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Nier FAQ (version 1.00)
DISCLAIMER:
This FAQ is meant for personal use only. You may host this FAQ on your own
website if you so wish, don't bother asking me for permission--in fact, I'd
rather you didn't.
The latest copy of this FAQ will always be available at
http://www.gamefaqs.com/
(c) Copyright 2009 by J.F. Fox
__ __
\ \ __ __ / /
\ \__\ \____ _____/ /__/ /
| __ ____> ~ Table of Contents ~ <_____ __ |
/ / /_/ \_\ \ \
/_/ \_\
*Note: use the search function (ctrl+f) to jump to the desired section.
Introduction.................................................[N-01]
\--Game Information........................................[N-01A]
\--Controls...............................................[N-01B]
\--Premise...............................................[N-01C]
\--Characters...........................................[N-01D]
\--Contact Information.................................[N-01E]
Walkthrough (Part One).......................................[N-02]
\--Prologue................................................[N-02A]
\--The Village............................................[N-02B]
\--The Lost Shrine.......................................[N-02C]
\--The Aerie............................................[N-02D]
\--Seafront............................................[N-02E]
\--The Junk Heap......................................[N-02F]
\--The Aerie, Again..................................[N-02G]
\--Facade...........................................[N-02H]
\--The Barren Temple...............................[N-02I]
\--Forest of Myth.................................[N-02J]
\--The Haunted Manor.............................[N-02K]
\--The Village, Again...........................[N-02L]
Walkthrough (Part Two).......................................[N-03]
\--The Haunted Manor, Revisited............................[N-03A]
\--The Underground Facility...............................[N-03B]
\--The Lost Shrine, Revisited............................[N-03C]
\--The Junk Heap, Revisited.............................[N-03D]
\--Facade, Revisited...................................[N-03E]
\--Forest of Myth, Revisited..........................[N-03F]
\--The Aerie, Revisited..............................[N-03G]
\--The Shadowlord's Castle..........................[N-03H]
\--Endings and New Game+...........................[N-03I]
Sidequests (Part One)........................................[N-04]
\--Village Sidequests......................................[N-04A]
\--Seafront Sidequests....................................[N-04B]
\--Facade Sidequests.....................................[N-04C]
Sidequests (Part Two)........................................[N-05]
\--New Village Sidequests..................................[N-05A]
\--New Seafront Sidequests................................[N-05B]
\--New Facade Sidequests.................................[N-05C]
\--Wilderness Sidequests................................[N-05D]
Weapons......................................................[N-06]
\--One-Handed Swords.......................................[N-06A]
\--Two-Handed Swords......................................[N-06B]
\--Spears................................................[N-06C]
Words........................................................[N-07]
Items........................................................[N-08]
\--Recovery Items..........................................[N-08A]
\--Raw Materials..........................................[N-08B]
\--Fishing Items.........................................[N-08C]
\--Cultivation Items....................................[N-08D]
\--Key Items...........................................[N-08E]
Fishing......................................................[N-09]
Downloadable Content.........................................[N-10]
\--Quests..................................................[N-10A]
\--Weapons................................................[N-10B]
\--Costumes..............................................[N-10C]
Cheats & Extras..............................................[N-11]
Trophies.....................................................[N-12]
Frequently Asked Questions...................................[N-13]
Update Log...................................................[N-14]
Acknowledgments..............................................[N-15]
__ __
\ \ __ __ / /
\ \__\ \____ _____/ /__/ /
| __ ____> ~ Introduction ~ <_____ __ |
/ / /_/ \_\ \ \
/_/ [N-01] \_\
Welcome to my FAQ for Nier. I realize it's not much to look at right now,
but I sincerely hope you'll find some use for it as you play this wonderful,
fun game.
I will try my best to assemble all of the pertinent information regarding Nier
in a clear, concise and organized manner. With luck, everything should
be clear and easy to find. Again, I hope you'll find this FAQ helpful�and
I also hope you'll have as much fun with this game as I've had.
Current FAQ Status:
This FAQ/Walkthrough is complete! And I did it in record time, too!
Future updates will be limited to minor updates, corrections and/or
revisions.
__ __
\ \____ _____/ /
| ____> ~ Game Information ~ <_____ |
/_/ \_\
[N-01A]
Nier is an action role-playing game, currently on the market in North
America, Europe and Japan, on both the Playstation 3 and Xbox 360 consoles.
This FAQ is written specifically for the PS3 version of the game, but all
of the information here contained should also apply to the Xbox 360 version,
as both versions of the game are identical.
The PlayStation 3 version of Nier released in Japan is slightly different
than the normal version. Called Nier Replicant, it features a different
protagonist: rather than play an old man and father, you play a younger
man and brother. All of the dialog and story content, however, is
identical.
__ __
\ \____ _____/ /
| ____> ~ Controls ~ <_____ |
/_/ \_\
[N-01B]
The controls are all very simple and self-explanatory, so I don't think
there's much need to tarry too long on this. I will remind you, however,
that you can customize the various bumper buttons (R1, R2, L1, L2 on
PS3; RB, RT, LB, LT on X360) with different attacks. This can be
particularly useful if, like me, you don't bother much with evading and
would rather dedicate a second button to a third magic attack.
Playstation 3 Controls:
Left Analog Stick.....................Movement (walk/run)
Right Analog Stick....................Camera Movement
R3....................................Reset Camera
D-Pad Up..............................Item Menu
D-Pad Right...........................Spear Menu
D-Pad Down............................Single-Handed Sword Menu
D-Pad Left............................Two-Handed Sword Menu
Cross.................................Jump (double jump)
Circle................................Examine
Square................................Attack
Triangle..............................Special Attack
L2....................................Defend
R2....................................Evade
R1....................................Cast Magic
L1....................................Cast Magic
Start.................................Skip Cutscene
Select................................Expand Mini-Map
Xbox 360 Controls:
Left Analog Stick.....................Movement (walk/run)
Right Analog Stick....................Camera Movement
R3....................................Reset Camera
D-Pad Up..............................Item Menu
D-Pad Right...........................Spear Menu
D-Pad Down............................Single-Handed Sword Menu
D-Pad Left............................Two-Handed Sword Menu
A.....................................Jump (double jump)
B.....................................Examine
X.....................................Attack
Y.....................................Special Attack
LT....................................Defend
RT....................................Evade
RB....................................Cast Magic
LB....................................Cast Magic
Start.................................Skip Cutscene
Back..................................Expand Mini-Map
__ __
\ \____ _____/ /
| ____> ~ Premise ~ <_____ |
/_/ \_\
[N-01C]
It is the distant future. Humanity's past glories are but a forgotten
memory, its greatest achievements vanished into dust on the wind. The
world that remains--a strange and savage place--is dying.
The few humans who remain now live a medieval existence, eking out
what sustenance they can from a harsh and unforgiving land. Dark,
twisted creatures known as Shades roam the world, bringing with them
terror and death. Fear and chaos rule each day. As it did yesterday.
...As it will tomorrow.
In this world lives a modest, unassuming man and his young daughter.
She has been infected by a deadly disease known as the Black Scrawl,
and so her father has sworn to journey in search of a cure.
The adventure that ensues will be beyond anything he has ever
experienced.
He will encounter Grimoire Weiss, an ancient book of almost unbelievable
power who can use words as weapons. He will face off against Grimoire
Noir, a supposed harbinger of the end times. And he will learn the
truth behind both the legendary Sealed Verses, and the cursed Shades
that hound his every step.
As the world collapses into chaos around him, as his very mind betrays
him, the man will press on with a single, dim light flickering in his
mind:
He will save his daughter. No matter the cost.
__ __
\ \____ _____/ /
| ____> ~ Characters ~ <_____ |
/_/ \_\
[N-01D]
The Father
Strong, kind, and unwilling to abide cruelty of any kind. He
has a single daughter, Yonah, with whom he is gentle and
protective to a fault.
Grimoire Weiss
An ancient book that joins the father on his quest. Powerful
and arrogant, he is quick to proclaim his mastery on any and
all topics which present themselves. While he prefers to be
called by his full and proper name of Grimoire Weiss, most
refer to him simply as Weiss.
Yonah
A daughter who lives to please her father, even though her
efforts often cause more harm than help. Due to her frail health,
she spends most of her time at home.
Kaine
A human who has been possessed by a Shade. Vulgar, violent,
and unpredictable, she is nevertheless a valuable companion
on the father's quest. Some think her harsh exterior hides a
shy, endearing side.
Emil
A companion who joins the father during his travels. He combats
Shades with a powerful arsenal of magic.
Shades
Mysterious creatures that appear out of nowhere to prey on people
and livestock. They come in a variety of types, each with its
own unique set of attacks.
__ __
\ \____ _____/ /
| ____> ~ Contact Information ~ <_____ |
/_/ \_\
[N-01E]
For any questions, comments, and concerns, you may contact me via my
email address ([email protected]) or attempt to reach me through
the Nier 3 message board (either one) at GameFAQs.com.
In general, I reply to any emails I get within two days, unless the
email is asking for information that is clearly within the FAQ.
__ __
\ \ __ __ / /
\ \__\ \____ _____/ /__/ /
| __ ____> ~ Walkthrough (Part One) ~ <_____ __ |
/ / /_/ \_\ \ \
/_/ [N-02] \_\
Nier is a very straightforward game, so I sincerely doubt this is a
walkthrough that any will need to follow straight-on-through. Rather,
think of it more as a resource for those rare occasions when you cannot
figure out where to go next or, in the first part of the game, want to know
just how much story content you can pursue before reaching the point
of no return.
As per my typical style, I'll keep the walkthrough as brief as possible,
and avoid as many spoilers as humanly possible.
__ __
\ \____ _____/ /
| ____> ~ Prologue ~ <_____ |
/_/ \_\
[N-02A]
The Distant Past
The prologue serves mostly as a tutorial to the combat mechanics
of the game. Follow the prompts and kill all of the shades in the
room. After a short cutscene, more shades will spawn for you to
fight. You'll be forced to lose the fight and view another, rather
cool cutscene. When it's over you'll be outside--for magic practice.
Here, you'll fight a crazy-ton of shades. This is a good point to
try and earn those 50 and 100-combo trophies. You'll level up
very quickly and get a whole slew of awesome new spells to play
around with, and you've got infinite magic power here, so just
have fun. When you're done, a giant shade will spawn and it'll be
time for your first boss battle.
___________________________
| |
| !!!!! BOSS BATTLE !!!!! |
|___________________________|
You'll want to clear out the tiny shades first. Once they're clear,
you can fight the big boss however you want. I would recommend
pulling back, as his ranged attacks are easy to avoid, but his
melee attacks are not. For this fight you'll be stuck with only
two magic spells--dark blast and dark spear. If you want to play
it safe, you can slowly and steadily shave off the shade's HP with
dark blasts. I would recommend, instead, that you use fully charged
dark lance attacks (hold down the L1 button until you've conjured
a full semicircle's worth of giant magic spears). Three or four
fully charged magic attacks ought to be more than enough to take
this boss out.
Once you've dealt enough damage, the shade will slump down and
a circular icon will appear over his "weak point." There are a
number of symbols in the circle, representing the shade's remaining
HP. You need to attack the weak point in the circle: once the words
are gone, the boss will die. There's a catch, however--the circle is
a "clock." You have until the hand rotates a full 360 degrees
to obliterate the shade's remaining HP, otherwise the shade
will recover a portion of his HP and you'll have to repeap the
entire process.
__ __
\ \____ _____/ /
| ____> ~ The Village ~ <_____ |
/_/ \_\
[N-02B]
THE VILLAGE
Now that the tutorial is over, you can finally start playing the
"real" game. If you don't quite understand what the prologue has to
do with the game proper, don't worry. You'll figure it out eventually.
Anwyway, welcome to the Village. After you finish speaking with
Yonah, go downstairs. Examine the glowing spots on the wall to
retrieve some items and money. After you leave the house, head
toward the fountain. You'll see a woman in red sitting down. Speak
to her. Her name is Devola, and she is the woman you hear singing
in the background. Don't ya' just love the music? After that brief
conversation, head north to the building on the cliff--that's the
library, and you'll need to speak to Devola's twin sister,
Popola, inside.
Popola is inside a room on the second floor. You'll notice that her
exact position is marked on your mini map with a large red X. This
symbol will always be present on the map over the location you are
required to visit in order to advance the story. She will give you
1000 gold and instruct you to find three pieces of mutton for the
item shop keeper, and also ask you to bring her three medicinal herbs.
On your way out, you'll see Yonah standing in the library looking
at some books. Speak to her, then leave the library. As soon as you
exit the building, you'll be treated to a brief cutscene describing
the post-post-apocalyptic setting.
THE NORTHERN PLAINS
First thing's first: the mutton. Leave the library and exit the
Village through the Northern Gate. Welcome to the Northern Plains!
The bridge is broken at the moment, so you cannot explore the whole
area, but you also don't have to worry about running into any shades
out here just yet. To get mutton, you'll have to kill some sheep.
Remember to attack the sheep from either the front, or one of the
sides, otherwise they have a nasty habit of kicking you. Their kicks
won't cause any real damage, but it can be annoying. Once you kill
and animal, appraoch the corpse until a harvest icon appears. Harvest
the corpse, and you'll get an item. Sheep commonly drop mutton, but
sometimes drop wool. There are also some goats in the area you can
kill if you feel like it. Also keep an eye out for glowing lights
on the ground--these are harvest points. You should be able to collect
several medicinal herbs, and other items, while you're here.
Once you've got the mutton and have done everything you want to do in
the Northern Plains, head back toward the village. Near the exit,
you'll be ambushed by a small group of (very weak) shades. Kill them
and head back into the village.
THE VILLAGE
Head down to the market district (past the stone archway) and speak
to the item shopkeeper. Once you've given him the mutton, you can
speak to him again to purchase some medicinal herbs, if you didn't
gather any from the harvest points in the Northern Plains, or
elsewhere in the village. Once you've got the herbs, go back to the
library and speak to Popola. Once you've done that, head back to
your house. Go upstairs and speak to Yonah to advance to the next
day.
After speaking with Yonah some more, go back to the library to speak
with Popola again. This time, she'll send you to the Northern Plains
to kill some shades that have been attacking the men repairing the
bridge.
THE NORTHERN PLAINS
Go to the Northern Plains. This is the very last time you'll
be able to explore the Northern Plains without having to worry
about hordes of shades roaming around, so if you want to stock up
on goat and sheep parts, now is a good time.
When you approacth the Bridge, a number of large shades will spawn.
Despite the build-up, they're pretty easy to take out. Once you've
killed them all, Nier will say so, and you'll be able to head
back to the village to report to Popola.
THE VILLAGE
Into the library again, to speak with Popola. After checking in
with her, go home. Go upstairs to Yonah's room and examine the
empty bed. Then, back to the library. Go speak with Popola again
to figure out what happened. Once you've realized what's happened,
it'll be time to make your way to the Lost Shrine. Begin by heading
to the Eastern Gate. You'll see an item on the ground just inside the
gate, examine it to confirm your suspiscions and then exit the Village.
__ __
\ \____ _____/ /
| ____> ~ The Lost Shrine ~ <_____ |
/_/ \_\
[N-02C]
THE EASTERN ROAD
The Eastern Road is a pretty small area, but it's got a fair number
of goats and harvest points, which makes it very useful for harvesting
quest items. you'll want to take the left path, up the mountain, to
get to the Lost Shrine. Before you do so, however, I would recommend
fully exploring the area to harvest as many items as you can. The
right path leads to the desert, but you can't get there yet, so
don't worry about it. Once you're done, head north.
PATH TO THE LOST SHRINE
Head straight ahead through the valley: there's been a rock slide,
so you'll have to take the long way around. Climb up the ladder
to your right to find the path. You don't have to worry about any
shades in this area, and there's nothing to harvest, so just make
your way down the trail as quickly as you can. When you get to
the bridge and walk down it, the camera will zoom very far out, but
you're still in control of your character. Go up to the main door
and enter the Lost Shrine.
THE LOST SHRINE
The main floor is quite large, but there's really nothing to see
here. Head up the large circular flight of stairs. Before you get
to the second level, you'll pass by a small platform with a single
box. Break open the box to find the Lost Shrine Map. Once you get
to the second floor, you'll notice that the rest of the staircase
is broken, so you'll want to find another way up.
Head toward the outer edge of the temple. You should see a closed
door and an open doorway. Head through the open doorways and follow
that path until the end to grab the Bronze Key. Once you've got the
Bronze Key, go back the way you came. Use the key to unlock the
door, and make your way inside. You will have to fight your way
through the rest of the rooms--each time shades spawn in a room,
you'll have to defeat them all before you can open up the next
door. Anyway, fight your way through all the rooms until you get
to a ladder.
Climb up the ladder and break open the box on the platform to
obtain a new weapon, the Nirvana Dagger. Then, climb up the second
platform to reach the third floor of the temple. Once again, you'll
need to head to the rooms on the outer edge of the temple and fight
your way through them. Remember to break open any boxes you may
see to collect their contents--usually medicinal herbs. Eventually
you'll see a large door leading outside. Go through it.
You'll now have to navigate through a very short, very simple
platforming sequence to get to the very top of the temple. Once
you've reached the top, take the right path through the ruins until
you get to a large blue block. Grab onto the blue block and move it
forward toward the broken wall; then, move it to the right; finally,
move it forward again. Move the block through the light, and once
it's in the shadows again (even only partially) press it against
the wall with the broken ladder. From the top of the block,
you should be able to double-jump onto the ledge with the ladder.
Keep going through the ruins until you see a pair of ladders leading
down. There's the entrance to the final room of the temple, beyond
the large doors. Remember to save at the mailbox before going
inside. Once inside, head toward the barrier at the end of the room.
Several shades will spawn to attack you, but you can ignore them.
Attack the book in the red circle until a cutscene starts.
You will now face a very large horde of shades while the great and
powerful Grimoire Weiss illuminates your dark existence with his
words. Eventually, Weiss will offer to help you. At this point,
you need to examine the book to advance the plot. Until you do so,
the shades will continue to respawn forever. After teaming up with
Weiss, you'll still be on your own for a while. Fight off the horde
of shades as best you can. Eventually, you will obtain your first
Sealed Verse and be able to use the magic attack, Dark Blast.
Once you've cleared out all of the shades, the two statues will
come to life, triggering a boss battle.
___________________________
| |
| !!!!! BOSS BATTLE !!!!! |
|___________________________|
Keep your distance from the two bosses and bombard them with
dark blasts. Remember to tap the button instead of holding it:
doing so will make your attacks more powerful, and let you
move around more quickly, to better dodge the statues' charge
attacks. Eventually, one of the statues will encase itself in
a spherical shield: when it does so, ignore. Always focus your
attacks on the unshielded foe.
When you've dealt sufficient damage to the boss, it will collapse
and a circle icon appear, the same as last time. Take it out, and
you'll be treated to a short cutscene and earn your second
Sealed Verse, emporing Weiss with the very useful Dark Lance magic
spell. Now that you've got dark lance, use it on the unshielded
boss to kill him. Now, it's one-on-one.
But, oh, look at that. The second statue has summoned another
horde of small shades to annoy you. Deal with them and attack
the second statue the same way you did the first. When the damage
circle appears, use your dark lance magic attack to land the killing
blow. Once both bosses are dead, run up to Yonah to trigger a series
of cutscenes.
__ __
\ \____ _____/ /
| ____> ~ The Aerie ~ <_____ |
/_/ \_\
[N-02D]
THE VILLAGE
You are now back in the village. After speaking with Yonah, leave your
house to start a short conversation with Weiss. You may now start
some sidequests, should the need consume you. (Refer to the side quest
section of this FAQ for further information). Go to the library and
speak with Popola. She'll tell you to go to another village called
the Aerie, to speak with its mayor. Exit the Village through the
north gate.
THE NORTHERN PLAINS
The path to the Aeries lies in the southwestern corner of the
Northern Plains, on the other side of the bridge. You'll notice
that the plains are now infested with shades. You can fight them
as you go, or not, it really doesn't matter. The entrance to the
Aerie is rather odd: it looks like the entrance to a mine.
THE AERIE
As soon as you enter the area, head toward the small hut on the
right for a (very short) spot of dialog with Weiss. Then, continue
through the tunnel until you reach the village proper. Head down
the bridge to the circular platform. A large number of shades will
spawn and attack you--apparently, the Aerie is under attack.
Kill them, and continue to the valley wall. You'll see a ladder on
your right, leading up to another level. Climb it, then turn around
and cross the bridge to the other side of the canyon.
You'll see a hut up high on the right on the other end of the
canyone. That is the mayor's house, your destination. Cross the
bridge, fending off all the shades that spawn, and when you reach
the other end climb up the ladder to your right. Go to the door
of the house to speak with the mayor. After that elucidating
conversation, it's time to go back the way you came. As you leave
the village proper, be sure to save your game at the mailbox.
When you reach the clearing at the exit, go inside the small hut
and examine the flowers inside. This will prompt a cutscene
introducing a new character, Kaine... and trigger a boss battle.
___________________________
| |
| !!!!! BOSS BATTLE !!!!! |
|___________________________|
Kaine is very fast, and has some pretty mean attacks. She also
happens to be very resistant to magic attacks, so you're going to
have to melee it up, duel-style. Once you've lowered her HP a bit,
she'll power up and start using some pretty heady magic attacks.
You'll have to focus on dodging them, but the tactics to use
are more or less the same: avoid her melee attacks, get behind her
and start hacking away. Once you've dealt sufficient damage (when
her HP is down to 25% or so) a giant shade will appear, interupting
the duel.
___________________________
| |
| !!!!! BOSS BATTLE !!!!! |
|___________________________|
Kaine, it turns out, isn't so bad after all: she'll help you kill
the shade. Just don't expect her to be nice about it. This shade is
a pretty easy kill: it has two attacks to watch out for. One is a
shockwave attack--it raises an appendage and slams it down on the
ground, releasing a massive shockwave you'll have to jump to avoid.
The second attack is a scatter-shot ranged attack, which can either
be blocked, evaded, or negated with dark blast magic attacks. I
recommend keeping your distance from the shade so you can avoid its
attacks, and damaging it with a constant stream of dark blast
attacks. Eventually, a damage circle will appear on the shade's
left leg. Break it, and the shade will retreat up the face of the
cliff and spew a bunch of very odd, spherical quasi-shades onto
the ground.
The spherical shade things are pretty useless. Kill them or ignore
them, it doesn't much matter. Just keep using magic attacks on the
big mother shade. Eventually, a damage circle will appear over her
other leg: break it, and she'll come back down.
This third stage is identical to the first stage of the boss battle,
only now the shade is enraged. The scattershot attack lasts much longer
this time around, and involves a great many more magical projecticles,
and the shockwave attack now unleashed multiple expanding waves as
she pounds her fists onto the ground one after another. Keep attacking,
and soon a damage circle will appear over the shade's head: break it
to end the battle.
View the scenes with Kaine, and then depart the Aerie.
THE NORTHERN PLAINS
Once you enter the northern plains, you'll be asked to make a choice.
You can either choose to go back to Popola to check in, or you can
go straight home to see your daughter. What you pick here doesn't
really effect anything other than where the map marker will appear.
You can see either Popola or Yonah no matter whom you choose. Speaking
to Popola first will yield a very, very small amount of additional
narrative; speaking to Yonah first will move the story along just
a little bit faster. Since you'll have to speak to Popola after
seeing Yonah anyway, I'd recommend going home to speak to Yonah
first.
__ __
\ \____ _____/ /
| ____> ~ The Seafront ~ <_____ |
/_/ \_\
[N-02E]
THE VILLAGE
Go home and speak to Yonah. It turns out she isn't feeling so
well. Go to the library and speak to Popola: she'll tell you about
a special fish that can be used to make a potent painkiller, and
direct you toward the Seafront. To reach the Seafront, you'll need
to exit the Village through the southern gate, which lies at the end
of the market district. There are a number of quests in the market
district that involve going to Seafront, so now might be a good time
to get started if you haven't already.
THE SOUTHERN PLAINS
Occasionally, a very large "boss" shade will spawn in this first
area of the southern plains. If it does, you should avoid
it--it's much stronger than you at the moment. That does not mean
you cannot kill it, however. By now you should have access to the
Dark Hand magic attack. This is what you need to use. Run up to
the shade and circle around behind it. You'll want to stay directly
behind the shade and pound him with dark hand attacks until he
dies. It can be very time-consuming, but odds are most of
his attacks can kill you in a single hit, so it's your only option.
Soon after you enter the southern plains, you'll see a guard being
attacked by a number of shades. Kill all the shades to save the
guard and then speak to him. He'll give you the one-handed sword,
Moonrise.
As per the usual, run around through the area gathering everything
you can at all of the harvest points, and killing all the deer you
find. Harvest them for venison, and the occasional antler. At the
other end of the Southern Plains, you'll see a narrow path leading
upward to a very creepy looking mansion. If you're short on cash,
this area is a godsend. There is one giant spider lurking outside
the gate to the mansion: knock it over with a dark hand attack, and
then either keep using magic to attack it, or close in and chop it
up with your sword. Watch out for it's wide-angle poison attacks.
Kill it and harvest the corpse. Both the giant spider's common and
rare drops can be sold for a good bit of money.
You can enter the gate to the mansion and go inside the yard.
Everything turns black and white inside, which is rather odd, but just
go with it. Use the same strategy on the three giant spiders inside
the yard, and harvest their remains. You can't do anything more here,
so head back down the path and keep moving south toward the port
city of Seafront.
SEAFRONT
There are no map icons in Seafront, so you'll have to figure out what
to do all by yourself, which is what I recommend doing. There's some
rather amusing dialog with Weiss. Eventually, Weiss will tell you
exactly what to do if you ask him, or you can just listen to me.
The man you need to speak to is the old fisherman, standing at
the wharf looking out over the ocean, just beyond the fishmonger's
stall. Speak to him, and he will give you a fishing pole and a lure.
Rather than simply give you a fish, the old fisherman decides to
teach you how to fish. Ignore everything he says. It's rubbish. Refer
to the fishing section in this FAQ for details. Anyway, once you've
got your fishing gear, head toward Seafront's largest beach, now
marked with one of those handy red Xs on your mini-map. Start fishing.
If you catch the fish, great. If you fail to catch the fish, and
keep failing, you'll trigger a brief cutscene that is somewhat less
amusing than it was intended to be, and recieve the desired fish
automatically.
On your way back to the city, you wil be accosted by an elderly woman.
Speak to her to start a chain of sidequests to solve the "mystery"
of Seafront. She wants you to pick up her mail, so run on over to
the Seafront post office. Speak with the postman and he'll give you
a letter for the old woman, as well as a letter for Popola back in
the village. Remember, you can read any letter you recieve, even
after you give it away, through the documents section of the main
menu. Anyway, go back to the beach: the crone is no longer there.
Take the other path through the cave up to the lighthouse. Go inside
the lighthouse and start climbing. When you find the old bat, giver
her the mail she so politely asked you to fetch. When you're done,
you can leave Seafront through the exit in the north.
THE SOUTHERN PLAINS
Same as before, there's not exactly a lot to do here. Kill the giant
spiders if you feel like it, and don't forget to collect whatever
you can from any harvest points that you see.
THE VILLAGE
Go straight to your house and give the fish medicine to Yonah.
Apparently, it works wonders. The following morning, head straight
to the library to speak with Popola. She'll tell you to go and
check out the Aerie again, but wants you to upgrade your weapon
before you do. First, go to the tavern in the market district and
talk to Devola. If you're short on cash, now's the time to start
doing some sidequests. After you leave the tavern, head for the
northern gate--it's off the the Junk Heap to upgrade your sword.
__ __
\ \____ _____/ /
| ____> ~ The Junk Heap ~ <_____ |
/_/ \_\
[N-02F]
THE NORTHERN PLAINS
Head to the northwest area of the plains. Climb down the cliffs to
the waterfall pond--that's the iron bridge you need to climb up.
The wooden scaffolding on the side of the bridge has a number of
ladders, so get climbing! If you're low on medicinal herbs, all
of the boxes on the wooden platforms contain some, so stock up.
Once you're on top of the bridge, follow it north to the chain link
fence. Go inside to enter the outer grounds of the Junk Heap. There's
a hut surrounded by pipes to your immediate left--go inside and speak
with the two brothers. They'll agree to upgrade your weapon, but they
don't have the material they need. They'll send you deep into the
Junk Heap in order to scavenge up three pieces of titanium.
THE JUNK HEAP
You'll only have access to the first floor of the Junk Heap for now.
Titanium is a rare drop, and only falls from the robots with the
red lights on their heads. You may have to exit and re-enter the
Junk Heap a couple of times to collect everything you need, depending
on how lucky you are. The first floor is pretty straightforward, but
there's a blue block very early on that you'll have to move to the
end of the corridor in order to jump up onto the ledge. Anyway, once
you've collected three titanium alloys go back to the forge and speak
with Gideon. He'll upgrade your Nameless Blade, and then send
you back inside the Junk Heap to look for his mother.
This time you can access the elevators. The second elevator goes up
to the second floor--there's really nothing there, but the robots
that mob you can be useful for item-farming. The elevator you need
to take is the very first one you see--just before the blue block.
Take it down to the first basement level and fight your way past all
of the robots until you get to a room with a turret that pops up
out of the floor. After you destroy the turret, the doors will open,
but your path is blocked by some wreckage! Examine the point of the
floor where the turret was. A bomb should appear there very soon: toss
the bomb at the wreckage to clear your route forward.
You'll come to a mine-cart. Jump inside and examine it to begin a
simple rail-shooting experience. Use your dark blasts to kill all
of the enemies that swarm around you. You can move forward to speed
up the cart, and move backward to slow it down. Try to take care
of every single enemy here, they make for good XP farming.
After getting off the mine cart, make your way to the robot ambush
room. Kill all of the robots and both turrets. The way forward looks
a bit tricky: you've got two doorways blocked by debris, and a chasm
to get pass through. Use one bomb to blow up the immediate wreckage
and toss another at the far wall to clear that path, too. Now you'll
have to leap over the chasm. You'll have to double-jump carefully
to land on the other side, but it's not too difficult.
Save at the mailbox and break open the boxes for some medicinal herbs.
You can go back the way you came if you feel you're not quite ready:
run forward onto the large circular platform to trigger a boss battle.
___________________________
| |
| !!!!! BOSS BATTLE !!!!! |
|___________________________|
This giant robot is all head and hands. You won't be able to damage
it for a while, so just sit tight. The boss will attack you with
it's hands, by way of very slow moving lasers. Dodge the laser attacks
and wait for one of the hands to "detach" from the head and hover
just over your head. Now's your time to act! Run away from the hand's
shadow, toward the edge of the palm. That way, you'll have time to
escape before it slams down. If you run toward the shadow of the
fingers or thumb, you'll be crushed. Once you've avoided the the
giant metal slap, turn about and attack. I recommend using Dark Hand
magic attacks, as they deal the most damage. The hand will retreat,
and the next one will move toward you. Repeat the tactic. After the
second hand retreats, the boss will go back to using slow-moving
lasers. Just keep on doing what you've been doing. Once both hands
have been destroyed, you'll trigger the second phase of the boss
fight.
The head will retreat and try to deal with you by sending wave
after wave or robots at you. These are the same guys you've been
' fighting in the Junk Heap, so they shouldn't be any trouble at all.
Once all the robots are dead, several turrets will pop up around
the peripherary of the platform. Destroy them all to trigger the
third and final stage of the boss fight.
This bit is fairly simple: the boss will shoot a barrage of missiles
from its eyes. You need to focus on avoiding those missiles. When
all of the missiles are spent, the boss will lower its head and
attack you with a mouth-laser. Grab a bomb from the spot where one
of the turrets was, and lob it into the robot's mouth without getting
hit by the laser. The boss will take damage, and raise up to fire
more volleys of missiles out of its eyes. Keep dodging the missiles
and tossing bombs in its mouth until it is destroyed. Once the boss
is dead, you'll obetain the sealed verse, Dark Gluttony.
Now, move across the only bridge and through the door for a short
scene. Examine the corpse on the floor, and you'll be transported
back to the two brothers' shop. Speak to Gideon, and either tell
him the truth or lie to him--it doesn't really effect anything. Exit
the shop for a small scene. Now, leave for the Northern Plains. The
next time you visit the Junk Heap (in Part 1 of the game) you'll
be able to upgrade your weapons as you see fit.
__ __
\ \____ _____/ /
| ____> ~ The Aerie, Again ~ <_____ |
/_/ \_\
[N-02G]
THE NORTHERN PLAINS
As soon as you climb down from the bridge, you'll be attacked by a
mob of shades. Actually, there are a lot more shades pretty much
everywhere in the plains now. Fight your way toward the Aerie. If
you feel like it, kill the wild boar near the cliff again to harvest
some of it's valuable, erm... fleshy bits. Prepare yourself for
some major combat, and head into the Aerie.
THE AERIE
Run into the clearing and help Kaine take care of all the smaller
shades in the area. Once they're all dead, run through the tunnel,
killing all of the shades that you encounter on the way. Examine the
mailbox or not once you get to the village--you cannot save, either
way. Run to the first large platform to trigger a scene and
initiate the first half of a very cool boss fight.
___________________________
| |
| !!!!! BOSS BATTLE !!!!! |
|___________________________|
The strategy here is the same as the last time you fought this bad
mother. Attack the feet, and watch out for the shockwave attacks.
Once you've dealt enough damage, a damage circle will appear over
the boss's leg: destroy it to trigger an epic scene. Yeah, that's
the kind of fight this is gonna be.
Cross the bridge to the other side of the canyon and climb down
the ladder on the left. Move to the right side of the platform,
killing all of the shades that appear in your way as you go, and
then climb right back up another ladder. Cross the bridge to the
Aerie's second large platform to begin the second phase of this
boss battle.
This taime around, you need to focus on the boss' giant tail.
Fire dark blast and dark lance magic attacks at it until
a damage circle appears. It will fire off those odd little
spherical shades at you, but for now you can safely ignore them.
Destroy the damage circle to trigger another scene. Then cross the
bridge to the web of platforms lining the far canyon wall.
This section is a bit like a 2D, sidscrolling shooter. The objective
is fairly simple: move from the right side of the screen to the
left side of the screen, killing all of the spherical shades with
damage circle icons around them. Once all of those special shades
are dead, another scene will trigger. Keep moving through
the platforms, making your way up and to the left. Eventually you'll
come to a bridge: cross it to get to the third and final large
circular platform.
Once again, you need to focus your attacks on the boss' legs. Watch
out for its double-shockwave attacks, and deal out as much damage
as you can. When the damage circle appears, obliterate to trigger
yet another short scene. Now, the boss is angry. You need to dish
out as much damage as you can as quickly as you can. Be vary wary,
here. This boss will try to ram you, and will temporarily encase
in a magic shell rendering it immune to your attacks. Keep fighting
and when you have suffficiently depleted its HP, the boss will
collapse, a damage circle appearing over its head. Kill the boss
to trigger a scene.
You're not done yet. Cross the bridge and make your way all the way
back to the first platform, where Kaine is. Examine Kaine to trigger
the final scene, and to earn the sealed verse, Dark Phantasm. Kaine
will now join you. Exit the Aerie and make for the Northern Plains.
Your new destination: the desert city of Facade.
__ __
\ \____ _____/ /
| ____> ~ Facade ~ <_____ |
/_/ \_\
[N-02H]
THE NORTHERN PLAINS
To get to Facade, you've got a long journey ahead. First, you'll
need to backtrack to the Village. Just before you enter,
there'll be a short scene with Kaine.
THE VILLAGE
The area around Facade can be rather rough, so now's a good
time to take care of some sidequests, earn some money, and
level up. If you haven't already bought the Beastbane from the
weapon shop, now is the time to do so: you're going to want it.
When you're ready, exit the Village through the eastern gate--the
same way you went when you visited the Lost Shrine.
THE EASTERN ROAD
This time, you'll be taking the right branch of the path, toward
the desert. There's a river right by the fork you can fish in,
and plenty of harvest points in this area. It's a good idea to grab
everything that you can. Then head south into the desert.
THE DESERT
The entrance to Facade lies straight ahead, but the dunes are
littered with enemies. You will be attacked by some wolves: watch
out, these beasts are far more aggressive than any of the shades
you've seen. After you fought some off, a shade wolf will appear
in the distance and all of the other wolves will run off. You're
now mostly safe to head for Facade's gate, but there are still
scorpion to look out for. Scorpions hide under the sand, but
you can still spot them as a cloud of dust clinging to the ground.
There are a number of items to seen in the desert: the fountains,
the graveyard, the docks and the sandstorm. But you can't do anything
with any of those things yet, so just head straight for Facade. Once
you reach the main gate, a scene will trigger and you will be
transported inside the city.
FACADE
Facade can seem a bit labyrinthine at first, but it's actually
pretty easy to navigate. You need to go to the royal palace, located
at the opposite end of the city. Simply hug the outer edge of the
city and keep going until you get to the palace. You can speak
to some of the locals if you like, but won't get anything for doing
so save some extra dialog from Weiss. Once you get to the palace,
examine the door. Then, you need to go all the way back to the
exit.
Once you approach the exit, you will see a small masked child carrying
a bowl of fruit. She trips and falls, spilling everything on the
ground. Pick everything up, and then speak to her. Her name is Fyra
and she volunteers to show you around the city. Follow Fyra but
be careful not to block her path. When she stops, speak to her to
continue the tour. Eventually you will be given the choice to
skip the tour. Skipping the tour has no consequence, but I highly
recommend that you complete the full tour yourself.
Once the tour is done, Fyra will run up the steps to the palace.
Speak with her, and then talk to the royal advisor, who is standing
right beside her. Unfortunately, it all seems like a big waste of time.
Take the sand skiff with Fyra back to Facade's gate.
Fyra will stop once she reaches Kaine. Speak with Fyra to trigger a
scene. Then, head to the gate. Examine the door, and then head back
toward Kaine and speak with Fyra one more time. You now have a new
destination: the Barren Temple. Exit Facade.
THE DESERT
When you leave Facade, Fyra will follow you, offering to guide you
through the sandstorm. Follow her to the edge of the storm, and then
speak to her. She will then happily trot right into the heart of the
storm. You need to follow her, and stay close. You will be attacked
by wolves: fight them off. Eventually, you will reach the entrance
to the Barren Temple in the far north of the desert. Speak to Fyra
one more time, and then procede inside.
__ __
\ \____ _____/ /
| ____> ~ The Barren Temple ~ <_____ |
/_/ \_\
[N-02I]
THE BARREN TEMPLE
The Barren Temple is divided into a series of trial rooms with
simple puzzles that you must solve in order to procede deeper in.
When you enter, move down and enter the door on your right to begin
the first trial.
THE FIRST TRIAL
For the first trial, you are forbidden to jump.
Here, you are presented with a simple maze. There are a number of
movable blocks, and several cubed cannons. You need to move the blocks
to block the cannons' fire. Remember, a single block can block
two cannons that are next to each other. Make your way to the glowing
block in the back of the room and destroy it to end the trial.
Go back into the main halway and approach the door to the second
trial. This will trigger a dialog with someone else in the temple.
Once the dialog is over, the seal over the door will disappear and
you will be able to enter the second trial room.
THE SECOND TRIAL
For the second trial, you are forbidden to stand still.
Run and jump and make your way to the glowing cube as quickly as
possible to destroy it and end the trial. If you stand still, for
even a moment, you will fail the trial and be forced to start over.
Exit through the other door and make your way down the short, 2D
platforming section. Enter the far door to begin the third trial.
THE THIRD TRIAL
For the third trial, you are forbidden to use magic.
There are three possible ways to defeat this trial. Either keep
your guard up, and defend all the way through all the cannon fire;
jump on top of the cannons and slowly walk over them; or my personal
favorite, fight your way through. Just keep melee attacking to move
forward, blocking after each combo. This is the fastest and easiest
method to get to the other end of the room. Once you're there, destroy
the glowing block to end the trial.
THE FOURTH TRIAL
For the fourth trial, you are forbidden to defend.
The goal here is to move the blocks to block the cannons, and safely
make a path to the far end of the room. You can do that, easily:
simply start by moving the blocks on the right side, and finish
with the blocks on the left side. An easier way? As soon as the
trial starts, run toward the line of cube cannons on the left. Jump
on top of them and run over to the glowing cube. Destroy the glowing
cube to end the trial.
FIFTH TRIAL
For the fifth trial, you are forbidden to use magic.
This trial looks like a mess, but it's pretty easy. Just jump on top
of one of the cube cannons, and hop from block to block until
you get to the glowing cube. Destroy the glowing cube to end the trial.
SIXTH TRIAL
For the sixth trial, you are forbidden to use melee.
Another easy puzzle: use magic, either dark blast magic attacks or
dark lance magic attacks to destroy all of the glowing cubes in
the room. Once they're all gone, exit the room and make your way
down the second 2D platforming level and enter the room for the
seventh trial.
SEVENTH TRIAL
For the seventh trial, you are forbidden to evade.
Run across the open area and open the door at the end for a new trial.
Finally, a man's puzzle! You shouldn't have been evading before,
either--only cowards evade. Simply kill all of the shades, and then
take care of the sub-boss that appears when they've been dealt with.
Once everything's dead, congratulations! You've passed the seventh
and final trial.
THE BARREN TEMPLE
Exit the seventh trial room and head down the narrow corridor to your
left. Run out across the bridge and enter the large door at the
other end. Save at the mailbox. When you're ready for a fight, head
down the stairs into the main chamber to face the boss.
___________________________
| |
| !!!!! BOSS BATTLE !!!!! |
|___________________________|
This is a pretty odd boss. The first section has you face off against
several circles of spinning cubes, piled on top of each other. Certain
cubes will glow pink: destroy those cubes. When all of a circle's
glowing cubes have been destroyed, that circle will collpase. Once
all four circles have fallen into the ravine, there will be a short
and the second stage will begin.
Your immediate focus is simple to avoid the boss' attacks. It's fairly
easy. It won't be long before another scene with Kaine starts up,
and the boss begins attacking you in earnest. When the "fists" hit
the ground, the blue cubes will turn pink, and be vulnerable to your
attacks. When all four cubes on a hand are destroyed, the entire arm
of the boss will fall down. I recommend using Dark Hand magic attacks,
as those can destroy all four cubes with a single hit.
Once both arms are gone, the boss will reform into a series of
concentric, rotating squares... with glowing pink cubes. Destroy the
glowing cubes to destroy the square, while evading the boss' ranged
attacks. It's really quite easy. Dark Lance magic attacks work very
well, as they slow down time when you charge them. Once the boss
is dead you'll be transported back to the palace in Facade.
FACADE
Speak to the prince of Facade and he'll give you the one-handed sword,
Rebirth. Speak to him a second time to learn about the Black Scrawl.
Try to leave, and the prince will speak to you a third time. You will
then obtain yet another sealed verse--Dark Wall. Now it's time
to cross the desert once more and go back to the village.
Before you leave Facade, you can speak to the royal advisore outside
the palace. He will grant you permission to use the sand-spout
wells in the desert, which enable you to fast-travel across
the sands. Very useful for the quest, "Fragile Delivery 3." Also,
if you speak to the guard on the right side of the palace, you
will obtain a compass that allows you to better navigate through
the sandstorm in the desert's north.
THE DESERT
There'll be a lot more enemies out in the desert this time around,
so be careful. You can now venture into the sandstorm, should
you choose to do so. When you're done dinking around, make for
the Eastern Road.
THE EASTERN ROAD
Same as every time you enter the eastern road: kill all the animals,
grab all the lizards, and harvest all the harvest points. This area
is perfect for gathering some of the rarer materials, like iron ore,
silver ore, and gold ore. When you're ready grab the next
sealed verse, enter the Village.
__ __
\ \____ _____/ /
| ____> ~ The Forest of Myth ~ <_____ |
/_/ \_\
[N-02J]
THE VILLAGE
Go straight to your home. Head upstairs and speak with Yonah. Tell
her that you will spend the night. While you sleep, you will
experience a very odd dream. When you wake up, go upstairs and
speak with Yonah again. Now, leave your home and head for the
library. Speak with Popola and she well tell you about the Forest
of Myth. When you're ready, exit the Village through the northern
gate. We're approaching the end of the first half of the game, so
now would be a good time to take care of any sidequests that you
may have put off.
THE NORTHERN PLAIN
The entrance to the forest of myth lies in the far, northwestern
corner of the northern plains. You won't be able to ride a boar there,
so get ready for a long walk. Kill the shades or flee from them,
and follow the path to the Forest of Myth.
THE FOREST OF MYTH
There are only three people in the Forest of Myth. The first person
you see. sitting down, is the mayor. Speak with him and enter
his dream. I recommend not pursuing the Forest of Myth while
tired. This part of the game is something of a text-adventure, and
if you're exhausted or impatient you won't be able to fully
appreciate it.
THE MAYOR's DREAM
Read the text. Eventually, you will be asked three riddles. They're
all extremely simple, but I'll tell you the answers just in case.
For the first riddle, reply, "the answer is...a secret." For the
second riddle, reply, "Sunlight." For the third and final riddle,
reply, "a man." You will then exit the mayor's dream. He will give
you the Sealed Verse, Dark Execution. Now, head for the next
villager to save her from the deathdream.
THE WOMAN'S DREAM
Again, focus on reading the text. When it comes time to escape
the flooding castle, you'll want to be heading north and east
whenever possible. If you make a wrong turn, you can back track,
but if you take too long you will fail and have to start over
from the begining. When you've left the dream, go and speak to the
third and final villager to enter his deathdream.
THE MAN'S DREAM
Read through the story. It's all very interesting, no? At the end,
you will be provided with a single riddle. It's a good bit more
challenging than the others ones, but it's a classic, so you've
probably heard it before. Just in case, the answer is, "the real
one is Beta." You will then exit the man's dream.
THE FOREST OF MYTH
Go back to the Mayor and speak with him. He will then give you what
I, personally, feel to be the best weapon in the game--the katana,
Faith. It's got a wide attack range, is fairly strong, and looks just
plain awesome. Anyway, when you're done head back to the Village.
THE NORTHERN PLAINS
You can ride a bull this time. If you care about trophies or
achievements, there's one for riding a boar for at least 5 minutes.
This is usually a pain because shades infest the plains and have a
bad habit of knocking you off. If you get on the boar right here,
outside the forest of myth, you can sit there in safety. Wait five
minutes, and that trophy/achievement is yours.
Anyway, now's a great time to upgrade your weapons because the shades
you'll be facing soon are quite, quite strong--and you're going
to want all the power you can get. So either stop at the Junk Heap or,
if your're confident enough, just go right on back to the Village.
__ __
\ \____ _____/ /
| ____> ~ The Haunted Manor ~ <_____ |
/_/ \_\
[N-02K]
THE VILLAGE
Head for the libarary. Go upstairs and talk to Popola to tell
her what happened in the Forest of Myth. Then go home: head
upstairs and speak to Yonah. She'll ask you to go help
a friend of hers in the manor on the road to Seafront.
Head to the market district and go out the southern gate.
THE SOUTHERN PLAINS
It's just a quick jaunt to the Haunted manor. Keep in mind,
once you enter the Haunted Manor, you will be UNABLE to complete
any sidequests (other than the Fisherman's Gambit series of quests)
unless you finish them RIGHT NOW. When you're satisfied with
your progress, speak to the butler, Sebastian, outside the
manor to go inside.
THE HAUNTED MANOR
Creepy, huh? Once you're inside the manor, follow the Sebastian
to the dining room, He will leave you alone, and ask you to wait.
Forget that! It's time to explore. Head to the other end of the
dining room and exit through the door near the fireplace. You'll
find yourself in a hallway with several paintings. The only
room you can go inside is a small kitchen--two of the doors on the
far side of the hall are locked, and when you examine the door
leading to the manor's courtyard, Weiss will advise that you
return to the dining room. Do so.
When you enter the dining room, Kaine will have disappeard. Leave
again, back to the room with all the paintings. Go back to the
door to the courtyard, and leave through it. One helluva creey
courtyard, ain't it? Anyway, go through the door at the opposite
end of the courtyard and keep moving through the hall until you
reach a bathroom. Examine the sink to find the Moon Key.
Go back to the hall outside the dining room, and use the Moon
Key to unlock a locked door. Go through the hall, but watch out
for the spider at the end of it. Once you've dealt with the spider,
open the door to view a scene with Emil, the piano-player. Speak to
him again to obtain the Manor Map and the Star Key. Go back the way
you came, and use the Star Key to unlock the far door.
Explore all of the rooms in this wing of the manor. In one, you'll
find a spare butler. In another, you'll find the Light Key on a
desk. Use the Light Key to get into the room and the end of the
wing and speak to Sebastian to trigger a scene. You'll then obtain
the Darkness Key, and Emil will join you. Go back to the hallway
outside the dining room and use the Darkness Key to go through the
last locked door.
Kill all of the shades in the narrow halway and break open the crate
at the end to obtain the one-handed sword, Blade of Treachery. Save
at the mailbox. You can enter the northern room if you like, to fight
a bunch of shades, but you don't need to. Enter the library when
you're ready to fight the manor's boss.
___________________________
| |
| !!!!! BOSS BATTLE !!!!! |
|___________________________|
This battle is fairly straightforward: just do as much damage as you
can. The only tricky bit is when the boss surrounds itself with
pages, that also attack... these pages are as weak as paper, so
burn them with magic. Eventually, it will erect a barrier around
itself and you won't be able to do any damage. Soon after, a scene
will trigger, and Kaine will return to help you fight the boss. Use
magic to wear down the barrier, and go in for melee once it breaks.
Eventually, a damage circle will appear. Break it, and the boss
will be defeated. You will then obtain the final sealed verse, Dark
Whirlwind and be transported to the outside of the Manor.
THE SOUTHERN PLAINS
Weiss has some great dialog in the game, and after the scene with
Kaine and Emil, he delivers some of his absolute best lines, so
be careful not to miss them. You've already passed the point
of no return, so muster all your courage and trek back to the Village.
__ __
\ \____ _____/ /
| ____> ~ The Village, Again ~ <_____ |
/_/ \_\
[N-02L]
THE VILLAGE
After speaking with Yonah, leave your house and go to the library
to speak to Popola. She will send you down to collect some vapor
moss from the wall near the south gate. Head into the market district,
and to the south gate. Examine the ground near the water wheels to
find some vapor moss. You'll then see Emil stumble into the Village.
Speak to him, and you'll be transported to the library.
Speak to Popola and then run outside the library: perpare yourself
one one insanely epic battle. Run toward the market district, and
talk to Devola just before you go inside. Run further in and
help the villagers fend off the shades. When all of the shades
are dead, they'll be able to shut the gate... and the big mother
of all bosses will appear.
___________________________
| |
| !!!!! BOSS BATTLE !!!!! |
|___________________________|
Just listen to that music! Brilliant. Try to ignore the smaller shades,
if you can, and focus on the big boss. It will slam its arms onto
the ground, letting loose shockwaves. Jump over the shockwaves and
attack the arms directly. When dish out enough hurt, a damage circle
will appear over the arm. Break it to trigger a scene.
Follow the big boss. Run up the wall near the fountain and continue to
attack the big boss' arm. Eventually, you'll trigger another damage
circle to appear. Break it, and the boss will jump away from you,
toward the north gate. Jump down from the wall and follow after it.
About the only thing you can do now is to hack away at the boss' heels,
so hack away. When you've beaten down the HP bar sufficiently, you
guessed it, a damage circle will appear. Break it to trigger a cut-
scene. Now, the big boss is heading for the library! Again, run after
it and chop and hack and slice away at its feet. As the big boss
scales the hill, you'll have to climb up, too, to keep dishing out
the damage. Eventually, a damage circle will appear over the boss'
head. Destroy it to trigger a scene. Immediately after, a second
damage circle will appear over its head: break it for another scene.
Then head inside the library.
THE LIBRARY
Kill all of the shades to trigger a short scene.
___________________________
| |
| !!!!! BOSS BATTLE !!!!! |
|___________________________|
The big boss is back! Well, partially. He's covered in damage circles,
but none of them have timers. Break all of the circles, and the
shade will collapse on the floor. A final damage circle, timed this
time, will appear over its head. Break it to trigger a scene.
___________________________
| |
| !!!!! BOSS BATTLE !!!!! |
|___________________________|
Time to fight Grimoir Noir... only you no longer have access to
any of your magic spells! Noir will spawn a bunch of shades
for you to deal with, so cut them all up with your sword. When
all of the shades are dealt with, it will be time to turn your
attention to the black book itself.
When you do enough damage to Grimoire Noir, a damage circle will
appear around it. Break the circle, and you will regain one of the
sealed verses, and, by extension, one of your magic powers. Continue
attacking the book and breaking the damage circles until you have
obtained all of you powers.
Once you've regained all of your magical owers, Grimoire Noir will
regenerate a portion of its HP and begin protecting itself with
a shield that renders it nearly immune to both melee and magic.
While shielded, Noir will also attack you with a rather annoying
charge attack. Avoid it. When the shield falls, attack. And repeat.
When you've dealt enough damage, a damage circle will appear around
the book. Break it to trigger a scene.
After the scene, you will be given a choice. No matter how many times
you choose the second option, however, you will be prompted to make
the same choice again. So, when you're finally ready to give up,
select the first choice. View the scenes the follow. You will be
prompted to save your game. You have now completed the first half
of Nier. Quite the ride, wasn't it?
__ __
\ \ __ __ / /
\ \__\ \____ _____/ /__/ /
| __ ____> ~ Walkthrough (Part Two) ~ <_____ __ |
/ / /_/ \_\ \ \
/_/ [N-03] \_\
The second part of the game picks up five years after the big boss battle.
When you beat the game, the new game plus will begin here.
__ __
\ \____ _____/ /
| ____> ~ Haunted Manor, Revisited ~ <_____ |
/_/ \_\
[N-03A]
THE VILLAGE
Once you're done watching the spiffy little action
cut-scene, you'll have to kill all of the shades. Feel free to
play around with your new weapons, but these armored shades are
best taken out with either two-handed swords or magic.
When you've killed all of the shades, speak to the kneeling woman.
After the scene, go to the library and speak to Popola. She'll
give you a letter from Emil, so it's time to head to the southern
gate and make for the haunted manor.
THE SOUTHERN PLAINS
Fight your way through the southern plains to the haunted manor.
You'll notice that there are a whole lot more shades around,
and a whole lot less animals. Welcome to a dying world, my friend.
Speak to the butler, Sebastian, at the entrance to the manor.
He'll transport you inside to speak with Emil.
THE HAUNTED MANOR
Emil will tell you about a secret room in the mansion. Head to the
courtyard with all of the creepy statues. Examine the fountain to
open up the secret entrance. Make sure you're well-stocked and
well-prepared for a fight. When you're ready, go down the stairs
to enter the Underground Facility.
__ __
\ \____ _____/ /
| ____> ~ The Underground Facility ~ <_____ |
/_/ \_\
[N-03B]
UNDERGROUND FACILITY - BASEMENT LEVEL 1
Examine the corner of the room, to the immediate left of the first
door to obtain the AA Keycard. Use it to get through the locked
door. In the next hall, examine the corner of the furthest room
on the right side to obtain the KA Keycard. Then, examine the object
to the left of the locked door to find the Underground Facility
map. Use the KA Keycard on the locked door.
Fight your way through the maze of boxes in the next room. You'll
find the next keycard--the SA Keycard--in the northwest corner
of the room. At the north end of the room you'll see a hidden
hallway. Use it to access the eastern corner. Examine the object in
the center of the room to obtain the two-handed sword, Fang of
the Twins.
Kill all of the shades in the next room, and then head down the
stairs. Before you move on to the second basement level, you'll
obtain a research document. You'll find more of them, and you'd
be well-served to read them all.
UNDERGROUND FACILITY - BASEMENT LEVEL 2
Head to the northeast corner of the room to find the TA Keycard.
Go through the locked door, and you'll find yourself inside a
very large maze. You'll find the NA Keycard along the western
wall, near the door where you entered the maze. Once you've got
the keycard, just focus on heading east to the next room.
Break open the crates in the southwest corner to clear the entrance
to the last room. Pick up the HA Keycard in the very southwest, and
then head through the locked door. When you're in the last area,
pick up the MA Keycard from the smallest room, in the center of
the area. Use it to unlock the room in the southwest. Kill the
single shade inside the room, and then pick up the YA Keycard.
When you leave, a giant shade will spawn. Kill it, then use the
YA Keycard to open up the locked room in the northeast corner.
Proced down the stairs to the third and final basement level,
obtaining another document as you go.
UNDERGROUND FACILITY - BASEMENT LEVEL 3
Enter the third room on the right and go through the hidden
passage back to the second room. Kill the shades and pick up the
RA Keycard. Use the RA Keycard on the eastern door and keep
plodding forward.
Head into the octagonal room and examine the locked door at the other
end. A horde of shades will appear: kill them all. After you've
dealt with all of the shades, a giant shade will appear. Kill
him, then examine the object to the left of the exit to obtain the
third research document and the WA Keycard. Use the keycard to get
passed the next door. Save at the mailbox, and prepare yourself
for the first boss fight of the second part of Nier.
Run across the bridge and then view the scene. When it's over, speak
to Emil--then begins the boss battle!
___________________________
| |
| !!!!! BOSS BATTLE !!!!! |
|___________________________|
This battle isn't too hard. The most important thing to do here is
to watch out for the boss' projectile attacks, which are pretty
easy to avoid. When it climbs up the wall, pepper it with dark blasts.
You can only damage this thing with magic attacks, so don't even
bother trying to get in close with melee. When you deal enough damage
(I'd recommend use dark lances) to the boss, it'll fall down onto
the floor. Keep attacking it with magic. Eventually, it will roll
over onto its back and start flopping around: a damage circle
will appear. You won't be able to get in very close, so use ranged,
area-of-effect magic to break it. As per usual, Dark Hand magic
attacks tend to work best. When the circle is broken, a scene
will play. When it is over, approach the shadowy mass to save Emil.
THE VILLAGE
After speaking with Emil, you will be transported back to the library
in the Village. After the scene with Emil and Kaine, you'll be tasked
to kill that one, super-nasty, un-killable boss.
___________________________
| |
| !!!!! BOSS BATTLE !!!!! |
|___________________________|
This guy is a piece of cake. Perhaps the game was attempting to
demonstrate just how much more powerful your character is in the
second part of the game than in the first? No matter. It plays out
exactly the same way it did the first time you fought: break all
of the untimed damage circles. The boss will collapse on the floor
and a timed damage circle will appear over its head. Break that
circle to kill the boss, not just for now, not just for the next
thousand years--but forever. (Major props for anyone who gets that
reference).
After the boss battle, watch the scene with Kaine. How very touching.
Then, there's a bit of dialog with Devola and Popla, which ends with
you going to sleep. When you wake up the following day, go to the
fountain in the middle of the village to speak with Devola. Then go
back to the library to talk to Devola again. She'll tell you to
go and investigate the Lost Shrine, as well as grant you access to
the shipping network, which will allow you to instantly travel
from one part of the world to the next.
__ __
\ \____ _____/ /
| ____> ~ The Lost Shrine, Revisited ~ <_____ |
/_/ \_\
[N-03C]
THE VILLAGE
To get to the boat landing, you'll need to go up the stairs near the
fountain in the market district, then pass over the wall to the
landing by the river. Speak to the man by the boat to open up the
travel menu, and then select your destination.
THE LOST SHRINE - REAR PATH
You don't have to worry about any shades here. Just follow the path
up the hill into the caverns, and then cross the bridge to the
base of the lost shrine. Did you see any of this stuff down here
from above the first time you visited the Lost Shrine, so very long
ago? Yeah, me neither. Moving on.... Climb up the ladders and wooden
platforms along the outside of the temple. Near the base of the second
ladder, you'll see a wooden crate. Break it open to obtain the spear,
The Devil Queen.
When you get to the end of the path, you'll see your entrance back
to the Lost Temple: a cave. Once you enter the Temple, you may
have some trouble finding your way back out. Look for a large block:
this tunnel that you're going through right now is not level with
the floor, so you'll need to jump onto it from a block when you're
inside.
THE LOST SHRINE
From here on out, everything you see should be very, very familiar.
Make your way to the top of the Temple, exactly the same way you did
the last time you were here. There are only two differences: you
will encounter a handful of those new nasties, the armored shades...
and as you procede through the smaller rooms along the outer edge
of the temple, you will be faced with a number of very small, very
simple block puzzles.
You shouldn't have any trouble with any of the puzzles--they are, as
I've said, extraordinarily simple--but I will remind you of one small
fact that, should you forget it, can make these puzzles seem quite
daunting: you can jump over the blocks. Just remember that, and you'll
be perfectly fine.
Once you've climbed to the top of the temple, and made your way through
the ruins to the door to the final chamber, you'll be ambushed by
a mob of helpless puppies. Murder them all as quickly as you can: then
save at the mailbox and enter the final chamber to meet an old friend.
___________________________
| |
| !!!!! BOSS BATTLE !!!!! |
|___________________________|
For the first part of the battle, you'll want to stay in the light.
Odds are almost all of the smaller shades will be incinerated before
they can get close to you. Attack the boss with magic from a distance.
A damage circle will appear: break it to trigger the second stage
of the fight.
For the second stage, your primary concern should be to avoid all
of the boss' ranged attacks, while attacking him with your own
magic with as much frequency as you are able. Knock him down and
break the damage circle to trigger a short scene, and the last
portion of the boss fight. A damage circle will appear over the
boss' head, but it is not timed. Destroy the circle to kill this
boss, and to fight another one.
___________________________
| |
| !!!!! BOSS BATTLE !!!!! |
|___________________________|
The first bit of the battle can be very difficult, as she's very, very
fast. Your primary concern should be avoiding all of the ranged attacks
so that you can move in close. When you're close, use your heaviest
hitting magic spells--typically your Dark Hand magic attack. Once
you've dealt enough damage to this boss, she'll fall from the wall.
Melee attacks, once more, are useless on this boss, so concentrate on
hurting her with magic. When the battle is over, approach the end
of the room, near where you found Yonah the last time you were here,
and examine the floor to obtain a mysterious stone fragment. You'll
then warp back to the Library in the Village.
THE VILLAGE
After speaking with Popola, you'll be given free reign to go wherever
you want. At the moment, you have two obvious clues to work with: you
can head to either the Junk Heap or the Forest of Myth. From now on,
I will omit travel details from this guide and focus solely on the
various locations you must arrive at to advance the story. You may
visit these locations in the same order they appear in this FAQ, or
not--it doesn't matter. You should be very familiar with the layout
of the game world now, so getting from place to place should not
pose any challenge for you at all.
__ __
\ \____ _____/ /
| ____> ~ The Junk Heap, Revisited ~ <_____ |
/_/ \_\
[N-03D]
THE JUNK HEAP
Head into the forge and speak with Gideon. After listening to his
story, speak to him a second time. He will give you a two-handed
sword, but it's in pretty bad shape, so you won't be able to use
it. He'll tell you to fetch him a single piece of memory alloy
from the Junk Heap in order to reforge the weapon. Memory alloy
can only be found by killing the strongest robots in the second
basement level, so Gideon will also give you a key that will enable
you to take the elevator down to basement level two.
So head into the Junk Heap and take the first elevator down to B2.
Destroy all of the enemies in the first room, and then take a bomb
from one of the destroyed turrets and use it to destroy the debris
blocking the entrance to the northern corridor. If you want to farm
items, go ahead and explore the first two halls, killing all of the
robots that appear there. The memory alloy will only drop from the
giant robots, which only appear in certain areas. You'll want to
head to the third hallway, which is blocked by debris. There aren't
any bombs to use, so you'll have to take the long way around.
At the end of the northern hallway is a zig-zag shaped room filled
with steam vents, crates and robots. Make your way through the
room carefully, killing everything as you go. If you happen to fall
down a vent, you'll end up back at the begining of the room, so
watch your step.
When you've navigated your way through the steam room, you'll find
yourself in the third hallway. Head west into the large room at
the end of the hall. A large number of robots will attack you. Kill
them all, and a giant robot will rise up out of the floor. This is
the fellow you're gonna have to kill for that memory alloy. He
goes down pretty easy, just remember to keep an eye out for those
area-of-effect attacks he has with his feet.
Once you've got the memory alloy, go back to the elevator. You can pass
through the third hallway now, as turrets will spawn in it that, once
beaten, allow you to toss bombs at the debris. Go to the elevator, and
take it up to the first floor. Leave the Junk Heap and speak to Gideon.
He'll tell you that it's going to take him a bit longer to fix up
the sword than he thought. He'll send you a letter when he's done.
Now, you've got some time to kill. You can either go back to the
Village and speak to Popola (which will open up the Facade storyline)
or head to the Forest of Myth. Whatever you decide to do, when
you get Gideon's letter, head back to the Junk Heap.
THE JUNK HEAP
Speak to Gideon to recieve the fully-restored two-handed sword, Iron
Will. Gideon will then ask you to go back into the Junk Heap and
kill a certain shade. Same as before, you'll want to take the first
elevator in the Junk Heap down to level B2.
After clearing out the first room, you'll want to skip the northern
hallway and go forward. Examine the mine cart to start another
rail-shooting sequence. Remember: you can speed up the cart by moving
forward, and can slow it down by moving backward. When you get to
the end of the track, go through the hall on the right side of the
room to enter the second area.
A giant robot will spawn in the middle of the first room. Kill it, same
as last time. Same as every time, actually. When the big guy's dead,
kill all of the normal-sized robots that appear, and then procede
forward. If you feel like farming items, you can explore the
southern reaches of the area. To get to the shade, however, you'll
need to turn right and head to the exit in the northwest corner of
the map.
Turn right to go up the spiral staircase. You can ignore all of the
robots in this room: they're too slow to be able to do any damage to
you so long as you keep moving; and if you kill them, odds are they'll
fall into the chasm so you won't be able to collect any items, either.
Anyway, when you get to the top of the stairs, go through the hall
to get to the elevator. Take it up to the first floor. Save at
the mailbox, and then jump down the hole in the floor to initiate
the boss fight.
___________________________
| |
| !!!!! BOSS BATTLE !!!!! |
|___________________________|
This guy looks a lot like the other giant robots you've fought, and
for the most part, goes down just as easily. Keep up your attack and
eventually you'll trigger a scene where the boss powers up. It will
fly up to the ceiling and start tossing debris at you. Youl'll need
to avoid being hit by the debris, so keep an eye out for expanding
shadows.
When the boss starts flying around, watch out for both his ranged
attacks and his charging attacks. You'll have to damage him while
he's zooming about the area, so use your Dark Blast and Dark Lance
magic attacks to knock him out. Deal enough damage, and you'll
destroy the boss' wings. He will collapse on the floor in the
center of the platform, and the shade commanding him will leap
off onto the floor.
Attack the shade. He's very weak. He will split into multiple shades,
that are also very weak. Kill all of the shades and it will reform.
Kill the final shade, and break the damage circle that appears over
him to kill him and defeat the boss robot. After the scene, walk
up to Gideon and speak to him. You will then be transported to just
outside of the brothers' shop and obtain the Law of Robotics key.
__ __
\ \____ _____/ /
| ____> ~ Facade, Revisited ~ <_____ |
/_/ \_\
[N-03E]
THE VILLAGE
When you return to the village and speak to Popola, she'll tell
you that she happened to see some mail in your mailbox. Go home
and examine your mailbox. You'll find a letter from the king of
Facade, inviting you to his wedding. Time to head for the city
in the sands.
FACADE
Go to the opposite end of the city and enter the king's mansion.
Head on upstairs and speak to the king. Time will advance automatically
after your conversation. Move forward through the hall to speak to
Kaine, then go upstairs to speak to Emil. Go outside and speak
with the king. After a brief dialog, time will advance again to the
day of the wedding.
Speak to the royal advisor to trigger the wedding scene.
___________________________
| |
| !!!!! BOSS BATTLE !!!!! |
|___________________________|
Kill all of the wolves, then focus your attacks on the shade. This
guy is pretty resilient to magic, so you'll want to get in close
and use meless attacks on him. Once the shade wolf is down to
about half its full HP, it will flee the area. Watch the scene
that follows.
When you're ready for a real boss fight, go back inside the palace
and head upstairs and outside to speak to the king of Facade. You
will obtain the one-handed sword, Overlord. Watch the scene and you'll
be transported to the wolf's den in the desert.
THE WOLVES' DEN
As soon as you enter the area, the boss will leap up onto a high
ledge beyond your reach, and your group will be assualted by a
veritable army of wolves. Kill them all, and make sure the king
isn't killed. When all of the normal wolves lie dead, the boss
will leap back down to attack.
___________________________
| |
| !!!!! BOSS BATTLE !!!!! |
|___________________________|
Same as last time, magic attacks don't work too well so you'll need
to get in close and slice up this boss with sword or spear. When
you've damaged most of the shade's HP, a damage circle will appear.
Break it to kill the boss and trigger a scene.
THE DESERT
View the scene at the cemetary. You will then obtain the Loyal
Cerberus key. Time to move on to the next one.
__ __
\ \____ _____/ /
| ____> ~ Forest of Myth, Revisited ~ <_____ |
/_/ \_\
[N-03F]
FOREST OF MYTH
Speak to the mayor and he'll mention something odd about the
Divine Tree. Head to the rear of the village and examine the
base of the Divine Tree to start another text-adventure-esque
dream sequence.
The tree will tell you several stories, and then ask you a
series of questions based on those stories. The answers to
those questions are details from those stories and are random.
Question: "What was the color of lost envy?"
Answer: The color of the girl's eyes from the first memory.
Question: "I implore you: How many were lost by the warrior
who fought the red-eyed beasts?"
Answer: Her daughter, and the number of the warrior's
companions, from the second memory.
You may choose whichever answer you like for the third question, as
they are all the same. You will then end the dream and obtain the
Memory Tree Key.
__ __
\ \____ _____/ /
| ____> ~ The Aerie, Revisited ~ <_____ |
/_/ \_\
[N-03G]
THE VILLAGE
Speak to Popola in the library and she'll ask you to visit
the Aerie again, because someone there claims to have the knowledge
that you seek. When you're ready, make for the Aerie.
THE AERIE
Head into the village and make for the Mayor's house. Examine the
door to speak with him: unfortunately, he isn't very helpful. Go
to the second platform and speak to the guard at the northern end.
After your conversation, you'll be ambushed by shades. Kill all of
the shades that you see and make your way toward the village exit.
When you reach the bridge to the first platform, a scene will trigger.
Kill all of the shades, then run back to the second platform to
defend the villagers. Murder the giant shade to trigger the next
scene and boss battle.
___________________________
| |
| !!!!! BOSS BATTLE !!!!! |
|___________________________|
Focus on avoiding the boss' ranged attacks. When the big eye gets
close to the edge of the platform, it will unleash a massive barrage
of magical firepower. This is your chance to attack. Get in close,
and hack up the iris--or "core" of the shade--with your strongest
melee weapon.
After you dish out enough damage, the boss will pull back and attack
you with what I can only describe as a tail. Use magic--either dark
lance attacks or dark blast attacks--on the iris again. A damage
circle will appear: break it to trigger a scene and move on to the
next stage of battle.
You can't damage the boss now, so don't try. Focus solely on avoiding
the giant eye laser while Weiss, Emil and Nier talk to each other.
Emil will hold off the shade's attacks, while you circle around
behind it to attack the core. Head to the uppermost bridge in the
Aerie--the one that leads to the mayor's house. Bombard the boss'
core with dark blast attacks. That way, you'll be able to negate most
of its ranged defenses while still dealing out a considerable amoung
of damage. When you deal enough damage, the boss will retreat. Follow
it back down to the first platform.
Again, target the iris--or core--of the shade. A final damage circle
will appear. Break it to kill the boss and trigger a scene. At the
end of it all, you will obtain another stone fragment: the Sacrifice
key.
__ __
\ \____ _____/ /
| ____> ~ The Shadowlord's Castle ~ <_____ |
/_/ \_\
[N-03H]
THE VILLAGE
Once you've gathered all of the stone fragments, go back to the
Village and speak with Popola in the library. After speaking
with the two of them, cross over the market district wall and
take the boat to the Lost Shrine.
THE LOST SHRINE
Kill the shades along the bridge and scale the cliffside. You'll
need to climb up through the temple, all the way to the upper chamber
where you rescued Yonah so very long ago. You should know the way
by heart, having been here several times already. The only difference
between now and then is that now you'll be faced with stronger
shades. But they're not that much stronger, so it's pretty much
a walk in the park. Once you get to the outside door, save at
the mailbox. This is the very last save point in the game.
Procede inside and examine the altar at the other end of the room.
This is the point of no return: if there are any sidequests you
have not yet completed, any weapons you have not obtained or any
items you have not found, now is your very last chance. When you're
ready to go, head on in to the Shadowlord's castle.
THE SHADOWLORD'S CASTLE
Move forward through the hall and open the door to find yourself in
a bright courtyard. Break open the crates to the left of the north
door to obtain the two-handed sword, Phoenix Sword. Speak to the two
birds sitting on the small fountain and answer their questions
correctly.
Answer 1: "Because of a black disease."
Answer 2: "By separating body from soul."
Answer 3: "They are placed in their corresponding shells."
Once you've answered all three questions correctly, you'll be able
to go through the door at the end of the courtyard.
___________________________
| |
| !!!!! BOSS BATTLE !!!!! |
|___________________________|
Attack of the twins, eh? This fight is pretty easy. Close in and attack
with melee weapons until you bring their combined HP down by about a
quarter. This will trigger a brief scene. Keep on attacking with your
sword until another scene triggers. The twins will then leave the area,
ending the battle. For your efforts, you will obtain the Shadowlord's
Castle Map.
Continue north through the halls and move on to the next area. You'll
come to a ballroom. Fight off all of the shades and then view the
scene with Kaine. After the scene, fight your way through the shades
to Kaine and examine her. Another scene will trigger where the
remaining shades are absorbed into each other, becoming a single,
massive entity.
___________________________
| |
| !!!!! BOSS BATTLE !!!!! |
|___________________________|
Though he looks fairly impressive, the shade boar is just as easy to
kill as a regular boar. Just keep circling round behind him and
pelting him with magic, and you'll kill this boss in no time at all.
Piece of cake, right? Well, not quite. As soon as you kill this
boar, another one shows up.
___________________________
| |
| !!!!! BOSS BATTLE !!!!! |
|___________________________|
An armored shade boar! And it turns out he's just as easy as the normal
shade boar--imagine that! Well, this guy comes with a bit of a catch:
he's immortal. No matter how many times you kill him, he'll keep
reviving himself. Well, not like you have much of a choice. Kill the
boss. Kill the boss again. And again. And keep doing so until Kaine
busts open the door.
Since you can't kill this shade, you'll have to run for it. Equip a
spear and start fleeing. Run up the spiral staircase, using your
spear's special attack (the triangle of Y button) to pierce through
obstacles without slowing down. Reach the top of the stairs and
approach Kaine and Emil at the far door.
___________________________
| |
| !!!!! BOSS BATTLE !!!!! |
|___________________________|
Can't catch a break, can you? Same as before, keep killing the boar.
Kill it over and over again till the cavalry arrives. After the
scene, keep killing the boar. The cavalry really isn't much help, but
hey, it's the thought that counts, right? Eventually the north door
will open: run through to trigger another scene.
After the scene, head through the northern door and keep on marching
north. Exit through the golden door to trigger a scene. You'll then
obtain the Project Gestalt documents, and meet the twins again.
___________________________
| |
| !!!!! BOSS BATTLE !!!!! |
|___________________________|
Same as before, you'll want to get in close and use melee weapons.
Once the first twin is down, watch the scene and prepare to fight
the other. The second twin is nearly so easy as the first. Use
melee attacks to negate her barrage of magic, and get in close.
Obliterate her HP bar to trigger rather long series of scenes.
When you're finally back in control, keep heading north, anihilating
the horde of shades that attack you as you move. Head out the golden
door at the end of the hall enter the last area and to trigger yet
another scene.
___________________________
| |
| !!!!! BOSS BATTLE !!!!! |
|___________________________|
Grimoire Noir is so easy, he hardly counts as a boss. But after all
that build-up in the first part of the game, I guess it's important
to finally land the killing blow. Rush him with melee attacks. Break
the damage circle when it appears. Once he's dead, it's time to face
your final nemesis.
___________________________
| |
| !!!!! BOSS BATTLE !!!!! |
|___________________________|
The Shadowlord is one weak puppy. For now, at least. Use the full
arsenal of power at your disposal to anihilate him. I found melee
attacks to be especially effective. Bring his HP down and a damge
circle will appear: break it to trigger a scene.
After the scene, it's back to the battle. When the Shadowloard floats
about in the air, you can try to damage him with dark blasts, but
you should focus most of your energy on avoiding his attacks. When
he gets in close, rush him with melee attacks. He should go down
pretty easily, triggering another series of scenes.
___________________________
| |
| !!!!! BOSS BATTLE !!!!! |
|___________________________|
This battle can be a bit frusterating if you're not prepared, but it
is the very last battle in the game. The shadowlord is very weak,
but can still muster a rather impressive defense. Basically, you've
got to destroy the shadowlord's untimed damaged circle... but getting
in close enough to do so is a problem, as he unleashes the fiercest
magic barrage you've yet seen. Your best bet is to try and jump
your way through it. Get in close, and break the damage circle.
Once you break the circle, you'll be blown clear back to the other
side of the hall. Make your way back to the Shadowlord and break the
damage circle again. You'll be blown back again. For a third and final
time, make your way to the Shadowlord and break the damage circle. A
scene will trigger and you will finally defeat your nemesis.
After the battle, examine Yonah. You'll then be presented with a short
scene, and prompted to answer a single question. The answer is obvious
(it's your name). After inputting the answer, simply sit back and
watch the ending.
__ __
\ \____ _____/ /
| ____> ~ Endings and New Game+ ~ <_____ |
/_/ \_\
[N-03I]
After beating the game for the first time, you will view Ending A and, after
watching all of the credits, you will be given the choice to save your
cleared data. When you load up the cleared data, you will be able to replay
the game from the second half on, with additional narrative content.
The second time you beat the game, you will see Ending B. When you beat
the game a third time, you will be given a choice that will determine whether
or not you view Ending C or Ending D. When you view Ending D, all of your
game data will be deleted, so do not view Ending D until you have also
seen Ending C.
__ __
\ \ __ __ / /
\ \__\ \____ _____/ /__/ /
| __ ____> ~ Sidequests (Part One) ~ <_____ __ |
/ / /_/ \_\ \ \
/_/ [N-04] \_\
The story in Nier is broken into two parts: sidequests from the first
part of the game are not available in the second part of the game.
When you first visit the Haunted Manor, you are beginning the very
end of the first part of the game, so if there are any side quests
you do not want to miss out on in the first half of the game, complete
them before visiting the Haunted Manor.
The only exception is the Fisherman's Gambit series of quests, which can
be started and finished in either part of the game.
Also: unless otherwise noted, quest rewards will ALWAYS be money. There
are only a handful of exceptions--the quest to kill the wild boar in
the first part of the game, and the few quests that reward you with
weapons.
__ __
\ \____ _____/ /
| ____> ~ Village Sidequests ~ <_____ |
/_/ \_\
[N-04A]
"A Dog Astray"
Description:
An old man near the shopping district's southern
entrance needs help finding his dog. The animal likes
to roam the Northern Plains.
Walkthrough:
You'll find the dog near the water, right next to
the entrance to the Junk Heap in the Northern Plains.
Once you've found the dog, go back to where you spoke
to the old man, and speak with the man with a quest icon.
"A Return to Shopping"
Description:
The florist needs three bounty fertilizers for her seeds.
They're apparently available for sale at Seafront.
Walkthrough:
As simple as it sounds: run to Seafront, buy the
fertilizer, and then run back to the village. It's a lot
less hassle if you can remember to buy the fertilizer
while you're taking care of the, "Shopping List," quest.
"Boar Hunt!"
Description:
An old man sitting next to the item shop in the
shopping district says that a wild boar has been
injuring people in the northern plains. It's time to
end its rampage.
Walkthrough:
The Wild Boar is located near the cliff in the
western half of the Northern Plains. It has a lot of HP,
and a rather nasty charging attack that'll keep knocking
you down if you let it. Your best strategy is to circle
around it, and pommel it with Dark Hand magic attacks
This quest will reward you with a Boar's Tusk. Once
you've finished the quest, each time you visit a
wilderness area, there will be a Wild Boar that you can
ride to more quickly traverse the terrain.
"Book Smarts"
Description:
A woman in the village library needs help organizing
some books. Take the book and put it in the second
bookshelf from the left on the east side of the floor.
Walkthrough:
An easy quest. You'll be given a few books and told where
to put them. The precise locations will be written
down in your journal, but you don't need to worry--it's
impossible to put a book in the wrong spot.
"Fragile Delivery"
Description:
A guard at the northern gate has asked you to deliver
a parcel to the gold house at the highest point of the
Aerie. The parcel is fragile, so take extra care when
carrying it.
Walkthrough:
This quest can be a bit annoying, but if you mess up and
the package breaks, you can go back to the guard that
gave you the quest and retry it as many times as you like.
I'd recommend taking a Boar across the Northern plains,
so you don't run the risk of Shades knocking you down.
It's also wise to tackle this quest AFTER you've gone
to the Aerie already, that way you won't have to worry
about getting into a fight once you're inside the town.
"Fragile Delivery 2"
Description:
An old man near the fountain in the shopping district
has asked you to deliver a parcel to the tavern in
Seafront. The parcel is fragile, so take extra care
when carrying it.
Walkthrough:
The same as the first, "Fragile Delivery," quest.
The road to Seafront is a short one, so as long
as you stay focused this should be easy.
"Fragile Delivery 3"
Description:
The guard at the eastern gate has asked you to deliver
a parcel to Facade's weapon shop. The parcel is fragile,
so take extra care when carrying it.
Walkthrough:
This is the hardest of the Fragile Delivery quests, as
you've got two areas to cross, and typically have to fend
off hordes of wolves, scorpions and shades. You'll need to
be very careful: stick to the edges of cliffs and make
your way to the Facade gate. Keep your eyes open and use
Dark Blast magic attacks to keep the wolves from getting
to close. Even if you're careful, odds are you'll need
to retry this quest a few times before you get it.
"Herbal Remedies"
Description:
Popola has sent you on an herb-gathering mission.
Search the northern plains for two medicinal herbs
and bring them back to her.
Walkthrough:
This is a very simple task. You can gather medicinal
herbs inside the village, or out in the field. If you
like, you can even purchase some in the Village.
"Old-Fashioned Home Cooking"
Description:
A woman in green near the fountain in the shopping
district has asked you to collect ten pieces of mutton.
Walkthrough:
Kill sheep. Harvest mutton. It couldn't possibly be
any easier.
"On the Wings of Eagles"
Description:
The tavern keeper needs more ingredients for her
medicine. This time she needs an eagle egg, found in
high places where the wind blows.
Walkthrough:
You'll find your egg in the Aerie, near the Mayor's
House.
"Shopping List"
Description:
The florist in the shopping district has asked you to
travel to Seafront and buy three tulip bulbs.
Walkthrough:
A nice and easy task: run to Seafront, buy what you
need and head back. Be careful on the road to Seafront:
if you encounter a giant Shade, don't try to fight it,
just run. Odds are it's much stronger than you at this
point in the game. While you're in Seafront, you may
also want to pick up 3 Bounty Fertilizers, because as
soon as you complete this quest, you'll receive another
shopping quest, "A Return to Shopping," asking you
to run all the way to Seafront again.
"The Ballad of the Twins"
Description:
Have Devola and Popola sing a song for you. Discuss
the matter with both of them.
Walkthrough:
First go to the library and speak to Popola. She'll
send you to the Seafront Tavern. Go there, and get a
list of items to collect. You can find lizards near the
cliffs (going down to the river, and down to the
entrance water, and you can find mice in the first area
of the Junk Heap. Once you've got what you need, go back
to the Seafront Tavern and speak to the tavern keeper.
Then go speak to Popola one last time, and you'll be
transported to the Village Tavern. Wait a bit, and you'll
hear their duet. Speak to Devola whenever you're ready
to leave the tavern and complete the quest.
"The Gatekeeper's Errand"
Description:
A guard at the northern gate asked you to deliver a
message to the blacksmith's wife.
Walkthrough:
Go to the blacksmith's shop near the south gate and
speak to the woman with a quest icon. Listen to her
short rant, and you're done.
"The Lost Eggs"
Description:
The tool shopkeeper says the village chickens are
laying eggs in hidden spots of their own choosing.
Find an egg and bring it to the client.
Walkthrough:
This quest sounds a lot more difficult than it is.
Speak to the boy with a quest icon near the tool shop.
Then, go to the field and speak to the man near all
the pigs. Finally, head toward the fountain. Search
the shadows for harvest points. The item you're looking
for is called, "Chicken Egg." Once you've found an
egg, you'll need to head back to the Tool Shop to
report your findings.
"The Runaway Son"
Description:
A man across the way from the weapon shop near the
southern gate needs help finding his runaway son. The
young man apparently wears an unusual-looking hat.
Walkthrough:
You'll find the runaway in Seafront, just past the
post office. Speak to him, and he'll send you on a quest
to collect some mutton and goat meat. Grab the items, then
go speak to the Seafront tavern keeper. Then, run all the
way back to the Village and speak to the man who gave you
the quest. No, it's not over yet! Now, head back to
Seafront. Once you enter the town, turn around and speak
to the man near the exit with a quest icon. He'll tell you
the runaway went to Facade. Now you get to go all the way
to Facade. You'll find a few Masked People talking about
the Runaway, marked with quest icons. Once you speak to
them, you'll be able to examine the door to the Runaway's
home. Naturally, the runaway will run away again. Follow
him out into the desert. I'm not sure if it's possible to
lose him, but you should probably stay close to him just
the same. Near the opposite end of the desert, you'll be
attacked by wolves. Once you've killed all the wolves,
speak to the runaway again. Now, you can finally go back
to the Village and speak with the father to collect your
reward.
"The Tavern Keeper's Grandmother"
Description:
The tavern keeper needs three medicinal herbs, three
berries, and three royal ferns in order to make medicine.
Walkthrough:
All three of these items are pretty common out in the
Wilderness. Just keep an eye out for harvest spots and
you should fill up your quota in no time.
"Yonah's Gift"
Description:
Yonah asked you for a melon.
Walkthrough:
Yonah wants several items, so you may as well buy them
all at once. She'll need a melon, a watermelon and a
pumpkin for this quest. You can buy melons from the grocer
in Seafront, pumpkins from the grocer in the Village,
and watermelons from the grocer in Facade. Once you have
what you need, go back to your home in the Village and
speak to Yonah.
"Yonah's Home Cooking"
Description:
Yonah needs venison and wheat for her cooking.
Walkthrough:
Harvest venison from the deer along the road to Seafront.
You can purchase wheat from the materials shop in the
Village shopping district.
__ __
\ \____ _____/ /
| ____> ~ Seafront Sidequests ~ <_____ |
/_/ \_\
[N-04B]
"A Signature Dish"
Description:
You've been asked to gather ingredients for the Seafront
tavern keeper's signature dish. Collect ten medicinal herbs,
ten bags of wheat , and ten sardines.
Walkthrough:
You'll have to either buy or grow the wheat. You can fish
for the sardines, or buy them from the fishmonger if
you've completed the quest, "The Fisherman's Gambit."
"The Belated Letter"
Description:
A man near the fountain in Seafront's plaza has given
you a love letter he wants delivered to his lover in
The Aerie. The recipient lives near the village's chief.
Walkthrough:
Run to the Aerie and head toward the Mayor's house.
You'll need to go to the door of one of the nearby houses
and examine it. When you leave the Aerie, you will be
attacked by a large shade. Fight it however you want:
the easiest strategy is to get behind it and pummel it
with Dark Hand magic attacks.
"Bon Appetit!"
Description:
The Seafront tavern keeper needs inspiration for new
meals. Head to the library and see what you can find.
Walkthrough:
Examine the shelves on the bottom floor of the library.
Once you find the cookbook, go back to Seafront and speak
to the Tavern keeper. You'll need to gather five sharks,
five bags of rice, and five mushrooms.
"Closure"
Description:
You received word from the Seafront postman. Apparently
he has something to tell you.
Walkthrough:
Go to Seafront and speak to the postman. That's it.
Quest done.
"The Fisherman's Gambit"
Description:
The old fisherman will teach you some techniques if
you can catch ten sardines.
Walkthrough:
Fish from either beach at Seafront. Use lugworms as
bait. If you have any trouble, consult the fishing
section of this FAQ.
"The Fisherman's Gambit, Part 2"
Description:
The old fisherman will teach you some techniques if
you can catch seven blowfish.
Walkthrough:
Fish from dock right next to the old fisherman. Use
lugworms as bait. If you have any trouble, consult the
fishing section of this FAQ.
"The Fisherman's Gambit, Part 3"
Description:
The old fisherman will teach you some techniques if
you can catch seven rainbow trout.
Walkthrough:
Fish from the dock with the little boat near it in the
Northern Plains. Use a Lure as bait. If you have any
trouble, consult the fishing section of this FAQ.
"The Fisherman's Gambit, Part 4"
Description:
The old fisherman will teach you some techniques if
you can catch five bream.
Walkthrough:
Fish from dock right next to the old fisherman. Use
a Lure as bait. If you have any trouble, consult the
fishing section of this FAQ.
"The Fisherman's Gambit, Part 5"
Description:
The old fisherman will teach you some techniques if
you can catch five black bass.
Walkthrough:
Fish from the riverbank in the Village, using a Lure as
bait. If you have any trouble, consult the fishing
section of this FAQ.
"The Lighthouse Lady's Wrath"
Description:
The lady wants to leave town, and the postman has asked
you to convince her otherwise. Go pay her a visit.
Walkthrough:
Speak with the old woman in the lighthouse. Then, go
speak to the postman again. Exit the post office, then
turn around and go right back inside. You'll now be able
to access the post office's back room. Solve the simple
box puzzle, and pick up the bundle of letters on the table.
You may read them if you like. Speak to the postman one
last time, and then go back to the lighthouse to speak to
the old woman. Either tell her the truth, or lie to her.
"The Lover's Pride"
Description:
A man in the open area near the lighthouse wants you to
procure flourite so he can make a fashion accessory for
his lover. You can find it in Facade's strange-things
store.
Walkthrough:
Speak to the man standing at the edge of the cliff on the
path up to the lighthouse. Speak to him a second time, and
then leave the area. Return to Seafront and speak to him
a third time. He will ask you to bring him an item from
Facade.
Go to Facade and speak to the strange-things shopkeeper.
He'll send you to the Barren Temple. Take the left stairs
down and you'll see an item on the ground. Examine it and
bring it back to the client in Seafront.
"The New Merchant in Town"
Description:
A man aboard a ship docked in Seafront needs to build
his inventory so he can begin trading. Collect ten bundles
of wool, five lumps of natural rubber, and ten goat hides.
Walkthrough:
Wool is easy enough to find--simply harvest it from sheep.
Rubber can be bought from the materials store in Seafront,
but goat hides can be a bit annoying, as they're rare
drops from goats. Your best bet is to head out the
Village's east gate, along the road you took to the
Lost Shrine, and kill the goats there. Run back and forth
between that road and the path to the Lost Shrine so the
goats can respawn. Continue doing so until you have enough
goat hides. It may take you several trips.
"The Postman's Request"
Description:
The Seafront postman wants you to bring a letter to the
old lady.
Walkthrough:
You'll find the old woman inside the light house. Deliver
the letter to her, and you're done.
__ __
\ \____ _____/ /
| ____> ~ Facade Sidequests ~ <_____ |
/_/ \_\
[N-04C]
"Apology from a Fool"
Description:
The shopkeeper at the strange-thing store in Facade has
asked you to collect ten wolf hides as a gift for his wife.
It seems they recently had an argument...
Walkthrough:
You may either harvest the wolf hides from the corpses
of wolves in the desert, or purchase them from the
materials store in Facade. Once you've got the hides,
give them to the client. You'll then need to speak to his
wife to finish the quest. You'll find her standing on
the building just above the strange-things store, marked
with a quest icon.
"Item Unknown"
Description:
A woman in front of the king of Facade's palace needs
you to run an errand. The rules state that she can't
expressly state the name of the item she wants, so you
must search for ten "round, striped food objects."
Walkthrough:
The item you're looking for is watermelon. You can hop
on over to the Facade grocer, buy ten of 'em, and finish
this quest in no time flat.
"The Littlest Hero"
Description:
The child of Facade's weapon shopkeeper has left home and
is headed for the desert. His parents want you to bring
him back.
Walkthrough:
You won't be able to stop the kid, so just follow him all
the way into the desert. He'll go into the Wolf Den.
Follow him inside, and fight off all of the wolves. Then
go back to Facade and speak to the man who gave you the
quest in order to complete it.
"The Missing Girl"
Description:
A family near Facade's strange-thing store cannot find
their daughter. Ask around Facade and see what you can
learn.
Walkthrough:
Various people in Facade will give you clues, all of them
are marked on your map with quest icons. Ultimately,
you'll need to go down to the lowest level of the city.
You'll find a clue on the ground near a doorway. (it's a
puddle of blood) Examine it, then go speak with one of
the nearby masked people--yes, also marked with a quest
icon. Now you'll have to head to the exit. Speak to the
Masked Man guarding the gate on the right side. Then
exit Facade and go into the desert. Examine the sand
fountain, then go back to the person who gave you the quest
to end it.
"The Tangled Message"
Description:
You've been invited to join a game where you pass
messages from one person to the next. If you make a
mistake, you must start over from the beginning.
Walkthrough:
This is a fairly easy quest. The messages are simple
and easy to remember, and the people you need to speak
to are all marked with quest icons--except for the very
last person. The last person you need to speak to is
the professor. You'll find him standing near a pool of
quicksand near the northern wall. Speak to him and say,
"quicksand," to complete the quest.
__ __
\ \ __ __ / /
\ \__\ \____ _____/ /__/ /
| __ ____> ~ Sidequests (Part Two) ~ <_____ __ |
/ / /_/ \_\ \ \
/_/ [N-05] \_\
The story in Nier is broken into two parts: sidequests from the first
part of the game are not available in the second part of the game.
When you first visit the Haunted Manor, you are beginning the very
end of the first part of the game, so if there are any side quests
you do not want to miss out on in the first half of the game, complete
them before visiting the Haunted Manor.
I've heard that you can still complete the Fisherman's Gambit series of
quests in the second part of the game, but I have yet to verify that.
__ __
\ \____ _____/ /
| ____> ~ New Village Sidequests ~ <_____ |
/_/ \_\
[N-05A]
"A Bridge in Peril"
Description:
Dispatch the Shade that has taken up residence near the
bridge in the northern plains. However, it seems the
Shade isn't always there...
Walkthrough:
This quest is pretty simple, but can still be a pain in the
ass. The shade will appear, randomly, just before the wooden
bridge in the center of the Northern Plains. It spawns very,
very rarely. Once you've killed it, report back to finish
the quest.
"A Child's Final Chance"
Description:
The grocer's child has been stricken by a mysterious illness
after playing with his friends. Maybe the other children
would know the cause.
Walkthrough:
There are three children to speak to in the Village, all are
marked with quest icons, naturally. Speak to them all, then
head for the Forest of Myth. Head toward the big tree in
the back of the village, and examine the object to its left.
Then, leave the village. Watch the scene, and then return
to the boy's mother to end the quest.
"Contract for a Contractor"
Description:
A man milling about near some pigs needs some materials
to repair a fire-ravaged kitchen. Find one memory alloy,
ten titanium alloys, and ten broken motors.
Walkthrough:
Both memory alloy and titanium alloy are rare drops
from robots in the Junk Heap. You'll need to be farming
enemies in the second basement level for quite a while
to gather the necessary quantity of items.
"The Creaky Waterwheel"
Description:
The young woman with the dog in the shopping district
needs help repairing the village waterwheel. Travel
to Facade's "strange-thing store" and obtain parts to
repair it.
Walkthrough:
Go to Facade and speak to the strange-thing store clerk.
He'll send you out to collect ten iron ores, and ten logs.
You can harvest iron ore in the wilderness, or...
"The Damaged Map"
Description:
The blacksmith has asked you to find a treasure map. Where
would you look for such a thing?
Walkthrough:
Go to the library in the village and examine the shelves on
the top floor. Then collect three drops of machine oil, three
eggplants and three goat hides. (You can only find goats in the
Eastern Road area now). Once you have the items, go to the
strange-things store in Facade. Then, go back to the Village
and speak to the client, then go to the library to show the
map to Popola. Now, go to the second floor of the Lost Shrine.
Head to the northern portion of the map: you should see a
cracked wall and two doors. Enter the door on the right,
and pick up the item. Then, go back to the client. She
will give you an ornament, which you need to sell to
the strange-things store in Facade. Go back to the Village
and give the client the Old Gold Coin to get your
reward... another map. Go see Popola again. Then, to
the northern plains, to the iron bridge. Then, to the
right side of the entrance to the Forest of Myth. See the
large section of bridge still standing? Go to its shadow,
and you'll see the weapon's sigil. Touch it to recieve
the spear, Labyrinth's Shout.
"The Despicable Man"
Description:
The woman sitting diagonally across from the weapon shop
asked you to find a young man wearing a golden necklace. Ask
around to see if anyone nearby saw him.
Walkthrough:
Speak to a the marked guard at the Northern Gate. From there,
journey up to the Forest of Myth. Talk to the man with a quest
icon for your next clue. Now, go to Seafront. In the main
plaza, there is a woman standing on an upper level, near the
top of some stairs. She is dressed in yellow. Speak to her.
Now, head toward the post office and speak to the man standing
outside. Now go speak to the man standing just above the
fishmonger. Finally, run over to the Junk Heap and speak
to Gideon. Now, you're all done. Head on back to the village
to report your findings and finish the quest.
"The Faded Fountain"
Description:
The fountain in the shopping district is starting to
break down, according to the man nearby. Travel to
the strange=thing store in Facade and obtain parts to
repair it.
Walkthrough:
Like the man said, go to Facade and speak to the shopkeeper
of the strange-things store. He'll ask for 10 broken motors
and 10 severed cables, both of which drop from robots in
the Junk Heap. Bring the man his robot parts, and then go
back to the Village to report to the client and earn your
reward.
"Search for the Shade"
Description:
The guard by the shopping district's southern entrance
claims there's a Shade in the village.
Walkthrough:
Speak to the guard behind the wall near the southern gate.
Leave the market district and head toward the riverbank.
Then go back to the guy near the southern gate. Now, to
the library. Again: nothing. Go back into the market district
and speak to the woman to the side of the fountain. Next,
speak to a guard in the middle of the district, and then
to the woman in the green dress. Climb the stairs near
the entrance to the market district, and go up the hill.
At the end of the path, you'll find a shade: kill it.
"Thieves in Training"
Description:
The item shopkeeper needs your help finding the culprits
that robbed his store. Begin by asking around for clues.
Walkthrough:
There are two different people in the shopping district
you'll need to speak to in order to solve this case.
Once you've spoken to them (they're both marked with
quest icons, of course) go up on the wall, and head down
the stairs toward the dock. Turn around, and at the side of
the stairs are two children. Speak to the one in the
back. Then, go to the tavern and speak to the man
sitting down. Finally, go back to the item store and speak
to the shopkeeper to end the quest.
__ __
\ \____ _____/ /
| ____> ~ New Seafront Sidequests ~ <_____ |
/_/ \_\
[N-05B]
"A Memorable Knife"
Description:
The tavern keeper in Seafront wants you to purchase a
kitchen knife from the Junk Heap. He's willing to
pay handsomely.
Walkthrough:
Speak to the tavern keeper in Seafront. Then, go to the Junk
Heap and speak to Gideon. He'll need ten titanium alloys,
so farm them if you need to (you'll probably need to). Take
the alloy to Gideon to get the knife, and then deliver the
knife to the tavern keeper in Seafront for 20,000 gold.
"The Fisherman's Gambit, Part 6"
Description:
The old fisherman will teach you some techniques if you can
catch three sandfish over in Facade's desert ocean. Fish...
in the desert?
Walkthrough:
Same as the other Fisherman's Gambit quests. Go to Facade's
docks (in the desert) and fish. Use a lure. Report back to
the old fisherman when you're done to complete the quest.
"The Fisherman's Gambit, Part 7"
Description:
The old fisherman will teach you some techniques if you
can catch three royal fish.
Walkthrough:
You know the drill. You're wanting to catch three Royal Fish.
Head on over to the Easter Road and use an earthworm as bait.
When you're done, report back to the old fisherman.
"The Fisherman's Gambit, Part 8"
Description:
The old fisherman will teach you some techniques if you can
catch two blue marlin.
Walkthrough:
Having fun fishing? You're almost done. Fish right off the
wharf right beside the old fisherman. Use a lure, and once
you've caught two blue marlins, speak to him to end the quest.
"The Fisherman's Final Gambit"
Description:
The old fisherman has told you of a legendary fish. Catch
a hyneria and show it to him.
Walkthrough:
This is the very last Fisherman's Gambit. Go to the docks in
the desert and equip a sardine as bait. Once you've caught
a Hyneria, report back to the old fisherman to end the quest.
"Freesia"
Description:
A man who lives above the weapon shop in Seafront asked you
to deliver a freesia flower to the person running the
material shop in Facade.
Walkthrough:
Speak to the man standing above the blacksmith's shop. Take the
Freesia to the materials shop in Facade, then go back to
Seafront to complete the quest.
"The Great Tree"
Description:
The botanist next to the item shop in Seafront asked for a
piece of root from the Lost Shrine's great tree.
Walkthrough:
Use the boat to get back to the Lost Shrine. Climb up, get
to the tree, fight the shades, and collect the item. Once
you've got the root, head back to the botanist and give
it to her to complete the quest.
"Learning a Trade"
Description:
A man traveling on a ship in Seafront wants to make a
medication that will prevent seasickness. Buy him a mandrake
leaf from the strange-thing store in Facade.
Walkthrough:
First, go to Facade and get the man his mandrake leaf. Then,
to save time, head straight on over to the Junk Heap to
buy some Toad Oil. Once you've got both items, head back
to the man on the boat to end the quest.
"Master of the Southern Plains"
Description:
A large Shade has been sighted in the southern plains.
The Seafront postman has asked you to eliminate it for him.
Walkthrough:
Head to the southern plains. As soon as you enter, or shortly
thereafter, a large shade should spawn. Kill it, then report
back to the postman for your reward.
"The Masterless Lighthouse"
Description:
A man near the lighthouse in Seafront needs replacement
parts for the lighthouse. Collect ten broken lenses,
ten broken batteries, and ten mysterious switches.
Walkthrough:
All of the items you need to collect can be found in the
second basement level of the Junk Heap. Clear out the whole
floor two or three times, and you should have enough parts.
Once you've got what you need, high-tail it back to Seafront
to complete the quest.
"The Scattered Cargo"
Description:
An old lady standing under a tree in Seafront needs you to
recover cargo from a ship that was lost at sea. Search the
shorelines and find her three pieces of cargo.
Walkthrough:
You'll find the first crate on Seafront's largest beach. The
second one will wash up near the lake in the Village, and the
third crate will appear on the shore in the Northern Plains.
Once you've collected all three crates, you can either give
them back to the old woman, which yields a 20% discount on
all items in the Seafront item shop, and the item shop will
also sell you recovery potions for 8,000 gold. If you look
inside the crates, you will also have the option to give them
to the town guard in Seafront. This course of action yields
a one-time quest reward of 50,000 gold.
"Staying Afloat"
Description:
The man with the red sash by the dock needs materials to
fix a boat. Collect five logs, twenty dented metal boards,
and ten stripped bolts.
Walkthrough:
Very simple: collect the materials, deliver them to the client
and collect your reward.
"The Strange Fate of the Jewel"
Description:
"A woman in orange at the port in Seafront wants you to locate
a treasure known as the Mermaid Tear. Search the Seafront for
leads.
Walkthrough:
Ask around Seafront until you get your first clue. Then head
over to the post office to confront the postman. Make a
decision and carry it out to complete the quest.
__ __
\ \____ _____/ /
| ____> ~ New Facade Sidequests ~ <_____ |
/_/ \_\
[N-05C]
"A City Reborn"
Description:
A Facade royal guard has asked you for twenty pieces of
iron ore, twenty pieces of clay, and twenty logs to help
revive the town's fortunes.
Walkthrough:
Speak to the royal guard near the palace. He'll ask for 20
iron ores, 20 pieces of clay and 20 logs. You can find the
clay and iron ore at harvest points throughout the world,
but will need to buy logs from a materials shop.
"A Shade Entombed"
Description:
A guard at Facade's gate asked you to eliminate the
bandits desecrating the Barren Temple.
Walkthrough:
Go to the barren temple. The rules are still present, but
no more block puzzles, so it's not too much of a hassle.
Fight off the shades and go toward the long corridor that
you could not access the last time you were in the barren
temple. Obey the rules, kill the shades, earn 20,000 gold.
"Disturbing the Sleep of Kings"
Description:
The king of Facade asked you to clear all of the Shades
from the Barren Temple.
Walkthrough:
Speak to the king to start this quest. Note that you cannot
start this quest until you've completed the quest, "A Shade
Entombed." You'll want to make your way to the boss room in
the barren temple. Kill all of the shades and report back
to the king to earn yourself the nifty Labyrinth's Song.
"The King's Mask"
Description:
A Facade royal guard needs titanium alloy and a crystal
so he can make a mask.
Walkthrough:
Titanium can only be found in the Junk heap, so you'll
have to make a trip out there to find it. You can buy
crystal from the materials store in Facade, so that
shouldn't be an issue.
"Life in the Sands"
Description:
A person near the mailbox in Facade wants some seeds to
grow in the desert. Bring the client ten pink
moonflower seeds.
Walkthrough:
Welcome to the single most difficult, tedious quest in
the game. Sound fun? Here's what you need to do:
Step 1: Plant 15 blue moonflower seeds. When they flower,
harvest them. (18 hours).
Step 2: Now, plant 15 gold moonflowers. Wait a bit (36
hours). Now, you should see a bunch of dead plants,
and a few that are still flowering. Harvest the
dead plants, but leave the flowers alone for now.
Step 3: The standing flowers are hybrids. You'll need to
wait for them to die (18 hours) and can then
harvest them for seeds. You should have enough
pink moonflower seeds now. If not, repeat the
entire process over again.
It's as simple as that. Remember, to advance time for
cultivation, you can "cheat" by altering your PS3's internal
clock. Otherwise, you'll have to wait through all of those
hours in real-time.
"Nightmares and Dust"
Description:
A gate guard in Facade says a great number of people have
gone missing in sandstorms as of late. Perhaps you'd
better investigate.
Walkthrough:
You'll need to head into the sandstorm, in the northern part
of the desert. Search through the storm until you encounter
the giant shade. Kill it, and report back to facade to
end the quest.
__ __
\ \____ _____/ /
| ____> ~ Wilderness Sidequests ~ <_____ |
/_/ \_\
[N-05D]
"A Tale of the Study"
Description:
Investigate a Shade that has appeared in the study.
Walkthrough:
Go back to the Haunted Manor. Go inside and speak to the
butler, Sebastian. Next, make your way to the study to
investigate. This shade is very resilient against physical
attacks, and will not attack you at all--making it a very,
very easy way to earn the 100-combo trophy. But if you've
already got that trophy, or don't care, just bust it up
with magic attacks. When you're done, you'll warp back
to Sebastian and the quest will end--but there will still
be a bit of extra dialog when you leave the manor.
"The Magical Stone:
Description:
A woman near the entrance to the Forest of Myth asked you
to find a "magical stone" used in fortune-telling. Talk
to Popola to get more details.
Walkthrough:
Speak to the girl in the Forest of Myth to start this quest.
Go back to the Village to speak to her client. Then, go to
the library and speak with Popola. Now, off to the Lost Shrine.
Run all the way up to the top and you'll find a giant shade.
Kill it. Be sure to grab the item it drops, and bring it
to the client for your reward.
"Research Project"
Description:
The butler wants you to explore the manor's underground
facility in search of a way to restore Emil's body to normal.
A clue apparently awaits in the second basement floor.
Walkthrough:
Go to the Manor's courtyard and examine the statue to open up
the path to the underground facility. Fight your way through
to the stairs and procede to the second basement level.
Head down to the third large room and enter the second
smaller room along the southern wall. Examine the desk.
You will then warp to the Manor's front yard. Head
for Seafront. When you enter Seafront, turn left at the
first opportunity. Keep turning left (three times total) to
go up some stairs. Follow the stairs up and you'll see a
gate. Examine the gate to speak to the resident. Once
you've recieved the letter, head back to the Manor and
speak with the butler to end the quest.
"The Shade Army"
Description:
Collect five broken batteries and five broken motors to
repair the elevator in the Junk Heap
Walkthrough:
Once you've gathered the items you need, speak to Gideon.
Now, go to the second elevator in the back of the first
floor of the Junk Heap. You can now use the elevator.
Defeat all of the Shades, and then report back to Gideon
for your reward.
"Shadows of the Desert"
Description:
This quest does not appear as a quest at all, and is only
marked down in your journal once you've completed it. I
suppose that makes this a "secret" quest.
Walkthrough:
Go to the docks in the desert. Speak to the masked woman
at the top of the stairs to start this quest. Enter Facade
and exit it: you should see the masked woman again, just
outside the gate. Speak to her, and leave the area. You may
have to reload the desert area several times before she
re-appears: I recommend taking care of some quests. Anyway,
once you see her again, speak to her. This will trigger
a shade attack. Fight off the shades. Eventually, you'll
get some reinforcements. Once most of them are taken care
of, a large (sub-boss) shade will spawn, along with a whole
lot of smaller shades. Just go crazy and kill everything.
When all the shades are defeated, you'll be transported
to the palace and given a reward.
__ __
\ \ __ __ / /
\ \__\ \____ _____/ /__/ /
| __ ____> ~ Weapons ~ <_____ __ |
/ / /_/ \_\ \ \
/_/ [N-06] \_\
There are a number of weapons to find in Nier. Some are obtained by
completing main storyline quests, others are found in out in the
open world, and other can be purchased from blacksmith shops. For
the first part of the game, you will only be able to find and
use single-handed swords. Once you begin the second part of the game,
you will have access to spears and two-handed swords as well.
__ __
\ \____ _____/ /
| ____> ~ Single-Handed Swords ~ <_____ |
/_/ \_\
[N-06A]
Nameless Blade
Location:
Default starting weapon.
Description:
A simple sword forged by a village smith. More suited
to fending off small animals than actual combat.
Statistics:
Level 1:
Attack Power: 100
Magic Power: 10%
Weight: Light
Level 2:
Attack Power: 112
Magic Power: 10%
Weight: Light
Level 3:
Attack Power: 152
Magic Power: 20%
Weight: Light
Level 4:
Attack Power: 204
Magic Power: 30%
Weight: Light
Lily-Leaf Sword
Location:
Purchase from the Blacksmith store in the Village
for 2400 gold.
Description:
A narrow sword once owned by a woman of such impossible
beauty that men begged her to take their lives.
Statistics:
Level 1:
Attack Power: 123
Magic Power: 20%
Weight: Light
Level 2:
Attack Power: 146
Magic Power: 30%
Weight: Moderate
Level 3:
Attack Power: 187
Magic Power: 40%
Weight: Moderate
Level 4:
Attack Power: 250
Magic Power: 60%
Weight: Heavy
Nirvana Dagger
Location:
Found in a box near the stairs stairs in the Lost Shrine.
Description:
A group of girls used this sword to consecrate a
newly-built temple with their own blood.
Statistics:
Level 1:
Attack Power: 106
Magic Power: 00%
Weight: Moderate
Level 2:
Attack Power: 125
Magic Power: 10%
Weight: Moderate
Level 3:
Attack Power: 160
Magic Power: 20%
Weight: Moderate
Level 4:
Attack Power: 213
Magic Power: 40%
Weight: Moderate
Moonrise
Location:
Given to you by a guard in the Southern Plain, after
saving him from Shades. (Occurs as part of the main
story).
Description:
A weapon owned by a blind swordsman. The blade shines
in darkness, making the owner easy to spot.
Statistics:
Level 1:
Attack Power: 109
Magic Power: 10%
Weight: Moderate
Level 2:
Attack Power: 128
Magic Power: 10%
Weight: Moderate
Level 3:
Attack Power: 165
Magic Power: 20%
Weight: Moderate
Level 4:
Attack Power: 217
Magic Power: 40%
Weight: Moderate
Rebirth
Location:
A gift from the Prince of Facade. (Occurs as part of
the main story).
Description:
A unique sword with a round blade. Legend holds that
it robs the wielder of his life force.
Statistics:
Level 1:
Attack Power: 115
Magic Power: 10%
Weight: Very Light
Level 2:
Attack Power: 132
Magic Power: 10%
Weight: Very Light
Level 3:
Attack Power: 169
Magic Power: 30%
Weight: Very Light
Level 4:
Attack Power: 221
Magic Power: 40%
Weight: Very Light
Earth Wyrm's Claw
Location:
Purchase from the Blacksmith store in Facade for
8400 Gold.
Description:
Made from the fossil of an ancient beast. It's more
unwieldy than most swords--but further forging can help.
Statistics:
Level 1:
Attack Power: 142
Magic Power: 30%
Weight: Very Heavy
Level 2:
Attack Power: 163
Magic Power: 40%
Weight: Very Heavy
Level 3:
Attack Power: 209
Magic Power: 50%
Weight: Very Heavy
Level 4:
Attack Power: 271
Magic Power: 60%
Weight: Very Heavy
Blade of Treachery
Location:
Found in a box in the Haunted Manor immediately before
the boss fight.
Description:
When a man who has lost his way wields this sword, the
blade becomes blunt as wood.
Statistics:
Level 1:
Attack Power: 139
Magic Power: 20%
Weight: Heavy
Level 2:
Attack Power: 179
Magic Power: 30%
Weight: Heavy
Level 3:
Attack Power: 231
Magic Power: 40%
Weight: Heavy
Level 4:
Attack Power: 255
Magic Power: 50%
Weight: Heavy
Beastbain
Location:
Purchase from the Blacksmith store in the Village for
16800 Gold.
Description:
A sword that bears a beastly motif. Its short, thin
blade seems eager to vanish from sight.
Statistics:
Level 1:
Attack Power: 172
Magic Power: 40%
Weight: Heavy
Level 2:
Attack Power: 221
Magic Power: 40%
Weight: Heavy
Level 3:
Attack Power: 282
Magic Power: 60%
Weight: Heavy
Level 4:
Attack Power: 313
Magic Power: 70%
Weight: Heavy
Faith
Location:
A gift from the Mayor of the Forest of Myth. (Occurs
as part of the main story).
Description:
A sword carried by the world's most loyal servant. Like
that loyalty, the sword's blade is straight and true.
Statistics:
Level 1:
Attack Power: 147
Magic Power: 20%
Weight: Very Light
Level 2:
Attack Power: 189
Magic Power: 30%
Weight: Light
Level 3:
Attack Power: 240
Magic Power: 40%
Weight: Light
Level 4:
Attack Power: 266
Magic Power: 50%
Weight: Moderate
Ancient Overlord
Location:
A gift from the King of Facade. (Occurs as part of the
main story).
Description:
An ancient warlord used this sword to slay his loyal
subjects in hopes of gaining eternal life.
Statistics:
Level 1:
Attack Power: 194
Magic Power: 30%
Weight: Very Light
Level 2:
Attack Power: 245
Magic Power: 50%
Weight: Very Light
Level 3:
Attack Power: 271
Magic Power: 50%
Weight: Very Light
Level 4:
Attack Power: 283
Magic Power: 50%
Weight: Very Light
Phoenix Dagger
Location:
Purchase from the Blacksmith store in Seafront for
31200 Gold.
Description:
A ceremonial blade crafted from feathers of the
legendary firebird. It is untested as a weapon.
Statistics:
Level 1:
Attack Power: 240
Magic Power: 50%
Weight: Moderate
Level 2:
Attack Power: 300
Magic Power: 70%
Weight: Moderate
Level 3:
Attack Power: 332
Magic Power: 70%
Weight: Moderate
Level 4:
Attack Power: 346
Magic Power: 80%
Weight: Moderate
Labyrinth's Whisper
Location:
A reward for completing the quest, "A Bridge in Peril."
Description:
???
Statistics:
Level 1:
Attack Power: 112
Magic Power: 10%
Weight: Very Heavy
Level 2:
Attack Power: 128
Magic Power: 10%
Weight: Very Heavy
Level 3:
Attack Power: 147
Magic Power: 20%
Weight: Very Heavy
Level 4:
Attack Power: 313
Magic Power: 60%
Weight: Very Heavy
Iron Pipe
Location:
A reward for completing the quest, "The Magical Stone."
Description:
???
Statistics:
Level 1:
Attack Power: 179
Magic Power: 30%
Weight: Light
Level 2:
Attack Power: 179
Magic Power: 30%
Weight: Light
Level 3:
Attack Power: 217
Magic Power: 40%
Weight: Light
Level 4:
Attack Power: 266
Magic Power: 50%
Weight: Light
__ __
\ \____ _____/ /
| ____> ~ Two-Handed Swords ~ <_____ |
/_/ \_\
[N-06B]
Kusanagi
Location:
Automatically given to you at the start of the
second part of the game. (Occurs as part of the
main story).
Description:
A man whose fiancee was spirited away by an
eight-headed beast used this sword to smite his foe.
Statistics:
Level 1:
Attack Power: ???
Magic Power: ???
Weight: ???
Level 2:
Attack Power: 339
Magic Power: 30%
Weight: Light
Level 3:
Attack Power: 571
Magic Power: 30%
Weight: Light
Level 4:
Attack Power: 659
Magic Power: 40%
Weight: Light
Axe of Beheading
Location:
Purchase from the Blacksmith Store in the Village for
19200 Gold.
Description:
A man's dementia drove him to attack his daughter's
fiance with this axe. Sadly, he hit his daughter
instead.
Statistics:
Level 1:
Attack Power: 364
Magic Power: 40%
Weight: Heavy
Level 2:
Attack Power: 418
Magic Power: 30%
Weight: Heavy
Level 3:
Attack Power: 700
Magic Power: 40%
Weight: Heavy
Level 4:
Attack Power: ???
Magic Power: ???
Weight: ???
Fang of the Twins
Location:
Found in a box in the Haunted Manor's Laboratory,
in the first level.
Description:
???
Statistics:
Level 1:
Attack Power: ???
Magic Power: ???
Weight: ???
Level 2:
Attack Power: 358
Magic Power: 30%
Weight: Moderate
Level 3:
Attack Power: 595
Magic Power: 40%
Weight: Heavy
Level 4:
Attack Power: 686
Magic Power: 50%
Weight: Heavy
Vile Axe
Location:
Purchase from the Blacksmith store at Seafront for
21600 Gold.
Description:
A mage with a putrid soul imbued the essence of a
fire lizard into this axe.
Statistics:
Level 1:
Attack Power: 384
Magic Power: 40%
Weight: Moderate
Level 2:
Attack Power: 442
Magic Power: 30%
Weight: Heavy
Level 3:
Attack Power: 729
Magic Power: 40%
Weight: Very Heavy
Level 4:
Attack Power: 841
Magic Power: 50%
Weight: Very Heavy
Beastlord
Location:
Found in a box in the Lost Shrine, Revisited, just
before the boss fight.
Description:
A beastly sword whose keen edge stands ready to mow
down all who question the divine right of the wielder.
Statistics:
Level 1:
Attack Power: 329
Magic Power: 20%
Weight: Heavy
Level 2:
Attack Power: ???
Magic Power: ???
Weight: ???
Level 3:
Attack Power: ???
Magic Power: ???
Weight: ???
Level 4:
Attack Power: 715
Magic Power: 50%
Weight: Heavy
Iron Will
Location:
A gift from Gideon. (Occurs as part of the main
story).
Description:
An enormous sword that grows heavier with every kill
as blood and flesh cling to the blade.
Statistics:
Level 1:
Attack Power: ???
Magic Power: ???
Weight: ???
Level 2:
Attack Power: 389
Magic Power: 30%
Weight: Extra Heavy
Level 3:
Attack Power: 633
Magic Power: 40%
Weight: Extra Heavy
Level 4:
Attack Power: 730
Magic Power: 50%
Weight: Extra Heavy
Phoenix Sword
Location:
Found in a box in Shadowlord's Castle, in the same
room with all the birds.
Description:
???
Statistics:
Level 1:
Attack Power: 400
Magic Power: 30%
Weight: Moderate
Level 2:
Attack Power: 646
Magic Power: 40%
Weight: Moderate
Level 3:
Attack Power: 715
Magic Power: 50%
Weight: Moderate
Level 4:
Attack Power: 760
Magic Power: 50%
Weight: Moderate
Labyrinth's Song
Location:
A reward for completing the quest, "Disturbing the
Sleep of Kings."
Description:
???
Statistics:
Level 1:
Attack Power: 223
Magic Power: 10%
Weight: Very Heavy
Level 2:
Attack Power: 257
Magic Power: 10%
Weight: Very Heavy
Level 3:
Attack Power: 295
Magic Power: 20%
Weight: Very Heavy
Level 4:
Attack Power: 860
Magic Power: 60%
Weight: Very Heavy
__ __
\ \____ _____/ /
| ____> ~ Spears ~ <_____ |
/_/ \_\
[N-06C]
Transience
Location:
Automatically given to you at the start of the
second part of the game. (Occurs as part of the
main story).
Description:
A knight was so moved by the suffering of a beggar
that he removed all ornamentation from this spear.
Statistics:
Level 1:
Attack Power: 221
Magic Power: 20%
Weight: Light
Level 2:
Attack Power: 254
Magic Power: 30%
Weight: Light
Level 3:
Attack Power: 312
Magic Power: 40%
Weight: Light
Level 4:
Attack Power: 368
Magic Power: 50%
Weight: Light
Spear of the Usurper
Location:
Purchase from the Blacksmith Store at Seafront for
21600 Gold.
Description:
A spear used by a prince's body double to slay his
employer. The traitor was later killed with the same spear.
Statistics:
Level 1:
Attack Power: 364
Magic Power: 40%
Weight: Very Light
Level 2:
Attack Power: 418
Magic Power: 50%
Weight: Light
Level 3:
Attack Power: 510
Magic Power: 60%
Weight: Moderate
Level 4:
Attack Power: ???
Magic Power: ???
Weight: ???
The Devil Queen
Location:
Found in a box near the base of the Lost Shrine,
Revisited.
Description:
The favorite spear of a mad queen whose lust for
power led her to kill all of her sons' wives.
Statistics:
Level 1:
Attack Power: 234
Magic Power: 20%
Weight: Moderate
Level 2:
Attack Power: 268
Magic Power: 30%
Weight: Heavy
Level 3:
Attack Power: 325
Magic Power: 40%
Weight: Heavy
Level 4:
Attack Power: 383
Magic Power: 50%
Weight: Very Heavy
Sunrise
Location:
Purchase from the Blacksmith store at the The Aerie,
Revisited, for 21600 Gold.
Description:
This spear's point is so finely honed that all who
are grazed by it experience an instant, painless death.
Statistics:
Level 1:
Attack Power: 384
Magic Power: 40%
Weight: Moderate
Level 2:
Attack Power: 442
Magic Power: 50%
Weight: Heavy
Level 3:
Attack Power: 531
Magic Power: 60%
Weight: Heavy
Level 4:
Attack Power: 625
Magic Power: 70%
Weight: Very Heavy
Beastcurse
Location:
Found inside a box in the Junk Heap, Revisited, just
before the boss fight.
Description:
A noble lord commissioned this beastly weapon that
the world might stand in awe of his power.
Statistics:
Level 1:
Attack Power: 247
Magic Power: 20%
Weight: Heavy
Level 2:
Attack Power: ???
Magic Power: ???
Weight: ???
Level 3:
Attack Power: 339
Magic Power: 40%
Weight: Heavy
Level 4:
Attack Power: 399
Magic Power: 50%
Weight: Heavy
Captain's Holy Spear
Location:
Purchase from the Blacksmith in Facade, Revisited, for
??? Gold.
Description:
???
Statistics:
Level 1:
Attack Power: ???
Magic Power: ???
Weight: ???
Level 2:
Attack Power: 553
Magic Power: 60%
Weight: Heavy
Level 3:
Attack Power: 652
Magic Power: 70%
Weight: Very Heavy
Level 4:
Attack Power: 693
Magic Power: 80%
Weight: Very Heavy
Dragoon Lance:
Location:
Found in a box in the Shadowlord's Castle, just before
the spiral staircase.
Description:
???
Statistics:
Level 1:
Attack Power: 300
Magic Power: 30%
Weight: Moderate
Level 2:
Attack Power: 353
Magic Power: 40%
Weight: Heavy
Level 3:
Attack Power: 416
Magic Power: 50%
Weight: Heavy
Level 4:
Attack Power: ???
Magic Power: ???
Weight: ???
Phoenix Spear
Location:
Purchase from the Blacksmith shop in Facade, Revisited
for ??? Gold.
Description:
???
Statistics:
Level 1:
Attack Power: ???
Magic Power: ???
Weight: ???
Level 2:
Attack Power: 576
Magic Power: 60%
Weight: Moderate
Level 3:
Attack Power: 679
Magic Power: 70%
Weight: Moderate
Level 4:
Attack Power: 721
Magic Power: 80%
Weight: Moderate
Labyrinth's Shout
Location:
A reward for completing the quest, "The Damaged Map."
Description:
???
Statistics:
Level 1:
Attack Power: ???
Magic Power: ???
Weight: ???
Level 2:
Attack Power: ???
Magic Power: ???
Weight: ???
Level 3:
Attack Power: ???
Magic Power: ???
Weight: ???
Level 4:
Attack Power: 460
Magic Power: 60%
Weight: Very Heavy
__ __
\ \ __ __ / /
\ \__\ \____ _____/ /__/ /
| __ ____> ~ Words ~ <_____ __ |
/ / /_/ \_\ \ \
/_/ [N-07] \_\
As you fight shades, they'll occasionally give you "words." Words are
earned randomly and automatically (you don't have to "collect" them, they
fly to you. Each time you get a new word, you'll see a message, and you
can always check to see which ones you have, and how many you have, through
the menus.
Words are used to modify specific weapons, magic spells, or martial arts
(really just evading or blocking) with various stat bonuses or secondary
effects. Each magic spell, weapon or martial art can be equipped with
two different words, which also serve as prefixes for the weapon's name
itself. For example, if you equip the katana, Faith, with the words Pah
and Mahir, it will become the, "Pah Mahir Faith."
Name: Pah
Type: Weapons
Effect: Attack Power +2%
Name: Pahi
Type: Weapons
Effect: Attack Power +6%
Name: Paho
Type: Weapons
Effect: Attack Power +8%
Name: Pahu
Type: Weapons
Effect: Attack Power +20%
Name: Pahal
Type: Weapons
Effect: Attack Power +12%
Name: Pahil
Type: Weapons
Effect: Attack Power +15%
Name: Pahol
Type: Weapons
Effect: Attack Power +20%
Name: Pahuloth
Type: Weapons
Effect: Attack Power +30%
Name: Vara
Type: Weapons
Effect: Guard Break +4%
Name: Varu
Type: Weapons
Effect: Guard Break +10%
Name: Varal
Type: Weapons
Effect: Guard Break +12%
Name: Varul
Type: Weapons
Effect: Guard Break +25%
Name: Geb
Type: Magic
Effect: Magic Power +2%
Name: Gebi
Type: Magic
Effect: Magic Power +6%
Name: Gebo
Type: Magic
Effect: Magic Power +8%
Name: Gebal
Type: Magic
Effect: Magic Power +12%
Name: Gebil
Type: Magic
Effect: Magic Power +15%
Name: Gebol
Type: Magic
Effect: Magic Power +20%
Name: Ula
Type: Magic and Weapons
Effect: Armor Break +4%
Name: Ul
Type: Magic and Weapons
Effect: Armor Break +2%
Name: Ula
Type: Magic and Weapons
Effect: Armor Break +4%
Name: Ulo
Type: Magic and Weapons
Effect: Armor Break +8%
Name: Ulu
Type: Magic and Weapons
Effect: Armor Break +10%
Name: Ulal
Type: Magic and Weapons
Effect: Armor Break +12%
Name: Ulil
Type: Magic and Weapons
Effect: Armor Break +15%
Name: Hoda
Type: Martial Arts
Effect: Knockback Resistance +4%
Name: Hodi
Type: Magic, Weapons and Martial Arts
Effect: Martial Arts: Knockback Resistance +6%
Magic and Weapons: Level 2
Name: Hodo
Type: Magic, Weapons and Martial Arts
Effect: Martial Arts: Knockback +8%
Magic and Weapons: Level 3
Name: Hodu
Type: Magic, Weapons and Martial Arts
Effect: Martial Arts: Knockback resistance +10%
Magic and Weapons: Level 4
Name: Hodal
Type: Magic, Weapons and Martial Arts
Effect: Martial Arts: Knockback resistance +12%
Magic and Weapons: Level 5
Name: Hodil
Type: Magic, Weapons and Martial Arts
Effect: Martial Arts: Knockback resistance +15%
Magic and Weapons: Level 6
Name: Hoduloth
Type: Magic, Weapons and Martial Arts
Effect: Martial Arts: Knockback resistance +39%
Magic and Weapons: Level 9
Name: Bes
Type: Martial Arts
Effect: Physical Strength +2%
Name: Besa
Type: Martial Arts
Effect: Physical Strength +4%
Name: Besi
Type: Magic, Weapons and Martial Arts
Effect: Martial Arts: Physical Strength +6%
Magic and Weapons: Level 2
Name Besu
Type: Magic, Weapons and Martial Arts
Effect: Martial Arts: Physical Strength +10%
Magic and Weapons: Level 4
Name: Besil
Type: Magic, Weapons and Martial Arts
Effect: Martial Arts: Physical Strength +15%
Magic and Weapons: Level 6
Name: Besol
Type: Magic, Weapons and Martial Arts
Effect: Martial Arts: Physical Strength +20%
Magic and Weapons: Level 7
Name: Lug
Type: Magic
Effect: Magic Cost -2%
Name: Luges
Type: Magic
Effect: Magic Cost -6%
Name: Lugza
Type: Magic
Effect: Magic Cost -10%
Name: Ot
Type: Magic and Weapons
Effect: EXP Rate +2%
Name: Otir
Type: Magic and Weapons
Effect: EXP Rate +4%
Name: Otka
Type: Magic and Weapons
Effect: EXP Rate +8%
Name: Otza
Type: Magic and Weapons
Effect: EXP Rate +10%
Name: Otira
Type: Magic and Weapons
Effect: EXP Rate +12%
Name: Otesra
Type: Magic and Weapons
Effect: EXP Rate +15%
Name: Otzarr
Type: Magic and Weapons
Effect: EXP Rate +25%
Name: Otzarken
Type: Magic and Weapons
Effect: EXP Rate +30%
Name: Mahir
Type: Magic and Weapons
Effect: Item Drop Rate +4%
Name: Mahes
Type: Magic and Weapons
Effect: Item Drop Rate +6%
Name: Mahka
Type: Magic and Weapons
Effect: Item Drop Rate +8%
Name: Mahira
Type: Magic and Weapons
Effect: Item Drop Rate +12%
Name: Mahzarr
Type: Magic and Weapons
Effect: Item Drop Rate +25%
Name: Mahzarken
Type: Magic and Weapons
Effect: Item Drop Rate +30%
Name: Ashur
Type: Magic, Weapons and Martial Arts
Effect: Martial Arts: Physical Defense +2%
Magic and Weapons: Paralyze
Name: Ashurir
Type: Magic, Weapons and Martial Arts
Effect: Martial Arts: Physical Defense +4%
Magic and Weapons: Confuse
Name: Ashures
Type: Magic, Weapons and Martial Arts
Effect: Martial Arts: Physical Defense +6%
Magic and Weapons: Poison
Name: Ashurka
Type: Magic, Weapons and Martial Arts
Effect: Martial Arts: Physical Defense +8%
Magic and Weapons: Weaken
Name: Ashurkarr
Type: Martial Arts
Effect: Physical Defense +20%
Name: Ashurzarr
Type: Martial Arts
Effect: Physical Defense +25%
Name: Kon
Type: Magic, Weapons and Martial Arts
Effect: Martial Arts: Magic Defense +2%
Magic and Weapons: Poison
Name: Kones
Type: Magic, Weapons and Martial Arts
Effect: Martial Arts: Magic Defense +6%
Magic and Weapons: Confuse
Name: Konka
Type: Magic, Weapons and Martial Arts
Effect: Martial Arts: Magic Defense +8%
Magic and Weapons: Weaken
Name: Konira
Type: Magic, Weapons and Martial Arts
Effect: Martial Arts: Magic Defense +12%
Magic and Weapons: Drain HPO
Name: Konesra
Type: Martial Arts
Effect: Magic Defense +15%
Name: Konkarr
Type: Martial Arts
Effect: Magic Defense +20%
Name: Solir
Type: Magic, Weapons and Martial Arts
Effect: Martial Arts: MP Recovery Rate +4%
Effect: Magic and Weapons: Poison
Name: Soles
Type: Magic, Weapons and Martial Arts
Effect: Martial Arts: MP Recovery Rate +6%
Effect: Magic and Weapons: Paralyze
Name: Solira
Type: Magic, Weapons and Martial Arts
Effect: Martial Arts: MP Recovery Rate +12%
Effect: Magic and Weapons: Drain HP
__ __
\ \ __ __ / /
\ \__\ \____ _____/ /__/ /
| __ ____> ~ Items ~ <_____ __ |
/ / /_/ \_\ \ \
/_/ [N-08] \_\
Like most RPGs, there are a ridiculous number of items to collect in Nier.
You can harvest items from dead animals, find items inside in the wide
world, pick up items dropped by enemies, or buy items in stores.
Nearly every item in the game has a specific use. Rather than sell all
of your materials for spare gold, I recommend you always hold on to a
set quantity of every item--20 is a good number--so that you're never
in a position where you'll have to spend a lot of time mindlessly farming
for items in order to finish a sidequest or upgrade a weapon. Trust me,
you'll enjoy the game a lot more.
__ __
\ \____ _____/ /
| ____> ~ Recovery Items ~ <_____ |
/_/ \_\
[N-08A]
Medicinal Herb
Restores up to 30% of the user's HP.
Medicinal herbs are everywhere. In item stores, enemies drop
'em, most harvest points int the wilderness have 'em.
Health Salve
Restores up to 60% of the user's HP
Recovery Potion
Restores all of the user's HP.
Strength Drop
Doubles physical damage for 30 seconds.
Strength Capsule
Doubles physical damage for 60 seconds.
Magic Drop
Double magic damage for 30 seconds.
Magic Capsule
Doubles magic damage for 60 seconds.
Defense Drop
Halves damage from physical attacks for 30 seconds.
Defense Capsule
Halves damage from physical attacks for 60 seconds.
Spirit Drop
Halves damage from magical attacks for 30 seconds.
Antidotal Weed
Cures poison.
__ __
\ \____ _____/ /
| ____> ~ Raw Materials ~ <_____ |
/_/ \_\
[N-08B]
Aquatic Plant
A plant species that makes its home in the water.
Caught by accident while fishing.
Rusty Bucket
A rusty bucket made from rare and valuable metal alloys.
Caught by accident while fishing.
Gold Ore
Gold that was mined from the earth.
Found only at mineral harvest points. Also drops, rarely,
from shades in the second part of the game.
Silver Ore
Silver that was mined from the earth.
Found only at mineral harvest points. Also drops, rarely,
from shades in the second part of the game.
Copper Ore
Copper that was mined from the earth.
Found only at mineral harvest points. Also drops, rarely,
from shades in the second part of the game.
Iron Ore
Iron that was mined from the earth.
Found only at mineral harvest points. Also drops, rarely,
from shades in the second part of the game.
Pyrite
A mined stone that creates sparks when struck.
Found only at mineral harvest points. Also drops, rarely,
from shades in the second part of the game.
Amber
A translucent jewel made of fossilized tree sap.
You can find amber frequently inside the boxes in the vent room
in the second basement level of the Junk Heap
Fluorite
A mined stone that holds a glow when exposed to the light.
Found only at mineral harvest points. Also drops, rarely,
from shades in the second part of the game.
Clay
Versatile soil used in pottery and construction.
Found only at mineral harvest points. Very common.
Berries
Berries that have fallen from a tree.
Found at harvest points in the Northern and Southern Plains, and
sometimes along the eastern road. A fairly common drop. Look
near bushes, and small shrubberies.
Royal Fern
A type of fern with edible leaf buds.
Royal ferns are commonly found at harvest points in both the
northern and southern plains, but occur more frequently in
the southern plains. You can also purchase them from the item
shop at Seafront.
Tree Branch
A perfectly sized tree branch.
Only found at certain harvest points in the game, typically
near trees. Seem to spawn most frequently along the eastern
road.
Natural Rubber
An elastic substance obtained from trees.
Ivy
A plant that grows in thin vines. It's frequently used in rope.
Found at harvest points in the northern and southern plains, and
sometimes along the eastern road. A fairly common drop.
Lichen
A water-retaining plant used for fertilizer and as decoration.
Found at harvest points in the northern and southern plains, and
sometimes along the eastern road. A fairly common drop.
Mushroom
A multi-use fungus found at the base of trees.
You can find mushrooms at harvest points along the eastern
road, and can also purchase them from a grocer.
Sap
A sticky liquid secreted from tree trunks.
Found at harvest points in the northern and southern plains, and
sometimes along the eastern road.
Mutton
The tasty haunch of a sheep.
Only found by harvesting the corpse of a sheep.
Boar Meat
The tasty haunch of a boar.
Only found by harvesting the corpse of a wild boar. A common drop.
Wool
Fuzzy wool from a sheep.
Only found by harvesting the corpse of a sheep. Technically
a rare drop, but still very common.
Boar Hide
The hide of a boar.
Only found by harvesting the corpse of a wild boar. It's a fairly
common drop.
Wolf Hide
The hide of a wolf.
Only found by harvesting the corpse of a wolf. A fairly common
drop.
Wolf Fang
A sharp fang taken from a wolf.
Only found by harvesting the corpse of a wolf. Something of a
rare drop, but still fairly common.
Giant Spider Silk
Thread taken from a giant spider.
Only found by harvesting the corpse of a giant spider, found
only near the Haunted Manor in the first half of the game,
before visiting it as part of the main story.
Bat Fang
The tiny fang of a bat.
Only found by harvesting the corpse of a bat. A common drop.
Bat Wing
The wing of a bat.
Only found by harvesting the corpse of a bat. A common drop.
Goat Meat
The not-so-tasty haunch of a goat.
Only found by harvesting the corpse of a goat. A common drop.
Goat Hide
The hide of a goat.
Only found by harvesting the corpse of a goat. A somewhat rare drop.
Venison
The tasty haunch of a deer.
Only found by harvesting the corpse of a deer. A common drop.
Rainbow Spider Silk
Multicolored thread taken from a giant spider.
Only found by harvesting the corpse of a giant spider, found
only near the Haunted Manor in the first half of the game,
before visiting it as part of the main story. A rare drop.
Boar Liver
A common folk remedy for stomach trouble and hangovers.
Only found by harvesting the corpse of a wild boar. Something
of a rare drop.
Scorpion Claw
A tough claw from a scorpion.
Only found by harvesting the corpse of a scorpion. A fairly
common drop.
Scorpion Tail
The poisonous tail of a scorpion.
Only found by harvesting the corpse of a scorpion. A mildly
rare drop.
Dented Metal Board
A machine part.
Found throughout the Junk Heap. These are a common drop from
most of the robots there, and can also be found inside boxes.
Stripped Bolt
A machine part.
A common drop from the red-light robots in the Junk Heap.
Broken Lens
A machine part.
A common drop from robots in the Junk Heap.
Severed Cable
A machine part.
A common drop from robots in the Junk Heap. Found mostly
in the second basement level.
Broken Arm
A machine part.
A common drop from robots in the Junk Heap.
Broken Antenna
A machine part.
A common drop from robots in the Junk Heap.
Broken Motor
A machine part.
A common drop from robots in the Junk Heap. Dropped only
by the flying robots encountered in the second basement
level of the Junk Heap.
Broken Battery
A machine part.
A common drop from robots in the Junk Heap.
Mysterious Switch
A machine part.
A very rare drop from the more powerful robots in the Junk Heap.
You'll want to farm in the second basement level.
Machine Oil
???
A very rare drop from the stronger enemies in the Junk Heap. You'll
need to farm enemies in the second basement level to find them.
Large Gear
A machine part.
A very rare drop from the more powerful robots in the Junk Heap.
Titanium Alloy
A machine part made from an extremely rare metal.
Titanium is a rare drop from robots in the Junk Heap. It drops
from the red-light robots on the first floor and first
basement level, as well as from most of the big, giant robots
in the second basement level.
Memory Alloy
A machine part made from an extremely rare metal.
Memory alloy, too, is a rare drop from robots in the Junk Heap.
The giant robots you fight in the second basement level
are what you're needing to kill--but remember, this is
a very rare drop, so be prepared to spend a lot of time on 'em.
Broken Earring
An earring dropped by a Shade.
Dropped by shades. A rare drop.
Technical Guide
A technical book written in an indecipherable language.
Dropped by shades. A rare drop.
Thick Dictionary
A thick book full of big words.
Dropped by shades. A common drop.
Closed Book
A photo album with the pages stuck together.
Dropped by shades. A common drop.
Used Coloring Book
A picture book that's been scrawled on with crayon.
Dropped by shades. A common drop.
Old Schoolbook
An old, tattered schoolbook.
Dropped by shades. A common drop.
Dirty Bag
A worn and dirty bag.
Dropped by shades. A rare drop.
Leather Gloves
Leather gloves that are cracked and stiff.
Dropped by shades. A rare drop.
Complex Machine
A complex machine. Its purpose is a mystery.
Complex machines drop from the same giant shades as simple
machines, only these are a much rarer drop.
Elaborate Machine
An elaborate machine. Its purpose is a mystery.
Also dropped from giant shades. Very rare, this one.
Simple Machine
A machine so simple, you can't determine its purpose.
Simple machines drop from giant shades. It's a fairly common drop.
Stopped Clock
An inoperable clock.
Rusty Kitchen Knife
A rusty kitchen knife. Its serrated edge is breaking apart.
Broken Saw
A saw missing too many teeth to be of any use.
Dropped by shades. A rare drop.
Dented Metal Bat
A noticeably dented metal bat.
Dropped by shades. A rare drop.
Shell
A shell that washed ashore.
Found only at harvest points along the beach (either one)
in Seafront.
Gastropod
A gastropod from the ocean. Tasty when used in a stew.
Found only at harvest points along the beach (either one)
in Seafront.
Bivalve
A bivalve from the ocean. Often used in simple recipes.
Found only at harvest points along the beach (either one)
in Seafront.
Seaweed
Seaweed found by the ocean. A kitchen staple.
Found only at harvest points along the beach (either one)
in Seafront.
Empty Bottle
An empty bottle that washed ashore.
Found only at harvest points along the beach (either one)
in Seafront. A rare drop.
Driftwood
Old wood that washed ashore.
Found only at harvest points along the beach (either one)
in Seafront. A rare drop.
Black Pearl
A large, valuable pearl with a black veneer.
Found only at harvest points along the beach (either one)
in Seafront. A very rare drop.
Starfish
An ocean creature with multiple arms.
Found only at harvest points along the beach (either one)
in Seafront.
Broken Pottery
A rare item dug up while mining for ore.
Broken pottery can be found at any "ore" harvest point, but
it seems to more commonly appear near the Aerie.
Desert Rose
A rare item found in the desert.
Giant Egg
A rare egg that's a bit too large to be from a chicken.
These eggs appear randomly at harvest points inside the village.
Sometimes you can find five in a row, other times you can
look 30 or 40 times and not find any.
Damascus Steel
A rare item found in the Junk Heap.
Chicken Egg
A simple chicken egg found only in certain areas.
Mouse Tail
A curly mouse tail.
Only found by harvesting a mouse. You can find mice in the very
first area of the Junk Heap, between the save point and the entrance
to the dungeon.
Lizard Tail
A reptile tail that is still twitching.
Only found by harvesting a lizard. You can find lizards near the
cliffs leading down to the Junk Heap entrance and the river
in the northern plains, as well as along the eastern road.
Deer Antler
A deer's antlers, shorn in mid-growth. Used in various medicines.
Only found by harvesting the corpse of a deer, which are found
only in the southern plains in the first part of the game.
A rare drop.
Log
Processed timber that's ready for use.
You can purchase logs from the Material Shop in the Village.
Pearl
A pearl that shines brightly
Moldavite
A mined stone that can be cut into a beautiful green jewel.
Subdued Bracelet
???
Dropped by the flying shades in the desert.
Metal Piercing
???
Also dropped by the flying shades in the desert. This one is
the rarer drop.
Large Gear
???
A rare drop from the gray robots in the Junk Heap, in the second
basement level. A very rare drop.
Forlorn Necklace
???
Forlorn necklaces drop from shade shamans in the Barren Temple
in the second half of the game. You can also get them from
the shade shamans that spawn in the Lost Shrine, near the end
game.
__ __
\ \____ _____/ /
| ____> ~ Fishing Items ~ <_____ |
/_/ \_\
[N-08C]
Lugworm
Bait loved by saltwater fish. IUse it at the right spot to fish.
Earthworm
Bait loved by freshwater fish. Ise it at the right spot to fish.
Lure
Fishing tackle. UIse it at the right spot to fish.
Sardine
A common saltwater fish that can also be used as bait.
Carp
A popular freshwater fish that can also be used as bait.
Blowfish
A toxic saltwater fish. The non-lethal parts are delicious.
Bream
A valuable saltwater fish eaten during auspicious occasions.
Shark
A saltwater fish known for its ferociousness.
Rainbow Trout
A freshwater fish that sports vibrant colors.
Black Bass
A freshwater fish found almost everywhere.
Hyneria
A legendary freshwater fish that has existed for millennia.
Shaman Fish
A saltwater fish often used for medicinal purposes.
__ __
\ \____ _____/ /
| ____> ~ Cultivation Items ~ <_____ |
/_/ \_\
[N-08D]
Speed Fertilizer
Increases growth speed, allowing you to harvest earlier.
Flowering Fertilizer
Increases the length of the flowering and harvesting periods.
Bounty Fertilizer
Increases the output of a harvest.
Pumpkin Seed
A pumpkin seed that you can plant in the field.
Gourd Seed
A gourd seed that you can plant in the field.
Tomato Seed
A tomato seed that you can plant in the field.
Eggplant Seed
An eggplant seed that you can plant in the field.
Bell Pepper Seed
A bell pepper seed that you can plant in the field.
Bean Seed
A bean seed that you can plant in the field.
Wheat Seedling
A wheat seedling that you can plant in the field.
Rice Plant Seedling
A rice plant seedling that you can plant in the field.
Dahlia Bulb
A dahlia bulb that you can plant in the field.
Tulip Bulb
A tulip bulb that you can plant in the field.
Freesia bulb
A freesia bulb that you can plant in the field.
Red Moonflower Seed
A moonflower seed that you can plant in the field.
Gold Moonflower Seed
A moonflower seed that you can plant in the field.
Blue Moonflower Seed
A moonflower seed that you can plant in the field.
Pumpkin
An orange-colored fruit often used as a decoration during the
winter months.
Watermelon
Children often hold spitting contests with the seeds of this fruit.
Melon
A sweet-smalling fruit that's quite popular among odler women.
Gourd
Many people use these empty shells as water containers.
Tomato
A vegetable suitable for both eating and throwing at stage
performers.
Eggplant
A smooth, dark-colored fruit beloved by vegetarians.
Bell Pepper
A vegetable with a bitter taste. Most children run from
these in terror.
Beans
Ancient lore claims this fruit is musical.
Wheat
Used to make bread, but also eaten plain during tough times.
Rice
Some folks cook and eat this, while others use it to brew
their own wine.
Dahlia Flower
A beautiful flower with a long, rich history.
Freesia Flower
Flowers that are popular among ladies. Don't go on a date
without one!
__ __
\ \____ _____/ /
| ____> ~ Key Items ~ <_____ |
/_/ \_\
[N-08E]
Moon Key
A key found in the manor. The word "Moon" is written on it.
Star Key
A key found in the manor. The word "Star" is written on it.
Light Key
A key found in the manor. The word "Light" is written on it.
Darkness Key
A key found in the manor. The word "Darkness" is writeen on it.
Royal Compass
A royal compass that helps the user navigate sandstorms.
Vapor Moss
A medicine to heplp Yonah's cough.
Max's Herbs
Even in death, Max kept these in his mouth.
Employee List
A list of personnel employed at the laboratory.
Yonah's Ribbon
A charming ribbon that Yonah wore in her hair.
Bronze Key
A bronze key found in the Lost Shrine.
Boar Tusk
A tusk from an old, cunning boar. Fighters in possession of
one of these gain the respect of other boars.
Potted Freesia
A potted freesia, ready for delivery to The Aerie.
AA Keycard
A keycard, marked "AA," discovered in the manor basement.
KA Keycard
A keycard, marked "KA," discovered in the manor basement.
SA Keycard
A keycard , marked "SA," discovered in the manor basement.
TA Keycard
A keycard, marked "TA," discovered in the manor basement.
NA Keycard
A keycard, marked "NA," discovered in the manor basement.
HA Keycard
A keycard, marked "HA," discovered in the manor basement.
MA Keycard
A keycard, marked "MA," discovered in the manor basement.
YA Keycard
A keycard, marked "YA," discovered in the manor basement.
RA Keycard
A keycard, marked "RA," discovered in the manor basement.
WA Keycard
A keycard, marked "WA," discovered in the manor basement.
World Map
A map of the entire region.
Nier's Village Map
A map of Nier's village.
Lost Shrine Map
A mpa of the Lost Shrine.
The Aerie Map
A map of The Aerie.
Seafront Map
A map of Seafront.
Desert Map
A map of the desert.
Facade Map
A map of Facade.
Barren Temple Map
A map of the Barren Temple.
Junk Heap Area Map
A map of the area near the Junk Heap.
Junk Heap Map
A map of the Junk Heap.
Manor Map
A map of the manor.
Forset of Mythi Map
A map of the Forest of Myth.
Underground Facility Map
A map of the underground facility.
Northern Plains Map
A map of the northern plains.
Southern Plains Map
A map of the southern plains.
Eastern Road Map
A map of the eastern road.
__ __
\ \ __ __ / /
\ \__\ \____ _____/ /__/ /
| __ ____> ~ Fishing ~ <_____ __ |
/ / /_/ \_\ \ \
/_/ [N-09] \_\
Odds are, you tried to tackle the fishing game on your own at first,
and odds are you absolutely hated it. Thing is, the in-game explanation
for how to fish is absolute garbage. Forget it. Nier's fishing game
is deceptively simple--almost too simple.
Here's what you're doing: you press cross (or A) to cast your line. Don't
worry, it's not supposed to go very far and you can't alter the distance.
Watch the tip of the fishing pole. It will bob up and down a few times. Wait
for it to bend down further than normal, and press cross--and hold it. You
are now reeling the fish in. This is where things get tricky: the fish
will swim from side to side. The protagonist will automatically move
his body in the opposite direction of the fish--you cannot control which
way he moves. What you need to do is to pull the move the left analog stick
along the exact same angle as his body. If the protagonist is standing still,
pull down. If he's pulling to the left, you pull to the left, and vis versa.
The red bar at the bottom is the tension meter. So long as it's red and
making that lovely clicking sound, you're doing fine. If it turns yellow, you
no longer have the analog stick in precisely the right location--shift it
until it turns red again to reel in the fish.
Like I said: deceptively easy. You can increase your fishing skill by
completing the, "Fisherman's Gambit," series of quests. Fishing skill effects
the amount of time it takes to reel in different kinds of fish. The lower your
skill, the longer you'll be reeling.
Anyway, different fish are caught in different locations, with different bait.
Messing up while fishing either means losing your bait, or catching useless
junk. You can purchase additional bait from the bait shop in Seafront.
Fish and their locations are as follows:
Name: Shaman Fish
Location: Seafront
Bait: Lure
Name: Sardine
Location: Seafront
Bait: Lugworm
Name: Blowfish
Location: Seafront
Bait: Lugworm
Name: Bream
Location: Seafront
Bait: Lure
Name: Shark
Location: Seafront
Bait: Sardine
Name: Blue Marlin
Location: Seafront
Bait: Sardine
Name: Dunkleosteus
Location: Seafront
Bait: Sardine
Name: Carp
Location: Village
Bait: Earthworm
Name: Rainbow Trout
Location: Northern Plains
Bait: Lure
Name: Black Bass
Location: Village
Bait: Lure
Name: Giant Catfish
Location: Eastern Road
Bait: Carp
Name: Royal Fish
Location: Eastern Road
Bait: Earthworm
Name: Hyneria
Location: Desert
Bait: Sardine
Name: Sandfish
Location: Desert
Bait: Lure
Name: Rhizodant
Location: Desert
Bait: Carp
Keep in mind that even with a high fishing skill, some of the rarer fish
may involve long, tedious games of tug-of war. That said, good luck
catching 'em all!
__ __
\ \ __ __ / /
\ \__\ \____ _____/ /__/ /
| __ ____> ~ Downloadable Content ~ <_____ __ |
/ / /_/ \_\ \ \
/_/ [N-10] \_\
"The World of the Recycled Vessel"
Release Date: May 11, 2010
Pricing: �6.99, $6.99, 560 Microsoft Points
Content:
Recycled Vessel contains 15 challenge levels, new
music, two new costumes for each of the three
main characters (Nier, Kaine and Emil), three new
weapons and an additional bonus quest that delves
into Nier's past, as he explores the mysteries
surrounding his wife's death.
__ __
\ \____ _____/ /
| ____> ~ Side Quests ~ <_____ |
/_/ \_\
[N-010A]
"The Recycled Vessel"
Location: Village, Nier's House
Walkthrough:
Examine the diary on the first floor of Niers house to
start the quest. You'll be transported to a white plane
with two large doors. The door immediately behind you
is the exit. You want to head toward the far door.
Door 1:
>Either run down the very, very long winding staircase,
killing all of the shades that spawn as you do, or simply
jump straight down to the bottom floor and let them come
to you. Kill all of the shades and bats, and the boss will
appear. Kill the boss, and you'll be warped to a very
psychadellic version of the manor.
>Kill all of the shades. You'll the be warped to the library.
The shades that spawn here are very weak, but they
can teleport away from your attacks, so be careful. After
you kill all of the shades here, you'll earn the
one-handed sword, Fool's Embrace.
>Now you'll find yourself in the Lost Shrine's main chamber.
Kill all of the shades, and then take out the boss. The
next area is a 2D platformer level, peppered with enemies.
Make your way across the level, killing all of the shades
that appear. At the end, defeat the boss to earn the costume
set, Kabuki. You will then return to the white plane.
Door 2:
>Kill the boss. New rules will come into effect one after
another, so you'll want to take him out as soon as you can.
Once he'd dead, you'll warp to the Junk heap. Fight your
way past all the shades, and you'll end up on the large
circular platform. Kill all of the robots. Once all of them
are dead, you will earn the two-handed sword, Fool's Lament.
>You'll find yourself in a new area: an industrial park.
Kill all of the big shades. I'd recommend using magic. Next,
you'll wind up in Facade for an interesting first-person
rail-shooting experience. The enemies here won't fight back,
so just have fun shooting at them. Once you complete a full
circuit, you'll obtain the costume set, Samurai. You will
then return to the white plane.
Door 3:
>Another new area: kill all of the shades on the wooden
platforms. When they've all been taken care of, a giant
boss will appear: kill it. Next, you'll wind up back in
the library with three angry boars and a whole lot of
shades. Ignore the shades and focus on the boars. Keep
an eye on your HP and keep it full. Don't skimp on the
medicinal herbs--when they die (and the boars will
frequently kill them) the shades drop medicinal herbs.
>The next area is the Haunted Manor's underground facility.
Fight your way past all of the shades. Remember to keep
an eye on your HP meter, and don't forget to break open
all the boxes you see for rare materials. Once you've
fought off all the shades, you'll earn the spear, Fool's
Accord.
>Next, you'll find yourself in a long corridor. Kill all
of the shades and make your way to the other end of the
hall. When all the shades are done away with, the boss
will appear: kill him. Melee attacks work best.
>Now you'll find yourself at the top of a broken bridge.
Kill all of the shades, and then jump down to the bridge
below. Keep killing shades and moving down until you reach
the very bottom. You will now face one boss after another.
Keep a very close eye on your HP meter and try to always
have at least 75% of your HP intact. When you've defeated
all of the bosses....
__ __
\ \____ _____/ /
| ____> ~ Weapons ~ <_____ |
/_/ \_\
[N-10B]
Fool's Embrace
Location:
DLC "The World of Recycled Memories" - Door 1
Description:
A sword created after a man, driven mad by revenge, sealed
away a cursed dragon.
Statistics:
Level 1:
Attack Power: 200
Magic Power: 30%
Weight: Very Heavy
Fool's Lament
Location:
DLC "The World of Recycled Memories" - Door 2
Description:
A weapon with a heroic dragon motif, used by a man who
tried to save the world.
Statistics:
Level 1:
Attack Power: 400
Magic Power: 30%
Weight: Very Heavy
Fool's Accord
Location:
DLC "The World of Recycled Memories" - Door 3
Description:
A lance birthed as part of a pact with an ancient red dragon.
Statistics:
Level 1:
Attack Power: 300
Magic Power: 30%
Weight: Very Heavy
__ __
\ \____ _____/ /
| ____> ~ Costumes ~ <_____ |
/_/ \_\
[N-10C]
When you unlock new costume sets, you can only apply them via the options
menu from the main menu screen. If a costume is unlocked, you can apply
it and then start a new game with the costumes applied. Each costume
is a set--choose one, and all of your characters will wear the costumes
of that set.
Kabuki Costumes
Location:
DLC "The World of Recycled Memories" - Door 1
Samurai Costumes
Location:
DLC "The World of Recycled Memories" - Door 2
__ __
\ \ __ __ / /
\ \__\ \____ _____/ /__/ /
| __ ____> ~ Cheats & Extras ~ <_____ __ |
/ / /_/ \_\ \ \
/_/ [N-11] \_\
Farming is tied to the PS3's clock, so if, for some reason, you
want to speed up the amount of time it takes to harvest a plant
after planting it, simply change your PS3's time a day or so.
If you're playing Nier on an Xbox 360, you will need to
disconnect from Xbox Live in order to change your console's time
and date settings.
When you fall from a certain height, you will crumple on the ground.
You don't take any damage, but you can't move until Nier stands
back up again. To keep from falling on your face, execute a double
jump just before landing.
When you charge a Dark Lance magic attack, time slows down. When
you have a large number of spears queued up, you can aim carefully
thanks to the slowed time... but if you miss your target, you can
still adjust the targeting crosshairs for the remaining missiles.
__ __
\ \ __ __ / /
\ \__\ \____ _____/ /__/ /
| __ ____> ~ Trophies & Achievements~ <_____ __ |
/ / /_/ \_\ \ \
/_/ [N-12] \_\
Trophies and achievements for are identical across the board, but
I've gone ahead and supplied both lists. Trophies are listed in
alphabetical order, separated by type--first bronze, then silver, then
gold and, lastly, platinum. Achievements are sorted similarly: they are
in alphabetical order, separated according to value--from least worth
to greatest worth.
TROPHIES:
A World in Flux (B) Defeat the Shadowlord.
All Aboard! (B) Ride a Wild Boar for 5 minutes.
Combo Fanatic (B) Achieve a 50-hit combo.
Educated Warrior (B) Read the final novel segment.
Fish of Legend (B) Catch a Rhizodant.
Jack of all Trades (B) Complete 20 quests.
Key Collector (B) Find the key to the Shadowlord's
Castle.
Legendary Gardener (B) Grow a Legendary Flower.
Man of Means (B) Accumulate one million gold.
Material Hunter (B) Collect 50 types of raw material.
Mellow Companion (B) Emil joins the party.
Reform Specialist (B) Completely upgrade 15 weapons.
Release (B) Set Kaine free.
The Book of Legend (B) Grimoire Weiss joins the party.
The Magic Man (B) Learn every magic spell.
The Sheep Whisperer (B) Kill 100 sheep.
The Wild Companion (B) Kaine joins the party.
Village Handyman (B) Complete 10 quests.
Upgrade Apprentice (B) Completely upgrade 5 weapons.
Wordsmith (B) Collect 50% of all words.
A Dirge for the Hero (S) Defeat Goose within 120 seconds.
A Round by the Pond (S) Catch every type of fish.
A True Friend (S) Hold off the berserk Kaine within
60 seconds.
Book Burner (S) Defeat Grimoire Noir within 210
seconds.
Boss of the Junk Heap (S) Defeat P-33 within 270 seconds.
Call Her Back (S) View Ending A.
Combo Mater (S) Achieve a 100-hit combo.
Forging Master (S) Completely upgrade 30 weapons.
Go-To Guy (S) Complete 30 quests.
King of the Lost Shrine (S) Defeat Gretel within 210 seconds.
Lightspeed Fighter (S) Beat the game in 15 hours or less.
Lingering Memories (S) View Ending B.
Permission Granted (S) Drive off the Twins within 150
seconds.
Protector of Facade (S) Defeat Roc within 210 seconds.
Scourge of the Aerie (S) Defeat Wendy within 510 seconds.
Soul Crusher (S) Defeat the Twins within 210 seconds.
The Once and Final King (S) Defeat the Shadowlord within 210
seconds.
The Strongest Bond (S) Defeat the berserk Kaine within
210 seconds.
Weapons Collector (S) Obtain every weapon.
Something Very Special (G) View Ending D.
Thank You (G) View Ending C.
Platinum (P) Obtain every other trophy.
ACHIEVEMENTS:
A Dirge for the Hero (10) Defeat a certain boss within 2 minutes.
A Round by the Pond (10) You caught one of every type of fish.
A True Friend (10) Defeat a certain boss within 1 minute.
A World in Flux (10) You defeated the Shadowlord.
All Aboard! (10) You rode a boar for at least 5 minutes.
Book Burner (10) Defeat a certain boss within 1 and a
half minutes.
Boss of the Junk Heap (10) Defeat a certain boss within 4 and a
half minutes.
Educated Warrior (10) Read the final novel segment.
Fish of Legend (10) You caught a rhizodont.
Go-To Guy (10) Complete 30 quests.
Jack of All Trades (10) Complete 20 quests.
King of the Lost Shrine (10) Defeat a certain boss within 2 and a
half minutes.
Legendary Gardener (10) You successfully cultivated the
legendary flower.
Lightspeed Fighter (10) You completed the game within 15 hours.
Man of Means (10) Accumulate 1,000,000 pieces of gold.
Material Hunter (10) You collected 50 types of raw
materials.
Permission Granted (10) Defeat a certain boss within 2 and a
half minutes.
Reform Specialist (10) You upgraded 15 weapons to their
maximum level.
Soul Crusher (10) Defeat a certain boss within 3 and a
half minutes.
The Mellow Companion (10) Emil joined your party.
The Sheep Whisperer (10) You killed 100 sheep.
Upgrade Apprentice (10) You upgraded 5 weapons to their
maximum level.
Village Handyman (10) Complete 10 quests.
Wordsmith (10) Collect 50 percent of all words.
Combo Fanatic (15) Pull off a 50-hit combo.
The Magic Man (15) Learn every type of magic.
Forging Master (20) You upgraded 30 weapons to their
maximum level.
Key Collector (20) You unlocked the key to the
Shadowlord's castle.
Release (20) You freed Kaine from her petrification.
The Book of Legend (20) Grimoire Weiss joined your party.
The Once and Final King (20) Defeat a certain boss within 3 and a
half minutes.
The Wild Companion (20) Kaine joined your party.
Combo Master (30) Pull off a 100-hit combo.
The Strongest Bond (30) Defeat a certain boss within 3 and a
half minutes.
Weapons Collector (30) Find every weapon.
Call Her Back (100) You viewed the first ending (Ending A)
Lingering Memories (100) You viewed the second ending
(Ending B).
Thank You (100) You viewed the third ending (Ending C).
Something Very Special (200) You viewed the fourth ending
(Ending D).
__ __
\ \ __ __ / /
\ \__\ \____ _____/ /__/ /
| __ ____> ~ Frequently Asked Questions ~ <_____ __ |
/ / /_/ \_\ \ \
/_/ [N-13] \_\
Q: I keep killing ____s, but I'm not getting any rare drops. Why is this
process so tedious, and is there anything I can do to make it easier?
A: The only thing you can really do is to equip words that effect the item
drop rate onto your weapons or magic (whichever you are using to land
the killing blow). It'll still be tedious, because item drop rate doesn't
effect the chances of rare drops, but could possibly become marginally
less tedious.
Q: According to your FAQ, ____ is supposed to appear at a harvest point
in ____. I keep searching the area, but I haven't found it.
A: Harvest points yield random items. It's just like killing monsters--a
rare drop is a rare drop. You'll just have to keep reloading the area
until you find something else, or do what I do: forget about it, focus
on something else, and let the item come to you. It's very zen.
Q: What's the difference between Nier Replicant and Nier Gestalt?
A: Nier Replicant features a younger protagonist, you is Yonah's older
brother. Nier Gestalt features an older protagonist who is Yonah's
father. A few, very minor bits of dialog in the game differ between
versions to reflect that change, but for the most part both versions
are identical. And, oddly enough, both protagonists are ugly as sin,
and leap into the air like blind, drunk chimps.
Q: Are there any differences between the PS3 version and the Xbox
360 version of Nier?
A: No. Unless you're living in Japan, all versions of the game are
identical--and all are Nier Gestalt. If you're in Japan, the
PS3 version would be Nier Replicant.
Q: Is Kaine a hermaphrodite?
A: No.
Q: Really?
A: *Sigh* I really hate this subject, because nothing good ever comes
from it. You really want to know? Fine, I'll tell you. Kaine is
"abnormal." That's all the information the game gives you. There
is no explicit, or even implicit reference to her being a hermamphrodite.
If you wish to think of her as being an intersex individual, the game
provides sufficient details to support that belief. If you do not
wish to think of her thusly, the game is sufficiently vague on the
matter that you are free to do so. This element, or non-element
of the story is not directly in the game, and has absolutely no
bearing on the experience. Don't worry about it, it's the kind of
thing you'd never even consider unless someone told you to.
Q: I keep fighting ____ enemies, but I'm not getting any rare drops!
Is there any way to make this easier?
A: Yes and no. There are certain words that you can apply to weapons
and magic that increase the rate at which enemies drop items... but
they do NOT effect the percentage of those drops that are rare items.
Keep in mind that for some of the more valuable rare drops, multiple
enemies have them, so try alternating your targets from time to time
if you're feeling annoyed.
Q: Why isn't ____ quest in your Side Quests section?
A: I realize I'm missing a few quests. If you don't mind, email me the
title of the quest that is missing, and I'll be sure to include it
in the FAQ the next time I update.
Q: Why isn't this FAQ finished yet?
A: Because, in my infinite wisdom, I decided not only to purchase a long,
involving RPG at the end of the semester, but also to write a FAQ for
it... right before Finals Week. Just be patient, alright?
Q: Would you accept help with this Guide?
A: Almost certainly. If you can contribute something (several people have
already done so) simply e-mail me. Anything, no matter so small, is
fine. So long as it's not information I already have, I'll be more
than glad to use your information and credit you accordingly.
Q: I've noticed that several people have contributed information to this
guide. What happens if two people submit the same information?
A: In that case I would (and already have) credit both people. I typically
update the FAQ every week, and so long as you're sending me something
that's not in the FAQ currently posted on GameFAQs, provided I haven't
ascertained the information on my own, I will credit you. If ten people
people email me to say X number should be Y, I credit all ten people.
Q: What should I do if I'm unable to find out what I want in your guide?
A: You may either email me ([email protected]) or ask on the Nier BBS
at GameFAQs.com.
Q: Why didn't you respond to my email?
A: There are two possible reasons. First, it's possible that your email was
caught in my spam filter. I generally scan through my spam folder before
purging it, but it's entirely possible I deleted a �real� email by
accident. It's also very possible that I HAVE responded to your email,
and you simply haven't received the reply yet. Email isn't always
instantaneous, ya' know. I read every email I see and always reply
(if necessary). Before re-sending an email, or emailing me again to ask
me whether or not I revived your first email, please... wait a day or
two.
__ __
\ \ __ __ / /
\ \__\ \____ _____/ /__/ /
| __ ____> ~ Update Log ~ <_____ __ |
/ / /_/ \_\ \ \
/_/ [N-14] \_\
May 2010 (v.0.05)
-Basic FAQ construction complete. There's a little bit
of content, but it's still pretty sparse.
May 2010 (v.0.45)
-Added sidequest wakthroughs--roughly half the quests
in the game are now up.
-Added weapon information.
-Added word information.
-Added item information.
-Added FAQ.
-Added fishing section.
-Added trophies & achievements section.
May 2010 (v.0.55)
-Started up the wakthrough for part 1.
-Updated DLC information.
-Updated FAQ.
May 2010 (v.0.65)
-Added quest information.
-Added DLC section with weapon infromation and walkthrough.
-Corrected quest information.
-Corrected DLC pricing information.
May 2010 (v.0.80)
-Finished the walkthrough for the first part of the game.
May 2010 (v.1.00)
-Completed Walkthrough section.
-Completed Side Quests section.
-Completed Items section.
-Completed Weapons section.
-FAQ no 100% complete. Future updates will be minor.
__ __
\ \ __ __ / /
\ \__\ \____ _____/ /__/ /
| __ ____> ~ Acknowledgments ~ <_____ __ |
/ / /_/ \_\ \ \
/_/ [N-15] \_\
I would like to thank the following people for contributing information
used in the construction of this FAQ:
Ben Asher
-Quest Information
Rami Baaj
-Quest Information
Bal-Sag0th, of GameFAQs
-Quest Information
sillyblackbird, of GameFAQs
-Weapon Information
KiraYamatoDaMan
-Weapon Information
XxLocklear
-Quest Information
If you have any questions, comments, or concerns, please feel free to write
me at the following email address:
[email protected]