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Virtua Fighter 4: Evolution - Goh Hinogami character FAQ

by DuelMasterNG

+==============================================================================+
                            Virtua Fighter 4 Evolution
                  Goh Hinogami Movelist, Series and Combos v1.0 
                                 by DuelMasterNG
+==============================================================================+

Unpublished work Copyright 2002-2005 Nicholas NG

This document is protected by US Copyright Law, and the Berne Copyright 
Convention of 1976. It is for private and personal use only--it cannot be 
reprinted in part or in whole, or reproduced in any way or in any form, 
written or otherwise. 

It is a free document that cannot be used in any sort of commercial transaction,
including selling it or giving it away as a gift. This FAQ cannot be referenced,
altered, or used by anybody (including webmasters, publishers, and magazine 
staff) without my express written permission. This FAQ was created and is owned 
by me, Nicholas NG (a.k.a DuelMasterNG, ngcheechong).

All copyrights and trademarks are acknowledged and respected that are not 
specifically mentioned herein.

Plagiarism is a crime and is punishable by law. 

+------------------------------------------------------------------------------+
|                                  Contents                                    |
+------------------------------------------------------------------------------+

- Contents

- Preface

- Background

- Legends

- Movelist

- Training

  Series 1 - [b,df,P] -> [D,f,P+K] -> [b,f,P]
  Series 2 - [df,P] -> High throw
  Series 3 - [df,K] -> [P+K,P+G]
  Series 4 - 
[f,P,P] -> [f,K]
  Series 5 - [b,f,K] -> [d/u,P+K] -> [df,P]
  Series 6 - [d,P] -> [f,K]
  Combo 1 - [b,f,P] -> [P] -> [K]

  Combo 2 - [b,f,P] -> [P] -> [D,f,P+K]
  Combo 3 - [b,P+K] -> [P] -> [P] -> [D,f,P+K]
  Combo 4 - [f,K] -> [b,P+K] -> [P] -> [K]
  Combo 5 - [f,K] -> [b,P+K] -> [P] -> [D,f,P+K]
  Combo 6 - [f,K] -> [b,P+K] -> [P] -> [f,P,P]
  Combo 7 - [b,f,P+K] -> [d,P] -> [K]
  Combo 8 - [f,f,P+G] -> [D,f,P+K]
  Reward for completing the exercises

- Miscellaneous


+----------------------------------------------------------------------------+
|                                 Preface                                    |
+----------------------------------------------------------------------------+

First of all, I would like to clarify that I am not an expert player of 
Virtua Fighter series... I just like this game a LOT :) This reference 
material is free for personal use and I hope you'll find it useful.

Please do not hesitate to email to me at [email protected] should you
have any suggestion.


Cheers :)

P/s. Don't forget to send USD1 to my paypal account, [email protected]
     ... just joking (but I don't mind if you really do so :p)


+============================================================================+
|                               Goh Hinogami                                 |
+============================================================================+

+----------------------------------------------------------------------------+
|                                Background                                  |
+----------------------------------------------------------------------------+

Country        : Japan
Gender         : Male
Blood Type     : AB
Job            : Assassin
Hobby          : Collecting Silver Accessories
Stature        : 176 cm
Weight         : 66 kg
B/W/H          : 105/79/85
Fighting Style : Judo


J6 is an evil organization, therefore, there have been times when an informant
from within aims to expose them. But within J6 exists an arm whose speciality
is exterminating such traitors. In there, orphaned young boys and girls are
captured and trained as perfect assassins; moreover, multiple assassin forces
have been built up in this fashion. Serving under his commanding officer is
an Asian youth - Goh Hinogami. 

His father was a judo expert chosen to go to the Olympics, but, a jealous
friend whose career aspirations were unsuccessful murdered him, and Goh
became an orphan. Soon after, the Organization found him, and trained him
in assassination arts. Orders have come down to him from above. He will
appear in the World Fighting Tournament, and will send the participants
into dark oblivion... 


+----------------------------------------------------------------------------+
|                                  Legends                                   |
+----------------------------------------------------------------------------+

Directions and Movements
==============================================================================
[lowercase] indicate player should only TAB the directional pad/stick towards 
the specific 
direction, whereas [UPPERCASE] indicate a player should HOLD the 

directional 
pad/stick towards the specific direction.

[u]  = tab direction UP                [U]  = hold direction UP 
[d]  = tab direction DOWN              [D]  = hold direction DOWN
[f]  = tab direction FORWARD           [F]  = hold direction FORWARD
[b]  = tab direction BACK              [B]  = hold direction BACK
[df] = tab direction DOWN+FORWARD      [DF] = hold direction DOWN+FORWARD
[db] = tab direction DOWN+BACK         [DB] = hold direction DOWN+BACK
[uf] = tab direction UP+FORWARD        [UF] = hold direction UP+FORWARD
[ub] = tab direction UP+BACK           [UB] = hold direction UP+BACK

[HCB]  = half circle backward, same as [f,df,d,db,b]
[HCF]  = half circle forward, same as [b,db,d,df,f]
[270B] = 3/4 circle backward, same as [u,uf,f,df,d,db,b] or [d,df,f,uf,u,ub,b]
[270F] = 3/4 circle forward, same as [u,ub,b,db,d,df,f] or [d,db,b,ub,u,uf,f]
[FC]   = Rising from crouching position

7 8 9  There are also some FAQ uses the numbers on a keypad as shown at the
 \|/   left to indicate movement direction.
4-o-6
 /|\   Since the numbering system is more for advanced player and
 not so 

1 2 3  suitable to be used on this FAQ, I would use the direction abbreviation.


Dashing
-------
[f,f]   = Forward dash
[b,b]   = Backward dash
[df,df] = Crouch dash forward
[db,db] = Crouch dash backward

[f,F]   = Run forward


Movement Substitution
---------------------
[D,f,...] can be substitude by [df,df,f,...] and [db,db,f,...].


Actions
==============================================================================
H    = High                             P    = Punch
M    = Mid                              K    = Kick
L    = Low                              G    = Guard

EL   = Elbow                            KN   = Knee
SH   = Shouder                          SK   = Sidekick
HD   = Head                             SS   = Summersault / Back-flip Kick

DH   = Double Hand                      BT   = Back-turned
DL   = Double Leg                       
CK   = Circular Kick                    
BC   = Body-check (Akira only)          

PFUH = Player down, Face-Up, Head       OFUH = Opponent down, Face-up, Head
PFDH = Player down, Face-down, Head     OFDH = Opponent down, Face-down, Head
PFUL = Player down, Face-Up, Leg        OFUL = Opponent down, Face-up, Leg
PFDL = Player down, Face-Down, Leg      OFDL = Opponent down, Face-down, Leg


+----------------------------------------------------------------------------+
|                                 MoveList                                   |
+----------------------------------------------------------------------------+

Striking Attacks                Command         Hit     Damage
----
------------                -------         ---     ------

Shouda                          P               H       10

Tsurane Shouda                  P,P             H,M     10,15

Sune'uchi                       d,P             L       9

Hibara'uchi                     f,P             M       17

Rengoku                         f,P,P           M,M     17,20

Abara Kudaki                    f,f,P           M       22
  ~Yomi'okuri (counter hit}     [b,P+G]                 30

Tettsui                         b,P             M       16

Soukyu                          b,f,P           H       15

Sune Kudaki                     b,df,P          L       22

Raika                           df,P            M       19

Inazuma Geri                    K               M       24

Uchikurubushigeri               d,K             L       13

Tsukikage                       f,K             M       20

Kyousengeri                     b,f,K           M       22

Ura Inazuma Geri                df,K            M       22

Senryukeri                      db,K            L       20

Kumiteharai                     P+K             HP,MP   Inashi
  ~Tsukami                      [,P+G]

Minamobarai                     u/d,P+K         L       20

Hayabusa                        f,P+K           M       20

Jun'you                         f,P+K,P         M,M     20,20

Gouhitotsu                      D,f,P+K         M       27

Fudousatsu                      f,f,P+K         M       16

Kakura                          b,P+K           M       25

Kotetsu                         b,P+K,charged   M       45

Yoroidoshi                      b,f,P+K         M       23

Yamibarai                       f,df,P+K        LP      Inashi
  ~Tsukami                      [f,P+G]

Gohou Yuri'ori                  df,P+K          M       15

Kiribarai                       K+G             H       25

Ikaruga                         K+G,P           H,M     25,15

De'ashibarai                    u/d,K+G         L       trick

Onikubigari                     f,f,K+G         H       25
  ~Murakumo (hit or blocked)    [b,P+G]                 40

Ni'oudaoshi                     df,K+G          L       30
  ~Ni'ousatsu (counter hit)     [f,P+G]                 40

Orochinagi                      db,K+G          L       23

Suigetsugeri                    evade,P+K+G     M       25


Throw                           Command         Hit     Damage
-----                           -------         ---     ------
Makikomi                        P+G             H       40

Uchimata                        f,d,P+G         H       47

Tsuyuharai~Todome               HCF,P+G         H       65

Hiza'ate~Oguruma                HCB,P+G         H       65

Tsuchigumo                      f,f,P+G         H       27

Ganseki Otoshi                  b,P+G           H       45

Nakaru Otoshi                   f,b,P+G         H       40

Tachidori~Todome                270F,P+G        H       70

Enma                            df,P+G          H       45

Gourai                          df,df,P+G       H       40

Hiji'ate~Kuchiki'ori            side,P+G        H       50

Kegon Otoshi                    back,P+G        H       65

Kuchikitate                     d,P+K+G         L       Tsukami

Orochi                          df,P+K+G        L       50

Hiji'ate~Kuchiki'ori            side,d/df,P+K+G L       50

Kegon Otoshi                    back,d/df,P+K+G L       65


From Tsukami                    Command                 Damage
------------                    -------                 ------
Tsukitobashi                    P+G                     Push

Zenpou Kuzushi                  f

- Osotogari                     [P+G]                   50

- Osotoguruma                   [,f,P+G]                60

- Se'oi Otoshi                  [,b,P+G]                65

- Okuri'ashibarai               [,d,P+G]                25

- Ashibarai                     [,u,P+G]                25

Kouhou Kuzushi                  b

- Tamanage                      [,P+G]                  40

- Osoto Otoshi~Todome           [,f,P+G]                65 

- Yashaguruma                   [,b,P+G]                70

- Okuri'ashibarai               [,d,P+G]                25

- Ashibarai                     [,u,P+G]                25

Uhou Kuzushi                    d

- Okuri'ashibarai               [,P+G]                  20

- Osotogari                     [,f,P+G]                55

- Hizaguruma                    [,b,P+G]                50

- Okuri'ashibarai Gou~Todome    [,d,P+G]                60

- Ashibarai                     [,u,P+G]                35

Sahou Kuzushi                   u

- Ashibarai                     [,P+G]                  20

- Osotogari                     [,f,P+G]                55

- Hizaguruma                    [,b,P+G]                50

- Okuri'ashibarai               [,d,P+G]                35

- Ashibarai Gou~Todome          [,u,P+G]                60


Down Attack                     Command         Hit     Damage
-----------                     -------         ---     ------
Todome                          df,P                    10

Hayate                          u,P                     25

Matasaki                        d/df,P+G        OFUL    30

Kesagatame                      d/df,P+G        OFUH    30

Udehishigi (right side)         d/df,P+G        OFUH    30

Murasame (left side)            d/df,P+G        OFUH    30

Hi'engaeshi                     d/df,P+G        OFDL    30

Ha'origatame                    d/df,P+G        OFDH    30

Udehishigi (right side)         d/df,P+G        OFDH    30

Enmasatsu (left side)           d/df,P+G        OFDH    30


Back-Turned                     Command         Hit     Damage
-----------                     -------         ---     ------
Tsuki                           P               H       12

Tettsui                         d,P             M       14

Mawashigeri                     K               H       30

Sunegeri                        d,K             L       10


+----------------------------------------------------------------------------+
|                                 Training                                   |
+----------------------------------------------------------------------------+
                              +----------------+
                              | Trial - Series |
                              +----------------+

Series 1 - [b,df,P] -> [D,f,P+K] -> [b,f,P]
------------------------------------------------------------------------------
Exercise: Use [D,f,P+K] to avoid your opponent's [d,P], and attack during
          the stagger!

After [b,df,P], use [D,f,P+K] to avoid the opponent's [d,P], and follow with
[b,f,P] to hit the staggering opponent. Succeed 3 times to complete the
exercise.


Series 2 - [df,P] -> High throw
------------------------------------------------------------------------------
Exercise: After staggering your opponent with [df,P], follow with a throw!

Use [df,P] to stagger crouching opponent, then quickly follow with a throw.
Succeed 3 times to complete the exercise.


Series 3 - [df,K] -> [P+K,P+G]
------------------------------------------------------------------------------
Exercise: Use [P+K,P+G] to deflect counterattacks!


After the opponent blocks your [df,K], use [P+K,P+G] to deflect the
counterattack. Succeed 3 times to complete the exercise.


Series 4 - 
[f,P,P] -> [f,K]
------------------------------------------------------------------------------
Exercise: Counter hit with your consecutive attack, then use [f,K] to stop
          counterattacks!

When your [f,P,P] hits, the second part will counter hit. Quickly follow with
[f,K] to interrupt the opponent's [d,P]. Succeed 3 times to complete the
exercise.


Series 5 - [b,f,K] -> [d/u,P+K] -> [df,P]
------------------------------------------------------------------------------
Exercise: Avoid counterattacks with [d/u,P+K]!

After blocking your [b,f,K], the opponent will counterattack. Use [d/u,P+K]
to avoid the attack, then follow with [df,P] to interrupt the opponent's
[d,P]. Succeed 3 times in a row to complete the exercise.



Series 6 - [d,P] -> [f,K]
------------------------------------------------------------------------------
Exercise: Follow [f,K] with the correct action for the situation!

After your [d,P] hits, use [f,K]. If you get a counter hit, follow with 
[b,P+K] to float the opponent. If the opponent guards, use [P+G] to escape
the throw. Succeed 5 times in a row to complete the exercise.



                              +----------------+
                              | Trial - Combos |
                              +----------------+

Combo 1 - [b,f,P] -> [P] -> [K]

------------------------------------------------------------------------------
Exercise: Make a combo with [b,f,P] -> [P] -> [K]!

Your [b,f,P] will counter hit. Follow with [P], then [K] to make a combo.
Succeed 3 times to complete the exercise.


Combo 2 - [b,f,P] -> [P] -> [D,f,P+K]
------------------------------------------------------------------------------
Exercise: Make a combo with [b,f,P] -> [P] -> [D,f,P+K]!

Your [b,f,P] will counter hit. Follow with [P], then [D,f,P+K] to make a
combo. Succeed 3 times to complete the exercise.


Combo 3 - [b,P+K] -> [P] -> [P] -> [D,f,P+K]
------------------------------------------------------------------------------
Exercise: Make the [b,P+K] -> [P] -> [P] -> [D,f,P+K] combo!

[b,P+K] will float the opponent, then follow with [P] twice, and finish the
combo with [D,f,P+K]. Succeed 3 times to complete the exercise.


Combo 4 - [f,K] -> [b,P+K] -> [P] -> [K]
------------------------------------------------------------------------------
Exercise: Make a combo with [f,K] -> [b,P+K] -> [P] -> [K]!

Your [f,K] will counter hit. Use [b,P+K] to float the opponent during the
jaw collapse, then use [P] followed by [K] to finish the combo. Succeed 3
times to complete the exercise.


Combo 5 - [f,K] -> [b,P+K] -> [P] -> [D,f,P+K]
------------------------------------------------------------------------------
Exercise: Use [f,K] -> [b,P+K] -> [P] -> [D,f,P+K] to make a combo!

You will start in closed foot position. Your [f,K] will counter hit. Use 
[b,P+K] to float the opponent during the jaw collapse, then use [P] followed
by [D,f,P+K] to finish the combo. Succeed 3 times to complete the exercise.


Combo 6 - [f,K] -> [b,P+K] -> [P] -> [f,P,P]
------------------------------------------------------------------------------
Exercise: Make a combo with [f,K] -> [b,P+K] -> [P] -> [f,P,P]!

Your [f,K] will counter hit. Use [b,P+K] to float the opponent during the
jaw collapse, then use [P] follow by [f,P,P] to finish the combo. Succeed 
3 times to complete the exercise.


Combo 7 - [b,f,P+K] -> [d,P] -> [K]
------------------------------------------------------------------------------
Exercise: Use [b,f,P+K] -> [d,P] -> [K] to make a combo after the gut
          collapse!

After your [b,f,P+K] hits, use [d,P] with the proper timing to float the 
opponent, then finish the combo with [K]. Succeed 3 times to complete the
exercise.


Combo 8 - [f,f,P+G] -> [D,f,P+K]
------------------------------------------------------------------------------
Exercise: Use [f,f,P+G] -> [D,f,P+K] ro make a combo from a throw!

After throwing the opponent with [f,f,P+G], do a crouching dash, then execute
[D,f,P+K] to finish the combo. Succeed 3 times to complete the exercise.


Reward for completing the exercises
------------------------------------------------------------------------------
???


+----------------------------------------------------------------------------+
|                              Miscellaneous                                 |
+----------------------------------------------------------------------------+

Website          : http://www.geocities.com/DuelMasterNG/

E-mail           : [email protected]

GameFAQ User ID  : ngcheechong