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Walkthrough

by Ratchet12345

1234567890123456789012345678901234567890123456789012345678901234567890123456789
 _____  ____ _____ ___ _   _ ____ _____    _     ___ _   _____ _   _ _   _   _
|  _  \/ _  |_   _|  _| | | |  __|_   _| _| |_  |  _| | /  _  | \ | | | / / |_|
| |_| | |_| | | | | | | |_| | |_   | |  |    _| | | | | | |_| |  \| | |/ /
|    _|  _  | | | | | |  _  |  _|  | |  |   |_  | | | | |  _  |     |   |
| |\ \| | | | | | | |_| | | | |__  | |  |_   _| | |_| |_| | | | |\  | |\ \   _
|_| \_\_| |_| |_| |___|_| |_|____| |_|    |_|   |___|___|_| |_|_| \_|_| \_\ |_|
  _____   ___ _____ _____ ___ _   _   _____ _   _   _____ _____ __   __ ____
 /  _  | |  _|  _  \  _  |  _| | / / |_   _| \ | | |_   _|_   _|  \_/  |  __|
 | |_| | | | | |_| | |_| | | | |/ /    | | |  \| |   | |   | | |       | |_
 |  _  | | | |    _|  _  | | |   |     | | |     |   | |   | | | || || |  _|
 | | | | | |_| |\ \| | | | |_| |\ \   _| |_| |\  |   | |  _| |_| || || | |__
 |_| |_| |___|_| \_\_| |_|___|_| \_\ |_____|_| \_|   |_| |_____|_||_||_|____|

RATCHET AND CLANK: A CRACK IN TIME FAQ/WALKTHROUGH, VERSION 1.04

FOR THE GAMES: RATCHET AND CLANK: A CRACK IN TIME, FOR THE PLAYSTATION 3
               RATCHET AND CLANK FUTURE: A CRACK IN TIME, FOR THE PLAYSTATION 3

WRITTEN BY RATCHET12345

CREATED 11/10/2009

HOSTING SITES: www.gamefaqs.com
               www.blamogames.com
               www.cheatplanet.com
               www.cheats.de
               www.gamerevolution.com
               www.gamesradar.com
               www.ign.com
               www.myps3.com.au
               www.neoseeker.com
               www.supercheats.com

E-mail me if wishing to request hosting this document on another site. If you
find this guide on a site NOT listed here, please e-mail me immediately.

E-MAIL: ratchet_12345[at]hotmail[dot]com (Replace [at] with @ and [dot] with .)

YOUTUBE: http://www.youtube.com/BludgaBoy
         A Video Walkthrough is available here, but it's a work in progress.

VERSION HISTORY:

VERSION 0.25 FINISHED 04/11/2009

+ Finished Walkthrough section up to Vorselon's Ship
+ Listed all Skill Points
+ Started Constructo Weapon Mods section
+ Listed all Trophies

VERSION 0.30 FINISHED 05/11/2009

+ Finished Walkthrough section up to Molonoth Fields, Torren IV
+ Phylax Sector is pretty much complete in all areas of guide
+ Started Gold Bolts section
+ Started Zoni section
+ Extended Constructo Weapon Mod section
+ Started RYNO V Holo-Plan section

VERSION 0.35 FINISHED 06/11/2009

+ Extended Weapons section
+ Extended Gadgets section
+ Finished Walkthrough section up to Axiom City, Planet Terachnos
+ Extended Gold Bolts section
+ Extended Zoni section
+ Extended Constructo Weapon Mod section

VERSION 0.45 FINISHED 07/11/2009

+ Extended Weapons section
+ Finished Gadgets section
+ Finished Walkthrough section up to Krell Canyon, Planet Lumos
+ Extended Gold Bolts section
+ Extended Zoni section
+ Extended Constructo Weapon Mod section
+ Extended RYNO V Holo-Plan section

VERSION 0.55 FINISHED 08/11/2009

+ Extended Weapons section
+ Finished Walkthrough section up to Vorselon's Warship
+ Finished Bronze, Silver and Gold Tournament Challenges for Agorian Battleplex
+ Extended Gold Bolts section
+ Extended Skill Points section
+ Extended Zoni section
+ Extended Constructo Weapon Mod section
+ Extended RYNO V Holo-Plan section
+ Extended Trophies section

VERSION 0.60 FINISHED 11/11/2009

+ Extended Gold Bolts section
+ Extended Zoni section
+ Extended Constructo Weapon Mod section
+ Extended RYNO V Holo-Plan section

VERSION 1.00 FINISHED 16/11/2009

+ Added ASCII Art Heading for each section
+ Added Section Codes
+ Finished Weapons section
+ Finished Gadgets section
+ Finished Items section
+ Finished Walkthrough section
+ Finished Gold Bolts section
+ Finished Zoni section
+ Finished Constructo Weapon Mod section
+ Finished RYNO V Holo-Plan section
+ Created Video Walkthrough section
+ Finished Trophies section

VERSION 1.01 FINISHED 18/11/2009

+ Made a few corrections
+ Extended Video Walkthrough section

VERSION 1.02 FINISHED 29/11/2009

+ Added a lot of user submitted info
+ Extended Weapons section
+ Extended Video Walkthrough section
+ Removed Contact Info section, placed contact info at top of document

VERSION 1.03 FINISHED 02/12/2009

+ Extended Video Walkthrough section

VERSION 1.04 FINISHED 15/12/2009

+ Extended Video Walkthrough section (finished Story Walkthrough)
+ Added a lot of user submitted info

WARNING! DANGER! ALERT! MAJOR SPOILERS!

This is a walkthrough for the game - it reveals ALL or the story line. DON'T
READ ON IF YOU WANT TO FIND OUT FOR YOURSELF! Even reading the contents ruins
the surprises!

To find what section you want to go to, hold Control (Ctrl) or Command and
press F. Type in the section code and press Enter twice to be taken to that
section. Don't forget the hash at the beginning! If there is an error with the
section codes, search for a nearby section or just search for the name of the
section.

Contents

1: Formalities                                                          #FRMLTS
2: Disclaimer                                                           #DSCLMR
3: Weapons                                                              #WEAPON
       3.1: Normal Weapons                                              #WEPNML
       3.2: Omega Weapons                                               #WEPOMG
4: Gadgets                                                              #GADGET
5: Items                                                                #ITEMS
6: Walkthrough                                                          #WKTHRU
       6.1: General Tips                                                #GENTPS
       6.2: Great Clock
              6.2.1: Great Clock, Sector One                            #GRCLK1
       6.3: Phylax Sector
              6.3.1: Zolar Forest, Planet Quantos                       #PHYLX1
              6.3.2: Space                                              #PHYLX2
              6.3.3: Vorselon's Ship                                    #PHYLX3
              6.3.4: Space (2nd Visit)                                  #PHYLXS
              6.3.5: Phylax Depot                                       #PHYLXD
       6.4: Great Clock (2nd Visit)
              6.4.1: Great Clock, Sector Two                            #GRCLK2
       6.5: Vela Sector
              6.5.1: Molonoth Fields, Torren IV                         #VELA1
              6.5.2: Axiom City, Planet Terachnos                       #VELA2
              6.5.3: Space                                              #VELAS
              6.5.4: Vela Depot                                         #VELAD
       6.6: Great Clock (3rd Visit)
              6.6.1: Great Clock, Sector Three                          #GRCLK3
       6.7: Korthos Sector
              6.7.1: Space                                              #KORTH1
              6.7.2: Krell Canyon, Planet Lumos                         #KORTH2
              6.7.3: Agorian Battleplex                                 #KORTH3
              6.7.4: Tombli Outpost, Planet Zanifar                     #KORTH4
              6.7.5: Vorselon's Warship                                 #KORTH5
              6.7.6: Space (2nd Visit)                                  #KORTHS
              6.7.7: Korthos Depot                                      #KORTHA
              6.7.8: Korthos Alpha                                      #KORTHB
              6.7.9: Korthos Depot (2nd Visit)                          #KORTHC
              6.7.10: Korthos Alpha (2nd Visit)                         #KORTHD
       6.8: Great Clock (4th Visit)
              6.8.1: Great Clock, Sector Two                            #GRCLK4
       6.9: Bernilius Sector
              6.9.1: Space                                              #BERNI1
              6.9.2: Valkyrie Citadel, Planet Vapedia                   #BERNI2
              6.9.3: Nefarious Space Station                            #BERNI3
              6.9.4: Space (2nd Visit)                                  #BERNIS
       6.10: Corvus Sector
              6.10.1: Gimlick Valley, Planet Morklon                    #CORVS1
              6.10.2: Space                                             #CORVSS
              6.10.3: Corvus Depot                                      #CORVSD
       6.11: Bernilius Sector (2nd Visit)
              6.11.1: Nefarious Space Station (2nd Visit)               #BERNI4
       6.12: Great Clock (5th Visit)
              6.12.1: Sector Five                                       #GRCLK5
7: Gold Bolts                                                           #GLDBTS
       7.1: Great Clock (8)                                             #GBGRCK
              7.1.1: Great Clock, Sector One (1)
              7.1.2: Great Clock, Sector Two (2)
              7.1.3: Great Clock, Sector Three (2)
              7.1.4: Great Clock, Sector Four (3)
       7.2: Phylax Sector (3)                                           #GBPHLX
              7.2.1: Zolar Forest, Planet Quantos (4)
              7.2.2: Phylax Alpha (1)
              7.2.3: Phylax Sigma (1)
       7.3: Vela Sector (9)                                             #GBVELA
              7.3.1: Molonoth Fields, Torren IV (3)
              7.3.2: Axiom City, Planet Terachnos (2)
              7.3.3: Veta Alpha (1)
              7.3.4: Veta Gamma (1)
              7.3.5: Veta Tau (1)
       7.4: Korthos Sector (9)                                          #GBKORT
              7.4.1: Krell Canyon, Planet Lumos (5)
              7.4.2: Tombli Outpost, Planet Zanifar (1)
              7.4.3: Agorian Battleplex (2)
              7.4.4: Korthos Alpha (1)
       7.5: Bernilius Sector (5)                                        #GBBERN
              7.5.1: Valkyrie Citadel, Planet Vapedia (3)
              7.5.2: Bernilius Alpha (1)
              7.5.3: Bernilius Gamma (1)
       7.6: Corvus Sector (3)                                           #GBCORV
              7.6.1: Gimlick Valley, Planet Morklon (1)
              7.6.2: Corvus Beta (1)
              7.6.3: Corvus Sigma (1)
       7.7: Skins                                                       #GBSKIN
8: Skill Points                                                         #SKLPTS
       8.1: Weapons                                                     #SPWPNS
       8.2: Gadgets                                                     #SPGDGT
       8.3: Skill                                                       #SPSKIL
       8.4: Destruction                                                 #SPDEST
       8.5: Zolar Forest                                                #SPZOFO
       8.6: Agorian Battleplex                                          #SPAGBA
       8.7: Nefarious Space Station                                     #SPNESS
       8.8: Krell Canyon                                                #SPKRCA
       8.9: Axiom City                                                  #SPAXCI
       8.10: Molonoth Fields                                            #SPMOFI
       8.11: Vela Sector                                                #SPVELA
       8.12: Bernilius Sector                                           #SPBERN
       8.13: Korthos Sector                                             #SPKORT
       8.14: Phylax Sector                                              #SPPHLX
       8.15: The Great Clock                                            #SPGRCK
       8.16: Cheats and Concept Art                                     #SPCACA
              8.16.1: Cheats
              8.16.2: Concept Art
9: Zoni                                                                 #ZONI
       9.1: Phylax Sector (6)                                           #ZNPHLX
              9.1.1: Zolar Forest, Planet Quantos (3)
              9.1.2: Phylax Alpha (1)
              9.1.3: Phylax Beta (1)
              9.1.4: Phylax Gamma (1)
       9.2: Vela Sector (10)                                            #ZNVELA
              9.2.1: Molonoth Fields, Torren IV (2)
              9.2.2: Axiom City, Planet Terachnos (3)
              9.2.3: Veta Alpha (1)
              9.2.4: Veta Beta (1)
              9.2.5: Veta Delta (1)
              9.2.6: Veta Epsilon (1)
              9.2.7: Veta Gamma (1)
       9.3: Korthos Sector (14)                                         #ZNKORT
              9.3.1: Krell Canyon, Planet Lumos (4)
              9.3.2: Tombli Outpost, Planet Zanifar (2)
              9.3.3: Agorian Battleplex (4)
              9.3.4: Korthos Alpha (1)
              9.3.5: Korthos Beta (1)
              9.3.6: Korthos Delta (1)
              9.3.7: Korthos Gamma (1)
       9.4: Bernilius Sector (7)                                        #ZNBERN
              9.4.1: Valkyrie Citadel, Planet Vapedia (2)
              9.4.2: Nefarious Space Station (1)
              9.4.3: Bernilius Alpha (1)
              9.4.4: Bernilius Beta (1)
              9.4.5: Bernilius Delta (1)
              9.4.6: Bernilius Gamma (1)
       9.5: Corvus Sector (3)                                           #ZNCORV
              9.5.1: Gimlick Valley, Planet Morklon (1)
              9.5.2: Corvus Alpha (1)
              9.5.3: Corvus Beta (1)
       9.6: Aphelion Upgrades                                           #ZNSHIP
       9.7: Insomniac Museum                                            #ZNINMU
10: Constructo Weapon Mods                                              #CONMOD
       10.1: Phylax Sector (2)                                          #CMPHLX
              10.1.1: Zolar Forest, Planet Quantos (1)
              10.1.2: Phylax Tau (1)
       10.2: Vela Sector (4)                                            #CMVELA
              10.2.1: Molonoth Fields, Torren IV (1)
              10.2.2: Axiom City, Planet Terachnos (2)
              10.2.3: Veta Sigma (1)
       10.3: Korthos Sector (10)                                        #CMKORT
              10.3.1: Krell Canyon, Planet Lumos (2)
              10.3.2: Tombli Outpost, Planet Zanifar (1)
              10.3.3: Agorian Battleplex (4)
              10.3.4: Korthos Omega (1)
              10.3.5: Korthos Sigma (1)
              10.3.6: Korthos Tau (1)
       10.4: Bernilius Sector (4)                                       #CMBERN
              10.4.1: Valkyrie Citadel, Planet Vapedia (1)
              10.4.2: Nefarious Space Station (1)
              10.4.7: Bernilius Sigma (1)
              10.4.8: Bernilius Tau (1)
       10.5: Corvus Sector (1)                                          #CMCORV
              10.5.1: Corvus Tau (1)
11: RYNO V Holo-Plan Pieces                                             #RYNOHP
       11.1: Phylax Sector (1)                                          #HPPHLX
              11.1.1: Vorselon's Ship (1)
       11.2: Vela Sector (2)                                            #PHVELA
              11.2.1: Molonoth Fields, Torren IV (1)
              11.2.2: Axiom City, Planet Terachnos (1)
       11.3: Korthos Sector (4)                                         #HPKORT
              11.3.1: Krell Canyon, Planet Lumos (1)
              11.3.2: Tombli Outpost, Planet Zanifar (1)
              11.3.3: Agorian Battleplex (2)
       11.4: Bernilius Sector (2)                                       #HPBERN
              11.4.1: Valkyrie Citadel, Planet Vapedia (1)
              11.4.2: Nefarious Space Station (1)
       11.5: Corvus Sector (1)                                          #HPCORV
              11.5.1: Gimlick Valley, Planet Morklon (1)
       11.6: Acquiring the RYNO V                                       #HPACQU
12: Video Walkthrough                                                   #VWTHRU
13: Trophies                                                            #TROPHY
14: Frequently Asked Questions                                          #FRASQU
15: Credits                                                             #CREDIT



#FRMLTS
   ____  _____  _____  __   __  _____  _     _____  _____  _____  ____  ____
  |  __|/  _  \|  _  ||  \_/  |/  _  \| |   |_   _||_   _||_   _||  __||  __|
  |  _  | | | || |_| ||       || |_| || |     | |    | |    | |  | |_  | |__
  |  _| | | | ||    _|| || || ||  _  || |     | |    | |    | |  |  _| |__  |
  | |   | |_| || |\ \ | || || || | | || |__  _| |_   | |   _| |_ | |__  __| |
  |_|   \_____/|_| \_\|_||_||_||_| |_||____||_____|  |_|  |_____||____||____|

Hi, I'm Ratchet12345, and this is my walkthrough for Ratchet & Clank: A Crack
in Time. This is a step by step walkthrough for the story, as well as a Gold
Bolts, Skill Points, Constructo Weapon Mods, RYNO V Holo-Plans and trophies
guide. This guide is useful if you're stuck on a level or challenge and don't
know what to do, or if you can't find a hidden object. Good luck out there!



#DSCLMR
      _____  _____  ____  ____  _     _____  _____  __   __  ____  _____
     |  _  \|_   _||  __||  __|| |   /  _  \|_   _||  \_/  ||  __||  _  |
     | | | |  | |  | |__ | |   | |   | |_| |  | |  |       || |_  | |_| |
     | | | |  | |  |__  || |   | |   |  _  |  | |  | || || ||  _| |    _|
     | |_| | _| |_  __| || |__ | |__ | | | | _| |_ | || || || |__ | |\ \
     |_____/|_____||____||____||____||_| |_||_____||_||_||_||____||_| \_\

Read and agree to adhere to these guidelines before continuing to use document:

This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright. Close this window if you do not agree to these terms.



#WEAPON
               _      _  ____  _____  _____  _____  _   _  ____
              | |    | ||  __|/  _  \|  _  \/  _  \| \ | ||  __|
              | | /\ | || |_  | |_| || |_| || | | ||  \| || |__
              | |/  \| ||  _| |  _  ||  ___/| | | ||     ||__  |
              |   /\   || |__ | | | || |    | |_| || |\  | __| |
              \__/  \__/|____||_| |_||_|    \_____/|_| \_||____|

There are 18 weapons in this game - 14 normal weapons, 3 Constructo weapons
that can be modified with upgrades found across the galaxy, and one weapon that
is technically a gadget. All weapons (except that one item that isn't a weapon)
gain experience as you use them, and when the experience bar is full they
upgrade and gain a level, becoming more powerful as you upgrade them.

Weapons can be upgraded to Level 5 on your first playthrough and up to Level 10
on subsequent playthroughs in Challenge Mode, once you have purchased the level
6 version from a weapons vendor. All weapons at level 6 or greater have the
prefix Omega (which replaces the prefix Mega if the weapon has that prefix at
Level 5).

NOTE: If you have a Ratchet and Clank: Tools of Destruction game save, you'll
get a discount on any returning weapons that you've already purchased in ToD.
This applies to normal weapons and their Omega counterparts.

:-------------------:                                                   #WEPNML
:3.1: Normal Weapons:
:-------------------:

Constructo Pistol                                      Available from beginning
Mega Constructo Pistol                                                     Free

The Constructo Pistol is your basic, entry level pistol. It'll get you through
the earlier levels, being a good close to medium range weapon, but after the
first few levels it becomes too weak to be of any use to you. However, it's
always useful against the really small enemies, even towards the end of the
game.

Mods:

Trigger:            Chamber:           Upgrade:            Paint:

Pull                Coil               Ricochet            Paint It (Custom)
Rapid Fire          Blast              Scorcher            Paladin
Charge              Beam               Impactor            Gunmetal
                                                           Rogue
                                                           Pacifier

-------------------------------------------------------------------------------

Constructo Bomb           Available from Zolar Forest, Planet Quantos, Vendor 1
Mega Constructo Bomb                                                1,000 Bolts

As the game's bomb glove, the Constructo Bomb is great for taking out groups of
enemies, or lone, powerful enemies such as mechs, at close range. You'll
probably use this one all thr way through, but less towards the end.

Mods:

Trigger:            Payload:           Upgrade:            Paint:

Contact             Explosive          Toxic               Paint It (Custom)
Proximity           Shockwave          Shrapnel            Mercenary
Timed               Skyburst           Barrage             Zoni
                                                           Gone Commando
                                                           Angela Special

-------------------------------------------------------------------------------

Mr. Zurkon                Available from Zolar Forest, Planet Quantos, Vendor 2
Zurkon the Destroyer                4,000 Bolts Normally, 3000 Bolts Discounted

A mere device turned deadly weapon: Mr. Zurkon is your bestest buddy on the
battlefield. All you have to do is select him form the Quick Select and he'll
appear, flying around near you shooting at anything he sees. He's incredibly
useful, as he's practically a flying second auto-aiming gun. Not as powerful as
other weapons in your arsenal, but still a big help all the way through.

-------------------------------------------------------------------------------

Sonic Eruptor                                    Available from Vorselon's Ship
Super Sonic Eruptor                                                 4,000 Bolts

The Sonic Eruptor is one of the more zany weapons you'll come across as you
play through the game. You carry around a living, breathing creature, which
when fired emits a louud mating call that damages enemies at close range.
There's a bar at the top of the screen when this weapon is equipped, and it's
best to fire the weapon when the bar is full for maximum damage.

-------------------------------------------------------------------------------

Dynamo of Doom                        Available from Molonoth Fields, Torren IV
Dynamo of Devastation                                              16,000 Bolts

Tools of Destruction had the Tornado Launcher, A Crack in Time has the Dynamo
of Doom. Just like the Tornado Launcher, the Dynamo of Doom allows you to
control where the projectile goes by tilting the controller. To add to this,
you can charge the Dynamo of Doom before firing it, making it more powerful.
This weapon is best used against groups of enemies, small or large, as the
SIXAXIS control is a bit hard to adjust to.

-------------------------------------------------------------------------------

Tesla Spikes                        Available from Axiom City, Planet Terachnos
Storm Spikes                                                       19,000 Bolts

The Tesla Spikes are electric sticks that you trow on to the ground. Tesla
Spikes will shock enemies that wander near them, but this weapon is best used
in groups of 2 or more, as several Tesla Spikes near each other will work
together to shock enemies more frequently and in a greater range. Another good
weapon to throw about in an intense, crowded and grounded combat situation.

-------------------------------------------------------------------------------

Plasma Striker                        Available from Krell Canyon, Planet Lumos
Plasma Slayer                                                      33,000 Bolts

The Plasma Striker is the sniper rifle of the game. However, this time the
weapon work a bit differently comparted to the sniper rifles found in previous
Ratchet and Clank games. When used in first person mode, you'll see red circles
on your enemies. These are weak spots. A hit here does far more damage than a
hit anywhere else on the enemy. Obviously, the weapon is best used from far
away, but don't dismiss it's ability up close if you can aim quickly.

-------------------------------------------------------------------------------

Negotiator                                       Acquired at Agorian Battleplex
Judicator              Complete "Bros Before Foes" Challenge, Bronze Tournament

Point and shoot, folks, point and shoot. The Negotiator is the rocket launcher
of the game, and only requires the aforementioned 2 steps to be used, as the
rockets seek enemies that they have locked on to. The ammo count is a bit on
the low side, so use it wisely. The Judicator shoots 3 rockets in a shotgun
spread formation, but that won't change the way or the places where you use it
much.

-------------------------------------------------------------------------------

CryoMine Glove                    Available from Tombli Outpost, Planet Zanifar
Blizzard Mine Glove                                                41,000 Bolts

The CryoMine Glove lets you throw mines on to the battlefield that freeze the
first enemy that comes near them. Who whudda thunk it? The time they're frozen
for depends on the size of the enemy and the level of the weapon, but when they
are frozen, you can just whip out another weapon and do as much damage as you
can before they unfreeze or die. This weapon is best used against smaller to
medium sized enemies if there's too many to deal with at once.

-------------------------------------------------------------------------------

Groovitron Glove                              Available from Agorian Battleplex
Groovibomb Glove                 15,000 Bolts Normally, 11,000 Bolts Discounted

If you've played Tools of Destruction, you'll remember the Groovitron as one of
the funniest devices in the game, especially when you got the Golden Groovitron
and had an infinite supply of disco balls. As a weapon, the Groovitron Glove
works in much the same way as it did previously.

Once thron, the Groovitron will cause any enemies in the vicinity to dance,
letting you do whatever you need to do in the meantime, but you don't have many
to use, so don't waste them if you'll need them later. The Groovibomb Glove
does the same thing, but explodes at the end of its life span. A great weapon
to distract enemies if you're surrounded, or if they're killing you faster than
you're killing them.

-------------------------------------------------------------------------------

Buzz Blades                                   Available from Vorselon's Warship
Doom Blades                      30,000 Bolts Normally, 24,000 Bolts Discounted

The Buzz Blades make for an awesome weapon that you'll use from the time that
you get it right up to the final boss. The weapon fires small shuriken-esque
blades that fly around the battlefield, ricocheting off walls, the ground and
enemies as they go. They may not seem harmful, but the blades pack a punch and
are useful against all types of enemies, including bosses.

-------------------------------------------------------------------------------

Constructo Shotgun                            Available from Agorian Battleplex
Mega Constructo Shotgun   Complete "Double Jeopardy" Challenge, Gold Tournament

Chk-chk-boom! The Constructo Shotgun is a great weapon  for encounters with all
types of enemies at close range. Depending on the size and number of enemies
you wish to take down with the Constructo Shotgun, you may want to change the
Constructo Mods you have enabled (Double Spread for groups of smaller enemies,
more powerful, Choke for more powerful enemies). A good weapon for really close
quarters situations.

Mods:

Barrel:             Chamber:           Upgrade:            Paint:

Spread              Pellet             Galvanic            Paint It (Custom)
Double              Lance              Perforator          Praetorian
Choke               Slug               Detonator           Camouflage
                                                           Formal Fighter
                                                           Emerald Assassin

-------------------------------------------------------------------------------

Mag-Net Launcher                Available from Valkyrie Citadel, Planet Vapedia
Mag-Net Cannon                   40,000 Bolts Normally, 37,000 Bolts Discounted

Returning from Tools of Destruction, the Mag-Net Cannon fires an electric net
that traps your enemies and shocks them until either they die or the Mag-Net
expires. A great weapon for flying enemies *cough* Valkyries *cough* and for
less powerful ground enemies, but not so good against bosses and a waste of
ammo when used on smaller enemies.

-------------------------------------------------------------------------------

Spiral of Death                                  Acquired at Agorian Battleplex
Spiral of Carnage Complete "Triumvirate of Terror" Challenge, Silver Tournament

Ah, the weapon that won the "My Blaster Runs Hot" weapon design challenge, a
worthy winner indeed. Kudos to Jackson Finley for creating this monstrosity!
This weapon fires a large blade, and then the blade returns to you boomerang
style. Great for close range encounters with bigger enemies once you learn how
to aim. The Spiral of Carnage fires 3 blades in a shotgun spread formation.

-------------------------------------------------------------------------------

Chimp-O-Matic                                    Acquired at Agorian Battleplex
Chimpositron               Complete "Overkill" Challenge, Raritanium Tournament

Almost every Ratchet and Clank game has had a weapon that allows you to morph
enemies in to different animals. We've had chickens, sheep, ducks, boars, cows
and pigs. Of course, it's only appropriate to move on to monkeys for this
installment. This weapon will turn enemies in to monkeys, but the bigger the
enemy is the longer it will take.

You'll continue to morph enemies no matter how much you move, unless to go to
far away from the enemy or you double jump. Once you get the weapon to Level 5,
the Chimpositron can lock on to and morph 2 enemies at once. This is best used
against smaller enemies, otherwise it takes too long to morph them.

-------------------------------------------------------------------------------

Rift Inducer 5000                        Available from Nefarious Space Station
Rift Ripper 5000                                                   91,000 Bolts

Meet Fred: When you use the Rift Inducer 5000, a portal will appear in midair.
Fred the monster will partially appear out of the portal and eat away at nearby
enemies, before disappearing. He'll pick them up and eat them whole once their
health is gone. This is best used against smaller enemies, and drones as well.
Stand under Fred to lead enemies to him so he can feast on them.

-------------------------------------------------------------------------------

Time Bomb                                   Acquired at Great Clock, Sector Two
Can't be upgraded                                                          Free

The one weapon that really isn't a weapon. Timebombs, interestingly enough,
slow down time in the region they surround, affecting the movement speed of
everything inside them (except the player). Clank's past selves can also throw
time bombs if Clank threw one during recording, but remember that only one time
bomb can be thrown at a time, past selves included. Ratchet can use time bombs
as well, once you finish Valkyrie Citadel, Planet Vapedia.

-------------------------------------------------------------------------------

RYNO V                                   Available from Nefarious Space Station
Mega RYNO V                                      All pieces of RYNO V Holo-Plan

Once you have all the RYNO V Holo-Plans, you can take them down to the Axiom
City Spaceport, where you'll find The Smuggler. He'll assemble the weapon for
you free of charge. This minigun/missile launcher cross breed spews out rockets
at an insane rate, making for instant carnage. Have fun!

:------------------:                                                    #WEPOMG
:3.2: Omega Weapons:
:------------------:

Omega Weapons are available from Challenge Mode. Once you upgrade a weapon to
Level 5, you can buy the Omega version, and from there you can upgrade it to
Level 10.

Omega Constructo Pistol                                            96,000 Bolts

-------------------------------------------------------------------------------

Omega Constructo Bomb                                             104,000 Bolts

-------------------------------------------------------------------------------

Omega Zurkon the Destroyer     196,000 Bolts Normally, 147,000 Bolts Discounted

-------------------------------------------------------------------------------

Omega SuperSonic Eruptor                                          122,000 Bolts

-------------------------------------------------------------------------------

Omega Dynamo of Devastation                                       171,000 Bolts

-------------------------------------------------------------------------------

Omega Storm Spikes                                                205,000 Bolts

-------------------------------------------------------------------------------

Omega Plasma Slayer                                               233,000 Bolts

-------------------------------------------------------------------------------

Omega Judicator                                                   244,000 Bolts

-------------------------------------------------------------------------------

Omega Blizzard Mine Glove                                         287,000 Bolts

-------------------------------------------------------------------------------

Omega Groovibomb Glove         332,000 Bolts Normally, 249,000 Bolts Discounted

-------------------------------------------------------------------------------

Omega Doom Blades              416,000 Bolts Normally, 312,000 Bolts Discounted

-------------------------------------------------------------------------------

Omega Constructo Shotgun                                          255,000 Bolts

-------------------------------------------------------------------------------

Omega Mag-Net Cannon           536,000 Bolts Normally, 402,000 Bolts Discounted

-------------------------------------------------------------------------------

Omega Spiral of Carnage                                           278,000 Bolts

-------------------------------------------------------------------------------

Omega Chimpositron                                                501,000 Bolts

-------------------------------------------------------------------------------

Omega Rift Ripper 5000                                            499,000 Bolts

-------------------------------------------------------------------------------

Omega RYNO V                                                    1,000,000 Bolts

NOTE: Some prices may be incorrect, as I had a Tools of Destruction game save
and had to assume some of the non-discount prices. If a price is wrong, feel
free to tell me and I'll correct it.

#GADGET
                 _____  _____  _____  _____  ____  _____  ____
                /  ___\/  _  \|  _  \/  ___\|  __||_   _||  __|
                | |    | |_| || | | || |    | |_    | |  | |__
                | |  _ |  _  || | | || |  _ |  _|   | |  |__  |
                | |_/ || | | || |_| || |_/ || |__   | |   __| |
                \_____/|_| |_||_____/\_____/|____|  |_|  |____|

Gadgets are useful little tools Ratchet can use in the game.

Omniwrench                                                Acquired at beginning

Ever since the first Ratchet and Clank have we learned to love the wrench. It's
the ultimate tool, used for raising bridges, opening doors and cracking skulls.
The wrench is also equipped with a kinetic tether, allowing Ratchet to
manipulate objects with the wrench.

-------------------------------------------------------------------------------

Swingshot                                                 Acquired at beginning

Another blast from the past, the Swingshot allows Ratchet to latch on to
Swingshot targets and swing across gaps, or be transported.

-------------------------------------------------------------------------------

OmniSoaker                               Acquired in Krell Canyon, Planet Lumos

The OmniSoaker is a device capable of extracting liquid from its source and
dispersing it elsewhere. This includes water and nectar, among other things.

-------------------------------------------------------------------------------

Hoverboots                               Acquired in Molonoth Fields, Torren IV

One of the most awesome gadgets of all time, these gravity defying boots allow
you to rush around at high speeds, to launch off ramps and to glide in the air.



#ITEMS
                       _____  _____  ____  __   __  ____
                      |_   _||_   _||  __||  \_/  ||  __|
                        | |    | |  | |_  |       || |__
                        | |    | |  |  _| | || || ||__  |
                       _| |_   | |  | |__ | || || | __| |
                      |_____|  |_|  |____||_||_||_||____|

Holoflux Armour                                        Available from beginning
                                                                           Free

This is your first set of armour, and you have it from the beginning of the
game.

-------------------------------------------------------------------------------

Ectoflux Armour                       Available from Molonoth Fields, Torren IV
                                                                   10,000 Bolts

This armour replaces the Holoflux Armour you're given initially. This armour
absorbs 15% of the damage you take.

-------------------------------------------------------------------------------

Thermaflux Armour                             Available from Agorian Battleplex
                                                                   50,000 Bolts

This armour replaces either the Holoflux or the Ectoflux Armour, and absorbs
30% of the damage you take.

-------------------------------------------------------------------------------

Hyperflux Armour                  Available from Gimlick Valley, Planet Morklon
                                                                  250,000 Bolts

This armour replaces the Holoflux, the Ectoflux and the Thermaflux Armour. This
armour absorbs 50% of the damage you take.

-------------------------------------------------------------------------------

Zoni Vessel                            Acquired in Zolar Forest, Planet Quantos

Once you obtain it, the Zoni Vessel lets you capture Zoni wherever you go. Just
swing your wrench at them to catch them.

-------------------------------------------------------------------------------

Gold Bolts

There are 40 Gold Bolts to be found in the game, scattered across the entire
galaxy. This tells you how many you have found. Gold bolts can be spent on
costumes for Ratchet.

-------------------------------------------------------------------------------

RYNO V Holo-Plans

There are 10 pieces of the RYNO V Holo-Plan scattered across the galaxy. Once
you find them all, you can get the RYNO V.

-------------------------------------------------------------------------------

Treasure Mapper                                  Acquired at Agorian Battleplex
    Complete "Battery Bots on the Battlefield" Challenge, Raritanium Tournament

The Treasure Mapper puts the locations of Gold Bolts, Zoni and Constructo
Weapon Modifications on your radar, making the job of finding them a whole lot
easier. It also tells you what's still out there on each planet, moon and
galaxy in the galactic map.

-------------------------------------------------------------------------------

Box Basher 2000                                  Acquired at Agorian Battleplex
                       Complete "Name Your Poison" Challenge, Silver Tournament

Whilst this item does not actually bash boxes of any kind, it turns your Hyper
Strike in to a shockwave capable of breaking boxes nearby to pieces, letting
you reap the rewards with less effort.

-------------------------------------------------------------------------------

Armour Magnetiser                                Acquired at Agorian Battleplex
                   Complete "The Quick and the Dead" Challenge, Gold Tournament

This device increases the force of the magnetic pull on your Omniwrench.
Ratchet does not need to be as close to bolts as he did before to have them fly
over to him. Ka-ching!

-------------------------------------------------------------------------------

Nefarious Security Card                          Acquired at Agorian Battleplex
                       Complete "Bros Before Foes" Challenge, Bronze Tournament

This item allows you to enter a defence tower on Planet Zanifar.



#WKTHRU
 _      _  _____  _     _   _  _____  _   _  _____  _____  _   _  _____  _   _
| |    | |/  _  \| |   | | / /|_   _|| | | ||  _  |/  _  \| | | |/  ___\| | | |
| | /\ | || |_| || |   | |/ /   | |  | |_| || |_| || | | || | | || |    | |_| |
| |/  \| ||  _  || |   |   |    | |  |  _  ||    _|| | | || | | || |  _ |  _  |
|   /\   || | | || |__ | |\ \   | |  | | | || |\ \ | |_| || |_| || |_/ || | | |
\__/  \__/|_| |_||____||_| \_\  |_|  |_| |_||_| \_\\_____/\_____/\_____/|_| |_|

This is the main section of the guide, a start-to-finish walkthrough that
encompasses the entire story. As I've stated numerous times up until now,
spoilers aplenty await you, especially in this section. Help comes at a price,
folks! Anyway, here's a few tips and pointers that are too general or broad to
put in any other specific section:

:-----------------:                                                     #GENTPS
:6.1: General Tips:
:-----------------:

My Way or The Highway?

Of course not! The strategies listed here are not the only ones that work You
may find a strategy that helps you more than what's written here, that may
simply be better than what's written here. Feel free to send in strategies you
find during your time in the game, your contribution will benefit thousands of
players in the future!

Save Points:

Every so often during game play, you'll reach a save point. If you quit and
reload the game, you'll respawn at the last save point you reached. Save points
are marked in the guide by [SP]. In a similar fashion, if you reload the save
game, you'll spawn at the last save point you reached. There are also
checkpoints, but these are not listed. If you die at any point during the game,
you'll respawn at the last checkpoint/save point you reached.

Upgrades

As you may have figured out, weapons and maximum nanotech levels go nowhere but
up during the course of the game. My weapon levels may be different to yours,
as may my maximum nanotech levels and the weapons I have purchased. That's just
the way it is, unfortunately, but if you follow the guide from start to finish,
you probably have a smaller chance of encountering this problem.

Difficulty Settings

This walkthrough was written to accommodate for those playing through the game
on Hard difficulty, but this only means that enemies have more health and their
attacks do more damage than on easier difficulty settings. The rest is pretty
much the same, regardless of the difficulty setting, so those playing on other
difficulty levels can use this guide and reap the same rewards as one who is
using the guide to get through the game on Hard difficulty.

Challenge Mode

Challenge Mode is available after you beat the final boss. It's essentially a
replay of the game, but harder than the first time. This does not affect your
Casual, Medium or Hard difficulty setting selection, and the transition can't
be reversed. Each playthrough after the first is in Challenge Mode.

With this in mind, please note that the walkthrough works just as well in
Challenge Mode as it does out without Challenge Mode, the game is just a bit
tougher. Nothing new is introduced, what's already there is just beefed up a
bit. To add to this, once you complete the game once, a new Hardcore difficulty
setting is available, for new games and old game saves.

In Challenge Mode? Need Bolts Fast?

Here's a strategy from Sonic_Hero_007 and Laharl_666, extended by me:

1: Go to the Agorian Battleplex.
2: Go to the Gold Cup.
3: Do the battle against 100 enemies.
4: Keep doing it until you up your multiplier to 20.
5: Go to Krell Canyon, Planet Lumos/Gimlick Valley, Planet Morklon
6: Rush around on your Hoverboots smashing crates to get bolts.
7: Go to the place you didn't go to the first time.
8: Repeat step 6.
9: Repeat steps 5-8.

Keep Getting Killed by Random Ships in Space?

Then fly the hell past them and don't try to fight them. If you insist on
destroying them for good, here's a tip from Marcus Hagins:

"There is an easy way to defeat the satellites in space without having to
blow up X amount of ships. Basically, after you activate the satellite (shield
pops up) just run away from the battle until it deactivates. Then, turn around
and slowly approach the satellite until you hear your missiles lock on, at
which point then you're free to fire and blow up the satellite.

This makes the Smuggler's missions easier. This can be done to all satellites
except the one near vela gamma (its detection range was written right). For
this glitch  If you retreat from the satellites they deactivate but their
invincible status never comes back, and if you damage them a little bit,
activating them in the process, you'll notice that amount of damage you did is
missing."

I Hate Reading and Demand a Visual Representation of Whatever the Hell it is
you Talk About in this Document!

http://www.youtube.com/view_play_list?p=9A84D4934FCC53D9

There. Happy? That will take you to a start to finish video walkthrough for the
game's story.

:----------------:
:6.2: Great Clock:
:----------------:

+------------------------------+                                        #GRCLK1
|6.2.1: Great Clock, Sector One|
+------------------------------+

Video Walkthrough: http://www.youtube.com/watch?v=FCXR2qxRFdc

[ ] Escape Dr. Nefarious' clutches!

After the cutscene, run forwards. The ground below you will break, but you'll
land on the platform below. Turn left, but watch out as some of the glass
walkways will break, so avoid falling off the walkway. Run to the left and keep
running until you see a green being telling you where to go. Go up the small
ramp. Go through the air duct and out the other side.

[X] Escape Dr. Nefarious' clutches!
[ ] Complete optical calibration test.

Here, you'll have to calibrate the camera controls. Simply move the right
analog stick in the direction you want to look at each of the ocular scanners
until they turn green to complete the optical calibration test. Remember that
there is a Camera Controls section in the Options menu if you wish to make
changes to the camera settings.

[X] Complete optical calibration test.
[ ] Follow the Caretaker's instructions.

Continue forwards and you'll see a crash in front of you. There are two
platforms that will lead you to the other side, but you'll need to jump over
the gaps between them. Jump across the two platforms, turn right and jump
across the next two platforms.

[SP] After you've entered the room, another crash will occur in front of you.
The game will tell you how to give Clank a boost in midair. You'll have to use
this technique to make your way across these platforms. Boost your way up each
one, and then continue through the door.

There will be a big pile of boxes in front of you. Punch your way through them
(punch them all for more bolts) and then continue forward. The Hypersonic
Brainwave Scrambler will enter and cause more havoc. Use the aforementioned
boost technique to make your way across the gaps and to the higher platforms.
The last gap requires you to use all three boosts available to you, so space
the boosts out rather than using them all at once.

Once you're on the other side, continue forward. In this next room, two enemies
will lurch forward at you. One punch will destroy them, so take them down
quickly before they have a chance to attack you. Make your way forwards, jump
on to the platform on your left, and then up to the platform there the
caretaker is waiting for you.

Follow the caretaker in to the next room. Two enemies will be shooting at you,
so take cover behind the piece of metal near the edge of the platform. The
Hypersonic Brainwave Scrambler will crash in to the roof, and time will slow
down, so use this opportunity to make your way across the spinning platform to
the other side.

Run through the door and turn right. Continue forward, but beware of the glass
bridge breaking. Jump and boost over the gap, and then turn right and go
through the door.

Three enemies will lurch at you, so punch them all. Continue forwards in to the
next room. Wait for the Hypersonic Brainwave Scrambler to show up, and he'll
slow down time again, as well as place some small platforms in the gap you need
to traverse. How convenient!

Jump and boost to the small platforms, and then jump and boost to the big blue
platform. Quickly jump and boost to the next set of small platforms, and then
to the last blue platform. The smaller platforms will disperse after a while,
so be quick about it!

Go in to the next room, and walk up the stairs, on to the balcony.

[X] Follow the Caretaker's instructions.

:------------------:
:6.3: Phylax Sector:
:------------------:

+-----------------------------------+                                   #PHYLX1
|6.3.1: Zolar Forest, Planet Quantos|
+-----------------------------------+

Video Walkthrough: http://www.youtube.com/watch?v=MtawbWgR290 (Part 1)
                   http://www.youtube.com/watch?v=a9tCvoJ7KM8 (Part 2)

[ ] Search Zolar Forest.

After the cutscenes, walk towards Qwark and follow his lead. Avoid walking in
to the fire as it will hurt Ratchet. Qwark will eventually reach a bridge, and
run away screaming. Use your wrench or your Constructo Pistol (equip it using
the Quick Select menu, by holding Triangle and using the Left Analog Stick to
navigate to the weapon's icon) to kill the Zyphoids. Jump across the platforms
on the bridge until you reach the other side.

There will be more enemies here, so kill them off. Qwark can't die, so don't
worry about him. Follow him to the water's edge, and notice the stack of boxes
nearby. Walk up to the stack, and then run away. This will activate an
explosive box and blow the boxes up without harming Ratchet.

Traverse the platforms past the aforementioned, and now absent stack of boxes,
until you're on the other side. You'll notice a machine to your right - go over
to it and press Square, and then move the analog stick left and right until the
bridge is raised. Qwark will come over and clear a path for you.

[SP] After the cutscene, go up the stairs with Qwark. He can't clear the path,
so you'll have to find another way around. There are some small rocky platforms
floating in the blue area where time is frozen. Make your way across these and
jump off the edge.

After the cutscene, you'll have some enemies do deal with. Shoot them until
they die, being wary of the green goo they shoot at you (strafe to make
avoiding this easier) and then shoot the miniature versions that appear
afterwards.

After all the enemies are dead, focus your attention on the next series of
platforms. Jump to the first one, and then to the second one. Activate the
explosive crate and jump back to the first one. After the explosion, make your
way to the other side and raise this bridge just as you did previously.

There's a nanotech crate here that you can break to replenish your health.
You'll also notice that there is a weapons vendor here. Go over to it and press
Triangle to shop for new weapons and stock up on ammo. The Constructo Bomb
Glove is the only weapon available at the moment, and you should have enough
bolts on you, so go ahead and purchase it (be sure to watch the previews too,
comedy gold).

Qwark will break down another rocky barrier, and some enemies will run at you.
Shoot them as they come down with your Constructo Pistol, or use the Constructo
Bomb to kill groups of them at once. Nonetheless, continue along the path when
enemies stop coming.

[X] Search Zolar Forest.
[ ] Locate the Missing Children.

After the cutscene, you'll have three Fongoid children to rescue. Well, at
least we have something to do other than wondering around aimlessly! Start off
with the child behind the mother. Go over to that area and kill all the
enemies, and then go over to the child. Lead the child to their mother.

Turn left and go in to the watery area. Before you start to kill enemies
(unless they become an immediate threat), notice the purple blob spewing out
more enemies? Destroy that, and then kill any remaining small enemies. There
will be some bigger enemies to take care of as well, so don't engage with them
until you've cleared the vicinity of smaller enemies, otherwise they'll get in
your way. Once all the enemies are dead, go to the child and lead them to their
mother.

There is one more child left to find. Go up the nearby stairs and watch the
cutscene. Notice the pattern - the platforms move every 3 seconds, so get on
the first one when it reaches you, and then stay on it so it can take you to
the next part.

Get off once the platform stops moving. Do the same for the next moving
platform. On the part after the second moving platform, you'll find a
Constructo Mod for your Constructo Pistol, the Blast Mod. Equip it if you want,
and then continue.

For the next moving platforms bit, get on the first platform when it comes to
you, wait for it to move, move on to the second moving platform, wait for that
platform to move back to where it was before, and then get off it. Do the same
for the next bunch of moving platforms to find the child on a lone island. Wow,
if it wasn't for that bolt crank, getting this kid back would be a right bitch!
Turn the bolt crank to extend the bridge, and then lead the last child back to
their mother. After the cutscene, follow Qwark and the family.

[X] Rescue the Missing Children.
[ ] Escort the Fongoids home.

[SP] After the cutscene, continue to follow Qwark and the family. You'll
encounter a whole bunch of enemies, a perfect opportunity for you to use the
Constructo Bomb! Remember, there's a LOT of these guys, so don't let them sneak
up on you, just let loose and fire away! It'll take quite a bit of shooting but
eventually you'll have dealt with the lot.

Continue ahead to encounter another group of enemies. This time, there is an
enemy spawner, so destroy it before you start to kill the enemies. Again, use
the Constructo Bomb to take them down fast when they're clumped together in
groups. Once they're all dead, the Fongoid leader will open a door for you. You
can now enter the Fongoid Village.

[X] Escort the Fongoids home.

Go through the village,. There is a weapons vendor here, and Mr. Zurkon is
available for purchase. Regardless, go to where the Fongoid leader is standing,
near a door. Say "Yes, I can keep a secret" to have the leader open the door.
Walk in to the tunnel to enter the Temple of Zahn.

[ ] Search the Temple of Zahn.

[SP] Once you're inside, your buddies will step on the three buttons to open
the door for you. Walk through the opening. There will be two streams of fire
rotating around in a loop. Simply run behind one and follow it when it's in the
middle to make it safely across.

You'll now encounter some rotating wheels with rotating streams of fire on
them. Simply jump on to the wheels and run around the flames (you'll be running
in the opposite direction to that of the wheel's rotation, so don't stop
running). Keep going until you've made it to the other side.

In front of you, there will be streams of fire, moving sort of like a snake.
wait until the stream closest to you is on the left, and then run along the
right side, being careful not to hit the fire. Now, there will be two streams
of fire going in opposite directions in the same circle. Wait until they both
pass you, go in to the middle of the circle, wait until they both pass again
and then step out of the circle and on to the button. Go through and run up to
the item to grab it.

[X] Search the Temple of Zahn.
[ ] Find the 3 Zoni necessary to repair Aphelion.

[SP] There will be a Zoni in this room for you to catch. Go up to it and swing
your wrench at it to catch it. After the cutscene, you'll see a second Zoni
escaping back towards where you came from. Follow it. With the first bunch of
fire streams, wait until they meet in the middle, and then run through and jump
right at the end so they don't hit you.

The next streams move really slowly, so just run past them. The next streams
move at a moderate pace, so wait for them to pass, and then run past them. The
streams on the wheels are now rotating much faster, so it's best to run in the
same direction as the wheel is rotating and jump over the stream when it
reaches you. Make your way across the wheels using this technique, and then
proceed to catch the second Zoni.

[ ] Defend the Fongoids from Lord Vorselon!

After the cutscene, smash the two enemies with your wrench, and then proceed
down the stairs. Take out your Constructo Pistol and take down the enemies.
There's a lot of them but as long as you strafe and keep moving they won't pose
much of a threat to you.

The floating troops move around quite a bit and can he hard to keep track of,
so keep a bit of a distance so that Ratchet will lock on to them and track them
for you. The ground troops advance on you really fast, so kill them before they
reach you. After all the enemies are dead, follow the leader and he'll open a
door for you.

[SP] Go up the stairs with the leader and turn right. Shoot all the troops
advancing on you and continue along the path. There will be more floating
enemies outside, so shoot them all down with your Constructo Pistol. After all
the enemies in the vicinity are dead, a wave of small flying enemies will rush
at you.

Take out your Constructo Bomb (if you have it) and fire a few bombs in to the
back, and then shoot the rest down with your Constructo Pistol. A mech will now
appear, so use the block  in the middle of the field as cover, strafing out to
shoot and then back behind the block. Your Constructo Bomb will deal with the
mech faster.

[X] Defend the Fongoids from Lord Vorselon!
[ ] Track down Vorselon's ship.

Continue to follow the leader once the mech has been destroyed. He will go in
to another room, where the last Zoni in the level will be waiting for you.
Collect it with your wrench.

[X] Find the 3 Zoni necessary to repair Aphelion.

Follow the leader. He will go up some stairs and activate a teleporter so you
can get back to your ship. Go to your ship and the Zoni will repair it, and
then get back in your ship and fly in to space.

+------------+                                                          #PHYLX2
|6.3.2: Space|
+------------+

[X] Track down Vorselon's ship.
[ ] Defeat Vorselon's fighters.

See that big green thing in the distance? that's Vorselon's ship. Head towards
it, and once you reach it, you'll encounter resistance in the form of enemy
fighters. The ships will shoot at you, but you can shoot at their bullets to
destroy them before they hit you. They will also drop pulse mines, which emit a
pulse every 5 seconds or so that radiates from the mine, damaging your ship.
Use R1 to fire your blasters and L1 to fire homing rockets. You need to kill
off all 25 of the attack vessels to be able to land on Vorselon's ship.

Once all the ships have been destroyed, land on Vorselon's ship.

+----------------------+                                                #PHYLX3
|6.3.3: Vorselon's Ship|
+----------------------+

Video Walkthrough: http://www.youtube.com/watch?v=L_-FvvffPow (Part 1)
                   http://www.youtube.com/watch?v=MVJzaHSHG_M (Part 2)

[X] Defeat Vorselon's fighters.
[ ] Infiltrate Vorselon's ship.

Once you're on the ship, head around to the thruster area. The thrusters go on
and off every few seconds, so simply run across the first two gaps just after
the thruster has turned off. Use your kinetic tether to bring down the bridge
for the next one, and then run across when the thruster turns off.

Pull the next bridge down, and then pull out the versa-fuse on the wall of the
next thruster to completely disable it. Go across the bridge and up the ionised
surface with your gravity boots. Pull out the next versa-fuse to open the door,
and then go on through.

[X] Infiltrate Vorselon's ship.
[ ] Locate the Detention Wing.

Some enemies will appear, so shoot them quickly before they reach you, or smash
them with the wrench. You will encounter an ionised cylinder with lasers
blocking your path. Go up and to the right, and then around the first set of
lasers. Go back to the left and continue forwards to go through the next set.

The third set is rotating anti-clockwise, so wait for the path to be cleared
and then run under the lasers. Turn the bolt crank to move the fourth set of
lasers, and then continue forwards. An elevator will come down, but an enemy
will be inside. Smash him with the wrench, and the elevator will go down.

[SP] Go forwards and turn right, and then continue along and turn left. There
will be another enemy, so destroy him whilst his back is turned. Continue along
the path and on to the ionised walkway. Walk along the ionised walkway, through
the gap between the two lasers, and then pull the versa-fuse out.

Continue along, going around the vertical lasers (note that they are moving to
the right every second) and jump over the horizontal laser when it reaches you.
Continue along, waiting for the lasers to separate so you can go through the
middle. At this point, you can simply jump off the ionised walkway on to the
platform to your left.

After the cutscene, throw a bomb at the enemy to destroy it. Pull the versa-
fuse out and continue forwards. A whole ton of small enemies will fly at you,
so throw more bombs at them until you're fresh outta ammo (at which point you
can go to the weapons vendor to get more ammo, and the Sonic Eruptor, which I
highly advise because it's really effective here). More will come, so keep
killing them until they stop coming.

At this point, drop down to the area below, killing any enemies that attempt to
kill you down here, particularly the robots that spawn out of nowhere. Once the
coast is clear, turn the bolt crank and proceed up the stairs. More enemies
will have arrived, so continue to restock on ammo and keep blowing the crap out
of anything that comes your way.

Go to the right side of this platform, and jump on to the pile of blue crates.
Jump on to the big moving platform and then jump off, on to the other side.
More robots await you here, but there's no weapons vendor, so be a bit more
conservative with ammo. Throw out a Mr. Zurkon, and then take out the rest of
the robots with the Sonic Eruptor. Once the door opens, destroy the robot
inside and then go through the hallway.

[SP] Turn right at the end and swing your wrench at the glowing hexagon on the
ground when you reach it. This is a RYNO V Holo-Plan, and once you collect all
10 of them you can obtain the RYNO V. Continue through the hallway and destroy
the robot, jumping to avoid his electricity attack if he pulls that off, and
then pull the versa-fuse out.

Continue  forwards and turn right when you see a door open. Pull the two versa-
fuses out and keep going through this hallway until you see a bunch of small
robots come form both sides of the hallway. Destroy them all with a bomb, your
wrench or the Sonic Eruptor, and continue until you reach a set of lasers. Go
under the middle of them once it's safe.

[SP] Pull out your Sonic Eruptor and blast these robots. Wait until the Sonic
Eruptor has full lungs before firing for more damage. Once the coast is clear,
turn the bolt crank to move the bridge. A tougher robot will begin to guard the
bridge. Deploy Mr. Zurkon, and then walk up to the robot and blast him with the
Sonic Eruptor until he's destroyed. Hopefully Mr. Zurkon will take care of any
third parties sticking around to watch. Once all the enemies are dead, make
your way on to the ionised walkway.

[SP] Pull the versa-fuse out, and then continue along the ionised walkway,
avoiding the lasers. The each set of lasers moves faster than the previous set.
Once you're past them all, enemies will appear. A bomb or the Sonic Eruptor
should take care of them nicely. There's another single laser moving back and
fourth across the walkway, so jump if it's going to hit you. Pull the versa-
fuse out and go through the newly unblocked hallway.

Walk 180 degrees around the ionised cylinder (so Ratchet is upside down) to
find a bolt crank. Turn the bolt crank to clear the path. Continue along the
walkway. There are now two sets of lasers to get past, so find the opening on
one of them and follow it, and when the two openings meet, go through them. Use
the bolt crank to make an opening, and then once the rotating lasers go past,
go through the opening.

Go in to the elevator, and once it arrives at its destination, get out and walk
in to the next room. Stock up on ammo if you need to, and then walk to your
right, in to the holding area. After the cutscene, pull the versa-fuse out to
free the prisoners.

[X] Locate the Detention Wing
[ ] Help the prisoners escape!

[SP] Follow Qwark in to the next area. Take out your Sonic Eruptor and dish out
some mating calls to destroy the robot hoard. Ammo boxes will explode as you
use the Sonic Eruptor near them, so you'll be getting a constant supply of ammo
for the weapon, making it really useful here. Continue along destroying the
robots with the Sonic Eruptor until you reach a door. Qwark will kick the door
down, so continue through the hallway and in to the next room.

There will be 2 versa-fuses in this room - one for the ship and one for a few
boxes. Pull them both out if you wish, but get the one for the ship regardless.
After the cutscene, make your way on to the ionised walkway and walk along it
until you're upside down. Walk along the walkway extension and turn the bolt
crank at the end to open the door so the ship can leave.

[SP] After the cutscene, leave via the door that you didn't enter the room
through, and make your way back the way you came. A group of small enemies will
attack you seconds later, so smash them with your wrench or destroy them with
the Sonic Eruptor. Continue the journey back to your ship, and you'll encounter
a robot near the second weapons vendor. Destroy him as well and move on. Get in
the elevator and get out once it stops.

[SP] Now Lord Vorselon appears outta nowhere and wants to fight. Oh, it's on!
Vorselon has two types of attacks for the first part: one where he lets a ton
of blue orbs fly out and then hit the ground where a bunch of white targets
appear, and another attack (the more dangerous one, I might add) where he
shoots a whole stream of blue orbs at you. he orbs fired at you are spread so
that the stream crosses your path. Keep strafing and facing him, and jump when
the stream is going to hit you.

Throw out a Mr. Zurkon, and then switch back to your Sonic Eruptor and let
loose until it's out of ammo. Then switch to your Constructo Bomb and bomb
Vorselon until he turns invisible and moves away. Mr. Zurkon comes in handy
here, as even though Vorselon in invisible, Mr. Zurkon still fires at him, so
keep an eye on Mr. Zurkon to see where Vorselon will end up.

Eventually, Vorselon will introduce a third attack, where he emits a blue laser
directly at you. Simply strafe away from it to avoid it completely. He'll tie
this in with his other two attacks, and become invisible and move away more
often. Remember to deploy another Mr. Zurkon when the one on the field gets
destroyed.

Continue to fire upon Vorselon with all you've got. There are two ammo boxes on
either side of the arena, so break them to replenish your supplies. There's no
nanotech though, so injuries are permanent, for now at least. Continue to
damage Vorselon until he finally dies... well, sorta. Anyway, your ship has
moved to a nearby location, so get in and either head to the Vela Sector, or
stick around in the Phylax sector for more work.

[ ] Jump to the Vela Sector.
( ) Explore the Moons.
( ) Seek out the Inhabitants for missions.

+------------------------+                                              #PHYLXS
|6.3.4: Space (2nd Visit)|
+------------------------+

There's a green ship marked with a yellow triangle on the map. Go over to it
and press Triangle. Say "See if the Smuggler has any work", and then accept the
offer. Now you'll have to destroy 20 ships in the area. They'll find you, and
once they do, start destroying them. Remember that you can shoot the green
projectiles they fire at you to destroy them, and that you can barrel roll
using the right analog stick.

After you've destroyed 20 ships, you'll have to destroy the satellite in the
area near the ship. Fire some rockets at it whilst firing your blaster at it to
destroy it quickly. You'll get 1,000 bolts from the Smuggler. Go back to the
ship and ask him to look at the schematics you found. He'll say that if you
find them all, he'll build the RYNO V for you.

( ) Find the Complete RYNO V Holo-Plan.

Return to the Phylax Sector once you've collected 12 Zoni and have the Ship
Tether. There's a white ship marked with a yellow triangle on the map. Go over
to it and press Triangle. Offer to tow the ship

( ) Tow Terachnoid's ship to Phylax Depot.

After the cutscene, press Square to connect your kinetic tether to the ship.
Fly to Phylax Depot and then press Square again to drop the ship off and earn
another 1,000 bolts.

(X) Tow Terachnoid's ship to Phylax Depot.
(X) Seek out the Inhabitants for missions.

Unless you want to collect extra stuff, move on to the Vela Sector!

+-------------------+                                                   #PHYLXD
|6.3.5: Phylax Depot|
+-------------------+

Use your galactic map to find the depot, and then land on it. There's a robot
near the landing pad. Talk to him, and then say "Yes" to start a mission.

( ) Clean up Irradiated Asteroids.

Get back in your ship and fly over to where the green asteroids are. Simply
shoot them with your blasters to destroy them, but don't fly in to the green
gas the give off when the explode as this damages your ship. Destroy all 15
green asteroids to get 1,000 bolts.

:----------------------------:
:6.4: Great Clock (2nd Visit):
:----------------------------:

+------------------------------+                                        #GRCLK2
|6.4.1: Great Clock, Sector Two|
+------------------------------+

Video Walkthrough: http://www.youtube.com/watch?v=A1-gvw3kBSs (Part 1)
                   http://www.youtube.com/watch?v=E9q2M2QOw1w (Part 2)

[ ] Tour The Great Clock with Sigmund.
[ ] Travel with Sigmund to meet Orvus.

Follow Sigmund up the stairs and on to the balcony. Use the Meteor Pad to reach
the next platform. Once the Hypersonic Brainwave Scrambler has passed, glide
over the gap to get to the other side. Ascend the elevated platforms using your
boost ability, and then wait for Sigmund to open the door. Once he does, go
inside.

Sigmund will now give you a tutorial on how to use time pads. After he's done
yammering on, go to the blue pad and start recording, and then go to the button
and stop recording. Now go to the green pad and start recording, and then go
through the door. You'll get a bolt prize each time you complete a puzzle (200
bolts in this case).

Continue to follow Sigmund. You'll have another puzzle to do. Start recording
on the blue pad, and go to the button. Stop recording, and then start recording
on the green pad. Run past the first button to the new button that you now have
access to. Stop recording. Now go to the blue pad and record over your past
self.

Don't delete any recordings, just go to the blue pad and start recording. Step
on the first button to let the green Clank get the second button, and then run
through the door at the other end of the room. You'll get 300 bolts for solving
that puzzle. Use the Meteor Pad outside to jump to the next platform, and then
go through the door once Sigmund opens it. Run along the clear bridge to the
Mnemonic Station, jump in, and press Triangle.

[X] Travel with Sigmund to meet Orvus.
[ ] Unlock Clank's Memory Banks.

[SP] You now have the Chronoscepter. It functions as a weapon in the same way
as Ratchet's wrench, but it also has some other cool features we'll learn about
as we go. Traverse the floating platforms until you're at the first station.
You'll now have Time Bombs, and you can throw one by pressing R1. Throw one to
slow down the wheel, and then jump on it and then to the second station.

Throw another time bomb to slow down the next wheel and jump on it, and then
jump off, boost and throw another time bomb at the next wheel to slow it down,
and then land on that wheel. Repeat this technique for the next wheel and then
jump on to the next station.

Here, swing your Chronoscepter at the three broken objects to repair them.
There are many similar items in The Great Clock that you can repair. Now, make
your way across the floating platforms until you reach the next station. After
the cutscene, there will be three miniature Qwarks to kill. Give them a good
whacking with the Chronoscepter. Five more will come afterwards.

If you jump (boost if you wish) and press square twice, you'll do a powerful
attack with the Chronoscepter similar to Ratchet's Hyper Strike. This is a good
attack for groups of enemies, like the ones we have to kill right now. After
they're all dead, seven more Qwarks will spawn. Do the aforementioned attack to
deal with them quickly.

After you've laid the smack down, continue along the floating platforms. A
spinning wheel will appear, so throw a time bomb so you can get over it. Once
you arrive at the last station, you'll see a cutscene, and then you'll return
to The Great Clock.

[X] Unlock Clank's Memory Banks.

Re-collect the Chronoscepter from the small case opposite you, and then follow
Sigmund. [SP] Go through the door and you'll encounter some Teratropes! Simply
whack them with your Chronoscepter to kill them, one hit kills them (throw a
time bomb to slow them down, making it a whole lot easier). Keep following
Sigmund and you'll reach your third time puzzle.

Start recording on the blue pad, jump on to the first wheel, and then throw a
time bomb at the second wheel to slow it down. Stand on the button and then
stop recording. Start recording on the green pad and follow the blue Clank.
Once he steps on the button, more enemies will appear, so kill them, and then
go through the door. You'll get 400 bolts for completing that puzzle.

Go outside and the Hypersonic Brainwave Scrambler will make another appearance.
Use time bombs and your boost ability to ascend the rotating wheels. Jump on to
the platform where Sigmund is waiting for you to find your fourth time puzzle.

Start recording on the blue pad, step on the button, wait for 5 seconds, step
on the button and stop recording. Start recording on the green pad and go to
the elevator at the other end of the platform, and once it goes up, step off
it.

Follow Sigmund in to the next room. This is your fifth time puzzle, and your
final one for this sector of The Great Clock. Start recording on the blue pad,
wait a second or two, and then step on the button to raise the elevator and
stop recording. Start recording on the green pad and go on to the elevator, use
a time bomb to slow the wheel down, and then make your way across to the button
on the other side. Stand on it and stop recording.

Now start recording on the blue pad again. Once the green Clank is on the
elevator, step on the button. Let him do his stuff whilst you traverse the
rotating wheels on the ground level (don't throw any time bombs). Ascend the
floating platforms and go through the door. Completing this puzzle nets you 500
bolts.

[ ] Destroy the Hypersonic Brainwave Scrambler

[SP] Now you'll have to deal with the Hypersonic Brainwave Scrambler once and
for all. He may seem a tad large for Clank to deal with, but with a few time
bombs, this battle becomes easy. Throughout the battle, throw time bombs at the
Hypersonic Brainwave Scrambler to slow him down. Keep them on him at all times,
except when you've got other enemies to deal with later on.

Once he's slowed down, avoid his sonic attack and give him a good bashing with
the Chronoscepter. Once he's down to 2 thirds of his original health, he'll
deploy some Teratropes. Throw a time bomb at them, and then kill them all
whilst they're in slow motion. Now throw time bombs at the Hypersonic Brainwave
Scrambler and hit him with the Chronoscepter some more.

Once he's down to one third of his original health, he'll spawn even more
Teratropes than before. Use time bombs to slow them down and then kill them off
(remember to jump and then press Square twice when they're in groups to deal
with them faster). Once they're all dead, bash the Hypersonic Brainwave
Scrambler with the Chronoscepter until he explodes.

[X] Destroy the Hypersonic Brainwave Scrambler
[X] Tour The Great Clock with Sigmund.

:----------------:
:6.5: Vela Sector:
:----------------:

[ ] Travel to Molonoth Fields, Torren IV

[SP] After the cutscene, you'll be in the Vela Sector. Travel to Molonoth
Fields, Torren IV.

+---------------------------------+                                     #VELA1
|6.5.1: Molonoth Fields, Torren IV|
+---------------------------------+

Video Walkthrough: http://www.youtube.com/watch?v=_BtEovN4mAA (Part 1)
                   http://www.youtube.com/watch?v=NMk0i6WgWt4 (Part 2)

[X] Travel to Molonoth Fields, Torren IV
[ ] Find directions to Volgram Pass

[SP] After you're out of your ship, walk forwards and then to your left. Jump
on to the platform with the yellow lights on it, and then continue along the
metal platforms. Use your kinetic tether to pull the platform towards you, and
then jump on it. It will automatically rotate back to where it was.

Use your kinetic tether again, this time to lower the jump pad. Get on the jump
pad and jump, and then talk to the Vullard on this platform. Pick the first
option, and after he stops talking (or after you skip the speech), lower the
jump pad you'll find here and jump on it to be thrown to the other side of this
area.

[X] Find directions to Volgram Pass
[ ] Travel to the Hollow.

Some enemies will pop out of the ground, so use your Sonic Eruptor or your
Constructo Pistol to kill them. Pull down the jump pad and then jump on it to
reach a higher platform. Kill the enemy waiting at the front of the pipe, and
the enemy at the other end of the pipe. He fires a slow projectile at you, so
jump or strafe out of the way to avoid it. Go through the pipe and on to the
metallic platform.

After the cutscene, continue along the rocky platform. You'll find a jump pad
and another large object that you can rotate with your kinetic tether. Pull the
jump pad down and stand on it. Rotate the large object, and then immediately
use the jump pad to land on the platform on the large object, which will
quickly rotate back to where it was before.

Move on to the next platform and step on to the Grind Rail when the fire stops.
Jump over the electric obstacles, and you'll eventually be thrown to a distant
area. Step forward, and after the cutscene, follow the Vullard. He'll step in
to a room with a rogue Battery Bot. Pick up the Battery Bot by swinging your
wrench at it, and then throw it at the red plug in the wall.

[X] Travel to the Hollow.
[ ] Help end Code 11-13.

[SP] After the cutscene, go to where the Vullard is standing. Jump on to the
platform nearby when the fire stops, and continue along these platforms until
you reach the top. Pull the jump pad down and then pick the Battery Bot up.
Jump on the jump pad and throw the Battery Bot in to the plug.

Go back down to the ground, and go around the small isolated room to where
another Vullard is standing. Go up the stairs, pick the Battery Bot up and
throw it in to the plug to activate the bridge. Go over to the other side, and
cross the narrow beam to your right. Pick up the Battery Bot on the other side
and throw it at the plug.

Go back across the beam after the blades retract, and go back across the
bridge. Go to where a group of Vullards are standing to find another Battery
Bot. Pick it up and throw it at the plug to retract the compactors. Go through
the machinery and pick up the Battery Bot here, and then throw it at the plug
to activate the compactors.

[X] Help end Code 11-13.
[ ] Venture into Volgram Pass.

Go in to the isolated room mentioned earlier and after you see the compressor
go down, step on to the conveyor belt. Go under the first compressor and then
run up to the second one. Again, wait for the compressor to come down, and then
go forwards and under the compressor once it goes up again. Jump over the
streams of fire and on to the jump pad, and then jump to the next section.

[SP] Kill the enemies you'll find up here, and then make your way over to the
next conveyor belt. Like before, wait until the compressors block your path,
and then continue forwards once they re-open. Kill the enemy at the end of the
conveyor belt and turn left. Step on to the conveyor belt, go up to the streams
of fire, wait for them to deactivate and then run to the end.

A bunch of enemies will appear here, so throw a few bombs at them or use your
Sonic Eruptor to take them down. There'll be quite a few enemies to take care
of, but they won't all spawn at once, so don't worry. Once they're all dead, a
cutscene will ensue. After the cutscene, you'll be on a Grind Rail.

[X] Venture into Volgram Pass.
[ ] Chase down Alister Azimuth.

Jump over the electrical hazards and the gap in the Grind Rail. Push the left
stick to the left and press X when you see another Grind Rail to your left to
jump to that rail. Repeat this technique when you see a rail to your right, but
move the Left Analog Stick to the right instead of to the left. Jump over the
gap and then jump to the rail on the left.

Jump over the next gap after the explosion creates a gap in the rail, and jump
over the next gap, also created by a sudden explosion. Jump to the wooden rail
to the left when you see a third explosion, and keep moving to the rail on the
left before you hit the stream of fire at the end of each rail.

Rail jump twice to the right, and then once to the left. Jump over the
electrical obstacles and then rail jump to the right. Rail jump to the left and
jump over the yellow bombs Azimuth is dropping on to the rails. Rail jump to
the right, jump over the electrical obstacle, and then rail jump to the left
twice. Rail jump to the left once again from the construction girder, and
eventually you'll reach the end of the Grind Rail and see a cutscene.

[X] Chase down Alister Azimuth.
[ ] Master the Hoverboots.

After the cutscene, you'll have to learn how to use the Hoverboots. Equip your
hover boots by pressing Right on the D-Pad, and then go for a spin. Use the
Left Analog Stick to move around, and R2 to go faster. Eventually, Azimuth will
say he's set up a training course. Talk to him to begin the course. Watch the
demonstration, and then begin the course.

Move forward on to the brown pad to get thrown in to the air. Land on the
platform in front of you and accelerate off the ramp. Press Square to latch on
to the bolt crank, use the Left Analog Stick to aim at the brown platform in
front of you, and then press Square again to be launched forwards and then
propelled in to the sky.

Land on the higher platform, and then accelerate off the ramp and kick off the
kick pads by pressing X on impact. After the cutscene, accelerate at the brown
platform and then hold X in midair to glide to where Azimuth is. When he asks,
say "Sure, let's go!", unless you want to practice more.

[SP] Follow Azimuth, and after the cutscene, start the final course. Simply run
over the flares to get them. Accelerate off the ramp, kick off all 3 kick pads,
and accelerate off the next ramp. After you land, turn left and accelerate off
the next ramp, kick off the kick pads and latch on to the bolt crank. Aim at
the brown platform and let go off the bolt crank when the platform lowers
itself.

Glide to the long platform in the distance, and then accelerate along it and
then off the ramp. Accelerate off the next ramp and on to the Grind Rail. Ride
the Grind Rail, collecting the final few flares, until you're flung back to the
starting position.

[X] Master the Hoverboots.
[ ] Return to Aphelion.

[SP] After the cutscene, you'll have to return to your ship. There's a Zoni at
the starting ramp of the course, and if you follow it, it will deviate from the
course and lead you back to your ship. Catch the Zoni, and then set course for
Axiom City, Planet Terachnos!

[X] Return to Aphelion.
[ ] Travel to Axiom City, Planet Terachnos.

Head towards Axiom City, Planet Terachnos. Once you reach the planet, you'll
notice it has a barrier surrounding it. To get through, you'll have to hold R2
to use your Thrustmaster 500 to get through. If you haven't collected at least
6 Zoni at this point in the game, you'll have to find Zoni until you've got 6
Zoni to unlock the Thrustmaster 500. Once you're through the barrier, you can
land on the planet.

+-----------------------------------+                                    #VELA2
|6.5.2: Axiom City, Planet Terachnos|
+-----------------------------------+

Video Walkthrough: http://www.youtube.com/watch?v=0jIgNHwh9Vw (Part 1)
                   http://www.youtube.com/watch?v=N_y6iieSHR0 (Part 2)
                   http://www.youtube.com/watch?v=OK23od_GtMw (Part 3)
                   http://www.youtube.com/watch?v=nPlmC8H9Xfc (Part 4)

[X] Travel to Axiom City, Planet Terachnos.
[ ] Rendezvous at Neurox Plaza.

After you're out of your ship, go forwards and use the Swingshot to be pulled
to the other side of the gap. A Zoni will fly away from you here. Pull the jump
pad down and jump on it, and then land on the higher platform. Swing to the
other side with the Swingshot, and then look to your right to see a ramp near a
pink creature. Equip your Hoverboots and accelerate off the ramp.

Some robots will attack you on the other side. Your Constructo Bomb should be
able to deal with these guys, as they'll all clump up in a group. Once they're
all dead, there will be another robot shooting at you from the other side of a
narrow path. Take out your Constructo Pistol and fire at him whilst strafing.
Press X whilst strafing to flip. Use this technique to jump over the bullets
whilst strafing.

After he's been taken care of, walk along the narrow path and you'll see more
ramps. Accelerate along the path of ramps with your Hoverboots, jumping off
each one. Once you land on the platform at the end, turn left. Use the taxi to
return to your ship if you want, but otherwise ascend the platforms opposite
the taxi. Swing across the gap with the Swingshot to arrive at the Axiom Space
Port.

[SP] After the conversation, go to the other end of the room and use the boxes
to get on top of the blue shelving unit. Equip your Hoverboots and jump off the
next two ramps go make it over the barrier. Use your kinetic tether to pull the
versa-fuse out, and then after the conversation, you'll have some enemies to
deal with.

Initially, you'll want to throw out a Mr. Zurkon and then use your Constructo
Bomb to kill the enemies, constantly moving around (backwards if you must) and
keeping them at a distance until you're out of ammo. At this point, take out
your Sonic Eruptor or Constructo Pistol to deal with the rest.

Don't let them get close to you, and watch out for the fire attack, where the
enemies launch fire in to the air in an arc. It's easy to dodge, but only if
you see it coming and have time to react. Once they're all dead, you'll have a
transport tube activated for you. Did I just say "transport tube?" Never mind.
Use the transport tube to go to your next destination.

[SP] After you're out of the transport tube (seriously, WTF?) walk forwards and
restock on ammo using the ammo crates and the big crates. Keep moving forwards
and you'll encounter more robotic resistance. Take out your Constructo Bomb
again and unload on the 2 drones and come at your face, and then feel free to
switch to another weapon if you wish to take down the bigger drone shooting
fireballs at you.

Once he's down and out, continue forwards. Kill the lone enemy here and then go
to your left. Equip your Hoverboots and make your way over the freight carriers
with the ramps conveniently placed on top of them. Don't stop accelerating and
jump off the end of each ramp.  You'll meet up with Azimuth at the end. Take
out your Constructo Bomb again (throw out a Mr. Zurkon if you want to) and kill
the three robot drones hassling Azimuth.

[X] Rendezvous at Neurox Plaza.
[ ] Bypass the Defence System.

A dropship will come along, so take out your Constructo Pistol and shoot the
robots that are dropped. Remember to avoid their fire attack. Two more
dropships will show up, and they'll drop the weaker, faster drones, so switch
to your Constructo Bomb to take them down. More of them will come, so keep
killing them.

Eventually, you'll see some really small enemies being dropped, so call for a
Mr.  Zurkon and let him do the dirty work. A mech will spawn after they've been
taken care of, so keep a Mr. Zurkon on the field at all times while you use
your Constructo Bomb or Constructo Pistol to take out the mech.

More enemies will be dropped off, but if you stay well out of their range
they'll attack Azimuth, leaving you to simply get closer and kill them. Use
your Constructo Bomb or Sonic Eruptor to take out the weaker enemies, or once
your Constructo Pistol is out of ammo.

After all the enemies have been dealt with, go off one of the ramps to meet up
with Azimuth in another part of the Neurox Plaza. You'll be doing the same
thing you just did, but with tougher enemies. Use your Constructo Pistol to
deal with lone enemies and the bigger mechs, and use your Constructo Bomb and
your Sonic Eruptor to deal with the other robotic drones that rush at you.
Throw out a Mr. Zurkon to make things a bit faster.

Once all the enemies are dead, you'll have to go over to the computer and talk
to Jarvis. After the conversation, equip your Hoverboots, accelerate and jump
off the ramp. Run over the switch, and then go off the next ramp and kick off
the 2 kick pads. Go past the ionised walkway and jump off the next ramp to hit
the next button. Go off the next ramp and go to the right to find the next
button.

Look to your left, and you'll see 2 ramps. Go off the left ramp to find the
next button. Go off the next ramp and then go forwards to find the next 2
buttons. Then, go off the ramp you went off initially, and the next ramp, and
then kick off the 2 kickpads and go to the last button. After the cutscene,
walk up the ionised walkway and then follow Azimuth on to the boost ramp.

[X] Bypass the Defence System.
[ ] Infiltrate Pollyx Industries.

[SP] Take out your Constructo Bomb and start killing the robotic drones. This
is a small room so this weapon works wonders here. Once the drones stop coming,
the little tiny enemies will make a return, so just smash them with your
wrench. Eventually, mechs will arrive, so deploy a Mr. Zurkon and either stick
to your Constructo Pistol or switch to your Constructo Bomb or Sonic Eruptor,
which ever one you're comfortable with, to kill the mechs.

Once they're dead, a door will open to the right there will be 2 flying drones,
so deploy a Mr. Zurkon and use your Constructo Pistol to take them down. There
will be another drone on the other side of the gap, so shoot him and remember
to avoid his fire attack by strafing and flipping. More small enemies will
come, but Azimuth will deal with them.

Use the Swingshot target to the left to make it to the next platform. Another
flying drone will block your path, so take him out with whatever you've got,
and then swing across the gap with the Swingshot. More robotic drones will
appear, so use your Sonic Eruptor to deal with them before they reach you.

Go forwards and turn right to see 2 flying drones and a mech on the ground.
You'll have to jump to avoid the mech's ground attack whilst strafing and
flipping around to avoid the bullets from the flying drones. Deploy a Mr.
Zurkon and use your Constructo Bomb to take down the mech, and then use
whatever you have to take down the flying drones.

Now, go to where the mech was to find an even bigger mech blocking your path.
Simply strafe and flip from left to right and back again to avoid his attacks,
while you blow the crap out of him with all you've got. Once he's been
destroyed, step on the button to disable the lasers and spawn a bridge.

Follow Azimuth to find even more robotic drones attacking you. Use the Sonic
Eruptor to kill these 2. If you keep hitting them, they won't have a chance to
attack. Move forward to see more enemies come at you from the gap. Use your
Constructo Bomb to take them down, and then quickly turn around to see more
guys coming from behind. Use your Sonic Eruptor on these guys as well.

Now, 2 ships will come up from the gap, drop enemies off, and then shoot
rockets at you. Continue to use your Sonic Eruptor on the enemies, and then use
your Constructo Pistol (and, if you have to, your Constructo Bomb) on the two
ships. Strafe and flip to avoid the rockets. After they're shot down, a bridge
will spawn. Go across with Azimuth.

[X] Infiltrate Pollyx Industries.
[ ] Destroy the VX-99

[SP] After the cutscene, you'll be up against 4 robotic drones. use your Sonic
Eruptor or Constructo Bomb to take them down. Afterwards, 2 mechs will spawn.
Use your Constructo Pistol to take them down. Now, the VX-99 with start
attacking you with it's lasers. They will criss cross along the front of the
platform, and then go diagonally across the platform, to each back corner.
They'll and then go down the middle, and then down the middle diagonally.

Eventually, the VX-99 will make its way over to you, and Azimuth will shoot an
ion cannon at the VX-99, spreading the ionised platforms on the base. Jump on
to the ionised platform. Once you're on, and the walkway fold back up, run to
the right, and keep running.

Lasers will be chasing you. Eventually, the lasers speed up, so when they catch
up to you, quickly turn around, walk around the bottom of them and turn back
around (rotate the Left Analog Stick clockwise 360 degrees just before they hit
you), and do this each time they catch up to you.

When the lasers stop, go to the nearest bolt crank and turn it to make one of
the tentacles fall off. One of the ionised platforms will also fall off as well
(the one where the laser connecting it dies after you've turned the bolt crank)
so you can't run around in circles any more. Move to a different platform if
the one you're on is going to fall off. Run from end to end of the platform,
walking and/or jumping around any laser that gets close to you.

The lasers and then start rotating clockwise, and then anti-clockwise, and it
will keep switching until it stops firing the lasers altogether. Run away from
the lasers when they come for you, and run around it if it gets to you. Once
the direction changes, run away from it again and run around it again when it
gets to you.

Eventually, you'll have to turn another bolt crank. Turn it to have the second
tentacle fall off. Again, move off the ionised platform you're on if it's going
to fall off. You'll now have a single laser chasing you. Simply run away from
it, and when it catches up with you, turn around and run around it in the
opposite direction. Don't go down the bottom to the bit sticking out, or you're
screwed.

Like before, the lasers will start rotating again, switching between clockwise
and anti-clockwise. Do what you did the first time to avoid the laser (still
run to the left or right, away from the laser, at all times) and once it stops,
turn the final bolt crank to be propelled to dry land. Use this brief moment of
solitude to break these crates and replenish your health and ammo.

3 drones and a ship will be sent to take care of you. Use your Constructo
Pistol to take care of these guys, just keep strafing and flipping to avoid
their fire, but remember that the planter in the middle may block not only
their shots, but yours as well, and you don't want to waste ammo. Switch to
your Sonic Eruptor if you run out of ammo.

Once all the enemies are dead, Azimuth will arrive. Attach yourself to the
Swingshot target on Azimuth's ship and he'll drop you off on the ring of the
VX-99. Lasers will start rotating along the ground, so strafe and flip over
them whilst shooting the 3 red things on the inner edge of the VX-99.

The lasers will change speed and direction constantly, so keep strafing and
flipping until the lasers stop, and then you can stop and continue moving when
the lasers start moving again. Once you've destroyed all 3 of the red things,
the lasers will stop, and Azimuth will lay down a world of pain on the VX-99.

But, it's not over yet! You now have to battle the being itself! Pull out your
Constructo Pistol and shoot the VX-99 whilst strafing and flipping around him
to avoid his rockets. Once he's down to 2 thirds of his original health, the
lasers will reappear, so keep an eye on the ground and only flip when you're
going to be hit by a rocket or a laser.

Switch to your Constructo Bomb, and then your Sonic Eruptor should you run out
of ammo for the weapon you're using. Once he's down to 1 third of his original
health, he'll start to use a third attack. He'll create an electric field on
either side of Ratchet, and move them in so Ratchet can't move. When they
appear, move so you're not hit by them when they're moving, and then just shoot
him, jumping when the lasers com around, and returning to strafing and flipping
when the electricity disappears.

Keep shooting the VX-99, and once he finally dies, Azimuth will come around to
pick you up. You've got 15 seconds to get off this bad boy before he takes you
with you in the inferno, so quickly find Azimuth's ship and attach yourself to
the Swingshot target again. After the cutscene, you'll be at your ship.

[X] Destroy the VX-99

Now you can either stick around the Vela Sector for extra work, or head off to
the Korthos Sector!

+------------+                                                           #VELAS
|6.5.3: Space|
+------------+

Go to the red ship near Vela Alpha. Talk to the ship, and you'll be asked to
tow some warp drive components back to the ship. Accept the offer if you have
the Ship Tether, as you'll need the Ship Tether to do this job.

( ) Collect Warp Drive Components.

There are 3 components behind the ship, near the edge of the sector. Simply
pick them up with the tether and take them back to the ship to collect them. Do
this for each component to complete the mission.

(X) Collect Warp Drive Components.

Make your way to Vela Depot. You'll be asked to tow a ship in. Accept the offer
and go to the ship. It's stranded near Vela Tau. Talk to the ship and accept
the offer if you have the Ship Tether, as you'll need the Ship Tether to do
this job.

( ) Tow the Vullard Ship.

Attack your tether to the ship and make your way towards Vela Depot. On the
way, you'll automatically drop the ship due to incoming enemy vessels. You'll
have to destroy the 20 ships in the area before you can continue to tow the
ship to Vela Depot. Fly around destroying the ships, and don't get destroyed
yourself. Once they're all gone, resume towing the ship to Vela Depot. Drop the
ship off at the Depot.

(X) Tow the Vullard Ship.

+-----------------+                                                      #VELAD
|6.5.4: Vela Depot|
+-----------------+

Once you're out of your ship, talk to the Vullard. Accept his offer for work if
you have the Harmonic Plating (or better plating) and the Ship Tether, as
you'll need them to do this job. Get back in your ship and head for the comet
(you'll find it soon enough).

( ) Retrieve Core Sample from Comet.

You'll need Harmonic Plating and the Ship Tether to do this job. Once you do
find the comet, line up your ship so you're running along side it, just behind
the core, and then make your way in to the comet's tail, so you're directly
behind the core. Shoot the core with all you've got, and then once the Square
icon comes up, press Square and get out of the comet's tail.

:----------------------------:
:6.6: Great Clock (3rd Visit):
:----------------------------:

+--------------------------------+                                      #GRCLK3
|6.6.1: Great Clock, Sector Three|
+--------------------------------+

Video Walkthrough: http://www.youtube.com/watch?v=oVluu6sikc8 (Part 1)
                   http://www.youtube.com/watch?v=a6lwoyvLYDM (Part 2)
                   http://www.youtube.com/watch?v=oVluu6sikc8 (Part 3)

[ ] Follow Sigmund to the Orientation Room.

After the cutscene, follow Sigmund. Use your Boost ability to jump over the
gaps, and then throw a time bomb to slow the wheel down. Jump on to the wheel
and make your way to the next platform, and then turn right and go through the
doorway. Once the next doorway opens, follow Sigmund to your first time puzzle
in this sector.

Start recording on the blue pad, stand on the left button and stop recording.
Then, start recording on the yellow pad, stand on the right button and stop
recording. Finally, start recording on the green pad and go through the open
door to complete the puzzle. You'll get 450 bolts. Follow Sigmund in to the
Orientation room and watch the cutscene.

[X] Follow Sigmund to the Orientation Room.
[ ] Meet Orvus in Clank's Subconscious.

After the cutscene, enter the Mnemonic Station and press Triangle to meet up
with Orvus.

[X] Meet Orvus in Clank's Subconscious.
[ ] Learn how to Repair Time.

[SP] Follow Orvus across the 3 floating platforms using your Boost ability.
Once you're at the first station, stand on the icon and press Triangle. You'll
be told hold to repair time anomalies. Use the Left Analog Stick to rotate the
planet the Right Analog Stick to aim, and press R1 to fire. Fire at yellow,
orange and red time anomalies, but not at blue ones, as they will break again,
wasting time.

There are arrows on the screen showing you what direction time anomalies that
you can't see are in. You've only got a minute, but it's really quick and
simple so you shouldn't run out of time. After you're done, you'll be told
about time anomalies that need more attention. Once Clank's in control, go for
the red and orange anomalies before going for the others.

Again, you've only got a minute, but you won't need that long. After you're
done, you'll get a third tutorial on Seekers. These things can re-break fixed
anomalies. Destroy them at all costs. Once you're in control, destroy Seekers,
and then red and orange anomalies, and then yellow anomalies. Once you're done,
you'll get 300 bolts. Continue to follow Orvus.

Ascend the 3 floating platforms and use a time bomb to slow the wheel down, and
then jump on to it. From there jump on to the next station. Here, you'll learn
how to deflect projectiles with your Chronoscepter. When the turret fires at
you, hit the bullet with your Chronoscepter to turn the turret upside down,
disabling it. Jump on to the base of the aforementioned turret and deflect the
next bullet. Repeat this for the next turret, and then move on to the next
station.

A miniature Qwark will appear. He'll shoot at you, so deflect the bullet. More
Qwarks will appear, and they'll fire at you one at a time. Deflect each bullet
as it comes at you, no need to move or dodge anything. Even more Qwarks will
appear after you've taken care of the existing ones, and they will also fire at
you one at a time. Deflect all the bullets, and then follow Orvus over the 2
floating platforms. Deflect the bullet from the turret, and then hop on to it's
base and go to the last station.

[X] Learn how to Repair Time.
[ ] Fix Time across The Universe!

[SP] After the cutscene, you'll be back in The Great Clock. Follow Sigmund
through the doorway and jump over the gaps between the platforms, and then
deflect the spit from the 2 floating enemies. Keep moving forwards after
they're dead and go up to Planet Quantos. Stand on the icon and press Triangle
to start fixing time on this planet.

There are 3 waves, each more hectic than the last. Just keep firing and aim at
everything that isn't blue. Rotating the planet is faster than aiming the
Chronoscepter, to you'll be using the Left Analog Stick more than the Right
Analog Stick. Seekers, red and orange time anomalies are priority, so go for
them first.

After you've completed all 3 waves, you'll get 400 bolts. Boost jump on to the
floating gear platform, and then boost jump to the next time puzzle. First,
start recording on the blue pad, step on the first button and stop recording.
Then, start recording on the green pad, go to the pad in the left chamber and
stop recording. Start recording on the yellow pad and step on the button in the
right chamber, wait 5 seconds, and then step off and stop recording.

Go back to the blue pad and start recording. Step on the first button and wait
until the green Clank is in, and then run over to the elevator lowered by the
yellow Clank. Get on, and once it goes up, jump over the gap and on to the
button, and then stop recording. Now go back to the yellow pad and start
recording. Step on the button in the right chamber to lower the elevator for
the blue Clank, and then once he gets on, step off and run for the door. Once
it opens, go through and you'll collect 600 bolts.

Now that you're outside, you'll see a whole bunch of wheels in front of you.
Make your way across them until you get to a really fast one. Throw a time bomb
at it, and then stand on it, jump towards the next really fast wheel and throw
another time bomb to slow it down, and land on it. Continue in this fashion,
throwing a time bomb at each fast wheel before you land on it, and you'll
eventually reach a platform.

Continue to the left and kill the 3 enemies here, and then turn right and
deflect the 2 enemies' spit to kill them. Begin to fix time on Torren IV. Here,
you'll learn about the Energise Power Up. If you see it, get it, unless there
are higher priority targets in the vicinity.

As you did before, simply keep shooting and rotate the planet so that you're
hitting everything that's not blue. Only stop shooting if you're going to hit a
blue time anomaly. Hit all the smaller circular targets, they'll help you out a
lot. Complete the 3 waves to get 600 bolts, and then make your way to the
floating platform behind the planet.

Deflect the turret's bullet, and then jump and boost on to his base, and from
there jump and boost on to the main platform. Make your way up the path and
kill the 2 enemies, and then deflect the flying enemy's spit twice to kill him.
Make your way over to the next time puzzle.

Start recording on the blue time pad, stand on the button and stop recording.
Start recording on the green pad, and then jump and boost to the first moving
platform when it appears. You'll have to anticipate where the platforms are
going to be when you jump and boost towards them. You won't have much room for
error, as even with 3 boosts you'll only just make it. Remember to fly at where
the platforms are going to be when you land on them rather than where they are
initially.

Once you reach the bottom, you'll get 400 bolts. Meet up with Sigmund and go
through the door. Kill the 6 enemies on the ground, and then deflect the flying
enemy's spit twice to kill him. Go through the door when it opens, and you'll
encounter yet another time puzzle.

Start recording on the blue pad, wait for about 6 or 7 seconds, and then step
on the nearby button and stop recording. Start recording on the green pad and
run up to the elevator up the back that the blue Clank will activate. Get on,
and once it goes up, step on the button with a wall behind it, and then step
off it about 2 seconds later and stop recording.

Start recording on the yellow pad. Wait for the elevator closest to the front
to come down, and when it does come down, get on. When it goes back up, jump
and boost over to the platform and step on the left button for the door. Stop
recording.

Start recording on the blue pad again. Step on the button on the front, and
then go and wait with the yellow Clank. Get on the elevator with him, and
follow him across to the higher platform, but step on the right button for the
door instead of the left and stop recording.

Start recording on the green pad. Run to the elevator as usual, and then when
it goes up, run to the button with the wall behind it. Once the 2 past selves
are on, get off the button and run for the door. Throw a time bomb at the 2
enemies and kill them, and then when the door opens, go through to get 700
bolts.

[SP] Kill the 2 enemies on the ground in the next room, and then deflect the
spit from the flying enemy twice to kill it. A lot more enemies will and then
spawn, so take care of the ground enemies first, and then the flying ones. Once
the door opens, walk forwards and then to the left.

Jump on to the first floating platform, and then jump and boost to the higher
floating platform. Spread your boosts out, but don't spread them so thin that
you aren't able to do the second or third one. As before, anticipate where the
next platform is going to be. Repeat this for the next moving platform, and
then jump to the bigger platform.

Go forwards and throw a time bomb at the wheel. Jump on the wheel and then to
the next small platform. Stand back, as the turret will fire at the explosive
crates. Once they explode, deflect the turret's bullet, and then make your way
across to the last planet, Planet Terachnos.

There will be enemies waiting here. As before, kill all the ground enemies
first, and then focus on the flying ones. Try to keep just one in view at a
time and let the planet block the shots of the other ones. Once all the enemies
are dead, proceed to fix time on planet Terachnos.

You'll be told about the Slow Time Power Up. Get it if you can, as it'll make
things a lot easier. Nonetheless, once you start, simply go about it the way
you did before, rotating the planet and shooting at everything that isn't blue.
Again, red and orange time anomalies, as well as Seekers, are priority. Make
the most of your powerups by using them on everything you can see, regardless
of its priority level. Once you complete all 3 waves you'll get 800 bolts.

[X] Fix Time across The Universe!
[ ] Return to Sigmund.

Use the floating platforms behind the planet to make your way down to the
bottom platform. They don't move, unlike the ones before, so it's nothing you
haven't done before. Go in to the office, and after the cutscenes, you'll be in
the Korthos Sector!

:-------------------:
:6.7: Korthos Sector:
:-------------------:

+------------+                                                          #KORTH1
|6.7.1: Space|
+------------+

[ ] Travel to Krell Canyon, Planet Lumos.
[ ] Defeat Libra to Reach Lumos.

OK, there's a big ship in the way, and we can't leave until we destroy it. Some
people are just plain rude. Anyway, chase the ship around hammering it with all
you've got. You may get hit a few times, but barrel rolls are your best friend
here, as using them properly makes you almost impossible to hit.

If you can, face the ship from the side, and then barrel roll in the direction
it's heading, using the Left Analog Stick to adjust your aim. This is a really
good technique for avoiding fire from the main ship, but the smaller ships
around you can still hit you.

Once the big ship reaches 2 thirds of its original health, you'll have 10
normal ships to destroy, and the big ship will stop attacking and activate a
shield. Now focus your attention on the smaller ships. These guys will also
shoot at you, so be careful. It's best to just find a group of them and fire
all you've got at them until they're destroyed, and then focus on another pack
until you've shot down 10 of them. Some ships will stay, though.

Once again, try and get alongside the big ship and barrel roll alongside it,
firing everything you have at it. Pull out of this if you're going to collide
with the ship (do a U-Turn by pulling back on the Right Analog Stick) or if a
whole ton of bullets are going to hit you.

Once the ship reaches 1 third of its original health, it will reactivate its
shield, stop attacking you and call in 15 normal ships. Do what you did last
time, and chase down packs of them at a time, shooting the crap out of them
until they all explode. Watch out for missiles from other packs of ships, and
change the pack you're focusing on if the one you're chasing has too many or
too few ships to destroy.

Once the big ship deactivates its shield and resumes attacking you, fly over to
it and barrel roll alongside it once again, hitting it with all your weapons.
Don't screw up here though - if you're low on health, pull out and stay back,
as you don't want to die and start the whole fight again. Eventually, the ship
will lose all its health and explode.

[X] Defeat Libra to Reach Lumos.

[SP] Now that the ship is out of the way, fly to Planet Lumos. You'll get a
distress call from Qwark, as he has been captured by the Agorians. Ignore it
for now, just fly to Planet Lumos and we'll deal with that later.

[ ] Save Qwark from the Agorians.

+---------------------------------+                                     #KORTH2
|6.7.2: Krell Canyon, Planet Lumos|
+---------------------------------+

[ ] Explore Odin Caves.

After you're out of your ship, head towards Azimuth by crossing the mine tracks
and walking forwards until you reach a gap. Azimuth will throw a green light
down in to the gap so you can see. Drop down in to the gap and turn the bolt
crank to raise a bridge.

Once it's raised, go over to the blue Hydroplant, and stand on it. Jump whilst
standing on it to be thrown up in to the air. Land on the elevated platform in
front of you, and ascend the elevated platforms until you reach a second
Hydroplant.

Stand on it and jump to be thrown up, and then land on the higher platform.
Jump to hang from the pipe and shimmy to the left, and then jump to hang on to
the higher part of the pipe. Keep jumping up the pipe until you return to where
you were before. Follow Azimuth over the bridge. Keep following him until you
see a cutscene.

After the cutscene, follow Azimuth. You can flee the Teramites at running
speed, there's no need to equip the Hoverboots. Once you're at the creek, keep
following Azimuth, and he'll go right at the fork in the road. Jump over the
platforms with him until you reach a gap with some movable platforms floating
in the middle.

Use your kinetic tether to move the platforms as far out as you can, and then
jump to the one closest to you. Jump to the next one, and then quickly equip
your Hoverboots, accelerate and immediately jump to the next platform. You'll
see another Hydroplant. Use it to throw yourself up to the ledge on the
adjacent wall, and then shimmy across to the right and press R2 when you're
above the pipe.

Make sure you're facing to the left (press X to jump over to the other side of
the pipe if you're facing to the right) and then shimmy across to where Azimuth
is waiting for you. Press R2 when you're well and truly above the stream, and
then meet up with Azimuth. Go off the jump with him, and then after the
cutscene, go outside.

[X] Explore Odin Caves.
[ ] Destroy the Agorian Riders.

[SP] After the cutscene you'll have to follow Azimuth. If you haven't already,
go to the armour vendor and buy the Ectoflux Armour. Then, accelerate down the
ramp. After you land on the other side, you'll have 5 targets. Go to the
weapons vendor and but the Plasma Striker, if you have enough bolts.

Start out by killing the rider in this general area. Try to aim at the actual
rider rather than the animal he's riding on, this just speeds things up and
saves you ammo, but feel free to take the animal down as well for some extra XP
and bolts. Use your Plasma Striker and Constructo Pistol to take him down. Toss
out a Mr. Zurkon if you wish.

Once he's dead, follow Azimuth to find the next rider. Use your Constructo Bomb
here to take care of the extra enemies, as well as the rider, and the animal if
you wish. Keep moving and flipping to avoid the rider's attacks. Kill the other
enemies before trying to kill the rider as well (although, when you use the
Constructo Bomb, the splash damage takes care of everyone at once).

Once the second rider is dead, follow Azimuth again to find the third rider.
Toss out a few Tesla Spikes, and a Mr. Zurkon, as there's a ton of enemies here
to take care of. Take out your Sonic Eruptor and start killing enemies, until a
black ship arrives in the air. Once it arrives, focus your firepower on it
rather than the enemies. Use your Constructo Pistol to take it down, and then
the third rider will arrive.

There will be other enemies to deal with, so plant more Tesla Spikes and call
in Mr. Zurkon again if need be. Focus your attention on the rider, and use all
you've got to kill him. You may be low on supplies, but don't leave until he's
down and out.

Once he is, follow Azimuth to the fourth rider, or rather, the second ship
you'll have to destroy before the rider will show up. My advice would be to go
the weapons vendor you pass on the way there to buy more ammo, then go to fight
the ship and the next 2 riders. Use your Constructo Pistol to destroy the ship,
and your Sonic Eruptor or Constructo Bomb to kill the rider.

Follow Azimuth to find the last rider. As before, throw out some Tesla Spikes
and deploy a Mr. Zurkon to take some of the heat while you focus on the rider.
Don't stop flipping or moving to avoid being hit by the rider, and unload
everything you've got in to him until he's dead.

[X] Destroy the Agorian Riders.
[ ] Hunt down the Hydra Tanks.

After the cutscene, you'll have automatically replenished your ammo supply.
There are now 2 Hydra Tanks marked on your map. Go to the one in the top right
hand corner of the map, the one situated where the third rider was killed.
Throw out some Tesla Spikes and call in Mr. Zurkon. The Hydra Tank won't move
much, so the Tesla Spikes will be quite effective. Throw more if the existing
ones disappear.

The Hydra Tank will attack you in several ways. He will shoot fire at you, and
the easiest way to avoid this is to strafe and flip around him in circles. He
will also have flamethrowers that rotate along the ground. When he uses these,
simply stand still and jump when the flamethrower gets to you. He'll change the
direction of rotation, so keep vigilant. Keep your distance as well, getting in
to close contact with the tank isn't smart.

Once the tank is down to 2 thirds of its original health, he'll activate a
shield and 3 versa-fuses will appear. Pull one out to deactivate the shield
and to resume combat. Keep the Mr. Zurkons and Tesla Spikes coming, as these
speed the battle up, hence reducing the chance of you dying. Keep hitting him
with all you've got, circling him at all time and flipping over his
flamethrower attack.

Once the tank is down to 2 thirds of its original health, he'll reactivate the
shield and 2 versa-fuses will appear. Pull one out to deactivate the shield
and to resume combat. Throw out more Tesla Spikes, call in another Mr. Zurkon
and keep the carnage coming. Even if you're down to using the Sonic Eruptor,
having to get close to damage him, keep at it. Remember that there are ammo
boxes around this area, but not many, so use what you get wisely.

Once the tank has no health left, he'll reactivate his shield and the last
versa-fuse will appear. Pull it out to destroy the tank. One down, one to go.
Restock on ammo at the weapons vendor, then go and take care of the final Hydra
Tank.

This time, you'll have extra enemies to deal with. As you don't want to waste
ammo on them, you'll have to keep moving all the time, away from the enemies
coming at you. Kill them if you need to, but keep focused on the tank as much
as possible. Keep the Tesla Spikes and the Mr. Zurkons coming, and follow the
advice given when fighting the first Hydra Tank to come out victorious. Also,
don't be afraid to leave the battle to get more ammo or health, it's worth the
time in the long run.

[X] Hunt down the Hydra Tanks.
[ ] Eliminate Agorian Air Support.

After the cutscene, you'll be at the defence station. press Triangle to get in.
You'll have to destroy 40 ships to end the attack altogether. Press R1 to fire
your fusion turret. Hold L1 to lock on to targets, and release L1 to fire
homing missiles at your targets.

Whilst you can lock on to multiple targets at once, when you release L1, you
will only have lost one piece of ammo for the missiles, so make the most of
them and lock on to multiple targets before releasing L1. Targets are not
locked on to instantly either, so keep L1 held down for a while, then release
once you've got a few targets.

Also, you can't shoot the enemy's shots, so if a bullet is coming for you, it
will hit you. Just focus on the ships. Always draw your focus to the front and
not the sides. Don't turn to the sides too much or you'll be ambushed from the
front.

Remember that your machine gun can overheat if you use it for an extended
period of time, so once you hear beeping and see the meter on the left go in to
the red zone, stop until the meter goes back down to the bottom, then continue
firing.

[X] Eliminate Agorian Air Support.
[ ] Explore Vogal Caves.

Once you've eliminated 40 ships, you'll see a cutscene. After the cutscene,
swing across the gap with the Swingshot and another cutscene will ensue. After
the cutscene, you'll be in the caves. You'll also have a new gadget, the
OmniSoaker. This allows you to extract liquids from their sources, and disperse
the liquid somewhere else.

Suck some water up from the stream and use it to water the Hydroplant, then use
the Hydroplant to jump up to the next platform. Jump down, then extract some
nectar from the creature opposite you. Shoot some nectar near the Teramite hive
and then run past them while they feast.

Once you're past them, suck some more water up and water the next Hydroplant.
Use the Hydroplant to jump up to the higher platform in front of you, then
extract some more nectar. Cross the stream, then throw some nectar at the next
Teramite hive. Run past them whilst they're distracted, and then you'll come to
a dead end. Throw more nectar at the tentacles blocking your way, and then wait
for the Teramites to tickle your passageway open.

Once the path is clear, extract some more nectar from the nearby creature and
go on through. Shoot some more nectar to distract the Teramites. Don't shoot it
on the path because then you'll be injured as you walk past them. Walk across
the bridge, the shoot more nectar at the tentacles.

After the tentacles retract, continue forwards. Extract more nectar, then throw
it just near the bolt crank below to distract the Teramites. Jump down there
and turn the bolt crank, then, if you need to, shoot some more nectar to keep
the Teramites busy while you go to the stream at the other end of this area,
suck some water up and use it to grow the Hydroplant. Use the plant to get back
up to where Azimuth is, and follow him up the stairs in to the Zoni Temple.

[X] Explore Vogal Caves.

After the cutscene, follow Azimuth through the newly created hole. He'll leave
the planet, and so should you. Head for the Agorian Battleplex, we've got
someone to rescue!

+-------------------------+                                             #KORTH3
|6.7.3: Agorian Battleplex|
+-------------------------+

Once you're out of your ship, head forwards through the door and in to the
elevator. Once you arrive on the higher floor, go forwards until you see a
conversation. Choose the first option for the conversation, and you'll be told
where to go to fight in the arena. Go there now to fight to save Qwark. There
are also arcade machines in this hallway. This is where you'll find the My
Blaster Runs Hot video game.

[ ] Win the Bronze Tournament

Go through the door and up to the teleporter. Press Triangle to go to the menu.
Choose Championship I, then complete the challenges in this order:

------------------
BRONZE TOURNAMENT:
------------------

Video Walkthrough: http://www.youtube.com/watch?v=sE3TKvZC7Dc (Part 1)
                   http://www.youtube.com/watch?v=e2KP_3NGMdk (Part 2)

Welcoming Party                                                     1,500 Bolts

The first wave is comprised of small, weak enemies - nothing a few Tesla Spikes
and Mr. Zurkon can't handle. Toss them out and lure the enemies to your trap.
The next wave is similar but features a larger type of enemy that can suck you
towards him.

If one does suck you in, keep jumping and moving backwards to escape their
grasp, or you'll get hit by their claws (the same thing will happen if you move
close to them without being sucked in). It's best to start using other weapons
now rather than luring enemies in to Tesla Spikes, but pay some out on the
field to help you out nonetheless.

The third wave will also introduce an enemy. This time, it's a robot that
shoots slow moving bullets at you. They're fairly easy to avoid, so just kill
it like you would any other enemy. The fourth wave will introduce yet another
enemy: a big orange brute that shoots an orange bullet at you when at long
range, and tries to hit you at close range. Again, nothing too difficult, just
keep killing them with whatever weapons you feel necessary. Personally, I found
the Constructo Pistol quite useful due to its range.

The last round introduces an enemy as well. This time, it's a brute with a
shield. Remove the shield with your kinetic tether, then kill the brute when
you get the chance. There will be a lot of enemies in this round, so don't
hesitate. Call in Mr. Zurkon and start killing all the enemies you can.
Remember, if you're pushed in to the lava, you'll bounce back up. Land on the
arena, as if you land back in the lava again you'll sink.

-------------------------------------------------------------------------------

Armageddon Outta Here                                       2,000 Bolts, 1 Zoni

The first and seconds waves are comprised of drones and brutes, so use powerful
weapons to take them down, ones you've upgraded a fair bit. The Constructo
Pistol is, again, very useful here. Keep calling in Mr Zurkon to help as well.
Stay away from the machines on the left and right sides of the arena, as their
blades will hurt Ratchet. However, it is a good place to put Tesla Spikes as
this is where enemies spawn.

After the second wave, blades will be shot diagonally across the arena. Go to
the top or bottom of the arena to avoid these, then concentrate on killing more
enemies. All the remaining waves are pretty much the same, except the blades go
across the stage more frequently. If you see them coming, simply move out of
their path to avoid them.

-------------------------------------------------------------------------------

Return to Sender                                  2,500 Bolts, 1 Constructo Mod

This time, you'll be dropped in to the arena with nothing but your wrench. When
the Agorian comes, you'll have to wait for him to throw a bomb, dodge it, then
pick the bomb up with your wrench and throw it back at the Agorian. Do this for
the first 3 Agorians, and then 2 Agorians will come down at once. The concept
is still the same, dodge the bombs then pick one up and throw it at an Agorian.

If a bomb is going to explode, simply run away from it rather than picking it
up and trying to throw it. The next 2 Agorians will have shields, so your first
job is to remove them both, then focus on throwing the bombs back. After those
2 are dead, 3 more shielded Agorians will appear, so quickly remove all their
shields upon their arrival. More Agorians will be dropped off in the mean time,
but ignore them. Simply throw bombs back at 3 more Agorians to complete the
challenge. The Mod you get will be the Shrapnel Upgrade for the Constructo
Bomb.

-------------------------------------------------------------------------------

Death From Above                                      3,000 Bolts, 1 Holo-Plan

In this challenge, there are 12 individual platforms making up the arena, and
all are capable of sinking a any moment. To add to this, bombs are being hurled
at you from Agorians that aren't on the arena. They are on floating platforms
to the sides of the arena. You have to avoid sinking in to the lava whilst
avoiding the bombs as well, and when you get the chance, throwing the bombs
back at an Agorian to kill them.

The first wave will leave you with 3 Agorians to kill, on two different
elevated platforms. Platforms will sink if you stand on them for a few seconds,
so if they do sink, jump off them and on to another platform before you hit the
lava. Pick bombs up as they stop rolling, then throw them back at the closest
Agorian, or the one you're facing if you don't have time to turn around. once
thrown back, they will only explode on impact, regardless of the timer.

Don't try to pick bombs up that are still moving, unless you use your Comet
Strike. This is a really useful move to do, as you can keep your distance from
the bombs whilst picking them up, and if they do explode, you drastically
reduce the likelihood of Ratchet being hurt.

Also, watch out for the big, glowing yellow mines the Agorians throw at you.
These cause nothing but trouble, as they can't be picked up, hence only serving
to injure you. They are also quite hard to avoid due to their size, and in the
later waves, as you can't look everywhere at once, they can sneak up on you
from behind or from the sides.

Standing still isn't smart either, so never ever stop moving. Even when you
pick a bomb up and are choosing a target, keep moving. Also, always look
around. Never concentrate on one side for too long, as the other sides will
take advantage of you inability to see the entire battlefield.

The second wave will have Agorians on 3 different elevated platforms, and the
last wave will have you surrounded by Agorians on all 4 platforms. To ease the
pain in the last 2 waves, throw a Groovitron at an elevated platform to keep
them distracted while you throw bombs at them.

-------------------------------------------------------------------------------

Bros Before Foes                                        3,500 Bolts, Negotiator

This time, you'll team up with Captain Qwark for 3 waves of carnage. As per
usual, deploy Mr. Zurkon, and toss a Groovitron in to the middle of the arena.
Kill any dancing enemies, then eliminate any survivors. All three waves are
essentially the same thing but with more powerful enemies each time, so just
shoot the crap out of everything to win. As always, keep moving and flipping to
avoid being hurt, and keep the Mr. Zurkons and Groovitrons coming to make it
easier.

After the 3 waves of enemies have been wiped out, you'll face the War Grok.
Qwark has abandoned you (typical...) so you're on your own. Once again, call in
Mr. Zurkon, take out your powerful weapons and shoot the beast. The beast has 2
attacks, one where he claps at you, which can be avoided by flipping backwards
before he claps, and another where he punches you, which is much harder to
avoid, but if you flip as soon as the punching animation starts you should
avoid it.

Once he's down to 2 thirds of his original health, he'll run off the arena and
launch a whole bunch of small minions at you. Use your Sonic Eruptor to deal
with them, but remember they do shoot at you, so dodge the green bullets. He'll
resume his previous 2 attacks, and once he's down to 1 third of his original
health, he'll launch more minions. The battle is more or less the same the
whole time, save for the minions, so once you've got the basics down it's easy.

[X] Win the Bronze Tournament
[X] Save Qwark from the Agorians.
( ) Win the Silver Tournament

After you defeat the War Grok, a cutscene will ensue, after the cutscene,
you'll have the Negotiator, the rocket launcher of the game, as well as a
Nefarious Security Card. Now that you've got that, you can either stick around
for more arena combat, or go back to your ship and head off to Planet Zanifar!

When you do fly to Planet Zanifar, you'll notice its surrounded by a forcefield
made up of satellites and electricity. You'll need your Ship Tether to pull a
versa fuse out of 2 neighbouring satellites to get through the forcefield and
land on Planet Zanifar.

In case you want to stay, or want to return to the Agorian Battleplex at a
later time, here are the other tournaments and their challenges.

------------------
SILVER TOURNAMENT:
------------------

Video Walkthrough: http://www.youtube.com/watch?v=PuEDTLtCARs

This tournament is unlocked once you complete the Bronze Tournament.

Gone in 60 Seconds                                     4,000 Bolts, 1 Gold Bolt

In this challenge, you'll have to kill 60 enemies in 60 seconds. You'll want to
stick to your Sonic Eruptor and Constructo Bomb for the smaller enemies, and
your Negotiator for the drones. You simply need to kill things fast. Efficiency
is key, don't waste any time running around. If an enemy's far away, kill them
with a ranged weapon. Time spent in the Quick Select doesn't count, so use that
time to think and plan if you want to.

-------------------------------------------------------------------------------

Fun With Fusion Turrets                                     4,500 Bolts, 1 Zoni

As soon as you start the challenge, get in the Fusion Turret. Here, you'll have
to shoot down 50 Clusterbombs (the things the Agorians will be throwing at you)
with the turret. First thing's first - don't kill the Agorians. It will waste
time and deter you from the actual aim. The Agorians will be replaced anyway.

Second, only fire when you are aimed at a Clusterbomb. If you fire non-stop,
your turret will overheat and you won't be able to fire for a few seconds.
Also, keep an eye on the perimeter of the screen, around the turret. You won't
be able to see too well around the edges, but it's the only place you can see
some Clusterbombs coming from.

-------------------------------------------------------------------------------

The Art of Negotiation                            5,000 Bolts, 1 Constructo Mod

Armed with only your Negotiator and your wrench, you must eliminate 4 waves of
enemies. You do not have infinite ammo for your Negotiator, but you do have a
lot of respawning ammo crates to help you out. There will be Agorians on the
elevated platforms on the left and right sides of the arena in each wave, but
leave them 'till last each time. You won't have to use your wrench either, you
can use the Negotiator the whole way through. Just remember to keep getting
ammo for your Negotiator by breaking the ammo boxes.

-------------------------------------------------------------------------------

Name Your Poison                                   5,500 Bolts, Box Basher 2000

In this challenge, you'll have to go through 4 waves of combat whilst being
poisoned! Your health will diminish as you play, so it's more of a timed
challenge than anything else. The first 2 waves are really easy, just use your
Negotiator to kill all the enemies. In the 3rd wave, things get a little
harder. There are far more enemies than the previous 2 waves, and no ammo boxes
will spawn anymore.

Kill all the enemies with your leftover Negotiator ammo, and when you run out
of ammo for that, use your Constructo Pistol to kill the enemies, leaving the
Agorians for last. Once you only have the Agorians to defeat, quickly take
their shields, then pick up the bombs they throw at you and throw them back to
kill them.

-------------------------------------------------------------------------------

Triumvirate of Terror                              6,000 Bolts, Spiral of Death

In this battle, you'll be up against a Hydra Tank, tougher than the ones you
faced in Krell Canyon, Planet Lumos. The tank has several attacks similar to
the attacks executed by the previous tanks. The flamethrowers has been replaced
with electricity.

The close range attack remains the same, but the ground attack has changed, as
the electricity can change its spinning direction at any time now. As before,
jump to avoid this attack. The tank will also run at you like a bull, but this
is easy to anticipate and dodge.

To start, deploy Mr. Zurkon and keep them coming through out the battle.   Do
the same with Tesla Spikes. Take out your Negotiator and fire at the tank until
you're out of ammo, then take out your Cryo-Mine Glove and throw 1 or 2 mines
at the tank. Whilst it's frozen, take out your Plasma Striker, aim at a weak
spot and fire until the tank starts attacking again, at which point you should
throw another 1 or 2 mines at the tank and repeat.

During this time, the tank should reach 2 thirds of its original health, at
which point it will activate a shield and show 3 versa-fuses on its side. Don't
grab one yet, though, as it will send out a shockwave shortly after. Jump over
the shockwave and then pull out a versa-fuse.

Continue to throw Cryo-Mines and shoot a weak spot with the Plasma Striker
until you're out of ammo. At this point, deploy Mr. Zurkon, take out your
Constructo Bomb and blow the crap out of the tank until he re-activates his
shield when he reaches 1 third of his original health. Jump again to avoid the
shockwave, and pull another versa-fuse out.

During the last stage of the battle, you'll probably run out of ammo for your
Constructo Bomb, and at this point, Mr. Zurkon's presence becomes vital. Never
have him off the field for long unless you're out of ammo for him. Regardless
of whether this happens or not, hit the tank with all you've got, every weapon
at your disposal should be used, in order of strength. Once the tanks health
reaches zero, he will one again activate his shield. Pull out the last versa
fuse to end the battle.

----------------
GOLD TOURNAMENT:
----------------

Video Walkthrough: http://www.youtube.com/watch?v=62N1h5TvaGQ (Part 1)
                   http://www.youtube.com/watch?v=B1UOcMa9IJw (Part 2)

This tournament is unlocked once you complete the Silver Tournament.

Untouchable                                            6,500 Bolts, 1 Gold Bolt

As the title suggests, you'll have to complete this challenge without taking so
much as a single hit. You'll be up against 5 waves of enemies, so it can be a
bit daunting. The golden rule: never EVER stop moving when there are enemies on
the field. You can't take any chances.

Keep your distance at all times as well. You need as much time as possible to
avoid incoming fire. Moving backwards at all times (being careful not to fall
in to the lava) and rotating to face enemies you want to eliminate is a good
strategy here.

Use weapons with good range, and those with good power. Try not to focus on
only one enemy at a time, the whole battlefield needs to be in view. You can
walk around the edge of the arena in circles facing the inside to achieve this,
and this is especially important in the final waves as there will be Agorians
throwing Clusterbombs at you.

There are 2 ways to get rid of the enemies: you can use your powerful weapons
at the start and then gradually move down the weapons chain as you proceed
through the battle, or you can save your powerful weapons 'till last. Both
strategies work, you've just got to go about it right.

-------------------------------------------------------------------------------

Endangered Species                                          7,500 Bolts, 1 Zoni

In this challenge, you'll be up against Agorians for 3 minutes straight. The
golden rule applies here too: do not stop moving, or you'll be killed by the
Clusterbombs flying left, right and center. Don't try to kill the Agorians on
the elevated platforms, they'll just come back. It's the ones that spawn on the
arena that you'll want to kill.

When they do start coming, simply kill them with your Negotiator as they spawn.
They won't pose a threat before a while, but eventually you'll run out of ammo
and won't be able to keep up. Once that happens, you'll have to use other
weapons to fend them off. Unlike the Agorians on the elevated platform, the
ones on the arena will keep spawning almost indefinitely, so keep killing them.
Mr. Zurkon and some Tesla Spikes in the middle of the arena do wonders.

-------------------------------------------------------------------------------

The Quick and the Dead                           8,000 Bolts, Armour Magnitiser

Like the Gone in 60 Seconds challenge, this one requires you to kill a certain
number of enemies in a specified amount of time. This time, it's 100 enemies in
120 seconds, and you'll be facing some Agorians towards the end. In this
challenge, you need to focus on efficiency, killing enemies quickly and without
wasting ammo.

Don't underestimate the power of your wrench. Even though you might lose half
your health, use it in the initial stages to kill the weaker enemies, even the
ones with claws. You'll save a lot of ammo for when you actually need it to
kill the tougher enemies, especially the Agorians. Keep a Mr. Zurkon out at all
times, and throw during the last minute.

With your weapons, once you stop using the wrench, that doesn't mean that you
can't use it again. Pull it out if you've got a few small, weak/dying enemies
near you, it'll actually benefit you. Start with your weaker weapons, leaving
your Negotiator and Plasma Striker for last. Your Constructo Weapons should be
the first ones you use. Never stop killing. If you need time to think, open
your Quick Select and chill out.

-------------------------------------------------------------------------------

Agorian Roulette                                  8,500 Bolts, 1 Constructo Mod

Every 20 seconds during this challenge, your weapon will be switched at random.
This removes a lot of the control you once had, but the challenge is by no
means impossible. The good thing is that you don't need to worry about ammo, as
there will be ammo boxes everywhere to refill your ammo. Your success will be
somewhat dependant on the weapons you have and what levels they're at.

I can't provide any sort of in-depth strategy, it all depends on the weapons
you have, but remember the basics and you should be fine. Always be on the
move, don't stop firing, and remember that you always have your trusty wrench
if you need it. You'll get the Galvanic Mod for your Constructo Shotgun (even
though you don't have the actual gun yet).

-------------------------------------------------------------------------------

Double Jeopardy                                 9,000 Bolts, Constructo Shotgun

This is a tag team battle between the War Grok and the Elite Hydra Tank. This
will strain your ammo supply and test your survival skill, but so long as you
follow the strategies mentioned in the individual boss fights this challenge
will be passable. Every time a boss loses 1 third of it's health, it'll do what
it did in the individual battle, and then it'll swap places with the other
boss.

----------------------
RARITANIUM TOURNAMENT:
----------------------

This tournament is unlocked once you complete Valkyrie Citadel, Planet Vapedia.

Fire Proof                                                  5,000 Bolts, 1 Zoni

You'll be restricted to your Constructo Shotgun and your wrench as you prevent
enemies from reaching the blue barrier. If 5 go through the barrier within 2
minutes, it's game over. Fortunately, this challenge is quite easy if you equip
the Double Barrel and Lance Chamber Mods on the Constructo Shotgun. Once you've
done that, just go up to the other end of the pathway and spawn camp the
enemies. Simple!

-------------------------------------------------------------------------------

Toxic Engagement                                     10,000 Bolts, 1 Holo-Plan

You'll be up against a War Grok, restricted to using your wrench, whilst losing
health by the second. Sounds hard, right? It's not, really. A Nanotech crate
re-spawns in the center of the arena approximately every 30 seconds, so if you
see it there, break it open.

As for attacking the War Grok, your Comet Strike is your best friend. You do
NOT want to go right up to it hitting it normally, as you'll be killed doing so
for this long. Keep your distance and just keep throwing your wrench at him,
dodging his attacks with the strategies mentioned in the walkthrough for your
first encounter with the War Grok.

-------------------------------------------------------------------------------

The Exterminator                                 15,000 Bolts, 1 Constructo Mod

In this challenge, you'll have only your wrench and an OmniSoaker full of
nectar, as well as a hive of Teramites. You have to use the Teramites to kill
the enemies. It's clever, but tricky at the same time. As soon as you start,
throw some nectar on the ground so the Teramites don't maul you - they're on
nobody's side but their own.

Once you see some Agorians come down, throw some nectar on to them to have the
Teramites rush over and eat them alive. You have to throw the nectar on to the
enemy, not on the ground near it, or the Teramites won't do any damage. Also,
don't let the Teramites walk near you, as they'll damage you as they walk past.

The second wave will yield some Agorians (with and without shields), as well as
some smaller enemies. First and foremost, throw some honey around so the
Teramites don't get you, and then kill the smaller enemies with your wrench.
Pull the shields off the Agorians and throw some honey on to them to kill them.

The third wave is by far the most difficult, as you'll get smaller enemies, as
well as Agorians with shields, and to top it all off, 2 mega-Agorians with
blades on either arm. These guys are priority, so throw some honey on to both
of them and wait for them to die. Meanwhile, kill the smaller enemies with your
wrench, pull the shields off the normal sized Agorians and then throw some
honey on them to finish the challenge.

-------------------------------------------------------------------------------

Battery Bots on the Battlefield                   20,000 Bolts, Treasure Mapper

This challenge will see you fight against countless enemies, whilst trying to
throw 8 seperate Battery Bots in to a plug each. This can be tricky, especially
with all the enemies around you, but so long as you keep your focus on getting
the Battery Bots in to the plugs you won't run out of time or die.

As soon as the first Battery Bot is dropped on to the arena, you'll have 20
seconds to get him in to a plug. For each Battery Bot you get in to a plug, you
get an extra 20 seconds. Battery Bots will drop once the one on the arena has
been put in a plug, and they'll keep being dropped until all 8 have been
dropped on to the arena. Simply pick them up with your wrench and throw them in
to the nearest plug, as per usual.

As for the enemies, you'll want to kill some of them, but not all of them. Your
Negotiator, your Constructo Bomb and your Mag-Net Launcher are the best choices
as far as weapons go. As previously stated, go after the Battery Bots and not
the enemies, unless they are constantly attacking you (this may become an issue
in later stages of the challenge).

-------------------------------------------------------------------------------

Overkill                                            25,000 Bolts, Chimp-O-Matic

This is it, the most difficult challenge in the entire game, the 20 round
menace bound to test your skills in the arena... you'll want to get the RYNO V
before hand, as it makes the challenge a cakewalk. Trust me, the time you
invest in finding the Holo-Plans will be less than the time you invest trying
the complete the challenge without the RYNO V. If you've completed the game or
already have your trophies for completing the game on the different difficulty
settings, feel free to change the difficulty to Casual just for this challenge.

The first 6 waves will consist of smaller enemies and droids, nothing you can't
handle. From wave 7 onwards, Agorians will start spawning. This is where it
starts to get tricky, but for now it's not too difficult. Things will actually
get a bit difficult when you encounter the shielded Agorians who will throw
bombs at you. These are very hard to see coming, let along dodge. If you see
one of these guys, take their shield immediately, then kill them.

Wave 19 will be the War Grok. He's easy with the RYNO V, so just blast him with
it. He'll throw some smaller enemies on to the field, but you can easily kill
them with your wrench, let alone your RYNO V. Wave 20 will pit you against the
Hydra Tank. Again, the RYNO V makes this terribly easy. The only attack you'll
have to worry about is the shockwave emitted after the shield's activated. Once
the Hydra Tank is down, you'll complete the challenge.

+-------------------------------------+                                 #KORTH4
|6.7.4: Tombli Outpost, Planet Zanifar|
+-------------------------------------+

Video Walkthrough: http://www.youtube.com/watch?v=A_naSinrqVw (Part 1)
                   http://www.youtube.com/watch?v=1DTAlZcsVXw (Part 2)

[ ] Travel to the Past.

Head forwards and kill the 2 enemies here, being careful not to kill the Pollen
Plant if you're near it as it will damage you. Don't swing over the gap yet.
Rather, pull out your Plasma Striker and aim for each droid's weak spot. It's a
one hit kill, so once they're both dead, go over the gap, wit for the door to
open, then go back over the other side.

2 more droids will appear, but they'll stay inside. Simply aim at their weak
spots from a distance and shoot. Do the same for the mech - move so that you
can see his weak spot and fire until you run out of ammo or he's dead. In
either case, head over to the other side, finish the job if need be, then
proceed inside.

There will be another enemy down the hall. Do as you did with the previous
enemy, and wait outside the hallway to the side. Once the electric shockwaves
stop coming, quickly go in front of the enemy with your plasma Striker, aim at
the enemy's weak spot and fire for a one hit kill. Move forwards in to the next
room, replenish your ammo supply and go out the next door. Buy the Groovitron
Glove if you've got the cash, it'll be useful later on.

[ ] Deactivate the Containment Grid.

After the cutscene, stay here and snip as many droids as possible without
straying very far from the door. You'll be able to get a few, but eventually
they'll come up in front of you. Take out your Sonic Eruptor and kill anyone
that gets close, then boost over to the left side of this area.

You may still have a few droids to deal with, but after they're gone, you'll
have mechs to deal with. The key is to stay far away so they won't shoot at
you, and use your Plasma Striker to take down all the enemies. Aim at the weak
spots to conserve ammo, as you'll have quite a few targets. If you run out of
ammo, call in Mr. Zurkon, and go up to the mechs, shooting at them with your
Constructo Pistol.

Once the mechs are down, go through the newly opened passageway. Go down this
path until you see cutscene. After the cutscene, go forwards to find a Zoni.
Grab it, then pull out your OmniSoaker and suck some water up from the melted
snow nearby. Use it to water a Hydroplant near the edge of the cliff, then use
it to jump and glide to the next platform. Water the next Hydroplant and do the
same.

On the platform with the enemies, toss out a Groovitron and proceed to kill all
the enemies with your wrench. Water the Hydroplant here, then use it to jump to
that platform, landing on the elevated part of the platform in the middle to
the Teramites can't get you.

Extract some nectar, then throw it somewhere on the lower part of the platform
(away from the bolt crank) to distract the Teramites, then turn the bolt crank.
Go across the bridge, throw some nectar at the tentacles and then stand in the
water whilst the Teramites do their stuff.

Once the path is cleared, move forwards. Jump on to the vine to grind along it.
Jump over the red spikes, and you'll eventually end up at a Hoverboot bolt
crank. Press Square, rotate so you're facing the ramp, then press Square again
to be launched off the ramp. Kick off the 6 kick pads and then glide to the
first tower.

There are a few droids here, so deploy a Mr. Zurkon and use your Constructo
Pistol to take them down fairly quickly. Glide to the distant jump pad, and
once you're propelled in to the air, glide and land on the next jump pad. Glide
to the next tower. There's a Zoni here, so grab him, then use the security
scanner. You'll use the security card you got by winning the Bronze Tournament
to gain entry.

3 drones will run at you, so use your Sonic Eruptor to take care of them. Toss
a Groovitron if they're hitting you too much, so you can kill them without
being attacked. Go inside and down the hallway to encounter a mech. Toss a
Groovitron at him (if you have any spares), call in Mr. Zurkon, and shoot him
yourself with your Constructo Pistol or Sonic Eruptor. Once he's destroyed, go
in to the last room and deactivate the containment grid.

[X] Deactivate the Containment Grid.

[SP] Go out the door that just opened, and across the elevated walkway. Drop
down to the area below and go up to the time portal. Step in to it to be taken
back in time.

[ ] Explore the Fongoid village in the past.

Walk forwards, and then a bit to the left to find a Fongoid standing next to a
wooden bridge. Speak to him, and have a conversation with him. Learn about how
to plant seeds, then cross the bridge.

[ ] Planet the vine seeds.

There will be enemies on this side of the bridge, so use your Constructo Pistol
and/or Sonic Eruptor to kill them all. Then, use your wrench to grab a purple
seed and throw it in the nearby soil. A plant will start to grow. There are 2
beds of soil, so throw a seed in each one. Then, take one seed back across the
bridge and plant it in the bed of soil near the Fongoid.

[X] Planet the vine seeds.

There's another Fongoid standing near a rusted bolt crank at this end of this
area. Talk to him, and after your conversation with him you'll need to get oil
to be able to turn the bolt crank.

[ ] Oil the crane's winch in the past.
[ ] Return to the present.

After you've talked to the Fongoid, go back to the time portal and step in it
to be returned to the present.

[X] Return to the present.

Unfortunately, you'll have company. This is a perfect time to get acquainted
with your Negotiator. Use it to take down as many of the drones as you can,
then start to take down the mech. Go back to the weapons vendor to get more
ammo if you have to, then go back and destroy the mech with your Negotiator.
There will also be a blue ship, so take that down with your Negotiator as well.

Follow the Fongoids once you've cleared the area. Jump on to the Vine Rail (did
u see wat I did thar?) and jump over the red spikes. Switch to the rail on the
right, jump over the 4 spikes and switch to the rail on the right. Jump over
the next 3 red spikes and you'll end up on a platform.

[SP] Take out your Negotiator, move forward and kill all the drones, then pull
the versa-fuse out to release the Fongoid prisoners. Pull out your OmniSoaker
and go up to the blob of oil. Extract some oil, then continue anti-clockwise
around the path until you see the crane and a rusted bolt crank. Go over to the
bolt crank, fire the OmniSoaker at it, then turn the bolt crank to lower the
bridge.

Walk over the bridge, and after the cutscene, walk over to the time portal and
go through to the past again. Go over to the other side of this area to where
the rusted bolt crank is, fire the OmniSoaker at it, then turn the bolt crank
to lower the bridge.

[X] Oil the crane's winch in the past.

Go across the bridge and in to the room.

[ ] Infiltrate the Tombli Outpost.

Go through the door in front of you.

[X] Infiltrate the Tombli Outpost.

Take out your Negotiator and destroy the drones, then destroy the mech and the
extra drones that are spawned. Continue to use your Negotiator, going back to
the weapons vendor for more ammo when you need it. Simply go back and forth,
using your Negotiator to kill the enemies and refilling your ammo. Once all the
enemies are dead, go through the door and up the elevator.

After the cutscenes, you'll be at your ship. You'll see another cutscene in
your ship, then you'll automatically leave the planet. Head to Vorselon's Ship
once again.

+-------------------------+                                             #KORTH5
|6.7.5: Vorselon's Warship|
+-------------------------+

Video Walkthrough: http://www.youtube.com/watch?v=wKtJ3zEcgiY (Part 1)
                   http://www.youtube.com/watch?v=_VHDLkUvLB8 (Part 2)

[ ] Rescue General Azimuth.

After you're out of your ship, feel free to go to the weapons vendor and cash
in your winnings on the Buzz Blades. These things are awesome, I highly advise
purchasing them. After you've made your decision, move forward to the hangar
door to find 2 droids waiting for you. Kill them with the Negotiator, then take
out your new Buzz Blades and let 'er rip. They'll kill most of the smaller
enemies up the back.

You'll face a seemingly never ending battle with respawning enemies here, but
you've got a weapons vendor nearby so it's no biggie. The key here is to not
only keep moving, but keep rotating, so you'll find any enemies that are sneaky
and are creeping up behind you. It's best just to use powerful weapons until
the ammo runs out, then go back to get more ammo and return to kill more
enemies.

After a while, 2 mechs will come in to the room. Nothing your Negotiator or
Plasma Striker can't handle with ease. Once they're down, go up the stairs and
up to the 2 buttons in front of the door. Step on both of them to open the
door.

Go through and you'll notice a bolt crank. You can actually ignore the enemies
here and simply turn the bolt crank to move the Swingshot targets. Swing across
the first one and step on the first button, and then swing across the next one
to step on the second button.

Now use your OmniSoaker to extract some oil and swing back to the first button.
Oil the rusty bolt crank, then turn around and kill the enemies (or jump as
soon as one of them explodes automatically). Swing back to the second button,
and then swing to the third button. Step on the last button, swing back again
and go through the door. Step in to the elevator to be taken to a weapons
vendor. Restock on ammo, you'll NEVER guess who's waiting for you...

Step in to the empty room, and after the cutscene, you'll be up against Lord
Vorselon... again. He has some new attacks, including a spinning electrical
attack that goes along the ground. You can avoid this by strafing backwards and
flipping if the electricity is going to touch your feet.

Vorselon still fires blue balls at you, which you dodge in the same was as the
first time by jumping over them if they reach you. Also, he has an attack where
a bunch of targets appear on the ground, and seconds later electricity rains
down upon the targets. This on is rather hard to dodge, but with the latest
armour it doesn't do much damage.

Hit Vorselon with all your Negotiator rockets, and then shoot him with whatever
you want. Once he reaches 2 thirds of his original health, he'll move around
more often, becoming invisible when he does so and reappearing somewhere else
to shoot at you some more. He'll also introduce a new attack where he sends
some electric circles along the ground at you. The best way to avoid these is
to keep flipping away until he stops.

Continue to damage Vorselon with all the weaponry you have. Needless to say,
keep Mr. Zurkon on the field as much as possible, he'll help you out a bit, but
the main source of damage will be coming from you. He'll take a lot, and I mean
a LOT of firepower to take down, and it may seem like you'll never beat him,
but simply keep hitting him and dodging his attacks, as there's really nothing
else you can do.

Once he reaches 1 third of his original health, he'll change tact completely
and begin to disappear, randomly, then reappear close by to attack you, as well
as occasionally resorting to his previous attacks. You can still damage him if
he's invisible and moving around the arena, so don't stop attacking just
because he's invisible. Most of the time, however, he will actually disappear
completely and respawn somewhere else rather than just move, so conserve your
ammo when he does that.

The best way to make this attack easy to detect is to move to an edge of the
arena and face towards the rest of the arena. He'll appear nowhere but in front
of you. This is a great opportunity to use your Constructo Shotgun, as you can
just blast him and advance on him, repeatedly shooting him until he disappears
again. Some ammo boxes will appear, but you'll have to stretch your resources a
tad to finish Vorselon off.

[SP] After the cutscene (what a rip off, am I right?), get back in the elevator
and go up to the second story. Go forwards and through the door. For the first
laser puzzle, walk through the lasers just before horizontal lasers merge in to
each other. As for the second laser puzzle, as soon as the first laser goes up,
run forwards under all the lasers.

The third puzzle is a bit tricky - you've got 2 horizontal lasers moving back
and forth, and 3 vertical ones moving left and right. Wait for the horizontal
ones to go to the middle, then run past the first vertical one. Wait for the
horizontal ones to move back again, then jump over the one that comes back to
you and run past the vertical laser. Jump over the final horizontal laser,
being sure to avoid the vertical laser as well.

[SP] Continue forward and you'll find General Azimuth. Run up to him and you'll
see a cutscene.

[ ] Free General Azimuth.

Turn the bolt crank under the containment cell to rotate the bridge so its
facing to the left. Let go of the bolt crank, go across the bridge and up the
ionised walkway. Pull out the versa-fuse to unblock your path, and then walk to
the right and stop. Wait for 3 lasers to stop at the intersection, then once
they all go back, turn left and on to the walkway, and then turn right at the
next intersection.

Wait for the lasers to go past again, and then make your way up to the end of
the walkway. Pull the versa-fuse out, then turn left and walk down the path
that was originally blocked by a laser barrier, Jump over the lasers on the
walkway if they're going to hit you, and then continue to make your way back on
to normal ground and return to the bolt crank.

Turn the bolt crank to rotate the bridge another 90 degrees. Go across the
bridge again and equip your Hoverboots. You may want to time your launch off
the ramp, but remember that you can move to the left or right in midair with
the Hoverboots. Navigate your way off each ramp until you reach the versa-fuse,
then pull it out and use the Swingshot targets to get back across. Use the jump
pads to get back up to where you were before, then return to the bolt crank.

Turn the bolt crank one last time to rotate the bridge another 90 degrees. Run
back across the bridge and go through the door. Turn right and extract some
ice, then turn around and go forwards to find some fiery platforms. Throw some
ice on to them and then it's safe to walk on.

Do the same for each platform, then turn left and extract some oil. Turn around
to find a rusty bolt crank. Throw some oil on to the bolt crank, then turn it.
Turn left, pull out the versa-fuse, then return to Azimuth. Pull out the final
versa-fuse to free Azimuth.

[X] Free General Azimuth
[ ] Escape Lord Vorselon's Ship

[SP] After the cutscene, go back to your ship with Azimuth. Follow him and
you'll run in to 2 floating enemies. Use your Negotiator to kill the 2 enemies,
then get in the elevator with Azimuth, then once you're on the ground floor,
take out your Buzz Blades and shoot all the smaller enemies with them.

Some droids and mechs will enter the room, and you can either continue to use
your Buzz Blades to kill them, or take out your Negotiator to deal with them.
Nonetheless, once they're dead, continue to follow Azimuth and get in the
elevator. Once you're on the second floor, swing back across the Swingshot
targets and back to the hangar. After Azimuth tells you to, get in the Fusion
Turret and defend him.

[X] Escape Lord Vorselon's Ship.
[ ] Defend General Azimuth.

This part may seem a bit difficult, but the Fusion Turret is your best bet, as
dealing with these enemies using your normal weapons means a long, tiresome
battle, and it's far easier to use the turret. Remember to keep using the
rockets, and to lock on to a few enemies before firing them. Don't stop firing
bullets unless the turret is going to overheat. There are explosives around the
area which you can use to kill enemies quicker.

After you've dealt with the mechs and the droids, some blue dropships will
appear. Take them down with the turret, and do it quickly before they drop
enemies to kill any enemies inside the ships. There won't be many dropships, so
after you've destroyed the few that come at you, exit the turret and go back to
your ship and you'll see a cutscene.

[X] Rescue General Azimuth.
[X] Defend General Azimuth.

After the cutscene, get in your ship and leave Vorselon's Warship. You'll get a
message from Azimuth about a lead in the Bernilius Sector. When you're ready,
warp to the Bernilius Sector.

+------------------------+                                              #KORTHS
|6.7.6: Space (2nd Visit)|
+------------------------+

Fly to the space craft near Korthos Omega. After the conversation, accept the
ship's offer for work.

( ) Tow the Junk Hauler home.

Tow the ship to Korthos Depot. Drop the ship off there to complete the mission.

(X) Tow the Junk Hauler home.

Fly to the space craft near Korthos Delta. After the conversation, accept the
ship's offer for work.

( ) Escort Ortax the Merciless.

Begin to tow the ship to the Agorian Battleplex. On the way there, you'll
automatically drop the shop because there are 20 attack vessels headed your
way. Destroy all 20 of them (even at this point in the game, it's still easy so
long as you know the basics from the first space fight you had), and then pick
the stranded ship up once again. Drop it off at the Agorian Battleplex to end
the mission.

(X) Escort Ortax the Merciless.

+--------------------+                                                  #KORTHA
|6.7.7: Korthos Depot|
+--------------------+

After you exit your ship, speak to the Vullard and accept his offer for work.

( ) Return OmniGasket to Vullard.

Fly to Korthos Beta. Once you're out of your ship, pull the nearby versa-fuse
out to deactivate the laser barrier surrounding you. Open the map and rotate to
the other side of the moon to find a small isolated building. Go over to the
building and fond the Battery Bot nearby, then throw him at the plug to open
the door. Go inside to collect the OmniGasket, then fly back to Korthos Depot
and speak to the Vullard to complete the mission.

(X) Return OmniGasket to Vullard.

+--------------------+                                                  #KORTHB
|6.7.8: Korthos Alpha|
+--------------------+

Once you're out of your ship, go forwards and speak to the Vullard. Accept his
offer for work.

( ) Destroy the Holo-Boards.

Get back on your ship and return to space. If you look on your mini map, you'll
notice 3 small pulsing dots. These dots represent the Holo-Boards. Simply fly
up to them and shoot them a bit to destroy them, easy peasy. Once you've
destroyed all 3, you'll complete the mission.

(X) Destroy the Holo-Boards.

+--------------------------------+                                      #KORTHC
|6.7.9: Korthos Depot (2nd Visit)|
+--------------------------------+

Talk to the Vullard again. He'll ask you if you want some work, so accept the
offer.

( ) Hide the Holo-Boards.

Get back on your ship and return to space. If you look on your mini map, you'll
notice 3 small pulsing dots. These dots represent the Holo-Boards. Simply fly
up to them, latch on to them with your Ship Tether and fly back do the depot.
Drop the first Holo-Board off, and then go get the second one. Bring it back to
the depot and drop it off to complete the mission.

+---------------------------------+                                     #KORTHD
|6.7.10: Korthos Alpha (2nd Visit)|
+---------------------------------+

Talk to the Vullard again. He'll ask you if you want some work, so accept the
offer.

( ) Set up the Holo-Boards.

Get back on your ship and return to space. If you look on your mini map, you'll
notice 3 small pulsing dots. These dots represent the Holo-Boards. You'll have
to pick them up, take them to the where the pulsing dot on the mini map is and
drop them. Do this for all 3 Holo-Boards to complete the mission.

(X) Set up the Holo-Boards.

There's nothing else to do here, so head off to the Bernilius Sector!

:----------------------------:
:6.8: Great Clock (4th Visit):
:----------------------------:

+-------------------------------+                                       #GRCLK4
|6.8.1: Great Clock, Sector Four|
+-------------------------------+

Video Walkthrough: http://www.youtube.com/watch?v=0MxNBnRYusM (Part 1)
                   http://www.youtube.com/watch?v=txzqDlr6ivg (Part 2)

[ ] Meet Sigmund at Mnemonic Station Iota

After the cutscene, walk forwards, up to the edge of the platform. When you see
the first turret shoot at you, deflect it's shot and then jump on to the
platform when it flips over. Remember, the turrets/platforms will be moving, so
only jump from one to another just after you see them stop moving.

Deflect the next 2 turrets' bullets, then jump on to one of them and wait for
it to go back up again. Jump on to the spinning split wheen in front of you,
throw a time bomb at the next spinning split wheel and jump on to it. Glide to
the next platform and go through the door when it opens.

You'll encounter a time puzzle. Start recording on the yellow pad, step on the
button in the middle and stop recording. Start recording on the green pad, step
on the button in the chamber that Yellow Clank opened and stop recording. Start
recording on the red pad. Step on the button on the right, wait for a second or
2, step off it and stop recording.

Start recording on the blue pad. Step on the platform in front of you that's
lowered by the red Clank, and once it goes up, stand on the button and stop
recording. Start recording on the yellow pad again. Let the green Clank in to
the chamber, and then go over to the platform in the back right hand corner of
the lower area, the one that's raised by blue Clank. Jump on to the button,
stand there for 6 or 7 seconds, glide to and stand on the next button, and then
stop recording.

Start recording on the blue pad again. Go back up to the first button that blue
Clank stands on and let yellow Clank up, and then jump and glide to the
platform he raises for you. Jump to the next platform, stand on the button and
stop recording.

Finally, start recording on the red pad. Let blue Clank up, and then go over to
the platform in the back left hand corner that yellow Clank will raise. Once it
goes up, go over to the doorway and go through once it opens. You'll get 3,000
bolts for completing that challlenge.

Go forwards and use the Meteor pad, and you'll land on a platform with a ton of
Teratropes on it. Throw a time bomb at some of them and proceed to kill them.
Continue to throw time bombs at any groups of Teratropes you see and killing
them until they're all dead.

You'll also have 2 floating enemies to deal with, so delfect their spit twice
for each enemy to die. A platform will appear after you've killed all the
enemies. Go up to where Sigmund is waiting for you, then step in to the room
once the door opens.

[X] Meet Sigmund at Mnemonic Station Iota
[ ] Test Mnemonic Station Iota

Go up to the Mnemonic Station and give it a whack with your Chronoscepter, and
then proceed to enter Clank's subconscious. After the cutscene, you'll be back
in The Great Clock. Follow Sigmund outside.

[X] Test Mnemonic Station Iota
[ ] Proceed to the Orvus Chamber

Use the Meteor Pad to reach the higher platform, and you'll be confronted by
more Teratropes, both flying and grounded. Throw time bombs and kill the ones
on the ground first, then kill the flying ones by delfecting their spit. More
enemies will spawn as soon as the first lot are dead, so deal with them in the
same manner. Once all the enemies are dead, head in to the next room for your
last (mandatory) time challenge.

Start recording on the red pad, go over to the button on the right and stop
recording. Start recording on the green pad, jump on to the first wheel, throw
a time bomb at the next wheel and step on to the platform. Step on to the
button, wait for 2 seconds, step off the button and stop recording.

Start recording on the yellow pad. Make your way across the platforms that come
up when the red Clank steps on the button, then when the elevator comes down,
step on it. Once you're on the higher platform, step on the button in the
chamber nearest to the edge of this platform, wait 2 seconds or so, and step
off it. Then, step on it again and step off it once you have about 34 seconds
remaining on the clock. After that, go and and stand on the button on the right
near the door and stop recording.

Start recording on the blue pad. Follow the green Clank over to the second
elevator, and once it comes down, get on it and step off once it goes back up
again. Stand on the button closest to the elevator, stand on it for a few
seconds and then step off it and run to the button right in front of the door.
Stop recording.

Start recording on the green pad. Do exactly what you did before, being careful
with stepping on the button to make sure that the yellow Clank reaches the top,
and then use the elevator to reach the higher platform. Once you're at the top,
go over to the chamber that the blue Clank opens, stand on the button and stop
recording.

Finally, start recording on the red pad again. Stand on the button and let the
yellow Clank across, and as soon as he jumps off the platform and on to the
elevator, make your way across to the other elevator, where the blue and green
Clanks are standing.

If you;ve timed the yellow Clank correctly, the elevator will be down by the
time you get there and you'll be taken to the higher platform, at which point
you can walk through the door when it opens. You'll get 4,000 bolts for
completing this puzzle.

Go outside and jump up to the higher platform to find more enemies. Like last
time, use a time bomb on the grounded Teratropes and kill them first, the
deflect the flying enemies' spit to kill them. More enemies will come after the
first wave has been dealt with, so repeat this step until all the enemies are
dead.

A platform will appear afterwards, so jump on to it. Deflect the turret's
bullet and jump on to it's base, then jump on to the spinning split triangle.
Throw a time bomb at the next spinning split wheel and step on to it, and then
quickly deflect the next turret's bullet and jump on to it's base before the
time bomb expires. Jump on to the final platform and step through the door with
Sigmund.

[X] Proceed to the Orvus Chamber

After the cutscenes, you'll be in the Bernilius Sector.

:---------------------:
:6.9: Bernilius Sector:
:---------------------:

+------------+                                                          #BERNI1
|6.9.1: Space|
+------------+

[ ] Travel to the Valkyrie Citadel, Planet Vapedia.

Head towards Planet Vapedia to encounter Capelia. You'll have to defeat her to
be able to land on Planet Vapedia.

[ ] Defeat Capelia to reach Vapedia.

This space fight is almost identical to the previous one against Libra. Fly
along side the big vessel, barrel rolling in the direction it's heading whilst
facing her and bombarding her with your weapons. Ignore the smaller ships, as
they'll just be replaced if you destroy them.

There are a few differences, however. Once the ship reaches 2 thirds of its
orginal health, it'll activate a shield like normal, but instead of having to
destroy the smaller ships, you'll have to use your ship's tether to pull out a
versa fuse on the back of the right wing.

Once the ship reaches 1 third of its orginal health, you'll have to pull out a
versa fuse on the back of the right wing. After that, you can just keep
shooting the ship until it blows up. There will also be a few asteroids in the
field, as well as more mines and smaller ships than last time.

[X] Defeat Capelia to reach Vapedia.

Once you've defeated Capelia, head to Planet Vapedia.

[X] Travel to the Valkyrie Citadel, Planet Vapedia.

+---------------------------------------+                               #BERNI2
|6.9.2: Valkyrie Citadel, Planet Vapedia|
+---------------------------------------+

Video Walkthrough: http://www.youtube.com/watch?v=jd0zMs47MQg (Part 1)
                   http://www.youtube.com/watch?v=dKMEPnLf73U (Part 2)
                   http://www.youtube.com/watch?v=zzXMvD-QIuc (Part 3)

[ ] Infiltrate the Valkyrie Citadel.
[ ] Locate and rescue Clank.

Once you're out of your ship, go to the weapons vendor and buy the Mag-Net
Launcher. Afterwards, follow Azimuth down the hill and kill the enemies with
your wrench. Continue to follow Azimuth until you reach a Hoverboom bolt crank.
Grab on and launch yourself off the ramp, and then kick off the 3 kick pads.

You'll see a rusted Hoverboot bolt crank, and Azimuth will head off to the left
of the building. Head off in the opposite direction, to the right of the
building, and grab on to the Hoverboot bolt crank. Head off the ramp on the
right to start with. Take out your Buzz Blades and destroy the 2 respawners,
then proceed to kill the remaining enemies.

Use your kinetic tether to pull the jump pad down, then grab the Battery Bot
and jump off the jump pad. Go back to the building and throw the Battery Bot at
one of the plugs and go back to the second Hoverboot bolt crank. This time,
take the left ramp and kick off the 3 kick pads.

Kill the enemies if you want to, but regardless of whether you do or not, pull
down the jump pad to your right and jump over the wall to find the other
Battery Bot. Equip your Hoverboots and glide across the gap, go back to the
building and throw the Battery Bot in to the other plug to open the gates.

Extract some oil and use it to get rid of the rust on the bolt crank. Grab on
to the bolt crank and face the ramp. Let go and accelerate off the ramp, kick
off the 4 kick pads and land on the platform. Take out your Negotiator and kill
the 3 enemies you'll find on the ground here.

More enemies will come out of the 2 buildings to the left and right of the one
on the ground in the middle, and they'll be flying versions of the one you just
killed. Continue to use your Negotiator on them until the door to the middle
building opens. Enemies will come out of here as well, so kill them as well. If
you're out of rockets, you can use your wrench on the ones that come out of the
middle building.

Go through the building and out the other side, and then go up to the bolt
crank. Use your kinetic tether to pull both of the blue bars out all the way,
then grab on to the bolt crank itself and rotate it so that the blue bars meet
the electricity underneath. Follow Azimuth on to the ship.

[SP] After the cutscene, get off the ship and follow Azimuth. You'll find
another bolt crank puzzle. There's a group of 3 blue bars in a row and a lone
bar. Make sure that the lone bar is extended, and the left bar on the ground of
3 is retracted whilst the other 2 are also extended. Turn the bolt crank to
match the bars with the electricity to rotate the bridge. Go across the bridge
with Azimuth.

[X] Infiltrate the Valkyrie Citadel.
[ ] Track down Cassiopeia.

[SP] After the cutscene, teleport back to Aphelion and re-stock on ammo, and
then go back to the citadel. There will be 2 flying enemies, so take them down
first. Afterwards, a door to the left of the platform you're on will open and
enemies will come out one by one. Again, use your Negotiator and your wrench to
kill them.

Step in to the building once they're dead. Continue to use your Neotiator to
kill the flying enemies, and either your wrench or your Negotiator to kill the
enemies on the ground. Go up the ramp around the edge of the building, and a
door will open at the top. Kill the enemy who comes out of the doorway, and
then traverse the floating platforms to reach the next room. The platforms flip
in ascending order, so once the first one flips, just go across them as they
flip over.

After the cutscene, you'll be trapped. The big spinning machine will throw a
bomb on to the field. Pick it up and throw the bomb at one of the cannons to
disable it. The machine will now throw 2 bombs on to the field. Pick one up and
throw it at one of the working cannons to disable it.

The machine will now throw bombs on to the field at a faster rate than the
first time. Pick one up and throw it at one of the working cannons to disable
it. Finally, the machine will throw bombs out even faster than before. Pick one
up and throw it at the final working cannon to destroy the machine.

After the cutscene, go outside to encounter 2 enemies on the ground. Kill them
with your wrench, and continue along the pathway to find 2 flying enemies. Use
your Negotiator (if you're out of ammo for it, use your Buzz Blades instead) to
kill them both. After they're dead, you'll see a Hoverboot ramp appear. Go back
a bit and accelerate off the ramp. Go through the next 2 doors.

After the cutscene, you'll be losing health as you try to destroy this next
machine. There are 3 buttons on the ground you have to activate, all on
different parts of the rotating platform. Find and step on all 3 of them to
start the next phase.

This time there will be 6 buttons to step on. Remember that you don't want to
be walking in the opposite direction of the part of the spinning platform
you're on. Rather, walk in the same direction, accelerating at buttons with
your Hoverboots as you see them. Find and step on all 6 buttons to start the
next phase. There will be another 6 buttons to step on, so do what you did
before to disable the machine for good.

After the cutscene, go outside to up to the floating platforms. They will
rotate in a certain order, from the right column to the left. Pick a column,
and after it flips, quickly make your way across the platforms in that column.
Once you reach the other side, you'll encounter more enemies.

Start to attack them with your Negotiator, and once you're out of ammo for
that, your Buzz Blades and your Mag-Net Launcher. They'll keep coming for a
while, but they'll eventually stop coming. A platform will appear in the middle
when your're close.

Once all the enemies have been taken care of, turn the bolt crank on the left
side of the room to wind the window down. Go outside and up to the next set of
floating platforms. They'll rotate in a circle, so once the front one flips,
quickly make your way across the platforms on the left side of the circle to
reach the next room.

After the cutscene, start to go around the field picking up Battery Bots and
throwing them at the nearest plug. There will be smaller enemies attacking you,
but just keep swinging and throwing your wrench when they're nearby, as you
can't destroy the Battery Bots. Keep picking them up and throwing them at the
plugs until the next cutscene plays.

After the cutscene, go through the door and along the walkway. More enemies
will be here, so kill the ones on the ground with your wrench and the ones in
the air with your Negotiator and Buzz Blades. Once they're alldead, go over to
the bolt crank puzzle. Make sure all the blue bars are extended except for the
one on the left end of the group of 4. Rotate the bolt crank to rotate the
bridge and have a Hoverboot ramp appear.

Accelerate off the ramp and land on the next platform to encounter even more
enemies. Use your Negotiator and your mag-Net Launcher to kill them, the flying
enemies being the priority (use the nearby weapons vendor to get more ammo if
you need it), and eventually they'll start coming from the middle door. Kill
them as well, then re-stock on ammo and head through the door.

[X] Track down Cassiopeia.
[ ] Defeat Cassiopeia and save Clank.

[SP] After the cutscene, you'll be up against Cassiopiea. To start with, a
lowdown on her attacks. She'll lob and drop toxic sludge on to the platforms,
and when this happens, don't stand where the targets on the ground are. Change
platforms if the one you're on is covered in sludge.

She will also man (should I say woman?) the turret on her hoverbike, and fire
bursts at you, as well as use full automatic fire. The bursts are a good
opportunity to use the Plasma Striker to hit Cassiopeia's weak spots, as she'll
rarely hit you, even if you're still. When she uses full automatic fire though,
just head for the next platform. There will also be times when she's not moving
at all, another good opportunity to use the Plasma Striker.

Use your Buzz Blades to attack Cassiopeia to begin with, and keep hitting her
until she's at 2 thirds of her original health, at which point she'll descend
below the arena, and 2 flying enemies will appear. Take them down with your
Mag-Net Launcher (you may have to swing to different platforms to find them
both).

Once they're both dead, Cassiopeia will ascend back up to the battlefield. Keep
hitting her with your Buzz Blades, and the Plasma Stiker if and when the
opportunity arises. Once she reaches half of her original health, she'll send
more flying enemies after you. Use your Mag-Net to kill these enemies as well,
and once Cassiopeia returns, use your Negotiator and whatever else you've got
to take her down for good.

[X] Defeat Cassiopeia and save Clank.
[X] Locate and rescue Clank.

After the cutscene, you'll be back at your ship. Ratchet can now use time
bombs. Fly back in to space, or head back to the Agorian Battleplex and
participate in the Raritanium Tournament.

[ ] Travel to the Nefarious Space Station.

When you do fly to the Nefarious Space Station, you'll see a barrier around it.
You'll need to go right up to one of the satellites, and hold L2 to acrivate
your shield (you'll need 21 Zoni to get the shield). The satellite will fire at
you and you'll repel the shot, destroying the satellite. Proceed to land on the
Nefarious Space Station.

+------------------------------+                                        #BERNI3
|6.9.3: Nefarious Space Station|
+------------------------------+

Video Walkthrough: http://www.youtube.com/watch?v=ZjXIA4tp3Q4 (Part 1)
                   http://www.youtube.com/watch?v=7ZVIXe_7tRc (Part 2)

[X] Travel to the Nefarious Space Station.
[ ] Rendezvous with Qwark.

NOTE: You MUST have completed Valkyrie Citadel, Planet Vapedia to complete this
level, because if you haven't, the first group of Swingshot targets will not be
there and you won't be able to progress any further through the level (thanks
to Katy Peacey).

[SP] Once you're out of your ship, go forwards to to the weapons vendor. Buy
the Rift Inducer 5000 if you've got the cash, and then proceed to swing over
the gap with your Swingshot. Some smaller enemies will appear and attack so, so
fight them off with your wrench. 2 flying droids will also appear, so use your
Mag-Net Launcher or your Buzz Blades to kill them.

Ride the transport up to the next platform, and you'll encounter more enemies.
Go nuts with the Buzz Blades to cause some serious damage, and a blue ship will
appear. It will drop some enemies off, so continue your barrage of Buzz Blades
until you run out of ammo. Pull out your Mag-Net Launcher to take out any
survivors, and then proced to swing over the gap with your Swingshot. You can
also simply run past the enemies and swing over the gap without causing any
trouble.

Equip your Hoverboots and accelerate off the 4 ramps, then kick off the 5 kick
pads and either stay to take out the enemies (again, stick to your Buzz Blades
and your Mag-Net Launcher, as well as your new Rift Ripper 5000) or simply
accelerate over to the transport and be taken to the next area. You'll find
Qwark here.

[X] Rendezvous with Qwark.
[ ] Scan Dr. Nefarious.

[SP] After the cutscene, you'll be in a trash compactor. During your
conversation with Qwark, the trash compactor will close in on you and some
Teratropes will appear. Kill the Teratropes and after the compactors retract,
Qwark will kick down the door. Follow him in to the next room.

After the cutscene, take out your Constructo Shotgun or your Mag-Net Launcher
and kill the 2 droids. A lot more will come soon after, so you may want to
switch to your Buzz Blades or your Rift Inducer 5000 to get rid of them. Also,
the cover here is breakable, so don't stay behind it too long if you do use it.

Once they're all dead, go over to the weapons vendor and re-stock on ammo, and
then proceed up to the doorway. Don't go in yet, though. Rather, stay back and
use your Plasma Striker to take down the mech (don't worry about the weak spot,
just kill it from a distance).

Go inside this area. There will be a long battle with all kinds of enemies,
including smaller enemies, droids and mechs. The Buzz Blades, the Constructo
Shotgun, the Rift Inducer 5000 and the Negotiator are the best weapons to use
for this fight. There are Nanotech crates and ammo crate son both sides of the
room.

Once the lasers are deactivated, go back to the weapons vendor and re-stock on
ammo again, and then go back to Qwark and down the hallway. USe your Buzz
Blades to kill the droids at this end of the hallway, and move up the hallway
and use your Buzz Blades again to kill the flyinf droids.

Keep moving up and use your Buzz Blades to kill the smaller enemies (your
Constructo Pistol will fare here if you're out of ammo), and then pull out your
Plasma Striker and try to hit the weak spots on the mechs at the other end of
the hallway, making sure to move out of their firing path if you alert them and
don't kill them fast enough. Use your Negotiator to clear out any other enemies
you may encounter here.

After the enemies in the hallway have been eliminated, go back to the weapons
vendor once again and re-stock on ammo, then continue to follow Qwark in to the
next room. Your Buzz Blades and your Negotiator should easily deal with the
enemies in this room, so kill all the mechs and the droids with those weapons.
Once they're all gone, follow Qwark up to the air vent and send Clank in.

[X] Scan Dr. Nefarious.
[ ] Destroy Dr. Nefarious' Armada.

[SP] Now that you're disguised as Dr. Nefarious, go over to the elevator and
call for Lawrence. Speak to him and tell him to send down the elevator. Get in
once it arrives and go up to the next area. Exit the elevator, go up to the 2
mechs and tell them to move. Continue forwards up to the computer and the
Terachnoid. Talk to the Terachnoid and say "Yes, I like shooting stuff." Take
control of the Hypernova Defense Laser.

Shoot the asteroids as they fly past. They'll come from the right hand side and
orbit you, so just keep shooting them until you automatically leave the
machine. Once you do, call Lawrence and speak to him, asking him to land the
fleet. Once he does, go up to the Terachnoid and press Circle to get rid of
him, and then take control of the Hypernova Defense Station once more. Shoot
the one ship that you can aim at down the bottom of the screen.

[X] Destroy Dr. Nefarious' Armada.
[ ] Escape the Nefarious Space Station!

[SP] After the cutscene, you'll be up against some mechs and some droids. Like
before, they'll keep respawning for a while, from the left and right corners of
the room, so use your more powerful weapons like your Negotiator, your
Constructo Shotgun, your Buzz Blades and your Constructo Bomb to take care of
them.

Keep away from them though, as you've got a LOT of enemies to kill and you
don't want to die. There's Nanotech and health crates on each side of the room.
Eventually, the lasers will deactivate and you can leave. Step in to the
elevator and go back down to where you were. After the cutscene, you'll be on
Planet Morklon.

+------------------------+                                              #BERNIS
|6.9.4: Space (2nd Visit)|
+------------------------+

Fly over to the ship near Bernilius Sigma and talk to the ship. Accept the
offer for work.

( ) Defend the Terachnoid Convoy.

There will be 20 ships to destroy. It won't be too difficulty, so simply fly
around destroying the ships. Once you've destroyed all 20 of them, a cutscene
will ensue. After the cutscene, you'll have completed the mission.

(X) Defend the Terachnoid Convoy.

Fly over to the ship near Bernilius Alpha and Bernilius Gamma. Talk to the ship
and accept the offer for work.

( ) Destroy 3 Spy Satellites.

The 3 red triangles on your map represent spy satellites. To take them down,
you'll have to eliminate all 30 of the surrounding ships, and then shoot down
the satellite itself. This is more tedious than it is difficult, as you'll be
doing the same thing each time Start of by flying to one of the satellites, and
roam around destroying the ships (ignore the ones with shields unelss you see
them deactivate their shield).

Once the satellite disables its shield, shoot it down. The satellites don't
have much health, so when you do attack them they probably won't have a chance
to retaliate - you probably won't even have to use missiles. Repeat this for
the other 2 satellites to complete the mission.

Here's a tip from Marcus Hagins if you're having difficulty:

"There is an easy way to defeat the satellites in space without having to
blow up X amount of ships. Basically, after you activate the satellite (shield
pops up) just run away from the battle until it deactivates. Then, turn around
and slowly approach the satellite until you hear your missiles lock on, at
which point then you're free to fire and blow up the satellite.

This makes the Smuggler's missions easier. This can be done to all satellites
except the one near vela gamma (its detection range was written right). For
this glitch  If you retreat from the satellites they deactivate but their
invincible status never comes back, and if you damage them a little bit,
activating them in the process, you'll notice that amount of damage you did is
missing."

(X) Destroy 3 Spy Satellites.

There's nothing else to do here, so head somewhere else for more work.

:-------------------:
:6.10: Corvus Sector:
:-------------------:

+--------------------------------------+                                #CORVS1
|6.10.1: Gimlick Valley, Planet Morklon|
+--------------------------------------+

Video Walkthrough: http://www.youtube.com/watch?v=iVtE0vZV42k (Part 1)
                   http://www.youtube.com/watch?v=8qDw6wHXLIs (Part 2)

[ ] Find a way off Planet Morklon.

After the cutscene, walk forwards and jump across the rocky platforms to
encounter some enemies. You'll be low on ammo, but these enemies are quite weak
so anything will do. Mr. Zurkon could take care of these guys alone, no hassle.
There's a bunch of crates in a small cave nearby, and there's a big crate
behind the normal crates, where you'll find some ammo.

Across from the cave, you'll find some wooden platforms. Jump across them
quickly as they'll sink if you're on them for too long. Go up to the lone
Fongoid you'll find here.

[ ]  Enter the time portal.

After the cutscene, head towards the next set of wooden platforms, and jump
across them to reach the time portal. Walk in to the time portal.

[X] Enter the time portal.
[ ] Free Zahn Gribnak.

First, you should go to the armour vendor and purchase the new Hyperflux
Armour, if you have a spare 250,000 bolts. Next, re-stock on ammo at the
weapons vendor. Kill the Agorians on your side of the bridge with your Mag-Net
Launcher or your Negotiator, and a creature will charge at you. Kill him before
he gets over the bridge, and the Agorian riding him, then make your way across
the bridge.

The great thing about this battle is the experience your weapons get when they
kill an enemy - compared to other levels, you'll get a whole heap of weapon
experience. What I recommend here, rather than simply going through and killing
everything with you powerful weapons over the course of the battle, is to level
your weaker weapons up to Level 5, as many of them if possible. You might die a
few times, but if you do, just go back and do it again to gain more experience.
Also, remember that you have time bombs at your disposal, so use them as you
please if it makes things easier for you.

Once you're done or sick of upgrading your weapons, continue to advance through
the level. Now that you've got better weapons, you've got a much higher chance
of getting out of this alive. Your Rift Inducer 5000, your Negotiator, your
Mag-Net Launcher, your Constructo Shotgun and your Grootitron Glove should be
your main weapons here. Use the Mag-Net Launcher on the enemies with shields to
save time, and your Constructo Shotgun on any enemies that get close to you.

A dropship or 2 will arrive during the battle and bombard you with gun fire
after dropping their troops off. Don't waste ammo on them, just keep strafing
and flipping until they leave. Once they do leave, re-focus on the grounded
battle at hand. Keep advancing and killing Agorians, making your way to the
next bridge. There are Nanotech and ammo crates around the perimeter should you
need them, and if you need to re-stock on ammo, just go back to the weapons
vendor.

Once you do make your way to the next bridge, don't cross it yet. Rather, just
take out your Negotiator and kill as many enemies as you can before making your
way over. Once you do cross the bridge, take out your Constructo Shotgun and
kill any survivors of the rocket attack.

Keep going forwards and you'll see 4 shielded Agorians as well as a big Agorian
behind them. Use the Rift Inducer 5000, and have Fred take care of the enemies.
Use the Constructo Shotgun on any survivors (remove their shields if need be).
Go forwards after they're dead, until you reach the Fongoids standing at the
entrance to a cave.

[X] Free Zahn Gribnak.
[ ] Destroy the Hydra Tanks.

[SP] After the cutscene, you'll have some Agorians to kill on your side of the
bridge. The Constructo Shotgun or Buzz Blades should take care of them. Once
they're dead, head over the bridge and go over to the Hydra Tank nearest to the
bridge you just walked over.

These tanks shouldn't be too difficult to deal with due to your upgraded
weaponry, but you've still got Agorians everywhere trying to kill you, as well
as 2 Hydra Tanks to deal with. The Hydra Tank has similar attacks to it's
predecessors in Krell Canyon.

You'll see the rotating flamethrower attack return, avoided by jumping over the
flames when they reach you. The Hydra Tank will also shoot fireballs in to the
air, avoidable by strafing around the tank to evade the falling fireballs. The
tank also has a new attack, where it levitates and then crashes back down to
the ground, sending a shockwave along the ground. Jump over it when it does
this.

Other than that, it's normal routine. Each third of the tank's health you take
off wil result in the shield being activated and the versa-fuses appearing.
Remove them as per usual and keep shooting the tank with your Constructo
Shotgun, your Buzz Blades and your Spiral of Death until you pull out its last
versa-fuse and it explodes. Move on to the next tank and use the same
aforementioned strategies to destroy it.

[X] Destroy the Hydra Tanks.
[ ] Defeat Commander Argos!
[ ] Plane the vine seeds.

[SP] After the cutscene, head to the bridge you crossed over to reach the
Fongoids in the cave. Face the bridge, turn right and go forwards to find some
seeds to plant. There are 3 beds to plant the seeds in to. Go up the rocky
stairs on this platform to find a bed on this higher platform.

Go across the first bridge you crossed, bacl to the area with the time portal
to find another bed. Go across the second bridge you crossed, turn right and
jump over the gap to reach the next platform, where you'll find the last bed.
Plant seeds in all 3 beds, and then return to the Time Portal.

[X] Plane the vine seeds.
[ ] Ride the vine!

GO back through the time portal to return to the present. The vine will be
right in front of you, so get on and ride it. Jump over the red spikes, then
jump to the vine on your right. Jump over the next bunch of red spikes and jump
over to the vine on your right. Jump over the next 2 bunches of red spikes and
you'll go back through the time portal on the vine. You'll automatically land
on the platform after the vine ends.

[X] Ride the vine!

[SP] After the cutscene, the battle begins. Commander Argos will start off by
firing bursts of bullets at you, avoidable by simply strafing away whilst
firing at him. Use your Constructo Pistol or Buzz Blades during this period.
Once he reaches 2 thirds of his original health, he'll activate his shield and
you'll have a versa-fuse to pull out on the front of the ship. Pull it out to
start the next phase.

Now, Commander Argos will descend, ascend somewhere else and shoot at you. He
will also throw little tracking bombs at you, so keep running away from them to
avoid them, as they will eventually explode after a certain amount of time if
they don't hit you. Continue to use your Buzz Blades against Commander Argos,
and when you run out of ammo, switch to your Negotiator.

Once he reaches 1 third of his original health, he'll re-activate his shield
and you'll have to pull another versa-fuse out. Do so and continue to use your
Negotiator against Commander Argos. He'll descend soon after and 4 Agorians
will spawn on the platform you're on.

Use your Mag-Net Launcher and your Constructo Shotgun to take them down, then
once Commander Argos ascends again, continue to fire rockets at him. If you run
out of rockets, call in Mr. Zurkon and use your Plasma Striker, Your Constructo
Bomb or your Sonic Eruptor against Commander Argos. Once he runs out of health,
he'll re-activate his shield and you'll see the last versa-fuse you have to
pull out. Pull it out to defeat Commander Argos for good.

[X] Defeat Commander Argos!
[ ] Return to the present.

Go back across the bridge and through the time portal to return to the present.

[X] Return to the present.
[ ] Find a power source for the ship.

[SP] After the cutscene, go back across the first bridge you crossed to where
the time portal was. There is a Battery Bot near the rocks bordering the
platform, so pick it up, return to the ship and throw the Battery Bot in to one
of the plugs.

Go up the rocky staircase on the opposite side of this platform, up to there
one of the plant beds is, where you planted a seed earlier on. There is a
Battery Bot near the edge of this platform, so pick it up, return to the ship
and throw the Battery Bot in to one of the plugs. Cross the second bridge you
crossed and jump up to the slightly elevated part of the platform to find the
last Battery Bot. Pick it up, return to the ship and throw it in to the last
plug.

[X] Find a power source for the ship.
[ ] Return to the Nefarious Space Station!

Hop in the ship and leave the planet. You'll automatically return to the
Nefarious Space Station.

+------------+                                                          #CORVSS
|6.10.2 Space|
+------------+

Go over to the ship near Corvus Beta. Talk to the ship and accept the offer for
work.

( ) Help introduce Warlock and Snookiebear.

Latch on to the ship with your tether and head towards your destination. Along
the way, you'll have to defeat 20 ships to advance. This won't be difficult, so
fly around destroying the ships just like you've done 10 times before. The only
difference is that these guys fire homing rockets at you, but they're easily
avoided without much extra movement. Once the ships have been destroyed, pick
the ship up again and drop it off at its destination to complete the mission.

(X) Help introduce Warlock and Snookiebear.

NOTE: If you accept the offer for work from the other ship, it'll be the exact
same mission, except for the fact that you'll be travelling the other way. Same
job, same reward.

+--------------------+                                                  #CORVSD
|6.10.3: Corvus Depot|
+--------------------+

Once you're out of your ship, talk to the Vullard and accept his offer for
work.

( ) Destroy 50 ships.

Get back in your ship and fly to one of the 3 satellites marked on your map by
a red arrow. You'll have to defeat 50 ships, so go to one of the satellites and
start destroying ships.. You'll only find 25 at one satellite, so once you;ve
taken down all 25, destroy the satellite and then move on to a different one to
continue destroying ships. Once you've destroyed a grand total of 50, you'll
complete the mission.

(X) Destroy 50 ships.

:----------------------------------:
:6.11: Bernilius Sector (2nd Visit):
:----------------------------------:

+-------------------------------------------+                           #BERNI4
|6.11.1: Nefarious Space Station (2nd Visit)|
+-------------------------------------------+

[X] Return to the Nefarious Space Station!
[ ] Confront and destroy Dr. Nefarious.

Video Walkthrough: http://www.youtube.com/watch?v=H8b5P7HIEmI

[SP] After you land, move forwards and kill the Teratropes. There will be a
mech in front of the transport, so kill it with your Constructo Shotgun or your
Mag-Net Launcher. Once he's dead, get on the transport and ride it all the way
to the next area.

Swing across the gap with your Swingshot, and you'll encounter a mech. Kill the
mech with your Negotiator or your Spiral of Death (if it's leveled up a bit,
it's quite effective against mechs), and some flying droids will appear. Kill
them all with your Negotiator as well, then return to the weapons vendor to get
more rockets. Go back to where you were, and take out your OmniSoaker.

Extract some ice from the crystal nearby and then use the ice to cool the
heated platform in front of you. Jump across the the circular platform, and 2
flying droids will appear to your right. Use your Mag-Net Launcher or your Buzz
Blades to take care of them, then cool the heated platform in front of you and
make your way across to the next platform.

2 mechs will appear on this platform, so use your Spiral of Death to kill them
(if it's leveled up a bit it's quite effective here). Once they're dead, turn
left and go to the edge of the platform, where a blue shiip will appear. Shoot
the ship down with your Negotiator.

Take out your Plasma Striker and look down at the left side of the platform in
front of you. Hit the weak spot of the droid to kill it instantly, then move to
avoid what the droid fired at you if it got a chance. Glide down to the next
platform. Rather than dealing with the enemies here, just go to the right and
jump off the edge of the platform. Glide down to the circular platform with the
arrows on it to find Dr. Nefarious.

After the cutscene, you'll be up against Dr. Nefarious. He'll execute several
attacks, such as the one where he launches small purple bombs on to the field,
avoidable by strafing away from them and keeping away until they disappear.
He'll also drop shockwave bombs on to the field, so jump once they explode to
avoid the shockwave.

To add to this, he'll also fire a laser stream at you, so avoid this by
strafing to one side and flipping over the laser once you reach the edge of the
field. If you find yourself in a spot of trouble regarding health, use a
Groovitron against Dr. Nefarious, and take out your Plasma Striker. Aim for the
weak spots near his neck to damage him while he's dancing. Remember, you've
only got 4, so use them wisely, when he's kicking your arse.

Attack Dr. Nefarious with everything but your Negotiator, your Mag-Net Launcher
and your Constructo Bomb. Keep avoiding his attacks and damaging him until you
see a cutscene. At this point, equip your Hoverboots and accelerate forwards,
keeping to either the left lane or the right lane to ensure that you hit the
arrows on the ground. Dr. Nefarious will launch shockwaves at you, so jump over
them to avoid them. If you see a Nanotech crate in between the 2 lanes, do a
lane change and go through the crate.

Eventually, Dr. Nefarious will stop and you'll resume fighting him. Keep
hitting him with everything except the aforementioned weapons. Eventually, some
droids will fly in. Use your Mag-Net Launcher against them to destroy them.
After they're gone, continue to hit Dr. Nefarious until some ships appear.

2 will appear initially, so take out your Negotiator and quickly take them down
whilst continuously strafing. It's really hard to avoid their attacks, as even
if you stop moving for a few milliseconds, you'll be hit. This makes changing
direction when you reach the edge of the field very dangerous, so take the
ships down fast. 2 more will come up, so use your Negotiator agains them too.
Use your Constructo Bomb against them if you run out of Negotiator ammo.

Continue to attack Dr. Nefarious until you see the cutscene again. Take off on
your Hoverboots, remembering to never stop accelerating and to alsays stick to
one lane, only changing if you need to. Dr. Nefarious will now fire bursts of 3
shockwaves at you, but one jump easily clears them all. They may take up only
one lane or both, so watch out.

Eventually, the perimeter will break and you'll be Hoverbooting from ramp to
ramp. This section is easier than it looks, so just keep accelerating and going
off the ramps. You'll automatically be pointed in the direction of the next
platform, so don't worry about adjusting your trajectory too much.

Eventually, you'll land on an isolated platform with Dr. Nefarious. There will
be a machine in the middle, but don't worry about attacking it. Focus on
hitting Dr. Nefarious. Your ammo supply should have been filled up, so you can
go nuts with your weapons from this point onwards.

For starters, use your Buzz Blades against Dr. Nefarious. The machine in the
middle will emit a laser and rotate, so strafe around it in the direction it's
rotating to avoid it. Dr. Nefarious will use the same attacks as before, with a
new one where he throws an orange burst at you, easily avoided by continuing to
strafe around the machine whilst attacking Dr. Nefarious.

Once you're out of ammo for your Buzz Blades, use your Negotiator against Dr.
Nefarious. There are some ammo crates on this platform, and they'll appear at
about the same time that the machine starts rotating again. The machine will
eventually emit both a yellow laser and many smaller purple lasers along the
ground. The purple ones move faster than you can, but don't do too much damage.
To avoid them completely, you'll have to strafe towards them, jumping over them
and landing in the gaps between them.

Soon after this, some smaller enemies will enter the field. The lasers will
take care of them for you, so just keep damaging Dr. Nefarious. Once you get
ammo for your Buzz Blades again, use them against Dr. Nefarious, and after this
point, simply keep hititng him until he's dead, with your Buzz Blades or
whatever else you have if you run out of ammo for them, as Dr. Nefarious won't
have much health left.

[X] Confront and destroy Dr. Nefarious.

After a long battle, Dr. Nefarious will finally die. Took us a few years, but
he's toast now. After the cutscene, you'll be in The Great Clock once more.

:-----------------------------:
:6.12: Great Clock (5th Visit):
:-----------------------------:

+--------------------------------+                                      #GRCLK5
|6.12.1: Great Clock, Sector Five|
+--------------------------------+

Video Walkthrough: http://www.youtube.com/watch?v=VgqNMzuO5Q4

[ ] Beat Azimuth to the Orvus Chamber!

After the cutscene, move forwards and throw a time bomb at the spinning wheel.
Azimuth will be shooting electricity at you, but remember that you can swing
your Chronoscepter to deflect it. Once you've made your way across the spinning
wheels, continue along the walkway, deflecting anything Azimuth fires at you.
Jump across the floating platform and then run in to the Orvus Chamber.

[ ] Stop General Azimuth at all costs!

After the cutscene, you'll be on a Grind Rail. Jump over the 4 bombs and jump
switch to the rail on your right twice. Grab on to the Hoverboot bolt crank,
face the ramp and jump off it. Azimuth will destroy the 2nd and 3rd right
ramps, and the last left ramp, so stick to the left ramps until you see the
last one.

You'll land on a Grind Rail. Jump over the bomb, jump to the rail on your left
and jump over the next bomb. Go off the ramp and kick off the 2 kick pads. Jump
over the bombs, then jump to the rail on your right 3 times. Go off the first
ramp, then go off the left ramp, and then right ramp. Land on the platform
ahead of you and follow Azimith in to the room.

[SP] You'll now face off against Azimuth in the final boss battle. This battle
is extremely fast paced, but it's more time consuming than it is difficult.
You'll often run out of ammo for your good weapons, but there will be ammo
crates to help combat this issue.

Also, if you die at any time during the battle, you'll spawn outside the room,
with a time portal that will take you back to the Nefarious Space Station. Use
this if you want to go back and get anything, or if you want to assemble the
RYNO V at the Axiom City Spaceport, provided you have all the Holo-Plans. This
will help you out immensely, and it's advisable that you quit the battle find
the Holo-Plans and have the RYNO V assembled beforehand, but the battle is
still winnable without it.

Azimuth has many, many attacks, most of which I've found are easy to avoid just
by strafing and flipping all over the place. He'll throw his wrench at you,
swing it at you when you're close by, shoot electricity at you, throw screens
at you, all kinds of stuff, but continuous strafing and movement is the key to
survival. As most of his attacks are ground based, flipping is a great tool you
can use to avoid the majoirty of Azimuth's attacks.

The only attack where there's a better evasion strategy is when Azimuth hops on
his Hoverboots and zooms around the room in an anti-clockwise circle (irony?).
He'll throw bombs around the field during this time. To avoid them, chase
Azimuth on your Hoverboots and stick by him, as the bombs will never explode
near him.

Your Buzz Blades, Negotiator, Groovitron Glove, Spiral of Death and RYNO V are
the best weapons to use against Azimuth, and hopefully the ammo crates will
replenish these weapons' ammo. Azimuth is one fast boss, and he'll constantly
be running and jumping around the arena. It'll be hard to keep up with Azimuth,
but so long as you keep strafing, flipping and firing, you'll deal some damage.

Once Azimuth reaches 1 half of his original health, he'll use the Orvus Chamber
and the building will start to collapse. Don't worry, none of the debris is
actually going to fall on you, so just continue what you were doing previously
in your attempts to stop Azimuth. However, he will introduce some new attacks,
such as charging at you with his Hoverboots. Again, easily avoided by strafing
and flipping.

However, the floor of The Great Clock will begin to collapse. Some portions of
the floor will crack and fall, so don't fall in to those portions. To help
avoid this, continue to keep moving as per usual. You can also opt to stay in
the middle of the room, where the ground won't break, but you won't be able to
hit Azimuth much and you'll have a much harder time dodging his attacks.

The only other thing I can tell you is to keep attacking him and dodging his
attacks. The battle is very consisent the whole way through and only changes at
the halfway point. You'll be fighting for a while, but eventually you'll get
his health down to zero.

Here's a strategy from Sean Peffers:

"Instead of walking down the hallway to fight Azimuth, just stay outside,
between the weapon vendor and the teleporter. Using the Plasma Striker, you can
zoom in on Azimuth from your current position and shoot him from afar. After 3
to 4 shots, he�ll start hover booting in circles for a while, giving you a
chance to buy more ammo and take aim again, ready for when Azimuth stops using
the hover boots.

The only thing you have to worry about is the shots of electricity he fires at
you, but they�re easy enough to dodge, especially when you can see them coming
so far in advance. Of course, once you get Azimuth�s health down to halfway,
the cutscene will play and you find yourself in the Chamber with Alister and
have to fight him normally, but obviously he only has half his health and,
depending on how successful you were at dodging the electric attacks, you
should have close to full health."

After the cutscenes, you'll have beaten the game. Congratulations, hero! After
the next cutscene, you'll have the option to travel back in time too before you
defeated Dr. Nefarious in order to continue collecting items, and to battle
Lord Vorselon, or to start a new game in Challenge Mode. If you chosse to go
bakck in time, you can start Challenge Mode at any time by pausing the game,
going to Extras and then Challenge Mode.

Congratulations, you have completed Ratchet and Clank: A Crack in Time!



#GLDBTS
           _____  _____  _     _____    _____  _____  _   _____  ____
          /  ___\/  _  \| |   |  _  \  |  _  \/  _  \| | |_   _||  __|
          | |    | | | || |   | | | |  | |_| || | | || |   | |  | |__
          | |  _ | | | || |   | | | |  |  _  || | | || |   | |  |__  |
          | |_/ || |_| || |__ | |_| |  | |_| || |_| || |__ | |   __| |
          \_____/\_____/|____||_____/  |_____/\_____/|____||_|  |____|

Gold Bolts are, funnily enough, bolts made of gold that are very rare and often
hidden. There are 40 of these bolts in the game, and as you collect them you
unlock costumes that Ratchet can wear.

:----------------:                                                      #GBGRCK
:7.1: Great Clock:
:----------------:

+------------------------------+
|7.1.1: Great Clock, Sector One|
+------------------------------+

Gold Bolt 1: Return to Great Clock, Sector One after you've completed Great
             Clock, Sector Three. Go through the level until you reach the
             hologram of Planet Jasindu. You'll see a small elevated platformm
             next to the hologram - stand on it and press Triangle to start
             repairing time anomalies. Once you've completed the minigame,
             there will be 3 floating platforms behind the hologram. Simply
             jump across them to get the Gold Bolt.

+------------------------------+
|7.1.2: Great Clock, Sector Two|
+------------------------------+

Gold Bolt 2: Just after you first see the Hypersonic Brainwave Scrambler for
             the first time in this sector, after using the Meteor Pad on the
             balcony, glide across to where the elevated platforms are. but
             stay on the ground. Go around to the right side of the building in
             front of you to find a Gold Bolt.

-------------------------------------------------------------------------------

Gold Bolt 3: Return to Great Clock, Sector Two after you've completed Great
             Clock, Sector Three. Go back to the Mnemonic Station and re-enter
             Clank's subconscious. Accept the offer to do the puzzle. This is
             going to be a long and difficult puzzle, so good luck!

             Start recording on the red pad. Walk forwards, jump off the
             platform and boost up to the higher platform on the left near the
             red pad. Stand on the button for a second, and then head towards
             the higher middle platform.

             Jump off the corner of the platform you're on and boost up to the
             higher middle platform. Stand on the button here until the timer
             reaches 37 seconds. Then, glide down to the elevated platform on
             the right, stand on the button and end recording. Start recording
             on the yellow pad. Follow the red Clank up to the platform, and
             walk uup to the chamber When the chamber opens, go in, stand on
             the button and end recording.

             Start recording on the blue pad. Walk forwards, jump off the
             platform and boost up the the higher platform on the right near
             the blue pad. Walk along the left side of the chamber on the
             platform, and then jump off the corner of the platform and boost
             up to the higher middle platform.

             Walk up to the chamber, and when it opens, stand on the button for
             a second and walk back out. Glide back down to the platform you
             were on previously, and when the chamber opens, go in, stand on
             the button and stop recording

             Start recording on the green pad. Turn around and go up to the
             chamber. After about 20-25 seconds, it'll open, so go in, stand on
             the button and stop recording. Start recording on the red pad once
             more.

             Re-trace your steps, doing exactly what you did the first time,
             letting the yellow and Blue Clanks in to their respective
             chambers. Once every one is inside, glide back down to the time
             pads to see the open door. Run towards it and glide over the gap
             to get inside, then grab the Gold Bolt.

+--------------------------------+
|7.1.3: Great Clock, Sector Three|
+--------------------------------+

Gold Bolt 4: After you complete the second time puzzle, go outside and turn to
             the right. Swing the Chronoscepter at the last broken object to
             reveal a platform. Jump and boost on to the floating platform,
             then jump and boost to the next floating platform to get the Gold
             Bolt.

-------------------------------------------------------------------------------

Gold Bolt 5: Return to Great Clock, Sector Three after you've completed Great
             Clock, Sector Four. Go back to the Mnemonic Station and re-enter
             Clank's subconscious. Accept the offer to do the puzzle. This is
             going to be a long and difficult puzzle, so good luck!

             Start recording on the red pad. Jump up to the higher platform in
             front of you, stand on the button ans stop recording. Start
             recording on the yellow pad. Jump up to the chamber that the red
             Clank opens for you, step inside, stand on the button stand stop
             recording.

             Start recording on the green pad. Jump up to the chamber that the
             yellow Clank opens for you, go inside, step on the button and stop
             recording. Start recording on the blue pad. Go all the say up to
             the chamber that the blue Clank opens for you, go inside, stand on
             the button and stop recording.

             Start recording on the green pad again. Re-trace your steps and
             let the blue Clank in to the last chamber, and then go back
             outside and stand on the button to the left of the chamber you
             were just in. Stand there until the timer reaches about 25
             seconds, and then go and stand on the lone button on the other
             side of this platform. Stop recording, and then start recording on
             the yellow pad again.

             Re-trace your steps and let the green Clank in to his chamber.
             Once he leaves, go up to the button he's standing on and ascend
             the platforms. Stand on the button at the top and stop recording.
             Start recording on the red pad again.

             Step on the button you stood on during the first recording, and
             once the yellow Clank leaves his chamber, follow him up to the
             platform the green Clank is on. Wait for the green Clank to step
             on the button on the right side of the platform, and then ascend
             the platforms, stand on the button at the top and stop recording.

             Finally, start recording on the green pad. Re-trace your steps,
             letting the blue Clank in to his chamber, letting the yellow Clank
             ascend tha platforms on the left and letting the red Clank ascend
             the platforms on the right.

             Immediately after the red Clank jumps off the final floating
             platform, head for the finish. It'll be a close shave, so if you
             do fail, try to lose a few seconds by doing it again and looking
             for times where no one is moving or where Clanks could start
             moving sooner.

+-------------------------------+
|7.1.4: Great Clock, Sector Four|
+-------------------------------+

Gold Bolt 6: At the start of the level, after you've deflected the turrets'
             bullets, jump on to the first spinning split wheel. Look down to
             see the Gold Bolt on the bottom of the inside of the next spinning
             split wheel. Throw a time bomb at the wheel, then jump and glide
             down to the Gold Bolt to grab it.

-------------------------------------------------------------------------------

Gold Bolt 7: After you leave the last time puzzle, go outside and head to the
             right along the platform. A floating platform will appear nearby,
             so jump on it. There is a building in the distance, as well as a
             floating platform, but they are both out of reach. Jump and boost
             towards them for another platform to appear, and then continue
             along the platforms until you reach the building.

             Go inside to find a hologram of Planet Fastoon. You can do the
             time anomaly challenge on Planet Fastoon. As always, just shoot at
             everything that's blue and you should get through without a
             problem. Once you complete the game, a door will open. Go through
             the door to find the Gold Bolt. Grab it.

-------------------------------------------------------------------------------

Gold Bolt 8: Return to Great Clock, Sector Four after you've completed Great
             Clock, Sector Five. Go back to the Mnemonic Station and re-enter
             Clank's subconscious. Accept the offer to do the puzzle. This is
             going to be a long and difficult puzzle, so good luck!

             Start recording on the blue pad. Stand on the left button until
             the timer reaches 50 seconds, and then stand on the right button
             until the timer reaches 40 seconds. Glide over to the platform
             with a button and the yellow time pad, stand on the button for a
             second and then step off it.

             Throw a time bomb at the wheel, make your way over to the platform
             with the red time pad on it, stand on the button for a second and
             step off. Glide to the middle platform, stand on the button and
             stop recording.

             Start recording on the red time pad. Wait for the platforms to
             appear behind you, and then ascend them. Deflect the turret's
             bullet and make your way over to the chamber in front of you, and
             once it opens, step inside, stand on the button and stop
             recording.

             Start recording on the green pad. Glide over to the pad where the
             yellow time pad is, and when the floating platforms appear, ascend
             them. Deflect the turret's bullet, and make your way over to the
             chamber ahead of you. Once it opens, step inside, stand on the
             button and stop recording.

             Start recording on the yellow pad. Once the floating platforms
             appear, ascend them. Once the nearby chamber opens, go inside,
             step on the button and stop recording. Finally, start recording on
             the blue pad again.

:------------------:                                                    #GBPHLX
:7.2: Phylax Sector:
:------------------:

+-----------------------------------+
|7.2.1: Zolar Forest, Planet Quantos|
+-----------------------------------+

Gold Bolt 9: Return to Zolar Forest, Planet Quantos. Right after you get out of
             your ship, you'll see some tree branches with no leaves on them on
             the other side of the ship. You can go under one of the branches,
             in to a secret passage. Go to the end of the passage to find the
             Gold Bolt.

-------------------------------------------------------------------------------

Gold Bolt 10: When you're in the Fongoid Village, climb to the top of the big
              staircase that leads to the entrance to the Temple of Zahn. Face
              the entrance to the temple, and look to your right, off the edge
              of the staircase. There is a small platform below with the gold
              bolt on it. Drop down there to get it.

-------------------------------------------------------------------------------

Gold Bolt 11: Return to Zolar Forest, Planet Quantos, after you have acquired
              the Hoverboots. Go through the level until you're over the
              broken bridge and you encounter the little purple enemies. Go to
              the right to find a Hoverboot ramp. Accelerate off it and you'll
              land on a platform with the Gold Bolt on it.

-------------------------------------------------------------------------------

Gold Bolt 12: When you are rescuing the second child mentioned in the guide (or
              when you're simply in that area, it's marked by a blue area on
              the west side of your map with a little green bit sticking out),
              you'll find a higher grassy platform with a big crate on it. Jump
              up to this platform and then run al the way to the end of the
              passageway to find the Gold Bolt.

+-------------------+
|7.2.2: Phylax Alpha|
+-------------------+

Gold Bolt 13: After you exit your ship, press Select to get a bird's eye view
              of the moon. Between the landing pad and the lone building on the
              other side of the moon, there is a small crater with four arrows
              pointing towards the middle. Go to this crater to find the gold
              bolt.

+-------------------+
|7.2.3: Phylax Sigma|
+-------------------+

Gold Bolt 14: Once you've landed on the moon, you'll have to kill 50 enemies to
              be able to get the Gold Bolt. Simply pull out your pistol and
              roam the moon shooting any enemies you see. They'll only be
              small, weak enemies, so it'll be a synch.

              Watch out for the red Plasma Containers. They explode when
              damaged, so whilst they can take down enemies (especially these
              weaker ones), they can also hurt you if you get too close. Shoot
              them when enemies are nearby (and you're not) to make use of
              them. There are ammo crates around the level too, so don't fret
              about ammo. Once all the enemies are dead, you'll automatically
              get the Gold Bolt.

:----------------:                                                      #GBVELA
:7.3: Vela Sector:
:----------------:

+---------------------------------+
|7.3.1: Molonoth Fields, Torren IV|
+---------------------------------+

Gold Bolt 15: On the final hoverboot course, when you have to glide in the air,
              look down to see a Gold Bolt surrounded by streams of fire.
              Simply land on it to get it, then use the conveyor belt to get
              back on the course.

-------------------------------------------------------------------------------

Gold Bolt 16: Return to Molonoth Fields, Torren IV, anytime after you've
              completed Great Clock, Sector Three. The Gold Bolt will be
              clearly visible on a rocky platform near your ship. Collect the
              Gold Bolt.

-------------------------------------------------------------------------------

Gold Bolt 17: After you complete the final Hoverboots course, you'll land on a
              brown platform with a yellow dot in the middle of it. Turn around
              and look at the ground below to find the Gold Bolt on the other
              side of the large flat area  near some big rocks. Glide down to
              the lower ground, grab the Gold bolt, and then use the jump pads
              to get back up to where you were before.

+-----------------------------------+
|7.3.2: Axiom City, Planet Terachnos|
+-----------------------------------+

Gold Bolt 18: Return to Axiom City, Planet Terachnos, after you've completed
              Great Clock, Sector Three. Go back to Neurox Plaza, and go to the
              first big waterfall you see upon arrival. The Gold Bolt is
              attainable by going to the middle of the waterfall, where you'll
              be propelled upwards and in to the Gold Bolt.

-------------------------------------------------------------------------------

Gold Bolt 19: Return to Axiom City, Planet Terachnos, and go back to Pollyx
              Industries (there's a teleporter near your ship). Go all the way
              to the part where Azimuth steps on a button to spawn a bridge. Go
              forwards, across the bridge, and through the opening in the wall.
              There's a higher ledge on which the Gold Bolt sits, so double
              jump when close to the Gold Bolt to get it.

+-----------------+
|7.3.3: Vela Alpha|
+-----------------+

Gold Bolt 20: Once you're out of your ship, equip your Hoverboots. Go off the
              first 2 ramps, then go right at the fork in the road. Don't go
              too fast, or you're bound to fall off (disable the Hoverboots if
              you're not too good with them, re-enable them when you need them
              again). Accelerate off the ramp and kick off the 4 kick pads to
              land on the platform with the Gold Bolt. Go off the next ramp and
              then just head straight to end up back at your ship.

+----------------+
|7.3.4: Vela Beta|
+----------------+

Gold Bolt 21: Once you're out of your ship, equip your Hoverboots. Accelerate
              off the ramp to reach a higher platform. Accelerate off the next
              2 ramps, then kick off the 2 kick pads. Press Select, and you'll
              notice a small, isolated  hut near this platform.

              Simply jump off and glide towards the open entrance to the hut,
              and land on one of the small platforms just outside. Make your
              way inside and get the Gold Bolt, then kill the enemy you find
              here and use the teleporter to get back to where you were. To get
              back to your ship, simply save the game and then load the game
              save again.

+-----------------+
|7.3.5: Vela Gamma|
+-----------------+

Gold Bolt 22: Once you're out of your ship, face the same way your ship is
              facing and turn 90 degrees to the right. You should be facing a
              tall brown object visible from your ship. Head in this direction,
              making your way around the 4 hills in your way, then keep going
              in the same direction to find the Gold Bolt in a crater
              surrounded by arrows.

+---------------+
|7.3.9: Vela Tau|
+---------------+

Gold Bolt 23: After you get out of your ship, head forwards a bit and you'll
              see some enemies. You'll have to kill all 50 enemies to get the
              Gold Bolt. Roam the moon killing any enemies you see. Once all
              the enemies are dead, you'll automatically get the Gold Bolt.

:-------------------:                                                   #GBKORT
:7.4: Korthos Sector:
:-------------------:

+---------------------------------+
|7.4.1: Krell Canyon, Planet Lumos|
+---------------------------------+

Gold Bolt 24: Go off the long Hoverboot ramp at the start of the level, then as
              soon as you land near the weapons vendor, turn right and continue
              forwards until you can see a kick pad to your right. Move so
              you're opposite the kick pad, move back and accelerate at the
              kick pad.

              Kick off the kick pad, go off the ramp and up the hill. Turn
              right, go past the ramp and then turn right again, Go down the
              hill, accelerate off the ramp and land on the isolated platform
              to find the Gold Bolt.

-------------------------------------------------------------------------------

Gold Bolt 25: Go off the long Hoverboot ramp at the start of the level, then as
              soon as you land near the weapons vendor, turn right and continue
              forwards until you can see a Zoni hovering to your left above an
              ascending rocky hill, unless you already got it, in which case
              you'll have to remember the hill that it floated above. You
              should recognise it when you pass it.

              Keep going forwards until you can go a bit to your left and turn
              around to see the start of the hill. Equip your Hoverboots, go up
              the hill and off the 3 consecutive ramps, then hop on to the
              Grind Rail. After you get off the Grind Rail, you'll see a fork
              in the road. Take the right path, go off the 2 ramps and land on
              the platform with the Gold Bolt.

-------------------------------------------------------------------------------

Gold Bolt 26: From your ship, walk on to the mine track bridge, and once you're
              in the middle of it, look to your left to see the Gold Bolt
              sitting on a ledge opposite the bdige. Equip your Hoverboots,
              accelerate at the ledge and jump off the mine track once you
              reach the edge, landing on the platform to collect the Gold Bolt.

-------------------------------------------------------------------------------

Gold Bolt 27: From your ship, go across the first mine track bridge and turn
              right to find a nectar plant. Extract some nectar, then continue
              across the next mine track bridge. You'll see the Gold Bolt
              behind a fence to your right.

              Keep foing forwards until you reach the stream, then look to your
              right to see some tentacles. Throw some nectar at the tentacles
              and wait for them to retract. Once they do retract, go through
              the opening and get the Gold Bolt.

-------------------------------------------------------------------------------

Gold Bolt 28: From your ship, go across the first mine track bridge, continue
              forward and go across the second mine track bridge. Equip your
              Hoverboots and accelerate across the third mine track bridge to
              avoid the Teramites.

              Stop at the waterfall and look to your right - there is a
              Hydroplant here. Extract some water from the stream, then use it
              to water the Hydroplant. Use the Hydroplant to jump up to the top
              of the waterfall and grab the Gold Bolt.

+-------------------------------------+
|7.4.2: Tombli Outpost, Planet Zanifar|
+-------------------------------------+

Gold Bolt 29: Make your way to the security station you entered using the
              Nefarious Security Card. Eventually, you'll come to a Hoverboot
              bolt crank Grab it and launch yourself off the, kick off the 6
              kick pads and then you'll be launched in to the air. As soon as
              you are, turn around and glide to the platform behind the kick
              pads. Go to your right along the walkway to find the Gold Bolt.

+-------------------------+
|7.4.3: Agorian Battleplex|
+-------------------------+


Gold Bolt 30: Win the "Gone in 60 Seconds" Challenge in the Silver Tournament
              to receive the Gold Bolt upon winning.

-------------------------------------------------------------------------------

Gold Bolt 31: Win the "Untouchable" Challenge in the Gold Tournament to receive
              the Gold Bolt upon winning.


+--------------------+
|7.4.4: Korthos Alpha|
+--------------------+

Gold Bolt 32: Once you get out of your ship, you'll notice a wooden stall in
              front of you. Go up to it, then turn to the right to see a hill
              with a Hoverboot ramp visible on it. Equip your Hoverboots and
              accelerate straight at the ramp, then once you land, go in to the
              crater surrounded by Hoverboot ramps to your left to find the
              Gold Bolt.

:---------------------:                                                 #GBBERN
:7.5: Bernilius Sector:
:---------------------:

+---------------------------------------+
|7.5.1: Valkyrie Citadel, Planet Vapedia|
+---------------------------------------+

Gold Bolt 33: Return to the Hoverboot bolt crank that was covered in rust
              before you oiled it. Grab on and jump off the ramp, and kick off
              the first kick pad, but don't kick off the second pad. Once
              you're on dry land, head around the left side of the big rock in
              front of you and swing across the gap.

              Continue forwards and go between the 2 rocks. Use your Constructo
              Shotgun or some other close range weapon to deal with the enemies
              you'll encounter along the way. Once they're dead, jump across
              the platforms to encounter more enemies on the other side. Kill
              them, and then walk around the rock and ascend the platforms to
              find the Gold Bolt atop the highest one.

-------------------------------------------------------------------------------

Gold Bolt 34: Return to the Hoverboot bolt crank that was covered in rust
              before you oiled it. Grab on and jump off the ramp, and kick off
              all 4 kick pads. Once you're on dry land, you'll notice Swingshot
              targets to your left. Swing across them to find the Gold Bolt.

-------------------------------------------------------------------------------

Gold Bolt 35: Return to the room where you had to throw Battery Bots in to
              sockets to open the door and escape. Facing the door that you
              open and exit through, look to your left to see a closed door. Go
              up to this door and it will open. Go through the hallway and
              collect the Gold Bolt.

+----------------------+
|7.5.2: Bernilius Alpha|
+----------------------+

Gold Bolt 36: After you exit your ship, equip your Hoverboots and accelerate
              off the 5 ramps you'll encounter along the path. You'll
              automatically be launched off a jump pad, and you'll land on a
              big platform. Use the next jump pad to reach the moving platforms
              above you. Look below you, and pass over the first big platform
              you see. Shortly afterwards, you should see the gold bolt on an
              isolated platform. Jump off the moving platforms and glide down
              to reach the Gold Bolt.

+----------------------+
|7.5.3: Bernilius Gamma|
+----------------------+

Gold Bolt 37: Once you're out of your ship, go across the smaller platforms and
              kill the enemy you'll find at the end of the pathway. Turn the
              bolt crank to lower the floating platforms, and the ascend them
              to find a jump pad. Use the jump pad to reach the next platform.
              Equip your Hoverboots and accelerate to the next jump pad.

              Use it to reach the next platform, and then accelerate to the
              next jump pad again. Use the jump pad to reach some floating
              platforms. When you reach them, look to your left, away from the
              rest of the pathway to see an isolated platform with the Gold
              Bolt on it. Jump and glide to the platform, and then grab the
              Gold Bolt.

:------------------:                                                    #GBCORV
:7.6: Corvus Sector:
:------------------:

+-------------------------------------+
|7.6.1: Gimlick Valley, Planet Morklon|
+-------------------------------------+

Gold Bolt 38: Once you've defeated Commander Argos and changed the present, go
              to the ship that you had to find power for, and across the nearby
              bridge, to the platform with a Zoni statue on it. Once you reach
              the statue, turn right, equip your Hoverboots, accelerate and
              jump over the body of water to the platform on the other side.
              You'll see some rocky stairs near another Zoni statue on this
              platform. Go up the stairs to find the Gold Bolt.

+------------------+
|7.6.2: Corvus Beta|
+------------------+

Gold Bolt 39: Once you're out of your ship, go across the rocky platforms in
              front of your ship and extract some ice, and then go back to your
              ship. Go across the platforms to the right of your ship, and
              water the Hydroplant. Use the Hydroplant to reach a higher
              floating platform. Jump across the floating platforms until you
              reach a big platform.

              Turn right at the big platform and equip your Hoverboots.
              Accelerate off the ramp, but stop before you hit the jump pad.
              Cool the jump pad with your OmniSoaker first, and then use the
              jump pad to jump up to a higher platform. Kill the 2 droids, and
              then turn the bolt crank to raise 2 floating platforms. Equip
              your Hoverboots, adn then accelerate and jump on to the
              platforms.

              Once you reach the next big platform, kill the 4 droids and
              traverse the next set of floating platforms. Kill the 3 droids
              and the 3 Agorians on this platform, and then extract some oil.
              You won't be able to go back the way you came, but it's still
              quicker to jump back down to your ship, go back across the rocky
              platforms to the Hydroplant, jump back up to the floating
              platforms and go back to the rusty bolt crank.

              Oil the bolt crank and turn it, then make your way across the
              floating platforms you just raised. Use the jump pad to reach the
              next platform and kill the 4 Agorians you find. Traverse the next
              set of floating platforms and kill the 8 Agorians, then traverse
              the next set of floating platforms. Use the jump pad to reach the
              next set of floating platforms.

              Equip your Hoverboots and accelerate off the 2 ramps. On the
              third elevated walkway, be sure to jump off the edge. Once you
              land, slow down and go up to the jump pad at the end of the
              walkway. Jump off it, do a 180 degree spin in midair and move
              forwards a bit to reach the next platform. Kill the 8 droids and
              go up to the edge of the next set of floating platforms.

              There are groups of 3 floating platforms rotating around the
              planet. wait for the first one to get to you, and when it reaches
              you hop on. Look on your mini map for a white dot - this
              represent the Gold Bolt. Look down towards the lava, and
              eventually you should see a small floating walkway with the Gold
              Bolt on it. You'll know it's coming when the white dot moves a
              bit on the mini map. When you see it, jump off and glide towards
              it. Land on it and collect the Gold Bolt.

+-------------------+
|7.6.3: Corvus Sigma|
+-------------------+

Gold Bolt 40: One you get out of your shif, walk forwards for a bit and you'll
              encounter some Agorians. You'll have to kill all 35 Agorians on
              the moon to get the Gold Bolt. There are normal Agorians with and
              without shields, and the bigger Agorians. Kill all 35 Agorians to
              automatically get the Gold Bolt.

:----------:                                                            #GBSKIN
:7.7: Skins:
:----------:

As you collect Gold Bolts, you unlock skins for Ratchet. Pause the game, go to
Extras and then Skins to choose the Skin you want Ratchet to wear.

None                                                      Acquired at beginning

Ratchet in the armour you have bought for him.

-------------------------------------------------------------------------------

Mustachio Furioso                                                  8 Gold Bolts

The hero from the Imperial Fight Festival returns! A reference to Ratchet and
Clank: Tools of Destruction.

-------------------------------------------------------------------------------

Agorian Warrior                                                   16 Gold Bolts

Dress up as your favourite 1 enemy.

-------------------------------------------------------------------------------

Dan Johnson                                                       24 Gold Bolts

Play as a former Insomniac Games employee! R.I.P, Dan Johnson.

-------------------------------------------------------------------------------

Alister Azimuth                                                   32 Gold Bolts

Be the guy who turns on Ratchet in 2 seconds.

-------------------------------------------------------------------------------

Dr. Nefarious                                                     40 Gold Bolts

It's everbody's favourite supervillain, the robot with the malfunctioning
noggin and a British robot butler, give it up for Dr. Nefarious!

-------------------------------------------------------------------------------

Captain Ratchet                  A Ratchet and Clank: Quest For Booty Game Save

Yar, me hearties! This costume be Cap'n Ratchet, yer intratextual reward fer
supportin' the Ratchet 'n' Clank franchise by downloadin' and playin' Ratchet
and Clank: Quest fer Booty. Run around in a fine pirate hat blowing bad guys to
bits. Give them a chuckle before you decimate them. You must have a Ratchet and
Clank: Quest for Booty save game AND the game installed on your HDD to unlock
this skin (thanks to Didier Wittesaele).

#SKLPTS
   ____  _   _  _____  _     _       _____  _____  _____  _   _  _____  ____
  |  __|| | / /|_   _|| |   | |     |  _  \/  _  \|_   _|| \ | ||_   _||  __|
  | |__ | |/ /   | |  | |   | |     | |_| || | | |  | |  |  \| |  | |  | |__
  |__  ||   |    | |  | |   | |     |  ___/| | | |  | |  |     |  | |  |__  |
   __| || |\ \  _| |_ | |__ | |__   | |    | |_| | _| |_ | |\  |  | |   __| |
  |____||_| \_\|_____||____||____|  |_|    \_____/|_____||_| \_|  |_|  |____|

:------------:                                                          #SPWPNS
:8.1: Weapons:
:------------:

Wrenchmaster                                                                 10

Defeat 3 enemies with a single wrench throw.

Anytime you're up against lots of smaller enemies (such as those found in Zolar
Forest, Planet Quantos, or the Agorian Battleplex) let them get close to you,
or in a line, and perform a Comet Strike. Aim so you'll hit and kill 3 enemies,
hence getting the Skill Point.

-------------------------------------------------------------------------------

Round Trip                                                                   15

Defeat an enemy with the Spiral of Death while the energy spiral is returning.

You'll probably get this one with a lucky kill, but if you don't have it by the
time you're at Gimlick Valley, use the opportunity to upgrade your Spiral of
Death to Level 5. Once you return to the Nefarious Space Station, find one of
the mechs with a minigun on each arm. They'll take 4 hits with the spiral
itself to kill, so fire the Spiral of Death at a mech twice and hopefully
you'll get the Skill Point.

-------------------------------------------------------------------------------

The Simple Art of Armageddon                                                 15

Defeat 15 enemies with the RYNO V without releasing the trigger.

Once you obtain the RYNO V, go to Zolar Forest, Planet Quantos. Go up to the
part just after you rescue the children, and just before you reach the Fongoid
village. There are a lot of weak enemies here, so let loose with the RYNO V to
get this Skill Point. You can also start the "Overkill" Challenge in the
Raritanium Tournament and blast enemies until you get the Skill Point. Don't
worry about winning the challenge, it isn't required.

-------------------------------------------------------------------------------

Longshot                                                                     20

Shoot 30 enemies in their weak spots using the Plasma Striker.

If you don't get this one by the time you finish the game, just use the Plasma
Striker in first person and aim for the weak spots. If you're having trouble
hitting them, freeze enemies with a CryoMine or throw a Groovitron in to the
vicinity.

-------------------------------------------------------------------------------

Sonic Assassin                                                               20

Fire the Sonic Eruptor perfectly 50 times.

Once you have the Sonic Eruptor, simply stand near a weapons vendor and fire
the Sonic Eruptor perfectly (when its lungs are full) until you run out of
ammo. Buy more ammo and repeat this cycle until you've fired the weapon
perfectly 50 times. You'll probably get it without trying if you use the weapon
perfectly in actual combat through the story.

-------------------------------------------------------------------------------

Party Crasher                                                                30

Defeat 50 dancing enemies.

If you don't get this one by the time you finish the game, start the
"Overkill" Challenge in the Raritanium Tournament, or the "Gone in 60 Seconds"
Challenge in the Silver Tournament. Throw out a Groovitron and kill the enemies
while they dance. Don't worry about winning the challenge or getting the kills
consecutively, it isn't required.

:------------:                                                          #SPGDGT
:8.2: Gadgets:
:------------:

Head like a Rock                                                             10

Cannonball through 100 crates while on your Hoverboots.

Once you get the Hoverboots, whenever you see a crate, equip your Hoverboots
and accelerate through it. Do this with 100 crates to get the Skill Point.

-------------------------------------------------------------------------------

You're Fired                                                                 10

Maintain an oil fire for at least 30 seconds.

Return to Tombli Outpost, Planet Zanifar, and go back across the bridge you
lowered to the refinery. Go back to where you can extract oil. Kill the enemy,
extract some oil and throw some down on to the ground. Hyper Strike the oil to
start a fire. Throw more oil on the fire to keep it alight.

You've got an unlimited supply of oil so go nuts, but you'll be damaged by the
fire so keep moving. Don't fall off the edge of the refinery either, or you'll
have to start again. Once the fire has been alight for 30 seconds, you'll get
the Skill Point.

-------------------------------------------------------------------------------

Orvus' Son                                                                   15

Timebomb 250 projectiles.

Projectiles are anything that's shot at you. Spit from the flying enemies,
bullets from the turrets and other enemies they're projectiles. Throw a time
bomb at them to work towards the Skill Point. Once you've thrown time bombs at
250 projectiles, you'll get the Skill Point.

An easy way to do this is to wait until Ratchet can use time bombs, and then
return to Axiom City. Go through the level, and once you go over the first
Hoverboot ramp you find, you'll encounter a mech. This thing fires out a ton of
bullets, so keep throwing time bombs at it. It'll take a minute or 2 but you'll
get the Skill Point eventually.

:----------:                                                            #SPSKIL
:8.3: Skill:
:----------:

Subzero Hero                                                                 20

Freeze 4 enemies simultaneously using the CryoMine Glove.


Start the "Welcoming Party" Challenge in the Bronze Tournament. Get the enemies
close together, and then use your CryoMine Glove on them until you've frozen 4
enemies simutaneously and have recieved the Skill Point.

-------------------------------------------------------------------------------

Custodian of Time                                                            30

Fix 50 repairable objects in The Great Clock.

As soon as you get the Chronoscepter, you can fix broken objects in all sectors
of the Great Clock. Simply go in to any sector in the Great Clock and swing
your Chronoscepter at everything that you can see is broken. Keep going through
sectors reparing things until you get the Skill Point.

-------------------------------------------------------------------------------

Master of Time                                                               40

Reach round 30 in the fix-time mini game!

Return to Great Clock, Sector Three and make your way through the level until
you reach one of the holograms of the planets where you played the time anomoly
mini game. Play the game again. You'll have to reach level 30 to get the Skill
Point. This is difficult, so stick to the aforementioned strategies.

Never stop shooting, aim for everything that's not blue (especially the red
ones, they slow things down and make things a lot easier), rotate the planet
rather than adjusting the Chronoscepters aim, and go for any red and orange
time anomolies nearby first. It might take a few attemps, but eventually you
should reach level 30, at which point you can quit the mini game by pressing
Triangle and get the Skill Point.

-------------------------------------------------------------------------------

Dance, Monkey, Dance                                                         40

Get 8 Monkeys to dance simultaneously.

Acquire the Chimp-O-Matic, and then start the "Overkill" Challenge in the
Raritanium Tournament. Get a group of at least 8 enemies close together, and
then turn them all in to monkeys with your Chimp-O-Matic. Throw a Groovitron
above the group, and once they all start dancing you should get the Skill
Point. If you don't get it immediately, turn some more nearby enemies in to
monkeys.

-------------------------------------------------------------------------------

Ace Pilot                                                                    40

Destroy 20 fighters without getting hit.

Once you have the Quantum Reflector and some missle and blaster upgrades, go to
one of the earlier sectors and find some ships to attack. Use your powerful
weapons against them, and they'll drop like flies. If you are gong to get hit,
press L2 to block the attack. Once you've destroyed 20 ships without being
damaged, you'll get the Skill Point.

:----------------:                                                      #SPDEST
:8.4: Destruction:
:----------------:

Magic Bullet                                                                 10

Defeat 2 enemies with one bullet.

Quite simple, just get two weak enemies close together (like those found in
Zolar Forest, Planet Quantos) and shoot them with any weapon that fires some
sort of bullet. The Constructo Pistol and the Constructo Shotgun are good
weapons to use for this Skill Point.

-------------------------------------------------------------------------------

Shock Therapy                                                                15

Defeat an enemy trapped by the Mag-Net using the Telsa Spike.

Start the "Return to Sender" Challenge in the Bronze Tournament. Use your Mag-
Net Launcher to trap the first Agorian you see, then quickly throw out some
Tesla Spikes around him. This is easier if your Mag-Net Launcher is at a low
level and your Tesla Spikes are upgraded a bit.

-------------------------------------------------------------------------------

Regifter                                                                     25

Destroy 2 enemies with one deflection.

There are areas in Great Clock, Sector Three and Great Clock, Sector Four where
you'll be up against 2 flying enemies. They take 2 hits to kill, so delefct
each enemy's spit once, and then wait until they both spit at the same time.
Deflect both projectiles to hit both enemies, kill them both and get the Skill
Point.

-------------------------------------------------------------------------------

Friend of Fred                                                               25

Defeat 10 enemies with one shot of the Rift Inducer 5000.

Start the "Welcoming Party" Challenge in the Bronze Tournament. Get the enemies
close together, and then use your Rift Inducer 5000. Fred should eat 10 enemies
and you should get the Skill Point.

-------------------------------------------------------------------------------

Air Lombax                                                                   30

Defeat 50 enemies while the player is in mid-air.

If you don't have this by the time you've finished the game, go back to Zolar
Forest, Planet Quantos. Make your way through the level until you've crossed 2
wooden bridges. Take out your Constructo Pistol, your Constructo Shotgun or
your Chimp-O-Matic, and start killing enemies by jumping and then firing. Using
the Shooter control scheme may give you greater accuracy in midair. Once you've
ammassed a total of 50 midair kills, you'll get the Skill Point.

-------------------------------------------------------------------------------

Champion Bowler                                                              30

Defeat 10 enemies with one dynamo.

Start the "Welcoming Party" Challenge in the Bronze Tournament. Charge up your
Dynamo of Doom, get the enemies close together, go back a bit and fire the
Dynamo of Doom. Hopefully, you'll kill 10 enemies and get the Skill Point.

-------------------------------------------------------------------------------

Negative, Ghostrider                                                         40

Shoot down 5 dropships before they can drop off their passengers.

:-----------------:                                                     #SPZOFO
:8.5: Zolar Forest:
:-----------------:

Cold Killer                                                                  15

Destroy 100 zyphoids in Zolar Forest.

This is really easy, just make your way through the level killing everything
you see, you're bound to get it on your first playthrough.

-------------------------------------------------------------------------------

Terrible Tourist                                                             15

Destroy every breakable objects in the Fongoid village.

Return to Zolar Forest, Planet Quantos after you've completed the level. Go
back to the Fongoid Village via the teleporter near your ship. There are
breakable items all around the village, and you need to break almost all of
them. This includes brown barrels, big blue bowls/vases, brown wooded shelves,
and the crates. Roam around breaking everything you can find and eventually
you'll get the Skill Point.

:-----------------------:                                               #SPAGBA
:8.6: Agorian Battleplex:
:-----------------------:

Interception!                                                                15

Catch an Agorian Bomb out of the air.

Start the "Return to Sender" Challenge in the Bonze Tournament. When you see an
Agorian throw a bomb at you, perform a Comet Strike before the bomb hits the
ground to catch it in midair and get the Skill Point.

-------------------------------------------------------------------------------

Impatient Champion                                                           20

Finish "Gone in 60 Seconds" in less than 45 seconds.

Acquire the RYNO V and do this challenge again. Run around the arena and use
the RYNO V the whole way through to help you defeat the enemies faster and get
the Skill Point. You could also use the Chimp-O-Matic if it's upgraded a bit.

-------------------------------------------------------------------------------

Lifted and Gifted                                                            35

Complete a Battleplex challenge entirely on Hoverboots.

Start the "Return to Sender" Challenge in the Bronze Tournament. Equip your
Hoverboots at the beginning and never disable them. Seeimg as all you'll be
using is your wrench to pick the bombs and up and throw them, your Hoverboots
will never automatically disable, so ocne you complete the challenge you'll get
the Skill Point.

Here's a strategy from Daniel Raneland:

"Start the Gone in 60 Seconds challenge and throw out a  Mr. Zurkon since that
won't disable your boots. Then, just hover around and throw your wrench at the
bots and make sure to throw out a new Mr. Zurkon if he disappears."

-------------------------------------------------------------------------------

Master Blaster                                                               30

Keep your blaster in the hot state for 60 seconds in My Blaster Runs Hot.

Go to the hallway in the Agorian Battleplex and play the "My Blaster Runs Hot"
Holo-Game. Play a 2 player game, regardless of whether you have 2 controllers
or not. Defeat the first wave of enemies, but leave 1 alive. He'll go over and
attack Rusty Pete. In the mean time, fire your blaster until the red bar is in
between the last and 2nd last bars on the thermometer.

Fire bursts of 2 or 3 shots every so often to keep the bar in between those 2
bars. To be safe, do it for 2 minutes, and then continue playing the game,
letting Qwark and Rusty Pette die once the enemies with guns arrive. Once you
run out of lives, leave the game to get the Skill Point.

-------------------------------------------------------------------------------

Praetorian Guard                                                             40

Destroy the Hydra Tank using only your wrench.

Start the "Triumvirate of Terror" Challenge in the Silver Tournament. You can
only use your wrench, so hold L2 and R2 down, circle the Hydra Tank and mash
Square. You'll keep doing Comet Strikes, so you can keep your distance a bit to
avoid any attacks (it won't attack you much because you're close, but it will
still periodically attack). Go through the battle as you did before, jumping
over the shockwave and pulling the versa-fuses out when they appear, and then
you defeat the Hydra Tank you'll get the Skill Point,.

-------------------------------------------------------------------------------

Flawless                                                                     55

Finish last challenge without getting hit.

This is a toughie, but if done correctly this isn't too hard a Skill Point to
attain. First of all, acquire the RYNO and level it up to Level 5. If you wish,
acquire the Chimp-O-Matic and level it up to Level 5. It'll be a nightmare
doing this without the RYNO V, and the Chimp-O-Matic helps out a great deal if
you have it.

Next, unless you still want to get your trophies for beating the game on Normal
or Hard, change the difficulty to Casual (finish the game first if you haven't,
this is almost impossible on Normal or Hard). Go to the Agorian Battleplex and
start the "Overkill" challenge in the Raritanium Tournament.

Stick to your RYNO V and/or Chimp-O-Matic the whole way through. Keep moving at
all times and never stop firing. If you're using the RYNO V, be sure to
navigate your way around the arena so you go past ammo boxes. Fire at them to
open them rather than using your wrench.

The worst enemy here is the shielded Agorian, especially when you're using the
RYNO V. The shields they use can somehow block hundreds of rockets, and yet are
movable by attaching a kinetic tether to them and yanking them away. As soon as
you see one of these guys run towards you, get rid of his shild and blast him.
It gets worse as you progress, as there will be tons of them surrounding you.

This wouldn't be a problem if they weren't throwing small bombs at you. When
firing the RYNO V, you may not see or hear the bombs, especially in the later
waves. Strafing alone isn't good enough, as the Agorians aim ahead of you when
they throw. It's too hectic to know when to change direction, so your best bet
is to remove their shields as soon as you either seem them run at you or after
they throw a bomb. You can also opt to throw a Groovitron at a group of
shielded Agorians, remove their shields whilst they're distracted and then kill
them.

Once you reach the War Grok, use your RYNO V to take him down with ease.
Remember, he'll throw out some smaller enemies once he's down to 2 thirds of
his original health, so blast them before re-focusing on the War Grok. Once
he's down, you'll face the Hydra Tank. So long as you jump over the shockwaves
each time the tank activates its shield, you've got nothing to worry about.

Here's tip from Thanatos2k:

"I found a rather cool bug to get that annoying Skill Point "Flawless."

If you get hit during your run you can try to use this glitch instead of
quitting. Round 19 is the War Grok. During wave 18, whittle down most of the
enemies then toss out a Rift Generator and make sure it will kill the rest off.

When there's 1 or 2 enemies left, quit the arena match by goig to the Pause
Menu and selecting Leave Arena. If things go according to plan, the next round
will start before the quit gets registered, and the cutscene for raising the
War Grok will play. Quit and quickly restart the challenge again.

In addition to the wave 1 enemies (if any)....the War Grok will still be there.
Kill it. The Hydra tank will then appear, and the round will claim to be 2/20.
Kill the hydra tank and the challenge flags as finished. If you didn't get hit
for the easily defeatable War Grok/Hydra Tank you'll get the Flawless skill
point!"

Here's a tip from Matt Wilson regarding the shielded Agorians:

"Whilst firing the RYNO V, simply jump towards ot over the shielded Agorians,
and they will move their sheild to try hit you. But, they will miss because you
are airbourne, and from there your rockets should kill them."

:----------------------------:                                          #SPNESS
:8.7: Nefarious Space Station:
:----------------------------:

Pest Control                                                                 15

Defeat all Teratropes in the outer perimeter with the Hyper Strike.

The "Outer Perimeter" refers to the platform you land your ship on. Go forwards
and Hyper Strike all the Teratropes, and then turn left. There will be another
Teratrope here, so Hyper Strike it. Go up the rocky stairs and across the rocky
platforms, swing across the gap and turn right at the T-intersection.

Hyper Strike the Teratrope you'll find near the ice crystal, and then extract
some ice. Go back down, and go past the way you came. Cool the heated platforms
and make your way over to the next rocky platform. Hyper Strile the Teratropes
on this platform to get the Skill Point.

:-----------------:                                                     #SPKRCA
:8.8: Krell Canyon:
:-----------------:

Bug Bait                                                                     15

Take damage from every teramite swarm without dying.

Go back to Krell Canyon when you have the OmniSoaker and more than 50 Nanotech.
From your ship, go across the first bridge and use your OmniSoaker to extract
some nectar from the nearby plant. Continue through the cavern, and you'll
encounter a Teramite hive.

When you do see one, throw some honey on to the ground nearby, then step in to
the swarm for as short a time as possible while they're eating. You'll be hurt,
but not too much. There are 3 hives in the caverns, and there are 4 hives in
the Vogal Caves (where you acquire and first use the OmniSoaker), so go through
both sections and find them all. Collect Nanotech from any crates you find.

-------------------------------------------------------------------------------

Treasure Hunter                                                              20

Destroy every Camo Crate in the level.

http://www.gamefaqs.com/console/ps3/file/959038/58280?rec=1729497149

Camo Crates are almost invisible crates that are scattered across this and
other levels. The link above will take you to a picture that lists where they
all are. It's far better than me telling you with text, believe me. They're in
groups and piles, so make sure to destroy every Camo Crate you can make out.
Kudos to blazanov76!

:---------------:                                                       #SPAXCI
:8.9: Axiom City:
:---------------:

Terachnoid Rave                                                              20

Get 12 Terachnoids in Axiom City to dance.

Get the Groovitron Glove and go back to Axiom City, Planet Terachnos. The
Terachnoids are the pink creatures scattered around the level. To make them
dance, simply throw a Groovitron near them. Here's where you'll find the
Terachnoids:

+ There's 1 near your ship.
+ There are 4 on the next platform, with the armour and weapons vendors.
+ There are 4 on the next platform, accessed via the jump pad and the Swingshot
  targets.
+ There's 1 on the next platform, accessed via the Hoverboots.
+ There's 2 on the next platform, after you cross the transports with your
  Hoverboots.

Make them all dance and you should get the Skill Point.

-------------------------------------------------------------------------------

Baggage Handler                                                              25

Destroy all luggage in Axiom City.

There is luggage scattered across the level in the form of individual suitcases
and racks of suitcases. The first suitcase you'll find will be on the elevated
platform you reach with the first jump pad, and from there on in you simply
need to hit all the suitcases and racks you find.

The baggage will continue to appear in the Axiom City Spaceport, all the way up
to the Terachnoid you meet before you use the Hoverboots to get to Neurox
Plaza. Also, if you die, all the baggage respawns, so you'll have to start
again, so try not to (even though this level is buggy as hell).

:---------------------:                                                 #SPMOFI
:8.10: Molonoth Fields:
:---------------------:

Spring Cleaning                                                              25

Destroy every junk pile in Molonoth.

There are piles of rusted metal scattered across the level. There is one on the
first elevated platform you climb on, ahead of your ship. Destroy these with
weapons to get the Skill Point.

-------------------------------------------------------------------------------

Son of Kaden                                                                 35

Complete the hoverboot course in less than 45 seconds.

This is fairly simple, you need to complete the final hoverboot course in less
than 45 seconds. Just don't stop accelerating, don't waste time on the bolt
crank and don't die to get the Skill Point.

:-----------------:
:8.11: Vela Sector:
:-----------------:

Chasing Tail                                                                 15

Stay behind comet for 15 seconds.

One you have the Harmonic Plating (your ship can take 200 damage) or the
Polarity Plating (your ship can take 300 damage, preferrable), return to the
Vela sector and look for a blue comet (it's marked on your mini map, it's the
only moving icon). Go up to it, flying alongside it, and then head inside. Stay
behind the comet for 15 seconds to get the Skill Point. You'll want to stay as
close to the front of the comet as possible while tailing it.

-------------------------------------------------------------------------------

No Respect For The Dead                                                      20

Destroy every ship in the graveyard.

Go to the area between Vela Alpha and Vela Delta and face north. There are ship
parts strewn across the place. Simply fly around shooting all the parts that
are at the same vertical level as you (not the ones above or below you) until
you get the Skill Point. It'll take a while, and you'll be flying around
looking for junk a lot, as it's a big area, but if you keep at it you'll
eventually get the Skill Point.

:----------------------:                                                #SPBERN
:8.12: Bernilius Sector:
:----------------------:

Hit and Run                                                                  25

Destroy 10 enemies by ramming them with the Quantum Reflector.

To do this, find some ships, and boost at them. Just before you hit them, let
go of R2 and hit L2 to ram them. Do this to 10 ships to get the Skill Point.

:--------------------:                                                  #SPKORT
:8.13: Korthos Sector:
:--------------------:

The Samaritan                                                                20

Complete all the missions in this sector.

To get this Skill Point, you'll have to complete each planet, and do all the
space missions as well. There are 2 ships that need assistance, and Vullards
that each need help twice on Korthos Alpha and Korthos Depot (alternate between
Korthos Depot and Korthos Alpha to get the missions done).

:-------------------:                                                   #SPPHLX
:8.14: Phylax Sector:
:-------------------:

I Think I'm Gonna Be Sick                                                     5

Do 5 U-turns within 20 seconds.

When in space, simply pull back on the right analog stick 5 times to make
Ratchet do 5 U-Turns to get the Skill Point.

-------------------------------------------------------------------------------

Stockpiler                                                                   25

Destroy 20 fighters in a row without firing a missile.

This one is pretty easy. Simply find some ships to shoot down (near the big
satellites is a good place to look) and start attacking them. Don't use any
rockets, just use your blaster to take them down. So long as you don't fire a
rocket, you'll get the Skill Point after your 20th kill.

:---------------------:                                                 #SPGRCK
:8.15: The Great Clock:
:---------------------:

Temporal Pacifism                                                            10

Complete Quantum Annex 3 without harming a Teratrope.

Return to Great Clock, Sector Two after you arrive in Great Clock, Sector
Three. The time puzzle the Skill Point is referring to is the one directly
after you reach the Mnemonic Station. Simply go to the time puzzle, stand on
the time pad, select "Bypass Puzzle" and confirm. Walk through the door to get
the Skill Point.

-------------------------------------------------------------------------------

Braniac                                                                      15

Complete the last time puzzle room in 40 seconds or less.

This refers to the last time puzzle in Great Clock, Sector Four. So long as you
don't reach 20 seconds or less remaining on the clock, you'll get the trophy
when you exit the time puzzle room. You could also try doing the puzzle once
and then going back later, going on to one of the time pads, opening your Quick
Select and choosing "Bypass Puzzle". That might work, but I'm not sure.

-------------------------------------------------------------------------------

What Goes Up                                                                 15

Keep a crate suspended in mid-air for more than 3 seconds.

Return to Great Clock, Sector Two. Go through the level until you reach the
first door, after you've ascended the platforms. You'll see a stack of boxes
here. Throw a time bomb at the stack, and then swing your Chronoscepter at the
bottom row of crates. Hopefully, you'll get the Skill Point. If not, continue
through the level and try and find another stack of crates to try this strategy
on.

-------------------------------------------------------------------------------

Outta Time                                                                   20

Complete the first level (very beginning) within 300 seconds.

Complete Great Clock, Sector 1 within 5 minutes. Difficult? Not really, I got
it without trying. Simply play through it quickly. Ignore boxes and bolts and
keep focused, and you should get it just before you reach the stairs at the
end.

:----------------------------:                                          #SPCACA
:8.16: Cheats and Concept Art:
:----------------------------:

Cheats and Concept Art are unlocked as you gain Skill Points. Cheats can be
activated and changed (if applicable) when they are unlocked, and concept art
is available to view when it is unlocked.

+--------------+
|8.16.1: Cheats|
+--------------+

Customize Aphelion                                                          100

Change the look of your Lombax starship. Fuzzy dice not included.

Options:

+ Zoni
+ Hot Rod
+ Racer
+ Military

-------------------------------------------------------------------------------

Cryomine Glove Ultra                                                        250

A look so cool, it's subzero.

Options:

+ On
+ Off

-------------------------------------------------------------------------------

Altered Arsenal                                                             400

Change the size of Ratchet's weapons!

Options:

+ Normal
+ Big
+ Huge
+ Giant
+ Tiny

-------------------------------------------------------------------------------

Rainbow Trails                                                              550

Nothings embodies the spirit of destruction like rainbow-colored projectiles (

Options:

+ On
+ Off

-------------------------------------------------------------------------------

Wrench Replacements                                                         700

Give your wrench a rest.

Options:

+ Omniwrench
+ Azimuth's Wrench
+ Chronoscepter
+ Rubber Chicken
+ Plunger

-------------------------------------------------------------------------------

Time Distortion                                                             850

Adjust the flow of time in Ratchet's next adventure!

Options:

+ Normal Time
+ Fast Forward
+ Super Speed

-------------------------------------------------------------------------------

Mirrored Levels                                                            1000

Try saving the galaxy when everything's been reversed. Go ahead, we dare you!

Options:

+ On
+ Off

+-------------------+
|8.16.2: Concept Art|
+-------------------+

Quest For Booty                                                             175

Check out some of the concept art from Ratchet's downloadable adventure.

-------------------------------------------------------------------------------

Space                                                                       325

Quark isn't kidding... it really is pretty darn big.

-------------------------------------------------------------------------------

Weapons                                                                     475

Take a deeper look at the cornerstone of the Ratchet & Clank franchise - crazy
weapons!

-------------------------------------------------------------------------------

The Good Guys                                                               625

Take a look at some of the friends Ratchet meets in his latest adventure.

-------------------------------------------------------------------------------

The Bad Guys                                                                775

Take a look at the characters you love to blow up.

-------------------------------------------------------------------------------

Environments                                                                925

Lock some of the industry's most talented environment artists in a room, and
this is what happens.



#ZONI
                            _____  _____  _   _  _
                           |__   |/  _  \| \ | || |
                              / / | | | ||  \| || |
                             / /  | | | ||     || |
                            / /__ | |_| || |\  || |
                           |_____|\_____/|_| \_||_|

Zoni are little flying creatures that glow blue, and they're found across the
galaxy. If you find one, get close to it and swing your wrench at it to collect
it. There are 40 Zoni in the galaxy, and as you collect them you'll get
upgrades for Aphelion.

:------------------:                                                    #ZNPHLX
:9.1: Phylax Sector:
:------------------:

+-----------------------------------+
|9.1.1: Zolar Forest, Planet Quantos|
+-----------------------------------+

Zoni 1: The first Zoni you'll encounter will be found just after you pick up
        Chief Zahn's Zoni Vessel. It won't leave the room, so it's easy to get.
        You'll need this Zoni to advance the story, so chances are you already
        have it.

-------------------------------------------------------------------------------

Zoni 2: The second Zoni can be collected once you reach the beginning of the
        Temple of Zahn once you've found the Zoni Vessel. It will initially be
        in the same room as the vessel itself just after you collect it but it
        will escape back to the beginning of the temple. You'll need this Zoni
        to advance the story, so chances are you already have it.

-------------------------------------------------------------------------------

Zoni 3: After you've fought off the enemies in the Fongoid village, the leader
        will take you to a small room where the last Zoni you need to repair
        Aphelion is waiting for you. You'll need this Zoni to advance the
        story, so chances are you already have it.

+-------------------+
|9.1.2: Phylax Alpha|
+-------------------+

Zoni 4: The Zoni is in a building. Press Select to get a bird's eye view of the
        moon. Rotate the map until you see a lone building - this is where the
        Zoni is. Make your way to this building, eliminating any hostiles you
        encounter along the way. There is a bolt crank near one of the doors,
        but there are robots waiting for you. Destroy them, and then turn the
        bolt crank. Go inside and get the Zoni.

+------------------+
|9.1.3: Phylax Beta|
+------------------+

Zoni 5: Once you're out of your ship, notice the quicksand surrounding you. Do
        not jump in, we all know what's gonna happen. Go along the rocky
        platforms to the first station. Kill all the enemies here and then go
        on to the floating platforms. Use your Swingshot to swing over the
        gaps, and then continue along the rocky platforms until you reach the
        next station.

        Kill all the enemies here and then use your kinetic tether to pull the
        launch pad down. Go on to the launch pad and jump to be thrown on to
        some more rocky platforms. Go through the next station and across the
        rocky platforms on the other side to reach the next station.

        Kill the enemies here then continue along the rocky platforms. Be
        careful here, as the gaps between these platforms are larger than
        before. Take your time and don't fall in! Once you're at the next
        station, go across the floating platforms to the last station. Kill the
        enemies and grab the Zoni. Go on to the last rocky platform and use the
        green jump pad to return to your ship.

+-------------------+
|9.1.4: Phylax Gamma|
+-------------------+

Zoni 6: Walk across the platforms to the first station. Kill the enemies here
        and move on to the floating platforms. Wait for the moving platform to
        come to you, then get on. Stay on it until it stops again. Watch out
        for the fireball that is thrown up between you and the platform. Wait
        for it to go up and down, then jump over the gap to the next platform.

        Make your way to the next station and kill the enemies, then go on to
        the next set of floating platforms. Wait for the moving platforms to
        come to you, then get on one. Once you reach the three fireballs coming
        out of the lava, wait for them to go up and down, then jump on to the
        next moving platform. Do the same for the next set of fireballs coming
        out of the lava as well.

        Once you're on the next station, kill the enemies and make your way
        across the next set of platforms. You'll arrive at the next station
        shortly after. Kill the enemies here are well, and then make your way
        on to the floating platforms. This is more of the same puzzle from
        before, but bigger and longer. As always, get on the moving platform
        when it reaches you, wait for the fireball to go up and down, jump to
        the next platform and repeat until you're at the final station.

        Don't go down on to the station just yet, though. From the elevated
        platform, shoot down the floating enemy, then go down to the station
        and kill the enemies on the ground. Turn the bolt crank to lower the
        platforms then make your way on to the rocky platforms. Kill the
        floating enemy and then grab the Zoni. Use the green jump pad to get
        back to your ship.

:----------------:                                                      #ZNVELA
:9.2: Vela Sector:
:----------------:

+---------------------------------+
|9.2.1: Molonoth Fields, Torren IV|
+---------------------------------+

Zoni 7: After you see the cutscene with the giant talking robotic head, you'll
        be on a large rocky platform. The Zoni is flying around on this
        platform. You might have to use your Comet Strike to get it, as it
        flies around pretty fast.

-------------------------------------------------------------------------------

Zoni 8: After you complete the final Hoverboot course, you'll see a Zoni at the
        starting ramp. Follow it along the course. It will deviate from the
        course halfway through, and will lead you back to your ship. Catch it
        there.

+-----------------------------------+
|9.2.2: Axiom City, Planet Terachnos|
+-----------------------------------+

Zoni 9: After you're out of your ship, go forwards and use the Swingshot to be
        pulled to the other side of the gap. A Zoni will fly away from you
        here. Follow it by pulling the jump pad down and jumping on it, then
        landing on the higher platform.

        Swing to the other side with the Swingshot, then keep going ahead to
        find 3 Swingshot targets in a row. Swing across them all, then land on
        the platform. Swing across the next 2 Swingshot targets and land on the
        platform to find the Zoni. You can grab it here.

-------------------------------------------------------------------------------

Zoni 10: Go back to the Axiom City Spaceport (go through the level until you're
         indoors). Once you're inside, turn right, go past the shelves and turn
         right again to find a Swingshot target. Swing across and the Zoni on
         the other side will go past you, back in to the Spaceport.

         Swing back across, turn right and climb the wooden crates to get on
         top of the shelves. Equip your Hoverboots and go off the ramp, and the
         Zoni will retreat to a dead end opposite from the entrance point. Grab
         the Zoni here.

-------------------------------------------------------------------------------

Zoni 11: Go back to the Axiom City Spaceport (go through the level until you're
         indoors). Once you're inside, turn left, and then left again to find a
         Battery Bot in front of some crates. Grab the Battery Bot, then use
         the transport tube. Go forwards, all the way to the end of the path,
         then use the Battery Bot to deactivate the lasers. Grab the Zoni here.

+-----------------+
|9.2.3: Vela Alpha|
+-----------------+

Zoni 12: Once you're out of your ship, equip your Hoverboots. Go off the first
         2 ramps, then go left at the fork in the road. Use the jump pad to
         reach the higher floating platforms, then you'll speed up and go off a
         ramp. Slow down and transfer to the path on the very right, then
         continue to go along the path of floating platforms, jumping across
         them until you end up at the platform with the Zoni on it waiting for
         you. Take the path and go off the ramp to return to your ship.

+----------------+
|9.2.4: Vela Beta|
+----------------+

Zoni 13: Once you're out of your ship, equip your Hoverboots. Accelerate off
         the ramp to reach a higher platform. Accelerate off the next 2 ramps,
         then kick off the 2 kick pads. There's a small platform adjacent to
         the big one you're on now. Accelerate off it and fly over the first
         big platform you see, as well as the first set of moving ones. Land on
         the second big platform.

         Turn right, and using the Hoverboots and the moving platforms, advance
         to the narrow path of small floating platforms and eventually the next
         big platform. Turn left and use the Hoverboots again to jump over the
         platform with the fire hazard on it, and land on one of the smaller
         platforms. Now just accelerate to the next big platform, grab the Zoni
         and use the green jump pad to return to your ship.

+-----------------+
|9.2.5: Vela Delta|
+-----------------+

Zoni 14: Once you're out of your ship, use the jump pad in front of you to
         reach the first big platform. Jump across the small floating platforms
         until you reach the next big platform. Kill the enemies here, then
         jump across the next set of small floating platforms until you reach
         the next big platform.

         Kill the enemies here as well, then get on the moving platform when it
         comes to you. Get off when it reaches the other side and get on the
         next moving platform when you reach it. Continue in this fashion until
         you reach a longer floating platform with fire hazards on it.

         Make your way across, waiting for the fire hazards to turn off before
         walking across them Once you're at the next big platform, kill the
         enemies and continue along the floating platforms. You can use the
         Hoverboots here to accelerate once the first fire stream turns off and
         simply jump over any that turn on, but you might fall in to the
         quicksand.

         Regardless, once you're at the next big platform, kill the 2 drones
         and get on the moving platform. Make your way to the next big
         platform, kill the 3 drones, and then step up to the path of fire.
         Simply advance to the next fire hazard as soon as it turns off, and
         follow this pattern for the entire path.

         You'll have to jump to some isolated platforms later on, but it
         doesn't get much more complicated than that. Once you're at the jump
         pad, use it to jump to the last big platform. Grab the Zoni and use
         the jump pad to return to your ship.

+-------------------+
|9.2.6: Vela Epsilon|
+-------------------+

Zoni 15: After you're out of your ship, walk across the rocky platforms and on
         to the first big platform. Kill the 2 enemies, then pick the Battery
         Bot up and throw it at the plug. After the cutscene, ascend the
         floating platforms you just raised. Remember, some of them do go up
         and down, so be careful.

         Once you're at the next big platform, kill the enemies here and then
         swing across the gap with the Swingshot. Kill the drone here, then go
         along the long path of floating platforms. Wait for the toxic hazards
         to turn themselves off before passing them.

         Once you're at the next big platform, kill the enemies and then pick
         up the Battery Bot. Use the jump pad to get back up to the elevated
         walkway, then walk back to the previous big platform. Throw the
         Battery Bot at the plug to make the floating platforms move, and then
         step on to the first moving one. Kill the enemy whilst you're stuck on
         the first moving platform, then when the platforms align, equip your
         Hoverboots and accelerate across.

         Kill the 3 drones on the next big platform, then avoid the toxic
         hazards and get on the moving platform. Get off it when it reaches the
         next big platform, and kill the enemies you find here. Use your
         kinetic tether to lower the jump pad then use it to jump to the next
         big platform.

         Jump over the rocky platforms, then kill the 3 drones you encounter in
         the middle of them. Once they're dead, advance to the next big
         platform and kill the drones here as well. Pick the Battery Bot up and
         throw it at the plug to lower a platform. Get on and it will take you
         to the higher path.

         Walk along this path and you'll encounter some enemies. Kill them,
         then wait for the first part of the moving path to come to you. Step
         on it, and then you can simply accelerate across the path to make it
         to the last big platform. Get the Zoni and use the jump pad to get
         back to your ship.

+-----------------+
|9.2.7: Vela Gamma|
+-----------------+

Zoni 16: Once you're out of your ship, go forwards and to the left a bit to see
         the Zoni waiting for you on a hill. Equip your Hoverboots and go
         towards the Zoni, who will flee. Chase the Zoni and use your Comet
         Strike to get the Zoni when you think you're in range.

:-------------------:                                                   #ZNKORT
:9.3: Korthos Sector:
:-------------------:

+---------------------------------+
|9.3.1: Krell Canyon, Planet Lumos|
+---------------------------------+

Zoni 17: Go off the long Hoverboot ramp at the start of the level, then as soon
         as you land near the weapons vendor, turn right and continue forwards
         until you can see a Zoni hovering to your left above an ascending
         rocky hill, unless you already got it, in which case you'll have to
         remember the hill that it floated above. You should recognise it when
         you pass it.

         Keep going forwards until you can go a bit to your left and turn
         around to see the start of the hill. Equip your Hoverboots, go up the
         hill and follow the Zoni (or just the Hoverboot path if you've already
         got the Zoni. Go off the 3 consecutive ramps, then hop on to the Grind
         Rail.

         After you get off the Grind Rail, you'll see a fork in the road.
         Follow the Zoni along the left path and step on to the next Grind
         Rail. Jump to the rail on your right when you see it, and then jump
         off the 3 ramps and kick off the kick pad to reach dry land. Grab the
         Zoni here.

-------------------------------------------------------------------------------

Zoni 18: After landing your ship, go outside and then turn to your right. Go
         forwards and to the edge of the cliff (you should see a big, backwards
         metal C in front of you), and look down to see a lone platform with
         the Zoni residing on it. Float down there with your Hoverboots and
         grab the Zoni.

-------------------------------------------------------------------------------

Zoni 19: Go off the long Hoverboot ramp at the start of the level, then as soon
         as you land near the weapons vendor, turn right and continue forwards
         until you can see a kick pad to your right. Move so you're opposite
         the kick pad, move back and accelerate at the kick pad. Kick off the
         kick pad, go off the ramp and up the hill. Accelerate off the last
         ramp to find the Zoni. Grab it.

-------------------------------------------------------------------------------

Zoni 20: From your ship, go outside and to your left, to the edge of the cliff.
         Swing over the 3 Swingshot targets and glide to the lower platform,
         then enter the caves. Go to the second nectar plant. Extract some
         nectar and use it to open the tentacles nearby. Go through the opening
         and walk all the way to the end to find the Zoni. Grab it.

+-------------------------------------+
|9.3.2: Tombli Outpost, Planet Zanifar|
+-------------------------------------+

Zoni 21: Once you reach the tentacles blocking your path, there's a Zoni
         waiting in front of them. Grab it.

-------------------------------------------------------------------------------

Zoni 22: After jumping off the jump pads and landing on the second tower, a
         Zoni is waiting on the left side of the platform. Grab it.

+-------------------------+
|9.3.3: Agorian Battleplex|
+-------------------------+

Zoni 23: Win the "Armageddon Outta Here" Challenge in the Bronze Tournament to
         get the Zoni upon winning.

-------------------------------------------------------------------------------

Zoni 24: Win the "Fun With Fusion Turrets" Challenge in the Silver Tournament
         to get the Zoni upon winning.

-------------------------------------------------------------------------------

Zoni 25: Win the "Endangered Species" Challenge in the Gold Tournament to get
         the Zoni upon winning.

-------------------------------------------------------------------------------

Zoni 26: Win the "Fire Proof" Challenge in the Raritanium Tournament to get
         the Zoni upon winning.

+--------------------+
|9.3.4: Korthos Alpha|
+--------------------+

Zoni 27: After you get out of your ship, look ahead to find the Zoni. Once you
         get near it, it will flee, so follow it. Ignore the enemies, as the
         Zoni will stop moments after you stop chasing it, at which point you
         can grab it.

+-------------------+
|9.3.5: Korthos Beta|
+-------------------+

Zoni 28: Once you're out of your ship, pull the nearby versa-fuse out to
         deactivate the laser barrier surrounding you. Use the jump pad to jump
         over the next barrier, then kill the enemies here and pull out the
         next versa-fuse. Use the next jump pad to jump over the next barrier,
         kill the enemies here and pull out the versa-fuse.

         Use the next jump pad to jump over the last barrier, kill the enemies
         and use the last jump pad to be thrown in to the air. Glide on to the
         moving floating platform. Step off the floating platform once you're
         on the long floating walkway, equip your Hoverboots and accelerate
         forwards. Go off the 3 ramps and you'll land on the platform with the
         Zoni, which you can now grab.

+--------------------+
|9.3.6: Korthos Delta|
+--------------------+

Zoni 29: After you're out of your ship, move forwards and jump off the jump pad
         to get to the higher platform. Continue forwards and jump off the next
         jump pad to reach the row of floating platforms. Notice the ones that
         disappear when they flash, and then reappear a second later. Just
         after the platforms reappear, accelerate across them with your
         Hoverboots, as well as the next row of floating platforms with similar
         disappearing ones.

         Use the teleporter to teleport to a different platform. Move forwards
         and jump over the floating platforms, then wait until the next set of
         floating platforms is arranged so one of the platforms is touching the
         platform you're on and accelerate to the next big platform.

         Move on to the next set of floating platforms, and once floating
         platforms appear in front of you, begin to jump and glide to each
         platform, avoiding landing on flashing platforms. Once you're at the
         next big platform, use the teleporter.

         Kill the enemies here, then go to the next set of floating platforms.
         As soon as the floating platforms reach you, accelerate towards them
         and jump at the end, gliding to the next big platform. Kill the
         enemies you find here, and then once a floating platform reaches you,
         jump on it, then jump as the platform disappears and land on the next
         platform that appears. DO this until you reach the next big platform
         and use the teleporter.

         Kill the enemies you find here, then step up to the next set of
         floating platforms. They will gradually move to the next big platform,
         so once the first floating platform appears, step on it and run
         forwards until you're at the end, and then jump to next big platform.

         Equip your Hoverboots and do the same thing but a bit faster on the
         next set of floating platforms (tap accelerate). For the last set of
         floating platforms, hold accelerate and boost across the platforms,
         and then jump off at the end to find the Zoni. Grab it.

+--------------------+
|9.3.7: Korthos Gamma|
+--------------------+

Zoni 30: Once you're out of your ship, turn around and walk across the rocky
         platform. Kill the enemy and extract some ice with your OmniSoaker.
         Look to your left to see an isolated building - right next to the
         isolated building is a rocky platform. Go back a bit, and accelerate
         at the platform, jumping off the big platform when you reach the edge.

         Land on the rocky platform, then use your OmniSoaker to cool the
         heated platforms to make them save to walk on. Do this as you move
         from platform to platform, then kill the enemies you find on the next
         big platform. Cool the next heated platforms as you move across them,
         and do the same for the next set of heated platforms as well. When you
         reach the end, grab the Zoni.

:---------------------:                                                 #ZNBERN
:9.4: Bernilius Sector:
:---------------------:

+---------------------------------------+
|9.4.1: Valkyrie Citadel, Planet Vapedia|
+---------------------------------------+

Zoni 31: Once you reach the first Hoverboot bolt crank, rather than grabbing
         it, walk to the edge of the platform to find some smaller platforms
         that lead to the platform with the Zoni on it. Go across and grab the
         Zoni.

-------------------------------------------------------------------------------

Zoni 32: Once you reach the third room of the "deathcourse" that starts once
         you reach the citadel itself, you'll have a bunch of enemies to deal
         with. Start killing them, and once you're through with most of them
         you'll see a platform rise in the middle of the room with a Zoni on
         it. Grab the Zoni.

+------------------------------+
|9.4.2: Nefarious Space Station|
+------------------------------+

Zoni 33: Once you're out of your ship, go forwards until you see the armour
         vendor in front of you. Turn left at this point, and walk forwards a
         bit to find a rocky staircase on your right. Go up the staircase and
         across the rocky platforms, and then swing across the gap with the
         Swingshot once you reach the Swingshot target.

         Keep going forwards and you'll reach a T-intersection. Turn right and
         go up the hill, killing the Teratrope you encounter and extracting
         some ice with your OmniSoaker. Go back down and keep going forwards,
         past the path you came from and up to the heated platforms. Cool the
         heated platforms as you go along and then swing across the gap to find
         a rusted bolt crank.

         Equip your Hoverboots and accelerate off the nearby ramp, kicking off
         the 3 kick pads and landing on another platform. Go down the hill and
         kill the 2 droids you find here, then extract some oil and hop on the
         brown and green platform to be taken back to the bolt crank.

         Throw some oil on the bolt crank and then turn it to free the Zoni,
         which will fly away. Follow the Zoni, and step on to the brown and
         green platform it flies over to continue pursuit. Get off once it
         reaches the next platform, and follow the Zoni over to the armour
         vendor to catch it.

+----------------------+
|9.4.3: Bernilius Alpha|
+----------------------+

Zoni 34: Once you're out of your ship, quip your Hoverboots and accelerate off
         the 5 ramps you'll encounter along the path. You'll automatically be
         launched off a jump pad, and you'll land on a big platform. Use the
         next jump pad to reach the moving platforms above you. Look below you,
         and pass over the next big platform you see. Jump off and land on the
         big platform after the one you fly over.

         Extract some oil, and then use the jump pad to get back on to the
         moving platforms. Pass voer the first big platform you see, but drop
         down to the second one you see. Oil the jump pad and use it to reach
         the next platform, and then use the next jump pad to reach the
         platform with the Zoni on it. Grab the Zoni.

+---------------------+
|9.4.4: Bernilius Beta|
+---------------------+

Zoni 35: Once you're out of your ship, use the nearby teleporter. Go across the
         rocky platforms and use the next platform. Kill the enemy here and use
         the next teleporter. Equip your Hoverboots and accelerate to the next
         teleporter. Use it, and then quickly jump across the platforms to the
         next one. Use it, and once again accelerate to the next teleporter and
         use it.

         Use your Negotiator or your Buzz Blades to kill the enemies if they're
         annoying you, but otherwise make your way across the rocky platforms
         to the jump pad. Pull it down with your kinetic tether and use it to
         jump up to the elevated platforms, where the Zoni is. Go to the end of
         the walkway and grab the Zoni.

+----------------------+
|9.4.5: Bernilius Delta|
+----------------------+

Zoni 36: After you exit your ship, jmup across the platforms and lower the jump
         pad with your kinetic tether. Use the jump pad to reach the higher
         platform. Kill the enemy you find here and use the next jump pad to
         reach the next big platform. Kill the enemy, and proceed across the
         floating platforms. The 1st and 3rd platforms disappear just after
         they start flashing, so stay on the big platform or the 2nd floating
         platform until they return.

         Kill the 2 enemies here, pull the jump pad down with your kinetic
         tether and use it to reach the next platform. Kill the enemy and use
         the next jump pad to reach some floating platforms. When the platform
         near you appears, jump on to it, and wait for the flashes to start.
         Once they do start, jump in to the air at where the next platform will
         be, and then quickly make your way over to the net set of floating
         platforms that don't disappear.

         Pull the jump pad down with your kinetic tether, and use it to reach
         the next higher platform. Ignore the enemies and use the next jump pad
         to reach the next set of floating platforms. This time, step on to the
         first platform when it appears.

         When the flashing starts, jump and glide towards the closest flash to
         land on the next platform. Continue in this fashion until the reach an
         extended floating platform. Use the jump pad to reach the platform
         with the Zoni on it. As soon as you land, perform a Comet Strike to
         grab the Zoni.

+----------------------+
|9.4.6: Bernilius Gamma|
+----------------------+

Zoni 37: Once you're out of your ship, go across the smaller platforms and kill
         the enemy you'll find at the end of the pathway. Turn the bolt crank
         to lower the floating platforms, and the ascend them to find a jump
         pad. Use the jump pad to reach the next platform. Equip your
         Hoverboots and accelerate to the next jump pad. Use it to reach the
         next platform, and then accelerate to the next jump pad again.

         Use the jump pad to reach some floating platforms. As you advance
         along the path, you'll see some asteroids crossing over the path. Look
         in the direction they're coming from, and then walk past when they
         stop coming momentarily. It's like crossing the road, but with
         asteroids instead of cars.

         Once you reach the next jump pad, use it to get to the next platform.
         Accelerate to the next jump pad and use it to reach the next set of
         floating platforms. This time, the asteroids will go through the gaps
         in the path. So, when the asteroids stop coming momentarily, jump over
         the gap. Use your Hoverboots to get over the gaps faster. Once you
         reach the jump pad, use it to reach the next platform.

         Accelerate to the next jump pad and use it to reach the last set of
         floating platforms. Now, the floating platforms also move, making it
         more difficult to get across. Once the first platform comes to you,
         quickly get on to avoid the asteroids.

         Until you're at the other end, as soon as you see a platform directly
         ahead of you that you can reach, equip your Hoverboots, accerlerate
         and jump towards it, so long as there aren't any asteroids. Use the
         jump pad at the end to reach the platform with the Zoni on it. Grab
         the Zoni.

:------------------:                                                    #ZNCORV
:9.5: Corvus Sector:
:------------------:

+-------------------------------------+
|9.5.1: Gimlick Valley, Planet Morklon|
+-------------------------------------+

Zoni 38: Once you've defeated Commander Argos and changed the present, go to
         the left rocky island and up the rocky staircase to a higher platform,
         the same higher platform where you had to plant a seed before you
         changed the present. The Zoni is on this platform, so chase him until
         he stops and then grab him.

+-------------------+
|9.5.2: Corvus Alpha|
+-------------------+

Zoni 39: After you've left your ship, equip your Hoverboots and accelerate off
         the ramp. Jump off the jump pad and latch on to the Swingshot target.
         Swing across the gap, then be launched off the 3 jump pads. Swing over
         the next gap with your Swingshot, and re-equip your Hoverboots.
         Accelerate off the ramps and kick off the 3 kick pads.

         Accelerate off the next ramp and be launched off the jump pad to reach
         the higher platform. Accelerate off the next ramp and traverse the
         jump pads, gliding to ensure you land on each one. Once you're
         launched off the last one, swing over the big gap with your Swingshot,
         then accelerate off the next ramp and continue until you reach the
         platform with the Zoni on it. Grab the Zoni

+------------------+
|9.5.3: Corvus Beta|
+------------------+

Zoni 40: Once you're out of your ship, go across the rocky platforms in front
         of your ship and extract some ice, and then go back to your ship. Go
         across the platforms to the right of your ship, and water the
         Hydroplant. Use the Hydroplant to reach a higher floating platform.
         Jump across the floating platforms until you reach a big platform.

         Turn right at the big platform and equip your Hoverboots. Accelerate
         off the ramp, but stop before you hit the jump pad. Cool the jump pad
         with your OmniSoaker first, and then use the jump pad to jump up to a
         higher platform. Kill the 2 droids, and then turn the bolt crank to
         raise 2 floating platforms. Equip your Hoverboots, adn then accelerate
         and jump on to the platforms.

         Once you reach the next big platform, kill the 4 droids and traverse
         the next set of floating platforms. Kill the 3 droids and the 3
         Agorians on this platform, and then extract some oil. You won't be
         able to go back the way you came, but it's still quicker to jump back
         down to your ship, go back across the rocky platforms to the
         Hydroplant, jump back up to the floating platforms and go back to the
         rusty bolt crank.

         Oil the bolt crank and turn it, then make your way across the floating
         platforms you just raised. Use the jump pad to reach the next platform
         and kill the 4 Agorians you find. Traverse the next set of floating
         platforms and kill the 8 Agorians, then traverse the next set of
         floating platforms. Use the jump pad to reach the next set of floating
         platforms.

         Equip your Hoverboots and accelerate off the 2 ramps. On the third
         elevated walkway, be sure to jump off the edge. Once you land, slow
         down and go up to the jump pad at the end of the walkway. Jump off it,
         do a 180 degree spin in midair and move forwards a bit to reach the
         next platform. Kill the 8 droids and go up to the edge of the next set
         of floating platforms. There are groups of 3 floating platforms
         rotating around the planet.

         Equip your Hoverboots and wait for the first one to get to you. Get on
         and immediately accelerate and jump off towards the bigger platform.
         Aim for the smaller platforms connected to the bigger platform, and
         hopefully you'll grab on and can lift yourself up. It's alot easier
         than trying to traverse all the moving platforms. Kill the 12 Agorians
         you encounter on this platform, and then traverse the next set of
         floating platforms to find the Zoni. Grab it.

:----------------------:                                                #ZNSHIP
:9.6: Aphelion Upgrades:
:----------------------:

As you collect Zoni, you'll unlock upgrades for your ship, Aphelion. Read about
them by pauisng the game and going to Aphelion.

Pulse Cannons                                             Acquired at beginning

The weakest for of blaster available to you, the Pulse Cannons are just your
standard rapid fire blasters. Press and hold R1 to use them.

-------------------------------------------------------------------------------

Impaler Missiles                                          Acquired at beginning

A dual homing missile launcher. Hold L1 to lock on to enemies and let go of L1
to launch your 2 missiles.

-------------------------------------------------------------------------------

Aphelion                                                                 3 Zoni

Once you've found the 3 Zoni in Zolar Forest, Planet Quantos and you return to
Aphelion, your ship will be repaired and you can use Aphelion to travel around
the galaxy.

-------------------------------------------------------------------------------

Thrustmaster 500                                                         6 Zoni

No, not that kind of Thrustmaster. This upgrade gives you a booster that allows
you go go faster. Hold R2 to use it.

-------------------------------------------------------------------------------

Harmonic Plating                                                         9 Zoni

This raises the amount of damage you can take from 100 to 200.

-------------------------------------------------------------------------------

Ship Tether                                                             12 Zoni

This gives your ship a towing device, allowing you relocate ships and destroy
some objects. Press Square when the icon comes up to latch on.

-------------------------------------------------------------------------------

Kinetic Demoloshers                                                     15 Zoni

A blaster upgrade. These are more powerful than your Pulse Cannons. Use the
Quick Select to choose this weapon.

-------------------------------------------------------------------------------

Plasma Torpedoes                                                        18 Zoni

A missile upgrade. This allows you to lock on to up to 4 enemies and release a
group of 4 homing plasma projectiles. Use the Quick Select to choose this
weapon.

-------------------------------------------------------------------------------

Quantum Reflector                                                       21 Zoni

This is a shield that allows you to repel incoming fire. Press L2 to use it,
but remember that it only lasts for about 2 seconds. You can't fire anything
whilst you're inside either.

-------------------------------------------------------------------------------

Polarity Plating                                                        24 Zoni

This increases the amount of damage you can take fron 200 to 300.

-------------------------------------------------------------------------------

Proton Cutters                                                          27 Zoni

A blaster upgrade. This fires a continuous laser stream from the front of your
ship. Use the Quick Select to choose this weapon.

-------------------------------------------------------------------------------

Swarm Rockets                                                           30 Zoni

A missile upgrade. As the name suggests, this fire a swarm of rockets at your
enemies. It's not very accurate though, so I'd suggest sticking with your
Plasma Torpedoes unless you're up against a satellite. Simply press L1 to use
them instead of holding it down and then releasing it.

-------------------------------------------------------------------------------

Xulian Overthruster                                                     35 Zoni

A booster upgrade. This allows you to get even more boost than the Thrustmaster
500 gave you.

Once you get all 40 Zoni, you'll get a task telling you to "Vanquish Lord
Vorselon". To do this, beat General Azimuth, then warp back in time to before
you beat him and travel to the Corvus Sector. Lord Vorselon's ship is in this
area. Land on his ship to fight him. The RYNO V makes this fight a lot easier,
so I advise getting it beforehand.

:---------------------:                                                 #ZNINMU
:9.7: Insomniac Museum:
:---------------------:

[SP] To gain access to the Insomniac Museum, find all 40 Zoni and travel to the
Corvus Sector. Lord Vorselon will be waiting for you here in his warship, so
land on it and make your way through it to reach Lord Vorselon. You'll want to
acquire the RYNO V beforehand, as well as the Chimp-O-Matic if possible.

( ) Vanquish Lord Vorselon.

You'll have to endure a long battle here, against droids, mechs and blue ships.
You can use your normal weapons to take care of the enemies, but the Fusion
Turret up ahead of you makes the battle shorter and a lot easier, so run up the
stairs and up to the Fusion Turret, and thenuse the turret to mow down the
enemies.

If you want to stick to your normal weapons, your Buzz Blades will take care of
all these enemies, so use them extensively during the battle. Use your Chimp-O-
Matic if you have it to deal with the droids on the ground, but for everything
else the Buzz Blades should do. You can also use your RYNO V if you want to.

The droids and mechs will come in from the sides and up the back, and the ships
will arrive from the landing pad where you entered from. There is a Fusion
Turret up the stairs, but you'll be better off sticking with your own weapons,
as you'll be done quicker and you'll have far less chance of dying.

Eventually, a Battery Bot will appear in the room. Grab it, go up the stairs
and throw it in a socket. More ships and mechs will enter the room, so take
care of them. You're through most of this battle, so don't worry about
conserving ammo right now if you were worrying about it before. You won't have
to kill many enemies before the other Battery Bot appears. Grab it, go up the
stairs and throw it in the ohter socket to open the door.

Go through the door and swing across the first gap with your Swingshot. Pick
the Battery Bot up and throw it across the next gap in to the socket. Swing
across the gap, extract some oil, and then swing back to the first platform.
Oil the bolt crank, destroy the ship in front of you with your Buzz Blades if
you haven't already, and then swing across the gap to your right.

Pick the Battery Bot up and throw it across the gap in to the socket. Turn the
bolt crank here, and then swing across the next gap. Go through the door and
step in to the elevator to be taken down to the next area. Step in to the next
room, and after the cutscene, you'll be up against Lord Vorselon for the third
and final time.

Take out your RYNO V and start blasting Vorselon. He'll attack you in several
different ways. He'll send a rotating 4 way electric device at you, so jump
over it when it's going to hit you. He'll also cover half the room in a blue
glowing sheet - when he does that, get out of the blue area or you'll be
shocked by electricity. He'll launch blue orbs in to the air and rain them down
upon you, and shoot orbs at you as he's done before.

Continue to hit Vorselon with your RYNO V. Eventually, he'll lose all his
health and his green head will start bouncing around the room. Hit it twice to
kill him once and for all. Once this happens, equip your Hoverboots and rush
back to the elevator. When it stops, swing over the first gap, kill the mechs
with your RYNO V, swing over the second gap, head back out the door and
accelerate back to your ship. Get in and leave.

(X) Vanquish Lord Vorselon.
( ) Explore the Insomniac Museum.

You have now unlocked the Insomniac Museum. Open your galactic map and go to
the section just above the Phylax sector to find the Insomniac Museum. Warp
there to visit anytime you like. There's a whole bunch of interesting stuff
there, so I advise checking it out if you get the chance!



#CONMOD
       ____  _____  _   _  ____  _____  _____  _   _  ____  _____  _____
      |  __||  _  || \ | ||  __||_   _||  _  || | | ||  __||_   _|/  _  \
      | |   | | | ||  \| || |__   | |  | |_| || | | || |     | |  | | | |
      | |   | | | ||     ||__  |  | |  |    _|| | | || |     | |  | | | |
      | |__ | |_| || |\  | __| |  | |  | |\ \|| |_| || |__   | |  | |_| |
      |____||_____||_| \_||____|  |_|  |_| \_\\_____||____ | |_|  \_____/
  _      _  ____  _____  _____  ____   __    _    __   __  _____  _____  ____
 | |    | ||  __|/  _  \|  _  \/  _  \|  \  | |  |  \_/  |/  _  \|  _  \|  __|
 | | /\ | || |_  | |_| || |_| || | | ||   \ | |  |       || | | || | | || |__
 | |/  \| ||  _| |  _  ||  ___/| | | || |\ \| |  | || || || | | || | | ||__  |
 |   /\   || |__ | | | || |    | |_| || | \   |  | || || || |_| || |_| | __| |
 \__/  \__/|____||_| |_||_|    \_____/|_|  \__|  |_||_||_|\_____/|_____/|____|

:-------------------:                                                   #CMPHLX
:10.1: Phylax Sector:
:-------------------:

+------------------------------------+
|10.1.1: Zolar Forest, Planet Quantos|
+------------------------------------+

Constructo Pistol Chamber: Blast Mod

When you're rescuing the children, you'll have to enter an area with moving
platforms. Simply follow the path of moving platforms clockwise around the
edges of the area and you'll find the Mod on the still rocky platform after you
get off the second small moving platform.

+------------------+
|10.1.2: Phylax Tau|
+------------------+

Constructo Pistol Chamber: Beam Mod

After you land your ship, you'll have to kill 50 enemies on this moon to get
the Mod. Simply run around the moon killing enemies as you see them. They're
small and weak, nothing your wrench and Constructo Pistol can't take care of.
Once all 50 enemies are dead, you'll automatically get the Mod.

:-----------------:                                                     #CMVELA
:10.2: Vela Sector:
:-----------------:

+----------------------------------+
|10.2.2: Molonoth Fields, Torren IV|
+----------------------------------+

Constructo Pistol Trigger: Charge

Go back to The Hollow via the teleporter near the landing pad. Go up the stairs
near the weapons vendor and across the bridge. To the left of the wall in front
of you, you'll see some bolts. Follow the trail of bolts to find the Mod.

+------------------------------------+
|10.2.2: Axiom City, Planet Terachnos|
+------------------------------------+

Constructo Bomb Payload: Proximity

At the start of the level, swing over the first gap and pull the jump pad down
with your kinetic tether, then use the jump pad to reach the higher platform.
Swing over the gap, then continue forward to find more Swingshot targets. Swing
over the large gap, turn left and swing over the next gap.

Turn left again to see another Swingshot target and a bunch of 4 rotating
platforms. As soon as you see the platforms stop rotating for a moment, use the
Swingshot to land on one of the platforms, and then wait until the machine
rotates 180 degrees. Swing over to the next bunch of platforms, and then once
the machine rotates 90 degrees, jump on to the isolated platform and collect
the Mod.

-------------------------------------------------------------------------------

Constructo Bomb Payload: Skyburst

After you use the long boost ramp to break in to infiltrate Pollyx Industries,
you'll have a bunch of enemies to deal with. Once they're all dead, the lasers
blocking the area opposite you disappear. Go in to this small area and break
the boxes between the 2 points of entry to find the Mod.

+------------------+
|10.2.3: Vela Sigma|
+------------------+

Constructo Bomb Trigger: Timed

After you get out of your ship, head forwards a bit and you'll see some
enemies. You'll have to kill all 60 enemies to get the Mod. Roam the moon
killing any enemies you see (you can't kill the enemies moving through the
yellow tubes). Once all the enemies are dead, you'll automatically get the Mod.

:--------------------:                                                  #CMKORT
:10.3: Korthos Sector:
:--------------------:

+----------------------------------+
|10.3.1: Krell Canyon, Planet Lumos|
+----------------------------------+

Constructo Pistol Trigger: Rapid Fire

Make your way to the weapons vendor on the northern side of the map, and pick
the Battery Bot up. Equip your Hoverboots, accelerate off the ramp, throw the
Battery Bot at the plug in mid air and land in the enclosed area. Pick up the
Mod.

-------------------------------------------------------------------------------

Constructo Shotgun Chamber: Slug

From your ship, go outside and to your left, to the edge of the cliff. Swing
over the 3 Swingshot targets and glide to the lower platform, then enter the
caves. Make your way to the first nectar plant. Facing the plant from the
stream, look to the right wall to see an opening. Go inside and collect the
Mod.

+--------------------------------------+
|10.3.2: Tombli Outpost, Planet Zanifar|
+--------------------------------------+

Constructo Shotgun Chamber: Lance

Return to Planet Zanifar after you've freed the workers at the oil plant, oiled
the rusty bolt crank and moved the bridge in to position. Go back across this
bridge to the oil plant and to the bolt crank. Notice the trail of bolts
leading behind the crane tower - follow this trail to find the Mod.

+--------------------------+
|10.3.3: Agorian Battleplex|
+--------------------------+

Constructo Bomb Upgrade: Shrapnel

Complete the "Return to Sender" Challenge in the Bronze Tournament to receive
the Mod upon completion.

-------------------------------------------------------------------------------

Constructo Pistol Upgrade: Impactor

Complete the "The Art of Negotiation" Challenge in the Silver Tournament to
receive the Mod upon completion.

-------------------------------------------------------------------------------

Constructo Shotgun Upgrade: Galvanic

Complete the "Agorian Roulette" Challenge in the Gold Tournament to receive the
Mod upon completion.

-------------------------------------------------------------------------------

Constructo Shotgun Upgrade: Detonator

Complete the "The Exterminator" Challenge in the Raritanium Tournament to
receive the Mod upon completion.

+---------------------+
|10.3.4: Korthos Omega|
+---------------------+

Constructo Shotgun Barrel: Spread

After you're out of your ship, move forwards and you'll have 25 Agorians to
kill. So long as you use your Negotiator and keep replenishing your ammo supply
with the ammo crates scattered across the moon, this will be a cakewalk. Once
you've killed all 25 Agorians, the Mod is yours. Use the map to find Agorians
you haven't killed yet.

+---------------------+
|10.3.5: Korthos Sigma|
+---------------------+

Constructo Bomb Payload: Shockwave

Once you're out of your ship, move forwards and you'll have 25 droids to kill.
So long as you use your Negotiator and keep replenishing your ammo supply with
the ammo crates scattered across the moon, this will be a cakewalk. Once you've
killed all 25 droids, the Mod is yours. Use the map to find droids you haven't
killed yet.

+-------------------+
|10.3.6: Korthos Tau|
+-------------------+

Constructo Shotgun Barrel: Choke

After you're out of your ship, move forwards and you'll have 25 Agorians to
kill. So long as you use your Negotiator and keep replenishing your ammo supply
with the ammo crates scattered across the moon, this will be a cakewalk. Once
you've killed all 25 Agorians, the Mod is yours. Use the map to find Agorians
you haven't killed yet.

:----------------------:                                                #CMBERN
:10.4: Bernilius Sector:
:----------------------:

+----------------------------------------+
|10.4.1: Valkyrie Citadel, Planet Vapedia|
+----------------------------------------+

Constructo Pistol Upgrade: Scorcher

Once you reach the third room of the "deathcourse" that starts once you reach
the citadel itself, you'll have a bunch of enemies to deal with. After you've
killed all the enemies a door will open to the right of the building, opposite
the side that the bolt crank is on. Go outside and jump over the gap to find
the Mod.

+-------------------------------+
|10.4.2: Nefarious Space Station|
+-------------------------------+

Constructo Pistol Upgrade: Ricochet

Once you're out of your ship, go forwards until you see the armour vendor in
front of you. Turn left at this point and walk forwards past the rocky stairs,
killing the Teratropes you encounter along the way. There will be some rocks to
your right, you can walk around the back of the rocks to find the Mod.


+-----------------------+
|10.4.3: Bernilius Sigma|
+-----------------------+

Constructo Shotgun Upgrade: Perforator

Once you're out of your ship, walk forwards and you'll have 40 droids to deal
with. Roam around the moon killing them off, and once you've killed all 40
droids, you'll automatically get the Mod.

+---------------------+
|10.4.4: Bernilius Tau|
+---------------------+

Constructo Bomb Upgrade: Toxic

Once you're out of your ship, walk forwards and you'll have 30 droids to deal
with. Roam around the moon killing them off until you've killed all 30 droids.
There are 2 elevated platforms with jump pads near the base, and they each hold
a couple of droids, so you'll have to go up to each one and kill the droids you
find. Once you've killed all 30 droids, you'll automatically get the Mod.

:-------------------:                                                   #CMCORV
:10.5: Corvus Sector:
:-------------------:

+------------------+
|10.5.1: Corvus Tau|
+------------------+

Constructo Bomb Upgrade: Barrage

Once you get out of your ship, walk forwards a bit and you'll encounter some
droids. You'll have to kill all 40 droids to get the Mod. Roam around the moon
killing the droids, and once you've killed all 40 of them, you'll automatically
get the Mod.



#RYNOHP
                   _____  _   _  _   _  _____    _        _
                  |  _  |\ \ / /| \ | |/  _  \  \ \      / /
                  | |_| | \ | / |  \| || | | |   \ \    / /
                  |    _|  \ /  |     || | | |    \ \  / /
                  | |\ \   | |  | |\  || |_| |     \ \/ /
                  |_| \_\  |_|  |_| \_|\_____/      \__/
       _   _  _____  _     _____        _____  _     _____  _   _  ____
      | | | |/  _  \| |   /  _  \      |  _  \| |   /  _  \| \ | ||  __|
      | |_| || | | || |   | | | | ____ | |_| || |   | |_| ||  \| || |__
      |  _  || | | || |   | | | ||____||  ___/| |   |  _  ||     ||__  |
      | | | || |_| || |__ | |_| |      | |    | |__ | | | || |\  | __| |
      |_| |_|\_____/|____|\_____/      |_|    |____||_| |_||_| \_||____|

:-------------------:                                                   #HPPHLX
:11.1: Phylax Sector:
:-------------------:

+-----------------------+
|11.1.1: Vorselon's Ship|
+-----------------------+

Holo-Plan 1: Although I can't remember the exact location, the Holo-Plan will
             be found somewhere in the level as you play through it. It's on
             the linear path so you can't miss it, I don't think you can even
             walk past it, so you should have it if you've played through the
             entire level.

:-----------------:                                                     #HPVELA
:11.2: Vela Sector:
:-----------------:

+----------------------------------+
|11.2.1: Molonoth Fields, Torren IV|
+----------------------------------+

Holo-Plan 2: Go back to Molonoth Fields once you have the OmniSoaker. Return to
             The Hollow via the teleporter near the landing pad and turn around
             and go back out the door you came in from when you first arrived.
             Turn right and jump up the rocky platforms to find some oil.
             Extract the oil, then throw some on the rusty jump pad below. Use
             the jump pad to be thrown to a platform with the Holo-Plan on it.

+------------------------------------+
|11.2.1: Axiom City, Planet Terachnos|
+------------------------------------+

Holo-Plan 3: Go back to the Axiom City Spaceport (go through the level until
             you're indoors). Once you're inside, turn right, go past the
             shelves and turn right again to find a Swingshot target. Swing
             across and then use the next Swingshot target to swing to the next
             platform. The Holo-Plan is sitting right front of the big crate.

:--------------------:                                                  #HPKORT
:11.3: Korthos Sector:
:--------------------:

+----------------------------------+
|11.3.1: Krell Canyon, Planet Lumos|
+----------------------------------+

Holo-Plan 4: Go off the long Hoverboot ramp at the start of the level, then as
             soon as you land near the weapons vendor, turn right and continue
             forwards until you can see a Zoni hovering to your left above an
             ascending rocky hill, unless you already got it, in which case
             you'll have to remember the hill that it floated above. You should
             recognise it when you pass it.

             Keep going forwards until you can go a bit to your left and turn
             around to see the start of the hill. Equip your Hoverboots, go up
             the hill and follow the Zoni (or just the Hoverboot path if you've
             already got the Zoni. Go off the 3 consecutive ramps, then hop on
             to the Grind Rail.

             After you get off the Grind Rail, you'll see a fork in the road.
             Follow the Zoni along the left path and step on to the next Grind
             Rail. Jump to the rail on your right when you see it, and then
             jump off the 3 ramps and kick off the kick pad to reach dry land.
             Grab the Battery Bot you'll find here, throw it at the plug and
             step inside the room to collect the Holo-Plan.

+--------------------------------------+
|11.3.2: Tombli Outpost, Planet Zanifar|
+--------------------------------------+

Holo-Plan 5: Make your way to the security station you entered using the
             Nefarious Security Card. Go all the way up to the entrance, then
             make your way to the right along the walkway to see a platform
             just past the station wall. You'll have to go back a bit, then
             accelerate with your Hoverboots towards the cliff, jumping off the
             walkway when you reach the edge. Land on the platform and get the
             Holo-Plan.

+--------------------------+
|11.3.3: Agorian Battleplex|
+--------------------------+

Holo-Plan 6: Complete the "Death From Above" Challenge in the Bronze Tournament
             to receive the Holo-Plan upon completion.

Holo-Plan 7: Complete the "Toxic Engagement" Challenge in the Raritanium
             Tournament to receive the Holo-Plan upon completion.

:----------------------:
:11.4: Bernilius Sector:
:----------------------:

+----------------------------------------+
|11.4.1: Valkyrie Citadel, Planet Vapedia|
+----------------------------------------+

Holo-Plan 8: Return to the room where you had to throw Battery Bots in to
             sockets to open the door and escape. Facing the door that you
             open and exit through, look to your left to see a closed door. Go
             up to this door and it will open. Go through the hallway and make
             your way outside, then go around the back of the support in front
             of you to find the Holo-Plan.

+-------------------------------------------+
|11.4.2: Nefarious Space Station (2nd Visit)|
+-------------------------------------------+

Holo-Plan 9: When you return to the Nefarious Space Station after leaving
             Glimlick Valley, Planet Morklon, move forwards and kill the
             enemies, and then ride the transport to the next area. Go through
             this area as you did the first time, until you reach the part
             where you had to destroy a blue ship and glide down to the next
             platform.

             Continue as normal, but once you land on the platform below, go to
             the left and jump up the elevated parts of the rocky platform.
             You'll notice a trail of bolts coming front the rocks on your
             left. Jump up to where the bolts lead, and then follow the trail
             until you find the Holo-Plan.

:-------------------:                                                   #HPCORV
:11.5: Corvus Sector:
:-------------------:

+--------------------------------------+
|11.5.1: Gimlick Valley, Planet Morklon|
+--------------------------------------+

Holo-Plan 10: Once you've defeated Commander Argos and changed the present, go
              back to where the time portal was (there will still be a blue
              tint when you enter the area). Go up to the start of the bridge
              and extract some water from the stream below, then turn right and
              go forwards, looking to your left to find a slightly elevated
              platform you can jump on to.

              Do so and continue forwards to find a Hydroplant. Use the
              OmniSoaker to water the Hydroplant, and then use the Hydroplant
              to jump up to the higher platform where you fought Commander
              Argos. The Holo-Plan can be found near the water feature found
              near the back of the platform.

:-------------------------:                                             #HPACQU
:11.6: Acquring the RYNO V:
:-------------------------:

Once you have all the Holo-Plans, head to the Axiom City Spaceport on Planet
Terachnos. You'll meet up with The Smuggler here, and he'll happily assemble
the RYNO V for you for free, so long as you have all the Holo-Plans. Have fun!



#VWTHRU
                     _        _  _____  _____  ____  _____
                    \ \      / /|_   _||  _  \|  __|/  _  \
                     \ \    / /   | |  | | | || |_  | | | |
                      \ \  / /    | |  | | | ||  _| | | | |
                       \ \/ /    _| |_ | |_| || |__ | |_| |
                        \__/    |_____||_____/|____|\_____/
 _      _  _____  _     _   _  _____  _   _  _____  _____  _   _  _____  _   _
| |    | |/  _  \| |   | | / /|_   _|| | | ||  _  |/  _  \| | | |/  ___\| | | |
| | /\ | || |_| || |   | |/ /   | |  | |_| || |_| || | | || | | || |    | |_| |
| |/  \| ||  _  || |   |   |    | |  |  _  ||    _|| | | || | | || |  _ |  _  |
|   /\   || | | || |__ | |\ \   | |  | | | || |\ \ | |_| || |_| || |_/ || | | |
\__/  \__/|_| |_||____||_| \_\  |_|  |_| |_||_| \_\\_____/\_____/\_____/|_| |_|

I am making a video walkthrough to compliment the written guide. You can find
the videos on this YouTube channel:

www.youtube.com/BludgaBoy

Subscribe if you want an automatic notification when I upload a new video.
Here's a list of playlists if you want to check out something more specific:

Story Walkthrough:

http://www.youtube.com/view_play_list?p=9A84D4934FCC53D9

The Story Walkthrough is complete, from Great Clock, Sector One all the way up
to Great Clock, Sector Five. All the collectables you can find on the first
runthrough are found in the Story Walkthrough as well. I will be making
seperate videos for the Gold Bolts, Skill Points, Zoni, Constructo Mods and
RYNO V Holo-Plans in addition to the Story Walkthrough.



#TROPHY
             _____  _____  _____  _____  _   _  _____  ____  ____
            |_   _||  _  |/  _  \|  _  \| | | ||_   _||  __||  __|
              | |  | |_| || | | || |_| || |_| |  | |  | |_  | |__
              | |  |    _|| | | ||  ___/|  _  |  | |  |  _| |__  |
              | |  | |\ \ | |_| || |    | | | | _| |_ | |__  __| |
              |_|  |_| \_\\_____/|_|    |_| |_||_____||____||____|

There are 37 trophies in Ratchet and Clank: A Crack in Time (including the
Platinum trophy).

It Belongs in a Museum                                           Hidden, Bronze

Retrieve Chief Zahn's Zoni Vessel.

You'll get this trophy when you get the Zoni Vessel after you've made it
through the Temple of Zahn in Zolar Forest, Planet Quantos.

-------------------------------------------------------------------------------

Rude Awakening                                                   Hidden, Bronze

Complete Great Clock, Sector One.

Complete Great Clock, Sector One to get this trophy. Who whudda thunk it?

-------------------------------------------------------------------------------

Junior Caretaker                                                 Hidden, Bronze

Defeat the Hypersonic Brainwave Scrambler.

Complete Great Clock, Sector Two to get this trophy.

-------------------------------------------------------------------------------

Senior Caretaker                                                 Hidden, Bronze

Repair temporal damage caused by Dr. Nefarious.

Complete Great Clock, Sector Three to get this trophy.

-------------------------------------------------------------------------------

The General's Pupil                                              Hidden, Bronze

Master the Hoverboots.

Complete the final Hoverboot course in under a minute to get this trophy.

-------------------------------------------------------------------------------

Savior of Axiom City                                             Hidden, Bronze

Destroy the VX-99.

The VX-99 is fought as part of the story, in Axiom City, Planet Terachnos. Once
the VX-99 blows up for good and you grab on the Azimuth's ship to escape,
you'll get the trophy.

-------------------------------------------------------------------------------

Apogee Explorer                                                  Hidden, Bronze

Find the Obsidian Eye.

Once you reach the Zoni Temple at the end of Krell Canyon, Planet Lumos, you'll
get this trophy.

-------------------------------------------------------------------------------

Time Keeper                                                      Hidden, Bronze

Unlock the Orvus Chamber.

You'll get this trophy once you complete Great Clock, Sector Four.

-------------------------------------------------------------------------------

88 MPH                                                           Hidden, Bronze

Defeat General Azimuth and save the universe.

Once you defeat General Azimuth in Great Clock, Sector 5, you'll get this
trophy.

-------------------------------------------------------------------------------

Leave no Lombax Behind                                           Hidden, Bronze

Save General Azimuth from Lord Vorselon's clutches.

You'll get this trophy halfway through your visit to Vorselon's Warship, after
you get Azimuth out of his cell.

-------------------------------------------------------------------------------

Paradox Hero                                                     Hidden, Bronze

Confront Dr. Nefarious in the past.

Complete Tombli Outpost, Planet Zanifar to get this trophy.

-------------------------------------------------------------------------------

Somebody Call For Backup?                                        Hidden, Bronze

Stop the Agorians from destroying Gimlick Valley.

You'll get this trophy once you find power for the ship, after you've defeated
Commander Argos and changed the present.

-------------------------------------------------------------------------------

Just Like Old Times                                              Hidden, Bronze

Reunite with Clank.

You'll get this trophy after you complete Valkyrie Citadel, Planet Vapedia.

-------------------------------------------------------------------------------

Party Crasher                                                    Hidden, Bronze

Destroy Dr. Nefarious' armada.

You'll get this trophy after you use the Hypernova Defense Laser to destroy the
ships that land at the Nefarious Space Station.

-------------------------------------------------------------------------------

Revenge of the Squishy                                           Hidden, Bronze

Defeat Dr. Nefarious.

You'll get this trophy after you kill Dr. Nefarious upon your second visit to
the Nefarious Space Station.

-------------------------------------------------------------------------------

Insomniac                                                        Hidden, Bronze

Visit the Insomniac Museum.

-------------------------------------------------------------------------------

My Blaster Runs Really, Really Hot                                       Bronze

Score 10,000 points on My Blaster Runs Hot.

Video Walkthrough: http://www.youtube.com/watch?v=y1RMWHi6fSQ

The "My Blaster Runs Hot" video game is found in the lobby of the Agorian
Battleplex. Play it and score 10,000 points to get the trophy. This is said to
be the most difficult trophy to attain in ACiT, but here are some tips:

+ When your blaster is fully charged, aim at a bunch of enemies close together
  and then fire to get more points.
+ Run in to citizens to save them, but don't try to get them if you risk being
  killed.
+ Go for the pickups (the green crosses especially, they give you an extra
  life) but again, don't get killed in the process.
+ Use the explosive enemies to kill other nearby enemies - this saves time and
  gets you more points.
+ Play 2 player with a friend if you can as it makes getting the trophy easier
  and quicker.
+ Don't give up, it may take a few tries and a bit of practice to get the
  trophy. After a while, you'll know what's coming from where during the
  different waves.

-------------------------------------------------------------------------------

Q-Force Cadet                                                            Bronze

Complete the game on Casual.

Once you defeat General Azimuth on Casual, Medium or Hard, you'll get this
trophy.

-------------------------------------------------------------------------------

Bronze Champion                                                          Bronze

Win the Bronze Tournament.

To win the Bronze Tournament, win  the following Agorian Battleplex challenges:

+ Welcoming Party
+ Armageddon Outta Here
+ Return to Sender
+ Death From Above
+ Bros Before Foes

-------------------------------------------------------------------------------

Silver Champion                                                          Bronze

Win the Silver Tournament.

To win the Silver Tournament, win the following Agorian Battleplex challenges:

+ Gone in 60 Seconds
+ Fun With Fusion Turrets
+ The Art of Negotiation
+ Name Your Poison
+ Triumvirate of Terror

You must win the Bronze Tournament before being able to compete in the Silver
Tournament.

P.S: Shouldn't this trophy be silver?

-------------------------------------------------------------------------------

Gold Champion                                                            Bronze

Win the Gold Tournament.

To win the Gold Tournament, win the following Agorian Battleplex challenges:

+ Untouchable
+ Endangered Species
+ The Quick and the Dead
+ Agorian Roulette
+ Double Jeopardy

You must win the Bronze and Silver Tournaments before being able to compete in
the Gold Tournament.

P.S: Shouldn't this trophy be gold?

-------------------------------------------------------------------------------

Raritanium Champion                                                      Bronze

Win the Raritanium Tournament.

To win the Raritanium Tournament, complete the following Agorian Battleplex
challenges:

+ Fire Proof
+ Toxic Engagement
+ The Exterminator
+ Battery Bots on the Battlefield
+ Overkill

You must win the Bronze, Silver and Gold Tournaments, as well as complete
Valkyrie Citadel, Planet Vapedia before being able to compete in the Raritanium
Tournament.

P.S: Shouldn't this trophy be... na, never mind.

-------------------------------------------------------------------------------

Fastoon Warrior                                                          Bronze

Upgrade one weapon to Level 5.

Keep using a weapon until it upgrades to Level 5 to get this trophy. You'll
probably get this one without trying.

-------------------------------------------------------------------------------

For a Rainy Day                                                          Bronze

Collect 10,000 bolts.

Fairly easy, you'll probably get this one without trying. You don't have to
have 10,000 bolts saved up, you just have to collect 10,000 bolts as you
progress through the story to get the trophy.

-------------------------------------------------------------------------------

Greed is Good                                                            Bronze

Collect 50,000 bolts.

Like the last one, you'll get this one by just progressing through the story.
Again, you don't have to have 50,000 bolts saved up, you just have to collect
50,000 bolts as you progress through the story to get the trophy.

-------------------------------------------------------------------------------

Q-Force Hero                                                             Silver

Complete the game on Medium.

Once you defeat General Azimuth on Medium or Hard, you'll get this trophy.  You
can not change the difficulty setting during your playthrough or you won't get
the trophy.

-------------------------------------------------------------------------------

Zoni Collector                                                           Silver

Rescue all Zoni.

Collect all 40 Zoni to get this trophy.

-------------------------------------------------------------------------------

Bolt Collector                                                           Silver

Collect all Gold Bolts.

Collect all 40 Gold Bolts to get this trophy.

-------------------------------------------------------------------------------

The Gunsmith                                                             Silver

Collect all Constructo modifications.

Find all 21 Constructo Mods to get this trophy.

-------------------------------------------------------------------------------

The Samaritan                                                            Silver

Complete all space missions.

There are space missions in each sector, available by talking to ships in the
sector, as well as by talking to Vullards on the depots (don;t forget about
Korthos Alpha!). Complete all the space missions you can do to get the trophy.
They are all listed in the "Space" subheading in each sector's section in the
guide.

-------------------------------------------------------------------------------

Retirement Fund                                                          Silver

Collect 250,000 bolts.

Once again, you'll get this one by just progressing through the story. As
before, you don't have to have 250,000 bolts saved up, you just have to collect
250,000 bolts as you progress through the story to get the trophy.

-------------------------------------------------------------------------------

Terraklon Assassin                                                 Hidden, Gold

Vanquish Lord Vorselon.

Find all 40 Zoni, and then travel to Lord Vorselon's Warship. Go through the
warship and defeat Lord Vorselon for the third time on any difficulty setting
to get this trophy.

-------------------------------------------------------------------------------

Preferred Customer                                                         Gold

Purchase all GrummelNet weapons.

Once you buy all the weapons from the GrummelNet weapons vendors, you'll get
the trophy. You'll have to buy:

+ Constructo Bomb
+ Mr. Zurkon
+ Sonic Eruptor
+ Dynamo of Doom
+ Tesla Spikes
+ Plasma Striker
+ CryoMine Glove
+ Groovitron Glove
+ Buzz Blades
+ Mag-Net Launcher
+ Rift Inducer 5000

The Rift Inducer 5000 is available from Nefarious Space Station, so once you
reach that level you'll be able to get this trophy.

-------------------------------------------------------------------------------

Thrifty                                                                    Gold

Collect 1,000,000 bolts.

Again, you'll get this one by just progressing through the story. As before,
you don't have to have 1,000,000 bolts saved up, you just have to collect
1,000,000 bolts as you progress through the story to get the trophy.

-------------------------------------------------------------------------------

Q-Force Champion                                                           Gold

Complete the game on Hard.

Defeat General Azimuth on Hard to get this trophy.  You can not change the
difficulty setting during your playthrough or you won't get the trophy.

-------------------------------------------------------------------------------

Glutton for Punishment                                                     Gold

Complete a Challenge Mode playthrough.

Defeat General Azimuth in Challenge mode on any difficulty setting to get this
trophy.

-------------------------------------------------------------------------------

The Lombax Triumphant                                                  Platinum

Collect all trophies in the game.

Collect all the OTHER trophies in the game to get the platinum trophy. Good
luck!



#FAQ
       ____  _____   ____  _____   _   _  ____  _   _  _____  _   _   _
      |  __||  _  | |  __|/  _  \ | | | ||  __|| \ | ||_   _|| | \ \ / /
      | |_  | |_| | | |_  | | | | | | | || |_  |  \| |  | |  | |  \ | /
      |  _| |    _| |  _| | | | | | | | ||  _| |     |  | |  | |   \ /
      | |   | |\ \  | |__ | |_/ \ | |_| || |__ | |\  |  | |  | |__ | |
      |_|   |_| \_\ |____|\___/\_\\_____/|____||_| \_|  |_|  |____||_|
                        _____  ____  _   _  ____  ____
                       /  _  \|  __|| | / /|  __||  _  \
                       | |_| || |__ | |/ / | |_  | | | |
                       |  _  ||__  ||   |  |  _| | | | |
                       | | | | __| || |\ \ | |__ | |_| |
                       |_| |_||____||_| \_\|____||_____/
          _____   _   _  ____  ____  _____  _____  ____   _   _  ____
         /  _  \ | | | ||  __||  __||_   _||_   _|/  _  \| \ | ||  __|
         | | | | | | | || |_  | |__   | |    | |  | | | ||  \| || |__
         | | | | | | | ||  _| |__  |  | |    | |  | | | ||     ||__  |
         | | | \ | |_| || |__  __| |  | |   _| |_ | |_| || |\  | __| |
         \___/\_\\_____/|____||____|  |_|  |_____|\_____/|_| \_||____|

Q: What's the difference between Ratchet and Clank: A Crack in Time and Ratchet
   and Clank Future: A Crack in Time?

A: Nothing. This is a simple example of different regions naming their games
   separately. The Ratchet and Clank series was (and still is, apparently)
   notorious for this, as nearly all the PS2 Ratchet and Clank games had one
   name in NTSC areas and another in PAL areas. There is absolutely, positively
   NO difference in the actual gameplay.

-------------------------------------------------------------------------------

Q: Why the hell did Australia and Europe get ripped off and get the game more
   than a week after the United States did?

A: Because there was no international release date. Each region chose their own
   release date. It isn't fair, but that's the way it is sometimes.

-------------------------------------------------------------------------------

Q: Where do I meet The Smuggler so he can construct the RYNO V once I have the
   entire schematic?

A: You meet him back at the Axiom City Spaceport on Planet Terachnos.

-------------------------------------------------------------------------------

Q: My game is glitching on me, and I'm stuck/I can't get a trophy. What should
   I do?

A: I don't know. I haven't encountered any glitches that have caused me to get
   stuck or not get trophies, and I don't know of any remedies for any of the
   glitches you may encounter in this game. The best thing to do is do a Google
   search to see if others have your problem, and try to find a solution from
   there, as I probably can't help you.

-------------------------------------------------------------------------------

Q: Can I print part/all of this guide?

A: Absolutely, for personal use.

-------------------------------------------------------------------------------

Q: Can I add you on PSN/MSN?

A: No. My Friends list is already full of people I never talk to in both cases.

-------------------------------------------------------------------------------

Q: Will you come and see my MySpace/Facebook page?

A: No. To put it simply, I find it a waste of my time.

-------------------------------------------------------------------------------

Q: Will you trade with me on PSN?

A: No. I don't trust anyone with anything.



#CREDIT
                 ____  _____  ____  _____  _____  _____  ____
                |  __||  _  ||  __||  _  \|_   _||_   _||  __|
                | |   | |_| || |_  | | | |  | |    | |  | |__
                | |   |    _||  _| | | | |  | |    | |  |__  |
                | |__ | |\ \ | |__ | |_| | _| |_   | |   __| |
                |____||_| \_\|____||_____/|_____|  |_|  |____|

Credits go to:

Me: Wonder why?

Insomniac Games: For developing this awesome game and creating the series!

SilverSky8: For the sector/planet/moon lists, the gadget list, the item list
            and the costume list pre-release.

Tigernose: For part of the planets list pre-release.

Alpr1010: For the Skill Points list and the weapons list pre-release.

Ross Sims: For a list of the planets/moons and their collectables.

Sonic_Hero_007 and Laharl_666: For the Easy Bolts in Challenge Mode guide.

ratchet.wikia.com: For a list of Holo-Plan locations.

footzker: For assistance regarding finding a few Gold Bolts.

blazanov76: For his Camo Crate locations map.

Thanatos2k: For his "Flawless" Skill Point strategy.

Daniel Raneland: For his "Lifted and Gifted" Skill Point strategy.

Katy Peacey: For her additional info on completing the Nefarious Space Station.

Sean Peffers: For his General Azimuth fight strategy.

Didier Wittesaele: For the extra info regarding the Captain Ratchet skin.

Ali Anirood: For his tip regarding unlocking the Insomniac Museum.

Marcus Hagins: For his tip regarding destroying the spy satellites in space.

Matt Wilson: For his "Flawless" Skill Point strategy.

 _________   ___   ___  _____  ___        ____ _____        __  ___        ___
/  _____  \ |   | |   |   |   |    |   | |       |    /|   /  \    \  /|  |
| |       | |___| |___|   |   |    |___| |___    |   / |     /   __/ /_|_ |___
| |_____  | |  \  |   |   |   |    |   | |       |     |    /      \   |      \
\_________/ |   \ |   |   |   |___ |   | |____   |   __|__ /__  ___/   |   ___/

 _______________   __________________   __________________   _________________
                | /                  \ /                  \ /                 \
 _______________| |                  | |                  | \_________________/
|                 |                  | |                  |                   \
|_______________  \__________________/ \__________________/  _________________/