============================================================================= B U R N Z O M B I E B U R N ! | ============================================================================= Strategy / Trophy Guide Playstation 3 ----------------------- Author: Vyrastas Email: [email protected] Version: 3.0 Guide content Copyright 2010 by Vyrastas. Additional content and revisions by MrChapel. Extra special thanks go to MrChapel for his numerous contributions to the guide. Without his input the Developer medal strategies would be pitiful compared to what they are now. Thanks also to Dark_Raven666 and Dreadnought190 at ps3trophies.org for encouragement and competition while I was finishing out the last few Developer medals. Additional thanks go to the following individuals for their tips, videos and contributions to the following guide: - Thorvan - theBIGdjou - Jyyste - xGibax All copyrights regarding Burn Zombie Burn! lie with doublesix video games ltd. Developed by doublesix video games ltd and under exclusive license to Kuju Entertainment Limited. Please direct all questions, corrections or suggestions to the email listed above. If you have additional strategies that you would like to contribute, please don't hesitate to contact me. This guide can only be hosted in part or in total at the following sites: ps3trophies.org ign.com gamefaqs.com supercheats.com neoseeker.com If you see it hosted somewhere else, please let me know. Version Change Log: 1.0 = 4/3/2010 : Initial release 2.0 = 6/7/2010 : Added - Survival Mode section - Survival Mode scores and rankings - Difficulty Settings section - Trophy List for "In Space" and "Zombie Sushi" DLC - "Friend of d6" leaderboard in Trophy Guide : Updated - Introduction, Game Basic, Gameplay Tips, Game Assets, Overview, Individual Levels - New videos/strategy for Zombie Bait, Too Many Zombies, Lawn of the Dead, Zombie Zapper, Drive-In Timed, Zombies Ate my Teddy, All Fired Up, Army Base Free Play, Army Base Defense, Graveyard Timed, Graveyard Survival 3.0 = 8/7/2010 : Added - In Space Individual Level and Challenge sections - In Space scores and rankings - New Leaderboard section : Updated - Introduction - Arcade Modes for In Space - Trophy Guide: Unlocking order and possible glitches, In Space DLC Guide - Difficulty Settings section - "Friend of d6" leaderboard Stay tuned... "Zombie Sushi" content is still on the way. ============================================================================= T A B L E O F C O N T E N T S | ============================================================================= Please use Ctrl+F (Find) and the 3-letter abbreviations to the right to quickly jump to the section in the guide. I Introduction [INT] II Leaderboards [LEA] III Game Basics [BAS] IV Game Assets Overview [GAO] V Gameplay Tips [TIP] VI Basic Tactics [TAC] VII Mode Scores / Rankings [MOD] VIII Arcade Modes [ARC] A. Free Play [A01] B. Timed [A02] C. Defense [A03] D. Survival [A04] IX Difficulty Settings [DIF] X Individual Levels [ILV] A. Woods [I01] B. Graveyard [I02] C. Suburbia [I03] D. Drive-In [I04] E. Army Base [I05] F. Secret Lab [I06] G. Engine Room [I07] H. Mothership Bridge [I08] XI Challenges [CHA] A. My Exploding Zombie Head [C01] B. Zombie Zapper [C02] C. Zombie Bait [C03] D. Zombies Ate My Teddy [C04] E. Caution: Minefield [C05] F. Zombie Express [C06] G. Midnight Boomstick [C07] H. Too Many Zombies, Not Enough Time [C08] I. All Fired Up [C09] J. Lawn of the Dead [C10] K. Reactor Breach [C11] L. Infestation [C12] M. Beam Me Up Bruce [C13] N. Zombie Phone Home [C14] XII Trophies [TRO] A. Core Game [T01] B. In Space DLC [T02] C. Zombie Sushi DLC [T03] XIII Conclusion [CON] ============================================================================= I. I N T R O D U C T I O N [INT] | ============================================================================= Welcome to Burn Zombie Burn!, one of the hardest PSN games to get 100% trophies in. At its core this game is a simple arcade-style "shooter" (and I use that term lightly here) that consists of nothing more than burning and killing zombies. Sounds simple, but there is a lot of strategy involved. It can be very fun, but also very frustrating and mentally demanding if you are trying to go for more than just bronze medals. I�ll say it now... it will take a long time to get 100% on this, if that�s your goal. 100% is not for the faint of heart. For many of the Free Play levels, the Developer scores are so high that you may have to play the level for an hour straight in order to even come close to them. Considering that there are 46 different medals in the game and that you need a Developer medal for 28 of them for 100%, you�re easily looking at 60 hours at a minimum. The game is about 30% skill, 50% endurance and 20% persistence. Once you learn the tactics for getting high scores (which are not hard to learn), for many levels you just have to be able to do them over and over for a long period of time for every type of scenario without dying. There are two types of modes in this game: - Arcade (6 original maps, 2 add-on maps, kill zombies for a high score) - Challenge (10 original, 4 add-on, which are variations on the Arcade modes, some are timed, some are not) Arcade levels are further broken down into 4 different modes: - Free Play (keep killing zombies until you run out of lives) - Timed (same as Free Play but with a time limit) - Defense (same as Free Play but you also have to keep Daisy, your girlfriend, alive at the same time) - Survival (add-on mode, basically Free Play starting at a higher and much harder wave) The purpose of this guide is to present a variety of strategies that can be used to get 100% of the trophies and all 46 Developer medals in the game. PLEASE NOTE: * When I refer to the "Core" or "Original" game in this guide, I'm talking about the original 6 maps, 3 arcade modes and 10 challenges that came with the initial release of the game. The Survival mode and In Space add-on are NOT part of the "Core" or "Original" game. * As of the Survival patch (released 4/1/10 EU, 5/4/10 NA), there are now two different difficulties, Normal and Extreme. These two difficulties are available across all modes and levels (not challenges), but all medals can be earned on the Normal difficulty and the score requirements are the same across both of them. ============================================================================= II. L E A D E R B O A R D S [LEA] | ============================================================================= Now that there are additional Developer medals that don't count towards the "Friend of d6" trophy (for getting all original 28 Dev medals), I've decided to have a new section with two leaderboards: "Friend of d6" = For acquiring the original 28 Dev medals in the game, per the XMB trophy "Master of d6" = For acquiring all 46 Dev medals in the game The medal count is currently split as follows: - Core Game = 28 - Survival add-on = 6 - In Space add-on = 12 * FRIEND OF D6 LEADERBOARD * -------------------------------------- 1. ER777 2009-05-22 00:27:50 2. sb59 2009-06-17 18:32:43 3. tinc62 2009-08-04 14:28:11 4. The_LoneWolf 2009-12-08 16:54:06 5. Thorvan 2010-02-11 10:05:41 6. Blindghost1 2010-03-22 20:55:39 7. MrChapel 2010-04-02 22:19:40 8. Vyrastas 2010-04-23 01:11:01 9. Dreadnought190 2010-04-24 05:38:11 10. FoReZoR 2010-06-14 05:57:00 Source: http://ps3trophyguide.com/t/view/382/14 If you have acquired the "Friend of d6" trophy and want to be added to the list, there are a couple ways to do so. 1. Register for a card on ps3trophycard.com to be automatically added to the list. However, note that unless you are in the top ten, i.e. you got the trophy before the tenth person on the list (currently 6/14/2010) , you won't appear on the list above. It only shows the first ten people who have acquired this trophy. 2. If you got it after 6/14/2010, send me a friend request on PSN (ID = Vyrastas) and I will verify your account. Make sure you tell me in the message that you want verification. tinc62 even recorded the moment he received "Friend of d6": -------------------------------------------- | http://www.youtube.com/watch?v=2e54wJEqrV4 | -------------------------------------------- * MASTER OF D6 LEADERBOARD * -------------------------------------- 1. Vyrastas 2010-08-04 To get on this leaderboard, you will need to make a video of your in-game menu, clearly showing that you have all Dev medals for Arcade and Challenge modes. You can do this by recording the screens that show the medal counts for Arcade and Challenge. You can use the in-game recording feature (as mentioned in Game Basics) to capture and upload to YouTube. Once uploading, send me an email at [email protected] with a link to the video, or send it to me on YouTube (http://www.youtube.com/Vyrastas). I will be adding a video of my menu showing all Dev medals in due time. Rest assured I have them all. :) Please keep in mind: - The date you upload to YouTube is the date referenced on the leaderboard - You have to already be a "Friend of d6" to be on this leaderboard I cannot use online leaderboards to verify since Challenges do not have online leaderboards. A video of your in-game menu is the only way I can verify your Master status. ============================================================================= III. G A M E B A S I C S [BAS] | ============================================================================= It is suggested that you play through the in-game tutorials first before continuing with this guide. After doing so, there are a few basic things about the game you should be aware of: Auto-target Holding L1 allows you to auto-target, which means you will always attack the nearest zombie. Strafe Holding L2 allows you to strafe, which means you will always attack/face the same direction no matter which direction you move with the analog stick. Auto-aim When L1 is down, you can use to right analog stick to aim. Kicking You can use SQUARE to kick certain items like: - TNT - Propane Tanks - Brains (from the Brain Gun) - Teddy (Zombies Ate My Teddy challenge) - Exploding Head (My Exploding Zombie Head challenge) - Super Zombie remains Kicking can be helpful if you want to get an explosive or a brain inside a group of zombies, but be careful because you will be vulnerable while kicking. Why anyone would want to kick Super Zombie remains around is beyond me, but it can be done. Non-Burning Zombies drop the following items: - Health for Bruce - TNT (Explosives) - Weapon Ammo Burning Zombies drop the following items: - TNT Range Upgrades (increase the explosive blast radius) - TNT Type Upgrades (Dynamite, Mine, Remote) - Speed Up Also, depending on the mode you are playing, burning zombies drop these additional items: - In Timed Mode: +20 Seconds - In Defense mode: Health for Daisy - In the Zombies Ate My Teddy challenge: Health for Teddy Video Recording Mode - This is an oft overlooked feature and I've talked to a number of people who didn't even realize it existed (it was patched into the game in July 2009). From the Main Menu, go to Options, then Video Recording Mode. It will take you through the instructions and ask if you want it enabled. Once enabled, all you need to do is press Select to start, pause or resume recording. You can record up to 10 minutes in one go. You'll be given an option to upload to YouTube after you're done recording. It's as simple as that! ============================================================================= IV. G A M E A S S E T S O V E R V I E W [GAO] | ============================================================================= * ZOMBIE TYPES * -------------------------------------- Here is the list of all the different types of the zombies in the game, what they look like, and how to kill/use them. ========================================================================== | Normal | Your basic zombie. They will chase you if you get into | | | range, but otherwise will ignore you. Only good for burning | | | and building your multiplier. | ========================================================================== | Crazy | These zombies wear beanie hats. They will chase you no | | | matter where you go. Good burning zombies. | ========================================================================== | Dancer | These zombies look like ballerinas. They will always chase | | | you, but dance away when you face them. Especially good | | | burning zombies, because they will boost your multiplier | | | fast as they move fast and touch a lot of other zombies. | ========================================================================== | Exploder | These zombies are covered in explosives and have a flashing | | | light on their head. If you get too close to them, burn | | | them or shoot them they will explode like TNT, taking out | | | everything in the radius (including you). Zombies killed by | | | an exploder only count towards your score if you ignite the | | | exploder yourself. They will only approach you if you get | | | too close and alert them. | ========================================================================== | Rusher | Probably the most hated zombie type in the game. They wear | | | green football helmets and will run straight at you with | | | their heads down. Be very wary when you�re headed towards | | | them. When they see you, they�ll stop, hunch down and get | | | ready to charge you. If you�re too close they�ll hit you, | | | even if your torch is out. One way to avoid them and arrest | | | their progress is to run around the environment and force | | | them to bump into the environment pieces or other zombies. | | | The other way is to let them run at you from behind, then | | | when they are really close, quickly turn and loop around | | | them (if you have room). A good weapon to use against | | | Rushers is the Lawnmower � they will cringe and stop | | | charging you when presented with the Lawnmower. Just make | | | sure you keep an eye on those charging from the sides or | | | behind. | ========================================================================== | Riot | These zombies are protected by armor made of a trash can lid | | | and a welders mask. They hold the lid in front of them for | | | a shield and are only vulnerable to projectile weapons and | | | the brain gun from behind. Only weapons like TNT, bats, | | | chainsaw and lawnmower can be used against them head on. | ========================================================================== | Noxious / | Green zombies that are immune to fire and the dance gun. | | Infected | The glowing ones cause damage to the player if you walk too | | | close to them and can infect other zombies by touching them. | | | You can also get hurt by walking over their blood for about | | | 10 seconds or so after killing them. Normal zombies will be | | | infected by walking over their blood as well. You | | | definitely want to get rid of them quickly, as they can | | | spread fire immunity and mess up your multiplier. Best | | | taken out with a projectile weapon from afar or TNT. A | | | Chainsaw can also be effective if you auto-target and move | | | around the edge of a pack of them. The most effective way | | | to take them out is by getting the Rampage drop from the | | | "red shirt" zombie for the invincibility, grabbing a melee | | | weapon (Lawnmower / Chainsaw) and going to town on them as | | | quickly as possible. | ========================================================================== | Super | Very large zombies that pound the ground and shoot fire out | | | of their ass. They are best killed by explosives, so you | | | will need to plant TNT and lure them into the radius, or use | | | an Exploder zombie. They can also be killed with melee | | | weapons like the Chainsaw or Lawnmower - just stand there | | | and melee them (preferably from behind) and they will die | | | after about 5 seconds or so. You'll know you're hurting | | | them because they'll be flashing red. This is useful if you | | | don't have any TNT. They explode themselves about 5 seconds | | | after dying, so don�t go near a dying one or you�ll get | | | hurt. I generally like to take these out as quickly as | | | possible; in later levels you can have multiple ones | | | stomping about and it can make things much more difficult. | | | In Defense you want to take out before they get to the | | | car or you�ll hurt Daisy trying to kill the Super Zombie. | | | If you want, you can use their "pound" attack against your | | | enemies � lead some zombies near the Super Zombie and many | | | times he will pound the ground as you go by. Any zombies | | | caught in that radius will die (make sure you are out of the | | | radius or you will get hurt as well). Useful for Noxious | | | zombies that you can�t get rid of. (Thanks to Thorvan for | | | the tip) | ========================================================================== * MAIN WEAPON TYPES * -------------------------------------- Here is a list of all the weapons in the game and the best ways/scenarios to use them for. The number in parenthesis is the number of points you get per zombie for using the weapon. Some weapons can repeatedly auto-fire by holding down X, though some shoot a bit slow using that method. Weapons are sorted by point value. Something to keep in mind about weapons is that specific ones are on the maps for certain time periods for a reason. You aren't getting just the Shotgun and Brain Gun because the developers wanted to screw you over � they are there for a reason and knowing how to use each effectively is the key to long runs. ========================================================================== | Pistol (10) | This is your default weapon. It is better to | | | rapidly fire this weapon instead of using auto-fire, | | | which is slow. Not very useful for high scoring | | | purposes, and only semi-useful for Exploder zombies | | | due to the limited range. | ========================================================================== | Lawnmower (15) | Hold down X to keep the mower active constantly and | | | use auto-target or strafe to keep it between you and | | | the zombies. Useful against Riot and Rusher zombies | | | in particular, also against hordes that are coming | | | right at you, but it doesn�t generate a lot of | | | points. This weapon is best used in modes like | | | Timed or Defense, where you need to kill zombies | | | fast � use it on a group of burning zombies to get | | | drops quick. You need to get close to zombies to | | | use this so pay attention to your surroundings. Use | | | it with auto-target for best results, and avoid | | | killing Noxious zombies with it; you will get hurt | | | getting that close to them. | ========================================================================== | Gatling Gun (20) | This is a great gun because of its quick auto-fire | | | capabilities and long range. Unfortunately that�s | | | offset by its low point value. Most helpful when | | | using auto-target and trying to edge around a crowd | | | of zombies to get to open space. Also useful to | | | ignite Exploders from afar. This weapon also has a | | | very long animation delay when switching to and from | | | it, so be careful (see Gameplay Tips for more info). | ========================================================================== | Machine Gun (25) | Not a bad gun, but it doesn�t fire as fast as the | | | Gatling Gun, and the range is somewhat limited. | | | Also, the ammo on this gun runs out fairly fast. | | | Somewhat useful with auto-target like the Gatling | | | and igniting Exploders, but I wouldn�t use it for | | | any length of time unless absolutely necessary. | ========================================================================== | Shotgun (30) | A very good gun with a broad firing pattern. At 30 | | | points it�s at the bottom edge of the optimal point | | | range, so it�s worth using for extended periods, but | | | it�s very slow to reload and fire. It can take out | | | 3-4 zombies per shot, even killing zombies 2-3 deep, | | | but you will constantly have to strafe and back away | | | from the oncoming horde because it doesn�t fire fast | | | enough. When using it on Exploders, you'll need to | | | get in close, so remember to quickly back away after | | | firing or you'll get caught in the blast radius. | ========================================================================== | Chainsaw (35) | Melee weapon like the Lawnmower, but with a much | | | higher point value. Hold down X to keep the | | | Chainsaw active. Less protection than the mower, | | | though, so you really need to pay attention to the | | | zombies you�re killing because they can easily | | | attack you while you are using this weapon. Strafe | | | and move back and forth across a horde of zombies | | | for maximum effect. Auto-target is also useful when | | | moving around a large group of zombies. | ========================================================================== | Baseball Bat (50) | An "elite" weapon that can give you a lot of points | | | if used properly. The bat can be "charged" if you | | | hold down X; a meter will fill up and when you let | | | go of X, the swing will be powerful enough to | | | automatically kill anything in the swing radius. | | | It�s not my preferred method for the bat, though, | | | because unless you use the auto-target mode most of | | | the time you will get attacked by a zombie if you | | | try to get close enough to use the charged swing. | | | It takes some practice to use it that way | | | effectively. I like the charged swing for when I | | | catch some zombies behind a fence, then I can | | | quickly crush them while they can�t get me. | | | | | | The safest way to use this weapon is to use auto- | | | target and repeatedly swing as fast as you can | | | against a horde of zombies. Move back and forth | | | across the front of the horde; the auto-target will | | | always keep you facing the zombies and you will | | | rarely get hurt if you do it right. It takes 4-5 | | | hits to kill a zombie with the baseball bat, but the | | | 50 points is more than worth it. | ========================================================================== | Cricket Bat (75) | Pretty much the same thing as the Baseball Bat, but | | | worth 75 points and kills zombies in 2-3 swings. | | | Use it the same as a Baseball Bat. This weapon | | | doesn�t spawn often in many levels (or doesn�t spawn | | | until a high wave), so grab it whenever you can. | ========================================================================== | TNT (100) | There are three versions of TNT that the player can | | | use: dynamite, mine and remote. | | | | | | DYNAMITE � Looks like a normal stick of dynamite, | | | explodes a few seconds after dropping. | | | | | | MINE � Looks like a plate with a bulb in the center, | | | surrounded by wires. These ignite when | | | something touches it (either you or a zombie).| | | | | | REMOTE � Looks like a vial with a cork. These | | | ignite when you press O. | | | | | | The TNT range can be upgraded by collecting drops | | | from burning zombies (the upgrades look like little | | | gas containers). The best way to use them is to get | | | a huge burning horde to follow you (not hard) and | | | then drop the TNT. At 100 points per zombie, having | | | a high multiplier then using this is the best way to | | | get really high scores. You can even turn and shoot | | | TNT before the timed/remote detonation if you don�t | | | want to wait. This is especially useful for the | | | default dynamite, since it takes a while to explode | | | and the zombies may be out of range by then. | | | | | | You can also chain TNT explosions together to double | | | or triple your points. Please refer to the Basic | | | Tactics section for detailed information on that. | | | | | | There are also other versions of TNT you can use | | | that give you the same effect and point values: | | | | | | PROPANE TANK � These tanks are blue and will appear | | | at certain points in some levels. | | | Shooting them is just like igniting | | | TNT. You have to ignite it yourself | | | for the points to count, though. | | | | | | EXPLODER ZOMBIE � Shooting them is just like | | | igniting TNT. You have to ignite | | | it yourself for the points to | | | count, though. Burning zombies | | | running into one or you walking | | | too close to one will ignite it, | | | and you will lose all associated | | | points in those instances. | ========================================================================== | Brain Gun (150) | This weapon can be tough to use effectively, it�s | | | only really helpful to distract zombies for easier | | | killing. The best way to use it is to get a high | | | zombie multiplier going, then drop a few brains. | | | Zombies will cluster around it. Then ignite some | | | TNT near them or start shooting them from afar. Be | | | careful, though � moving too close brain-eating | | | zombies or burning them will distract them and | | | they�ll leave the brain to go after you. | ========================================================================== * AUXILIARY WEAPON TYPES * -------------------------------------- This is the "weapon" you use when you hold down R2. ========================================================================== | Torch | Default weapon for burning zombies. Some zombie types | | | will shy away from fire so generally you can keep this | | | out and run through hordes of unlit zombies without fear | | | of getting hurt. | ========================================================================== | Flamethrower | Upgraded fire weapon with a broad range. Unfortunately | | | zombies are not afraid of this gun, so if you try to go | | | through a horde while using it you will be attacked very | | | easily. | ========================================================================== | Dance Gun | Looks like a megaphone / bullhorn. Instead of setting | | | zombies on fire, it plays music that distracts them and | | | makes them dance in place. Good for halting a zombie | | | horde in its tracks if you need a breather, but doesn�t | | | add to the multiplier or give you any extra points. More | | | of a novelty item, really, and only useful in some modes. | | | I don�t like using it, because then zombies can attack | | | you easier, but it can be a lifesaver when dealing with | | | Rushers. It will take a lot of game time to understand | | | the best times when to use it, so experiment and figure | | | out what the best time is for you. Note that the Dance | | | Gun does not affect Noxious zombies. | ========================================================================== * RAMPAGE * -------------------------------------- The "red shirt" zombie (also known as the "mystery" zombie), who teleports into the Free Play levels on occasion and remains there for about 10 seconds, will drop Rampage. It looks like a glowing beaker. Grab this and you will be invincible for around 30 seconds and have unlimited ammo. This is particularly useful when there are lots of Noxious or Rusher zombies on the map � grab the Chainsaw or Lawnmower and go to town on any problematic zombies to get them out of the way. Pay attention to your life gauge while in Rampage mode, though. It will be blue and slowly decrease. Once it is empty Rampage mode will end. Keep an eye on it and get yourself to a safe place before it runs out. __ NOTE __ Do not, and I repeat, do NOT kill the "red shirt" zombie while he is teleporting out of the map. You will know he's teleporting out because there will be a haze around him a second before he disappears. The game will freeze and you will have to reset your console. This has happened to me every time I've killed him while he was teleporting out. It's no fun having the game freeze when you're 90 minutes into a Free Play run (which happened to me). I am not sure this happens to everyone, but it has happened enough times to me to be more than coincidence. ============================================================================= V. G A M E P L A Y T I P S [TIP] | ============================================================================= Here are some general gameplay tips that you need to always practice, regardless of level or mode. They can make a difference between being successful or sucking ass. The more you play the more you�ll learn to recognize and understand the tips below, as well as know when to use them. Obviously, the best way to get good at this game is to practice and to learn from each mistake you make. PRACTICE, PRACTICE, PRACTICE =============================================================== First and foremost, I cannot stress this enough. You will never get 100% (or even all silver medals) without a lot of practice, and I mean *a lot* of practice. There is actually very little luck involved in this game. You can't just be good in this game, you have to be better than good. KEEP MOVING =============================================================== You won�t be sitting still much in this game. You need to burn zombies for high scores, and burning zombies will chase you relentlessly. Therefore you must always be on the move and plan your tactics in advance. You can�t just sit there and shoot zombies; you will eventually be overwhelmed. KNOW THE ENVIRONMENT =============================================================== Get familiar with every obstacle in the selected environment. There is nothing more annoying that running from a burning horde and getting "stuck" on the edge of an obstacle and getting hurt. Be able to easily tell the obstacles from the zombies. Use the obstacles to your advantage to funnel zombies into your weapon or to stop Rushers from charging you. Also, don�t hang out behind level obstacles. The game is top-down 3rd person, but at an angle, so if you�ve above an item, Bruce will be obscured by it. If you hang out at the top behind a building (like in Graveyard or Drive-In) it�s harder to tell where a zombie might be hiding. It�s safer to tackle large hordes of zombies at the bottom of the screen. ALWAYS LOOK AHEAD =============================================================== When I play, I�m rarely looking right at Bruce. I�m usually looking at the zombies in the area where he is headed. This is easier to do once you know the environment. If you have your torch out, generally zombies won�t attack you and you�ll be safe. But occasionally some will see you coming and try to attack ahead of time. You will know when they are attacking because they�ll rear back with one arm. Watching the area ahead will let you avoid attacks much easier. This is especially true if there are a couple of burning zombies ahead � already burning ones will not be scared of your torch and they will attack you if you head near them. DON'T BACKTRACK =============================================================== Turning around and trying to run through a mass of burning zombies will easily get you hurt. Even unlit zombies � once you pass them by, they will be alerted to your presence and be more apt to attack if you turn right around. WHEN IN DOUBT, KEEP MOVING =============================================================== You may be in a situation where there are tons of zombies chasing after you and you have no explosives and a crappy weapon. Exploders might be walking around and screwing up your multiplier. Unless this is a product of the mode you�re in (i.e. some Challenges restrict weapon types), the best thing to do in these situations is just to keep moving around the perimeter of the environment, don�t worry about attacking and let it all play out. Walk close to the Exploders to set them off so the area is clear when you come back around. More zombies and different weapons will eventually appear. LEARN TO USE EVERY WEAPON EFFECTIVELY =============================================================== Sometimes only specific weapons will be spawned for a long period of time, and you need to know how to use each effectively or you will be playing for a long time with little point benefit. This is crucial because in some modes, only one or two weapons are allowed and if you don�t know how to use them, you�re screwed. DON'T GRAB A WEAPON UNLESS YOU NEED IT =============================================================== As mentioned in the last section, some weapons are spawned for specific periods of time, and if you just grab it while going by without any intention of using it (i.e. you grab something else soon after), you can�t go back and get it. It won�t reappear until a few waves have cycled � if it reappears at all, since the weapon options change after so many waves. So unless you intend to use the weapon right away, don�t grab it. It could come in handy later. BE MINDFUL OF WEAPON / DAMAGE ANIMATION DELAYS =============================================================== This is pretty important. Whenever Bruce gets hurt, he cringes and it takes him a couple of seconds to recover and respond to weapon commands. If you�re trying to attack while in a mob and you get hit, it will take a few seconds before you can actually attack again and it will leave you vulnerable to more attacks. Also, when you try to switch to the torch after using your primary weapon, there is a small window of time when Bruce is vulnerable during the switch. The primary weapon animation needs to finish (firing or swinging) before the torch animation can begin. If you�re running through a horde of zombies during the switch window you will be vulnerable. This is especially noticeable when you use the Gatling Gun (I have cursed at my TV countless times because of this). It's an aspect of the user interface that you don�t have much control over and it can be frustrating at times, since it will appear as though the game is not responding to your input. Best thing to do is recognize that it is what it is, you can�t change it and just modify your gameplay to take it into account. PRACTICE QUICK REVERSAL / STRAFE MOVES =============================================================== This is a technique that is very handy when dealing with Exploders or a really fast-moving horde of zombies (like the Dancers). You need to be able to stop your current movement, face the opposite direction, then hold down L2 and continue in the same direction as before � only now you�ll be facing backwards and shooting. This is very handy with Exploders � lead your burning zombie horde at the Exploder at an angle, then quickly switch and strafe at everyone chasing you while running backwards. You�ll shoot the Exploder, get the points and continue out of range of the blast radius. Practice this technique a lot. If you want to extend your runs and maximize your points, you�ll need to get good at it. USE REMOTE EXPLOSIVES AS MUCH AS POSSIBLE =============================================================== This is a no-brainer, pun intended. Kill burning zombies to get explosive upgrades (small gas tanks) and explosives (wooden crates). Try not to use the explosives until you get two upgrades and have remotes on hand. Then plant them, get a huge multiplier by burning zombies, then get them to gather in the radius of the explosive in order to maximize points. A good way to get them in the radius is to circle around the explosive to get the zombies to wander around in the same area. If most of those zombies are burning, then detonating the explosive will force more drops for explosives and speed power ups to appear. It's a win-win situation and more worthwhile than the default dynamite explosives. You can also chain TNT together for even more points. See the "Basic Tactics" section for more details. BEWARE THE EXPLOSIVE BLAST RADIUS =============================================================== I can�t tell you the number of times I�ve set an explosive, run out of range, ignited it and then turn around immediately for the power up drops � only to be injured (and sometimes killed) by the outer edge of the disappearing explosion. An explosion lasts for a second after it explodes, so don�t immediately try to walk into the blast zone. So wait for the explosion animation to vanish before entering the blast zone. This applies to any explosive � Exploder zombie, propane tank or explosive drop. If using the Shotgun to ignite a propane tank or Exploder, you will have to get close and immediately backpedal after firing in order to avoid the blast radius. Also, beware a dead Super zombie � a few seconds after you kill a Super zombie, it will explode. Don�t be caught near it when it�s dying. DON'T RUN BY EXPLODERS / PROPANE TANKS WITH YOUR TORCH EXTENDED =============================================================== This is something that�s easy to forget about in the heat of an intense run. If you have your torch out and you get too close to an Exploder or a Propane Tank, it will explode and injure you. Depending on the map you may have to put away the torch when you near a tank, then pull it out again after you pass it by. For Exploders, as general rule of thumb, you don�t want to ignite them with fire of any sort. Only guns or explosives. KILL NOXIOUS ZOMBIES AS SOON AS THEY APPEAR =============================================================== Nothing will mess up your 50 minute Free Play run more than Noxious zombies getting out of control. When you see these suckers start to appear, drop everything you�re doing and kill them all as quickly as you can, specifically the ones surrounded by a glow. If they start infecting too many zombies, it�s game over. I've gone into the 12 million point range with 9 lives before, only to be completely shut down and be done within minutes by an uncontrolled mass of these zombies. Grab the Rampage drop from the red shirt zombie if you can � this makes you invincible and killing Noxious zombies easier. If they get out of control and you're really far into a run, MrChapel notes that sometimes it's better to "just wait out their waves while killing with no regard for points. Also, if you think you are going to die, run into a pack of the noxious zombies so that when you respawn you will take out a bunch." Also, MrChapel notes that sometimes it's beneficial to just grab a Lawnmower and kill them with no regard for Bruce - you will most likely pick up food drops to replenish your health anyway. BEWARE OF "BLACK" ZOMBIES =============================================================== After a zombie has been burning for a while (usually around 30 seconds), they will turn black and still be able to attack for about 5 seconds before they crumble to ash. Keep a close eye out for these, because sometimes they are very hard to see against the environment, especially in a horde of zombies. They won�t be scared by fire and will attack just like any burning zombie, except most times you won�t see it coming. Nothing�s more annoying than running through what looks like a clean area, only for a black zombie to get a cheap shot in. KILL NORMAL ZOMBIES IF YOU NEED HEALTH OR AMMO =============================================================== Remember, only non-burning zombies drop food for Bruce, yummy things like burgers, hot dogs and pound cakes. If you are getting low on health, stop burning zombies, pick up a semi-automatic weapon like the Gatling Gun or Machine Gun and start killing non-burning zombies until you get a food item. Lawnmower with auto-target is also useful for this. Focus on getting ammo if you are using a melee weapon you don't want to get rid of (say, if you have the Lawnmower but it's not respawning). You cannot pick up an ammo drop if you have your torch out (R2), so make sure you switch to your weapon when you run over the drop. Focusing on non-burning zombies might also get you a TNT or two, which is great when you have all the upgrades already. There will always be more zombies, so don't worry about killing too many or messing up your multiplier. Try killing zombies ahead of you so you can grab the drops easier. DON'T GRAB DROPS UNLESS YOU SAFELY CAN =============================================================== Many times you�ll be going to town on a burning horde and some enticing drop will appear behind them. Depending on what weapon you�re using, you may be able to move around them while auto-targeting and snatch the drop before it disappears and not get hurt. About the only weapon I feel comfortable doing this with is a bat � auto-target keeps you facing enemies and if you�re constantly swinging, you�ll be successful. But don�t chance it if you�re not entirely sure. If you�re far along in a level and desperately need TNT or Health, you can chance it. But generally don�t bother � there will be more zombies and more drops. It�s not always worth the risk. WATCH OUT FOR L3 WHEN STRAFING =============================================================== When you press down the left analog stick (L3), icons of weapons available on the map and their relative position to Bruce will be superimposed on the screen. This can be particularly distracting if you�re fighting a large group of burning zombies (like strafing across a large group with a Chainsaw) and can obscure your view. Try not to press too hard on the left analog stick while you�re strafing like that, otherwise you may not see an attack before it�s too late. BURNING ZOMBIES DIE WHEN YOU DIE =============================================================== Not that it's okay to die (see next section), but something to keep in mind on a mode like Defend Daisy, is that when you die, all currently burning zombies disintegrate and vanish. If there are a horde of burning zombies around the car and you die elsewhere, they will all vanish, giving Daisy a reprieve. This might be helpful if things are crazy and you accidentally falter and end up dying, so just keep it in mind. TRY NOT TO DIE... OKAY? =============================================================== A good goal to aim for on long runs (in basic Free Play levels) is one death per two million points. You get an extra life every million points, so if you can stay at an average of at least two lives per one million, you will stay ahead of the curve and last longer. Now... that doesn�t mean it�s okay to die. Because it�s not. If you die you lose all your explosive upgrades, which can be a huge blow to your run, especially if you�ve put in some 30-40 minutes already (ahem, Secret Lab). PRACTICE, PRACTICE, PRACTICE =============================================================== Oh... did I mention you need to practice a lot? ============================================================================= VI. B A S I C T A C T I C S [TAC] | ============================================================================= There are a couple of basic tactics and strategies that can be used on virtually every map, arcade mode or challenge. Instead of repeating them in each section, I gathered them here in this section. These are the base tactics you need to learn in order to succeed at this game and are the core of any strategy you might create for a level. Except maybe Zombie Zapper. :) BOOM BOOM POW - On the uses of the multiplier and TNT =============================================================== The most basic strategy of the game is to upgrade your TNT to the maximum and use it to blow a mass of burning zombies if you have the multiplier at around 45x or more. Burning zombies killed will drop more TNT (wooden crates), so most times you won�t be in danger of running out. This type of move will generate 200K-400K points at a time, depending on the multiplier. Repeat this as much as possible. To maximize the zombies in the blast radius, try to move in a circle around the group to bunch them up. You can also double or triple your TNT power by creating "chain reactions" between numerous TNT, Exploders and propane tanks. This is most effective in Free Play modes. MrChapel describes the best way to do this: "If you have decent control of a 50+ horde of flaming zombies and have the remote TNT and 3 range upgrades, you can set one TNT and then set a second near on the edge of the blast radius of the first. Then, you want to get as many of the zombies into the area inside the second blast radius only as possible. The first explosion will set off the second and you will get 200 points instead of 100 for each zombie killed by the blast of the second TNT (zombies killed by the first blast will only count for 100 like normal). You can do this with as much TNT as you can find, but keep in mind that it will take a bit to ignite the second/third/fourth/etc stick. I have found a chain of two to be most useful, but I occasionally used a third if I had a whole bunch of extra TNT and 70+ zombies. Once you get the hang of this, you can make it work with propane canisters as well. Remember, the propane always explodes with the same radius as you dynamite, so a TNT range upgrade also upgrades propane. Also, since now your explosion radius is much bigger you can safely take out exploders along with your horde. If I am not mistaken, if the exploder goes before the second TNT, the second TNT will be worth 300 per kill." GET DOWN HERE! - On using the environment effectively =============================================================== Because of where the camera is placed in this game (top-down, but at an angle in front of the bottom of the map), you have more visibility when you are towards the bottom of the map (i.e. something higher up on the map will be behind you in perspective). For this reason it's best to do any kind of funneling of zombies in the lower left of the map. This especially works well with the Chainsaw. Move around the map in a clockwise fashion, burning zombies as you go. Get the Chainsaw if it's available, head to the lower left and use strafe on zombies as they get funneled to that area. They will funnel differently on each map (in Woods, for example, they will funnel from the north and east). Half of the maps (Woods, Graveyard, Drive-In) regularly spawn a Chainsaw in the bottom left corner, which makes this an ideal tactic, and you can regularly refresh your ammo by grabbing another Chainsaw. You can also use a Bat or the Lawnmower when funneling. Depending on the environment, you may also trap some zombies behind environment props (like the fences in Woods, Suburbia or Army Base, or the sandbags in Army Base). If that's the case, you can easily kill the zombies from the other side of the fence without fear of harm. YO WHERE MY FOOD AT - On farming for health =============================================================== When you get low on health, you should always try to farm for health. Avoid dying, since you lose all your upgrades - a death can sometimes make the difference between a Gold and a Dev medal. You want to have a fairly open section for farming health drops. Obviously you have to kill non-burning zombies for this, so stop burning zombies first. One way is to use auto-target with a Bat and move around the pack of zombies to wherever the drops might have fallen. Keep the environment in mind and stay towards the bottom of a map and out of the way of obstructing props so you can see what you're doing. The Gatling or Machine Gun are also useful for this - just use auto-target and walk around the environment, killing whatever you can. An even better method is the Lawnmower. Grab one, use auto-target and just walk amongst a group of non-burning zombies. Bruce will rotate to take out all the zombies and you will easily get some food drops. The points are low, but don't worry about points when you're farming for health. Each map has multiple places for farming health if you're using a Bat and just want to stick to one area. Usually you can just hang out in a corner (like the funnel trick) and work on a mass of zombies there. The upper left corner of Suburbia is a nice area, as is within the sandbags at the top of Army Base. Secret Lab is probably the only map without a really good place to farm health with a Bat. Most times I don't bother to farm on Secret Lab because it's hard to do, and the drops will fall in masses of zombies and will not be easily picked up. ============================================================================= VII. M O D E S C O R E S / R A N K I N G S [MOD] | ============================================================================= Here is a nice and handy list of the scores required for all Bronze, Silver, Gold and Developer medals in the game. For Gold & Dev, I have also provided rankings based on mine and others' experience consisting of multiple replays upon replays. Note that the rankings are different between Gold and Dev because it takes into account your increasing skill level as you move between Gold and Dev. Working on just Golds you will probably find something like Woods Free Play to be fairly hard at the beginning, but easy once you start working on the Devs. After getting all Golds I went back to levels I had struggled to initially get Gold in and found them much, much easier (because of all the skills I had built up). If anything, they should help you plan which levels to tackle in which order. I would suggest following the rankings listed here, as you will progress through the game a little bit faster and feel like you are actually accomplishing something (i.e. getting some easier Golds quickly as opposed to spending a lot of time working on a hard Gold when your skills are not seasoned enough). Your skills will also vary depending on which modes you focus on first. If you get good at Free Play and can reach Gold / Dev scores there, Survival will be a piece of cake. If, however, you start out with Survival, you will have some issues. Rankings are noted at the end of each Gold and Developer score. The letters correspond to: H = Hard M = Medium E = Easy ========================================================================== | CORE GAME | Bronze| Silver| Gold| Developer| ========================================================================== | Woods -Free Play | 250,000| 1,000,000| 5,000,000M| 16,200,522E| | -Timed | 300,000| 1,000,000| 3,000,000H| 5,137,428H| | -Defense | 225,000| 700,000| 1,400,000E| 3,963,696E| | -Survival | 250,000| 1,000,000| 2,000,000M| 3,868,023E| ========================================================================== | Graveyard -Free Play | 350,000| 1,250,000| 6,000,000M| 15,260,983E| | -Timed | 400,000| 1,000,000| 5,000,000H| 12,493,735H| | -Defense | 250,000| 800,000| 2,000,000E| 6,328,628E| | -Survival | 350,000| 1,500,000| 3,000,000M| 11,257,706H| ========================================================================== | Suburbia -Free Play | 450,000| 1,500,000| 5,000,000M| 8,167,308E| | -Timed | 500,000| 750,000| 1,250,000M| 2,513,763M| | -Defense | 275,000| 800,000| 1,600,000E| 3,513,496E| | -Survival | 250,000| 500,000| 750,000M| 1,231,604M| ========================================================================== | Drive-In -Free Play | 550,000| 1,750,000| 5,000,000M| 10,913,804E| | -Timed | 600,000| 1,000,000| 1,500,000M| 2,996,308M| | -Defense | 300,000| 800,000| 1,600,000E| 2,118,097E| | -Survival | 250,000| 500,000| 750,000E| 1,094,930E| ========================================================================== | Army Base -Free Play | 650,000| 2,000,000| 9,000,000H| 18,549,812E| | -Timed | 700,000| 1,000,000| 4,000,000H| 6,185,006M| | -Defense | 325,000| 1,000,000| 4,000,000H| 8,112,414M| | -Survival | 250,000| 500,000| 1,000,000E| 2,438,655E| ========================================================================== | Secret Lab -Free Play | 1,000,000| 2,500,000| 10,000,000H| 14,856,635H| | -Timed | 1,000,000| 1,500,000| 2,000,000H| 3,838,590H| | -Defense | 350,000| 800,000| 1,600,000M| 3,774,908M| | -Survival | 350,000| 700,000| 1,200,000M| 1,828,568E| ========================================================================== | Exploding Zombie Head | 1,000,000| 50,000,000| 100,000,000E| 229,112,239E| | Zombie Zapper | 25,000| 45,000| 60,000E| 88,125H| | Zombie Bait | 750,000| 1,000,000| 1,500,000E| 2,226,500H| | Zombies Ate My Teddy | 200,000| 500,000| 1,000,000M| 4,162,258M| | Caution: Minefield | 350,000| 700,000| 1,500,000E| 3,512,830M| | Zombie Express | 100,000| 250,000| 500,000M| 2,012,999M| | Midnight Boomstick | 350,000| 700,000| 1,500,000M| 2,968,565E| | Too Many Zombies... | 250,000| 500,000| 1,000,000M| 2,839,563H| | All Fired Up | 250,000| 1,000,000| 2,500,000H| 5,128,666H| | Lawn of the Dead | 250,000| 500,000| 750,000M| 1,280,723M| ========================================================================== ========================================================================== | IN SPACE | Bronze| Silver| Gold| Developer| ========================================================================== | Engine -Free Play | 1,000,000| 3,000,000| 6,000,000M| 9,965,565E| | Room -Timed | 500,000| 1,500,000| 3,000,000E| 5,114,577M| | -Defense | 750,000| 1,500,000| 3,000,000E| 4,890,320M| | -Survival | 350,000| 700,000| 1,200,000E| 6,866,012M| ========================================================================== | Mothership -Free Play | 750,000| 2,000,000| 5,000,000H| 11,399,780M| | Bridge -Timed | 350,000| 1,000,000| 2,000,000M| 2,820,425E| | -Defense | 1,000,000| 2,000,000| 5,000,000H| 8,075,662M| | -Survival | 350,000| 700,000| 1,200,000M| 1,828,568M| ========================================================================== | Reactor Breach | 250,000| 1,000,000| 2,000,000E| 3,064,898M| | Infestation | 250,000| 1,000,000| 2,000,000H| 2,905,063H| | Beam Me Up Bruce | 250,000| 750,000| 1,500,000M| 2,321,526M| | Zombie Phone Home | 500,000| 1,000,000| 2,000,000M| 3,643,697H| ========================================================================== ============================================================================= VIII. A R C A D E M O D E S [ARC] | ============================================================================= This section details each of the Arcade modes: Free Play, Timed and Defense. It highlights tactics that apply to each specific mode. Combine tips from this section with the "Basic Tactics" and "Individual Level" sections to maximize your gameplay. Please see the "Mode Scores / Rankings" section for the complete medal scores for each Arcade mode. FREE PLAY [A01] ============================================================= Getting a high score in Free Play essentially comes down to an endurance challenge, since there is no time limit and the score requirements are quite high. For Gold medal scores, you will generally need 40 minute runs at the minimum. Dev scores require 60+ minutes on average, but it can vary from map to map, as some are more difficult than others. -- Rushers If Rushers swarm you, think about using the Brain Gun to distract them if it�s available in the level. The Lawnmower is also especially useful for them, as they will cringe and stop running at you. Though it gives low point benefits, picking it up and taking care of Rushers can save you a lot of heartburn, especially if they aren't burning (health/TNT drops). Constantly keep moving in a circle about the level to make them miss you or run into obstacles around the environment. Also keep burning zombies at your back � Rushers will run into them as well. -- Riots When Riots appear, you�ll need TNT or a melee weapon such as the Baseball/Cricket Bat, the Chainsaw or the Lawnmower. Get a big group of burning zombies together and funnel them through some section of the environment (between fences, trees, etc), the strafe with the melee weapon. Don�t be afraid to go into a corner, especially if you have a bat, since you won�t run out of "ammo" for it. The Chainsaw is the optimal weapon for them, as it tears through their shields quickly. If using the Lawnmower, opt for auto-target and force your way through them, as you'll need to be close to kill them with that weapon. -- Exploders Keep an eye out for Exploders. You don�t want to have a melee weapon when Exploders appear. Best thing to do is to grab a gun (or switch to your pistol using R3), lead some zombies toward the Exploder, then quickly turn and shoot it for a nice score. Don�t forget where the Exploders are if you see one appear near the edge of the screen. Always keep them in mind. If multiple ones appear at the same time, you might just want to take them out quickly so you don�t have to worry about them. If you�re not dying and your TNT is upgraded to the max, you won�t need Exploders. The more you play a level the more you'll remember when and where they appear, and you will be able to use them more effectively eventually. -- Noxious / Infected Noxious zombies need to be dealt with immediately once they appear on whatever map you�re playing. Drop everything you are doing and take them out as fast as possible. It�s completely worth using an extra TNT or two to quickly get rid of them. Pick up a Gatling Gun for long range attacks if there are a lot of zombies on the level, as the gun works quick. If you let Noxious zombies get out of control, all your hard work will be wasted. Auto-target with a Chainsaw around the edge of a group of Noxious zombies. If the red shirt zombie teleports into the level, kill him and grab the Rampage, then melee all the Noxious zombies quickly while you're invincible. -- Extended Runs Woods, Graveyard, Suburbia, Drive-In and Engine Room are all fairly simple levels to get Gold/Dev in, compared to Army Base, Secret Lab and Mothership Bridge. Exploders and Noxious zombies appear earlier and earlier as you move to later levels (Secret Lab is pretty much constant Exploders). When you get really far, say close to Wave 300, there will generally be a constant mix of Riot, Rusher, Noxious and Exploder zombies, making it very tough to use TNT with any regularity or efficiency, especially if you die and lose all your upgrades (at which point normal TNT becomes almost useless). This varies from level to level (for instance, Rushers seldom appear in Woods after Wave 500 or so, but it's constant Noxious and Exploder zombies, as opposed to Secret Lab, which is constant all of those zombies). Also, weapon spawns begin to get restricted for long periods of time, so you may have to stick with one specific method for 10-15 minutes at a time. Just remember that the devs put those specific weapons there for a reason � they are all useful for whatever situation you are in. For Army Base, you need to use the combo button bonus regularly for high scores. For Secret Lab, it is critical that you use the Exploders efficiently and shoot them yourself, or you'll be playing that level all day to get Gold/Dev. For Mothership Bridge, you need to adapt to smaller open areas and funnel zombies properly. TIMED [A02] ============================================================= The Timed mode can be a bit tricky, particularly for Woods, Graveyard, Army Base and Engine Room, which require Dev scores of 5 million or more. You start out with 5 minutes, but about 1 minute of that is invariably wasted from the get-go, because zombies are slow to emerge in the first few waves on some levels. Also considering that you don�t get any kind of drops until you get a couple weapon combos, that�s another 30 seconds or so wasted. So realistically you only have about 3 1/2 minutes to really work with. -- Kill Burning Zombies Burning zombies is the name of the game here, just like most levels � killing lots of burning zombies fast, and with TNT in particular. The thing you want to focus on more than anything else is getting time bonus drops (adds 20 seconds to the clock). Your time will run out quicker than you think and you need around 10-15 minute runs for some of the higher Gold scores. So jack up that combo multiplier and kill burning zombies. -- Weapon Use Use remote TNT primarily if you can. You need points and time drops fast. Outside of TNT, try to use weapons that kill fast, like the Chainsaw, Lawnmower, Shotgun or Cricket Bat. The Chainsaw is my favorite for this mode � use the tried and true method of funneling zombies down to the bottom-left and go to town. The Lawnmower is the best alternative to the Chainsaw, especially if you have to deal with Rushers or Riots � even though the points are bad, it kills extremely fast and you will get time drops quickly, which are the most important thing in this mode. The Gatling or Machine Guns are nice and can be fast, but with such low point values, I wouldn�t recommend using them for any length of time. Get time drops with them and switch to something better when you have an opportunity. Don�t even bother with the Baseball Bat, it�s too slow, even when using the charge attack. You can kill zombies twice as fast with something else. The Brain Gun is not very useful in this mode, so I wouldn�t recommend spending much time with it unless you really need to distract Rushers. -- Get Those Time Drops I shouldn�t have to say it, but grab the time drops at all costs. You need every one you can get your grubby paws on. It�s okay to wait for a little bit in order to clear out other zombies before going for the drop if you need to � the drops stay on the map for about 15 seconds. So kill and inch forward while doing so, gaining ground on where the drop is, then grab it when you�ve got most of the area cleared. Switch to your torch, just remember it will take a second or so to switch weapons and you�ll be vulnerable during that time frame. Or switch your weapon (like the Chainsaw or Lawnmower) to auto- target and move around the edge of the zombie horde to where the drop is � Bruce will stay aimed at the zombies and continue to attack while you can safely grab the drop. Another tactic to ensure easy access to drops is to move around the edges of the environment and shoot burning zombies ahead of you or at a close angle so that you�re heading in the direction that the drop will most likely appear. -- Don't Die, Dammit More so than other modes, in this one it is critical that you not die. It takes some 10 seconds for the dying and respawn animations to complete, and 10 seconds is too much to waste in this mode. It also kills your combo multiplier, TNT upgrades and all burning zombies, which wastes you even more time spent building them back up. -- Extended Runs It�s not hard to get 2 million on any level with moderate time bonus drops and only one or two deaths. Consistently getting over that is tougher, though. You have to focus on burning zombies and maximize the drops from them with weapon combos, TNT and a high multiplier, and you have to stay alive for a long time (so you don�t lose your bonuses). Realistically you need a time drop at least an average of every 30 seconds to reach Gold and Developer scores. It seems to me that you get more time drops (or more drops period) when you melee burning zombies, especially when you get weapon combos - as opposed to just using TNT all the time (no weapon combo for that). So keep that in mind. Here is a video from Vyrastas demonstrating how to keep the timer up on Graveyard, which is by far the hardest map for Timed: -------------------------------------------- | http://www.youtube.com/watch?v=SHXleILdGEY | -------------------------------------------- Here is a video from Vyrastas showing Timed strategy for Drive-In: -------------------------------------------- | http://www.youtube.com/watch?v=18k5Fty2Sdc | -------------------------------------------- DEFENSE [A03] ============================================================= High scores in Defense are actually really easy to come by for all levels except Army Base (more detail below) if you use the strategy described here. The key to any strategy in this mode is to let burning zombies surround the car � this does hurt Daisy, yes, but it also distracts the zombies, burning zombies drop health for Daisy and increase your score multiplier. So it�s actually a good thing to let them surround the car. Also, it's very helpful that Exploders do not appear in Defense mode, otherwise this mode would be hell. -- The Bat Technique You�ll want to use a Bat. Some levels will have it available very early on, for others it won�t appear for 10-20 waves (like the Army Base). Grab it when you can. Burn zombies and lead them to the car. Then start swinging the bat continuously, moving among the zombies surrounding the car. If you stay close to the car, the zombies will not attack or harm you. You can use either auto- target or strafe while swinging, though I prefer auto-target. Keep swinging and killing burning zombies � they will injure Daisy, but if you keep killing them, they�ll drop health for her and there won�t be any issues. Once you get her health close to 100% and there aren�t many zombies around the car, feel free to leave and do a quick circuit of the level, burning more zombies. Then return to the car and start swinging again. Repeat this over and over again. On occasion Daisy�s health might get dangerously low � just keep working those burning zombies non-stop and health drops will appear. If the Cricket Bat eventually appears (it will on Woods), grab that as it gives more points and kills zombies quicker. Using this technique should easily net you Dev medals on every map except Army Base with a little practice. Here is a video from Vyrastas illustrating the bat technique on the Woods level: -------------------------------------------- | http://www.youtube.com/watch?v=-of54VXkHkY | -------------------------------------------- -- Selective Use of TNT You can also add some TNT to the mix. If Daisy�s health is full and the car is surround, drop a remote TNT next to the car, get out of the blast radius and set it off. Daisy will get hurt � but killing so many zombies at once should guarantee a health drop or two for her, plus the point bonus reduces the amount of time you will have to spend constantly pressing X to swing the bat (yawn). Using this strategy should even net you a couple of Developer medals if you don�t get bored after reaching Gold. -- Super Zombies If a Super Zombie appears, use dynamite to take it out immediately, before it gets to the car. If you let it get to the car you can't kill it without hurting Daisy; she can take the brunt of a TNT blast, but you will need quick health drops after that or you're screwed. -- Army Base As far as Army Base is concerned, for some strange reason the Gold score for Defense there is double the Gold scores on each of the other levels, and you will get health drops for Daisy less frequently than the other levels. A bat doesn�t appear for about 20 waves, and the bat strategy doesn't really work for this map anyway, so I suggest you use the Timed strategy from Army Base Timed mode. Let the zombies surround Daisy but use the Lawnmower and Chainsaw to kill quickly and get those health drops. Around 2-3M, there will be a section where the weapons dry up a little and you don't have a good melee weapon handy (Lawnmower, Chainsaw). Use the Gatling Gun or Shotgun when possible. If you have a Lawnmower or Chainsaw already in hand and the weapon spawns have changed, try to regularly kill non-burning zombies for ammo drops to extend their life. Soon Noxious zombies will appear and wreak havoc. You must melee them with no regard for your life or your run is finished. Don't worry, you will get more frequent health drops, but you must balance your health against Daisy health against the Noxious zombies. Get rid of them as soon as possible. Always have a TNT in reserve in case a Super Zombie appears. Kill him immediately with it. Or you can use a Lawnmower or Chainsaw to kill him (as shown in the video below). Just don't let him get too close to the car or his death explosion will hurt Daisy! Once you get past those humps and reach Gold, you shouldn't have a problem cruising to Dev, as the Lawnmower spawns regularly from there on out. Here is a video from Vyrastas illustrating Defense on the Army Base level: -------------------------------------------- | http://www.youtube.com/watch?v=JggWdxR-QoU | -------------------------------------------- -- Mothership Bridge Defense on Mothership Bridge is very similar to Army Base, in that the Gold and Dev scores are very high compared to Defense on other maps. Use the same basic strategy as listed in Army Base and you shouldn't have too many problems. It has a "hump" from 3-4M, where there will be regular Noxious/Infected and Rusher zombies and the weapons dry up for a little. Don't be surprised if Daisy runs down to virtually no health once or twice while trying to hit the 5M Gold mark. Once you get to Gold, you shouldn't have a problem getting Dev, as the Chainsaw and Gatling Gun spawn regularly and Noxious zombies only occasionally appear after that. Like in the other modes, make sure you avoid the corridor that runs along the bottom of the map. You may get stuck there and it takes a long time to traverse it, so you may be pushing it if Daisy is surrounded. Another thing I noticed on Mothership Bridge is that the Super Zombie doesn't mess with Daisy and the car at all. I've had ones stomping around for 5 minutes and it never once went toward Daisy. They'll just go back and forth in the middle section. SURVIVAL [A04] ============================================================= Survival is basically the same thing as Free Play, just starting at a higher wave level. I didn't have much trouble with it at all and after managing Dev on all the other modes, Devs on Survival were a joke. I got 4 of the 6 on my first try. I highly recommend you focus on the other three modes first before tackling Survival. The good news with this mode is that no matter how high in the wave count you go, the difficulty remains virtually the same. It's not like Free Play where it progressively gets harder and harder. The waves mix it up a little, but the difficulty doesn't get much worse. Once you figure out a good pattern, you can repeat it for a long time and easily get Dev. There is a timer for Survival, but the medals and leaderboard rankings are based on score... so the timer really serves no purpose, other that for two trophies in the upcoming In Space and Zombie Sushi DLCs. Why they didn't base the medal requirements on how long you can "survive" is beyond me. So. Use the same basic strategies that you did on Free Play for each individual map. Ignore the timer and work on upgrading your TNT to Remote TNT. Noxious and Infected zombies will appear frequently from the start, but you should know how to deal with them at this point. Rushers constantly appear as well, but if you've gotten most of the Golds and some Devs you will know how to deal with them. Exploder appearances vary from map to map, so you'll have to switch up weapons more often than you are used to. -- Combo Buttons This mode actually gives you a reason to use the non-point combo buttons, since those events will help clear the map of Noxious/Rushers (Graveyard) or give you a respite from the frenetic action (Woods). The Graveyard button is especially critical, since the Gold and Dev medals for that level are quite high. The Army Base button makes for a ridiculously easy Dev medal. The Drive-In one isn't too helpful, since the dance routine doesn't affect Noxious/Infected zombies. The dance routine also appears on Engine Room, but at least it alternates with beams that destroy anything in its path. The Mothership Bridge button is also a crucial one, as it will quickly teleport up to 100 zombies off the map in short order, giving you some room in a space- constrained map. -- Suburbia This level can be a little tricky in Survival, mainly because of the frequent appearance of Exploders. Just circle around the center of the map - don't venture inside the fences on the edges. Burn zombies when you can and use the Exploders to your advantage if they venture into the center area. Take this one slow and steady. The Gold and Dev scores are not that high, but you will be hard pressed to build up TNT upgrades. -- Graveyard This map is actually fairly tough on Survival, if you don't have a pattern down. The Dev score is a whopping 11.2M... 4x the next highest (Woods) and 8x- 9x the other maps. I guess the developer who set the score had a good day or something. You'll need to get to the 40+ minute mark for Dev on this map. The basic strategy here is to just circle the map, going counterclockwise. Burn as much as you can. Use auto-target and shoot zombies on the move. When the chainsaw appears in the lower left, grab it, use auto-target and just hug the fence there and usually you will not be hurt by any of the zombies - they will just funnel into your weapon (this is also why you traverse the map counterclockwise... to set up this tactic). This also helps to activate the combo button, which you should use regularly to clean up those pesky Noxious zombies. Kill the away team zombie and grab Rampage when you can to clear out the map. Whenever the lawnmower appears (in the upper left), grab that and do some cleaning as well. Here is a video from Vyrastas illustrating Survival on the Graveyard level: -------------------------------------------- | http://www.youtube.com/watch?v=lSLfyA27c4Y | -------------------------------------------- Here is a video from Vyrastas on getting the Survival Dev on the Mothership Bridge level: -------------------------------------------- | http://www.youtube.com/watch?v=w07O41eBa9Y | -------------------------------------------- ============================================================================= IX. D I F F I C U L T Y S E T T I N G S [DIF] | ============================================================================= Difficulty settings were introduced with the Survival patch (released 4/1/10 EU, 5/4/10 NA). Whenever you play one of the Arcade modes, you have the option to set the difficulty to Normal or Extreme. The difficulty levels do not have any affect on the medal-related trophies. -- Normal This is the classic difficulty that you were used to playing if you played the game a lot before the patch dropped. Not much to say here that hasn't already been said in every other section of the guide. -- Extreme This difficulty is much harder - you automatically die from one touch of a zombie. Yes, one touch. You also die immediately if you touch blood left on the ground by dead Noxious/Infected zombies. You can survive the flames that a Super Zombie farts out, though. There are two trophies associated with this difficulty (for surviving with one life for 5 minutes straight; see the Trophy Guide section for more info), but other than that, there's no real need to play this unless you want to test your mettle and show off on the leaderboard. For Extreme mode, you have to burn zombies at just the right multiplier, or you will have problems. Burn too much and there will be too many fast zombies chasing you around. Don't burn enough and the Infected zombies will infect others and ruin the map. If you can get Dev on the Infestation challenge, Extreme difficulty won't be too hard for you, as you have to deal with a similar setup. Of course, you can avoid burning at all and survive a long time that way (see the Extreme Survivor trophies in the Trophy Guide section), but you won't get many points that way. Best advice is to play like normal, but don't take any risks at all - be as safe as you can and if you can't get that special pickup, forget it and keep going. The last thing you need is to get hit once. ============================================================================= X. I N D I V I D U A L L E V E L S [ILV] | ============================================================================= Each individual map is described in detail here. The notes and tips can be used on any of the Arcade modes for that map, but please be aware that there are variations between Free Play, Timed and Defense on any given map. Weapon spawns are slightly different, but are the same for the most part and the difference doesn't alter the strategies significantly. It's all about knowing how to use each weapon and playing enough to recognize every situation the game can throw at you. Once you get to that point in your gameplay, zombie and weapon restrictions are not a big factor. Combine tips from this section with the "Basic Tactics" and "Arcade Modes" sections to maximize your gameplay. Please see the "Mode Scores / Rankings" section for the complete medal scores for each map. Each overview also calls out two things: - Combo Button (enabled after 3 weapon combos) - High Score Key (though many are the same between maps) Some Combo Buttons are very useful points-wise, while others are not. High Score Keys are closely related to the "Basic Tactics" section. WOODS [I01] ============================================================= Combo Button: Rain falls, slowing down all zombies. No point benefits. High Score Key: Fully upgraded remote TNT and propane tanks. This level is fairly straight-forward. It is fairly easy for Free Play and Defense, but quite challenging for Timed (because the Gold score is so high). Exploders will appear in the middle pretty early and you probably won�t have a high combo multiplier so feel free to take them out so they don�t bother you unless you are good enough to use them properly. You only really need to take advantage of them in the Timed mode. The Shotgun and Chainsaw are my favorite weapons in this map. Funnel burning zombies down to the bottom left of the screen and strafe with the Chainsaw (which regularly spawns down there) to boost your points and get some TNT drops. As Exploders and propane tanks appear (the tanks will regularly appear in the corners inside the fenced area), drop your Chainsaw and pick up a Machine Gun or Shotgun (or use your Pistol) and detonate them amidst a mass of burning zombies. You will have to get close to the fence to detonate them with the Shotgun, so make sure to immediately retreat upon firing or you'll get hit by the blast radius. Propane tanks are nicer to use, as burning zombies will not ignite them on their own. However, you will ignite them if you get too close with your torch, so be careful when running around burning zombies. Occasionally Exploders will appear on the sides, so beware. Rushers will appear in the middle about 5 minutes into the level, use TNT on them immediately, Brain Gun to distract them or the Dance Gun to freeze them. They are fairly easy to dodge in this level just by running around the outside of the fence. They do not appear very regularly on Woods, which is a good thing. The combo button can be somewhat handy if you're being chased by a ton of zombies. However, it's in a really awkward spot and hard to get to unless you're aiming for it from the far side of the map or the area has been previously cleared. There�s really no special trick for this level, just keep going as long as you can and use your TNT and propane tanks wisely. Exploders are not as frequent for 20 minutes or so, so use TNT and propane until then. Eventually they will keep appearing every few waves so switch to a gun and take them out as needed, preferably with a high multiplier. The level doesn�t start to produce crazy waves of zombies until you hit the 40 minute mark or so, which is about the length of time you need for a Gold score. GRAVEYARD [I02] ============================================================= Combo Button: Shaft of light moves across the map, disintegrating zombies. No point benefits. High Score Key: Persistence, fully-upgraded remote TNT and use of Exploders. There are a lot of obstacles on this map, particularly ones like trees that can obscure your view, so be careful when running through hordes of zombies � you can easily get hung up on an obstacle or get lost in the mix and get hurt. Your basic strategy here is to funnel zombies down to the lower left and use a Chainsaw on them, when it�s available. The combo button is most useful on Survival mode; it's good when you have a lot of zombies on the map and you want to easily get rid of some of them. Using it regularly will help to manage the hordes of Rushers and Noxious zombies in that mode. For other modes, I generally don�t use it all unless Noxious zombies are on the map and I can't control them. The best areas to place TNT are to the middle left and right, just outside the center trees. There is a little more open area in those places and it�s easy to group burning zombies there. Be careful of the upper left and right areas of the map. Because of the large fenced area in the upper middle (which extends down into the map quite a ways), if you go into the upper corners you risk getting surrounded by burning zombies. I usually avoid those areas unless I need to get the weapons that spawn there (a Lawnmower frequently does). If you need to take a break and get some health, use the bottom left area just like normal, but without burning zombies. A Bat or Chainsaw is helpful for this. Also try grabbing a Gatling Gun or Lawnmower and just go to town on non- burning zombies with the auto-target feature. They will die quicker that way � but choose which works best for you considering the types of zombies on the map (i.e. Rushers vs. Noxious vs. Normal). SUBURBIA [I03] ============================================================= Combo Button: Alien ship appears and circles around the map, "taking" zombies. No point benefits. High Score Key: Persistence, fully-upgraded remote TNT and use of Exploders. The nice thing about Suburbia are the fences on the left, top and right of the map. Lots of zombies spawn in these areas and they are ideal for running through with your torch extended. The zombies burn but many will be caught behind the fence, making for some easy killing. Another good area to hit is the upper left corner - a lot of zombies seem to spawn there in later waves, and it can serve two purposes: 1) a nice place to quickly jack up your multiplier in one pass and 2) a place to cool off and use a Bat to farm health. Exploders will occasionally appear in the middle of the level to start, but later on they will frequently appear on the top or left, behind the fences. This makes it harder to run behind the fences and burn zombies, because you will invariably run into an Exploder. If you see them appearing behind the fences, it's easy to grab the Machine Gun or Gatling Gun (which spawn frequently in this level) and just shot them from the other side of the fence and be done with them. Strategy-wise, there's not too much else you need to do differently on this map to succeed. Rushers and Riots will appear in the top right corner frequently the further along you go. Keep working the same tactics and use the fences to your advantage when possible. DRIVE-IN [I04] ============================================================= Combo Button: All active zombies start to dance, same effect as the Dance Gun. No point benefits. High Score Key: Persistence, fully-upgraded remote TNT and use of Exploders. The combo button on this level is very helpful when it comes to Rushers, who appear frequently the further along you get. The numerous obstacles on the level make it tough to navigate the center area and Rushers can really wreak havoc if you�re not paying attention, though. The obstacles are what make this map challenging � play close attention to where you�re going so you don�t get stuck between groups of zombies. It also makes grouping zombies together for TNT harder as well. Activate the combo button whenever you can. It�s like using the Dance Gun on the entire level without having to waste time using it and dropping it. After activating, take out whatever Rusher / Noxious zombies you can personally or with a quick TNT drop (a lot of times they�ll be bunched up together). A good area to work at is in the upper left, just above the building (don�t hang out too close to the building though, it will block your view of Bruce and the zombies). Get one of the Bats and just hang out with auto-target and continuous swinging. This is also a good area to take on Noxious zombies, which will appear on the left/center portion of the map most often. Zombies typically hang out in the upper left and right areas � you can quickly boost a multiplier by popping into them briefly with your torch. Most times I don�t go near them while running around the level and a bunch of zombies build up there and just mill around unless you get close. Like the other modes, the best way to max out your points on the Drive-In map is the tried-and-true method of fully upgraded remote TNT. With all the obstacles in the environment, it�s a bit easier to get them stuck in a specific area. Switch to the Machine Gun or Shotgun to take out Exploders when needed. They will appear regularly when you get near the Dev score. ARMY BASE [I05] ============================================================= Combo Button: Bombs dropped down the vertical center of the map. The blast radius of these bombs are the same as whatever the radius of your current TNT is. Major point benefits. High Score Key: Utilize the Combo bonus often. This was the hardest level for me in all three modes of Arcade. The gold scores are double most of the other Arcade level scores and from Wave 30 onwards you will encounter frequent Exploder, Rusher and Noxious zombies. Also, the obstacles in the map seem to be situated in such a manner that makes it hard to avoid Rushers. Rushers will move at an angle to you and easily rush between obstacles to hit you. The obstacles also make it hard funnel all burning zombies into one section, because they will regularly be caught behind pieces, like the curved fences in the middle or the areas behind the sandbags (top, bottom left/right). I frequently bump into the map obstacles; they aren't conducive to a simple path around the area. If the frequent Rushers begin to cause problems, use the Lawnmower and melee them (preferably unburning so you can get health drops). If that's not available, don't try to fight, just start burning zombies and walk around the environment, avoiding attacks. Eventually the Rushers will catch fire and crumble to ash. You won't get any points for that, but it's an easy way to eliminate Rushers. After a number of waves the Rushers will go away and you'll have some respite with normal zombies for a bit. But say focused � the Rushers will appear again and in greater numbers. The map also makes it a little easier for Rushers to get to you, so keep an eye out for ones that rush along the sandbags / fences as you go behind them, for they can still get to you when you emerge. To get Gold scores, you need to use the combo button bonus as much as possible, especially with the range on your TNT upgraded. Use a weapon like the Chainsaw or Lawnmower and funnel what zombies you can down to the bottom of the screen. Killing a bunch of zombies quickly like this will activate the combo button at the top of the screen in no time. Then burn some zombies to jack up your point multiplier and activate the combo button. A good tip is to not burn the zombies stuck behind the sandbags at the top of the map. If you burn them and then later try to hit the combo button, you will likely get hurt rushing into that group and the button is harder to see. Once you hit the button, I would recommend staying close to the top of the map and working your way down the center as the blasts subside. That way you can grab any drops that may have appeared. Just remember to use this bonus very soon after you get it � if you die, the button will deactivate. Another good use of the combo button is for Noxious zombies - depending on where you are in your run, if you know Noxious zombies are coming soon, don�t use the button right away. Wait for the Noxious ones to appear then use the button to take out almost all of them (thanks to Thorvan for the tip). Here is a video from Vyrastas illustrating basic strategies on the Army Base level: -------------------------------------------- | http://www.youtube.com/watch?v=EsdAKU1GIp0 | -------------------------------------------- SECRET LAB [I06] ============================================================= Combo Button: Rotating lasers move counter-clockwise in a circle around the middle of the map. Minor point benefits. High Score Key: Shoot the damn Exploders! Frequently! I hate this level. It sucks. Free Play is really hard and stuff. Yeah. This may very well be the map you spend most of your time on. The Free Play Gold is a ridiculous 10 million points (4 times the Silver score). I personally found Free Play on this map to be the hardest Gold in the game. Most of the tips below apply to Free Play. Timed and Defense are much, much easier and you won�t be on the map long enough for half of these tips to apply to those modes. Funneling zombies to a corner doesn�t really work on this level, since it�s open except for the circular barrier in the middle. Instead, the Exploders are the key to high scores in Secret Lab - you need to use them efficiently or you will be in for a headache. Doublesix put some comments on a vid they did for Secret Lab that mentions where the formations in the level (Exploder in the middle of a ring of zombies) came from (vid at bottom of breakdown). It was from Gradius and refers to "shooting the core." What this means is that in many scenarios you need to shoot an Exploder soon after it and the ring of zombies drop into the level. In the early part of the level, you don�t necessarily need to "shoot the core." You can lure normal zombies away from the Exploders... burn them and get a high multiplier, then bring them close to the Exploders, which you can take out for some nice pointage. When the Exploders fall in a ring of Rushers or Riots, however, take them out immediately to get rid of all those troublesome zombies. I generally like to use the Shotgun... get in close and shoot the Exploder, just make sure you immediately back out as you shoot otherwise you'll get caught in the blast radius (since the Shotgun is a short range weapon). The Shotgun is the most useful when the Exploder is inside Riots - you need to step into the circle otherwise their shields block the shot. It may take some practice, but you'll get the hang of it after a while. Maximize your TNT as usual, along with the Exploders. You�ll find that it�s fairly easy and quick to get up to 5 million points. After that things will start to slow down. Noxious zombies start will falling around 7 million points or so, so try to burn other zombies as much as you can and concentrate on taking out the Noxious ones quickly. You have to be proactive with them in this level or it�s game over. Don't worry about the combo multiplier at this point, just kill them with any means possible. If you get into trouble with the Noxious ones burn whatever you can and run around the environment (on the edges) and avoid zombies for the most part, killing some with a Chainsaw (auto-target around the edges of the horde) or a Shotgun (quickly turn and shoot whenever you have the chance). There may be a constant stream of Rushers as well � you can always grab the Lawnmower to fend them off in a corner, but you risk getting boxed in. Try to just keep moving and chipping away at the zombies. If the "red shirt" zombie teleports in, find him quickly and get the Rampage drop � then grab the Lawnmower or Chainsaw and clear the map as much as possible before your invincibility runs out. You may be stuck between 7 mil and 9 mil points for a long while because of the Noxious zombies � but do not give up. You probably need practice dealing with situations like this. Even if they get out of control sometimes you can wait it out. If you do manage to survive this stage of Free Play, eventually Noxious zombies stop appearing and it will return to normal zombies for a while. That�s when you have a chance to top 10 million. As for the combo button, the point benefits aren�t all that good, but it is useful for taking out Super Zombies. Try to get them in the range of the lasers before triggering the combo button. The lasers will kill them immediately. Also good for taking out from pesky Exploders that you can�t get to. The only drawback of the combo button is that when you get to the period of constant Noxious zombies, you will be hard-pressed to even get inside the center area to trigger it. If that�s the case, don�t bother unless you have life to spare. Since Timed and Defense have such low thresholds compared to Free Play, you can use the same basic techniques from other levels on this one. You�ll just need to adjust for Exploders in Timed mode. The Baseball/Cricket Bat trick for Defense works just as well here. Here is the video from Doublesix detailing the design of Secret Lab: -------------------------------------------- | http://www.youtube.com/watch?v=vJIiF34G64A | -------------------------------------------- Here is a video from xGibax detailing some very helpful tips to quickly getting 1 million in Secret Lab Free Play: -------------------------------------------- | http://www.youtube.com/watch?v=wDzz9g6-LVM | -------------------------------------------- ENGINE ROOM (In Space DLC) [I07] ============================================================= NOTE: You will need to purchase the In Space add-on in order to play this map. Combo Button: Alternates between two different events: 1) Beams shoot out all four cardinal directions, disintegrating any zombies in the path, and 2) A disco balls appears and all zombies begin to dance. No point benefits. High Score Key: Fully upgraded remote TNT and propane tanks. This map is very easy, probably the easiest of all, especially if you have already mastered the core game maps. It has a nice open area and the walled- off sections at each cardinal point (each of which normally house weapon spawns) are actually quite helpful in managing zombies and funneling them. Herding zombies can be a little tough due to the large structure in the center (similar to Secret Lab), because they'll get hung up behind it if you are moving too fast. Make sure you circle the map in a broad fashion, moving to each corner and waiting briefly to allow zombies to get around the structure and bunch up. Also be aware of the glowing floor around the center - it can easily obscure zombies, making it harder to tell if they are attacking you or not. Use the same basic techniques for high scores and you shouldn't have trouble with any of them. There will be a lot of Noxious and Rusher zombies later on, so if you can handle the Survivor / Extreme difficulties on this map, long runs in Free Play will be cake. None of the modes/scores are hard at all; I rated them all Medium or Easy. There is no magic trick for this level and I really don't have any other analysis besides the same strategies that I hve mentioned dozens of times throughout this guide. So stop reading this and go get four easy Dev medals. MOTHERSHIP BRIDGE (In Space DLC) [I08] ============================================================= NOTE: You will need to purchase the In Space add-on in order to play this map. Combo Button: Zombies are randomly teleported out of the level. No point benefits. High Score Key: Avoid the corridor across the bottom of the screen. This is probably my least favorite map after Secret Lab. I find it harder than many of the others due to the constricted layout; there's a lot less open space and the walls in the map are very high. Zombies could be lurking behind them (above them in your perspective) and you will get hit when you're not expecting it. They can also hide drops and you'll miss them if you're not paying attention. The confines of this map make it much harder to avoid zombies, particularly the corridor that runs across the bottom - it's an easy way to get trapped and die. This is very important in Survival, when you will have a bunch of Rushers, Noxious/Infected and Exploders from the get-go. Also, pay special attention to the holographic globes on the left and right sides of the map (in the middle). You can actually move through them and they will Be very careful not to backtrack on this map - you will easily get hurt and have little room to manuever. Use the Chainsaw frequently with auto-aim (L1) to funnel zombies into the blade and get drops. The combo button on this map can actually be very useful - it will help clear out the map if you're feeling overwhelmed, as up to 100 zombies can be teleported away with one click of the button. Be aware that the same teleportation sound from the Red Shirt zombie is used for the combo button event, so if he appears while the combo is running, you won't be able to tell unless you notice him on the screen. By far the hardest mode on this map is Defend Daisy. It's like Army Base in that the Gold score is very high compared to other maps. See the "Arcade Modes" section for tips on Defend Daisy. ============================================================================= XI. C H A L L E N G E S [CHA] | ============================================================================= Challenges are basically variations on the Arcade modes. They will restrict weapon types, have time limits or change up the order of zombies that appear in order to focus on certain aspects of game play you might not have in the Arcade levels. This section describes each Challenge and how best to maximize your points, with some video examples. Combine tips from this section with the "Basic Tactics" and "Individual Levels" sections to maximize your gameplay. Please see the "Mode Scores / Rankings" section for the complete medal scores for each map. MY EXPLODING ZOMBIE HEAD [C01] ============================================================= Timed? = 10 minutes This Challenge is set on the Secret Lab map. You have a zombie head that you can shoot (or run into with a flame) to create a TNT explosion. The catch is that there�s a multiplier associated with the head: it increases each time you shoot the head. So, the name of the game in this mode is to jack up the multiplier very high (at least 100x for Dev) and then lead masses of flaming zombies into its range and shoot it. You will get millions of points easily using this method. Beware, though, that the multiplier for the head can be reset if something other than you ignites it. Burning zombies won�t reset it, though. It also won�t reset if Bruce dies, which is a good thing. A dead Super zombie can, though (see below). First thing you do is kick the head out of the center area of the lab and towards a corner. The bottom left is a good area. Then move Bruce into the corner and just continually shoot the head. Any zombies approaching will be killed by the blast radius and you shouldn�t get touched. Occasionally a zombie might appear in a corner and harass you � use auto-target to quickly get rid of it. If a Super zombie appears and heads toward you, kill it by shooting the exploding head, then quickly run to the head and kick it away from the Super zombie before the Super zombie�s death explosion. If it gets caught in the death explosion, the multiplier will reset. Once the Super Zombie explodes, kick the head back to where it was and continue. Run around the area once if you zombies begin to crowd you while that�s happening � it will help clear them out and you can get back into position and continue shooting the head and jacking up the multiplier. Try to get the multiplier to around 100x. You might need to spend about 4 minutes doing this, but don�t worry about the time, it�s worth it. Then use the basic technique of burning zombies and running around the level to direct them toward the head. Grab the Gatling Gun when it�s available and use it to easily shoot the head after you�ve passed it and led the zombies within range. Just remember to stay outside of the blast radius or Bruce will be hurt. The head multiplier, coupled with the burning zombie multiplier, coupled with 100 points per blast kill... you get the idea. Mucho points. If you�re going for a Dev medal, build the exploding head multiplier until you have killed the second Super Zombie. Then do a circuit of the map, burning zombies, and lure them back to the head which you can shoot for massive points. Clear out the zombies this way and then just continue building the head multiplier until you kill the next Super Zombie with it. Then do your circuit of the map, rinse and repeat. Just be careful with the Super Zombie, as the flames from its ass will reset the head multiplier. Here is a video from Jyyste illustrating this Dev technique: -------------------------------------------- | http://www.youtube.com/watch?v=szWYgei_xu8 | -------------------------------------------- ZOMBIE ZAPPER [C02] ============================================================= Timed? = 5 minutes Easily the most basic mode in the game. Unfortunately the Dev medal is one of the hardest in the game. It takes place on the map used for the Tutorials. There are no drops, you cannot burn zombies (because it is always raining), the only weapon you have is the Machine Gun and the points you get will be very low. The only things that will give you points is the large square "zapper" in the middle and shooting an Exploder (you get points for zombies killed in the blast radius). If a zombie touches the zapper, it dies and you get points. The easiest strategy for this mode is to just keep moving around the zapper. Because the mode consists mostly of Rushers, they will charge at you � and into the zapper if you are constantly moving in a circle. Survive this for 5 minutes and you shouldn�t have a problem getting the Gold medal. If you're going for Dev, below are my condensed tips. Big props go to MrChapel for sharing his knowledge and helping me out when I got frustrated with this mode. - Learn to efficiently lure Rushers to the zapper, you get 125 points per zombie that way, and cut the corners of the zapper to make that easier (you won't get hurt unless you are on the zapper more than a second). - Shoot the Exploders when they are in a big pack of zombies, but try not to shoot too many of the Rushers around them (no points). Use L1 (auto-aim) in conjunction with the right analog stick to aim easily while moving around, and use R1 to fire (instead of X). - Don't allow Exploders to run into the zapper on their own, they will explode and take out nearby zombies (no points). - Try to take out the Super Zombies by shooting the Exploders when they are nearby, then try to lure other zombies away from the area so they don't die during the Super's death explosion. - Avoid going near the Super Zombies as they will pound the ground and destroy nearby zombies (no points). Now, you have to do all these things at the same time and pay attention to what's going on on the entire map at any given moment. Not taking out a Super Zombie or Exploder at the right time could be the difference in reaching the Dev plateau. You would think your torch is useless in this mode, but it�s not. You don�t want it out all time or when you�re coming close to an Exploder, but you can whip it out briefly to distract or scare away Rushers that abruptly notice you and are thinking of charging. Take care not to move directly at ones that have hunched over. Here is a video from Vyrastas illustrating this Dev technique: -------------------------------------------- | http://www.youtube.com/watch?v=YcNlztl9ab4 | -------------------------------------------- Here is a video from MrChapel also illustrating this Dev technique: -------------------------------------------- | http://www.youtube.com/watch?v=tataU3yCVyI | -------------------------------------------- Below are some additional strategies and tips from Thorvan and MrChapel. Thorvan (ps3trophies.org): "...when I got the dev medal on this, and I might add the only way I was able to consistently get up and over the 80k mark was to be fairly aggressive with the TNT zombies. If you get lucky and take one out in a group you're guaranteed points, otherwise you have to hope they charge at you and don't get taken down by a super zombie first. I also found I often got fairly large groups of them mulling around the top left corner that wouldn't charge all the time. TNT zombies often spawned up there which made taking them down pretty easy." MrChapel (pstrophies.com): "Zombie Zapper, in my opinion, is the worst challenge ever. You get the Dev medal in this challenge by doing the exact opposite of everything you normally do. Normally, you: - will want to light zombies on fire to increase your multiplier - use TNT for high scores - see rushers as things that are trying to kill you - see supers as things that cost you points - want to keep moving no matter what - want to chain exploders in large groups - want to hide behind things so exploders can't get to you Here, you want to do NONE of that. The rules for this challenge are completely different. First and foremost, it is raining and so you can't ignite zombies. Your torch has exactly one use: when you see a zombie jump and get set to rush you, you can stop it with a quick flick of your torch as long as you get it out before he starts rushing. Next, the only drops you will get are food, and food will drop only from rushers killed by exploders that you destroy. To make the exploders worse, their explosions only give you point if you shoot them and kill them. Nothing else will work... that includes the zapper and other exploders. As a result of all this, you will want to move very aggressively against the exploders whenever you see them with other zombies around. ESPECIALLY if they are near a super. Once you have cleared the screen of exploders, your only source of points will be luring rushers onto the zap pad. To this end I have found that it is best to move a bit and then stop repeatedly. Periodically firing a few shots seems to attract attention to you. Once the rushers lower their heads to charge, quickly move near the zapper. Bruce (I guess because of his boots?) can take about 2 steps on the zapper without getting hurt. This allows you to cut the corners where the zombies cannot and is a very useful technique. Also, depending on how much health you have left, I have found it useful to attract a bunch of zombies at the last few seconds and run directly through the zapper. If you time it right, you run out of time and die at about the same moment. The last issue that I have with this challenge is that unlike every other part of this game, luck factors in big time. If the almost random movements of the zombies shuffle too many exploders together, you are screwed. If the supers decide to pound attack and take out too many zombies, you are screwed. If too many exploders wander on to the zapper, you are screwed. As a result, repetition is key. Expect to get in the 80k range dozens of times before breaking the 88,125 barrier." ZOMBIE BAIT [C03] ============================================================= Timed? = 5 minutes This challenge is actually fairly easy to get Gold in. It takes place on the Suburbia map, but the fenced sections to the west, north and east are completely fenced in. Zombies appear with regularity inside these fenced-in areas, but the only weapons you have are the Brain Gun, Flamethrower and basic TNT (that drops every so often in front of each fence). The basic strategy here is to light all the zombies behind the fences on fire, then drop TNT as close to them as you can. You can also try kicking the TNT over the fence, though that just wastes time (especially if you�re trying for Dev). Continually circle the map, burning and dropping TNT near the zombies that congregate behind each fence. Keep the multiplier around 50x or so if you can. I find the Brain Gun fairly useless for this challenge, it�s only really good for keeping zombies not contained within the fences occupied. Soon some Exploders and normal zombies will appear in the upper corners and venture out into the main area of the map. If you don�t want to be bothered by the Exploders, then take them out from afar with the Flamethrower. Burn the other zombies and just run away from them � eventually they will crumble to ash. There is more than enough time to get Gold with this method. MrChapel's Dev strategy for this challenge: "I finished with about 22 seconds left. The strategy is actually surprisingly simple on this one. First of all, the brain gun is actually useless (unless you are grinding up 100 brains sucked trophy). Start burning from the lower left clockwise around the level (on your first loop, if you get every zombie you will have 100x). If you time it right, you will be able to collect the right TNT and the left TNT. Then, you want to chain TNT against the left most fence. The trick here, however, is that bouncing TNT cannot explode. So, you will want to set the first one on the fence to get it to bounce, then move to the edge of the explosion radius pause for a second and set your second one. Continue to repeat this until you have about 4 or 5 TNT in your stockpile. If you are doing everything right, you should usually have about 75x when you are setting up your chain (make sure you burn the left again before you set the chain). Once you have sufficient extra TNT, start chaining 3. Remember, however, that you need to time it right because the blast takes time to reach the 3rd TNT. If you lay it too soon, the fuse will ignite it before the second TNT does. Generally, I found it really difficult to get a chain of 4, but if you are running out of time it is a good idea to spam as much TNT as you can against the fence. The big things to remember are as follows: - If you hit TNT with your flamethrower, it will explode faster, but you will not get any points. Make sure you burn zombies before you set the TNT - Kill off exploders with the flamethrower. If you are good with the flamethrower they won't pose too much of a threat. - You are ONLY killing the zombies in the left pen. The others are there solely to provide you with additional multiplier. - Bouncing TNT takes slightly longer to explode, cannot be set off by other TNT, but can have its points nulled by the flamethrower." Here is a video from Vyrastas illustrating this Dev technique: -------------------------------------------- | http://www.youtube.com/watch?v=P2k-tBo2IOI | -------------------------------------------- Here is a video from theBIGdjou illustrating an alternate Gold technique: -------------------------------------------- | http://www.youtube.com/watch?v=qMusuP4AtYI | -------------------------------------------- ZOMBIES ATE MY TEDDY [C04] ============================================================= Timed? = no time This challenge is very similar to the Defense mode, except that you can kick the Teddy around the level if you wish. The Bat strategy for Defend Daisy doesn�t work as well here, but it�s not really needed. The Gold score isn�t all that high. This challenge takes place on the Drive-In map, which is not that hard of a map. For this challenge, I like it best when the teddy is kicked up against the car to the left (so it can't be completely surrounded). Then you can just use the tried-and-true method of burning zombies and funneling to the lower left, killing them with a Chainsaw / Lawnmower for easy Teddy health drops. Clear out the ones near Teddy when you go by him. Don't worry about actually defending Teddy... like Defend Daisy, you should be more concerned about getting health drops than actually "defending" the teddy. When you build up some remote TNT, chain the blasts across the map... I regularly did 3 or 4 at a time for major points. Just keep an eye on Teddy's health, don't screw around trying to chain TNT if he's getting low. This same basic strategy can be done for the time period leading up to the recording you see here. Just beware, the zombies in this challenge seem a little more aggressive than on other levels... many times I would randomly get hit while running through with the torch extended. This is highly annoying and I had many choice words for the TV while doing this run, but in the end I was victorious. Since there is no time limit there is no rush on this mode. Just keep repeating the technique above on burning zombies and you will eventually get Gold. It will give you good practice at staying alive for a long time, which is what you need for some of the harder Golds/Devs. Here is a video from Vyrastas illustrating this technique: -------------------------------------------- | http://www.youtube.com/watch?v=kqoCciSiNm8 | -------------------------------------------- CAUTION: MINEFIELD [C05] ============================================================= Timed? = 10 minutes Another easy challenge. It takes place on the Graveyard map. Propane tanks constantly spawn on the map and you need to take advantage of them in order to maximize points for Gold. A Developer score is also easily doable if you stick to this strategy and maximize points as much as possible. Note that in this challenge burning zombies will not drop items when killed. Non-burning zombies will still drop health, TNT and ammo, but at a seemingly less rate than normal. Start out this challenge by running around and maxing out the combo. Grab the Machine Gun once you can; this is by far the best weapon to use when trying to hit the propane tanks from a distance. Lead the zombies around in a broad circle and towards a tank once you have the multiplier at 50x or more, if possible. The higher, the better. Turn and shoot the tanks to destroy the zombies for 100 points each. Keep repeating this, swinging around to grab a new Machine Gun refill every couple laps. On occasion some Exploder zombies will appear, but they are few and far between. Don't worry about them. Also, you don't have to worry about the burning zombies igniting the propane tanks when they run into them, which is a plus. However, your burning torch will ignite them, so be careful when running around burning zombies; a tank could appear right where you're standing. Here is a video from Vyrastas illustrating this technique: -------------------------------------------- | http://www.youtube.com/watch?v=_PiBZi1L4io | -------------------------------------------- ZOMBIE EXPRESS [C06] ============================================================= Timed? = 10 minutes This challenge is not too bad once you acclimate to the speed. It takes place on the Secret Lab map. Lots of really fast zombies will drop into the level and you will have to constantly be on the move. Exploders regularly drop in towards the center of the level, usually just outside the walls of that center section. However, once you start burning zombies, they chase you so fast that they invariably run into the Exploders and ignite them before you have a chance to turn and shoot them yourself. That kills your combo and costs you big time points. So the key here is to shoot the Exploders as often as you can. But how? Well, first you�ll need to have the turn-real-quick-and-strafe technique I mentioned above down pat. You need to be able to do it easily and in any direction at the drop of a hat. Your base weapon in this challenge is the Machine Gun, which is good; it is useful for hitting the Exploders at a distance. The Gatling Gun becomes available later in the level, but I don�t like using it because switching between it and your torch takes too long (and leaves you vulnerable to attacks). Next, try to lead the burning zombies around the edge of the map � don�t run in a tight circle around the center. You want to lead them away from the Exploders as much as possible. Stay to the outer edge and keep moving. Use auto-target and shoot constantly, turning/strafing in a specific direction occasionally to shoot at an Exploder. Cut towards the center quickly if you have an open shot at one. However don�t worry if you can�t get each Exploder, you will probably miss 50% of them. There will be a ton more zombies coming and you have plenty of time, don�t worry. Grab the Flamethrower if you want to ensure that you have a lot of zombies burning for the combo multiplier, just remember that oncoming zombies are not afraid of the Flamethrower like they are the torch (not sure I understand why they made it that way, but okay). If you have trouble shooting Exploders next to the burning masses, I would suggest just shooting any Exploder that you can, even if you won�t kill many nearby zombies. Since all the zombies are moving so fast, chances are that kill one Exploder will ignite another nearby one, starting a chain reaction in which you get all the points. This is easily done as sometimes 4-5 Exploders will spawn in the same area at the same time. Bottom line is to keep moving around the boundaries (to minimize getting hurt) and to keep shooting. You won�t run out of ammo so don�t worry about this. Keep auto-targeting as much as possible and focus on Exploders whenever you get a chance. Memorize where the Exploders spawn and draw burning zombies away from those areas so you don�t accidentally set them off. If you can keep it up for a few minutes, you shouldn�t have trouble getting Gold. If you�re going to Dev, when you get to around 5 minutes left Noxious, Rusher and Riot zombies will start spawning with regularity. This makes it much harder to get points, but the key to getting Dev is to stay alive the entire 10 minutes of the challenge. Get points when you can but try to stay alive � unless you happen to optimize all your Exploders, you won�t hit a Dev score until at least 8 minutes in. Here is a video from theBIGdjou illustrating this technique: -------------------------------------------- | http://www.youtube.com/watch?v=f6SOBiq5lZQ | -------------------------------------------- MIDNIGHT BOOMSTICK [C07] ============================================================= Timed? = No time limit This challenge is a little harder than you would think. It takes place on the Woods map and you are limited to the Shotgun and Flame Thrower primarily (it's the only weapon that is almost always available), with the occasional Machine Gun, Chainsaw or Brain Gun spawning. The kicker is that it is completely night in the level � you can only see in a small area about your character; the rest of the map is pitch black. This can make it tough because you won�t be able to look far ahead of Bruce. There could be an Exploder or Super zombie lying in wait, or a mass of zombies, and by the time you realize it, it�s too late and you�ll be injured. On the plus side, there's no time limit, so you have all the time in the world. A weapon won't spawn for several waves, so at the beginning just run around and torch zombies and the fences. Burning fences will help a little with visibility. Also turn up the brightness on your TV if you're really having a problem seeing (like if you're playing in the daytime and it's very bright in your home). On this challenge be wary of "black" zombies (zombies that have burned out and are charred) � they can be very easy to miss. Also be wary of the edges of the environment (trees and such). It's easy to miss them as well and you might get stuck, surrounded by flaming zombies. Another tip that helps with visibility is turning on the "Night Vision" mode from the Rewards menu. You unlock rewards by getting Silver and Gold medals (you will unlock all rewards once you get all Golds). I don't know how many you have to get to unlock Night Vision, but it makes the visible field much larger, which helps a great deal. (Thanks to MrChapel for the Night Vision tip) The best way for high scores in this level is to avail yourself of the Chainsaw when it appears. Burn zombies and funnel them to the bottom left of the map, then go to town with the Chainsaw. You should get some TNT drops. Now you just need to max out your TNT explosions. I like to drop the remote TNT just inside the fence at the bottom left, run around the map burning zombies, then funnel everyone down to the bottom left and ignite the TNT. You can easily get 300K-400K a pop doing this. Around wave 40 a Super Zombie will appear. He will stay outside the fence and roam around it; just pay attention to where he is each time you go around the map and avoid him where necessary. If you can catch him amidst a bunch of burning zombies, kill him with TNT. At wave 50 or so the Rushers will appear. Use the Brain Gun if you like to distract them. Following the strategies above, by the time you get to the Rushers you should be fairly close to 1.5 million for the Gold. Eventually (as with all levels), Noxious zombies will appear � kill them as quick as you can, or your attempt at the Dev medal will end quickly. Here is a video from Vyrastas illustrating this technique: -------------------------------------------- | http://www.youtube.com/watch?v=bEKKcfSVz0A | -------------------------------------------- Here is a video from MrChapel demonstrating the difference between normal vision and Night Vision on this challenge: -------------------------------------------- | http://www.youtube.com/watch?v=i4LrmDQvlXU | -------------------------------------------- TOO MANY ZOMBIES, NOT ENOUGH TIME [C08] ============================================================= Timed? = 10 minutes This challenge can be a little tricky enemy-wise, as opposed to weapon-wise. It takes place on the Graveyard map and the first minute or so is wasted because there won�t be many zombies on the map and you�re stuck with the Baseball Bat. Guns start appearing around wave 10 and eventually (wave 25 or so) a large variety of weapons will appear in the center. It's important to build up your TNT as fast as possible, then stick to the left side of the map and use the TNT chain reactions with 2 upgraded TNT to maximize your points. At the beginning, I grab the bat and then merely wait until Wave 6 or so for a bunch of zombies to be on the map. Then I burn in one circuit and use the charged attack to build up some points. Next, take out the Exploders at Wave 10 with the Shotgun. Kill some other burning zombies and try to get upgraded TNT as fast as possible. Just circle the map for a while and avoid Rushers until Wave 21, when all the weapons spawn. From there, you can either use the Lawnmower or Chainsaw to kill burning zombies for drops. Exploders start to appear exclusively in the lower right, and Noxious zombies in the upper right, so stick to the left side. Burn zombies there and use TNT chains to get some points and more drops. After doing that, ignite the Exploders on the right just to get them out of the way. Also grab the Lawnmower and clean out Noxious zombies and non-burning ones for health. Rinse and repeat. Here is a video from Vyrastas illustrating this Dev technique: -------------------------------------------- | http://www.youtube.com/watch?v=Xjh52T6Z11E | -------------------------------------------- MrChapel's Dev strategy for this challenge: "The basic strategy is to accumulate as much TNT as you can in the first 20 waves. Use exploders as much as you can. The fun starts at 21, but doesn't get really intense until ~35. Continuously circle around lighting the zombies in the top and bottom left on fire (should be enough to keep you at 75 or so). Then kill the noxious zombie that spawned in the top right (sometimes up to 4, I noticed) and shoot the exploder pack that spawns in the lower right and try to take out as many of the other zombies down there as possible with them. Continue to circle around and when you have TNT use it after lighting both sets of crazies on the left. Not taking damage is priority 1 as dying will decimate your ability to use TNT effectively. The gatling gun or the machine gun are your best friends for taking out the noxious and the exploders. If you die and need to re-up your TNT, the chainsaw and the lawnmower (or the cricket bat if you feel cocky) are the way to do. For reference, on my dev run I died once at about wave 35 and a second time with less than a minute left. I had about 1.4 million with 4:30 left on the clock and finished with a score of a shade over 3 million." ALL FIRED UP [C09] ============================================================= Timed? = No time limit I personally think this challenge is by far one of the hardest. You are limited to only a Baseball Bat and TNT drops, and this takes place on the Army Base map, which is not an easy map to get high scores in � especially now that you won't have the combo button bonus. So don't be surprised if your Gold run for 2.5 million takes 30-40 minutes. See the level overview for the Army Base for more info on map-specific tactics, which apply to this challenge. For this one, slow and steady wins the race. Be patient and grind out the points. The Baseball Bat is the slowest weapon for killing zombies, so you will get a lot of practice with it and points will be slower to come by. Do similar tactics to Army Base Free Play � funnel burning zombies down to one section of the map, then wail on them for a while with the Bat. Grab any TNT drops immediately and chain remote TNT when you have enough on hand. Don't waste it on a low multiplier, though � it's crucial to get as many points from the TNT as possible so that you're not playing the level for hours. Use the area at the top for health drops if you get low on health. Beware the Exploders that frequently appear on the bottom and right of the map. You cannot kill Exploders with the Bat and avoid the blast radius, so don't try unless you have a full health meter (you can farm health back afterwards). If you don�t have enough health to withstand the blast just let burning zombies take out the Exploders, there's really not much else you can do unless you can get them with a remote TNT. Also, Noxious zombies will make regular appearances � use the same funneling / Bat techniques on them and you'll keep them under control for the most part. MrChapel's Dev strategy for this challenge: "Use the bat, obviously, and get really good at the hit and run charge up swing. The sand bags in the lower left are a great place to get the zombies to line up for you so you can take them out pretty safely. My general strategy at the beginning was to light a bunch up and collect the TNT upgrades ASAP. (Remember, you can generally run through a pack of zombies if you are swinging the bat like a mad man). Once TNT was at full I would light up as many zombies as I could (~75x I noticed), take out the exploders so they don't interfere, and then place my first TNT in the top sand bag area and my second in the middle bunker. If you are really at a glut of TNT (I had 5) place a 3rd pretty much anywhere in the 2nd's blast radius. Once the smoke clears, pick up TNT upgrades to restore your supply and check your health. If you are at yellow or lower, kill regular zombies for food and don't stop until you are back in the green, then go back to the TNT strategy. Wash, rinse and repeat. The really important parts are to watch out for rushers (as they were the ones that killed me more often than not) and to kill noxious zombies as fast as possible. For a little extra bonus, you could try to take out the Super Zombies when you have a multiplier, but for the most part you just want to prevent them from lighting to many zombies on fire (those zombies don't count toward your multiplier) or from killing too many with their pound attack." LAWN OF THE DEAD [C10] ============================================================= Timed? = 10 minutes This challenge is a bit tricky, and you may have to replay it a number of times before everything plays out the way you want it to (damn Exploders). If you have a good feel for the Baseball Bat, you won�t have much trouble with this challenge. The only weapons you can use here are the Baseball Bat or the Lawnmower. I prefer the bat since it gives you more points. It takes place on the Suburbia map and features your normal cascade of zombies, except there will be frequent Exploders appear mostly in the middle of the map. Sometimes they will appear on the left or top behind the fences, but mostly it will be in the middle. For the first few minutes, burn zombies and use the charged bat to build up some points and hopefully get a couple of TNT upgrades. The key to getting Dev here is to get your TNT upgraded as soon as possible, then get through the entire 10 minutes without dying. With upgraded TNT you can easily get above the Dev score. Exploders will mostly appear in the bottom center of the map. If they do, just run by them to trigger them. You don't have a long range weapon in this challenge, so it's best just to take the time to get rid of them that way. Occasionally they will spawn on the left side, so be careful. Once you have TNT upgraded to remote TNT, switch to the Lawnmower and just kill non-burning zombies for 1) health and 2) TNT. When you have 2 remote TNTs and the Exploders are out of the way, burn zombies at the top and top- left corner - there will be a ton milling about there. Then chain the 2 TNT, lure the zombies down and ignite them for around 300K a pop. Take out the Noxious zombies on the left with the Lawnmower every once in a while - don't let them get too out of control. Also, remember to farm health on the right side when you need it. If you die you are almost certainly screwed. Here is a video from Vyrastas illustrating this Dev technique: -------------------------------------------- | http://www.youtube.com/watch?v=RcpJ_lhrha0 | -------------------------------------------- MrChapel's Dev strategy for this challenge: "I used the bat almost exclusively through the whole challenge. At the beginning I was mostly just doing what you were describing (using the bat to kill burning zombies and get upgraded TNT). A few minutes in, however, the exploders stop spawning in the center and start spawning on the left. Then I am mostly just on the top and right sides killing the same way. I generally take out exploders by running up to them and then running away, but be careful as if there is more than one they can chain each other and you can get caught in several explosions at once. The noxious zombies spawn exclusively on the left side. Generally I would run by and try to get as many of those zombies burning as possible for the sole purpose of serving as multipliers for the same bat strategy on the top and right. Eventually, however the infected will get out of control. At that point I would burn as many zombies as I could on the right, grab the lawn mower and go to town on the infected. This seems stupid as the noxious zombies will hurt you when you are close to them, and the infected deal more damage to you than flaming zombies, but I wound up killing a whole bunch pretty quickly and getting health drops when I did it. However, you should really only bother with it when the number of infected starts interfering with the top section. I think I only cleared them on two or three times on my dev run." REACTOR BREACH (In Space DLC) [C11] ============================================================= Timed? = 10 minutes NOTE: You will need to purchase the In Space add-on in order to play this challenge. This challenge has a time limit of 10 minutes, but you don't really need the entire 10 minutes if you optimize the combo button. You only get points by killing zombies with the combo button event (beams shooting out in each cardinal direction), so the basic strategy is to quickly get 3 weapon combos, go around the map burning as many zombies as possible, then hit the combo button and get on the other side of a beam so they run into it as they are chasing you. This is fairly easy to do from the start, but it gets trickier around 4 minutes into the challenge, as a lot of Rushers, Riots and Noxious zombies start to appear. Your only hope of getting quick combos at that point forward is to use the Chainsaw and just stand in one of the entryways on the left so that zombies funnel right into your weapon. When building up the multiplier before combo button use, I like to hang around each corner for a bit for an extra wave or two to appear before I lead the zombies to the button. Maximizing your multiplier (at 90x or more) allows you to get to the Dev score within 6 minutes easily. Health drops are rare on this map, so be very careful not to get hurt, as you only have one life. As a matter of fact, I have yet to actually survive the entire 10 minutes of the challenge... you could probably get 5 million or so if you could do that. Here is a video from Vyrastas illustrating this Dev technique: -------------------------------------------- | http://www.youtube.com/watch?v=OoYvwTf4Ris | -------------------------------------------- INFESTATION (In Space DLC) [C12] ============================================================= Timed? = 10 minutes NOTE: You will need to purchase the In Space add-on in order to play this challenge. This is a challenge where there's little room for error, although not to the degree that Zombie Zapper is. It takes place on the Engine Room map and Noxious zombies drop into the level in virtually every wave. The in-game description says "TNT is your friend," and I agree, but your torch is even more your friend here. The key to dev scores on this challenge is to burn as much as possible to prevent normal zombies from turning into Infected zombies and ruining your multiplier. The way you get this to work is to also use the TNT to regularly kill Noxious/Infected zombies so that they don't take over the map. TNT spawns in each corner regularly, starting with wave 2. At the beginning, grab some and burn everything in sight, and use the TNT to get some quick points on the high multiplier and to get TNT Range Upgrades. You need to get those as quickly as possible. Then, just circle the map counter-clockwise, collecting TNT as necesssary. Try to time your movement around the map in such a way that you hit each corner as a new wave drops in. Go up into the upper left corner so when you go down to the bottom, zombies are bunched up and ready for the TNT you place. Chain two TNT if there are enough zombies to benefit from the double explosion, otherwise just save the TNT for the next pass. You can't get remote TNT upgrades here, so keep that in mind and be careful not to get caught in the blast radius, as you only have one life. Keep repeating this and as long as you can consistently keep your multipler around 30x - 40x, then you should hit Dev in the last minute. Here is a video from Vyrastas illustrating this Dev technique: -------------------------------------------- | http://www.youtube.com/watch?v=9TOeq6dtyEM | -------------------------------------------- BEAM ME UP BRUCE (In Space DLC) [C13] ============================================================= Timed? = 10 minutes NOTE: You will need to purchase the In Space add-on in order to play this challenge. This challenge takes place on the Mothership Bridge map. In it, TNT regularly spawns in the corners, you get only one life and zombies will automatically teleport away every 30-45 seconds or so. This means the hard work of building up a large multiplier may be all for naught, as the teleporter could trigger and your multiplier will go bye-bye in the blink of an eye. The Gold/Dev scores are not very hard at all and are easily reached within the 10 minute time limit. Staying alive for the entire 10 minutes is a bit of a challenge, but you don't need the full time period for Dev, so don't worry about that much. As far as upgrades go, you can only get Range upgrades. You'll want to get them as quickly as you can. Use the Chainsaw at the beginning, then stay in the top half of the map for the most part and collect TNT. Stick with a gun weapon for the rest of the time so you can shoot any Exploders that might wander up in the top half. After you get a couple of range upgrades, just circle to the top area, burning and bunching up the zombies for a TNT kill. Kill normal zombies during teleportation for health. The Mothership Bridge is an annoying map, because it's very restrictive and the walls are very high (potentially hiding zombies). This challenge doesn't help when 3-4 Exploders spawn regularly in the corridor that goes across the bottom of the map. So, like in the video below, don't even bother going down to that corridor, you'll just get screwed. Stay at the top and the Exploders will only occasionally wander up. If you must go down into the bottom corridor, pay attention to when the last teleportation happened - you will be okay if you time it with the teleportation event. Repeat the strategy of circling the top area and you will be fine. Here is a video from Vyrastas illustrating this Dev technique: -------------------------------------------- | http://www.youtube.com/watch?v=qui-nNsxrbA | -------------------------------------------- ZOMBIE PHONE HOME (In Space DLC) [C14] ============================================================= Timed? = 10 minutes NOTE: You will need to purchase the In Space add-on in order to play this challenge. Another challenge on the Mothership Bridge map. Here the Mystery (red shirt) Zombie will frequently appear. Kill him to get the Rampage drop (invincibility / unlimited ammo) . If you are good at finding him, you can maintain Rampage for a long period of time and easily reach the Gold score. Dev is a little harder because you will need to survive for nearly all 10 minutes to reach that score. As usual, you only get one life and it seems like you die quicker than usual (only a few hits). Exploders and Noxious zombies appear regularly starting at Wave 30 or so and with the restrictive layout of Mothership Bridge, you will constantly be on the run. Use the Chainsaw when you can to build up some combos and TNT. Since Exploders regularly appear, if you missed the Rampage drop you'll have to switch to a projectile weapon to take out the pesky Exploders. While in Rampage you can just Chainsaw them since you'll be invincible. If you can get your TNT fully upgraded, you won't have any major issues with this challenge, Rampage or not. It will take a few tries to get the hang of the nuances of the challenge, but after that it's only a matter of time, especially if you've been successful on other In Space challenges. As mentioned in Beam Me Up Bruce, avoid the corridor that runs across the bottom of the map, as it's very easy to get trapped there. ============================================================================= XII. T R O P H I E S [TRO] | ============================================================================= There are 23 PS3 trophies in this game, 15 from the original core game, 4 from each of the In Space and Zombie Sushi add-ons. The majority of them are very easy and you will unlock many without even trying. Some are a bit harder, namely getting all Silver, Gold and Developer medals. Please refer to the previous sections on Basic Tactics, Arcade Modes, Individual Levels and Challenges for specific information on tactics and strategies you can use to unlock these trophies. PLEASE NOTE: Doublesix Games has confirmed that after the Survival patch was released, trophies for getting all bronze, silver, gold and developer medals have become glitched: An email to Dark_Raven666 from Ollie Barder, Senior Designer at Doublesix Games: ____________________________ Hiya Just so you know, we managed to sort the issue out and we�ll be patching the game in the near future. After patching the original game with the 1.03 patch there is indeed now an issue where the Trophies for acquiring medals do not unlock when all original levels are completed. This is due to the addition of survival mode that is new in patch 1.03, as Survival is a mode instead of a new level the game takes some of them into account when checking for how many medals you have acquired. The trophies are still obtainable but will require you to get the 28 original medals (Arcade and Challenge) and in survival mode get medals for WOODS GRAVEYARD SUBURBIA DRIVE-IN Note: the expansion pack �IN SPACE� has no effect on this issue In short, to get the lofty �Friend of d6� trophy now you need to get 32 dev medals, rather than 28. Like I said though, we have fix for this internally already but it will be rolled into our next patch. Ollie ____________________________ Here is the suggested order you should unlock the trophies in: STEP 1: Complete the Tutorials --------------------------------------------------------------- The first thing you should do is go through all the Tutorials. They will teach you the basics of the game and how to play it. There are 8 tutorials in total. Once they are all completed, you will receive the Graduation trophy. STEP 2: Get Bronze medals for every level --------------------------------------------------------------- Get a Bronze medal in each game mode (Free Play, Timed, Defense) for all 6 Arcade levels and all 10 Challenge levels, for a total of 28 Bronze medals. This will take you about 10 hours if you are halfway decent at the game. Doing this will net you the following medal-related trophies: - Tourist - Friend of Bruce - d6 Commends You While you're working on bronzes, you will most likely unlock all the following kill-type trophies along the way: - Paint the Town - Red Shirt - Hot to Trot - Murder on the Dance Floor - Texas Style - Dynami-Te-He - Brain Surgery If you don't have them all unlocked at this point, either intentionally work on them separately now, or just start on the Silver medals � you'll eventually get them, they are not hard at all. STEP 3: DLC Trophies --------------------------------------------------------------- The trophies for In Space can be done at any point, as they are simple and don't take very long (except maybe 100 combos with the Gatling Gun). They can be done in conjunction with the trophies listed above in Step 2. Many people have reported them glitched, as they have been awarded before completing the requirements. I got the Extreme Survivor while surviving only 3 minutes, for example. STEP 4: Get Silver medals for every level / Get 100,000 Kills --------------------------------------------------------------- After getting all the Bronze medals you should have around 30K kills. It will take longer than you think to get the "Extinction" trophy (100K kills), so just start working on the Silver medals. You need to get a Silver medal in every Arcade and Challenge in order to get the "d6 Respects You" trophy. You might already have a few from when you worked on the Bronzes. Don�t be surprised if you need 20-30 minute runs on each Free Play level to reach Silver. You�ll really need to take advantage of Time Bonuses and Daisy Health in the Timed and Defense levels, respectively. Plan on around 10-15 hours for all Silvers. If you�re halfway decent at the game, you�ll have around 90K kills by the time you finish the Silvers. Keep working for the "Extinction" trophy if you want, or continue on to Gold and Developer medals if you're feeling ambitious. Step 5: Get Gold / Developer medals for every level --------------------------------------------------------------- I've grouped Gold and Developer medals together because Gold itself is a plateau that very few people have reached. This is where the game starts to really get difficult. You may need 50 minute runs on Free Play levels at the minimum. Other modes like Defense and Challenges are a little bit easier and less time consuming, though. Plan on around an additional 15 hours minimum for all Gold. Getting all Gold nets you the "d6 Admires You" trophy. Congratulations if you can actually do it, it�s not easy. On average you'll probably have somewhere between 200K and 300K kills after all Golds are obtained. Developer medals are another story entirely. A number of the Developer scores are two to three times higher than Gold scores. Some are a bit more forgiving, but on the whole you�ll need to put in twice as much as effort for the Developer scores than you did the Gold ones. Getting all Developer scores nets you the "Friend of d6" trophy. If can get this you are a BZB GOD. It will probably take you another 20-30 hours to do so. A recommendation on the longer Dev runs: take a break and stretch out your hands every 20 minutes or so. Because of the way you use the controls (holding down triggers for a long period of time) and the nature of Dev runs, you may start to cramp, or your index/middle fingers will ache. TROPHY GUIDE .................................................... Trophies are listed in the order in which you will most likely acquire them, if you�re following the road map. CORE Trophies [T01] ================================ Trophies that come with the core game. Some of general gameplay trophies can be done in the DLC levels, if desired. -------------------------------------------------------------------- | Graduation [Bronze] Complete Zombie Academy | -------------------------------------------------------------------- This is the first thing you should do upon starting the game, as it will teach you the basics of the game and how to play it. You will get this trophy once you complete all 8 tutorials: 1. Basics 2. Fire, Fire Burning Bright 3. Combos and Rewards 4. Blowing Things Up 5. Timed Mode 6. Pushing Up Daisy 7. Home Run 8. Weapon Drop -------------------------------------------------------------------- | Paint the Town [Bronze] Fill the screen with the maximum amount | | of blood on any level | -------------------------------------------------------------------- Unless you really suck at the game, you will get this trophy within a few minutes of the first Arcade level, Woods. Killing zombies sprays blood all over the ground. Kill enough in the same general area and the trophy will pop. -------------------------------------------------------------------- | Hot to Trot [Bronze] Last 30 seconds with 50+ zombies on fire | -------------------------------------------------------------------- This is another easy one that you�ll probably get within minutes of starting the first Arcade level, Woods. You should be setting zombies on fire for the combo bonus (the combo multiplier corresponds to the number of zombies on fire), so it shouldn�t be hard to get a 50x combo multiplier (on the top left of the screen). Once you have that, just run around the map for 30 seconds while the zombies chase you. The combo multiplier has to stay above 50x for the entire 30 seconds for it to count. Zombies eventually burn out and crumble to ash after 30 seconds or so, so burn much more than 50 to keep the multiplier above 50 for the entire time. You�ll probably get this one without even trying. -------------------------------------------------------------------- | Red Shirt [Bronze] Kill the away team Zombie | -------------------------------------------------------------------- Yet another easy one you�ll get within minutes of starting the first Arcade level, Woods. The "away team Zombie" looks like a Starfleet officer, with pointy ears, a red uniform and dark hair. The trophy is a reference to the old Star Trek episodes, where the unknown member of the away team who wore the odd red uniform was always killed first. You will hear a loud chime when the away team zombie teleports into and out of the level. Search for him; he will be standing still, looking about, with a blaster/phaser in his hand. He will be the only zombie that doesn�t move, so it shouldn�t be hard to find him. Kill him and you�ll get the trophy. If you wait too long, he�ll teleport away (you�ll hear another chime). He is most easily found on the Woods and Graveyard Arcade levels, but will appear on any Arcade map. You may kill him by accident without realizing it (especially if there are a lot of zombies around), which is a good thing. Be wary of killing the red shirt zombie while he�s in the act of teleporting out of the level. I�ve had the game freeze on me twice when I did this, requiring a complete restart of my console. -------------------------------------------------------------------- | Murder On The Dance Floor [Bronze] 1000 Zombies sent dancing | -------------------------------------------------------------------- To get zombies to dance, you need to use the Dance Gun. It looks kind of like a megaphone/bullhorn. When you pick it up it will take the place of your torch. Use it against zombies and they stop and start dancing to Thriller- like music. When they do that, kill them. You need to kill 1,000 total to get the trophy. The quickest way is with TNT. Note that if you attack but don�t kill a dancing zombie, or set them on fire, some will stop dancing and come after you. The kills are cumulative across different games and only count if you kill the zombie while it�s dancing. -------------------------------------------------------------------- | Dynami-Te-He [Bronze] 1000 Zombies blown up | -------------------------------------------------------------------- For this trophy you need to kill zombies using an explosion of some sort. There are three ways to create an explosion: placing TNT, shooting a propane tank or shooting an exploding zombie (the ones with the flashing light on their heads). Any zombie you kill with these three methods counts towards the 1,000 total. The kills are cumulative across different games. Note that you have to shoot the propane tanks or exploding zombies yourself for those kills to count toward the total. If those explosives are triggered by something else (a burning zombie, for example), it will not count. You will easily tell when this is the case because you won�t get any points for the slain zombies. -------------------------------------------------------------------- | Texas Style [Bronze] 100 Chainsaw Combos | -------------------------------------------------------------------- You complete a combo by killing a certain amount of zombies in a row with the same weapon. You�ll have a combo meter in the upper left with the icon for whatever weapon you�re using. Fill it entirely to complete a combo. You need to do that 100 times with the chainsaw, and they are cumulative across different games. So grab the chainsaw and starting killing and keep killing. If you use the techniques in the high scores guide you�ll get this one in no time. -------------------------------------------------------------------- | Brain Surgery [Bronze] 100 Brains sucked | -------------------------------------------------------------------- To suck a brain you need to use the Brain Gun. It will look like a gun with a fish bowl on top of it. With this weapon you can suck out a zombie�s brain (killing it in the process) and drop it in the level. Zombies will be distracted and cluster around it. You need to do that 100 times. The total is cumulative across different games. This can be done on the normal levels, but there is a challenge called "Zombie Bait" which features the Brain Gun. You can quickly get this trophy doing that challenge three or four times if you just grind out the brains and not bother with your score. -------------------------------------------------------------------- | Extinction [Bronze] 100,000 Zombies Killed | -------------------------------------------------------------------- You will have noticed by now that each time you complete a level, a running total of the number of zombies you have killed on your save file is displayed. Obviously you need to kill 100,000 zombies cumulative to get this trophy. It will take you longer than you think to get this trophy. I estimate about 15-20 hours. I didn�t get it until after I had all silver medals and close to half of the gold medals. -------------------------------------------------------------------- | Tourist [Bronze] All Arcade levels unlocked | -------------------------------------------------------------------- Get a Bronze medal in each game mode (Free Play, Timed, Defense) for the following Arcade levels: - Woods - Graveyard - Suburbia - Drive-In - Army Base The levels are unlocked sequentially in the above order for each mode. I.e. getting a Bronze medal in Woods / Arcade only unlocks Graveyard / Arcade and not any other Graveyard mode. Please see the "Mode Scores / Rankings" section for the complete medal scores for each Arcade mode, and the "Basic Tactics," "Individual Levels," "Arcade Modes" and "Challenges" sections for high score strategies. -------------------------------------------------------------------- | Friend of Bruce [Silver] All levels unlocked | -------------------------------------------------------------------- For this trophy you need to meet all the requirements for the "Tourist" trophy, as well as get a Bronze medal in each of the following Challenge levels: - My Exploding Zombie Head - Zombie Zapper - Zombie Bait - Zombies Ate My Teddy - Caution: Minefield - Zombie Express - Midnight Boomstick - Too Many Zombies, Not Enough Time - All Fired Up The levels are unlocked sequentially in the above order. Please see the "Mode Scores / Rankings" section for the complete medal scores for each Arcade mode, and the "Basic Tactics," "Individual Levels," "Arcade Modes" and "Challenges" sections for high score strategies. -------------------------------------------------------------------- | d6 Commends You [Bronze] All Bronze medals | -------------------------------------------------------------------- To get this trophy you need to meet all the requirements of the "Tourist" and "Friend of Bruce" trophies, as well as get a Bronze medal in the following levels: - Arcade: Secret Lab (Free Play, Timed and Defense) - Challenge: Lawn of the Dead PLEASE NOTE: Doublesix Games has confirmed that after the Survival patch was released, this trophy has become glitched (see beginning of the "Trophies" section). They have promised a patch, but until then, to get this trophy you also need to get Bronze in Survival for the following maps: - Woods - Graveyard - Suburbia - Drive-In Please see the "Mode Scores / Rankings" section for the complete medal scores for each Arcade mode, and the "Basic Tactics," "Individual Levels," "Arcade Modes" and "Challenges" sections for high score strategies. -------------------------------------------------------------------- | d6 Respects You [Bronze] All Silver medals | -------------------------------------------------------------------- To get this trophy you need to get a Silver medal in every level/mode in the core game. PLEASE NOTE: Doublesix Games has confirmed that after the Survival patch was released, this trophy has become glitched (see beginning of the "Trophies" section). They have promised a patch, but until then, to get this trophy you also need to get Silver in Survival for the following maps: - Woods - Graveyard - Suburbia - Drive-In Please see the "Mode Scores / Rankings" section for the complete medal scores for each Arcade mode, and the "Basic Tactics," "Individual Levels," "Arcade Modes" and "Challenges" sections for high score strategies. -------------------------------------------------------------------- | d6 Admires You [Bronze] All Gold medals | -------------------------------------------------------------------- To get this trophy you need to get a Gold medal in every level/mode in the core game. PLEASE NOTE: Doublesix Games has confirmed that after the Survival patch was released, this trophy has become glitched (see beginning of the "Trophies" section). They have promised a patch, but until then, to get this trophy you also need to get Gold in Survival for the following maps: - Woods - Graveyard - Suburbia - Drive-In Please see the "Mode Scores / Rankings" section for the complete medal scores for each Arcade mode, and the "Basic Tactics," "Individual Levels," "Arcade Modes" and "Challenges" sections for high score strategies. -------------------------------------------------------------------- | Friend of d6 [Gold] All Developer medals | -------------------------------------------------------------------- To get this trophy you need to get a Developer medal in every level/mode in the core game. PLEASE NOTE: Doublesix Games has confirmed that after the Survival patch was released, this trophy has become glitched (see beginning of the "Trophies" section). They have promised a patch, but until then, to get this trophy you also need to get Developer in Survival for the following maps: - Woods - Graveyard - Suburbia - Drive-In Please see the "Mode Scores / Rankings" section for the complete medal scores for each Arcade mode, and the "Basic Tactics," "Individual Levels," "Arcade Modes" and "Challenges" sections for high score strategies. This is obviously the hardest trophy in the game, and one of the harder PS3 trophies in existence. To my knowledge, only 10 people have acquired this trophy. Please see the "Leaderboard" section at the beginning of the guide for the full list of players who have this trophy. IN SPACE DLC Trophies [T02] ================================ You must purchase the In Space add-on in order to acquire these trophies. -------------------------------------------------------------------- | BZB: In Space - No Time To Bleed [Bronze] | | Get 100 Gatling Gun combos on the Engine Room | -------------------------------------------------------------------- When you kill a lot of enemies with the same weapon, you will get a weapon "combo." There is a gauge in the top left corner that fills up to make one combo. You need to do this 100 times with the Gatling Gun on the Engine Room map, across any Arcade mode (Free Play, Timed, Defense, Survival). It will take longer than you think, so just keep grinding. -------------------------------------------------------------------- | BZB: In Space - Transporter Accident [Bronze] | | Transport 1000 Zombies off the Mothership Bridge | -------------------------------------------------------------------- The Mothership Bridge level features a combo button event that "transports" zombies off the level, i.e. they vanish/teleport like the "red shirt" zombie does. All you need to do is build up three weapon combos to enable the combo button, then step on it to start transporting zombies. Depending on how many are on the map when you do so, up to about 100 zombies will be transported in one combo button event. As such, you'll only need to do it 10-12 times to get the trophy. -------------------------------------------------------------------- | BZB: In Space - Top Ten [Silver] | | Beat ten of your friends in any leaderboard on either the Engine | | Room or Mothership Bridge. | -------------------------------------------------------------------- If you're trying to do this without boosting, you'll have to have a better score than 10 of your friends on a single leaderboard for Engine Room or Mothership Bridge. This includes any of the 4 Arcade modes for each map. Once you see your score reflected on the leaderboard (they don't update immediately), the trophy will pop. If you want to boost this, please check the boosting thread on ps3trophies.org: http://www.ps3trophies.org/forum/burn-zombie-burn/45232-dlc-boosting- thread.html Some users have set up dummy accounts with low scores that you can easily "beat." -------------------------------------------------------------------- | BZB: In Space - Extreme Survivor [Silver] | | Survive 5 minutes with one life in Survival mode on Extreme | | difficulty on either Engine Room or Mothership Bridge. | -------------------------------------------------------------------- Make sure you are playing on Extreme difficulty and in Survival mode before attempting this. This trophy really isn't that hard. I found it much easier to do this on the Engine Room, since it's a bit more open than the Mothership Bridge. The only hard part is at the very beginning, where you will most likely have Rushers charging you immediately and have to burn some zombies to get to the outer edge of the map. Get to the outer edge and just fire your regular pistol using auto-aim . Don't bother picking up a weapon unless it's the Machine Gun or Gatling Gun, because you want to be able to shoot the enemies from afar. Refrain from burning zombies as much as possible, since burning zombies chase after you faster. Repeat this over and over for 5 minutes, hugging the edge, continuously firing at the zombies. Use the Exploders or the combo button (laser beams) to clear out enemies as needed. Pay special attention to the Rushers and avoid walking on Noxious/Infected zombie blood. Remember, one hit in Extreme difficulty will kill you, so don't go near the zombies. The only exception is the fire the Super Zombie farts - you will not die if you get hit by that. Here is a video from Vyrastas demonstrating this strategy: -------------------------------------------- | http://www.youtube.com/watch?v=PHR2XiQCc9Q | -------------------------------------------- ZOMBIE SUSHI DLC Trophies [T03] ================================ Explanations will be added in future guide versions (I don't have the DLC yet!) -------------------------------------------------------------------- | BZB: Zombie Sushi - This Is My Boomstick [Bronze] | | 100 Shotgun combos on either the Shrine or Castle | -------------------------------------------------------------------- -------------------------------------------------------------------- | BZB: Zombie Sushi - 1.21 Jigawatts [Bronze] | | Electrify 1000 Zombies on the Shrine | -------------------------------------------------------------------- -------------------------------------------------------------------- | BZB: Zombie Sushi - Top Ten [Silver] | | Beat ten of your friends in any leaderboard on either the Shrine | | or Castle | -------------------------------------------------------------------- -------------------------------------------------------------------- | BZB: In Space - Extreme Survivor [Silver] | | Survive for 5 minutes with one life in Survival mode on Extreme | | difficulty on either the Shrine or Castle. | -------------------------------------------------------------------- ============================================================================= XIII. C O N C L U S I O N [CON] | ============================================================================= Thanks for reading this guide. I really hope you find it useful and I had a lot of fun writing it. Also thanks to doublesix for creating such an addictive and curse-inducing game. :) Please direct all questions, corrections or suggestions to [email protected]. If you have additional strategies that you would like to contribute, please don't hesitate to contact me. - Vyrastas