=================================== =Wrestle Kingdom 2 Character Guide= =================================== 0. CONTACT 1. INTRO 2. ON WITH THE GUIDE 3. THANKS ============= 0. CONTACT ============= If you should find any error in the guide, or want to write the author for some reason or another, drop a line to the following email address. ----- [email protected] ----- ============== 1. INTRO ============== First and foremost, this guide is Copyright 2007, American Balloon. All Wrestle Kingdom names and whatever else mentioned here is Copyright its respective organisation, be that Yukes, NJPW, AJPW, or the wrestler him/herself. So second, and secondmost, let me introduce myself. I am a professional wrestler, believe it or not, living in Japan and wrestling with DDT, Dramatic Dream Team (ddtpro.com). You might know me in the US from when I was in Chikara, or if you're in California, from my work at the New Japan Inoki Dojo or from APW. Living in Japan essentially means I can speak and read Japanese, so I decided to make this guide for the less Japanese-proficient people who want to fully enjoy Wrestle Kingdom 2. Although each wrestler has three finishing moves, I'm going to list only the one listed on the character select screen, unless I can remember the others off the top of my head, along with the Super Finishing move, and the Special Ability. At a later date, I might add in the others. Also, the hidden characters aren't appearing here, for one reason, because I haven't unlocked them all yet. ============= 2. ON WITH THE GUIDE! ============= -------------------------- New Japan Pro Wrestling -------------------------- ++ Masahiro Chouno ++ Finishing Hold(s) Shining Kenka Kick (Standing, Front) STF (Opponent Face-Up, Facing the legs) FTS (Opponent Face-Down, Facing the legs) Super Finisher Deathlock STF (Opponent Face-Down, Facing the legs) Special Ability Whenever Chouno taunts, his Spirit Gauge will increase. ++ Hiroyoshi Tenzan ++ Finishing Hold(s) Anaconda Vice (Standing, Front) Anaconda Vice (Ground, Face Up,) Moonsault Press (Opponent Lain, Top Rope) Super Finishing Hold Original TTD (Standing, Front) Special Ability When Tenzan's Spirit meter is red, opponent's defence power goes down by half. ++ Yuuji Nagata ++ Finish Hold(s) Nagata Lock III (Opponent Face-Down, Facing Body) Thunder Death Driver (Standing, Front) Back Drop Hold (Standing, Back) Super Finishing Hold Wrist Clutch Exploder Special Ability When Nagata is bleeding, his opponent's defence power goes down by half. ++ Manabu Nakanishi ++ Finish Hold(s) Hercules Cutter (Standing, Front) German Suplex (Standing, Back) Stretch Muffler (Opponent face-up, at legs) Super Finishing Hold Mana Bauer (Standing, Front) Special Ability Nakanishi's FINISH meter lasts longer than usual. ++ Shinsuke Nakamura ++ Finish Hold(s) Landslide (Standing, Front) Cross Arm Breaker (Opponent Lain, Facing Up) Super Finishing Hold Shining Triangle (Standing, Front) Special Ability When Nakamura's spirit meter is red, it slowly increases. ++ Hiroshi Tanahashi ++ Finish Hold(s) Dragon Suplex Hold (Standing, Back) Super Finishing Hold Dragon Swing (Standing, Back) Special Ability When Tanahashi's spirit meter is red, the chances of him getting a fall increase. ++ Naofumi Yamamoto ++ Finish Hold(s) Backdrop (Standing, Back) Super Finish Hold Kick Combo 02 (Standing, Front) Special Ability When Yamamoto's spirit meter is red, the chances of his opponent getting a fall decrease. ++ Giant Bernard ++ Finish Hold(s) Lift Up, Sit Down Powerbomb (Standing, Front) Super Finishing Hold Bernard Driver (Standing, Front) Special Ability When Bernard's body status is green, his opponent's defence goes down by half. ++ Riki Choshu ++ Finish Hold(s) Riki Lariat (Standing, Running) Sasorigatame (Standing, Front OR Lying Face Up, at legs) Super Finishing Hold Powerbomb (Standing, Front) Special Ability When Choshu's body status is green, his opponent's defence goes down by half. ++ Ryuusuke Taguchi ++ Finishing Hold(s) Dodon (Standing, Back) Super Finishing Hold Shiki Koroshi/Deer Killer (Standing, Front) Special Ability When Taguchi's body status is green, his "down time" is lessened. ++ Wataru Inoue ++ Finishing Hold(s) Staggering Blow (Front, Standing) Super Finishing Hold Triangle Lancer (Front, Standing) Special Ability When Inoue's spirit meter is red, the opponent's BUST will have no effect. ++ GEDO ++ Finishing Hold(s) Superfly (Turnbuckle, Opponent Down) Complete Shot (Front, Standing) Super Finishing Hold WAR Special (Opponent Down, Face-Up) Special Ability When Gedo's body status is red, his "down time" is lessened. ++ JADO ++ Finishing Hold(s) Crossface of JADO (Standing, Front) Super Finishing Hold Sheer Drop Brainbuster (Standing, Front) Special Ability When Jado's spirit meter is red, chances of him winning by submission increase. ++ Tiger Mask 4 ++ Finishing Hold(s) Tiger Suplex Hold (Standing, Back) Jumping Tombstone (Opponent Running) Super Finishing Hold Millennium Suplex (Standing, Back) Special Ability Tiger Mask takes less damage from a heel wrestler's dirty tactics. ++ Minoru ++ Finishing Hold(s) Minoru Special 2 (Front, Standing) Super Finishing Hold Wrist Clutch Fisherman Buster (Front, Standing) Special Ability When Minoru's spirit meter is red, it increases faster ++ Kouji Kanemoto ++ Finishing Hold(s) Falcon Arrow (Front, Standing) Super Finishing Hold Clutch-style Ankle Hold (Opponent lying face-down, at legs) Special Ability Kanemoto's BUST lasts longer. ++ Jyuushin Thunder Liger ++ Finishing Hold(s) Sheer Drop Brainbuster (Front, Standing) CTB (Back, Standing) Sheer Drop Super Brainbuster (Corner, Facing Front) Super Finishing Hold Shooting Star Press (Top Rope, Opponent Lain) Special Ability Liger's "down time" is decreased. -------------------------- All Japan Pro Wrestling -------------------------- ++ Keiji Mutou ++ Finishing Hold(s) Shining Wizard (Front, Standing) Figure Four Leg Lock (Opponent Lying Face Up, at Legs) Super Finishing Hold Moonsault Press (Top Rope, Opponent Lain) Special Ability Mutou's Finish Meter lasts longer ++ Satoshi Kojima ++ Finishing Hold(s) Lariat (Running) CCD (Front, Standing) Super Finishing Hold Rounding Body Press (Top Rope, Opponent Lain) Special Ability When the Finish Meter is activated, Kojima has a better chance of scoring a FALL ++ Taiyou Kea ++ Finishing Hold(s) TKO (Front, Standing) H50 (Back, Standing) Super Finishing Hold Northern Lights Suplex (Front, Standing) Special Ability When Kea's spirit gauge is red, it increases. ++ TARU ++ Finishing Hold(s) TARU Driver (Standing, Front) Super Finishing Hold MoonTARUlt Press (Top Rope, Opponent Lain) Special Ability When wrestling a babyface wrestler, that wrestler's spirit will decrease at times. ++ Suwama ++ Finishing Hold(s) Lifting Powerbomb (Standing, Front) Super Finishing Hold Kitchen Disposer (Standing, Front) Special Ability When Suwama's spirit gauge is red, his chances of getting a KO increase. ++ Great Muta ++ Finishing Hold(s) Poison Mist (Front, Standing) Super Finishing Hold Moon's Surface Hydrogen Bomb (Turnbuckle) Special Ability When the opponent is bleeding, Muta's spirit increases ++ NOSAWA Rongai ++ Finishing Hold(s) Rongai Of Driver (Front, Standing) Super Finishing Hold Nosawa Clutch (Standing, Back) Special Ability When Nosawa's spirit is red, his chances of getting a FALL increase. ++ TAKA Michinoku ++ Finishing Hold(s) Michinoku Driver 2 (Front, Standing) Super Finishing Hold Dick Killer (Ground, face down) Special Ability TAKA has increasing voltage. ++ brother YASSHI ++ Finishing Hold(s) Bad Boy (Front, Standing) Super Finishing Hold Nonoshiri (Ground, Face Up, Head) Special Ability Increasing Voltage. ++ Shuuji Kondou ++ Finishing Hold(s) King Kong Lariat (Running) Super Finishing Hold Moonsault press (Top rope, opponent lain) Special Ability Kondou has endless stamina, his body status colour doesn't change. ++ Kazu Hayashi ++ Finishing Hold(s) WA4 (Standing, Front) Final Cut (Standing, Back) Super Finishing Hold Kaz Hayashi Clutch (Standing, Back) Special Ability When his body damage level is red, his down time decreases. ++ Masanobu Fuchi ++ Finishing Hold(s) Backdrop (Standing, Back) Super Finishing Hold Leg Lock (Opponent Down, Face Up, Legs) Special Ability When Fuchi's body damage level is red, his opponent is more likely to give up. ------------ FREE ------------ ++ Kensuke Sasaki ++ Finishing Hold(s) Northern Lights Bomb (Standing, Front) Lariat (Running) Strangle Hold Gamma (Opponent Laying on Back) Super Finishing Hold Volcano Eruption (Standing, Back) Special Ability When Kensuke's body damage is red, the opponent's defence decreases by half ++ Yoshihiro Takayama ++ Finishing Hold(s) Everest German Suplex (Standing, Back) Knee (Standing, Front) Running Knee (Running) Super Finishing Hold Big German Suplex (Standing, Back) Special Ability When Takayama's body status is green, he will guard all guardable grapples. ++ Toshaki Kawada ++ Finishing Hold(s) Kawada-Style Powerbomb (Front, Standing) Stretch Plume (Back, Standing OR Opponent lying face up, at head) Super Finishing Hold Head-Spike Powerbomb (Front, Standing) Special Ability When Kawada's body status is red, his fatigue will slowly decrease. ++ Genichirou Tenryuu ++ Finishing Hold(s) 53-Years-Old (Front, Standing) Super Finishing Hold Super Frankensteiner (Corner, Facing Forward) Special Ability His fatigue slowly decreases ++ Tatsumi Fujinami ++ Finishing Hold(s) Sleeper Combo (Back, Standing) Super Finishing Hold Dragon Suplex (Back, Standing) Special Ability When Fujinami uses a Dragon Move, you calculate the damage as if the opponent had half his Defense skills. ++ Yoshiaki Fujiwara ++ Finishing Hold(s) Fujiwara Armbar (Front, Standing) Super Finishing Hold Fujiwara Armbar Variation (Front, Standing) Special Ability Fujiwara has a better chance of making an opponent submit. ++ Osamu Nishimura ++ Finishing Hold(s) Thai Cobra Press (Back, Standing) Super Finishing Hold Northern Lights Suplex (Front, Standing) Special Ability When Nishimura's body damage indicator is red, he has a better chance of pinning his opponent. ++ Kazunari Murakami ++ Finishing Hold(s) Gyapchuudo 1 (Standing, Front) Super Finishing Hold Choke Sleeper (Standing, Back) Special Ability When Murakami is in BUST, the opponent's spirit meter is rendered useless. ++ Akebono ++ Finishing Hold(s) 64 (Standing, Front) Super Finishing Hold Diving Body Press (Top Rope, Opponent Lain) Special Ability When Akebono gets the opponent in "FALL," he has higher chances of scoring a 3 count. ++ Katsuhiko Nakajima ++ Finishing Hold(s) R15 (Front, Standing) German Suplex (Back, Standing) Super Finishing Hold Northern Light Bomb (Front, Standing) Special Ability When Nakajima's body gauge is green, his "down" time is decreased. ++ Milano Collection, A. T. ++ Finishing Hold(s) IRII (Front, Standing) Super Finishing Hold A-Dise Lock (Ground, Opponent Face-Up) Special Ability When Milano's spirit meter is red, he has better chances of making the opponent submit. ++ TAJIRI ++ Finishing Hold(s) Buzzsaw Kick Combo (Standing, Front) Super Finishing Hold Dragon Suplex Hold (Back, Standing) Special Ability Tajiri has everincreasing voltage. ++ Hayabusa ++ Finishing Hold(s) Phoenix Splash (Top Rope, Opponent Lain) Falcon Arrow (Front, Standing) Super Finishing Hold H Edge (Standing, Front) Special Ability When Hayabusa's body gauge is red, he has a much better chance of pinning the opponent. ------------- LEGENDS ------------- ++ Antonio Inoki ++ Finishing Hold(s) Choke Sleeper (Back, Standing) Super Finishing Hold Octopus Lock (Standing, Back) Special Ability Inoki's spirit gauge is endlessly increasing. ++ Jumbo Tsuruta ++ Finishing Hold(s) Backdrop (Standing, Back) Double-arm Suplex (Standing, Front) Super Finishing Hold German Suplex (Standing, Back) Special Ability When Tsuruta's body gauge is red, his sprit increases. ++ Akira Maeda ++ Finishing Hold(s) Kick (Standing, Front) Super Finishing Hold Dragon Suplex (Back, Standing) Special Ability Maeda always has a higher chance of knocking someone out. ++ Masakatsu Funaki ++ Finishing Hold(s) Palm-strikes (Front, Standing) Super Finishing Hold Choke SLeeper (Opponent Face-Down, Lain) Special Ability When Funaki's spirit meter is red, the chances of KO increase ++ Atsushi Oonita ++ Finishing Hold(s) Onita Powerbomb (Front, Standing) Super Finishing Hold Thunder Fire Powerbomb (Front, Standing) Special Ability When Onita is bleeding, his spirit increases. ++ Original Tiger Mask ++ Finishing Hold(s) Tiger Suplex Hold (Back, Standing) Super Finishing Hold Tiger Tornado Press (Top Rope, Opponent Lain) Special Ability When Tiger Mask climbs to the top rope, the opponent stays down longer. ++ Destroyer ++ Finishing Hold(s) Figure Four Leglock (Opponent Down, Face Up, at Legs) Super Finishing Hold Figure Four Lock (Opponent Down, Face Up, at Head) Special Ability Destroyer's spirit/tension rises. ++ Dick Murdoch ++ Finishing Hold(s) Sheer Drop Brainbuster (Front, Standing) Super Finishing Hold Super Sheer Drop Brainbuster (Corner, Facing Forward) Special Ability When Murdoch is in FINISH mode, the opponent's defence power is cut in half. ++ Terry Gordy ++ Finishing Hold(s) Gordy Powerbomb (Standing, Front) Super Finishing Hold Diving Rolling Clutch Hold (Top Rope) Special Ability Gordy's BUST lasts longer ++ Steve Williams ++ Finishing Hold(s) Dr. Bomb (Front, Standing) Murder Backdrop Driver (Back, Standing) Super Finishing Hold Super Backdrop Driver (Corner, Opponent backwards) Special Ability When Dr. Death enters FINISH mode, there's a higher chance of him Knocking Out his opponent. ++ Tiger Jeet Singh ++ Finishing Hold(s) Sabel (Standing, Front) Super Finishing Hold Argentine Backbreaker (Standing, Front) Special Ability When you use a weapon, Singh's spirit increases more rapidly. ++ The Sheikh ++ Finishing Hold(s) Camel Clutch (Opponent Lying Face Down, at Head) Super Finishing Hold Choke (Standing, Front) Special Ability The referee is less strict on Sheikh's foul play. ++ Abdullah the Butcher ++ Finishing Hold(s) Elbow Drop (Running, Opponent Laying Down) Super Finishing Hold Avalanche (Standing, Back) Special Ability When Abdullah is bleeding, his spirit increases. ++ Dory Funk Jr. ++ Finishing Hold(s) Spinning Toe Hold (Standing, Front OR Face Up, at Legs) Super Finishing Hold Texas Clover Hold (Opponent Down, Face Up, at Legs) Special Ability When Dory's body damage is red, his opponent is more likely to be submitted. ++ Terry Funk ++ Finishing Hold(s) Spinning Toe Hold (Standing, Front OR Face Up, at Legs) Super Finishing Hold Texas Clover Hold (Opponent Down, Face Up, at Legs) Special Ability When you wrestle dirty, your spirit gauge increases quicker ++ Vader ++ Finishing Hold(s) Vader Crunch (Standing, Front) Moonsault Press (Top Rope) Super Finishing Hold German Suplex (Standing, Back) Special Ability When Vader grapples, the opponent's attempts to defend become null and void. ++ Stan Hansen ++ Finishing Hold(s) Western Lariat (Running) Super Finishing Hold Boston Crab (Opponent Lain Face-Up, at Legs) Special Ability When you get an opponent in a "FALL" predicament, it's more likely to get a 3 count. ++ Shinya Hashimoto ++ Finishing Hold(s) Brainbuster DDT (Standing, Front) Super Finishing Hold Fisherman Buster (Standing, Front) Special Ability During BUST, when Hashimoto hits a strong strike, his opponent's spirit points deplete. ============= 3. THANKS ============= I want to thank Yukes for the game, my girlfriend for putting up with me playing it so much, and Japan Tobacco for keeping my brain stimulated.