Your Account
    Log into your account here:
       Forgot Password

    Not registered? Sign Up for free
    Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums.

Walkthrough

by vhayste




                       METAL GEAR SOLID V: GROUND ZEROES

 

                            W A L K T H R O U G H


                        AUTHOR: PAUL MICHAEL (VHAYSTE®)
                          CONTACT: [email protected]
             http://www.facebook.com/pages/vhayste/110018722374948



+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
NOTE: THIS WALKTHROUGH COVERS THE MAIN MISSION, SIDE OPS and EXTRA OPS
ONLY!!! FOR XOF PATCHES LOCATIONS, CASSETTE TAPE LOCATIONS, AND MORE, 
PLEASE VISIT THE GUIDE'S FULL ONLINE VERSION. FOLLOW THE LINK BELOW:

http://www.supercheats.com/metal-gear-solid-v-ground-zeroes/walkthrough/
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++





                          =====================
                         [  C O P Y R I G H T  ]
                          =====================


  .---------------------------------------------------------------------.
  | This document is copyrighted to me, Vhayste®. It is intended for    |
  | ~PRIVATE~ use only. It cannot be used in ANY form of printed or     |
  | electronic media involved in a commercial business, in part or in   |
  | whole, in any way, shape, or form. It cannot be used for profitable |
  | or promotional purposes, regardless of the situation. Breaking any  |
  | of these rules is in direct violation of copyright law.             |
  |                                                                     |
  |     This document is protected by copyright law and international   |
  | treaties. Unauthorized reproduction and distribution of this        |
  | document, or any portion of it, may result in severe civil and      |
  | criminal penalties, and will be prosecuted to the maximum extent    |
  | possible under the law. Any characters, names, places, or           |
  | miscellaneous objects are copyright of their respective companies.  |
  |                                                                     |
  | Permission is required from the author in case any site or          |
  | individual will like to refer to, or use a portion of this this     |
  | document. Requests for posting this faq to other websites aside from|
  | the ones the author originally contributed to still needs to be     |
  | emailed to the author first. Expect a prompt response whenever      |
  | possible.                                                           |
  '---------------------------------------------------------------------'





              ==============================================
                      T A B L E   OF   C O N T E N T S
              ==============================================


++ MAIN MISSION ++ 

> > > > >     MGS001 - GROUND ZEROES

++ SIDE OPS ++ 

> > > > >     MGS002 - ELIMINATE THE RENEGADE THREAT
> > > > >     MGS003 - INTEL OPERATIVE RESCUE
> > > > >     MGS004 - CLASSIFIED INTEL ACQUISITION
> > > > >     MGS005 - DESTROY THE ANTI-AIR EMPLACEMENTS


++ EXTRA OPS ++ 
> > > > >     MGS006 - DEJA VU


++ COLLECTIBLES ++ 

> > > > >     MGSXX1 - XOF PATCHES
> > > > >     MGSXX2 - CASSETTE TAPES
> > > > >     MGSXX3 - TROPHIES / ACHIEVEMENTS





                       ===========================
                      [  I N T R O D U C T I O N  ]
                       ===========================

+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

Sometime in 1975, after the events of Peace Walker, players take control of
Snake as he infiltrate an American black site called Camp Omega in Cuba.
This sandbox location doesn't answer to Cuban, American or international
laws. His main objective is to find and extract the Cipher double-agent,
Pacifica "Paz" Ocean and the Sandinista child soldier Ricardo "Chico"
Valenciano Libre who are currently being held captive in the base's
notorious prison camp.

+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+



##################################################
#########    MGS001 - GROUND ZEROES     ##########
##################################################

There are many ways you can complete your objectives like utilizing stealth
and thin down the enemy ranks from the shadow, neutralize your targets with
non-lethal means, or simply go loud and take out as many enemies as you
can. You’ll have an evaluation at the end of the every mission which will
grade you over criteria like completion time, enemies killed, number of
retries, and completing secret extra objectives. Getting a called
helicopter shot down, killing enemy soldiers, retrying, triggering Combat
Alerts all lead to final score deduction so avoid these as much as possible
while completing the tasks effeciently and quickly.

You have two silenced weapons with you; the Silent Pistol that fires
non-lethal tranquilizer rounds and the AM MRS-4 Rifle that fires suppressed
lethal rounds. The latter’s suppressor degrades over use. Use your
binoculars to tag soldiers so you can always take note of their location in
your map and in your normal viewpoint. Make sure to look around first
before moving. If possible, move behind cover and don’t run unneccessarily.
When moving slowly, you’ll still have a few seconds before the enemy
discovers you. If an enemy discovers you, you’ll enter a slow-motion
sequence, giving you enough time to tranq or kill him. Even if you have
this helpful feature, it won’t help if you get spotted by multiple enemies
at the same time. More importantly, make sure to hide the bodies of dead /
unconscious enemies, especially if they’re along the main roads or
pathways.

As soon as the game starts, you can turn around and check the cliff behind
you to find an XOF Patch. After getting the first patch, you can
immediately get the second patch by going prone and rolling around the
ground it gets shaken off from Snake’s back. There are nine of these
scattered in this mission and getting them all will unlock the Deja Vu
(PS3/PS4 only) or Jamais Vu (Xbox 360 / One) Extra Ops missions. Aside from
collecting XOF patches, you can also collect some Casette tapes found only
on this mission. Since collectible-hunting strays you away from your main
objectives, you just have to play the mission again after collecting
collectibles if you want a better ranking.

Tag all enemies you can see and wait for the spotlight to turn away. Hug
the rocks to the right and run ahead until you reach a ledge you can climb
on. Find a good shooting position and tranq that guard. Now go down and
unlock the gate. Head to the West Refugee camp where you’ll see some tents
in the lower grounds. Jump off the railing and search for another XOF patch
in the pile of trash in front of the shed.

Head to the northwest of the refugee camp to find a lone prisoner under the
shed. Pick him up and carefully bring him back to the landing zone, just
behind your starting point. Call in a chopper to load him and the "Rescue"
achievement/ trophy.

Continue north and you’ll reach the warehouse area. Be careful of the
patrols here since there is one guarding the closed gate leading to
inaccessible area to the west and two more soldiers in the middle of the
warehouses. To the north of the warehouses are several generator blocks
inside a fence. Pick the lock and find another XOF patch on the top of one
of the generators there.

After that, head east past the Eastern Refugee Camp. There are more guards
stationed along the way so make sure to take your time learning their
patterns and taking them out. Keep heading east until you cross the road
and take the dirt road leading to the prison camp. There’s another XOF
patch on the top of the guard house. After getting it, head to the prison
camp and take out any guards that may see you. Once clear, pick the lock of
the gate to find another XOF patch.

Once inside, you have to free Chico to proceed with the story. Make sure to
loot the casette found on the connected cell behind Chico‘s (Here’s to
You). You can bring him and all the other prisoners to the landing zone to
the east. However, to retrieve another casette, DO NOT call the chopper and
load him yet. You need to meet this first condition to get this specific
casette tape. Just leave them in the RV and make your way to the admin
building.

Return to the main road and make your way to the northeast. Beware of the
camera mounted on the fence along the way. Deal with the guards here by
avoiding or tranq’ing them. Keep in mind that you have to keep any alarms
from triggering since you need some specific soldiers in their original
posts to get the cassette we’re working on right now. Make your way to the
pile of cargo by the wall to the north. There’s a drainage outlet here that
has another XOF patch. Pick it up and enter the red door.

Take out the guard here then climb one of the air-conditioning machines and
grab to the nearby ledge. Search the active exhaust to find another XOF
patch.

Now you need to get past the security cam instead of destroying it. Move
under its blind spot once it turns away then wait for it to turn to the
other direction before going downstairs. Once there, head to the boiler
room ahead and stay in cover. If done correctly, you should hear the three
soldiers talking about a recording they threw away. As long as you didn’t
trigger any alert the three of them should have this conversation.
Otherwise, you need to reload the checkpoint. Make your way to the
northwest of the admin building and find Chico's Casette #5 in one of the
dumpsters in the small alley beside the stairs.

After getting the cassette, make your way south this time. You should have
a lot of cover to move in and reach the ladder leading to the platform
connected to the Central Tower. Get in there to find Chico’s Casette #2.

Make your way back to the boiler room and take out the guards. Now free up
Paz and carry her outside the admin building. Depending on how much you’ve
alerted the enemies, you may find an armored vehicle guarding the exit or
more guards than usual. Otherwise, it should be an easy run towards the
landing point. For now, hide her behind the cover since you still have one
more XOF patch to collect.

Unfortunately, it is located in the open space in the helipad, making you
vulnerable to enemies. Since you’re only after the collectibles for this
instance, it will be convenient for you to just kill some of the enemies;
getting points deduction for killing soldiers shouldn’t matter for now
anyway. Search the ground for a dark spot beside an electrical block,
between two helipads. The last XOF patch should be there.

You can call in the chopper in advance so you don’t have to wait once
you’ve reached the RV. The base will also discover Paz’s escape after a few
minutes which will prompt everyone on full alert. As long as you didn’t
make any detours, you should be safely on your way leading back to the RV.
Once the chopper arrives, load Paz, Chico and the other prisoners (if any)
then board the chopper as well to end the mission.





##################################################
##### MGS002 - ELIMINATE THE RENEGADE THREAT #####
##################################################

Though the mission specifically tells you to eliminate the targets, you can
tranq them and extract them instead. Doing so will unlock the trophy/
achievement "Depth". Refer to the videos below for more details:

http://www.supercheats.com/metal-gear-solid-v-ground-zeroes/walkthrough/
eliminate-the-renegade-threat


If you can't play the video from the given link above, you can follow the
walkthrough below:

Head towards the prison camp and take out the first guard you encounter
along the way. You have to take out the soldier guarding the prison camp
gate entrance next. A jeep carrying two soldiers will arrive shortly. Hide
behind the ledge and wait for them to disembark. They should notice the
sleeping soldier immediately so knock them out as well.

Follow the road leading to the main road. There are some tranquilizer
rounds inside the guard house ahead so grab them to get your ammo to full
then carefully make your way to the armory south of the warehouses. Make
sure to knock out the soldier on the watchtower as well. Upon reaching the
armory, knock out the guy on the watchtower. By the time you reach the
armory, the target should be already on the move. You'll know him
immediately since he has two escorts. Tag him and pick the lock of the
armory. Pick up Chico's Tape #6 in the corner of the room.

Head towards the West Refugee camp while staying out of sight from the
soldiers. The target will walk along the grassy path beside the road. This
is where you have to tranq him and the soldier accompanying him. First,
tranq the guard walking around the refugee camp below to avoid getting
spotted.

Go prone in the bushes and wait until the target starts walking towards
you. When in effective range, put them both to sleep, then quickly hide the
body of the other soldier in the grass. Another keep will arrive shortly
and a guard will get off from it.

Don't make any hasty moves yet. Look around and make sure there are no
other soldiers around. Put him to sleep as well and hide his body. Next,
unlock the gate leading to the landing zone (spot where you first started
in the Ground Zeroes misssion) . Call in the chopper and load Palitz there
to complete your first objective.

The second target is patrolling found within the walls of the admin
building. After extracting Palitz, the base will go on alert status since
they spotted your chopper. Continue carefully towards the northwest
entrance of the admin building. Tag/ knock out any enemy soldier you
encounter so you'll have an easier time extracting the other target. Once
you've reached the northwest entrance of the admin building, just reload
the checkpoint and the target will start with his original position on the
wall. Put the soldiers on the ground to sleep then wait for the target to
climb down the ladder. Put him to sleep and his escorts who will climb down
after him. Carry the second target to your preferred landing zone and call
in the chopper to extract him. Mission complete.





###########################################
##### MGS003 - INTEL OPERATIVE RESCUE #####
###########################################

Finishing the mission without killing anyone will unlock the “Pacifist”
trophy/ achievement. To do this, you’ll have to use the Uragan pistol which
fires non-lethal rounds that will instantly knock out any soldier it hits.
It doesn’t take out vehicles so you have to aim for the driver in order to
stop them. To know how to do this, refer to the video link below:

http://www.supercheats.com/metal-gear-solid-v-ground-zeroes/walkthrough/
intel-operative-rescue


You have to take note of the following:

    * Prioritize taking out enemies shooting at you.
    * When targeting moving enemies, always aim your reticule to the 
      direction they're running.
    * If there are enemies shooting at you and a vehicle pursues your VIP, 
      take out the driver first.
    * Explosions caused by enemies won't prevent you from unlocking this trophy.


Once the mission starts. switch to your non-lethal pistol and start
shooting at targets. Your ammo will be unlimited so just shoot away until
you spot the target's flare. Once your chopper flies over the prison camp,
prioritize taking out the soldiers with rocket launchers. As your VIP
drives away, take out the pursuing jeep and the enemies shooting at you. As
he makes his turn, a military truck will block his way. Aim for the driver
to prevent the truck from pursuing him.

Continue protecting the VIP from shooters and pursuers. On your way to the
helipad, the enemies will man the AA gun. Take out the gunner and continue
shooting enemies as much as you can. It will be challenge to hit enemies at
a long distance so do your best in adjusting your shots accordingly. Once
your target reaches the helipad, he will lose control and his jeep will
crash. As your chopper maneuvers itself to reach the target, more enemies
will appear. Be careful of the rocket launcher-equipped infantry on the
Central Tower. Continue clearing the area of enemies until you get the cue
to retrieve the VIP on foot.

Before picking up the VIP, get the rocket launcher nearby. Carry the VIP
and an armored vehicle will appear. Quickly place the VIP behind an
indestructible cover then lure the armored vehicle away from the knocked
out soldiers, to prevent them from getting caught in the rocket's splash
damage, which will ruin your chance in unlocking this achievement/ trophy.
If you want to play it safe, you can run to the AA emplacement nearby and
use it to shred the armored vehicle to pieces.

Once done, take out the enemy reinforcements and board the chopper with the
VIP. An enemy chopper will pursue you. You can use the rocket launcher to
take it out; however, make sure that the rocket won't hit the gunners on
the window. If you want, you can still use the Uragan pistol to take out
the gunners. You won't destroy the chopper but it will stop pursuit and the
mission will be complete.







#################################################
##### MGS004 - CLASSIFIED INTEL ACQUISITION #####
#################################################


The game will offer two ways of completing this mission. One is by finding
the undercover agent or using the west watchtower to signal him. However,
there's an easier way of doing this and will unlock the "Infiltration"
trophy/ achievement at the same time. Watch the videos below:

http://www.supercheats.com/metal-gear-solid-v-ground-zeroes/walkthrough/
classified-intel-acquisition


There are two important NPCs here. First is the truck driver. Make sure to
tag him while he's leaving the truck inside the administration building.
Next is the soldier who has the Classified Intel Tape. He's located inside
the boiler room. In any case you mess up and they detect you, just put them
to sleep and kick them to wake them up. They'll be on alert but will resume
their normal routine after a short while.

When the mission starts, wait until the truck stops inside the
administration building. Quickly leave the truck and wait for the driver to
leave. Make sure to tag him first then go around the building.

Climb up the ladder leading to the Central Tower. Go there, shoot the
security camera and pick up the casette on the table.

Leave the tower and jump to the ground. Make sure your way the boiler room
and you'll find the lone, bald guy there. Sneak from behind and restrain
him. While restraining him, interrogate him and he'll drop the casette.
Knock him out and grab the cassette. Now make your way back to the truck
and wait for the driver to return. Lie on your stomach to prevent other
soldiers from spotting you and wait until the truck leaves the mission
area. Mission complete.







######################################################
##### MGS005 - DESTROY THE ANTI-AIR EMPLACEMENTS #####
######################################################

Out of the four AA emplacements in the base, you only need to destroy
three. However, you can also unlock the "Extraction" trophy / achievement.
This will require you to find and extract all prisoners of war in the base.
One prisoner (who will unlock Chicos' Tape #7 upon debriefing) is located
inside the administration building's boiler room.

The other prisoners of war are held in the prison camp. You can refer to
the videos below:

http://www.supercheats.com/metal-gear-solid-v-ground-zeroes/walkthrough/
destroy-the-anti-air-emplacements

As soon as the mission starts, take out the nearest guard you can see and
hide his body. Now approach the AA gun and there should be another guard
nearby. Quickly put him to sleep and hide his body. Now approach the AA gun
and there should be another guard nearby. Quickly put him to sleep and hide
his body. Select your explosives in the weapon menu and keep holding the
same direction to bring up more options for that weapon slot. Select the C4
and plant it on the AA emplacement. Take note that you can also remotely
detonate all the C4s you planted at the same time, anywhere in the base.
This will make it convenient for you since you can just plant C4s and
detonate them all when you’re about to leave.

A few minutes in the mission, the whole base will go on alert because of
they detected the incoming assault force. All guards will be on alert
status now and will be moving about. Make your way to the prison camp and
look out for a guard smoking inside the fence behind the armory, right
before you cross the road.

Follow the road and make your way to the prison camp. Look around for a
possible roving guard in the nearby refugee camp. A guard will also run
along the road from where you came from so ambush him and put him to sleep
as well. Hide his body then head towards the prison camp.

Take down the guard standing by the guard house then head to the prison
camp. There’s another guard there. Fortunately, he’s alone so you can take
him by surprise and use the slow-motion feature to take him out. Free up
the prisoners and take them to the nearby landing zone. Load them all up to
the chopper and continue with your current objective.

Out of the three remaining AA emplacements, the one standing in the middle
should be the hardest to reach since it is in the open and there are more
guards. From the prison camp, get back to the main road and make your way
northeast. You can take out the soldiers around the AA gun along the way
and plant C4 there.

After planting the C4, go around and take out the lone soldier patrolling
the walls. He carries a rocket launcher so make sure to pick it up a swell.
Walk carefully while hugging the walls until you get near the
administration building’s northwestern entrance, where another AA
emplacement guarded by two soldiers is located. Knock them out and remove
their bodies to a safe distance to avoid collateral damage. Plant a C4
there as well.

Now enter the administration building and make your way to the Boiler room.
A more valuable POW is found here so bring him upstairs, preferably towards
the admin building’s northeast entrance. You can disable the camera along
the way or just use its blind spot to get past it.

Once you’re in a safe distance, you can detonate the planted C4s. After
destroying all AA emplacements, CP will deploy an armored vehicle, coming
from the western side of the base. At this point, it will be a good idea to
call in your chopper already. If you still have a lot of extra C4s, you can
lay them down along the road since the armored vehicle will make its way to
the helipad by following the main road. Detonate the C4s to damage it and
make it stop then destroy it using your rocket launcher.

Destroying the armored vehicle will make initiate a three-minute countdown.
If you’ve called the chopper in advance, it should be arriving just in time
to pick you up. Carry the prisoner and hop aboard the chopper to complete
the mission and unlock the achievement/ trophy afterward.







############################
##### MGS006 - DEJA VU #####
############################

This is a PS3/PS4-only exclusive mission. The objective is to recreate the
scenes of the classic Metal Gear Solid based on the photographs you have.
You can do them in any order you want though some of them are easier done
and completed in a sequence.

Once the mission starts, make your way to the landing zone to the east. Be
careful of the path since there are directional mines scattered along the
way. Once you’ve reached the landing zone, check out the rock outside the
cave to find a cassette tape containing Resurgence and Theme of Tara music.
After getting it, make your way to the northeast towards the administration
building.


"Tank"
--------------
Out of all the scenes, this one is out of the way so you have to recreate
this first for your convenience. First of all, you need some grenades.
Since you start this mission without any weapons, you need to loot the
armory to the south of the warehouse area. This is the small building south
of the warehouses, and has a red door. Loot the other weapons and grenades
as well then make your way to the refugee camp to the west. Lob a grenade
inside through the hatch on the top of the armored vehicle to blow it up.
Make sure to leave the area immediately to avoid getting caught.



"Gunship"
--------------
Head to the helipad right outside the administration and you’ll find a
chopper there guarded by two soldiers. Take note of the large electrical
box beside them. Take cover behind it and peek from the edge while the
guards are not looking to automatically recreate the scene.


"Surveillance Camera"
--------------
The camera is found installed outside the red door in the northeastern side
of the administration building. You have to peek from the dark green
storage box in front of it to recreate the scene.


"Liquid"
--------------
There’s a jeep you can ride a few meters away from the gunship. Drive it
along the main road and as soon as you pass through the underpass, the
scene will be recreated.


"Searchlights"
--------------
Enter the administration building using the northwestern gate. Climb up the
platform and take out the guards in operating the two searchlights along
the wall. 

Now move the two searchlights until the box on the helipad has only a small
patch of shadow left. Now go back down and pick up the box. Don’t run;
otherwise you’ll risk into getting spotted by the nearby guards.


"Moai"
--------------
Go to the administration building's boiler room and you’ll find the moai
head on top of a machine box beside some lockers to the north.


"Mantis"
--------------
You’ll find the power boxes as soon as you enter the northwest door. Pick
the lock of one of the gates and interact with the open box and trigger a
scene.

After successfully recreating the scenes, crawl to the open vent in front
of the admin building’s main gate to complete the quest. You’ll be also
given a chance to answer the MGS quiz. The question set will depend on the
difficulty when you finished the mission. You can use the cheat sheet found
in this link for the answers.

http://www.supercheats.com/metal-gear-solid-v-ground-zeroes/walkthrough
/deja-vu







################################
##### MGSXX1 - XOF PATCHES #####
################################

You can get these patches during the mission "Ground Zeroes". Collecting 
all XOF patches will unlock the Extra Ops missions Deja Vu (PS3/PS4) and
Jamais Vu (Xbox 360/ Xbox One).


http://www.supercheats.com/metal-gear-solid-v-ground-zeroes/walkthrough/
xof-patches-locations




###################################
##### MGSXX2 - CASSETTE TAPES #####
###################################

There are a total of 12 cassette tapes that can be found on different
missions. These tapes contain recordings that will shed new light and
information about the story. Collecting them all will unlock the
"Information" trophy/ achievement.

http://www.supercheats.com/metal-gear-solid-v-ground-zeroes/walkthrough/
cassette-tapes






############################################
##### MGSXX3 - TROPHIES / ACHIEVEMENTS #####
############################################


http://www.supercheats.com/metal-gear-solid-v-ground-zeroes/walkthrough/
trophies-achievements



+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
NOTE: THIS WALKTHROUGH COVERS THE MAIN MISSION, SIDE OPS and EXTRA OPS
ONLY!!! FOR XOF PATCHES LOCATIONS, CASSETTE TAPE LOCATIONS, AND MORE, 
PLEASE VISIT THE GUIDE'S FULL ONLINE VERSION. FOLLOW THE LINK BELOW:

http://www.supercheats.com/metal-gear-solid-v-ground-zeroes/walkthrough/
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++





                        METAL GEAR SOLID V: GROUND ZEROES


                        AUTHOR: PAUL MICHAEL (VHAYSTE®)
                          CONTACT: [email protected]
             http://www.facebook.com/pages/vhayste/110018722374948
                            ALL RIGHTS RESERVED