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Lost in Nightmares Walkthrough

by Berserker

- - - - - - - - - - - -  R E S I D E N T  E V I L  5  - - - - - - - - - - - - -
                    _      ___   ____  _____   ___  _   _ 
                   | |    / _ \ / ___||_   _| |_ _|| \ | |
                   | |   | | | |\___ \  | |    | | |  \| |
                   | |___| |_| | ___) | | |    | | | |\  |
                   |_____|\___/ |____/  |_|   |___||_| \_|
     _   _  ___  ____  _   _  _____  __  __     _     ____   _____  ____  
    | \ | ||_ _|/ ___|| | | ||_   _||  \/  |   / \   |  _ \ | ____|/ ___| 
    |  \| | | || |  _ | |_| |  | |  | |\/| |  / _ \  | |_) ||  _|  \___ \ 
    | |\  | | || |_| ||  _  |  | |  | |  | | / ___ \ |  _ < | |___  ___) |
    |_| \_||___|\____||_| |_|  |_|  |_|  |_|/_/   \_\|_| \_\|_____||____/

                      "My last partner was a woman too..."
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

                      Resident Evil 5: Lost in Nightmares
                                FAQ/Walkthrough

                                  Version 1.0
                            Last updated:

                            Authored by: Berserker
                       Email: berserker_kev(at)yahoo.com
                Homepage: http://www.berserkersblog.blogspot.com
               Youtube: http://www.youtube.com/user/BerserkerSTARS

              This document Copyright 2010 Kevin Hall (Berserker)
                   Resident Evil 5 Copyright 2009 Capcom Ltd.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

===============================================================================
                                  I N T R O
===============================================================================

In the main story of Resident Evil 5, Chris Redfield has many flashbacks of his 
old partner Jill Valentine while he partners up with Sheva Alomar.  He thinks 
back to the battle that him and Jill had against Wesker while they were sent to 
capture Ozwell E. Spencer.

The battle with Wesker was clearly a battle that neither of the former Alpha 
team members could win.  In a desperate attempt to save Chris, Jill dashed 
toward Wesker and crashed through a top floor window of the Spencer Estate with 
him then fell into the ocean below.

Jill was presumed dead after that incident and Chris lost his original 
partner...

Lost in Nightmares tells the tale of Chris and Jill's journey through the 
Spencer Estate.  It gives the player more backstory on exactly what Chris and 
Jill faced in that mansion.

This guide covers the full game of Lost in Nightmares that can be bought on the 
Xbox LIVE marketplace for 400 points or bought from the PlayStation Store for 
$4.99 in North America.  Lost in Nightmares will also be released on a disc 
along with Resident Evil 5: Alternative Edition for PS3 in March.

All Score star locations are labeled in the main walkthrough and a full list of 
them is available below the main walkthrough.  Each score star has one or two 
pics along with it also to help signify it's location.

===============================================================================
                                  B A S I C S
===============================================================================

NOTE: I am not going to go into full detail with the basics of Resident Evil 5 
in this guide.  You can check out my full Resident Evil 5 guide for a full 
basics on the gameplay of Resident Evil 5.

________________________ PlayStation 3 Control Setup __________________________

To save on a few emails, L3 = push in on the left thumbstick, R3 = push in on 
the right thumbstick, L thumbstick =  left thumbstick, R thumbstick = right 
thumbstick and D-pad = Directional pad.

Type A                                  Type B

[]           - Action/Fire Gun          []           - Action
/\           - Inventory                /\           - Inventory
O            - Partner Action           O            - Partner Action
X            - Run/Reload               X            - Run/Reload
R2           - Display Map              R2           - Display Map
L2           - Locate Partner           L2           - Equip Knife
R1           - Aim Gun                  R1           - Fire Gun/Locate Partner
L1           - Equip Knife              L1           - Aim Gun
L3           - N/A                      L3           - N/A
R3           - N/A                      R3           - N/A
Start        - Pause Menu               Start        - Pause Menu
Select       - Skip Cutscene            Select       - Skip Cutscene
L thumbstick - Walk/Turn                L thumbstick - Walk/Turn
R thumbstick - Change Viewpoint         R thumbstick - Change Viewpoint
D-pad up     - Fast Equip               D-pad up     - Fast Equip
D-pad down   - Fast Equip               D-pad down   - Fast Equip
D-pad right  - Fast Equip               D-pad right  - Fast Equip
D-pad left   - Fast Equip               D-pad left   - Fast Equip

Type C                                  Type D

[]           - Action/Fire Gun          []           - Action
/\           - Inventory                /\           - Inventory
O            - Partner Action           O            - Partner Acton
X            - Run/Reload               X            - Run/Reload
R2           - Display Map              R2           - Display Map
L2           - Locate Partner           L2           - Equip Knife
R1           - Aim Gun                  R1           - Fire Gun/Locate Partner
L1           - Equip Knife              L1           - Aim Gun
L3           - Run                      L3           - Run
R3           - N/A                      R3           - N/A
Start        - Pause Menu               Start        - Pause Menu
Select       - Skip Cutscene            Select       - Skip Cutscene
L thumbstick - Walk/Strafe              L thumbstick - Walk/Strafe
R thumbstick - Adjust Camera/Turn       R thumbstick - Adjust Camera/Turn
D-pad up     - Fast Equip               D-pad up     - Fast Equip
D-pad down   - Fast Equip               D-pad down   - Fast Equip
D-pad right  - Fast Equip               D-pad right  - Fast Equip
D-pad left   - Fast Equip               D-pad left   - Fast Equip

* The R thumbstick for Type B and D controls is used for precision targeting 
  while aiming with a weapon and the L thumbstick for Type A and C controls is
  used for precision targeting while aiming with a weapon.

-- Type A and C Combination Commands

Hold R1 then tap X                        = Reload
L thumbstick up + X                       = Run
L thumbstick back + X                     = Quick Turn
Hold R1 + tap []                          = Fire/Throw
Hold L1 + tap X                           = Slash with Knife

-- Type B and D Combination Commands

Hold L1 then tap X                        = Reload
L thumbstick up + X                       = Run
L3 + move L thumbstick up                 = Run
L thumbstick back + X                     = Quick Turn
L thumbstick right or left                = Strafe
Hold L1 + tap R1                          = Fire/Throw
Hold L2 + tap R1                          = Slash with Knife

-- Type C and D Combination Commands (only exclusive commands are listed)

L3 + move L thumbstick up                 = Run
Hold X then right or left on L thumbstick = Turn Character
Hold X then right or left on R thumbstick = Lock Turning

___________________________ Xbox 360 Control Setup ____________________________

To save on a few emails, LS = push in on the left thumbstick, RS = push in on 
the right thumbstick, L thumbstick =  left thumbstick, R thumbstick = right 
thumbstick and D-pad = Directional pad.

Type A                                  Type B

X            - Action/Fire Gun          X            - Action
Y            - Inventory                Y            - Inventory
B            - Partner Action           B            - Partner Action
A            - Run/Reload               A            - Run/Reload
RB           - Display Map              RB           - Display Map
LB           - Locate Partner           LB           - Equip Knife
RT           - Aim Gun                  RT           - Fire Gun/Locate Partner
LT           - Equip Knife              LT           - Aim Gun
LS           - N/A                      LS           - N/A
RS           - N/A                      RS           - N/A
Start        - Pause Menu               Start        - Pause Menu
Back         - Skip Cutscene            Back         - Skip Cutscene
L thumbstick - Walk/Turn                L thumbstick - Walk/Turn
R thumbstick - Change Viewpoint         R thumbstick - Change Viewpoint
D-pad up     - Fast Equip               D-pad up     - Fast Equip
D-pad down   - Fast Equip               D-pad down   - Fast Equip
D-pad right  - Fast Equip               D-pad right  - Fast Equip
D-pad left   - Fast Equip               D-pad left   - Fast Equip

Type C                                  Type D

X            - Action/Fire Gun          X            - Action
Y            - Inventory                Y            - Inventory
B            - Partner Action           B            - Partner Acton
A            - Run/Reload               A            - Run/Reload
RB           - Display Map              RB           - Display Map
LB           - Locate Partner           LB           - Equip Knife
RT           - Aim Gun                  RT           - Fire Gun/Locate Partner
LT           - Equip Knife              LT           - Aim Gun
LS           - N/A                      LS           - N/A
RS           - N/A                      RS           - N/A
Start        - Pause Menu               Start        - Pause Menu
Back         - Skip Cutscene            Back         - Skip Cutscene
L thumbstick - Walk/Strafe              L thumbstick - Walk/Strafe
R thumbstick - Adjust Camera/Turn       R thumbstick - Adjust Camera/Turn
D-pad up     - Fast Equip               D-pad up     - Fast Equip
D-pad down   - Fast Equip               D-pad down   - Fast Equip
D-pad right  - Fast Equip               D-pad right  - Fast Equip
D-pad left   - Fast Equip               D-pad left   - Fast Equip

* The R thumbstick for Type B and D controls is used for precision targeting 
  while aiming with a weapon and the L thumbstick for Type A and C controls is
  used for precision targeting while aiming with a weapon.

-- Type A and C Combination Commands

Hold RT then tap A                        = Reload
L thumbstick up + A                       = Run
L thumbstick back + A                     = Quick Turn
Hold RT + tap X                           = Fire/Throw
Hold LT + tap A                           = Slash with Knife

-- Type B and D Combination Commands

Hold LT then tap A                        = Reload
L thumbstick up + A                       = Run
LS + move L thumbstick up                 = Run
L thumbstick back + A                     = Quick Turn
L thumbstick right or left                = Strafe
Hold LT + tap RT                          = Fire/Throw
Hold LB + tap RT                          = Slash with Knife

-- Type C and D Combination Commands (only exclusive commands are listed)

LS + move L thumbstick up                 = Run
Hold A then right or left on L thumbstick = Turn Character
Hold A then right or left on R thumbstick = Lock Turning

-----------
Checkpoints
-----------

Lost in Nightmares cannot be saved.  A player will activate checkpoints in 
certain areas.  If a player dies, the characters will be taken back to the last 
checkpoint reached.

-------
Weapons
-------

All weapons found in Lost in Nightmares will be random per playthrough but most 
of them will appear in certain locations.  Here is a list of the weapons that 
be obtained:

MP5 machine gun (with 100 ammo)
PSG-1 rifle (with 7 ammo)
M3 shotgun (always/with 8 ammo)
M29 magnum (with 6 ammo)
Hand Grenade (always at least 2 in storage room)
Incendiary Grenade (always at least 2 in storage room)
Proximity Bomb (possible 3 in storage room)

It's possible to find more ammo for each gun and possible to find more 
incendiary, flash, and hand grenades in breakable objects.

-----------
Score Stars
-----------

Score Stars may be collected throughout the Spencers Estate.  Collecting them 
will increase a player's point amount at the end of the game for total ranking. 
They can be found in breakable objects and gained from defeating enemies or 
accomplishing certain tasks.  A total of 18 score stars are also hidden in the 
mansion.  These are listed in the walkthrough section and in a separate list 
below the walkthrough section.

===============================================================================
          L O S T  I N  N I G H T M A R E S  -  W A L K T H R O U G H
===============================================================================

                                                                        [LIN11]
Chapter 1-1 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                           S P E N C E R  E S T A T E
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== MAIN HALL ==

Barry, where's Barry!?

Chris and Jill will start in front of the double door entrance to the Spencer 
Estate with the main hall viewable in front of them.  The door off to the right 
requires an emblem in order to open it and the door off to the left is locked 
from the inside.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - E X T R A
RE1 Camera Angle - Examine the front doors to the Spencer Estate three times in 
a row to activate a fixed camera angle style much like RE1.  Examine the door 
once again to disable the feature.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

----------------------------------------------------------------- INVESTIGATION
[ ] Front Doors - The front double doors to the Spencer Estate. (Examine this 
three times to change the camera angle to a classic RE1 style camera angle)
[ ] Blood - The blood in the middle of the mansion floor.
[ ] Crank Groove - The opening where a crank can be used below the main 
staircase (extra dialogue will occur after examining this with Chris)
[ ] Locked double doors - At the very top of the staircase.  They're locked 
electronically and cannot be opened.
-------------------------------------------------------------------------------

Move under the middle staircase by walking down the steps either to the right 
or left of it.  Break the --VASES-- along the side of the steps for --HANDGUN 
AMMO-- and --SMALL SCORE STARS--.  Score Stars are used to increase your 
overall score for ranking purposes at the end of the Lost in Nightmares 
scenario.  There is a barred gate below the stairs that requires a crank 
handle. Look for the score star on the overhead lantern as described below.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - E X T R A
Extra Dialogue - With Chris, examine the groove where a crank handle should fit 
next to the barred gate below the stairs for some extra dialogue between Chris 
and Jill.  They speak about Spencer's obsession with cranks.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Vase - To the right of the main staircase on the first floor.
--> Random Ammo or Small Score Star
[ ] Vase - To the right of the main staircase on the first floor.
--> Random Ammo or Small Score Star
[ ] Vase - Down the first set of steps to the right of the main staircase on 
the first floor.
--> Random Ammo or Small Score Star
[ ] Vase - To the left of the main staircase on the first floor.
--> Random Ammo or Small Score Star
[ ] Vase - To the left of the main staircase on the first floor.
--> Random Ammo or Small Score Star
[ ] Vase - Down the first set of steps to the left of the main staircase on the 
first floor.
--> Random Ammo or Small Score Star
-------------------------------------------------------------------------------

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = =  S C O R E  S T A R
-- Score Star 1

Location: Spencer Estate
Points: 500

Move down either set of steps along the side of the main stairway and step in 
front of the barred gate.  Turn around and look up to find this score star 
attached to the backside of the ceiling lantern below the main stairway.

Pics:

http://img15.imageshack.us/img15/4792/scorestar12.jpg
http://img694.imageshack.us/img694/719/scorestar1.jpg
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Move back up the stairs on either side of the main staircase and begin to walk 
up the main staircase in the middle of the room.  Ha, Capcom and they're cheap 
scares!  How dare you scare us with ragdoll physics!  Knife slash that body, my 
readers!

Chris or Jill will contact their squad as the two climb the staircase.  Collect 
the --HANDGUN AMMO-- from the body that is slumped against the wall near the 
locked door on the top floor.  The ammo might be near the body in front of the 
locked door on the top floor as well.

Open the iron door off to the left.  Walk over to the gap in the walkway with 
the door on the other side and use the "Assist Jump" command to toss Jill over 
to the door on the other side of the second floor.  Jill can survey the second 
floor the Dining Room beyond the door and possibly collect a ++RANDOM WEAPON++. 
All weapons that are picked up in Lost in Nightmares will change per 
playthrough, so a player never really knows what weapon he/she will get on each 
playthrough. Jill will eventually unlock the door on the east side of the first 
floor.

If you're playing in co-op mode, the Jill player will find the weapon lying 
near the southwest end of the second floor of the Dining Room.  The Jill player 
will need to fall down onto the dining table from the middle portion of the 
second floor with the broken railing then hop off the table and unlock the 
door.

While Jill is gone, the Chris player should collect the --(POSSIBLE) HANDGUN 
AMMO-- on the middle portion of the second floor walkway that extends across 
the first floor and the --(POSSIBLE) HANDGUN AMMO or (POSSIBLE) GREEN HERB-- on 
the table below the picture of Spencer on the west side of the second floor.  
There are also two score stars that can be shot from the second floor.

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = =  S C O R E  S T A R
-- Score Star 2

Location: Spencer Estate
Points: 500

Move up the stairs and step onto the second floor of the Spencer Estate while 
still in the main hall then find the entrance doors to the mansion then look 
directly above them.  This score star is lying in the middle wall alcove right 
above the entrance doors.  The middle chandelier may block the view of it if 
you stand in the middle of the second floor.

Pics:

http://img64.imageshack.us/img64/4718/scorestar2.jpg
http://img535.imageshack.us/img535/2531/scorestar21.jpg
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = =  S C O R E  S T A R
-- Score Star 3

Location: Spencer Estate
Points: 500

While on the second floor of the main hall of the Spencer Estate, move toward 
the side without the gap in the walkway then look back toward the chandelier 
hanging on the middle of the ceiling.  This score star is attached to the top 
portion of the backside of the chandelier.

Pics:

http://img193.imageshack.us/img193/628/scorestar3.jpg
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Go ahead and leave Jill in the Dining Room for now and open the door on the 
west side of the second floor then step into the corridor.

== CORRIDOR ==

Run down the corridor.  There is a score star on the table at the end of the 
corridor.  Open the door at the end.

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = =  S C O R E  S T A R
-- Score Star 4

Location: Spencer Estate
Points: 500

Move down the hallway past the door on the side of the second floor with no 
gap.  This score star is lying on top of the cabinet in front of the door at 
the end of the hall.  The cabinet has some plates lying on top of it as well.

Pics:

http://img517.imageshack.us/img517/7447/scorestar41.jpg
http://img704.imageshack.us/img704/7131/scorestar4.jpg
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

== BEDROOM ==

Walk over to the book on the table to the left of the bed and examine it.  
Hardcore RE fans will recognize the entry in the book as the Keeper's Diary 
from RE1.  After examining the book, pick up **PASSWORD 3** from off the top of 
the book.  These passcodes are needed to open a door later and there are three 
of them altogether.

Walk over to the right side of the bed and take the ++RANDOM WEAPON++ or 
--(POSSIBLE) HANDGUN AMMO-- from off the table.  Once again, the weapon will 
change per playthrough.  Exit the room and run down the stairs and Jill should 
have already unlocked the double doors to the Dining Room off to the right as 
Chris steps off the staircase.

== DINING ROOM ==

Walk over to the area to the left and examine the book on the table near the 
lamp for another text entry - PATRICK'S MEMOIRS 1 - then pick up **PASSWORD 1** 
from off the top of the book.  Step into the portion of the room with the 
dining table and the fireplace.  There are two score stars that can be found in 
this room.

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = =  S C O R E  S T A R
-- Score Star 5

Location: Spencer Estate
Points: 500

While in the Dining Room, look up on the southwest corner of the second floor 
to see this on the wall.  It's on the second floor portion to the left of the 
clock.

Pics:

http://img13.imageshack.us/img13/8692/scorestar5.jpg
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = =  S C O R E  S T A R
-- Score Star 6

Location: Spencer Estate
Points: 500

Look behind the chimes inside the grandfather clock in the Dining Room to find 
this score star hanging inside the clock.

Pics:

http://img175.imageshack.us/img175/5669/scorestar61.jpg
http://img519.imageshack.us/img519/4896/scorestar6.jpg
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

----------------------------------------------------------------- INVESTIGATION
[ ] Fireplace - On the south side of the dining room.  This is used later as 
part of a puzzle.
-------------------------------------------------------------------------------

Open the door at the other end of the Dining Room.

== STAIRWAY CORRIDOR ==

Make a right at the end of the corridor and enter the restroom behind the door 
below the staircase.

== RESTROOM ==

Collect the --RED HERB-- on the table to the right then shoot the score star 
above the urinal.

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = =  S C O R E  S T A R
-- Score Star 7

Location: Spencer Estate
Points: 500

Past the Dining Room, enter the restroom below the staircase.  This score star 
is hanging above the urinal in the restroom.

Pics:

http://img683.imageshack.us/img683/4781/scorestar71.jpg
http://img693.imageshack.us/img693/7941/scorestar7.jpg
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

== STAIRWAY CORRIDOR ==

Move up the stairs then open the door at the top of the stairs.

== PIANO ROOM ==

TIP: If this is not your first playthrough slash the door with the knife to 
break it in order to help out for the battle that will follow later.

Examine the book on the table to the right to read PATRICK'S MEMOIRS 2.  Grab 
the --GREEN HERB-- on the table off to the left and the --HANDGUN AMMO-- that 
lies on the floor near the table.

----------------------------------------------------------------- INVESTIGATION
[ ] Different colored wall - Examine the wall portion that looks different from 
the rest of the wall to the left of the piano.
-------------------------------------------------------------------------------

Notice how a section of the wall to the left of the piano looks a bit different 
from the other portion of the surrounding wall.  Walk over to the piano.  On 
single player, the Chris player needs to command Jill to play the piano.

On co-op mode, the Jill player needs to use the piano and play the Moonlight 
Sonata theme to make the wall to the left lower.  Jill will play the piano and 
a button (either [] or X/X or A) will appear on the screen every now and then 
while she plays.  The button must be pressed shortly after it appears in order 
to keep Jill playing.

The Chris player can allow the wall to fully lower and request random items 
from the Jill player to bug the hell out of that player or the Chris player can 
shoot the red button on the back wall behind the lowering wall to make it lower 
all the way instantly - your choice, Chris player.

NOTE: On single player, while playing as Jill, the Chris AI will not shoot the 
red button on the back wall, so the main player will have to stand and play the 
Moonlight Sonata theme until AI Chris moves into the hidden passage.  How 
thoughtful of AI Chris - a senior moment perhaps!

Once the wall fully lowers, run to the other end and grab the **CENTAUR 
EMBLEM** from the indention in the wall.  This can be placed in the door on the 
west side of the first floor of the main hall to open the door on that side.

If this is your first playthrough, then run all the way back to the main hall 
and place the emblem in the door to unlock it.  If this is not your first 
playthrough, then a Guardian of Insanity/Keeper will likely soon move up the 
stairs in the outside corridor right now with his giant anchor.  Oh, and he 
intends to make a Chris sandwich and a Jill pancake because he's damn tired of 
that overused Barry term that player's associate with Jill nowadays.

The Guardian is not always guaranteed to make an appearance.  His appearance is 
random per playthrough, but you won't fight it or any other Guardian in the 
mansion area on your first time through Lost in Nightmares.

===============================================================================
FIGHTING A GUARDIAN OF INSANITY

A Guardian of Insanity's main weak point is its yellow eye on the back of the 
growth along its right arm.  In order to hit the eye, a player must get in the 
back of the Guardian and blast it.  Precise aiming needs to be used while 
attempting a shot in order to hit it properly.

After blasting the eyeball, the Guardian will be stunned for a moment.  Both 
players can use that time to hit the Guardian with a melee attack. If both 
characters hit the Guardian BE SURE to back away from it as it prepares to 
perform its two horizontal swings after the second melee - this will always be 
its recovery attack after two melee attacks.

It's best to NOT hit the Guardian with a melee attack right away when it is 
stunned however.  Use that time to blast its back eyeball at least one time 
with a powerful shot then hit it with a melee attack or continue to shoot the 
eye on its back.  If your character has a magnum, then blasting it directly in 
the eye with the magnum will take down a Guardian very quickly - in about three 
shots on normal mode.

Blasting the growth on the side of the Guardian's arm will make the arm spew 
acid, which can damage any character that is close to it.  The Guardian has a 
grab attack and an overhead attack that will perform normally.  It will try to 
hit a character from mid-distance with its overhead attack.  Back away as it 
prepares the attack or quickly run behind it to avoid the attack.

While in close range to the Guardian, it will try to grab a character.  This 
grab MUST be cancelled by a partner assist melee.  On single player tap the O/B 
button in order to get the partner to break the grab with a melee.  Failure to 
cancel the grab will result in an impale that will cause instant death to the 
grabbed player.  The instant death impale move will happen faster after a grab 
depending on the difficulty that game is set at.

Spamming gunfire on any portion of a Guardian's body can defeat it eventually 
if you don't want to worry about its back eyeball.  It's best to aim for its 
head.  Shots to the head will stun the Guardian quicker than shots to other 
portions of its body.  If you're playing in co-op play, two players can get on 
opposite ends of the Guardian and easily get a shot at its weak eyeball then 
melee attack it.  Having to move away to dodge its retaliation swing makes 
melee attacking it time consuming but if one characters is always facing its 
backside, that characters can restun it with an eye shot while it perform its 
retaliation swings.

Players can run from a Guardian.  It's much like a Nemesis pursuer, in that, it 
will stalk a player until it loses sight of the player.  A player is never 
forced to fight any of the Guardian's in the game.

After defeating a Guardian, it will drop a --LARGE SCORE STAR-- that is worth 
2,000 points for ranking purposes at the end of the chapter.  Use powered 
weapons to fight him and try to shoot it in its eyeball weak point on its back. 
Don't worry much about conserving gunfire unless you're playing Professional 
mode.  Even on Pro mode, a player should have enough ammo for most of the 
Guardians throughout the mansion if you take advantage of its eyeball weak 
point on its back.
===============================================================================

The first Guardian may appear in many ways.  He might be:

1) right outside the door already at the top of the stairs waiting on the 
characters.
2) moving up the stairs as the characters exit the piano room.
3) hiding behind the left corner down the hallway below the stairs.

The Guardian will not always move up the stairs and come for the characters.  
Sometimes it will stand around the side of the corner at the end of the 
corridor at the bottom of the Stairway Corridor.  The characters will need to 
approach it and make it step around the corner.

It's really best to fight the Guardian in the piano room since you'll have a 
wide open area for the battle, but fighting him in the narrow corridors really 
isn't that hard either.  He will likely grab a character no matter how you 
fight him since he takes a lot of firepower to knock down.

== DARK CORRIDOR ==

After placing the centaur emblem on the door on the right side of the main 
hall, move down the dark corridor ahead.  A bat might bust through one of the 
windows along the way - it can be shot and killed.  Jill can use her lockpick 
to open the iron door at the intersection of the hall up ahead.  The computer 
in the library through the door requires three passwords however and the 
characters only have two passwords at the moment.

Move on down the right side of the main hall.  Through the barred gate near the 
door at the end, a score star can be seen on the ceiling above.  This score 
star can be seen easily once a character is able to get into the corridor after 
while.

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = =  S C O R E  S T A R
-- Score Star 9

Location: Spencer Estate
Points: 500

This is hanging on the ceiling of the corridor with the barred gate that the 
characters will pass by on the way to the storage room.  This can be seen much 
better after a character pulls the lever inside of the corridor to stop the 
ceiling spikes.  It's on the ceiling of the left corridor that the player will 
pass by before getting to the lever.

Pics:

http://img517.imageshack.us/img517/6643/scorestar10.jpg
http://img21.imageshack.us/img21/4610/scorestar101.jpg
http://img59.imageshack.us/img59/5145/scorestar102.jpg
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Open the door to the right and enter the storage room.

== STORAGE ROOM ==

There might be three --(POSSIBLE) PROXIMITY BOMBS-- near the first set of steel 
cages off to the left.  Look inside of the cage with the cloth draped over it 
to the right to find a score star.

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = =  S C O R E  S T A R
-- Score Star 8

Location: Spencer Estate
Points: 500

This score star is lying inside of a small cage with a white sheet draped over 
it in the storage room where the heat sensitive paper is found.  It's lying 
next to a crate.

Pics:

http://img85.imageshack.us/img85/9130/scorestar81.jpg
http://img519.imageshack.us/img519/8479/scorestar8.jpg
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Collect the --2 HAND GRENADES-- and the --2 INCENDIARY GRENADES-- from off the 
left table.  The grenades will always be on the table on every playthrough!

There is a locked door around the side of the crates up ahead.  The door is 
locked from the other side by a padlock.  Pick up the **RANDOM WEAPON** near 
the trunk up ahead then take the **HEAT-SENSITIVE PAPER** from off the trunk to 
the right in the very back of the storage room.  Return all the way to the 
Dining Room by going back to the Main Hall and stepping through the double 
doors on the other side then examine the fireplace in the Dining Room to use 
the Head-sensitive Paper on it to reveal **PASSWORD 3**. Return to the Library 
that Jill unlocked earlier.

== LIBRARY ==

Examine the middle portion of the left bookshelf to read SPENCER'S MEMOIRS 1. 
To the left of the desk with the computer on it, examine the bookshelf to read 
SPENCER'S MEMOIRS 2.  SPENCER'S MEMOIRS 3 can be read by examining the 
bookshelves to the right of the computer desk and SPENCER'S MEMOIRS 4 can be 
read by examining the bookshelf behind the computer desk.

Approach the computer inside the Library and examine it to use all three 
passwords on it after PATRICK'S MEMOIRS 3 is read.  The wall to the right in 
the back of the Library will slide down to reveal a hidden room.  Once a 
character enters the room, an iron gate will fall down and block the entrance 
doorway.  Spikes will move out of the ceiling and the ceiling will begin to 
move downward.

NOTE: If you keep tapping the []/X button after examining the computer while 
all three passwords are in your characters possession, it will cancel the text 
entry and immediately open the hidden passage.

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = =  S C O R E  S T A R
-- Score Star 10

Location: Spencer Estate
Points: 1000

After or shortly before a character steps into the room with the spiked ceiling 
trap, this will be hanging on top of the south wall above the wall safe.  This 
can be shot before or while the spiked ceiling lowers.  It MUST be shot before 
the spiked ceiling lowers too much - run and flip the switch without shooting 
it first and it can't be shot.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

The character that isn't trapped should race back to the storage room and 
approach the locked door in the storage room.  The player that is trapped 
should look through the barred window to the left and shoot the padlock off of 
the locked door so that the other character can open the door in the storage 
room.  Open the door then pull the lever near the barred window to turn off the 
trap.

NOTE: In a single player game, the AI partner will always get trapped and the 
AI partner will shoot the lock off the door after your character returns to the 
storage room and examines the locked door inside.

Break the --VASE-- inside the trap room and open the wall safe inside then take 
the **CRANK HANDLE** from inside the safe.

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Vase - Lying in the corner near the barred window in the room with the 
spiked ceiling trap.
--> Small Score Star or Random Ammo
-------------------------------------------------------------------------------

If this is not your first playthrough, a Guardian will be roaming the Dark 
Corridor after the trap is shut off.  It will eventually move into the storage 
room and attack the character that turned off the trap, so the player in the 
Library should rush back to help the other character.

WARNING: In a single player, if the Guardian enters the storage room right 
after the trap is shut off, you need to AVOID getting grabbed since the AI 
partner will stay in the trap room and the partner will not be able to make it 
to your character in time to save the character from instant death after a 
grab.  Maneuver around the crates near the door to avoid the Guardian if it 
enters the room on the way back.

NOTE: If you choose to run from the Guardian, it will not be able to follow the 
characters into the main hall of the mansion.

Lay down proximity bombs in the Guardian's path or toss the hand grenades or 
incendiary grenades at it to stun it then melee attack it.  Don't be afraid to 
use powered weapons on it either.  You'll find more ammo for powered weapons in 
breakable objects as the characters continue further ahead most likely.  Return 
to the Main Hall of the Spencer Estate once the crank handle is found.

CO-OP PLAY TIP: In a co-op game, after Jill unlocks the iron door with her lock 
pick, one of the characters can rush back to the Dining Room as the other moves 
toward the Head-sensitive Paper.  Once the Head-sensitive Paper is collected, 
the character in the Dining Room can use the paper on the fireplace inside 
while the other character races toward the computer in the Library.  Once the 
Heat-sensitive Paper is warmed up enough to where Password 2 is revealed, the 
character in the Library can examine the computer inside and unlock the door 
then quickly set off the trap inside while the other character races back to 
the storage room.  Shoot the lock to help out the character in the storage room 
then use the lever to free the trapped character like normal.  This can save a 
bunch of time overall.

== MAIN HALL ==

Run below the main staircase and use the crank handle on the indention in front 
of the barred gate.  One character needs to rotate the handle to raise the gate 
and allow the other character to move into the corridor below.  The character 
that moves into the corridor should move down the stairs and rotate the crank 
handle on the other side to raise the gate and allow the other player into the 
corridor.  In a single player game, the AI partner will automatically perform 
the task that is needed.  Move down the steps then open the door at the end to 
enter the next area of the Spencer Estate.

                                                                        [LIN12]
Chapter 1-2 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                                  P R I S O N
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== CELL CORRIDOR ==

Walk down the stairs and move toward the wooden ledge up ahead.  The next score 
star can actually be shot from the wooden ledge, but it's really best to drop 
below and shoot it.

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = =  S C O R E  S T A R
-- Score Star 11

Location: Prison
Points: 500

After the characters drop off the edge of the wooden ledge right after using 
the crank and moving below the mansion, look to the left and look above the 
shelves to see this score star hanging on the wall above the shelves.

Pics:

http://img695.imageshack.us/img695/6927/scorestar111.jpg
http://img716.imageshack.us/img716/5983/scorestar11.jpg
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Step through the left doorway.  The characters will enter an area with holding 
cells.  Move down the stairs off to the right along the walkway.  The rats in 
the cell corridor area can be shot for some extra --SMALL SCORE STARS--.  Step 
into the left cell and break the --WOODEN BARREL-- at the end for a random 
item.

NOTE: Once again the rats in this cell corridor can be shot for extra Small 
Score Stars. They will always drop one after being shot.  There are four rats 
altogether.  If you're lucky enough to have a flash grenade, toss the flash 
grenade at a group of rats to kill them all.

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Barrel - Enter the cell to the left after moving down the first set 
of stairs and this will lying at the end.
--> Small Score Star or Random Ammo
-------------------------------------------------------------------------------

Step back into the corridor.  There is score star in the fifth cell off to the 
right.  Run to the end of the path ahead then enter the final cell to the right 
and break the --WOODEN BOX-- inside for a random item.

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = =  S C O R E  S T A R
-- Score Star 12

Location: Prison
Points: 500

After moving below the stairs to the cell area of the Prison, this will be on 
the floor of the fifth cell to the right.  A dead test subject is inside of the 
cell and is lying on the floor with its hand over the score star.

Pics:

http://img22.imageshack.us/img22/4792/scorestar12.jpg
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Box - Lying on a shelf inside the very last cell to the right before 
moving down the stairs.
--> Small Score Star or Random Ammo
-------------------------------------------------------------------------------

----------------------------------------------------------------- INVESTIGATION
[ ] Fifth cell to the right - The cell doors of the fifth cell to the right can 
be examined.
-------------------------------------------------------------------------------

Turn to the left and enter the next cell corridor.  A Guardian of Insanity will 
walk by the railing on the second floor up above - he can be shot a bit.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - E X T R A
The Guardian of Insanity that passes by on the walkway up above can actually be 
fought on Pro mode.  He is an extra Guardian that yields 4000 points in score 
stars if he is defeated.  Stunning him and getting to him before he passes by 
is the hardest part of defeating him however.

http://www.youtube.com/watch?v=eo2zpq--t0M

I'll have more details about this once I actually look at this fight more.

Basically, incendiary grenades need to be tossed up at him to stun him.  One 
incendiary MUST hold him in place as a character runs up the staircase toward 
him to keep him on-screen.

Big thanks to SIKSHADOW for the video!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Walk into the cell to the left then break the --WOODEN BARREL-- inside.  Exit 
the cell from the opposite end and look for the score star on the wall of the 
second floor to the right.

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = =  S C O R E  S T A R
-- Score Star 13

Location: Prison
Points: 500

After rounding the left corner of the cell area, a Guardian of Insanity will 
walk by on a ledge up above.  Walk ahead just a bit then turn and look up to 
see this hanging on the second floor wall above the cells.

Pics:

http://img35.imageshack.us/img35/9983/scorestar131.jpg
http://img251.imageshack.us/img251/3223/scorestar13.jpg
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Barrel - Lying on the floor at the other end of the first cell off 
to the left after the first left turn in the cell corridor.
--> Small Score Star or Random Ammo
-------------------------------------------------------------------------------

Turn to the left and continue toward the stairs at the end.  Look inside of the 
cell at the end then look on the left wall inside to see a score star.

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = =  S C O R E  S T A R
-- Score Star 14

Location: Prison
Points: 500

Before moving up the first set of stairs in the cell area, look inside of the 
closed cell below the stairs.  This score star will be hanging on the left wall 
inside of the cell.

Pics:

http://img69.imageshack.us/img69/8324/scorestar141.jpg
http://img69.imageshack.us/img69/1504/scorestar14.jpg
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

== CELL CORRIDOR: SECOND FLOOR ==

A Guardian of Insanity might be at the top of the stairs.  Either way, the 
creature is somewhere in the area no matter if this is your first playthrough 
or not.  He can be in several different places.

The Guardian may be:

1) right behind the left corner of the first set of steps.
2) right behind the left corner of the second set of steps.
3) wandering the cell area of the second floor.
4) on the first floor coming from the area the characters just exited from.

I don't like to repeat strategies in my guide, but this will be your first time 
to fight a Guardian on your first time through the game, so listed below is how 
to deal with one once again.

===============================================================================
FIGHTING A GUARDIAN OF INSANITY

A Guardian of Insanity's main weak point is its yellow eye on the back of the 
growth along its right arm.  In order to hit the eye, a player must get in the 
back of the Guardian and blast it.  Precise aiming needs to be used while 
attempting a shot in order to hit it properly.

After blasting the eyeball, the Guardian will be stunned for a moment.  Both 
players can use that time to hit the Guardian with a melee attack. If both 
characters hit the Guardian BE SURE to back away from it as it prepares to 
perform its two horizontal swings after the second melee - this will always be 
its recovery attack after two melee attacks.

It's best to NOT hit the Guardian with a melee attack right away when it is 
stunned however.  Use that time to blast its back eyeball at least one time 
with a powerful shot then hit it with a melee attack or continue to shoot the 
eye on its back.  If your character has a magnum, then blasting it directly in 
the eye with the magnum will take down a Guardian very quickly - in about three 
shots on normal mode.

Blasting the growth on the side of the Guardian's arm will make the arm spew 
acid, which can damage any character that is close to it.  The Guardian has a 
grab attack and an overhead attack that will perform normally.  It will try to 
hit a character from mid-distance with its overhead attack.  Back away as it 
prepares the attack or quickly run behind it to avoid the attack.

While in close range to the Guardian, it will try to grab a character.  This 
grab MUST be cancelled by a partner assist melee.  On single player tap the O/B 
button in order to get the partner to break the grab with a melee.  Failure to 
cancel the grab will result in an impale that will cause instant death to the 
grabbed player.  The instant death impale move will happen faster after a grab 
depending on the difficulty that game is set at.

Spamming gunfire on any portion of a Guardian's body can defeat it eventually 
if you don't want to worry about its back eyeball.  It's best to aim for its 
head.  Shots to the head will stun the Guardian quicker than shots to other 
portions of its body.  If you're playing in co-op play, two players can get on 
opposite ends of the Guardian and easily get a shot at its weak eyeball then 
melee attack it.  Having to move away to dodge its retaliation swing makes 
melee attacking it time consuming but if one characters is always facing its 
backside, that characters can restun it with an eye shot while it perform its 
retaliation swings.

Players can run from a Guardian.  It's much like a Nemesis pursuer, in that, it 
will stalk a player until it loses sight of the player.  A player is never 
forced to fight any of the Guardian's in the game.

After defeating a Guardian, it will drop a --LARGE SCORE STAR-- that is worth 
2,000 points for ranking purposes at the end of the chapter.  Use powered 
weapons to fight him and try to shoot it in its eyeball weak point on its back. 
Don't worry much about conserving gunfire unless you're playing Professional 
mode.  Even on Pro mode, a player should have enough ammo for most of the 
Guardians throughout the mansion if you take advantage of its eyeball weak 
point on its back.
===============================================================================

There is a --WOODEN BARREL-- in the cell on the left side of the room and there 
is a score star inside of the first cell to the right in the group of cells on 
the second floor.  There is another --WOODEN BARREL-- at the end of the row of 
cells to the right as well.

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = =  S C O R E  S T A R
-- Score Star 15

Location: Prison
Points: 500

After moving up the stairs, your characters will likely fight a Guardian of 
Insanity.  This score star is attached to the wall of the first cell to the 
right after stepping away from the stairs.

Pics:

http://img231.imageshack.us/img231/8591/scorestar151.jpg
http://img13.imageshack.us/img13/2338/scorestar15.jpg
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Barrel - Lying on the floor inside of the left cell on the second 
floor.  A test subject lies near this barrel.  Slash him with the knife or 
shoot him to prevent him from grabbing your character while breaking this.
--> Small Score Star or Random Ammo
[ ] Wooden Barrel - At the end of the row of cells to the right on the second 
floor, this barrel will be lying in a corner.
--> Small Score Star or Random Ammo
-------------------------------------------------------------------------------

----------------------------------------------------------------- INVESTIGATION
[ ] Test subject slumped against the wall - The test subject that is slumped 
against the wall inside the left cell on the second floor can be examined.
-------------------------------------------------------------------------------

There are two Test Subjects (zombie-like enemies) that lie on the ground in 
this area that will grab a character if a player moves by one without stunning 
it first.  A Test Subject can be stunned by shooting it with a weapon or by 
slashing it with a knife.  If one grabs a character, the partner can knock it 
off with a partner assist melee or the grabbed player can use the left analog 
to fight off the Test Subject hold.  Basically it's just like a Majini grab 
from the main game of RE5.

Either way, the characters do not have to fight the Guardian here.  If he is 
not fought, you need to gain some serious distance from him since more 
Guardians will appear along the path ahead and you don't want that many in your 
area at one time.  The wooden ledge in the middle of the gap in the second 
floor can be used to escape the Guardian if it ever tries to corner a character 
on a particular side.  It's really best to defeat this Guardian.

Your main destination on this floor is down the stairs off to the right at the 
end of the second floor.  Look on the shelf off to the left near the bottom of 
the stairs and collect the --HANDGUN AMMO-- from off the shelf.  There is also 
a score star on the bottom shelf, across from the shelf with the handgun ammo 
pickup, and a --WOODEN BARREL-- lying near the wall down the right path further 
ahead.

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = =  S C O R E  S T A R
-- Score Star 16

Location: Prison
Points: 500

After moving down the stairs from the second floor cell area with the first 
Guardian of Insanity, this will be lying on the bottom shelf of a set of 
shelves near a dead test subject.  Basically when you move down the stairs, 
take the left path and it will be on the lowest shelf.

Pics:

http://img213.imageshack.us/img213/4411/scorestar16.jpg
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Barrel - After moving down the stairs from the second floor of the 
Prison Corridor, this barrel will be lying near the wall down the right path at 
the bottom of the stairs.
--> Small Score Star or Random Ammo
-------------------------------------------------------------------------------

Be VERY careful about breaking the wooden barrel near the wall of the right 
path since a Guardian of Insanity is behind the wall and it will destroy the 
wall with an overhead swing eventually.  This Guardian can be fought or run 
away from just like the last Guardian.  It's really a good idea to defeat this 
Guardian to keep from having to deal with two of them at once in a moment.

== SPIRAL STAIRCASE AREA ==

Once the characters move down the right tunnel ahead, another Guardian will 
appear.  The Guardian will hop down from an overhead ledge.  There is a broken 
ladder up ahead.  The Chris player can stand near the ladder and boost the Jill 
player up to the --2 WOODEN BARRELS-- on the wooden platform above.

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Barrel - In the area with the spiral staircase, where the third 
Guardian attacks, Jill can be boosted up to a platform with two wooden barrels 
on it.
--> Small Score Star or Random Ammo
[ ] Wooden Barrel - In the area with the spiral staircase, where the third 
Guardian attacks, Jill can be boosted up to a platform with two wooden barrels 
on it.
--> Small Score Star or Random Ammo
-------------------------------------------------------------------------------

From the top of the platform, the Jill player can leap over to the area at the 
top of the spiral staircase.  The Chris player will have to move up the spiral 
staircase.  A door is near the bottom of the staircase but it is locked and 
requires a key.  There is a crank handle at the top portion of the spiral 
staircase and a chest inside an alcove that is blocked by a gate.  One player 
will have to rotate the crank while the other player enters the alcove as the 
gate rises.

NOTE: In single player, the AI partner can be ordered to rotate the crank by 
using the action command in front of the crank or the main player can rotate 
the crank and allow the AI partner to enter the alcove and open the chest.  
It's quicker to let the AI partner rotate the crank since the partner will not 
enter the alcove until the gate is fully lifted otherwise.

The chest contains the **JAIL KEY**.  The Jail Key will unlock the door at the 
bottom of the spiral staircase, so return to the bottom of the stairs and use 
the Jail Key on the door.  Fall down the ledge along the path behind the door.

NOTE: If the Guardian(s) was (were) following your characters in the Spiral 
Staircase area, they will likely follow the characters to the next area as 
well.

== WATER AREA ==

A Guardian of Insanity is wandering around this area.  The Guardian will 
usually appear from off the left as the characters enter the area.  There is a 
--WOODEN BARREL-- past the gap in the bridge up ahead - the characters will 
have to hop over the gap to reach it.

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Barrel - Hop over the gap in the wooden bridge at the beginning of 
the water area and this barrel will be lying on the other side.
--> Small Score Star or Random Ammo
-------------------------------------------------------------------------------

No matter if the straight path with the wooden bridge is taken or the left path 
with the barred alcoves along the wall is taken, they will both lead the 
characters to a locked gate.  An indention of a crest is to the right of the 
gate.  The players must find two pieces of this crest.

Open the chest in the middle of the left path and pick up the **SILVER CREST** 
from inside.  Walk to the center portion of the water area and find the broken 
ladder.  The Chris player can stand below the broken ladder and boost the Jill 
player up to the platform above.  The Jill player can open the chest on the top 
platform and collect the **GOLD CREST** from inside.  A Guardian of Insanity 
will appear on the platform beside Jill and it will fall down to the bottom 
area with the Chris player.

NOTE: In single player, the Jill AI partner will stand on the platform and 
continue to shoot at the Guardian from above.  If you want her to come down, 
issue the "Come on" command to make her drop and follow Chris.

The second Guardian in this area can be easily escaped from since the 
characters are basically ready to leave once it appears.  Shoot the score star 
in the sixth barred alcove along the second set of alcoves to the left while 
moving down the left path.  It's basically right across from the stairs at the 
end of the left path.

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = =  S C O R E  S T A R
-- Score Star 17

Location: Prison
Points: 500

In the area with the water, move along the left path and collect the silver 
crest from the chest off to the left.  Keep moving down that path and look 
along the barred alcoves along the left wall.  This score star is inside the 
sixth barred alcove in the group of alcove past the chest - second alcove from 
the back.  This alcove is right below a staircase.

Pics:

http://img716.imageshack.us/img716/2765/scorestar17.jpg
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Once both of the crests are obtained, place them both in the indention in the 
south portion of this area to unlock the gate.  Approach the gate and use the 
partner command button to enter ready status and leave this area.

                                                                        [LIN13]
Chapter 1-3 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                                T H E  M A Z E
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

NOTE: For this section, I have taken pictures (pics) of the spike traps 
throughout the maze, the test subjects that lie in the water, the chest that 
can be found throughout the maze as well as other pics.  They are labeled 
below.  Copy and past the url into your internet browser to see the pic.  If 
you look at the mini-map in the upper right corner of each pic, this will give 
you a better understanding of the location.

-- THE BASICS OF THE MAZE

This area can be a bit confusing on your first time through.  It's best to 
navigate the area and tell your location based on the colored sections along 
the mini-map in the upper right hand portion of the screen.   Make sure to 
press the R2/RB button to display the map.

The colored sections are spike traps that can be raised by finding one of four 
cranks that are hidden inside chests in the area.  Each spike trap has a 
mechanism to place a crank handle nearby.  The mechanisms are signified on the 
mini-map by a square with a hole in the middle and they are always near a spike 
trap.

-----
Violet (Purple) trap - the mechanism for the crank handle is on the second 
floor.  It can be reached by climbing the ledge that is above the violet trap.

Pic: http://img641.imageshack.us/img641/2006/linvioletmechanismonupp.jpg
     http://img13.imageshack.us/img13/3929/linvioletspiketrap.jpg
-----

-----
Blue trap - the mechanism for the crank handle is on the first floor right 
beside the blue spike trap.

Pic: http://img14.imageshack.us/img14/3493/linbluemechanismandblue.jpg
-----

-----
Red trap - the mechanism for the crank handle is on the first floor right 
beside the red spike trap.

Pic: http://img704.imageshack.us/img704/5593/linredmechanismandredtr.jpg
-----

-----
Green trap - the mechanism is separated from the green trap by a nearby wall. A 
character must take a separate path to the mechanism and the partner must move 
around the mechanism area to reach the green spike trap.

Pic: http://img683.imageshack.us/img683/7276/lingreenmechanismneargr.jpg
     http://img63.imageshack.us/img63/3762/lingreenspiketrap.jpg
-----

The middle area has a locked gate with an octagonal indention for four shards 
to be placed inside of it.  The number of shards that must be placed in the 
indention depends on the difficulty that a player has chosen.

Amateur = 1 shard
Normal = 3 shards
Veteran = 4 shards
Professional = 4 shards

In order to gain a shard piece, one of the four Guardians that roam the maze 
must be lead into a trap and crushed.  A shard will be left behind on top of 
the spiked trap once the Guardian is crushed.  The Guardians are displayed on 
the map as blue triangles.

NOTE: On Professional mode, the Guardians will not appear on the map.  The 
players must use their own viewpoints to see them throughout the maze.

In single player mode, the main player can get the AI partner to stand in place 
near a crank mechanism once the correct crank handle has been obtained and the 
main player can lead a Guardian up under the trap then run out and order the 
partner to drop the spiked ceiling on the Guardian by pressing the O/B button 
to "Deploy the trap".

In co-op mode, one player will need to use the crank to raise a spiked trap 
while the other player lures a Guardian under the spiked trap.  It's a good 
idea to use the "Go" command when you want your partner to drop a spiked 
ceiling trap on a Guardian - hold O/B then Directional pad up.

Many of the areas are sealed off from the beginning.  They are sealed off by 
breakable walls that only the Guardians of Insanity in the Maze can break.  The 
Guardians will only start to break down some of the walls after the first plate 
is placed on the middle area indention.

-- STARTING OUT IN THE MAZE

Chris and Jill will start in separate areas in the maze.  Both of them have 
lost all of their weapons.  Chris will start in the area with the green 
mechanism where the green crank can be placed to raise the green spiked trap. 
There is a --WOODEN CRATE-- containing a --FIRST AID SPRAY-- and a --WOODEN 
BARREL-- containing a --FLASH GRENADE-- to the right of him.

Chris starting point:
http://img693.imageshack.us/img693/5875/linchrisstartingpoint.jpg

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Barrel - To the right of Chris as he starts out in the maze.  This 
is in the area near the mechanism where the crank must be placed for the green 
spike trap.  To the north of the green spike trap.
--> Flash Grenade
[ ] Wooden Crate - To the right of Chris as he starts out in the maze.  This is 
in the area near the mechanism where the crank must be placed for the green 
spike trap.  To the north of the green spike trap.
--> First Aid Spray
[ ] Wooden Crate - Behind Jill as she starts out in the maze.  This is in the 
area to the south of the purple spike trap.  This is the crate on top of the 
barrel.
--> Flash Grenade
[ ] Wooden Crate - Behind Jill as she starts out in the maze.  This is in the 
area to the south of the purple spike trap.
--> First Aid Spray
-------------------------------------------------------------------------------

Jill will start in the area to the south of the violet spiked trap.  Like 
Chris, she will have a --WOODEN CRATE-- containing a --FIRST AID SPRAY-- and 
another --WOODEN CRATE-- containing a --FLASH GRENADE-- behind her.  The Jill 
player will need to run to the north and head toward the blue spike trap.  
Climb on top of the trap and climb up to the ledge near it.  The Chris player 
should meet up with the Jill player on the upper walkway.

Jill starting point:
http://img715.imageshack.us/img715/7420/linjillstartinpoint.jpg

NOTE: The AI partner will NOT grab the items from the breakable objects where 
the partner starts in the maze.  The AI partner will immediately meet up with 
the main player as you begin to move deeper into the maze, so you can go to the 
AI partner's starting position and collect the items if needed.  Chris' 
starting point with the green mechanism is the only character starting point 
that needs to be returned to later.

-- THE FIRST CRANK HANDLE

As the Chris player rounds the corner, break the --WOODEN BARREL-- off to the 
right for a --MEDIUM SCORE STAR--.  Move to the north.  Find the red section of 
the map and head for the red spike trap area.  Do not move to the west yet.  A 
Guardian should be in the west area.  Climb on top of the red spike trap 
platform then climb up to the high ledge to the left of the spike platform.  
Knife slash each of the three spiders along the high corridor to get a Small 
Score Star for defeating each one.

NOTE: The three small spiders need to be knife slashed and the small score 
stars left behind need to be taken if you want a better score ranking at the 
end of the game.

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Barrel - Against the right wall after the Chris player rounds the 
right corner to the north of the green spike trap mechanism.
--> Medium Score Star
-------------------------------------------------------------------------------

Find the chest off to the right down the corridor then break the --WOODEN 
BARREL-- near it and open the chest to receive a ++RED CRANK++ or a ++BLUE 
CRANK++. The crank that will be in the chest is random, but it will always be 
either red or blue since only those two traps can be reached right now.

Pic of chest near red spike trap:
http://img15.imageshack.us/img15/294/linchestnearredspiketra.jpg

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Barrel - Near the chest along the upper walkway that is to the west 
of the red spike trap.
--> Small Score Star
-------------------------------------------------------------------------------

Pick up the crank and find the spike trap on the map associated with that 
color.  If you're playing with the AI partner then the partner should meet up 
with your character soon.  If you're playing in co-op, then hopefully your 
partner is reading this guide along with you.  If not... well, that person 
needs to.

The blue trap is to the west and the red trap is to the east.  Run to whichever 
trap you currently have the crank for then find the crank mechanism next to it 
and use the crank handle on it.  In co-op mode, one player will have to rotate 
the crank to raise the spiked trap while the other runs off and finds the first 
Guardian then lures it under the spiked trap so the partner can release the 
trap.  In single player, order the partner to "Ready the trap" by standing in 
front of it and pressing the button displayed then get the partner to "Deploy 
the trap" after leading a Guardian under it by using the O/B button.

The characters will receive the ++SUN EATER SERPENT SHARD++ by using the red 
trap or the ++SERPENT TAIL SHARD++ by using the blue trap.  Whichever one you 
receive, run to the middle area with the locked gate and place the shard in the 
indention to the left of the gate.  This will give you a checkpoint and the 
Guardians around the area will begin to break the breakable walls around the 
maze... slowly.

Pic of middle gate area:
http://img525.imageshack.us/img525/6987/linmiddlegate.jpg

NOTE: Be sure to keep in mind that placing a shard on the indention near the 
middle gate will grant the players a checkpoint.  This can be very useful to 
know while collecting the cranks from the chest.  If a player dies along the 
way while collecting the cranks without placing a shard in the indention for a 
checkpoint, the cranks before the death will have to be collected once again.

Take this time to break the --WOODEN BARREL-- across from the locked gate and 
break the --WOODEN CRATE-- near the mechanism of the blue spike trap.

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Barrel - Across from the locked gate against the wall.
--> Flash Grenade
[ ] Wooden Crate - To the right of the mechanism for the blue spike trap.
--> Flash Grenade
-------------------------------------------------------------------------------

It's really up to the player with how to deal with the rest of maze now.  I'll 
lead you to the areas with the chests (crank handles) and describe some areas 
for you.

-- FINDING THE SECOND CRANK HANDLE

Head back to the area surrounding the green spiked trap where Chris starts.  
The area where Chris started is the area with the mechanism for the green crank 
- remember that.  The mechanism is in an area separated from the crank.

Also there is a test subject in the water to the north and just to the left of 
the area leading away from the green mechanism.  This little ass will grab a 
character when a player moves by him.  He can't be seen until he jumps out of 
the water.  He can be knife slashed to stun him or you can run by him quickly 
and move to the side to hopefully avoid being grabbed.  Knowing their location 
is sometimes vital since they can grab a character while a Guardian is nearby 
and thereby cause instant dying status as the character is hit by the Guardian. 
There are other test subjects spread around the maze.

Pic of test subject location near green spike trap:
http://img94.imageshack.us/img94/3263/lintestsubjectneargreen.jpg

The wall on the west side outside of the green mechanism area should now be 
broken.  Enter the narrow corridor where the breakable wall used to be then 
break the --WOODEN CRATE-- on the block to the left and then move down the 
corridor to the right.

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Crate - On the east side of the green spike trap area, this will be 
on a block to the left along the way to the chest in that area.
--> Small Score Star
-------------------------------------------------------------------------------

Hop over the bars along the corridor then look off to the left and you'll see a 
chest to the left of a coffin.  Open the chest to receive a ++RANDOMLY COLORED 
CRANK++.

Pic of chest near green spike trap:
http://img502.imageshack.us/img502/2658/linchestneargreenspiket.jpg

There is a test subject in the water next to the other set of bars that will 
try to grab your character as you move toward him.  He can be dodged by moving 
quickly by the area where he lurks and he can be shot to stun him while he is 
underwater.  Keep this little bastard in mind when leading a Guardian through 
this area.

Pic of test subject location near chest by green spike trap:
http://img28.imageshack.us/img28/9148/lintestsubjectlocationn.jpg

Go the opposite direction along the current corridor and break the --WOODEN 
BARREL-- to the left of the green spike trap. 

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Barrel - In a corner to the west of the green spike trap.
--> Small Score Star
-------------------------------------------------------------------------------

-- FINDING THE THIRD CRANK HANDLE

Hop up on top of the green spike trap and climb up to the ledge along the south 
side.  This high walkway will lead the characters to the next chest.  Move 
along the walkway and enter the alcove to the left to find the chest. Open it 
to receive another ++RANDOMLY COLORED CRANK++.

Pic of chest on upper walkway:
http://img408.imageshack.us/img408/4194/linchestonupperwalkwayn.jpg

There is also a --WOODEN BARREL-- to the right of the chest with a --FLASH 
GRENADE-- inside.  A snake is slithering around this area and he can be knife 
slashed for a --RANDOM EGG--.

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Barrel - Next to the chest on the upper walkway above the green 
spike trap.
--> Flash Grenade
-------------------------------------------------------------------------------

-- FINDING THE FOURTH CRANK HANDLE

Follow the walkway to the west and hop across the gap in the walkway to the 
right toward the end.  There is a --WOODEN CRATE-- and a --WOODEN BARREL-- off 
to the left.  The crate has a snake hiding inside of it.  Knife slash the crate 
then prepare to knife slash the snake inside if you choose to break it.  There 
is no point in breaking it though since the snake doesn't leave behind an item 
or count as a kill toward ranking.  The wooden barrel contains a --MEDIUM SCORE 
STAR--.

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Crate - Lying near a wooden barrel on the second floor walkway above 
the violet spike trap.  It's also near the violet mechanism on the second 
floor.
--> SNAKE!
[ ] Wooden Barrel - Lying near a wooden crate on the second floor walkway above 
the violet spike trap.  It's also near the violet mechanism on the second 
floor.
--> Medium Score Star
-------------------------------------------------------------------------------

The violet spike trap is to the north.  Hop over to the walkway to the right.  
The mechanism for the violet spiked trap is to the left once the characters hop 
across.  A snake is slithering on the walkway near the violet mechanism and it 
will drop a --RANDOM EGG-- once it is knife slashed.

Hop back across to the area with the wooden crate and barrel then hop down on 
top of the violet spike trap.  Hop off the west side of the spike trap then 
break the --WOODEN BARREL-- along the way to the corridor in the west.  Enter 
the nearby corridor.  A test subject is in the water in the middle of the 
corridor so be prepared to run by him while moving to the left (turn quickly to 
avoid him).

Pic of test subject location near blue spike trap chest:
http://img690.imageshack.us/img690/1192/lintestsubjectnearblues.jpg

To the left is the final chest with a ++RANDOMLY COLORED CRANK++ inside.  Now, 
your characters should have all three cranks.  Exit the tunnel corridor from 
the north side and you'll be back in the area with the blue spike trap.

Pic of chest near blue spike trap:
http://img717.imageshack.us/img717/2727/linchestnearbluespiketr.jpg

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Barrel - This will be lying alongside the tunnel to the west of the 
violet spike trap.
--> Medium Score Star
-------------------------------------------------------------------------------

Now, all you have to do is to go and use the cranks then lead the Guardians 
under the spike traps!  The characters will receive the ++SUN EATER SERPENT 
SHARD++ from the red trap, the ++DUAL-HEAD SERPENT SHARD++ from the violent 
trap, the ++SERPENT TAIL SHARD++ from the blue trap and the ++TRI-HEAD SERPENT 
SHARD++ from the green trap.  The player should already have one of these from 
the first trap - either sun eater or serpent tail.

NOTE: On Veteran and Professional mode, some of the Guardians will hold up 
their anchor to stop the falling spike trap.  When they do this, the character 
that lured the Guardian into the trap should run up to the Guardian and attack 
with a melee attack (Haymaker for Chris and Flip Kick for Jill) then run back 
out from underneath the trap.  This final attack will cause the spike trap to 
fall on the Guardian shortly afterward.

                                                                        [LIN14]
Chapter 1-4 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                                T H E  S T U D Y
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Round the right corner and move up both sets of stairs.  There is one final 
score star on the left wall as the characters enter the top corridor.  Look on 
the left wall after moving into the corridor to see it.

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = =  S C O R E  S T A R
-- Score Star 18

Location: Spencer Estate (Library)
Points: 1000

After the maze portion and before the fight with Wesker, once the characters 
move up both sets of stairs, grab an M92F handgun from a dead body then return 
to the front of the hall near the staircase to see this score star hanging on 
the top portion of the back wall.  With Jill, to save some time in retrieving 
it, a player can aim upward and knife slash it.  Only Jill can hit the score 
star with a knife.

Pics:

http://img211.imageshack.us/img211/616/scorestar181.jpg
http://img189.imageshack.us/img189/8899/scorestar18.jpg
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Follow the corridor to the right.  The characters will eventually move past 
some dead bodies in the hall ahead.  One character can pick up the first ++M92F 
HANDGUN++ from the dead body slumped against the wall around the corner and the 
partner can pick up the next ++M92F HANDGUN++ from the third dead body further 
ahead.  There is also a --FIRST AID SPRAY-- on the floor near the third body.

NOTE: You'll have to make the AI partner pick up an M92F handgun in single 
player.  Having the partner pick it up can mess up your chances of damaging the 
boss during the upcoming battle.  The boss constantly dodges shots and has to 
dodge a pattern of shots in order to perform a move that can be countered, and 
your partner will likely mess up that pattern of shots with his/her own shots 
to ruin the sequence.  On the other hand, the partner can help out by spamming 
the boss with handgun shots when the boss perform a knee attack and possibly 
stun him.  It's really best to go ahead and make the partner pick up the 
handgun.

As the characters enter the corridor with the windows ahead, a cutscene will 
play.  A boss battle will begin shortly after the cutscene.  The actual battle 
that decides the fate of Chris' original partner...

+  +  +  +  +  +  +  +  +   B O S S  B A T T L E   +  +  +  +  +  +  +  +  +  +


                                  WESKER
                                  ------

Weak Points: - Head

Attacks:

1) Sweep - While a character is close to Wesker, Wesker may perform a sweep 
   kick.

2) Roundhouse - While a character is close to Wesker, Wesker may perform a 
   jumping roundhouse kick.

3) Turning Roundhouse - While a character is close to Wesker and his back is 
   turned, Wesker may perform a hopping kick while turning.

4) Hook - While a character is close to Wesker, Wesker may perform a punch 
   (hook).

5) Uppercut - While a character is close to Wesker, Wesker may quickly kneel 
   down then perform an uppercut forward.

6) Mustang Kick - While a character is close to Wesker, Wesker may step forward
   and perform a kick.

7) Elbow - While a character is close to Wesker, Wesker may perform an elbow 
   strike.

8) Knee and Cobra Strike combo - Wesker will hit the character with a knee 
followed by a Cobra Strike with his palm.  This attack can be interrupted by 
the partner if a shot is fired.  If the Cobra Strike hits the character, it 
will send the character flying toward the nearby wall behind the character then 
stun the character for a few seconds.  Shake the left analog to make the 
character recover faster.

9) Samurai Edge Shot - Wesker will take out his handgun and fire his gun at a 
character.  A button dodge command will appear so that the targeted character 
can flip away from the attack without taking damage.

10) Grab and Toss - While near Wesker, Wesker will reach out and grab a 
character.  If the grab connects, Wesker will hold the character down to the 
ground then toss the character to the side.  

Button Dodge Attacks

1) Palm Strike and Hand Impale - Wesker will suddenly dash toward a character 
during a mini cutscene then he will perform a palm strike to the chest followed 
by a hand impale.  The hand impale portion will instantly kill a character.  A 
button dodge command will appear before each attack in order to dodge the 
attacks.  The partner can shoot Wesker to cancel this attack or the partner can 
move toward Wesker and input the counter button command that will appear on the 
screen.

2) Elbow and Windfall (foot grind) - Wesker will dash toward a character during 
a mini cutscene then he will perform an elbow to the character's face to knock 
the character down.  Wesker will stand above the character stomp the character 
with his foot then grind his foot against the character's chest.  Wesker will 
eventually take out his samurai edge and shoot the characater.  The elbow 
portion of the sequence can be escaped by inputting the button dodge command 
that appears and the actual stomp portion can be escaped by inputting a button 
command as well.  The foot grind can be escaped by shaking the left analog.  
The partner can shoot Wesker to cancel the attack or the partner can run toward 
Wesker and input the counter button command that will appear on the screen.

3) Hand Impale - Wesker will shake his right arm to the side then try to impale 
the targeted character with his hand a few times.  A button dodge command will 
appear shortly before each impale.  Unlike story mode, there is no counter 
attack sequence after dodging all hand impale attempts.  If a hand impale is 
not escaped, Wesker will stab the character and kill the character instantly.  
This attack is very rare and VERY sudden.  If you ever see Wesker shake his 
right arm to the side then he was trying to start this sequence.  No matter the 
level of difficulty, the button commands must be entered precisely in order to 
escape each hand impale attempt.


Chris and Jill will be face-to-face with Wesker after the cutscene.  Wesker 
will be in the back of the study near the body of Ozwell E. Spencer.  This is 
clearly a battle that Chris and Jill cannot win.  Wesker dodges all handgun 
shots that are fired his way if the characters try to shoot him.

NOTE: This battle will only last 3 minutes no matter what happens during the 
battle.  Wesker CAN be forced into ending the battle earlier if he receives a 
certain amount of damage through melee attacks.  Restart the battle through the 
pause menu if you near the 3 minute mark and want to force Wesker to leave or 
he will end the battle himself shortly afterwards.

Wesker is not fully invincible.  Both Chris and Jill can fight back against him 
somewhat.  If a character shoots at Wesker, he will dodge the attack in a 
pattern of dodges.  He will always dodge as follows when ONE character fires at 
him.

Shot 1 - Sway to the right or left
Shot 2 - Sway to the right or left
Shot 3 - Dash toward the attacking character

After the third shot is fired, Wesker will dash toward your character and 
attempt to hit your character.  A minor cutscene may play then a button prompt 
dodge command will appear on the screen.  Quickly tap the button to make your 
character flip to the side to avoid Wesker's attack.

Right after your character dodges the attack, Wesker is wide open to a melee 
attack from either character.  Chris will perform his uppercut and Jill will 
perform her sweep kick when the []/X button is pressed near Wesker while he 
recovers.  This is the main way to melee attack him and end the battle quickly.

NOTE: Sometimes the cutscene will not play and Wesker will simply dash toward 
your character then try to attack.  The cutscene is not always guaranteed.

Sometimes Wesker will target a character and a slight cutscene will play before 
he dashes toward the character like what is mentioned above, but he will 
perform a different attack.  A dodge command will appear once again.  Enter the 
button command to dodge the attack then run up to Wesker.  A player can perform 
a tag team attack (Haymaker or Flip Kick) to Wesker at that time to damage him.

TIP: Instead of tapping a precise button, a player can tap all buttons in every 
difficulty except Professional mode in order to escape Wesker's attacks.  The 
only attack that cannot be escaped by tapping all buttons is Wesker's hand 
impale that he will perform from close range.

Much like in the story mode Wesker battles, Wesker can be knocked out of his 
attacks by shooting him the precise moment before an attack connects.

Best Attacks to counter: Sweep, Roundhouse, Turning Roundhouse, Mustang Kick, 
Knee

He will be stunned for a few seconds after some of his attacks - he can be hit 
with a melee attack after his kick attacks are countered with a gunshot.  If 
Wesker is hit with several handgun shots during an attack, he will be stunned 
and wide open to a full melee combination sequence:

                               CHRIS MELEE COMBO

 Commands  = Left Hook - Right Hook - Body Blow - Heavy Blow - Finishing Combo
.-----------------------------------------------------------------------------.
| BUTTONS  |  Action   |  Action    |  Assist   |    Run     |  Action + Run  |
| PS3      |    []     |    []      |    O      |     X      |     [] + X     |
| X360     |    X      |    X       |    B      |     A      |      X + A     |
'-----------------------------------------------------------------------------'
* The "Left Hook" command starts the combination and the rest of the commands 
  are timed presses.

                               JILL MELEE COMBO

Commands  =   Reverse  - High Kick  -   Front   -    Knee    -   Double Heel
               Kick                     Kick        Strike           Hop
.-----------------------------------------------------------------------------.
| BUTTONS  |  Action   |  Action    |  Assist   |    Run     |  Action + Run  |
| PS3      |    []     |    []      |    O      |     X      |     [] + X     |
| X360     |    X      |    X       |    B      |     A      |      X + A     |
'-----------------------------------------------------------------------------'
* The "Reverse Kick" command starts the combination and the rest of the 
  commands are timed presses.

Performing the button sequence described above will instantly end the battle. 
If Wesker is hit with several melee attacks during this battle, the battle will 
end also.  Players will receive ++3000 POINTS IN SCORE STARS++ and you will 
receive the "Kung Fu Fighting" trophy/achievement for making Wesker end the 
fight early.  After three minutes, the battle will end automatically no matter 
if the characters have hit Wesker or not, but no added bonus will be gained 
from Wesker ending the battle himself.

+  +  +  +  +  +  +  +   E N D  B O S S  B A T T L E   +  +  +  +  +  +  +  +

The ending cutscene to Lost in Nightmares will play once the battle is over and 
the fate of Chris' original partner will be decided.


===============================================================================
                    S C O R E  S T A R  L O C A T I O N S
===============================================================================

There are 18 Score Stars hidden throughout the Lost in Nightmares side story 
and finding them all will help boost your overall point total at the end of the 
side story for ranking and give you the following trophy achievement:

-----
--> Wish upon a Star

Destroy all 18 of the Score stars found throughout "Lost in Nightmares".
-----

Score Stars must be slashed with the knife or shot with a gun in order to 
collect them much like the BSAA emblems in the main game of RE5.

------------------------
Score Star Location List
------------------------

-------------------------------------------------------------------------------
 
-- Score Star 1

Location: Spencer Estate
Points: 500

Move down either set of steps along the side of the main stairway and step in 
front of the barred gate.  Turn around and look up to find this score star 
attached to the backside of the ceiling lantern below the main stairway.

Pics:

http://img15.imageshack.us/img15/4792/scorestar12.jpg
http://img694.imageshack.us/img694/719/scorestar1.jpg

-------------------------------------------------------------------------------

-- Score Star 2

Location: Spencer Estate
Points: 500

Move up the stairs and step onto the second floor of the Spencer Estate while 
still in the main hall then find the entrance doors to the mansion then look 
directly above them.  This score star is lying in the middle wall alcove right 
above the entrance doors.  The middle chandelier may block the view of it if 
you stand in the middle of the second floor.

Pics:

http://img64.imageshack.us/img64/4718/scorestar2.jpg
http://img535.imageshack.us/img535/2531/scorestar21.jpg

-------------------------------------------------------------------------------

-- Score Star 3

Location: Spencer Estate
Points: 500

While on the second floor of the main hall of the Spencer Estate, move toward 
the side without the gap in the walkway then look back toward the chandelier 
hanging on the middle of the ceiling.  This score star is attached to the top 
portion of the backside of the chandelier.

Pics:

http://img193.imageshack.us/img193/628/scorestar3.jpg

-------------------------------------------------------------------------------

-- Score Star 4

Location: Spencer Estate
Points: 500

Move down the hallway past the door on the side of the second floor with no 
gap.  This score star is lying on top of the cabinet in front of the door at 
the end of the hall.  The cabinet has some plates lying on top of it as well.

Pics:

http://img517.imageshack.us/img517/7447/scorestar41.jpg
http://img704.imageshack.us/img704/7131/scorestar4.jpg

-------------------------------------------------------------------------------

-- Score Star 5

Location: Spencer Estate
Points: 500

While in the Dining Room, look up on the southwest corner of the second floor 
to see this on the wall.  It's on the second floor portion to the left of the 
clock.

Pics:

http://img13.imageshack.us/img13/8692/scorestar5.jpg

-------------------------------------------------------------------------------

-- Score Star 6

Location: Spencer Estate
Points: 500

Look behind the chimes inside the grandfather clock in the Dining Room to find 
this score star hanging inside the clock.

Pics:

http://img175.imageshack.us/img175/5669/scorestar61.jpg
http://img519.imageshack.us/img519/4896/scorestar6.jpg

-------------------------------------------------------------------------------

-- Score Star 7

Location: Spencer Estate
Points: 500

Past the Dining Room, enter the restroom below the staircase.  This score star 
is hanging above the urinal in the restroom.

Pics:

http://img683.imageshack.us/img683/4781/scorestar71.jpg
http://img693.imageshack.us/img693/7941/scorestar7.jpg

-------------------------------------------------------------------------------

-- Score Star 8

Location: Spencer Estate
Points: 500

This score star is lying inside of a small cage with a white sheet draped over 
it in the storage room where the heat sensitive paper is found.  It's lying 
next to a crate.

Pics:

http://img85.imageshack.us/img85/9130/scorestar81.jpg
http://img519.imageshack.us/img519/8479/scorestar8.jpg

-------------------------------------------------------------------------------

-- Score Star 9

Location: Spencer Estate
Points: 500

This is hanging on the ceiling of the corridor with the barred gate that the 
characters will pass by on the way to the storage room.  This can be seen much 
better after a character pulls the lever inside of the corridor to stop the 
ceiling spikes.  It's on the ceiling of the left corridor that the player will 
pass by before getting to the lever.

Pics:

http://img517.imageshack.us/img517/6643/scorestar10.jpg
http://img21.imageshack.us/img21/4610/scorestar101.jpg
http://img59.imageshack.us/img59/5145/scorestar102.jpg

-------------------------------------------------------------------------------

-- Score Star 10

Location: Spencer Estate
Points: 1000

After or shortly before a character steps into the room with the spiked ceiling 
trap, this will be hanging on top of the south wall above the wall safe.  This 
can be shot before or while the spiked ceiling lowers.  It MUST be shot before 
the spiked ceiling lowers too much - run and flip the switch without shooting 
it first and it can't be shot.

Pics:

http://img294.imageshack.us/img294/481/scorestar9.jpg
http://img691.imageshack.us/img691/9343/scorestar91.jpg

-------------------------------------------------------------------------------

-- Score Star 11

Location: Prison
Points: 500

After the characters drop off the edge of the wooden ledge right after using 
the crank and moving below the mansion, look to the left and look above the 
shelves to see this score star hanging on the wall above the shelves.

Pics:

http://img695.imageshack.us/img695/6927/scorestar111.jpg
http://img716.imageshack.us/img716/5983/scorestar11.jpg

-------------------------------------------------------------------------------

-- Score Star 12

Location: Prison
Points: 500

After moving below the stairs to the cell area of the Prison, this will be on 
the floor of the fifth cell to the right.  A dead test subject is inside of the 
cell and is lying on the floor with its hand over the score star.

Pics:

http://img22.imageshack.us/img22/4792/scorestar12.jpg

-------------------------------------------------------------------------------

-- Score Star 13

Location: Prison
Points: 500

After rounding the left corner of the cell area, a Guardian of Insanity will 
walk by on a ledge up above.  Walk ahead just a bit then turn and look up to 
see this hanging on the second floor wall above the cells.

Pics:

http://img35.imageshack.us/img35/9983/scorestar131.jpg
http://img251.imageshack.us/img251/3223/scorestar13.jpg

-------------------------------------------------------------------------------

-- Score Star 14

Location: Prison
Points: 500

Before moving up the first set of stairs in the cell area, look inside of the 
closed cell below the stairs.  This score star will be hanging on the left wall 
inside of the cell.

Pics:

http://img69.imageshack.us/img69/8324/scorestar141.jpg
http://img69.imageshack.us/img69/1504/scorestar14.jpg

-------------------------------------------------------------------------------

-- Score Star 15

Location: Prison
Points: 500

After moving up the stairs, your characters will likely fight a Guardian of 
Insanity.  This score star is attached to the wall of the first cell to the 
right after stepping away from the stairs.

Pics:

http://img231.imageshack.us/img231/8591/scorestar151.jpg
http://img13.imageshack.us/img13/2338/scorestar15.jpg

-------------------------------------------------------------------------------

-- Score Star 16

Location: Prison
Points: 500

After moving down the stairs from the second floor cell area with the first 
Guardian of Insanity, this will be lying on the bottom shelf of a set of 
shelves near a dead test subject.  Basically when you move down the stairs, 
take the left path and it will be on the lowest shelf.

Pics:

http://img213.imageshack.us/img213/4411/scorestar16.jpg

-------------------------------------------------------------------------------

-- Score Star 17

Location: Prison
Points: 500

In the area with the water, move along the left path and collect the silver 
crest from the chest off to the left.  Keep moving down that path and look 
along the barred alcoves along the left wall.  This score star is inside the 
sixth barred alcove in the group of alcove past the chest - second alcove from 
the back.  This alcove is right below a staircase.

Pics:

http://img716.imageshack.us/img716/2765/scorestar17.jpg

-------------------------------------------------------------------------------

-- Score Star 18

Location: Spencer Estate (Library)
Points: 1000

After the maze portion and before the fight with Wesker, once the characters 
move up both sets of stairs, grab an M92F handgun from a dead body then return 
to the front of the hall near the staircase to see this score star hanging on 
the top portion of the back wall.  With Jill, to save some time in retrieving 
it, a player can aim upward and knife slash it.  Only Jill can hit the score 
star with a knife.

Pics:

http://img211.imageshack.us/img211/616/scorestar181.jpg
http://img189.imageshack.us/img189/8899/scorestar18.jpg

-------------------------------------------------------------------------------

-----------------
Extra Score Stars
-----------------

These extra score stars are found in breakable objects or by performing the 
listed task:

-- Small Score Star

Location: Found in breakable objects, by killing rats in the Prison and by 
killing spiders in the Maze.
Points: 150 - 300

-- Medium Score Star

Location: Found in breakable objects.
Points: 500 - 1000

-- Large Score Star

Location: Kill a Guardian of Insanity and it will drop this.
Points: 2000 (4000 for secret Guardian - See Extras and Secrets section)

The Guardian's eye on the back side of the growth along its right arm is its 
weak point.  Shoot the eye on its back to make it kneel then hit it with a 
melee attack for extra damage.  Any gunfire to the eye on the back of its chest 
is basically double damage, so firing at the eye is the quickest way to defeat 
a Guardian.  All gunfire to any portion of the body will damage the Guardian, 
but these shots will make it spew acid from its arm that can damage a character 
from close range.

-- Extra Large Score Star

Location: Knock out Wesker during the battle with him.
Points: 3000

During the fight with Wesker, counter either of his dash attacks by entering 
the button sequence that appears on the screen then run up to him and hit him 
with a melee attack as the button prompt appears while near him.  He will 
automatically perform a dash toward one of the characters eventually.

He can also be forced into performing a dash attack by shooting at him so that 
he dodges your handgun bullets three times - he will dash toward the attacking 
character afterward and that is when a player can dodge then run up and hit 
him.  The shots have to be from long range!

Dodging a forced dash = normal melee attack prompt afterward
Dodging a normal dash (that Wesker does himself) = tag team melee attack prompt 
afterward.

On co-op play, both players can run up to Wesker after one player dodges then 
both players can activate the melee attack simultaneously.

See the Wesker boss fight in the Lost in Nightmares walkthrough section for 
more details.

You'll get the Kung Fu Fighting trophy/achievement for gaining this score star.

===============================================================================
                 T R O P H Y / A C H I E V E M E N T  L I S T
===============================================================================

-- Must've Got Lost

Details: Complete "Lost in Nightmares" on any difficulty.
Extra Info: Simply beat the game on any difficulty.

-- It's Just a Bad Dream!

Details: Complete "Lost in Nightmares" with an S rank.
Extra Info: The S rank can be achieved on any difficulty. Make sure to find all 
the score stars, defeat at least 7 Guardians, not take too much damage and 
finish the game as quick as possible.

-- Night Terrors

Details: Complete "Lost in Nightmares" on Professional.

-- Kung Fu Fighting

Details: Inflict a set amount of damage to Wesker in "Lost in Nightmares"
Extra Info: See the Wesker boss battle section in the Lost in Nightmares 
walkthrough to find out how to damage Wesker.

-- Wish Upon a Star

Details: Destroy all 18 of the Score stars found throughout "Lost in 
Nightmares."
Extra Info: See the Score star list.  Blast them all to get this 
accomplishment!

===============================================================================
                      E X T R A S  A N D  S E C R E T S
===============================================================================

----------------------------
Unlock Jill in single player
----------------------------

Beat the game on any difficulty to unlock Jill as a playable character.  When 
starting a new game, a player can choose between Chris or Jill once the game is 
beaten once.

---------------------
Chris and Jill figure
---------------------

Beat the game on any difficulty to unlock an extra figure of Jill viewable in 
the Extra Content menu under "Extra Figures".

--------------------
Extra Crank Dialogue
--------------------

With Chris, examine the opening where the crank should go up under the main 
staircase in the main hall of the Spencer Estate to activate some extra 
dialogue between Chris and Jill.  This can only be done if the Chris player 
examines the crank opening.

---------------
RE1 Camera View
---------------

Examine the front double door entrance of the Spencer Estate in the main hall 
three times to activate a fixed camera angle system similar to the camera used 
in older RE games.  Examine the doors once again to return to the old camera.

-------------------------------------
12th Guardian of Insanity on Pro mode
-------------------------------------

The Guardian of Insanity that passes by on the walkway up above in the Prison 
area of the Spencer Estate can actually be fought on Pro mode.  He is an extra 
Guardian that yields 4000 points in score stars if he is defeated.  Stunning 
him and getting to him before he passes by is the hardest part of defeating him 
however.

http://www.youtube.com/watch?v=eo2zpq--t0M

Basically, incendiary grenades need to be tossed up at him to stun him.  One 
incendiary MUST hold him in place as a character runs up the staircase toward 
him to keep him on-screen.

Big thanks to SIKSHADOW for the video!

===============================================================================
                              C O P Y R I G H T
===============================================================================

This document Copyright 2010 Kevin Hall (Berserker)

Resident Evil 5 Copyright 2008 - 2009 Capcom Ltd.

This document is for private and personal use only.  Do not try to sell this 
document for profit.  This is a free document and should remain free.  Do not 
try to reproduce this document in any way, shape, or form.  Do not alter this 
FAQ in any way.  Use of this guide on any other web site, besides the sites 
that have contacted me, or as a part of any public display is strictly 
prohibited, and a violation of copyright.

If you want to use this FAQ on your site, then contact me for permission first.

This FAQ can only be found on a few sites as of now and I am keeping a list of 
those sites.  Contact me if you want to use it.

-------------------------------------------------------------------------------
===============================================================================

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                             `.,_,`., `.
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                          Desperate Escape guide

                                   and

                         Mercenaries Reunion guide

                               Coming soon!

===============================================================================
-------------------------------------------------------------------------------

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