-VALKYRIE PROFILE SILMERIA- EINHERJAR LIST >Version 1.3 >Created 7/13/2006 >Last updated 10/6/2006 by Eclesis [[email protected]] VERSION HISTORY---------------------------------------------------------------- 1.3 -updated 10/6/2006 -added timeline -corrected conversation list 1.2 -updated 9/6/2006 -added release/stat items information -typos, we love them, yes we do 1.1 -updated 9/5/2006 -completed attack properties -shuffled around some of the descriptions 1.0 -updated 8/28/2006 -edited attack properties -filled in all the levels -added system notes -added chance of getting certain characters 0.95 -updated 8/9/2006 -fudged transliterations so they make more sense in English -completed elemental resist/basic info -added more levels -added attack properties, which might not be as relevant (I may remove them later if it makes the FAQ too bulky) 0.9 -updated 7/17/2006 -updated element resist for a number of characters -added info on the 10th attacks -updated levels 0.85 -updated 7/14/2006 -fixed typos on location/descriptions of some of the characters 0.8 -created 7/13/2006 =============================================================================== SECTION 1: INTRODUCTION =============================================================================== As the Einherjar characters in Silmeria are recruited randomly from 2-3 choices per relic, this is a list of who appears when and some notes on the comparisons between characters. The usual disclaimers apply: I'm fishing romanizations and translations out of in-game text and/or the artbook where that applies, but use my own translations when there aren't any. This guide assumes knowledge of basic Japanese. At the time I'm writing this the English version of the game isn't out yet so I've no idea what the official translations will be (fortunately character names in combat and places on the overworld map are in English). As I won't be playing the English version I probably won't be updating the names once that comes out. This FAQ contains spoilers in so far as revealing dungeon names for the first half of the game, some one-line descriptions of the basic character information, and mention of the bonus dungeon. Read at your own risk. This FAQ is copyright to myself; you may repost it elsewhere as long as it's posted unaltered in its entirety and credit is given. The lastest version of this FAQ will always be posted to GameFAQs (www.gamefaqs.com). Also, this FAQ is intended for personal use only, meaning it may not be sold or published as part of any commercial transaction (this also means that if your site charges people a fee for registering to read FAQs, you may not host it). All trademarks mentioned herein are copyright to their respective creators. TABLE OF CONTENTS-------------------------------------------------------------- 0. Version History 1. Introduction 2. Basic Information 2a. Random Factor 2b. Release > Status Items > After Release 2c. Attacks & Magic 2d. Combat Conversation 3. Einherjar List 3a. Lost Forest >Mithra 3b. Royal Underground Passage >Sylphide, Richelle, Jessica >Roland, Kraad 3c. Serdberg Mountain Ruins >Celes, Tylith >Alm, Woltar 3d. Ancient Forest >Sha-Kon, Chrystie 3e. Turgen Mine >Lylia, Millidia 3f. Audoula Temple on the Lake >Khanon >Phyress, Ehrde 3g. Sahma Desert >Aaron, Dyn, Zunde 3h. Surts Volcano Caverns >Arcana, Sophalla >Psoron, Farant 3i. Chateau Obsession >Seluvia 3j. Crawsas Forest Ruins >Adonis, Falx >Fraudir, Circe, Rasheeka 3k. Dragonscrypt >Lydia, Atracia 3l. Palace of the Dragon >Xehnon, Masato >Ehlen, Guilm, Gerald >Crescent, Lwyn 3m. Skavia Gorge >Aegis 4. Attack Properties 4a. Magic 4b. Sword 4c. Greatsword 4d. Bow 5. Timeline 6. Easter Eggs 7. FAQ 8. Credits =============================================================================== SECTION 2: BASIC INFORMATION =============================================================================== Basic info on how the Einherjar system works this time around. All the Einherjar are already in spirit form in Silmeria/Alicia, but you have to find relics to materialize them. You can then release them once they've leveled to their starting level+5. They'll leave status increasing items when you release them, but you'll never get them back. It's quite possible to play through the entire game using just the plot characters, who usually have superior attacks/magic/special equipment, but they'll take off for plot reasons every now and then so it's handy to keep a couple of Einherjar around. If you're just looking to level and release them, which ones you get probably don't really matter, especially later into the game where the things they give you after release won't be terribly impressive anyway (items you receive during release, ie the stat-increasing ones, depend on class and equipment rather than individual character). On the other hand, unlike VP1 nobody's going to come down to deliver divine wrath upon you if you choose to keep all the Einherjar, so you can just keep them around as well. Einherjar join at the around the average level of your top 6 party members, with a random factor of 10% relative to level. Einherjar this time around don't really have any background story aside from what you read in their profiles, though if you talk to them after release or witness certain battle conversations you'll find that what's in the profiles is more how history remembers them than what actually happened. -RANDOM FACTOR----------------------------------------------------------------- Each relic will randomly materialize one of 2-3 characters (exceptions being a couple of the mages). Once you get one of them you can't get the others tied to that particular relic. This selection is random, picked at the time you investigate the relic, though I've had better luck getting different characters by touching the relic and selecting "no" once when asked if you want to materialize the character. The probability of getting each character is different depending on the character. All of the characters tied to the same relic will be of the same class and will almost always share the same set of generic voice samples (Tri-Ace being lazy). They will, however, learn different attacks and, in the case of mages, have different Greater Magic. If you find every relic, you'll have a total of 4 Heavy Fighters, 4 Light Fighters, 5 Archers, and 7 Mages at the end. -RELEASE----------------------------------------------------------------------- When you level an Einherjar to release level, you can release them and they'll go their merry way and be incarnated as normal human beings, populating some of those empty houses you see in town and sometimes random dungeons. They'll take off with all their equipment (minus accessories), but will leave stat increasing items. The items you get from this depend on the equipment you send them off with. Theoretically speaking the later you wait to release them the more items you get, since you'll have better equipment to dump. You can release Einherjar at any time, but be forewarned that once released, you can't get them back the way you can get back transferred characters in Seraphic Gate in VP1. -STATUS ITEMS- The items that you get from release are: Scarlet Flame Gem (STR+20, DEX+20) Azure Flame Gem (INT+20, CON+20) Emerald Flame Gem (HP+200, AGL+20) Swordsman's Lore (STR+5) Magician's Lore (INT+5) Archer's Lore (DEX+5) Thief's Lore (AGL+5) Heavy Fighter's Lore (CON+5) Ambrosia (HP+100) The formula for the items goes likes this: -You get one of the Flame Gems depending on which stat is the highest for the character you release: Scarlet for ATK, Azure for MAG, and Emerald for RDM. -The various Lore items are obtained from the combined stats of the equipment the character is released with. The formula is: Swordsman: ATK/20 Magician: MAG/10 Archer: HIT/5 Thief: AVD/10 Heavy Fighter: RST/5 Ambrosia: RDM/25 So if the combined attack bonus of all your gear is 200, for example, you'd get 200/20 = 10 Swordsman's Lores. The max number of any one item you can get at a time is 99. This means that you're looking for raw stats rather than special properties of the gear that you send them off with, so the ideal equipment (none-unique, replaceable gear including Seraphic Gate stuff) would be: Light Fighter: Terror Sword Helge, Ether Crown, Infinite Admire, Star Guard, Mithril Greaves Heavy Fighter: Tirfing, Ether Crown, Tyrant's Armor, Gauntlets of Thrudge, Red Boots Archer: Laser Fortell, Ether Crown, Sylph Red, Star Guard, Mithril Greaves Mage: Holy Staff Million Terror OR Wand of Apocalypse, Ether Crown, Sylph Red, Star Guard, Magic Boots Several of these require you fight bosses, meaning more trips through SG, so it's entirely up to you whether you want to expend the effort. -AFTER RELEASE- Once released, the Einherjar will hang out somewhere in a town or dungeon (usually one per dungeon and 2 per town). Sometimes they'll give you additional stuff if you talk to them a few times. Their conversation changes depending on your story progression - one before Chapter 4, once from Chapter 5 onwards, and once just before the end. Some will give you even more stuff if you talk to them after their conversation has changed. Following is the list of stuff they give you after release, in order. An asterix denotes an item that you can't get anywhere else. MITHRA: Mithra's Holy Water*, -, Mithra's Holy Water* RICHELLE: Wisdom of Sages, -, - SYLPHIDE: 50000 OTH, -, - JESSICA: -, Ymir's Tears, - ROLAND: 50000 OTH, -, - KRAAD: Silver Kraad*, -, - CELES: -, -, 300000 OTH TYLITH: -, Charm of Perfection, - ALM: 50000 OTH, -, - WOLTAR: Talisman of Perfection, -, - SHA-KON: Prism Gem, -, Britannia Garb CHRYSTIE: 50000 OTH, -, - LYLIA: -, Earth Gem, - MILLIDIA: 50000 OTH, -, - KHANON: Noble Elixir, -, - PHYRESS: Golden Egg, -, 300000 OTH EHRDE: - AARON: 50000 OTH, -, - DYN: -, Earth Gem, - ZUNDE: -, -, Valkyrie's Pendant ARCANA: -, 50000 OTH, - SOPHALLA: - PSORON: -, Overdrive, - FARANT: Overdrive, -, - SELUVIA: -, -, Book of Alchemy ADONIS: Heavy Fighter's Lore, -, - FALX: -, -, Wisdom of Sages FRAUDIR: -, 50000 OTH, - CIRCE: Kraad Mail*, -, - RASHEEKA: Elixir of Sages, -, - LYDIA: - ATRACIA: -, -, Earth Gem XEHNON: - MASATO: Prime Elixir, -, - EHLEN: 50000 OTH, -, - GUILM: -, Prism Gem, - GERALD: 50000 OTH, -, Goddess Elixir CRESCENT: -, Noble Elixir, 10 OTH LWYN: -, Goddess Elixir, - AEGIS: -, Book of Alchemy, - -ATTACKS & MAGIC--------------------------------------------------------------- Each Einherjar has 9 normal attacks chosen from a pool common to their class. While there aren't any moves that are extremely overpowered, some are better than others so there's a bit of variation. Einherjar of the same class all share the same Finishers, unless they're mages. Finishers are, by class: >Wheeling Ripper (Light Fighter) 12 Hits, Heat+47% >Soul Evocation (Heavy Fighter) 4 Hits, Heat+36% >Crumble Gust (Archer) 20 Hits, Heat+58% While each character learns 9 attacks normally, there's a tenth attack for every class you can get out of treasure chests in Seraphic Gate (you only need the one item to get all the characters of that class to learn the new attack). Plot characters other than Dylan and Leone get their own unique attacks in SG so they won't be using these. >Second Ruin (Light Fighter) >Sonic Edge (Heavy Fighter) >Buster Shoot (Archer) Greater Magic for mages is set depending on the mage, unless you have Seraphic Gate weapons equipped. Greater Magics are: >Grand Trigger Fire-element, 5 Hits, Heat+35% >Tidal Wave Water-element, 2 Hits, Heat+68% >Cloudy Harm Earth-element, 2 Hits, Heat+62% >Precede Gravity Lightning-element, 1 Hit, Heat+30% >Pale Flare (requires Wand of Apocalypse) Dark-element, 12 Hits, Heat+42% >Phantom Distraction (requires Holy Staff Million Terror) Light-element, 8 Hits, Heat+64% Note that Meteor Swarm is a boss-only Greater Magic. Mages eventually get to learn almost all menu spells and every mage will have all 6 basic element attack spells (though the levels at which they learn each will vary). Generally "good" mages will get Prismic Missile before Dark Saber, and "evil" ones vice versa. Similarly, the bright shiney happy ones will tend to get Evoke Feather while the dark gloomy ones get Chaotic Rune. Light Fighters and Archers will be able to learn menu spells, but what spells they get depends heavily on the individual character. -COMBAT CONVERSATION----------------------------------------------------------- If you have two characters who knew each other in life in the active party, sometimes they'll start chatting at the beginning of combat. This has no actual technical effect aside from amusement value. =============================================================================== SECTION 3: EINHERJAR =============================================================================== List of all the Einherjar, where to find them, their abilities/spells/attacks, and a bit of comparison. Parenthesis behind spell/attack names are the level at which they learn the ability, (-) denoting a starting ability. This data's pretty incomplete as of now as I didn't track the levels the first time through. "Attack" denotes their normal attacks, be they the standard 6 spells for the mages or the fighters' normal moves, while "Spells" denote the magic you use from the Menu. The percentage in parenthesis after the character name is the probability of getting that character when you touch the relic. The levels at which character learn new attacks are in parenthesis after the attack/spell name. -LOST FOREST------------------------------------------------------------------- =MAGE========================================================================== RELIC LOCATION: Event at small pool just before the entrance to the Underground Passage AFTER RELEASE: Same as above ------------------------------------------------------------------------------- MITHRA (-) ------------------------------------------------------------------------------- DESCRIPTION: Former general of Flaregald. Pointy hat. STARTING SKILL: Break Up ELEMENT RESIST: Fire, Ice +20%, Lightning, Dark -20% SPELLS: Ordinary Shape (5), Glacial Blizzard (10), Might Reinforce (12), Thunderstorm (18), Cure Plums (20), Reduce Power (22) Guard Reinforce (25), Evoke Feather (30), Spell Reinforce (32), Explosion (34), Prevent Sorcery (36), Reduce Guard (38), Earth Grave (41), Astral Maze (45), Spiritual Thorn (48), Reflect Sorcery (51) ATTACKS: Cool Damsel (-), Lightning Bolt (8), Burn Storm (16), Poison Blow (28), Prismic Missile (43), Dark Saber (55) GREATER MAGIC: Tidal Wave CONVERSATION: - =============================================================================== You don't get a choice on this one, but his greater magic is one of the few things you can use to chain as the 3rd Finisher early on. -ROYAL UNDERGROUND PASSAGE----------------------------------------------------- =LIGHT FIGHTER================================================================= RELIC LOCATION: Across the bridge from the info point about Einherjar AFTER RELEASE: House, Coriander Village ------------------------------------------------------------------------------- RICHELLE (25%) ------------------------------------------------------------------------------- DESCRIPTION: Knight captain of Arcdain, one of the 17 Generals of Camille. STARTING SKILL: Reflex Movement ELEMENT RESIST: Holy +20%, Dark -20% SPELLS: Guard Reinforce (15) ATTACKS: Sunset Ruster (-), Double Wind (-), Ray Up Sword (-), Assault Step (6), Tri Crusade (14), Magic Lock (23), Over Spin (31), Holy Smite (40), Resonate Pain (48) CONVERSATION: Khanon, Fraudir ------------------------------------------------------------------------------- SYLPHIDE (50%) ------------------------------------------------------------------------------- DESCRIPTION: Retainer to Princess Phyress. STARTING SKILL: Free Item ELEMENT RESIST: (Holy, Dark) +20%, everything else -10% SPELLS: Ordinary Shape (7), Cure Plums (15), Spell Reinforce (26), Evoke Feather (42) ATTACKS: Sunset Ruster (-), Assault Step (-), Double Wind (-), Surprise Throw (9), Tri Crusade (17), Magic Lock (26), Holy Smite (34), Ray Down Sword (43), Resonate Pain (51) CONVERSATION: Dyn, Guilm ------------------------------------------------------------------------------- JESSICA (25%) ------------------------------------------------------------------------------- DESCRIPTION: Merchant's daughter turned adventurer. Had an unfortunate encounter with a dragon. STARTING SKILL: Heat Up ELEMENT RESIST: Ice +25%, everything else -5% SPELLS: Glacial Blizzard (15), Spell Reinforce (24) ATTACKS: Sunset Ruster (-), Assault Step (-), Surprise Throw (-), Double Wind (7), Ray Up Sword (16), Resonate Pain (25), Tri Crusade (35), Energy Steal (43), Misty Phantom (52) CONVERSATION: Gerald =============================================================================== Richelle has the highest stats and will give you a Wisdom of Sages (exp crystal) after release, though Sylphide has higher Int and does comparable damage with Feint; her magic and skills are also very useful early on. Jessica apparently becomes quite good at very high levels, but she starts with the lowest stats of the 3. =HEAVY FIGHTER================================================================= RELIC LOCATION: 2 screens forward from the previous relic AFTER RELEASE: House, Villnore ------------------------------------------------------------------------------- ROLAND (50%) ------------------------------------------------------------------------------- DESCRIPTION: Knight captain of Arcdain, one of the 17 Generals. STARTING SKILL: Spirit Control ELEMENT RESIST: Lightning +20%, Dark -20% ATTACKS: Sideswing Cut (-), Structure Shoot (-), Buster Swing (-), Blast Kick (8), Over Left (16), Dreaded Radius (24), Bloody Cascade (32), Forbid Noise (40), Current Spine (48) CONVERSATION: Khanon, Aaron ------------------------------------------------------------------------------- KRAAD (50%) ------------------------------------------------------------------------------- DESCRPIPTION: Founding hero of Villnore. Lives in mortal terror of his wife. STARTING SKILL: Iron Fist ELEMENT RESIST: Fire, Ice +20%, Lightning, Earth -20% ATTACKS: Sideswing Cut (-), Sweep Dive (-), Over Left (-), Iron Bash (8), Quick Stab (16), Dreaded Radius (24), Remove Hard (32), Blast Kick (40), Bloody Cascade (48) CONVERSATION: Circe =============================================================================== Kraad gives you a nifty sword after release, while Roland has slightly better stats. At high levels Kraad has more HP and Roland has higher Strength. -SERDBERG MOUNTAIN RUINS------------------------------------------------------- =LIGHT FIGHTER================================================================= RELIC LOCATION: Behind the wall in the room with the save point (break the wall by slashing it a few times) AFTER RELEASE: House, Solde ------------------------------------------------------------------------------- CELES (30%) ------------------------------------------------------------------------------- DESCRIPTION: Former princess of Dipan, one of the 17 Generals, and later the Black Radiance General of Rosetta. STARTING SKILL: Body Passage ELEMENT RESIST: +5% across the board SPELLS: Might Reinforce (25) ATTACKS: Soul Piercing (-), Misty Phantom (-), Ray Down Sword (-), Ray Up Sword (7), Surprise Throw (15), Over Spin (23), Double Wind (30), Assault Step (38), Energy Steal (45) CONVERSATION: Phyress, Guilm, Adonis, Ehlen, Xehnon ------------------------------------------------------------------------------- TYLITH (70%) ------------------------------------------------------------------------------- DESCRIPTION: Self-proclaimed descendant of Celes. Speaks in kansai-ben. STARTING SKILL: Adversity ELEMENT RESIST: Lightning -20%, everything else +5% SPELLS: Might Reinforce (15), Reduce Guard (30) ATTACKS: Sunset Ruster (-), Ray Up Sword (-), Assault Step (-), Surprise Throw (8), Over Spin (16), Soul Piercing (24), Tri Crusade (32), Double Wind (40), Holy Smite (48) CONVERSATION: Adonis =============================================================================== In terms of combat ability Celes wins hands down, as her default attack, Soul Piercing, has a chance to instant-kill things including bosses, and her initial skill, Body Passage, isn't something you can get yourself until near the end of the game. Tylith has some unique lines and a whackier personality. =MAGE========================================================================== RELIC LOCATION: By the left-hand entrance at the bottom of the stairs, one screen left of the spring. AFTER RELEASE: Chateau Obsession ------------------------------------------------------------------------------- ALM (50%) ------------------------------------------------------------------------------- DESCRIPTION: 2nd prince of Paltia. STARTING SKILL: Overload ELEMENT RESIST: Lightning +20%, Fire -20% SPELLS: Reduce Power (-), Thunderstorm (10), Reduce Guard (12), Explosion (18), Guard Reinforce (20), Spell Reinforce (22), Might Reinforce (25), Ordinary Shape (30), Cure Plums (32), Earth Grave (34), Prevent Sorcery (36), Chaotic Rune (38), Glacial Blizzard (41), Spiritual Thorn (48), Reflect Sorcery (51), Astral Maze (55) ATTACKS: Lightning Bolt (-), Cool Damsel (8), Poison Blow (16), Burn Storm (28), Dark Saber (43), Prismic Missile (45) GREATER MAGIC: Precede Gravity CONVERSATION: Phyress, Seluvia, Chrystie ------------------------------------------------------------------------------- WOLTAR (50%) ------------------------------------------------------------------------------- DESCRIPTION: Evil (?) alchemist who hung out at Salerno and kidnapped a queen. STARTING SKILL: Plant Killer ELEMENT RESIST: Lightning +20%, Fire -20% SPELLS: Ordinary Shape (5), Earth Grave (10), Cure Plums (12), Thunderstorm (18), Spell Reinforce (20), Guard Reinforce (22), Might Reinforce (25), Evoke Feather (30), Reduce Power (32), Explosion (34), Prevent Sorcery (36), Reduce Guard (38), Glacial Blizzard (41), Astral Maze (43), Reflect Sorcery (51), Spiritual Thorn (55) ATTACKS: Poison Blow (-), Burn Storm (8), Lightning Bolt (16), Cool Damsel (28), Prismic Missile (45), Dark Saber (48) GREATER MAGIC: Cloudy Harm CONVERSATION: Lylia, Lydia, Sha-Kon =============================================================================== Alm is one of the few mages who learns Chaotic Rune at a reasonable level, and his initial spell is Lightning Bolt, which is quite handy for building combo hits. Woltar's greater magic is Cloudy Harm, so he can be used in place of Mithra as 3rd in a Finisher chain. While Alm doesn't get healing spells till rather late, despite all appearances Woltar falls into the "good" mage category is handy with the heal/recovery stuff at lower levels. -ANCIENT FOREST---------------------------------------------------------------- =ARCHER======================================================================== RELIC LOCATION: Patch of lilies on the left side of the screen forward from the save point. AFTER RELEASE: Kythena Plains ------------------------------------------------------------------------------- SHA-KON (90%) ------------------------------------------------------------------------------- DESCRIPTION: Hai Lan mechanic. Makes constructs and golems. STARTING SKILL: Lost Emotion ELEMENT RESIST: Fire, Lightning +20%, Ice, Earth -20% SPELLS: Prevent Sorcery (20) ATTACKS: Dual Task (-), Poison Shoot (-), Restrict Distortion (-), Flare Shoot (8), Aiming Wisp (17), Flake Flap (24), Weathering Order (31), Flame Shoot (39), Wave Motion (46) CONVERSATION: Woltar, Masato, various enemy golems ------------------------------------------------------------------------------- CHRYSTIE (10%) ------------------------------------------------------------------------------- DESCRIPTION: Princess of Paltia who ran off chasing spoony bard. STARTING SKILL: Protect Magic ELEMENT RESIST: Holy, Dark +10% SPELLS: Ordinary Shape (14), Cure Plums (23), Evoke Feather (45) ATTACKS: Single Shot (-), Dual Task (-), 3-Way (-), Stardust (8), Throat Shoot (16), Wave Motion (24), Flame Shoot (32), Rising Wisp (40), Restrict Distortion (48) CONVERSATION: Phyress, Seluvia, Alm =============================================================================== Not much difference between the two in terms of either stats or attacks, though Sha-Kon gets Flake Flap fairly early while Chrystie has 3-Way and Stardust as starting attacks. -TURGEN MINE------------------------------------------------------------------- =ARCHER======================================================================== RELIC LOCATION: One screen left of the save point, on the ledge behind the wasp swarm. AFTER RELEASE: House, Crell Monferaigne ------------------------------------------------------------------------------- LYLIA (50%) ------------------------------------------------------------------------------- DESCRIPTION: Queen of Crell Monferaigne who was kidnapped (?) on her wedding day. STARTING SKILL: Vital Adjustment ELEMENT RESIST: Holy +20%, Fire -20% SPELLS: Guard Reinforce (10), Ordinary Shape (23), Astral Maze (44) ATTACKS: Single Shot (-), Aiming Wisp (-), Rising Wisp (-), Dual Task (8), Flare Shoot (17), Stardust (25), Throat Shoot (33), Wave Motion (42), Restrict Distortion (50) CONVERSATION: Woltar, Lydia ------------------------------------------------------------------------------- MILLIDIA (50%) ------------------------------------------------------------------------------- DESCRIPTION: Ruler of Gerabellum who came to power through the aid of the Thieves' Guild. STARTING SKILL: Demon Slayer ELEMENT RESIST: Everything -5% SPELLS: Spell Reinforce (55), Explosion (65), Glacial Blizzard (85), Reduce Guard (86), Reduce Power (88), Thunderstorm (89), Astral Maze (90), Prevent Sorcery (91), Reflect Sorcery (92), Guard Reinforce (93), Might Reinforce (94), Chaotic Rune (95), Ordinary Shape (96), Earth Grave (97), Spiritual Thorn (97), Cure Plums (98), Evoke Feather (99) ATTACKS: Single Shot (-), Dual Task (-), Poison Shoot (-), Weathering Order (9), Throat Shoot (17), Flare Shoot (26), Flake Flap (35), Stardust (43), Flame Shoot (52) CONVERSATION: Sophalla =============================================================================== Lylia has some handy spells but low stats, particularly her DEX stat which is lowest of all the archers. She does have both the Wisp attacks and is easy to use. Millidia's spell list is not a typo, but you have to level her past 85 or so to get most of those spells. -AUDOULLA TEMPLE ON THE LAKE--------------------------------------------------- =MAGE========================================================================== RELIC LOCATION: Eastern end of the map AFTER RELEASE: Skavia Gorge ------------------------------------------------------------------------------- KHANON (-) ------------------------------------------------------------------------------- DESCRIPTION: Almost-Pope of Arcdain but was assassinated at his appointment ceremony. Universally detested by all the Einherjar who knew him in life. STARTING SKILL: Solitary Struggle ELEMENT RESIST: Dark +20%, Earth -20% SPELLS: Guard Reinforce (5), Earth Grave (10), Reduce Power (12), Explosion (18), Cure Plums (20), Spell Reinforce (22), Reduce Guard (25), Might Reinforce (30), Ordinary Shape (32), Glacial Blizzard (34), Prevent Sorcery (36), Chaotic Rune (38), Thunderstorm (41), Spiritual Thorn (43), Astral Maze (48), Reflect Sorcery (51) ATTACKS: Poison Blow (-), Burn Storm (8), Lightning Bolt (16), Cool Damsel (28), Dark Saber (45), Prismic Missile (55) GREATER MAGIC: Cloudy Harm CONVERSATION: Roland, Richelle, Aaron, Fraudir, Phyress, Ehrde =============================================================================== No choice about this one either. His INT isn't too great but he has relatively high HP for a mage. =ARCHER======================================================================== RELIC LOCATION: On the very high ledge one screen left of the watergate block gimmick. Kill the large monster and switch places with the floating small one to get up to it. AFTER RELEASE: Cathedral, Solde ------------------------------------------------------------------------------- PHYRESS (90%) ------------------------------------------------------------------------------- DESCRIPTION: Princess of Dipan and later queen of Paltia. Was actually 58 years old but asked to be materialized as 17. STARTING SKILL: Feint ELEMENT RESIST: Fire +20% SPELLS: Explosion (20), Thunderstorm (38), Glacial Blizzard (43), Earth Grave (52) ATTACKS: Flare Shoot (-), Flame Shoot (-), Flake Flap (-), Poison Shoot (7), Weathering Order (15), Throat Shoot (22), Restrict Distortion (30), Stardust (37), Aiming Wisp (45) CONVERSATION: Celes, Guilm, Dyn, Chrystie, Seluvia, Khanon, Alm ------------------------------------------------------------------------------- EHRDE (10%) ------------------------------------------------------------------------------- DESCRIPTION: Blue Radiance General of Rosetta. Also an assassin. The only male Einherjar archer. STARTING SKILL: Magic Slayer ELEMENT RESIST: Earth +20%, Dark +20%, Ice -20% SPELLS: Reduce Guard (15), Might Reinforce (35), Spiritual Thorn (42), Reflect Sorcery (45) ATTACKS: Dual Task (-), Poison Shoot (-), Flame Shoot (-), Single Shot (8), Throat Shoot (16), Restrict Distortion (24), Weathering Order (32), Stardust (40), Rising Wisp (48) CONVERSATION: Khanon, Farant, Xehnon, Ehlen =============================================================================== Phyress' starting skill is very good and she has the high INT to back it up, while Ehrde gets better spells later on. -SAHMA DESERT------------------------------------------------------------------ =HEAVY FIGHTER================================================================= RELIC LOCATION: By the eastern exit of the desert. AFTER RELEASE: Inn, Coriander ------------------------------------------------------------------------------- AARON (30%) ------------------------------------------------------------------------------- DESCRIPTION: Knight captain of Arcdain, take three. STARTING SKILL: Mighty Blow ELEMENT RESIST: Ice +20%, Lightning -20% ATTACKS: Sideswing Cut (-), Structure Shoot (-), Quick Stab (-), Buster Swing (6), Sweep Dive (14), Iron Bash (23), Dreaded Radius (31), Blast Kick (40), Bloody Cascade (48) CONVERSATION: Roland, Fraudir, Khanon ------------------------------------------------------------------------------- DYN (50%) ------------------------------------------------------------------------------- DESCRIPTION: Hero who ended the Mists of Nibelheim. STARTING SKILL: Regeneration Heal ELEMENT RESIST: (Fire, Holy, Dark) +20%, Ice, Earth -20% ATTACKS: Quick Stab (-), Lower Split (-), Bloody Cascade (-), Armed Break (6), Iron Bash (14), Buster Swing (23), Sweep Dive (31), Current Spine (40), Dreaded Radius (48) CONVERSATION: Sylphide, Guilm, Phyress ------------------------------------------------------------------------------- ZUNDE (20%) ------------------------------------------------------------------------------- DESCRIPTION: Adventurer who discovered the Grand Sting sword. STARTING SKILL: Giant Killer ELEMENT RESIST: Holy +20%, Fire -20% ATTACKS: Sweep Dive (-), Over Left (-), Dreaded Radius (-), Blast Kick (3), Sideswing Cut (14), Quick Stab (23), Buster Swing (31), Structure Shoot (40), Bloody Cascade (48) CONVERSATION: Falx =============================================================================== They're about on par as far as stats/moves are concerned. Dyn looks like a samurai despite there being no Hai Lan yet and has a good resist bonus, while Zunde has a number of unique lines and is a rare comic relief character. Aaron isn't bad but doesn't really have anything that makes him particularly stand out either. -SURTS VOLCANO CAVERN---------------------------------------------------------- =ARCHER======================================================================== RELIC LOCATION: In the area of Null Protection. AFTER RELEASE: House, Kalstad ------------------------------------------------------------------------------- ARCANA (50%) ------------------------------------------------------------------------------- DESCRIPTION: Hero who saved Kalstad from the invading Crell Monferaigne hordes at the cost of her life. STARTING SKILL: Heroism ELEMENT RESIST: Ice +20%, Lightning -20% SPELLS: Cure Plums (25) ATTACKS: Weathering Order (-), Stardust (-), Wave Motion (-), 3-Way (7), Flare Shoot (16), Flake Flap (24), Throat Shoot (32), Aiming Wisp (40), Restrict Distortion (48) CONVERSATION: Rasheeka ------------------------------------------------------------------------------- SOPHALLA (50%) ------------------------------------------------------------------------------- DESCRIPTION: Former assassin who married the ruler of Gerabellum. STARTING SKILL: Cure Condition ELEMENT RESIST: Earth +20, Dark -20% SPELLS: Ordinary Shape (25) ATTACKS: 3-Way (-), Dual Task (-), Poison Shoot (-), Weathering Order (8), Wave Motion (16), Throat Shoot (24), Restrict Distortion (32), Aiming Wisp (40), Stardust (48) CONVERSATION: Millidia =============================================================================== Either's fairly good in combat. Arcana's Heroism skill is very useful against normal mobs. =MAGE========================================================================== RELIC LOCATION: Far right end of the map, a couple of screens before the save point. AFTER RELEASE: Turgen Mine ------------------------------------------------------------------------------- PSORON (40%) ------------------------------------------------------------------------------- DESCRIPTION: Inventor of the Guard Reinforce and Burn Storm spells. Pointy hat. STARTING SKILL: Mind Burst ELEMENT RESIST: Holy, Dark -20%, everything else +10% SPELLS: Guard Reinforce (-), Explosion (10), Reduce Guard (12), Earth Grave (18), Reduce Power (20), Might Reinforce (22), Cure Plums (25), Ordinary Shape (30), Spell Reinforce (32), Thunderstorm (34), Evoke Feather (38), Prevent Sorcery (40), Glacial Blizzard (41), Astral Maze (43), Spiritual Thorn (48), Reflect Sorcery (55) ATTACKS: Burn Storm (-), Poison Blow (8), Lightning Bolt (16), Cool Damsel (28), Dark Saber (45), Prismic Missile (55) GREATER MAGIC: Grand Trigger CONVERSATION: - ------------------------------------------------------------------------------- FARANT (60%) ------------------------------------------------------------------------------- DESCRIPTION: Leader of Lassen's underground resistance army during its occupation by Rosetta. STARTING SKILL: Resist Magic ELEMENT RESIST: Holy +20%, Dark -20% SPELLS: Ordinary Shape (5), Explosion (10), Guard Reinforce (12), Glacial Blizzard (18), Cure Plums (20), Reduce Power (22), Reduce Guard (25), Might Reinforce (30), Spell Reinforce (32), Earth Grave (34), Prevent Sorcery (36), Evoke Feather (38), Thunderstorm (41), Astral Maze (43), Reflect Sorcery (51), Spiritual Thorn (55) ATTACKS: Lightning Bolt (-), Cool Damsel (8), Burn Storm (16), Poison Blow (28), Prismic Missile (45), Dark Saber (48) GREATER MAGIC: Precede Gravity CONVERSATION: Crescent, Ehrde =============================================================================== Neither Grand Trigger nor Precede Gravity are particularly powerful Greater Magics, so there's not much difference. Psoron resembles Mithra, while Farant has whacky conversations with the Rosetta crowd and overall superior stats. -CHATEAU OBSESSION------------------------------------------------------------- =MAGE========================================================================== RELIC LOCATION: On top of the far left ledge in the small cul-de-sac room AFTER RELEASE: Audoula Temple on the Lake ------------------------------------------------------------------------------- SELUVIA (-) ------------------------------------------------------------------------------- DESCRIPTION: Spoony bard. STARTING SKILL: God Slayer ELEMENT RESIST: 0 across the board SPELLS: Ordinary Shape (5), Explosion (10), Cure Plums (12), Thunderstorm (18), Guard Reinforce (20), Evoke Feather (22), Reduce Power (25), Might Reinforce (30), Spell Reinforce (32), Glacial Blizzard (34), Prevent Sorcery (36), Reduce Guard (38), Earth Grave (41), Astral Maze (43), Spiritual Thorn (48), Reflect Sorcery (51) ATTACKS: Lightning Bolt (-), Burn Storm (8), Cool Damsel (16), Poison Blow (28), Prismic Missile (45), Dark Saber (55) GREATER MAGIC: Precede Gravity CONVERSATION: Chrystie, Phyress, Alm, Dyn =============================================================================== Ditto no choice, since you can get more mages overall than any other class. His God Slayer skill is quite useful during the latter half of the game, although he doesn't have the highest INT. -CRAWSAS FOREST RUINS---------------------------------------------------------- =HEAVY FIGHTER================================================================= RELIC LOCATION: Several screens left of the save point (jump over the ruins). AFTER RELEASE: House, Villnore ------------------------------------------------------------------------------- ADONIS (60%) ------------------------------------------------------------------------------- DESCRIPTION: Mercenary who became one of the 17 Generals and later the Black Radiance General of Rosetta. STARTING SKILL: Observation ELEMENT RESIST: Holy -30%, everything else +10% ATTACKS: Armed Break (-), Iron Bash (-), Remove Hard (-), Quick Stab (7), Over Left (15), Sweep Dive (23), Iron Bash (31), Bloody Cascade (40), Dreaded Radius (48) CONVERSATION: Celes, Crescent, Ehlen, Xehnon, Circe, Tylith ------------------------------------------------------------------------------- FALX (40%) ------------------------------------------------------------------------------- DESCRIPTION: Adventurer from Gerabellum who tried to take on Brahms. Tried being the operative word. STARTING SKILL: Ghostbuster ELEMENT RESIST: Dark +20%, Ice -20% ATTACKS: Sideswing Cut (-), Lower Split (-), Buster Swing (-), Quick Stab (7), Over Left (15), Forbid Noise (23), Dreaded Radius (32), Bloody Cascade (40), Current Spine (48) CONVERSATION: *spoiler*, Zunde =============================================================================== Adonis has superior stats and his Observation skill is very useful in long boss fights. Not sure about the advantage of picking Falx. =LIGHT FIGHTER================================================================= RELIC LOCATION: Behind the Wild Trolls on the left side of the map AFTER RELEASE: House, Kalstad ------------------------------------------------------------------------------- FRAUDIR (40%) ------------------------------------------------------------------------------- DESCRIPTION: Yet another knight captain of Arcdain. They seem to go through a rather lot of them. STARTING SKILL: Guard Motion ELEMENT RESIST: Dark +20%, Fire -20% SPELLS: Guard Reinforce (22) ATTACKS: Sunset Ruster (-), Ray Up Sword (-), Resonate Pain (-), Tri Crusade (8), Misty Phantom (16), Shadow Snap (24), Double Wind (32), Over Spin (40), Holy Smite (48) CONVERSATION: Richelle, Aaron, Khanon ------------------------------------------------------------------------------- CIRCE (40%) ------------------------------------------------------------------------------- DESCRIPTION: Famed weaponsmith who aided in the founding of Villnore. STARTING SKILL: Hard Body ELEMENT RESIST: Lightning -20%, everything else +5% SPELLS: Guard Reinforce (-), Reduce Power (25) ATTACKS: Energy Steal (-), Sunset Ruster (-), Double Wind (-), Assault Step (8), Tri-Crusade (16), Ray Down Sword (24), Over Spin (32), Soul Piercing (40), Holy Smite (48) CONVERSATION: Kraad, Adonis ------------------------------------------------------------------------------- RASHEEKA (20%) ------------------------------------------------------------------------------- DESCRIPTION: Hero of Kalstad who sacrificed her life to drive off the invading Crell Monferaigne hordes. STARTING SKILL: Missile Protection ELEMENT RESIST: Holy, Dark -10%, everything else +5% SPELLS: Explosion (34) ATTACKS: Assault Step (-), Over Spin (-), Ray Up Sword (-), Double Wind (8), Shadow Snap (16), Tri Crusade (24), Energy Steal (32), Misty Phantom (40), Resonate Pain (48) CONVERSATION: Arcana =============================================================================== Fraudir has a number of multi-hitting attack moves. Circe will give you the Kraad Mail after being released, and starts with a bunch of nifty equipment. Rasheeka is a decent all-round fighter. None of the three have any particularly impressive spells. -DRAGONSCRYPT------------------------------------------------------------------ =ARCHER======================================================================== RELIC LOCATION: At the bottom of the cave floor near the exit. AFTER RELEASE: House, Crell Monferaigne ------------------------------------------------------------------------------- LYDIA (50%) ------------------------------------------------------------------------------- DESCRIPTION: Bastard princess of Crell Monferaigne. STARTING SKILL: True Seeing ELEMENT RESIST: Ice +20%, Lightning -20% SPELLS: Reduce Guard (12), Might Reinforce (35) ATTACKS: Dual Task (-), Weathering Order (-), Stardust (-), Wave Motion (8), Throat Shoot (16), Flake Flap (23), Rising Wisp (31), Restrict Distortion (38), Flame Shoot (46) CONVERSATION: Lylia, Woltar ------------------------------------------------------------------------------- ATRACIA (50%) ------------------------------------------------------------------------------- DESCRIPTION: Guardian of a nomadic grasslands tribe. STARTING SKILL: Beast Slayer ELEMENT RESIST: Earth +20, Dark -20% SPELLS: Prevent Sorcery (13), Reflect Sorcery (45) ATTACKS: Dual Task (-), Flare Shoot (-), Flake Flap (-), Weathering Order (8), 3-Way (16), Flame Shoot (24), Stardust (32), Rising Wisp (40), Restrict Distortion (48) CONVERSATION: - =============================================================================== Lydia has relatively high stats while Atracia has a bunch of wide-area, easy- to-use attacks. -PALACE OF THE DRAGON---------------------------------------------------------- =MAGE========================================================================== RELIC LOCATION: Upper right platform of the poisoned room you're warped to after touching one of the shield statues. AFTER RELEASE: Sahma Desert ------------------------------------------------------------------------------- XEHNON (90%) ------------------------------------------------------------------------------- DESCRIPTION: Court wizard of Rosetta. STARTING SKILL: Magic Control ELEMENT RESIST: Fire +20%, Holy -20% SPELLS: Cure Plums (5), Explosion (9), Ordinary Shape (12), Earth Grave (17), Guard Reinforce (20), Might Reinforce (22), Spell Reinforce (25), Evoke Feather (30), Reduce Power (32), Thunderstorm (33), Prevent Sorcery (35), Reduce Guard (38), Glacial Blizzard (40), Spiritual Thorn (44), Astral Maze (47), Reflect Sorcery (50), Chaotic Rune (52) ATTACKS: Burn Storm (-), Poison Blow (6), Lightning Bolt (15), Cool Damsel (27), Dark Saber (42), Prismic Missile (54) GREATER MAGIC: Grand Trigger CONVERSATION: Ehlen, Crescent, Ehrde, Adonis, Celes, Phyress ------------------------------------------------------------------------------- MASATO (10%) ------------------------------------------------------------------------------- DESCRIPTION: Hai Lan mage. STARTING SKILL: Insect Slayer ELEMENT RESIST: Earth +20, Dark -20% SPELLS: Reduce Guard (5), Earth Grave (10), Reduce Power (12), Glacial Blizzard (18), Spell Reinforce (20), Cure Plums (22), Ordinary Shape (25), Guard Reinforce (30), Might Reinforce (32), Explosion (34), Prevent Sorcery (36), Chaotic Rune (38), Thunderstorm (41), Spiritual Thorn (43), Reflect Sorcery (51), Astral Maze (55) ATTACKS: Poison Blow (-), Burn Storm (8), Lightning Bolt (16), Cool Damsel (28), Dark Saber (45), Prismic Missile (48) GREATER MAGIC: Cloudy Harm CONVERSATION: Sha-Kon =============================================================================== Xehnon is the only mage in the game who learns every spell, and he has the highest INT of all the mages but low HP. Masato starts with some pretty nifty spells and has a better Greater Magic. =HEAVY FIGHTER================================================================= RELIC LOCATION: All the way to the left of the Save Point behind the door you unlock by placing Runestones, in the Corona section of the Palace AFTER RELEASE: Ancient Forest ------------------------------------------------------------------------------- EHLEN (30%) ------------------------------------------------------------------------------- DESCRIPTION: One of the 17 Generals, later the Red Radiance General of Rosetta. STARTING SKILL: Double Edge ELEMENT RESIST: +5% across the board ATTACKS: Buster Swing (-), Structure Shoot (-), Dreaded Radius (-), Sideswing Cut (8), Forbid Noise (16), Blast Kick (24), Current Spine (32), Bloody Cascade (40), Sweep Dive (48) CONVERSATION: Crescent, Celes, Adonis, Ehrde, Xehnon ------------------------------------------------------------------------------- GUILM (50%) ------------------------------------------------------------------------------- DESCRIPTION: One of the 17 Generals. Celes' second in command. STARTING SKILL: Toughness, First Aid ELEMENT RESIST: Fire, Earth -20%, everything else +10% ATTACKS: Over Left (-), Dreaded Radius (-), Remove Hard (-), Iron Bash (9), Armed Break (17), Buster Swing (26), Blast Kick (34), Quick Stab (42), Sweep Dive (50) CONVERSATION: Sylphide, Dyn, Phyress, Celes, Alicia ------------------------------------------------------------------------------- GERALD (20%) ------------------------------------------------------------------------------- DESCRIPTION: Adventurer who killed the dragon in the Nethov swamplands. STARTING SKILL: Dragon Slayer ELEMENT RESIST: Earth +25%, everything else -5% ATTACKS: Quick Stab (-), Lower Split (-), Armed Break (-), Buster Swing (8), Iron Bash (16), Sweep Dive (24), Dreaded Radius (32), Over Left (40), Bloody Cascade (48) CONVERSATION: Jessica =============================================================================== All 3 start with some pretty useful skills. Guilm has one of the highest CON/HP of all the characters, while Ehlen has a very useful set of attack moves and Gerald starts with the Dragonslayer skill which is quite handy around the time you get him. =LIGHT FIGHTER================================================================= RELIC LOCATION: On a high ledge in the Eclipse/Corona section of the palace. Go around and use the Cotton Hat runestone to float down to it. AFTER RELEASE: Forest of Spirits ------------------------------------------------------------------------------- CRESCENT (60%) ------------------------------------------------------------------------------- DESCRIPTION: White Radiance General of Rosetta. Stalks Ehlen. STARTING SKILL: Guts ELEMENT RESIST: Fire +20%, Earth -20% SPELLS: Might Reinforce (15), Guard Reinforce (25) ATTACKS: Over Spin (-), Shadow Snap (-), Magic Lock (-), Assault Step (7), Ray Down Sword (14), Ray Up Sword (22), Tri Crusade (30), Soul Piercing (38), Misty Phantom (46) CONVERSATION: Ehlen, Xehnon, Adonis, Farant ------------------------------------------------------------------------------- LWYN (40%) ------------------------------------------------------------------------------- DESCRIPTION: Explorer who found an ancient desert tomb. STARTING SKILL: Unholy Slayer ELEMENT RESIST: Earth +20%, Holy -20% SPELLS: Ordinary Shape (14), Guard Reinforce (24), Astral Maze (44) ATTACKS: Assault Step (-), Over Spin (-), Ray Down Sword (-), Surprise Throw (7), Tri Crusade (12), Shadow Snap (17), Misty Phantom (22), Energy Steal (30), Soul Piercing (38) Steal CONVERSATION: - =============================================================================== They have mostly the same attacks, and neither has anything particularly unusual magic-wise. Crescent has higher stats on average than Lwyn but Lwyn learns all her attacks earlier. -SKAVIA GORGE------------------------------------------------------------------ =MAGE========================================================================== RELIC LOCATION: Near the exit AFTER RELEASE: House, Solde ------------------------------------------------------------------------------- AEGIS (-) ------------------------------------------------------------------------------- DESCRIPTION: Accomplished admiral who drowned during a sea battle. STARTING SKILL: Scale Slasher ELEMENT RESIST: Dark +20%, Ice -20% SPELLS: Ordinary Shape (5), Thunderstorm (10), Guard Reinforce (12), Glacial Blizzard (18), Cure Plums (20), Reduce Power (22), Reduce Guard (25), Spell Reinforce (30), Might Reinforce (32), Explosion (34), Prevent Sorcery (36), Evoke Feather (38), Earth Grave (41), Astral Maze (43), Reflect Sorcery (51), Spiritual Thorn (55) ATTACKS: Cool Damsel (-), Poison Blow (8), Lightning Bolt (16), Burn Storm (28), Prismic Missile (45), Dark Saber (48) GREATER MAGIC: Tidal Wave CONVERSATION: - =============================================================================== Blah blah, don't get a choice, blah blah, Greater Magic. Think of him as Mithra without the pointy hat. =============================================================================== SECTION 4: ATTACK PROPERTIES =============================================================================== So we've got the list of attacks that each character learns, but what do they do? I'm not sure this is something appropriate for this FAQ but I'll stick it here for now and maybe remove it later if it makes the FAQ too bulky. "Area" means basic area the attack connects with, on a human-sized opponent. "Special" denotes any special effects the attack causes, like knocking into the air, status ailments etc. The attacks listed here only cover the ones used by the Einherjar, this being an Einherjar FAQ and all. Some of these are also shared with the main characters, but they're on their own :P -MAGIC------------------------------------------------------------------------- -BURN STORM- AP: 18 HEAT: 25x1 hit SPECIAL: Air NOTES: Blast of fire erupts from under the target. This has a throw effect so if you're using it as an opening attack be careful you don't knock the enemy too high for you melee people to hit. Otherwise nothing special, though it does pack a punch early on. -COOL DAMSEL- AP: 16 HEAT: 3 hits (8, 7, 9) SPECIAL: Freeze NOTES: Summons ice elementals. The elementals have curved attack paths, so it's a bit hard to predict where their hits actually land. -LIGHTNING BOLT- AP: 17 HEAT: 4x6 hits SPECIAL: Paralyze NOTES: Best spell for generating a lot of hits, though it's easy to miss if the target's down or you're standing on a hill. -POISON BLOW- AP: 17 HEAT: 28x1 hit SPECIAL: Poison NOTES: Poison cloud erupts under the target. Unlike Burn Storm this won't actually knock it into the air. -PRISMIC MISSILE- AP: 21 HEAT: 5x7 hits SPECIAL: Poison, Paralyze, Freeze, Weaken, Petrify, Confuse NOTES: A bunch of light projectiles shoot out from behind the caster. This has slightly better homing than Lightning Bolt but will still miss smaller enemies. Also, since the projecile arc is curved (think Macross missile cluster) they'll miss if the caster's standing too close to the target. Nevertheless, one of the most handy spells if only for the status effects. -DARK SABER- AP: 21 HEAT: 3 hits (9, 6, 14) SPECIAL: - NOTES: Several blades appear around the target and go stabbity. Unless you suddenly displace the target as it's going off, more or less guaranteed to hit. -SWORD------------------------------------------------------------------------ -RAY DOWN SWORD- AP: 7 HEAT: 2x4 hits AREA: Mid/Low SPECIAL: Down LEARNED: Sylphide (43), Celes (-), Circe (24), Crescent (14), Llwyn (-) NOTES: Shield bash then a delayed downwards swipe. As long as the first hit connects the rest will too, unless you knock the target out of range with another character. Good for getting Flame Stones. -RAY UP SWORD- AP: 8 HEAT: 2x4 hits AREA: Mid SPECIAL: Air LEARNED: Richelle (-), Jessica (16), Celes (7), Tylith (-), Fraudir (-), Rasheeka (-), Crescent (22) NOTES: Like Ray Down Sword but knocking the target up at the end of the animation. -SUNSET RUSTER- AP: 6 HEAT: 9x1 hit AREA: Mid/High SPECIAL: - LEARNED: Richelle (-), Sylphide (-), Jessica (-), Tylith (-), Fraudir (-), Circe (-) NOTES: Basic downwards slash. -DOUBLE WIND- AP: 8 HEAT: 4x2 hits AREA: Mid SPECIAL: - LEARNED: Richelle (-), Sylphide (-), Jessica (7), Celes (30), Tylith (40), Fraudir (32), Circe (-), Rasheeka (8) NOTES: Two consecutive mid-level slashes. -ASSAULT STEP- AP: 5 HEAT: 3x2 hits AREA: Low SPECIAL: - LEARNED: Richelle (6), Sylphide (-), Jessica (-), Celes (38), Tylith (-), Circe (8), Rasheeka (-), Crescent (7), Lwyn (-) NOTES: Simple stab to the face. -TRI-CRUSADE- AP: 8 HEAT: 3x3 hits AREA: Mid/High SPECIAL: Air LEARNED: Richelle (14), Sylphide (17), Jessica (35), Tylith (32), Fraudir (8), Circe (16), Rasheeka (24), Crescent (30), Lwyn (12) NOTES: Attacker jumps, knocking the target up into the air. You can follow up with another move while jumping, but light targets are thrown very high, making it hard to connect with anything other than bow attacks during the move. Guaranteed knockdown effect. -OVER SPIN- AP: 6 HEAT: 13x1 hit AREA: Mid SPECIAL: Air, Stun (10%) LEARNED: Richelle (31), Celes (23), Tylith (16), Fraudir (40), Circe (32), Rasheeka (-), Crescent (-), Llwyn (-) NOTES: Flip kick that knocks the target into the air. -SURPRISE THROW- AP: 6 HEAT: 6x2 hits AREA: Low SPECIAL: Guard break LEARNED: Sylphide (9), Jessica (-), Celes (15), Tylith (8), Lwyn (7) NOTES: Throws three knives at the opponent's feet. The range/area of effect isn't too impressive but you can use it to kick off a combo. -ENERGY STEAL- AP: 8 HEAT: 6x2 hits AREA: Low SPECIAL: Absorbs HP LEARNED: Jessica (43), Celes (45), Circe (-), Rasheeka (32), Llwyn (30) NOTES: Same basic move as Surprise Throw but absorbs HP. -SHADOW SNAP- AP: 7 HEAT: 5x2 AREA: Low SPECIAL: - LEARNED: Fraudir (24), Rasheeka (16), Crescent (-), Lwyn (17) NOTES: Poor man's version of Surprise Throw. -SOUL PIERCING- AP: 8 HITS: 8x1 hit AREA: Mid SPECIAL: Instant death (10%) LEARNED: Celes (-), Tylith (24), Circe (40), Crescent (38), Lwyn (38) NOTES: Slightly long startup animation, but is incredibly broken early on as most early monsters/bosses don't have death resistance. Stabbity death. -MISTY PHANTOM- AP: 9 HEAT: 2x4 hits AREA: Mid SPECIAL: - LEARNED: Jessica (52), Celes (-), Fraudir (16), Rasheeka (40), Crescent (46), Lwyn (22) NOTES: The attacker charges through the target and the actual attack effect has a delay of about a second or so. Will not hit small downed enemies. While most of the time you return to normal position after the attack round, it's possible to charge off a cliff using this, so keep an eye out on the terrain behind the target. -RESONATE PAIN- AP: 9 HEAT: 2x4 hits AREA: Mid SPECIAL: - LEARNED: Richelle (48), Sylphide (51), Jessica (25), Fraudir (-), Rasheeka (48) NOTES: Horizontal stab. -HOLY SMITE- AP: 9 HEAT: 5x2 hits AREA: Mid SPECIAL: Holy-element (80%) LEARNED: Richelle (40), Sylphide (34), Tylith (48), Fraudir (48), Circe (48) NOTES: Holds the sword out to charge it for a moment, then a horizontal stab. Bit of a delay in between pressing the button and the attack actually connecting. -MAGIC LOCK- AP: 7 HEAT: 5x2 hits AREA: Mid SPECIAL: Silence (30%) LEARNED: Richelle (23), Sylphide (26), Crescent (-) NOTES: Horizontal stab that sometimes causes silence. -SECOND RUIN- AP: 9 HEAT: 2x6 hits AREA: Low/Mid/High SPECIAL: Air LEARNED: Seraphic Gate item NOTES: Jumping upper slash like Tri Crusade. A lot of hits. -GREATSWORD--------------------------------------------------------------------- Most of these aren't quite as fast as the sword moves but increase the Heat gauge more; there are also fewer moves that do mutliple hits. Some of the moves automatically have knockback, while for others you can do a knockback version if you hold the attack button when doing the attack ("knockback" in parenthesis denotes this option). -SIDESWING CUT- AP: 7 HEAT: 12x1 hit AREA: Mid SPECIAL: (Knockback) LEARNED: Roland (-), Kraad (-), Aaron (-), Zunde (14), Falx (-), Ehlen (8) NOTES: Basic slash attack at about shoulder level. -BUSTER SWING- AP: 8 HEAT: 14x1 hit AREA: Mid/High SPECIAL: - LEARNED: Roland (-), Aaron (6), Dyn (23), Zunde (31), Falx (-), Ehlen (-), Guilm (26), Gerald (8) NOTES: Overhead downwards slash, with a bit of windup time. Sometimes connects with downed enemies, sometimes not. Fairly decent area. -DREADED RADIUS- AP: 9 HEAT: 16x1 hit AREA: High SPECIAL: - LEARNED: Roland (24), Kraad (24), Aaron (31), Dyn (48), Zunde (-), Adonis (48), Falx (32), Ehlen (-), Guilm (-), Gerald (32) NOTES: Diagonal upwards slash at about head height. Tricky to connect with but a fairly good attack to mix into an air combo. -BLOODY CASCADE- AP: 13 HITS: 4x2 hits AREA: Low/Mid/High SPECIAL: Air LEARNED: Roland (32), Kraad (48), Aaron (48), Dyn (-), Zunde (48), Adonis (40), Falx (40), Ehlen (40), Gerald (48) NOTES: Two slashes in succession. This has a decent hit area and attack strength, but high AP cost; though if your target is throwable and your other characters aren't knocking it around too much, you're guaranteed to get a Radiant Gem out of this, reducing the effective cost to 5. -SWEEP DIVE- AP: 7 HEAT: 15x1 hit AREA: Mid/High SPECIAL: Guard break LEARNED: Kraad (-), Aaron (14), Dyn (31), Zunde (-), Adonis (23), Ehlen (48), Guilm (50), Gerald (24) NOTES: Somersault smack to the head. The windup animation for this is pretty long, so it's best used as a starting move. Highly useful for Break purposes. -STRUCTURE SHOOT- AP: 8 HEAT: 11x1 hit AREA: Low/Mid/High SPECIAL: Air LEARNED: Roland (-), Aaron (-), Zunde (40), Ehlen (-) NOTES: Upwards slash, covering a ridiculously large area. Will hit downed targets. Very little startup/delay. -REMOVE HARD- AP: 7 HEAT: 9x1 hit AREA: Low/Mid/High SPECIAL: - LEARNED: Kraad (32), Adonis (-), Guilm (-) NOTES: Upwards slash, but will not knock enemies into the air like Structure Shoot. Covers more or less the same area. -LOWER SPLIT- AP: 8 HEAT: 5x2 hits AREA: Low/Mid/High SPECIAL: - LEARNED: Dyn (-), Falx (-), Gerald (-) NOTES: Like Remove Hard but doing two less powerful hits instead of one. -QUICK STAB- AP: 7 HEAT: 15x1 hit AREA: Mid SPECIAL: - LEARNED: Kraad (16), Aaron (-), Dyn (-), Zunde (23), Adonis (7), Falx (7), Guilm (42), Gerald (-) NOTES: Exactly what it sounds like. -CURRENT SPINE- AP: 8 HEAT: 3x3 hits AREA: Mid SPECIAL: - LEARNED: Roland (48), Dyn (40), Falx (48), Ehlen (32) NOTES: Horizontal stabbing motion, 3 hits. Has a fairly long hit duration. -OVER LEFT- AP: 6 HEAT: 14x1 hit AREA: Mid SPECIAL: Stun (10%), (Knockback) LEARNED: Roland (16), Kraad (-), Zunde (-), Adonis (15), Falx (15), Guilm (-), Gerald (40) NOTES: Straightforward punch. Neither range nor damage is impressive but it has a fairly low AP cost. -BLAST KICK- AP: 7 HEAT: 12x1 hit AREA: Mid SPECIAL: Knockback LEARNED: Roland (8), Kraad (40), Aaron (40), Zunde (3), Adonis (-), Ehlen (24), Guilm (34) NOTES: Exactly what it sounds like. It can get a bit hard to do follow-ups with this since the target's kicked backwards about half a screen. -ARMED BREAK- AP: 7 HEAT: 9x1 hit AREA: Mid SPECIAL: - LEARNED: Dyn (6), Adonis (-), Guilm (17), Gerald (-) NOTES: Plain downwards slash. -IRON BASH- AP: 6 HEAT: 12x1 hit AREA: Mid SPECIAL: Air, (Knockback) LEARNED: Kraad (8), Aaron (23), Dyn (14), Adonis (31), Guilm (9), Gerald (16) NOTES: Smacks the target with the flat length of the blade. Short reach. -FORBID NOISE- AP: 7 HITS: 9x1 hit AREA: Mid SPECIAL: Silence (30%) LEARNED: Roland (40), Falx (23), Ehlen (16) NOTES: Short range but has a chance to silence target. -SONIC EDGE- AP: 10 HITS: 7x2 hit AREA: Mid SPECIAL: (Knockback) LEARNED: Seraphic Gate item NOTES: Charges up energy and executes a diagonal slash like Dreaded Radius. You get a pretty good distance on the knockback for this move. -BOW---------------------------------------------------------------------------- The bow attacks are usually of two types - the ones with a fix attack angle like Wave Motion, and the ones where the attack angle is adjusted depending on where the target is at the time of the attack. The second's obviously much easier to aim. The Wisp-type moves have a limited amount of homing capacity, meaning they can change their paths a bit in between the attack button being pressed and the attack actually connecting. Several of these attacks have elements associated with them, which may or may not be a good thing depending on what you're shooting at; those and the Wisp attacks will let you hit incorporeal enemies without having to have special skills/equipment though. If an attack has an element attached to it, it means that in addition to the normal attack, you get, say, 20% of the attack power in additional Fire damage or whatever. -SINGLE SHOT- AP: 4 HEAT: 7x1 hit AREA: Variable SPECIAL: - LEARNED: Chrystie (-), Lylia (-), Millidia (-), Ehrde (-) NOTES: Plain old shot to the front. Use until you get something better, or if you're really trying to conserve AP. -DUAL TASK- AP: 6 HEAT: 6x2 hits AREA: Variable SPECIAL: - LEARNED: Sha-Kon (-), Chrystie (-), Lylia (8), Millidia (-), Phyress (-), Ehrde (-) Arcana, Sophalla (-), Lydia (-), Atracia (-) NOTES: Like Single Shot but slightly better area. Nothing special. -3-WAY- AP: 6 HEAT: 5x3 hits AREA: Variable SPECIAL: - LEARNED: Chrystie (-), Arcana (7), Sophalla (-), Atracia (16) NOTES: Shoots a fan of 3 shots, angle adjustable for low/mid/high depending on where the target is. You may not connect with all three if the target is too small. -STARDUST- AP: 7 HEAT: 3x4 hits AREA: Variable SPECIAL: - LEARNED: Chrystie (8), Lylia (25), Millidia (43), Phyress (37), Ehrde (40), Arcana (-), Sophalla (48), Lydia (-), Atracia (32) NOTES: Shoots 4 waves of energy at the target. The bread-and-butter bow attack, Stardust has a very wide area, is variable angle, and does multiple hits. -RESTRICT DISTORTION- AP: 8 HEAT: 3xn Hits AREA: Fixed SPECIAL: Paralysis LEARNED: Sha-Kon (-), Chrystie (48), Lylia (50), Phyress (30), Ehrde (24), Arcana (48), Sophalla (32), Lydia (38), Atracia (48) NOTES: Shoots a ball of purple energy horizontally across the screen. It's a bit hard to get this to connect properly unless you're doing a low air juggle as the area is small, but if you use it against a mid to large sized enemy you can get a pretty good number of hits in. It's not quite Raiding Thorn but has the same properties. -WAVE MOTION- AP: 7 HEAT: 9x2 hits AREA: Fixed, Mid SPECIAL: - LEARNED: Chrystie (24), Lylia (42), Arcana (-), Sophalla (16), Lydia (8) NOTES: Two energy waves do a horizontal helix across the screen. It's kind of like Rufus' Absolute Wave, ie not terribly impressive, but works decently against large sized opponents. -AIMING WISP- AP: 7 HEAT: 4x3 hits AREA: Homing, Mid SPECIAL: Holy-element (20%) LEARNED: Sha-Kon (17), Lylia (-), Phyress (45), Arcana (40), Sophalla (40), Lydia, Atracia NOTES: Releases 3 sparkly homing shots. The homing mechanism's not perfect - you can still miss depending on how fast the enemy's being juggled, but it's a decently reliable move. -RISING WISP- AP: 8 HEAT: 7x2 hits AREA: Homing, Low SPECIAL: Air, Holy-element (40%) LEARNED: Chrystie (40), Lylia (-), Ehrde (48), Lydia (31), Atracia (40) NOTES: The low version of Aiming Wisp, which knocks the target into the air a bit. It'll home in on the target but always hit the lower part. -THROAT SHOOT- AP: 6 HEAT: 10x1 hit AREA: Variable/Aimed SPECIAL: Silence (30%) LEARNED: Chrystie (16), Lylia (33), Millidia (17), Phyress (22), Ehrde (16), Arcana (32), Sophalla (24), Lydia (16) NOTES: Single hit to the head. This can be kind of useful for Break purposes, or if you're fighting a lot of mage type monsters. -POISON SHOOT- AP: 6 HEAT: 9x1 hit AREA: Variable SPECIAL: Poison (30%), Earth-element (80%) LEARNED: Sha-Kon (-), Millidia (-), Phyress (7), Ehrde (-), Sophalla (-) NOTES: A surprising number of bosses aren't immune to poison, so if you you're really having trouble you can hit them with this and run around until their HP drains. Not quite as useful in normal fights since the AP system means you want to try to kill things in one attack phase. -WEATHERING ORDER- AP: 7 HEAT: 9x1 hit AREA: Variable SPECIAL: Petrify (30%) LEARNED: Sha-Kon (31), Millidia (9), Phyress (15), Ehrde (32), Arcana (8), Lydia (-), Atracia (8) NOTES: The Petrify effect doesn't work all the time but it's very useful when it does. -FLARE SHOOT- AP: 9 HEAT: 10x1 AREA: Variable SPECIAL: Fire-element (80%) LEARNED: Sha-Kon (8), Lylia (17), Millidia (26), Phyress (-), Arcana (16), Atracia (-) NOTES: Poor man's version of Flame Shoot. -FLAME SHOOT- AP: 9 HEAT: 16x1 AREA: Variable SPECIAL: Air, Fire (150%) LEARNED: Sha-Kon (39), Chrystie (32), Millidia (52), Phyress (-), Ehrde (-), Lydia (46), Atracia (24) NOTES: Shot that explodes when it connects, knocking the target into the air. This had one of the highest damage modifiers of any move but may be affected by the target's Fire resistance. While there's a bit of a delay between pressing the button and the attack going off, the angle it's aimed at adjusts itself to the target's position when it's fired rather than when you pressed the button. -FLAKE FLAP- AP: 9 HEAT: 3x8 hits AREA: Variable, spread SPECIAL: Fire-element (20%) LEARNED: Sha-Kon (24), Millidia (35), Phyress (-), Arcana (24), Lydia (23), Atracia (-) NOTES: Shoots a fan of small scattershot. All the hits will only connect if your target is large - most will miss if it's small, down on the ground, or too far away. -BUSTER SHOOT- AP: 9 HEAT: 18x1 hit AREA: Variable SPECIAL: Stun (10%) LEARNED: Seraphic Gate item. NOTES: Fires one large shot at the enemy. =============================================================================== SECTION 5: TIMELINE & ERRATA =============================================================================== Timeline of Midgard as related to the Einherjar and their histories; some of it differs from the profiles because if you talk to the Einherjar after release or listen to them in combat, you'll get the real version of what happened rather than the historical record. Contains massive spoilers for all the Einherjar profiles, so read at your own risk. I've tried to put things in chronological order when they occur during really busy years. Items in parenthesis are implied but not stated. -TIMELINE- DATE OCCURENCE 145 Mithra betrayed by his king and captured 146 Mithra tortured to death 234 Kingdom of Flaregald falls to ruin 333 Atracia of the Tem Tribe attempts to resurrect her child by entering Nibelheim, breaking the pact between the tribe's Guardians and Valhalla. Odin destroys the tribe as a result 346 Llwyn discovers the ruins of an ancient empire in the desert and disappears shortly thereafter 375 Falx challenges Brahms and it fails to work out somehow 418 Aegis, a notable admiral, drowns during a sea battle, having given up his ability to swim in exchange for a pact with water elementals 450 Psoron dies, having invented the Burn Storm and Guard Reinforce spells sometime during his lifetime 468 Jessica is tricked by Odin into releasing the dragon inhabiting the Nesov area 489 100 men go to slay the dragon at Nesov, including Jessica's son Gerald. Gerald successfully avenges his mother, but the poison leaked from the dying dragon's heart wiped all living things from the Nesov swamplands 572 Crescent, daughter of a noble of Jerabellum, survives a bandit attack that killed her family, and comes under the protection of the mercenary Ehlen Beginning of the War of Camille. Known participants at this point include Ehlen (Jerabellum Liberation Forces), Adonis (mercenary), and Sigmund (King of Paltia) 573 Princess Celes of Dipan enters the war with Guilm as her second in command 574 Knight captains Roland and Richelle of Arcdain join the war at the respective behests of the king of Arcdain and his younger brother, Count Leon. They succeed in reorganizing the defensive lines and push the enemy forces back beyond the mountains 575 End of the War of Camille. It's uncertain as who was on the losing side, but it can be assumed that Paltia, Lassen, Dipan, and Arcdain won in some fashion Celes marries the ruler of Lassen and retires from fighting Crescent discovers that her stepmother was behind her family's murder and returns to exact vengeance 577 Roland and Richelle's forces are recalled from the front lines, but their companies are ambushed and destroyed as they were passing through the Gorhia province, then under the jurisdiction of Khanon. Nothing was ever proven that pointed to Khanon. Aaron and Fraudir assume command of the knight orders 578 Xehnon, a scholar of the Rosetta Empire, is posssessed by the Tome of the Eye, a relic left to stir up trouble in Midgard by Odin. Using the power of the Tome, Xehnon quickly rises to the position of Court Wizard of Rosetta and begins to instigate a war 579 Beginnings of the Arcdain Rebellion, as Khanon starts to influence the king of Arcdain; Count Leon rebells, and Khanon play the two off against each other in order to set up a supposedly neutral Papal faction under his own control 580 Ehlen and Crescent join the Rosetta Empire as Red and White Radiance Generals, respectively 581 Princess Phyress of Dipan starts travelling with her retainers Guilm and Sylphide, and winds up getting involved in almost all the major wars during this period Beginning of the One Year War Rosetta sends Blue Radiance General Ehrde and Black Radiance General Adonis to attack the city of Lassen while its ruler is absent. Celes, formerly princess of Dipan, kills Adonis in a duel but is captured by Ehrde End of the Arcdain Rebellion. Baron Leon's forces capture the capital. The knight captain Fraudir allows Aaron to kill her in a final duel; Aaron refuses treatment of his wounds and dies shortly thereafter Khanon is assassinated by Ehrde during his appointment ceremony as Pope at Audoula Temple On The Lake As Ehlen begins the offensive against Paltia, Celes develops sympathy for Xehnon's cause of ridding Midgard of the interfering gods and defects to Rosetta. She is appointed Black Radiance General replacing Adonis In Lassen, a wizard named Farant organizes the remaining resistance fighters and fights a guerilla war against Ehrde's occupying forces. Farant manages to confound a force of 5000 men with 100, forcing Ehrde to send for reinforcements Reinforcements arrive in the form of the other generals, and Farant is killed by Crescent at the Artolia Road. However, this was actually a decoy strategy allowing forces from Paltia and Arcdain to liberate Lassen Undead appear at Artolia and Ehlen is killed defending his comrades. Crescent disappears shortly afterwards Arcdain's forces advance on Lassen while Paltia occupies the eastern Artolia Road. Cut off from friendly territory, Ehrde dies defending Lassen. Liberation of Lassen Seluvia, a boy living in the village of Rand near Artolia, becomes the sole survivor when the village is attacked by bandits, and is adopted by Phyress Battle of Rosetta. Phyress crafts an alliance to surround Rosetta Phyress and Celes encounter each other during the battle. Phyress loses an arm to Celes' sword, while Celes takes an arrow wound from her sister that would eventually lead to her death Sylphide is killed during the fighting, and Guilm sacrifices his life to resurrect her (she is at this point pregnant with Dyn) Phyress successfully frees Xehnon from the Tome, ending the war. Xehnon begins travelling around the world to heal the ravagas of the war in atonement Phyress marries Prince Sifel of Paltia 583 Celes dies from the arrow wound she received at the end of the war 586 Xehnon is killed by bandits 593 Fearing contest over the succession, Phyress' adopted son Seluvia leaves the court of Paltia and becomes a bard, sealing various undead creatures around the world 598 Phyress' daughter Chrystie runs away from home to chase after Seluvia 599 Beginning of the Mists of Nibelheim Sylphide is killed by undead; her son Dyn was away at the time and unable to save her 601 Prince Alm of Paltia dies defending his country from the forces of Nibelheim 602 End of the Mists of Nibelheim. Dyn, Seluvia, and Chrystie successfully seal the gateway to Nibelheim, although Dyn is left on the other side and tormented by Hel until rescued by Silmeria Seluvia sings ballads of Dyn's heroism and continues his journey with Chrystie to seal the undead. Neither ever returned to Paltia 622 Phyress, queen of Paltia, dies of sickness 627 Without Phyress or a successor to the throne, Paltia falls to ruin 650 The artificer Sha-Kon creates a golem infused with a human soul through necromancy (and was executed after creating the Clockwork Mansion?) 658 Circe, a famed smith, aids in the founding of Villnore but dies in battle 659 Tylith, a merchant's daughter, claims to be a descendant of Celes and leads the army of Arcdain to several notable victories. However, she runs afoul of a trap set by the forces of Villnore and dies when the entire Audoulla Temple is sunk Founding of Villnore. Kraad, Circe's husband, is given the king's armor and weapons when his own fell apart. (Arcdain conquered by Villnore?) 662 Kraad dies of a poisoned arrow when subjugating a local rebellion 681 The mage Masato attempts to topple a corrupt ruler but is betrayed by his friend. Masato flees across the ocean from pre-Hailan and begins to fight the undead on the main continent. He eventually wastes away due to a miscast curse 724 Arcana, Rasheeka, and an unnamed hero defend the town of Kalstad from Crell Monferaigne. They are eventually killed during the 4th Invasion of Kalstad, but had garnered such reputation among the enemy that their forces halted in respect 746 The king of Crell Monferaigne (age 60) arranges to marry Lylia (age 16). Lylia elopes with her lover Woltar during the wedding ceremony 752 Woltar and Lylia are tracked to the Salerno area, where Woltar is killed by the king's soldiers and Lylia and her daughter brought back to Crell Monferaigne. Lylia commits suicide one month later 769 Lylia's bastard daughter Lydia is murdered by her step-brother Kain, who was jealous of her archery prowess. Kain dies of sickness sometime later 776 The adventurer Zunde marches off to defeat undead in some cave and is never heard from again 789 Sophalla, an assassin of the Thieves' Guild in Jerabellum, marries the ruler of Jerabellum. The Thieves' Guild continues to attempt extortion, and Sophalla decides to fight them alongside her new husband 790 Sophalla's husband is assassinated by the Thieves' Guild 792 Sophalla's sister Millidia is approached by the Thieves' Guild to replace her sister. Not knowing the truth behind the events, Millidia agrees. Sophalla is kidnapped and sold into slavery, and Millidia takes her place as ruler of Jerabellum 796 Sophalla dies in slavery 802 Millidia discovers the truth behind the Thieves' Guild and sets fire to the guildhouse, killing herself and most of the guild members -MISC ERRATA- -the 17 Generals of Camille were famous for their exploits during the War of Camille. Known Generals are: Celes, Guilm, Ehlen, Roland, Richelle, Adonis, and Sigmund (Alm's father & Phyress' father-in-law) -the generals of Rosetta were Red Radiance General Ehlen, Blue Radiance General Ehrde, White Radiance General Crescent, and Black Radiance General Adonis. Adonis was replaced by Celes after she killed him during the One Year War. All followed Xehnon's plan to challenge the gods, even if said plan was a trick by Odin -Odin is ultimately responsible for an awful lot of "real" history that differs from the profiles. Oh and he kicks puppies -despite the fact that Psoron invented Burn Storm and Guard Reinforce, the mages who lived before his time seem to have no trouble using those spells =============================================================================== SECTION 6: EASTER EGGS =============================================================================== Some of the locations or items that appeared in VP1 are related to various of the Einherjar. There aren't quite as many towns/dungeons in 2, but they are mentioned. The majority of the Einherjar hail from around the mid-500 to 600 years by the VP calendar, during which there were a number of rather messy wars. There's a number of other people from all sorts of different eras between 100 and 1000, but they tend to either cluster or just have nobody else to talk to. -LOCATIONS--------------------------------------------------------------------- >Artolia The kingdom doesn't exist yet, but the Artolia Road was the site of a number of major battles around the 500-ish era >Camille Camille Hills was the site of the Battle of Camille and subsequently how a fair number of the Einherjar received their claims to fame (any of the 17 Generals). Zunde's discovery of the Grand Sting sword probably also occurred in the Oddrock Caves near the village. >Audoula Temple on the Lake Is in the same general location as the Sunken Temple in 1. Apparently the entire thing simply sank. >Arcdain Ruins A number of the Einherjar were originally from this kingdom, which apparently already fell to ruin by Silmeria's time. We're not sure why Liselia's there. >Salerno Laboratory Ruins Was apparently Woltar's hideout. >Clockwork Mansion Was probably built by Sha-Kon, as she's a mechanic and the mansion has a distinctively Eastern (Hai Lan) design. >Gorhia Cult HQ Gorhia was the name of the region/province Khanon ruled until he tried to become Pope. >Amenti Tomb Was probably the thing that Lwyn discovered before she went missing. >Nethov Swamplands Dragon originally released by Jessica (sort of), killed by Gerald, but the poison that seeped from its heart destroyed all living things around the area. -ITEMS------------------------------------------------------------------------- >Mithra's Holy Water Was, in fact, created by Mithra, as he gives you one after you release him. >Atracia's Harp Doesn't appear to be in evidence on her person. >Moon Falx The sword also exists in VP2, but we're not sure just what its connection is to Falx. >Azure Blade Grand Sting Was originally found by Zunde. >Lwyn's (Ruin) Fate Japanese pronunciation (spelling) is the same as the character name. =============================================================================== SECTION 7: FAQ =============================================================================== =============================================================================== SECTION 8: CREDITS, THANKS, ETC =============================================================================== -RESOURCES- >VP Silmeria Official Complete Guide -SPECIAL THANKS- >NCS (www.ncsx.com), import crack vendor >various 2-chan Anonymous people >developers of Notepad 2 (www.flos-freeware.ch), without which it used to be a royal pain formatting these FAQs. >OneUpMushroom, for bringing to my attention that Phyress and Sylphide don't actually talk to each other