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FAQ/Walkthrough

by Kouli

Wild Arms: the Vth Vanguard
Region: NTSC-J
US Release: Q3 2007
Original Commands, Force Abilities, and Personal Skills FAQ
Started: 03/28/2007
Finished: 03/29/2007 
Author: Woo-Jin Song
Copyright (c) Woo-Jin Song all rights reserved

Table of Contents
Legal Information									[LEG]
Introduction									[INT]
Original Commands									[OC]
Force Abilities									[FA]
Combination Arts									[CA]
Personal Skill									[PS]
Version History									[VH]
Credits										[CRD]

Legal Information									[LEG]
This FAQ is intended for PRIVATE use only. It cannot be used in ANY way 
for commercial business, in part or in whole.  It can't be given away 
as award nor can it be given away with the game. The guide cannot be 
used for profitable or promotional earnings. Breaking any of these 
rules is in direct violation of copyright law. 
This document is protected by copyright law and international treaties. 
Unauthorized reproduction and distribution of this document, or any 
portion of it, may result in severe civil and criminal penalties, and 
will be prosecuted to the fullest extent possible under the law. Any 
characters, names, places, or miscellaneous objects are copyright of 
their respective owners.

The following sites are only allowed to post this FAQ:
http://www.gamefaqs.com
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If you see it this FAQ anywhere else please let me know via e-mail 
which is [email protected].

Introduction									[INT]
Hello, Woo-Jin Song again, I decided to write this particular FAQ due 
to the request of VeghEsther and for anyone else who has the Japanese 
version of Wild Arms: the Vth Vanguard. Note that these translations 
are not official and when the US version gets released I will adjust my 
FAQ accordingly to American translation. To view the Japanese text you 
will need to shift your browser to Shift-JIS now then on to the purpose 
of this FAQ. If you have any questions or comments you can send me an 
e-mail, but please make sure the game title is in the subject header. 
As usual I do not want any spam, hate mail or junk.

Original Commands									[OC]
These are magic spells that have various effects when used; there are 
several main types of Original Commands; Attack, Parameter Up, 
Parameter Down, and then your miscellaneous ones. You must have a 
medium equipped to be able to use any of the Original Commands. In this 
section as well as the Force Ability section I will list the medium and 
then which Original Commands that particular medium has. Each medium 
has five Original Commands to learn for a total of 30.

Medium of Heaven 
�u���X�g�FBlast - Use Fire, Wind, Earth, Water and Devastate by standing 
in the particular Fire, Wind, Earth, Water Leypoint and any other hex 
to use Devastate, Damage Factor 175. Learn at Level 2
�A�u�\�[�u�FAbsorb - Drain l0% of character's max MP from enemy and 
transfer it to character. Learn at Level 12
�n�C�@�u���X�g�FHigh Blast - Use Hi-Fire, Hi-Wind,  Hi-Earth, Hi-Water and  
Hi-Devastate by standing in the particular Fire, Wind, Earth, Water 
Leypoint and any other Hex to use Hi-Devastate, Damage Factor 215. 
Learn at Level 25
�G���f�������X�FEndurance - Increase the length of time a effect is on the 
hex. Learn at Level 50
�T�N���t�@�X�FSacrifice - Expend character's HP to deal non-elemental 
damage to the enemy hex upon use this puts character in critical status. 
Learn at Level 90

Medium of Sea
�q�[���FHeal - Restore small amount of ally HP, Recovery factor 200. 
Learn at Level 2 
�����@�C���FRevival - Restore an ally from unconscious into user's Hex. 
Learn at Level 12
�n�C�@�q�[���FHigh Heal - Restore larger amount of ally HP, Recovery 
factor 400. Learn at Level 25
�p�b�V�����A�N�g�FPassive React - Decrease enemy hex DP and EP. Learn at 
Level 50 
�n�C�@�����@�C���FHigh Revival - Restore an ally to Max HP from 
unconscious into users Hex. Learn at Level 90

Medium of Sword
�N���b�V���FCrash - Borrow Hex characteristic to deal damage to enemy,  
this Original Command is similar to Blast except the damage factor is 
190 instead of 175. Learn at Level 2
�N�C�b�N�FQuick - Increase Hex Reaction and Evasion. Learn at Level 12 
�w�s�B�@�N���b�V�FHeavy Crash - Borrow Hex characteristic to deal heavy 
damage to enemy, same as Hi-Blast except damage factor is 230 instead 
of 215. Learn at Level 25
�|�W�e�B�����A�N�g�FPositive React - Increase Hex DP and EP. Learn at level 
50
�n�C�p�FHyper - Increase Hex Attack and Magic. Learn at Level 90

Medium of Luck
�A�C�e���X�e�B�[���FItem Steal - Steal enemy item. Learn at Level 2
�t���W���C���FFragile - Decrease Hex Defense and Resistance. Learn at 
Level 12
�X���_�E���FSlow down - Decrease Hex Reaction and Evasion. Learn at Level 
25
���C�t�h���C���FLife Drain - Drain HP from enemy and transfer it to 
character. Learn at Level 50
���A�X�e�B�[���FRare Steal - Steal enemy rare item. Learn at Level 90

Medium of Mountain
�v���e�N�g�FProtect - Increase Hex Defense and Magic Resistance. Learn at 
Level 2
�^�[���V�t�g�FTurn Shift - Next character in rotation gets an extra turn. 
Learn at Level 12.
�V���b�g�A�E�g�FShutout - Prevent entry or exit from affected Hex. Learn 
at Level 25
���C���t�H�[�X�FReinforce - Increase the amount of FP received for actions. 
Learn at Level 50
���W�F�l���C�V�����FRegeneration - At the beginning of each turn HP 
recovery for affected Hex. Learn at Level 90

Medium of Moon 
�a�B�X�y���FDispel - Remove all positive effects on targeted Hex. Learn 
at Level 2.
���v���X�FReplace - Switch Hex positions with another ally or enemy. 
Learn at Level 12.
�M���U�[�FGather - Gather all allies or enemies into one Hex. Learn at 
Level 25
�A���\���C�g�FIsolate - Separate all allies or enemies randomly into 
different Hex. Learn at Level 50.
�����h�X�e�B�[���FLandscape - Acquire all negative and positive effects 
from targeted Hex and transfer to users Hex. Learn at Level 90

Force Abilities									[FA]
Force abilities are special commands you can do, they all require a 
specific amount of FP before they are available for use and have 
different effects, Combination Arts fall underneath the category of 
Force Abilities. Each medium has four force abilities to learn and each 
character has a Combination Art with another character, totaling 24 
Force abilities and 15 Combination Art. I will only list the FA for 
each medium and the amount of FP needed to execute them.

Medium of Heaven
���C�`�F�\�W�FLey Change - Changes the elemental attribute of the Ley 
Points on the field. Cost: 25 FP, learn at Level 8. 
�G�N�X�e���V�����FExtension - Extends the Original Command to all Hex, 
note that some Original Commands can not be used with Extension e.g. 
Endurance. Cost: 50 FP, learn at Level 18. 
MP�`���[�W�FMP Charge - Restore MP by extracting it from hex. Cost: 75 FP, 
learn at Level 35.
�\���X�@�G���X�FSorasu Emusu - Summon Sorasu Emusu targets all enemy Hex, 
deals non-elemental damage. Damage factor is 720 + number of allies in 
same hex as user. Cost: 100 FP, learn at Level 70

Medium of Sea
�W�����v�FJump - Move user to targeted hex. Cost: 25 FP, learn at Level 8.
�G�N�X�e���V�����FExtension - Extends the Original Command to all Hex, 
note that some Original Commands can not be used with Extension e.g. 
Revival, Passive React, High Revival. Cost: 50 FP, learn at Level 18.
�N���e�B�J���q�[���FCritical Heal - Restore 10,000 HP by extracting it from 
Hex. Cost: 75 FP, learn at Level 35.
���J�[�f�B�A�FRukadeia - Summon Rukadeia, heals all allies for 10,000 HP, 
dispels all negative effects, and revives any fallen allies. Cost: 100 
FP, learn at Level 70.

Medium of Sword
�W�����v�FJump - Move user to targeted hex. Cost: 25 FP, learn at Level 8.
�\�j�b�N�r�V�����FSonic Vision - Always activate a critical hit (or Finest 
Art if you have Punch Glove or Sheriff Star equipped). Cost: 50 FP, 
learn at Level 18
�C���g���[�h�FIntrude - Allows user to go twice in a row. Cost: 75 FP, 
learn at Level 35. 
�G�N�C�e�X�FEkuitesu - Summon Ekuitesu, deal non-elemental damage, if the 
Hex is occupied with an ally with a high physical attack, damage 
increases, damage factor is 720 + ally. Cost: 100 FP, learn at Level 70.

Medium of Luck
�~�X�e�B�b�N�FMystic - Extend item use to all Hex instead of single Hex. 
Cost: 25 FP, learn at Level 8.
�\�j�b�N�r�V�����FSonic Vision - Always activate a critical hit (or Finest 
Art if you have Punch Glove or Sheriff Star equipped). Cost: 50 FP, 
learn at Level 18
MP�`���[�W�FMP Charge - Restore MP by extracting it from hex. Cost: 75 FP, 
learn at Level 35.
�`���p�p���K�FChapapanga - Summon Chapapanga, deals physical damage to all 
enemies. Damage factor is 450 + finishing blow, if enemies are killed 
by summon converts item if there is one in the users hex. Cost: 100 FP, 
learn at Level 70.

Medium of Mountain
�~�X�e�B�b�N�FMystic - Extend item use to all Hex instead of single Hex. 
Cost: 25 FP, learn at Level 8.
�C���r�\�V�u���FInvisible - Negates all damage dealt to hex during enemy 
turn, lasts until an ally goes again. Cost: 50 FP, learn at Level 18
�N���e�B�J���q�[���FCritical Heal - Restore 10,000 HP by extracting it from 
Hex. Cost: 75 FP, learn at Level 35.
�f�C�m�M�m�X�FDeinoginosu - Summon Deinogonosu targets all ally Hex, 
increases parameters of each ally Hex. Cost: 100 FP, learn at Level 70.

Medium of Moon
���C�`�F�\�W�FLey Change - Changes the elemental attribute of the Ley 
Points on the field. Cost: 25 FP, learn at Level 8. 
�C���r�\�V�u���FInvisible - Negates all damage dealt to hex during enemy 
turn, lasts until an ally goes again. Cost: 50 FP, learn at Level 18
�C���g���[�h�FIntrude - Allows user to go twice in a row. Cost: 75 FP, 
learn at Level 35. 
�Z���X�h�D�FSeresudou - Summon Seresudou, targets all enemy Hex, 
decreases parameters in each enemy Hex. Cost: 100 FP, learn at Level 70.

Personal Skill									[PS]
Personal Skills are skills that affect various things; they can do 
anything from having a probability of countering an attack to 
increasing stats, all skills are passive. Each medium has five personal 
skills to learn, thus totaling 30. In addition to the Personal Skills 
learned from a medium, each character has one Personal Skill unique 
only to them.

Unique Personal Skill
Dean: When a critical hit activates the amount of damage dealt is 
doubled.
Avril: When she uses the attack/shoot command DP damage is doubled.
Rebecca: Has a low probability of attacking 2-5 times when Shoot 
command is used.
Greg: Auto Guard Personal Skill is activated after every turn.
Carol: Her attacks are not limited to just one direction, she can hit 
an enemy from everywhere, however damage dealt varies.
Chuck: The lower his HP is the more damage he deals.

Medium Personal Skills

Medium of Heaven
�W�F�����FGem Convert - When an enemy is killed by Blast or Hi-Blast 
party receives the corresponding gem to the particular element; Fire, 
Wind, Earth, Water, Devastate. Learn at Level 4.
�}�W�b�N�u���b�J�[�FMagic Blocker - Fixed probability of nullifying magic 
attack directed at character. Learn at Level 15.
���C��MP�񕜁FMP Recovery - Restores MP at the beginning of each turn as 
long as character is standing in a Ley Point. Learn at Level 30.
����MP�Z�[�u�FMP Consumption Saver - MP consumption is cut in half. Learn 
at Level 60.
���C�����̓A�b�v�FMagic Up - +25 Bonus to Magic when character enters a 
Ley Point or is standing in one. Learn at Level 100.

Medium of Sea
�����U������: Instant Death Attack Invalid - Enemy instant death attack 
nullified on character. Learn at Level 4.
�m�������荞��: Critical HP Interrupt - If an ally falls into critical 
(red) status, then character equipped with skill jumps to the front of 
turn rotation regardless of who is next. Learn at Level 15.
���C��MP�񕜁FMP Recovery - Restores MP at the beginning of each turn as 
long as character is standing in a Ley Point. Learn at Level 30.
�񕜗�2�{: Double Recovery -  Doubles the amount of HP Heal and High 
Heal recovers. Learn at Level 60.
���C����R�A�b�v: Resistance Up - +25 Bonus to Resistance when a character 
enters a Ley Point or is standing in one. Learn at Level 100.

Medium of Sword
�J�E���^�[�FCounter - Fixed probability of counter attacking an enemy 
attack. Learn at Level 4.
�_�b�V���FDash - Hex movement becomes unrestricted. Learn at Level 15.
���C��HP�񕜁FHP Recovery - Restores HP at the beginning of each turn as 
long as character is standing in a Ley Point. Learn at Level 30.
�y�l�g���C�^�[: Penetrator - When an enemy is in critical their defense 
becomes invalid. Learn at Level 60.
���C���U���A�b�v�FAttack Up - +25 Bonus to Attack when character enters a 
Ley Point or is standing in one. Learn at Level 100.

Medium of Luck
FP�A�h�o���e�[�W�FFP Advantage - When battle begins Force Gauge is one bar 
full. Learn at Level 4.
�M�����A�b�v�FGella Up - Gella Acquisition is increased at the end of 
battle. Learn at Level 15.
���C�������A�b�v: ���C�������A�b�v: Reaction Up - +25 Bonus to Reaction when 
character enters a Ley Point or is standing in one. Learn at Level 30.
EXP�A�b�v�FExperience Up -  Experience acquisition is increased at the 
end of battle. Learn at Level 60.
���C�������A�b�v�FAccuracy Up - +25 Bonus to Accuracy when character 
enters a Ley Point or is standing in one. Learn at Level 100.

Medium of Mountain
�f�B�t�F���T�FDefencer - Fixed probability of the character defending 
another ally in the same Hex. Learn at Level 4. 
�u���b�J�[: Blocker - Fixed probability of the character nullifying a 
physical attack directed at them. Learn at Level 15.
���C��HP�񕜁FHP Recovery - Restores HP at the beginning of each turn as 
long as character is standing in a Ley Point. Learn at Level 30.
���^���G�C�V����: Retaliation - Fixed probability of character deflecting 
physical damage back to attacker. Learn at Level 60.
���C���h��A�b�v: Defense Up - +25 Bonus to Defense when character enters 
a Ley Point or is standing in one. Learn at Level 100.

Medium of Moon
�ώ@: Observation - Adds more detailed information when using Analyze. 
Learn at Level 4.
�X�e�[�^�X���b�N: Status Lock - Hex occupied by character locks out all 
negative effects. Learn at Level 15.
���C�������A�b�v: Reaction Up - +25 Bonus to Reaction when character 
enters a Ley Point or is standing in one. Learn at Level 30.
HEX�N���[�i�[: Hex Cleaner - When character enters Hex it clears out all 
negative effects. Learn at Level 60.
���C������A�b�v: +25 Bonus to Evasion when character enters a Ley Point 
or is standing in one. Learn at Level 100.

Combination Arts									[CA]
These are considered Force Abilities and consume your Force Gauge, I 
will only list the Combination Art, damage, and who learns it. Note 
that there are only 2 Character Combination Arts, no 3 Character or 4 
Character as was the case in 4th Detonator.

�W���x�����o���c�g�FJavelin Bullet - Physical Attack, Target enemy Hex in a 
straight line, Damage factor 145. Cost: 25 FP, Characters: Dean and 
Avril. Combined Level: 10+
�g���K�[�����h�FTrigger Rondo - Physical Attack, Target all surrounding 
enemy Hex, Damage factor 160. Cost: 25 FP, Characters: Dean and Rebecca. 
Combined Level: 20+
���C�g�j���O�t�@���O�FLightning Fang - Physical Attack, Target any single 
enemy Hex, Damage factor 215 + Golem Efficacy. Cost: 25 FP, Characters: 
Dean and Greg. Combined Level: 35+
�V���t�H�j�b�N���C���FSymphonic Rain - Physical Attack, Target all enemy 
Hex, Damage factor 170. Cost: 25 FP, Characters: Dean and Carol. 
Combined Level: 50+
�G���h���{���o�[�FEnd Revolver - Physical Attack, Target any single enemy 
Hex, Damage Factor 260. Cost: 50 FP, Characters: Dean and Chuck. 
Combined Level: 65+
�I�[�o�[�\�[�T���[: Over Sorcery - Magical Attack, Target around selected 
enemy Hex, Damage factor 170. Cost: 25 FP, Characters: Rebecca and 
Avril. Combined Level: 15+
�R���i�t�H�[���FCorona Fall - Magical Attack, Target any single enemy Hex, 
Damage Factor 295. Cost: 50 FP, Characters: Rebecca and Greg. Combined 
Level: 40+ 
�W�F�m�T�C�h�T�[�J�X�FGenocide Circus - Magical Attack, Target all enemy 
Hex, Damage Factor 190. Cost: 50 FP, Characters: Rebecca and Carol. 
Combined Level: 56+
���t���N�g�t�����[�FReflected Flower - Physical Attack, Target any single 
enemy Hex, Damage Factor 265. Cost: 50 FP, Characters: Rebecca and 
Chuck. Combined Level: 74+
�w�����Y�Q�[�g: Heaven's Gate - Magical Attack, Target all enemy Hex, 
Damage Factor: 195. Cost: 50 FP, Characters: Avril and Greg. Combined 
Level: 30+
�~�X�g���e�C���[��: Mysteltainn Zero - Magical Attack, Target any single 
enemy Hex in a straight line, Damage Factor: 195. Cost: 25 FP, 
Characters: Avril and Carol. Combined Level: 59+
�N���C���K�[�f��: Crime Garden - Magical Attack, Target all enemy Hex, 
Damage Factor: 130. Cost: 25 FP, Characters: Avril and Chuck. Combined 
Level: 68+
�O���O�j���G�t�F�N�g�FGungunir Effect - Magical Attack, Target any single 
enemy Hex, Damage Factor 220 + Flying Efficacy. Cost: 25 FP, 
Characters: Greg and Carol. Combined Level: 53+
�W���b�W�����g�q�[�g�FJudgment Heat - Magical Attack, Target enemy Hex in a 
straight line, Damage Factor: 240. Cost: 50 FP, Characters Greg and 
Chuck. Combined Level: 77+
�{���e�B�b�N�N���[�FBoltic Claw - Physical Attack, Target enemy Hex in a 
straight line, Damage Factor: 220 + Golem Efficacy. Cost: 50 FP, 
Characters: Carol and Chuck. Combined Level: 71+

Version History									[VH]
Version 1.0: Completed list and effects.
Version 1.1: Fixed description of Turn Shift.
Version 1.2: Fixed some minor errors, added in Combination Arts.

Credits										[CRD]
VeghEsther: Probably wouldn't have actually compiled the FAQ if he/she 
didn't say they wanted a reference to look at.
Media Vision: Developing this great game
SCEI: for publishing it