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Star Wars: The Force Unleashed - Ultimate Sith Edition



by spdcommander77

                 _______..___________.    ___      .______      
                /       ||           |   /   \     |   _  \     
               |   (----``---|  |----`  /  ^  \    |  |_)  |      
                \   \        |  |      /  /_\  \   |      /     
            .----)   |       |  |     /  _____  \  |  |\  \----.
            |_______/        |__|    /__/     \__\ | _| `._____|
            ____    __    ____  ___      .______           _______.
            \   \  /  \  /   / /   \     |   _  \         /       |
             \   \/    \/   / /  ^  \    |  |_)  |       |   (----`
              \            / /  /_\  \   |      /         \   \    
               \    /\    / /  _____  \  |  |\  \----..----)   |   
                \__/  \__/ /__/     \__\ | _| `._____||_______/    
                                   THE FORCE

     _     _ __   _        _______ _______ _______ _     _ _______ ______ 
     |     | | \  | |      |______ |_____| |______ |_____| |______ |     \
     |_____| |  \_| |_____ |______ |     | ______| |     | |______ |_____/

| Star Wars: The Force Unleashed Guide  |
| Created by: Axel7174                  |
| FAQ and Walkthrough                   |
| Copyright 2008 Ryne Gardner           |

Version History
Version .40 - 9/18/08 - 9/19/08
--Guide started. Trying to juggle working on this and playing through another
save of Final Fantasy XII. Next update should be forthcoming.

Version .70 - 9/24/08
--Almost there. I'm so glad I have almost all of next week off. Huzzahs are in
order! In any case, I did the walkthrough up until Mission 7. Also, I added
more extra information, and also more of the "necessary" stuff to make the
guide feel more complete, seeing as how I was too lazy to do it last time.

Version 1.10 - 9/27/08
--First completed version! I completed the walkthrough, added a few of the
Extras sections and also worked on some of the Basics information. Other things
include the finding of the last Holocron on Felucia (thanks to a tip), and also
fixes of errors and other things. Still working on adding more but I'm glad I 
got this off the ground. Oh, and hail most of the week off! Schwing!

Version 1.25 - 9/29/08
--I added a few more sections, including the Bosses section. I also got a tip
for that pesky Holocron in Felucia and one of two I was missing on Imperial
Raxus Prime, leaving only one left I'm missing. I finished the Holocrons
section by adding the Death Star group. Other additions consist of minor fixes,
including a format change for the pre-mission information. 

Version 1.30 - 9/30/08
--Tiny update. I really wanna get more of the prefacing information up but I'm
being a little lazy or distracted I like to say by other things. For now, I
almost finished the Bosses section and I also finished the Holocrons, both in 
the Walkthrough and in the Holocrons section itself, thanks to a few more tips. 
More to come in the near future. 

Version 1.50 - 10/2/08
--Well, welcome to October. I got a bigger update this time around. Added more
of the Basics info. I also made a few minor corrections in the walkthrough,
particularly about the Holocrons (like the numbers and such). Lots of other
things too. I'm still not done with FFXII and my break is over /_\ (saddude).
I also recently bought Burnout Paradise but I'm trying to resist the urge to
play it since I've got this and FFXII to keep me busy. Also the fuckers at
Gamestop didn't give me a damn case! I digress. 

Here's what's new:
-Force Powers, Force Combos, Force Talents started under Basics
-Added a little preface to the Walkthrough
-Added a few submitted tips
-Bosses section completed
-Updated the Contact Info section
-Cheats Section added
-Updated a few Boss strategies
-Minor fixes

Version 1.60 - 10/8/08
--Another decent break from college. Love it. Well, it's almost over now
anyway. I wanted to make this a bigger update, but I'm still working on adding
more stuff and info to some sections (you can blame FFXII for my continued
procrastination; but I'm almost done with it). For now, I made a bunch of small
fixes, and I added a new section dedicated (unfortunately) to information
regarding the glitches in this game. I also added a few tips to some of the
Boss strategies. More to come soon. 

Version 1.75 - 10/12/08
--This time I was able to get a little more info on. Still working on some
things, plus I'm making another small guide on the side. Finished my business
with FFXII though, so at least that's not eating up my time. In any case, I
made a bunch of fixes in some information, including correcting a few mission
objectives. I also added a slew of tips and stuff of that nature. I'm still
considering a few more and may add them in the future as well. 

Version 1.80 - 10/18/08
--Another update. I finished the Basics section, minus the General Tips, but
that is something usually add near the end of my guides anyway. I also finished
the Cheats section. I'm glad I got most of what I needed out of the way. Dead
Space is out and I'm currently spending some time playing that. I'll probably
be making a few minor updates on this here and there during that time. Some
other small additions in this update include a very important revelation about
the DEFAULT TEXT glitch, so go ahead and read up. I also made a lot of strategy
revisions with some enemies in general situations throughout the walkthrough,
as well as a few revisions with Boss Strategies, including a small submitted
tip for one. 

***NOTE: Also, this is something that's a few weeks old, but I forgot to
mention it. I figured I'd just make a note of it for those who don't keep up to
date on gaming related news. The Force Unleashed is getting downloadble content
(DLC). The DLC should be available before the end of the year. It includes a 
new level and a few more skins. 

Version 1.85 - 10/31/08
--Oh wow. I think I've spent more money in October than I have all year. Well, 
not really but I bought a few new games, some new band merch, and tickets for 
a show that I was at this past sunday. It was Saosin, The Devil Wears Prada,
and Underoath and although I had to leave before Underoath, it was such an 
awesome show! I think about 20 people crowdsurfed right on my head but I 
punched one of them in the kidney so it's cool. Anyway, enough about my life
that nobody cares about. As for this guide, I made a few small updates. I added
a couple tips and small bits of info submitted to me by others. I'm not sure
what else I'll be adding but I have a few ideas so we'll see. 

Happy Halloween folks!

Version 1.90 - 11/9/08
--Small update. Only thing new are a few tips and stuff like that. Nothing else
new. Still deciding whether or not I will add any new sections or not or just
stamp the Final on it some time soon. I predict I'll be busy in the coming
weeks, and I'm also working on new stuff, or at least trying to. Until next

Version 2.00 - 12/31/08
--Hm, it's been a while. I'm glad to say that I'm done with my fall semester
of college. God... I hope I get out of there soon. In any case, I hope
everybody out there had a good holiday. Axel Claus is here with a small update
bringing extra walkthrough coverage for the semi-recently released DLC level,
the Jedi Temple. I had a chance to buy it and give it a spin and was more or
less satisfied. Besides that, I fixed a bunch of spelling and grammar errors. 
As for what I plan to do with this guide, I'm still not sure, but I may either
add more or just stamp the "Final" on it sooner or later. 

Happy New Years Folks!

Version 2.10 - 1/14/10
--Wow, can you believe it's been a whole year since I updated? This guide has
been pretty much "done" since then but I did not put it as "Final" just in case
something like this would happen. I hope everyone had a good holiday and New
Year because Axel Claus has some late gifts. Yes, the guide has now been
updated to cover the Tatooine and Hoth missions! 

Table of Contents

1. Intro........................................................ [it00]
 * About The Author
 * About TFU
 * Using This Guide
2. Basics....................................................... [bc00]
 * Controls..................................................... [bc01]
 * Force Powers................................................. [bc02]
 * Force Talents................................................ [bc03]
 * Force Combos................................................. [bc04]
 * General Tips................................................. [bc05]
3. Walkthrough.................................................. [wk00]
 * Kashyyyk..................................................... [wkin]
 * Mission One - TIE Fighter Factory............................ [wk01]
 * Mission Two - Raxus Prime.................................... [wk02]
 * Mission Three - Felucia...................................... [wk03]
 * Mission Four - The Empirical................................. [wk04]
 * Mission Five - Cloud City.................................... [wk05]
 * Mission Six - Imperial Kashyyyk.............................. [wk06]
 * Mission Seven - Imperial Felucia............................. [wk07]
 * Mission Eight - Imperial Raxus Prime......................... [wk08]
 * Mission Nine - Death Star.................................... [wk09]
 * DLC Mission - Jedi Temple.................................... [wkx1]
 * DLC Mission - Tatooine....................................... [wkx2]
 * Ultimate Sith Edition Mission - Hoth......................... [wkx3]
4. Extras....................................................... [ex00]
 * Bosses....................................................... [ex01]
 * Costumes..................................................... [ex02]
 * Lightsaber Crystals.......................................... [ex03]
 * Holocrons.................................................... [ex04]
 * Cheats....................................................... [ex05]
 * Glitches..................................................... [ex06]
5. Miscellaneous................................................ [ms00]
 * Frequently Asked Questions................................... [ms01]
 * Credits/Special Thanks....................................... [ms02]
 * Contact Info................................................. [ms03]
 * Legal Hullabaloo............................................. [ms04]

          /:  /    |                          
         /:  `--=--'   
        /: __[\==`-.___        
       /__|\ _~~~~~~   ~~--..__          
       \   \|::::|-----.....___|~--.        
        \ _\_~~~~~-----:|:::______//---...___
        [\  \  __  --     \       ~  \_      ~~~===------==-...____
        /         __/__   --  /__    --       /____....----''''~~~~    
       /  /   ==           ____....=---='''~~~~ 


|  Introduction  it00  |

About The Author
I don't have much to say about myself. Sometimes I'll pointlessly use the
Version History in my guides to discuss (vent) briefly what's going on in the
life of Axel. All I can say is that since I've started doing this, I've really
enjoyed it. So here we are, with yet another guide. Schwing!

About The Force Unleashed
There are quite a few good Star Wars games out there now. My favorite,
strangely enough, will probably always be the Star Wars Trilogy Arcade game. 
Games like KOTOR rank up there as the best. This latest entry, The Force
Unleashed takes a new spin on things. It's an overall fun game with a few minor
setbacks, bringing perhaps the greatest use of Force Powers since Jedi Outcast
and KOTOR. It also gets the rare privilege of being canon. Hopefully you'll
enjoy this game.

Using This Guide
When using this guide, make note of the quickjumps provided. Use the ctrl+f
function and the codes provided in the Table of Contents to jump to a section
of the guide fast. If you have questions, or want to send me some info, please
read the FAQ section first and also read the Contact Info section before
e-mailing me. This is important so please know the basic info before you drop
me a line. 

|  Basics  bc00  |

First let's go over all the basics to the game. Controls and all important info
regarding your character's progression will be found here. 

Controls     [bc01]
I'll be laying out the controls as they apply to both the PS3 and Xbox 360.
However, and this is important, I will only be referring to the PS3 controls
through this guide. The application is really easy to figure out, as far as
which button corresponds to its console counterpart, so don't worry about it.

|Action           |PS3 Button         |360 Button         |
|Movement         |Left Analog Stick  |Left Stick         |
|Camera           |Right Analog Stick |Right Stick        |
|Center Camera    |R3                 |Click Right Stick  |
|Jump             |X/Cross            |A                  |
|Saber attack     |Square             |X                  |
|Force Push       |Circle             |B                  |
|Force Lightning  |Triangle           |Y                  |
|Force Dash       |L1                 |Left Button        |
|Block            |L2                 |Left Trigger       |
|Lock On          |R1                 |Right Button       |
|Force Grip       |R2                 |Right Trigger      |

Force Powers     [bc02]
As you progress through the game, you'll earn Force Points which are basically
experience points. Earn enough and you gain spheres to use in three facets for
leveling up the Apprentice. The first we'll look at are Force Powers. 

x-FORCE PUSH: One of your core Force Powers. Useful in combat, and also needed
to get around because hey, those doors won't open themselves. Well some do...

Available: Default Force Power

Rank 1: Small, but effective blast that blows enemies and objects away.
Small damage.
Cost: N/A

Rank 2: More powerful push. Charge by holding Circle to unleash a more
devastating blast that is more damaging.
Cost: 1 Power Sphere

Rank 3: Most powerful. Charge to unleash the greatest Force Push you can muster
for an even better amount of damage.
Cost: 4 Power Spheres

x-FORCE LIGHTNING: A very common ability of the Sith. Zap foes with Lightning
or use it to activate machines and other things.

Available: Mission Two - Raxus Prime

Rank 1: Small arc of Lightning that damages one enemy.
Cost: N/A

Rank 2: Hold Triangle to make a wider, more devastating Lightning attack.
Cost: 4 Power Spheres

Rank 3: Lightning is more powerful and hits multiple enemies.
Cost: 6 Power Spheres

x-FORCE GRIP: Another very key Force Power. Allows you to grab all manner of
objects and to toss your enemies like ragdolls. 

Available: Default Force Power

Rank 1: Grab one enemy with the Force. You can throw them by using the Left
Stick and releasing R2.
Cost: N/A

Rank 2: Hold L2 and then R2 to pick up two enemies with Grip.
Cost: 3 Power Spheres

Rank 3: Lift up to three enemies at once.
Cost: 5 Power Spheres

x-FORCE REPULSE: A useful ability for both defense and offense. A good counter
move that allows you to blow away surrounding enemies for small damage. 

Rank 1: Short burst of energy is emitted, knocking away all nearby foes.
Cost: N/A

Rank 2: Hold Circle when performing Repulse to charge it for a more powerful
and damaging blast.
Cost: 3 Power Spheres

Rank 3: The power of the charged Repulse and normal Repulse is increased.
Cost: 5 Power Spheres

x-LIGHTSABER THROW: Hold L2 and then press Square to throw your Saber at one
nearby enemy. A powerful technique that has range.

Rank 1: Throw your Lightsaber at an enemy.
Cost: N/A

Rank 2: Hold Square to charge for a more direct and powerful throw.
Cost: 4 Power Spheres

Rank 3: Your thrown Lightsaber releases energy when it hits enemies.
Cost: 6 Power Spheres

x-LIGHTNING SHEILD: Hold L2 and the press Triangle to activate a shield of
Lightning that both provides extra defense and strengthens your attack for a
short while.

Rank 1: Shield protects you and enhances attack for a very short time
Cost: N/A

Rank 2: Charge the shield with Triangle, which makes the Lightning arc out to
hit nearby enemies.
Cost: 4 Power Spheres

Rank 3: The shield's protection and attack enhancements are increased
Cost: 6 Power Spheres

Force Talents     [bc03]
If you want to look at this at more of an RPG like standpoint, then consider
Force Talents your stat bonuses. Using Force Talent Spheres you can level up
any one of a few key abilities that will increase things like your Health,
Force Power Bar, or reduce the amount of damage you take or the amount of Force
Energy you use. 

x-FORTITUDE: With each rank you get, your maximum Health increases

Rank 1 Cost: 2 Talent Spheres

Rank 2 Cost: 2 Talent Spheres

Rank 3 Cost: 3 Talent Spheres

x-FORCE FOCUS: With each rank earned, your maximum Force Energy increases

Rank 1 Cost: 1 Talent Sphere

Rank 2 Cost: 2 Talent Spheres

Rank 3 Cost: 2 Talent Spheres

x-FORCE AFFINITY: The higher your rank, the faster you recover Force Energy

Rank 1 Cost: 1 Talent Sphere

Rank 2 Cost: 2 Talent Spheres

Ranl 3 Cost: 3 Talent Spheres

x-VITALITY: Increase this to receive more Health energy from slain enemies

Rank 1 Cost: 2 Talent Spheres

Rank 2 Cost: 2 Talent Spheres

Rank 3 Cost: 3 Talent Spheres

x-RESILIENCE: Defensive stat. Increase this to reduce the damage you take

Rank 1 Cost: 2 Talent Spheres

Rank 2 Cost: 3 Talent Spheres

Rank 3 Cost: 4 Talent Spheres

x-BATTLE MEDITATION: Upgrade this to reduce the time needed to charge powers

Rank 1 Cost: 1 Talent Sphere

Rank 2 Cost: 2 Talent Spheres

Rank 3 Cost: 3 Talent Spheres

x-SABER MASTERY: Each rank up increases the damage inflicted by your Saber

Rank 1 Cost: 1 Talent Sphere

Rank 2 Cost: 2 Talent Spheres

Ranl 3 Cost: 3 Talent Spheres

x-DEFENSE MASTERY: This ability lets you deflect blaster fire more easily

Rank 1 Cost: 1 Talent Sphere

Rank 2 Cost: 1 Talent Sphere

Rank 3 Cost: 2 Talent Spheres

x-COMBO MASTERY: This reduces the amount of Energy needed in Force Combos

Rank 1 Cost: 1 Talent Sphere

Rank 2 Cost: 1 Talent Sphere

Rank 3 Cost: 2 Talent Spheres

Force Combos     [bc04]
Perhaps the most interesting of your upgrades and those you look forward to the
most. These are your melee and Force combos. They do not have ranks, but there
are many moves to purchase and some are not available until certain parts of
the game. I won't be putting the activation (button) sequences but you can read
them from the menu. 

x-SITH SHIEN: A very standard melee attack

Available: Default Combo
Cost: N/A

x-SITH SABER FLURRY: A more powerful combo attack that hits much more

Available: Mission One
Cost: 2 Combo Spheres

x-DASHING SLASH: Make an attack after you Dash toward your opponent

Available: Default Combo
Cost: N/A

x-LEAPING SLASH: A series of slashes to be performed while in mid-air

Available: Default Combo
Cost: N/A

x-LEAPING SLAM: A very useful attack that sends to to the ground with force

Available: Default Combo
Cost: N/A

x-SABER BLAST: Attack with a Saber slash, then blow the enemy away with Push

Available: Default Combo
Cost: N/A

x-CANNONBALL: Use Push to throw a Gripped enemy away with great force

Available: Default Combo
Cost: N/A

x-SITH FLURRY: A grab move, useful on certain enemies

Available: Default Combo
Cost: N/A

x-SITH PUNT: The same move, only a different excecution depending on the foe

Available: Default Combo
Cost: N/A

x-Lightning Grenade: Electrified enemies may explode with energy when thrown

Available: Mission Two
Cost: N/A 

x-AERIAL STRIKE: An aerial move used to home in on your opponents

Available: Mission One
Cost: 3 Combo Spheres

x-SABER SLING: A Lightsaber combo that ends with a baseball swing of Force Push

Available: Mission One
Cost: 1 Combo Sphere

x-DASHING BLAST: Blows away nearby enemies when Dashing, adds extra movement

Available: Mission One
Cost: 1 Combo Sphere

x-SITH THROW: Another grab move that throws the enemy into the air

Available: Mission One
Cost: 2 Combo Spheres

x-SITH STRIKE: A melee combo that zaps an enemy, also boosts attack for a while

Available: Mission Two
Cost: N/A

x-SITH SLASH: An combo with an uppercutting slash infused with Lightning

Available: Mission Two
Cost: 2 Combo Spheres

x-SITH SABER SMASH: A variety of combos that add Lightning damage

Available: Mission Two
Cost: 3 Combo Spheres

x-LIGHTNING BOMB: Make Lightning energy cast at a foe explode

Available: Mission Two
Cost: 2 Combo Spheres

x-DASHING SHOCK: Dash with a Lightning attack that hits foes in your path

Available: Mission Two
Cost: 2 Combo Spheres

x-IMPALE: Throw your Lightsaber at a Gripped enemy

Available: Mission Five
Cost: 2 Combo Spheres

x-SABER SLAM: A Combo that ends with an energy burst, sending foes into the air

Available: Mission One
Cost: 2 Combo Spheres

x-AERIAL AMBUSH: A follow up attack, chasing your opponet into the air

Available: Buy Saber Slam
Cost: 2 Combo Spheres

x-AERIAL ASSAULT: Advance on an enemy thrown into the air and finish them

Available: Buy Saber Slam
Cost: 1 Combo Sphere

x-AERIAL BLAST: After meeting your opponent in the air, Force Push them away

Available: Buy Saber Slam
Cost: 2 Combo Spheres

x-AERIAL SHOCK: Shock your enemy while in mid-air with them

Available: Buy Saber Slam
Cost: 2 Combo Spheres

x-AERIAL THROW: Meet your opponent in mid-air and grab them

Available: Buy Saber Slam
Cost: 2 Combo Spheres

x-Aerial SLAM: Another mid-air grapple attack

Available: Buy Saber Slam
Cost: 2 Combo Spheres

General Tips     [bc05]


|  Walkthrough  wk00   |

This walkthrough will take you through the game mission by mission. I'll be
breaking down each individual stage by mission objectives. This guide was 
written on the "normal" difficulty setting of Sith Warrior. You will notice
significant differences playing it on any other difficulty. Let's get started.

So begins the adventure. The classic Star Wars style opening will run, followed
by a quick cutscene. Once you have control, it's time to rock, Dark Side style.

_____________                __________________________________________________
Introduction \______________/ This will be a day long remembered...
_____________/   Kashyyyk   \__________________________________________________

Ah yes. You now have the reins with the Dark Lord of the Sith himself. Darth
Vader's style is not too dissimilar from what you'll be experiencing soon with
the Apprentice. He does have a few noteworthy differences however. Instead of
Force Lightning, Vader has his classic Choke attack which you can use by 
hitting Triangle. Other than that, his moves are an available future copy of
what you'll be getting soon enough. Schwing! It's also important to note that
Vader technically can't run. He kind of... speedwalks. I don't mind walking,
because it builds up the moment that it is in fact, Darth Vader, slowly walking
towards his enemies that are cowering in fear of him. If you're in a hurry
though, by all means tilt that stick as far as you want.

Proceed forward and you'll encounter a few of your Stormtroopers under siege by
a bunch of Wookies. Get close enough and the game prompt will inform you about
Force Push. As it says, go ahead and hold Circle to charge the blast. Unleash
it and the gateway in front of you will be blown to bits. Smashing! Take out
the Wookies with Choke, Saber Throw and whatever you wish. Proceed forward into
the next area. Here are a bunch of barriers. You can pick them up and toss them
at the oncoming Wookies if you'd like. Really, this level is mostly tutorial,
get your feet wet kinda stuff. Go about dispatching your enemies as you see
fit, I'll just be putting my own suggestions down.

Move forward past a couple more Wookies and you'll hit a checkpoint. Keep going
and you'll encounter a new type of enemy. These Wookie Berserkers wield some 
blades and they're here to shank you! Well, not if Darth Vader has anything to
say about it. Get used to blocking with L2 and then strike back with melee 
attacks from your Lightsaber. Take them out with this and also try Force 
Repulse by holding L2 and then holding Circle to unleash a blast that knocks 
back nearby enemies. Dispatch these guys and continue onward. You'll come to a
bridge. Perfect place for a Force Push. Charge it up and let it fly and watch 
the carnage ensue. Move forward and cut down any in your path. On the other 
side will be another barrier so use Force Push to blow it down Big Bad Wolf 

Now proceed forward and go right up the slope. You'll be greeted by more Wookie
Berserkers. Take them out and enter the building. A lift will take you up. At
the top, continue down the next path and you'll find even more Berserkers. Take
them down with a Force Push if you want, although the ensuing wreckage will 
block your path briefly. Otherwise, just go with the trusty saber and continue
onward. You'll eventually come to an area with a few bridges. The nearest one
will be destroyed when a TIE Fighter careens into it. Move toward the other one
and you'll see a welcome party coming to greet you. Use the various force
powers and what have you to take them down. They'll come at you wave by wave
for a while but you're far too powerful for them so don't worry. Eventually,
you can cross the second bridge for a checkpoint.

Clear the path of even more enemies and cross the final bridge to the left. 
When you get across, move toward the large hut there with a familiar insignia
on it for a scene. 

 _ _ _ _ _ _ _ _ _ _ _ _ _

This fight is more or less straightforward. You'll notice the camera assumes
almost a Fighting game-esque style. Most major Boss fights will be like this.
You've still got access to all your Force powers, but now up against a Jedi, it
will not be as easy. 

He'll start off swinging, and chances are your first saber attack will cause
a Saber lock. Hit Square repeatedly to win this for a little damage. He's
susceptible to Force Push, especially if you charge it up. Just make sure you
have the time and distance to do so. Choke won't work because he'll just wave
it off, so don't bother. You may be controlling the Dark Lord, but this guy
isn't a pushover. He'll get cheap, especially toward the end. Learn to use the
more powerful melee attack by pausing between each strike. This will break the
Jedi's guard and knock him down. If you're at close quarters and the Jedi is
on the ground, attempt to stab him which will deal a larger amount of damage. 
Keep him honest with Force Push and even a Force Repulse to knock him back. 

One of the best Force Powers to use however is Grip. Sometimes the Rogue Jedi
will wave it off, but you can often (especially in the beginning) get him with
Grip. Once you have him in your grasp, use Impale (Square) and then cast him
away with Cannonball (Circle). The damage will not be overwhelmingly high, but
each little thing adds up, including the impact of his body. It's a good way
to keep the momentum of this fight on your side. 

Eventually the Rogue Jedi will use the Force to bring down a TIE Fighter on
you. Stay away from the center of the battlefield and you might be ok. It won't
be a huge problem anyway. Keep attacking and keep him off guard to get in hits.
When you get his health low enough, you might find the Rogue Jedi starting to
get a little cheaper. He'll use Force Push a lot so avoid the damage and the
inconvenience by jumping and holding Square to come crashing down on him. The
damage will be nice and you'll also knock him down. Keep attacking and dodge
his Force powers and the TIEs he brings down. A prompt will appear when he's
near dead. Input the buttons correctly one at a time as they appear to win. 

FINISHER - Square, Circle, Circle, Circle

A scene plays and that ends that. It will be followed by another two scenes and
after that you'll gain control... as the Apprentice. 

____________                         __________________________________________
Mission One \_______________________/ I've got a bad feeling about this...
____________/  TIE Fighter Factory  \__________________________________________

-Escape the Hangar
-Reach the second level of the construction facility
-Escape the Infuser Room containment field
-Ascend the Wing Assembly
-Disable the Assembly Line containment field
-Defeat General Kota
Bonus Objectives
-Destroy 5 TIE Fighters (Talent Sphere)
-200,000 Force Points (Combo Sphere)
-Collect all Holocrons (Power Sphere)

Before you even gain control, you should probably recognize this level if you
played the demo. Yes, it's the same place. There will be a few differences,
some of which I'll note later on at the appropriate times. Most importantly now
however, is that unlike in the demo, you won't have quick access to some of the
abilities that the Apprentice had then. So don't expect to walk in and start
tearing the place apart just yet. For now, just proceed down the hall. If you
want to feed your ego, go ahead and abuse the poor little droids. Continue to
the first door and give it a few Force Pushes to pry it open.


Take on the first few Stormtroopers you meet here. There's a Sith Holocron at
the very end of this walkway. Grab it for Unlimited Energy for a short time.
Make use of it and jump down and engage all the enemies. There's a lot of them
so start taking them out fast or you'll be overwhelmed. Use a couple Force Push
attacks and then slash a few with your saber. Grip some of the objects and hurl
them at other opponents. Mix things up and you'll earn more Force Points, but
of course, you're awfully limited at this stage. 

See the TIE Fighters overhead? Use them! Try to get almost underneath them and
if you see the targeting reticle, use Grip to hoist one down. Hurl at some of
the Stormtroopers if you can or toss it at other TIEs. The real goal here is to
destroy 5. A counter will appear saying how many you've destroyed. There's more
than enough here so destroy 5 and you'll earn a Force Talent Sphere. Take down
the rest of the enemies after that.

Now before we get out of here, make your way to the other side of the hangar.
On the walkway opposite the one you used to get in here, you'll find a Jedi
Holocron, identified by its yellow glow. Grab it for 10,000 Force Points 
(1/15). Now turn your attention to the destroyed shuttle just laying there. Use
some double jumps to get to the very top of it. From here you can again double
jump to reach the walkway. Get on and go to the end and you'll find a Holocron 
giving you the Yellow Lightsaber Crystal (2/15). Schwing! We're finished here 
so make your way to the door (yellow dot). Use Grip to move the sliding lock on
the door to the left with the Left Analog Stick. This opens one door, revealing
another lock mechanism. Slide this one with the Right Analog Stick. Now proceed
into the next hallway. 

Stroll down the corridor and in the intersection a few of Kota's men will 
ambush you. Take them out and then turn left. You'll cross a larger room and
on the other side more of them will be waiting. Dispatch them and proceed into
the small room they were inhabiting. The door directly ahead of you is your
next goal. There's a door to the right too however. Blast it open for another
Holocron, good for another 10k Force Points (3/15). 

In the next corridor, a bunch of Kota's men will appear. Take note of the 
containers with the red lights on them. These are your futuristic version of
the "explosive barrel". Use them wisely with Force Grip and hurl them at your
enemies to take them all out in one fell swoop. Beware them though because they
can hurt you too if you get too close and fling that saber around. You might
have earned your first Level Up here too. For each level, you gain one of each
Sphere. Go ahead and use them now if you'd like. Since I can't account for any
but my own playthrough, I'll make notes of when I use the spheres to level up.
If you get them before or after me, it doesn't make a difference. I'll only be
making suggestions for you to pick from. Some skills and powers I definitely
recommend more than others, but it's ultimately up to you. That said, press
Select and let's take a look.

You should have one Force Combo Sphere, one Force Power Sphere, and two Force
Talent Spheres. You got the other one by destroying 5 TIE Fighters hopefully.
As you can see, a lot of abilities are currently locked. From what you have to
pick from, I usually go with Force Push Rank 2, expending the 1 Force Power
Sphere. You only have two Force Combo abilities to choose from at the moment,
and they're Saber Sling and Dashing Blast. I prefer to hold onto my one Combo
Sphere for now and wait until I can get Sith Saber Flurry. If you want to buy
one now though, go with Saber Sling. As for Talents, it's really up to you. 
Since you have two, you might want to expend them on two abilities with a cost
of one, rather than spending both spheres on one ability with a cost of two.
That probably sounded really confusing worded that way... In any case, I went
with Force Focus and Battle Meditation. Choose what you want and let's get
back to the game.

Head down the next corridor and a large group of Stormtroopers will be waiting
in a nook to your left. If you went and bought the Force Push Rank 2 upgrade,
go ahead and use it now. You can charge your Force Push again finally. Makes it
feel more like the demo now, huh? A fully charged Push will take out all the
Stormtroopers easily. Now opposite of this nook is the next door. Force it open
and you'll reach the next area and objective.


Turn right and go down this walkway. Use the nearby barrels and containers and
fling them at the enemies further down. Some TIE Fighters will fly past and
shoot at you. Pesky flies need to be swatted. You can throw containers at them
if you'd like. Ah, but where's the ingenuity? Better idea. See those pillar
like structures at the edge of the platform? Target these with Grip and using
it, you can bend them outward to the left. Do this and bend the pillars so they
are directly in the flight path of the TIE Fighters. Next time one comes by...
BOOM! Muhahaha. Ahem. Yes, now continue down the walkway.

Some TIE Fighter pilot who apparently had too many shots of Jack Daniels will
crash into the walkway, destroying the bridge to the next area. The gap is very
small though and you can easily jump over it. Do so and head toward the big
fight going on down the way. Start flinging things at the various enemies. Try
to mix it up though. Get involved with your saber and other moves. Try Gripping
and throwing guys off the ledge for the Long Way Down bonus. When they're all
dead, blast open the door on the left and enter.

A mob of troopers await you. Use Force Push and your saber to put them to bed.
The lift on the right will come down, with some of Kota's men aboard. One 
includes the Militia Trooper, who is the melee fighter of the bunch. Kill them,
then turn your sights on the door to the left, opposite of the one you blasted
open to get here. There is another platform here, and there seems to be nothing
of interest. Oh wait, what's that glow? Why yes, it's another Holocron! Clear
the obstruction and collect it for a Force Talent Sphere (4/15). Schwing! Now 
go back and take the lift up.

Hopefully you bought the Force Push upgrade, because if used correctly, you'll
be in for a brief treat here. At the next floor, a few of Kota's men will run
at you. Another works the gun at the back. Just charge up the Force Push and
let it fly. The blast will blow the enemies back and most likely make a few of
the explosive barrels go off, making for a few fireworks. Mop up any remaining
foes and then open the door to your right first. Turn left and you'll find
another hidden Holocron at the end of this platform. It rewards you with a
Force Combo Sphere (5/15). Now go back and open the other door.

Go down this platform and engage the enemies with Grip and other methods. The
platform is a bit narrow, so it's efficient (not to mention hilarious) to pick
up foes with grip and then just drop them. Continue until you reach the area
before that large structure. 

Surprised? No AT-ST here this time. Another difference between this and the
demo. Take out all the measly Stormtroopers, then cross the gap to the left.
Kill more enemies and then turn left to go down this platform. There's a small
opening on the side but nothing in there. Proceed down to the next one. A group
of Militia Troopers pour out. Use Force Push to disperse them. They're melee
guys and if they jump you at once it can get annoying. When they're down, enter
the small alcove they came out of for a Holocron, netting you another 10,000
Force Points (6/15), and hopefully a Level Up. You probably have a few now so 
you can upgrade if you'd like. I'm going to wait just a bit before I do it 
though. For now, just continue down the platform. A few more Saboteurs appear,
but they fall easily. Get to the end and turn right. The doors will open

A lot of Militia guys in here. Watch out for the Troopers in particular because
they get annoying fast. Use Saber Blast and Grip to help you take out the other
pesky foes. Grab the Sith Holocron at the center of the room, amongst all the
screens and computers for a temporary boost in damage. Imperials will show up
too eventually so wipe them all out as well. When they're all goners, enter the
next hallway.

Meet the Militia Elite, another vexation. Make him your primary target. Try to
grab the nearby explosive barrel with Grip and fling it at them. Rush the Elite
if he survives and take him out fast. Through the next door, another group will
attack. Fend off the Troopers, then take out the Elite. Enter the next room.


This room is cool, but don't gawk too long or else you'll be taking a long nap.
The room is swarming with Militia guys, and they've set a trap in the form of
an energy field that vaporizes anything that touches it, a trap you can take
advantage of. If you can, charge up a Force Push immediately to blow a ton of
enemies into the energy wall. The biggest problem here is the Troopers as they
whack away at you with their dumb nightsticks. Take them out and use Grip to
fling them away and into the wall. Don't neglect the Elites for too long
however, as their constant shooting will deplete your health in no time. Use
the wall to your advantage and clear the room. Then Force Grip the device that
you can see and target behind the energy wall. Pull it out and the wall will
recede. Follow your objective marker and enter the next room.

A small group of Militia guys. The windows in the back are breakable so try
to fling objects (or the enemies) into them and the vacuum created will pull
them helplessly into space. Otherwise dispatch them with your saber and move
on. The next room is much like the one with the energy wall, just... sans the
energy wall. There's still a lot of enemies here. Make a rush for the Sith
Holocron in the corner however. It will grant you Health Drain Aura. This will
drain the health of nearby enemies, making this job much easier. Continue to
the next room.

In here, use Grip to pull out the object on the left and use it as a platform.
Grip the folded up platform on the wall next and pull that out so you can jump
to it. Jump up to the opening and dispatch the Stormtroopers. Head down this
hallway and you'll drop down to another corridor. Blast open the next door to
reach the next objective.


Another skirmish going on here, and right in the middle of it is an AT-ST. No,
wait... it's an AT-CT? Yeah, I'm as confused as you. This thing has a grav gun
like weapon. Try not to target the Militia guys, because they'll help you
weaken the creature. Also, once they turn on you, you'll be in big trouble.
Just stay back and fling objects at the AT-CT until a prompt appears. Finish it
off with Square, X, and Circle. Now kill all the Militia guys to clear this
area for now. To continue, head toward the back where the assembled wings are
rising up. Use them as elevators and jump on one, riding it to the top. Turn
your attention to the opposite walkway and the Militia guys at the guns. Take
them out with objects or rush them. Just beware the Militia Troopers waiting
to beat your brains out. You can take them all out by taking out the precarious
walkway on which they stand. It will drop them all down below, but strangely
enough, might not actually kill them. Now from here, go to the left most TIE
Fighter wing lift. Ride it up further and you'll reach a secret walkway. Behind
the containers is a Holocron for 10,000 Force Points (7/15). Now from here,
look toward the building below that houses the exit to your next area. Don't
drop down though. Jump onto the roof of this room from the secret walkway and
you'll find another Holocron for another 10k (8/15). Now drop down and enter
the next room. 

Again there's a battle going on. Grab the Sith Holocron on the right for some
help. Take out all the enemies, then turn your sights on the wing assembly
here. This one is a little less productive, but there's a Holocron waiting
above. Thing is there's no way to reach it. Time to get creative. Use Grip and
grab one of the wings on the ground. This is really tricky, but you need to
manipulate the wing in a way that will let you slide it into the holders and
use it as a platform. Aim it for the column to the right of the Holocron, and
low so you can reach it from the platform to the right. Try banging the wing
up against walls so you can rotate it enough to get it in there. Jump up and
grab the Holocron when you succeed for another 10k (9/15). Alternatively, you
can ignore the wing if it becomes too much of a hassle, and instead stack
boxes on the left wing to climb up (thanks to N3UBY for this). 

Or, you can go with this tip by sargon: "I found another way, grip and move one
of the wings to fit in the empty wing space between the lowest left wing, and
the holocron wing.  After it is positioned, drop it and you have a midway jump
ing platform, jumped up and got the holocron."

By now you hopefully got the Bonus Objective for 200,000 Force Points, earning
a Combo Sphere. I'm going to go ahead and use them now so go ahead if you 
haven't already. With only two Force Power spheres, I can't get anything so 
save those. Force Talents, I went with Affinity Rank 1, Saber Mastery 1, and 
Combo Mastery 1. For Force Combos I bought Sith Saber Flurry and Saber Sling. 
I decided to save 2 for now. Now, go back to that center wing platform and head
to the left, climbing up them so you can get in position to jump to a walkway 
on the right. Do so and then jump the gap to the next walkway. Grab the 
Holocron (10/15) for your first augment Lightsaber crystal, Power Crystal 
Rubat. Add it to your saber right now and it will deal extra damage. Jump down
now and head through the door with the flashing yellow light. 

You'll be behind another Imperial-Militia battle. Interrupt things with a few
charged Force Push attacks. Dispatch the rest, then approach the lift. It will
come down with a few Militia guys aboard. Kill them and then take the lift up.

In here you'll find another assembly. Take out the Militia enemies first. You
can use the assembly arms and Grip them to aim their lasers which will kill
any enemies they touch. It's kinda tough, so it's easier to actually just Grip
the enemies themselves and place them in the path of the lasers. Move down and
pay attention to the left wall, looking for an opening. Find it and enter this
short hallway for a Holocron, good for another 10k (11/15). Continue and your
next objective will present itself. 


Eventually you'll come across another energy field wall you can't traverse. Go
up the ramp to the left and take out the enemies. Enter the next room up here
and you'll get a nice workout fending off a large group of Kota's goons. Use
moves like Saber Sling and Grip to throw them into the energy wall for easy
kills. Look around the room and notice the blue columns of light energy. In
the group of columns that was on your left as you entered this room, there is
a Holocron. The energy of the columns may repel you, so get in there quick and
grab it for a Force Power Sphere (12/15). 

Face the containment field and target the device behind it. Pull it out to
again deactivate it. Still facing where it once was, turn right and enter the
corridor here. Another Holocron awaits for another 10,000 Force Points (13/15).
Head back now and the path is clear. Enter the next assembly line. Use Grip to
fling objects at the enemies on the walkway. Watch for another corridor, this
time on the right side. Enter it for another 10k Holocron (14/15). Use the Sith
Holocron in the room if you need it to finish off any enemies. When the coast
is clear, approach the ramp at the end of this room. Before you go up, turn
right and find the final Holocron for another 10,000 (15/15). Assuming you 
found them all, this will also get you a Force Power Sphere. Enter the door 
and you'll be told Kota is above you. Take the lift up.


Watch the scene, then prepare to fight.

 _ _ _ _ _ _ _ _ _ _ _ _ _ _

This guy is a step up from the Rogue Jedi but some of the tactics will still
apply. This starts off simple enough. Kota will engage you in saber attacks.
Block them and counter with attacks of your own. Use Sith Saber Flurry if you
have it, since it will be more effective than normal combos. Kota is vulnerable
to Force Push, should you catch him off guard, and Leaping Slam. Use both to
knock him down. Get to his body quickly and attempt to stab him for extra
damage, or at least slash him a few times as he's getting up. 

He'll combo attack you and it's hard to escape if the first slash hits. He'll
also go to the center of the room and leap up. If he does this, jump into the
air quickly. Kota will come crashing down with his own Leaping Slam, and the
shockwave will spread out in a wide radius, hurting you should you be on the
ground at that moment. Kota will also go to the far platform and use the Force
to throw objects at you. Just dodge them with Dash to avoid getting hurt. After
he throws all three objects at you, he stands still for a moment. He's far away
on that platform so the best option is to use Grip when he's stunned at this
point. Use Grip and throw him around the room, preferably toward you. That way
you can get a stab in while he's on the ground. 

Aside from using Force Push (which only works sometimes anyway) and Leaping
Slam, you can fight fire with fire and fling objects at him. Also, when he
does his uber Leaping Slam attack, he is weakened briefly, giving you a window
to strike him. Try using Saber Sling and then approaching his body quickly for
the stab attack. 

Take him down a bit and a quick scene will play. Now the area of the facility
is plummeting and the floor will become very hot soon. Kota will assume his
position on one platform. Take the other because the hot floor will drain your
health. Grab nearby objects with the Force and throw them at Kota before he
does the same to you. You can also attempt to jump to his island and saber him
but it's not as effective as the former. Also, keep in mind the Grip strategy
still works. After he's done throwing, use Grip on him. This is a really good
trick to do when the floor starts to turn hot. Throw him onto the melting floor
and he'll take extra damage the longer he stays there. When things cool down, 
get close again and use the various tactics to weaken him. Eventually when his
health drops low enough, the Finisher prompt appears. 

FINISHER - Square, Square, X, Circle

A scene plays and you'll get the results for your work. Congratulations, you're
done with the first mission!

Watch some story unfold and soon enough, you'll be whisked away to Raxus Prime
for your next mission. 

____________                 __________________________________________________
Mission Two \_______________/ Do... or do not. There is no try.
____________/  Raxus Prime  \__________________________________________________

-Blast your way into the giant hyperdrive engine
-Find a way through the crashed starship
-Destroy the Scavenger's camp Shield Generators
-Find a way to cross the Junk Chasm
-Infiltrate the Jedi Temple and defeat Kazdan Paratus
Bonus Objectives
-Destroy 10 Scavenger Skiffs (Talent Sphere)
-250,000 Force Points (Combo Sphere)
-Collect all Holocrons (Power Sphere)

You start off in a large area and the way forward isn't immediately clear. 
Nevertheless, you have your first objective. 


First off, the game will notify you that you have unlocked Force Lightning,
which you can now use with Triangle. It will be helpful in getting through here
and also for getting a Bonus Objective. Start by dropping down a ledge. You'll
see a large engine in front of you trapped under some debris. Use Force
Lightning on this to send it flying toward the large structure. It will hit a
damaged opening, slightly opening it up more. Not enough though. From here, go
left and you'll find a large pool of waste that will damage you should you 
stand in it. On the other side, under the next platform is the first Holocron.
Either use Grip on the platform that is laying in the waste and raise it up
slightly, so you can use it to cross, or just step in for a brief moment and
Force Dash in the air to the Holocron for 10k Force Points (1/15). The waste 
won't hurt you much anyway so it'll be fine. Once you have it, use Grip to 
raise the platform as high as you can, then jump to the next ledge. 

A few Rodian enemies greet you here, and they apparently have Grav Gun
capabilities. Try to focus first on the Skiff to your left though. Unload on it
with Force Lightning and it will blow. You need 10 of these to fulfill your
Bonus Objective and it requires you to be quick so take them out immediately
when you see them. The first one will be on your left, and after it's gone,
take out the Rodians. A second Skiff will fly in from a different angle.
Destroy it as well, then move forward on this playform.

Find the second engine nearby and hit it with Lightning and it will completely
reveal the opening. Drop down to the next ledge. If you didn't destroy the
second Skiff, it will drop off a bunch of enemies. Some of them may have
reached anyway so it doesn't matter. Among them are the Rodian Heavy Defenders,
which are much like the Militia Elites. They also fire rapidly so kill them

Turn to the right a bit and face the vast waste pool. There's a platform that
is a little well hidden. Try to find it and Grip it to make yourself a bridge.
Jump to it and then target the very next one in line and raise it. Jump to it
and a Skiff will attack. Force Lightning it for another kill going toward your
Bonus Objective. The next platform is already raised and it's beyond those
pillars obstructing your path. Use Force Push to clear the pillars from your
path, then jump and Dash over to the next platform. Here you can find a Sith 
Holocron for Invincibility. Nice. Good timing, as another Skiff attacks. Use 
Force Lightning again and take out the Rodian Heavy Defenders. There's another
engine here in case you missed one before. Go that way now, toward the large
structure, using the cliff and the platform ahead. Enter the core.

Inside you'll find some pesky Jawas. Take them out; they're not too hard. Go
around the center and you'll find more. Watch out for the grenades they throw,
and then take them all out. Jump onto the platform some of them were occupying,
and from here you can begin your ascent. Go across the pipes and up the various
ledges until you find some Heavy Defenders blasting at you. Get closer and wipe
them out. Now very close to your position, you can see a platform above you
with a lone Jawa guarding a Holocron. There's two ways to do this. First method
is a little tedious, but it works. Near the exit are two crates. Use Grip and
try to stack them on top of each other as far to the end of the ledge as you
can. Watch out for the Jawa and his grenades though; try to take him out if you
are able to target him. Use the crates and double jump up to the ledge. The
other way is much easier. Below that platform is another platform. Jump to it,
and go around until you get to a long line of pipes. Go to the top and you'll
be able to jump to the large structure in the center. Do so and go around this
narrow ledge until you're facing the Holocron ledge. Jump and Dash to it, take
out the Jawa, and claim the Holocron for a Force Power Sphere (2/15). Now just
drop down and go through the opening.

Out here, two Rodian Rippers will attack you. Use moves like Saber Sling and
what have you to take them down. Also note that you can press Square, then 
Triangle to do a sweet Lightning attack on them. Not only is it a good move, it
infuses your saber with lightning which for a very brief time, boosts your
attack. Continue forward and blast open the obstruction. Take out the Jawas
ahead fast, because their constant grenade throwing can get annoying. Drop down
to the next area for a lot more enemies, mostly Rodian. Take out the Heavy
Defenders fast because they can eat away your health in little time. Continue

Across a small gap you'll see a narrow path. It's being rained on by what I
presume is liquid hot metal. Grip the large metal structures outlining this
area and bend them downward until they lock into place (the Apprentice waves
his hand when they're in the right position). Do this for all three and then
you can cross safely. Head forward and through a small passage until you reach
another large area. 

Before you drop down, look to your left and grab the Holocron for 10,000 Force
Points (3/15). Now head down into this area and you'll discover a new foe and
a new objective.


You'll probably be unexpectedly ambushed by one or two of these robots that
can seemingly teleport around. They're a little tougher and more durable than
what you've fought so far, but they're not too tough. Use Force Lighting to
stun them a bit and whack away with Sith Saber Flurry and other moves. Also,
try to use Lightning Grenade which works wonders. As the game probably told you
before, you can now use Lightning to charge gripped objects. Now when you throw
them, they make an electric explosion. Do this to the Scrap Guardians and they
will go down easily. Try to face them away from the Rodian Heavy Defenders
though, because then you'll start losing health. If they do start shooting,
ignore the Scrap Guardians and take them out. Also be very aware that at the
edge of this canyon (to the left of where the ship is more or less) Skiffs will
be landing here to drop off Rodians. As many as five Skiffs may appear here,
one by one, so be sure to shoot them down with Lightning to add more to your
Bonus Objective total. 

Once the coast is clear, turn your attention to the large ship. There is a very
big round plate that is resting on the ground, not too far from the ledge where
the Skiffs were. Find it and you'll notice the small crack in it. Force Push it
to blast it open and you'll find another Holocron inside. This one grants you
the Compressed Red Lightsaber Crystal (4/15). 

Now you've surely noticed the large area that is flashing blue, hinting that
you can do something with it. Stand a few feet away from it and use Grip and
both the Right and Left sticks to raise it up. Jump to the top and then use it
to get to the ship by jumping and Dashing. Use Force Lightning on the gun
turret here to open it up. 

Fight the Rippers before they throw things at you and take out the Heavy
Defender as well. Drop down the hole here and you'll find a bunch of Scrap
Guardians going at it with the Rodians. Use some nearby objects to use
Lightning Grenade and go for the Scrap Guardians. Take them out, followed by
the Rodians, but watch for a Skiff. Take it out and any other enemies. At the
end of this platform, where the Skiff appeared, you'll find a Holocron for
10,000 Force Points (5/15). 

Turn around and head back, going to the right path where some more Scrap
Guardians may be waiting. Deal with them, then find the cracked opening like
before that will lead you back inside the ship. You'll find a long corridor
inhabited by Jawas. Perfect place for a charged Force Push. At the very end,
you'll see an opening above you with a Jawa. Take him out, but don't jump up
there yet. Directly in front of you is a closed doorway. Blast it open with
Force Push for another Holocron, good for another 10k Force Points (6/15). I
leveled up just before getting this, but hopefully getting this helped you get
a level up as well. Let's upgrade now. I had 7 Force Power Spheres, and I spent
4 on the Lightning Rank 2, and 3 on the Force Grip Rank 2. For Combos, I had 4
Spheres to use, so I spent 3 on Sith Slash and Dashing Blast, saving one for
later. And for Talents, I spent the only 2 I had on Fortitude. Choose what you
want, these are just suggestions. Once you're done, let's continue.

Jump up to the opening and go inside. The next area will load and once it's
done, you're presented with your next objective.


A bunch of Heavy Defenders and Rippers will be waiting in this ravine. 
Lighting Grenade will help tons. Electrify objects and hurl them at these guys
for quick and stylish finishes. Take out any remaining and cross the walkways
to the far side. Here, use Grip to pry open the doors and then enter for a

Here, start by using nearby objects to take out a Rodian pretty close to you,
and one on the far structure in the distance. Head to the that structure and
nab the Sith Holocron for damage increase, then take out all the Rodian Heavy
Defenders to the right. You'll also see a Holocron over here, just below where
all the floating objects are coming out of. Grab it for a Force Combo Sphere 
(7/15). Move left from here toward the Jawas and destroy them. Head over to the
energy wall. A few Rodians will fight you, but you can just toss them into the
wall. No sweat. To the left of the energy wall is a long walkway. Follow it all
the way down for a Holocron, giving you the Gold Lightsaber Crystal (8/15). The
field won't go down yet, so head to the right of it and enter the doorway there
for a lift.

Through the next corridor you'll arrive at another open area. Take down the
Jawas and Rodians around you. To the very right of where you entered is a
platform. Jump up here and you'll find the next Holocron, granting you the
Compressed Yellow Lightsaber Crystal (9/15). 

Approach the ramp leading to the electrical device. More Heavy Defenders will
attack so use nearby objects to Grip and throw at them. Use Grip to slide the
mechanism to the left which will in turn, destroy the generator controlling the
energy field. Go behind the machinery however and there will be an opening. 
Drop down to locate a Holocron that rewards you with a Force Talent Sphere
(10/15). Now turn back and return to whence you came. Some Heavy Defenders wait
so just cut them down, then head back to the lift. 

Even more enemies await in the previous area. A lot of them in fact. Try using
Grip on one and using him as a Lightning Grenade to toss at his buddies. Don't
let the Heavy Defenders have their way with you. When they're all dead, go to
the area where the energy wall used to stand. Pass through into the next area.


A new enemy called the Scrap Drone will appear. Lightning and your saber work
well, just beware that they explode when defeated. Drop down into this area and
you'll see some stuff going on. Go to the left side and some Scrap Guardians
and Drones will attack. Take them down, favoring Lightning attacks and the like
to quickly eliminate them. Continue down this path until you encounter the
large engine like machine. Use Lightning on it to get it pumping. Now make
your way back and a new foe will present itself. 

This mini-boss, the Junk Titan is a tough customer. He will swipe at you when
close, throw junk at you when you're far away, and also pound his fist down,
sending a fiery upburst through the ground. This attack in particular can
be a little vexing, because even if you dash away from it, the explosion may
still hurt you. Use any nearby objects and infuse them with Lightning before
sending them flying at the titan. There are only a few laying around, so get
close and jump up at the Titan's supposed head and start wailing away with the
Lightsaber. Follow this up with a long bout of Force Lightning which will
really drain his health. Continue this up until a prompt for a Finisher
appears. Hit Square, Triangle, and Square as they appear in succession to
finish this guy off. 

Now that that's done, head to the high ledge on the right and besides a few
Scrap Guardians and Drones, you'll find a Holocron worth another 10k Force
Points (11/15). Defeat the Scrap enemies and then approach the giant metal
object that the engine you electrified started to exhaust on. Go to the highest
ledge here and Grip the object. Just hold it in Grip for a while, and a scene
will eventually take over, showing you making a bridge. Your next objective
presents itself.


Carefully jump down to the makeshift bridge you created. Cross into the next
area. A bunch of Scrap Guardians show up. Use the large junk ball and infuse it
with Lightning to throw it at them for good damage. Use other Lightning based
attacks to finish them and the rest. At the next ledge you'll see a large metal
object you can Grip. Pull it down so it's level enough to make a platform. Jump
to it and then across to the other side. 

Immediately when you reach this platform, turn your attention to the left where
you see a lot of metal pillars. Use Force Push and bust them down. You'll find
more metal objects like the one you just used as a platform. Use Grip on the
one in front of you to bend it downward and then get on it. The next one you 
want to target is to the right. Do so and bend it down also. Jump to this one,
and then from there to the platform where a Holocron is laying. Get it to
obtain the Sith Robe costume (12/15). Now head back to where you started. 
Continue through this area and more Scrap enemies will confront you. Try to use
one as a Lightning Grenade on the others. Wipe them out and move on. 

In the next area, another Junk Titan will form. He can get annoying with the
junk he throws at you. Try to Grip something immediately as his body is forming
and then use Lightning on it and throw it at him before he attacks. Use a few
other objects and also attack him with your saber and Force Lightning to keep
him honest. When the prompt appears, hit Square, Triangle, and Circle to finish

Approach the large glowing doors. Force Push them open to gain entry. There's
a Holocron on your immediate left, giving you another 10,000 Force Points
(13/15). You might also have leveled up again, but we'll upgrade in a moment. 
The next Holocron is floating above, just a ways in front of you. To reach it,
use one of the nearby AT-ST heads as a platform. Grip one and set it below
the Holocron, then step on to nab it for Power Crystal Firkrann (14/15). The 
last Holocron is nearby as well. Use the AT-ST head again to jump to the 
platform to the right. Grab the Holocron for 10,000 Force Points and a Force 
Talent Sphere if you got all the Holocrons (15/15). 

Alright, time to upgrade. Still only had one Power Sphere unfortunately, so
nothing there. With five Combo Spheres, I spent three on Sith Saber Smash,
which I strongly recommend you get. It will give you access to a large amount
of combos using Force Lightning. With the remaining two I bought Sith Slam. 
Finally, I spent one of my two Talent Spheres on a Defense Mastery upgrade. Get
what you want and then proceed through the doorway ahead. Ride the lift to the
top for a scene.

 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

This guy is a bit annoying at first. And odd fellow too, going by appearance.
In any case, his attacks are pretty simple. He'll scurry toward you and deliver
his saber attacks. He's sometimes vulnerable to Force Lightning and also to
the Lightning style attacks of Sith Saber Smash which I hope you got. Beware
his wide slashing counterattack, which is pretty hard to dodge, but he'll use
it if you attack him while he's blocking. Just try to be creative and find
openings and bring his health down a little. He'll eventually blow open the
back wall and climb the pillar there. Using the Force he'll create... a Junk

Take this guy out the same way as before. If you're low on health try to 
alternate between up close and personal saber attacks (while in mid-air) and 
Force Lightning. While your Force energy recharges, jump up again and slash at
him. When the prompt appears, push the buttons to finish him off. 

After the Titan is defeated, Kazdan Paratus will throw junk at you. Just dodge
it or time it so you can push it away. The latter is tougher but more fun.
There is also a very easy solution if you don't feel like dodging. When the
wall was blown away, just about everything was gone. However this is still one
piece of the wall intact, with a large pillar there. When Kazdan Paratus starts
throwing junk at you, hide behind this structure and 9 times out of 10, you
will not get hurt (thanks to Marlon Shakespeare for this). If you're rather
take an offensive, it's possible (though perhaps difficult) to Grip these
objects before he launches them and throw them at him instead. Doing so will
take out a good amount of his health (thanks to CaLin for this).

Paratus will crash down onto the platform, allowing you to engage him again.
Use Force Lightning to stun him and use other combos to weaken him. If he's
knocked down, be sure to try and stab him while he's laying there for more
damage. If you use Force Lightning on him, especially if you and he lock blades
and both back off (you'll know what I mean), there's a chance you'll get into
a Force Lightning battle with him. This is sort of like Tug of War. A dial will
appear and a meter will spin around it. A large space in red on the dial 
represents the area you have to land in. Press Triangle when the meter lands 
in this area to push your Force Lightning harder. Do it successfully to win; 
if you miss or wait too long, you'll be beaten. This may also happen with Force
Push, except to win this, you just have to tap Circle repeatedly. 

He's very tough and you might find it hard to hit him. An easy way I found to
hurt him was to use Force Lightning when I was really close. While he's stunned
use Sith Slash (Square, Triangle, Triangle) and the blow will send him flying.
Then before he recovers, grab him with Grip, hit him with Lightning, and then
throw him around. Pretty good combo. Kazdan Paratus will jump to the column
again and toss more junk at you, and he will also likely form another Titan. 
Take it down and then finish off Paratus. You might get into more Force
Lightning battles. Make sure you win and strike when he's vulnerable. The
prompt will appear soon enough.

FINISHER - Square, Circle, Square, Triangle X

On Sith Master: pyrobyro has provided an extra strategy for those taking up
this challenge on Sith Master. "I was playing the other night on sith master 
against kazdan paratus and it was just about impossible. I found that the 
easiest way to defeat him is when you get close enough so that you can target
him, do it. It's right bumper on the 360. If you hold that and dodge in 
different directions, especially using dash, you can evade just about any 
attack. This makes it a lot easier to get an opening so that you can attack 
and lose the least amount of damage." (credit pyrobyro)

A scene plays and you're finished. View the results of your labor and watch
the next scene prefacing your next job. 

______________             ____________________________________________________
Mission Three \___________/ Feel, don't think. Trust your instincts. 
______________/  Felucia  \____________________________________________________

-Fight your way through the Mushroom Ascent
-Make your way to the Ancient Abyss
-Defeat Shaak Ti
Bonus Objectives
-Destroy 4 Rancors (Talent Sphere)
-375,000 Force Points (Combo Sphere)
-Collect all Holocrons (Power Sphere)

This mission starts out innocently enough. You'll have earned another new
Force Power, Force Repulse. Like Force Lightning, it would be beneficial to
upgrade this before the mission's end. 

Head down the ledge and you'll encounter the local residents, the Felucians. 
These guys are not too hard. Try to stick to Force Powers mostly, because they
are sometimes are able to ward off your Saber. They have these blade like
appendages on their arms and so when you use Melee attacks, they might do that
sort of blade lock then back off thing that you probably have done at least
once or twice with one of the Boss enemies so far. It will happen a lot though
since these enemies populate this planet far and wide. Start out by slaying the
first few, then go forward for a quick scene. A whole group will come toward
you. Just charge up Force Push and let it fly. 

Before proceeding, you can see a Holocron in plain sight to the right. Grab it
for 10,000 Force Points (1/15). Continue onward, going around the bend here.
You'll encounter another unexpected enemy, the Yerdua Poison-Spitter. Just
dispatch it with a few Saber slashes, then continue on your way. Enter the
cave and it will wind around and take you to a new area.

The camera will pan around and show you just about every Holocron in here. For
now, head toward the right, along the outer ridge of this area. A swarm of
Felucian Warriors will attack. Take them out and also the Poison-Spitter. Fend
them off for a while, using Grip and Lightning Grenade, and other moves like
Cannonball, Saber Sling, and the like. Eventually they'll all be put to rest.
There should be a sloping path leading up. Don't go this way yet. Instead, look
for the ledge that is below the one you're standing on now. Drop down and here
you can find a Felucian Slug. It seems to be docile, but slay it if you want.
More importantly, grab the Holocron here for 10,000 Force Points (2/15). Now
return to that sloping path above.

Go up this narrow sloping path to reach an outer ridge. You'll start heading up
again, going around the outer path. Eventually you'll see another path spanning
across on your left with a Sith Holocron on it. Go that way, grab the Holocron,
and run up this path. Another Jedi Holocron awaits nearby so jump off the path
to grab it for 10,000 Force Points (3/15). Now go around this ridge until you 
can get back onto that sloping path you just left. 

Take it to the top this time and go around this new level. More Felucians 
attack so dispatch them. Use your new Force Repulse if things get hairy. 
Continue and take a path up to a Poison-Spitter and destroy that. Facing the 
plant's location, turn to your right toward the center of the pit. A platform 
holds the next Holocron. Jump and Dash over to get it for another 10k Force 
Points (4/15). Jump back and continue. 

Up this path, you'll undoubtedly find a Sith Holocron for Health Drain Aura.
Use it and destroy any attacking Felucian Warriors. Keep going and when you
get to the area where a lot of detachable plant bulbs (for Gripping and
throwing) are, a lot more Felucians will crawl out of the woodworks to attack.
Defeat them carefully, using Force Repulse to clear any ganging up on you, and
other attacks to finish them. Move up this ridge just a ways and on the left,
you should see a series of platforms going up in a spiral direction. Jump to
the first one and then from there, jump to each platform in succession to find
a Holocron which will bestow upon you the Unstable Red Lightsaber Crystal
5/15). Schwing! Head back down to where you were and enter the cave with all 
the flora in it. 


After this narrow passage, you'll be told by Juno about the Felucian Shamen
and how they have a tendency to buff up the other Felucian Warriors. In other
words, they're annoying beyond measure. Any time you see Felucians with that
red aura around them, it means there's a Shaman nearby. The red aura basically
renders your Saber attacks totally ineffective and makes damaging them a hassle
so it's in your best interest to go after the Shaman as Juno indicates. The
Shaman is tricky however and he'll teleport around to escape. Just hone in on
him and take him down. After that, dispatch the other Felucians as normally. To
the right from where you entered here (opposite the direction the objective
marker is pointing), you'll find a Holocron tucked away. Grab it for 10k Force
Points (6/15). 

Enter the next big bog area. More Felucians appear and a horn sounds,
indicating a Shaman is nearby. Find him immediately and kill him. But wait, the
red auras do not dissipate! There's another Shaman nearby! Find him and take
him out as well, then focus on the Felucians and Poison-Spitter enemies. There
is a Sith Holocron nearby for Unlimited Force Energy. Use it to zap any enemies
or use Repulse or what have you. They get really annoying here because they
tend to ambush you from behind a few dozen times so be careful.

When the threat is over, try to find a few more Holocrons. You should see in
this area, all the jagged rock formations shaped like horns. Grip these and
remove them. Most of these rocks are large, but there's one that is kind of
broken. Lift this one and you'll discover a Holocron for 10,000 Force Points 
(7/15). The next one is a little harder to find. To the left of where the 
objective marker is there is a path that isn't on the mini-map. You'll know it 
by the giant blue flowers in front of it. Find this spot and enter. At the end,
you'll find the Holocron for the Compressed Gold Lightsaber Crystal (8/15). Now
head back and follow the marker to the next area. 

You'll go down the path and into a small cave inhabited by a pair of Felucians
and a Felucian Snail. This small cave is kind of split by a small rock
formation in the center. There's a space at the top of this rock however that
is home to another Holocron. Jump up and grab it for a Force Combo Sphere
9/15). Keep going. Eventually the path narrows and you encounter some Felucian
Warriors engulfed in the red aura. You know what that means. Find the Shaman 
and take him down first. Then turn your sights on the new enemy, the Chieftain.
I like using Sith Flurry, the grab move against these guys, then stabbing them
as they lay helpless. Destroy him and the rest, then drop down into the next 
area for a quick scene.

A rancor? Where's a bone when you need it. Oh wait, nevermind. In any case,
turn your attention solely on the large brute stomping toward you. Grab nearby
objects, electrify them, and throw them at the Rancor for damage. The Rancor is
a much more aggressive, faster Junk Titan. He'll throw things at you like the
Titan, but he'll also swipe at you unrelentingly. Use objects (including the
Felucians) to throw at him, and also Force Lightning. Eventually the prompt
appears. The Finisher for normal Rancors is Square, Triangle, Square, Circle,
Triangle. That will take care of the beastie and get you 1 out of 4 Rancors for
a Bonus Objective. Now's not a bad time to upgrade either. Hit the menu. 

My upgrade Spheres at this point were five Power, four Talent, and four Combo.
Starting with Force Powers, I suggested earlier to upgrade Force Repulse which
will require three so I spent that and saved the remaining two. For Talents, I
spent two on Resilience, and two on Fortitude. For Combos, take note that you
now have access to the Aerial Combo attacks which are, to put it bluntly,
badass. You need to unlock Aerial Ambush first to get the others but it's worth
it. Other than that though, you could also opt for Lightning Bomb. Up to you. 
When you're finished, resume game. 

In this area, more Felucians will likely spring out and attack. If you upgraded
Force Repulse, it really proves its worth. Take them out, then look for a
nearby Holocron in this area. It's up against the wall, among all those tall,
weird looking plants. Grab it for 10,000 Force Points (10/15). Now follow your
objective marker into the next valley. A whole mess of Felucian warriors under
the buff spell of a Shaman appear. Target the Shaman but be careful because the
space is tight and there are a lot of enemies here. Use Force Repulse once the
Shaman is history. Grab the Sith Holocron up ahead if you want for Unlimited
Energy, then take on the Felucian Chieftain and the other enemies. Enter the

Inside you'll find another Shaman. Take him out and the Felucians. Right here
within the rock formation is a clearly visible Holocron. Nab it for another 10k
Force Points (11/15). Move forward and out of this cave, into a very narrow
corridor. More Felucians attack. Locate the Shaman and do your thing. In the
tight space, Repulse is superb. Head out of this tunnel into a much more open

Notice the Rancor in front of you. Same tactics apply. Try to use Felucians
with Grip as Lightning Grenades and toss them at the Rancor to soften it up. It
will probably draw closer so use Force Lightning and anything else to take its
health down until the prompt shows up. For this one, the Finisher goes Square,
Triangle, Square, Circle, Square. The enemy on the top of the Rancor drops down
and although he looks like a Chieftain (and acts like one) he's called a Rancor
Rider. Kill him and then move back a short ways. See the small platforms on
your right? Jump onto the nearest one you can get onto. Follow the series of
platforms one by one until you find a Holocron for 10k Force Points (12/15).
Keep jumping across these platforms to find another one, this Holocron good for
a Force Talent Sphere (13/15). By now, you've probably earned the attention of
another Rancor. Drop down and deal with him. 

Beware the large tree structure in the center. It has some strange snake like
appendage wrapped around it that when hit with Force Lightning, whips out at
you violently. You can use this to help you, but it's more annoying than
helpful. A large group of Felucians will attack as well. Grab the Sith Holocron
nearby for help in the form of Health Drain Aura. Especially grab this if the
third Rancor stumbles onto the scene. If you have to deal with two, try not to
stay far away because they'll throw rocks and you'll die a quick, painful
death. Stay close, but not too close, and use Force Lightning, followed by some
quick aerial Saber attacks. Rinse and repeat until you can use a Finisher on
one, then focus solely on the other. It can be tough and the Felucian Warriors
don't make it any easier. Slay one or two to regain health if you need it, and
if you get the chance, use them against the Rancors as Lightning Grenades. 

Now don't breathe easy just yet. You probably noticed a lot of the Felucians
have the red aura. When the last Rancor falls (and for that you should get the
Bonus Objective, rewarding you with a Talent Sphere), find the Shaman who
usually hides behind the second tree structure. Kill him, then deal with the
Felucians with Force Repulse and other moves. Also, on this tree, you'll find
another Holocron for 10k Force Points (14/15). Retreat a little and look for
the other Holocron. It'll be on top of some platforms much like the other two
you got coming into this area. Find a way to reach it by getting on the lower
platforms. Grab it for 10,000 more Force Points (15/15). If you managed to find
them all, you'll get a Power Sphere. 

Here are some extra few tips from JeffK:

o----Submitted Strategy------------------------------o
"When I was in the room the 3 rancors that needed to be defeated, I jumped 
to the platforms on the right side to get a quick holocron... I remained on the
high one and found an easy technique for defeating the Rancors. I realized that
from the high platform the Rancors could not throw their rocks high enough to 
hit me. Their ground stomps did not hurt me.  When the Felucians came up to 
attack, I force moved them, electrified them (lightning grenade) and threw them
at the Rancors below. When I had no felucians, I simply used force lightning 
to attack the Rancors directly. I defeated the first two without ever jumping
down and I took barely any health damage. I didn’t even need to use the 
finishing move... the lightning killed them from where I was standing. I ran 
over to the last Rancor, then ran back to the platform.  The Rancor followed 
me and I simply stood on top the high platform and killed him off as well.

At that point the only thing I had left to do was kill the Felucian Leader in 
red, and kill his followers... the room was then open for exploring... and 
again, I took hardly any damage the whole time I was in the room."
o----End Submission----------------------------------o

Approach the narrow corridor leading to the exit and to the next area. In the
next location, walk forward for a scene.


Time to put up...

 _ _ _ _ _ _ _ _ _ _ _ _

Force Repulse helps a lot in this one. If you upgraded it, this fight should
take little time at all. Shaak Ti's attacks are a little more unique. She still
has Force Push, among other things, but she also has an interesting shockwave
sort of attack that homes in on you. She'll also throw some sort of Force
Energy at you at times. When you damage her, she'll also call on Felucians, but
this is good because you can recharge lost health by defeating them.

Start out by using Force Repulse to knock her back. Always try to stab downed
enemies for damage. Shaak Ti will probably use Force Push or her shockwave
attack. It's hard to dodge but it won't hurt too much. Also, it could just be
me, but she seems to be more of a slouch at Lightsaber combat as compared to
Kazdan Paratus. You might be able to get her with Sith Saber Flurry a few times
and other combos. Eventually, if her health drops a bit, she'll call forth some
Felucians to attack you. Again, favor Force Repulse to not only knock them out,
but also Shaak Ti. Finish any of them off, then go after her again. When she
isn't protecting herself with the red barrier, you can sometimes avoid her
projectile attacks by jumping to her and then crashing down onto her from above
with a Leaping Slam. If you get in a Lightning or Force Push battle, hit the 
buttons correctly to win. 

Eventually after enough damage, Shaak Ti will drop down to the area below and
you'll follow. The second phase of the fight begins. Nothing changes really
though, especially in your strategy. Continue to use Saber attacks and also
Force Repulse. A Sarlaac monster native to Felucia writhes in the background,
and its appendages will wrap down on you. Shaak Ti will also call on more
Felucians. Again, if she uses projectiles, try Leaping Slam and also keep using
Force Repulse, especially to take out the Felucians and regain health. Just
be wary of the Sarlaac's attacks. Keep up your assault and eventually the
prompt will appear. 

Finisher: Square, Square, Square, X, X, Circle, Triangle

A scene will play and the mission ends. View your results, then watch another
scene. Things are getting interesting. 

_____________                   _______________________________________________
Mission Four \_________________/ Never tell me the odds. 
_____________/  The Empirical  \_______________________________________________

-Defeat the Purge Trooper
-Escape the ISS Empirical
Bonus Objectives
-Destroy all remaining escape pods (Talent Sphere)
-150,000 Force Points (Combo Sphere)
-Collect all Holocrons (Power Sphere)


Alright now. After the... somewhat confusing turn of events, you'll gain
control in a lab room. The Empirical is in flight, although not for long. You
gotta escape. Start off by breaking out of your little glass cell. Any methods
will do fine, though using Force Repulse feels cooler. Upon breaking free
however, poison gas will be tripped in the room. To prevent your health from
being sapped away, locate the strange blue machine in one of the corners of
the room. Target it with Force Grip, and pull it up with the Right Analog
Stick. That will do it. Now get out of the room and let's get started. 

Outside you'll find the first Holocron, floating right there. It grants you the
Blue Lightsaber Crystal (1/5). Schwing! In the first hallway, a legion of
Stormtroopers await you. No problem. Dispatch them with a Force Push or what
have you. Proceed down the hall when they're dead. Enter the door on the right
and continue into the following room.

Ah yes, this room. Engrave it well in your memory, because this is the exact
turning point to where things potentially become annoying beyond all measure.
I'm exaggerating, but indeed, you will be introduced to a lot of new enemies
from here on out. They each vary in special resistances to some of your
abilities. Case in point, meet the Imperial Evo Trooper. He has a new gun that
not only hurts, it can stun you for a short while. On top of that, these guys
have special shields that render them immune to Force Lightning. Well fu*k me
running. Lightning based Combo attacks may still work, but you're better off
being more creative in dealing with these guys. The faster the better, since
they can bring you down fast. Also watch out for the Imperial Interrogation
Droids. Take out the enemies on the ground floor of this room first. Then, find
the door down here which is directly under the door you entered from on the
upper walkway. It's hard to see but go toward the wall and it will open. Inside
is another Holocron, this one giving you a Force Talent Sphere (2/5). 

Now, facing the room again, you'll surely notice these glass cells, much like
the one used to hold you not too long ago. The fourth one of these has another
Holocron inside. Bust it open like a piggy bank and retrieve it for a Force
Combo Sphere (3/5). Now, get on the upper walkway again, deal with any
remaining foes, then approach the flashing blue door and blow it open with

Proceed down the next few corridors and you'll reach the room with the escape
pods. A group of new foes are waiting, including Shadow Troopers, who merely
vanish from sight suddenly. Start things off with Force Push to get most of
them off their feet and not shooting you at once. Make sure you go after foes
unrelentingly to get health you might need to stay alive. Continue trusting
Force Repulse and still avoid Force Lightning for now, although Lightning
Grenade will still work for some of these enemies.

When they're all down, look to the left at the escape pods themselves. Hit each
with Force Lightning to start them up and get them to explode. Getting each
will fulfill your requirement for a Bonus Objective, netting you a Force Talent
Sphere. Also, under the rightmost escape pod is another Holocron, this one
giving you a Force Power Sphere (4/5). If you're done here, move into the next

Take out the troopers, grabbing the nearby Sith Holocron if you need health.
At the very end of this hallway, you'll find the last Holocron, which hands you
a new crystal, Power Crystal Lorrdian (5/5). You'll also get a Force Power
Sphere for getting all of them.

This is where things get a trifle frustrating. The flashing blue door on your
left marks your next target. Open it up and you'll see a new enemy, the Purge
Trooper. Without a doubt, one of the more aggravating foes you'll encounter.
He's not easily stunned by Saber attacks. He has a short range melee attack,
a grapple attack that he'll use often if you let him get close, and a REALLY
annoying long range blaster attack that attempts to home in on you to some
degree. You'll learn just how vexing these guys can be soon enough. For now,
use Force Repulse to knock everybody back, and then try to take out the Evo
Troopers first, so you can focus on big blue. You can keep him pinned for a
while with Force Lightning, and he'll remained stunned for about a second more,
letting you get a Saber slash or two in. Just beware his close range grapple
and other moves. Keep him honest with other Force Powers. Try to make it
through with most of your health intact. The next room is the last one, but it
is no walk in the park. Let's level up our skills and whatnot. 

I had eight Force Power spheres. If you have enough, you might want to consider
Force Lightning Rank 3, but it will cost you 6 Power Spheres. It will help in
the next room however so it's up to you. I personally went with Push Rank 3,
and saved my remaining four since I couldn't get anything else. For Force
Talents, I had five and purchased Force Focus Rank 2, Vitality Rank 1, and
Defense Mastery Rank 2. Finally, for Combos, I bought Sith Throw and Lightning
Bomb, another move that may help shortly. When you're confident you have what
you want, go on and enter the next room.


In this last room, you've got quite a mountain to climb. Two hordes of troopers
await you on the left and right but are easily taken care of. It's what awaits
you below that makes your head ache. Two Purge Troopers, along with anybody
else who is left over. You've got to make room so you can lift the two objects
below to release the energy field in front of you. 

For the Purge Troopers, try to stay in a corner and line them up so you can
Force Lightning them both. Use Force Push if possible and stab them when they
are knocked down. If any other troopers are alive, keep them as safety nets
in case you lose too much health, so you can get it back. If you die here, you
have to do the last room and the last hallway over again. Lightning definitely
helps, and if you got Rank 3 it will hit both Purge Troopers more easily. The
Lightning Bomb also works as well. If you want, you can try to avoid the Purge
Troopers all together and stay on the walkways above. You can position yourself
here and using the camera, you might be able to Grip the two objects you need
to lift to release the energy field. Not a bad idea if things just get too
tough. Be warned however, this plan does not work very often, because the Purge
Troopers will often be in a position still, to shoot you from below (thanks to
GEyre for making note of this).

When they're all dead, focus on the two devices down here. Grip them and lift
them up to release the energy field above. Take out all the wimpy Imperial
Officers and you'll rescue Juno and end the mission.

Scenes play and so forth. You'll eventually wind up in a familiar locale, on
a new mission.

_____________                __________________________________________________
Mission Five \______________/ I am a slow learner...
_____________/  Cloud City  \__________________________________________________

-Protect General Kota!
-Escort General Kota to the landing platform
-Eliminate all enemy forces
Bonus Objectives
-Freeze 10 Imperials in carbonite (Talent Sphere)
-200,000 Force Points (Combo Sphere)
-Collect all Holocrons (Power Sphere)

After the scene you'll already be under some fire. Luckily, you have a guest.
Well, perhaps not so lucky. In his state, General Kota isn't exactly a prized
companion. He'll attack nearby enemies, but he's slow and on top of that, he
does not follow you around easily. You'll often be leaving him behind for long
periods of time, only to have him catch up by the time all the fighting is
over it seems. Of course, you can remedy this yourself by using Force Grip on
the General and "carrying" him with you to place him near enemies. Just be sure
if you do that, you DROP him, and do not throw him, otherwise you'll most
likely kill him and fail. 


From the start, go down the walkway to the next bar area and a few
Stormtroopers will open fire. Take care of them easily. You'll be notified of
your new Force Power. You can now throw your Lightsaber by holding L2 and
pressing Square. Schwing! That's not all though, you can now unlock a new
Combo, but more on that soon. Also near here, you'll encounter another new
face, the Imperial Senate Guard. The first thing you'll likely notice is the
weapon this guy has. You're probably thinking, how can this guy wield a
Lightsaber? Well, the Databank reveals all. The Imperial Senate Guards actually
have pikes (staff/spear like weapons) with a blade forged of Cortosis, that
nasty mineral that resists Lightsabers. Great... These guys aren't too hard
though. They're vulnerable to most of your Force Powers, but also a lot of
Combo attacks, particularly your grapple moves like Sith Flurry and Sith Throw.

When he's gone, take the time to find a Holocron. It's on top of the bar, so
jump to the very top of it and you'll find it here. Grab it for Power Crystal
Ruusan (1/5). Now, go across the next walkway to the exit. Turn right though
and enter this little parlor here with what at first glance looks like a table
but is actually a small carbonite freezing pod. Inside this pod is another
Holocron, giving you the Unstable Gold Lightsaber Crystal (2/5). Grab it and
then go into the corridor. 

Another Senate Guard may attack. Take care of him, then enter the next room.
Down ramps from the left and right come two more Senate Guards. Hopefully
General Kota will keep one busy for you as you attend to the other. Either way,
when they're both down, head up the ramp.

You'll encounter some nearby Stormtroopers, and some more Imperial Senate
Guards will be rushing to meet you. You should see some canisters near you;
there are more of them in this open area. They contain carbonite materials.
Throw them at enemies or throw the enemies into the canisters to freeze them
in carbonite. Do this 10 times for a Bonus Objective and a Talent Sphere. Take
out as many enemies like this as you can. Now, from the ramp that led to this
lower area, go to the very right of this platform. There should be a bunch of
canisters. Hiding behind them is a Holocron for 10,000 Force Points (3/5). 

There's a new problem however, in the form of yet another new enemy. You'll
surely see the yellow laser sights floating about. Scout Troopers can shoot you
from afar, and while not much of an a threat on their own, accompanied by other
enemies they are a real pain. Go after these guys and cut them down. Find the
ramp on the right side, leading to a walkway going up. Follow this path to meet
more Scout Troopers. Yet another new guest drops in on you however. This time
it's the Jumptrooper. These guys are like annoying flies, but easy to swat. 
Just use Force Lightning and their jetpacks will malfunction, sending them
flying. If you take out at least 3/4 of their health with lightning, the
collision/fall should kill them, but it's possible they survive and come after
you still, so be aware of that. 

Now, when you reach that second pillar on the walkway, turn left, looking back
toward the open area you were just in. You'll see a Holocron floating in
mid-air. Leap from the walkway and double jump and then Dash, all in quick
succession to try to land on it. It might take a few tries, but eventually you
should nab it for a Force Combo Sphere (4/5). Get back on the walkway and
continue on your way.

After leaving the second pillar, you'll hit a checkpoint. This is important
because the last Holocron is extremely close. Notice the large overhead pillar
going across. Jump on top of this and run down it to the left to find the
Holocron. It rewards you with the Unstable Yellow Lightsaber Crystal, and the
Force Power Sphere if you got all the others (5/5). 

Head to the next pillar and fight some more troopers, including more devious
Scout Troopers. Finish them off then find the nearby ramp leading down to
another open area. This area is a bit notorious for the plethora of enemies
thrown at you. There are two Ugnaught piloted mechs with grav guns that will
just continually toss things at you. There are Jumptroopers, Imperial Senate
Guards, Scout Troopers and more. You'll be fending off many a nasty attack from
every side. Grab the nearby Sith Holocron for Unlimited Force Energy and make
the most of it, because this part is not easy. Take out easier enemies for
health, but don't ignore enemies like the Ugnaught mechs and the Scout


Eventually it will cool down, but only for a moment. You'll see a scene of a
shuttle unloading a new fierce competitor. Seems like we're meeting newer
enemies by the minute! The Shadow Guard has Force Powers apparently and he'll
try Gripping you and using Lightning. Try ignoring him and go after the
Jumptroopers and the Scout Troopers first because they will be more of a pain.
Once they're taken care of, deal with our Saber slinging friend here. 

 _ _ _ _ _ _ _ _ _ _ _ _ _ _

Compared to what you've fought so far, this guy is a pushover. He'll assume
Mini-boss status soon enough. For now, know his attacks which are pretty 
simple. He has a similar melee attack to the Senate Guards. The key difference
is that this guy has some use of Force Powers, including Lightning and Push.
Lightning will hurt but not much. He'll also use Grip and if he gets you, you
need to tap Circle repeatedly to escape. Both Grip and Push can be blocked
though. The Shadow Guard advertises his Force Power usage well enough that you
can block beforehand with L2 and prevent the attacks. 

For damaging him, you can go toe to toe with him, trying to time your blocks
with his strikes so you can counter effectively. Tossing objects at him works
very well too. He wards off some Force Powers like Repulse and Push unless you
catch him off guard which is rare. He's vulnerable to the Aerial combos, as
long as he doesn't block the strikes before you get him into the air. Try
experimenting and you'll bring this guy down fast enough. A prompt will appear
for a pretty quick finisher.

FINISHER - Square, Triangle

Thus the mission ends. A cutscene plays and then your progress will appear. On
to the next job. We're getting ever closer to fulfilling that so called

____________                       ____________________________________________
Mission Six \_____________________/ So be it... Jedi.
____________/  Imperial Kashyyyk  \____________________________________________

-Make your way to the commander's retreat
-Disable the Comm Tower and containment field
-Fight your way through the Wookie hunting grounds
-Disable the prison containment fields
-Destroy the Skyhook and kill Ozzik Sturn
Bonus Objectives
-Destroy the Imperial Comm Tower (Talent Sphere)
-360,000 Force Points (Combo Sphere)
-Collect all Holocrons (Power Sphere)

After the scene you'll be dropped off on Kashyyyk. It's not overrun by
Imperials after Darth Vader spearheaded the invasion. The game will notify you
of your new Force Power, Lightning Shield. It gives you extra protection and
also boosts your attack temporarily. I don't find it particularly helpful but
you might, and I did actually find it handy one instance later on.

First thing to do is collect a nearby Holocron. From your immediate starting 
position, turn left. You can see on the mini-map there is a little niche there.
Find the first Holocron here, granting you the Compressed Blue Lightsaber 
Crystal (1/15). 

Now head down a short ways and a scene will take over as the Apprentice
investigates the familiar hut. The dialogue and the scene itself reminded me 
of Empire Strikes Back. "What's in there?" "Only what you take with you." 

In any case, after the scene is over you'll be in a new location. Immediately
behind you is a destroyed piece of wood or something. Get behind it and find
another Holocron, this one giving you the Kento's Robe costume (2/15). Now go 
down the next path. Some Incinerator Troopers are waiting and at least two will
approach you. They have shields which will protect them from Lightning and 
their flamethrowers are pretty strong. Start by using Force Push to knock their
shields off, then using any other methods to kill them. Just beware that the
Incinerator Troopers explode when you finish them so you might want to use
moves that will give you some distance. Remember if you have unlocked the 
aerial combos, those work well for a lot of foes here on out.

The third trooper will probably approach when you get closer so dispatch him as
well. After that, you'll see the base entrance up ahead and an AT-KT guarding
it. Try not to draw it close to you and look for another Holocron. There is a
large tree stump to your right. Get on top of it, then face south (or the way
you came from really). Floating in front of a giant branch is the Holocron.
Jump up and grab it for 10,000 Force Points (3/15). This isn't a terrible time
to upgrade either. From this point on, I'm not going to make a whole lot of
suggestions, and more or less leave it up to you on what to choose. As for now,
you can pick whatever you want, but I do recommend the Impale move. 

Approach the base and the AT-KT will attack. Try knocking its health down from
afar with rocks and other objects. Then get close and while ignoring the turret
gunfire, take it down with some Lightning and Saber attacks, then finish it
when the prompt appears. After that, take out the gunners on the towers. Open
the gates to the base with Grip, then enter. 

Easily blow the first few troopers away, then take cover behind one of these
energy barriers as a Scout Trooper will start trying to line you up. Use the
wall to block his sight as you deal with any other enemies. Then go ahead and
throw something at him or go over there yourself. There's a Holocron to your
left on the ledge. Grab it for 10,000 Force Points (4/15). Continue until you
reach two walkways. 


Start with the one going downward. See that big brown metal rafter above you?
Jump on that and then onto the nearby ledge. Follow this path using these
precarious steppings to find a Holocron with the value of another 10k Force
Points (5/15). Now go back to the fork.

Take the upper walkway this time. More troopers are waiting. Resist the urge
to grab these box shaped objects on the walkway. They're some sort of machine
that processes heat and pulling them off unleashes a blast of steam which hurts
a tiny bit. Instead, just cut yourself a path. After you pass the third steam
box however, turn around and look up. Floating in front of the giant pipe is a
Holocron. Get up there and grab it for 10,000 Force Points (6/15). Now take out
the next group of troopers that are no doubt firing at you already up ahead.
There's a Sith Holocron nearby for Invincibility, so use it if you'd like. 

After the immediate threat is over, look to the large tower in front of you.
Use Force Grip to pry open the vent on the side closest to you. Then use Force
Lightning on the generator inside. That's one. Head down the walkway now and
go all the way down until you reach another energy barrier. Turn left at this
point, facing the large pipe. Another Holocron is floating, waiting. Double
Jump and Dash to reach it for a Force Combo Sphere (7/15). Now go ahead and
drop to the ground and deal with those turret gunners. Once that's taken care
of, turn around and face the walkways again. There's one on the right leading
from the ground level. Take this path to find the second vent and generator on
the tower. Blast it with Lightning to complete a Bonus Objective, netting you
a Talent Sphere. A lot of enemies may be popping up from behind at this point,
so deal with them as you see fit, then open the gates to proceed.

Deal with a small swarm of Stormtroopers, then enter the next hallway. It leads
to a big trophy room of sorts. A guest comes running to welcome you. The
Imperial Royal Guard is like the other of his ilk. Grabs like Sith Flurry and
the like do well, as well as certain Force Powers. I still love aerial combos
though so use that too. You can also free the caged Wookie and he'll help you
out, but it's not necessary. Once he's done, take the nearby Holocron which is
sitting on one of the mantles here. It awards you another 10k Force Points
(8/15). Go through the next door indicated by your objective marker. A cutscene
takes over.

After that, you've got more to do. Proceed down the next path.


Juno will warn you of more Scout Troopers so be aware of that. Luckily, there
is a Sith Holocron to your right that will grant you Invincibility. Use it and
take out all the surrounding troopers, including the first Scout Trooper you
see. There are two Wookie cages nearby. Open them with Lightning or a slash of
your Saber. The Wookies aren't bad fighting companions, being able to take out
some of the imperials with ease so keep your eye out. Use one of these to get
onto the platform the Scout Trooper was using. Jump to the Holocron in here for
a Force Power Sphere (9/15). 

Continue forward and more enemies will be lying in wait. There are more cage
devices with Wookies inside so free them. Lead your new army to the enemy and
they will provide some help. Dispatch the Scout Trooper on the tower to the
left and then the rest of the enemies. Eventually a Shadow Guard will appear
and join the fray. Your Wookie pals can almost take him on their own but help
them out. Finish off the Shadow Guard then approach the tower on the left. 
Jump into the basket like part of the tower, then from there, jump up and grab
the Holocron there for 10,000 Force Points (10/15). Drop down and then find a
Wookie cage device to the right in a little nook, almost exactly across from
the tower. Inside are more Wookie captives and a Holocron. This one has another
10k Force Points (11/15). Now proceed inside the door. 

Inside the prison complex, the Imperial Captain, Captain Sturn will contact
you and issue a challenge. Your next objective also pops up.


The field is quite obviously powered by that cable above and to the left. Use
Grip to pry it off and the field will dissipate. Also free the caged Wookie on
the left in the small cell by using Grip to bend the doorway up. They might not
be able to actually get out due to some faulty hit detection programming so
help them with Grip if you're so inclined but be careful not to throw them. 

Proceed down the hall and unlock the next two fields, freeing Wookies along
the way and dealing with the troopers. Some Imperial Interrogation Droids will
come from around the corner and attack. Deal with them, then turn the corner
and there will be more containment fields and more cells. Notably, there is a
cell on the left now in this part of the corridor that has a Holocron inside.
Open it up and grab it for a Force Talent Sphere (12/15). Now continue on and
take out the troopers. Remember that the Evo troopers are immune to Lightning,
but luckily there are a lot of objects to throw around so use those. 

Open the containment field and you're greeted with a Purge Trooper and a gunner
behind one of those flame mortar turrets. The turret gunner is your first
priority so take him out. Then grab the nearby Sith Holocron for Unlimited
Energy. You can go ahead and use this to just merely zap the Purge Trooper the
whole time with Lightning until he's dead. Also keep in mind now that you have
Lightsaber Throw, you also have one of the Purge Trooper's main weaknesses. 
Surely you've noticed how well armored they are and how painfully difficult
(literally) they can be to defeat. Although Lightning works very well and holds
them in place (and if you upgrade it to Rank 3 I still highly recommend it for
all your Purge Trooper needs), another key move is Lightsaber Throw. If you get
Rank 2 Lightsaber Throw, it will do a lot of damage to them. 

Here's a tip for that part from Ardent Vioarr:
o----Submitted Strategy------------------------------o
"When you come to the Containment field with the purge trooper in it Don't 
Release the force field immediately. Stand between the purge trooper and the 
auto turret (If you stand too close to the field they are able to shoot you so
make sure to stay back some) The auto turret will shoot the purge trooper for 
you. Then all you have to worry about it the turret. Obviously this isn't 
needed on the easier difficulties but I found on Sith Lord and Master it made 
things quite a bit easier than trying to deal with both of them.
o----End Submission----------------------------------o

There is another Wookie in a cell here, so free him if you want. Also, the
cell next to the containment field has another Holocron inside. Open it up and
get it for 10,000 more Force Points (13/15). Now take the cable down to shut
down the next containment field. A second Purge Trooper is standing there. Use
moves like Lightning Bomb to knock him down so you can stab him, or try
Lightsaber Throw. Head out the door when the coast is clear. 

Approach the Skyhook and you'll hear some messages from a few people. Next, go
forward and as the area begins to open up, look to the right for a large tree.
Floating on one of the branches is the next Holocron. Grab it to get the Purple
Lightsaber Crystal (14/15). Now it's time to learn what pain is. 

Your task is to disrupt the devices of the Skyhook by circling around its base
and Gripping each one. The path is trodden with a lot of enemies, including
Purge Troopers and that makes it all the more frustrating. Start by taking out
the enemy behind the nearest turret, then start going clockwise. Ignore all the
Skyhook pins for now. The first Purge Trooper is waiting, as well as another 
turret gunner. A Scout Trooper near the next Skyhook pin may also get involved
and if so, make him your first priority. Deal with the Purge Trooper next, 
again using Lightning Bomb, Force Lightning and some hit and run Saber attacks.
Throwing objects also works but it usually gives the Purge Trooper a chance to
fire at you with its annoying cannon. After that, continue to move clockwise.

Again, ignore the Skyhook pins for now. The reason is that once you take out
two of them, Ozzik Sturn, your Boss battle this evening will emerge and that's
another giant vexation on top of what is already going to be a painstaking
process. So for your own sake, don't touch the Skyhook pins yet. Make your
immediate priority that of clearing the path around the Skyhook so that it is
free of enemies. 

At the next Skyhook pin, you'll see a cage of Wookies on the left. Free them if
you want, but they'll make more use as target practice than they will as help.
Take out the next Purge Trooper, trying to avoid the watchful eye of the next
Scout Trooper. Kill them both then grab the Sith Holocron for Damage Increase.

At the next Skyhook is where Ozzik Sturn will appear. If you triggered his
appearance already, you'll have to deal with it now, but with the Damage
Increase bonus of the Sith Holocron available (assuming it is available) will
make the task a little easier. We're going to assume you didn't trigger it yet
though and wait. Take out the Purge Trooper, the gunner, and the Scout Trooper
and proceed to the next pin.

On the left is a large platform with a Sith Holocron for Health Drain Aura. 
Definitely helpful. Free the nearby Wookies and take on the next Purge Trooper
and turret gunner pair. Proceed forward and another Sith Holocron is near the
ledge. Grab it for Unlimited Energy. Now, from the location of this Sith
Holocron, face the Skyhook. Up against the wall is a Holocron, the last one for
this level. Grab it for 10,000 Force Points (15/15) and a Force Power Sphere if
you got them all. 

The path should be clear, so go ahead and start using Force Grip on the Skyhook
pins and lifting them up. After two, Ozzik Sturn will appear in his personal
AT-ST model. Work out all the pins until you reach him. Time to showdown. 

 _ _ _ _ _ _ _ _ _ _ _ _ __

This isn't much of a fight honestly. He fights like any normal walker enemy.
Just use nearby objects to throw if you can, but beware his heavy firepower.
If there are any Sith Holocrons left over, feel free to use them now. Otherwise
just use normal walker tactics. Use Force Lightning and close range Saber
attacks. Try to focus on Lightning and Gripped objects though if you can. Just
bring his health down enough and the prompt will appear. 

FINISHER - Square, X, Triangle, Circle

Done deal. Finish taking out the Skyhook pins and the job is done. 

Watch the scene and you're off as usual. 

______________                      ___________________________________________
Mission Seven \____________________/  Only a Sith deals in absolutes...
______________/  Imperial Felucia  \___________________________________________

-Fight your way through the Imperial base camp
-Activate the Stabilizer Nexus Power Generators
-Search for Senator Organa in the stomach of the Sarlaac
-Make your way to the Rancor Graveyard
-Defeat the Bull Rancor
-Defeat Maris Brood
Bonus Objectives
-Release the Sarlaac (Talent Sphere)
-425,000 Force Points (Combo Sphere)
-Collect all Holocrons (Power Sphere)

From the start, you can see there's already some action going on. The Felucians
are battling the Imperials, and the Felucians are as annoying as ever. They're
now tainted by the Dark Side so they go by the moniker of Dark Felucian
Warriors. In any case, drop down and start the bloodbath. 


Only a few Felucians will be nearby at the start. You'll probably end up taking
out all the Imperials before the backup arrives and then you've got a mess of
Felucians with no outside assistance. The Felucians hit hard now so don't hold
back on them. They'll continue to come after you for a while so hold your
ground until each one is slain. At that point, look for the giant tooth rock
thing. It's one that you can't do anything with and coincidentally enough, a
Holocron is floating near the tip. Now I'm not sure if there's any easy way to
get this one. You can reach it however by grabbing a few containers near the
beginning and stacking them on top of each other. From there, double jump and
you can reach it. It will award your efforts with a Force Talent Sphere (1/15).
It's kind of tedious so you can also try something else. The lip of the rock,
that is, the growth from which this rock is sprouting from is very thin. It is
possible however to stand on this lip, and from there reach the Holocron with
a double jump. It's hard to stand on it though, because you fall off easily 
(thanks to MikeH for this). 

Now make your way to the right. A somewhat difficult to see cave entrance is 
covered partially by large plants. Enter and at the very end you'll find an 
Incinerator Trooper guarding a Holocron. Kill him and claim the Holocron to get
the Green Lightsaber Crystal. (2/15). Exit and then continue along the main 
path. You'll find a path leading to the left with some Imperials waiting. Do
not go that way just yet. You can see on your mini-map there is a small area to
the right and for good reason. Find one of those smaller tooth shaped rocks and
pull it out to find a Holocron nestled underneath. Grab it for 10,000 Force
Points (3/15).

On the walkway, take out the two gunners, then start to make your way across.
More troopers attack, including a Purge Trooper, and then another one at the
end of the walkway beside a turret gunner. If you draw the attention of both
Purge Troopers try to use the many energy barriers to keep them separated. Use
Lightning Bomb and other Lightning combo attacks to deal with them. When the
danger is over, proceed.

Immediately after you get off the walkway, look to your right. The mushrooms
on the tree act as platforms for you to reach another Holocron. This one gives
you the Compressed Purple Lightsaber Crystal (4/15). Now proceed into the next
valley. A group of troopers engage you. Two gunners on the high ledge to your
right will also start firing. Use some of the troopers in front of you as
weapons with Grip and Lightning Grenade to throw them at the gunners. Then deal
with the rest and watch out for the Incinerator Trooper. Move forward and an
AT-ST will drop in on you from behind, causing a rockslide that traps you in
the valley. Deal with the AT-ST with Force Lightning and any nearby throwable
objects that you want to use. Finish it off then work on getting out of here. 

Start by finding the ledge on the left right in front of the rockslide. From
here, jump across the valley to the other ledge. A Holocron rests here. Grab it
for 10,000 Force Points (5/15). Now go through this tunnel all the way until 
you reach the Holocron you might have seen earlier. This one gives you a Force
Power Sphere (6/15). Now retrace your steps until you get to the tunnel 
entrance. From here, try to jump over the rockslide. 

On the other side you'll find a few Imperials and Felucians. Another AT-ST will
drop in so focus on that. Destroy it, then do away with the other foes. After
that, move out of this area and you'll approach a new landscape. Cross the
trench and you'll drop down to the area before a large piece of machinery.


Approach this first large machine and dispatch all the Imperials. The gunners 
will probably be the most vexing so go up and deal with them. Kill the others
as well and then look for a Holocron. It's above you near the shaft of this
crane machine. You can reach it by jumping or you can try and walk across one
of the narrow wires leading to it, which is surprisingly doable. Grab this
Holocron to earn the Power Crystal Vexxtal (7/15). Now there's a machine near 
where the two cables are coming from. Use Force Lightning on this to activate 
it. Two more await on similar structures surrounding this area. Next, drop down
to the opposite side of this large machine and you'll find another Holocron. 
You'll get 10,000 Force Points from this one (8/15). 

Now before you leave, stand either at the far end of the ledge that points 
toward the center of the chasm or drop down the left side of the machine and 
stand near the edge of the chasm. From here hold R1 to target the chain that 
holds the Sarlaac's tentacle. Hold L2 and press Square to toss your saber and 
cut it down, releasing it. You'll have to do this two more times to get your 
Bonus Objective. 

Climb back up and return to where you entered this large chasm area. Now go
the other way around the chasm, to the left. A bridge is extended to the center
area where an elevator is waiting. It won't work until you activate the last
two generators however. Across the bridge, a whole mess of enemies await,
including a Purge Trooper. A Force Push will tackle most of the normal foes.
Use the usual Lightning methods for the Purge Trooper. After they're all down,
go down the walkway on your left from the center. As you cross the bridge, turn
around and jump on top of the small roof. A Holocron is waiting here to grant
you another 10,000 Force Points (9/15). Continue across the bridge, then head
to the left.

Another squadron of Imperials is assembled here. Deal with them all, then climb
atop the machine to find the generator. Zap it and you'll have one more to go.
Stand next near the edge of this large structure and target the chain. Throw
your saber over to sever it, leaving only one left. Head back to the bridge
and cross. Go left from the center to the last area and the last generator.

Climb the structure, deal with the troopers, and then activate the last


Yes, that's your next objective, as disgusting as it sounds. Again, before you
depart, stand near the edge of this structure that faces the chasm, target the
chain and cut it down with a saber throw. That released the last of the
Sarlaac's appendages and awards you with a Force Talent Sphere. Now go all the
way back to the center of the three bridges. The elevator is now working. Take
it down into the Sarlaac's insides. 

Once you are inside, there is a Holocron on the right for you to obtain. This
one gives you 10,000 Force Points (10/15). Continue further inside. You'll see
an unlucky trooper get sucked in by a vacuum. The small little generator you 
see there is able to prevent this from happening to you. As long as it's 
powered, the vacuum won't pull you in. Proceed to the end of this corridor into
the next room and then to the next open area. Before you drop down, you can see
straight across there is a Holocron. It's very far out though and a normal
double jump and Dash combo will not suffice. To get this one, you've got to do
both the double jump and Dash, and follow them with a Dashing Blast. Dashing
Blast is L1 + Circle. If you do it right after you Dash, it will give you the
extra oomph needed to reach this Holocron (thanks to Brad for this). Your
efforts will be rewarded with 10k Force Points (11/15)

Enter the next tunnel. Every time you see one of those small generators, hit it
with Lightning to turn the light on which will close the vacuum. Do this and
traverse this tunnel to come to a large wind tunnel. Every time the air blows
take cover behind a pillar or else you'll be thrown back to the wall. Felucians
will also blow by. Carefully proceed forward and grab the Holocron on the right
as you go for 10,000 Force Points (12/15). Reach the end and enter this room
and just sit tight for a few moments until a cutscene takes over.


Back on the outside, your first order of business is grabbing another Holocron.
It's directly above where you start this new area. Use the nearby overturned
mushrooms as platforms and jump and dash to the Holocron for a Force Combo
Sphere (13/15). Enter the current fray going on with the Imperials and
Felucians. Don't pick a side and just slaughter them all. A Rancor is nearby
though, so carefully damage it and bring it down until you can finish it off.
Two Imperials will also fire on you from a distant ledge with turrets. Throw
some nearby plant pods at them, then approach the ledges they were on. Climb
up and you can see a Holocron high above. Once you reach the very top, turn
around and then jump and dash to the Holocron. It will get you the Unstable
Blue Lightsaber Crystal (14/15). 

Along the next path, two Dark Felucian Chieftains will attack. They're pretty
durable so keep them off balance with a variety of attacks like grabs,
Lightning based Combos and Grip moves (Impale, Cannonball, etc). When they're
gone, you can only go so far before you find another Rancor! Deal with this
big lug and just be careful. When it's dead, don't breathe easy because the
next part is strangely difficult.

When the Rancor falls, and the path opens up a little more, a large group of
Felucians spring seemingly from nowhere and rush you. Try to stay back near
the pathway and lure them to you. Poison Spitters ahead seem to be able to pick
you off from afar if you go in too close and the Felucians themselves are just
really aggressive and do a lot of damage. Use moves like Force Repulse and 
Lightning Grenade and keep them all away. When they're all dead, proceed
forward just a ways and then look to the left for a Holocron. This one is good
for 10,000 Force Points and should be the 15th, but the earlier one in the
Sarlaac is tough to reach (15/15). 

After this just go down this path until you get a scene. Drop down the ledge
and you'll get another quick one. 


Well, you've got quite a fight on your hands. 

 _ _ _ _ _ _ _ _ _ _ _ _ __

This guy's bark is definitely worse than his bite. Well, maybe. The point is
he's easier than he looks, and seems at first. You're definitely gonna wanna
stay as far away as possible. This is to avoid his attacks, and also to get you
in position to hurt him.

There are no objects to throw around so you've got only your trusty Saber and
Force Powers. If there's enough distance between you and the Bull Rancor, it
will charge you, hence its name I suppose. Do an olé and let it pass by you
by jumping or dashing out of the way. It will stop for a few moments. This is
your opportunity to damage it. Go with standard Saber combos, using the
Lightning based ones of the Sith Saber Smash. Honestly, your Saber is the best
way to go, because Force Lightning on its own does very, very little to this

It may be a little tedious, but go with this strategy. Let the Rancor charge
you, dodge, then strike it with your Saber for a few moments before retreating
to do the whole process over again. One thing to watch out for is Maris who
will appear out of nowhere at times to attack you. She won't be a huge threat
but she might surprise you every now and then so watch out.

You can also dodge his charges and fire back with Lightsaber Throw. You might
be able to get in a few of these for a good amount of damage (thanks to
ArcticBlaze for this). Also, you might be able to avoid a lot of damage by
just staying right underneath him. You might be able to avoid his swipes by
doing this.

Just keep up your attacks and if you're any good at dodging, you'll probably
come out unscathed. The prompt will appear in due time. 

FINISHER - Square, Triangle, Square, Circle, X

But don't celebrate just yet, because now the fiery Maris wants to tussle. 


I would of gotten away with it if it weren't for you meddling... wait, scratch

 _ _ _ _ _ _ _ _ _ _ _ _ __

Maris isn't too hard. She has some sort of invisibility power, but it's more
gimmicky than anything else. You can still get a feel for which way she's
attacking more or less, and if nothing else, you can always use lock on. She
isn't the best defensive fighter, so you can sometimes get her with a combo or
two. She'll attack with Force Push and also throw her Sabers at you. 

Like Kazdan Paratus, you can get her with Force Lightning, usually when she's
invisible it will work. Zap her and then you can often get her with a quick
combo. You may also use Lightning Shield and it will have a pretty strange
effect, rendering her invisibility useless. This will only work if you've
leveled up Lightning Shield to the 2nd rank (thanks to ArcticBlaze for this). 

Dodge her Force Push attacks and her Sabers and use Lightning or Lightning
Shield and if she's getting close, you can also use Force Repulse. Force Push 
seems to work sometimes as well to knock her down. Always try to get close to 
her downed body and stab her for extra damage. Continue to use these methods 
and the fight will go pretty smoothly. Any Saber locks can be won by tapping 
Square as usual. Just continue to hit her with Lightning, then follow it up 
with a combo. 

FINISHER - Square, X, Circle, Square, Square

A scene plays as per usual and then after that, you get your results. Look over
your work, then continue to the next. 

______________                          _______________________________________
Mission Eight \________________________/ I won't fail you. I'm not afraid.
______________/  Imperial Raxus Prime  \_______________________________________

-Find the Imperial dropship
-Fight your way to the dropship roof
-Infiltrate the Imperial Ore Collection Facility
-Make your way to the central ring of the facility
-Defeat Proxy
-Overload the Accelerator Towers to destroy the shipyard
-Bring down the Imperial Star Destroyer!
Bonus Objectives
-Destroy the Imperial Tractor Beam tower (Talent Sphere)
-500,000 Force Points (Combo Sphere)
-Collect all Holocrons (Power Sphere)

Seems like ages since we were last here. Well, not really, it wasn't very long
ago at all actually. In any case, head to the ledge before you, then drop down.
Ahh, the good old Rodians. Luckily, they're not more annoying than they used to
be so it's almost a welcome sight. Take care of the first few enemies, then
continue into this chasm.


Before the valley sort of makes a turn to the right, find the high ledge on the
back wall. There is a giant dome shaped object inside the junk. Get on this
ledge, and go to the right. There is a dark corridor inside, and to the left is
a doorway. Enter and drop inside, then go into a room for the first Holocron.
This one gives you Power Crystal Sigil (1/15). Now climb your way back out, and
then go further into the canyon. 

Continue further in and you'll eventually find more Rodians and even a Jawa.
Grab the Sith Holocron here for Health Drain Aura and dispatch these foes. From
the left of this small junk pile you'll see here is a path carved out into the
wall. Enter here to find an easy Holocron for 10,000 Force Points (2/15). Now
go back and then up the path. A bunch of metal scraps block your way. Blast
them open with Force Push.

A few more Rodians will attack here. Go across the edge of this chasm, gutting
the enemies you find along the way. You'll come to a walkway. Jump across the
gap and continue the slaughter. Grab the Sith Holocron here for health if you
need it. From here, go left and cross the large metal beams to a crashed
spacecraft. A Rodian Heavy Defender and a Jawa are waiting so just rip them
apart. Your goal is not inside the ship this time, although there is something
in there. Blow open the door on the ship to find a Holocron, good for a Force
Power Sphere (3/15). Now get out and continue to the left. 

Drop down the ledge and a large gap presents itself. Take care of the Heavy
Defender first. After that, jump and dash across, grabbing the Holocron at the
entrance to the tunnel in the process. It will grant you another 10,000 Force
Points (4/15). Pass through this tunnel to another large valley. Things are
about to get messy here. 

On your immediate left is a Sith Holocron for Unlimited Energy. Grab it, and
then drop down immediately. Locate the three Purge Troopers (yes, three). Try
to zap them all using your Unlimited Force energy and when they're gone, focus
on the rest of the foes, Rodians mostly. Eventually an AT-ST will drop in, and
then even more Rodians will appear. Deal with a few Heavy Defenders on the
surrounding platforms. This will let you take care of a few annoyances, and in
the meantime, the other foes will probably be able to wither down the AT-ST
for you a bit. Focus on that next and finish it off quick. A few Stormtroopers
will be around so take care of them as well. Once the coast is clear, look for
a new Holocron which is on a cylinder shaped platform above you on the right.
Go back to the large platform you came in from. From there, double jump and
dash and you can just reach this one. Grab the Holocron to get the Compressed
Green Lightsaber Crystal (5/15). 

The next Holocron is also very close. Remember that tunnel the group of Rodians
came through? Find it on the right wall and enter this little space. At the end
you'll find a Holocron for 10k Force Points (6/15). The last one is also close,
but it is on the way to the exit. Take the platforms along the left side of 
this area and you'll probably see it floating high above. Climb the cylinder 
shaped platforms until you get to these crude, metal platforms sticking out of
the wall. When you get to the third one of these, you'll be at a good enough 
height to reach the Holocron. Double jump and then Dash quickly to reach it. 
You'll earn another 10,000 Force Points for your effort (7/15). Now climb back
up and you'll reach a tunnel at the top. Enter and you'll see another Holocron.
This one also gives you 10k Force Points (8/15). 

As you proceed further inside, Juno gives you a little bit of foreshadowing for
this mission. The tunnel will bring you to a very large area, where a whole
mess of Imperials are waiting. 


Grab the Sith Holocron for Invincibility and immediately drop down below. Make
your target the Purge Trooper and use the duration of your invincibility solely
to take him out. After that, aim for a Scout Trooper to the left on top of a
large pile of junk. Deal with the other standard troopers as you see fit
following that. There are two more Purge Troopers and we have a few more Sith
Holocrons to help. Try going in this direction and get the Holocrons in a
certain order. 

Start by getting the Sith Holocron to the left, near where you start, behind
the large junk pile the Scout Trooper was on. It gives you Damage Increase. Use
this to find the first Purge Trooper and take him out. Now focus on the Scout
Trooper on the far, far side of the canyon. Climb up and kill him. Resting
here is another Sith Holocron, also for Damage Increase. Use this, go back down
and find the other Purge Trooper. Kill him with the extra damage you can dish
out. There is another Holocron nearby for Health Drain Aura, and one on the
high platform in the center for Invincibility, but do your best to save these.
Go to the far end of the canyon, where that pesky Scout Trooper was. Climb to 
the top of these platforms again, then look toward the center. A large black 
metal tower has a Holocron above it. Jump and dash to this, then get the 
Holocron. You'll get 10,000 Force Points (9/15). 

Now there are most likely some enemies hiding about. Sniff them out and when
you've dispatched them all, the dropship's bay will open. An AT-ST, a few
Purge Troopers and more are waiting. Oh, great. Hopefully you saved those
Sith Holocrons. Grab whichever one you want first. I went with the one for
Invincibility first. Use this to take down the AT-ST first. Then grab the one
for Health Drain aura and attempt to bring down both Purge Troopers with a
flurry of Lightning and other attacks. All goes well, the major headaches will
be gone and you will not have lost a lot if any health. It's not over yet 

Grab the Sith Holocron inside for Unlimited Energy. Use it as you see fit to
finish off any Purge Troopers or other foes. The Scout Troopers will instantly
become your immediate subject of frustration. Climb up to the walkways and
take them out. As you go around from one side to the other, crossing the center
walkway, you'll get a Holocron. This one gives you a Force Talent Sphere
(10/15). Now go down and deal with the remaining foes. Beware both the Shadow
Evo Troopers and the Stormtrooper Commander. The latter fights like a normal
trooper, but his gun packs a punch. The EVO Troopers can go invisible like
other Shadow types and they have Evo Trooper stun guns. Be careful, but also
aggressive. When all is calm, head to the back and step on the metal grating
which is the lift. Take it up for a scene. 


On the new platform, head forward and a group  of Stormtroopers and a few
Imperial Officers will be waiting. Take them out as you carve your way to the
lift at the back end. Take this up, deal with a few more Imperial Officers,
then spy the Holocron at the end of one of the platforms (left if you turn
around). Go down here and grab it for 10,000 Force Points (11/15). After that,
go through the next two doors to reach a new area.


Some troopers will be on the platform above you. Work your way up first, then
jump and dash over to deal with them. This triggers more to appear below,
including some Evo Troopers. You'll have an easy time though. There are energy
fields and a large pit in the center. You can throw guys into the energy fields
for instant kills or just drop them in the pit. Have fun. More foes will appear
again on the above platform so deal with them and the rest until the coast is

The next Holocron is cleverly hidden. From the entrance, take the right walkway
leading up. You'll hit a wall where to small containers are placed. Use these
to blow open the wall here. Enter and you'll find the Holocron which gives you
the Unstable Purple Lightsaber Crystal (12/15). Now from there, jump back to
the center tower. Go around this platform zapping the small units that are
jutting out with Force Lightning. Once you get all five, the thing will
collapse. You'll get your Bonus Objective and a Force Talent Sphere as a
reward. Drop back down and approach the energy fields. Grab the small disc
shaped unit among the big machinery with Grip that is behind the energy wall.
This deactivates it, letting you go down the corridor in the center.

In this next room are three rows of platforms and a group of troopers. There
are Jumptroopers and they'll be your first target. Use Lightning to take them
out easily. Scout Troopers on each side will target you. Get out of the way
and deal with the more immediate threats first. Strangely enough, as you drop
down either side to deal with more troopers, it's possible that the Scout
Troopers will vanish. If they don't however, use the energy barriers on the
lower platforms to block their shots and then just throw things at them. 

When the coast is clear, a large door is as the far end, but ignore that for 
now. There is a cleverly hidden Holocron in this room. It's in the southwest 
corner of this room (or left from where you entered), on a long narrow 
platform, the same platform the Scout Trooper was standing on. It's very, very
far off as you can see, too far for you to reach. However, if you remember that
Holocron in Imperial Felucia, the same trick will work here. First drop down to
the lower walkway on the left side. Go far to the north because the platform
with the Holocron on it slants inward, so it is closer to you on the north part
of the room. Stand in between the barriers and do the double jump, Dash, and
Dashing Blast Combo. Make sure you add Dashing Blast at the end, to get the
extra push you need. If you do it successfully, you should be able to reach the
platform. Just walk to the south end to grab the Holocron for a Force Combo
Sphere (13/15). Now return in the same fashion if possible. Once you're back on
the walkways again, approach the large door at the end. There are two locks on
each of the lower platforms. Use Grip on these to raise them up and that 
unlocks the door. Enter.

In here, a group of Evo and other troopers will attack. Use Force Push to
render the shields on the protected foes useless, then other attacks to finish
them. Start by going to the right and follow the corridor down a ways. You'll
find some troopers and a Holocron, this one for 10,000 Force Points (14/15).
Kill the troopers, then turn around and go back. As you make your way left,
there will be more troopers. Keep in mind you can Grip them and then throw them
out the windows lining this chamber, into some sort of fiery chamber for easy
kills. Proceed until you find another Holocron. This one also gives you 10k
Force Points (15/15). Continue around this area until you find the lift. Take
it up and the next area will load.

A seemingly harmless battle against a Shadow Guard commences. After a few bouts
however, the true enemy reveals himself. 


 _ _ _ _ _ _ _ _ _ _ _

Disappointed by the last few Boss fights? Well, Proxy is ready to give you a
run for your money. He changes shape at will and there doesn't seem to be a
specific pattern to it so it's hard to create the right strategy. All his forms
are those you have faced before however. General Kota, Shaak Ti, Maris Brood,
and the Shadow Guard. Know their attacks and also their weaknesses. Maris is
vulnerable to Force Lightning at times, and both she and Shaak Ti can be hit
by Force Repulse. General Kota's form should be easier now that you have these
powers as well. The Shadow Guard form will defend against most Force attacks
so just try to catch him off guard with Saber attacks like any aerial combos.
Dodge Maris' saber throws, Shaak Ti's dash, Push, and shockwave attacks, and
also the Shadow Guard's Force attacks. Proxy is not hard to hurt, depending on
what form he takes. Just continue your assault and then a short scene takes

Proxy changes form to one more, one that the Apprentice has never seen. o_O
Holy shit! Yes, it's a Darth Maul form! And to go with this fight, the Duel of
the Fates score. Schwing! This is part two, and now Proxy's health is back to
 _ _ _ _ _ _ _ _ _ _ _ _ _
Marvel all you want (or drool like I did, just kidding), but Darth Maul is very
tough. He's a proficient Lightsaber duelist and he's agile as well. As it
stands, you'll have an extremely hard time hurting him in one-on-one combat.
He has his standard Lightsaber combos, which are impressive to say the least
with his double bladed Lightsaber. He'll also throw it at you, which you can
block, but it will still hurt. He's very tough, and also a bit durable. 

Personally, I like the challenge of a straight on Saber fight with Maul,
because it feels more dramatic. However, the point of this is to know how to
do it easily, and he is not easy so that's what the strategy is for. In
straight combat, he is very hard to predict and defend. You need to be at least
competent at counterattacking to be able to hurt him. If you've had no practice
with this, don't worry. There is an alternate strategy in the next paragraph.
For direct combat however, time your blocks at the moment of impact to make
Maul stagger. Use this opportunity to strike back and get a good combo in. You
might also be able to get him with a combo under normal circumstances when he
is just standing there, but this is rare. Most of your attacks will come as
counterattacks. Again, Lightning based combos work well. Continue to block and
time it so you can counter. Not all of your attacks have to be on the spur of
a counter however. There is one combo that Maul uses, where he ends with his
arms out and stands still for a moment. If you blocked the combo successfully,
you have ample time to strike him. There may also be other opportunities like
this, but just be careful if you decide to go toe to toe with him like this,
because his Saber attacks eat you up. 

The other way is a little bit easier, but not much. Maul is strangely enough,
vulnerable to Grip it seems. It may not be possible often, but it seems you
can use Grip on him a few times. Use Lightning on him and then throw him around
for damage. There are some spinning machines in this area. Throw him into those
for a decent chunk of damage. You can also do a good amount by throwing the
explosive containers at him. This might be more damaging than the other attack.

Regardless of what you choose, you'll inevitably have to fight him directly in
some form. If you get into a Saber lock, hit Square repeatedly as usual to win.
The result will get Maul on his back which is a perfect opportunity to stab him
for good damage so do not miss this chance. Any other time you knock him over,
make sure you take advantage of it. Keep up your guard and be on your toes.
Eventually the prompt appears. 

FINISHER - Square, Square, X, Square, Square

Phew. That was fun, eh? After that, watch the scene and then you'll be able to
continue on your mission? Oh yeah, we're not through here yet. 


Start by blowing open either the left or right door. Immediately turn around
once you're outside and climb to the top of this tower. Deal with the troopers
here. The easiest way is to throw or Push them off the edges. After they're
gone, hit the machine here with Force Lightning to overload it. Three more

Go down the left walkway. Some Jumptroopers will attack. Also watch out for
the sight beams of the Scout Troopers. Approach the next tower and again, deal
with a medley of troopers before taking on the machine with Lightning. Two
down. The next walkway is completely impassable. Turn around now and go back
to the first tower, then past that one and onto the third. A few turret gunners
and a Jumptrooper are your only opposition. Dispatch them, then light up the
third tower. Head to the last one and repeat to complete your objective. Now
you're in for a doozy.


A Star Destroyer comes to Raxus Prime and has its eyes on you. A squadron of
TIE Fighters swoop down. Oh boy.
 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

Ok, so it's not *really* a Boss fight, but it's as challenging as one, probably
more so. This is extremely frustrating, especially since there are no 
checkpoints during this whole thing, so dying brings you back to the
beginning of this little fight, despite how much progress you may have made.


Ok this is without a doubt one of the most important aspects of this whole
thing. Bringing the Star Destroyer down is a topic from which many questions
and frustrations emerge. The first key is how to bring the TIE Fighters down
quickly and easily. They'll swoop by the platform and fire at you. You can get
a feel usually, for which TIE Fighter shots will be coming toward you, and
which will miss completely. Always dodge these when possible because they are
damaging. There are two ways to take care of the TIEs. 

The easiest way to take care of the TIE Fighters is to use Force Lightning
(thanks to Jadman131 as well as a few other people for this). By doing this,
you can take down most of them easily. In addition to this, another tip I
received was to use the nearby walls as cover and it will help shield you from
the blaster fire. Lightning works well though if you jump into the air and
unleash it on the TIEs as they swoop by. It may not always work, but it is a
reliable method. If you can do it fast enough, you'll be able to work on the
Star Destroyer faster later on. 

The other method is to use Grip. It takes some practice and it is probably less
practical than using Lightning. It's also not very effective on the TIE
Fighters that fly to the right side. The best way to do this is to poin the
Left Analog Stick in the direction of the TIE Fighter in the perfect alignment
so that you're pointing at its exact location in comparison to where you're
standing. Do this and hit R2 for Grip. From here, you can toss the TIEs into
the others. This can lead to you getting shot at though and overall, it is not
as easy as using Lightning which is preferred. It's not a bad idea though if
you have only one or two TIE Fighters left. 

If you have one or two left, you can also use the floating piece of junk, but
I find it extremely unhelpful most of the time. Reason is that is very hard
to aim, and it will often fly in the wrong direction instead of at the TIEs. To
actually get it to hit them, you have to hold it and wait for the TIE to get
within range. How close? Well, close enough so that the TIE can start shooting
at you and will probably hit you too. Yeah, I prefer Lightning or Gripping them


Now for the big cheese, so to speak. Hold R2 to initiate the process. You'll
see a diagram of two sticks appear, representing the Left and Right Analog
Sticks. These will tell you which way to move in order to properly align the
Star Destroyer. A very, very important thing to recognize, and I've gotten
confused by this myself, is that the default position of the sticks almost
looks like "up". By this I mean, you might think the diagram is telling you to
push the sticks up, but it's really just in a default position. It's kind of
confusing at first glance but don't be fooled. You'll see the difference when
the diagram actually does tell you to push the sticks up so make sure you can
see the difference and know when to keep them still or push them up. 

Your first step will be to bring the Star Destroyer to the left. Pull it left
with the Left Analog Stick, while keeping the Right stick still. The diagram
will tell you to push up on the Right Stick a few times, to keep the nose of
the Star Destroyer up so do so. Just focus on getting it to the left. At that
point, the sticks should glow yellow. Now, they will probably be still and the
Right stick might change to up or down, and it's also possible the Left stick
will go left. Adjust to each position change and keep the sticks yellow. If
you keep pushing them in the right directions, eventually you'll enter what I
like to call, the Pulling Phase. 


The sticks will point downward now. Pull them down and hold them there. Despite
the fact the diagram keeps showing the sticks going up and down, just hold them
down. If you have a DS3, the controller will vibrate. The Star Destroyer will
start coming down, slowly. As you work on this, you'll see a new group of TIE
Fighters coming. Keep holding down until the closest fighter fires its first
shot. Let go at that point and get out of the way. You can take some of it if
you want, as long as you shield yourself and then get health back quickly. You
have to determine if those extra seconds are worth it. 

As you deal with the TIEs, the Star Destroyer, much to your dismay, will right
itself and get out of alignment. Get rid of all the TIEs fast so you can Grip
the Star Destroyer again. It can be hard to do it quickly enough, and most
likely, it will take a long time to get back into position again, into yellow,
and then into the Pulling Phase. After all that time, you won't be able to
pull it very long. So then the obvious question is, how do I bring it down if
it keeps righting itself? The answer is simple, and this defines the Pulling

Look at it like this. Picture the Star Destroyer as a boss that you can't hurt
because it has a shield. You need to align it until you can start pulling down
(Pulling Phase) to bring its shield down. At that point, picture it as having
an invisible Health Bar, and the longer you pull down on those sticks in the
Pulling Phase, the more "health" you take off of it. What's the gist of this?
Well, the point is that even after you have to let go of the Star Destroyer to
deal with the TIEs, you won't lose any progress on the Star Destroyer. You just
keep pulling it more and more, and depleting its "health". 

So, deal with the TIE Fighters fast, and the more skilled you become at that,
the faster you can deal with the Star Destroyer. Beware that the diagrams of
the sticks can become confusing at times, that even though you're pulling it in
the right direction it won't go beyond yellow into the Pulling Phase. Just try
again when you get the chance and hold the sticks down to keep up the work.
Eventually after 3 or 4 bouts of pulling, you'll bring the sucker down. 

This fight can be really tough and unnecessarily frustrating. If you're having
a lot of trouble, consider this. The perfect alignment for the Star Destroyer
seems to have the nose right directly centered in front of you, tilted just
a tiny bit upward. The control directions in the diagram may throw you off, but
they usually just act weird temporarily. If you find them completely unhelpful
though, ignore them and just try to align the Star Destroyer as just previously
mentioned. (thanks to many, many people for this including InvaderKimimaro and

A few scenes play, and things get pretty interesting. The time then comes for
your final mission. 

_____________                __________________________________________________
Mission Nine \______________/ That's no moon...
_____________/  Death Star  \__________________________________________________

-Find a way into the Death Star laser tube
-Make your way down the laser tube
-Align the Pulsarium Rings
-Fight your way to the Death Star Laser Convergence Chamber
-Activate the Convergence Chamber Lifts
-Defeat The Shadow Guard
-Infiltrate The Emperor's Observation Dome
-Defeat Darth Vader
Bonus Objectives
-500,000 Force Points (Combo Sphere)
-Collect all Holocrons (Power Sphere)

After the scene, you'll start off in a pretty large room, wearing some new duds
as well. Snazzy. Well, anyways, if you've never said a profanity in your life,
you might now. Welcome to one of the most annoying rooms in the entire game.


Here's what you've got on your plate. Imperial Evo Troopers, Jumptroopers, 
Scout Troopers, Purge Troopers, turret gunners, and an AT-CT. All in one room.
That's a medley for destruction there. The Purge Troopers will come after you
and fire their annoying cannons. The AT-CT will bombard you with things from
its grav gun. They may seem like obvious candidates for your first victims, but
the true pests are the Scout Troopers. Any attempt you make at attacking other
foes will be continually interrupted by their shots. They are very high up
though, on the walkways. Luckily, there is a lift you can take. Facing the big
energy field that leads to space (the one the ships come through), go to the
right. The lift is in the corner here. It's also to the left of a turret. The
funny thing is, I didn't know this lift was here for a while, and I spent a
good amount of my time (and many deaths) trying to ascend to the walkway by
using the giant containers on the other side of the room that sit under the
walkway. This begins a strategy to attempt to (admist much potential
frustration) take down all the enemies that will be in your way. But...

If you want to get through this part without any headaches, there is a quick,
easy, and maybe even "cheap" way to get out of this without dealing with any
enemies. The exit to this area are the vents that are pulsating blue. You have
to Grip them normally, which won't happen under most circumstances with the
constant bombardment you'll get. However, you can also try to use Force Repulse
and this may jar the vent open for you. Try this and you can avoid the hassle
of the first room (thanks to Flaredog and others for this tip). However, if you
want to stand your ground and fight, and get the exp along the way, take that
previously mentioned lift up to the walkway. 

Once you're up there, quickly make your way to the first Scout Trooper. Slice
him up. As you ran up to him, you probably saw a small alcove on your left with
an obvious Holocron inside. Grab it for 10,000 Force Points (1/15). Now hurry
across the walkway to the other side and kill the second Scout Trooper. I
realize this may be very difficult considering the amount of fire you'll be
under, so if it becomes frustrating, I sympathize with you. In that case, go
ahead and try to take on the AT-ST and some of the Purge Troopers, but it won't
get overwhelmingly easy. 

On the other side of the walkway, you'll find another alcove with another 
Holocron inside. This one grants you Power Crystal Katak (2/15). Not a bad
choice for your saber either so use it if you're so inclined. Now for the rest
of these guys. Understand killing the AT-CT will cause an AT-ST appear, and I
believe destroying that makes a few more Purge Troopers appear. So you could be
looking at facing an entire unit of Purge Troopers which is no fun. Try to take
out the AT-CT first, then a few Purge Troopers. Always try to keep a few
regular Stormtroopers alive so you have something to get health from. Try to
save the two Holocrons for emergency only. The AT-CT's destruction conjures up
an AT-ST. Remember that these walkers give you a lot of health, so feel free
to expend some life to deal with some other enemies like Purge Troopers,
knowing that you can get a good amount back for defeating the walkers.

When they're gone, more Purge Troopers and some Evo Troopers arrive. Either
kill all the Evo troopers or just a few to save the others for health. If you
haven't used a Holocron, feel free to use one near the lift for Force Energy
restoration, especially if you're trying to zap all these Purge Troopers. It's
not a bad idea, but tough to pull off with so many. If you can line them all
up and your Force Lightning rank is high enough, definitely try this and you
can zap them all and drain their health as a group slowly. If not, the other
thing to try is stay far away. They'll fire their cannons and that makes this
difficult. Try to however line up some throwable objects with them and you
in a straight line. By this I mean, make it so that you can Grip an object,
infuse it with Lightning, and then toss it all in one quick process. This way
you can try to toss it without being hit (hopefully) by the Purge Trooper
cannons. It's tough but it might work. 

If you run low on health, really low that is, go for the other Holocron which
gives you health back. Try to zap the Purge troopers and always go for the one
with the lowest health, so you can get some back. Take them all out and don't
die or else you'll have to do this whole thing over again. Once they're all
dead, you're out of the woods for now. 

You surely notice the flashing blue grating on the floor. Grip it and pull it
up. This could have been done theoretically at the start, but it's probably
nearly impossible given how many enemies were gunning at you. Even with only a
few Purge Troopers left it probably would have been pretty tough. In any case,
lift it open and drop down inside.

You'll land in the tunnel from which the Death Star's infamous laser fires. The
Death Star is still under construction and they're deciding to give the laser
a try. The tester is pretty eager and he'll be firing that baby every so often
so you'll have to take cover before that. You'll hear the crew announcing it
with a few key phrases and that will let you know how much time you have. The
first is "Cool down cycle complete..." After you hear that, you have roughly
15 seconds before the next phrase, which initiates the countdown. The countdown
is a much more obvious depiction of how much time you've got so keep on your

If you're standing there wondering how this great laser came to be, I suggest
you play Star Wars Battlefront II; just a little FYI there. One of the campaign
missions sheds a little more light on how it was constructed. 


In any case, proceed down the tube. Go all the way down until you reach a big
green lens. Blast it or slash it open and enter the tube. Reach the other end
and cut your way out into the next section. By now you might need to take cover
and it just so happens a room on the left has a few hosts! In the tight space,
Force Repulse works nice. You can also have some fun with these guys as the
laser fires, by Gripping them and placing them out into the tube. The laser
will vaporize them instantly. Muhahaha. *Ahem*. Anyways, when the laser stops,
proceed again.

Some unexpected droids will emerge from the floor. Use Lightning on them and
then continue. Near the end of this section of the tube, another group of
troopers will be seen in another room on your right. Go in and join them. 

When they're dead, there is another door you can open inside this small room.
Go inside and you'll find a Holocron. This one gives you 10,000 Force Points
(3/15). Head back out, break open the lens, traverse the tunnel, and come out
on the other side. In this third section, you can see by looking at the
mini-map, there are some pathways to the sides. Take the left one and enter the
hallway. A turret is at the far end and a trooper will run for it. It's one of
those annoying flame mortar turrets so try to Grip it before he gets to it and
throw it away. Kill him and then enter the room at the far end.

A whole lot of those floor droids and some troopers on the far side will be
waiting. Zap the droids, using the pillar here as cover when they fire. When
they are toast, cross the gap (when the laser is not firing of course) and take
on these shielded troopers. Use Push or Saber attacks to disable their shields
and then finish them off. A few are Incinerator Troopers so beware their
explosive deaths. 

With that done, head back across to the left side. On the far left wall in this
part of the room (it's hard to tell), there is a lift you can take up. Do so
and you'll find a Sith Holocron for Damage Increase; useless now. Go across
this walkway to the center of the room. The top of the laser shaft is here. 
Jump on it like a walkway, then go to the right inside a small tunnel. Here is
a Holocron, waiting, giving you 10,000 Force Points (4/15). Now turn around
and you'll see yet another Holocron in the opposite nook. Go in there and get
it for the Unstable Green Lightsaber Crystal (5/15). 

Now when you're ready, drop down on the right side. Approach the door that your
objective marker is indicating. Grip the door and slide the locking mechanism
up to open it. Head inside and the next area will load.

Open the next door and inside the following room, two Purge Troopers are
waiting. Hopefully by now, these guys shouldn’t be as hard. Keep them honest
with Lightning and there are plenty of objects to throw at them if you can
manage. When they're down, take care of the other foes. There is a door on your
right. Enter and in the room here two Imperial Gunners will be guarding a
Holocron. Slay them and claim it for a Force Talent Sphere (6/15). After that,
go back and proceed through the next door. 

In this short hallway, two Imperial Officers will fire on you with turrets. 
Dispatch them then enter the room to your immediate right. Through two doors 
you'll uncover another Holocron. This one rewards you with 10,000 Force Points
(7/15). Continue onward and the corridor will eventually end. The door to the
left opens up and takes you back to the laser tube. Immediately across from
the door you can see a Holocron. When it's safe to cross, go over there and
grab it for 10,000 Force Points (8/15). Turn right and approach the next
chamber with something weird going on...


Approach the three giant spinning rings. Give yourself a window of about 30
seconds or more to align these things. Grip them one by one and use the Right
Stick (my preference) to align them. Once they're all locked in place, a bridge
will extend to the other side, allowing you to cross. Get on the first bridge
but don't cross. Instead, jump down below. On the south side of this lower
chamber, behind a pillar, you'll find a Holocron. Grab it for a Force Power
Sphere (9/15). Now enter one of the doorways down here, which will take you
to a hallway. A squadron of troopers will likely ambush you, so take them out.
Then turn left and take the lift back up to the area before the rings. Align
them again and this time, cross to the next platform. 

Wait in the doorway for the laser to fire and then stop. When it's clear, align
the second set of rings. Doing so will create the bridges, and also reveal a
Holocron floating above the gap. Grab it as you pass through for 10k Force
Points (10/15). 


Now on the other side, duck into the doorway on your right. Take this corridor
all the way until you reach a new room, and it's a bit awe inspiring. 


Hm, can you feel that? That palpable tension in the air, building ever so
slightly? No? Oh well, maybe it's just me. You're getting closer. In this giant
room, you've got quite a few things to collect. Juno will tell you what to do
and the camera will reveal your next destination, a conspicuous platform with
a round doorway. First we have to do some treasure hunting. 

Turn left and cross the first walkway you see. Watch for the laser shafts you
have to cross in the process, making sure it's not firing. You can see that
perpendicular to this walkway, a metal beam cuts across to another walkway on
the other side. Get on top of this beam and use the camera to look below you at
the laser shaft. It might be hard to see depending on where you're looking, but
in one of the rings of the shaft is a Holocron. Attempt to drop down below and
grab it for 10,000 Force Points (11/15). Now drop down below. 

Two AT-STs will confront you. These things should be easy by now. Use Force
Lightning and other attacks to level them both easily. Once that's done, find
that device you saw while Juno was talking. Use Grip on it and push it in. This
activates a series of gravity lifts, indicated by the bright blue beams. Use
this to quickly rise up to the top of the room. A bunch of Jumptroopers will
ambush you. Use Lightning to deal with them. 

Now depending on which one you took, the directions here might have to be
skewed. But basically, at the very top, the two gravity lifts are separated by
another laser shaft. On top of the end of this shaft is a Holocron. To get it,
stand at the edge of the gravity lift platform that gets you closest to the
long platform jutting out from the shaft. It's a platform with spokes in it
and it will require a double jump and Dash to reach. The key is you don't want
to land too far to the right on this narrow ledge, because if you do, you'll
slide down the end and you won't be able to climb up. It may take a few tries
so just use the gravity lift again if you have to. Get on that ledge and then
jump up to the top of the shaft to claim the Holocron for the Black Lightsaber
Crystal (12/15). Alternatively, and this might take a few tries as well, you
can take the gravity lift up, and at the very top, try dashing, followed by a
Dashing Blast to reach the very top, without having to climb up the platform
on the side. 

An alternate strategy for reaching the Black Lightsaber Crystal by pokey:

o----Submitted Strategy------------------------------o
"When you go all the way up one of the lifts, you can pull the rings of the 
Death Star lasers.  Pull the one closest to the lift and you can set it between
the laser and the lift, then jump onto the ring, and then jump to the top of 
the laser and walk to the Holocron."
o----End Submission----------------------------------o

Ok, since this room is really large, and you'll be moving around a lot, my
directions aren't going to be very solid because it's difficult to account for
every position you may be in and it's hard to be specific like, "this platform"
and such. So you may have to do a bit of searching for these last few Holocrons
but I'll try to help you out as best I can.

If the laser isn't firing, from where you are at the top of this shaft, jump
back to the gravity lift platform. From here, drop down to a platform below,
then another one with a Scout Trooper on it. Now jump across a gap to another
walkway and take this all the way to the left. You'll come to a large alcove.
There should be a door here that slides open. Go inside and you'll find a
Holocron for 10,000 Force Points (13/15). For the next one, it can be difficult
too, so if you're confused, I apologize. It's just hard for this room.

From where you just got the last Holocron, the next one is on the opposite
side of the room and two floors down. Cross to the other side using the
walkways and gravity lifts. Then drop two floors down until you find an area
with Purge Troopers and Evo Troopers. Dispatch them and then to your right in
the corner here, you'll find the Holocron. It gives you another 10k Force
Points. (14/15). One more to go. Time to get to your target now.

Again take the gravity lift up a few levels until you see the target platform
with the round doorway. Get high enough and then drop onto this platform.
Approach the door and the unique locking mechanism will suddenly start to move
and it will open. 


A welcoming party of four Imperial Royal Guards will rush out, led by a Shadow 
Guard. It might seem nuts, but they're not too hard. Ignore the Shadow Guard 
and try to knock the Royal Guards off the platform with throws like Sith Flurry
and other methods. If you knock them down, stab them and remember they are 
vulnerable to a few Force moves. Do yourself a favor at the start though, and 
grab the Sith Holocron to your right in the little computer area. It will grant
you Health Drain Aura, which will make things significantly easier. 

Once the Royal Guards are down, focus on the Shadow Guard. You've had a few
tussles in the past so you should known his repertoire well enough. He's not
too hard to hurt in straight on combat, and you can use a few Force Powers if
you're lucky. Grabs work well too. Defeat him and your next objective appears.


Now that you're no longer under fire, take the time to grab the final Holocron.
It's on the left, in the same sort of position the Sith Holocron on the left
was. Grab it on the left side of this platform and it will give you a Force
Combo Sphere (15/15). 

Use Grip on the sliding mechanism and slide all the way around to open the door
once again. Listen to Juno speak before you enter if you want or else you won't
hear it. After that, proceed inside and a cutscene commences.

After that, it's the showdown you've been waiting for!


Cue the dramatic overture! (dun dun dunn!)

 _ _ _ _ _ _ _ _ _ _ _ _ __

Darth Vader is a tough customer, but he's not too difficult. If you learned
anything from your duel with Darth Maul, then you should hopefully be able to
tackle the Dark Lord of the Sith. Vader is not affected by Force Push or
Lightning. You can actually hurt him with Lightning but it's almost microscopic
and he isn't stunned by it. On the other hand, Vader's Push is pretty powerful
and it's tough to avoid. When he uses it though, he tires out for a moment.
This is one of your key opportunities to strike throughout this first stage of
the fight. Other than that, if you've gotten any good at counterattacking you
can wait for him to strike, then block and counter for a combo. You may also
Saber lock with him. His Saber locks are tougher than the rest, requiring you
to really hit that Square button to win. Afterwards, any time you knock him 
down like this, be sure to get close and stab him. I've said this every time
but it's really critical. Vader will also pick you up with Grip, and you have
to hit Circle really fast to free yourself. It's not too damaging however. Just
strike when he tires out from Push or counter his Saber attacks. When his life
drops to about 2/3, he'll move the fight into the next room.

The second phase is pretty easy. Vader will isolate himself on a little
platform in the center of the room. Some damaging energy surrounds it like a 
moat and it will damage you little by little if you step on it. Stick to the
outer platform instead. From the center, Darth Vader will throw objects at you
and he's pretty accurate too so watch out. The obvious strategy may seem to be
to jump to where he is and engage him, but it won't work. He'll just grab you
and throw you across the room. Instead, fight fire with fire. Grab something
in the room and quickly hurl it at him. Try to do so before he throws an object
at you. Just one quick one is all you need. If you make contact, Vader will
stumble. Now is your chance to jump to the center platform. Hit him with a few
quick combos. Eventually, he'll Grip you. Let him since even if you break free,
you probably won't get far away and he'll just Grip you again and again. Just
let him throw you; it won't hurt much. After this, just continue this process a
few times of throwing things at him, then attacking him at the center with

An easier, although perhap cheaper method is to use Force Lightning. This is
not a bad idea if you are having trouble getting throws off before Vader does.
Use Force Lightning and it should be pretty effective on Vader in this stage
only (thanks to Timmy for this). When his health drops to about 1/4, he'll jump
to the outer platform.

Time to finish this.

Meet him there and then you'll do battle one-on-one again. His moves are still
the same as before. If you lock Sabers with him quickly and you both back away,
you can retaliate with Lightning, but he'll do it too, causing a Force
Lightning battle. The size of the meter for Vader is tiny, so it will take some
skill to get the dial to hit it. Other than that, just go about him the same
way mostly. If he uses Grip on you, sometimes you can break free then come
crashing down on him from above with Leaping Slam. If you're lucky, it will 
knock him down, giving you a good opportunity to inflict more damage. Just 
counter his attacks and so forth until he loses the remainder of his health. 
Then what is perhaps the most dramatic of all the prompts appear. 

FINISHER - Square, Circle, Circle, Square, Square, Square

On Sith Master: If you're attempting to do this fight on Sith Master, here's
a tip for the 3rd phase of this fight, when you get Vader on the back platform.
Golddragonfire suggests blocking mostly and then striking when he charges up
his Force Push by attacking from behind. Continue blocking and break free of
the Dark Lord's Force Grip and strike when he's vulnerable (again, thanks to
Golddragonfire for this). 

A scene takes place after that, and you are presented with a choice: Confront
Palpatine, or finish off Darth Vader. Depending on what you choose, your final
battles will differ and it will also affect your ending. We'll be going over
both choices, starting with Palpatine.


Go down the walkway to confront Emperor Palpatine. This begins the final

 _ _ _ _ _ _ _ _ _ _ _ _ __

What an opponent. The Emperor is different from any of your opponents thus far.
Rightfully so given that it's... The Emperor. His attacks are very simple. He
uses his characteristic Force Lightning and he'll also toss objects at you. 
He'll start off with Lightning. It hurts you and slows you down for a while.
There is a solution however, and I have to admit, it is very clever. You can
block his Lightning by blocking with your saber. The following move has taken
a page from the prequel films. You might block the Lightning regularly, but
if the Apprentice holds his Saber vertically, the Lightning energy will get
stored in it. Keep holding L2 if this happens and you will automatically send
the energy back. This will stun The Emperor long enough for you to get a few
swipes in.

For the most part, he's hard to hit. The old guy is surprisingly nimble, and he
will back away from you continually so getting hits may be tough. After some
time, he will bring down a few objects to throw at you. I prefer not to let
him do this because he's really accurate. He gives you ample time to prevent
this however. When the objects are gathered above, merely jump into the air
close enough (but not touching them) and do a Force Repulse. This will blow the
objects away and he won't be able to throw them at you. After that, he might
be stunned for a short while so get a few attacks in. If you don't get a Force
Repulse in quick enough, you can also hide behind the large consoles lining the
area. Use these as shields to prevent any damage (thanks to BlackHoleSun666 for

Every time The Emperor loses certain increments of health, he'll cloak himself
in a shield and call on some Guard type enemies to fight you. It's easy to
keep these as one-on-one fights without both of them coming after you, but even
if they do, it's not a huge hassle. Grabs are excellent on these guys, because
you can throw them against the wall for extra damage and then stab them while
they're prone to finish them. Every time you kill them you'll gain health and
this will be helpful. After that, The Emperor attacks again and usually starts
off with Lightning. 

Repeat this cycle and you should find things fairly easy. Always use Force
Repulse to knock away his throwing objects before he uses them, and then block
his Lightning to attempt to send it back. Always strike with a few quick combo
attacks when he is stunned or tired. Regain health from the Guard enemies and
you'll sail on to an easy victory. When the prompt appears, make it count.

FINISHER - Square, X, Circle, Square, Circle

Thus it is done. Watch the scene that follows and then the credits will roll,
in traditional Star Wars fashion. Nice. 

But of course, there is another path... Choose instead to jump down to where
Vader is and you'll choose a different fate. 


When presented with your choice. Jump over the railing this time and descend
to where Vader is waiting. 

 _ _ _ _ _ _ _ _ _ _ _ _ __

Round 2. Darth Vader's moves have not changed. He still uses Force Push, and
his various Saber combos. He'll also continue to Grip you, much to your dismay,
forcing you to break free with Circle. He's harder though, and that's probably
because you have to focus solely on Saber combat which calls for countering his
attacks. You did this before in phase one of the first fight, but it was only
to deplete his health by 1/3. This time you've got to beat him like this so
it's understandably harder. 

There's a few tips to keep in mind however. Whenever you're close enough and he
begins to charge up Force Push. Simply jump around to his back and start
wailing away. Also, if you get into a Saber lock, like before, take advantage
when he is knocked down. His constant Gripping will get annoying, but take
advantage when you're above him by coming down with Leaping Slam. 

Most of this fight will rely on you countering him. Learn to time him and when
he strikes press L2 and the direction toward him on the Left Analog Stick. With
the right timing and enough practice, you can counter him easily. The problem
is that countering him makes him stagger back a few steps, putting him a little
bit out of range. He recovers very quickly too so you need to follow this up by
getting close again and swinging away fast. Learn this though and you'll be
much better at taking him down. 

On some very rare occasions you may be able to use Grip on Vader. He's most
vulnerable to Grip after he attacks or after a Saber lock. From there you can
impale him, use Lightning Grenade, and throw him around, then try to stab him
before he gets up. This may prove useful if you're able to pull it off (thanks
to RedRainSlash for this). 

Try to stay in a position that allows you to see both you and Vader. Don't let
the camera defeat you by being in a tough position, so move around and let 
yourself learn the timing to counter. Any time you knock him down, strike. 
Eventually, you'll bring his health down low enough for the Coup de grâce. 

FINISHER - Square, Circle, Circle, Square

On Sith Master: Golddragonfire has this to say for beating Vader again on Sith
Master. "Block and watch for his grip attack until he goes into his force push.
Sometimes he may be faster so be quick to move. You can only get in two shots 
with your lightsaber then quickly hold block. And repeat that until he dies. I
managed to defeat vader here without dying even once doing that." (credit
Golddragonfire, gonzagylot00)

Thus you'll watch a scene and receive a much darker ending. It's obviously not
canon but it's interesting nonetheless. Then the credits roll. 

Congrats! You've beaten The Force Unleashed!

...But wait! There's one more adventure for you to undertake, should you be
courageous enough..... and if you're willing to cough up some money. The Jedi
Temple mission!


This is the first DLC level released for the game. Perhaps it's the last, but
after playing through it, I wouldn't mind another DLC level. The level is
definitely part of the story, though its exact placement is a little ambiguous.
Given the "plot" of this mission, it seems that it takes place after Mission
6 and before Mission 9. If you want to give it a spin, you first need to be
able to go online with your console. Then go to the PSN/Live Marketplace and
purchase it for $9.99. Yes, it's a bit much for DLC, but you get a bunch of
extra skins too, if you care about that stuff.

[The Mission]

Starkiller heads to the Jedi Temple on Coruscant. The place was left in ruins
after the then recently turned Anakin Skywalker led his Clone Troop in and did
a number on the joint. Starkiller seeks a Holocron that will allow him to gain
some insight about his father. However, there's a lot of resistance waiting.

[My Thoughts]

For a DLC mission, the obvious question is, does it give you enough bang for
your buck? I think the developers went on the "Let's throw countless waves of
enemies at the player" route, and in a way, that succeeds. On one hand, it
seems kind of silly, but it actually does provide a good challenge and some

This mission also makes good use of a few puzzles, something that didn't really
show its face throughout the entire game. 

Finally, the boss fight, without jumping the gun, definitely delivers. It is
on the side of epic and has a dash of win. 

If you enjoyed the game, I would say go for it and buy it. It's not a bad

_____________                 _________________________________________________
DLC Mission  \_______________/ Mind what you have learned. Save you, it can. 
_____________/  Jedi Temple  \_________________________________________________
-Find a Way to Enter the Jedi Temple
-Find a Way Across the Central Chasm
-Complete the Trials of the Mind
-Defeat the Sith Warrior
Bonus Objectives
-600,000 Force Points (Combo Sphere)
-Collect all Holocrons (Power Sphere)

After the scene, you'll gain control... inside the Rogue Shadow! The loading
ramp will descend before you. Walk down and you'll slide off and descend a very
long distance to a platform below. When you land a shockwave will be sent out,
knocking nearby enemies away. Wow, what an entrance!


And oh, are there enemies here! Hope you're not too rusty, because you have a
lot of Stormtroopers around this platform. A few Incinerator Troopers are also
among their ranks, as well one or two Jumptroopers out in the sky. Be careful
as with all this blaster fire, your health could disappear real fast. Use Force
Repulse and Force Push to thin them out, knocking some over the edges of the
platform. Blast the Jumptroopers with Lightning and dispatch the shields on the
Incinerator Troopers. There's a few objects to throw too if you get the chance.

Once the main flank is gone, the platform goes down a long walkway and this
path is littered with Shadow Troopers and EVO Shadow Troopers. As you go
across, the barriers will activate, providing you some cover if you need to
take a break. Also, at the far end you should see a familiar face. A Purge
Trooper! Oh, great. Grab some of his friends and turn them into Lightning
Grenades and toss them at him. Use the usual methods to take him down after
that. Clear out the rest of these annoying Shadow Troopers, and try to use a
variety of moves. You've got a large bill of 600,000 Force Points to accumulate
so mix every combo in that you can. 

With that mess clear, approach the doors to the temple. The two statues hold
large stone lightsabers. Grip each one with the Force and using the right
stick, move them up until they both lock into place. This will open the door
and start a quick scene. 


As General Kota advises, your goal is directly across from you, but the path is
blocked as you'll soon discover. As you proceed in however, a welcoming party
is there to greet you. More Shadow Troopers. They are pretty much the main
enemy you'll be facing in this place so get used to it. You can dispatch most
of them easily by charging up a Force Push. This will also destroy all the
statues lining the main hall, which is a pretty neat thing to see. 

Turn around and face the door you just entered from, then look right. In the
corner there is the first Holocron, good for a Force Power Sphere (1/10). By
now, you may be getting some unwanted attention from some Jumptroopers. Swat
these annoying flies with your Lightning. Grab the Sith Holocron in the center
for Unlimited Energy, then make your way to the end of this platform, going
toward the large statue in the center. More Jumptroopers will come seemingly
out of nowhere. Start zapping them. 

Now, you have one quick order of business to take care of here. First take the
Holocron on the right side of this platform for a Force Talent Sphere (2/10). 
Now be aware that the Jumptroopers will seem to keep respawning. I don't know
if there is just a lot of them or if their number is truly infinite. If you get
tired of killing these annoying bastards, just back away and get moving. We
have to get rid of that statue. It's blocking your way to your objective which
is clear on the other side. Well, there's not much you can do from here. Turn 
around and go back into the main hall. 

Return to the entrance and turn back to face the statue and the chasm. On your
left and right are two doorways. You can go either way first, but for now,
let's go to the right. Force Grip the door and lift it up high enough so that
you can slip under before it comes down again. Go down the debris filled hall
and drop down. Turn and enter a new room. 

Here, several training droids will spawn from the statues (the hell?) around
the room. They are among the most annoying enemies you'll encounter for the
simple fact that they gang rape you all at once. You can stand around and
fight them, but there will be no end in sight. Do yourself a favor and just
run, eliminating the statues that spawn them. There's eight total, four on the
ground and four on the balcony. Once they're all totally destroyed, the droids
will blow up. 

Before proceeding, grab the Holocron on the balcony (3/10) for a Talent Sphere,
then exit through the door. This will lead back out to the chasm, but you're at
a different spot. More Jumptroopers will likely ambush you so kill them. Glance
over at the collapsed bridge slightly to your right. Grip it and raise it until
it locks into place. You now have a way across, but the path is still blocked.
Time to do something about that statue. Head back into the training room. As
you enter, the floor will open up and some Imperial Interrogation Droids will
pop out. Dispatch them, then drop into the new area below. Grab the Holocron
for a Force Talent Sphere (4/10). Now, retreat back to the main hall.

Go straight across to the other doorway you didn't take before. Maneuver your
way around the collapsed columns and approach the door. Open it up and you'll
be in for a surprise. Yes, this room has a lot of enemies in it. It means you
can have some fun though. Make use of Force Push and Repulse, but also take
note of the objects around, particularly the very large diagram of the planets
in the center of the room. Grip these planets and toss them around for a laugh.

As you proceed through, use a plethora of different attacks to boost your
Force Points. Also, watch out for the Scout Troopers on the ledges to your
right. The Shadow Troopers get annoying with their disappearing acts so hunt
them all down. Once most of the room is cleared, return to entrance and face
the stairs. To the right of the staircase is a Holocron, granting you a Talent
Sphere (5/10). The next one is in the center of the room, where the globes are
or were. Double jump up to reach his one and get a Power Sphere (6/10). 

Now, go to the far end of the room, where a small area is. A few more troopers
may be waiting so if they are, just throw them out the windows. Next, raise
the statue in the center with Grip. It will reveal a secret compartment in the
base of the statue with a Holocron inside. Grab it for a Combo Sphere (7/10).
Now, exit this nook and turn left immediately to enter a hallway.

It almost looks impassable with all the debris. Just go around all of it to
find a large hole in the floor. Jump over this to the other side to get a 
Holocron worth a Power Sphere (8/10). Now, drop down and take this hall to the
chasm again. Now you're facing the statue and a glowing blue section. It's too
far away to Grip apparently, so either launch a Force Push at it, or throw your
Lightsaber. Either should work. Destroy all three glowing sections and the
statue will collapse. The way is now open! Return immediately to the main hall.

On your way back however, you'll find the previous chamber is now occupied by
a few Purge and Scout Troopers. Take them out carefully and use the objects
around you to throw at them, preferably infused with Lightning. The very large
globe in particular, not only makes a good battering ram, it also will provide
you cover from the Purge Trooper's cannons. Not bad. 

Once they're dealt with, return to the main hall. Jump and dash across the
chasm to the raised bridge, grabbing the Holocron in the process for a Combo
Sphere (9/10). On the other side, enter the doorway and the screen will fade.

Once you have control again, walk down to the end of this hallway for a scene.
Time to undertake some Jedi Trials. 


The first order of business is to do some fun, but also aggravating Grip
puzzles. The first one is easy. Grip the blue sphere on the right and slide it
over the line to the left. It has to stay on course on the line or else it all
will glow orange and then after a few seconds, the puzzle resets. 

The second puzzle is bowl shaped, so move the sphere right, and then use the
Right Analog Stick to move it down. Keep switching the sticks to move it across
and keep it on course. Also take note that the sphere has momentum so if you
move it one direction long enough, when you stop it, it will not stop on a dime
and will keep moving for a short way. Complete the second one and move on to
the final puzzle.

This one is a lot more elaborate. It makes you take the sphere from the right
over one small hill, then down to a curve. The curve itself disappears and if
the sphere is in there when it disappears you automatically lose your progress
and have to start over on this puzzle. Keep it down there and time it right.
Move it across quickly, but precisely and don't let it go off course. Move it
up and then gently over the other hill and finally to the end and you're done.

You'll be brought to a new platform. Two broken pieces of debris make for
landings to step on, but will sink slowly when you get on them, so beware. 
A stream of energy runs through this area. Find the translucent platforms and
place them on this stream to make them solid. They only have to be over the
stream, not touching it. This allows you to place one platform high enough to
reach that Holocron, nabbing you a Combo Sphere and also a Talent Sphere if
you got all of them (10/10). Place the rest of the platforms to reach the other

Make another bridge now. You should only need three pieces if you space them
far enough apart so that you can jump to them. On the other side, you need to
make one final bridge. There's two streams, but stay on the right side if you
can. Grip each platform and make a way so that you can jump to the large 
circular platform below. 

Descending to this platform leads to a short scene. A figure emerges from the
darkness. What the hell? That looks like... Wait a minute here!


 _ _ _ _ _ _ _ _ _ _ _ _ _ __

This foe will come at you aggressively. He seems to have a slightly unique
style and being a new boss, he will be difficult in that respect, but don't 
fret. If you've stayed away from the game before buying this stage, just wipe 
off those cobwebs because for the most part, the basics will see you through 

You'll get into saber locks with the guy, so hit Square repeatedly as always
to win. It's worth noting that the developers added a new "combo" action for
when you win. Nice. Like some of the other high caliber boss fights, this guy
will guard against most of your Force Powers unless you manage to catch him off

Sith Saber Smash is perhaps your best weapon here. The Lightning infused combos
often hit and do decent damage. After just a few hits however, the mask will
come off and reveal a startling figure! Yes, this is a trial, just like the one
that Luke Skywalker faced in The Empire Strikes Back. 

The Sith Warrior will change form back and forth between the Sith Stalker and
the Ceremonial Jedi Robes; Light and Dark. It won't make a big difference so
just keep attacking. He uses Lightning often and you might be able to counter
if you guard, like with Emperor Palpatine. He will also use his own beefed up
versions of Leaping Slam and Force Repulse. The Repulse particularly, is nasty
so watch out for it. He is vulnerable afterwards however so strike back for a
few small damage hits. 

One of his most devious moves however is a spell he casts that changes all of
your button inputs. The directions on the Left Stick will be reversed but the
buttons are not merely reversed, they are completely jumbled. You can shift
through each of them to find out which one does what, or just wait the spell
out, as it ends after a few moments. 

After some time, you'll enter a quick "finisher-esque" combo. This will merely
move the fight down to another level. Now begins phase two. The Sith Warrior
will take a page from Kazdan Paratus' book and stay in the back and throw large
objects at you. This is much more dangerous however, as the objects he throws
will destroy parts of the platform you're standing on. Too many hits will very
quickly limit your fighting space. It's easy to prevent this however. Just use
Grip and throw one object into another, then do the same for the other two. 
Alternatively, you can try zapping each with Lightning, but this only lets you
take out one at a time. 

Whether he gets to use them or not, the Sith Warrior will appear on the
platform for a few seconds. Use this opportunity to get some hits in, but
beware his Force Repulse that he will most definitely use before disappearing

Continue to destroy his objects and strike when you get a window. After enough
time, he will destroy the platform completely and you'll move on to the final 
phase, a straight on final duel. Nothing changes, so just go at him with e
verything you have, paying a good mind to Sith Saber Smash. If you knock him 
down, you might be able to Grip his body, and any time he falls over the edge,
it causes a tiny amount of damage. This of course, goes for you too, so watch 
out for that Repulse! 

Beware a new attack he will introduce in his dark form. He will cast a lot of 
Lightning infused debris around you that will drain some of your life. A prompt
appears, but it's probably hard to get it the first time it happens as you 
won't be expecting it. If you act on it quick enough and pound the Circle 
button, the Apprentice will Repulse the debris away. After that, strike back
and watch out for his Force Powers. 

Do enough damage, and the finisher prompt will begin. And this might be the
most badass of them all. Tough to say, because Vader is close. In any case,
finish him off!

FINISHER: Square, Square, X

After that, there's a scene with some quick dialogue. You're done! That was fun

The Infinities Timeline
The Infinities Timeline is an alternate history which is basically a big
"what-if" story that branches off the game's Dark Side ending in which 
Starkiller kills Darth Vader and becomes the Emperor's new apprentice. 

It is comprised of two missions: Tatooine and Hoth. You can purchase Tatooine
as DLC off the PSN store or Xbox Live Marketplace respectively, just like the
Jedi Temple. However, if you want to play the Hoth level, you have to buy the
Ultimate Sith Edition of the game. It is not available as DLC and there's a
good chance it won't ever be. So if you really want to play both, save yourself
some money by not buying Tatooine because the Ultimate Sith Edition has all
three: Jedi Temple, Tatooine, and Hoth. 

***SPOILERS BELOW!! If you haven't played Tatooine and/or Hoth yet and do not
want to be spoiled DO NOT READ THE BELOW SECTION. Just jump ahead to the
mission walkthroughs further below. 

[My Thoughts]

Again, I'll give a little mini-review. This is really just my thoughts though.
I definitely recommend buying the Ultimate Sith Edition if you really liked the
game. Still, I feel the need to discuss a few strengths and weaknesses of the
two levels. 

-The "concept" of this alternate timeline where Starkiller basically becomes
Darth Vader and manages to accomplish what he couldn't is really cool. You
come across familiar faces like Obi-Wan and Luke. Great for Star Wars fans.

-The boss fights. You face off with Boba Fett, Obi-Wan, and Luke. These are
some epic battles just in terms of your opponents.

-Nostalgia. This really applies to Tatooine. Walking through Jabba's Palace and
fighting the rancor was just giving me waves of Return of the Jedi memories.
Very cool. 

-The new "digs". The new costumes Starkiller gets are pretty badass, even if
the Hoth one is a weird knockoff of Darth Vader's. His voice however, is just
weird. I know he's now "more machine than man" blah blah, but it just sounds

-The boss fight difficulty. All the bosses are pretty damn easy to beat. You
don't need much of a strategy for some of them so there is not much challenge.

-The Holocrons. What the hell is the point of these in Tatooine and Hoth?
Really? Not only do they give you literally NOTHING, but there aren't even
any Trophies/Achievements for collecting them. There is absolutely NO point
in collecting them. Seriously, what the hell?

-The finishers. Is it just me, or do the boss fight finishers for Tatooine and
Hoth's bosses all seem slower paced and less hard hitting? Like for example,
for Luke, when Starkiller throws him into the platform. That was so... gentle,
you know what I mean? I wanted it to seem violent, I wanted to go "ohhh damn!"
but it was gentle and boring. The finishers seen on the main game bosses were
faster paced and a lot more hard hitting in my opinion. 

Well, anyway, without further ado, here are the walkthroughs for the levels!

_____________                 _________________________________________________
DLC Mission  \_______________/ Your powers are weak, old man. 
_____________/   Tatooine    \_________________________________________________
-Enter Jabba The Hutt's Palace
-Overload the Palace Door Security System
-Meet With Jabba The Hutt
-Escape the Rancor Pit
-Escape to Mos Eisley
-Defeat Boba Fett
-Defeat Obi-Wan Kenobi
Bonus Objectives
-600,000 Force Points (Combo Sphere)
-Collect all Holocrons (Power Sphere)

This mission is one of two that follows a Dark Side "what if" storyline that
branches off the main game's Dark Side ending in which Starkiller replaces
Darth Vader. So prepare for a few interesting surprises along the way. 


You'll first notice the new digs. Tusken Raider inspired. They're not... bad,
for sure, but not exactly awesome either. In any case, proceed on the path that
goes along the hillside and you'll encounter a few Jawas. You should be more
than familiar with them having played the main game. They go flying with a 
charged Force Push. It's also entertaining to shock them with lightning. 

Continue into their camp and you'll find plenty more as well as their Sentry
Droids which can be equally as annoying but just as simple to defeat. The Jawas
will spawn indefinitely from little houses until you destroy the houses

Approach the Sandcrawler and three Sentry Dorids will appear. Just shock them
all together to scrap them. Mop up any remaining Jawas and get closer to the
Sandcrawler. Hold Circle to start your Force Push and you'll see the camera
shift. Unleash it to knock it off the cliff and out of your way.

Follow the cliff forward across a bridge and some gaps. Immediately after you
cross the bridge, enter the following alcove on your left to find the first
Holocron (1/5). Cross the next gap and then be cautious at the second one. A
rockslide will come down so you might want to wait before crossing.

Tusken Raiders will be perched on some rocks ahead. If you can target them from
a distance, Grip works wonders to toss them off the cliff. Otherwise, throw
something at them or jump up to their level and use Lightning. 

Approach the palace and Star Wars fans will see a familiar ship fly by. Was
that...? Get to the front door and the security system will greet you like you
were freakin' C-3P0 or something. 


One by one, shock all the little security camera "eyes" that pop out of the
door. Just give each a small burst of Force Lightning, nothing major. The door
will eventually open.


Enter the palace now. Getting a Return of the Jedi vibe right now? I sure did.
Keep moving and the Gamorrean Guards will appear. They're very durable and
will take a few hits to take down. Use Sith Saber Smash combos or Aerial
Assault ones. Infusing them with Lightning and throwing them around works well
too. Basically, try to keep them from ganging up on you.

There is a Sith Holocron floating in the air on the right-hand wall. It floats
in front of a pipe. Go inside that pipe to find another normal Holocron (2/5).

Once all the guards are down the door ahead opens. Move forward for a scene.


Yes indeedy. You'll be pitted against Jabba's Rancor. There are two ways to
go about this fight. There's the normal way and then there's the easy way. The
latter will reward you with a Trophy so you might want to go with that for
your first time playing. 

If you fight the normal way, this rancor isn't any different from others past.
Feed him your Force Lightning to keep him still but beware the Gamorrean Guards
attacking. Try to grip them, shock them, and toss them at the rancor to make
things easier. Just keep your distance and use Lightning and other objects
until you can finish him. 

If you want the easy way, run toward the exit alcove in the back where the
gate has been lowered. Use Grip on it to open it. Keep raising it until it
locks into place. Rush into this alcove now. If you've at least got a pulse
(a.k.a. you've watched Return of the Jedi) you should have an idea of what's
about to happen. A little quicktime event should take over and the rancor will
be defeated easily. This rewards you with the "Skywalker Style" Trophy. 

More Gamorreans will attack from the door so push them out of your way and
defeat them.


In the hallway, more of Jabba's thugs will attack. They're not difficult at
all to defeat so use whatever powers you wish. Shock the security eye to raise
the door and continue.

Down the hall some escaping wookies will clue you in on a trap ahead. To
deactive it, grip the object casting lightning on the ceiling and try to 
wrench it out of there. If it doesn't work the first time, keep trying and
hold it until it comes loose. Continue to slash your way through Jabbas' men
to reach a lift. Take it down to the next area.

Down here, the first cell on your left will have a Holocron near the ceiling
(3/5). More guards will dot your path so show no mercy and push your way
through. Deactivate the lightning traps as well.

Take another lift down and fight some more Gamorreans and Weequays until you
find a door on your left leading through Jabba's little droid storage area.
The gonk droid on your left can be tortured if you use Force Grip on the hot
irons above it, much like in the film. Do this three times for the "Hot Bot"

To escape, look for the device you can grip to the left of the doorway. That
lifts the barrier. Take the winding corridor to another barrier. The device
to releasing it is again, on the left. 

In this pit area you'll encounter a "Hacked Purge Trooper". Great. Use charged
Saber Throws on him, as well as lightning. Go up on the higher ledges and take
out the more minor foes as two more Purge Troopers wake up. Again, go with
charged Saber Throws and lightning. To make this affair easier, grab the Sith
Holocron for Damage Increase in a niche to the left from where you entered.
Opposite that, there is also a normal Holocron (4/5). 

For the door, the spiked fixtures close and open and make it hard to get by.
Grip the first set and open them, then wait for the second set to open and jump

This will take you to the droid "graveyard" area of the palace. The Jawas here
get very annoying so try to take care of as many as possible. They seem to stop
spawning after a while so before that happens, toss as many of them into the
large spiked spinning gear on the conveyer belt for easy kills. Do this enough
times to earn the "Jawa Juicer" Trophy. 

Down here you'll find a surprise friend from the past. Proxy! His remains are
laying amongst the heap near one of the Jawa spawns. Grip him and raise him
in front of the large eyeball in the corner which is a security "eye". Hold him
in front of it and he'll do the fallen Starkiller a good service by tricking
the security eye. 

The path on the conveyer belt opens. Take care in proceeding here as the fire
that shoots out hurts a lot. As do the doors if they close on you so time
your movements well. After the second door, look for an opening on your left
which is your exit. Before you do that though, if you proceed to the near
end you can find the last Holocron masked by the glow of the fire. It's located
near the last flame spewing jets (5/5). 

The path here is linear so take it forward to get a scene. 

 _ _ _ _ _ _ _ _ _ _ __

Think of Boba as a Jumptrooper on steroids. He has the same big weakness
against Force Lightning that overloads his jetpack. He's also not a Jedi or
Sith obviously so he's weak against a lot of your other powers as well. 

He can shield himself like an Incendiary Trooper and he'll even use his
flamethrower, how apropos. Stay far away from him at this point and try to take
the shield down. Gamorreans will also attack so you can use Repulse to get them
out of your way (and hopefully hit Boba as well) or try to Grip them and throw
them at him for small damage.

At times a red targeting circle will appear on you. This means Boba is about
to shoot a missile, but worry not as it does only a small amount of damage. 
When he's preparing his missile, you can use Grip on him and then use
lightning, Impale, and so on and toss him around.

If you get a chance, use lightning on him again until his jetpack overloads.
It doesn't always work but it usually does. If he gets low enough to the ground
and remains still long enough, you can try stabbing him for that critical hit.
Keep this up and you'll eventually get a finisher prompt. 

FINISHER: Square, Circle, X, Circle

One boss fight immediately followed by another? Unheard of!


 _ _ _ _ _ _ _ _ _ _ _ _ _ _

This guy isn't really as tough as you might expect. He can be a pushover,
actually. In terms of straight on saber combat, you won't find many openings.
Force powers will do most of the work here. He is particularly vulnerable to
Force Lightning and a bit less often, Sith Saber Smash combos. The latter
usually sends him flying, hopefully into exploding barrels.

He has some force powers, including Force Grip like bosses of the past. His
push is weak and neglible. He also carries that darn reverse spell that funks
up your controls so wait that out when it happens.

Speaking of which, you can toss objects at him to speed things along. Beware
that he has a dash attack that can quickly close the gap between you and him.
This attack is unblockable so move out of the way. 

When he deactivates his lightsaber to prepare a force attack, you can quickly
zap him or try to get in a quick saber combo. The one he uses the fastest is
push so you might not have enough time to attack him before he uses it. Also,
if you use Lightning, he might sometimes try to block it, starting a little
force tug-of-war. Just rock the Left Analog Stick left and right over and over
to win. 

Halfway through the fight, he'll summon a horde of training droids. Just use
Force Repulse and that will destroy just about all of them. Take it to him and
try to rely on distant attacks or Sith Saber Smash combos if you're close. Any
time he prepares an attack he is usually vulnerable. Keep up the assault for
the finisher.

FINISHER: Square, Square, X

Despite his seemingly gruesome death, it's not over! "You're kidding me,
 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

Consider this just part two of the fight instead of a totally different fight.
The one thing that sets this apart from the first stage is that as a spirit,
you can't hurt him at all with normal saber combos. 

Focus on force powers and force-infused combos. For one, Sith Saber Smash will
hurt him because of the lightning. Normal attacks will not. Use that as your
main melee combo. Normal Lightning still does the trick, as will Push on some
rare occasions. 

Despite being a spirit, solid matter can still hurt him. Grip objects and toss
them at him for small damage. Saber Throw also hurts him for some very odd

For his attacks, they are mostly the same. He'll still push you and use that
annoying reversal spell. A new attack is a deadly series of rapid Force Pushes.
If you block this from the beginning, you should be ok. Fail to block the first
one and the rest will most likely hit you. 

The one attack that annoys me the most is his lunging saber attack where he
dashes at you and strikes. It's still unblockable as it was before but he uses
it a lot more now. Just dash out of the way and strike back when he uses it. 

Watch the scene once the fight is over and that will conclude this mission. 

_____________                 _________________________________________________
USE Mission  \_______________/ He will join us or die, my master.  
_____________/     HOTH      \_________________________________________________
-Infiltrate Echo Base
-Eliminate Resistance Throughout Echo Base
-Disable the Energy Field
-Pursue Luke Skywalker
-Find the Main Hangar
-Disable the Energy Field at the Back of the Hangar
-Enthrall Luke Skywalker
Bonus Objectives
-600,000 Force Points (Combo Sphere)
-Collect all Holocrons (Power Sphere)

This mission is a continuation of the Tatooine mission on that whole "what if"
Dark Side scenario. Keep in mind that you can only play this mission if you
purchase the Ultimate Sith Edition version of the game. It is not available
for purchase as DLC now and it's not indicated that it will be released as DLC

x---Infiltrate Echo Base---x

The opening scene is pretty cool in my opinion. You even have new digs which
look.... well, similar to Darth Vader's except with a Starkiller spin so that
is kinda cool. In any case, proceed down the slope in front of you to start
this mission.

Inside the cave, you'll encounter the Wampas. Do not underestimate these guys
because they are brutal in a group. They hit for high damage. It's best to
shock them from a distance or start a Sith Saber Smash away from them and then
get closer so you can hit them with the lightning slashes in the combo. If you
start a combo near them you can get easily interrupted. Try to get them on the
ground and do stabs to make this faster. There will be three in the first area.

There is a hard-to-notice ice wall in the back that can be destroyed which will
take you to the next area. This area is a large chasm with several platforms
that collapse when you step on them or sometimes when you get too close. As
such, be careful with your double jumps and try to move as quickly as possible.

Two more wampas are waiting on solid ground up ahead. Dispatch them or ignore
them, it's up to you. Proceed across the next chasm. To the left two more
wampas. If you favor the right side and take the platforms that only lead to
the top right corner, you can find the first Holocron (1/5). Keep moving to 
reach the end of this precarious platforming sequence. Three more wampas are

Depending on how you handled them up to this point, you have the opportunity to
get one of two Trophies. If you ignored all ten and you zip past these three
here to get to the next area, you'll be rewarded with the "Official PETW
Member" Trophy. If you killed all ten (that means you have to find them all)
then you'll get the "PETW Hates You" Trophy. 

Head to the back of the cave past the three wampas and break in. 


Up ahead, you'll see some sentry guns blast a wampa. These are easy to destroy
but you can shut them all off at once so ignore them all for now. Proceed
forward and look for a corridor to the left. Take it to a machine. Use grip
on the battery fixture and pull it out. This will shut down the turrets and
open the next door. If you did this without destroying a single turret, you'll
get the "Pull The Plug" trophy.

Out the door, several rebels will rush at you. They're easy to defeat so use
whatever powers you wish. Push works well with the narrow corridors. Up ahead,
a wampa will burst through the wall but you should have time to zap him and
chop him up. Take the corridor to a slope of snow and ice that you can use as
steps to reach the next floor up. 


Some rebels will be seen running and an energy field will prevent you from
chasing them. Turn left and you'll see how big this room is. Drop down to the
area below where some rebels should be contending with more wampas. Find a safe
place to attack from and throw the rebels to soften up the wampas. Try and
reach the Damage Increase Sith Holocron floating above in this chamber. 

Once the enemies are dealt with, grip the hatch on the machine in the corner
and it will reveal a red hot spinning generator. Grip another small object and
toss into the generator to stop it. This will open the energy field on that
earlier door. 

Now, you can't get out of here because the lift is malfunctioning. To solve
this, just grab one of the very large containers in this room and place it at
least near the lift so you can just that to jump out. Take out the rebels up
here fast and then proceed through the previously sealed corridor.

A few more rebels will block your path but are easily dispatched. More annoying
are the wampas that break in so keep your distance and zap them or start your
lightning saber combos away from them first. 

Use Force Push to bust open the door ahead, then Repulse to break open the
floor. Take this path to a control room where a lot of rebels are waiting. A
well charged Force Push shakes things up well. Mop up the rest after that.

There's an elevator shaft here but the lift will not move. If you use Grip, you
can move it yourself but it won't go very high and you won't be able to step
on it from the main entrance. Raise it as high as you're able and then go
around the left side where there's another opening you can jump through. From
here, you can jump from the lift to the floor above. When you get there, the
shield generator will be destroyed in a mini-scene. 

Once that's done, drop back down to the first floor and look down a corridor to
find a Holocron (2/5). Return to the second floor and more rebels will appear.
Push and shock your way through them. Blast open the doors up here to find 
another corridor. The rebels here are easily dispatched so blow past them for
another scene. 
 _ _ _ _ _ _ _ _ _ _ _ _ _ _

Luke is a fun boss fight, but perhaps more so because it's well... Luke. He's
not that difficult and that's where there is a little disappointment. 
Surprisingly most of your force powers will work against him.

Lightning will hit him fairly often and shock him, as will Sith Saber Smash
combos. While he is being shocked, you can sometimes grip him and this seems
to be one of very few opportunities to grip him because he usually blocks it.
Force Push works pretty well too to send him flying. As always, you can throw
objects at him with grip for some damage. Saber Throw does decent damage and
Lightning Shield works extremely well and makes the fight almost too easy. 

For Luke's attacks, he has normal saber combos, push, a leaping saber throw and
a few other minor tricks but nothing sneaky like that old bastard, Kenobi. It's
easy to keep hitting him so you might not even have to worry too much about his

Bring his health down enough and a scene takes over. 


Three wampas will attack you after the fight. Honestly, you might find these
guys a lot harder than Luke. Wampas are really deadly in groups. Do not use
saber combos near them as they will interrupt them and easily beat you down.
Start Sith Saber Smash combos away from them at first. Even then, I'd recommend
trying to zap one or a few at once to make things easier. 

Force Push the next door open and let the game load the next sequence (lame,
I know). 


Once it's done, you might have to wait a few seconds before you can actually
move. Step forward and eliminate the rebels. Push the door open behind them.

You'll enter the Echo Base command center. A bunch of rebels are waiting but
hardly any of them can put up much of a fight. Keep them all off balance with
pushes and grip attacks. Eventually, Snowtroopers will bust in but don't worry,
they're on your side now! First time the Imperials have been on your side since
well... never, unless you count the prologue level as Vader. 

Before you leave, look for the bright orange screen on the wall and knock it
down to reveal a small cave that leads to a Holocron (3/5). When you're ready,
take the tunnel the Snowtroopers entered from.

In the next room, pull the object out of the wall all the way and then jump
in there. The blue cylinders in here can shock you so zap them with Lightning
and they'll break in a second. Do this for each and then drop down at the end.

Move out into the following hallway and to your right will be your Imperial
allies, while to the left will be the rebels. Once charged Force Push will 
send almost all of them packing. Once they're dead, go the opposite way, toward
the Snowtroopers. Once you get past the turret gunner, another small group of
rebels will appear. Keep in mind the ones with the gatling guns are protected
against lightning. 

Before taking that corridor down, there is a split from the main hallway that
goes left. If you encounter the wampas you went too far. Push the doors in this
little alcove to reveal a Holocron (4/5). 

Continue past where the rebels were and some wampas bust out of the room on
the right. There is a Health Drain Aura Sith Holocron in there so use that to
help you defeat them and the upcoming rebels. Push the next door open. 

In the next hallway, the path gets caved in so you have to take a detour. Turn
left and look for the part of the wall that can be destroyed. Inside is your
last Holocron (5/5). Take this to the other side of the debris and defeat the
lone wampa. 

Continue on from here and you'll find the hangar. 


If you want to just destroy all the rebels as you push your way toward the
generator in this area, this part is simple. If you want to go for the "Cable
Guy" Trophy, this part becomes annoyingly difficult. I won't go into much
strategy for it here (check the Trophy section for tips) but to get "Cable Guy"
you need to grip the electrical cables in the hangar and use them to shock
fifteen rebels. 

What makes this difficult is that there's a limited number of cables for one.
Secondly, there are a ton of rebels and they are not gonna wait for you to
do this (the snipers are particularly annoying in this regard). Three, it's
really difficult to get a group close enough. Four, the cables don't stay
electrified very long. The easiest way to do this is to pull the cables out and
immediately drop them. Then one by one, Force Grip your enemies near the cables
and they'll get shocked. This will work toward the Trophy. 

Anyways, as far as getting through this area normally goes, it's pretty easy.
Take out the snipers and the gatling gun rebels first. The others can easily
be shocked, pushed, or chopped up. There are a ton of objects you can grip here
so use them as you see fit.

When you get near the back, the snowspeeders here can also be gripped and that
will come in handy in just a moment. Clear out the enemies here first. There is
a corridor in the corner that rebels will magically run out from so take care
of that first. 

Once the coast is clear, turn your attention to the large generator here. Open
the hatches on both. No small objects will be able to jam it so bodies will not
suffice. If you're feeling viscious though, you can still throw your
Snowtrooper allies in there for fun. To jam them, you'll need something bigger.

Wait for the Snowspeeders to rise up from the nearby floor hatches. Grip one
before it flies away and toss it into the generator. Do this for the other one
and you'll be able to shut off the energy field protecting the Millennium

A scene should take over after that. 


 _ _ _ _ _ _ _ _ _ _ _ _ _ _

This fight is pretty much the exact same as before in terms of what to expect.
Luke's moves are the exact same. The key difference this time is the fighting
space. It's a bit more open and the camera is a little more agreeable. 

The environment will help you out here. You can throw rebels as well as
Snowspeeders at Luke if you can grip them. The latter proves to do good damage.
Like before though, you can still shock him, then grip him throw him around
like a ragdoll and so on. His attacks are easy to block and he doesn't seem to
use his force powers as much this time. 

One new trick he uses is a regen power. It looks like Force Repulse when he
charges it up. Once active it starts healing his life at a slow rate but not
really enough to make a big difference. He still has his saber throw but none
of his attacks are particularly dangerous. 

FINISHER: Square, Circle

Oh but of course, it wasn't going to be that easy. 

 _ _ _ _ _ _ _ _ _ _ _ __

He's tougher, yes. But not by much. Luke's saber combos become a bit more
aggressive but are still easily blocked. He has Force Push still but he won't
use it very often. Other attacks that he rarely uses are a powerful Leaping
Slam and a Dark Force Repulse. 

The new attack that he uses quite often is Dark Force Lightning. He's pretty
fond of it. Like Emperor Palpatine though, you can channel this back at him
if you start blocking it as he unleashes it. Hold Block and the energy will
be sent back. You'll still take a small amount of damage but it will be worth
Luke is vulnerable to Force Grip when the energy is sent back to him. You have
to wait though. Wait until his lightning casting animation ends and then use
Grip on him. Give him a taste of true Force Lightning and then toss him around.
He'll keep using this fairly often so keep countering. Your own Force Lightning
and Sith Saber Smash still do the job and shock him so use those as well. 

FINISHER: Square, Square, Square, Square

The scene afterwards might enterain and surprise you. It might also feel a tad
disappointing as far as the impact that it *could* have had if it was drawn out
using more than just one mission. Still, this was a fun mission I have to say.

|  Extras  ex00  |

Get more out of the game! Extra assorted info for finding things you missed,
or getting more information or getting said information faster without going
through the walkthrough. 

  Bosses     [ex01]
If you need to quickly get help on a boss, as in, you don't want to read the
whole walkthrough (go ahead and insult me why don'tcha! Just kidding), you can
quickly get the pertinent info here. I could just copy and paste the strategies
word for word here, but I'm not going to be that lazy. The strategies will be
the same however. 


Attacks: Saber attack, Force Push, Force Grip (TIE Fighter)
Difficulty: 2/10

This guy is pretty easy, but he's still no pushover. Your Force Powers will 
just be waved off for the most part. You've got to trust your Saber mostly.
Hold L2 to try to block his Force Push and other attacks. When he gets close
you can blow him back with Force Repulse. Any time you knock him down, whether
it be by Force Repulse or a Combo attack, always approach his prone body and
attack for a stab move, which deals extra damage. 

You'll probably get into a Saber lock with him at the start. Tap Square
repeatedly to win. Not too long into the fight, he'll bring a TIE Fighter down
to crash on top of you. If you move far enough away, you can avoid this, then
try to hurt him a little in the meantime. You can use Vader's Leaping Slam 
while he's charging Force Push to just attack from above and dodge it at the
same time. Use the more powerful Saber Combos to break his guard and inflict

Really, this guy isn't too hard. Don't let him abuse you with his Force Powers
especially near the end where he will attempt to get really cheap with it. You
can win this one pretty easily.

FINISHER - Square, Circle, Circle, Circle


Attacks: Saber attack, Leaping Slam shockwave, Throws objects
Difficulty: 4/10
Recommended Moves: Sith Saber Flurry, Saber Sling, Force Push, Leaping Slam

Kota has a wider array of attacks than the Rogue Jedi, but he won't prove to
be too difficult. Perhaps his nastiest move is his own version of the Leaping
Slam. This you can see coming quite easily as he tosses his Saber up and then
leaps up to grab it before coming down with a slam attack that sends out a 
powerful shockwave. Dodge this by jumping or getting far away. Kota will also
jump to the far platform and throw objects at you. Time it right and Dash out
of the way before they hit.

In straight Saber combat, he's a bit of a slouch and you can get him with
good moves like Sith Saber Flurry. Sometimes you can also throw him back with
Force Push and if you do, try to capitalize by stabbing or slashing him before
he gets up. You can also take a page from him and toss objects at him,
particularly at the times he is distanced from you. Leaping Slam also works
well. When Kota uses his Leaping Slam shockwave move, he'll be vulnerable for
a moment following it. Provided you didn't get hurt by it, you'll have a good
window to get a combo on him. Don't miss it. Saber Sling works well too. 

After you've depleted enough of his health, he'll use the Force to make a part
of the facility detach and start plummeting toward the nearby planet. Kota will
at this point, confront you again. Use the same tactics with some good Combos
and Leaping Slam and others. Eventually the floor will glow red from heat. It
will hurt you if you stay there so take a position on the platform. Kota will
also stand on the other platform. Use Grip to throw things at him. When things
cool off, engage him again with the same moves and be sure to block his Force
moves and Saber attacks. Counter them if possible for easy attacks. He will go
down in due time. 

FINISHER - Square, Square, X, Circle


Attacks: Saber attack, Force Lightning, Force Push, Throws objects, Summon Junk
Titan, Slam attack
Difficulty: 6/10
Recommended Moves: Force Lightning, Force Grip, Sith Saber Smash, Sith Slash, 
Counterattacks, Leaping Slam

Kazdan Paratus is much more difficult than any of the opponents you've faced
thus far. There is a good chance you'll have to do some trial and error and
learn how he fights. His attacks consist of a few very long Saber combos, Force
Lightning and Push. He'll also blow open the back wall and climb the pillar
there and throw things at you. He'll also summon a Junk Titan on at least two
occasions. You can get into Force Lightning and Push battles with him. To win
the Lightning battle, you have to hit the Triangle button when the spinning
dial is in the red meter area. For the Push battle, hit Circle repeatedly. This
can happen for a lot of the upcoming Bosses too, so I won't be repeating how
to win these. 

Most notably, Kazdan Paratus is a much better Saber duelist. He has long combo
attacks and if you attack him while he's blocking, he will counter with a wide
slash. If you attack and he's blocking the entire combo, back off so you won't
have to endure the counter. Force Push will rarely work, but luckily, Force
Lightning does. If you are any good at countering, it will help here because
he's hard to hit with regular combos. Force Lightning helps you stun him and
this will allow you to slash him a few times. A very good combo to try is start
with Force Lightning, then attack with Sith Slash (Square, Triangle, Triangle),
and if you're lucky, it will throw him into the air. Use Grip on him to pick
his body up. Hit him with Lightning, then throw him around. 

Eventually he'll summon a Junk Titan. Alternate between Lightning and aerial
slashes. Try not to let the Titan attack by using Lightning, and then a few
quick slashes while your Force recharges. The Titan will drop some health for
you after you defeat it. He'll summon a second one later and so defeat that one
in the same fashion.

Paratus will follow the Titan's destruction by throwing a few objects at you.
You can just easily dodge them, or you can try to charge up Force Push and
blow them away, but the latter is more difficult and not recommended if you're
worrying about your health. If you want to avoid damage all together, just hide
behind the pillar near the left and you can use it as a shield. You can also
Grip them before he throws them and instead, toss them at him. After that, 
he'll return to the platform with an aggressive jump and slam back onto the 
platform. Engage him again at this point and continue to use Lightning based 
moves like Sith Saber Smash and Sith Slash and take advantage when he is 
knocked around or down. You should be able to get to him, even if it takes 
some practice.

FINISHER - Square, Circle, Square, Triangle X


Attacks: Saber attack, Force Push, Force Energy throw, Ground shockwave, Summon
Felucians, Sarlaac attack
Difficulty: 5/10
Recommended Moves: Force Repulse, Sith Saber Flurry, Force Lightning, Leaping

Shaak Ti is not really as hard as Kazdan Paratus was. She's less of a duelist
and relies a lot more on projectile type Force Powers. At the start, she'll
use Force Push, and a unique shockwave attack that goes along the ground and
homes in on you. She also gathers up Force Energy in a barely visible ball and
throws it at you. Some of these attacks are hard to dodge, but they don't hurt
all that much. 

As said before, she's not as proficient as Kazdan Paratus was with a Lightsaber
so you can sometimes get her with Sith Saber Flurry and other moves. Force
Repulse is your best friend in this fight though. It easily breaks her guard
and throws her back, allowing you to get in a stab while she's prone. Shaak Ti
will also eventually summon a group of Felucians. Force Repulse again comes in
handy here. Knock them down with Repulse and it will also keep Shaak Ti at bay.
Finish them off with stabs, other Saber moves, and Force Lightning. They'll
drop health for you to recharge. 

After a few hits, Shaak Ti takes the fight down to a lower ledge. The Sarlaac
is here, and now on top of her attacks, you'll have to deal with the Sarlaac's
appendages. They cover a large area so they're hard to dodge. Down here, Shaak
Ti will use the same moves. Dodge her projectile type attacks by jumping and
then using Leaping Slam from above. Use Force Repulse to get health back from
the Felucians and stay healthy if the Sarlaac attacks you. Keep this up and you
will win eventually.

Finisher: Square, Square, Square, X, X, Circle, Triangle


Attacks: Melee attack, Force Push, Grip, Force Lightning
Difficulty: 4/10
Recommended Moves: Sith Flurry, Sith Throw, Counterattacks, Aerial Combos,
Throw objects

This guy is not too hard, which probably makes sense given he eventually takes
on a role as more of a Mini-Boss. He's not too dissimilar to other of his ilk.
His moves are pretty standard but he has a few long combos and he's generally
hard to predict, so Counterattacking may be tough. He wards off almost all of
your key Force Powers. Not only that, he's got a few of his own. Force
Lightning is a little damaging and it will also slow your movement. Grip is
more annoying though, forcing you to hit Circle repeatedly to break free. He'll
use Grip especially if you're far away. A lot of his Force Powers are easily
blocked because you can see by his movements that they are coming. Hold L2 in
these instances to block them. 

For hurting him, Counterattacks as mentioned earlier are tough to pull off 
because his melee attacks are hard to read. Try grab attacks instead like Sith
Flurry and Sith Throw. They work well and will also get him down on the ground.
He doesn't stay prone for long, but if you get the chance, take advantage. He's
not too hard honestly. The Shadow Guard is good at defending, but you can get
him with a combo every now and then. Just hang in there and you'll be fine. 

FINISHER - Square, Triangle


Attacks: Main blasters, stun cannon, sniping cannon, stomping attack
Difficulty: 3/10
Recommended Moves: Force Lightning, aerial melee attacks, throw objects

This guy is pathetically easy. He fights like any AT-ST and at this point in
the game, you should be able to deal with them. He has two big cannons with
features you've already faced before. The long barrel one is a sniping cannon;
it has the same sight system as the Scout Troopers. The other is a stun gun,
like the Evo Troopers. Other than that, the moves are similar to any AT-ST foe
and it should be dealt with in the same fashion.

The fight can be a lot harder however, should you trigger Ozzik Sturn's arrival
by disabling the Skyhook pins before clearing the area of enemies. He will
appear after you take out two pins. It's a lot easier to deal with Ozzik Sturn
by himself and not a bunch of Purge and Scout Troopers around as well. If you
have other enemies to deal with, your results will vary (commercial statement).

Still, he's not too hard. Go at him with Force Lightning, then jump up and hit
him a few times with Saber melee attacks. Try not to let him pelt you with
continuous attacks from afar, so staying closer might be a better idea. If you
saved the Sith Holocron for Damage Increase, this guy will go down in just a 
few seconds. Really, no sweat.

FINISHER - Square, X, Triangle, Circle


Attacks: Swipe attacks, bull rush, rock throw 
Difficulty: 5/10
Recommended Moves: Sith Saber Smash, Sith Saber Flurry, Lightsaber Throw, other
combos, Lightning Shield, aerial melee attacks

The Bull Rancor is a bit more intimidating than other Rancors, and heck, other
Bosses in general, but he's still not too difficult to deal with. The main
problem you'll encounter is staying out of the range of his swipe attacks. Just
do that and you'll be fine. Unlike most Rancors, this one does not use its long
range attack very often. He does however, have a bull charge like attack, hence
his name. He'll use this when you're a reasonable distance away from him. He'll
come in fast, but not fast enough that you can't dodge with a Dash or two or by

For attacking, you've got to rely on your Saber here really and that's it.
Force Lightning will barely do anything so forget it. This is not a bad time
for Lightning Shield, a power I otherwise find useless. The attack boost will
help you and the protection might reduce a little damage taken by any possible
swipe attacks. Basically, to hurt this thing, wait for it to charge you. Dodge
this and the Rancor will come to a stop and stay there for a moment. Strike it
at that point at its side. Avoid attacking it from the front because it will
quickly be able to attack you. Get in a combo or two on it and then when it
turns to you, get out of there. Also try Lightsaber Throw which is an effective
move on the Bull Rancor. You can do it a few times before it attacks again. 

Once you get in your attacks, again lure it into charging you and just repeat
the process. There are no objects to throw here so just trust your Saber and
stay alive by staying away until it charges. Do this and you'll eventually
bring the beast's health down. 

FINISHER - Square, Triangle, Square, Circle, X


Attacks: Saber attacks, Force Push, Saber Throw
Difficulty: 5/10
Recommended Moves: Sith Saber Smash, Force Lightning, Force Repulse, Sith
Slash, Force Push

Finally, someone with two Sabers. Maris has a few tricks up here sleeve, but
she's in over her head unfortunately. Her most unique ability is that of 
invisibility. Even with this, you can still almost see her, and even if not,
you can use Lock on. She'll also use regular melee attacks, as well as Force
Push and Saber Throw in which she throws both of her blades at you. She does
not possess any particularly threatening moves. 

When she's invisible, you can use Force Push or better, Force Repulse to knock
her back if you think she's close. Maris is also prone to some combo attacks
sometimes if you catch her off guard so use Sith Saber Smash and other moves to
your advantage. Continue to use Force Repulse to knock her back and always
strike when she's down. Like Kazdan Paratus, Force Lightning can work to stun
her for a brief moment, so take advantage and strike her with a combo when this
happens. Her Saber Throw is tough to avoid so try to block it if possible. Just
be aggressive when you can, and defensive with Force Repulse when she's gone
invisible. The fight will be over before you know it. 

FINISHER - Square, X, Circle, Square, Square


Attacks: General Kota's attacks, Shaak Ti's attacks, Maris Brood's attacks,
Shadow Guard's attacks
Difficulty: 5/10
Recommended Moves: Force Lightning (Maris), Force Push (Maris), Force Repulse
(all), Sith Flurry + Sith Throw (Shadow Guard), Leaping Slam (all)

Proxy is numerous Boss fights in one! Despite that, he won't be overly
challenging. Know each attack from the previous Boss fights and you'll know
what to expect. Knowing each of their individual weaknesses helps even more.
Force Repulse works great on any form he takes, with the exception being the
Shadow Guard. Use a combination of Force powers and Saber combos, depending on
the form you're facing. The Shadow Guard is particularly vulnerable to the
grab moves so use those. Other than that, just strike when possible and dodge
or block the plethora of possible attacks. 


Attacks: Saber attacks, Saber Throw, Force Push
Difficulty: 7/10
Recommended Moves: Counterattacks, Throw objects, Grip, Sith Saber Smash,
Leaping Slam

This is still part of the Proxy fight, but it deserves its own strategy because
this form is dramatically different and he also does not change from it the
entire fight. Also and perhaps most importantly, he regains a full life bar for
this part. 

Darth Maul is extremely good at wielding a Saber. His combos are long and tough
to predict. If you're good at Counterattacking and have the proper timing, you
can go one-on-one with him in a duel. He'll also use Force Push a few times, as
well as his powerful Saber Throw. Saber Throw is really annoying from him
because you can block it, but it will still hurt a whole lot. He's without a
doubt, a step up from most of the fights thus far. Don't be overwhelmed though.

Again, if you wish to meet him head on, be good at timing your blocks and
always strike when you successfully counter. The other easier strategy is to
use Grip, either on him or on objects laying around. Strangely enough, Maul
seems to be vulnerable to Grip. Use it on him and use moves like Impale and
Force Lightning, then throw him around. You can also grab things in the room
if you have the chance and throw them at him for really good damage. Beware his
Lightsaber Throw however. Also, at close range, he is really deadly, because
his long Saber combos do good damage with all the hits. Lightning Shield may
also help you here so don't be afraid to experiment. Keep your guard up and
any time you knock him down, as usual (which is particularly possible when you
get into a Saber lock and win), always try to stab him. Stay on your toes until
this ghost fades back into the past. 

FINISHER - Square, Square, X, Square


Attacks: Force Push, Force Grip, Saber attacks, Throw objects (2nd part)
Difficulty: 7/10
Recommended Moves: Counterattacks, Sith Saber Smash, Sith Saber Flurry, Force
Repulse, Force Lightning, Lightning Shield

The Dark Lord of the Sith has certainly earned his reputation. He remains one
of the tougher foes in the game, but he is quite beatable. He loves using
Force Push, especially when you are far away from him, which, coincidentally
enough, will happen if he hits you with it. He also loves to abuse Grip by
picking you up. Escape by hitting Circle repeatedly. Other than that, he has
standard Saber attacks that he'll use at close range.

Vader has a very good defense, so a straight on duel is tough unless you are
good at countering his slashes at the right moment. He does have one fatal
weakness however. After he charges and uses Force Push, he will be weak for a
brief moment. You can easily get out of range of his attack and get behind him
before he unleashes Force Push. While he's stunned, use a few Combos and then
back away. Lightning Shield may help you get a little more out of your attacks.
There is a way to do it, whether you want to be aggressive and counter him, or
just attack him from behind when he gets stunned. The choice is yours. If he
uses Grip on you, just hit Circle repeatedly to escape. Saber locks, if won,
will present you with a chance to stab him, so don't miss it. After he loses
enough health, he'll take the fight into the next chamber.

In Part 2, Vader will isolate himself on a small platform surrounded by 
damaging energy. He'll constantly throw things at you, with unerring accuracy.
In the very brief time you have between each throw, pick up an object on the
wall for yourself, and quickly toss it at him. This will stun him, allowing you
access to his little island (if you try to jump there when he isn't stunned, he
will just use Grip on you). Attack Vader with a few quick combos, then try to
return to the outside when he recovers. If you can't get away quick enough, he
will just keep using Grip until he throws you off. Repeat this process a few
times, or use Force Lightning which may prove to be an easier alternative if
you can't throw objects at him quick enough. Eventually this phase ends. 

Eventually the fight moves onto the back platform. Counterattacking is still
the best way to go if you can time your blocks right. Leaping Slam will hurt
him a little and on rare occurrences, may even knock him down. Continue to
avoid his Force Push, and break free from Grip. Always retaliate with Leaping
Slam if he uses Grip and you're above him. You can get into Force Lightning
battles with him, and winning will do a small amount of damage and stun him.
Just keep up your attacks and block well to win this one. 

FINISHER - Square, Circle, Circle, Square, Square, Square


Attacks: Force Lightning, Throw objects, summon Guards
Difficulty: 6/10
Recommended Moves: Block (Lightning Counter), Sith Saber Flurry, Sith Saber
Smash, Force Repulse, Sith Flurry (Guards)

The Emperor seems very intimidating and strong at first. It doesn't take long
to figure him out though. He'll use Lightning a lot because hey, he's the
freakin' Emperor. You have a powerful defense against it though. If you block
his Lightning, The Apprentice may hold his Saber straight up. If he does, you
will be absorbing the Lightning energy. Keep holding Block and it will create
an automatic counterattack, releasing the energy back at him. This may get you
a chance to attack, but beware that more Lightning may be coming. The Emperor
moves fast for a guy as old as he is. You can get combos on him, but he'll back
away rather quickly. Inflict enough damage and he'll shield himself and get
out of reach. He'll summon a pair of Guard type enemies. These guys will change
in form (to Royal Guards) and also quantity. 

There is an energy field sealing off this area. Use this to your advantage. You
can easily lure one Guard at a time. Do so and then use Sith Flurry to throw
them in the direction that's opposite of the one you're facing. Try to do this
to throw them into the energy field for good damage. Then, while they're on the
ground, stab them to finish them off. Do this for both to regain some health,
then the Emperor comes back down for more.

Again, he'll probably go with Lightning. Counter it if you can, then get some
combos in. Remember to always be aware he'll use it quite a few times in a row.
If he breaks off and uses the Force to bring in a bunch of objects, get ready.
He's gonna throw them at you in a few seconds. You can prevent this however
during the time that they're just floating there. Jump up (but not too close
that you'll touch the objects) and charge up a Force Repulse. Unleash it to
blow all the objects away, thus preventing The Emperor from throwing them. Once
he can't throw them, his shield goes down and you can get a combo in on him. If
he does get the chance to throw them, you can flee behind the consoles to try
to shield yourself. Once his guard is down, attack. Get a good combo in and 
then he'll probably summon more Guards.

Keep up this cycle of taking down the Guards for health, and countering his
Lightning, as well as knocking away his throwing objects. Strike when he's
vulnerable and you'll get your chance to finish the job.

FINISHER - Square, X, Circle, Square, Circle


Attacks: Force Push, Force Grip, Saber attacks, Dashing Slash
Difficulty: 8/10
Recommended Moves: Counterattacks, Leaping Slam, Sith Saber Smash, Sith Saber

His moves are virtually the same, but he's harder this time. Why? Well, the
last time, your fight was interrupted by that intermediate phase where he
isolated himself on a small platform and threw things at you, forcing you to
counter with objects of your own or Force Lightning, which was pretty easy.
This time you've got nothing but your trusty Saber to rely on and you need it
to bring down all of his Health.

One new move he seems to have brought to the table however, is a sort of
Dashing Slash. He'll come up on you quick by Dashing and attack just as quick.
Be ready for it. Other than that, not much has changed. He'll still use Grip a
whole lot, so break free with Circle. Push is still there too, and you can
prey upon this by going to his backside and getting in some potshots. 

The best method however is to just learn the timing and counter him when you
can. Block with L2 at the moment of impact and Darth Vader will stagger
backwards. This produces a choice moment for a combo like Sith Saber Smash or
Sith Saber Flurry. If you knock him down, as always, go in for the stab. Try
to corner him and you'll have an easy time at this if you can avoid him from
pushing you back. It can be really tough, and his Dashing Slash is not easy to
counter. Just focus on learning the timing of one slash and prey upon that by
blocking at the right moment. Remember also that when he staggers, Vader is
sometimes out of reach. Quickly move forward a little so you can hit him. 

You can also take advantage with Grip on a few rare moments. He is vulnerable
sometimes after he attacks or after a Saber lock but it might not be easy to
get him with it. If you do, use Impale, Lightning Grenade, and toss him about.

Just counter him and attack when he uses Push. Always strike when you see the
moment and never hesitate! Eventually the Dark Lord of the Sith will fall.

FINISHER - Square, Circle, Circle, Square

 _ _ _ _ _ _ _ _ _ _ _ _ _ __

Attacks: Force Push, Force Lightning, Dark Force Repulse, Dark Leaping Slam, 
Saber attacks, Throw objects 
Difficulty: 7/10
Recommended Moves: Sith Saber Smash, Sith Saber Flurry, Force Grip

Beware this guy's beefed up Force Powers. He has a devastating Force Repulse
attack. His Leaping Slam is also powerful, but he provides you ample time to
try and get away. His other attacks consist of Force Lightning and Push and
normal saber combos. His style is similar to yours in some respects so he can
be tough to counter. Luckily, he's not too hard to hit under normal
circumstances. Go with Sith Saber Smash. The attack hits hard and it will 
sometimes knock him off the edge, doing more damage. 

You'll probably get into a saber lock early, so mash Square to win. If you
manage to knock him down but not out of the ring, try Gripping his body and
hitting him with a quick burst of Lightning, then toss him out. Also, on some
occasions, you might be able to counter his Lightning if you guard with your
Lightsaber. If he's stunned by this, be sure to attack him while you have the

After you do just about half damage, there is a short combo to input that
brings the battle down one floor. 

In this phase, the Dark Apprentice will throw four large stone objects at
you, one at a time. They not only hurt like a bitch, but they'll destroy the
arena, which is bad. Grip one and then quickly flick it into the other, then
do the same for the other pair, before he has the chance to use them. You can
also zap each with Lightning, but this seems slower. After he uses them or not,
the Apprentice appears before you. Strike him a few times and then he'll use
Force Repulse and vanish. Repeat this process until he blows the platform up.

Just go with the same tactics as before. Use Sith Saber Smash and guard against
his Force Powers. Beware the spell he casts that changes all the button inputs.
There is no set pattern and it changes each time he does it, so just wait it
out and then strike back when it's over. One other new attack he uses is where
he surrounds you with debris and makes it into a Lightning Trap. Mash Circle as
the prompt suggests and you can Repulse everything away. 

Continue attacks and you should come through. 

FINISHER: Square, Square, X

  Costumes     [ex02]
Many of the costumes you can unlock by completing mission by mission. A few
others are well hidden as Holocrons. Here's a breakdown how or where to find
each costume so you can dress your Apprentice for success.

Costume: Training Gear
How to Unlock: Default costume

Costume: Heavy Training Gear
How to Unlock: Beat Mission One - TIE Fighter Factory

Costume: Sith Robe
How to Unlock: After you depart the Junk Chasm (where the Junk Titan was), you
reach an area with Scrap Guardians. Cross the gap by pulling down a metal ledge
to cross. On the next platform, blow the metal pillars open and then bring down
more platforms to cross the gaps to the Holocron

Costume: Light Training Gear
How to Unlock: Beat Mission Two - Raxus Prime

Costume: Medical Robe
How to Unlock: Beat Mission Three - Felucia

Costume: Bounty Hunter Disguise
How to Unlock: Beat Mission Four - The Empirical

Costume: Corellian Flight Suit
How to Unlock: Beat Mission Five - Cloud City

Costume: Kento's Robe
How to Unlock: Imperial Kashyyyk. After you gain control following the scene in
the hut, turn around and search behind the big splintered tree for this

Costume: Jungle Combat Gear
How to Unlock: Beat Mission Six - Imperial Kashyyyk

Costume: Industrial Explorer Outfit
How to Unlock: Beat Mission Seven - Imperial Felucia

Costume: Jedi Adventure Robe
How to Unlock: Beat Mission Eight - Imperial Raxus Prime

Costume: Ceremonial Jedi Robes
How to Unlock: Beat Mission Nine - Death Star with the Jedi ending

Costume: Sith Stalker Armor
How to Unlock: Beat Mission Nine - Death Star with the Sith ending


Costume: Temple Exploration Gear
How to Unlock: Purchase the DLC Jedi Temple Mission

Costume: Combat Training Droid
How to Unlock: Purchase the DLC Jedi Temple Mission

Costume: Lightsaber Training Droid
How to Unlock: Purchase the DLC Jedi Temple Mission

Costume: Sith Training Gear
How to Unlock: Purchase the DLC Jedi Temple Mission

Costume: Dark Stalker
How to Unlock: Purchase the DLC Jedi Temple Mission

Costume: Qui-Gon Jinn
How to Unlock: Purchase the DLC Jedi Temple Mission

Costume: Mace Windu
How to Unlock: Purchase the DLC Jedi Temple Mission

Costume: Darth Maul
How to Unlock: Purchase the DLC Jedi Temple Mission

Costume: Cybernetic Reconstruction
How to Unlock: Purchase the DLC Jedi Temple Mission

***Keep in mind these are just skins and as such, you will still always have
the same abilities of the Apprentice. 

  Lightsaber Crystals     [ex03]
It's fun to be able to customize your Saber. The game lets you choose from a
bunch of colors, provided you find the Holocrons. There are also three
different styles to each color. There is standard, Compressed, and Unstable.
The latter two change the look and the intensity of the saber's glow.
The Compressed Lightsaber crystals will ignite your saber automatically (if it
becomes turned off) when enemies are nearby. Not sure what the Unstable ones

Red Lightsaber Crystal

Unlocked: Default crystal

Unlocked: Holocron #4 on Raxus Prime

Unlocked: Holocron #5 on Felucia

Blue Lightsaber Crystal

Unlocked: Holocron #1 on The Empirical

Unlocked: Holocron #1 on Imperial Kashyyyk

Unlocked: Holocron #13 on Imperial Felucia

Green Lightsaber Crystal

Unlocked: Holocron #2 on Imperial Felucia

Unlocked: Holocron #4 on Imperial Raxus Prime

Unlocked: Holocron #5 on Death Star

Purple Lightsaber Crystal

Unlocked: Holocron #14 on Imperial Kashyyyk

Unlocked: Holocron #4 on Imperial Felucia

Unlocked: Holocron #11 on Imperial Raxus Prime

Gold Lightsaber Crystal

Unlocked: Holocron #8 on Raxus Prime

Unlocked: Holocron #8 on Felucia

Unlocked: Holocron #2 on Cloud City

Yellow Lightsaber Crystal

Unlocked: Holocron #2 on TIE Fighter Factory

Unlocked: Holocron #9 on Raxus Prime

Unlocked: Holocron #5 on Cloud City

Black Lightsaber Crystal

Unlocked: Holocron #12 on Death Star

There are no other forms of this crystal

There are also Power Crystals. Your Lightsaber has one slot for a Color Crystal
and one for a Power Crystal. The Power ones provide special augment abilities.

Power Crystal: Ilum
-Augment: None
-Unlocked: Default

Power Crystal: Rubat
-Augment: Increased Damage
-Unlocked: Holocron #10 on TIE Fighter Factory

Power Crystal: Firkrann
-Augment: Attacks have a chance to deal Lightning damage
-Unlocked: Holocron #14 on Raxus Prime

Power Crystal: Lorrdian
-Augment: Blaster Deflection Increased
-Unlocked: Holocron #5 on The Empirical

Power Crystal: Ruusan
-Augment: Force Powers use less energy
-Unlocked: Holocron #1 on Cloud City

Power Crystal: Vexxtal
-Augment: Corrupts opponents with damaging aura
-Unlocked: Holocron #7 on Imperial Felucia

Power Crystal: Sigil
-Augment: Lightning attacks do more damage
-Unlocked: Holocron #1 on Imperial Raxus Prime

Power Crystal: Katak
-Augment: Attacks have a chance to drain Health from enemies
-Unlocked: Holocron #2 on Death Star

  Holocrons     [ex04]

Mission One - TIE Fighter Factory
1. In the first hangar, on the walkway opposite of the one you enter on, near
the downed starship. Reward: 10,000 Force Points

2. Climb on the very top of the ship and then double jump to the nearby walkway
to reach it. Reward: Yellow Lightsaber Crystal

3. After exiting the hangar you'll turn left and fight some Militia guys. In
the room they were in there are two doors. The right door hides the Holocron.
Reward: 10,000 Force Points

4. In the area where the TIE Fighters fly by, get to the first tower with the
elevator lift. Open the other door to the other side first and find this behind
some containers. Reward: Force Talent Sphere

5. Take that lift up to the next floor. On your left is the exit to the next
area. On the right is a door leading to another hidden Holocron. Reward: Force
Combo Sphere

6. After you reach the end of the platform, you'll jump a small gap to the
other side of the room. Go down this path until you reach the second opening,
with a Holocron. Reward: 10,000 Force Points

7. In the Wing Assembly room. Defeat the AT-CT first, then ride the left-most
TIE Fighter wing like an elevator up two floors to find this on a secret
walkway. Reward: 10,000 Force Points

8. Directly in front of this one, on top of the room that you need to enter to
leave this place, is the next one. Jump from the walkway to the top of the
room for this. Reward: 10,000 Force Points

9. In the next assembly room, use Grip to slide some TIE Fighter wings into the
appropriate slots and use them to find the Holocron above. Reward: 10,000
Force Points

10. From there, jump to the left part of the Wing lifts and get on the walkway
for this one. Reward: Power Crystal Rubat

11. In the next big assembly room where the lasers are working on more TIE
Fighter parts, walk down on the main floor and look for an opening on the left.
Inside is this Holocron. Reward: 10,000 Force Points

12. You'll come to a dead end with the energy wall. Go up the ramp to the left.
In this room, on your immediate left is a Holocron tucked between the electric
pillars. Reward: Force Power Sphere

13. In this same room, facing the energy field in front of you, go to the right
and enter the corridor. Find this inside. Reward: 10,000 Force Points

14. After the energy field is down, you enter the next assembly room. Look for
an opening on the right on the ground level of this room. Find the Holocron
within. Reward: 10,000 Force Points

15. At the end of this room is a ramp leading toward the end of this mission.
On the right is a small open space with the Holocron just waiting. 
Reward: 10,000 Force Points

Mission Two - Raxus Prime

1. As you come to the first platform you can raise with Grip, either raise it
halfway or just cross the waste to the space underneath the next ledge. The
Holocron is in there. Reward: 10,000 Force Points

2. In the hyperdrive core area. Climb until you reach the exit. Instead, jump
as if to go under the platform with the Jawa on it. From here go around and up
a long stretch of pipes. At the top, leap to the ledge surrounding the large
structure in the center. Go around and then jump and Force Dash to reach the
platform with the Holocron. Reward: Force Power Sphere

3. When you find the crashed ship, this is immediately to your left as you 
enter the area. Reward: 10,000 Force Points

4. Along the crashed ship is a large cracked plate. Blast it open with Force
Push to find this one. Reward: Compressed Red Lightsaber Crystal

5. On the other side of the ship will be a lot of enemies. At the very edge of
this area there is a Holocron. Reward: 10,000 Force Points

6. Back inside the ship, fight through some Jawas until you reach a room with
the next corridor above you. Instead of jumping up, blast open the doors in
front of you for this Holocron. Reward: 10,000 Force Points

7. You'll reach the Scavenger's Camp which is a large area. To the very right
of where you enter, underneath where the floating debris comes out, you'll find
this one. Reward: Force Combo Sphere

8. To the left of the energy wall is a long platform. Follow it to find this.
Reward: Gold Lightsaber Crystal

9. You'll go down a lift and enter a new area. To the very right of where you
enter, this Holocron is on some high ledge you need to jump to. Reward: 
Compressed Yellow Lightsaber Crystal

10. In the area where you have to slide the lock to destroy the generator, go
around the generator and find a gap in the floor. Drop down and find this one.
Reward: Force Talent Sphere

11. In the area where you face the Junk Titan, this Holocron is on the right
side. Reward: 10,000 Force Points

12. Where you fight a bunch of Scrap Guardians, you'll have to Grip a metal
platform down to cross. After you cross blow open the metal pillars on the next
platform with Force Push. Bend down some more metal objects to make platforms
to this Holocron. Reward: Sith Robe Costume

13. After you defeat the second Junk Titan, you'll enter a small room. The
first Holocron is to the left. Reward: 10,000 Force Points

14. Floating above in this area. Use Grip and make an AT-ST head a stepping
stone for you. Jump up and get it. Reward: Power Crystal Firkrann

15. Use the AT-ST head to jump to the walkway on the right and grab this
Holocron. Reward: 10,000 Force Points

Mission Three - Felucia

1. From where the mission begins, on a slight path to the right where the first
group of enemies appear. Reward: 10,000 Force Points

2. When you come to the large area with the spiraling paths leading upward,
drop down to a ledge below. There's a Felucian Slug there. Next to it is a 
Holocron. Reward: 10,000 Force Points

3. As you ascend the large spiral area, there will be one sloping path that 
cuts across with a Sith Holocron on it. Take this path and at the end, jump 
onto the nearby ledge to find this Holocron. Reward: 10,000 Force Points

4. Find this one near where you're attacked by a Poison-Spitter. It's on a
platform in the center of the room. Jump and Dash to get it. Reward: 10,000
Force Points

5. Just before the exit to this area, there will be a series of platforms on
your left. Climb them to reach this Holocron. Reward: Unstable Red Lightsaber

6. In the area where you first encounter the Felucian Shaman (red), tucked away
in a corner to the right in that area is this Holocron. Reward: 10,000 Force

7. In the bog area where you are ambushed by a lot of Felucians, there are some
rock "horn" like formations. Find the one that looks broken and move it for the
Holocron. Reward: 10,000 Force Points

8. In this same area, toward the left of the exit is a cave delineated by the
big blue flowers on the outside. Enter and find the Holocron in a secret area
not shown on the mini-map. Reward: Compressed Gold Lightsaber Crystal

9. In the very next narrow cave, there is a Holocron in the rock that sort of
divides the small room. Jump up and claim it. Reward: Force Combo Sphere

10. In the area where the first Rancor appears, find this Holocron amongst the
weird plants along the walls. Reward: 10,000 Force Points

11. In the next narrow cave, again find a Holocron in the small rock formation
that acts almost like a median. Reward: 10,000 Force Points

12. On the platforms on the right side as you enter the large "Rancor pit"
area. Reward: 10,000 Force Points

13. Same area as the previous one, just on a platform further down from it.
Reward: Force Talent Sphere

14. On a platform with a large tree near the end of the area. Reward: 10,000
Force Points

15. On a platform on the left side of this valley area. Jump up the platforms
to get it. Reward: Force Power Sphere

Mission Four - The Empirical

1. After you leave the first room, impossible to miss. Reward: Blue Lightsaber

2. In the room with the EVO Troopers, drop down to the ground level, then enter
the door that's under the one you entered from. Holocron is hidden in there.
Reward: Force Talent Sphere

3. Same room, break open the fourth glass capsule and the Holocron is inside.
Reward: Force Combo Sphere

4. The escape pod room, under the rightmost escape pod. Launch it to uncover
this one. Reward: Force Power Sphere.

5. After the escape pods room, down at the end of the very next hallway behind
some containers and such. Reward: Power Crystal Lorrdian

Mission Five - Cloud City

1. Find the bar, which is on the second major platform. Jump to the roof of the
bar and find this Holocron. Reward: Power Crystal Ruusan

2. On the platform near the exit to the first area, there is a small pod for
carbonite freezing. Jump in there quickly to grab the Holocron. Reward:
Unstable Gold Lightsaber Crystal

3. When you reach the area with the Senate Guards and Scout Troopers and the
like, as well as the Carbonite canisters, find this Holocron to the right on
the platform, behind some canisters. Reward: 10,000 Force Points

4. Head up the walkway and near the 2nd pillar, turn left. The Holocron is
floating in mid-air. Jump, double jump, and Dash quickly to try and land on it.
May take a few tries. Reward: Force Combo Sphere. 

5. After leaving the second pillar of the upper walkway, the game hits a 
checkpoint. Jump on the nearby overhead beam and walk to the far left to find
this Holocron. Reward: Unstable Yellow Lightsaber Crystal

Mission Six - Imperial Kashyyyk

1. On your immediate left from the starting point. Reward: Compressed Blue
Lightsaber Crystal

2. After the cutscene inside the hut, turn around and find this behind the tree
there. Reward: Kento's Robe

3. Where you encounter the Incinerator Troopers, get on top of the tree stump
to the right, turn around and find this Holocron floating above. Reward: 10,000
Force Points

4. Once you enter the base, you can see this not too far ahead, on the metal
beams on the left. Reward: 10,000 Force Points

5. Take the downward walkway from the fork. Climb onto the big metal rafter
above and follow the various beams to the far side where a Holocron is. Reward:
10,000 Force Points

6. Take the upper walkway and after you pass the third steam machine, turn
around and look up at the pipe above. The Holocron is floating there. Reward:
10,000 Force Points

7. Follow the walkway to the very end where a few enemies and an energy barrier
are. Turn left toward a large pipe. The Holocron floats there. Jump and Dash to
it. Reward: Force Combo Sphere

8. In the trophy room with the caged Wookie and the Imperial Royal Guard. It's
on top one of the mantles. Reward: 10,000 Force Points

9. In the very first tower where a Scout Trooper tries to snipe you. Jump from
the Wookie cage to it, then up again to grab it. Reward: Force Power Sphere

10. Near the exit to this area there is another tower on the left. Try to jump
in the "basket" part of it, then from there, up to grab the Holocron. Reward:
10,000 Force Points

11. Across from that tower, next to another cage of Wookies is another Holocron
to find. Reward: 10,000 Force Points

12. Inside the prison facility, after you turn down the adjacent hall, one of
the cells on the left has a Holocron inside. Pry it open with Grip. Reward: 
Force Talent Sphere

13. Near the last containment field in this adjacent hallway, another cell on
the left has a Holocron. Reward: 10,000 Force Points

14. When you get outside, move forward then find a large tree on the right with
the Holocron floating above its branches. Reward: Purple Lightsaber Crystal

15. Between two of the Skyhook pins, up against the wall of the Skyhook, to
the right from where you enter this area. Reward: 10,000 Force Points

Mission Seven - Imperial Felucia

1. The first Holocron is in the very first area, floating near the tip of one
of the tooth shaped rocks. Stack some nearby containers on top of each other
and then jump from them to reach it. Reward: Force Talent Sphere

2. In the same area, look for a large cave with plants in front of it. Enter
and find the Holocron guarded by a lone Incinerator Trooper. Reward: Green
Lightsaber Crystal

3. Before going up the walkway with the Imperials, look for a small nook to
the right with a rock you can lift up to reveal a Holocron. Reward: 10,000
Force Points

4. After you cross the walkway to the other side, look up the tree to your
right. Climb the mushrooms like platforms to get it. Reward: Compressed Purple
Lightsaber Crystal

5. In the valley, an AT-ST will drop down eventually and a rockslide will occur
after that. Defeat the AT-ST, then get on a platform on the left right in front
of the rockslide and jump to the opposite platform where the Holocron awaits.
Reward: 10,000 Force Points

6. Go through this tunnel all the way to the end to find the turrets the
Imperials were using with a Holocron resting there. Reward: Force Power Sphere

7. You'll enter the large chasm area with the Sarlaac and three Imperial
machines with cranes. The first one on your right has a large group of
Imperials guarding it and a Holocron on the top. Reward: Power Crystal Vexxtal

8. Behind this very same machine structure is another Holocron on the ground.
Reward: 10,000 Force Points

9. Go around the chasm to the left and reach a bridge. Cross it, deal with some
Imperials, then from the center, take the bridge on your left. Turn around and
jump onto the roof that is above the bridge you're currently crossing. The
Holocron is on top. Reward: 10,000 Force Points

10. After you take the lift into the Sarlaac, the Holocron is just to your
right. Reward: 10,000 Force Points

11. After a few tunnels you'll come to a very large area to drop down into. 
Save your game here and don't drop down. Look across the distance and you'll
see the Holocron. To reach this one you have to double jump, Dash, and then do
a Dashing Blast (L1 + Circle). The Dashing Blast gives you the extra push to
reach this faraway Holocron. Reward: 10,000 Force Points

12. In the wind tunnel area. It's on the right side. Reward: 10,000 Force

13. After you get back on the outside, the Holocron is above you. Use the
overturned mushrooms on your right as platforms to grab it. Reward: Force Combo

14. You'll climb up a large cliffside where some Imperials were using turrets.
When you reach the very top, turn around and then jump and Dash to this
Holocron. Reward: Unstable Blue Lightsaber Crystal

15. After you fight a Rancor and a bunch of Felucians, it's on the left side,
partially hidden by a tree trunk of some sort. Reward: 10,000 Force Points

Mission Eight - Imperial Raxus Prime

1. From the start, drop down the ledge and enter the canyon. Go all the way
forward to the part where it starts to turn to the right. Against the far wall
is a large dome shaped metal object. Get on the ledge here and enter a dark
corridor. A door on the left will let you drop down to a hidden area. Another
door down here leads to the Holocron. Reward: Power Crystal Sigil

2. After the first part of the valley, you'll find an area with a few Rodians
and a Sith Holocron near a small junk pile. On the left is a small path cut out
with a Holocron inside. Reward: 10,000 Force Points

3. You'll enter a more open area, going along the edge of a large canyon. You
will cross a broken walkway, then go across some metal beams to a crashed ship.
The door on the ship can be busted open for a Holocron. Reward: Force Power

4. From the ship, continue on the path and cross a large gap. The Holocron is
at the tunnel entrance here. Reward: 10,000 Force Points

5. In the area where a group of Imperials are fighting with the Rodians (an
AT-ST drops in), there is a large cylinder shaped platform to the far right. 
From where you enter, take the nearest platform on the right, and double jump
and Dash to reach it and the Holocron on top. Reward: Compressed Green
Lightsaber Crystal

6. During all the fighting, a group of Rodians will blow open a wall on the
right. Enter this small alcove and find the Holocron at the end. Reward: 10,000
Force Points

7. Ascend the platforms on the left side of this canyon until you reach the
third of a series of junk platforms jutting out. From here you can jump and
Dash to a Holocron floating in mid-air. Reward: 10,000 Force Points

8. After you climb up those platforms to the top, you'll reach a tunnel. Inside
is another Holocron. Reward: 10,000 Force Points

9. The tunnel leads to a very large area with various Imperial enemies and
platforms. There is a black metal tower near the far end with a Holocron on
top of it. Jump to it from the platform that's at the very far end. Reward:
10,000 Force Points

10. When the dropship door opens, go inside, deal with the enemies, then jump
up to the walkway above. The Holocron is on the center walkway. Reward: Force
Talent Sphere

11. In the new area, take the lift at the far end of the platform. Turn around
and the Holocron is at the end of the platform on the left. Reward: 10,000
Force Points

12. In the area with the energy fields and the tower in the center, take the 
walkway leading up. There is a wall with some containers in front of it. Use 
them to uncover a hidden door in the wall. Inside is the Holocron. Reward: 
Unstable Purple Lightsaber Crystal

13. In the red room with the three walkways, Jumptroopers and Scout Troopers 
on the far left and right, there is a well hidden Holocron. After clearing the
room, get on the lower left walkway. You'll notice the Holocron is tucked away
behind a pillar in the far southwest corner (or to the left of where you
entered). To reach it, stand on the northern part of this lower walkway. It's
closest to the far platform you have to reach. Double jump, Dash, and then use
Dashing Blast to give you an extra push to reach this platform. After that,
walk all the way down to the Holocron. Reward: Force Combo Sphere

14. You'll come to a large area that has a path going in a large circle around
a fiery chamber. From where you start, go down the path to the right to find a
Holocron. Reward: 10,000 Force Points

15. Again, from the entrance to the area, go left. Go all the way around until
you find a Holocron on your path. Reward: 10,000 Force Points

Mission Nine - Death Star

1. From the start, take the lift which is behind you, in the corner. On the
walkway, the Holocron will be in a small alcove on your left. Reward: 10,000
Force Points

2. On the same level as #1, on the opposite side of the room. Use the walkways
to get over and find it in the opposite alcove. Reward: Power Crystal Katak

3. As you go down the laser tube, you'll reach the second section by breaking
the lens and going through that short tunnel. In this second area, the last
doorway on your right has the Holocron inside. Reward: 10,000 Force Points

4. You'll depart from the main part of the laser tube to a hallway on either
side where Imperials and some droids will attack. In a part of this area on
the left, there are a bunch of computer terminals and such. To the left is a
lift. Take it up and get on the walkway to get on top of the laser shaft. On
the shaft, you can go to the right into a very narrow tunnel for a Holocron.
Reward: 10,000 Force Points

5. Turn around from #4 and it's in another narrow space on top of the laser
shaft. Reward: Unstable Green Lightsaber Crystal

6. The next area loads and you'll come to a room with two Purge Troopers.
Defeat them and then explore a room on your right. The Holocron awaits inside.
Reward: Force Talent Sphere

7. After the room in #6, you'll come to a short hallway where two Imperial
Officers attack you with laser turrets. There is a room to the right in this
short hall. Inside this room is the next Holocron. Reward: 10,000 Force Points

8. You'll exit this area and come back to the main part of the laser tube. On
the opposite side of where you enter from, there is a Holocron. Reward: 10,000
Force Points

9. When you encounter the first set of Pulsarium Rings. Align them but do not
cross. Drop down to the area below. The Holocron is in this lower area behind
a pillar. Reward: Force Power Sphere

10. Cross the first set of rings, then align the second set. The Holocron is
floating above the gap at the second set. Reward: 10,000 Force Points

11. The Laser Convergence Chamber. Take the first walkway on your left. It is
connected to another walkway on the other side by a long metal beam. Get on
this beam and angle the camera so you can see the laser shaft below. The laser
shaft has rings around it. Inside one of these rings is the Holocron. Drop down
and grab it. Reward: 10,000 Force Points

12. Activate the gravity lifts and ride one to the very top. Look to the laser
shaft that is in between the two gravity lifts. At the top of the shaft is the
Holocron. You have to jump to the long sloped platform extending from it. Stand
at the edge of the gravity lift platform and jump and dash to a high point on
this sloped platform. You have to get close to the top or else you'll slide
off. From there, jump to the top for the Holocron. Reward: Black Lightsaber

13. Return to the gravity lift. Drop down to a walkway, then to a platform
where a Scout Trooper is or should have been. Jump across to another walkway
on this level and go left (or right depending on where you are). Go to the
far end of the room on this level to find a sliding door. Inside is the
Holocron. Reward: 10,000 Force Points

14. From #13, go to the very opposite side of the room, and drop down two
levels. There will be a bunch of Purge and Evo Troopers guarding this platform.
In the corner to the right, you'll see this Holocron. Reward: 10,000 Force

15. On the center platform that has the doorway that leads to the Observation
Dome-the same one you encounter the Shadow Guard & Co-you'll find this Holocron
on the left part of this platform. Reward: Force Combo Sphere

DLC Mission - Jedi Temple

1. To the left of the entrance once you enter the temple. The Holocron is in
the corner there. Reward: Force Power Sphere

2. In the main hall, at the end of the platform (facing the statue) on the
right side. Reward: Force Talent Sphere

3. Going down the right hallway you reach the training room with all the 
droids. The Holocron is up on the 2nd floor balcony. Reward: Force Talent

4. After you raise the bridge in the chasm, return to the training room and
the floor will open up. The Holocron is down there. Reward: Force Talent Sphere

5. Go down the left path from the main hall. You enter this room from a big
staircase. Facing the staircase, the Holocron is tucked away to the right side.
Reward: Force Talent Sphere

6. In the center of this room, among the giant globes is this Holocron. Just
double jump and you can reach it. Reward: Force Power Sphere

7. Follow this room to the end and there is a small area with a statue. Raise
the statue up with Grip to reveal a compartment with the Holocron. Reward:
Force Combo Sphere

8. From the observatory hallway, enter the destroyed hall with all the
debris. Before dropping down to the hall below, jump across the gap to find
this Holocron. Reward: Force Power Sphere

9. Once you've destroyed the statue, you can cross the gap from the main hall
with a jump and dash to get this Holocron hovering there. Reward: Force Combo

10. In the trial area, once you've started the platform puzzle. Place one piece
on the stream high enough so you can jump onto it and reach the Holocron. 
Reward: Force Talent Sphere

DLC Mission - Tatooine

1. After blasting the Sandcrawler off the cliff, you'll cross a bridge. Enter
the alcove to your immediate left to find this.

2. When you enter Jabba's Palace, look for a Sith Holocron floating in front of
a pipe when the Gamorreans attack you. Enter this pipe to find the Holocron.

3. After you escape from the rancor pit, you'll fight more of Jabba's thugs in
a corridor. Find the elevator at the end and take it down. In this new hallway,
look for a cell door on your left. Step through to find the Holocron near the

4. When you enter the pit area with the Hacked Purge Troopers, there is a small
niche to the left with the Holocron. 

5. In the droid desposal area with the conveyor belt. Get Proxy to get you by
and take the conveyor belt down. Avoid the flame jets and the doors. After the
second door is the exit but take the belt all the way to the near end. The last
Holocron is near the last set of flame jets. 

USE Mission - Hoth

1. After the first set of wampas, you'll have to jump across collapsing
platforms in the cave. After a small patch of safe ground, you'll have to do
it again. Hug the right wall and use the right-hand platforms and find this
Holocron in the corner. 

2. After the AT-AT's destroy the shield generator when you reach the small
control room, drop back down to the first floor and explore the corridor
to find this Holocron. 

3. In Echo Base's command center, you'll find a lot of rebels. This is the room
where the Snowtroopers break in. Look for an orange panel on the wall and bust
it down to reveal a cave. This leads to the Holocron. 

4. Proceed until you get to a hallway where the rebels on your left and the
Snowtroopers are on the right. After killing the rebels, go past the
Snowtroopers (there should be a turret gunner here). Just past there will be
a few more rebels but before you reach them, there is a left corridor branching
off. Force Push the door here to reveal the path to the Holocron. 

5. Just after the last Holocron, you'll come to an area where two Wampas break
out. After that, there is a hallway that gets caved in. Go forward and left to
find a breakable wall that has a can't-miss Holocron. 

  Cheats     [ex05]
Input these codes from the pause menu. Enter the correct codes and you can
unlock a plethora of things. If you simply want to make the game boringly
easy for yourself or you want to reward yourself with some new costumes, knock
yourself out. These codes were retrieved from and were submitted
by a number of people, including myself. 

There are a lot of Combo cheats and they are listed as "New Combo" which is
extremely vague. I will be listing them at a later date, after I figure out
what they do exactly. If you happen to know, feel free to let me know. I cannot
provide credit to you for this however, unless you manage to list every single
missing cheat and its effect.

|Force Power Codes    | Code          |
|Max All Powers       | KATARN        |
|Max Force Push       | EXARKUN       |
|Max Force Repulse    | DATHOMIR      |
|Max Lightsaber Throw | ADEGAN        |

|Max Combo Level        | COUNTDOOKU  |
|----------------------- -------------|
|All Combos             | MOLDYCROW   |       
|Saber Slam Combo       | PLOKOON     |
|Saber Flurry Combo     | LUMIYA      |
|Sith Slash Combo       | DARAGON     |
|Saber Sling Combo      | KITFISTO    |
|Lightning Bomb Combo   | MASSASSI    |
|Lightning Grenade Combo| RAGNOS      |
|Impale Combo           | BRUTALSTAB  |
|Sith Throw Combo       | SAZEN       |
|Aerial Ambush Combo    | VENTRESS    |
|Aerial Assault Combo   | EETHKOTH    |
|Aerial Blast Combo     | YADDLE      |

|Unlock All Costumes            | SOHNDANN    |
|Jedi Adventure Robe            | HOLOCRON    |
|Kento's Robe                   | WOOKIE      |
|Sith Stalker Armor             | KORRIBAN    |
|Kota Costume                   | MANDALORE   |
|Emperor Costume                | MASTERMIND  |
|Drunken Kota Costume           | HARDBOILED  |
|Bail Organa Costume            | VICEROY     |
|Incinerator Trooper Costume    | PHOENIX     |
|Kashyyyk Trooper Costume       | TK421GREEN  |
|Proxy Costume                  | PROTOTYPE   |
|Scout Trooper Costume          | FERRAL      |
|Shadow Trooper costume         | BLACKHOLE   |
|Snow Trooper Costume           | SNOWMAN     |
|Stormtrooper Costume           | TK421WHITE  |
|Stormtrooper Commander Costume | TK421BLUE   |

|Unlock All Saber Crystals      | HURRIKANE   |
|Unlock Deadly Saber            | LIGHTSABER  |
|Unlock All Databank Entries    | OSSUS       |
|Play Mirrored Levels           | MINDTRICK   |
|Unlocks Sith Master Difficulty | SITHSPAWN   |

*There are two other Combo cheats, FREEDON and MARAJADE. At this time however,
I do not know what they give you exactly. If you have any info, let me know!

  Glitches     [ex06]
I feel kind of bitter writing this into my guide because it clearly
acknowledges a problem in the game. I don't like to make it seem that it makes
the game significantly less enjoyable because it doesn't. Most games have
glitches anyway. I figured I'd provide some information so gamers could be
aware of them and also see if they could fix them if possible. 

Costume Change Glitch

-What Is it: This glitch occurs when you get a new Holocron that has a costume
(only two Holocrons in the game have costumes). It messes up your Holocron
count for the Bonus Objectives.

-How Does It Happen: When you collect the Holocron and change into the costume
immediately, the costume change brings you back to the last time the game
autosaved. Doing so takes you back before you obtained the costume. You'll be
wearing the costume, but your Holocron count will have gone down and the
Holocron you found to get the costume will be gone. 

For example, let's say you get the Holocron for the Sith Robe in Raxus Prime.
This Holocron would be number 12 if you had collected each other one up to that
point. You grab the Holocron and go into the menu and switch the costume to the
Sith Robe immediately. The game says that it will bring you to the last
autosave point if you do this. Confirming brings you back to an earlier spot.
Going into the Mission Objectives menu reveals that you don't have 12 Holocrons
anymore, but instead, have 11. You'll be wearing the Sith Robe though, and if
you look for that Holocron, it's gone. 

-How to Prevent/Solve This: First, when you want to switch into a newly
acquired costume, save your game first on the menu. Save your game and the
glitch will be prevented. If you forget to do this however, I may be wrong, but
I believe if you restart the level or go back to it later, this problem will
be fixed. 

Default Text Glitch

-What Is It: This is another pesky devil appearing lately for some gamers. For
some strange reason, after completing a mission, your next mission shows one or
more of your Bonus Objectives as "DEFAULT TEXT" and nothing else. Furthermore,
if you grab Holocrons in the level, the Bonus Objectives screen will not
recognize them. 

-How Does It Happen: Unknown. It seems to happen to some people randomly after
they start their next mission, usually later in the game. There doesn't seem
to be a direct cause at this time.

*****Alex A. suggests that the cause of the Default Text glitch is playing the
Training Room missions. After doing one, it's possible to get the Default Text
glitch afterwards for all following missions. 

-How to Prevent/Solve This: There doesn't seem to be any guaranteed solutions
at this time. One remedy you can try however is to delete your Game Data for
The Force Unleashed (NOT the save data). Delete the game data and then
reinstall the game. As long as you do not delete your save data, you won't lose
any of your progress. After reinstalling, you might be rid of the glitch, but
this may not be 100% guaranteed. Being that Alex A. has suggested the cause is
playing Training Room missions, obviously the solution then becomes to avoid
playing them. For 360 users interested in getting the achievements however, 
they should try to have separate save files. 

Slowdown/Freezing Glitch

-What Is It: A pretty minor glitch that may occur when a lot is going on and
is exacerbated by the use of Force powers, particularly Lightning. A rare but
minor glitch. 

-How Does It Happen: You may never experience this ever but it happens to some
of us. Usually if there are a lot of on screen enemies and if you use Force
Powers (this isn't always necessary, but it usually triggers it), the game will
start to lag a bit. This is rare but it may happen. The game may also freeze,
but this is even more rare, but it's happened to some people (including myself)
at the Boss fight with The Emperor. 

-How To Prevent/Solve This: It's really such a minor thing, that you don't
really need to change anything. If the game lags, it usually fixes itself after
a few moments, although it's possible it may persist for more than a minute or
two. If the game freezes completely, you'll have to shut down the console and
restart. Luckily, from what I've seen, these glitches typically do not persist
after the first time you encounter them and thus generally do not occur again.

Hit Detection Glitch

-What Is It: A glitch that can occur in certain situations, but notably on
Imperial Raxus Prime, during the Star Destroyer fight. It blocks your movement
with an "invisible wall" (thanks to Bigdaddy for bringing this to light).

How Does It Happen: Hit detection glitches are not very uncommon in some games.
They're more of the minor glitches that go away usually. This glitch may occur
randomly depending on what happens on screen in any level, though it is quite
uncommon. Sometimes it takes the form of your character getting stuck near a
wall or something. For Imperial Raxus Prime, if you accidentally detonate the
floating piece of junk, the explosion will throw your character to his feet.
On some very rare occasions, this might cause the "invisible wall" and make
moving difficult. 

-How To Prevent/Solve This: It's such a minor thing that it usually goes away
easily. If you're stuck in a corner or behind something, you can usually get
free by mashing the jump, dash and even Force Push buttons. In the Imperial
Raxus Prime case, if you encounter invisible walls, you might have to just wait
it out, or let yourself die. 

|  Miscellaneous  ms00  |

The rest of the pertinent information for the guide goes here.

  Frequently Asked Questions     [ms01]

1) How do I beat (insert) Boss?
A) I decided to go with a Boss section this time around. When it's finished,
refer to it if you need quick Boss tips. In general, I'd say most bosses are
vulnerable to objects being thrown at them, and after that, it comes down to
learning their attacks and how to overcome them.

2) I can't get past (insert) part! The enemies they are teh raping meh!!!11
A) Yeah, the game can get kind of annoying frustrating at times, but just keep
going. Keep in mind that even if you die you keep getting Force Points so you
can keep powering up if you have continued trouble

3) Why should I not change costumes immediately after getting one?
A) I heard of some weird glitch. I wasn't originally sure if it was on both
versions or just the 360 one. However, reader Bruno assures me it can happen
on the PS3 version too (I haven't tried it personally so I couldn't confirm
it). Basically if you get a Holocron that grants you a new costume, and you
change to it immediately, the game will bring you to your last autosave point.
Doing so will make it so the game doesn't recognize that new Holocron, even
though you have the costume. To prevent this, save your game (from the menu)
before you change into a newly acquired costume. 

4) How do I bring down the Star Destroyer?
A) In short, know which way to pull the sticks going by the diagram. Become
VERY efficient at dealing with the TIE Fighters, and just stay alive. Refer
to my strategy for more information.

5) I bought the Jedi Temple, but how do I play it? I don't see it on Mission
Select or anything!
A) Select New Game. This will let you pick from the main story arc, or the
DLC mission. 

  Credits/Special Thanks     [ms02]

Well, GameFAQs and other gaming sites out there that let me get this guide out
to the public

Rootsecure yet again for the Ascii art help

Both Stellar644 and XLiao for tipping me on Holocron #10 in Raxus Prime

Legend for helping to find Holocron #2 on Felucia

Brad and also ZeroVirusEXE for the tip on how to get Holocron #11 on Imperial
Felucia (formerly #15)

Marrex for info on Holocron #1 on Imperial Raxus Prime

linkblade91 for the help with Holocron #13 on Imperial Raxus Prime

Bruno for confirming the costume glitch was on the PS3 version too

LucasArts for the game. Even if The Force Unleashed didn't meet all the hype,
it's an enjoyable game and I'm glad it's selling well (from what I've heard)

  Contact Info     [ms03]
If you have questions or found a Holocron that I'm looking for, let me know. If
you e-mail me about a Holocron, don't forget that there's always a chance
somebody beat you to it and although I might credit more than one person, I
won't be going crazy so don't feel disgruntled if you don't get a submission

When E-mailing me tips or strategies or whatever, please leave me a screenname
or something you go by so that I may credit you. If you do not want to be
credited and merely want to pass on the info anyways, that's fine. If you do
not want credit, I will not post the information until that is confirmed. If
you do want credit, please drop a name for me and that's really my only rule,
because I choose not to disclose people's e-mail addresses here. I cannot
stress this enough. I will absolutely refuse to post tips until I can credit
you by some sort of name that is not your real name, that is unless you tell me
you don't need credit. 

Also keep in mind the way I handle credit is that if your information is a 
small tip like the location of an item or something, I will add the information
and credit you under the Credits section. If you have a very quick Boss tip or
something that helps to get through an area in a quicker or more practical way
or something of that nature, I will write the information in the walkthrough in
my own words and then indicate this was your idea by putting your name (in
parentheses). For any really big or comprehensive strategies, I will copy and
paste them word for word in quotes and before that, put your name in. 

Also try to indicate that your e-mail is about the game by putting something 
clear and identifiable in the subject header. I'd appreciate that. 

E-mail: [email protected]

  Legal Hullabaloo     [ms04]

This guide is solely my own creation. I reserve the right to approve and
disapprove requests to host it. I ask that all the information listed wholly
throughout this guide remain unchanged. No exceptions or else I will call for
removal. Please do not steal my guide and pass it off as your own. As of now,
the following sites have permission to host this guide:

That's all for now. Until next time young Padawans. Schwing!