CCCCCCCC IIIIIIIIIIIII VV VV CCCC IIII VV VV CCCC IIII VV VV CCCC IIII VV VV CCCC IIII VV VV CCCC IIII VVVV CCCC IIII CCCC IIII CCCC IIII CCCCCCCC IIIIIIIIIIIIII REVOLUTION [email protected] Made by steelersrock01 Beginners Guide to CivRev for the PS3 Details all Units, Buildings, Techs, Terrains, Wonders, Great People, and Governments. ======================================================= TABLE OF CONTENTS ================= 1.Introduction 2.The Basics 2A.The Ages 2B.Civs 2C.Cities 2D.Attacking 2E.Defending 3.Units 4.Terrain 5.Buildings 6.Governments 7.Wonders 8.Great People 9. Technologies ======================================================= 1. Introduction ======================================================= CivRev is a turn based strategy game made specifically for home consoles. You build an empire using one of 16 Civs. There are 4 different ways to win. Those are domination, Economic, Technology, and Culture Domination- Conquer all the other Civs in the game. You only need to win their Capitals Cultural- Have atleast 20 Great People, Wonders, or converted cities and build the United Nations. Economic- Have 20,000 Gold and build the World Bank. Technology- Build a spaceship capable of reachinng Alpha Centauri. ======================================================= 2. The Basics. There are many elements in CivRev. You should know them all. Terrain Units Buildings Wonders Governments Great People Techs ======================================================= 2A.The Ages There are 4 ages in CivRev. These are Ancient, Medieval, Industrial, and Modern. ======================================================= 2B.Civs There are 16 civs in CivRev. This is a list of them along with their special Leaders, Talents, Units, and Era Bonuses. CIV Leader Sp.Talent Sp.Units Era Bonuses; Ancient Medieval Industrial Modern ========== AMERICA Lincoln Begin Game with Great Person Sherman Tank (Tank) Flying Fortess (Bomber), Mustang Fighter (Fighter) 2% Interest On Gold reserves Rush Units at half cost +1 Food from Plains Factories provide 3x Production instead of 2x. =============================== ARABIA Saladin Begin Game with knowledge of Religion +50% Caravan Gold Auto Tech= Mathematics +1 Attack for Calvary 2% Interest on Gold reserves =============================== AZTEC Montezuma Begin with a wealth of gold Jaguar Warrior (Warrior) Units heal after victory Temples=+3 science half cost roads +50% Gold production =============================== CHINA Mao Begin with knowledge of Writing +1Population to new cities Free literacy tech half cost library Cities not affected by Anarchy (change in government) =============================== ENGLAND Elizabeth Begin with Monarchy Longbow Archer (Archer), Lancaster Bomber(Bomber), Spitfire Fighter(Fighter) +1 Defense for Longbow Archers +1 Naval Combat +1 production from hills 2x Naval Support =============================== EGYPT Cleopatra Begin with an Ancient Wonder +1 Food and Trade from deserts Gains Irrigation +1 Movement for Riflemen +50%Caravan Gold =============================== FRANCE Napoleon Begin with Cathedral Trebuchet(Catapult), Howitzer(Artillery) Start with Pottery Half cost roads +2 Cannon Attack +1 Movement for Riflemen =============================== GERMANY Bismarck Elite units Upgraded Panzer Tank(Tank), 88MM Gun(Artillery) Heinkel Bomber(Bomber), ME109 Fighter(Fighter) New Warriors are veterans +1 Production from Forest Half Cos Barracks 2% Interest on Gold ============================== GREECE Alexander the Great Begin with a Courthouse in the capital Trireme(Galley), Hoplite(Pikeman) Gain tech Democracy More Great People Half cost library +1 Food from Sea ============================== INDIA Gandhi Begin with access to all resources Cities not affected by Anarchy Gain tech Religion Half cost Settler Half cost Courthouse ============================== JAPAN Tokugawa Begin with Ceremonial Burial Samurai Knight(Knight), Ashgaru Pikemen(Pikemen), Val Bomber(Bomber), Zero Fighter(Fighter) +1 Food from Sea +1 Attack for Samurai Knight Cities not affected by Anarchy Defensive Units recieve special abillity loyalty =============================== MONGOLIA Genghis Khan Begin with +50% trade from cities you capture Keshik(Horsemen) Barbarian villages join you +1 Movement for calvary units +2 Production from Mountains Gain tech Communism ============================== ROME Caesar Begin with Republic Gov and Code of Laws Cataphracts(Knights) Half cost roads Half cost wonders More Great People +1 Population for new cities ============================== RUSSIA Catherine the Great Begin with Local area map Cossack(Horseman)T34 Tank(Tank) +1 Food from Plains Defense units recieve abillity Loyalty Half cost riflemen Half cost spies ============================= SPAIN Isabella Begin with Navigation Conquistador(Knight) Gains 2x Gold from exploring hill river, etc... +1 Naval Combat +50% Gold Production +1 Hill Production ============================== ZULU Shaka Zulu Overrun combat advantage Impi Warriors(Warrior) +1 Movement for Warriors Rapid city growth +50% Gold production Half cost Riflemen =============================== 2C. Cities