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| The creator of Forbidden Siren 2 Walkthrough presents: |
| (Forbidden) Siren: Blood Curse Walkthrough |
| Written by V�ctor Gonz�lez (aka McCunyao) - pajaroloco_2 en hotmail com |
| English version 1.0 FINAL - July 10th, 2008 |
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1.- Content Index [S01]
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1.- Content Index [S01]
2.- Introduction [S02]
3.- Walkthrough updates [S03]
4.- Game controls [S04]
5.- First advices [S05]
5.1.- Basic hints [S0501]
5.2.- Sightjack [S0502]
5.3.- Ingame map [S0503]
5.4.- Archive items [S0504]
5.5.- Enemies [S0505]
6.- Game Walkthrough [S06]
6.1.- Episode 1 [EP01]
6.1.- Episode 2 [EP02]
6.1.- Episode 3 [EP03]
6.1.- Episode 4 [EP04]
6.1.- Episode 5 [EP05]
6.1.- Episode 6 [EP06]
6.1.- Episode 7 [EP07]
6.1.- Episode 8 [EP08]
6.1.- Episode 9 [EP09]
6.1.- Episode 10 [EP10]
6.1.- Episode 11 [EP11]
6.1.- Episode 12 [EP12]
7.- Archive Item List [S07]
7.1.- Archives [S07FXX]
7.2.- Weapons [S07WXX]
8.- Similarities between games [S08]
9.- Credits & Legal Info [S09]
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2.- Introduction [S02]
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Welcome to my Siren: Blood Curse walkthrough, also called in Japan Siren:
New Translation, for PlayStation 3. This is the fourth guide I wrote, and
the second in English (First one was for Siren 2), although that has only
taught me that I can be better writing walkthroughs in English, and that
writing first the text on my native language helps a lot to the English
version. That's why I ask you, if you see anything out of place or that
looks weird, please contact me and I will read with no trouble whatever you
have to tell to me.
This Walkthrough is based on the version downloaded from the European
PlayStation Store, and I've played on Spanish, so some names might not be
correctly written. The game has been played under Normal difficulty.
This document has search helpers to guide you to specific sections under
this guide, which are the text written between brackets. Copy those on your
web browser or text editor's search feature to reach quickly whatever you
are looking for.
If you can help finishing this walkthrough, please contact me at
Pajaroloco_2, on hotmail, and don't forget to write on the Subject "Siren
Blood Curse FAQ", or your mails might end on the garbage can.
These websites have the permission to upload this document on their websites:
www.gamefaqs.com
www.supercheats.com
www.neoseeker.com
www.cheatcc.com
www.gamesradar.com
www.cheatplanet.com
www.mycheats.com
www.cheatmasters.com
www.playhaven.com
Anyone else interested should contact me on the email address that
I've mentioned before.
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3.- Walkthrough updates [S03]
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v0.3 - First public version of this walkthrough. Added introduction, game
controls, first advices, Episodes 1, 2, 3 and 4 walkthroughs, 34 out
of 50 archive files and the credits.
v0.7 - Added walkthroughs for Episodes 5, 6, 7 and 8, fixed the walkthroughs
of Episode 2 and 4, added more archive items, added the word
"Noodles" where I meant in some places "food" or "restaurant". Added
a list of similarities between characters from the old Siren game.
Changed many errors on the location of some archive files.
Three new websites have been added to the authorized website list.
v0.99 - Main game walkthrough is complete. Fixed many episodes with extra
information. Found out almost all the archive items (I'm missing a
few, from here I request the help of you, the readers), and added a
bit of stuff to the similarities list. Added two more websites to the
authorized websites.
v1.0 - After having to suffer a long wait thanks to Sony's tech support,
and having to replay the entire game again to finish this FAQ, I can
finally end this. Rewritten the entire walkthrough of Amana's Episode
5 stage and Bella Monroe's Episode 6 stage. Changed some minor things
and found out the two missing archives, and also added the weapons
archive. Added and fixed some other stuff, thanks to the users who
contacted me to correct things. I can't remember if there was any
more websites that asked for permission due to the time I was away,
but I do remember that those ones were written on the list right
before I lost my PS3.
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4.- Game controls [S04]
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(This controls are based on the default settings from the European version)
Left Analog Stick - Move your character forward, backward. Turn left or
right without aiming with a weapon, walk sideways when
aiming with a weapon. Scroll through options on menus.
Push the stick towards a low obstacle to jump over it.
Right Analog Stick - Look up, down, left and right. Search manually for a
vision in Sightjack mode.
Digital Pad - Inside the game, perform a secondary action.
(Press Up to turn on and off the flashlight, Left to
Shout in order to attract enemies, Right to give
orders to your partners such as Wait, Follow Me or
Hide; and Down to use hunting traps or flares)
Scroll through options on menus.
X Button - Do any action that's on the upper area of the screen.
Square Button - Attack or fire a weapon. Whip with a firearm if you
are not holding L1.
Circle Button - Crouch or get up.
Triangle Button - Block doors. Reload firearms.
L1 Button - Aim with a firearms. On the Status screen, change tabs.
On Sight Jack, search for a sight automatically.
L2 Button - Turn On/Off Sight Jack.
R1 Button - Attack or fire a weapon. Whip with a firearm if you
are not holding L1. On the Status screen, change tabs.
On Sight Hack, search for a sight automatically.
R2 Button - Switch between First and Third Person View.
Select Button - Open/Close Status Screen (In the game).
Start Button - Open/Close Pause Menu.
SixAxis Motion - Shake to get up when you are thrown to the ground.
While grabbing it with the left hand, turn counter-
clockwise to reload any firearm. Sometimes it doesn't
read the movement.
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5.- First advices [S05]
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5.1.- Basic hints [S0501]
This is a survival game, so if you don't have a weapon, don't bother trying
to know a shibito down with your fists (which you can use), since 90% of all
the situations you will lose. Avoid fighting against shibitos. Shibitos can
see in the dark, so using shadows is out of the question. If you approach
them with the flashlight on, they can see you from some distance. If you
move crouched (press the Circle button), they won't hear your steps.
In some cases, while on a fight, the game will take control and you will see
your enemy getting executed, which happens when you caught the bad guy by
surprise. If it's a firearm execution, the shot that was made won't count
down your current ammo.
Under Normal and Hard difficulties, the shibitos can perform executions as
well if you stand in front of them, so try to be quick and stay as far away
as you can from them. Attack from the sides or the back if you can.
This game has a "realistic" life system, which means that under Normal
difficulty, only two or three shots are needed to finish you off, and three
or four hits if we're talking of a melee weapon.
5.2.- Sightjack [S0502]
From Episode 3, all the characters can summon at will the SightJack feature,
which allows you to see what other beings do (Both humans and shibitos),
which can help you make strategies to go through areas without being
detected, or searching for any partners that had to hide.
Press L2 on any moment ingame to turn on and off Sightjack. You can move the
Right Analog Stick to search for sights of the people near you, or you can
use L1 and R1 to search for sights automatically.
You can save up to three sights holding the Triangle, Circle or the X
button. These sights will show up on different screens. Press the button
that already has a sight assigned to go quickly to it.
While using Sightjack you can't move, unless you get off the Sightjack mode
or pressing Square while looking through someone, which will allow you to
see what that person can see and move like in normal game. After pressing
the Square button, press L2 to get out of that sight.
An useful detail is that some shibito are looking at important stuff,
whether for main objectivers or to get files, whether they are keys or other
objects. It's a good idea to do a quick overview of all the sights around
you before moving on.
5.3.- Ingame map [S0503]
From Episode 2, you can see the stage's map by pressing the Select button.
That map can show you all the levels of the stage. Doors that can be open
will show as white lines, and the ones that can't, with black lines (Merged
with the wall. The blue squares are helpers the game give you to tell you
where you should go next.
A small detail is that if you don't see a clear exit, you should look for
thin black lines with the edges thicker, which represent ladders you can
take to go upwards or downwards. (You will see them on the Nest, the mines
and in the Haradayori watch tower).
5.4.- Archive items [S0504]
While you progress in the game you will get objects that can help you
understand the story better, these are the so-called Archive items. On this
game, you have two types of items: 50 documents (That can help you
understand the story) and 50 weapons (which is just a list of all the
weapons that are on the game, which has no known use).
Some files are given to you automatically while you progress on the game,
but some others have to be searched for, and most of them need a certain
series of actions in order to get them. Some even need you to do something
in one episode so in another episode you can get the item.
Another feature from Siren Blood Curse is that some files receive updated
info while you progress through the chapters. Some items will show again
in blue to give you the hint, but others (Like Sam Monroe's Voice Recorder)
do not give a hint, so you need to examine them again to see the new stuff.
5.5.- Enemies [S0505]
The enemies of this game are the Shibito, japanese name for their particular
version of our Western zombies. They are beings that attack to anyone that
is not dead already, and they also retain a piece of their memories before
they got killed. There are different types, while time goes on.
5.4.1 - Police officer from Episode 1.
This particular subject has a special point since it has some differences
from the rest of shibitos. Since his change is not completely done, he can't
see in the dark, so you can use shadows to approach to a certain distance
from the cop in order to hit him from the back. Since he's got a gun, it's
very dangerous to step in front of him, because he only needs two shots to
kill you. On Normal and Hard difficulty, he can also execute you if you
stand in front of him, which makes him more dangerous.
5.4.2 - Human Shibito
This shibito moves like a normal human while he's not on alert, normally
patrolling some areas or doing some work. They can use all kinds of weapons
they can get, just like the game's main characters, and if they carry
firearms they are really dangerous. If this is the case, your only way to
stop them is by hitting them from the back, or, if you do have a firearm,
getting close to them and shooting them before they do.
They can also see in the dark, so in order to hide from them you have to
rely on physical objects, such as corners, doors, bigger obstacles...
Unless you have a firearm, your best choice is to hit them on their back and
keep hitting them until they fall down. Be careful since some times they
will fall but not unconscious yet, so make sure they are K.O. A frontal
assault has some risks, since you need to hit them before they can do so,
which was already mentioned some lines above.
5.4.3 - Flying Shibito
The first shibito evolution you will encounter has insect wings. These guys
usually patrol over wide areas, which makes them hard to avoid. The worst
ones are the ones with firearms, because they can hit you from a long
distance before you can even try to return the fire.
The best way to kill them is with a firearm, because they keep themselves at
some height from the ground, and unless they are going to attack you with a
melee weapon, they won't come down to earth. If you need to hit someone with
a melee weapon, wait until they come down to enough distance so you can
reach them. If you don't have a firearm and they do, don't bother trying.
5.4.4 - Spider Shibito
The most common evolution on the second day. They look like the Exorcist's
girl, and they can walk over walls and ceilings too. But, they have two big
weak points: they can't carry any sort of weapon and they can't open closed
doors, so if you lock a few of them inside a house, they won't be able to
get out of there.
They can hit you and grab you by surprise, which is troublesome, but they
are not too difficult to kill. They can also climb over you and drop you to
the ground, then you'll have to shake the SixAxis for that purpose.
5.4.5 - Brain Shibito
Normally these shibitos have some sort of ugly face, but they don't carry
any weapon at all. If they spot you, they will run for it, and although you
could follow their speed, you won't be able to hit them with any melee
weapon. It's very useful (and some times an objective of the stages) to
knock them down, since they control all the other shibitos. If you kill the
brain shibito, all the others will fall down too.
The best choice to kill them is by using a Hunting Trap. In the scenario
where their elimination is an objective, you will probably find one of them
unless you got a firearm, in which case it shouldn't be hard to kill them.
Normally, the plan is to follow the path the brain uses to run away, plant a
trap on his path, and chase the idiot until he falls in it. In that moment
you will have to eliminate him.
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6.- Game Walkthrough [S06]
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6.1.- Episode 1 [EP01]
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--- Howard Wright, August 2nd, 23:33:33, Lower Arato ---
After watching the intro, you will get archives 01, 02 and 03. Use the Left
Analog Stick to move Howard out of the shed. Then you will face a strange
cop, that wants to kill you. Turn around with the Right Analog Stick.
(OPTIONAL: To obtain archive 04, you have to turn off your flashlight, then
run to the bus stop near the path, pick up the sake bottle inside it, and
hide at the end of the road. When the officer forgets about you and gets
back to his area, use the shadows to hide and hit him with the bottle on his
back. He should drop down archive 04. Grab it before he can shoot you and
carry on with the stage.)
When you turn around, you should see a path with stairs, at the left of the
area that has a light (The bus stop), go up the stairs running, ignore the
dying person and you will see a house, next to another body there is a place
where if you get closer, you should see on the screen "X: Hide". So, hide on
that place (before the cop can see you hiding), wait until the cop arrives,
shooting the wounded man and then leaves.
Before leaving, the officer will open a window and then he will leave, now
you should enter the house through that window. Move forward a few steps,
turn left and enter the room with light. There, on the left of the TV, you
should see a locker where you must hide until the cop enters and leaves from
the same spot (It will take a while). Go through the door he just opened,
keep moving and grab the shovel.
Turn around so you can get back and the cop should smash through the wall,
which leaves you no other option but to kill him. Attack him pressing R1 or
the Square button. On the Easy difficulty is simple, but on Normal you have
to hit him on his back, because if you stick to his front side he will
execute you and you'll have nothing to avoid that. Knocking down the cop
will complete the stage.
When you finish this episode you will get archives 05 and 06.
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6.2.- Episode 2 [EP02]
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--- Sam Monroe, August 3rd, 01:18:04, Gojaku Peak, Hanuda Mine ---
Before starting this stage you will obtain archive #07. If you have played
the demo, you should know this stage. Go up the left path to see a cutscene.
Now turn off the flashlight pressing Up on the D-Pad, crouch pressing the
Circle button and go through the right side of the trolleys to avoid the
shibito. When you have passed it, stick to the left wall and grab the pipe
that's hanging on the wall.
A bit ahead, next to the mining office, in front of a window, there's
another shibito. Get close to her back and attack her so you can execute
her. Go to the door of the mining office, which is locked with a padlock,
smash the padlock with your weapon and enter the office to finish the stage.
(OPTIONAL: Before entering the mining office, climb the ladder that is
outside the other building and check out the pile of rubble next to the
antenna to get archive #08.)
--- Howard Wright, August 3rd, 02:00:36, Harayadori Settlement ---
This is a tutorial stage for sightjack. Press L2 to turn it on and off.
Press L1 or R1 to search automatically other people's sights and Square to
select a sight and move your character as usual at the same time. Now follow
Amana. When you move a bit forward, you'll have to turn right, go down the
stairs and keep going forward until the end, around the building. Follow
Amana climbing the obstacles, until you reach Mitamura's House. At some
point, the ceiling will crack and you will fall to the ground level. On the
same room you landed there is a locker where you can hide.
When the coast is clear, get out, turn left, go to the corridor that's next
to the locker, turn left, and go through the left exit.
(OPTIONAL: You can also go to the second floor of the building where you
are, exit to the balcony, turn right and jump to the other house so you can
then drop down on the southwest side. You have to go around the building
until some stairs, but the path is watched by a shibito, so use sightjack to
see when she's not looking where we don't want to look and go up the path to
the chapel. Climb half of the stairs and look for the sight of the shibito
that is guarding this area. When he gets up and leaves, go up the stairs,
get the sake bottle he left and attack him with it when he's looking to the
well. Pick up the sledgehammer, then climb the watchtower up and pick up
archive #09. Now, you must return to where we started, but you should kill
the other shibito with the sledgehammer, then proceed to the place marked
with a blue square on the map to return to the current objective.)
Head to the southwest side of Mitamura's House and climb over the obstacles,
following Amana. Keep following her until you reach a truck. Wait near the
truck until the game points you to the sign you must throw. Open Sightjack
to search the only shibito that is near Karibna's Noodles Shop and when you
see he's not looking, get into the building and go to the second floor.
When you see the shibito looking at the sign, use it to throw it to him.
(OPTIONAL 2: There's a frying pan behind the counter on the ground floor
that you can use as a weapon and add it to the Weapon Archive.)
Get out the building and go to the nearby stairs to meet Amana. Follow her,
crouch when she does, and keep following her until you reach the graveyard.
Next to the shed where Amana is waiting you have Hunting Traps, a new
weapon. Pick one up, approach the shibito while you are crouched, and when
you are almost next to him, press Down on the D-Pad to plant the trap. Move
a few steps back and press Left on the D-Pad to Shout. Wait until the
shibito falls on the trap to run for the road until you finish the stage.
--- Sam Monroe, August 3rd, 02:03:11, Gojaku Peak, Hanuda Mine ---
Although now comes a tutorial on how to block doors, it's a stupid thing to
do since you've got a pipe. Let the Shibito in so you can knock her down.
Follow Melissa through the back door, going to the bridge, and you will see
a cutscene. You need to go to the other side of the bridge. When you enter
that tunnel, you should see a lever on your right, use it (for archive #10).
Next to the elevator shaft there is a shibito with a revolver, you have to
execute him like you did before to get his gun.
(OPTIONAL: When you kill the first shibito, instead of going upstairs, use
the phone and dial the number that is on a note, below the phone. Later,
when you deal with the revolver guy, go through the Pump Station door and
pick up the can opener from the shelf in order to be able to obtain a file
on Episode 7, Chapter 4.)
To use a firearm, raise your gun with L1, aim with the Right Analog Stick
and shoot with R1. If you don't hold L1, you will whip your opponent, which
is not too strong. Reload with Triangle or moving to the left the SixAxis.
Now you need to go to the other side of the bridge, but now half a dozen of
Shibitos know where you are. Keep killing them until they stop coming, then
cross the bridge. When you enter that tunnel, you will see the exit on the
right and a trolley on the left, a bit forward.
(OPTIONAL 2: If you have used the lever I told you before, push the trolley
by holding the Triangle button until it starts moving, then hop in pressing
X and press X again when you see the beginning of the other tunnel. You will
see that the van has opened a door, you can find on that room archive #10,
then finish the stage.)
When you finish this stage you will get archive #11.
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6.3.- Episode 3 [EP03]
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--- Bella Monroe, August 3rd, 03:09:39, Hirasakai, Saiga Hospital ---
Go through the door in front of you, then turn off the flashlight and
crouch, then go right until you reach the B Stairs. Now you can turn on the
flashlight. Go down that stairs, turn left, switch off the light and look
through the operating room's door. You will see a Shibito, wait until he
switches off the EKG machine and leaves to the other room. You have to go
through that room, so you'll have to distract her. Before proceeding, check
out the space in front of the door, which you can use to get through.
Now, turn on the EKG machine, get back to the door, and wait until the
Shibito passes over the hole. Go through it, to the room where the shibito
was and go through the door, closing it behind you. Then go down the C
Stairs to the basement. Keep going forward until you reach the northeast
corner, where there is a nearby shibito. Wait until she gets into a room to
go to the incinerator. There is a key there, but when you go next to her
you will make some noise, so grab the key and hide on the door next to it.
When the shibito leaves, climb up the A Stairs to the next ploor, and open
the left-most door with your key. (See the next paragraph for getting
archive #12 if you don't have it already before entering) Use the machine
and you should obtain archives #13 and #14.
(OPTIONAL: In order to get archive #12, before using the machine climb up
the A Stairs until you almost reach the third floor. There's a shibito
watching that hallway, search for her sight and wait until she gets inside
the nurse room, then quickly go to Room 303 to press the Nurse button in
front of the TV, and then quickly hide on the gurney that is on the hallway,
next to Room 303's door. When the nurse enters the room, get out, go to the
nurse room and pick up archive #12 right in front of the door, on a desk.
To get out of the third floor, go out of the nurse room, then straight to
the outside. Drop down the hole pressing the Left Analog Stick twice when on
the edge. On the second floor, find the A Stairs and return to the mission.)
Now you will meet your first hunting Shibitos. These guys, to put it
straight, wake up sooner and they will wander around the entire area,
without an specific route, until they hunt you and kill you. Go down the A
Stairs to the basement, but be careful because there is another shibito that
can see you and your light. Follow her at some distance until she enters the
administration office. Head to the kitchen, and you should see a alarm
clock. Use it and run to the hideout of the incinerator, since your hunter
will go down to this floor. When the alarm rings, get out of the hiding
spot, run to the administration office via the right door, and run to the
employees stairs to finish this stage.
--- Howard Wright, August 3rd, 05:13:56, Karuwari ---
Press Right on the D-Pad to make Miyako follow you. Go without being seen to
the tree at northwest of the East field, and press X to climb over the tree.
The tree will break and Miyako will stay on the ground, but she'll get
spotted and she will run to the ruined cabin, where she will lock herself.
While all this happens, keep going through the path to the church, and go
down to the West field. When you get there, run to the equipment shed and
find the Straight Axe (Over a barrel). When you deal with the shibitos you
attracted, pick up all the weapons to add them to the weapon archive, then
pick again the Straight Axe.
Return to the church, from there climb down to the fuel shed, cross the
bridge and go through the path until you see a red barrel. Shortly after you
will see a shibito digging, knock him down.
(OPTIONAL: Climb the edge in front of this shibito to obtain archive #15,
then get back to the stage objective.)
There are three shibitos in front of the shed, and although a front attack
is possible but risky, you should approach from their backs. There is
another patt, the right path, which you should take to get to the shibito's
backs (Check the map). When you are near the shed, start killing the three
shibitos one by one, then get Miyako out of the cabin and head to the fuel
shed, to return to the equipment shed. Once you arrive, go through the south
path next to the shed.
You will see a gap and a tree, throw the three and move a bit forward until
you see another shibito you must knock out.
(OPTIONAL: Instead of taking the left path, to Tabori, go where the last
shibito was and find the nearby path (It's a bit hidden by the bushes), go
to the end of it and turn the valve to unlock the possibility to obtain an
archive on Episode 6, Chapter 4.)
Go to the Road to Tabori to finish this stage. You will get archive #16.
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6.4.- Episode 4 [EP04]
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--- Seigo Saiga, August 3rd, 12:22:58, Hayaradori Settlement ---
Aim with your shotgun to the shibito that's too close from Sam, and kill
him. Follow Sam with your weapon, and you will see him getting inside some
fence. Kill a shibito that will come from the river, and a possible flying
shibito that should come from above. Then, climb down the tower. When you
finally get down, a flying shibito will see you, so take him out quickly.
Go down the stairs and take a left to the river, kill the nearby cop
shibito, then search for Sam on the second floor of Mitamura's House.
(OPTIONAL: Go to Karibna Noodles to get archive #18, and if you managed to
arrive before the police officer, after getting the archive, hit the noodle
bowl with your gun to unlock another archive on Episode 7, Chapter 2; and
grab a beer bottle and a flare on the second floor if you want rare weapons
for the Weapon Archive.)
Get out of Mitamura's House through the other door and run to the Road to
Hirasakai. Be careful, because there is a sniper sitting in that way, so
kill him first (Shouldn't be hard to do) before getting away from the area.
--- Howard Wright, August 4th, 00:09:33, Tabori, Ito Residence ---
Run to the left, to the Southeast, until you see another shibito approaching
that corner to start digging. Turn off the light and stick to the house's
wall, going forward until you see on screen "X: Duck under". You will get
inside the house. Behind you there is a small altar you can't open right now
(But it's only relevant if you need archive #19). Go through the open door
and through the hallway with your light off until you see some stairs at
your left, go up them.
(OPTIONAL: To help getting archive #19, pick up the first half of the wire
cutters from the Guest Room, on the second floor.)
Keep going on through that corridor until you reach the balcony marked on
your map. Jeez, the door is locked. The key is on the ground floor, on the
Front Study, with a shibito with a gun. Your only choice is to create a
distraction. Enter the Daugther's Room, on the second floor, and kill the
shibito inside. Here you will find some rare weapons for the Weapons Archive.
In any case, pick up the clock's key from the desk, hide Miyako in the Guest
room and get near the stairs to the ground level. Search for the sight of
the patrolling shibito, and when she's going through the hallway, go down
the stairs crouched, find the clock hanging on the right wall, and hold the
Triangle button to start it. Then go upstairs crouched, place yourself
somewhere where they can't see you and wait for the clock to ring.
When it does, the armed shibito will get out of the room. With the light
off, crouched and without being seen, grab the bedroom key from the study
(check the ashtray and the trophy if you want rare weapons for the Archive)
and get back to the upper floor. If you took some time, it's possible that
the shibito that you knocked out gets up and finds you, so be quick. Go get
Miyako, open the bedroom and get out to the balcony.
Get outside and follow the roof to the North side, while being crouched.
When you get to the northwest corner, you should see a path at your height
that you must go to, so you can get up now. (If you have fallen to the
ground, get back into the house from the same place you used to get in, then
deal with the shibito and get back to the bedroom)
(OPTIONAL: In order to get archive #19, if you have taken the Wire Cutters
B, run through the north side of the roof until it cracks down. Then go to
the Outside Room, with the light off, knock down the shibito that is inside,
grab his sledgehammer and the closet key. Now get back inside the house
using the same method you used before, turn left, go to the hallway, turn
left and open the closet with your new key. Grab the Wire Cutters A to have
the Wire Cutters, then open the altar to get archive #19. To return to the
objective, deal with the shibito if she finds you, but if she doesn't, try
to get back to the bedroom while you avoid getting spotted, and get back
to the roof to the place where the roof broke, then jump over that gap.
What happened to me was that I caught the family watching TV and I had to
run for it until I found Miyako.)
Follow that path until you reach the entrance to the house, then go down the
path to end this stage.
-----------------------------------------------------------------------------
6.5.- Episode 5 [EP05]
-----------------------------------------------------------------------------
--- Melissa Gale, August 4th, 00:10:41, Saiga Hospital ---
You start outside the hospital. The only way to get inside is going forward
and climbing the locker in front of you, from there to a edge, and there to
the open window of Room 203. Once you are in, open the door to meet the
spider shibitos.
These have two flaws I must remember to you: They can't carry weapons and
they can't open doors, which can help to trap them into some room.
When the nearest one heads to the door to the balcony, proceed crouched to
the A Stairs, and go to the ground floor. You need to pick up a key from the
Recon Room, but there's another spider inside hanging on the wall. Turn off
the flashlight, open the door and throw inside a flare pressing Down on the
D-Pad. This will make the shibito fall and stop attacking, so make use of
the few seconds you have to get the key and leave the room, closing the door
when you exit the room. If the shibito stands between you and the key, hit
him twice and he will move.
Now go up the A Stairs to the roof, while trying not to be seen by the local
fauna on the second and third floors. Open the door of the roof and close it
behind you. Go to the southeast side to watch a cutscene. On your left you
should see a broken fence, climb down that hole.
Before going inside the other wing of the hospital, search for Seigos's
sight and watch his conversation. In some moment, Seigo will get up and will
look at the phone that is next to him, unveiling you the number you need to
call to. If you look around you will also see a shibito pointing you to
where you have a phone to use so you can call, on the Pre-Operating Room.
Enter the building using the C Stairs.
(OPTIONAL: When you go down to the third floor, turn left and go down the
hallway until you find a door, open it and look for a cart on the left side
to obtain archive #20.)
Head down to the third floor and proceed to the B Stairs to watch another
cutscene. You need to knock down the brain shibito in order to go to the
room where the phone is, but you need a weapon to do that. You need to go
to the basement, but the only way is through the elevator, and there's some
baddies patrolling the area. When you see the coast is clear, head to the
basement's kitchen and pick up the knife on the cart in front of the door.
Now, the brain shibito is the thing that was on a wheelchair, so run for it
and kill quickly the brain (Sometimes her "nurse" will abandon him on the
corridor next to the employees stairs). When he's down, all the other
shibitos will fall as well, so go kill him with no mercy. After capping him,
go up the elevator to the ground floor, go to the Pre-Operating Room, find
the phone and dial 201 to finish this stage.
You will get archive #21 and update #11 too.
--- Amana, August 4th, 06:06:06, Harayadori Settlement ---
Follow the shibito that is our target while leaving a bit of space between
you and her, and stay crouched until you reach the chapel. Get inside, climb
the step and pick up the flares that are over a pillow. Stop chasing the
shibitos and go outside. Search for the sight of the shibito you were
following and watch her until you see she places the brooch on the altar.
When that happens, get out of Sight Jack and go to the nearby well.
Press X right there to drop a flare, then run to the altar. Stop at the
stairs that are next to the altar and throw another flare at the crowd that
is nearby. Then make use of the distraction to find a beer bottle and take
down all the three shibitos. When they are knocked out, grab the knife that
one of 'em dropped and proceed to the altar. You will obtain archive #22.
Get back to the chapel. You will get an alert warning, which isn't, it's a
bit different. That's a warning for a vision from the past. Search for the
Sight of a blueprint, which will lead you to Mitamura's Residence. Go to
the river and enter the Residence from there, avoiding the shibito that's
inside while at it. Inside the closet room you can find another vision of
the past. Write down the name it shows, then you'll have to proceed towards
Karibna Noodles.
If you step on the broken road, you will see a path that is not on the map
that will take you to a blocked path. Search for a vision from the past, and
you will see two hexagons, each one with three icons. Write down the icons
and their position, then return to the chapel. Right on the basement altar
(Take down any shibito who stands in your way) you should see on screen
"X: Break Seal". Press X and you will see one of the two seals you must
destroy. The code is in one of the two icon sets you saw before.
Now you should go to the graveyard, where you started this stage. You can
get there fast through the way you came in, the bus stop, which has on its
side a box which you can use to climb the bus stop. At the graveyard, look
for the visions from the past until you find the name I told you to write
down back at Mitamura's House. Open that grave and you will see another
seal. Input the code you haven't used yet and you can keep going.
(OPTIONAL: The grave at the far east side of the graveyard, which has the
name of "Kiyoe Tatsuno", has inside archive #24. In order to get it you must
break it and check it out, which means, you have to "use" the tomb twice.)
Get back to the mysterious path next to Karibna Noodles to find out that the
path is now open. Go through it to finish this Episode.
-----------------------------------------------------------------------------
6.6.- Episode 6 [EP06]
-----------------------------------------------------------------------------
--- Howard Wright, August 4th, 08:08:08, Gojaku Peak, Hanuda Mine ---
Before starting you will get the archive #24. Go upstairs, turn left and
push the trolley to the office, to shortly get inside, and then jump out
when you see the small tunnel. This will make the sniper flee, since it will
run to the mines. Get inside the mining office and through the back door,
go up the path a bit and pick up the sledgehammer, then go up to the bridge.
Turn right and go up to the tunnel until you see a trolley and a spider
shibito, kill the spider and push the trolley.
The trolley will knock out the sniper on the other side of the bridge, go
there and grab his shotgun. Now go back to the mining office, go downstairs
for a floor and turn on the elevators.
To the left of the power switch there is a workbench where you should make a
choice: if you turn your shotgun into a sawed-off one or not. The difference
is big, since if you do so you will aim with that gun like you aim with a
pistol, without a "scope", which is useful for close encounters. Cut the
barrel if you want to add this to the Weapon Archive.
Go down one floor and kill the couple of shibitos behind the door. Head to
the B Elevator and go down the ladder that is placed before the elevator.
Your next goal is to kill the brain shibito, which is a shibito hanging
from the ceiling, but his location is random. Some times he's on the north
tunnel of Level 2, other times he's on the Central Well on Level 4. Look for
it on the first tunnel, if you don't see it, keep moving.
There's a shibito guarding a key on Level 2's East Well, but now you have
the shotgun, so take him down quickly and grab the key that is nearby.
Now you need to go back to the mining office, and from there to the
Siren Control Room to turn it on.
When the siren is on, get in front of the mining office door, aim with your
shotgun there, and when you see the sniper, bang, dead, and stage completed.
(OPTIONAL: When you turn on the siren, you can also run to the bridge and
from there go down the A Elevator back to the mine. Then, get the shibito
that was guarding the key, kill him and grab his shovel. Now go up the
ladder to Level 4 and go to the ladder that is closest to the door that
takes to the basement of the mining office. Go up that ladder and search
around the area to obtain archive #25. Then, go get your shotgun back, go
to the mining office, stay a bit back from the last stairs that take to
the surface, and wait for the sniper to show up to shoot him. If he doesn't
come, go get him.)
--- Bella Monroe, August 4th, 17:04:44, Karuwari ---
After the cutscenes you will get the archive #26. In the stage you don't
have to worry too much about the shibitos, since this is, literally, a walk
in the park. Start running to the end of the stage, go down some steps and
when you see a monolith, take a left and keep going until you have to crawl
under a fallen tree.
(OPTIONAL: If you want archive #27, and you've used the waterway valve with
Howard Wright on Episode 3, just after going under the tree turn left and
drop down to the river. Turn left, cross the bridge, and keep going through
the riverbed. When you see another bridge ahead, right after passing near a
monolith on your right, turn right and go up the path. If you go up the
stairs of the river, examine another monolith in order to obtain archive
#27, then drop down through the Fuel Depot so you can return to the mission.)
Keep going through the path, on the right side, until you reach the East
Field. Keep on the right side until you reach the iron gate, cross it and
go right to find the church. Head towards it to finish this stage.
-----------------------------------------------------------------------------
6.7.- Episode 7 [EP07]
-----------------------------------------------------------------------------
--- Howard Wright, August 4th, 19:11:01, Upper Arato, Shibito Nest ---
You will start with only two shotgun shells, so let's use them. Move to the
right until you see a shibito with an axe, shoot him with your first shell,
then go around the building in front of you, go up the stairs and turn left
to see a sniper. Get close to him and shoot him so you don't have to worry
about him. Do not pick up the rifle, it just has one bullet.
Take the axe from the other shibito instead.
Go back to the main road and head west until you see a door blocked with
planks, start hitting the planks until all of them fall and then get inside
the house. Inside there is another dude with a sledgehammer, deal with him
too. Go to the second floor and you will see a open door, wait a bit behind.
You should also see a shibito in front of you, wait until he turns around to
apporach him and knock him out. That shibito was carrying a crutch, a rare
weapon, for the Weapon Archive. Follow the south path and through the
corridor. Go through the TV's room and drop down to the ground.
The brain shibito you need to take out is inside the house, but since you
carry melee weapons and he won't stop running while you chase him, he needs
a bigger reason to stop. There's also two flying shibitos near the house,
but since you're after the brain, you don't have to worry about them unless
they stand on your way. The way to stop him is to plant a Hunting Trap
somewhere around the close outside perimeter of the house. Be careful, as
there are some traps already in place near the house. Place a trap next to a
wall of the abandoned house, then chase the brain shibito, and when he falls
on the trap, knock him out to forget about the flying threats.
(OPTIONAL: If you have broken the noodles bowl with Seigo Saiga on Episode 4
DO NOT KILL THE BRAIN SHIBITO, instead kill the two flying shibitos that are
near the house. Deal with the sniper like I say on the next paragraph, grab
his shotgun and go up the stairs next to Irazu's Stop, drop down to the
lower hallway, turn around the corner and shoot the sniper that you have in
front of you, on the second floor. Follow the road until you reach the
restaurant. If you haven't killed the brain shibito, the door should be open
and there should be an armed shibito inside. Kill him and search on the
counter the archive #28.)
Get close to the bridge to activate a checkpoint. On the other side is our
good old friend the sniper, ready to kill you with two bullets. Search for
his sight and wait until he's not looking at the bridge to run with the
flashlight off to the southwest side of the building. He will detect you,
but he won't move from his spot. On the corner you have the crank for the
sun shield, use it to be able to go underneath the sniper without being
seen. Use the sight from the sniper to climb the obstacles, approach him
and then kill him.
Head to the heart of the nest to end this stage.
--- Howard Wright, August 4th, 23:24:24, Shibito Nest, Heart ---
Get in the bus quickly, crouch and go through the bus until you reach a
room. Inside, at your right there is a wrench you can use as a weapon.
Get out to the other side and head to side of the Rebirth Market shop, where
you can climb over a few things to get to the roof. Your weapon should help
killing all what stands in your way. Once on the roof, move forward, and go
to the door on the left, skipping the police car. Behind that door is a
ladder you must climb up.
Follow the straight path until you see the side of a soda vending machine,
go to the other side of the machine and use it to block the way to all the
spiders we've left behind. Head towards Fujimi's Barber Shop, climbing some
other obstacles, and from there climb the ladder to the watchtower. Before
climbing that ladder, pick up the crowbar next to the ladder and then go up.
Go out of the tower moving forward and climb down. You will find many
shibitos around here, including the inmortal shibito maggot. You need to
reach the chimney and climb it up, so drop down and search the chimney.
Kill anyone that stands in your way (except the maggot) and go up the ladder.
(OPTIONAL: After being thrown off the second big ladder, you will meet Sam,
transformed into a spider. If you have picked up the can opener on Episode
2, at Sam Monroe's second stage, kill Sam and grab his can opener. You will
see him in an unreachable roof, but don't worry, he'll come down, either to
go somewhere or to hunt you. After that, climb down to Tomizo's Tobbaconist.
On your map you should see a square close to the house, there is a fridge
there with a can inside, which is archive #29.)
After the cutscene, you must go back to the chimney. Go straight, turn right
and start climbing down to the Tobbaconist. From there, get back to the
ladder and climb to the top of the chimney. Once you're there, climb down
to the other side, drop down to the Warehouse, and once there, smash the
padlock with your weapon to finish this stage. You will get archive #30.
-----------------------------------------------------------------------------
6.8.- Episode 8 [EP08]
-----------------------------------------------------------------------------
--- Sol Jackson, August 3rd, 01:28:04, Gojaku Peak, Hanuda Mine ---
Climb down the ladder in front of you and move forward to watch a cutscene.
After that, move back to the wall where the ladder is and search the sight
of the closest shibito you have around. When you see turning around, follow
him while crouched until he gets into the Storage Room. Once he gets in,
climb the nearby ladder down.
You must head to the East Well, Level 2, but there is a shibito in your way
and you have no weapon with you. Near the ladder you have two useful things:
A flooded corridor at the southeast and a light switch in front of the
entrance of the corridor. Use the switch and get into that corridor, wait
for the shibito to pass by and gets away to move yourself to the East Well.
Go up the nearby steps to find Sol's video camera, smashed. Well, it should
come in handy as a weapon. Go up these steps with the light off and you will
see a decent sparring to use your camera with.
Now you must go over your steps to the ladder that took to the storage room
with a shibito wandering around. On your path you will find the shibito you
just distracted, be careful with his pickaxe because it packs a punch, and
your camera isn't one of the fastest weapons on the game. When you kill him,
grab his pickaxe.
(OPTIONAL 1a: Before climbing up the ladder, look in a nearby tunnel for a
sitting shibito, who is drinking. Kill him, and then pick up a sake bottle
nearby. If when you move it makes a noise, hit the bottle against a wall to
get the Pump Station Key to use it later. If the bottle doesn't make any
noise, try another one, there are more than one near the shibito.)
(OPTIONAL 2: Wait until the shibito opens the door to the Storage Room to climb
up, kill him, and enter the room. Over the table you can get archive #31.)
Climb up the ladder back up, but wait until the shibito goes one way or the
other to finish climbing and kill him too.
You have to go to the east well, level 4 to continue, but right after
passing through the central well there is a shibito with a rifle, so crouch
down and kill him without being seen. Grab his rifle and climb up the nearby
ladder to use the elevator, and finish this section of the stage.
Now you control Sam. Crouch, go up the stairs to the top of the mining
office without being seen by the shibito that's next the elevator's switch,
going through your right. Once you are up, don't leave the building, because
there's a sniper on the bridge that will kill you if you get careless. There
is an axe on a mining cart next to the side door of the mining office, but
that door is locked. You need to run to the outside, grab the axe near that
door and get back inside. You might get a bullet while you do so. Go back
downstairs, kill the shibito that is downstairs, then activate the elevators.
Back to Sol, go up the elevator, and as soon as you end up, the sniper we've
skipped before will get Sam trapped in the mining office. Move until you see
him and shoot him, then meet Sam to end this stage.
(OPTIONAL 1: If you have found the Pump Station Key, get in there before
shooting the sniper, and use the panel to unlock another archive on Episode
11, Chapter 2.)
--- Melissa Gale, August 3rd, 03:09:39, Saiga Hospital ---
You have to take Bella to the same spot as in Episode 2: To the P.A.
machine. To begin with, Melissa has no weapons and there is already a
shibito waiting for you on the stairs you had to take, on the second floor.
Instead of going that way, as soon as you leave the room turn left and head
all the way through the hallway to the outside balcony. At the end of it
there is a hole where Melissa will almost fall, when she does that movement
push the Left Analog Stick forward so she drops down.
(OPTIONAL 1a: Before going down the hole, leave Bella waiting, then go
upstairs to the roof, turn right and you should see an obstacle, climb over
it to the top and use the water valve.)
Once you and Bella are down, enter the building through the door, taking
first the sake bottle near the doorway. You have to go to the B Stairs, but
there's another shibito patrolling the area between Stairs B and C. Crouch
(remember that the shibito of the second floor A Stairs is still there),
search for the sight of the shibito on the hallway, and when she starts
going from B Stairs to C, head to B and go downstairs to the ground level.
Once there, go down to the basement through C Stairs, and while crouched,
grab the Iron Poker on the incinerator.
(OPTIONAL 2: Make Bella hide in the incinerator by pressing Right on the D-Pad
to watch a cutscene and get archive #32.)
Go back to the ground floor through the A Stairs, but don't go up too much,
as there's a shibito in the room in front of that stairs, which sometimes is
looking directly at the stairs, so find her sight, wait until she looks to
somewhere else to get into her room and kill her. She wields a rare weapon,
if you need it for the Weapon Archive. Head to the hospital's front glass
door to watch a cutscene.
Your next objective is powering up the automatic doors, so you need to go to
the basement, to the Generator Room. The bad news is that the shibito you
just whacked has gone to the basement for a walk. (Small advice: If you end
up loading the checkpoint, you can go get again the Poker without a hassle.)
Go down the C Stairs and turn the power on. When you do that, Sol will show
up transformed, and the nurse will start hunting you via going up and down
the elevator. If you have to fight against Sol, be careful as he can take
quite some hits and his camera is painful.
Go up the C Stairs, from there go through the Pre-Operating Room to the
Operation Room, then run to the second floor through the B Stairs (Watch out
for the elevator girl) to enter Room 203. Inside this room there is a
whiskey bottle, a rare weapon for the Weapon Archive. Remember the route you
took to get into the hospital from the outside some episodes ago? You have
to use it again to open the front door. Jump through the window and climb
down, then pick up the parking sign from the door, and get into the hospital
again to search for Bella.
To find Bella, just use her sight to know where she is, search around the
building killing or running away from everyone that stands on your way, find
her and get the hell out of the hospital. When you finish this stage, you
will obtain archive #33.
(OPTIONAL 1b: After finding Bella, and right before using the main gate,
take Bella near the wall on the other side of the glass door so you can
unlock an archive on Episode 12, Chapter 2.)
-----------------------------------------------------------------------------
6.9.- Episode 9 [EP09]
-----------------------------------------------------------------------------
--- Melissa Gale, August 3rd, 05:29:43, Karuwari ---
Through the path in front of you there is a shibito guarding the iron door,
so turn around and head to the Fuel Shed. Just as you drop down, look for
the sight of a shibito with a rifle that is searching the area (near the
monolith you saw with Bella). He will get near your position, and from there
he will look to the bridge and the Shed. When he turns away, drop down the
shed, grab the Straight Axe and cross the bridge, then keep running past the
barrel, when you get there you'll need to crouch.
Continue sticking to the right side of the path so the rifle shibito can't
shoot you. If he spots you, stick to the wall and wait for him to return to
his normal pattern before proceeding to the shed. Near the shed there is
another shibito you have to take down.
(OPTIONAL: On the nearest side to your actual position of the ruined cabin
you should find a cell phone, which is archive #34.)
Keep going through the East Field to the iron door, taking out any shibito
that sees you. That's two on the East Field and two more behind the iron
door. Now go to the Tool Shed. After the cutscene you will get archive #35.
You can't let the shibito maggot reach Bella at any cost. You need to knock
down the three red barrels that are around (There are two near you, and one
more in front of the Equipment Shed). First drop the barrel that is close to
you, while the shibito picks up a grave as a weapon. When she climbs up to
get Bella, hit her twice until she has you on her sights.
Now run to the other nearbt barrel and drop it. Be careful as the maggot can
kill you with three hits, and can throw you down easily. When she has her
attention on you (If you see you lost that, hit her twice again), run to the
iron door, until you get to half the way. Wait until the shibito is climbing
a big obstacle to run down for the third barrel, first through the left
path, then through the small steps on the right. Drop the third barrel to
see another cutscene. Press the X Button to finish this stage.
--- Seigo Saiga, August 3rd, 05:29:43, Harayadori Settlement ---
Start shooting Sol until he falls down. Then, follow Bella with your sight
because a flying shibito will show up first, then a human one on the path.
When Bella dissapears, climb down the tower and head to the restaurant,
because Bella's hiding inside and you have a limited time until a shibito
finds her, if that happens, you'll need to load a checkpoint. When coming
close to the second floor of the restaurant, Bella will run out of there.
(OPTIONAL: As soon as you enter the flooded area, the first shibito in front
of you carries a Wide Axe, rare weapon for the Weapon Archive.)
Now you need to head to Mutsui's House, and use the cross that's marking the
flying shibito to shoot him while he's in the air, before he drops down by
himself. If he does, mission failed. Now you must help Bella escape, but she
won't follow you, she will just run away from you through other side. You
must make her run towards the Road to Hirasakai. It's easy, don't enter the
House grounds (Stay in the outside wall at the south of the House) and Bella
should just run to the exit of the stage. A fly might chase her, so kill him
when Bella has gone out of the stage.
(OPTIONAL 2: If you look for Sol and knock him down, you can take his scythe,
a rare weapon for the Weapon Archive. You might find it on the restaurant.)
(OPTIONAL 3: Go to the second floor of Mitamura's House, go out to the
balcony and walk around until the roof breaks down. Near the place where you
have fallen down, you should find archive #36.)
Now you should head to Mitamura's House and go to the second floor. Inside
that room you will find the key to the chapel, and a nasty surprise inside
the closet. Get back to the chapel (killing the drunk shibito if he's in
front of the door) and head inside. At the end of the chapel, on your right,
is the shelf with the archive #37, which will end this stage as well.
-----------------------------------------------------------------------------
6.10.- Episode 10 [EP10]
-----------------------------------------------------------------------------
--- Bella Monroe, August 4th, 00:23:03, Tabori, Ito Residence ---
Start by saving in your Sight Jack spaces the sights of Mommy Ito, Daddy Ito
and Daughter Ito. Mommy will patrol the kitchen and the hallway on the
ground floor, the Daugther will go to her room to draw a little bit and
Daddy will take a key near the TV to go to the Bedroom and watch the
sleeper. When Daddy ito gets out of the Living Room, get out of your hiding
spot and follow him until he reaches the Bedroom, then you must enter the
Guest Room and hide in the closet.
Wait until Daddy Ito leaves the Bedroom key on the drawer near your
hideout and leaves to get the key, unlock the bedroom (But don't get
inside) and go back to the closet. Now find Daughter Ito's sight. When she
gets downstairs, get out of the closet and into the Bedroom. To reach the
balcony, you must go crouched on the right side of the room so the shibito
inside doesn't wake up.
(OPTIONAL: When Daugther Ito leaves, check out the desk near the white
guitar to get archive #39.)
(OPTIONAL 2: Insite Daugther Ito's room is one of the toughest files to get,
archive #38, which is the casette tape that Daughter is listening while she
is inside her room. Daughter will turn off the player when she leaves the
room, leaving you no option but to get it while Daughter Ito's inside.
Be warned that in my playthroughs on this stage, I was not capable of
obtaining the file and live to tell the tale, so leave this file for a
second run or acknowlegde your fate. Get inside the closet that is next to
the guitar and wait for Daughter to start drawing. Now, here's the tricky
part: Get out of the closet, turn back to the closet, shout and then
inmediately after the voice is heard, get back inside so Daughter looks for
you on the corridor. When she goes that way, you'll have very few seconds to
get out, take the tape without the "Can't do that now" warning, and get back
to the closet. It's very likely that when you try to enter back to the
closet, Daughter Ito had catched you already, but you should keep the File.
Repeat the previous Optional route if you are on your first playthrough.)
Go out to the balcony slowly and reach the outside ground. Now, head to the
Road to Karuwari to watch a cutscene.
(OPTIONAL 3: Before heading to the Road to Karuwari get inside the Outside
Room to get the key to the Closet of the ground floor. Get out of the room,
leaving the door open. Now you need to get into the house again, so head to
where the main door should be (now covered with planks), wait until Mommy
Ito is watching TV, ring the bell and run to the Outside Room, then look for
Mommy's sight. When she's getting closer to the bell, run into the house to
the Closet marked on the map, get inside and pick up archive #40. If you
want archive #41, don't get caught now, because if you do you'll have to
pick up archive #40 again. Wait in the Closet for Mommy to be near the
Outside Room, and while seeing her sight, run back through the hallway to
the kitchen, there crouch and head to the East side of the yard. There, in
the pond, use the Bug Hunting Kit, and wait in the North area for a couple
of real game minutes. After that time, look for the prey that fell in your
trap, which is archive #41, and that will also unlock another archive in
Episode 11, Chapter 4.)
Run back and go around the house. You need to get out through the same way,
but your tail won't leave you out of her sight, and she also has locked the
door with the knob. You need to put some distance between you and your
enemy, then make sure she's as far from the door as possible (On the
Northeast side of the house is the best bet) then run to the door, hold the
Triangle button to open it and get the hell out of this place.
--- Howard Wright, August 4th, 10:00:02, Karuwari ---
The goal is to break four seals, which have the shape of monoliths, but I
will follow the order the game suggests. Head to the tree you used to jump
up a few episodes ago and pick up the Garden Hoe that is on the monolith.
Run to the church, kill the flying shibito if you have the chance (Nothing
wrong if you don't) and pick up the revolver that's hanging on the right.
To break the seals you need Miyako, so you'll have to search for her (Watch
out with the ammo, it's scarce). Go through the iron door (To break the
padlock) and find Miyako. When you meet her, head to the area marked on the
map as the first goal through the iron door. Just before you arrive you will
see the sight of a shibito that will run for his life, who his a shibito
brain. Use the first seal with Miyako.
Go down the other road and use again the valve to close the gate that you
know from early episodes. Then, keep going down the way and you should see
the brain shibito in a tight position, kill him to get rid of all the flies
that are in the area. Now, return to the iron door and use with Miyako the
second seal. Now head to the Ruined Cabin, from there to the shrine that is
nearby, in higher ground, and use the third seal. You'll probably have to
face off against some shibitos around the area.
(OPTIONAL: In order to get archive #42, right before ending this stage, grab
some Hunting traps from the shed where Miyako locked herself, from there go
down to the riverbed, and then go through the stairs on the left side. At the
top you should see a monolith, a broken hunting trap, and some carrots.
Examine them first and in that exact spot place a Hunting trap. Then, go back
the way you came, then exit the riverbed and return back to the stairs.
If everything is correct, while going up the stairs you should hear the trap
being triggered. Check out your trap in order to obtain the file.)
Now head to the river's bed, head through to find the missing seal, use it
to finish this stage.
-----------------------------------------------------------------------------
6.11.- Episode 11 [EP11]
-----------------------------------------------------------------------------
--- Seigo Saiga, August 4th, 18:07:19, Gojaku Peak, Hanuda Mine ---
Right when you start Yukie will go straight towards you, so shoot her. Yukie
will take only a few seconds before reviving, so she will hunt you around at
this section of the stage. Move forward until you almost get out of the
tunnel. On your left, in the roof of the Siren Control Room, there is a
sniper shibito which needs some lead in order to continue. Then go to the
mining office, to the basement, and check the left panel to get your new
objective. Saw off that shotgun while you are there.
Head down to the tunnels. Kill the shibito near the Storage Room, then head
to the Central Well and pick up the fuse from the toolbox. Head back to see
a cutscene, where the tunnel will collapse and will force you to go through
other way. That other way is the hole of the central well, drop down and
head to the ladder on the southwest side to return upstairs.
Go straight to the elevator control panel, Yukie should be wandering around
the mining office, so if she sees you, shoot her. Place the fuse on the left
panel, turn on the elevators with the usual lever and go downstairs. Go down
the ladder and use the C Elevator. It's broken, but it should be enough to
jump down to the next floor.
Now head to the nearby central well, where your goal is... and a shibito
maggot. You'll have to kill him, but you need for that a brain shibito and a
stake, because the maggot can't be killed with any other weapon. The stake
is in the lightened area where the maggot is, and the brain shibito, as you
should imagine, is Yukie. Grab the stake and head up through the B Elevator.
(OPTIONAL: If you turned on the Pump Station on Episode 8, at Sol Jackson's
stage, take the B Elevator up, where the door should be blocked by a cable.
Wait until the shibito sees you, and he will kindly open the Storage Room,
grab some Pliers [rare weapon for the Weapon Archive], and cut the cable
before attacking you. You must wait until he does all this before you kill
him, then get into the Storage Room and look for a Dynamite Detonator. Head
down the nearby ladder to the lower floor and look for the tunnel that was
flooded with red water, go to the end of that tunnel and use the detonator
on the wall. Check out the wall you just blowed up to get archive #43.)
Kill the couple of shibitos of this area and find Yukie's sight. As you can
see, she's not dumb, and she has stayed on the bridge, close to a sniper. Go
upstairs to the mining office, turn off the elevators, and keep going up,
but don't get close to the outside door. Using the sniper's sight, when he's
not looking, head through the back way and run to his position to kill him.
Yukie will now run like a brain shibito, but because we've turned off the
elevator she has no escape. There is a spider near the elevator, so kill the
spider first, then shoot Yukie, get close to her and press the X Button.
After testing your vampire skills, head back to the mining office, turn on
the elevators, take the B Elevator down, go to the well, and with the maggot
now dead, look on the left side a ladder to go through the upper path until
you find your objective, which will end this stage.
--- Howard Wright, August 4th, 19:01:07, Upper Arato, Shibito Nest ---
Before you enter this stage you will get archive #44. Now Bella Monroe is
with you, which means that if some shibito gets close to her, mission
failed. That won't happen too easily so don't lose your head with that.
Look for the sight of a nearby flying shibito which is near the Lucky
Triangle. He should look at a pipe and then fly somewhere else. Grab the
pipe and swat down that fly.
Head to the house you entered the last time, but now get closer to the hole
that's on the left. When Bella is close, Send Bella by pressing X. Get back
to the door and smash through the planks, but this time you will attract a
fly with a handgun, so get into the house quickly. In the door in front of
you Bella is hiding. Go get her and continue through the door on the second
floor. As soon as you get out of that house, turn left and go to the side
path, dealing with two spiders on the way through.
At the end of the hallway, on the small room, you can Send Bella to the next
area. Head back, and jump over the gap you used the last time. Enter the
house on your left and look at the end for Bella. Get out of the house with
bella, and you should see in front of the door a hole on the left where you
can Send Bella again. Go to the TVs room and drop down to the ground.
(OPTIONAL: If you don't have the dagger on your Weapons Archive, there's one
next to the TV room)
If you go to your right you will find Bella, but now you don't need to do
that. There's a couple of spiders patrolling the abandoned house that you
should attract inside the house to lock them up after. Run into the house,
turn right and enter the room at the end. When you touch the rope you should
activate the Bag-O-Laughs (Small joke to Forbidden Siren 1), which should
attract the spiders. Deal with them, then get out of the house and close any
door that you see open.
There is a bug in the game where if a spider gets into the area next to the
closet, he will clip into the ground, and you won't be able to complete the
objective until you load a checkpoint. There's another bug where the game
takes some time to admit that the two spiders are locked in, so if both of
them are fully visible and dead, wait for a bit after closing the doors.
If they all are inside, you will complete the objective. Go get Bella and
get close to the bridge. Guarding the exit of the stage is the shibito with
revolver, so you'll have to hunt a brain shibito. Mysteriously, this
particular brain can fly, and he's close to the revolver guy and to another
nearby fly, so you'll need to be stealthy to get to him.
Make Bella wait you in the bridge. Then crouch and head to the 33 Yen Store,
get the sunblocker down, crouch and with your light off take the path you
used before to get the sniper, but this time kill the brain before anyone
else sees you. If you are spotted, the brain will fly out of your reach, and
your best option then is to load a checkpoint. Once he's down, and all the
others have stopped bothering you, go get Bella again and head towards the
exit to end this stage.
(OPTIONAL 2: When you kill the brain shibito and go back to Bella, instead of
getting out head to the stairs at the right side of the road. If you have
obtained the Hanuda's Beetle in Episode 10, at Bella Monroe's stage, head
that way, go down the hole that takes to the ground, head through that
hallway, skipping the spider, and enter the Lucky Triangle. Inside you will
see a hole in the floor, on your left. When Bella is inside, check out that
hole to obtain archive #45.)
-----------------------------------------------------------------------------
6.12.- Episode 12 [EP12]
-----------------------------------------------------------------------------
--- Sam Monroe, August 5th, 02:14:02, Heart of the Shibito Nest ---
Before starting this stage you will get archive #46. Right when you start,
you'll have to face against a special shibito maggot. Run to the bus, don't
worry about when she starts shaking it, and go through the bus to the house.
Right as you get out of the bus, turn right and take the wrench. Get out of
the house so the worm smashes through the wall.
(OPTIONAL: If in Episode 8, at Bella Monroe's stage, you got with Bella a
key, a cutscene will automatically start. Go through the path Bella has
opened and you will find on the right side archive #47. If Melissa reaches
the room, she will get her hand inside it, and touching that hand is an
instant kill, so hit her at a distance so you can get out of that room.)
Follow the route you took before with Howard on Episode 7, climbing over the
barrels to the house on the left side of the patrol car. This time the door
is blocked with the knob, so hold the Triangle button to get in. If you
don't hurry up getting there and the maggot gets too close, get back down,
wait until she drops too and then run up. Enter the door and take the ladder.
Keep running through the hallway and when you see the vending machine, push
it to forget about the extra trouble. Keep running towards the watchtower to
climb it up. Once you are up there, you'll have a new objective: Kill the
shibito maggot.
If you open your map you will see some signs on the nearby roofs, which
indicate where there are antennas. You have to throw antennas to the maggot
in order to kill her, but your range is a bit short. To get to the antennas,
jump to the roofs, not to the ground where the worm is. But, of course,
she's not helpless, and she will throw you too anything she finds. Three
"received" items on your side and you'll be pushing daisies, so get out of
the way when you see she can hit you and you can't.
After three hits, the worm will stop bothering you, but Bella will show up,
bringing some spiders with her. A shotgun will drop from the sky, take it
and run to the roof behind you (Look for the ladder on the map), and get
close to Bella. Start shooting spiders before they get to Bella. After you
shoot a couple of them, some of the spiders will attack you instead, so when
you hear them coming, turn around and shoot them, then get back to guarding
Bella. When all the spiders are dead, the stage will end.
--- Howard Wright, August 5th, 03:33:33, Hell ---
Right when you start, Seigo will give you the Uryen and will "ask" you to
terminate with his life or he will terminate yours. You've got a rifle, and
he's got his sawed-off shotgun, which is lethal at short range. Right when
you start, go round the bus, and shoot him when you see him. If you see
Seigo pulling his weapon up, take some cover on the bus. Keep shooting,
going round the bus and then shooting again.
(OPTIONAL: Shoot Seigo on his head two or three times BEFORE he takes out
his sword until you see he drops the archive #48. If you defeat Seigo you
will lose the chance to get the archive.)
After four or five hits you make, he will drop his shotgun and take out the
Homuranagi. Shoot him at some distance, because when he's close he can kill
you with two hits. After some shots the Uryen will activate. This weapon is
controlled like a firearm, but it throws some flames at a couple of meters,
and it needs some time to wait between uses. You need to take some distance
from Seigo, and when he's a bit far from range, use the Uryen against him.
You'll need a few tries to kill Seigo. After you hit him you'll see a scene.
Now you'll have to face the monster that created all this hell. Right when
you start, search the Sight Jack and you should see the sight of some known
person. She will look to an object, get close to it and press X to see a
cutscene, and the way you have to defeat the monster. You need to hit Kaiko
with your sword three times to finish him off, but some times he will
dissapear and some others he will make clones of himself. Use Miyako's sight
to know where you should attack. At a few meters from Kaiko, use the Uryen,
and if you hit him, Miyako will warn you. Then you should get close to him
and hit with your sword.
After some hits, he will fall to the ground into pieces. Use the Uryen
against what's left of him quickly to defeat Kaiko.
Congratulations! You have finished the main storyline of Siren: Blood Curse!
When you finish you will get archives #49 and #50. If you have finished the
game on the Easy difficulty, I reccomend to go play Normal difficulty or go
after the archives you are missing (Or that I've missed and didn't left you
time to find them due to the updates ;) ) You will also unlock the stats of
each stage you have played.
=============================================================================
=============================================================================
7.- Archive Item List [S07]
=============================================================================
7.1.- Archives [S07FXX]
Now comes the information about the location of the 50 Archive items, and
what you need to do in order to get them. In order to search for a
particular item number, search for [S07FXX], changing XX with the Archive
number you are interested (Per example, [S07F05] to search for archive #05,
or [S07F23] to search for archive #23).
Since I can't have an English version of the game, I'll try to translate
back to English the content as best as I can. If you see something wrong
(And you will probably do), and you played in English text language, please
contact me ASAP.
Many of these items contain more information if you press X when seeing them
on the Archive screen.
WARNING: SPOILERS
[S07F01] Archive 01: The Holy Revelations
Of: Unknown; Date: August 2, 23:00; Place: Hanuda, Mountains
Requirement: Hide and watch the ceremony.
On Episode 1, watch the first movie to get this archive.
(SPOILER DETAIL): While you progress in the game, more pages will be added
to the book. There are seven pages.
[S07F02] Archive 02: Video camera
Of: Sol Jackson; Date: August 2nd, 23:00; Place: Hanuda, Mountains
Requirement: Leave the camera recording by mistake.
On Episode 1, watch the first movie to get this archive.
[S07F03] Archive 03: Howard Wright's student ID
Of: Howard Wright; Date: August 2nd, 23:00; Place: Hanuda, Mountains
Requirement: Interrupt the ceremony.
On Episode 1, watch the second movie to get this archive.
[S07F04] Archive 04: Shuji Shimada's police record
Of: Howard Wright; Date: August 2nd, 23:00; Place: Hanuda, Lower Arato
Requirement: Hit the police officer with the sake bottle.
On Episode 1, at Howard Wright's stage, after stumbling upon the cop, find
a sake bottle, hit him on his back and grab the document that he will drop.
[S07F05] Archive 05: Episode proposal
Of: Sol Jackson; Date: August 3rd, 00:00; Place: Hanuda, Mountains
Requirement: Visit Hanuda.
Finish Episode 1 to get this archive.
[S07F06] Archive 06: Melissa Gale's cell phone
Of: Melissa Gale; Date: August 3rd, 00:00; Place: Hanuda, Mountains
Requirement: Visit Hanuda.
Finish Episode 1 to get this archive.
[S07F07] Archive 07: Sam Monroe's college ID
Of: Sam Monroe; Date: August 3rd, 01:00; Place: Gojaku Peak, Hanuda Mine
Requirement: Recover consciousness at Gojaku Peak
On Episode 2, watch the first movie to get this archive.
[S07F08] Archive 08: Digital video tape
Of: Sam Monroe; Date: August 3rd, 01:00; Place: Hanuda Mine, Siren Control
Room; Requirement: Check the roof of Siren Control Room
On Episode 2, at Sam Monroe's first stage, check out the junk next to the
antenna on the roof of the Siren Control Room.
[S07F09] Archive 09: Mysterious tablet
Of: Howard Wright; Date: August 3rd, 02:00; Place: Harayadori, Watchtower
Requirement: Check the upper section of the tower
On Episode 2, at Howard Wright's stage, climb up to the watchtower to get
the archive. You have the details to get it at Episode 2's walkthrough.
[S07F10] Archive 10: Miner's Diary
Of: Sam Monroe; Date: August 3rd, 02:00; Place: Hanuda Mine, East Well,
Upper level; Requirement: Check out some cardboard boxes.
On Episode 2, at Sam Monroe's second stage, move the lever on the east side
of the upper level, then smash through the door on the East Well with the
train car on the west side, then check out the room.
[S07F11] Archive 11: Bella Monroe's Diary
Of: Bella Monroe; Date: August 3rd, 03:00; Place: Saiga Hospital, Room 206
Requirement: Run to Saiga Hospital.
Finish Episode 2 to get this archive.
(SPOILER DETAIL): While you progress in the game, more pages will be added
to the diary. There are three pages.
[S07F12] Archive 12: Letter from a hospital's patient
Of: Bella Monroe; Date: August 3rd, 03:00; Place: Saiga Hospital, 3rd
floor Nurse Room; Requirement: Check out the table.
On Episode 3, at Bella Monroe's stage, after getting the reception key from
the incinerator, go up to the third floor, and distract the nurse with the
nurse button on Room 303 to pick up the file on the Nurse room, right on a
table. Check the walkthrough for more details.
[S07F13] Archive 13: Melissa Gale's Relicary
Of: Melissa Gale; Date: August 3rd, 03:00; Place: Hanuda, Gojaku Peak
Requirement: Hear Bella over the P.A. System.
On Episode 2, at Bella Monroe's stage, use the P.A. System.
[S07F14] Archive 14: Sol Jackson's press card
Of: Sol Jackson; Date: August 3rd, 03:00; Place: Saiga Hospital, automatic
door; Requirement: Hear Bella over the P.A. System.
On Episode 2, at Bella Monroe's stage, use the P.A. System.
[S07F15] Archive 15: Hanuda's local guide
Of: Howard Wright; Date: August 3rd, 05:00; Place: Karuwari, East field
Requirement: Check out the small shrine.
On Episode 3, at Howard Wright's stage, check out the shrine (Small house)
next to the abandoned cabin, in an area you must climb to reach.
[S07F16] Archive 16: Amana's Diary
Of: Amana; Date: August 3rd, 06:00; Place: Karuwari, Irazu Valley Church
Requirement: Wake up on the church.
Finish Episode 3 to get this archive.
[S07F17] Archive 17: Seigo Saiga's Driving License
Of: Seigo Saiga; Date: August 3rd, 12:00; Place: Harayadori, watchtower
Requirement: Cover Sam while he finds some cover.
On Episode 4, watch the first movie to get this archive.
[S07F18] Archive 18: Karumen Noodles
Of: Seigo Saiga; Date: August 3rd, 12:00; Place: Haradayori, Karibna
Noodles; Requirement: Check out the table.
On Episode 4, at Seigo Saiga's stage, go to Karibna Noodles and check out
the table with a bowl of noodles in it.
[S07F19] Archive 19: Altar's image
De: Howard Wright; Date: August 4th, 00:00; Place: Ito Residence, Hideout
Requirement: Cut the altar's seal
On Episode 4, at Howard Wright's stage, find the first half of the wire
cutters on the Guest Room, then the locker key on the Outside Room, then the
other half of the wire cutters on the locker of the residence, then cut the
wires of the altar that's close to the mentioned locker.
[S07F20] Archive 20: Seigo Saiga's sketchbook
Of: Melissa Gale; Date: August 4th, 00:00; Place: Saiga Hospital, laboratory
Requirement: Check out the hospital's cart
On Episode 5, at Melissa Gale's stage, go to the Laboratory on the third
floor and check out the cart next to the big table.
[S07F21] Archive 21: Yukie Kobe's Agenda
Of: Yukie Kobe; Date: August 4th, 05:00; Place: Saiga Hospital, courtyard
Requirement: Die for second time by Seigo Saiga
On Episode 5, finish Melissa Gale's stage.
[S07F22] Archive 22: Mana Cross Brooch
Of: Amana; Date: August 4th, 06:00; Place: Harayadori, Under the chapel
Requirement: Pick it up from the base of the statue
On Episode 5, at Amana's stage, pick up the brooch from the cave that is
under the chapel. Check out the walkthrough for more details.
[S07F23] Archive 23: Carved tablet
Of: Amana; Date: August 4th, 06:00; Place: Harayadori, Graveyard
Requirement: Examine the graves
On Episode 5, at Amana's stage, when you find the grave with the seal,
look to his front side, then search on one of the right-hand graves twice
to get this archive.
[S07F24] Archive 24: Sacred parchment - The Gift -
Of: Amana; Date: August 4th, 07:00; Place: Harayadori, forbidden land
Requirement: Recover the missing memories
On Episode 6, watch the first cutscene to get this archive.
[S07F25] Archive 25: Gojaku's Giant
Of: Howard Wright; Date: August 4th, 08:00; Place: Hanuda Mine, West Well,
Level 3; Requirement: Dig through a wall with a shovel.
On Episode 6, at Howard Wright's stage, after turning on the siren, grab the
shovel from the shibito who was guarding the siren key, then go to the place
where the sniper was hiding (West Well, Level 3; Near the door that takes to
the basement of the mining office) and examine the area to get the archive.
[S07F26] Archive 26: Sam Monroe's Notebook
Of: Sam Monroe; Date: August 4th, 09:00; Place: Karuwari, Irazu Valley's
Church; Requirement: Investigate the interior of the church
On Episode 6, watch the second movie to get this archive.
[S07F27] Archive 27: Miyako's offering song
Of: Bella Monroe; Date: August 4th, 17:00; Place: Karuwari, Near Irazu
Valley's Church; Requirement: Check out the old tomb.
On Episode 6, at Bella Monroe's stage, before reaching the church examine
the nearby monolith. You may need to turn the water valve on Episode 3, at
Howard Wright's stage.
[S07F28] Archive 28: 8mm movie reel
Of: Howard Wright; Date: August 4th, 19:00; Place: Shibito Nest, Lucky
Triangle; Requirement: Check out the bar.
On Episode 7, at Howard Wright's first stage, when you reach the abandoned
house, don't kill the brain shibito, kill the two flying ones instead. Then,
after dealing with the sniper on the other side of the bridge, head to the
back entrance to the Lucky Triangle, get in and find on the bar the archive.
You need to first break the bowl of noodles on the restaurant on Episode 4,
at Seigo Saiga's stage.
[S07F29] Archive 29: "Fortune Can" Tin
Of: Howard Wright; Date: August 4th, 23:00; Place: Shibito Nest's Heart,
Tomizo Tobbaconist; Requirement: Check out the fridge.
On Episode 2, at Sam Monroe's second stage, after killing the first shibito
go to the phone and dial the number that is below it, then pick up the Can
opener at the Pump Station. Then, on Episode 7, at Howard Wright's second
stage, after being thrown off the second tower, kill Sam, pick up his can
opener and open the can that is on the fridge next to Tomizo's Tobbaconist.
[S07F30] Archive 30: Sacred parchment - Uroboros -
Of: Amana; Date: August 5th, 00:00; Place: Shibito Nest, Mirror pool
Requirement: Not finishing the ceremony.
Finish Episode 7 to get this archive.
[S07F31] Archive 31: Atlantis Magazine
Of: Sol Jackson; Date: August 3rd, 01:00; Place: Hanuda Mine, Storage room
Requirement: Examine the table
On Episode 8, at Sol Jackson's episode, wait until the closest shibito to
the door where you met Sam opens the key-locked door so you can knock him
down and be able to check out the table of that room.
[S07F32] Archive 32: JOYLiNK - Ultra Network King -
Of: Melissa Gale; Date: August 3rd, 03:00; Place: Saiga Hospital,
Incinerator; Requirement: Hide Bella on the incinerator.
On Episode 8, at Melissa Gale's stage, before reaching the Waiting Room on
the ground floor, hide Bella in the incinerator of the basement using the
"Hide" command.
NOTE: When you check out this archive, you will unlock on the main menu the
"MINI GAMES" option, in order to be able to play the now classic 8-bit style
minigames that the Siren saga has.
In order to play this game you must be logged on PlayStation Network.
[S07F33] Archive 33: Seigo Saiga's sketchbook
Of: Seigo Saiga; Date: August 3rd, 04:00; Place: Hanuda, Lower Arato
Requirement: See a vision from the past.
Finish Episode 8 to get this archive.
[S07F34] Archive 34: Howard Wright's Cellphone
Of: Melissa Gale; Date: August 3rd, 05:00; Place: Karuwari
Requirement: Check out the ground.
On Episode 9, at Melissa Gale's stage, go to the abandoned cabin, then check
the floor on the left side to find out the cell phone. You can save the
photos that are on the cellphone to your PS3 pressing the Triangle button,
if you are not pausing a stage you are playing.
[S07F35] Archive 35: Ligther
Of: Melissa Gale; Date: August 3rd, 05:00; Place: Karuwari, West field
Requirement: Pick it up when Bella drops it
On Episode 9, at Melissa Gale's stage, reach the Equipment Shed. Watch the
cutscene to get this archive.
[S07F36] Archive 36: Mitamura's family book
Of: Seigo Saiga; Date: August 3rd, 12:00; Place: Harayadori, Mitamura's House
Requirement: Check out the book over the heater.
On Episode 9, at Seigo Saiga's stage, go to the second floor of Mitamura's
House, then go out to the balcony and fall when the roof breaks down. Then
check out the area where you have fallen to get the archive.
[S07F37] Archive 37: Gojaku's strange tales
Of: Seigo Saiga; Date: August 3rd, 12:00; Place: Harayadori, Chapel
Requirement: Check out the bookshelf
Finish Seigo Saiga's stage on Episode 9.
[S07F38] Archive 38: Bermuda 3 Record
Of: Bella Monroe; Date: August 4th, 00:00; Place: Ito Residence, Daughter's
Room; Requirement: Check out the music player.
This is one of the toughest items to obtain without getting killed. This is
the tape on the music player that the Daughter of the Ito family has on her
room, but the fun part is that you have to check it out while it's switched
on, and the daughter always turns it off when she leaves the room. It's very
likely that you will end up dead when you obtain this file so the best
choice is to get it on a second playthrough. As soon as the Daughter leaves
her room, enter it, get inside the closet that is next to the guitar and
wait for Daughter to start drawing. Now, here's the tricky part: Get out of
the closet, turn back to the closet, shout and then inmediately after the
voice is heard, get back inside so Daughter looks for you on the corridor.
When she goes that way, you'll have very few seconds to get out, take the
tape without the "Can't do that now" warning, and get back to the closet.
It's very likely that when you try to enter back to the closet, Daughter Ito
had catched you already, but you should keep the File on your Archive.
[S07F39] Archive 39: Easy-Weaver
Of: Bella Monroe; Date: August 4th, 00:00; Place: Ito Residence, Daughter's
Room; Requirement: Check out the table.
On Episode 10, at Bella Monroe's stage, check out the little table next to
the white guitar to get this archive.
[S07F40] Archive 40: Bug Hunting Kit
Of: Bella Monroe; Date: August 4th, 00:00; Place: Ito Residence, Closet
Requirement: Check out the shelves.
On Episode 10, at Bella Monroe's stage, get the closet key from the External
Room, then get back into the house and look for this item inside the closet.
There are more details on that stage's walkthrough.
[S07F41] Archive 41: Hanuda's Beetle
Of: Bella Monroe; Date: August 4th, 00:00; Place: Ito Residence, Courtyard
Requirement: Put some honey on a tree.
On Episode 10, at Bella Monroe's stage, get archive #40, then, while you
avoid being captured, get to a tree that's next to the outside pond and
check it out to set up a trap, then wait for a couple of minutes and you
will find a bug trapped, which is the archive.
[S07F42] Archive 42: UMA World Encyclopaedia
Of: Howard Wright; Date: August 4th, 10:00; Place: Karuwari, Near the Irazu
Valley Church; Requirement: Find traces of a UMA.
Play the level as usual, but leave the fourth pillar for the end. When you
have done everything else, find some stairs on the riverbed and go up them
to find a monolith, a broken hunting trap and some carrots. Place a trap
next to the carrots and go back to the riverbed, then hit the riverbed and
return back upstairs. If everything goes OK; you should hear someone falling
on the trap. Check your hunting trap upstairs to get the archive.
[S07F43] Archive 43: Gojaku's Mural
Of: Seigo Saiga; Date: August 4th, 18:00; Place: Hanuda Mine, East Well -
Level 2; Requirement: Blow up a wall of the mine.
On Episode 8, in Sol Jackson's stage, find the Pump Station Key and activate
the station, then on Episode 11, on Seigo Saiga's stage, find the detonator
and use it on the wall of the tunnel that was flooded with red water, then
check out the wall. More information on the mentioned episode walkthroughs.
[S07F44] Archive 44: Sam Monroe's voice recorder
Of: Sam Monroe; Date: August 4th, 19:00; Place: Harayadori, under the chapel
Requirement: Wander around Hanuda
On Episode 11, watch the second movie to get this archive.
SPOILER WARNING: This item gets updated while you progress on the game, but
the archive menu doesn't warn you about that.
[S07F45] Archive 45: Casette tape
Of: Howard Wright; Date: August 4th, 19:00; Place: Shibito Nest, Lucky
Triangle; Requirement: Check out a hole on the floor
On Episode 10, at Bella Monroe's stage, do all the stuff in order to get the
Hanuda Beetle (Archive #41), then, on Episode 11, at Howard Wright's stage,
get inside the Lucky Triangle and check out the hole on the floor with Bella
to obtain this archive.
(SPOILER: This is the tape that is missing from the letter of archive #12)
[S07F46] Archive 46: Sam Monroe's message
Of: Howard Wright; Date: August 5th, 02:00; Place: Heart of Shibito Nest,
Red pool; Requirement: Meet Sam Monroe.
On Episode 12, watch the first movie to get this archive.
[S07F47] Archive 47: Hanuda Legends
Of: Sam Monroe; Date: August 5th, 02:00; Place: Heart of Shibito Nest,
Storage Room; Requirement: Check out a table.
On Episode 8, at Melissa Gale's stage, open the water valve on the roof,
then, before leaving with Bella, check out the ground next to the glass door
with Bella. Then, on Episode 12, at Sam Monroe's stage, after going through
the bus and out of the house, and after the maggot shibito smashes in, you
will see a cutscene. Go through the now open path and check the right side.
[S07F48] Archive 48: Scroll of the arcane Homuranagi
Of: Howard Wright; Date: August 5th, 03:00; Place: Hell
Requirement: Shoot Seigo in the head.
On Episode 12, at Howard Wright's stage, at the first part of the fight
against Seigo, shoot him in the head two or three times until you see he
drops an item, pick it up because that's the archive #48.
[S07F49] Archive 49: Sam Monroe's Diary
Of: Sam Monroe; Date: Year 2007; Place: Tokio, Dumpster
Requirement: Send the message to Howard.
Finish Episode 12 to get this archive.
[S07F50] Archive 50: Portable Music Player
Of: Howard Wright; Date: August 5th, 03:00; Place: Hanuda
Requirement: Annihilate all the Shibito
Finish Episode 12 to get this archive.
You can transfer this song to your PS3 pressing the Triangle Button, if you
are not pausing a stage you are playing.
7.1.- Weapons [S07WXX]
And now I will show you the list of all the weapons that show up in this
game, in the order that they are shown on the Archive screen list. I will
comment where have I found each weapon, but probably they could be on more
than one place. In order to find the number of a particular weapon, enter in
your search function [S07WXX], changing XX for the weapon number that you
are looking for (Per example, [S07W05] to find weapon #05, or [S07A23] to
find weapon #23).
WARNING: MORE SPOILERS
[S07W01] Weapon 01: Wrench
Category: Light blunt weapon; Strength: Normal
On Episode 7, in Howard Wright's stage, just as soon as you leave the bus,
on your right.
[S07W02] Weapon 02: Rake
Category: Light blunt weapon; Strength: Normal
On Episode 3, at Howard Wright's stage, it's on the Equipment Shed.
[S07W03] Weapon 03: Iron Poker
Category: Light blunt weapon; Strength: Low
On Episode 4, at Howard Wright's stage, you start with it equipped.
[S07W04] Weapon 04: Ashtray
Category: Light blunt weapon; Strength: Normal
On Episode 4, at Howard Wright's stage, is in the Front Study room (Where
there's also the revolver shibito and the Bedroom Key).
[S07W05] Weapon 05: Parking Sign
Category: Light blunt weapon; Strength: Normal
On Episode 8, at Melissa Gale's stage, is a stage objective.
[S07W06] Weapon 06: Frying Pan
Category: Light blunt weapon; Strength: Normal
On Episode 2, at Howard Wright's stage, it's on the sink of Karibna Noodles.
[S07W07] Weapon 07: Flute
Category: Light blunt weapon; Strength: Lowest
On Episode 4, at Howard Wright's stage, it's in the Daughter's Room.
[S07W08] Weapon 08: Matress Duster
Category: Light blunt weapon; Strength: Lowest
On Episode 4, at Howard Wright's stage, is in the balcony that is next to
the Bedroom.
[S07W09] Weapon 09: Flask
Category: Light blunt weapon; Strength: Low
On Episode 4, at Howard Wright's stage, is in the Living Room, in the table.
[S07W10] Weapon 10: Hammer
Category: Light blunt weapon; Strength: Normal
On Episode 8, at Sol Jackson's stage, is carried by a shibito that is
guarding Level 4, next to where the video camera is.
[S07W11] Weapon 11: Firewood
Category: Light blunt weapon; Strength: Low
On Episode 4, at Howard Wright's stage, is next to the water boiler on the
outside of Ito Residence.
[S07W12] Weapon 12: Ladle
Category: Light blunt weapon; Strength: Lowest
On Episode 9, at Melissa Gale's stage, is carried by the female shibito that
is guarding the Iron Door.
[S07W13] Weapon 13: Bowling Trophy
Category: Light blunt weapon; Strength: Normal
On Episode 4, at Howard Wright's stage, is in the Front Study room (Where
there's also the revolver shibito and the Bedroom Key).
[S07W14] Weapon 14: Umbrella
Category: Light blunt weapon; Strength: Lowest
On Episode 3, at Howard Wright's stage, it's on the Equipment Shed.
[S07W15] Weapon 15: Sickle
Category: Light bladed weapon; Strength: Normal
On Episode 2, at Sam Monroe's first stage, is carried by the shibito of the
mining office.
[S07W16] Weapon 16: Axe
Category: Light bladed weapon; Strength: Strong
On Episode 3, at Howard Wright's stage, it's on the Equipment Shed.
[S07W17] Weapon 17: Saw
Category: Light bladed weapon; Strength: Normal
On Episode 3, at Howard Wright's stage, it's on the Equipment Shed.
[S07W18] Weapon 18: Straight Axe
Category: Light bladed weapon; Strength: Strong
On Episode 3, at Howard Wright's stage, it's on the Equipment Shed.
[S07W19] Weapon 19: Noodle Knife
Category: Light bladed weapon; Strength: Strong
On Episode 5, at Amana's stage, is behind the counter of Karibna Noodles.
[S07W20] Weapon 20: Scalpel
Category: Light bladed weapon; Strength: Low
On Episode 5, at Melissa Gale's stage, is carried by the nurse that is
driving the wheelchair.
[S07W21] Weapon 21: Kitchen knife
Category: Light bladed weapon; Strength: Normal
On Episode 5, at Melissa Gale's stage, it's on the hospital kitchen.
[S07W22] Weapon 22: Dagger
Category: Light bladed weapon; Strength: Normal
On Episode 7, at Howard Wright's second stage, you will find it next to a
TV when you finish your first climbing session.
[S07W23] Weapon 23: Mining pick
Category: Heavy blunt weapon; Strength: Excellent
On Episode 2, at Sam Monroe's second stage, is carried by one of the
shibitos that rush you when you pick up the revolver.
[S07W24] Weapon 24: Pipe
Category: Heavy blunt weapon; Strength: Strong
On Episode 2, at Sam Monroe's first stage, it's an objective.
[S07W25] Weapon 25: Shovel
Category: Heavy blunt weapon; Strength: Normal
On Episode 1, at Howard Wright's stage, you will find it on the back side
of the house.
[S07W26] Weapon 26: Garden Hoe
Category: Heavy blunt weapon; Strength: Strong
On Episode 3, at Howard Wright's stage, it's on the Equipment Shed.
[S07W27] Weapon 27: Garden Fork
Category: Heavy blunt weapon; Strength: Strong
On Episode 3, at Howard Wright's stage, it's on the Equipment Shed.
[S07W28] Weapon 28: Crowbar
Category: Heavy blunt weapon; Strength: Excellent
On Episode 4, at Seigo Saiga's stage, is carried by the first shibito you
have to shoot.
[S07W29] Weapon 29: Sledgehammer
Category: Heavy blunt weapon; Strength: Excellent
On Episode 6, at Howard Wright's stage, it's placed next to the fence on the
path that connects the minind office with the bridge.
[S07W30] Weapon 30: Video Camera
Category: Heavy blunt weapon; Strength: Strong
On Episode 8, at Sol Jackson's stage, you will get it on your playthrough.
[S07W31] Weapon 31: Mallet
Category: Heavy blunt weapon; Strength: Strong
On Episode 4, at Seigo Saiga's stage, is carried by a shibito that is
working on the graveyard.
[S07W32] Weapon 32: Crutch
Category: Heavy blunt weapon; Strength: Normal
On Episode 7, at Howard Wright's first stage, is carried by a shibito that
is near where you need to jump from house to house shortly after starting.
[S07W33] Weapon 33: Pliers
Category: Heavy blunt weapon; Strength: Strong
On Episode 11, at Seigo Saiga's stage, you have to make a shibito unlock the
B Elevator with them in order to get them. More details on the walkthrough.
[S07W34] Weapon 34: White Guitar
Category: Heavy blunt weapon; Strength: Low
On Episode 4, at Howard Wright's stage, is in the Daughter's Room.
[S07W35] Weapon 35: Scythe
Category: Heavy bladed weapon; Strength: Strong
On Episode 9, at Seigo Saiga's stage, Sol is carrying it, in the restaurant.
[S07W36] Weapon 36: Homuranagi
Category: Heavy bladed weapon; Strength: Outstanding
On Episode 12, at Howard Wright's stage, you will get it on your playthrough.
[S07W37] Weapon 37: Hand axe
Category: Heavy bladed weapon; Strength: Excellent
On Episode 7, at Howard Wright's stage, is carried by a shibito that is
patrolling near your starting position.
[S07W38] Weapon 38: Broadaxe
Category: Heavy bladed weapon; Strength: Excellent
On Episode 9, at Seigo Saiga's stage, is carried by a shibito that patrols
the flooded area.
[S07W39] Weapon 39: Sake bottle
Category: Light blunt weapon; Strength: Normal
On Episode 1, you will find it on the bus stop next to where you start, or
inside the house.
[S07W40] Weapon 40: Beer bottle
Category: Light blunt weapon; Strength: Normal
On Episode 4, at Seigo Saiga's stage, it's on the second floor of Karibna
Noodles.
[S07W41] Weapon 41: Wedge
Category: Light blunt weapon; Strength: Low
On Episode 8, at Melissa Gale's stage, is carried by a shibito that is
guarding the A Stairs to the basement to the firts floor.
[S07W42] Weapon 42: Fluorescent bulb
Category: Light blunt weapon; Strength: Low
On Episode 8, at Melissa Gale's stage, it's on the basement locker room.
[S07W43] Weapon 43: Whisky bottle
Category: Light blunt weapon; Strength: Normal
On Episode 8, at Melissa Gale's stage, it's on room 203.
[S07W44] Weapon 44: .38 Revolver
Category: Short barreled-firearm; Strength: Strong
On Episode 2, at the second stage of Sam Monroe, you will get it by pushing
a shibito down a elevator shaft.
[S07W45] Weapon 45: Double-Barrel Shotgun
Category: Long barreled-firearm; Strength: Excellent
On Episode 4, at Seigo Saiga's stage, you will start the level with it.
[S07W46] Weapon 46: Sawed-Off Shotgun
Category: Short barreled-firearm; Strength: Excellent
On Episode 6, at Howard Wright's stage, you have to use the Double-Barrel
Shotgun on the workbench that is on the mining office to saw the barrels off.
[S07W47] Weapon 47: Hunting Rifle
Category: Long barreled-firearm; Strength: Excellent
On Episode 7, at the first stage of Howard Wright, right when you start the
stage you will find it with a shibito that is over a house.
[S07W48] Weapon 48: Hunting Trap
Category: Trap; Strength: Special
On Episode 2, at Howard Wright's stage, you'll get it if you follow the
tutorial, on the graveyard shed.
[S07W49] Weapon 49: Flare
Category: Special; Strength: Special
On Episode 4, at Seigo Saiga's stage, it's on the second floor of Karibna
Noodles.
[S07W50] Weapon 50: Uryen
Category: Special; Strength: Outstanding
On Episode 12, at Howard Wright's stage, you will obtain it during your
playthrough.
=============================================================================
=============================================================================
8.- Similarities between games [S08]
=============================================================================
(WARNING: BIG QUANTITY OF SPOILERS)
Without counting the village, the red sea, shibitos and the recycled areas,
the most interesting similarities are on the characters, because of the
change of the cast and the smaller number of characters have forced the
script writers to condensate the situations in order to put in most of the
facts that were on the original Siren.
Another great detail is, probably thinking that we, the westerners, are
stupid (And they are not that wrong), have explained part of the story's
mithology in a easiest and most visible way to understand rather than on
previous games, probably so more people can enjoy of the story's richness.
I hope this list helps someone who has a better IQ than me.
Now, on to the character similarities:
Howard Wright: It's a pretty obvious one that all what he does is the same
stuff Kyoya Suda does on the original Siren. Getting on the
village by foreign indications, interrupting the ceremony,
getting chased by a weird cop and getting shot when the siren
sounds, being a fan of heavy metal, and all the stuff Kyoya
also went through. Since it's almost all the same stuff, now
we'll look for differences: Kyoya didn't received an email
that told him to go to Hanuda, but Howard did. Howard ends
dead, when Kyoya haven't. He is attacked by Amana, but Seigo
Saiga doesn't shoot him in a cutscene, when Kyoya is shot by
Jun Kajiro. Howard has the stage where Miyako gets shot and
you have to kill the sniper, but in Siren 1, that happened to
Tamon Takeuchi, and the victim was Yoriko Anno.
Sol Jackson: Sol's in the story in order to put a cameraman to give the
excuse of the TV filming, and to keep the old american topic,
where the black guy is always the first one to die (Possibly
a joke to Hollywood). In both timelines, he dies sacrificing
his life to save someone else, which is also remembering
Hollywood. His role is similar to Eigo Nagoshi, the Shibito
headmaster of the Tabori school that constantly chased Harumi
Yomoda on the first game. (Thanks for a forgotten source)
Sam Monroe: He has some strokes of Tamon Takeuchi: He's a college folklore
teacher, the glasses, being clumsy. He brings Bella with him to
Hanuda, and he saves Bella from the wrath of the god on the
heart of the nest, like Tamon saved Yoriko Anno. He also ends up
with Howard on a red pool.
Unlike Tamon, Sam escapes to the events of the game, unlike
Tamon (He stays on the other world, and about to transform). Sam
does transform in the game, which happens partially with Tamon.
Melissa Gale: Melissa is based on Reiko Takato, but because of what she do,
since her job and family have significant changes.
Melissa does suicide with a lighter to save Bella's life,
because of that she transforms and hunts Bella down on the Ito
residencie, and once she transformed into a grotesque shibito,
she saves Bella's life again finishing with a known shibito
too, remembering her human past. Unlike Reiko, she did not
lose her daugther before the game events, and Melissa also
tells "My love" to Bella before falling to the Time-Space flux.
Bella Monroe: Bella is a mixture of Harumi Yomoda and Tomoko Maeda. She
takes from Harumi the escape from the haunted house stage,
with the Mommy surprise at the end of it, she is being
protected by her mother until Melissa suicides, and she does
survive to the game events. Her differences with her are that
she survives the events... into other time.
From Tomoko Maeda takes the stage where she is dead and has
been transformed, but you can still control her in a place
where the sky is beautiful, everything looks heavenly, the
shibito doesn't attack her, and you don't notice until she is
seen by her parents. Bella's main difference is that she
"lives" through.
Seigo Saiga: Seigo takes a lot from Shiro Miyata, a bit from Akira Shimura
and a bit from Jun Kajiro. From Shiro he takes his job, the
love of a nurse, and her following murder so she transforms
into a shibito that will chase forever Seigo. Seigo has a big
role on the sacrifice. He also takes the scene with the
shibito's "autopsy", the blood exchange (But with Howard), and
his last thought before vanishing was the nurse he did killed.
He also gives Howard the Uryen, although in a very different
place. From Akira Shimura takes the fact of being a good
shooter and the stages where he covers someone from a
watchtower. Helps a character to understand some of the events,
and when he's got enough, he blows his head off just to become
another pretty tough sniper shibito.
He also takes from Jun Kajiro being the main responsible of the
sacrifice ritual, of going after Miyako and not getting her,
and being a mini-boss on the god's world, armed and dangerous.
=============================================================================
=============================================================================
9.- Credits & Legal Info [S09]
=============================================================================
To begin with, I'd like to thank the people on GameFAQs.com and
ElOtroLado.net forums, for helping me when I got stuck in a couple of places.
Thanks to LeoCroft and some others I forgot for their emails.
Thanks also for SCE and JapanStudio for making such a wonderful game (Thanks
for the BD release and the BS making-of). You've nailed it.
There is a Spanish version of this guide, which was used basically to have a
starting point to do the English version of this walkthrough. Nobody has the
permission to translate this document into any language. (Ask for it if you
do want to translate)
And thanks to you, the readers, for trying to test my walkthrough.
All the content written on this document was created only by myself.
All registered trademarks and copyrights included in this document belong
to their respective owners.
The following sites are the only ones with permission to have this document
uploaded on their websites:
www.gamefaqs.com
www.supercheats.com
www.neoseeker.com
www.cheatcc.com
www.gamesradar.com
www.cheatplanet.com
www.mycheats.com
www.cheatmasters.com
www.playhaven.com
This document � 2008 by Victor Gonz�lez aka McCunyao.
All rights reserved.
=============================================================================