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Character Guide

by AmericanBalloon

===================================
=Wrestle Kingdom 2 Character Guide=
===================================
0.  CONTACT
1.  INTRO
2.  ON WITH THE GUIDE
3.  THANKS

=============
0.  CONTACT
=============
If you should find any error in the guide, or
 want to write the author for some reason or another,
 drop a line to the following email address.

-----
[email protected]
-----

==============
1.  INTRO
==============
First and foremost, this guide is Copyright 2007, American Balloon.
All Wrestle Kingdom names and whatever else 
mentioned here is Copyright its respective organisation, 
be that Yukes, NJPW, AJPW, or the wrestler him/herself.

So second, and secondmost, let me introduce myself.  
I am a professional wrestler, 
believe it or not, living in Japan and wrestling with DDT, 
Dramatic Dream Team (ddtpro.com). 
You might know me in the US from when I was in Chikara, 
or if you're in California, 
from my work at the New Japan Inoki Dojo or from APW.  
Living in Japan essentially means I can speak and read Japanese, 
so I decided to make this guide for the less 
Japanese-proficient people who want to fully 
enjoy Wrestle Kingdom 2.

Although each wrestler has three finishing moves, 
I'm going to list only the one 
listed on the character select screen, 
unless I can remember the others off the top of my head, 
along with the Super Finishing move, and the Special Ability.  
At a later date, I might add in the others.

Also, the hidden characters aren't appearing here, for one reason, 
because I haven't unlocked them all yet.

=============
2.  ON WITH THE GUIDE!
=============

--------------------------
New Japan Pro Wrestling
--------------------------
++
Masahiro Chouno
++

Finishing Hold(s)
Shining Kenka Kick (Standing, Front)
STF (Opponent Face-Up, Facing the legs)
FTS (Opponent Face-Down, Facing the legs)

Super Finisher
Deathlock STF (Opponent Face-Down, Facing the legs)

Special Ability
Whenever Chouno taunts, his Spirit Gauge will increase.

++
Hiroyoshi Tenzan
++

Finishing Hold(s)
Anaconda Vice (Standing, Front)
Anaconda Vice (Ground, Face Up,)
Moonsault Press (Opponent Lain, Top Rope)

Super Finishing Hold
Original TTD (Standing, Front)

Special Ability
When Tenzan's Spirit meter is red, opponent's 
defence power goes down by half.

++
Yuuji Nagata
++

Finish Hold(s)
Nagata Lock III (Opponent Face-Down, Facing Body)
Thunder Death Driver (Standing, Front)
Back Drop Hold (Standing, Back)

Super Finishing Hold
Wrist Clutch Exploder

Special Ability
When Nagata is bleeding, his opponent's 
defence power goes down by half.

++
Manabu Nakanishi
++

Finish Hold(s)
Hercules Cutter (Standing, Front)
German Suplex (Standing, Back)
Stretch Muffler (Opponent face-up, at legs)

Super Finishing Hold
Mana Bauer (Standing, Front)

Special Ability
Nakanishi's FINISH meter lasts longer than usual.

++
Shinsuke Nakamura
++

Finish Hold(s)
Landslide (Standing, Front)
Cross Arm Breaker (Opponent Lain, Facing Up)

Super Finishing Hold
Shining Triangle (Standing, Front)

Special Ability
When Nakamura's spirit meter is red, it slowly increases.

++
Hiroshi Tanahashi
++

Finish Hold(s)
Dragon Suplex Hold (Standing, Back)

Super Finishing Hold
Dragon Swing (Standing, Back)

Special Ability
When Tanahashi's spirit meter is red, the
chances of him getting a fall increase.

++
Naofumi Yamamoto
++

Finish Hold(s)
Backdrop (Standing, Back)

Super Finish Hold
Kick Combo 02 (Standing, Front)

Special Ability
When Yamamoto's spirit meter is red, the 
chances of his opponent getting a fall decrease.

++
Giant Bernard
++

Finish Hold(s)
Lift Up, Sit Down Powerbomb (Standing, Front)

Super Finishing Hold
Bernard Driver (Standing, Front)

Special Ability
When Bernard's body status is green, his
 opponent's defence goes down by half.

++
Riki Choshu
++

Finish Hold(s)
Riki Lariat (Standing, Running)
Sasorigatame (Standing, Front OR Lying Face Up, at legs)

Super Finishing Hold
Powerbomb (Standing, Front)

Special Ability
When Choshu's body status is green, his 
opponent's defence goes down by half.

++
Ryuusuke Taguchi
++

Finishing Hold(s)
Dodon (Standing, Back)

Super Finishing Hold
Shiki Koroshi/Deer Killer (Standing, Front)

Special Ability
When Taguchi's body status is green, his "down time" is lessened.


++
Wataru Inoue
++

Finishing Hold(s)
Staggering Blow (Front, Standing)

Super Finishing Hold
Triangle Lancer (Front, Standing)

Special Ability
When Inoue's spirit meter is red, the 
opponent's BUST will have no effect.

++
GEDO
++

Finishing Hold(s)
Superfly (Turnbuckle, Opponent Down)
Complete Shot (Front, Standing)

Super Finishing Hold
WAR Special (Opponent Down, Face-Up)

Special Ability
When Gedo's body status is red, his "down time" is lessened.

++
JADO
++

Finishing Hold(s)
Crossface of JADO (Standing, Front)

Super Finishing Hold
Sheer Drop Brainbuster (Standing, Front)

Special Ability
When Jado's spirit meter is red, 
chances of him winning by submission increase.

++
Tiger Mask 4
++

Finishing Hold(s)
Tiger Suplex Hold (Standing, Back)
Jumping Tombstone (Opponent Running)

Super Finishing Hold
Millennium Suplex (Standing, Back)

Special Ability
Tiger Mask takes less damage from a 
heel wrestler's dirty tactics.

++
Minoru
++

Finishing Hold(s)
Minoru Special 2 (Front, Standing)

Super Finishing Hold
Wrist Clutch Fisherman Buster (Front, Standing)

Special Ability
When Minoru's spirit meter is red, it increases faster

++
Kouji Kanemoto
++

Finishing Hold(s)
Falcon Arrow (Front, Standing)

Super Finishing Hold
Clutch-style Ankle Hold (Opponent lying face-down, at legs)

Special Ability
Kanemoto's BUST lasts longer.

++
Jyuushin Thunder Liger
++

Finishing Hold(s)
Sheer Drop Brainbuster (Front, Standing)
CTB (Back, Standing)
Sheer Drop Super Brainbuster (Corner, Facing Front)

Super Finishing Hold
Shooting Star Press (Top Rope, Opponent Lain)

Special Ability
Liger's "down time" is decreased.


--------------------------
All Japan Pro Wrestling
--------------------------

++
Keiji Mutou
++

Finishing Hold(s)
Shining Wizard (Front, Standing)
Figure Four Leg Lock (Opponent Lying Face Up, at Legs)

Super Finishing Hold
Moonsault Press (Top Rope, Opponent Lain)

Special Ability
Mutou's Finish Meter lasts longer

++
Satoshi Kojima
++

Finishing Hold(s)
Lariat (Running)
CCD (Front, Standing)

Super Finishing Hold
Rounding Body Press (Top Rope, Opponent Lain)

Special Ability
When the Finish Meter is activated,
 Kojima has a better chance of scoring a FALL

++
Taiyou Kea
++

Finishing Hold(s)
TKO (Front, Standing)
H50 (Back, Standing)

Super Finishing Hold
Northern Lights Suplex (Front, Standing)

Special Ability
When Kea's spirit gauge is red, it increases.

++
TARU
++

Finishing Hold(s)
TARU Driver (Standing, Front)

Super Finishing Hold
MoonTARUlt Press (Top Rope, Opponent Lain)

Special Ability
When wrestling a babyface wrestler, 
that wrestler's spirit will decrease at times.

++
Suwama
++

Finishing Hold(s)
Lifting Powerbomb (Standing, Front)

Super Finishing Hold
Kitchen Disposer (Standing, Front)

Special Ability
When Suwama's spirit gauge is red,
 his chances of getting a KO increase.

++
Great Muta
++

Finishing Hold(s)
Poison Mist (Front, Standing)

Super Finishing Hold
Moon's Surface Hydrogen Bomb (Turnbuckle)

Special Ability
When the opponent is bleeding, 
Muta's spirit increases

++
NOSAWA Rongai
++

Finishing Hold(s)
Rongai Of Driver (Front, Standing)

Super Finishing Hold
Nosawa Clutch (Standing, Back)

Special Ability
When Nosawa's spirit is red, his 
chances of getting a FALL increase.

++
TAKA Michinoku
++

Finishing Hold(s)
Michinoku Driver 2 (Front, Standing)

Super Finishing Hold
Dick Killer (Ground, face down)

Special Ability
TAKA has increasing voltage.

++
brother YASSHI
++

Finishing Hold(s)
Bad Boy (Front, Standing)

Super Finishing Hold
Nonoshiri (Ground, Face Up, Head)

Special Ability
Increasing Voltage.

++
Shuuji Kondou
++

Finishing Hold(s)
King Kong Lariat (Running)

Super Finishing Hold
Moonsault press (Top rope, opponent lain)

Special Ability
Kondou has endless stamina, his body status 
colour doesn't change.

++
Kazu Hayashi
++

Finishing Hold(s)
WA4 (Standing, Front)
Final Cut (Standing, Back)

Super Finishing Hold
Kaz Hayashi Clutch (Standing, Back)

Special Ability
When his body damage level is red, his down 
time decreases.

++
Masanobu Fuchi
++

Finishing Hold(s)
Backdrop (Standing, Back)

Super Finishing Hold
Leg Lock (Opponent Down, Face Up, Legs)

Special Ability
When Fuchi's body damage level is red, his
 opponent is more likely to give up.

------------
FREE
------------

++
Kensuke Sasaki
++

Finishing Hold(s)
Northern Lights Bomb (Standing, Front)
Lariat (Running)
Strangle Hold Gamma (Opponent Laying on Back)

Super Finishing Hold
Volcano Eruption (Standing, Back)

Special Ability
When Kensuke's body damage is red, the opponent's 
defence decreases by half

++
Yoshihiro Takayama
++

Finishing Hold(s)
Everest German Suplex (Standing, Back)
Knee (Standing, Front)
Running Knee (Running)

Super Finishing Hold
Big German Suplex (Standing, Back)

Special Ability
When Takayama's body status is green, he will
 guard all guardable grapples.

++
Toshaki Kawada
++

Finishing Hold(s)
Kawada-Style Powerbomb (Front, Standing)
Stretch Plume (Back, Standing 
              OR Opponent lying face up, at head)

Super Finishing Hold
Head-Spike Powerbomb (Front, Standing)

Special Ability
When Kawada's body status is red, his 
fatigue will slowly decrease.

++
Genichirou Tenryuu
++

Finishing Hold(s)
53-Years-Old (Front, Standing)

Super Finishing Hold
Super Frankensteiner (Corner, Facing Forward)

Special Ability
His fatigue slowly decreases

++
Tatsumi Fujinami
++

Finishing Hold(s)
Sleeper Combo (Back, Standing)

Super Finishing Hold
Dragon Suplex (Back, Standing)

Special Ability
When Fujinami uses a Dragon Move, you calculate the
 damage as if the opponent had half his Defense skills.

++
Yoshiaki Fujiwara
++

Finishing Hold(s)
Fujiwara Armbar (Front, Standing)

Super Finishing Hold
Fujiwara Armbar Variation (Front, Standing)

Special Ability
Fujiwara has a better chance of making an opponent submit.

++
Osamu Nishimura
++

Finishing Hold(s)
Thai Cobra Press (Back, Standing)

Super Finishing Hold
Northern Lights Suplex (Front, Standing)

Special Ability
When Nishimura's body damage indicator is red, he has a 
better chance of pinning his opponent.

++
Kazunari Murakami
++

Finishing Hold(s)
Gyapchuudo 1 (Standing, Front)

Super Finishing Hold
Choke Sleeper (Standing, Back)

Special Ability
When Murakami is in BUST, the opponent's spirit 
meter is rendered useless.

++
Akebono
++

Finishing Hold(s)
64 (Standing, Front)

Super Finishing Hold
Diving Body Press (Top Rope, Opponent Lain)

Special Ability
When Akebono gets the opponent in "FALL," he has
 higher chances of scoring a 3 count.

++
Katsuhiko Nakajima
++

Finishing Hold(s)
R15 (Front, Standing)
German Suplex (Back, Standing)

Super Finishing Hold
Northern Light Bomb (Front, Standing)

Special Ability
When Nakajima's body gauge is green, his 
"down" time is decreased.

++
Milano Collection, A. T.
++

Finishing Hold(s)
IRII (Front, Standing)

Super Finishing Hold
A-Dise Lock (Ground, Opponent Face-Up)

Special Ability
When Milano's spirit meter is red, he has better 
chances of making the opponent submit.

++
TAJIRI
++

Finishing Hold(s)
Buzzsaw Kick Combo (Standing, Front)

Super Finishing Hold
Dragon Suplex Hold (Back, Standing)

Special Ability
Tajiri has everincreasing voltage.

++
Hayabusa
++

Finishing Hold(s)
Phoenix Splash (Top Rope, Opponent Lain)
Falcon Arrow (Front, Standing)

Super Finishing Hold
H Edge (Standing, Front)

Special Ability
When Hayabusa's body gauge is red, he has a 
much better chance of pinning the opponent.

-------------
LEGENDS
-------------

++
Antonio Inoki
++

Finishing Hold(s)
Choke Sleeper (Back, Standing)

Super Finishing Hold
Octopus Lock (Standing, Back)

Special Ability
Inoki's spirit gauge is endlessly increasing.

++
Jumbo Tsuruta
++

Finishing Hold(s)
Backdrop (Standing, Back)
Double-arm Suplex (Standing, Front)

Super Finishing Hold
German Suplex (Standing, Back)

Special Ability
When Tsuruta's body gauge is red, his sprit increases.

++
Akira Maeda
++

Finishing Hold(s)
Kick (Standing, Front)

Super Finishing Hold
Dragon Suplex (Back, Standing)

Special Ability
Maeda always has a higher chance of knocking someone out.

++
Masakatsu Funaki
++

Finishing Hold(s)
Palm-strikes (Front, Standing)

Super Finishing Hold
Choke SLeeper (Opponent Face-Down, Lain)

Special Ability
When Funaki's spirit meter is red, the 
chances of KO increase

++
Atsushi Oonita
++

Finishing Hold(s)
Onita Powerbomb (Front, Standing)

Super Finishing Hold
Thunder Fire Powerbomb (Front, Standing)

Special Ability
When Onita is bleeding, his spirit increases.

++
Original Tiger Mask
++

Finishing Hold(s)
Tiger Suplex Hold (Back, Standing)

Super Finishing Hold
Tiger Tornado Press (Top Rope, Opponent Lain)

Special Ability
When Tiger Mask climbs to the top rope,
 the opponent stays down longer.

++
Destroyer
++

Finishing Hold(s)
Figure Four Leglock (Opponent Down, Face Up, at Legs)

Super Finishing Hold
Figure Four Lock (Opponent Down, Face Up, at Head)

Special Ability
Destroyer's spirit/tension rises.

++
Dick Murdoch
++

Finishing Hold(s)
Sheer Drop Brainbuster (Front, Standing)

Super Finishing Hold
Super Sheer Drop Brainbuster (Corner, Facing Forward)

Special Ability
When Murdoch is in FINISH mode, the opponent's 
defence power is cut in half.

++
Terry Gordy
++

Finishing Hold(s)
Gordy Powerbomb (Standing, Front)

Super Finishing Hold
Diving Rolling Clutch Hold (Top Rope)

Special Ability
Gordy's BUST lasts longer

++
Steve Williams
++

Finishing Hold(s)
Dr. Bomb (Front, Standing)
Murder Backdrop Driver (Back, Standing)

Super Finishing Hold
Super Backdrop Driver (Corner, Opponent backwards)

Special Ability
When Dr. Death enters FINISH mode, there's a 
higher chance of him Knocking Out his opponent.

++
Tiger Jeet Singh
++

Finishing Hold(s)
Sabel (Standing, Front)

Super Finishing Hold
Argentine Backbreaker (Standing, Front)

Special Ability
When you use a weapon, Singh's spirit 
increases more rapidly.

++
The Sheikh
++

Finishing Hold(s)
Camel Clutch (Opponent Lying Face Down, at Head)

Super Finishing Hold
Choke (Standing, Front)

Special Ability
The referee is less strict on Sheikh's foul play.

++
Abdullah the Butcher
++

Finishing Hold(s)
Elbow Drop (Running, Opponent Laying Down)

Super Finishing Hold
Avalanche (Standing, Back)

Special Ability
When Abdullah is bleeding, his spirit increases.

++
Dory Funk Jr.
++

Finishing Hold(s)
Spinning Toe Hold (Standing, Front OR Face Up, at Legs)

Super Finishing Hold
Texas Clover Hold (Opponent Down, Face Up, at Legs)

Special Ability
When Dory's body damage is red, his opponent is 
more likely to be submitted.

++
Terry Funk
++

Finishing Hold(s)
Spinning Toe Hold (Standing, Front OR Face Up, at Legs)

Super Finishing Hold
Texas Clover Hold (Opponent Down, Face Up, at Legs)

Special Ability
When you wrestle dirty, your spirit gauge increases quicker

++
Vader
++

Finishing Hold(s)
Vader Crunch (Standing, Front)
Moonsault Press (Top Rope)

Super Finishing Hold
German Suplex (Standing, Back)

Special Ability
When Vader grapples, the opponent's
 attempts to defend become null and void.


++
Stan Hansen
++

Finishing Hold(s)
Western Lariat (Running)

Super Finishing Hold
Boston Crab (Opponent Lain Face-Up, at Legs)

Special Ability
When you get an opponent in a "FALL" 
predicament, it's more likely to get a 3 count.

++
Shinya Hashimoto
++

Finishing Hold(s)
Brainbuster DDT (Standing, Front)

Super Finishing Hold
Fisherman Buster (Standing, Front)

Special Ability
During BUST, when Hashimoto hits a strong 
strike, his opponent's spirit points deplete.

=============
3.  THANKS
=============

I want to thank Yukes for the game, my girlfriend for 
putting up with me playing it so much, 
and Japan Tobacco for keeping my brain stimulated.