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You may host this FAQ on your own website if you so wish, don't bother asking me for permission--in fact, I'd rather you didn't. The latest copy of this FAQ will always be available at http://www.gamefaqs.com/ (c) Copyright 2009 by J.F. Fox _________________ / \ ------------------< TABLE OF CONTENTS >---------------------------------------- \_________________/ *Note: use the search function (ctrl+f) to jump to the desired section. Introduction...........................[SENKI-01] Current FAQ Status.....................[SENKI-02] Notes..................................[SENKI-03] How to Play............................[SENKI-04] ---Basic Controls......................[SENKI-04A] ---Advanced Controls...................[SENKI-04B] ---General Tips........................[SENKI-04C] ---Customization Tips..................[SENKI-04D] Characters & Story.....................[SENKI-05] ---Phantom Sweepers....................[SENKI-05A] ---Invisible Knights...................[SENKI-05B] ---Story Outline.......................[SENKI-05C] Mobile Suits...........................[SENKI-06] ---Federation Mobile Suits.............[SENKI-06A] ---Zeon Mobile Suits...................[SENKI-06B] ---DLC Mobile Suits....................[SENKI-06C] Missions...............................[SENKI-07] ---Tutorial Missions...................[SENKI-07A] ---Federation Campaign.................[SENKI-07B] ---Zeon Campaign.......................[SENKI-07C] ---Free Missions.......................[SENKI-07D] Multiplayer............................[SENKI-08] Secrets & Extras.......................[SENKI-09] Frequently Asked Questions.............[SENKI-10] Misc. Stuff............................[SENKI-11] _______________________ / \ ------------------< Introduction [SENKI-01] >---------------------------------- \_______________________/ The FAQ is intended to provide basic information on the PS3 game, Gundam Senki, to new players. It includes an overview of the games controls, the various multiplayer modes available, the various mobile suits that can be pilotted, as well as basic walkthroughs of the single-player missions. This guide is intended to be used primarily as a point-of-reference�it's not here to hold your hand as you play the game. I'm just one guy and I'll try to finish this up as best I can, so please be patient with me. Current FAQ Status [SENKI-02] Version 0.30: Added a lot of the �meat� to the FAQ. Still missing mission descriptions and a few stats for a handful of mobile suits/weapons. ________________ / \ ------------------< Notes [SENKI-03] >----------------------------------------- \________________/ ...eventually... maybe? ______________________ / \ ------------------< How To Play [SENKI-04] >----------------------------------- \______________________/ Since the game's options menu provides a nice visual, I would ask that you look to the in-game display with the translation provided above for the easiest way to see how all of the in-game controls are mapped out. Basic Controls [SENKI-04A] Movement................................... Fire Primary Weapon........................ Fire Secondary Weapon...................... Use Melee Weapon........................... Boost...................................... Select Target.............................. Guard...................................... Change Target.............................. Advanced Controls [SENKI-04B] Boost Forward/Backward/Left/Right.......... Change Primary Weapon...................... Order AI Partner to use a Melee Attack..... Order AI Partner to Attack................. Order AI Partner to use Special Attack..... Order AI Partner to Defend................. Charged Ranged Attack...................... Charged Melee Attack....................... Charged Boost.............................. Change Camera Angle........................ General Tips [SENKI-04C] Keep moving: you're an easy target when you're standing still, so try to always be moving. Be especially careful when you kneel down to heal, as you will be incredibly vulnerable to enemy fire. Don't count on your comrades: the allied AI stinks. If you need something done, do it yourself. Customization Tips [SENKI-04D] _____________________________ / \ ------------------< Characters & Story [SENKI-05] >---------------------------- \_____________________________/ The story begins at the Battle of A Baoa Qu, in the last days of the One Year War. ____________________________ / \ ------------------< Phantom Sweepers [SENKI-05A] >----------------------------- \____________________________/ Curro Hughes (Hiroki ???) Captain of the Phantom Sweepers team, his mission is to seek out and destroy Zeon forces that have refused to surrender since the end of the One Year War. During the One Year War, Hughes saw his entire team annihilated�a memory that haunts him to this day. He is thirty-five years old Hugh Carter (Hiroshi Yanaka) Demoted for defying orders from a superior officer, Carter has a severe dislike for authority figures. He is 28 years old. Alice Cherrice (Chie Nakamura) Formerly a test-pilot at the Federation's Augusta militar base, Alice was transferred to the Phantom Sweepers against her will due to a shortage of personnel. She is 24 years old. Bob Rock (Ogata Kenichi) A man with a very direct personality, Bob Rock stays with the troops in battle even under the most violent of circumstances. During the One Year War he personally witnessed a colony drop. He is 45 years old. Darrel Godwin (Ichiro Otomo Ryuuzo) A very formal man, sometimes called a �tight-ass.� He is a very flexible and competent soldier. He, personally, was the driving force behind the establishment of the Phantom Sweepers. He is 50 years old. Liang Mao (??? Ando) A man with an astonishing military career, but a harsh personlity. He provides battlefield support, but if he does not like you he will not speak to you at all. He is 27 years old. Robert Hartley (Nomura Kenji) An unambitious lieutenant who dislikes hurting people and prefers to lazily waste his days. He is the last person you would expect to find in a top-secret military unit like the Phantom Sweepers. He is 40 years old. Kamal Kumar (Kawada Shinji) A new recruit assigned to the Phantom Sweepers. He is 23 years old. Jaime Carmona (Nakai Kazuya) He transferred to the Phantom Sweepers in order to fulfill and old debt, placing himself in great danger. He is very confident in his abilities and prefers to fight by himself. He is 25 years old. _____________________________ / \ ------------------< Invisible Knights [SENKI-05B] >---------------------------- \_____________________________/ Eric Blanc (Uchida ???) A hero of the One Year War, Eric is the captain of the Invisible Knights. A fiercely determined man, he seeks to avenge the Federation's bloody �Tears of Varuna� operation. He is 20 years old. Baade Airosu (Hamada Kenji) A quick-witted man with a kind heart, Baade is a childhood friend of Eric and often offers his captain advice and counsel. He is 20 years old. Fritz Bauer (Toriumi Kosuke) A childhood friend of both Eric and Baade, Fritz can be overly emotional at times, but he is very courageous. He is 20 years old. Christo Dea (Koyama Takeshi) An engineer who provides maintenance for the Invisible Knights' mobile suits, he was once a soldier but became a mechanic due to a leg injury. He is 25 years old. Isuteru Valderno (Fujimura Ayumi) A young woman who joined up with the Invisible Knights after the end of the war, she is quite skilled and became a full-fledged operator at a very young age. She is 18 years old. Otto Ikemann (Ishii Yasutsugu) A pure soldier who believes it is every man's duty to fight up until his very last breath. He is 42 years old. Hilde Nietzsche (Ito Shizuka) A proud woman who is determined to live in the present, she is also a very sore loser. She is 20 years old. Ebel Gusuta (Matsubara Daisuke) A subordinate of Eric from the One Year War, Ebel is generally unremarkable. He is 19 years old. Aresu Rolf (Maeno Tomoaki) A man with a cowardly nature, his time with Eric causes him to try and change himself. He is 19 years old. ___________________________ / \ ------------------< Mobile Suit List [SENKI-06] >------------------------------ \___________________________/ Gundam Senki has over seventy mobile suits to choose from, many of which seem very similar to other mobile suits. This guide is designed to help players determine how each mobile suit compares to the others, and to help them decide which mobile suit best fits his or her playing style. You obtain new mobile suits one of three ways: they are eithe given to you automatically, you purchase them with the points you earn after each successful mission, or you �evolve� them by equipping various parts and weapons on already-owned mobile suits. It pays to tinker! The stats listed in this fact are only the basic, default stats. The game allows you to customize your machine with a variety of equipment and parts, which can allow you to drastically alter the performance of a mobile suit. To my knowledge, this is a COMPLETE list of all the mobile suits in the game. If you find any mobile suits that are not mentioned here, please let me know so I can correct the omission. ___________________________________ / \ ------------------< Federation Mobile Suits [SENKI-06A] >---------------------- \___________________________________/ RMG-79 GM RGM-79 Black GM RGM-79 Desert Type RGM-79 Gold GM RGM-79D Cold Climate Type RGM-79G GM Command RGM-79GS GM Command Space Type RGM-79N GM Custom RGM-79[G] GM Ground Type RGM-79[G] GM Sniper RGM-79SC GM Sniper Custom RGM-79SP GM Sniper II RGM-79SP GM Sniper II Rido Wolfe Custom RAG-79 Aquatic GM RGC-80 GM Cannon RGC-80 GM Cannon Rido Wolfe Custom RGC-83II GM Cannon II RGM-79C Powered GM RGM-79FP GM Striker RX-75 Guntank RX-75MP Guntank Mass Production Type RMV-1 Guntank II RX-77-2 Guncannon RX-77-2 Guncannon SML-Equipped RX-77D Guncannon Mass Production Type RX-77-3 Guncannon Heavy Type RX-79[G] Ground Combat Gundam RX-79[G] Ground Combat Gundam GM Head RX-79[G]Ez-8 Gundam Ez-8 RX-78-1 Prototype Gundam RX-78-2 Gundam RX-78-3 G3 Gundam FA-78-1 Full Armor Gundam RX-78NT-1 Gundam Alex RX-78-7 Gundam Unit 7 HFA-78-3 Heavy Armor Gundam Unit 7 RX-81 G-Line Basic Frame RX-81ST G-Line Standard Armor RX-81ST G-Line Standard Armor (Missile Custom) RX-81ST G-Line Standard Armor (Gatling Custom) RX-81LA G-Line Light Armor RX-81LA G-Line Light Armor (Missile Custom) RX-81LA G-Line Light Armor (Gatling Custom) ------------------------------------------------------------------------------- RMG-79 GM | ----------/ Introduced in the One Year War, the RGM-79 was built based on combat data from Amuro Ray's RX-78-2 Gundam the basic GM is the Earth Federation's first mass-produced mobile suit. Though very simple in design, its powerful beam weaponry make it considerably more powerful than the MS-06 Zaku IIs fielded by Zeon. Armor Points: 1000 Generator: 250 Capacity: 70 Fixed Armaments: Head Vulcans Damage: 25 Range: 200 Ammo: 320 Grenades Damage: 420 Range: 150 Ammo: 6 -Melee 120 -Ranged 130 -Speed 20 -Boost 20 -Radar 180 Notes: ------------------------------------------------------------------------------- RGM-79 Black GM | ----------------/ <description> Armor Points: ??? Generator: ??? Capacity: ??? Fixed Armaments: -Melee ??? -Ranged ??? -Speed ??? -Boost ??? -Radar ??? Notes: ------------------------------------------------------------------------------- RGM-79 Desert Type -------------------/ A variant of the RGM-79 introduced soon after the suit's first deployment, it is specially modified for desert combat. Armor Points: 1200 Generator: 280 Capacity: 70 Fixed Armaments: Head Vulcans Damage: 25 Range: 200 Ammo: 320 Grenades Damage: 420 Range: 150 Ammo: 6 -Melee 130 -Ranged 140 -Speed 20 -Boost 20 -Radar 180 Notes: ------------------------------------------------------------------------------- RGM-79 Gold GM | ---------------/ <description> Armor Points: ??? Generator: ??? Capacity: 100 Fixed Armaments: -Melee ??? -Ranged ??? -Speed ??? -Boost ??? -Radar ??? Notes: ------------------------------------------------------------------------------- RGM-79D Cold Climate Type | --------------------------/ An advanced variant of the RGM-79 introduced toward the end of the One Year War, the RGM-79D was designed to operate efficiently in hostile arctic environments. Armor Points: 1600 Generator: 320 Capacity: 70 Fixed Armaments: Head Vulcans Damage: 25 Range: 200 Ammo: 320 Grenades Damage: 420 Range: 150 Ammo: 6 -Melee 170 -Ranged 180 -Speed 40 -Boost 35 -Radar 600 Notes: ------------------------------------------------------------------------------- RGM-79G GM Command | -------------------/ A versatile, high-performance GM manufactured in small numbers and given to Mobile Suit Squadron leaders and Ace Pilots. The GM Command is significantly tougher than the standard GM models. Armor Points: 2000 Generator: 340 Capacity: 70 Fixed Armaments: Head Vulcans Damage: 25 Range: 200 Ammo: 320 Grenades Damage: 420 Range: 150 Ammo: 6 -Melee 250 -Ranged 165 -Speed 35 -Boost 35 -Radar 200 Notes: ------------------------------------------------------------------------------- RGM-79GS GM Command Space Type | -------------------------------/ A variant of the GM Command, tweaked for superior performance in space combat. Armor Points: 2200 Generator: 370 Capacity: 75 Fixed Armaments: Head Vulcans Damage: 25 Range: 200 Ammo: 320 Grenades Damage: 420 Range: 150 Ammo: 6 -Melee 250 -Ranged 170 -Speed 35 -Boost 50 -Radar 200 Notes: ------------------------------------------------------------------------------- RGM-79N GM Custom | ------------------/ Introduced shortly after the One Year War, the GM Custom was a high performance mobile suit designed for a variety of combat roles. The GM Custom proved to be an exceptionally versatile machine that would serve alongside the GM's successors (GMII and GMIIIs) in both the Gryps War and the First Neo Zeon War. Armor Points: 3700 Generator: 450 Capacity: 75 Fixed Armaments: None -Melee 280 -Ranged 300 -Speed 50 -Boost 50 -Radar 450 Notes: ------------------------------------------------------------------------------- RGM-79[G] GM Ground Type | -------------------------/ A heavily re-tooled variant of the original GM design, the Ground Type GM was built specifically for ground combat. Armor Points: 2600 Generator: 390 Capacity: 60 Fixed Armaments: None -Melee 220 -Ranged 180 -Speed 15 -Boost 20 -Radar 300 Notes: ------------------------------------------------------------------------------- RGM-79[G] GM Sniper | --------------------/ An early GM variant tooled toward long-range combat, the GM sniper has great offensive power, but its defensive abilities are somewhat lacking. Armor Points: 2600 Generator: 480 Capacity: 60 Fixed Armaments: None -Melee 120 -Ranged 270 -Speed 10 -Boost 15 -Radar 800 Notes: ------------------------------------------------------------------------------- RGM-79SC GM Sniper Custom | --------------------------/ A variant of the Ground Type GM with a heavy emphasis on long-range sniping. Armor Points: 2500 Generator: 420 Capacity: 60 Fixed Armaments: None -Melee 200 -Ranged 260 -Speed 20 -Boost 55 -Radar 750 Notes: ------------------------------------------------------------------------------- RGM-79SP GM Sniper II | ----------------------/ A further modification of the basic GM Sniper, the Sniper II put even more emphasis on long-range sniping at the expense of mobility. Armor Points: 3500 Generator: 450 Capacity: 60 Fixed Armaments: None -Melee 220 -Ranged 300 -Speed 25 -Boost 35 -Radar 800 Notes: ------------------------------------------------------------------------------- RGM-79SP GM Sniper II Rido Wolfe Custom | ----------------------------------------/ Ace Pilot Rido Wolfe's customized GM Sniper. Armor Points: 3800 Generator: 450 Capacity: 70 Fixed Armaments: None -Melee 230 -Ranged 340 -Speed 35 -Boost 45 -Radar 800 Notes: ------------------------------------------------------------------------------- RAG-79 Aquatic GM | ------------------/ A heavily modifified GM designed to operate underwater, very few Aquatic Gms were deployed due to the costs involved, and their limited combat application. Armor Points: 1800 Generator: 360 Capacity: 65 Fixed Armaments: Hand Anchor Damage: 160 Range: 250 Ammo: -Melee 160 -Ranged 170 -Speed 30 -Boost 30 -Radar 350 Notes: ------------------------------------------------------------------------------- RGC-80 GM Cannon | -----------------/ An extension of the GM line, the GM cannon is based in part on the design of the RX-77 Guncannon. It is designed to be a medium-range support unit. Armor Points: 1200 Generator: 270 Capacity: 60 Fixed Armaments: Head Vulcans Damage: 25 Range: 200 Ammo: 320 360mm Rockets Damage: 25 Range: 200 Ammo: 320 -Melee 100 -Ranged 185 -Speed 10 -Boost 20 -Radar 500 Notes: ------------------------------------------------------------------------------- RGC-80 GM Cannon Rido Wolfe Custom | -----------------------------------/ Ace Pilot Rido Wolfe's customized GM Cannon. Armor Points: 1500 Generator: 320 Capacity: 70 Fixed Armaments: Head Vulcans Damage: 25 Range: 200 Ammo: 320 360mm Rockets Damage: 25 Range: 200 Ammo: 320 -Melee 120 -Ranged 220 -Speed 20 -Boost 30 -Radar 500 Notes: ------------------------------------------------------------------------------- RGC-83II GM Cannon II | ----------------------/ A medium and long-range support unit designed to handle basic artillery operations, the GM Cannon II is very well armed and armored. Armor Points: 4500 Generator: 520 Capacity: 60 Fixed Armaments: Head Vulcans Damage: 30 Range: 200 Ammo: 320 Beam Cannon Damage: 600 Range:1000 Ammo: 36 -Melee 200 -Ranged 380 -Speed 25 -Boost 45 -Radar 750 Notes: ------------------------------------------------------------------------------- RGM-79C Powered GM | -------------------/ An experimental GM variant first tested early in UC 0083, the Powere GM was designed to be incredibly fast and mobile. Its design bears many similarities to the RX-178 Gundam mk2. Armor Points: 4000 Generator: 600 Capacity: 60 Fixed Armaments: Head Vulcans Damage: 30 Range: 200 Ammo: 320 -Melee 320 -Ranged 270 -Speed 30 -Boost 70 -Radar 350 Notes: ------------------------------------------------------------------------------- RGM-79FP GM Striker | --------------------/ <description> Armor Points: 3200 Generator: 420 Capacity: 60 Fixed Armaments: Grenades Damage: 460 Range: 150 Ammo: 6 -Melee 320 -Ranged 150 -Speed 30 -Boost 65 -Radar 200 Notes: ------------------------------------------------------------------------------- RX-75 Guntank | --------------/ One of the Federation's first prototype mobile suits, the Guncannon differs from both the RX-78 Gundam and RX-77 Guncannon designs in that its frame was not designed based off of captured Zeon Zakus. Essentially little more than a giant tank, the Guntank armor and firepower comparable to a mobile armor. Armor Points: 4000 Generator: 400 Capacity: 60 Fixed Armaments: Missiles Damage: 60 Range: 450 Ammo: 560 120mm Cannons Damage: 360 Range:1200 Ammo: 48 -Melee 90 -Ranged 350 -Speed 40 -Boost 10 -Radar 750 Notes: ------------------------------------------------------------------------------- RX-75MP Guntank Mass Production Type | -------------------------------------/ The mass-production model of the RX-75, the RX-75MP still retains an absurd amount of firepower, but much of the armor has been stripped away. Armor Points: 1300 Generator: 300 Capacity: 60 Fixed Armaments: Gatling Cannons Damage: 40 Range: 450 Ammo: 480 120mm Cannons Damage: 250 Range: 850 Ammo: 32 -Melee 50 -Ranged 200 -Speed 35 -Boost 0 -Radar 600 Notes: ------------------------------------------------------------------------------- RMV-1 Guntank II | -----------------/ <description> Armor Points: 2500 Generator: 400 Capacity: 60 Fixed Armaments: Rocket Launchers Damage: 65 Range: 450 Ammo: 240 Machine Guns Damage: 130 Range: 600 Ammo: 60 120mm Cannons Damage: 300 Range:1000 Ammo: 40 -Melee 70 -Ranged 280 -Speed 35 -Boost 0 -Radar 650 Notes: ------------------------------------------------------------------------------- RX-77-2 Guncannon | ------------------/ <description> Armor Points: 4500 Generator: 480 Capacity: 65 Fixed Armaments: Head Vulcans Damage: 30 Range: 200 Ammo: 320 240mm Cannons Damage: 400 Range:1000 Ammo: 36 -Melee 190 -Ranged 340 -Speed 20 -Boost 25 -Radar 700 Notes: ------------------------------------------------------------------------------- RX-77-2 Guncannon SML-Equipped | -------------------------------/ <description> Armor Points: ??? Generator: ??? Capacity: ??? Fixed Armaments: ??? -Melee ??? -Ranged ??? -Speed ??? -Boost ??? -Radar ??? Notes: ------------------------------------------------------------------------------- RX-77D Guncannon Mass Production Type | --------------------------------------/ <description> Armor Points: 2800 Generator: 360 Capacity: 60 Fixed Armaments: Head Vulcans Damage: 25 Range: 200 Ammo: 320 240mm Cannons Damage: 350 Range: 900 Ammo: 32 -Melee 150 -Ranged 280 -Speed 15 -Boost 20 -Radar 650 Notes: ------------------------------------------------------------------------------- RX-77-3 Guncannon Heavy Type | -----------------------------/ <description> Armor Points: 5200 Generator: 500 Capacity: 70 Fixed Armaments: Head Vulcans Damage: 30 Range: 200 Ammo: 320 Beam Cannon Damage: 480 Range:1000 Ammo: 36 -Melee 200 -Ranged 370 -Speed 10 -Boost 25 -Radar 700 Notes: ------------------------------------------------------------------------------- RX-79[G] Ground Combat Gundam | ------------------------------/ <description> Armor Points: 3500 Generator: 60 Capacity: 270 Fixed Armaments: 60mm Vulcan Cannon Damage: 50 Range: 300 Ammo: 240 Multi-Launcher Damage: 50 Range: 100 Ammo: 20 -Melee 270 -Ranged 230 -Speed 20 -Boost 25 -Radar 350 Notes: ------------------------------------------------------------------------------- RX-79[G] Ground Combat Gundam GM Head | --------------------------------------/ <description> Armor Points: 3500 Generator: 430 Capacity: 60 Fixed Armaments: None -Melee ??? -Ranged ??? -Speed ??? -Boost ??? -Radar ??? Notes: ------------------------------------------------------------------------------- RX-79[G]Ez-8 Gundam Ez-8 | -------------------------/ <description> Armor Points: 3700 Generator: 450 Capacity: 75 Fixed Armaments: None -Melee 280 -Ranged 250 -Speed 30 -Boost 45 -Radar 450 Notes: ------------------------------------------------------------------------------- RX-78-1 Prototype Gundam | -------------------------/ <description> Armor Points: 4800 Generator: 540 Capacity: 70 Fixed Armaments: None -Melee 290 -Ranged 260 -Speed 30 -Boost 35 -Radar 400 Notes: ------------------------------------------------------------------------------- RX-78-2 Gundam | ---------------/ <description> Armor Points: 4800 Generator: 540 Capacity: 70 Fixed Armaments: None -Melee 300 -Ranged 270 -Speed 30 -Boost 35 -Radar 400 Notes: ------------------------------------------------------------------------------- RX-78-3 G3 Gundam | ------------------/ <description> Armor Points: 4800 Generator: 560 Capacity: 75 Fixed Armaments: None -Melee 300 -Ranged 280 -Speed 35 -Boost 45 -Radar 400 Notes: ------------------------------------------------------------------------------- FA-78-1 Full Armor Gundam | --------------------------/ <description> Armor Points: 5500 Generator: 600 Capacity: 60 Fixed Armaments: None -Melee 280 -Ranged 340 -Speed 15 -Boost 40 -Radar 500 Notes: ------------------------------------------------------------------------------- RX-78NT-1 Gundam Alex | ----------------------/ <description> Armor Points: 5000 Generator: 580 Capacity: 60 Fixed Armaments: Head Vulcans Damage: 35 Range: 200 Ammo: 320 90mm Gatling Cannons Damage: 70 Range: 300 Ammo: 210 -Melee 320 -Ranged 320 -Speed 50 -Boost 50 -Radar 450 Notes: ------------------------------------------------------------------------------- RX-78-7 Gundam Unit 7 | ----------------------/ <description> Armor Points: 4500 Generator: 620 Capacity: 60 Fixed Armaments: Head Vulcans Damage: 30 Range: 200 Ammo: 320 -Melee 340 -Ranged 280 -Speed 50 -Boost 70 -Radar 450 Notes: ------------------------------------------------------------------------------- HFA-78-3 Heavy Armor Gundam Unit 7 | -----------------------------------/ <description> Armor Points: 9000 Generator: 750 Capacity: 0 Fixed Armaments: None -Melee ??? -Ranged ??? -Speed ??? -Boost ??? -Radar ??? Notes: ------------------------------------------------------------------------------- RX-81 G-Line Basic Frame | -------------------------/ <description> Armor Points: 2800 Generator: 400 Capacity: 80 Fixed Armaments: Head Vulcans Damage: 30 Range: 200 Ammo: 320 -Melee 200 -Ranged 200 -Speed 60 -Boost 40 -Radar 300 Notes: ------------------------------------------------------------------------------- RX-81ST G-Line Standard Armor | ------------------------------/ <description> Armor Points: 3600 Generator: 540 Capacity: 65 Fixed Armaments: Head Vulcans Damage: 30 Range: 200 Ammo: 320 -Melee 240 -Ranged 280 -Speed 40 -Boost 40 -Radar 400 Notes: ------------------------------------------------------------------------------- RX-81ST G-Line Standard Armor (Missile Custom) | -----------------------------------------------/ <description> Armor Points: 4000 Generator: 580 Capacity: 50 Fixed Armaments: Head Vulcans Damage: 30 Range: 200 Ammo: 320 Missile Launcher Damage: 120 Range: 500 Ammo: 72 -Melee 260 -Ranged 290 -Speed 50 -Boost 50 -Radar 450 Notes: ------------------------------------------------------------------------------- RX-81ST G-Line Standard Armor (Gatling Custom) | -----------------------------------------------/ <description> Armor Points: 4000 Generator: 580 Capacity: 50 Fixed Armaments: Head Vulcans Damage: 30 Range: 200 Ammo: 320 Gatling Cannon Damage: 85 Range: 700 Ammo: 320 -Melee 250 -Ranged 300 -Speed 40 -Boost 50 -Radar 500 Notes: ------------------------------------------------------------------------------- RX-81LA G-Line Light Armor | ---------------------------/ <description> Armor Points: 3400 Generator: 520 Capacity: 65 Fixed Armaments: Head Vulcans Damage: 30 Range: 200 Ammo: 320 -Melee 290 -Ranged 240 -Speed 60 -Boost 50 -Radar 450 Notes: ------------------------------------------------------------------------------- RX-81LA G-Line Light Armor (Missile Custom) | --------------------------------------------/ <description> Armor Points: 3800 Generator: 570 Capacity: 50 Fixed Armaments: Head Vulcans Damage: 30 Range: 200 Ammo: 320 Missile Launcher Damage: 120 Range: 500 Ammo: 72 -Melee 310 -Ranged 250 -Speed 70 -Boost 60 -Radar 450 Notes: ------------------------------------------------------------------------------- RX-81LA G-Line Light Armor (Gatling Custom) | --------------------------------------------/ <description> Armor Points: 3800 Generator: 570 Capacity: 50 Fixed Armaments: Head Vulcans Damage: 30 Range: 200 Ammo: 320 Galing Cannon Damage: 85 Range: 700 Ammor: 320 -Melee 300 -Ranged 260 -Speed 60 -Boost 60 -Radar 550 Notes: _____________________________ / \ ------------------< Zeon Mobile Suits [SENKI-06B] >---------------------------- \_____________________________/ MS-05 Zaku I Ramba Ral Custom MS-05 Zaku I Black Tri-Stars Custom MS-05 Zaku I Eric Blanc Custom MS-05 Zaku Sniper MS-06F Zaku II MS-06J Zaku II Desert Type MS-06S Zaku II Commander Type MS-06S Zaku II Char Custom MS-06FS Zaku II Garma Zabi Custom MS-06K Zaku Cannon MS-06K Zaku Cannon Commander Type MS-06 Silver Zaku MS-07B Gouf MS-07B-3 Gouf Custom MS-09 Dom MS-09F/TROP Dom Tropen MS-09K-1 Dom Cannon MS-09K-2 Dom Cannon II MS-09F/TROP Dom Tropen Desert Type YMS-14 Prototype Gelgoog MS-14S Gelgoog Char Custom MS-14A Gelgoog MS-14D Gelgoog Desert Type MS-14B Gelgoog High-Mobility Type MS-14B Gelgoog Johnny Ridden Custom MS-14B Gelgoog Matsunaga Custom MS-14B Gelgoog Eric Blanc Custom S-14C Gelgoog Cannon MS-14JG Gelgoog Jager MS-08TX/N Efreet Nacht YMS-15 Gyan MS-18E Kampfer YMS-16M Xamel MSM-03 Gogg MSM-03C Hygogg MSM-04 Acguy MSM-07 Z'Gok MSM-07S Z'Gok Char Custom MSM-07E Z'Gok-E ------------------------------------------------------------------------------- MS-05 Zaku I | -------------/ <description> Armor Points: 800 Generator: 230 Capacity: 80 Fixed Armaments: None -Melee 110 -Ranged 125 -Speed 20 -Boost 30 -Radar 180 Notes: ------------------------------------------------------------------------------- MS-05 Zaku I Ramba Ral Custom | ------------------------------/ <description> Armor Points: 1200 Generator: 320 Capacity: 90 Fixed Armaments: Crackers Damage: 400 Range: 150 Ammo: 6 -Melee 160 -Ranged 120 -Speed 30 -Boost 40 -Radar 250 Notes: ------------------------------------------------------------------------------- MS-05 Zaku I Black Tri-Stars Custom | ------------------------------------/ <description> Armor Points: ??? Generator: ??? Capacity: ??? Fixed Armaments: Crackers Damage: 400 Range: 150 Ammo: 6 -Melee ??? -Ranged ??? -Speed ??? -Boost ??? -Radar ??? Notes: ------------------------------------------------------------------------------- MS-05 Zaku I Eric Blanc Custom | -------------------------------/ <description> Armor Points: ??? Generator: ??? Capacity: ??? Fixed Armaments: ??? -Melee ??? -Ranged ??? -Speed ??? -Boost ??? -Radar ??? Notes: ------------------------------------------------------------------------------- MS-05 Zaku Sniper | ------------------/ <description> Armor Points: 1700 Generator: 450 Capacity: 70 Fixed Armaments: Head Vulcans Damage: 25 Range: 200 Ammo: 320 -Melee 100 -Ranged 305 -Speed 20 -Boost 10 -Radar 800 Notes: ------------------------------------------------------------------------------- MS-06F Zaku II | ---------------/ <description> Armor Points: 900 Generator: 240 Capacity: 75 Fixed Armaments: Crackers Damage: 400 Range: 150 Ammo: 6 -Melee 130 -Ranged 140 -Speed 30 -Boost 30 -Radar 200 Notes: ------------------------------------------------------------------------------- MS-06J Zaku II Desert Type | ---------------------------/ <description> Armor Points: 1100 Generator: 270 Capacity: 75 Fixed Armaments: None -Melee 140 -Ranged 150 -Speed 30 -Boost 30 -Radar 200 Notes: ------------------------------------------------------------------------------- MS-06S Zaku II Commander Type | ------------------------------/ <description> Armor Points: 1800 Generator: 300 Capacity: 80 Fixed Armaments: None -Melee ??? -Ranged ??? -Speed ??? -Boost ??? -Radar ??? Notes: ------------------------------------------------------------------------------- MS-06S Zaku II Char Custom | ---------------------------/ <description> Armor Points: 2000 Generator: 320 Capacity: 90 Fixed Armaments: None -Melee ??? -Ranged ??? -Speed ??? -Boost ??? -Radar ??? Notes: ------------------------------------------------------------------------------- MS-06FS Zaku II Garma Zabi Custom | ----------------------------------/ <description> Armor Points: ??? Generator: ??? Capacity: ??? Fixed Armaments: None -Melee ??? -Ranged ??? -Speed ??? -Boost ??? -Radar ??? Notes: ------------------------------------------------------------------------------- MS-06K Zaku Cannon | -------------------/ <description> Armor Points: 1200 Generator: 260 Capacity: 65 Fixed Armaments: 180mm Cannon Damage: 300 Range: 750 Ammo: 12 -Melee 120 -Ranged 180 -Speed 15 -Boost 25 -Radar 500 Notes: ------------------------------------------------------------------------------- MS-06K Zaku Cannon Commander Type | ----------------------------------/ <description> Armor Points: 1600 Generator: 300 Capacity: 75 Fixed Armaments: ??? -Melee ??? -Ranged ??? -Speed ??? -Boost ??? -Radar ??? Notes: ------------------------------------------------------------------------------- MS-06 Silver Zaku | ------------------/ <description> Armor Points: ??? Generator: ??? Capacity: ??? Fixed Armaments: Crackers Damage: 400 Range: 150 Ammo: 6 -Melee ??? -Ranged ??? -Speed ??? -Boost ??? -Radar ??? Notes: ------------------------------------------------------------------------------- MS-07B Gouf | ------------/ <description> Armor Points: 2400 Generator: 380 Capacity: 70 Fixed Armaments: Hand-Cannon Damage: 60 Range: 300 Ammo: 300 Heat Rod Damage: 200 Range: 250 Ammo: ? -Melee 280 -Ranged 140 -Speed 40 -Boost 45 -Radar 200 Notes: ------------------------------------------------------------------------------- MS-07B-3 Gouf Custom | ---------------------/ <description> Armor Points: 3400 Generator: 400 Capacity: 75 Fixed Armaments: Triple-Gatling Cannons Damage: 32 Range: 300 Ammo: 450 Gatling Shield Damage: 65 Range: 300 Ammo: 300 Heat Rod Damage: 250 Range: 250 Ammo: ? -Melee 320 -Ranged 160 -Speed 40 -Boost 50 -Radar 250 Notes: ------------------------------------------------------------------------------- MS-09 Dom | ----------/ <description> Armor Points: 2800 Generator: 390 Capacity: 65 Fixed Armaments: ??? -Melee ??? -Ranged ??? -Speed ??? -Boost ??? -Radar ??? Notes: ------------------------------------------------------------------------------- MS-09F/TROP Dom Tropen | -----------------------/ <description> Armor Points: 3500 Generator: 450 Capacity: 60 Fixed Armaments: ??? -Melee ??? -Ranged ??? -Speed ??? -Boost ??? -Radar ??? Notes: ------------------------------------------------------------------------------- MS-09K-1 Dom Cannon | --------------------/ <description> Armor Points: 3200 Generator: 420 Capacity: 60 Fixed Armaments: Triple-Gatling Cannons Damage: 30 Range: 300 Ammo: 450 Giant Cannon Damage: 700 Range:1200 Ammo: 18 -Melee 140 -Ranged 310 -Speed 20 -Boost 20 -Radar 700 Notes: ------------------------------------------------------------------------------- MS-09K-2 Dom Cannon II | -----------------------/ <description> Armor Points: 3200 Generator: 420 Capacity: 60 Fixed Armaments: Triple-Gatling Cannons Damage: 30 Range: 300 Ammo: 450 Twin Heavy Cannons Damage: 300 Range: 800 Ammo: 40 -Melee 150 -Ranged 300 -Speed 20 -Boost 20 -Radar 700 Notes: ------------------------------------------------------------------------------- MS-09F/TROP Dom Tropen Desert Type | -----------------------------------/ <description> Armor Points: 3500 Generator: 450 Capacity: 60 Fixed Armaments: ??? -Melee ??? -Ranged ??? -Speed ??? -Boost ??? -Radar ??? Notes: ------------------------------------------------------------------------------- YMS-14 Prototype Gelgoog | -------------------------/ <description> Armor Points: 4400 Generator: 520 Capacity: 70 Fixed Armaments: ??? -Melee ??? -Ranged ??? -Speed ??? -Boost ??? -Radar ??? Notes: ------------------------------------------------------------------------------- MS-14S Gelgoog Char Custom | ---------------------------/ <description> Armor Points: 4400 Generator: 520 Capacity: 70 Fixed Armaments: None -Melee ??? -Ranged ??? -Speed ??? -Boost ??? -Radar ??? Notes: ------------------------------------------------------------------------------- MS-14A Gelgoog | ---------------/ <description> Armor Points: 4000 Generator: 490 Capacity: 60 Fixed Armaments: None -Melee 280 -Ranged 290 -Speed 35 -Boost 40 -Radar 350 Notes: ------------------------------------------------------------------------------- MS-14D Gelgoog Desert Type | ---------------------------/ <description> Armor Points: ??? Generator: ??? Capacity: ??? Fixed Armaments: ??? -Melee ??? -Ranged ??? -Speed ??? -Boost ??? -Radar ??? Notes: ------------------------------------------------------------------------------- MS-14B Gelgoog High-Mobility Type | ----------------------------------/ <description> Armor Points: 4000 Generator: 580 Capacity: 70 Fixed Armaments: None -Melee 320 -Ranged 290 -Speed 50 -Boost 60 -Radar 400 Notes: ------------------------------------------------------------------------------- MS-14B Gelgoog Johnny Ridden Custom | ------------------------------------/ <description> Armor Points: 4000 Generator: 580 Capacity: 70 Fixed Armaments: None -Melee 320 -Ranged 390 -Speed 50 -Boost 60 -Radar 400 Notes: ------------------------------------------------------------------------------- MS-14B Gelgoog Matsunaga Custom | --------------------------------/ <description> Armor Points: 4000 Generator: 580 Capacity: 70 Fixed Armaments: None -Melee 320 -Ranged 290 -Speed 50 -Boost 60 -Radar 400 Notes: ------------------------------------------------------------------------------- MS-14B Gelgoog Eric Blanc Custom | ---------------------------------/ <description> Armor Points: 4200 Generator: 600 Capacity: 80 Fixed Armaments: None -Melee 360 -Ranged 280 -Speed 60 -Boost 65 -Radar 400 Notes: ------------------------------------------------------------------------------- MS-14C Gelgoog Cannon | ----------------------/ <description> Armor Points: 4500 Generator: 580 Capacity: 65 Fixed Armaments: Tri-Missile Launcher Damage: 100 Range: 500 Ammo: 60 Beam Cannon Damage: 900 Range:1300 Ammo: 20 -Melee 240 -Ranged 360 -Speed 25 -Boost 35 -Radar 750 Notes: ------------------------------------------------------------------------------- MS-14JG Gelgoog Jager | ----------------------/ <description> Armor Points: 4700 Generator: 620 Capacity: 60 Fixed Armaments: Beam Gun Damage: 90 Range: 600 Ammo: 120 -Melee 220 -Ranged 400 -Speed 35 -Boost 45 -Radar 800 Notes: ------------------------------------------------------------------------------- MS-08TX/N Efreet Nacht | -----------------------/ <description> Armor Points: 3600 Generator: 380 Capacity: 60 Fixed Armaments: Triple Gatling Cannons Damage: 40 Range: 300 Ammo: 450 Kunai Damage: 140 Range: 200 Ammo: 20 -Melee 320 -Ranged 180 -Speed 55 -Boost 55 -Radar 200 Notes: ------------------------------------------------------------------------------- YMS-15 Gyan | ------------/ <description> Armor Points: 3800 Generator: 420 Capacity: 70 Fixed Armaments: ??? -Melee ??? -Ranged ??? -Speed ??? -Boost ??? -Radar ??? Notes: ------------------------------------------------------------------------------- MS-18E Kampfer | ---------------/ <description> Armor Points: 3800 Generator: 650 Capacity: 65 Fixed Armaments: Head Vulcans Damage: 35 Range: 200 Ammo: 320 -Melee 340 -Ranged 320 -Speed 70 -Boost 70 -Radar 350 Notes: ------------------------------------------------------------------------------- YMS-16M Xamel | --------------/ <description> Armor Points: 6000 Generator: 600 Capacity: 60 Fixed Armaments: Missile Launchers Damage: 100 Range: 600 Ammo: 120 680mm Cannon Damage: 800 Range:1300 Ammo: 12 20mm Vulcan Cannon Damage: 65 Range: 300 Ammo: 400 -Melee 150 -Ranged 420 -Speed 40 -Boost 5 -Radar 850 Notes: ------------------------------------------------------------------------------- MSM-03 Gogg | ------------/ <description> Armor Points: 3000 Generator: 450 Capacity: 60 Fixed Armaments: ??? -Melee 240 -Ranged 260 -Speed 20 -Boost 40 -Radar 450 Notes: ------------------------------------------------------------------------------- MSM-03C Hygogg | ---------------/ <description> Armor Points: 3200 Generator: 460 Capacity: 60 Fixed Armaments: Beam Gun Damage: 250 Range: 700 Ammo: 120 Crow (?) Damage: 320 Range: ??? Ammo: ? Torpedo Damage: 150 Range: 600 Ammo: 56 -Melee 250 -Ranged 300 -Speed 50 -Boost 65 -Radar 500 Notes: ------------------------------------------------------------------------------- MSM-04 Acguy | -------------/ <description> Armor Points: 1500 Generator: 380 Capacity: 70 Fixed Armaments: ??? -Melee ??? -Ranged ??? -Speed ??? -Boost ??? -Radar ??? Notes: ------------------------------------------------------------------------------- MSM-07 Z'Gok | -------------/ <description> Armor Points: 2600 Generator: 400 Capacity: 60 Fixed Armaments: Mega Beam Cannon Damage: 200 Range: 700 Ammo: 80 Crow (?) Damage: 275 Range: ??? Ammo: ??? Cranial Rockets Damage: 80 Range: 500 Ammo: 84 -Melee 260 -Ranged 240 -Speed 40 -Boost 50 -Radar 400 Notes: ------------------------------------------------------------------------------- MSM-07S Z'Gok Char Custom | --------------------------/ <description> Armor Points: 3000 Generator: 420 Capacity: 70 Fixed Armaments: Mega Beam Cannon Damage: 260 Range: 700 Ammo: 80 Crow (?) Damage: 290 Range: ??? Ammo: ??? Cranial Rockets Damage: 100 Range: 500 Ammo: 84 -Melee 290 -Ranged 250 -Speed 50 -Boost 60 -Radar 450 Notes: ------------------------------------------------------------------------------- MSM-07E Z'Gok-E | ----------------/ <description> Armor Points: 3800 Generator: 500 Capacity: 60 Fixed Armaments: Mega Particle Cannon Damage: 300 Range: 700 Ammo: 100 Crow (?) Damage: 350 Range: ??? Ammo: ??? Cranial Rockets Damage: 120 Range: 500 Ammo: 90 -Melee 320 -Ranged 300 -Speed 55 -Boost 60 -Radar 500 Notes: ____________________________ / \ ------------------< DLC Mobile Suits [SENKI-06B] >----------------------------- \____________________________/ FA-78-3 Full Armor Gundam Unit 7 RX-81AS G-Line Assault Armor RMS-099 Rick Dias RX-78GP01 Gundam Zephyranthes RX-78 GP02A Gundam Physalis ------------------------------------------------------------------------------- FA-78-3 Full Armor Gundam Unit 7 | ---------------------------------/ <description> Armor Points: 5800 Generator: 680 Capacity: 50 Fixed Armaments: None -Melee ??? -Ranged ??? -Speed ??? -Boost ??? -Radar ??? Notes: ------------------------------------------------------------------------------- RX-81AS G-Line Assault Armor | -----------------------------/ <description> Armor Points: 3700 Generator: 530 Capacity: 65 Fixed Armaments: Head Vulcans Damage: 30 Range: 200 Ammo: 320 -Melee ??? -Ranged ??? -Speed ??? -Boost ??? -Radar ??? Notes: ------------------------------------------------------------------------------- RMS-099 Rick Dias | ------------------/ <description> Armor Points: ??? Generator: ??? Capacity: ??? Fixed Armaments: ??? -Melee ??? -Ranged ??? -Speed ??? -Boost ??? -Radar ??? Notes: ------------------------------------------------------------------------------- RX-78GP01 Gundam Zephyranthes | ------------------------------/ <description> Armor Points: ??? Generator: ??? Capacity: ??? Fixed Armaments: ??? -Melee ??? -Ranged ??? -Speed ??? -Boost ??? -Radar ??? Notes: ------------------------------------------------------------------------------- RX-78 GP02A Gundam Physalis | ----------------------------/ <description> Armor Points: ??? Generator: ??? Capacity: ??? Fixed Armaments: ??? -Melee ??? -Ranged ??? -Speed ??? -Boost ??? -Radar ??? Notes: ________________________ / \ ------------------< Mission Guide [SENKI-07] >--------------------------------- \________________________/ The mission guide isn't intended solely as a walkthrough--if you know how to play the game, and can play it well, you don't really need a lot of help. If you do need a lot of help, this is not the place to look for it. This guide merely outlines all of the missions in the game, and lists the objectives that need to be completed to beat each one of them. Also included are tips for both beating the mission, and beating the mission will attaining an S-Rank. Your rank in a mission is determined by a number of factors--how long you took to beat the mission, how many mission objectives you fulfilled, how many enemies you destroyed, and how much HP you had remaining after clearing each stage (if applicable) of a mission. If you are unable to score enough points for an S-Rank by following this Mission Guide, odds are you are taking too long to beat the mission, taking too much damage, or failing to destroy a sufficient quantity of enemies. You may want to try maxing out your mobile suit's upgrades before trying again. If you come across any data that is incorrect, or know of any data for a particular mission that is absent from this guide, please email me at the address listed at the end of the FAQ. _____________________________ / \ ------------------< Tutorial Missions [SENKI-07A] >---------------------------- \_____________________________/ Tutorial Mission #1 - _______________________________ / \ ------------------< Federation Campaign [SENKI-07B] >-------------------------- \_______________________________/ Mission #01 - ________________________ / \ ------------------< Zeon Campaign[SENKI-07C] >--------------------------------- \________________________/ Mission #01 - ________________________ / \ ------------------< Free Missions[SENKI-07D] >--------------------------------- \________________________/ Mission #01 - ______________________ / \ ------------------< Multiplayer [SENKI-08] >----------------------------------- \______________________/ ...coming soon. ___________________________ / \ ------------------< Secrets & Extras [SENKI-09] >------------------------------ \___________________________/ ...coming soon. _____________________________________ / \ ------------------< Frequently Asked Questions [SENKI-10] >-------------------- \_____________________________________/ 1. Is this game worth importing? Do you like Gundam games? Do you like playing online? If so, you'll probably find it worth the cost of importing. But, ideally, you should watch some gameplay videos and decide for yourself if you think the game looks fun. Personally, I thought it looked fantastic, so I bought it�and I've never looked back. 2. Is this game ever going to come out in the United States or Europe? Short answer: No. Long answer: Perhaps. Generally, I wouldn't bet any money on this game leaving Japan, especially considering the almost universally-poor reception Gundam games tend to get outside of their home. However, with the 30th Anniversary of Gundam, Bandai seems to want to try and sell their Gundam products world-wide. They will, for example, be releasing the upcoming Gundam Unicorn OVAs in English. This increases the chances, I think, of Gundam Senki, too, crossing the ocean. There's also the matter of the PS3 having a rather limited library. If Gundam Senki is to be brought over, expect to hear news of it before the end of February, 2010. 3. Will this game work on my American/European Playstation 3? Playstation 3s in the United States and Canada are actually in the same region as Japan, so they will be able to play imported Japanese games with no trouble at all. Europe, on the other hand 4. Is there a translation for the game? Not at this time, no. Most of the menus are in English and the controls are fairly standard, so you should be able to play without much trouble. While it's true you won't be able to understand the story of the game, The Japanese PSN store does have an OVA based on the game, and it's entirely possible that this OVA will eventually be (illegally) subbed. 5. Is there any Downloadable Content (DLC)? Yes, there is a variety DLC available for Gundam Senki at the moment. At launch, players will be able to download two mobile suits to additional to add to the game, as well as an OVA-rental covering the story of game. First-printings of the game will all contain codes to freely-download the OVA from the Japanese PSN store, and the special edition bundles (the game packaged with a new slim PS3) will feature codes to download the first two DLC mobile suits for free. Three additional DLC mobile suits from the 0083 and Zeta eras have already been confirmed, though they are not available at launch. 6. How do I buy the DLC? First, you will need to set-up a Japanese account in order to log-in to the Japanese PSN Store. Then, you will have to add funds, which can be rather tricky. You have two options: you can either use a Japanese credit card, provided you have one, or you will have to purchase a Japanese PSN money card from an online retailer. Sadly, The Japanese PSN store will not accept funds, credit-card or PSN-card, that do not originate in Japan itself. 7. Is this the best Gundam game? Yes and no. It's certainly the best title available on current generation consoles, but it still falls short of, say Gundam Battle Universe on the PSP, or the One Year War, on Playstation 2. 8. When will the next game be released? I have no idea. Generally, Gundam games are cranked out pretty quickly, but the current generation of consoles requires a good deal more development time than the previous generation. It's likely we won't see another Gundam title for the PS3 for another two years. 9. Why isn't this FAQ finished yet? Lots of mobile suits. Lots of missions. Lots of stuff to do. I don't play this game 24/7, so it'll take a while for me to compile all of the data. I'm also rather busy with school and life, so my time to play the game and work on the FAQ is rather limited. ______________________ / \ ------------------< Misc. Stuff [SENKI-11] >----------------------------------- \______________________/ Contact Information: [email protected] Update Log: September 2009 (v.0.1) -Added the first third of the 0079 Zeon missions guide.