-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SPLIT INFINITY PRESENTS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------------------------------------------------------------------- Name of game: Wild Arms: Alter Code F / [NTSC-U/C] Type of guide: Battle Arena Platform: Playstation 2 Version: Yulie - 1.02, released on 5th March 2006 Author: Damir Kolar (Split Infinity) <lifearmor(at)gmail(dot)com> Copyrighted to: (c) Damir Kolar (Split Infinity) - All rights reserved Made in: MS Word, Courier New, Font Size 10, Chrs/Line 79 Best viewed: MS Word, Courier New, Font Size 10, Chrs/Line 79 ------------------------------------------------------------------------------- If you like this guide, be sure to drop me an e-mail and tell me about it. =============================================================================== =============================================================================== 01.) LATEST UPDATES - G0100 =============================================================================== =============================================================================== - Version Yulie - 1.02 (5th March 2006) # Addition of two sites. =============================================================================== =============================================================================== 02.) LEGAL INFORMATION - G0200 =============================================================================== =============================================================================== This document is copyrighted to me, Damir Kolar. It is intended for *PRIVATE* use only. It cannot be used in ANY form of printed or electronic media involved in a commercial business, in part or in whole, in any way, shape, or form. It cannot be given away freely, as bonus or prize, it can't be given away with the game and so on. It cannot be used for profitable or promotional purposes, regardless of the situation. Breaking any of these rules is in direct violation of copyright law. This document is protected by copyright law and international treaties. Unauthorized reproduction and distribution of this document, or any portion of it, may result in severe civil and criminal penalties, and will be prosecuted to the maximum extent possible under the law. Any characters, names, places, or miscellaneous objects are copyright of their respective companies. If you are a webmaster of the site that wishes to post this document, you may do so under one condition - you must e-mail me first for permission. If permission is granted, you cannot change a single character of this document, and you must leave it in txt format. Permission will *not be granted* to fan based websites. *ONLY* following sites can host this guide: - www.gamefaqs.com - www.ign.com - www.neoseeker.com - www.supercheats.com - www.rpgdreamers.com =============================================================================== =============================================================================== 03.) TABLE OF CONTENTS - G0300 =============================================================================== =============================================================================== ------------------------------------------------------------------------------- SECTION NUMBER AND NAME | CODE | WHAT IS IT ABOUT? ------------------------------------------------------------------------------- 01.) Latest Updates | G0100 | Read what was added in last update. 02.) Legal information | G0200 | Copyright protection and legal info. 03.) Table of Contents | G0300 | Sections of this guide. 04.) Introduction | G0400 | Few words about this guide. 05.) Battle Arena | G0500 | Enemies, blood, carnage, Raquel! ------------------------------------------------------------------------------- 06.) Past Revisions | G0600 | History of this guide resides here... 07.) Credits | G0700 | All who contributed... Thank you. 08.) Contact Info | G0800 | Find out how to reach me. ------------------------------------------------------------------------------- =============================================================================== =============================================================================== 04.) INTRODUCTION - G0400 =============================================================================== =============================================================================== Hello! I am Damir Kolar and I welcome you to my new project. Unlike battle arenas in previous WA installments, where most of the time you were to win using brute strength, battle arena in WA4 is fun! Yeah, there are battles where your strength comes into play, but some of the battles may potentially be tough to figure out. So welcome to Battle Arena Guide! =============================================================================== =============================================================================== 05.) BATTLE ARENA - G0500 =============================================================================== =============================================================================== Battle Arena is located within Guara Bobelo on F3. Once there, you will be presented with 30 challenges - each costs a certain fee to be entered. When the fee is paid, you need to defeat all enemies in order to clear the challenge. Sometimes brute force alone will not be enough, and you will need to employ a different tactic to win the challenge. If you escape or are defeated in battle, you do not receive a game over - but you don't get your gella back either. Aside from awards received for single challenges you win, you also receive some awards after having cleared predetermined total of challenges (if a challenge is cleared, a gold star will appear to the left of entry fee): 10 challenges won: Silver Sun 20 challenges won: Alter Parts 30 challenges won: Goat Doll Now, let us tackle challenges one by one... P.S.: Some abbreviations are used... Y-A - Yulie Ahtreide R-A - Raquel Applegate J-M - Jude Maverick A-V - Arnaud G. Vasquez -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHALLENGE 01 TWO powers clash -- ONE survives! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Fee - 5000 gella Opponent - Pazuzu Reward - 7500 gella ------------------------------------------------------------------------------- PAZUZU - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | FIR | WAT | WIN | EAR | MOVE | SIZE 50 | 35250 | 0 | 0 | NTH | NTH | RST | WKN | 1hex | L [80% chance of nullifying magic attacks] - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATK | DEF | MAG | RES | HIT | EVA | RFX | SPDF | Attr: none 326 | 198 | 137 | 273 | 352 | 171 | 420 | 600 | Weak: none - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - Fallen | Sleep | Confuse | Petrify | Critical | %Damage | Provoke 0 | 0 | 0 | 0 | 0 | 0 | 0 Common - 0 - - - - - - - - - ITEM STEALS (%) - - - - - - - - - - 0 - Rare none | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Storm Blade - - - - - - - - - - - - - - - - - HEX LINE-UP - - - - - - - - - - - - - - - - - HEX 1 Pazuzu HEX 6 HEX 2 earth LP wind LP HEX 7 empty HEX 5 HEX 3 R-A J-M HEX 4 A-V+Y-A fire LP - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - - For the first challenge this guy is fairly strong. It uses Storm Blade (strong wind magic) only, so dig yourself for that wind LP. Using magic against Pazuzu is a bit risky, since there's 80% chance it'll be nullified. Slow Down would be your first priority, followed by Shut Out so it doesn't move out. If it comes to worst, give Raquel Goat Doll, and when she falls, she'll be revived at 1 HP, getting next turn immediately. Follow with Intrude and smite Pazuzu into oblivion. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHALLENGE 02 Seeds of SICKNESS infect the earth! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Fee - 7500 gella Opponent - 3x Vorrac Reward - 6x Panax Ginseng ------------------------------------------------------------------------------- VORRAC - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | FIR | WAT | WIN | EAR | MOVE | SIZE 75 | 13940 | 0 | 0 | NTH | NTH | WKN | ACT | 1hex | M - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATK | DEF | MAG | RES | HIT | EVA | RFX | SPDF | Attr: Flying 312 | 223 | 215 | 298 | 417 | 184 | 342 | 850 | Weak: Magic, Shoot - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - Fallen | Sleep | Confuse | Petrify | Critical | %Damage | Provoke 0 | 0 | 0 | 0 | 0 | 0 | 100 Common - 0 - - - - - - - - - ITEM STEALS (%) - - - - - - - - - - 0 - Rare none | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Attack 2. Petrify Touch (stone) 3. Auto-Guard 4. Dispel 5. Sky Twister - - - - - - - - - - - - - - - - - HEX LINE-UP - - - - - - - - - - - - - - - - - All hexes on battlefield are under disease. HEX 1 Vorrac HEX 6 HEX 2 A-V J-M water LP fire LP HEX 7 empty HEX 5 HEX 3 Vorrac Vorrac HEX 4 R-A+Y-A wind LP - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - - Some protection against petrifying effects would be cool to have. Oddly, as flying bozo, it has earth active property (flying enemies are usually weak to earth instead), and has wind weakness. Remember that you cannot heal your wounds or revive fallen chrs cos of disease status in hexes. As you see, Yulie begins the battle in wind LP, thus making this a cinch. Use Material twice and you win (Vorrac likes to Auto-Guard, thus halving the damage it takes from wind summon). -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHALLENGE 03 Poison gas ENGULFS the battlefield! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Fee - 7500 gella Opponent - Azhi Dahaka Reward - 6x Cordyceps ------------------------------------------------------------------------------- AZHI DAHAKA - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | FIR | WAT | WIN | EAR | MOVE | SIZE 75 | 41820 | 0 | 0 | NTH | NTH | NTH | NTH | 1hex | L [poison has no effect] - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATK | DEF | MAG | RES | HIT | EVA | RFX | SPDF | Attr: Hard 312 | 273 | 215 | 348 | 427 | 217 | 300 | 850 | Weak: Magic, Smash Hit - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - Fallen | Sleep | Confuse | Petrify | Critical | %Damage | Provoke 0 | 0 | 0 | 0 | 0 | 0 | 100 Common - 0 - - - - - - - - - ITEM STEALS (%) - - - - - - - - - - 0 - Rare none | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Attack 2. The giant groans. 3. Hyper 4. Cremation - - - - - - - - - - - - - - - - - HEX LINE-UP - - - - - - - - - - - - - - - - - All hexes on battlefield are under poison. HEX 1 empty HEX 6 HEX 2 J-M Y-A wind LP water LP HEX 7 Azhi Dahaka HEX 5 HEX 3 R-A A-V HEX 4 fire LP - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - - Ick - poison! Not even Sheriff Star's effects will prevent poison damage from biting in, so you will need to act quickly. For starters, cast Fragile on it to cancel Hard property Azhi has (not a problem for Raquel to bypass), and then pelt it with magic/physical attacks. If you bothered moving Yulie out of water LP, she can heal the team with Code O Material (or have Jude use Mystic on a Berry). Take poison damage twice before you'll need to heal; note that Raquel with Goat Doll combo will not guarantee easy victory for you in this battle. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHALLENGE 04 15 TURNS! Can you make it? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Fee - 2500 gella Opponent - 4x Balao Reward - 3x Panax Ginseng ------------------------------------------------------------------------------- BALAO - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | FIR | WAT | WIN | EAR | MOVE | SIZE 25 | 9750 | 0 | 0 | NTH | NTH | NTH | NTH | 1hex | M - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATK | DEF | MAG | RES | HIT | EVA | RFX | SPDF | Attr: none 313 | 148 | 230 | 223 | 297 | 111 | 237 | 350 | Weak: none - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - Fallen | Sleep | Confuse | Petrify | Critical | %Damage | Provoke 0 | 0 | 75 | 25 | 0 | 0 | 100 Common - 0 - - - - - - - - - ITEM STEALS (%) - - - - - - - - - - 0 - Rare none | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Attack 2. Pierce 3. Protect 4. Reject 5. Stone Bullet - - - - - - - - - - - - - - - - - HEX LINE-UP - - - - - - - - - - - - - - - - - HEX 1 Balao fire LP HEX 6 HEX 2 Balao Balao HEX 7 empty HEX 5 HEX 3 wind LP water LP HEX 4 Y-H+R-A+A-V+J-M - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - - You have 15 turns of time to smite down all enemies. If you don't succeed and as soon as one of Balaos gets a turn, it'll cast Reject to end the battle. Use Blast to smack off Balao on [hex 6], Jude's long range OC to smack off Balao on [hex 1], and have Raquel move in to kill Balao on [hex 2]. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHALLENGE 05 Key to victory lies with the ENEMY?! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Fee - 5000 gella Opponent - Nosferatu Reward - Refrigerator ------------------------------------------------------------------------------- NOSFERATU - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | FIR | WAT | WIN | EAR | MOVE | SIZE 50 | 9999 | 0 | 0 | NTH | HLV | HLV | HLV | 1hex | M [60% chance of nullifying magic attacks, poison has no effect] - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATK | DEF | MAG | RES | HIT | EVA | RFX | SPDF | Attr: Undead 301 | 223 | 154 | 348 | 352 | 171 | 380 | 600 | Weak: (Hi)Sanctify - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - Fallen | Sleep | Confuse | Petrify | Critical | %Damage | Provoke 0 | 0 | 0 | 0 | 0 | 0 | 100 Common - 100 - - - - - - - - - ITEM STEALS (%) - - - - - - - - - - 100 - Rare 2. Phantasm Heart - 100 | 1. Phantasm Heart - 100 - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Attack 2. Akhenaton's Sickbed (disease) 3. Hi-Blast 4. Illusion 5. Hi-Heal 6. Reject 7. Agony Effect - - - - - - - - - - - - - - - - - HEX LINE-UP - - - - - - - - - - - - - - - - - HEX 1 J-M HEX 6 HEX 2 fire LP earth LP HEX 7 Nosferatu HEX 5 HEX 3 A-V Y-A HEX 4 R-A water LP - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - - It is a must that Jude knows Item Steal, as this battle cannot be won otherwise. Like in previous challenge, you need to defeat Nosferatu within 15 turns, or it'll cast Reject to end the battle. Don't play fancy - wait for Jude's turn, use Item Steal to nab Phantasm Heart from Nosferatu, and on next turn use Phantasm Heart on the enemy. Victory! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHALLENGE 06 Smash through with CRITICAL HITS! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Fee - 2500 gella Opponent - 3x Earthen Figure Reward - 4000 gella ------------------------------------------------------------------------------- EARTHEN FIGURE - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | FIR | WAT | WIN | EAR | MOVE | SIZE 25 | 1500 | 0 | 0 | NTH | NTH | WKN | RST | 1hex | M [poison has no effect] - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATK | DEF | MAG | RES | HIT | EVA | RFX | SPDF | Attr: none 313 | 223 | 230 | 198 | 272 | 73 | 167 | 350 | Weak: none - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - Fallen | Sleep | Confuse | Petrify | Critical | %Damage | Provoke 0 | 50 | 0 | 0 | 0 | 0 | 100 Common - 0 - - - - - - - - - ITEM STEALS (%) - - - - - - - - - - 0 - Rare none | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Attack 2. Hammers away! 3. Stone Bullet - - - - - - - - - - - - - - - - - HEX LINE-UP - - - - - - - - - - - - - - - - - HEX 1 Earthen Figure fire LP HEX 6 HEX 2 empty empty HEX 7 Y-H+R-A+A-V+J-M HEX 5 HEX 3 Earthen Figure Earthen Figure wind LP water LP HEX 4 empty - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - - Anything you try against the enemy, it will have no effect... so what's the secret behind the scenes? You need to be lucky and achieve a critical strike against the enemy. King's Crown guarantees first hit to always be critical, but do you have one, or even three of them? If you don't, you'll just have to be patient and keep attacking, hoping for critical to occur. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHALLENGE 07 The enemy DIVIDES?! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Fee - 5000 gella Opponent - 2x Ose Reward - 2x Holy Berry ------------------------------------------------------------------------------- OSE - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | FIR | WAT | WIN | EAR | MOVE | SIZE 50 | 11750 | 0 | 0 | WKN | HLV | NTH | NTH | 1hex | M [cuts physical damage by 90%, poison has no effect] - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATK | DEF | MAG | RES | HIT | EVA | RFX | SPDF | Attr: Soft 326 | 173 | 237 | 298 | 352 | 171 | 286 | 600 | Weak: Magic att. - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - Fallen | Sleep | Confuse | Petrify | Critical | %Damage | Provoke 0 | 0 | 0 | 0 | 0 | 0 | 100 Common - 0 - - - - - - - - - ITEM STEALS (%) - - - - - - - - - - 0 - Rare none | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Attack 2. Agony Effect 3. Slumber Fog (sleep) 4. Divide (counter after other Ose is killed) - - - - - - - - - - - - - - - - - HEX LINE-UP - - - - - - - - - - - - - - - - - HEX 1 empty HEX 6 HEX 2 Ose Ose earth LP wind LP HEX 7 Y-H+A-V HEX 5 HEX 3 empty empty HEX 4 R-A+J-M fire LP - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - - Another tough guy which reduces physical damage by a %... move Arnaud into fire LP, and then cast Quicken on fire LP as well, so Arnaud goes faster. When you kill one Ose with fire Blast, the other will Divide to create another Ose. Luckily the newcomer will start in the same hex, so just have Arnaud use another fire Blast and they're gone. Alternately, you could have Yulie use fire Material. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHALLENGE 08 Fear's new name: AGONY EFFECT! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Fee - 7500 gella Opponent - 12x Chupacabra Reward - LVL Apple ------------------------------------------------------------------------------- CHUPACABRA - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | FIR | WAT | WIN | EAR | MOVE | SIZE 75 | 8000 | 0 | 0 | NTH | HLV | HLV | HLV | 1hex | S [poison has no effect] - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATK | DEF | MAG | RES | HIT | EVA | RFX | SPDF | Attr: Undead 312 | 298 | 387 | 398 | 398 | 217 | 302 | 850 | Weak: (Hi)Sanctify - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - Fallen | Sleep | Confuse | Petrify | Critical | %Damage | Provoke 0 | 0 | 0 | 0 | 0 | 0 | 100 Common - 0 - - - - - - - - - ITEM STEALS (%) - - - - - - - - - - 0 - Rare none | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Attack 2. Focused Fire 3. Agony Effect (desperation move) - - - - - - - - - - - - - - - - - HEX LINE-UP - - - - - - - - - - - - - - - - - HEX 1 4x Chupa HEX 6 HEX 2 4x Chupa 4x Chupa water LP earth LP HEX 7 empty HEX 5 HEX 3 Y-A A-V HEX 4 R-A+J-M wind LP - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - - 12 enemies to take care of - that's a lot. The secret is... each time you kill one of Chupas, it will counter with Agony Effect. So - do *not* use any moves which would wipe out the whole enemy set, or you'll be looking at twelve Agony Effects. BTW, if you kill Chupas via the way of counters, they will *still* use Agony Effect. The other danger is Focused Fire move, which orders all remaining Chupas in hexes surrounding the target to move immediately afterwards; imagine a chr in middle hex get bombarded by 12 attacks in a row... nasty, I tell you. Having Castle Wall and Goat Doll is handy, as well as turning GC graph in favor for as much HP as you can hold. If turn order is lucky and Arnaud gets a turn before any Chupas from [hex 1] can move, use Shut Out on that hex to temporarily eliminate their advancement. Conveniently we have no fire LP, but you can use Yulie's Sanctify, for Chupas are undead enemies. Then as soon as Yulie gets a turn, use Sanctify on Chupas in [hex 6]. Get Agony-countered four times for about 5000 dmg (Castle Wall nulls first hit, you survive second hit, third kills you, Goat Doll revives you once, fourth hit kills you again). The result is [hex 6] cleared of Chupas and enemy ranks thinned, while you're likely to have one or three chrs KO-ed (depends on Goat Dolls and Castle Walls you took). Revive fallen chrs, and proceed like this... Extend on [hex 1] to prevent Chupas from exiting, and then Isolate on [hex 2] so space them out between [hex 7] and [hex 6]. Kill as necessary, while being careful not to forget reviving your chrs, and then repeat the process on [hex 1] Chupas to win this battle. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHALLENGE 09 Survive the whirling HELLSTORM! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Fee - 7500 gella Opponent - Ghost Rider Reward - Cat's Paw ------------------------------------------------------------------------------- GHOST RIDER - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | FIR | WAT | WIN | EAR | MOVE | SIZE 75 | 15250 | 0 | 0 | NTH | HLV | HLV | HLV | 1hex | L - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATK | DEF | MAG | RES | HIT | EVA | RFX | SPDF | Attr: Undead 400 | 273 | 273 | 398 | 398 | 217 | 420 | 600 | Weak: (Hi)Sanctify - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - Fallen | Sleep | Confuse | Petrify | Critical | %Damage | Provoke 0 | 0 | 0 | 0 | 0 | 0 | 0 Common - 0 - - - - - - - - - ITEM STEALS (%) - - - - - - - - - - 0 - Rare none | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Dark Harvest 2. Flame Burst (physical counter) - - - - - - - - - - - - - - - - - HEX LINE-UP - - - - - - - - - - - - - - - - - HEX 1 Ghost Rider wind LP HEX 6 HEX 2 empty empty HEX 7 empty HEX 5 HEX 3 fire LP earth LP HEX 4 Y-A+R-A+J-M+A-V - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - - Move to fire LP quickly and cast Protect on it! Both of Rider's attacks are very strong. Flame Burst hits the target hex and all adjacent hexes around it as well, and being in fire hex will halve the damage for you. When you decide to tackle Rider, be sure to be at full HP, as it's likely to counter by using Flame Burst at you. Use Hi-Sanctify to potentially OHKO it. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHALLENGE 10 CUT off the enemies' energy source! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Fee - 2500 gella Opponent - 4x Diefighter Reward - 3x Cordyceps ------------------------------------------------------------------------------- DIEFIGHTER - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | FIR | WAT | WIN | EAR | MOVE | SIZE 25 | 6250 | 0 | 0 | NTH | RST | NTH | NTH | 1hex | S [poison has no effect] - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATK | DEF | MAG | RES | HIT | EVA | RFX | SPDF | Attr: none 313 | 148 | 205 | 223 | 307 | 111 | 233 | 350 | Weak: none - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - Fallen | Sleep | Confuse | Petrify | Critical | %Damage | Provoke 0 | 0 | 0 | 0 | 0 | 0 | 100 Common - 0 - - - - - - - - - ITEM STEALS (%) - - - - - - - - - - 0 - Rare none | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Attack (physical counter) 2. Slow Down 3. Agony Effect - - - - - - - - - - - - - - - - - HEX LINE-UP - - - - - - - - - - - - - - - - - HEX 1 Diefighter earth LP HEX 6 HEX 2 empty empty HEX 7 Y-A+R-A+J-M+A-V HEX 5 HEX 3 Diefighter Diefighter water LP fire LP HEX 4 empty - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - - For as long as Diefighter is standing in any LP, it will not be defeated; also, each turn Diefighter reaches standing in a LP, its HP will be fully recovered. Use Isolate or Replace to place a Diefighter on a regular hex, and then kill it. Diefighters have high probability of countering, so don't always stick together. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHALLENGE 11 SURROUNDED! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Fee - 5000 gella Opponent - 6x Suicidal Bomb Reward - Vibhuti ------------------------------------------------------------------------------- SUICIDAL BOMB - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | FIR | WAT | WIN | EAR | MOVE | SIZE 50 | 10580 | 0 | 0 | NTH | HLV | HLV | HLV | 1hex | S [cuts physical damage by 60%] - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATK | DEF | MAG | RES | HIT | EVA | RFX | SPDF | Attr: Undead /Soft 301 | 173 | 174 | 373 | 352 | 171 | 375 | 600 | Weak: (Hi)Sanctify/Magic att. - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - Fallen | Sleep | Confuse | Petrify | Critical | %Damage | Provoke 0 | 0 | 0 | 0 | 0 | 0 | 100 Common - 0 - - - - - - - - - ITEM STEALS (%) - - - - - - - - - - 0 - Rare none | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Float 2. Self-Destruct countdown activated! 3. Self-Destruct (9999 damage to nearby hex) - - - - - - - - - - - - - - - - - HEX LINE-UP - - - - - - - - - - - - - - - - - HEX 1 2x Bomb HEX 6 HEX 2 2x Bomb 2x Bomb water LP earth LP HEX 7 empty HEX 5 HEX 3 empty empty HEX 4 Y-A+R-A+J-M+A-V wind LP - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - - This is an easy challenge. Use Sanctify spells to OHKO Bombs or use magic spells against them. FCA also work nicely, but do remember that physical damage is reduced by 60% (Bomb has Soft attribute). Now, here's where the danger is... if Bomb's HP is low, it will trigger seld-destruct countdown. Once it reaches next turn, it will deal 9999 universal damage to nearby hex, also killing itself in the process. If you're nowhere around it, you won't be harmed. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHALLENGE 12 Hard to HIT and hits back HARD! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Fee - 5000 gella Opponent - 6x Will-o'-the-Wisp Reward - Bad Omen ------------------------------------------------------------------------------- WILL-O'-THE-WISP - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | FIR | WAT | WIN | EAR | MOVE | SIZE 50 | 10000 | 0 | 0 | RST | RST | RST | RST | 1hex | S - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATK | DEF | MAG | RES | HIT | EVA | RFX | SPDF | Attr: none 1 | 500 | 999 | 999 | 999 | 999 | 288 | 1360 | Weak: none - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - Fallen | Sleep | Confuse | Petrify | Critical | %Damage | Provoke 0 | 0 | 0 | 0 | 0 | 0 | 0 Common - 0 - - - - - - - - - ITEM STEALS (%) - - - - - - - - - - 0 - Rare none | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Attack (counter) 2. Assessing the situation. 3. Hi-Blast (counter) 4. Psychedelicer (counter, confusion) - - - - - - - - - - - - - - - - - HEX LINE-UP - - - - - - - - - - - - - - - - - HEX 1 2x Will water LP HEX 6 HEX 2 2x Will 2x Will HEX 7 J-M HEX 5 HEX 3 A-V Y-A earth LP wind LP HEX 4 R-A - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - - Another one of challenges where only a few ways seem to be the right way. As long as you don't touch Wills, they will leave you alone and continue to pass turns. One way of knocking them out is having Yulie learn Sacrifice (either by leveling or investing GC points, and then blasting target hex with Sacrifice (take care that Yulie's HP is at max). Wills in target hex go bye-bye. Heal Yulie back to full and repeat the exercise until they're all gone. Certain FCA (like Kindred Souls) also work on Wills. Check Will's stats - most of them are in 999s, not to mention it sports highest SPDF of any enemy in the game. Anything else you may try to use against Wills, it will result in missing or dealing zero damage, then facing you with super strong counters. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHALLENGE 13 Jude vs. Heaven's Hitman! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Fee - 2500 gella Opponent - 3x Vesper Reward - 2x Lucky Card ------------------------------------------------------------------------------- VESPER - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | FIR | WAT | WIN | EAR | MOVE | SIZE 25 | 2500 | 0 | 0 | NTH | NTH | RST | WKN | 1hex | M [poison has no effect] - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATK | DEF | MAG | RES | HIT | EVA | RFX | SPDF | Attr: Flying 313 | 123 | 200 | 198 | 246 | 83 | 253 | 350 | Weak: Magic, Shoot - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - Fallen | Sleep | Confuse | Petrify | Critical | %Damage | Provoke 0 | 0 | 0 | 0 | 0 | 0 | 100 Common - 0 - - - - - - - - - ITEM STEALS (%) - - - - - - - - - - 0 - Rare none | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Attack 2. Sky Twister 3. Insect Breath (critical condition) - - - - - - - - - - - - - - - - - HEX LINE-UP - - - - - - - - - - - - - - - - - HEX 1 empty HEX 6 HEX 2 Vesper Vesper water LP fire LP HEX 7 J-M HEX 5 HEX 3 empty empty HEX 4 Vesper earth LP - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - - Jude's skills are the best against flying enemies, but in each solo duel you'll have a nasty trick. Vesper has Insect Breath, which lowers Jude's HP to 1 only. Get another smack on afterwards, and it's buh-bye for Jude (maybe have Goat Doll handy). Jude has innate Resist Wind PPS, and is just what the doctor ordered for Sky Twister. If by the time Jude reaches a turn he has amassed 25+ FP, Mystic Break to kill all Vespers at once, otherwise shoot them down one by one until victory. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHALLENGE 14 Jude vs. The Grinning Gear! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Fee - 5000 gella Opponent - 3x Iron Maiden Reward - 7500 gella ------------------------------------------------------------------------------- IRON MAIDEN - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | FIR | WAT | WIN | EAR | MOVE | SIZE 50 | 7050 | 0 | 0 | NTH | WKN | NTH | NTH | 1hex | M [poison has no effect] - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATK | DEF | MAG | RES | HIT | EVA | RFX | SPDF | Attr: Machine /Malfunction 276 | 238 | 226 | 373 | 321 | 138 | 288 | 600 | Weak: Short Cir./Non-ARM att. - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - Fallen | Sleep | Confuse | Petrify | Critical | %Damage | Provoke 0 | 0 | 0 | 0 | 0 | 0 | 0 Common - 0 - - - - - - - - - ITEM STEALS (%) - - - - - - - - - - 0 - Rare none | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Executioner 2. Shoot 3. Harmful Wave (poison) 4. Blocker - - - - - - - - - - - - - - - - - HEX LINE-UP - - - - - - - - - - - - - - - - - HEX 1 Maiden HEX 6 HEX 2 Maiden Maiden water LP fire LP HEX 7 empty HEX 5 HEX 3 empty empty HEX 4 J-M wind LP - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - - Poison protection is welcome. While Maidens are machines (Short Circuit), you may have problems launching an attack of because of ARM malfunctioning, not to mention Maiden't ability to block your normal attacks. Maiden's Executioner will pulverize you, if you're struck often without healing inbetween. You may want to consider taking over water LP and then Mystic Freeze twice to take them all out at once. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHALLENGE 15 Jude vs. The Armageddon! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Fee - 7500 gella Opponent - 4x Pumpkinhead Reward - 4x Lucky Card ------------------------------------------------------------------------------- PUMPKINHEAD - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | FIR | WAT | WIN | EAR | MOVE | SIZE 75 | 13500 | 0 | 0 | ACT | WKN | NTH | NTH | 1hex | S [poison has no effect] - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATK | DEF | MAG | RES | HIT | EVA | RFX | SPDF | Attr: none 287 | 248 | 175 | 298 | 367 | 204 | 350 | 850 | Weak: none - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - Fallen | Sleep | Confuse | Petrify | Critical | %Damage | Provoke 0 | 0 | 0 | 0 | 0 | 0 | 100 Common - 0 - - - - - - - - - ITEM STEALS (%) - - - - - - - - - - 0 - Rare none | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Attack (stone) 2. Cremation 3. Luminous Moss (confuse) - - - - - - - - - - - - - - - - - HEX LINE-UP - - - - - - - - - - - - - - - - - HEX 1 water LP HEX 6 HEX 2 2x Pumpkin 2x Pumpkin HEX 7 empty HEX 5 HEX 3 fire LP wind LP HEX 4 J-M - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - - Confusion protection is a must. Head's normal attack has a chance of petrifying you, but with 0%, so I dunno what's the trick. Set foot into fire LP to halve Cremation's damage, and then start knocking them down (Assault Buster would be best option). If they keep wasting turns for Moss to work, there's more time for you to kill them. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHALLENGE 16 Yulie vs. The Wandering Wights! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Fee - 2500 gella Opponent - 4x Cursed Corpse Reward - 2x Gella Card ------------------------------------------------------------------------------- CURSED CORPSE - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | FIR | WAT | WIN | EAR | MOVE | SIZE 25 | 3750 | 0 | 0 | NTH | HLV | HLV | HLV | 1hex | M [poison has no effect] - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATK | DEF | MAG | RES | HIT | EVA | RFX | SPDF | Attr: Undead 313 | 173 | 173 | 323 | 216 | 89 | 169 | 350 | Weak: (Hi)Sanctify - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - Fallen | Sleep | Confuse | Petrify | Critical | %Damage | Provoke 0 | 0 | 0 | 0 | 0 | 100 | 0 Common - 0 - - - - - - - - - ITEM STEALS (%) - - - - - - - - - - 0 - Rare none | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Panic Attack (confusion) 2. Illusion - - - - - - - - - - - - - - - - - HEX LINE-UP - - - - - - - - - - - - - - - - - HEX 1 Corpse wind LP HEX 6 HEX 2 Corpse Corpse HEX 7 Corpse HEX 5 HEX 3 fire LP earth LP HEX 4 Y-A - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - - Easy, man! Yulie already begins with 25 FP, so take control of fire LP and summon fire Material for insta-victory. Have confusion protection on, just to be sure. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHALLENGE 17 Yulie vs. The Elemental Eaters! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Fee - 5000 gella Opponent - Fire Lizard, Water Lizard, Earth Lizard Reward - Dog Leash ------------------------------------------------------------------------------- FIRE LIZARD - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | FIR | WAT | WIN | EAR | MOVE | SIZE 50 | 7050 | 0 | 0 | RST | RST | ACT | WKN | 1hex | L [poison has no effect] - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATK | DEF | MAG | RES | HIT | EVA | RFX | SPDF | Attr: none 286 | 198 | 187 | 248 | 261 | 144 | 204 | 600 | Weak: none - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - Fallen | Sleep | Confuse | Petrify | Critical | %Damage | Provoke 0 | 0 | 0 | 0 | 0 | 0 | 0 Common - 0 - - - - - - - - - ITEM STEALS (%) - - - - - - - - - - 0 - Rare none | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Attack 2. Cremation ------------------------------------------------------------------------------- WATER LIZARD - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | FIR | WAT | WIN | EAR | MOVE | SIZE 50 | 7050 | 0 | 0 | WKN | ACT | RST | RST | 1hex | L [poison has no effect] - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATK | DEF | MAG | RES | HIT | EVA | RFX | SPDF | Attr: none 286 | 198 | 187 | 248 | 261 | 144 | 224 | 600 | Weak: none - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - Fallen | Sleep | Confuse | Petrify | Critical | %Damage | Provoke 0 | 0 | 0 | 0 | 0 | 0 | 0 Common - 0 - - - - - - - - - ITEM STEALS (%) - - - - - - - - - - 0 - Rare none | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Attack 2. Hydro Pressure ------------------------------------------------------------------------------- EARTH LIZARD - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | FIR | WAT | WIN | EAR | MOVE | SIZE 50 | 7050 | 0 | 0 | RST | RST | WKN | ACT | 1hex | L [poison has no effect] - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATK | DEF | MAG | RES | HIT | EVA | RFX | SPDF | Attr: none 286 | 198 | 187 | 248 | 261 | 144 | 244 | 600 | Weak: none - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - Fallen | Sleep | Confuse | Petrify | Critical | %Damage | Provoke 0 | 0 | 0 | 0 | 0 | 0 | 0 Common - 0 - - - - - - - - - ITEM STEALS (%) - - - - - - - - - - 0 - Rare none | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Attack 2. Stone Bullet - - - - - - - - - - - - - - - - - HEX LINE-UP - - - - - - - - - - - - - - - - - HEX 1 Earth Liz earth LP HEX 6 HEX 2 empty empty HEX 7 Y-A HEX 5 HEX 3 Fire Liz Water Liz fire LP water LP HEX 4 empty - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - - Yulie's RES is high enough to shrug off the damage by a great deal. Your first move is to cast Replace on Water Liz so that Yulie occupies water LP. On your next turn cast Replace on Fire Liz - now Yulie's is inside fire LP, and Fire Liz is inside water LP. This will instantly destroy it! Follow up by casting Replace on Water Liz and having it occupy fire LP... ooops, destroyed as well. Only Earth Liz remains, so off it with few well placed Vortex items. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHALLENGE 18 Yulie vs. The Simian Sprite! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Fee - 7500 gella Opponent - Ape Man Junma Reward - 12000 gella ------------------------------------------------------------------------------- APE MAN JUNMA - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | FIR | WAT | WIN | EAR | MOVE | SIZE 75 | 40800 | 0 | 0 | ACT | WKN | RST | RST | 1hex | XL [poison has no effect] - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATK | DEF | MAG | RES | HIT | EVA | RFX | SPDF | Attr: none 312 | 273 | 323 | 473 | 347 | 224 | 289 | 850 | Weak: none - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - Fallen | Sleep | Confuse | Petrify | Critical | %Damage | Provoke 0 | 0 | 0 | 0 | 0 | 0 | 0 Common - 0 - - - - - - - - - ITEM STEALS (%) - - - - - - - - - - 0 - Rare none | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Attack 2. Feral Strike 3. Hydro Pressure - - - - - - - - - - - - - - - - - HEX LINE-UP - - - - - - - - - - - - - - - - - HEX 1 Junma water LP HEX 6 HEX 2 empty empty HEX 7 empty HEX 5 HEX 3 fire LP wind LP HEX 4 Y-A - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - - Ape is one tough customer. Oddities - Yulie has innate Resist Water PPS, ape begins in water LP, casts water magic and has water weakness. Okay, to start - Replace on Junma so Yulie occupies water LP, then cast Protect. Let Junma hit Yulie until she has enough FP to summon water Material as many times as needed to send Junma 6 feet under (don't neglect healing her as well). -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHALLENGE 19 Arnaud vs The Armored Arthropod! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Fee - 2500 gella Opponent - 3x Predator Beetle Reward - 2x Gella Card ------------------------------------------------------------------------------- PREDATOR BEETLE - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | FIR | WAT | WIN | EAR | MOVE | SIZE 25 | 2500 | 0 | 0 | HLV | HLV | HLV | HLV | 1hex | M [poison has no effect] - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATK | DEF | MAG | RES | HIT | EVA | RFX | SPDF | Attr: Hard 313 | 173 | 173 | 148 | 287 | 73 | 201 | 350 | Weak: Magic, Smash Hit - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - Fallen | Sleep | Confuse | Petrify | Critical | %Damage | Provoke 0 | 50 | 0 | 0 | 0 | 0 | 100 Common - 0 - - - - - - - - - ITEM STEALS (%) - - - - - - - - - - 0 - Rare none | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Attack (physical counter) 2. Beetle Horn 3. Petrify Gas (stone) - - - - - - - - - - - - - - - - - HEX LINE-UP - - - - - - - - - - - - - - - - - HEX 1 Beetle water LP HEX 6 HEX 2 Beetle Beetle HEX 7 empty HEX 5 HEX 3 fire LP wind LP HEX 4 A-V - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - - Doesn't look well - halves all elements, and sports Hard property. Your best option are magic attacks (from normal hexes!), so Blast them outta the field. Having petrify protection is a wise choice. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHALLENGE 20 Arnaud vs. The Behemoth! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Fee - 5000 gella Opponent - 2x Hyperion Reward - 7500 gella ------------------------------------------------------------------------------- HYPERION [RES bonus] - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | FIR | WAT | WIN | EAR | MOVE | SIZE 50 | 16000 | 0 | 0 | NTH | NTH | NTH | NTH | 1hex | M [recovers 5% MAX HP at start of own turn] - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATK | DEF | MAG | RES | HIT | EVA | RFX | SPDF | Attr: none 326 | 198 | 187 | 560 | 367 | 128 | 276 | 800 | Weak: none - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - Fallen | Sleep | Confuse | Petrify | Critical | %Damage | Provoke 0 | 80 | 0 | 0 | 0 | 0 | 0 Common - 0 - - - - - - - - - ITEM STEALS (%) - - - - - - - - - - 0 - Rare none | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Attack 2. Magic Drain (magic counter) 3. Agony Effect - - - - - - - - - - - - - - - - - HEX LINE-UP - - - - - - - - - - - - - - - - - HEX 1 Hyperion HEX 6 HEX 2 fire LP earth LP HEX 7 A-V HEX 5 HEX 3 empty empty HEX 4 Hyperion water LP - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - - A tough challenge. Hyperion recovers 5% of own HP on each turn it gets, and it will usually counter with Magic Drain when you hit it with damaging magic. To start with, Shut Out on Hyperion in water LP, then take over fire LP and spam Blast from there until locked Hyperion bites the dust. The one remaining is now much more manageable (Arnaud's high EVA will keep you at bay for some time). -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHALLENGE 21 Arnaud vs. The Infighters! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Fee - 7500 gella Opponent - 2x Aurvandil Reward - 4x Gella Card ------------------------------------------------------------------------------- AURVANDIL - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | FIR | WAT | WIN | EAR | MOVE | SIZE 75 | 11500 | 0 | 0 | HLV | HLV | HLV | HLV | 1hex | L [poison has no effect] - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATK | DEF | MAG | RES | HIT | EVA | RFX | SPDF | Attr: none 312 | 248 | 240 | 448 | 437 | 177 | 331 | 850 | Weak: none - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - Fallen | Sleep | Confuse | Petrify | Critical | %Damage | Provoke 0 | 0 | 0 | 0 | 0 | 0 | 0 Common - 0 - - - - - - - - - ITEM STEALS (%) - - - - - - - - - - 0 - Rare none | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Attack (magic counter) 2. Hammer Knuckle 3. Hyper 4. Agony Effect - - - - - - - - - - - - - - - - - HEX LINE-UP - - - - - - - - - - - - - - - - - HEX 1 wind LP HEX 6 HEX 2 Aurvandil Aurvandil HEX 7 empty HEX 5 HEX 3 fire LP earth LP HEX 4 A-V - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - - Keep blasting them with magic, but note that if Aur is in adjacent hex when it's struck, it may counterattack. Be sure to cancel Hyper's effects on hex, or you'll be pulverized. Casting Illusion on them is a good option to consider, as well as Slow Down and Shut Out. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHALLENGE 22 Raquel vs. The Desert Devourer! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Fee - 2500 gella Opponent - Ant Lion Reward - 2x Lucky Card ------------------------------------------------------------------------------- ANT LION - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | FIR | WAT | WIN | EAR | MOVE | SIZE 25 | 8750 | 0 | 0 | NTH | WKN | WKN | RST | 1hex | L [poison has no effect] - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATK | DEF | MAG | RES | HIT | EVA | RFX | SPDF | Attr: Hard 313 | 198 | 173 | 248 | 280 | 121 | 207 | 350 | Weak: Magic, Smash Hit - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - Fallen | Sleep | Confuse | Petrify | Critical | %Damage | Provoke 0 | 100 | 25 | 25 | 0 | 0 | 100 Common - 0 - - - - - - - - - ITEM STEALS (%) - - - - - - - - - - 0 - Rare none | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Attack 2. Crunch 3. Slow Down - - - - - - - - - - - - - - - - - HEX LINE-UP - - - - - - - - - - - - - - - - - HEX 1 R-A HEX 6 HEX 2 wind LP fire LP HEX 7 empty HEX 5 HEX 3 empty empty HEX 4 Ant water LP - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - - Perfect prey for first match. Just guard until it comes closer and then send Ant packing back to its colony. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHALLENGE 23 Raquel vs. The Prince of Pyromancy! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Fee - 5000 gella Opponent - 2x Haborym Reward - Tiny Flower ------------------------------------------------------------------------------- HABORYM - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | FIR | WAT | WIN | EAR | MOVE | SIZE 50 | 24680 | 0 | 0 | RST | WKN | NTH | NTH | 1hex | XL [80% chance of nullifying magic attacks, poison has no effect] - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATK | DEF | MAG | RES | HIT | EVA | RFX | SPDF | Attr: none 326 | 198 | 212 | 223 | 345 | 171 | 222 | 600 | Weak: none - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - Fallen | Sleep | Confuse | Petrify | Critical | %Damage | Provoke 0 | 0 | 0 | 0 | 0 | 0 | 0 Common - 0 - - - - - - - - - ITEM STEALS (%) - - - - - - - - - - 0 - Rare none | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Attack 2. Absorb 3. Cremation 4. Call Servant - - - - - - - - - - - - - - - - - HEX LINE-UP - - - - - - - - - - - - - - - - - HEX 1 Haborym wind LP HEX 6 HEX 2 empty Haborym HEX 7 empty HEX 5 HEX 3 water LP fire LP HEX 4 R-A - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - - Haborym's attacks aren't terribly strong, and Raquel's innate Resist Fire PPS will cut Cremation's damage. You're better off equally reducing both Haborym's HP to a low amount, and then offing both of them at once. If you leave one Haborym around, it may summon additional one. Absorb is another problem to consider, because if you're left with no MP, OC can't be used, so maybe equipping a badge that recovers MP could be handy; or use Hi-Freeze items. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHALLENGE 24 Raquel vs. The Leaden Lasher! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Fee - 7500 gella Opponent - 3x Heavy Orc Reward - 12000 gella ------------------------------------------------------------------------------- HEAVY ORC - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | FIR | WAT | WIN | EAR | MOVE | SIZE 75 | 16950 | 0 | 0 | NTH | NTH | NTH | NTH | 1hex | M [poison has no effect] - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATK | DEF | MAG | RES | HIT | EVA | RFX | SPDF | Attr: none 337 | 373 | 165 | 398 | 370 | 221 | 220 | 850 | Weak: none - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - Fallen | Sleep | Confuse | Petrify | Critical | %Damage | Provoke 0 | 0 | 0 | 0 | 0 | 0 | 100 Common - 0 - - - - - - - - - ITEM STEALS (%) - - - - - - - - - - 0 - Rare none | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Attack 2. You tryin' to roast me?! 3. Blocker - - - - - - - - - - - - - - - - - HEX LINE-UP - - - - - - - - - - - - - - - - - HEX 1 Heavy Orc water LP HEX 6 HEX 2 empty empty HEX 7 R-A HEX 5 HEX 3 Heavy Orc Heavy Orc fire LP wind LP HEX 4 empty - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - - Meat barrierrrrr! Hehe, porky pigs are fun... strong though. Orc has a high chance of blocking your normal attack, so dispose of them all at once by using Exorcism from center hex (Orc also won't be able to block it). -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHALLENGE 25 The mechanized TERROR! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Fee - 5000 gella Opponent - Zoa Zein Reward - Duplicator ------------------------------------------------------------------------------- ZOA ZEIN - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | FIR | WAT | WIN | EAR | MOVE | SIZE 50 | 60000 | 0 | 0 | NTH | WKN | NTH | NTH | 1hex | L - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATK | DEF | MAG | RES | HIT | EVA | RFX | SPDF | Attr: Machine 326 | 248 | 318 | 323 | 352 | 172 | 400 | 625 | Weak: Short Circuit - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - Fallen | Sleep | Confuse | Petrify | Critical | %Damage | Provoke 0 | 0 | 0 | 0 | 0 | 0 | 100 Common - 0 - - - - - - - - - ITEM STEALS (%) - - - - - - - - - - 0 - Rare none | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Attack 2. Robo Dance 3. Robo Typhoon 4. Agony Effect - - - - - - - - - - - - - - - - - HEX LINE-UP - - - - - - - - - - - - - - - - - HEX 1 J-M+A-V fire LP HEX 6 HEX 2 empty empty HEX 7 Zoa Zein HEX 5 HEX 3 wind LP water LP HEX 4 Y-A+R-A - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - - And we're back to team battles. Zoa is a machine, so employ Short Circuit or Assault Buster (Slow Down on Zoa, Quicken on Jude) to dispose of it quickly. Water LP is also nearby for some spammage of water Blast... or how's about water Material? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHALLENGE 26 Unstoppable magic! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Fee - 5000 gella Opponent - Mage Fox Reward - 7500 gella ------------------------------------------------------------------------------- MAGE FOX - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | FIR | WAT | WIN | EAR | MOVE | SIZE 50 | 46000 | 0 | 0 | HLV | HLV | HLV | HLV | 1hex | XL - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATK | DEF | MAG | RES | HIT | EVA | RFX | SPDF | Attr: none 50 | 323 | 287 | 373 | 50 | 1 | 430 | 600 | Weak: none - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - Fallen | Sleep | Confuse | Petrify | Critical | %Damage | Provoke 0 | 0 | 0 | 0 | 0 | 0 | 0 Common - 0 - - - - - - - - - ITEM STEALS (%) - - - - - - - - - - 0 - Rare none | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Dispel 2. Hi-Heal 3. Agony Effect 4. Hydro Pressure 5. Stone Bullet 6. Sky Twister 7. Cremation - - - - - - - - - - - - - - - - - HEX LINE-UP - - - - - - - - - - - - - - - - - HEX 1 Mage Fox HEX 6 HEX 2 earth LP water LP HEX 7 empty HEX 5 HEX 3 R-A J-M HEX 4 Y-A+A-V wind LP - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - - This... is my boomstick! Fox has Dispel, so don't throw out too much status spells. Also get out of LP to avoid being slaughtered by element magic. Just get Jude close to Fox, cast Slow Down on it, and Quicken on Jude; then it's just a matter of Assault Buster and kissing Fox goodbye (if you'll be using magic, use Blast from regular hexes, as Fox halves all element damage). -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHALLENGE 27 The twisted martial artist of the ABYSS! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Fee - 7500 gella Opponent - Vodianoi Reward - 2x Duplicator ------------------------------------------------------------------------------- VODIANOI - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | FIR | WAT | WIN | EAR | MOVE | SIZE 75 | 51820 | 0 | 0 | HLV | ACT | HLV | HLV | 1hex | L - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATK | DEF | MAG | RES | HIT | EVA | RFX | SPDF | Attr: none 312 | 298 | 165 | 348 | 457 | 242 | 492 | 850 | Weak: none - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - Fallen | Sleep | Confuse | Petrify | Critical | %Damage | Provoke 0 | 0 | 0 | 0 | 0 | 0 | 0 Common - 0 - - - - - - - - - ITEM STEALS (%) - - - - - - - - - - 0 - Rare none | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Iron Elbow Thrust 2. Iron Fist Fury 3. Dark Iron Fist Fury (magic counter) 4. Burning Temple Trident (steals an item) 5. Dispel 6. Blocker - - - - - - - - - - - - - - - - - HEX LINE-UP - - - - - - - - - - - - - - - - - HEX 1 empty HEX 6 HEX 2 Y-A J-M water LP wind LP HEX 7 Vodianoi HEX 5 HEX 3 R-A A-V HEX 4 fire LP - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - - Here's the karate kid. Haaai-yah! It's a very speedy turtle and most of its attacks are OHKO. I wouldn't bother with normal attacks, as Vodi can block them with ease, so use OC instead. As far as magic goes, Vodi will counter with Dark Iron if it takes damage while you're in nearby hex. Replace or Isolate Vodi in one of border hexes (possible fire or water LP), and then surround the neighboring hexes so it has nowhere to move, while position Arnaud far away from the turtle. While Arnaud is sending Blast greetings, guard with blocking chrs until they're KO-ed or you win, whichever comes first. Assault Bust-ing its ass may also yield victory. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHALLENGE 28 Rise of the armored fighter! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Fee - 7500 gella Opponent - Doomsday Reward - 12000 gella ------------------------------------------------------------------------------- DOOMSDAY - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | FIR | WAT | WIN | EAR | MOVE | SIZE 75 | 72000 | 0 | 0 | RST | RST | RST | RST | 1hex | XL - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATK | DEF | MAG | RES | HIT | EVA | RFX | SPDF | Attr: Hard 312 | 398 | 322 | 498 | 447 | 232 | 507 | 850 | Weak: Magic, Smash Hit - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - Fallen | Sleep | Confuse | Petrify | Critical | %Damage | Provoke 0 | 0 | 0 | 0 | 0 | 0 | 0 Common - 0 - - - - - - - - - ITEM STEALS (%) - - - - - - - - - - 0 - Rare none | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Attack 2. Missile (magic counter) 3. Hyper 4. Hi-Heal - - - - - - - - - - - - - - - - - HEX LINE-UP - - - - - - - - - - - - - - - - - HEX 1 Doomsday wind LP HEX 6 HEX 2 empty empty HEX 7 empty HEX 5 HEX 3 J-M R-A fire LP earth LP HEX 4 Y-A+A-V - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - - Element magic won't work on Doom, so use Blasts from regular hexes if you'll be assaulting with magic. If Doom Hypers itself, Replace it so you get the bonus instead. Missile packs a punch, but Illusion in place will reduce the hit potential. Hi-Heal is laughable, so don't worry about it. To remove Hard property temporarily, cast Fragile on Doom; Raquel won't have problems busting it up thanks to Smash Hit PPS she knows. Lower Doom's RFX and increase Jude's to OHKO it with Assault Buster. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHALLENGE 29 Live through the MERCILESS BRAWL! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Fee - 9000 gella Opponent - 3x Bad News Reward - Berserker ------------------------------------------------------------------------------- BAD NEWS - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | FIR | WAT | WIN | EAR | MOVE | SIZE 90 | 98000 | 0 | 0 | NTH | NTH | NTH | NTH | 1hex | XL - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATK | DEF | MAG | RES | HIT | EVA | RFX | SPDF | Attr: none 366 | 268 | 164 | 318 | 417 | 241 | 373 | 1000 | Weak: none - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - Fallen | Sleep | Confuse | Petrify | Critical | %Damage | Provoke 0 | 0 | 0 | 0 | 0 | 0 | 0 Common - 0 - - - - - - - - - ITEM STEALS (%) - - - - - - - - - - 0 - Rare none | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Attack 2. Hah! 3. Whip into action (Focused fire effect) 4. Backsplash (return damage) - - - - - - - - - - - - - - - - - HEX LINE-UP - - - - - - - - - - - - - - - - - HEX 1 Y-A+J-M HEX 6 HEX 2 Bad News Bad News water LP wind LP HEX 7 empty HEX 5 HEX 3 R-A A-V HEX 4 Bad News fire LP - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - - An extremely tough battle, mainly thanking to Backsplash ability. Any attack you use against Bad News has a potential of being canceled and returned to the attacker, who suffers damage instead. Also, if Bad News uses Whip move, that'll cause Focused Fire effect. You'll need to grit your teeth and hope for luck to be on your side. To start with, get rid of one of Bad News in either [hex 2] or [hex 6]. Once target is chosen, Slow Down on it, followed by Quicken on Jude's hex. Jude uses Assault Buster, and if Backsplash won't trigger, you just killed first Bad News. Then knock out the other Bad News from hexes I mentioned above, leaving only the last Bad News in [hex 4], who will follow the same fate soon. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHALLENGE 30 Today is a GOOD DAY TO DIE! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Fee - 10000 gella Opponent - King of Angolmois Reward - 30000 gella ------------------------------------------------------------------------------- KING OF ANGOLMOIS - - - - - - - - - - - - - - - - - - STATS A - - - - - - - - - - - - - - - - - - LV | HP | EXP | GELLA | FIR | WAT | WIN | EAR | MOVE | SIZE 100 | 275000 | 0 | 0 | RST | RST | RST | RST | 1hex | XL - - - - - - - - - - - - - - - - - - STATS B - - - - - - - - - - - - - - - - - - ATK | DEF | MAG | RES | HIT | EVA | RFX | SPDF | Attr: none 324 | 348 | 209 | 398 | 100 | 281 | 478 | 1100 | Weak: none - - - - - - - - - - - STATUS ABNORMALITY SUCCESS RATE (%) - - - - - - - - - - - Fallen | Sleep | Confuse | Petrify | Critical | %Damage | Provoke 0 | 0 | 0 | 0 | 0 | 0 | 0 Common - 0 - - - - - - - - - ITEM STEALS (%) - - - - - - - - - - 0 - Rare none | none - - - - - - - - - - - - - - - - - - ATTACKS - - - - - - - - - - - - - - - - - - 1. Hi-Blast 2. Isolate 3. Quicken 4. The Seventh Moon 5. Pandemonium (confusion) - - - - - - - - - - - - - - - - - HEX LINE-UP - - - - - - - - - - - - - - - - - HEX 1 King wind LP HEX 6 HEX 2 empty empty HEX 7 empty HEX 5 HEX 3 J-M R-A fire LP earth LP HEX 4 Y-A+A-V - - - - - - - - - - - - - - - - - - TACTICS - - - - - - - - - - - - - - - - - - Have confusion protection, for you seriously don't wish to be shooting yourself. I recommend having Castle Wall and Goat Doll equipped in addition. Of five moves King has, three are non-offensive, so you have good chances to not be attacked. King is prone to use Moon in first turn, so Castle Wall will null the damage. Shut Out on King to keep it in wind LP, then Slow Down, and finally Extend; meanwhile Yulie Quicken on Arnaud to get him more turns. Note that King may Quicken itself as well, so be sure to reapply Slow Down if that happens. Pandemonium will be shooting past you, so all ya need to worry about is Moon and Hi-Blast (spread chrs across hexes so only one is hit at a time). Recover HP via Yulie's heal Material or Jude's Mystic. King can be offed pretty much as everybody else - Slow Down and Fragile on King, Quicken on Jude, and then Assault Buster forever. =============================================================================== =============================================================================== 06.) PAST REVISIONS - G0600 =============================================================================== =============================================================================== - Version Yulie - 1.01 (13th February 2006) # Some fixes and corrections. - Version Yulie - 1.0 (12th February 2006) # Initial release. Contains tips on all battles. =============================================================================== =============================================================================== 07.) CREDITS - G0700 =============================================================================== =============================================================================== 1. Companies - Media Vision: they made this game possible - Sony: for making PS2 2. People Emptiness. =============================================================================== =============================================================================== 08.) CONTACT INFO - G0800 =============================================================================== =============================================================================== Send your comments, ideas for improvements, additional info, correction of mistakes I may have made, and anything else via e-mail at: lifearmor (at) gmail (dot) com I need to put down a few guidelines. - as a subject of e-mail please include Wild Arms: 4, or WA4 - please make your e-mail be readable, ie do not send me e-mails that are written badly or in some strange gibberish - don't ask me to send you updated versions of my guide, because I won't - *make sure* to check if your question is already answered within these pages; I may reply to one of your questions, but if you'll persevere in asking more questions which are answered in my guide, I'll simply direct you to my guide - I accept e-mails in English, German, Croatian and Slovenian language - I will answer the e-mails in English, Croatian or Slovenian language; I can read and understand German well, but my writing skills of German have rusted, therefore I will answer such e-mails in English - when crediting contributors, I won't disclose their e-mails - finally, treat me as you'd like me to treat you 2. Damir Kolar's Contributor page http://www.gamefaqs.com/features/recognition/6434.html 3. Damir Kolar's homepage/s http://www.damirkolar.com http://splitinfinity.50megs.com Yours truly, Damir Kolar End of Document