Metal Gear Online Skill FAQ Ver 1.30 By Hikaru (LC46D82U) This information can be freely distributed or modified without crediting the author. I did this for all the Metal Gear Online players out there who can use some help. This guide will have its information updated from time to time. Table of Contents FAQ version info .......................*INFO* Introduction ...........................*INTRO* Skill system ...........................*SYSTEM* Skill guide and instructions ...........*GUIDE* Skill descriptions and values ..........*VALUES* Training skills efficiently ............*TRAIN* Unique character skills ................*UNIQUE* Head shot range ........................*HEAD* FAQ version info *INFO* 3/17/09 ver 1.30 : I now present to you the changes in SCENE expansion. 3/16/09 ver 1.21 : SCENE expansion released, FAQ updated. All information is re evaluated for accuracy. 11/25/08 ver 1.20 : MEME expansion released, FAQ updated. My FAQ will now have the same version # as the current build of MGO to have some consistency. 9/10/08 ver 1.08 : Narc now takes 1 slot per level. 8/8/08 ver 1.07 : Added Headshot range value for D.E. (L.B.) and XM8 COMPACT. Added Lock-On range for SHIELD. 7/31/08 ver 1.06 : Added THOR .45-70 handgun to list, values yet to be determined. 7/28/08 ver 1.05 : Revised RUNNER values. Added unique characters section. 7/18/08 ver 1.04 : New skills added BOX MOVE and QUICK RECOVERY. Auto aim ranges adjusted on several weapons be sure to check out the newly revised data chart. 7/3/08 ver 1.03 : Just in time for the new, Headshots Only mode I have tested all non-sniper weapons to give you the information you need! The weapons listed as 69.2+ have a range greater than 69.2 and I have to spend some more time to get an exact number for you guys. HAWKEYE, QUARTERBACK, BLADES+, Training, and Snake's skills have yet to be quantified. 6/15/08 ver 1.02 : HAWKEYE, QUARTERBACK, BLADES+, Training, and Snake's skills have yet to be quantified. Introduction *INTRO* This FAQ was created in order to quantify the effects of active skills on the battlefield. This FAQ can be quickly navigated using CTRL+F and typing in the category you would like to view, for example *SYSTEM*. This FAQ is mean to be as clinical as possible with no bias in the presentation of emperical data. The data found in this FAQ should help you with your next Metal Gear Online experience. Skill system *SYSTEM* Metal Gear Online incorporates a skill system that consists of four slots and 16 different skills. Some skills take more than one slot for a given level while other skills may only take one slot regardless of the activated level. Below is a list of all 16 skills along with the slot space requirements. HANDGUN+ : 1 slot per level SMG+ : 1 slot per level ASSAULT RIFLE+ : 1 slot per level SHOTGUN+ : 1 slot per level SNIPER RIFLE+ : 1 slot per level HAWKEYE : 1 slot regardless of level SURVEYOR : 1 slot per level QUARTERBACK : 1 slot regardless of level TRICKSTER : 1 slot regardless of level CQC+ : 1 slot per level CQC EX : 4 slots (there is only Master level) BLADES+ : 1 slot per level SHIELD+ : 1 slot regardless of level RUNNER : 1 slot per level BOX MOVE : 1 slot per level SOP STEALTH : 1 slot per level TOUGHNESS : 1 slot per level CHARM : 1 slot (there is only Master level) QUICK RECOVERY : 1 slot per level MONOMANIA : 1 slot regardless of level SIXTH SENSE : 1 slot regardless of level NARC : 1 slot per level SCANNER : 1 slot regardless of level SCANNER EX : 1 slot (there is only Master level) INSTRUCTOR : 1 slot (there is only Master level) Skill guide and instructions *GUIDE* HAWKEYE : This skill now reduces recoil as of MGO version 1.20. The recoil reduction of this skill is only activated while in first person view mode. This recoil reduction bonus is stacked with any currently activated weapon skill. Using ASSAULT RIFLE+ Lv 3 and HAWKEYE Lv 3 you can fire the AK102 in full auto and every bullet will hit dead on at the same location (granted you are not moving and you aim at the same location). SURVEYOR : When using auto aim be sure to aim when your character's body is facing towards the intended target(s). If you attempt to aim before you complete turn then you will have the camera snap back to the direction your character was last facing then you will be turning at a reduce rate of speed. It is easier to turn your character then engage auto aim lock on rather than turning slowly like a turret. TRICKSTER : In almost all cases, setting a trap while crouching is the most efficient. CQC+ : There are two types of CQC techniques currently available. The first type involve techniques that can be executed while equipping a one handed weapon. The second type involves techniques that can be performed while holding a two handed weapon that allows CQC techniques to be performed while equipped. The weapons that allow CQC will have CQC marked on the active weapon icon. CQC moves require various controller manipulations to execute. The following is a list of all moves involved in CQC. Lv 0 One handed CQC techniques : Jab: Press the R1 button one time to throw a jab. 2 hit combo: Press the R1 button twice to throw a 2 hit combo using your fists. 3 hit combo: Press the R1 button three times to throw a 2 hit combo followed by a low kick. Kick: When the target is in a crouched or prone position you can kick them by performing the 3 hit combo to hit them with a kick. Ground Throw: Holding the left analog stick towards your target press R1 when you get within CQC range to throw your enemy to the ground on their back. Lv 0 Two handed CQC techniques : Weapon strike: Press the R1 button once to deliver a melee strike with your weapon. Lv 1-2 One handed CQC techniques : In addition to the previous moves the following moves are now available. Standing rear naked choke: Press and hold R1 when you are within CQC range to perform this move. For maximum efficiency do not move or let go of R1 at all during this maneuver. While you are in the standing rear naked choke posture you can move by pressing the left analog stick into the direction you want to go. Human shield: During a standing rear naked choke while having a pistol equipped press and hold L1. You will stop choking your victim but can fire at approaching enemies. Keep in mind that doing this will give your CQC victim plenty of time to escape. Forward sweep: During a standing rear naked choke press and hold the left analog stick forward while momentarily releasing R1 and then immediately pressing and holding R1 again to sweep your enemy and throw him forward onto his face. Side sweep: Same as forward sweep except you need to hold the left analog stick towards the back of your character instead of forward. This technique will throw your opponent down on his back to your side. Crouched rear naked choke: While crouching press and hold R1 when you are within CQC range to perform this technique. Most people use this when standing is too high of a risk. You can transition into a crouched rear naked choke while in a standing rear naked choke by simply pressing X once. Rear naked choke on top of target: While having your opponent in a crouched rear naked choke quickly press the left analog stick in any direction and release R1 momentarily then press and hold it again immediately to transition into this position. This choke gives you the lowest profile during a choke. However due to the setup time your victim can escape if he is determined to do so. Lv 1-2 Two handed CQC techniques : In addition to the previous moves the following moves are now available. Armed takedown: While holding the left analog stick towards the opponent press and hold R1 when you are within weapon striking range to perform this move. You will strike your opponent with your weapon then perform a throw that will land him on his back. Lv 3 One handed CQC techniques : In addition to the previous techniques one new move is available. Disarm : Perform a standard CQC choke, you will first disarm your opponent then proceed to choke him out. Lv 3 Two handed CQC techniques : In addition to the previous techniques two new moves available. Armed takedown w/disarm : Perform the armed take down as usual. Your character will quickly disarm your opponent and then deliver an instant knock out. BLADES+ : When engaged in a knife fight you can swing the knife for a 5 hit combo. However only 4 hits are required to kill an opponent with full health. If you want to play as a knife fighter you can greatly increase your odds by not using the 5th strike in a combo. The reasons for not using the 5th strike is because it will leave your character immobile and open to any number of attacks, and it is also not necessary unless you have to use it to kill the one opponent you are fighting. The most efficient use of the knife comes by learning how to use the 4 slash combo. This combo is the bare minimum to kill an opponent and also allows you to freely do anything, from rolling away or equipping a box. You are completely free to disengage immediately as long as you are within the first four strikes of the combo. SOP STEALTH : This skill prevents your SOP data from being compromised. Mei Ling's Soliton Radar is powerful enough to detect players using SOP STEALTH Lv 3. Level 1 prevents your SOP data from being transmitted to an enemy using MONOMANIA Lv 1, SCANNER Lv 1, E. Locator greande, and NARC Lv 1-3. Level 2 prevents your SOP data from being transmitted to an enemy using MONOMANIA Lv 2, SCANNER Lv 2, E. Locator greande, and NARC Lv 1-3. Level 3 prevents your SOP data from being transmitted to an enemy using MONOMANIA Lv 3, SCANNER Lv 3, E. Locator greande, and NARC Lv 1-3. I rarely include my opinion in my published work, but the skill NARC is broken because of how the SOP STEALTH skill works against NARC. To learn why, go to : http://www.metalgear-online.com/mgofaq/ripnarc.html SCANNER EX : This skill allows you to scan unconscious and sleeping enemies as well as those captured in CQC. One notable feature about this skill is that it is unaffected by SOP STEALTH at any level. This justifies its 3 skill slot cost. Skill descriptions and values *VALUES* HANDGUN+ Lv 1-3 : Skill wielding handguns. Reduces recoil when firing and decreases reload time. Reload time chart (in seconds) Weapon Name | Lv0 | Lv1 | Lv2 | Lv3 | GSR | 3 | 3 | 2 | 2 | Mk. 2 PISTOL | 3 | 3 | 2 | 2 | OPERATOR | 3 | 3 | 2 | 2 | G18c | 3 | 3 | 2 | 2 | Mk. 23 | 3 | 3 | 2 | 2 | D.E. | 3 | 3 | 2 | 2 | SMG+ Lv 1-3 : Skill wielding submachine guns. Reduces recoil when firing and decreases reload time. Reload time chart (in seconds) Weapon Name | Lv0 | Lv1 | Lv2 | Lv3 | Vz.83 | 5 | 4 | 4 | 3 | P90 | 5 | 4 | 4 | 3 | MP5SD2 | 6 | 5 | 5 | 4 | ASSAULT RIFLE+ Lv 1-3 : Skill wielding assault rifles. Reduces recoil when firing and decreases reload time. Reload time chart (in seconds) Weapon Name | Lv0 | Lv1 | Lv2 | Lv3 | AK102 | 5 | 4 | 4 | 3 | M4 CUSTOM | 5 | 4 | 4 | 3 | Mk. 17 | 5 | 4 | 4 | 3 | XM8 | 5 | 4 | 4 | 3 | G3A3 | 6 | 5 | 5 | 4 | SHOTGUN+ Lv 1-3 : Skill wielding shotguns. Reduces recoil when firing and makes reloading and pump action faster. Reload time chart (in seconds, for the M870 CUSTOM the time is started when reloading a completely empty shotgun.) Weapon Name | Lv0 | Lv1 | Lv2 | Lv3 | M870 CUSTOM | 8 | 7 | 7 | 6 | SAIGA12 | 5 | 4 | 4 | 3 | SNIPER RIFLE+ Lv 1-3 : Skill wielding sniper rifles. Reduces recoil when firing and makes reloading and bolt action faster. Reload time chart (in seconds) Weapon Name | Lv0 | Lv1 | Lv2 | Lv3 | SVD | 5 | 4 | 4 | 3 | MOSIN-NAGANT | 5 | 4 | 4 | 3 | M14EBR | 5 | 4 | 4 | 3 | VSS | 5 | 4 | 4 | 3 | DSR-1 | 6 | 5 | 5 | 4 | HAWKEYE Lv 1-3 : Increases the zoom rate when aiming weapons in First Person View and reduces recoil. (Does not affect zoom rate when using a scope) Pending data. SURVEYOR Lv 1-3 : Extends the maximum lock-on distance. Lock-on distance chart (in-game distance units) Weapon Name | Lv0 | Lv1 | Lv2 | Lv3 | GSR | 9.0-10.0|10.0-11.0|11.0-12.0|12.0-13.0| Mk. 2 PISTOL |11.7-12.7|13.0-14.0|14.3-15.3|15.6-16.6| OPERATOR | 9.9-10.9|11.0-12.0|12.1-13.1|13.2-14.2| G18c |11.7-12.7|13.0-14.0|14.3-15.3|15.6-16.6| Mk. 23 |18.0-19.0|20.0-21.0|22.0-23.0|24.0-25.0| D.E. |10.8-11.8|12.0-13.0|13.2-14.2|14.4-15.4| Vz.83 |18.0-19.0|20.0-21.0|22.0-23.0|24.0-25.0| P90 |20.7-21.7|23.0-24.0|25.3-26.3|27.6-28.6| P90 w/laser |25.9-26.9|28.7-29.7|31.6-32.6|34.5-35.5| MP5SD2 |15.3-16.3|17.0-18.0|18.7-19.7|20.4-21.4| AK102 | 7.2-8.2 | 8.0-9.0 | 8.8-9.8 | 9.6-10.6| M4 CUSTOM | 6.3-7.3 | 7.0-8.0 | 7.7-8.7 | 8.4-9.4 | M4 CUSTOMw/laser| 7.9-8.9 | 8.8-9.8 | 9.6-10.6|10.5-11.5| Mk. 17 | 8.1-9.1 | 9.0-10.0| 9.9-10.9|10.8-11.8| XM8 | 9.0-10.0|10.0-11.0|11.0-12.0|12.0-13.0| G3A3 | 8.5-9.5 | 9.5-10.5|10.4-11.4|11.3-12.3| M870 CUSTOM | 4.5-5.5 | 5.0-6.0 | 5.5-6.5 | 6.0-7.0 | SAIGA12 | 4.5-5.5 | 5.0-6.0 | 5.5-6.5 | 6.0-7.0 | M60E4 |11.3-12.3|12.5-13.5|13.7-14.7|15.0-16.0| M60E4 w/laser |14.1-15.1|15.6-16.7|17.2-18.2|18.7-19.7| STUN KNIFE | 2.4-3.4 | 2.7-3.7 | 3.0-4.0 | 3.3-4.3 | SHIELD |25.2-26.2|28.0-29.0|30.8-31.8|33.6-34.6| D.E. (L.B.) | N/A* | N/A* | N/A* | N/A* | XM8 COMPACT | N/A* | N/A* | N/A* | N/A* | THOR .45-70 | N/A* | N/A* | N/A* | N/A* | * = Special character may never have their unique weapons disarmed, ever. QUARTERBACK Lv 1-3 : Skill wielding throwing weapons. Enables you to throw farther. Pending data. TRICKSTER Lv 1-3 : Skill wielding traps. Enables you to set up traps more quickly. Trap setup time while crouching (in seconds) Support Name | Lv0 | Lv1 | Lv2 | Lv3 | CLAYMORE | 3 | 3 | 2 | 2 | S.G.MINE | 3 | 3 | 2 | 2 | C4 | 3 | 3 | 2 | 2 | S.G.SATCHEL | 3 | 3 | 2 | 2 | MAGAZINE | 2 | 2 | 1 | 1 | Trap setup time while standing (in seconds) Support Name | Lv0 | Lv1 | Lv2 | Lv3 | CLAYMORE | 5 | 4 | 4 | 3 | S.G.MINE | 5 | 4 | 4 | 3 | C4 | 5 | 4 | 4 | 3 | S.G.SATCHEL | 5 | 4 | 4 | 3 | MAGAZINE | 5 | 4 | 4 | 3 | Trap setup time while prone (in seconds) CQC+ Lv 1 : Close quarters combat skill. Press and hold the R1 button to use CQC against nearby enemies. Can capture and use advanced CQC. Lv 2 : Close quarters combat skill. Press and hold the R1 button to use CQC against nearby enemies. Greater CQC knockout damage. Can capture and use advanced CQC. Lv 3 : Close quarters combat skill. Press and hold the R1 button to use CQC against nearby enemies. Can capture and use advanced CQC. Can take weapons from enemies. One handed CQC technique damage chart (Choke damage is measured by damage per second) Technique Name | Lv0 | Lv1 | Lv2 | Lv3 | Jab | 12.5% | 12.5% | 12.5% | 12.5% | 2 hit combo | 37.5% | 37.5% | 37.5% | 37.5% | 3 hit combo | 87.5% | 87.5% | 87.5% | 87.5% | Kick | 50.0% | 50.0% | 50.0% | 50.0% | Ground throw | 12.5% | 25.0% | 50.0% | 75.0% | Forward sweep | NA | 12.5% | 25.0% | 37.5% | Side sweep | NA | 12.5% | 25.0% | 37.5% | Choke | NA |10.0%/s|25.0%/s|50.0%/s| Two handed CQC technique damage chart Technique Name | Lv0 | Lv1 | Lv2 | Lv3 | Weapon strike | 33.34%| 33.34%| 33.34%| 33.34%| Armed takedown | NA | 60.0% | 82.5% |100.0% | Universal CQC technique damage chart Roll | 12.5% | 12.5% | 12.5% | 12.5% | CQC EX The 'true' form of CQC. Surpasses the standard CQC skill. Can capture and use advanced CQC. Can take weapons from enemies. Can instantly knock out enemies by throwing them. Can counter CQC+. In addition to CQC+ Lv3 damage chart the follow chart details the additional damage that CQC EX has to offer. Technique Name |MASTER| Ground throw | 100% | Forward sweep | 50% | Side sweep | 50% | CQC Counter | 50% | BLADES+ Lv 1-2 : Skill wielding knives. Raising this skill enables faster knife attacks. Can move during knife attack Lv 3 : Skill wielding knives. Raising this skill enables faster knife attacks. Can move during knife attack. Can cut throat during CQC capture (Requires CQC+ Lv 1) Pending data. SHIELD+ Lv 1-2 : Skill wielding a shield. Increases movement speed when holding shield. Increases shield attack speed. Lv 3 : Skill wielding a shield. Increases movement speed when holding shield. Increases shield attack speed. Allows you to run straight ahead. Pending data. RUNNER Lv 1-3 : Level of agility. Increases movement speed. Movement rate chart (seconds to run 70 in-game distance units) | Lv0 | Lv1 | Lv2 | Lv3 | | 12.25 | 11.5 | 11.5 | 11.0 | BOX MOVE Lv 1-2 : Increases movement speed when in a box. Lv 3 : Increases movement speed when in a box. Allows you to do a "box tackle" by pressing the x button. Box tackle : Anybody touching you while box tackle is active will get knocked off their feet. There is a 3 second refresh time between uses. You character will yell when this move is activated. Movement rate chart (seconds to run 70 in-game distance units) Pending data. SOP STEALTH Lv 1-3 : Nullifies the SOP scanning capabilities of enemy weapons, blocks skills, and protects your SOP information. Display ime chart (in seconds) | ENEMY | Lv1 | Lv2 | Lv3 | |MONOMANIA Lv1| 0 | 0 | 0 | |MONOMANIA Lv2| 2 | 0 | 0 | |MONOMANIA Lv3| 4 | 2 | 0 | | SCANNER Lv1 | 0 | 0 | 0 | | SCANNER Lv2 | 30 | 0 | 0 | | SCANNER Lv3 | 60 | 30 | 0 | | SCANNER EX | 90 | 90 | 90 | | E. Locator | 0 | 0 | 0 | NARC Lv3 becomes NARC Lv2 against a player using SOP STEALTH Lv 1 NARC Lv3 becomes NARC Lv1 against a player using SOP STEALTH Lv 2 NARC Lv3 becomes NARC Lv0 against a player using SOP STEALTH Lv 3 TOUGHNESS Lv 1 : Prevents knockback through sheer will power. Lv 2 : Prevents knockback and knockdown through sheer will power. Lv 3 : Extremely tough body and will power prevents knockback and knock down. Withstand any impact strong enough to blow someone away. CHARM Skill drawing upon hidden charm. Press the triangle button to strike an alluring pose, enthralling targets and freezing them in place. Charm duration is 10 seconds. QUICK RECOVERY Lv 1-3 : Team support skill. Wake up unconscious teammates faster. Also speeds up your own recovery. Awaken rate chart (seconds to wake a player up unassisted) |Lv0|Lv1|Lv2|Lv3| | 7 | 5 | 3 | 1 | MONOMANIA Lv 1-3 : Displays enemies you've attacked. Can share data through SOP. Display time chart (in seconds) | Lv0 | Lv1 | Lv2 | Lv3 | | NA | 4 | 5 | 6 | SIXTH SENSE Lv 1-3 : Displays nearby traps. Can share data through SOP. Maximum detection range chart (in-game distance units) | Lv0 | Lv1 | Lv2 | Lv3 | | NA | 8.4 | 15.1 | 20.1 | NARC Lv 1 : Displays attacking enemy when locked-on and damage is taken. Can share data through SOP. Lv 2 : Displays enemy when locked-on by that enemy. Can share data through SOP. Lv 3 : Displays enemy when targeted by that enemy. Can share data through SOP. Display time chart (in seconds) | Lv0 | Lv1 | Lv2 | Lv3 | | NA | 3 | 3 | 3 | SCANNER Lv 1-3 : Skill needed: CQC+ Press the TRIANGLE button to inject Scanning Plug S into a captured enemy and display link info. Can share data through SOP. Item Needed: Scanning Plug S Display time chart (in seconds) | Lv0 | Lv1 | Lv2 | Lv3 | | NA | 30 | 60 | 90 | SCANNER EX Makes it possible to SOP scan unconscious and sleeping enemies as well as enemies captured with CQC. Requires Scanning Plug S. Scan duration is 90 seconds. INSTRUCTOR Changes salute pose and preset Codec messages. In addition, position and Codec messages are broadcast to all characters. Intimidation Lv 3 Attitude Lv 3 Training skills efficiently *TRAIN* Pending data. Unique character's skills *UNIQUE* OLD SNAKE Old Snake has a skill named, "LEGENDARY HERO". The LEGENDARY HERO skill contains the following skill levels: HANDGUN+ Lv 3 SMG+ Lv 3 ASSAULT RIFLE+ Lv 3 SHOTGUN+ Lv 3 SNIPER RIFLE+ Lv 3 HAWKEYE Lv 0 SURVEYOR Lv 3 QUARTERBACK Lv 3 TRICKSTER Lv 3 CQC Lv SPECIAL CQC EX YES Technique Name Jab | 12.5% | 2 hit combo | 37.5% | 3 hit combo | 87.5% | Kick | 50.0% | Ground throw | 100% | Forward sweep | 50.0% | Side sweep | 50.0% | Choke |50.0%/s| Two handed CQC technique damage chart Technique Name Weapon strike | 33.34%| Armed takedown | 100% | Universal CQC technique damage chart Roll | 12.5% | CQC Counter | 50.0% | BLADES+ Lv 3 SHIELD+ Lv 0 RUNNER Lv 0 BOX MOVE Lv 0 SOP STEALTH Lv 3 TOUGHNESS Lv 0 CHARM NO QUICK RECOVERY Lv 0 MONOMANIA Lv 0 SIXTH SENSE Lv 0 NARC Lv 0 SCANNER Lv 3 SCANNER EX NO Mk.II Mk.II has a skill called invisible buddy. The only applicable skill is RUNNER which happens to be Lv 0 in this case. MERYL Meryl has a skill named, "FIERY LEADER". The FIERY LEADER skill contains the following skill levels: HANDGUN+ Lv 3 SMG+ Lv 2 ASSAULT RIFLE+ Lv 2 SHOTGUN+ Lv 2 SNIPER RIFLE+ Lv 2 HAWKEYE Lv 0 SURVEYOR Lv 1 (exception: D.E. & D.E. (L.B.) have 15.0-16.0 lock on range) QUARTERBACK Lv 0 TRICKSTER Lv 0 CQC+ Lv 2 CQC EX NO BLADES+ Lv 2 SHIELD+ Lv 0 RUNNER Lv 3 BOX MOVE Lv 0 SOP STEALTH Lv 0 TOUGHNESS Lv 0 CHARM NO QUICK RECOVERY Lv 3 MONOMANIA Lv 3 SIXTH SENSE Lv PEND NARC Lv 3 SCANNER Lv 2 SCANNER EX NO JOHNNY (AKIBA) Johnny (Akiba) has a skill named, "TRAP OTAKU". The TRAP OTAKU skill contains the following skill levels: HANDGUN+ Lv 3 SMG+ Lv 1 ASSAULT RIFLE+ Lv 3 SHOTGUN+ Lv 1 SNIPER RIFLE+ Lv 2 HAWKEYE Lv 0 SURVEYOR Lv 1 (exception: XM8 COMPACT has 15.0-16.0 lock on range) QUARTERBACK Lv 0 TRICKSTER Lv 3 CQC Lv SPECIAL CQC EX NO Technique Name Jab | 12.5% | 2 hit combo | 37.5% | 3 hit combo | 87.5% | Kick | 50.0% | Two handed CQC technique damage chart Technique Name Weapon strike | 33.34%| Universal CQC technique damage chart Roll | 12.5% | BLADES+ Lv 0 SHIELD+ Lv 0 RUNNER Lv 0 BOX MOVE Lv 0 SOP STEALTH Lv 3 TOUGHNESS Lv 0 CHARM NO QUICK RECOVERY Lv 0 MONOMANIA Lv 0 SIXTH SENSE Lv SPECIAL Johnny (Akiba) can see every trap on the map. Johnny can also convert active traps into items within proximity of this special ability. NARC Lv 0 SCANNER Lv 0 SCANNER EX NO LIQUID OCELOT LIQUID OCELOT has a skill named, "GUNS OF THE PATRIOTS". The GUNS OF THE PATRIOTS skill contains the following skill levels: HANDGUN+ Lv 3 SMG+ Lv 3 ASSAULT RIFLE+ Lv 3 SHOTGUN+ Lv 3 SNIPER RIFLE+ Lv 3 HAWKEYE Lv 0 SURVEYOR Lv 3 QUARTERBACK Lv 0 TRICKSTER Lv 0 CQC Lv SPECIAL CQC EX YES Technique Name Jab | 25.0% | 2 hit combo | 50.0% | 3 hit combo |100.0% | Fierce Punch |100.0% | Headbutt |100.0% | Ground throw |100.0% | Forward sweep | 50.0% | Side sweep | 50.0% | Choke |50.0%/s| Two handed CQC technique damage chart Technique Name Weapon strike | 33.34%| Armed takedown | 100% | Universal CQC technique damage chart Roll | 12.5% | CQC Counter | 50.0% | BLADES+ Lv 3 SHIELD+ Lv 0 RUNNER Lv 0 BOX MOVE Lv 0 SOP STEALTH Lv 0 TOUGHNESS Lv 0 CHARM NO QUICK RECOVERY Lv 0 MONOMANIA Lv 0 SIXTH SENSE Lv 0 NARC Lv 0 SCANNER Lv 3 SCANNER EX NO MEI LING MEI LING has a skill named, "REMOTE CAPTAIN". The REMOTE CAPTAIN skill contains the following skill levels: HANDGUN+ Lv 0 SMG+ NA ASSAULT RIFLE+ NA SHOTGUN+ NA SNIPER RIFLE+ NA HAWKEYE Lv 0 SURVEYOR Lv 0 QUARTERBACK Lv 0 TRICKSTER Lv 0 CQC Lv SPECIAL CQC EX NO Technique Name Jab | 12.5% | 2 hit combo | 37.5% | 3 hit combo | 87.5% | Ground throw | NA | Forward sweep | NA | Side sweep | NA | Choke | NA | Two handed CQC technique damage chart Technique Name Weapon strike | NA | Armed takedown | NA | Universal CQC technique damage chart Roll | 12.5% | BLADES+ NA SHIELD+ NA RUNNER Lv 0 BOX MOVE Lv 0 SOP STEALTH Lv 0 TOUGHNESS Lv 0 CHARM YES QUICK RECOVERY Lv 2 MONOMANIA Lv 3 SIXTH SENSE Lv 0 NARC Lv 0 SCANNER Lv 3 SCANNER EX YES RAIDEN RAIDEN has a skill named, "WHITE-BLOODED SCOUT". The WHITE-BLOODED SCOUT skill contains the following skill levels: HANDGUN+ Lv 3 SMG+ NA ASSAULT RIFLE+ NA SHOTGUN+ NA SNIPER RIFLE+ NA HAWKEYE Lv 0 SURVEYOR Lv 0 QUARTERBACK NA TRICKSTER NA CQC Lv SPECIAL CQC EX NO Technique Name Jab | 12.5% | 2 hit combo | 25.0% | Foot sweep | 12.5% | Cyclone | 50.0% | Ground throw | 50.0% | Forward sweep | 25.0% | Side sweep | 25.0% | Choke | 25%/s | Two handed CQC technique damage chart Technique Name HF Blade hilt strike | 12.5% | Universal CQC technique damage chart Roll | 12.5% | BLADES+ NA SHIELD+ NA RUNNER SPEcIAL BOX MOVE Lv 0 SOP STEALTH Lv 0 TOUGHNESS Lv 0 CHARM NO QUICK RECOVERY Lv 2 MONOMANIA NA SIXTH SENSE SPECIAL NARC NA SCANNER Lv 0 SCANNER EX NO VAMP VAMP has a skill named, "UNDEAD BLADE". The UNDEAD BLADE skill contains the following skill levels: HANDGUN+ NA SMG+ NA ASSAULT RIFLE+ NA SHOTGUN+ NA SNIPER RIFLE+ NA HAWKEYE NA SURVEYOR NA QUARTERBACK NA TRICKSTER NA CQC Lv SPECIAL CQC EX NO Technique Name Jab | 12.5% | 2 hit combo | 37.5% | 3 hit combo | 87.5% | Ground throw | 50.0% | Forward sweep | 50.0% | Side sweep | 50.0% | Choke | 25%/s | Universal CQC technique damage chart Roll | 12.5% | BLADES+ SPECIAL SHIELD+ NA RUNNER SPECIAL BOX MOVE Lv 0 SOP STEALTH Lv 0 QUICK RECOVERY Lv 0 MONOMANIA Lv 0 SIXTH SENSE Lv 0 NARC Lv 0 SCANNER Lv 3 SCANNER EX NO Head shot range *HEAD* Each weapon has a maximum range in which it will still score a one hit kill (or stun) when the target is shot in the head. The following chart lists each weapon along with their maximum range in order to get a one hit elimination. Maximum range for one hit kill (in-game units), one hit stun in the Mk. 2 PISTOL's case. Weapon Name GSR | 6.6 | Mk. 2 PISTOL | 69.2 | OPERATOR | 7.3 | G18c | 7.3 | Mk. 23 | 15.2 | D.E. | 20.3 | Vz.83 | 15.2 | P90 | 12.8 | MP5SD2 | 17.3 | AK102 | 28.9 | M4 CUSTOM | 20.3 | Mk. 17 | 69.2+| XM8 | 25.4 | M870 CUSTOM | 65.4 | w/slug SAIGA12 | 65.4 | w/slug G3A3 | 69.2+| M60E4 | 69.2+| D.E. (L.B.) | 51.5 | XM8 COMPACT | 20.4 | THOR .45-70 | 69.2+|