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War of the Monsters Battle FAQ

by Angelo Heartilly

*------------------------------*
 War of the Monsters Battle FAQ
 Written By: Angelo Heartilly
 Latest Version: 8/12/04 - 1.0
*------------------------------*

~ Table of Contents ~

==============================
1. Introduction
==============================
1.1 Disclaimer, Copyright Info
1.2 Contacting Me
1.3 Using the Search Function
1.4 Version History

==============
2. Monsters
==============
2.1 Togera
2.2 Preytor
2.3 Congar
2.4 Robo 47
2.5 Agamo
2.6 Ultra V
2.7 Magmo
2.8 Kineticlops
2.9 Raptros
2.10 Zorgulon

============
3. Stages
============
3.1 Midtown Park
3.2 Gambler's Gulch
3.3 Rosdale Canyon
3.4 Metro City
3.5 Century Airfield
3.6 Atomic Island
3.7 Baytown (before earthquake)
3.8 Baytown (after earthquake)
3.9 Club Caldera
3.10 Tsunopolis
3.11 UFO
3.12 Capital
3.13 Mini Baytown
3.14 Volcano

===================
4. Basic Actions
===================
4.1 Movement
4.2 Weak and Strong Attacks
4.3 Combos
4.4 Energy Beams
4.5 Dive Attack
4.6 Climbing
4.7 Weapons
4.8 Throwing Monsters
4.9 Blocking
4.10 Long Range Specials
4.11 Nukes

======================
5. Advanced Actions
======================
5.1 Catching/Batting
5.2 Uppercut
5.3 Shove
5.4 Launcher
5.5 Stun
5.6 Dashing
5.7 Bluffing
5.8 Interrupting
5.9 Rage

============
6. Energy
============
6.1 The Energy Bar
6.2 Energy Management

============
7. Flying
============
7.1 To Fly or Not to Fly?
7.2 Flying Techniques

=============
8. Weapons
=============
8.1 Projectiles
8.2 Clubs
8.3 Spears
8.4 Heavy Weapons

=========================
9. Long Range Specials
=========================
9.1 Togera - Plasma Breath
9.2 Preytor - Leech
9.3 Congar - Sonic Roar
9.4 Robo 47 - Missile
9.5 Agamo - Tiki Head
9.6 Ultra V - Rocket Fist
9.7 Magmo - Volcanic Eruption
9.8 Kineticlops - Chain Lightning
9.9 Raptros - Fire Breath
9.10 Zorgulon - UFOs
9.11 All Monsters - Nuke

============================
10. Environmental Hazards
============================
10.1 Electricity
10.2 Fire
10.3 Volcano Eruption (Club Calderia, Volcano)
10.4 Reactor Ventation (Atomic Island)
10.5 Earth Quakation (Baytown)
10.6 Steam Venting (Baytown)
10.7 Water Tsunamination (Tsunopolis)

====================
11. Miscellaneous
====================
11.1 Frequently Asked Questions
11.2 Glitches / Weird Stuff
11.3 Stuff to do When You're Bored

==============
12. Closing
==============
11.1 Credits
11.2 Last Words



                         *===================*
                            1. INTRODUCTION
                         *===================*


Welcome to my second FAQ ever made! Looking at the guides that GameFAQs has,
you will notice that most everything important has been covered for this game.
Everything except combat itself. Knowledge is power in War of the Monsters and
thats what this guide is for. We will try to expose every helpful piece of
information for you gamers out there to use to your advantage. And for the
people just starting out the basic actions are explained so you know when to
use what. Here is a quick list of things you can find in this FAQ.

Stuff you WILL find in this FAQ:
 - Useful weapon and powerup locations.
 - Monster and level descriptions.
 - Description of all of the abilities your monster has, some obvious and some
   not so obvious.
 - Descriptions of the environmental hazards you can find in a level and how
   you can use them to your advantage.
 - Other stuff in the miscellaneous section that is about pretty much whatever.

Stuff you WON'T find in this FAQ:
 - A list of each specific combo. The other guides already cover this and I
   recommend just checking Rockwarrior's awesome Combo FAQ at GameFAQs.
 - Anything to do with the Adventure Mode. That is not what this FAQ is about
   and if you are looking for information about the Adventure Mode I point
   you to ZoopSouls excellently well done FAQ.
 - Just straightforward information. I don't know about you guys but I hate it
   when someone makes an FAQ and describes a weapon or something with a huge
   paragraph and then doesn't even say whether they think it is useful or not.
   I try to always express how fun/useful/entertaining/ugly/etc something is
   when I go into detail about it.

So lets get on with the FAQ, eh? Keep in mind that this is just the first
version and as I make changes and recieve input from other more talented WotM
players it will hopefully improve. And the point of this guide is to gather the
knowledge of all WotM players so email me anything you don't see in my guide
and you will recieve credit.

 #------------------------------#
  1.1 Disclaimer, Copyright Info
 #------------------------------#

This document is Copyright 2004 Tommy "Angelo Heartilly" Chambers. You are free
to use this FAQ in any way as long as you don't make a profit off of it. If you
want to use this FAQ on your site, then please email me at
[email protected]. Just so long as your site's name doesn't happen to
be Cheat Code Central and as long as you don't expect me to go to your site to
do my updates. I'm lazy and I ONLY do my updates at GameFAQs.

-End of disclaimer-

This FAQ can currently be found here:
www.gamefaqs.com

 #-----------------#
  1.2 Contacting Me
 #-----------------#

My email is [email protected]. If you want to email me about anything
that has to do with the guide then go for it. If you want to point out an
error, ask a question, give a suggestion, or compliment/bash my guide that is
fine. Also please notify me if somebody has used my FAQ without my permission
and I will bring my golden hammer of justice crashing down on their buglike
heads. There are just a few rules to follow when emailing me:

 1. Be sure to put something about the WotM FAQ in the subject so I don't 
    delete it. Put something like "I have a question" and I will delete it and
    laugh maniacally at your ignorance.
 2. Refer to me as Angelo. Not as some name you made up like "FAQ d00d" and
    don't call me by my "real" name or you will be e-slapped.
 3. Keep the content clean for my young eyes. I'm only 16! I'm too
    impressionable and can't be hearing these horrible cuss words like "dang"
    and "stupid." And don't email me any spam or viruses or I will send out
    rainbow colored ninjas to assassinate you.

 #-----------------------------#
  1.3 Using the Search Function
 #-----------------------------#

When you are looking for something specific push ctrl + F to bring up the find
window. Type what you are looking for and click "Find Next". This will let you
find information quickly.

 #-------------------#
  1.4 Version History
 #-------------------#

8/12/04 - I typed the rest of the stuff real fast. I was motivated by the fact
          that I really screwed up when I submitted the first version. I sent
          Cjay the wrong file which was my rough draft so to speak and had
          notes in a few parts and errors in numerous parts like the section
          titles being misnumbered or some such. It was also missing vital
          parts like a credits section (ACK!) and more. Cjay must have thought
          it was funny to embarrass me and he went ahead and posted the guide
          anyways despite the fact it was the biggest piece of jumbled up crap
          on the net. Anyways... now that any chance of having a good
          reputation as an FAQ maker has been shattered here is the rest of the
          information. Sorry for the mistake. This version has most everything
          I planned to include. I will add in a few more sections and update as
          people send stuff in but this is most of the guide. Enjoy! 

8/10/04 - First version is up. I got done with the monsters, stages, and then I
          skipped over a lot of sections and put in my things to do when you're
          bored section. The rest should be coming in a week or two.


                            *===============*
                               2. MONSTERS
                            *===============*


First you have to pick your poison. All of the monsters have their strengths
and weaknesses and you can decide whether you want a slow powerful ogre or a
speedy yet weak beast. There are several things to think about when picking
your monster.

Speed - Faster moving monsters can pick up powerups faster.
Power - Stronger monsters can deal more damage.
Defense - Monsters with more defense can take more hits before they die.
Jump - Monsters who can jump higher can get to higher ground faster.
Attack Speed - Monsters who attack slowly are more likely to get interrupted.
Energy Beam - The monsters each have their own special energy beam and you need
              to decide if you want a quick weak shot or a slow powerful burst.
Long Range Special - Each monster has a unique LRS that does different things.
Coolness - Come on, you have to admit it is just a lot more fun swinging a
           sword around and doing flips with Ultra V than it is to lumber
           around like a big idiot with Magmo.

 #----------#
  2.1 Togera
 #----------#

Description: Basically Godzilla, only cooler. He has spikes in various parts of
  his body that he can make pop out and retract at will. Overall one of the
  coolest monsters, especially his purple costume.

Long Range Special: Plasma Breath - Togera breaths green crap on the enemy.

Energy Beam: Togera has an all around average EB. It has a normal rate of fire
             and does average damage. It also has some real long range but that
             doesn't do a whole lot of good. The speed is pretty high so
             dodging is difficult.

Togera is an all around average monster. As far as I know there aren't any weak
points to Togera unless you consider averageness itself a weakness. When
playing as Togy I usually find myself using his launcher a lot since it seems
to send the enemy flying further than other launchers. Togera has a good stun
hit as well but I don't use it a whole lot (just call me a weirdo).

 #-----------#
  2.2 Preytor
 #-----------#

Description: Giant preying mantis. Need I say more?

Long Range Special: Gross Leech Thing - A disgusting creature chases down the
                                        the targeted monster and latches on and
                                        sucks their life away slowly.

Energy Beam: Preytor's EB has a high rate of fire and homes in on the enemy but
             it is slow and weak and it drains energy rather fast. It is most
             effective in close range firefights.

Preytor is a very quick and agile monster and is one of the only two monsters
with the ability to fly. Unfortunately her flying sucks compared to Raptros and
it costs a lot more to keep her in the air so I usually just glide with her and
don't flap her wings much. Preytor is awfully weak so you have to use hit and
run tactics with her. If you are good at guerilla warfare then Preytor is right
for you.

 #----------#
  2.3 Congar
 #----------#

Description: Big scary monkey.

Long Range Special: Sonic Roar - Congar bellows at the enemy and a wave of air
                                 hits everything in front of him. Goes through
                                 walls/buildings.

Energy Beam: Congar's EB is good all around. It moves at a normal speed and it
             tracks the enemy a tad bit.

Congar is one of the better monsters to choose from. He has damaging yet speedy
combos and he doesn't have any real weak points. Good choice for beginners.

 #-----------#
  2.4 Robo 47
 #-----------#

Description: Old robot that can morph its claws into hammers or spikes.

Long Range Special: Missile - Robo 47 turns his head into a missile and fires
                              it for huge damage.

Energy Beam: Blazing fast chain gun that doesn't do a whole lot of damage but
             is good for keeping the pressure on your enemies. Just be sure to
             watch your energy as Robo's EB drains energy fast.

Robo is a decent monster. He is pretty fast moving and has a high jump thanks
to his jetpack. But some of his attacks are rather slow to come out. A fun
monster to use overall.

 #---------#
  2.5 Agamo
 #---------#

Description: Giant stone statue.

Long Range Special: Tiki Head - Agamo takes off his head and makes it all big
                                and can now use it as a weapon.

Energy Beam: Agamo has a horribly bland EB where he shoots boulders at the
             enemy. Nothing really good about it but nothing horribly bad
             either.

Sadly Agamo ends up as one of the weaker monsters. His attacks come out slow so
getting an entire combo on an enemy is difficult. You can still use him
effectively but someone like Ultra V can kick his ass without much trouble.
Agamo's LRS is fun and powerful if you use it right. In levels where there
aren't a lot of powerful weapons like the UFO it is great. Agamo is also by far
the coolest looking monster. His second skin owns you.

 #-----------#
  2.6 Ultra V
 #-----------#

Description: Super cool anime robot.

Long Range Special: Rocket Fist - Ultra V shoots his arm off and grabs an enemy
                                  and drags them back to him, stunned.

Energy Beam: Rapid firing eye lasers. Like Robo's it is good for pestering
             enemies that are fleeing from you.

Ultra V is simply kickass. He is quick and has a really high jump and his
attacks come out at a good enough speed. And everything about him is just
pretty cool. He does a frickin' kick flip for his launcher! Ultra V also has a
great LRS and it is great in one on one duels.

 #---------#
  2.7 Magmo
 #---------#

Description: Four armed monstrosity. Kind of looks like a volcano with legs...

Long Range Special: Volcanic Eruption - Magmo spews balls of lava at an enemy
                                        and juggles them in the air.

Energy Beam: Magmo's EB is crazy powerful but it is really slow and has a low
             fire rate. It homes in on the enemy though, that makes it good for
             fire fights out in the open.

Magmo is a tank. He takes very little damage and can dish it out like crazy.
Obviously he is going to be very slow though.

 #---------------#
  2.8 Kineticlops
 #---------------#

Description: Body is made entirely of electricity, huge eyeball in the middle.

Long Range Special: Chain Lightning - Kineticlops zaps the hell out of all of
                                      the monsters around him.

Energy Beam: Slow sparks of electricity that are pretty much impossible to
             dodge unless you get a building between you and it. Has a high
             rate of fire so watch your energy.

To start things off Kineticlops is very resilient against energy beams. So when
battling against losers who like to run away and blast you Kineticlops is a
good choice. Kineticlops has about average running speed and some of his
attacks are kind of slow to come out. He has good range with them though.
Overall not a bad choice.

 #-----------#
  2.9 Raptros
 #-----------#

Description: Big Dragon.

Long Range Special: Fire Breath - Raptros breaths fire on the enemy and does
                                  damage and catches the enemy on fire for a
                                  short time.

Energy Beam: Moves pretty fast, does good damage and tracks the enemy rather
             closely. One of the better EBs.

Raptros is a decent fighter but he was obviously meant to be used as a flying
monster. If you are a frequent flier and you are good at managing energy
Raptros is a good monster, otherwise I suggest using another monster.

 #-------------#
  2.10 Zorgulon
 #-------------#

Description: Alien that looks like something you flush down the toilet.

Long Range Special: UFOs - Zorgulon summons some UFOs that shoot the hell out
                           of one monster for a short time.

Energy Beam: Very quick but it doesn't follow the enemy hardly at all. It does
             decent damage as far as EBs go.

Zorgulon has attacks with a really big range that pack a punch. Unfortunately
they are also painfully slow to come out. If you can get around the slow start
up on his attacks and can use him properly then good for you, I however hate
Zorgulon.


                              *=============* 
                                 3. Stages
                              *=============*


The battlegrounds in War of the Monsters are all quite varied. There are huge
cities loaded down with weapons and small arena type places for straight
forward fighting. This section will list points of interest and the locations
of weapons and powerups.

 #----------------#
  3.1 Midtown Park
 #----------------#

Midtown Park has a small open area that is surrounded by a ring of buildings.
The level is pretty small and the buildings aren't very tall so there isn't any
place to run and the action gets pretty intense at times. And the helicopters
that fly around don't really have a purpose as they don't attack you. They just
are there to get destroyed. Humorously enough though I was once able to ram
into one when I was dashing. It actually makes your monster stop like he just
rammed a building or something.

I use the four skyscrapers that are in each of the four corners of the stage to
locate powerups. Player 1 starts on top of the skyscraper that says Apcomm on
it. Going clockwise around from Apcomm you have "TL International", "les
bancorp", and then "World Icon."

 - There is a Health +100 powerup in the center of the stage.
 - You can find two Energy +50 powerups on small buildings in between the
   skyscrapers. The first one is between the two skyscrapers that say "Apcomm"
   and "World Icon" on them in red letters. The other one is straight across on
   the other side of the park on top of another short and wide building.
 - Health +25 powerup in one corner of the stage, diagonally from the Apcomm
   skyscraper.
 - There are two special powerups, one is right next to the Health +25 powerup
   on top of the taller of those two short buildings. The other is between two
   of the skyscrapers les bancorp and World Icon.

 - There are six gas tankers parked or driving around outside of the park.
 - Except for les bancorp, the other skyscrapers will all fall over when
   destroyed and you can use them to try and crush your opponent.

 #-------------------#
  3.2 Gambler's Gulch
 #-------------------#

Ah, Gambler's Gulch. This place is so interesting I recommend you play a two
player match with no CPU controlled monsters just so you can explore the place
and see all of the weird sights to see.

This is basically WotM's version of Las Vegas. All of the buildings are weird
looking and have a feature that makes them stand out a lot, be it giant
skantily clad women made out of metal sitting on top of casions or dragons 
breathing fire on the side of pagodas. My personal favorite place would be the
pirate themed building with the giant skull as its entrance. Uber cool.

Gambler's Gulch is home to a lot of unique weapons and I will cover the useful
ones below. As a side note, I don't think the giant globe that you can knock
down from the top of one of the buildings has much use. If it falls on top of a
monster it will do a little damage but I don't think you can run over other
monsters with it. It could make a decent shield I guess.

 - At the very tip top of the pagoda with the huge lizard on it is a Health
   +100 powerup.
 - Across from the castle where the sword is there is sort of a palace looking
   place. On top of it there is an Energy +100 powerup (you have to destroy the
   tower thing around it).
 - On top of the castle place with the giant sword in front of it are a bunch
   of towers. Destroy the biggest one and inside is a cloak powerup.
 - On top of the building directly behind the giant cowgirl statue thing there
   is a special powerup.
 - At one end of the stage on top of the building across from the chapels and
   right next to the construction zone is a Health +25 powerup.
 - At the other end of the stage is a building with a giant blue tower on it.
   Behind this building is a string of 7 Health +5 powerups.
 - Across from the giant blue tower is the pirate themed hotel (I think). On
   top of this building is a row of 9 Energy +10 powerups.

 - Three gas tankers, one is behind the casino with the devil chick on it,
   another is behind the parking lot that is behind the pagoda, the last is
   hiding behind the construction site.
 - In front of the pirate themed building is a monument or something of a
   pirate ship. Walk into it and you will destroy it. Now you can use the two
   chunks of pirate ship as indestructible weapons.
 - The giant sword in front of the castle can be broken loose with a couple
   attacks. Then you can smack the crap out of the other monsters with it.
 - If you destroy the pagoda the lizards head will fall off. It is about the
   same as a gas tanker when thrown at an enemy monster.
 - Next to the pirate place is a building with a really tall tower thingy on
   top of it. Destroy that tower and the stone head gets dislodged and you can
   use it as a weapon.

 #------------------#
  3.3 Rosdale Canyon
 #------------------#

One of the more boring levels you have to admit. Basically just a small open
area with three pillars. Battle mostly focuses on the monsters fighting for the
indestructible boulder as it is one of the only weapons. The only other weapons
are seven parked helicopters and a water tower in one corner of the map. So try
and get your hands on that boulder and if another monster gets ahold of it keep
your distance from them. If/when they throw it at you try and catch it or step
out of the way. You can also use the pillars as shields. This stage is probably
THE stage to fight in if you want to have just a straightforward combo-a-thon
without having to worry about powerups or anything.

 - Health +25 powerup on top of the pillar that is farthest away from the
   bunker like structure.
 - Energy +50 powerup directly in front of the bunker on the ground.
 - Indestructible boulder on top of the same pillar as the big health powerup.

 #--------------#
  3.4 Metro City
 #--------------#

The granddaddy of all levels, this place is HUGE. You could fight in this place
for half an hour and there would still be a ton of buildings standing. And it
also has several skyscrapers, one of which is so tall that you can jump up and
hit your head on the top of the level with some characters.

Unfortunately only one on one fights can happen here. Why? Its due in part to
the hugeness of it I'm guessing. Also unlike other big cities like Baytown,
Metro City features a working traffic system and it has a lot of cars moving
as well as some trains. Those probably use up some of the PS2's power. Still,
you should be able to have at least three way battles considering you have one
in Adventure Mode and no problems arise. Oh well though.

Anyways, this can be a frustrating level to play on. There are powerups
absolutely everywhere and the second your opponent gets down to yellow health
he will make a run for one of the several big health powerups. When they start
making a run for it look around for a gas tanker or a spear to stop them. If
you can't find anything then use a dash attack or better yet if you have one
available your Long Range Special. I usually use Ultra V here and keep his LRS
ready for fleeing monsters. But then again I'm in love with Ultra V... I just
suggest that you don't use a slow monster here because you will likely find
yourself being pwnenized.

Metro City is big and it doesn't have a whole lot of defining features. I will
do locations of big health and energy powerups to the best of my ability but I
can't really help you with gas tankers and stuff like that.

 - Player 2 starts on top of a building. Straight across from that building is
   another one the exact same height except it has a destructible tower thing
   on it that will be destroyed when you jump on it. After you destroy this
   part a Health +25 powerup will appear on top of the building.
 - From the Health +25 powerup position turn so you are facing out away from
   the other three tall buildings and you are staring towards one corner of the
   level. Jump down to the train track and you should see an Energy +50 powerup
   lying on the track.
 - Stand on top of the tallest building with the other tall buildings to your
   back and look to the corner nearest you. In the corner of the stage you
   should see the train track curving and inside this curve there are nine
   small buildings in three rows of three. Destroy the building in the middle
   to reveal a Health +100 powerup.
 - Stand on top of the second tallest building and look towards the closest
   corner of the stage and down a bit. You should see the Health +25 powerup
   out in the open by the fountain.
 - Right in the center of the stage on the ground between the four tall
   buildings is an Energy +50 powerup.
 - From Player 2's starting position turn your monster so that the Health +25
   powerup building is directly to his back. You should be able to faintly see
   the Energy +100 powerup between two buildings.

 #--------------------#
  3.5 Century Airfield
 #--------------------#

Century Airfield is by far the most explosive level. It is a small place but it
still manages to pack more exploding weapons than most of the giant cities. 
Enjoy this place guys, nowhere else can you satisfy that urge to blow the hell
out of something better.

The airplanes that are continuously entering and leaving don't serve much
purpose. Destroying them won't cause any damage to your enemies but it is still
fun to shoot them down as they are coming in. Its just too bad you can't ride
them for very long before they blow up. =(

And if you don't like having the two indestructible chunks of airplane being
used on you over and over you can grab it and chuck it off into the water
surrounding the airport. The water will cover it up and conceal it, as long as
it doesn't point upwards and stick out a little bit. Guaranteed once you hide
a weapon in the water like that it will take a lot of luck to find it back.

 - On top of the taller of the two towers (the one that you can see its
   framework, ya know all of those bars) is a Energy +100 powerup.
 - On top of the shorter tower is a Health +25 powerup. Yay!
 - Standing on the Health +25 powerup tower facing out towards the water there
   are two sections closed off from the rest of the airport. To the right is
   the parking lot with a Cloaking Powerup. To the left is a special powerup, 
   I'm not quite sure what that area is supposed to be.
 - Over by the Energy +100 powerup tower there are three hangars. Destroy the
   middle one to reveal another special powerup.
 - On each end of the runway there are powerups. On the end where planes touch
   down at is a group of 8 Energy +10 powerups. On the other end is a Health
   +100 powerup.

 - The two immobile airplanes can be destroyed and the remaining chunks of them
   can be used as indestructible weapons.
 - The row of small planes in front of the parking lot are effective weapons,
   they are like gas tankers but don't catch the enemy on fire.
 - There are two gas tankers in the parking lot area, one on each end.
 - There is another gas tanker at the end of the row of the small planes.
 - Another gas tanker over by the area where the big planes park for a short 
   period of time when they fly in.
 - Yet another gas tanker right in front of the Energy +100 tower.
 - One last gas tanker down at the end of the runway by the Health +100 powerup
 - There is a white gas tank next to the runway down by the same end as the
   previous gas tanker. It is basically the same thing as a gas tanker.

 #-----------------#
  3.6 Atomic Island
 #-----------------#

Basically what you would expect a giant nuclear plant to be, a deathzone.
Electric fences and an extremely deadly environmental hazard are your tools for
destruction here. Special powerups are also all over the place so the action
can be quite explosive at times. Energy powerups are almost nonexistant though.

To start things off, most of your weapons are over in the residential section
of the level. You have all of the throwable weapons you could want here, as all
of the houses can be picked up and hurled at the enemy. There isn't a whole lot
when it comes to swinging weapons though. Those four silos around the edge of
the inner part of the reactor will leave behind a girder and a spear for each
one you destroy. So if you want a little added punch to your attacks then check
the rubble in those areas or just go and beat the crap out of one of the silos
yourself.

Electrifying your foes doesn't do a whole lot of damage but it will knock them
down long enough for you to put some distance between you and them. The
radioactive goo you can release is one of the most deadly things in the game
though. To release it look for an object that looks like it could be used as a
button on the structure that rings around the one big silo in the middle. The
button looks like a vent shaft and on either side of it are two thin and tall
smokestacks. Do a dive attack on the button and the basin in the middle will
fill with orange stuff. It doesn't take a brain scientist or a rocket surgeon
to know that this stuff is harmful to your health. If you fall in you have
about five seconds before it takes you from full health down to no health.
Yeah, its scary powerful. If you get knocked down in the basin area keep
jumping until you get out to lose as little health as possible.

The giant silo in the middle can be destroyed to reveal a glowing core that
emits a beam of light out from the top. Stand on top of it and your energy will
quickly be recovered. You might think this is the perfect place to launch
endless salvos of energy blasts it isn't really, you are stuck out in the open
where enemies can pound the crap out of you. Mostly all you want to use this
little thing for is emergency energy boosts or to quickly fill up your energy
bar to use a long range special.

Oh and before I forget, Ultra V rules in this level. Release the radioactive
goo and then jump in the middle and lock on to an enemy and use your long range
special. They will be dragged into the goo and will die before they can even
get undizzied. You get a kill and your energy fills back up to full so you can
get another monster. You can easily rack up three kills against the computer in
about 20 seconds this way. If playing against a friend who is trying to abuse
Ultra V's rocket fist get the hell behind something, preferably a chunk of the
large structure around the basin that is indestructible.

 - Over by the residential section there is one building with two smokestacks
   on it and some pipes going into it. In front of this building is a Health
   +25 powerup.
 - Next to the button that releases the orange goo there is a small section of
   electric fence. By the fence is another Health +25 powerup.
 - One more Health +25 powerup down in the basin like area next to the big silo
 - There is a special powerup in the residential section. It is inside the
   building that looks like a church or maybe an old fashioned schoolhouse.
   Just walk into the building to expose it.
 - Another special powerup is floating rather high up in the air above those
   six pipes connecting the small building to the main plant.
 - Another special powerup sits alongside the road where it runs past the 
   button that unleashes the toxic goo.
 - Across from the button on the other side of the basin is a building with a
   number of smaller structures around it. Destroy the building to reveal yet
   another special powerup.
 - On one end of the level there is a dome like structure. Explodenize it to
   find a cloaking powerup.

 - The only noteworthy weapons are the four gas tankers by the building with
   two smokestacks next to the residential section.

 #-------------------------------#
  3.7 Baytown (before earthquake)
 #-------------------------------#

Welcome to Baytown. Probably the biggest level available for 4 way fights in
the game. Unfortunately many of the buildings can't be knocked down for
whatever reason and it leaves me slightly disappointed that I can't explodenize
this level down into the ground. But it is sort of nice since it allows you to
keep fighting in this level for pretty much as long as you want without getting
too bored.

There's not a whole lot of interesting things to mention here. The huge white
building near the water is awesome to have a showdown with a friend on. Its
real fun just getting launched in the air from up there and then soaring
through the sky for about 10 minutes (exaggeration) before crashing into the
ground below.

And personally I think Ultra V kicks ass here. His dash is the best as far as I
know and you can dash off the tops of buildings or off the side of the cliff up
by the lighthouse or even ramp up the streets as super fast speed. By dashing
around you can get to powerups fast and you can make high speed escapes if you
need.

You can also create an earthquake here which is super cool. It totally changes
the landscape of the level which is why I cover it by itself below. To cause
the earthquake one of the monsters (basically you since you can't depend on the
computer monsters to destroy things) has to get a certain amount of destruction
points. You get points for destroying buildings, trees, and billboards and you
need a lot more than you might think and if you don't move fast enough the
other monsters will destroy too much and nobody will be able to get enough
points.

Its not TOO hard since I have done it several times with three computers
running around being a nuisance. You just need to work fast and know where the
big points are. The buildings down by the boat dock give you a crapload of
points. As do the trees around the lighthouse in the upper right hand corner.
And in the upper left hand corner you can destroy the pillars and such easily.
Then head down the street from the upper left hand corner and destroy the small
pockets of trees you see on either side of the street. After you have taken out
the stuff on the ground get on top of the buildings and do dive attacks. It
works better using dive attacks since enemy monsters will have a more difficult
time getting at you and you can destroy billboards on top of the buildings
before you take them out.

You will know you did enough damage when the screen starts shaking. And thats
when all hell breaks loose.

 - The old structure that Player 1 starts on in the upper left hand corner of
   the screen has a Health +25 powerup on it.
 - Down by the boat dock at the end of the longest dock there is another Health
   +25 powerup.
 - Climb to the very top of the tallest building and destroy the top part of
   it. A Health +25 powerup will be revealed on top of the remaining part of
   the building.
 - Down in the lower left hand corner of the city there are two tall,
   indestructible buildings of the same height standing by eachother. On top of
   them is Energy +50 powerup.
 - On top of the lighthouse in the upper right hand corner is an Energy +100.
 - One building to the left of the tallest building is a somewhat weird shaped
   building with a special powerup on top of it.
 - On the cliff below the lighthouse is another special powerup.
 - One last special powerup is at the very back of the level on top of a short
   building.
 - Theres a short white building with a pointed top sort of like the White
   House. Destroy the pointy top to reveal *gasp* a cloaking powerup!

 - There are 2 gas tankers in the upper left hand corner where Player 1 starts.
 - Two more gas tankers are down in the dock area off to the side.
 - Four more gas tankers are parked around the city area, can't really explain
   where they are though.

 #------------------------------#
  3.8 Baytown (after earthquake)
 #------------------------------#

After the earthquake rips through the city the landscape changes drastically.
Two chunks of the ground sink into the earth, one large square where the huge
white building was before and then a huge upside down L shaped chunk. Small
bits of land are still standing in the middle of these gaping holes but if you
fall down into the holes you will take decent damage and then respawn on the
battlefield. This opens up loads of fun, you can combo an enemy and send them
flying into the earth for added damage. Or you can knock them in using pretty
much whatever you want. You can dash and ram them in, use a knockback attack,
grab them and jump in with them for fun, etc.

If you fall in yourself try and get to one of the sides so that you can grab on
and climb out. Also don't try and kill an enemy by throwing them down in a
hole. They will die but you won't get the kill.

There is actually another environmental hazard you can make in this level. In
the upper left hand corner where the structure Player 1 starts on, the
structure now looks suspiciously like a button. Dive attack on it and steam
will pour out of pipes around the city and if you stand in it you will take
damage. This really isn't too useful as you have to stand still in the steam to
even take a decent amount of damage. Still fun to activate though.

Many of the powerups that appear after the earthquake are on the small sections
of land on the left side of the city that go upwards and then turn right near
the top and take you to the lighthouse. Heres a crude map of them.

Land 
---------
                     |
   (3)  (4)  (5)  (6)| Lighthouse
                     |
   (2)

   (1)
----------------------
Ocean

 - The old structure that Player 1 starts on in the upper left hand corner of
   the screen has a Health +25 powerup on it.
 - Down by the boat dock at the end of the longest dock there is another Health
   +25 powerup.
 - Between platforms (4) and (5) a Health +25 powerup hovers down inside the
   hole a little ways.
 - On the map above, the (1) platform of land has a Health +100 powerup on it.
 - Down in the lower left hand corner of the city there are two tall,
   indestructible buildings of the same height standing by eachother. On top of
   them is an Energy +50 powerup.
 - On top of the lighthouse in the upper right hand corner is an Energy +100.
 - Between the (3) platform and the section of land above it hovers an Energy
   +50 powerup in midair.
 - One building to the left of the tallest building (well, where it was) is a
   somewhat weird shaped building with a special powerup on top of it.
 - Between the (3) and (4) platforms a special powerup hovers.
 - Against the back wall at the top most part of the level a special powerup
   sits on a small damaged building.
 - On the map above, the (2) platform of land has a Cloaking powerup on it.

 - Most of the gas tankers are still there but some of them can't be reached
   because of the holes.

 #----------------#
  3.9 Club Caldera
 #----------------#

Welcome to Club Caldera, stop by the Brisa del Mar to get some expensive as
hell rooms for your nights stay, check out the Friendly Tiki and buy yourself a
couple nice sombreros or even pick up a couple ladies at the La Playa. Just
watch out for giant 100 foot monsters warring in the area and you will be fine.

Club Caldera is a nice little exotic looking city on the edge of an ocean with
a great looming volcano behind it. Its a good median between giant cities like
Baytown and barren battlefields like Rosdale Canyon.

Interesting things, besides the city itself, include the giant ship out in the
ocean and the volcano. The cruiser can be destroyed into two indestructible
chunks. These can be thrown at your opponent to cause decent damage or be used
to level the city in a matter of minutes. The volcano is fun to have four way
battles inside but you can also make it erupt, although actually watching it is
pretty underwhelming. It just releases a number of fireballs that hit the city.
You can activate the volcano by dive attacking the vent shafts inside of it or
by dive attacking the thing that looks like a button right next to the volcano.
The fireballs barely harm the city and if some monsters are rampaging around
that area they might take minor damage as well. Not really worthwhile.

I'd also like to mention there are just a ton of powerups hidden in the
buildings here. My descriptions below are kind of confusing, but if you want
powerups just grab a chunk of the destroyed cruiser and toss it into a group of
buildings. About half of them have strong powerups in them.

 - Smack dab in the middle of the volcano is a Health +100 powerup.
 - There is a triangular shaped building on the right side of the city that
   says Brisa del Mar on it. Destroy it and reveal a Health +25 powerup.
 - On top of the Puesta del sol building is a Health +25 powerup. The building
   isn't very tall and is sort of in the middle of the city at the waters edge.
 - Behind the building mentioned above are three more buildings. Two tall ones
   with a short one inbetween. Destroy the right one that says Mantaplaya on it
   to reveal an Energy +50 powerup.
 - You know where that button thingy is on the outside of the volcano that
   can erupt it? Go there and then walk off the edge down to the next sort of
   step of the volcano. Here you will find an Energy +50 powerup by some tiki
   heads.
 - On top of the Brisa del Mar (which is on the far right of the city) if you
   jump from the top of the building towards the volcano you can grab another
   Energy +50 powerup.
 - On the left side of the city there is a building with loro colorido on it
   and a small pool in front of it. Destroy this building to reveal an Energy
   +50 powerup.
 - To the right of the building with the Health +25 powerup on it is another
   large building. It has a cool ass flamingo sign in front of it that says el
   flamingo. Destroy this building and you will reveal another Energy +50
   powerup.
 - Behind the Del Mono building (far left side of the city) is a special
   powerup.
 - On one of the volcano's levels on the right side there is another special
   powerup with some tiki heads around it.
 - Behind the volcano are a few small healing powerups and a special powerup
   sitting along the beach.
 - Out in the water in front of the city there is a special powerup almost
   completely submerged in the water. You can still see its red glow though.
 - Behind the building with the Health +25 powerup on it there are three more
   buildings. Two tall ones with a short one in between. Destroy the short one
   to reveal a special powerup.
 - On the right side of the city there is a cylinder shaped building that has a
   cool sign on it that says Dominguin. You know whats coming. Destroy the
   building and you will reveal a cloaking powerup.

 - Sadly there are only two gas tankers in this level. One is driving around
   and one is parked behind the La Playa building on the far leftern edge of
   the city.
 - The giant cruiser can be broken apart and you can use two giant chunks of it
   to beat the crap out of your foes.
 - The building where you find the cloaking powerup falls over sideways towards
   the ocean. Lure an enemy in there and then smash the poor bastard.

 #---------------#
  3.10 Tsunopolis
 #---------------#

Tsunopolis is a good sized Japanese city with a lot of big buildings for you to
knock down. I usually like to traverse around the rooftops armed with a radio
tower or some such, the buildings are packed pretty close together so its hard
for monsters on the ground to hit other monsters above.

You might have noticed the spooky alien spaceship hovering on one edge of the
city. Its not there just to freak you out, pick up a turbine or some other
weapon and then face the spaceship and throw. When the alien ship is hit with a
weapon it shoots the ocean with a laser thingy and creates a huge (and I mean
huge in relation to your monster, its probably 2 to 3 times taller than your
monster) tidal wave. It does decent damage and it looks cool as hell. Be sure
to be on a tall building or else it will hit you too. The tsunami will also
kill every last one of those thousands of annoying humans who run around like
idiots and it will make all of the moving traffic stop.

The spaceship also electrocutes anything that touches it. So don't bother
trying to ride on it with Raptros. I believe if you stand directly under it and
throw a monster upwards you can get them electrocuted as well. But its not
worth it and you will only end up losing a ton of energy trying to aim the
throw.

 - On top of the tallest building (it is sort of near the center of the city)
   is a Health +100 powerup. This building has a bunch of different colored
   flag things on its sides.
 - Standing on the buildings that is closest to the floating alien ship, turn
   your back to the spaceship and fall down between the two buildings on the
   street here you can find a Health +25 powerup.
 - From the position of the Health +25 powerup, simply climb up the other
   building (the one you weren't on before) and theres an Energy +50 powerup.
 - On the other side of the level there is a medium sized building that sort of
   looks like it has stairs for you monster to jump up. On top of this building
   you will find a special powerup.
 - Destroy the building that the Energy +25 powerup is on to reveal a cloaking
   powerup.

 - There are only a couple gas tankers in this level. You can find them along
   the perimeter of the city.
 - There are four buildings in this area that can be pushed over to crush your
   opponent. Can't really describe where they are... but they are on the
   outer portion of Tsunopolis.

 #--------#
  3.11 UFO
 #--------#

The UFO is good for straightforward fights with a bit of an interesting twist.
There are two levels that are pretty well separated from eachother. The lower
level is where most of the fighting takes place and where all of the weapons
can be found. The upper level has only a small amount of area to walk on so
battles tend to fall down to the lower levels even when they start up there.
But the upper level is where you find your major (and practically your only)
health and energy powerups.

There are three ways to get to the upper level. You can use the slow ass lifts
that constantly go up and down. Or you can jump on the railing on one of the
walls and then from there jump up to the second level. That lets you get up
there a lot faster but its a little difficult to land on the walls. Flying
monsters can also fly up to the second level.

Your only weapons here are a bunch of chunks of rubble. You get them by walking
through the raised portions of the floor and by beating on the gray siding.

Not much else to say here... this is pretty much just a straight up beatathon.
Despite the fact there's not a lot of powerups or weapons this level is still
a fun one to play on because it has a cool design. Unlike a certain boring
level *cough*ROSDALECANYON*coughcough*

 - Health +100 and Energy +100 powerups on the top floor.
 - Special powerup right in the center of the bottom floor.
 - Only other powerups in the level are on the lifts.

 #------------#
  3.12 Capital
 #------------#

This is the place where you fought Cerebulon. Notice how all of the boss levels
are kind of boring when played in a regular fight? This place isn't TOO bad, it
has a couple of interesting features. But I still don't find myself fighting
here much. It is basically a small area with an open space in the middle and a
ring of buildings around it and a small wall of electricity to throw your
enemies into.

Not bad for one on one duels I suppose but theres more interesting places to
battle.

 - Slightly elevated above the road on the right side of the level is a Health
   +25 powerup.
 - Destroy one of the buildings on the left side to reveal a Health +25
   powerup. Its the one with a pointy topper thing on it but NOT the pointy
   topped building that has an Energy +50 on top of it. Yeah... confusing.
 - Slightly elevated above the road on the left side of the level is an Energy
   +25 powerup.
 - On the left side of the level on top of the buildings there is a little
   pointy structure on one of the buildings. Walk into it to destroy it and
   reveal an Energy +50 powerup.
 - At the back of the level there is a building with a big pointy top on it.
   Walk into it to destroy it and reveal a very embarrassed special powerup.
 - At the top of that really tall tower near the front of the level is another
   special powerup. The only way to get to it is to destroy the tower first so
   that it falls down. A flying creature could fly up to get it also.
 - On the right side of the level on top of the buildings there is a little
   pointy structure on one of the buildings. Walk into it to destroy it and
   reveal a cloaking powerup.

 #-----------------#
  3.13 Mini Baytown
 #-----------------#

The name says it all. Mini Baytown is like the city portion of Baytown and
without the ocean or the cliff or the lighthouse. It is actually kind of
boring to me... I'd much rather just fight in Baytown since it is bigger and
has a more interesting landscape.

Not much interesting to note here. This is basically a good sized city that
slopes upwards pretty steep. You can't cause an earthquake here unlike Baytown.

The locations of the powerups here are taken from the point of view of a
monster standing at the lower end of the level and looking uphill.

 - The tallest building in the level which is located in the inner part of the
   level has a Health +25 powerup on top of it.
 - Behind the Health +25 building there is a street full of screaming people
   and then on the other side is another, shorter building with an Energy +50
   powerup on it.
 - Standing on the building with the Energy +50 powerup, turn to your right and
   walk off the edge onto a short building. Here there are two special powerups
   side by side.
 - On top of one of the buildings along the left edge of the level is another
   special powerup.

 - There are three gas tankers parked on the lowest street.

 #------------#
  3.14 Volcano
 #------------#

The volcano level is pretty much Club Caldera without the city and with the
volcano twice as big. Its a fun level, inside the volcano you can have some
crazy four way battles and on the outside there are small throwing weapons
sprinkled all over for your entertainment.

Theres another cruiser out in the ocean here as well. Break it apart and you
can knock around the other monsters with the indestructible chunks of ship. You
can also erupt the volcano like before. Its a little more useful here I think
but not too much. You can do some good damage if there are other monsters
inside the volcano with you.

 - On top of one of the smokestacks inside the volcano is a Health +25 powerup.
 - Out in the water there is a Health +100 powerup. It is partially hidden
   underneath the water so spotting it is a little tricky. You should see the
   green glow though.
 - On top of one of the smokestacks inside the volcano is a Energy +50 powerup.
 - On the rim surrounding the inside of the volcano there is an Energy +100
   powerup.
 - Floating in the air between the two smokestacks inside the volcano is a
   special powerup.
 - On the rim surrounding the inside of the volcano there is a cloaking
   powerup.

 - Out in the ocean there is the big ship for you to destroy and use its parts
   as awesome killing machines.


                           *====================*
                              4. Basic Actions
                           *====================*


Here we are. I wasn't too sure what to include on the list and what was basic
and what was advanced so if you see something you don't like email me. And all
of these descriptions are assuming you are using the default controller
configuration.

 #------------#
  4.1 Movement
 #------------#

Pushing up on the Dpad or left analog stick will make your monster move forward
while pressing down will make him move backwards. Pushing left or right rotates
him and L1 and R1 makes him strafe side to side, which is how you should avoid
incoming attacks. The right analog stick lets you look around a level. Jumping
is done with the X button.

 #---------------------------#
  4.2 Strong and Weak Attacks
 #---------------------------#

Your most basic of attacks. Push triangle to do a slower but stronger attack
and square (when close to the enemy) to do a faster attack.

 #----------#
  4.3 Combos
 #----------#

Pressing square or triangle several times will make your monster do a combo of
hits on an enemy. Unlike other fighting games combos in WotM can be made up of
a lot more things than just punches and kicks. A slightly more advanced combo
has your monster mixing in Up or Down + Square or Triangle moves. You can add
in weapons or send your enemy flying into buildings to do more damage. You can
mix in your long range special also. The results are pretty much endless and
you can come up with some deadly combos.

 #----------------#
  4.4 Energy Beams
 #----------------#

Pushing square while not near an enemy will shoot your energy beam. This is
your basic long range attack and it is good to use on fleeing enemies. Each
monster has a little different energy beam from the others so check the
monsters section to get details on each individual one. Energy beams also drain
quite a bit of energy so don't overuse them.

 #---------------#
  4.5 Dive Attack
 #---------------#

While you are jumping up press Up + Triangle. Your monster will stop in midair,
gather energy and then smash into the ground below. This does pretty good
damage and it will knock an enemy down if they are hit. This move is pretty
good for catching enemies off guard.

 #------------#
  4.6 Climbing
 #------------#

Press O when near a building to grab onto it. You can also jump at a building
and then grab on to the side to climb it a little faster. While climbing a
building you are vulnerable to attacks so don't dawdle. You can move up, down,
left or right on the side of a building and pushing X or O will make your
monster let go. If the building you are holding onto is destroyed or damaged
your monster will be thrown off. Also if you are hit by a weapon or another
monsters attack your monster will let go but you can grab back on.

 #-----------#
  4.7 Weapons
 #-----------#

When you stand over a chunk of rubble or a girder or something it will glow
green. That means you can press O and pick it up. Weapons can be thrown with O,
used to hit enemies for more damage with square and triangle, and if you block
with one it will increase your blocking. Check the weapons section for more
information.

 #---------------------#
  4.8 Throwing Monsters
 #---------------------#

Press O near a monster and you will pick them up. Then you can press O to
simply throw them, square to hit them and take off a little health (you can do
this a few times) or press triangle to punch them and send them flying.
Whatever you do do it quick because the enemy is constantly struggling in your
grip and will drain all of your energy in a matter of seconds. You can throw
monsters into other monsters, into buildings, into hazards or pretty much
anything else. Not really good because you will lose all kinds of energy even
if you only hold onto the enemy for a second or two. It looks cool and it can't
be blocked though...

 #------------#
  4.9 Blocking
 #------------#

R2 blocks. This will prevent too much damage being done to your monster and it
will keep any enemies from knocking you into the air. There are a few things
that block won't protect against though. You can still be picked up while
blocking, a stun hit goes through blocks, knockback doesn't hurt you as much
but it stills pushes you back, and impale type weapons will still impale you
(grrr...).

 #------------------------#
  4.10 Long Range Specials
 #------------------------#

Press circle and triangle at the same time to unleash your monsters long range
special. You have to have a little red flashing x up by your character's
portrait though. Long range specials are mostly pretty deadly and each monster
has a different one. Check the Long Range Special section.

 #----------#
  4.11 Nukes
 #----------#

These are all the same I think except for looking different. Press square and X
at the same time and your monster will hit any monsters near it for good
damage. Good way to give yourself some breathing room when two or three
monsters are beating you and you are invincible for a few seconds while you do
it which can be very helpful.


                         *=======================*
                            5. Advanced Actions
                         *=======================*


These are the things I think take a little bit more practice before you get
used to them but they are vital to becoming a master WotMer.

 #--------------------#
  5.1 Catching/Batting
 #--------------------#

If a weapon is coming at you (not an energy projectile though) you can press
the circle button right before it hits you and catch it. Then you can throw it
right back at your enemy. Its a little difficult to get the timing down but
very valuable in a long range battle. If you are holding something like a
girder that can be swung you can hit back small objects that are thrown at you.
I just prefer to catch them myself... you can only hit back things like cars
and that.

 #------------#
  5.2 Uppercut
 #------------#

Down + Square. This sends your opponent almost straight up into the air and
gives you a bit of a chance to juggle them. Its ok but some of the monsters
can't recover from their own attack fast enough to hit the monster again. But
Preytor can string together four or five of Uppercuts easily.

 #---------#
  5.3 Shove
 #---------#

Up + Square to do this one. Your monster hurts the other monster a little and
pushes them a ways away. This gives you a chance to run away and block won't
protect from the enemy from it. You can also push the enemy into something
dangerous like an electric fence.

 #------------#
  5.4 Launcher
 #------------#

Down + Triangle makes your monster hit the other monster hard and knock them
away. I like using this all the time to smash opponents into buildings or such.
Its also a good attack to use when you meet another monster in midair. You can
really send them flying if you nail them in midair. Some monsters have better
launchers than others. Small ones like Preytor can barely get the opponent off
the ground.

 #--------#
  5.5 Stun
 #--------#

Up + Triangle. This is a slow attack that when it hits your opponent it will
stun them and their monster will sway on his feet dizzily for several seconds
open to any attacks. It also goes through block which makes it good for
fighting against turtles.

 #--------#
  5.6 Dash
 #--------#

Tap up twice to use dash. Your monster will run forward while their energy
drains. While dashing you can press triangle to ram an enemy. Dash lets you
close gaps between you and your opponents quickly and it lets you hit them hard
when they might not be expecting it. But dash becomes much more important as
you fiddle with it. Using dash you can shoot across levels at high speed and
without losing a lot of energy.

If you see a small pile of rubble or any short elevation that you can walk up
you can ramp it. Dash towards it and push (and hold) triangle as you hit a
small bump or reach the top of a hill or something. Your monster will go up in
the air and depending on the steepness of the thing you ramped you can really
get some major air time. You can also dash off the tops of buildings. Some
monsters are better than others when dashing around though... Ultra V in
Baytown for example is untouchable. He can just zoom practically anywhere in
the level if you stay on top of the buildings. Just remember to hold triangle
as you take off to get as much distance as possible and if you are about to hit
something let off triangle. Other than that go scouting for cool things to
ramp.

You can also have your monster dash the second he hits the ground. If you jump
you can tap up and hold it the second time and the second you land your monster
will dash. This saves you a second or two if you have an enemy on your ass. You
can also do this trick when you run out of energy and are waiting for your
energy to refill.

Dash is hard on your energy and ineffective until you get good at the controls.
Keep practicing though and it becomes one of the most useful moves in your
repertoire.

 #---------#
  5.7 Bluff
 #---------#

Blocking can also cancel attacks your monster is doing. If you are standing by
a blocking enemy you can do a stun hit and if your enemy unblocks to attack you
and stop the stun you can press R2 in the middle of the animation to turn your
attack to a block. You can also say to stun, then block and then immediately
a weak attack. Kind of play a few mind games with your enemy.

 #-------------#
  5.8 Interrupt
 #-------------#

When blocking you can press square and triangle and your monster does a sort of
weird looking movement with its arms. If you push square while blocking right
before an enemies punch or kick connects you will interrupt the attack and stun
them for a second or two and leave them open to your attacks. Very useful if
you get good at it.

 #--------#
  5.9 Rage
 #--------#

In order to activate Rage your energy bar has to be flashing purple. To get it
flashing purple you have to fill it to the max. After your energy bar has been
completely filled up press select and your monster will do their taunt and then
their hands/claws/tentacles will glow.

After you go into Rage mode your energy bar will slowly drain and none of your
actions will make it drain any faster. So you can dash all over or fire off a
few thousand chain gun shots with Robo without it affecting your energy. Your
energy will continue dropping until it gets down to the normal blue bar and
then you go out of rage mode.

Although I said differently in Zoopsoul's guide (that was a long time ago,
which is evident by my obvious jackassness in the email) I think it is fine if
you use Rage. If you aren't in a desperate situation then go for it. Basically
if you score multiple hits on an enemy each hit does more and more damage. The
problem is that you have very little time to get a combo in on the enemy before
you run out of energy. You can always grab energy powerups to prolong Rage
though. Overall it could be helpful but you don't need to be a master of the
Rageness to be able kick your opponents ass.


                           *=============*
                              6. Energy
                           *=============*


Energy can be a strategic twist to battles or a pain in the ass depeding on how
you see it. Most of your offensive actions take energy to use and if you run
out of energy then you can't do any actions until you regain some back.

 #------------------#
  6.1 The Energy Bar
 #------------------#

Your energy is the bar by your portrait that is blue at the start of the
battle. The different colors mean different things. I'm not sure if there are
any official names for these but I came up with my own terms.

All blue bar - Full energy
Partially full blue bar - Partially full energy
Partially pink bar - Overfull energy
Whole bar is flashing purple - Max energy
Part of bar is flashing purple - Charged up
Empty bar - No energy

I will use these terms below...

 #------------------------#
  6.2 Managing Your Energy
 #------------------------#

You don't really have to worry about your energy much unless you are using dash
or energy projectiles too much or if you try to throw an opponent. If your
energy does hit zero you can't do any actions that use energy until the bar
fills back up to about the halfway point.

You can accumulate 100 energy total, the blue bar is about 70 energy I think
and then 30 more energy will make your energy bar flash purple. If your energy
falls below 70 it will slowly increase (as long as you aren't jumping or
flying) until it hits 70 again.

There is a reason to get to 100 energy besides just because the flashing bar
looks cool. If you hit 100 energy you will earn a special if you don't already
have one waiting to be used. If you use a special while above 70 energy your
energy bar will fall down to 70. You can also use Rage if your energy bar is
flashing purple. 

 #--------------------#
  6.3 Regaining Energy
 #--------------------#

There are several ways to restore energy. Heres the important ones:

Regeneration - As long as you stay on the ground your energy will slowly
   restore up to 70.

Powerups - They are blue and restore 5, 25, or 100 depending on their size.

Using weapons - Throw or swing a weapon and hit a monster or a building and you
   will regain a little energy. Weapons can also be used when you have no
   energy left, so grab 'em and swing away!

Killing another monster - If you score the killing blow on another monster your
   energy will go up to 100. So its a good idea not to let the enemy take your
   kills...


                           *=============*
                              7. Flying
                           *=============*


There are two monsters in this game that have the ability to fly, Preytor and
Raptros. Flying takes a bit of practice to get good at but once you become a
good flier you will have a pretty big advantage over your opponent. This
section will cover the advantages and disadvantages to flight and also the
different tips and tricks to get you started out.

 #-------------------------#
  7.1 To Fly or Not to Fly?
 #-------------------------#

Flying has its good and bad points and being able to fly in some levels won't
really be of benefit but flying is still a good skill to know how to use.

Advantages:
 - Get to some powerups faster.
 - Get to some places that other monsters can't even reach.
 - Have a bird eyes view of the action and know most of what is going on.
 - You movement isn't limited by the environment. Like if they basin at Atomic
   Island was full you could go right over it instead of having to run around.
 - Flying is faster than walking once you get good at it.
 - Its just plain cool to glide around in the sky and zoom above streets
   brushing past buildings.

Disadvantages:
 - Big drain on energy if you aren't careful. Preytor is a lot worse than
   Raptros, I think it takes her like twice as much energy to flap her wings.
   You also don't regain energy while in the air so you can't just glide around
   and expect your energy to fill back up for more flying.
 - Some levels like Rosdale Canyon have few reasons for you to take to the air.
 - Flying monsters have a crappy jump and so so ground fighting skills.
 - Flying can leave you wide open to projectiles. If you are flying around in
   open air theres not a whole lot you can do about energy projectiles and
   thrown weapons coming your way.
 - Flying really isn't beneficial until you become good at it and the rest of
   the game.

Ultimately either a flying monster or a ground monster can beat eachother, it
just depends on your overall WotM skill. When fighting a flying creature you
want to ground him with a strong weapon or a LRS or just pound him with energy
projectiles to cause some good damage. If you are a flying creature you want to
perform hit and runs on your enemy and get most of the powerups using your
increased maneuverability but you don't want to run out of energy or get caught
out in the open.

So you can be equally successful with a flying type or a ground type but as I
said, knowing how to fly is always a good thing and it will probably make you a
better WotMer no matter which monster you use.

 #---------------------#
  7.2 Flying Techniques
 #---------------------#

There are only a few techniques to flying but they take a little work to get
good at them.

Flap your wings - While in the air press X and your monster will flap its wings
   and gain a little altitude. This uses up energy so flap as little as
   possible.

Glide - Hold X while in the air to glide in the air. Your monster will slowly
   fall towards the Earth while gliding but won't lose any energy. You can
   point downwards towards the Earth to fall faster but pick up some speed and
   you can pull back on the analog stick to make your monster sort of rear back
   and lose most of its speed but fall slower. While gliding you can still lock
   on to an enemy to glide towards them and you can shoot energy projectiles.

Running start - This is a good way to start flying at high speed. Stand on top
   of a building and dash towards the edge. Hit triangle right before you hit
   the edge and then immediately push in and hold X. If you did it right your
   monster should be gliding very fast through the sky and you shouldn't have
   lost much energy. This is a very important ability to make use of as you can
   really move fast with it and get to places before your enemy.


                           *==============*
                              8. Weapons
                           *==============*


Weapons are a vital part of this game. When attacking enemies with them you can
do more damage, you can throw them to hurt monsters or destroy key structures,
and you can block with them to take even less damage. There are two main types
of weapons, those meant for swinging and those meant for throwing. Most weapons
you can do either with but using a car to punch an opponent isn't as effective
as using a girder. From the two main types of weapons the list branches out, to
me there are four very distinguished weapon types though.

Weapons break after a certain number of hits. Their endurance depends on what
kind of weapon they are. In most of the cities there are weapons EVERYWHERE.
Just destroying a single building can give you numerous pieces of rubble and
girders. There are also turbines and water towers littered on rooftops and cars
driving along the streets. Whenever you don't have an enemy on your ass I
recommend grabbing a weapon and prepare yourself for a little self-defensin'.

 #---------------#
  8.1 Projectiles
 #---------------#

These are smaller objects like cars that don't really help much when used in
close range combat. They can be thrown to do decent damage though. Just lock on
to an enemy and launch it at them. There are a couple more useful projectiles:

Gas Tankers - In the city levels there are usually a few of these lying around.
 They are your ultimate tools to destruction. Throw them at the enemy and a big
 explosion will blast them onto their asses and a fire will burn where the gas
 tanker hit. Step in it and you will recieve damage.

Power Generators - On top of some buildings there are these weapons. Throw them
 at an enemy and if it hits them it electrocutes them and throws them up into
 the air. Great way to stop the enemy from escaping the wrath of Agamo or some
 such.

 #---------#
  8.2 Clubs
 #---------#

Any longer weapons like girders that don't have a pointy end on them are good
clubs. These are good for beating your enemy upside the head with. They can
also be thrown but whats the fun in that? These weapons are pretty durable, you
can do a couple full combos with them before the weapon finally breaks.

 #----------#
  8.3 Spears
 #----------#

These are probably the best weapons in the game and they are just plain
annoying as hell. Spears are like radio towers on top of buildings or pointy
looking poles left behind when you destroy a building. Lets see... where to
begin. When you throw them at an enemy the enemy will be impaled and has to
mash the buttons on his controller to pull the weapon out. This takes several
seconds to do and leaves them wide open to attacks. They are very difficult to
dodge also. Since they are thin and come at you pointed straight at you you
probably won't even see them before they hit you. If you do see them then
dodging to the side probably won't save you because they track you and they
move very fast, they don't have to arc upwards like a car they just go straight
at you. Your only chance is to catch the spear and throw it back.

Personally I hate these weapons. There needs to be a lot less of them, when
playing in Tsunopolis against four computers on hard you won't be able to go
much more than a few seconds at a time before being impaled. But they area as
useful as they are annoying, whenever you see a spear grab it and impale your
enemy. This can keep them from getting powerups or just give you a chance to
take off a huge chunk of their health.

 #-----------------#
  8.4 Heavy Weapons
 #-----------------#

These are the one of a kind indestructible weapons like the boulder at Rosdale
Canyon. They can only be thrown but there are two ways to throw them (one of
which is completely useless but whatever) and you can block with it which
increases your blocking power and it won't get destroyed. Since these weapons
are indestructible you can use them over and over. It moves pretty slow though
so there is a good chance your enemy might catch it or dodge out of the way.
Still fun to use though, it shakes the whole screen when you hit something near
you. O button throws it but if you press Up + the O button your monster will
uselessly through it straight up and it will land a little ways in front of
him. This can still hit the enemy but it is much more intelligent to throw the
weapon at their face. Here is a list of all of the heavy weapons you can find:

Rosdale Canyon - Boulder sitting on top of one of the pillars.
Century Airfield - Destroy the parked airplanes to get two chunks of them.
Club Caldera - Destroy the big ship out in the water and two chunks of it will
   stay behind for your destroying pleasure.
Volcano - Destroy a similar looking ship (actually its the same one, its fairly
   brave) out in the water to get two chunks of it to smash your opponents.


                      *==========================*
                         9. Long Range Specials
                      *==========================*


Long Range Specials are an important part of fighting. If you are losing a
battle you could grab a special powerup and using a Special move you could
really turn the tide of the battle. What Special a monster has should be one of
the more important things to consider when picking a monster for a battle. Some
attacks are more useful in some levels than others.

As you should already know, pushing circle and triangle activates your long
range specials.

 #--------------------------#
  9.1 Togera - Plasma Breath
 #--------------------------#

I don't like this one too much. Its called a Long Range Special but you have to
be standing right by a monster to do damage! Basically Togera breathes green
crap all over the enemy and damages them pretty good. If you are caught in
Togera's breath you will be damaged and your monster slows down so you can't
run out of the breath. Togera is vulnerable while doing the attack but oddly
enough you can block and although Togera stops breathing the green stuff on the
enemy the game will still act like he is doing to attack and nearby enemies
will still take damage. So this special is ok in my book.

 #-------------------#
  9.2 Preytor - Leech
 #-------------------#

Ew... Leech really isn't that useful I don't think. It tracks the enemy and
will go around buildings in pursuit of your enemy but it moves SO SLOW! If the
enemy monster sees it he can just run away or he can shoot it down I think. If
the leech latches on it will suck away some life but the monster it is attached
to can run around and attack freely so it really isn't that useful. It should
give some of the health sucked from the enemy to Preytor or something like that
I think.

 #-----------------------#
  9.3 Congar - Sonic Roar
 #-----------------------#

Heh... want to see something cool? Go to a place where there are a lot of
humans running around like at Mini Baytown. Stand facing them and aim down a
little and then use Sonic Roar. Instant one thousand human deaths! Awesome!

Anyways, this is a good special. Congar sucks in his breath for a second and
that bellows out a large gust of air. That will hit any enemies in front of you
for good damage. It can also go through solid surfaces like buildings so that
only makes it more useful.

 #---------------------#
  9.4 Robo 47 - Missile
 #---------------------#

The Missile is very powerful but it is a bit more difficult to use. Push circle
and triangle and CONTINUE TO HOLD THEM. A missile will appear where Robo's head
was and until you let go of circle and triangle you can move Robos body about
freely until you decide where to shoot. You can aim wherever you want in front
of Robo using the left and right analog sticks and I think you can also cancel
the missile by blocking. If you lock on to an enemy you can shoot at them but
you should probably wait for a few seconds for the missile to lock on to them.
You should hear a beeping noise when the missile is locked on and then you can
fire a heat seeker at them. When the missile hits it creates a pretty big blast
that will hit other enemies and buildings close by.

The Missile is useful at medium range and if there is a group of monsters
fighting a close (but not too close) distance away it can really cause some
damage. It leaves you kind of vulnerable though.

 #---------------------#
  9.5 Agamo - Tiki Head
 #---------------------#

Agamo's special is really cool. He pulls his head off and makes it bigger so
that he can use it as a weapon. And the weapon has all of the properties of a
normal weapon too, you can hit enemies and regain energy (and maybe even create
an endless chain of Tiki Heads if you are good) and you can throw it at the UFO
in Tsunopolis to cause the tidal wave.

When you hit an enemy with Agamo's head you will knock them flat on their asses
and do some good damage. The head will explode after a little time has passed
or if you hit people with it too many times. You can also make it explode on
your own. Push circle and triangle while the head is still out to make it
detonate. So if you lose the weapon and an enemy grabs it you can have the last
laugh and detonate it right in his hands and hit him with the explosion. Or you
can use it like a grenade and throw it at an enemy and then detonate it right
before it hits.

Tiki Head probably isn't the best Long Range Special but it is definitely fun
to use and it is useful.

 #-------------------------#
  9.6 Ultra V - Rocket Fist
 #-------------------------#

Rocket Fist is one of the best specials, it looks cool and it is very useful.
Ultra V will shoot his right hand off with a wire attached to it and if he
grabs an enemy he will pull them back to you and have them dizzy, open to an
attack. This is a great way to stop an enemy from getting to a powerup and it
does good damage since you can beat their asses when you pull them towards you.

Rocket Fist also allows you to pull the enemy into hazards, most importantly
the toxic goo at Atomic Island. You can even hold a weapon like a gas tanker
and use Rocket Fist to do more damage.

I tried having two Ultra Vs rocket fist eachother at once but it seems the one
that hits first will cancel out the other rocket fist and the Ultra V that gets
hit gets his special back. I can also unofficially answer the question as to
what happens if you use Rocket Fist while Ultra V's fist is in the air (which
is actually impossible to do I think unless you get to Rocket Fist glitch). It
seems the fist will go towards the place that you aimed from its current
location, which kind of messes it up. Check the glitches section below for more
information about the Rocket Fist glitch if you don't know about it.

 #-----------------------------#
  9.7 Magmo - Volcanic Eruption
 #-----------------------------#

This special wins the award for being most destructive. When Magmo does this
attack he will spit out a ton of lava balls at the enemy. If you stay locked on
to the enemy you can juggle them up into the air and do a lot of damage. Even
better if you get them up with their backs against the wall you can use this
special and continuously slam them into the wall and do twice as much damage
and take off around 1/3 of their health!

I haven't tried it but I assume if two Magmo's did this special on the same
monster they could really rack up the damage and send them flying.

Volcanic Eruption is perfect for those looking to cause mayhem. Just beware
that Magmo is left wide open for attacks from the back and sides as he spits
lava balls at the enemy.

 #---------------------------------#
  9.8 Kineticlops - Chain Lightning
 #---------------------------------#

Kineticlops charges up and then shocks the hell out of any enemies nearby. It
does good damage, looks cool, and its an all around good special. I just wish
it had more range...

 #-------------------------#
  9.9 Raptros - Fire Breath
 #-------------------------#

This is like Togera's breath attack only Raptros spits out flames that will
catch enemies on fire. I think that makes a bit more useful than Togera's Toxic
Breath attack but it mostly shares the same strengths and weaknesses as
Togera's. Unfortunately the flames caused by Raptros' special don't last as
long as those cause by gas tankers.

 #--------------------#
  9.10 Zorgulon - UFOs
 #--------------------#

This is a cool special but not very effective. Zorgulon will fire this little
spinning object thing and it will either hover over an enemy and a bunch of
UFOs will come out and fire on that enemy or it will just float in the middle
of the level and anybody that comes close the UFOs will fire on. Its pretty
neat having a fleet of spaceships fighting alongside you but they don't do a
whole lot of damage. Their target can run away or destroy them pretty easily.
If Zorgulon intervenes and stuns the enemy though that will leave them open to
a beating from the UFOs.

 #------------------------#
  9.11 All Monsters - Nuke
 #------------------------#

Ok, ok so this section is titled Long Range Specials. I just thought I'd put in
Nukes here as well. Push square and X to use a nuke. This will surround your
monster with a blast that hits any enemies standing by you. Good for clearing
out enemies that are ganging up on you. It also offers temporary invincibility
while the explosion is going off. You can use a nuke to avoid a powerful attack
like a Long Range Special or something like that. Very useful.


                       *=============================*
                          10. Environmental Hazards
                       *=============================*


While fighting you are bound to run into hazards in the level. These come in
the form of hazards you activate or could just be something in the level. Below
I list the environmental hazards in the game and how you can use them
effectively.

 #----------------#
  10.1 Electricity
 #----------------#

There are two stages where you will have to deal with electricity, Atomic
Island and Capitol. Getting electocuted by itself really isn't a big deal. It
takes off like 1 point of health. But your monster will get thrown back and if
you hit any other monsters while you are covered with electricity you will take
more damage as well as damage them. So I don't often find a use for it besides
just messing around.

In a two player battle player one seems to have an unfair advantage when it
comes to electricity. If you pick up player 2 and run into an electric
fence/wall you will take a little damage while player 2 takes a lot of damage.
If player 2 tries this same trick he will still take more damage than player 1.
Odd but useful for player 1 sort of. You can pick up player 2 next to a place
where there is electricity and run right into it to do good damage.

 #---------#
  10.2 Fire
 #---------#

Fire is caused by Raptros' special or left behind by destroyed gas tankers. Its
not a big deal, it slowly drains your life until the fire goes out which
doesn't take too long. If you touch an enemy while being on fire he will also
catch on fire which is pretty cool.

If you catch on fire and you are worried about your health you can get rid of
the fire. Just walk into some nearby water to cool off or if you dash it will
put the flames out right away.

 #----------------------------------------------#
  10.3 Volcano Eruption (Club Calderia, Volcano)
 #----------------------------------------------#

You can cause this to happen by dive attacking the button on the outside of the
volcano or by dive attacking one of the smokestack thingies on the inside. This
will shoot off some lava balls at the enemy that will do ok damage if they hit.
Not really that great.

 #--------------------------------------#
  10.4 Reactor Ventation (Atomic Island)
 #--------------------------------------#

To vent the reactor you have to do a dive attack on that button that has a thin
smokestack on either side of it. This will fill the small town down in the
middle with deadly goo. This stuff rocks your socks. It will kill a full
healthed monster in just a few seconds.

As I said, Ultra V rules at Atomic Island. Stand in the middle reactor and use
his long range special to pull enemies into the goo. Each one you pull in is a
guaranteed kill pretty much and then you refill your energy to do it again. You
can really rack up kills fast this way.

If you get knocked in then keep jumping until you get out. You will still lose
a crapload of life but you will hopefully still live. After about 27 seconds or
so the goo will disappear.

 #------------------------------#
  10.5 Earth Quakation (Baytown)
 #------------------------------#

To cause the earthquake one of the monsters (basically you since you can't
depend on the computer monsters to destroy things) has to get a certain amount
of destruction points. You get points for destroying buildings, trees, and
billboards and you need a lot more than you might think and if you don't move
fast enough the other monsters will destroy too much and nobody will be able to
get enoughpoints.

Its not TOO hard since I have done it several times with three computers
running around being a nuisance. You just need to work fast and know where the
big points are. The buildings down by the boat dock give you a crapload of
points. As do the trees around the lighthouse in the upper right hand corner.
And in the upper left hand corner you can destroy the pillars and such easily.
Then head down the street from the upper left hand corner and destroy the small
pockets of trees you see on either side of the street. After you have taken out
the stuff on the ground get on top of the buildings and do dive attacks. It
works better using dive attacks since enemy monsters will have a more difficult
time getting at you on top of buildings and you can destroy billboards on top
of the buildings before you take them out.

You will know you did enough damage when the screen starts shaking. And thats
when all hell breaks loose.

After the earthquake there will be holes all over. Fall in and you take some
pretty hefty damage. You can have some fun knocking your enemies in or grabbing
them and jumping in with them for a little kamikaze style attack. Just make
sure you don't kill an enemy by throwing them in a pit because you won't get
the kill.

 #----------------------------#
  10.6 Steam Venting (Baytown)
 #----------------------------#

After you have caused the earthquake in Baytown you can cause another hazard to
go off there. Go to the upper left corner and that building Player 1 starts on
at the beginning of the battle will now be destroyed and look suspeciously like
a button. Dive attack it and steam will pour out from pipes all over the level.
This isn't really that effective since you have to stand in the steam for
several seconds before the damage really starts adding up. If you are in the
area though its worth doing.

 #-------------------------------------#
  10.7 Water Tsunamination (Tsunopolis)
 #-------------------------------------#

Throw a weapon at the UFO floating eerily in one corner of the level and to
piss it off. It will shoot a green energy beam that creates a giant tidal wave.
To avoid the tidal wave climb a tall building. The tidal wave looks badass and
it does good damage. It also sweeps away all of the people running around on
the ground and it stops the moving traffic. Very cool hazard.


                        *=====================*
                           11. Miscellaneous
                        *=====================*


Heres some stuff that doesn't really belong anywhere else in the FAQ (or
probably in the FAQ at all) so I gather it in one spot so you can ignore it all
if you want.

 #-------------------------------#
  11.1 Frequently Asked Questions
 #-------------------------------#

Not really frequently but eh... you get the picture.

Q: Why can't I play with more than two monsters at Metro City?
A: Who knows. Incog thought it would be funny to piss us off I guess.

Q: Who is your favorite monster to use?
A: I'm without a doubt best with Ultra V but Agamo is just so much cooler.

Q: Favorite stage?
A: What are you writing a biography? Anyways, I don't really have a favorite. I
   enjoy almost all of the levels. I guess Volcano, Tsunopolis and Centruy
   Airfield stick out from the others for me though.

Q: Why don't you list things like the different skins and that?
A: Other guides do that already and besides, it doesn't have anything to do
   with combat.

Q: Have you found any hidden jokes in the game or anything like that?
A: Not really... I did do a bit of billboard and advertisement hunting in some
   of the cities and all I found were a few mildly funny movie advertisements.
   I also found a phone number on one billboard advertisement but I'm too
   scared to call it.

 #---------------------------#
  11.2 Glitches / Weird Stuff
 #---------------------------#

There are a few glitches in this game worth mentioning. If you have any others
then send them in through email or on the message boards.

Rocket Fist glitch - This is probably the weirdest one. When you start a fight
  as Ultra V sometimes theres a weird wire stretching across the level that
  will appear and disappear depending on where you are looking at it. It gets
  weirder. Use Ultra V's Rocket Fist and then his hand will appear frozen at
  the end of this wire looking very eery. So now theres this hand floating in
  midair with a wire attached to it. Also Ultra V is walking around without his
  right hand. It gets even weirder. Use Ultra V's rocket fist again and
  whatever you target the fist will point that way and the attack will come
  from that direction (you will see a little red laser shoot out of the fist).
  What the hell could cause such disturbing problems? I guess the game messes
  up sometimes when it loads the level with Ultra V and the wire from his
  Rocket Fist is stretched across the level. I've had this happen twice in
  Baytown and Tsunopolis, using Ultra V as player 1 and Raptros as player 2.

Electricity glitch - When player 1 is holding player 2 and runs into something
  that shocks him they both will take damage but player 2 will take more. If
  you reverse the positions player 2 still takes more damage than player 1.

Falling into buildings - I've only had this happen once. It was in Metro City
  and I was dive attacking one of the really tall buildings. It started to sink
  into the ground and my monster fell inside of it. I just walked out, no
  freaky graphic glitches or anything.

Getting caught in the wall - I was playing with a friend in Midtown Park and I
  finished him (Agamo) off and knocked him into the barrier. He got caught in
  between the barrier and the ground sort of and his monster kept acting like
  it was falling. After a few seconds he fell completely and died. Thats the
  only time I've had it happen.

Weird 2 player stuff - It seems player 2 doesn't get sound effects, only player
  1 gets to hear explosions and stuff. And when you enter monster vision as it
  is called and you have one camera looking at both monsters your get more
  control over your monster. You can spin them in circles real fast.

 #----------------------------------#
  11.3 Stuff to do When You're Bored
 #----------------------------------#

I'm sure several of you have seen me on the WotM board at GameFAQs claiming I
could makes mini-games ten times better than the ones they came up with in the
game. Well... here they are. Except they might not exactly be as amazing as I
hyped them to be. Still fun though.

There's a 1 and 2 player version of most of these games. 2 player is obviously
funner. If people show any enthusiasm towards the idea I might put in a high
score list for the 1 player thing. Basically whoever has the highest times gets
put in.

 {--- Rooftop Rumble ---}

1 Player: Try and keep from touching the ground for as long as possible.
2 Player: Try and get your opponent to touch the ground first.

The point of this game is to stay the hell away from the ground. You choose a
stage depending on how easy or difficult you want it to be. A place like
Baytown could take forever for somebody to emerge victorious while playing this
game in Rosdale Canyon could take just a few seconds. You can add in computer
enemies to serve as a sort of hazard too if you want. I have a few rules, add
in your own or take these out if you please:

1. You can fire at your enemy to try and mess them up but you can't repeatedly
   fire at them until they die.
2. Long Range Specials banned. Half of them are useless and the other half are
   pretty much instant wins.
3. Flying creatures can't fly or glide, so they are pretty much useless here.
4. I will let you use your better judgement as to what is touching the ground
   or not.


 {--- Monster Dance Off ---}

2 Player only.

Not actually a game but who cares? Well in case you haven't noticed when two
monsters get close to eachother and you get that side view of their fight the
monsters seem to get more nimble. You can spin the left analog stick quickly
and the monster will spin around like a psycho. You can have Togera do a cool
tailspin or have Ultra V do flips in the air. You can also use the right analog
stick to make your monster nod his head up and down to the beat of the music
playing in the backgorund. And if you really get your groove on then push
select and do a badass taunt. Basically a fun thing to do if you are drunk or
just plain insane.

 {--- Monster Derby ---}

1 Player: Run Time trials.
2 Player: First across the finish line wins.

One of my favorites. Basically you decide on a route through one of the levels
and you and a buddy race through it and try to be the first to the end. You can
add in computer controlled enemies to be hazards if you want. Rules:

1. No intentionally killing your enemy. You can fire at them to annoy them or
   something but don't hit them until they die.
2. You can place weapons along the track if you want but it is kind of a
   tedious process. Have one monster pick a weapon up and then stand where the
   monsters will run through. Have the other monster hit them away with Down +
   Triangle and they will drop the weapon there.
3. You have to stay along the path, no shortcuts. And flying creatures can't
   use their extra abilities.
4. If you leave or get knocked off of the path you are racing on you have to
   reenter near that same area. If you get knocked off a building and you are
   supposed to be racing across the buildings you have to climb back up the
   building you got knocked off at.
5. No real restrictions when attacking eachother. You can dash, ram eachother,
   throw weapons, just whatever. Just remember not to hurt eachother too much.
6. My policy on jumping, don't do it unless you have to or are jumping over an
   enemy or something. Don't jump to shave off a second or two on corners. You
   can allow jumping if you want but I think it ruins the fun a bit.
7. Making different tracks to race on is easy enough but here are a few
   examples.

Location: Volcano, Name: The Twister

Both monsters start at the base of the smokestack that has the health powerup
on top of it. They run clockwise around the inside of the volcano, around the
other smokestack and back to where they started. They jump at the wall and
climb up and you should appear right by the Energy +50 powerup. Don't grab it.
Run around this small ring clockwise and when you get back to the Energy +50
powerup drop down to the small ledge that is barely big enough for your monster
to stand on. Run clockwise around this one as well until the giant cruiser ship
is visible a second time. Drop down to the sand and run around the volcano one
last time and then run towards the ship. Be the one to destroy it to win.

Location: Tsunopolis, Name: Roof Race

You start on the building with the Energy +25 powerup on it facing the alien
spaceship. From here you jump to the building in front of you and then turn
right and continue jumping around the outer perimeter of Tsunopolis going
clockwise. You probably want to do two or three laps since this is pretty
short. Oh and you have to touch the roof of every building as you go so don't
try and skip over one. When you get to the finish you have to throw something
at the spaceship and piss it off to win.

Location: Baytown, Name: Uphill/Downhill Racing

You start on the far left side at the bottom of the city facing uphill with the
leftermost street in front of you going up. When you start off run up the
street and then when you hit the first three way intersection go right. You
will soon come to a four way intersection and then go left from there. Follow
this street up to the lighthouse, run AROUND it and then jump off the cliff.
When you land head right, back to the starting position. I recommend two or
three laps here. On the final lap when you get back to your starting position
climb up the tall building that you are running towards and the winner is the
first person to grab the large energy powerup on top of the building.

Location: Metro City, Name: Twistie Turnie

Start anywhere on the train track. You can use one of the bigger powerups as
a marker or destroy a piece of the track to be your finish line. Just run
around, its pretty obvious where you need to go. Two or three laps is good
here.

 {--- Fly-A-Thon (yeah, bad name) ---}

1 Player: Stay in the air as long as possible.
2 Player: Stay in the air longer than your enemy.

Both players use a flying monster (preferably Raptros) and then you both have
the same energy. You both take off at the same time and flap your wings and
glide to stay in the air. If you land you lose. And no grabbing energy powerups
in the air.

1. Go ahead and try and shoot at eachother if you want. HAHA! Just remember
   that your projectile attacks drain from the same energy bar as your flying.

 {--- Target Practice ---}

1 Player: Destroy all four helicopters as fast as possible.
2 Player: Try and destroy more helicopters than your opponent.

Kind of a dumb game. You are at Midtown Park and when the battle begins you try
and take down the most helicopters. If two players break even with heli kills
then it goes to sudden death. Go grab a gas tanker and the first to hit the
other player with a gas tanker wins. If you run out of gas tankers before
somebody gets hit it is a tie. This game would actually have been fun in the
mini-games section, you and your opponent would stand on top of a building and
alien saucers or helicopters would move around you firing and whoever destroyed
the most after 30 seconds or so would win.

 {--- Firefight ---}

2 Player only

You can only use long range attacks to hurt eachother. Throwing weapons,
shooting energy projectiles, and long range specials are allowed. No healing
your health, if you land on a small health powerup you have to stand still for
five seconds and without blocking while the other person gets some free hits
in. If you grab a +25 health powerup or higher you automatically lose.

 {--- RAGED! ---}

1 Player: Stay in Rage mode as long as possible.
2 Player: Stay in Rage mode longer than the other player.

Both players get up to max energy and press select at the same time. Then you
try to stay in Rage the longest by collecting energy and using weapons and
stuff like that. Again, no pounding on your enemy until he is dead.


                           *===============*
                              12. Closing
                           *===============*


Here we are, end of the FAQ. Did everybody have fun?

 #------------#
  12.1 Credits
 #------------#

 - CjayC for posting this FAQ on GameFAQs.
 - Ultra V and Raptros, I used these two monsters to scope out all of the
   stages and find all the powerups and stuff.
 - The guys at the WotM board. Well... they aren't really there anymore. That
   board is deader than a dead person. But thanks anyways!
 - Typhoon Soldier 7, Mr Floppy and monkeyagain. We had a few good times on
   the WotM board. Haven't seen monkeyagain for a while though...

 #----------------#
  12.2 Final Words
 #----------------#

Well thanks for reading my second FAQ. I think the format of this one improved
from my Onimusha Blade Warriors FAQ and hopefully they continue getting better
as we go along. And if you don't own this game yet, buy it! Its a classic and
almost never gets old. Anyways, toodles to all of my readers. Next up is either
another Onimusha Blade Warriors FAQ or a Barbarian one, haven't decided yet.

~~~~<>~~~~
~ Angelo ~

 - thEnd -