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R77:JQFYU2f1fbLicQL:irJQ 7birLpXYrrhFrb2rr.P:Q RrjS Qi7Q: FfL7rQ: ph7771 ctfJ: hLrhf9777rR :Z777rMbr7rXPr0i QrQ bJRQ1J7rES XfLY7Q. tZcLLQ QY7Q .QLcLpXPp0bcYLJRjPLL7PZ7UPJc2QQc.Qc1QDDjLcJQ: ZttJjQ. iQcUYQr ,QJJQ, MEjYb0hUfU1SRQJ QYjL00fLUfhj79.7bjj7LLU1MQ7 .EhfFfQ Q2fFED .QffQ R21tj12ttJ7. Q1tUS2F2t2f2jRijU1fFt2UJ: =============================================================================== Game Title: PixelJunk Monsters PixelJunk Monsters Encore Platform: PlayStation 3 FAQ Version: 1.33 (2008-08-22) Author: Paul Wolfenden (PsiPab) =============================================================================== Hello and welcome to my FAQ/Walkthrough for PixelJunk Monsters and PixelJunk Monsters Encore on the PlayStation 3. I created this guide because a) I like the game a lot and b) there was nothing else on GameFAQs at the time of making it. It's my first, and quite possibly last, attempt at making a FAQ so I hope you'll find it a useful aid to this great game! As of this version, the guide covers the entirety of the original game (Tiki Island) and the first 5 levels of the Encore expansion (Toki Island). Be sure to check back for updates frequently! The latest version, along with map screenshots, can always be found at the address below: http://pixeljunk.pabuk.com/monsters/ =============================================================================== 0. Contents =============================================================================== To jump to a section, use the search codes located to the right. ------------------------------------------------------------------------------- 1. About the Game [1ABOUT] ------------------------------------------------------------------------------- 1a. Controls 1b. Gameplay Basics 1c. User Interface 1d. Gameplay Tips 1e. Unlockables 1f. Guide Conventions ------------------------------------------------------------------------------- 2. Original Levels (Tiki Island) [2LVLS1] ------------------------------------------------------------------------------- 2a. Tutorial 2b. Easy 1 2c. Easy 2 2d. Easy 3 2e. Easy 4 2f. Special 1 2g. Medium 1 2h. Medium 2 2i. Medium 3 2j. Medium 4 2k. Medium 5 2l. Medium 6 2m. Medium 7 2n. Special 2 2o. Hard 1 2p. Hard 2 2q. Hard 3 2r. Hard 4 2s. Hard 5 2t. Hard 6 2u. Special 3 ------------------------------------------------------------------------------- 3. Encore Levels (Toki Island) [3LVLS1] ------------------------------------------------------------------------------- 3a. Easy 1 3b. Easy 2 3c. Easy 3 3d. Easy 4 3e. Special 1 ------------------------------------------------------------------------------- 4. Towers [4TOWER] ------------------------------------------------------------------------------- 4a. Upgrading 4b. Arrow Tower 4c. Cannon Tower 4d. Anti-Air Gun Tower 4e. Ice Tower 4f. Laser Tower 4g. Tesla Tower 4h. Fire Tower 4i. Mortar Tower 4j. Hive Tower 4k. Lightning Tower ------------------------------------------------------------------------------- 5. Monsters [5MNSTR] ------------------------------------------------------------------------------- 5a. Shields 5b. Pine 5c. Sycamore 5d. Spider 5e. Bat 5f. Giant 5g. Bee 5h. Boss (Easy) 5i. Boss (Medium) 5j. Boss (Hard) ------------------------------------------------------------------------------- 6. FAQACAS [6FAQAS] ------------------------------------------------------------------------------- 6a. The Game 6b. This FAQ 6c. Miscellany ------------------------------------------------------------------------------- 7. Boring Stuff [7STUFF] ------------------------------------------------------------------------------- 7a. Credits 7b. Version History 7c. Contact Information 7d. Distribution =============================================================================== 1. About the Game [1ABOUT] =============================================================================== PixelJunk Monsters is a PlayStation 3 game developed by Q-Games and available exclusively through the PlayStation Store. It falls into the "tower defense" genre, in which you try to defend your base by building towers to defeat waves of attacking monsters. Monsters features 20 levels, beautiful hand-drawn artwork, a perfectly executed offline co-op mode and online high score tables. PixelJunk Monsters Encore is an expansion pack for PixelJunk Monsters. Encore features a new island with 15 new levels, 5 new music tracks and a few tweaks to tower costs. It also adds global online leaderboards so you can track your overall scores for Tiki (Monsters levels) and Toki (Encore levels) island. --------------------------------------------------------------------------- 1a. Controls ------------------------------------------------------------------------------- Left Stick: Move Character D-Pad: Move character Cross: Confirm / Action Circle: Cancel / Run (unlocked after Special 1) Square: Remote mine (unlocked after Special 2) L1 (Hold): Show upgrade status of all towers R1 (Hold): Show current player (co-op only) Start: Menu / Pause ------------------------------------------------------------------------------- 1b. Gameplay Basics ------------------------------------------------------------------------------- Objective ��������� Your character starts each level standing by your base and flock, ready to defend against invading waves of monsters. Your aim is simple; to keep as many of your flock alive as possible. At the start of each level there are 20 of them, but every time a monster makes it through to your base you will lose one. To protect them you must build towers in the trees to kill the monsters before they get that far. Monsters �������� Monsters come in waves. Each wave consists of the same type of monster, from just one up to 60 at once! Most levels consist of 20 waves, though some have less. Monsters can have differing amounts of health and some are shielded against certain attacks. See the monsters section (5MNSTR) for details. Towers ������ Towers can be built in any accessible tree. Each tower costs coins and there are various types available, all with different strengths and weaknesses. Every tower can be upgraded up to 4 times. This can be done slowly by standing in it and dancing, or instantly by spending gems on it. See the towers section (4TOWER) for details. Coins ����� You start each level with a set amount of coins. Monsters that are killed by your towers will drop coins that you can collect. Do so quickly as they will start flashing and then disappear after a while! You can also sell towers for coins. Only do this when necessary though, as you get back just 70% of the cost price of the tower. Interest �������� After all the monsters in a wave are defeated, you receive interest on your current total of coins. This is initially 5%, but the percentage can be increased up to a maximum of 20% by spending gems on interest-boosting upgrades at your base. Gems ���� Some monsters will drop gems when they die. When you have enough of these, you can go back to your base and unlock new tower types, or increase the interest paid between waves. Gems can also be spent on instantly upgrading towers. ------------------------------------------------------------------------------- 1c. User Interface ------------------------------------------------------------------------------- When in a level, the majority of the screen is taken up by the playing area. A status bar runs accross the bottom of the screen. The different parts of this bar are explained below. -------------------------------------------------------------- 12 |___M_____________M| PIXEL*JUNK (1) 500 (2) 500 -------------------------------------------------------------- a b c d e a: Current wave number b: Next monster type c: Monster type after next d: Player 1 coins e: Player 2 coins (co-op mode only) Monster icons move right to left accross the wave bar. When (b) reaches the left of the bar, the next wave of monsters starts. At that time (c) becomes the new (b) and (c) is replaced with the new monster type after next. The cycle then repeats. ------------------------------------------------------------------------------- 1d. Gameplay Tips ------------------------------------------------------------------------------- Hidden Stuff ������������ Every level has 3 sets of coins and a single gem hidden in the trees somewhere. To find them, all you have to do is search the trees by walking over them. Finding all the coins and the gem early on can be a big boost on the harder levels, and is essential when doing a high score run. Note however that the coins or the gem may sometimes be in trees that you can't get to. Check Tower Status ������������������ Holding down the L1 button on the controller shows the upgrade status of all of your towers at once. This is very useful for finding towers that are close to being upgraded, and hence might be worth a quick dance in to finish off. ------------------------------------------------------------------------------- 1e. Unlockables ------------------------------------------------------------------------------- There are 3 unlockables in the game. Finish these levels to receive them: Special 1 - Run ability (hold down Circle to run) Special 2 - Remote mines (press Square to place/detonate) Special 3 - Lightning tower The unlocking requirements are the same on both Tiki and Toki islands. ------------------------------------------------------------------------------- 1f. Guide Conventions ------------------------------------------------------------------------------- The level guides feature a breakdown of every wave of monsters on each level. The columns used in the wave breakdown tables are explained below. # | Monster | H | S | Pattern --------------------------------------------- a | b | c | d | e a: Wave Number �������������� The number of the wave. A star next to the number means there is something special about the wave. Check below the wave table for details. b: Monster Type ��������������� The type of monster that the wave consists of. c: Health ��������� The amount of health that the monsters have, as represented by their health bar colour. A dash (-) means green (normal), a plus (+) means blue (extra) and a star (*) means pink (max). d: Shield ��������� The type of shield that the monsters have, as represented by their colour tint. A dash (-) means none, (G) means green, (R) means red and (B) means blue. e: Pattern ���������� The number of monsters in a wave and where they come from. On levels with multiple spawn points, a letter corresponds to the spawn points map. Plus symbols (+) denote multiple sets of monsters at the same time. Commas (,) denote multiple sets of monsters seperated by a delay. On levels with clear left/right paths, arrows are used to indicate direction. =============================================================================== 2. Original Levels (Tiki Island) [2LVLS1] =============================================================================== Monsters features 21 levels. They consist of 1 tutorial, 4 easy, 7 medium, 6 hard and 3 special levels. ------------------------------------------------------------------------------- 2a. Tutorial "Learn how to play." ------------------------------------------------------------------------------- Just a nice simple introduction to the game and how it's played. Just follow the in-game instructions and you can't go wrong. It's included here just for the sake of completeness! Coins: 100 (solo), 100/100 (co-op) Spawn point ����������� _______________________ | | | ( ) | | | | | | | |x | | | ����������������������� # | Monster | H | S | Pattern --------------------------------------------- 1 | Pine | - | - | 1 2 | Pine | - | - | 2 3 | Pine | - | - | 3 4 | Spider | - | - | 2 5 | Sycamore | - | - | 4 6 | Sycamore | - | - | 6 7 | Sycamore | - | - | 7 8 | Pine | - | - | 7 9 | Spider | - | - | 7 10 | Giant | - | - | 1 ------------------------------------------------------------------------------- 2b. Easy 1 "The waves begin." ------------------------------------------------------------------------------- Looks easy and well defensible but beware the high number of monsters you'll be facing, especially considering it's the first proper level. A good place to get a feel for the different tower types and how upgrades effect them. Coins: 340 (solo), 250/250 (co-op) Spawn point: _______________________ |x | | ( ) | | | | | | | | | | | ����������������������� # | Monster | H | S | Pattern --------------------------------------------- 1 | Pine | - | - | 10 2 | Spider | - | - | 14 3 | Pine | - | - | 23 4 | Giant | - | - | 4 5 | Sycamore | - | - | 12 6 | Spider | - | - | 22 7 | Sycamore | - | - | 15 8 | Pine | - | - | 30 9 | Giant | - | - | 15 10 | Boss 1 | * | - | 1 ------------------------------------------------------------------------------- 2c. Easy 2 "Power play." ------------------------------------------------------------------------------- Your first taste of multiple pathways. Hit them as fast and as hard as possible on the parts the monsters are forced to pass before you build defenses where they may or may not travel. Coins: 340 (solo), 250/250 (co-op) Spawn point: _______________________ | ( )| | | | | |x | | | | | | | ����������������������� # | Monster | H | S | Pattern --------------------------------------------- 1 | Pine | - | - | 9 2 | Spider | - | - | 11 3 | Pine | - | - | 16 4 | Giant | - | - | 4 5 | Spider | - | - | 16 6 | Sycamore | - | - | 10 7 | Sycamore | - | - | 15 8 | Pine | - | - | 30 9 | Giant | + | - | 10 10 | Boss 1 | * | - | 1 ------------------------------------------------------------------------------- 2d. Easy 3 "Prudence is key." ------------------------------------------------------------------------------- "Monsters have no coins here! Do what you can with your initial funds!" Like the game says, monsters don't drop coins on this level, so you've got to spend wisely. The map is one long path to your base, with monsters going off the screen before reappearing on the other side. Don't neglect air defenses here, as you'll be facing 3 waves of sycamores. Coins: 2000 (solo), 1000/1000 (co-op) Spawn point: _______________________ | | | | | | | | | ( ) x| | | | | ����������������������� # | Monster | H | S | Pattern --------------------------------------------- 1 | Sycamore | - | - | 10 2 | Pine | - | - | 15 3 | Giant | - | - | 10 4 | Spider | - | - | 15 5 | Sycamore | - | - | 14 6 | Giant | + | - | 15 7 | Sycamore | - | - | 15 8 | Pine | - | - | 19 9 | Spider | - | - | 20 10 | Boss 1 | * | - | 1 ------------------------------------------------------------------------------- 2e. Easy 4 "Hold the line." ------------------------------------------------------------------------------- Another map with split paths, this one forms a large "X" pattern. For most levels I wouldn't recommend concentrating on base defense, but here it can really help, as the area leading up to the base is the only one that the monsters always pass through. Coins: 340 (solo), 250/250 (co-op) Spawn points: _______________________ |a | | | | | | | | ( ) | | | |b | ����������������������� # | Monster | H | S | Pattern --------------------------------------------- 1 | Pine | - | - | 11a 2 | Spider | - | - | 11b 3 | Pine | - | - | 16a + 6b 4 | Giant | - | - | 4b 5 | Spider | - | - | 4a + 15b 6 | Sycamore | - | - | 10a 7 | Pine | - | - | 12a + 17b 8 | Sycamore | - | - | 10a + 6b 9 | Giant | - | - | 5a + 6b 10 | Boss 1 | * | - | 1b ------------------------------------------------------------------------------- 2f. Special 1 "From all sides." ------------------------------------------------------------------------------- "They're all the same! This stage is filled with all the same type of monster." Monsters pour in from just about every opening you can see at some point on this map! However, it's not as hard as it looks, because with the exception of the boss all 20 waves are just spiders. This means you can get away with nothing but arrow towers. Start building close to your base as and work outwards, with a focus towards the bottom half as that's where your flock is and most spawns are from. For finishing the level you get the run ability. Coins: 500 (solo), 370/370 (co-op) Spawn points: _______________________ |a b c| | | | | |d ( ) e| | | |f g| | h i j k l | ����������������������� # | Monster | H | S | Pattern --------------------------------------------- 1 | Spider | - | - | 9d 2 | Spider | - | - | 10l 3 | Spider | - | - | 13f 4 | Spider | - | - | 12g 5 | Spider | - | - | 15f 6 | Spider | - | - | 16i 7 | Spider | - | - | 18l 8 | Spider | - | - | 18a 9 | Spider | - | - | 18g 10 | Spider | - | - | 21i 11 | Spider | - | - | 7l + 5b , 8l + 2b 12 | Spider | - | - | 7a + 10h 13 | Spider | - | - | 11g + 9l 14 | Spider | - | - | 11f + 7c + 3g 15 | Spider | - | - | 12l + 3c , 5g , 3e 16 | Spider | - | - | 6j + 5k + 8l 17 | Spider | - | - | 6h + 4j + 9i + 4k 18 | Spider | - | - | 5a + 10f + 4h 19*| Spider | - | - | 25 20 | Boss 1 | * | - | 1d * These spiders come from all spawn points simultaneously. ------------------------------------------------------------------------------- 2g. Medium 1 "Short cut." ------------------------------------------------------------------------------- This map has a painful, if obvious, twist. From wave 13 onwards, some of the monsters in each wave will take the short route to your base. For this reason, make sure you defend the downward path well in the later waves. This level also introduces you to a green shielded pine for the first time, so consider saving up gems to unlock fire towers which can take them down with ease. Coins: 500 (solo), 370/370 (co-op) Spawn point: _______________________ | | | | | ( ) | | | |x | | | | | ����������������������� # | Monster | H | S | Pattern --------------------------------------------- 1 | Pine | - | - | 10 2 | Spider | - | - | 10 3 | Giant | - | - | 6 4 | Spider | - | - | 14 5 | Sycamore | - | - | 10 6 | Spider | - | - | 20 7 | Sycamore | - | - | 15 8 | Pine | - | - | 20 9 | Giant | - | - | 7 , 3 10 | Bat | - | - | 10 11 | Pine | - | - | 25 12 | Pine | - | G | 6 13*| Spider | - | - | 20 14*| Bat | - | - | 15 15*| Sycamore | - | - | 20 16*| Pine | - | G | 10 17*| Bat | - | - | 20 18*| Giant | + | - | 16 , 4 19*| Pine | - | G | 15 20*| Boss 2 | * | - | 1 * Some monsters from these waves will take the short path downwards. ------------------------------------------------------------------------------- 2h. Medium 2 "Smile." ------------------------------------------------------------------------------- There are fewer trees and a wider corridor here than you might have become accustomed to. Because of this, be sure to utilise both the trees nearest to the pathway and the ones behind them, with say a cannon tower in front and arrow tower behind. It's also worth building your towers mostly in the top set of trees, as the few at the bottom don't have as much proximity to the monsters' path. Coins: 500 (solo), 370/370 (co-op) Spawn point: _______________________ |x | | ( ) | | | | | | | | | | | ����������������������� # | Monster | H | S | Pattern --------------------------------------------- 1 | Pine | - | - | 10 2 | Spider | - | - | 11 3 | Pine | - | - | 11 4 | Giant | - | - | 5 5 | Sycamore | - | - | 10 6 | Spider | - | - | 16 7 | Sycamore | - | - | 14 8 | Spider | - | - | 17 9 | Giant | + | - | 8 10 | Sycamore | - | - | 12 11 | Pine | - | - | 17 12 | Pine | - | B | 5 , 3 13 | Spider | - | - | 20 14 | Giant | + | - | 5 , 3 , 5 15 | Sycamore | - | - | 16 16 | Spider | - | - | 20 17 | Pine | - | B | 20 18 | Spider | - | - | 25 19 | Pine | - | B | 19 20 | Boss 2 | * | - | 1 ------------------------------------------------------------------------------- 2i. Medium 3 "Bridge out!" ------------------------------------------------------------------------------- Much like Medium 1, this level lulls you into a false sense of security before unleashing your worst nightmare. That is, if your worst nightmare involves an army of bees crossing the river at the top of the map! There are a lot of flying beasties here, so you'll want to build laser towers as soon as possible to take them out. Don't forget to place them where they will hit an entire line at once, and watch out for the crossing bees towards the end! Coins: 500 (solo), 370/370 (co-op) Spawn point: _______________________ | | | ( ) | | | | | | | |x | | | ����������������������� # | Monster | H | S | Pattern --------------------------------------------- 1 | Pine | - | - | 11 2 | Spider | - | - | 11 3 | Pine | - | - | 21 4 | Spider | - | - | 22 5 | Sycamore | - | - | 10 6 | Spider | - | - | 22 7 | Sycamore | - | - | 13 8 | Pine | - | - | 25 9 | Giant | - | - | 10 10*| Sycamore | - | - | 10 , 10 11 | Pine | - | R | 17 12*| Bee | - | - | 10 13 | Spider | - | - | 25 14*| Sycamore | - | - | 24 15 | Giant | - | R | 20 16*| Bee | - | - | 16 17*| Sycamore | - | - | 24 18 | Spider | - | R | 29 19*| Bee | - | - | 30 20 | Boss 2 | * | - | 1 * Some monsters from these waves will take the top path, accross the river. ------------------------------------------------------------------------------- 2j. Medium 4 "Treeless forest." ------------------------------------------------------------------------------- "There are just four trees! Choose the right tower for the job and switch types in time!" With only 4 trees available, you're going to be replacing your towers a lot on this level. Arrow towers are useful here, as two fully upgraded ones on the outer trees can help through most of the waves, with the two inner trees being used depending on what you're facing. A final word of advice; the best way to take down the boss is with 4 fully upgraded mortar towers. Coins: 500 (solo), 370/370 (co-op) Spawn point: _______________________ | | | | | | |x ( )| | | | | | | ����������������������� # | Monster | H | S | Pattern --------------------------------------------- 1 | Pine | - | - | 9 2 | Spider | - | - | 9 3 | Pine | - | - | 9 4 | Sycamore | - | - | 6 5 | Pine | - | - | 12 6 | Spider | - | - | 9 7 | Pine | - | - | 7 8 | Sycamore | - | - | 9 9 | Pine | - | G | 9 10 | Spider | - | G | 10 11 | Pine | - | G | 7 , 7 12 | Bat | - | - | 6 13 | Pine | - | R | 9 14 | Spider | - | R | 11 15 | Pine | - | R | 11 16 | Bee | - | - | 6 17 | Pine | - | R | 11 18 | Spider | - | R | 10 19 | Giant | - | - | 10 20 | Boss 2 | * | - | 1 ------------------------------------------------------------------------------- 2k. Medium 5 "Monster mishmash." ------------------------------------------------------------------------------- "It's a monster free-for-all! All different varieties of monsters will attack in just one long wave!" This level is surprisingly easy considering how far into the game it is. There's only one proper wave of monsters and you are given a huge amount of funds and all tower types with which to deal with them. Even if you do make a mistake it's easy to just start again with different tactics because the level is so short. For these reasons, I don't have any specific tips to give here, so just enjoy finding out what works! Coins: 4000 (solo), 2000/2000 (co-op) Spawn point: _______________________ | | |x ( ) | | | | | | | | | | | ����������������������� # | Monster | H | S | Pattern --------------------------------------------- 1 | Pine | - | - | 4 " | Sycamore | - | - | 6 " | Giant | - | - | 4 " | Bee | - | - | 5 " | Spider | - | - | 2 " | Bat | - | - | 5 " | Pine | - | R | 4 " | Pine | - | G | 4 " | Giant | - | R | 5 " | Giant | - | G | 5 " | Spider | - | R | 4 " | Spider | - | G | 4 2 | Boss 1 | * | - | 1 3 | Boss 2 | * | - | 1 ------------------------------------------------------------------------------- 2l. Medium 6 "Heart." ------------------------------------------------------------------------------- This is a tricky one. You've got monsters entering from the top and then splitting into the left and right paths that lead to your base. With only a limited number of trees in range of the key points, you're going to have to cover each side as well. It's worth noting that all flying monsters take the left path, so only build air defenses to cover that side. Coins: 500 (solo), 370/370 (co-op) Spawn point: _______________________ | x | | | | | | ( ) | | | | | | | ����������������������� # | Monster | H | S | Pattern --------------------------------------------- 1 | Pine | - | - | 12< 2 | Spider | - | - | 10< 3 | Pine | - | - | 14> 4 | Spider | - | - | 10> , 5> 5 | Sycamore | - | - | 12< 6 | Spider | - | - | 7> + 4> + 6> 7 | Sycamore | - | - | 14< 8 | Pine | - | - | 20> 9 | Giant | - | - | 8> 10 | Bat | - | - | 8< 11 | Pine | - | - | 6> , 6> + 6< 12 | Pine | - | G | 4> 13 | Pine | - | - | 6< , 8> , 11< 14 | Bat | - | - | 13< 15 | Pine | - | G | 5> , 2< , 3> 16 | Giant | + | - | 10> , 3< 17 | Spider | - | - | 3< + 7> , 7< + 3> 18 | Giant | - | - | 12< + 8> 19 | Pine | - | G | 11> + 7< 20 | Boss 2 | * | - | 1> ------------------------------------------------------------------------------- 2m. Medium 7 "Roundabout." ------------------------------------------------------------------------------- Despite how it looks, there's only two spawn points on this level; the bottom left and the bottom right. The 2x4 trees that stick out from the lower middle part of the map can be useful, as monsters from both spawn points will usually pass by them. Beyond that a typical base defense is needed to finish off those that get through. Be aware that fire isn't effective on this level as there are 4 waves of red shielded monsters. Consider a different tower type as an unlock instead. Coins: 500 (solo), 370/370 (co-op) Spawn points: _______________________ | | | ( ) | | | | | | | | | | a b | ����������������������� # | Monster | H | S | Pattern --------------------------------------------- 1 | Pine | - | - | 10b 2 | Spider | - | - | 11b 3 | Pine | - | - | 16b 4 | Spider | - | - | 15b 5 | Giant | - | - | 6b 6 | Spider | - | - | 17b 7 | Sycamore | - | - | 14b 8 | Pine | - | - | 10b + 10a 9 | Giant | + | - | 8b + 3a 10 | Bat | - | - | 12b 11 | Pine | - | R | 5b , 5a 12 | Giant | + | - | 4b + 7a , 4b 13 | Pine | - | - | 10a + 10b 14 | Pine | - | R | 20b 15 | Bat | - | - | 17b + 5a 16 | Spider | - | - | 12a + 12b 17 | Pine | - | R | 18b + 3a 18 | Spider | - | - | 15b + 7a 19 | Giant | - | R | 15b 20 | Boss 2 | * | - | 1b ------------------------------------------------------------------------------- 2n. Special 2 "Lines of attack." ------------------------------------------------------------------------------- It's all about the flying monsters here. Build plenty of anti-air guns to defeat the initial waves, then supplement them with lasers as soon as you have enough gems. Arrow towers can deal with the few waves of spiders but you'll need something stronger in the later stages to deal with a single wave of giants and the boss. For beating this level you receive remote mines. Coins: 500 (solo), 370/370 (co-op) Spawn point: _______________________ | x | | | | | | | | | | ( ) | | | ����������������������� # | Monster | H | S | Pattern --------------------------------------------- 1 | Sycamore | - | - | 8 2 | Bat | - | - | 8 3 | Sycamore | - | - | 12 4 | Bee | - | - | 7 5 | Spider | - | - | 10 6 | Bee | - | - | 9 7 | Sycamore | - | - | 15 8 | Bat | - | - | 15 9 | Bee | - | - | 12 10 | Spider | - | - | 10 , 5 11 | Bat | - | - | 18 12 | Sycamore | - | - | 18 13 | Sycamore | - | - | 20 14 | Bee | + | - | 15 15 | Giant | + | - | 15 16 | Bat | - | - | 25 17 | Sycamore | - | - | 24 18 | Bee | + | - | 18 19 | Bee | + | - | 23 20 | Boss 2 | * | - | 1 ------------------------------------------------------------------------------- 2o. Hard 1 "So many monsters." ------------------------------------------------------------------------------- They weren't kidding with the title of this level. Research lasers at the first opportunity and place them where they will be most effective, perhaps in the middle of the t-junction so they can hit all sides. Go for fire towers next to mow down ground enemies but don't forget to keep your air defenses up too. By the end, you're going to need all the fire towers you can afford to deal with a wave of 60(!) green shielded spiders. The boss is still the medium type so no worries there. Coins: 500 (solo), 370/370 (co-op) Spawn points: _______________________ | a | | | | | | b| | | | ( ) | | | ����������������������� # | Monster | H | S | Pattern --------------------------------------------- 1 | Pine | - | - | 20a 2 | Pine | - | - | 18a 3 | Pine | - | - | 12a 4 | Pine | - | - | 15a + 5b 5 | Sycamore | - | - | 18a + 6b 6 | Bat | - | - | 10a 7 | Spider | - | - | 12a 8 | Pine | - | - | 32a 9 | Bat | - | - | 30b 10 | Giant | - | - | 2a + 2b 11 | Bee | - | - | 4a + 4b 12 | Pine | - | - | 64a + 16b 13 | Spider | - | - | 32a 14 | Bee | - | - | 8a + 8b 15 | Pine | - | G | 16a + 16b 16 | Spider | - | G | 10a + 10b 17 | Bat | - | - | 24a + 12b 18 | Bee | - | - | 10a + 20b 19 | Spider | - | G | 40a + 20b 20 | Boss 2 | * | - | 1a ------------------------------------------------------------------------------- 2p. Hard 2 "Double team." ------------------------------------------------------------------------------- This level is one of the hardest in the game, thanks to the dual-sided design and short pathways from spawn to base. Unlock lasers first but follow it up with fire as soon as possible because the monster numbers really ramp up after the halfway point. If you make it to the end, you'll get your first experience of the hard boss, who is both fast and tough. Build as many mortars as you can to deal with it, selling useless towers such as anti-air and lasers if necessary. Coins: 500 (solo), 370/370 (co-op) Spawn points: _______________________ | | | b| | | |a | | | | ( ) | | | ����������������������� # | Monster | H | S | Pattern --------------------------------------------- 1 | Pine | - | - | 5a + 5b 2 | Pine | - | - | 12a + 6b 3 | Pine | - | - | 6a + 6b 4 | Pine | - | - | 14a + 5b 5 | Sycamore | - | - | 4a + 4b 6 | Bat | - | - | 8a 7 | Spider | - | - | 12a 8 | Pine | - | - | 32a 9 | Bat | - | - | 18b 10 | Giant | - | - | 2a + 2b 11 | Bee | - | - | 4a + 4b 12 | Pine | - | - | 64a + 16b 13 | Spider | - | - | 33a 14 | Bee | - | - | 8a + 8b 15 | Pine | - | G | 16a + 19b 16 | Spider | - | G | 10a + 10b 17 | Bat | - | - | 22a + 12b 18 | Bee | - | - | 11a + 20b 19 | Spider | - | G | 34a + 20b 20 | Boss 3 | * | - | 1a ------------------------------------------------------------------------------- 2q. Hard 3 "Pond patrol." ------------------------------------------------------------------------------- These snowy levels are, in my opinion, the nicest looking in the game. This one has you facing off against flying creatures crossing the pond and ground beasties taking the long winding path around it. Do just enough to deal with the ground monsters first then put most of your effort into dealing with the many waves of fliers. Lasers are of course essential, with fire of little use until after the red shielded waves have passed, at which point you'll need it for lots of green shielded giants. Coins: 500 (solo), 370/370 (co-op) Spawn point: _______________________ | | | | | | |x | | | | ( ) | | | ����������������������� # | Monster | H | S | Pattern --------------------------------------------- 1 | Pine | - | - | 17 2 | Sycamore | - | - | 3 3 | Pine | - | - | 22 4 | Sycamore | - | - | 12 5 | Spider | - | - | 14 6 | Bat | - | - | 12 7 | Pine | - | - | 50 8 | Sycamore | - | - | 40 9 | Giant | - | - | 6 10 | Bee | - | - | 12 11 | Pine | - | R | 20 12 | Bee | - | - | 30 13 | Spider | - | R | 25 14 | Bee | - | - | 12 15 | Pine | - | G | 20 16 | Bat | - | - | 12 17 | Giant | - | G | 20 18 | Sycamore | - | - | 50 19 | Giant | - | G | 20 20 | Boss 3 | * | - | 1 ------------------------------------------------------------------------------- 2r. Hard 4 "Swirling paths." ------------------------------------------------------------------------------- "So lonely! Protect the last of your flock!" Oh cruel level designers, forcing us to get a rainbow or nothing. There are several ways to attempt this one. You could start with base defense and work outwards, or spread your towers out from early on. A few fire towers can be a big help on this level. If you've not used remote mines as a last resort yet, consider doing so here. There's nothing worse than getting to the later waves, only to have a monster with low health finish off your flock! Coins: 340 (solo), 250/250 (co-op) Spawn points: _______________________ | a | | | | ( ) | | | | | | | | b | ����������������������� # | Monster | H | S | Pattern --------------------------------------------- 1 | Pine | - | - | 9a 2 | Spider | - | - | 10a 3 | Pine | - | - | 12b 4 | Giant | - | - | 5a 5 | Sycamore | - | - | 5b 6 | Spider | - | - | 12a 7 | Sycamore | - | - | 8b + 2a 8 | Giant | - | - | 10b 9 | Spider | - | - | 6a + 8b 10 | Giant | - | - | 3a , 4a , 3a 11 | Pine | - | - | 14b + 5a 12 | Spider | - | - | 13a + 12b 13 | Sycamore | - | - | 9a + 6b 14 | Giant | + | - | 5a + 10b 15 | Pine | - | - | 19a + 6b 16 | Spider | - | - | 18a + 12b 17 | Sycamore | - | - | 8a + 12b 18 | Giant | + | - | 20a + 10b 19 | Spider | - | - | 15a + 15b 20 | Boss 1 | * | - | 1a ------------------------------------------------------------------------------- 2s. Hard 5 "Semicircle assaults." ------------------------------------------------------------------------------- "Monsters have no gems, here! All the monsters will need to be taken down with just the basics!" This level sounds fun. That is, until you realise just how essential towers like fire and laser have become by now. Monsters are sent down both paths in equal numbers for the most part, so build to defend both sides. You need lots, no, loads of all 3 default tower types to survive this one. Then as if it wasn't bad enough already, they send not one but two hard bosses for the finale. Paint their way with cannons, selling everything else as you go. Coins: 500 (solo), 370/370 (co-op) Spawn point: _______________________ | x | | | | | | ( ) | | | | | | | ����������������������� # | Monster | H | S | Pattern --------------------------------------------- 1 | Pine | - | - | 5< + 4> 2 | Pine | - | - | 12< + 12> 3 | Sycamore | - | - | 3< + 3> 4 | Sycamore | - | - | 6< + 6> 5 | Bat | - | - | 8< + 8> 6 | Spider | - | - | 8< + 8> 7 | Spider | - | - | 10< + 10> 8 | Pine | - | - | 11< + 11> 9 | Bat | - | - | 20< + 10> 10 | Giant | - | - | 4< + 4> 11 | Bee | - | - | 3< + 6> 12 | Pine | - | - | 32< + 32> 13 | Spider | - | - | 24< + 24> 14 | Pine | - | - | 32< + 32> 15 | Bee | - | - | 6< + 6> 16 | Giant | - | - | 5< + 5> 17 | Bat | - | - | 16< + 16> 18 | Bee | - | - | 7< + 7> 19 | Spider | - | - | 12< + 12> 20 | Boss 3 | * | - | 1< + 1> ------------------------------------------------------------------------------- 2t. Hard 6 "The Final Stage." ------------------------------------------------------------------------------- Considering this is "The Final Stage" it's not that difficult. Again, monsters enter from the top and split into left and right paths. As such no special tactics are needed here. Base your defense on, well, base defense! There's lots of trees with which to do so and nice long pathways to keep the monsters occupied. You will face all 3 types of boss at the end but thanks to the aforementioned long pathways and the fact they all go left they're surprisingly easy to deal with. For finishing this level you receive a congratulatory message, followed by the game's credits. Coins: 500 (solo), 370/370 (co-op) Spawn point: _______________________ | x | | | | ( ) | | | | | | | | | ����������������������� # | Monster | H | S | Pattern --------------------------------------------- 1 | Spider | - | - | 6< 2 | Spider | - | - | 6> 3 | Spider | - | - | 6> 4 | Pine | - | - | 15< + 15> 5 | Pine | - | - | 15< + 15> 6 | Spider | - | - | 10< + 10> 7 | Sycamore | - | - | 10< + 10> 8 | Bat | - | - | 5< + 5> 9 | Spider | - | - | 10< + 10> 10 | Giant | + | - | 3< + 2> 11 | Pine | - | G | 2< + 6> 12 | Pine | - | G | 8< + 8> 13 | Spider | - | G | 16> 14 | Giant | + | G | 10< + 10> 15 | Pine | - | G | 40> 16 | Bee | - | - | 5< + 7> 17 | Pine | - | G | 50> + 10< 18 | Giant | + | G | 10< + 10> 19 | Giant | + | - | 9< + 15> 20 | Boss(All)| * | - | 3< ------------------------------------------------------------------------------- 2u. Special 3 "Eruption Destruction." ------------------------------------------------------------------------------- "Volcanoes ruin everything! In between waves, a tower will be destroyed by volcanic rocks!" This is the true final level in my opinion. Thankfully it's nice and interesting! As the game says, at the start of every wave a random tower will be destroyed. For this reason, you might not want to upgrade your towers too far because you never know how long they will last. The 5 trees in the middle are your friends, as most monsters will circle them before heading to your base. The trees surrounding them are useful for the same reason. For finishing this level you unlock lightning towers. Coins: 500 (solo), 370/370 (co-op) Spawn points: _______________________ |a | | | | ( ) | |b | | | | | |c | ����������������������� # | Monster | H | S | Pattern --------------------------------------------- 1 | Pine | - | - | 10a 2 | Giant | - | - | 8b 3 | Spider | - | - | 11c 4 | Sycamore | - | - | 4a + 3b + 3c 5 | Pine | - | R | 10a 6 | Pine | - | B | 3a + 3b + 3c 7 | Giant | - | - | 10a , 5a 8 | Pine | - | R | 10b 9 | Giant | - | R | 10a 10 | Spider | - | R | 15c 11 | Bat | - | - | 4a + 4b + 4c 12 | Pine | - | G | 10c 13 | Spider | - | B | 4a + 4b + 4c 14 | Giant | - | R | 10b , 5c 15 | Pine | - | G | 10c 16 | Giant | - | G | 10b 17 | Spider | - | G | 15c 18 | Bee | - | - | 4b + 3c + 4a 19 | Giant | - | - | 11b + 8a + 11c 20 | Boss 3 | * | - | 1b =============================================================================== 3. Encore Levels (Toki Island) [3LVLS1] =============================================================================== Encore features 15 levels. They consist of 4 easy, 4 medium, 4 hard and 3 special levels. ------------------------------------------------------------------------------- 3a. Easy 1 "Whipped Frenzy." ------------------------------------------------------------------------------- Don't be fooled by the "easy" part in that name. Nothing is easy in Encore, as you'll quickly find out if you're trying out these levels without thoroughly beating Tiki island first. Pay close attention to spawn points, and be aware that monsters will be dropping much less loot than you're used to from the harder original levels. Coins: 500 (solo), 370/370 (co-op) Spawn points: _______________________ | c d | | | | | |a ( ) | | | | | | b | ����������������������� # | Monster | H | S | Pattern --------------------------------------------- 1 | Pine | - | - | 8a 2 | Spider | - | - | 2a 3 | Pine | - | - | 9d 4 | Spider | - | - | 12a 5 | Pine | - | - | 8a + 1b + 10d 6 | Pine | - | - | 8c + 8d 7 | Sycamore | - | - | 12a 8 | Sycamore | - | - | 8c , 2b 9 | Giant | - | - | 8a 10 | Giant | - | - | 2a + 3c + 1d 11 | Pine | - | - | 10a , 1b 12 | Pine | - | - | 16c , 3b 13 | Spider | - | - | 6b 14 | Sycamore | - | - | 8a + 4b 15 | Giant | + | - | 4c + 4d 16 | Pine | - | - | 10d 17 | Spider | - | - | 6b 18 | Sycamore | - | - | 8a + 8c 19 | Giant | + | - | 6a + 3c + 3d 20 | Boss 1 | * | - | 1a ------------------------------------------------------------------------------- 3b. Easy 2 "Zen Loop." ------------------------------------------------------------------------------- A single spawn point is something of a reprieve after Easy 1, but don't expect an easy victory. Watch out for the Sycamores - there's an awful lot of them to deal with so plan for a solid air defense. Also look out for numerous waves of the tougher (blue health bar) giants, as you might need something stronger than cannons for these. Coins: 500 (solo), 370/370 (co-op) Spawn point: _______________________ | | |x | | | | | | ( ) | | | | | ����������������������� # | Monster | H | S | Pattern --------------------------------------------- 1 | Giant | - | - | 1 2 | Spider | - | - | 10 , 8 3 | Giant | - | - | 2 4 | Pine | - | - | 26 5 | Spider | - | - | 8 , 8 6 | Sycamore | - | - | 12 , 12 7 | Giant | - | - | 2 8 | Sycamore | - | - | 8 , 16 9 | Pine | - | - | 48 10 | Pine | - | - | 8 , 8 11 | Giant | + | - | 2 , 2 12 | Sycamore | - | - | 22 13 | Giant | + | - | 2 , 2 14 | Sycamore | - | - | 9 , 9 15 | Giant | + | - | 8 16 | Giant | + | - | 8 17 | Spider | - | - | 12 , 8 18 | Sycamore | - | - | 12 , 20 19 | Giant | + | - | 12 20 | Boss 1 | * | - | 1 ------------------------------------------------------------------------------- 3c. Easy 3 "Paku-Paku." ------------------------------------------------------------------------------- Prepare to be heavily assaulted from two sides. While your flock might seem well protected in the middle, the lack of surrounding trees means mounting a late defense is not really possible. For that reason, you're going to have to do the bulk of your monster mashing elsewhere, on either side of the map. Again, beware the large numbers of sycamores and upgraded giants. Coins: 500 (solo), 370/370 (co-op) Spawn points: _______________________ | | | | | | |a ( ) b| | | | | | | ����������������������� # | Monster | H | S | Pattern --------------------------------------------- 1 | Spider | - | - | 4a , 4b 2 | Pine | - | - | 8a + 8b 3 | Pine | - | - | 20a 4 | Sycamore | - | - | 20b 5 | Pine | - | - | 10a + 10b 6 | Spider | - | - | 7a + 7b 7 | Sycamore | - | - | 8a + 8b 8 | Spider | - | - | 8a + 8b 9 | Pine | - | - | 12a + 12b 10 | Sycamore | - | - | 14a + 14b 11 | Giant | + | - | 4a , 4a , 8a 12 | Pine | - | - | 40a 13 | Giant | + | - | 16a + 4b 14 | Giant | + | - | 17b 15 | Sycamore | - | - | 17a + 17b 16 | Spider | - | - | 8a , 16b 17 | Spider | - | - | 8a + 8b 18 | Sycamore | - | - | 40a 19 | Giant | + | - | 10a + 10b 20 | Boss 1 | * | - | 1a ------------------------------------------------------------------------------- 3d. Easy 4 "Deja vu." ------------------------------------------------------------------------------- Deja vu indeed. This level has the exact same layout as Easy 1 on Tiki island, but with a snowy theme. Of course, the similarities end there, as you'll face double the waves, many more monsters and be introduced to regular monsters with pink health bars. Yep, that means they're even tougher than their blue health bar featuring brethren! Despite the abundance of trees and the linear path, correct tower placement is still the key to comfortably beating this level. Coins: 340 (solo), 250/250 (co-op) Spawn point: _______________________ |x | | ( ) | | | | | | | | | | | ����������������������� # | Monster | H | S | Pattern --------------------------------------------- 1 | Pine | - | - | 10 2 | Spider | - | - | 14 3 | Pine | - | - | 24 4 | Giant | - | - | 4 5 | Sycamore | - | - | 12 6 | Spider | - | - | 22 7 | Sycamore | - | - | 15 8 | Pine | - | - | 30 9 | Giant | + | - | 12 10 | Giant | * | - | 1 11 | Sycamore | - | - | 12 12 | Pine | - | - | 30 13 | Sycamore | - | - | 16 14 | Sycamore | - | - | 16 15 | Pine | + | - | 20 16 | Giant | * | - | 12 17 | Sycamore | + | - | 12 18 | Giant | * | - | 10 19 | Pine | * | - | 24 20 | Boss 1 | * | - | 1 ------------------------------------------------------------------------------- 3e. Special 1 "Origin." ------------------------------------------------------------------------------- "Monsters won't drop coins, but if you clear the stage you will receive a special item." This level features the same twist as Tiki's Easy 3, whereby the monsters don't drop coins. So spend wisely, and instead boost your funds by purchasing interest upgrades with your gems. Fortunately there's no monsters with extra health here, so the basic three tower types should see you through to the end. For completing the level you get the speed potion, which you'll no doubt have missed greatly since your arrival on Toki island! Coins: 1800 (solo), 1400/1400 (co-op) Spawn points: _______________________ |a b | | | | ( ) | | | | | | | | c | ����������������������� # | Monster | H | S | Pattern --------------------------------------------- 1 | Spider | - | - | 2c - 1a 2 | Pine | - | - | 12c + 2a 3 | Sycamore | - | - | 8a 4 | Pine | - | - | 12c 5 | Spider | - | - | 5a - 8a 6 | Sycamore | - | - | 8a 7 | Sycamore | - | - | 10a - 3c 8 | Sycamore | - | - | 8b + 8a 9 | Pine | - | - | 2a 10 | Pine | - | - | 4c - 4c 11 | Bat | - | - | 6c + 4a 12 | Pine | - | - | 40a 13 | Sycamore | - | - | 2b + 6c + 6a 14 | Sycamore | - | - | 6b + 6a + 6c 15 | Pine | - | - | 20c + 20a 16 | Pine | - | - | 8a + 4c 17 | Sycamore | - | - | 6c + 6b + 10a 18 | Pine | - | - | 3c + 1b + 3a 19 | Pine | - | - | 24a 20 | Boss 1 | * | - | 1a ------------------------------------------------------------------------------- 3f-3n. Medium 1 - Special 3 ------------------------------------------------------------------------------- The rest of the level breakdowns are coming soon! Keep checking my Monsters website for future guide updates: http://pixeljunk.pabuk.com/monsters/ =============================================================================== 4. Towers [4TOWER] =============================================================================== By default there are 9 regular types of tower available, though there is a 10th that unlocks after beating Special 3. On Tiki island the cannon, arrow and anti-air gun towers are available at the start of a level, while on Toki island the ice tower is included as well. The other towers are available for unlocking at your base by spending the required amount of gems. ------------------------------------------------------------------------------- 4a. Upgrading ------------------------------------------------------------------------------- Towers can be upgraded to improve their stats. A tower will upgrade slowly by itself but the process can be speeded up by standing in it and dancing, or the upgrade can be bought instantly with gems. Upgrade levels are detailed below. Level | Flag | Gem Cost ---------------------------- 1 | Green | - 2 | Yellow | 1 3 | Red | 1 4 | Purple | 2 5 | Black | 3 ------------------------------------------------------------------------------- 4b. Arrow Tower ------------------------------------------------------------------------------- "An all-round tower which can attack ground and air monsters." Arrows have a reasonable range and can hit both ground and air targets but are also weak and slow. They are most effective against spiders and bats. They are also useful as a final defense against monsters that have already been weakened by other towers such as cannons. Upgrade to improve their range only as necessary. The final upgrade is power but it is rarely worth the time or gems. Unlock: Free Power: * Speed: * Range: ** Spread: - Cost: 100 Type: All Upgrade: Range > Range > Range > Power ------------------------------------------------------------------------------- 4c. Cannon Tower ------------------------------------------------------------------------------- "Fires a cannonball which affects all monsters near point of impact." Cannons pack a decent punch and do splash damage but they fire slowly and with very limited range. For this reason they must be placed close to the path of monsters or they won't fire at all. They are very effective against pines and reasonable against giants. All upgrades improve power so focus on the ones that are going to damage the most enemies. Unlock: Free Power: ** Speed: * Range: * Spread: ** Cost: 120 Coins Type: Ground Upgrade: Power > Power > Power > Power ------------------------------------------------------------------------------- 4d. Anti-Air Gun Tower ------------------------------------------------------------------------------- "A rapid-fire tower which targets only flying monsters." Anti-air guns have a good range but don't do much damage and start of being rather slow. Best used against sycamores and bats, as they are less effective against bees. Upgrades improve speed and finally power. A lot of the time they're all you've got against flying monsters so upgrade as far as you can to minimise the number of these towers required. Unlock: Free Power: * Speed: *** Range: *** Spread: - Cost: 150 Coins Type: Air Upgrade: Speed > Speed > Speed > Power ------------------------------------------------------------------------------- 4e. Ice Tower ------------------------------------------------------------------------------- "A burst of freezing air is fired to slow down monsters." Ice slows down ground monsters for a very short amount of time. The idea is to slow them down so they can be hit more often by your other towers, but in practice ice just aren't effective enough to make much difference. Hence most players don't use this tower, even on Toki island where it is available by default. Spend your coins, gems and effort on offensive towers instead. Unlock: 9 Gems (Tiki Island) Free (Toki Island) Power: * Speed: * Range: ** Spread: * Cost: 200 Coins Type: Ground Upgrade: Power > Power > Spread > Spread ------------------------------------------------------------------------------- 4f. Laser Tower ------------------------------------------------------------------------------- "Shoots at airborne monsters with powerful laser beams." Lasers are powerful and have good range but slow speed. They are the only tower that can effectively deal with bees so you're going to need a lot of them through the course of the game. Their fire is a long straight line so place them where they can damage an entire row of flying monsters at once for maximum effect. All their upgrades are useful. Unlock: 11 Gems Power: ** Speed: * Range: *** Spread: - Cost: 300 Coins Type: Air Upgrade: Speed > Speed > Range > Power ------------------------------------------------------------------------------- 4g. Tesla Tower ------------------------------------------------------------------------------- "Releases a high-power electrical attack on all nearby monsters." Tesla fire has good power but limited range and speed. This is a tower that I personally don't use, though I'm sure there are players who do find a purpose for it. For me, the gems and coins are better spent on the more powerful and versatile fire tower. Unlock: 12 Gems Power: **** Speed: * Range: * Spread: - Cost: 300 Coins Type: Ground Upgrade: Range > Range > Range > Range ------------------------------------------------------------------------------- 4h. Fire Tower ------------------------------------------------------------------------------- "Fires a powerful flaming stream to hurt multiple monsters." Fire is very powerful, has a good spread and a reasonable range but takes a while to recharge between firing. It is highly effective at mowing down ground forces, especially slow moving ones like pines and giants. Fire is also a must against monsters with green shields. All upgrades are useful. Unlock: 13 Gems Power: **** Speed: * Range: ** Spread: *** Cost: 350 Coins Type: Ground Upgrade: Range > Power > Spread > Range ------------------------------------------------------------------------------- 4i. Mortar Tower ------------------------------------------------------------------------------- "One powerful hit affects many monsters with a wide spread." Mortars are powerful hitters with a good range and area of effect. They are basically an improved canon, so naturally they do best against pines and giants. Thanks to their range, they are useful for taking down the stronger bosses in the game. Upgrades improve the spread of their splash damage. Unlock: 15 Gems Power: **** Speed: * Range: *** Spread: **** Cost: 400 Coins Type: Ground Upgrade: Spread > Spread > Spread > Speed ------------------------------------------------------------------------------- 4j. Hive Tower ------------------------------------------------------------------------------- "Creatures launch from the hive, targeting monsters from the air." Hive towers shoot out bees towards the player's position that attack anything that gets in their way, be it ground or air based. You can only build one on a level, so place it carefully. While they are difficult to master, when used correctly the hive can be the most powerful tower in your arsenal. Unlock: 14 Gems Power: * Speed: ** Range: ***** Spread: - Cost: 450 Coins Type: All Upgrade: Speed > Speed > Power > Power ------------------------------------------------------------------------------- 4k. Lightning Tower ------------------------------------------------------------------------------- "Supremely powerful, this weapon attacks all monsters on the stage." Note: This is a special tower that is only unlocked after you beat Special 3. Lightning attacks all monsters on the level simultaneously but is very weak and slow. You can only build one on a level, and where it is placed makes no difference. Because the lightning tower only becomes available after beating most of the levels, there are very few situations where it is useful. Unlock: 13 Gems Power: * Speed: * Range: ***** Spread: *** Cost: 500 Coins Type: All Upgrade: Power > Power > Power > Power =============================================================================== 5. Monsters [5MNSTR] =============================================================================== You'll face 9 different critters in the game, made up of 6 regular monsters and 3 special boss monsters, one for each difficulty level. Note: Regular monster stats are relative only to each other and boss monster stats are relative only to other bosses. ------------------------------------------------------------------------------- 5a. Shields ------------------------------------------------------------------------------- Some of the regular monsters in the game are shielded with a green, blue or red shield. These increase a monsters defense against certain attacks and weaken them against others. Type | Strengths | Weaknesses ---------------------------------------------- Green | Cannon, Mortar | Fire, Tesla Blue | Ice, Cannon, Mortar | Fire Red | Fire, Tesla | Cannon, Mortar ------------------------------------------------------------------------------- 5b. Pine ------------------------------------------------------------------------------- "A common monster, cursed by a haunted mask. Though fairly harmless alone, in groups they can be fearsome!" Pines are slow and weak but can still cause problems in high numbers. Take them down with cannons at first and later with fire. Arrows don't bother them much. Type: Ground Speed: ** Vitality: * ------------------------------------------------------------------------------- 5c. Sycamore ------------------------------------------------------------------------------- "An airborne creature. Many towers cannot hit flying creatures. Plan your air defenses well!" Sycamores are the pine of the airborne world, i.e. slow and weak. Anti-air guns will deal with them best early on, followed by lasers when available. Type: Air Speed: ** Vitality: * ------------------------------------------------------------------------------- 5d. Spider ------------------------------------------------------------------------------- "Weak creatures which speed towards your flock! Check their routes, and use quick towers to kill them fast!" Spiders are going to catch you out throughout the game thanks to their very high speed. Initially weak only to arrows, they can be taken down quickly later on by fire. In big waves they are good at avoiding damage from canons. Type: Ground Speed: ***** Vitality: ** ------------------------------------------------------------------------------- 5e. Bat ------------------------------------------------------------------------------- "Bats race through the air at speed! Well placed lasers and arrows should help you." Bats are the spiders of the skies, i.e. blink and they're feasting on your flock. And just like spiders, they are weak to arrows. Anti-air and lasers are also effective. Type: Air Speed: **** Vitality: ** ------------------------------------------------------------------------------- 5f. Giant ------------------------------------------------------------------------------- "Very strong but slow monsters. Weaker weapons are no user here!" Giants are big, strong and slow. Canons are the only option at the beginning of a level, followed by mortars and ground monsters' worst nightmare, fire. They shrug off arrows. Type: Ground Speed: * Vitality: ***** ------------------------------------------------------------------------------- 5g. Bee ------------------------------------------------------------------------------- "The strongest of the flying monsters! If you see these coming, you had better have some laser towers primed for action!" Bees are the giants of the flying monsters, i.e. strong but slow. Lasers are the only way to deal good damage to swarms of these, with anti-air guns only useful for picking off the weakened ones. Type: Air Speed: * Vitality: ***** ------------------------------------------------------------------------------- 5h. Boss Type 1 ------------------------------------------------------------------------------- The easy boss is large, golden, statuesque and has many eyes. About the only option you'll usually have against him in the easy levels is the faithful cannon tower. Make sure your cannons are actually in range of his path and upgrade them all as far as you can. Type: Ground Speed: * Vitality: * ------------------------------------------------------------------------------- 5i. Boss Type 2 ------------------------------------------------------------------------------- The medium boss appears to be an upside-down triangle of rock with dangly arms. Whatever he is, he's a step up from the easy boss in terms of speed and resilience. Hit him hard with upgraded cannons and, where possible, fire and/or mortars. Type: Ground Speed: *** Vitality: *** ------------------------------------------------------------------------------- 5j. Boss Type 3 ------------------------------------------------------------------------------- The hard boss is a highly evolved snail with barnacles. With his high speed and staying power, he's also your very worst enemy at the end of hard levels. Pelt him with projectiles from mortars and/or burn him with fire to stop him spoiling your party. Type: Ground Speed: ***** Vitality: ***** =============================================================================== 6. FAQACAS [6FAQAS] =============================================================================== Or "Frequently asked questions and comments and stuff" in full. ------------------------------------------------------------------------------- 6a. The Game ------------------------------------------------------------------------------- Q. Why do some levels on the map have trees on them? A. Trees indicate that you've completed that level. Q. Why do some levels on the map have a rainbow over them? A. A rainbow indicates that you've completed that level perfectly, i.e. all of your flock survived to the end. Q. Why do some levels on the map have dots around them? A. Dots indicate there is something special about the level. For instance, on Tiki Easy 3 the monsters don't drop any coins. Q. How much does this game cost? A. Monsters costs USD 9.99 in the US and GBP 3.49 in the UK. The Encore expansion costs USD 5.99 or GBP 1.99. It makes a nice change for us Brits to get the lower price! Whatever the currency, they're both a bargain. Q. Can the game be played online? A. No. The co-op mode is offline only. The only online feature is the high score leaderboards. Q. Can the game be played through remote play on a PSP? A. Yes. Remote play is fully supported. Naturally the graphics aren't as crisp and you may experience some lag but it's pretty neat nonetheless. Q. Who made the music in this game? A. The music and sound is original work by Japanese ambient techno group Otograph. Q. What's with all the exclamation marks in the game? A. You've noticed too? The game is full of them, especially in the messages that appear before levels. I suspect it may be a translation thing, as I believe the game was made in Japanese and later translated to English. That, or someone just really! likes! exclaiming! Q. What does the "1-2" or "1-2a" mean above the PixelJunk logo? A. It's the game's number in the PixelJunk series. PixeJunk Racers was 1-1, PixelJunk Monsters is 1-2, PixelJunk Monsters Encore is 1-2a, PixelJunk Eden is 1-3 and so on. ------------------------------------------------------------------------------- 6b. This FAQ ------------------------------------------------------------------------------- Q. Are your monster names correct? A. Yes, they are the official English names. In early versions of the guide some names were different because no official names had been published. They were eventually revealed through the PixelJunk website. Q. Are you going to add a detailed walkthrough for the levels? A. No. This guide is intended as an aid to help you improve at the game so you can find your own way through. Trust me, this game is worth the effort. If you are really, completely stuck, there's some video walkthroughs on YouTube. Q. Are you going to do guides for other PixelJunk games? A. I'd like to but it seems unlikely. When I started writing this guide, I had no idea how much work it would involve. Then Encore came out and it was like doing it all again. That said, never say never! ------------------------------------------------------------------------------- 6c. Miscellany ------------------------------------------------------------------------------- Q. Are there more games like this? A. Yes. The game is based on the well-established tower defense genre. Search Google for "tower defense" and you'll find other examples, most of which are free to play in your web browser. Q. Are you actually any good at this game? A. I created this guide because I love the game, not because I'm particularly good at it! That said, my wife and I have rainbowed all the levels in both the original game and the Encore expansion, so we must be doing OK. =============================================================================== 7. Boring Stuff [7STUFF] =============================================================================== All the things that nobody cares about but are nonetheless important. ------------------------------------------------------------------------------- 7a. Credits ------------------------------------------------------------------------------- This guide was written by Paul Wolfenden (PsiPab). A large amount of the credit for the level breakdowns goes to my wife Donna (Teews), who played the game with me for dozens of hours to get everything written down. Not always an easy task, especially when you're counting up to 60 monsters in one go, so a huge thanks to her for all the help! Thanks also to to the following people: Aitrus ������ For various suggestions on the very first version of this FAQ. Arkanna ������� For the lightning tower details before we had unlocked it ourselves. Various people �������������� For pointing out the official monster names were up on the PixelJunk website. Solid Sephiroth ��������������� For his Encore rainbow videos on YouTube, used for working out some of the wave breakdowns. And finally, some software credits: Notepad2 �������� Used to write and edit the entirety of this FAQ. Awesome Notepad replacement. ASCII Generator dotNET ���������������������� Used to create the pretty ASCII game logo at the top of the guide. ------------------------------------------------------------------------------- 7b. Version History ------------------------------------------------------------------------------- The latest version of this guide can always be found at: http://pixeljunk.pabuk.com/monsters/ 1.33 (2008-08-22) ����������������� Sorry for the long delay! Encore levels up to Special 1 detailed. Added gameplay basics and tips. Added spawn point maps. Improved wave breakdown tables. Changed monster names to official versions. Added monster descriptions from official website. Added search keys to contents. Expanded credits. Many other changes throughout. 1.00 (2008-02-08) ����������������� Hard 5-6 and Special 3 detailed. Unnecessary ASCII logo added. FAQACAS split into subheadings. Added leading zeroes to single digit monster numbers. 0.90 (2008-02-06) ����������������� Hard 1-4 detailed. Added monsters section. Improved tower intro and upgrading. Added wave breakdown. Fixed number of levels. 0.70 (2008-02-04) ����������������� Medium 5-7 and Special 2 detailed. Added R1 and Square controls. Added unlockables. 0.50 (2008-02-02) ����������������� Medium 2-4 detailed. Added shield colours to levels. Renamed Bee to Heli. Rewrote intro to tower types, added lightning tower and upgrade progressions. Added controls. Tidied up guide-related section into one heading. 0.35 (2008-01-31) ����������������� First release completed. All levels up to Medium 1 detailed, all tower types listed, FAQACAS started. 0.00 (2008-01-29) ����������������� Started writing guide. ------------------------------------------------------------------------------- 7c. Contact Information ------------------------------------------------------------------------------- If you want to contact me with suggestions, corrections or comments on the guide, send an email to pab [at] pabuk [dot] com. ------------------------------------------------------------------------------- 7d. Distribution ------------------------------------------------------------------------------- You are permitted to redistribute this document on your website as long as it is provided complete and unchanged. Once again, to make it absolutely clear; you can post this file as-is to your website without asking me for permission. For any other use of the contents of this guide, please contact me at the email address above. Copyright 2008 Paul Wolfenden