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Walkthrough

by McCunyao

=============================================================================
|          The creator of Forbidden Siren 2 Walkthrough presents:           |
|                 (Forbidden) Siren: Blood Curse Walkthrough                |
|  Written by V�ctor Gonz�lez (aka McCunyao) - pajaroloco_2 en hotmail com  |
|                English version 1.0 FINAL - July 10th, 2008                |
=============================================================================
=============================================================================
 1.- Content Index                [S01]
=============================================================================
 1.- Content Index                [S01]
 2.- Introduction                 [S02]
 3.- Walkthrough updates          [S03]
 4.- Game controls                [S04]
 5.- First advices                [S05]
    5.1.- Basic hints             [S0501]
    5.2.- Sightjack               [S0502]
    5.3.- Ingame map              [S0503]
    5.4.- Archive items           [S0504]
    5.5.- Enemies                 [S0505]
 6.- Game Walkthrough             [S06]
    6.1.- Episode 1               [EP01]
    6.1.- Episode 2               [EP02]
    6.1.- Episode 3               [EP03]
    6.1.- Episode 4               [EP04]
    6.1.- Episode 5               [EP05]
    6.1.- Episode 6               [EP06]
    6.1.- Episode 7               [EP07]
    6.1.- Episode 8               [EP08]
    6.1.- Episode 9               [EP09]
    6.1.- Episode 10              [EP10]
    6.1.- Episode 11              [EP11]
    6.1.- Episode 12              [EP12]
 7.- Archive Item List            [S07]
    7.1.- Archives                [S07FXX]
    7.2.- Weapons                 [S07WXX]
 8.- Similarities between games   [S08]
 9.- Credits & Legal Info         [S09]
=============================================================================

=============================================================================
 2.- Introduction                 [S02]
=============================================================================
Welcome to my Siren: Blood Curse walkthrough, also called in Japan Siren: 
New Translation, for PlayStation 3. This is the fourth guide I wrote, and 
the second in English (First one was for Siren 2), although that has only 
taught me that I can be better writing walkthroughs in English, and that 
writing first the text on my native language helps a lot to the English 
version. That's why I ask you, if you see anything out of place or that 
looks weird, please contact me and I will read with no trouble whatever you 
have to tell to me.

This Walkthrough is based on the version downloaded from the European 
PlayStation Store, and I've played on Spanish, so some names might not be 
correctly written. The game has been played under Normal difficulty.

This document has search helpers to guide you to specific sections under 
this guide, which are the text written between brackets. Copy those on your 
web browser or text editor's search feature to reach quickly whatever you 
are looking for.

If you can help finishing this walkthrough, please contact me at 
Pajaroloco_2, on hotmail, and don't forget to write on the Subject "Siren 
Blood Curse FAQ", or your mails might end on the garbage can.

These websites have the permission to upload this document on their websites:
www.gamefaqs.com
www.supercheats.com
www.neoseeker.com
www.cheatcc.com
www.gamesradar.com
www.cheatplanet.com
www.mycheats.com
www.cheatmasters.com
www.playhaven.com
Anyone else interested should contact me on the email address that 
I've mentioned before.
=============================================================================

=============================================================================
 3.- Walkthrough updates          [S03]
=============================================================================
v0.3 - First public version of this walkthrough. Added introduction, game 
       controls, first advices, Episodes 1, 2, 3 and 4 walkthroughs, 34 out 
       of 50 archive files and the credits.
v0.7 - Added walkthroughs for Episodes 5, 6, 7 and 8, fixed the walkthroughs 
       of Episode 2 and 4, added more archive items, added the word 
       "Noodles" where I meant in some places "food" or "restaurant". Added 
       a list of similarities between characters from the old Siren game.
       Changed many errors on the location of some archive files.
       Three new websites have been added to the authorized website list.
v0.99 - Main game walkthrough is complete. Fixed many episodes with extra 
       information. Found out almost all the archive items (I'm missing a 
       few, from here I request the help of you, the readers), and added a 
       bit of stuff to the similarities list. Added two more websites to the 
       authorized websites.
v1.0 - After having to suffer a long wait thanks to Sony's tech support, 
       and having to replay the entire game again to finish this FAQ, I can 
       finally end this. Rewritten the entire walkthrough of Amana's Episode 
       5 stage and Bella Monroe's Episode 6 stage. Changed some minor things 
       and found out the two missing archives, and also added the weapons 
       archive. Added and fixed some other stuff, thanks to the users who 
       contacted me to correct things. I can't remember if there was any 
       more websites that asked for permission due to the time I was away, 
       but I do remember that those ones were written on the list right 
       before I lost my PS3.
=============================================================================

=============================================================================
 4.- Game controls                [S04]
=============================================================================
(This controls are based on the default settings from the European version)

  Left Analog Stick - Move your character forward, backward. Turn left or 
                      right without aiming with a weapon, walk sideways when 
                      aiming with a weapon. Scroll through options on menus.
                      Push the stick towards a low obstacle to jump over it.
 Right Analog Stick - Look up, down, left and right. Search manually for a 
                      vision in Sightjack mode.
        Digital Pad - Inside the game, perform a secondary action.
                      (Press Up to turn on and off the flashlight, Left to 
                      Shout in order to attract enemies, Right to give 
                      orders to your partners such as Wait, Follow Me or 
                      Hide; and Down to use hunting traps or flares)
                      Scroll through options on menus.
           X Button - Do any action that's on the upper area of the screen.
      Square Button - Attack or fire a weapon. Whip with a firearm if you 
                      are not holding L1.
      Circle Button - Crouch or get up.
    Triangle Button - Block doors. Reload firearms.
          L1 Button - Aim with a firearms. On the Status screen, change tabs.
                      On Sight Jack, search for a sight automatically.
          L2 Button - Turn On/Off Sight Jack.
          R1 Button - Attack or fire a weapon. Whip with a firearm if you 
                      are not holding L1. On the Status screen, change tabs.
                      On Sight Hack, search for a sight automatically.
          R2 Button - Switch between First and Third Person View.
      Select Button - Open/Close Status Screen (In the game).
       Start Button - Open/Close Pause Menu.
     SixAxis Motion - Shake to get up when you are thrown to the ground.
                      While grabbing it with the left hand, turn counter-
                      clockwise to reload any firearm. Sometimes it doesn't 
                      read the movement.
=============================================================================

=============================================================================
 5.- First advices                [S05]
=============================================================================
    5.1.- Basic hints             [S0501]
This is a survival game, so if you don't have a weapon, don't bother trying 
to know a shibito down with your fists (which you can use), since 90% of all 
the situations you will lose. Avoid fighting against shibitos. Shibitos can 
see in the dark, so using shadows is out of the question. If you approach 
them with the flashlight on, they can see you from some distance. If you 
move crouched (press the Circle button), they won't hear your steps.

In some cases, while on a fight, the game will take control and you will see 
your enemy getting executed, which happens when you caught the bad guy by 
surprise. If it's a firearm execution, the shot that was made won't count 
down your current ammo.

Under Normal and Hard difficulties, the shibitos can perform executions as 
well if you stand in front of them, so try to be quick and stay as far away 
as you can from them. Attack from the sides or the back if you can.

This game has a "realistic" life system, which means that under Normal 
difficulty, only two or three shots are needed to finish you off, and three 
or four hits if we're talking of a melee weapon.

    5.2.- Sightjack               [S0502]
From Episode 3, all the characters can summon at will the SightJack feature, 
which allows you to see what other beings do (Both humans and shibitos), 
which can help you make strategies to go through areas without being 
detected, or searching for any partners that had to hide.

Press L2 on any moment ingame to turn on and off Sightjack. You can move the 
Right Analog Stick to search for sights of the people near you, or you can 
use L1 and R1 to search for sights automatically.

You can save up to three sights holding the Triangle, Circle or the X 
button. These sights will show up on different screens. Press the button 
that already has a sight assigned to go quickly to it.

While using Sightjack you can't move, unless you get off the Sightjack mode 
or pressing Square while looking through someone, which will allow you to 
see what that person can see and move like in normal game. After pressing 
the Square button, press L2 to get out of that sight.

An useful detail is that some shibito are looking at important stuff, 
whether for main objectivers or to get files, whether they are keys or other 
objects. It's a good idea to do a quick overview of all the sights around 
you before moving on.

    5.3.- Ingame map              [S0503]
From Episode 2, you can see the stage's map by pressing the Select button. 
That map can show you all the levels of the stage. Doors that can be open 
will show as white lines, and the ones that can't, with black lines (Merged 
with the wall. The blue squares are helpers the game give you to tell you 
where you should go next.

A small detail is that if you don't see a clear exit, you should look for 
thin black lines with the edges thicker, which represent ladders you can 
take to go upwards or downwards. (You will see them on the Nest, the mines 
and in the Haradayori watch tower).

    5.4.- Archive items           [S0504]
While you progress in the game you will get objects that can help you 
understand the story better, these are the so-called Archive items. On this 
game, you have two types of items: 50 documents (That can help you 
understand the story) and 50 weapons (which is just a list of all the 
weapons that are on the game, which has no known use).

Some files are given to you automatically while you progress on the game, 
but some others have to be searched for, and most of them need a certain 
series of actions in order to get them. Some even need you to do something 
in one episode so in another episode you can get the item.

Another feature from Siren Blood Curse is that some files receive updated 
info while you progress through the chapters. Some items will show again 
in blue to give you the hint, but others (Like Sam Monroe's Voice Recorder) 
do not give a hint, so you need to examine them again to see the new stuff.

    5.5.- Enemies                 [S0505]
The enemies of this game are the Shibito, japanese name for their particular 
version of our Western zombies. They are beings that attack to anyone that 
is not dead already, and they also retain a piece of their memories before 
they got killed. There are different types, while time goes on.

       5.4.1 - Police officer from Episode 1.
This particular subject has a special point since it has some differences 
from the rest of shibitos. Since his change is not completely done, he can't 
see in the dark, so you can use shadows to approach to a certain distance 
from the cop in order to hit him from the back. Since he's got a gun, it's 
very dangerous to step in front of him, because he only needs two shots to 
kill you. On Normal and Hard difficulty, he can also execute you if you 
stand in front of him, which makes him more dangerous.

       5.4.2 - Human Shibito
This shibito moves like a normal human while he's not on alert, normally 
patrolling some areas or doing some work. They can use all kinds of weapons 
they can get, just like the game's main characters, and if they carry 
firearms they are really dangerous. If this is the case, your only way to 
stop them is by hitting them from the back, or, if you do have a firearm, 
getting close to them and shooting them before they do.

They can also see in the dark, so in order to hide from them you have to 
rely on physical objects, such as corners, doors, bigger obstacles...

Unless you have a firearm, your best choice is to hit them on their back and 
keep hitting them until they fall down. Be careful since some times they 
will fall but not unconscious yet, so make sure they are K.O. A frontal 
assault has some risks, since you need to hit them before they can do so, 
which was already mentioned some lines above.

       5.4.3 - Flying Shibito
The first shibito evolution you will encounter has insect wings. These guys 
usually patrol over wide areas, which makes them hard to avoid. The worst 
ones are the ones with firearms, because they can hit you from a long 
distance before you can even try to return the fire.

The best way to kill them is with a firearm, because they keep themselves at 
some height from the ground, and unless they are going to attack you with a 
melee weapon, they won't come down to earth. If you need to hit someone with 
a melee weapon, wait until they come down to enough distance so you can 
reach them. If you don't have a firearm and they do, don't bother trying.

       5.4.4 - Spider Shibito
The most common evolution on the second day. They look like the Exorcist's 
girl, and they can walk over walls and ceilings too. But, they have two big 
weak points: they can't carry any sort of weapon and they can't open closed 
doors, so if you lock a few of them inside a house, they won't be able to 
get out of there.

They can hit you and grab you by surprise, which is troublesome, but they 
are not too difficult to kill. They can also climb over you and drop you to 
the ground, then you'll have to shake the SixAxis for that purpose.

       5.4.5 - Brain Shibito
Normally these shibitos have some sort of ugly face, but they don't carry 
any weapon at all. If they spot you, they will run for it, and although you 
could follow their speed, you won't be able to hit them with any melee 
weapon. It's very useful (and some times an objective of the stages) to 
knock them down, since they control all the other shibitos. If you kill the 
brain shibito, all the others will fall down too.

The best choice to kill them is by using a Hunting Trap. In the scenario 
where their elimination is an objective, you will probably find one of them 
unless you got a firearm, in which case it shouldn't be hard to kill them. 
Normally, the plan is to follow the path the brain uses to run away, plant a 
trap on his path, and chase the idiot until he falls in it. In that moment 
you will have to eliminate him.
=============================================================================

=============================================================================
 6.- Game Walkthrough             [S06]
=============================================================================
-----------------------------------------------------------------------------
    6.1.- Episode 1               [EP01]
-----------------------------------------------------------------------------
    --- Howard Wright, August 2nd, 23:33:33, Lower Arato ---
After watching the intro, you will get archives 01, 02 and 03. Use the Left 
Analog Stick to move Howard out of the shed. Then you will face a strange 
cop, that wants to kill you. Turn around with the Right Analog Stick.

(OPTIONAL: To obtain archive 04, you have to turn off your flashlight, then 
run to the bus stop near the path, pick up the sake bottle inside it, and 
hide at the end of the road. When the officer forgets about you and gets 
back to his area, use the shadows to hide and hit him with the bottle on his 
back. He should drop down archive 04. Grab it before he can shoot you and 
carry on with the stage.)

When you turn around, you should see a path with stairs, at the left of the 
area that has a light (The bus stop), go up the stairs running, ignore the 
dying person and you will see a house, next to another body there is a place 
where if you get closer, you should see on the screen "X: Hide". So, hide on 
that place (before the cop can see you hiding), wait until the cop arrives, 
shooting the wounded man and then leaves.

Before leaving, the officer will open a window and then he will leave, now 
you should enter the house through that window. Move forward a few steps, 
turn left and enter the room with light. There, on the left of the TV, you 
should see a locker where you must hide until the cop enters and leaves from 
the same spot (It will take a while). Go through the door he just opened, 
keep moving and grab the shovel.

Turn around so you can get back and the cop should smash through the wall, 
which leaves you no other option but to kill him. Attack him pressing R1 or 
the Square button. On the Easy difficulty is simple, but on Normal you have 
to hit him on his back, because if you stick to his front side he will 
execute you and you'll have nothing to avoid that. Knocking down the cop 
will complete the stage.

When you finish this episode you will get archives 05 and 06.

-----------------------------------------------------------------------------
    6.2.- Episode 2               [EP02]
-----------------------------------------------------------------------------
    --- Sam Monroe, August 3rd, 01:18:04, Gojaku Peak, Hanuda Mine ---
Before starting this stage you will obtain archive #07. If you have played 
the demo, you should know this stage. Go up the left path to see a cutscene. 
Now turn off the flashlight pressing Up on the D-Pad, crouch pressing the 
Circle button and go through the right side of the trolleys to avoid the 
shibito. When you have passed it, stick to the left wall and grab the pipe 
that's hanging on the wall.

A bit ahead, next to the mining office, in front of a window, there's 
another shibito. Get close to her back and attack her so you can execute 
her. Go to the door of the mining office, which is locked with a padlock, 
smash the padlock with your weapon and enter the office to finish the stage.

(OPTIONAL: Before entering the mining office, climb the ladder that is 
outside the other building and check out the pile of rubble next to the 
antenna to get archive #08.)

    --- Howard Wright, August 3rd, 02:00:36, Harayadori Settlement ---
This is a tutorial stage for sightjack. Press L2 to turn it on and off. 
Press L1 or R1 to search automatically other people's sights and Square to 
select a sight and move your character as usual at the same time. Now follow 
Amana. When you move a bit forward, you'll have to turn right, go down the 
stairs and keep going forward until the end, around the building. Follow 
Amana climbing the obstacles, until you reach Mitamura's House. At some 
point, the ceiling will crack and you will fall to the ground level. On the 
same room you landed there is a locker where you can hide.

When the coast is clear, get out, turn left, go to the corridor that's next 
to the locker, turn left, and go through the left exit.

(OPTIONAL: You can also go to the second floor of the building where you 
are, exit to the balcony, turn right and jump to the other house so you can 
then drop down on the southwest side. You have to go around the building 
until some stairs, but the path is watched by a shibito, so use sightjack to 
see when she's not looking where we don't want to look and go up the path to 
the chapel. Climb half of the stairs and look for the sight of the shibito 
that is guarding this area. When he gets up and leaves, go up the stairs, 
get the sake bottle he left and attack him with it when he's looking to the 
well. Pick up the sledgehammer, then climb the watchtower up and pick up 
archive #09. Now, you must return to where we started, but you should kill 
the other shibito with the sledgehammer, then proceed to the place marked 
with a blue square on the map to return to the current objective.)

Head to the southwest side of Mitamura's House and climb over the obstacles, 
following Amana. Keep following her until you reach a truck. Wait near the 
truck until the game points you to the sign you must throw. Open Sightjack 
to search the only shibito that is near Karibna's Noodles Shop and when you 
see he's not looking, get into the building and go to the second floor. 
When you see the shibito looking at the sign, use it to throw it to him.

(OPTIONAL 2: There's a frying pan behind the counter on the ground floor 
that you can use as a weapon and add it to the Weapon Archive.)

Get out the building and go to the nearby stairs to meet Amana. Follow her, 
crouch when she does, and keep following her until you reach the graveyard. 
Next to the shed where Amana is waiting you have Hunting Traps, a new 
weapon. Pick one up, approach the shibito while you are crouched, and when 
you are almost next to him, press Down on the D-Pad to plant the trap. Move 
a few steps back and press Left on the D-Pad to Shout. Wait until the 
shibito falls on the trap to run for the road until you finish the stage.

    --- Sam Monroe, August 3rd, 02:03:11, Gojaku Peak, Hanuda Mine ---
Although now comes a tutorial on how to block doors, it's a stupid thing to 
do since you've got a pipe. Let the Shibito in so you can knock her down. 
Follow Melissa through the back door, going to the bridge, and you will see 
a cutscene. You need to go to the other side of the bridge. When you enter 
that tunnel, you should see a lever on your right, use it (for archive #10). 
Next to the elevator shaft there is a shibito with a revolver, you have to 
execute him like you did before to get his gun.

(OPTIONAL: When you kill the first shibito, instead of going upstairs, use 
the phone and dial the number that is on a note, below the phone. Later, 
when you deal with the revolver guy, go through the Pump Station door and 
pick up the can opener from the shelf in order to be able to obtain a file 
on Episode 7, Chapter 4.)

To use a firearm, raise your gun with L1, aim with the Right Analog Stick 
and shoot with R1. If you don't hold L1, you will whip your opponent, which 
is not too strong. Reload with Triangle or moving to the left the SixAxis.

Now you need to go to the other side of the bridge, but now half a dozen of 
Shibitos know where you are. Keep killing them until they stop coming, then 
cross the bridge. When you enter that tunnel, you will see the exit on the 
right and a trolley on the left, a bit forward.

(OPTIONAL 2: If you have used the lever I told you before, push the trolley 
by holding the Triangle button until it starts moving, then hop in pressing 
X and press X again when you see the beginning of the other tunnel. You will 
see that the van has opened a door, you can find on that room archive #10, 
then finish the stage.)

When you finish this stage you will get archive #11.

-----------------------------------------------------------------------------
    6.3.- Episode 3               [EP03]
-----------------------------------------------------------------------------
    --- Bella Monroe, August 3rd, 03:09:39, Hirasakai, Saiga Hospital ---
Go through the door in front of you, then turn off the flashlight and 
crouch, then go right until you reach the B Stairs. Now you can turn on the 
flashlight. Go down that stairs, turn left, switch off the light and look 
through the operating room's door. You will see a Shibito, wait until he 
switches off the EKG machine and leaves to the other room. You have to go 
through that room, so you'll have to distract her. Before proceeding, check 
out the space in front of the door, which you can use to get through.

Now, turn on the EKG machine, get back to the door, and wait until the 
Shibito passes over the hole. Go through it, to the room where the shibito 
was and go through the door, closing it behind you. Then go down the C 
Stairs to the basement. Keep going forward until you reach the northeast 
corner, where there is a nearby shibito. Wait until she gets into a room to 
go to the incinerator. There is a key there, but when you go next to her 
you will make some noise, so grab the key and hide on the door next to it.

When the shibito leaves, climb up the A Stairs to the next ploor, and open 
the left-most door with your key. (See the next paragraph for getting 
archive #12 if you don't have it already before entering) Use the machine 
and you should obtain archives #13 and #14.

(OPTIONAL: In order to get archive #12, before using the machine climb up 
the A Stairs until you almost reach the third floor. There's a shibito 
watching that hallway, search for her sight and wait until she gets inside 
the nurse room, then quickly go to Room 303 to press the Nurse button in 
front of the TV, and then quickly hide on the gurney that is on the hallway, 
next to Room 303's door. When the nurse enters the room, get out, go to the 
nurse room and pick up archive #12 right in front of the door, on a desk. 
To get out of the third floor, go out of the nurse room, then straight to 
the outside. Drop down the hole pressing the Left Analog Stick twice when on 
the edge. On the second floor, find the A Stairs and return to the mission.)

Now you will meet your first hunting Shibitos. These guys, to put it 
straight, wake up sooner and they will wander around the entire area, 
without an specific route, until they hunt you and kill you. Go down the A 
Stairs to the basement, but be careful because there is another shibito that 
can see you and your light. Follow her at some distance until she enters the 
administration office. Head to the kitchen, and you should see a alarm 
clock. Use it and run to the hideout of the incinerator, since your hunter 
will go down to this floor. When the alarm rings, get out of the hiding 
spot, run to the administration office via the right door, and run to the 
employees stairs to finish this stage.

    --- Howard Wright, August 3rd, 05:13:56, Karuwari ---
Press Right on the D-Pad to make Miyako follow you. Go without being seen to 
the tree at northwest of the East field, and press X to climb over the tree. 
The tree will break and Miyako will stay on the ground, but she'll get 
spotted and she will run to the ruined cabin, where she will lock herself. 
While all this happens, keep going through the path to the church, and go 
down to the West field. When you get there, run to the equipment shed and 
find the Straight Axe (Over a barrel). When you deal with the shibitos you 
attracted, pick up all the weapons to add them to the weapon archive, then 
pick again the Straight Axe.

Return to the church, from there climb down to the fuel shed, cross the 
bridge and go through the path until you see a red barrel. Shortly after you 
will see a shibito digging, knock him down.

(OPTIONAL: Climb the edge in front of this shibito to obtain archive #15, 
then get back to the stage objective.)

There are three shibitos in front of the shed, and although a front attack 
is possible but risky, you should approach from their backs. There is 
another patt, the right path, which you should take to get to the shibito's 
backs (Check the map). When you are near the shed, start killing the three 
shibitos one by one, then get Miyako out of the cabin and head to the fuel 
shed, to return to the equipment shed. Once you arrive, go through the south 
path next to the shed.

You will see a gap and a tree, throw the three and move a bit forward until 
you see another shibito you must knock out.

(OPTIONAL: Instead of taking the left path, to Tabori, go where the last 
shibito was and find the nearby path (It's a bit hidden by the bushes), go 
to the end of it and turn the valve to unlock the possibility to obtain an 
archive on Episode 6, Chapter 4.)

Go to the Road to Tabori to finish this stage. You will get archive #16.

-----------------------------------------------------------------------------
    6.4.- Episode 4               [EP04]
-----------------------------------------------------------------------------
    --- Seigo Saiga, August 3rd, 12:22:58, Hayaradori Settlement ---
Aim with your shotgun to the shibito that's too close from Sam, and kill 
him. Follow Sam with your weapon, and you will see him getting inside some 
fence. Kill a shibito that will come from the river, and a possible flying 
shibito that should come from above. Then, climb down the tower. When you 
finally get down, a flying shibito will see you, so take him out quickly.
Go down the stairs and take a left to the river, kill the nearby cop 
shibito, then search for Sam on the second floor of Mitamura's House.

(OPTIONAL: Go to Karibna Noodles to get archive #18, and if you managed to 
arrive before the police officer, after getting the archive, hit the noodle 
bowl with your gun to unlock another archive on Episode 7, Chapter 2; and 
grab a beer bottle and a flare on the second floor if you want rare weapons 
for the Weapon Archive.)

Get out of Mitamura's House through the other door and run to the Road to 
Hirasakai. Be careful, because there is a sniper sitting in that way, so 
kill him first (Shouldn't be hard to do) before getting away from the area.

    --- Howard Wright, August 4th, 00:09:33, Tabori, Ito Residence ---
Run to the left, to the Southeast, until you see another shibito approaching 
that corner to start digging. Turn off the light and stick to the house's 
wall, going forward until you see on screen "X: Duck under". You will get 
inside the house. Behind you there is a small altar you can't open right now 
(But it's only relevant if you need archive #19). Go through the open door 
and through the hallway with your light off until you see some stairs at 
your left, go up them.

(OPTIONAL: To help getting archive #19, pick up the first half of the wire 
cutters from the Guest Room, on the second floor.)

Keep going on through that corridor until you reach the balcony marked on 
your map. Jeez, the door is locked. The key is on the ground floor, on the 
Front Study, with a shibito with a gun. Your only choice is to create a 
distraction. Enter the Daugther's Room, on the second floor, and kill the 
shibito inside. Here you will find some rare weapons for the Weapons Archive.

In any case, pick up the clock's key from the desk, hide Miyako in the Guest 
room and get near the stairs to the ground level. Search for the sight of 
the patrolling shibito, and when she's going through the hallway, go down 
the stairs crouched, find the clock hanging on the right wall, and hold the 
Triangle button to start it. Then go upstairs crouched, place yourself 
somewhere where they can't see you and wait for the clock to ring.

When it does, the armed shibito will get out of the room. With the light 
off, crouched and without being seen, grab the bedroom key from the study 
(check the ashtray and the trophy if you want rare weapons for the Archive) 
and get back to the upper floor. If you took some time, it's possible that 
the shibito that you knocked out gets up and finds you, so be quick. Go get 
Miyako, open the bedroom and get out to the balcony.

Get outside and follow the roof to the North side, while being crouched. 
When you get to the northwest corner, you should see a path at your height 
that you must go to, so you can get up now. (If you have fallen to the 
ground, get back into the house from the same place you used to get in, then 
deal with the shibito and get back to the bedroom)

(OPTIONAL: In order to get archive #19, if you have taken the Wire Cutters 
B, run through the north side of the roof until it cracks down. Then go to 
the Outside Room, with the light off, knock down the shibito that is inside, 
grab his sledgehammer and the closet key. Now get back inside the house 
using the same method you used before, turn left, go to the hallway, turn 
left and open the closet with your new key. Grab the Wire Cutters A to have 
the Wire Cutters, then open the altar to get archive #19. To return to the 
objective, deal with the shibito if she finds you, but if she doesn't, try 
to get back to the bedroom while you avoid getting spotted, and get back 
to the roof to the place where the roof broke, then jump over that gap.

What happened to me was that I caught the family watching TV and I had to 
run for it until I found Miyako.)

Follow that path until you reach the entrance to the house, then go down the 
path to end this stage.

-----------------------------------------------------------------------------
    6.5.- Episode 5               [EP05]
-----------------------------------------------------------------------------
    --- Melissa Gale, August 4th, 00:10:41, Saiga Hospital ---
You start outside the hospital. The only way to get inside is going forward 
and climbing the locker in front of you, from there to a edge, and there to 
the open window of Room 203. Once you are in, open the door to meet the 
spider shibitos.

These have two flaws I must remember to you: They can't carry weapons and 
they can't open doors, which can help to trap them into some room.

When the nearest one heads to the door to the balcony, proceed crouched to 
the A Stairs, and go to the ground floor. You need to pick up a key from the 
Recon Room, but there's another spider inside hanging on the wall. Turn off 
the flashlight, open the door and throw inside a flare pressing Down on the 
D-Pad. This will make the shibito fall and stop attacking, so make use of 
the few seconds you have to get the key and leave the room, closing the door 
when you exit the room. If the shibito stands between you and the key, hit 
him twice and he will move.

Now go up the A Stairs to the roof, while trying not to be seen by the local 
fauna on the second and third floors. Open the door of the roof and close it 
behind you. Go to the southeast side to watch a cutscene. On your left you 
should see a broken fence, climb down that hole.

Before going inside the other wing of the hospital, search for Seigos's 
sight and watch his conversation. In some moment, Seigo will get up and will 
look at the phone that is next to him, unveiling you the number you need to 
call to. If you look around you will also see a shibito pointing you to 
where you have a phone to use so you can call, on the Pre-Operating Room. 
Enter the building using the C Stairs.

(OPTIONAL: When you go down to the third floor, turn left and go down the 
hallway until you find a door, open it and look for a cart on the left side 
to obtain archive #20.)

Head down to the third floor and proceed to the B Stairs to watch another 
cutscene. You need to knock down the brain shibito in order to go to the 
room where the phone is, but you need a weapon to do that. You need to go 
to the basement, but the only way is through the elevator, and there's some 
baddies patrolling the area. When you see the coast is clear, head to the 
basement's kitchen and pick up the knife on the cart in front of the door.

Now, the brain shibito is the thing that was on a wheelchair, so run for it 
and kill quickly the brain (Sometimes her "nurse" will abandon him on the 
corridor next to the employees stairs). When he's down, all the other 
shibitos will fall as well, so go kill him with no mercy. After capping him, 
go up the elevator to the ground floor, go to the Pre-Operating Room, find 
the phone and dial 201 to finish this stage.

You will get archive #21 and update #11 too.

    --- Amana, August 4th, 06:06:06, Harayadori Settlement ---
Follow the shibito that is our target while leaving a bit of space between 
you and her, and stay crouched until you reach the chapel. Get inside, climb 
the step and pick up the flares that are over a pillow. Stop chasing the 
shibitos and go outside. Search for the sight of the shibito you were 
following and watch her until you see she places the brooch on the altar. 
When that happens, get out of Sight Jack and go to the nearby well.

Press X right there to drop a flare, then run to the altar. Stop at the 
stairs that are next to the altar and throw another flare at the crowd that 
is nearby. Then make use of the distraction to find a beer bottle and take 
down all the three shibitos. When they are knocked out, grab the knife that 
one of 'em dropped and proceed to the altar. You will obtain archive #22.

Get back to the chapel. You will get an alert warning, which isn't, it's a 
bit different. That's a warning for a vision from the past. Search for the 
Sight of a blueprint, which will lead you to Mitamura's Residence. Go to 
the river and enter the Residence from there, avoiding the shibito that's 
inside while at it. Inside the closet room you can find another vision of 
the past. Write down the name it shows, then you'll have to proceed towards 
Karibna Noodles.

If you step on the broken road, you will see a path that is not on the map 
that will take you to a blocked path. Search for a vision from the past, and 
you will see two hexagons, each one with three icons. Write down the icons 
and their position, then return to the chapel. Right on the basement altar 
(Take down any shibito who stands in your way) you should see on screen 
"X: Break Seal". Press X and you will see one of the two seals you must 
destroy. The code is in one of the two icon sets you saw before.

Now you should go to the graveyard, where you started this stage. You can 
get there fast through the way you came in, the bus stop, which has on its 
side a box which you can use to climb the bus stop. At the graveyard, look 
for the visions from the past until you find the name I told you to write 
down back at Mitamura's House. Open that grave and you will see another 
seal. Input the code you haven't used yet and you can keep going.

(OPTIONAL: The grave at the far east side of the graveyard, which has the 
name of "Kiyoe Tatsuno", has inside archive #24. In order to get it you must 
break it and check it out, which means, you have to "use" the tomb twice.)

Get back to the mysterious path next to Karibna Noodles to find out that the 
path is now open. Go through it to finish this Episode.

-----------------------------------------------------------------------------
    6.6.- Episode 6               [EP06]
-----------------------------------------------------------------------------
    --- Howard Wright, August 4th, 08:08:08, Gojaku Peak, Hanuda Mine ---
Before starting you will get the archive #24. Go upstairs, turn left and 
push the trolley to the office, to shortly get inside, and then jump out 
when you see the small tunnel. This will make the sniper flee, since it will 
run to the mines. Get inside the mining office and through the back door, 
go up the path a bit and pick up the sledgehammer, then go up to the bridge. 
Turn right and go up to the tunnel until you see a trolley and a spider 
shibito, kill the spider and push the trolley.

The trolley will knock out the sniper on the other side of the bridge, go 
there and grab his shotgun. Now go back to the mining office, go downstairs 
for a floor and turn on the elevators.

To the left of the power switch there is a workbench where you should make a 
choice: if you turn your shotgun into a sawed-off one or not. The difference 
is big, since if you do so you will aim with that gun like you aim with a 
pistol, without a "scope", which is useful for close encounters. Cut the 
barrel if you want to add this to the Weapon Archive.

Go down one floor and kill the couple of shibitos behind the door. Head to 
the B Elevator and go down the ladder that is placed before the elevator. 
Your next goal is to kill the brain shibito, which is a shibito hanging 
from the ceiling, but his location is random. Some times he's on the north 
tunnel of Level 2, other times he's on the Central Well on Level 4. Look for 
it on the first tunnel, if you don't see it, keep moving.

There's a shibito guarding a key on Level 2's East Well, but now you have 
the shotgun, so take him down quickly and grab the key that is nearby. 
Now you need to go back to the mining office, and from there to the 
Siren Control Room to turn it on.

When the siren is on, get in front of the mining office door, aim with your 
shotgun there, and when you see the sniper, bang, dead, and stage completed.

(OPTIONAL: When you turn on the siren, you can also run to the bridge and 
from there go down the A Elevator back to the mine. Then, get the shibito 
that was guarding the key, kill him and grab his shovel. Now go up the 
ladder to Level 4 and go to the ladder that is closest to the door that 
takes to the basement of the mining office. Go up that ladder and search 
around the area to obtain archive #25. Then, go get your shotgun back, go 
to the mining office, stay a bit back from the last stairs that take to 
the surface, and wait for the sniper to show up to shoot him. If he doesn't 
come, go get him.)

    --- Bella Monroe, August 4th, 17:04:44, Karuwari ---
After the cutscenes you will get the archive #26. In the stage you don't 
have to worry too much about the shibitos, since this is, literally, a walk 
in the park. Start running to the end of the stage, go down some steps and 
when you see a monolith, take a left and keep going until you have to crawl 
under a fallen tree.

(OPTIONAL: If you want archive #27, and you've used the waterway valve with 
Howard Wright on Episode 3, just after going under the tree turn left and 
drop down to the river. Turn left, cross the bridge, and keep going through 
the riverbed. When you see another bridge ahead, right after passing near a 
monolith on your right, turn right and go up the path. If you go up the 
stairs of the river, examine another monolith in order to obtain archive 
#27, then drop down through the Fuel Depot so you can return to the mission.)

Keep going through the path, on the right side, until you reach the East 
Field. Keep on the right side until you reach the iron gate, cross it and 
go right to find the church. Head towards it to finish this stage.

-----------------------------------------------------------------------------
    6.7.- Episode 7               [EP07]
-----------------------------------------------------------------------------
    --- Howard Wright, August 4th, 19:11:01, Upper Arato, Shibito Nest ---
You will start with only two shotgun shells, so let's use them. Move to the 
right until you see a shibito with an axe, shoot him with your first shell, 
then go around the building in front of you, go up the stairs and turn left 
to see a sniper. Get close to him and shoot him so you don't have to worry 
about him. Do not pick up the rifle, it just has one bullet.
Take the axe from the other shibito instead.

Go back to the main road and head west until you see a door blocked with 
planks, start hitting the planks until all of them fall and then get inside 
the house. Inside there is another dude with a sledgehammer, deal with him 
too. Go to the second floor and you will see a open door, wait a bit behind. 
You should also see a shibito in front of you, wait until he turns around to 
apporach him and knock him out. That shibito was carrying a crutch, a rare 
weapon, for the Weapon Archive. Follow the south path and through the 
corridor. Go through the TV's room and drop down to the ground.

The brain shibito you need to take out is inside the house, but since you 
carry melee weapons and he won't stop running while you chase him, he needs 
a bigger reason to stop. There's also two flying shibitos near the house, 
but since you're after the brain, you don't have to worry about them unless 
they stand on your way. The way to stop him is to plant a Hunting Trap 
somewhere around the close outside perimeter of the house. Be careful, as 
there are some traps already in place near the house. Place a trap next to a 
wall of the abandoned house, then chase the brain shibito, and when he falls 
on the trap, knock him out to forget about the flying threats.

(OPTIONAL: If you have broken the noodles bowl with Seigo Saiga on Episode 4 
DO NOT KILL THE BRAIN SHIBITO, instead kill the two flying shibitos that are 
near the house. Deal with the sniper like I say on the next paragraph, grab 
his shotgun and go up the stairs next to Irazu's Stop, drop down to the 
lower hallway, turn around the corner and shoot the sniper that you have in 
front of you, on the second floor. Follow the road until you reach the 
restaurant. If you haven't killed the brain shibito, the door should be open 
and there should be an armed shibito inside. Kill him and search on the 
counter the archive #28.)

Get close to the bridge to activate a checkpoint. On the other side is our 
good old friend the sniper, ready to kill you with two bullets. Search for 
his sight and wait until he's not looking at the bridge to run with the 
flashlight off to the southwest side of the building. He will detect you, 
but he won't move from his spot. On the corner you have the crank for the 
sun shield, use it to be able to go underneath the sniper without being 
seen. Use the sight from the sniper to climb the obstacles, approach him 
and then kill him.

Head to the heart of the nest to end this stage.

    --- Howard Wright, August 4th, 23:24:24, Shibito Nest, Heart ---
Get in the bus quickly, crouch and go through the bus until you reach a 
room. Inside, at your right there is a wrench you can use as a weapon. 
Get out to the other side and head to side of the Rebirth Market shop, where 
you can climb over a few things to get to the roof. Your weapon should help 
killing all what stands in your way. Once on the roof, move forward, and go 
to the door on the left, skipping the police car. Behind that door is a 
ladder you must climb up.

Follow the straight path until you see the side of a soda vending machine, 
go to the other side of the machine and use it to block the way to all the 
spiders we've left behind. Head towards Fujimi's Barber Shop, climbing some 
other obstacles, and from there climb the ladder to the watchtower. Before 
climbing that ladder, pick up the crowbar next to the ladder and then go up.

Go out of the tower moving forward and climb down. You will find many 
shibitos around here, including the inmortal shibito maggot. You need to 
reach the chimney and climb it up, so drop down and search the chimney. 
Kill anyone that stands in your way (except the maggot) and go up the ladder.

(OPTIONAL: After being thrown off the second big ladder, you will meet Sam, 
transformed into a spider. If you have picked up the can opener on Episode 
2, at Sam Monroe's second stage, kill Sam and grab his can opener. You will 
see him in an unreachable roof, but don't worry, he'll come down, either to 
go somewhere or to hunt you. After that, climb down to Tomizo's Tobbaconist. 
On your map you should see a square close to the house, there is a fridge 
there with a can inside, which is archive #29.)

After the cutscene, you must go back to the chimney. Go straight, turn right 
and start climbing down to the Tobbaconist. From there, get back to the 
ladder and climb to the top of the chimney. Once you're there, climb down 
to the other side, drop down to the Warehouse, and once there, smash the 
padlock with your weapon to finish this stage. You will get archive #30.

-----------------------------------------------------------------------------
    6.8.- Episode 8               [EP08]
-----------------------------------------------------------------------------
    --- Sol Jackson, August 3rd, 01:28:04, Gojaku Peak, Hanuda Mine ---
Climb down the ladder in front of you and move forward to watch a cutscene. 
After that, move back to the wall where the ladder is and search the sight 
of the closest shibito you have around. When you see turning around, follow 
him while crouched until he gets into the Storage Room. Once he gets in, 
climb the nearby ladder down.

You must head to the East Well, Level 2, but there is a shibito in your way 
and you have no weapon with you. Near the ladder you have two useful things: 
A flooded corridor at the southeast and a light switch in front of the 
entrance of the corridor. Use the switch and get into that corridor, wait 
for the shibito to pass by and gets away to move yourself to the East Well. 
Go up the nearby steps to find Sol's video camera, smashed. Well, it should 
come in handy as a weapon. Go up these steps with the light off and you will 
see a decent sparring to use your camera with.

Now you must go over your steps to the ladder that took to the storage room 
with a shibito wandering around. On your path you will find the shibito you 
just distracted, be careful with his pickaxe because it packs a punch, and 
your camera isn't one of the fastest weapons on the game. When you kill him, 
grab his pickaxe.

(OPTIONAL 1a: Before climbing up the ladder, look in a nearby tunnel for a 
sitting shibito, who is drinking. Kill him, and then pick up a sake bottle 
nearby. If when you move it makes a noise, hit the bottle against a wall to 
get the Pump Station Key to use it later. If the bottle doesn't make any 
noise, try another one, there are more than one near the shibito.)

(OPTIONAL 2: Wait until the shibito opens the door to the Storage Room to climb 
up, kill him, and enter the room. Over the table you can get archive #31.)

Climb up the ladder back up, but wait until the shibito goes one way or the 
other to finish climbing and kill him too.

You have to go to the east well, level 4 to continue, but right after 
passing through the central well there is a shibito with a rifle, so crouch 
down and kill him without being seen. Grab his rifle and climb up the nearby 
ladder to use the elevator, and finish this section of the stage.

Now you control Sam. Crouch, go up the stairs to the top of the mining 
office without being seen by the shibito that's next the elevator's switch, 
going through your right. Once you are up, don't leave the building, because 
there's a sniper on the bridge that will kill you if you get careless. There 
is an axe on a mining cart next to the side door of the mining office, but 
that door is locked. You need to run to the outside, grab the axe near that 
door and get back inside. You might get a bullet while you do so. Go back 
downstairs, kill the shibito that is downstairs, then activate the elevators.

Back to Sol, go up the elevator, and as soon as you end up, the sniper we've 
skipped before will get Sam trapped in the mining office. Move until you see 
him and shoot him, then meet Sam to end this stage.

(OPTIONAL 1: If you have found the Pump Station Key, get in there before 
shooting the sniper, and use the panel to unlock another archive on Episode 
11, Chapter 2.)

    --- Melissa Gale, August 3rd, 03:09:39, Saiga Hospital ---
You have to take Bella to the same spot as in Episode 2: To the P.A. 
machine. To begin with, Melissa has no weapons and there is already a 
shibito waiting for you on the stairs you had to take, on the second floor. 
Instead of going that way, as soon as you leave the room turn left and head 
all the way through the hallway to the outside balcony. At the end of it 
there is a hole where Melissa will almost fall, when she does that movement 
push the Left Analog Stick forward so she drops down.

(OPTIONAL 1a: Before going down the hole, leave Bella waiting, then go 
upstairs to the roof, turn right and you should see an obstacle, climb over 
it to the top and use the water valve.)

Once you and Bella are down, enter the building through the door, taking 
first the sake bottle near the doorway. You have to go to the B Stairs, but 
there's another shibito patrolling the area between Stairs B and C. Crouch 
(remember that the shibito of the second floor A Stairs is still there), 
search for the sight of the shibito on the hallway, and when she starts 
going from B Stairs to C, head to B and go downstairs to the ground level.

Once there, go down to the basement through C Stairs, and while crouched, 
grab the Iron Poker on the incinerator.

(OPTIONAL 2: Make Bella hide in the incinerator by pressing Right on the D-Pad 
to watch a cutscene and get archive #32.)

Go back to the ground floor through the A Stairs, but don't go up too much, 
as there's a shibito in the room in front of that stairs, which sometimes is 
looking directly at the stairs, so find her sight, wait until she looks to 
somewhere else to get into her room and kill her. She wields a rare weapon, 
if you need it for the Weapon Archive. Head to the hospital's front glass 
door to watch a cutscene.

Your next objective is powering up the automatic doors, so you need to go to 
the basement, to the Generator Room. The bad news is that the shibito you 
just whacked has gone to the basement for a walk. (Small advice: If you end 
up loading the checkpoint, you can go get again the Poker without a hassle.) 
Go down the C Stairs and turn the power on. When you do that, Sol will show 
up transformed, and the nurse will start hunting you via going up and down 
the elevator. If you have to fight against Sol, be careful as he can take 
quite some hits and his camera is painful.

Go up the C Stairs, from there go through the Pre-Operating Room to the 
Operation Room, then run to the second floor through the B Stairs (Watch out 
for the elevator girl) to enter Room 203. Inside this room there is a 
whiskey bottle, a rare weapon for the Weapon Archive. Remember the route you 
took to get into the hospital from the outside some episodes ago? You have 
to use it again to open the front door. Jump through the window and climb 
down, then pick up the parking sign from the door, and get into the hospital 
again to search for Bella.

To find Bella, just use her sight to know where she is, search around the 
building killing or running away from everyone that stands on your way, find 
her and get the hell out of the hospital. When you finish this stage, you 
will obtain archive #33.

(OPTIONAL 1b: After finding Bella, and right before using the main gate, 
take Bella near the wall on the other side of the glass door so you can 
unlock an archive on Episode 12, Chapter 2.)
-----------------------------------------------------------------------------
    6.9.- Episode 9               [EP09]
-----------------------------------------------------------------------------
    --- Melissa Gale, August 3rd, 05:29:43, Karuwari ---
Through the path in front of you there is a shibito guarding the iron door, 
so turn around and head to the Fuel Shed. Just as you drop down, look for 
the sight of a shibito with a rifle that is searching the area (near the 
monolith you saw with Bella). He will get near your position, and from there 
he will look to the bridge and the Shed. When he turns away, drop down the 
shed, grab the Straight Axe and cross the bridge, then keep running past the 
barrel, when you get there you'll need to crouch.

Continue sticking to the right side of the path so the rifle shibito can't 
shoot you. If he spots you, stick to the wall and wait for him to return to 
his normal pattern before proceeding to the shed. Near the shed there is 
another shibito you have to take down.

(OPTIONAL: On the nearest side to your actual position of the ruined cabin 
you should find a cell phone, which is archive #34.)

Keep going through the East Field to the iron door, taking out any shibito 
that sees you. That's two on the East Field and two more behind the iron 
door. Now go to the Tool Shed. After the cutscene you will get archive #35.

You can't let the shibito maggot reach Bella at any cost. You need to knock 
down the three red barrels that are around (There are two near you, and one 
more in front of the Equipment Shed). First drop the barrel that is close to 
you, while the shibito picks up a grave as a weapon. When she climbs up to 
get Bella, hit her twice until she has you on her sights.

Now run to the other nearbt barrel and drop it. Be careful as the maggot can 
kill you with three hits, and can throw you down easily. When she has her 
attention on you (If you see you lost that, hit her twice again), run to the 
iron door, until you get to half the way. Wait until the shibito is climbing 
a big obstacle to run down for the third barrel, first through the left 
path, then through the small steps on the right. Drop the third barrel to 
see another cutscene. Press the X Button to finish this stage.

    --- Seigo Saiga, August 3rd, 05:29:43, Harayadori Settlement ---
Start shooting Sol until he falls down. Then, follow Bella with your sight 
because a flying shibito will show up first, then a human one on the path. 
When Bella dissapears, climb down the tower and head to the restaurant, 
because Bella's hiding inside and you have a limited time until a shibito 
finds her, if that happens, you'll need to load a checkpoint. When coming 
close to the second floor of the restaurant, Bella will run out of there.

(OPTIONAL: As soon as you enter the flooded area, the first shibito in front 
of you carries a Wide Axe, rare weapon for the Weapon Archive.)

Now you need to head to Mutsui's House, and use the cross that's marking the 
flying shibito to shoot him while he's in the air, before he drops down by 
himself. If he does, mission failed. Now you must help Bella escape, but she 
won't follow you, she will just run away from you through other side. You 
must make her run towards the Road to Hirasakai. It's easy, don't enter the 
House grounds (Stay in the outside wall at the south of the House) and Bella 
should just run to the exit of the stage. A fly might chase her, so kill him 
when Bella has gone out of the stage.

(OPTIONAL 2: If you look for Sol and knock him down, you can take his scythe, 
a rare weapon for the Weapon Archive. You might find it on the restaurant.)

(OPTIONAL 3: Go to the second floor of Mitamura's House, go out to the 
balcony and walk around until the roof breaks down. Near the place where you 
have fallen down, you should find archive #36.)

Now you should head to Mitamura's House and go to the second floor. Inside 
that room you will find the key to the chapel, and a nasty surprise inside 
the closet. Get back to the chapel (killing the drunk shibito if he's in 
front of the door) and head inside. At the end of the chapel, on your right, 
is the shelf with the archive #37, which will end this stage as well.

-----------------------------------------------------------------------------
    6.10.- Episode 10             [EP10]
-----------------------------------------------------------------------------
    --- Bella Monroe, August 4th, 00:23:03, Tabori, Ito Residence ---
Start by saving in your Sight Jack spaces the sights of Mommy Ito, Daddy Ito 
and Daughter Ito. Mommy will patrol the kitchen and the hallway on the 
ground floor, the Daugther will go to her room to draw a little bit and 
Daddy will take a key near the TV to go to the Bedroom and watch the 
sleeper. When Daddy ito gets out of the Living Room, get out of your hiding 
spot and follow him until he reaches the Bedroom, then you must enter the 
Guest Room and hide in the closet.

Wait until Daddy Ito leaves the Bedroom key on the drawer near your 
hideout and leaves to get the key, unlock the bedroom (But don't get 
inside) and go back to the closet. Now find Daughter Ito's sight. When she 
gets downstairs, get out of the closet and into the Bedroom. To reach the 
balcony, you must go crouched on the right side of the room so the shibito 
inside doesn't wake up.

(OPTIONAL: When Daugther Ito leaves, check out the desk near the white 
guitar to get archive #39.)

(OPTIONAL 2: Insite Daugther Ito's room is one of the toughest files to get, 
archive #38, which is the casette tape that Daughter is listening while she 
is inside her room. Daughter will turn off the player when she leaves the 
room, leaving you no option but to get it while Daughter Ito's inside. 
Be warned that in my playthroughs on this stage, I was not capable of 
obtaining the file and live to tell the tale, so leave this file for a 
second run or acknowlegde your fate. Get inside the closet that is next to 
the guitar and wait for Daughter to start drawing. Now, here's the tricky 
part: Get out of the closet, turn back to the closet, shout and then 
inmediately after the voice is heard, get back inside so Daughter looks for 
you on the corridor. When she goes that way, you'll have very few seconds to 
get out, take the tape without the "Can't do that now" warning, and get back 
to the closet. It's very likely that when you try to enter back to the 
closet, Daughter Ito had catched you already, but you should keep the File.
Repeat the previous Optional route if you are on your first playthrough.)

Go out to the balcony slowly and reach the outside ground. Now, head to the 
Road to Karuwari to watch a cutscene.

(OPTIONAL 3: Before heading to the Road to Karuwari get inside the Outside 
Room to get the key to the Closet of the ground floor. Get out of the room, 
leaving the door open. Now you need to get into the house again, so head to 
where the main door should be (now covered with planks), wait until Mommy 
Ito is watching TV, ring the bell and run to the Outside Room, then look for 
Mommy's sight. When she's getting closer to the bell, run into the house to 
the Closet marked on the map, get inside and pick up archive #40. If you 
want archive #41, don't get caught now, because if you do you'll have to 
pick up archive #40 again. Wait in the Closet for Mommy to be near the 
Outside Room, and while seeing her sight, run back through the hallway to 
the kitchen, there crouch and head to the East side of the yard. There, in 
the pond, use the Bug Hunting Kit, and wait in the North area for a couple 
of real game minutes. After that time, look for the prey that fell in your 
trap, which is archive #41, and that will also unlock another archive in 
Episode 11, Chapter 4.)

Run back and go around the house. You need to get out through the same way, 
but your tail won't leave you out of her sight, and she also has locked the 
door with the knob. You need to put some distance between you and your 
enemy, then make sure she's as far from the door as possible (On the 
Northeast side of the house is the best bet) then run to the door, hold the 
Triangle button to open it and get the hell out of this place.

    --- Howard Wright, August 4th, 10:00:02, Karuwari ---
The goal is to break four seals, which have the shape of monoliths, but I 
will follow the order the game suggests. Head to the tree you used to jump 
up a few episodes ago and pick up the Garden Hoe that is on the monolith. 
Run to the church, kill the flying shibito if you have the chance (Nothing 
wrong if you don't) and pick up the revolver that's hanging on the right.

To break the seals you need Miyako, so you'll have to search for her (Watch 
out with the ammo, it's scarce). Go through the iron door (To break the 
padlock) and find Miyako. When you meet her, head to the area marked on the 
map as the first goal through the iron door. Just before you arrive you will 
see the sight of a shibito that will run for his life, who his a shibito 
brain. Use the first seal with Miyako.

Go down the other road and use again the valve to close the gate that you 
know from early episodes. Then, keep going down the way and you should see 
the brain shibito in a tight position, kill him to get rid of all the flies 
that are in the area. Now, return to the iron door and use with Miyako the 
second seal. Now head to the Ruined Cabin, from there to the shrine that is 
nearby, in higher ground, and use the third seal. You'll probably have to 
face off against some shibitos around the area.

(OPTIONAL: In order to get archive #42, right before ending this stage, grab 
some Hunting traps from the shed where Miyako locked herself, from there go 
down to the riverbed, and then go through the stairs on the left side. At the 
top you should see a monolith, a broken hunting trap, and some carrots. 
Examine them first and in that exact spot place a Hunting trap. Then, go back 
the way you came, then exit the riverbed and return back to the stairs. 
If everything is correct, while going up the stairs you should hear the trap 
being triggered. Check out your trap in order to obtain the file.)

Now head to the river's bed, head through to find the missing seal, use it 
to finish this stage.

-----------------------------------------------------------------------------
    6.11.- Episode 11             [EP11]
-----------------------------------------------------------------------------
    --- Seigo Saiga, August 4th, 18:07:19, Gojaku Peak, Hanuda Mine ---
Right when you start Yukie will go straight towards you, so shoot her. Yukie 
will take only a few seconds before reviving, so she will hunt you around at 
this section of the stage. Move forward until you almost get out of the 
tunnel. On your left, in the roof of the Siren Control Room, there is a 
sniper shibito which needs some lead in order to continue. Then go to the 
mining office, to the basement, and check the left panel to get your new 
objective. Saw off that shotgun while you are there.

Head down to the tunnels. Kill the shibito near the Storage Room, then head 
to the Central Well and pick up the fuse from the toolbox. Head back to see 
a cutscene, where the tunnel will collapse and will force you to go through 
other way. That other way is the hole of the central well, drop down and 
head to the ladder on the southwest side to return upstairs.

Go straight to the elevator control panel, Yukie should be wandering around 
the mining office, so if she sees you, shoot her. Place the fuse on the left 
panel, turn on the elevators with the usual lever and go downstairs. Go down 
the ladder and use the C Elevator. It's broken, but it should be enough to 
jump down to the next floor.

Now head to the nearby central well, where your goal is... and a shibito 
maggot. You'll have to kill him, but you need for that a brain shibito and a 
stake, because the maggot can't be killed with any other weapon. The stake 
is in the lightened area where the maggot is, and the brain shibito, as you 
should imagine, is Yukie. Grab the stake and head up through the B Elevator.

(OPTIONAL: If you turned on the Pump Station on Episode 8, at Sol Jackson's 
stage, take the B Elevator up, where the door should be blocked by a cable. 
Wait until the shibito sees you, and he will kindly open the Storage Room, 
grab some Pliers [rare weapon for the Weapon Archive], and cut the cable 
before attacking you. You must wait until he does all this before you kill 
him, then get into the Storage Room and look for a Dynamite Detonator. Head 
down the nearby ladder to the lower floor and look for the tunnel that was 
flooded with red water, go to the end of that tunnel and use the detonator 
on the wall. Check out the wall you just blowed up to get archive #43.)

Kill the couple of shibitos of this area and find Yukie's sight. As you can 
see, she's not dumb, and she has stayed on the bridge, close to a sniper. Go 
upstairs to the mining office, turn off the elevators, and keep going up, 
but don't get close to the outside door. Using the sniper's sight, when he's 
not looking, head through the back way and run to his position to kill him.
 
Yukie will now run like a brain shibito, but because we've turned off the 
elevator she has no escape. There is a spider near the elevator, so kill the 
spider first, then shoot Yukie, get close to her and press the X Button. 
After testing your vampire skills, head back to the mining office, turn on 
the elevators, take the B Elevator down, go to the well, and with the maggot 
now dead, look on the left side a ladder to go through the upper path until 
you find your objective, which will end this stage.

    --- Howard Wright, August 4th, 19:01:07, Upper Arato, Shibito Nest ---
Before you enter this stage you will get archive #44. Now Bella Monroe is 
with you, which means that if some shibito gets close to her, mission 
failed. That won't happen too easily so don't lose your head with that. 
Look for the sight of a nearby flying shibito which is near the Lucky 
Triangle. He should look at a pipe and then fly somewhere else. Grab the 
pipe and swat down that fly.

Head to the house you entered the last time, but now get closer to the hole 
that's on the left. When Bella is close, Send Bella by pressing X. Get back 
to the door and smash through the planks, but this time you will attract a 
fly with a handgun, so get into the house quickly. In the door in front of 
you Bella is hiding. Go get her and continue through the door on the second 
floor. As soon as you get out of that house, turn left and go to the side 
path, dealing with two spiders on the way through.

At the end of the hallway, on the small room, you can Send Bella to the next 
area. Head back, and jump over the gap you used the last time. Enter the 
house on your left and look at the end for Bella. Get out of the house with 
bella, and you should see in front of the door a hole on the left where you 
can Send Bella again. Go to the TVs room and drop down to the ground.

(OPTIONAL: If you don't have the dagger on your Weapons Archive, there's one 
next to the TV room)

If you go to your right you will find Bella, but now you don't need to do 
that. There's a couple of spiders patrolling the abandoned house that you 
should attract inside the house to lock them up after. Run into the house, 
turn right and enter the room at the end. When you touch the rope you should 
activate the Bag-O-Laughs (Small joke to Forbidden Siren 1), which should 
attract the spiders. Deal with them, then get out of the house and close any 
door that you see open.

There is a bug in the game where if a spider gets into the area next to the 
closet, he will clip into the ground, and you won't be able to complete the 
objective until you load a checkpoint. There's another bug where the game 
takes some time to admit that the two spiders are locked in, so if both of 
them are fully visible and dead, wait for a bit after closing the doors.

If they all are inside, you will complete the objective. Go get Bella and 
get close to the bridge. Guarding the exit of the stage is the shibito with 
revolver, so you'll have to hunt a brain shibito. Mysteriously, this 
particular brain can fly, and he's close to the revolver guy and to another 
nearby fly, so you'll need to be stealthy to get to him.

Make Bella wait you in the bridge. Then crouch and head to the 33 Yen Store, 
get the sunblocker down, crouch and with your light off take the path you 
used before to get the sniper, but this time kill the brain before anyone 
else sees you. If you are spotted, the brain will fly out of your reach, and 
your best option then is to load a checkpoint. Once he's down, and all the 
others have stopped bothering you, go get Bella again and head towards the 
exit to end this stage.

(OPTIONAL 2: When you kill the brain shibito and go back to Bella, instead of 
getting out head to the stairs at the right side of the road. If you have 
obtained the Hanuda's Beetle in Episode 10, at Bella Monroe's stage, head 
that way, go down the hole that takes to the ground, head through that 
hallway, skipping the spider, and enter the Lucky Triangle. Inside you will 
see a hole in the floor, on your left. When Bella is inside, check out that 
hole to obtain archive #45.)

-----------------------------------------------------------------------------
    6.12.- Episode 12             [EP12]
-----------------------------------------------------------------------------
    --- Sam Monroe, August 5th, 02:14:02, Heart of the Shibito Nest ---
Before starting this stage you will get archive #46. Right when you start, 
you'll have to face against a special shibito maggot. Run to the bus, don't 
worry about when she starts shaking it, and go through the bus to the house. 
Right as you get out of the bus, turn right and take the wrench. Get out of 
the house so the worm smashes through the wall.

(OPTIONAL: If in Episode 8, at Bella Monroe's stage, you got with Bella a 
key, a cutscene will automatically start. Go through the path Bella has 
opened and you will find on the right side archive #47. If Melissa reaches 
the room, she will get her hand inside it, and touching that hand is an 
instant kill, so hit her at a distance so you can get out of that room.)

Follow the route you took before with Howard on Episode 7, climbing over the 
barrels to the house on the left side of the patrol car. This time the door 
is blocked with the knob, so hold the Triangle button to get in. If you 
don't hurry up getting there and the maggot gets too close, get back down, 
wait until she drops too and then run up. Enter the door and take the ladder.

Keep running through the hallway and when you see the vending machine, push 
it to forget about the extra trouble. Keep running towards the watchtower to 
climb it up. Once you are up there, you'll have a new objective: Kill the 
shibito maggot.

If you open your map you will see some signs on the nearby roofs, which 
indicate where there are antennas. You have to throw antennas to the maggot 
in order to kill her, but your range is a bit short. To get to the antennas, 
jump to the roofs, not to the ground where the worm is. But, of course, 
she's not helpless, and she will throw you too anything she finds. Three 
"received" items on your side and you'll be pushing daisies, so get out of 
the way when you see she can hit you and you can't.

After three hits, the worm will stop bothering you, but Bella will show up, 
bringing some spiders with her. A shotgun will drop from the sky, take it 
and run to the roof behind you (Look for the ladder on the map), and get 
close to Bella. Start shooting spiders before they get to Bella. After you 
shoot a couple of them, some of the spiders will attack you instead, so when 
you hear them coming, turn around and shoot them, then get back to guarding 
Bella. When all the spiders are dead, the stage will end.

    --- Howard Wright, August 5th, 03:33:33, Hell ---
Right when you start, Seigo will give you the Uryen and will "ask" you to 
terminate with his life or he will terminate yours. You've got a rifle, and 
he's got his sawed-off shotgun, which is lethal at short range. Right when 
you start, go round the bus, and shoot him when you see him. If you see 
Seigo pulling his weapon up, take some cover on the bus. Keep shooting, 
going round the bus and then shooting again.

(OPTIONAL: Shoot Seigo on his head two or three times BEFORE he takes out 
his sword until you see he drops the archive #48. If you defeat Seigo you 
will lose the chance to get the archive.)

After four or five hits you make, he will drop his shotgun and take out the 
Homuranagi. Shoot him at some distance, because when he's close he can kill 
you with two hits. After some shots the Uryen will activate. This weapon is 
controlled like a firearm, but it throws some flames at a couple of meters, 
and it needs some time to wait between uses. You need to take some distance 
from Seigo, and when he's a bit far from range, use the Uryen against him. 
You'll need a few tries to kill Seigo. After you hit him you'll see a scene.

Now you'll have to face the monster that created all this hell. Right when 
you start, search the Sight Jack and you should see the sight of some known 
person. She will look to an object, get close to it and press X to see a 
cutscene, and the way you have to defeat the monster. You need to hit Kaiko 
with your sword three times to finish him off, but some times he will 
dissapear and some others he will make clones of himself. Use Miyako's sight 
to know where you should attack. At a few meters from Kaiko, use the Uryen, 
and if you hit him, Miyako will warn you. Then you should get close to him 
and hit with your sword.

After some hits, he will fall to the ground into pieces. Use the Uryen 
against what's left of him quickly to defeat Kaiko.

Congratulations! You have finished the main storyline of Siren: Blood Curse! 
When you finish you will get archives #49 and #50. If you have finished the 
game on the Easy difficulty, I reccomend to go play Normal difficulty or go 
after the archives you are missing (Or that I've missed and didn't left you 
time to find them due to the updates ;) ) You will also unlock the stats of 
each stage you have played.

=============================================================================

=============================================================================
 7.- Archive Item List            [S07]
=============================================================================
    7.1.- Archives                [S07FXX]
Now comes the information about the location of the 50 Archive items, and 
what you need to do in order to get them. In order to search for a 
particular item number, search for [S07FXX], changing XX with the Archive 
number you are interested (Per example, [S07F05] to search for archive #05, 
or [S07F23] to search for archive #23).

Since I can't have an English version of the game, I'll try to translate 
back to English the content as best as I can. If you see something wrong 
(And you will probably do), and you played in English text language, please 
contact me ASAP.

Many of these items contain more information if you press X when seeing them 
on the Archive screen.

WARNING: SPOILERS

[S07F01] Archive 01: The Holy Revelations
Of: Unknown; Date: August 2, 23:00; Place: Hanuda, Mountains
Requirement: Hide and watch the ceremony.
On Episode 1, watch the first movie to get this archive.
(SPOILER DETAIL): While you progress in the game, more pages will be added 
to the book. There are seven pages.

[S07F02] Archive 02: Video camera
Of: Sol Jackson; Date: August 2nd, 23:00; Place: Hanuda, Mountains
Requirement: Leave the camera recording by mistake.
On Episode 1, watch the first movie to get this archive.

[S07F03] Archive 03: Howard Wright's student ID
Of: Howard Wright; Date: August 2nd, 23:00; Place: Hanuda, Mountains
Requirement: Interrupt the ceremony.
On Episode 1, watch the second movie to get this archive.

[S07F04] Archive 04: Shuji Shimada's police record
Of: Howard Wright; Date: August 2nd, 23:00; Place: Hanuda, Lower Arato
Requirement: Hit the police officer with the sake bottle.
On Episode 1, at Howard Wright's stage, after stumbling upon the cop, find 
a sake bottle, hit him on his back and grab the document that he will drop.

[S07F05] Archive 05: Episode proposal
Of: Sol Jackson; Date: August 3rd, 00:00; Place: Hanuda, Mountains
Requirement: Visit Hanuda.
Finish Episode 1 to get this archive.

[S07F06] Archive 06: Melissa Gale's cell phone
Of: Melissa Gale; Date: August 3rd, 00:00; Place: Hanuda, Mountains
Requirement: Visit Hanuda.
Finish Episode 1 to get this archive.

[S07F07] Archive 07: Sam Monroe's college ID
Of: Sam Monroe; Date: August 3rd, 01:00; Place: Gojaku Peak, Hanuda Mine
Requirement: Recover consciousness at Gojaku Peak
On Episode 2, watch the first movie to get this archive.

[S07F08] Archive 08: Digital video tape
Of: Sam Monroe; Date: August 3rd, 01:00; Place: Hanuda Mine, Siren Control 
Room; Requirement: Check the roof of Siren Control Room
On Episode 2, at Sam Monroe's first stage, check out the junk next to the 
antenna on the roof of the Siren Control Room.

[S07F09] Archive 09: Mysterious tablet
Of: Howard Wright; Date: August 3rd, 02:00; Place: Harayadori, Watchtower
Requirement: Check the upper section of the tower
On Episode 2, at Howard Wright's stage, climb up to the watchtower to get 
the archive. You have the details to get it at Episode 2's walkthrough.

[S07F10] Archive 10: Miner's Diary
Of: Sam Monroe; Date: August 3rd, 02:00; Place: Hanuda Mine, East Well, 
Upper level; Requirement: Check out some cardboard boxes.
On Episode 2, at Sam Monroe's second stage, move the lever on the east side 
of the upper level, then smash through the door on the East Well with the 
train car on the west side, then check out the room.

[S07F11] Archive 11: Bella Monroe's Diary
Of: Bella Monroe; Date: August 3rd, 03:00; Place: Saiga Hospital, Room 206
Requirement: Run to Saiga Hospital.
Finish Episode 2 to get this archive.
(SPOILER DETAIL): While you progress in the game, more pages will be added 
to the diary. There are three pages.

[S07F12] Archive 12: Letter from a hospital's patient
Of: Bella Monroe; Date: August 3rd, 03:00; Place: Saiga Hospital, 3rd 
floor Nurse Room; Requirement: Check out the table.
On Episode 3, at Bella Monroe's stage, after getting the reception key from 
the incinerator, go up to the third floor, and distract the nurse with the 
nurse button on Room 303 to pick up the file on the Nurse room, right on a 
table. Check the walkthrough for more details.

[S07F13] Archive 13: Melissa Gale's Relicary
Of: Melissa Gale; Date: August 3rd, 03:00; Place: Hanuda, Gojaku Peak
Requirement: Hear Bella over the P.A. System.
On Episode 2, at Bella Monroe's stage, use the P.A. System.

[S07F14] Archive 14: Sol Jackson's press card
Of: Sol Jackson; Date: August 3rd, 03:00; Place: Saiga Hospital, automatic 
door; Requirement: Hear Bella over the P.A. System.
On Episode 2, at Bella Monroe's stage, use the P.A. System.

[S07F15] Archive 15: Hanuda's local guide
Of: Howard Wright; Date: August 3rd, 05:00; Place: Karuwari, East field
Requirement: Check out the small shrine.
On Episode 3, at Howard Wright's stage, check out the shrine (Small house) 
next to the abandoned cabin, in an area you must climb to reach.

[S07F16] Archive 16: Amana's Diary
Of: Amana; Date: August 3rd, 06:00; Place: Karuwari, Irazu Valley Church
Requirement: Wake up on the church.
Finish Episode 3 to get this archive.

[S07F17] Archive 17: Seigo Saiga's Driving License
Of: Seigo Saiga; Date: August 3rd, 12:00; Place: Harayadori, watchtower
Requirement: Cover Sam while he finds some cover.
On Episode 4, watch the first movie to get this archive.

[S07F18] Archive 18: Karumen Noodles
Of: Seigo Saiga; Date: August 3rd, 12:00; Place: Haradayori, Karibna 
Noodles; Requirement: Check out the table.
On Episode 4, at Seigo Saiga's stage, go to Karibna Noodles and check out 
the table with a bowl of noodles in it.

[S07F19] Archive 19: Altar's image
De: Howard Wright; Date: August 4th, 00:00; Place: Ito Residence, Hideout
Requirement: Cut the altar's seal
On Episode 4, at Howard Wright's stage, find the first half of the wire 
cutters on the Guest Room, then the locker key on the Outside Room, then the 
other half of the wire cutters on the locker of the residence, then cut the 
wires of the altar that's close to the mentioned locker.

[S07F20] Archive 20: Seigo Saiga's sketchbook
Of: Melissa Gale; Date: August 4th, 00:00; Place: Saiga Hospital, laboratory
Requirement: Check out the hospital's cart
On Episode 5, at Melissa Gale's stage, go to the Laboratory on the third 
floor and check out the cart next to the big table.

[S07F21] Archive 21: Yukie Kobe's Agenda
Of: Yukie Kobe; Date: August 4th, 05:00; Place: Saiga Hospital, courtyard
Requirement: Die for second time by Seigo Saiga
On Episode 5, finish Melissa Gale's stage.

[S07F22] Archive 22: Mana Cross Brooch
Of: Amana; Date: August 4th, 06:00; Place: Harayadori, Under the chapel
Requirement: Pick it up from the base of the statue
On Episode 5, at Amana's stage, pick up the brooch from the cave that is 
under the chapel. Check out the walkthrough for more details.

[S07F23] Archive 23: Carved tablet
Of: Amana; Date: August 4th, 06:00; Place: Harayadori, Graveyard
Requirement: Examine the graves
On Episode 5, at Amana's stage, when you find the grave with the seal, 
look to his front side, then search on one of the right-hand graves twice 
to get this archive.

[S07F24] Archive 24: Sacred parchment - The Gift -
Of: Amana; Date: August 4th, 07:00; Place: Harayadori, forbidden land
Requirement: Recover the missing memories
On Episode 6, watch the first cutscene to get this archive.

[S07F25] Archive 25: Gojaku's Giant
Of: Howard Wright; Date: August 4th, 08:00; Place: Hanuda Mine, West Well, 
Level 3; Requirement: Dig through a wall with a shovel.
On Episode 6, at Howard Wright's stage, after turning on the siren, grab the 
shovel from the shibito who was guarding the siren key, then go to the place 
where the sniper was hiding (West Well, Level 3; Near the door that takes to 
the basement of the mining office) and examine the area to get the archive.

[S07F26] Archive 26: Sam Monroe's Notebook
Of: Sam Monroe; Date: August 4th, 09:00; Place: Karuwari, Irazu Valley's 
Church; Requirement: Investigate the interior of the church
On Episode 6, watch the second movie to get this archive.

[S07F27] Archive 27: Miyako's offering song
Of: Bella Monroe; Date: August 4th, 17:00; Place: Karuwari, Near Irazu 
Valley's Church; Requirement: Check out the old tomb.
On Episode 6, at Bella Monroe's stage, before reaching the church examine 
the nearby monolith. You may need to turn the water valve on Episode 3, at 
Howard Wright's stage.

[S07F28] Archive 28: 8mm movie reel
Of: Howard Wright; Date: August 4th, 19:00; Place: Shibito Nest, Lucky 
Triangle; Requirement: Check out the bar.
On Episode 7, at Howard Wright's first stage, when you reach the abandoned 
house, don't kill the brain shibito, kill the two flying ones instead. Then, 
after dealing with the sniper on the other side of the bridge, head to the 
back entrance to the Lucky Triangle, get in and find on the bar the archive. 
You need to first break the bowl of noodles on the restaurant on Episode 4, 
at Seigo Saiga's stage.

[S07F29] Archive 29: "Fortune Can" Tin
Of: Howard Wright; Date: August 4th, 23:00; Place: Shibito Nest's Heart, 
Tomizo Tobbaconist; Requirement: Check out the fridge.
On Episode 2, at Sam Monroe's second stage, after killing the first shibito 
go to the phone and dial the number that is below it, then pick up the Can 
opener at the Pump Station. Then, on Episode 7, at Howard Wright's second 
stage, after being thrown off the second tower, kill Sam, pick up his can 
opener and open the can that is on the fridge next to Tomizo's Tobbaconist.

[S07F30] Archive 30: Sacred parchment - Uroboros -
Of: Amana; Date: August 5th, 00:00; Place: Shibito Nest, Mirror pool
Requirement: Not finishing the ceremony.
Finish Episode 7 to get this archive.

[S07F31] Archive 31: Atlantis Magazine
Of: Sol Jackson; Date: August 3rd, 01:00; Place: Hanuda Mine, Storage room
Requirement: Examine the table
On Episode 8, at Sol Jackson's episode, wait until the closest shibito to 
the door where you met Sam opens the key-locked door so you can knock him 
down and be able to check out the table of that room.

[S07F32] Archive 32: JOYLiNK - Ultra Network King - 
Of: Melissa Gale; Date: August 3rd, 03:00; Place: Saiga Hospital, 
Incinerator; Requirement: Hide Bella on the incinerator.
On Episode 8, at Melissa Gale's stage, before reaching the Waiting Room on 
the ground floor, hide Bella in the incinerator of the basement using the 
"Hide" command.
NOTE: When you check out this archive, you will unlock on the main menu the 
"MINI GAMES" option, in order to be able to play the now classic 8-bit style 
minigames that the Siren saga has.
In order to play this game you must be logged on PlayStation Network.

[S07F33] Archive 33: Seigo Saiga's sketchbook
Of: Seigo Saiga; Date: August 3rd, 04:00; Place: Hanuda, Lower Arato
Requirement: See a vision from the past.
Finish Episode 8 to get this archive.

[S07F34] Archive 34: Howard Wright's Cellphone
Of: Melissa Gale; Date: August 3rd, 05:00; Place: Karuwari
Requirement: Check out the ground.
On Episode 9, at Melissa Gale's stage, go to the abandoned cabin, then check 
the floor on the left side to find out the cell phone. You can save the 
photos that are on the cellphone to your PS3 pressing the Triangle button, 
if you are not pausing a stage you are playing.

[S07F35] Archive 35: Ligther
Of: Melissa Gale; Date: August 3rd, 05:00; Place: Karuwari, West field
Requirement: Pick it up when Bella drops it
On Episode 9, at Melissa Gale's stage, reach the Equipment Shed. Watch the 
cutscene to get this archive.

[S07F36] Archive 36: Mitamura's family book
Of: Seigo Saiga; Date: August 3rd, 12:00; Place: Harayadori, Mitamura's House
Requirement: Check out the book over the heater.
On Episode 9, at Seigo Saiga's stage, go to the second floor of Mitamura's 
House, then go out to the balcony and fall when the roof breaks down. Then 
check out the area where you have fallen to get the archive.

[S07F37] Archive 37: Gojaku's strange tales
Of: Seigo Saiga; Date: August 3rd, 12:00; Place: Harayadori, Chapel
Requirement: Check out the bookshelf
Finish Seigo Saiga's stage on Episode 9.

[S07F38] Archive 38: Bermuda 3 Record
Of: Bella Monroe; Date: August 4th, 00:00; Place: Ito Residence, Daughter's 
Room; Requirement: Check out the music player.
This is one of the toughest items to obtain without getting killed. This is 
the tape on the music player that the Daughter of the Ito family has on her 
room, but the fun part is that you have to check it out while it's switched 
on, and the daughter always turns it off when she leaves the room. It's very 
likely that you will end up dead when you obtain this file so the best 
choice is to get it on a second playthrough. As soon as the Daughter leaves 
her room, enter it, get inside the closet that is next to the guitar and 
wait for Daughter to start drawing. Now, here's the tricky part: Get out of 
the closet, turn back to the closet, shout and then inmediately after the 
voice is heard, get back inside so Daughter looks for you on the corridor. 
When she goes that way, you'll have very few seconds to get out, take the 
tape without the "Can't do that now" warning, and get back to the closet. 
It's very likely that when you try to enter back to the closet, Daughter Ito 
had catched you already, but you should keep the File on your Archive.

[S07F39] Archive 39: Easy-Weaver
Of: Bella Monroe; Date: August 4th, 00:00; Place: Ito Residence, Daughter's 
Room; Requirement: Check out the table.
On Episode 10, at Bella Monroe's stage, check out the little table next to 
the white guitar to get this archive.

[S07F40] Archive 40: Bug Hunting Kit
Of: Bella Monroe; Date: August 4th, 00:00; Place: Ito Residence, Closet
Requirement: Check out the shelves.
On Episode 10, at Bella Monroe's stage, get the closet key from the External 
Room, then get back into the house and look for this item inside the closet.
There are more details on that stage's walkthrough.

[S07F41] Archive 41: Hanuda's Beetle
Of: Bella Monroe; Date: August 4th, 00:00; Place: Ito Residence, Courtyard
Requirement: Put some honey on a tree.
On Episode 10, at Bella Monroe's stage, get archive #40, then, while you 
avoid being captured, get to a tree that's next to the outside pond and 
check it out to set up a trap, then wait for a couple of minutes and you 
will find a bug trapped, which is the archive.

[S07F42] Archive 42: UMA World Encyclopaedia
Of: Howard Wright; Date: August 4th, 10:00; Place: Karuwari, Near the Irazu 
Valley Church; Requirement: Find traces of a UMA.
Play the level as usual, but leave the fourth pillar for the end. When you 
have done everything else, find some stairs on the riverbed and go up them 
to find a monolith, a broken hunting trap and some carrots. Place a trap 
next to the carrots and go back to the riverbed, then hit the riverbed and 
return back upstairs. If everything goes OK; you should hear someone falling 
on the trap. Check your hunting trap upstairs to get the archive.

[S07F43] Archive 43: Gojaku's Mural
Of: Seigo Saiga; Date: August 4th, 18:00; Place: Hanuda Mine, East Well - 
Level 2; Requirement: Blow up a wall of the mine.
On Episode 8, in Sol Jackson's stage, find the Pump Station Key and activate 
the station, then on Episode 11, on Seigo Saiga's stage, find the detonator 
and use it on the wall of the tunnel that was flooded with red water, then 
check out the wall. More information on the mentioned episode walkthroughs.

[S07F44] Archive 44: Sam Monroe's voice recorder
Of: Sam Monroe; Date: August 4th, 19:00; Place: Harayadori, under the chapel
Requirement: Wander around Hanuda
On Episode 11, watch the second movie to get this archive.
SPOILER WARNING: This item gets updated while you progress on the game, but 
the archive menu doesn't warn you about that.

[S07F45] Archive 45: Casette tape
Of: Howard Wright; Date: August 4th, 19:00; Place: Shibito Nest, Lucky 
Triangle; Requirement: Check out a hole on the floor
On Episode 10, at Bella Monroe's stage, do all the stuff in order to get the 
Hanuda Beetle (Archive #41), then, on Episode 11, at Howard Wright's stage, 
get inside the Lucky Triangle and check out the hole on the floor with Bella 
to obtain this archive.
(SPOILER: This is the tape that is missing from the letter of archive #12)

[S07F46] Archive 46: Sam Monroe's message
Of: Howard Wright; Date: August 5th, 02:00; Place: Heart of Shibito Nest, 
Red pool; Requirement: Meet Sam Monroe.
On Episode 12, watch the first movie to get this archive.

[S07F47] Archive 47: Hanuda Legends
Of: Sam Monroe; Date: August 5th, 02:00; Place: Heart of Shibito Nest, 
Storage Room; Requirement: Check out a table.
On Episode 8, at Melissa Gale's stage, open the water valve on the roof, 
then, before leaving with Bella, check out the ground next to the glass door 
with Bella. Then, on Episode 12, at Sam Monroe's stage, after going through 
the bus and out of the house, and after the maggot shibito smashes in, you 
will see a cutscene. Go through the now open path and check the right side.

[S07F48] Archive 48: Scroll of the arcane Homuranagi
Of: Howard Wright; Date: August 5th, 03:00; Place: Hell
Requirement: Shoot Seigo in the head.
On Episode 12, at Howard Wright's stage, at the first part of the fight 
against Seigo, shoot him in the head two or three times until you see he 
drops an item, pick it up because that's the archive #48.

[S07F49] Archive 49: Sam Monroe's Diary
Of: Sam Monroe; Date: Year 2007; Place: Tokio, Dumpster
Requirement: Send the message to Howard.
Finish Episode 12 to get this archive.

[S07F50] Archive 50: Portable Music Player
Of: Howard Wright; Date: August 5th, 03:00; Place: Hanuda
Requirement: Annihilate all the Shibito
Finish Episode 12 to get this archive.
You can transfer this song to your PS3 pressing the Triangle Button, if you 
are not pausing a stage you are playing.


    7.1.- Weapons                 [S07WXX]
And now I will show you the list of all the weapons that show up in this 
game, in the order that they are shown on the Archive screen list. I will 
comment where have I found each weapon, but probably they could be on more 
than one place. In order to find the number of a particular weapon, enter in 
your search function [S07WXX], changing XX for the weapon number that you 
are looking for (Per example, [S07W05] to find weapon #05, or [S07A23] to 
find weapon #23).

WARNING: MORE SPOILERS

[S07W01] Weapon 01: Wrench
Category: Light blunt weapon; Strength: Normal
On Episode 7, in Howard Wright's stage, just as soon as you leave the bus, 
on your right.

[S07W02] Weapon 02: Rake
Category: Light blunt weapon; Strength: Normal
On Episode 3, at Howard Wright's stage, it's on the Equipment Shed.

[S07W03] Weapon 03: Iron Poker
Category: Light blunt weapon; Strength: Low
On Episode 4, at Howard Wright's stage, you start with it equipped.

[S07W04] Weapon 04: Ashtray
Category: Light blunt weapon; Strength: Normal
On Episode 4, at Howard Wright's stage, is in the Front Study room (Where 
there's also the revolver shibito and the Bedroom Key).

[S07W05] Weapon 05: Parking Sign
Category: Light blunt weapon; Strength: Normal
On Episode 8, at Melissa Gale's stage, is a stage objective.

[S07W06] Weapon 06: Frying Pan
Category: Light blunt weapon; Strength: Normal
On Episode 2, at Howard Wright's stage, it's on the sink of Karibna Noodles.

[S07W07] Weapon 07: Flute
Category: Light blunt weapon; Strength: Lowest
On Episode 4, at Howard Wright's stage, it's in the Daughter's Room.

[S07W08] Weapon 08: Matress Duster
Category: Light blunt weapon; Strength: Lowest
On Episode 4, at Howard Wright's stage, is in the balcony that is next to 
the Bedroom.

[S07W09] Weapon 09: Flask
Category: Light blunt weapon; Strength: Low
On Episode 4, at Howard Wright's stage, is in the Living Room, in the table.

[S07W10] Weapon 10: Hammer
Category: Light blunt weapon; Strength: Normal
On Episode 8, at Sol Jackson's stage, is carried by a shibito that is 
guarding Level 4, next to where the video camera is.

[S07W11] Weapon 11: Firewood
Category: Light blunt weapon; Strength: Low
On Episode 4, at Howard Wright's stage, is next to the water boiler on the 
outside of Ito Residence.

[S07W12] Weapon 12: Ladle
Category: Light blunt weapon; Strength: Lowest
On Episode 9, at Melissa Gale's stage, is carried by the female shibito that 
is guarding the Iron Door.

[S07W13] Weapon 13: Bowling Trophy
Category: Light blunt weapon; Strength: Normal
On Episode 4, at Howard Wright's stage, is in the Front Study room (Where 
there's also the revolver shibito and the Bedroom Key).

[S07W14] Weapon 14: Umbrella
Category: Light blunt weapon; Strength: Lowest
On Episode 3, at Howard Wright's stage, it's on the Equipment Shed.

[S07W15] Weapon 15: Sickle
Category: Light bladed weapon; Strength: Normal
On Episode 2, at Sam Monroe's first stage, is carried by the shibito of the 
mining office.

[S07W16] Weapon 16: Axe
Category: Light bladed weapon; Strength: Strong
On Episode 3, at Howard Wright's stage, it's on the Equipment Shed.

[S07W17] Weapon 17: Saw
Category: Light bladed weapon; Strength: Normal
On Episode 3, at Howard Wright's stage, it's on the Equipment Shed.

[S07W18] Weapon 18: Straight Axe
Category: Light bladed weapon; Strength: Strong
On Episode 3, at Howard Wright's stage, it's on the Equipment Shed.

[S07W19] Weapon 19: Noodle Knife
Category: Light bladed weapon; Strength: Strong
On Episode 5, at Amana's stage, is behind the counter of Karibna Noodles.

[S07W20] Weapon 20: Scalpel
Category: Light bladed weapon; Strength: Low
On Episode 5, at Melissa Gale's stage, is carried by the nurse that is 
driving the wheelchair.

[S07W21] Weapon 21: Kitchen knife
Category: Light bladed weapon; Strength: Normal
On Episode 5, at Melissa Gale's stage, it's on the hospital kitchen.

[S07W22] Weapon 22: Dagger
Category: Light bladed weapon; Strength: Normal
On Episode 7, at Howard Wright's second stage, you will find it next to a 
TV when you finish your first climbing session.

[S07W23] Weapon 23: Mining pick
Category: Heavy blunt weapon; Strength: Excellent
On Episode 2, at Sam Monroe's second stage, is carried by one of the 
shibitos that rush you when you pick up the revolver.

[S07W24] Weapon 24: Pipe
Category: Heavy blunt weapon; Strength: Strong
On Episode 2, at Sam Monroe's first stage, it's an objective.

[S07W25] Weapon 25: Shovel
Category: Heavy blunt weapon; Strength: Normal
On Episode 1, at Howard Wright's stage, you will find it on the back side 
of the house.

[S07W26] Weapon 26: Garden Hoe
Category: Heavy blunt weapon; Strength: Strong
On Episode 3, at Howard Wright's stage, it's on the Equipment Shed.

[S07W27] Weapon 27: Garden Fork
Category: Heavy blunt weapon; Strength: Strong
On Episode 3, at Howard Wright's stage, it's on the Equipment Shed.

[S07W28] Weapon 28: Crowbar
Category: Heavy blunt weapon; Strength: Excellent
On Episode 4, at Seigo Saiga's stage, is carried by the first shibito you 
have to shoot.

[S07W29] Weapon 29: Sledgehammer
Category: Heavy blunt weapon; Strength: Excellent
On Episode 6, at Howard Wright's stage, it's placed next to the fence on the 
path that connects the minind office with the bridge.

[S07W30] Weapon 30: Video Camera
Category: Heavy blunt weapon; Strength: Strong
On Episode 8, at Sol Jackson's stage, you will get it on your playthrough.

[S07W31] Weapon 31: Mallet
Category: Heavy blunt weapon; Strength: Strong
On Episode 4, at Seigo Saiga's stage, is carried by a shibito that is 
working on the graveyard.

[S07W32] Weapon 32: Crutch
Category: Heavy blunt weapon; Strength: Normal
On Episode 7, at Howard Wright's first stage, is carried by a shibito that 
is near where you need to jump from house to house shortly after starting.

[S07W33] Weapon 33: Pliers
Category: Heavy blunt weapon; Strength: Strong
On Episode 11, at Seigo Saiga's stage, you have to make a shibito unlock the 
B Elevator with them in order to get them. More details on the walkthrough.

[S07W34] Weapon 34: White Guitar
Category: Heavy blunt weapon; Strength: Low
On Episode 4, at Howard Wright's stage, is in the Daughter's Room.

[S07W35] Weapon 35: Scythe
Category: Heavy bladed weapon; Strength: Strong
On Episode 9, at Seigo Saiga's stage, Sol is carrying it, in the restaurant.

[S07W36] Weapon 36: Homuranagi
Category: Heavy bladed weapon; Strength: Outstanding
On Episode 12, at Howard Wright's stage, you will get it on your playthrough.

[S07W37] Weapon 37: Hand axe
Category: Heavy bladed weapon; Strength: Excellent
On Episode 7, at Howard Wright's stage, is carried by a shibito that is 
patrolling near your starting position.

[S07W38] Weapon 38: Broadaxe
Category: Heavy bladed weapon; Strength: Excellent
On Episode 9, at Seigo Saiga's stage, is carried by a shibito that patrols 
the flooded area.

[S07W39] Weapon 39: Sake bottle
Category: Light blunt weapon; Strength: Normal
On Episode 1, you will find it on the bus stop next to where you start, or 
inside the house.

[S07W40] Weapon 40: Beer bottle
Category: Light blunt weapon; Strength: Normal
On Episode 4, at Seigo Saiga's stage, it's on the second floor of Karibna 
Noodles.

[S07W41] Weapon 41: Wedge
Category: Light blunt weapon; Strength: Low
On Episode 8, at Melissa Gale's stage, is carried by a shibito that is 
guarding the A Stairs to the basement to the firts floor.

[S07W42] Weapon 42: Fluorescent bulb
Category: Light blunt weapon; Strength: Low
On Episode 8, at Melissa Gale's stage, it's on the basement locker room.

[S07W43] Weapon 43: Whisky bottle
Category: Light blunt weapon; Strength: Normal
On Episode 8, at Melissa Gale's stage, it's on room 203.

[S07W44] Weapon 44: .38 Revolver
Category: Short barreled-firearm; Strength: Strong
On Episode 2, at the second stage of Sam Monroe, you will get it by pushing 
a shibito down a elevator shaft.

[S07W45] Weapon 45: Double-Barrel Shotgun
Category: Long barreled-firearm; Strength: Excellent
On Episode 4, at Seigo Saiga's stage, you will start the level with it.

[S07W46] Weapon 46: Sawed-Off Shotgun
Category: Short barreled-firearm; Strength: Excellent
On Episode 6, at Howard Wright's stage, you have to use the Double-Barrel 
Shotgun on the workbench that is on the mining office to saw the barrels off.

[S07W47] Weapon 47: Hunting Rifle
Category: Long barreled-firearm; Strength: Excellent
On Episode 7, at the first stage of Howard Wright, right when you start the 
stage you will find it with a shibito that is over a house.

[S07W48] Weapon 48: Hunting Trap
Category: Trap; Strength: Special
On Episode 2, at Howard Wright's stage, you'll get it if you follow the 
tutorial, on the graveyard shed.

[S07W49] Weapon 49: Flare
Category: Special; Strength: Special
On Episode 4, at Seigo Saiga's stage, it's on the second floor of Karibna 
Noodles.

[S07W50] Weapon 50: Uryen
Category: Special; Strength: Outstanding
On Episode 12, at Howard Wright's stage, you will obtain it during your 
playthrough.

=============================================================================

=============================================================================
 8.- Similarities between games   [S08]
=============================================================================
(WARNING: BIG QUANTITY OF SPOILERS)
Without counting the village, the red sea, shibitos and the recycled areas, 
the most interesting similarities are on the characters, because of the 
change of the cast and the smaller number of characters have forced the 
script writers to condensate the situations in order to put in most of the 
facts that were on the original Siren.

Another great detail is, probably thinking that we, the westerners, are 
stupid (And they are not that wrong), have explained part of the story's 
mithology in a easiest and most visible way to understand rather than on 
previous games, probably so more people can enjoy of the story's richness.

I hope this list helps someone who has a better IQ than me.

Now, on to the character similarities:

Howard Wright: It's a pretty obvious one that all what he does is the same 
               stuff Kyoya Suda does on the original Siren. Getting on the 
               village by foreign indications, interrupting the ceremony, 
               getting chased by a weird cop and getting shot when the siren 
               sounds, being a fan of heavy metal, and all the stuff Kyoya 
               also went through. Since it's almost all the same stuff, now 
               we'll look for differences: Kyoya didn't received an email 
               that told him to go to Hanuda, but Howard did. Howard ends 
               dead, when Kyoya haven't. He is attacked by Amana, but Seigo 
               Saiga doesn't shoot him in a cutscene, when Kyoya is shot by 
               Jun Kajiro. Howard has the stage where Miyako gets shot and 
               you have to kill the sniper, but in Siren 1, that happened to 
               Tamon Takeuchi, and the victim was Yoriko Anno.
Sol Jackson: Sol's in the story in order to put a cameraman to give the 
             excuse of the TV filming, and to keep the old american topic, 
             where the black guy is always the first one to die (Possibly 
             a joke to Hollywood). In both timelines, he dies sacrificing 
             his life to save someone else, which is also remembering 
             Hollywood. His role is similar to Eigo Nagoshi, the Shibito 
             headmaster of the Tabori school that constantly chased Harumi 
             Yomoda on the first game. (Thanks for a forgotten source)
Sam Monroe: He has some strokes of Tamon Takeuchi: He's a college folklore 
            teacher, the glasses, being clumsy. He brings Bella with him to 
            Hanuda, and he saves Bella from the wrath of the god on the 
            heart of the nest, like Tamon saved Yoriko Anno. He also ends up 
            with Howard on a red pool.
            Unlike Tamon, Sam escapes to the events of the game, unlike 
            Tamon (He stays on the other world, and about to transform). Sam 
            does transform in the game, which happens partially with Tamon.
Melissa Gale: Melissa is based on Reiko Takato, but because of what she do, 
              since her job and family have significant changes.
              Melissa does suicide with a lighter to save Bella's life, 
              because of that she transforms and hunts Bella down on the Ito 
              residencie, and once she transformed into a grotesque shibito, 
              she saves Bella's life again finishing with a known shibito 
              too, remembering her human past. Unlike Reiko, she did not 
              lose her daugther before the game events, and Melissa also 
              tells "My love" to Bella before falling to the Time-Space flux.
Bella Monroe: Bella is a mixture of Harumi Yomoda and Tomoko Maeda. She 
              takes from Harumi the escape from the haunted house stage, 
              with the Mommy surprise at the end of it, she is being 
              protected by her mother until Melissa suicides, and she does 
              survive to the game events. Her differences with her are that 
              she survives the events... into other time.
              From Tomoko Maeda takes the stage where she is dead and has 
              been transformed, but you can still control her in a place 
              where the sky is beautiful, everything looks heavenly, the 
              shibito doesn't attack her, and you don't notice until she is 
              seen by her parents. Bella's main difference is that she 
              "lives" through.
Seigo Saiga: Seigo takes a lot from Shiro Miyata, a bit from Akira Shimura 
             and a bit from Jun Kajiro. From Shiro he takes his job, the 
             love of a nurse, and her following murder so she transforms 
             into a shibito that will chase forever Seigo. Seigo has a big 
             role on the sacrifice. He also takes the scene with the 
             shibito's "autopsy", the blood exchange (But with Howard), and 
             his last thought before vanishing was the nurse he did killed. 
             He also gives Howard the Uryen, although in a very different 
             place. From Akira Shimura takes the fact of being a good 
             shooter and the stages where he covers someone from a 
             watchtower. Helps a character to understand some of the events, 
             and when he's got enough, he blows his head off just to become 
             another pretty tough sniper shibito.
             He also takes from Jun Kajiro being the main responsible of the 
             sacrifice ritual, of going after Miyako and not getting her, 
             and being a mini-boss on the god's world, armed and dangerous.
=============================================================================

=============================================================================
 9.- Credits & Legal Info         [S09]
=============================================================================
To begin with, I'd like to thank the people on GameFAQs.com and 
ElOtroLado.net forums, for helping me when I got stuck in a couple of places.

Thanks to LeoCroft and some others I forgot for their emails.

Thanks also for SCE and JapanStudio for making such a wonderful game (Thanks 
for the BD release and the BS making-of). You've nailed it.

There is a Spanish version of this guide, which was used basically to have a 
starting point to do the English version of this walkthrough. Nobody has the 
permission to translate this document into any language. (Ask for it if you 
do want to translate)

And thanks to you, the readers, for trying to test my walkthrough.

All the content written on this document was created only by myself.

All registered trademarks and copyrights included in this document belong 
to their respective owners.

The following sites are the only ones with permission to have this document 
uploaded on their websites:
www.gamefaqs.com
www.supercheats.com
www.neoseeker.com
www.cheatcc.com
www.gamesradar.com
www.cheatplanet.com
www.mycheats.com
www.cheatmasters.com
www.playhaven.com

This document � 2008 by Victor Gonz�lez aka McCunyao. 
All rights reserved.
=============================================================================