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Walkthrough

by Berserker

                                    At midnight,
____________________________________   A siren calls beyond a see of red,
B E R S E R K E R  P R E S E N T S: \    And a village mysteriously disappears.
-------------------------------------------------------------------------------
                   _____   _____   _____    ______   _   _ 
                  / ____| |_   _| |  __ \  |  ____| | \ | |
                 | (___     | |   | |__) | | |__    |  \| |
                  \___ \    | |   |  _  /  |  __|   | . ` |
                  ____) |  _| |_  | | \ \  | |____  | |\  |
                 |_____/  |_____| |_|  \_\ |______| |_| \_|
              ___ _    ___   ___  ___     ___ _   _ ___  ___ ___ 
             | _ ) |  / _ \ / _ \|   \   / __| | | | _ \/ __| __|
             | _ \ |_| (_) | (_) | |) | | (__| |_| |   /\__ \ _| 
             |___/____\___/ \___/|___/   \___|\___/|_|_\|___/___|

-------------------------------------------------------------------------------
SIREN: BLOOD CURSE                _________                     FAQ/WALKTHROUGH
                                 `---------`
PLAYSTATION 3                       ||                              VERSION 1.0
                               _____||______
STARTED: 7/25/08              `-----||------`                 RELEASED: 8/25/08
                                  __||___//
UPDATED: 12/29/08                `--||--//
                                    || //
                                    ||//
                                    ||/
-------------------------------------------------------------------------------
                  (T H E)   N E W   ||   T R A N S L A T I O N
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
In 1976, a village deep in the mountains of Japan vanished overnight.
      Decades later, an American TV crew visits the deserted site...
             And bears witness to horrific rituals no outsiders have ever seen.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                                    ||
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   ||---------------------------------------------------------------------||
   ||                               ||                                    ||
   ||                      Authored by: Berserker                         ||
   ||         Homepage: http://www.berserkersblog.blogspot.com            ||
   ||                               ||                                    ||
   ||         This document Copyright 2008 Kevin Hall (Berserker)         ||
   || Siren: Blood Curse Copyright 2008 Sony Computer Entertainment, Inc. ||
   ||                               ||                                    ||
   ||---------------------------------------------------------------------||
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

==================== - T A B L E  O F  C O N T E N T S - ======================
  ___  
 |_  | 
   | |      ______     ______     ______     ______     ______
   | |     |______|   |______|   |______|   |______|   |______|   INTRODUCTION
   | |                                                               [IN00]
   |_|

 _______
|_____  |
 _____| |   ______     ______     ______     ______     ______
|  _____|  |______|   |______|   |______|   |______|   |______|      BASICS
| |_____                                                             [BS00]
|_______|

 _______
|_____  |
 _____| |   ______     ______     ______     ______     ______
|_____  |  |______|   |______|   |______|   |______|   |______|    WALKTHROUGH
 _____| |                                                            [WT00]
|_______|

     - Episode 01  . . . . . . . . . . . . . . . . . . . . . . . . . . . [EP01]

         -- Chapter 1  (Unplayable)
         -- Chapter 2  . . . . . . . . . . . . . . . . . . . . . . [C012]
         -- Chapter 3  (Unplayable)
         -- Preview    (Unplayable)

     - Episode 02  . . . . . . . . . . . . . . . . . . . . . . . . . . . [EP02]

         -- Chapter 1  (Unplayable)
         -- Chapter 2  . . . . . . . . . . . . . . . . . . . . . . [C022]
         -- Chapter 3  (Unplayable)
         -- Chapter 4  . . . . . . . . . . . . . . . . . . . . . . [C024]
         -- Chapter 5  (Unplayable)
         -- Chapter 6  . . . . . . . . . . . . . . . . . . . . . . [C026]
         -- Chapter 7  (Unplayable)
         -- Preview    (Unplayable)

     - Episode 03  . . . . . . . . . . . . . . . . . . . . . . . . . . . [EP03]

         -- Chapter 1  (Unplayable)
         -- Chapter 2  . . . . . . . . . . . . . . . . . . . . . . [C032]
         -- Chapter 3  (Unplayable)
         -- Chapter 4  . . . . . . . . . . . . . . . . . . . . . . [C034]
         -- Chapter 5  (Unplayable)
         -- Preview    (Unplayable)

     - Episode 04  . . . . . . . . . . . . . . . . . . . . . . . . . . . [EP04]

         -- Chapter 1  (Unplayable)
         -- Chapter 2  . . . . . . . . . . . . . . . . . . . . . . [C042]
         -- Chapter 3  (Unplayable)
         -- Chapter 4  . . . . . . . . . . . . . . . . . . . . . . [C044]
         -- Chapter 5  (Unplayable)
         -- Preview    (Unplayable)

     - Episode 05  . . . . . . . . . . . . . . . . . . . . . . . . . . . [EP05]

         -- Chapter 1  (Unplayable)
         -- Chapter 2  . . . . . . . . . . . . . . . . . . . . . . [C052]
         -- Chapter 3  (Unplayable)
         -- Chapter 4  . . . . . . . . . . . . . . . . . . . . . . [C054]
         -- Chapter 5  (Unplayable)
         -- Preview    (Unplayable)

     - Episode 06  . . . . . . . . . . . . . . . . . . . . . . . . . . . [EP06]

         -- Chapter 1  (Unplayable)
         -- Chapter 2  . . . . . . . . . . . . . . . . . . . . . . [C062]
         -- Chapter 3  (Unplayable)
         -- Chapter 4  . . . . . . . . . . . . . . . . . . . . . . [C064]
         -- Chapter 5  (Unplayable)
         -- Preview    (Unplayable)

     - Episode 07  . . . . . . . . . . . . . . . . . . . . . . . . . . . [EP07]

         -- Chapter 1  (Unplayable)
         -- Chapter 2  . . . . . . . . . . . . . . . . . . . . . . [C072]
         -- Chapter 3  (Unplayable)
         -- Chapter 4  . . . . . . . . . . . . . . . . . . . . . . [C074]
         -- Chapter 5  (Unplayable)
         -- Preview    (Unplayable)

     - Episode 08  . . . . . . . . . . . . . . . . . . . . . . . . . . . [EP08]

         -- Chapter 1  (Unplayable)
         -- Chapter 2  . . . . . . . . . . . . . . . . . . . . . . [C082]
         -- Chapter 3  (Unplayable)
         -- Chapter 4  . . . . . . . . . . . . . . . . . . . . . . [C084]
         -- Chapter 5  (Unplayable)
         -- Preview    (Unplayable)

     - Episode 09  . . . . . . . . . . . . . . . . . . . . . . . . . . . [EP09]

         -- Chapter 1  (Unplayable)
         -- Chapter 2  . . . . . . . . . . . . . . . . . . . . . . [C092]
         -- Chapter 3  (Unplayable)
         -- Chapter 4  . . . . . . . . . . . . . . . . . . . . . . [C094]
         -- Chapter 5  (Unplayable)
         -- Preview    (Unplayable)

     - Episode 10  . . . . . . . . . . . . . . . . . . . . . . . . . . . [EP10]

         -- Chapter 1  (Unplayable)
         -- Chapter 2  . . . . . . . . . . . . . . . . . . . . . . [C102]
         -- Chapter 3  (Unplayable)
         -- Chapter 4  . . . . . . . . . . . . . . . . . . . . . . [C104]
         -- Chapter 5  (Unplayable)
         -- Preview    (Unplayable)

     - Episode 11  . . . . . . . . . . . . . . . . . . . . . . . . . . . [EP11]

         -- Chapter 1  (Unplayable)
         -- Chapter 2  . . . . . . . . . . . . . . . . . . . . . . [C112]
         -- Chapter 3  (Unplayable)
         -- Chapter 4  . . . . . . . . . . . . . . . . . . . . . . [C114]
         -- Chapter 5  (Unplayable)
         -- Preview    (Unplayable)

     - Episode 12  . . . . . . . . . . . . . . . . . . . . . . . . . . . [EP12]

         -- Chapter 1  (Unplayable)
         -- Chapter 2  . . . . . . . . . . . . . . . . . . . . . . [C122]
         -- Chapter 3  (Unplayable)
         -- Chapter 4  . . . . . . . . . . . . . . . . . . . . . . [C124]
         -- Chapter 5  (Unplayable)

 _     _
| |   | |
| |___| |   ______     ______     ______     ______     ______
|_____  |  |______|   |______|   |______|   |______|   |______|     ARCHIVE
      | |                                                            [AF00]
      |_|

     - Special Tasks . . . . . . . . . . . . . . . . . . . . . . . . . . [SP00]

     - Archive Files . . . . . . . . . . . . . . . . . . . . . . . . . . [AF00]

     - Archive Weapons . . . . . . . . . . . . . . . . . . . . . . . . . [AW00]

 _______
|  _____|
| |_____    ______     ______     ______     ______     ______
|_____  |  |______|   |______|   |______|   |______|   |______| EVERYTHING ELSE
 _____| |                                                            [EE00]
|_______|

===============================================================================

[IN00]
===============================================================================
                                  _______
                     ___   _   _ |__   __| ____     ___  
                    |_ _| | \ | |   | |   |  _ \   / _ \ 
                     | |  |  \| |   | |   | |_) | | | | |
                     | |  | |\  |   | |   |  _ <  | |_| |
                    |___| |_| \_|   |_|   |_| \_\  \___/
                          I N T R O D U C T I O N
===============================================================================

===============================================================================
Welcome to my Siren: Blood Curse guide, fellow survival horror fan. - Berserker
===============================================================================

                - -  Will you resist the call... again?  - -

To this day, the original Siren/Forbidden Siren still stands as one of the most 
unique survival horror games that I have played.  The branching story, 
presentation and overall atmosphere were all truly horrific.  Even though the 
gameplay could get quite frustrating if you didn't know the exact layout of an 
area along with its enemies, it included some unique elements such as sight-
jacking, which allowed one to see through the eyes of an enemy and who could 
ever forget playing hiding seek with mother, father and sister shibito with 
Hirumi!

Fast forward four years later after the release of the original Siren to the 
year 2008 and PlayStation 3 owners are now graced with a full remake of the 
original Siren entitled "Siren: Blood Curse" available only on the PlayStation 
Store of the PlayStation Network.  This remake changes the whole control setup 
giving players tighter controls that respond much more fluidly and there is now 
less emphasis on constant running and hiding and switching to sight jacking 
every 10 seconds.  Sight jacking now has a split screen appearance where you 
can control the current character while looking through the eyes of a shibito.

-- What is a shibito?

Shibito are undead husks of the people they once were.  They are walking 
corpses fueled by evil and hate.

Survival horror is my personal favorite genre to write for and hopefully it 
will show off in this guide.  In the Basics section, you'll find the overall 
basic setup of controls for the game, the walkthrough section lists out every 
archive file, weapon and special tasks used to unlock other archive files 
within.  The Archive section compiles all the special tasks used to unlock 
archive files along with a complete list of all the archive files and archive 
weapons that can be collected throughout the game.  Feel free to email me at my 
email address listed in the contact info or beginning of this guide if you have 
any questions and, as always, thanks for reading!

[BS00]
===============================================================================
                                  _____   _____
               ____       _      / ____| |_   _|  ____   ____  
              | __ )     / \    | (___     | |   / ___| / ___| 
              |  _ \    / _ \    \___ \    | |  | |     \___ \ 
              | |_) |  / ___ \   ____) |  _| |_ | |___   ___) |
              |____/  /_/   \_\ |_____/  |_____| \____| |____/
                                  B A S I C S
===============================================================================

====================================
Information about Siren: Blood Curse
====================================

If you have a broadband connection and a PlayStation Network account, Siren 
Blood Curse may be downloaded from the PlayStation store.  The full game is 
placed into a variety of twelve episodes that are available for the price of 
$14.99 per pack (4 episodes per pack) or $39.99 for all packs (all 12 episodes) 
in a bundle.

======================
Default Control Setups
======================

[]           - Melee Attack/Fire firearm while holding L1
/\           - Interact/Reload firearm while holding L1
O            - Toggle Crouch/Stand
X            - Interact
R1           - Melee Attack/Fire firearm while holding L1
L1           - Aim Firearm/Hold and while moving to left or right to sidestep
R2           - First Person View
L2           - Activate/Deactivate Sight Jack
L3           - N/A
R3           - Enter/Exit first person view
Start        - Pause Menu
Select       - Inventory/Option Menu
Left Analog  - Move character
Right Analog - Move camera
D-pad up     - Toggle flashlight On/Off
D-pad down   - Throw/Place extra weapon (once found [traps, signal flares])
D-pad right  - Toggle "Wait" and "Come Here" commands with ally
D-pad left   - Yell

* D-pad = Directional Pad, L3 = Push in on left analog, R3 = Push in on right 
analog

===============
Saving the Game
===============

Siren: Blood Curse has an auto-save system that will save your progress 
automatically from the last checkpoint once you turn off the game.  The game 
will allow the player to choose from starting at a checkpoint previously 
reached or starting the entire chapter over once you begin a chapter that you 
previously quit.

===========
Checkpoints
===========

Once you reach a certain portion of a stage, a checkpoint will eventually 
activate.  Anytime your character is defeated, you will return to the previous 
checkpoint that was activated prior to dying.  If you quit the game during the 
middle of a chapter then you will have the option to begin from a previously 
passed checkpoint on the chapter that you were previously playing if one has 
been activated.

=============
Melee Weapons
=============

Melee weapons have a variety of attacks that can be performed in the following 
ways:

a) Press the attack button once for a single strike.
b) Press the attack button multiple times for a three hit combo attack
c) Press forward + attack for a lunging attack
d) Hold the attack button for a strong attack

========
Firearms
========

- Firing a shot

Hold the L1 button to enter aiming mode then tap the attack button to fire.

Tap the /\ button or flick the controller up and to the left while aiming to 
reload.

- Performing Melee attacks

Tap the [] button while not aiming to perform a single strike melee attack.

Press forward + attack while not aiming to perform a lunging melee attack.

- Zooming with a weapon

While holding certain weapon (shotgun, rifle) hold the L1 button to enter 
aiming mode then tap D-pad up to zoom in and D-pad down to zoom out.

===========================
The Importance of Crouching
===========================

Tap the O button to switch between a crouching and standing stance.  While 
crouching, your character will move much more quietly and be able to sneak up a 
behind an enemy for a surprise attack.  Your character can also crouch and move 
behind some objects to avoid detection.  Crouching is very essential for moving 
around quietly as the episodes progress and the number of shibito as well as 
the varieties of them increase.

===========================
Getting up from a Knockdown
=========================== 

Whenever your character is knocked down by an enemy attack, shake the 
controller to quickly get up as the controller icon appears.

======================
Interacting with Doors
======================

Wait for a button icon to appear while standing next to a door then:

Tap the X button to open a door.

Press and hold the /\ button to brace a door then shake the controller to 
struggle against any enemy that tries to open the door.

Locks on some doors can be broken by approaching the lock on a door and hitting 
it with melee attacks from a weapon.

======================================
Unlocking and Interacting with Devices
======================================

Some interactive objects require your character to stand in place and rotate or 
tinker with a device while you hold the /\ button.  There type of interactive 
objects leave your character wide open, so make sure no other enemy is in the 
immediate area, or at least make sure that the surrounding enemies are 
preoccupied.

==========
Sight Jack
==========

Controls for sight jack:

L2 = Begin sight jack/Cancel sight jack
R2 = Immediately sight jack nearest shibito or currently alert shibito
L1 = Switch to another shibito
R1 = Switch to another shibito
[] = Lock-on to sight jacked shibito

Starting on Episode 2, Chapter 4, press the L2 button at any time to begin a 
sight jack.  This will bring up a dual screen format where the normal camera 
angle will be displayed on the left and another camera will be displayed on the 
right.  Tap either the L1 or R1 button to cycle between shibito and allies.  
Tap the R2 button to immediately switch to the closest shibito or an alert 
shibito.  Once you have found an ally or shibito's view that you want to lock-
on to, tap the [] button to lock-on to that view and it will be displayed on 
the right screen while you have the option to move freely on the left side of 
the screen.  Tapping the L2 button once again will cancel the sight jack 
ability at any time.

To sight jack multiple targets, press and hold the /\, O or X buttons while 
cycling through the different views with the R1 or L1 buttons to assign a sight 
jack target shortcut to that one target.  After one target is locked with a 
button, switch between the other targets and assign them to a different button. 
With this system, you can have a total of three targets sight jacked at one 
time.  All the three target viewpoints will be displayed on the right side of 
the screen.  You cannot move with three targets sight jacked however.  Press 
the button of choice (/\, O or X) to lock-on to one of the three views then tap 
the [] button to be able to move while sight jacking the one chosen view.  To 
pull up all three again, simply tap L2 to exit sight jack then press L2 again 
to bring up the three views.  In order to cancel a view, you'll need to 
overwrite it by using the R1 or L1 button to switch to another view, then hold 
either /\, O or X to overwrite whichever of the three views you want to delete. 
The only bad part about multiple views is that the animation is very choppy in 
each view thanks to the extreme amount of movement at times.

=======
Archive
=======

The Archive menu is one of the submenus under the Select menu. All file 
transcripts and weapon details will be added to a numbered slot up under the 
archive menu.  The full file and a description of each weapon may be viewed at 
any time during gameplay under this menu.

================
Special Finishes
================

A few of the weapons have special finishes that can be initiated depending on 
where and how you hit the enemy.  Special Finishes will begin a cutscene that 
will instantly defeat an enemy.  Some Special Finishes can also be activated 
while your character stands next to an obstacle and hits a shibito with a 
particular weapon.

Below, I have listed a few examples.  Just about every weapon has some type of 
special finish however:

--> Metal Pipe

- Special Finish 1

Requirement: Hit a shibito while it is standing for the final hit with the 
pipe.

Description: Three hits to the head.

- Special Finish 2

Requirement: Hit a shibito while it ducks down while staggering from a hit - 
this must be the final hit.

Description: Stomach Thrust followed by an overhead hit while the Shibito falls 
to its knees.

- Special Finish 3

Requirement: Sneak up behind a shibito then attack it from the back.

Description: The character will tap the on the shibito's shoulder then hit it 
in the head as it turns.

--> .38 Caliber Handgun

- Special Finish

Requirement: Wait for a shibito armed with a weapon to lean back its weapon and 
then shoot it or hit it with the gun right before it strikes while close to 
them.

Description: The character hits the shibito over the head with the gun then 
points the gun straight at the shibito's face when it rises up and shoots.

--> Mallet

- Special Finish

Requirement: Sneak up behind a shibito then hit him in the back with the 
mallet.

Description: The character hits the shibito in the side of the leg then smacks 
him across the face with the mallet as it falls to its legs.

--> Froe Axe

- Special Finish

Requirement: Attack a shibito from the front side.

Description: The character sticks the axe into the leg of the shibito making it 
fall to its knees then the character slashes it across the face with the axe.

--> Brush Hatchet

- Special Finish

Requirement: Attack a shibito from behind.

Description: The character knocks down the shibito then sticks the hatchet 
right into its back.

--> Garden Hoe

- Special Finish

Requirement: Hit a shibito with a three hit combo from the front side with the 
hoe.

Description: The character trips the shibito then stabs it with the blade of 
the hoe.

--> Garden Fork

- Special Finish 1

Requirement: Hit a shibito with a three hit combo from the front side with the 
fork.

Description: The character trips the shibito then stabs it with the blade of 
the hoe.

- Special Finish 2

Requirement: Hit a shibito with a three hit combo from the front side with the 
fork

Description: The character sticks the fork into the shibito then kicks them off 
of it.

--> Splitting Axe

- Special Finish

Requirement: Sneak up behind a shibito then hit it from behind.

Description: The character knocks the shibito down with the handle of the axe 
then plunges the blade directly into the shibito while it is on the ground.

--> Video Camera

Requirement: Attack a shibito with the camera and the character will 
automatically perform this during the last hit.

Description: The character will bang the camera into the shibito's head three 
times then deliver once final smash to their skull.

[WT00]
===============================================================================
                                      _    _
   __        ___    _     _  _______ | |  | | ____   ___  _   _  ____ _   _ 
   \ \      / / \  | |   | |/ /_   _|| |__| ||  _ \ / _ \| | | |/ ___| | | |
    \ \ /\ / / _ \ | |   | ' /  | |  |  __  || |_) | | | | | | | |  _| |_| |
     \ V  V / ___ \| |___| . \  | |  | |  | ||  _ <| |_| | |_| | |_| |  _  |
      \_/\_/_/   \_\_____|_|\_\ |_|  |_|  |_||_| \_\\___/ \___/ \____|_| |_|
                              W A L K T H R O U G H
===============================================================================

The walkthrough portion is written based on my first time through the game on 
normal mode.  All playable chapters were repeated many times in order to find 
all secrets and weapon pickups in each particular chapter.  If you've read a 
guide by me before then you'll notice that I use symbols to showcase an 
important item pickup.  Here is a description of how this works in this Siren 
walkthrough:

--ITEM-- = denotes a weapon (pick up the weapon to add it to the archive menu)
++ITEM++ = denotes an archive file
!!ITEM!! = denotes a key item (or in Chapter 4, Episode 5, a past sight)

Note: All weapons and archive files are labeled with numbers beside them 
representing the corresponding number that appears in the archive.  Check the 
Archive Weapons and Archive Files sections for a complete list of them all.

-------------------------------------------------------------------------------
                                                         __
 _____   ____    ___   ____     ___    ____    _____    /_ |
| ____| |  _ \  |_ _| / ___|   / _ \  |  _ \  | ____|    | |
|  _|   | |_) |  | |  \___ \  | | | | | | | | |  _|      | |
| |___  |  __/   | |   ___) | | |_| | | |_| | | |___     | |
|_____| |_|     |___| |____/   \___/  |____/  |_____|    |_|             [EP01]
  __________________   _____   _____   _____
_/ C H A P T E R  1 \_/ CH2 \_/ CH3 \_/ PRE \__________________________________
-------------------------------------------------------------------------------

Cutscene chapter (nonplayable)

  _____   __________________   _____   _____                             [C012]
_/ CH1 \_/ C H A P T E R  2 \_/ CH3 \_/ PRE \__________________________________
-------------------------------------------------------------------------------
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  August 2nd
Lower Arato                                                            23:33:28
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Playable Character(s): Howard Wright
Mission Objective: Escape from the police officer.

The following archive files will be received as this chapter begins: ++THE 
SACRED REVELATIONS (#01)++, ++VIDEO CAMERA (#02)++, ++HOWARD WRIGHT'S STUDENT 
ID (#03)++.

Howard will start this chapter in the building that he runs into and inspects 
as the cutscene ends.  You'll want to take this chance to get accustomed to the 
control setup for Siren.  Tap the O button to toggle between a crouching and 
standing stance.  Moving while crouched is very important early on in this game 
while the main character is defenseless.  Tapping the R1 and [] will make 
Howard perform a punch and these buttons can be tapped several times in a row 
for a combo - attacks are mainly only useful with an actual weapon.  Use the X 
button to inspect and interact with surroundings.  The /\ button is used in 
special situations to interact but an on-screen prompt will inform you of this.

R2 can be held to enter a first person view, L1 can be held to sidestep while 
holding to the right or left, D-pad left (Directional pad left) will yell, and 
D-pad up will toggle the flashlight on and off.  The main reason to yell is to 
get an enemy's attention in order to lure it toward you in certain instances 
(like when setting up a trap).  The flashlight will not draw attention to 
yourself since a shibito will not even notice it, so there is no reason turn it 
off at the moment.

Step through the doorway of the building to trigger a cutscene.

-- CHECKPOINT --

[ ] Goal: Reach the house.

A checkpoint will trigger directly after the cutscene, meaning that you will 
start over at this part if you happen to die.  The police officer shibito from 
the cutscene will hold up his gun and aim at Howard, so quickly turn and run 
down the road behind Howard.  The police officer is likely to hit Howard twice 
while you move down the road but just keep moving.  There is a wooden canopy 
off to the left side with a wooden bench underneath it - approach the bench and 
pick up the --SAKE BOTTLE (#39)-- by tapping the X button when the on-screen 
icon appears.

Your main destination is up the hill behind this canopy, but first run back 
toward the police officer with the sake bottle equipped and bust him in the 
head with it by tapping the R1 or [] button while standing next to him.  This 
will stun the police officer shibito momentarily and he will drop ++SHUJI 
SHIMADA'S POLICE LOG (#04)++.  Stand still right after hitting the shibito then 
grab his notepad from the ground and haul ass back down the road behind Howard 
before the shibito recovers.

Find the hill composed of steps behind the wooden canopy where you previously 
collected the sake bottle then run up the hill.  A man will stagger out from 
the darkness further up the hill and fall in front of Howard.  There is no time 
to worry about the man since that police officer Shibito is still stalking you 
my friend.  Keep moving up the hill and you'll come to a building.

[X] Goal: Reach the house. COMPLETE

[ ] Sub-Goal: Find a place to hide.

Rush over to the sliding door of the building to receive an "Open" command 
while standing in front of it.  It turns out that it is locked.  Move toward 
the left side of the door, near the planks that lean against the side of the 
building to get a "Hide" command.  Quickly press the X button when the icon 
appears and Howard will crawl up under the small space up under the building.  
The camera will switch to a first person view of Howard as he hides from the 
shibito.  Watch for the shibito to move toward the building.  The body near the 
side of the building will ask for help while staring at Howard.  The police 
officer shibito will shoot the injured man then begin to search the area for 
Howard.

An introduction to the sight jacking ability will appear on the right side of 
the screen.  This ability allows your character to see through the eyes of a 
shibito.  The sight jacking in this stage cannot be controlled, so all you can 
do for now is watch when a sight jack occurs.  The shibito will open the window 
on the side of the building in his attempt to find Howard then he will walk 
away.

[X] Sub-Goal: Find a place to hide. COMPLETE

[ ] Sub-goal: Sneak into the house through the window.

Once the second screen disappears from the right side of the game screen, press 
the X button to leave Howard's hiding spot.  Step toward the open window to the 
right of the locked door and press X to climb through the window.

[X] Sub-goal: Sneak into the house through the window. COMPLETE

-- CHECKPOINT --

[ ] Sub-goal: Find a place to hide inside the house.

As soon as Howard begins to climb through the window, the shibito will notice 
him.  You need to find some place to hide quick!  Step away from the window as 
fast as you can to avoid the gunfire just in case he begins to shoot at Howard.

There are two places to hide in this building.

1) Step through the sliding doors across from the window that you climbed 
through and shut the door.  A gruesome sight awaits Howard in there.

2) Run through the hall to the left and find the TV in the back room.  Approach 
the cabinet to left of the TV to get a "Hide" command.  Howard will step into 
the cabinet and shut the door once the hiding command is given.

No matter where you hide, the police officer shibito will step through the 
window (if you hide in the bathroom) or shoot the lock on the front door (if 
you hide in the cabinet) and enter the building.  He will stop and look around 
the room.  He will look around differently depending on where you hide.  If you 
hide in the cabinet he will actually approach it and look straight toward the 
open space that Howard looks out of!

If the police officer sees Howard at any time while he is in the bathroom - if 
you try to leave early - then you can push up against the door and hold the /\ 
button then shake the controller to brace the door.  The police officer will go 
back to searching the house after struggling with Howard.  However, if you hide 
in the cabinet while the police officer is looking, he will walk over to the 
cabinet and open the door then grab Howard and choke slam him to the ground.  
You can also unlock the front door - this will help the police officer to gain 
entry to the building faster if you hide in the cabinet (aka.  He won't have to 
shoot the lock on the front door).

There is also a Sake bottle beside the female corpse in the room with the TV.  
If you failed to get the archive file from the police officer earlier then you 
have another chance here but it is slightly harder this time.  You need to 
sneak up on him and hit him from the back or hit him while he is not swinging 
in order to stun him and make him drop the file.

[X] Sub-goal: Find a place to hide inside the house. COMPLETE

[ ] Sub-goal: Quietly sneak past the police officer.

The police officer will eventually move toward the back of the building and 
shoot the lock off the back door then step through it.  Another sight jacking 
sequence will occur eventually.  Wait for him to step through the door and move 
back inside.  He will eventually give up the search and step back out the front 
door as the sight jacking sequence ends.

[ ] Sub-goal: Escape out the back door.

Step out of whichever hiding place you chose.  You could take this opportunity 
to pick up the sake bottle from near the female corpse then hit the police 
officer with it to gain the file if you didn't earlier.  The police officer 
will stand outside the front doorway with his back turned, so crouch and sneak 
up behind him then hit him in the back of the head - the file will fall in 
front of him, so be ready to rush and grab it then quickly run through the back 
doorway of the building.

Otherwise, quietly and quickly, step through the back door that the police 
officer shibito opened during the sight jacking.  While Howard moves away from 
the door, debris will fall against the door and seal it off.

[X] Sub-goal: Escape out the back door. COMPLETE

-- CHECKPOINT --

Pick up the --SHOVEL (#25)-- from the metal bucket near the side of the house. 
After grabbing the shovel, turn around and walk- oh shit, he just busted 
through the wall.  Ok, immediately run toward him then hit him continuously 
with the shovel.  Tap the attack button three times for a three hit combo.  
Press forward and tap attack for a lunging attack.  Press and hold the attack 
button to perform a heavy attack.  You must hit him before he has a chance to 
attack Howard or the police officer will most likely get the advantage and 
attack you every time that you try to attack him.  The first hit of the 
combination of attacks will not stagger him allowing him to retaliate, so use a 
strong attack (press and hold attack) to stagger him if needed.  Once the 
police officer is defeat a cutscene will trigger and end this chapter.

                             MISSION ACCOMPLISHED.

  _____   _____   __________________   _____
_/ CH1 \_/ CH2 \_/ C H A P T E R  3 \_/ PRE \__________________________________
-------------------------------------------------------------------------------

Cutscene chapter (non-playable)

You will receive the ++TV EPISODE PROPOSAL (#05)++ and ++MELISSA GALE'S CELL 
PHONE (06)++ once the Chapter 3 cutscene plays and the episode ends.

  _____   _____   _____   _______________
_/ CH1 \_/ CH2 \_/ CH3 \_/ P R E V I E W \_____________________________________
-------------------------------------------------------------------------------

Preview chapter for next episode (non-playable)

-------------------------------------------------------------------------------
                                                         ___  
 _____   ____    ___   ____     ___    ____    _____    |__ \ 
| ____| |  _ \  |_ _| / ___|   / _ \  |  _ \  | ____|      ) |
|  _|   | |_) |  | |  \___ \  | | | | | | | | |  _|       / / 
| |___  |  __/   | |   ___) | | |_| | | |_| | | |___     / /_ 
|_____| |_|     |___| |____/   \___/  |____/  |_____|   |____|           [EP02]

  __________________   _____   _____   _____   _____   _____    _____   _____
_/ C H A P T E R  1 \_/ CH2 \_/ CH3 \_/ CH4 \_/ CH5 \_/ CH6 \_ / CH7 \_/ PRE \_
-------------------------------------------------------------------------------

Cutscene chapter (non-playable)

                                                                         [C022]
  _____   _________________    _____   _____   _____   _____    _____   _____
_/ CH1 \_/ C H A P T E R  2 \_/ CH3 \_/ CH4 \_/ CH5 \_/ CH6 \_ / CH7 \_/ PRE \_
-------------------------------------------------------------------------------
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  August 3rd
Mount Gojaku/Hanuda Mine                                               01:17:59
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Playable Character(s): Sam Monroe
Mission Objective: Search for the Others.

== Road to Tabori ==

[ ] Goal: Break into the Mining Office.

--SAM MONROE'S FACULTY ID (#07)-- will be received at the start of this 
mission.  You now have access to the Select menu also - press select to pull up 
the map of current area and use L1 or R1 to cycle through the menus at the top 
of the screen.  All files may be examined by pressing the Select button and 
choosing "ARCHIVE" from the top set of menu tabs - use the L1 and R1 buttons to 
cycle through the tabs.

For this mission, you are in control of Sam Monroe.  Go past the toppled mine 
carts to the left up ahead and walk up the stairs.  The path to the right of 
the stairs will only lead to the edge of a cliff.  A cutscene will trigger 
halfway up the stairs.

[ ] Sub Goal: Sneak by the Shibito without being seen.

The tutorial for the alert system will appear on the screen after the cutscene. 
Whenever an enemy is nearby, a heartbeat sound will occur and (if you have a 
Dual Shock 3 controller) your controller will vibrate.  There is a Shibito with 
his back turned up ahead.  You don't have to turn the flashlight off here since 
the shibito will not notice it.  The left path that leads to the south is 
blocked off at the end.

Walk toward the set of mine carts up ahead and tap the O button to crouch.  
Move around the right side of the mine carts while crouched.  The shibito will 
turn around and begin to walk the other way as Sam moves to the other side.  It 
will walk toward the side that Sam came from and will crouch with its back 
turned.  Step out from around the side of the set of carts then carefully 
continue down the path to the north.  You can actually sneak behind the mine 
carts very quickly and move out from behind them instantly since the Shibito 
will turn right when Sam first steps around the side of them.

All is not lost if the shibito happens to see Sam.  If it does then quickly run 
into the tunnel up ahead and grab the metal pipe from the left wall then defeat 
it with the pipe.  It will leave behind a --MINING PICK (#23)--.

-- CHECKPOINT --

[X] Sub Goal: Sneak by the Shibito without being seen. COMPLETE!

[ ] Sub Goal: Find a weapon.

Enter the tunnel further ahead.  A --METAL PIPE (#24)-- will be  sticking out 
along the left side of the tunnel.  Approach the pipe and watch for the X icon 
to appear while standing near it then pick up the pipe by pressing the X 
button.  Swing the pipe with the R1 or [] buttons, hold down either of the 
buttons to perform a strong attack, tap the buttons a few times to perform a 
combo swing (maximum of three swings), and press forward + attack to perform a 
lunging attack.  You could go back and defeat the first shibito if you want - 
sneak up behind him then hit him for a very powerful knockdown.  Otherwise, 
move further down the tunnel up ahead.

[X] Sub Goal: Find a weapon. COMPLETE!

[ ] Sub Goal: Knock out the Shibito by the Mining Office.
[ ] Sub Goal: Break the lock on the Mining Office door.

At the end of the tunnel, you can catch site of a female shibito with her back 
turned as she looks through the top portion of the nearby door to the office.  
Crouch and move toward her then attack her with the metal pipe once you get 
close and Sam will hit her then knock her halfway through the window.  Make 
sure that you don't knock over the water pail on the right side of the tunnel 
while moving toward her or she will hear it and turn.  She will leave behind a 
--HAND SICKLE (#15)--.  Go ahead and pick it up.

-----
- Special Finish
Requirement: Sneak up on the female shibito that has its back turned while 
standing by the office window and attack it.  Sam must use the metal pipe to 
attack her or this will not work.
Description: Sam smacks the shibito in the head then as it staggers, he runs up 
to it and grabs its head then plows it into the bottom portion of the door 
window.
-----

One might think that you could avoid damaging the sliding door window by not 
performing a stealth knockout on the female shibito in order to help out in the 
next chapter but it doesn't matter whether you knock her through the window or 
not since the window will be broken on the next chapter anyway.

[X] Sub Goal: Knock out the Shibito by the Mining Office. COMPLETE!

The siren control room (small building to the right of the set of carts) up 
ahead does not contain anything and the path to the side of the building is 
blocked but there is a ladder on the south side of the siren control room, so 
walk against it and climb it.  Collect the --DIGITAL VIDEO TAPE (#08)-- from 
off the top of the boxes at the top.  Walk over to the office entrance on the 
left side of the set of carts.  Sam can't open the door since it is locked.  
Stand in front of the door (while the icon appears) then tap the X button a few 
times in a row to attack and finally break the lock.

[X] Sub Goal: Break the lock on the Mining Office door. COMPLETE!

Open the door after breaking the lock to trigger a cutscene that will end this 
chapter.

[X] Goal: Break into the Mining Office. COMPLETE!

                             MISSION ACCOMPLISHED.

  _____   _____   __________________   _____   _____   _____    _____   _____
_/ CH1 \_/ CH2 \_/ C H A P T E R  3 \_/ CH4 \_/ CH5 \_/ CH6 \_ / CH7 \_/ PRE \_
-------------------------------------------------------------------------------

Cutscene chapter (non-playable)

                                                                         [C024]
  _____   _____   _____   __________________   _____   _____    _____   _____
_/ CH1 \_/ CH2 \_/ CH3 \_/ C H A P T E R  4 \_/ CH5 \_/ CH6 \_ / CH7 \_/ PRE \_
-------------------------------------------------------------------------------
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  August 3rd
Harayadori, Housing Settlement                                         02:00:31
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Character(s): Howard Wright, Amana
Mission Objective: Escape to Karuwari with Amana.

== Road to Hirasakai ==

[ ] Goal: Follow Amana's directions.

The tutorial for sight jacking will appear at the beginning of this chapter.  
No longer is it just a cinematic feature, but you can now control it.

[ ] Sub Goal: Sight jack and lock on to Amana's view.

Follow the on-screen directions.  Press L2 to enter sight jacking mode.  This 
will bring up a dual screen view of the current camera and an extra camera to 
the side.  Press L1 and R1 to cycle between shibito and allies (Amana in this 
case).  Pressing the R2 button while in sight jacking mode will immediately 
sight jack an alerted shibito or the closest nearby shibito � keep this in mind 
for when a shibito spots one of your characters later in the game.

Tap the [] button while sight jacking to lock-on to that particular view of 
enemy or ally.  You need to lock-on to Amana's view by pressing the [] button 
whenever the image of Howard appears on the right screen (Amana's view of 
Howard).  Release the sight jack at any time by tapping the L2 button once you 
have locked on.

[X] Sub Goal: Sight jack and lock on to Amana's view. COMPLETE

Here's a little extra info for you about sight jacking:

To sight jack multiple targets, press and hold the /\, O or X buttons while 
cycling through the different views with the R1 or L1 buttons to assign a sight 
jack target shortcut to that one target.  After one target is locked with a 
button, switch between the other targets and assign them to a different button. 
With this system, you can have a total of three targets sight jacked at one 
time.  All the three target viewpoints will be displayed on the right side of 
the screen.  You cannot move with three targets sight jacked however.  Press 
the button of choice (/\, O or X) to lock-on to one of the three views then tap 
the [] button to be able to move while sight jacking the one chosen view.  To 
pull up all three again, simply tap L2 to exit sight jack then press L2 again 
to bring up the three views.  In order to cancel a view, you'll need to 
overwrite it by using the R1 or L1 button to switch to another view, then hold 
either /\, O or X to overwrite whichever of the three views you want to delete. 
The only bad part about multiple views is that the animation is very choppy in 
each view thanks to the extreme amount of movement at times.

[ ] Sub Goal: Stay close to Amana.

Once Amana walk down the path ahead, follow her.  Release sight jacking if you 
still have it available since it can confuse your current view if you're not 
used to it yet.  Keep up with Amana as she crouches and walks ahead.  She will 
motion for Howard to follow her down a path and beside a building to the 
southwest.  It is so very important that you keep up with her or you'll risk 
getting spotted by a shibito.

== Outside Mutsai House ==

She will stand and wait around the side of the building.  Follow Amana as she 
steps up on top of the wooden platforms and onto the roof.  Walk against the 
platforms to climb on top of them.  Once Howard steps on top of the roof, Amana 
will walk to the other side then hop across to the other side.  Keep moving 
forward on the current rooftop then walk up to the edge and press toward 
Amana's side and Howard will automatically jump across.

== Mitamura House ==

Move toward Amana and Howard will fall through the roof and into the room 
below.  This will alert a nearby shibito.  

-- CHECKPOINT --

[ ] Sub Goal: Find a place to hide and sneak past the Shibito.

Quickly walk over to the closet off to the left and watch for the X button icon 
to appear then hide inside of the closet.  You have to do this very quick or 
the shibito will spot Howard while he gets inside the closet.  While hiding 
inside the closet, the nearby female shibito will step into the room and have a 
look around the area.  You can sight jack her while in this hiding place, so go 
ahead and do so if you want.  Press L2 and then tap the R2 button to sight jack 
the outside female shibito - lock-on to her with [].  Wait for the female 
shibito to leave then step back out of the closet.

[ ] Sub Goal: Escape out the back entrance and reunite with Amana.

Stay in a crouched stance while in this room since the outside female shibito 
can hear Howard very easily if he walks around normally.  She will stand right 
near the door and look every way accept behind her.  Quietly move toward the 
right side of the closet (while facing it) then step into the back of the room. 
You can either go out the back door to find Amana or go up the stairs around 
the corner of the right wall (while still in the building) and move to the 
second floor - step out onto the outside walkway at the top.  There is closet 
on the second floor that Howard can hide inside as well.

[X] Sub Goal: Find a place to hide and sneak past the Shibito. COMPLETE
[X] Sub Goal: Escape out the back entrance and reunite with Amana. COMPLETE

-- CHECKPOINT --

== Rice Shop ==

Climb up the platforms along with Amana or, if you're on the second floor, step 
down to the roof to keep up with Amana.  Follow Amana to the west as she steps 
off the roof.  Continue to follow her as she leads Howard through a flooded 
building and toward a truck outside of the building.

-- CHECKPOINT --

[ ] Sub Goal: Knock out the Shibito near the Karibna Noodle Shop.

Find the sign that Amana is talking about by switching to first person view and 
looking toward the noodle shop on the other side of the truck.  You can toggle 
between first person view and third person view by tapping the R3 button (push 
in on right analog) or you can hold the R2 button for a momentary first person 
view.  Below the sign is a shibito.  Sight jack the shibito directly below the 
sign.  You can get a clear view of the shibito that Howard is sight jacking by 
paying attention to the red marks on the screen.  

The shibito will walk back and forth along the side of the building - he will 
move under the sign, mess around with a propane tank then walk toward the other 
side of the building to look through the window.  Be sure to stay locked-on to 
him while in sight jack mode and wait for him to either get involved in looking 
through the window or messing with the propane tank then crouch walk over 
toward the entrance of the Karibna Noodle Shop that he is to the side of.

== Karibna Noodle Shop ==

Walk into the building then move behind the counter and pick up the --FRYING 
PAN (#06)-- from off the right side of the counter near the window.  You don't 
need this for the moment, but pick it up anyway.  Find the stairs in the back 
of the noodle shop near the open door and move to the second floor.  There is a 
--BEER BOTTLE (#40)-- on the floor in the back right corner and a sake bottle 
on the left side of the room.  Walk toward the electric sign outside the window 
of the second floor and you'll eventually get a "Knock Over Sign" command as 
the X button icon appears.  While still sight jacked to the shibito below, wait 
for him to step under the sign (when he messes with the propane tank) then 
press the X button to knock over the sign and knock out the shibito outside the 
noodle shop.

[X] Sub Goal: Knock out the Shibito near the Karibna Noodle Shop. COMPLETE

Run back down the stairs then exit the noodle shop via the front entrance.  
Amana has walked up the steps across from the propane tank that the shibito was 
examining earlier, so find those steps and join her at the top.  Follow her and 
crouch whenever she crouches to avoid alarming the shibito that is crouched 
near the bus stop below.

While following Amana, there is a damaged portion of the railing to the left 
near the bus stop with the crouched shibito.  The bus stop rooftop will help 
out in letting you get past the shibito that is in front of the building below 
and allow you to get to a special item.  It is best to activate the checkpoint 
in the graveyard before attempting this, so continue to move along the path 
then activate the checkpoint in the graveyard and come back.  You could 
actually grab a hunting trap from the wooden shed in the graveyard, but they're 
not really needed for now.

-- CHECKPOINT --

Move toward this gap in the railing to jump to the top of the bus stop.  Sight 
jack the shibito below that is standing in front of the building that Howard 
fell through the roof of previously.  You can fall down and move toward the 
dirt area with the buried car without her seeing you.  Wait for her to turn 
away from your side then quickly crouch and move up the hill to the north.  If 
you are continuing from the checkpoint in the graveyard then she will pace back 
and forth, so just wait for her to turn and pace the other way then move up the 
hill.

At the top of the hill, stand at the bottom of the stairs then sight jack the 
shibito at the top of the stairs.  Wait for him to walk toward the well at the 
top then quickly crouch and move up the stairs.  He will walk over to the well 
and look into it, so move up to him and hit him in the back of the head with 
anything (even your fists) to knock him down into the well.

Pick up the --MALLET (#31)-- from near the front of the building where the 
shibito was sitting.  There is also a sake bottle here, but you don't really 
need it.  Climb the ladder of the lookout tower in front of the building and 
retrieve the ++MYSTERIOUS TABLET (#09)++ from the top.  If you want a new 
weapon then you'll need to defeat the shibito down the path that Amana went 
down at the beginning of this chapter.  The shibito that had her back turned as 
Howard and Amana snuck past her now paces back and forth below that path.  
Sight jack her and wait for her to turn and walk away from the path then sneak 
up behind her and hit her with the mallet.  Pick up her --NAIL HAMMER (#10)-- 
afterward.  If she sees Howard then don't worry because she is no match for the 
almighty mallet!

To get back to the graveyard safely, take the long way around and basically go 
through the entire area once again by climbing the buildings just like Amana 
did.  Run back up the stairs across from the noodle shop then crouch and move 
along the path to get back to the graveyard and Amana.  I would sight jack then 
sneak past the shibito that is by the noodle shop while moving back toward the 
stairs if I were you.

== Graveyard ==

[ ] Sub Goal: Ensnare the Shibito near the Graveyard in a trap.

Amana will hide behind the nearby wooden shed in the graveyard and look toward 
the shibito with the shovel up ahead.  Walk toward the shed and collect the --
HUNTING TRAP (#48)-- from inside.  There is also another hunting trap on the 
right side outside of the building.  Crouch and quietly walk toward the shibito 
with the shovel up ahead.  Walk up to him then press a direction on the D-pad 
to bring up the D-pad menu then press down to set the trap.  Don't set it 
directly next to him.  Step away from him once the trap is set and put him in 
line with the trap then press D-pad left to yell at him.  He will turn then 
begin to walk toward Howard and set off the trap.

[X] Sub Goal: Ensnare the Shibito near the Graveyard in a trap. COMPLETE

Once he is caught in the trap, you can immediately run down the road behind him 
to reach your next destination.  But what fun would that be?  I would rather 
stand near him and yell at him to taunt him or hit him in the back of the head 
with his own shovel or a frying pan or mallet.  Your choice.  Either way, move 
down the path behind him then run down the steps and meet up with Amana to end 
this chapter.

                             MISSION ACCOMPLISHED.

  _____   _____   _____   _____   __________________   _____    _____   _____
_/ CH1 \_/ CH2 \_/ CH3 \_/ CH4 \_/ C H A P T E R  5 \_/ CH6 \_ / CH7 \_/ PRE \_
-------------------------------------------------------------------------------

Cutscene chapter (non-playable)

                                                                         [C026]
  _____   _____   _____   _____   _____   __________________   _____   _____
_/ CH1 \_/ CH2 \_/ CH3 \_/ CH4 \_/ CH5 \_/ C H A P T E R  6 \_/ CH7 \_/ PRE \__
-------------------------------------------------------------------------------
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  August 3rd
Mount Gojaku, Hanuda Mine                                              02:03:06
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Character(s): Sam Monroe and Melissa Gale
Mission Objective: Escape to Hirsakai with Melissa Gale.

== Mining Office ==

[ ] Goal: Reach the Road to Hirasakai.

A cutscene will play as the chapter opens.  

[ ] Sub Goal: Evade the attacking Shibito.

A female shibito will appear outside the office as soon as the cutscene ends. 
Run toward the entrance door that Sam busted through on the last chapter and 
hold the /\ button when the button icons appears while standing next to it to 
brace the door then shake your controller to help Sam keep the door closed.  

The shibito will eventually give up then run toward the door on the south side 
of the office.  Run toward this second door.  Sam can brace the door just like 
the other door, but the shibito will eventually break through anyway.  It will 
run straight toward Melissa and try to attack her.  Don't worry too much about 
hitting it until it runs toward Melissa.  Move up behind it while its back is 
turned then attack it to deliver a devastating blow to it.

If Melissa braces the door on the south side of the office then the shibito 
will not break through.  In this case, you will have to run back to the other 
door once again and brace it since the shibito will return to the first door.  
The shibito will eventually break through when either Sam or Melissa braces the 
door.

-----
- Special Finish
Requirement: Brace both doors for as long as possible then sneak up behind the 
shibito as it attacks Melissa and attack it.  Sam must use the metal pipe to 
attack the shibito.
Description: Sam taps on the shibito's back then smacks it in the head as the 
shibito turns.
-----

If you don't brace the doors in the office for as long as possible then the 
shibito will not run toward Melissa and attack - she will run toward Sam and 
attack!  The shibito will usually run toward Sam if the second door is braced 
by Melissa.

[X] Sub Goal: Evade the attacking Shibito. COMPLETE!

Melissa will run toward the back door of the office and open it then ask Sam to 
follow her.  You can take this time to check out the basement below the office, 
but there is nothing down there.  If you take too long while examining other 
areas of the office then the female shibito will get back up and attack.

Approach the phone in the office and press the X button to interact with it 
while standing next to it - watch for the "Use Phone" option.  There are two 
numbers that appear on the phone that can be dialed: "364" in the middle of the 
phone and "508" circled on the bottom right side of the phone.  364 will get 
you a busy signal since that is the number of this particular phone and 508 
will let you hear a shibito moaning on the other line.  Dialing "508" makes the 
shibito in the mine up above unlock a door that contains a secret item as he 
walks to the phone to answer it, so be sure to do this.

Once Sam moves toward Melissa, she will lead the way down the path behind the 
office.  Follow her up the stairs then into the tunnel to the right at the end 
of the path.  A small cutscene will trigger inside of the tunnel.

== West Shaft Upper Level ==

[ ] Sub Goal: Find a gun.

Oh no, you sure as hell don't want to continue down that tunnel, my friend.  
Turn around and Melissa will mention that there are too many shibito and that 
you will have to find another way around then she will run across the bridge. 
Follow her.  You need to find some sort of gun to defeat the shibito at the 
current end.

== East Shaft Upper Level ==

Walk into the tunnel on the other side of the bridge and Melissa will be 
startled as she sees a shibito around the corner.  Luckily for her and Sam, the 
shibito has its back turned and is conveniently facing an open elevator shaft. 
Crouch down and sneak over behind the unaware shibito then attack it from 
behind and knock it toward the elevator shaft to defeat it.

-----
- Special Finish
Requirement: Sneak up behind the shibito that faces the elevator shaft then 
attack it from behind.  Sam must be equipped with the metal pipe for the scene, 
although you can stagger the shibito all the way to the edge and knock it off 
with any other weapon.
Description: Sam slams his weapon into the back of the shibito then casually 
move forward and pushes it over the edge.
-----

If you happen to run to the west end of the tunnel without triggering the 
cutscene on the east end, then the shibito with the gun will not have his back 
turned and he will easily defeat you.

Pick up the --.38 CALIBER HANDGUN (#44)-- from where the shibito stood.  It 
comes with a box of 90 bullets, so you won't be running out anytime soon.  Hold 
the L1 button to aim then tap the R1 or [] button to fire.  Reload by holding 
the L1 button and tapping the /\ button or by flicking the controller up and to 
the left.  You can actually perform a melee attack by simply pressing either 
attack button while not holding the L1 button.

[X] Sub Goal: Find a gun. COMPLETE

If you dialed "508" on the phone in the office below then enter the pumping 
station room through the door to your left (it should be wide open) and pick up 
the !!CAN OPENER!! on the left set of shelves inside.  The can opener will 
allow access to an archive file in Episode 7, Chapter 4.  You can also walk 
over to the phone to the left of the doorway and dial "364" to dial the phone 
above though this does no good for this episode.  Dialing "508" will give you a 
busy signal since that is the number of this phone.

== East Shaft Upper Level ==

A shibito will attack as you step back into the tunnel that leads to the 
bridge.  Shoot her as she runs toward Sam.  After shooting the first shibito, 
two more will hear the gunfire and run toward Sam from the other side of the 
bridge, so prepare to shoot them as well.  Pick up the --MINING PICK (#23)-- 
from one of the shibito to add it to your archive if you didn't pick it up from 
the very first shibito in the last chapter.

You should also take this time to pull the switch off to the left side of the 
tunnel.  This switch will adjust the tracks so that the tracks from the bridge 
connect to the ones in front of the locked gate in the back of the tunnel.

== Bridge ==

Run to the other side of the bridge and another shibito will attack.  Any of 
the shibito on this side can be led to the side of the bridge without railing 
and knocked off if you want to finish them that way.  Two more shibito will 
attack as you enter the tunnel on the other side.  One will rush out from a 
tunnel off to the right.  That tunnel is your destination but don't go there 
just yet.

-----
- Special Finish
Requirement: Wait for a shibito armed with weapon to lean back their weapon and 
then shoot them or hit them  with the gun right before they strike while close 
to them.
Description: Sam hits the shibito over the head with the gun then points the 
gun straight at the shibito's face when it rises up and shoots.

- Special Finish

Requirement: Stand next to the railing on either side and hit a shibito with 
the gun.
Description: On the final blow, Sam will grab the shibito then shoot it and 
toss it over the side of the railing.
-----

== West Shaft Upper Level ==

Run toward the back of the current tunnel then get behind the single mine cart 
at the end.  Watch for the "Push Cart" command then hold the /\ button to push 
the cart.  Quickly tap the X button when the "Jump in" command appears to have 
Sam hop inside.  Sam and the mine cart will barrel down the bridge and Sam will 
jump off just before the mine carts crashes into the locked gate on the other 
side (if you pressed the switch earlier to adjust the tracks).  An X button 
command will appear for Sam to jump off the cart manually, but you don't need 
to press it since he will automatically jump off before impact.

== East Shaft Upper Level ==

Enter the newly opened gate then collect the --MINE WORKER'S JOURNAL (#10)-- 
from the boxes beside the mine cart.  Run back down the bridge to the east and 
enter the tunnel on the right side.  Once Sam walks far enough down this tunnel 
a cutscene will play and the chapter will end.

[X] Goal: Reach the Road to Hirasakai. COMPLETE!

                             MISSION ACCOMPLISHED.

  _____   _____   _____   _____   _____   _____   __________________   _____
_/ CH1 \_/ CH2 \_/ CH3 \_/ CH4 \_/ CH5 \_/ CH6 \_/ C H A P T E R  7 \_/ PRE \__
-------------------------------------------------------------------------------

Cutscene chapter (non-playable)

  _____   _____   _____   _____   _____   _____   _____   _______________
_/ CH1 \_/ CH2 \_/ CH3 \_/ CH4 \_/ CH5 \_/ CH6 \_/ CH7 \_/ P R E V I E W \_____
-------------------------------------------------------------------------------

Preview chapter for next episode (non-playable)

--BELLA MONROE'S DIARY (#11)-- will be added to the archive menu after the 
previews for the next episode.

-------------------------------------------------------------------------------
                                                         ____  
 _____   ____    ___   ____     ___    ____    _____    |___ \ 
| ____| |  _ \  |_ _| / ___|   / _ \  |  _ \  | ____|     __) |
|  _|   | |_) |  | |  \___ \  | | | | | | | | |  _|      |__ < 
| |___  |  __/   | |   ___) | | |_| | | |_| | | |___     ___) |
|_____| |_|     |___| |____/   \___/  |____/  |_____|   |____/           [EP03]

  __________________   _____   _____   _____   _____   _____
_/ C H A P T E R  1 \_/ CH2 \_/ CH3 \_/ CH4 \_/ CH5 \_/ PRE \__________________
-------------------------------------------------------------------------------

Cutscene chapter (non-playable)

  _____   __________________   _____   _____   _____   _____             [C032]
_/ CH1 \_/ C H A P T E R  2 \_/ CH3 \_/ CH4 \_/ CH5 \_/ PRE \__________________
-------------------------------------------------------------------------------
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  August 3rd
Hirasakai, Saiga Hospital                                              03:09:34
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Character(s): Bella Monroe
Mission Objective: Escape from the Sagai Hospital

[ ] Goal: Call for help from Reception.
[ ] Sub Goal: Use Staircase B to go down to the 1st floor.

== Room 206 ==

Bella will start out her nightmare in Room 206.  Much like little Harumi from 
the original Siren, Bella is completely unarmed and must rely on stealth and 
pure running in order to make it out of this hospital alive.  If a shibito ever 
gets near Bella then Bella will kneel down and the mission will automatically 
be failed, so stealth is completely necessary for the most part.  Open the door 
and exit out into the main hall.

== Second Floor Hallway ==

Don't worry if you begin to hear the alert system go off (heartbeat) since the 
shibito down the corridor to the right can't see Bella.  All doors along the 
left side of the hall are locked, even the door up the stairs, so you'll have 
to sneak down the northwest end of the hall.

You can sight jack the shibito behind the reception window at the end of the 
hall to find that she is simply staring out the window near the door.  Crouch 
with Bella and stay near the wall below the reception counter then sneak around 
the corner while sticking near that wall.  Do not open the door to the 
reception office or the shibito will see Bella.

If the shibito does see Bella, you might be able to run back into the room that 
Bella previously left and hide under the bed.  This will usually work.  Don't 
mess with the elevator switch on the north side of the office since the 
elevator has a shibito inside and calling it will only bring the elevator up to 
your current floor.  Quietly walk over to Staircase B on the north side and 
take the stairs down to the first floor hallway.

[X] Sub Goal: Use Staircase B to go down to the 1st floor. COMPLETE

-- CHECKPOINT --

== First Floor Hallway ==

[ ] Sub Goal: Use Staircase C to go down to the basement.

Do not mess with elevator once again since there is a shibito inside.  Crouch 
then walk toward the Operating Room further down the hall and step inside.

== Operating Room ==

[ ] Sub Goal: Distract the Shibito with the vital signs monitor.

A shibito has her back turned in here, so she won't notice Bella if you stay in 
a crouched position while moving.  Approach the set of curtains behind the 
shibito.  The vital signs monitor to the shibito's right will suddenly turn on 
and she will walk over to it to shut it off.  When she walks over to it, 
quickly press against the curtains to get a "Pass Through" command.  Pass 
through the curtains then crouch and move quickly down the right hall then 
enter the room through the open door at the end of the hall.

== Surgery Prep Room ==

Quickly open the door at the other end of this room then exit out to the 
hallway on the other side of the closed gate outside.  If you plan on staying 
in this hall then shut the door behind Bella because the shibito will walk into 
the Surgery Prep Room after switching off the vital signs monitor.

If you decide to hide outside of the Operating Room while the shibito checks 
the monitor for the first time, then you'll need to wait for the shibito to 
enter the Surgery Prep Room then run over to the vital signs monitor and switch 
it on manually with the on-screen command that will appear while standing next 
to it.  Either way, you'll have to go through the same method described above 
in order to get to the hallway on the other side of the Surgery Prep Room.

[X] Sub Goal: Distract the Shibito with the vital signs monitor. COMPLETE

While in the hallway outside the Surgery Prep Room, move down Staircase C to 
continue toward the Basement.

[X] Sub Goal: Use Staircase C to go down to the basement. COMPLETE

-- CHECKPOINT --

== Basement Hallway ==

[ ] Sub Goal: Use Staircase A to head up to the first floor.

The door to the left is locked.  The only scary thing down here so far is that 
mannequin figure near the piled boxes.  Those things creep me out now for some 
reason that only Konami and Silent Hill fans know of.

Move down the hall to the north.  There is a locker near the left wall that can 
be hidden inside, but you don't need it at the moment.  Move toward the corner 
up ahead and stay behind the corner.  A nurse shibito will exit from the 
Incinerator Room then walk down the hall to the west and enter the room near 
the end of that hall.  Crouch and move down the hall then enter the Incinerator 
Room.

== Incinerator Room ==

There are some metal buckets in here that can so very easily be knocked over 
since they are stacked up next to a key item.  Try to avoid the stack of 
barrels then move toward the key on the shelf and pick up the !!RECEPTION 
KEY!!.  If you happen to knock over the barrels and alarm the shibito in the 
room down the hall then quickly hide inside of the incinerator and she 
shouldn't notice Bella.  If she does notice Bella while Bella steps into the 
incinerator then, well, I'm sure you can imagine what happens.

The shibito in the room down the hall has her back turned while sitting at a 
desk, so you can easily sneak right by her.  The Locker Room on the side of the 
hall only has some lockers inside, one of which can be used as a hiding place. 
Sneak all the way down the west end of the hall and move up Staircase A.

[X] Sub Goal: Use Staircase A to head up to the first floor. COMPLETE

== First Floor Hallway ==

Neither of the restrooms on this floor hold anything special.  Unlock the 
reception door on the far left side of the hall.  

If you want to get an extra archive file then return to the staircase and move 
up to the third floor.  DON'T move out onto the third floor right away since a 
nurse shibito paces back and forth on the third floor.  Crouch on the stairs 
and sight jack the nurse shibito that prowls the third floor hallway.  She will 
move back and forth between Room 303, the outside walkway in the northwest and 
the Nurse Station.  It is best to keep her sight jacked while you move on this 
floor.  She CANNOT see Bella if Bella remains crouched near the bottom of the 
stairs, so use that location as your lookout point for studying her movements.

Your main goal is to get into the Nurse Station, which is always locked except 
for when the nurse shibito opens the door.  She will always close the door 
behind her while leaving though.  Wait for the nurse shibito to walk out to the 
outside walkway or enter the nurse station then quickly walk over to Room 301 
and open the door then- ahhh, the damn mannequins!  Yeah, there is a mannequin 
staring Bella right in the face when she first enters.  Anyway, enter Room 301. 
There is a nurse call button on the table inside.

Walk toward the nurse call button to get an action icon then press the button 
to call the nurse shibito toward the room.  Hide under the bed on the right 
side of the room.  The nurse shibito will walk toward the room and peer into 
the Nurse Station to see the nurse call going off then suddenly she will run 
into Room 301 and turn it off.  She will leave the room and close the door then 
walk to the Nurse Station.  She will always enter the Nurse Station after the 
button is pressed.  Quickly open the door to Room 301 but don't exit.  Turn 
around and wait for the nurse shibito to enter the Nurse Station (watch through 
sight jack).

Once the nurse shibito enters the Nurse Station, press the nurse call button 
again.  Quickly run out of the room then return to the staircase and wait near 
the bottom.  The nurse shibito will leave the Nurse Station but she will leave 
the door open!  Wait for her to run toward Room 301 then quickly run into the 
Nurse Station.  Pick up the ++HOSPITAL PATIENT'S LETTER++ from the desk in the 
Nurse Station then run out.  Quickly return to the staircase and move down it 
or you could run to the outside walkway and fall through the opening in the 
floor on the right side to land on the outside walkway of the second floor.  Go 
back to the first floor reception to continue onwards.

== Reception ==

Walk toward the intercom on the desk off to the left after entering the 
reception office then press X while near it to use the "Call for help" command 
to trigger a cutscene.

[X] Goal: Call for help from Reception. COMPLETE

++MELISSA GALE'S LOCKET++ and ++SOL JACKSON'S PRESS BADGE++ will be received at 
the end of the cutscene.

[ ] Goal: Escape using the Employee Staircase in the basement.
[ ] Sub Goal: Distract the Shibito with something in the Kitchen.
[ ] Sub Goal: Pass through the Administration Office.

Well, it seems as if Sol has finally caught up with Bella!  You can catch a 
glimpse of Sol if you run over to the front sliding glass doors in the Waiting 
Room outside of the reception office.  Sight jack him and watch his entry to 
the hospital if you want - it's quite interesting.  He will attempt to open the 
door across from the sliding doors but boxes are in the way to prevent him from 
entering.  Little does he know that he just bought Bella a ticket out of the 
hospital by doing this.

Only move up the stairs if you want to see an extra room in the hospital just 
for the heck of it.  Sol will move through a window on the second floor and 
unlock the door to the previously locked Room 203 to gain entry to the 
hospital.  Quickly run up to the second floor and wait inside the west restroom 
and stay behind the section of wall next to the door then keep the door to Room 
203 within the camera angle.  Once Sol bursts through the door, he will run 
down the stairs to the first floor in his attempt to find Bella.  Move outside 
of the restroom once he runs down the stairs then enter Room 203.  Strangely, 
there is not a thing to be gained by doing this however.

This next part has to be done fast since Sol is working his way into the 
hospital starting from the second floor during this whole segment and he will 
be moving throughout the halls eventually.  Return to the basement via the 
staircase outside the reception office.

== First Floor Basement ==

The female shibito that Bella snuck by earlier will have her side to the 
stairs, so wait for her to walk toward the Administration Office that she 
entered earlier.  Stay behind her and wait for her to enter the Administration 
Office then quickly crouch and move by her and open the door down the hall then 
enter the Kitchen beside the office.  You can actually sneak behind her before 
she enters the office if you want since she does stand outside the doorway of 
it for quite some time.

== Kitchen ==

Find the kitchen timer on the metal tray inside the kitchen then stand near it 
to receive a command to "Set kitchen timer".  Set the timer and move back out 
into the hallway then wait for it to go off.  

[X] Sub Goal: Distract the Shibito with something in the Kitchen. COMPLETE

== Basement Hallway ==

Crouch near the doorway of the Administration Office and wait for the female 
shibito to walk toward the kitchen then quickly crouch walk into the 
Administration Office and open the door on the south wall.  Exit out to the 
hallway on the other side then turn back around and shut the door.  DON'T leave 
that door open!  You'll have the nurse shibito on the other side along with Sol 
eventually.  Well, you really could just hurry up and get to your destination 
quick instead of shutting the door though - your choice.

[X] Sub Goal: Pass through the Administration Office. COMPLETE

Run down the south corridor while in the current hallway to find the employee 
staircase.  Run to the top of the employee staircase.  Move toward the 
partially opened door with boxes piled against it and use the "Squeeze Through" 
command to trigger a cutscene that will end this chapter!

[X] Goal: Escape using the Employee Staircase in the basement. COMPLETE

It should be noted that Sol's pattern changes quite a bit once Bella runs to 
the basement.  He will use the elevator to move between the first floor and the 
second floor while in pursuit of Bella.  It's quite interesting to sight jack 
him in a safe zone (next to the destination door) and watch him as he searches. 
His phrases are rather creepy.  If you want, you can actually gain access to 
the elevator while he is searching around the various floors, but it's not 
going to get you any secret item or anything.

                               MISSION ACCOMPLISHED.

  _____   _____   __________________   _____   _____   _____
_/ CH1 \_/ CH2 \_/ C H A P T E R  3 \_/ CH4 \_/ CH5 \_/ PRE \__________________
-------------------------------------------------------------------------------

Cutscene chapter (non-playable)

  _____   _____   _____   __________________   _____   _____             [C034]
_/ CH1 \_/ CH2 \_/ CH3 \_/ C H A P T E R  4 \_/ CH5 \_/ PRE \__________________
-------------------------------------------------------------------------------
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  August 3rd
Karuwari                                                               05:13:51
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Character(s): Howard Wright, Miyako
Mission Objective: Escape to Tabori with Miyako.

== Road to Harayadori ==

[ ] Goal: Reach the West Fields.

The tutorial for communicating with a partner will appear at the beginning of 
this chapter.  You'll have to use D-pad right to toggle between a "Come here" 
and "Wait" command, which are not really of that much use in this chapter.  It 
doesn't matter if Howard keeps Miyako with him or not really since she will get 
discovered anyway at one part.

It is best to tell Miyako to wait at the starting of this area and journey to 
the north without her for now.  Howard is already facing the right way, so head 
north to the path up ahead behind Miyako.  This area looks really big, but it 
is rather linear because there are parts that are cut off and only one real way 
to reach your destination.  Don't head down the path to the northeast since 
that way will only lead you to a group of shibito that are working near a metal 
shed.  Keep that metal shed (Dilapidated Shed) in mind!

== East Fields ==

Move up the first path to the northwest and step up onto the raised portion 
next to the red barrel then walk against the hill with the red barrel to make 
Howard pull up on top of the hill.  There is a single shibito moving around the 
hill area up above.  He will stop and crouch quite a bit while gardening and 
you can easily get by him as he turns his back to you.  You don't have to climb 
on top of the hill where he is, you can easily just crouch and move alongside 
the hill then move down the path and climb up to the first raised area on the 
left after the long stretch of wall to the left.

You can move toward the West Fields in the west portion of this area to get a 
new sub goal, or you could just continue on toward the area that I am leading 
you to.

[ ] Sub Goal: Find a different way to reach the West Fields.

Your destination is labeled on the map by a tree (looks like a branch).  Sneak 
by the shibito along the hills then run down the path and move over to the tree 
along the path.  Approach the tree and press X near it to "Climb (the) Tree".  
A cutscene will trigger and Howard will jump to the top of the hill in the 
west.

[X] Sub Goal: Find a different way to reach the West Fields. COMPLETE

[ ] Goal: Reunite with Miyako.
[ ] Sub Goal: Find a weapon near Equipment Storage.
[ ] Sub Goal: Get the Iron Gate open.

Run down the path to the west and drop off the side of the hill.  Miyako will 
get discovered eventually no matter where Howard left her previously.  Tap the 
L2 button to get rid of the sight jack screen to the right and it will make 
this next part easier.  Don't worry too much about her - she can take of 
herself for the moment.  Move further down the path to the west.

Climb the hill to the south along the path and run past the Irazu Valley 
Church.  You'll come out on the other side of the iron gate once you move down 
the path to the south.  Drop down the hilly area to the north and watch for the 
two shibito along the west side.  If one of them sees you then just run toward 
the Equipment Storage up ahead and grab a weapon.

You can choose from a --HAND RAKE (#02)--, --UMBRELLA (#15)--, --BRUSH HATCHET 
(#16)--,--HACKSAW (#17)--, --FROE AXE(#18)--, --GARDEN HOE(#26)--, or --GARDEN 
FORK (#27).  The best weapon to pick up is either the brush hatchet, froe axe, 
the garden hoe or the garden fork because of their strength.  Really the brush 
hatchet is the best since Howard can swing it quicker and it is just as strong 
as the bigger objects but I prefer to pick up the garden hoe because beating a 
shibito with it tends to bring a smile to my face.  Knock out any shibito that 
attack Howard and work you way back to the south.

[X] Sub Goal: Find a weapon near Equipment Storage. COMPLETE

Climb back up the hills to the southwest and run back to the iron gate then 
attack the chain along the side of it with your weapon to knock the gate open. 
Fall down the East Fields and defeat any shibito that get in your way.

[X] Sub Goal: Get the Iron Gate open. COMPLETE

== East Fields ==

Miyako has run toward the metal shed (Dilapidated Shed) up the northeast path 
in the east fields.  Run up that path and you'll find three shibito standing 
outside the metal shed.  They all have their backs turned to Howard, so sneak 
up behind each one and finish it off with your current weapon.  Try to stay out 
of view while hitting them and they won't be able to group up on Howard.  
Reunite with Miyako afterwards.

[ ] Sub Goal: Knock over the rotting tree to make a bridge.

Run up the path to the northwest and finish off the shibito that is crouching 
at the top.  Turn to the north near that shibito and climb on top of the raised 
hill (with the dark rocks) to the north.  Collect the ++LOCAL GUIDE TO HANUDA 
VILLAGE (#15)++ from the small shrine on top then hop back down.  Run back to 
the iron gate and move through it again.

== West Fields ==

Fall back down the hills then grab another weapon of choice if you want to 
switch at the Equipment Storage.  A female shibito is up on the west hill but 
you can easily take her as long as Howard is armed.  Run up the path of stairs 
to the west near the Equipment Storage.  Stand near the tree near the gap at 
the end of the path and watch for the "Knock Over Tree" command then initiate 
the command and Howard will push it over.

[X] Sub Goal: Knock over the rotting tree to make a bridge. COMPLETE

Run across the tree bridge and move along the path behind it.  The path will 
eventually split.  There is a shibito down the right path and he can get very 
aggressive, so be careful.  Remember that your last checkpoint was before 
climbing the tree near the beginning of this chapter!  I recommend that you 
crouch at the bottom of the path before the split then wait for him to turn his 
back and pace back the other way then crouch walk toward him and defeat him.

Move down the path with stairs that he came from then turn around right after 
moving to the bottom to see another path that is beside the path with stairs.  
Move down the separate path and interact with the valve handle at the end once 
the "Close Floodgate" command appears to seal off the floodgate below.  This 
will unlock a special archive item in Episode 6, Chapter 4.

Return to the top of the path with the stairs then run down the west path to 
finish up this chapter.  ++AMANA'S DIARY (#16)++ will be received as the 
preview cutscene for the next episode plays.

                               MISSION ACCOMPLISHED.

  _____   _____   _____   _____   __________________   _____
_/ CH1 \_/ CH2 \_/ CH3 \_/ CH4 \_/ C H A P T E R  5 \_/ PRE \__________________
-------------------------------------------------------------------------------

Cutscene chapter (non-playable)

  _____   _____   _____   _____   _____   _______________
_/ CH1 \_/ CH2 \_/ CH3 \_/ CH4 \ / CH5 \_/ P R E V I E W \_____________________
-------------------------------------------------------------------------------

Preview chapter for next episode (non-playable)

-------------------------------------------------------------------------------
                                                         _  _   
 _____   ____    ___   ____     ___    ____    _____    | || |  
| ____| |  _ \  |_ _| / ___|   / _ \  |  _ \  | ____|   | || |_ 
|  _|   | |_) |  | |  \___ \  | | | | | | | | |  _|     |__   _|
| |___  |  __/   | |   ___) | | |_| | | |_| | | |___       | |  
|_____| |_|     |___| |____/   \___/  |____/  |_____|      |_|           [EP04]

  __________________   _____   _____   _____   _____   _____
_/ C H A P T E R  1 \_/ CH2 \_/ CH3 \_/ CH4 \_/ CH5 \_/ PRE \__________________
-------------------------------------------------------------------------------

Cutscene chapter (non-playable)

  _____   __________________   _____   _____   _____   _____             [C042]
_/ CH1 \_/ C H A P T E R  2 \_/ CH3 \_/ CH4 \_/ CH5 \_/ PRE \__________________
-------------------------------------------------------------------------------
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  August 3rd
Harayadori, Housing Settlement                                         12:22:53
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Characters: Seigo Saiga, Sam Monroe
Mission Objective: Escape to Hirasakai with Sam Monroe.

== Lookout Tower ==

[ ] Goal: Save Sam Monroe.

++SEIGO SAIGA'S DRIVER'S LICENSE (#17) ++ will be received shortly before the 
gameplay begins.

You will take control of Seigo as he stand on the lookout tower in the housing 
settlement area of Harayadori.  Unlike the other characters, Seigo starts with 
a firearm, in this case, a --DOUBLE-BARRELED SHOTGUN (#45)--.  Hold the L1 
button to zoom in with the shotgun and tap either up or down on the D-pad while 
aiming to zoom in and out further respectively.  Tap either X or R1 to fire.  
Just like with the handgun, hold L1 then tap /\ or flick the controller upward 
and to the left to reload.  Seigo begins with 36 bullets altogether, so you can 
afford to miss just a bit.  Seigo will have to reload after every two shots, so 
always keep this in mind while shooting and reload early if you can.

At the start of this chapter, Sam will be attacked by a shibito near the 
Mitamura House below and the sight jacking will activate on the right side of 
the screen on your screen.  Look downward from the railing of the tower and 
find the shibito as it looms over Sam then shoot it.  Be sure to zoom in with 
the D-pad (up or down) while aiming.  Try to go for a headshot but don't worry 
too much if you can't hit it in the head.  The important part is to stop it 
before it gets to Sam.  Sam will run down the path ahead of him after the 
shibito is defeated.  He will suddenly stop as another shibito appears then run 
behind a building.  The shibito that frightens Sam the second time can be shot 
also, but Sam moves far enough away from it where it won't hurt him.  If you 
want to, you can sight jack Sam and watch as he runs through the buildings 
listed below.  Sometimes he will stay in place and sometimes he will haul ass 
to another building but he does have a pattern as to the buildings he will 
enter.

[X] Goal: Save Sam Monroe. COMPLETE

Sam will run inside the Mitamura House first then run up the stairs.  He might 
stay there, or he might move out the window and run through the Rice Shop next 
door and make his way over to the Karibna Noodle Shop.  He will either stay on 
the bottom floor of the Noodle Shop or run upstairs.  You have to hurry and get 
to Sam before a shibito catches up with him.  It's very hard to follow his 
movements since you can't keep him sight jacked and shoot the many shibito at 
the same time.  There is nothing else to do on the lookout tower once you shoot 
the first shibito below so climb down the ladder along the side of the tower 
after Sam has run away.

While climbing down the tower, a new shibito will take notice of Seigo.  Climb 
down as fast as you can and turn to try to find it.  Good god, what the hell is 
it?  It's actually a flying shibito (or Fly Shibito).  Aim with L1 then work 
the flying shibito into your line of fire andthen shoot it out of the air.  
Even though the flying shibito have a gift in taking to the air, they are very 
weak and will almost always fall with one shot.  They buzz around an area quite 
a bit, but they always stop eventually, allowing for a quick shot from the 
shotgun.

Pick up a --SIGNAL FLARE (#49)-- from next to the building near the lookout 
tower.  This may be tossed on the ground toward the ground in front of you by 
tapping D-pad down.  These flares will attract the attention of shibito in the 
area and cause them to move from their current location.  They can also be 
thrown into small areas in order to smoke a shibito out of the current area.  
Keep in mind that you can hold more than one of these, so always grab them when 
you find some extra signal flares.  Move down the hill to the north.

The shibito that you shot from the tower is lying to the left after you move 
down the hill.  If you take too long in the current area then it will get up 
and attack Seigo.  Speaking of which, the rate at which the shibito get up 
seems incredibly fast for this area, so try to make it through quickly!  Pick 
up the knocked out shibito's --CROWBAR (#28)-- to add it to your archive list. 
DON'T leave the double-barreled shotgun however unless you simply like 
challenge.  The path to the north is your main destination, but you need to 
find Sam first.  There is also a shibito with a hunting rifle down the north 
path staring directly toward your direction, so don't go that way for the 
moment unless you want to get shot.

Step out to the south and find the flying shibito that patrols in between the 
buildings up in the air near the Mitamura House and shoot him down.  There is a 
flying shibito that patrols the area in between the rice shop up ahead and 
another shibito that carries a --BROADAXE (#38)-- and paces back and forth 
between the Mitamura House and the Rice Shop.  The shibito with the broadaxe 
can be a problem so watch for him while moving around in this area.

Enter the Mitamura House and search it to see if Sam is inside.  Run to the 
back of it (north side) and move up the stairs.  If he isn't here, then jump 
down the platforms through the outside window on the west side.  There might be 
a flying shibito out here, so get ready to shoot him.  Run through the Rice 
Shop and make your way to the Karibna Noodle Shop.

Note: If you can make it to the Karibna Noodle Shop before the policeman 
shibito, then you will be able to perform a step that will unlock an archive 
file in a later episode.  While on the Lookout Tower with Seigo, quickly shoot 
the shibito that attacks Sam then climb down the ladder and defeat the flying 
shibito.  Run all the way over to the Karibna Noodle Shop.  Seigo must make it 
to the noodle shop before the policeman shibito eats the bowl of noodles.  Walk 
over to the bowl of noodles and be sure to collect the Hanumen Noodles archive 
file then aim your gun at the bowl of noodles and shoot the bowl to ++DESTROY 
THE BOWL OF NOODLE++ and fulfill the requirements for an archive file in 
Episode 7, Chapter 2.  Now the policeman will still be hungry in that 
particular chapter!

== Karibna Noodle Shop ==

A police officer shibito may be inside and a flying shibito will be hovering 
near the south wall of the noodle shop.  Shoot both of them and enter the shop. 
Approach the bowl of noodles on the table off to the right after entering the 
bottom floor of the shop then examine it to collect the recipe for ++HANUMEN 
NOODLES (#18)++.  If you haven't caught up with Sam by this time then he should 
be upstairs in this noodle shop, so run up the stairs and find him.  A new goal 
will be issued once Sam is found.

-- CHECKPOINT --

[ ] Goal: Reach the Road Kirasakai with Sam Monroe.

Return to the Mitamura House down the hill from the Lookout Tower.

== Mitamura House ==

Run out the back entrance of the house (in the north) and move to the far north 
side of the Mutsui House in the north.  

== Outside Mutsui House ==

Stand at the bottom of the steps outside the house then grab a signal flare if 
you don't have one.  Toss the signal flare up to the top of the path up above 
the steps and the flare will draw out the shibito with the hunting rifle from 
his position in the north.  Keep your shotgun aimed toward the flare and watch 
for him to step out from the left side then shoot him.

Run up the steps and pick up the shibito's --HUNTING RIFLE (#47)--.  The bad 
part about this firearm is that you have no ammo for it, so it is useless to 
Seigo but it will be added to your archive by grabbing it.  Move along the path 
to the north in order to reach the Road to Kirasakai.

[X] Goal: Reach the Road Kirasakai with Sam Monroe. COMPLETE

                               MISSION ACCOMPLISHED.

  _____   _____   __________________   _____   _____   _____
_/ CH1 \_/ CH2 \_/ C H A P T E R  3 \_/ CH4 \_/ CH5 \_/ PRE \__________________
-------------------------------------------------------------------------------

Cutscene chapter (non-playable)

  _____   _____   _____   __________________   _____   _____             [C044]
_/ CH1 \_/ CH2 \_/ CH3 \_/ C H A P T E R  4 \_/ CH5 \_/ PRE \__________________
-------------------------------------------------------------------------------
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  August 4th
Tabori, Ito House                                                      00:09:28
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Character(s): Howard Wright, Miyako
Mission Objective: Escape to Karuwari with Miyako.

[ ] Goal: Find a way to escape.
[ ] Sub Goal: Evade the pursuing Shibito.

Miyako and Howard will be outside of the Detached Room as this chapter begins. 
The shibito from the cutscene is inside the Detached Room and facing the 
doorway to the left of where you start.  The best way to approach this part 
from the beginning is to hide in the south corner near the bushes to the west 
of the "Entrance" as labeled on the map.  While hiding here, the usual "Wait" 
command for Miyako will change to "Hide" so issue the command for her to hide.

The shibito from the cutscene will be aggravated and will move out of the 
Detached Room in a few seconds, so be sure to hide beside the Entrance.  He 
will move outside then look around a bit.  Soon, he will move down the path 
behind the big building (Ito House) - this is your cue to follow behind him and 
sneak up on him then attack him with Howard's currently equipped --IRON POKER 
(#03).  Pick up the shibito's --SLEDGEHAMMER (#29)-- after he is defeated.  
There is also a piece of --FIREWOOD (#11)-- leaning against the backside of the 
Ito House near the Detached House.

[X] Sub Goal: Evade the pursuing Shitbito. COMPLETE

[ ] Sub Goal: Find a way into the Ito House.

Run back to the Detached House and find the !!CLOSET KEY!! inside the house on 
the west side in a set of drawers on the floor.  Run back outside then get 
Miyako to follow Howard once again and move around to the southeast side of the 
Ito House.  There is a shibito that is leaned over and gardening on this side. 
Either sneak past her or sneak behind her and knock her out with the 
sledgehammer.  Walk against the southeast side of the big building to receive a 
"Climb Under" command.  Go ahead and climb under the house for a cutscene.

[X] Sub Goal: Find a way into the Ito House. COMPLETE

== Inside the Ito House ==

[ ] Goal: Climb to the roof from the Balcony on the 2nd floor.

A shibito will walk past the sliding door on the right side of the room as 
Howard and Miyako start out in the house.  If you look to the left there is a 
altar sealed with a wire in the Altar Room.  This can be opened with some wire 
cutters.  Move toward the corridor directly ahead then turn to the left to find 
a locked closet.  If you grabbed the closet key from outside then unlock and 
open the door.  Pick up the !!BROKEN WIRE CUTTERS (A)!! from the shelf to the 
left inside of the closet.  Two of these wire cutters must be found in order to 
cut the wires on the altar in the Altar Room.

You need to follow behind the shibito in the outside hallway and knock her out. 
She will move into the kitchen down the hall then come back to the room where 
Miyako and Howard currently are, so she will see you if you stay in the room.  
Pick up her --KITCHEN KNIFE (#21)-- to add it to the archive menu then pick up 
the sledgehammer again.  Don't run around the area near the kitchen since there 
is a shibito in the bathroom down the hall that can easily hear Howard if you 
make too much noise.

Enter the first lit up room (Living Room) with the fan to the right in the hall 
after defeating the female shibito and pick up the --HOT WATER POT (#09) off 
the table in the center of the room in order to add it to your archive.  Go 
back out into the hall and move to the front of the house (west).  Walk up to 
the clock on the wall to the left of the door that leads into the kitchen and 
examine the clock for another sub goal.

[ ] Sub Goal: Find a way to get the clock to work.

If you enter the kitchen, you'll find a frying pans on the stove.  The door in 
the kitchen will only lead you back outside.  There are several doors that can 
be unlocked in this house that will lead you back outside, but there is no 
reason to return outside again unless you forgot to pick up the Closet Key in 
the Detached House in the west.  If you happen to die then you will start at 
the checkpoint inside of the house without the Closet Key, so then you will 
have to return outside to collect it from the Detached House once again.

Almost directly across from the clock is a sliding door that will lead into the 
Front Study.  There is a shibito inside with handgun and he will shoot you 
immediately if you enter while he is staring at the door.  He will look down at 
a key on a table inside for a brief few seconds then look back toward the door. 
Sight jack him and wait for him to stare down at the key then immediately open 
the door and rush him then beat him down with the sledgehammer or frying pan.  
You have to be quick and you'll probably get shot once.  Grab his .38 Caliber 
Handgun (w/12 rounds) and pick up the --BOWLING TROPHY (#13)-- from the desk in 
the back and the --ASHTRAY (#04)-- and !!BEDROOM KEY!! from the table in the 
middle of the room.  Move back outside then shut the door just in case he wakes 
up before you leave.

There is a way to lure the shibito with the handgun outside of the Front Study 
eliminating the need to rush him, but it is really a lot of work for nothing 
and by then, you won't even need the handgun.  Basically, you have to get the 
clock winding key and use the clock to lure him out.  I'll go into more detail 
below after you get the Clock Winding Key.  The bathroom down the corridor to 
the north actually has a shibito sitting in a bathtub full of bloody water.  He 
will get up as soon as you enter and try to attack.  There is nothing in the 
bathroom or the restroom of use, so don't even enter them unless you want to 
see a shibito stumble out of bathtub.

Find the staircase near the entrance and move to the second floor but stay 
crouched since there is a shibito in the Daughter's Room on the second floor. 
Open the door to the Spare Room on the west side and pick up the !!BROKEN WIRE 
CUTTERS (B)!! from off the cabinet inside.  This will allow you to cut the 
wires on the shrine in the bottom room where Howard and Miyako first started. 
Have Miyako hide in either the cabinet or the closet in the Spare Room to keep 
her safe.  Head further down the corridor to the east and open the door to the 
Daughter's Room.  A shibito will be sitting at the desk inside and will notice 
Howard shortly after he opens the door, so shoot her and pick up her --ALTO 
RECORDER (#07)--.  There is a --WHITE GUITAR (#34)-- leaning against the east 
wall of the room as well.  Pick up the !!CLOCK WINDING KEY!! from the desk that 
the shibito was sitting at.  Exit the room.  The door on the east side of the 
hall can be unlocked if you have the Bedroom Key and moving out the window 
inside will lead you to your main destination, but if you want an extra archive 
item, you'll need to go back downstairs.

If you haven't defeated the shibito and gotten the Bedroom Key inside of the 
Front Study room then stand near the clock on the wall to the left of the 
kitchen door and hold the /\ button to use the clock winding key on the clock 
to wind it all the way up.  Once the clock is set to go off, enter the room 
with the Living Room to the side then hide in the closet.  When the clock goes 
off, the shibito inside the Front Study will walk outside.  He will walk by the 
room where you are hiding then look inside.  After staring for a few seconds, 
he will continue on down the hall to the east.  When he walks away, quickly get 
out of the closet then sneak up behind him and knock him out.  Using the clock 
to lure him out really provides a lot of extra work for you compared to simply 
rushing him since you'll have to worry about the shibito on the bottom floor 
and top floor waking up while you attempt to hide and knock out the one with 
the gun.  I wouldn't advise using this method unless you want to give the clock 
key some use.  The shibito with the gun will actually go into the bathroom at 
the end of the hall if you wait long enough.  He will not remain in the Front 
Study from now on whenever he goes back in there.

[X] Sub Goal: Find a way to get the clock to work. COMPLETE

Reenter the room with the altar covered in wires (Altar Room) and cut the wires 
by standing next to the shrine and initiating the command (make sure you have 
wire cutters A and B).  Collect the ++ALTAR DISPLAY (#19)++ once the altar 
opens.  Run back up the stairs and call Miyako out of hiding.  Unlock the door 
to the bedroom on the east side of the hall then step out onto the walkway 
outside the east window.

[X] Goal: Climb to the roof from the Balcony on the 2nd floor. COMPLETE

[ ] Sub Goal: Follow the roof around to escape over the Front Gate.

Pick up the --MATRESS BEATER (#08)-- near the left railing then move out onto 
the rooftop past the broken railing directly ahead.  Step across the rooftop 
and turn toward either direction then step to the northeast portion of the top 
of the house.  Turning left is a bit quicker.  In the northeast, if you look at 
your map, you'll see a path right near the rooftop.  Find the red metal drum 
across from the rooftop to easily spot the path while looking through the 
trees.  Walk toward the path and Howard will automatically jump toward the high 
path.  Miyako will follow behind Howard.

Follow the path as it loops to the south.  You'll eventually reach the end then 
you'll have to turn to the left (east) and jump on top of the roof of the 
Detached House on the west side of the map.  Walk to the end of the Detached 
House roof (to the south) then hop over to the path on the south side of the 
map.  Follow this trail to the south and fall off the side at the end.

[X] Sub Goal: Follow the roof around to escape over the Front Gate. COMPLETE

You'll fall to the steps along the path outside of the Ito House front gate.  
Run to the south to reach the Road to Karuwari and trigger a cutscene that will 
finish this chapter.

[X] Goal: Find a way to escape. COMPLETE

                             MISSION ACCOMPLISHED.

  _____   _____   _____   _____   __________________   _____
_/ CH1 \_/ CH2 \_/ CH3 \_/ CH4 \_/ C H A P T E R  5 \_/ PRE \__________________
-------------------------------------------------------------------------------

Cutscene chapter (non-playable)

  _____   _____   _____   _____   _____   _______________
_/ CH1 \_/ CH2 \_/ CH3 \_/ CH4 \ / CH5 \_/ P R E V I E W \_____________________
-------------------------------------------------------------------------------

Preview chapter for next episode (non-playable)

-------------------------------------------------------------------------------
                                                         _____ 
 _____   ____    ___   ____     ___    ____    _____    | ____|
| ____| |  _ \  |_ _| / ___|   / _ \  |  _ \  | ____|   | |__  
|  _|   | |_) |  | |  \___ \  | | | | | | | | |  _|     |___ \ 
| |___  |  __/   | |   ___) | | |_| | | |_| | | |___     ___) |
|_____| |_|     |___| |____/   \___/  |____/  |_____|   |____/           [EP05]

  __________________   _____   _____   _____   _____   _____
_/ C H A P T E R  1 \_/ CH2 \_/ CH3 \_/ CH4 \_/ CH5 \_/ PRE \__________________
-------------------------------------------------------------------------------

Cutscene chapter (non-playable)

  _____   __________________   _____   _____   _____   _____             [C052]
_/ CH1 \_/ C H A P T E R  2 \_/ CH3 \_/ CH4 \_/ CH5 \_/ PRE \__________________
-------------------------------------------------------------------------------
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  August 4th
Hirasakai, Sagai Hospital                                              00:10:36
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Character(s): Melissa Gale
Mission Objective: Find a clue to the whereabouts of Bella Monroe.

== Front Gate ==

[ ] Goal: Check the surrounding area from the roof.

[ ] Sub Goal: Sneak into the hospital.

Melissa will start at the very front of Saiga Hospital.  She begins this 
chapter with four signal flares which will come in use early in this chapter. 
The automatic doors off to the left still don't work, the door that Bella 
squeezed out of earlier still has boxes piled against it from the other side 
and the door through the gate up ahead to the right is locked.  Well, damn.

If you sight jacked Sol earlier with Bella, then you should have a good idea of 
how to enter.  Run straight ahead and climb on top of the metal crates.  Walk 
to the left then climb up to the walkway along the side of the second floor.  
Move to the west along the walkway then find the open window on the right wall 
and face it to receive a "Go inside" command.  Issue the command to gain entry.

[X] Sub Goal: Sneak into the hospital. COMPLETE

== Room 203 ==

[ ] Goal: Check the surrounding area from the roof.

Open the door to the outside hallway for a cutscene.  As if things could not 
anymore creepy in this game, I tell you.

-- CHECKPOINT --

The spider shibito that you saw in the cutscene is able to crawl along the 
walls and ceiling of the hallway outside.  The good thing about these 
particular shibito is that they cannot open a door, so if this one happens to 
see Melissa then just enter one of the side rooms and shut the door.  You can 
actually trap this spider shibito inside of Room 203 if you can lead it inside.

The easiest and safest way to get past the spider shibito is to toss one of 
Melissa's signal flares into the outside hall.  This will send smoke everywhere 
throughout the hall and completely blind the spider shibito for a few seconds. 
Race out the door of Room 203 and run down the stairs.

If you happen to run up to the very top of the staircase then you'll get a new 
sub goal but you'll have to go down a few floors to fulfill it so it is rather 
useless to activate it unless you just want to have all the sub goals listed.  
There is a nurse shibito on the third floor, so I wouldn't recommend going all 
the way up.

[ ] Sub Goal: Find the Roof Key.

== 1st Floor Hallway ==

Take the staircase down to the first floor.  You can enter the Reception Office 
and examine the intercom speaker to get a message that "Bella was here".  Walk 
over to the sitting area by the automatic (entrance) doors and pick up the --
PARKING SIGN (#05)-- from near the right wall to use as a weapon.  There is 
nothing in the two restrooms down the left side of the hall.

Walk over to the closed door of the Exam Room.  Sight jack the shibito inside - 
yeah, it's another one of those creepy crawlies.  The spider shibito will look 
toward a key on a bed then look back toward some curtains (and the door).  Wait 
for the spider shibito to look toward the key on the bed then open the door and 
toss a signal flare inside.  While the spider shibito is blinded by the smoke, 
rush over to the !!ROOF KEY!! on the left bed and grab it.  Quickly run back 
out of the room then shut the door - remember that the spider type cannot open 
doors!  If the shibito attacks before you toss the flare then beat that sucker 
with the parking sign.

[X] Sub Goal: Find the Roof Key. COMPLETE

TIP: If you're fast enough, then you can actually throw a flare while on the 
second floor then dash out into the hall and run down the stairs, open the door 
to the Exam Room, grab the Rooftop Key and run out before the first field of 
smoke dies down.  Both of the spider shibito will be stunned from a single 
smoke screen.  This requires some intense speed though, but it is very doable!

== Staircase ==

There is no reason to go down to the basement.  The basement is sealed off by 
stacked boxes.  Run back up the stairs then stand on the stairs below the 
second floor and toss a signal flare in the second floor hallway to blind the 
spider shibito on the ceiling.  Quickly run up to the third floor.

A nurse shibito prowls the corridor of the third floor so be careful.  There is 
nothing on the second floor, so you don't need to explore it.  If the nurse 
shibito sees Melissa then hit it upside the head with the parking sign a few 
times to knock it out.  She will usually remain in the Nurse's Station so there 
is really no need to confront her.  Run to the very top of the staircase then 
unlock the door to the rooftop.

== Rooftop ==

Right after opening the door to the rooftop, walk over to the southeast side of 
the roof, near the side without railing to trigger a cutscene.

[X] Goal: Check the surrounding area from the roof. COMPLETE

-- CHECKPOINT --

[ ] Goal: Warn Sam Monroe about the crisis.

[ ] Sub Goal: Check the room number by sight jacking Seigo Saiga.
[ ] Sub Goal: Call from the phone in the Surgery Prep Room.

Activate your sight jack then switch vision to Seigo Saiga.  Seigo and Sam will 
be having a rather interesting conversation as they settle into the room below. 
Wait until Seigo walks over to and looks down at the phone on the table to his 
right and the camera will zoom in on the number "201" on the phone.  You might 
want to listen to their conversation fully if this is you first time through.  
They will eventually repeat the conversation after a while.  Notice the 
constant strange gesturing between the two, especially Sam - very Resident Evil 
(1-3) like.  Haha.

TIP: You can actually lock-on to Seigo's view and go about entering the east 
side of the hospital if you want to in order to make this part quicker.

[X] Sub Goal: Check the room number by sight jacking Seigo Saiga. COMPLETE

== East Roof ==

Hop down onto the metal crate below the side of the rooftop without railing on 
the southeast side of the roof then fall to the lower portion of the roof.  
Open the door to Staircase C then move down the stairs.  Walk down the hall 
then open the first door up ahead to enter the Research Lab in the south 
portion of the hallway.  Move over to the left hospital cart beside the tiled 
bed inside the Research Lab and examine the tray to receive ++SEIGO SAIGA'S 
NOTEBOOK (#20)++.  The other door in the outside corridor is locked.  Exit the 
room then walk out into the hallway ahead (to the north) to trigger a cutscene.

[ ] Sub Goal: Knock out the Shibito Brain to stop the Spider Shibito.

Wow, just wow... what horrid imagery in that last cutscene!  All shibito brains 
look horrid looking, much like this one.

The doors to Rooms 206 and 205 are both locked and there is nothing in the 
Nurse's Station.  You can either take the elevator or stairs down to the first 
floor.

In order to defeat the shibito brain, you'll have to take the elevator down to 
the basement.  The main goal of this mission can be performed without defeating 
the shibito brain as long as you have a signal flare or the parking sign 
weapon, so there is really no need to go down to the basement.

If you choose to take on the shibito brain, once you take the elevator down to 
the basement floor, quickly toss a signal flare as the elevator doors open.  
There is a spider shibito in the outside corridor.  In order to defeat the 
shibito brain, you really need to have the parking sign.  There is an iron 
poker in a bucket inside the Incinerator Room and a kitchen knife on the tray 
in the Kitchen (where the kitchen clock was with Bella).

If you run over to the Administration office, you should be able to see the 
nurse wheeling the shibito brain away in the wheelchair at the end of the 
corridor that leads to the Employee Staircase.  Quickly run down that corridor 
then beat down the nurse shibito with Melissa's parking sign or other weapon. 
After she is knocked out, attack the shibito brain from the front side of the 
wheelchair and completely knock it out.  Defeating the shibito brain will 
trigger a cutscene.

[X] Sub Goal: Knock out the Shibito Brain to stop the Spider Shibito.

All of the spider shibito in the hospital are now completely knocked out for a 
good little while (around 1 to 2 minutes), though they WILL get back if you 
take too long in completing the final objective.  Be sure to pick up the --
SCALPEL (#20)-- from the body of the nurse shibito to add it to your archive. 
The nurse shibito will still get back up like normal if you take too long, so 
don't stay in the area for a real long time.  Return to the first floor via the 
elevator and walk toward the operating room door.

== Operating Room ==

Enter the Operating Room on the first floor.  If you knocked out the shibito 
brain then both of the spider shibito in this room will be knocked out, so walk 
around the side of the curtain and enter the Surgery Prep Room and dial "201" 
on the phone inside to end this chapter!  Don't take too long however since the 
spider shibito will eventually get back up if you take an extremely long time.

If you didn't knock out the shibito brain then there will be a spider shibito 
behind the curtains in here.  If you alarm it then it will run into the nearby 
Surgery Prep Room and tell its buddy how you brutally knocked out its 
companions with a parking sign then two spider shibito will attack Melissa.  
Either toss a signal flare into the room or beat them down with Melissa's 
trusty parking sign.  Thankfully, they will bunch up to where only one can get 
down the corridor at a time, so it isn't really that hard to knock them both 
out with the parking sign.

Quickly, and I mean QUICKLY, enter the Surgery Prep Room through the door in 
the back of the Operating Room and use the phone on the counter.  Dial "201" as 
fast as you can to complete the mission!  The spider shibito wake up extremely 
quick if you haven't knocked out the shibito brain in the basement, so you 
can't afford to waste time at this part if that is the case.  If you threw a 
signal flare then you'll have to be just as fast since the smoke will die 
quickly.

[X] Sub Goal: Call from the phone in the Surgery Prep Room.

Mission Accomplished.

Directly after the Chapter 3 cutscene, you will receive ++YUKIE KOBE'S PLANNER 
(21)++

                               MISSION ACCOMPLISHED.

  _____   _____   __________________   _____   _____   _____
_/ CH1 \_/ CH2 \_/ C H A P T E R  3 \_/ CH4 \_/ CH5 \_/ PRE \__________________
-------------------------------------------------------------------------------

Cutscene chapter (non-playable)

  _____   _____   _____   __________________   _____   _____             [C054]
_/ CH1 \_/ CH2 \_/ CH3 \_/ C H A P T E R  4 \_/ CH5 \_/ PRE \__________________
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- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  August 4th
Harayadori, Housing Settlement                                         06:06:01
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Character(s): Amana
Mission Objective: Recall lost memories.

[ ] Goal: Take back the Brooch.

[ ] Sub Goal: Follow the Shibito to find out where she puts the Brooch.

== Graveyard ==

The female shibito is behind the storage shed that Amana starts out behind.  
Crouch and sneak behind her then follow her.  She will not turn as she walks 
down the path to the west.  She will eventually hop onto the bus stop by 
jumping from the side without railing along the path.  Wait for her to hop onto 
the bus stop roof then hop below it and have Amana do the same.

== Housing Settlement ==

Keep following the female shibito as she moves up the hill to the east of the 
Mitamura House.  The other shibito around the housing settlement area will not 
notice Amana if you keep up with the female shibito.  The female shibito will 
turn to move up the hill that leads to the Lookout Tower up above.  Don't 
follow her up the hill, make sure to stay at the bottom of the hill and sight 
jack her as she moves up the hill.  A male shibito will be facing your way in 
front of the building up above and he will see Amana if you happen to follow 
the female shibito up the steps.

The female shibito will stand in front of the male shibito and the male will 
open the door to the building (Worship Hall) for her.  As the male shibito 
steps inside the building to lead the way, the female will follow so move up 
the hill at that time and enter the building while they walk to the back of the 
building.

== Worship Hall ==

Keep the female shibito sight jacked.  They will move down a staircase in the 
back of the building that will lead them underground.  The female shibito will 
place the brooch in a box below a statue then she will walk away from it and a 
group of three shibito will stand and worship the statue.  Find the three 
signal flares next to the closet in the upstairs room of the Worship Hall.  At 
this point, you will have to move down the stairs and walk up to the area 
behind the shibito if you want to get credit for the first sub goal and receive 
a new one.

[X] Sub Goal: Follow the Shibito to find out where she puts the Brooch. 
COMPLETE

[ ] Sub Goal: Toss a Signal Flare into the well.

There is really no point in moving down the stairs unless you just want to 
trigger the next sub goal and finish the other.  Make sure you have grabbed the 
flares then walk over to the well outside of the building and face it to get a 
"Toss Flare" command while standing in front of it.  Toss a flare down the well 
then quickly hide inside of the closet in the Worship Hall building.

[X] Sub Goal: Toss a Signal Flare into the well. COMPLETE

Sight jack one of the shibito below and watch as they begin to run up the 
stairs and eventually exit the underground area.  Count all three of them as 
they run by while you look out the closet door. Step outside of the closet once 
they exit the Worship Hall building and run down the steps in the back of the 
building.  Walk toward the brooch and the statue for a cutscene.

A tutorial for the "Past Sight" ability will appear after the cutscene 
involving the brooch.  This ability will allow Amana to see memories of past 
events in a location by sight jacking when the sides of the screen glow much 
like if an enemy has spotted you and (if you have a Dual Shock 3) when the 
controller vibrates.

[X] Goal: Take back the Brooch. COMPLETE

-- CHECKPOINT --

[ ] Goal: Investigate the memories of the past.

[ ] Sub Goal: Find a map from the past.
[ ] Sub Goal: Investigate the Mitamura House.
[ ] Sub Goal: Explore the memories around the gateway.

Amana will receive the ++MANA CROSS BROOCH (#22)++ archive file after the 
cutscene.  Walk up to the statue to get an extra command.  Press the X button 
to "Break the Seal".  A puzzle will be showcased below the statue after 
performing this action.

The puzzle consists of three carvings that appear in the middle, a circular 
stone around the three carvings and a triangular stone piece around the 
circular stone.  Tap the right analog to rotate the outer triangular stone 
piece and tap the left analog to rotate the inner circular piece.  Rotating the 
inner and outer pieces will rotate the pictures in the middle circle and these 
pieces need to be aligned in a certain way before the seal can be placed.

There is absolutely no way that I can help you with this puzzle since the 
solutions are completely random.  I'll have to lead you to the solution and 
you'll have to write down or remember the solution and solve it on your own.  
There are two of these puzzles.

Turn around and grab a beer bottle from the left side of the current tunnel 
then begin to move out of the tunnel.  Move back up the stairs.  When you walk 
into the room on the top floor, the screen will glow on all sides as if you 
have been spotted by an enemy but this is simply a !!PAST SIGHT!! area, so 
sight jack when the glow appears and tap R1 twice to cycle through the outside 
shibito then eventually see a picture of a map on the right side of the screen.

[X] Sub Goal: Find a map from the past. COMPLETE

This particular past sight shows a map of the housing settlement area with a 
room in the Mitamura House circled on the map.

-- CHECKPOINT --

The shibito outside - the three that fled from the tunnel - will almost 
instantly notice Amana when you leave the Worship Hall.  Sometimes you can 
sneak up on the female near the railing and knock her out with a beer bottle, 
but sometimes she will turn as Amana walks out.  Make sure to have a beer 
bottle armed then walk toward the first female near the railing and defeat her 
quickly.  The other two will run up the hill, so run toward the hill yourself 
and fight them off with the broken beer bottle.  Work your way toward the 
Mitamura House.  There is a flying shibito that hovers around near the front 
and back entrance, so he might see Amana.  If he does, don't panic.  Wait for 
him to swoop down next to Amana to attack then attack him.  He is very weak and 
will nearly fall with one combo (usually takes four hits).  You can also escape 
from the flying shibito by entering any of the buildings around this area since 
they cannot follow through the openings.

Enter the Mitamura House through the entrance door on the south side then turn 
left at the first doorway and move into the room on the west side.  There is a 
female shibito that wanders this house and she is armed with a --DAGGER (#22)--
, so be sure to knock her out with your weapon and take the dagger.  In the 
room to the left, another !!PAST SIGHT!! warning will occur, so use your sight 
jack inside and find the tablet with a random person's name on it.  The name of 
this person will help you to solve the riddle of which gravestone to check in 
the graveyard, so write it down.  There are only five names and five gravestone 
and you can check them all in the graveyard, so it's not that big of a deal if 
you don't write it down.

[X] Sub Goal: Investigate the Mitamura House. COMPLETE

-- CHECKPOINT --

[ ] Sub Goal: Find the seal in the graveyard.

The third !!PAST SIGHT!! is a little tricky to find.  Run out of the Mitamura 
House then approach the area in the far south past the Karibna Noodle Shop.  
There is a rock path to the left side of the destroyed street that will lead to 
a barred gateway.  Run along the rock path to the east then sight jack near the 
gateway and lock onto targets until you see a vision of a barred gate with two 
seals on the right side of the screen.

This past sight actually offers the solution for both seal puzzles that Amana 
must solve in the Worship House and in the Graveyard.  Lock-on to the vision to 
see both of the circular carvings more closely.  You'll have to write down the 
symbols displayed on the vision of the gate in order to solve the puzzle in the 
Worship House and the puzzle in the Graveyard.  The left carving is the 
solution for the puzzle below the Worship House and the right carving is the 
solution for the Graveyard puzzle.  If you can remember one picture's location 
for each of the two carvings then you will have a very good chance of solving 
each one without even having to worry about the other pictures - this will lead 
to some slight trial and error however.  There are images on the right wall 
during the vision also but these don't really help out any for the solution to 
the puzzles.

Before returning to the Worship Hall to solve the puzzle, enter the Karibna 
Noodle Shop and pick up the --NOODLE CLEAVER (#19)-- from the low shelf behind 
the main counter on the first floor.  A shibito armed with a sledgehammer 
wonders the noodle shop, so be careful.  Amana can't take the sledgehammer but 
the noodle cleaver is more powerful than any of the other weapons that you have 
found.

Run all the way back to the Worship Hall and solve the puzzle in the tunnel 
below it.  Some shibito will attack along the way, but if you have a weapon, 
preferably the noodle cleaver, they won't be much of a problem.  Once again, 
the puzzle is random so I cannot help you with this.  Write down the solution 
from the gateway past sight and tap the right and left analog to the left and 
right to align the middle pictures up the same way that they were displayed on 
the gateway past sight vision.  The puzzle consists of three carvings that 
appear in the middle, a circular stone around the three carvings and a 
triangular stone piece around the circular stone.  Tap the right analog to 
rotate the outer triangular stone piece and tap the left analog to rotate the 
inner circular piece.  Rotating the inner and outer pieces will rotate the 
pictures in the middle circle and these pieces need to be aligned in a certain 
way as displayed on the past sight vision from the gateway in the south before 
the seal can be placed.  Once the pictures are aligned, press the X button to 
place the seal then the middle portion of the carving will suddenly have a 
flame in the middle of it to confirm your success.

-- CHECKPOINT --

Run back to the Graveyard up the path to the north of the Karibna Noodle Shop. 
A !!PAST SIGHT!! glow will occur shortly after Amana enters the Graveyard but 
this time there are actually five past sight areas and you have to choose the 
right one to fulfill the objective.  They are all connected with graves in the 
graveyard.  Four of them are along the northwest side of the graveyard and one 
is on the east side - all of them will highlight graves.  The clue for choosing 
the correct gravestone is to find the same one with the name that you saw in 
the Mitamura House past sight vision (it's random).  All of them have names on 
the gravestone as you sight jack each one.  In order to search each gravestone, 
you will have to sight jack and change targets until you see a vision of a 
gravestone with three symbols on it.  Lock onto the image then move toward the 
yellow light displayed while sight jacked.  An "Examine" option will appear 
when Amana moves where the yellow light is displayed in front of each 
gravestone, so tap the X button to examine the gravestone.  If you choose the 
wrong one then a cutscene will play but Amana will not find anything.  You have 
a one out of five chance and there is no way to screw this up, so indulge in 
some trial and error if you don't remember the name.

Stand beside the unmarked grave on the far end of the graveyard then check it 
twice and Amana will receive the ++ENGRAVED PLANK (#23)++ archive item.

[X] Sub Goal: Find the seal in the graveyard. COMPLETE

[X] Goal: Investigate the memories of the past.  COMPLETE

-- CHECKPOINT --

[ ] Goal: Pass through the gateway to the past.

[ ] Sub Goal: Break the seal in the graveyard.

Amana will be presented with another puzzle after you examine the seal in the 
grave.  Once again, you'll have to recall or look down at your neatly sketched 
solution from the gate past sight vision to recall the solution.  Place the 
seal in the middle once the pictures are lined up just like you did with the 
first puzzle below the Worship Hall.

[X] Sub Goal: Break the seal in the graveyard. COMPLETE

Return to the far south of this area and enter the now open gate at the end of 
the rock path to the far east side of the destroyed road.  Just run through the 
middle of the entire housing settlement and run to the gate.  To hell with the 
flying shibito that will notice Amana.  All you have to do is run through the 
gate entrance to finish this chapter!

[X] Goal: Pass through the gateway to the past. COMPLETE

                               MISSION ACCOMPLISHED.

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_/ CH1 \_/ CH2 \_/ CH3 \_/ CH4 \_/ C H A P T E R  5 \_/ PRE \__________________
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Cutscene chapter (non-playable)

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_/ CH1 \_/ CH2 \_/ CH3 \_/ CH4 \ / CH5 \_/ P R E V I E W \_____________________
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Preview chapter for next episode (non-playable)

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| ____| |  _ \  |_ _| / ___|   / _ \  |  _ \  | ____|    / /_  
|  _|   | |_) |  | |  \___ \  | | | | | | | | |  _|     | '_ \ 
| |___  |  __/   | |   ___) | | |_| | | |_| | | |___    | (_) |
|_____| |_|     |___| |____/   \___/  |____/  |_____|    \___/           [EP06]

  __________________   _____   _____   _____   _____   _____
_/ C H A P T E R  1 \_/ CH2 \_/ CH3 \_/ CH4 \_/ CH5 \_/ PRE \__________________
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Cutscene chapter (non-playable)

You will automatically receive the ++HOLY SCROLL - THE GIFT - (#24)++ at the 
end of the chapter 1 cutscene.

  _____   __________________   _____   _____   _____   _____             [C062]
_/ CH1 \_/ C H A P T E R  2 \_/ CH3 \_/ CH4 \_/ CH5 \_/ PRE \__________________
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- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  August 4th
Mount Gojaku, Hanuda Mine                                              08:08:06
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Character(s): Howard Wright, Miyako
Mission Objective: Take out the pursuer.

== Road to Tabori ==

[ ] Goal: Find a gun.

[ ] Sub Goal: Knock out the Shibito with the mining cart.

This area will not be new to you if you played Episode 2, Chapter 2.  Howard 
will start in the exact same area where Sam Monroe began his journey earlier in 
Episode 2.  There is no current danger at this time.  Howard begins this 
chapter with a hunting trap that you can set down by tapping D-pad down.

Leave Miyako and move by the mine carts then go up the stairs to the left up 
ahead.  The right path only leads to a cliff.  There is a shibito at the end of 
the tunnel up ahead with the rail tracks.  He is staring directly your way, but 
can't see you because of the row of mine carts in the way.  Go ahead and sight 
jack him if you want.  Walk over to the lone mine cart beside the stairs and 
get on the other side of it.  Hold the /\ button to push the mine cart when the 
command appears then quickly hop inside when the X command icon appears to ride 
the mine cart down the tunnel.  The mine cart will barrel down the tunnel and 
hit the shibito- oh wait, no it won't.

The shibito has actually set up a trap for anyone that happens to follow him 
down the tunnel.  He will run into the office building on the left side as you 
roll down the tracks.  Howard will automatically jump before you reach the 
cliff at the end, so there is no need to worry about jumping out manually.  If 
you turn around fast enough then you'll be able to catch a quick glimpse of the 
shibito running by the door and down the stairs inside the office building.  If 
you enter the Siren Control Room to the side, you'll find the controls for the 
siren, but it can't be activated until you get a key - examine the controls for 
a new sub goal.  Don't attempt to go back through the tunnel since the shibito 
has placed hunting traps in front of the tunnel - avoiding these is actually 
the main reason for riding down the tunnel in the mine cart.

[ ] Sub Goal: Find the Siren Key.

== Mining Office ==

Enter the office building to the side then move down the stairs.  Turn your 
light on (D-pad up) while moving down the stairs since it is dark in the 
basement.  Walk over to the elevator controls that are right across from the 
bottom of the stairs then switch them on.  This is actually a sub goal that 
will be issued if you move all the way up to the east shaft and tinker with the 
elevator controls before doing this, but I don't really think you want to go 
through all of that backtracking for a simple phrase, do you?  You DON'T want 
to enter the mine through the gate at the end of the hallway through the other 
door down in the basement unless you want to deal with some spider shibito.  
Return to mining office upstairs.

[X] Sub Goal: Power on the elevator from the control panel. COMPLETE

Open the backdoor of the Mining Office that Melissa opened for Sam during 
Chapter 2 of Episode 2.  Move up the path and grab the sledgehammer near the 
rope railing to the left along the way.  Run down the tunnel off to the right 
after moving up the path and prepare to deal with a spider shibito inside - it 
moves in and out of the corridor near the end.  Hit it upside the head with the 
sledgehammer and that should knock some sense into it.  Run to the back of the 
tunnel and get behind the lone mine cart at the end then push it and hop 
inside.

The mine cart will roll across the bridge and hit the shibito at the other end. 
It's quite hilarious to watch the shibito fly with the incorporation of the new 
havok physics engine.  Booyah!

Howard = 1  Shibito = 0

[X] Sub Goal: Knock out the Shibito with the mining cart. COMPLETE

== East Shaft Upper Level ==

Run back toward the beginning of the tunnel where the shibito was standing and 
pick up the double-barreled shotgun.

[X] Goal: Find a gun. COMPLETE

[ ] Goal: Take out the pursuer.

[ ] Sub Goal: Knock out the Shibito Brain to stop the Spider Shibito.
[ ] Sub Goal: Lure the pursuer out from the underground.

The door to the Pumping Station is locked, and you couldn't have used the phone 
downstairs to help open it since there is no interaction icon for it.  Walk 
over to the elevator and push the button to bring it upward.  It will work if 
you turned on the elevator controls in the basement of the Mining Office.  Get 
inside the elevator and press the control button inside to take it down to the 
mining area in the basement.

== East Shaft Level 5 ==

You do have your flashlight on, right?  This area is dark as hell, so make sure 
that you have that light on.  There is nothing in this current corridor, so 
walk toward the lit up area with the ladder and descend the ladder.

== East Shaft Level 4 ==

You'll descend to the far south portion of the mining tunnel below the Mining 
Office which is absolutely perfect!  If you would have gone through the 
corridor in the basement of the Mining Office then you would have entered the 
other end crawling with spider shibito.  There is no major threat in the 
current area.

Walk over to the lone mine cart in the south and push it from the other side. 
Quickly jump inside of the mine cart and ride it down to the other end of the 
tunnel.  Howard will automatically jump out before it hits the speed bump at 
the end.  DON'T move any further down the tunnel unless you want a spider 
shibito to notice Howard.  There are no spare items back the way you came - 
even inside of the cell (Storage Room) in the alcove.  Find the ladder off to 
the right and descend it.

NOTE: Before descending the ladder, check the other side (north side) of the 
central shaft across from the gap.  The Shibito Brain sometimes appears on this 
side and will be hanging from the wall.  Shoot him if you see him to knock out 
all the spider shibito below.

== West Shaft Level 2 ==

There is another elevator in west but it is not working.  Walk up the nearby 
path to the north.  Walk slowly and prepare for an image that will stick in 
your mind for a few days and probably spawn randomly thereafter.  That body 
hanging on the wall is actually another form of a shibito brain.  It will 
notice Howard as you walk toward it but it can't hit Howard.  Aim at it with 
your shotgun and shoot it.

[X] Sub Goal: Knock out the Shibito Brain to stop the Spider Shibito. COMPLETE

NOTE: The Shibito Brain does not always appears in this spot.  Check the other 
side of the Central Shaft if he is not here.  You can get there by following 
the path below, but you'll have to fight an extra spider shibito.  You can also 
shoot him from the other side of the central shaft by returning above.

All of the spider shibito are now knocked out momentarily once the shibito 
brain is knocked out.  Return to the ladder then move down the east side of the 
tunnel.  The first tunnel to the right will only lead to a blood pool and a 
knocked out (should be) spider shibito.

== East Shaft Level 2 ==

There is a shibito at the far east end of the tunnel.  If you sight jack him 
then he will keep mumbling about a key.  Sneak up behind him or just run up to 
him then plant a buckshot into his back - he is only armed with a shovel.  Pick 
up the !!SIREN KEY!! from his body when he falls.  There is nothing up the 
stairs nearby him - it just leads to the other end of the central shaft where 
Howard first rode the mine cart after moving down the first ladder.  Return to 
the ladder in the West Shaft Level 2 and ascend it.

[X] Sub Goal: Find the Siren Key. COMPLETE

== West Shaft Level 4 ==

While back up the ladder, turn to the right and run down the corridor to the 
west.  Spider shibito used to prowl this area, but they should all be knocked 
out if you defeated the shibito brain.  DON'T go up the ladder in the far 
northwest side of the tunnel since the "pursuer" shibito is standing up there 
and facing the ladder top, so he will shoot Howard if you attempt to climb it.

Run through the nearby gateway then move up the stairs and you'll eventually 
enter the basement of the Mining Office once again.  Climb up the stairs in the 
basement then move out of the southeast end of the Mining Office and enter the 
Siren Control Room.  Use the Siren Key on the siren controls lying on the desk 
of the Siren Control Room and this will sound the siren during a cutscene.  The 
pursuer shibito will hear the call then run up the stairs and head toward the 
Siren Control Room.  You might just recognize this particular shibito during 
the cutscene.

The pursuer isn't the only thing that the siren will call however.  If you have 
taken too long to finish the rest of this chapter after knocking out the 
shibito brain, then all of the spider shibito will gather near the Mining 
Office.  If you have this problem then, immediately following the cutscene with 
the siren sound, run to the south end outside the Siren Control Room and climb 
the ladder along the side of the building.  The spider shibito cannot get up to 
Howard if you do this.  Be sure to react quickly since the spider shibito will 
show no mercy on an unfortunate soul that does not follow Berserker's advice in 
that situation.

The pursuer shibito will exit out the southeast end of the office but he will 
stop and aim his shotgun upon the sight of Howard on the roof so be aiming at 
the door then get ready to gun his ass down when he attempts to shoot Howard.  
The chapter will end once he falls.

There is an extra archive file in the area where the pursuer shibito stands (up 
the ladder) inside the mine - you'll need shovel to dig for it.  To save a 
bunch of time, intentionally die so you can start over where Howard first got 
the Siren key then run up the stairs to the right and collect the shovel from 
the body of the shibito with the blue shirt then return to the Mining Office - 
the shibito with the shovel will always appear up the stairs to the right 
regardless of where you knocked him out once the checkpoint is used.  If you 
want to get this archive file, then run back into the Mining Office directly 
after sounding the alarm.  Stand in front of the back door on the north side 
and allow the pursuer shibito to run up the stairs then outside.  Crouch and 
walk to the stairway then move down the stairs.  He will not move back down 
this tunnel.  He will stay outside the Mining Office from now on.

Run through the doorway in the basement then move down the mine corridor.  You 
need to get the shovel weapon in order to get the archive file, so if you don't 
already have it then return to the mining tunnel below the current one via the 
ladder down the left path and run down toward the East Shaft Level 2 and knock 
out the shibito with the blue shirt then take his shovel.  Return to the upper 
level and run back to the West Shaft Level 4 area (below the ladder where the 
pursuer shibito was standing).

Climb the ladder and step up to the area where the pursuer shibito was standing 
earlier.  Run to the wall directly across from the ladder then move to the 
right just a bit to get a "Dig" command.  If you don't have a shovel, then you 
will simply get an "Examine" command here.  Press the X button with the shovel 
equipped to trigger a cutscene.  Howard will receive ++THE GOJAKU GIANT (#25)++ 
archive file after the cutscene.

You DON'T need the shotgun to defeat the pursuer shibito.  All you need to do 
is outsmart him and maybe use your hunting trap.  Return to the stairway of the 
Mining Office and sight jack the pursuer shibito.  He will be the shibito that 
keeps stopping and saying "Hm.  What's that?"  He will move to the Siren 
Control Room, the front of the tunnel where he was at the beginning of this 
chapter, to the south door of the Mining Office, and to the east door of the 
Mining Office then repeat this sequence.  

He will stare inside of the Mining Office, so be sure to stand in about the 
middle of the staircase to avoid detection.  To defeat him, sneak up behind him 
once he enters the Siren Control Room or stands and looks down the tunnel.  You 
can also set a trap on the south end of the mining office then intentionally 
allow him to see Howard through that door.  He will stand and attempt to fire 
then aim toward your location.  Run back to the middle of the stairs and he 
will eventually enter the Mining Office and get caught by the trap.  Run back 
into the Mining Office and beat him down with the shovel!

MISSION ACCOMPLISHED.

  _____   _____   __________________   _____   _____   _____
_/ CH1 \_/ CH2 \_/ C H A P T E R  3 \_/ CH4 \_/ CH5 \_/ PRE \__________________
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Cutscene chapter (non-playable)

++SAM MONROE'S NOTEBOOK (#26)++ will be received after the chapter 3 cutscene.

  _____   _____   _____   __________________   _____   _____             [C064]
_/ CH1 \_/ CH2 \_/ CH3 \_/ C H A P T E R  4 \_/ CH5 \_/ PRE \__________________
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- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  August 4th
Karuwari                                                               17:04:39
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Character(s): Bella Monroe
Mission Objective: Reach the Irazu Valley Church.

== Karuwari ==

[ ] Goal: Reach the Irazu Valley Church.

[ ] Sub Goal: Reach the East Fields.
[ ] Sub Goal: Pass through the Iron Gate.

Bella's path to her main destination is not really that big at all and there is 
one major twist with the gameplay in this chapter that makes it incredibly easy 
to reach that destination quickly.  Knowing that twist is kind of spoiler.  
Anyone that has played through the original Siren should already know where 
this chapter is headed.

SLIGHT SPOILER/HINT: Bella cannot die in this chapter.

Yes, you heard that right.  The shibito will pursue her when they see Bella but 
they will only stand and laugh at her when they approach her.  Why is that?  
Does she have a clown nose on her face or something?  Finish the chapter and 
find out for yourself.

Bella has a choice of two paths from the start.  The right path will only lead 
to the log bridge that Howard and Miyako crossed a few chapters back � the log 
has been broken, so there is no use in going this way.  Run along the left path 
and head east.  Open your map and you'll see a log symbol displayed in the 
east.  Run toward the log and crawl under it using the "Pass Through" command.

If you closed the water gate in Episode 3, Chapter 2 then leap into the ditch 
to the right of log.  Continue to the east while in the ditch then use the 
"Pass Through" command to move under the bridge.  Keep running ahead until 
Bella comes to a cliff that faces a bridge up ahead.  Look at your map and 
you'll see a stairway to the south.  Turn to the right and move up the stairs. 
At the very top of the stairs, examine the gravestone off to the left to gain 
the ++MIYAKO OFFERING HYMM (#27)++.  Drop off the cliff to the west and fall 
off the top of the Fuel Shed then continue along the path to the east normally. 
You could also go back the way you came and drop down the cliff in the ditch 
then climb up on the wooden bridge at the end of the ditch.

While moving along the path to the east run toward the Dilapidated Shed on the 
map.  A few shibito will see Bella along the way, especially the flying 
shibito, but they won't harm her.  You can actually run up to them and they 
won't do a thing to Bella.  There is a hiding place in the Fuel Shed just past 
the log; not that you'll need it though.  Pass over the bridge in the east.

[X] Subgoal: Reach the East Fields. COMPLETE

== East Fields ==

Continue on into the East Field and you'll see a godawful maggot shibito along 
with Sol.  Sol will actually hold up his camera and film Bella if he sees her 
and if you stand still long enough.  Make your way toward the Iron Gate in the 
west.  You'll have to climb up several raised areas or move along the path in 
the northwest to get up to the Iron Gate.  Move up against the Iron Gate and it 
will push open as Bella walks against it.

[X] Subgoal: Pass through the Iron Gate. COMPLETE

There is no need to drop down into the graveyard past the Iron Gate since there 
is nothing of use in it.  Run up the steps to the right of the Iron Gate after 
Bella walks through the gate and head for the Irazu Valley Church to end this 
chapter and trigger a cutscene!

[X] Goal: Reach the Irazu Valley Church. COMPLETE

                             MISSION ACCOMPLISHED.

  _____   _____   _____   _____   __________________   _____
_/ CH1 \_/ CH2 \_/ CH3 \_/ CH4 \_/ C H A P T E R  5 \_/ PRE \__________________
-------------------------------------------------------------------------------

Cutscene chapter (non-playable)

  _____   _____   _____   _____   _____   _______________
_/ CH1 \_/ CH2 \_/ CH3 \_/ CH4 \ / CH5 \_/ P R E V I E W \_____________________
-------------------------------------------------------------------------------

Preview chapter for next episode (non-playable)

-------------------------------------------------------------------------------
                                                         ______ 
 _____   ____    ___   ____     ___    ____    _____    |____  |
| ____| |  _ \  |_ _| / ___|   / _ \  |  _ \  | ____|       / / 
|  _|   | |_) |  | |  \___ \  | | | | | | | | |  _|        / /  
| |___  |  __/   | |   ___) | | |_| | | |_| | | |___      / /   
|_____| |_|     |___| |____/   \___/  |____/  |_____|    /_/             [EP07]

  __________________   _____   _____   _____   _____   _____
_/ C H A P T E R  1 \_/ CH2 \_/ CH3 \_/ CH4 \_/ CH5 \_/ PRE \__________________
-------------------------------------------------------------------------------

Cutscene chapter (non-playable)

  _____   __________________   _____   _____   _____   _____             [C072]
_/ CH1 \_/ C H A P T E R  2 \_/ CH3 \_/ CH4 \_/ CH5 \_/ PRE \__________________
-------------------------------------------------------------------------------
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  August 4th
Upper Arato, Shibito Nest                                              19:10:56
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Character(s): Howard Wright
Mission Objective: Reach the Nest Core.

== Road to Hirasakai ==

[ ] Goal: Reach the Nest Core.

[ ] Sub Goal: Break into the Shibito Nest under the cover of thunder.

Our buddy, Howard, automatically begins this chapter with a -�SAWED-OFF SHOTGUN 
(#46)-- and five Hunting Traps.  Stand and look down the road ahead.  Lightning 
will strike eventually and light up the area just enough for you to see a 
shibito standing beside the building further down the road.  He cannot see 
Howard as long as you don't move too far to the north from your starting point. 
Sight jack the shibito near the building and wait for him to turn his back to 
Howard.  Run toward him then crouch and move behind him.  Shoot him with 
Howard's shotgun to knock him out then pick up his --SPLITTING AXE (#37)-- to 
add it to your archive.  Keep the splitting axe weapon since you'll need it in 
just a few minutes.

Move up the stairs on the side of the building and sneak up behind the shibito 
with his back turned.  He is watching the road below and is equipped with a 
hunting rifle.  Hit him in the back with the splitting axe and knock him out.  
Don't collect his hunting rifle since you need the splitting axe in just a 
moment.  Fall down the side of the building or run back down the stairs then 
move up the street to the north.  Attack the boarded up doorway with the 
splitting axe and chop down all the wood blocking the entryway to the shibito 
nest.

[X] Sub Goal: Break into the Shibito Nest under the cover of thunder.  COMPLETE

-- CHECKPOINT --

[ ] Sub Goal: Knock out the Shibito Brain to stop the Fly Shibito.

== Shibito Nest ==

Quickly crouch and walk down the hall to the left while inside the building.  
Open the first sliding door off to the right then step inside and stand in the 
back corner of the room on the left side (while entering).  A shibito will 
eventually walk by the door then stand near it.  Wait for him to continue 
toward the doorway that Howard stepped through then sneak up behind him and 
knock him out with the splitting axe.

Move up the stairs down the hall then stop and look out the doorway at the top. 
Notice the shibito on the rooftop across from Howard.  Sight jack the shibito 
and wait for him to turn and pace the other way then run down the hall and move 
toward the gap in the roof to make Howard jump across.  Hurry and climb up the 
wooden platforms then knock him out with the splitting axe.  He doesn't leave 
his back to Howard that long so he may turn.  Pick up the --WALKING CRUTCH 
(#32)-- that he drops to add it to your archive list.

Although the novelty of beating a shibito with a walking crutch amuses me to no 
end, you should really keep the splitting axe.  There is nothing in the room 
that he steps toward, so keep moving along the walkway to the south.  Open the 
door at the end of the corridor then enter the room with the TVs.

-- CHECKPOINT --

Open the door on the other side of the room.  Climb down the raised platforms 
outside the building.  Move to the north and walk down the left path.  There is 
a hunting trap in the middle of the path, so be sure to avoid it.  If one of 
the flying shibito sees Howard quickly enter the Abandoned House.  You need to 
enter it anyway, but run with more haste if Howard is spotted (flying shibito 
can't enter buildings).

The shibito brain walks in and out of restroom in this Abandoned House while 
pacing between the building and the path outside, so if you don't see him when 
you first enter, walk into the back room along the north side and wait for him 
to enter the restroom.  You could actually set up a hunting trap near the 
toilet inside the restroom to stun him, or you could just sneak up behind him 
while he has his back turned while standing in front of the toilet.  He has a 
hornet stinger on the back of his head, so he is kind of hard to miss.  Defeat 
him with the splitting axe to knock out all the flying shibito outside.

[X] Sub Goal: Knock out the Shibito Brain to stop the Fly Shibito.  COMPLETE

Note: If you want access to an archive file, you must avoid defeating the 
shibito brain.  Ignore him and defeat the two flying shibito around the area 
then move across the bridge like normal.  Read the second note below for more 
information.

Rush back outside then run across the Sozuka Bridge to the east.

-- CHECKPOINT --

A shibito might notice you from far away while on the bridge but he won't shoot 
just yet.  Sight jack through the shibito in the area until you lock onto one 
in the northeast.  He will climb to the top of the 33 Yen Shop.  This shibito 
is actually Seigo once again!  He is the only shibito that mumbles phrases so 
he isn't that hard to find with a sight jack - make sure to lock-on to him.  He 
will look toward the Irazu Bus Stop in the south east then he will look toward 
the Upper Arato Tunnel.  Wait for him to look toward the Upper Arato Tunnel 
then quickly dash toward the south end of the 33 Yen Shop.

== Outside 33 Yen Shop ==

While on the southeast end of the 33 Yen Shop, walk over to the lever that 
sticks out from the side of the building to get an action command.  Hold the /\ 
button to rotate the lever and make an overhead awning move out from the side 
of the Yen Shop.  This awning will provide cover from Seigo's vision of Howard 
while moving beside the building.  Stay against the east side of the Yen Shop 
then walk to the north while under the awning.  If Seigo happens to see Howard 
during any of this next part then you'll have to step out of sight (back under 
the awning or to the side of the building) and wait for him to go back to his 
scanning of the area below.  Stand on the far north side of the Yen Shop and 
wait for Seigo to look toward the Irazu Bus Stop, then climb on top of the 
board that is supported by barrels along the west side and climb all the way up 
to the roof with Seigo.  Wait for him to look toward the bust stop again then 
sneak up behind him and knock him out with your splitting axe.  Pick up his 
double-barreled shotgun then move back down the platforms.

Note: If you did not defeat the shibito brain, run over to the Irazu Bus Stop 
and find the set of steps behind it - these are to the left after moving behind 
the bus stop.  Keep in mind that there is a dead end directly behind the bus 
stop but there are some steps to the left of the dead end.  Hop over to the 
rooftop at the top of the steps then fall down to the opening in the south 
along the rooftop.  After rounding the left corner, aim with the shotgun and 
shoot the shibito sniper on the rooftop directly ahead.

There is normally a flying shibito hovering around the back door of The Lucky 
Triangle building but he will be inside of the building (and will leave the 
door open) if you destroyed the bowl of noodles in the Karibna Shop in Episode 
4, Chapter 2.  This flying shibito is actually the policeman from that chapter, 
and if you shot his bowl of noodles in that chapter then he will be chowing 
down on a bowl of noodles inside The Lucky Triangle.  Enter through the back 
door of The Lucky Triangle and defeat him if you want then grab the ++8MM FILM 
REEL (#28)++ archive file from the counter behind him.  Keep in mind that you 
must NOT knock out the shibito brain in order for the flying shibito to open 
the door to The Lucky Triangle.

Return to the street and run over to the Upper Arato Tunnel and find the 
platforms along the left side that leads up toward a walkway up above.  Climb 
up the platforms then step onto the walkway to trigger a cutscene that will end 
this chapter!

[X] Goal: Reach the Nest Core.  COMPLETE

                               MISSION ACCOMPLISHED.

  _____   _____   __________________   _____   _____   _____
_/ CH1 \_/ CH2 \_/ C H A P T E R  3 \_/ CH4 \_/ CH5 \_/ PRE \__________________
-------------------------------------------------------------------------------

Cutscene chapter (non-playable)

  _____   _____   _____   __________________   _____   _____             [C074]
_/ CH1 \_/ CH2 \_/ CH3 \_/ C H A P T E R  4 \_/ CH5 \_/ PRE \__________________
-------------------------------------------------------------------------------
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  August 4th
Shibito Nest, The Core                                                 23:24:19
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Character(s): Howard Wright.
Mission Objective: Drive away the Shibito Brain.

== Upper Arato Tunnel ==

[ ] Goal: Continue deeper into the Shibito Nest.

[ ] Sub Goal: Find a weapon.
[ ] Sub Goal: Climb the Lookout Tower.

Once again we are stuck- I mean have to play the next chapter the Wright way 
(with Howard).  Howard begins this chapter completely unarmed except for his 
trusty flashlight.

There is a spider shibito that crawls along the top and left side of the bus 
directly ahead.  You DO NOT want this shibito to see our unarmed Howard for the 
moment, so quickly move around the right side of the bus and enter the bus 
through the doorway along the side.  You're likely to see the spider shibito 
crawling along the left side of the bus while Howard moves to the back of the 
bus.

Walk to the back end of the bus and step into the room that it leads to.  Pick 
up the --WRENCH (#01)-- on the right side of the room after exiting the bus.

[X] Sub Goal: Find a weapon.  COMPLETE

A spider shibito will move through the opening in the back of the room in just 
a bit, so prepare to beat it upside the head with the wrench.  Step outside and 
another spider shibito will notice Howard, so defeat it with the wrench as 
well.  The door to the north is locked from the other side.

Walk around the left side of the Renaissance Grocery store and climb on top of 
the barrels in the back of it.  Climb up to the very top of the roof.  There is 
a dagger off to the left beside the TV but it is of the same strength as the 
wrench.  A spider shibito is likely to notice Howard while up on the roof, so 
prepare to knock him out.  Move to the north and open the sliding door.  Shut 
the door behind Howard to make sure that the spider shibito does not follow - 
they wake up fast!

Climb up the ladder to the right.  Step up to the roof then move down the 
narrow corridor further ahead.  Three spider shibito will attack Howard while 
moving down this corridor - they move through a hole in the ceiling.  Step out 
of the corridor as they attack then turn and attack them.  They gang up easily 
but they can't all attack at once thanks to the narrow corridor.  Move to the 
opposite end of the corridor once the spider shibito have fallen.

[ ] Sub Goal: Find a way to keep out the Spider Shibito.

Move toward the Parch vending machine for a "push" command.  Press the X button 
to make Howard push the vending machine in front of the narrow corridor to 
block off the spider shibito.

[X] Sub Goal: Find a way to keep out the Spider Shibito.  COMPLETE

-- CHECKPOINT --

The spider shibito will still wake up eventually, but they can't get past the 
vending machine now.  Find the yellow sign with the curved arrow on it outside 
the corridor as you move to the south.  There is a platform up above the yellow 
sign that Howard can climb up to, so push against it to climb.  Climb all the 
way to the top of the walkway up above it.

== Near the Lookout Tower ==

Walk down the narrow corridor to the east then climb on top of the raised 
platform to the left.  Pick up the crowbar from the bucket near the ladder then 
climb the ladder of the Lookout Tower.

[X] Sub Goal: Climb the Lookout Tower.  COMPLETE

-- CHECKPOINT --

== Near the Lookout Tower ==

[ ] Sub Goal: Climb to the top of the Smokestack.

Look to the northeast while on the Lookout Tower to see a maggot shibito.  
Howard cannot take this thing on with any available weapon, so you must avoid 
detection.  There are spider shibito crawling around the buildings below.  
Sadly, you're going to have to drop off the tower and maneuver through the 
spider shibito below.  Stay along the right side of the lower area and move 
(crouch walk) to the east just below the platform where the worm shibito is 
located, to stay out of her sight.

There is a hunting rifle with 30 rounds of ammo behind the locked gate in the 
far southwest corner of the area below.  Hit the gate's lock with your crowbar 
to knock it open then run inside.  Pick up the hunting rifle from inside this 
storage area.  Grabbing this weapon can be a blessing and a curse however.  
Spider shibito will notice Howard very easily sometimes while he hits at the 
gate and sometimes the maggot shibito will actually hop down from her place and 
block the doorway of the gate while Howard is inside the room.  If she reaches 
inside then DON'T let her grab Howard since this grab is instant death.  Wait 
for her to stop grabbing then make a quick run by her.  The good part about 
picking up the hunting rifle is that you can use it to shoot the spider shibito 
in the area from long range.  The hunting rifle can get you killed when trying 
to aim at a spider shibito from close range however.

Whether you grab the hunting rifle or not, spider shibito are very likely to 
see Howard while moving to the east, so try run through the area once you drop 
below.  Don't step out in the open where the maggot shibito can see Howard.  If 
she sees Howard and moves down to the bottom floor to attack then you will not 
be able to defeat her and will have to avoid her.  She cannot be knocked out, 
only staggered through a shot from the hunting rifle.

Stay against the wall up underneath where the maggot shibito is located and hug 
the right wall and you'll eventually see a raised platform that Howard can step 
up to while standing.  It's basically to the right of the maggot shibito's 
platform.  If you can make it up to this platform without any spider shibito 
seeing Howard then you won't have to fight near as many.  Move around the 
corner to the left and head toward the east Smokestack.  A spider might see you 
up here, but just fight it off quickly while keeping to the south.  Climb the 
ladder of the Smokestack in the east.  A cutscene will trigger as Howard 
reaches the top.

[X] Sub Goal: Climb to the top of the Smokestack.  COMPLETE

== Near the Smokestack ==

[ ] Goal: Find the Shibito Brain.

[ ] Sub Goal: Enter the Storehouse.

Poor Sam, who is just looking for his daughter, has now become a spider shibito 
in the process.  Well, that's nothing a little crowbar to the head won't fix.  
Spider shibito will be alerted to Howard's location eventually and if you wait 
around in the current area while they are alerted then they will crawl toward 
Howard - this is how you can get the Sam spider shibito to appear in front of 
Howard.  Knock out the Sam spider shibito and, if you collected the Can Opener 
item with Sam Monroe in Episode 2, Chapter 6 then Howard will be able to 
collect the !!CAN OPENER!! item from Sam's body.

If you have the hunting rifle, you can stand on the top walkway and shoot at 
the spider shibito below to knock them out one by one.  Keep in mind that if 
the maggot shibito sees Howard while he is up on the current high rooftop then 
she will toss objects at him, so be on the lookout for her below.  Run to the 
west and drop down the northwest side of the rooftop.  It's good to look to the 
south and make sure that the maggot shibito is not looking off the high 
platform on that side since she paces back and forth from one end to the other 
and if she sees Howard then she will jump down and begin to attack.  Knock out 
any spider shibito that get in Howard's way.

Find the open refrigerator on the east end of Tomizo's Cigar Store and move 
toward it to get an "Open Can" command if you collected the Can Opener from 
Sam's body.  Open the can to collect the ++FORTUNE CAN (#29)++ archive file.  
You must not be currently noticed by a shibito in order to open the can.  
Howard must climb back up to the raised area in front of the Smokestack (in the 
south) then climb the ladder of the Smokestack once again, only this time, a 
cutscene will not interrupt your progress.  The maggot shibito will most likely 
be up on the high area in front of the ladder, so you'll have to run by her and 
climb the ladder quickly.

While at the top of the Smokestack, drop off the east side to land on a 
rooftop.  Follow the rooftop to the southeast and keep dropping down platforms 
and eventually Howard will fall to the ground right in front of the Storehouse. 
Walk up to the Storehouse doors then equip the hunting rifle and shoot the lock 
on the doors three times in order to destroy it or use the nearby crowbar in 
the tall grass to the right of the door to break the lock.  Open the doors to 
the Storehouse to finish this chapter.

[X] Goal: Find the Shibito Brain.  COMPLETE

[X] Sub Goal: Enter the Storehouse.  COMPLETE

                               MISSION ACCOMPLISHED.

  _____   _____   _____   _____   __________________   _____
_/ CH1 \_/ CH2 \_/ CH3 \_/ CH4 \_/ C H A P T E R  5 \_/ PRE \__________________
-------------------------------------------------------------------------------

Cutscene chapter (non-playable)

The ++HOLY SCROLL - OUROBOROS (#30)++ archive file will be received after this 
cutscene.

  _____   _____   _____   _____   _____   _______________
_/ CH1 \_/ CH2 \_/ CH3 \_/ CH4 \ / CH5 \_/ P R E V I E W \_____________________
-------------------------------------------------------------------------------

Preview chapter for next episode (non-playable)

-------------------------------------------------------------------------------
                                                          ___  
 _____   ____    ___   ____     ___    ____    _____     / _ \ 
| ____| |  _ \  |_ _| / ___|   / _ \  |  _ \  | ____|   | (_) |
|  _|   | |_) |  | |  \___ \  | | | | | | | | |  _|      > _ < 
| |___  |  __/   | |   ___) | | |_| | | |_| | | |___    | (_) |
|_____| |_|     |___| |____/   \___/  |____/  |_____|    \___/           [EP08]

  __________________   _____   _____   _____   _____   _____
_/ C H A P T E R  1 \_/ CH2 \_/ CH3 \_/ CH4 \_/ CH5 \_/ PRE \__________________
-------------------------------------------------------------------------------

Cutscene chapter (non-playable)

  _____   __________________   _____   _____   _____   _____             [C082]
_/ CH1 \_/ C H A P T E R  2 \_/ CH3 \_/ CH4 \_/ CH5 \_/ PRE \__________________
-------------------------------------------------------------------------------
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  August 3rd
Mount Gojaku, Hanuda Mine                                              01:29:00
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Character(s): Sol Jackson
Mission Objective: Reunite with any survivors.

[ ] Goal: Reach East Shaft Level 5.

== West Shaft Level 3 ==

And here I thought Sol, didn't get any character development whatsoever before 
his death.  Ohohoho, what an awesome turn of events in story we have here!

The sight jack feature is still available even at this early time period.  If 
you sight jack then you'll find an ally in the area that appears to be staring 
at a gate.  The only foreseeable escape route is down the ladder up ahead of 
Sol as he starts, so descend the ladder.

== West Shaft Level 4 ==

Continue down the tunnel to the southeast to trigger a cutscene.  It seems that 
Sam was the person that Sol could sight jack.

[ ] Sub Goal: Find a weapon.

[ ] Defeat the Shibito Woman serving as a lookout.

Move back toward the ladder then sight jack the shibito down the tunnel.  Look 
for the one that is moving down the tunnel - you'll notice him even better once 
Sol is in his view.  If you stand at the far end of the tunnel, by the ladder, 
he will not see Sol while he moves down the tunnel and stops.  Keep him sight 
jacked and allow him to turn then, with Sol, crouch and follow behind him.  
Move down the ladder to the left, but keep him sight jacked to notice that he 
unlocks the storage room door further down the tunnel and enters the room - the 
storage room has an archive file in it, so we'll get back to this later once 
Sol has a weapon.

== West Shaft Level 2 ==

If you move down the path to the left and take the north path you'll stumble 
across a shibito that is having a few drinks while his back is turned to Sol. 
You need to sight jack the shibito down the east tunnel and move down that 
tunnel.  Notice that the shibito turns to his left briefly every few seconds - 
this is Sol's location.  Notice that there is a dead end tunnel in the south 
that leads to a blood pool - this will be used in a moment.  Move down the 
tunnel and, when the digging shibito is not looking to his left, move toward 
the right wall and wait for the "Turn off lights" command to appear then 
quickly turn off the lights and move back down the tunnel.  Step into the 
tunnel with the red blood pool in the south.

The shibito will notice the lights then run to the controls and turn them back 
on then he will move further down the tunnel to the west to investigate.  When 
he moves by the tunnel with the blood pool that you are in, crouch walk back 
out of the tunnel and head down the tunnel to the east.  You can go ahead and 
release the sight jack after Sol moves by him.  Go all the way to the East 
Shaft Level 2.

== East Shaft Level 2 ==

Move up the stairs after rounding the corner at the end and pick up the --VIDEO 
CAMERA (#30)--.

[X] Sub Goal: Find a weapon.  COMPLETE

Why yes, it is actually a weapon!  The fact that we can now beat down a shibito 
with a high definition video camera pleases me even more greatly than the alto 
recorder that Howard found in the Ito House!

If you move further up the stairs to the west, you'll soon see our first 
victim.  The shibito woman with her back turned serves as the lookout for the 
shibito with the hunting rifle in the East Shaft Level 4, so sneak up behind 
her and bang her in the head with Sol's video camera.

-----
- Special Finish

Requirement: Sneak up behind the female shibito that is near the ledge on the 
north side of the Central Shaft and hit her with the video camera.

Description: Sol sneaks up behind the female shibito and hits her in the back 
of the head with the camera then kicks her off the side of the ledge as she 
struggles to hang on.
-----

[X] Sub Goal: Defeat the Shibito Woman serving as a lookout.  COMPLETE

The hit from Sol will knock the female shibito down to the floor below.  Don't 
even bother with her nail hammer weapon - pathetic!  Move back down the stairs 
then go back down the tunnel to the west starting at the West Shaft Level 2.  
The shibito that is digging with his mine pick will look off to the side 
eventually, so sneak up on him at that time then hit him upside the head with 
your camera.  Move further down the tunnel and enter the last tunnel on the 
right.  Sneak up on the shibito that is drinking and attempt to hit him from 
the back for a special finish.

-----
- Special Finish

Requirement: Sneak up behind the shibito that is drinking and hit him with the 
camera.

Description: Sol hits the shibito in the back of the head with the camera then 
kicks him onto a metal pipe that sticks out of some rock debris.
-----

Ah, that felt good.  There are a few sake bottles in the area.  Pick up each of 
the sake bottles and move with each of them in hand until you hear a slight 
jingle from the bottle.  Once you hear a slight noise, turn to a wall and break 
the sake bottle by hitting it against the wall then pick up the !!PUMPING 
STATION KEY!! from the ground - this can be used to perform a key step for 
obtaining an archive file in Episode 11, Chapter 2.

Go back to the ladder that you used to enter this lower floor of the mine then 
climb it.  While near the top of the ladder stop and watch for the shibito that 
paces the corridor above to move by.  Allow him to move toward the storage room 
(to the left) then climb all the way up and follow him.  There is no need to 
sight jack.  Right when he unlocks and opens the door to the storage room, move 
behind him and bonk him in the back of the head with your video camera.  Walk 
over to the desk and collect the ++ATLANTIS MAGAZINE (#31)++ archive file.

== Central Shaft ==

Move down to East Shaft Level 4 and sight jack the shibito at the end of the 
tunnel.  This one is armed with a hunting rifle and he usually has his back 
turned for quite a while, but he will turn eventually.  Sneak up behind him 
while his back is turned then clobber him in the back of the head with the 
video camera.  If you're not the patient type then you can make a dash toward 
him and beat him down, but make sure that his back is not turned when you first 
run toward him.

For no other reason other than being complete smartass, you can continue to the 
far east end of East Shaft Level 4 and push the mine cart directly into the 
shibito that you just knocked out with your camera!  Picking up his hunting 
rifle is rather useless since this portion of the chapter is basically over at 
this point anyway - Sol will keep it for the next time that you play with him, 
but you only have one shibito to take care of then.  I would keep the video 
camera if I were you.  Climb the ladder near the end of the tunnel and enter 
the elevator of East Shaft Level 5 to trigger a cutscene.

[X] Goal: Reach East Shaft Level 5.  COMPLETE

-- CHECKPOINT --

Character(s): Sam Monroe

== Mining Office ==

[ ] Goal: Power on the elevator from the control panel.

[ ] Sub Goal: Leave the Mining Office without being noticed.
[ ] Sub Goal: Find A weapon.
[ ] Sub Goal: Knock out the Shibito in front of the control panel.

Wow, what a chapter!  Now we are back in control of Sam Monroe.  Ironically, 
Sam will start right across from the goal area for this chapter.  No, you can't 
just run toward the control panel and turn it on since Sam will explain that 
he... "Can't do that now" once you examine the control panel while the shibito 
is alarmed.  Meh!

Anyway, crouch walk toward the stairs behind the shibito and move up them.  
While near the top of the stairs, stop and sight jack the shibito with the 
hunting rifle that is on the bridge above the Mining Office.  The door on the 
southeast end of the Mining Office is open and the shibito on the bridge can 
see Sam inside if the shibito is looking toward the Mining Office, so wait for 
him to look toward the other end of the bridge then move out the back 
(northwest) door of the Mining Office.

[X] Sub Goal: Leave the Mining Office without being noticed.  COMPLETE

Note: To make this portion with Sam MUCH shorter, keep the shibito with the 
hunting rifle sight jacked and move outside when he is not looking at the 
Mining Office then grab either the Mining Pick near the tunnel to the south or 
the Splitting Axe on the south end of the Mining Office then run back into the 
mining office.  You'll have a weapon, so all you have to do is go back down to 
the basement and knock out the shibito then turn on the power to the elevator!

Run up the path and step onto the bridge then enter the West Shaft Upper Level. 
If the shibito sees Sam then just run faster into the West Shaft Upper Level.  
You can also keep him sight jacked and wait until he looks down toward the 
Mining Office, but there is really no need to do that since he looses interest 
in Sam rather quickly after spotting him when Sam steps out of sight.  Find the 
mine cart in the very back of the West Shaft Upper Level and push it from the 
back end then get inside and ride it all the way to the East Shaft Upper Level 
while it flies into the shibito with the hunting rifle - don't they ever learn? 
Return to the knocked out shibito and grab the hunting rifle.

[X] Sub Goal: Find a weapon.  COMPLETE

Return to the Mining Office and go back down to the basement then sneak up 
behind the shibito at the control panel and blast him in the back with your 
hunting rifle.

[X] Sub Goal: Knock out the Shibito in front of the control panel.  COMPLETE

Walk toward the control panel after knocking him out and switch on the 
elevators to activate another cutscene.

[X] Goal: Power on the elevator from the control panel.

-- CHECKPOINT --

Character(s): Sol

== East Shaft Level 5 ==

[ ] Goal: Reunite with Sam Monroe.

[ ] Sub Goal: Head to the surface using Elevator A.

What an impressive chapter!  Get inside Elevator A and press the button in the 
back of the elevator to take it up to the East Shaft Upper Level.

[ ] Sub Goal: Head to the surface using Elevator A.  COMPLETE

== East Shaft Upper Level ==

If you have the Pumping Station Key that you found by breaking sake bottles 
below, then run over to door of the Pumping Station off to the right as you 
exit the elevator and unlock it.  Run to the back right portion of the room and 
choose to drain the water via the water pump controls.  This will drain the 
blood pool in the mine area below and now an archive file in Episode 11, 
Chapter 2 will be available once you play that chapter.

The shibito with the hunting rifle will be shooting at Sam from the bridge 
regardless of whether you knocked him out and stole his hunting rifle or not 
with Sam in the last gameplay portion.  Move out of the elevator and sneak up 
behind the shibito on the bridge then hit him in the back of the head with the 
camera or just shoot him.  If you hit him with the camera multiple times then 
you'll be treated to a nice special finish!

-----
- Special Finish

Requirement: Sneak up behind the shibito and hit him a few times with the 
camera and this will activate on the final hit.

Description: Sol hits the shibito in the back of the head with the camera and 
knocks him to the bridge floor then Sol picks up the shibito and tosses him 
over the side of the bridge.  Hell yes!
-----

Sol can pick up the hunting rifle or not - it really doesn't matter since this 
chapter is basically finished now.  Run toward Sam or wait for him to run onto 
the bridge to meet up with Sol and the chapter will end shortly.

[X] Goal: Reunite with Sam Monroe.  COMPLETE

                              MISSION ACCOMPLISHED.

  _____   _____   __________________   _____   _____   _____
_/ CH1 \_/ CH2 \_/ C H A P T E R  3 \_/ CH4 \_/ CH5 \_/ PRE \__________________
-------------------------------------------------------------------------------

Cutscene chapter (non-playable)

  _____   _____   _____   __________________   _____   _____             [C084]
_/ CH1 \_/ CH2 \_/ CH3 \_/ C H A P T E R  4 \_/ CH5 \_/ PRE \__________________
-------------------------------------------------------------------------------
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  August 3rd
Hirasakai, Saiga Hospital                                              03:09:34
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Character(s): Melissa Gale, Bella Monroe
Mission Objective: Escape to Karuwari with Bella Monroe.

== Room 303 ==

[ ] Goal: Escort Bella Monroe to the 1st floor Waiting Room.

This chapter is similar to the earlier chapters with Howard and Miyako in that 
you now have a helpless partner that you must lead through an area along with 
you.  Keep in mind that Bella can't take damage - she dies instantly if a 
shibito remains next to her for too long.  The same D-pad commands still apply 
to this chapter as they did with Howard and Miyako - D-pad right will make 
Bella wait (or hide if a hiding spot is nearby.  Keep Bella with Melissa and 
open the door that leads out into the hall.  There is no major threat in the 
immediate hall outside.  Don't try to go down the stairs since a nurse shibito 
is on the lower staircase - she will be facing Melissa if you try to go down 
the stairs.

== Third Floor Hallway ==

Tell Bella to wait on the current floor - you don't need to hide her anywhere. 
Move up the stairs and exit out to the rooftop via the door at the top of the 
stairs.  Climb the metal crate to the right of the door as you exit out of the 
door then climb up to the portion of the roof with the water tower.  Walk over 
to the water tower and find the valve handle then use the "Turn valve" command 
to rotate the valve handle.  This will help you to gain an item that will 
unlock an archive item in Episode 12, Chapter 2 once Melissa and Bella exit out 
to the front of the hospital.  Fall back down to the rooftop afterwards.

Go back down to the third floor by moving back down the staircase.  Tell Bella 
to follow behind Melissa once again.  The Nurse Station at the other end of the 
hall is locked.  Move out to the outside walkway at the very end of the hall to 
the northwest.  Find the opening in the floor to the right as you step out onto 
the walkway.  Move toward it then fall down to the second floor.  Bella will 
fall down with Melissa as well.

== Second Floor Hallway ==

Pick up the sake bottle next to the damaged doorway and enter the hallway of 
the second floor.  There is a nurse shibito standing near the bottom of the 
stairs that leads up to the third floor but she has her back turned to the 
hallway.  Walk up to the nurse shibito and bust her in the back of the head 
with the sake bottle to knock her out.  The nurse shibito will turn very 
slightly and look to the left a bit, so be careful while moving next to here.

Once the nurse shibito is knocked out, pick up her scalpel. Enter the women's 
restroom (the door is open) further down the hall and pick up the --FLUORESCENT 
BULB (#42)-- that leans on the left wall just for the sake of adding it to your 
archive.  Keep the scalpel since it will not break!  There is another nurse 
shibito that paces back and forth down the east hall and she will look down the 
west hall, so be careful while sneaking into the women's restroom.  Sight jack 
this shibito and wait for her to walk down the east hall by the nurse's station 
then quickly crouch and sneak by her while Bella follows and move down 
Staircase B.  If she notices either of you then slash her with the scalpel.

While on the first floor, find Staircase C to the south of the current 
staircase and move down that set of stairs.  This will take Melissa and Bella 
to the basement.  There is no immediate threat in the basement besides some 
sort of shibito that is stuck in the elevator, but she can't get out for now 
anyway.  Run over to the Incinerator Room and pick up the iron poker inside the 
bucket in the back of the Incinerator Room.  Tell Bella to hide in the 
incinerator and a cutscene will play.  You will receive the ++JOYLINK - ULTRA 
NETWORK KING - (#32)++ archive file after the cutscene that plays while Bella 
is hidden inside the incinerator.  Go back up to the first floor using 
Staircase A but crouch and stand at the bottom of the second set of stairs.

A nurse shibito is inside of the pharmacy on the first floor across from the 
staircase, so sight jack her.  She will drop a --CHAMBER POT (#41)-- once she 
is knocked out, so it is best to knock her out, so you can pick up the weapon 
and add it to your archive menu.  Wait for her to turn her back then enter the 
pharmacy then beat her with your iron poker.  Be sure to keep the iron poker. 
Lead Bella over to the sliding doors of the Waiting Room at the front of the 
hospital and examine the sliding doors to trigger a cutscene.

[X] Goal: Escort Bella Monroe to the 1st floor Waiting Room.  COMPLETE

-- CHECKPOINT --

== Reception ==

[ ] Goal: Escape from the Saiga Hospital.

[ ] Sub Goal: Restore power to the building.

Melissa will start out in the reception area after the cutscene and she will 
now have the !!POWER ROOM KEY!!.  She will leave Bella in the reception area 
for now.

== First Floor Hallway ==

The sliding doors have no power, so we'll have to find the Power Room and 
activate the power in order to open them.  The Power Room is in the basement. 
On your way to the stairs, step into the men's restroom and pick up the --
WHISKEY BOTTLE (#43)-- near the urinals on the left to add it to your archive 
menu.  Keep the scalpel with you.  Walk to the far southeast of the first floor 
hallway and move down Staircase C.  

== Basement ==

Staircase C will take Melissa down to the basement and lead her directly to the 
Power Room.  If haven't gotten the iron poker out of the Incinerator Room then 
you might want to go grab it now.  A nurse shibito paces up and down the middle 
hall of the basement at this time, so be careful.

Unlock the door to the Power Room using the Power Room Key then open the door 
then step inside.  Walk over to the open electrical box for a "Turn on power" 
command.  Turn on the power!

[X] Sub Goal: Restore power to the building.  COMPLETE

-- CHECKPOINT --

== Basement ==

[ ] Sub Goal: Reunite with Bella Monroe.

Walk out the door and a cutscene will trigger.  Oh, that's not that good!  The 
gate now keeps Melissa from entering the rest of the basement.  Run up the 
stairs of Staircase C once again to get back up to the first floor.

== First Floor Hallway ==

Sol is working his way into the hospital starting from room 203, just like he 
did in an earlier chapter.  When Melissa reaches the first floor, a gate will 
block her path once again.  Open the door to the Surgery Prep Room and go 
through the Operating Room to reach the other side of the First Floor Hallway. 
The door to the elevator will open as soon as Melissa exits from the Operating 
Room.

Thankfully, there is only a rabid nurse shibito in the elevator, so floor her 
with your current weapon as she runs toward Melissa.  If you look to the left, 
you'll be able to catch a quick glimpse of Bella through the gate.  Press the 
elevator button to open the elevator doors then take it up to the second floor.

== Second Floor Hallway ==

Sol will rush out of Room 203 and he will look straight toward Bella down the 
hall to your right.  Don't just run up and attack him.  This man- errr, shibito 
still has that video camera and he knows how to use it.  Walk toward him and 
wait for him to swing then run up to him and slash him with the scalpel or 
knock some sense into him with the iron poker and keep hitting him and you'll 
eventually knock him out.

Bella will run down to the basement.  Oh, great!  Yeah, that's perfect Bella... 
Get back in the elevator and take it down to the basement.  There is a nurse 
shibito wandering the main basement corridor so get ready to knock her out.  
Bella's hiding place in the basement will change during each playthrough.  
Switch to sight jack mode and find her while switching through targets - the 
green light will show her location while in sight jack mode.  She's usually in 
a locker.  Walk up next to her hiding place and she will step out into the 
open.

[X] Sub Goal: Reunite with Bella.  COMPLETE

== Basement ==

Take Bella with you and run to Staircase A in the basement.  Run up the stairs 
of Staircase A and stop on the first floor.  Quickly move over to the sliding 
entrance doors in the Waiting Room and examine them.

[ ] Sub Goal: Remove the obstacle blocking the automatic door.

== First Floor Hallway ==

Lead Bella over to the men's restroom on the current floor and have her follow 
Melissa over to the stall inside then give the command for her to hide inside 
with D-pad right.  Bella cannot go the same way that Melissa goes so make sure 
to hide her.  Melissa needs to get to Room 203.  Run up the stairs of Staircase 
A and step onto the second floor.

== Second Floor Hallway ==

Sol will most likely be revived by now so prepare to knock him out once again - 
he'll learn to fear the wrath of Ms. Gale yet!  Step into Room 203 then run 
over to the damaged window for a "Leave" command.  Step through the window 
using the command.  On the outside walkway, run over to the metal crate in the 
southwest and fall down to it then step to the courtyard below.  Move over to 
the sliding doors and pick up the parking sign weapon that is jamming the 
doors.

[X] Sub Goal: Remove the obstacle blocking the automatic door.  COMPLETE

With your trusty parking sign in hand, run back into the first floor of the 
hospital and find Bella - if you took my advice then run into the men's 
restroom and give her the command to come out of the stall.

Run back out of the hospital with Bella following behind.  If you turned the 
valve handle of the water tank on the rooftop at the starting of this chapter 
then walk over to the gated area to the right of the Employee Staircase.  A 
cutscene will play where Bella will pull a key out of a drainage opening in the 
ground.  This will unlock the method for obtaining an archive item in Episode 
12, Chapter 2.

Run over to the front gate and open it to end this chapter!

[X] Goal: Escape from the Saiga Hospital.  COMPLETE

                              MISSION ACCOMPLISHED.

  _____   _____   _____   _____   __________________   _____
_/ CH1 \_/ CH2 \_/ CH3 \_/ CH4 \_/ C H A P T E R  5 \_/ PRE \__________________
-------------------------------------------------------------------------------

Cutscene chapter (non-playable)

++SEIGO SAIGA'S DRAWING BOOK (#33)++ will be added to the archive after the 
Chapter 5 cutscene.

  _____   _____   _____   _____   _____   _______________
_/ CH1 \_/ CH2 \_/ CH3 \_/ CH4 \ / CH5 \_/ P R E V I E W \_____________________
-------------------------------------------------------------------------------

Preview chapter for next episode (non-playable)

-------------------------------------------------------------------------------
                                                          ___  
 _____   ____    ___   ____     ___    ____    _____     / _ \ 
| ____| |  _ \  |_ _| / ___|   / _ \  |  _ \  | ____|   | (_) |
|  _|   | |_) |  | |  \___ \  | | | | | | | | |  _|      \__, |
| |___  |  __/   | |   ___) | | |_| | | |_| | | |___       / / 
|_____| |_|     |___| |____/   \___/  |____/  |_____|     /_/            [EP09]

  __________________   _____   _____   _____   _____   _____
_/ C H A P T E R  1 \_/ CH2 \_/ CH3 \_/ CH4 \_/ CH5 \_/ PRE \__________________
-------------------------------------------------------------------------------

Cutscene chapter (non-playable)

  _____   __________________   _____   _____   _____   _____             [C092]
_/ CH1 \_/ C H A P T E R  2 \_/ CH3 \_/ CH4 \_/ CH5 \_/ PRE \__________________
-------------------------------------------------------------------------------
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  August 3rd
Karuwari                                                               05:29:39
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Character(s): Melissa Gale, Bella Monroe
Mission Objective: Help Bella Monroe escape.

[ ] Goal: Reach the West Fields.

[ ] Sub Goal: Find a weapon.
[ ] Sub Goal: Reach the East Fields.
[ ] Sub Goal: Pass through the Iron Gate.

== Outside Irazu Valley Church ==

This chapter plays much like the last chapter, in that you are in control of 
Melissa once again and you must lead Bella through a shibito-filled environment 
so that you both reach safety.  You'll have to lift Bella up some tall objects 
at some parts of this stage, so just remember to step toward her and press the 
X button to help her up at that time.  Both Melissa and Bella will start 
outside the doors of the Irazu Valley Church.

You'll more than likely feel inclined to take the path in front of the church 
doors to the south - I mean, who wouldn't!?  It leads almost right to your 
destination!  Well, the problem is that there are two shibito that way and the 
shibito female will easily notice Melissa as she moves down the path.  Sadly 
you're defenseless at the moment so...

Move down the path to the northwest of the church.  Drop down to the portion of 
the path in front of the Fuel Storage then drop to the front of the Fuel 
Storage.  Pick up the froe axe off the ground in front of the fuel storage - 
there is a hacksaw nearby also but you'll want the stronger froe axe.

[X] Sub Goal: Find a weapon. COMPLETE

DO NOT step out from the cover of the Fuel Storage since there is a shibito 
with a hunting rifle along the high path in the east that will pace back and 
forth along the path and look down toward the bridge that is in front of the 
Fuel Storage.

While in sight jack mode, find the shibito with the hunting rifle in the east. 
You'll see him look toward the Fuel Storage and should be able to see a blue 
and green light representing Melissa and Bella.  If he happens to see you then 
stand by the Fuel Storage to get out of his sight.  Wait for him to turn away 
from the Fuel Storage then quickly crouch and move across the bridge then down 
the path on the other side of the bridge.  Stop and stay crouched next to the 
right wall once you reach the red barrel.  The small wall along the side will 
keep Melissa and Bella out of his vision as he continues to look around the 
area.  If you move on ahead while he turns then you risk him seeing you.

When the shibito turns to move back toward the bridge near the Fuel Storage, 
continue to the move toward the Dilapidated Shed in the east.  Move down the 
path that leads down to the shed and defeat the female shibito in front of the 
shed.  You might want to defeat the female shibito along the higher path to the 
southwest of the shed also.  Return to the Dilapidated Shed and stand in front 
of the southwest corner of the shed then move away just a bit to get an 
"Examine" command.  Examine the ground in that location and a cutscene will 
trigger then you will receive ++HOWARD WRIGHT'S CELL PHONE (#34)++ after the 
cutscene.  Take Bella across the bridge with Melissa and you'll enter the East 
Fields.

[X] Sub Goal: Reach the East Fields. COMPLETE

== East Fields ==

There is a shibito that walks around the center portion of the East Fields and 
pulls grass up from the ground.  He should have his back to Melissa and Bella 
as you walk around the east side, so simply sneak up on him and take him down 
with the froe axe.  Climb up the hilly area in the west portion of the East 
Fields and make your way to the Iron Gate.  Don't step in front of the iron 
gate since a female shibito looks toward the gate from the other side at times 
and the male shibito on the other side will look directly at it eventually.  
Sight jack the male shibito on the other side of the gate - the shibito that 
moves up and down the path in front of the church.  As you can see after sight 
jacking him, he will meet up with the female shibito on the other side and the 
female shibito will be staring toward the iron gate while he is near.

Wait for the male shibito to turn and begin to move back toward the church then 
step through the iron gate and quickly defeat the female shibito then move up 
the path in front of the church and knock out the male shibito.  Return to the 
female shibito's body and pick up the --WATER LADLE (#12)-- to add it to your 
archive menu but be sure to keep the froe axe.

[X] Sub Goal: Pass through the Iron Gate. COMPLETE

[X] Goal: Reach the West Fields. COMPLETE

-- CHECKPOINT --

== West Fields ==

[ ] Goal: Reach the Road to Tabori.

[ ] Sub Goal: Knock over the rotting tree to create a bridge.

Step down the hills in the west and continue to the northwest.  A cutscene will 
trigger eventually.

[ ] Sub Goal: Draw the Maggot Shibito away from Bella Monroe.
[ ] Sub Goal: Knock over the oil drum.

You will automatically receive the ++CIGARETTE LIGHTER (#35)++ archive file 
after the cutscene.  The set of goals for this chapter will change directly 
after the cutscene since Bella will be danger as a maggot shibito interrupts 
Melissa and Bella's progress.

The maggot shibito will start out by pulling up a grave marker to use as a 
weapon then it will walk toward Bella as this next gameplay portion begins.  If 
the maggot shibito stands near Bella for too long then Bella dies.  It is very 
important that you keep the maggot shibito away from Bella by hitting it with 
your currently equipped weapon when it gets near her.  

There are a total of three oil drums that must be knocked over at this part.  I 
recommend knocking over the oil drum on the hill in front of the shed first of 
all!  Run over to the hill and climb it then stand in front of the oil drum to 
get a "Knock over oil drum" command.  Melissa will turn the oil drum over and 
it will fall down to the puddle of water below.

Right after you knock the first oil drum over, run back to Bella and the maggot 
shibito should be moving near her at that time.  Hit the maggot shibito three 
times to make it target Melissa and follow her.  Run to the furthest oil drum 
on the current ground level and turn it over.  The maggot shibito should move 
almost right next to Melissa by the time she finishes.  Directly after turning 
it over, run over to the other oil drum and turn it over then a cutscene will 
trigger.  Sometimes the maggot shibito will step down the hill to the west 
fields to try to reach Melissa allowing you a straight path to the final oil 
barrel.

Alternate Method:

Another way I have found to perform this part is to run toward the closest 
barrel at the beginning and turn it over then run toward the next barrel in the 
distance and turn it over as well.  The maggot shibito will almost be up on 
Bella at that time, so run toward her then hit her three times to make her 
follow Melissa.  Jump down the closest hill to the southeast that is right next 
to Bella then run over to the northwest hill and step up both hills on that 
side.  The maggot will step down to the West Fields, so use that chance to 
quickly climb up to the tall hill with the final oil barrel and knock it over.

No matter how you do this part, tricking the maggot shibito into dropping down 
to the West Fields will stall her quite a bit and allow Melissa much more time 
to turn over the barrels.  DON'T sit down your controller anytime soon during 
the cutscene that follows since a "Use Lighter" command will appear directly 
after the cutscene and you must press it or die, so get ready to press the X 
button to use the lighter and it will trigger a cutscene that will end this 
current chapter.

You could actually let the maggot shibito drag Melissa along with her for a 
while if you want.  Don't let the maggot shibito step near Bella however or 
Bella will die just like before and you'll have to turn barrels once again, my 
friend!

[X] Sub Goal: Draw the Maggot Shibito away from Bella Monroe. COMPLETE
[X] Sub Goal: Knock over the oil drum. COMPLETE

                             MISSION ACCOMPLISHED.

  _____   _____   __________________   _____   _____   _____
_/ CH1 \_/ CH2 \_/ C H A P T E R  3 \_/ CH4 \_/ CH5 \_/ PRE \__________________
-------------------------------------------------------------------------------

Cutscene chapter (non-playable)

  _____   _____   _____   __________________   _____   _____             [C094]
_/ CH1 \_/ CH2 \_/ CH3 \_/ C H A P T E R  4 \_/ CH5 \_/ PRE \__________________
-------------------------------------------------------------------------------
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  August 3rd
Harayadori, Housing Settlement                                         12:22:55
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Character(s): Seigo Saiga, Bella Monroe
Mission Objective: Help Bella Monroe escape and acquire the Ancient Book.

== Lookout Tower ==

[ ] Goal: Help Bella Monroe escape.

[ ] Sub Goal: Save Bella Monroe from the Shibito.

So, the player is not the only one experiencing deja vu, eh?  You'll take 
control of Seigo Saiga armed with his trusty doubled-barreled shotgun once 
again.  The beginning of this chapter consists of timed objectives that must be 
completed very quickly in order to advance or you will automatically fail.

Just like in the chapter where Seigo helped Sam, stand on the Lookout Tower and 
find Bella below then shoot the shibito (Sol) that tries to attack her until 
Sol is knocked out.  Don't try to leave the tower after the first shibito falls 
since two more shibito will crowd around Bella once she moves further down the 
path.  Be sure to keep your gun aimed near her and follow her as you reload.  A 
flying shibito will fly toward her from near the tower.  Aim toward the flying 
shibito and try to hit it as best you can - it may take two shots because of 
the distance.  Shoot the other shibito that moves toward Bella from the path in 
front of her directly after shooting the flying shibito.  Bella will run out of 
sight afterwards.

This part can go a little bad at times depending on how well your aiming skills 
are.  Sol gets up extremely fast from a knockdown, so he will be up by the time 
you knock down the second shibito.  If you take too long in shooting them or 
miss a bunch then Bella may run back toward Sol's location and he will most 
likely be standing again at that point and will run right back toward Bella.  
Just like in other chapters, if a shibito stands next to Bella for too long, 
she will die.

[X] Sub Goal: Save Bella Monroe from the Shibito. COMPLETE

Quickly sight jack Bella when she runs out of sight and watch where she runs to 
hide - you have to know her location beforehand since she will hide and sight 
jacking her will do little good once you climb down the tower since she will be 
hidden by then.  Really, you could just follow my directions below instead of 
sight jacking her, so don't worry if you miss her.  Climb down the Lookout 
Tower while you have her view locked-on.  You now have to find Bella before a 
shibito finds her.  She will be in the upper floor of the Karibna Noodle Shop, 
so run over to the noodle shop.  You'll alarm some shibito along the way - most 
likely the one that paces back and forth between the Mitamura House and the 
Rice Shop - so prepare to shoot them or run from them.

== Karibna Noodle Shop ==

If you see a police officer shibito walking toward the noodle shop then shoot 
him to end the next objective early.  If you don't, then use the stairs to 
reach the second floor.  When Seigo steps into the second floor room, a police 
officer shibito will most likely searching the room for Bella.  Shoot the 
police officer shibito in the back to knock him out.

[X] Sub Goal: Help Bella Monroe escape from the Karibna Noodle Shop. COMPLETE

Bella will run out of the second floor room then move down the stairs and exit 
the Karibna Noodle Shop once the police officer shibito is knocked out.  Sight 
jack her quickly!  She will run back toward the Mutsui House as a flying 
shibito chases her.

[ ] Sub Goal: Protect Bella Monroe from the Fly Shibito.

Be careful while leaving the Karibna Noodle Shop via the front entrance since 
Sol may be outside by now.  Run toward the Mitamura House and run through it 
then exit out the northwest end of the house.  Walk around the Mutsui House in 
the back of the Mitamura House then find the flying shibito that corners Bella 
on the southwest end of the house - you'll have to make a full circle around 
the house to reach this area.  Shoot the flying shibito with the shotgun to 
knock him out.

[X] Sub Goal: Protect Bella Monroe from the Fly Shibito. COMPLETE

After the flying shibito is shot, Bella will squeeze through a narrow opening 
in between the Mitamura House and the nearby metal wall.  She will run to the 
northwest and move down the Road to Hirasakai to the north.  She is safe and 
you no longer have to worry about her ass for the rest of the chapter!

-- CHECKPOINT --

== Mitamura House ==

[ ] Goal: Acquire the Ancient Book.

[ ] Sub Goal: Find the Worship Hall Key.

You can easily find the location of the Worship Hall Key by looking at your 
map.  Reenter the Mitamura House then use the stairs in the northeast corner to 
reach the second floor.  Walk over to the closet door then open it and- HOLY 
FREAKING GOD CHRIST!  Shoot that head thing in the closet... whatever it is.  
Walk toward the dead thing then take the !!WORSHIP HALL KEY!! from it.

[X] Sub Goal: Find the Worship Hall Key. COMPLETE

-- CHECKPOINT --

Shut the closet door.  The room has a much more pleasant feel to it with that 
closet door closed.  There is an archive file that can be obtained by moving 
out the second floor walkway and stepping onto the roof.  Turn to the right 
(northwest) and walk along the roof until Seigo falls through the weak portion 
of the roof where Howard fell through in an earlier chapter.  Turn around after 
falling onto the first floor of the Mitamura House and the pick up the 
++MITAMURA FAMILY ALBUM (#36)++ from the rooftop rubble that is lying on top of 
a space heater to the left of the nearby closet.

You can also take this chance to hunt down Sol to gain an extra weapon for your 
archive menu.  He should be near the Rice Shop or the Karibna Noodle Shop - he 
moves in between just about all buildings.  Blast him then pick up his --SCYTHE 
(#35)-- to add it to your archive list.  Be sure to keep the shotgun unless you 
are running extremely low on ammo.  There is also a scythe in front of the 
Worship Hall (to the right of the entrance door), so you can wait and get it 
there also without having to worry about hunting down Sol!

Run over toward the Worship Hall building in the north of this area.  There is 
a shibito that moves around the path in front of the steps that lead up to it, 
so you might have to blast him out of the way.  Shoot the shibito that is 
sitting outside the Worship Hall drinking then unlock the door to the Worship 
Hall and step inside.

== Worship Hall ==

Find the bookshelf to the right of the cabinet with candles in the very back of 
the Worship Hall.  Examine the bookshelf to trigger a cutscene that will end 
this chapter.  ++STRANGE TALES OF GOJAKU (#37)++ will be received directly 
after the cutscene that ends the chapter.

[X] Goal: Acquire the Ancient Book. COMPLETE

                             MISSION ACCOMPLISHED.

  _____   _____   _____   _____   __________________   _____
_/ CH1 \_/ CH2 \_/ CH3 \_/ CH4 \_/ C H A P T E R  5 \_/ PRE \__________________
-------------------------------------------------------------------------------

Cutscene chapter (non-playable)

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_/ CH1 \_/ CH2 \_/ CH3 \_/ CH4 \ / CH5 \_/ P R E V I E W \_____________________
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Preview chapter for next episode (non-playable)

-------------------------------------------------------------------------------
                                                         __    ___
 _____   ____    ___   ____     ___    ____    _____    /_ |  / _ \ 
| ____| |  _ \  |_ _| / ___|   / _ \  |  _ \  | ____|    | | | | | |
|  _|   | |_) |  | |  \___ \  | | | | | | | | |  _|      | | | | | |
| |___  |  __/   | |   ___) | | |_| | | |_| | | |___     | | | |_| |
|_____| |_|     |___| |____/   \___/  |____/  |_____|    |_|  \___/      [EP10]

  __________________   _____   _____   _____   _____   _____
_/ C H A P T E R  1 \_/ CH2 \_/ CH3 \_/ CH4 \_/ CH5 \_/ PRE \__________________
-------------------------------------------------------------------------------

Cutscene chapter (non-playable)

  _____   __________________   _____   _____   _____   _____             [C102]
_/ CH1 \_/ C H A P T E R  2 \_/ CH3 \_/ CH4 \_/ CH5 \_/ PRE \__________________
-------------------------------------------------------------------------------
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  August 4th
Tabori, Ito House                                                      00:22:58
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Character(s): Bella Monroe
Mission Objective: Escape from Tabori.

== Living Room ==

[ ] Goal: Escape from the Ito House

[ ] Sub Goal: Climb to the roof from the Balcony on the 2nd floor.

Wow, what a predicament Bella has gotten herself into this time!  For players 
of the very first Siren, this level will seem reminiscent of little Harumi's 
struggle to escape the Maeda house.

Bella will start out in the closet of the Ito House Living Room.  Don't even 
think about stepping out of that closet directly at the beginning or one of the 
shibito will see Bella.  I'll describe the shibito in this chapter as: Momma 
shibito, Papa shibito, Daughter shibito and Grandpa shibito.  You'll have to 
learn their patterns in order to know which areas of the house are safe and 
which areas are dangerous.  Keep in mind that their patterns can be disturbed 
if one of them happens to see Bella - at that time the extra movement to find 
Bella will disrupt the usual pattern for that particular Ito shibito member 
Here's a list of their normal patterns:

-----
DAUGHTER SHIBITO: Daughter shibito will leave the living room first.  She will 
turn around and shut the living room door on her way out.  Daughter shibito 
will walk down the corridor to the right (south) and then move up the stairs. 
She will turn the hall to the left as soon as she reaches the second floor 
corridor then she will walk into the Daughter's Room and shut the door.  After 
sitting down at her favorite desk and turning on her cassette player, Daughter 
shibito will draw in her notebook.  Daughter shibito will remain in her room 
for an extremely long time!

She will eventually leave, however about the time that Papa shibito passes the 
hallway outside of her room twice.  She will get up from her desk and open the 
door to the Daughter's Room then shut it on her way out and move down the 
stairs.  She will walk over toward the phone then sit down near it and dial up 
her friend, Veronica, for the latest gossip around Tabori.  She will look 
toward the stairs while talking to her friend.  She will eventually get fed up 
with the news of how Leon is now seeing this young girl named Ashley then slam 
the phone down and follow Mama down the main hall.  She will walk all the way 
down the hall then make a left and walk toward the storage closet and then 
enter the Altar Room from the east side.  As Daughter shibito moves to the 
south end of the Altar Room she will stop and look toward the broken mirror off 
to her left for a little while.

She will eventually leave the room via the same entrance at the east end and 
walk all the way back down the main corridor.  Daughter shibito will move up 
the stairs then look out the window near the Spare Room for a while.  She will 
eventually enter her room again and start the radio then sit down to drawn once 
again!  She will repeat the same pattern afterwards beginning in her room.

MAMA SHIBITO:  Mama will be the second to leave the room a few seconds after 
daughter.  She will walk to the door of the living room (south door) and open 
it then step out to the left (east) side of the outside corridor.  Mama doesn't 
even close the door of the living room behind her to set a good example for her 
daughter.  She will walk to the window at the end of the left side of the 
corridor then she will stop at the window for a few seconds.  Mama will 
eventually turn and look back down the corridor to the south from which she 
came.  She will eventually walk over to the storage closet and look down at the 
doorknob then make sure it is locked.

After messing with the door, Mama will return to the corridor turn and make a 
right then open the door to the room to the left of the Altar Room and step 
inside that room.  She will walk over to the door in the room beside the Altar 
Room that leads to the living room (east side) then open it and walk back into 
the living room.  Mama will once again not shut any of the doors behind her, 
showing what a bad housewife she was in living years.  She will stop in the 
living room and stare at the TV for quite a while.  The white snow on the TV 
will make her cackle loudly, as her memory of how Rebecca left that bastard 
Wesker for Chris during the Christmas episode of her favorite soap opera 
suddenly returns.

After staring at the TV for a while, she will walk back out the south door of 
the living room then make a right on her way back out into the outside 
corridor.  Mama will walk to the Kitchen and open the door then step inside.  
She will move over to the counter and begin to chop up some meat on the stove 
counter.  She cuts the meat for quite a while.  She will eventually turn to her 
right and walk out of the kitchen and even close the door on her way out!

She will walk back down the corridor and pass by the living room.  After 
opening the door to the room to the left of the Altar Room, she will walk to 
the back right of the room then open the door to the Altar Room and step inside 
then pray at the altar for quite a while.  After offering her praise, she will 
turn around and exit the Altar Room then walk back down the left corridor to 
the right.  She will see daughter walking over to the front study and then 
decide to turn back around and walk down the left end of the corridor (east). 
She will walk to the window, turn around and stare back down the corridor then 
walk over to the storage closet and examine the lock once again.  Mama will go 
back to her normal rounds starting from when she examine the lock of the door 
above.

PAPA SHIBITO:  Papa will be the last family member to leave the living room.  
He will walk toward the south entrance then turn and pick up the Bedroom Key 
from the top of a shelf above a Japanese doll to the right of the TV then walk 
to the outside corridor.  He will make a right and then move up the stairs to 
the second floor.  After moving up the stairs, Papa will walk past the 
Daughter's Room door and unlock the door to the Bedroom at the end of the 
second floor corridor then open the door and enter the bedroom.  He will stare 
down at grandpa shibito on the floor for quite a while.  Eventually he will 
turn and leave the Bedroom then close and lock the door behind him.

Papa will walk over to the Spare Room and open the door then walk over to the 
cabinet in the spare room and lay down the bedroom key on top the cabinet.  He 
will suddenly get an insatiable urge that everybody knows all too well then he 
will run out of the Spare Room and dash down the stairs then make a right 
followed by another right and just barely make it to the toilet to relive 
himself before he floods the hallway.  Wooh, close one there!  The pause that 
refreshes (him relieving himself) will last for a while then he will eventually 
leave.

Papa will waste no time in running up the stairs and reentering the Spare Room. 
He will frantically search the room then suddenly his attention will be caught 
by a poster of a young Japanese couple on the sidewall.  He will stop and look 
at the Japanese girl for a little while then turn toward the cabinet and notice 
the bedroom key.  He will grab the key on the cabinet then return to the 
bedroom and unlock the door.  Papa shibito will reenter the bedroom (unlock it) 
then stare at Grandpa shibito in the bedroom again then he will leave the 
bedroom once again and lock it back up.  Papa will move back down the second 
floor hall and go down the stairs then make a left and move down the main 
corridor.

He will enter the Altar Room near the end of the corridor then place the key on 
the shelf in the Altar Room.  He will leave the key behind then walk over to 
the altar and turn toward it then pray in front of it for a while.  Papa will 
eventually stop praying then walk back over to the shelf and collect the key 
once again.  Papa will enter the room beside the Altar Room then step out into 
the hall and move back up the stairs to the second floor.  He will unlock the 
door to the Bedroom, stare at Grandpa shibito then leave the bedroom and lock 
it back once again on his way out.

Papa will walk back down the stairs to the second floor and enter the small 
hall beside the kitchen then place the key on the desk that the phone lies on. 
He will leave the key behind and enter the Front Study for a while.  Papa will 
sit down at the table inside for a few moments.  He will eventually leave and 
pick up the key from the desk once again.  He'll eventually walk back up the 
stairs then return to the Bedroom to stare at Grandpa shibito like usual.

When Papa shuts and locks the door, he will move down the stairs once again and 
make his way to the bathroom.  He will set down the key on the counter near the 
doorway inside and then walk over to the bathtub and get inside.  He will 
eventually begin to take a bath and not pay attention to anything that is going 
on around him.  He will get up from taking a bath soon however, and take the 
key once again from the counter.  Papa will move back up the stairs and go back 
to the Bedroom to stare at Grandpa shibito some more.  When Papa leaves the 
Bedroom this time, he will enter the Spare Room once again and place the key on 
the cabinet then rush off to the toilet and his pattern will start all the way 
over from where he rushed to the toilet the last time!

Grandpapa shibito:  Grandpapa stays covered up in a bed in the upstairs Bedroom 
and stairs at the ceiling the entire time, wishing that papa shibito would 
leave him the hell alone.  If Grandpa catches sight of Bella, then he will get 
up very quickly and chase her.  If Bella hides, then Grandpa shibito will pace 
back and forth between the Spare Room and the Bedroom and he will NOT go back 
to lying down in the Bedroom for the remainder of that particular game unless a 
checkpoint is restarted.
-----

Alright, so how do we get past our fine family of Ito family member shibito?  
Well, if you simply want to get through the house without being discovered and 
without many problems then do the following:

At the beginning of the chapter, sight jack papa shibito and lock onto him.  
Step out of the closet once he moves toward the stairs then crouch walk and 
move up the stairs after him and enter the Spare Room off to the right while he 
enters the Bedroom.  Walk over to the closet in the Spare Room then hide inside 
of it.

[ ] Sub Goal: Trace the Shibito movements to find the Bedroom Key.

== Spare Room ==

Wait for papa shibito to exit from the bedroom and enter the Spare Room.  He 
will lay down a key on the tall cabinet in the Spare Room then he will 
eventually run down the stairs to the toilet.  When he runs down the stairs, 
step out of the closet then grab the ++BEDROOM KEY++.  Step back into the 
closet.  You could actually make a break for the Bedroom and unlock the door 
then leave the house right now, but you'll miss an archive file in doing go.

[X] Sub Goal: Trace the Shibito movements to find the Bedroom Key. COMPLETE

While hiding in the closet, allow Papa shibito to return to the Spare Room.  
Switch your sight jack between daughter shibito and papa shibito.  When 
daughter shibito finally leaves the Daughter's Room and moves downstairs, Papa 
shibito will already be on the first floor and he will be moving down the main 
corridor on the first floor.  Daughter shibito will be the last to leave the 
second floor.  When both of them have left the second floor, step out of the 
closet then enter the Daughter's Room.  You can release sight jack at this time 
since you won't need it anymore.

== Upstairs ==

Walk over toward the shelves beside the white guitar and pick up the ++SPOOL 
KNITTER (#39)++ archive file.  None of them will return for a good little 
while.  If you want file #38, then you're going to have to hide in the closet 
of the Daughter's Room and wait for daughter shibito to enter her room again. 
If you've noticed, she will turn on her cassette player and listen to some 
music while she scribbles at her desk.  In order to get archive file #38, you 
must interact with the cassette player while it is on to receive the file.

Hide in the closet and wait for daughter shibito to enter the room.  Sight jack 
papa shibito since he will actually be in the hall outside once daughter 
shibito enters the room.  Allow daughter shibito to sit at her desk and turn on 
the cassette player then allow papa shibito to move down the stairs to the 
first floor (sight jack him and watch).  While papa shibito is on the first 
floor, step out of the closet.  The sliding of the door will NOT alert daughter 
shibito.  Crouch and stand right behind daughter shibito then face the closet 
so that the "Hide" command appears.  With this positioning, sight jack her 
first of all then press D-pad left to yell and THE EXACT MOMENT that Bella 
yells, turn your left analog toward the closet just a bit to cancel the 
animation of the yell then press X to step back into the closet.  If all goes 
well then daughter shibito will not turn around in time to notice Bella. 

The exact moment (the increment of time, the millisecond) that daughter shibito 
turns away from the closet step right back outside of the closet since daughter 
shibito will walk toward the door of the Daughter Room then open the outside 
door to look around the corridor and you do not have any moment to waste 
whatsoever in stepping out of the closet to perform this next part.  You must 
crouch walk over to the cassette player, grab the ++BERMUDA 3 RECORD (#38)++ 
and get back inside of the closet before daughter shibito turns back around.  
Keep in mind that you're crouch walking while doing this, so it is hard... it 
is very hard to perform this and not get caught.  You're going to die a bunch 
trying not to die.  Your best bet for getting this archive file without 
frustration is to simply walk up and take it while she is near the desk and 
simply accept death then try everything over again.  You can actually activate 
the checkpoint in the bedroom and it will save you time, since the daughter 
shibito will just be exiting from her room directly after the checkpoint.

Exit the Daughter's Room (wait for her to leave if you somehow survived) then 
unlock the door to the Bedroom using the Bedroom Key.  Crouch and walk past 
grandpapa shibito, who is lying in the bed along the floor then step out the 
window on the east side of the Bedroom.  You don't want grandpapa shibito to 
see Bella since he gets really cranky when he's disturbed and he'll wander the 
halls of the second floor continuously from then on if you disturb him and 
manage to hide.

[X] Sub Goal: Climb to the roof from the Balcony on the 2nd floor. COMPLETE

[X] Goal: Escape from the Ito House. COMPLETE

-- CHECKPOINT --

[ ] Goal: Reach the Road to Karuwari.

While out on the balcony outside the bedroom, step out onto the roof.  Step to 
the south end of the roof then fall off the side.

Don't walk through the gate on the south end just yet.  If you want another 
archive file, then you'll have to go back into the house.  First of all, run 
over to the Detached Room on the west side of the area then open the sliding 
door and pick up the !!CLOSET KEY!! from the drawer off to the left after you 
enter the building.  Run back toward the "Entrance" of the Ito House as labeled 
on the map and stand in front of the doorbell for a "Ring Doorbell" command.  
Sight jack all the shibito in the house and make sure that papa shibito is 
upstairs and daughter shibito is in her room then ring the doorbell.  Quickly 
run over to the west wall of the Ito House outside the Kitchen.  Momma shibito 
will soon storm out the south door of the Kitchen and quickly look around to 
see if anyone is near the doorbell.

Stay crouched near the west end and quickly enter the house through the kitchen 
again.  Quickly step up on the first step in front of the stove and turn to the 
right.  If you timed the ringing just right, then crouch walk down the corridor 
directly ahead to the east.  Break out into a run once you make to the corridor 
outside the Altar Room.  Run to the Storage Closet and quickly unlock it.  Move 
toward the shelves directly behind the door and pick up the ++INSECT CATCHING 
KIT (#40)++ then run back to the kitchen door and crouch walk once you get to 
the corridor outside the living room.  Enter the kitchen again then move out of 
the Ito House once again and run to the left.  If this is all done quickly 
enough, then Mama shibito will still be checking out the Detached Room while 
Bella is exiting the Ito House.  Archive file #40 and #41 must be received in 
the same game, so you can't afford to die here.  If you die then you'll have to 
gain archive file #40 all over again to get #41.  Keep in mind that momma 
shibito will now exit the house every now and then to answer the doorbell from 
now on since you disrupted her pattern.

Find the pool of blood in the southeast end of the outside area and walk to the 
southwest side of that pond and face the furthest tree to the south on that 
side to get a "Use Insect Catching Kit" command.  Perform the command then run 
to the north end of the Ito House outside portion and stand for a few minutes. 
Run back to the trap after a few minutes then examine it to trigger another 
cutscene in which Bella will gain the ++HANUDA BEETLE (#41)++ and this will 
also complete a key step for gaining an archive item in Episode 11, Chapter 4.

Walk through the open front gate and move down the path to the south to trigger 
a cutscene.

Mommy's back!  The Melissa shibito will be right in front of Bella as gameplay 
resumes.  Turn around and run back through the front gate.  If you can keep 
Melissa right behind Bella, literally where Melissa almost always has her in 
her vision, then Melissa will not have time to run back and lock the gate and 
you can make a complete circle around the Ito House then get back to the front 
gate and leave very quickly.  Melissa is a very fast shibito and you don't have 
time to stop for too long because mommy gets worried about her little girl when 
Bella runs away from her.

[ ] Sub Goal: Get past the lock on the Front Gate.

If you stray too far from Melissa then Melissa will run back toward the front 
gate and lock it!  She will then circle around the Ito House in a clockwise or 
counterclockwise path starting from the west side and will move around the 
house searching for Bella.  Melissa often breaks out into frantic runs even 
when she has not caught sight of Bella, so she is a very dangerous shibito to 
be in the area with.  You'll have to sight jack Melissa then circle around the 
northwest end of the Ito House and make it to the front gate.

While standing in front of the front gate, hold the /\ button when the "Unlock 
Gate" command appears.  The problem with unlocking the gate is that Melissa 
will hear Bella fidgeting with the lock and will make a quick run back to the 
front gate from the east side to catch Bella.  You will most likely have to 
make two or three trips to the gate to fully unlock it since Melissa returns to 
the gate extremely fast when she hears Bella.  Run back around the northwest 
end of the Ito House until Melissa looses site of Bella.  Melissa will once 
again start from the west end of the Ito House then circle around in a 
clockwise or counterclockwise path.

Once Bella reaches the end of the path outside the front gate, the chapter will 
end.

[X] Sub Goal: Get past the lock on the Front Gate. COMPLETE

[X] Goal: Reach the Road to Karuwari. COMPLETE

                            MISSION ACCOMPLISHED.

  _____   _____   __________________   _____   _____   _____
_/ CH1 \_/ CH2 \_/ C H A P T E R  3 \_/ CH4 \_/ CH5 \_/ PRE \__________________
-------------------------------------------------------------------------------

Cutscene chapter (non-playable)

  _____   _____   _____   __________________   _____   _____             [C104]
_/ CH1 \_/ CH2 \_/ CH3 \_/ C H A P T E R  4 \_/ CH5 \_/ PRE \__________________
-------------------------------------------------------------------------------
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  August 4th
Karuwari                                                               09:59:57
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Character(s): Howard Wright, Miyako
Mission Objective: Break the four seals

== Road to Harayadori ==

[ ] Goal: Break the four stone pillar seals.

[ ] Sub Goal: Break the seal of the Eagle.
[ ] Sub Goal: Break the seal of Man.
[ ] Sub Goal: Break the seal of the Lion.
[ ] Sub Goal: Lower the water and break the seal of the Bull.

Howard starts without any kind of weapon at the beginning of this chapter.  
Once again, he'll have to lead Miyako around the fields with him and protect 
her from harm.  This chapter can be a little confusing as to how to start.

For starters, if you want to go through this chapter the Wright way- oh, sorry, 
I meant "the correct way", then you should open your map and find the tree at 
the northwest end of the East Fields.  When you run to the north, take the left 
path along the northeast and the tree will be off to the left.  Move toward 
this tree and face it to get the "Climb Tree" command just like in the last 
chapter with Howard and Miyako in this field.  Climb the tree for a cutscene.

-- CHECKPOINT --

Just like before, Howard is separated from Miyako once again.  Look toward the 
gravestone up ahead to Howard's left after the cutscene and pick up the garden 
hoe that is lying against it.  Now that you have a weapon, this area won't be 
near as bad!  Notice the broken hunting trap and carrots next to the gravestone 
- these play a role in gaining the archive file for this area (the broken 
hunting trap is the hint).  Run along the path (drop when needed) and reach the 
Irazu Valley Church then move down the path to the south of the church.

[ ] Sub Goal: Reunite with Miyako.

(Note: You could drop down the Fuel Storage and get back to Miyako quicker by 
doing so, but you'll attract a lot of shibito toward Howard in doing so and you 
won't have a handgun to fight them.  This will save some times, but it's a 
little harder.)

Defeat the flying shibito near the church - he should be clinging to the side 
of the church.  There is a .38 caliber handgun with 30 rounds attached (by 
rope) to a cross to the right of the church, so you might want to pick it up - 
use the bullets wisely though since there are quite a number of shibito in this 
area.  Use the garden hoe or gun to break the chain on the iron gate (pistol 
whip it with the handgun) then walk through the gate.  Defeat any shibito that 
get in your way and head to the north, toward the Dilapidated Shed.  Miyako 
will be somewhere near the Dilapidated Shed.  She is sometimes in the East 
Fields.

[X] Sub Goal: Reunite with Miyako. COMPLETE

Enter the Dilapidated Shed and pick up the three hunting traps inside.  You 
need at least one of these to get the archive file for this area.  Run up the 
path to the west then turn to the right (north) and climb the tall rock 
structure - use your map to the see the blue marker.  A flying shibito might 
catch sight of either Howard or Miyako here, so be ready to knock her out with 
your garden hoe or gun.  Wait until Miyako climbs up to the area with Howard 
then stand in front of the rock pedestal to get a "Break 'Lion' Seal" command. 
Tap the X button with Miyako near Howard to break the seal during the cutscene 
that follows.

[X] Sub Goal: Break the seal of the Lion. COMPLETE

-- CHECKPOINT --

The second seal is in the south, right next to the iron gate.  You can either 
run to the west and climb the Fuel Storage then climb up to the Irazu Valley 
Church path, or you could backtrack through the East Fields and go through the 
iron gate to reach it - whatever floats your boat.  Walk toward the rock 
structure and release the seal of Man just like with the Lion seal.

[X] Sub Goal: Break the seal of Man. COMPLETE

-- CHECKPOINT --

== West Fields ==

The third seal is right next to the path that leads to the Road to Tabori in 
the west.  Fall down the hills in the west fields then move past the equipment 
storage - plenty of weapons there - and make your way toward the rock pedestal, 
across the wooden log and up the steps, then release the seal of the Eagle.  
You'll run into a flying shibito along the way and the shibito brain for this 
area will see Howard and haul ass to the north as Howard runs toward the log 
bridge.

[X] Sub Goal: Release the seal of the Eagle. COMPLETE

-- CHECKPOINT --

One more to go.  Run down the steps to the north.  Make an immediate right and 
turn once you move down the steps then move down the extra path (labeled on the 
map) to the south and close the floodgate using the controls.  This will lower 
the water in the ditch that is in the middle of this area.  The shibito brain 
for this area is down the hills to the east.  Fall down the hills and he should 
be looking toward you from near the fallen tree branch in the east.  He will 
rush you with a garden fork, so be prepared to knock him out once you see him. 
All flying shibito will now be knocked out for quite a while once he falls.

Fall down the ditch via the area without railing along the south side of the 
current area.  You can't reach the final seal because of the framework below 
the bridge, so climb up to the West Fields further to the east along the south 
side of the ditch.  Climb all the way back up the West Fields and take the 
Irazu Valley Church path to the north all the way to the north and drop from 
the top of the Fuel Storage.

(Note: Instead of going the long way mentioned below, at the top of the area 
above the Fuel Storage, you can fall off the far east side and Howard will land 
right next to the last seal.  Make sure to read about obtaining the archive 
file though.)

Run to the east and knock out any shibito that want to mess with the Wright-man 
then drop to the ditch below the bridge in the east near the Dilapidated Shed. 
Climb up the raised area to the west.

Notice the stairs off to the left in the ditch - climb the stairs if you want 
to get the archive file for this area.  Place a hunting trap in the area with 
the broken hunting trap and carrots.  You need to lure a special creature out 
of hiding - the EMA [Enigmatic American Manbeast] Jackalope Man.  If you have 
been listening throughout the stage then there has been a rustling in the 
bushes at certain points of the area - this is the hidden creature for which I 
speak of.  In order to trap it, after setting the hunting trap, run back down 
the steps that lead to the ditch.  Get off the steps then turn around and walk 
back up the steps once again.  The trap should go off when Howard backtracks 
halfway up the steps.  Go back to where the trap was set and a blood trail will 
be scattered where the creature got away.  Looks like we have one of his legs 
though!  Mwha! Check the trap to receive the ++UMA WORLD ENCYCLOPEDIA (#42)++. 
Notice how Miyako comments on the smell around the trap after Howard walks 
toward it.  Read the file to learn about the beast's horrid smell.

Find the rock seal along the left wall of the ditch then break it with the 
action command to end this chapter.

[X] Sub Goal: Lower the water and break the seal of the Bull. COMPLETE

[X] Goal: Break the four stone pillar seals. COMPLETE

                           MISSION ACCOMPLISHED.

  _____   _____   _____   _____   __________________   _____
_/ CH1 \_/ CH2 \_/ CH3 \_/ CH4 \_/ C H A P T E R  5 \_/ PRE \__________________
-------------------------------------------------------------------------------

Cutscene chapter (non-playable)

  _____   _____   _____   _____   _____   _______________
_/ CH1 \_/ CH2 \_/ CH3 \_/ CH4 \ / CH5 \_/ P R E V I E W \_____________________
-------------------------------------------------------------------------------

Preview chapter for next episode (non-playable)

-------------------------------------------------------------------------------
                                                         __   __ 
 _____   ____    ___   ____     ___    ____    _____    /_ | /_ |
| ____| |  _ \  |_ _| / ___|   / _ \  |  _ \  | ____|    | |  | |
|  _|   | |_) |  | |  \___ \  | | | | | | | | |  _|      | |  | |
| |___  |  __/   | |   ___) | | |_| | | |_| | | |___     | |  | |
|_____| |_|     |___| |____/   \___/  |____/  |_____|    |_|  |_|        [EP11]

  __________________   _____   _____   _____   _____   _____
_/ C H A P T E R  1 \_/ CH2 \_/ CH3 \_/ CH4 \_/ CH5 \_/ PRE \__________________
-------------------------------------------------------------------------------

Cutscene chapter (non-playable)

  _____   __________________   _____   _____   _____   _____             [C112]
_/ CH1 \_/ C H A P T E R  2 \_/ CH3 \_/ CH4 \_/ CH5 \_/ PRE \__________________
-------------------------------------------------------------------------------
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  August 4th
Mount Gojaku, Hanuda Mine                                              19:02:15
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Character(s): Seigo Saiga
Mission Objective: Acquire the Uryen.

== West Shaft Upper Level ==

[ ] Goal: Power on the elevator from the control panel.

Seigo will start out in the West Shaft Upper Level of Hanuda.  Seigo is once 
again armed with his double-barreled shotgun with 30 shells for this chapter.

At the beginning of this chapter, turn around and run down the tunnel that 
leads to the Road to Hirasakai.  A nurse shibito is moving down the mine in 
Seigo's direction and she will soon catch sight of Seigo if he doesn't hide in 
the tunnel right at the beginning.  Not only is this nurse shibito quite a 
sight to look at in the face, but this particular shibito will get up within 
mere seconds of being knocked down - so the best option is to avoid her for 
now.  Don't mess with the mine cart in the back of the tunnel, it will serve a 
good purpose later in this chapter if you leave it alone.

Sight jack her and watch as she moves out of the tunnel.  She will actually 
stop on the bridge and fall off the railing.  Wait until she begins to move 
down the staircase to the basement of the Mining Office then rush outside the 
tunnel and run down the path that leads to the Mining Office.  A shibito armed 
with a hunting rifle will most likely see Seigo, but once you step behind the 
Mining Office he will lose sight of him.  The shibito with the hunting rifle is 
usually on top of the Siren Control building.  Move down the stairs and the 
nurse shibito at the bottom should either be examining the controls for the 
elevator or moving to the left.  Examine the controls and you'll find that the 
fuse is missing, so you'll gain a Sub Goal after you examine the fuse box on 
the left side of the controls.

[ ] Sub Goal: Find the Fuse.

== Basement ==

Stay behind the nurse shibito and allow her to turn and walk over to the iron 
gate in the basement.  Wait for her to turn to her left and move back toward 
the staircase then, as she moves up the stairs, open the iron gate and move 
down the stairs.  Open the next mining gate further ahead.  It is sometimes 
hard to avoid knocking over an object in the basement, so if you alert the 
nurse shibito then shoot her and then run into the mine quickly, so she doesn't 
have much time to follow.

== West Shaft Level 4 ==

There is nothing up the ladder to the right except for a spider shibito - if he 
sees you then shoot him.  Walk down the tunnel to the west (left) and prepare 
to shoot a shibito as he steps out into the open - he may be down the corridor 
to the left, so just sneak by him if that is the case.  Collect the !!FUSE!! 
from the blue toolbox on the left as you reach the central shaft.

[X] Sub Goal: Find the Fuse. COMPLETE

-- CHECKPOINT --

Try to go back the other way and a cutscene will play where a cave-in will seal 
the West Shaft Level 4 area.  The ladder down the East Shaft will only lead to 
a dead end area since the elevator is not working yet and also a spider shibito 
will move up and down the ladder in that tunnel at times.  Your only choice for 
advancing further is to fall off the side of the gap without any railing in the 
Central Shaft area.

When Seigo lands, a spider shibito will likely take notice of him, so 
immediately turn around then aim and shoot it with the shotgun.  If it hasn't 
notice you yet, then it will soon, so turn around and find it on the wall 
across from Seigo then blast it.  Continue down the west end of the tunnel.

If you drained the water (through the water pump) in Episode 8, Chapter 2 with 
Sol, then the pool in the tunnel on the south end will be drained.  If you move 
down the tunnel at the moment, you'll find that you'll need a detonator to blow 
open the wall at the end of the tunnel, so there is really no use in going this 
way right now.

Continue to the west and climb the ladder on the left side of the tunnel.  The 
shibito from earlier (off to the left) will be either be either digging at the 
cave-in debris or he will be down the corridor to the north so don't bother 
him.  Be ready to shoot the spider shibito that will appear down the West Shaft 
Level 4 area as you move down the right tunnel.  Go back up the stairs and 
enter the basement again.  The nurse shibito will still be moving around this 
area, so get ready to shoot her.  Plug the fuse into the fuse box of the 
control panel to start the power for the elevator, then move over to the 
controls on the right side and activate the elevator.  Remember that you have 
to set the fuse in the fuse box then turn the power on (two step process).

[X] Goal: Power on the elevator from the control panel. COMPLETE

-- CHECKPOINT --

[ ] Goal: Acquire the Uryen in Central Shaft Level 1.

== Mining Office ==

Run back up to the Mining Office via the stairs and exit out the back door then 
move up the path once again to get back to the bridge.  The shibito with the 
hunting rifle is now on the bridge, so prepare to run into the tunnel very 
quickly to get out of his sight once he sees Seigo.

If you didn't push the mine cart at the beginning of this chapter then you will 
have perfect cover while moving across the bridge outside.  Simply get behind 
the mine cart and push it then jump inside to safely move across the bridge 
without having to worry about getting shot at and you'll plow into the shibito 
with the hunting rifle in the process.  If the mine cart is no longer there, 
then you might want to try sneaking up the path then shooting him once you 
reach the bridge.  Don't pick up his hunting rifle unless you only have very 
few shells left.  It only comes with 6 bullets!

Either way, you need to get to the East Shaft Upper Level.  Walk into the 
elevator and press the button in the back and ride it down to the Level 5 East 
Shaft.  Be ready to shoot the spider shibito in the corridor once the elevator 
stops since it will be somewhere in that area.  Climb down the ladder further 
ahead.

Fall off the side of the cliff at the Central Shaft to reach Level 3 once 
again.  Shoot the spider shibito when it attacks.  Run down the corridor to the 
far west and press the button outside of Elevator C to make it begin to move 
up.  The elevator will crash.  Fall down the elevator shaft with Seigo then 
fall below once again to land in the Level 1 area.  Move over to the left and 
press the button to call Elevator B down to Level 1.  Step inside of Elevator B 
then ride it to the top by pressing the button.

Seigo will be blocked off by an elevator door that is sealed with a wire from 
the other side.  Allow the shibito outside the elevator shaft to see Seigo.  It 
will unlock the iron gate to the storage and grab some a pair of bolt cutters. 
Allow it to cut the wire using the bolt cutters then shoot it right after it 
opens the door to the elevator.  Pick up the --BOLT CUTTERS (#33)-- from its 
body to add them to your weapon archive then enter the storage room to the side 
and grab the !!DYNAMITE DETONATOR!! from the back left corner of the storage 
room.  This will allow you to blow up the wall with the dynamite strapped to it 
in the Level 2 tunnel below if you drained the pool in that tunnel with Sol in 
Episode 8, Chapter 2.

Return to Level 2 by moving down the ladder a little ways down the corridor 
from the Storage Room.  Walk to the south tunnel and move all the way down it. 
Press X when the "Use Detonator" command appears to trigger a cutscene.  Move 
all the way back down the tunnel then examine the red mural on the newly 
revealed wall at the end to receive the ++GOJAKU MURAL (#43)++ archive file.  
Get back to Elevator B back up the ladder and ride it down once again.

[ ] Sub Goal: Find a wooden stake in Central Shaft Level 1.
[ ] Sub Goal: Stake the Shibito Brain to stop the Maggot Shibito.

Move down the steps to the south and head to the east.  DON'T step all the way 
down into Central Shaft Level 1 yet since a maggot shibito is pacing back and 
forth down there.  You need to sight jack and wait for him to turn away from 
the stairway (you should see a blue light representing Seigo when he is facing 
him) then quickly move toward the debris on the southeast side of the room.  
Pick up the !!WOODEN STAKE!! from the debris then move back up the stairs.  
There is a ladder on the northwest side of the central shaft area, but the 
maggot shibito will instantly kill Seigo by smacking him once he makes it to 
the top.  It can't follow Seigo up the stairs since it is so tall.

UPDATE: It is possible to knock out the maggot shibito and actually accomplish 
the main goal for this chapter early if you have enough shotgun ammo to knock 
it out.  It takes around 15 shots to knock out the maggot shibito and it will 
only stay knocked out for about 3 seconds, giving you just enough to reach the 
crack in the wall that Seigo must squeeze through in order to end this chapter. 
If you want to try this method then make sure to pick up the wooden stake near 
the debris in the central shaft in order to activate the next checkpoint.

I would recommend shooting the maggot shibito a bit while running around the 
central shaft in order to weaken it some.  You need to be already up the ladder 
when it is knocked out, so lead it to the opposite end then run and climb the 
ladder.  The maggot shibito will usually stay off in the distance while 
attempting to find Seigo while you're at the top of the ladder.  DON'T try to 
rush toward the crack in the wall along the path before knocking out the maggot 
shibito or a cutscene will automatically play where it will kill Seigo.  You 
have to stand near the ladder and shoot at the maggot shibito until it falls.  
Once it falls, run as fast as you can toward the crack in the wall at the end 
of the ledge then choose the "Squeeze Through" command after facing the left 
wall at the end and you'll finish this chapter right then and there without 
having to stake the shibito brain.  Once again, you must already be up the 
ladder BEFORE you knock out the maggot shibito if you want a shot at this!

[X] Sub Goal: Find a wooden stake in Central Shaft Level 1. COMPLETE

-- CHECKPOINT --

You've got to find the shibito brain and drive a stake into it- but... where in 
the hell is it?  Well, the shibito brain is actually that horrid looking nurse 
shibito that wouldn't ever stay down - the one that Seigo first ran into at the 
beginning of this chapter.  You'll have to backtrack to the basement of the 
Mining Office then shoot it and quickly drive a stake into it.

To get back up there, take Elevator B to Level 2 then blast the shibito that 
tries to attack.  Move back down the West Shaft Upper Level 4 tunnel and shoot 
the spider shibito.  Enter the tunnel off to the right and follow it to arrive 
in the basement again.  She is no longer in the basement!  Climb up the stairs 
to enter the Mining Office.  The siren is now going off in the Siren Control 
Room.  Something is very creepy here.

The shibito with the hunting rifle is still on top of the bridge, so don't move 
toward the open front door.  Run out the back of the Mining Office and move up 
to the ladder.  Enter the tunnel to the west and run to the very back.  Push 
the mine cart then hop inside.  Ride the mine cart over to the other side of 
the tunnel to take down the shibito with the hunting rifle and a spider shibito 
in the tunnel at the east end.  Use the elevator control to call up Elevator A 
then ride it down to Level 5 - get ready to shoot a spider shibito below.  

Climb down the ladder to reach Level 4.  Move all the way to the east of the 
East Shaft Level 4 and push the mine cart then jump inside.  Seigo will leap 
out of the mine cart right as the cart plows into the wall and the nurse 
(brain) shibito near the debris in the central shaft.  Stand next to the 
nurse's body then press X when the "Drive Stake In" command appears to finish 
her off in a very pleasing cutscene - this action will knock out the spider 
shibito and the maggot shibito.

[X] Sub Goal: Stake the Shibito Brain to stop the Maggot Shibito. COMPLETE

Fall off the cliff once again to land in the Level 2 portion of the mines.  Run 
to the end and climb the ladder.  Shoot the shibito outside of Elevator B - he 
should learn to just fall down whenever Seigo stares at him by now really.  
Ride Elevator B down to Level 1.  Move down the stairs to the east.  The maggot 
shibito is now knocked out in the central shaft area- would you look at that, 
he's got a goatee!  Climb the ladder in the central shaft area then move to the 
very end of the ledge.  Turn to the left at the end of the ledge and press X to 
"Squeeze Through" the narrow crack in the wall and trigger a cutscene that will 
end this chapter.

[X] Goal: Acquire the Uryen in Central Shaft Level 1. COMPLETE

                             MISSION ACCOMPLISHED.

  _____   _____   __________________   _____   _____   _____
_/ CH1 \_/ CH2 \_/ C H A P T E R  3 \_/ CH4 \_/ CH5 \_/ PRE \__________________
-------------------------------------------------------------------------------

Cutscene chapter (non-playable)

++SAM MONROE'S VOICE RECORDER (#44)++ will be received after the Chapter 3 
cutscene plays.

  _____   _____   _____   __________________   _____   _____             [C114]
_/ CH1 \_/ CH2 \_/ CH3 \_/ C H A P T E R  4 \_/ CH5 \_/ PRE \__________________
-------------------------------------------------------------------------------
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  August 4th
Upper Arato, Shibito Nest                                              19:00:58
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Character(s): Howard Wright, Bella Monroe
Mission Objective: Enter the Nest Core with Bella Monroe.

[ ] Goal: Reach the Nest Core with Bella Monroe.

[ ] Sub Goal: Send Bella Monroe ahead.
[ ] Break into the Shibito Nest under the cover of thunder.

== Upper Arato ==

Howard must once again sneak through the entire shibito nest and gain entry to 
the core, only this time he has Bella Monroe with him.  She's not as much of a 
liability as you would normally think.  The shibito assortment has completely 
changed for this stage.  Once again, Howard starts this chapter without a 
weapon.

At the starting, run toward the front portion of the Lucky Triangle building up 
ahead.  You can stay next to the east wall to avoid detection from the flying 
shibito that is hovering in the air and serving as a lookout for the area 
behind the building.  He'll eventually see Howard, so prepare to run over to 
the north side, behind the building, and grab the steel pipe from the crates 
below the stairs.  Beat down the flying shibito with the metal pipe as he 
descends to attack.

There is nothing on the rooftop up above.  Run toward the building with the 
boarded up doorway.  Climb on top of the walkway on the west side and move over 
to the small opening in the side of the wall.  Wait for Bella to move close to 
Howard then initiate the "Send Bella Through" command to perform a sub goal.

[X] Sub Goal: Send Bella Monroe ahead. COMPLETE

Bella will hide in the closet directly across from the boarded up doorway.  
Begin to hit the boards of the doorway with your metal pipe.  You have to hurry 
while hitting the boards since the flying shibito from earlier will wake up 
quickly and fly toward Howard then shoot at him.  Break the boards then run 
into the building and the flying shibito will not follow.

[X] Break into the Shibito Nest under the cover of thunder. COMPLETE

Open the door to the closet and get Bella to follow Howard once again.  There 
are no extra items in the side room down the left hall, so pass by it and move 
up the stairs.  Walk up to the doorway at the top of the stairs then open it. 
You might as well walk outside and let the spider shibito see Howard since it 
will eventually see him.  Knock it out with the metal pipe then hop across the 
gap in the roof.  You'll find that Bella can't cross over as the new sub goal 
appears.

[ ] Sub Goal: Lead Bella Monroe to a safe route.

== Rooftop ==

Hop back across the roof to the east side then take Bella to the south portion 
of the roof.  Climb up to the walkways on that side then open the door at the 
end.  Move to the opening off to the right in the new room then choose to "Send 
Bella Through" the opening up under the shelf.

[X] Sub Goal: Lead Bella Monroe to a safe route. COMPLETE

The spider shibito that you knocked out just a few minutes ago will be about 
ready to get up soon, so you might want to check on it and beat it down with 
the metal pipe once again if it moves.  Run back toward the gap in the roof 
then hop across it.  Climb up to the walkway then enter the room off to the 
west and open the doors inside to meet up with Bella.  Take her with Howard and 
run down the corridor in the north.  A spider shibito will be crawling along 
the ceiling, so get ready to hit upside the head with your metal pipe.  Open 
the door at the end of the corridor and enter the next room.

-- CHECKPOINT --

[ ] Sub Goal: Barricade the Spider Shibito inside the Abandoned House.

== Near the Abandoned House ==

Find the next door along the side of the room with the TVs then open it.  Drop 
down the platforms outside.  Head to the north and approach the Abandoned 
House.  Spider shibito will likely notice Howard while he moves toward the 
house, so prepare to smack them around with the metal pipe to knock them out. 
These are actually the shibito that you have to barricade in the house.  There 
are only two of them.  You could actually sight jack them and sneak into the 
Abandoned House through the back door.  Don't worry if one sees you however, 
just knock it out.

Enter the north room in the Abandoned House.  Make Howard bump into the small 
cushion that hangs down from the middle of the ceiling.  It will make a 
laughing sound and this will draw any conscious spider shibito into this room. 
You'll have to wait for them to revive (which doesn't take long) and lure them 
into this room via the laughing cushion.  You could have Bella hide in the 
closet in this room, but really this just takes up more time when you need to 
leave.  Knock both of the spider shibito out when they enter the room and then 
take Bella out of the Abandoned House with Howard then shut both the back door 
and front door to barricade them in the house and accomplish the latest sub 
goal.

[X] Sub Goal: Barricade the Spider Shibito inside the Abandoned House. COMPLETE

Run toward the bridge in the east.

[ ] Sub Goal: Knock out the Shibito Brain to stop the other Shibito.

-- CHECKPOINT --

== Near the Sozuka Bridge ==

Move across the Sozuka Bridge.  Don't worry if a flying shibito sees Howard.  
Just stand still and wait for it to fly downward to attack then knock it out of 
the air with your metal pipe.

Run over to the southwest side of the 33 Yen Shop and rotate the crank on the 
side of the building to extend the awning across the southeast portion.  This 
will provide cover so that the shibito brain on the roof of this building 
cannot see Howard.  Move under the awning and walk over to the set of metal 
drums on the north side of the Yen Shop.  Climb on top of the platforms along 
that side then sneak up on the flying shibito brain on the roof and beat it 
down with your metal pipe.

[X] Sub Goal: Knock out the Shibito Brain to stop the other Shibito. COMPLETE

If you collected the Hanuda Beetle with Bella in Episode 10, Chapter 2 then, to 
gain an archive file for this area, find the path of stairs behind the Irazu 
Bus Stop then move up that path.  Hop over the rooftop then fall down the roof 
to the east.  Walk around the side of the Takamota House and approach the back 
door of The Lucky Triangle.  Open the back door then step inside.  Walk over to 
the bowl on the table that is across from the entrance to the counter and 
examine the hole in the floor in front of that table.  You must wait until a 
flash of lightning when you examine the hole or the hole will be too dark to 
see into.  If you collected the Hanuda Beetle, a cutscene will play then you 
will receive the ++AUDIO CASSETTE TAPE (#45)++ afterwards.  Exit The Lucky 
Triangle then get to the street out beside the Yen Shop.  You'll have to use 
the "Pull Bella Up" command while standing above the red barrels in order to 
help her up.

Use the platforms in front of the Upper Arato Tunnel to climb up to the doorway 
up above.  Climb on top of the crate then climb up to the walkway and step 
toward the doorway to trigger a cutscene that will end this chapter.  You'll 
have to help Bella up to the roof via the action command that will appear when 
Howard turns back toward her and moves toward the crate below.

[X] Goal: Reach the Nest Core with Bella Monroe. COMPLETE

                             MISSION ACCOMPLISHED.

  _____   _____   _____   _____   __________________   _____
_/ CH1 \_/ CH2 \_/ CH3 \_/ CH4 \_/ C H A P T E R  5 \_/ PRE \__________________
-------------------------------------------------------------------------------

Cutscene chapter (non-playable)

  _____   _____   _____   _____   _____   _______________
_/ CH1 \_/ CH2 \_/ CH3 \_/ CH4 \ / CH5 \_/ P R E V I E W \_____________________
-------------------------------------------------------------------------------

Preview chapter for next episode (non-playable)

-------------------------------------------------------------------------------
                                                         __   ___  
 _____   ____    ___   ____     ___    ____    _____    /_ | |__ \ 
| ____| |  _ \  |_ _| / ___|   / _ \  |  _ \  | ____|    | |    ) |
|  _|   | |_) |  | |  \___ \  | | | | | | | | |  _|      | |   / / 
| |___  |  __/   | |   ___) | | |_| | | |_| | | |___     | |  / /_ 
|_____| |_|     |___| |____/   \___/  |____/  |_____|    |_| |____|      [EP12]

  __________________   _____   _____   _____   _____
_/ C H A P T E R  1 \_/ CH2 \_/ CH3 \_/ CH4 \_/ CH5 \__________________________
-------------------------------------------------------------------------------

Cutscene chapter (non-playable)

The ++MESSAGE FROM SAM MONROE (#46)++ will be added to the archive after the 
chapter 1 cutscene.

  _____   __________________   _____   _____   _____                     [C122]
_/ CH1 \_/ C H A P T E R  2 \_/ CH3 \_/ CH4 \_/ CH5 \__________________________
-------------------------------------------------------------------------------
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  August 5th
Shibito Nest, The Core                                                 02:13:58
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Character(s): Sam Monroe
Mission Objective: Discover the Truth.

== Shibito Nest ==

[ ] Goal: Continue deeper into the Shibito Nest.

[ ] Sub Goal: Escape the Maggot Shibito.

Wow, there's nothing quite like having your ex-wife go all maggot shibito on 
you at such a crucial time.  Sam's definitely got problems here, and so does 
the player.

Sam will start in the north portion of the beginning of the Shibito Nest, right 
across from the Upper Arato Tunnel.  You have to think quick right here or 
you'll die instantly since the Melissa maggot shibito will toss a piece of 
railing at Sam and one hit from that flying railing will kill him.  Run toward 
the maggot shibito and step around her to her left.  You need to get to the 
east side of the bus as labeled on the map.  Step into the bus.

The maggot shibito will stand outside the west portion of the bus and shake it. 
It's kind of like one of those haunted house rooms where the area will shake to 
alarm you but nothing bad will happen if you stay behind.  You can actually 
stand and yell out the window at Melissa if you so desire.  Run to the north 
end of the bus and walk into the room behind it.  Grab the wrench weapon from 
the floor off to the right after exiting the bus.

Step outside of the room to the north.  The north door is locked, so turn to 
the left and walk to the south.

If you turned the valve of the water tank and found the key during the cutscene 
outside of the Saiga hospital in Chapter 8, Episode 4 then a cutscene will 
trigger eventually.  Right after the cutscene, run into the small room behind 
the door that Bella opened in the north portion during the cutscene.  Examine 
the desk off to the right to collect the ++LEGENDS OF HANUDA VILLAGE (#47)++ 
archive file.  If you examine the sign in the back with the small opening below 
it, you'll only get a single phrase, "Bella..."  The Melissa maggot shibito 
will most likely trap Sam in this room, and she will constantly reach inside 
from the doorway.  Wait for her to stop reaching then run directly against her 
and quickly move by her.

Enter the narrow path to the left of the Renaissance Grocery as seen on your 
map.  The maggot shibito cannot follow Sam into this area.  Step on top of the 
drums further ahead then step up all the platforms and climb to the roof.

== Near the Renaissance Grocery ==

Move up to the doorway near the flickering TV on the rooftop.  Don't move past 
the doorway just yet though, since the maggot shibito will step into the area 
below the roof up ahead.  Step out of sight if she sees you and she will 
eventually turn her back to look around the area some more.  Wait until the 
maggot shibito steps on top of the rooftop to the east (in front of the patrol 
car) then quickly step down from the roof to the north and crouch walk toward 
the door in the north.  Hold the /\ button once the "Unlock" command appears to 
begin unlocking the door.  Make sure that the maggot shibito has not seen Sam 
and you should be able to unlock the door then step inside before the maggot 
shibito steps down from the roof.  If she sees Sam inside the room then she 
will step toward the doorway and reach inside, so be sure to step away from the 
door.  Climb the ladder.

-- CHECKPOINT --

Step into the corridor in the east.  One spider shibito will climb down the 
hole in the ceiling and attack Sam right away.  Beat him down with the wrench 
and run through the opposite end of the corridor.  The vending machine can once 
again be pushed over the end of the corridor to block the spider shibito in 
that corridor.  Don't push the vending machine to block the corridor just yet 
however.  Another spider shibito will appear either down the corridor behind 
Sam or outside of the gate to the right.  The maggot shibito will appear 
outside the gate, but she can't get to Sam as long as you stay away from the 
openings.  Lure the spider shibito into the corridor then knock it out and walk 
to the right side of the vending machine then push it via the X command to trap 
the spider shibito inside of the corridor.

Exit to the north end of the corridor.  Another spider shibito will attack as 
Sam walks through the doorway at the end.  Knock it out like the other two.  
The maggot shibito should still be occupied by staring through the bars in the 
north, so climb up the platform above the yellow sign with the arrow then climb 
to the area outside Fujimi's Barber Shop.  Run toward the Lookout Tower down 
the east corridor.  Step up to the ladder of the Lookout Tower.

[X] Sub Goal: Escape from the Maggot Shibito. COMPLETE

-- CHECKPOINT --

== Area Near the Lookout Tower ==

Well, it seems that we've finally given Melissa the slip.  Pick up the 
sledgehammer from the bucket to the right of the ladder of the Lookout Tower 
then climb the ladder.

[ ] Goal: Knock out the Maggot Shibito.

[ ] Sub Goal: Stick the Maggot Shibito with antennas.

Heh, it seems like I spoke too soon earlier.  The Melissa maggot shibito will 
see Sam from a rooftop up ahead.  You need to step down the Lookout Tower as 
soon as possible since Ms. Gale will toss debris at her ex soon, and you'll be 
a total sitting duck in the tower.

The objective now is to impale the Melissa maggot shibito with an antenna 
weapon.  There are several antennas in this area at different locations so 
you'll have quite a few opportunities to hit her with one.  While stepping away 
from the Lookout Tower to the east, look on your map and you'll see a path 
along the rooftops that has antenna icons labeled on it.  Move toward the 
rooftop path from the current rooftop to leap over to the east rooftop.  Pick 
up one of the three antennas off to the right.  Sam will automatically enter a 
targeting mode, so just line up the cursor on the screen along with the maggot 
shibito below and toss the antenna at her.  Sam doesn't toss these a very long 
distance, so she needs to be sort of close.  If she throws something you can 
usually cancel the object by throwing an antenna at it to knock it out of the 
air.  Canceling an antenna throw will make the current antenna disappear, so 
you really don't want to do this.

You'll have to move to the rooftop to the south then head east to find another 
set of antennas followed by another set further to the east eventually.  Keep 
chunking antennas at Sam's ex until you stick her with about three of them - 
they stick out of her as she walks if they hit.  If you drop below, then step 
up to the area behind the building to the south of Tomizu's Cigar Shop and find 
the red barrels on the southwest side then climb on top of them to get back to 
the roof.  You'll have to drop below eventually if you run out of antennas.

There is nothing in the room through the gate to the far southwest, so don't 
even worry about it this time.  In order to reach the north portion of the 
rooftops, you'll have to find the ladder along the building to the south of 
Tomizu's Cigar Store.  The ladder is on the southwest end of that building.  
Climb it and you'll have another assortment of antennas to toss at Melissa.  
Fall off the northwest end of the building to land on Tomizu's Cigar Store 
rooftop for even more antennas.  Remember to aim carefully and hit her with 
about three of them.

Once three antennas are stuck into the Melissa maggot shibito then a cutscene 
will trigger.

[X] Goal: Knock out the Maggot Shibito. COMPLETE

[X] Sub Goal: Stick the Maggot Shibito with antennas. COMPLETE

-- CHECKPOINT --

== Smokestack Area ==

[ ] Goal: Protect Bella Monroe at all costs.

[ ] Sub Goal: Wipe out all of the Spider Shibito.

Bella will be chased down by spider shibito as this segment opens.  This 
portion can get very hectic quickly but it can be over just as quickly if you 
know how to approach it.

As control is given to you, turn directly around then grab the double-barreled 
shotgun as it falls near Sam.  The shotgun is your key to finishing these last 
few objectives and completing the chapter.  If you look up on the rooftop to 
the east then you'll see Bella up above.  What you have to do here is to keep 
the spider shibito from climbing up the side of the east building.  If one of 
them climbs all the way up the side then it will corner Bella and she will die.

You'll have to put up with plenty of spider shibito at one time, but keep 
blasting and reloading and you'll finish this chapter.  The spider shibito that 
climb the building in the east should be shot before any spider shibito that 
attacks Sam most of the time since they are the number one priority here.  One 
of the spider shibito is Sol - he's not any different from the others, but I 
just thought I'd point that out.  One of the spider shibito will mention 
something about being Bella's daddy at one point (I think it's Sol that does 
this) - this usually happens when one steps up on the rooftop with Bella.

If you keep blasting them and knock them off the roof then you'll accomplish 
this last set of objectives before you know it and the chapter will be over!

[X] Sub Goal: Wipe out all of the Spider Shibito. COMPLETE

[X] Goal: Protect Bella Monroe at all costs. COMPLETE

                             MISSION ACCOMPLISHED.

  _____   _____   __________________   _____   _____
_/ CH1 \_/ CH2 \_/ C H A P T E R  3 \_/ CH4 \_/ CH5 \__________________________
-------------------------------------------------------------------------------

Cutscene chapter (non-playable)

  _____   _____   _____   __________________   _____                     [C124]
_/ CH1 \_/ CH2 \_/ CH3 \_/ C H A P T E R  4 \_/ CH5 \__________________________
-------------------------------------------------------------------------------
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  August 5th
Inferno                                                                03:33:28
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Character(s): Howard Wright
Mission Objective: Defeat Kaiko.

[ ] Goal: Defeat Seigo Saiga.

When Howard begins this chapter, he will automatically start out with a Hunting 
Rifle in his hands.  Howard will be forced to defeat Seigo Saiga at the 
beginning of this chapter.  Seigo is very deadly from close range since he 
carries his double-barreled shotgun for the moment and he can also hold two 
rounds without reloading while Howard can only hold one before having to 
reload.  Howard's hunting rifle has the gift of long range however.

At the beginning of this battle, run around the side of the school bus off to 
the left to immediately get out of Seigo's view.  Find an open area that is far 
away then run to that destination.  Turn around and get the school bus in your 
sight then aim with the hunting rifle and zoom in on the bus.  Wait for Seigo 
to step out into view then begin to shoot at him.  You may have to get slightly 
closer, but you can shoot him from a pretty good range.  He will lose sight of 
Howard quite a bit and sometimes he will seek cover behind an object whenever 
Howard shoots him once.  When he takes cover, simply aim at the area where he 
is hiding and wait for him to step out then shoot him.  A lot of times, he will 
simply allow Howard to shoot him while he continues to search.  Be sure to use 
up and down on the D-pad to zoom in and out.

It doesn't do any good to hide and sight jack him.  Sure, you can sight jack 
him to tell his location, but you can't aim while sight jacked.  If you spend 
too long away from him without any form of interaction (such as you shooting 
him or him seeing you) then he will sight jack Howard and immediately run 
toward Howard's location.  Sight jack does not help out at all aside from when 
it activate once he has caught sight of Howard, so I wouldn't recommend using 
it that much.  Once he has been shot about four or five times, a cutscene will 
play.

If you can manage to hit Seigo in the head about two or three times during 
either the first or second battle with him, then he will drop the ++ARCANE 
HOMURANAGI SCROLL (#48)++.  Run over to it once it falls below him then grab 
it!

-- CHECKPOINT --

Seigo will arm the Homuranagi sword after the battle and now you must defeat 
him once again with your hunting rifle.  Seigo will still be in whatever 
location he was formally in directly after the after the cutscene, so if he is 
still at a distance then shoot him.  If he manages to kill Howard then both you 
and him will start out next to the bus at the checkpoint.  If Seigo ever breaks 
out into a sprint while moving toward Howard, then you better stop aiming and 
haul ass to another side of the screen.

His sword will nearly kill Howard with one hit.  In actuality, it takes three 
hits, but the first hit will usually knock Howard down if it is his more common 
wide range sword slash then Seigo will hit Howard again while he is on the 
ground two times and kill him.  See, basically a one-hit kill.  He performs a 
lunging slash and a group of three slashes in a combination.  The lunging slash 
is the most common attack, so always keep your distance.  Get far away from him 
and shoot him with the hunting rifle once again until another cutscene 
triggers.  He will still lose sight of Howard if you run very far, so just run 
and shoot him while he searches for Howard.

You can actually back up and shoot him from close range, but this does not 
always work since he will sometimes still get too close and will certainly 
knock Howard down at that time since he will have to run to get close to him, 
thereby attacking with his wider slash.  He can be beaten this way, but it is 
so much easier to run away from him and shoot him from long range while he 
looks for Howard.

-- CHECKPOINT --

Once the third battle begins, Howard will be armed with the --URYEN (#50)--.  
This battle is simple.  All you have to do is get some distance between you and 
Seigo then hold the L1 button to aim the Uryen and press either of the attack 
buttons ([] or R1) to finish him with a burst of blue flames!  Another cutscene 
will trigger once Seigo is defeated.

[X] Goal: Defeat Seigo Saiga. COMPLETE

-- CHECKPOINT --

[ ] Goal: Defeat Kaiko.

This is truly the final battle of the game this time.  Howard will be armed 
with Seigo's --HOMURANAGI (#36)-- at the beginning of this battle, which should 
complete your archive weapon collection if you've been following this guide 
fully.  Congrats on that!

This battle has a major trick to it, which you should really find on your own. 
Miyako will talk to Howard while Kaiko (the bug thing) is on the screen.  
Miyako is actually giving the player hints as to what to do at this part.  
Here's a list of them:

a) "I'm here by your side.  Together we can find the vessel."
b) "You must use my sight to find the vessel."
c) "I can see it.  The source of its power is close."

With the way this game has gone so far, I'm really surprised that she hasn't 
flat out told Howard what to do really.  I was expecting her to say something 
like, "Howard, activate sight jack and lock-on to my vision.  While looking 
through my eyes on the right side of the screen, walk toward the relic.  Press 
X when the 'Purge in fire' command icon appears to accomplish the first sub 
goal."

[ ] Sub Goal: Destroy the relic.

She doesn't say that though...  Alright, I'll quit being a smartass and explain 
it in plain English.  All you have to do is activate sight jack then find the 
only target on the screen and then lock-on to that view (it's Miyako's view).  
Look at the right side of the screen while locked-on and move toward the 
glowing relic in the distance.  Once Howard gets close enough to the vessel, an 
action command will appear.  Press the X button to "Purge (it) in Fire" and 
destroy the relic.  If Howard doesn't find the relic fast enough then a 
cutscene will trigger and he will be sucked through a portal, then the battle 
will resume once again like normal.

[X] Sub Goal: Destroy the relic. COMPLETE

Now that the relic has been destroyed, Howard can actually hit Kaiko.  Hitting 
her can be a little hard since not all the bugs that appear on the screen are 
real.  Some of them are simply images.  Sight jack Miyako once again - she is 
the only sight jack available - then lock-on to her.  The Kaiko in her vision 
is always the true Kaiko, so focus your attacks on that one.  In order to hit 
her, hold the L1 button to aim with the Uryen then press the attack button to 
summon forth a burst of blue flames.  Run up the flames then quickly slash them 
with the Homuranagi sword.  The sword will produce a flame wave and it will hit 
whatever is in front of Howard.  If the flame waves hit the real Kaiko then the 
bug will fall apart and fall to the ground up in front of Howard and it will 
not disappear like the images will.  After you hit Kaiko enough with flame 
waves, Miyako will quickly tell you to finish off Kaiko and a new Sub Goal will 
appear.

[ ] Sub Goal: Immolate the weakened Kaiko in a Purifying Blaze.

While Kaiko is lying on the floor in pieces, run up to the bug then use the 
Uryen on it - hold L1 then tap the attack button.  This will finish it off and 
trigger a cutscene in which Howard will finish it off.

[X] Sub Goal: Immolate the weakened Kaiko in a Purifying Blaze. COMPLETE

[X] Goal: Defeat Kaiko. COMPLETE

                             MISSION ACCOMPLISHED.

  _____   _____   _____   _____   __________________
_/ CH1 \_/ CH2 \_/ CH3 \_/ CH4 \_/ C H A P T E R  5 \__________________________
-------------------------------------------------------------------------------

Cutscene chapter (non-playable)

++SAM MONROE'S JOURNAL (#49)++ and ++PORTABLE MUSIC PLAYER (#50)++ will be 
received after the ending cutscene.

The "Results" menu will now be listed up under the title screen menu now as 
well and there is a new "Challenge" mode that can now be played while starting 
a new chapter.  You can use this mode to get your best times on a certain among 
other aspects - making it through stealthily, etc.

Hint: If you want to fully understand the basic story of the entire game, make 
sure that you read archive file #49 (Sam Monroe's Journal).  It basically 
explains the full story and it's very interesting!  The main journal entry 
lists Sam's thoughts as he lands in Hanuda during 1976 as the ending cutscene 
plays and the "31 summers have come and gone.  The summer of August 2007 is 
once again approaching, and with it, that fateful night." phrase provides a 
good explanation of the identity of the individual described in the details 
section of the archive file.  The details portion sort of gives closure to 
Sam's story - the fate of his future self.

To understand more of the Siren: Blood Curse story, be sure that you have read 
Local Guide to Hanuda Village (#15), Amana's Diary (#16), Holy Scroll - The 
Gift - (#24), Miyako Offering Hymn (#27), Holy Scroll - Ouroboros - (#30), 
Message from Sam Monroe (#46), and Legends of Hanuda Village [mainly the 
details] along with #49 as mentioned above.  The latter files are easier to 
understand once #49 has been read.  This is just a spotcheck through the 
archive though, you should really take a look at all the files in the archive. 
Just in case you didn't notice, archive file #46 is actually sent to Howard 
from the future Sam Monroe - this is further enforced when Sam Monroe responds 
with "I don't know what you're talking about" when Howard says "So you're the 
one that sent me this letter" during the Chapter 1 cutscene of Episode 12.

It's worth watching the ending again after reading the files also if you were 
confused, along with watching most of the cutscenes all over again.  Now you 
can look back at the cutscenes with the knowledge of what is truly happening 
and really enjoy them more!

[AR00]
===============================================================================
                                     _    _
              _      ____     ____  | |  | |  ___  __     __  _____ 
             / \    |  _ \   / ___| | |__| | |_ _| \ \   / / | ____|
            / _ \   | |_) | | |     |  __  |  | |   \ \ / /  |  _|  
           / ___ \  |  _ <  | |___  | |  | |  | |    \ V /   | |___ 
          /_/   \_\ |_| \_\  \____| |_|  |_| |___|    \_/    |_____|
                 A R C H I V E  F I L E S  &  W E A P O N S
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                 SPECIAL TASKS                           [SP00]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

These special tasks are used to unlock an archive file later chapters.  There 
are only 6 archive files in this release of Siren that must be unlocked through 
performing a certain task.  You must perform the tasks as listed in order to 
gain access to the unlockable file in a later chapter.  If the tasks are not 
performed then your way to the unlockable file will be blocked by some sort of 
means - door that is locked, cutscene that will not play, etc.  The task 
performed will be saved onto your main memory at that instant, so you do not 
have to perform it gain even if you die or exit back to the title screen 
shortly after performing it.  Basically, you don't have to finish a chapter to 
keep credit for performing the required tasks.

-------------------------------------------------------------------------------

01 -- CAN OPENER

Unlocks: Archive file in Episode 7, Chapter 4
Location: East Shaft Upper Level (Pumping Station)

In the Miner Office, interact with the phone and dial "508".  A Shibito in the 
upstairs mine will unlock the previously locked door and answer the phone and 
you'll hear him on your end of the phone.  When you move up to the top of the 
mine (East Shaft Upper Level) finish off the Shibito in front of the elevator 
shaft by knocking him into the shaft then enter the room (Pumping Station) 
through the open door on the left.  This item will be on the shelf to the left 
as you enter the Pumping Station room.

-------------------------------------------------------------------------------

02 -- FLOODGATE VALVE

Unlocks: Archive file in Episode 6, Chapter 4.
Location: Episode 3, Chapter 4

After pushing down the tree to make a bridge, step across it then you'll come 
to a split path.  Take the right path with stairs and defeat the shibito that 
roams the path.  There is another path on the side of the path that you just 
moved down.  Walk down the new path to find a valve handle on a device.  
Interact with the valve handle to turn it and lower the floodgate in order to 
unlock the archive item.

-------------------------------------------------------------------------------

03 -- DESTROY BOWL OF NOODLES IN THE KARIBNA NOODLE SHOP

Unlocks: Archive file in Episode 7, Chapter 2
Location: Episode 4, Chapter 2

While on the Lookout Tower with Seigo, quickly shoot the shibito that attacks 
Sam then climb down the ladder and defeat the flying shibito.  Run all the way 
over to the Karibna Noodle Shop.  Seigo must make it to the noodle shop before 
the policeman shibito eats the bowl of noodles.  Walk over to the bowl of 
noodle and be sure to collect the Hanumen Noodles archive file then aim your 
gun at the bowl of noodles and shoot the bowl to destroy it and fulfill the 
requirements for an archive file in Episode 7, Chapter 2.

-------------------------------------------------------------------------------

04 -- OBTAIN PUMPING STATION KEY, ACTIVATE WATER PUMP

Unlocks: Archive file in Episode 11, Chapter 2.
Location: Episode 8, Chapter 2

During the first gameplay portion with Sol, while exiting the lower portion of 
the mines after knocking out the female shibito with your trusty camera, enter 
the last corridor to the north, beside the ladder that you need to climb to get 
to the second floor portion of the mines, and you'll find a shibito that is 
drinking.  Sneak up behind him and hit him with the camera to activate a 
special kill.  Pick up each of the sake bottles in that area and move with each 
of them in hand until you hear a slight jingling sound.  Once you hear it, hit 
the bottle against a wall to break it then pick up the Pumping Station Key.

Once you are given control of Sol once again, after the Sam gameplay portion, 
move out of the elevator and unlock the door to the Pumping Station off to the 
right, outside the elevator.  Run to the back right of the Pumping Station room 
then choose to drain the water at the controls and this will drain the blood 
pool below and unlock an archive file in Episode 11, Chapter 2.

-------------------------------------------------------------------------------

05 -- TURN VALVE HANDLE ON ROOFTOP THEN COLLECT KEY IN COURTYARD

Unlocks: Archive file in Episode 12, Chapter 2
Location: Episode 8, Chapter 4.

At the very beginning of this chapter, tell Bella to wait on the third floor 
then take Staircase A up to the roof.  Climb the nearby crate and step onto the 
roof portion with the Water Tank.  Turn the valve on the Water Tank then 
continue through the chapter like normal.

Once you pull the parking sign away from the front of the sliding doors after 
the power has been turn on, have Bella follow Melissa to the outside courtyard 
of the hospital.  Lead Bella over to the gated area to the right of the 
Employee Staircase.  A cutscene will play where Bella will find a key in a 
drainage opening and this will unlock the method for obtaining an archive item 
in Episode 12, Chapter 2.

-------------------------------------------------------------------------------

06 -- COLLECT HANUDA BEETLE

Unlocks: Archive file in Episode 11, Chapter 4
Location: Episode 10, Chapter 2

(Note: You must get archive file #40 in the same game along with #41 since #40 
is required to get this #41.  If you die before getting #41, then you must 
collect #40 again.)

Once outside of the Ito House, run over to the Detached Room on the west side 
of the area then open the sliding door and pick up the !!CLOSET KEY!! from the 
drawer off to the left after you enter the building.  Run back toward the 
"Entrance" of the Ito House as labeled on the map and stand in front of the 
doorbell for a "Ring Doorbell" command.  Sight jack momma shibito then ring the 
doorbell whenever she stares at the TV in the living room.  Quickly run over to 
the west wall of the Ito House outside the Kitchen.  Momma shibito will soon 
storm out the south door of the Kitchen and quickly look around to see if 
anyone is near the doorbell.

Stay crouched near the west end and quickly enter the house through the kitchen 
again.  Quickly step up on the first step in front of the stove and turn to the 
right.  If you timed the ringing just right, then Papa shibito should pass by 
the kitchen in the outside corridor and move to the right.  Crouch then walk 
down the corridor directly ahead to the east.  Break out into a run once you 
make to the corridor outside the Altar Room.  Run to the Storage Closet and 
quickly unlock it.  Move toward the shelves directly behind the door and pick 
up the ++INSECT CATCHING KIT (#40)++ then run back to the kitchen door and 
crouch walk once you get to the corridor outside the living room.  Enter the 
kitchen again then move out of the Ito House once again and run to the left.  
If this is all done quickly enough, then Mama shibito will still be checking 
out the Detached Room while Bella is exiting the Ito House.  Archive file #40 
and #41 must be received in the same game, so you can't afford to die here.  If 
you die then you'll have to gain archive file #40 all over again to get #41.  
Keep in mind that momma shibito will now exit the house every now and then to 
answer the doorbell from now on since you disrupted her pattern.

Find the pool of blood in the southeast end of the outside area and walk to the 
southwest side of that pond and face the further tree to the south on that side 
to get a "Use Insect Catching Kit" command.  Perform the command then run to 
the north end of the Ito House outside portion and stand for a few minutes.  
Run back to the trap after a few minutes then examine it to trigger another 
cutscene in which Bella will gain the ++HANUDA BEETLE (#41)++ and this will 
also complete a key step for gaining an archive item in Episode 11, Chapter 4.

-------------------------------------------------------------------------------

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                  ARCHIVE FILES                          [AF00]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Archive files may obtained by checking certain areas or performing certain 
tasks throughout gameplay.  Some of them may only be accessed by performing a 
certain task in an earlier chapter.  These have an "Extra Requirements" listing 
up under them.  Once a file is obtained, the file will remain under the archive 
menu no matter if you die or exit out of the chapter, so you don't have to 
complete a chapter in order to gain an archive file.

-------------------------------------------------------------------------------

01 -- THE SACRED REVELATIONS

Character: Unknown
Date: August 2nd/23:00
Location: Hanuda Village
Condition: Hide and witness the ceremony.

Episode: 1
Chapter: 1

Received directly after the Chapter 1 cutscene of Episode 1.

-------------------------------------------------------------------------------

02 -- VIDEO CAMERA

Character: Sol Jackson
Date: August 2nd/23:00
Location: Hanuda Village/Mountains
Condition: Leave the camera recording by mistake.

Episode: 1
Chapter: 1

Received directly after the Chapter 1 cutscene of Episode 1.

-------------------------------------------------------------------------------

03 -- HOWARD WRIGHT'S STUDENT ID

Character: Howard Wright
Date: August 2nd/23:00
Location: Hanuda Village/Mountains
Condition: Interrupt the ceremony.

Episode: 1
Chapter: 1

Received directly after the Chapter 1 cutscene of Episode 1.

-------------------------------------------------------------------------------

04 -- SHUJI SHIMADA'S POLICE LOG

Character: Howard Wright
Date: August 2nd/23:00
Location: Hanuda Village/Lower Arato
Condition: Hit the police officer with the sake bottle.

Episode: 1
Chapter: 2

In order to get this, you will have to find one of the two sake bottles hidden 
in Episode 1, Chapter 3 and hit the police officer shibito with it to make him 
drop this.  One sake bottle is lying on the wooden bench up under the wooden 
canopy on the left side of the road that you must run down to escape from the 
police officer as the chapter begins.

The other sake bottle is in the hands of the dead female corpse inside of the 
building that Howard climbs through the window of - the corpse is lying against 
the wall across from the TV in the furthest room to the left when first 
entering the building.  If you decide to use the second bottle then be sure to 
hide and allow the police officer to shoot the lock off the back door before 
striking him.  If you don't allow him to shoot the lock, then you can't escape 
the building.

-------------------------------------------------------------------------------

05 -- TV EPISODE PROPOSAL

Character: Sol Jackson
Date: August 3rd/0:00
Location: Hanuda Village/Mountains
Condition: Visit Hanuda Village.

Episode: 1
Chapter: 3

Received at the very end of Chapter 3, Episode 1.

-------------------------------------------------------------------------------

06 -- MELISSA GALE PROFILE

Character: Melissa Gale
Date: August 3rd/0:00
Location: Hanuda Village/Mountains
Condition: Visit Hanuda Village

Episode: 1
Chapter: 3

Received at the very end of Chapter 3, Episode 1.

-------------------------------------------------------------------------------

07 -- SAM MONROE'S FACULTY ID

Character: Sam Monroe
Date: August 3rd/1:00
Location: Mount Gojaku/Hanuda Mine
Condition: Stir from unconsciousness on Mount Gojaku.

Episode: 2
Chapter: 2

Received as Chapter 2 of Episode 2 begins.

-------------------------------------------------------------------------------

08 -- DIGITAL VIDEO TAPE

Character: Sam Monroe
Date: August 3rd/1:00
Location: Hanuda Mine/Siren Control Room
Condition: Check the roof of the Siren Control Room.

Episode: 2
Chapter: 2

Right before you step inside of the Mining Office, walk over to the Siren 
Control Room (the building to the right of the office) and find the ladder on 
the south side of the building to the left of the window then walk against it 
and climb it.  This file will be on one of the boxes at the top of the 
building.

A special magnetic tape designed to store footage taken with a digital video 
camera.  Sol brought the partially edited Encounters footage on this tape with 
him to Hanuda Village.  There is a label on the side with "Encounters Tape 1" 
written on it.

-------------------------------------------------------------------------------

09 -- MYSTERIOUS TABLET

Character: Howard Wright
Date: August 3rd/2:00
Location: Harayadori/Lookout Tower
Condition: Check the top of the lookout tower.

Episode: 2
Chapter: 4

While following Amana along the trail to the side of the noodle shop, jump 
toward the top of the shack that the gardener shibito is working near and fall 
to the right side of it.  Move over to the dirt area with the buried car then 
sight jack the shibito near the building up ahead and wait for her to look 
another way then quickly crouch and move toward the hill off to the right.

Stand at the bottom of the stairs then sight jack the shibito at the top of the 
steps.  Wait for him to walk toward the well then crouch and move behind him 
and hit him from behind to knock him into the well.  Climb the ladder of the 
nearby tower by the well and collect this archive file from the top of the 
tower.

-------------------------------------------------------------------------------

10 -- MINE WORKER'S JOURNAL

Character: Sam Monroe
Date: August 3rd/2:00
Location: Hanuda Mine/East Shaft Upper Level
Condition: Check on top of some cardboard boxes

Episode: 2
Chapter: 6

While on the East Shaft Upper Level side of the bridge, pull the switch off to 
the right in the back of the tunnel to adjust the track so that it leads to the 
locked gate.  After picking up the gun run back to the other side and shoot all 
the shibito then push the cart in the very back of the West Shaft Upper Level 
and quickly jump inside when the X button prompt appears.  The cart and Sam 
will roll to the other side of the bridge and Sam will jump out shortly before 
the cart rams into the gate on the other side.  This file will be lying on a 
box to the right of the crashed cart.

-------------------------------------------------------------------------------

11 -- BELLA MONROE'S DIARY

Character: Bella Monroe
Date: August 3rd/3:00
Location: Saiga Hospital/Room 206
Condition:  Flee into the Saiga Hospital

Episode: 2
Chapter: Preview

Received after viewing the previews for the next episode after completing 
episode 2.

-------------------------------------------------------------------------------

12 -- HOSPITAL PATIENT'S LETTER

Character: Bella Monroe
Date: August 3rd/3:00
Location: Saiga Hospital/3F Nurse's Room
Condition: Check on top of the desk.

Episode: 3
Chapter: 2

Right before using the intercom to activate the cutscene that plays halfway 
through Chapter 2 of Episode 3 move up to the third floor via the staircase.  
DON'T move out onto the third floor right away since a nurse shibito paces back 
and forth on the third floor.  Crouch on the stairs and sight jack the nurse 
shibito that prowl the third floor hallway.  She will move back and forth 
between Room 303, the outside walkway in the northwest and the Nurse Station.  
It is best to keep her sight jacked while you move on this floor.  She CANNOT 
see Bella if Bella stays crouched near the bottom of the stairs, so use that 
location as your lookout point for studying her movements.

Your main goal is to get into the Nurse Station which is always locked except 
for when the nurse shibito opens the door.  She will always close the door 
behind her while leaving though.  Wait for the nurse shibito to walk out to the 
outside walkway or enter the nurse station then quickly walk over to Room 301 
and open the door then enter Room 301.  There is a nurse call button on the 
table inside.

Walk toward the button to get an action icon then press the button to call the 
nurse toward the room.  Hide under the bed on the right side of the room.  The 
nurse shibito will walk toward the room and peer into the Nurse Station to see 
the nurse call going off then suddenly she will run into the Room 301 and turn 
it off.  She will leave the room and close the door then walk to the Nurse 
Station.  She will always enter the Nurse Station after the button is pressed. 
Quickly open the door to Room 301 but don't exit.  Turn around and wait for the 
nurse shibito to enter the Nurse Station (watch through sight jack).

Once the nurse shibito enters the Nurse Station, press the nurse call button 
again.  Quickly run out of the room then return to the staircase and wait near 
the bottom.  The nurse shibito will leave the Nurse Station but she will leave 
the door open!  Wait for her to run toward Room 301 then quickly run into the 
Nurse Station.  Pick up the Hospital Patient's Letter from the desk in the 
Nurse Station then run out.  Quickly return to the staircase and move down it 
or you could run to the outside walkway and fall through the opening in the 
floor on the right side to land on the outside walkway of the second floor.

-------------------------------------------------------------------------------

13 -- MELISSA GALE'S LOCKET

Character: Melissa Gale
Date: August 3rd/3:00
Location: Hanuda Village/Mount Gojaku
Condition: Hear Bella's PA announcement

Episode: 3
Chapter: 2

This will automatically be received after Bella uses the intercom in Chapter 2 
of Episode 3.

-------------------------------------------------------------------------------

14 -- SOL JACKSON'S PRESS BADGE

Character: Sol Jackson
Date: August 3rd/3:00
Location: Saiga Hospital/Automatic Door
Condition: Hear Bella's PA announcement

Episode: 3
Chapter: 2

This will automatically be received after Bella uses the intercom in Chapter 2 
of Episode 3.

-------------------------------------------------------------------------------

15 -- LOCAL GUIDE TO HANUDA VILLAGE

Character: Howard Wright
Date: August 3rd/5:00
Location: Haruwari/East Fields
Condition: Check out the small shrine

Episode: 3
Chapter: 4

Your best bet to get this is right after Miyako is discovered after Howard 
jumps from the tree.  Find a weapon as described in the walkthrough and fight 
off the few shibito in the East Fields.  There is a shibito crouched up the 
hill to the northwest of the dilapidated building where Miyako hides.  Defeat 
the crouched shibito then climb up to the top of the raised area (with dark 
rocks) near the shibito.  Examine the small shrine at the top of the raised 
area to collect this.

-------------------------------------------------------------------------------

16 -- AMANA'S DIARY

Character: Amana
Date: August 3rd/6:00
Location: Haruwari/Iraze Valley Church
Condition: Awaken in the church.

Episode: 3
Chapter: Preview

This file is received directly following the preview for the next episode at 
the end of the episode 3.

-------------------------------------------------------------------------------

17 -- SEIGO SAIGA'S DRIVER'S LICENSE

Character: Seigo Saiga
Date: August 3rd/12:00
Location: Harayadori/Lookout Tower
Condition: Cover Sam while he runs for safety.

Episode: 4
Chapter: 2

This file is received at the beginning of Chapter 2 of Episode 4.

-------------------------------------------------------------------------------

18 -- HANUMEN'S NOODLES

Character: Seigo Saiga
Date: August 3rd/12:00
Location: Harayadori/Karibna Noodle Shop
Condition: Check on top of a table.

Episode: 4
Chapter: 2

Enter the Karibna Noodle Shop with Seigo then check the middle table across 
from the counter to find this.  Watch for the "Examine" action.

-------------------------------------------------------------------------------

19 -- ALTAR DISPLAY

Character: Howard Wright
Location: August 4th/8:00
Condition: Cut the seal on the altar.

Episode: 4
Chapter: 4

Find the two broken wire cutters in the Ito House then cut the seal on the 
altar in the room where Howard and Miyako first start in the Ito House to 
collect this file.

Broken Wire Cutter A is in the Storage Closet on the northeast side of the 
house (find the key for the closet a drawer in the outside Detached House).

Broken Wire Cutter B is on a cabinet in the upstairs Spare Room.

-------------------------------------------------------------------------------

20 -- SEIGO SAIGA'S NOTEBOOK

Character: Melissa Gale
Date: August 4th/0:00
Location: Saiga Hospital/Research Lab
Condition: Check the top of the hospital cart.

Episode: 5
Chapter: 2

After dropping down the east roof, move down the stairs and enter the Research 
Lab in the back of the corridor at the bottom.  Walk over to the hospital cart 
on the left side of the bed and examine it to receive this file.

-------------------------------------------------------------------------------

21 -- YUKIE KOBE'S PLANNER

Character: Yukie Kobe
Date: August 4th/5:00
Location: Saiga Hospital/Entrance Courtyard
Condition: Be killed a second time by Seigo Saiga.

Episode: 5
Chapter: 4

You'll automatically receive this after the Episode 5, Chapter 3 cutscene.

-------------------------------------------------------------------------------

22 -- MANA CROSS BROOCH

Character: Amana
Date: August 4th/6:00
Location: Harayadori/Below the Worship Hall
Condition: Pick it up from the base of the statue.

Episode: 5
Chapter: 4

After tossing a signal flare down the well near the Lookout Tower, hide in the 
closet in the Worship Hall then wait for the three shibito to run outside.  
Leave the closet once they run by and enter the tunnel below the Worship Hall 
via the stairs in the back of the building.  Walk toward the brooch below the 
statue and a cutscene will trigger.  Amana will automatically receive this file 
after the cutscene.

-------------------------------------------------------------------------------

23 -- ENGRAVED PLANK

Character: Amana
Date: August 4th/6:00
Location: Harayadori/Graveyard
Condition: Check one of the graves.

Episode: 5
Chapter: 4

While in the Graveyard, you'll find a total of five graves, one of which houses 
the seal puzzle that must be solved to progress in the current chapter.  Stand 
beside the unmarked grave on the far end of the graveyard then check it twice 
and Amana will receive the Engraved Plank archive file.

-------------------------------------------------------------------------------

24 -- HOLY SCROLL - THE GIFT -

Character: Amana
Date: August 4th/7:00
Location: Harayadori/Forbidden Land
Condition: Recall lost memories

Episode: 6
Chapter: 2

This will automatically be received after the Chapter 1 cutscene of Episode 6.

-------------------------------------------------------------------------------

25 -- THE GOJAKU GIANT

Character: Howard Wright
Date: August 4th/8:00
Location: Hanuda Mine/West Shaft Level 3
Condition: Dig through a wall with the shovel.

Episode: 6
Chapter: 2

There is an extra archive file in the area where the pursuer shibito stands (up 
the ladder) inside the mine.  To save a bunch of time, intentionally die so you 
can start over where Howard first got the Siren key and run up the stairs to 
the right and collect the shovel from the body of the shibito with the blue 
shirt then return to the Mining Office - the shibito with the shovel will 
always appear up the stairs to the right regardless of where you knocked him 
out once the checkpoint is used.  If you want to get this archive file, then 
run back into the Miner Office directly after sounding the alarm.  Stand in 
front of the back door on the north side and allow the pursuer shibito to run 
up the stairs then outside.  Crouch and walk to the stairway then move down the 
stairs.  He will not move back down this tunnel.  He will stay outside the 
Mining Office from now on.

Run through the doorway in the basement then move down the mine corridor.  You 
need to get the shovel weapon in order to get the archive file, so if you don't 
already have it then return to the mining tunnel below the current one via the 
ladder down the left path and run down toward the East Shaft Level 2 and knock 
out the shibito with the blue shirt and take his shovel.  Return to the upper 
level and run back to the West Shaft Level 4 area (below the ladder where the 
pursuer shibito was standing).

Climb the ladder and step up to the area where the Pursuer shibito was standing 
earlier.  Run to the wall directly across from the ladder then move to the 
right just a bit to get a "Dig" command.  If you don't have a shovel, then you 
will simply get an "Examine" command here.  Press the X button with the shovel 
equipped to trigger a cutscene.  Howard will receive The Gojaku Giant archive 
file after the cutscene.

You DON'T need the shotgun to defeat the pursuer shibito.  All you need to do 
is outsmart him and maybe use your hunting trap.  Return to the stairway of the 
Mining Office and sight jack the pursuer shibito.  He will be the shibito that 
keeps stopping and saying "Hm.  What's that?"  He will move to the Siren 
Control Room, the front of the tunnel where he was at the beginning of this 
chapter, to the south door of the Mining Office, and to the east door of the 
Mining Office then repeat this sequence.  

He will stare inside of the Mining Office, so be sure to stand in about the 
middle of the staircase to avoid detection.  To defeat him, sneak up behind him 
once he enter the Siren Control Room or stands and looks down the tunnel.  You 
can also set a trap on the south end of the mining office then intentionally 
allow him to see Howard through that door.  He will stand and attempt to fire 
then aim toward your location.  Run back to the middle of the stairs and he 
will eventually enter the Mining Office and get caught by the trap.  Run back 
into the Mining Office and beat him down with the shovel!

-------------------------------------------------------------------------------

26 -- SAM MONROE'S NOTEBOOK

Character: Sam Monroe
Date: August 4th/9:00
Location: Karuwari/Irazu Valley Church
Condition: Investigate the interior of the church.

Episode: 6
Chapter: 4

This will be automatically received after the Chapter 3 cutscene of Episode 6.

-------------------------------------------------------------------------------

27 -- MIYAKO OFFERING HYMM

Character: Bella Monroe
Date: August 4th/17:00
Location: Karuwari/Near the Irazu Valley
Condition: Check the ancient grave.

Episode: 6
Chapter: 4
Extra Requirements: Lower the floodgate with Howard in Episode 3, Chapter 4.

If you lowered the floodgate with Howard in Episode 3 Chapter 4, then in 
Episode 6 Chapter 4, Bella can fall into the ditch near the beginning.  Follow 
the ditch until you come to a cliff that faces a bridge up ahead.  Turn to the 
right to see some stairs then move up those stairs.  Examine the gravestone 
along the top path to the south to collect this archive file.

-------------------------------------------------------------------------------

28 -- 8MM FILE REEL

Character: Howard Wright
Date: August 4th/19:00
Location: Shibito Nest/The Lucky Triangle
Condition: Check the coutertop.

Episode: 7
Chapter: 2
Extra Requirements: In order to trigger this archive item, you must destroy the 
bowl of noodles in the Karibna Noodle Shop before the policeman eats the 
noodles while playing with Seigo in Episode 4, Chapter 2.  Shoot the bowl with 
the shotgun to destroy it.

DON'T knock out the shibito brain in episode 7, chapter 2.  Move by him and 
knock out the flying shibito like normal and defeat Seigo while he is on the 
rooftop on the other side of the bridge then take his shotgun.  Move up the 
steps behind the bus stop then fall down to the area below the rooftop at the 
top of the path.  Arm the shotgun then shoot the shibito on the rooftop of The 
Lucky Triangle.

If you satisfied the conditions in episode 7, chapter 2 and did not knock out 
the shibito brain in this chapter, the police officer shibito (now a flying 
shibito) will have the door of The Lucky Triangle open and will be inside 
feasting on a bowl of noodle.  Sneak inside and take this archive file from the 
counter behind him.

-------------------------------------------------------------------------------

29 -- FORTUNE CAN

Character: Howard Wright
Date: August 4th/23:00
Location: Shibito Nest Core/Tomizo's Cigar Store
Condition: Check inside the refrigerator.

Episode: 7
Chapter: 4
Extra Requirements: In order to collect this archive item, you must have 
collected the can opener item with Sam Monroe in Episode 2, Chapter 6.

Right after Howard climbs the Smokestack, a cutscene will play.  After the 
cutscene, let Sam see Howard then wait for him to crawl up to the rooftop then 
defeat him.  Take the can opener item from his body.  Drop down to the lower 
area and find the open refrigerator on the east end of the cigar store then 
move over to it for an "Open Can" command.  Open the can to trigger a cutscene 
and Howard will receive this archive item afterwards.  If a shibito is 
currently hunting Howard then you must defeat it in order to open this can.

-------------------------------------------------------------------------------

30 -- HOLY SCROLL - OUROBOROS -

Character: Amana
Date: August 5th/8:00
Location: Shibito Nest/Mirror Pool
Condition: Fail to complete the ceremony.

Episode: 7
Chapter: 5

This archive item will automatically be received after the cutscene in Episode 
7, Chapter 5.

-------------------------------------------------------------------------------

31 -- Atlantis Magazine

Character: Sol Jackson
Date: August 3rd/1:00
Location: Hanuda Mine/Storage Room
Condition: Check on top of the desk.

Episode: 8
Chapter: 2

After gaining the video camera with the Sol (the first time you play him), go 
back up the ladder of the tunnel where Sol met up with Sam.  Stay on the ladder 
and allow the male shibito in the tunnel overhead to pass to the left.  Wait 
until he passes to the left not the right.  Climb up the ladder and crouch walk 
behind him and allow him to unlock the door to the storage room and step inside 
the room.  Sneak up behind him and bang him in the head with the video camera 
then take this item from the desk in the back of the storage room.

-------------------------------------------------------------------------------

32 -- JOYLINK - ULTRA NETWORK KING -

Character: Melissa Gale
Date: August 3rd/3:00
Location: Saiga Hospital/Incinerator
Condition: Hide Bella in the incinerator.

Episode: 8
Chapter: 4

Lead Bella down to the basement by moving down Staircase B on the second floor 
and Staircase C on the first floor.  You'll have to sneak by a shibito in order 
to get down Staircase B.  Enter the Incinerator Room and have Bella hide inside 
of the incinerator for a cutscene.  This file will be obtained after the 
cutscene.

-------------------------------------------------------------------------------

33 -- SEIGO SAIGA'S DRAWING BOOK

Character: Seigo Saiga
Date: August 3rd/4:00
Location: Hanuda Village/Lower Arato
Condition: See a vision of the past.

Episode: 8
Chapter: 5

This will automatically be received after the Episode 8, Chapter 5 cutscene.

-------------------------------------------------------------------------------

34 -- HOWARD WRIGHT'S CELL PHONE

Character: Melissa Gale
Date: August 3rd/5:00
Location: Karuwari
Condition: Check the ground.

Episode: 9
Chapter: 2

Stand at the southwest corner of the Dilapidated Shed right outside the East 
Fields then back away from that corner until you see an "Examine" command.  
Examine the ground to trigger a cutscene and this archive file will be received 
after the cutscene.

-------------------------------------------------------------------------------

35 -- CIGARETTE LIGHTER

Character: Melissa Gale
Date: August 3rd/5:00
Location: Karuwari/West Fields
Condition: Pick it up when Bella drops it.

Episode: 9
Chapter: 2

Right after the cutscene where the maggot shibito attacks Melissa and Bella in 
the West Fields, this archive file will be added received.

-------------------------------------------------------------------------------

36 -- MITAMURA FAMILY ALBUM

Character: Seigo Saiga
Date: August 3rd/12:00
Location: Harayadori/Mitamura House
Condition: Check the album on top of the space heater.

Episode: 9
Chapter: 4

Do all of this after saving Bella (when she hauls ass down the road to the 
northwest).  Run up the stairs and enter the second floor room of the Mitamura 
House.  Walk out to the second floor walkway then step out onto the roof.  Turn 
to the right and move along the roof then Seigo will eventually fall through 
the roof much like Howard in a previous chapter.  Turn around after falling and 
examine the space heater to the left of the closet to trigger a cutscene.  This 
archive file will be received afterwards.

-------------------------------------------------------------------------------

37 -- STRANGE TALES OF GOJAKU

Character: Seigo Saiga
Date: August 3rd/12:00
Location: Harayadori/Worship Hall
Condition: Check the bookshelf.

Episode: 9
Chapter: 4

This archive file will automatically be received after the cutscene that ends 
chapter 4 (after examining the bookshelf in the Worship Hall.

-------------------------------------------------------------------------------

38 -- BERMUDA 3 RECORD

Character: Bella Monroe
Date: August 4th/0:00
Location: Ito House/Daughter's Room
Condition: Check the stereo.

Episode: 10
Chapter: 2

This archive file is located in the Daughter's Room, so hide in a hiding place 
in the Spare Room and wait for the daughter and papa shibito to go downstairs 
then enter the Daughter's Room.

Walk over toward the shelves beside the white guitar and pick up the Spool 
Knitter archive file.  None of the shibito will return for a good little while 
once they have left.  If you want file #38, then you're going to have to hide 
in the closet of the Daughter's Room and wait for daughter shibito to enter her 
room again.  If you've noticed, she will turn on her cassette player and listen 
to some music while she scribbles at her desk.  In order to get archive file 
#38, you must interact with the cassette player while it is on to receive the 
file.

Hide in the closet and wait for daughter shibito to enter the room.  Sight jack 
papa shibito since he will actually be in the hall outside once daughter 
shibito enters the room.  Allow daughter shibito to sit at her desk and turn on 
the cassette player then allow papa shibito to move down the stairs to the 
first floor (sight jack him and watch).  While papa shibito is on the first 
floor, step out of the closet.  The sliding of the door will NOT alert daughter 
shibito.  Crouch and stand right behind daughter shibito then face the closet 
so that the "Hide" command appears.  With this positioning, sight jack her 
first of all then press D-pad left to yell and THE EXACT MOMENT that Bella 
yells, turn your left analog toward the closet just a bit to cancel the 
animation of the yell then press X to step back into the closet.  If all goes 
well then daughter shibito will not turn around in time to notice Bella.

The exact moment (the increment of time, the millisecond) that daughter shibito 
turns away from the closet step right back outside of the closet since daughter 
shibito will walk toward the door of the Daughter Room then open the outside 
door to look around the corridor and you do not have any moment to waste 
whatsoever in stepping out of the closet to perform this next part.  You must 
crouch walk over to the cassette player, grab the Bermuda 3 Record archive file 
and get back inside of the closet before daughter shibito turns back around.  
Keep in mind that you're crouch walking while doing this, so it is hard... it 
is very hard to perform this and not get caught.  You're going to die a bunch 
trying not to die.  Your best bet for getting this archive file without 
frustration is to simply walk up and take it while she is near the desk and 
simply accept death then try everything over again.  You can actually activate 
the checkpoint in the bedroom and it will save you time, since the daughter 
shibito will just be exiting from her room directly after the checkpoint.

-------------------------------------------------------------------------------

39 -- SPOOL KNITTER

Character: Bella Monroe
Date: August 4th/0:00
Location: Ito House/Daughter's Room
Condition: Check on top of the nightstand.

Episode: 10
Chapter: 2

At the beginning of the chapter, sight jack papa shibito and lock onto him.  
Step out of the closet once he moves toward the stairs then crouch walk and 
move up the stairs after him and enter the Spare Room off to the right while he 
enter the Bedroom.  Walk over to the closet in the Spare Room then hide inside 
of it.

Wait for papa shibito to exit from the bedroom and enter the Spare Room.  He 
will lay down a key on the tall cabinet in the Spare Room then he will 
eventually run down the stairs to the toilet.  When he runs down the stairs, 
step out of the closet then grab the Bedroom Key.  Step back into the closet.  
You could actually make a break for the Bedroom and unlock the door then leave 
the house right now, but you'll miss an archive file in doing go.

While hiding in the closet, allow Papa shibito to return to the Spare Room.  
Switch your sight jack between daughter shibito and papa shibito.  When 
daughter shibito finally leaves the Daughter's Room and moves downstairs, Papa 
shibito will already be on the first floor and he will moving down the main 
corridor on the first floor.  Daughter shibito will be the last to leave the 
second floor.  When both of them have left the second floor, step out of the 
closet then enter the Daughter's Room.  You can release sight jack at this time 
since you won't need it anymore.

Walk over toward the shelves beside the white guitar and pick up the Spool 
Knitter archive file.  None of them will return for a good little while, so 
exit the Daughter's Room then unlock the door to the Bedroom using the Bedroom 
Key.  Crouch and walk past grandpapa shibito, who is lying in the bed along the 
floor then step out the window on the east side of the Bedroom.

-------------------------------------------------------------------------------

40 -- INSECT CATCHING KIT

Character: Bella Monroe
Date: August 4th/0:00
Location: Ito House/Storage Closet
Condition: Check the shelves

Once outside of the Ito House, run over to the Detached Room on the west side 
of the area then open the sliding door and pick up the Closet Key from the 
drawer off to the left after you enter the building.  Run back toward the 
"Entrance" of the Ito House as labeled on the map and stand in front of the 
doorbell for a "Ring Doorbell" command.  Sight jack all the shibito in the 
house and make sure that papa shibito is upstairs and daughter shibito is in 
her room then ring the doorbell.  Quickly run over to the west wall of the Ito 
House outside the Kitchen.  Momma shibito will soon storm out the south door of 
the Kitchen and quickly look around to see if anyone is near the doorbell.

Stay crouched near the west end and quickly enter the house through the kitchen 
again.  Quickly step up on the first step in front of the stove and turn to the 
right.  If you timed the ringing just right, then crouch walk down the corridor 
directly ahead to the east.  Break out into a run once you make to the corridor 
outside the Altar Room.  Run to the Storage Closet and quickly unlock it.  Move 
toward the shelves directly behind the door and pick up the Insect Catching Kit 
then run back to the kitchen door and crouch walk once you get to the corridor 
outside the living room.  Enter the kitchen again then move out of the Ito 
House once again and run to the left.  If this is all done quickly enough, then 
Mama shibito will still be checking out the Detached Room while Bella is 
exiting the Ito House.  Archive file #40 and #41 must be received in the same 
game, so you can't afford to die here.  If you die then you'll have to gain 
archive file #40 all over again to get #41.  Keep in mind that momma shibito 
will now exit the house every now and then to answer the doorbell from now on 
since you disrupted her pattern.

-------------------------------------------------------------------------------

41 -- HANUDA BEETLE

Character: Bella Monroe
Date: August 4th/0:00
Location: Ito House/Yard
Condition: Coat a tree with molasses bait.

(Note: You must get archive file #40 in the same game along with this one since 
#40 is required to get #41.  If you die before getting #41, then you must 
collect #40 again)

After gaining archive file #40, find the pool of blood in the southeast end of 
the outside area and walk to the southwest side of that pond and face the 
furthest tree to the south on that side to get a "Use Insect Catching Kit" 
command.  Perform the command then run to the north end of the Ito House 
outside portion and stand for a few minutes.  Run back to the trap after a few 
minutes then examine it to trigger another cutscene in which Bella will gain 
the ++HANUDA BEETLE (#41)++ and this will also complete a key step for gaining 
an archive item in Episode 11, Chapter 4.

-------------------------------------------------------------------------------

42 -- UMA WORLD ENCYCLOPEDIA

Character: Howard Wright
Date: August 4th/10:00
Location: Karuwari/Near the Irazu Valley Church
Condition: Find traces of a UMA.

Episode: 10
Chapter: 4

Collect the hunting traps from the Dilapidated Shed in the northeast portion of 
the area.  Toward the end of the chapter, when you move down into the ditch 
below the bridge on the east side, move up the stairs and find the carrots next 
to the broken hunting trap on the path up above - this is the same area where 
Howard starts after the cutscene where the tree branch breaks.  Place a hunting 
trap in the area with the carrots then move down the stairs and walk out into 
the ditch.  Turn around and move back up the stairs and you should hear the 
trap go off about halfway up the stairs.  Move back up the stairs and the 
hunting trap should have blood near it where an animal struggled to get away. 
Examine the hunting trap to receive this archive file.

-------------------------------------------------------------------------------

43 -- GOJAKU MURAL

Character: Seigo Saiga
Date: August 4th/18:00
Location: Hanuda Mine/West Shaft Level 2
Condition: Blow up a wall in the mine.

Episode: 11
Chapter: 2
Extra Requirements: Drain the blood pool (via the water pump in the pumping 
station) with Sol in Episode 8, Chapter 2.

Once the elevators have been powered on through using the fuse in the basement 
of the Mining Office, run outside of the Mining Office via the back entrance 
and move along the path then take the bridge across to the East Shaft Upper 
Level then ride Elevator A down to Level 5 of the mines.  Defeat the spider 
shibito in the level 5 area then climb down the ladder.  Fall off the side of 
the cliff at the Central Shaft to reach Level 3 once again.  Shoot the spider 
shibito when it attacks.  Run down the corridor to the far west and press the 
button Elevator C make it begin to move up.  The elevator will crash.  Fall 
down the elevator shaft with Seigo then fall below once again to land in the 
Level 1 area.  Move over to the left and press the button to call Elevator B 
down to Level 1.  Step inside of Elevator B then ride up to the top by pressing 
the button.

Seigo will be blocked off by a door that is sealed with a wire from the other 
side.  Allow the shibito outside the elevator shaft to see Seigo.  It will 
unlock the iron gate to the storage and grab some bolt cutter.  Allow it to cut 
the wire the using the bolt cutters then shoot it right after it open the door 
to the elevator.  Pick up the bolt cutters from its body to add them to your 
weapon archive then enter the storage room to the side and grab the Dynamite 
Detonator from the back left corner of the storage room.  This will allow you 
to blow up the wall with the dynamite strapped to it in the level 2 tunnel 
below if you drained the pool in that tunnel with Sol in Episode 8, Chapter 2.

Return to Level 2 by moving down the ladder a little ways down the corridor 
from the storage room.  Walk to the south tunnel and move all the way down it. 
Press X when the "Use Detonator" command appears to trigger a cutscene.  Move 
all the way back down the tunnel then examine the red mural on the revealed 
wall at the end to receive the Gojaku Mural archive file.

-------------------------------------------------------------------------------

44 -- SAM MONROE'S VOICE RECORDER

Character: Sam Monroe
Date: August 4th/19:00
Location: Harayadori/Below the Worship Hall
Condition: Wander Hanuda Village

Episode: 11
Chapter: 3

This archive file is automatically received after the Episode 11, Chapter 3 
cutscene.

-------------------------------------------------------------------------------

45 -- AUDIO CASSETTE TAPE

Character: Howard Wright
Date: August 4th/19:00
Location: Shibito Nest/The Lucky Triangle
Condition: Check a gap in the floor.

Episode: 11
Chapter: 4
Extra Requirements: Collect the Hanuda Beetle archive file in Episode 10, 
Chapter 2 to collect archive file #45.

After defeating the shibito brain near the end of chapter 4, find the path 
behind the Irazu Bus Stop and follow it to the rooftop at the end.  Jump to the 
roof then jump down to the path below.  Open the back door to The Lucky 
Triangle and approach the chair near the table with the bowl.  Examine the hole 
in the floor behind the chair.  You must wait until a flash of lightning when 
you examine the hole or the hole will be too dark to see into.  If you 
collected the Hanuda Beetle in Episode 10, Chapter 2 with Bella and there was a 
flash of lightning when the hole is examined then a cutscene will trigger and 
you will gain the audio cassette tape archive file.

-------------------------------------------------------------------------------

46 -- MESSAGE FROM SAM MONROE

Character: Howard Wright
Date: August 5th/2:00
Location: Shibito Nest Core/Red Pool
Condition: Meet Sam Monroe

Episode: 12
Chapter: 1

This archive file will be automatically received after the Episode 12, Chapter 
1 cutscene.

-------------------------------------------------------------------------------

47 -- LEGENDS OF HANUDA VILLAGE

Character: Sam Monroe
Date: August 5th/2:00
Location: Shibito Nest Core/Store Room
Condition: Check the top of a desk

Episode: 12
Chapter: 2
Extra Requirement: You must drain the water and allow Bella to find the key in 
the gutter outside of the hospital in Episode 8, Chapter 4.

After exiting the room behind the bus, where Sam finds a wrench, walk to the 
south of the outside area and a cutscene will trigger where Bella will open a 
door to the north.  This will only trigger if you performed the extra task in 
Episode 8, Chapter 4.  Run into the unlocked room to the north directly after 
the cutscene then grab this archive file off of the desk to the right.  In 
order to leave this room, stand and wait for the maggot shibito to reach inside 
through the entrance doorway then, when she stops reaching for Sam, dash into 
her and run behind her then run to the pathway beside the building to the right 
as labeled on the map to continue normally with the chapter.

-------------------------------------------------------------------------------

48 -- ARCANE HOMURANAGI SCROLL

Character: Howard Wright
Date: August 5th/3:00
Location: Inferno
Condition: Shoot Seigo in the head.

Episode: 12
Chapter: 4

Shoot Seigo Saiga in the head about two or three times during either the first 
or second fight with him in Chapter 4 of Episode 12 and he will drop this 
archive file.  Run over to the file and pick it up to add it to your archive.  
It is much easier to shoot him in the head during the second battle since he is 
only deadly at extreme close range instead of close range and mid-distance like 
in the first battle.

-------------------------------------------------------------------------------

49 -- SAM MONROE'S JOURNAL

Character: Sam Monroe
Date: The Year 2007
Location: Tokyo/Garbage Dump
Condition: Send the message to Howard.

Episode: 12
Chapter: 5

This archive file will be received following the Episode 12, Chapter 5 ending 
cutscene.

-------------------------------------------------------------------------------

50 -- PORTABLE MUSIC PLAYER

Character: Howard Wright
Date: August 5th/3:00
Location: Hanuda Village
Condition: Annihilate the Shibito.

Episode: 12
Chapter: 5

This archive file will be received following the Episode 12, Chapter 5 ending 
cutscene.

-------------------------------------------------------------------------------

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                ARCHIVE WEAPONS                          [AW00]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

All of the following weapons will be added to your archive menu after they have 
picked up and held in a characters hands.  The weapons will stay in your 
archive list much like the archive files, so you can exit a chapter right after 
picking one of them up and it will keep them listed under your archive menu.

-------------------------------------------------------------------------------

01 -- WRENCH

Category: Light Blunt Weapon
Strength: Average

Description: A tool designed for turning nuts and bolts.  The length is set to 
help its user apply the maximum amount of torque.

Episode: 7
Chapter: 4
Location: After stepping inside the bus at the beginning, walk to the very end 
and enter the room at the end and check the shelf on the immediate right to 
find this weapon.

-------------------------------------------------------------------------------

02 -- HAND RAKE

Category: Light Blunt Weapon
Strength: Average

Description: The ends of this pronged garden tool are curved to help make 
raking up fallen leaves easier.

Episode: 3
Chapter: 4
Location: This can be found inside the Storage Area of the West Fields.

-------------------------------------------------------------------------------

03 -- IRON POKER

Category: Light Blunt Weapon
Strength: Subpar

Description: A long metal rod with a curved end designed for shifting around 
coal or wood in a fire to adjust the strength of the flame.

Episode: 4
Chapter: 4
Location: Howard will automatically have this equipped when starting Chapter 4, 
so it will be added to your archive at that time.

-------------------------------------------------------------------------------

04 -- ASHTRAY

Category: Light Blunt Weapon
Strength: Average

Description: A heavy glass receptacle for holding ashes and cigarette butts.

Episode: 4
Chapter: 4
Location: On the table in the Front Study of the Ito House.

-------------------------------------------------------------------------------

05 -- PARKING SIGN

Category: Light Blunt Weapon
Strength: Average

Description: A large no parking sign.  The sign board itself is flexible, but 
the post is solid metal.

Episode: 5
Chapter: 2
Location: Take the stairs down the first floor of the hospital and run toward 
the automatic entrance doors.  This sign will be on the floor to the right of 
the doors.

-------------------------------------------------------------------------------

06 -- FRYING PAN

Category: Light Blunt Weapon
Strength: Average

Description: A necessary tool in any cook's kitchen.  This metal pan with 
shallow sides is perfect for searching as well as whacking people.

Episode: 2
Chapter: 4
Location: Grab this from the counter area near the window in the noodle shop.

-------------------------------------------------------------------------------

07 -- ALTO RECORDER

Category: Light Blunt Weapon
Strength: Poor

Description: A plastic recorder.  Recorders are classified as woodwind 
instruments and are popular in the Japanese classroom for music instructions.

Episode: 4
Chapter: 4
Location: The shibito that is in the upstairs Daughter's Room of the Ito House 
is equipped with this, so knock her out and pick it up.

-------------------------------------------------------------------------------

08 -- MATRESS BEATER

Category: Light Blunt Weapon
Strength: Poor

Description: A bamboo implement with two large, flat loops at the end to help 
beat out any dust that has collected in mattresses or futons.

Episode: 4
Chapter: 4

Location: After gaining the Bedroom Key, unlock the door of the upstairs 
Bedroom and climb out the window.  This will be lying against the railing off 
to the left near the break damaged section of the railing.

-------------------------------------------------------------------------------

09 -- HOT WATER POT

Category: Light Blunt Weapon
Strength: Subpar

Description: A pot with inner and outer layers that produces a vacuum for 
insulation.  A reflective inner coating also keeps contents warm.

Episode: 4
Chapter: 4
Location: Lying on the table of the Living Room in the Ito House.

-------------------------------------------------------------------------------

10 -- NAIL HAMMER

Category: Light Blunt Weapon
Strength: Average

Description: This tool has a heavy iron head with one flat end for driving 
nails and one forked end for pulling them out.

Episode: 2
Chapter: 4
Location: Defeat the shibito that paces near the side of the path that Amana 
and Howard take to avoid the first male shibito.  You'll need to jump on the 
roof of the small shed below the path across from the noodle shop then work 
your way back to her.  While following Amana along the trail to the side of the 
noodle shop, jump toward the top of the shack that the gardener shibito is 
working near and fall to the right side of it.  Move over to the dirt area with 
the buried car then sight jack the shibito near the building up ahead and wait 
for her to look another way then quickly crouch and move toward the hill off to 
the right.

Stand at the bottom of the stairs then sight jack the shibito at the top of the 
steps.  Wait for him to walk toward the well then crouch and move behind him 
and hit him from behind to knock him into the well.  Pick up the mallet and run 
back down the stairs then to the right and she will be somewhere along the 
first path to the left.  Don't worry is she sees you, the mallet will make 
quick work of her.  Pick up the weapon once she is defeated.

-------------------------------------------------------------------------------

11 -- FIREWOOD

Category: Light Blunt Weapon
Strength: Subpar

Description: A piece of timber cut to the optimal size for use as firewood.  
Wood is not the most efficient source, but it easy to find and use.

Episode: 4
Chapter: 4
Location: Lying against the north side of the outside portion of the Ito House. 
This is on the side near the Detached House.

-------------------------------------------------------------------------------

12 -- WATER LADLE

Category: Light Blunt Weapon
Strength: Poor

Description: The bowl-shaped container at the end of the handle is designed for 
scooping up water.  It's usually made from wood, metal or plastic.

Episode: 9
Chapter: 2
Location: Right after exiting through the Iron Gate, defeat the female shibito 
on the others side and she will drop this weapon.

-------------------------------------------------------------------------------

13 -- BOWLING TROPHY

Category: Light Blunt Weapon
Strength: Average

Description: The "Hanuda Bowling Tournament" trophy.  Apparently the trophy is 
cursed and brings about misfortune to whoever has it.

Episode: 4
Chapter: 4
Location: On the back cabinet in the Front Study room of the Ito House.

-------------------------------------------------------------------------------

14 -- UMBRELLA

Category: Light Blunt Weapon
Strength: Poor

Description: Rain gear consisting of a metal frame with cloth draped over it 
forming a canopy to protect the owner from falling rain.

Episode: 3
Chapter: 4
Location: This can be found inside the Storage Area of the West Fields.

-------------------------------------------------------------------------------

15 -- HAND SICKLE

Category: Light Bladed Weapon
Strength: Average

Description: A handheld farming tool for cutting grass or harvesting crops.  A 
crescent shaped metal blade is affixed to a wooden handle.

Episode: 2
Chapter: 2
Location: The Shibito that stands next to the office window will be holding 
this so sneak up behind and beat her down then take this from her.

-------------------------------------------------------------------------------

16 -- BRUSH HATCHET

Category: Light Bladed Weapon
Strength: Strong

Description: A wide, thick blade is attached to the end of a wooden handle.  
This tool is often used for splitting firewood and other woodworking tasks.

Episode: 3
Chapter: 4
Location: This can be found inside the Storage Area of the West Fields.

-------------------------------------------------------------------------------

17 -- HACKSAW

Category: Light Bladed Weapon
Strength: Average

Description: A woodcutting implement that combines a fine-tooth saw with a 
handle.  This Japanese version is designed to cut on the pull stroke.

Episode: 3
Chapter: 4
Location: This can be found inside the Storage Area of the West Fields.

-------------------------------------------------------------------------------

18 -- FROE AXE

Category: Light Bladed Weapon
Strength: Strong

Description: A special variety of axe with a long narrow blade.  This 
particular variety is often used for opening holes in timber.

Episode: 3
Chapter: 4
Location: This can be found inside the Storage Area of the West Fields.  There 
is also another one near a red barrel that is up the hill a bit from the 
crouching shibito and group of shibito - you'll come upon it if you decide to 
drop from the fuel storage shed after falling from the tree.

-------------------------------------------------------------------------------

19 -- NOODLE CLEAVER

Category: Light Bladed Weapon
Strength: Strong

Description: A specialized cooking knife for cutting strips of noodles.  The 
rectangular blade extends the length of the handle.

Episode: 5
Chapter: 4
Location: Enter the Karibna Noodle Shop and check behind the counter to find 
this on a low shelf on the other side of the counter.

-------------------------------------------------------------------------------

20 -- SCALPEL

Category: Light Bladed Weapon
Strength: Subpar

Description: A small, sharp knife used in surgery.  Reusable scalpels were once 
common, but have been mostly replaced by disposable ones.

Episode: 5
Chapter: 2
Location: After the cutscene on the second floor of the hospital involving the 
shibito brain, take the elevator down to the second floor.  Toss a signal flare 
outside of the elevator then run through the Administration office and the 
nurse that wheels the shibito brain should be in the far corridor across from 
the administration office.  Rush toward the nurse and defeat her.  The nurse 
will drop the scalpel.  Defeat the shibito brain so you won't have to worry 
about the spider in the outside corridor.

-------------------------------------------------------------------------------

21 -- KITCHEN KNIFE

Category: Light Bladed Weapon
Strength: Average

Description: An all-purpose knife for slicing, dicing and many other uses.  No 
kitchen is complete without one.

Episode: 4
Chapter: 4
Location: The first shibito that appears behind the latticework to the right as 
Howard and Miyako start out inside of the Ito House carries this knife.  Sneak 
behind her and knock her out then take it.

-------------------------------------------------------------------------------

22 -- DAGGER

Category: Light Bladed Weapon
Strength: Average

Description: A hilt-less blade with a plain, wooden handle.  Daggers are often 
associated with treachery as they're easy to conceal.

Episode: 5
Chapter: 4
Location: The female shibito that wanders around the Mitamura House carries 
this weapon so knock her out and take it.

-------------------------------------------------------------------------------

23 -- MINING PICK

Category: Heavy Blunt Weapon
Strength: Excellent

Description: A mining tool for breaking up earth.  Both sides of the double-
sided head are pointed as opposed to a pickaxe.

Episode: 2
Chapter: 2
Location: Either backtrack and defeat the first Shibito after picking up the 
metal pipe or pick this up after defeating one of the shibito on the bridge 
after grabbing the gun.

-------------------------------------------------------------------------------

24 -- METAL PIPE

Category: Heavy Blunt Object
Strength: Strong

Description: A cylindrical metal tube designed for transporting water.  
Although galvanized, most of the coating has worn away and the pipe is rusty.

Episode: 2
Chapter: 2
Location: Sticking out of the left side of the first tunnel that you come to 
after the first Shibito fight.

-------------------------------------------------------------------------------

25 -- SHOVEL

Category: Heavy Blunt Object
Strength: Average

Description: A common digging tool with a curved metal blade attached to a long 
handle.  It's also often used for scooping and mixing.

Episode: 1
Chapter: 3
Location: This is found in a metal bucket after exiting through the back door 
of the house.

-------------------------------------------------------------------------------

26 -- GARDEN HOE

Category: Heavy Blunt Weapon
Strength: Strong

Description: A simple blade attached to a long wooden handle.  This tool is 
used for basic garden billing.

Episode: 3
Chapter: 4
Location: This can be found inside the Storage Area of the West Fields.

-------------------------------------------------------------------------------

27 -- GARDEN FORK

Category: Heavy Blunt Weapon
Strength: Strong

Description: A forked blade attached to a long wooden handle.  It's perfect for 
billing heavier sails including mud or clay.

Episode: 3
Chapter: 4
Location: This can be found inside the Storage Area of the West Fields.

-------------------------------------------------------------------------------

28 -- CROWBAR

Category: Heavy Blunt Weapon
Strength: Excellent

Description: A long rod handy for prying open crates and pulling up nails.  The 
length improves leverage for applying force with little effort.

Episode: 4
Chapter: 2
Location: The first shibito that attacks Sam while Seigo is on the Lookout 
Tower will carry this weapon.  Shoot the shibito then take it once you climb 
down the tower.

-------------------------------------------------------------------------------

29 -- SLEDGEHAMMER

Category: Heavy Blunt Weapon
Strength: Excellent

Description: A large, heavy hammer designed for breaking through walls and 
driving posts or stakes in the ground.

Episode: 4
Chapter: 4
Location: The shibito inside of the Detached House has this equipped.  Run over 
to the southwest corner of the Ito house and hide behind the house then wait 
until he moves behind the north portion of the Ito house.  Sneak up behind him 
and knock him out then take this weapon.  You can fight him head on but watch 
out since you only have an iron poker at that time.

-------------------------------------------------------------------------------

30 -- VIDEO CAMERA

Category: Heavy Blunt Weapon
Strength: Strong

Description: A professional camera used to record the events in Hanuda.  Its 
cutting edge 3CCD system allows it to record high-definition footage.

Episode: 8
Chapter: 2
Location: With Sol, after climbing down the ladder at the beginning of the 
tunnel, sneak down the tunnel to the east and use the switch on the left side 
of the tunnel to turn off the lights to lure the shibito up ahead out from his 
digging spot.  Hide in the south tunnel with the blood pool at the end and 
allow the shibito to pass then sneak out of the tunnel and head all the way to 
the east.  This video camera will be on the stairs off to the left at the end 
of the tunnel.

-------------------------------------------------------------------------------

31 -- MALLET

Category: Heavy Blunt Weapon
Strength: Strong

Description: A long, wooden tool resembling a hammer.  It can be used as a 
pestle for husking grains and is popular in Japan for pounding rice-cakes.

Episode: 2
Chapter: 4
Location: While following Amana along the trail to the side of the noodle shop, 
jump toward the top of the shack that the gardener shibito is working near and 
fall to the right side of it.  Move over to the dirt area with the buried car 
then sight jack the shibito near the building up ahead and wait for her to look 
another way then quickly crouch and move toward the hill off to the right.

Stand at the bottom of the stairs then sight jack the shibito at the top of the 
steps.  Wait for him to walk toward the well then crouch and move behind him 
and hit him from behind to knock him into the well.  The mallet is lying on the 
floor of porch of the building that he was sitting near.

-------------------------------------------------------------------------------

32 -- WALKING CRUTCH

Category: Heavy Blunt Weapon
Strength: Average

Description: This can help support weight for someone with a leg injury.  For 
this reason, the word can refer to anything used to support a weakness.

Episode: 7
Chapter: 2
Location: Right after chopping through the boards that block the entrance to 
the Shibito Nest, take down the shibito that moves down the hall then stand at 
the end of the corridor at the top of the stairs and sight jack the shibito on 
the rooftop next door and hop across to his side of the roof once he turns his 
back.  Defeat the shibito and he will drop this walking crutch.

-------------------------------------------------------------------------------

33 -- BOLT CUTTERS

Category: Heavy Blunt Weapon
Strength: Strong

Description: A tool used for cutting bolts and chains.  If wire cutters are not 
enough to through something, bolt cutters should do the job.

Episode: 11
Chapter: 2
Location: Once the elevators have been powered on through using the fuse in the 
basement of the Mining Office, run outside of the Mining Office via the back 
entrance and move along the path then take the bridge across to the East Shaft 
Upper Level then ride Elevator A down to Level 5 of the mines.  Defeat the 
spider shibito in the level 5 area then climb down the ladder.  Fall off the 
side of the cliff at the Central Shaft to reach Level 3 once again.  Shoot the 
spider shibito when it attacks.  Run down the corridor to the far west and 
press the button Elevator C make it begin to move up.  The elevator will crash. 
Fall down the elevator shaft with Seigo then fall below once again to land in 
the Level 1 area.  Move over to the left and press the button to call Elevator 
B down to Level 1.  Step inside of Elevator B then ride up to the top by 
pressing the button.

Seigo will be blocked off by a door that is sealed with a wire from the other 
side.  Allow the shibito outside the elevator shaft to see Seigo.  It will 
unlock the iron gate to the storage and grab some bolt cutter.  Allow it to cut 
the wire the using the bolt cutters then shoot it right after it open the door 
to the elevator.  Pick up the bolt cutters from its body to add them to your 
weapon archive then enter the storage room to the side and grab the dynamite 
detonator from the back left corner of the storage room - this is used for 
gaining archive file #43.

-------------------------------------------------------------------------------

34 -- WHITE GUITAR

Category: Heavy Blunt Weapon
Strength: Subpar

Description: A six-string guitar with a white exterior that was popular in the 
1970s, an age of belt-bottoms and platform shoes.

Episode: 4
Chapter: 4
Location: This is lying against the right wall inside of the Daughter's Room. 
Defeat the shibito inside then pick this up.

-------------------------------------------------------------------------------

35 -- SCYTHE

Category: Heavy Bladed Weapon
Strength: Strong

Description: A crescent-shaped blade attached to a long wooden pole.  Its 
length enables its wielder to cut a swath through grass.

Episode: 9
Chapter: 4
Location: After saving Bella (when she runs to the northwest after the many 
encounters with her), find Sol, who should be somewhere between the buildings, 
and defeat him then pick this up from his body.

Note: There is also a scythe to the right of the front door of the Worship Hall 
in this same chapter.

-------------------------------------------------------------------------------

36 -- HOMURANAGI

Category: Heavy Bladed Weapon
Strength: Otherworldly

Description: A sword Seigo was wielding engraved with the name "Homuranagi".  
It has been well-maintained and keeps a sharp edge despite its age.

Episode: 12
Chapter: 4
Location: Seigo Saigo will drop this weapon after he has been defeated with the 
Uryen.  Howard will automatically start with this weapon in hand after the 
cutscene that follows the defeat Seigo.

-------------------------------------------------------------------------------

37 -- SPLITTING AXE

Category: Heavy Bladed Weapon
Strength: Excellent

Description: A specialized axe used for harvesting timber.  It can be used to 
carve a tree so that it falls in the desired direction when sawn down.

Episode: 7
Chapter: 2
Location: Stand at the starting spot and wait for lightning to strike a few 
times then watch to the right of the building up ahead and you'll eventually 
see a shibito walk out.  Sight jack this shibito and wait for him to turn his 
back then sneak up behind him when he walks away and shoot him with the shotgun 
then pick up the splitting axe that he was carrying.

-------------------------------------------------------------------------------

38 -- BROADAXE

Category: Heavy Bladed Weapon
Strength: Excellent

Description: An axe with a wide blade that tapes off as it approaches the 
handle.  It's designed for cutting the desired wood pieces out of logs.

Episode: 4
Chapter: 4
Location: The shibito with the white T-shirt that paces back and forth around 
the front side of the Mitamura House and Rice Shop 88 has this equipped.  Gun 
him down then take it from him.

-------------------------------------------------------------------------------

39 -- SAKE BOTTLE

Category: Light Blunt Weapon
Strength: Average

Description: A large glass bottle for storing and transporting Japanese sake.  
It can be used to store other liquids such as juice or soy sauce.

Episode: 1
Chapter: 3
Location: Pick this up from the bench underneath the wooden canopy at the end 
of the street at the very beginning of this episode after running away from the 
police officer.

-------------------------------------------------------------------------------

40 -- BEER BOTTLE

Category: Light Blunt Weapon
Strength: Average

Description: A large, glass beer bottle that is sometimes used for tenderizing 
meat before preparation.

Episode: 2
Chapter: 4
Location: Lying on the floor, on the left side of the second floor in the 
noodle shop.

-------------------------------------------------------------------------------

41 -- CHAMBER POT

Category: Light Blunt Weapon
Strength: Subpar

Description: A glass basin in hospitals and nursing care for sick and injured 
patients who have trouble reaching the bathroom.

Episode: 8
Chapter: 4
Location: The nurse shibito inside the first floor pharmacy carries this item 
so smack her around with the iron poker or scalpel and take this from her body. 
You can also find another chamber pot in Room 203 after Sol breaks into the 
hospital.

-------------------------------------------------------------------------------

42 -- FLUORESCENT BULB

Category: Light Blunt Weapon
Strength: Subpar

Description: A glass tube with a white-phosphor inner coating that emits light 
when excited by the ultraviolet rays give off by charged mercury gas.

Episode: 8
Chapter: 4
Location: This can be found in either the second floor women's restroom or the 
basement locker room.  It will be leaning against the left wall in both areas.

-------------------------------------------------------------------------------

43 -- WHISKY BOTTLE

Category: Light Blunt Weapon
Strength: Average

Description: A glass bottle designed for the storage and transport of whisky. 
Like many liquor bottles, the glass is tinted to block out sunlight.

Episode: 8
Chapter: 4
Location: Check inside of the first floor men's restroom to find this on the 
floor shortly after opening the door to the restroom.

-------------------------------------------------------------------------------

44 -- .38 CALIBER HANDGUN

Category: Short-barreled Gun
Strength: Strong

Description: A standard-issue .38 revolver that chambers up to 6 rounds.

Episode: 2
Chapter: 6
Location: The Shibito in the East Shaft Upper Level that stands with his back 
turned while facing the elevator shaft will be equipped with this.  Sneak up on 
him and knock him down the elevator shaft then pick this up.

-------------------------------------------------------------------------------

45 -- DOUBLE-BARRELED SHOTGUN

Category: Double-barreled Gun
Strength: Excellent

Description: A double-barreled shotgun with a two-shot capacity designed 
primarily for hunting mid-sized game like deer.

Episode: 4
Chapter: 2
Location: Seigo will automatically begin with this equipped, so it will be 
added to your archive then.

-------------------------------------------------------------------------------

46 -- SAWED-OFF SHOTGUN

Category: Short-barreled Gun
Strength: Excellent

Description: A two-shot capacity shotgun that has had the barrel and stock 
dramatically reduced for easy carrying and improved maneuverability.

Episode: 7
Chapter: 2
Location: Howard automatically begins the chapter while armed with this weapon.

-------------------------------------------------------------------------------

47 -- HUNTING RIFLE

Category: Long-barreled Gun
Strength: Excellent

Description: A one-shot capacity bolt-action hunting rifle.

Episode: 4
Chapter: 2
Location: The shibito in the far north has this equipped.  You'll need to stand 
near the Mutsui House and toss a signal flare up the stairs to the northeast 
then shoot the shibito as he walks toward the flare.  Pick up his hunting rifle 
after knocking him down - it does not have any ammo.

-------------------------------------------------------------------------------

48 -- HUNTING TRAP

Category: Trap
Strength: Special

Description: A steel trap used for hunting a variety of animals.  A human who 
inadvertently steps into one of these will require time to break free.

Episode: 2
Chapter: 4
Location: Inside of the small wooden shack in the graveyard.

-------------------------------------------------------------------------------

49 -- SIGNAL FLARE

Category: Special
Strength: Special

Description: Once lit, this flare emits a voluminous cloud of smoke to signal 
an emergency.  It can also be used as a smoke grenade.

Episode: 4
Chapter: 2
Location: After climbing down the ladder of the Lookout Tower, one of these 
will be on the right side of the building beside the tower.  There are more 
scatted throughout chapter 2 of episode 4 as well.

-------------------------------------------------------------------------------

50 -- URYEN

Category: Special
Strength: Otherworldly

Description: Seigo discovered this mysterious artifact in the depths of the 
local mine.  Literature describing the object's legend is rumored to exist.

Episode: 12
Chapter: 4
Location: Howard will automatically arm this weapon during the third battle 
with Seigo Saiga in Chapter 4 of Episode 12.

-------------------------------------------------------------------------------

[EE00]
===============================================================================
                                    _____
                           _____   / ____|  _____ 
                          | ____| | |      |_   _|
                          |  _|   | |        | |  
                          | |___  | |____    | |  _
                          |_____|  \_____|   |_| (_)
                         E V E R Y T H I N G  E L S E
===============================================================================

*******************************************************************************
                                  COPYRIGHT                              [CO00]
*******************************************************************************

This document Copyright 2008 Kevin Hall (Berserker)

Siren: Blood Curse Copyright 2008 Sony Computer Entertainment, Inc.

This document is for private and personal use only.  Do not try to sell this 
document for profit.  This is a free document and should remain free.  Do not 
try to reproduce this document in any way, shape, or form.  Do not alter this 
FAQ in any way.  Use of this guide on any other web site, besides the sites 
that have contacted me, or as a part of any public display is strictly 
prohibited, and a violation of copyright.

If you want to use this FAQ on your site, then contact me for permission first. 
This FAQ can only be found on a few sites as of now and I am keeping a list of 
those sites.  Contact me if you want to use it.

*******************************************************************************
                               SPECIAL THANKS                            [ST00]
*******************************************************************************

- my parents.

- SBAllen and Ceej from GameFAQs, Stephen from IGN FAQs, Chris and Peter from 
  Cheat Happens, Dennis from Supercheats and the Neoseeker FAQ staff for 
  always accepting my guides.

- http://network-science.de/ascii/ for the ASCII art.

- Josh from HP for helping me to perform a System Recovery on my comp, Brian 
  (http://pyrestrike.blogspot.com/) for listening to my woes when my comp was 
  screwed up, The Geek Squad from the Southaven Best Buy for backing up about 
  half of this guide.

- Cor for the info about knocking out the maggot shibito early in Episode 11, 
  Chapter 2.

- Wirrrn for emailing me about the #45 archive file and helping me to realize 
  that a flash of lightning is needed to obtain it.

*******************************************************************************
                               VERSION HISTORY                           [VH00]
*******************************************************************************

Version 1.0 - Wow, it has been such a long road to this day, but everything is 
finally complete now!

Version 1.1 - Added a technique for knocking out the maggot shibito early in 
Episode 11, Chapter 2 thanks to Cor!  One chapter mistake was corrected for an 
archive item and I found one minor typo while scanning through the guide.

Version 1.1 - Nothing major - just updated file #45 to mention that a flash of 
lightning is needed when examining the hole where it is located in order to 
trigger the cutscene to obtain it.

*******************************************************************************
                                 CONTACT INFO                            [CI00]
*******************************************************************************

I can be reached at my email address, which is berserker_kev(at)yahoo.com, so 
please contact me if you have any questions, comments, etc.  Replace the (at) 
with @.  I don't mind receiving emails at all.

I do have a few guidelines however:

1) Give me a subject in the email, preferably one including the name of the 
   game.  An actual subject looks damn sexy in my inbox compared to an 
   unattractive blank subject line.
2) Read the guide over and make sure that your question is not already 
   answered.
3) Please speak in English and attempt to use some correct grammar.  This is in
   no way meant to offend those that cannot speak English well.  I have spoken 
   with some readers that claim they cannot speak English when, in fact, they 
   speak better English then some Americans.  So basically if you "try" to talk
   to me then that is good enough. :)

And last, but not least, if you found this walkthrough helpful, an email would 
be most appreciated or you could sign the guestbook on my blog or give me a WUL 
on IGN.

http://club.ign.com/b/about?username=berserker_kev&which=boards

It is very true that I write these kind of guides as a hobby, but just that 
little email that lets me know that I have helped someone always makes me feel 
special for about five minutes.  Don't worry, I won't tell anyone on the gaming 
boards that you used a guide. ;)

Please not that my PSN and Xbox 360 gamertags are mainly meant for messaging 
purposes.  I may not always add/keep you as a friend if you submit a friend 
request.

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                                   ABOUT ME                              [AM00]
*******************************************************************************

                     "I AM WHAT THE GAMES HAVE MADE ME!"

My name is Kevin Hall.  I'm 28 years old and live in the US, in a small town in 
Mississippi.  Ever since I was really young, I have been a huge fan of video 
games since I was first introduced to them via the Atari 2600 and NES 8-bit.  
My favorite gaming series is the Resident Evil series followed closely by the 
Castlevania series.  I'm a complete horror gaming junkie - survival horrors are 
my main cup of tea.  Capcom is my favorite video game company.  They hardly 
ever let me down when it comes to games with plenty of replay value.

I enjoy being creative and hopefully that shows in my guides, specifically this 
one, since I have put quite a bit of work into it.  Whenever I sit down to 
write a guide, I truly get "in the zone" and my perfectionist nature takes 
over.  My constant goal is to impress myself with my own work and that is one 
very hard task to accomplish since, well... I am never satisfied.  I could 
easily see myself writing guides like this for years to come.  If any gaming 
company happens to read this and needs a strategy guide writer then please 
contact me!

My known aliases are Berserker, berserker_kev, and Berserker93, though 
"Berserker" or "Kev" is preferred.  If you ever surf the IGN Resident Evil or 
Castlevania boards or the Arctic Nightfall boards then look for me!  I usually 
only post up info on my blog now however, but I still move between the listed 
boards every now and then.

Here are a few other bits of information about me:

-- IGN FAQ Writer of the Month interview:

http://faqs.ign.com/articles/637/637797p1.html

-- My Gaming Blog

My own site with game reviews, discussions of my guides (some), and random 
thoughts about video games.  Feel free to post up some comments on the blog.  I
don't bite... well not that much... and not too viciously...

http://berserkersblog.blogspot.com

-- My other work can be found at both IGN and GameFAQs.

IGN      - http://club.ign.com/b/contrib?username=berserker_kev&which=faqs
GameFAQs - http://www.gamefaqs.com/features/recognition/21400.html?type=1

*******************************************************************************
                        CHEAT HAPPENS FEATURED GUIDES                    [CH00]
*******************************************************************************

This is a list of HTML guides with pics that I have done for Cheat Happens.  If
you like my work in my FAQs found around the various gaming sites then you will
find that these guides are similar.

--> God of War: Chains of Olympus

Before Kratos waged war on the gods, he was forced to serve them.

www.cheathappens.com/features/god_of_war_chains_of_olympus/gowcoo_index.asp

--> Lost Planet

A frozen wasteland.  An alien menace.  An extreme soldier.  The battlefield is
set!

http://www.cheathappens.com/features/lost_planet/lp_index.asp

--> God Hand

Have Fist Will Travel!

http://www.cheathappens.com/features/god_hand/gh_index.asp

--> Dead Rising

Freelance photojournalist Frank West + a mall full of zombies + tons of 
stores where anything and everything is a weapon = the scoop of a lifetime!

http://www.cheathappens.com/features/dead_rising/dr_index.asp

--> Tomb Raider: Legend

Lady Croft's next big adventure crosses multiple platforms and delivers on all!

http://www.cheathappens.com/features/tomb_raider_legend/trl_index.asp

--> Prince of Persia: The Two Thrones

"Come, and I will tell you a tale like none you have ever heard..."

http://www.cheathappens.com/features/two_thrones/poptt_index.asp

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                             |    \         /    |
                             |     \       /     |
                             |      \     /      |
                             |     (*\   /*)     |
                              --------   --------
                            ^^                   ^^
                           /  \                 /  \
                           \ |  ---------------  | /
                            \| | | | | | | | | | |/
                             \ | | | | | | | | | /
                               -----------------
                   ___    __  __  __    __  __          __  __ 
                  / __\  /__\/__\/ _\  /__\/__\  /\ /\ /__\/__\
                 /__\// /_\ / \//\ \  /_\ / \// / //_//_\ / \//
                / \/  \//__/ _  \_\ \//__/ _  \/ __ \//__/ _  \
                \_____/\__/\/ \_/\__/\__/\/ \_/\/  \/\__/\/ \_/

                    T E A R  T H R O U G H  T H E  G A M E!

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