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Virtua FIghter 4: Evolution - Brad character FAQ

by DuelMasterNG

+==============================================================================+
                            Virtua Fighter 4 Evolution
                   Brad Burns Movelist, Series and Combos v1.0 
                                 by DuelMasterNG
+==============================================================================+

Unpublished work Copyright 2002-2005 Nicholas NG

This document is protected by US Copyright Law, and the Berne Copyright 
Convention of 1976. It is for private and personal use only--it cannot be 
reprinted in part or in whole, or reproduced in any way or in any form, 
written or otherwise. 

It is a free document that cannot be used in any sort of commercial transaction,
including selling it or giving it away as a gift. This FAQ cannot be referenced,
altered, or used by anybody (including webmasters, publishers, and magazine 
staff) without my express written permission. This FAQ was created and is owned 
by me, Nicholas NG (a.k.a DuelMasterNG, ngcheechong).

All copyrights and trademarks are acknowledged and respected that are not 
specifically mentioned herein.

Plagiarism is a crime and is punishable by law. 

+------------------------------------------------------------------------------+
|                                  Contents                                    |
+------------------------------------------------------------------------------+

- Contents

- Preface

- Background

- Legends

- Movelist

- Training

  Series 1 - [f,P,f] -> throw
  Series 2 - [K] (from slipping right) -> [df,P+K,P]
  Series 3 - [K] (from slipping left) -> [d,P] -> throw
  Series 4 - [b,f,P+G] -> [b,f,K+G]
  
Series 5 - 
[d,P] -> [f,P,K]
  Series 6 - [d,P] -> [b,df,P]
  Combo 1 - [f,P+K] -> [P] -> [b,P,K]

  Combo 2 - [f,P+K] -> [P] -> [f,P,K]
  Combo 3 - [P] (from slipping right) -> [K,P,K]
  Combo 4 - [P] (from slipping left) -> [f,f,K]
  Combo 5 - [P] (from slipping left) -> [d,P] -> [df,P+K,P]
  Combo 6 - [D,f,P] -> [P] -> [df,P+K,P]
  Combo 7 - [f,K,f] -> [P,P] (from ducking] -> [b,f,K+G]
  Combo 8 - [f,K,f] -> [K] (from ducking) -> [P] -> [f,f,K]
  Combo 9 - [f,f,K] -> [P] -> [f,P+K] -> [b,f,K+G]
  Combo 10 - [b,f,K] -> [b,P+K,f] -> [P,P] (from ducking)
  Reward for completing the exercises

- Miscellaneous


+----------------------------------------------------------------------------+
|                                 Preface                                    |
+----------------------------------------------------------------------------+

First of all, I would like to clarify that I am not an expert player of 
Virtua Fighter series... I just like this game a LOT :) This reference 
material is free for personal use and I hope you'll find it useful.

Please do not hesitate to email to me at [email protected] should you
have any suggestion.


Cheers :)

P/s. Don't forget to send USD1 to my paypal account, [email protected]
     ... just joking (but I don't mind if you really do so :p)


+============================================================================+
|                                Brad Burns                                  |
+============================================================================+

+----------------------------------------------------------------------------+
|                                Background                                  |
+----------------------------------------------------------------------------+

Country        : Italy
Gender         : Male
Blood Type     : B
Job            : Kick Boxing
Hobby          : Thrill-seeking
Stature        : 178 cm
Weight         : 68 kg
B/W/H          : 105/78/88
Fighting Style : Kick Boxing


In the kickboxing world, a new style is being created. A newcomer, Brad
Burns, suddenly appeared and won many successive victories. Because of his
good looks, he has many female fans. What's more, he likes to go out with
such girls at night after his battles and present a charming personality.
In the ring, his manner is the opposite of his social self, and he overwhelms
opponents with sharp attacks. 

Quickly he was rising to the champion's seat. After becoming the undefeated
champion, there was nobody in his region left to do battle with, so he began
to look for his next stage. About that time, a woman told him about the World
Fighting Tournament. It is a different kind of martial-arts fighting, and he
wanted the thrill of an especially heated fight. Thus, he determined he would
participate in the tournament.


+----------------------------------------------------------------------------+
|                                  Legends                                   |
+----------------------------------------------------------------------------+

Directions and Movements
==============================================================================
[lowercase] indicate player should only TAB the directional pad/stick towards 
the specific 
direction, whereas [UPPERCASE] indicate a player should HOLD the 

directional 
pad/stick towards the specific direction.

[u]  = tab direction UP                [U]  = hold direction UP 
[d]  = tab direction DOWN              [D]  = hold direction DOWN
[f]  = tab direction FORWARD           [F]  = hold direction FORWARD
[b]  = tab direction BACK              [B]  = hold direction BACK
[df] = tab direction DOWN+FORWARD      [DF] = hold direction DOWN+FORWARD
[db] = tab direction DOWN+BACK         [DB] = hold direction DOWN+BACK
[uf] = tab direction UP+FORWARD        [UF] = hold direction UP+FORWARD
[ub] = tab direction UP+BACK           [UB] = hold direction UP+BACK

[HCB]  = half circle backward, same as [f,df,d,db,b]
[HCF]  = half circle forward, same as [b,db,d,df,f]
[270B] = 3/4 circle backward, same as [u,uf,f,df,d,db,b] or [d,df,f,uf,u,ub,b]
[270F] = 3/4 circle forward, same as [u,ub,b,db,d,df,f] or [d,db,b,ub,u,uf,f]
[FC]   = Rising from crouching position

7 8 9  There are also some FAQ uses the numbers on a keypad as shown at the
 \|/   left to indicate movement direction.
4-o-6
 /|\   Since the numbering system is more for advanced player and
 not so 

1 2 3  suitable to be used on this FAQ, I would use the direction abbreviation.


Dashing
-------
[f,f]   = Forward dash
[b,b]   = Backward dash
[df,df] = Crouch dash forward
[db,db] = Crouch dash backward

[f,F]   = Run forward


Movement Substitution
---------------------
[D,f,...] can be substitude by [df,df,f,...] and [db,db,f,...].


Actions
==============================================================================
H    = High                             P    = Punch
M    = Mid                              K    = Kick
L    = Low                              G    = Guard

EL   = Elbow                            KN   = Knee
SH   = Shouder                          SK   = Sidekick
HD   = Head                             SS   = Summersault / Back-flip Kick

DH   = Double Hand                      BT   = Back-turned
DL   = Double Leg                       
CK   = Circular Kick                    
BC   = Body-check (Akira only)          

PFUH = Player down, Face-Up, Head       OFUH = Opponent down, Face-up, Head
PFDH = Player down, Face-down, Head     OFDH = Opponent down, Face-down, Head
PFUL = Player down, Face-Up, Leg        OFUL = Opponent down, Face-up, Leg
PFDL = Player down, Face-Down, Leg      OFDL = Opponent down, Face-down, Leg


+----------------------------------------------------------------------------+
|                                 MoveList                                   |
+----------------------------------------------------------------------------+

Special Notes
-------------
Brad has got some special action that can be involved by entering certain
direction after a move is executed, allow him to sort of dodge towards or
away from his opponent, as well as slipping left or right.

There should be no problem understanding DUCKING (dodge towards opponent)
and BACK SWAY (dodge away from opponent) but it is rather confusing about
slipping LEFT and RIGHT since it is based on Brad's foot position...

I will not explain foot position, but I will try to make it easy to input
the desire SLIPPING action.

SLIPPING LEFT  - Slip towards Brad's chest.
SLIPPING RIGHT - Slip towards Brad's back.

... so if you want Brad to Slip Left after a Jab Straight [P,P], enter the
direction Brad's chest is facing [u/d] after [P,P]; if you want Brad to just
Slip Left, enter the direction Brad's chest is facing [u/d] and press [P+K+G].


Special Actions                 Command
---------------                 -------
Ducking                         f,P+K+G
Sway Back                       b,P+K+G
Slipping Right                  u,P+K+G
Slipping Left                   d,P+K+G


Special Attacks                 Command         Hit     Damage
---------------                 -------         ---     ------
From Ducking
- Body Hook                     P               M       16
- Cross Upper                   P,P             M,M     12,22
- Ducking Knee Upper            K               M       23
  ~Neck Clinch (on counter hit) [,P+G]          
- Middle Spin Kick              K+G             M       25

From Sway Back
- Sway Back Jab                 P               H       14
  ~Slipping Left                [,d]
  ~Slipping Right               [,u]
  ~Ducking                      [,f]
- Sway Back Middle Kick         K               M       22

From Slipping Right
- Smash Hook                    P               H       22
- Hunting Middle Kick           K               M       28
  ~Neck Clinch (on counter hit) [,P+G]          

From Slipping Left
- Body Break                    P               M       22
- Piercing Knee                 K               M       25


Striking Attacks                Command         Hit     Damage
----
------------                -------         ---     ------

Jab                             P               H       12

Jab~Spin Kick                   P,K             H,H     12,20

Jab Straight                    P,P             H,H     12,10
  ~Slipping Left                [,d]
  ~Slipping Right               [,u]
  ~Ducking                      [,f]

Combination Low                 P,P,K           H,H,L   12,10,17

Jab~Body Straight               P,f,P           H,M     12,14

Gliding Knee                    P,f,P,K         H,M,M   12,14,20
  ~Neck Clinch                  [,P+G]

Combination Upper               P,P,P           H,H,H   12,10,12

Sit Jab                         d,P             L       9

Elbow Hook                      f,P             M       19
  ~Screw High Kick              [,K]            H       20
  ~Slipping Left                [,d]
  ~Slipping Right               [,u]
  ~Ducking                      [,f]

Spine Whip                      b,P             H       22
  ~Slipping Left                [,u]
  ~Slipping Right               [,d]
  ~Ducking                      [,f]

Lumpini Combination             b,P,K           H,M     22,18
  ~Neck Clinch (on counter hit) [,P+G]          
  ~Slipping Left                [,u]
  ~Slipping Right               [,d]
  ~Ducking                      [,f]

Jolt Upper                      df,P            M       16

Dtee Sawk Combination           df,P,P          M,H     16,20
{Jolt Upper, Back-spinning Elbow}

Rising Upper                    D,df,P          M       20
  (substitution)                [df,df,P]

Stopping                        K               M       16

Stopping~Mobility Jab           K,P             M,H     16,14
  ~Slipping Left                [,u]
  ~Slipping Right               [,d]
  ~Ducking                      [,f]

Teep Combination                K,P,K           M,H,M   16,14,20
  ~Neck Clinch (on counter hit) [,P+G]          

Cutting Low                     d,K             L       16

Low Kick                        D/db,K          L       13

Double Strike                   D/db,K,K        L,H     13,20

Knee Upper                      f,K             M       20
  ~Slipping Left                [,d]
  ~Slipping Right               [,u]
  ~Ducking                      [,f]

Kao Loy                         f,f,K           M       30
{Jumping Knee}

Flare Kick                      D,b,K           M       25,BT
  (substitution)                [db,db,b,P]
  (substitution)                [df,df,b,P]

Step Change Knee                b,f,K           M       30

Middle Kick                     df,K            M       23
  ~Neck Clinch (on counter hit) [,P+G]          

Dtee Sawk Bon                   P+K             M       22
{Elbow Smash}

Shovel Hook                     d,P+K           M       15
  ~Last Shot                    [,f,P]          H       15

Shovel Hook Double              d,P+K,P         M,M     15,12
  ~Last Shot                    [,f,P]          H       15

Shovel Hook Triple              d,P+K,P,P       M,M,M   15,12,12
  ~Last Shot                    [,f,P]          H       15

Sawk Klab                       f,P+K           H       20
{Back-spinning Elbow}

Destruction Body                df,P+K          M       18

Dtee Sawk Lang                  df,P+K,P        M,M     18
{Destruction Body, Elbow Upper}

High Spin Kick                  K+G             H       23

Tornado Combination             K+G,d,K+G       H,L     23,21

Jaduar Tail                     d,K+G           L       24

Pap Sawk Kao                    b,f,K+G         M       27
{Elbow Knee Stopping}

Over Step Middle                evade,P+K+G     M       25


Throw                           Command                 Damage
-----                           -------                 ------
Elbow Slash                     P+G                     35

Body Knee Crush                 b,f,P+G                 40

Neck Slash                      b,P+G                   45

Face Fang                       df,df,P+G               55

Change                          db,P+G                  0

Pap Saw Kao                     left,P+G                40

Rehw Impact                     right,P+G               40

Power Gradation                 back,P+G                50



Reversal                        Command         Hit     Damage
--------                        -------         ---     ------
Death Trap                      db,P+K          All MK  25


From Neck Clinch                Command                 Damage
----------------                -------                 
------

Elbow Slash                     P                       30

Gohk Kor Dtae Kao 1             K                       12
  ~Gohk Kor Dtae Kao 2          [,K]                    12
     ~Gohk Kor Dtae Kao 3       [,K]                    30

Position Change                 u/d/b
  ~Through                      [,u/d/f]


Down Attack                     Command                 Damage
-----------                     -------                 ------
Gambit                          df,K                    10

Hell Dive                       u,P                     25


Back-Turned                     Command         Hit     Damage
-----------                     -------         ---     ------
Spine Whip                      P               H       15

Jutting Elbow                   d,P             M       18

Needle Kick                     K               M       21

Wai Kru Turn                    d,K             L       25

Face Crush Elbow                P+K             H       19


+----------------------------------------------------------------------------+
|                                 Training                                   |
+----------------------------------------------------------------------------+
                              +----------------+
                              | Trial - Series |
                              +----------------+

Series 1 - [f,P,f] -> throw
------------------------------------------------------------------------------
Exercise: Use [f,P,f], then follow with a throw!

After using [f,P] to stagger the crouching opponent, add the input for
[f,P,f] to close in on the opponent, and throw. Succeed 3 times to complete
the exercise.


Series 2 - [K] (from slipping right) -> [df,P+K,P]
------------------------------------------------------------------------------
Exercise: When you have the advantage, use [df,P+K,P] to interrupt
          counterattacks!

After your [K] (from slipping right) has been guarded, use [df,P+K,P] to
interrupt the counterattack. Succeed 3 times to complete the exercise.


Series 3 - [K] (from slipping left) -> [d,P] -> throw
------------------------------------------------------------------------------
Exercise: After your [K] (from slipping left) is gurded, use [d,P] to
          interrupt counterattacks!

After your [K] (from slipping left) has been guarded, use [d,P] to interrupt
the counterattack, then quickly follow with a throw. Succeed 3 times to
complete the exercise.


Series 4 - [b,f,P+G] -> [b,f,K+G]


------------------------------------------------------------------------------
Exercise: After throwing the opponent, use [b,f,K+G] to attack as they
          recover from the fall!


Throw the opponent with [b,f,P+G], then when the opponent uses in place 
recovery, attack with [b,f,K+G]. Succeed 3 times to complete the exercise.


Series 5 - 
[d,P] -> [f,P,K]
------------------------------------------------------------------------------
Exercise: Watch your [d,P] hit, then finish the series with [f,P,K]!


After attacking with [d,P], follow with [f,P], and if you hit, finish the
series with [f,P,K]. If the opponent guarded, cancel the series at [f,P].
Succeed 5 times in a row to complete the exercise.


Series 6 - [d,P] -> [b,df,P]
------------------------------------------------------------------------------
Exercise: Follow [b,df,P] with the appropriate response for the situation!

After hitting with [d,P], use [b,df,P]. If your opponent floats, follow with
a combo. If the opponent guards the attack, use [P+G] to escape the guaranteed
throw. Succeed 5 times in a row to complete the exercise.



                              +----------------+
                              | Trial - Combos |
                              +----------------+

Combo 1 - [f,P+K] -> [P] -> [b,P,K]

------------------------------------------------------------------------------
Exercise: Make a combo with [f,P+K] -> [P] -> [b,P,K]!

The foot position will be closed at the start of the combo. After hitting
with [f,P+K], use [P] followed by [b,P,K] to make a combo. Succeed 3 times
to complete the exercise.


Combo 2 - [f,P+K] -> [P] -> [f,P,K]
------------------------------------------------------------------------------
Exercise: Make a combo with [f,P+K] -> [P] -> [f,P,K]!

After hitting with [f,P+K], use a slightly delayed [P] followed by [f,P,K]
to make a combo. Succeed 3 times to complete the exercise.


Combo 3 - [P] (from slipping right) -> [K,P,K]
------------------------------------------------------------------------------
Exercise: Make a combo with [P] (from slipping right) -> [K,P,K]!

After hitting the opponent with [P] (from slipping right), they will go into
a head collapse. Follow with [K,P,K] to complete the combo. Succeed 3 times 
to complete the exercise.


Combo 4 - [P] (from slipping left) -> [f,f,K]
------------------------------------------------------------------------------
Exercise: Make a combo with [P] (from slipping left) -> [f,f,K]!

After you hit the opponent with [P] (from slipping left), they will go into
a gut collapse. Follow with [f,f,K] to complete the combo. Succeed 3 times
to complete the exercise.


Combo 5 - [P] (from slipping left) -> [d,P] -> [df,P+K,P]
------------------------------------------------------------------------------
Exercise: Make a combo with [P] (from slipping left) -> [d,P] -> [df,P+K,P]!

After you hit the opponent with [P] (from slipping left), follow with [d,P]
at the proper time to float the opponent, and finish the combo with 
[df,P+K,P]. Succeed 3 times to complete the exercise.


Combo 6 - [D,f,P] -> [P] -> [df,P+K,P]
------------------------------------------------------------------------------
Exercise: Make a combo with [D,f,P] -> [P] -> [df,P+K,P]!

Your [D,f,P] will counter hit. Use [P] followed by [df,P+K,P] to make a
combo. Succeed 3 times to complete the exercise.


Combo 7 - [f,K,f] -> [P,P] (from ducking] -> [b,f,K+G]
------------------------------------------------------------------------------
Exercise: Use [f,K,f] -> [P,P] (from ducking] -> [b,f,K+G] to make a combo!

Your [f,K] will counter hit. From here, continue the command with [f,K,f]
to go into Ducking stance, then use [P,P] (from ducking) followed by 
[b,f,K+G] to make a combo. Succeed 3 times to complete the exercise.


Combo 8 - [f,K,f] -> [K] (from ducking) -> [P] -> [f,f,K]
------------------------------------------------------------------------------
Exercise: Make a combo with [f,K,f] -> [K] (from ducking) -> [P] -> [f,f,K]!

Your [f,K] will counter hit. From there, continue the command with [f,K,f]
to go into the Ducking stance. Next use [K] (from ducking) followed by [P],
then finish the combo with [f,f,K]. Succeed 3 times to complete the exercise.


Combo 9 - [f,f,K] -> [P] -> [f,P+K] -> [b,f,K+G]
------------------------------------------------------------------------------
Exercise: Use [f,f,K] -> [P] -> [f,P+K] -> [b,f,K+G] to make a powerful combo!

Your [f,f,K] will counter hit. From there use [P] followed by [f,P+K], then
finish the combo with [b,f,K+G]. Succeed 3 times to complete the exercise.


Combo 10 - [b,f,K] -> [b,P+K,f] -> [P,P] (from ducking)
------------------------------------------------------------------------------
Exercise: Make the powerful [b,f,K] -> [b,P+K,f] -> [P,P] (from ducking)
          combo!

After floating the opponent with [b,f,K], follow with [b,P+K,f], then use
[P,P] (from ducking) to finish the combo. Succeed 3 times to complete the
exercise.


Reward for completing the exercises
------------------------------------------------------------------------------
???


+----------------------------------------------------------------------------+
|                              Miscellaneous                                 |
+----------------------------------------------------------------------------+

Website          : http://www.geocities.com/DuelMasterNG/

E-mail           : [email protected]

GameFAQ User ID  : ngcheechong