______ __ __ __ _ _______ _______ _______ __ __ | \ \_/ | \ | |_____| |______ | \_/ |_____/ | | \_| | | ______| | | _ _ _ _______ ______ ______ _____ _____ ______ _______ | | | |_____| |_____/ |_____/ | | | |_____/ |______ |__|__| | | | \_ | \_ __|__ |_____| | \_ ______| ______ _ _ __ _ ______ _______ _______ .-''-. | ____ | | | \ | | \ |_____| | | | .' .-. ) |_____| |_____| | \_| |_____/ | | | | | / .' / / (_/ / / / / / / . ' / / _.-') .' ' _.'.-'' / /.-'_.' / _.' ( _.-' _________________________________ | Dynasty Warriors Gundam 2 Guide | | Created by: Axel7174 | | FAQ and Walkthrough | | Copyright 2009 Ryne Gardner | |_________________________________| Version History --------------- Version 1.00 - 6/26/09 - 7/13/09 --It took a long time and a lot of work, but here it is. Other commitments took precedence, including my other guides. Here we go though, yet another journey. The walkthrough covers the Official Modes and all of the Mission Modes in the game. Some other sections require heavy work though and that will be on the way soon I hope. Version 1.05 - 7/15/09 --Made a couple fixes. I'm working on adding additional information that will be helpful to players, mostly Mission Mode stuff so expect a few small additions soon. Covering every single mission in Mission Mode is tedious and probably unnecessary, but I'll be trying to help out in a few key areas. Version 1.10 - 7/16/09 --Another small update, just to keep the rhythm going. Added a few more factions and also a small new section. Other than that, just more fixes. I'll be working on adding a new section dedicated to a more in-depth focus on Rank 4 Parts. Version 1.20 - 7/21/09 --Decent update this time. I'm planning on getting another update in on Thursday because I'm going to Virginia for three days starting Friday so I won't be able to make an update on Friday. In any case, I added a little more info to the Basics section, updated the Official Mode for Kamille, added a few small things to Mission Mode including more Faction stuff. I also added an "Other Questions" section after the normal FAQ just for fun. Other than that, small fixes and the like. Version 1.25 - 7/23/09 --So it turns out I didn't have the time to make the update before I went on my trip over the weekend. Here we go though. I started a new section dedicated to Rank 4 Parts and that is in progress so don't worry about it. Will be working on more, but I'm about to start two new projects so expect updates to become a tiny bit more scarce. Version 1.35 - 8/17/09 --Small update. I finished the Rank 4 Parts section but I feel it still needs a little more work, so I'll probably get around to adding more or fixing it up later. I made a few fixes here and there, some thanks to a few tips. Other than that, small changes here and there. _________________ TABLE OF CONTENTS ----------------- 1) Introduction............................................... [itro] -About This Guide -Using This Guide 2) Basics..................................................... [bscs] -Controls................................................... [bctr] -Basics, Terms, and More.................................... [bcet] -PS3/PS2 differences........................................ [bpsd] -In DWG2.................................................... [bgmp] 3) Official Mode.............................................. [goff] -Amuro Ray.................................................. [aoff] -Char Aznable............................................... [coff] -Kamille Bidan.............................................. [koff] -Judau Ashta................................................ [joff] 4) Mission Mode............................................... [gmmd] -Overview................................................... [mmov] -Mobile Suit Index.......................................... [mmin] -Pilots..................................................... [mmpi] -Rank 4 Parts............................................... [mmrp] -Skills..................................................... [mmsk] -Random Events.............................................. [mmre] -Pilot Relations............................................ [mmpr] -Factions................................................... [mmfc] -Mobile Suit Lab............................................ [mmsl] -Quizzes.................................................... [mmqz] -Missions................................................... [mmmi] 5) Extras..................................................... [exra] -Verus Mode................................................. [exvs] -Trophies................................................... [exth] 6) Miscellaneous.............................................. [misl] -Frequently Asked Questions................................. [afak] -Credits/Special Thanks -Contact Info -Legal Junk __ /_ | __| |__________________________________________________________________________ | | Introduction [itro] --| |-------------------------------------------------------------------------- |_| o------------------o | About This Guide | o------------------o Welcome to the guide. This is a guide for Dynasty Warriors Gundam 2. I owned the game for a few weeks but never really thought about doing a guide, since it promised to be very work heavy. Somehow we're both here though. Doing a guide like this was definitely a different undertaking for me. The end result is something I hope that will provide some help. That's all I really hope for. o------------------o | Using This Guide | o------------------o If you need to navigate quickly to a specific section of the guide, you can use the Table of Contents to assist you. The quickjumps are the small codes written at the end of each applicable item. Copy them into the ctrl+f function of your web browser and you can immediately get to where you need to go. Since DWG2 has a ton of Mission Modes, I did not clog them into the Table of Contents. Instead, if you jump to the Mission Mode section, you'll find that it has its own ToC so that you can get to the pilot you want faster. When it comes to questions, comments, or submissions, I implore you to first read the Frequently Asked Questions section near the end of this guide. Also please, please, please read the Contact Info section as well. ___ |__ \ ____) |________________________________________________________________________ / / Basics [bscs] --/ /_------------------------------------------------------------------------- |____| o----------o | Controls | [bctr] o----------o For starters, we'll take a very brief look at the control layouts for both the PS3/PS2 and 360 versions of the game. This will be pretty simple, actually, so just take a quick glance below. _________________________________________________________ |Action |PS3/PS2 Button |360 Button | |---------------------------------------------------------| |Movement |Left Analog Stick |Left Stick | |---------------------------------------------------------| |Camera |Right Analog Stick |Right Stick | |---------------------------------------------------------| |Lock On/Off* |R3 |Click Right Stick | |---------------------------------------------------------| |Dash/Confirm |X |A | |---------------------------------------------------------| |Standard attack**|Square |X | |---------------------------------------------------------| |Charge Attack |Triangle |Y | |---------------------------------------------------------| |SP Attack |Circle |B | |---------------------------------------------------------| |Guard/Strafe |L1 |Left Button | |---------------------------------------------------------| |Vertical Boost |R1 |Right Button | |---------------------------------------------------------| |Zoom In/Out Map |R2 |Right Trigger | '---------------------------------------------------------' *Only applies when fighting Mobile Armors **Hold the button for a Smash Attack o-------------------------o | Basics, Terms, and More | [bcet] o-------------------------o To help you understand the game and this guide better, let's just go over a few simple things. First, the game. If you've ever played a Warriors game before, you are probably at least familiar with the way the game feels and plays. That makes it easy. Your primary attack buttons are Square and Triangle (Yes, I'll be using PS3 controls here--for you 360 users, that's X and Y). Each Ace suit and lower level suit is capable of performing Charge Attacks. -Charge Attacks- What are Charge Attacks? These are small combo moves that end with a distinct and powerful attack. A Charge Attack is performed by hitting Triangle at the end of your normal melee attacks (Square attacks). So, for instance, if you hit Square twice, and then Triangle, you'll perform a Charge Attack. Each Ace type suit is capble of learning up to five Charge Attacks, but they only start out with three. Lower level suits can only use three, and grunt suits have none. -Movesets- To make things really simple, you'll see me use a very easy code in this guide. Square will be "S" and Triangle will be "T". Again, if you've played a Warriors game before and have read guides on them, you might be familiar with this easy system. Basically, if I mention for example, an SSSST attack, what does that mean? Simple. It means Square-Square-Square-Square-Triangle Charge Attack. Get it? I hope so. -SP Attacks- In addition, you also have an SP Attack. SP Attacks are basically the Gundam version of Musou Attacks. They're a special and unique super move that each suit has. If you wish to use them, you need to fill your SP Gauge which is the green gauge below your armor. Hitting Circle (360 - B) will initiate an SP Attack. -Combo SP Attacks- Fighting alongside allies in dire situations often builds camaraderie between allies. You might see a blue bolt of electricity connecting your Mobile Suit to an ally's suit when you're close by in battle. This means a Combination SP Attack is possible. Activate your SP Attack in these moments and you'll perform a different SP Attack with an ally, and these often have very destructive effects. -Thruster Gauge- The Thruster Gauge is the green round bar in the bottom left, next to your Armor and SP Gauge. It measures how long you can dash and boost upwards. Some Mobile Suits can transform if you hit the dash button twice and this severely cuts down on the consumption of the Thruster Gauge. If you use up the gauge until it runs out, you'll overheat and this means you can't dash or do air recoveries until it is restored, which takes a few moments. -Items- While on the field, you will come across many dropped pick-up items. They come in a lot of shapes and have various effects. Let's have a quick run through. Energy Pack ----------- Looks Like: A white can with a blue stripe, sort of like a spray What it Does: Restores +200 (small) points to your Armor gauge Energy Tank ----------- Looks Like: A large gas tank-shaped canister What it Does: Restores +500 (large) points to your Armor gauge Energy Carrier -------------- Looks Like: A rectangular shaped silver canister What it Does: Restores your entire Armor gauge Tension Charge -------------- Looks Like: Two small vials, green, yellow and white in color What it Does: Restores one portion of your SP Gauge Tension Max ----------- Looks Like: A large white capsule with green ends What it Does: Restores all of your SP Gauge Haro ---- Looks Like: Well, Haro! Green, round, and so on. What it Does: Restores both your Armor and SP gauges to full Spark Ball ---------- Looks Like: A round red sphere with yellow circles on it What it Does: Unleashes an electric attack that powers down enemy suits in range and can destroy weakened suits instantly Power Weapon ------------ Looks Like: A laser turret or a gun, it is silver with a pink colored barrel What it Does: Increases the attack power of your suit by 2x for 30 seconds Heavy Guard ----------- Looks Like: A Mobile Suit shield, green and white What it Does: Increases the defense power of your suit by 2x for 30 seconds Hyper Reactor ------------- Looks Like: A silver backpack (jetpack?!) with nozzles at the corners What it Does: Increases the speed of your suit by 2x and also decreases the consumption of the Thruster Gauge for 30 seconds o---------------------o | PS3/PS2 Differences | [bpsd] o---------------------o So, there's a PS2 version of the game available as well as one for the PS3. The latter is certainly more expensive, but when you consider what it has when compared to the former, you'll know why. The PS2 version certainly isn't a bad buy, but you'll miss out on a few things. If you don't own a PS3, that's one thing. If you do though and are opting not to get it, consider this: PS3 Version ----------- -Improved graphics -More enemies on screen at a time -Trophy Support -Online play -Free DLC available (yes, free!) PS2 Version ----------- -Fewer enemies on screen -No Trophies -No online support -No DLC available It's also worth pointing out that the PS3 and PS2 versions should essentially be the same game. The gameplay will be relatively the same, but it's likely you will encounter some differences here and there. Also, the PS2 version does not really suffer from any "fog" or draw issues, slowdown, etc, despite what you might expect. o---------o | In DWG2 | [bgmp] o---------o In Dynasty Warriors Gundam 2, you have two main modes that you'll be fiddling around with, though after some time, you'll be devoted almost solely to the latter. Official Mode is a more story oriented mode that follows the Anime story of each character. It is quite unfortunate that there are only four characters to use, although two of them have extended stories. Mission Mode has a plethora of different missions to use. Here you have Story Missions as well, but they do not cling quite as close to the actual story, and will often call for a lot of meshing between Gundam series, characters, etc. Completing Missions, defeating certain numbers of enemies will further unlock more missions. You can gain parts, unlock new pilots, increase your Pilot Rank, and so forth until you either max them out or get bored. On top of Story Missions, there are several other categories of missions, and believe me, there are a lot of them. Fighting is pretty simple. Each map presents you with small objective based gameplay similar to the previous game or any DW games. In DWG2, you have enemy fields which are the red colored areas on the maps. Defeating a certain number of enemies in this field will capture it for your side. This is sometimes required for the mission, otherwise, it just makes life easier and gets you more kills. Sometimes however, enemy fields will be controlled by command units or even worse, Aces. We'll get to that in a moment. In Mission Mode you are exposed to a lot more suits and you have the freedom to pick from a lot of different mobile suits for your pilot. Certain missions will allow you acquire Licenses for your pilot and that lets you use a new suit, provided you also have the parts for it. Back to fighting. Most of your objectives are simple in both Official and Mission Mode. Take over a field, defeat a certain target, escort an ally, and so on. You'll encounter many Ace Pilots along the way though. Aces are the recognizable characters from the Gundam shows that pilot the more powerful suits (but not always). They have a star next to their name and that indicates they are an Ace. Even more intimidating, are the Mobile Armors you'll encounter. When fighting one, the immediate field is sealed off and you can't escape until the foe is defeated. Mobile Armors are giant mobile suits and they present a very apparent threat. Not only are they very powerful, but they are durable as well. We'll go into them more later though. Upon completing a mission, you get Pilot Points and parts. You will always acquire one part for the mobile suit you used in that mission. You also get at least one part from any Ace suits you faced. Finally, you have random chances to pick up parts from the "grunt" suits you face on the level in large waves. Your interactions with ally and enemy pilots will greatly affect your relationships with them which can be viewed from the Lobby of the Mission Mode screen. Getting a good relationship with some pilots will be necessary in unlocking Licenses, missions, suits, and other things. This won't be easy if you're shooting them down in every mission though! Between missions in Mission Mode, you can upgrade your parts, trade for new ones, and so on in the Mobile Suit Lab. More on that in the Extras section. Well, that's a fairly basic overview of the game. I tried to be as general as I could, but hopefully that gives you an idea of what's in store. You can get more information at each relevant section. ____ |___ \ _____) |_______________________________________________________________________ |__ < Official Mode [goff] --___) |----------------------------------------------------------------------- |____/ As mentioned earlier, Official Mode is your basic Story Mode. It's a very good way to get acquainted with the game and especially Gundam if you're not a prior fan to the series. For those who are fans, there are a couple recognizable characters to choose from. ------OFFICIAL MODE------ _ ___ /_\ _ __ _ _ _ _ ___ | _ \__ _ _ _ / _ \| ' \ || | '_/ _ \ | / _` | || | /_/ \_\_|_|_\_,_|_| \___/ |_|_\__,_|\_, | -------------------------------------|__/--------------------------------[aoff] Mobile Suits: RX-78, Nu Gundam ---------THE ONE YEAR WAR--------- *=========================================================================* Mission 01 - Re-entry to Earth U.C. 0079 *=========================================================================* By chance, Amuro Ray has become pilot of the Federation's prototype Mobile Suit, Gundam, developed as part of the top secret "Project V." With Amuro and many civilian refugees aboard, the White Base is ordered to land at Federation headquarters, Jaburo Base. Having gotten wind of "Project V", Zeon's ace pilot Char "Red Comet" Aznable plots to intercept the White Base as it re-enters Earth's atmosphere. Unit/Field Info --------------- Friendly Units: White Base, RX-78 (Amuro) Enemy Units: Crown (Zaku II), Char (Char's Zaku II) Ally Suits: Ball Enemy Suits: Zaku II Victory/Defeat Conditions ------------------------- Victory: Survive atmospheric re-entry Defeat: Player is shot down; White Base destroyed; 20 minutes elapse Strategy -------- For your first mission of Amuro's Official Mode (and quite possibly the first mission overall in the game for you), this will not be at all difficult. It will become significantly more troublesome toward the end though so beware. For starters, head down toward Field A and you'll be surrounded by Zakus. Go ahead and get acquainted with the controls and the moves that RX-78 possesses. Since the enemy often likes to cluster around each other, you can use the SST which ends with a bazooka shot to do a small amount of splash damage to nearby units. It should only take about 15 kills to liberate Field A. At that point, Field B appears. As you'll notice, once a field is conquered, the enemies within turned to a weaker state, noted by the electricity around their suits. In this state, they can be killed with one attack. Take advantage of this to increase your kill count before moving on to Field B. You can get close to 100 kills before reaching Field B. Once there, take out even more enemies to help in liberating it. Test out the RX-78's SP attack if you're so inclined. Once Field B is down, several more appear. Try to build up to near 200 kills before charging off toward any of the enemy fields. Continue conquering fields until one suddenly becomes protected by three Field Commanders. These guys look the same as grunts but they're more durable and a little more aggressive. On the bright side, they often drop items, including health and if you're lucky, boost items such as Attack x2. Dispatch them to conquer the field. At this point, Crown should show up with his Zaku posse and head toward White Base. Make a beeline for White Base and intercept him. He's not hard at all, just durable. You can use your SP attack if he starts trying to combo you or if you start a small combo on him, you can use it to really hurt him. Either way, Crown should go down really easily. Now you should only have five minutes left of play time. Char will soon appear from the newly established Field C and come looking for you. While you wait for that (keep an eye on your map for him as the Red Square), try to capture one more Field and build a kill count toward 500 if possible. Once Char appears, things get tough. He hits a lot harder and he has an SP attack. If you see him charging it, block immediately. Like Crown, if he starts to get you in one of his combos, strike back with an SP attack if you have it. Other than that, make use of your SST and SSST. Try to fight in a Field you just captured and while Char is apart from you, take out random Zakus in hope that one may drop a recovery item if you need it. If you lose a lot of health, back away and let your SP charge. You can also charge up a Smash Attack if you wish. Once Char is defeated, the mission ends. Guaranteed Parts: Gundam, Zaku II (Char), Zaku II Extra Parts: Additional Zaku II parts *=========================================================================* Mission 02 - The Battle of Odessa U.C. 0079 *=========================================================================* After Garma Zabi, commander of Zeon's Earth Attack Force, is killed in battle, the Federation initiates Operation Odessa, a major counter-offensive on a Zeon mining facility. General Revil recognizes the White Base crew as a newtype strike force and orders them to lead the attack on the Odessa mine, defended by Zeon commander M'Quve. Unit/Field Info --------------- Friendly Units: White Base, RX-78 (Amuro), Guncannon (Kai) Enemy Units: Dom (Gaia, Ortega, Mash), Gouf (Ramba Ral) Ally Suits: GM II Enemy Suits: Zaku II, Dom Victory/Defeat Conditions ------------------------- Victory: Odessa Base lost Defeat: Player shot down; White Base destroyed Strategy -------- You'll start off in the center area surrounded by three canyons which are the three current Enemy Fields. To the southwest will be White Base, pretty much safe from danger in Field A. Start by mopping up any surrounding enemies which include Zakus and Doms. Kai will eventually start moving toward Field D. Make your way over there too and help him take the Field. Once you gain the field, the Black Tri-Stars will show up and come down from Field B. Three aces at once sounds intimidating but they should be pushovers. With Kai and ally grunts helping you out, you can benefit from hopefully limiting how many of the three come after you. If you have to deal with all of them at once, make good use of your SP attack. Even better; wait for Kai to charge his up and when you're close to him, you should see the blue bolt of electricity connecting your suits. At this time, use your SP attack to perform a Double SP attack with Kai. Take down Gaia, Ortega, and Mash and several more Enemy Fields pop up. White Base will move toward Field G which you are ordered to clear. Try to take down Field C though while you're at it. When White Base gets to Field G it will start coming under attack. You don't have to be in an immediate rush, but get over there as soon as you can. Try to liberate Field G and the Field Commanders show up. Not only that, by this time, Ramba Ral should have appeared from one of the new Fields. He'll come down to Field G too, and he'll be another foe to defeat before you can take the Field. Ramba Ral isn't really hard. He has an SP attack, but you can see him charging it usually and it has poor range. Use your own combos and SP attack and take him down. After this, go east through Field F and conquer it. Head north and take Field H. The Black Tri-Stars appear again to back it up so now you'll have to take them down again. You probably won't have any help so just be a little extra cautious. Fighting them amongst a giant crowd of enemy Doms can be really frustrating with all the bazooka fire. Make good use of your SP attack though and look for healing items and you should be fine. Just watch out for their combo SP Attack. Back away immediately if they start charging it up. When you finally have Field H, White Base will come along shortly. Ramba Ral will reappear though. He's hiding in the Odessa Base Field, so head over there and start slaying enemies until he shows up. He'll be a lot tougher this time. With all the enemy units surrounding you too, it won't be easy. Make use of any pick-ups like Attack x2 that you find. If you deadlock with Ramba Ral, the button sequence is longer too, so be aware of that. Either block or back away when he prepares his SP attack, then strike back with your own. Take him down and you're finished. Guaranteed Parts: Gundam, Gouf, Dom (x3) Extra Parts: Zaku II and additional Dom parts *=========================================================================* Mission 03 - Tragedy in Jaburo U.C. 0079 *=========================================================================* Operation Odessa ends in victory, in large part thanks to Amuro and the White Base crew. The damaged White Base heads to Jaburo for repairs, but is tailed by a Zeon scout. Having pinpointed the Federation headquarters, Zeon begins mustering their forces for a full-scale invasion of Jaburo. Unit/Field Info --------------- Friendly Units: White Base, RX-78 (Amuro), Guncannon (Kai, Hayato) Enemy Units: Char's Z'Gok (Char) Ally Suits: GM II Enemy Suits: Zaku II, Dom, Gouf Victory/Defeat Conditions ------------------------- Victory: Jaburo Core defended; Shoot down Char Defeat: Player is shot down; Jaburo Core lost; White Base destroyed Strategy -------- You'll be southwest of the underground Jaburo Base. Head further southwest where the first Enemy Field, Field F, will appear. Take out nearby enemies first if you want, but slowly make your way over there to take the Field. Field F will have three Gouf Defense Commanders protecting it. Defeat them and new Fields show up. Try to take out Fields G and K next. White Base will appear once Zeon forces infiltrate Jaburo. Once that happens, head over to Field O and protect the White Base by conquering the Field. Once you have Field O, proceed straight into Jaburo using the narrow tunnel. Several squads of Z'Gok units will have infiltrated the base and proceed straight toward the mission-critical Jaburo Core. Intercept them immediately. Head over to Field P and help out Kai. Hayato will show up too, on the eastern side of the map. You'll likely encounter some units of Z'Goks so take them down, then gun it for Field P. You'll find many of them there so quickly use your SST attacks and so forth to wipe them out. Clean up some of the survivors, but don't waste too much time. By now, the enemy is conquering some of your Fields as well. Head over to Field R and take it, then go east from there to take Field A back as well. Meanwhile, an "Unknown MS" will have appeared in the southeast. Fans of the Anime should know all too well who that is... Try to gain some Fields and boost your kill count. You'll be getting tons of message about the Unknown MS wreaking havoc. As soon as it gets near Jaburo Core, drop what you're doing immediately and make a beeline over there to intercept it. If White Base comes under attack at Field O, you might want to go and help it first though. If you get a message that the Field Commanders have appeared, definitely do that. Try to be quick, because if the Unknown MS infiltrates Jaburo Core, the same thing will happen very quickly. Hurry to Jaburo Core and you'll discover that--surprise, surprise--the Unknown MS is Char is his custom Z'Gok. If he's not attacking the Field Commanders directly, you could consider ignoring him and capturing more Fields if you'd prefer. Not recommended though. Just go after him and defeat him. His Z'Gok is not very tough. If you deadlock with him, win it and follow up with a combo and an SP attack. Defeat him, and you're all done. Guaranteed Parts: RX-78, Z'Gok (Char) Extra Parts: Zaku II, Gouf, Dom, Z'Gok *=========================================================================* Mission 04 - Big Zam's Last Stand U.C. 0079 *=========================================================================* With the battle on Earth going well, the Federation plans an assault on the Zeon space fortress of Solomon. Experienced pilot Sleggar Law is assigned to the White Base, which will play a key role in the operation. He soon wins over the crew, including Amuro, with his big heart and bigger attitude. Unit/Field Info --------------- Friendly Units: White Base, RX-78 (Amuro), Guncannon (Kai, Hayato) Enemy Units: Musai (x2), Ally Suits: GM II Enemy Suits: Zaku II, Dom Victory/Defeat Conditions ------------------------- Victory: Shoot down Dozle Defeat: Player is shot down; White Base destroyed Strategy -------- This is the first mission in which you could encounter major difficulty. It's just something that may take a lot of practice but hopefully you can get through on your first try. If you haven't already, equip any skills you have earned (if any) before starting the mission. Your first objective is to take down the two Fields controlled by the Musai ships. Those are Fields C and D. Before getting there, try to take out at least Fields A, B, E, F or at least some of those first. Take Field K as well. Note that Fields D and C will be protected by Defense Commanders. When it comes to these Fields, if Kai or Hayato are nearby to help out, you can link up with them for combo SP Attacks. When Fields C and D fall, three new ones appear: G, H, and Abandoned Colony. Go after G and H first if you want. Clearing Abandoned Colony will help progress the mission along. Meanwhile, an unseen enemy, Big Zam, piloted by Dozle, will be firing on the battlefield. It's not really important though so just go along with your work. Once Abandoned Colony is clear, Sleggar will launch in the Core Booster and head past it. If you meet up with him in Field K, you'll be stuck in the final battle of this Mission. So, if you want, grab Fields G and H if you haven't done so already. Up to you though. Sleggar won't be in any danger so you have the opportunity. Once you're ready, you may want to consider saving your game here. Unlike some of the other Warriors games, you can't do the "Interim Save Trick". If you feel like "Ok, there's no way I'm gonna survive this." though, you can manually quit from the pause menu and reload your save and attempt it again. Either way, head to Field K for a scene. Field K will be instantly taken over and Dozle will appear in his Big Zam which is a Mobile Armor, the first you'll have faced most likely. After the scene, you'll be locked in with Big Zam. Yes, you can't leave the Field. Big Zam is a Mobile Armor so it's very, very strong to put it lightly. This is where dying is a good possibility, especially if you're new to the game. Let's try to prevent that though. With Mobile Armors, you want to barrage it with Smash Attacks, instead of normal moves. Charge a Smash Attack by holding Square. It has two levels of charge. Charge it to max (takes just a few seconds) and unleash it on Big Zam to stun it temporarily. You'll see the green arrows appear around it. These mean the Mobile Armor is stunned. If it takes another similar blow, it will fall over and be completely vulnerable for a brief few moments. These green arrows also appear after it uses some of its attacks. Big Zam will use its cannon and its legs mostly. It will kick you if you're too close. After either of these attacks, it should be exposed and the green arrows appear. If you can deke it into using these attacks (the kick attack especially), you can strike back with a Smash Attack to bring it down for a few moments. Once he's down, aim for the specific parts of its body. It is tricky, but you can make this fight a lot easier if you go after its main cannon on its head. Destroying this means it can't use the attack which happens to be extremely devastating with a capital D. Taking this is definitely worth the effort, but it can take time. Besides hitting the cannon with a SP attack when it is down, you can boost upward at its head and unleash an SP attack there. Again, it's tricky, but worth the effort. If you don't take out the cannon and Big Zam gets near critical health, it upgrades the cannon attack to one that will likely wipe you out in one blow, depending on how much life you yourself have. If it begins charging this, back away immediately if possible or else it'll be game over. If health becomes an issue (and it likely will), consider backing off and trying to defeat as many peons as you can until one drops health. Don't waste other pick-ups either though, especially Attack x2. In critical, you can spam your Air SP Attack on Big Zam's cannon by retreating and waiting for it to recharge. Just be careful being in low health for too long; it can backfire on you easily. With some luck, Kai and Hayato will show up and distract Big Zam for you. This will make it easier to get in some attacks, but more importantly, search for health. Remember you can't leave the field, so you gotta defeat enemies to get it. Kai and Hayato won't last long against Big Zam though, so be ready. Also watch out again for the cannon. Taking out the cannon makes this fight so much easier. If you manage to accomplish this, you can focus on defeating him by just spamming a few more Smash Attacks. Guaranteed Parts: Gundam Extra Parts: Zaku II *=========================================================================* Mission 05 - The Duel in Texas U.C. 0079 *=========================================================================* After the fall of Solomon, White Base is sent to Texas Colony on a search and destroy mission, where unbeknownst to them, M'Quve has laid an ambush. Envious of Char, and fearing abandonment by Kycilia Zabi, he schemes to destroy Gundam to prove his worth. Unaware, Amuro is lured into the colony alone. Unit/Field Info --------------- Friendly Units: RX-78 (Amuro) Enemy Units: Gyan (M'Quve), Char's Gelgoog (Char) Ally Suits: None Enemy Suits: Zaku II, Dom Victory/Defeat Conditions ------------------------- Victory: Shoot down M'Quve; Shoot down Char Defeat: Player is shot down Strategy -------- You'll start off and the place will be pretty empty. Won't take long though before some enemy units and Field A appear. Start cleaning them up and get some kills and the Field as well. It will be protected by M'Quve in his Gyan though. He'll come charging at you. He's really not tough at all, but the surrounding enemy suits can become a nuisance. When you beat him and take Field A, he'll run away and Field B will appear. Mop up the survivors easily for kills, then head over there. Entering Field B locks you in and makes Field C appear. Ignore the messages and just focus on capturing Field B, which will require beating the Defense Commanders. Again, you can go ahead and clear out all the remaining enemies. Once you're ready, go to Field C. You'll be trapped in again and this time two Fields will appear. Char will appear in one of them. While in Field C, there is a small trap you can take advantage of. You should see on the eastern side, there is a small pile of boulders on the wall. Strike it and it opens up a hole in the colony and air will be sucked towards it every so often. This vacuum will draw you and enemies toward it. Why is this great? Because it brings all the enemies into one tight crowd, which is perfect for your SP Attack. Once Field C falls, go to Field D, where you'll be trapped yet again. Seeing a pattern here? Deal with all the enemies, then the Defense Commanders and boost your kill count. You can easily get to 600 or more. After that, go to Field E. At Field E, you have more of those vacuum traps to use. Use it and your SP Attack to clear the way. After that, mosey on over to Field F and do the same. Getting bored yet? Well hold on for just a bit longer. At Field G, it's more of the same. Take it, and then head over to Field H where finally, you can take on M'Quve. The only real annoyance is all the bazooka fire from the Doms. Shoot down M'Quve and you get a scene. Once that is done with, mop any remaining foes until everybody retreats. At that point, Char will appear in his Gelgoog with a small unit. His Gelgoog is a little bit tougher than his other suits, but mostly because its attack style is harder to predict. The Gelgoog's saber is painful so watch out for his combos and his SP attack especially. If you have to, retreat and use the critical SP trick. Once Char is vanquished, you're all done. Guaranteed Parts: Gundam, Gelgoog (Char), Gyan Extra Parts: Zaku II, Dom *=========================================================================* Mission 06 - A Cosmic Glow U.C. 0079 *=========================================================================* With the fall of Solomon, the Federation gains the advantage in space. Now they plan an assault on Zeon's last line of defense, the space fortress called A Baoa Qu. Before they can attack, Federation battleships come under fire by an unknown enemy. Amuro and the white Base crew sense the presence of a newtype Mobile Armor, Elmeth. Unit/Field Info --------------- Friendly Units: RX-78 (Amuro), Salamis (x2), Guncannon (Kai/Hayato) Enemy Units: Char's Gelgoog (Char), Musai (x2) Ally Suits: Ball Enemy Suits: Zaku II, Dom, Gelgoog Victory/Defeat Conditions ------------------------- Victory: Shoot down Char Defeat: Player is shot down; White Base destroyed; Kai shot down; Hayato shot down Strategy -------- It'll be lonely out in space at the start. You'll see the red square on your map just in front of you though. Sure enough, it's Char and he's using the Gelgoog again. Engage him and if you deadlock, take advantage. Otherwise, you should be fairly familiar with the way the Gelgoog operates from the last mission. Use your SP attack when necessary and defeat him. Char will retreat and Fields D and E will appear, each harboring enemy Musai ships. Two Federation Salamis will appear in response. Make your way toward either Field and start cleaning up. Kai and Hayato will launch shortly to back you up. One will head to Field D, and the other to E. Once you gain one Field, with the help of either Hayato or Kai, it's likely the other will be struggling at the other Field. Head over there immediately and liberate it as well. Field F appears and it's occupied by the Elmeth, a Mobile Armor. You won't have to fight it so don't worry about that. It'll be hiding, and sending its Funnels out at you. Those are the small units that fire yellow lasers at you. Ignore them and the others and go straight for the Defense Commanders. Focus on them and destroy them. The Elmeth will disappear and the Field will be yours. Go to the new Field G where a Musai is, as well as a new enemy. It's a red Gelgoog, but it's slightly different. Its pilot is Johnny Ridden, the Crimson Lightning. Defeat him and take Field G. The Elmeth will reappear at the newly created Field H. Make that your last destination and begin liberating it. Two more Fields will appear and enemy units will head toward White Base. You can go and take those Fields if you want or you can focus on quickly taking Field H. Depleting enough of the enemy forces there will force Char out. Defeat him and his Gelgoog and the mission is over. Guaranteed Parts: Gundam, Gelgoog (Char), Gelgoog (Johnny) Extra Parts: Zaku II, Dom, Gelgoog *=========================================================================* Mission 07 - Space Fortress: A Baoa Qu U.C. 0079 *=========================================================================* The Federation now sets their sights on the space fortress A Baoa Qu, Zeon's last line of defense. Zeon responds by destroying 30% of the Federation fleet with its new Solar Ray. Having lost Lalah, Amuro is overcome with despair. Nonetheless, he boards Gundam for a final showdown with Char. Unit/Field Info --------------- Friendly Units: Salamis, RX-78 (Amuro), White Base, Guncannon (Kai/Hayato) Enemy Units: Char's Gelgoog (Char), Johnny's Gelgoog (Johnny), Zeong (Char), Musai (x2) Ally Suits: Ball, GM II Enemy Suits: Zaku II, Dom, Gelgoog Victory/Defeat Conditions ------------------------- Victory: Shoot down Char Defeat: Player is shot down; White Base destroyed; Fail to rescue White Base within the time limit Strategy -------- By now, you should hopefully have at least a Rank 2 Torso for the RX-78 and be at least Level 15 with Amuro. The former will allow you to have a longer SP Attack (a Rank 3 Torso makes it even longer), and the latter allows you to use SSSST and SSSSST moves. The SSSSST in particular will be a good crowd move for you. Start off by taking Field A right in front of you. After that, go to either B or C. If you go for C just for extra kills, go to B right after that. Either way, once B has been taken, proceed even further in toward Field E. This is where the mission can get annoying. Start by taking out large groups of enemies within Field E as fast as possible The SSSSST will come in handy, as will your SP attack for this purpose. Halfway through, the White Base will start heading toward the Field. Try to get the Defense Commanders out and begin working on them. Once White Base enters Field E, it comes under attack. At that point, you have a minute to take the Field or you fail the mission. Yes, one lousy minute. Get moving. Keep the commanders close together and pin them with your SSSSST and SP Attack. Take them all down as fast as possible to avoid failing. Now you can head straight for the Base Core or capture other enemy Fields for more kills. Go for Field K and Johnny appears at the Base Core Field. At the same time however, a Musai appears and will head straight for White Base. Go back and take over its field to make it go away. Afterwards, head straight for Johnny. You can't reach the Base Core by going straight across. Instead, go up to Field L and take it. After that, take the elevator ramps down to the Base Core. Take on Johnny and he should go down easily. After that, all forces will retreat from the battlefield completely. It's over..... or is it? Char will appear soon enough in the Zeong. Head over there to meet him. The Zeong is a tough customer and you really don't want to blow this long mission here on the final battle. The Zeong has a limited number of moves but it has decent range. You can try hit-and-run moves by charging up Smash Attacks from far away, then moving in close to use them, run away, rinse and repeat. Otherwise, go right after him with your SSST, SSSST, and SSSSST moves. When he catches you off guard, fight back with your SP Attack. If you're critical, you can search the stage for health, or just hit-and-run him with your SP Attack each time it recharges. When he loses most of his health, Char retreats and deploys the Zeong's hands. Take them down quickly and the Zeong will appear again. Use a few more combos and SP Attacks to bring it down once and for all. Guaranteed Parts: Gundam, Gelgoog (Johnny), Zeong Extra Parts: Zaku II, Dom, Gelgoog You've finished the One Year War portion of Amuro's Official Mode. It's not over yet though. You unlock Amuro again (say what?) to play the Char's Counterattack portion of his Official Mode. Go to the menu and select the older looking Amuro (he'll have the same Pilot Level as the other) and you will be able to select a brand new mission. ---------CHAR'S COUNTERATTACK--------- *=========================================================================* Mission 01 - Luna 2 Surrenders; Axis Accelerates U.C. 0093 *=========================================================================* Char reappears as leader of Neo Zeon. He aims to wipe out Earth's population by plunging the planet into an ice age. Sympathizing with his cause, Quess Paraya defects from Amuro's side to join Char and the Neo Zeon. Amuro and the crew of the Londo Bell discover that Char plans to crash an asteroid called Axis into the Earth, and head there in search of Quess. Unit/Field Info --------------- Friendly Units: Ra Cailum, Nu Gundam (Amuro), Enemy Units: Jagd Doga (Quess), Jagd Doga (Gyunei) Ally Suits: Jegan Enemy Suits: Geara Doga Victory/Defeat Conditions ------------------------- Victory: Prevent the Axis from crashing to Earth; Shoot down Gyunei Defeat: Player is shot down; Ra Cailum destroyed Strategy -------- For this, you have a brand new Mobile Suit, the Nu Gundam. It in my opinion, is far superior to the RX-78 in its moveset and other capabilities. Since you're using the same Pilot, Amuro, you have access to any skills you unlocked before, and you also have the same level, which means you should be able to access all of Nu Gundam's moves right from the start, which is really good. Unfortunately, since it's a new suit, it has nothing but Rank 1 parts for now. Head up to Field B from the start and test out Nu Gundam. Its SSST and SSSSST are great moves to use. Also try out the SP attack when surrounded by enemies. Once you have Field B, grab a few more kills, then proceed directly to Field C. After that, only Field D will remain. Fields E and F will appear soon after you reach Field D. Gyunei will be in Field F. Focus on Field D for now, which is guarded by Quess. She's really easy to defeat and with Nu Gundams SSST, SSSSST, and SP Attack, you have the ability to handle the crowd. You only need to hurt her a bit and she'll retreat, along with Gyunei. A lot of things will happen after that. Fields G and H show up. Work on taking all the other fields first, then make your way down there. Take Field G as a few more events transpire, including the appearance of Field I. Take over Field G and H, then head over there. Try to have full armor before heading over to Field I. You'll watch a scene when you get there. After that, it's you against Gyunei in his Jagd Doga. It's not particularly tough, but his moves might take you by surprise. Focus on blocking and then striking back with you SSSSST (which really hurts him if you hit him with the shield) or your SP Attack if you get in a bind. Block his SP Attack and keep attacking until he goes down. That ends the mission. Guaranteed Parts: Nu Gundam, Jagd Doga (Gyunei) Extra Parts: Geara Doga *=========================================================================* Mission 02 - Londo Bell Reacts; Axis Falls U.C. 0093 *=========================================================================* Despite Amuro's efforts, Axis' thermonuclear pulse engine begins pushing the asteroid toward Earth. Londo Bell plots a final attempt to obliterate Axis using the fleet and nuclear missiles. If it fails, a fallback team will invade and destroy Axis instead. Amuro heads out to stop Char and save Earth. Unit/Field Info --------------- Friendly Units: Ra Cailum, Nu Gundam (Amuro), Enemy Units: Alpha Azieru (Quess), Jagd Doga (Gyunei), Sazabi (Char), Rewloola Ally Suits: Jegan Enemy Suits: Geara Doga Victory/Defeat Conditions ------------------------- Victory: Prevent the Axis from crashing to Earth; Defeat: Player is shot down; The Axis crashes into Earth; Ra Cailum destroyed; All engineering units destroyed; Fail to mop-up enemy forces inside the Axis Strategy -------- Start by heading straight into Field B. You'll be locked in, which can only mean one thing. Yes, a Mobile Armor is lurking. Defeat enemies to lure out the Alpha Azieru, piloted by Quess. Gyunei will join in too which makes this a very unfair 2-on-1. Start by taking down Gyunei's Jagd Doga immediately by hitting him with a few SSSSST's. After that, focus on the Mobile Armor, Alpha Azieru. This Mobile Armor has a few attacks, but you can easily stay positioned at its side or back and avoid most attacks. The Alpha Azieru will constantly turn to get you in front of it so that Quess can attack with its hands. Keep moving away and stay to the side. Strike back with Smash and SP Attacks. When you can, attack it when the green arrows are visible. They will also show up after some of the Alpha Azieru's attacks, including an attack where it tilts to the side and strafes, firing several lasers. Attack with a Smash before it fires and you can stun it. When the Alpha Azieru is in its vulnerable state, you can really do some good damage by getting closer to its body and using an SP Attack. What makes this foe really annoying is that when it loses a lot of its armor, it often will launch its funnels. The funnels you can see on its back as those point protrusions. They attack in such a large group and constantly enough that you have almost no time to attack them back so they become extremely annoying. Try your best to defeat them with SSST and other attacks if you have to face them. You can prevent this by destroying a lot of the Alpha Azieru's body and keeping it continually stunned. Follow up with more SP and Smash Attacks to do it in. Start cleaning up the weakened enemies in the Field and wait for a scene. When it's over, head to Field C to take it over and get more kills. After that, go to Field D. Attempt to take it and Char appears in his Sazabi. He's pretty easy but try to get a feel for the Sazabi's moveset. Your SSSST works wonders though and should make things really easy. After that, you need to take Field E, but go after Field Q first. Your mission objective, the Rewloola falls back to Field F so go there next. A few more events and a scene take place between that time. At Field F, you'll have no problem wiping out the enemies. Once Field F is gone, the Ra Cailum sends its engineering team into Axis. You will have five minutes to clear out Field L and help them get inside. Head for Field L inside Axis and take it down immediately. Char will meanwhile target the engineers but you don't have to rush off to help them immediately. Focus on Field L, then go after Char and his Sazabi. Again use your SSSSST the most. After that, you get another time limit of five minutes to take the remaining Fields inside Axis, Fields I, J, and K. Start mopping up the enemies in these areas quickly and go from one to the next to conquer each Field. Whatever time you have remaining will be used as you escape time. Make your way out of Axis once the job is done for a scene. Everyone leaves and Char appears again for a third time. Head over to his location, but be warned, he's incredibly tough now. He not only attacks harder, but he'll recover his health too. He's really tough because he counters you very quickly. For this reason, your SSSSST is not a really good choice this time. The time it takes for the shield to deploy leaves Char an open window to hit you. It's still a great damage dealer, so try it out if you can, but don't rely on it too much or you'll be countered a lot. Rely on quicker moves like your SST and SSST. When Char combos you, fight back with an SP Attack. When he deploys his funnels, they are easily destroyed. Relocate Char immediately and block him, then counter and keep up this strategy for the rest of the fight. Go with quick moves and he should go down after a while. If you need it, there is a box with Armor Recover to the southwest. Guaranteed Parts: Nu Gundam, Sazabi, Jagd Doga (Gyunei) Extra Parts: Geara Doga With that done, you're finished with Amuro's Official Mode. You unlock Amuro for Mission Mode. You can also replay his Mission Mode and choose any "grunt" suits you've unlocked, as well as any suits you have Licenses for (you'll need to play Mission Mode to get those). ------OFFICIAL MODE------ ___ _ _ _ _ / __| |_ __ _ _ _ /_\ ____ _ __ _| |__| |___ | (__| ' \/ _` | '_| / _ \|_ / ' \/ _` | '_ \ / -_) \___|_||_\__,_|_| /_/ \_|__|_||_\__,_|_.__/_\___| -------------------------------------------------------------------------[coff] Mobile Suits: Zaku II (Char), Gelgoog (Char), Hyaku Shiki ---------THE ONE YEAR WAR--------- *=========================================================================* Mission 01 - Re-entry to Earth U.C. 0079 *=========================================================================* Char Aznable cemented his reputation after the One Year War; he had discovered the Federation's plan to develop Mobile Suits and also the existence of the White Base. But he needs more successes under his belt to give him the chance to avenge his grudge against the Zabi family who rules Zeon. Now he plots a risky ambush on White Base. Unit/Field Info --------------- Friendly Units: Musai, Char's Zaku II (Char), Zaku II (Crown) Enemy Units: White Base, RX-78 (Amuro) Ally Suits: Zaku II Enemy Suits: Ball Victory/Defeat Conditions ------------------------- Victory: White Base destroyed Defeat: Player is shot down; Musai destroyed; 20 minutes elapse Strategy -------- Begin by getting acquainted with the way Char's Zaku II handles. It's a little less versatile than the RX-78, but it's still a pretty solid MS. Go to either Field B or C and conquer it, then get the other. You'll face plenty of Ball suits. They're as easy as it comes so it makes for good early practice. Take both fields and two more will appear. Continue your work, going for Field E or F. They will be protected by Defense Commanders, but they're still very easy to take out. After you've taken one of these Fields, a Salamis will appear. Go to Field D where it is located and try to take it. You have to get through more Defense Commanders. In the meanwhile, Amuro will appear in the Gundam. Just ignore him for now and take Field D. With close to ten minutes left, Crown appears. Take this time to finish off a few more Enemy Fields. Eventually, Crown will retreat and the White Base will be revealed at Field G. Head there immediately and start busting heads. Amuro will appear eventually. He's not gonna go down easily, but you should be able to take advantage of both the SST and SSST moves the Zaku II has. Also use the SP Attack. Amuro shouldn't put up much of a threat. Guaranteed Parts: Zaku II (Char), Gundam Extra Parts: Ball *=========================================================================* Mission 02 - The Duel in Texas U.C. 0079 *=========================================================================* Taking the blame for Garma Zabi's death, Char accepts a demotion. However, Kycilia Zabi recognizes his talent, and promotes him to Captain again. Char is ordered to help M'Quve drive the White Base out of Texas Colony. Char bring Lalah Sune with him as a test of her skills in battle. Unit/Field Info --------------- Friendly Units: Char's Gelgoog (Char), Gyan (M'Quve) Enemy Units: RX-78 (Amuro) Ally Suits: None Enemy Suits: GM Victory/Defeat Conditions ------------------------- Victory: Shoot down Amuro Defeat: Player is shot down Strategy -------- You'll be using Char's Gelgoog for this one. You might be in luck if you played Amuro's Official Mode prior to this. Seeing as how you would have fought Char's Gelgoog several times, you'll probably have a couple good parts for it already, which will be helpful, particularly if you got a better Torso part. Start by taking over Field A and try out the Gelgoog's moveset. The SSST is a nice move to use a lot. The Gelgoog's ST is also decent. Taking Field A and then B should be easy. Feast on the stunned enemies to boost your kill count. After that, take Field C as well. A whole bunch of enemy Fields appear. Start taking them down one by one. Amuro will show up and take out M'Quve. After that, he'll make his way down to you in due time. Try to make your way to Field G and take it. Wait there for Amuro and take him on. He isn't really hard, but watch out for his SP Attack. Block it or back away if you have to. With the Gelgoog, you can take advantage of the SST move. The stab at the end is unblockable and does a small amount of damage. Other than that, normal tactics should see you through. You can also take out the pile of boulders in this arena to create a space vacuum, which will gather enemies tightly for your SP Attacks. Guaranteed Parts: Gelgoog (Char), Gundam Extra Parts: GM *=========================================================================* Mission 03 - A Cosmic Glow U.C. 0079 *=========================================================================* Having destroyed Zeon's space fortress Solomon, the Federation now launches an all-out space assault on the asteroid fortress A Baoa Qu. Kycilia Zabi sends Char to respond. Lalah in the Elmeth and a squad of Mobile Suits led by Char prepare to launch a preemptive strike on White Base. Unit/Field Info --------------- Friendly Units: Elmeth (Lalah), Musai (x3), Char's Gelgoog (Char) Enemy Units: Salamis, RX-78 (Amuro), Guncannon (Kai/Hayato) Ally Suits: Dom, Gelgoog Enemy Suits: GM, Ball Victory/Defeat Conditions ------------------------- Victory: Shoot down Amuro Defeat: Player is shot down; Elmeth shot down; All friendly fields lost Strategy -------- Go straight ahead and conquer Field D. After that, don't waste any time and go down to Field F. An enemy Salamis will be headed in that direction so get there and take it before it arrives. The Salamis will be destroyed by the Elmeth. Field G appears, housing the Gundam. Head over there to face Amuro. He won't put up much of a fight, and luckily, the surrounding enemy units won't be much of an annoyance either. Rely on the Gelgoog's SST if Amuro blocks a lot. Once he goes down and you have taken Field G, White Base appears at Field H. Kai and Hayato will launch, each in a Guncannon suit. Go after them immediately and make quick work of them. If they double team you, go with ST and SSST and your SP Attack. With that out of the way, make a beeline for White Base. At the same time, notice the appearance of Field I where Amuro and the Elmeth are. Concentrate for now on taking Field H and White Base. After that, immediately head to Field I to help out Lalah. Lure out Amuro but be careful; he's a bit tougher now and his SP Attack if it hits, will do significant damage. Try to enter the fight with most of your armor intact. Take advantage again of the SST attack. Once you beat Amuro the mission is over. Guaranteed Parts: Gelgoog (Char), Gundam, Guncannon (x2) Extra Parts: GM, Ball ---------A.E.U.G.--------- *=========================================================================* Mission 04 - Re-entry to Earth U.C. 0087 *=========================================================================* Seven years after the One Year War, the Federation's elite Titans now control the Earth Sphere. To evade the Titans, Char changes his name to Quattro Bajeena and joins the A.E.U.G. The A.E.U.G., now armed with a Gundam Mark II thanks to Kamille Bidan, attacks the Federation's Jaburo Base. Unit/Field Info --------------- Friendly Units: Argama, Hyaku Shiki (Quattro), Gundam Mk. II (Kamille), Rick Dias (Apolly/Roberto/Emma) Enemy Units: Marasai (Jerid/Kacricon) Ally Suits: GM II Enemy Suits: Hizack, GM Command Victory/Defeat Conditions ------------------------- Victory: Survive atmospheric re-entry Defeat: Player is shot down; Kamille shot down; Argama destroyed Strategy -------- Ok, despite the fact this mission has the same exact name as the first one, don't get confused. You'll be piloting the Hyaku Shiki which is pretty different. Start by heading to Field F and conquer it quickly as you hear about Emma being trapped at Field B. When you have F, head over there, but take Field G along the way if you want to. The Hyaku Shiki's SP Attack really works extremely well on crowds so it should help you take down all the Fields easily. Once you save Emma, you're ordered to take Fields D and E. Head over there and do just that. Before you can get finished though, more enemy Fields appear. Keep taking down Fields and boosting your kill count. Kamille will head over to Field H most likely. When he gets in trouble, go over to help him out. After this, take Field L. You'll be ordered to grab Fields J and K next. You'll have to bail out some of your allies who will be "struggling" so be sure to give them a hand. The drop zone will appear in the bottom left. Once unhindered, your allies will head over there. All except Kamille, who will get flagged down by Jerid and Kacricon as they soon appear. Boost over there immediately to stop them. First you have to clear the Field of enough enemies. Try a Combination SP Attack with Kamille; the Hyaku Shiki has a good one. When Jerid and Kacricon appear, take care of Kacricon first to kill him. Go after Jerid next who isn't really hard either. Combine with Kamille if you have the chance. Defeat Jerid and it's all over. Guaranteed Parts: Hyaku Shiki, Marasai (x2) Extra Parts: GM Command, Hizack *=========================================================================* Mission 05 - Winds of Jaburo U.C. 0087 *=========================================================================* A.E.U.G. painstakingly plots out an operation to attack the Federation's Jaburo base. Quattro and Kamille thwart a last-minute ambush by Titans forces as the A.E.U.G. descends through the Earth's atmosphere. Now the second phase of the plan unfolds as A.E.U.G. Mobile Suits begin slipping through Jaburo's anti-air defenses in an attempt to destroy the facility. Unit/Field Info --------------- Friendly Units: Hyaku Shiki (Quattro), Z Gundam (Kamille), Rick Dias (Apolly/Roberto) Enemy Units: Marasai (Jerid) Ally Suits: GM II Enemy Suits: GM Command, Hizack, Gouf Flight Type Victory/Defeat Conditions ------------------------- Victory: Jaburo Core lost; Quattro escapes Jaburo Base; Kamille escapes Jaburo Base; Shoot down Jerid Defeat: Player is shot down; Kamille shot down; Fail to escape Jaburo Base within the time limit Strategy -------- At the start, the map will be pretty empty. In just a few seconds though, a few small enemy Fields will appear. Some will serve as a landing spot for one of your allies when you capture them, so it's in your best interest that you do just that. Take Field A and Apolly will land. Take care of a few more enemies, then go over to Field B. The enemies here are a lot more durable so they'll take more hits to defeat. Use the Hyaku Shiki's SSST to your advantage, as well as the SP Attack. Taking Field B will let Roberto land. Go after Field C now if you want, but no allies are waiting there. Kamille lands but Jerid does as well. Jerid will target Kamille so go to his aid. Jerid will be a little more durable but you can use a Combination SP Attack with Kamille to help. Defeat him and he retreats. Take Field D and you'll be done here. Head into Jaburo base now. There won't be a lot to do for now. Just take Fields G and H, then move closer to the Jaburo Core. Back Kamille up and take the Field. After that, it is revealed that this was all a trap and you have twelve minutes to escape. This is more than enough time so carve your way out and defeat plenty of enemies along the way. Secure a route so Kamille can make it out easily. Roberto and Apolly will also get stuck. You can easily garner up a ton of kills taking over the Fields on your way to save both of them. You have plenty of time for it. Once Kamille gets to the escape point, Jerid shows up. You can afford to spend a few more minutes killing, but don't let Kamille fight alone for too long or he'll be defeated and you'll fail. Once you're ready, head over and help Kamille by defeating Jerid. Use your Combination SP Attack if you can. Guaranteed Parts: Hyaku Shiki, Marasai Extra Parts: Hizack, GM Command, Gouf Flight Type *=========================================================================* Mission 06 - The Storm Over Kilimanjaro U.C. 0087 *=========================================================================* The A.E.U.G. teams up with Karaba to capture the Titans' Kilimanjaro Base on Earth. Quattro and Kamille were sent to support Karaba from space, but are forced to land on Earth due to an enemy attack. Now Karaba, led by Amuro, and the Kilimanjaro Base defense force are locked in a heated battle. Unit/Field Info --------------- Friendly Units: Hyaku Shiki (Quattro), Z Gundam (Kamille), Rick Dias (Amuro) Enemy Units: Byalant (Jerid), Psyco Gundam (Four) Ally Suits: GM II Enemy Suits: Hizack, Marasai Victory/Defeat Conditions ------------------------- Victory: Take over Kilimanjaro Base Defeat: Player is shot down; Kamille shot down; Amuro shot down Strategy -------- This mission is tough, but it's not because of any particularly strong foes (save one). What makes it hard is having to protect Kamille and Amuro as well. Your goal is the Southern Base. Make your way with Kamille through the enemy forces and take over the Fields you come across along the way. Amuro will appear very early on and you've got to make sure he isn't defeated. Take Field D, then go down to Field E. Fight your way down to Field I and Jerid will appear yet again. This time however, he'll be piloting the Byalant. It's not really tough though. Just use your SST and SSST attacks, as well as your SP Attack of course. Once you have Field I, make haste and boost over to Kamille's location on the double. You can take Fields along the way but this is not recommended at all and you'll find out why soon enough. Just go straight toward Kamille. Kamille will move up to Field F where the Mobile Suit is. You should try and rendezvous with him immediately. You can grab Fields G, C, and B along the way, but Kamille can take a lot of damage in the meantime and that can prove costly later. It's up to you. I do not recommend waiting at all and going straight for Field F as soon as Kamille starts moving there himself. Take enough enemies down at Field F and Psyco Gundam appears. As a Mobile Armor it looks really intimidating, but it's not terribly difficult to defeat. It has a few attacks such as an easy kick, lasers, and a transformation move where it chases you. The one you really need to watch out for is when it charges up and lets loose a large blast. This attack hurts a lot. This is also the attack that will eat up Kamille and eventually Amuro too and it can become problematic if they lose a lot of their armor. Psyco Gundam is vulnerable after a lot of its attacks. If it does its transformation and chases you, run away and after its done, Psyco Gundam will kneel down for a few moments, weakened. Smash Attack it at this point to bring it down. Use SP and Combination SP Attacks on it. Follow this up with more Smash Attacks. When it loses most of its health, the Psyco Gundam will start using its big energy explosion attack. Run away when you hear that distinctive sound. Boost as far away as you can to learn how big the radius is. Amuro and Kamille will not be smart enough to do this so you want to defeat Psyco Gundam quick at this point to ensure they don't die. This can become extremely aggravating because if Kamille took significant damage earlier, he'll probably die against Psyco Gundam easily, forcing you to do the mission over. Try to focus on damaging numerous areas of the Psyco Gundam so that partial destruction will keep it stunned. Strike back with SP and Combination SP Attacks. Guaranteed Parts: Hyaku Shiki, Byalant Extra Parts: Hizack, Marasai *=========================================================================* Mission 07 - Run Through The Cosmos U.C. 0087 *=========================================================================* Quattro gives a historic speech at Dakar. Scirocco has the Titans in his pocket, and Axis' Haman Karn plots to gain control over the Earth Sphere, while the A.E.U.G. stands against both. The Gryps Conflict erupts in the wake of this three-way power struggle. Quattro firmly believes that victory for the A.E.U.G. will benefit humankind more than the revolution sought by Scirocco and Haman. Unit/Field Info --------------- Friendly Units: Radish, Argama, Hyaku Shiki (Quattro), Gundam Mk. II (Emma), Z Gundam (Kamille) Enemy Units: Baund Doc (Jerid), Hambrabi (Yazan/Dunkel/Ramsus), Palace Athene (Reccoa), Qubeley (Haman), The O (Scirocco) Ally Suits: GM II Enemy Suits: Marasai, Barzam, Hizack, Gaza C Victory/Defeat Conditions ------------------------- Victory: Destroy all of the Titans; Destroy the Axis; Shoot down Scirocco; Shoot down Haman Defeat: Player is shot down; Kamille shot down; Argama destroyed Strategy -------- Start by taking any two of the three enemy fields. It should be pretty simple. Hopefully by now you've gotten a high enough Pilot Rank with Char/Quattro that you have unlocked the full moveset for the Hyaku Shiki. Make good use of the SSSSST move. Take two Fields and a few small events transpire. Jerid appears at Field D. Kamille will go off to face him so leave them for now and instead go after Field C. It will be guarded by Defense Commanders and also in all likelihood, Dunkel who will be among the emerging Titans Aces. During all this commotion, the Radish will fall. Just after that, you should be finished with Dunkel (just be careful, and use your SP Attack and SSSSST well). Take out the Defense Commanders and conquer Field C. By this time, Axis will have shown up too. Head over to Kamille now and try to take down the Baund Doc as fast as possible. It should be pretty easy because Jerid doesn't really put up much of a fight. If you continually combo him, he has a hard time fighting back. Around this time, Emma will rush off to face Reccoa. Emma will end up dying against her very quickly so if you want to save her, decide what you're gonna do. You can hopefully reach her if you manage to finish off Jerid fast enough. If not, abandon Jerid to Kamille and rush off to face Palace Athene, piloted by Reccoa. Once that's over with, return to the Argama and help fend off Ramsus and Yazan. Yazan is tougher and he blocks a lot. Try to combo him with your SSSST and your SSSSST attacks. Scirocco and Haman will appear and head for Gryps 2. Defeat Yazan and Ramsus in a hurry and head down there to intercept them at once. Inside Gryps 2 is where you'll find them and if you haven't noticed already, there's a time limit. Hopefully Kamille will be there to aid you. Make sure you take them both out before time runs out. It's better to have Kamille distract one of them because Haman is really tough even by herself. Make good use of your SP Attacks and block a lot against her, looking for a chance to strike back. Defeat her and Scirocco in The O. After this, the colony laser is fired, wiping out a lot of the Titans' Fields. Both the Titans and Axis fall back, but each return with a bunch of Fields. Start pecking away at them and eventually make your way to the Jupitris Field where The O is waiting for a rematch. He's a little tougher this time, but there is an SP Recovery in a nearby box to help a little. His moves aren't really tough to gauge and defend and what not so you should be ok. Avoid being hit by his SP Attack at all costs. With Scirocco defeated, everybody except Axis retreats. Now it's up to Quattro to defeat the Qubeley, piloted by Haman Karn. Boost over to Field U and be ready. Lure out Haman and be cautious again against her Qubeley. Block and then counter when you have a chance. Always SP Attack when you have it or if you're being hit by one of her combos. She hits really hard so you don't want to let her pummel you. She'll set out her funnels too so SP Attack when you see them to take them down and hopefully damage her a bit. Grab any pick-ups you see, especially armor. There's a box in this Field with an Armor pick-up if you need it. Try to stick with simple moves, because your SSSSST will likely be blocked before you can get her with the last few hits. Defeat Haman and the Qubeley and you're finished. Guaranteed Parts: Hyaku Shiki, Qubeley, The O, Hambrabi (x3), Baund Doc, Palace Athene Extra Parts: Barzam, Marasai, Hizack, Gaza C ---------CHAR'S COUNTERATTACK--------- *=========================================================================* Mission 01 - Enemy Encounter at 5th Luna U.C. 0093 *=========================================================================* Char has returned to the Earth Sphere as leader of Neo Zeon. He aims to use asteroids to cause a nuclear winter on Earth. Amuro and Bright's Londo Bell discover Char heading to the asteroid 5th Luna. Fearing Char, the Federation send Adenauer Paraya to negotiate peace. His daughter Quess goes with him. Unit/Field Info --------------- Friendly Units: Rewloola, Sazabi (Char), Jagd Doga (Gyunei) Enemy Units: Re-GZ (Amuro) Ally Suits: Geara Doga Enemy Suits: Jegan Victory/Defeat Conditions ------------------------- Victory: Take over all enemy Fields; Rescue Gyunei; Shoot down Amuro Defeat: Player is shot down; Gyunei shot down; Rewloola destroyed Strategy -------- This mission is incredibly simple. With the Sazabi, you'll still have your old skills and Pilot Rank so that will help a lot. The Sazabi's SSSSST is pretty good, and the SST is really cool too. Start by clearing out the enemy Fields. They'll all eventually come back with more enemies so just keep going. The Rewloola will be attacked not too far into the mission so go and help out. Go around and purge each Field until you locate Gyunei. After that, the Field will quickly be established again and Amuro will appear. Clear it out and he'll show up in the Re-GZ. Try to have full health before fighting him, though he isn't really hard at all. Use your SST attacks if he blocks a lot. Block if you need to and try to get behind him to help with combos. Other than that, it should be a straightforward fight. Guaranteed Parts: Sazabi, Re-GZ Extra Parts: Jegan *=========================================================================* Mission 02 - Luna 2 Surrenders; Axis Accelerates U.C. 0093 *=========================================================================* Char agrees to reconcile with the Federation if Axis is handed over to Neo Zeon. However, it is a charade intended to put the Federation at ease. Quess Paraya and Gyunei Guss destroy a Federation battleship in a surprise attack, and Char places a nuclear warhead on Axis, planning to crash it into the Earth. Unit/Field Info --------------- Friendly Units: Sazabi (Char), Rezin's Geara Doga (Rezin), Jagd Doga (Quess), Jagd Doga (Gyunei) Enemy Units: Ra Cailum, Re-GZ (Kayra), Nu Gundam (Amuro) Ally Suits: Geara Doga Enemy Suits: Jegan Victory/Defeat Conditions ------------------------- Victory: Destroy all enemy command units; Shoot down Amuro Defeat: Player is shot down; Enemy missile hits the Axis; Quess shot down; Gyunei shot down Strategy -------- Begin this mission by taking Field B. After that, go after Kayra in her Re-GZ. It should be a lot easier than Amuro when he was piloting it in the last mission, but again rely on SST if you have to. Defeat a couple enemies until your next objective. You'll get a time limit and will have to take Field G. Do so immediately. You have to take a lot of consecutive Fields with limited time and it will become really hard so don't waste any time killing extra enemies. As soon as you have taken Field G, make a beeline for Field H. After that, Fields I and J will appear, so quickly go down and take care of them. Use your crowd moves like the SSSSST and sometimes the SSST. If you have an upgraded Torso, the Sazabi's SP Attack is also good. With Rank 1 Torso though, it doesn't help a ton. You're eventually brought to Field K, which is defended by Defense Commanders. This is why you need as much time as possible. Do your best to defeat the Defense Commanders as fast as you can. An Attack x2 if you can find it will help immensely in this goal. Hitting all three at once with your SSSSST will also help a lot. Now make your way to Quess, either fighting your way there or not. Just note that she'll get into a little trouble if you wait. Once you've rendezvoused, some reinforcements show up. Gyunei also launches. He'll meet Amuro who also shows up, at Field O. Make your way there too, because Gyunei won't last terribly long against Nu Gundam and if he goes down, you lose. Meet them there and face off against Nu Gundam. Take advantage of your SST, SSST, and SSSSST attacks. If you get in a bind, take health from the nearby box in the bottom left corner of the Field. Defeat Amuro and it's over. Guaranteed Parts: Sazabi, Nu Gundam, Re-GZ Extra Parts: Jegan *=========================================================================* Mission 03 - Londo Bell Reacts; Axis Falls U.C. 0093 *=========================================================================* Char repels Londo Bell's attack, and has started moving Axis towards Earth. However, Londo Bell tries to launch a new attack on Axis. To prevent it from succeeding, Char bring the Mobile Armor "Alpha Azieru" into play. Piloting the Sazabi, he engages Amuro and his Nu Gundam to defend Axis and defeat his rival. Unit/Field Info --------------- Friendly Units: Rewloola, Sazabi (Char), Alpha Azieru (Quess), Jagd Doga (Gyunei) Enemy Units: Ra Cailum, Nu Gundam (Amuro), Re-GZ (Chan), Jegan (Hathaway) Ally Suits: Geara Doga Enemy Suits: Jegan Victory/Defeat Conditions ------------------------- Victory: The Axis crashes into Earth; Shoot down Amuro Defeat: Player is shot down; Rewloola destroyed; Ra Cailum approaches the Axis; All friendly fields taken over inside the Axis; Fail to escape the Axis Strategy -------- Storm forward and take Field E. After that, Gyunei and Amuro will appear. Fight your way toward Amuro, taking over some Fields along the way. Ra Cailum will begin its attack and you'll have five minutes to stop it. More than enough time. You'll want to grab Fields M and N. Amuro will be engaged with Gyunei at Field M. Amuro isn't too tough, just watch out for his SP Attack. Team up with Gyunei and use a Combination SP Attack if you can. Take him down and then quickly seize Field N and you'll thwart the attack. After this, Amuro will reappear in the bottom half of the map. Stay put though, because Chan and Hathaway will appear on the top half where you should still be. If you want to take them down, go ahead and do so; they're easy to defeat. Make your way over to Amuro and defeat him. Meanwhile, a few small events happen, leading to Axis opening and the appearance of your next major objective which is to take over enemy Fields. Do this after you beat Amuro. You have a very lenient 10 minute time limit to take Fields I, J, and K and then escape Axis after that. Take your time and have fun with the Jegans. After that, make tracks and prepare for the final showdown. Amuro is a bit of a tough cookie in the final fight. Just block all of his attacks and stay defensive, instead of attacking him head on. He'll always find the right time to attack before your charge attacks so it's better to just block and rely on quick moves. The Sazabi's SST works great. If you run low on health, find the box south of where Amuro appears and it will have an armor pick-up. Amuro will restore his health. He'll launch his funnels at that point. Either get around them so they can't hit you, or use your SP Attack. When Amuro returns, use the same defensive tactics and your SST attack. If he charges his SP Attack, block it or get out of the way immediately. Keep blocking and attacking when you can and he'll go down eventually. Guaranteed Parts: Sazabi, Nu Gundam, Re-GZ, Jegan Extra Parts: Additional Jegan parts That does it for Char's Official Mode. You can now use any of your unlocked suits in his Official Mode. You can also use Char in Mission Mode now. ------OFFICIAL MODE------ _ __ _ _ _ ___ _ _ | |/ /__ _ _ __ (_) | |___ | _ |_)__| |__ _ _ _ | ' </ _` | ' \| | | / -_) | _ \ / _` / _` | ' \ |_|\_\__,_|_|_|_|_|_|_\___| |___/_\__,_\__,_|_||_| -------------------------------------------------------------------------[koff] Mobile Suits: Gundam Mk. II, Z Gundam *=========================================================================* Mission 01 - Re-entry to Earth U.C. 0087 *=========================================================================* Seven years after the One Year War, the Titans rule the Spacenoids with an iron grip, and the A.E.U.G.'s struggle against them has intensified. A.E.U.G. captures the Titans' new Mobile Suit, Gundam Mark II, from Green Oasis, with plans to attack the Federation's Jaburo Base. The Titans find out, and lay an ambush for the A.E.U.G. forces as they re-enter Earth's atmosphere. Unit/Field Info --------------- Friendly Units: Argama, Gundam Mk. II (Kamille), Hyaku Shiki (Quattro), Rick Dias (Apolly/Roberto/Emma) Enemy Units: Marasai (Kacricon/Jerid) Ally Suits: GM II Enemy Suits: GM Command, Hizack Victory/Defeat Conditions ------------------------- Victory: Survive atmospheric re-entry Defeat: Player is shot down; Quattro shot down; Argama destroyed Strategy -------- Wait for the enemy Fields to appear, then make your way over. Emma will come under fire, but don't worry. Quattro will go to help her out so take care of the two Fields down here first. You can go save Emma now if you'd like, or capture more Fields first. Either way, get to Field E and capture it by defeating the Defense Commanders there to save Emma. After that, you'll be ordered to seize Fields J and K which will appear shortly. If you want to help get Rank 4 Parts for the Gundam Mk. II, you need to save Emma before the message about her taking damage appears. If you succeed, Emma will stay on the map. If she takes damage, she'll return to the Argama. Take these Fields and Roberto and Apolly will head down to the Atmosphere. Quattro too will make his way over there, but Jerid and Kacricon will appear to stop him. Head over to the Atmosphere Field and engage the enemies until those two appear. When they do, face off with Kacricon first. Use the Gundam Mk. II's SST and SSST attacks, as well as its SP Attack. Do the same for Jerid after Kacricon has been dispatched. You can use a Combination SP Attack with Quattro and the Gundam Mk. II has a pretty good one. Quattro will eventually descend into the atmosphere though so it'll be you alone against Jerid and Kacricon, but they really aren't tough at all. Defeat them both to end the mission. Guaranteed Parts: Gundam Mk. II, Marasai (x2) Extra Parts: GM Command, Hizack *=========================================================================* Mission 02 - Winds of Jaburo U.C. 0087 *=========================================================================* A.E.U.G. painstakingly plots out an operation to attack the Federation's Jaburo base. Quattro and Kamille thwart a last-minute ambush by Titans forces as the A.E.U.G. descends through the Earth's atmosphere. Now the second phase of the plan unfolds as A.E.U.G. Mobile Suits begin slipping through Jaburo's anti-air defenses in an attempt to destroy the facility. Unit/Field Info --------------- Friendly Units: Gundam Mk. II (Kamille), Hyaku Shiki (Quattro), Rick Dias (Apolly/Roberto) Enemy Units: Marasai (Jerid) Ally Suits: Nemo Enemy Suits: Zaku Tank, Hizack, Gouf Flight Type Victory/Defeat Conditions ------------------------- Victory: Jaburo Core lost; Quattro escapes Jaburo Base; Kamille escapes Jaburo Base; Shoot down Jerid Defeat: Player is shot down; Quattro shot down; Fail to escape Jaburo Base within the time limit Strategy -------- You'll start off near Field A. It appears along with a whole slew of enemies. Very soon, Jerid will appear too in his Marasai. Defeat him and take Field A and Roberto will appear from the atmosphere. Do the same for Field B and Apolly will show up. If you saved Emma before she took damage in the previous mission, she'll land outside Jaburo too. If you complete this mission with her and the others escaping later on, you get Rank 4 Parts available for the Gundam Mk. II. Go southeast and take Field D. After that, keep going and grab Field E to help out Quattro. Quattro will enter Jaburo Base from Field O, so help him out by taking it. Roberto and Apolly should be fine on their own. Proceed into the base with Quattro and continue to take the various enemy Fields. Eventually you'll be able to enter the Jaburo Core Field. Take out the Defense Commanders here and then you'll be told to escape. You're given a lot of time for this so take advantage by boosting your kill count. Guide Quattro, Roberto, and Apolly out by taking all the enemy Fields along the escape route. Roberto and Apolly may need help but Quattro will always need help every time he gets to a new enemy Field. You'll have to help them all out (well, really just Quattro since he is mission critical). When you get to Field R, take it and you can get outside to the escape point. Here, Jerid shows up. Jerid is still easy as hell and with Quattro, you can use a Combination SP which really works nicely. Defeat Jerid to end the mission. Guaranteed Parts: Gundam Mk. II, Marasai Extra Parts: Hizack, Gouf Flight Type, Zaku Tank *=========================================================================* Mission 03 - Hong Kong City U.C. 0087 *=========================================================================* The Karaba transport vessel Audhumla stops at New Hong Kong for resupply with Kamille on board. Kamille has a brief rest there, but is interrupted by reports of a huge Mobile Armor in the skies over Hong Kong City. Kamille intercepts in his Gundam Mk. II Unit/Field Info --------------- Friendly Units: Gundam Mk. II (Kamille) Enemy Units: Psyco Gundam (Four) Ally Suits: None Enemy Suits: None Victory/Defeat Conditions ------------------------- Victory: Shoot down Four Defeat: Player is shot down Strategy -------- This mission is unbelievably simple and quick. Just go straight east for a scene. You'll be trapped inside the Field with Psyco Gundam. If you played through Char's Official Mode already, you know what this thing is capable of. The Psyco Gundam is a Mobile Armor with a lot of attacks. It can't be beaten with normal slashes. Charge up a Smash Attack to full and let loose to do small amounts of damage to it. The best times to use a Smash Attack are when it is vulnerable. You know it's the right time when you see the green arrows appear around the Mobile Armor's body. The Psyco Gundam leaves itself wide open after some of its attacks. When it does its kick attack, you have a brief window. It also has an attack where it sends out three laser bursts that spread out in a large arc. It's vulnerable during this attack too. The Psyco Gundam also transforms and comes charging at you. If you have a Smash Attack ready, don't run and instead, hit the transformed Psyco Gundam with a Smash Attack to stop it. It will be stunned, ready for another. Manage to hit the Psyco Gundam with a Smash Attack when it is open and it'll fall down. Stay away from its body when it hits the ground because the shockwave will blow you back. After that though, get close and unleash some combos or better yet, your SP Attack. Keep up this routine until the Psyco Gundam starts to use a new move. It will attack with a large explosion of energy. When you hear it and see it charging this attack (you'll know), that means to run away immediately, unless you have a Smash Attack ready and feel you can risk it. It sometimes does this attack twice in a row so stay back because it hurts a lot. Fight back after this and keep up your assault to beat it and end the mission. That was fast. Guaranteed Parts: Gundam Mk. II Extra Parts: None *=========================================================================* Mission 04 - Cinderella Four U.C. 0087 *=========================================================================* The Audhumla is forced to leave Hong Kong when the Psyco Gundam launches an attack. They quickly finish loading supplies. Kamille can't stop thinking about the girl he met on the city streets, Four Murasame. The night before he leaves, they meet once again. Unit/Field Info --------------- Friendly Units: Gundam Mk. II (Kamille), Rick Dias (Amuro) Enemy Units: Psyco Gundam (Four) Ally Suits: Nemo Enemy Suits: Hizack Victory/Defeat Conditions ------------------------- Victory: Shoot down Four Defeat: Player is shot down; Amuro shot down; All friendly fields lost Strategy -------- It'll be you and Amuro against a lot of grunts and ultimately, the Psyco Gundam again. Start by taking Field B and then hurrying over to Field C. The Psyco Gundam will engage Amuro at Field D. When you have both Fields, make your way over there as well. Grab Field E on the way, but watch out for Amuro. If it says he's in trouble, you might want to consider helping. Psyco Gundam has that powerful explosion attack, remember? It can be a problem if Amuro gets hit by that attack too many times. Before leaving Field E, open the nearby crate and grab the armor pick-up for the upcoming fight. At Field D, find Amuro and the Psyco Gundam. Use the same strategy as before, going with Smash Attacks, especially when it leaves itself open. If you have an SP Attack, save it until Amuro gets his. Then, knock down the Psyco Gundam with a Smash Attack when the green arrows appear. Amuro will likely get knocked back by the shockwave when Psyco Gundam falls over. Wait for him to get back up, then unleash a Combination SP Attack on Psyco Gundam. It will do a lot of damage. Keep up attacks after this if necessary and seize victory. Thankfully, the fight isn't over yet. Go west and take Fields F and G, racking up more kills along the way. After that, descend to the center of the city and that's where the Psyco Gundam will appear again. Same tactics apply. Just watch out for its deadliest attacks, those being the energy explosion and its transformation. Again, try to link up with Amuro for an SP Attack if he's not too busy being distracted by grunts. Defeat Psyco Gundam again to end the mission. Guaranteed Parts: Gundam Mk. II Extra Parts: Hizack *=========================================================================* Mission 05 - The Storm Over Kilimanjaro U.C. 0087 *=========================================================================* The A.E.U.G. teams up with Karaba to capture the Titans' Kilimanjaro Base on Earth. Quattro and Kamille were sent to support Karaba from space, but are forced to land on Earth due to an enemy attack. Now Karaba, led by Amuro, and the Kilimanjaro Base defense force are locked in a heated battle. Unit/Field Info --------------- Friendly Units: Z Gundam (Kamille), Hyaku Shiki (Quattro), Rick Dias (Amuro) Enemy Units: Byalant (Jerid), Psyco Gundam (Four) Ally Suits: GM II Enemy Suits: Hizack, Marasai Victory/Defeat Conditions ------------------------- Victory: Take over Kilimanjaro Base Defeat: Player is shot down; Quattro shot down; Amuro shot down Strategy -------- Begin by taking Field B. Get used to the Zeta Gundam, which is my personal favorite. Since you likely don't have Kamille at a high enough rank, you can still only use up to its SSST attack, which admittedly, is decent. It's SP Attack is also ok for now, but will be very good once you get a better torso for the Zeta. Also keep in mind that Z Gundam is capable of transforming by double-tapping the boost button and holding it. It's like having a Speed Up x2; you can move faster and you use up less of your boost gauge. This makes getting from point A to point B a lot more convenient. After taking Field B, go down to help Amuro out at Field C. Defeat the Defense Commanders, and try a Combination SP Attack if you have the opportunity. Once you have it, head to the Southern Base Field and wait for it to be taken over. Jerid will appear in the Byalant once you take out enough enemies. He won't be really hard to beat. If he blocks a lot, use the Zeta Gundam's SST to make him stumble. Once you've beaten him, you have a choice on how to finish the mission. You can either mop up a few of the remaining Fields. This allows Quattro and Amuro to make it to Field F where the mission ends, a lot faster. This also puts them in harms way when it comes to the Psyco Gundam and its monstrous attacks. If you'd rather not risk them being killed and the mission being compromised (good idea if either of them are really damaged), then ignore the Fields and head off to face Psyco Gundam alone. Head to Field F and avoid taking out any enemies for now. The reason is because Jerid will appear in the Byalant again. Take him out first and then lure out the Psyco Gundam again. If you get there with your allies, try to make use of partial destruction and Combination SP Attacks to keep the Psyco Gundam on its toes. Continue to hammer it with Smash Attacks and pelt it when it's down with your SP Attacks. Guaranteed Parts: Z Gundam, Byalant Extra Parts: Hizack, Marasai *=========================================================================* Mission 06 - Scirocco Steps Forward U.C. 0087 *=========================================================================* The Titans seek peace with the rising power called Axis. In the midst of these negotiations, Scirocco assassinates Titans commander Jamitov, blaming the act on Haman as a pretext to attack the Axis. The A.E.U.G. launches Operation Maelstrom to seize Axis' colony laser. Kamille and Quattro are away, observing the peace talks. Unit/Field Info --------------- Friendly Units: Argama, Z Gundam (Kamille), Gundam Mk. II (Emma), Hyaku Shiki (Quattro) Enemy Units: Baund Doc (Jerid), Qubeley (Haman), Palace Athene (Reccoa), Bolinoak Sammahn (Sarah), The O (Scirocco), Hambrabi (Yazan/Dunkel/Ramsus) Ally Suits: GM II Enemy Suits: Gaza C, Marasai, Hizack, Barzam Victory/Defeat Conditions ------------------------- Victory: Shoot down Haman; Shoot down Scirocco; Shoot down Jerid Defeat: Player is shot down; Argama destroyed Strategy -------- When you begin, you can take either Axis controlled Field A, or the Titans' Field B, or both of course. Jerid will begin attacking Emma soon, so when you are ready, head over there. Be sure to transform the Z Gundam so you can move a lot faster. Jerid is piloting the Baund Doc which is a bit tougher than the Byalant. Team up with Emma for the Combination SP Attack to make things easier. Defeat him and then proceed to take Field F. During all this commotion, Sarah and Reccoa should appear to attack Haman. When you're finished with Field F, make your way down there immediately. Although it looks to be a fun 2-on-1-on-1 match, Haman will retreat when you arrive. 2-on-1 is still good though. Reccoa and Sarah don't pose much of a threat if you can manage them. Try to knock one away, then hit the other with another combo. Your SST and SSST attacks will help, as will the Z Gundam's SP Attack. Just be wary if you see that purple chain of electricity. Don't let them do a Combination SP Attack on you, and if they begin charging it, back away. Once you've defeated them both, Scirocco will appear. Don't worry, he'll come to you. Go up and take Field C while you wait. When he arrives in The O, make use of your SST and other attacks. The O is the toughest opponent yet in this mission, but still nothing to be particularly scared of. Block his attacks then counter with your SST and SSST and SP Attack. When Scirocco is defeated, go down to help Quattro. He'll prepare to retreat but will be stopped when the Hambrabi squad appears. Just defeat Yazan who is pretty easy to get them to retreat. After this, all Titans forces will retreat. Your next objective is to take the Axis controlled Fields. Three new Fields will appear in the center of the map. Start by taking the bottom one, Field J. Soon after, Haman will appear and make a beeline for Gryps. If she gets there, you fail the mission so intercept her immediately by transforming Z Gundam and heading in her direction. If she stops at one of your Fields though, you can take the time to conquer Field K too before you go after her. When dealing with Haman, it helps if you've ranked up enough to obtain the last few moves. Zeta's SSSST and SSSSST are both good. If not, you're still in luck because your SST is still a really good choice, perhaps even the best choice since Haman will block a lot. Beware her SP Attack and other moves. She'll also launch her funnels, but they won't be a big threat. Defeat her and the mission ends. Guaranteed Parts: Z Gundam, The O, Qubeley, Hambrabi, Baund Doc, Bolinoak Sammahn, Palace Athene Extra Parts: Gaza C, Barzam, Hizack, Marasai *=========================================================================* Mission 07 - The Mirror of Rosamia U.C. 0087 *=========================================================================* Operation Maelstrom succeeds, and the A.E.U.G. seize the colony laser. However, Haman now tries to crash the asteroid Axis into the lunar city of Granada. While the A.E.U.G. engage it with the colony laser, the Titans attack in the Psyco Gundam Mk. II, piloted by Rosamia Badam, who thinks Kamille is her brother. Unit/Field Info --------------- Friendly Units: Argama, Z Gundam (Kamille), Gundam Mk. II (Emma), Hyaku Shiki (Quattro) Enemy Units: Psyco Gundam Mk. II (Rosamia) Ally Suits: GM II Enemy Suits: Gaza C, Marasai, Hizack, Barzam Victory/Defeat Conditions ------------------------- Victory: Shoot down Rosamia; Defeat: Player is shot down; Argama destroyed Strategy -------- Go straight into Field B and begin eliminating enemies. Eventually, the Psyco Gundam Mk. II will appear. It's not a whole lot different from the original. One new move it has is an electric field it creates in front of itself with its hands. Don't think you're safe by moving to the immediate back when it does this attack. The attack expands and it will still hit you even if you're right behind it, so back away more to avoid it. Other than that, the fight is similar in terms of tactics. Take advantage of your SP Attack when it is down and try to use partial destruction to help yourself out along the way. You'll be on a sort of unseen time limit. While you're trapped with the Psyco Gundam Mk. II, the Argama will be ambushed. Try to finish it off quickly, but as always, watch out for the explosion move which will obliterate you rather easily if you get caught off guard. Defeat Psyco Gundam and you should head off to defend the Argama. You can take one of the lower Fields first though if you'd like. You can also grab Field E near the Argama too. Either way, get to the Argama and you'll find Psyco Gundam Mk. II again. Same tactics still apply. Smash and SP Attacks all the way. You can also run away and try to lure the grunts near you for an SP Attack, hoping one will drop some armor or other items if you need them. Defeat Psyco Gundam Mk. II for the conclusion to this mission. Guaranteed Parts: Z Gundam Extra Parts: Barzam, Hizack, Marasai *=========================================================================* Mission 08 - Run Through The Cosmos U.C. 0087 *=========================================================================* By using the colony laser to alter its angle of descent, A.E.U.G. diverts Axis from Granada. However, A.E.U.G. forces commanded by the battleship Radish are attacked by the Titans and Axis. Many lives are lost in fierce fighting, and Kamille tries to put an end to the crisis. Unit/Field Info --------------- Friendly Units: Radish, Argama, Z Gundam (Kamille), Hyaku Shiki (Quattro), Gundam Mk. II (Emma) Enemy Units: Baund Doc (Jerid), Hambrabi (Yazan/Dunkel/Ramsus), Palace Athene (Reccoa), Qubeley (Haman), The O (Scirocco) Ally Suits: Rick Dias Enemy Suits: Marasai, Barzam, Hizack, Gaza C Victory/Defeat Conditions ------------------------- Victory: Shoot down Scirocco Defeat: Player is shot down; Quattro shot down; Argama destroyed Strategy -------- Start by going straight down into Field C. If you're feeling bold, you can take on Ramsus and Dunkel in their Hambrabi's but they can be pesky fighting you at once. Use your SP Attack to keep the odds in your favor and try to wear one down as fast as you can to make things easier. After you defeat them and take Field C, Jerid should appear near Field E. Go over there and defeat him in his Baund Doc (watch out for its beam attack) and take the Field. Haman and Yazan will appear, followed by Reccoa. As was the deal with Char's Official Mode, Emma will appear to fight Reccoa and if you leave them alone for just a few moments, Emma will die. If you want to prevent his, get over there and defeat Reccoa. Do this before or after you defeat Yazan, depending on how fast you can accomplish that. After they are both defeated (feeling pumped up yet?), Scirocco will appear, and he and Haman will both head toward Gryps 2. More than likely, Scirocco will get there before Haman. Quattro will be en route so you can let him handle The O for now while you face Haman one-on-one which is much preferred because Haman is tough enough by herself. Defeat her and then head into Gryps to help Quattro take down Scirocco. You'll have to move fast to get the chance. When you get there, Scirocco may retreat and then the two forces will begin to launch an all-out attack on your side. Haman will reappear inside Gryps so team up with Quattro to take her down. Use your SSSST and SSSSST attacks, as well as a Combination SP Attack if possible. To finish things up, head for the Jupitris field to find Scirocco. He's a bit tough, but not very. Just watch out for all the tricks The O has. You don't want to get hit by its SP Attack so you may want to stay defensive. There is an item box nearby but it has an SP Recovery. Hit Scirocco with your SSSST and SSSSST attacks, as well as the SST if he blocks. Keep up your attack and fall back and let your SP Attack charge if you lose a lot of armor. The O has one very nasty attack where it slows down your suit for a limited time. If this happens, you're better off staying back, waiting for it to wear off. Defeat Scirocco and The O, and you've done it. *===============================================* Alternate Ending - Love Is The Pulse of the Stars *===============================================* To get an alternate, better ending for Kamille, you need to meet two conditions. First you need to make sure the Radish survives in the beginning, and then you also have to save Emma. Saving Emma is pretty easy, so long as you don't let more than a minute go by when Reccoa appears. Preventing the Radish from being destroyed by Yazan is a bit tougher. It'll help if your Kamille is around level 20 or higher and you have some decent skills. Heat Up or Hate to Lose are good choices. Other than that, if the Z Gundam has decent parts, you should be ok. From the start of the mission immediately transform the Z Gundam and dash all the way over to the far right side of the map where Yazan is. By the time you get there, Yazan will already have spotted Emma, prompting Henken and the Radish to move to intercept. You have around a minute, maybe a little more to defeat Yazan. Use SST, SSSST, and SSSSST attacks. When he is knocked down, go around to his back so you can just combo him again right away. Your SP Attack can also really hurt him. Defeat him before the Radish is destroyed and you're almost done. In the meantime, Jerid will appear and also, Quattro will be in trouble. Head back and lend Quattro a hand. Try to clear a majority of the enemies around him because it's possible he could get in trouble later on again. Defeat Jerid and his Baund Doc, then wait for Reccoa to appear. Again, you have about a minute or so. As long as Emma and Reccoa are not within sight, Emma can be killed. Yazan will appear around this time, and you have a chance to defeat him if you're quick enough. If you don't want to risk it though, ignore Yazan and head over to Emma and Reccoa. Defeat Reccoa just like you normally would and you'll have saved Emma and also secured the alternate ending. Continue on with the mission as normal and the ending you get...... will actually seem exactly the same. It will be until the very end. Watch it and then you'll get the Trophy for it. This also allows you play a mission in Mission Mode to get Rank 4 Parts for the Zeta Gundam. Guaranteed Parts: Z Gundam, The O, Qubeley, Hambrabi (x3), Baund Doc, Palace Athene Extra Parts: Hizack, Marasai, Barzam, Gaza C Congrats on beating Kamille's Official Mode. You can now use any unlocked suits in his Official Mode from here on. You also get to use Kamille, Scirocco, Emma and Jerid in Mission Mode. ------OFFICIAL MODE------ _ _ _ _ _ _ | |_ _ __| |__ _ _ _ /_\ ___| |_| |_ __ _ | || | || / _` / _` | || | / _ \(_-<| ' \ _/ _` | \__/ \_,_\__,_\__,_|\_,_| /_/ \_|__/|_||_\__\__,_| -------------------------------------------------------------------------[joff] Mobile Suits: Z Gundam, ZZ Gundam *=========================================================================* Mission 01 - The Burning Earth U.C. 0088 *=========================================================================* Judau Ashta's sister Leina has been kidnapped by Neo Zeon. Judau, after escaping from the colony Shangri-La, joins the crew of the Argama to find her. Learning that the Neo Zeon fleet plans to rain death on Earth using captured asteroids, he takes control of the Zeta Gundam to find and take his sister back from them. Unit/Field Info --------------- Friendly Units: Argama, Z Gundam (Judau), ZZ Gundam (Roux) Gundam Mk. II (Elle), Hyaku Shiki (Beecha) Enemy Units: Gwadan (x3), Qubeley Mk. II (Puru), Bawoo (Glemy) Ally Suits: GM II, Nemo Enemy Suits: Gaza C, Gaza D Victory/Defeat Conditions ------------------------- Victory: Shoot down Puru Defeat: Player is shot down; Argama destroyed; Lost all friendly command units Strategy -------- After you gain control, an enemy Field will appear behind you. Enter it and start defeating enemies until the Defense Commanders show up. Defeating them will claim the Field. Now, if you've played Kamille's Official Mode already, the Zeta Gundam will already have some boosts in parts and so forth, so you'll have an advantage. The only thing you won't have is access to Zeta's full moveset, because Judau isn't a high enough Pilot Level yet. Once you have that Field, go after Fields D, E, F in any order and conquer them as well. Eventually, the Gwadan in these fields will disappear. You'll get a notification about Field B being in danger. Go down and assist if you wish. Eventually though, Field K will appear. Inside is the enemy you need to defeat, Puru. Defeat the enemies inside to lure out Puru and her Qubeley. Glemy will also show up in a nearby Field in a Bawoo. Defeat Puru first. Her Qubeley fights similar to Haman's from Kamille and Char's Official Modes, but she's not nearly as tough. Use your SST, SSST, and SP Attacks. After that, motor over to Field L and engage Glemy. Meanwhile, Beecha should come under fire at Field J so try to be quick and defeat Glemy so you can go over there and rescue him. Also grab Field B if you need to help out the Argama. Once things get moving, enemy Field M appears. Head over there to clear it out. Defeat the Defense Commanders and that should do the trick. After that, the Atmosphere Field will appear in the bottom right corner. Jet over there and defeat more enemies. Puru will appear again. Glemy will have reappeared too at this time so go back up to defeat first, which is recommended. Once Glemy is history, go back to Puru. Manage her and the crowd of Gazas with your SSST and SP Attack especially. She still isn't very hard to defeat at all, but if you are using Z Gundam for the first time, she might be. Block if you have to, and know there's an item box in the corner of the Field with an SP Recovery. Defeat Puru and the first mission is done. Guaranteed Parts: Z Gundam, Qubeley Mk. II, Bawoo Extra Parts: Gaza C, Gaza D *=========================================================================* Mission 02 - Puru Two in Gravity U.C. 0088 *=========================================================================* Neo Zeon executes a colony drop on Dublin, Ireland. The Argama rushes to the aid of the survivors. Meanwhile, Glemy Toto plans an attack on the Argama, sending a Newtype soldier he had been holding in reserve as a trump card. The soldier has the face of a girl Judau knows only too well. Unit/Field Info --------------- Friendly Units: Argama, ZZ Gundam (Judau), Qubeley Mk. II (Puru) Enemy Units: Psyco Gundam Mk. II (Puru Two) Ally Suits: Nemo Enemy Suits: MP Bawoo (Axis), Gaza C Victory/Defeat Conditions ------------------------- Victory: Destroy the Neo Zeon; Shoot down Puru Two Defeat: Player is shot down; Argama destroyed; Puru shot down Strategy -------- You'll start off in Field A already, and with a shiny new Gundam, the Double Zeta. The ZZ Gundam is bigger than the original and has a different moveset. Its ST and SSST are really good. The SST is also good for fighting Aces. Clear out Field A by defeating the Defense Commanders. Puru will appear on the field shortly, as will a new enemy. Note that that ZZ Gundam can transform as well, so use that to get to Field C on the double. You'll be locked in with Puru and the Psyco Gundam Mk. II. The Psyco Gundam is a tough customer if this is your first time dealing with a Mobile Armor. The key is to use Smash Attacks to damage it. Normal attacks will just not suffice. The Psyco Gundam is vulnerable after it attacks, as noted by the green arrows around its body. Use a Smash Attack at these moments and it will fall over. This is your chance to attack it unhindered or do serious damage by unleashing your SP Attack. You can let Puru distract the Psyco Gundam Mk. II as you pelt it with Smash Attacks. Try and build up an SP Attack though and wait for Puru to get one too. When you manage to knock the Psyco Gundam Mk. II down, get close for a Combination SP Attack that will really damage the thing. When the creature is near death, this fight becomes amazingly difficult in the blink of an eye. The monster will focus most of its attacks on Puru. In addition, it unleashes a powerful explosion attack that can do a lot of damage. If you see it charging this attack or hear that distinctive sound, you should run away and get out of range. If you have a Smash Attack charged and happen to be very, very close however, you can risk stopping the attack by hitting it with your Smash. Either way, the Psyco Gundam Mk. II will likely beat the daylights out of Puru's Qubeley so you need to finish it off fast. Learn to watch out for its explosion attack. Since the ZZ Gundam moves really slow, you need to make sure you aren't chugging in with a Smash when it's about to do one of those attacks. Use these and your SP Attack to bring it down. After that, you get a scene, and surprisingly, the fight isn't over yet. The Psyco Gundam Mk. II comes back with a full health bar. Luckily, you don't have to worry about Puru anymore, only yourself. Use the same tactics; Smash and SP Attacks when it is down. You can also try to take out more of the grunt enemies surrounding you. If not only to boost your kill count but to also maybe get a pick-up like an Attack x2 or something similar. Defeating it will take a while so be careful, defeat enemies for armor pick-ups when necessary, and use your Smash and SP Attacks as much as you can. Eventually, you'll best the beast and end the mission. Guaranteed Parts: ZZ Gundam Extra Parts: Gaza C, MP Bawoo (Axis) *=========================================================================* Mission 03 - Vibration U.C. 0088 *=========================================================================* Glemy Toto's revolt has plunged the Core 3 region into turmoil. Haman Karn concentrates her forces around Axis to attack Glemy. Judau, believing the war won't come to an end until Glemy is destroyed once and for all, slips through the skirmishing enemy forces and into Core 3. Unit/Field Info --------------- Friendly Units: ZZ Gundam (Judau), Z Gundam (Roux), Gundam Mk. II (Elle) Enemy Units: Quin Mantha (Puru Two) Ally Suits: Nemo Enemy Suits: Gaza D, MP Bawoo (Glemy) Victory/Defeat Conditions ------------------------- Victory: Shoot down Puru Two Defeat: Player is shot down; Roux shot down; Elle shot down; Fail to rescue Roux within the time limit; Fail to rescue Elle within the time limit Strategy -------- Move forward from the start and you'll engage a whole lot of enemies within Field A. The narrow space makes your SP Attack very useful so use it and then build it up again. This is one of the only places in the game to fight the MP Bawoo (Glemy) so it might be in your best interest to destroy all enemies before moving on, increasing your chances for finding parts. At the same time, Roux and Elle will be in trouble. You'll have five minute time limit to take Field A and then go over and rescue them. This means taking two more Fields. You should have more than enough time for this. Use the ZZ Gundam's SP Attack to help you clear out both Fields B and C. After that, head to Field D where Puru Two will be waiting. Take out the enemies and she will appear in the Quin Mantha, another Mobile Armor. Luckily, Roux and Elle shouldn't be far behind and will give you a hand. If either of them is defeated though, you'll fail. If you don't waste too much time in taking down the Quin Mantha however, this should not be an issue. The Quin Mantha doesn't leave itself exposed quite as much as other Mobile Armors. It has a powerful beam attack where you can attack it, but the green arrows don't appear here. It also has a saber combo, and it is vulnerable after the last attack. The thing will also charge up a small scatter beam attack and the green arrows appear after the last shot. Finally, the Quin Mantha will sometimes float temporarily in the air and unleash funnels. It's vulnerable during this attack as well. Use your Smash Attacks and then when it is down, your SP Attacks. Combination SP Attacks will be very helpful if Roux or Elle are nearby. They'll both likely take damage, but if you keep hitting the Quin Mantha you should be fine. Guaranteed Parts: ZZ Gundam Extra Parts: Gaza D, MP Bawoo (Glemy) *=========================================================================* Mission 04 - Warriors Again (Prelude) U.C. 0088 *=========================================================================* Glemy is killed in battle, still believing himself to be the true successor of Zeon. Judau sends the wounded Puru Two back to the Nahel Argama, and surveying the now-quiet battlefield, he senses Haman's desire for a final showdown. He climbs into the ZZ Gundam to meet her. Unit/Field Info --------------- Friendly Units: ZZ Gundam (Judau) Enemy Units: Qubeley (Haman) Ally Suits: None Enemy Suits: MP Qubeley, MP Bawoo (Axis), Gaza D Victory/Defeat Conditions ------------------------- Victory: Shoot down Haman Defeat: Player is shot down Strategy -------- Head straight to find Haman and her Qubeley. She's somewhat of a tough opponent but not too much to worry about. Her Qubeley has an attack that can stun you if you're blocking so try to take a more offensive approach. The ZZ Gundam's SST will work well for her blocking. As you get into the fight, a swarm of MP Qubeleys will appear and form Field A. You can use your SP Attack to start knocking them down, as well as damage Haman more. Try to focus on Haman for now and then when she's gone, you can take Field A. Mop up some remaining enemies, then head for the next two Fields that will have shown up by now. After you have taken Field C, all of the Qubeleys will retreat. You can now enter the Moussa area. Do so and you'll find some Axis controlled Fields, as well as Axis Bawoos and Gaza D enemies. Start taking them all out as you fight your way toward the Moussa Field. Inside, defeat enough enemies and sure enough, Haman will appear again. Use your SST, SSST, and SP Attack to bring her down. It helps to combo her with a few normal attacks, then finish with an SP Attack. Guaranteed Parts: ZZ Gundam, Qubeley Extra Parts: MP Qubeley, MP Bawoo (Axis), Gaza D *=========================================================================* Mission 05 - Warriors Again (Epilogue) U.C. 0088 *=========================================================================* In the collision between Moussa and Core 3, Judau and Haman are thrown into space. Glemy's insurrection dealt Neo Zeon a hard blow. Now victory is beyond their grasp., but Haman's hatred for Judau pushes her to continue fighting. Thus begins the war's last battle, and their final confrontation. Unit/Field Info --------------- Friendly Units: ZZ Gundam (Judau) Enemy Units: Qubeley (Haman) Ally Suits: None Enemy Suits: None Victory/Defeat Conditions ------------------------- Victory: Shoot down Haman Defeat: Player is shot down Strategy -------- This is terribly easy. Just head up to the top of the map where Haman will eventually appear. Her Qubeley is only just a tiny bit tougher than it was in the last mission. Block her long combos and her SP Attack. Fight back with the ZZ Gundam's SST and SP Attack. There are three nearby item box/pods for goodies if you need them. It shouldn't be too tough to bring her down. She'll hit you pretty hard, especially if you get caught in a combo. Grab the items from the boxes if that happens or use your SP Attack more often by running away and letting it charge while you're in critical. Haman will send out her funnels eventually. Destroy them all and damage her more with an SP Attack. Rely on your SST and blocking from here on until she finally bites the dust for good. Guaranteed Parts: ZZ Gundam, Qubeley Extra Parts: None For completing Judau Ashta's Official Mode, you can now change suits when replaying it. You also unlock Judau, Haman, Elpeo Puru, Puru Two, and Roux in Mission Mode. _ _ | || | | || |_ _|__ _|______________________________________________________________________ | | Mission Mode [gmmd] ----|_|------------------------------------------------------------------------ Overview| -------------------------------------------------------------------------[mmch] Mission Mode is easily the meat of Dynasty Warriors Gundam 2. This is where most of your dedicated gaming hours will be spent. There are tons of missions to embark on and 40 characters to choose from. Here's a quick table of contents for each Pilot. At the quick jumps, you can find good outlying information on every pilot, including how to unlock them if applicable. Mission Mode Table of Contents ================== ====================== Mobile Suit Gundam Mobile Suit Gundam F91 ================== ====================== Amuro Ray [mm01] Seabook Arno [mm12] Char Aznable [mm02] Cecily Fairchild [mm33] Kai Shiden [mm19] Hayato Kobayashi [mm20] Sleggar Law [mm21] ========================== Dozle Zabi [mm22] Mobile Suit Victory Gundam Ramba Ral [mm23] ========================== M'Quve [mm24] Uso Ewin [mm13] Katejina Loos [mm34] ======================= Mobile Suit Zeta Gundam ======================= ======================== Mobile Fighter: G Gundam Kamille Bidan [mm03] ======================== Emma Sheen [mm04] Paptimus Scirocco [mm05] Domon Kasshu [mm14] Jerid Messa [mm06] Master Asia [mm15] Yazan Gable [mm25] Sarah Zabiarov [mm26] Reccoa Londe [mm27] ======================= Four Murasame [mm28] Mobile Suit Gundam Wing Rosamia Badam [mm29] ======================= Heero Yuy [mm16] ===================== Milliardo Peacecraft [mm17] Mobile Suit Gundam ZZ ===================== ============= Haman Karn [mm07] Turn A Gundam Judau Ashta [mm08] ============= Roux Louka [mm09] Elpeo Puru [mm10] Loran Cehack [mm18] Puru-Two [mm11] Gym Ghingham [mm35] Glemy Toto [mm30] ==================== ====================================== Char's Counterattack Mobile Suit Gundam SEED & SEED Destiny ==================== ====================================== Quess Paraya [mm31] Lacus Clyne [mm36] Gyunei Guss [mm32] Lunamaria Hawke [mm37] Kira Yamato [mm38] Athrun Zala [mm39] Shinn Asuka [mm40] Mobile Suit Index| -------------------------------------------------------------------------[mmin] Here we'll take a look at all the Mobile Suits themselves. You can view them at the Mobile Suit Lab from the Mission Mode Menu after selecting a pilot. For starters, there are a lot of suits available in the game. A lot of them fall into the "Ace/Main" category. These suits are the ones used by most of the available characters in the series, most of which are Gundams. They have a full moveset available for use. After them, there are the suits that are not quite as important but still stand out. They have a slightly reduced moveset. Examples include Palace Athene, the Jagd Dogas, and more. Then finally, there are the "grunt" suits. You may have seen me use that term a few times in the Official Mode section. These are your Zakus, Doms, Geara Dogas, and so on and so on. These suits have no charge attacks whatsoever and thus have an extremely limited moveset, making them less favorable for consistent use. =============== Obtaining Parts =============== For the last two categories, including grunts, you automatically obtain the ability to fly these suits once you obtain all the parts. Getting parts for grunt suits is easy. In Official Mode, you will face two or even three different grunt suits on each stage (some stages use the same ones though). When fighting them, you have a random chance to pick up a part when they are destroyed. This applies to Mission Mode as well. The difference with Mission Mode is that the grunts you face are random. You're never guaranteed to fight against a certain suit, even by replaying the same exact mission. When gaining parts for a new suit, you have an extremely high chance of getting the parts you need. For example, let's say you are trying to get parts for the Gouf. You fight it a few times in Amuro's Official Mode and let's say you get the Torso, Left Arm, and Right Arm. That's good, only two more to go. If you face the Gouf again and it drops parts again, there is a very good chance you will get the Right Leg and Left Leg, which are the missing parts. This is not always the case however, but it is usually bad luck if you don't get the missing parts. After you have all the parts to make the suit, the parts dropped becomes slightly more random. For Ace suits, you automatically have all the parts for each suit piloted by one of the 40 Mission Mode characters, since they themselves have to be able to use the suit. What prevents you from using them as other pilots is the license. There are two exceptions though, and we'll get to that. But let's move on to licenses. So is getting parts from grunt suits totally random? Actually, not quite. There is indeed a totally unseen factor that contributes to the probability of getting parts. It is hard to tell, but based on personal experience you have an incredibly greater chance of getting parts when you destroy dozens of mobile suits in just a couple seconds. Therefore, as you can ascertain, the stronger your suit and the better suited its SP Attack for large groups, the better your chances. You can take advantage of this especially when taking a Field. Once a Field is taken and the remaining enemies are in their stunned state, you can easily destroy them. Unleash an SP Attack and destroy a very large amount of them in that span and you can increase your chances for parts. Without a doubt though, the greatest chance is when you combine these tips with a certain map. Any map with tight and narrow corridors will help immensely. Enter a Field in a narrow corridor and unleash your SP Attack before or after taking the Field and you can easily destroy a few dozen enemies with it. Getting parts this way is fairly easy. ======== Licenses ======== Licenses are obtained in License Missions. Opening them up usually requires having good relations with certain pilots, or meeting other criteria such as completing certain missions or joining a particular faction and so forth. On a License Mission, you typically end up facing the suit that you're trying to obtain a license for. There are some that are actually two parts, as in, two missions long. Clearing the mission gets you the license and allows you to "cross-pilot" and use other Ace suits. The two exceptions mentioned above are the Musha Gundam and Musha Gundam Mk. II. These suits cannot be used without both the parts and the licenses. Getting either requires a lot of work. ========== Attributes ========== Finally, just a quick shout out about attributes for each Mobile Suit. You'll learn more about this in the Mobile Suit Lab section. For now, just know that when looking at your Mobile Suits, the attributes are basically just the stats each one has, made up from the stats of the parts it has. There are as follows: Melee - The strength of the suit's melee attack Shot - The strength of the suit's ranged shot attack Defense - The suit's ability to endure damage Armor - The length of the suit's life bar or capacity for damage Mobility - How fast the suit is capable of moving Thruster - How long the suit can boost When you get to hunting for Rank 4 parts for Ace suits (which means beating those really tough Extra Missions on Hard), the most important stats will be Melee, Defense, and Armor. Certain skills will also greatly benefit you but we will get to all of that later on. ========= The Index ========= And at last, we'll take a look at each and every suit available in the game. In doing so, we'll examine a few important criteria. Unlock: How is it unlocked? This is really, really simple for most of them. Type: Can the suit only be used on land, in space, or both? Pilot Type: Newtype means it can be used only by Newtypes; Non-Newtypes means it can be used by anyone Skills: The four skills that this suit has that can be learned by using it *Note: This list is still be updated, so it's not yet complete. Also, there will be a few changes added later. ------[Gundam]----------------------------------------- Also known as RX-78 Unlock: Type: Both Pilot Type: Non-Newtype Skills: Piercing Shot, Sky Eye, Heat Up, Head Shot Rank 4 Parts: Clear the Extra Mission, "White Devil" ------[Zaku II (Char)]----------------------------------------- Unlock: Type: Both Pilot Type: Non-Newtype Skills: Leadership, Range Enhance, Beginner's Faux Pas, Fighting Instinct Rank 4 Parts: ------[Gelgoog (Char)]----------------------------------------- Unlock: Type: Both Pilot Type: Non-Newtype Skills: Spirit Surge, KO, High Magnetism, Ace Pilot Rank 4 Parts: Clear the second stage of Char's Official Mode on Hard and M'Quve must survive ------[Gundam Mk. II]----------------------------------------- Unlock: Type: Both Pilot Type: Non-Newtype Skills: Parry, Customize, Hate to Lose, High Tension Rank 4 Parts: On any difficulty, in Kamille's first Official Mode stage, make sure all pilots enter the atmosphere safely. On the second stage, make sure all pilots escape Jaburo Base safely ------[Z Gundam]----------------------------------------- Unlock: Type: Both Pilot Type: Non-Newtype Skills: Shock Wave, Barrage Shot, Heat Up, Head Shot Rank 4 Parts: Get the secret ending in Kamille's Official Mode, "Love is The Pulse of the Stars" and then clear the Extra Mission, "Zeta's First Launch" ------[Hyaku Shiki]----------------------------------------- Unlock: Type: Both Pilot Type: Non-Newtype Skills: Piercing Shot, Barrage Shot, Hate to Lose, Overdrive Rank 4 Parts: On any difficulty, in the 4th mission of Char's Official Mode, make sure all pilots enter the atmosphere safely. On the 5th stage, make sure all pilots escape Jaburo Base safely. ------[Gundam Mk. II (Titans)]----------------------------------------- Unlock: Type: Both Pilot Type: Non-Newtype Skills: Spirit Surge, Sky Eye, Heat Up, Overdrive Rank 4 Parts: Clear the Extra Mission, "You're In My Way!" ------[The O]----------------------------------------- Unlock: Type: Both Pilot Type: Non-Newtype Skills: Shock Wave, Sky Eye, High Magnetism, Ace Pilot Rank 4 Parts: Clear the Extra Mission, "Scirocco's Utopia" (only available in Scirocco's Mission Mode) ------[Qubeley]----------------------------------------- Unlock: Type: Both Pilot Type: Newtype Skills: Leadership, Barrage Shot, Heat Up, Ace Killer Rank 4 Parts: Clear the Extra Mission, "Don't Underestimate It!" ------[ZZ Gundam]----------------------------------------- Unlock: Type: Both Pilot Type: Non-Newtype Skills: Piercing Shot, Pilot Sense, Worthy Opponent, Fortune Rank 4 Parts: Clear the Extra Mission, "It's Not Anime!" ------[Qubeley Mk. II (Puru)]----------------------------------------- Unlock: Type: Both Pilot Type: Newtype Skills: Piercing Shot, Self Suggestion, High Magnetism, One Man Army ------[Qubeley Mk. II (Puru Two)]----------------------------------------- Unlock: Type: Both Pilot Type: Newtype Skills: Shock Wave, Temptation, Hate to Lose, High Tension ------[Nu Gundam]----------------------------------------- Unlock: Type: Both Pilot Type: Newtype Skills: Leadership, Range Enhance, Hate to Lose, High Tension Rank 4 Parts: Clear Extra Mission, "Amuro Ray" ------[Sazabi]----------------------------------------- Unlock: Type: Both Pilot Type: Newtype Skills: Parry, Sky Eye, Heat Up, One Man Army Rank 4 Parts: Clear Extra Mission, "Giant Red Star" ------[Gundam F91]----------------------------------------- Unlock: Type: Both Pilot Type: Non-Newtype Skills: Piercing Shot, Pilot Sense, Jamming, One Man Army Rank 4 Parts: Clear Extra Mission, "C'mon, C'mon! Bring it On!" ------[V2 Gundam]----------------------------------------- Unlock: Type: Both Pilot Type: Non-Newtype Skills: Parry, Customize, Heat Up, Ace Pilot Rank 4 Parts: On Uso's final Story Mission on Hard difficulty, take the Rewloola field to make it retreat, and then defeat the Alpha Azieru before the Ra Cailum begins its plan ------[Burning Gundam]----------------------------------------- Unlock: Type: Both Pilot Type: Non-Newtype Skills: Shock Wave, Pilot Sense, School of Master Asia, Serene Mind Rank 4 Parts: Clear the Extra Mission, "King of Hearts Challenge" ------[Master Gundam]----------------------------------------- Unlock: Type: Both Pilot Type: Non-Newtype Skills: Spirit Surge, Range Enhance, School of Master Asia, DG Cells Rank 4 Parts: Clear the Extra Mission, "Look! The East Burns Crimson Red!" ------[Wing Gundam Zero]----------------------------------------- Unlock: Type: Both Pilot Type: Non-Newtype Skills: Parry, Sky Eye, Worthy Opponent, High Tension Rank 4 Parts: Clear the Extra Mission, "The Final Victor" ------[Gundam Epyon]----------------------------------------- Unlock: Type: Both Pilot Type: Non-Newtype Skills: Spirit Surge, Range Enhance, High Magnetism, Fighting Instinct Rank 4 Parts: Clear the Extra Mission, "Zero vs Epyon" (Milliardo's Mission Mode only) ------[Turn A Gundam]----------------------------------------- Unlock: Type: Both Pilot Type: Non-Newtype Skills: Parry, KO, Moonrace, Overdrive Rank 4 Parts: Clear the Extra Mission, "Moonlight Butterfly vs Wings of Fire" ------[Strike Freedom Gundam]----------------------------------------- Unlock: Type: Both Pilot Type: Non-Newtype Skills: Piercing Shot, Sky Eye, Hate to Lose, Ace Pilot Rank 4 Parts: Clear the Extra Mission, "Great Freedom, Great Responsibility" ------[Infinite Justice Gundam]----------------------------------------- Unlock: Type: Both Pilot Type: Non-Newtype Skills: Leadership, Customize, Heat Up, Overdrive Rank 4 Parts: Clear the Extra Mission, "Truth Without Justice" ------[Destiny Gundam]----------------------------------------- Unlock: Type: Both Pilot Type: Non-Newtype Skills: Shock Wave, Range Enhance, Beginner's Faux Pas, One Man Army Rank 4 Parts: Clear the Extra Mission, "The Final Power" (Shinn's Mission Mode only) ------[Musha Gundam]----------------------------------------- Unlock: Type: Both Pilot Type: Non-Newtype Skills: Parry, Range Enhance, High Magnetism, DG Cells Rank 4 Parts: Clear the Extra Mission, "One Man Army" ------[Musha Gundam Mk. II]----------------------------------------- Unlock: Type: Both Pilot Type: Non-Newtype Skills: Leadership, Worthy Opponent, Jamming, Serene Mind Rank 4 Parts: Clear the Extra Mission, "Challenge the Legend" ------[Guncannon]----------------------------------------- Unlock: Type: Both Pilot Type: Non-Newtype Skills: Piercing Shot, Self Suggestion, Small Giant, Instant Hero Rank 4 Parts: Complete Kai's Mission Mode and clear the Extra Mission given ------[Z'Gok (Char)]----------------------------------------- Unlock: Type: Land Pilot Type: Non-Newtype Skills: Shock Wave, Range Enhance, School of Master Asia, Charisma Rank 4 Parts: Join Zeon and then join Char's Betrayal and clear the Friendship Mission, "Red Comet, The Traitor" ------[Zeong]----------------------------------------- Unlock: Type: Space Pilot Type: Non-Newtype Skills: Piercing Shot, Barrage Shot, Jamming, Impulse Rank 4 Parts: On the final stage of Amuro's Official Mode on Hard difficulty, beat the mission with Kai, Hayato, and the Salamis still alive ------[Gelgoog (Johnny)]----------------------------------------- Unlock: Type: Both Pilot Type: Non-Newtype Skills: Leadership, Pilot Sense, Worthy Opponent, Charisma Rank 4 Parts: Clear the Extra mission, "Crimson Lightning" ------[Hambrabi]----------------------------------------- Unlock: Type: Both Pilot Type: Non-Newtype Skills: Parry, KO, Heat Up, Damage Cancel Rank 4 Parts: ------[Byalant]----------------------------------------- Unlock: Type: Both Pilot Type: Non-Newtype Skills: Leadership, Sky Eye, Hate to Lose, Instant Hero Rank 4 Parts: Unlock the Free Mission, "300 Total Completed Missions" and clear it, then read the mail in the Terminal ------[Baund Doc]----------------------------------------- Unlock: Type: Both Pilot Type: Non-Newtype Skills: Shock Wave, KO, High Magnetism, Fighting Instinct Rank 4 Parts: Unlock the Free Mission, "50,000 Total Shot Down Enemies" and clear it, then read the mail in the Terminal ------[Bolinoak Sammahn]----------------------------------------- Unlock: Type: Both Pilot Type: Non-Newtype Skills: Spirit Surge, Customize, Jamming, Fighting Instinct Rank 4 Parts: Join the Titans faction and meet the requirements to join Scirocco and clear his mission. Read the mail in the Terminal ------[Palace Athene]----------------------------------------- Unlock: Type: Both Pilot Type: Non-Newtype Skills: Piercing Shot, Temptation, Heat Up, Damage Cancel Rank 4 Parts: ------[Bawoo]----------------------------------------- Unlock: Type: Both Pilot Type: Non-Newtype Skills: Barrage Shot, Hate to Lose, Beginner's Faux Pas, Ace Killer Rank 4 Parts: Join the Axis and then join Glemy's rebellion and clear the Mission, "Glemy's Ambition" ------[Re-GZ]----------------------------------------- Unlock: Type: Both Pilot Type: Non-Newtype Skills: Parry, Pilot Sense, Small Giant, Ace Killer Rank 4 Parts: Join Londo Bell and clear all the missions ------[Jagd Doga (Gyunei)]----------------------------------------- Unlock: Type: Both Pilot Type: Newtype Skills: Piercing Shot, Customize, Hate to Lose, Instant Hero Rank 4 Parts: Clear the Extra Mission, "Fighting Spirit" ------[Jagd Doga (Quess)]----------------------------------------- Unlock: Type: Both Pilot Type: Newtype Skills: Shock Wave, Temptation, Beginner's Faux Pas, Fortune Rank 4 Parts: Clear the Extra Mission, "Captive Princess" ------[Gottrlatan]----------------------------------------- Unlock: Type: Both Pilot Type: Non-Newtype Skills: Spirit Surge, Customize, High Magnetism, Impulse Rank 4 Parts: Clear the Extra Mission, "A Dangerous Young Lady" ------[Turn X]----------------------------------------- Unlock: Type: Both Pilot Type: Non-Newtype Skills: Shock Wave, Sky Eye, Moonrace, Impulse Rank 4 Parts: Clear Ghingnham's Story Missions and have 3000 shot down as him, then clear the Extra Mission given ------[GM]----------------------------------------- Unlock: Type: Both Pilot Type: Non-Newtype Skills: Piercing Shot, Pilot Sense, Small Giant, Impulse Rank 4 Parts: Join the Earth Federation faction and clear all the missions ------[Ball]----------------------------------------- Unlock: Type: Space Pilot Type: Non-Newtype Skills: Spirit Surge, Range Enhance, Small Giant, Fortune Rank 4 Parts: Clear the mission, "Ball is Your Friend" ------[Zaku II]----------------------------------------- Unlock: Type: Both Pilot Type: Non-Newtype Skills: Parry, Pilot Sense, Moonrace, Instant Hero Rank 4 Parts: Clear the Extra Mission, "Seeking the Ultimate Zaku" ------[Gouf]----------------------------------------- Unlock: Type: Land Pilot Type: Non-Newtype Skills: Leadership, Self Suggestion, Worthy Opponent, Damage Cancel Rank 4 Parts: Join Zeon faction and clear all the missions ------[Dom]----------------------------------------- Unlock: Type: Both Pilot Type: Non-Newtype Skills: Shock Wave, Range Enhance, Moonrace, Ace Killer Rank 4 Parts: Clear "Black Tetra-Stars 1" and "Black Tetra-Stars 2" and clear the Extra Mission unlocked ------[Z'Gok]----------------------------------------- Unlock: Type: Land Pilot Type: Non-Newtype Skills: Spirit Surge, KO, Small Giant, Ace Killer Rank 4 Parts: Unlock the Free Mission, "30,000 Total Shot Down Enemies" and clear it, then read the mail in the Terminal ------[Gyan]----------------------------------------- Unlock: Type: Land Pilot Type: Non-Newtype Skills: Leadership, Self Suggestion, Jamming, Charisma Rank 4 Parts: ------[Gelgoog]----------------------------------------- Unlock: Type: Both Pilot Type: Non-Newtype Skills: Shockwave, Customize, Heat Up, Fighting Instinct Rank 4 Parts: Unlock the Free Mission, "40,000 Total Shot Down Enemies" and clear it, then read the mail in the Terminal ------[Zaku Tank]----------------------------------------- Unlock: Type: Land Pilot Type: Non-Newtype Skills: Shock Wave, Pilot Sense, School of Master Asia, Fortune Rank 4 Parts: Clear the Extra Mission, "The Mightiest Surface Weapon" ------[GM Command]----------------------------------------- Unlock: Type: Both Pilot Type: Non-Newtype Skills: Leadership, Sky Eye, Small Giant, Instant Hero Rank 4 Parts: Unlock the Free Mission, "10,000 Shot Down Enemies" and clear it, then read the mail in the Terminal (NOTE: This is 10,000 shot down with ONE PILOT, not TOTAL shot down!) ------[Gouf Flight Type]----------------------------------------- Unlock: Type: Land Pilot Type: Non-Newtype Skills: Spirit Surge, Pilot Sense, Small Giant, Ace Killer Rank 4 Parts: Join the Junk Trader's faction and clear all the missions ------[GM II]----------------------------------------- Unlock: Type: Both Pilot Type: Non-Newtype Skills: Piercing Shot, Customize, Small Giant, Ace Killer Rank 4 Parts: Join the A.E.U.G. (Z Gundam) and clear all the missions ------[Nemo]----------------------------------------- Unlock: Type: Both Pilot Type: Non-Newtype Skills: Piercing Shot, Pilot Sense, Moonrace, Impulse Rank 4 Parts: Join the A.E.U.G. (ZZ Gundam) and clear all the missions ------[Rick Dias]----------------------------------------- Unlock: Type: Both Pilot Type: Non-Newtype Skills: Leadership, Pilot Sense, School of Master Asia, Damage Cancel Rank 4 Parts: ------[Hizack]----------------------------------------- Unlock: Type: Both Pilot Type: Non-Newtype Skills: Spirit Surge, Customize, Hate to Lose, Ace Killer Rank 4 Parts: Join the Titans faction and clear all the missions ------[Marasai]----------------------------------------- Unlock: Type: Both Pilot Type: Non-Newtype Skills: Shock Wave, Range Enhance, Hate to Lose, Ace Killer Rank 4 Parts: Unlock the Free Mission, "100 Completed Missions" and clear it, then read the mail in the Terminal ------[Barzam]----------------------------------------- Unlock: Type: Both Pilot Type: Non-Newtype Skills: Leadership, Pilot Sense, Beginner's Faux Pas, Charisma Rank 4 Parts: Unlock the Free Mission, "20,000 Total Shot Down Enemies" and clear it, then read the mail in the Terminal ------[Gaza C]----------------------------------------- Unlock: Type: Both Pilot Type: Non-Newtype Skills: Parry, Pilot Sense, Worthy Opponent, Instant Hero Rank 4 Parts: Join the Axis faction and clear all the missions ------[MP Qubeley]----------------------------------------- Unlock: Type: Both Pilot Type: Non-Newtype Skills: Piercing Shot, Temptation, Jammer, Ace Killer Rank 4 Parts: ------[MP Bawoo (Glemy)]----------------------------------------- Unlock: Type: Both Pilot Type: Non-Newtype Skills: Leadership, Sky Eye, Small Giant, Fighting Instinct Rank 4 Parts: Join Axis and then join Glemy's rebellion and clear the mission, "Glemy's Ambition" ------[MP Bawoo (Axis)]----------------------------------------- Unlock: Type: Both Pilot Type: Non-Newtype Skills: Shock Wave, Pilot Sense, Small Giant, Damage Cancel Rank 4 Parts: Unlock the Free Mission, "200 Total Completed Missions" and clear it, then read the mail in the Terminal ------[Gaza D]----------------------------------------- Unlock: Type: Both Pilot Type: Non-Newtype Skills: Shock Wave, Barrage Shot, Hate to Lose, Impulse Rank 4 Parts: Join A.E.U.G. (Z Gundam) and clear "Freedom To Space 4". Read the mail, "Shangri-La's Children" and pick whatever you want. After that, read the mail, "Punish the Brother." and pick whatever. Clear the missions that unlock, "Stop acting like that, Judau!" and "Stop acting like that, Brother!" ------[Jegan]----------------------------------------- Unlock: Type: Both Pilot Type: Non-Newtype Skills: Leadership, Customize, Small Giant, Charisma Rank 4 Parts: Join the Cosmo Babylonia Faction and clear all the missions ------[Geara Doga (Rezin)]----------------------------------------- Unlock: Type: Both Pilot Type: Non-Newtype Skills: Leadership, KO, Worthy Opponent, Damage Cancel Rank 4 Parts: Clear the Extra Mission, "I'm a Newtype... a Cyber-Newtype!" ------[Geara Doga]----------------------------------------- Unlock: Type: Both Pilot Type: Non-Newtype Skills: Piercing Shot, Pilot Sense, Heat Up, Charisma Rank 4 Parts: Join the Neo Zeon Faction and clear all the missions Pilots| -------------------------------------------------------------------------[mmpi] There are 40 playable pilots in the game. Here is some information on each pilot which includes basic outlining info. The most important thing to find her is how to unlock the Pilot, if applicable. The quickjumps from the beginning of the Mission Mode section will help you find the pilot you're looking for. As you take a look at each character, you'll see the following criteria: Default MS: Their default Mobile Suit in Mission Mode. This is NOT necessarily their main MS from the show!!! Additional MS: Other suits that they either: A) Have immediate access to B) Have a license for as well C) Have used in the game and/or anime First Appeared: Where this character first made their anime debut Also Appeared: Where the character also appears in Gundam anime Affiliations: Where that character's allegiances lie. This does NOT necessarily count as their faction. If a character does not belong to a faction that exists in the game, their faction will be listed from the anime. Unlocked: How to get this character for Mission Mode _ ___ /_\ _ __ _ _ _ _ ___ | _ \__ _ _ _ / _ \| ' \ || | '_/ _ \ | / _` | || | [mm01] /_/ \_\_|_|_\_,_|_| \___/ |_|_\__,_|\_, | |__/ ______________________________________________________________ | | | Default MS: Nu Gundam | | Additional MS: RX-78 Gundam | | First Appeared: Mobile Suit Gundam | | Also Appeared: Char's Counterattack, Mobile Suit Z Gundam | | Affiliations: Earth Federation, Londo Bell | | Unlocked: Clear Amuro's Official Mode | | | '--------------------------------------------------------------' ___ _ _ _ _ / __| |_ __ _ _ _ /_\ ____ _ __ _| |__| |___ | (__| ' \/ _` | '_| / _ \|_ / ' \/ _` | '_ \ / -_) [mm02] \___|_||_\__,_|_| /_/ \_|__|_||_\__,_|_.__/_\___| _____________________________________________________________ | | | Default MS: Sazabi | | Additional MS: Char's Zaku II, Char's Gelgoog, Hyaku Shiki | | First Appeared: Mobile Suit Gundam | | Also Appeared: Char's Counterattack, Mobile Suit Z Gundam | | Affiliations: Zeon, A.E.U.G., Neo Zeon | | Unlocked: Clear Char's Official Mode | | | '-------------------------------------------------------------' _ __ _ _ _ ___ _ _ | |/ /__ _ _ __ (_) | |___ | _ |_)__| |__ _ _ _ | ' </ _` | ' \| | | / -_) | _ \ / _` / _` | ' \ [mm03] |_|\_\__,_|_|_|_|_|_|_\___| |___/_\__,_\__,_|_||_| ____________________________________________ | | | Default MS: Z Gundam | | Additional MS: Gundam Mk. II | | First Appeared: Mobile Suit Z Gundam | | Also Appeared: Mobile Suit Gundam ZZ | | Affiliation: A.E.U.G. | | Unlocked: Clear Kamille's Official Mode | | | '--------------------------------------------' ___ ___ _ | __|_ __ _ __ __ _ / __| |_ ___ ___ _ _ | _|| ' \| ' \/ _` | \__ \ ' \/ -_) -_) ' \ [mm04] |___|_|_|_|_|_|_\__,_| |___/_||_\___\___|_||_| ____________________________________________ | | | Default MS: Gundam Mk. II | | Additional MS: N/A | | First Appeared: Mobile Suit Z Gundam | | Also Appeared: N/A | | Affiliations: Titans, A.E.U.G. | | Unlocked: Clear Kamille's Official Mode | | | '--------------------------------------------' ___ _ _ ___ _ | _ \__ _ _ __| |_(_)_ __ _ _ ___ / __|__(_)_ _ ___ __ __ ___ | _/ _` | '_ \ _| | ' \ || (_-< \__ | _| | '_/ _ | _/ _/ _ \ [mm05] |_| \__,_| .__/\__|_|_|_|_\_,_/__/ |___|__|_|_| \___|__\__\___/ |_| ___________________________________________ | | | Default MS: The O | | Additional MS: N/A | | First Appeared: Mobile Suit Z Gundam | | Also Appeared: N/A | | Affiliation: Titans | | Unlocked: Clear Kamille's Official Mode | | | '-------------------------------------------' _ _ _ __ __ _ | |___ _ _(_)__| | | \/ |___ ___ ___ __ _ | || / -_) '_| / _` | | |\/| / -_|_-<(_-</ _` | [mm06] \__/\___|_| |_\__,_| |_| |_\___/__//__/\__,_| ____________________________________________ | | | Default MS: Gundam Mk. II (Titans) | | Additional MS: Byalant, Baund Doc | | First Appeared: Mobile Suit Z Gundam | | Also Appeared: N/A | | Affiliation: Titans | | Unlocked: Clear Kamille's Official Mode | | | '--------------------------------------------' _ _ _ __ | || |__ _ _ __ __ _ _ _ | |/ /__ _ _ _ _ _ | __ / _` | ' \/ _` | ' \ | ' </ _` | '_| ' \ [mm07] |_||_\__,_|_|_|_\__,_|_||_| |_|\_\__,_|_| |_||_| _________________________________________ | | | Default MS: Qubeley | | Additional MS: N/A | | First Appeared: Mobile Suit Z Gundam | | Also Appeared: Mobile Suit Gundam ZZ | | Affiliations: Axis, Neo Zeon | | Unlocked: Clear Judau's Official Mode | | | '-----------------------------------------' _ _ _ _ _ _ | |_ _ __| |__ _ _ _ /_\ ___| |_| |_ __ _ | || | || / _` / _` | || | / _ \(_-<| ' \ _/ _` | [mm08] \__/ \_,_\__,_\__,_|\_,_| /_/ \_|__/|_||_\__\__,_| _________________________________________ | | | Default MS: ZZ Gundam | | Additional MS: Z Gundam | | First Appeared: Mobile Suit Gundam ZZ | | Also Appeared: N/A | | Affiliation: A.E.U.G. | | Unlocked: Clear Judau's Official Mode | | | '-----------------------------------------' ___ _ _ | _ \___ _ ___ __ | | ___ _ _| |____ _ | / _ \ || \ \ / | |__/ _ \ || | / / _` | [mm09] |_|_\___/\_,_/_\_\ |____\___/\_,_|_\_\__,_| _________________________________________ | | | Default MS: Z Gundam | | Additional MS: N/A | | First Appeared: Mobile Suit Gundam ZZ | | Also Appeared: N/A | | Affiliation: A.E.U.G. | | Unlocked: Clear Judau's Official Mode | | | '-----------------------------------------' ___ _ ___ | __| |_ __ ___ ___ | _ \_ _ _ _ _ _ | _|| | '_ | -_) _ \ | _/ || | '_| || | [mm10] |___|_| .__|___\___/ |_| \_,_|_| \_,_| |_| _________________________________________ | | | Default MS: Qubeley Mk. II (Puru) | | Additional MS: N/A | | First Appeared: Mobile Suit Gundam ZZ | | Also Appeared: N/A | | Affiliations: Neo Zeon, A.E.U.G. | | Unlocked: Clear Judau's Official Mode | | | '-----------------------------------------' ___ _____ | _ \_ _ _ _ _ _ |_ _|__ __ _____ | _/ || | '_| || | | | \ V V / _ \ [mm11] |_| \_,_|_| \_,_| |_| \_/\_/\___/ _________________________________________ | | | Default MS: Qubeley Mk. II (Puru Two) | | Additional MS: N/A | | First Appeared: Mobile Suit Gundam ZZ | | Also Appeared: N/A | | Affiliation: Neo Zeon | | Unlocked: Clear Judau's Official Mode | | | '-----------------------------------------' ___ _ _ _ / __|___ __ _| |__ ___ ___| |__ /_\ _ _ _ _ ___ \__ | -_) _` | '_ | _ | _ \ / / / _ \| '_| ' \/ _ \ [mm12] |___|___\__,_|_.__|___|___/_\_\ /_/ \_\_| |_||_\___/ ________________________________________________ | | | Default MS: Gundam F91 | | Additional MS: N/A | | First Appeared: Mobile Suit Gundam F91 | | Also Appeared: N/A | | Affiliation: N/A | | Unlocked: Default character for Mission Mode | | | '------------------------------------------------' _ _ ___ _ | | | |___ ___ | __|__ __ __(_)_ _ | |_| (_-</ _ \ | _| \ V V /| | ' \ [mm13] \___//__/\___/ |___| \_/\_/ |_|_||_| ________________________________________________ | | | Default MS: V2 Gundam | | Additional MS: N/A | | First Appeared: Mobile Suit Victory Gundam | | Also Appeared: N/A | | Affiliation: League Militaire | | Unlocked: Default character for Mission Mode | | | '------------------------------------------------' ___ _ __ _ | \ ___ _ __ ___ _ _ | |/ /__ _ ___ ___| |_ _ _ | |) / _ \ ' \/ _ \ ' \ | ' </ _` (_-<(_-<| ' \ || | [mm14] |___/\___/_|_|_\___/_||_| |_|\_\__,_/__//__/|_||_\_,_| ________________________________________________ | | | Default MS: Burning Gundam | | Additional MS: N/A | | First Appeared: Mobile Fighter G Gundam | | Also Appeared: N/A | | Affiliation: Neo Japan | | Unlocked: Default character for Mission Mode | | | '------------------------------------------------' __ __ _ _ _ | \/ |__ _ ___| |_ ___ _ _ /_\ ___(_)__ _ | |\/| / _` (_-<| _/ -_) '_| / _ \(_-<| / _` | [mm15] |_| |_\__,_/__/ \__\___|_| /_/ \_|__/|_\__,_| ________________________________________________ | | | Default MS: Master Gundam | | Additional MS: N/A | | First Appeared: Mobile Fighter G Gundam | | Also Appeared: N/A | | Affiliations: Neo Hong Kong, Dark Gundam | | Unlocked: Default character for Mission Mode | | | '------------------------------------------------' _ _ __ __ | || |___ ___ _ _ ___ \ \ / /_ _ _ _ | __ / -_) -_) '_/ _ \ \ V /| || | || | [mm16] |_||_\___\___|_| \___/ |_| \_,_|\_, | |__/ ________________________________________________ | | | Default MS: Wing Gundam Zero | | Additional MS: N/A | | First Appeared: Mobile Suit Gundam Wing | | Also Appeared: N/A | | Affiliation: Colonies | | Unlocked: Default character for Mission Mode | | | '------------------------------------------------' __ __ _ _ _ _ _ ___ __ _ | \/ (_) | (_)__ _ _ _ __| |___ | _ \___ __ _ __ ___ __ _ _ __ _ / _| |_ | |\/| | | | | / _` | '_/ _` / _ \ | _/ -_) _` / _/ -_) _| '_/ _` | _| _| |_| |_|_|_|_|_\__,_|_| \__,_\___/ |_| \___\__,_\__\___\__|_| \__,_|_| \__| ________________________________________________ [mm17] | | | Default MS: Gundam Epyon | | Additional MS: N/A | | First Appeared: Mobile Suit Gundam Wing | | Also Appeared: N/A | | Affiliations: OZ, White Fang | | Unlocked: Default character for Mission Mode | | | '------------------------------------------------' _ ___ _ _ | | ___ _ _ __ _ _ _ / __|___| |_ __ _ __| |__ | |__/ _ \ '_/ _` | ' \ | (__/ -_) ' \/ _` / _| / / [mm18] |____\___/_| \__,_|_||_| \___\___|_||_\__,_\__|_\_\ ________________________________________________ | | | Default MS: Turn A Gundam | | Additional MS: N/A | | First Appeared: Turn A Gundam | | Also Appeared: N/A | | Affiliation: Earth | | Unlocked: Default character for Mission Mode | | | '------------------------------------------------' _ __ _ ___ _ _ _ | |/ /__ _(_) / __| |_ (_)__| |___ _ _ | ' </ _` | | \__ \ ' \| / _` / -_) ' \ [mm19] |_|\_\__,_|_| |___/_||_|_\__,_\___|_||_| ____________________________________________________________ | | | Default MS: Gundam | | Additional MS: Guncannon | | First Appeared: Mobile Suit Gundam | | Also Appeared: Mobile Suit Z Gundam | | Affiliation: Earth Federation | | Unlocked: Clear Amuro's Official Mode and have Affinity or | | higher with Kai, then clear the missions "Coward 1" and | | "Coward 2" | | | '------------------------------------------------------------' _ _ _ _ __ _ _ _ | || |__ _ _ _ __ _| |_ ___ | |/ /___| |__ __ _ _ _ __ _ ___| |_ (_) | __ / _` | || / _` | _/ _ \ | ' </ _ \ '_ | _` | || / _` (_-<| ' \| | |_||_\__,_|\_, \__,_|\__\___/ |_|\_\___/_.__|__,_|\_, \__,_/__/|_||_|_| |__/ |__/ [mm20] _____________________________________________________________ | | | Default MS: Gundam | | Additional MS: Guncannon | | First Appeared: Mobile Suit Gundam | | Also Appeared: Mobile Suit Z Gundam, Mobile Suit Gundam ZZ | | Affiliation: Earth Federation | | Unlocked: Clear Amuro's Official Mode and have Affinity or | | higher with Hayato, clear the mission "Hayato's Request" | | | '-------------------------------------------------------------' ___ _ _ / __| |___ __ _ __ _ __ _ _ _ | | __ ___ __ __ \__ \ / -_) _` / _` / _` | '_| | |__/ _` \ V V / [mm21] |___/_\___\__, \__, \__,_|_| |____\__,_|\_/\_/ |___/|___/ _______________________________________________________________ | | | Default MS: Gundam | | Additional MS: Guncannon | | First Appeared: Mobile Suit Gundam | | Also Appeared: N/A | | Affiliation: Earth Federation | | Unlocked: Play as a female Mission Mode character and have | | affinity or higher with Sleggar, read his mail, then clear | | the mission "Sleggar's Final Attack". | | | '---------------------------------------------------------------' ___ _ ____ _ _ | \ ___ ___| |___ |_ /__ _| |__(_) | |) / _ \_ /| / -_) / // _` | '_ \ | [mm22] |___/\___/__||_\___| /___\__,_|_.__/_| ___________________________________________________________ | | | Default MS: Char's Zaku II | | Additional MS: N/A | | First Appeared: Mobile Suit Gundam | | Also Appeared: N/A | | Affiliation: Zeon | | Unlocked: Join Zeon and clear all the faction missions. | | | '-----------------------------------------------------------' ___ _ ___ _ | _ \__ _ _ __ | |__ __ _ | _ \__ _| | | / _` | ' \| '_ | _` | | / _` | | [mm23] |_|_\__,_|_|_|_|_.__|__,_| |_|_\__,_|_| ___________________________________________________________ | | | Default MS: Char's Zaku II | | Additional MS: Gouf | | First Appeared: Mobile Suit Gundam | | Also Appeared: N/A | | Affiliation: Zeon | | Unlocked: Have Affinity or higher with Ramba Ral and join | | Zeon. Get the mail from Dozle and clear "Dozle's Secret | | Request" unlocking "This is No Zaku, My Friend!" Clear | | this and read the mail you receive in the Terminal. | | | '-----------------------------------------------------------' __ __ _ ___ | \/ ( ) _ \ _ ___ _____ | |\/| |/ (_) | || \ V / -_) [mm24] |_| |_| \__\_\\_,_|\_/\___| ____________________________________________________________ | | | Default MS: Char's Gelgoog | | Additional MS: Gyan | | First Appeared: Mobile Suit Gundam | | Also Appeared: N/A | | Affiliation: Zeon | | Unlocked: Join Zeon and read the mail from Kycilia, then | | clear the mission, "Kycilia's Secret Request" | | | '------------------------------------------------------------' __ __ ___ _ _ \ \ / /__ _ _____ _ _ _ / __|__ _| |__| |___ \ V // _` |_ / _` | ' \ | (_ / _` | '_ \ / -_) [mm25] |_| \__,_/__\__,_|_||_| \___\__,_|_.__/_\___| _____________________________________________________________ | | | Default MS: Gundam Mk. II | | Additional MS: Hambrabi | | First Appeared: Mobile Suit Z Gundam | | Also Appeared: N/A | | Affiliation: Titans | | Unlocked: Have Trust or higher with Yazan and get the mail | | to join the Titans. Clear the faction missions. | | | '-------------------------------------------------------------' ___ _ ____ _ _ / __|__ _ _ _ __ _| |_ |_ /__ _| |__(_)__ _ _ _ _____ __ \__ | _` | '_/ _` | ' \ / // _` | '_ \ / _` | '_/ _ \ V / [mm26] |___|__,_|_| \__,_|_||_| /___\__,_|_.__/_\__,_|_| \___/\_/ _______________________________________________________________ | | | Default MS: The O | | Additional MS: Bolinoak Sammahn | | First Appeared: Mobile Suit Z Gundam | | Also Appeared: N/A | | Affiliation: Titans | | Unlocked: Have Trust or higher with Sarah and Scirocco while | | also having Affinity or lower for Reccoa. Read Sarah's mail | | and clear the mission. | | | '---------------------------------------------------------------' ___ _ _ | _ \___ __ __ ___ __ _ | | ___ _ _ __| |___ | / -_) _/ _/ _ | _` | | |__/ _ \ ' \/ _` / -_) [mm27] |_|_\___\__\__\___|__,_| |____\___/_||_\__,_\___| ________________________________________________________ | | | Default MS: The O | | Additional MS: Palace Athene | | First Appeared: Mobile Suit Z Gundam | | Also Appeared: N/A | | Affiliation: Titans | | Unlocked: Fly a mission as Yazan and shoot down Reccoa | | | '--------------------------------------------------------' ___ __ __ | __|___ _ _ _ _ | \/ |_ _ _ _ __ _ ___ __ _ _ __ ___ | _|/ _ \ || | '_| | |\/| | || | '_/ _` (_-</ _` | ' \/ -_) [mm28] |_| \___/\_,_|_| |_| |_|\_,_|_| \__,_/__/\__,_|_|_|_\___| ________________________________________________________________ | | | Default MS: Z Gundam | | Additional MS: N/A | | First Appeared: Mobile Suit Z Gundam | | Also Appeared: N/A | | Affiliation: Titans | | Unlocked: Clear all of Kamille's Story Missions, then read the | | mail and clear the Friendship Mission. | | | '----------------------------------------------------------------' ___ _ ___ _ | _ \___ ___ __ _ _ __ (_)__ _ | _ )__ _ __| |__ _ _ __ | / _ (_-</ _` | ' \| / _` | | _ | _` / _` / _` | ' \ [mm29] |_|_\___/__/\__,_|_|_|_|_\__,_| |___|__,_\__,_\__,_|_|_|_| ______________________________________________________________ | | | Default MS: Z Gundam | | Additional MS: N/A | | First Appeared: Mobile Suit Z Gundam | | Also Appeared: N/A | | Affiliation: Titans | | Unlocked: Have Friendship rating with Kamille then read his | | mail and clear the mission. | | | '--------------------------------------------------------------' ___ _ _____ _ / __| |___ _ __ _ _ |_ _|___| |_ ___ | (_ | / -_) ' \ || | | | / _ \ _/ _ \ [mm30] \___|_\___|_|_|_\_, | |_| \___/\__\___/ |__/ _______________________________________________________ | | | Default MS: Qubeley Mk. II | | Additional MS: Bawoo | | First Appeared: Mobile Suit Gundam ZZ | | Also Appeared: N/A | | Affiliation: Neo Zeon | | Unlocked: Join Axis and read the mail from Glemy and | | agree to join him. Clear the missions. | | | '-------------------------------------------------------' ___ ___ / _ \ _ _ ___ ___ ___ | _ \__ _ _ _ __ _ _ _ __ _ | (_) | || / -_|_-<(_-< | _/ _` | '_/ _` | || / _` | [mm31] \__\_\\_,_\___/__//__/ |_| \__,_|_| \__,_|\_, \__,_| |__/ ___________________________________________________________ | | | Default MS: Sazabi | | Additional MS: Jagd Doga (Quess) | | First Appeared: Char's Counterattack | | Also Appeared: N/A | | Affiliations: Earth Federation, Neo Zeon | | Unlocked: Play as a non-newtype and raise relations with | | Quess, read her mail and become a Newtype, fly at least | | 10 missions in space and have at least 8 Newtype or | | Cyber-Newtypes at Trust or higher to get Amuro's mail | | | '-----------------------------------------------------------' ___ _ ___ / __|_ _ _ _ _ _ ___(_) / __|_ _ ___ ___ | (_ | || | || | ' \/ -_) | | (_ | || (_-<(_-< [mm32] \___|\_, |\_,_|_||_\___|_| \___|\_,_/__//__/ |__/ _______________________________________________________________ | | | Default MS: Sazabi | | Additional MS: Jagd Doga (Gyunei) | | First Appeared: Char's Counterattack | | Also Appeared: N/A | | Affiliation: Neo Zeon | | Unlocked: Play as Quess and read the mail from the Terminal, | | then clear the mission, "Gyunei's Rescue" | | | '---------------------------------------------------------------' ___ _ _ ___ _ _ _ _ _ / __|___ __(_) |_ _ | __|__ _(_)_ _ __| |_ (_) |__| | | (__/ -_) _| | | || | | _|/ _` | | '_/ _| ' \| | / _` | [mm33] \___\___\__|_|_|\_, | |_| \__,_|_|_| \__|_||_|_|_\__,_| |__/ _________________________________________________ | | | Default MS: Gundam F91 | | Additional MS: N/A | | First Appeared: Mobile Suit Gundam F91 | | Also Appeared: N/A | | Affiliation: N/A | | Unlocked: Clear Seabook's Mission Mode | | | '-------------------------------------------------' _ __ _ _ _ _ | |/ /__ _| |_ ___ (_|_)_ _ __ _ | | ___ ___ ___ | ' </ _` | _/ -_) | | | ' \/ _` | | |__/ _ | _ (_-< [mm34] |_|\_\__,_|\__\___|_/ |_|_||_\__,_| |____\___|___/__/ |__/ ______________________________________________________________ | | | Default MS: V2 Gundam | | Additional MS: Gottrlatan | | First Appeared: Mobile Suit Victory Gundam | | Also Appeared: N/A | | Affiliation: League Militaire, Zanscare Empire | | Unlocked: Have Affinity or Higher with Katejina, read her | | mail, then clear the missions (V2 Gundam license required) | | | '--------------------------------------------------------------' ___ ___ _ _ _ / __|_ _ _ __ / __| |_ (_)_ _ __ _ _ _ | |_ __ _ _ __ | (_ | || | ' \ | (_ | ' \| | ' \/ _` | ' \| ' \/ _` | ' \ [mm35] \___|\_, |_|_|_| \___|_||_|_|_||_\__, |_||_|_||_\__,_|_|_|_| |__/ |___/ _____________________________________________________________ | | | Default MS: Turn A Gundam | | Additional MS: Turn X | | First Appeared: Turn A Gundam | | Also Appeared: N/A | | Affiliation: Moonrace | | Unlocked: Join Dianna and the Moonrace and have at least | | neutral standing with Ghingnham, read his mail and clear | | the mission | | | '-------------------------------------------------------------' _ ___ _ | | __ _ __ _ _ ___ / __| |_ _ _ _ ___ | |__/ _` / _| || (_-< | (__| | || | ' \/ -_) [mm36] |____\__,_\__|\_,_/__/ \___|_|\_, |_||_\___| |__/ _________________________________________________________________ | | | Default MS: Infinite Justice Gundam | | Additional MS: N/A | | First Appeared: Gundam SEED | | Also Appeared: Gundam SEED Destiny | | Affiliations: Clyne Faction, Three Ships Alliance | | Unlocked: Clear Kira and Athrun's Mission Modes, then as Kira | | read the mail from Lacus and clear the mission | | | '-----------------------------------------------------------------' _ _ _ _ _ | | _ _ _ _ __ _ _ __ __ _ _ _(_)__ _ | || |__ ___ __ __| |_____ | |__| || | ' \/ _` | ' \/ _` | '_| / _` | | __ / _` \ V V /| / / -_) |____|\_,_|_||_\__,_|_|_|_\__,_|_| |_\__,_| |_||_\__,_|\_/\_/ |_\_\___| ___________________________________________________________________ [mm37] | | | Default MS: Destiny Gundam | | Additional MS: Char's Zaku II | | First Appeared: Gundam SEED Destiny | | Also Appeared: N/A | | Affiliation: ZAFT | | Unlocked: Clear Shinn's Mission Mode, then read Lunamaria's | | mail, and with a license for Char's Zaku II, clear the mission | | | '-------------------------------------------------------------------' _ ___ __ __ _ | |/ (_)_ _ __ _ \ \ / /__ _ _ __ __ _| |_ ___ | ' <| | '_/ _` | \ V // _` | ' \/ _` | _/ _ \ [mm38] |_|\_\_|_| \__,_| |_| \__,_|_|_|_\__,_|\__\___/ _________________________________________________ | | | Default MS: Strike Freedom Gundam | | Additional MS: N/A | | First Appeared: Gundam SEED | | Also Appeared: Gundam SEED Destiny | | Affiliation: Earth Alliance | | Unlocked: Default character for Mission Mode | | | '-------------------------------------------------' _ _ _ ____ _ /_\| |_| |_ _ _ _ _ _ _ |_ /__ _| |__ _ / _ \ _| ' \| '_| || | ' \ / // _` | / _` | [mm39] /_/ \_\__|_||_|_| \_,_|_||_| /___\__,_|_\__,_| __________________________________________________ | | | Default MS: Infinite Justice Gundam | | Additional MS: N/A | | First Appeared: Gundam SEED | | Also Appeared: Gundam SEED Destiny | | Affiliation: ZAFT | | Unlocked: Default character for Mission Mode | | | '--------------------------------------------------' ___ _ _ _ _ / __| |_ (_)_ _ _ _ /_\ ___ _ _| |____ _ \__ \ ' \| | ' \| ' \ / _ \(_-<| || | / / _` | [mm40] |___/_||_|_|_||_|_||_| /_/ \_|__/ \_,_|_\_\__,_| _________________________________________________ | | | Default MS: Destiny Gundam | | Additional MS: N/A | | First Appeared: Gundam SEED Destiny | | Also Appeared: N/A | | Affiliation: ZAFT | | Unlocked: Default character for Mission Mode | | | '-------------------------------------------------' Rank 4 Parts| -------------------------------------------------------------------------[mmrp] This section is dedicated specifically to explaining in sufficient detail how to obtain Rank 4 Parts for all Mobile Suits. Once it's finished, you should be able to figure out in detail the exact steps necessary. Note that there are two ways in which you can go about getting Rank 4 Parts for all suits which will satisfy the "Rank 4 Parts Released" Trophy requirements. There is the "Suit by Suit" method and there is the "Batch" method. Which one is quicker is debatable. Personally, I went with the Batch method. Here's an explanation. Going suit by suit means unlocking Rank 4 Parts for each suit one by one. This means doing all the Factions necessary, the congratulatory Free Missions for your achievements, and then the difficult Extra Missions for the ace suits. This takes a lot of time obviously, clearing a lot of missions. Then the Extra Missions are very tough without the right preparations. The Suit by Suit method will be further explained... suit by suit, below. The Batch method gets you Rank 4 Parts for every single suit in just two cleared missions. "Just two you say?" Yes, two, but hold your horses there. These missions require you to do a lot of work which of course, means a lot of additional missions need to be cleared too obviously. This can take as much work as the suit by suit method, or less, or even more. The two missions you need to clear are "The Power of Bonds" and "The True Dynasty Warriors Gundam 2". The former gets you Rank 4 Parts for all non-ace suits in one go, while the latter will get Rank 4 Parts for ace suits. RANK 4 PARTS LIST ----------------- Here is the list and it's being worked on so don't worry. Here you'll see the name of each suit and the following items: Mission: The mission that needs to be cleared for Rank 4 Parts to be unlocked Prerequisites: What missions or other conditions you need cleared to get that above mentioned mission Conditions: What additional conditions you need to actually play the mission Notes: Additional comments tips, or even mini-strategy where applicable Also note that for when Factions are involved, you can find more info at the Factions section. Furthermore, whenever you need to clear all Faction missions, make sure you read the mail you receive in the Terminal and this usually will unlock the things you need. ================================================================================ GUNDAM Mission: White Devil Prerequisites: Clear all of the missions for the Earth Federation faction Conditions: Have Amuro at Friendship ================================================================================ CHAR'S ZAKU II Mission: Char's Challenge 2 Prerequisites: Clear all of Char's Story Missions and then "Char's Challenge 2" Conditions: Have Char at Friendship and 5000 total shot down with Char's Zaku II with any combination of pilots Notes: You also need to clear "Char's Challenge" which is playable for Char only, provided you cleared his Story Missions first ================================================================================ CHAR'S GELGOOG Mission: N/A Prerequisites: In Char's Official Mode, clear the mission "The Duel In Texas" on Hard difficulty and keep M'Quve alive by defeating Amuro in time. To do this, you need to conquer all fields before Amuro arrives and then rush to defeat him. Notes: This is pretty tough unless you come prepared. Try to have a well leveled Char (20+ will do), and pick one of his suits that has the best parts (I prefer Sazabi or Hyaku Shiki for their SP Attacks). A lot of the Fields have Defense Commanders so take advantage of SP Attacks on all three of them at once, items like Attack x2, and so forth. Boost immediately to the next field once it's conquered to save time. Try to have one or two fields left when Lalah says "someone like her" is coming". When you take the last field, make a beeline for M'Quve and defeat Amuro. ================================================================================ GUNDAM MK. II Mission: N/A Prerequisites: In Kamille Official Mode Mission 01, "Re-entry to Earth" save Emma before she is damaged and then ensure she and all other pilots enter the atmosphere safely. In Kamille Official Mode Mission 02, "Winds of Jaburo", make sure all pilots escape Jaburo safely. Conditions: N/A Notes: You need to save Emma in the first mission before the message saying her MS was damaged appears. Also make sure in the second mission everybody leaves Jaburo before you defeat Jerid. ================================================================================ ZETA GUNDAM Mission: Zeta's First Launch Prerequisites: In Kamille Official Mode Mission 08, "Run Through The Cosmos", save the Radish from being destroyed and save Emma. Conditions: Have Kamille at Friendship Notes: From the start of the mission, save the Radish by making an immediate beeline for Yazan and defeat him right away. Save Emma by defeating Reccoa when she appears. ================================================================================ HYAKU SHIKI Mission: N/A Prerequisites: In Char Official Mode Mission 04, "Re-entry to Earth" save Emma before she is damaged and then ensure all pilots safely enter the atmosphere. In Char Official Mode Mission 05, "Winds of Jaburo", make sure all pilots safely escape Jaburo Conditions: N/A Notes: You need to save Emma in the first mission before the message saying her MS was damaged appears. Also make sure in the second mission everybody leaves Jaburo before you defeat Jerid. ================================================================================ GUNDAM MK. II (TITANS) Mission: You're in my Way! Prerequisites: N/A Conditions: Have Jerid at Friendship, Pilot level 30 or higher ================================================================================ THE O Mission: Scirocco's Utopia Prerequisites: Unlock the mission "Cold Machiavellian" by joining the Titans and having Trust or higher with Scirocco to get a message from him. After choosing the right option, get Scirocco to Friendship and clear "Cold Machiavellian" to get another message. This opens up "Scirocco's Utopia" for Scirocco's Mission Mode. Conditions: Have Friendship with Relena, Cecily, Lacus, and Dianna ================================================================================ QUBELEY Mission: Don't Underestimate It! Prerequisites: Clear all the missions for Axis faction Conditions: Have Haman at Friendship ================================================================================ DOUBLE ZETA GUNDAM Mission: It's Not Anime! Prerequisites: Clear all the mission for Junk Dealers faction Conditions: Have Judau and Leina at Friendship Notes: Getting Leina at Friendship is as easy as clearing the Junk Dealers missions. You'll be contacted by her and Roux and get two missions. Clear them and Leina will be at Friendship. ================================================================================ QUBELEY MK. II (PURU)/QUBELEY MK. II (PURU TWO) Mission: Get Along! Prerequisites: Clear Puru and Puru Two's Story Missions in their Mission Modes Conditions: As Judau only, have Puru and Puru Two at Friendship ================================================================================ NU GUNDAM Mission: Amuro Ray Prerequisites: Fully clear Amuro's Official Mode Conditions: Must be a Newtype and have Friendship with 10 or more characters, and must possess a Nu Gundam license ================================================================================ SAZABI Mission: Giant Red Star Prerequisites: Fully clear Char's Official Mode Conditions: Must possess a Sazabi License and have 3000 shot down total in the Sazabi with any combination of characters Notes: You can get most if not all of the 3000 shot down from Char's Official Mode and playing his Story Missions in Mission Mode with the Sazabi ================================================================================ F91 GUNDAM Mission: C'mon, C'mon! Bring it on! Prerequisites: Clear all of the missions for Anti-Cosmo Aristocracy faction Conditions: Have Seabook and Cecily at Friendship ================================================================================ V2 GUNDAM Mission: Collecting Many Lives (Uso's 5th Story Mission) Prerequisites: On Uso's final Story Mission on Hard difficulty, take the Rewloola field and defeat the Alpha Azieru before the Ra Cailum moves Conditions: N/A Notes: ================================================================================ BURNING GUNDAM Mission: King of Hearts Challenge Prerequisites: Clear all of the Gundam Fight faction missions Conditions: Have 3000 total shot down with Burning Gundam ================================================================================ MASTER GUNDAM Mission: Look! The East Burns Crimson Red! Prerequisites: Clear all of the Gundam Fight faction missions and read the mail from Master Asia. Clear his mission, "Behind the Scenes" Conditions: Have 3000 total shot down with Master Gundam ================================================================================ WING GUNDAM ZERO Mission: The Final Victor Prerequisites: Clear the Operation Meteor faction missions and read the mail Conditions: Have Heero at Friendship and 1000 total shot down with Wing Zero ================================================================================ GUNDAM EPYON Mission: Zero vs Epyon (Milliardo's Mission Mode only) Prerequisites: Clear the Operation Meteor faction missions and read the mail Conditions: Have 3000 shot down as Milliardo Notes: Remember that this mission is only available for Milliardo ================================================================================ TURN A GUNDAM Mission: Moonlight Butterfly vs Wings of Fire Prerequisites: Clear the Operation Return to Earth faction missions Conditions: Have Loran and Ghingnham at Friendship ================================================================================ STRIKE FREEDOM GUNDAM Mission: Great Freedom, Great Responsibility Prerequisites: Clear Kira's Mission Mode, possess a Strike Freedom license Conditions: Have Kira at Friendship and 3000 total shot down with Strike Freedom ================================================================================ INFINITE JUSTICE GUNDAM Mission: Preserving Justice Prerequisites: Join ZAFT and then get a mail from Athrun and agree to leave with him to get the mission "The Great Escape". Clear it. Conditions: Have Athrun at Friendship and 3000 total shot down with Infinite Justice ================================================================================ DESTINY GUNDAM Mission: The Final Power Prerequisites: Clear Shinn's Mission Mode Conditions: Have 3000 total shot down with Shinn ================================================================================ MUSHA GUNDAM Mission: One Man Army Prerequisites: Get all the parts for all Mobile Suits and clear the License Mission "Aratama" Conditions: N/A ================================================================================ MUSHA GUNDAM MK. II Mission: Challenge The Legend Prerequisites: Gain all possible licenses with your pilot and clear the License Mission "Nigitama" Conditions: N/A ================================================================================ GUNCANNON Mission: Towards Tomorrow Prerequisites: Clear Kai and Hayato's Mission Modes Conditions: Have Kai at Friendship ================================================================================ CHAR'S Z'GOK Mission: Char's Offering Prerequisites: Join Zeon factiona and read Char's mail and join his rebellion Conditions: N/A ================================================================================ ZEONG Mission: Space Fortress: A Baoa Qu (Amuro's Official Mode) Prerequisites: Beat the mission (above) on Hard difficulty with Kai, Hayato, and the Salamis still alive. Conditions: N/A Notes: Try to have Amuro pilot level 20 or above. Come back after beating Amuro's Official Mode so you can choose other suits and choose Nu Gundam. Have Nu Gundam with Rank 3 parts with good stats and spam the SSST attack. It's not a really hard mission but if necessary, skills like Ace Pilot, Hate to Lose, and others can help. Saving Kai and Hayato are not hard, just don't leave them alone. Use Nu Gundam's SSST and SSSSST attacks to clear the field for White Base in time and then hurry to the Salamis. When dealing with Zeong, use your SP Attack defensively and block a lot. SSST and SSSSST attacks will help. ================================================================================ JOHNNY'S GELGOOG Mission: Crimson Lightning Prerequisites: (This is a long one) Join Zeon and complete missions until you are contacted by Char. Join his rebellion and clear "Char's Offering". After this, have Trust or higher with Char, Kai, and Johnny to unlock "Red Tri-Stars?" and clear it. This should unlock the "Solo In Red" missions. Clear "Solo In Red 2" and you'll get a mail from Johnny. Read it to get the mission. Conditions: Have Johnny at Friendship ================================================================================ HAMBRABI Mission: Yazan's Strike Force is Immortal Prerequisites: First, unlock the "Cold Machiavellian" mission (see The O for details) and clear the Yazan missions that are unlocked after you clear it. Next, have 3000 total shot down in the Hambrabi to unlock the mission. Conditions: Hambrabi only ================================================================================ BYALANT Mission: 300 Total Completed Missions Prerequisites: Have 300 total completed missions (with any combination of pilots) Conditions: N/A ================================================================================ BAUND DOC Mission: 50,000 Total Shot Down Enemies Prerequisites: Have 50,000 total shot down with any combination of pilots Conditions: N/A ================================================================================ BOLINOAK SAMMAHN Mission: Cold Machiavellian Prerequisites: Join the Titans and clear the first two missions while having Scirocco at Trust or higher to receive a mail from him. Pick the correct choices (see Faction list) and get the mission. Conditions: N/A ================================================================================ PALACE ATHENE Mission: War Goddess Prerequisites: Clear the "Cold Machiavellian", then "The Genius From Jupitris". Conditions: Have Scirocco and Reccoa at Friendship ================================================================================ BAWOO Mission: Burn, Dragon Prerequisites: Clear Glemy's Mission Mode and have 3000 shot down as Glemy Conditions: Bawoo only ================================================================================ RE-GZ Mission: For Whom The Bell Tolls 1-2 Prerequisites: Join Londo Bell (see Factions list), clear the missions and read the mail when done Conditions: N/A ================================================================================ GYUNEI'S JAGD DOGA Mission: Fighting Heart Prerequisites: Clear Gyunei's Mission Mode Conditions: (as a different character) Have Gyunei at Friendship ================================================================================ QUESS' JAGD DOGA Mission: Captive Princess Prerequisites: Have Quess at Friendship and complete Gyunei's Jagd Doga suit Conditions: Gyunei's Jagd Doga only ================================================================================ GOTTRLATAN Mission: A Dangerous Young Lady Prerequisites: Join League Militaire (15 missions cleared, Uso Ambivalence or higher), and clear "To The Victor 1". At this point, have Uso at Trust or lower and Katejina at Caution or higher to get the mail from Katejina. Clear the unlocked mission, "Operation Giant Roller" for the mission. Conditions: Need a V2 Gundam License ================================================================================ TURN X Mission: Impact of the Dark History Prerequisites: Clear Gym Ghingnam's Mission Mode and have 3000 shot down as Gym. Conditions: Only available in Gym's Mission Mode; Turn X only ================================================================================ GM Mission: Earth Domination 1-3 Prerequisites: Join the Earth Federation faction (Clear five missions and have Ambivalence or higher with Amuro, and Caution or higher with Bright, Fraw Bow, Kai, Hayato, and Sleggar). Conditions: N/A ================================================================================ BALL Mission: Ball is your Friend! Prerequisites: Clear Earth Domination 1-3 (Earth Federation Faction) and Soldier's Battlefield 1-4. Conditions: Ball only ================================================================================ ZAKU II Mission: Seeking the Ultimate Zaku Prerequisites: Start by getting at least 3000 shot down in a Zaku II and clear "The Monster of Zeon" (Mobile Suit Lab Tech Level needs to be 2 to unlock). This unlocks "Zaku Lover's Club 1" and "Zaku Lover's Club 2". The first one needs 1000 shot down in a Zaku II, and the second needs 3000. This is a combined total for all pilots while using this suit, not an individual total. Clear both of these missions and get up to 4000 shot down in a Zaku II to unlock the mission. Conditions: Zaku II only ================================================================================ GOUF Mission: Earth Conquest 1-3 Prerequisites: Join Zeon (clear five missions and have Ambivalence or higher with Char and Caution or higher with Dozle) Conditions: N/A ================================================================================ DOM Mission: Eternal Binary Star Prerequisites: Clear "Earth Conquest 2" (must join Earth Federation) and have 3000 shot down in Dom to unlock "Black Tetra Stars 1" and "Black Tetra Stars 2" and clear both. Conditions: Dom only ================================================================================ Z'GOK Mission: 30,000 Total Shot Down Enemies Prerequisites: Have 30000 total shot down with any combination of pilots Conditions: N/A ================================================================================ GYAN Mission: Don Quixote Prerequisites: Clear M'Quve's Mission Mode (must clear all of his Story Missions without dying once on any of them) and have 3000 shot down as M'Quve. Conditions: (As another character) Have M'Quve at Friendship ================================================================================ GELGOOG Mission: 40,000 Total Shot Down Enemies Prerequisites: Have 40000 total shot down with any combination of pilots Conditions: N/A ================================================================================ ZAKU TANK Mission: The Mightiest Surface Weapon Prerequisites: Clear the Earth Federation faction missions and also "Soldier's Battlefield 4". Conditions: Zaku Tank only ================================================================================ GM COMMAND Mission: 10,000 Shot Down Enemies Prerequisites: Have 10,000 shot down with a single pilot Conditions: N/A Notes: Remember, that's 10,000 with just ONE pilot, not a combined total! ================================================================================ GOUF FLIGHT TYPE Mission: Junk Dealers 1-2 Prerequisites: Join A.E.U.G. (ZZ Gundam) and clear "Freedom to Space 4" to get a mail request from Judau to join. Conditions: N/A ================================================================================ GM II Mission: Freedom to Space 1-3 Prerequisites: Join A.E.U.G. (Z Gundam) Conditions: N/A ================================================================================ NEMO Mission: Freedom to Space 4-5 Prerequisites: Join A.E.U.G. (ZZ Gundam) Conditions: N/A ================================================================================ RICK DIAS Mission: A.E.U.G.'s Hope Prerequisites: Have 3000 shot down in the Rick Dias and clear "A Veteran's Deed 1" and "A Veteran's Deed 2" (unlocking requirements aren't too clear at the moment but 2 is unlocked after beating 1) Conditions: Rick Dias only ================================================================================ HIZACK Mission: The Earth is My Birthplace 1-3 Prerequisites: Join The Titans (clear 15 missions, and have Scirocco at Ambivalence or higher and Jerid and Yazan at Caution or higher) Conditions: N/A ================================================================================ MARASAI Mission: 100 Completed Missions Prerequisites: Clear 100 missions with a single pilot Conditions: N/A ================================================================================ BARZAM Mission: 20,000 Total Shot Down Enemies Prerequisites: Have 20000 total shot down with any combination of pilots Conditions: N/A ================================================================================ GAZA C Mission: Faith 1-2 Prerequisites: Join Axis (clear 10 missions and have Haman at Ambivalence or higher, and Glemy and Puru Two at Caution or higher) Conditions: N/A ================================================================================ MP QUBELEY Mission: Qubeley Storm Prerequisites: Clear Judau's Official Mode and have 3000 total shot down in any Qubeley suit Conditions: Have Haman, Puru, and Puru Two at Trust or higher ================================================================================ MP BAWOO (GLEMY) Mission: Glemy's Ambition Prerequisites: Join Axis (see Factions) and read the mail from Glemy and agree to join him. You must have him at Trust or higher to get the mail. Conditions: N/A ================================================================================ MP BAWOO (AXIS) Mission: 200 Total Completed Missions Prerequisites: Clear 200 total missions with any combination of pilots Conditions: N/A ================================================================================ GAZA D Mission: Stop Acting Like That, Judau! + Stop Acting Like That, Brother! Prerequisites: Join A.E.U.G. (ZZ Gundam) and then get the mail from Judau to join the Junk Dealers. Either join and complete the missions or refuse to get a mail from Leina and Roux for the missions. Conditions: N/A ================================================================================ JEGAN Mission: Those Who Disturb the Skies 1-2 Prerequisites: Join the Anti-Cosmo Aristocracy (clear 15 missions and have Ambivalence or higher with Seabook and Cecily) Conditions: N/A ================================================================================ REZIN'S GEARA DOGA Mission: I'm a Newtype... a Cyber-Newtype! Prerequisites: Using a character who is not a Newtype of any kind, unlock and clear the "Forced Evolution" mission to become a Cyber Newtype and then get Rezin to Friendship Conditions: N/A ================================================================================ GEARA DOGA Mission: Abominable Memories 1-2 Prerequisites: Join Neo Zeon (clear 13 missions and have Char at Ambivalence or higher and Quess, Gyunei, and Nanai at Caution or higher). Conditions: N/A ================================================================================ Skills| -------------------------------------------------------------------------[mmsk] Skills in Dynasty Warriors Gundam 2 make life a lot easier. Each pilot can use up to three skills simultaneously. They can be selected or changed before flying a mission but not during the mission. Every Mobile Suit has four skills that can be learned. Each has a percentage attached to it. The percentage is how likely you are to learn that skill if you fly that suit and complete a mission with it. You find out if you have obtained a skill after getting to the results screen after a mission. Skills will change how your Mobile Suit handles when on missions, either by direct or indirect changes. Many of them will boost certain abilities or make life just generally easier for you. As you might be able to surmise, the more helpful the skill is, the harder it is to learn, as noted by the percentages. The skills fall into four tiers or groups. The fourth tier contains the hardest skills to learn, while first tier are easier. Note that not all suits have a skill from each tier. Some may have two Tier 1 skills. You can increase your chances for obtaining a skill by flying shorter missions and raising your pilot level to max. As your pilot level increases, so do the percentages. Here's a breakdown of each Skill. __________________ ----/First Tier Skills/-------------------------------------------------------- Barrage Shot Leadership Parry Piercing Shot Shock Wave Spirit Surge Barrage Shot ------------ Effect: Increases number of penetrations when a Charge Shot 1 is fired Learned From: Z Gundam, Hyaku Shiki, Qubeley, Zeong, Bawoo, Gaza D Leadership ---------- Effect: All allied forces' fighting abilities increase Learned From: Zaku II (Char), Qubeley, Nu Gundam, Infinite Justice Gundam, Musha Gundam Mk. II, Gelgoog (Johnny), Byalant, MP Bawoo (Glemy), Jegan, Gouf, Gyan, GM Command, Rick Dias, Barzam, Geara Doga (Rezin) Parry ----- Effect: Enemy Smash Hits will not be able to break your guard Learned From: Gundam Mk. II, Sazabi, V2 Gundam, Wing Gundam Zero, Turn A Gundam, Musha Gundam, Hambrabi, Re-GZ, Zaku II, Gaza C Piercing Shot ------------- Effect: Beam attacks cut through enemies Learned From: Gundam, Hyaku Shiki, ZZ Gundam, Qubeley Mk. II (Puru), Gundam F91, Strike Freedom Gundam, Guncannon, Zeong, Nemo, Palace Athene, MP Qubeley, Jagd Doga (Gyunei), GM, GM II, Geara Doga Shock Wave ---------- Effect: Release a powerful shockwave when starting SP Attack Learned From: Z Gundam, The O, Qubeley Mk. II (Puru Two), Burning Gundam, Destiny Gundam, Z'Gok (Char), Bound Doc, MP Bawoo (Axis), Jagd Doga (Quess), Turn X, Dom, Gelgoog, Zaku Tank, Marasai, Gaza D Spirit Surge ------------ Effect: Mobile Suit immune to power downs Learned From: Gelgoog (Char), Gundam Mk. II (Titans), Master Gundam, Gundam Epyon, Z'Gok, Bolinoak Sammahn, Gottrlatan, Ball, Gouf Flight Type, Hizack ___________________ ----/Second Tier Skills/------------------------------------------------------ Customize KO Pilot Sense Range Enhance Self Suggestion Sky Eye Temptation Customize --------- Effect: Increased item effect Learned From: Gundam Mk. II, V2 Gundam, Turn A Gundam, Infinite Justice Gundam, Jegan, Jagd Doga (Gyunei), Gottrlatan, Gelgoog, GM II, Hizack KO -- Effect: Enemy power-down status guaranteed with SP Attack Learned From: Gelgoog (Char), Z'Gok, Hambrabi, Baund Doc, Geara Doga (Rezin) Pilot Sense ----------- Effect: Increased Pilot Point acquisition Learned From: ZZ Gundam, Gundam F91, Burning Gundam, Gelgoog (Johnny), Nemo, MP Bawoo (Axis), Re-GZ, GM, Zaku II, Zaku Tank, Gouf Flight Type, Rick Dias, Barzam, Gaza C, Geara Doga Range Enhance ------------- Effect: Increased attack range with melee Learned From: Zaku II (Char), Nu Gundam, Master Gundam, Gundam Epyon, Destiny Gundam, Musha Gundam Mk. I, Z'Gok (Char), Ball, Dom, Marasai Self Suggestion --------------- Effect: Swaps a pilot's Melee and Shot ability Learned From: Qubeley Mk. II (Puru), Guncannon, Gouf, Gyan Sky Eye ------- Effect: Guard against attacks from all directions Learned From: Gundam, Gundam Mk. II (Titans), The O, Sazabi, Wing Gundam Zero, Strike Freedom Gundam, Byalant, MP Bawoo (Glemmy), Turn X, GM Command Temptation ---------- Effect: Advantage increase when fighting opposite gender enemy Ace pilots Learned From: Qubeley Mk. II (Puru Two), Palace Athene, MP Qubeley, Jagd Doga (Quess) __________________ ----/Third Tier Skills/-------------------------------------------------------- Beginner's Faux Pas Hate to Lose Heat Up High Magnetism Jamming Moonrace School of Master Asia Small Giant Worthy Opponent Beginner's Faux Pas ------------------- Effect: Lose ability to block attacks, but increases Attack Learned From: Zaku II (Char), Destiny Gundam, Bawoo, Jagd Doga (Quess), Barzam Hate to Lose ------------ Effect: Increases attack for a short period of time whenever a duel is won Learned From: Gundam Mk. II, Hyaku Shiki, Qubeley Mk. II (Puru Two), Nu Gundam, Strike Freedom Gundam, Byalant, Bawoo, Jagd Doga (Gyunei), Hizack, Marasai, Gaza D Heat Up ------- Effect: Damage increases proportional to number of combo hits Learned From: Gundam, Z Gundam, Gundam Mk. II (Titans), Qubeley, Sazabi, V2 Gundam, Infinite Justice Gundam, Hambrabi, Palace Athene, Gelgoog, Geara Doga High Magnetism -------------- Effect: Generates a magnetic field that draws in enemy units surrounding you Learned From: Gelgoog (Char), The O, Qubeley Mk. II (Puru), Gundam Epyon, Musha Gundam Mk. I, Baund Doc, Gottrlatan Jamming ------- Effect: Enemy fighting ability reduced Learned From: Gundam F91, Musha Gundam Mk. II, Zeong, Bolinoak Sammahn, MP Qubeley, Gyan Moonrace -------- Effect: Temporary pilot stats increase for every 50 enemies destroyed Learned From: Turn A Gundam, Turn X, Nemo, Zaku II, Dom School of Master Asia --------------------- Effect: Increased attack strength when armor strength is low Learned From: Burning Gundam, Master Gundam, Z'Gok (Char), Zaku Tank, Rick Dias Small Giant ----------- Effect: Advantage increase when fighting giant enemies Learned From: Guncannon, Z'Gok, MP Bawoo (Glemy), MP Bawoo (Axis), Re-GZ, Jegan, GM, Ball, Gouf Flight Type, GM Command, GM II Worthy Opponent --------------- Effect: Friendship level reduction minimal when shooting down enemy Ace pilots Learned From: ZZ Gundam, Wing Gundam Zero, Musha Gundam Mk. II, Gelgoog (Johnny), Gouf, Gaza C, Geara Doga (Rezin) ___________________ ----/Fourth Tier Skills/------------------------------------------------------- Ace Killer Ace Pilot Charisma Damage Cancel DG Cells Fighting Instinct Fortune Head Shot High Tension Impulse Instant Hero One Man Army Overdrive Serene Mind Ace Killer ---------- Effect: Advantage increase when fighting enemy ace pilots Learned From: Qubeley, Z'Gok, Bawoo, MP Qubeley, Re-GZ, Dom, Gouf Flight Type, GM II, Hizack, Marasai Ace Pilot --------- Effect: Attack and defense strength increase in relation to number of shot down enemies Learned From: Gelgoog (Char), The O, V2 Gundam, Strike Freedom Gundam Charisma -------- Effect: Amount of friendship increase from battles goes up Learned From: Z'Gok (Char), Gelgoog (Johnny), Jegan, Gyan, Barzam, Geara Doga Damage Cancel ------------- Effect: Impervious to a certain percentage of enemy attacks Learned From: Hambrabi, Palace Athene, MP Bawoo (Axis), Gouf, Rick Dias, Geara Doga (Rezin) DG Cells -------- Effect: Increases damage received from enemy attacks, but gradually restores armor Learned From: Master Gundam, Musha Gundam Mk. I Fighting Instinct ----------------- Effect: Decreases Defense, but prevents being knocked back by enemy shots Learned From: Zaku II (Char), Gundam Epyon, Baund Doc, Bolinoak Sammahn, MP Bawoo (Glemy), Gelgoog Fortune ------- Effect: A large increase to the Pilot's luck Learned From: ZZ Gundam, Jagd Doga (Quess), Ball, Zaku Tank Head Shot --------- Effect: Charge Attack 1 shots can shoot down enemies with a single shot Learned From: Gundam, Z Gundam High Tension ------------ Effect: SP Attack always Hyper SP Attack Learned From: Gundam Mk. II, Qubeley Mk. II (Puru), Nu Gundam, Wing Gundam Zero Impulse ------- Effect: Releases a destructive electrical shock by attacking enemies with SP Attack Learned From: Zeong, Nemo, Gottrlatan, Turn X, GM, Gaza D Instant Hero ------------ Effect: Battle ability increase proportional to weakness of Mobile Suit piloted by player Learned From: Guncannon, Byalant, Jagd Doga (Gyunei), Zaku II, GM Command, Gaza C One Man Army ------------ Effect: Advantage increase when fighting large enemy groups Learned From: Qubeley Mk. II (Puru), Sazabi, Gundam F91, Destiny Gundam Overdrive --------- Effect: Combination SP Attacks enabled for single player Learned From: Hyaku Shiki, Gundam Mk. II Titans, Turn A Gundam Serene Mind ----------- Effect: SP Gauge always increases when depleted Learned From: Burning Gundam, Musha Gundam Mk. II Random Events| -------------------------------------------------------------------------[mmsk] Mission Mode is very spontaneous and random. For this reason, it is difficult to write a specific and detailed walkthrough for it. There are very few set factors in Mission Mode missions. Every Mission Mode mission will usually sport at least a few Random Events. Random Events just give you things to do and they'll involve the appearance and usually the required defeating of some enemy Ace pilots. Despite being Random, there are very familiar patterns to them. The point of Random Events is to give you something to do in your Mission before facing your final objective or enemy. Random being the operative word, you never really know what you're going to get. Some Random Events are more likely to occur than others. The more important factor is that since the events always involve enemy Aces, which ones that will appear is also random. This can be a problem in Mission Mode when you are trying to maintain a favorable relationship with some pilots. An ally in one mission can very easily be your enemy in the next. Well, let's take a look at what Random Events may occur. *NOTE: This list is still incomplete Random Event: The Black Tri Stars Appear ---------------------------------------- Description: A fairly common event in which Gaia, Ortega, and Mash will appear on the map in their Doms. They are always easy to defeat however. They usually appear within close proximity of one another so they typically gang up on you. Random Event: Dozle's Revenge ----------------------------- Description: Big Zam will launch on the map, usually in a large Field. You will be locked into this Field with it. Defeat Big Zam easily and then an enemy Ace with a supply team will appear. Defeat the supply team and Big Zam will launch again. This time he'll be a little tougher. Random Event: Ace Up The Sleeve ------------------------------- Description: Simply put, a random Ace will appear on the field and you'll get a message saying to defeat them. Do not be surprised if several Aces appear one after another during a single mission. Random Event: Bring The Rain ---------------------------- Description: An Ace will show up with two Defense Commanders and they'll be throwing the field into chaos. Defeat them all or just the Ace him/herself to end the threat. Random Event: A Wild Mobile Suit Has Appeared! ---------------------------------------------- Description: On some occasions, you may see a message of an unknown Mobile Suit or "Commander of the enemy forces" appearing on the map. Their location will be marked. Head over there and you'll find out the enemy is a random Ace. Random Event: Race the Ace -------------------------- Description: An Ace will appear and will be headed toward a Field on the map. You'll be given reminders and the Ace and his route will be shown on the map. Stop them from reaching it to prevent the Ace from getting a slight power boost. Random Event: Aces Are Wild --------------------------- Description: This is a very, very common event in which two or three aces that are part of a certain group will appear. They may not always appear at the same time. They usually have something in common if they aren't part of a specific group. Here are some of the groups you may encounter: [Hambrabi Squad] -Yazan (Hambrabi) -Dunkel (Hambrabi) -Ramsus (Hambrabi) [Zero System] -Heero (Wing Gundam Zero) -Milliardo (Gundam Epyon) [Qubeley Twins] -Elpeo Puru (Qubeley Mk. II) -Puru Two (Qubeley Mk. II) [Unlikely Alliance] -Judau (ZZ Gundam) -Haman (Qubeley) [Look, the East is Burning Red!] -Domon (Burning Gundam) -Master Asia (Master Gundam) [Destiny] -Kira (Strike Freedom Gundam) -Athrun (Infinite Justice Gundam) [For You, Captain] -Quess (Jagd Doga) -Char (Sazabi) [Guncannon Trio] -Kai (Guncannon) -Hayato (Guncannon) -Sleggar (Guncannon) Random Event: I Need Your Help! ------------------------------- Description: An Ace on your team as your ally will start fighting with a related Ace who is an enemy. You can choose to give them a hand and defeat the enemy Ace. Note that for some of these, either Ace can be your ally while the other is the enemy. [A Power Inside] -Kamille (Z Gundam) vs -Scirocco (The O) [Unrequited Love] -Roux (Z Gundam) vs -Glemy (Bawoo) [You're Too Naive] -Uso (V2 Gundam) vs -Katejina (Gottrlatan) *Note: In this example, Katejina starts as en enemy, joins the allies, but then defects back to the enemy team and attacks Uso [Newtypes] -Gyunei (Jagd Doga) vs -Amuro (Nu Gundam) Random Event: Pick A Side ------------------------- Description: Two aces will appear as enemies, but both will be on different sides and thus, will be against each other as well as you. They'll almost always be fighting each other when you find them. [His Subordinates] -Sarah (Bolinoak Sammahn) vs -Reccoa (Palace Athene) [It's Your Turn] -Loran (Turn A Gundam) vs -Ghingnham (Turn X) [The Right Way] -Kira (Strike Freedom Gundam) vs -Athrun (Infinite Justice Gundam) Random Event: M'Quve's Dilemma ------------------------------ Description: M'Quve will be your ally. During the battle, he'll attempt to move some supplies. A random enemy Ace will try and stop it though. Defeat the enemy Ace to allow the plan to succeed. Pilot Relations| -------------------------------------------------------------------------[mmpr] An important aspect of Mission Mode is how you interact with and subsequently, how your fellow pilots view you. Since there are so very few constants in Mission Mode. On the main Mission Mode menu after you've selected your pilot, you can go to the Lounge and check how you currently stand with all of the pilots you've encountered on the battlefield. You'll see a chart that looks like this: ______________________________ | | | Friendship | |==============================| | | | Trust | |==============================| | | | Affinity | |==============================| | | | Ambivalence | |==============================| | | | Caution | |==============================| | | | Distrust | |==============================| | | | Contempt | |______________________________| ============ Introduction ============ How do relationships work? Easy. When you meet an Ace or any other person for the first time they'll be added to the chart, and their placement will depend heavily on their immediate relation to you (enemy or ally) and your actions. Most enemy Aces that you meet for the first time will likely wind up in Caution and even Distrust. Guys that really hate you will wind up in Contempt off the bat. Meanwhile, allies that you fight alongside for the first time will likely land in Affinity or even higher if you're lucky. There are non-pilots that you'll also encounter. You'll meet a lot of them in Factions. Others will be inside the command ships that appear in the final Field of certain missions. These include Musai, the White Base, Ra Cailum, and so on. Characters like these include Bright, Nanai, Henken, Kycilia, Gihren, Leina, and so on. What affect does this have on individual missions and what occurs? Well, very little to be honest. It doesn't really have a large impact at all on what occurs during a typical mission itself, except that facing pilots that like you makes them very surprised, while the reverse is also true. Helping out pilots that hate you will get them to wonder if you're not as bad as they initially thought. What it does affect is the selection of missions available to you, among other things. Being in good standing with certain pilots will allow you to be recruited by their factions. Joining a faction opens up more missions for you. Also, most unlockable characters require you to have good relations with them, a related pilot, or more than one pilot to open up a specific mail and/or mission. Getting in good standing with certain pilots also may allow you to get some of the Extra Missions required for getting Rank 4 Parts for their suits. When it comes to the top levels of both sides of the chart, that is Friendship and Contempt, note that it is very difficult to move pilots out of either of these areas. This is good for Friendship most of the time, since a majority of the time (with a few exceptions), you want pilots to like you. With Contempt however, this is a problem, because it takes A LOT of work to get them to start moving up the chart toward Ambivalence. =================== Adjusting Relations =================== There are a few ways to change your relations with pilots. The most common way is in battle. Your actions will be weighed and viewed by all of the pilots, ally and enemy, on the battlefield. They may jump up or drop down to different levels on the chart, but sometimes it's a gradual progression. There are a few ways in which you can change how pilots view you while fighting. Appearance on the Field ----------------------- Simply appearing on a Field at the start of battle can possibly make allies more impressed with you, or greatly disappoint your enemies. This is one of the least likely to happen though. Taking a Field -------------- Every time you take an enemy controlled Field, you have a very, very small chance of raising relations with an ally pilot. It also has a very small chance of angering enemy pilots Defeating an Ace ---------------- Each time you defeat an enemy Ace, you have a pretty good chance of making relations with them deteriorate. This is the most common relation change and as such, it makes it easy to have a lot of bad relations. Alternatively, there is a very small chance you may increase relations with an ally Bailing Out an Ally ------------------- When an ally is struggling or about to be defeated, if you go and save them, there is a very small chance their relation with you will increase. Very, very small, surprisingly. Building a Count ---------------- Wipe out large numbers of enemies and you have a very small chance of impressing allies and angering enemies. ====================== Controlling the Change ====================== In DWG2, there are very few constants you have control over. Allies in one mission can easily become enemies in the next, and this is not good for trying to maintain good relations. Especially when you consider that decreasing relations is easier than increasing them. There are some solutions however. Skill: Worthy Opponent ---------------------- Worthy Opponent decreases the amount of relation lost when you irritate other pilots. This does not mean it's impossible for pilot relations to deteriorate. With Worthy Opponent however, you are usually safe from losing relation when defeating an enemy Ace, which is good, considering that's a very common way to lose relation. You're not going to be safe from relations lost based on other factors. So if you're still owning on the battlefield, your enemies will still take notice. Still, it can be a useful skill to use. Skill: Charisma --------------- Charisma increases the relation increase with pilots. This makes it a lot easier to build relations with ally pilots when flying missions. Don't expect to see the relation message super often though. The chances that you increase relations is higher, but not by a ton. It's still a very good skill to use. You can learn Charisma from Z'Gok (Char), Gelgoog (Johnny), Jegan, Gyan, Barzam, Geara Doga. Outside of these skills, you can attempt to avoid shooting down pilots you do not want to face. This is very hard to avoid though, depending on the mission. You can also just quit a mission and then start over and your enemies and allies will likely have changed. ======================= Fly Friendship Missions ======================= As I have already stated, there's so many random factors in Mission Mode that it is difficult to fly with the pilots you want to build relations with, especially if they are your enemy more often than your ally. A way to get around this is to fly Friendship Missions, particularly those you open by joining Factions (see Faction section below). On these missions, your allies and many of your enemies are set and will always remain the same. For example, in Zeon Faction Mission "Earth Conquest 2". In this mission, Ramba Ral is always an ally. This is a good way to make sure you are only making positive steps with relation with pilots. Combine that with Charisma and you're in a good position. ====================================== Test Your Knowledge; Work Your Fingers ====================================== Last but not least, you can help yourself out a lot by unlocking one or both of the Quizzes in the Terminal. For the exact requirements and the questions and their answers, please scroll down to the Quizzes section below. Completing a Quiz with a 10/10 score increases relations with all pilots that are on your chart. However, the increase is extremely minimal. If you take the time to memorize the answers though, you can spam the quiz over and over and in just a few short minutes, start adjusting relations in your favor. Just note that it will take a LONG time to get guys in Contempt to budge. Unlocking the Expert Quiz takes a lot of work, but once you open the two missions that need to be cleared to open the Expert Quiz, those missions will be available to all pilots. So therefore, you'll be able to do the Expert Quiz with everyone once you've unlocked it the first time. This is good because the effects of the Expert Quiz are noticeably greater than the regular quiz. Factions| -------------------------------------------------------------------------[mmfc] When playing through Mission Mode, establishing relationships as well as a reputation, you'll likely garner the attention of some of the factions out there. You'll sometimes receive mail in the Terminal from a spokesperson of a faction trying to recruit you. Joining gives you access to new missions. If you complete all the faction's missions, you typically get a reward (most often it is Rank 4 parts unlocked for a grunt suit). Joining factions also gives you access to more characters and relationships, and even allows you to unlock more characters for Mission Mode. So how many factions are there and how do you join? We'll take a look. First, get acclimated with the criteria you'll need to watch out for and be aware of. *====KEY=======================================================================* Faction - Simply, the name of the faction Recruit - Which character will try to recruit you Missions - The names of the missions that are opened when joining this faction Requirements - Detailed requirements on how to join and proceed Rewards - What possible things you can unlock, characters or Rank 4 Parts, etc Intervention - Whether or not any other characters contact you while you're a member of this faction, trying to lure you away to join them, etc. Flowchart - A slightly more visual (but maybe confusing) look at the choices and their effects in dealing with the faction *==============================================================================* *Note* Some of the Mail requirement critera may be off or incorrect so don't take them all for granted. Most of them are accurate though. __________________________ /Faction - Earth Federation\___________________________________________________ Recruit: Bright Noa Missions -------- - "Earth Domination 1" - "Earth Domination 2" - "Earth Domination 3" Requirements ------------ 1. Must have cleared any five missions and have Ambivalence or higher with Amuro, and Caution or higher with Bright, Fraw Bow, Kai, Hayato, and Sleggar -Receive mail "Request to join the Earth Federation" in the Terminal 2. Select "I'm happy to join." -You join the Federation Rewards ------- -Rank 4 Parts for GM -Extra Mission "White Devil" (for Rank 4 Parts for Gundam) Earth Federation Flowchart -------------------------- Mail Requirements ____________________________________ |5 missions completed | |Amuro relation Ambivalence or higher| |Bright relation Caution or higher | |Fraw Bow relation Caution or higher | |Kai relation Caution or higher | |Hayato Relation Caution or higher | |Sleggar relation Caution or higher | '-------------|----------------------' | _____________|______________ Choice #2 Choice #2 Effects |Receive the mail "Request to| ____________________ ______________ |join the Earth Federation" |--|Sorry, but no thanks|--|You don't join| |from Bright Noa | '--------------------' '--------------' '---------|------------------' | Choice #1 ________|________ |I�m happy to help| '--------|--------' | Choice #1 Effects _________|_____________________________ |You join the Federation | |All Federation pilots relation increase| '---------|-----------------------------' | Mail Requirements _________|________________ |Complete all 3 Federation | |missions | '---------|----------------' | _________|__________________ |Receive the mail "Retirement| |from the Earth Federation | '---------|------------------' | Rewards _________|____________________ |You quit the Federation | |Rank 4 Parts for GM unlocked | |Extra Mission "White Devil" is| |unlocked | '------------------------------' ______________ /Faction - Zeon\_______________________________________________________________ Recruit: Gihren Zabi Missions -------- - "Earth Conquest 1" - "Earth Conquest 2" - "Earth Conquest 3" - "Red Comet, the Traitor" (Char intervention) Requirements ------------ 1. Must have cleared any five missions and have Ambivalence or higher with Char and Caution or higher with Dozle Zabi -Receive mail "My Loyal Zeon Soldiers!" in the Terminal 2. Select "Hail Zeon!" -You join Zeon Rewards ------- [Zeon] -Dozle Zabi unlocked in Mission Mode [Char] -Rank 4 Parts for Z'Gok (Char) [Ramba Ral] -Ramba Ral unlocked in Mission Mode Intervention ------------ Char will contact you when you join Zeon and ask you to join his rebellion. If you accept, you will quit Zeon. If you refuse, your relation with Char will be one of Contempt. If you have no wish to join, you'd best not read his mail. Zeon Flowchart -------------- Mail Requirements __________________________ |5 Missions completed | |Char Ambivalence or higher| |Dozle Caution or higher | '-----------|--------------' | Choice #2 Effects ___________|__________ Choice #2 ___________________________ |Receive mail "My Loyal| ________ |You don't join Zeon | |Zeon Soldiers!" from |--|I, uh...|--|Gihren relation is Caution | |Gihren Zabi | '--------' |Kycilia relation is Caution| '---------|------------' '---------------------------' | Choice #1 _____|____ |Hail Zeon!| '----|-----' Mail | Choice #1 Effects Requirements ____________ ________|____________________ ______________ |Receive mail| Choice #1 |You join Zeon | |Char Trust | |"Red Comet, | __________ |Gihren relation is Trust |--|or Higher |--|the Traitor"|--|Yes, I | |Kycilia relation is Affinity | |"Earth Conq.1"| |from Char | |Understand| '----|---------------------|--' |cleared | '-----|------' '----|-----' | Mail Requirements | '--------------' |Choice #2 | ____|_______________ __|__________ ___________|___ ________|______ |Completed all 3 Zeon| |See Ramba Ral| |No, they aren't| |You quit Zeon | |missions | |Subchart | |the real enemy | |Friendship | '----|---------------' '-------------' '----|----------' |mission "Char's| | Choice #2 Effects | |Offering" is | ____|____________________ ___________|____ |unlocked | |Receive mail "Hail Zeon!"| |Char relation is| '-------|-------' |from Gihren | |Contempt | Choice #1|Effects '----|--------------------' '----------------' | | Rewards Mail Req. | ____|__________________________ _________|___ |You quit Zeon | |Clear "Char's| |Rank 4 Parts for Gouf unlocked | |Offering" | |Gihren relation is Friendship | '--|----------' |Kycilia relation is Friendship | | '---------|---------------------' _____|___________ | Choice #1/#2 |Receive the mail,| _________|___________________ |"Char's Past" | |You mean, continue serving | '-----|-----------' |under Vice Admiral Dozle?/ | | Rewards |I'm afraid I don't understand| ____|___________ '---------|-------------------' |Rank 4 Parts for| | Choice #1/#2 Effects |Z'Gok (Char) | _________|_______ |unlocked | |Dozle unlocked in| '----------------' |Mission Mode | '-----------------' Ramba Ral Subchart ------------------ Ramba Ral Mail Req. _________________________ |Clear "Earth Conquest 1" | |Ramba Ral Trust or higher| '-----|-------------------' | _____|_______________________ |Receive the mail, "Zeon's | |state-of-the-art Mobile Suit"| '-----|-----------------------' | Rewards _____|______________________ |Collection Mission, "This is| |no Zaku, My Friend! unlocked| '-----|----------------------' | _____|___________ |Clear "This is no| |Zaku, My Friend!"| '-----|-----------' | Rewards _____|______________________________________________ |Friendship Mission "Dozle's Secret Request" unlocked| '-----|----------------------------------------------' | _____|________________________ |Clear "Dozle's Secret Request"| '-----|------------------------' | Rewards _____|____________________________ |Ramba Ral unlocked in Mission Mode| '----------------------------------' ______________ /Faction - Axis\_______________________________________________________________ Recruit: Haman Karn Missions -------- - "Faith 1" - "Faith 2" - "Glemy's Ambition" (Glemy intervention) Requirements ------------ 1. Must have cleared any 10 missions and have Ambivalence or higher with Haman, as well as Caution or higher with Glemy and Puru Two -Receive mail "Ghosts of the Zabi Family" in the Terminal 2. Select "You're Right." -You join the Axis Rewards ------- [Axis] -Rank 4 Parts for Gaza C [Glemy] -Glemy Toto unlocked in Mission Mode -Rank 4 Parts for MP Bawoo (Glemy) Intervention ------------ After joining Axis, you'll be contacted by Glemy Toto. He'll ask you to join his cause to restore Zeon and aid in his rebellion. Do so and you'll leave Axis. Refuse and Glemy's relation with you will drop to Contempt. Axis Flowchart -------------- Mail Requirements ___________________________ |10 missions cleared | |Haman Ambivalence or higher| |Glemy Caution or higher | |Puru Two Caution or higher | '-----------|---------------' | Choice #2 Effects ___________|______________ Choice #2 _______________________ |Receive mail "Ghosts of | ____________ |You don�t join Axis | |the Zabi Family" |--|You're wrong|--|Haman relation decrease| '-----------|--------------' '------------' '-----------------------' | Choice #1/Choice #3 ___________|_____________ |You're Right/Let me serve| Choice #3 Effects |as your knight in shining| Choice #3 ___________ |armor! | _________________ |Returns to | '-----------|-------------' |What do you mean?|--|original | | Choice #1/3 Effects '--------|--------' |choices | | | '-----------' | Mail Requirements ______|______ Choice #1 ______|______ _____________________ |Receive mail,| ____ |You join Axis|--|Glemy Trust or Higher|--|"The man who |--|I do| '------|------' '---------------------' |Bled" | '--|-' Choice #1 | Mail Requirements '-|-----------' | Effects ___________|______ Choice #2 | ________|_________ |Complete both Axis| _____|_ |You quit Axis | |missions | |I don't| |Friendship Mission| '----|-------------' '-----|-' |"Glemy's Ambition"| | Rewards Choice #2 Effects | |unlocked | ____|__________________ ___________|_____ '--------|---------' |You quit Axis | |Glemy relation is| | |Rank 4 Parts for Gaza C| |Contempt | _________|__________ |unlocked | '-----------------' |Clear "Glemy's | '-----------------------' |Ambition" mission | '---------|----------' | Rewards _________________|___________ |Haman relation is Ambivalence| |Glemy Toto unlocked in | |Mission Mode | |Rank 4 Parts for MP Bawoo | |(Glemy) unlocked | '-----------------------------' ________________ /Faction - Titans\____________________________________________________________ Recruit: Bask Missions -------- - "The Earth is my Birthplace 1" - "The Earth is my Birthplace 2" - "The Earth is my Birthplace 3 Requirements ------------ 1. Must have cleared any 8 missions and have Ambivalence or higher with Scirocco, as well as Caution or higher with Jerid and Yazan -Receive mail "The Titans Are Power!" in the Terminal 2. Select "No." -You join the Titans Rewards ------- Rank 4 Parts for Hizack [Yazan] -Yazan unlocked in Mission Mode [Sarah] -Sarah unlocked in Mission Mode [Scirocco] -Rank 4 Parts for Bolinoak Sammahn Intervention ------------ After joining the Titans and clearing the first mission, you'll be contacted by Emma. She'll try and get you to leave and if you do, it doesn't really do anything or open anything up so it's best you avoid saying yes. Meet a few relation requirements, and you can be contacted by Yazan and/or Sarah, which can end up in unlocking them both. You can also hear from Scirocco. Titans Flowchart ---------------- Mail Requirements ______________________________ |8 missions cleared | |Scirocco Ambivalence or higher| |Jerid Caution or higher | '---|--------------------------' | ___|______________ Choice #3 Choice #3 Effects |Receive mail, "The| _______________________ ___________________________ |Titans Are Power! |--|What is the AEUG cause?|--|Returns to original choices| '-|--------------|-' '-----------------------' '---------------------------' | Choice #1 | Choice #2 _|_ ___|__________________ Choice #2 Effects |No | |I think the Spacenoids| ______________________ '-|-' |should be free. |--|You don't join Titans | | '----------------------' |Bask relation decrease| | Choice #1 Effects '----------------------' _|_______________________ |You join Titans | __________________ |Bask relation is Affinity|--|See Emma Flowchart| '|-----|------|---------|-' '------------------' | | | | | | ____|____ __|______ | | |See Sarah| |See Yazan| | | |Flowchart| |Flowchart| | | '---------' '---------' | __|_________ | |See Scirocco| | |Flowchart | | '------------' | |__________________________ |Clear all 3 Titans Missions| '----|----------------------' | Rewards ____|___________________________ |You quit Titans | |Bask relation is Friendship | |Rank 4 Parts for Hizack unlocked| '--------------------------------' Emma Subchart ------------- Emma's Mail Req. ______________________________________ |Emma Affinity or higher | |"The Earth is My Birthplace 2" cleared| '-----|--------------------------------' | Choice #2 ____|____________________________ ____________________________________ |Receive mail, "Emma's Persuasion"|--|No. I am a Titan through and through| '-----------|---------------------' '-------------------|----------------' | Choice #1 | Choice #2 Effects ______|_________ _______|____________________ |Okay. I'll leave| |You remain in the Titans | '------|---------' |Emma relation is Ambivalence| | Choice #1 Effects '----------------------------' ________|________________________ |You quit Titans | |Emma relation is Trust | |Jerid and Yazan relation decrease| '---------------------------------' Yazan Subchart -------------- *Note* You must have at least joined the Titans. You don't need to be a member to get the mail, but you need to have at least been a member at one point. Yazan Mail Req. ______________________________________ |Yazan relation Affinity or higher | |"The Earth is My Birthplace 1" cleared| '----|---------------------------------' | ____|_______________________________________ |Receive the mail, "Wanna join Yazan�s crew?"| '-------|------------------------------------' | Choices #1/#2/#3 ______|___________________ |Sure/Nope/Tell me about it| '------|-------------------' | Choices #1/#2/#3 Effects ______|___________________________________ |Friendship Mission "Yazan's Crew" unlocked| '------|-----------------------------------' | Mail Requirements ______|_______________________ |"Yazan's Crew" mission cleared| '------|-----------------------' | ______|_____________________ |Receive mail, "Like A Beast"| '------|---------------------' | Rewards ______|_______________________ |Yazan unlocked in Mission Mode| '------------------------------' Sarah Subchart -------------- *Note* You must at least meet the requirements to join the Titans Sarah's Mail Req. ________________________ |Sarah Affinity or higher| '----|-------------------' | Choice #2 Choice #2 Effects ____|______________________________ _____________ _________________ |Receive the mail, "Sarah�s Request"|--|Papti... who?|--|Sarah relation is| '------|----------------------------' '-------------' |Ambivalence | | Choice #1 '-----------------' _____|___________ |Yes, I�d love to!| '-----|-----------' | Choice #1 Effects _____|_________________________________ |Friendship Mission "Sarah might forgive| |you but I won't!" unlocked | '-----|---------------------------------' | Mission Requirements _____|_______________________________ |Scirocco and Sarah Affinity or higher| |Reccoa Caution or lower | '-----|-------------------------------' | Mail Requirements _____|________________________ |Clear the mission "Sarah might| |forgive you but I won't" | '-----|------------------------' | _____|________________________ |Receive Mail, "Half Moon Love"| '-----|------------------------' | Rewards _____|________________________ |Sarah unlocked in Mission Mode| '------------------------------' Scirocco Subchart ----------------- *Note* You must have at least joined the Titans. You don't need to be a member to get the mail, but you need to have at least been a member at one point. Scirocco Mail Req. ______________________________________ |Scirocco Trust or higher | |"The Earth is My Birthplace 2" cleared| '-----|--------------------------------' | Choice #1 Choice #1 Effects _____|______________________ _________________________ _________________ |Receive the mail, "Trickery"|--|"Feel"? What do you mean?|--|Scirocco relation| '-----|----------------------' '-------------------------' |decreases | | Choice #2 2nd Question Choice #2 '-----------------' _____|_______________________ _______________________ Choice #2 Effects |It�s a horrible organization.|--|No. I�m a Titan through| __________________ '-----|-----------------------' |and through |--|You stay in Titans| | 2nd Question Choice #1 '-----------------------' |Scirocco relation | _____|________ |decreases | |Yes. I�ll help| '------------------' '-----|--------' | Choice #1 Effects _____|_________________________________________ |You quit the Titans | |Scirocco relation increase | |Friendship Mission "Cold Machiavellian unlocked| '-----|-----------------------------------------' | Mail Requirements _____|___________________________ |Clear "Cold Machiavellian mission| '-----|---------------------------' | _____|____________________ |Receive mail, "The Man Who| |Came From Distant Stars" | '-----|--------------------' | Choice #1/Choice #2 ____|_______________________________________________________ |I suppose you�re that genius?/You want to rebuild the Earth?| '----|-------------------------------------------------------' | Rewards ____|_____________________________________ |Rank 4 Parts for Bolinoak Sammahn unlocked| '------------------------------------------' ____________________ /Faction - Londo Bell\_________________________________________________________ Recruit: Amuro Missions -------- - "For Whom the Bell Tolls 1" - "For Whom the Bell Tolls 2" Requirements ------------ 1. Must have cleared any 13 missions and also completed the Earth Federation Faction missions. Have Ambivalence relation or higher with Amuro, as well as Caution or higher with Bright -Receive mail "Request to join Londo Bell" in the Terminal 2. Select "Yes, I will" -You join Londo Bell Rewards ------- -Rank 4 Parts for Re-GZ Londo Bell Flowchart -------------------- Mail Requirements _________________________________ |13 missions cleared | |Earth Federation missions cleared| |Amuro Ambivalence or higher | |Bright Caution or higher | '----|----------------------------' | ____|_____________________ Choice #3 Choice #3 Effects |Receive the mail, "Request| _______________________ ___________________ |to join Londo Bell" |--|What is the Londo Bell?|--|Returns to original| '----|---------------|-----' '-----------------------' |choices | | Choice #1 | Choice #2 Choice #2 Effects '-------------------' ____|______ __|________ _________________________ |Yes, I will| |No, I won�t|--|You don't join Londo Bell| '----|------' '-----------' '-------------------------' | Choice #1 Effects ____|______________ |You join Londo Bell| '----|--------------' | Mail Requirements ____|________________________ |Clear all Londo Bell missions| '----|------------------------' | Rewards ____|__________________________ |You quit Londo Bell | |Rank 4 Parts for Re-GZ unlocked| '-------------------------------' __________________ /Faction - Neo Zeon\__________________________________________________________ Recruit: Char Missions -------- - "Abominable Memories 1" - "Abominable Memories 2" Requirements ------------ 1. Must have cleared any 13 missions and have Ambivalence or higher with Char, as well as Caution or higher with Nanai, Quess, and Gyunei -Receive mail "Newly born Neo Zeon" in the Terminal 2. Select "Hail Zeon!" -You join Neo Zeon Rewards ------- -Rank 4 Parts for Geara Doga Neo Zeon Flowchart ------------------ Mail Requirements ________________________________ |13 missions cleared | |Char ambivalence | |Nanai, Quess, and Gyunei Caution| '---|----------------------------' | ___|____________________ Choice #2 Choice #2 Effects |Receive the mail, "Newly| __________________ _______________________ |born Neo Zeon" |--|You don't need to |--|You don't join Neo Zeon| '---|--------------------' |wipe out the Earth| |Char relation decrease | | Choice #1 '------------------' '-----------------------' ___|______ |Hail Zeon!| '---|------' | Choice #1 Effects ___|_____________ |You join Neo Zeon| '---|-------------' | ___|_______________________ |Clear all Neo Zeon missions| '---|-----------------------' | Rewards ___|________________________________ |Rank 4 Parts unlocked for Geara Doga| '------------------------------------' _____________________________ /Faction - A.E.U.G. (Z Gundam)\________________________________________________ Recruit: Bright Missions -------- - "Freedom to Space 1" - "Freedom to Space 2" - "Freedom to Space 3" Requirements ------------ 1. Must have cleared any 8 missions and have Ambivalence or higher with Char, as well as Caution or higher with Bright and Henken -Receive mail "Let's Join A.E.U.G.!" in the Terminal 2. Select "Gratefully Accept" -You join the A.E.U.G. Rewards ------- -Rank 4 Parts for GM II -Rosamia Badam unlocked in Mission Mode A.E.U.G. (Z Gundam) Flowchart ----------------------------- Mail Requirements _______________________________ |8 missions cleared | |Ambivalence or higher with Char| |Caution or higher with Bright | |Caution or higher with Henken | '------|------------------------' | ______|____________________ Choice #2 Choice #2 Effects |Receive the mail, "You Will| _____________ _______________________ |See The Tears of Time" |--|Sorry, but no|--|You don't join A.E.U.G.| '------|--------------------' '-------------' '-----------------------' | Choice #1 ______|___ |Absolutely| '------|---' | Choice #1 Effects Mission Requirements ______|__________ ____________________________ ________________ |You join A.E.U.G.|--------|Kamille Friendship or higher|--|"Devil Machine" | '------|----------' |Clear "Freedom to Space 1" | |mission unlocked| | '----------------------------' '--|-------------' ______|__________ | |Clear all 3 | ______|______________ |A.E.U.G. missions| |Clear "Devil Machine"| '------|----------' '------|--------------' | Rewards | Rewards ______|________________________ ______|____________ |Bright relation Friendship | |Rosamia unlocked in| |Henken relation Friendship | |Mission Mode | |Rank 4 Parts unlocked for GM II| '-------------------' '-------------------------------' ______________________________ /Faction - A.E.U.G. (ZZ Gundam)\________________________________________________ Recruit: Bright Missions -------- - "Freedom to Space 4" - "Freedom to Space 5" Requirements ------------ 1. Must have cleared any 11 missions and have Ambivalence or higher with Judau and Roux, as well as Caution or higher with Elpeo Puru -Receive mail "New Power" in the Terminal 2. Select "Okay, I'll help" -You join the A.E.U.G. Rewards ------- [A.E.U.G.] -Rank 4 Parts for Nemo [Junk Dealers] -Rank 4 Parts for Gaza D -Rank 4 Parts for Gouf Flight Type Intervention ------------ After clearing the first mission, Judau will contact you, asking you to quit A.E.U.G. and join the Junk Dealer's sub-faction. Regardless of what you pick, you'll also get a mail from Leina and Roux, asking you to help Judau get out of the Junk business. A.E.U.G. (ZZ Gundam) Flowchart ------------------------------ Mail Requirements ___________________________ |11 missions cleared | |Judau Ambivalence or higher| |Roux Caution or higher | |Puru Caution or higher | '---|-----------------------' | ___|_____________ Choice #2 Choice #2 Effects |Receive the mail,| ____________________________ _______________________ |"New Power" |--|Sorry, but I can't right now|--|You don't join A.E.U.G.| '---|-------------' '----------------------------' '-----------------------' | Choice #1 ___|____________ |Okay, I'll help | '---|------------' | Choice #1 Effects ___|___________________ Mail Requirements _________________ |You join A.E.U.G. | __________________________ |Receive the mail,| |Judau relation increase|--|Clear "Freedom to Space 4"|--|"Shangri-La's | '---|-------------------' '--------------------------' |Children" | | '---|-------------' ___|______________ | |Clear all A.E.U.G.| ____________|____________ |missions | |See Junk Dealers subchart| '---|--------------' '-------------------------' | Rewards ___|__________________________ |You quit the A.E.U.G. | |Rank 4 Parts for Nemo unlocked| '------------------------------' Junk Dealer's Subchart ---------------------- Junk Dealer Mail Req. __________________________ |Clear "Freedom to Space 4"| '----|---------------------' | ____|__________________ Choice #3 Choice #3 Effects |Receive the mail, | _______________________________ ________________ |"Shangri-La's Children"|--|What's a Junk Salvage business?|--|Returns to | '----|---------------|--' '-------------------------------' |original choices| | Choice #1 | Choice #2 '----------------' ____|______ ___|____________ Choice #2 Effects |Definitely!| |You've got to be| ___________________________ '----|------' |kidding me! |--|You stay in A.E.U.G. | | '----------------' |You don't join Junk Dealers| | '---------------------------' ____|________________ |You quit A.E.U.G. | ____________________________________ |You join Junk Dealers|-------------|Clear the missions, "Junk Dealers 1"| '----|----------------' |and "Junk Dealers 2" | | Mail Requirements '------------------------|-----------' ____|_________________________________ | Rewards |Refuse to join Junk Dealers when you | __________|_____________ |read "Shanghri-La's Children" OR | |Rank 4 Parts unlocked | |Join Junk Dealers and clear missions | |for Gouf Flight Type | '----|---------------------------------' |Beecha relation increase| | |Elle relation increase | ____|_________________________________ '------------------------' |Receive the mail, "Punish the Brother"| '----|---------------------------------' | Choices #1/#2 ____|________________________________________________ |Yeah! Lets get Judau!/Actually, it's kind of my fault| '----|------------------------------------------------' | ____|________________________________ |Clear the missions, "Stop acting like| |that, Judau!" and "Stop acting like | |that, Brother"! | '----|--------------------------------' | Rewards ____|___________________________ |Rank 4 Parts unlocked for Gaza D| '--------------------------------' ______________ /Faction - ZAFT\______________________________________________________________ Recruit: Athrun Missions -------- - "All of the Cosmos 1" - "All of the Cosmos 2" Requirements ------------ 1. Must have cleared any 15 missions and have Ambivalence or higher with Athrun, as well as Caution or higher with Lunamaria -Receive mail "In the name of ZAFT!" in the Terminal 2. Select "I'm with ZAFT" -You join ZAFT Rewards ------- ZAFT Flowchart -------------- Coming soon __________________ /Faction - Moonrace\___________________________________________________________ Recruit: Dianna Sorrel Missions -------- - "Operation Return to Earth 1" - "Operation Return to Earth 2" Requirements ------------ 1. Must have cleared any 15 missions and have Ambivalence or higher with Loran -Receive mail "Operation Return to Earth Starts" in the Terminal 2. Select "I want to help Lady Dianna!" -You join the Moonrace Rewards ------- Moonrace Flowchart ------------------ Coming soon ________________________________ /Faction - Anti-Cosmo Aristocracy\_____________________________________________ Recruit: Seabook Missions -------- - "Those Who Disturb the Skies 1" - "Those Who Disturb the Skies 2" - "Those Who Disturb the Skies 3" Requirements ------------ 1. Must have cleared any 15 missions and have Ambivalence or higher with Seabook and Cecily -Receive mail "Cosmo Babylonia" in the Terminal 2. Select "Absolutely" -You join Anti-Cosmo Aristocracy Rewards ------- -Rank 4 Parts for Jegan Anti-Cosmo Aristocracy ---------------------- Mail Requirements _____________________________ |15 missions cleared | |Seabook Ambivalence or higher| |Cecily Ambivalence or higher | '---|-------------------------' | ___|_____________ Choice #2 Choice #2 Effects |Receive the mail,| _____________________________ ______________________ |"Cosmo Babylonia"|--|No. I support Cosmo Babylonia|--|You don't join Anti-CB| '---|-------------' '-----------------------------' |Seabook and Cecily | | Choice #1 |relation decrease | ___|______ '----------------------' |Absolutely| '---|------' | ___|________________ |Clear all Anti-Cosmo| |Aristocracy missions| '---|----------------' | Rewards ___|___________________________ |Rank 4 Parts for Jegan unlocked| '-------------------------------' __________________________ /Faction - League Militaire\___________________________________________________ Recruit: Uso Missions -------- - "To the Victor 1" - "To the Victor 2" Requirements ------------ 1. Must have cleared any 15 missions and have Ambivalence or higher with Uso -Receive mail "Sacred Alliance" in the Terminal 2. Select "Absolutely" -You join League Militaire Rewards ------- [Katejina] Rank 4 Parts for Gottrlatan League Militaire ---------------------- Mail Requirements _________________________ |15 missions cleared | |Uso Ambivalence or higher| '---|---------------------' | ___|_____________ Choice #2 Choice #2 Effects |Receive the mail,| __________________ _______________________________ |"Sacred Alliance"|--|Of course I�m not!|--|You don't join League Militaire| '---|-------------' '------------------' '-------------------------------' | Choice #1 ___|___________ |Of course I am!| '---|-----------' | Choice #1 Effects Mail Requirements ___|_____________________ __________________________ _________________ |You join League Militaire|--|Katejina Caution or Higher|--|Receive the mail,| '---|---------------------' |Clear "To The Victor 1" | |The Burnt and the| | |Uso Trust or lower | |Rotten" | ___|______________ '--------------------------' '-|-----------|---' |Clear all League | Choice #1 | Choice #2 | |Militaire missions| _____________|_ _______|____ '---|--------------' |Okay. I�ll help| |No. I can't | | Rewards '-|-------------' |betray my | ___|_____________________ Choice #1 Effects | |friends | |You quit League Militaire| ___________________|_______ '--|---------' |Uso relation increase | |You quit League Militaire | | |Pilots can sometimes use | |Katejina relation increase | _______|_________ |different suits in battle| |Friendship Mission, "Giant | |Katejina relation| '-------------------------' |Roller" unlocked | |is Contempt | '----|----------------------' '-----------------' | Mail Requirements Choice #2 Effects ______|_____________ |Clear "Giant Roller"| '------|-------------' | ___|______________________ |Receive the mail, "Show me| |your true strength" | '----------------|---------' | Rewards ___|_______________________ |Katejina relation increase | |Extra Mission, "A Dangerous| |Young Lady" unlocked | '---|-----------------------' | _____|________________________ |Clear "A Dangerous Young Lady"| '--------|---------------------' | Rewards ___________|________________________ |Rank 4 Parts for Gottrlatan unlocked| '------------------------------------' ______________________ /Faction - Gundam Fight\______________________________________________________ Recruit: Rain Mikamura Missions -------- - "Gundam Fight: First Round" - "Gundam Fight: Semifinals" - "Gundam Fight: Finals" Requirements ------------ 1. Must have cleared any 15 missions and have at least 8 pilots at Caution. -Receive mail "Gundam Fight Finals" in the Terminal 2. Select "Yes I am" -You join the Gundam Fight Gundam Fight Flowchart ---------------------- Mail Requirements _______________________ |15 missions cleared | |Any 8 pilots at Caution| '--|--------------------' | __|____________________________________ |Receive the mail, "Gundam Fight Finals"| '--|------------------------------------' | Choice #1 __|_____ |Yes I am| '--|-----' | Choice #1 Effects __|______________________ |You join the Gundam Fight| '--|----------------------' | __|______________________________ |Clear all 3 Gundam Fight missions| '--|------------------------------' | Rewards __|_______________________________ |Domon relation is Trust | |Master Asia relation is Friendship| Mission Requirements |Rain relation is Friendship | _____________________________________ |Extra Mission, "King of Hearts |--|Possess a Burning Gundam License | |Challenge" is unlocked | |Have 3000 Shot Down in Burning Gundam| '--|-------------------------------' '----|--------------------------------' | | __|______________ ____|_____________________ |Receive the mail,| |Clear the Extra Mission, | | | |"Kingdom Hearts Challenge"| '--|--------------' '----|---------------------' | Rewards | Rewards __|________________ ____|___________________________________ |Friendship Mission,| |Rank 4 Parts unlocked for Burning Gundam| |"Behind the Scenes"| '----------------------------------------' |unlocked | '---------|---------' | __|______________________ |Clear "Behind the Scenes"| '--|----------------------' | Rewards ___|____________________________ Mission Requirements |Extra Mission, "Look, the East | ____________________________________ |is Burning Crimson Red" unlocked|--|Possess a Master Gundam License | '--------------------------------' |Have 3000 Shot Down in Master Gundam| '-----|------------------------------' | ______|_________________ |Clear "Look, the East is| |Burning Crimson Red" | '------|-----------------' | Rewards _____________|_________________________ |Rank 4 Parts unlocked for Master Gundam| '---------------------------------------' ________________________ /Faction - Lacus' Faction\____________________________________________________ Recruit: Lacus Clyne Missions -------- - "A Song of Peace 1" - "A Song of Peace 2" - "A Song of Peace 3" Requirements ------------ 1. Must have cleared any 15 missions and have at least Affinity or higher with Lacus and at least Ambivalence or higher with Athrun and Kira. -Receive mail "What Becomes Eternal" in the Terminal 2. Select "Yes, Lady Lacus!" -You join the Lacus Faction Flowchart isn't necessary. Upon joining the faction, you get a relation boost with Athrun and Kira. Clear the first two missions to unlock the third. Clear that and you get a mail from Lacus again. Rewards ------- -Relation increase with Kira and Athrun (given when you join) -Pilots can now use Mobile Suits from other series __________________________ /Faction - Operation Meteor\____________________________________________________ Recruit: Relena Darlian (Peacecraft) Missions -------- - "Bewildered Soldiers" - "The Glass Kingdom" - "Endless Waltz" Requirements ------------ 1. Must have cleared any 15 missions and clear the missions and have Caution or lower with Heero or Milliardo -Receive mail "I'll... Kill You!" or "White Fang" in the Terminal *NOTE: You only need to meet the relation requirements ONCE to get the mail. So for instance, if you get the mail from Milliardo, but he then goes up from Caution to let's say, Trust, you won't lose the mail. 2. Each mail unlocks a mission, "Eternal Meteor" and "White Fang Rips The Cosmos". Clear one to unlock the mail to get the other mission. Clear both. -Receive the mail, "The True Operation Meteor" in the Terminal 3. Select, "Mission Acknowledged" -You join Operation Meteor Rewards ------- Operation Meteor Flowchart -------------------------- Mail Requirements ____________________________________________ |15 missions cleared | |"White Fang" and "I'll... Kill You!" cleared| '---|----------------------------------------' | ___|__________________ Choice #3 Choice #3 Effects |Receive the mail, "The| ___________________________ ___________________ |True Operation Meteor"|--|Why do you care about them?|--|Returns to original| '---|---------------|--' '---------------------------' |choices | | Choice #1 | Choice #2 Choice #2 Effects '-------------------' ___|________ ___|_________ _______________________________ |Mission | |I can't do it|--|You don't join Operation Meteor| |Acknowledged| '-------------' '-------------------------------' '---|--------' | Choice #1 Effects ___|_____________________________________ |You join Operation Meteor | |Relena relation is Trust | |Heero and Milliardo relations are Caution| '---|-------------------------------------' | ___|_______________________________ |Clear all Operation Meteor Missions| '---|-------------------------------' | Rewards ___|_________________________________________________ |Relena, Heero, and Milliardo relations increase | '-----------------------------------------------------' Mobile Suit Lab| -------------------------------------------------------------------------[mmsl] From the main Mission Mode Menu, you can visit the Mobile Suit Lab. From here, Astonaige will give you a quick run through of the services of the Mobile Suit Lab. Here you can make your Mobile Suit parts stronger and add attachments to them. Such an ability will improve your standing on the battlefield, if only marginally so. You have three services: Add Attachment, Upgrade, and Develop Parts Add Attachment: Adds an attachment to a part that augments performance Upgrade: Will boost all stats of the part Develop Parts: Will take an existing part and make a totally new part from it The way the Mobile Suit Lab is that you start out with limited access, only being able to submit one part for each of the services. When you submit a part however, your Tech Level at the top right increases. When the bar is full, your Tech Level increases and you will be able to service more parts when selecting Add Attachment or Upgrade. Also, you will unlock new Attachments as your Tech Level goes up. The better the part you submit, the more the Tech Lvl. bar is filled. Level 1 Attachments ------------------- I-Field: Decreases damage from ranged attacks Boost Drive: Increases damage dealt when doing a power boost Shock Absorber: Increases SP recovery when taking damage Power Radiator: Increases Thruster Gauge recovery rate when overheated Speed Star: Increases speed Level 3 Attachments ------------------- Cross Drive: Increases damage dealt by ST attack Delta Drive: Increases damage dealt by SST attack Square Drive: Increases damage dealt by SSST attack Zero Range Shot: Ranged damage is proportional to your distance to the enemy Advanced Guard: Increases guard stability Level 4 Attachments ------------------- Bio-Computer: Increase SP recovery when dealing damage Counter: Damage is avoided if guard is activated at the precise moment Smash Hit: Increases probability that Charge Attack will break enemy's guard Aura Burst: Makes your normal boost a power boost Level 5 Attachments ------------------- Penta Drive: Increases damage dealt by SSSST attack Hexa Drive: Increases damage dealt by SSSSST attack Chase Drive: Increases damage dealt by Dash Charge Level 6 Attachments ------------------- Snipe: Increases probability of instantly defeating an enemy with ranged attack Air Master: Increases damage dealt to enemies who are airborne Level 7 Attachments ------------------- Hard Strike: Increases probability of doing extra damage Armor Gain: Increases probability of absorbing attacks and replenishing armor Level 8 Attachment ------------------ Pressure: Allows damage to be dealt to enemies who are guarding Level 10 Attachment ------------------- Minovsky Drive: Decreases the consumption of the Thruster Gauge Quizzes| -------------------------------------------------------------------------[mmqz] Upon meeting certain requirements, you can get access to a Quiz in the Terminal. The quiz will be 10 questions chosen randomly from a set of 40. Each one has three multiple choice answers. If you score a perfect 10, you will slightly boost your relations with all pilots. This is something good to do when you're trying to boost relations. After each mission you fly, go into the Terminal (after you take the test the first time, you have to go into the second tab to see "old" messages to find the Quiz again) and take a Quiz or two or even three. If you continue to do this after flying missions, you'll see relations with pilots going up in no time! Or if you prefer, you can take a moment to memorize the answers to the questions (this is pretty easy after a few tries), and just spam the quiz over and over and over and over and over and yeah...... you get the idea. It takes many perfect scores to get pilots to budge on your relations chart (especially guys stuck in Distrust and Contempt), but if you are able to do the quiz many times in just a few minutes, this could help a lot. Dynasty Warriors Gundam 2 Quiz ------------------------------ Requirements: -Have 20,000 total shot down and complete the "20,000 Total Shot Down" mission. -Have 50 missions cleared with that pilot (this does not carry over to other pilots) and complete the "50 Total Missions" mission Questions and Answers: 1) Which of the following missions does NOT contain Emma? A) "The Mutiny of Char" 2) What is the effect of the "Leadership" skill? A) Overall increase in parameters of allied forces 3) Viewing "Zeon's state-of-the-art Mobile Suit" on the terminal unlocks which mission? A) "This is No Zaku, My Friend!" 4) What is the effect of the "Piercing Shot" skill? A) Ability to cut through enemies with beam attacks 5) In Pilot Training, what happened if you shot down Ramba Ral before your armor was depleted to zero? A) Fa got angry 6) Which line did Crown NOT say during the "Re-Entry to Earth" scene? A) Captain Char! 7) Watching the scene "Last Words" unlocks which of the following missions? A) Sleggar's Final Attack 8) What is the effect of the Customize skill? A) Improves the effects of items 9) In Jerid's mission "Torn Between Bond and Trust", which of the following things happens? A) Kamille becomes Jerid's friend. 10) What kind of versus mode does NOT exist? A) Battle Royale Mode 11) What kind of reward did you receive for completing the Pilot Training mission twice? A) Pilot Points 12) Which of the following is NOT included in the Gallery? A) Sound Gallery Completion Rate 13) Which of Ramba Ral, M'Quve and Johnny Ridden doesn't belong? A) Johnny Ridden 14) What does an indicator mark show on a giant enemy? A) A weak spot 15) What is the effect of the "Heat Up" skill? A) Increase damage according to number of combo hits 16) In the mission "A Soldier's Heart", which of the following pilots is NOT lectured by Ramba Ral about being a soldier? A) Kamille 17) How many levels can a giant enemy power up? A) 3 levels 18) In the scene "Char in Sazabi" from which of the following spacecraft does Char launch? A) Musai 19) Which of the following attacks does NOT knock down a giant enemy? A) A Boost Attack 20) In the mission "The Threat of the Tomboy", which of the following characters is a tomboy? A) Lunamaria 21) Which of the following characters though Roux and not Glemy was in Zeta Gundam in the mission "Attracted By the Scent of Flowers"? A) Kamille 22) What is the reward for defeating a giant enemy without relying on "partial destruction"? A) You get more Mobile Suit parts 23) What is Johnny Ridden's nickname? A) The Crimson Lightning 24) Which of the following characters is NOT rescued by Seabook in the mission "MAYDAY"? A) Judau 25) Which of the following Mobile Suits appears in the scene "Four to Infinity"? A) Byalant 26) On which of the following ZAFT missions did Athrun invite you to join him? A) "The Great Escape!" 27) Which of the following missions is NOT included in the Mission Mode? A) Get away from here! 28) In Heero's "Scenario for Bloodshed", which of the following characters does NOT appear? A) Lacus 29) Which is correct about Four, Rosamia, and Puru Two? A) They are Cyber-Newtypes 30) Which of the following information does NOT appear in your personal history? A) Rank 31) Which of the following must you do in order to win the mission "Domon Kasshu, Surpass your Master"! A) Shoot down Psyco Gundam 32) Which of the following is true about Haman, Milliardo, and Loran? A) When you meet certain conditions, their face can change 33) 38. Which of the following missions does NOT exist? A) Sleggar and the Moonrace 34) Which of the following pilots does Char NOT fight in the mission "A Unique Man"? A) Domon 35) Which of the following match-ups does NOT occur when fighting giant Mobile Suits? A) Nu Gundam versus Alpha Azieru 36) Which type of attack was NOT taught in the Pilot Training mission? A) SP Attack 37) Which character is the center of the mission "White Fang"? A) Seabook 38) Which of the following characters does NOT imitate Lacus in the mission "Find the Songstress"? A) Lunamaria 39) Which of the following characters did NOT appear in the Pilot Training mission? A) Nanai 40) Which mission occurs directly after you agree to help Judau start a junk salvage business? A) "Junk Dealers 2" Dynasty Warriors Gundam 2 Quiz: Expert -------------------------------------- Requirements: -Clear the "40,000 Total Shot Down" mission -Clear the "200 Total Missions Completed" mission 1) During the opening movie, which battleship is in the line of fire of Nu Gundam's funnels? A) Musai 2) Which Mobile Suit cannot obtain the "Head Shot" skill? A) Nu Gundam 3) Which of the following characters is NOT playable during demo play? A) Athrun 4) What happens to Haro when you do something during the Now Loading screen? A) Haro Talks 5) What does Milliardo say when he launches his Hyper SP attack? A) You're too stupid 6) In the Personal History section, which of the following characters has the largest number of files? A) Char 7) Which can NOT be checked in Hunting Mode? A) Victory Conditions 8) How many types of Gundam license are there? A) 17 9) Which of the following scenes does not have an associated mission? A) Emma's Persuasion 10) What ship is Leina NOT aboard? A) Rewloola 11) What happens to Haro when you do something during the Now Loading screen? A) Haro rotates faster 12) Which of the following conditions is NOT required to play the mission "Seeking the Ultimate Zaku"? A) Completing the mission "The Mightiest Surface Weapon" 13) During the opening movie, with which arm does Psyco Gundam reach out towards Nu Gundam? A) Left 14) Which of the following scenes can change your friendship level? A) Half Moon Love 15) What does Lacus say when she launches her Hyper SP attack? A) Do you want more lives lost? 16) Which of the following combinations grows to have the most powerful Defense? A) Loran and Turn A Gundam 17) How many funnels does Alpha Azieru have? A) 9 18) During the scene "Forever Four", with which arm does Byalant reach out towards Psyco Gundam? A) Right 19) How many missions must Domon complete in order to get a Master Gundam pilot license? A) 1 20) Which of the following characters does NOT use the Musha Gundam or Musha Gundam Mk II in a Story Mode scene? A) Yazan 21) How many missions can be selected from the Personal History section? A) 32 22) Which stage can NOT be selected in War Mode? A) Texas Colony 23) Who of the following characters grows to have the most powerful Shot? A) Amuro 24) What happens when the Mobile Suit Laboratory reaches its highest level? A) Astonaige thanks you 25) How many funnels are launched by the Qubeley at the start of the scene "Char's Defeat"? A) 7 26) How many missions are listed in Mission Mode when you start the game (counting identically named and non-selectable ones)? A) 102 27) How many items can be selected in the Personal History section? A) 72 28) Which of the following is NOT one of the conditions to get a license to pilot the Quebely Mk II? A) Obtaining a Qubeley License 29) Which of the following is the effect of the Delta Drive? A) Enhances Charge Attack 3 30) How many Gundam Heads are there? A) 8 31) Which of the following combinations grows to have the most powerful Shot? A) Amuro and Z Gundam 32) Which can NOT be done immediately after starting the game? A) Playing the "Psychoframe Light" mission 33) Which Mobile Suit is destroyed by the Sazabi's funnels during the opening movie? A) GM 34) Which of the following combinations grows to have the most powerful Melee? A) Domon and Burning Gundam 35) How many Mobile Suits are destroyed by Sazabi's funnels during the opening movie? A) 6 36) Which of the following statements is true about the Personal History section? A) In the end, all are missions 37) Which of the following scenes can not change your friendship level in any way? A) Don't you feel sad when winter comes? 38) Which of the following conditions must be met in order for you to see the scene "A World of Newtypes"? A) All playable characters become Newtypes 39) Which of the following event scenes appears at the top of the page? A) Shining Star 40) Which can be done immediately after starting the game? A) Playing the "The Burning Earth" mission Missions| -------------------------------------------------------------------------[mmmi] Here is a section that will be a work in progress. In this section, I'll be giving outlining information on the various types of Missions and in a few cases, providing some tips and even small strategies for some specific missions. Let me start by saying I will not be covering every single mission in Mission Mode. Not only are there just so many of them, it's highly unnecessary given that only so many of them really require a lot of effort and/or strategy. Also, when you add in the random factor into all these missions, writing any type of compound strategy is really difficult. In Mission Mode, you have seven possible mission types and they are as follows: Story Mission - Five missions that follow a certain (often made up) plot Free Mission - Missions unlocked for certain achievements that offer rewards once cleared Collection Mission - Missions that pit you against specific suits in hopes that you can collect their parts more easily License Mission - Missions intended to earn you a license to use a certain pilot's ace suit Friendship Mission - Missions where you often work for a certain group in order to help them out and build trust Extra Mission - These missions are among the toughest and hold some of the best rewards, including many Rank 4 Parts Download Mission - Any missions that you have downloaded (for free) off the PlayStation Network or Xbox Live With that said, I will from this point on, make updates to this guide and will try to provide tips or even mini strategies for some important missions. Again, I can't promise to cover everything, but I'll be doing my best to make it easier or just more simple to understand. Once again, a quick key for the items we're looking at: *====KEY====================================================================* Mission - The name of the mission, obviously Prereq - The prerequisites necessary to open this mission up to play Reward - What you get for beating this mission Unlocks - What other missions (if any) this mission unlocks or helps unlock *===========================================================================* ______________________________________ / FREE MISSION | \______________________________________| Most Extra Missions are gradually unlocked after you set certain goals. The two major ones are Shot Down (number of enemies defeated) and the number of Missions Completed. At certain high marks, you'll unlock new missions. If you complete these, you often get a small or sometimes, a good reward. Take note of the language in the mission titles. If you see the word "Total" that does not mean you need to have that amount (ex. 20,000) with just one pilot. All your kills earned with every pilot will add up together and combine for the amount necessary. Finally, to actually claim your reward, as in, activate it, you need to read the mail you receive in the Terminal upon completing it. Now, pay attention to the actual rewards, because sometimes you might not want them. If that is the case, avoid reading the Terminal mail. Mission: 1,000 Shot Down Enemies Prereq: Shoot down 1,000 enemies with your current pilot Reward: Ace pilots (ally and enemy) can sometimes appear in grunt suits Unlocks: None Mission: 5,000 Shot Down Enemies Prereq: Shoot down 5,000 enemies with your current pilot Reward: Some enemy Ace pilots can sometimes appear in Musha Gundam Unlocks: Prerequisite for Remember The Past 1-6 Mission: 10,000 Shot Down Enemies Prereq: Shoot down 10,000 enemies with your current pilot Reward: Rank 4 Parts for GM Command unlocked Unlocks: None Mission: 20,000 Total Shot Down Enemies Prereq: Have a total of 20,000 enemies shot down combined with any pilots Reward: Rank 5 Parts for Barzam unlocked Unlocks: Prerequisite for Dynasty Warriors Gundam 2 Quiz Mission: 30,000 Total Shot Down Enemies Prereq: Have a total of 30,000 enemies shot down combined with any pilots Reward: Rank 4 Parts for Z'Gok unlocked Unlocks: None Mission: 40,000 Total Shot Down Enemies Prereq: Have a total of 40,000 enemies shot down combined with any pilots Reward: Rank 4 Parts for Gelgoog unlocked Unlocks: Prerequisite for Dynasty Warriors Gundam 2 Quiz: Expert Mission: 50,000 Total Shot Down Enemies Prereq: Have a total of 50,000 enemies shot down combined with any pilots Reward: Rank 4 Parts for Baund Doc unlocked Unlocks: None Mission: 10 Completed Mission Prereq: Complete 10 missions with your current pilot Reward: Mobile Armors can be piloted by Aces different than their normal pilots Mission: 50 Completed Missions Prereq: Complete 50 missions with your current pilot Reward: Some enemy Ace pilots can sometimes appear in Musha Gundam Mk. II Unlocks: Prerequisite for Remember the Past 7; Prerequisite for DWG2 Quiz Mission: 100 Completed Missions Prereq: Complete 100 missions with your current pilot Reward: Rank 4 Parts for Marasai unlocked Unlocks: None Mission: 200 Total Completed Missions Prereq: Have a combined total of 200 missions completed between pilots Reward: Rank 4 Parts for MP Bawoo (Axis) unlocked Unlocks: Prerequisite for Dynasty Warriors Gundam 2 Quiz: Expert Mission: 300 Total Completed Missions Prereq: Have a combined total of 300 missions completed between all pilots Reward: Rank 4 Parts for Byalant unlocked Unlocks: None Mission: Remember The Past 1 Prereq: Clear "5000 Total Shot Down Enemies" mission and read the mail; have Trust or higher with Amuro and Char Reward: None Unlocks: Prerequisite for "Remember The Past 7"; Prerequisite for "Argatama" Mission: Remember The Past 2 Prereq: Clear "5000 Total Shot Down Enemies" mission and read the mail; have Trust or higher with Kamille and Haman Reward: None Unlocks: Prerequisite for "Remember The Past 7"; Prerequisite for "Argatama" Mission: Remember The Past 3 Prereq: Clear "5000 Total Shot Down Enemies" mission and read the mail; have Trust or higher with Judau and Scirocco Reward: None Unlocks: Prerequisite for "Remember The Past 7"; Prerequisite for "Argatama" Mission: Remember The Past 4 Prereq: Clear "5000 Total Shot Down Enemies" mission and read the mail; have Trust or higher with Domon, Elpeo Puru, and Milliardo Reward: None Unlocks: Prerequisite for "Remember The Past 7"; Prerequisite for "Argatama" Mission: Remember The Past 5 Prereq: Clear "5000 Total Shot Down Enemies" mission and read the mail; have Trust or higher with Jerid, Heero, and Master Asia Reward: None Unlocks: Prerequisite for "Remember The Past 7"; Prerequisite for "Argatama" Mission: Remember The Past 6 Prereq: Clear "5000 Total Shot Down Enemies" mission and read the mail; have Trust or higher with Emma, Loran, and Puru Two Reward: None Unlocks: Prerequisite for "Remember The Past 7"; Prerequisite for "Aratama" Mission: Remember The Past 7 Prereq: Clear "50 Completed Missions" and "Remember The Past 1-6" Reward: None Unlocks: Prerequisite for "Nigitama" ______________________________________ / LICENSE MISSION | \______________________________________| License Missions, once completed, reward you with a License to use an Ace suit that isn't your own. Licenses can be viewed from the Lounge on the Mission Mode menu. You always start off with one and on some occasions, two Licenses for your pilot when you start Mission Mode. Unlocking others often requires building up relations with the owner of that particular suit. Coming soon ______________________________________ / EXTRA MISSION | \______________________________________| Extra Missions are the hardest ones you can find in the game. Many of them are necessary to clear in order to obtain Rank 4 Parts for ace suits. The others, well, they're tough too. I will probably at some point, put mini-strategies for some of these missions, since yeah, they're tough. For now, I will provide some general tips for all of them. Tips ---- -Using your highest level suit and highest level/most comfortable MS are highly recommended -Skills: DG Cells, Ace Pilot, Hate to Lose, Overdrive, Beginner's Faux Pas -Choose a suit with high Melee, Armor, and Defense rankings -Take advantage of hit-and-run tactics and aerial combos. Always go to your SP attack in all emergencies -When dealing with the Psyco Gundams, especially if you're using DG Cells, avoid their explosion attack at all costs -ALWAYS save your allies. This is extremely important because your allies are a HUGE help if they live. Fighting a really beefed up Ace is really easy when you got a pal to distact them for you Mission: The Power of Bonds Prereq: Have 40 pilots in Friendship Reward: LARGE boost of relation with all current pilots on chart, Rank 4 Parts for ALL non-Ace suits Unlocks: Prerequisite for "TRUE DYNASTY WARRIORS GUNDAM 2" Notes: In this mission, you have to defeat the Psyco Gundam Mk. II and the Alpha Azieru. This mission is a lot easier so long as you have a good suit with near max stats. DG Cells may not be necessary but it makes it easier. Save your allies from dying and they'll help you out a lot. The Psyco Gundam Mk. II is tough at the beginning of the level, but take advantage of pick-ups and your Smash Attacks. The Alpha Azieru is a lot easier provided your allies are alive. Link with them for Combo SP Attacks to devastate the Alpha Azieru and its funnels. Clearing this mission gives you a very large boost with all current pilots in relations. It's important that you have as many possible pilots on the chart before beating it, as this reward only works once. Also, clear Operation Meteor before doing this if you can, because Heero and Milliardo are automatically at Caution when you join. Also for clearing Power of Bonds, you get Rank 4 Parts unlocked for all non-Ace Mobile Suits. Yes! Every single one that isn't an Ace (Gundam, Z Gundam, Char's Zaku, etc, etc, etc). This takes a lot of effort out of getting some Rank 4 Parts. _____ _| ____|_______________________________________________________________________ | |__ Extras [exra] -|___ \------------------------------------------------------------------------ ___) | |____/ Versus Mode ----------- COMING SOON Trophies -------- Here's a list of the available Trophies in the game. This list also applies for the 360 equivalent Achievements. The list will be adjusted specifically for the PS3 version however. Bronze ------ Trophy: Official Mode: 1 Character Unlocked: Clear Official Mode using 1 character Trophy: Mission Mode: 1 Character Unlocked: Clear Mission Mode using 1 character Trophy: Mission Mode: 5 Characters Unlocked: Clear Mission Mode using 5 characters Trophy: Mission Mode: 10 Characters Unlocked: Clear Mission Mode using 10 characters Trophy: All Giant Mobile Armor Destroyed Unlocked: Destroy all Giant Mobile Armors Trophy: Total Shot Down: 10000 Unlocked: Total Shot Down in Player Record exceeds 10000 Trophy: Total Missions: 100 Unlocked: Total Missions in Player Record exceeds 100 Trophy: Character Gallery Complete Unlocked: Complete the Character Gallery Trophy: Mobile Suit Gallery Complete Unlocked: Complete the Mobile Suit Gallery Trophy: Battle Ship Gallery Complete Unlocked: Complete the Battle Ship Gallery Trophy: Movie Gallery Complete Unlocked: Complete the Movie Gallery Trophy: Love is the Pulse of the Stars (Secret) Unlocked: Watch Kamille�s ending movie "Love is the Pulse of the Stars" Trophy: Achieved 50 Ace points (Secret) Unlocked: Will be unlocked after achieving 50 Ace points Trophy: Achieved 100 Ace points (Secret) Unlocked: Will be unlocked after achieving 100 Ace points Silver ------ Trophy: Official Mode: All Characters Unlocked: Clear Official Mode with all characters Trophy: Mission Mode: 15 Characters Unlocked: Clear Mission Mode using 15 characters Trophy: Pilot Level MAX Unlocked: Achieve Pilot Level 50 with at least one character Trophy: Total Shot Down: 100000 Unlocked: Total Shot Down in Player Record exceeds 100000 Trophy: Total Missions: 200 Unlocked: Total Missions in Player Record exceeds 200 Trophy: Skill Complete Unlocked: Complete all Skills for any one character Trophy: License Complete Unlocked: Complete all Licenses for any one character Trophy: Zaku Tank, Lord of Land (Secret) Unlocked: View the Terminal Event, "Lord of Land" Trophy: Ball, King of Space (Secret) Unlocked: View the Terminal Event, "King of Space" Trophy: Achieved 500 Ace points (Secret) Unlocked: Will be unlocked after achieving 500 Ace points Gold ---- Trophy: Mission Mode: All Characters Unlocked: Clear Mission Mode with all characters Trophy: All Missions Cleared Unlocked: Clear all missions in Mission Mode Trophy: Playable Characters Complete Unlocked: Acquire all playable characters Trophy: Playable Mobile Suits Complete Unlocked: Acquire all playable Mobile Suits Trophy: Rank 4 Parts Released Unlocked: Release Rank 4 part for all the Mobile Suits Trophy: All Friendship (Secret) Unlocked: Achieve Friendship with all characters Platinum -------- Trophy: 100% of Trophies Obtained! Unlocked: 100% of Trophies obtained in Dynasty Warriors: Gundam 2 Tips ---- A list is good and all, but it doesn't necessarily help get some of these Trophies/Achievements. Now, some of them are pretty cut and dry and the requirements beings so large and encompassing, all you can say is "Get started!" but there are a few that could use a little more light shed on them. x-All Giant Mobile Armor Destroyed-x ------------------------------------ You need to destroy every Mobile Armor at least once. You can encounter all but one of them just by playing every Official Mode. Amuro: Big Zam and Alpha Azieru Char: Psyco Gundam Kamille: Psyco Gundam and Psyco Gundam Mk. II Judau: Psyco Gundam Mk. II and Quin Mantha That covers all except the Dark Gundam. You will always face the Dark Gundam on the last Story Mission of Domon Kasshu's Mission Mode, who happens to be available from the start. You can also face it and two other Mobile Armors in "The Lost 1", one of the available free DLC missions. Yes, free. x-Love is the Pulse of the Stars-x ---------------------------------- This secret ending movie will get you a Trophy, but also, it will add toward your Movie Gallery Trophy. To get this, on the last stage of Kamille's Official Mode, "Run Through The Cosmos". The requirements for the ending are to prevent the Radish from being destroyed, and Emma from being killed. Start off by finding Yazan immediately and defeating him as soon as possible. Skills like Hate to Lose, Heat Up, and others will help, as will a high pilot rank for Kamille. Defeat Yazan to prevent the Radish from being destroyed. After this, transform Zeta Gundam and boost over to where Emma is fighting Reccoa and save her as fast as possible. As long as you get there in time, you should be fine. x-All Friendship-x ------------------ For this Trophy, you need to have a relation level of Friendship with all pilots with just one character in Mission Mode. Not counting the pilot you're playing as, there are 68 total characters. Getting them all to Friendship can be tough. Remember that not all pilots can be met on the field; some are met through factions and other methods. These non-combatant pilots will usually get Friendship with you anyway if you clear their faction missions. Some tricky ones include: Relena Darlian - Can only meet her if you join Operation Meteor Torres - Will sometimes appear in a friendly or enemy ship. Just get to the briefing screen of the Friendship Mission, "Good Luck, Loser!" and check the Unit/Field Info. This mission always has a friendly ship. Check the field to see if Torres is onboard the ship as an ally. If he isn't, back out and reload the mission to the briefing screen again and check it again. Repeat until he appears and beat the mission to gain his Friendship. Leina - Sometimes appears in a ship, but you can easily meet her by joining A.E.U.G. (ZZ Gundam) and then joining and clearing all the missions for Judau's Junk Dealers faction. Dianna Sorrel - The only way to meet her is by joining the Moonrace faction As for getting Friendship, rely on Friendship missions, the quizzes, the Charisma skill and so on. More to be added __ / / / /_ _| '_ \________________________________________________________________________ | (_) | Miscellaneous [misl] --\___/------------------------------------------------------------------------ Frequently Asked Questions [afak] -------------------------- 1) How do I get Rank 4 parts for ______ ? A) If it is a generic suit (Zaku, Dom, Gelgoog, Bawoo, etc, etc, etc), you get these for doing certain Extra Missions mostly or doing all missions for a faction. For Ace suits, you need to fulfill the requirements to get their Extra Mission which is a very tough mission where you fight the pilot and the suit. Completing it allows you to get Rank 4 parts. 2) How do I join a particular faction? A) It's difficult sometimes, but refer to the Factions sub-section in the Mission Mode section for a little help. In general, you have to build up friendship with certain pilots and someone from the faction will recruit you. If you are able to unlock the quiz, you can spam it until you raise it with everyone and they'll all recruit you. Alternatively, if you play long enough, you can play the "Power of Bonds" mission, this mission GREATLY raises your relationship with all pilots. 3) How do I increase my relationship with a particular pilot? A) Play alongside them in a mission and you have a CHANCE to increase your relationship with them. It can take a lot of work though. Doing things like saving them when they're in trouble very slightly increases the chance. Since any pilot can be a friend and then an enemy with the turn of a page, avoid shooting down pilots that you want to build friendship with when possible. Equipping the Charisma skill also increases your chances of gaining friendship. Alternatively, equipping the Worthy Opponent Skill helps you from losing friendship with the pilots you shoot down. As noted above, using the Quizzes and especially beating "Power of Bonds" makes this REALLY easy. 4) How do I get the licenses for the V2, F91, and Gundam SEED suits? A) You need to beat Mission Mode with Uso and Seabook respectively to open the License Missions for all other pilots. The same applies for all the Gundam SEED suits, clearing Kira, Athrun, and Shinn's Mission Modes is necessary. 5) How can I unlock Musha Gundam Mk. 1 and Mk. 2? A) One of the random rewards you can get for doing certain achievements is that some pilots may use the Musha Gundams. This may happen sometimes in certain missions and this is the best way to get parts for each. The alternative is to do the "True Dynasty Warriors Gundam 2" mission which is really hard. Once you have the parts, you need to do a long chain of Missions to get the License Missions (check the Mission Mode section for this) 6) Doing the Extra Missions for Ace suit Rank 4 Parts is too tough!!!! A) Equip good skills and use a suit that you're accustomed to and that has really strong Rank 3 parts (especially strong Armor and Melee). Skills like Hate to Lose, DG Cells, and others can help a lot if you get them. When it comes to facing tough Aces, you can try hit-and-run tactics, or use Hate to Lose to get an attack boost and let DG Cells help you out. 7) What's an easier way to get the fourth tier skills? A) Increasing your Pilot Rank will increase the percent chance of getting all skills. Raising it to max will help a lot for the skills that are between like 8 and 14%. For these Skills, remember a lot of suits share the same ones, and some suits might have 1% better chance than the others. Sounds insignificant, but it might help. Spam a quick mission like the Gundam Fight missions to make this go really fast. 8) What's the difference between Newtypes and non-Newtypes? A) Some suits can only be piloted by Newtypes. 9) Well, which ones can only be piloted by Newtypes? A) Basically, if the suit uses funnels, it's only for newtypes, so think Nu Gundam, Sazabi, Qubeley, and so on. 10) Is there an option for Japanese voices? A) No. Other Questions --------------- These are questions I haven't necessarily been asked, but just in case by some strange coincidence you were pondering any of these things (I doubt it), here you go: 1) What's your favorite Gundam in DWG2? A) Zeta Gundam. I like its moveset and SP Attacks. It transforms too which is very convenient in the game. 2) Your favorite pilot in the game? A) Kamille, who coincidentally, pilots Z Gundam. He's young but he's similar to Amuro Ray and the story of Z Gundam really brings out both his positive and negative traits. I think any great hero also has to have flaws, because it makes them more human. 3) Favorite Gundam all time? A) Hm, tough to say. I'm new to Mobile Suit Z Gundam, so the game introduced me to Z Gundam and I still like it a lot. I will have to say though that my all time favorite is the Gundam Deathscythe Hell Custom, as seen in Gundam Wing: Endless Waltz 4) Favorite pilot all time? A) Gotta go with the pilot of the Deathscythe, Duo Maxwell. He was a funny guy, and he and Deathscythe went together perfectly. 5) What is your favorite Gundam series and why? A) Mobile Fighter G Gundam. It had it all in my opinion. Good cast of characters, great fights (obviously), a romance sub-plot, tragedy, and so on. It was a favorite of mine to watch back when I was in Junior High. Now I'm in college, so, it's been a while. 6) Close second? A) Gundam Wing. Like many, Gundam Wing was what first introduced me to Gundam. It was an amazing experience and it seemed so cool at the time. Another Toonami classic. 7) Are you a DW/SW fan? A) Yes, actually. So DWG2 actually fit well for me. I played Dynasty Warriors since DW3 and although I kinda wasn't really happy with DW6, I've been a fan for a while. I also played both Samurai Warriors 1 and 2, but now like Warriors Orochi since it combined both. 8) So what's next for you? A) Shh. That's a secret. I already have ideas for what I plan to do next, what guides I'm looking at and so forth. Since it's summer and I don't have college to worry about, that only leaves my job and my friends to take time away from me, and believe me, they do a good job of that. Regardless, I'll be finding time to work on something new pretty soon. What that will be, well, nobody knows. Credits/Special Thanks ---------------------- -GameFAQs as always -The ASCII help provided by http://www.patorjk.com/software/taag/ -BCappy88 for a lot of help with Factions -Retroxhawk87 for Faction, Mission Mode, and other help -CandidGamera for several Rank 4 Part tips Contact Info ------------ If you'd like to e-mail me, my primary e-mail address is listed below. You can ask questions or submit info if you'd like. If it's the latter, please know my policy on submissions and please follow the rules. When submitting something to me, I ask for a few simple things. First, I prefer e-mails that are easily identifiable. A good and clear subject line will help tons, such as "DWG2 guide" or "Dynasty Warriors Gundam" etc, etc. I absolutely hate receiving e-mails like "HELP!!!!!!" and things in that nature. Secondly, when you e-mail me something, please, please, please leave me with a screen name or other alias you use. I do not under ANY circumstances credit people by their real names or e-mails. I refuse to disclose that information. If you fail to leave me with a screen name, I'll try my best to reply to your mail within a day or two, asking for one. If you fail to get back to me at that point, I will not use your submitted information. Finally, I prefer tips or information that are written coherently, and with concise detail. Quantity is not nearly as important as the quality. Often times, you can get your point across in just one or two paragraphs, rather than a small essay. Just try to be clear and detailed and that goes a long way. If English is not your first language, I totally understand and will be more than happy to accommodate you. I do not credit for typos or other minor corrections. E-Mail: [email protected] Legal Junk ---------- Last but not least, the boring legal stuff. This guide is solely my creation and should not be copied, hosted, or otherwise uploaded without my prior consent. If given permission, do not change any of the content in this guide. Failure to abide to these rules may result in my asking for removal from your sites. If you wish to host, please e-mail me first, unless you are already pre-approved. The following sites have permission to host this guide: www.gamefaqs.com www.supercheats.com www.gamesradar.com www.cheatplanet.com www.cheatcc.com www.MyPS3.com.au www.neoseeker.com Thank you all, and good night!