Your Account
    Log into your account here:
       Forgot Password

    Not registered? Sign Up for free
    Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums.

Walkthrough

by DomZ Ninja

   @@@        @@@@@@   @@@       @@@       @@@  @@@@@@@    @@@@@@   @@@@@@@
   @@@       @@@@@@@@  @@@       @@@       @@@  @@@@@@@@  @@@@@@@@  @@@@@@@@
   @@!       @@!  @@@  @@!       @@!       @@!  @@!  @@@  @@!  @@@  @@!  @@@
   !@!       !@!  @!@  !@!       !@!       !@!  !@!  @!@  !@!  @!@  !@!  @!@
   @!!       @!@  !@!  @!!       @!!       !!@  @!@@!@!   @!@  !@!  @!@@!@!
   !!!       !@!  !!!  !!!       !!!       !!!  !!@!!!    !@!  !!!  !!@!!!
   !!:       !!:  !!!  !!:       !!:       !!:  !!:       !!:  !!!  !!:
    :!:      :!:  !:!   :!:       :!:      :!:  :!:       :!:  !:!  :!:
    :: ::::  ::::: ::   :: ::::   :: ::::   ::   ::       ::::: ::   ::
   : :: : :   : :  :   : :: : :  : :: : :   :    :         : :  :    :


 @@@@@@@  @@@  @@@   @@@@@@   @@@  @@@  @@@   @@@@@@   @@@@@@   @@@  @@@  @@@
@@@@@@@@  @@@  @@@  @@@@@@@@  @@@  @@@@ @@@  @@@@@@@  @@@@@@@@  @@@  @@@  @@@
!@@       @@!  @@@  @@!  @@@  @@!  @@!@!@@@  !@@      @@!  @@@  @@!  @@!  @@!
!@!       !@!  @!@  !@!  @!@  !@!  !@!!@!@!  !@!      !@!  @!@  !@!  !@!  !@!
!@!       @!@!@!@!  @!@!@!@!  !!@  @!@ !!@!  !!@@!!   @!@!@!@!  @!!  !!@  @!@
!!!       !!!@!!!!  !!!@!!!!  !!!  !@!  !!!   !!@!!!  !!!@!!!!  !@!  !!!  !@!
:!!       !!:  !!!  !!:  !!!  !!:  !!:  !!!       !:! !!:  !!!  !!:  !!:  !!:
:!:       :!:  !:!  :!:  !:!  :!:  :!:  !:!      !:!  :!:  !:!  :!:  :!:  :!:
 ::: :::  ::   :::  ::   :::   ::   ::   ::  :::: ::  ::   :::   :::: :: :::
 :: :: :   :   : :   :   : :   :    ::   :   :: : :    :   : :    :: :  : :


==============================================================================

                              LOLLIPOP CHAINSAW

                               FAQ/Walkthrough
                         Copyright (c)2013 DomZ Ninja

==============================================================================

 Author: DomZ Ninja
 E-mail: domzninja[at]hotmail[dot]com
 Updated: 03/07/13
 Version: 1.0

 NOTE: This guide does contain spoilers!

______________________________________________________________________________

                              TABLE OF CONTENTS
______________________________________________________________________________

See that series of numbers to the right of each section? If you want to find 
a specific section in the FAQ, press CTRL + F to open a search box. Type in 
the series of numbers for the desired section that you're trying to find and 
press Enter. Whabam! The search function will take you there in an instant.


 [1] VERSION HISTORY.................................................. [0100]
 [2] CONTROLS......................................................... [0200]
 [3] WALKTHROUGH...................................................... [0300]
 
      Prologue: All-American High School Girl......................... [0301]
      Stage 1: What Happened at San Romero High?...................... [0302]
      Stage 2: The Storm at San Romero High........................... [0303]
      Stage 3: Psychedlic Haze at O'Bannon Farm....................... [0304]
      Stage 4: Arcade Action at the Fulci Fun Center.................. [0305]
      Stage 5: Evil at the Unfinished Cathedral....................... [0306]
      Stage 6: WTF?!.................................................. [0307]

 [4] BOSSES........................................................... [0400]
 [5] MOVE LIST........................................................ [0500]
 [6] ZOMBIE ALBUM..................................................... [0600]
 [7] LOLLIPOP WRAPPERS................................................ [0700]
 [8] ACHIEVEMENTS..................................................... [0800]
 [9] THANKS/CREDITS................................................... [0900]

______________________________________________________________________________

[1] VERSION HISTORY                                                     [0100]
______________________________________________________________________________

FAQ/Walkthrough #65
-------------------

 Version 1.0 (03/07/13) - FAQ/Walkthrough complete and submitted.

______________________________________________________________________________

[2] CONTROLS                                                            [0200]
______________________________________________________________________________

.-----------------------------.----------------------------------------------.
|  D-Pad                      |  Use Item                                    |
|-----------------------------|----------------------------------------------|
|  Left Analog Stick          |  Move                                        |
|-----------------------------|----------------------------------------------|
|  Right Analog Stick         |  Move Camera                                 |
|-----------------------------|----------------------------------------------|
|  Start                      |  Pause                                       |
|-----------------------------|----------------------------------------------|
|  Back                       |  How To Cook Zombie Menu                     |
|-----------------------------|----------------------------------------------|
|  X Button                   |  Pom Pom Bash                                |
|-----------------------------|----------------------------------------------|
|  Y Button                   |  Chainsaw Slash                              |
|-----------------------------|----------------------------------------------|
|  A Button                   |  Low Slash                                   |
|-----------------------------|----------------------------------------------|
|  B Button                   |  Jump/Dodge                                  |
|-----------------------------|----------------------------------------------|
|  Right Trigger              |  Star Soul Mode                              |
|-----------------------------|----------------------------------------------|
|  Left Trigger               |  N/A                                         |
|-----------------------------|----------------------------------------------|
|  Right Bumper               |  Block                                       |
|-----------------------------|----------------------------------------------|
|  Left Bumper                |  Target Lock-on                              |
'-----------------------------'----------------------------------------------'

______________________________________________________________________________

[3] WALKTHROUGH                                                         [0300]
______________________________________________________________________________

 NOTE: This walkthrough is based on Hard difficulty.

Just as a little side note: most of my guides cover games under their Normal
difficulty, however with Lollipop Chainsaw I have decided to cover the story
mode under the Hard difficulty. This is because the game has an interesting
method of splitting up collectibles: some hidden collectibles only appear on
Hard mode, so you must play in that mode in order to complete everything 100%.

With that said, you may want to play through the game on Normal your first
time and then start a second playthrough on Hard; the reason being that you
can upgrade your character's stats as the game progresses and playing on Hard
Mode with a maxed-out Juliet is much easier.


==============================================================================
 Prologue: All-American High School Girl                                [0301]
==============================================================================

 Classmates: 3
 Named Zombies: 3
 Lollipop Wrappers: 4

--- Dad's Score ---

o------------o------------o------------o-----------o------------o------------o
| Hunter Lv. | Score      | Score      | Sparkle   | G. Medals  | P. Medals  |
|------------+------------+------------+-----------+------------+------------|
| 13.0       | 119,700    | 11:04      | 20        | 401        | 15         |
o------------o------------o------------o-----------o------------o------------o
 
You start off in front of the main gate leading to San Romero High School
(possibly an homage to George Romero?). For starters, you can immediately
unlock the pervy "I Swear! I Did It By Mistake!" Achievement by focusing the
camera on Juliet's hiney; even though she blocks the upskirt view with her
hand, keeping the camera on her butt for several seconds will unlock it.

Press Y to use your chainsaw on the gate and knock it down, stunning the group
of zombies on the other side. Here is your first taste of combat: the basic
attacks would be X for Pom Pom Bash, Y for Chainsaw Slash, and A for Low
Slash. You can also use B to jump and leapfrog enemies (you can get another
Achievement early on - "Leapfrog Girl" - by leapfrogging a zombie 10 times in
a row without interruption).

Slice up all the zombies using what few combos you currently have, then run to
the left. After an explosion, you find your first SOS victim. Throughout the
game, you must rescue your fellow classmates. If you do not save them in time,
they will die and turn into a powerful zombie that you must defeat.

  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   S.O.S.! [1/3]                                               Zombies: 006
  
  The first classmate is dragged behind a car in the parking lot and gets
  beat up by some zombies. You must execute all of the zombies (6) in order
  to rescue him. Your foes appear, three at a time, giving you a little bit
  of breathing room. Test out your different moves: Pom Pom Bash is great
  for stunning zombies while the Chainsaw Slash and Low Slash each dish out
  a lot of damage.
  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The kid gets airlifted out of the parking lot just as a rogue bus crashes into
the area. You receive Gold Zombie Medals for saving your classmate, which can
be used to buy skills and items at the shop. Jump inside the bus to find a
lollipop, which can restore 50% of Juliet's health by using the D-Pad.

Exit the bus and grab the Gold Zombie Medals, then smash the trash bins for
some more. Up ahead there is another crash, and legless zombies emerge from
the building. Since these crawlers stay low to the ground, your Low Slash
works best on them. In addition, jump with B and press A in midair to deliver
a Lollipop Stab attack that can instantly kill them. Leap across the next bus
to find another classmate in need.

  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   S.O.S.! [2/3]                                               Zombies: 010
  
  A girl is stuck on top of a van swarmed by zombies. For the most part, the
  zombies will turn their attention to Juliet once you enter the area, but
  you should still be wary of their ability to pull the girl down to the
  ground and devour her. Like with the previous challenge, the total number
  of zombies is split up into two waves.
  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Lollipop Wrapper No. 01 [1/4]
  -----------------------------
  The first Lollipop Wrapper is in the area where you rescue the second
  classmate. Search behind the bus on the left side of the area to find it in 
  the back corner.

You receive some more Gold Zombie Medals for a job well done. Follow the arrow
into the next school bus for a short scene.

  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   S.O.S.! [3/3]                                               Zombies: 008
  
  There's a dude atop a flagpole that needs your help. Quickly take down the
  eight zombies huddled around the base of the pole. They really shouldn't
  cause too much trouble.

   S.O.S.! [3/3]                                               Zombies: 007
  
  As the kid jumps down, he decides this is the best opportunity to reveal
  to you his most desirable presidential candidate. Oh, high school
  potheads. A health bar appears above the kid's head as you now must
  protect him from seven more zombies. Stand near your classmate and fend
  off the zombies if they get too close. Press X in midair to dropkick your
  target across the map. Chainsaw the gate open once you're done.
  
   S.O.S.! [3/3]                                               Zombies: 025

  Whoa boy. This is a great time to enter Star Soul Mode. Killing zombies
  increases the meter at the bottom of the screen, and once it's filled you
  can activate it with the Right Trigger. In this mode, your attack power is
  increased tenfold and most chainsaw slashes are a one-hit KO. Use it to
  clear out the majority of the 25 zombies, then finish off the rest. You
  must continue to protect the kid as he hobbles across the yard.
  
   S.O.S.! [3/3]                                               Zombies: 008

  Okay, almost done! A short QTE pops up, forcing you to dodge a runaway
  car. In the process, several of the zombies become stunned. When you see
  yellow stars spinning around the heads of zombies, use a chainsaw attack
  to immediately dispatch them. There's a lollipop here in case you need a
  health boost.
  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Lollipop Wrapper No. 03 (HARD MODE ONLY) [2/4]
  ----------------------------------------------
  During the third phase of the third S.O.S. challenge, look behind the bus on
  the right side of the yard for a collection of Gold Zombie Medals and the
  Lollipop Wrapper. And yes, this is marked as No. 03 in the in-game log
  despite only being the second wrapper discovered so far. And yes, this
  wrapper will only appear for you when playing in Hard Mode.

Continue forward, just as the rescue chopper crashes in the distance. Here you
will receive your first phone call. Voicemails are sort of collectibles in the
game, but they appear during the story mode and cannot be missed. Just like
all collectibles, you can view them in Juliet's Room.

Up ahead is the Chop2shop.zom store, the place to shop for all your zombie-
killing, collecting, and clothing needs. Most items and chainsaw combos can be
purchased using Gold Zombie Medals, but some of the rarer items, such as new
outfits and concept art, can only be obtained using Platinum Zombie Medals.
You can get Platinum Zombie Medals by killing special zombies and by Sparkle
Hunting in Star Soul Mode.

You won't be able to pick up much during your first trip, even with the
additional Gold Zombie Medals (and lollipop) nearby, so kick open the door and
enter the alley.

  Zombie No. 02: Mikaela (SECOND PLAYTHROUGH ONLY) [1/3]
  ------------------------------------------------------
  As you proceed through the alley, Mikaela will storm in from the other side
  along with six of her allies. She is pretty fast compared to regular zombies
  but overall is one of the weaker Named Zombies. As stated above, you won't
  find Mikaela on your first playthrough, as she only appears on subsequent
  replays.

  Lollipop Wrapper No. 02 [3/4]
  -----------------------------
  After clearing out the zombies in the alley, jump onto the upper balcony and
  look behind the fence on your right for some Gold Zombie Medals and one
  Lollipop Wrapper.

Proceed forward and slice through the metal piping to enter the next area. You
will have your hands full for a while, combating against 26 zombies split into
multiple waves. If your Star Soul meter is filled up again, now is a fine time
to use it. In addition, you should aim for the "Sparkle Hunting Master"
Achievement, for this is the first available time and the easiest time to get
it. 

When in Star Soul Mode, pressing Y or A will immediately kill any zombies that
are hit. Hit three or more triggers the Sparkle Hunting screen, which earns
you bonus Gold Zombie Medals and Platinum Zombie Medals. If you manage to
catch 7 zombies in one swipe, you unlock the Achievement. Activate Star Soul
Mode and let as many zombies surround you as possible before pressing Y. Some
enemies drop stars that help refill the meter.

Make sure to utilize your ever-so-useful dropkick attack. Dropkicking an enemy
automatically stuns them, meaning that you can follow up with a chainsaw slash
to instantly kill them. It's a fantastic one-two punch and you can easily
whittle down large armies like this one using this combo.

After taking down enough zombies, two special zombies enter the fray. These
two geezers are much more powerful than their appearances suggest. For
old heads, they are surprisingly spry: the old man zombies has some sick
breakdancing attacks and the woman chooses to ram you with her walker. Fight
the old woman first to ultimately disable her walker, because the ram attack
can knock you on your back and disorient you.

Once the hag is down, go for the old fella. Special zombies tend to be immune
to stun for the most part, but every so often you get lucky; keep trying
dropkicks and leapfrog 'em to help stay unscathed. Slide under the barricade
to reach the square.

  Lollipop Wrapper No. 04 [4/4]
  -----------------------------
  You can find another Lollipop Wrapper here at the helicopter crash site;
  pick it up sometime during the fight with George or against the Hazmat
  zombies.

  Zombie No. 01: George [2/3]
  ---------------------------
  George is hanging out at the helicopter crash site with two buddies. Defeat
  the pair of lesser zombies first before focusing on George. He really isn't
  too tough, especially compared to the old dancing couple you just got
  finished with.

  Zombie No. 03: Jerry [3/3]
  --------------------------
  Jerry is a special Hazmat suit zombie and is joined by two other Hazmat
  zombies. Jerry is tougher than the other two because he swings around a gas
  canister that can deal serious damage. Fortunately, this also limits his
  mobility (though he counters that notion by using a long-range toxic spray
  attack). At some point in the fight he'll throw the explosive canister at
  you and carry on like the regular Hazmat zombies.
  
  Slay the two Hazmat zombies before you focus on Jerry; run to the opposite
  end of the square to lure the others over and fight them while Jerry slowly
  lumbers around. If your Star Soul meter is filled again this would be a
  fantastic time to use it. Otherwise focus on one at a time and make sure to
  use lollipops when needed. It's tough only having three lollipops at a time
  but do your best evading his attacks. Dropkicks are always a fine option.

Collect the spoils and open the gate to exit the parking lot. Following the
cutscene, the prologue will end.


==============================================================================
 Stage 1: What Happened at San Romero High?                             [0302]
==============================================================================

 Classmates: 8
 Named Zombies: 6
 Lollipop Wrappers: 7

--- Dad's Score ---

o------------o------------o------------o-----------o------------o------------o
| Hunter Lv. | Score      | Score      | Sparkle   | G. Medals  | P. Medals  |
|------------+------------+------------+-----------+------------+------------|
| 18.0       | 214,500    | 31:33      | 29        | 681        | 20         |
o------------o------------o------------o-----------o------------o------------o

The stage begins with Juliet and Nick (what's left of him) swarmed by zombies
in a classroom. Tear them apart and wait for the bell to ring and the door to
open. Exit into the hallway as an explosion seals off the path ahead, forcing
you into another nearby classroom. First, pick up the lollipop and smash open
all the lockers for Gold Zombie Medals.

Inside, you'll meet your old math teacher, Mr. Fitzgibbon. Fitz is undead and
not particularly cheery, sicking a couple waves of zombie kids on you. He will
eventually leave; follow the glowing arrow out of the classroom. Head down the
hall to find some survivors.

  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   S.O.S.! [1/8]                                               Zombies: 011
  
  Run past the other classmates, since they're zombie food, and focus on the
  one with the "S.O.S" sign over his head. This will attract the feeders, so
  you'll have to worry about them along with the ones harassing the victim.
  Act as a barrier between the classmate and the zombies and do your best in
  the role of an enforcer. Keep an eye on his health bar from time to time.
  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

He will reward you with some Medals and scram. Two doors subsequently open
here in the hall.

  Lollipop Wrapper No. 05 [1/7]
  -----------------------------
  This Lollipop Wrapper isn't too hard to retrieve, as it is located at the
  end of the hallway past the first classmate victim.

You must clear out the two classrooms in order to proceed. Enter the science
lab (next to where the classmate was) and destroy the four zombies along with
the tables. Now head into the next room to find the second classmate.

  Zombie No. 08: Fitzgibbon [1/6]
  -------------------------------
  Mr. Fitzgibbon returns during your quest to save the second classmate. He
  immediately picks up a wooden podium and uses it against you. The big lug
  uses a charged slam attack that causes knockdown. You also cannot target him
  from the front due to the podium and any attack that hits the podium will
  result in you getting stunned.
  
  Fortunately, Fitzgibbon is fairly slow. This allows you to get behind him
  and attack with your chainsaw. Also when he charges up for his slam move you
  can hit him from the front. The fight isn't too challenging since he is slow
  and somewhat predictable in his attacks.

  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   S.O.S.! [2/8]                                               Zombies: 007
  
  Technically the kill counter is at 7, but 4 of them were present in the
  science lab and should already be dead. Aside from Fitzgibbon, there is a
  pair of regular zombies tormenting the flunkie. Make sure to dispose of
  those two first before you take on Fitzgibbon, because they will only get
  in your way and drain the classmate's health in the meantime.
  
  Fitzgibbon should be your final target. Make sure to lure him away from
  the classmate so he doesn't get caught in Fitzgibbon's podium smash
  attack. Break the tables and chairs to clear some space and begin hitting
  Fitzgibbon's back. Take a few swipes and then jump backwards when you see
  him getting ready to retaliate.
  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Afterwards, a Bomber Zombie blows a hole through a window outside. Head back
outside and jump through the hole. Down below, you'll see some cops fending
off zombies until a rogue car prevents you from moving in that direction. Turn
around and proceed that way, cutting the support beam to reveal a blue
headless zombie.

When you encounter headless zombies, you are often given the option of putting
Nick's severed head on the body. Agree to the request to begin a short QTE
minigame-type thing. All you have to do is quickly press the buttons that
individually appear onscreen: this will control Nick's zombie body and open a
new pathway.

  Lollipop Wrapper No. 09 (HARD MODE ONLY) [2/7]
  ----------------------------------------------
  Located behind the first blue headless zombie you encounter in the level.
  On any other difficulty mode the lollipop will still be there, but it is
  only a regular lollipop rather than a Lollipop Wrapper.

In the next hallway you'll find a Chop2shop.zom store and a Nick Ticket. Nick
Tickets are neat items that give you an extra life if you so happen to perish.
They can also be used to activate Nick Roulette by clicking the Left Analog
Stick. In Nick Roulette, a successful spin allows you to use a powerful Nick-
related attack. Right now, you only have Nick Toss but you can also buy Nick
Shake at the shop.

Check out the shop and pick up any new items before continuing ahead; you
should now be able to purchase various upgrades that can increase stats such
as overall health, strength, recovery, and homing distance. I'd buy as many
health buffs as currently possible. 

  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   S.O.S.! [3/8]                                               Zombies: 007
  
  Saving this fella's life is challenging mainly for the fact that he is at
  the far end of the hall and you must catch up to him while zombies are
  wailing on the poor dude. Run/jump over the first few enemies and knock
  the assailants away. Use dropkicks or long chainsaw slash combos to take
  care of them.
  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After the event, the red metal door slides up and releases a batch of walkers.
The door opens again once you clear them out, but this time another foe
emerges.

  Zombie No. 05: Ryu [2/6]
  ------------------------
  One of the cops from before has presumably turned into a zombie and is now
  facing off against Juliet. Ryu's got the upper hand in this fight due to his
  pistol, so watch out for long-range gunfire sprays. He'll either shoot
  straight ahead or fire in the air and have the bullets arc down at you. It
  is tough to approach him due to this, but strafing and repeatedly jumping 
  really helps. 

  Ryu will resort to his police baton at close range, so there's another
  weapon that you must watch out for. He is a lot quicker than Fitzgibbon and
  some of the other special zombies, and his charged baton smack is quite
  powerful, but it takes a while for him to execute the attack. I found that
  Ryu is also susceptible to stunning and can easily be taken down using such
  a method. Also, check the lockers along the hall for a lollipop.

Using your chainsaw, rip a hole through the following metal door. Another
Bomber Zombie creates a huge hole in the wall behind you. First, go inside the
room you just opened for some Gold Medals and a lollipop, then inspect the
large crater behind you.

Once you drop down, a bus swerves into the hallway and after you. You must
follow the QTE in order to save yourself. Next, hop over the crashed bus to
find another classmate.

  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   S.O.S.! [4/8]                                               Zombies: 006
  
  This schoolgirl is hanging from a ledge overlooking the hallway, so she's
  out of reach (for the most part) of the zombies. You don't really have to
  haul anus to save her, so instead worry about the three Bomber Zombies
  that leap out of the lockers. When these chumps turn red, it means that
  they are about to detonate - either quickly kill 'em or run away. Lastly,
  finish off the remaining three trying to reach at the girl's legs.
  
  Still, don't take too long or a Bomber Zombie pulls the girl through an
  open window and blows her to smithereens.
  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Lollipop Wrapper No. 06 [3/7]
  -----------------------------
  At some point after the bus crash and during/after the fourth S.O.S. event,
  trash all the lockers to find a Lollipop Wrapper hiding inside one of them
  (along with tons of Gold Medals).

After some more Bomber Zombie mayhem, climb up the bus and back into the hall
you were originally in. Two classmates bail after a zombie ambush and leave
Juliet behind, forcing you to find a detour. Go inside the nearby classroom to
find some more victims.

  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   S.O.S.! [5/8], [6/8], [7/8]                                 Zombies: 012
  
  Three classmates are cowering in the corner as zombies begin to stumble
  after them. As a metal pole falls from the ceiling, it creates a perfect
  stripper pole. The victims are all strapped with explosives similar to the
  Bomber Zombies, and the zombie targets all happen to be on fire. Keep the
  enemies at bay; you shouldn't need further reasoning...
  
  Press Y next to the pole to begin doing a little dance all while swinging
  your chainsaw like a crazy woman. Repeatedly tap Y while on the pole to
  spin faster and gain momentum. All the enemies walk towards you (to eat
  your brains or give you dollar bills? Who knows...), dying in the process.
  
  You should be able to kill the vast majority of the group before stepping
  off. Finish off the stragglers before they spot the kids.
  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The metal door that the two hooligans closed on you can now be opened. Tear a
hole in it and run through, only to witness the asshole in question getting
blown up. Karma! The nicer one, however, is trapped in a room and needs your
help.

  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   S.O.S.! [8/8]                                               Zombies: 007
  
  This classmate can be kinda hard to save due to the Bomber Zombies and
  Fire Zombies. Obviously, the two mixing creates chaos so you will want to
  eliminate the two Bomber Zombies before the rest. The two Bomber Zombies
  are inside the classroom, so immediately jump past the other five and kick
  the pair across the room. Either kill 'em yourself or make sure their
  explosion doesn't reach the kid. Star Soul Mode helps against them.
  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

As you reach a hole filled with zombies, follow the button prompts to jump on
their heads to the other side; hitting all their heads gives you a bonus
amount of Gold Medals. Now proceed down the long hallway, making sure to open
all the trash bins for Gold Medals. Up ahead is a door leading to the
gymnasium wing.

  Lollipop Wrapper No. 07 [4/7]
  -----------------------------
  Once you enter the gymnasium wing, enter the room filled with trophies and
  other accolades. Look behind one of the trophy cases to find the Lollipop
  Wrapper.

Enter the gym to participate in a game of Zombie Basketball! Oof, looks like
the game has already started and you're down 100-0! Time for the greatest
comeback in the history of Zombie Basketball! Pretty much all you have to do
is kill zombies with your Y button attack.

You must score over 100 points in the 260-second time limit in order to win.
Any time you decapitate a zombie from inside the foul line (the U-shaped white
border under the basket) it is worth 2 points, but any decapitation from
outside the foul line is worth 3 points.

You're best off staying outside the arc and going for three-pointers. Only
finish off the enemies with Y and never attack with A (you may need to stun
groups with X). This is a great way to fill your Star Soul meter so make sure
to activate it during the game.

Every so often a zombie enters the gym from behind the hoop and stands in the
paint. Make sure to turn your attention to this guy since he will block all of
your shot attempts. One will usually arrive 5-10 seconds after one dies. Just
stay behind the arc and keep scoring threes. As the clock winds down, some
cheerleaders storm the court and attack using backflips and other wacky
choreographed moves.

Once you take the lead, the game automatically ends. Enter the locker room. A
Bomber Zombie is pushed into the locker room (which happens to be filled with
red explosive canisters), so you'll have to escape in under five seconds or
else... kaboom.

There's a shop past the locker room that you should check out. Past the shop
is a group of 10 zombies. One of them carries a really heavy guitar, so watch
out for when he swings it around.

  Zombie No. 07: Juan (HARD MODE ONLY) [3/6]
  ------------------------------------------
  Juan is one of the basketball player zombies you just encountered in the
  gym. He's got very quick feet and often sidesteps many of your attacks with
  his shifty footwork. But overall he isn't too tough.

Further ahead is a smoke-filled classroom with a ton of Fire Zombies. The haze
makes seeing a little bit difficult, so try destroying all the desks and
tables so you have more room to maneuver around. There are also a few bomber
zombies thrown into the mix that you need to watch out for.

  Zombie No. 33: Roberta (HARD MODE ONLY) [4/6]
  ---------------------------------------------
  The cranky school teacher can be challenging if only because she is joined
  by the 14 other enemies in the room. But by herself, Roberta isn't much to
  write home about. Just make sure not to get swarmed by the other zombies
  when fighting her; a Sparkle Hunting venture works wonders here.

After slaying all 15, a blue headless zombie bursts through a window. Pair him
up with Nick to clear the wreckage surrounding the doorway. Doing this also
makes two special zombies appear.

  Zombie No. 06: Stephanie [5/6]
  ------------------------------
  Police Woman Stephanie is joined by a nameless officer. If you thought Ryu
  wad tough, try facing two cops at once! Both are equally tough so it doesn't
  really matter who you take on first, but make sure to focus on that choice
  until they are no more. If you have been upgrading your strength, special
  zombies become easier to stun and therefore more susceptible to instant
  kills.

  Lollipop Wrapper No. 10 (HARD MODE ONLY) [5/7]
  ----------------------------------------------
  This Lollipop Wrapper is found inside the smoke-filled classroom where you
  fight Roberta and Stephanie. More specifically, the wrapper is located next
  to the chalkboard at the front of the room.

Leave the classroom and pick up the lollipop, then demolish the rows of
lockers. A zombie repeatedly opens the metal door at the other end, releasing
his brethren into the hallway. The first is a group of Bomber Zombies, and
several Fire Zombies subsequently appear on the opposite end of the room.

  Zombie No. 04: Jay (SECOND PLAYTHROUGH ONLY) [6/6]
  --------------------------------------------------
  One of the Bomber Zombies is actually a special zombie, so while the general
  consensus would be to let the two zombie types kill each other, doing so
  will not give you the Zombie Album update. So do not let the Fire Zombies
  come in contact with the Bomber Zombies. Focus on Jay and don't hesitate to
  use Star Soul mode if you feel you don't have enough time to kill him.

This is a good time to go Sparkle Hunting, so activate Star Soul mode if 
possible. After about three waves the door stays open and a Hazmat Zombie 
comes outside, so quickly slay him if you're still powered-up. Slide under the
next door to reach another Chop2shop.zom stand.

Climb the stairs to reach the cafeteria and meet Juliet's sensei, Morikawa.
Well if you didn't use Star Soul Mode beforehand, now you definitely should:
Juliet is immediately ganged up on by 14 zombies, so you're in a little over
your head. Jump out of the circle and try to dropkick as many as you can. 
Stun, then slice.

  Lollipop Wrapper No. 08 [6/7]
  -----------------------------
  After the cutscene with Morikawa, you'll enter the cafeteria with 14 enemy
  zombies. At some point during the fight, grab the Lollipop Wrapper in the
  back corner of the room.

A mysterious entity has delivered Juliet an explosive birthday cake, and you
must protect it at all costs from the approaching Fire Zombies. There are 24
in total, but they only appear one by one at first. All you have to do is
dropkick, then slash. Eventually two appear at a time, but you can employ the
same strategy to keep them away from the cake.

You have three strikes, so you can get away with having Fire Zombies reach the
cake twice. Things start to really speed up near the final batch of enemies;
some of the zombies start to run towards the cake, and at other times four or
five will appear at once. At the later stages, try to dropkick all the enemies
and stun them before actually finishing any off.

At around the 16-17 zombie mark, a large star drops that completely fills your
Star Soul meter. Take advantage of it.

After the final zombie dies, some wheels in a group of Bomber Zombies,
triggering another escape sequence. Looks like the cake exploded anyway. What 
a waste! Sprint forward through the open door to escape and meet the game's
antagonist.

You end up in a junkyard with the first Dark Purveyor, Zed. He's putting on a 
punk rock show and it's up to you to pull the plug on the set. As you proceed
towards the mosh pit, Zed screams into his microphone and you'll have to dodge
giant cartoon letters. Kill the first few concert-goers and proceed forward
for a QTE.

Slice through a car and enter the circular arena to fight another pair of
geriatric dancer zombies and some other regular foes. Once they're toast, kick
open the metal gate and slide down closer to the main stage.

  Lollipop Wrapper No. 11 (HARD MODE ONLY) [7/7]
  ----------------------------------------------
  Found during your descent through the junkyard towards the mosh pit. You
  can't really miss it, as it's in plain view. It is present during easier
  difficulty modes, but as a regular lollipop.
  
Just keep making your way down the narrow road, fighting zombies and dodging
Zed's voice attack. There will be two more QTEs along the way. At the end,
grab the lollipop and fall down onto the stage.


=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-
 BOSS: Zed
=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-

--- Part 1 ---

Zed is a lot faster than he looks and spends most of the time dashing around
in circles, leaving a trail of colors behind him. You should lock onto Zed at
the start of the fight (LB) so you can monitor his movements. Zed uses a few
attacks and will stop mid-sprint in order to unleash one.

His most common is a simple lunge forward with his mic stand, and all you have
to do is sidestep when he faces you. The boss's second attack is where he
stands in the center of the stage and shouts violent, long-winded obscenities
at you. Like before the fight, you must avoid the cartoon letters as they fly
towards you. Unlike before, the letters travel together to form a wall of
words; when you see Zed stand and shout, back away as far as possible so you
can easily evade the letters.

When he's down to about half health, Zed starts regularly using his third
move: he jumps and slams down on the ground with his mic stand to create a big
shockwave. This one is particularly damaging and can cause knockdown. At times
this attack is preceded by Zed spinning the mic stand in a circle to create a
shield for himself.

All in all, this phase of the boss battle isn't too difficult. Most of Zed's
attacks can be easily scouted and some even leave him open for counterattacks.
Zed will often pose and point to the sky after his mic stand slam attack,
which gives you several seconds of chainsaw pummeling. After his health bar is
drained, pull off another QTE to "kill" Zed and start the second part of the
boss fight.


--- Part 2 ---

Speakers fall from the ceiling into convenient towers as Zed takes a seat on
one like the conceited chump that he is. As he looks down at you from a
speaker, he occasionally fires red energy balls at you that aren't very hard
to dodge. Every time you target him, the speakers will be destroyed and he'll
hop to another set.

Your goal is to continue this until Zed has no more speakers to stand on. From
time to time he summons more speakers, but that's only if you give him time to
do so. Be unrelenting in your pursuit and follow Zed from tower to tower. If
you are quick enough he won't have time to make any new ones and eventually
there won't be any left.

When this happens Zed conjures up a gigantic speaker monolith. A chainsaw
symbol appears on it, so run over and press Y to begin sawing it down like a
sexy lumberjack. Zed won't sit back and let this happen, so every so often he
tries to intervene. Press B when this happens to dodge and resume cutting the
speaker down. Once the speaker is destroyed, attack him to begin another QTE.


--- Part 3 ---

Zed's back to his old ways. The third and final stage is almost identical to
the first one, but Zed adopts a new attack. Zed floats in the air and charges
up a pair of two red electric balls. When he fires both at you, you must jump
over them to avoid damage. Sometimes the electric balls do a little u-turn and
swing back at you. If Zed happens to be behind you, press B at the QTE to once
again dodge them and the balls will hit Zed.

If you want the "Watch Out For The Balls" Achievement, you must dodge and
counter Zed's electric balls (meaning that he must get his by his own attack)
a total of 15 times. The total amount can be spread throughout multiple
playthroughs, so you certainly don't have to do it in one go.

For the most part, use the same tactics here that you used in the first part
of the fight. Make sure to use lollipops to keep your health up and save any
Nick Tickets as last-resort options. The boss counters your attacks more often
than before, so try to attack his back as opposed to his frontside to avoid
this.

When the boss's health bar is gone, Zed uses a last-ditch effort in order to
put you away. He begins screaming similar to his regular attack, but letters
radiate from his body in a circle. Either jump over them or weave between the
letters to reach Zed, then press any attack button to begin the QTE.

=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-

After the cutscene, you will move onto the second stage. You also receive the
Chainsaw Dash ability.


==============================================================================
 Stage 2: The Storm at San Romero High                                  [0303]
==============================================================================

 Classmates: 4
 Named Zombies: 6
 Lollipop Wrappers: 6

--- Dad's Score ---

o------------o------------o------------o-----------o------------o------------o
| Hunter Lv. | Score      | Score      | Sparkle   | G. Medals  | P. Medals  |
|------------+------------+------------+-----------+------------+------------|
| 16.0       | 161,100    | 26:39      | 20        | 635        | 14         |
o------------o------------o------------o-----------o------------o------------o

Chainsaw Dash is a pretty neat ability that lets Juliet skate around with her
chainsaw out in front. Activate it with the Right Bumper and cancel with B.
Since the sidewalk is blocked by a fallen tree, use Chainsaw Dash to boost
over the rainbow ramps, collecting the yellow fuel cans to keep yourself
going.

After the second jump, cancel and fight the four zombies roaming around. One
is donned in football pads and is pretty sturdy. Watch out for his ram attack
when he enters a three-point stance and glows blue! After they're toast, boost
up the new ramp and run into the blue barrel. Blue barrels release a strange
substance that paralyzes nearby enemies, so use it to kill the pair of zombies
here. Dash through the school bus to the other side.

Once again, eliminate several more enemies in order to create a new Chainsaw
Dash ramp. This time it'll take you to a courtyard.

  Zombie No. 11: Alexander [1/6]
  ------------------------------
  Alexander, the star quarterback of the San Romero High football team, has
  been turned into a zombie. He is joined by two other Footballer Zombies.
  Their main ram attack can cause serious knockdown, but there are several
  blue barrels in the vicinity that you can use to stun and easily defeat
  them. However, save one or two for an ensuing battle.

After the three footballers are dead, a trio of baseball zombies enters the
area. They aren't too tough, although their baseball bats give them a longer
range than regular zombies.

  Zombie No. 14: Steven (HARD MODE ONLY) [2/6]
  --------------------------------------------
  If you are playing on Hard Mode, one of the three Batter Zombies will be
  Steven. He is a bit more durable than the others, but still has the same
  attacks. They are easy to stun using dropkicks, and even so there should be
  one or two blue barrels left from the previous fight.

  Lollipop Wrapper No. 12 [1/6]
  -----------------------------
  There is a Lollipop Wrapper sitting in the large courtyard where you fight
  Alexander and the baseball zombies.

After the scuffle, Chainsaw Dash through the open bus and on top of the
firetruck. This takes you to the entrance of another school building; grab the
Gold Medals and lollipop before heading inside.

The Chop2shop.zom stand should have new items, so purchase some new stuff with
your Gold Medals before moving on. Slice the pillar in half and look down the
hallway to see a kid get dragged away. Run after him to confront three Fire
Fighter Zombies.

  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   S.O.S.! [1/4]                                               Zombies: 003
  
  Fire Fighters Zombies have a lot of health and can breathe fire. You will
  want to stand on the opposite side of the fallen classmate just so that
  he isn't hit by any streams of fire by accident. This is their main attack
  and is preceded by an orange charge, so you can interrupt them with a
  dropkick and put them away quite easily.
  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Cut a hole through the green metal door. Blue, no green. Yellow? Is that a
Monty Pyton reference? I hope so. Climb the stairs to the second floor. There
is a lollipop to your right, behind a wall of breakable tables and desks.

  Lollipop Wrapper No. 12 (HARD MODE ONLY) [2/6]
  ----------------------------------------------
  After rescuing the first classmate, cut a hole through the door and ascend
  the stairs. Head to your left, then turn around. Demolish the pile of desks
  and tables to find a Lollipop Wrapper on the other side.

Follow the glowing arrows until you become trapped in a series of rooms with
four Footballer Zombies. There are a total of three rooms here so you have
plenty of space to fight them; as always, your best bet is to dropkick each
one and finish 'em off when they're down. Afterwards, you can saw through one
of the metal doors.

Turn to your left to find a lollipop behind a stack of tables, then continue
pursuing the arrows until you reach the third floor. Remove the column from
your way and move forward until you are trapped in a hallway. A total of 15
legless zombies will crawl underneath the doors after you. Considering how
they are crawlers, the Lollipop Stab attack is a great choice here.

Once they are all dead, use Nick's head to animate the blue headless zombie
and bust open an exit. Next, use the stairwell to reach the fourth floor.
Another floor, another trap. This time you are sealed in a classroom with five
Fire Fighter Zombies. If possible, use Star Soul Mode here.

Juliet catches a glimpse of her present out the window, so jump after it. Now
on the rooftop, you will participate in a series of Chainsaw Dash events to go
from roof to roof. If you manage to collect every Gold Medal WHILE IN Chainsaw
Dash, you receive the "Go, Medal Racer, Go!" Achievement. The first section is
not hard at all and contains only a handful of Gold Medals.

  Lollipop Wrapper No. 13 [3/6]
  -----------------------------
  During the Chainsaw Dash rooftop sequence, you will want to cancel the move
  after taking the second ramp, because there is a Lollipop Wrapper to the far
  left when you make the jump.

Make sure to collect the yellow fuel canisters so you don't overheat, and take
a few more jumps until you reach a basketball court. Time for another game of
Zombie Basketball!

This game is pretty much the same as before, but now you're on a half-court
with significantly less room (by my calculations, only half!). To boot, there
are new, stronger basketball zombies that guard the basket. These buff dudes
are really hard to take down, so the game suggests you knock them out of
bounds to temporarily get them out of your hair - a dropkick is the best way
to do this.

You start off with 40 points, so you only have to rack up 60 in two minutes.
Remember to stay behind the three-point line so you can constantly score
threes, only stepping in the paint to remove shot blockers.

Afterwards, you will begin another Chainsaw Dash section. It is all pretty
straightforward, but stay to the right because you'll want to take a ramp onto
the upper catwalk to collect a whole ton of Gold Medals. Remember that you can
always cancel with B in order to reposition yourself, because you need to get
the Gold Medals during Chainsaw Dash in order to get the Achievement, so you
cannot simply stop and walk through them.

Eventually you reach a crumbling building, giving you about four seconds to
rush through before it collapses. No big deal. Grab all the Gold Medals in the
air and continue forward; there are a ton of fuel canisters so you should be
good with fuel levels.

You eventually crash into a fitness center filled with some zombies working on
their cardio. It seems to have paid off, since many of them have become adept
at dodging your attacks, but overall they are still pretty weak. You have to
kill 11 of them, and after the first few the old man/woman couple once again
return. This is the third time you've dealt with them, and while they are
tough, you should know how to defeat them.

Once you're down to the last few of zombies, a new member of the party joins
the competition.

  Zombie No. 12: Danielle [3/6]
  -----------------------------
  Danielle is a large old woman with a ton of spunk. With her large size comes
  great amounts of health, so this is one of the more challenging special
  zombies you have encountered. Danielle's main attack is an annoying spinning
  tornado that can cause a lot of havoc. And since she's built like a football
  player, it's only fitting that she can use their ramming attack.
  
  It helps that Danielle helps clear out some of the treadmills, but it is
  still hard to avoid her tornado move. You should try to clear out the
  remaining zombies before fighting her on your own. Go for Sparkle Hunting
  here, otherwise try for a stun/finisher combo.

The doors open once the coast is clear; destroy the trash bins and potted
plants for Gold Medals before hightailing it outta there.

  Lollipop Wrapper No. 14: [4/6]
  ------------------------------
  Immediately after exiting the fitness center, ignore the arrows and turn to
  your left: the Lollipop Wrapper is behind the exit door.

There is another regular lollipop up ahead, which should help replenish your
stash from the previous fight. Head up the staircase to find the final three
classmates.

  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   S.O.S.! [2/4], [3/4], [4/4]                                 Zombies: 004
  
  Three classmates are each cowering in three corners of the rooftop,
  protecting themselves from Cheerleader Zombies. These chicks are elegant
  and can easily dodge many of your attacks (as witnessed in the first game
  of Zombie Basketball).
  
  This mission is especially tough on Hard Mode because the classmates are
  all spread out and are getting beat up simultaneously; there is little
  room for error. Similar to the cake defense minigame in the last level,
  right now all you want to do is stun all the enemies first before trying
  to kill any of 'em.
  
  Run to the right and dropkick the lone cheerleader, then go to the next
  victim and stun the other cheerleader. The final two enemies are on the
  opposite end of the roof (one of them is a special named zombie,
  Josephine). Stun both, kill them, then backtrack to the other two kids to
  counter the awakened enemies. Of course, Sparkle Hunting is the ultimate
  option if available.
  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Zombie No. 13: Josephine (SECOND PLAYTHROUGH ONLY) [4/6]
  --------------------------------------------------------
  Josephine will be one of the four Cheerleader Zombies tormenting the
  surviving classmates. Using the dropkick/slash technique, she should not
  pose any more of a threat than her cohorts. But like regular cheerleaders,
  watch out for using regular chainsaw slashes or else you might sever her
  legs and make her even more nimble and harder to hit.

Use the shiny vaulting box to propel yourself up to the catwalk (hit all the
correct buttons for a reward), then proceed to the Chop2shop.zom store. You
receive a phone call from your sister as a heads-up about Homing Attacks (more
on that later).

Up ahead is another Chainsaw Dash section (this still counts towards the
Achievement, so you should be doing alright if you haven't missed a Gold Medal
yet). After the first jump, slay the three Footballer Zombies and then use the
headless zombie to clear the next ramp. Don't use Chainsaw Dash just yet!

  Lollipop Wrapper No. 16 (HARD MODE ONLY) [5/6]
  ----------------------------------------------
  During the Chainsaw Dash sequence where you have to fight three Footballer
  Zombies, make sure to look behind the nearby ramp for a Lollipop Wrapper.
  You can use Zombie Nick to destroy the barrels and stuff first, but just
  make sure to pick it up before you go boosting off.

Finally, boost off the ramp for another BIG JUMP! You are getting closer to
the mysterious viking ship now that the storm is picking up; lightning bolts
will come crashing down on the roof from time to time. There are a couple more
sets of Gold Medals that you must collect here.

After a couple jumps, you reach an area blocked off by some Fire Fighter
Zombies and another special zombie. Make sure to kill off the regular dudes
before taking on Paul.

The thunderstorm is raging on and it is possible to be struck by lightning,
significantly decreasing your health. You can actually unlock an Achievement
("Gunn Struck") by getting struck 10 times, but you likely won't have the
lollipops to withstand such a beating. You might want to attempt this on Easy
Mode just so you aren't getting completely decimated. As a side note: you do
not have to complete this all in one go, but you do need to reach a checkpoint
in order to save your progress (you can't get struck nine times, restart, and
then get struck once more).

  Zombie No. 10: Paul [5/6]
  -------------------------
  Paul really isn't any different from his fire fighter friends: he has all
  the regular attacks and is able to spew streams of fire from his mouth, but
  he has a health bar and is therefore stronger than the others. Just treat
  him like a normal Fire Fighter Zombie and watch out for the lightning.
  
Pick up the lollipop if you haven't already, then dash off the ramp. This is
the final Chainsaw Dash section, so the remaining Gold Medals are here for you
to take. After going off the ramp following the fire fighters, cancel Chainsaw
Dash.

  Lollipop Wrapper No. 17 (HARD MODE ONLY) [6/6]
  ----------------------------------------------
  After fighting Paul and the other fire fighters, Chainsaw Dash off the ramp
  and cancel the move. Walk to the opposite end of the roof and look behind
  the transformer to locate it.

One final, very important note: when the path splits, go to the RIGHT to
collect the final batch of Gold Medals. The timer that counts down as you
sprint across the rooftop is pretty unjust, so you have basically no time to
spare once you make it across.

You cannot deviate from the trail at all, so stay in the middle of the Gold 
Medals and you should make it. The Gold Medals in midair after the ramp are
just as hard to collect, so you have to boost through the very center of it to
get each one. There are a few more Gold Medals after this bit, and then you
are home free. Restart if you fail and miss one, which brings you to the
checkpoint before fighting Paul and co.

After the final jump, Juliet collects her birthday gift and you land in a
baseball stadium. You can now use Chainsaw Blaster! You get a perfect
opportunity to use it in a game of Zombie Baseball. Aim with the Left Trigger
and shoot with the Right Trigger.

At first, zombies emerge out of the pitcher's mound, giving you a couple
practice runs. Once the actual game starts, you must shoot down zombies as
Zombie Nick runs around the diamond three times.

The first home run isn't too hard: Batter Zombies appear at first, second, and
third base and slowly trudge after Nick. Nick is slow himself, but all you
have to do is strafe back and forth across the diamond and shoot each one; one
or two shots each should do the trick. The second go around Pitcher Zombies
show up at the pitcher's mound and throw baseballs at Nick. Take them out
first to neutralize their long-range attack.

Things get pretty annoying on the third lap. You have Batter Zombies, Pitcher
Zombies, and now Cheerleader Zombies. There is a constant supply of ammunition
at home base in case you're running low. Focus on the Pitcher Zombies first
and then any enemy in close proximity to Zombie Nick, whose constant desire to
fist pump after reaching each base gets very annoying here.

  Zombie No. 15: Uwe (HARD MODE ONLY) [6/6]
  -----------------------------------------
  On Hard Mode, Uwe crawls out of the pitcher's mound during Zombie Baseball.
  He shows up just after Zombie Nick completes his second lap and can be taken
  down in one shot just like the regular enemies here.

After winning, go inside the tunnel and make a pit stop at the Chop2shop.zom
store. Exiting the stadium will trigger a cutscene and a boss battle.


=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-
 BOSS: Vikke
=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-

--- Part 1 ---

Vikke is your typical heavy metal viking zombie. You know, one of those. While
Zed was more of a speedster, Vikke makes up for his sluggish movements with
pure strength. He doesn't have too many attacks, but they are all powerful and
the boss can interrupt your combos at any moment. Vikke can use a dropkick of
his own (although it isn't nearly as graceful), and also has a powerful axe
smash that can cover the ground with electricity (jump to avoid a shock!)

The axe slam attack is the one that you need to worry about, because it is
preceded by a charge that can knock you on the ground and subsequently leave
you open for an axe to the face. 

You won't be able to overwhelm Vikke like you could with Zed because of his
durability and counterattacks, but also because the boss blocks any attack
from the front. Just like Fitzgibbon and some of the other stronger zombies,
you must attack from the side or back or else Juliet gets knocked backwards
and left vulnerable. Vikke can also grab you and toss you to the ground, which
is another reason why you should not directly face him.

Vikke's final attack, he will retreat to his drum set at the very top of the
ship and shoot down lightning bolts with the use of his cursed drums. On top
of that, kamikaze viking zombies fly down from his location and dive bomb you.
Here you must use your Chainsaw Blaster to shoot down the zombies and damage
the drum set (which has its own health bar). You can find more ammo in the
respawning barrels nearby.

You have to be careful when fighting Vikke. It's best to mix in Pom Pom Bashes
with Chainsaw Slashes and Low Slashes, but don't use too many Y combos because
they take up too much time and allows the boss to counter. Be quick with your
strikes and constantly circle him. His drum set attack breaks up the flow of
the fight, but also gives you time to use lollipops and catch a breath. Follow
a QTE once his health bar is gone to begin the next phase.


--- Part 2 ---

Vikke will now be split in half, leaving his legs on the ground and his torso
floating in the air. First things first: in order to obtain the "Cheerleader
Overboard!" Achievement, leave Vikke's legs alone and stand near the edge of
the viking ship. Wait for his legs to kick you overboard, then follow the QTE
to pull yourself up. It's easy to get, but also easy to miss.

Another reason to go after this Achievement is because it automatically gets
rid of the boss's lower half. He can summon his lower body back, but it
usually takes a while. Now that you are left with Vikke's upper body, you can
focus on his attacks and how to retaliate.

Vikke's upper half is frustrating at times because he floats high enough to be
out of reach for some of your attacks. The best time to damage him is after he
has used an attack. The boss primarily uses his axe in this part of the fight;
he either performs one or two side swings that can be avoided by jumping or an
overhead slam. When he uses the overhead swing, avoid it and then retaliate
before Vikke can regain his bearings.

You can also target the front of Vikke during this phase, because he makes no
effort to actually block this time around.


--- Part 3 ---

You thought a measly beheading would put away this viking warlord? Wrong.
Vikke, now just a floating head, inhales the rest of his body and grows to
immense proportions. Now you are up against a GIANT floating head.

In a somewhat surprising turn of events, fighting Vikke's head is actually
harder than his entire being. He has an arsenal of new insane moves that you
need to watch out for. If Vikke floats outside of the ship, that means he is
getting ready to charge for one of his two laser attacks.

The first laser attack is a thick blue stream that strafes from side to side.
Lock on to the boss, then repeatedly tap B to jump and roll away from the
beam. The second type involves Vikke shooting a beam underneath him as the
beam quickly travels across the ship's deck and then arcs upwards. It's
impossible to tell which one he is using which one initially, but afterwards
you can determine how to dodge the laser.

Finally, Vikke will sometimes plop down on the deck and bounce back and forth
like a pinball. It is hard to predict his movement and direction, so this move
in particular is obnoxious. Eventually Vikke loses momentum and comes to a
halt. This is the best opportunity to attack the boss because he stands still
for several seconds before flying in the air.

There are no more barrels containing ammo, but if you have any spare bullets
left you can use your Chainsaw Blaster to further damage Vikke when he is
charging one of his lasers. Otherwise, wait for him to use his pinball attack
and hack away when he is dizzy. Remember that you can always use Star Soul
Mode when in boss fights: you obviously won't be able to land one-hit KOs, but
your strength drastically increases when powered up.

=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-

Do you know how I got these scars? Yeah, that's all I could think of when I
saw this cutscene. Anyways, another Dark Purveyor bites the dust.

You unlock Cordelia's Outfit by beating Dad's Score in Story Mode or Ranking
Mode.


==============================================================================
 Stage 3: Psychedlic Haze at O'Bannon Farm                              [0304]
==============================================================================

 Classmates: 1
 Named Zombies: 2
 Lollipop Wrappers: 7

--- Dad's Score ---

o------------o------------o------------o-----------o------------o------------o
| Hunter Lv. | Score      | Score      | Sparkle   | G. Medals  | P. Medals  |
|------------+------------+------------+-----------+------------+------------|
| 23.0       | 294,900    | 36:31      | 39        | 882        | 27         |
o------------o------------o------------o-----------o------------o------------o

Shouldn't it be "PSYCHEDELIC Haze at O'Bannon Farm"? I dunno. The opening
cutscene introduces you to Juliet's other sister, youngster Rosalind. She
gives you the Nick Popper as a birthday present. At the start, you run into
some Farmer Zombies, which are like regular zombies but may carry pitchforks
or hoes. Kill them, pick up the Blaster Bullets, then cut open the downed
tree.

A huge boulder now blocks your path, but it can be destroyed using your
Chainsaw Blaster. Next, target the red barrel on the other side; like in all
video games, red barrels are explosive and shooting it will ignite the nearby
Farmer Zombies.

Up ahead, zombies begin attacking Rosalind's bus as she drives around in
circles. Stand on the balcony and begin shooting at the zombies covering the
vehicle. There are more Blaster Bullets that spawn on the balcony, so ammo
shouldn't be an issue. At times, your sister will stop driving to give you a
better shot, but just keep tabs on the bus's health bar.

Rosalind crashes in the distance. You are now able to use Nick Popper in the
Nick Roulette, so spend a Nick Ticket and use whatever you get on the zombies
ahead. After they fall, a blue headless zombie shows up. First, go to the far
right and chop down the tree for a lollipop and more gun ammunition. Now use
the headless zombie to propel Juliet into the next area.

Here, shoot the zombies strapped with dynamite to cause several explosions.
The last line of defense here is a special zombie.

  Zombie No. 17: Mark [1/2]
  -------------------------
  This tubby zombie has a nasty grab attack, so you should try your best to
  stay behind him. If you decide to keep your distance, Mark retaliates by
  throwing zombies at you. I'd avoid a long-range battle and instead try to
  stay close to him and slash away at his back. He has a ton of health, but
  there are three total lollipops (one being a Lollipop Wrapper) in the area
  that should be of some aid to you.

  Lollipop Wrapper No. 18 [1/7]
  -----------------------------
  During the fight with Mark, scour the area to find a Lollipop Wrapper behind
  a tree (it's to the right of the headless zombie after the battle).

After defeating Mark, place Nick on the fat headless zombie. After destroying
the barn, step on the balcony and begin shooting at the zombies below. They
will run across the field and try to climb up to you, but there is no penalty
if they reach you; just kill 'em with close-range attacks.

Drop down and begin another Chainsaw Blaster challenge. Zombies will try to
jump the fence and tackle you, so keep them at bay. You may want to change the
Blaster Aim from Auto to Manual in the Options menu if you haven't already,
because the auto lock-on can get annoying. Blow up the tractor to destroy the
fence and run through to the Chop2shop.zom store.

The shop has a bunch of new moves and upgrades, including the Homing Sneakers
Lv. 1, which allows you to home in on enemies when using Pom Pom Bash. Another
item to invest in is the Butt Attack move, which is a great and easy way to
stun enemies. An awesome tool for fighting special zombies!

Jump over the barricade and kill the zombie trio harassing Rosalind. A fourth
enemy descends from the skies and begins pelting you with zombie chickens.
Flying Zombies are pretty annoying, but they don't necessarily force you into
using Chainsaw Blaster. It's definitely the best option due to the ammo stash
nearby, but you can also use aerial combos to knock them down to the ground.

  Lollipop Wrapper No. 22 (HARD MODE ONLY) [2/7]
  ----------------------------------------------
  Look behind Rosalind's bus while fighting the Flying Zombie to find the
  Lollipop Wrapper up against a tree. There is also a regular lollipop back
  here.

Shoot down three more flyers, then follow Rosalind through the farm. On the
right is a herd of docile zombie cows you can slay for Gold Medals. Climb the
hill to find Rosalind's bus.

  Lollipop Wrapper No. 19 [3/7]
  -----------------------------
  Follow Rosalind through the farm until you find her stuck on a hilltop road.
  Turn to the left and walk away from the bus to locate the Lollipop Wrapper
  at a dead end.

A zombie will try to roll a boulder on top of the incapacitated bus, so
quickly destroy the rock with your Chainsaw Blaster. There are three boulders
in total that you must blow up before a tree blocks your path. Cut it down and
run after the bus. Jump on top as Rosalind approaches a stone archway. There
are more boulders on top of the arch that you must blow up, one by one. As
your lil' sis begins driving through the canyon, target the Flying Zombies and
boulders along the way.

After being forcibly ejected from the bus, make ground beef out of the cows
and inspect the mushroom. Those must be some damn strong mushrooms...

  Zombie No. 18. Chat [2/2]
  -------------------------
  Chat is a gargantuan zombie chicken with an attitude. He is surrounded by
  harmless zombie chickens that don't do anything other than get in the way
  and make your lock-on ability virtually useless. Chat's main attack is a
  knockback charge attack; he can also peck you, but he mainly will try to ram
  you throughout the encounter.
  
  Chat is a very big target and therefore cannot be knocked down or stunned.
  He will often interrupt your combos by using his own attacks, so try not to
  use slow, long-winded Y attacks. Try to flank the zombie chicken and hit him
  from behind, then dodge as he turns around. Rinse and repeat.

Enter the bus for a quick cinema. Juliet ends up at the controls of a combine
harvester. Use RT to go forward and LT to go backwards; you must kill a
whopping 100 zombies in the harvester, but luckily this piece of machinery
shreds the undead and this won't take as long as expected.

If you are going for Achievements, leave a handful of zombies alone and focus
on harvesting all the crops in the field. If you harvest every patch before
killing 100 zombies, you get the "Legendary Harvester" Achievement.

You end up in a new area, immediately cornered by a tractor. Quickly shoot the
three zombies operating it before you are run over. There are some Blaster
Bullets and a lollipop in the vicinity.

  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   S.O.S.! [1/1]                                               Zombies: 004
  
  The one and only lost classmate in the level is just past the tractor. He
  is stuck helpless on a wooden plank like a scarecrow, with Farmer Zombies
  punching him from all angles. This one isn't particularly hard: run over
  and dispose of the four monsters.
  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Farmer Zombies smash through a pile of wood and head your way, so take 'em out
and proceed past where they were to a fenced-in area. Eliminate the four
Flying Zombies before opening the fence. Check out the shop, then grab the
lollipop behind the wooden fence and continue forward. There are two fat
Farmer Zombies stuck inside a small pen, so break them out and do them in.

  Lollipop Wrapper No. 23 (HARD MODE ONLY) [4/7]
  ----------------------------------------------
  This Lollipop Wrapper is inside the small pen where the two fat Farmer
  Zombies are roaming around in the trampoline area (to the left of the blue
  headless zombie).

Walk past the blue headless zombie to find a trampoline. Like the vaulting
box, press the buttons that appear onscreen and you'll reach new heights.

  Lollipop Wrapper No. 20 [5/7]
  -----------------------------
  Successfully use the trampoline (in other words: follow all the button
  prompts) to reach a high tower containing Gold Zombie Medals and a Lollipop
  Wrapper.
  
Drop down from the tower and return to the glowing blue zombie. Use him to
access the next area. You are reunited with Rosalind once more, but Bomber
Zombies are slowly making their ascent to her bus. From the balcony, shoot the
Bomber Zombies with your Chainsaw Blaster. The first batch moves painfully 
slow, but the following groups start running and may pose some problems (you
may want to turn Blaster Aim back on Auto).

Shoot the three tractors on the ridge to save your sister once again. As
repayment, she takes off and the two of you become separated again. Take out
the two horses for some free Gold Medals and cut open the mushroom near the
pond. Trippin' time!

Juliet's shroomin' again and you now must face three super zombie chickens at
once! This battle can get pretty tough if you don't have a full Star Soul
meter, but focus on one at a time. You'll have to monitor the actions of the
other two so they do not blindside you, but as far as I can tell these guys do
not has as much health as Chat.

You're not out of the woods just yet! The three chicken heads morph with the
school bus to create some mutated vehicular poultry monstrosity. The... thing
attacks using three tentacles with the chicken heads on the end, either by
shooting bubbles or slamming down on the ground. You can fight using the
Chainsaw Blaster, but you can also use physical attacks when the tentacle
slams down at you and misses. Destroy all three heads to finally leave this
strange place.

Back for another combine harvester challenge! No worries about Achievement
hunting here, so relax and mow down all 300 (!!!) zombies. Yeah, 300 of 'em.
There are also some red barrels that you should avoid or else you may total
your ride. There aren't 300 total zombies present, so you'll have to wait for
new ones to respawn. Pick a spot devoid of red barrels and continually circle
around as new zombies appear.

The game of cat and mouse continues as the bus takes off. Pick up the lollipop
and check out the store if you have enough earnings. Chainsaw Dash off the
ramp to find a bunch more zombies. For whatever reason, there is a stripper
pole in the middle of the farm, so start pole dancing to take out most of the
14 zombies. Eliminate the stragglers, then open the fence at the far end.

  Lollipop Wrapper No. 24 (HARD MODE ONLY) [6/7]
  ----------------------------------------------
  The Lollipop Wrapper can be found in the area with the stripper pole. After
  Chainsaw Dashing off the ramp, check the back right corner.

Jump into the river and follow the narrow stone pathway. You have to fight 18
zombies here; about half are airborne while the others surround you on the
stone bridge. Use the red barrels scattered around to help pick off some of
the flying ones and focus on the walkers. Exit onto dry land to find another
Chop2shop.zom stand and a lollipop.

Follow the road to find a group of fat Farmer Zombies and some regular ones.
The chunky dudes are hard to take down and are similar to Footballer Zombies,
so you might want to use Sparkle Hunting here (although saving it for the next
area is a very good idea).

  Lollipop Wrapper No. 21 [7/7]
  -----------------------------
  In the area with the six fat Farmer Zombies, to the right of the windmill.
  You must collect it before killing all the enemies or else a QTE will be
  triggered and you won't be able to reach it.

This next area is pretty chaotic: aside from the fact that you have rows upon
rows of red and blue barrels, you must fight waves of 8, 16, and 32 zombies.

The first two waves are pretty easy; try to use some of the barrels but
definitely save the blue barrels for the group of 32. This is where Star Soul
Mode comes into play perfectly, as you can rank up TONS of Sparkle Hunting
points and Gold/Platinum Medals. Even if your meter is low, the blue barrels
come in handy here (side note: this is an incredibly easy location to get the
"Sparkle Hunting Master" Achievement).

Grab the Nick Ticket near the breakable fence and proceed to the next area.
Here you'll fight another Fat Old Man Zombie similar to Mark, so use the same
tactics to cut this one down down to size. In addition, you also encounter the
combination of old breakdancer/walker lady here. Use Nick Tickets here if
necessary or Sparkle Hunting if the previous battle filled your Star Soul
meter.

Chop down the tree and cross the bridge to another store. Stock up on any
supplies, because up ahead is a boss fight.


=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-
 BOSS: Mariska
=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-

--- Part 1 ---

Funky hippie Mariska has captured Rosalind and imprisoned her inside a magical
bubble. The boss is inside a bubble of her own and floats around the center of
a donut-shaped arena. Walk around the ring and fire your Chainsaw Blaster at
her. Mariska will periodically phase to another location above the center, but
she does give you enough time to shoot her.

Mariska will shoot groups of rainbow balloons at Juliet that descend down onto
her (they look like bubbles though). Just as a reminder, you can unlock the
"Third Eye" Achievement for dodging these and not getting hit by a single
balloon during the entire duration of the three-part boss fight. Sounds harder
than it is, but it's actually quite simple and all you have to do is jump to
the left or right when she launches them.

All you have to do in this stage is shoot the boss with your Chainsaw Blaster.
There is ammo scattered around the arena so you should never run out. The
camera angle isn't as mobile as normal during the boss fight, but you should
still be able to dodge her one attack and defeat her.

When you drain Mariska's health bar, she falls down on the ring. You must run
over and use your finisher before the time runs out or she will encase herself
in a bubble again. She usually falls directly opposite your location, so haul
anus and attack her collapsed body.


--- Part 2 ---

Cutting Mariska in half was not the best idea, since each half grows into a
whole new zombie and her splitting technique leaves you with four Mariskas to
battle! The main boss health bar encompasses all four targets, so you must
defeat all four in order to complete this stage of the boss fight.

After enough damage, one of your targets will disappear, so the fight actually
becomes easier as you go on since you don't have as many zombies attacking at
once. It's pretty much impossible to focus on one at a time since they all
look the same and are constantly teleporting around.

Mariska has two new attacks in addition to her balloon blast. Sometimes one of
the four will summon a combine harvester and ride it around the ring. Make
sure to shoot the clone riding the harvester before it runs you over, because
this attack hurts a lot.

She also summons a crane tentacle thing and will slam down on you. This move
is identical to the one seen in the mutated bus chicken fight; again, target
the Mariska clone on top of the tentacle to cancel the attack.

The attacks on their own are easy to scout and avoid, but having four targets
trying to murder you simultaneously is a bit hectic. If you are really adamant
about getting the Achievement, priority #1 should be dodging the balloons.
Shoot any and all Mariskas until one disappears, then two, then so on. Like
before, you must run over and attack her stunned body to execute a finisher or
else she'll regain some health.


--- Part 3 ---

From one, to four, to eight! Yes, you now have to fight against eight Mariska
incarnations at once! Maybe if Juliet had a brain and would stop cutting her
in half so often. Things are actually more uniform than the last stage since
the clones don't bounce around often and float together in a ring.

Luckily, the boss no longer uses her balloon attack in this stage. If you
managed the first two stages without getting hit by a balloon, you will
automatically get the Achievement after completing this stage.

Mariska abandons all old spells and uses three new moves. She can create a
small meteor shower, but the comets are very small and not difficult to avoid.
She can also summon rainbow butterflies that flutter around the ring. If you
managed to get snagged by them, repeatedly tap B or else they slowly suck your
health away.

Her most annoying attack, Mariska makes a large hand appear out of the center
ring as it slaps the ground. Avoid the hand slap initially, then begin running
away - the hand gets up and begins crawling after you. I don't think you can
target or damage the hand, so play keep away until it retreats.

In the previous stage, things were a bit hectic with the four clones
teleporting around, hopping on combines, summoning cranes, and so forth. But
here, the eight Mariskas all float side-by-side in some sort of ring or
circular pattern. It is actually very easy to target them with your Chainsaw
Blaster, and I personally found the third phase easier than the last. Restock
your ammo and destroy all eight to trigger the finisher. Once you land that,
it is game over for Mariska.

=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-

You unlock Rosalind's Outfit by beating Dad's Score in Story Mode or Ranking
Mode.


==============================================================================
 Stage 4: Arcade Action at the Fulci Fun Center                         [0305]
==============================================================================

 Classmates: 3
 Named Zombies: 4
 Lollipop Wrappers: 6

--- Dad's Score ---

o------------o------------o------------o-----------o------------o------------o
| Hunter Lv. | Score      | Score      | Sparkle   | G. Medals  | P. Medals  |
|------------+------------+------------+-----------+------------+------------|
| 13.0       | 127,600    | 26:32      | 15        | 583        | 9          |
o------------o------------o------------o-----------o------------o------------o

Another level, another Nick Roulette attack: Nick Shoot. There are three
zombies at the arcade entrance. These zombies are pretty weak, but like all
high school nerds, they carry molotov cocktails in their backpack. Watch out
for the projectiles and use your best combos to defeat them. There are also a
ton of breakable objects here that yield Gold Medals.

  Lollipop Wrapper No. 25 [1/6]
  -----------------------------
  You can collect this Lollipop Wrapper at the very start of the level: it is
  in the back right corner of the arcade lobby.

After the first three bite the dust, one of the elevators opens as a classmate
staggers out into the lobby.

  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   S.O.S.! [1/3]                                               Zombies: 006
  
  Normally, there are five zombies present (one Nerd Zombie and four other
  regulars), but on subsequent playthroughs a special zombie named Anastasia
  is included in the mix. Three chase after the kid from the elevator and
  the other three enter the arcade from the street.
  
  Try to take out the Nerd Zombie throwing molotovs at you, because they can
  set the classmate on fire and damage him. The lesser zombies can get
  knocked down pretty easily and shouldn't take much effort, but Anastasia
  and the Nerd Zombie are the main problems.
  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Zombie No. 21: Anastasia (SECOND PLAYTHROUGH ONLY) [1/4]
  --------------------------------------------------------
  Anastasia only shows up on later playthroughs during the first S.O.S.
  challenge. She is annoying and similar to the Cheerleader Zombies from
  earlier in the game. Anastasia is graceful and dances around like a
  ballerina, which can also damage you on top of it being used for defensive
  purposes. If you purchased the Butt Attack in the last stage, try to use it
  to put her down quickly.

After the event, step inside the elevator to somehow enter an arcade machine
and place yourself in a rendition of Pac-Man called Funk Patrol. A cheap
Pac-Man knockoff named DokuroMan roams the maze, and you must collect eight
keys before you can escape.

This game is incredibly simple. By the time you reach the center, three more
DokuroMen drop into the labyrinth. Make sure you aren't spotted, because
otherwise they turn red and dash after you. Just do a couple laps and collect
all eight keys to unlock the exit.

  Lollipop Wrapper No. 26 [2/6]
  -----------------------------
  After retrieving all eight keys in the DokuroMen arcade game, a Lollipop
  Wrapper appears in the center of the maze. Make sure to pick it up before
  exiting.

You end up on the second floor with more Nerd Zombies. There are six zombies
that you must kill here, so clear the room of enemies and spend some time
trashing the place for extra Gold Medals. One of the six is a special named
zombie that only appears on Hard Mode. There's another store in this room
that has new stuff in stock.

  Zombie No. 20: Tobe (SECOND PLAYTHROUGH ONLY) [2/4]
  ---------------------------------------------------
  Tobe is essentially a regular Nerd Zombie, but slightly more powerful. He is
  accompanied by regular zombies that can get in the way, but you should kill
  them before taking on this dude. Like other Nerd Zombies, Tobe has annoying
  agility and can toss molotov cocktails your way.

  Lollipop Wrapper No. 28 (HARD MODE ONLY) [3/6]
  ----------------------------------------------
  Immediately after completing the DokuroMan game and arriving on the second
  floor, turn around to find the Lollipop Wrapper behind you.

When all the enemies are dead, a blue headless cheerleader zombie shows up;
place Nick on the zombie's body and reach the upper balcony.

  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   S.O.S.! [2/3], [3/3]                                        Zombies: 002
  
  The remaining two classmates are up on the second floor balcony. One is
  hanging off, about to fall below, and another one is cornered on a ledge.
  There are two Nerd Zombies each going after the two classmates. Since you
  are on the opposite end, your best option is to use your Chainsaw Blaster
  to dispose of them from afar.
  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Proceed around the balcony and slide down the pole to find yourself at another
magic arcade console. This arcade game requires you to reach the top floor via
elevators and pink doors, however the multiple walls turns this place into a
sort of frustrating labyrinth.

To start off, walk to the right and ride the elevator to Floor 04. Destroy the
Policeman Zombie and enter the pink door to reach the left side of the floor.
Take the elevator here to Floor 05. As you run to the right, the lights go out
and eight zombies lurch towards you. Kill them, then enter the pink door on
the right to end up at Floor 06 directly above.

Use the elevator to descend back to Floor 05 and go inside the pink door to
the right of the one you just used. Now you're on the far left side of Floor
06. Ride up to Floor 07 and watch as the floor explodes. No worries; use the
zombies as stepping stones to get to the elevator on the other side. Up on
Floor 08, there is a sturdy wall with Nick's face painted on it. Take the pink
door up to Floor 09 and use the blue headless zombie to destroy the Nick wall.

Now you can ascend up to Floor 10, where another Policeman Zombie awaits.
Ignore the two pink doors on this floor and opt for the elevator, which takes
you to Floor 11. After getting eaten by a DokuroMan, free yourself to reach
the exit.

On the third floor, you emerge in a strip club populated by drooling zombies.
What? Your local arcade didn't have any of these? Grab onto the stripper pole
and do your thang to finish off the baddies.

  Zombie No. 23: Lucid (HARD MODE ONLY) [3/4]
  -------------------------------------------
  Lucid is a completely regular, boring zombie with no special powers or
  weapons. He shows up in the second group after the pole dance and otherwise
  is not anything to write home about. Treat him like a normal zombie.

After defeating the first 12, six more jump on stage, including a Lead Dancer
Zombie. These guys carry portable stereos that power up nearby zombies, so
make sure to stun him and quickly land an execution to prevent the others from
getting buffed.

Walk down the hall to another arcade machine. You are featured in a game of
Pong, but you aren't exactly playing. You are on the floor along with multiple
zombies while a game of Pong rages on. Avoid the white block as it ricochets
back and forth while you defeat the zombies. It's pretty simple, but with an
added sense of urgency and awareness. Along the way you encounter more Lead
Dancer Zombies, so show them the door as soon as possible.

  Lollipop Wrapper No. 29 (HARD MODE ONLY) [4/6]
  ----------------------------------------------
  After the game of Zombie Pong, go behind the transparent blue door near the
  exit to obtain the Lollipop Wrapper. It's only available on Hard Mode, so on
  easier difficulties there will only be a regular lollipop.

You end up on a balcony outside with a rescue chopper overrun by zombies. It
will begin lowering zombies down onto the roof to attack you. Out of the ten
zombies, most of them are molotov-toting Nerd Zombies, but two of them are the
old man/woman zombie couple you encounter in every level. After the first
wave, an elevator opens up to reveal a named zombie and some others.

  Lollipop Wrapper No. 27 [5/6]
  -----------------------------
  On the fourth floor balcony, during the helicopter fight, you can collect
  yet another Lollipop Wrapper. This one is located on the opposite side from
  where you start, behind the two gray AC units.

  Zombie No. 22: Wesley [4/4]
  ---------------------------
  Wesley is a Lead Dancer Zombie, so he has the ability to power up his
  buddies with the portable stereo. As a result, you will want to eliminate
  him first. Like with most special zombies, you should stun him before
  landing the killing blow - a dropkick or Butt Attack should do the trick.

After 20 total zombies, the rescue chopper decides to fly into you. You have
about six seconds to deplete its health bar using your Chainsaw Blaster. Not
too difficult considering the minuscule amount of time given, but be sure to
have your blaster out and ready. Lastly, check out the shop here and then turn
on the arcade machine.

In this gondola game, you must slowly move upwards along the board as you
avoid walls, pits, and projectiles. You can shoot obstacles with Y, but if you
get hit by a moving object you automatically die. A painfully tough
Achievement called "No Fear Of Heights" requires you to complete the gondola
game without ever shooting, so in that case it all comes down to dodging and
memorizing patterns. Even without trying for the Achievement this arcade game
is a huge annoyance.

There is a store and a vaulting box on the roof of the arcade building. Make
any final preparations before moving on.

  Lollipop Wrapper No. 30 (HARD MODE ONLY) [6/6]
  ----------------------------------------------
  Launch yourself off of the vaulting box and successfully follow the button
  commands to reach a high ledge containing the Lollipop Wrapper.


=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-
 BOSS: Josey
=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-

--- Part 1 ---

This autotuned assclown rides around on a giant hat-shaped hovercraft and
rarely gives you an opportunity to damage him with your chainsaw. He zips all 
around the dance floor and is constantly moving; only pausing to use an
attack. The boss has four total attacks in Part 1 of the boss fight.

The first is a simple dash attack with his hat: Josey stays on the outskirts
of the dance floor and then boosts forward, ready to scrape you with the side
of the hat. If you get hit, you must win a game of Simon Says or else you
take damage. Next up, he will hover above you and slam downwards - all you
have to do is look out for his shadow and get away. He can also drop a ring of
bombs that detonate after a couple seconds.

Josey also has two laser beam attacks that are usually used one after another.
The first one are multiple rapid-fire beams that he himself fires at you.
After that, he hovers in the air a bit and fires two rows of rainbow lasers
that arc out and around in a U-shape.

Since Josey is always bouncing around the circular arena, lock on and try to
harm him with your Chainsaw Blaster. Another alternative is to dodge his slam
attack, because the miss will leave him vulnerable for a solid ten seconds.

Once he is down to half health, Josey will hover near the ceiling and rain
bombs down on you. Use any of the rainbow staircases to not only find Blaster
Bullets, but to reach his heigh and give you a better vantage point when
shooting at him. Keep firing until he is knocked down to the ground, then
repeat until his health bar is depleted. QTE time.


--- Part 2 ---

For the final stage, Josey ascends into his UFO and begins a countdown. You
have three minutes to beat him and win the fight or else things go sour. There
are five blue reactors that must be destroyed in order to take down Josey's
UFO. This is actually not very difficult since the boss only uses two attacks
to try and stop you.

Josey sits under a force field in the center of the UFO. He will send electric
charges to each of the reactors. As you attack them, make sure to step away
when the charge shoots into the reactor and turns red, or else you get shocked
and fall backwards. Just look at the red electricity moving down the line and
step away.

Josey also occasionally sends out small floating hat bombs that will blow up
if they get too close. They are really slow and really don't cause much
trouble, so you can ignore them entirely if you want. It's all about speed
here, and your main targets are the five reactors (or you can shoot them if
you so desire).

When you destroy all five, Josey's shields are lowered and he is completely
vulnerable to a chainsaw slash to the cranium. But if you want the "Critical
UFO Finish" Achievement, simply wait until there are ten seconds left before
executing the finisher. So even if you have destroyed the reactors with quite
a bit of time left on the clock, stand in front of Josey (he doesn't attack at
all) and wait until there's around 11-12 seconds remaining before you trigger
the execution. Voila!

=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-

You unlock Dad's Outfit by beating Dad's Score in Story Mode or Ranking Mode.


==============================================================================
 Stage 5: Evil at the Unfinished Cathedral                              [0306]
==============================================================================

 Classmates: 2
 Named Zombies: 5
 Lollipop Wrappers: 7

--- Dad's Score ---

o------------o------------o------------o-----------o------------o------------o
| Hunter Lv. | Score      | Score      | Sparkle   | G. Medals  | P. Medals  |
|------------+------------+------------+-----------+------------+------------|
| 29.0       | 366,800    | 36:31      | 39        | 1,888      | 27         |
o------------o------------o------------o-----------o------------o------------o

The level starts off with you against 12 guitar-wielding zombies. Jump off the
truck and get to work (utilize the blue barrels here). Afterwards, shoot the
red barrel on the back of the pickup truck to clear out the roadblock. The
Chop2shop.zom stand on the other side contains the last set of available
upgrades and combos.

Cordelia helps you out in the next section, which is filled with zombies and
also includes a Zombie Teacher similar to Fitzgibbon. Focus on the big man as
your older sister snipes the surrounding enemies. Next up are three Hazmat
Zombies, but the combination of Juliet and Cordelia should be no match for the
evil trio. As a tip: save your Sparkle Hunting for later.

Saw open the metal fence and proceed through the corridor into the garage.
Inside, you must survive for one minute against a zombie onslaught until
Cordelia can create an exit for you. Bomber Zombies and regular zombies storm
the garage, so make sure to back away and shoot the dynamite on their waists.
You also run into numerous special zombies, such as Zombie Fat Old Men (Mark)
and Zombie Fat Old Women (Danielle). To boot, two new named zombies appear.

  Zombie No. 25: Bill (HARD MODE ONLY) [1/5]
  ------------------------------------------
  You encounter Bill and Christina together in the garage during survival
  mode. Neither zombie has any special characteristic or trait. This is a good
  time to activate Star Soul Mode and go Sparkle Hunting since these two are
  joined by Bomber Zombies and various other special zombies.
  
  Zombie No. 26: Christina (HARD MODE ONLY) [2/5]
  -----------------------------------------------
  You encounter Bill and Christina together in the garage during survival
  mode. Neither zombie has any special characteristic or trait. This is a good
  time to activate Star Soul Mode and go Sparkle Hunting since these two are
  joined by Bomber Zombies and various other special zombies.

  Lollipop Wrapper No. 31 [1/7]
  -----------------------------
  During the survival event in the garage, make sure to shoot the red barrel
  positioned on top of the wrecked car in the corner. It'll destroy the car,
  revealing some Blaster Bullets and the Lollipop Wrapper.

Hypothetically speaking, you do not have to immediately leave once the timer
ends and Cordelia swoops in to the rescue. Many more special zombies still
enter the garage and it's a great opportunity to collect Gold Medals and
refill your Star Soul meter. Once the zombie well runs dry, exit.

It is time to repay the favor, as Cordelia gets ambushed by Flying Zombies.
Shoot them out of the air until several Bomber Zombies run over towards you.
Blow them up and resume picking off the flyers until a rogue helicopter sets
its sights on Cordelia. Shoot it out of the air before it's too late! Next,
cut one of the cars in half and enter the next parking garage.

  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   S.O.S.! [1/2]                                               Zombies: ???
  
  Rescuing the lone classmate in this area is a huge chore. The dude is
  quivering in the back corner of the garage, which is populated by a wide
  variety of zombies. The ones you need to watch out for are the Bomber
  Zombies and Zombie Policeman. On top of them, you have to worry about
  Cheerleader Zombies, a Zombie Fat Old Man, and regular walkers.
  
  The Bomber Zombie should be at the front gate waiting for you as you cut
  down the door, so immediately shoot him. That should at least take down
  one or two others. Next, go for the Zombie Policeman since he likes to gun
  down the student from afar. After that, take down the cheerleaders.
  Definitely use Sparkle Hunting if you have it, but it's not the end of the
  world if you don't.
  
  You're not out of the woods just yet: the classmate hobbles out of the
  garage back to the previous area. Three special Bomber Zombies (complete
  with health bars) drop down and walk over to him. Quickly get between him
  and the zombies and start fending them off. Only shoot at them if they're
  far enough away so that the kid won't get caught in the explosion. You can
  even hold them off just until the victim reaches the truck and climbs on,
  signifying a successful rescue.
  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Lollipop Wrapper No. 32 [2/7]
  -----------------------------
  The next Lollipop Wrapper is found in the parking garage during the first
  S.O.S. challenge. At some point during or after the chaos, make sure to
  pick it up behind one of the cars in the corner.

Now return to the garage and follow the trail of Gold Medals to a new area,
picking up the lollipop and Nick Ticket along the way. Cordelia has your back
here, as more zombies flood the hall; more Bomber Zombies and some Zombie
Batters.

In the next garage are eight crawlers and the two elderly special zombies.
Cordelia won't be able to get a good shot from outside the garage, so it's all
you. Clear out the building and grab the lollipop before leaving. Hop over the
barricade and round the corner to find three Zombie Policeman lined up like a
firing squad. Go for the unconventional strategy and bullrush the trio.

Move along to the next spot, which contains multiple Zombie Fat Old Men and
Zombie Fat Old Women. Along the way, guitarists, Zombie Batters, and Bomber
Zombies show up as well. Begin fighting them and wait about 25 seconds until
Cordelia lends a hand. Pick up the lollipops and follow Cordelia forward.

Several guitarists ambush you, so gather them around the blue barrel and send
'em all to hell. Continue battling random enemies until some Flying Zombies
appear overhead. Shoot them down using the unlimited supply of ammo until yet
another wave of zombies makes their presence known.

  Lollipop Wrapper No. 33 [3/7]
  -----------------------------
  At some point during your zombie-hunting adventures, a Zombie Fat Old Man
  appears from behind a car, picks up said car, and throws said car across the
  room at you. The Lollipop Wrapper is underneath where the car was and you
  can pick it up after said car is hurled at your face.

Grab the Lollipop Wrapper and eliminate the Zombie Fat Old Man and Zombie
Footballers that run out of the bus. Now enter the vehicle and out the other
side to find a much-needed store.

After a shopping spree, you'll receive word that Cordelia has run out of ammo.
As she steps out, Rosalind enters. She proves to be just as dangerous as the
enemy with her new toy.

  Lollipop Wrapper No. 34 [4/7]
  -----------------------------
  Before you go through the hole in the wall Rosalind created, head to the
  left of the hole and follow the perimeter to locate a Lollipop Wrapper
  behind a brick wall.

As you move through the construction site, Rosalind will swing the crane's
wrecking ball around in an attempt to clobber zombies. Unfortunately, you can
get hurt as well. If you manage to avoid getting hit during the entire time
you're with Rosalind, you get the "Little Sisters Are The Worst!" Achievement.
The first location isn't so bad so long as you take down the zombies yourself
instead of waiting and letting your sister do the dirty work (and therefore
increasing your odds of getting whacked).

Drop down from the ledge and jump on all the zombie heads, then destroy some 
Flying Zombies.

  Zombie No. 29: Peter (SECOND PLAYTHROUGH ONLY) [3/5]
  ----------------------------------------------------
  Peter is a special Flying Zombie with a health bar and is encountered during
  your stroll through the construction site (on subsequent playthroughs). He
  has about triple the amount of health as other Flying Zombies, but still is
  not a remarkable opponent.
  
Wipe out the flying folk until Rosalind crafts a ramp for you. Take the
lollipop and Chainsaw Dash off the ramp. In this next park, Rosalind starts
getting bombarded by Flying Zombies in her crane. The wrecking ball will start
swinging back and forth, but you should be out of range so long as you pin
yourself against the back wall. There are about 23 Flying Zombies in total,
but they are weaklings and you have unlimited ammo.

Grab the ring of Gold Zombie Medals and the lollipop before checking out the
Chop2shop.zom stand. When you are ready, step on the elevator. The game makes
a note to point out the 1000kg weight limit; as the elevator ascends to the
top of the construction site, zombies jump on board and weigh it down. It is
your goal to prevent the weight from teetering over the threshold (Sparkle
Hunting works wonders here). You can also dropkick the enemies off the edge.

Eventually the elevator cables break and you get closer to the cathedral. Go
across the catwalk and snipe the Flying Zombies out of the air, then move down
and face off against the Construction Worker Zombies, who fight pretty much
like the fat farmer zombies. There are also two Zombie Policemen around the
corner. All in all, 13 enemies in total.

  Lollipop Wrapper No. 35 (HARD MODE ONLY) [5/7]
  ----------------------------------------------
  After the elevator bit, use the trampoline and perform all the button
  prompts to reach the top of the scaffolding, where you'll discover the
  Lollipop Wrapper.

Go bowling for zombies and head to the room ahead. There are four zombies
holding portable stereos that are powering up the others. Jump down and kill
the four lead dancers before taking on the rest - you can even hit them once
to knock the stereo out of their hands and cancel the buffer.

Cut a hole in the green door and take out the four policemen ahead. Proceed
forward to find some Zombie Construction Workers and Bomber Zombies on a
staircase.

Up ahead, there is a drain that is constantly releasing Bomber Zombies and an
orange scaffolding that can be destroyed by chainsawing the four support
beams. As you begin sawing them one at a time, Bomber Zombies jump out of the
hole in the middle of the room and interrupt your progress. Just take your
time and cancel out of the sawing so you can fight them. There are a couple
lollipops here if you need 'em.

For heaven's sake, do NOT activate Star Soul Mode if you can! If your meter is
not yet filled, do NOT plug the drain yet! Keep on fighting waves upon waves
of Bomber Zombies until you completely fill the meter. It is imperative that
you have Sparkle Hunting available for the next room. The enemies keep on
coming nonstop until you seal the hole.

  Lollipop Wrapper No. 36 (HARD MODE ONLY) [6/7]
  ----------------------------------------------
  After chopping down the support beams and plugging the Bomber Zombie pit
  with the scaffolding, you will be able to claim the Lollipop Wrapper that
  was sitting on top of the scaffolding.

Once you plug up the hole with the scaffolding, you can cut open a door and
move along. Welcome to arguably the most annoying S.O.S. challenge in the
game (and coincidentally, the last one).

  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   S.O.S.! [2/2]                                               Zombies: ???
  
  This is the worst S.O.S. mission in the entire game. The dumbass kid is
  wandering around in a room filled with rows of red explosive barrels. And
  of course you so happen to fight Bomber Zombies and fire-breathing Fire
  Fighter Zombies in this room. Needless to say, you must prevent these foes
  from setting off the red barrels and killing yourself along with the
  classmate.
  
  This place is absolute insanity and the slightest whisk of flame will set
  off a giant chain reaction. Remember that your chainsaw can detonate the
  barrels, too. It'll probably take a couple retries, which is annoying in its
  own right since the checkpoint is before the drain room. I noticed that if
  you blast the central barrel immediately after entering the room, it clears
  out several barrels and enemies without hurting the classmate. The rest is
  not nearly as bad.
  
  Once the guy reaches the end, extinguish the fire by smashing the blue
  barrel. Lastly, escort the victim down the hallway towards the chute. There
  are a handful of normal zombies, but they should be no trouble considering
  what you just had to deal with.
  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Slide down after the kid and head through the tunnel to the cathedral
entrance. Kick open the double doors and rush inside, right into an army of 30
zombies. Fortunately, most of them are weak walkers, with a few Fire Fighter
Zombies and Construction Worker Zombies. There are lollipops and Blaster
Bullets scattered around, so have fun and rack up some Gold Medals.

  Lollipop Wrapper No. 37 (HARD MODE ONLY) [7/7]
  ----------------------------------------------
  Located in the back right-hand corner of the cathedral foyer. During the war
  against the 30 zombies, run along the fence line and squeeze into the corner
  to grab it.

  Zombie No. 27: Brett (SECOND PLAYTHROUGH ONLY) [4/5]
  ----------------------------------------------------
  Brett and Samantha are two of the 30 zombies found in the cathedral foyer.
  They aren't anything special and resemble the zombie guitarists found all
  throughout the game. They'll likely get lost in the shuffle and murdered
  at some point during your hunt.
  
  Zombie No. 28: Samantha (SECOND PLAYTHROUGH ONLY) [5/5]
  -------------------------------------------------------
  Brett and Samantha are two of the 30 zombies found in the cathedral foyer.
  They aren't anything special and resemble the zombie guitarists found all
  throughout the game. They'll likely get lost in the shuffle and murdered
  at some point during your hunt.

Once the coast is clear, collect any remaining items in the foyer before
hopping down the crater. Make any final adjustments at the shop and dive in.


=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-
 BOSS: Lewis Legend
=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-

--- Part 1 ---

Lewis Legend is the final Dark Purveyor and is arguably the strongest (the
battle is certainly the longest). The first portion of this fight should not
take long at all, as his health bar is incredibly small. Lewis drives around
on his motorcycle for the entirety of this part, mainly riding on the outer
perimeter. When he drives around the perimeter on the other side of the blue
fire, you cannot damage him.

The rock n' roll racer has a couple attacks. First, he will shoot blue energy
balls at you from beyond the barrier; just leap from side to side. He can also
boost at you in a straight line, so pay attention if he does a wheelie. When
Lewis is out in the open, sometime's he does a few donuts on his bike and
spins around, which can damage you. On top of that, he periodically summons
zombies that wander the arena.

You should be able to deplete Lewis's health bar with a few chainsaw swipes,
but you have to wait until he comes out in the open first. After draining his
health, he will charge at you on his bike in a weird jousting attempt. Follow
the button prompt to knock him off his bike. Now you'll be able to pull off
the finisher QTE.

If you want the "Elephant Tamer" Achievement, do not activate the finisher and
let Lewis get back on his bike. His health bar will stay empty, but he will
ride around and joust again. Knock him off his bike again, then repeat. Do
this process a total of 10 times to get the Achievement. The number of times
you do this carries over between multiple playthroughs, similar to the Zed-
based Achievement.


--- Part 2 ---

The motorcycle Lewis was driving transforms into a large elephant mech that
the boss now controls. Lewis is pretty fast in his robot, as it seems to have
some sort of skates built into the feet. Lewis glides around the ring, using
various attacks. His hardest attack to dodge is his machine gun fire, which is
used as he strafes around in a circle. Usually if you get hit once, you will
keep getting caught in subsequent blasts.

Lewis's elephant bot has buzz saws for hands which are attached to long
tentacle arms. These tentacles can whip forward and cover a large amount of
ground, so he's able to attack you with these saws from across the arena. Up
close he infuses his saw blade arm with electricity and slams down with
authority. His second close-range move is when he rockets up in the air and
stomps the ground.

With me, the boss's most common attack involved him leaning over and launching
forward with both arms pointed forward like an arrow. This attack also leaves
Lewis wide open for a counterattack, because every time you dodge he flies
past you and gets stuck in one of the surrounding pillars. As Lewis tries to
dislodge his hands, run up and attack. Another good time to strike is after
his tentacle whip attack, which leaves Lewis momentarily stunned.

Overall, still not too difficult despite the tricks up Lewis's sleeve. Most of
the mech's moves are easy to avoid and they generally give you opportunities
to attack afterward.

Once he has no health left, you can trigger a QTE. Complete it to partially
sever one of the robot's legs. Lewis regains a quarter of his health, so
resume pummeling him to initiate a second QTE. This time you target the other
leg, and both limbs eventually fall off.


--- Part 3 ---

Wheels emerge from the mech's empty sockets and replace the now-missing legs.
Now Lewis begins driving around the arena like a madman, and he is much faster
and harder to hit than the previous form.

The boss still uses his electric arm swing attack, but abandons all other
moves. Aside from the aforementioned move, Lewis electrifies his elephant bot
and begins spinning around the room. After three or so spins, he short
circuits and becomes a sitting duck. Both attacks leave him vulnerable after
use, so you should have little trouble taking him down in this phase.

Use your finisher to saw off one of the mech's arms. Like before, Lewis gains
a quarter of his health and you must repeat the process a second time. Now the
boss's robot is without legs or arms. What? He's still not down?! Drain a
quarter of his health bar again and follow the QTE to remove the elephant's
head.


--- Part 4 ---

Lewis's prized robot is falling apart, piece by piece. Now all that's left is
a caged Lewis with wheels. He starts going a little crazy with his attacks:
the one move that carries over is his electric ram attack, which is now
intensified - he moves much faster and the attack lasts longer. Lock onto the
vehicle and repeatedly jump around.

Now the boss resorts to gunfire and missiles. He either shoots a volley of
rockets straight at you or arcs them in the air like a firestorm. Sometimes
the mech spins in a circle as he fires, creating a whole mess of projectiles.
Ration your lollipops throughout the course of this boss fight and save one or
two for this phase.

The trend continues in this part: all of Lewis's attacks leave him momentarily
dazed. Whenever he fires missiles at you, the vehicle powers down for two or
three seconds. Run over and start attacking or use your Chainsaw Blaster from
long range. This time, one finisher is all it takes.

=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-

You unlock Mom's Outfit by beating Dad's Score in Story Mode or Ranking Mode.


==============================================================================
 Stage 6: WTF?!                                                         [0307]
==============================================================================

 Classmates: 0
 Named Zombies: 3
 Lollipop Wrappers: 3

--- Dad's Score ---

o------------o------------o------------o-----------o------------o------------o
| Hunter Lv. | Score      | Score      | Sparkle   | G. Medals  | P. Medals  |
|------------+------------+------------+-----------+------------+------------|
| 9.0        | 80,700     | 22:47      | 13        | 219        | 8          |
o------------o------------o------------o-----------o------------o------------o

The level begins with Killabilly hurling cars at you from way down the street.
Purposefully stand in front of the incoming vehicles and press Y when prompted
to slash it. Do this a few more times and the pile of cars will create a
bridge you can Chainsaw Dash over.

  Zombie No. 34: Marie (HARD MODE ONLY) [1/3]
  -------------------------------------------
  You finally get an album entry for these two! For those wondering, Marie and
  David are the two old folks that you have encountered in every single level
  prior to this. As you know, Marie uses a walker and has an incredibly fast
  and annoying ramming attack. If you damage her enough, her walker becomes
  destroyed and she's a bit easier to defeat.
  
  Zombie No. 35: David (HARD MODE ONLY) [2/3]
  -------------------------------------------
  You finally get an album entry for these two! For those wondering, Marie and
  David are the two old folks that you have encountered in every single level
  prior to this. As you know, David is surprisingly spry for his age and has
  some sick breakdancing moves. Watch out for his spinning headstands and
  other zany moves.

Alongside Marie and David are about 17 more zombies, including a Hazmat Zombie
and Fire Fighter Zombies. Once they are all taken down, Killabilly starts
throwing cars at you again. You only have to deflect three cars in order to
create another bridge.

Keep Chainsaw Dash activated and collect the blue fuel canisters to keep
yourself moving. Try to go off the ramps to both gain Gold Medals and avoid
the random special zombies roaming the street.

  Lollipop Wrapper No. 38 [1/3]
  -----------------------------
  During the Chainsaw Dash sequence after the second bridge, stick to the
  right side of the street as soon as you cross the chasm. At some point, an
  exceptionally wide ramp rises from the street; make sure to Chainsaw Dash
  over this ramp and you will land on a bus containing the Lollipop Wrapper.

After this section, you will have to escape from underneath a collapsing
building. Grabbing all the blue fuel canisters is needed to survive, so strafe
back and forth before exiting onto the side street. At this point, you will
unlock the "Aced Auto-shop Class" Achievement if you managed to deflect the
cars in the last two spots without messing up (a real easy Achievement).

Up ahead, you must slay 11 zombies in order to pass. There aren't any special
named zombies here, so it is all enemies you have dealt with countless times
before.

  Lollipop Wrapper No. 39 [2/3]
  -----------------------------
  After escaping from underneath the falling building, you will have to fight
  a band of zombies. The Lollipop Wrapper is found in the middle of the street
  during this battle. Hard to miss.

Blast apart the wall to find a Chop2shop.zom store, but there won't be any
new available items. Head to the next street for a scene.

  Zombie No. 32: Jack (RANKING MODE ONLY) [3/3]
  ---------------------------------------------
  Yep. In a strange occurrence, this special named zombie only appears in
  Ranking Mode. In fact, Jack is a Zombie Happy Bird that challenges you any
  time you encounter a Chop2shop.zom stand in Ranking Mode. However, similar
  to Marie and David, Stage 6 is the only time you can unlock their Zombie
  Album page.
  
  Jack is a pretty tough customer, so make sure to evade and play it safe when
  fighting him. The added pressure of no checkpoints in Ranking Mode is
  another reason why you should be careful around him. 

Here, Killabilly fires blue laser beams at you from a distance. These beams
may also ignite red barrels or set off blue barrels, so take cover behind the
rubble and other objects whenever you see him gearing up to attack.

  Lollipop Wrapper No. 40 (HARD MODE ONLY) [3/3]
  ----------------------------------------------
  When you are on the street during Killabilly's laser assault, continue
  towards him and you will eventually run into the Lollipop Wrapper in the
  middle of the road. This one is also pretty hard to miss.

Chainsaw Dash closer and closer to Killabilly while avoiding all enemies and
other hazards. You ultimately reach a dead end containing ten zombies, but a
pathway opens once the coast is clear. There is another store up ahead, but
you can whizz right by if you'd like to start the fight against Killabilly.


=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-
 BOSS: Killabilly
=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-

--- Part 1 ---

The massive Killabilly snatches Juliet up and traps her in his grasp. During
this stage of the fight, you are stuck in Killabilly's hand. You can use the
Left Analog Stick to move his arm side to side in order to dodge his attacks.
You still don't have superb motion, but it's manageable and this portion
should not last very long.

Killabilly hocks up a massive glob in his mouth and ends up spitting out a red
flying zombie. These guys cannot be harmed, so instead steer his arm to the
left or right. The boss also may try and grab you with his other hand, so
follow the QTE to push it away.

The only way you can attack the boss is with your Chainsaw Blaster. Simply
shoot his sunglasses to damage him; any other part of his ugly mug won't do
any damage. Eventually you knock them off, revealing his eyes. Continue firing
at his eyes, although now the boss covers his face with his hand. When this
happens, move to the far left so you are overlooking Killabilly. From time to
time he'll peek out from behind his hand, allowing you to attack.

If you run out of ammunition, Killabilly summons flying zombies that can be
killed with Y. They drop Blaster Bullets. Yeah, he's nice like that. Once his
health is gone, follow the QTE to move on to the second part.


--- Part 2 ---

Finally, face-to-face with Killabilly. You fight the boss on a rooftop with
plenty of room to move around. The main way to damage Killabilly is by
targeting his hands, which often rest on top of the roof. He also usually
attacks with his hands, such as delivering a palm slap. Sometimes Killabilly
sticks out his insanely long tongue in the center of the roof, which can knock
you over.

Killabilly likes to hurt you using various cars and trucks. Sometimes he uses
one of the cars like a Hot Wheels toy by running it over his hand, so try not
to get in the way. There are also times where Killabilly throws a pair of cars
onto the roof, which release zombies.

All in all, Killabilly is not particularly challenging when compared to Lewis
Legend and some other bosses. His hand slam is easy to read and his tongue
slap should be a non-factor so long as you stay to the sides of the roof.

He does like to break up the monotony of fighting by stepping away from the
arena and letting his zombie minions fight you. As he strikes windmill poses
in the background, you are left to deal with 12 zombies. Sometimes, instead of
battling zombies, the boss sends a pickup truck that constantly pursues you;
it won't disappear until he returns to the roof.

The boss's hands should be your main focus. You can dish out most of the
damage by severing his fingers, which regrow after a few seconds, and overall
hitting his hand (you should be able to get the "Fingered" Achievement for
cutting off 20 fingers by the time you're through with him).

When Killabilly is down to a quarter health left, he knocks a helicopter out
of the air that you must destroy before it hits the roof. As you start heading
towards crunch time, the boss lets the zombies do most of the dirt work and
resorts to releasing zombie-filled cars for the majority of the time.

After draining all of Killabilly's health, wait for him to grab you to
initiate the finisher. This QTE is much longer than in other boss fights, but
it isn't the end of the world.


--- Part 3 ---

After the cinema, you end up inside Killabilly. Hack away at the spikes in
the canal and move forward. Dodge the spikes by following the button prompts
and Juliet will reach Killabilly's core. And that's a wrap! Watch the final
cutscene to win the fight and complete the level.

=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-

Well, that's about it. There are two endings in Lollipop Chainsaw, the good
ending and the bad ending. You unlock an Achievement for viewing both endings.
To view the good ending, beat the game after rescuing every single classmate.
To view the bad ending, beat the game without rescuing everyone. Even if you
managed to rescue every single classmate, you are given the choice of seeing
the bad ending and therefore can get both Achievements.

Beating the game and viewing the good ending also unlocks a ton of new
costumes for Juliet. Also, you unlock Very Hard Mode for completing the game.

______________________________________________________________________________

[4] BOSSES                                                              [0400]
______________________________________________________________________________

=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-
 BOSS: Zed
=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-

--- Part 1 ---

Zed is a lot faster than he looks and spends most of the time dashing around
in circles, leaving a trail of colors behind him. You should lock onto Zed at
the start of the fight (LB) so you can monitor his movements. Zed uses a few
attacks and will stop mid-sprint in order to unleash one.

His most common is a simple lunge forward with his mic stand, and all you have
to do is sidestep when he faces you. The boss's second attack is where he
stands in the center of the stage and shouts violent, long-winded obscenities
at you. Like before the fight, you must avoid the cartoon letters as they fly
towards you. Unlike before, the letters travel together to form a wall of
words; when you see Zed stand and shout, back away as far as possible so you
can easily evade the letters.

When he's down to about half health, Zed starts regularly using his third
move: he jumps and slams down on the ground with his mic stand to create a big
shockwave. This one is particularly damaging and can cause knockdown. At times
this attack is preceded by Zed spinning the mic stand in a circle to create a
shield for himself.

All in all, this phase of the boss battle isn't too difficult. Most of Zed's
attacks can be easily scouted and some even leave him open for counterattacks.
Zed will often pose and point to the sky after his mic stand slam attack,
which gives you several seconds of chainsaw pummeling. After his health bar is
drained, pull off another QTE to "kill" Zed and start the second part of the
boss fight.


--- Part 2 ---

Speakers fall from the ceiling into convenient towers as Zed takes a seat on
one like the conceited chump that he is. As he looks down at you from a
speaker, he occasionally fires red energy balls at you that aren't very hard
to dodge. Every time you target him, the speakers will be destroyed and he'll
hop to another set.

Your goal is to continue this until Zed has no more speakers to stand on. From
time to time he summons more speakers, but that's only if you give him time to
do so. Be unrelenting in your pursuit and follow Zed from tower to tower. If
you are quick enough he won't have time to make any new ones and eventually
there won't be any left.

When this happens Zed conjures up a gigantic speaker monolith. A chainsaw
symbol appears on it, so run over and press Y to begin sawing it down like a
sexy lumberjack. Zed won't sit back and let this happen, so every so often he
tries to intervene. Press B when this happens to dodge and resume cutting the
speaker down. Once the speaker is destroyed, attack him to begin another QTE.


--- Part 3 ---

Zed's back to his old ways. The third and final stage is almost identical to
the first one, but Zed adopts a new attack. Zed floats in the air and charges
up a pair of two red electric balls. When he fires both at you, you must jump
over them to avoid damage. Sometimes the electric balls do a little u-turn and
swing back at you. If Zed happens to be behind you, press B at the QTE to once
again dodge them and the balls will hit Zed.

If you want the "Watch Out For The Balls" Achievement, you must dodge and
counter Zed's electric balls (meaning that he must get his by his own attack)
a total of 15 times. The total amount can be spread throughout multiple
playthroughs, so you certainly don't have to do it in one go.

For the most part, use the same tactics here that you used in the first part
of the fight. Make sure to use lollipops to keep your health up and save any
Nick Tickets as last-resort options. The boss counters your attacks more often
than before, so try to attack his back as opposed to his frontside to avoid
this.

When the boss's health bar is gone, Zed uses a last-ditch effort in order to
put you away. He begins screaming similar to his regular attack, but letters
radiate from his body in a circle. Either jump over them or weave between the
letters to reach Zed, then press any attack button to begin the QTE.


=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-
 BOSS: Vikke
=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-

--- Part 1 ---

Vikke is your typical heavy metal viking zombie. You know, one of those. While
Zed was more of a speedster, Vikke makes up for his sluggish movements with
pure strength. He doesn't have too many attacks, but they are all powerful and
the boss can interrupt your combos at any moment. Vikke can use a dropkick of
his own (although it isn't nearly as graceful), and also has a powerful axe
smash that can cover the ground with electricity (jump to avoid a shock!)

The axe slam attack is the one that you need to worry about, because it is
preceded by a charge that can knock you on the ground and subsequently leave
you open for an axe to the face. 

You won't be able to overwhelm Vikke like you could with Zed because of his
durability and counterattacks, but also because the boss blocks any attack
from the front. Just like Fitzgibbon and some of the other stronger zombies,
you must attack from the side or back or else Juliet gets knocked backwards
and left vulnerable. Vikke can also grab you and toss you to the ground, which
is another reason why you should not directly face him.

Vikke's final attack, he will retreat to his drum set at the very top of the
ship and shoot down lightning bolts with the use of his cursed drums. On top
of that, kamikaze viking zombies fly down from his location and dive bomb you.
Here you must use your Chainsaw Blaster to shoot down the zombies and damage
the drum set (which has its own health bar). You can find more ammo in the
respawning barrels nearby.

You have to be careful when fighting Vikke. It's best to mix in Pom Pom Bashes
with Chainsaw Slashes and Low Slashes, but don't use too many Y combos because
they take up too much time and allows the boss to counter. Be quick with your
strikes and constantly circle him. His drum set attack breaks up the flow of
the fight, but also gives you time to use lollipops and catch a breath. Follow
a QTE once his health bar is gone to begin the next phase.


--- Part 2 ---

Vikke will now be split in half, leaving his legs on the ground and his torso
floating in the air. First things first: in order to obtain the "Cheerleader
Overboard!" Achievement, leave Vikke's legs alone and stand near the edge of
the viking ship. Wait for his legs to kick you overboard, then follow the QTE
to pull yourself up. It's easy to get, but also easy to miss.

Another reason to go after this Achievement is because it automatically gets
rid of the boss's lower half. He can summon his lower body back, but it
usually takes a while. Now that you are left with Vikke's upper body, you can
focus on his attacks and how to retaliate.

Vikke's upper half is frustrating at times because he floats high enough to be
out of reach for some of your attacks. The best time to damage him is after he
has used an attack. The boss primarily uses his axe in this part of the fight;
he either performs one or two side swings that can be avoided by jumping or an
overhead slam. When he uses the overhead swing, avoid it and then retaliate
before Vikke can regain his bearings.

You can also target the front of Vikke during this phase, because he makes no
effort to actually block this time around.


--- Part 3 ---

You thought a measly beheading would put away this viking warlord? Wrong.
Vikke, now just a floating head, inhales the rest of his body and grows to
immense proportions. Now you are up against a GIANT floating head.

In a somewhat surprising turn of events, fighting Vikke's head is actually
harder than his entire being. He has an arsenal of new insane moves that you
need to watch out for. If Vikke floats outside of the ship, that means he is
getting ready to charge for one of his two laser attacks.

The first laser attack is a thick blue stream that strafes from side to side.
Lock on to the boss, then repeatedly tap B to jump and roll away from the
beam. The second type involves Vikke shooting a beam underneath him as the
beam quickly travels across the ship's deck and then arcs upwards. It's
impossible to tell which one he is using which one initially, but afterwards
you can determine how to dodge the laser.

Finally, Vikke will sometimes plop down on the deck and bounce back and forth
like a pinball. It is hard to predict his movement and direction, so this move
in particular is obnoxious. Eventually Vikke loses momentum and comes to a
halt. This is the best opportunity to attack the boss because he stands still
for several seconds before flying in the air.

There are no more barrels containing ammo, but if you have any spare bullets
left you can use your Chainsaw Blaster to further damage Vikke when he is
charging one of his lasers. Otherwise, wait for him to use his pinball attack
and hack away when he is dizzy. Remember that you can always use Star Soul
Mode when in boss fights: you obviously won't be able to land one-hit KOs, but
your strength drastically increases when powered up.


=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-
 BOSS: Mariska
=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-

--- Part 1 ---

Funky hippie Mariska has captured Rosalind and imprisoned her inside a magical
bubble. The boss is inside a bubble of her own and floats around the center of
a donut-shaped arena. Walk around the ring and fire your Chainsaw Blaster at
her. Mariska will periodically phase to another location above the center, but
she does give you enough time to shoot her.

Mariska will shoot groups of rainbow balloons at Juliet that descend down onto
her (they look like bubbles though). Just as a reminder, you can unlock the
"Third Eye" Achievement for dodging these and not getting hit by a single
balloon during the entire duration of the three-part boss fight. Sounds harder
than it is, but it's actually quite simple and all you have to do is jump to
the left or right when she launches them.

All you have to do in this stage is shoot the boss with your Chainsaw Blaster.
There is ammo scattered around the arena so you should never run out. The
camera angle isn't as mobile as normal during the boss fight, but you should
still be able to dodge her one attack and defeat her.

When you drain Mariska's health bar, she falls down on the ring. You must run
over and use your finisher before the time runs out or she will encase herself
in a bubble again. She usually falls directly opposite your location, so haul
anus and attack her collapsed body.


--- Part 2 ---

Cutting Mariska in half was not the best idea, since each half grows into a
whole new zombie and her splitting technique leaves you with four Mariskas to
battle! The main boss health bar encompasses all four targets, so you must
defeat all four in order to complete this stage of the boss fight.

After enough damage, one of your targets will disappear, so the fight actually
becomes easier as you go on since you don't have as many zombies attacking at
once. It's pretty much impossible to focus on one at a time since they all
look the same and are constantly teleporting around.

Mariska has two new attacks in addition to her balloon blast. Sometimes one of
the four will summon a combine harvester and ride it around the ring. Make
sure to shoot the clone riding the harvester before it runs you over, because
this attack hurts a lot.

She also summons a crane tentacle thing and will slam down on you. This move
is identical to the one seen in the mutated bus chicken fight; again, target
the Mariska clone on top of the tentacle to cancel the attack.

The attacks on their own are easy to scout and avoid, but having four targets
trying to murder you simultaneously is a bit hectic. If you are really adamant
about getting the Achievement, priority #1 should be dodging the balloons.
Shoot any and all Mariskas until one disappears, then two, then so on. Like
before, you must run over and attack her stunned body to execute a finisher or
else she'll regain some health.


--- Part 3 ---

From one, to four, to eight! Yes, you now have to fight against eight Mariska
incarnations at once! Maybe if Juliet had a brain and would stop cutting her
in half so often. Things are actually more uniform than the last stage since
the clones don't bounce around often and float together in a ring.

Luckily, the boss no longer uses her balloon attack in this stage. If you
managed the first two stages without getting hit by a balloon, you will
automatically get the Achievement after completing this stage.

Mariska abandons all old spells and uses three new moves. She can create a
small meteor shower, but the comets are very small and not difficult to avoid.
She can also summon rainbow butterflies that flutter around the ring. If you
managed to get snagged by them, repeatedly tap B or else they slowly suck your
health away.

Her most annoying attack, Mariska makes a large hand appear out of the center
ring as it slaps the ground. Avoid the hand slap initially, then begin running
away - the hand gets up and begins crawling after you. I don't think you can
target or damage the hand, so play keep away until it retreats.

In the previous stage, things were a bit hectic with the four clones
teleporting around, hopping on combines, summoning cranes, and so forth. But
here, the eight Mariskas all float side-by-side in some sort of ring or
circular pattern. It is actually very easy to target them with your Chainsaw
Blaster, and I personally found the third phase easier than the last. Restock
your ammo and destroy all eight to trigger the finisher. Once you land that,
it is game over for Mariska.


=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-
 BOSS: Josey
=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-

--- Part 1 ---

This autotuned assclown rides around on a giant hat-shaped hovercraft and
rarely gives you an opportunity to damage him with your chainsaw. He zips all 
around the dance floor and is constantly moving; only pausing to use an
attack. The boss has four total attacks in Part 1 of the boss fight.

The first is a simple dash attack with his hat: Josey stays on the outskirts
of the dance floor and then boosts forward, ready to scrape you with the side
of the hat. If you get hit, you must win a game of Simon Says or else you
take damage. Next up, he will hover above you and slam downwards - all you
have to do is look out for his shadow and get away. He can also drop a ring of
bombs that detonate after a couple seconds.

Josey also has two laser beam attacks that are usually used one after another.
The first one are multiple rapid-fire beams that he himself fires at you.
After that, he hovers in the air a bit and fires two rows of rainbow lasers
that arc out and around in a U-shape.

Since Josey is always bouncing around the circular arena, lock on and try to
harm him with your Chainsaw Blaster. Another alternative is to dodge his slam
attack, because the miss will leave him vulnerable for a solid ten seconds.

Once he is down to half health, Josey will hover near the ceiling and rain
bombs down on you. Use any of the rainbow staircases to not only find Blaster
Bullets, but to reach his heigh and give you a better vantage point when
shooting at him. Keep firing until he is knocked down to the ground, then
repeat until his health bar is depleted. QTE time.


--- Part 2 ---

For the final stage, Josey ascends into his UFO and begins a countdown. You
have three minutes to beat him and win the fight or else things go sour. There
are five blue reactors that must be destroyed in order to take down Josey's
UFO. This is actually not very difficult since the boss only uses two attacks
to try and stop you.

Josey sits under a force field in the center of the UFO. He will send electric
charges to each of the reactors. As you attack them, make sure to step away
when the charge shoots into the reactor and turns red, or else you get shocked
and fall backwards. Just look at the red electricity moving down the line and
step away.

Josey also occasionally sends out small floating hat bombs that will blow up
if they get too close. They are really slow and really don't cause much
trouble, so you can ignore them entirely if you want. It's all about speed
here, and your main targets are the five reactors (or you can shoot them if
you so desire).

When you destroy all five, Josey's shields are lowered and he is completely
vulnerable to a chainsaw slash to the cranium. But if you want the "Critical
UFO Finish" Achievement, simply wait until there are ten seconds left before
executing the finisher. So even if you have destroyed the reactors with quite
a bit of time left on the clock, stand in front of Josey (he doesn't attack at
all) and wait until there's around 11-12 seconds remaining before you trigger
the execution. Voila!


=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-
 BOSS: Lewis Legend
=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-

--- Part 1 ---

Lewis Legend is the final Dark Purveyor and is arguably the strongest (the
battle is certainly the longest). The first portion of this fight should not
take long at all, as his health bar is incredibly small. Lewis drives around
on his motorcycle for the entirety of this part, mainly riding on the outer
perimeter. When he drives around the perimeter on the other side of the blue
fire, you cannot damage him.

The rock n' roll racer has a couple attacks. First, he will shoot blue energy
balls at you from beyond the barrier; just leap from side to side. He can also
boost at you in a straight line, so pay attention if he does a wheelie. When
Lewis is out in the open, sometime's he does a few donuts on his bike and
spins around, which can damage you. On top of that, he periodically summons
zombies that wander the arena.

You should be able to deplete Lewis's health bar with a few chainsaw swipes,
but you have to wait until he comes out in the open first. After draining his
health, he will charge at you on his bike in a weird jousting attempt. Follow
the button prompt to knock him off his bike. Now you'll be able to pull off
the finisher QTE.

If you want the "Elephant Tamer" Achievement, do not activate the finisher and
let Lewis get back on his bike. His health bar will stay empty, but he will
ride around and joust again. Knock him off his bike again, then repeat. Do
this process a total of 10 times to get the Achievement. The number of times
you do this carries over between multiple playthroughs, similar to the Zed-
based Achievement.


--- Part 2 ---

The motorcycle Lewis was driving transforms into a large elephant mech that
the boss now controls. Lewis is pretty fast in his robot, as it seems to have
some sort of skates built into the feet. Lewis glides around the ring, using
various attacks. His hardest attack to dodge is his machine gun fire, which is
used as he strafes around in a circle. Usually if you get hit once, you will
keep getting caught in subsequent blasts.

Lewis's elephant bot has buzz saws for hands which are attached to long
tentacle arms. These tentacles can whip forward and cover a large amount of
ground, so he's able to attack you with these saws from across the arena. Up
close he infuses his saw blade arm with electricity and slams down with
authority. His second close-range move is when he rockets up in the air and
stomps the ground.

With me, the boss's most common attack involved him leaning over and launching
forward with both arms pointed forward like an arrow. This attack also leaves
Lewis wide open for a counterattack, because every time you dodge he flies
past you and gets stuck in one of the surrounding pillars. As Lewis tries to
dislodge his hands, run up and attack. Another good time to strike is after
his tentacle whip attack, which leaves Lewis momentarily stunned.

Overall, still not too difficult despite the tricks up Lewis's sleeve. Most of
the mech's moves are easy to avoid and they generally give you opportunities
to attack afterward.

Once he has no health left, you can trigger a QTE. Complete it to partially
sever one of the robot's legs. Lewis regains a quarter of his health, so
resume pummeling him to initiate a second QTE. This time you target the other
leg, and both limbs eventually fall off.


--- Part 3 ---

Wheels emerge from the mech's empty sockets and replace the now-missing legs.
Now Lewis begins driving around the arena like a madman, and he is much faster
and harder to hit than the previous form.

The boss still uses his electric arm swing attack, but abandons all other
moves. Aside from the aforementioned move, Lewis electrifies his elephant bot
and begins spinning around the room. After three or so spins, he short
circuits and becomes a sitting duck. Both attacks leave him vulnerable after
use, so you should have little trouble taking him down in this phase.

Use your finisher to saw off one of the mech's arms. Like before, Lewis gains
a quarter of his health and you must repeat the process a second time. Now the
boss's robot is without legs or arms. What? He's still not down?! Drain a
quarter of his health bar again and follow the QTE to remove the elephant's
head.


--- Part 4 ---

Lewis's prized robot is falling apart, piece by piece. Now all that's left is
a caged Lewis with wheels. He starts going a little crazy with his attacks:
the one move that carries over is his electric ram attack, which is now
intensified - he moves much faster and the attack lasts longer. Lock onto the
vehicle and repeatedly jump around.

Now the boss resorts to gunfire and missiles. He either shoots a volley of
rockets straight at you or arcs them in the air like a firestorm. Sometimes
the mech spins in a circle as he fires, creating a whole mess of projectiles.
Ration your lollipops throughout the course of this boss fight and save one or
two for this phase.

The trend continues in this part: all of Lewis's attacks leave him momentarily
dazed. Whenever he fires missiles at you, the vehicle powers down for two or
three seconds. Run over and start attacking or use your Chainsaw Blaster from
long range. This time, one finisher is all it takes.


=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-
 BOSS: Killabilly
=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-

--- Part 1 ---

The massive Killabilly snatches Juliet up and traps her in his grasp. During
this stage of the fight, you are stuck in Killabilly's hand. You can use the
Left Analog Stick to move his arm side to side in order to dodge his attacks.
You still don't have superb motion, but it's manageable and this portion
should not last very long.

Killabilly hocks up a massive glob in his mouth and ends up spitting out a red
flying zombie. These guys cannot be harmed, so instead steer his arm to the
left or right. The boss also may try and grab you with his other hand, so
follow the QTE to push it away.

The only way you can attack the boss is with your Chainsaw Blaster. Simply
shoot his sunglasses to damage him; any other part of his ugly mug won't do
any damage. Eventually you knock them off, revealing his eyes. Continue firing
at his eyes, although now the boss covers his face with his hand. When this
happens, move to the far left so you are overlooking Killabilly. From time to
time he'll peek out from behind his hand, allowing you to attack.

If you run out of ammunition, Killabilly summons flying zombies that can be
killed with Y. They drop Blaster Bullets. Yeah, he's nice like that. Once his
health is gone, follow the QTE to move on to the second part.


--- Part 2 ---

Finally, face-to-face with Killabilly. You fight the boss on a rooftop with
plenty of room to move around. The main way to damage Killabilly is by
targeting his hands, which often rest on top of the roof. He also usually
attacks with his hands, such as delivering a palm slap. Sometimes Killabilly
sticks out his insanely long tongue in the center of the roof, which can knock
you over.

Killabilly likes to hurt you using various cars and trucks. Sometimes he uses
one of the cars like a Hot Wheels toy by running it over his hand, so try not
to get in the way. There are also times where Killabilly throws a pair of cars
onto the roof, which release zombies.

All in all, Killabilly is not particularly challenging when compared to Lewis
Legend and some other bosses. His hand slam is easy to read and his tongue
slap should be a non-factor so long as you stay to the sides of the roof.

He does like to break up the monotony of fighting by stepping away from the
arena and letting his zombie minions fight you. As he strikes windmill poses
in the background, you are left to deal with 12 zombies. Sometimes, instead of
battling zombies, the boss sends a pickup truck that constantly pursues you;
it won't disappear until he returns to the roof.

The boss's hands should be your main focus. You can dish out most of the
damage by severing his fingers, which regrow after a few seconds, and overall
hitting his hand (you should be able to get the "Fingered" Achievement for
cutting off 20 fingers by the time you're through with him).

When Killabilly is down to a quarter health left, he knocks a helicopter out
of the air that you must destroy before it hits the roof. As you start heading
towards crunch time, the boss lets the zombies do most of the dirt work and
resorts to releasing zombie-filled cars for the majority of the time.

After draining all of Killabilly's health, wait for him to grab you to
initiate the finisher. This QTE is much longer than in other boss fights, but
it isn't the end of the world.


--- Part 3 ---

After the cinema, you end up inside Killabilly. Hack away at the spikes in
the canal and move forward. Dodge the spikes by following the button prompts
and Juliet will reach Killabilly's core. And that's a wrap! Watch the final
cutscene to win the fight and complete the level.

______________________________________________________________________________

[5] MOVE LIST                                                           [0500]
______________________________________________________________________________

You can purchase different chainsaw combos as you progress through the game.
As you beat each stage, you unlock several new attacks at the Chop2shop.zom
store. Purchase all combos for the "Master Sushi Chef" Achievement.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  01. Pom-Pom Bash
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  X
  
  A quick lightweight attack that can be chained together close to the enemy.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  02. Chainsaw Stab
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  X, X, Y
  
  Two quick pom-pom bashes followed by a penetrating chainsaw thrust.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  03. Chainsaw Full Swing
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  X, X, X, Y
  
  Stronger than Chainsaw Stab, this combo string finishes with a powerful
  downward swipe.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  04. Chainsaw Paradise
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  X, X, X, X, Y
  
  Heavy chainsaw attack combining cheer attacks. Prepare for massive
  destruction!


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  05. Holy Chainsaw
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  X, X, X, X, Y, Y
  
  The most powerful chainsaw attack. Extends Chainsaw Paradise to deliver a
  final slashing attack.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  06. Zombie Grab
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  X, B
  
  An effective grappling move taught by Master Morikawa.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  07. Chainsaw Slash
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Y
  
  A basic heavy chainsaw attack that does strong damage.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  08. Chainsaw Drill
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Y, Y, X
  
  A powerful drill-like attack that deals continuous damage to zombies.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  09. Chainsaw Strike
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Y, Y, A
  
  A chainsaw move that allows you to do massive damage to foes on the ground.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  10. Butt Attack
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Hold, Release X
  
  Slam into those zombies with your butt and make them groggy.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  11. Low Slash
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  A
  
  Low chainsaw attack. Good for hitting below the belt.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  12. Armadillo Spin
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  A, A, X
  
  This vertically spinning attack has excellent reach and speed.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  13. Brutal Cut
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  A, A, Y
  
  A rising attack that is good for hitting all parts of a zombie.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  14. Maelstrom Spin
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  A, X, X, X
  
  Low spin attack that evens the odds! Zombies may not walk correctly
  afterwards.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  15. Dropkick
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  B, X
  
  Jump in the air and kick out with both feet to knock zombies far away.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  16. Jump Stab
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  B (mid-air), Y (repeat)
  
  Jumping downward stab attack. Massive damage when zombies are grouped
  together!


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  17. Lollipop Stab
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  B, A
  
  Finish off downed zombies with this powerful downward thrust.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  18. Lollipop Split
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  B (leapfrog), Y
  
  Split your enemy in two with this devastating finish move. Not safe for
  work!


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  19. Chainsaw Swing
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  X, Y
  
  A simple chainsaw combo with a powerful upward swing.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  20. Lolli-O-Copter
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  RB, Y, X
  
  Push Y, X during a Chainsaw Dash. This will execute a flying chainsaw
  attack.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  21. Body Bash
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  B (leapfrog), X
  
  A quick body press after a Leapfrog. This really slows down zombies!

______________________________________________________________________________

[6] ZOMBIE ALBUM                                                        [0600]
______________________________________________________________________________

Aside from the regular walkers you slice and dice throughout the story, Juliet
will occasionally encounter special named zombies. These zombies usually come
with their own title card and are tougher to take down than normal enemies.
Just like other special zombies, Named Zombies have their own health bar and
special attacks; kill one to unlock its entry in the Zombie Album.

Many Named Zombies can be found throughout your first playthrough on Normal,
but others only appear when playing in Hard Mode (or Very Hard Mode) and some
only show up on your second playthrough (and third, and fourth, etc.). In this
section (and the walkthrough), I will specify where and when you can encounter
these creatures.

Don't pay attention to the zombie order when playing through the game, as it
will only throw you off. For example, Zombie No. 02 is found earlier in the
game than No. 01, so don't use the zombie numbers to keep tabs on your
progress.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 01: Zombie Boy George
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Location: Prologue
  
  Strength: 1/5
  
  "George was a childhood friend of Nicks' unknown to anyone but himself, his
  mother and his doctor, he was born with three testes."

  George is hanging out at the helicopter crash site with two buddies. Defeat
  the pair of lesser zombies first before focusing on George. He really isn't
  too tough, especially compared to the old dancing couple you just got
  finished with.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 02: Zombie Girl Mikaela
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  [ SECOND PLAYTHROUGH ONLY ]

  Appears in: Prologue
  
  Strength: 1/5
  
  "Mikaela once choreographed an hour-long dance routine to Pink Floyd's The
  Wall, alone, in front of her mirror."
  
  As you proceed through the alley, Mikaela will storm in from the other side
  along with six of her allies. She is pretty fast compared to regular zombies
  but overall is one of the weaker Named Zombies. As stated above, you won't
  find Mikaela on your first playthrough, as she only appears on subsequent
  replays.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 03: Zombie Hazmat Jerry
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Location: Prologue
  
  Strength: 3/5
  
  "Jerry played drums in a Chumbawamba tribute band on the weekends,
  unreasonably thinking that would someday make him a household name."
  
  Jerry is a special Hazmat suit zombie and is joined by two other Hazmat
  zombies. Jerry is tougher than the other two because he swings around a gas
  canister that can deal serious damage. Fortunately, this also limits his
  mobility (though he counters that notion by using a long-range toxic spray
  attack). At some point in the fight he'll throw the explosive canister at
  you and carry on like the regular Hazmat zombies.
  
  Slay the two Hazmat zombies before you focus on Jerry; run to the opposite
  end of the square to lure the others over and fight them while Jerry slowly
  lumbers around. If your Star Soul meter is filled again this would be a
  fantastic time to use it. Otherwise focus on one at a time and make sure to
  use lollipops when needed. It's tough only having three lollipops at a time
  but do your best evading his attacks. Dropkicks are always a fine option.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 04: Zombie Bomber Jay
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  [ SECOND PLAYTHROUGH ONLY ]
  
  Location: Stage 1
  
  Strength: 2/5
  
  "Jay had a birthmark removed by a dermatologist three years ago, and kept it
  in his back pocket ever after."
  
  One of the Bomber Zombies is actually a special zombie, so while the general
  consensus would be to let the two zombie types kill each other, doing so
  will not give you the Zombie Album update. So do not let the Fire Zombies
  come in contact with the Bomber Zombies. Focus on Jay and don't hesitate to
  use Star Soul mode if you feel you don't have enough time to kill him.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 05: Zombie Policeman Ryu
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Location: Stage 1
  
  Strength: 3/5
  
  "Officer Ryu got an erection every time he gave a pretty woman a speeding
  ticket."
  
  One of the cops from before has presumably turned into a zombie and is now
  facing off against Juliet. Ryu's got the upper hand in this fight due to his
  pistol, so watch out for long-range gunfire sprays. He'll either shoot
  straight ahead or fire in the air and have the bullets arc down at you. It
  is tough to approach him due to this, but strafing and repeatedly jumping 
  really helps. 

  Ryu will resort to his police baton at close range, so there's another
  weapon that you must watch out for. He is a lot quicker than Fitzgibbon and
  some of the other special zombies, and his charged baton smack is quite
  powerful, but it takes a while for him to execute the attack. I found that
  Ryu is also susceptible to stunning and can easily be taken down using such
  a method. Also, check the lockers along the hall for a lollipop.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 06: Zombie Police Woman Stephanie
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Location: Stage 1
  
  Strength: 3/5
  
  "Officer Stephanie sometimes used her nightstick to pleasure herself to
  yearbook photos of her old San Romero classmate, Gideon Starling."
  
  Police Woman Stephanie is joined by a nameless officer. If you thought Ryu
  wad tough, try facing two cops at once! Both are equally tough so it doesn't
  really matter who you take on first, but make sure to focus on that choice
  until they are no more. If you have been upgrading your strength, special
  zombies become easier to stun and therefore more susceptible to instant
  kills.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 07: Zombie Basket Boy Juan
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  [ HARD MODE ONLY ]
  
  Location: Stage 1
  
  Strength: 1/5
  
  "Juan only loved one thing more than basketball: Dirty Sanchezes."
  
  Juan is one of the basketball player zombies you just encountered in the
  gym. He's got very quick feet and often sidesteps many of your attacks with
  his shifty footwork. But overall he isn't too tough.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 08: Zombie Teacher Fitzgibbon
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Location: Stage 1
  
  Strength: 4/5
  
  "Fitzgibbon was everyone's favorite algebra teacher at San Romero High; he
  liked to attend Furry conventions in his downtime, and loved a good
  'furpile'."
  
  Mr. Fitzgibbon returns during your quest to save the second classmate. He
  immediately picks up a wooden podium and uses it against you. The big lug
  uses a charged slam attack that causes knockdown. You also cannot target him
  from the front due to the podium and any attack that hits the podium will
  result in you getting stunned.
  
  Fortunately, Fitzgibbon is fairly slow. This allows you to get behind him
  and attack with your chainsaw. Also when he charges up for his slam move you
  can hit him from the front. The fight isn't too challenging since he is slow
  and somewhat predictable in his attacks.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 09: Zed
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Location: Stage 1
  
  Strength: 5/5
  
  "Punk Rock Zombie. Influences: The Misfits, Black Flag, torturing small
  animals."

  Zed is the Stage 1 boss. For more information, go to Section 4.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 10: Zombie Fire Fighter Paul
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Location: Stage 2
  
  Strength: 3/5
  
  "Paul did a photo shoot for San Romero's Hunky Firefighters 2012 calendar in
  just jean short shorts, but many of the photos were ruined because of a
  testicle dangling out."
  
  Paul really isn't any different from his fire fighter friends: he has all
  the regular attacks and is able to spew streams of fire from his mouth, but
  he has a health bar and is therefore stronger than the others. Just treat
  him like a normal Fire Fighter Zombie and watch out for the lightning.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 11: Zombie Footballer Alexander
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Location: Stage 2
  
  Strength: 2/5
  
  "Alexander was called 'Mr. Awesome' by his friends for being a super nice
  guy, for his amazing six pack abs, and for the incredible blowjobs he gave
  his buddies."
  
  Alexander, the star quarterback of the San Romero High football team, has
  been turned into a zombie. He is joined by two other Footballer Zombies.
  Their main ram attack can cause serious knockdown, but there are several
  blue barrels in the vicinity that you can use to stun and easily defeat
  them. However, save one or two for an ensuing battle.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 12: Zombie Fat Old Woman Danielle
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Location: Stage 2
  
  Strength: 4/5
  
  "Danielle once had a pork chop stuck between her flabs of fat for over six
  months."
  
  Danielle is a large old woman with a ton of spunk. With her large size comes
  great amounts of health, so this is one of the more challenging special
  zombies you have encountered. Danielle's main attack is an annoying spinning
  tornado that can cause a lot of havoc. And since she's built like a football
  player, it's only fitting that she can use their ramming attack.
  
  It helps that Danielle helps clear out some of the treadmills, but it is
  still hard to avoid her tornado move. You should try to clear out the
  remaining zombies before fighting her on your own. Go for Sparkle Hunting
  here, otherwise try for a stun/finisher combo.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 13: Zombie Cheerleader Josephine
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  [ SECOND PLAYTHROUGH ONLY ]
  
  Location: Stage 2
  
  Strength: 2/5
  
  "Josephine was jealous of Juliet for being made team captain on the
  cheerleading squad, so she once made her a batch of chocolate chip cookies
  filled with laxatives."
  
  Josephine will be one of the four Cheerleader Zombies tormenting the
  surviving classmates. Using the dropkick/slash technique, she should not
  pose any more of a threat than her cohorts. But like regular cheerleaders,
  watch out for using regular chainsaw slashes or else you might sever her
  legs and make her even more nimble and harder to hit.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 14: Zombie Batter Steven
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
  [ HARD MODE ONLY ]

  Location: Stage 2
  
  Strength: 2/5
  
  "Steven, San Romero's star first baseman, once at part of a fetal pig in
  biology class, because he 'loved pork', and it burnt out part of his
  esophagus."
  
  If you are playing on Hard Mode, one of the three Batter Zombies will be
  Steven. He is a bit more durable than the others, but still has the same
  attacks. They are easy to stun using dropkicks, and even so there should be
  one or two blue barrels left from the previous fight.
  

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 15: Zombie Pitcher Uwe
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  [ HARD MODE ONLY ]
  
  Location: Stage 2
  
  Strength: 2/5
  
  "Uwe thought he invented the phrase 'amazeballs' and got mad whenever used
  it without crediting him."
  
  On Hard Mode, Uwe crawls out of the pitcher's mound during Zombie Baseball.
  He shows up just after Zombie Nick completes his second lap and can be taken
  down in one shot just like the regular enemies here.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 16: Vikke
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Location: Stage 2
  
  Strength: 5/5
  
  "Viking Metal Zombie. Influences: Bathory, Enslaved, necrophilia. Yumil -
  Favorite Food: You. Hobbies: Disemboweling, drinking blood, balancing a ball
  on his nose."

  Vikke is the Stage 2 boss. For more information, go to Section 4.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 17: Zombie Fat Old Man Mark
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Location: Stage 3

  Strength: 4/5
  
  "Mark once Photoshopped Juliet Starling's head onto the body of Miss April
  2008."

  This tubby zombie has a nasty grab attack, so you should try your best to
  stay behind him. If you decide to keep your distance, Mark retaliates by
  throwing zombies at you. I'd avoid a long-range battle and instead try to
  stay close to him and slash away at his back. He has a ton of health, but
  there are three total lollipops (one being a Lollipop Wrapper) in the area
  that should be of some aid to you.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 18: Zombie Big Chicken Chat
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Location: Stage 3
  
  Strength: 3/5
  
  "Chat was considered an idiot, even by the other chickens."
  
  Chat is a gargantuan zombie chicken with an attitude. He is surrounded by
  harmless zombie chickens that don't do anything other than get in the way
  and make your lock-on ability virtually useless. Chat's main attack is a
  knockback charge attack; he can also peck you, but he mainly will try to ram
  you throughout the encounter.
  
  Chat is a very big target and therefore cannot be knocked down or stunned.
  He will often interrupt your combos by using his own attacks, so try not to
  use slow, long-winded Y attacks. Try to flank the zombie chicken and hit him
  from behind, then dodge as he turns around. Rinse and repeat.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 19: Mariska
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Location: Stage 3

  Strength: 5/5
  
  "Psychedelic Zombie. Influences: Jefferson Airplane, Aldous Huxley, bad
  fashion sense."

  Mariska is the Stage 3 boss. For more information, go to Section 4.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 20: Zombie Geek Man Tobe
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  [ SECOND PLAYTHROUGH ONLY ]
  
  Location: Stage 4

  Strength: 3/5
  
  "Tobe once stabbed his mother in the thigh with a sharpened pencil when she
  forgot to DVR an episode of 'Game of Thrones' for him."
  
  Tobe is essentially a regular Nerd Zombie, but slightly more powerful. He is
  accompanied by regular zombies that can get in the way, but you should kill
  them before taking on this dude. Like other Nerd Zombies, Tobe has annoying
  agility and can toss molotov cocktails your way.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 21: Zombie Geek Woman Anastasia
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  [ SECOND PLAYTHROUGH ONLY ]
  
  Location: Stage 4

  Strength: 3/5
  
  "Anastasia claimed she had a spiritual connection with actor Seth Green, and
  she was arrested for breaking into his house and playing with his 'Star
  Wars' action figures."

  Anastasia only shows up on later playthroughs during the first S.O.S.
  challenge. She is annoying and similar to the Cheerleader Zombies from
  earlier in the game. Anastasia is graceful and dances around like a
  ballerina, which can also damage you on top of it being used for defensive
  purposes. If you purchased the Butt Attack in the last stage, try to use it
  to put her down quickly.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 22: Zombie Break Dancer Wesley
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  
  Location: Stage 4

  Strength: 3/5
  
  "Wesley was from a poor family so he made his own parachute pants out of
  garbage bags hoping no one would notice."
  
  Wesley is a Lead Dancer Zombie, so he has the ability to power up his
  buddies with the portable stereo. As a result, you will want to eliminate
  him first. Like with most special zombies, you should stun him before
  landing the killing blow - a dropkick or Butt Attack should do the trick.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 23: Zombie Metal Boy Lucid
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  [ HARD MODE ONLY ]
  
  Location: Stage 4

  Strength: 2/5
  
  "Lucid once cried when he found out that Slayer weren't actually Satanists."
  
  Lucid is a completely regular, boring zombie with no special powers or
  weapons. He shows up in the second group after the pole dance and otherwise
  is not anything to write home about. Treat him like a normal zombie.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 24: Josey
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Location: Stage 4

  Strength: 5/5
  
  "Funk Zombie. Influences: Parliament Funkadelic, Rick James, eight-foot
  piles of cocaine, C3PO."

  Josey is the Stage 4 boss. For more information, go to Section 4.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 25: Zombie Punk Boy Bill
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  [ HARD MODE ONLY ]
  
  Location: Stage 5

  Strength: 2/5

  "Bill was once punched in the face for using the phrase 'To Cool for School'
  one too many times."
  
  You encounter Bill and Christina together in the garage during survival
  mode. Neither zombie has any special characteristic or trait. This is a good
  time to activate Star Soul Mode and go Sparkle Hunting since these two are
  joined by Bomber Zombies and various other special zombies.
  

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 26: Zombie Punk Girl Christina
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  [ HARD MODE ONLY ]
  
  Location: Stage 5

  Strength: 2/5
  
  "Christina got drunk one night and had the 'High School Musical' logo
  tattooed onto her ass."
  
  You encounter Bill and Christina together in the garage during survival
  mode. Neither zombie has any special characteristic or trait. This is a good
  time to activate Star Soul Mode and go Sparkle Hunting since these two are
  joined by Bomber Zombies and various other special zombies.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 27: Zombie Rocker Boy Brett
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  [ SECOND PLAYTHROUGH ONLY ]
  
  Location: Stage 5

  Strength: 3/5
  
  "Brett believed in UFOs, Bigfoot, and 9-11 conspiracy theories; he also
  believed Keebler Elves were controlling his thoughts with little levers
  inside his brain."
  
  Brett and Samantha are two of the 30 zombies found in the cathedral foyer.
  They aren't anything special and resemble the zombie guitarists found all
  throughout the game. They'll likely get lost in the shuffle and murdered
  at some point during your hunt.
  

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 28: Zombie Rocker Girl Samantha
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  [ SECOND PLAYTHROUGH ONLY ]
  
  Location: Stage 5

  Strength: 3/5
  
  "Samantha thought fast running zombies were stupid (until she became one)."
  
  Brett and Samantha are two of the 30 zombies found in the cathedral foyer.
  They aren't anything special and resemble the zombie guitarists found all
  throughout the game. They'll likely get lost in the shuffle and murdered
  at some point during your hunt.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 29: Zombie Flying Man Peter
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  [ SECOND PLAYTHROUGH ONLY ]
  
  Location: Stage 5

  Strength: 2/5
  
  "Peter was a youth minister at San Romero Baptist Church; his favorite movie
  was 'The Toxic Avenger Part III: The Last Temptation of Toxie', which he
  called a 'parable' and made it required watching for his Sunday Bible study
  group."
  
  Peter is a special Flying Zombie with a health bar and is encountered during
  your stroll through the construction site (on subsequent playthroughs). He
  has about triple the amount of health as other Flying Zombies, but still is
  not a remarkable opponent.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 30: Lewis Legend
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Location: Stage 5

  Strength: 5/5
  
  "Rock n' Roller Zombie. Influences: Chuck Berry, Eddie Cochran, your screams
  of agony."

  Lewis Legend is the Stage 5 boss. For more information, go to Section 4.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 31: Killabilly
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Location: Stage 6

  Strength: 5/5
  
  "Zombie of Zombies. Influences: Genocide, rape, splinters, suffering,
  roadkill, Michael Buble, flat tires, starvation, Satan, charley horses,
  oppression, torture, M. Night Shyamalan."

  Killabilly is the Stage 6 boss. For more information, go to Section 4.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 32: Zombie Happy Bird Jack
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Location: Stage 6

  Strength: 4/5

  "Jack was drunk for a full four years before becoming a zombie."

  Yep. In a strange occurrence, this special named zombie only appears in
  Ranking Mode. In fact, Jack is a Zombie Happy Bird that challenges you any
  time you encounter a Chop2shop.zom stand in Ranking Mode. However, similar
  to Marie and David, Stage 6 is the only time you can unlock their Zombie
  Album page.
  
  Jack is a pretty tough customer, so make sure to evade and play it safe when
  fighting him. The added pressure of no checkpoints in Ranking Mode is
  another reason why you should be careful around him. 


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 33: Zombie Teacher Lady Roberta
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Location: Stage 1
  
  Strength: 3/5
  
  "Roberta once flunked a student for being a ginger."
  
  The cranky school teacher can be challenging if only because she is joined
  by the 14 other enemies in the room. But by herself, Roberta isn't much to
  write home about. Just make sure not to get swarmed by the other zombies
  when fighting her; a Sparkle Hunting venture works wonders here.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 34: Zombie Obachan Marie
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Location: Stage 6

  Strength: 4/5
  
  "Marie kept her virginity until she was married, but had 'backdoor' sex with
  over three hundred sailors back in the day."
  
  You finally get an album entry for these two! For those wondering, Marie and
  David are the two old folks that you have encountered in every single level
  prior to this. As you know, Marie uses a walker and has an incredibly fast
  and annoying ramming attack. If you damage her enough, her walker becomes
  destroyed and she's a bit easier to defeat.
  

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 35: Zombie Ojichan David
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Location: Stage 6

  Strength: 4/5
  
  "David was old and wise and a complete and utter dick."
  
  You finally get an album entry for these two! For those wondering, Marie and
  David are the two old folks that you have encountered in every single level
  prior to this. As you know, David is surprisingly spry for his age and has
  some sick breakdancing moves. Watch out for his spinning headstands and
  other zany moves.

______________________________________________________________________________

[7] LOLLIPOP WRAPPERS                                                   [0700]
______________________________________________________________________________

Special Lollipop Wrappers can be collected throughout each of the main levels.
You receive a lollipop along with the wrapper, so these special collectibles
look just like regular lollipop items.

Some Lollipop Wrappers can only be obtained when playing on Hard (or Very
Hard) difficulty. Also keep in mind that you must reach a checkpoint after 
collecting the Lollipop Wrapper in order for it to register, so you cannot
grab the item and immediately quit. I'll point out which ones are specifically
found on harder difficulties.

Don't pay attention to the wrapper order when playing through the game, as it
will only throw you off. For example, Lollipop Wrapper No. 03 is found earlier
in the game than No. 02, so don't use the wrapper numbers to keep tabs on your
progress.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 01: Viva Very Cherry
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Location: Prologue
  
  The first Lollipop Wrapper is in the area where you rescue the second
  classmate. Search behind the bus on the left side of the area to find it in 
  the back corner.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 02: Strawberry Storm
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Location: Prologue
  
  After clearing out the zombies in the alley, jump onto the upper balcony and
  look behind the fence on your right for some Gold Zombie Medals and one
  Lollipop Wrapper.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 03: Double Rainbow
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  [ HARD MODE ONLY ]

  Location: Prologue 
  
  During the third phase of the third S.O.S. challenge, look behind the bus on
  the right side of the yard for a collection of Gold Zombie Medals and the
  Lollipop Wrapper. And yes, this is marked as No. 03 in the in-game log
  despite only being the second wrapper discovered so far. And yes, this
  wrapper will only appear for you when playing in Hard Mode.
  

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 04: Cherry Birdy
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Location: Prologue
  
  You can find another Lollipop Wrapper here at the helicopter crash site;
  pick it up sometime during the fight with George or against the Hazmat
  zombies.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 05: The Fruity Bones
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Location: Stage 1

  This Lollipop Wrapper isn't too hard to retrieve, as it is located at the
  end of the hallway past the first classmate victim.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 06: Creamy Cupcake
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Location: Stage 1
  
  At some point after the bus crash and during/after the fourth S.O.S. event,
  trash all the lockers to find a Lollipop Wrapper hiding inside one of them
  (along with tons of Gold Medals).


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 07: Slammin' Strawberry
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Location: Stage 1
  
  Once you enter the gymnasium wing, enter the room filled with trophies and
  other accolades. Look behind one of the trophy cases to find the Lollipop
  Wrapper.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 08: Honey 'n' Lemon
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Location: Stage 1
  
  After the cutscene with Morikawa, you'll enter the cafeteria with 14 enemy
  zombies. At some point during the fight, grab the Lollipop Wrapper in the
  back corner of the room.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 09: Rainbow Rush
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  [ HARD MODE ONLY ]
  
  Location: Stage 1

  Located behind the first blue headless zombie you encounter in the level.
  On any other difficulty mode the lollipop will still be there, but it is
  only a regular lollipop rather than a Lollipop Wrapper.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 10: Citrus Splash
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  [ HARD MODE ONLY ]
  
  Location: Stage 1
  
  This Lollipop Wrapper is found inside the smoke-filled classroom where you
  fight Roberta and Stephanie. More specifically, the wrapper is located next
  to the chalkboard at the front of the room.
  

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 11: Mascot Melon
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  [ HARD MODE ONLY ]
  
  Location: Stage 1
  
  Found during your descent through the junkyard towards the mosh pit. You
  can't really miss it, as it's in plain view. It is present during easier
  difficulty modes, but as a regular lollipop.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 12: Freedom Flavored
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Location: Stage 2
  
  There is a Lollipop Wrapper sitting in the large courtyard where you fight
  Alexander and the baseball zombies.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 13: Poison Punch
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Location: Stage 2
  
  During the Chainsaw Dash rooftop sequence, you will want to cancel the move
  after taking the second ramp, because there is a Lollipop Wrapper to the far
  left when you make the jump.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 14: Kiddy Krunch
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Location: Stage 2
  
  Immediately after exiting the fitness center, ignore the arrows and turn to
  your left: the Lollipop Wrapper is behind the exit door.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 15: Juicy Hearts
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  [ HARD MODE ONLY ]
  
  Location: Stage 2
  
  After rescuing the first classmate, cut a hole through the door and ascend
  the stairs. Head to your left, then turn around. Demolish the pile of desks
  and tables to find a Lollipop Wrapper on the other side.
  

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 16: Raging Rainbow
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  [ HARD MODE ONLY ]
  
  Location: Stage 2
  
  During the Chainsaw Dash sequence where you have to fight three Footballer
  Zombies, make sure to look behind the nearby ramp for a Lollipop Wrapper.
  You can use Zombie Nick to destroy the barrels and stuff first, but just
  make sure to pick it up before you go boosting off.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 17: Lemony Lovebird
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  [ HARD MODE ONLY ]
  
  Location: Stage 2
  
  After fighting Paul and the other fire fighters, Chainsaw Dash off the ramp
  and cancel the move. Walk to the opposite end of the roof and look behind
  the transformer to locate it.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 18: Strawberry Heart
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Location: Stage 3

  During the fight with Mark, scour the area to find a Lollipop Wrapper behind
  a tree (it's to the right of the headless zombie after the battle).


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 19: Sodapop Sensation
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Location: Stage 3
  
  Follow Rosalind through the farm until you find her stuck on a hilltop road.
  Turn to the left and walk away from the bus to locate the Lollipop Wrapper
  at a dead end.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 20: Dynamite Drop
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Location: Stage 3
  
  Successfully use the trampoline (in other words: follow all the button
  prompts) to reach a high tower containing Gold Zombie Medals and a Lollipop
  Wrapper.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 21: Lightning Lime
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Location: Stage 3
  
  In the area with the six fat Farmer Zombies, to the right of the windmill.
  You must collect it before killing all the enemies or else a QTE will be
  triggered and you won't be able to reach it.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 22: Psychedelic Grape
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  [ HARD MODE ONLY ]
  
  Location: Stage 3
  
  Look behind Rosalind's bus while fighting the Flying Zombie to find the
  Lollipop Wrapper up against a tree. There is also a regular lollipop back
  here.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 23: Bitter Berry
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  [ HARD MODE ONLY ]
  
  Location: Stage 3
  
  This Lollipop Wrapper is inside the small pen where the two fat Farmer
  Zombies are roaming around in the trampoline area (to the left of the blue
  headless zombie).


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 24: Red Raspberry
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  [ HARD MODE ONLY ]
  
  Location: Stage 3
  
  The Lollipop Wrapper can be found in the area with the stripper pole. After
  Chainsaw Dashing off the ramp, check the back right corner.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 25: Peppery Peach
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  
  Location: Stage 4

  You can collect this Lollipop Wrapper at the very start of the level: it is
  in the back right corner of the arcade lobby.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 26: Gonzo Grape
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  
  Location: Stage 4
  
  After retrieving all eight keys in the DokuroMen arcade game, a Lollipop
  Wrapper appears in the center of the maze. Make sure to pick it up before
  exiting.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 27: Royal Cranberry
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  
  Location: Stage 4
  
  On the fourth floor balcony, during the helicopter fight, you can collect
  yet another Lollipop Wrapper. This one is located on the opposite side from
  where you start, behind the two gray AC units.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 28: Metal Mint
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  [ HARD MODE ONLY ]
  
  Location: Stage 4
  
  Immediately after completing the DokuroMan game and arriving on the second
  floor, turn around to find the Lollipop Wrapper behind you.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 29: Pineapple Punch
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  [ HARD MODE ONLY ]
  
  Location: Stage 4
  
  After the game of Zombie Pong, go behind the transparent blue door near the
  exit to obtain the Lollipop Wrapper. It's only available on Hard Mode, so on
  easier difficulties there will only be a regular lollipop.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 30: Starfish Sparkle
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  [ HARD MODE ONLY ]
  
  Location: Stage 4
  
  Launch yourself off of the vaulting box and successfully follow the button
  commands to reach a high ledge containing the Lollipop Wrapper.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 31: Crazy Coconut
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  
  Location: Stage 5

  During the survival event in the garage, make sure to shoot the red barrel
  positioned on top of the wrecked car in the corner. It'll destroy the car,
  revealing some Blaster Bullets and the Lollipop Wrapper.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 32: Pumpkin Pie
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  
  Location: Stage 5
  
  The next Lollipop Wrapper is found in the parking garage during the first
  S.O.S. challenge. At some point during or after the chaos, make sure to
  pick it up behind one of the cars in the corner.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 33: Peach Paradise
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  
  Location: Stage 5
  
  At some point during your zombie-hunting adventures, a Zombie Fat Old Man
  appears from behind a car, picks up said car, and throws said car across the
  room at you. The Lollipop Wrapper is underneath where the car was and you
  can pick it up after said car is hurled at your face.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 34: Orange Explosion
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  
  Location: Stage 5
  
  Before you go through the hole in the wall Rosalind created, head to the
  left of the hole and follow the perimeter to locate a Lollipop Wrapper
  behind a brick wall.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 35: Watermelon Wave
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  [ HARD MODE ONLY ]
  
  Location: Stage 5
  
  After the elevator bit, use the trampoline and perform all the button
  prompts to reach the top of the scaffolding, where you'll discover the
  Lollipop Wrapper.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 36: Apple Ahoy!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  [ HARD MODE ONLY ]
  
  Location: Stage 5
  
  After chopping down the support beams and plugging the Bomber Zombie pit
  with the scaffolding, you will be able to claim the Lollipop Wrapper that
  was sitting on top of the scaffolding.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 37: Bubblegum Burst
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  [ HARD MODE ONLY ]
  
  Location: Stage 5
  
  Located in the back right-hand corner of the cathedral foyer. During the war
  against the 30 zombies, run along the fence line and squeeze into the corner
  to grab it.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 38: Salty Tuffy
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  
  Location: Stage 6

  During the Chainsaw Dash sequence after the second bridge, stick to the
  right side of the street as soon as you cross the chasm. At some point, an
  exceptionally wide ramp rises from the street; make sure to Chainsaw Dash
  over this ramp and you will land on a bus containing the Lollipop Wrapper.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 39: Vanilla Pudding
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  
  Location: Stage 6
  
  After escaping from underneath the falling building, you will have to fight
  a band of zombies. The Lollipop Wrapper is found in the middle of the street
  during this battle. Hard to miss.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No. 40: Caramel Kiss
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  
  [ HARD MODE ONLY ]
  
  Location: Stage 6
  
  When you are on the street during Killabilly's laser assault, continue
  towards him and you will eventually run into the Lollipop Wrapper in the
  middle of the road. This one is also pretty hard to miss.

______________________________________________________________________________

[8] ACHIEVEMENTS                                                        [0800]
______________________________________________________________________________

Here are all the achievements found in the game, in alphabetical order.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Accidental Vandalism (15)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Destroyed 300 objects in the game


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Aced Auto-shop Class (15)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Clear all the Kill Car QTE's in a row


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Advanced Zombie Hunter (30)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Clear Stage 3, surpassing Dad's score


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Always On The Phone (30)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Collected all telephone messages


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Beginner Zombie Hunter (30)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Clear Stage 1, surpassing Dad's score


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Cheerleader Overboard! (10)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Succeed in QTE at edge of Vikke's ship


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Congratulations! Happy Birthday! (100)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Watched the happy ending


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Critical UFO Finish (10)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Funk Josey in the last 10 seconds


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Dirty Hippy (15)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Defeated Mariska


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Disco's Dead (15)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Defeated Josey


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Elephant Tamer (10)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Counter Lewis' attack 10 times


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Endorsed by Cordelia (10)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Get 30 headshots


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Excellent Zombie Hunter (30)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Clear Stage 5, surpassing Dad's score


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Fingered (10)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Cut off 20 fingers during Killabilly's fight!


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Go, Medal Racer, Go! (15)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Picked up all zombie medals on the rooftop with Chainsaw Dash


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Groovy Hunter (10)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Kill 500 zombies


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Gunn Struck (10)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Struck by lightning 10 times


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Horrid Birthday (15)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Watched the bad ending


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  I Came, I Saw, I Kicked Its Ass (15)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Defeated Killabilly


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  I Swear! I Did It By Mistake! (10)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Peeped under Juliet's skirt once


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Intermediate Zombie Hunter (30)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Clear Stage 2, surpassing Dad's score


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  International Zombie Hunter (15)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Registered in world leaderboards for all stages


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  JULIET51 (15)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  51 successful dropkicks


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Leapfrog Girl (10)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Leapfrogged 10 times in a row


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Legendary Harvester (15)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Harvested all crops in the 1st field with the combine in Stage 3


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Life Guard (15)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Rescued all classmates in Prologue


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Little Sisters Are The Worst! (15)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Do not get hit by Rosalind's wrecking ball


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Lollipop Addict (30)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Collected all lollipop wrappers


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Love Nick (15)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Kissed Nick 100 times


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Master Sushi Chef (30)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Collected all combos


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Master Zombie Hunter (30)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Clear Stage 6, surpassing Dad's score


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Millionaire Hunter (30)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Pick up 10,000 zombie medals


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  n00b Zombie Hunter (30)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Clear Prologue, surpassing Dad's score


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  No Fear Of Heights (15)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Beat the Gondola game without shooting


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  OMG, Music Is Soooo Coooool (30)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Collected all BGM


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Perfect Body (30)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Completely level up Juliet


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Rich Hunter (10)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Pick up 1,000 zombie medals


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Rock'n Roll Isn't Here Anymore (15)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Defeated Lewis Legend


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  San Romero Knights Savior (30)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Rescued all classmates


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Sparkle Hunting Master (10)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Succeed in 7 zombie Sparkle Hunting


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Super Shopper (15)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Spend 10,000 medals at Chop2shop.zom
 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Super Zombie Hunter (30)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Clear Stage 4, surpassing Dad's score


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Third Eye (10)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Dodge all balloon attacks in Mariska battle


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Unclean and Uncool (15)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Defeated Hazmat in Prologue


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Viking Metal Rules! (15)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Defeated Vikke


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Watch Out For The Balls (10)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Dodge & counter Zed's Electric Balls 15 times


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Zed’s Dead, Baby, Zed’s Dead (15)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Defeated Zed


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Zombie Fancier (30)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Completed the zombie album


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Zombie Hunter Apprentice (5)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Buy a combo at Chop2shop.zom and use it


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  Zombie Slayer?! (30)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  Kill 3,000 zombies

______________________________________________________________________________

[9] THANKS/CREDITS                                                      [0900]
______________________________________________________________________________

Of course, this guide couldn't have been made without some extra help. Here is
a shoutout to everyone who made this FAQ possible:

 CJayC: For being an awesome host of an awesome site.

 Eternal Czar Smapdi: For being the best co-author anyone could have, and for
                      being yourself.

 FESBians: Because you're cool.

 You: For reading this FAQ.

------------------------------------------------------------------------------
 LEGAL
------------------------------------------------------------------------------

This document is copyright (c) DomZ Ninja 2013. 

This document may be found on the following sites:

 * GameFAQs     - http://www.gamefaqs.com
 * GameSpot     - http://www.gamespot.com
 * IGN          - http://faqs.ign.com
 * Super Cheats - http://www.supercheats.com
 * Neoseeker    - http://www.neoseeker.com
 * HonestGamers - http://www.honestgamers.com

The latest update of this document can always be found on GameFAQs.

Other sites may use this document, but only with my permission. If you see
this document on a website not listed above, please email me. Do not edit or
alter this document in any way. Do not steal anything from this document. Do
not host or distribute this document for profit. That is plagiarism, and it is
against the law.

If you have any questions, comments, or anything that you would like to add to
this guide, then feel free to email me. My email address is found at the top
of this guide. However, if you do email me, please include the name of the
game in the title. Lastly, thanks for reading and using this FAQ. If you like
this FAQ, then please recommend it to others by clicking the "recommend"
button at the top of the guide. :]

 http://www.gamefaqs.com/features/recognition/52173.html


"I said 'I wish you could see the stars', he told me I should see love"
- Frank Ocean
______________________________________________________________________________
                                                               END OF DOCUMENT