############################################################################### Nurburgring Nordschleife Guide - Need for Speed: Shift ############################################################################### By Mike Kimball Version 1.0, April 30, 2010 ######## CONTENTS ######## Copyright Notice Contact The Author Foreword Acknowledgements Version Updates The Car Driving Options Tuning Game Equipment G25 Pedal Mod (for use with DFP wheel) Shoes - On or Off? Left-Foot Braking Driving Tips That Have Helped Me Go Faster Nordschleife - Step by Step (Includes all corner names) Addendum 1 - lap milestones Addendum 2 - experimentation ================ COPYRIGHT NOTICE ================ Copyright 2010 Mike Kimball Intended for private, personal, and educational usage only. Originally written to be displayed on www.gamefaqs.com. Please notify me if you've posted it somewhere else. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. ================== Contact The Author ================== I welcome email from fellow 'Ring fans anytime. Please mention this guide in the subject. Send to bloodmetalcontent at yahoo dot com. ======== Foreword ======== "For a quick lap at the Nurburgring, you've probably experienced more in seven minutes and six or seven seconds than most people have experienced in all their lives in the way of fear, in the way of tension, in the way of animosity towards machinery and to a racetrack." --Jackie Stewart, 1973 First of all, as the game disclaimer states, the game may differ from real life in terms of the cars and tracks in appearance and handling, and thus the information in this guide also may differ from your real car in real life. I've done one passenger lap in the Zakspeed Viper, so there are certainly others far better suited to give advice on attacking this very challenging and dangerous circuit in person. By the time I visited the Nurburgring in late August 2007 I had turned 600 laps in GT4 and watched many different dvds of in-car footage. This familiarity with the track layout deepened the experience for me - the thrill is greatly increased when corners no longer all look the same and you know what is coming up next. Even with quite a lot of traffic we went BTG in 8'20 (traffic-corrected, our average speed was over 90mph, and I'm fairly certain we were going about 175 in Kesselchen). That Zakspeed Viper is truly amazing - the news that they went bankrupt and closed in December 2009 was just devastating, as was the news that the #2 Viper was involved in a big accident and had been written off... In 2008 I spent 9 days at the Bertil Roos road racing school, including visits to VIR, NJ Motorsports, and Pocono North. The great thing about actual racing is how much sooner you sense the car reacting to your inputs - especially moments where the weight transfer might start to get you in trouble. When you've only driven street cars and racing simulators, driving a formula 2000 car on a real race circuit is a revelation. As Lewis Black has joked, "Oh, so this is what cars are *supposed* to do." When I started playing NFS Shift, I had done over 3700 laps of Nordschleife in GT4, and I immediately noticed certain differences (improvements) in the game experience, particularly with elevation changes, car physics, and the sheer texture variation of the track. I think NFS is much closer to the real experience in a lot of ways. Nevertheless, I'm sure there are still some differences in terms of grip, power, reliability, and braking, so if you go there for real, forget about your lap time from the game and just try to remember what you learned about the track layout. I don't mean to be pedantic but it's hard to overstate this point. This guide is geared for those who seek suggestions to improve their time, and who have, at the minimum, memorized the track. I'm not the best or fastest driver in the world but I do hope this guide can inspire or help you in some way, as it also helps me continue to evolve. I wasn't sure if this would be helpful or necessary since the game does have an "ideal line" that you can turn on, but I found it to be not as accurate or maybe not the real best or fastest line (in some places it positively meanders or is late on the brakes or late back on the gas). I kept wondering why my faster lap times seemed to have a slightly lower "precision" score... I have only had the game for about two weeks or so at this point, and I've done just over 60 laps of the Nordschleife in it. So I expect a certain amount of evolution and refining will happen shortly. It's amazing though how just doing time attacks at the Nurb advances your driver level so quickly, around 4,000-5,000 points a lap! ================ Acknowledgements ================ I would like to acknowledge some sources which have offered specific inspiration for this guide: justgofaster.com, Nurburgring for Dummies by Christopher Heiser, and of course Ben Lovejoy's awesome guide (including the corner names and the very informative translations/history). As for other acknowledgements, I must mention dvds from FIA Formula 1 2000-2008, Best Motoring International vols. 9-16 and Tsuchiya�s Drift Bible, and Skip Barber's Going Faster. Also, much thanks for the In Car 956 dvd featuring Derek Bell and his commentary of a lap at Nurburgring, and the Nissan GT-R dvd featuring fantastic laps from 'ringmeister Dirk Schoysman. And also, the book "Winning, a Racing Driver's Guide", by George A. Anderson, with guest authors Carroll Smith and Bertil Roos among others. Special thanks to all who made it possible for me to visit the Nurburgring in person at last - our bus driver Max first and foremost for setting it all up, my former band and crew, especially our tour manager Oise for adding the Nurburgring day to the schedule, and all at Zakspeed for an amazing high-speed experience. And finally, all at Bertil Roos Racing School. No amount of time in a simulator is as valuable as even one day at a real track, and what I learned from them has made a huge difference. This guide is based on my original Nordschleife Speed Guide written for Gran Turismo 4. =============== Version Updates =============== Version 1.0 - Adapted from my Gran Turismo 4 Guide version 2.4, April 2010 ======= The Car ======= I currently do time attacks in the Zonda R (no upgrades are available) with several setup tweaks. I also like to use the Nissan GT-R Spec V, which I have upgraded to level 3 in weight reduction, tires, suspension, brakes, etc (no engine or boost upgrades as of yet; I just wanted better handling). My other fav cars include the Lotus Elise, and the Maserati MC12 GT1 loaner car (a fantastic machine with a rating just over 20, but since it is a loaner car its setup cannot be changed to suit one's driving style). Of course every setup is made up of compromises, especially at Nurburgring where the circuit is incredibly varied so the car setup works great in some sections but not as well in others. The setup you use might vary according to your driving style as it applies to different situations on the course. Ultimately the car setup can seem to help or hinder you depending on how you are driving that day, so its effects should be considered less important than the ability to adjust one's driving style. Nurburgring Nordschleife is probably the best example of how crucial this adaptability is to getting around the track in one piece, let alone setting a fast time. There is a reason some drivers get paid more than others - it's because the driving is still the single most important factor in going faster. That said, here are my adjustments and times for reference... Driving Options --------------- This is by far the most important area to get dialed in before you start to expect any level of performance in NFS Shift. I was in absolute driving hell for my first week and 30 laps or so. I kept wondering why the cars handled so bad - steering, braking, throttle: none of these made the car do quite what I wanted, and I was constantly struggling with a recalcitrant car that was reluctant to trace the intended line and couldn't go near the edges of the track without squirming off into the grass or barriers. Then I found that the default settings in the Driving Options were apparently not set for those who prefer more of a precise, simulation type experience. You can actually set the driving options for a wide spectrum of handling styles - from a really arcadey feel, to simulation feel; from slow and mellow to beyond twitchy. Here are the changes that helped me get the cars under control so I could have the confidence to be on the limit, therefore increasing the driving pleasure immensely. At least now I feel 99% there. These settings work for me regardless of what type of car I'm driving. Adjust Control... Dead Zones: Steering 0% Acceleration 0% Braking 0% Sensitivity: Steering 72% Acceleration 85% Braking 17% Speed Steer 0% FF 10 Turn Lock 360 Inv Shift off Camera y normal Driving... Handling Model: Pro ABS: off TC: off SC: off Damage Effects: full Gears: manual Tuning ------ Again, I think because the defaults are designed to make the car more stable, it results in making the car difficult to drive in the sense that it tends to be too soft for racing. I have to admit I am still playing on an old CRT TV, so some of the numbers are a bit hard to read; so I will indicate where the slider is and not necessarily the value it represents. Generally I find the MR or RR cars need a ton of increase in the diff to control the rear when accelerating out of corners, while FR cars seem fine with what I would consider a more normal number (40ish). At least that's the case in NFS Shift, for me. Increasing the diff on the Zonda alone amounted to a 5-second a lap improvement. However it does affect the power negatively sometimes. Here are the changes I made to make the Zonda R handle as I like: Tires... Soften the rear tires one click Alignment... Zero toe front and rear Springs... Sway (0-8 slider): F sway 4, R sway 5 Springs (0-6 sliders): FSR 2, RSR 1, FDSB 1, RDSB 2, FDFB 2, RDFB 3 FDSR 4, RDSR 5, FDFR 5, RDFR 5 Diff... Accel 85, Decel 40, Pre 60, Elec 10 Gearing... Final 1 click left of center, 6th 1 click left of center Aero... Full cornering front and rear Personal record (Zonda R): 6'26.563 (NFS Lap 63) Personal record (Maserati MC12 loaner car, locked default): 6'29.072 ============== Game Equipment ============== If you are using the PS2 controller to drive the car, I can only say best of luck. Any wheel you could get would probably make you faster. My current setup: Logitech Driving Force Pro wheel Logitech G25 pedals (modified, see below) Sparco cockpit with a Sienna seat (reclined) When I first got the Sparco cockpit and G25 wheel, my game improved dramatically. Unfortunately the G25 didn't last as long as its price tag so I switched back to the DFP and I actually enjoy it more. I think the Sparco cockpit is what makes the biggest difference. To me the wheel feels better and more stable on the DFP, but the pedals are too light. The pedals are great on the G25, but they aren't originally compatible with the DFP wheel. I also recently bought the DF GT wheel and like an idiot I didn't fully check its compatibility, so to my dismay I found that it doesn't work at all on the PS2, and it is not supported for PS2 games run on the PS3. What I found is that it works for a while, but there's a glitch that causes the throttle very suddenly to stick wide open and the only way to fix it is to quit the game. Also, the wheel is like a cross between the G25 features and the DFP materials - so it is still plastic, with the same pedals as the DFP, but the mechanism of the G25 wheel (meaning now the wheel AND the pedals are too light). My original DFP wheel got pretty worn out and did a funny thing where it goes off center when I run over kerbs or do too vigorous a maneuver... I did manage to find one "like new" on Amazon and it is just awesome, amazing how much it makes a difference - the wheel feels heavy and tight again and all of my personal records improved dramatically as a result. G25 Pedal Mod (for use with DFP wheel) -------------------------------------- The following advice will almost certainly void your warranty, so read on only if you don't mind that, and also, don't attempt this unless you are fairly good with small electronics and are not taking chances with your only game equipment. I take no responsibility if your workmanship is not successful. This is just my notes on what I did to get mine to work. To make the G25 pedals work with the DFP wheel takes some rewiring, mainly because the G25 brake wiring is backwards. I went to Radio Shack to get some wiring and connectors. This also requires some tools (a wire stripper, and a Phillips screwdriver). I also went to Home Depot for some sticky Velcro (this is how I fasten the board so that I can get a better adjustment on the seat, wheel, and pedal board positions). Basically what I did is take the wiring out of one of my DFP pedal boards, then bring it with me to buy wiring and connectors that are small enough to adapt to it. You'll only need to add a few inches to the length of three of the wires due to the differing physical layout of the pedal switches. On the wiring of the switches, you'll see that both pedals have a red and a black wire on the left and right, plus a third middle wire which is either white or green. Here are the configurations that work with the DFP wheel: DFP pedals original wiring (left to right - connectors on bottom): Throttle - single black, green, single red Brake - double black, white, double red G25 pedals (again l-r connectors, right is nearest the red pedal pistons): Throttle - double black, white, double red Brake - *single red*, green, *single black* Also, judicious use of electrical tape since the wires aren't grounded like they are on the wiring loom of the G25 - cover any protruding metal where the wire could touch; and with cutting/stripping/crimping, make it as clean as possible. The smallest wiring and connectors I could find were still a bit larger than the existing, but I found with some bending I could get a nice snug fit. I haven't had any problems in two months of testing, though I did decide the brake pedal is a bit too stiff, so I switched it with the clutch pedal (and also, I put this all the way on the left, so there's an empty space in the middle; this way I don't hit my knees on the underside of the steering wheel clamps). Finally, to make the Sparco cockpit accommodate the pedals and the reclined position, I had to turn the foot panel upside down and use a great amount of industrial strength sticky velcro... which is nice because it holds perfectly but is still adjustable. ================== Shoes - On or Off? ================== My suggestion is use what you are comfortable with. At my house we are shoeless so I got all of my quickest times wearing socks - this seems to be ideal for the game since it compensates for the lack of feedback and weight in the pedals. ================= Left-Foot Braking ================= Many drivers say this skill is indispensable in racing - and both karting and Formula 1 pretty much require it. Even when you are driving a car that has a clutch, in some situations where no gear shift is needed it can be useful to employ left-foot braking for stability as well as a quicker braking reaction time. I began practicing this extensively in my old car and in the game I use it exclusively. Even at racing school in some corners it came in handy. At this point it has improved my fastest time in pretty much every car, not to mention making it easier to drive in other conditions (especially rally; but then real rally drivers are constantly shifting both feet between brake/gas and brake/clutch). ========================================== Driving Tips That Have Helped Me Go Faster ========================================== First, always bear in mind that as you improve in one section, it changes your approach to the next, and so on. All it takes is time, practice, and gradual improvements in your knowledge of the car and the track. Very often when you are pushing your limit and going off the track, getting frustrated, feeling like quitting ;) you are actually just on the verge of making a huge improvement. So just remember it's all part of the process of training your brain and your muscle memory. Take a rest, come back a few hours or a day later, and you'll be surprised how easy it suddenly gets. It was often the same way when I was learning the guitar. Next, if you want to improve your lap time, it is crucial to consider the importance of corner exits over late braking. Obviously I brake as late as I can, but braking later improves time in hundredths of a second, while getting on the throttle earlier for the exit improves your time in tenths. Remember that the reverse is also true - braking too early loses time in just hundredths, but braking too late and then getting on the throttle late loses time in tenths. I think this is even more apparent in NFS Shift, generally I find myself having to think about doing everything a lot earlier than I was used to in GT4. What this means is you should work backward - get the exit point right first, then try to improve your entry, then finally polish your braking point. The correct braking point goes hand in hand with the correct turn-in and throttle point however - braking too early often invites turning too early, which can lead to going off the track at the exit; while braking too late means you waste a lot of time going past the ideal turn-in and in some corners you may not make the turn at all. The simplest thing I try to remember is that the lap time is essentially the sum of throttle and braking, and the finish line is a finite point, so whatever gets me there earlier is good, and I want to avoid doing anything that makes the lap longer by adding more time braking, coasting, feathering, or otherwise not on full throttle. Essentially the ideal that we want to work toward (though we may not always achieve it) is the Bertil Roos idea of Full Throttle, Full Brake, Full Time. What this means is you are working toward an ideal that you know the track and your car so well, that you only use either full throttle, or full brake, but nothing else. Again, this is an IDEAL - it doesn't mean we ignore our techniques of light braking, feathering the throttle, line recovery, etc when we get in trouble or when certain track areas require it. There probably are tracks where FT/FB/FT is possible, but I don't think the 'Ring is one of them. Here, you just try to reach that ideal in sections that are smooth enough to allow it. Another valuable piece of advice is from Petter Solberg: "You have to try to be very neat, no attack, because as soon as you try to push harder, you go slower. So just keep it neat and steady." Professor Nakaya seems to concur, that in some situations the driver's attempt to push harder will be useless since it only increases the steering angle as well as the friction of the wheels on the pavement, which cancels out or even negates any increase the driver desires to make. Again, aggressive driving is often useful in racing, but for time attack you want to be as smooth as possible, and in some corners you just want to maintain revs but apply only enough throttle to get the right balance. The book "Winning" had some interesting advice also - basically that you should not feel "comfortable" while racing - you should be going at the limit and often fighting for grip on every corner. What I've found is on many corners you want to go for a certain amount of slip to get the optimum exit and full acceleration. This will of course make it difficult to control wheel spin as well as keeping the rear from sliding around as you try to steer your way out. Another way to put it, sometimes your steering may feel sloppy or busy as you try to manage the low traction situation known as maximum acceleration. Undulating corners are all over the place at Nordschleife, but they are not as friendly and predictable as a track like Suzuka, so you will need to think about how weight transfer affects braking and throttle as your car alternates quickly between understeer and oversteer, often in the same corner. Once you feel really dialed in after many laps of practice, you'll start to experience feeling like it's just basic flowing lines, using as smooth and steady inputs as you can manage, adjusting the acceleration for the shape of each corner. (I can hear Bruce Lee saying "Don't think! Feeeeeeeel...") Your mind is clear and calm because your body is just nailing each section. When you feel it, it is magic. Ok, now it's time to take a lap around the track! =========================== Nordschleife - Step by Step =========================== Below is the gearing for most of the 6-gear cars I've tried; however in the Zonda I sometimes find myself using a slightly lower gear to keep the car in check, so don't be shy if you feel you need a lower gear to get the car to turn in or remain stable for the exit. However there is not one corner that requires 1st gear - most of the slow corners are taken in 2nd or 3rd, with medium and fast corners in 4th or 5th. I also avoid the kerbs like the plague - they are vicious to the Zonda and can easily toss the car the wrong way in a flash of the slightest bit of excess power. However their edges still provide some nice visual cues. T13 (grandstand section) ------------------------ 4th - Brake-3-2 - left - 3-4 - right bend - tap - right - 5th - left bend The game spits you into control of the car rather awkwardly sometimes, so if this is the first lap you have to see if it gives you 2nd gear or 3rd. Either is fine for the right hander onto the short straight, climb up to 4th heading to the right edge, and brake just before going over the start/finish line. The first left is bumpy and downhill, it's easy to miss the apex here. Flat out into 4th gear and for the second right, the bumps can lead you into the grass (read: slam into Armco) so tap the brake and careful on the throttle, stay close on the apex, and squeeze out of the wheel a bit on the exit. I was astonished how much more difficult this corner is in NFS in terms of sheer bumpiness. 5th gear before you brake for the next section. Hatzenbach (Hatzen Brook) ------------------------- Brake-4-left-3 - double right - 4th - left - 3rd - right, 2nd-left-3rd-4th This corner tends to get a pendulum effect but there is space to finish getting down to 3rd after the left in 4th. The double right needs some patience, get 4th for the next left, then 3rd to throttle to the right, then a dab into 2nd for the the left, careful with the exit since it is bumpy. 3rd and 4th on the exit. Hocheichen (Great Oaks) ----------------------- Brake-3 - right - left - flat 4th Again, very bumpy, tends to interfere with how much throttle you use and how early. As you approach the first right, brake early down to 2nd gear, turn in and give it a bit of gas toward the crest; shift to 3rd before the left, where it is quite slippery, keep on the throttle maybe with a quick lift and let the car track to the right edge on exit. Flat out to the next section. Quiddelbacher Hohe (Quiddelbach Height) --------------------------------------- Flat - over crest - right - 5th This section is flat out and smoother than I expected - stick to the basics and reach high 5th gear before the tricky crest at the next section. Flugplatz (Airfield, literally "Flying Place") ---------------------------------------------- 5th - tap brake before crest - settle, tap again - double right - left Go over the left center of the crest straight, and tap the brake just before so the car does not go quite as airborn. You should have a beat to let the car settle and tap the brake again for the double right-hander. Barely touch the first apex, and try to come around the second one in a single arc. Keep going flat out into the next section. Schwedenkreuz (Swedish Cross) ----------------------------- Flat - 6th downhill - crest - light brake 5th, careful long bumpy left Go over the crest near the middle or slightly right but go as straight as possible. When you see the little sign on the right, brake into 5th and turn left but expect a big bump in the turn. Flat for a bit and then track slightly left of center as you get ready to brake hard down to 3rd into the next section. Aremberg -------- BRAKE-4-3 - long right - flat on exit It's important for your time to get a good exit here so concentrate on your braking point and get a good line. This is a somewhat long right-hander so throttle control is important. Fuchsrohre (Foxhole or "Fox's Neck") ------------------------------------ Flat 4-5-6 - compression left - brake 5th - left - brake 4th - right Drive through the bends as straight as you can, touching each kerb, until you approach the compression that leads up the hill to the left. You can stay completely flat all the way to 6th gear. As you come up the hill stay to the right, then brake into 5th, turn early but avoid the kerb, then quickly drop to 4th and again back on the throttle, revs steady for the right. Hug the kerb without touching it, then as the track straightens drop to 2nd to prepare for the next section. Adenauer Forst (Adenau Forest) ------------------------------ Track right - brake-3-2 - early left - 3rd - right - exit - flat 4-5 This section is wonderful for going off the track or spinning out. I used to have trouble at this spot often in GT4 - the trick is don't get tempted to brake too late since it is more important to get a really good exit. Also it is easy to spin on the left since there are undulations so be careful. I also find that jumping the kerb for the right turn rarely improves my time as much as just keeping all four wheels on the pavement. If you are patient and focus on setting up early throttle for the right and a good exit, it's a lot easier to find time here. Metzgesfeld (Metzge's Field) ---------------------------- Flat - brake-4th - left - brake-3rd - left - right - 4th This is another easy spot to lose control, so be very careful with your line and try to stay off the kerb on the inside left. Mostly I'm trying not to slide off the exit of the left, then concentrate on braking early enough for the following left. Getting the right balance and traction makes the right a lot easier, and also easier to carry speed down the hill. Kallenhard (Kallen Forest) -------------------------- Brake-3-2 - right - 3rd before exit - flat 4th Something about these downhill off camber corners, the Zonda doesn't want to turn in with 3rd gear, have to go to 2nd... Let the car track left as you come down the hill, and you want to brake fairly early and drop back to 2nd. Hug the inside until you can see a clear exit, shift to 3rd, and track to the outside. Head to the right edge and continue flat into 4th as you approach the next tricky section of the track. Spiegelkurve (unofficial, "Mirror Curve") ----------------------------------------- Flat 4th - little lift - left-right - sort out messy exit - flat 4th Expect more pendulum effect here. The cambers shift left to right, so try not to steer too forcefully. To me this section is easier in NFS than it was in GT4, but maybe that's because it's slower. Still very easy to blow the exit so concentrate on making the right turn well, then get a light brake into the next three rights. "Miss-Hit-Miss" (also Drei Rechte, "Three Rights") -------------------------------------------------- 4th - light brake - miss - hit - flat 4th - miss - 5th This is another place where the turns feel like they change on you so you don't want to be accelerating and tightening your turning arc at the same time. Brake early so that you get good balance into the first right. If you get the car to the right spot on the "hit" kerb then you can nail the throttle flat for the exit without worrying about the rear end. Throttle hard down the straight in 5th. Wehrseifen (Resistance Valley) ------------------------------ Brake-4-3-right-2 - left - right - 3rd - exit flat 4th-5th This is a very slow corner where much time can be lost, so it's important to be as accurate as possible. I've noticed the left hander is way more bumpy also - I've positively hopped right off into the Armco on the right - it's really difficult to get back on the throttle early. Accelerate smoothly through 2nd and 3rd for the left and right turn. Breidscheid ----------- Right bend - brake-4-3 - double left watch the wall - 4th Clear the right bend in 5th gear but start braking for the left somewhat early - you want to be in 3rd and close to the inside, and this is a corner that will really mess you up if you are late (in real life there is a concrete wall here, so we are talking serious damage). The pavement is smoother here than in GT4 but grip is still weak - going too wide makes it hard to set up the following right turn. Get 4th on the exit and the car will get some acceleration to the next bit. Line the car up as straight as you can... Ex-Muhle (Water Mill) --------------------- Early, light brake 3rd - minimum speed, light power - right - flat 4-5 This section is delicate - brake lightly and early since it gets bumpy, uphill, and off camber. Turn in somewhat early, staying tight on the apex. Little bit of crest here so release your arc and get good throttle on the exit, but if you go too wide it will take a while to get back on the power. Be careful accelerating up the hill - the rear can get nervous. Continue flat out through 5th gear into the next section. Lauda Links ----------- Flat 5th - left Stay hard on the throttle and turn early, flat down the hill, track left before the next section. Bergwerk (Mine, literally "Mountain Work") ------------------------------------------ Brake-4-3 - right - flat 4-5 Similar to Ex-Muhle though not as delicate, this is one of the most important corners for getting a strong exit. This corner's odd shape and weird camber make most attempts to brake late end in understeer followed by tracking wide into the Armco - usually I use the green sign on the right as a reference, braking at or just after it. Brake consistently to 3rd, and though this is a late apex corner, the entry is a bit earlier than you may think because of the uphill and the camber. Work the throttle patiently and get a good exit. This will give you good speed up the hill into one of the longer flat-out sections of the track. Kesselchen (Little Valley, "Little Bottom") ------------------------------------------- Flat 5th - left, left, left, left, left, right, right, right-left In most cars this is all flat, not too much to worry about if you just stick to the basics. It is all uphill so I don't bother trying 6th gear. There is a quick right-left eventually, try to miss-hit the split kerbs on the right, then just touch the edge of the kerb on the left. Aim for a straight line that will put you near the kerb up close to the Armco at the right edge, and tap the brake a bit for the next section. Mutkurve (Courage Curve, also Angstkurve, "Fear curve") ------------------------------------------------------- 5th - double left This left hander is another spot where it is very easy to push too hard and lose the rear end, so be careful with your line, and stay close to the kerb on the inside left, then ease off the wheel just as the car tracks through to the kerb on the outside right where you think you'll end up on the grass. Klostertal (Convent Valley) --------------------------- Flat 5th - early right - crest - relaxed exit This is yet another place where it is easy to spin out if you turn too hard on a bad line, so turn right early with some anticipation of where the kerb appears, and then ease off the wheel on the exit, and the car should remain relatively stable. Watch out for the grass on the left. Steilstrecke (Steep Stretch) ---------------------------- BRAKE-4-3-2 - double right - 3rd - exit - 4th This tight curve is hidden by a crest that you will go over flat out, then brake just before the kerb on the left drop to 2nd. This is another curve that has a couple of apexes, and it seems best to enter in 2nd gear and be up to 3rd passing the second apex. There are gentle bends leading to the next section but you can easily go straight and keep accelerating, just reaching 5th gear before dropping hard back to 2nd again. There is a particular shadow that protrudes from the right which I use as a reference. Karussell --------- Brake-3-2 - long left - exit - 3-4 You can make or lose a lot of time here because of how slow and long it is. I think I'm still losing time - it feels really strange in the Zonda. This tight banked corner is easiest if you keep the car inside but not all the way to the kerb, and keep the revs steady in 2nd. I find it really difficult to stay in the "banked" sections in NFS, the concrete feels really weird and kind of slippery. Pop out of the last corner into 3rd and head up the hill. Hohe Acht (High Lookout, after the hut) --------------------------------------- Tap-4th - left - brake-3rd - left-right - throttle 4th - Brake-3rd - right The first left-hander is more tricky if you are used to GT4 - needs some brake in 4th and it's pretty bumpy. Then flat up the hill in 4th toward the summit. Brake into 3rd for the left and watch the throttle through to the right. It's really bumpy and can catch you out easily. Throttle to 4th for the summit and then brake to 3rd for the right turn heading downhill again. Hedwigshohe (Hedwig's Height) ----------------------------- Flat 4th - light brake - 3rd This section is misleadingly quick and easy considering what comes next. 4th is fine for the second right but be careful to put the car in the right spot for what comes next. Getting this wrong will blow your balance into... Wipperman (Seesaw Man) ---------------------- 3rd - left - right - 4th This spot is an easy place to lose it because of the abrupt way that it goes downhill, and when I went to the real track we saw an accident here. This tricky left-right gets a bit snappy and has a tendency to toss you right off the track. It's all about getting the last right turn correct, but it drops away right after the apex so it is fairly difficult to stay on the track. I avoid the kerbs and just be patient in 3rd. A little throttle into 4th, then as you approach the next hill brake a bit early to 3rd again. Eschbach (Ash Brook) -------------------- Brake-3rd - right over hill - 4th - early brake-3-2 - double left Come into the right hander over the hill, staying tight on the inside and hitting 4th as you start downhill on the exit. Brake somewhat early to drop back to 2nd for the double left hander, which is another part where braking too late really costs you. The camber and downhill makes the turn-in a bit difficult. Get up to 3rd and then brake a bit for the next section. Brunnchen (Little Well) ----------------------- Brake-3rd - right - 4th - brake-3rd - right - 4th This is another dance between 3rd and 4th gears. The first right hander is very easy to overcook as it is downhill, and very often you will find yourself all the way to the left on the exit, almost into the grass. If you can keep just the left wheels on the kerb you will still be able to get good throttle in 4th before the next right, again dropping to 3rd for the turn and back to 4th as the car tracks to the outside of the exit (but be especially careful here, the sand will lose you a lot of time). Eiskurve (Ice Curve) -------------------- Brake-3rd - early left - 4th through right - 5th This left-hander is again taken in 3rd, but it seems longer and goes into a tricky right hander on the exit. The pavement is really slippery (hence the name), so stay in the middle as you accelerate into 5th for the next section. Pflanzgarten 1 (Plant Garden) ----------------------------- 5th - gentle brake - over crest STRAIGHT - settle-dab-4th-double right The wavy little section can be taken flat, sticking to the basics but ending up slightly to the left as you go over the little jump at the bottom before the rather difficult double right-hander in 4th gear. Keep accelerating but be as smooth as possible as you sweep through the double right toward the next part. Your exit here can make or lose considerable time all the way to Schwalbenschwanz. Sprunghugel (Leap Hill) ------------------------ Flat - left - 5th before exit - go STRAIGHT over left side of drop This first left is another easy place to mess up and not be in the right position to track to the rumble strip on the right side of the exit. It is vital to keep hard on the throttle in 4th and try to get into 5th gear before going over the crest, staying to the left while going as straight as possible. This drop can be extremely unsettling to the car at this speed so again, go over it as straight as you can. Pflanzgarten 2 -------------- Flat 5th - right, left, right, left This section is flat out in 5th and can be a mind bender at this speed, so keep in mind the two right-left pairs are gradually working to the left. I think this section is a lot easier in NFS than it was in GT4, thankfully. Schwalbenschwanz (Swallow Tail) ------------------------------- Flat 5th - dab-4th - right - brake-3rd - left - 4th This section gets slippery, but again it is a lot easier than it was in GT4 (probably because you are going slower). The left hander is over a crest so the variation in grip can be tricky even in 3rd gear. Stick to the basics and these two shouldn't be too much trouble. Kleinekarussell (Little Karussell) ---------------------------------- Brake-3rd - drop into banking left - exit - 4th It's all too easy to underestimate this important corner. You want to drop into it in 3rd gear but the grip here (like the Karussell) feels very strange to me. Drop about half the car inside and try to keep the rear in check, aiming to pop out over the right corner of the last paving block. Continue to 4th for the approach to the next corner. Galgenkopf (Gallow Hill) ------------------------ 4th - tap brake - right - right - right relaxed - exit These two very important corners are full of trickiness. Aim for first kerb apex and just miss it, and as you exit keep some turn on since the outside edge keeps coming in on you. Try to anticipate the kerb for the second right hander and go in early, keep it in 4th and start unwinding left where the track drops a bit. 5th and 6th as you head into the long straight. Dottinger Hohe (Dottingen High) ------------------------------- Flat 6th - looooong straight - left - down hill Not much to this - keep it flat in 6th and stick just off center to the right. The car should be reaching top speed as you start on the incline before the bridge, let the car go all the way right... Antoniusbuche (Antonius' Beech) ------------------------------- Turn early and ease through the left hander, totally wide open. Keep it flat out down the hill... Tiergarten (Animal Garden) -------------------------- Flat 6th - left - lift - right This section near the end leads to a left-right that you can take almost flat, just a little lift into the right. Once you clear the right and are going straight, immediately prepare to drop to 4th for the final section... Hohenrain (Raised Boundary) --------------------------- Brake-5-4-left - 3rd - right-left - brake - 2nd - right - 3rd Brake into 4th and then cut to the inside left just missing the Armco. Brake straight into 3rd for the right hander of the chicane, keeping the revs steady since this corner is an easy place to spoil what might have been a stellar lap time. I stay off the kerbs and try to get a good exit on the left. Then a quick brake to 2nd to get ready for the final right-hander. Aim for the Armco at the apex and just miss it - then into 3rd and 4th just at the line. =========================== Addendum 1 - lap milestones =========================== Most people's advice is absolutely correct: that it takes about 100 laps just to consider oneself minimally familiar with the track. But refining from there can take exponentially more practice... Feel free to skip this section if you like, it's mainly for me (again I don't claim the fastest times, these are just my personal bests so far). I think I'm kinda slow for having done so many laps, but this is the main track where I develop my skill and I'm still learning... Lap 3767: Lap count in GT4 when I bought NFS Shift Lap NFS1: First lap in Lotus Elise 8'24.474 (no upgrades) Lap NFS8: Fastest lap in Lotus Elise 7'52.467 (tier 2/3 tuning) Lap NFS9: First lap in GT-R Spec V 7'10.456 (few upgrades) Lap NFS52: Fastest lap in GT-R Spec V 6'48.243 (tier 3 tuning) Lap NFS54: Fastest lap in MC12 GT1 Loaner car 6'29.072 Lap NFS55: First lap in Zonda R 6'39.565 Lap NFS66: Fastest lap in Zonda R 6'26.530 ================== Thanks for reading ================== Again, I hope this humble labor has helped or inspired you in some way. This is my first version for NFS Shift, so I'm sure it will continue to evolve as I get more familiar with the game and the nuances of the track. Thank you for reading! ++++++++++++