-= Falconer's Xiahou Dun for Warriors Orochi FAQ: Version 1.1 =- -= Index =- Zero) Getting Started 1.) Trademarks 2.) Legal Crap 3.) What is Warriors Orochi? 4.) Who is Xiahou Dun? I.) Unlocking Xiahou Dun 1.) Stage 2.) Requirements 3.) Recommended Method II.) Using Xiahou Dun 1.) Move Set i.) Standard ii.) Charge iii.) Special iv.) Horse 2.) Combos i.) Standard ii.) Advanced 3.) Advised Weapon Outfitting i.) Why Certain Traits Are Missing ii.) Why Certain Traits AREN'T Missing 4.) Advised Attributes/Abilities III.) Battle Advice 1.) Move Set Analysis (a.k.a., C1 and You) 2.) General Procedure 3.) Difficulty and You 4.) Advised Teammates IV.) Unlocking Xiahou Dun's Potential 1.) Acquiring His Personal Item i.) Stage ii.) Requirements iii.) Recommended Method iv.) Where to Find It 2.) Acquiring His Abilities i.) Vitality ii.) Adrenalin iii.) Technique iv.) Potence V.) Miscellaneous 1.) Quotes and Dialog i.) Basic Quotes ii.) Specialized Quotes 2.) History 3.) Thanks and Mentions 4.) Intended Additions for Version 1.1 -= Getting Started =- 1.) Trademarks Warriors Orochi is a game of KOEI's making, and most likely also a trademark of theirs. 2.) Legal Crap This FAQ is Copyright (C) Scott Faulkner/Falconer ([email protected]). It may be posted only on the following site: www.gamefaqs.com GameFAQs www.neoseeker.com Neoseeker www.supercheats.com Super Cheats Q: I see this FAQ on a certain site other than the ones you listed above. Now what? A: Tell me ASAP at [email protected]. There's a chance that the site in question is one I've given permission, but I've yet to submit an updated FAQ to reflect that. You can send me an e-mail anyhow, just to make sure. Q: If I receive permission to host this FAQ, how may I post it to my site? A: Preferably in its original plain text form. Changes can be made, within reason (i.e., if it gets to the point where it's hard to read, you've done a little too much modification). (Note: This FAQ should _NEVER_ appear on megagames.com, gamesdomain.com, or CNET Games Center. If you found it there, TELL ME. They tend to rip off FAQs from what I've heard.) Q: Where can I check for the latest version? A: The sites noted above should be the only ones with my FAQ, and thus the only ones that will get updated versions. Q: So, can I host your FAQ? A: Send an e-mail. I'll e-mail you back with an OK notice unless for some reason I feel that it'd be inappropriate or nonsensical (e.g., I'd be a touch confused if someone who has a fan site aimed towards first-person shooter games asks me for permission to host my Xiahou Dun FAQ on said site). Q: Can I use this FAQ for any profitable means? A: No. If it vaguely resembles profit or a reward, even only one penny, no. Even if for some reason you want to send any or all profits from such actions to me. This includes magazines/publishers of any kind. Q: Can I use any info found in this FAQ to start my own? A: Within reason. You can't completely copy my FAQ or change one or two things and then call it your own. If you wish to use a part of my FAQ, e-mail me and ask for permission. I will expect to be credited for any information you use in your FAQ. I do as much for those I draw any info or inspiration from, so I expect the same treatment from anyone who thinks any of my information is worth using. SPAM: I do not like Unsolicited Commercial E-Mail (UCE). If you send me any UCE, I will ignore it. If you decide to press the issue, I'll continue to ignore it. (That last one wasn't a Q and A; I just don't much care for spam.) 3.) What is Warriors Orochi? Warriors Orochi (abbreviated as WO) is KOEI's latest offering in the genre of 3D beat-em-up, combining characters from the Dynasty Warriors series with those of the Samurai Warriors series. WO could be seen as a mixture of the best of both game series just as easily as it could be seen as a clustered mess of features that doesn't work together as well as they could. I happen to be closer to the former sentiment; I like the added features to the DW cast at the very least. 4.) Who is Xiahou Dun? Xiahou Dun is a part of the Wei army in the DW games, serving as one of Cao Cao's first top generals alongside others like his brother (cousin?) Xiahou Yuan and Zhang Liao. Known best as the guy who got shot by an arrow that went into his eye, resulting in Dun eating said eye and retaliating by putting a spear through the face of the man who shot him. Personally known for having a victory message that reminds me of the Human Suplex Machine (Taz). I've considered Dun my favorite Wei character from the first time I played as him back in Dynasty Warriors 3. Others like Zhen Ji, Xu Huang, Cao Ren and Zhang Liao are other favorites of mine, but ol' One Eye remains at the top of the list. His expanded move set has improved my view of him; he's the character I like using the most out of every other character in WO, ahead of ones like Cao Ren, Kanetsugu Naoe, Zhang Liao and Sun Shang Xiang. -= Unlocking Xiahou Dun =- Xiahou Dun will automatically join the Wei army after you defeat him and Xiahou Yuan twice, along with Pang Tong once, during Wei stage 4. -= Using Xiahou Dun =- 1.) Move Set Some of these moves won't be available when you first gain access to Xiahou Dun. You'll need to get his proficiency rating up in order to remedy that situation. Another note is that the button listings here assume that you're playing the PS2 version of Warriors Orochi. Square (S) is your normal attack button, Triangle (T) is your charge attack, X is your jump button, and so on for the other functions like Musou attacks and special attacks. i.) Standard S1 / S - A right to left slash with his weapon. S2 / SS - A left to right slash. S3 / SSS - A top to bottom slash. S4 / SSSS - A spinning slash from left to right; identical to his C4 but without any weapon traits attached. S5 / SSSSS - Another spinning slash that ends swinging a little higher than his S4. S6 / SSSSSS - Identical in appearance to his S1. S7 / SSSSSSS - Identical in appearance to his S2. S8 / SSSSSSSS - Identical in appearance to his S3. S9 / SSSSSSSSS - Identical in appearance to his S4 but comes out at a slower speed. Dashing S - Hopping uppercut slash. It'll knock enemies into the air. It is possible to juggle afterwards, but usually this will require favorable terrain. Jumping S - Right to left swing. ii.) Charge C1 / T - Charges forward then does a right to left slash. Pressing T again during this move adds a left to right slash. Agility will notably improve his movement/attack speed during this move. Without it he casually jogs with his sword held out (nonetheless doing damage to enemies), and with it he runs through enemies and it actually looks painful. C2 / ST - Does an uppercut slash that knocks enemies into the air. Agility has no effect on the attack speed of this move, and it is fairly slow as is. C3 / SST - Does a string of vertical slashes, with the final slash stunning the target. Pressing T extra times adds extra slashes. Agility appears to have no effect on this move. C4 / SSST - Does a spinning slash. Different from his S4 due to having a knock back trait. Agility improves the speed of this move. C5 / SSSST - Slams his sword into the ground, creating a burst of energy that knocks enemies into the air around him. Agility has an effect on the speed of this move. C6 / SSSSST - A left to right slash immediately followed by a right to left slash. Agility has an effect on the speed of this move. Jumping T - Multiple aerial slashes; can only get all of the slashes if there's an enemy to swat around, otherwise Dun stops after two slashes. Agility does nothing to affect the speed of his slashes. iii.) Special R1 - A whirlwind attack (looks more like a sandstorm to me) that normally moves for a short distance in whichever direction you're facing. When used off of his L + R1 attack, it seems that you can aim yourself before the whirlwind comes out, but only in a turn up to 90 degrees. That is, if you face north while Dun is flying like a torpedo due to L + R1, aiming the left stick to the south will end up letting you fire a whirlwind to the west or the east, but never to the south. You can cancel any charge into this technique, but not vice-versa. This move can be jump canceled just like a charge or standard attack. Agility has no impact on the speed of this move. L + R1 - Dun turns into a human torpedo, diving in whatever direction you aim him with a buffer of energy around his body that has a decent horizontal area of effect. It can be used off of his R1 attack, although normally you'll want to cancel off of Dun's C1. Grants complete invincibility. You can cancel any charge into this technique, but not vice-versa. It can be jump canceled; if you're quick enough you can start this move, jump cancel and air dash and retain the damaging energy buffer during the dash. Agility has no impact on the speed of this move. Musou - A series of uppercut slashes that ends with a knock back slash. True Musou - Similar to his Musou, except he ends with a shockwave nova and a hybrid stomp/slash after the knock back slash. iv.) Horse S - Up to six attacks alternating sides. T - Standard horse stomp. Musou - Multiple slashes, much like the standard attack string. 2.) Combos i.) Standard C1 -> L + R1 - This is a bread-and-butter combo for Dun; the C1 comes out very fast and does solid damage when paired with a 10 Agility weapon, while the L + R1 adds some horizontal range and acts like his C4 in terms of knock back potential. Invincibility from the L + R1 combined with how you can use C1 as a way to juke archers means you can dodge out of the way of incoming arrows/bullets then crash into the archers/gunners with impunity. R1 -> L + R1 - This is more for flash than anything. The lack of a charge move in the combo means it can be blocked entirely. You can also reverse the order and still be able to chain the two attacks. C1 -> X -> T - One of the easiest ways to guarantee that his jumping charge attack lands, since a C1 all by itself will cause enemies to crumple, and the jumping charge sucks them into the air for mass slashing. C3 -> S -> C1 - Not a staple combo, but it is another way to start a juggle of death (most death juggles with Dun involve throwing in C1 at some point). C2 -> C4 - Good for damage and aside from the C2, the whole combo comes out quickly with Agility 10. Use this if you get bored of the various C1-based combos and just want to send enemies flying around like ping-pong balls. R1 -> C1 -> L + R1 -> R1 - The R1 by itself will crumple an enemy just like C1 does, so you can use this combo as a way of showing off. It doesn't lead into an infinite combo very well, since even the quick dash trait of Dun's C1 can't catch up with enemies knocked away by a juggle R1 unless they're knocked into a corner or a wall. ii.) Advanced C1 -> L + R1 -> C1 -> L + R1 -> ... - As the combo description notes, you can continue the C1 -> L + R1 sequence for as long as you like, with proper timing. C1 moves very fast with 10 Agility, letting Dun cover a lot of ground in a hurry. This comes in handy if a C1 or L + R1 knocks a general off in a direction other than directly backwards; just C1 towards them and let it catch them during a bounce or even while they're still in the air. Certain bad bounces are hard to recover from; a general who flies off at an angle behind you requires a bit of luck and a quick 'reorient camera' move or two. At a certain point it becomes possible for enemies to tech out and try to jump charge, but L + R1's range and invincibility means you'll win every time that they attempt such a tactic. C1 is fairly good at winning such trades as well, so either half of this combo can work to keep your target up in the air and on the fast track to defeat. C1 -> S9 - C1 by itself will crumple a general, leaving them open to another hit. Adding the Bolt element will make any hits afterwards act as juggles. The full S string racks up a lot of bonus damage when paired with the Air trait. The only major drawback is that this takes a long time to execute, and Dun can be interrupted by other enemies while he's bouncing his target off of his sword. A minor annoyance is that without the Bolt element, the entire combo seems to take place on the ground and sometimes your target will get knocked away during the S9 attacks. This of course breaks the combo. Peg them with a L + R1 or R1 to salvage a clean combo end if you find them starting to fall away. C1 -> C4 -> R1 -> L + R1 -> X -> T - Yet another C1 crumple combo, except this one throws in both special techniques. It may be possible for an enemy general to flip out after the R1, but at every other point they're either in a knock back state (C4 and L + R1) or in hit stun (C1, the S3 part of C4). This is best pulled off after you've backed an enemy up to a corner or a wall, so that they can't be knocked away. Without the barrier to keep them in place, it will be difficult if not impossible to land every single hit after the R1 and/or L + R1. 3.) Advised Weapon Outfitting My main weapon of choice has the following traits: - Bolt - Flash - Slay - Drain - Air - Range - Agility - Might I also have a backup weapon where I swapped out Range 10 for Brave 10. i.) Why Certain Traits Are Missing Well to be honest, any of the other traits are either counter-productive to my style of play (Ice, Fire, Multi) or they're outright bad choices to have on my weapon (Rage, Absorb). Ice freezes enemies. I like bouncing enemies into the air and knocking them around, so welding them to the ground in a block of ice is not going to be something I want to happen. Fire isn't a bad choice, but I feel that Bolt adds so much more to Dun's arsenal. Multi can and will screw with combo timing, if not mess up a combo entirely. Rage requires I be nearly dead to get great use out of it, and that's not an option I'm fond of on Hard and Chaos difficulty. Xiahou Dun only has one move that makes use of Musou, and it's not good enough to warrant having Absorb on a weapon, since his other options of escape and knock back are that much better. ii.) Why Certain Traits AREN'T Missing Flash is good. Really good. Really, REALLY good. Flash means I get to start combos off of C1 whenever I want, which usually leads to defeated enemy officers. I might be able to get away with a Scimitar that has nothing but Flash 10 and Agility 10, just because of how deadly it makes his C1. As the previous sentence infers, Agility is really good too because it turns his C1 into an attack to be feared. Plus, faster charge attacks are always a good thing to have. Slay is a great trait to have on any weapon, and Air makes Dun's air comboing skills deadlier. Might and Range are good traits that make for an all-around weapon; bonus damage and area of effect on his charge attacks makes for a happy one-eyed death machine. Drain goes well with his C1 and reduces the need for Adrenalin. Bolt makes for good splash damage on his C1 and C4, and that's always useful in crowds. 4.) Advised Attributes/Abilities I'm fond of using Vitality, Potence, Fortitude, Impulse, Speed, Boost and Adrenalin. Vitality means I have more margin for error in case I get caught out in the open (i.e., not in the middle of an L + R1). Potence means bigger and stronger hits, and also means fewer enemies are left to try and stick Dun with their pointy bits of metal. Fortitude lets Dun absorb a decent amount of punishment; ideally I'd like to avoid all damage though. Impulse is there so that I don't have to use a horse of C1 -> L + R1 to quickly get from place to place. Speed adds more damage, as does Boost, both of which make for fewer hits needed to get rid of generals. Adrenalin means that most every C1 -> L + R1 landed restores health. Out of those seven, the ones I'd be willing to swap out would be Impulse and Adrenalin. Impulse is mostly negated by C1 -> L + R1 and Adrenalin is only there to act as a free heal on top of Drain. Either one or both attributes could be traded for something like Technique, Power, Conserve or Awakening in order to help improve the skills of a teammate who actually has a use for their Musou gauge (or just for someone who isn't a Speed character like Dun). -= Battle Advice =- 1.) Move Set Analysis (a.k.a., C1 and You) C1 - This is the tool that you will live and die with. Fully enhanced, it blazes through enemies and helps keep juggle combos alive. Almost every major juggle combo Dun has will at some point require that you charge in with this move. Some require it in order to keep the combo from ending. Overall, if you're not using this during your fights, you're doing something wrong. You'll rarely want to use the two hit version, since the second hit knocks away enemies, and this isn't always something you want to do. C2 - This has limited utility. Dun's dashing S knocks enemies into the air almost as well as this does, and it doesn't take as long. C1 has the same purpose on its own; crumpling an enemy leaves them just as defenseless. C3 - I almost never use this. The stunning property on the last hit can be reproduced via C1 (this will be a recurring theme by the way; C1 does a lot of things by proxy). C4 - This is a solid knock back tool. It comes out rather fast with enough Agility, and it scatters soldiers just as well as L + R1 does while also triggering weapon traits. C5 - This is better than his C2, but it's still not something I find myself using on purpose (e.g., I tend to use this only when I mistimed a C4). C6 - It looks nice and the damage is solid, but it's ultimately not as useful as some of Dun's earlier charges. R1 - A solid attack that flies out in whatever direction you're facing. It has a decent vertical and horizontal range, but since it doesn't trigger weapon traits, you can't make it into an unblockable wall of damage by way of the Flash element. Still, this works well as a combo ender or even a combo starter since on its own it crumples enemies just like C1. L + R1 - A very important attack; whenever you're looking for a quick way to trigger crowd clearing, this is going to be the tool of choice. It has invincibility, so it works wonders for getting away from a crowd even when they're trying to keep you from escaping. With good reflexes, you can use it to avoid incoming fire from enemy archers and gunners, and possibly peg them as well. Like with R1 though, weapon traits like Flash and Bolt won't trigger, so the damage of this attack on its own is a little lacking. 2.) General Procedure This usually goes without saying, but always try to keep your enemies in front of you. A well-aimed C1 -> L + R1 will deal with clusters of enemies while keeping you safe from retaliation. L + R1's invincibility gives Dun the option of flying headlong into a cluster of enemy generals and troops, but make sure you make your suicide dive count, because he has no invincible escape option out of that cluster. Generally, battle tactics boil down to "Is there an enemy or four in front of me? If so, fly into them with C1 and scatter them with L + R1. If not, look for enemies to run into." If this style of play seems a little boring (and to be fair it sort of is), C4 is a good crowd control tool, as is C1's second hit and R1. C1 will still be useful, since it remains Dun's best way of getting that first hit in, at which point you can do whatever you wish to dish out the damage. Now, I've noted that Dun has little use for Musou, and this is true. Ultimately, Dun's musou gauge is only there as an emergency escape mechanism. If you're getting beat around and don't think you'll have an opportunity to switch out or escape with L + R1, use your musou attack and try to fight your way out, then hope you can dash to a safe distance with L + R1 and C1 or just switch to another character (preferably a technique character who can counter and get breathing room without retreating). 3.) Difficulty and You There's not much to say here; on Hard and Chaos, you won't be able to lazily throw out attack strings. You'll need to rely more on the invincibility of L + R1 and learn the maximum range that C1 has. Knowing when you can start a C1 and still clobber any wiseacre spear users thinking they have a range advantage is key. Knowing how to avoid archer/gunner fire and knowing when you're close enough to turn that evasion into an immediate counterattack is also key. 4.) Advised Teammates When restricted to the Wei army, I like bringing along Cao Ren for his solid defense and juggle capabilities along with Zhang Liao (more due to liking his character opposed to actual fighting ability). Granted, some of Wei's officers won't be unlocked in the Wei campaign (Cao Ren in particular), so Dun's best Wei teammates are sometimes those who aren't available until after you complete a stage in a different campaign. In general, Dun works well with anyone who has at least two of the following traits: - A Technique character with an inexpensive counter and/or special attack. Cao Ren and Dian Wei are good examples of such characters. - A Power character with a solid special attack and/or move set. Zhang Liao, Lu Bu, Ieyasu and Kenshin are good examples of such characters. - A Technique character with a powerful counter and/or special attack. Cao Ren and Hanzou are good examples. - Any character with an ability and weapon trait lineup designed to absorb punishment and stay out in the heat of battle for an extended period of time. Sometimes Dun will get beat up and whoever you switch out to will need to be able to hold their own until Dun recuperates to a point where he can come out and fight again. Cao Ren, Kuniochi, Gan Ning and Zhou Tai are good examples of characters who can fight for extended periods of time, or at the very least play keep away long enough for Dun to recover. -= Unlocking Xiahou Dun's Potential =- 1.) Acquiring His Personal Item i.) Stage Wei 6, the Battle of Chen Cang. ii.) Requirements Within 5 minutes, ally with Da Ji, defeat Oichi, Yoshimune Kawai, Nagashige Tomita, defeat both defense captains inside the eastern part of the castle and defeat 200 soldiers. iii.) Recommended Method Head east and ally with Da Ji, then head back to the west to clean Oichi's clock, after you defeat her two bodyguards Kawai and Tomita. Kill enemy soldiers along the way and once Oichi and friends are defeated, head north and break into Chen Cang via its western gate. Head inside the castle and go east. Eventually you'll reach the center of the castle, and you'll want to head south (based on the overall map, not necessarily based on whichever way you're facing). The two defense captains will be in this southern section of the castle, set up just like Base Captains. Wipe both of them out, then get more kills if you're not at 200 yet. This should satisfy all of the necessary requirements, so go ahead and get your PI, then beat on Nagamasa to finish the stage. You could go ahead and clear out the entire stage if you want; I'm sure Xiahou De wouldn't mind the help with the troops and generals he attracted while pretending to be you during this stage. :P iv.) Where to Find It It'll show up on the wall south of the northern part of the castle. Pay close attention to where it shows up on the History report if you have problems figuring out where exactly it is. 2.) Acquiring His Abilities All four abilities that you can unlock with Xiahou Dun do not require you to play on a certain difficulty. You can kill three officers on Easy or kill them on Chaos, and you'll unlock another level of Vitality. That said: i.) Vitality Defeat three officers. Bonus HP is always nice. ii.) Adrenalin Defeat three officers while staying at or above 30% life. After you unlock the ability your life level can dip as low as you want, so long as you don't get Dun (or a teammate if you switch out) killed. More life restored with every 10+ hit combo never hurts, given that Dun is good at burst combos with the press of a button (C1 in particular). iii.) Technique Defeat 100 enemies while staying at or above 50% life. Like with Adrenalin, you can drop below 50% after you've gotten this skill, but don't die. This skill has no benefit for Dun given that he's a Speed character, but some of his best allies are Technique characters. So go ahead and get it so that you make Cao Ren and others sharing his character type happy campers. iv.) Potence Defeat 180 enemies, including six officers. Bonus attack power is nice and a useful trait for every character in the game. -= Miscellaneous =- 1.) Quotes and Dialog 1.) Basic Quotes Switching: "Stand back!" L + R1: "Take this!" C4: "You're finished!" Musou attack: "Begone!" True Musou attack: "It's over!" Officer defeat: "Just another victim!" Greeting: "Show me what you've got!" Retreat: None, aside from stage-specific ones noted in the specialized quote section, like his two quotes from Wei 4 and his quote from SW stage 6. He doesn't appear to show up in any other stage in a way that'd allow for a standard retreat message. Death: None, aside from the specific quote he has if you allow him to be defeated in Wei stage 6. Since the only stages where you fight Dun as an enemy are ones where his defeat triggers a plot-related quote, he has no standard death message like Cao Ren, Da Ji or any other officer who shows up a lot. ii.) Specialized Quotes (Note: This is a semi-complete list now, although there may be still be a few that I have forgotten to note, whether due to not remembering them or due to forgetting to list them after having read the work of others.) Starting out is a list of quotes said by Dun when he is a 'true' ally (his icon on the map will be blue instead of yellow), or when you control him. In some cases it will be necessary to have Dun as your active character (or at least on your team), since some quotes occur on stages Dun normally does not appear on, such as Wei stage 2. In cases where there is a single quote as opposed to a short conversation, the speaker will be noted after the quote. Otherwise the quotes will be preceded by their speaker. In any case, on to the quotes themselves. Wei 2 - Battle of Tian Shui --------------------------- Mitsuhide Akechi: "This blade will measure your caliber." Xiahou Dun: "Nobunaga's continued existence offends me. Out of my way!" Another reminder that Dun doesn't much care for Nobunaga, who he sees as an imposter of his lord, Cao Cao. Wei 4 - Battle of Yi Ling ------------------------- "I will put his mettle to the test... to see his worth!" - Dun's intro speech before the battle starts, directed towards Cao Pi "My lord's progeny... I will put his blood to the ultimate test!" - Dun's quote near the start, after Pang Tong has requested that he head to the main camp of Orochi's forces from the east and Yuan from the west "Show me what you've got!" - Dun's quote when you encounter him for the first time Xu Zhu: "I won't go easy on you, you know!" Xiahou Dun: "Xu Zhu! Hmm, how times have changed!" (Note: This appears to be the only unique quote Dun has when you encounter him with a certain officer. Not even Cao Pi gets a special quote from Dun, and he's the one that Dun and Yuan are after during this stage.) "So Pang Tong's plan has failed... no matter. Continue the march on the enemy camp!" - Dun after you prevent Pang Tong's engineers from building a bridge to your main camp Xiahou Dun: "Not bad... but you've not earned my respect yet, youngster!" Cao Pi: "Then would you like to give me another chance?" "Come Yuan, let's show them how we fight!" - Dun, upon returning to the battlefield "You think you can overcome us!?" - Dun after running into your characters again "The princess of Wu... Impressive." - Dun's reaction after running into Sun Shang Xiang and Ina after you've defeated both him and Yuan once Xiahou Yuan: "My lord!... But weren't you supposed to be...?" Xiahou Dun: "Don't fall for their tricks, Yuan! It must be an imposter!" (Note: Notable as a quote you only see if you're playing as Cao Cao, which also seems to indicate that both Yuan and Dun believe that Cao Cao really is dead at this point in the storyline.) "You have defeated my flesh and blood, but while my strength remains, you shall not be victorious!" - Dun's quote if you defeated Yuan first after their reappearance "You... you have your father's strength, I admit it." - Dun after losing to your team for a second time Cao Pi: "You would both be of great value. Come, work for me." Xiahou Dun: "Orochi has crushed Wei... I am not fit to serve..." Cao Pi: "Wei is about to be revived." Xiahou Dun: "So, it seems there was truth in what Nobunaga said... Very well. You shall have my aid." "No man could ever match my lord... But you seem to have your own sense of honor..." - Dun's quote after you complete the stage but before he joins you You get a feel for Dun's general attitude here, along with his connection to his brother/cousin/whatever, Xiahou Yuan. Based on events that occur in the Samurai Warriors campaign, it would seem that Wei's fourth stage takes place at a point after Xiahou Dun has encountered Nobunaga in SW stage 6. This would explain why he and Yuan have decided to test Cao Pi's skill in battle in order to determine if he is indeed a worthy replacement for his father (and their lord), Cao Cao. This would be opposed to going after Cao Pi merely to strike him down for seemingly surrendering Wei to a serpent's army. Even then, it takes the defeat of himself and Yuan twice before the two of them are convinced of Cao Pi's worthiness... but better it take awhile than for it to never occur at all, I guess. This is the first Wei battle where Dun has a considerable role, and the amount of dialogue he has in it is a good indication of that role. Stages 6 and 8 will be the only other Wei stages where Dun has a fair number of lines. Wei Story 5 - Battle of Odawara Castle -------------------------------------- Cao Cao: "You dare raise your weapon against your own lord?!" Xiahou Dun: "I will cut down any imposter who dares to use my master's name!" Dun making it clear that he's not fooled by Da Ji's phantom version of his lord. Come to think of it, no one who has a special quote with any of Da Ji's phantoms ends up being fooled aside from Huang Gai, and his situation ends up being explained in a way that makes it sound like he wasn't fooled as much as he's hesitant to raise his hand against his lord even when it's a fake. Kotaro has a better track record with convincing phantoms and magic tricks, and his role in the WO storylines is minor compared to Da Ji's. Wei Story 6 - Battle of Chen Cang --------------------------------- "Enemy officers on the ramparts... we must exercise due caution or our main camp will be in danger. It's up to me to put a stop to them.", Dun's quote once he's close enough to the castle walls "The enemy advance has ceased. Now is our chance to attack!", Dun's quote after you seize both enemy bases on top of the castle walls "Cao Pi, this is the end of a line.", Dun's quote if he is defeated at any point in the stage; most likely if you take too long in seizing the enemy bases and/or do a poor job of keeping allied morale up Xiahou Dun: "Da Ji, you are no friend to Wei. I will never trust you." Da Ji: "Since I don't care what you think, that works out fine." Oichi: "There is no point in lamenting our fate..." Xiahou Dun: "Hmm... a bit philosophical for such a chit of a girl, aren't you?" Xiahou Yuan: "Cao Pi seems to know what he's doing. He's a smart lad." Xiahou Dun: "If he is to succeed the great Lord Cao Cao, then he will need every bit of that cunning." Gan Ning: "Get a look of this chest! You want past, you gotta go through it! Ding, ding! Round one!" Xiahou Dun: "Hot-head! This is a real battle, not some back-street brawl!" Nagamasa Azai: "My lance will take that challenge!" Xiahou Dun: "Hmm... you might be of use after all..." Nagamasa Azai: "And your might is beyond my wildest imaginings." One of Dun's better appearances, taking on multiple officers and soldiers at a time at one point. If you keep allied morale high, Dun can keep fighting indefinitely without losing much life. It depends a bit on what difficulty you do this stage on too; on Easy it'll be easy to kill enemies but Dun will not have much of a life bar to work with. On Chaos your main concern will be to get morale up ASAP to help keep Dun from getting in over his head. You also get a bit more of a look into Dun's mind when it comes to what he thinks of Cao Pi. He's still a little reluctant to praise Cao Pi, but being around Yuan is enough for Dun to recognize that Cao Pi at least has the potential to match or possibly exceed Cao Cao. The rest of Dun's interaction on the stage requires that you control him in order to see it in a timely manner (Oichi, Da Ji, Gan Ning, Nagamasa). Wei Story 6-X - Battle of Liang Province ---------------------------------------- Kotaro: "You shall be a test in auguring Cao Pi's future!" Xiahou Dun: "You fiend! Why do you meddle in this battle for your sport!?" Not a lot of dialogue for Dun here, partially due to this being a stage he doesn't show up in naturally. This could be seen as another sign that Cao Pi is starting to get Dun's respect, albeit in a roundabout way. On the other hand, maybe Dun's irritated because Kotaro isn't taking this battle seriously enough for Dun's liking as opposed to being irritated because Kotaro was playing mind games with the wife of his current lord. Wei Story 7 - Battle of Yamazaki -------------------------------- Xiahou Dun: "My lord... you are here at last." Cao Cao: "I apologize for my tardiness..." Xiahou Dun: "Dian Wei, you have performed a great service in keeping our lord safe." Dian Wei: "It is my calling, and my destiny. I know no other way to live!" Another stage where Dun doesn't normally appear in, explaining the lack of dialogue. As his two quotes show, his interaction is related to Cao Cao; if it isn't in response to meeting with his lord and finding him to be alive, it has to do with the man who swore to be a faithful bodyguard of Cao Cao's up until his death. Any signs of respect and growing loyalty to Cao Pi are good and dead by this point in Wei's campaign. Wei Story 7-X - Struggle for Nan Zhong -------------------------------------- "Hmm... that man could hold the key to this battle..." - Dun after he runs into Tadakatsu during Wei 7-X Not much to note here, since Dun is one of many characters connected to the Wei campaign who remark on Tadakatsu's power. Dun's take on the observation is nice; he seems less interested in Tadakatsu's power as much as he is in Tadakatsu indirectly being a factor that would make the battle a winnable one for the Wei army. Wei Story 8 - Battle of Koshi Castle ------------------------------------ Masamune Date: "Only the truly great can rule. If you can't understand that, then I'm afraid you forfeit the right to live." Xiahou Dun: "Come on, mister so-called Dragon. I'll show you're nothing more than a pathetic worm!" Masamune Date: "I bet you'll just wear that eyepatch to get the girls!" Xiahou Dun: "I should have cut you down when I had the chance." Da Ji: "Ooh, I'm shaking..." Lu Bu: "Come on, you insects! No one is getting to Orochi without going through me! If you value your life, leave now!" Xiahou Dun: "Damn, this could take a while..." Orochi: "Only the worthy have made it. Now I shall see for myself the strength of mankind." Xiahou Dun: "I see now why Lu Bu toed the line..." This has an amount of dialog not seen from Dun since Wei 6, although all of it is based on encounters with characters as opposed to general speech during the stage. Still, the token encounter between the one-eyed dragon and the one-eyed kirin (I guess) was nice, giving Dun a little more than the quotes that most everyone connected to the Wei campaign has in this stage. Wei Story 8-X - Battle of He Fei Castle --------------------------------------- "You have proven your greatness once again, my lord! Onwards, to the enemy's main camp!" - Dun after you successfully guide allied officers into the inner section of the Orochi Army's base Another brief list of dialog, and unsurprisingly the one quote is directed towards his 'true' lord, Cao Cao. Dun is loyal, if nothing else. Shu Story 8-X - Battle of Mikatagahara -------------------------------------- "Guan Yu! Put some back into it! You don't want to let me down!", Dun's quote once he shows up "With you on my side, my blade feels sharper still.", what Dun says after you forge an alliance with him These quotes are limited to when Dun shows up as a neutral officer, so if you don't fulfill the requirements for making him appear, you won't see them. I personally have never seen Dun show up, and I'm not sure if it's because I finish the stage too soon or because I don't let a certain combination of events occur. Maybe letting the supply line stay intact eventually has Dun show up, or avoiding garrisons for awhile is the key. Samurai Story 2 - Battle of Honnoji ----------------------------------- "I come here in a search of my lord, and this is what I find? Hmm... that is the banner of that pretender, Nobunaga!", what Dun says once he shows up "I will put my shoulder to the wheel! Let us brush the enemy aside!", what he says once you forge an alliance Nobunaga: "So the name of Cao Cao has drawn you out as well..." Xiahou Dun: "And you are Nobunaga Oda. I have heard the name." "Nobunaga... There is something familiar about you. Something that I can respect. And yet you are not fit to take the place of my Lord Cao Cao.", what he has to say after you've encountered him as Nobunaga and get a safe distance away Shingen Takeda: "Time to have a lie down, I think. We will be busy again soon enough. What are you planning, my one-eyed friend?" Xiahou Dun: "Search for my lord. That is all there is." Nobunaga Oda: "We shall all meet again." In terms of the overall timeline, this appears to be the earliest moment that Dun appears. He has yet to challenge Cao Pi and is in fact still searching for his lord, who he doesn't believe to be dead. This eventually turns out to be true, but only if you've been through the Wei campaign (or knew better than to think that KOEI would exclude Cao Cao as a playable and non-dead character). It should also be noted that this is another case where Dun is a neutral officer as opposed to either an ally or enemy. As expected, this is the start of the numerous interactions that Dun will have with Nobunaga. There's a bit of respect tempered with suspicion and general disdain, but eventually it turns into "I should kill this guy before he becomes a threat to my lord Cao Cao..." later on. For now though, Dun's more concerned with finding his lord, whether he be dead or alive. Samurai Story 6 - Battle of Fan Castle -------------------------------------- "Nobunaga... There is no place for you in my lord's kingdom! My duty is to ensure your elimination.", Dun's quote once he arrives "Sooner or later, Nobunaga will get in my lord's way. If you stop me in my duty, then you will fall too.", Dun's generic quote when you encounter him Nobunaga Oda: "Why are you here? Do you wish to judge my greatness with your blade?" Xiahou Dun: "I will not judge... I will destroy the pretender!" Nobunaga Oda: "Ha ha ha..." No: "This is as far as you go..." Xiahou Dun: "Then your head shall join his!" No: "You talk big, but can you fight like a man?" Xiahou Dun: "My fate is already sealed..." Nobunaga Oda: "No... Your fate is in my hands, and you may still be of use." Xiahou Dun: "Kill me now... I do not wish to live to see your rule..." Nobunaga Oda: "If Nobunaga does not suit your tastes, then look elsewhere for leadership. But look to the living, not to the dead. Surely you have sensed the greatness of your master's progeny?" Xiahou Dun: "...you mean... that evil-hearted man...?" Nobunaga Oda: "Since you seem to need to cross swords with a man to determine his worth, then that is what you must do with him." Although he shows up as an enemy, and thus is technically on Cao Pi's side during this fight, Dun hasn't yet actually aligned himself with Cao Pi (Cao Pi's quote after Dun first makes his appearance acts as support for this train of thought). As the quotes show, Dun's got Nobunaga on his mind, and wouldn't mind terribly if he had Nobunaga's head on his mantle. The conversation between he and Nobunaga after the stage is over marks the point where Dun starts looking for Cao Pi in order to test him, as seen in Wei stage 4. It ends up being one of several events in the SW campaign where the results are seen in one of the other campaigns. Sakon being sent to aid Sun Ce is another such event, and Yoshihiro Shimazu showing up to free Zhao Yun is considered another (although any connection to Nobunaga is tenuous at best, unlike with Nobunaga's clear cut request towards Sakon). Miscellaneous Dialogue ---------------------- This is for quotes for things that can show up on any stage where Dun appears, whether because he's in your party or because he's involved in the stage as an ally. "Now's our chance! Press the attack!" - praise from Dun as an ally after you have gathered some multiple of 100 kills "Pretty impressive. I've got my work cut out for me!" - praise from Dun as an ally after you defeat an officer "So this is to be my final resting place...?" - quote from Dun as an ally when he's in danger of being routed "Support is here at last... Launch the counterattack!" - quote from Dun as an ally when you come to his rescue "Yuan! Your help is much needed!" - quote from Dun as an ally when you come to his rescue as Xiahou Yuan "You embody everything good about my army." - Cao Cao's remark after you defeat an officer as Xiahou Dun "Don't forget to smile, brother!" - Xiahou Yuan's remark under similar circumstances "I knew I could rely on my faithful retainer!" - Cao Cao after you reach 1,000 KOs with Xiahou Dun 2.) History December 26th, 2007: I start work on v1.0 of Dun's FAQ. December 30th, 2007: I finish the first draft, not long before the New Year. January 8th, 2008: I start actual work on v1.1, as opposed to cosmetic work along the lines of fixing typos and word choices. January 12th, 2008: I finish v1.1 for all intents and purposes, in order to have a version that shows the new list of accepted sites for this FAQ to show up on. 3.) Thanks and Mentions Thanks to: - KOEI, for making this game. - GameFAQs, Neoseeker and Super Cheats for hosting this. - Rydain Darkstar, since I loosely based the structure of this FAQ off of their Cao Ren FAQ. - LordofWei's Character Dialog Guide, and by proxy, Humble Novice's dialog guide thread on the KOEI Warriors forum. - Any and all posters on the KW and GameFAQs forums who contributed to one or more of the threads related to Xiahou Dun in some aspect (discussion of tiers, character strategies, etc.) - All those who gave me feedback in regards to previous versions of this FAQ. 4.) Intended Additions for Version 1.2 - Yet more combos and a more in-depth layout of advisable ways to play Dun, whether it be in regards to weaponry, move set or abilities.