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Virtua Fighter 4: Evolution - Jeffry character FAQ

by DuelMasterNG

+============================================================================+
                           Virtua Fighter 4 Evolution
                 Jeffry McWild Movelist, Series and Combos v1.0 
                                by DuelMasterNG
+============================================================================+

Unpublished work Copyright 2002-2005 Nicholas NG

This document is protected by US Copyright Law, and the Berne Copyright 
Convention of 1976. It is for private and personal use only--it cannot 
be reprinted in part or in whole, or reproduced in any way or in any 
form, written or otherwise. 

It is a free document that cannot be used in any sort of commercial
transaction, including selling it or giving it away as a gift. This FAQ 
cannot be referenced, altered, or used by anybody (including webmasters, 
publishers, and magazine staff) without my express written permission. 
This FAQ was created and is owned by me, Nicholas NG (a.k.a DuelMasterNG, 
ngcheechong).

All copyrights and trademarks are acknowledged and respected that are not 
specifically mentioned herein.

Plagiarism is a crime and is punishable by law. 

+----------------------------------------------------------------------------+
|                                 Contents                                   |
+----------------------------------------------------------------------------+

- Contents

- Preface

- Background

- Legends

- Movelist

- Training

  Series 1 - [d,K+G] -> [b,K,P]
  Series 2 - [f,f,K] -> [d,P] -> High throw
  Series 3 - [f,b,K] -> [df,K]
  Series 4 - 
[f,f,P] -> High throw
  Series 5 - [d,P] -> [D,df,P] -> [df,K]
  Series 6 - [d,P] -> back dash -> [b,df,P,P]
  Combo 1 - [b,K] -> [d,K+G]

  Combo 2 - [df,P,P] -> [d,P] -> [d,K+G]
  Combo 3 - [f,P+K] -> [b,df,P,P]
  Combo 4 - [db,K] (maximum charge) -> [f,f,P,P]
  Combo 5 - [df,K+G] -> [d,P] -> [f,f,P,P]
  Combo 6 - [b,f,P] -> [F,K,K,P]
  Combo 7 - [f,K] -> [d,P] -> [f,f,P,P]
  Combo 8 - [b,f,f,P+K] -> [F,P] -> [F,K,K,P]
  Combo 9 - [P+K+G,P,(guarded),f,P+G] -> [f,K+G]
  Combo 10 - [P+K+G,P,(guarded),f,P+G] -> [b,df,P+K] -> [F,K,K,P]
  Reward for completing the exercises

- Miscellaneous


+----------------------------------------------------------------------------+
|                                 Preface                                    |
+----------------------------------------------------------------------------+

First of all, I would like to clarify that I am not an expert player of 
Virtua Fighter series... I just like this game a LOT :) This reference 
material is free for personal use and I hope you'll find it useful.

Please do not hesitate to email to me at [email protected] should you
have any suggestion.


Cheers :)

P/s. Don't forget to send USD1 to my paypal account, [email protected]
     ... just joking (but I don't mind if you really do so :p)


+============================================================================+
|                               Jeffry McWild                                |
+============================================================================+

+----------------------------------------------------------------------------+
|                                Background                                  |
+----------------------------------------------------------------------------+

Country        : Australia
Gender         : Male
Blood Type     : A
Job            : Fisherman
Hobby          : Reggae Msic
Stature        : 183 cm
Weight         : 111 kg
B/W/H          : 121/93/97
Fighting Style : Pancratium


With the prize money he received from the Third Tournament, Jeffry completed
the construction of his ship. Unfortunately, by the time he returned to sea,
'Devil Shark' seemed to have moved to another area seeking more fish. In
order to have any hope of finding 'Devil Shark', Jeffry would need to utilize
a high quality fishing research vehicle -- a costly purchase. Unable to
afford such high-end equipment, Jeffry jumped at the chance to enter the
Fourth World Fighting Tournament in an attempt to take home the prize money
a second time.


+----------------------------------------------------------------------------+
|                                  Legends                                   |
+----------------------------------------------------------------------------+

Directions and Movements
==============================================================================
[lowercase] indicate player should only TAB the directional pad/stick towards 
the specific 
direction, whereas [UPPERCASE] indicate a player should HOLD the 

directional 
pad/stick towards the specific direction.

[u]  = tab direction UP                [U]  = hold direction UP 
[d]  = tab direction DOWN              [D]  = hold direction DOWN
[f]  = tab direction FORWARD           [F]  = hold direction FORWARD
[b]  = tab direction BACK              [B]  = hold direction BACK
[df] = tab direction DOWN+FORWARD      [DF] = hold direction DOWN+FORWARD
[db] = tab direction DOWN+BACK         [DB] = hold direction DOWN+BACK
[uf] = tab direction UP+FORWARD        [UF] = hold direction UP+FORWARD
[ub] = tab direction UP+BACK           [UB] = hold direction UP+BACK

[HCB]  = half circle backward, same as [f,df,d,db,b]
[HCF]  = half circle forward, same as [b,db,d,df,f]
[270B] = 3/4 circle backward, same as [u,uf,f,df,d,db,b] or [d,df,f,uf,u,ub,b]
[270F] = 3/4 circle forward, same as [u,ub,b,db,d,df,f] or [d,db,b,ub,u,uf,f]
[FC]   = Rising from crouching position

7 8 9  There are also some FAQ uses the numbers on a keypad as shown at the
 \|/   left to indicate movement direction.
4-o-6
 /|\   Since the numbering system is more for advanced player and
 not so 

1 2 3  suitable to be used on this FAQ, I would use the direction abbreviation.


Dashing
-------
[f,f]   = Forward dash
[b,b]   = Backward dash
[df,df] = Crouch dash forward
[db,db] = Crouch dash backward

[f,F]   = Run forward


Movement Substitution
---------------------
[D,f,...] can be substitude by [df,df,f,...] and [db,db,f,...].


Actions
==============================================================================
H    = High                             P    = Punch
M    = Mid                              K    = Kick
L    = Low                              G    = Guard

EL   = Elbow                            KN   = Knee
SH   = Shouder                          SK   = Sidekick
HD   = Head                             SS   = Summersault / Back-flip Kick

DH   = Double Hand                      BT   = Back-turned
DL   = Double Leg                       
CK   = Circular Kick                    
BC   = Body-check (Akira only)          

PFUH = Player down, Face-Up, Head       OFUH = Opponent down, Face-up, Head
PFDH = Player down, Face-down, Head     OFDH = Opponent down, Face-down, Head
PFUL = Player down, Face-Up, Leg        OFUL = Opponent down, Face-up, Leg
PFDL = Player down, Face-Down, Leg      OFDL = Opponent down, Face-down, Leg

PBKW = Player back near wall            OBKW = Opponent back near wall

+----------------------------------------------------------------------------+
|                                 MoveList                                   |
+----------------------------------------------------------------------------+
Special Action                     Command          Hit        Damage
--------------                     -------          ---        ------
Threat Stance                      P+K+G
  ~Catch Blow                      [,P]             H          30
     ~Heavy Knee Attack    (block) [,f,P+G]                    40

  ~Counter Side Kick               [,K]             M          20

  ~Spear Straight                  [,P+K]           M          25


Striking Attacks                   Command          Hit        Damage
----
------------                   -------          ---        ------

Straight Knuckle                   P                H          14

Straight Knuckle~Body Blow         P,P              H,M        14,20
  ~Threat Stance                   [,P+K+G]

Knuckle Kick                       P,K              H,H        14,20

Combo Pile Bunker                  P,K,P            H,H,H      14,20,14

Low Knuckle                        d,P              L          9

Elbow Bott                         f,P              M          19

Elbow Hammer                       f,P,b,P          M,M        19,20

Dash Elbow                         f,f,P            M          19

Dash Elbow Upper                   f,f,P,P          M,M        19,19

Bottle Cut Chop                    f,b,P            H          25

Elbow Stamp                        b,P              M          20

Double Impact                      b,P,P            M,M        20,23

Kenka Hook                         b,f,P            H          25

Tornado Punch                      b,f,f,P          M          20
  ~Charged briefly                                  M          25
  ~Charged fully                                    M          48

Double Hammer Down                 b,df,P           M          20

Rising Hammer                      b,df,P,P         M,M        20,16

Smash Upper                        df,P             M          15

Double Upper                       df,P,P           M,M        15,15

Full Swing Upper                   df,df,P          M          30

Vertical Upper                     D,f,P            M          22

Upper Kick                         K                H          26

Killing Toe Kick                   K,K              H,M        26,12
  ~Splash Mountain           (hit) [,d,df,f,P+G]               70

Killing Toe Kick Hammer            K,K,P            H,M,M      26,12,15

Toe Kick                           d,K              M          21
  ~Splash Mountain           (hit) [,d,df,f,P+G]               70

Toe Kick Hammer                    d,K,P            M,M        21,17

Vertical Kick                      D,K              L          17

Knee Attack                        f,K              M          30

Kenka Kick                         f,f,K            M          40

Knee Push                          b,K              M          16

Knee Push Bottle Cut               b,K,P            M,H        16,15

Side Kick                          df,K             M          28

Heavy Low Kick                     db,K             L          20
  ~Charged briefly                                  L          25
  ~Charged full                                     L          30

Body Stab                          P+K              M          18

Double Stab                        P+K,P            M,H        18,19

Hell Dunk Elbow                    d,P+K            M          21

Middle Hell Stab                   f,P+K            M          20

Running Body Press                 run,F,P+K        M          27

Hell Claw                          f,f,P+K          H          15
  ~Choke Slam                (hit) [,P+G]                      50

Heavy Back Knuckle                 b,P+K            H          18
  ~Threat Stance                   [,P+K+G]

Stomach Destroyer                  b,P+K,K          H,M        18,22

Megaton Knuckle                    b,df,P+K         M          30

Head Attack                        b,f,P+K          M          30

Full Swing Double Hammer           b,f,f,P+K        M          30

Broad Axe Left                     df,P+K           H          18

Right Heavy Upper                  df,P+K,P         H,M        18,18

Megaton Body Blow                  df,P+K,P,P       H,M,M      18,18,20

Megaton Fist Drop                  db,P+G           M          20

Ducking Low                        d,K+G            L          21

Heel Drop                          f,K+G            M          35

Running Hip Attack                 run,F,K+G        M          30

Heel Scythe Kick                   df,K+G           M          25

Rolling Heel Attack                uf,K+G           M          20

Side Step Elbow                    evade,P+K+G      M          25


Back-Turned Attack                 Command          Hit        Damage
------------------                 -------          ---        ------
Spin Knuckle                       P                H          12

Back Double Hammer                 d,P              M          30

Spin Knuckle                       D,P              H          12

Back Kick                          K                H          30

Back Heel Kick                     d,K              M          25


Throw                              Command          Hit        Damage
-----                              -------          ---        ------
Knee Smash                         P+G              H          35

Power Slam                         f,P+G            H          30

Body Lift                          b,P+G            H          40

Spine Buster                       d,P+G            H          45

Back Flip                          df,P+G           H          50

Wall Back Flip                     df,P+G           PBKW,H     58

Wall Back Flip                     df,P+G           OBKW,H     65

Back Throw                         db,P+G           H          0

Head Butt                          d,f,P+G          H          25
  ~Double Head Butt                [,f,P+G]         H          15
     ~Triple Head Butt             [,f,P+G]         H          30
     ~Head Crush                   [,b,P+G]         H          35
  ~Head Crush                      [,b,P+G]         H          35

Tackle                             b,df,P+G         H          35

Machine Gun Tackle                 b,df,P+G         OBKW,H     60

Machine Gun Hammer                 db,f,P+G         H          60

Front Backbreaker                  b,f,f,P+G        H          65

Splash Mountain                    df,df,P+G        H          70

Coconut Crush                      side,P+G         H          50

Arm Breaker                        side,b/f,f/b,P+G H          60

Backbreaker                        back,P+G         H          70

Choke Sweeper Swing                back,d,P+G       H          75

Power Bomb                         df,P+K+G         L          60

Iron Claw                          d,P+K+G          L          50

Machine Gun Knee Lift              d,f,P+K+G        L          65

Corkscrew Knuckle                  side,d/df,P+K+G  L          70

Backbreaker                        back,P+K+G       L          80


Down Attack                        Command                     Damage
-----------                        -------                     ------
Stomping                           df,K                        15

Body Press                         u,P                         25

Raiden Drop                        u,K+G                       28

Devil Reverse Claw                 d/df,P+G                    0


+----------------------------------------------------------------------------+
|                                 Training                                   |
+----------------------------------------------------------------------------+
                              +----------------+
                              | Trial - Series |
                              +----------------+

Series 1 - [d,K+G] -> [b,K,P]
------------------------------------------------------------------------------
Exercise: Wedge out the opponent's [d,P] with [b,K,P]!

Your [d,K+G] will hit for a counter hit. Follow with [b,K,P] to wedge out the
opponent's [d,P]. Succeed 3 times to complete the exercise.


Series 2 - [f,f,K] -> [d,P] -> High throw
------------------------------------------------------------------------------
Exercise: When you have the advantage, use [d,P] to stop counterattacks!

After your [f,f,K] has been blocked, use [d,P] to stop the counterattack,
then follow with a throw. Succeed 3 times to complete the exercise.


Series 3 - [f,b,K] -> [df,K]
------------------------------------------------------------------------------
Exercise: Attack after turning your opponent around!


After hitting with [f,b,K], follow with [df,K] to stop your opponent's 
counterattack. Succeed 3 times to complete the exercise.


Series 4 - 
[f,f,P] -> High throw
------------------------------------------------------------------------------
Exercise: Threaten your opponent with off-shoot moves, and throw!

After your [f,f,P] has been blocked, follow with a throw. Succeed 3 times to
complete the exercise.


Series 5 - [d,P] -> [D,df,P] -> [df,K]
------------------------------------------------------------------------------
Exercise: Follow [D,df,P] with the correct choice for each situation!

Follow [d,P] with [D,f,P], then afer a counter hit, use [df,K] to hit your
opponent again. If your opponent blocks the attack, avoid the opponent's
counterattack with an evade. Succeed 5 times in a row to complete the
exercise.



Series 6 - [d,P] -> back dash -> [b,df,P,P]
------------------------------------------------------------------------------
Exercise: Judge whento use the second hit based on the situation!

Follow [d,P] with a back dash, then if your [b,df,P] hits, finish with
[b,df,P,P]. Succeed 5 times in a row to complete the exercise.



                              +----------------+
                              | Trial - Combos |
                              +----------------+

Combo 1 - [b,K] -> [d,K+G]

------------------------------------------------------------------------------
Exercise: Make a combo with [b,K] -> [d,K+G]!

Your [b,K] will connect for a counter hit. Hit the floating opponent with
[d,K+G] to make a combo. Succeed 3 times to complete the exercise.


Combo 2 - [df,P,P] -> [d,P] -> [d,K+G]
------------------------------------------------------------------------------
Exercise: Make a combo with [df,P,P] -> [d,P] -> [d,K+G]!

After floating the opponent with [df,P,P], follow with [d,P] then finish the
combo with [d,K+G]. Succeed 3 times to complete the exercise.


Combo 3 - [f,P+K] -> [b,df,P,P]
------------------------------------------------------------------------------
Exercise: Make a combo with [f,P+K] -> [b,df,P,P]!

After hitting with [f,P+K], use [b,df,P,P] to make a combo during the gut 
collapse. Succeed 3 times to complete the exercise.


Combo 4 - [db,K] (maximum charge) -> [f,f,P,P]
------------------------------------------------------------------------------
Exercise: Use [db,K] (maximum charge) -> [f,f,P,P] to make a combo!

Hit with [db,K] (maximum charge) cause a leg collapse, then follow with
[f,f,P,P] to make a combo. Succeed 3 times to complete the exercise.


Combo 5 - [df,K+G] -> [d,P] -> [f,f,P,P]
------------------------------------------------------------------------------
Exercise: Use [df,K+G] -> [d,P] -> [f,f,P,P] to make a combo!

After your [df,K+G] hits, follow with [d,P], and finish the combo with
[f,f,P,P]. Succeed 3 times to complete the exercise.


Combo 6 - [b,f,P] -> [F,K,K,P]
------------------------------------------------------------------------------
Exercise: Use [b,f,P] -> [F,K,K,P] to make a head collapse combo!

After the opponent goes into head collapse, use [F,K,K,P] to make a combo.
Succeed 3 times to complete the exercise.


Combo 7 - [f,K] -> [d,P] -> [f,f,P,P]
------------------------------------------------------------------------------
Exercise: Make a combo with [f,K] -> [d,P] -> [f,f,P,P]!

After floating the opponent with [f,K], follow with [d,P], then finish the
combo with [f,f,P,P]. Succeed 3 times to complete the exercise.


Combo 8 - [b,f,f,P+K] -> [F,P] -> [F,K,K,P]
------------------------------------------------------------------------------
Exercise: Use [b,f,f,P+K] -> [F,P] -> [F,K,K,P] to build a high damage combo!

After floating the opponent with [b,f,f,P+K], follow with [F,P], then finish
the combo with [F,K,K,P]. Succeed 3 times to complete the exercise.


Combo 9 - [P+K+G,P,(guarded),f,P+G] -> [f,K+G]
------------------------------------------------------------------------------
Exercise: Use the hit throw [P+K+G,P,(guarded),f,P+G] -> [f,K+G] to make
          a combo!

After connecting with [P+K+G,P,(guarded),f,P+G], use [f,K+G] to hit the
opponent. Succeed 3 times to complete the exercise.


Combo 10 - [P+K+G,P,(guarded),f,P+G] -> [b,df,P+K] -> [F,K,K,P]
------------------------------------------------------------------------------
Exercise: Try to make the devastating [P+K+G,P,(guarded),f,P+G] -> [b,df,P+K]
          -> [F,K,K,P] combo!

After connecting with [P+K+G,P,(guarded),f,P+G], use [b,df,P+K], followed
by [F,K,K,P] to devastate the opponent! Succeed 3 times to complete the
exercise.


Reward for completing the exercises
------------------------------------------------------------------------------
Silver Helm


+----------------------------------------------------------------------------+
|                              Miscellaneous                                 |
+----------------------------------------------------------------------------+

Website          : http://www.geocities.com/DuelMasterNG/

E-mail           : [email protected]

GameFAQ User ID  : ngcheechong