______________________________ | GHOSTBUSTERS: THE VIDEO GAME | | 100% PKE SCAN GUIDE | | BY FFADDICT01 | | HOSTED AT GAMEFAQS.COM | | VERSION 1.1 | |______________________________| +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ | Introduction | +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ I noticed people wanted a guide to find all the ghosts to scan for the "Back off Man. I'm A Scientist" Trophy/Achievement so here it is! I hope this guid gives you the information you need and if you need to contact me send an email to: [email protected]. View the html version of this guide at:http://tinyurl.com/gbscanguide Legal: This document is protected under copyright law and no website has permission to host it without obtaining my permission first. It can be printed off for personal use, but may not be re-distributed, changed or sold on for profit. If you would like to use it on your website please seek my permission first. ---------------------------------------------------------------------- +------------------------------------------------------+ | Table of Contents | +======================================================+ | Location | Ghosts | +---------------------------------------+--------------+ | #LOC1........Hotel Sedgewick | 6 | | #LOC2........Times Square | 6 | | #LOC3........Public Library | 10 | | #LOC4........History Museum | 11 | | #LOC5........Retrun to hotel Sed...| 6 | | #LOC6........Lost Island | 6 | | #LOC7........Central Park Cemetary | 10 | | #LOC0........Other | 4 | +---------------------------------------+--------------+ | #TIPS........Tips for scanning | N/A | | #REVI........Revisions | N/A | +======================================================+ ========================= ++ Sedgewick Hotel ++ ========================= #LOC1 Name: Bellhop Ghost Checkpoint: Bad service Location: When you start this checkpoint, slimer will leave and the ghosts will enter. Description: Category: Class III Animating Specter Type: Ghost [Must Trap] Behaviours: Attack - Melee, Range Weakness - Proton Stream Dazed Duration - Long Trap resistance - Low While all grand old hotels have their dark secrets, the elegant Sedgewick Hotel has them all trumped. Ever since it opened in 1897, the Sedgewick has exuded an eerie atmosphere. An inordinate number of guests and staff have met untimely ends due to strange accidents and sometimes foul play. Most of them stay forever, drawn to an inexorable force that traps them in the Sedgewick's many corridors, suites, ballrooms, and service areas. The spectral staff takes great care of the Hotel, and don't appreciate disturbances other than the ones they create themselves. ---------------------------------------------------------------------- Name: Dead Fish Flier Checkpoint: Air in Line Location: After starting the checkpoint, walkthrough the first room and into the next where the sheft to your left will tilt. After leaving this seecond room you will now be in the kitchen which you will be briefly sealed in. In this room you will see glowing blue fish flying around, scan them to update the spirit guide. Description: Category: Class I Inhabiting Swarmer Type: Corporeal [dispersible] Behaviours: Attack - Rush, Swarm, Suicide Weakness - Proton Stream These minor spirits seem to be subservient to a greater entity's will and have been driven to protect it by possessing and controlling a variety of fish market castoffs. Like other Class I swarmers, Dead Fish Fliers are quick moving but fairly weak creatures that, once disrupted, quickly fade back into the depths of the ghost world. ---------------------------------------------------------------------- Name: Slimer Checkpoint: Rodriquez Bar Mitzvah Location: After starting this checkpoint you will automatically engage in battle with slimer, just grab a scan. Description: Category: Class V Full-Roaming Vapor Type: Ghost [Must Trap] Behaviours: Attack - Throw, Rush Weakness - Proton Stream Dazed Duration - Long Trap resistance - Low Sometimes called "Onionhead" or simply "the Mean Green Ghost," Ray purportedly named this creature "Slimer" specifically to annoy Peter (who still carries a long-standing distrust of the creature). Regardless of what he's called, this focused, non-terminal repeating phantasm personifies gluttony and is drawn to anything edible. While this Class V, Full Roaming Vapor isn't especially malicious, you don't want to be between him and a snack. Use caution when he's hungry, which is all the time. ---------------------------------------------------------------------- Name: Candelabrum Crawler Checkpoint: Charge of the Light Brigade Location: when you start the checkpointby turn around and head right where you will eventually be greeted by large amounts of water. Now the floor is flooded continue with the game until the candles start jumping of the wall for you to scan. Description: Category: Class II Vermin Imprinter Type: Corporeal [dispersible] Behaviours: Attack - Range, Swarm Weakness - Proton Stream Candelabrum Crawlers are powered by swarming little vermin spirits who animate seemingly innocent light fixtures and turn them to sinister purpose. These spirits, primarily the imprint of an animal life-force that once existed in our physical world, take over simple objects and then force them into a rough copy of their original physical form. ---------------------------------------------------------------------- Name: Pappy Sargassi Checkpoint: Sargassi's by the sea Location: After starting this checkpoint you will automatically engage in battle with Pappy Sargassi, just grab a scan. Description: Category: Class III Roaming Animator Type: Ghost [Must Trap] Behaviours: Attack - Melee, Range, Rush Weakness - Proton Stream Dazed Duration - Moderate Trap resistance - Medium Descending from a long, proud line of seafarers and fishermen, Pappy Sargassi attempted to avoid the notoriously unlucky early deaths on the water that plagued his family by pursuing a more landlocked career. In 1950 he opened a restaurant, Sargassi's, and attempted to turn his back on the sea. In later years, he overcame his fear of the water and took up fishing. His family's curse caught up with him or he was the unluckiest fisherman who ever lived and he died choking on a fish stick while being eaten by a great white shark. ---------------------------------------------------------------------- Name: Kitchen Golem Checkpoint: And the Kitchen Sink, too Location: After starting this checkpoint you will automatically engage in battle with the Golem, just grab a scan. Description: Category: Class VI Bi-Dimensional Attractor Type: Unstable [Wrangle parts] Behaviours: Attack - Melee, beserk Weakness - Proton Stream Golems can bend objects to their will, manipulating them to form portions of their own physically manifested form. PK Energy greatly grants the golem the ability to reconstitute damaged or destroyed portions of its 'body.' This golem was formed from paranormally compromised items from the kitchen of a restaurant located in the Hotel Sedgewick. ---------------------------------------------------------------------- ========================= ++ Times Square ++ ========================= #LOC2 Name: Marshmallow Mini Checkpoint: Mass Panic Location: When you start the checkpoint, follow Ecto-1 and eventually they will start appearing from the direction of stay puft Description: Category: Class V Manifesting Outworlder Type: Corporeal [dispersible] Behaviours: Attack - Melee, Range, Rush Weakness - Boson Dart Special - Spawn of Stay Puft These class V entities are the mischievous spawn of the Stay-Puft Marshmallow Man, a not-so-tasty blend of corn syrup, water, gelatin, tetrasodium pyrophosphate, and evil. ---------------------------------------------------------------------- Name: Hobo ghost Checkpoint: Mass Panic Location: After Wiping out the marshmallow minis, the hobo ghosts will appear from the same direction. Description: Category: Class V Free Roaming Vapor Type: Ghost [Must trap] Behaviours: Attack - Range Weakness - Proton Stream Dazed Duration - Moderate Trap resistance - Medium The big city can take a toll on people, especially those on the fringes of society, and New York is no exception. Many of its wanderers and outcasts have met unfortunate ends and some of those still remain, attempting to extend those unfortunate ends to others. ---------------------------------------------------------------------- Name: Stone Gargoyle Checkpoint: Ghosts and Gargoyles Location: Follow Ecto-1 and after the cutscene you will get you chance to scan. Description: Category: Class VI Kinetic Animator Type: Corporeal [dispersible] Behaviours: Attack - Throw, rush Weakness - Proton Stream, Wrangle stream Created when normal, stone gargoyles are inhabited by powerful, ghostworld entities, these Class VI Kinetic Animators possess all the inherent strength of their original stone fortified by a large dose of PK energy. Stone Gargoyles are strong and dangerous but also susceptible to taking impact damage. All Class VI creatures are openly hostile to humanity and great care must be made when dealing with them to minimize the risk of innocent lives. ---------------------------------------------------------------------- Name: Construction Worker Checkpoint: Ghosts and Gargoyles Location: Appears after you have defeated the gargoyles Description: Category: Class III Animating Specter Type: Ghost [Must Trap] Behaviours: Attack - Melee, Range Weakness - Proton Stream Dazed Duration - Long Trap resistance - Low Skyscraper and bridge construction crews: brave souls that, since the evolution of the Manhattan skyline, have met their fates in terrible accidents. They've fallen from great heights, been crushed by swinging steel, drowned in vats of setting concrete and scalded by hot pitch. The city is built on the bones of these victims of on-the-job construction accidents. Now they've all found new careers in deconstruction. ---------------------------------------------------------------------- Name: Opera Diva ghost Checkpoint: Hindenburg: The Musical Location: Walk to the black slime and after the talking a ghost will pop-up. Description: Category: Class IV Full-Roaming Phantom Type: [Must Trap] Behaviours: Attack - Range, Rush Weakness - Proton Stream Dazed Duration - Moderate Trap resistance - medium In the popular and long-running Broadway adaptation of Wagner's epic opera cycle: 'RING!' Brunhilde was sung by world-renowned soprano Carlotta Caprizzi in her most famous role. The entire cast was killed when, in a burst of thunderous applause near the end of Carlotta's aria, the old and structurally questionable stage collapsed underneath them. These fat ladies never finished singing. ---------------------------------------------------------------------- Name: Stay Puft Checkpoint: Shadow of the stay Puft Location: When Stay puft starts walking towards you, he will eventually be close enough to scan. Description: Category: Class VII Outside Avatar Type: Deity [Supreme Being] Behaviours: Attack - Melee, Throw, Spawn Weakness - Boson dart Special - Spawns marshmallow Minis Once only the cartoon mascot of the Stay Puft Marshmallow Corporation, Stay Puft became a giant marshmallow menace when Gozer, the powerful Sumerian god, forced the Ghostbusters to choose the form of his physical manifestation. Though they all tried to clear their minds, Ray couldn't help but think of his favorite childhood icon. "It just popped in there," he said. Stay Puft was initially defeated when the Ghostbusters crossed their streams at Gozer's portal, resulting in total protonic reversal. It's not certain why or how Stay Puft has returned but, without a portal to the ghostworld handy, crossing the streams to defeat it again is probably not an option. ---------------------------------------------------------------------- ========================= ++ Public Library ++ ========================= #LOC3 Name: Cruster Checkpoint: Dangerous Books Location: Walk forward from the start of the checkpoint and Cruster will pop-up for the scan Description: Category: Class V Telekinetic Animator Type: Ghost [Must trap] Behaviours: Attack - Range, Telekinetic Weakness - Proton stream Dazed duration - Long Trap Resistance - Medium These animator ghosts never walked the Earth as humans. They are ectoplasmic entities that came through inter-dimensional tears to our world. These creatures seem to personify sloth and, unlike most ghosts, these Class V entities don't seem to operate alone - they almost always seem to be accompanied by another of their kind. ---------------------------------------------------------------------- Name: Book Golem Checkpoint: Dangerous Books Location: Straight after Cruster appears you get greeted with the book golem. Description: Category: Class VI Bi-Dimensional Attractor Type: Unstable [Wrangle parts] Behaviours: Attack - Melee, Beserk Weakness - Shock Blast Golems can bend objects to their will, manipulating them to form portions of their own physically manifested form. PK Energy greatly enhances the golem's ability to reconstitute damaged or destroyed portions of its 'body'. This golem was formed from overly energetic PKE charged books in the Public Library. ---------------------------------------------------------------------- Name: Librarian Ghost Checkpoint: Ssshhed Again Location: When you start the checkpoint follow your PKE meter and grab a scan. Description: Category: Class IV Semi-Anchored Enity Type: Ghost [Must trap] Behaviours: Attack - Range, Spawn Weakness - Proton Stream Dazed Duration - Moderate Trap resistance - low Special - Summon Bookbats Dr. Eleanor Twitty was the head librarian of the New York Public Library and overseer of its collection of ancient artifacts, stone tablets, and thought-forgotten parchments. In March, 1924, Dr. Twitty went missing. The New York Police Department made every effort to find her, including repeated room-to-room searches of the underground library stacks where she was last seen, but she was never found. Alive, that is. Now she wanders the stacks of the New York City Public Library still organizing books and keeping louder library patrons shushed with a bony finger to the lips. By most appearances she is still the same quaint and genteel-looking woman she was in life. Aggravate her, however, and she will transform into a rage-filled horror and heaven help you if you have any overdue books. ---------------------------------------------------------------------- Name: Book bat Checkpoint: Sorted Out Location: Walkthrough the hall until you reach the open room where you will be swarmed by book bats. Description: Category: Class I Inhabiting Swarmer Type: Corporeal [dispersible] Behaviours: Attack - Rush, Swarm Weakness - Shock Blast It's a book... but it acts like a bat! They can be very dangerous when flocking in swarms. These bat-like minion spirits have been forced into the mortal plane where they animate books and tomes. Book Bats often travel in swarms and are very territorial, attacking when disturbed. Under some circumstances these Class I entities can be coerced or controlled by more powerful entities. ---------------------------------------------------------------------- Name: Crusto Checkpoint: Sorted out Location: Defeat the book bats and he will appear. Description: Category: Class V Telekinetic Animator Type: Ghost [Must trap] Behaviours: Attack - Range, Telekinetic Weakness - Proton stream Dazed duration - Long Trap Resistance - Medium These animator ghosts never walked the Earth as humans. They are ectoplasmic entities that came through inter-dimensional tears to our world. These creatures seem to personify sloth and, unlike most ghosts, these Class V entities don't seem to operate alone - they almost always seem to be accompanied by another of their kind. ---------------------------------------------------------------------- Name: Paper Construct Checkpoint: Slipery Location: Head through the halls to meet up with ray way they will ambush you. Description: Category: Class VI Transformed Composite Type: Corporeal [dispersible] Behaviours: Attack - Melee, Range Weakness - Shock blast Special - Can Teleport Drawn inexplicably to old libraries and archives, these malicious apparitions have been known to clothe their insubstantial forms with paper, books, tomes, parchments and even ancient scrolls in order to manifest in and interact with the mortal world. Paper Constructs seem to be lesser manifestations that are controlled by more powerful entities. If only print was dead! ---------------------------------------------------------------------- Name: Book Centurion Checkpoint: Special Collections Location: Head into the next room where the will spawn towards the back Description: Category: Class VI Armored Composite Type: Corporeal [dispersible] Behaviours: Attack - Melee, Range, Rush Weakness - Proton stream Special - Damage blocking shield It's not known if the attraction is the books or the actual stored knowledge, but these Class VI entities favor the same book and scroll-filled locations that Paper Constructs are drawn to. Book Centurions are composed of PKE-bonded books and papers, but with a higher book concentration. Most notably, however, Book Centurions carry a distinctive shield, a concentrated PKE barrier that blocks most directed energy attacks. Fortunately, the Capture Stream can still indirectly attack and can be used to tear the shield from the Centurion's hand. ---------------------------------------------------------------------- Name: Coal Golem Checkpoint: The trouble with Golems Location: Walkthrough the door and down the stairs do be greeted by two coal golems. Description: Category: Class VI Bi-Dimensional Attractor Type: Unstable [Wrangle parts] Behaviours: Attack - Melee, Beserk Weakness - Shock blast Golems can bend objects to their will, manipulating them to form portions of their own physically manifested form. PK Energy greatly grants the golem the ability to reconstitute damaged or destroyed portions of its 'body'. This golem was formed from PKE charged coal in the NYC Public Library's furnace room. What's so scary about a pile of coal? Nothing until it balls up a massive fist and smacks you with it. ---------------------------------------------------------------------- Name: Cultist Checkpoint: Hall of Mirrors Location: Traverse the hall of mirrors untill they appear and grab a scan. Description: Category: Class III Elevated Remnant Type: Ghost [Must trap] Behaviours: Attack - Range Weakness - Meson collider Dazed duration - short Trap resistance - High Shandor's horde of Gozer worshippers are drawn from around the world. Shandor cultivated his minions carefully, drawing followers both from the world's most affluent quarters and from the halls of intelligentsia. He promised them all stations of power and glory in the new post-Gozer millennia, while secretly binding them to his own service in life and afterwards. Though fairly powerful entities, these cultists seem to be subservient to other, more powerful creatures. ---------------------------------------------------------------------- Name: Azetlor the Destroyer Checkpoint: Wrath of the Collector Location: Just run up to him and scan him. Description: Category: Class VI Elevated Remnant Type: Deity [Supreme Being] Behaviours: Attack - Melee, Range Weakness - Proton Stream Special - Limited weak points Azetlor, Keeper of Knowledge, was once a powerful leader in Shandor's 'Cult of Gozer' and, as a reward for a lifetime of service, was given eternal life as a transformed demi-god in the twisted ghostworld plane. Now, Golem-like, he clothes himself in a dense 'skin' of environmental debris, that, with the addition of his massive reserves of PK energy, makes him a devastating and dangerous opponent. ---------------------------------------------------------------------- ========================= ++ History Museum ++ ========================= #LOC4 Name: Possessed Human Checkpoint: Dr Rutherford, I presume? Location: Head through the first room where you have to turn on the light, you'll then have to head through a hall with black slime. After leaving the hall, Follow your team to the left and in the next room you will find a shaking crate which you must smash. After the brief scene, scan Ray. Description: Category: Class III Possessor Host Type: Possessor [Slime Neutralized] Behaviours: Attack - Melee, Range, Rush Weakness - Slime Possessed Humans are innocent bystanders possessed and controlled by Class III Possessor ghosts. Slime Blower use will drive Possessor Ghosts out of their human victims but beware, its lingering PK resonance is not enough to prevent Possessors from re-possessing anyone already slimed. ---------------------------------------------------------------------- Name: Possessor Ghost Checkpoint: Dr Rutherford, I presume? Location: After saving ray the ghost will leave his body to be scanned. Description: Category: Class VII Wandering Possessor Type: Ghost [Must trap] Behaviours: Attack - Range Weakness - Proton Stream Dazed Duration - Moderate Trap resistance - Medium Special - Possess Bystanders Mrs. Myrnick, a pragmatist with a vision, opened the St. Nicholas Rehabilitation Mission for Wayward Angels. The mission took 'fallen' and destitute women off the mean streets and cleaned them up, gave them hope, and trained them for 'new' careers. St Nick's provided its desirable charges to the many gentleman's club events, fraternity parties, and business conventions that occurred around the City on a regular basis, in return for considerable donations. Shrewd Mrs. Myrnick could always spot an opportunity and knew that her 'customers' could not afford to let word of its excesses get around: these were highly respected and upstanding men in the community, after all. She told them she was willing to remain discreet, for a sizeable donation. Unfortunately, Mrs. Myrnick failed to realize the lengths some would go to preserve their reputation and one night, a gang of Pinkertons paid a visit to St. Nick's. Now Mrs. Myrnick's ghost, and those of her charges, has appeared in many fine establishments and hotels since 1923, but they tend to favor the Museum of Natural History. ---------------------------------------------------------------------- Name: Beauty Queen Ghost Checkpoint: Opening Night Location: When you get control of your character use slime on the possed character to force the ghost out and then take your chance to get the scan. Description: Category: Class IV Wandering Possessor Type: Ghost [Must trap] Behaviours: Attack - Range Weakness - Proton Stream Dazed Duration - Moderate Trap resistance - Medium Special - Possess Bystanders Beauty pageants and parades of all sorts have always been a big part of the culture of NYC, and Beauty Queens have been among the city's crowning jewels. Beauty Queens hate to be replaced, though, and for some, perching atop thrones and waving to the masses is the high point in life. In death, they remain desperate for attention, and return to reign and be adored all over again in spectral splendor. ---------------------------------------------------------------------- Name: Possessed Statue Checkpoint: Chairman Chase Location: As soon as you start one will ambush you from the left. Description: Category: Class III Possessor Host Type: Corporeal [dispersible] Behaviours: Attack - Melee, Range, Rush Weakness - Shock Blast Possessor ghosts can also possess and take control of some statuary and mannequins and are thus often encountered in a wide variety of museums as well as in far more clothing stores than one would reasonably expect. Fortunately, possessing an inanimate, nonliving object like a mannequin or a statue binds the possessing spirit to that object. Not only is the ghost unable to leave, but it is also disrupted when the possessed object is destroyed. ---------------------------------------------------------------------- Name: The Chairman Checkpoint: Chairman Chase Location: Just run around the wall and you can scan him while he's floating in the middle. Description: Category: Class VII Ectoplasmic Entity Type: Deity [Supreme Being] Behaviours: Range Weakness - Meson Collider Shandor and his cult made many powerful connections, perhaps none more so than NYC's most powerful business leaders and power brokers. Shandor used his dark abilities to help each of them in some state of their careers, and they were indebted to him. They came together publicly as trustees of the Natural History Museum, and privately misused their influence to help Shandor implement and maintain his Mandala throughout the city. When they died, each of them returned as guardians to the Mandala, and the Natural History Museum in particular. Their closeness to Shandor's evil regenerated them as ectoplasmic entities. The Chairman (formerly Cornelius Wellesly, Chairman of International Steel), wielded the most power when alive, and likewise is the most powerful in death, becoming one of Shandor's mightiest servants. ---------------------------------------------------------------------- Name: Flying Skull Checkpoint: Chairman Chase Location: As you battle through the possessed statues skulls will start flying at you from the temple. Description: Category: Class I Osteo-Focused Swarmer Type: Corporeal [dispersible] Behaviours: Attack - Rush, Swarm, Suicide Weakness - Shock Blast Skulls are scary, especially when they fly around with glowing eyes and try to kill you. These Class I swarmers are drawn strangely but exclusively to skulls, real or imitation. Like other swarmers, Flying Skulls defend their territory with exceptional vigor. It's best not to trespass unless accompanied by a fully-charged Proton Pack. ---------------------------------------------------------------------- Name: Union Ghost Checkpoint: Ghost war Location: When you start, wait for the gate to lift and go to the other side of the next room to trigger the war. Both sides are fighting so remeber to scan a ghost from each army. Description: Category: Class IV Full-Torsoed Floater Type: Ghost [Must trap] Behaviours: Attack - Range Weakness - Proton Stream Dazed Duration - Moderate Trap Resistance - Low A local Civil War unit, The New York 87th: "Thurbold's Wrongways," got lost on the way to battle, wandered in circles in the coldest winter in East Coast history, and eventually died of exposure only thirty miles from home. They now haunt the city, looking for battle. In the museum, it seems, they've found it. ---------------------------------------------------------------------- Name: Confederate ghost Checkpoint: Ghost war Location: When you start, wait for the gate to lift and go to the other side of the next room to trigger the war. Both sides are fighting so remeber to scan a ghost from each army. Description: Category: Class IV Full-Torsoed Specter Type: Ghost [Must trap] Behaviours: Attack - Range Weakness - Proton Stream Dazed Duration - Moderate Trap Resistance - Low These ghosts, fighting for Poindexter's Partisan Rangers, were so dedicated and focused during their battle that when it ended - with their deaths - they failed to realize it. Trained to unerringly follow their regimental banner, when that tattered battle flag made its way into the museum's collection so did they. Unfortunately, there they encountered other ghosts loyal to the Union, and the resulting fight has raged ever since. Poindexter's Partisan Rangers evidently believe that the South will rise again - even if it takes more than a lifetime. ---------------------------------------------------------------------- Name: Venom Crawler Checkpoint: It's the Chairman Location: Run across the bridge to start the fight and these guys will appear. Description: Category: Class VI Vermin Dominant Type: Corporeal [dispersible] Behaviours: Attack - Range, Poison, Swarm Weakness - Slime Venom Crawlers are physical manifestations of the vermin spirits that power Candelabrum Crawlers, having managed to breach the planar barriers and cross over to our world. Being actual physical entities, Venom Crawlers are much more powerful - and dangerous - than their lesser forms and should be treated with caution. ---------------------------------------------------------------------- Name: Black slime Fiend Checkpoint: It's the Chairman Location: These guys will appear next during the chairman fight. Description: Category: Class V Black Slime Fiend Type: Corporeal [dispersible] Behaviours: Attack - Melee, Rush, Ambush Weakness - Slime Special - Ambush These humanoid fiends are composed entirely of PKE-saturated black slime. Motivated by a seething anger and caustic to the touch, Black Slime Fiends are dangerous, if straightforward and unimaginative fighters. But don't be lulled by their apparent simplicity! Black Slime Fiends are seldom encountered alone. ---------------------------------------------------------------------- Name: Black slime Ghost Checkpoint: It's the Chairman Location: These will appear after the black slime fiends. Description: Category: Class V Black Slime Floater Type: Corporeal [dispersible] Behaviours: Attack - Range Weakness - Slime These entities are unique among Class V ghosts. Unlike other phantoms, the ectoplasm that creates the form of these creatures is infused with black slime. The resulting hybrid is an exceptionally dangerous enemy that can be difficult to overcome. Recent developments have indicated that Black Slime Floaters may not be a naturally occurring denizen of the ghost world. ---------------------------------------------------------------------- ==================================== ++ Return to Hotel Sedgewick ++ ==================================== #LOC5 Name: Webbed Fiend Checkpoint: Enter the Spiderwitch Location: From the start of the checkpoint, follow your team and these guys will pop-up for you to scan around the main entrance area. Description: Category: Class V Webbed Fiend Type: Corporeal [dispersible] Behaviours: Attack - Melee, Range, Rush Weakness - Shock Blast Special - Ambusher Outwardly humanoid in appearance, Webbed Fiends can draw upon PKE energy to alter their appearance in order to present a terrifying visage that can cause those with weaker wills to flee. As though they are trapped between two worlds, Webbed Fiends quickly transition between the ghost world and the physical world. Just don't be there when they do! ---------------------------------------------------------------------- Name: Cook Ghost Checkpoint: Power Restored Location: From the start of the checkpoint walk forward and one of these guys will pop-up. Description: Category: Class III Animating Specter Type: Ghost [must trap] Behaviours: Attack - Range Weakness - Proton Stream Dazed Duration - Long Trap Resistance - Low To avoid a scathing review, the famous French chef DeForrest poisoned a food critic's dessert course. Unfortunately he did a poor job of hiding the poison and the next night it accidentally found its way into his staff's dinner, causing them all horrible and painful deaths. When the state-of-the-art kitchen equipment was bought and imported to NY by the Sedgewick Hotel, the ghosts of the chef and his now post-mortal staff unfortunately came with it. ---------------------------------------------------------------------- Name: Chef DeForrest Checkpoint: Power Restored Location: He's in the same room as the cook ghosts, just look around for the fat guy. Description: Category: Class IV Anchored Phantom Type: Ghost [must trap] Behaviours: Attack - Melee, Range, Spawn Weakness - Proton Stream Dazed Duration - Moderate Trap Resistance - Medium Special - Summon Minions Chef DeForrest was a talented chef on the verge of becoming world-famous. The night the restaurant critic came to his restaurant, however, things went poorly. In order to avoid a bad review, the intensely paranoid Chef poisoned the critic's dessert course. He hid the poison poorly, though, and it accidentally found its way into the staff's dinner the following evening. The entire staff, including Chef DeForest himself, died horrible and painful deaths. Like the rest of his staff, Chef DeForrest was imported to NYC and the Sedgewick hotel with his kitchen equipment. ---------------------------------------------------------------------- Name: Kitchen Flier Checkpoint: Power Restored Location: These are the things which fly around during the fight with Chef DeForrest. Description: Category: Class I Inhibiting Swarmer Type: Corporeal [dispersible] Behaviours: Attack - Rush, Swarm, Suicide Weakness - Shock Blast These restless spirits have been driven to inhabit and control small kitchen utensils. Quick moving but fairly weak, these swarmers' insubstantial forms quickly fade back into the depths of the ghost world when dislodged from the objects they possess. Statistically kitchens are the location of a large number of injuries, especially when filled with swarms of attacking utensils. ---------------------------------------------------------------------- Name: Spider Crawler Checkpoint: Ghostworld Again Location: Follow your team mate through the hall and these guys will appear. Description: Category: Class VI Vermin Entity Type: Corporeal [dispersible] Behaviours: Attack - Range, Poison, Swarm Weakness - Boson Dart A close relative of the Venom Crawler, Spider Crawlers are also physical manifestations of the vermin spirits though of a different order. Encounters with these creatures have only been reported on the ghost plane where they are usually the heralds of other, more dangerous powers. ---------------------------------------------------------------------- Name: Spiderwitch Checkpoint: Lair of the Spiderwitch Location: Walkthrough the caves until she appears, you can't really miss her since she's the end of level boss. Description: Category: Class VI Elevated Remant Type: Corporeal [dispersible] Behaviours: Attack - Melee, Rush, Ambush Weakness - Slime Special - Ambush This anonymous woman (the authorities never discovered her identity) spent several years in the '20's living in the Hotel Sedgewick. There, for purposes only known to herself and to her master, Ivo Shandor, she lured men into her rooms and then murdered them (though it's uncertain if they were killed before or after they were hung from the ceiling and drained of their blood). As a reward for her efforts as a member of his inner circle, after her death, Shandor used his substantial powers to 'elevate' her, creating the Spiderwitch. Now a terrifying spider-human fusion, she and her insect-like minions protect Shandor's interests in the strange, twisted plane that exists immediately between our world and the ghostworld. ---------------------------------------------------------------------- ======================= ++ Lost Island ++ ======================= #LOC6 ############################################################ ## You should already have 4 of these so I'm only listing ## ## the ones you don't have. ## ############################################################ Name: Black Slime Monster Checkpoint: Black Slime What!? Location: When you drain the slime on of these will come out for you to scan. Description: Category: Class VI Slime Shambler Type: Corporeal [dispersible] Behaviours: Attack - Melee, Range, Beserk Weakness - Slime These power brokers hailed from and dominated their respective industries in the late 1800's through the mid 1900's. Shandor used his dark abilities to help each of them in some state of their careers, and they were indebted to him. They came together publicly as trustees of the Natural History Museum, and privately misused their influence to help Shandor implement and maintain his Mandala throughout the city. When each of them died, they returned as guardians to the Mandala. Their closeness to Shandor's evil regenerated them as entities made of Black Slime. ---------------------------------------------------------------------- Name: Imprisoned Juvenile Slor Checkpoint: Black Slime Beast Location: Run up the stairs and through to the room with the big machine and smash the orbs with the slime gun. When he comes out grab a scan. Description: Category: Class VII Ectoplasmic Outsider Type: Deity [Supreme Being] Behaviours: Attack - Range Weakness - Slime Somehow Shandor's cult, guided by Ivo himself, discovered a way to lure a young Slor from its home hell dimension into our world. More impressively they also managed to imprison that Slor within a ghostworld pocket at the heart of Shandor's island mansion. Fueled by hatred, bile and anger and assisted by mechanical monstrosities of Shandor's own design, this captive Slor serves as the powerful guardian of the Lost Island's dimension-aligning orrery machinery. ---------------------------------------------------------------------- ================================= ++ Central Park Cemetary ++ ================================= #LOC7 ############################################################ ## You should already have 3 of these so I'm only listing ## ## the ones you don't have. ## ############################################################ Name: Cemetary Crawler Checkpoint: The Elusive Key Location: Use the slime gun on the gate controls and follow your team mate. after progressing a little further you will view and cutscene after which you will be ambushed by them. Description: Category: Class II Vermin Mimic Type: Corporeal [dispersible] Behaviours: Attack - Range, Rush, Swarm Weakness - Boson Dart Cemetery Closely related to Imprinting Vermin Spirits (aka 'Candelabrum Crawlers'), like other scuttlers, these class II Vermin Mimics are powered by swarming minor spirits that animate gravestones and other funerary monuments. Because Cemetery Crawlers are composed primarily of stone, they are more resistant to damage than is typical for class II entities and is another reason why it is probably best to spend as little time in haunted cemeteries as possible. ---------------------------------------------------------------------- Name: Grave Fiend Checkpoint: Battle of the Boneyard Location: Follow the path and you will run into these guys pretty soon. Description: Category: Class VI Reanimator Type: Corporeal [dispersible] Behaviours: Attack - Melee, Range, Rush Weakness - Shock Blast Known to haunt cemeteries and other, less official bone yards, Grave Fiends are semi-sentient, self aware entities whose hatred and anger in life now fuels their malicious and highly anti-social behavior in death. Not a terribly imaginative or cunning fighter, your average Grave Fiend makes up for its simple nature by sheer volume, inhabiting as many interred skeletons and bodies as possible. These dangerous entities prove that the living dead are not entirely the products of a fevered mind or a tired genre. ---------------------------------------------------------------------- Name: Cultist Summoner Checkpoint: Battle in the Boneyard Location: Follow the path and you will run into these guys pretty soon. Description: Category: Class III Mortal Remnant Type: Ghost [Must trap] Behaviours: Attack - Melee, Range, Spawn Weakness - Meson Collider Dazed Duration - Moderate Trap Resistance - Medium Special - Summoning Ability Once lesser leaders in Shandor's cult, these 'elevated' cultist are now part of his paranormal horde of minions. Though they seem to possess elevated positions of power over the lesser cultists, these 'Elevated' Cultists are all still utterly subservient to Shandor's will. ---------------------------------------------------------------------- Name: Grave Monster Checkpoint: Crypt Alley Location: This guy pops-up when you're returning the key. Description: Category: Class VI Focused Reanimator Type: Corporeal [dispersible] Behaviours: Attack - Melee, Range, beserk Weakness - Shock Blast Grave Monsters are creatures composed of animated cemetery debris, possessed by hellfire and driven by hatred of all things living. These are slower moving, but exceptionally powerful creatures. Defeating a Grave Monster is not easy. Their accumulated cemetery rubble gives them an additional layer of defense, allowing them to soak up a lot more damage than commonly expected. ---------------------------------------------------------------------- Name: Stone Angel Checkpoint: Attack of the Stone Angels Location: When you start the checkpoint walk out the tunnel and be prepared for their attack. Description: Category: Class V Minor kinetic Animator Type: Corporeal [dispersible] Behaviours: Attack - Range, Rush Weakness - Proton Stream, Wrangle Stream Weaker entities possibly related to those at the heart of each Stone Gargoyle, these Kinetic Animators make up for their individual weakness by attacking in greater numbers. ---------------------------------------------------------------------- Name: Keyhead Monster Checkpoint: Headstones Location: They attack you straight away when you start. Description: Category: Class VI Semi Merged Attractor Type: Corporeal [dispersible] Behaviours: Attack - Melee, Range, Beserk Weakness - Shock Blast Closely related to other bi-dimensional attractors, these golems have been bound to a will greater than theirs to serve as sentries tasked to eternally guard otherworldly portals and gates. ---------------------------------------------------------------------- Name: Shandor the Architect Checkpoint: Destructor Form Location: Run up to him and grab a scan, simple. Description: Category: Class VII Transformed Mortal remnant Type: Deity [Supreme Being] Behaviours: Attack - Throw Weakness - Meson Collider Special - Protected by magical Barriers Though his early history is problematic and open to debate, it is known that Ivo Shandor was a medical doctor who performed a lot of unnecessary surgery as well as an architect of some renown. After World War I, Shandor decided that society was too sick to survive. On June 6th, 1920, he started a secret society of Gozer Worshipers, numbering nearly 1,000, dedicated to bringing about the end of the world. It is now known that Shandor and his followers researched heavily into the paranormal, especially in the areas of pre-apocalism and ectoplasmic hybridology. During the same time, Shandor apparently also made some serious connections within the Gozarian pantheon because, following his death, he has undergone a complete transformation and has become a major Gozerian power himself. ---------------------------------------------------------------------- ================= ++ Other ++ ================= #LOC0 -At the start of the game you will battle the sloth ghost, you haven't been taught how to scan at this point so no need to worry about it, you get it automatically. These are everywhere so you have no reason to miss them... -Black Slime -Black slime portal -Ectoplasm -Ectoplasm residue ---------------------------------------------------------------------- ============================= ++ Tips for scanning ++ ============================= #TIPS 1) When scanning a ghost, to get a 100% scan you should get the ghost in the center of view and then hit the scan button. 2) If you don't have the "Back Off Man. I'm a Scientist" Trophy/Achievement but you have all ghosts in your spirit guide it's likely at least one of the ghosts isn't 100%, To find out which one(s) are not at 100% view their entry in the spirit guide and if it has basic details such as name and an image of it then you will need to re-scan it (compare the information you have for a ghost to the info listed in this guide if you need to). 3) If you upgrade the PKE meter you can scan by simply tapping the scan button repeatedly, it's just easier this way. 4) When finding which ghosts you need use the "replay mission" from the career menu and from the level select it will list how many ghosts you have scanned and how many cursed artifacts you have collected bellow the image of the level. ---------------------------------------------------------------------- ===================== ++ Revisions ++ ===================== #REVI v 1.1: 1) Added "Tips for scanning" section. 2) Added the sloth ghost to the list in "Other". 3) Guide now available at supercheats, playheaven and gamesradar/cheatplanet too. ====================================================================== -- DOCUMENT END --