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Word FAQ

by locked_lunatic

                NN    NN   IIIIII   EEEEEEEE   RRRRRRR
                NNN   NN   IIIIII   EEEEEEEE   RRRRRRRR
                NNN   NN     II     EE         RR    RR
                NNNN  NN     II     EE         RR    RR
                NN NN NN     II     EEEEEEEE   RRRRRRRR
                NN NN NN     II     EEEEEEEE   RRRRRRR
                NN  NNNN     II     EE         RR RR
                NN   NNN     II     EE         RR  RR
                NN   NNN   IIIIII   EEEEEEEE   RR   RR
                NN    NN   IIIIII   EEEEEEEE   RR    RR


    XX   XX                       XXX         XXXXXXX    XX     XXXXX
    XX   XX                        XX          XX   X   XXXX   XX   XX
    XX   XX    XXXX   XX XXX       XX          XX X    XX  XX  XX   XX
    XX X XX   XX  XX   XXX XX   XXXXX          XXXX    XX  XX  XX   XX
    XXXXXXX   XX  XX   XX      XX  XX          XX X    XXXXXX  XX   XX
    XXX XXX   XX  XX   XX      XX  XX          XX      XX  XX  XX   XX
    XX   XX    XXXX   XXXX      XXXX X        XXXX     XX  XX   XXXXX
                                                                     XX

                                                              by locked_lunatic

====================================

Table of Contents:

<ver> Version History
<int> Introduction
<lis> List of all Words
<mec> Drop Mechanics
<sha> Shades
<loc> Word Locations
<faq> Frequently asked questions
<thx> Special Thanks
<leg> Legal Stuff
<con> Contact

====================================

<ver> Version History:

Version 1.00 (2011-02-15)     original submission

====================================

<int> Introduction:

This is my first guide. But since I wanted to collect all words I thought I
might as well put my findings online.
The only achievement you get for collecting words is the wordsmith achievement
for collecting 50% of the words. Since that is pretty simple, people who only
want that achievement won't be needing this FAQ. This guide has been written
for people who want to collect ALL the words (like me).

Let's start by explaining what words are, shall we?
Words are modifiers you can equip to your weapons, magic and martial arts to
make them stronger. You can get them after Grimoire Weiss joins you. Sometimes
after you kill a shade you will see a white ball flying towards you, so you
won't need to pick them up yourself. Those balls can be either a new word or a
tutorial.

I already mentioned you can equip words to your weapons, magic and martial
arts. Every one of those can equip up to two words at a time. Words can be
equipped to multiple things simultaneously. The only restriction they have is
that words can only be equipped in either the first or the second slot of
anything.

====================================

<lis> List of all words:

There is a total of 120 words.
The first 60 words can be equipped to the first slot, the last 60 to the
second slot.
The names and effects of the words are listed here:

o-------------oo--------------------------------------------------------------o
|             ||                            effect                            |
|    word     oo--------------------o-------------------o---------------------o
|             ||       weapon       |       magic       |    martial arts     |
o=============oo====================o===================o=====================o
|                                   slot 1                                    |
o-  -  -  -  -oo  -  -  -  -  -  -  o-  -  -  -  -  -  -o -  -  -  -  -  -  - o
|     pah     || Attack Power + 2%  |         -         |          -          |
|    paha     || Attack Power + 4%  |         -         |          -          |
|    pahi     || Attack Power + 6%  |         -         |          -          |
|    paho     || Attack Power + 8%  |         -         |          -          |
|    pahu     || Attack Power + 10% |         -         |          -          |
|    pahal    || Attack Power + 12% |         -         |          -          |
|    pahil    || Attack Power + 15% |         -         |          -          |
|    pahol    || Attack Power + 20% |         -         |          -          |
|    pahul    || Attack Power + 25% |         -         |          -          |
|  pahuloth   || Attack Power + 30% |         -         |          -          |
|-  -  -  -  -||  -  -  -  -  -  -  |-  -  -  -  -  -  -| -  -  -  -  -  -  - |
|     var     ||  Guard Break + 2%  |         -         |          -          |
|    vara     ||  Guard Break + 4%  |         -         |          -          |
|    vari     ||  Guard Break + 6%  |         -         |          -          |
|    varo     ||  Guard Break + 8%  |         -         |          -          |
|    varu     || Guard Break + 10%  |         -         |          -          |
|    varal    || Guard Break + 12%  |         -         |          -          |
|    varil    || Guard Break + 15%  |         -         |          -          |
|    varol    || Guard Break + 20%  |         -         |          -          |
|    varul    || Guard Break + 25%  |         -         |          -          |
|  varuloth   || Guard Break + 30%  |         -         |          -          |
|-  -  -  -  -||  -  -  -  -  -  -  |-  -  -  -  -  -  -| -  -  -  -  -  -  - |
|     geb     ||         -          | Magic Power + 2%  |          -          |
|    geba     ||         -          | Magic Power + 4%  |          -          |
|    gebi     ||         -          | Magic Power + 6%  |          -          |
|    gebo     ||         -          | Magic Power + 8%  |          -          |
|    gebu     ||         -          | Magic Power + 10% |          -          |
|    gebal    ||         -          | Magic Power + 12% |          -          |
|    gebil    ||         -          | Magic Power + 15% |          -          |
|    gebol    ||         -          | Magic Power + 20% |          -          |
|    gebul    ||         -          | Magic Power + 25% |          -          |
|  gebuloth   ||         -          | Magic Power + 30% |          -          |
|-  -  -  -  -||  -  -  -  -  -  -  |-  -  -  -  -  -  -| -  -  -  -  -  -  - |
|     ul      ||  Armor Break + 2%  | Armor Break + 2%  |          -          |
|     ula     ||  Armor Break + 4%  | Armor Break + 4%  |          -          |
|     uli     ||  Armor Break + 6%  | Armor Break + 6%  |          -          |
|     ulo     ||  Armor Break + 8%  | Armor Break + 8%  |          -          |
|     ulu     || Armor Break + 10%  | Armor Break + 10% |          -          |
|    ulal     || Armor Break + 12%  | Armor Break + 12% |          -          |
|    ulil     || Armor Break + 15%  | Armor Break + 15% |          -          |
|    ulol     || Armor Break + 20%  | Armor Break + 20% |          -          |
|    ulul     || Armor Break + 25%  | Armor Break + 25% |          -          |
|   ululoth   || Armor Break + 30%  | Armor Break + 30% |          -          |
|-  -  -  -  -||  -  -  -  -  -  -  |-  -  -  -  -  -  -| -  -  -  -  -  -  - |
|     hod     ||         -          |         -         | Knockback Res + 2%  |
|    hoda     ||         -          |         -         | Knockback Res + 4%  |
|    hodi     ||        Lv2         |        Lv2        | Knockback Res + 6%  |
|    hodo     ||        Lv3         |        Lv3        | Knockback Res + 8%  |
|    hodu     ||        Lv4         |        Lv4        | Knockback Res + 10% |
|    hodal    ||        Lv5         |        Lv5        | Knockback Res + 12% |
|    hodil    ||        Lv6         |        Lv6        | Knockback Res + 15% |
|    hodol    ||        Lv7         |        Lv7        | Knockback Res + 20% |
|    hodul    ||        Lv8         |        Lv8        | Knockback Res + 25% |
|  hoduloth   ||        Lv9         |        Lv9        | Knockback Res + 30% |
|-  -  -  -  -||  -  -  -  -  -  -  |-  -  -  -  -  -  -| -  -  -  -  -  -  - |
|     bes     ||         -          |         -         |  Physical Str + 2%  |
|    besa     ||         -          |         -         |  Physical Str + 4%  |
|    besi     ||        Lv2         |        Lv2        |  Physical Str + 6%  |
|    beso     ||        Lv3         |        Lv3        |  Physical Str + 8%  |
|    besu     ||        Lv4         |        Lv4        | Physical Str + 10%  |
|    besal    ||        Lv5         |        Lv5        | Physical Str + 12%  |
|    besil    ||        Lv6         |        Lv6        | Physical Str + 15%  |
|    besol    ||        Lv7         |        Lv7        | Physical Str + 20%  |
|    besul    ||        Lv8         |        Lv8        | Physical Str + 25%  |
|  besuloth   ||        Lv9         |        Lv9        | Physical Str + 30%  |
o-------------oo--------------------o-------------------o---------------------o
|                                   slot 2                                    |
o-  -  -  -  -oo  -  -  -  -  -  -  o-  -  -  -  -  -  -o -  -  -  -  -  -  - o
|     lug     ||         -          |  Magic Cost - 2%  |          -          |
|    lugir    ||         -          |  Magic Cost - 4%  |          -          |
|    luges    ||         -          |  Magic Cost - 6%  |          -          |
|    lugka    ||         -          |  Magic Cost - 8%  |          -          |
|    lugza    ||         -          | Magic Cost - 10%  |          -          |
|   lugira    ||         -          | Magic Cost - 12%  |          -          |
|   lugesra   ||         -          | Magic Cost - 15%  |          -          |
|   lugkarr   ||         -          | Magic Cost - 20%  |          -          |
|   lugzarr   ||         -          | Magic Cost - 25%  |          -          |
|  lugzarken  ||         -          | Magic Cost - 30%  |          -          |
|-  -  -  -  -||  -  -  -  -  -  -  |-  -  -  -  -  -  -| -  -  -  -  -  -  - |
|     ot      ||      EXP + 2%      |     EXP + 2%      |          -          |
|    otir     ||      EXP + 4%      |     EXP + 4%      |          -          |
|    otes     ||      EXP + 6%      |     EXP + 6%      |          -          |
|    otka     ||      EXP + 8%      |     EXP + 8%      |          -          |
|    otza     ||     EXP + 10%      |     EXP + 10%     |          -          |
|    otira    ||     EXP + 12%      |     EXP + 12%     |          -          |
|   otesra    ||     EXP + 15%      |     EXP + 15%     |          -          |
|   otkarr    ||     EXP + 20%      |     EXP + 20%     |          -          |
|   otzarr    ||     EXP + 25%      |     EXP + 25%     |          -          |
|  otzarken   ||     EXP + 30%      |     EXP + 30%     |          -          |
|-  -  -  -  -||  -  -  -  -  -  -  |-  -  -  -  -  -  -| -  -  -  -  -  -  - |
|     mah     ||  Item Drops + 2%   |  Item Drops + 2%  |          -          |
|    mahir    ||  Item Drops + 4%   |  Item Drops + 4%  |          -          |
|    mahes    ||  Item Drops + 6%   |  Item Drops + 6%  |          -          |
|    mahka    ||  Item Drops + 8%   |  Item Drops + 8%  |          -          |
|    mahza    ||  Item Drops + 10%  | Item Drops + 10%  |          -          |
|   mahira    ||  Item Drops + 12%  | Item Drops + 12%  |          -          |
|   mahesra   ||  Item Drops + 15%  | Item Drops + 15%  |          -          |
|   mahkarr   ||  Item Drops + 20%  | Item Drops + 20%  |          -          |
|   mahzarr   ||  Item Drops + 25%  | Item Drops + 25%  |          -          |
|  mahzarken  ||  Item Drops + 30%  | Item Drops + 30%  |          -          |
|-  -  -  -  -||  -  -  -  -  -  -  |-  -  -  -  -  -  -| -  -  -  -  -  -  - |
|    ashur    ||      Paralyze      |     Paralyze      |  Physical Def + 2%  |
|   ashurir   ||      Confuse       |      Confuse      |  Physical Def + 4%  |
|   ashures   ||       Poison       |      Poison       |  Physical Def + 6%  |
|   ashurka   ||       Weaken       |      Weaken       |  Physical Def + 8%  |
|   ashurza   ||      MP Drain      |     MP Drain      | Physical Def + 10%  |
|  ashurira   ||      HP Drain      |     HP Drain      | Physical Def + 12%  |
|  ashuresra  ||         -          |         -         | Physical Def + 15%  |
|  ashurkarr  ||         -          |         -         | Physical Def + 20%  |
|  ashurzarr  ||         -          |         -         | Physical Def + 25%  |
| ashurzarken ||         -          |         -         | Physical Def + 30%  |
|-  -  -  -  -||  -  -  -  -  -  -  |-  -  -  -  -  -  -| -  -  -  -  -  -  - |
|     kon     ||       Poison       |      Poison       |   Magic Def + 2%    |
|    konir    ||      Paralyze      |     Paralyze      |   Magic Def + 4%    |
|    kones    ||      Confuse       |      Confuse      |   Magic Def + 6%    |
|    konka    ||       Weaken       |      Weaken       |   Magic Def + 8%    |
|    konza    ||      MP Drain      |     MP Drain      |   Magic Def + 10%   |
|   konira    ||      HP Drain      |     HP Drain      |   Magic Def + 12%   |
|   konesra   ||         -          |         -         |   Magic Def + 15%   |
|   konkarr   ||         -          |         -         |   Magic Def + 20%   |
|   konzarr   ||         -          |         -         |   Magic Def + 25%   |
|  konzarken  ||         -          |         -         |   Magic Def + 30%   |
|-  -  -  -  -||  -  -  -  -  -  -  |-  -  -  -  -  -  -| -  -  -  -  -  -  - |
|     sol     ||      Confuse       |      Confuse      |  MP Recovery + 2%   |
|    solir    ||       Poison       |      Poison       |  MP Recovery + 4%   |
|    soles    ||      Paralyze      |     Paralyze      |  MP Recovery + 6%   |
|    solka    ||       Weaken       |      Weaken       |  MP Recovery + 8%   |
|    solza    ||      MP Drain      |     MP Drain      |  MP Recovery + 10%  |
|   solira    ||      HP Drain      |     HP Drain      |  MP Recovery + 12%  |
|   solesra   ||         -          |         -         |  MP Recovery + 15%  |
|   solkarr   ||         -          |         -         |  MP Recovery + 20%  |
|   solzarr   ||         -          |         -         |  MP Recovery + 25%  |
|  solzarken  ||         -          |         -         |  MP Recovery + 30%  |
o-------------oo--------------------o-------------------o---------------------o

Words equipped to martial arts are passive, so they will give their effect all
the time as long as that martial art is equipped to at least one slot.

Most of the effects are self-explanatory, but some I will explain a bit more:

Physical Strength increases attack speed

The status-effects induced by the words of the 'ashur', 'kon' and 'sol'
families are:
Poison        target loses HP over time
Paralyze      immobilize target
Confuse       prevent target from casting magic; doesn't work on all enemies
Weaken        target's physical attacks are weaker
MP Drain      restores your MP in proportion to damage done (but it's not much)
HP Drain      restores your HP in proportion to damage done (but it's not much)

Words with a Lv effect can be equipped together with a status-inducing word to
increase the success rate, duration or effect of these effects.

Words generally don't stack. The only exception (to a limited degree) are the
words equipped to martial arts. This is best illustrated with an example:
Let's say you equip both your defend and your evade martial arts with the
konzarken word. This word has the effect to reduce damage done by magic by 30%.
You then equip defend to your L1 shoulder button and evade to your R1 shoulder
button. This way damage from magic will be reduced by a staggering 60%.
If you equip defend or evade to multiple shoulder buttons the effect will NOT
be increased even further. Words equipped to martial arts count as long as you
have that martial art equipped to at least one shoulder button.
There are only these two martial arts in the entire game.

====================================

<mec> Drop Mechanics:

- Words can only be dropped by shades upon death (even if killed by sunlight;
  but not if thrown off a platform into nothingness or into the water without
  actually killing them)
- Every Word can only be dropped in its specific area
- In the area that a Word can be dropped, it can only be dropped by one type of
  enemy (e.g. mini shades, mini shade mages, etc.)
- The Word can be dropped by ANY enemy of that type in that area

====================================

<sha> Shades:

For a lack of a better method I will distinguish between the different shades
in the game by referring to their various sizes. There are essentially four
different sizes of shades in the game (not counting Boss-enemies):

mini    they are swarming pretty much every area of the game; first appear in
          the tutorial
medium  they have a long, thin body and like to jump up and down before
          attacking; first appear in the Barren Temple
big     the first type of shade you encounter in the tutorial; they sometimes
          use shields and are about your size
giant   the shades that have a health bar at the bottom of the screen; the
          first one is the boss of the tutorial

Shades attack either by using magic or by using physical attacks. Shades who
attack with magic will be referred to as mages, shades that attack physically
will have no such reference. They can be recognized in this FAQ by their lack
of the word 'mage'.
Additionally shades may have a full-body-armor. This will be referred to as
armored.
Shades can also equip weapons, which will not be mentioned in this FAQ since
in any area there will be either only armed shades or shades fighting
bare-handedly.

There's a type of flying shade, too, and they will be referred to as flying
shades, obviously.

====================================

<loc> Word Locations:

Here are the locations of all the words, sorted by when in the story they
become available.
I try to keep it as spoiler-free as possible.




PART 1


Every single word from part 1 can be obtained later on and is unmissable.
That's why I suggest you simply play through part 1 yourself and just get
whatever you get and come back when you come to part 2. You will know when
part 2 begins.
But just to be sure, it's when you read '5 years later'.



Words are available after Grimoire Weiss joins your party

- Northern Plains (cloudy):
  lug         mini shade

- Southern Plains (cloudy):
    This shade will be here through the entire first half of the game, so no
    rush.
  besi        giant shade
  soles       giant shade

- Aerie:
    After you visit the elder and leave the Aerie the shades will disappear.
  pah         mini shade
  bes         big shade
  var         big shade
  mah         mini shade mage
  geb         mini shade mage

When you leave the village you are presented with a choice: Go to Popola or
Yonah. This will determine what part of the story you will have to do first.
The other one comes afterwards. What you say at first doesn't matter, but where
you go does.
I will write the Yonah path first.

- Southern Plains (any weather):
    When you are going to get the shaman fish for Yonah
  pah         (if not already acquired)
  paha        mini shade
  lugir       mini shade
  sol         big shade
  hod         big shade

That concludes the Yonah path.

- Northern Plains (cloudy):
    There are two new giant mobs of mini shades. One is by the bridge to the
    west and the other one is on the way to the junk heap down the depression.
    Only those mobs can drop these two new words.
  hoda        mini shade
  ashur       mini shade

that concludes the Popola path.

- Aerie:
    That's right: these words are only available DURING the boss fight. Chase
    the boss through the Aerie and kill the shades. Make sure not to throw them
    off the bridge but actually kill them yourself.
  solir       mini shade mage
  ashurir     mini shade mage

- Northern Plains (cloudy):
    After the Aerie boss there are some new shades here. And new shades mean
    new words. The mages are at the entrance to the forest of Myth.
  luges       mini shade
  vara        mini shade
  kon         mini shade mage
  geba        mini shade mage

- Barren Temple:
    Only the last room has shades in it and evading is prohibited here. There
    are six medium shades and then one giant shade. You can still kill him
    multiple times and thus get both words he drops with a little trick. Harm
    him until the next dark hand kills him. Then cast that dark hand and
    immediately do an evasive roll. Since evasive rolls are prohibited in this
    room, the room restarts with all its enemies but not before the dark hand
    kills the giant shade.
  mahir       medium shade
  besa        medium shade
  konir       giant shade
  ot          giant shade

- Barren Temple:
    After you have beaten the boss you can get the royal compass and go here
    again, but there are no new words.
  hoda        (if not already acquired)
  ashur       (if not already acquired)

Next is the forest of Myth, but there are no words there. After that Yonah
sends you off to that manor in the Southern Plains and there are new shades
(if the weather is cloudy). The giant shade from before is still there, so you
can still get its words.

- Southern Plains (cloudy):
  gebi        mini shade
  pahi        mini shade
  hodi        big shade
  vari        big shade

- Manor:
    Keep in mind that words only drop if you kill the enemies yourself.
  mahes       big shade
  otir        big shade

- Your Village:
    There is only one medium shade mage but he can drop two words. This means
    that you will have to get the other word later if you want every word.
  solka       medium shade mage
  otes        medium shade mage
  ashures     big shade
  gebo        medium shade
  varo        big shade
  lugka       medium shade

- Village Library:
  kones       big shade
  beso        big shade





PART 2
From here on out some words are missable (as far as I know).

- Your Village:
    These two are missable.
  hodo        armored medium shade
  gebu        armored medium shade

- Northern Plains (cloudy):
  lugza       mini shade
  mahka       medium shade mage
  otka        medium shade mage

- Northern Plains (sunny):
  pahal       armored mini shade
  konka       armored mini shade
  ashurira    armored mini shade mage
  varal       armored mini shade mage

- Southern Plains (cloudy):
    The shades here will be replaced after the next level and the words are
    missable.
  pahu        mini shade
  hodal       mini shade
  lugira      big shade

- Southern Plains (sunny):
    The armored giant shade isn't always there. But the shades here will never
    be replaced, so you have all the time in the world.
  varul       armored big shade
  lugkarr     armored big shade
  solesra     armored giant shade
  mahesra     armored giant shade

- Desert:
  hodul       mini shade mage
  otkarr      mini shade mage

- Barren Temple:
    The shades are only in the challenges and the challenges are never reset
    (not even in new game+). That is why the words here are missable. If you
    break a rule while in a challenge all the enemies are revived. This little
    trick should help you in getting the words.
  gebal       medium shade
  besu        medium shade
  ul          giant shade
  solza       giant shade

- Research Facility:
    The words from the giant shades are missable.
  pahil       mini shade
  ula         mini shade
  gebil       big shade
  mahira      mag res mini shade
  hodil       mag res mini shade
  besal       mag res mini shade mage
    You can only miss this word if you ignore the first giant shade and just go
    straight down the stairs.
  varu        1st giant shade
    If you want both words the 2nd giant shade drops you have to kill him
    first. Then DON'T take the keycard but go back and up the stairs to the
    previous level. Go back down again and you can kill him again. Repeat until
    you have both his words.
  lugesra     2nd giant shade
  konira      2nd giant shade

After the boss here you can save your file. This is where new game+ will begin.
So from here on the only missable word will be the word you can get from the
'A Tale of the Study' sidequest.

- Southern Plains (cloudy):
  otira       armored mini shade
  uli         armored mini shade
  ashuresra   armored big shade
  gebol       armored big shade

- Lost Shrine:
  ulo         armored medium shade
  konesra     armored medium shade
  konza       giant shade mage
  hodu        giant shade mage

- Lost Shrine Roof:
    The enemies are right in front of the save point. They don't respawn if you
    leave the area and return, but all the words here are available later
    again.
  pahol       armored mini shade
  besil       armored mini shade
  otesra      armored mini shade
  hodol       armored mini shade

These next two have new shades after you have done the first half of the Junk
Heap quest (meaning having given Iron Will to Gideon for upgrading)

- Northern Plains (cloudy):
  besol       armored mini shade
  gebul       armored mini shade
  pahol       (if not already aquired)
  besil       (if not already aquired)

- Northern Plains (sunny):
  ulu         armored mini shade mage
  konzarr     armored mini shade mage

- Aerie:
    These five words are only available before the actual boss battle starts.
    Try to get as many as you can get during your first run and get the rest
    in new game+.
  mahzarr     medium shade (armored or not)
  besul       medium shade (armored or not)
  gebuloth    medium shade (armored or not)
  otzarr      medium shade (armored or not)
  solkarr     medium shade (armored or not)
    These next two are only available during the boss.
  ulol        medium shade
  solzarr     medium shade

From here on you have to have collected all the keys.

- Northern Plains (cloudy):
    There are two new medium shade mages. They are the ones who buff the other
    shades. One is up in the north between the Forest of Myth and what is left
    of the Aerie, the other one is down the depression by the ladder to the
    Junk Heap.
  varol       medium shade mage
  lugzarr     medium shade mage
  konzarken   medium shade mage

- Northern Plains (sunny):
    I hope you remember which shades are new because only they can drop these
    words. If you don't remember just kill them all or kill the ones by the
    bridge in the middle; those are new.
  pahul       armored mini shade
  otesra      (if not already acquired)
  hodol       (if not already acquired)

- Desert:
  mahkarr     armored flying shade mage

After talking to Popola and you make your way to the final showdown.

- Lost Shrine Exterior:
  lugzarken   armored medium shade
  varuloth    armored medium shade mage
  ulul        armored flying shade mage

- Lost Shrine:
  ashurzarr   armored medium shade
  ulil        medium shade mage
  ashurzarken medium shade mage
  ashurza     giant shade mage
  mahza       giant shade mage

- Lost Shrine Roof:
  mahzarken   armored medium shade
  solzarken   armored medium shade mage

- Shadowlord's Castle 2:
    In the ballroom
  otzarken    any shade (except the round balls)
  ululoth     any shade (except the round balls)
  hoduloth    any shade (except the round balls)

- Shadowlord's Castle 4:
    After D&P
  pahuloth    armored mini shade
  besuloth    armored big shade




SIDEQUESTS
Sidequests cannot be redone in a new game+

- Nightmares and Dust
  pahal       (if not already acquired)

- A Bridge in Peril
  ashurka     giant shade

- A Tale of the Study
    This one is tricky. The quest is to kill one shade who won't fight back.
    But he is the single most durable shade in the game. You can harm him
    easily by throwing him against a wall with dark hand. But if you want the
    word you have to do the killing blow yourself without this trick. If you
    can't do it yet, do the quest later or in new game+.
  varil       medium shade mage

- Master of the Southern Plains
  solira      giant shade

- The Great Tree
  ulal        giant shade

- A Shade Entombed
  paho        giant shade

- Disturbing the Sleep of Kings
  otza        giant shade
  konkarr     giant shade

- The Magical Stone
    After doing the quest talk to the person you got the quest from again. She
    will transport you to an area, where you will fight lots of shades. The
    shade can drop every word from part 1 and only those words.
    In new game+ the quest can't be redone but the person you got the quest
    from will still be there and transport you to this new area as long as you
    have advanced enough in the story.

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<faq> Frequently asked questions:

How do I equip words?
Go to Grimoire Weiss' 'equip words' page and select the magic, weapon or
martial art you want to equip the word to and equip it. Keep in mind that some
words can only be equipped to the first slot and some only to the second slot.

Which words are missable?
hodo, gebu, pahu, hodal, lugira, gebal, besu, ul, solza, varu, lugesra, konira
and varil
13 words in all (all in part 2)

Do words stack?
Read the last paragraph of the 'list of all words' part of this FAQ.

How many words are there?
120

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<thx> Special Thanks:

Alltra for helping with various things

JinKanzaki for pointing out that 'varil' doesn't always drop

simmias for finding the 'konzarken' word

penguin_knight for finding the masterwiki word list

everyone at masterwiki.net who made the aforementioned list.
You can view it, but it's Japanese
http://masterwiki.net/nier_replicant/?%A5%EF%A1%BC%A5%C9

everyone else who kept me going

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<leg> Legal Stuff:
This work is copyrighted and meant for personal use only.
If you wish to host it on another site please contact me.

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<con> Contact:
You can contact me at [email protected]