park it, and exit the vehicle. Civillian ---------- -Corrino LX DESC: Barely beats walking LOCN: -Corrino LX Junker DESC: Some older cars are worth taking home & fixin' up. Then there's this LOCN: -Corrino CL DESC: Average in every respect. She's reliable but she won't turn any heads LOCN: -Corrino Sport DESC: Hotter than you might expect. She's got the heart of a racer in the body of a street car. LOCN: -Corrino 45 DESC: She takes a while to get up to speed, but once she's moving, it takes a lot to stop her. A good choice when stoppin' at checkpoints isn't part o' the plan LOCN: -Dauphin DESC: Not a bad choice if you're planning to pop down to market and pick up some groceries. If you're lookin for a getaway car, look elsewhere LOCN: -Dauphin Convertible DESC: A posh ride for posh wankers with more money than sense LOCN: -Renoir Clunker DESC: Anybody driving one o' these should expect a citation for littering the highway LOCN: -Renoir Cruiser DESC: I'm fairly sure my granmother drives this car to church on Sunday mornings. Nuff said LOCN: -Renoir GS DESC: I'll buy one of these just as soon as I'm married with two kids. In the meantime, I'll steer clear LOCN: -Domino DESC: Combines speed and sophisticated sense of style. Perfect for the lady's man on the go LOCN: -Dugati DESC: Speed, grace, and luxury. She's got it all, if you can afford the mile-high price. 'Course, you could always steal one LOCN: -Pegasus DESC: Big and fast. A good choice for running down krauts in the crosswalk LOCN: -Gutmann DESC: Bishop drives around in the back o' one these, slurpin' caviar and champagne. Rumor has it that the design was handcrafted by Gutmann himself LOCN: -Birgitte DESC: I heard this car's designer named the ride after his wife. I can only assume she weighed half a ton and belched smoke out her rear end LOCN: -Tractor DESC: If I wanted to work on a farm, I never would have left Ireland LOCN: -Workhorse DESC: Plant a few sticks o' dynamite under the dashboard and you've got yourself an ideal vehicle for makin' 'special deliveries' LOCN: -Palomino Sedanca DESC: The sort of lass you'd expect to find at the Belle - Expensive, frilly and big around the curves. LOCN: Race ---- -Aurora DESC: The pride and joy of Morini Autos, the car that rightfully won the Saarbrucken Grand Prix. We're making the next one with bulletproof tires LOCN: -Beta Romero DESC: Reminds me of a hot little Italian bird I once knew. Just the thing for a ride in the countryside LOCN: -Beta Romero 12C DESC: To hear Vittore tell it, he drew up this design years ago and had it stolen from him. Right, and I prototyped the Aeroplane LOCN: -Delgado DESC: The poor man's scores points for classic styling, but she's not got the muscle to keep up with top shelf race cars LOCN: -Silver Dart DESC: Fast on the straightaway, but handles like a kayak. Made famous by winning races all over Eurpoe in the 1920's LOCN: -Altair DESC: A top speed that rivals the Aurora matched with smooth cornering has earned it the nickname 'The Flying Eagle'. LOCN: -Drake DESC: Skylar's car is a lot like her original owner. Great body. Fairly reliable... LOCN: Obtain the Silver Racing Perk by winning Country Race 1. -Silver Claw DESC: The latest Doppelsieg prototype. Somewhere between a race car and a rocketship. LOCN: Obtain the bronze Racing Perk by winning the time trial. -Silver Claw mk. II DESC: Dierker's Car. Not a bad ride if you're a blodding cheating shite. LOCN: Obtain the Gold Racing Perk by winning Country Race 2. Nazi-Military ------------- -Kaiser DESC: Leave it to the krauts to design a limousine for a warzone LOCN: -Kaiser Bulletproof DESC: The champagne cooler is a nice touch, but the bulletproof glass is what really sets this one apart from your typical luxury car LOCN: -Kaiser Convertible DESC: And of course, the convertible model. Pefect for victory parades through the capitol cities of conquered nation. LOCN: -ZP750 DESC: The Nazi bikes are quick and small enough to slip down an alleyway. Just make shure you don't run into anything. LOCN: -Armed ZP750 DESC: The first choice of Nazi street patrols and an all too common sight in my rear view mirror. The MG42 gives this hound a bite to go with its bark LOCN: -Sturmwagen DESC: The car of choice for Nazi in France. Seats four jackboots comfortably, or one Saboteur trying to look inconspicuous. LOCN: -Armed Sturmwagen DESC: This Gestapo pursuit beast is even meaner than the bastards driving her. A reinforced chassis and linked machineguns make her the toughest bitch on the block LOCN: -Bauer DESC: Standard krout transport. Usually carries an infantry squad in the back. Can take a beating LOCN: -Bauer Fuel Truck DESC: Think of it as a gigantic bomb on wheels. Has lots of nasty uses, most of them involving giant balls of fire. Don't try runnin' from the krauts in this death trap. LOCN: -Armed Bauer DESC: Slow as shite but comes conveniently packed with a machinegun on the rear. Not great if you are trying to escape but at least its got some options in a pinch. LOCN: -Gestapo GS DESC: One of the few Nazi vehicles that the jackboots haven't strapped a cannon of some sort to. More of a collectors item than a practical addition. LOCN: -Gestapo Cruiser DESC: These Gestapo patrol cars have muscle, weight, and firepower. An essential to any car collection LOCN: The only place I can find this car is after activating an alarm. I don't think they appear until level 3 at which point you will have to hi-jack one and drive it to a garage. Tanks ----- -Half-Track DESC: The party wagon of the Third Reich, swinging the good-time boys around for a go. Fits about six, a gunner, and lots of space for a tossed grenade if you've got the arm for it. LOCN: -AR 33 DESC: The ugly little bugger is a comon sight on the streets of Paris. Don't be fooled by her looks, this baby can cause some serious mayhem in the wrong hands. LOCN: -Foucalt DESC: A few of these old French tanks survived the invasion. If you can find one, drive it to a museum LOCN: -Flammwagen DESC: The stuff of nightmares... A Nazi tank fitted with multiple flamethrowers. If ya see one comin' at ya, run the other way. LOCN: -Panther MK III DESC: Medium tank. THese are the beasts that conquered most of Europe. LOCN: -Wulf DESC: Superheavy tank. Rumor has it, this monster is some kind of experimental prototype. LOCN: A Wulf with an open hatch sits at the south east portion of the map. Find Bercy on the map and travel east as far as Sean can go. Once he can not continue any further travel south. The Wulf should be across from the slight bend in the eastern most road on the map. ________________________________________________________________________________ Trophies [TRPH] ________________________________________________________________________________ -Complete all other trophies (Platinum -Complete all other trophies -Knockwurst (Bronze) -You bested your opponents in the bar fight -Out of the Frying Pan (Silver) -You escaped from Germany -Crashlander (Silver) -You sent the Nazi zeppelin down in flames -Bridge Buster (Silver) -You destroyed the train -Repo Man (Silver) -You recovered the Aurora -Rescue (Silver) -You rescued Veronique -Pole Position (Silver) -You beat Dierker in the Parisian race -Payback (Silver) -You blew up "Doppelsieg" -The Legend Begins (Gold) -You completed The Saboteur -Tourist (Bronze) -You collected all monument postcards -Hell on Wheels (Bronze) -You achieved victory in all freeplay races -Weapon Master (Silver) -You purchased all weapons available in the shops -Solid Gold (Silver) -You completed all the gold level perks -Saint Honore (Bronze) -You spent 75,000 contraband -Demolition Derby (Bronze) -You destroyed 50 vehicles -Fenderbender (Bronze) -You crashed Dierker's car -Top o' the World (Bronze) -You climbed to the top of the Eiffel Tower -Liberator of France (Gold) -You inspired the people of France -Silent Death (Bronze) -You stealth killed 50 or more Nazis -Northern Command (Bronze) -You inspired the people of Paris Area 1 -Western Command (Bronze) -You inspired the people of Paris Area 2 -Southern Command (Bronze) -You inspired the people of Paris Area 3 -Buried Secrets (Bronze) -The Resistance was born -Road Trip (Bronze) -You've arrived in Germany with Jules -Pint and a Shag (Bronze) -You got lucky with Skylar -Chain Smoker (Bronze) -You smoked way too much -Into the Fire (Silver) -You reached Paris -Casanova (Bronze) -You kissed 50 women -Silver Streak (Bronze) -You obtained you first silver perk -Gold Medalist (Bronze) -You obtained your first gold perk -First Blood (Bronze) -You completed your first ambient freeplay event -Commando (Bronze) -You completed each type of ambient freeplay -Wrecking Crew (Bronze) -You completed 333 ambient freeplay in Paris Area 1 -Unnatural Disaster (Bronze) -You completed 212 ambient freeplay in Paris Area 2 -Walking WMD (Bronze) -You completed 239 ambient freeplay in Paris Area 3 -Fatherland Fighter (Bronze) -You completed 53 ambient freeplay in Saarbrucken -Coast Guard (Bronze) -You completed 76 ambient freeplay in Le Havre -Guerilla Warfare (Bronze) -You completed 425 ambient freeplay in the countryside -Pigeon Parfait (Bronze) -You played 'Bird Blast' -No Witnesses (Bronze) -You completed a mission without raising alarm -Master of Disguise (Bronze) -You made it through a story mission with your disguise intact -Trick or Treat (Bronze) -You stealth killed a Nazi General while disguised -High Diver (Bronze) -You jumped from the Eiffel Tower and survived -Vive La Resistance (Bronze) -You inspired your first area of Paris -Not on My Watch (Silver) -You have saved the French people from a cruel fate ________________________________________________________________________________ Legalities [LGLS] ________________________________________________________________________________ This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. E-mail: oldschoolwv312 at yahoo dot com Copyright 2010 Jason Fryer a.k.a oldschool312