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FAQ

by Mwulf

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     8888888    88    88  88       88  888888        888     88          88
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   888     888  88    88  8888     88  88  888     88   88   8888      8888
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      888888888     88888888888888   88        88    88       88   888888888888
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          | \ |__ \_/ \__/ | \ |_/    \__/ \_/   \__/ \__/ \__/ _|_


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Gundam Senki: Record UC 0081 FAQ (version 0.10)


DISCLAIMER:
This FAQ is meant for personal use only. You may host this FAQ on your own 
website if you so wish, don't bother asking me for permission--in fact, I'd 
rather you didn't.

The latest copy of this FAQ will always be available at 
http://www.gamefaqs.com/

(c) Copyright 2009 by J.F. Fox




                    _________________
                   /                 \
------------------< TABLE OF CONTENTS >----------------------------------------
                   \_________________/


*Note: use the search function (ctrl+f) to jump to the desired section.

Introduction...........................[SENKI-01]
Current FAQ Status.....................[SENKI-02]
Notes..................................[SENKI-03]
How to Play............................[SENKI-04]
---Basic Controls......................[SENKI-04A]
---Advanced Controls...................[SENKI-04B]
---General Tips........................[SENKI-04C]
---Customization Tips..................[SENKI-04D]
Characters & Story.....................[SENKI-05]
---Phantom Sweepers....................[SENKI-05A]
---Invisible Knights...................[SENKI-05B]
---Story Outline.......................[SENKI-05C]
Mobile Suits...........................[SENKI-06]
---Federation Mobile Suits.............[SENKI-06A]
---Zeon Mobile Suits...................[SENKI-06B]
---DLC Mobile Suits....................[SENKI-06C]
Missions...............................[SENKI-07]
---Tutorial Missions...................[SENKI-07A]
---Federation Campaign.................[SENKI-07B]
---Zeon Campaign.......................[SENKI-07C]
---Free Missions.......................[SENKI-07D]
Multiplayer............................[SENKI-08]
Secrets & Extras.......................[SENKI-09]
Frequently Asked Questions.............[SENKI-10]
Misc. Stuff............................[SENKI-11]

                    _______________________
                   /                       \
------------------< Introduction [SENKI-01] >----------------------------------
                   \_______________________/

The FAQ is intended to provide basic information on the PS3 game, Gundam Senki,
to new players. It includes an overview of the games controls, the various
multiplayer modes available, the various mobile suits that can be pilotted,
as well as basic walkthroughs of the single-player missions. This guide is
intended to be used primarily as a point-of-reference�it's not here to hold
your hand as you play the game.

I'm just one guy and I'll try to finish this up as best I can, so please be 
patient with me.


Current FAQ Status [SENKI-02]

Version 0.30: Added a lot of the �meat� to the FAQ. Still missing mission
descriptions and a few stats for a handful of mobile suits/weapons.


                    ________________
                   /                \
------------------< Notes [SENKI-03] >-----------------------------------------
                   \________________/

...eventually... maybe?


                    ______________________
                   /                      \
------------------< How To Play [SENKI-04] >-----------------------------------
                   \______________________/

Since the game's options menu provides a nice visual, I would ask that you look
to the in-game display with the translation provided above for the easiest way
to see how all of the in-game controls are mapped out.


Basic Controls [SENKI-04A]

Movement...................................
Fire Primary Weapon........................
Fire Secondary Weapon......................
Use Melee Weapon...........................
Boost......................................
Select Target..............................
Guard......................................
Change Target..............................


Advanced Controls [SENKI-04B]

Boost Forward/Backward/Left/Right..........
Change Primary Weapon......................
Order AI Partner to use a Melee Attack.....
Order AI Partner to Attack.................
Order AI Partner to use Special Attack.....
Order AI Partner to Defend.................
Charged Ranged Attack......................
Charged Melee Attack.......................
Charged Boost..............................
Change Camera Angle........................


General Tips [SENKI-04C]


Keep moving: you're an easy target when you're standing still, so try to
always be moving. Be especially careful when you kneel down to heal, as
you will be incredibly vulnerable to enemy fire.

Don't count on your comrades: the allied AI stinks. If you need something
done, do it yourself.


Customization Tips [SENKI-04D]


                    _____________________________
                   /                             \
------------------< Characters & Story [SENKI-05] >----------------------------
                   \_____________________________/

The story begins at the Battle of A Baoa Qu, in the last days of the 
One Year War.

                    ____________________________
                   /                            \
------------------< Phantom Sweepers [SENKI-05A] >-----------------------------
                   \____________________________/

Curro Hughes
(Hiroki ???)
	Captain of the Phantom Sweepers team, his mission is to seek out
	and destroy Zeon forces that have refused to surrender since the end
	of the One Year War. During the One Year War, Hughes saw his entire
	team annihilated�a memory that haunts him to this day. He is thirty-five
	years old

Hugh Carter
(Hiroshi Yanaka)
	Demoted for defying orders from a superior officer, Carter has a severe
	dislike for authority figures. He is 28 years old.

Alice Cherrice
(Chie Nakamura)
	Formerly a test-pilot at the Federation's Augusta militar base, Alice
	was transferred to the Phantom Sweepers against her will due to a
	shortage of personnel. She is 24 years old.

Bob Rock
(Ogata Kenichi)
	A man with a very direct personality, Bob Rock stays with the troops
	in battle even under the most violent of circumstances. During the One
	Year War he personally witnessed a colony drop. He is 45 years old.

Darrel Godwin
(Ichiro Otomo Ryuuzo)
	 A very formal man, sometimes called a �tight-ass.� He is a very flexible
	and competent soldier. He, personally, was the driving force behind the 
	establishment of the Phantom Sweepers. He is 50 years old.

Liang Mao
(??? Ando)
	A man with an astonishing military career, but a harsh personlity. He
	provides battlefield support, but if he does not like you he will not
	speak to you at all. He is 27 years old.

Robert Hartley
(Nomura Kenji)
	An unambitious lieutenant who dislikes hurting people and prefers to
	lazily waste his days. He is the last person you would expect to find
	in a top-secret military unit like the Phantom Sweepers. He is 40
	years old.

Kamal Kumar
(Kawada Shinji)
	A new recruit assigned to the Phantom Sweepers. He is 23 years old.

Jaime Carmona
(Nakai Kazuya)
	He transferred to the Phantom Sweepers in order to fulfill and old
	debt, placing himself in great danger. He is very confident in his
	abilities and prefers to fight by himself. He is 25 years old.
	

                    _____________________________
                   /                             \
------------------< Invisible Knights [SENKI-05B] >----------------------------
                   \_____________________________/

Eric Blanc
(Uchida ???)
	A hero of the One Year War, Eric is the captain of the Invisible
	Knights. A fiercely determined man, he seeks to avenge the Federation's
	bloody �Tears of Varuna� operation. He is 20 years old.

Baade Airosu
(Hamada Kenji)
	A quick-witted man with a kind heart, Baade is a childhood friend of Eric
	and often offers his captain advice and counsel. He is 20 years old.

Fritz Bauer
(Toriumi Kosuke)
	A childhood friend of both Eric and Baade, Fritz can be overly emotional
	at times, but he is very courageous. He is 20 years old.

Christo Dea
(Koyama Takeshi)
	An engineer who provides maintenance for the Invisible Knights' mobile
	suits, he was once a soldier but became a mechanic due to a leg
	injury. He is 25 years old.

Isuteru Valderno
(Fujimura Ayumi)
	A young woman who joined up with the Invisible Knights after the end
	of the war, she is quite skilled and became a full-fledged operator
	at a very young age. She is 18 years old.

Otto Ikemann
(Ishii Yasutsugu)
	A pure soldier who believes it is every man's duty to fight up until
	his very last breath. He is 42 years old.

Hilde Nietzsche
(Ito Shizuka)
	A proud woman who is determined to live in the present, she is also
	a very sore loser. She is 20 years old.

Ebel Gusuta
(Matsubara Daisuke)
	A subordinate of Eric from the One Year War, Ebel is generally
	unremarkable. He is 19 years old.

Aresu Rolf
(Maeno Tomoaki)
	A man with a cowardly nature, his time with Eric causes him to try
	and change himself. He is 19 years old.

                    ___________________________
                   /                           \
------------------< Mobile Suit List [SENKI-06] >------------------------------
                   \___________________________/

Gundam Senki has over seventy mobile suits to choose from, many of which
seem very similar to other mobile suits. This guide is designed to help
players determine how each mobile suit compares to the others, and to
help them decide which mobile suit best fits his or her playing style.

You obtain new mobile suits one of three ways: they are eithe given to you
automatically, you purchase them with the points you earn after each
successful mission, or you �evolve� them by equipping various parts and weapons
on already-owned mobile suits. It pays to tinker! The stats listed in this
fact are only the basic, default stats. The game allows you to customize your
machine with a variety of equipment and parts, which can allow you to
drastically alter the performance of a mobile suit.

To my knowledge, this is a COMPLETE list of all the mobile suits in the
game. If you find any mobile suits that are not mentioned here, please
let me know so I can correct the omission.


                    ___________________________________
                   /                                   \
------------------< Federation Mobile Suits [SENKI-06A] >----------------------
                   \___________________________________/

RMG-79 GM
RGM-79 Black GM
RGM-79 Desert Type
RGM-79 Gold GM
RGM-79D Cold Climate Type
RGM-79G GM Command
RGM-79GS GM Command Space Type
RGM-79N GM Custom
RGM-79[G] GM Ground Type
RGM-79[G] GM Sniper
RGM-79SC GM Sniper Custom
RGM-79SP GM Sniper II
RGM-79SP GM Sniper II Rido Wolfe Custom
RAG-79 Aquatic GM
RGC-80 GM Cannon
RGC-80 GM Cannon Rido Wolfe Custom
RGC-83II GM Cannon II
RGM-79C Powered GM
RGM-79FP GM Striker
RX-75 Guntank
RX-75MP Guntank Mass Production Type
RMV-1 Guntank II
RX-77-2 Guncannon
RX-77-2 Guncannon SML-Equipped
RX-77D Guncannon Mass Production Type
RX-77-3 Guncannon Heavy Type
RX-79[G] Ground Combat Gundam
RX-79[G] Ground Combat Gundam GM Head
RX-79[G]Ez-8 Gundam Ez-8
RX-78-1 Prototype Gundam
RX-78-2 Gundam
RX-78-3 G3 Gundam
FA-78-1 Full Armor Gundam
RX-78NT-1 Gundam Alex
RX-78-7 Gundam Unit 7
HFA-78-3 Heavy Armor Gundam Unit 7
RX-81 G-Line Basic Frame
RX-81ST G-Line Standard Armor
RX-81ST G-Line Standard Armor (Missile Custom)
RX-81ST G-Line Standard Armor (Gatling Custom)
RX-81LA G-Line Light Armor
RX-81LA G-Line Light Armor (Missile Custom)
RX-81LA G-Line Light Armor (Gatling Custom)

-------------------------------------------------------------------------------
RMG-79 GM |
----------/
Introduced in the One Year War, the RGM-79 was built based on combat 
data from Amuro Ray's RX-78-2 Gundam the basic GM is the Earth Federation's
first mass-produced mobile suit. Though very simple in design, its powerful
beam weaponry make it considerably more powerful than the MS-06 Zaku IIs 
fielded by Zeon.
Armor Points: 1000
Generator: 250
Capacity: 70
Fixed Armaments:
		Head Vulcans
			Damage:  25 Range: 200 Ammo: 320
		Grenades
			Damage: 420 Range: 150 Ammo:   6
	-Melee   120
	-Ranged  130
	-Speed    20
	-Boost    20
	-Radar   180
Notes:

-------------------------------------------------------------------------------
RGM-79 Black GM |
----------------/
<description>
Armor Points: ???
Generator: ???
Capacity: ???
Fixed Armaments:
	-Melee   ???
	-Ranged  ???
	-Speed   ???
	-Boost   ???
	-Radar   ???
Notes:

-------------------------------------------------------------------------------
RGM-79 Desert Type
-------------------/
A variant of the RGM-79 introduced soon after the suit's first deployment,
it is specially modified for desert combat.
Armor Points: 1200
Generator: 280
Capacity: 70
Fixed Armaments:
		Head Vulcans
			Damage:  25 Range: 200 Ammo: 320
		Grenades
			Damage: 420 Range: 150 Ammo:   6
	-Melee   130
	-Ranged  140
	-Speed    20
	-Boost    20
	-Radar   180
Notes:

-------------------------------------------------------------------------------
RGM-79 Gold GM |
---------------/
<description>
Armor Points: ???
Generator: ???
Capacity: 100
Fixed Armaments:
	-Melee   ???
	-Ranged  ???
	-Speed   ???
	-Boost   ???
	-Radar   ???
Notes:

-------------------------------------------------------------------------------
RGM-79D Cold Climate Type |
--------------------------/
An advanced variant of the RGM-79 introduced toward the end of the One Year
War, the RGM-79D was designed to operate efficiently in hostile arctic
environments.
Armor Points: 1600
Generator: 320
Capacity: 70
Fixed Armaments:
		Head Vulcans
			Damage:  25 Range: 200 Ammo: 320
		Grenades
			Damage: 420 Range: 150 Ammo:   6
	-Melee   170
	-Ranged  180
	-Speed    40
	-Boost    35
	-Radar   600
Notes:

-------------------------------------------------------------------------------
RGM-79G GM Command |
-------------------/
A versatile, high-performance GM manufactured in small numbers and given to
Mobile Suit Squadron leaders and Ace Pilots. The GM Command is significantly
tougher than the standard GM models.
Armor Points: 2000
Generator: 340
Capacity: 70
Fixed Armaments:
		Head Vulcans
			Damage:  25 Range: 200 Ammo: 320
		Grenades
			Damage: 420 Range: 150 Ammo:   6
	-Melee   250
	-Ranged  165
	-Speed    35
	-Boost    35
	-Radar   200
Notes:

-------------------------------------------------------------------------------
RGM-79GS GM Command Space Type |
-------------------------------/
A variant of the GM Command, tweaked for superior performance in space combat.
Armor Points: 2200
Generator: 370
Capacity: 75
Fixed Armaments:
		Head Vulcans
			Damage:  25 Range: 200 Ammo: 320
		Grenades
			Damage: 420 Range: 150 Ammo:   6
	-Melee   250
	-Ranged  170
	-Speed    35
	-Boost    50
	-Radar   200
Notes:

-------------------------------------------------------------------------------
RGM-79N GM Custom |
------------------/
Introduced shortly after the One Year War, the GM Custom was a high
performance mobile suit designed for a variety of combat roles. The GM
Custom proved to be an exceptionally versatile machine that would serve
alongside the GM's successors (GMII and GMIIIs) in both the Gryps War and
the First Neo Zeon War.
Armor Points: 3700
Generator: 450
Capacity: 75
Fixed Armaments: 
		None
	-Melee   280
	-Ranged  300
	-Speed    50
	-Boost    50
	-Radar   450
Notes:

-------------------------------------------------------------------------------
RGM-79[G] GM Ground Type |
-------------------------/
A heavily re-tooled variant of the original GM design, the Ground Type GM
was built specifically for ground combat.
Armor Points: 2600
Generator: 390
Capacity: 60
Fixed Armaments:
		None
	-Melee   220
	-Ranged  180
	-Speed    15
	-Boost    20
	-Radar   300
Notes:

-------------------------------------------------------------------------------
RGM-79[G] GM Sniper |
--------------------/
An early GM variant tooled toward long-range combat, the GM sniper has great
offensive power, but its defensive abilities are somewhat lacking.
Armor Points: 2600
Generator: 480
Capacity: 60
Fixed Armaments:
		None
	-Melee   120
	-Ranged  270
	-Speed    10
	-Boost    15
	-Radar   800
Notes:

-------------------------------------------------------------------------------
RGM-79SC GM Sniper Custom |
--------------------------/
A variant of the Ground Type GM with a heavy emphasis on long-range sniping.
Armor Points: 2500
Generator: 420
Capacity: 60
Fixed Armaments:
		None
	-Melee   200
	-Ranged  260
	-Speed    20
	-Boost    55
	-Radar   750
Notes:

-------------------------------------------------------------------------------
RGM-79SP GM Sniper II |
----------------------/
A further modification of the basic GM Sniper, the Sniper II put even more
emphasis on long-range sniping at the expense of mobility.
Armor Points: 3500
Generator: 450
Capacity: 60
Fixed Armaments:
		None
	-Melee   220
	-Ranged  300
	-Speed    25
	-Boost    35
	-Radar   800
Notes:

-------------------------------------------------------------------------------
RGM-79SP GM Sniper II Rido Wolfe Custom |
----------------------------------------/
Ace Pilot Rido Wolfe's customized GM Sniper.
Armor Points: 3800
Generator: 450
Capacity: 70
Fixed Armaments:
		None
	-Melee   230
	-Ranged  340
	-Speed    35
	-Boost    45
	-Radar   800
Notes:

-------------------------------------------------------------------------------
RAG-79 Aquatic GM |
------------------/
A heavily modifified GM designed to operate underwater, very few Aquatic Gms
were deployed due to the costs involved, and their limited combat application.
Armor Points: 1800
Generator: 360
Capacity: 65
Fixed Armaments:
		Hand Anchor
			Damage: 160 Range: 250 Ammo:   
	-Melee   160
	-Ranged  170
	-Speed    30
	-Boost    30
	-Radar   350
Notes:

-------------------------------------------------------------------------------
RGC-80 GM Cannon |
-----------------/
An extension of the GM line, the GM cannon is based in part on the design of
the RX-77 Guncannon. It is designed to be a medium-range support unit.
Armor Points: 1200
Generator: 270
Capacity: 60
Fixed Armaments:
		Head Vulcans
			Damage:  25 Range: 200 Ammo: 320
		360mm Rockets
			Damage:  25 Range: 200 Ammo: 320
	-Melee   100
	-Ranged  185
	-Speed    10
	-Boost    20
	-Radar   500
Notes:

-------------------------------------------------------------------------------
RGC-80 GM Cannon Rido Wolfe Custom |
-----------------------------------/
Ace Pilot Rido Wolfe's customized GM Cannon.
Armor Points: 1500
Generator: 320
Capacity: 70
Fixed Armaments:
		Head Vulcans
			Damage:  25 Range: 200 Ammo: 320
		360mm Rockets
			Damage:  25 Range: 200 Ammo: 320
	-Melee   120
	-Ranged  220
	-Speed    20
	-Boost    30
	-Radar   500
Notes:

-------------------------------------------------------------------------------
RGC-83II GM Cannon II |
----------------------/
A medium and long-range support unit designed to handle basic artillery
operations, the GM Cannon II is very well armed and armored.
Armor Points: 4500
Generator: 520
Capacity: 60
Fixed Armaments:
		Head Vulcans
			Damage:  30 Range: 200 Ammo: 320
		Beam Cannon
			Damage: 600 Range:1000 Ammo:  36
	-Melee   200
	-Ranged  380
	-Speed    25
	-Boost    45
	-Radar   750
Notes:

-------------------------------------------------------------------------------
RGM-79C Powered GM |
-------------------/
An experimental GM variant first tested early in UC 0083, the Powere GM
was designed to be incredibly fast and mobile. Its design bears many
similarities to the RX-178 Gundam mk2.
Armor Points: 4000
Generator: 600
Capacity: 60
Fixed Armaments:
		Head Vulcans
			Damage:  30 Range: 200 Ammo: 320
	-Melee   320
	-Ranged  270
	-Speed    30
	-Boost    70
	-Radar   350
Notes:

-------------------------------------------------------------------------------
RGM-79FP GM Striker |
--------------------/
<description>
Armor Points: 3200
Generator: 420
Capacity: 60
Fixed Armaments:
		Grenades
			Damage: 460 Range: 150 Ammo:  6
	-Melee   320
	-Ranged  150
	-Speed    30
	-Boost    65
	-Radar   200
Notes:

-------------------------------------------------------------------------------
RX-75 Guntank |
--------------/
One of the Federation's first prototype mobile suits, the Guncannon differs 
from both the RX-78 Gundam and RX-77 Guncannon designs in that its frame was
not designed based off of captured Zeon Zakus. Essentially little more than
a giant tank, the Guntank armor and firepower comparable to a mobile armor.
Armor Points: 4000
Generator: 400
Capacity: 60
Fixed Armaments:
		Missiles
			Damage:  60 Range: 450 Ammo: 560
		120mm Cannons
			Damage: 360 Range:1200 Ammo:  48
	-Melee    90
	-Ranged  350
	-Speed    40
	-Boost    10
	-Radar   750
Notes:

-------------------------------------------------------------------------------
RX-75MP Guntank Mass Production Type |
-------------------------------------/
The mass-production model of the RX-75, the RX-75MP still retains an absurd
amount of firepower, but much of the armor has been stripped away.
Armor Points: 1300
Generator: 300
Capacity: 60
Fixed Armaments:
		Gatling Cannons
			Damage:  40 Range: 450 Ammo: 480
		120mm Cannons
			Damage: 250 Range: 850 Ammo:  32
	-Melee    50
	-Ranged  200
	-Speed    35
	-Boost   	0
	-Radar   600
Notes:

-------------------------------------------------------------------------------
RMV-1 Guntank II |
-----------------/
<description>
Armor Points: 2500
Generator: 400
Capacity: 60
Fixed Armaments:
		Rocket Launchers
			Damage:  65 Range: 450 Ammo: 240
		Machine Guns
			Damage: 130 Range: 600 Ammo:  60
		120mm Cannons
			Damage: 300 Range:1000 Ammo:  40
	-Melee    70
	-Ranged  280
	-Speed    35
	-Boost     0
	-Radar   650
Notes:

-------------------------------------------------------------------------------
RX-77-2 Guncannon |
------------------/
<description>
Armor Points: 4500
Generator: 480
Capacity: 65
Fixed Armaments:
		Head Vulcans
			Damage:  30 Range: 200 Ammo: 320
		240mm Cannons
			Damage: 400 Range:1000 Ammo:  36
	-Melee   190
	-Ranged  340
	-Speed    20
	-Boost    25
	-Radar   700
Notes:

-------------------------------------------------------------------------------
RX-77-2 Guncannon SML-Equipped |
-------------------------------/
<description>
Armor Points: ???
Generator: ???
Capacity: ???
Fixed Armaments:
		???
	-Melee   ???
	-Ranged  ???
	-Speed   ???
	-Boost   ???
	-Radar   ???
Notes:

-------------------------------------------------------------------------------
RX-77D Guncannon Mass Production Type |
--------------------------------------/
<description>
Armor Points: 2800
Generator: 360
Capacity: 60
Fixed Armaments:
		Head Vulcans
			Damage:  25 Range: 200 Ammo: 320
		240mm Cannons
			Damage: 350 Range: 900 Ammo:  32
	-Melee   150
	-Ranged  280
	-Speed    15
	-Boost    20
	-Radar   650
Notes:

-------------------------------------------------------------------------------
RX-77-3 Guncannon Heavy Type |
-----------------------------/
<description>
Armor Points: 5200
Generator: 500
Capacity: 70
Fixed Armaments:
		Head Vulcans
			Damage:  30 Range: 200 Ammo: 320
		Beam Cannon
			Damage: 480 Range:1000 Ammo:  36
	-Melee   200
	-Ranged  370
	-Speed    10
	-Boost    25
	-Radar   700
Notes:

-------------------------------------------------------------------------------
RX-79[G] Ground Combat Gundam |
------------------------------/
<description>
Armor Points: 3500
Generator: 60
Capacity: 270
Fixed Armaments:
		60mm Vulcan Cannon
			Damage:  50 Range: 300 Ammo: 240
		Multi-Launcher
			Damage:  50 Range: 100 Ammo:  20
	-Melee   270
	-Ranged  230
	-Speed    20
	-Boost    25
	-Radar   350
Notes:

-------------------------------------------------------------------------------
RX-79[G] Ground Combat Gundam GM Head |
--------------------------------------/
<description>
Armor Points: 3500
Generator: 430
Capacity: 60
Fixed Armaments:
		None
	-Melee   ???
	-Ranged  ???
	-Speed   ???
	-Boost   ???
	-Radar   ???
Notes:

-------------------------------------------------------------------------------
RX-79[G]Ez-8 Gundam Ez-8 |
-------------------------/
<description>
Armor Points: 3700
Generator: 450
Capacity: 75
Fixed Armaments:
		None
	-Melee   280
	-Ranged  250
	-Speed    30
	-Boost    45
	-Radar   450
Notes:

-------------------------------------------------------------------------------
RX-78-1 Prototype Gundam |
-------------------------/
<description>
Armor Points: 4800
Generator: 540
Capacity: 70
Fixed Armaments:
		None
	-Melee   290
	-Ranged  260
	-Speed    30
	-Boost    35
	-Radar   400
Notes:

-------------------------------------------------------------------------------
RX-78-2 Gundam |
---------------/
<description>
Armor Points: 4800
Generator: 540
Capacity: 70
Fixed Armaments:
		None
	-Melee   300
	-Ranged  270
	-Speed    30
	-Boost    35
	-Radar   400
Notes:

-------------------------------------------------------------------------------
RX-78-3 G3 Gundam |
------------------/
<description>
Armor Points: 4800
Generator: 560
Capacity: 75
Fixed Armaments:
		None
	-Melee   300
	-Ranged  280
	-Speed    35
	-Boost    45
	-Radar   400
Notes:

-------------------------------------------------------------------------------
FA-78-1 Full Armor Gundam |
--------------------------/
<description>
Armor Points: 5500
Generator: 600
Capacity: 60
Fixed Armaments:
		None
	-Melee   280
	-Ranged  340
	-Speed    15
	-Boost    40
	-Radar   500
Notes:

-------------------------------------------------------------------------------
RX-78NT-1 Gundam Alex |
----------------------/
<description>
Armor Points: 5000
Generator: 580
Capacity: 60
Fixed Armaments:
		Head Vulcans
			Damage:  35 Range: 200 Ammo: 320
		90mm Gatling Cannons
			Damage:  70 Range: 300 Ammo: 210
	-Melee   320
	-Ranged  320
	-Speed    50
	-Boost    50
	-Radar   450
Notes:

-------------------------------------------------------------------------------
RX-78-7 Gundam Unit 7 |
----------------------/
<description>
Armor Points: 4500
Generator: 620
Capacity: 60
Fixed Armaments:
		Head Vulcans
			Damage:  30 Range: 200 Ammo: 320
	-Melee   340
	-Ranged  280
	-Speed    50
	-Boost    70
	-Radar   450
Notes:

-------------------------------------------------------------------------------
HFA-78-3 Heavy Armor Gundam Unit 7 |
-----------------------------------/
<description>
Armor Points: 9000
Generator: 750
Capacity: 0
Fixed Armaments:
		None
	-Melee   ???
	-Ranged  ???
	-Speed   ???
	-Boost   ???
	-Radar   ???
Notes:

-------------------------------------------------------------------------------
RX-81 G-Line Basic Frame |
-------------------------/
<description>
Armor Points: 2800
Generator: 400
Capacity: 80
Fixed Armaments:
		Head Vulcans
			Damage:  30 Range: 200 Ammo: 320
	-Melee   200
	-Ranged  200
	-Speed    60
	-Boost    40
	-Radar   300
Notes:

-------------------------------------------------------------------------------
RX-81ST G-Line Standard Armor |
------------------------------/
<description>
Armor Points: 3600
Generator: 540
Capacity: 65
Fixed Armaments:
		Head Vulcans
			Damage:  30 Range: 200 Ammo: 320
	-Melee   240
	-Ranged  280
	-Speed    40
	-Boost    40
	-Radar   400
Notes:

-------------------------------------------------------------------------------
RX-81ST G-Line Standard Armor (Missile Custom) |
-----------------------------------------------/
<description>
Armor Points: 4000
Generator: 580
Capacity: 50
Fixed Armaments:
		Head Vulcans
			Damage:  30 Range: 200 Ammo: 320
		Missile Launcher
			Damage: 120 Range: 500 Ammo:  72
	-Melee   260
	-Ranged  290
	-Speed    50
	-Boost    50
	-Radar   450
Notes:

-------------------------------------------------------------------------------
RX-81ST G-Line Standard Armor (Gatling Custom) |
-----------------------------------------------/
<description>
Armor Points: 4000
Generator: 580
Capacity: 50
Fixed Armaments:
		Head Vulcans
			Damage:  30 Range: 200 Ammo: 320
		Gatling Cannon
			Damage:  85 Range: 700 Ammo: 320
	-Melee   250
	-Ranged  300
	-Speed    40
	-Boost    50
	-Radar   500
Notes:

-------------------------------------------------------------------------------
RX-81LA G-Line Light Armor |
---------------------------/
<description>
Armor Points: 3400
Generator: 520
Capacity: 65
Fixed Armaments:
		Head Vulcans
			Damage:  30 Range: 200 Ammo: 320
	-Melee   290
	-Ranged  240
	-Speed    60
	-Boost    50
	-Radar   450
Notes:

-------------------------------------------------------------------------------
RX-81LA G-Line Light Armor (Missile Custom) |
--------------------------------------------/
<description>
Armor Points: 3800
Generator: 570
Capacity: 50
Fixed Armaments:
		Head Vulcans
			Damage:  30 Range: 200 Ammo: 320
		Missile Launcher
			Damage: 120 Range: 500 Ammo:  72
	-Melee   310
	-Ranged  250
	-Speed    70
	-Boost    60
	-Radar   450
Notes:

-------------------------------------------------------------------------------
RX-81LA G-Line Light Armor (Gatling Custom) |
--------------------------------------------/
<description>
Armor Points: 3800
Generator: 570
Capacity: 50
Fixed Armaments:
		Head Vulcans
			Damage:  30 Range: 200 Ammo: 320
		Galing Cannon
			Damage:  85 Range: 700 Ammor: 320
	-Melee   300
	-Ranged  260
	-Speed    60
	-Boost    60
	-Radar   550
Notes:



                    _____________________________
                   /                             \
------------------< Zeon Mobile Suits [SENKI-06B] >----------------------------
                   \_____________________________/

MS-05 Zaku I Ramba Ral Custom
MS-05 Zaku I Black Tri-Stars Custom
MS-05 Zaku I Eric Blanc Custom
MS-05 Zaku Sniper
MS-06F Zaku II
MS-06J Zaku II Desert Type
MS-06S Zaku II Commander Type
MS-06S Zaku II Char Custom
MS-06FS Zaku II Garma Zabi Custom
MS-06K Zaku Cannon
MS-06K Zaku Cannon Commander Type
MS-06 Silver Zaku
MS-07B Gouf
MS-07B-3 Gouf Custom
MS-09 Dom
MS-09F/TROP Dom Tropen
MS-09K-1 Dom Cannon
MS-09K-2 Dom Cannon II
MS-09F/TROP Dom Tropen Desert Type
YMS-14 Prototype Gelgoog
MS-14S Gelgoog Char Custom
MS-14A Gelgoog
MS-14D Gelgoog Desert Type
MS-14B Gelgoog High-Mobility Type
MS-14B Gelgoog Johnny Ridden Custom
MS-14B Gelgoog Matsunaga Custom
MS-14B Gelgoog Eric Blanc Custom
S-14C Gelgoog Cannon
MS-14JG Gelgoog Jager
MS-08TX/N Efreet Nacht
YMS-15 Gyan
MS-18E Kampfer
YMS-16M Xamel
MSM-03 Gogg
MSM-03C Hygogg
MSM-04 Acguy
MSM-07 Z'Gok
MSM-07S Z'Gok Char Custom
MSM-07E Z'Gok-E

-------------------------------------------------------------------------------
MS-05 Zaku I |
-------------/
<description>
Armor Points: 800
Generator: 230
Capacity: 80
Fixed Armaments:
		None
	-Melee   110
	-Ranged  125
	-Speed    20
	-Boost    30
	-Radar   180
Notes:

-------------------------------------------------------------------------------
MS-05 Zaku I Ramba Ral Custom |
------------------------------/
<description>
Armor Points: 1200
Generator: 320
Capacity: 90
Fixed Armaments:
		Crackers
			Damage: 400 Range: 150 Ammo:   6
	-Melee   160
	-Ranged  120
	-Speed    30
	-Boost    40
	-Radar   250
Notes:

-------------------------------------------------------------------------------
MS-05 Zaku I Black Tri-Stars Custom |
------------------------------------/
<description>
Armor Points: ???
Generator: ???
Capacity: ???
Fixed Armaments:
		Crackers
			Damage: 400 Range: 150 Ammo:   6
	-Melee   ???
	-Ranged  ???
	-Speed   ???
	-Boost   ???
	-Radar   ???
Notes:

-------------------------------------------------------------------------------
MS-05 Zaku I Eric Blanc Custom |
-------------------------------/
<description>
Armor Points: ???
Generator: ???
Capacity: ???
Fixed Armaments:
		???
	-Melee   ???
	-Ranged  ???
	-Speed   ???
	-Boost   ???
	-Radar   ???
Notes:

-------------------------------------------------------------------------------
MS-05 Zaku Sniper |
------------------/
<description>
Armor Points: 1700
Generator: 450
Capacity: 70
Fixed Armaments:
		Head Vulcans
			Damage:  25 Range: 200 Ammo: 320
	-Melee   100
	-Ranged  305
	-Speed    20
	-Boost    10
	-Radar   800
Notes:

-------------------------------------------------------------------------------
MS-06F Zaku II |
---------------/
<description>
Armor Points: 900
Generator: 240
Capacity: 75
Fixed Armaments:
		Crackers
			Damage: 400 Range: 150 Ammo:   6
	-Melee   130
	-Ranged  140
	-Speed    30
	-Boost    30
	-Radar   200
Notes:

-------------------------------------------------------------------------------
MS-06J Zaku II Desert Type |
---------------------------/
<description>
Armor Points: 1100
Generator: 270
Capacity: 75
Fixed Armaments:
		None
	-Melee   140
	-Ranged  150
	-Speed    30
	-Boost    30
	-Radar   200
Notes:

-------------------------------------------------------------------------------
MS-06S Zaku II Commander Type |
------------------------------/
<description>
Armor Points: 1800
Generator: 300
Capacity: 80
Fixed Armaments:
		None
	-Melee   ???
	-Ranged  ???
	-Speed   ???
	-Boost   ???
	-Radar   ???
Notes:

-------------------------------------------------------------------------------
MS-06S Zaku II Char Custom |
---------------------------/
<description>
Armor Points: 2000
Generator: 320
Capacity: 90
Fixed Armaments:
		None
	-Melee   ???
	-Ranged  ???
	-Speed   ???
	-Boost   ???
	-Radar   ???
Notes:

-------------------------------------------------------------------------------
MS-06FS Zaku II Garma Zabi Custom |
----------------------------------/
<description>
Armor Points: ???
Generator: ???
Capacity: ???
Fixed Armaments:
		None
	-Melee   ???
	-Ranged  ???
	-Speed   ???
	-Boost   ???
	-Radar   ???
Notes:

-------------------------------------------------------------------------------
MS-06K Zaku Cannon |
-------------------/
<description>
Armor Points: 1200
Generator: 260
Capacity: 65
Fixed Armaments:
		180mm Cannon
			Damage: 300 Range: 750 Ammo:  12
	-Melee   120
	-Ranged  180
	-Speed    15
	-Boost    25
	-Radar   500
Notes:

-------------------------------------------------------------------------------
MS-06K Zaku Cannon Commander Type |
----------------------------------/
<description>
Armor Points: 1600
Generator: 300
Capacity: 75
Fixed Armaments:
		???
	-Melee   ???
	-Ranged  ???
	-Speed   ???
	-Boost   ???
	-Radar   ???
Notes:

-------------------------------------------------------------------------------
MS-06 Silver Zaku |
------------------/
<description>
Armor Points: ???
Generator: ???
Capacity: ???
Fixed Armaments:
		Crackers
			Damage: 400 Range: 150 Ammo:   6
	-Melee   ???
	-Ranged  ???
	-Speed   ???
	-Boost   ???
	-Radar   ???
Notes:

-------------------------------------------------------------------------------
MS-07B Gouf |
------------/
<description>
Armor Points: 2400
Generator: 380
Capacity: 70
Fixed Armaments:
		Hand-Cannon
			Damage:  60 Range: 300 Ammo: 300
		Heat Rod
			Damage: 200 Range: 250 Ammo: ?
	-Melee   280
	-Ranged  140
	-Speed    40
	-Boost    45
	-Radar   200
Notes:

-------------------------------------------------------------------------------
MS-07B-3 Gouf Custom |
---------------------/
<description>
Armor Points: 3400
Generator: 400
Capacity: 75
Fixed Armaments:
		Triple-Gatling Cannons
			Damage:  32 Range: 300 Ammo: 450
		Gatling Shield
			Damage:  65 Range: 300 Ammo: 300
		Heat Rod
			Damage: 250 Range: 250 Ammo: ?
	-Melee   320
	-Ranged  160
	-Speed    40
	-Boost    50
	-Radar   250
Notes:

-------------------------------------------------------------------------------
MS-09 Dom |
----------/
<description>
Armor Points: 2800
Generator: 390
Capacity: 65
Fixed Armaments:
		???
	-Melee   ???
	-Ranged  ???
	-Speed   ???
	-Boost   ???
	-Radar   ???
Notes:

-------------------------------------------------------------------------------
MS-09F/TROP Dom Tropen |
-----------------------/
<description>
Armor Points: 3500
Generator: 450
Capacity: 60
Fixed Armaments:
		???
	-Melee   ???
	-Ranged  ???
	-Speed   ???
	-Boost   ???
	-Radar   ???
Notes:

-------------------------------------------------------------------------------
MS-09K-1 Dom Cannon |
--------------------/
<description>
Armor Points: 3200
Generator: 420
Capacity: 60
Fixed Armaments:
		Triple-Gatling Cannons
			Damage:  30 Range: 300 Ammo: 450
		Giant Cannon
			Damage: 700 Range:1200 Ammo:  18
	-Melee   140
	-Ranged  310
	-Speed    20
	-Boost    20
	-Radar   700
Notes:

-------------------------------------------------------------------------------
MS-09K-2 Dom Cannon II |
-----------------------/
<description>
Armor Points: 3200
Generator: 420
Capacity: 60
Fixed Armaments:
		Triple-Gatling Cannons
			Damage:  30 Range: 300 Ammo: 450
		Twin Heavy Cannons
			Damage: 300 Range: 800 Ammo:  40
	-Melee   150
	-Ranged  300
	-Speed    20
	-Boost    20
	-Radar   700
Notes:

-------------------------------------------------------------------------------
MS-09F/TROP Dom Tropen Desert Type |
-----------------------------------/
<description>
Armor Points: 3500
Generator: 450
Capacity: 60
Fixed Armaments:
		???
	-Melee   ???
	-Ranged  ???
	-Speed   ???
	-Boost   ???
	-Radar   ???
Notes:

-------------------------------------------------------------------------------
YMS-14 Prototype Gelgoog |
-------------------------/
<description>
Armor Points: 4400
Generator: 520
Capacity: 70
Fixed Armaments:
		???
	-Melee   ???
	-Ranged  ???
	-Speed   ???
	-Boost   ???
	-Radar   ???
Notes:

-------------------------------------------------------------------------------
MS-14S Gelgoog Char Custom |
---------------------------/
<description>
Armor Points: 4400
Generator: 520
Capacity: 70
Fixed Armaments:
		None
	-Melee   ???
	-Ranged  ???
	-Speed   ???
	-Boost   ???
	-Radar   ???
Notes:

-------------------------------------------------------------------------------
MS-14A Gelgoog |
---------------/
<description>
Armor Points: 4000
Generator: 490
Capacity: 60
Fixed Armaments:
		None
	-Melee   280
	-Ranged  290
	-Speed    35
	-Boost    40
	-Radar   350
Notes:

-------------------------------------------------------------------------------
MS-14D Gelgoog Desert Type |
---------------------------/
<description>
Armor Points: ???
Generator: ???
Capacity: ???
Fixed Armaments:
		???
	-Melee   ???
	-Ranged  ???
	-Speed   ???
	-Boost   ???
	-Radar   ???
Notes:

-------------------------------------------------------------------------------
MS-14B Gelgoog High-Mobility Type |
----------------------------------/
<description>
Armor Points: 4000
Generator: 580
Capacity: 70
Fixed Armaments:
		None
	-Melee   320
	-Ranged  290
	-Speed    50
	-Boost    60
	-Radar   400
Notes:

-------------------------------------------------------------------------------
MS-14B Gelgoog Johnny Ridden Custom |
------------------------------------/
<description>
Armor Points: 4000
Generator: 580
Capacity: 70
Fixed Armaments:
		None
	-Melee   320
	-Ranged  390
	-Speed    50
	-Boost    60
	-Radar   400
Notes:

-------------------------------------------------------------------------------
MS-14B Gelgoog Matsunaga Custom |
--------------------------------/
<description>
Armor Points: 4000
Generator: 580
Capacity: 70
Fixed Armaments:
		None
	-Melee   320
	-Ranged  290
	-Speed    50
	-Boost    60
	-Radar   400
Notes:

-------------------------------------------------------------------------------
MS-14B Gelgoog Eric Blanc Custom |
---------------------------------/
<description>
Armor Points: 4200
Generator: 600
Capacity: 80
Fixed Armaments:
		None
	-Melee   360
	-Ranged  280
	-Speed    60
	-Boost    65
	-Radar   400
Notes:

-------------------------------------------------------------------------------
MS-14C Gelgoog Cannon |
----------------------/
<description>
Armor Points: 4500
Generator: 580
Capacity: 65
Fixed Armaments:
		Tri-Missile Launcher
			Damage: 100 Range: 500 Ammo:  60
		Beam Cannon
			Damage: 900 Range:1300 Ammo:  20
	-Melee   240
	-Ranged  360
	-Speed    25
	-Boost    35
	-Radar   750
Notes:

-------------------------------------------------------------------------------
MS-14JG Gelgoog Jager |
----------------------/
<description>
Armor Points: 4700
Generator: 620
Capacity: 60
Fixed Armaments:
		Beam Gun
			Damage:  90 Range: 600 Ammo: 120
	-Melee   220
	-Ranged  400
	-Speed    35
	-Boost    45
	-Radar   800
Notes:

-------------------------------------------------------------------------------
MS-08TX/N Efreet Nacht |
-----------------------/
<description>
Armor Points: 3600
Generator: 380
Capacity: 60
Fixed Armaments:
		Triple Gatling Cannons
			Damage:  40 Range: 300 Ammo: 450
		Kunai
			Damage: 140 Range: 200 Ammo:  20
	-Melee   320
	-Ranged  180
	-Speed    55
	-Boost    55
	-Radar   200
Notes:

-------------------------------------------------------------------------------
YMS-15 Gyan |
------------/
<description>
Armor Points: 3800
Generator: 420
Capacity: 70
Fixed Armaments:
		???
	-Melee   ???
	-Ranged  ???
	-Speed   ???
	-Boost   ???
	-Radar   ???
Notes:

-------------------------------------------------------------------------------
MS-18E Kampfer |
---------------/
<description>
Armor Points: 3800
Generator: 650
Capacity: 65
Fixed Armaments:
		Head Vulcans
			Damage:  35 Range: 200 Ammo: 320
	-Melee   340
	-Ranged  320
	-Speed    70
	-Boost    70
	-Radar   350
Notes:

-------------------------------------------------------------------------------
YMS-16M Xamel |
--------------/
<description>
Armor Points: 6000
Generator: 600
Capacity: 60
Fixed Armaments:
		Missile Launchers
			Damage: 100 Range: 600 Ammo: 120
		680mm Cannon
			Damage: 800 Range:1300 Ammo:  12
		20mm Vulcan Cannon
			Damage:  65 Range: 300 Ammo: 400
	-Melee   150
	-Ranged  420
	-Speed    40
	-Boost     5
	-Radar   850
Notes:

-------------------------------------------------------------------------------
MSM-03 Gogg |
------------/
<description>
Armor Points: 3000
Generator: 450
Capacity: 60
Fixed Armaments:
		???
	-Melee   240
	-Ranged  260
	-Speed    20
	-Boost    40
	-Radar   450
Notes:

-------------------------------------------------------------------------------
MSM-03C Hygogg |
---------------/
<description>
Armor Points: 3200
Generator: 460
Capacity: 60
Fixed Armaments:
		Beam Gun
			Damage: 250 Range: 700 Ammo: 120
		Crow (?)
			Damage: 320 Range: ??? Ammo: ?
		Torpedo
			Damage: 150 Range: 600 Ammo:  56
	-Melee   250
	-Ranged  300
	-Speed    50
	-Boost    65
	-Radar   500
Notes:

-------------------------------------------------------------------------------
MSM-04 Acguy |
-------------/
<description>
Armor Points: 1500
Generator: 380
Capacity: 70
Fixed Armaments:
		???
	-Melee   ???
	-Ranged  ???
	-Speed   ???
	-Boost   ???
	-Radar   ???
Notes:

-------------------------------------------------------------------------------
MSM-07 Z'Gok |
-------------/
<description>
Armor Points: 2600
Generator: 400
Capacity: 60
Fixed Armaments:
		Mega Beam Cannon
			Damage: 200 Range: 700 Ammo:  80
		Crow (?)
			Damage: 275 Range: ??? Ammo: ???
		Cranial Rockets
			Damage:  80 Range: 500 Ammo:  84
	-Melee   260
	-Ranged  240
	-Speed    40
	-Boost    50
	-Radar   400
Notes:

-------------------------------------------------------------------------------
MSM-07S Z'Gok Char Custom |
--------------------------/
<description>
Armor Points: 3000
Generator: 420
Capacity: 70
Fixed Armaments:
		Mega Beam Cannon
			Damage: 260 Range: 700 Ammo:  80
		Crow (?)
			Damage: 290 Range: ??? Ammo: ???
		Cranial Rockets
			Damage: 100 Range: 500 Ammo:  84
	-Melee   290
	-Ranged  250
	-Speed    50
	-Boost    60
	-Radar   450
Notes:

-------------------------------------------------------------------------------
MSM-07E Z'Gok-E |
----------------/
<description>
Armor Points: 3800
Generator: 500
Capacity: 60
Fixed Armaments:
		Mega Particle Cannon
			Damage: 300 Range: 700 Ammo: 100
		Crow (?)
			Damage: 350 Range: ??? Ammo: ???
		Cranial Rockets
			Damage: 120 Range: 500 Ammo:  90
	-Melee   320
	-Ranged  300
	-Speed    55
	-Boost    60
	-Radar   500
Notes:



                    ____________________________
                   /                            \
------------------< DLC Mobile Suits [SENKI-06B] >-----------------------------
                   \____________________________/

FA-78-3 Full Armor Gundam Unit 7
RX-81AS G-Line Assault Armor
RMS-099 Rick Dias
RX-78GP01 Gundam Zephyranthes
RX-78 GP02A Gundam Physalis

-------------------------------------------------------------------------------
FA-78-3 Full Armor Gundam Unit 7 |
---------------------------------/
<description>
Armor Points: 5800
Generator: 680
Capacity: 50
Fixed Armaments:
		None
	-Melee   ???
	-Ranged  ???
	-Speed   ???
	-Boost   ???
	-Radar   ???
Notes:

-------------------------------------------------------------------------------
RX-81AS G-Line Assault Armor |
-----------------------------/
<description>
Armor Points: 3700
Generator: 530
Capacity: 65
Fixed Armaments:
		Head Vulcans
			Damage:  30 Range: 200 Ammo: 320
	-Melee   ???
	-Ranged  ???
	-Speed   ???
	-Boost   ???
	-Radar   ???
Notes:

-------------------------------------------------------------------------------
RMS-099 Rick Dias |
------------------/
<description>
Armor Points: ???
Generator: ???
Capacity: ???
Fixed Armaments:
		???
	-Melee   ???
	-Ranged  ???
	-Speed   ???
	-Boost   ???
	-Radar   ???
Notes:

-------------------------------------------------------------------------------
RX-78GP01 Gundam Zephyranthes |
------------------------------/
<description>
Armor Points: ???
Generator: ???
Capacity: ???
Fixed Armaments:
		???
	-Melee   ???
	-Ranged  ???
	-Speed   ???
	-Boost   ???
	-Radar   ???
Notes:

-------------------------------------------------------------------------------
RX-78 GP02A Gundam Physalis |
----------------------------/
<description>
Armor Points: ???
Generator: ???
Capacity: ???
Fixed Armaments:
		???
	-Melee   ???
	-Ranged  ???
	-Speed   ???
	-Boost   ???
	-Radar   ???
Notes:


                    ________________________
                   /                        \
------------------< Mission Guide [SENKI-07] >---------------------------------
                   \________________________/

The mission guide isn't intended solely as a walkthrough--if you know how to 
play the game, and can play it well, you don't really need a lot of help. If 
you do need a lot of help, this is not the place to look for it. This guide 
merely outlines all of the missions in the game, and lists the objectives that 
need to be completed to beat each one of them. Also included are tips for both 
beating the mission, and beating the mission will attaining an S-Rank.

Your rank in a mission is determined by a number of factors--how long you took 
to beat the mission, how many mission objectives you fulfilled, how many 
enemies you destroyed, and how much HP you had remaining after clearing each 
stage (if applicable) of a mission. If you are unable to score enough points 
for an S-Rank by following this Mission Guide, odds are you are taking too long
to beat the mission, taking too much damage, or failing to destroy a sufficient
quantity of enemies. You may want to try maxing out your mobile suit's upgrades
before trying again.

If you come across any data that is incorrect, or know of any data for a 
particular mission that is absent from this guide, please email me at the 
address listed at the end of the FAQ.


                    _____________________________
                   /                             \
------------------< Tutorial Missions [SENKI-07A] >----------------------------
                   \_____________________________/

Tutorial Mission #1 - 


                    _______________________________
                   /                               \
------------------< Federation Campaign [SENKI-07B] >--------------------------
                   \_______________________________/

Mission #01 - 


                    ________________________
                   /                        \
------------------< Zeon Campaign[SENKI-07C] >---------------------------------
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Mission #01 - 


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------------------< Free Missions[SENKI-07D] >---------------------------------
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Mission #01 - 


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------------------< Multiplayer [SENKI-08] >-----------------------------------
                   \______________________/

...coming soon.



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                   /                           \
------------------< Secrets & Extras [SENKI-09] >------------------------------
                   \___________________________/

...coming soon.


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                   /                                     \
------------------< Frequently Asked Questions [SENKI-10] >--------------------
                   \_____________________________________/

1. Is this game worth importing?

      Do you like Gundam games? Do you like playing online? If so, you'll
	probably find it worth the cost of importing. But, ideally, you should
	watch some gameplay videos and decide for yourself if you think the
	game looks fun. Personally, I thought it looked fantastic, so I
	bought it�and I've never looked back.

2. Is this game ever going to come out in the United States or Europe?

      Short answer: No. Long answer: Perhaps. Generally, I wouldn't bet
	any money on this game leaving Japan, especially considering the
	almost universally-poor reception Gundam games tend to get outside
	of their home. However, with the 30th Anniversary of Gundam, Bandai
	seems to want to try and sell their Gundam products world-wide. They
	will, for example, be releasing the upcoming Gundam Unicorn OVAs in
	English. This increases the chances, I think, of Gundam Senki, too,
	crossing the ocean. There's also the matter of the PS3 having a rather
	limited library. If Gundam Senki is to be brought over, expect to hear
	news of it before the end of February, 2010.

3. Will this game work on my American/European Playstation 3?

	Playstation 3s in the United States and Canada are actually in the
	same region as Japan, so they will be able to play imported Japanese
	games with no trouble at all. Europe, on the other hand
	

4. Is there a translation for the game?

      Not at this time, no. Most of the menus are in English and the controls
	are fairly standard, so you should be able to play without much trouble.
	While it's true you won't be able to understand the story of the game,
	The Japanese PSN store does have an OVA based on the game, and it's
	entirely possible that this OVA will eventually be (illegally) subbed.

5. Is there any Downloadable Content (DLC)?

	Yes, there is a variety DLC available for Gundam Senki at the moment.
	At launch, players will be able to download two mobile suits to
	additional to add to the game, as well as an OVA-rental covering the
	story of game. First-printings of the game will all contain codes
	to freely-download the OVA from the Japanese PSN store, and the 
	special edition bundles (the game packaged with a new slim PS3) will
	feature codes to download the first two DLC mobile suits for free.
	Three additional DLC mobile suits from the 0083 and Zeta eras have
	already been confirmed, though they are not available at launch.

6. How do I buy the DLC?

	First, you will need to set-up a Japanese account in order to log-in
	to the Japanese PSN Store. Then, you will have to add funds, which
	can be rather tricky. You have two options: you can either use a
	Japanese credit card, provided you have one, or you will have to
	purchase a Japanese PSN money card from an online retailer. Sadly,
	The Japanese PSN store will not accept funds, credit-card or PSN-card,
	that do not originate in Japan itself.
  
7. Is this the best Gundam game?

      Yes and no. It's certainly the best title available on current
	generation consoles, but it still falls short of, say Gundam Battle
	Universe on the PSP, or the One Year War, on Playstation 2.

8. When will the next game be released?

      I have no idea. Generally, Gundam games are cranked out pretty quickly,
      but the current generation of consoles requires a good deal more
	development time than the previous generation. It's likely we won't see
	another Gundam title for the PS3 for another two years.

9. Why isn't this FAQ finished yet?

      Lots of mobile suits. Lots of missions. Lots of stuff to do. I don't
      play this game 24/7, so it'll take a while for me to compile all of the
      data. I'm also rather busy with school and life, so my time to play
      the game and work on the FAQ is rather limited.

 


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------------------< Misc. Stuff [SENKI-11] >-----------------------------------
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Contact Information: [email protected]

Update Log:

		September 2009 (v.0.1)
			-Added the first third of the 0079 Zeon missions guide.