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Virta Fighter 4: Evolution - Akira Character FAQ

by DuelMasterNG

+==============================================================================+
                            Virtua Fighter 4 Evolution
                   Akira Yuki Movelist, Series and Combos v1.0 
                                 by DuelMasterNG
+==============================================================================+

Unpublished work Copyright 2002-2005 Nicholas NG

This document is protected by US Copyright Law, and the Berne Copyright 
Convention of 1976. It is for private and personal use only--it cannot be 
reprinted in part or in whole, or reproduced in any way or in any form, 
written or otherwise. 

It is a free document that cannot be used in any sort of commercial transaction,
including selling it or giving it away as a gift. This FAQ cannot be referenced,
altered, or used by anybody (including webmasters, publishers, and magazine 
staff) without my express written permission. This FAQ was created and is owned 
by me, Nicholas NG (a.k.a DuelMasterNG, ngcheechong).

All copyrights and trademarks are acknowledged and respected that are not 
specifically mentioned herein.

Plagiarism is a crime and is punishable by law. 

+------------------------------------------------------------------------------+
|                                  Contents                                    |
+------------------------------------------------------------------------------+

- Contents

- Preface

- Background

- Legends

- Movelist

- Training

  Series 1 - [f,P,b] -> [df,P+K]
  Series 2 - [b,f,P+K] -> [d,P] -> throw
  Series 3 - [f,b,P+G,d/u] -> [f,P+K+G]
  Series 4 - [f,f,P] -> evade attack
  Series 5 - [P,K] -> [df,P+K+G]
  Series 6 - [d,P] -> [f,f,f,P]
  Combo 1 - [f,f,f,P] -> [D,f,P,P]
  Combo 2 - [D,f,P+K] -> [df,K+G,f,P,b,f,f,P+K]
  Combo 3 - [D,f,P+K] -> [F,P] -> [f,f,K,K]
  Combo 4 - [K+G (release G after 1 frame)] -> [F,P] -> [D,f,P+K] -> [D,b,f,P]
  Combo 5 - [df,df,P] -> [F,P] -> [F,K] -> [D,b,f,P]
  Combo 6 - [df,df,P] -> [F,P] -> [K+G (release G after 1 frame)] -> [D,b,f,P]
  Combo 7 - [b,f,P] -> [F,P] -> [D,b,f,P]
  Combo 8 - [b,f,P+G] -> [P,K] -> [K+G (release G after 1 frame)]
  Combo 9 - [b,d,P+G] -> [d,f,P] -> [D,b,f,P]
  Combo 10 - [f,b,P+G,u/d,P+K] -> [f,f,f,P] -> [D,b,f,P]


- Miscellaneous

+----------------------------------------------------------------------------+
|                                 Preface                                    |
+----------------------------------------------------------------------------+

First of all, I would like to clarify that I am not an expert player of 
Virtua Fighter series... I just like this game a LOT :) This reference 
material is free for personal use and I hope you'll find it useful.

Please do not hesitate to email to me at [email protected] should you
have any suggestion.


Cheers :)

P/s. Don't forget to send USD1 to my paypal account, [email protected]
     ... just joking (but I don't mind if you really do so :p)


+============================================================================+
|                                Akira Yuki                                  |
+============================================================================+

+----------------------------------------------------------------------------+
|                                Background                                  |
+----------------------------------------------------------------------------+

Country        : Japan
Gender         : Male
Blood Type     : O
Job            : Kung-Fu Teacher
Hobby          : Kung-Fu
Stature        : 180 cm
Weight         : 79 kg
B/W/H          : 115/90/94
Fighting Style : Hakkyoku-Ken

Akira failed to win the Third World Fighting Tournament. After he returned 
home to Japan and told his grandfather about his loss, he isolated himself in
a mountainside retreat to train rigorously to atone for his lack of ability. 
Whilst questioning himself, "What is true strength?", Akira was surprised to 
discover a number of devastating new moves. As he continued to improve his 
style, Hakkyoku-Ken, Akira felt his soul strengthening, and immediately 
resolved to fight in the tournament once more to demonstrate his improved
skill.


+----------------------------------------------------------------------------+
|                                  Legends                                   |
+----------------------------------------------------------------------------+

Directions and Movements
==============================================================================
[lowercase] indicate player should only TAB the directional pad/stick towards 
the specific 
direction, whereas [UPPERCASE] indicate a player should HOLD the 

directional 
pad/stick towards the specific direction.

[u]  = tab direction UP                [U]  = hold direction UP 
[d]  = tab direction DOWN              [D]  = hold direction DOWN
[f]  = tab direction FORWARD           [F]  = hold direction FORWARD
[b]  = tab direction BACK              [B]  = hold direction BACK
[df] = tab direction DOWN+FORWARD      [DF] = hold direction DOWN+FORWARD
[db] = tab direction DOWN+BACK         [DB] = hold direction DOWN+BACK
[uf] = tab direction UP+FORWARD        [UF] = hold direction UP+FORWARD
[ub] = tab direction UP+BACK           [UB] = hold direction UP+BACK

[HCB]  = half circle backward, same as [f,df,d,db,b]
[HCF]  = half circle forward, same as [b,db,d,df,f]
[270B] = 3/4 circle backward, same as [u,uf,f,df,d,db,b] or [d,df,f,uf,u,ub,b]
[270F] = 3/4 circle forward, same as [u,ub,b,db,d,df,f] or [d,db,b,ub,u,uf,f]
[FC]   = Rising from crouching position

7 8 9  There are also some FAQ uses the numbers on a keypad as shown at the
 \|/   left to indicate movement direction.
4-o-6
 /|\   Since the numbering system is more for advanced player and
 not so 

1 2 3  suitable to be used on this FAQ, I would use the direction abbreviation.


Dashing
-------
[f,f]   = Forward dash
[b,b]   = Backward dash
[df,df] = Crouch dash forward
[db,db] = Crouch dash backward

[f,F]   = Run forward


Movement Substitution
---------------------
[D,f,...] can be substitude by [df,df,f,...] and [db,db,f,...].


Actions
==============================================================================
H  = High                               P  = Punch
M  = Mid                                K  = Kick
L  = Low                                G  = Guard

El = Elbow                              Kn = Knee
Sh = Shouder                            Sk = Sidekick
Hd = Head                               Ss = Summersault


+----------------------------------------------------------------------------+
|                                 MoveList                                   |
+----------------------------------------------------------------------------+

Striking Attacks                Command         Hit     Damage
----
------------                -------         ---     ------

Chusui                          P               H       12

Housui                          d,P             L       09

Koboku                          d,db,b,P        M       23

Hachimon Kaida                  P,P             H,M     12,12

Kansuitai                       P,K             H,H     12,20

Shousui                         f,P             M       19
~Tanheitou                      [,b]            M       back-step

Rimon Chouchu                   f,f,P           M       20

Yakuho Chouchu                  f,f,f,P         M       20

Mouku Kouhazan                  D,f,P           M       20~35
  (substitution)                  df,df,f,P
  (substitution)                  db,db,f,P
  ~Kakuda Chouchu               [,P]            M       20

Jouho Senshou                   b,f,P           H       25

Byakko Soushouda                D,b,f,P         M       30
  (substitution)                  df,df,b,f,P
  (substitution)                  db,db,b,f,P

Fukko                           b,df,P          M       25

Youhou                          df,df,P         M       30

Shoutai                         K               H       25

Fujinkyaku                      d,K             L       14

Youzentai                       D/db,K          L       10

Utankyaku                       f,f,K           M       20

Renkantai                       f,f,K,K         M,M     20,17

Sokutai                         df,K            M       24

Maho Shoukou                    D,f,P+K         M       28
  (substitution)                  df,df,f,P+K
  (substitution)                  db,db,f,P+K

Chouzan Housui                  b,f,P+K         M       25
Chouzan Housui (Charged)        b,f,P+K         M       45

Tetsuzankou                     b,f,f,P+K       M       20~65

Souka Housui                    df,P+K          L       21

Zanshu                          K+G             M       18

Youshi Saiken                   K+G,P           M,M     18,20

Teishitsu Dantai                K+G,release G   M       30

Gekiho Honko                    d,P+K+G         M       05,break

Kaiko                           f,P+K+G         H       05,break

Tenzankou                       evade, P+K+G    M       20

Soutoushou                      b,f,P+K+G       M       28

Hougekishu                      df,P+K+G        M       15

Gaimon Chouchu                  df,P+K+G,P      M,M     15,20

Teirou Kanpo                    db,P+K+G                back-step
  ~Choushinchu                  [,P]            M       20
  ~Fujinkyaku                   [,K]            L       14
  ~Houshin Shouten              [,P+K]                  sabaki
     ~Shouten Housui            [,f,P]          M       30

Hougeki Unshin Soukoshou        Combo                   67
  ~Bonken                       P+K+G           M       18
     ~Youshi Senrin             [,b,df,P+G]     M       22
        ~Soushou                [,b/f, P]       M       27

Shura Ha�ou Koukazan            Combo                   68
  ~Ryusoushiki                  df,K+G          L       19
     ~Maho Chouchu              [,f,P]          M       19
        ~Tetsuzankou            [,b,f,f,P+K]    M       30
        ~Kyoho                  [,u/d]          -       dodge

Fujin Shoushitsu Fukkogeki      Combo                   35
  ~Fujinkyaku                   d,K+G           L       10
     ~Jouho Choushitsu          [,f,K]          M       10
        ~Fukko                  [,b,f,P]        M       15


Throw                           Command                 Damage
-----                           -------                 ------
Toushin Soutai                  P+G                     35

Shishi Hougetsu                 df,P+G                  40

Shishi Hougetsu (Wall)          df,P+G                  65

Shinporiko                      db,P+G                  change

Junshin Honko                   f,b,P+G                 
  ~Chinho                       [,u/d]                  dodge
     ~Kouzanheki                [,P+K]          M       25
  ~Shin�iha                     [,P+K]          M       20

Daiden Housui                   b,f,P+G                 50

Youshi Senrin                   b,df,P+G                28

Shin�iha                        db,f,P+G                62

Junho Honko                     b,d,P+G                 10, trip

Kyuho Chouchu                   side,P+G                40

Daisekkou                       back,P+G                55


Reversal                        Command         Hit     Damage
--------                        -------         ---     ------
Gaimon Chouchu/Youhou           b,P+K           HP      30

Tan�yokchou                     b,P+K           HK      30

Gaimon Chouchu                  b,P+K           HEl     30

Gaimon Chouchu/Youhou           db,P+K          MP      30

Tan�yokchou                     db,P+K          MK      30

Gaimon Chouchu                  db,P+K          MEl     30

Haiho Richu/Jouho Shoukou       db,P+K          Sk      30

Senpu Soushou                   db,P+G          Kn      30

Shoutenkou                      db,P+K          Ss      30

Honshin Tanda                   d,P+K           LP      30

Souhakushi                      d,P+K           LK      30


Sabaki                          Command         Hit     Damage
------                          -------         ---     ------
Tsutenhou                       b,P+K+G         H       
  ~Mouko Kouhazan               [,f,P]          M       30


Back-Turned                     Command         Hit     Damage
-----------                     -------         ---     ------
Kenhaisui                       P               H       12

Hairakuheki                     d,P             M       14

Haitai                          K               H       25

Hashitsutai                     d,K             L       10

Chisentai                       D/df,K          L       30

Tetsuzankou                     P+K             M       20


+----------------------------------------------------------------------------+
|                                 Training                                   |
+----------------------------------------------------------------------------+
                              +----------------+
                              | Trial - Series |
                              +----------------+

Series 1 - [f,P,b] -> [df,P+K]
------------------------------------------------------------------------------
Exercise: Follow [f,P,b] with [df,P+K] to counterattack the opponent's move!

After your [f,P,b] has been guarded, use [df,P+K] to break through the 
opponent's attack.

Succeed 3 times to complete the exercise.


Series 2 - [b,f,P+K] -> [d,P] -> throw
------------------------------------------------------------------------------
Exercise: After your [b,f,P+K] is guarded, use [d,P] to interrupt 
          counterattacks!

After the opponent guards your [b,f,P+K], use [d,P] to stop the counterattack,
then follow up with a throw. Succeed 3 times to complete the exercise.


Series 3 - [f,b,P+G,d/u] -> [f,P+K+G]
------------------------------------------------------------------------------
Exercise: Follow [f,b,P+G,d/u] with [f,P+K+G] to break the opponent's guard!

After moving to opponent's back side with [f,b,P+G,d/u], use [f,P+K+G] to 
break the opponent's guard. Succeed 3 times to complete the exercise.


Series 4 - [f,f,P] -> evade attack
------------------------------------------------------------------------------
Exercise: Follow [f,f,P] with an evade attack to overcome counterattacks!

After your [f,f,P] is guarded, use an evade attack to avoid the forced choice
between defending against your opponent's [f,P] or throw.

Succeed 3 times to complete the exercise.


Series 5 - [P,K] -> [df,P+K+G]
------------------------------------------------------------------------------
Exercise: Use [df,P+K+G] to force out the opponent's attack!

After hitting the opponent with [P,K] use [df,P+K+G] to deflect their
counterattack. Succeed 3 times to complete the execise.


Series 6 - [d,P] -> [f,f,f,P]
------------------------------------------------------------------------------
Exercise: Follow [f,f,f,P] with the correct action for the situation!

After following [d,P] with [f,f,f,P], if you get a counter hit, use [f,f,K,K]
to make a combo. If the opponent guards, evade the counterattack.

Succeed 5 times in a row to complete the exercise.


                              +----------------+
                              | Trial - Combos |
                              +----------------+

Combo 1 - [f,f,f,P] -> [D,f,P,P]
------------------------------------------------------------------------------
Exercise: Make a gut collapse combo fith [f,f,f,P] -> [D,f,P,P]

Your [f,f,f,P] will counter hit. Follow with [D,f,P,P] during the gut collapse
to make a combo. Succeed 3 times to complete the exercise.


Combo 2 - [D,f,P+K] -> [df,K+G,f,P,b,f,f,P+K]
------------------------------------------------------------------------------
Exercise: Make a combo with [D,f,P+K] -> [df,K+G,f,P,b,f,f,P+K]!

After floating the opponent with [D,f,P+K], follow with [df,K+G,f,P,b,f,f,P+K]

to make a combo. Succeed 3 times to complete the exercise.



Combo 3 - [D,f,P+K] -> [F,P] -> [f,f,K,K]
------------------------------------------------------------------------------
Exercise: Use [D,f,P+K] -> [F,P] -> [f,f,K,K] to make a combo!

The foot position will be open at the start of the exercise. After floating
the opponent with [D,f,P+K], follow with [F,P], the finish the combo with
[f,f,K,K].

Succeed 3 times to complete the exercise.


Combo 4 - [K+G (release G after 1 frame)] -> [F,P] -> [D,f,P+K] -> [D,b,f,P]
------------------------------------------------------------------------------
Exercise: Make a combo with [K+G] (release G after 1 frame) -> [F,P] 
          -> [D,f,P+K] -> [D,b,f,P]!

After floating the opponent with [K+G (release G after 1 frame)] and following
with [F,P], use [D,f,P+K], then finish the combo with [D,b,f,P].

Succeed 3 times to complete the exercise.


Combo 5 - [df,df,P] -> [F,P] -> [F,K] -> [D,b,f,P]
------------------------------------------------------------------------------
Exercise: Use [df,df,P] -> [F,P] -> [F,K] -> [D,b,f,P] to make a combo!

After floating the opponent with [df,df,P], follow with [F,P], then [F,K], and
finish the combo with [D,b,f,P]
.


Succeed 3 times to complete the exercise.


Combo 6 - [df,df,P] -> [F,P] -> [K+G (release G after 1 frame)] -> [D,b,f,P]
------------------------------------------------------------------------------
Exercise: Make a combo with [df,df,P] -> [F,P] 
          -> [K+G (release G after 1 frame)] -> [D,b,f,P]!

Your [df,df,P] will make a counter hit. After following with [F,P], use 
[K+G (release G after 1 frame)], then finish the combo with [D,b,f,P]
.

Succeed 
3 times to complete the exercise.


Combo 7 - [b,f,P] -> [F,P] -> [D,b,f,P]
------------------------------------------------------------------------------
Exercise: Make a beatdown combo with [b,f,P] -> [F,P] -> [D,b,f,P]!

After hitting the opponent with [b,f,P], follow with [F,P], then finish the
combo with [D,b,f,P].

Succeed 
3 times to complete the exercise.


Combo 8 - [b,f,P+G] -> [P,K] -> [K+G (release G after 1 frame)]
------------------------------------------------------------------------------
Exercise: Make a wall combo with [b,f,P+G] -> [P,K] 
          -> [K+G (release G after 1 frame)]
!

While in front of the wall, use [b,f,P+G] to toss the opponent against the
wall, then use against the wall [P,K] follow by [K+G (release G after 1 
frame)] to complete the combo.

Succeed 
3 times to complete the exercise.


Combo 9 - [b,d,P+G] -> [d,f,P] -> [D,b,f,P]
------------------------------------------------------------------------------
Exercise: Make a throw combo with [b,d,P+G] -> [d,f,P] -> [D,b,f,P]!

After using the [b,d,P+G]throw, and entering [d,f,P], you will see [D,f,P]
come out. As soon as the move hits the opponent, finish the combo by entering 
[D,b,f,P] as quickly as possible.

Succeed 
3 times to complete the exercise.


Combo 10 - [f,b,P+G,u/d,P+K] -> [f,f,f,P] -> [D,b,f,P]

------------------------------------------------------------------------------
Exercise: Make a combo with [f,b,P+G,u/d,P+K] -> [f,f,f,P] -> [D,b,f,P]!

After connecting with [f,b,P+G,u/d,P+K], use [f,f,f,P] to hit the opponent in 
the back before they can guard, then finish the combo with [D,b,f,P].

Succeed 
3 times to complete the exercise.


+------------------------------------------------------------------------------+
|                               Miscellaneous                                  |
+------------------------------------------------------------------------------+

Website          : http://www.geocities.com/DuelMasterNG/

E-mail           : [email protected]

GameFAQ User ID  : ngcheechong