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FAQ/Walkthrough

by Crazyreyn

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*                                                                             *
*                               FAQ/Walkthrough                               *
*                             Version 0.9 - 295KB                             *
*                         last updated March 27, 2004                         *
*                                                                             *
*                       By Richard Arnatt and Crazyreyn                       *
*                                                                             *
*                    MISSED ANYTHING? Email us:                               *
*                    Rich - RICHARD.ARNATT [AT] TALK21.COM                    *
*                    Reyn - CRAZYREYN_FAQS [AT] HOTMAIL.COM                   *
*                                                                             *
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
 
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    ##     ###       ##                  ----------------------
    ##      ###     ##                      TABLE OF CONTENTS
    ##       ###   ##                    ----------------------
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    ## ##     ## ##    #  _____________________________________________________
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 You know the drill, hit [ Ctrl+F ], type in the reference code and click
 "Find" to navigate. Hopefully, you should find the information you need
 without much trouble in doing so. Enjoy!


    01  INTRODUCTION
        =====================================
        01.a  A Few Words From Us Both
        01.b  Legal Notice
        01.c  Revision History
        01.d  Contact Us


    02  GETTING STARTED
        =====================================
        02.a  Game Modes
        02.b  Controls
        02.c  Display
        02.d  Preferences


    03  STORY MODE
        =====================================
        03.a  Tips for Story Mode
        03.b  1990 Siberia
        03.c  1932 Chicago
        03.d  1895 Notre Dame
        03.e  2280 Return To Planet X
        03.f  2019 NeoTokyo
        03.g  1853 Wild West
        03.h  1972 Atom Smasher
        03.i  1920 Aztec Ruins
        03.j  2315 Robot Factory
        03.k  2401 Space Station


    04  ARCADE LEAGUE
        =====================================
        04.a  Tips For Arcade League
        04.b  Amateur League
        04.c  Honorary Leauge
        04.d  Elite League


    05  ARCADE CUSTOM
        =====================================


    06  CHALLENGES
        =====================================
        06.a  Introduction to Challenges
        06.b  Glass Smash
        06.c  Behead The Undead
        06.d  Infiltration
        06.e  Banana Chomp
        06.f  Cut-out Shoot-out
        06.g  TimeSplitters 'Story' Classic
        06.h  Monkeying Around


    07  MAPMAKER MODE
        =====================================


    08  SECRETS
        =====================================
        08.a  Cheats
        08.b  Characters
        08.c  Maps
        08.d  Bonus Games
        08.e  Awards
        08.f  Action Replay Codes


    09  FREQUENTLY ASKED QUESTIONS
        =====================================


    10  CREDITS
        =====================================


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    ##      ###     ##                        INTRODUCTION         (SECTION 01)
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                         01.a  A Few Words From Us Both

*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*

 Guitarfreak86
 -------------

 Hmm, was I thinking?! Not content with having just produced the definitive
 guide for Pro Evolution Soccer 2 (spot the plug), I have decided to undertake
 my second project within a month. I have, however, done the sensible thing and
 have teamed up with my new friend Reyn to ease the strain a little.

 I met Reyn through GameFAQs.com, after he made some very flattering comments
 about my other guides. After reading his guide for Super Mario Sunshine (plug,
 again) and exchanging notes on MSN, we decided to make this joint venture our
 next major project. Who knows, maybe if this goes well then we'll do more,
 which can't be a bad thing!

 Anyway, enough banter. I've got a guide to write! Hope all you peeps enjoy it.

 If you want to ask me questions about this, or any other guide I have written,
 you can email me at: [email protected]. My MSN device uses the same
 address.

 Enjoy!

 -Richard


       *        *        *        *        *        *        *        *


 Crazyreyn
 ---------

 Like Richard, I'm a reasonably new FAQ writer who has only just completed my
 first few FAQ's and is quickly doing another project (and a big one at that).
 It's a damn good job though that I am co-writing it with such a skilled writer
 and doing a game that I have fair bit of knowledge on.

 I love TimeSplitters 2. It's one of those games that really grabs you and
 tests your reflexes and skills to the max, while being supremely fun at the
 same time. I hope that you, the reader, are enjoying the game also. But if you
 are getting stuck or frustrated somewhat, that is what this guide is for - to
 help you. And I'm sure that it will come of use too. :P

 I would love to hear any feedback or comments that you would like to make.
 Either email me, or contact me on MSN at the same address. Only contact me
 about the Arcade, Challenge, Mapmaker or FAQ sections please, the rest
 is Rich's doing. :)

 Have fun. 

 -Reyn


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                              01.b  Legal Notice

*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*

 This Guide can only be viewed or downloaded from the following sites:
 
 - GameFAQs                                        [http://www.gamefaqs.com/]
 - IGN FAQs                                            [http://faqs.ign.com/]

 If you have found this guide on any site other than this, they are breaking
 copyright law. Please notify us immediately.

 Our email addresses are: richard.arnatt [at] talk21.com
                          crazyreyn_faqs [at] hotmail.com
 
 If you are the owner of a non-commercial website and you wish to place a copy
 of this guide (in its complete form) on your website then please contact us
 via these addresses and we will advise you upon the correct handling of our
 work.
 
-------------------------------------------------------------------------------
 Copyright Notice:
 
 (c) Copyright 2003-04 Richard "Guitarfreak86" Arnatt and Matthew "Crazyreyn"
 Reynolds. This guide and everything included herein is the joint property of
 Richard Arnatt and Matthew Reynolds. It may not be reproduced in any way,
 shape or form (physically, electronically or otherwise) aside from being
 published on a freely-accessible, non-commercial web page in its original,
 unedited and unaltered format. This guide may not be used for profitable
 purposes (even if no money would be made by selling it) or for promotional
 purposes. It may not be used in any kind of transaction, be it commercial or
 otherwise. It may not be offered as a free gift with another purchase as this
 creates an incentive to buy and is therefore strictly prohibited.

 "TimeSplitters", the TimeSplitters 2 logo and all associated characters and
 level designs are property and/or trademarks of Free Radical Design.

 "Sony" and "i-Link" are registered trademarks of Sony, Inc.

 "PlayStation", the "PS" logo, "Dual Shock", "SCEE" and "Memory Card (8MB) (For
 PlayStation 2)" are trademarks of Sony Computer Entertainment, Inc.
-------------------------------------------------------------------------------


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                             01.c  Revision History

*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*

 Version 1.0 (6th March 2003) - Not a bad start really!
 -------------------------
 - Everything that you see in this document. If you see a mistake then LET US
   KNOW!!


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                            01.d  Contact Information

*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*

 Just so that there is absolutely no confusion about where to send your
 comments and suggestions, these are our email addresses:

                       [email protected]
                       [email protected]

 If you have a question, mail it to us at either address, but before you do
 this, please:
 
 - Check you have an up-to-date version of this guide.

 - Check that your question is not answered anywhere in this guide. There is
   nothing more annoying than being sent a question by a lazy gamer who hasn't
   read the guide.

 When you send us any corrections for this guide, please can you include the
 following information in the subject field:

 - The name of this guide.
 - The version of the guide you are referring to.
 - A brief description of the correction suggestion.
 
 Also if it is an error you wish to amend, please can you include the section
 reference of where you found it.
 
 We will try to reply to each email personally, but this may not always be
 possible.


 One last thing, any feedback is much appreciated, but can you please email us
 in standard English? If I receive an email that is incoherent or ambiguous
 then it will be deleted without regard to its content.


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                               02.a  Game Modes

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 There are four modes of play. Those of you familiar with the original
 TimeSplitters will be familiar with them all, but each mode has been expanded
 massively in this version. Here is what you can do in each of them.

 STORY MODE
 ----------
 This mode has improved greatly upon the often-criticised Story levels of TS1.
 Story mode is a mission based mode for single-player, or two-players playing
 co-operatively.

 Upon selecting Story mode for the first time, you are treated to a lovely cut-
 scene. Our heroes, Sgt. Cortez and Corp. Hart are aboard a space station. All
 of a sudden, the station is stormed by a group of mysterious (and really ugly)
 creatures. These "TimeSplitters", as they are known, pinch ten Time Crystals
 from your station and disappear into a time portal that whisks them off into
 the vast realms of time.

 You assume the role of Cortez, and your mission, which you have no choice but
 to accept, is to retrieve the Time Crystals by following the TimeSplitters
 into the various eras of history they occupy. You will assume the appearance
 of various characters from each time period, rather like Quantum Leap, but
 instead of making witty banter you have to shoot people in the head. So it's
 not much like Quantum Leap at all really. Ah, well :)

 There are 10 different time eras (levels) in Story mode:
 - 1990 Siberia
 - 1932 Chicago
 - 1895 Notre Dame
 - 2280 Return to Planet X
 - 2019 NeoTokyo
 - 1853 Wild West
 - 1972 Atom Smasher
 - 1920 Aztec Ruins
 - 2315 Robot Factory
 - 2401 Space Station (the one in which our story began)

 From the off, you are only able to play the 1990 Siberia level. On completion
 of this level, 1932 Chicago becomes available for play, and beating each
 subsequent level unlocks the next level in the list.

 Each mission contains a number of fixed objectives. Some of these are known
 from the start, others are appended as you progress through the level. Your
 objectives can be viewed by pausing the game and scrolling across to them by
 pressing left and right.

 There are three difficulty levels in story mode:
 - Easy
 - Medium
 - Hard

 You can only play the higher difficult settings for each level by completing
 all previous levels at that difficulty or higher, e.g to play 2401 Space
 Station on hard, you need to complete all the previous levels on hard
 difficulty.

 Each difficulty setting has slightly different objectives, and the
 positioning of items may differ also. As the difficulty increases, the number
 of enemies you will encounter will increase, and their intellegence will be
 heightened. Guards will respond more cleverly to your actions, and are more
 easily alerted by your presence or gunfire. Enemies also spend less time
 aiming on harder difficulty settings, so you need to react more quickly.
 
 Beating story mode unlocks a number of new characters and cheats. See chapter
 8 for more information.

 For walkthroughs for each level, see chapter 3.


 ARCADE
 ------
 Arcade mode is split into 3 sections:
 
 - Arcade League, a collection of 45 deathmatch challenges for solo play.
   Beating various leagues unlocks lots of cool new characters, arenas and
   new play modes for multiplayer deathmatches. See chapter 4 for a guide to
   each of the various deathmatches.

 - Arcade Custom, a multiplayer mode that allows you to play at a variety of
   different paces (Chilled, Normal or Frantic). This mode is what separates
   TS2 from the other FPS games out there. Got friends, you'll spend hours
   playing this. See chapter 5 for an explanation of the various match modes.

 - Network play, allowing you to connect up to 4 PS2s together via i-Link.
   Play with up to 16 players on four PS2s = F*U*N!

 
 CHALLENGE
 ---------
 This mode contains 21 challenges in seven categories for one player. Some of
 these are very, _very_ hard, so we advise you leave these until you have
 mastered the basic skills before attempting them.

 MAPMAKER
 --------
 And finally, my favourite section of TS2. Using this brilliant tool you can
 create your own deathmatch arenas and, for advanced users, create "Story" 
 levels using the new "Game Logic" system. It's by far the most flexible level 
 designer on PS2 and is well worth the time and effort (and vast amount of
 Memory Card space) required. Chapter 7 has all the info you need.


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                                02.b  Controls

*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*

 This is the "Classic" set-up for TimeSplitters 2:
    __________________                                   ________________
    L2: Aim           |                                 | R2: Primary Fire
    ________________  |                                 |  _____________
    L1: Crouch      | |              Pause/Menu         | |  R1: Secondary Fire
               _=====_                   |          _=====_
              / _____ \                  |         / _____ \
             .-'_____`-.-----------------|--------.-'_____`-.
 Zoom ---------|     |  `.      S O N Y  |      .'  |  |------+-------Reload
  In/Out  / ___| /|\ |___ \              |     / ___| /_\ |___ \
         / |      |      | ;  __         |_   ; | _         _ | ;
 Select-+--| |<--- --->  | | |__|        |_:> | ||_|       (_)| |
  Weapon | |___   |   ___| ;SELECT       START; |___       ___| ;    
         |\    | \|/ |    /  _     ___      _  \    | (X)-+----/-------Action
         | \   |_____|  .','" "', |___|  ,'" "',`.  |_____|  .' |
         |  `'-._____.-' /       \ANALOG/       \ `-._____.-'   |
         |               |       |------|       |               |
         |              /\       /      \       /\              |
         |             /  `.___.'        `.___.'  \             |
         |            /      |              |      \            |
          \          /       |              |       \          /
           \________/    Walk/Strafe        |        \________/
                                        Look/Turn


 Left analog stick - Walk/Strafe
 -------------------------------
 Press UP/DOWN on the stick to walk forwards and backwards, and press
 LEFT/RIGHT to sidestep or "strafe".

 Right analogue stick - Look/Turn
 --------------------------------
 Press UP/DOWN on the stick to look up and down, and LEFT/RIGHT to turn in that
 direction.

 (R2) button - Primary Fire
 --------------------------
 Fires your weapon's primary function.

 (R1) button - Secondary Fire
 ----------------------------
 If your weapon has a secondary fire function, then it is performed, otherwise
 you will perform the weapon's primary function.

 (L2) button - Aim
 -----------------
 Hold (L2) to activate "aim mode", use the right analog stick to aim. If your
 weapon has a scope (eg. Sniper Rifle, Machinegun), then you can use the
 UP/DOWN direction on the d-pad to zoom in and out

 (L1) button - Duck
 ------------------
 Toggles crouch on or off. Useful to hide behind low objects, but your movement
 is somewhat restricted.

 (^) button - Reload
 -------------------
 Self-explanatory. Make like the SAS and "Be Prepared" by reloading often so
 you're not caught short.

 (X) button - Action
 -------------------
 Press (X) to interact with certain objects, eg opening doors, pulling
 switches. 


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                             02.c  In-Game Display

*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*

 The in-game display tells you how well you are performing and what condition
 your character is in. Also, in Arcade and some Challenges, a radar is used to
 tell you the location and proximity of various enemies within the arena you
 are playing in. Here is a break-down of what each item on the HUD tells you
 about:

 - Rank - Your ranking in the deathmatch you are playing in. Only displayed in
   Arcade mode, in the upper left corner.

 - Health Gauge - This is a red/orange crescent on the left hand side of the
   screen. Indicates how close your character is to death. As logic suggests,
   a full gauge means you are in peak condition, while a nearly-empty bar means
   that only a few more shots are needed to finish you off. The gauge can be
   refilled by picking up health power-ups (crates with a red cross on them).
   
 - Armor Gauge - This is a bluey-green crescent on the right hand side of the
   screen. Armor acts as a sacrificial shielding that is expended instead of
   your health gauge. Like the health gauge, armor is replenished by collecting
   armor pick-ups (hovering breast-plates). When you run out of armor, your 
   health gauge starts to deplete, which is what we experts call "a bad thing".

 - Primary Ammo - The number in the very bottom-right of the screen. This 
   number represents the amount of ammo left for your primary (R2) fire.

 - Secondary Ammo - The number just above it. This is the amount of secondary
   (R1) ammo left for your current weapon.

 - Kills - This appears for a short period after you kill another competitor.


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                               02.d  Preferences

*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*

 This mode allows you to tweak the game engine to suit your prefered style of
 play. Basically, everything other than how to control your character can be
 changed here.

 Here is what each setting means, and what changes can be made:

 Weapon Change - This determines how the game handles new weapon pick-ups. The
                 choices you have are:
                 - "If New & Best" - Changes to picked-up weapon IF the weapon
                    is new to your collection AND it is better than any of your
                    current weapons.
                 - "If New" - If the picked-up weapon is not already in your
                    collection, then it becomes your selected weapon.
                 - "If Best" - If the picked-up weapon is the most powerful in
                    your collection then the weapon become automatically
                    selected.

                   Default is "If New & Best".


 Auto-Aim -     - "On" or "Off", toggles whether the A.I. assists your shot 
                   aim.
                  
                   Default is "On".


 Inverse Look   - "On" or "Off". Determines how the camera is manipulated by 
                   the right analog stick. When "On", nudging the stick UP 
                   makes the camera pan DOWNWARDS and vice-versa.
           
                   Default is "Off".


 Auto Lookhead  - Again, can be set "On" or "Off". When "On", the camera
                  automatically looks straight ahead after you begin moving
                  again. When "Off" the camera is completely controlled by you,
                  Half Life-style.
                  Default is "On".

 
 Aim Mode       - Choose either "Hold" or "Toggle". When in "Hold" mode, you 
                  must continue to hold (L2) to stay in aim mode. If set to
                  "Toggle", tapping (L2) puts you in aim mode, and a further 
                  tap turns aim mode off.

                  Default is "Hold".

 
 Crouch Mode    - As above, choose from "Hold" or "Toggle". Same principle as 
                  Aim Mode settings.

                  Default is "Hold".


 Vibration      - Choose "On" to damage your wrists. Choose "Off" for an 
                  altogether less shaky experience.

                  Default is "On"

 
 Vibration Mode - Choose from "Fire", "Hit" and "Fire & Hit". Pretty self-
                  explanatory really.

                  Default is "Off"


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    ##      ###     ##                        STORY MODE           (SECTION 03)
    ##       ###   ##                      ----------------    
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                           03.a  Tips For Story Mode

*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*

 Here are some of the things you _need_ to know before starting Story Mode:

 Reload Frequently
 ================= 
 Press (^) after every encounter with the enemy. This reloads your current
 weapon and keeps you prepared for your next encounter. There is nothing
 worse than being short of ammo in a gunfight.

 Aim For the Head
 ================
 TimeSplitters 2 uses a simple system when it comes to shot damage. Shoot
 someone in the head and they die, shoot their arms and legs and they can't
 run as quickly. Body shots are least effective. Where possible, aim for your
 enemies' heads to save ammo and to kill instantly.

 Keep Your Distance
 ==================
 Enemies are deadly from close range. Their shots are much more accurate and
 bullets do more damage. If your aim is good enough, or you have a scope
 weapon, then you should be able to score head-shots before the enemy even
 sees you.

 Restart When Things Go Pear-Shaped
 ==================================
 Confucious, he say, "it is easier to play the level from your last
 checkpoint than to play on with little health", and he was a bloody clever
 bloke, so you'd be wise to follow this sound advice.

 Blow Stuff Up
 =============
 Not only does it look great, there are some very sound tactical reasons for
 doing so. Anything remotely fragile, such as pottery, computer moniters etc.
 can be shot and subsequently blown up in an impressive manner. Use this to
 distract your foes, or to catch them with the shrapnel if you so choose.

 Play Through All The Difficulty Settings
 ========================================
 Unlike many other games, the Easy, Normal and Hard Story missions all have
 differing tasks to perform, and the difficulty curve is such that if you
 complete the game through all ten levels on Easy, and then on Normal and
 Hard, you will be getting the most value for money.

 And also, I'll get fewer emails from you cause you'll be better prepared for
 the harder levels.

 Now, the walkthroughs for each level...
 


*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*

                              03.b  1990 Siberia

*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*


 1990, SIBERIA - Oblask Dam
 --------------------------
 
 A secret research facility under a Siberian dam has unearthed preserved
 organic specimens which are over ten thousand years old.

 Following a number of mysterious accidents, the original scientific team has
 left the site and a Russian military garrison has been assigned to the
 excavation project.

 Intelligence has revealed that the military's attempts to develop biological
 weaponry from the finds have had dreadful results. They must not be allowed to
 continue this research.

 Although Biohazard cleanup forces are on their way, there is an opportunity to
 investigate the base and destroy the samples and research records before they
 arrive.

 The base is currently under lockdown - the perimeter guards are jumpy and the
 automated security system has bee engaged. Avoid the cameras, if necessary
 they can be switched off or destroyed.

 Cutting off the communications uplink should buy some time to explore the base
 more fully.

           *          *          *          *          *          *

 ,---------------,
 | LEVEL INFO:    \
 �----------------------------------------------------------------------------,
 | WEAPONS                                                                    |
 �----------------------------------------------------------------------------�
 | - Silenced Pistol                                                          |
 | - Sniper Rifle                                                             |
 | - Timed Mines                                                              |
 | - Soviet S47                                                               |
 | - Tactical 12-Gauge*                                                       |
 | - Flamethrower*                                                            |
 �----------------------------------------------------------------------------�
 | OBJECTIVES                                                                 |
 �-------------------------------------,--------------------------------------�
 | Primary                             | Secondary                            |
 |                                     |                                      |
 | - Deactivate the communications     | - Destroy all evidence in the filing |
 |    dish                             |    cabinets                          |
 |                                     |                                      |
 | - Investigate the secret digging    |                                      |
 |    site                             |                                      |
 |                                     |                                      |
 | - Restore power*                    |                                      |
 |                                     |                                      |
 | - Retrieve the Time Crystal         |                                      |
 |                                     |                                      |
 | - Destroy the Biohazard container   |                                      |
 |    at the digging site              |                                      |
 |                                     |                                      |
 | - Access the top of the Dam*        |                                      |
 |                                     |                                      |
 | - Eliminate the Gunship*            |                                      |
 |                                     |                                      |
 | - Don't allow any mutants to        |                                      |
 |    survive*                         | (* = Normal/Hard Mode Only)          |
 �-------------------------------------'--------------------------------------�
 | UNLOCKS: Hybrid Mutant (#022)                                              |
 '----------------------------------------------------------------------------'

           *          *          *          *          *          *

 WALKTHROUGH
 -----------
 
 Pick up the Silenced Pistol and Sniper Rifle in front of you. Equip the Sniper
 Rifle and press (L2) to look through the scope. There are three white
 buildings in front of you. Zoom in on the building on the left (the two-
 storey one with the huge comms dish on the roof). Zoom in as far as you can
 and shoot the guard standing on the balcony, preferably in the head. Next,
 point your rifle towards the surveillance camera and when it has turned toward
 shoot it in the lens to disable it.
 
  #### ____________________________________
 |    |                                    |
 |    |                                    |
 |    |     ______      _____________      |
 |    |    |      |    |             |     |   
 |    |    | A    <    | B           <     |    
 |         |      |    |             |     |
 |         |______|    |             |     |
 |____|                 `,           |     |
      |     ______        `,         |     |
      |    |      |         `,_______|     |
      |    | C    <                        |
      |    |      |                        |
      |    |      |     ______    ______   |
      |    |      |    |      |  |      |  |
      |    |      |    | D    |  | E    <  |
      |    |      |    |      |  |      |  |
      |    |______|    |______|  |______|  |
      |                                    |
      |______________________           ___|


 Exit the tunnel and crouch behind some crates that someone left there
 helpfully. Between buildings D and E comes strolling a beret-wearing (and
 desperately unlucky) sentry. Bust a cap in the fools head for being so lapse 
 in his guarding.

 Strafe left so you can see clearly through the gap between buildings C and D.
 Soon enough, a female trooper (who obviously needs some make-up advice) should
 appear. Shoot her in the... guess where? Go on, I bet you have an idea! Ew...
 don't be so FILTHY all the time !!


  ,- NORMAL/HARD ----------,
  |  ====================   \_________________________________________________
  |                                                                           |
  |  Another guard is patrolling the left-hand side of building C. Either     |
  |  stay where you are and shoot in the head when he appears - requiring you |
  |  be rather clever and aim between the steps - or adopt a more gung-ho     |
  |  approach and blast him from point blank range.                           |
  |___________________________________________________________________________|


 Unless you are playing on Easy, there is another security camera in the middle
 of this area, on the south face of one of the buildings. If you are spotted,
 you have a half-second grace period before an alert is sounded. Should this
 happen, all surviving guards plus an additional guard will arrive and hunt you
 down. Your safest bet is to pull out your sniper rifle and blast the camera's
 lens, thus avoiding any such occurrance.

 Ascend the steps that are found on the left wall of building C and walk
 through the door (press (X) to open it) that you find at the top of it. At the
 far end of this room there is a window with a control panel underneath it. Hit
 (X) to open the security door (denoted "####" in the map). You do not need to
 walk through this just yet, but now it's open you will save some time later.


  ,- NORMAL/HARD ----------,
  |  ====================   \_________________________________________________
  |                                                                           |
  |  When you open the blast door, a sniper appears in a window at the top of |
  |  the dam. The best way to deal with him is to walk out of the door you    |
  |  just came through, then use your sniper scope to zoom in on the far wall |
  |  of the dam and pick him off with a single bullet. For some reason, he is |
  |  unable to hit you while you are standing in this position.               |
  |___________________________________________________________________________|


 Next, you need to get onto the roof of building E. Luckily for you, some
 wooden boards have been conveniently laid between the roofs, providing a make
 -shift bridge for you to cross. Run across with no thought of how such a thin
 sheet of wood can support your weight and drop through the hole in the ceiling 
 of building E. It must be pretty darn hot inside this building, as all of the 
 snow that fell through the self-same hole that you did has melted without a
 trace. Of course, this is ABSOLUTELY NOT a glitch in the game's graphic's 
 engine!! Free Radical would NEVER make a mistake like that, how dare you 
 suggest such a thing?! Pick up the crate of TIMED MINES on the shelves behind
 you, then turn around and open the door (which could only be opened from the
 inside, hence our elaborate entrance.

 Once you are outside of the building, turn left and run forwards until you
 reach building B, which is directly in front of you. If you are playing on
 Normal or Hard mode, there is a guard inside this room, who is obviously a
 bit of a keen geologist, staring fixatedly at the cliff-face in front of him.
 Either that, or those crazy Ruskies put him on "Granite Inspection Duty" again!
 Opening the door will alert him to your presence, so pull out your Silenced
 Pistol and shoot him through the glass pane in the door, all stealthy-like.

 Once the coast is clear, slide the door open to reveal the sparsely decorated
 sleeping quarters of a bureaucrat (who else would have a bloody FILING CABINET
 in their bedroom, eh?!). Walk up to the filing cabinet and press (X) to open
 one of the drawers, then equip the Timed Mines and press (R2) to place one
 of them into the cabinet. Quickly dash out of the hut to avoid the blast and
 take great satisfaction from doing some filing, Enron style!

 By now you're probably feeling a little cold, so you'll be pleased to hear
 there are only two things left to do before you can head into the warm, cosy
 and ever-so-friendly Soviet dam structure. Make your way South again and enter
 building D, whose door in on it's West wall. Open the filing cabinet in here
 and deposit another mine in it to destroy a second set of "top-secret"
 documents.

 After that bit of fraud, make your way back up the steps to the second storey
 of building C, on the roof of which is a gigantic communications dish. Stand
 back, equip your timed mines again and hurl one at the dish, then run for cover
 again. Rupert Murdock won't be happy at all!

 After you have explosively (and expensively) dealt with the comms dish, head
 back down the stairs and enter through the blast door that you opened earlier.

 As you enter the first corridor, you will notice an elevator straight ahead.
 If you attempt to press the "Call Lift" button, you get a stern message saying
 "There is no power". If you're playing on Normal/Hard, this will trigger a new
 objective, but we'll deal with that later on. Either way, it looks like you're
 going to have to take the stairs. Ah well, at least it'll get rid of the love
 -handles!

 Dash up the first two flights of stairs, then crouch beneath the jet of steam
 from the damaged pipe above you, to avoid getting burned and wasting precious
 health points. At the top of the next set of stairs is a crate, which we will
 leave alone for now. Slowly walk up the next flight to level 2, where you will
 see guard decked out in a Metal Gear Solid style white uniform. Provided you
 walked slowly and quietly, he will not notice you, so you can have a free shot
 at him with your Silenced Pistol. Naturally, you'll put that free shot into his
 head, and he won't get a chance to retaliate.


  ,- NORMAL/HARD ----------,
  |  ====================   \_________________________________________________
  |                                                                           |
  |  At the top of the next flight of stairs is a surveillance camera, which  |
  |  is positioned in such a way that it is really hard to shoot. You'll need |
  |  to equip your sniper rifle, then side-step swiftly up the last couple of |
  |  stairs and shoot the camera lens in a split second. It is vital that you |
  |  do not blow your cover at this stage, as it will make progression MUCH   |
  |  more difficult later on! It takes a lot of skill to do it, but it's      |
  |  really that you get it right first time.                                 |
  |___________________________________________________________________________|


 At the top of the next two sets of stairs is another guard, who has his back to
 you. Punish his negligence with a dishonourable piece of lead in the back of
 his sorry head to proceed undisturbed. Keep climbing up the stairs (feel the
 BURN!) until you reach the top of the dam (level 5). Provided you didn't call
 any attention to yourself, there won't be any guards patrolling these last
 flights of stairs.

 As you come to the end of the corridor, you will see a blue door in front of
 you. Creep over to the door and look through the window to see a sentry
 guarding an opening on the left. Carefully aim through the glass panel in the
 door and blast him in the side of the head. Depending on the position of the
 other guards in this area, the dying gasp of the guard you just dispatched
 might arouse suspicion, so wait out of sight for 10 seconds or so until the
 coast is clear again.

 Open the door you just shot through, and stay to the left of the corridor
 until you reach the opening the soldier was previously guarding. Walk into
 this opening and follow the corridor to the right until you reach an area
 with a large pipe and a pressure gauge on your left. Turn to face the large
 tap-wheel and press (X) to spin the wheel and release the pressure valve.
 A sexy Russian lady will announce that the steam pressure has fallen, and
 the needle will fall into the yellow segment of the pressure gauge. Turn
 around and grab the BODY ARMOUR, SOVIET S47 and AMMO from the shelves. If
 you're playing on Normal, there is no body armour, while the people playing
 Hard mode will have to make do without the extra ammo as well. Hey, who said
 life was fair?!

 Now that you're all tooled up, walk back down the passage and into the main
 hallway. Equip your Sniper Rifle and zoom in slightly with the d-pad, then
 slowly side-step to the right until you can see the female guard lurking
 behind the concrete structure jutting out to the left. With her taken care
 off, set you sights on the balaclava-wearing guard standing at the far end of
 this corridor. Blast him from afar, to secure the area.

 Walk ahead without fear and head for the next doorway on the left. Notice that
 above this door is a loudspeaker, which is where that lady annoucer's voice
 rang from. If you shoot the speaker now, her voice will be replaced with
 accoustic feedback when you tweak the other pressure valves. This doesn't
 really affect your mission progress, I just think it speaks volumes about
 Free Radical's attention to detail! Enter the passageway under them and turn
 the second valve to reduce the steam pressure to 33%. Do the same thing in
 the third and final passage a few yards further down and you will clear the
 doorway ahead, which was previously blocked off with the steam you just got
 rid of.


  ,- NORMAL/HARD ----------,
  |  ====================   \_________________________________________________
  |                                                                           |
  |  There is a Soviet S47-toting guarding in the second passageway.          |
  |___________________________________________________________________________|


 Make your way through the now-accessible door and make your way down the stairs
 straight in front of you. At the bottom of the second flight of stairs is
 another hapless Russian grunt, who will spot you and open fire. Stay calm and
 collected, and bust a cap in his head to get rid of the bothersome fellow,
 before making your way down the next set of stairs.

 Descend a further two flights of stairs to find a rack of shelves containing
 a crate of SNIPER AMMO and some BODY ARMOUR (if you're playing on Easy mode),
 which you shouldn't need at the moment. Two more stair-sets and you'll meet
 another pretty young lady, who is not exactly pleased to see you. Shoot her
 in the noggin before she starts to make a fuss about your presence and
 alerts more guards.

 The final few flights of stairs should be innocuous enough, so make your way
 down them and keep going until you reach a dead end. Turn to the right and push
 the button on the wall to open the blast door and walk through it. Et voila, we
 are back in the harsh Siberian climate we were all missing so terribly!


  ,- NORMAL/HARD ----------,
  |  ====================   \_________________________________________________
  |                                                                           |
  |  There is a surveillance camera above you and to the right as you exit    |
  |  the dam. Take a step back to avoid its field of vision, then use your    |
  |  Silenced Pistol to give it a "Serious Malfunction".                      |
  |                                                                           |
  |  There is also a sniper in the exact opposite position that you saw one   |
  |  in when you were on the other end of the dam. Pick him off with          |
  |  precision before he gets the chance to do you any lasting damage.        |
  |___________________________________________________________________________|


 Crouch down and sidestep up the handful of steps leading up to the side of a
 long, blue building. Equip your Sniper Rifle and draw a bead on the guard
 standing by the far corner of the building. Re-equip your Silenced Pistol and
 dash over to where you downed you victim. Another guard should come dashing
 over to investigate, so do the decent thing before he gets the chance to fire
 a shot at you. Keep walking along the perimeter of the building until you reach
 the end of the long wall on your left.

 As you reach the corner, turn to your right and gingerly sidestep out to see a
 surveillance camera directly ahead. Pull out your Sniper Rifle once again and
 give Big Brother a two-fingered salute! Keep walking around the outside of the
 building and enter the first blue door you come across. Your Temporal Uplink
 will inform you that the Time Crystal has been located, meaning that you guys
 playing on Easy mode are almost finished.

 Now, I know you've all been waiting for this, so go ahead and equip your Soviet
 S47 assault rifle. Sidestep out from the corner and you will notice a guard to
 your left. Spray the foolio with a rew semi-automatic rounds to down, him, then
 rummage around on the shelves nearby until you find the ANACONDA CART. Also,
 if you're anything like me, you'll want to take some anger out, so blast the
 watermelons for some mild amusement and watch them explode.

 If you want, equip the Temporal Uplink and press reload to play your newly
 -found game cartridge, which is a primitive but oh-so-fun experience. Make your
 way down the staircase at the far side of the room, then follow the path as it
 curves round to the right.


  ,- NORMAL/HARD ----------,
  |  ====================   \_________________________________________________
  |                                                                           |
  |  You will notice a pair of gun-metal grey doors to your left, which leads |
  |  to a shower-room. Memorise this location, as this is your only salvation |
  |  should you catch fire later on.                                          |
  |___________________________________________________________________________|


 As you make reach the end of this path, you'll hear a voice yell "Hey!" There
 is a guard directly ahead of you, and you have about half a second to blast him
 before he starts to open fire himself. With him dead, open the blue door on
 your right to find a storage cupboard. Depending on your difficulty setting,
 there might be a full BODY ARMOUR suit here, which once again should prove
 surplus to requirements if you've avoided getting spotted/shot. There is also
 another filing cabinet in this room, which you should open before chucking a
 timed mine in to destroy whatever it is that they've got filed away in there.

 Exit the storage cupboard, turn right and run over to the opening ahead. Turn
 90 degrees to the right and side-step left through this opening to find another
 guide who has been waiting for you (Normal/Hard only). Shoot him and collect
 any ammo he drops, then turn around to spot the two remaining filing cabinets
 on the level. Open them both and stick a timed mine in them to complete the
 "Burn all evidence in the filing cabinets" objective. Make your way down the
 stairs ahead...


                         *** CHECKPOINT REACHED ***

  ,- EASY -----------------,
  |  ====================   \_________________________________________________
  |                                                                           |
  |  The next five paragraphs describe final stages of the level when playing |
  |  the game on Easy difficulty setting. If you are playing Normal or Hard   |
  |  mode, skip the next five paragraphs. You've still got the main bulk of   |
  |  the level to come... Muahahahahahahahah!                                 |
  |___________________________________________________________________________|


 Run down the second flight of stairs and you will see a wooden partition ahead
 of you. Side-step to the left until you pass the end of this, and shoot the
 guard who spots you. There are two other guards in this area, so hunt them
 both down and "whack" them before they call for backup. Head right and up the
 stairs until you reach a sliding metal door. Open this and run to the far end
 of the room. On one of the computer terminals there should be a square button,
 which you should press to open a blast door. Shoot through one of the window
 panes and then walk through the frame to drop back down to ground level.

 Walk over to the now-open blast door in the far right corner of the room. As
 you walk in, an decidely peaky-looking fellow jumps to feet and proceeds to try
 and gnaw your leg off. The only thing that can kill these zombie dudes is a
 clean head-shot, which results in a delightful crunching noise, accompanied by
 a swift decapitation. After killing (well, yeah, I know, he was already DEAD)
 this blood-covered lunatic, open the first door on your right to collect some
 BODY ARMOUR and GRENADES from the shelves in the room it leads to.

 Exit this door and go straight into the third and final steel door on your
 right to find another undead chap, who you need to dismember before proceeding.
 Have fun destroying the cardboard boxes for some cheap thrills before exiting
 the room and continuing your path further down into the mines.

 As you reach the bottom of the pit, you will notice a pair of zombies, and
 a new objective, "Destroy the bio-hazard container", will flash up on the
 screen. Cap the two zombies in the heezay, then pick up the green TIME CRYSTAL
 they were guarding. Finally, dash over to the decidedly odd-looking tank
 containing the "bio-hazard". Equip the Timed Mines one last time and fling
 four or five of them at the malevolent structure to destroy it.

 With your final objective completed, the TIME PORTAL will appear behind you,
 so make your way back up the mine shaft and walk into the portal, which you
 really couldn't miss if you tried...


  ,- NORMAL/HARD ----------,
  |  ====================   \_________________________________________________
  |                                                                           |
  |  Now, for the more "Hardcore" gamers among you, here is the tail-end of   |
  |  your walkthrough...                                                      |
  |___________________________________________________________________________|


 After getting your checkpoint notice, head down the second flight of stairs
 and strafe left past the wooden boarding until you are spotted by an enemy
 trooper. Take him out, along with his three other buddies, then head for the
 stairs that lead up to the computer room.

 Remember when you did this bit on Easy mode? You know, you just charged through
 those metal doors and slapped the "door open" button?! Well, whatever you do...
 DON'T DO THE SAME THING HERE!! Y'see, there are a pair of rather sinister
 automated miniguns attached to the ceiling gantry in the main hall, and they
 are poised to open fire on anything which trespasses into the computer room.
 So, BEFORE you charge up those stairs, use the scope on your Sniper Rifle or
 Soviet S47 to target the little black-box sensors mounted on the turrets.
 You'll know if you've hit the right place because the green "Activated" light
 will stop flashing.

 When (and only when) you have sent the gun turrets into disrepair, charge up
 the stairs to the computer room and hit the self-same door-release switch. You
 will also notice a floppy-disk drive slightly to the right of this button,
 which has a flashing red light upon it. If you press the (X) when facing it,
 it will request that you insert a SYSTEM DISK to reactivate the power supply.
 But wait! OH NOES.. you don't have a security disk!! What are you going to do?!
 Well, read on and you'll find out ;)

 Shoot one of the panes of glass beside you and walk through the empty window
 -frame to drop back down to ground level. You will notice that the blast door
 in the far-right corner of the room has now been opened, granting you access
 to the spooky mining pit.. Woo! To your right there are three metal doors, but
 for now we're only interested in the middle. Well, what are you waiting for?!
 Go through door number two, there might be a free dishwasher in it for you...

 ... sadly, there is no dishwasher, only a handful of unsettlingly motionless
 guards hunched up on the floor. Ah well, you can wash those dishes manually,
 it's no problem. Walk stealthily through the first door on your left and grasp
 the phallic-looking joystick with all your might... hoyay!

 The screen will change from your first person perspective to the viewpoint of
 a surveillance camera that is pointing directly at the guard standing in the
 next room. Use the left analog stick to move the camera's crosshair into line
 with the unsuspecting goon's head, then tap (R2) to exterminate him via the
 camera's built-in railgun. Finally, tap (^) to disable the camera so that you
 have a clear path when you cross the next room.

 Press the two buttons on the desk to your right to open the doors leading
 through to the lab, then exit the room and turn left through the next doorway.
 Grab the dead soldier's TACTICAL 12-GAUGE and equip it immediately, then dash
 down the following corridor and into a darkened room at the far end.

 As soon as you enter the room, there is a crashing sound as half a dozen or so
 undead zombies spring to their feet. Immediately run to the back of the room
 to grab the SYSTEM DISK lying on the floor, then keep strafing around the
 perimeter of the room whilst firing shotgun rounds at the brain-eaters that are
 pursuing you.

 Once they are all dispatched, the lights will whirr and switch back on. The
 foxy Russian lady will anounce that she is "releasing lockdown" ... and when
 I think of an innuendo for that, zounds I shall use it! Make your way back out
 of the laboratory and into the mine system once again. Locate the computer room
 and put your disk into the drive to make all hell break loose...

 Oh dear! It seems that using your disk has set all the imprisoned zombies free!
 What are the chances, eh? Race back down to the digging site, where you will
 be attacked by two waves of the living-challenged. If you can, try to conserve
 your Soviet S47 ammo for later on by attacking the zombies with your Shotgun,
 Silenced Pistol or even your bare hands! Odd as it sounds, one punch to the
 head results in instant zombie death. Sweet :D

 After the onslaught of zombies has died down, continue walking down to the
 very bottom of the pit, taking on another handful of zombies. After you have
 decapitated them all, pick up the glowing TIME CRYSTAL that is lying on the
 floor to complete yet another objective. After all this, run over to the
 Bio-Hazard tank in the far left of the pit. You need to destroy this tank in
 order to progress, and by far the easiest way to achieve this is to bung a
 handful of Timed Mines at it and watch it go up in smoke! Once the screen
 flashes with "OBJECTIVE COMPLETE", turn about face and run back up the path
 to the Armoury Room once again.

 Anyone who has ever played a game called Half-Life will no doubt be
 experiencing a strong feeling of deja vu during the next series of events. It
 seems that the people in charge of the facility are no longer able to contain
 the mutated life-forms, and are -- you guessed it!! -- "sending in special
 forces to eliminate anyone unauthorised". If you run into the main Armoury
 Chamber straight away, you will be attacked by a mutant and a pair of Special
 Forces agents. If, however, you stay out of sight for 20 seconds or so, the
 mutated zombie will kill the two SF agents, leaving you with only it to kill.
 Pop one in his... err, head(s) to kill him.

 You now have a new objective: "Don't allow any mutants to survive". There are
 five mutants dotted about the level, minus the one you just killed off. Mutants
 are VERY distinctive looking, and they can withstand about 3 times as much
 abuse as a regular zombie before dying. As you approach the stairs which lead
 you back up to the main dam building, a flaming mutant will charge down the
 stairs towards you. You need to kill it, but you MUST NOT let it touch you. If
 you catch fire, you will have to run and gun all the way back to the shower
 room to extinguish yourself, at which point almost all of your health will have
 depleted. Knock off the flaming zombie and proceed up the stairway.

 Waiting for you at the top of the second staircase will be a lone Special
 Forces unit, two regular zombies and a mutant. Take out the soldier first, as
 he is carrying a weapon, then finally evade the two plain vanilla-flavoured
 zombies while taking a couple of shots at them. Collect any ammo or armour you
 can lay your hands on before continuing around and to the left, where you will
 find another two zombies, three Special Forces agents and yet another mutant.
 Pick them all off before heading back out onto the snowy terrain of Siberia.

 As soon as you arrive back outside, blast the fifth and final mutant from
 behind, then pick off the two remain Special Forces from long-range. Dash
 back towards the dam structure, where you will be accosted by two zombies.
 Turn to go up the stairs to your right to be greeted by another pair of undead
 warriors, which -- go on, guess -- you need to kill as well. Once you have
 killed them, press the button next to the elevator and wait for it to come
 down to collect you.

 Once you are safely in the lift, press the button to send it upwards. It will
 stop twice, and on Hard difficulty a zombie will attack you in this confined
 space. Once you have stopped the third and final time, climb out of the cubicle
 and out onto the very top of the bridge.

 So here you are, you've reached the climax of the level. Walk out onto the
 bridge to be greeted by a pair of Special Forces and a huge Russian gunship
 flying above. You need to bring the helicopter down using the three machine
 -guns situated on the bridge you are standing on.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

 BOSS BATTLE: Gunship
 --------------------
 Your best strategy here is to run to the nearest gun turret to you, then use
 the (R1) button to fire it's secondary-fire payload of 4 heat-seeking
 missiles. Once you have fired them all, press (^) to leave the machine gun.
 The chances are you'll be under heavy fire from a swarm of SF units that are
 gathered around you. Use you Shotgun or S47 to pick them all off, then run
 over to the next machine-gun and press (X) to commandeer it.

 Do exactly the same thing with this gun, firing all four secondary missiles,
 then exit and take out any Special Forces that are bothering you. Run over to
 the far side of the dam and use the as-yet-unused gun turret to fire four more
 missiles at the gunship. Provided you aimed the missiles correctly, the gun
 -ship should only have a sliver of energy left, so just blast it with a few
 rounds from the machine-gun and watch it crash into the ground in a ball of
 flames. Brilliant! :)

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

 With the gunship downed and the pilot killed, the Time Portal appears in the
 middle of the walkway you are standing on. Gun down any remaining goons and
 walk into the portal to complete the mission... HOORAY!!

        *** MORE LEVELS WILL BE ADDED SOON, SO WATCH THIS SPACE!!! ***

 


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    ##      ###     ##                      ARCADE LEAGUE          (SECTION 04)
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                         04.a  Tips for Arcade League

*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*

 Let's start with the basic's- make sure that you know how to play this game.
 Properly. Like you know how aim, strafe and move around perfectly, because the
 arcade league hosts some of the game's utter most toughest challenges. So sort
 out the controls to suit your playing style and play some of story mode first.
 Although the early series are good warm ups, they increase in difficulty as
 you proceed through the leagues, so get ready... heh.
 
 I think that the most important thing that you must learn to do is strife.
 By strifing, you can dodge bullets and attacks better and attack enemies at
 better angles and such. It's a great idea to circle around a single enemy you
 while shooting. Standing still just means that there is much more of a chance
 that you will get shot at, so strafing and moving is essential for survival.

 The radar is extremely useful as it tells you where everyone is in the level.
 Sounds stupid and not of much use, but when you are on a very tight time limit
 and you have to hunt enemies down one after another very quickly, you need it
 to point you in the right direction.

 If at first you don't succeed, try again and again and again until you do.
 It's rare that you are gonna get good results first time.

 About the awards.. there are four different awards that you will can get.
 These are Bronze, Silver, Gold and Platinum (from the worst to best).
 Getting different awards means you sometimes unlock slightly more, but getting
 gold or platinum means you unlock everything that the level has to offer.
 Platinum awards are not required to get 100% in the game, but are an extra
 challenge to those who want to fully master Timesplitters 2, and in many
 cases are *incredibly* tough to obtain.

 Also please note that these strategies will earn you most if not all of the 
 time a gold medal, and sometimes Platinum, so don't complain that most of
 these will not get you the platinum award. If you have any better strategies
 for any of these levels, then email them to me and I may include them in the
 FAQ, and you will be given full credit in due course.

*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*

                             04.b  Amateur League

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 There are three leagues in the arcade league - this is the first and easiest.
 Complete the series' in this league to unlock the higher leagues.

 =================
 BEGINNER'S SERIES
 =================

 These are just simple deathmatches to warm you up for the later stuff. These
 are not too tough and anyone with even basic TS skills can pass them with
 ease.

 ADIOS AMIGOS!
 -------------
 Everyone was enjoying a siesta at the mission until that dirty dog Hector
 Baboso decided to liven things up. Now everyone's at each others' throats!
 Make 10 kills within 10 minutes for a trophy.

 Deathmatch
 Platinum Requirements - 10 kills in 40.0 secs
 Gold Requirements     - 10 kills in 3 mins 0.0 secs
 Silver Requirements   - 10 kills in 5 mins 0.0 secs
 Bronze Requirements   - 10 kills
 Playing as Elijah Jones
 Level - Mexican Mission
 Starting weapons - Luger Pistol x2

 A simple deathmatch where you just kill everyone else. Follow the radar
 for the positions of the enemies (bear in mind that they generally
 don't hang around the basement floor in the main building) to get a better
 time. I would advise using either the Plasma Autorifle or shotgun. If you
 happen to get set alight, remember to take a dip into the fountain in the
 courtyard to put yourself out. Getting gold on this shouldn't be too much.
 

 CASUALTY
 --------
 Dr. Peabody left the morgue door open and now zombies are running loose
 all over the Hospital. Visiting time starts in 10 minutes - try to kill
 15 of the living dead before then.
 
 Deathmatch
 Platinum Requirements - 15 kills in 1 mins 0.0 secs
 Gold Requirements     - 15 kills in 3 mins 30.0 secs
 Silver Requirements   - 15 kills in 5 mins 30.0 secs
 Bronze Requirements   - 15 kills
 Playing as Dr. Peabody
 Level - Hospital
 Starting weapons - Scifi Handgun
 
 Another basic deathmatch, where again getting silver or gold is fairly
 easy. Use the radar to see where everyone is, and strife alot because
 the baddies tend to use electrotools. There is a homing launcher in the
 far left of the toilets, which is good for clearing groups. Other nice
 weapons worth using are the lasergun and the electrotool. Kill 15 and
 it's complete.
 

 TOP SHOT
 --------
 Prove your authority to the young cadets during combat training!
 Everyone has 6 lives each, but lose them all, and you'll be out of the
 military for good!
 
 Elimination
 Platinum Requirements - 1st in 1 mins 10.0 secs
 Gold Requirements     - 1st in 3 mins 0.0 secs
 Silver Requirements   - 1st in 4 mins 0.0 secs
 Bronze Requirements   - 1st
 Playing as Sgt Shock
 Level - Hangar
 Starting weapons - Soviet S47
 
 Everyone has six lives, and once they have used them up they are out.
 The enemies fight it out between themselves sometimes, which speeds
 things up, but you want to get in on the action. Use the radar to hunt
 people down, and the pain enhancing powerup is VERY helpful (this can be
 found behind a vertical line of crates). The minigun is the ideal weapon
 here, but the Tactical 12-Gauge is a beaut to use, and can kill in one
 hit. Keep on the move also. Bronze is easy to achieve, but the higher
 awards are tougher, especially platinum. There is a FAQ on getting
 platinum on Top Shot, so if you want a good platinum guide use that.

        *        *        *        *        *        *        *        *

 ============
 MODE MADNESS
 ============

 Here is your first opportunity to play some new modes - Regeneration, Shrink
 and Vampire. For each level completed you will unlock that mode you have
 just played for multiplayer. You will also be playing some of these modes
 later so get used to the rules...

 CHASTITY CHASED
 ---------------
 Chastity is honing her combat skills in a simulated shootout against
 Sadako at the compound. Virtual health regenerates so you should hold
 back if you're wounded. The same applies to Sadako, so persevere to
 score kills.

 Regeneration
 Platinum Requirements - 10 kills in 1 mins 0.0 secs
 Gold Requirements     - 10 kills in 3 mins 0.0 secs
 Silver Requirements   - 10 kills in 4 mins 0.0 secs
 Bronze Requirements   - 10 kills
 Playing as Lt Frost
 Level - Siberia
 Starting weapons - Silenced Pistol x2
 
 A one on one this, where using the radar is very helpful to seeing where 
 Sadako is. The weapons that you should be using is either the Tactical 
 12-Gauge (it's secondary fire kills just about instantly) and the Plasma 
 Autorifle. The rocket launcher is good too. Sadako doesn't really let up in 
 attack, so keep firing with the plasma autorifle and she will stop and 
 stammer, leaving her prime open to attack. No real problems with this one, 
 silver should be fairly easy to get.
 
 SHRINKING FROM THE COLD
 -----------------------
 The Time Portal has caused space time anomalies around the Dam. People have 
 been shrinking! Lt. Frost, Nikolai and Sgt. Shivers have spiced up guard duty
 by making a game out of it. Remember, you won't win if there's anyone bigger 
 than you!
 
 Shrink
 Platinum Requirements - 10 kills in 50.0 secs
 Gold Requirements     - 10 kills in 3 mins 0.0 secs
 Silver Requirements   - 10 kills in 4 mins 0.0 secs
 Bronze Requirements   - 10 kills
 Playing as Chastity
 Level - Compound
 Starting weapons - Scifi Handgun
 
 I enjoyed this one, for some untold reason. Use the radar, with the best 
 weapons to use are the Tactical 12-Gauge and the Soviet S47. The best
 thing to do is get the mini-gun, which is located on the roof of one of the 
 small buildings. This chews up the opposition. If you are doing well, remember
 to look down slightly as they will be smaller than you. If you are running low
 on health, there is some in the small building located near the stairwell.
 
 SCRAP METAL
 -----------
 UltraNet headquarters want this ChassisBot disposed of as quickly as possible.
 as possible. Although not heavily armored, it is very agile, so be careful!
 Power drained from the ChassisBot will refresh your EnviroSuit batteries -
 don't let them run down!
 
 Vampire
 Platinum Requirements - 10 kills in 1 mins 0.0 secs
 Gold Requirements     - 10 kills in 3 mins 0.0 secs
 Silver Requirements   - 10 kills in 4 mins 0.0 secs
 Bronze Requirements   - 10 kills
 Playing as Female Trooper
 Level - Scrap yard
 Starting weapons - Scifi Handgun
 
 You need to act quick as this is vampire mode, got that bucko? Don't use the
 Scifi Handgun, use either the electrotool or the homing launcher. The homing
 launcher, located in the centre of the area, is the better of the two weapons.
 The homing launcher coupled with the radar make him stand out more and make
 this easier. Remember to strife to dodge his attack.

        *        *        *        *        *        *        *        *

 =============
 IT'S A BLAST!
 =============

 Essentially you just use Rocket Launcher's and Homing Launchers, so one hit
 kills are regular.

 NIGHT SHIFT
 -----------
 It's night shift at the factory, and the Machinist is having a nap.
 Time to play! Inject some enthusiasm into the other workers before he wakes
 up. Your health is replenished by damage inflicted so keep up a good hit
 rate to stay alive!

 Leech
 Platinum Requirements - 1st and 50 kills
 Gold Requirements     - 1st and 25 kills
 Silver Requirements   - 1st and 15 kills
 Bronze Requirements   - 1st
 Playing as R-109
 Level - Robot Factory
 Starting weapons - Rocket Launcher
 
 Essentially, just hit and run. Fire a rocket at a robot and keep on moving, 
 just don't fire it too close. Homing launchers help, but are not needed to 
 win. When facing a robot one-on-one, just use circling strafe tactics as they
 are generally slow (the SentryBot's especially) so use that to your advantage.
 Overall this is fairly easy, and bronze is a breeze.

 SPOILS OF WAR
 -------------
 Kills count for nothing in this game, only rewards left behind by the dead 
 contenders are worth collecting. Be the first to collect 25 points!
 
 Thief
 Platinum Requirements - 25 kills in 2 mins 40.0 secs
 Gold Requirements     - 25 kills in 4 mins 30.0 secs
 Silver Requirements   - 25 kills in 5 mins 0.0 secs
 Bronze Requirements   - 25 kills
 Playing as Sgt Cortez
 Level - Ice Station
 Starting weapons - Rocket Launcher
 
 Use the radar - stat. It's a large map so I would use it. The rocket launcher
 does the job here, but if you require some homing goodness then the homing 
 launcher is located in the main building, in the centre of the underground 
 passages, and on the black platform on the side of the level. The speed 
 boosting powerups will cut your time so grab them if you are near one.

 Whatever you do, DON'T use the gun turrets in the main building as you will 
 not be able to collect the tokens, and the CPU players will lap them up 
 instead. Just keep running around, killing and collecting the tokens and you 
 should get at least a bronze no sweat.

 DEMOLITION DERBY
 ----------------
 There's nothing like high explosives for reducing ChassisBots to chassis bits.
 The game lasts 4 minutes... make sure you come out on top!
 
 Demolition
 Platinum Requirements - 1st and 45 kills
 Gold Requirements     - 1st and 25 kills
 Silver Requirements   - 1st and 15 kills
 Bronze Requirements   - 1st
 Playing as R-109
 Level - Scrapyard
 Starting weapons - Rocket Launcher
 
 Like the other two missions, use the radar, keep moving, and don't fire too 
 close. Again, the homing launcher is good in this level as some robots are 
 tricky to spot.  Overall it's easy, with even gold being not much of a 
 challenge. Have a blast!


        *        *        *        *        *        *        *        *
 
 ==================
 TOO HOT TOO HANDLE
 ==================

 All these levels are set in the 'virus' mode, where you have to stay 
 unaffected as long as possible. Those who are alight with green flames are 
 infected; once you touch them its game over. There is little point shooting 
 people, unless I say when it is advised to. 

 MONKEY IMMOLATION
 -----------------
 Those pesky pyromaniac primates have been juggling torches with disastrous 
 results! The game ends when everyone is set on fire...so avoid those frantic 
 furry flamers!

 Virus
 Platinum Requirements - 3 mins 0.0 secs
 Gold Requirements     - 2 mins 0.0 secs
 Silver Requirements   - 1 mins 0.0 secs
 Bronze Requirements   - 30.0 secs
 Playing as Venus Starr
 Level - Mexican Mission
 Starting weapons - Luger pistol x2

 Follow this set path and repeat it. Avoid everyone.

 Start at the fountain, and look towards the two small buildings (opposite the
 bell). Now go to the left of the building on the left, and at the end go round
 the back of the building ahead of you. Turn right at the other side, and up 
 the stairs that lead on top of a building ahead of you. Here, stay by the 
 ledge opposite the stairs and wait till someone approaches. When a flaming 
 monkey starts to run up the stairs, run off the ledge and go back to the 
 fountain. Repeat this for three minutes to get platinum. You can collect a 
 speed powerup by the fountain, but you might go to fast for your own good and
 run into an infected monkey, but if you feel confident enough then use it.

 DISCO INFERNO
 -------------
 Lady Jane is busy strutting her stuff in the nightclub, and the dance floor is
 heating up...literally! Avoid the night fever for as long as possible!

 Virus
 Platinum Requirements - 3 mins 0.0 secs
 Gold Requirements     - 2 mins 0.0 secs
 Silver Requirements   - 1 mins 0.0 secs
 Bronze Requirements   - 30.0 secs
 Playing as Lady Jane
 Level - Night Club
 Starting weapons - Luger Pistol

 Follow this set path and repeat it. Avoid everyone.

 Go to the main hall (the one with the wide set of stairs, with a window at the
 top of them). Here stand in a corner of the same wall as this window until a 
 virus infected person approaches. When they do, avoid them and run through the
 window at the top of the stairs. Now go left through the doorway, and when you
 are at the open area, go to the stairs at the far end of the area that lead in
 to the night club. At the top of these stairs, turn left, down the corridor 
 ahead and you will come out to the main hallway again. Now return to a corner 
 and repeat until dizzy, or when three minutes are up. This is the toughest of
 the three to get a platinum on I think, although many think the next one is. 
 Keep trying, nonetheless.

 BURNS DEPARTMENT
 ----------------
 You might want to keep away from the other patients in the hospital. There's 
 a nasty hot fever going around... you wouldn't want to catch it!

 Virus
 Platinum Requirements - 3 mins 0.0 secs
 Gold Requirements     - 2 mins 0.0 secs
 Silver Requirements   - 1 mins 0.0 secs
 Bronze Requirements   - 30.0 secs
 Playing as Viola
 Level - Hospital
 Starting weapons - Luger Pistol

 Follow this set path and repeat it. Avoid everyone.

 Start this path at the ledge that oversees the main chapel area (it has a 
 shotgun respawn point here). Equip the shotgun and stand by the ledge, and aim
 at the door. When a virus infected person heads through the door way, kill em.
 If you cannot handle it or there is more than one virus infected person 
 approaching, then fall back off the ledge. Now QUICKLY go down the door on the
 left and straight down the corridor. At the end at the small open area, goto 
 the door on the right / opposite. Through here is another open area, with 
 stairs on your right hand side. Go up these and the door at the top, then the
 next left, straight across this room to the door opposite and then left, then 
 the doorway on the right. You will arrive at the ledge that you began the path
 on. Now repeat this (standing on the ledge and waiting until someone 
 approaches, then doing the path) until three minutes are up, and you will earn
 yourself a platinum.

        *        *        *        *        *        *        *        *

 =============
 TEAM SERIES A
 =============

 These levels involve you being in a team. You play a Team Deathmatch, a Zones
 match and an assault level. Team series B and C are in the two higher leagues.

 CLUB SODA
 ---------
 Slick Tommy and Jimmy Needles just knocked over your drink, and they're 
 refusing to buy another! Teach them some manners and score 20 kills before 
 they do. Braces and Marco will back you up.

 Team Deathmatch
 Platinum Requirements - 20 kills in 1 mins 30.0 secs
 Gold Requirements     - 20 kills in 3 mins 0.0 secs
 Silver Requirements   - 20 kills in 4 mins 0.0 secs
 Bronze Requirements   - 20 kills
 Playing as Louie Bignose
 Level - Night Club
 Starting weapons - Luger Pistol
 
 This is very easy. You must kill the members of the blue team, use the radar 
 to find them. Get the Tommy Gun or Shotguns as soon as possible, as they are 
 very useful. Avoid using the Luger Pistol or the TNT though. If you going for
 fast times, then if you start outside, restart so you can start inside (as 
 staying inside means you encounter the blue team more, meaning more kills). 
 Just keep on the move. Its very easy to get below gold, and gold is simple.

 STATION STAND
 -------------
 A squad of SentryBots are attempting to take over the Ice Station asteroid. 
 Team up with the Space Troopers to secure critical locations and repel the 
 attack.

 Zones
 Platinum Requirements - 1000 in 3 mins 15.0 secs
 Gold Requirements     - 1000 in 4 mins 30.0 secs
 Silver Requirements   - 1000 in 5 mins 30.0 secs
 Bronze Requirements   - 1000
 Playing as Female Trooper
 Level - Ice Station
 Starting weapons - SciFi Handgun

 The aim here is to get and keep all the zones in your teams colour. To change
 a zones colour, just travel over it. The zones in this level are both of the 
 two buildings that are on the edges, one on the black ledge on the side of the
 level and also one in the underground passages. The zones are your priority
 here, so keep travelling between them all the time. Only kill others (the 
 other team, might be better) as you are going along. Grab the speed powerups 
 that are located on the edge of the level to increase speed, so get these 
 while you can, and also grabbing a rocket launcher is ideal for quick kills.
 Use the radar also (the flashing dots are the zones). Overall, fairly easy.

 MEN IN GREY
 -----------
 A bunch of suits have been seen near the Training Ground blockhouse. They've 
 put in some computers and it looks like they might be starting a dotcom 
 consultancy business. Hit them hard before they try to float the company and 
 pocket the cash!

 Assault
 Platinum Requirements - 1 min 0.0 secs
 Gold Requirements     - 3 mins 30.0 secs
 Silver Requirements   - 5 mins 0.0 secs
 Bronze Requirements   - 10 mins 0.0 secs
 Playing as Private Grass
 Level - Training Ground
 Starting weapons - Tactical 12 Gauge 

 Your first assault level. You get several objectives to complete, while you 
 are on one team and there is another team you are playing against. Here is a 
 walkthrough for this one -

 1 - SEIZE THE MIDDLE GROUND
 The middle ground is the waterfall at the middle of the level. Collect the 
 homing launcher or the soviet S47 in your base before hand. The Homing 
 Launcher is great at taking out groups of the suits, or the gun stands 
 (although ignoring them is perhaps a better choice). Go outside your base,
 and strife left and right while running to avoid fire, and go to the valley 
 (the dip just ahead). Collect the armour and carry on going. Dodge and fire
 your way forward, and take you the gun turret along the way. Keep going and 
 you will reach a waterfall - run into the pool to complete the first
 objective, and now whenever you die you will restart here.

 2 - DESTROY THE ENEMNY FUEL DRUMS
 From the waterfall go left up the hill (and collect the homing launcher if it
 is there) and go behind the boulder with the gun on top ahead. Destroy the 
 gun turret now so if you die later you don't get troubled by it. To get a
 minigun here. go right from the boulder and look down the path you just come
 up through, and there is a ledge that is over it. Go across this ledge and 
 collect the minigun. Put its secondary fire into action (if you collected it)
 kill any suits that cross your path. You have to blow up the fuel drums in 
 this area to complete this objective. They are located - On the right hand
 side in the open (in front of their base), the left side in the open, in the
 destroyed building on the left, the top left corner by the tree, the top right
 next to the base and outside top floor of the base.

 3 - DESTROY ENEMY COMPUTERS
 The last objective is easy enough, simply go into their base, and preferably 
 with the homing launcher or minigun, blow up all the computers on the ground 
 floor, including all the monitor screens. When you have done this, this 
 assault level is complete, as it the amateur league. Nice one.
 
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*

                             04.c  Honorary League

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 =======
 MAXIMUS
 =======
 
 All three of these levels are Gladiator modes, which is a new mode to you. It
 is where one person is the gladiator, and is white in colour. They are the 
 only person that can kill others and get scored for it. Those who are not the
 gladiator and kill other people will not get kills or points added to their 
 totals. To be the gladiator, you have to kill the gladiator. Once you are
 though (your screen will have a yellow tint), you become somewhat a magnet as
 everyone is after you, so kill as many people as you can before you die.

 COLD CORPSE CAPER
 -----------------
 After dark the freaks crawl off their slabs and prowl the Hospital morgue. 
 Cyberfairy has dropped in to sprinkle some hot lead pixie dust and send them 
 back to sleep!

 Gladiator
 Platinum Requirements - 1st and 40 kills
 Gold Requirements     - 1st and 15 kills
 Silver Requirements   - 1st and 10 kills
 Bronze Requirements   - 1st
 Playing as Cyberfairy
 Level - Hospital
 Starting weapons - Silenced Luger x2

 Use the radar to find the gladiator (the blue dot) and become it to get kills.
 Get a better weapon as soon as you can, like the Tommy gun, grenade launcher,
 or shotgun. When you are gladiator, aim to pick off people one at a time, as
 in groups it is easier to die and lose you status. This is a good warm up for
 the gladiator mode, and is easy to get bronze.
 
 KILLER QUEEN
 ------------
 "...the monkey wasn't too happy but the lion said he was glad he ate her!" Ha
 ha ha! The Jungle Queen is sick of what passes for humour round these parts. 
 Crack some heads and wipe those silly smiles off their faces.

 Gladiator
 Platinum Requirements - 15 kills in 1 mins 50.0 secs
 Gold Requirements     - 15 kills in 3 mins 0.0 secs
 Silver Requirements   - 15 kills in 4 mins 0.0 secs
 Bronze Requirements   - 15 kills
 Playing as Jungle Queen
 Level - Aztec
 Starting weapons - Garret Revolver x2
 
 Like the last one, use the radar and follow the blue dot to find the 
 gladiator. Grab a Tactical 12-Gauge and use the secondary fire to make this 
 become cakewalk. Easy peasy lemon squeezy.

 R109 BETA
 ---------
 The latest run of R-109 prototypes are being combat tested. The most lethal 
 unit will receive a command firmware upgrade. Demonstrate that you are the 
 best.

 Gladiator
 Platinum Requirements - 42 kills
 Gold Requirements     - 40 kills
 Silver Requirements   - 25 kills
 Bronze Requirements   - 15 kills and 1st
 Playing as R-109
 Level - Ice Station
 Starting weapons - Rocket Launcher

 First of all, use the radar and find the blue dot to locate the gladiator. 
 Kill him, then go to the underground passages. Goto the middle where the black
 grate is, and collect and equip the Homing Launcher located next to it. Now 
 stay in this area and kill all those who approach you. They come from all 
 three sides, so use the radar to help you. Keep on the move as a single rocket
 could kill you. If you are killed, do that same, reclaim the gladiator status
 and  return to the underground passages. This is fairly tough, but with a bit
 of skill and luck gold and platinum is very possible with this method.

        *        *        *        *        *        *        *        *

 ==================
 ELIMINATION SERIES
 ==================

 Elimination (which all three of these levels are bar the last) is where you 
 basically have lives, and once they are all gone you lose. These levels are 
 very easy too.

 BAKING FOR THE TAKING
 ---------------------
 Chef's baked up nine delicious gingerbread fortune cookies. Looks like he used
 too much raising agent - they're running away!

 Elimination
 Platinum Requirements - 2 mins 20.0 secs
 Gold Requirements     - 3 mins 0.0 secs
 Silver Requirements   - 4 mins 0.0 secs
 Bronze Requirements   - 1st
 Playing as Chinese Chef
 Level - Chinese
 Starting weapons - Minigun

 Perhaps the easiest arcade level out of them all. Just stick your minigun onto
 secondary fire and blast all the gingermen in sight. Don't be afraid to get 
 stuck in. There is an extremely high chance that you will get Platinum first 
 time. NEXT!

 BRACE YOURSELF
 --------------
 It had to happen. Braces just caught Louie Bignose and Jimmy Needles 
 badmouthing him in front of Big Tony. Doity rats! Now they're gonna pay, see?

 Elimination
 Platinum Requirements - 1st in 1 mins 20.0 secs
 Gold Requirements     - 1st in 1 mins 45.0 secs
 Silver Requirements   - 1st in 2 mins 30.0 secs
 Bronze Requirements   - 1st
 Playing as Braces
 Level - Night Club
 Starting weapons - Unarmed
 
 Another easy one (not QUITE as easy as the last though). Grab a luger pistol 
 as soon as possible, then x2 when you can, and use the radar to hint them 
 down. If only takes several shots to kill them, so this shouldn't take long at
 all. Keep on the move, and collect the armour pickup if you want to. Silver 
 here is quite easy to get.

 STARSHIP WHOOPERS
 -----------------
 Hank, R-109, and Gretel II are helping Candi learn advanced combat techniques.
 During the lesson, prototype space monkeys will be beamed in to help the 
 weakest player. Never a dull day in the Academy!

 Monkey Assistant
 Platinum Requirements - 1st and 30 kills
 Gold Requirements     - 1st and 25 kills
 Silver Requirements   - 1st and 15 kills
 Bronze Requirements   - 1st
 Playing as Candi Skyler
 Level - Scrapyard
 Starting weapons - Rocket Launcher

 Monkey Assistant is where the losing player gets monkeys to help them out 
 killing others. Follow the radar as per usual to hunt down others, and prepare
 the strife and dodge a lot as rockets are used here. When you hear a trumpet 
 blow, monkeys arrive for a short period of time to help the losing player. The
 nice thing is that killing this monkeys adds to your killing total, and as 
 they are close together at times, this makes it all much easier. It really 
 shouldn't be hard at all to come in 1st place.

 ===============
 BURNS 'N' BANGS
 ===============

 Here you mainly use Rocket Launchers, Homing Launchers and Flame Throwers.
 Using the rockets are the best bet overall, but it really depends with what
 you prefer using. Be sure that if you are set alright to run into other people
 to set them alight also.

 CHINESE BURNS
 -------------
 The Chinese Chef insists on only the freshest ingredients. Looks like he got 
 more than he bargained for with the latest air freighted shipment of Calamari
 - they leapt straight out of the pan and are now trying to flambe him!

 Gladiator
 Platinum Requirements - 20 kills in 1 mins 45.0 secs
 Gold Requirements     - 20 kills in 2 mins 0.0 secs
 Silver Requirements   - 20 kills in 2 mins 30.0 secs
 Bronze Requirements   - 20 kills
 Playing as Chinese Chief
 Level - Chinese
 Starting weapons - Unarmed
 
 First things first. Find a weapon. Punching people isn't the best way to go. 
 Flame Throwers are nice, but it means that you have to get close to others, 
 and if they have flame throwers too, its a little risky. The better choice is
 the either the rocket launcher or homing launcher. But I guess that the flame
 thrower is better than nothing so use it if you have no choice. If you are set
 alight, run around into others to set them alight too, you might as well. 
 Bronze here isn't that tough, but higher medals could prove tricky.

 SNOW BUSINESS
 -------------
 All the children love a Snowman... well, nearly all the children. The 
 Machinist and his twisted siblings like nothing better than torching their
 chilly chums. Frosty's nose isn't just shiny - it's dripping with gasoline!
 Anyone got a match?

 Team Deathmatch
 Platinum Requirements - 20 kills in 1 mins 50.0 secs
 Gold Requirements     - 20 kills in 2 mins 30.0 secs
 Silver Requirements   - 20 kills in 3 mins 15.0 secs
 Bronze Requirements   - 20 kills
 Playing as Machinist
 Level - Ice Station
 Starting weapons - Unarmed
 
 Hmm, this one is tricky. Get a flame thrower as you soon as you can (there are
 no other weapons here _) and burn baby burn. Its best to tackle the snowmen 
 side on, as from the front you could get set alight by their 'throwers. When
 they are set alight, run so that they don't run into you. If you are set 
 alight, then run around and set others alight before you die. That is really
 all the advise I can give. Chao.

 ROCKET MAN
 ----------
 Sergio loves to visit the Streets at night! He relishes the feel of the cold 
 snowy air gusting through his loincloth as he scampers up and down. But most 
 of all he loves to show off with his rocket launcher in front of the lovely 
 ladies...

 Team Deathmatch
 Platinum Requirements - 1 mins 5.0 secs- 40 kills
 Gold Requirements     - 1 mins 30.0 secs - 40 kills
 Silver Requirements   - 2 mins 0.0 secs - 40 kills
 Bronze Requirements   - 40 kills
 Playing as Sergio
 Level - Streets
 Starting weapons - Rocket Launcher
 
 When you start, make your way to the stairwell that's located about in the 
 center of the level (its a small and lighted stairwell, that has a armour 
 respawn point just outside and has a graffitied picture inside on the wall
 of an animal holding a handgun). Grab the armour that is outside, and stand
 inside the stairwell next to the wall opposite the doorway. Now as the ladies
 approach through the doorway, or appear outside or come down the stairs, hurl
 abuse at them in rocket form. When a rocket is fired at you, strife to the
 right to avoid it. If you die, come back to this area. Bronze is easy enough,
 Silver is tough, Gold is amazingly hard and platinum, well, don't go there. 
 Its all about luck and if the right amount of ladies approach quick enough.

        *        *        *        *        *        *        *        *

 ==============================
 OUTNUMBERED BUTNEVER OUTPUNNED
 ==============================

 These are quite tough levels where you are against loads of the same
 character, all after you.

 SOMEONE HAS GOT TO PAY...
 -------------------------
 Big Tony's been having some discrete hair transplant work done down at the 
 Hospital. But in an anesthetic-induced daze he thinks that some giant ducks 
 are after his new thatch to feather their nests! Help him out by whacking dem 
 malicious mallards.

 Team Deathmatch
 Platinum Requirements - 80 kills
 Gold Requirements     - 60 kills
 Silver Requirements   - 50 kills
 Bronze Requirements   - 40 kills
 Playing as Big Tony
 Level - Hospital
 Starting weapons - Shotgun

 The place you need to be for all the time you are here is the ledge on the 1st
 Floor that overseas the main chapel (it has a shotgun x2 respawn point there).
 Stand aiming at the doorway, and shoot the ducks as they come through with the
 x2 shotguns. When the coast is clear get more ammo at the shotgun respawn 
 point. You will need to kill the ducks very quickly otherwise you will die
 surprisingly fast, as they come onto the ledge and surround you. Strifing
 around the door might help you. This is a very tough level, but this method
 will at least get you above a gold medal.

 TIME TO SPLIT
 -------------
 Krayola thought her tattoos and piercings were pretty freaky until the Scourge
 Splitters turned up at the compound. Show them that there's more to it than 
 just looking hard... 

 Team Deathmatch
 Platinum Requirements - 15 kills in 1 mins 20.0 secs
 Gold Requirements     - 15 kills in 2 mins 30.0 secs
 Silver Requirements   - 15 kills in 3 mins
 Bronze Requirements   - 15 kills
 Playing as Krayola
 Level - Compound
 Starting weapons - SciFi Handgun
 
 Get a better weapon that what you have got to start with. Here's the plan - 
 there is a room upstairs in one of the buildings that has SBP90 machine guns
 x2, which are needless to say are awesome. Get these as your weapon of choice.
 A good idea is to camp on the stairs just outside the room you got the machine
 guns from and aim down, then as they come shoot em to feck. If you become low
 on health, then the room below has a health pickup and remember to rearm your
 self with bullets when your ammo is low. This method means that a gold medal
 is much easier to obtain.

 CAN'T HANDLE THIS
 -----------------
 Welcome to Hatchet Sal's cheese-induced nightmare. Well, at least we know what
 Big Tony's left-hand man looks like. Just goes to show, if you mutilate people
 for a living you've got to expect to lose some sleep...

 Team Deathmatch
 Platinum Requirements - 40 kills in 2 mins 40.0 secs
 Gold Requirements     - 40 kills in 3 mins 0.0 secs
 Silver Requirements   - 40 kills in 3 mins 30.0 secs
 Bronze Requirements   - 40 kills
 Playing as Hatchet Sal
 Level - Night Club
 Starting weapons - Luger Pistol
 
 This is by FAR the hardest thing so far, and is one of the hardest things to
 do in the game. But you know that already, that's why you come here, right?
 Whatever happens, don't use the pistols unless you wanna fail badly. Even two
 of them cannot kill fast enough, and facing even one handy man will most 
 likely mean a quick death. There is one method here that works, and is perhaps
 the only way to go. Make your way to the basement floor on the nightclub via
 the wide set of stairs. Keep going until you reach the end, where there is a
 set of double doors with funny multicoloured lights either side. Here is a 
 Tommy Gun x2 spawn point. I have drawn an ASCII map below so that you can get
 an idea  of that this area is like. The guns are at point 1 below on the map.
 Collect it and walk to point 2 on the map, and look towards point 3 (the
 corridor corner ahead). Wait until the handy men guys come round this corner
 and shoot them quick. Keep doing this. If you reload, dart to the respawn
 point again then return to point two. If you die, then repeat this process.
 With a bit of luck you will get a bronze medal. With a LOAD of luck, the
 higher medals. Good luck.
               
                         ------
                 --------|   __
                 | 3        |__
                 |  |----|   
                 |  |    ------
                 |  |
              ----  ----
              |  |     |
              |  |  |  |
              |  |  |  | 
              |  |  |  |
              |     | *|   * = Health. But its probably best NOT to collect it
              |---  ---|       as you would get shot to bits by the time you 
              |    2   |       get there.
              |   -----|
              |        |
              |  | --- |
              |  |__ 1 |
              ----  |_|


        *        *        *        *        *        *        *        *

 =============
 TEAM SERIES B
 =============

 The second TEAM SERIES that you have come across, where you play in a team
 against another team. There is a tough assault at the end again also.

 HACK A HACKER
 -------------
 Sadako's gang have been selling warez down at the Compound. It's time for the
 anti-piracy riot squad to instigate a crackdown. They made 20 illegal copies -
 so kill them 20 times!

 Team Deathmatch
 Platinum Requirements - 20 kills in 1 mins 0.0 secs
 Gold Requirements     - 20 kills in 1 mins 20.0 secs
 Silver Requirements   - 20 kills in 1 mins 40.0 secs
 Bronze Requirements   - 20 kills
 Playing as Roit Officer
 Level - Compound
 Starting weapons - SciFi Handgun
 
 Basic stuff here, keep on the move and kill the other team. Get a better 
 weapon than the one you already start with, the plasma autorifle is perhaps
 the best bet, especially with its sticky grenades (the secondary fire). Use 
 the radar to find the other team, they are the blue dots. Go.

 RICE CRACKER RUSH
 -----------------
 Ghost and a crack team of pacifist Monks are taking on the Riot Squad in a 
 running Streets battle for some bags of munchies. The Monks are riding a heavy
 sugar rush after a rice cracker binge and are pretty wired. So much for
 non-violent protest!

 Capture the Bag
 Platinum Requirements - 5 in 3 mins 0.0 secs
 Gold Requirements     - 5 in 4 mins 0.0 secs
 Silver Requirements   - 5 in 5 mins 0.0 secs
 Bronze Requirements   - 5
 Playing as Ghost
 Level - Streets
 Starting weapons - Soviet S47

 From your base, run down the street and round the corner. Carry on going and
 enter the first doorway on the left, to get the invisibility powerup. Go out
 onto the street again and take another left directly after, collect the
 armour, and exit by the overhead bridge. Follow the road until you reach their
 base. Steal their bag and pick up the nearby mini gun. Equip it and put it on
 secondary fire. Return it to your base, shooting the other team members as
 you go. When you score, repeat the process until you have scored five times.
 Remember that not every time you do a run the powerup or armour might not be
 there, as it might not have respawned in time. If your teams bag gets stolen,
 then use the radar to locate the flashing blue dot (of whom has your bag).
 Kill that person then collect your bag to return it to your base, and so that
 you can score again.

 SUPERFLY LADY
 -------------
 Khallos is hoping to escape in his evil leer jet - but typically he has
 forgotten to fuel it up. If Kitten can just manage to beat off the henchmen 
 and blow their barrels then his evil flight plans will be foiled once again...

 Assault
 Platinum Requirements - 1 mins 30.0 secs
 Gold Requirements     - 2 mins 0.0 secs
 Silver Requirements   - 3 mins 0.0 secs
 Bronze Requirements   - 6 mins 0.0 secs
 Playing as Kitten Celeste
 Level - Hanger
 Starting weapons - Silenced Pistol x2
 
 There are stacks of baddies that never cease in coming, so don't lose sleep 
 over killing them. Just kill those who get in the way, or fire a spirt of
 bullets at them to make them stumble.

 1 - DISABLE PARIMETER GUNS
 Start off my getting a better weapon - the Soviet S47 is ideal. When you 
 start, go through the doors and take a right. Peep round the corner and take
 out the gun placement on the wall ahead. Now goto the left side of these
 crates, peep out and take out the gun here. Walk out to the open area, and
 shoot or grenade the gun placement ahead. Take a right at this point. You will
 see a small, metal corrugated door with gun placements either side, a grenade
 or two will make them no more. Go through the door, right, then round the
 crate ahead and take out the gun on top of the crate from behind. To the right
 is another gun placement in the open. Now run down this area to where the
 stairs are, and go behind them to avoid fire from the ceiling guns nearby.
 Collect the Soviet S47 respawn here. Take out the ground gun placement to the
 right. Look up at the ceiling, and shoot the two ceiling guns here from behind
 so you don't get shot. Now the guns are disabled and this objective is
 complete.

 2 - OPEN THE HANGER DOOR
 Run up the stairs located nearby. Go forward and left at the corner on the
 left. Follow the wall down and at the end is a switch, and when used, opens
 the hanger door.

 3 - DESTROY THE FUEL DRUMS
 Go to the base of the stairs, and the hanger door nearby has now been opened.
 Go through here and keep going until you get to the hanger (a very large area
 with a plane). Go right to the set of wheels and destory the fuel drum here,
 then go to the other set of wheels and destroy the drums there. Assault level
 complete. You have completed the advanced league, well done.

*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*

                              04.d  Elite League

*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*

 ================
 ONE SHOT THRILLS
 ================

 Quick kills are the order of the day, as it takes only a shot or two for you
 or the enemy to die. Be sure to strife and move around a lot to ensure 
 success.

 BABES IN THE WOODS
 ------------------
 Harry Tipper, alone in the Aztec Jungle, with a bunch of gorgeous young 
 ladies... with his reputation? Has no one thought of the consequences? Just 
 keep your bow in hand Tipper, and don't be getting shrunk just so you can look
 up their skirts!

 Shrink
 Platinum Requirements - 1st and 25 kills
 Gold Requirements     - 1st and 20 kills
 Silver Requirements   - 1st and 15 kills
 Bronze Requirements   - 1st
 Playing as Harry Tipper
 Level - Aztec
 Starting weapons - Unarmed

 The easiest way I found to get gold / platinum on this level is to only use
 your fists. Be sure to goto the start menu, preferences then put 'Never' on
 weapon change so you don't equip the cross bow at any time. It only takes one
 punch to kill one of the girls, and as I find punching is far more accurate,
 its far better and racks up more kills. Go to an area where are lot of girls
 about and go punching crazy.

 DOUBLE BILL
 -----------
 Big Tony thought he was on to a winner when he booked the King and the Beetles
 to play a gig at the famous Chasm club. Imagine his surprise when these jokers
 showed up! And paid in advance! Needless to say, Tony wants his money back.

 Thief
 Platinum Requirements - 20 in 2 mins 30.0 secs
 Gold Requirements     - 20 in 3 mins 30.0 secs
 Silver Requirements   - 20 in 4 mins 30.0 secs
 Bronze Requirements   - 20
 Playing as Big Tony
 Level - Chasm
 Starting weapons - Unarmed

 Another level where you start unarmed. The best choice here is the Tactical
 12-Gauge, with its near instant kill secondary fire. Keep on the move at all
 times, and when you spot someone else kill them quickly, as they can kill you
 in a flash. Keep moving to different areas, and with a bit of luck you might
 find some tokens that the others didn't collect. When it comes to collecting
 the tokens, be quick in doing so as the others are more quicker that you are 
 and so will get to them first. Also use any powerups that you come across, as
 every little helps.

 NIKKI KINKI BRICKY
 ------------------
 Nikki and Jinki have taken over the Chinese restaurant. But it is haunted by 
 the restless spirits who hit themselves on the head with bricks while trying 
 to master the Brick Flung High challenge from the original TimeSplitters! Help
 your sister lay their souls to rest!

 Team Deathmatch
 Platinum Requirements - 20 kills in 1 mins 30.0 secs
 Gold Requirements     - 20 kills in 2 mins 0.0 secs
 Silver Requirements   - 20 kills in 2 mins 30.0 secs
 Bronze Requirements   - 20 kills
 Playing as Nikki
 Level - Chinese
 Starting weapons - Unarmed

 The only weapon in this level is the almighty brick, and you are teamed with
 Jinky. If you are unarmed, TOTALLY avoid all zombies until you grab some
 bricks. Bricks, if you don't know already here, means a one hit kill. I think
 that aiming up slightly at all times is helpful, as it makes the bricks travel
 a little bit further. When attacking zombies, the worst thing is to go head
 on. Instead strife around the zombie and throw bricks while doing so. Only go
 attacking one zombie at a time, and always keep in the move. BTW, the body
 armour is useless here, so there is no need to collect some.

       *        *        *        *        *        *        *        *

 ============
 DUEL MEANING
 ============

 These are one on one deathmatch duels and are very challenging. You get
 5 lives each, and who ever loses them first, well, loses. Keeping your 5 lives
 to the end will earn you a platinum (for the first two levels, the last one
 also includes a time limit). 

 IF I'M UGLY - YOU SMELL!
 ------------------------
 Mikey told Jared that his center parting made him look like a water buffalo so
 then Jared told Mikey that he looked like one. There's only one way to settle
 a difference of opinion out West - a good ol' shootout! Yeehaw! Get yer guns!

 Deathmatch
 Platinum Requirements - 1st and 5 lives
 Gold Requirements     - 1st and 4 lives
 Silver Requirements   - 1st and 3 lives
 Bronze Requirements   - 1st
 Playing as - Jarad Slim
 Level - Mexican Mission
 Starting weapons - Unarmed

 I found this the hardest duels out of the three in this set, where as others
 find this the easiest. Its tricky as it involves a good aim, something of
 which I'm not that good at. Anyways, this is how you do it. Start, and if you
 are not under the bell or in one of the buildings on the courtyard, restart
 this level, as you only need to be in the courtyard. When you are, find a
 weapon and go to in between the two small buildings, and look towards the
 fountain area. Keep strifing to the left and right as he might appear
 suddenly and fire a shot. When he appears, shot him (duh) but keep your
 distance and KEEP MOVING AND STRIFING. Don't stop. Aim for his chest area and
 shoot until he falls. It only takes several shots for him to kill you, so you
 have dodge all you can (especially if you want Platinum). When he has fell, go
 collect the ammo and the possible Garrett Revolver x2 he was holding. Now go
 back to the buildings and repeat. 

 If he comes running towards you unarmed, he is heading to the weapon spawn
 point that is between the buildings. So shoot at him and at the last moment
 collect the weapon. He will then turn and run off, so kill him for an easy
 kill. Its very hard to get a platinum here, but keep trying and if he comes
 unarmed enough times and his aim isn't as great as it normally is, then
 platinum is in sight.

 GOLEM GURU
 ----------
 Two years have passed down at the Site and the building still isn't finished!
 The reason? A mass of discarded hardcore has come to life and chased all of 
 the builders away. Only the lightning reflexes and guile of the Master can 
 finally lay the Golem to rest.

 Deathmatch
 Platinum Requirements - 1st and 5 lives
 Gold Requirements     - 1st and 4 lives
 Silver Requirements   - 1st and 3 lives
 Bronze Requirements   - 1st
 Playing as The Master
 Level - Site
 Starting weapons - Unarmed

 At first this may seem very tough, but there are weaknesses that you can use
 to your advantage here, and then even platinum doesn't become much of a
 challenge no more. Make sure you start somewhere near the main area (a small
 building that holds a grenade launcher, shotgun and health pickups, and an
 armour point nearby). So when you start, go here and collect all the stuff in
 the building and the armour pickup. You are aiming to prevent the golem
 getting this objects for his own use, so you have the upper hand. There is
 also a grenade launcher in the corner hidden by a wall, which when the coast
 is clear (when he is not around) you can go collect to prevent him getting
 this too, but the other objects are the priority.
 
 When the golem comes, use the grenade launcher directly at him so they
 explode on him, and don't use the secondary fire. Keep a distance at all
 times, as his shotgun rounds that he fires hurt. As you are fighting him, keep
 checking into the doorway of the building to see if any of the items have
 regenerated. If they have go collect them immediately. Its absolutely
 essential that he does not collect these items. When he down, go collect the
 item again, including the health and armour as there will be a chance that you
 have been injured. When he comes again, repeat the process. As long as you
 make sure he doesn't get the items, this doesn't become much of a problem. If
 he does manage to get a grenade launcher though (from the corner hidden behind
 then wall or elsewhere) then strife and keep your distance as he tends to use
 the flaming grenades. If you get set alight or die, then restart as he can
 then collect the stock and you lose out on the items and it all becomes
 harder.

 GOLDEN THIGHS
 -------------
 Kitten Celeste is pretty miffed 'cause Harry Tipper has been spending rather 
 too much time in the company of the Jungle Queen. Kitten says too many muscles
 look bad on a lady and her tan's fake anyway. So it looks like it's a catfight
 at the Dam!

 Deathmatch
 Platinum Requirements - 5 kills in 1 mins 30.0 secs
 Gold Requirements     - 5 kills in 2 mins 0.0 secs
 Silver Requirements   - 5 kills in 2 mins 30.0 secs
 Bronze Requirements   - 5 kills
 Playing as Kitten Celeste
 Level - Siberia
 Starting weapons - Unarmed

 The only weapon you will be needing here is the Soviet S47, for its secondary
 fire. So keep restarting the level until you start on the roof, so you can
 walk across the boards and collect the soviet S47 x2. Jump off the building
 and look out for the jungle queen. She's deadly and will kill you quickly, so
 keep your distance. When she is far away, fire a grenade or two at her, or
 where she will follow to kill her (if its aimed correctly). If not then lure
 her, and run away so she follows, and fire and grenade or two at the point
 where you think she will goto or stop and fire at you. A single grenade will
 kill her, and do this several times and you should do it - its fairly easy
 using this method. Don't use any other weapon but the Soviets secondary fire.
 If run out of grenades, then find another Soviet S47 and reload. If you are
 low on health, then the building nearest the stair well has the curing goods
 you need.

       *        *        *        *        *        *        *        *

 ==============
 FRANTIC SERIES
 ==============

 Frantic as in quick, these are based on the Frantic mode in the Arcade custom.
 These are simple matches but at a quicker pase with tough times to compete
 with for the higher awards.

 HANGAR HAT'S OFF!
 -----------------
 The Henchmen think they're hard enough to beat a Special Forces' Team in a 
 shootout down at the old Hangar. They need to be taught a lesson. Professional
 soldiers don't prance around dressed like bananas - and baseball caps and IR 
 goggles are so 90's...

 Team Deathmatch
 Platinum Requirements - 30 kills in 1 mins 15.0 secs
 Gold Requirements     - 30 kills in 1 mins 30.0 secs
 Silver Requirements   - 30 kills in 2 mins 0.0 secs
 Bronze Requirements   - 30 kills
 Playing as Sgt Shock
 Level - Hangar
 Starting weapons - Unarmed

 Single stuff this, you know the drill. Use either the Soviet S47 (grenades to
 clear groups) or the Tactical 12-Gauge. Shoot the guys in yellow, and follow
 the radar if you need help in finding them (they are the blue dots). Grab the
 armour or damage multiplier if needed. Bronze is very easy.

 CAN'T PLEASE EVERYONE...
 ------------------------
 The Hospital needs redecorating. The Maidens like the idea of a cheerful red 
 but the Priests are dead set on blue. Test out your colour schemes in key 
 rooms to see what would be best.

 Zones
 Platinum Requirements - 800 in 2 mins 30.0 secs
 Gold Requirements     - 800 in 3 mins 0.0 secs
 Silver Requirements   - 800 in 4 mins 0.0 secs
 Bronze Requirements   - 800
 Playing as Maiden
 Level - Hospital
 Starting weapons - Unarmed

 Like the other zones levels, keep moving between the zones, as this is your 
 priority. Use the radar - the flashing dots are the zones, and the ones in
 blue currently belong to the other team, so they need changing. It helps if
 you attack the other team on the way of course, and using the Tommy Gun x2
 will help (perhaps the best weapon to use). I would tend to steer clear of the
 grenade launcher.

 BIG TOP BLOWOUT
 ---------------
 There's been unrest at the Circus since Stumpy hammered a tent peg up Mr. 
 Giggles' nose as part of last night's show. Mischief has cracked open a case 
 of Homing Rocket Launchers and now it's every freak for themselves!

 Deathmatch
 Platinum Requirements - 1st and 45 kills 
 Gold Requirements     - 1st and 35 kills
 Silver Requirements   - 1st and 25 kills
 Bronze Requirements   - 1st
 Playing as Ringmistress
 Level - Circus
 Starting weapons - Unarmed

 Homing rockets ahoy! This is the only weapon here, and is pretty fun (well I
 thought so anyways). Everyone is for them self, and KEEP MOVING and strifing
 and the like, as these rockets are homing, remember? Keep an eye out for them
 also. Firing from a distance helps too, so you can dodge those that are
 fired at you. And again, use the radar to locate people so you can get more
 kills. Bronze isn't too tough.

        *        *        *        *        *        *        *        *

 =============
 TEAM SERIES C
 =============

 Woah.. indepth strats time. This is the final TEAM SERIES and is the hardest,
 with an every tough assault level at the end.
 
 BAGS OF FUN
 -----------
 When Cortez and Hart aren't knocking seven bells out of the TimeSplitters they
 like to invite them over to the Ice Station for a friendly game of capture the
 bag. The TimeSplitters are inclined to take it a bit too seriously...

 Capture the Bag
 Platinum Requirements - 10 bags better
 Gold Requirements     - 7 bags better
 Silver Requirements   - 5 bags better
 Bronze Requirements   - 3 bags better
 Playing as Corp Hart
 Level - Ice Station
 Starting weapons - Unarmed

 Your base is the top floor of the building in the center of the level, and
 the other teams base is on the black platform on the side of the level.
 
 When you being in your base, find a rocket launcher and equip it. You should
 now go out of the building and head towards their base. Before though, to the
 right of the black platform where the base is located on an icy ledge is a 
 speed powerup. Grab it, and go collect their bag. Then run back to your
 base and score. On the next run the speed powerup shouldn't have regenerated
 yet, but go ahead regardless. After this run, the speed powerup should have
 respawned. In other words, the speed powerup regenerate by every two
 complete runs you do. Repeat this until the time runs out.

 If they have stolen your bag, then goto their base and camp there until the
 bag holder arrives (take their bag first for safety). Use a rocket or sticky
 grenade (the Plasma Autorifles secondary fire) and pick up your bag so it
 returns back to your base. Only use the rocket launcher on the bag holders
 and those who hassle you. And if you are lucky, you might be able to collect
 an invisibility powerup at their base, of which they collect usually, but
 might have left. Its useful and will help, but its not essential. For
 avoiding their fire, as always, strife. Their plasma fire is easily visible,
 so you should be able to dodge most of the shots they fire your way. If you
 use the help here, then silver plus is bound to be yours.

 THEY'RE NOT PETS!
 -----------------
 Mr. Giggles and Stumpy ordered a bunch of Baby Drones 'Splitters off the 
 Internet. When they arrived they bit the Bear's nose and ripped off Lola's
 costume. The Ringmistress is not pleased - she wants rid of them! Watch out
 for the Bear though, he's pretty mad.

 Team Deathmatch
 Platinum Requirements - 1st and 55 kills
 Gold Requirements     - 1st and 40 kills
 Silver Requirements   - 1st and 30 kills
 Bronze Requirements   - 1st
 Playing as Mister Giggles
 Level - Circus
 Starting weapons - Crossbow

 No radar here. You are teamed with the circus freaks (the red team), against
 the baby dronesplitters (the yellow team), and the bear (the blue team).
 There are a bunch of nice weapons here that you can use. The crossbows
 secondary fire, the Tactical 12-Gauge's secondary fire, the Plasma Autorifle
 (sticky grenades are good as per usual) and the best, the S8P90 Machine
 Gun x2. This can be found in the main arena area, and kills the baby drones
 amazingly quick, and so its useful. Flamethrowers are here also, so beware
 of those who use them and others running around on fire. A good idea is to 
 collect the S8P90 Machine Gun x2 from the main arena, and go around killing
 those you come across. Keep moving and dodging and reammo at the respawn
 point if you are running low on bullets. This will get your team a lot more
 kills and will make those higher awards easier.

 NICE THREADS
 ------------
 United only by a passion for dressing up in silly costumes, R107 and Leo 
 Krupps join forces to storm the Scrapyard Control Room. It's a death-defying 
 assault against the SentryBots - but watch out for those thread lasers Leo! 
 Oops, too late...

 Assault
 Platinum Requirements - 2 mins 40.0 secs
 Gold Requirements     - 5 mins 0.0 secs
 Silver Requirements   - 10 mins 0.0 secs
 Bronze Requirements   - 15 mins 0.0 secs
 Playing as R One-Oh-Seven
 Level - Scrapyard
 Starting weapons - Unarmed

 The last assault, and as you could have guessed, the hardest. Follow the
 walkthrough below and you could easily get platinum. Before the walkthrough
 though, here's some things you must take note of..

 - If you die while attempting objectives 1 and 2, then restart. There is no
 point carrying on without the lasergun otherwise you will die so fast it isn't
 funny. At attempting objective 3, its alright to die.

 - Ignore ALL enemies. That includes shooting at them, as well as shooting
 the gun wall placements.

 - Always keep moving. Never stop.

 - This is very much based on luck (the first two objectives especially). It
 can take about 20 attempts to get to objective 3 without dieing, so keep
 trying, again and again and again...

 1 - BREACH AIRLOCK
 Depending on where you start, there are two large block like things ahead of
 you. The left of the left block is the lasergun. It is _essential_ that you
 collect this weapon. If the other guy collects it, restart. Don't use it yet.
 Now go to the far right of the area, activate the lasergun's secondary fire
 and move towards the laser gun at the end. The wall mounted gun's fire will
 be blocked by your shield. When you are near it, while ALWAYS looking at the
 gun, move so you are against the other wall, and walk backwards until you
 reach the doorway. Strife into the doorway a little, the turn into it and
 run through the door. The fire from the guns here will be stopped by your
 shield. Go through another door, and take a left. You have now completed
 the first objective.

 2 - SECURE COOLING TOWERS!
 Turn off the shield to save the lasergun's power and follow the linear
 corridor. When you reach a more open area, there is a gun to your right.
 So turn towards it, then turn the shield on and strife left to get
 protected from its fire. Carry on. Now a tricky part.. this path spirals
 down, going round a center of which is littered with gun placements.
 Face the center of the open area, and strife down the spiralling path. Keep
 going until you reach the bottom, an enclosed area. Keep the shield on mind,
 go round these corners and at the open area, dart forward to the end, then
 go right and left through the doorway. With some luck you would have made it
 here, and you have completed the second objective.

 3 - SEIZE CONTROL ROOM!
 Follow the corridor, and collect the armour in the indent when you reach it
 (if its there to pick up that is..) then carry on. Run through the next open
 area to directly ahead of you, and follow this corridor. The next open area
 has a split, go right, then another corridor, and another open area. Here run
 round the column in the middle to the other side's entryway, with 'Control
 Room' on the wall. Round the corner and up the steps, followed by another
 two sets you should go up. Now you have a choice of going ahead or right -
 VERY quickly go right then left to avoid a laser gun placement (if you have
 the lasergun still, use its shield at this point). Now go ahead to complete
 the level. Phew.

        *        *        *        *        *        *        *        *

 ==========================
 SINCEREST FORM OF FLATTERY
 ==========================

 The last arcade set is easy compared to most of the others, and are taking
 the micheal out of other 1st person titles with their names and plots.
 They are Turok Dinosaur Hunter (Aztec the dino hunter), Half life (Half Death)
 and Red Fraction (Dead Fraction). Its a nice light hearted way to finish the
 arcade league. :)

 AZTEC THE DINO HUNTER
 ---------------------
 Aztec Warrior just loves to hunt dinosaurs! The Aztec Priest has tried to 
 convince him otherwise by explaining all of the ethical and ecological reasons
 which make it a morally questionable activity. Aztec Warrior ignores him, he 
 says that the Priest's just a cerebral bore...

 Team Deathmatch
 Platinum Requirements - 90 kills 
 Gold Requirements     - 70 kills
 Silver Requirements   - 60 kills
 Bronze Requirements   - 45 kills
 Playing as Aztec Warrior
 Level - Aztec
 Starting weapons - Crossbow

 No radar, so running around like a maniac until you find dinos is the best
 way to go. Be hasty in fighting them as it only takes several hits for you
 to kick the bucket. Strifing and moving left to right is essential to dodging
 (since when wasn't it?). Fighting them in groups can be tough and death will
 arise, so try and pick them off one at a time. Using the secondary fire (rapid
 arrow fire) is very useful, and hide round a corner or something when
 reloading. Keep on the move.

 HALF DEATH
 ----------
 The Scientist have been experimenting with reactor cores and anomalous 
 materials with the usual results - a trans-dimensional rift with aliens 
 running amok. The marines have been sent in to shoot anything that moves. 
 That includes you, Dr. Peabody!

 Team Deathmatch
 Platinum Requirements - 20 kills in 2 mins 0.0 secs
 Gold Requirements     - 20 kills in 2 mins 30.0 secs
 Silver Requirements   - 20 kills in 3 mins 0.0 secs
 Bronze Requirements   - 20 kills
 Playing as Dr. Peabody
 Level - Hangar
 Starting weapons - Unarmed

 You and your scientist buddies are against the army blokes and the
 timesplitters (A bit unbalanced but..). The weapons I would use are the
 Soviet S47x2 (using the grenades to clear the groups), the Tactical 12-Gauge
 (the wonderful secondary fire close up kills a treat) and the plasma
 autorifle. The crossbow however I wouldn't touch, but if you are confident
 in using it, then go right on ahead and do so. This is all standard stuff
 that you have done before, so this is a clinch.

 DEAD FRACTION
 -------------
 The miners of the Ulcer Corp. are dying of a strange Pox and the company 
 executives are running a cynical sweepstakes on the mortality figures - 
 "Guess the Dread Fraction". The miners with the Pox are revolting, none more
 so than Jebediah Crump!

 Team Deathmatch
 Platinum Requirements - 20 kills in 2 mins 0.0 secs
 Gold Requirements     - 20 kills in 3 mins 0.0 secs
 Silver Requirements   - 20 kills in 4 mins 30 secs
 Bronze Requirements   - 20 kills
 Playing as Jebediah Crump
 Level - Chasm
 Starting weapons - Silenced Pistol

 Weapons of choice are the S8P90 Machine Gun x2 (kills quicker than a quick
 fit fitter) and the rocket launcher (which is ideal for quick kills and
 groups). If you are having trouble, then camp somewhere and let them come to
 you. If you get set alight, run into others. Standard fare.

             WELL DONE! YOU HAVE COMPLETED THE ARCADE LEAGUES!



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    ##      ###     ##                      ARCADE CUSTOM          (SECTION 05)
    ##       ###   ##                    -------------------   
    ##        ##  ##      *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
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 Arcade Custom is where you go if you want to play multiplayer games with the
 computer and / or with your friends and family. You need an extra controller
 for a two player game, and a multitap and some more controllers for 3 player
 and up.

 =========
 GAME PACE
 =========

 When you select Arcade Custom, these options will appear:

                                Chilled
                                Normal
                                Frantic

 This will set the pace of your arcade game. Selecting Chilled will make it
 slower that normal, normal is how it normally is, and Frantic is where you
 play the game faster than normal.

 ==========
 GAME MODES
 ==========
 
 After selecting your game pace, you must choose what game mode you wish to
 play. Here is a list of what there is to choose from, the rules of each game
 and how to unlock it. Note that not all the modes are unlocked straight away,
 but you have to play through the Arcade leagues to unlock them all.

 Deathmatch
 ----------
 Kill the other Contenders! Simply go around and shooting anything that moves.
 This is unlocked already.

 Tean Deathmatch
 ---------------
 Kill the other team! You are on a team with other people, and you have to kill
 the opposing team/s. This is unlocked already.

 Capture the Bag
 ---------------
 Each team attempts to capture the other team's bag, and return it to their own
 base to score. If one team has the other teams bag then the that team cannot
 score until they get their own bag at their own base. You cannot play all the
 levels in this mode however; you can only play it on the Mexican Mission,
 Ice Station, Training Ground, Hangar, Streets, and the Compound. This is
 unlocked already.

 Bag Tag
 -------
 There is only one bag and the person to hold onto it the longest wins. You
 bump into the bag holder to grab the bag off them, and you just got to avoid
 everyone else. This is unlocked already.

 Elimination
 -----------
 Everyone has a certain amount of lives and once they are all going they lose.
 you unlock this by completing TOP SHOT in the arcade league.
 
 Shrink
 ------
 The contenders size is based upon their ranking. The people that are coming
 first are the tallest, but the ones that are last and are losing are the
 smallest. You unlock this by completing SHRINKING FROM THE COLD in the Arcade
 League.

 Vampire
 -------
 Killing others will expand your lifespan. Completing DEMOLITION DERBY in 
 arcade league unlocks this happy happy joy joy mode.

 Thief
 -----
 When someone dies, they leave behind a token; you collect these tokens to get
 a kill. When you complete SPOILS OF WAR in the arcade league you unlock the
 Theif mode.

 Flame Tag
 ---------
 If you are tagged and set alight then you have to pass it onto someone else
 as quick as possible. To win, make sure you don't get tagged as long as the
 others. Complete MONKEY IMMOLATION in the Arcade Leagues to unlock this mode.

 Virus
 -----
 Once a contender is tagged, then they stay on fire and go around trying to tag
 those who are not tagged. The last one that isn't tagged wins. Doing the
 BURNS DEPARTMENT level in the arcade league unlocks this mode.

 Regeneration
 ------------
 Every contenders health keeps regenerating. You unlock this by completing 
 CHASTITY CHASED in the Arcade league.

 Leech
 -----
 Your health is constantly decreasing, so inflicting pain on others gives you
 health. Completing NIGHT SHIFT in the Arcade league unlocks this mode.

 Zones
 -----
 Contenders have to goto each zone and tag it their colour. As long as they
 have their zones under control, they gain points. The zones can be just turned
 to other contenders control though by walking over it. Completing STATION 
 STAND unlocks the Zones mode.

 Assault
 -------
 Capture the enemy base. You are given several objectives that you must 
 complete to take over the base. There are only three levels for assault, you
 unlock the Training Ground Assault mode by completing MEN IN GREY, you get the
 Hangar Assault mode by completing SUPERFLY LADY, and the Scrapyard Assault by
 completing NICE THREATS in the arcade leagues.

 Gladiator
 ---------
 Only the Gladiator can score. One person is the gladiator, and killing the
 gladiator means you get the gladiator status. Complete R-109 BETA in the 
arcade
 league to unlock this mode.

 Monkey Assistant
 ----------------
 The contender that is ranked last every so often has monkeys beemed in to
 help them out. Complete STARSHIP WOOPERS in the arcade league to unlock this
 mode.

 ======
 LEVELS
 ======

 Once you have selected the game mode that you want to play, you will have to
 select a level that you want to play on. All levels are available in all modes
 bar Assault (with has only the Training Ground, Hangar and Scrapyard) and in
 Capture the Bag (with only The Mexican Mission, Ice Station, Training Ground,
 Hangar, Streets and Compound). These are the levels that you can choose from
 once you have unlocked them -

 Mexican Mission
 Ice Station
 Hospital
 Training Ground
 Aztec
 Scrapyard
 Nightclub
 Hangar
 Robot Factory
 Ufopia
 Chinese
 Chasm
 Streets
 Compound
 Site
 Circus

 More information can be seen about these levels in the section 08-C.

 ========
 SETTINGS
 ========
 
 Now that you have selected what level you wish to play on, you reach the
 settings menu. There are a wide range of settings to choose from, and here
 they are explained.

 Score Limit
 -----------
 This will set the amount of score points the contenders have to reach to win
 the match. The choices are None, 3 points, 5 points, 10 points, 20 points,
 50 points, and 100 points.

 Score Method
 ------------
 This will decide the method if scoring, the choices are either Kills-Suicides,
 Kills-Losses, or Kills.

 Time Limit
 ----------
 This adds a time limit to the play. If the score limit isn't reached within
 the time that is set here, then the contender with the highest score will
 win. Choose from either None, 2 minutes, 5 minutes, 10 minutes, 15 minutes,
 30 minutes or 1 hour.

 Bag Carrier Can Shoot
 ---------------------
 In Capture the Bag / Bag Tag only. Toggle either Yes or No to decide wether
 the contender with the bag can shoot.

 Teamplay
 --------
 This decides Co-Op mode - select either Yes or No.

 Friendly Fire Damage
 --------------------
 In Team modes only. Select either Yes or No to decide if when you shoot
 your team mates you injure them.

 Always Start With Gun
 ---------------------
 Toggle either Yes or No to decide if each player starts with a weapon
 (only weapon one on the list of weapons though).

 Display Radar
 -------------
 Toggle either Yes or No to decide if you want the radar to be
 displayed during the match.

 One Shot Kill
 -------------
 Select either Yes or No to decide that a single shot will kill
 instantly (like Licence to Kill in Goldeneye).

 Handicaps
 ---------
 Select either Yes or No to turn Handicaps on or off.

 Music
 -----
 Select through the list of music that you want to play in the level. Note
 that 'Random' just plays the Astrolander music.

 Character Abilities
 -------------------
 Select either Yes or No to decide if the different player abilities to take
 part (selecting no means that only the characters height and the players
 skill are involved, as their speed accuracy and stamina will all be the
 same).

 Powerups
 --------
 Select either Yes or No to decide if you want powerups to be
 in the game or not.

 Weapon Set
 ----------
 Press X on this to goto a new menu. The top of the screen shows the current
 weapon set, and the bottom shows what you can choose in the weapon sets.
 There are a number of pre-made sets that cannot be altered. Mapmaker is the
 set you created in the Mapmaker mode. There are 5 custom sets that you can
 create and customize yourself. Press X to add a weapon and O to remove the
 last one in the list. When you are finished, press back to go back to the
 normal settings menu.

 Bot Set
 -------
 The left side of the screen shows the current bot set, and the right are
 a list of bots that you can choose from. There are a number of sets that are
 pre-made and cannot be altered. There are however 5 custom sets that you 
 can create and customize yourself. When you have selected the bots on the list
 you can change some attributes. The coloured square represents the bot's
 team (either Red, Blue Yellow or Green). The number of stars decide the bots
 skill. 1 star is very poor, to 5 stars which is awesome. Lastly, the tick
 or cross will decide if the bot is atucally participating in the game or not.

 Go!
 ---
 When you are happy with the settings that you have choosen, then selecting
 Go! will start the game. Have Fun! ;)

 
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    ##      ###     ##                        CHALLENGES           (SECTION 06)
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   ####  ####  ########   

 Challenges are similar to the arcade leagues in that you have sets of levels
 you have to complete. These are much more fun though compared to the arcade
 levels in my opinion, and there are fewer challenges also.

 If at first you don't succeed, try again and again and again until you do.
 It's rare that you are gonna get good results first time.

 About the awards.. there are four different awards that you will can get.
 These are Bronze, Silver, Gold and Platinum (from the worst to best).
 Getting different awards means you sometimes unlock slightly more, but getting
 gold or platinum means you unlock everything that the level has to offer.
 Platinum awards are not required to get 100% in the game, but are an extra
 challenge to those who want to fully master Timesplitters 2, and in many
 cases are *incredibly* tough to obtain.

 Also please note that these strategies will earn you most if not all of the 
 time a gold medal, and sometimes Platinum, so don't complain that most of
 these will not get you the platinum award. If you have any better strategies
 for any of these levels, then email them to me and I may include them in the
 FAQ, and you will be given full credit in due course.

 ===========
 GLASS SMASH
 ===========
 These challenges involve smashing glass in the fastest time possible. The
 first two are set in the Dam, and the third is set in the Notre Damn 
 Cathedral.

 PANE IN THE NECK
 ----------------
 Those Russian soldiers aren't that bright! Today's military training involves
 breaking all the glass in the siberian compound. Nikolai managed this in one 
 minute flat. Beat his time or you'll be the laughing stock of the barracks for
 weeks!

 Platinum Requirements - 11.0 secs
 Gold Requirements     - 18.0 secs
 Silver Requirements   - 30.0 secs
 Bronze Requirements   - 1 min 0.0 secs
 Playing as Lt. Frost
 Level - Siberia Dam
 Starting weapons - Soviet S47

 Only using the grenades from the Soviet S47, you gotta smash all the windows
 in the level - remember that the grenade's explosion can take out multiple
 windows. A good way to get at least gold that isn't too challenging, is this -

 As you start, go forward and look towards the building to the north (has six
 windows, three on the top floor and three on the ground floor). Now as you run
 towards the stairs fire a grenade at the top of the building so it drops
 down and takes out all six windows. Take a left and go round the corner and
 pop a grenade into the building just here. Go ahead to another building ahead 
 of you and fire a grenade into here also. Now go back and take the path that
 is in between the two buildings. Fire a grenade into that two story building 
 that is now to the north east of you. You must fire it onto the top floor
 at the far right corner, and if done correctly will take out the one in the
 door and the three windows in the floor below. Then just walk on ahead and
 fire one through the door of the building ahead of you to the left. Volia!
 Done. If not all the windows are smashed, simply restart and do it again.
 This DEFINATLY does work, and you can get gold easily and platinum is also
 very possible (my record using this method is 7.7 seconds).

 BRICKING IT
 -----------
 After Private Poorly's incident with a grenade yesterday, all ammunition has 
 been confiscated until further notice. This is no excuse to miss training 
 though, so you'll have to improvise!

 Platinum Requirements - 28.0 secs
 Gold Requirements     - 35 secs
 Silver Requirements   - 45 secs
 Bronze Requirements   - 1 min 30.0 secs
 Playing as Lt. Frost
 Level - Sibera Dam
 Starting weapons - Brick
 
 This is the same place as before and you still have to smash windows, but this
 time using bricks. Bricks can only take out one or two windows at a time
 though. This is how to get a gold award..

 Go forward, up the steps, left then round the corner. Take out the first two
 windows, then throw a brick through the last window so it takes out the one
 on the door also. Go to the building just next to it and do exactly the same.
 Now go down the path that is in between the buildings to the building at the
 far end, and smash all the windows there. Go to the double floored building 
 next to here, take out the bottom three from the outside, then go round and
 take the other three by the stairs. Go up the stairs, take out the one in the
 door to your left and then go into this room. Take out the three here also.
 This should get you gold no problem, but done really quick will nab you
 platinum.

 STAIN REMOVAL
 -------------
 The life of a zombie would be far more pleasant if it were not for the 
 Hunchback spoiling the Wednesday morning sacrifices. Get your own back on him,
 and knock out as many stained glass windows as you can within the time limit.

 Platinum Requirements - 32 panes and 47.0 secs
 Gold Requirements     - 32 panes
 Silver Requirements   - 28 panes
 Bronze Requirements   - 23 panes
 Playing as Undead Priest
 Level - Church
 Starting weapons - Grenade launcher

 In this challenge you got to take out all the stain glass windows in the 
 church. Only use the secondary fire, as the flaming grenades go further than
 the normal ones do (and look somewhat nicer).

 Take out the three on your left, then strife right and fire at the ones above
 opposite you. When you reach the end, take out the square window at the top,
 the four next to it, then the three below them. Now go left of the column
 ahead of you and take out the far window that was to the left of the three
 you just shot at. Turn around and go as far left as you can so you can get the 
 one that was behind you. Go back to where you started and strife left down
 the other side, while taking out the ones opposite as you go. When you stop,
 shoot the square window at the top, the four to the left of it and then
 the three below them.

        *        *        *        *        *        *        *        *

 =================
 BEHEAD THE UNDEAD
 =================

 This is about beheading zombies to get points, and you have to stay alive
 for the longest time possible. The zombies will approach in waves and after
 you have cleared a wave you get points added to you total. You also have
 a small area that you have to stick to, and if you leave for too long you
 fail the challenge.

 FIGHT OFF THE LIVING DEAD
 -------------------------
 Another of Khallos' attempts to take over the world has failed at the hands of
 Harry Tipper. As usual Khallos has fled the scene, leaving a henchman to deal
 with the consequences (lots of zombies in this case). See how long you can 
 keep him alive for...

 Platinum Requirements - 145000
 Gold Requirements     - 20000
 Silver Requirements   - 15000
 Bronze Requirements   - 10000
 Playing as Henchman
 Level - Compound
 Starting weapons - Shotgun

 This challenge involves killing plenty of zombies and staying alive as long
 as possible. The zombies will come in waves; kill all the zombies within a
 wave to get points, and getting unhurt during that earns you bonus points.
 To kill a zombie, shoot its head off (75 points) and shooting its arms will
 also gain you extra points (25 points each) although headshots are the order
 of the day here. You also cannot leave this small area, so don't bother trying
 going through the doorways or up the stairs otherwise you might fail. NEVER
 get yourself surrounded by zombies, otherwise your health will get a serious
 decreasing. Take em on one at a time if you can, but if there is loads (and
 there will be in the later waves) strife around the group taking shots. Also
 this way the zombies will punch each others heads off by accident, which is
 good as you will survive longer and you be getting points at the end of the
 wave regardless. It's not really that tough, but just requires a lot of
 patience. Gold is a piece of cake, but getting Platinum will take you
 *ages*, so make sure you have some spare time before attempting it. 

 SERGIO'S LAST STAND
 -------------------
 The last act performed tonight, this will star our very own Sergio the 
 Strongman. We feel privileged to welcome our guests, a time travelling group 
 of flaming zombies. Ladies and gentlemen, put your hands together for Sergio's
 Last Stand!

 Platinum Requirements - 35000
 Gold Requirements     - 25000
 Silver Requirements   - 15000
 Bronze Requirements   - 5000
 Playing as Sergio
 Level - Circus Tent
 Starting weapons - Tactical 12-Gauge

 Flaming zombies will approach you for around the sides of the arena, of which
 you have to shoot. Stay more or less in the middle as going onto the outsides
 starts a warning (which leads to failure). The further you go in the swarms
 the more arrive from all sides of the arena. Use the Tactical 12-Gauge only,
 and remember to restock on ammo regularly. A good reloading tip is when its
 reloading, switch weapon and then back to the Tactical 12-Gauge, and it will
 be automatically reloaded - this will help save time. To kill a zombie, shoot
 its head off (75 points) and shooting its arms will also gain you extra points
 (25 points each) although headshots are the order of the day here, like the
 last challenge. NEVER get yourself surrounded by zombies, otherwise your 
 health will get a serious decreasing, and you will get set alight. If you do
 get set on fire, go to one of the tent poles at the sides of the area and
 collect the fire extinguisher. Aim down as far as you can and you should get
 put out (although it can sometimes take a while). Take em on one at a time if
 you can, but if there is loads (and there will be in the later waves) strife 
 around the group taking shots. Also this way the zombies will punch each 
 others heads off by accident, which is good as you will survive longer and you
 will be getting points at the end of the wave regardless. Another point is
 to avoid the flaming bodies as you can get set alight by stepping on them,
 and also don't bother trying to put out the zombies. Bronze and silver are
 easy enough, but the higher awards are much tougher.

 DAY OF THE DAMNED
 -----------------
 It looks rather like curiosity got the better of Nikolai. Gunshots or no 
 gunshots, he'd have been better off steering clear of the research centre
 altogether, and he should definitely have taken his gun. Keep him alive for as
 long as you can, using just his fists!

 Platinum Requirements - 25000
 Gold Requirements     - 20000
 Silver Requirements   - 15000
 Bronze Requirements   - 10000
 Playing as Nikolai
 Level - Sibera
 Starting weapons - Unarmed

 Another zombie challenge where you have to behead the zombies by the means
 of your fists. You get 100 points per beheading, and leaving the cage like
 area starts a countdown. NEVER get yourself surrounded by zombies, otherwise 
 your health will get a serious decreasing. Take em on one at a time if you 
 can, but if there is loads (and there will be in the later waves) strife 
 around the group taking shots. Also this way the zombies will punch each 
 others heads off by accident, which is good as you will survive longer and you
 be getting points at the end of the wave regardless. All the medals are not
 much of a challenge here. 

        *        *        *        *        *        *        *        *

 ============
 INFILTRATION
 ============

 These are stealth based levels, where you must reach your goal within the
 time limit. Also you start with 1000 points, and if a camera or guard spots
 you your points get deducted.

 SILENT BUT DEADLY
 -----------------
 Even highly dangerous mercenaries like Gregor Lenko need to use stealth when 
 outnumbered. Destroy the radar and enter the dam, without being detected by 
 any of the Russian guards.

 Platinum Requirements - 1000 and 39.9 secs
 Gold Requirements     - 1000
 Silver Requirements   - 700
 Bronze Requirements   - 0
 Playing as Nikolai
 Level - Sibera
 Starting weapons - Unarmed

 If you have played the Sibera level in Story mode, you should know what to do.
 Go forward and collect the sniper rifle and silenced pistol, and aim the
 sniper at the guard at the balcony ahead. Kill him, then take out the camera
 just right of him by shooting the tip of it. Now walk out and stand where the
 crates are and kill the bloke that is walking towards you just ahead. Now
 strife to the left and look between the buildings to see a lone female guard
 just standing there. Shoot her. Now go right to the gap in the fence, take a
 left and follow the fence to end where the stairs are. Turn the corner and
 you will notice a guard that is turned away further down (if you have got here
 with some reasonable speed then this guard is turned away and will be for a
 while). Shoot him with the sniper rifle, and from now on you don't need to
 use it. Go up the metal stairs here and into the room on the left and activate
 the switch on the panel in front. This opens the door to the dam. Turn round,
 back through the door and take a left, over the planks of wood ahead and down
 the hole. Collect the mines behind, out the door, right, down the path and
 round the stairs. Using the aim, aim up as far as you can and throw a mine
 onto the roof in the radar dish area. Now go left, down the steps and
 through the door (make sure that the dish has been destroyed before going and
 completing this challenge, otherwise you will fail).

 TROUBLE AT THE DOCKS
 --------------------
 It's 3 a.m. and a new shipment has just arrived by barge, so there are goons 
 crawling over the docks! If you want to get through the Falucci Bros. 
 Warehouse alive, particular care will be needed.

 Platinum Requirements - 1000 and 25.0 secs
 Gold Requirements     - 1000
 Silver Requirements   - 700
 Bronze Requirements   - 0
 Playing as Lady Jane
 Level - Chicago
 Starting weapons - Silenced Luger

 Go right, across the walkway and drop down the ladder. Go round the left
 box and kill the guard ahead quickly. Go to the second box ahead and take a
 right, and there is a walkway ahead with a guard walking down to the left.
 Kill him, go right and go across the ramp when you get to it and up the 
 stairs. Go to the corner and wait here and kill the guard when he comes past.
 Go up the stairs. At the top look through the window, and there are two
 guards in the below area. Look down to the right and wait until a guard
 appears walking around - kill him. Then look straight across at the guard
 standing below. Dispose of him, then go right down the corridor. Round the
 corner, cap the guard, go down the steps, right, to the corner, then through
 the doorway. Complete.

 *QUICKER WALKTHROUGH* This is quicker and will get you a platinum, but is
 slightly tougher and so is easier to get spotted. Start and go right, across
 the walkway then down the ladder. Go left and kill the guard by either
 punching his back or a bullet in the back of the head. Now go right to the
 ramp onto that walkway, then up the stairs. Turn right and make sure the guard
 is heading away from you then go up the stairs. At the top keep going and 
 around the corner at the top of the stairs is a guard, shoot with the silenced
 pistol. Now go down the stairs and right, and there is a guard walking away
 from you. Punch him in the back for a silent kill. Go to the corner then
 through the doorway to complete this quickly.

 ESCAPE FROM NEO TOKYO
 ---------------------
 It's late past curfew, and Chastity Detroit has ended up stuck in a rough 
 district of NeoTokyo. If the police find her, she'll spend the night in a 
 cell, so get her out without being spotted! The temporal uplink should come in
 handy here.

 Platinum Requirements - 1000 and 20.0 secs
 Gold Requirements     - 1000
 Silver Requirements   - 700
 Bronze Requirements   - 0
 Playing as Chastity
 Level - Neo Tokyo
 Starting weapons - Temporal Uplink

 Run forward and go left of the first camera, then right across the road
 until you reach the wall. Wait here until the bright pink camera is turned
 away then run across to underneath it. Now go into the glass window on the
 left, and remain here until the police vehicle has gone past. When it has,
 run out (avoiding the camera opposite) and carry on going to under the camera
 on the corner of the street. Turn right, and when the camera opposite is
 turned away run along the wall, under the next camera to the dark tunnel;
 challenge complete!

        *        *        *        *        *        *        *        *

 ============
 BANANA CHOMP
 ============

 These are all based in the Aztec level where you have to collect bananas that
 are spread around. I have put ASCII maps for the first and last one and a
 walkthrough to each challenge too.

 GONE BANANAS
 ------------
 Jojo the Monkey has been causing mischief around the village, and the
 villagers have had enough. To teach him a lesson they've thrown his bananas
 away. Help him get them back!

 Platinum Requirements - 45.0 secs
 Gold Requirements     - 55.0 secs
 Silver Requirements   - 1 mins 0.0 secs
 Bronze Requirements   - 1 mins 30.0 secs
 Playing as Monkey
 Level - Aztec
 Starting weapons - Teminal Uplink

 Follow these steps and collect the bananas as you go (on the terminal uplink
 the bananas are in yellow). At the end is an ASCII diagram of the aztec level
 with the bananas numbered in order to be collected.

 Go ahead up the stairs, and follow the linear path until you reach the area
 with the columns. Go left to the corner, round the column, collect the three
 in front of you, round the column again and collect the two here. Head
 through the stone archway. Collect the one here, then up the stone ramp in the
 corner, turn around and up the steps. After you collected the one of the top
 of the ledge, jump off and through the doorway to the left. Collect the
 banana left of here, then turn around and go down the path until the stone
 doorway with the banana in front of it. Through the doorway just next to here,
 collect the three bananas and then the lone banana in the corner of the open
 area. Down the path to the left and then right through the doorway to a 
 new area. Go right to the little indent to collect the banana here, back out,
 right round the corner, by the short set of steps, to the mound, left round
 the corner for another two. Retreat to the mound and go down the path you
 haven't been down yet. Follow the winding road, then at the open area go right
 then at the end there is two both left and right in the indented like section.
 Retreat and go over the log, left, then collect the one on the left round the
 column (so you collect the one in the corner as you go) then straight on
 ahead to the ditch, follow it round and run ahead to collect the final
 banana by the stone door. Repeat this quickly to get a gold easily.

 Here is an ASCII Map of the level, with the numbers counting as bananas
 as they should be collected, eg. 1 you collected first, then you collect 2 
 etc. This map is no way perfect, but it should give you a good idea of what
 order they should be collected and where the bananas are. Also note that X
 is where you begin.

 /---------------------\ /-------------|
 |2                    | |  27      28 |
 |   --------------|   | |   |---------|          
 |3   4          | |   | |        26  |              |-----------------|
 \---  --    -- 5| |   | |            |-----------\  |  31        ___37|
    | 8    7  6  | |   | |                 29   30 \ |            | |  |
    |          --- |   | |     ____----|-------\    --   |   ---  ---  |
    |  --    --|   |   | | 24  25 |             \        |   | |       |
    |  9     10--- |   | |    ----------         ----|   |   | |36     |
    |            | |   | | 22    23|                 ----|   | \---|   |
    |  --    --  | |   \-|   |---------|                 |   ------|   |
    \----|   |---/ |1   X            21|                 |32         35|
  /---\  |11 |     \-------------|     |           |--|  |   |-----|   |
  |   |--/   -----\/-------------|     |           |33|  |   |     |   |
  |       __15_ 14||16                 |           |  |--|   |     |   |
  |       12   |  ||  ||_|______       |           |         |     |   |
  |_______        --  | --------     --|           |  |------------/   |
          \       __  | |18|| 19     20|           |34|              38|
   _______/   |  |||  |-|   __|----\   |           |--|   |------------/
  /           |13|||         17|   |   |              |   |
  \---------------/\------------   |   |              |   |
                                   |   |              |   |
                                   |   |      /--------   |
                                   |   |     /            |
                                   \   \    /   -------   |
                                    \   \--/   /      |   |
                                     \        /       | 39|
                                      \------/        |---|

 MONKEY BUSINESS
 ---------------
 Jojo's been up to his old tricks again, and the villagers are really riled 
 now. Not only have they taken the bananas, but they've conjured up some 
 zombies to stop Jojo forever. Keep that monkey alive!

 Platinum Requirements - 48.0 secs
 Gold Requirements     - 58.0 secs
 Silver Requirements   - 1 mins 5.0 secs
 Bronze Requirements   - 1 mins 30.0 secs
 Playing as Monkey
 Level - Aztec
 Starting weapons - Teminal Uplink

 Use the EXACT same strategy as above as everything is the same aside that
 there are zombies littered around the map. You just have to dodge them -
 try not to get surrounded by them.

 PLAYING WITH FIRE
 -----------------
 Jojo shot The Wood Golem with a flaming crossbow bolt. The Golem's not got 
 long left, but he's intent on getting his own back by eating as many of Jojo's
 bananas as possible. Go for the burn, Woody!

 Platinum Requirements - 24 bananas and one second left
 Gold Requirements     - 24 bananas
 Silver Requirements   - 22 bananas
 Bronze Requirements   - 18 bananas
 Playing as Wood Golem
 Level - Aztec
 Starting weapons - Teminal Uplink

 You have to get as many bananas as you can before the time runs out - you
 don't need to get every banana in the level, so just follow this walkthrough
 to get 24 bananas (which is platinum, as you cannot get gold here ^_^).

 Get the one to the right, but carry on round the corner and then left
 through the doorway. Go collect the one just ahead then go right into the
 column area. Collect all the bananas here and proceed down the long linear
 path. At the steps go round the corner and into the doorway thats left, get
 the one of the right in the indent, then back out, right, up steps, then right
 down the winding path. At the next open area, collect the four ahead of you
 then down the path next to where you entered this open area for the last 
 three. If you missed some, then go right and there is an extra two on the left
 and right. You should have gotten 24 bananas with a few seconds to spare,
 meaning you are a platinum man. 

 !!!NOTE!!! If you get a gold here, then make sure it doesn't save. If you save
 you will not be able to get a Platinum. This is a glitch, so make sure you
 get all 24 bananas with at least a second left on the clock.

 If all that confused you, heres an ASCII map of the area. The X is where you 
 start, the numbers are the bananas you collect in that order (1 you collect
 first, then you go to get 2 etc etc) and the * are bananas that you don't
 collect during this method. Its not perfect, but it will give you an idea
 of where you collect the bananas and such.

 /---------------------\ /-------------|
 |10             11    | |          *  |
 |   --------------|   | |   |---------|          
 |         9     | |   | | *          |              |-----------------|
 \---  --    -- 8| |   | |            |-----------\  |        18  ___21|
    |            | |   | |            17           \ |            | |  |
    |          --- |   | |     ____----|-------\    --   |   ---  ---  |
    |  --    --|   |   | |     16 |             \        |22 | | 19    |
    |          --- | 12| | 15 ----------         ----|   |   | |       |
    | 5    6   7 | |   | |     14  |                 ----|   | \---| 20|
    |  --    --  | |   \-|   |---------|                 |   ------|   |
    \----|   |---/ |      13           |                 |23           |
  /---\  |   |     \-------------|     |           |--|  |   |-----|   |
  |   |--/ 4 -----\/-------------|     |           |* |  |   |     |   |
  |       __  _ * ||                   |           |  |--|   |     |   |
  |            |  ||  ||_|______       |           |      24 |     |   |
  |_______        --  | --------     --|           |  |------------/   |
          \    3  __  | |  ||          |           | *| *              |
   _______/   |  ||| 2|-|1  __|----\   |           |--|   |------------/
  /           | *|||        X  |   |   |              |   |
  \---------------/\------------   |   |              |   |
                                   |   |              |   |
                                   |   |      /--------   |
                                   |   |     /    *     * |
                                   \ * \    /   -------   |
                                    \   \--/   /      |   |
                                     \      * /       | * |
                                      \------/        |---|

        *        *        *        *        *        *        *        *

 =================
 CUT-OUT SHOOT-OUT
 =================

 You against an army of card board cut outs, of which you have to shoot. There
 is a mixture of 'baddies' that you shoot to add points to you total, and
 'goodies' that if shot will deduct points from your total (it is fairly
 easy to tell them apart). They all have a time limit to abide by too.

 TAKE 'EM DOWN
 -------------
 Uh oh! The small town of Little Prospect is under siege by some vicious 
 cardboard figures, and it looks like they have no intention of leaving. 
 Take 'em down!

 Platinum Requirements - 4000
 Gold Requirements     - 3500
 Silver Requirements   - 2500
 Bronze Requirements   - 1500
 Playing as Elijah Jones
 Level - Wild West
 Starting weapons - Garrett Revolver

 Very simple.. shoot the cardboard cut-outs of the baddies. Shooting them
 in the middle will get you 100 points, and then 75 and 25 points the further
 out the edge you shoot. Hitting innocent people boards deducts 100 points
 where ever you shoot them. Its a really easy challenge this, just take you
 time and aim for the center of each board. You have more that enough time,
 and when you reach the end and have some time to spare then go back and look
 for other boards that you have missed. Note that when you start the board
 directly ahead of you far away disappears if you don't shoot it fast enough,
 so take care of that one first. Bronze and Silver is cakewalk, and Gold
 just requires a lot of shots to the center of the boards.

 FALL OUT
 --------
 After turning snitch on Big Tony, it seems poor Marco didn't have his escape 
 route planned. Tony's not the brightest guy though, and he's sent some
 cardboard cut-outs after Marco. Help Marco through Chicago without killing any
 old ladies...

 Platinum Requirements - 1700
 Gold Requirements     - 1650
 Silver Requirements   - 1500
 Bronze Requirements   - 1200
 Playing as Marco the Snitch
 Level - Chicago
 Starting weapons - Lugar Pistol

 Another fairly easy challenge. Only shoot the baddies (100 points for where
 ever you shoot them) and remember not to shoot the civilians (100 points
 deducted from your score). You have to kill that baddies quick otherwise
 your points will start decreasing slowly. You will hear either a 'ker-ching'
 sound or a moving sound. You will know anyways when you play. The following
 walkthrough will tell of the boards to shoot - if some boards are not
 mentioned, then don't shoot it. :P Getting Platinum involves shooting all
 the baddies boards and having NO points deducted at all. And.. go!

 Go around the box and shoot the one that appears, then quickly shoot the one
 after the car. Another appears from top of the box ahead. Now go ahead around
 the two crates and the car and one slides at the wall from behind a crate.
 Go right, and one appears above the left row of boxes. Go to the car on the
 right and go down the left of it for one to appear just ahead, then go round
 the right side of the car for another one by the post. Round the corner and
 another comes from the left box. Proceed to the stall just ahead. Two boards
 will pop up, only shoot the left one. Go to the left corner now where one will
 come out. Round the corner and a baddie board will appear from both sides
 of the set of boxes ahead (so go to the left side, then back round and to 
 the right side). Look at the large doors ahead, and aim at the middle at the 
 bottom, at move forward. The doors will fall off and so shoot to get the
 baddie in the middle here. Round the corner and two boards appear; shoot the
 one behind the civilian (it comes from the car to the left).  Carry on to the
 next car. Two appear from the top, shoot the left one. Approach the front for
 another to appear, then go round the back to the other side, where the last
 one appears just ahead. Simply walk on ahead to complete this challenge.

 PICK YER PIECE
 --------------
 A lawman needs a gun he can rely on. Elijah's gone down to the compound to 
 test the performance of some firearms. Shoot as many cut-outs as you can, but 
 remember, accuracy will also improve your score.

 Platinum Requirements - 1250
 Gold Requirements     - 1000
 Silver Requirements   - 875
 Bronze Requirements   - 700
 Playing as Elijah Jones
 Level - Compound
 Starting weapons - Sniper Rifle

 Another fairly simple and easy level. Shoot any of the boards that pop up
 in the area that is through the window. Shooting them in the center will earn
 you 100 points, and then 75 and 25 the further away from the center you hit.
 Keep unzoomed and only zoom in when a board appears and be quick in shooting
 it as it will disappear quickly. Replay this level several times to get
 a good idea of where abouts the boards appear and at what times to get higher
 scores.

        *        *        *        *        *        *        *        *

 =============================
 TIMESPLITTERS 'STORY' CLASSIC
 =============================

 These are story like levels and are based on the original TimeSplitters
 story levels (well I think they are, and may well be repeats, as I never
 played the first TimeSplitters). These are incredibly hard and involve a lot
 of dodging and keeping on the move. You must go to collect an item in the
 level, then go back to where you start (where are portal is also located) to
 complete the level. When you collect the item, TimeSplitters and more
 baddies that were in the level crop up to make sure you don't make it to the
 portal. This also involves luck and requires many attempts to succeed.

 BADASS BUSPASS IMPASSE
 ----------------------
 Badass Cyborg is having one of those days. First of all he loses his buspass
 and now he's realised that his spare brain is on the other side of town. 
 It's not going to be easy going to get it back on foot. Especially when 
 Special Forces have been deployed... again!

 Platinum Requirements - 45.0 secs
 Gold Requirements     - 1 mins 30.0 secs
 Silver Requirements   - 3 mins 0.0 secs
 Bronze Requirements   - 5 mins 0.0 secs
 Playing as Badass Cyborg
 Level - Streets
 Starting weapons - Sniper Rifle / Silenced Pistol

 Just keep on running throughout this challenge. If you manage to get a Soviet
 S47, then shoot people quickly as you go but keep on the move.

 As you start, change your weapon to the silenced pistol and shoot the guy to
 our right in the head. Go down the street, and try and headshot the guy
 round this corner to collect the Soviet S47 that he leaves behind. This will
 make your job easier. Follow the main road, round the corner, and fire a
 grenade towards the corner (under the overhead bridge like area). Run round
 this corner, and halfway up this street in the right is a stairwell - go into
 it (before hand fire a grenade at the group of people ahead). Go up the stairs
 and towards the next set of stairs, where at the bottom is a guard with a 
 Tactical 12-Gauge. Kill him and equip it. Out the stairwell and to your left
 is the brain, the item you have to collect. Grab it and now make your way to
 the portal (where you started the level) by going back the same way you came
 (through the stair wells etc). More guards and even Timesplitters will now
 hinder your progress. Be sure to use the Tactical 12-Gauges secondary fire for
 a quick kill to those on your way. Just keep running and don't stop, dodge and
 fire the odd shot now and then. With a bit of luck you will reach the portal.
 This can take several attempts but it can be done.

 BUT WHERE DO THE BATTERIES GO?
 ------------------------------
 R107's therapist won't be pleased. Just when it looked like he was finally 
 cured his will has crumbled. He's slipped on a dark lycra body suit and donned
 the crudely crayoned boxes once again. I - am - Robot!

 Platinum Requirements - 4 mins 30.0 secs
 Gold Requirements     - 5 mins 30.0 secs
 Silver Requirements   - 7 mins 0.0 secs
 Bronze Requirements   - 10 mins 0.0 secs
 Playing as R One-Oh-Seven
 Level - Scrapyard
 Starting weapons - Plasma autorifle

 Like the other challenges in this set, always keep running and be on the move
 and shoot those that get in your way.

 Go ahead to the door on the other side of this area while ignoring the bots 
 and dodging their fire. Go through the doors and take a left and follow the
 linear corridor. When you reach the bigger white and black coloured robots,
 shoot him with regular fire and pick up the plasma autorifle he leaves behind
 for extra ammunition. Keep going and round the corner in a slightly more open
 area, kill the bots that approach and kill the bot that transformed from a bin
 (or whatever it was) using a mix of normal fire and sticky grenades. Collect
 the armour thats behind him and carry on down the corridor. At this spiralling
 ramp area, shoot the bots as you go and try not to stop. At the bottom might
 be another bin bot, but ignore regardless and go round the corner to another
 open area. Ahead is a gun on the wall, run forward a little and fire a 
 sticky grenade its way, then take the first right and kill the bot with the
 minigun here. Equip it and put its secondary fire on. Go through the doorway
 that is to the right of the gun placement on the wall. Follow this corridor
 and be sure to pick up the armour that is on the left as you go. When you
 reach a room, there is a bot both sides of the doorway, another by the doorway
 on the right and a gun placement on the ceiling. Minigun the ones either side
 of the doorway then go right and shoot the bot with the minigun and collect
 the minigun he leaves behind for more ammo, and then go inside the doorway to 
 avoid the gun on the ceiling gun placement. Look towards the room and some
 bots will come the way you came, so take care of them. Equip the plasma
 auto rifle and lob a sticky grenade at the ceiling gun, then carry on down
 the corridor (equip the minigun again at secondary fire). At the split go
 right then at the open area shoot some of the bots that teleport in and go
 up the steps to the right, and go to the left area and kill the bot here. Go
 back out down the steps and go down the right corridor. Another bin bot thing
 is here, so take care of that, and carry on and clear the bots that teleport
 in. Ahead is another bin bot and the battery is behind it, so destroy the
 bin bot, collect the battery and go back the way you came. The minigun will
 come handy here, as you can kill the bots and splitters in some speed. Be sure
 to strife left and right down the corridors to dodge. When you run out of
 minigun ammo, equip the plasma autorifle and carry on going. With luck you
 will reach the portal, and get at least gold (platinum isn't that tough on
 this level is you do it correctly). Phew!

 HIT ME BABY ONE MORGUE TIME
 ---------------------------
 It's autopsy turvy down at the hospital, the corpses just won't stay put and 
 undead priests are roaming the corridors. Mr. Underwood can't believe
 his luck - he's brushed up his bowler hat and grabbed his trusty shotgun...

 Platinum Requirements - 1 mins 0.0 secs
 Gold Requirements     - 2 mins 0.0 secs
 Silver Requirements   - 4 mins 0.0 secs
 Bronze Requirements   - 8 mins 0.0 secs

 Playing as Mr Underwood
 Level - Hospital
 Starting weapons - Shotgun

 An annoying level this, as you encounter quite a lot of zombies in small 
 areas. Try to dodge them, otherwise headshots will do to clear them for good.
 Another thing is that one some runs some zombies or undead priests will not
 appear, so with some luck you will get one with less enemies than another run.
 When you encounter flaming zombies, avoid them at all costs and if you get
 set alight just restart, as there is no way you will be able to complete the
 challenge at that point.

 Go forward into the doorway thats left, and go straight down this corridor to
 the end. Round the corner, and go straight across this area to the doorway
 ahead. Alot of zombies will come through here, and I have found it best to
 go on the inside of the corner to best avoid them. At the next room, go
 straight ahead to the doorway opposite. Round the corner, and there is
 an undead priest around the corner, so mind him, keep going to the next room.
 Go through the doorway on the right, then left, and left again to a long
 room where sometimes flaming zombies are present. Go to the doorway directly
 ahead, and there is are stairs to your left and a flaming zombie at the top.
 Keep the wall to the right of the bottom of the stairs so that the zombie
 will fall off the stairs, and you can go up them safely. At the top at the
 corner is another undead priest, kill his ass quick, then round the corner
 to the doorway ahead (you may have to shoot these zombies as they get in the
 way). Kill another undead priest here, then through the doorway for a
 very tricky part. There is a large amount of both normal and flaming zombies
 here and you must goto the doorway directly opposite. Try to shoot the flaming
 zombies first and also the ones that get in your way. When you reach the
 doorway, take a left, kill the undead priest at the corner, go round and
 collect the item. Jump off the ledge and then turn around, and go down the
 corridor to the right, and then to the portal at the open area at the end.

        *        *        *        *        *        *        *        *

 ================
 MONKEYING AROUND
 ================

 The last set of challenges all involve monkeys in one way or another. These
 are pretty comical and fun to a degree, but are very hard to get higher
 awards on.

 SIMIAN SHOOTOUT
 ---------------
 An unscrupulous merchant is trying to flood the market with imitation clay 
 monkeys. Use your trusty shotgun to dust those cheap replicas and put him out
 of business!

 Platinum Requirements - 2000
 Gold Requirements     - 1800
 Silver Requirements   - 1000
 Bronze Requirements   - 600
 Playing as Mikey Two guns
 Level - Mexican Mission
 Starting weapons - Tactical 12-Gauge

 The best way to get lots of hits is the stand in front of the fountain and
 looking up, as all the monkeys will fly past here. You can use the secondary
 fire, but I have found that single normal shots tend to be accurate (you have
 unlimited ammo too, so don't be afraid to go crazy). Shoot monkeys consectialy
 to get combos and thus more points added to your total.

 MONKEY MAYHEM
 -------------
 Some evil circus clowns have enslaved the performing monkeys and forced them 
 to carry their watermelons! Free the monkeys by shooting the watermelons out 
 of their paws, but aim carefully...

 Platinum Requirements - 3000
 Gold Requirements     - 2500
 Silver Requirements   - 1500
 Bronze Requirements   - 1000
 Playing as Ring Mistress
 Level - Circus
 Starting weapons - Vintage Rifle

 Here you have to shoot the watermelons off the monkeys heads. Shooting one
 gets you 50 points, and getting them consectualy gets you a combo and thus
 more points. Shooting a monkey will deduct 75 points from your score. An
 easy way to get silver or gold is to aim at a point where all the watermelons
 pass by, so you just aim there and shoot as they come past. To find this point
 start, go as forward and as left as you can so you are in the corner. Now
 at the left doorway ahead, aim just into the board that's left of it.
 Its some where like here (the X is the point)-

                             ________
                             ||----||
                             ||    ||
                             ||    ||
    -------------------|     ||    ||
                    X  |     ||    ||

 It is somewhere at that point. You may to adjust it a little. I also recommend
 to zoom out slightly so you can see the monkeys coming. The order and number 
 of the monkeys is random, sometimes they are very far apart so there is little
 chance for combos, and other attempts there are loads together. You may have
 to replay it several times to get a decent run where you can get gold.

 DAM BURSTERS
 ------------
 The Russian Mafia objects to the building of the Siberian Dam, and are trying
 to destroy it through the tactical use of exploding monkeys. It's up to you to
 save the villages downstream by blowing up the monkeys before they reach the 
 dam!

 Platinum Requirements - 9000
 Gold Requirements     - 8000
 Silver Requirements   - 6000
 Bronze Requirements   - 4000
 Playing as Sgt Shock
 Level - Sibera Dam
 Starting weapons - Minigun

 You have to shoot the monkeys as they approach the dam. Like the others,
 shooting the monkeys consectaly will earn you combos and thus more points.
 You get deducted 30 points when a monkey hits the dam. Stick your minigun
 on secondary fire, but only try to fire in short bursts so it doesn't overheat
 quickly. I recommend strifing left and right and firing. When none are coming,
 fire into the distance on the chance that you might hit them as they are
 coming. This is a very tough challenge, as even bronze is tough and you will
 be in luck to get a gold.

              WELL DONE! YOU HAVE COMPLETED CHALLENGE MODE!

########### #####  #####
    ##     ##   # #`  ### _____________________________________________________
    ##    ##           ##
    ##    ##          ##  *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
    ##     ###       ##                     --------------     
    ##      ###     ##                         MAPMAKER            (SECTION 07)
    ##       ###   ##                       --------------     
    ##        ##  ##      *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
    ## ##     ## ##    #  _____________________________________________________
    ##  ###  ## ##    ##  
   ####  ####  ########   

 The mapmaker, as the name suggests, allows to create maps. You can create a
 map for multiplayer or a story based level. To get started, select the 
 Mapmaker from the main menu. You will be then brought to the mapmaker start up
 screen. Here you have three different options; Edit/Create New Map, Load
 Map, or Play Map. If you wish to create a new map, then select 'Edit/Create
 New Map' and then goto the next part within this section for more details.
 If you want to edit or play a map that you have created, then you will have to
 load it before hand by selecting the 'Load Map' option.

 ====
 MODE
 ====

 When you create a new map, you are greeted with this selection. You have to
 choose between Beginner or Advanced.

 Beginner
 --------
 Basic multiplayer only maps can be created here. Only the Tile, Item and Light
 selections are available. I would only recommend this for total beginners,
 but Advanced is the same but with more modes.

 Advanced
 --------
 This is the full mapmaker with all the selections present. These are Tile,
 Item, Light, Story Enemies, and Game Logic. You can create both multiplayer
 and story maps with this, and you should use it most if not all the time.

 ========
 CONTROLS
 ========

 =======
 DISPLAY
 =======

 This is the screen of the mapmaker looks like and is explained.

                        --------------------------------
                        | Tile.Item.Light.StoryEnemies |
                        |---------------------------5--|
                        | =====4                       |
                        | --                           |
                        | --6                          |
                        |              1               |
                        |                              |
                        |                              |
                        |  o 3                  |-----||
                        | o o                   |  2  ||
                        |  o                    |_____||
                        --------------------------------

 1 - Grid
 --------
 This is the grid that you place the tiles on.

 2 - Tile Preview
 ----------------
 This is a preview of the tile that you are currently selecting in 3D (as you
 would see it in the game).

 3 - Controls
 ------------
 This is an onscreen guide to what buttons X, O, Square and Triangle do
 in the current situation.

 4 - Memory Usage
 ----------------
 This is a percentage bar of how much memory your map is taking up so far. When
 the bar is full, you cannot place any more tiles or items until you make
 some room for them. Also if you cannot place larger items in the map when you
 haven't got enough memory.

 5 - Selection
 -------------
 These are selection of menus you can access, where you can add a matter of
 different things to the map. This are explained in detail at the 'Selection'
 section (after the Menu).

 6 - Floors
 ----------
 This is only present in the Advanced mode of the mapmaker. This shows all the
 floors in a basic diagram, and what floor you are currently working on.

 ====
 MENU
 ====

 Pressing start when you are viewing the editor will bring you to the editor
 menu, where you can edit several options to make your map a little more 
 customised.

 Map Settings
 ------------
 Tile Set   - Choose from Victorian, Alien, Virtual, and Industrial tile sets.
              According to what you choose changes the tiles appearance during
              gameplay, and also the music (if you put it on recommended). You
              can change this at any time.
 Weapon Set - Selects what weapon set you want to have in your level - this is
              for the preview and story modes only as when you play the map
              normally before hand in the settings you can decide what 
              weapons you want to use.
 Bot Set    - Selects what bot set you want to have in your level - this is
              for the preview as when you play the map normally you can change
              what bots will be in the level, and in Story you can have a
              different set altogether.
 Music      - Selects what music you want playing in your map.
 Edit Map   - Here you can change the description for the map. Press X to add
 Description  a letter, O to delete a letter, Square to cancel ALL that you
              have written and go back to the Map settings sub-menu, and L and
              R switch between the letters in caps, non caps and numbers. Press
              END when you are finished. This text will appear when you choose
              the map.
 Briefing   - Here you can change the briefing for the map. Press X to add
              a letter, O to delete a letter, Square to cancel ALL that you
              have written and go back to the Map settings sub-menu, and L and
              R switch between the letters in caps, non caps and numbers. Press
              END when you are finished. This text will appear in the briefing
              when you press Start.

 Editor Settings
 ---------------
 Here you can switch between Advanced and Beginner modes. WARNING that changing
 the mode will erase the map that you are currently working on, so be sure
 to save the map before switching modes.

 Preview Map
 -----------
 When you have created some map and you want to preview it, selecting this
 allows you to. There are several preview options, Mapmaker will allow to
 preview it at any time, and others require those items (eg. Deathmatch
 needs several starting points, Zones needs some zones, Bag Tag requires a bag
 etc etc).

 Undo Last Change
 ----------------
 Simply undos the last operation that you have just done.

 Centre Map
 ----------
 Centres the screen to where the map is located on the grid.

 Clear Map
 ---------
 Erases the map that you are currently working on. Be sure to save the map
 before clearing it if you want to keep it!

 Load Map
 --------
 Loads a saved map from the memory card, or one of the sampled ones that are
 already present.

 Save Map
 --------
 Saves the current map that you are working on. It is advised that you save it
 regularly, in case it crashes, or there is a power cut in your area, or your
 PS2 implodes etc etc.

 Help
 ----
 Displays the mapmaker controls.

 Quit Mapmaker
 -------------
 Quits the mapmaker editor and returns you to the main menu. Be sure to save
 your map if you want to keep it before selecting this option.

 =========
 SELECTION
 =========

 This is at the top of the editor screen, and you can switch between them with
 the D-Pad, and to take you to the Selection menu you press X is an empty
 place on the grid.

 Tile
 ----
 These are the rooms and corridors that you can add to the map and make up your
 level. There are 30 pieces to choose from, and are a range of sizes and 
 shapes. The details inside them, such as walls and panels are different
 according to what tile set that you are using. When piecing your level 
 together, the red lines match together and the longer blue lines match
 together.

 Item
 ----
 These are the items you can place into your map. These all take up space in
 the memory, so remember not to go over the top with them.
 
 Start Points     - The only item here is 'Start All'. This is where all the
                    contenders spawn from. If its a story level only one is
                    needed then you need just the one, but you need multiple
                    ones for a multiplayer map so the contenders all spawn from
                    different points. You can have just one and they all spawn
                    from that for comedy value though.
 Guns             - There is gun 1 to 5, and is according to the weapon set.
                    Selecting one of the guns takes you to the grid to place it
                    somewhere.
 Ammo             - There is ammo 1 to 5, and is according to the weapon set.
                    Selecting one of the ammo takes you to the grid to place it
                    somewhere.
 Health N' Armour - There is two types of health and armour here, hi and lo. Hi
                    restores the full amount, whereas Lo restores half the
                    amount.
 Powerups         - You can insert four different powerups for the contenders
                    to use. Cloak makes the contender invisible for a short
                    period of time, Speed increases the contenders movement,
                    Shrink reduces the characters size and Max Damage increases
                    the contenders damage that he/she/it inflicts on others.
 Teleports        - Place one of them at one point and another of the same
                    colour at a different point. You have five colours to
                    choose from; Red, Green, Blue, Yellow and Cyan.
 
 Bags N' Bases
 -------------
 These are for multiplayer maps in the form of Team deathmatch, Capture the
 Bag or Bag Tag.

 Bag Base      - The two colours, red and blue are both needed for a capture
                 the bag game. They act as when the teams bag is and where you
                 bring you bag to.
 Bag (Bag Tag) - Required for a bag tag game, this is the initial point for
                 where the bag rests.
 Start Team    - These are required for team based games, eg. Team Deathmatch
                 and capture the bag. This is where the team members start at.
 
 Objects
 -------
 These are objects that you can place into your map.

 Crate            - Places a crate on the map. This can be used for scenery.
 Gun Turret       - Places a gun turret on the map. To use it, press action,
                    to fire bullets use the normal fire and for missiles use
                    the secondary fire. Pressing action again dismounts. Note
                    that the computer controlled contenders will not use these
                    for some reason. At all.
 Auto Gun (Story) - These are only for story mode. You place it on the map and
                    when you are spotted, you are fired at. 

 Keys
 ----
 There are four different keycards, red, blue, yellow and green. These are used
 to unlock the corresponding coloured door, and is only for story mode.  Note
 that one keycard can unlock more than one of the same coloured door. How
 can you place doors of different colours? See after 'Zones' at 'Windows and
 Doors'.

 Zones
 -----
 These are required for a zones map. You place the more of these the better
 (well it depends on the map).

 Windows and Doors
 -----------------
 This is NOT on the selection menu, but you need to have item selected at the
 top when on the grid to place windows and doors. You have to be in the editor
 at the grid, and you can only place them on the red lines of the tiles. 
 Put the curser over the red line and look in the bottom left corner for the
 controls guide and its there. Not that you can have different doors, so
 pressing door again will change the colour - in the map you will then need
 a keycard of the same colour to unlock it. Note that one keycard can unlock
 more than one of the same coloured door. NOTE THAT TOO MANY WINDOWS AND DOORS
 MAKES THE GAME FREEZE. Only when tested, it just freezes.. perhaps one of the
 games worst glitches. So before testing, Save, then if it freezes, remove some
 windows are doors and retry. If freezes after about 30 seconds to a minutes
 play or something.

 Light
 -----
 On the left are the range of colours, and on the right is the light 
 parameters. You can edit the colours by pressing edit (O) and pressing 
 triangle to edit / spread. Pressing the 'Reset Palette' resets the pallet (yes
 really) to how it was. Once you have choose your colour, move onto the light
 parameters. Here are the different parameters explained...

 Fixed is where the light is always on.
 Flicker is where the light flickers.
 Switch turns the light on, then off, then on again, then off etc.
 Pulse is where the light dims on and off over and over.

 The circle below this is for timing lights, so that you can have lights next
 to each other with the same colour, speed and parameters, but have them going
 at time times (Switch is good with this). The circle has 12 segments to fill
 so they can change at different times. Pressing it with you curser will change
 the circle for a different timing.

 Story enemies
 -------------
 This is for story only (as the title suggests). There are upto 10 enemies that
 you can include in your map with a range of options that you can assign to all
 of them. Selecting an enemy with your curser will open a new menu where you
 can configure it up -

 Name  - Name the enemy.
 Enemy - Pressing left and right changed the enemies type. You can only use
         enemies once you have unlocked them in either story, arcade or
         challenge modes. There are different in each way so choose wisely.
 Gun   - Pressing left and right will change the type of gun the enemy carries.
         They are all unlocked from the start bar the brick, which you unlock
         in the challenge mode.
 Type  - This is what the enemy will do. Here are all the types explained..

 Unused         - This will mean that the enemy is not being used at all in the
                  map. Unused is the default setting.
 Stationary     - This means that enemy will remain stationary in one place
                  (standing still). The enemy will move once you have been
                  spotted.
 Patrol         - You can set the enemy to follow a set route. Once this is
                  selected, on the other menu is a bar with flags. Selecting
                  a flag will take to the map so you can place it somewhere,
                  then you can place more flags so the enemy will goto that.
                  Once you are finished with the positioning, then the white
                  box at the end will decide if you want the enemy to do in
                  a repeated path (1-2-3-4-5-1-2-3-4-5 etc) or back and forth
                  (1-2-3-4-5-4-3-2-1 etc).
 Spawn & Attack - This will set up a point for the enemy to spawn from. You can
                  alter the maximum amount of enemies that will spawn from this
                  point, and how often it spawns. Also, you can View/Edit
                  trigger conditions with this.
 Spawn & Wait   - This will set up a point for the enemy to spawn from. You can
                  alter the maximum amount of enemies that will spawn from this
                  point, and how often it spawns. Also, you can View/Edit
                  trigger conditions with this.

 Once you have configured the enemy, select Done and a 'Place' icon will appear
 by the enemy. Clicking this icon will allow you to place the enemy on your
 map. Note that this is for all types bar Unused and Patrol.

 Game Logic
 ----------
 As this is perhaps the most complex thing about the mapmaker it gets its 
 very own section. And that's next. And aside from that, the Selection part
 is covered.

 ==========
 GAME LOGIC
 ==========

 Game logic is only for story mode, and is where you can add objectives and
 do some cool stuff with your map. It's a little complex, but its explained
 as best as I can explain it, and with some handy examples at the end.

 Adding a New Logic
 ------------------
 The 'Add New Logic' button appears when you have placed at least one tile
 on the grid. Selecting this brings you to another menu, where you add your
 triggers. A trigger is an action that will trigger the logic off. One trigger
 is already present - 'Game Started'. You can add new triggers by
 selecting 'New Trigger' where another menu appears. These are a range of 
 triggers, such as objects, pickups, timers, enemy etc. You can add and select
 more than one trigger for your logic operation. When you have added the
 triggers, you have to select them to make them a part of the operation.
 Pressing X while highlighting it will select it, and this is shown by a white
 dot at both sides of the trigger. When you have selected the triggers, goto
 the item above Done. By pressing left or right, select either 'All of These'
 and 'Any of These'. 'These' are the triggers. All of These means that all the
 selected triggers must be activated for the logic to operate, and Any of These
 means that any of the triggers activited will operate the logic. Once you are
 done, press Done to go the next part of setting up the operation.

 The next window will have two options - New Action and Done. Depending on
 what triggers that you have just selected means you may or may not be able to
 select Done here. If you need to carry on the complete the operation, select
 New Action.

 Setting up the operation is the outcome of activating the triggers. It is 
 very similar to setting up the triggers, there is a similar menu here and
 works just about the same. An example is if you selected triggers that any
 enemy spotted you, you can say here that the objective is failed. Fairly 
 simple, no? Remember that you have many different combinations, so try
 experimenting to have more interesting and exciting story levels. After the
 section on how to delete logic operations are examples of how to do common
 logic operations. So if you are confused on the whole concept of logic
 operations, then follow them and see if it makes more sense.

 Deleting Logic Operations
 -------------------------
 If you have created a logic operation that you don't want to use in your map,
 you can thankfully delete it. On the Game Logic screen, select your logic that
 you want to delete, and the summary will appear. Be sure to check that this
 is the logic you want to delete. Press triangle to delete, and triangle again
 to confirm the deletion.

 Examples
 --------
 Here are some step by step examples for common logic operations. Note that the
 names of things might differ if you have different settings or have renamed
 the items. If you would like to know how do to a different logic operation
 that isn't listed here, then email me about it and ill see if I can include it
 in the next update.

 SETTING UP AN OBJECTIVE TO COLLECT AN ITEM/S

 - Add New Logic
 - New Trigger
 - Pickup
 - Select an Item
 - Place item on map
 - Confirm Trigger Status
 - Repeat for more items if desired
 - Select all items
 - Have 'All of These' on
 - Done
 - New Action
 - Objective
 - Name Objective
 - Confirm Objective
 - Select Objective
 - Done
 - Confirm Summary

 SETTING UP AN OBJECTIVE TO KILL AN ENEMY

 - Add New Logic
 - New Trigger
 - Enemy
 - Select an enemy
 - Enemy Killed
 - Confirm Trigger Status
 - Select 'Enemy Killed'
 - Have 'All of These' on
 - Done
 - New Action
 - Objective
 - Name Objective
 - Confirm Objective
 - Select 'Objective'
 - Done
 - Confirm Summary

 START A CLOCK WHEN THE GAME BEGINS

 - Add New Logic
 - Select 'Game Started'
 - Have 'All of These' on
 - Done
 - New Action
 - Timer
 - New Timer (Show) / (Hide)
 - Name Timer
 - Start
 - Confirm action status
 - Select 'Start Timer'
 - Done
 - Confirm Summary

 COMPLETE / FAIL OBJECTIVE WHEN THE CLOCK REACHES A CERTAIN TIME
 (Note - You need a clock and objective set up before hand)

 - Add New Logic
 - New Trigger
 - Timer
 - Select the created Timer
 - Select Time to reach
 - Select 'Timer Reaches Time'
 - Have 'All of These' on
 - Done
 - Select 'Objective Failed / Complete'
 - Done
 - Confirm summary

 IF ANY ENEMY SPOTS YOU, YOU FAIL AN OBJECTIVE
 (Note - You need an objective set up before hand)

 - Add New Logic
 - New Trigger
 - Enemy
 - Enemy 1
 - Enemy 1 Spots Player
 - Confirm Trigger Status
 - New Trigger
 - Enemy
 - Enemy 2
 - Enemy 2 Spots Player
 - Confirm Trigger Status
 - New Trigger
 - Enemy
 - Enemy 3
 - Enemy 3 Spots Player
 - Confirm Trigger Status
 - New Trigger
 - Enemy
 - Enemy 4
 - Enemy 4 Spots Player
 - Confirm Trigger Status
 - New Trigger
 - Enemy
 - Enemy 5
 - Enemy 5 Spots Player
 - Confirm Trigger Status
 - New Trigger
 - Enemy
 - Enemy 6
 - Enemy 6 Spots Player
 - Confirm Trigger Status
 - New Trigger
 - Enemy
 - Enemy 7
 - Enemy 7 Spots Player
 - Confirm Trigger Status
 - New Trigger
 - Enemy
 - Enemy 8
 - Enemy 8 Spots Player
 - Confirm Trigger Status
 - New Trigger
 - Enemy
 - Enemy 9
 - Enemy 9 Spots Player
 - Confirm Trigger Status
 - New Trigger
 - Enemy
 - Enemy 10
 - Enemy 10 Spots Player
 - Confirm Trigger Status
 - Select 'Enemy 1 Spots Player'
 - Select 'Enemy 2 Spots Player'
 - Select 'Enemy 3 Spots Player'
 - Select 'Enemy 4 Spots Player'
 - Select 'Enemy 5 Spots Player'
 - Select 'Enemy 6 Spots Player'
 - Select 'Enemy 7 Spots Player'
 - Select 'Enemy 8 Spots Player'
 - Select 'Enemy 9 Spots Player'
 - Select 'Enemy 10 Spots Player'
 - Have 'Any of These' on
 - Done
 - Select 'Objective Failed'
 - Done
 - Confirm summary

 WHEN YOU REACH A LOCATION, START SPAWNING ENEMIES
 (Note - to do this, you don't start at the Game Logic menu, but the Story
 Enemies one)

 - Goto Story Enemies
 - Select an enemy
 - Configure your enemy
 - Set the type to 'Spawn & Attack / Wait'
 - Select 'View / Edit Trigger Conditions
 - Unselect 'Game Started'
 - New Trigger
 - Location
 - New Location
 - Name Location
 - Place Location on the map
 - Confirm Trigger Status
 - Select 'Location Reached'
 - Have 'All of These' on
 - Done
 - Done
 - Place enemy to spawn from on the map

 KILLING AN ENEMY INCREASES YOUR SCORE

 - Add New Logic
 - New Trigger
 - Enemy
 - Select an Enemy
 - Enemy Killed
 - Confirm Trigger Status
 - Select 'Enemy Killed'
 - Have 'All of These' on
 - Done
 - New Action
 - Score
 - Increase
 - Set score increase
 - Select 'Increase Score By'
 - Done
 - Confirm summary

 WHEN THE SCORE REACHES A CERTAIN AMOUNT, COMPLETE OBJECTIVE

 - Add New Logic
 - New Trigger
 - Score
 - Set Score Limit
 - Select 'Score Reaches'
 - Have 'All of These' on
 - Done
 - New Action
 - Objective
 - Name Objective
 - Confirm Objective
 - Select 'Objective Complete'
 - Done
 - Conform Summary

 ACTIVATING A SWITCH, WHICH COMPLETES AN OBJECTIVE

 - Add New Logic
 - New Trigger
 - Object
 - New Switch
 - Name Switch
 - Place switch on map
 - Switch Activated
 - Confirm Trigger Status
 - Select 'Switch Activate'
 - Have 'All of These' on
 - Done
 - New Action
 - Objective
 - Name Objective
 - Confirm Objective
 - Select 'Objective Complete'
 - Done
 - Confirm Summary

 Remember, if you want to do something and you cannot do it, email me and I'll
 see what I can do so I can lob it into the next update.


 Tips and advice
 ---------------
 Here are some tips and advice for creating maps with the mapmaker.

 - Regularly save your work.

 - Using the number 4 tile will save space in your map, as it takes up less
 room compared to tiles similar to it.

 - Don't put in too many windows or doors, otherwise the game will freeze up.

 - If you want an example of the Logic Operations, then Load in the Mapmaker,
 and underneath the memory cards are SAMPLE MAPS, which are great examples that
 you can play around with and investigate how the triggers and logics work.

 - Copying levels from other games might be a fun Idea, although they will
 never turn out the same. I have tried some Goldeneye levels before, but they
 were too unlike the original for me to play properly. Anyways try it out, it
 would be interesting if you do it correctly.

 - Get other people to test your maps out to get feedback on how they are, so
 you can update it for improvements.



########### #####  #####
    ##     ##   # #   ### _____________________________________________________
    ##    ##           ##
    ##    ##          ##  *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
    ##     ###       ##                 ----------------------
    ##      ###     ##                     CHEATS & SECRETS        (SECTION 08)
    ##       ###   ##                   ---------------------- 
    ##        ##  ##      *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
    ## ##     ## ##    #  _____________________________________________________
    ##  ###  ## ##    ##  
   ####  ####  ########   

*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*

                                 08.a  Cheats

*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*

 As you would probably expect, TimeSplitters 2 has a few tricks up it's sleeve.
 Unlike many other games, however, you really will have to put some effort in
 to unlock them. There are no simple button-press codes, only rewards for a
 lot of hard graft. Good luck if you want to unlock them all. Once unlocked,
 you can find them under the "Cheats" section under "Options".

 Here then, a list of all the cheats available in TimeSplitters 2:


 Head Size
 ---------
 Choose from Small, Medium or Large. Has an obvious effect upon the head sizes
 of all characters in all game modes.

 Big Head:   Beat 2401 Space Station on Normal Difficulty.

 Small Head: Beat Elite League / Sincerest Form of Flattery / Aztec the Dino
             Hunter with a silver medal or higher.


 Silly Hats
 ----------
 Any normally hatless opponent will now don the hat selected. Upon unlocking
 your first hat, the "Silly Hat" option will also become available. Each hat
 can be unlocked as followed:

 - Viking:   Beat Challenge / Infiltration / Silent But Deadly with Silver.

 - Pirate:   Beat Challenge / Infiltration / Trouble at the Docks with Silver.

 - Big Ears: Beat Challenge / Infiltration / Escape from NeoTokyo with Silver.


 Paintball
 ---------
 Bullets go "splat" and leave pretty colours instead of bullet-holes. They're
 still just as damaging though.

 HOW TO UNLOCK: Complete all Challenges with at least a Bronze medal.


 Fat Characters
 --------------
 Makes all the characters suffer from increased rotundity. Not that helpful
 as you become a bigger target for others to shoot at.

 
 Big Hands
 ---------
 You probably guessed this, but by turning this setting "on", you make every
 characters' hands ridiculously large.

 HOW TO UNLOCK: Finish the Arcade mission "Bags of Fun" with Gold or better.


 Slow Motion Deaths
 ------------------
 In a homage to all things John Woo, any dying enemy will fall in a very slow
 and elaborate fashion.


 All Characters Cloaked
 ----------------------
 When "on", every character becomes invisible, which sort of ups the
 difficulty if you ask me ;)

 HOW TO UNLOCK: Beat all Story Levels on Normal.


 Cardboard Characters
 --------------------
 All characters are on the Sunny Funny diet, funny 'til it wears off.

 HOW TO UNLOCK: Beat all Story Levels on Easy.


 Rotating Heads
 --------------
 Remember "The Exorcist"? Well, it's a bit like that, but without the gushing
 vomit flying everywhere. Now THAT would've been a good cheat. Ah well...

 HOW TO UNLOCK: Complete Challenge / Glass Smash / Pane in the Neck with Gold.


 Infinite Ammo
 -------------
 Now we're talking! The ULTIMATE cheat in any shooting game. Surely you know
 what this does without us having to tell you?!

 HOW TO UNLOCK: Beat all Story Levels on Hard - no mean feat, I assure you!


*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*

                            08.b  Secret Characters

*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*

 There are a whopping 126 characters to select in Arcade Custom mode. However,
 if you want to play as them all, it's gonna take you a lot of work. You start
 off with a puny thirty-one characters, and you can unlock the rest by
 completing the various Arcade Leagues and Challenges.


-Sgt. Cortez---------------------------------------------------------------#001

 An elite squad of space marines are spearheading the counterforce of the
 TimeSplitters. Sergeant Cortez is a battle-hardened veteran who is proficient
 with all weapon types and can adapt to any combat conditions.

 HOW TO UNLOCK: Immediately Available.
-------------------------------------------------------------------------------

-Corp. Hart----------------------------------------------------------------#002

 Not just an excellent soldier, Corporal Hart is also an expert with all kinds
 of mechanical and computer technology. She has found her Servo-Enhanced
 Tritium Exo-Arm to be a very useful aid in battle situations.

 HOW TO UNLOCK: Immediately Available.
-------------------------------------------------------------------------------

-Ilsa Nadir----------------------------------------------------------------#003

 Daughter of Dr. Ketje Nadir, Ilsa knows no fear and will gladly undertake even
 the most dangerous search and destroy missions. Few men can come close to her
 superb fighting and infiltration skills.

 HOW TO UNLOCK: Immediately Available.
-------------------------------------------------------------------------------

-Gregor Lenko--------------------------------------------------------------#004

 Gregor Lenko "The Russian Bear" is one half of a crack military team working
 for a covert international consortium. Along with Ilsa Nadir he is sent on
 assignments that would cause lesser men to quake with fear.

 HOW TO UNLOCK: Immediately Available.
-------------------------------------------------------------------------------

-Jake Fenton---------------------------------------------------------------#005

 Jake has been battling bribery and corruption in Chicago ever since Big Tony
 came to town. Tony lost him his badge and had him run out of town, but now
 he's back, working for Lady Jane's agency, and looking to settle the score.

 HOW TO UNLOCK: Immediately Available.
-------------------------------------------------------------------------------

-Lady Jane-----------------------------------------------------------------#006

 This hot blooded socialite skipped Swiss finishing school to set up her own
 Private Investigation Agency in Chicago. A stickler for fashion you'll never
 catch her with anything but the latest in haute couture and semi-automatic
 weapons.

 HOW TO UNLOCK: Immediately Available.
-------------------------------------------------------------------------------

-Viola---------------------------------------------------------------------#007

 The child of a reclusive aristocratic Countessa, Viola assumes the guise of a 
 travelling troubadour as a cover for her true mission - to destroy evil
 wherever it bares its ugliness.

 HOW TO UNLOCK: Immediately Available.
-------------------------------------------------------------------------------

-Mr. Underwood-------------------------------------------------------------#008

 Mr. Underwood has debunked table-rappers and fake mystics all over England.
 Reports of true supernatural phenomena have brought him to Paris. He has
 joined forces with the lady Viola to share intelligence in the battle against
 Jacque de la Morte.

 HOW TO UNLOCK: Immediately Available.
-------------------------------------------------------------------------------

-Hank Nova-----------------------------------------------------------------#009

 Some guys just have it and Hank's one of them. He's seen things you people
 wouldn't believe, attack ships on fire off the shoulder of... well, whatever.
 A leaner, meaner, more square jawed hero never graced the operatic stage.

 HOW TO UNLOCK: Immediately Available.
-------------------------------------------------------------------------------

-Candi Skyler--------------------------------------------------------------#010

 Candy graduated from cadet training just two weeks ago. Although there's been
 cheap talk around the academy that she failed Astronavigation but got a
 dispensation because she has a cute butt.

 HOW TO UNLOCK: Immediately Available.
-------------------------------------------------------------------------------

-Ghost---------------------------------------------------------------------#011

 The coolest CyberJock in the tek quarter, Ghost can hack an AI CORE in
 milliseconds. When he declined Sadako's offer to join her gang, she planned a
 bitter revenge. Now he's been framed for a crime he did not commit and the
 NeoTokyo police are on his tail.

 HOW TO UNLOCK: Immediately Available.
-------------------------------------------------------------------------------

-Chastity------------------------------------------------------------------#012

 Before becoming a highly decorated officer in the LAPD, Chastity ran with the
 gangs in the back streets of NeoTokyo. She has vowed to help Ghost clear his
 name and regain his honour.

 HOW TO UNLOCK: Immediately Available.
-------------------------------------------------------------------------------

-Elijah Jones--------------------------------------------------------------#013

 Elijah is Peekaboo Jones great great grandpappy. His life as a
 bounty hunter began at the age of 16 when he saw his parents gunned down in
 cold blood by cattle rustlers. Since that day his mission has been to confront
 injustice wherever he finds it.

 HOW TO UNLOCK: Immediately Available.
-------------------------------------------------------------------------------

-Ramona Sosa---------------------------------------------------------------#014

 Ramona came over the border hoping for a peaceful life but with her fiery
 temper and quick reflexes, she quickly fell into work as a law enforcer. When
 things became to turn sour in Little Prospect she sent the wire out to her old
 friend Elijah Jones for backup.

 HOW TO UNLOCK: Immediately Available.
-------------------------------------------------------------------------------

-Harry Tipper--------------------------------------------------------------#015

 The crime busting skills of ex-New York vice cop Harry Tipper are now employed
 in the fight against international supervillians. This time he's got a licence
 to chill - nice tux Harry!

 HOW TO UNLOCK: Immediately Available.
-------------------------------------------------------------------------------

-Kitten Celeste------------------------------------------------------------#016

 Sometimes things get too hot under the collar for Harry and he needs some
 manual assistance from his slinky sidekick, Miss Celeste. Go get 'em tiger.
 Grrrrrrr!

 HOW TO UNLOCK: Immediately Available.
-------------------------------------------------------------------------------

-Captain Ash---------------------------------------------------------------#017

 Adventurer extraordinaire Captain Ash's exploits has carried him to the four
 corners of the earth. He is always accompanied by the most glamorous
 assistances and never averts to stopping for a spot of afternoon Tiffin. Just
 to keep the pecker up you understand - tally ho!

 HOW TO UNLOCK: Immediately Available.
-------------------------------------------------------------------------------

-Jungle Queen--------------------------------------------------------------#018

 Raised in the jungle by wolves, the Jungle Queen's sharp intellect is only
 hampered by her tight thong and lack of language. Captain Ash has promised to
 make her a duchess if she comes back to Blighty with him.

 HOW TO UNLOCK: Immediately Available.
-------------------------------------------------------------------------------

-Gretel Mk II--------------------------------------------------------------#019

 Gretel II is a second-generation precision killing machine programmed with
 stealth and martial arts techniques from around the galaxy. Together with
 R-109, she has been sent to destroy the Machinist's robot army.

 HOW TO UNLOCK: Immediately Available.
-------------------------------------------------------------------------------

-R-109---------------------------------------------------------------------#020

 An upgrade to the now outdated R-108, R-109 is a war robot built for heavy
 -duty combat. His reasons for destroying the Machinist are more personal than
 his partner Gretel II; R-109 wants revenge for his fallen comrades killed in
 the Machine Wars.

 HOW TO UNLOCK: Immediately Available.
-------------------------------------------------------------------------------

-Monkey--------------------------------------------------------------------#021

 It's a monkey.

 HOW TO UNLOCK: Immediately Available.
-------------------------------------------------------------------------------

-Hybrid Mutant-------------------------------------------------------------#022

 The TimeSplitters' evil aura had a devastating effect on some of the more
 susceptible Siberian troopers, causing massive genetic mutation. Military
 scientists tried to turn them into super-soldiers, but after a series of
 horrific incidents the mutants were deemed uncontrollable and placed under
 maximum security.

 HOW TO UNLOCK: Beat Story / 1990 Siberia on Normal difficulty.
-------------------------------------------------------------------------------

-Big Tony------------------------------------------------------------------#023

 After buying out the Falucci Brothers olive oil import business, Big Tony
 turned his now slippery hands to more criminal activities. But liquor, loose
 women and the numbers racket weren't enough - lately it seems he's been taking
 shipments from some dodgy out of town characters.

 HOW TO UNLOCK: Beat Story / 1932 Chicago on Normal difficulty.
-------------------------------------------------------------------------------

-Jacque de la Morte--------------------------------------------------------#024

 A psychopathic murderer, Jacque de la Morte's mind has been twisted by visions
 of "angels". Now he teeters on the brink of complete insanity.

 HOW TO UNLOCK: Beat Story / 1895 Notre Dame on Normal difficulty.
-------------------------------------------------------------------------------

-Ozor Mox------------------------------------------------------------------#025

 The Ozor hate everyone and everything, especially their close cousins, the
 Meezor.

 HOW TO UNLOCK: Beat Story / 1895 Notre Dame on Normal difficulty.
-------------------------------------------------------------------------------

-Sadako--------------------------------------------------------------------#026

 Horrifically burned in a tenement blaze when she was ten, Sadako's outer scars
 are nothing compared to the rage and hatred she harbours within. A self-taught
 hacker, she and her gang have stumbled across technology that could change the
 course of history...

 HOW TO UNLOCK: Beat Story / 2019 NeoTokyo on Normal difficulty.
-------------------------------------------------------------------------------

-The Colonel---------------------------------------------------------------#027

 After deserting from the Confederate army, the Colonel went deep into South
 America searching for Inca gold. He returned a changed man, evil and in
 possession of strange allies...

 HOW TO UNLOCK: Beat Story / 1853 Wild West on Normal difficulty.
-------------------------------------------------------------------------------

-Khallos-------------------------------------------------------------------#028

 It's not easy holding the world to ransom but Mr. Khallos seems well qualified
 for the job. He's got secret bases, doomsday devices, scores of henchmen and a
 penchant for over elaborate death scenes. He poo-poos his detractors who claim
 that he got his eye patch from a novelty store and that his first name is
 Archibald.

 HOW TO UNLOCK: Beat Story / 1972 Atom Smasher on Normal difficulty.
-------------------------------------------------------------------------------

-Stone Golem---------------------------------------------------------------#029

 The ancient powers of the Temple of T'hochek have imbued the very rocks with
 life. These mighty creatures possess the strength of a hundred men. No one has
 ever dared to ask what they keep in their little sacks.

 HOW TO UNLOCK: Beat Story / 1920 Aztec Ruins on Normal difficulty.
-------------------------------------------------------------------------------

-Machinist-----------------------------------------------------------------#030

 An ageless scavenger, the Dark Machinist Child utilises any components
 available for his mismatched body, mechanical and biological alike. He is
 unaware of how twisted and obscene his modifications have become.

 HOW TO UNLOCK: Beat Story / 2315 Robot Factory on Normal difficulty.
-------------------------------------------------------------------------------

-Reaper Splitter-----------------------------------------------------------#031

 Selectively bred for strength and ferocity. Reapers are the main combatants of
 the TimeSplitter army.

 HOW TO UNLOCK: Beat Story / 2401 Space Station on Normal difficulty.
-------------------------------------------------------------------------------

-Hector Baboso-------------------------------------------------------------#032

 The son of a saloon girl, Hector was raised in a house of ill repute. Ater a
 series of botched hold-ups, he met fellow outlaw Mikey Two-guns in prison and
 the pair became firm friends.

 HOW TO UNLOCK: Beat Amateur League / Beginner's Series / Adios Amigos! with
                Silver or better.
-------------------------------------------------------------------------------

-Lean Molly----------------------------------------------------------------#033

 Sally's slender sister. She's not big on special cuddles.

 HOW TO UNLOCK: Beat Amateur League / Beginner's Series / Adios Amigos! with
                Gold or better.
-------------------------------------------------------------------------------

-Dr. Peabody---------------------------------------------------------------#034

 Since the age of ten, when he blew up his parents' garden shed, Dr. Thedeus
 Peabody knew that he was destined to be an explosives scientist. He relishes
 the chance to further dispel academic stereotypes by running amok with an
 automatic weapon.

 HOW TO UNLOCK: Beat Amateur League / Beginner's Series / Casualty with
                Silver or better.
-------------------------------------------------------------------------------

-Crypt Zombie--------------------------------------------------------------#035

 The mortal remains of the cathedral monks had been at rest for generations in
 the catacombs of Notre Dame, but the evil magic of Jacque de la Morte has
 raised their mummified corpses as flesh-eating zombies, ready to carry out his
 every demand.

 HOW TO UNLOCK: Beat Amateur League / Beginner's Series / Casualty with
                Gold or better.
-------------------------------------------------------------------------------

-ChassisBot----------------------------------------------------------------#036

 Built from scrap and spare parts scavenged from the sprawling Machine Wars
 Scrapyards, the lightweight ChassisBots are designed for speed and agility.

 HOW TO UNLOCK: Beat Amateur League / Mode Madness / Scrap Metal with Gold or
                better.
-------------------------------------------------------------------------------

-SentryBot-----------------------------------------------------------------#037

 Adapted from old security robots by the Machinist, the SentryBots are
 programmed to kill anything that moves.

 HOW TO UNLOCK: Beat Amateur League / It's a Blast / Night Shift with Gold or
                better.
-------------------------------------------------------------------------------

-Meezor Mox----------------------------------------------------------------#038

 The Meezor hate everyone and everything, especially their close cousins, the
 Ozor.

 HOW TO UNLOCK: Beat Amateur League / It's a Blast / Spoils of War with Gold
                or better.
-------------------------------------------------------------------------------

-Male Trooper--------------------------------------------------------------#039

 The Marine Troopers have borne the brunt of the TimeSplitters onslaught
 against humanity.

 HOW TO UNLOCK: Beat Amateur League / It's a Blast / Demolition Derby with  
                Silver or better.
-------------------------------------------------------------------------------

-Female Trooper------------------------------------------------------------#040

 The Marine Troopers have borne the brunt of the TimeSplitters onslaught
 against humanity.

 HOW TO UNLOCK: Beat Amateur League / It's a Blast / Demolition Derby with  
                Gold or better.
-------------------------------------------------------------------------------

-Crispin-------------------------------------------------------------------#041

 Crispin's had one too many brushes with the flamethrower - even he can't
 remember what he used to look like...

 HOW TO UNLOCK: Beat Amateur League / Too Hot To Handle / Monkey Immolation  
                with Gold or better.
-------------------------------------------------------------------------------

-Undead Priest-------------------------------------------------------------#042

 The Undead Priests are all that remains of Jacque's cult followers. Under his
 influence they sacrificed their souls for immortality, providing Jacque with
 an elite army of dark followers.

 HOW TO UNLOCK: Beat Amateur League / Too Hot To Handle / Burns Department 
                with Gold or better.
-------------------------------------------------------------------------------

-Louie Bignose-------------------------------------------------------------#043

 Louie's been slipping and sliming his way in and out of Big Tony's good book
 for years. Every time Tony promotes him he somehow manages to goof up. Lately
 he's hit upon the trick of getting Braces to break any bad news to Tony.

 HOW TO UNLOCK: Beat Amateur League / Too Hot To Handle / Disco Inferno with 
                Silver or better.
-------------------------------------------------------------------------------

-Slick Tommy---------------------------------------------------------------#044

 Slick Tommy fancies himself as a bit of a ladies' man, as quick with a knife
 as he is with the saucy one line come-on. Jimmy hasn't told him that you
 shouldn't wear a blue tie with a brown suit.

 HOW TO UNLOCK: Beat Amateur League / Team Series A / Club Soda with Silver
                or better.
-------------------------------------------------------------------------------

-Jimmy Needles-------------------------------------------------------------#045

 Jimmy Needles is a ruthless assassin brought in from Miami to handle Tony's
 more tricky hits. This guy's a fruit nut, every morning he has to have half a
 canteloupe melon, two fresh grapefruit and a glass of chilled cranberry juice
 or else he's just plain ornery all day.

 HOW TO UNLOCK: Beat Amateur League / Team Series A / Club Soda with Gold or
                better.
-------------------------------------------------------------------------------

-Accountant----------------------------------------------------------------#046

 Claims to know the difference between a double tap entry wound and double
 entry bookkeeping - but we're not so sure.

 HOW TO UNLOCK: Beat Amateur League / Team Series A / Men in Grey with Gold
                or better.
-------------------------------------------------------------------------------

-Lawyer--------------------------------------------------------------------#047

 Should you, the player, choose freely to play as this character, it is under
 the express understanding that absolutely no warranty, stated or implied, is
 given for his performance, or lack thereof, in a deathmatch, or any other
 arcade scenario, whether in existance or yet to be devised.

 HOW TO UNLOCK: Beat Amateur League / Team Series A / Men in Grey with Gold
                or better.
-------------------------------------------------------------------------------

-Braces--------------------------------------------------------------------#048

 Despite the fact that he always gets the blame when things go wrong, Braces
 remains a loyal foot soldier in Big Tony's mob. Whatever he lacks in
 intelligence he more than makes up for in brute strength.

 HOW TO UNLOCK: Beat Honorary League / Elimination Series / Brace yourself
                with Silver or better.
-------------------------------------------------------------------------------

-Maiden--------------------------------------------------------------------#049

 So innocent and so pure, the Maiden is the perfect sacrifice...

 HOW TO UNLOCK: Beat Elite League / Frantic Series / Can't Please Everyone
                with Silver or better.
-------------------------------------------------------------------------------

-Jo-Beth Casey-------------------------------------------------------------#050

 Mary-Beth Casey's younger sister. Jo-Beth likes to sneak out of her parents'
 house at weekends to fight crime and kill monsters. Her high school show and
 tell sessions are really something quite special.

 HOW TO UNLOCK: Beat Elite League / One Shot Thrills / Babes in the Woods
                with Silver or better.
-------------------------------------------------------------------------------

-Riot Officer--------------------------------------------------------------#051

 The Neo Tokyo Riot Squad are rigorously trained, acting in all situations to
 control disturbances with an iron fist.

 HOW TO UNLOCK: Beat Honorary League / Team Series B / Rice Cracker Rush with
                Silver or better.
-------------------------------------------------------------------------------

-Barby Gimp----------------------------------------------------------------#052

 Once a high fashion model, Barby Gimp turned her back forever on the world of
 glamour when she decided to have surgical steel fighting claw implants. She
 still likes to watch the HoloSoaps on her Neural Visor.

 HOW TO UNLOCK: Beat Honorary League / Outnumbered but Never Outpunned / Time
                to Split with Silver or better.
-------------------------------------------------------------------------------

-Jebediah Crump------------------------------------------------------------#053

 Jebediah is the only original inhabitant of Little Prospect left. While the
 town was being taken over by the Colonel and his gang, the crazy old
 prospector was at the bottom of a mineshaft drinking moonshine. When he 
 surfaced two days later he couldn't quite work out what had changed.

 HOW TO UNLOCK: Beat Elite League / Sincerest Form of Flattery / Dead
                Fraction with Silver or better.
-------------------------------------------------------------------------------

-Venus Starr---------------------------------------------------------------#054

 Venus left her home town at a young age in search of fame as a showgirl.
 Despite her obvious charms and snazzy home made costume, her career has yet to
 take off. Perhaps she should have gone somewhere more cosmopolitan than Little
 Prospect.

 HOW TO UNLOCK: Beat Honorary League / Burns 'n' Bangs / Rocket Man with
                Silver or better.
-------------------------------------------------------------------------------

-Mikey Two-guns------------------------------------------------------------#055

 Mikey was a two-bit horse thief and cattle rustler until the Colonel lured him
 into his gang with the promise of easy gold and loose women. The women were
 never easy but some of them had loose gold teeth so I guess The Colonel isn't
 all empty talk.

 HOW TO UNLOCK: Beat Elite League / Duel Meaning / If I'm Ugly - You Smell!
                with Silver or better.
-------------------------------------------------------------------------------

-Jared Slim----------------------------------------------------------------#056

 A callous murderer and card sharp, Jared was rescued from the
 gallows by the Colonel and has been his right hand man ever since.

 HOW TO UNLOCK: Beat Elite League / Duel Meaning / If I'm Ugly - You Smell!
                with Silver or better.
-------------------------------------------------------------------------------

-Ample Sally---------------------------------------------------------------#057

 Always on the lookout for a quick buck, Sally latched onto the Colonel's gang
 for the chance of fortune and power. They latched onto her for great cooking
 and special cuddles.

 HOW TO UNLOCK: Beat Challenge / Cut-out Shoot-out / Take 'em Down with
                Silver or better.
-------------------------------------------------------------------------------

-Henchman------------------------------------------------------------------#058

 The Henchmen are foot soldiers in Khallos' terror organization. Outfitted with
 the latest in army surplus night vision goggles and flattering figure hugging
 suits (plus baseball caps!), they cut a dash in any kind of 'secret base under
 attack' chaos.

 HOW TO UNLOCK: Beat Elite League / Frantic Series / Hangar Hat's Off! with
                Silver or better.
-------------------------------------------------------------------------------

-Cyberfairy----------------------------------------------------------------#059

 A space-age pixie, the Cyberfairy flits across time zones, drawn to machine
 technology like a moth to a flame.

 HOW TO UNLOCK: Beat Honorary League / Maximus / Cold Corpse Caper with Gold
                or better.
-------------------------------------------------------------------------------

-Kypriss-------------------------------------------------------------------#060

 Found in a burlap sack at the bottom of a well, no one knows if Kypriss is a
 supernatural goddess or just a lady with a fancy costume. Despite many offers
 of money and power she has never raised all of her arms on a public stage.

 HOW TO UNLOCK: Beat Elite League / Duel Meaning / Golem Guru with Silver or
                better.
-------------------------------------------------------------------------------

-Mister Giggles------------------------------------------------------------#061

 Mister Giggles stumbled into a small English village when he was just a boy.
 Although he was adopted by a loving family, he was never truly happy until he
 ate them and joined the circus.

 HOW TO UNLOCK: Beat Elite League / Duel Meaning / Golem Guru with Silver or
                better.
-------------------------------------------------------------------------------

-Marco the Snitch----------------------------------------------------------#062

 Marco's turned coat and switched sides far too many times in his short career
 of crime. Even he can't remember who he's told what to! Sick with worry, he
 lives his life in constant fear of mob retaliation.

 HOW TO UNLOCK: Beat Challenge / Cut-out Shoot-out / Fall Out with Silver or
                better.
-------------------------------------------------------------------------------

-Hatchet Sal---------------------------------------------------------------#063

 Hatchet Sal got his nickname from his habit of chopping off his unfortunate
 victims right hands. He used to keep his trophies in a shoe box under his bed,
 but one night, after too much cheese, he had the mother of all nightmares and
 his box of gruesome buddies just had to go. He's cleaned up his act now, but
 the hatchet moniker stayed with him.

 HOW TO UNLOCK: Beat Honorary League / Outnumbered but Never Outpunned / Can't
                Handle This with Silver or better.
-------------------------------------------------------------------------------

-Changeling----------------------------------------------------------------#064

 The Changelings are shapeshifting spirits drawn to Notre Dame by the foul
 rituals of Jacque de la Morte.

 HOW TO UNLOCK: Beat Elite League / Frantic Series / Can't Please Everyone with
                Silver or better.
-------------------------------------------------------------------------------

-The Hunchback-------------------------------------------------------------#065

 The Hunchback knows all the hidden doorways and secret tunnels of Notre Dame.
 Horrified by the evil that Jacque de la Morte has unleashed in his beloved
 cathedral, he battles to thwart the lunatic's plans.

 HOW TO UNLOCK: Beat Challenge / Glass Smash / Stain Removal with Gold or
                better.
-------------------------------------------------------------------------------

-Sewer Zombie--------------------------------------------------------------#066

 The fetid depths of the Parisian sewers are the final resting place of many
 unfortunate murder victims and diseased beggars. The dark magic suffusing
 Notre Dame has reanimated their half-rotted bodies.

 HOW TO UNLOCK: Beat Challenge / Behead the Undead / Fight Off the Living Dead
                with Silver or better.
-------------------------------------------------------------------------------

-Gargoyle------------------------------------------------------------------#067

 Infused with stolen life by the TimeSplitters evil aura, the Gargoyles will
 destroy anything foolish enough to stand in their path. They especially don't
 like pigeons.

 HOW TO UNLOCK: Beat Honorary League / Maximus / Cold Corpse Caper with Silver
                or better.
-------------------------------------------------------------------------------

-The Cropolite-------------------------------------------------------------#068

 A demon from aother dimension, the Cropolite has been drawn to our world by
 the spacetime rift opened by the TimeSplitters.

 HOW TO UNLOCK: Beat Challenge / TimeSplitters "Story" Classic / Hit Me Baby
                One Morgue Time with Silver or better.
-------------------------------------------------------------------------------

-Beetleman-----------------------------------------------------------------#069

 A hideous alien grafting experiment gone wrong, Beetleman fights out of
 rockabilly rage at what was done to his once beautiful body...

 HOW TO UNLOCK: Beat Elite League / One Shot Thrills / Double Bill with Silver
                or better.
-------------------------------------------------------------------------------

-Dark Henchman-------------------------------------------------------------#070

 When Khallos bought a cheap job lot of sidekick costumes some dudes were lucky
 enough to get first pick - guess what? They chose black instead of yellow.

 HOW TO UNLOCK: Beat Elite League / Frantic Series / Hangar Hat's Off with Gold
                or better.
-------------------------------------------------------------------------------

-High Priest---------------------------------------------------------------#071

 Yeah? Well this dude thinks you look pretty strange too!

 HOW TO UNLOCK: Beat Elite League / Duel Meaning / Golden Thighs with Gold or
                better.
-------------------------------------------------------------------------------

-Wood Golem----------------------------------------------------------------#072

 Around the Temple, the thirsty roots of trees have sucked up the blood from a
 thousand human sacrifices. The souls of these ancient victims now prowl the
 earth bound within gnarled skins of wood.

 HOW TO UNLOCK: Beat Challenge / Banana Chomp / Playing With Fire with Silver
                or better.
-------------------------------------------------------------------------------

-Aztec Warrior-------------------------------------------------------------#073

 Modelling the latest in heavy gold jewellery, nose piercing, pudding bowl
 haircut and high performance athletic support, this guy cuts a mean dash
 through any tropical rainforest. He's not so keen on prickly thickets though!

 HOW TO UNLOCK: Beat Elite League / Duel Meaning / Golden Thighs with Silver or
                better.
-------------------------------------------------------------------------------

-The Master----------------------------------------------------------------#074

 A wandering Chinese monk, the Master's life is shrouded in mystery. Ladies
 can't resist stroking his beard.

 HOW TO UNLOCK: Beat Honorary League / Team Series B / Rice Cracker Rush with
                Gold or better.
-------------------------------------------------------------------------------

-Krayola-------------------------------------------------------------------#075

 A high school dropout with a genius level IQ, Krayola shunned the academic
 world to become the brains behind Sadako's sick experiments.

 HOW TO UNLOCK: Beat Honorary League / Team Series B / Hack a Hacker with Gold
                or better.
-------------------------------------------------------------------------------

-Milkbaby------------------------------------------------------------------#076

 Bullied as a child, Milkbaby honed her fighting skills in the dark streets of
 the Tek Quarter. Now she serves as a vicious footsoldier in Sadako's gang.

 HOW TO UNLOCK: Beat Honorary League / Team Series B / Hack a Hacker with
                Silver or better.
-------------------------------------------------------------------------------

-Drone Splitter------------------------------------------------------------#077

 Once a peaceful amphibian race, the Drones were enslaved when the Splitters
 invaded their planet. Spinal implants ensure they will never escape the
 Splitters' control.

 HOW TO UNLOCK: Beat Elite League / Sincerest Form of Flattery / Half Death
                with Silver or better.
-------------------------------------------------------------------------------

-Baby Drone----------------------------------------------------------------#078

 The TimeSplitters evil knows no limits- even juvenile drones are forced into
 labour at a young age.

 HOW TO UNLOCK: Beat Elite League / Team Series C / They're Not Pets! with
                Silver or better.
-------------------------------------------------------------------------------

-Scourge Splitter----------------------------------------------------------#079

 Nothing is known about these fearsome leaders of the TimeSplitters, although
 their bondage trousers are admired across the galaxy.

 HOW TO UNLOCK: Beat Elite League / Team Series C / They're Not Pets! with
                Silver or better.
-------------------------------------------------------------------------------

-R One-Oh-Seven------------------------------------------------------------#080

 A few deranged zealots were drawn to the Machine Wars. Poor Robert One-Oh-
 Seven is under the delusion that he is a carefully constructed robot sent to
 save the world from evil.

 HOW TO UNLOCK: Beat Challenge / TimeSplitters 'Story' Classic / But Where Do
                the Batteries Go? with Silver or better.
-------------------------------------------------------------------------------

-Feeder Zombie-------------------------------------------------------------#081

 The Feeder Zombie's thought process is quite simple: eat brains... eat
 brains... eat brains... Although, to be fair, the stains on their T-shirts are
 mostly melon juice.

 HOW TO UNLOCK: Beat Challenge / Behead The Undead / Day of the Damned with
                Silver or better.
-------------------------------------------------------------------------------

-Stumpy--------------------------------------------------------------------#082

 Stumpy is the adopted son of Sergio the Magnificent. The strongman despairs of
 Stumpy's errant nature and malicious pranks but hopes in his heart that one
 day Stumpy will grow up to be a little taller.

 HOW TO UNLOCK: Beat Elite League / Frantic Series / Big Top Blowout with Gold
                or better.
-------------------------------------------------------------------------------

-Lola Varuska--------------------------------------------------------------#083

 A Ukranian trapeze artist. Despite the strictures of her corset Lola still
 manages a dazzling smile. All the gentlemen love her and she has never missed
 a catch.

 HOW TO UNLOCK: Beat Challenge / Monkeying Around / Monkey Mayhem with Gold or
                better.
-------------------------------------------------------------------------------

-Nikki---------------------------------------------------------------------#084

 Twins from a tiny Oriental village, Jinki and Nikki were sold to the 
 Ringmistress when they were both babes in arms. Strangely, each claims to be
 the elder sister.

 HOW TO UNLOCK: Beat Elite League / One Shot Thrills / Nikki Jinki Bricky with
                Silver or better.
-------------------------------------------------------------------------------

-Jinki---------------------------------------------------------------------#085

 Twins from a tiny Oriental village, Jinki and Nikki were sold to the 
 Ringmistress when they were both babes in arms. Strangely, each claims to be
 the elder sister.

 HOW TO UNLOCK: Beat Elite League / One Shot Thrills / Nikki Jinki Bricky with
                Gold or better.
-------------------------------------------------------------------------------

-Ringmistress--------------------------------------------------------------#086

 The mysterious matriarch of the circus family, the Ringmistress is fiercely
 protective of her eldritch troupe.

 HOW TO UNLOCK: Beat Elite League / Team Series C / Bags of Fun with Gold or
                better.
-------------------------------------------------------------------------------

-Calamari------------------------------------------------------------------#087

 A political refugee from a distant ocean planet, Calamari hid in a cupboard
 when the TimeSplitters attacked the space station.

 HOW TO UNLOCK: Beat Honorary League / Burns 'n' Bangs / Chinese Burns with
                Silver or better.
-------------------------------------------------------------------------------

-Snowman-------------------------------------------------------------------#088

 Brought to life by a child's wish, the Flying Snowman traverses time in search
 of death or glory.

 HOW TO UNLOCK: Beat Honorary League / Burns 'n' Bangs / Snow Business with
                Silver or better.
-------------------------------------------------------------------------------

-Bear----------------------------------------------------------------------#089

 Rescued from a animal trap by Lola Varuska, Bear is fanatically loyal and will
 fight to the death to protect the circus. He's had his fez ever since he was a
 cub.

 HOW TO UNLOCK: Beat Elite League / Team Series C / They're Not Pets! with Gold
                or better.
-------------------------------------------------------------------------------

-Leo Krupps----------------------------------------------------------------#090

 Leo was once the circus lion tamer. But over the years he adopted more and
 more of his lions characteristics until one morning he was found alone in the
 lions cage, roaring and dribbling. He has lived as a lion ever since.

 HOW TO UNLOCK: Beat Honorary League / Killer Queen / They're Not Pets! with
                Silver or better.
-------------------------------------------------------------------------------

-Sergio--------------------------------------------------------------------#091

 The circus strongman, Sergio's incredible strength is tempered with a
 compassionate personality and love of life. He likes to tend his herb garden
 and collect first editions.

 HOW TO UNLOCK: Beat Challenge / Behead the Undead / Sergio's Last Stand with
                Silver or better.
-------------------------------------------------------------------------------

-Mischief------------------------------------------------------------------#092

 Mischief's happy smile and childlike manner hide her true nature, a psychotic
 killer with a love of death. The last person who twanged her braces ended up
 chopped to pieces in the taffy pulling machine.

 HOW TO UNLOCK: Beat Challenge / Monkeying Around / Monkey Mayhem with Silver
                or better.
-------------------------------------------------------------------------------

-The Impersonator----------------------------------------------------------#093

 The King returns after a sell out tour of holiday camps and working men's
 clubs.

 HOW TO UNLOCK: Beat Elite League / One Shot Thrills / Double Bill with Gold or
                better.
-------------------------------------------------------------------------------

-Badass Cyborg-------------------------------------------------------------#094

 He's the leanest, the meanest and the badass machine-est!

 HOW TO UNLOCK: Beat Challenge / TimeSplitters 'Story' Classic / Badass Buspass
                Impasse with Silver or better.
-------------------------------------------------------------------------------

-Chinese Chef--------------------------------------------------------------#095

 Still the best in the business. They say his recipe for slow braised
 TimeSplitter in black bean sauce is out of this world!

 HOW TO UNLOCK: Beat Honorary League / Elimination Series / Baking for the
                Taking with Gold or better.
-------------------------------------------------------------------------------

-Duckman Drake-------------------------------------------------------------#096

 He's quack and he's back!

 HOW TO UNLOCK: Beat Honorary League / Outnumbered but Never Outpunned / 
                Someone Has Got to Pay... with Silver or better.
-------------------------------------------------------------------------------

-Gingerbread Man-----------------------------------------------------------#097

 Flour, brown sugar, shortening, molasses, baking soda, ginger, cinnamon and
 some well beaten eggs. Mix well, pop in the oven and let the nightmare's
 begin...

 HOW TO UNLOCK: Beat Honorary League / Elimination Series / Baking for the
                Taking with Silver or better.
-------------------------------------------------------------------------------

-Insect Mutant-------------------------------------------------------------#098

 Frank was always telling folks about UFOs in the skies over his garage but
 nobody believed his tales of alien abductions. Look at him now - what do you
 think?

 HOW TO UNLOCK: Beat Challenge / Monkeying Around / Simian Shootout with Silver
                or better.
-------------------------------------------------------------------------------

-Robofish------------------------------------------------------------------#099

 The pesky pop-eyed piscine returns!

 HOW TO UNLOCK: Beat Challenge / Monkeying Around / Dam Bursters with Silver or
                better.
-------------------------------------------------------------------------------

-Dinosaur------------------------------------------------------------------#100

 He breathes fire and has vestigal forelimbs.

 HOW TO UNLOCK: Beat Elite League / Sincerest Form of Flattery / Aztec the Dino
                Hunter with Silver or better.
-------------------------------------------------------------------------------

-Handyman------------------------------------------------------------------#101

 This guy is straight out of Hatchet Sal's nightmares. Just goes to show, crime
 doesn't pay - or maybe Sal should have just laid off the cheese.

 HOW TO UNLOCK: Beat Honorary League / Outnumbered but Never Outpunned / Can't
                Handle This with Gold or better.
-------------------------------------------------------------------------------

-Nikolai-------------------------------------------------------------------#102

 Nikolai is a little too curious for his own good. He's always telling Sgt.
 Shivers that he knows best and that he can sort out whatever is going on in
 the secret base under the Dam.

 HOW TO UNLOCK: Immediately Available
-------------------------------------------------------------------------------

-Private Sand--------------------------------------------------------------#103

 Private Sand is a reliable footsoldier in the Desert Force.

 HOW TO UNLOCK: Beat Amateur League / Mode Madness / Shrinking From the Cold
                with Gold or better.
-------------------------------------------------------------------------------

-Private Grass-------------------------------------------------------------#104

 Private Grass is a hardworking grunt in the regular force.

 HOW TO UNLOCK: Immediately Available
-------------------------------------------------------------------------------

-Private Coal--------------------------------------------------------------#105

 Private Coal is a promising recruit to the Special Forces Unit. He has a crush
 on Lt. Shade but hasn't yet dared to ask her out.

 HOW TO UNLOCK: Beat Challenge / Banana Chomp / Gone Bananas with Silver or
                better.
-------------------------------------------------------------------------------

-Private Poorly------------------------------------------------------------#106

 Private Poorly is feeling a little undead after his unpleasant encounter in
 the caverns below Oblask Dam.

 HOW TO UNLOCK: Beat Challenge / Banana Chomp / Monkey Business with Silver or
                better.
-------------------------------------------------------------------------------

-Sgt. Rock-----------------------------------------------------------------#107

 Sgt. Rock is a bit of a matchmaker in the Desert Forces. He's always helping
 his colleagues to get the girl they want.

 HOW TO UNLOCK: Beat Challenge / Cut-out Shoot-out / Pick Yer Piece with Silver
                or better.
-------------------------------------------------------------------------------

-Sgt. Shivers--------------------------------------------------------------#108

 Sgt. Shivers really doesn't like working at Oblask Dam. It's all a bit spooky
 and he's fed up with Nikolai calling him a scaredy cat.

 HOW TO UNLOCK: Immediately Available.
-------------------------------------------------------------------------------

-Sgt. Wood-----------------------------------------------------------------#109

 Sgt. Wood is an upstanding officer in the Regular Force.

 HOW TO UNLOCK: Immediately Available.
-------------------------------------------------------------------------------

-Sgt. Shock----------------------------------------------------------------#110

 Sgt. Shock likes to impress the ladies with his Special Forces uniform. He
 keeps the helmet shiny and well polished.

 HOW TO UNLOCK: Beat Amateur League / Beginner's Series / Top Shot with Gold or
                better.
-------------------------------------------------------------------------------

-Sgt. Slate----------------------------------------------------------------#111

 Sgt. Slate should have stayed away fom the biological samples under the Dam.

 HOW TO UNLOCK: Beat Amateur League / Mode Madness / Shrinking From the Cold
                with Gold or better.
-------------------------------------------------------------------------------

-Lt. Frost-----------------------------------------------------------------#112

 Lt. Frost is an accomplished curling champion. She practices on the frozen
 lake behind the Dam.

 HOW TO UNLOCK: Immediately Available.
-------------------------------------------------------------------------------

-Lt. Wild------------------------------------------------------------------#113

 Lt. Wild is a striking officer in the Desert Force. She's always had fast
 track promotion and many say that one day she's destined to make a General.

 HOW TO UNLOCK: Defeat Amateur League / Too Hot to Handle / Disco Inferno with
                Gold or better.
-------------------------------------------------------------------------------

-Lt. Shade-----------------------------------------------------------------#114

 Lt. Shade is the femme fatale of the Special Forces. Her peroxide blonde hair
 often surprises the men during undercover operations.

 HOW TO UNLOCK: Defeat Amateur League / Team Series A / Station Stand with Gold
                or better.
-------------------------------------------------------------------------------

-Lt. Bush------------------------------------------------------------------#115

 Lt. Frost is an accomplished curling champion. She practices on the frozen
 lake behind the Dam.

 HOW TO UNLOCK: Immediately Available.
-------------------------------------------------------------------------------

-Lt. Chill-----------------------------------------------------------------#116

 Lt. Chill has the distinction of being the only undead woman in the game.

 HOW TO UNLOCK: Beat Honorary League / Maximus / R109 Beta with Gold or better.
-------------------------------------------------------------------------------

-Trooper White-------------------------------------------------------------#117

 Trooper White is a promising soldier in the Arctic Force.

 HOW TO UNLOCK: Immediately Available.
-------------------------------------------------------------------------------

-Trooper Brown-------------------------------------------------------------#118

 Trooper Brown often gets hot and bothered inside his gasmask on Desert
 operations.

 HOW TO UNLOCK: Beat Honorary League / Elimination Series / Brace Yourself
                with Gold or better.
-------------------------------------------------------------------------------

-Trooper Black-------------------------------------------------------------#119

 Trooper Black takes great delight in his work and is always first in line when
 Special Forces are deployed - as they frequently are.

 HOW TO UNLOCK: Beat Honorary League / Elimination Series / Starship Whoopers
                with Gold or better.
-------------------------------------------------------------------------------

-Trooper Green-------------------------------------------------------------#120

 Trooper Green's gasmask is a great help with his hayfever on summer
 operations.

 HOW TO UNLOCK: Immediately Available.
-------------------------------------------------------------------------------

-Trooper Grey--------------------------------------------------------------#121

 Trooper Grey's foul zombie breath fills the inside of his gasmask and makes
 even his eyes water.

 HOW TO UNLOCK: Beat Honorary League / Burns 'n' Bands / Snow Business with
                Gold or better.
-------------------------------------------------------------------------------

-Capt. Snow----------------------------------------------------------------#122

 Capt. Snow is the leader of the Arctic Force. Sometimes the cold climate makes
 his earpiece malfunction.

 HOW TO UNLOCK: Immediately Available.
-------------------------------------------------------------------------------

-Capt. Sand----------------------------------------------------------------#123

 Capt. Sand is the bold commander of the Desert Force.

 HOW TO UNLOCK: Beat Honorary League / Burns 'n' Bangs / Rocket Man with Gold
                or better.
-------------------------------------------------------------------------------

-Capt. Night---------------------------------------------------------------#124

 Capt. Night is the daring leader of the Special Forces. He likes to deploy his
 troops at the slightest sign of trouble. Some of the senior staff officers
 think that perhaps there's a little too much deploying going on...

 HOW TO UNLOCK: Beat Honorary League / Outnumbered but Never Outpunned / 
                Someone Has Got to Pay... with Gold or better.
-------------------------------------------------------------------------------

-Capt. Forest--------------------------------------------------------------#125

 Capt. Forest is the well respected chief of the Regular Force.

 HOW TO UNLOCK: Immediately Available.
-------------------------------------------------------------------------------

-Capt. Pain----------------------------------------------------------------#126

 Capt. Pain could have gone all the way to the top. Unfortunately he
 volunteered for an experiment in the labs and now he wanders the earth as a
 souless monster.

 HOW TO UNLOCK: Beat Honorary League / Team Series B / Superfly Lady with Gold
                or better.
-------------------------------------------------------------------------------

 Phew, that's all of them! Unlock them all and you've done very well indeed!


*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*

                               08.c  Arcade Maps

*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*

 There are a total of sixteen maps for use in Arcade Custom mode. Here is a
 brief description of each level, detailing things like Armour placements, the
 location of the best weapons, and what you need to do to unlock them.


===============================================================================
                                MEXICAN MISSION
===============================================================================

 GAME MODES:
 
 All except Assault Mode are available.

_______________________________________________________________________________

 BEST WEAPON:

 #1 - Deep down underground, follow the tunnel system until you find the best
      weapon in a dark corridor with a burned-out door.
_______________________________________________________________________________

 ARMOUR PICK-UPS:

 #1 - On the roof directly above the entrace to the courtyard.

 #2 - To the right of Armour #1, also on the roof

 #3 - In the alcove at the bottom of the stairs in the torch-lit
             corridor.
_______________________________________________________________________________

 HEALTH PICK-UPS:
 
 #1 - Behind the above hut at the end of the courtyard.

 #2 - Near the sunlit square (with the four explosive clay pots) in the very
      centre of the level. Look for the torch-lit stairway which leads to it.
_______________________________________________________________________________

 HOW TO UNLOCK:
 
 Open by Default.


===============================================================================
                                  ICE STATION
===============================================================================

 GAME MODES:

 All except Assault Mode are available.
_______________________________________________________________________________

 BEST WEAPON:

 #1 - At the end of the steel bridge.

 #2 - On the top floor of the central complex
_______________________________________________________________________________

 ARMOUR PICK-UPS:

 None. Those cruel bastards at Free Radical would rather leave you to die!
_______________________________________________________________________________

 HEALTH PICK-UPS:
 
 None.
_______________________________________________________________________________

 HOW TO UNLOCK:
 
 Open by Default.


===============================================================================
                                    HOSPITAL
===============================================================================

 GAME MODES:

 All except Capture the Bag and Assault are available.
_______________________________________________________________________________

 BEST WEAPON:

 #1 - In the cubicle to on the far end of the bathroom.

 #2 - On the balcony at the top of the large staircase.
_______________________________________________________________________________

 ARMOUR PICK-UPS:

 #1 - At the foot of the cross in the large chamber.

 #2 - Walk out of the door of the upstairs bedroom and turn left to find it
_______________________________________________________________________________

 HEALTH PICK-UPS:
 
 #1 - In a central room, near three glass cabinets.

 #2 - Down the tunnel to the right of the cross in the large chamber, under the
      stairs.

 #3 - In the corner of the upstairs room with the ruined beds.
_______________________________________________________________________________

 HOW TO UNLOCK:
 
 Open by Default.


===============================================================================
                                TRAINING GROUND
===============================================================================

 GAME MODES:

 Every last one of them.
_______________________________________________________________________________

 BEST WEAPON, ARMOR & HEALTH:
 
 This is a training ground, so as you might imagine, heavy firepower is never
 far from your grasp. Check in and around the circular huts to find all the 
 supplies you could ever need.
_______________________________________________________________________________

 HOW TO UNLOCK:
 
 Open by Default.


===============================================================================
                                     AZTEC
===============================================================================

 GAME MODES:

 All except Capture the Bag and Assault.
_______________________________________________________________________________

 BEST WEAPON:

 #1 - On the log bridge.
_______________________________________________________________________________

 ARMOUR PICK-UPS:

 #1 - In a dark alcove near the clearing with the log bridge.

 #2 - Around the corner from the alcove where you found the best weapon.
_______________________________________________________________________________

 HEALTH PICK-UPS:
 
 #1 - Across from the entrance to the area with the six stone pillars.

 #2 - Around the corner from the alcove where you found the best weapon, just
      behind the broken pillar.
_______________________________________________________________________________

 HOW TO UNLOCK:
 
 Open by Default.


===============================================================================
                                   SCRAPYARD
===============================================================================

 GAME MODES:

 All except Capture the Bag.
_______________________________________________________________________________

 BEST WEAPON:

 #1 - In the very centre of the yard.
_______________________________________________________________________________

 ARMOUR PICK-UPS:
 
 None, so you had better keep your wits about you. This is one of the most
 tactical levels in multiplayer, and I love it!
_______________________________________________________________________________

 HEALTH PICK-UPS:
 
 None.
_______________________________________________________________________________

 HOW TO UNLOCK:
 
 Beat Amateur League / Mode Madness / Scrap Metal with a Bronze or higher.


===============================================================================
                                   NIGHTCLUB
===============================================================================

 GAME MODES:

 All except Capture the Bag and Assault.
_______________________________________________________________________________

 BEST WEAPON:

 #1 - In the very centre of the yard.
_______________________________________________________________________________

 ARMOUR PICK-UPS:
 
 None, so you had better keep your wits about you. This is one of the most
 tactical levels in multiplayer, and I love it!
_______________________________________________________________________________

 HEALTH PICK-UPS:
 
 None.
_______________________________________________________________________________

 HOW TO UNLOCK:
 
 Beat Amateur League / Too Hot To Handle / Disco Inferno with a Bronze or
 higher.


===============================================================================
                                     HANGAR
===============================================================================

 GAME MODES:

 All sixteen of them!
_______________________________________________________________________________

 BEST WEAPON:

 #1 - Upstairs and to the left, on the far-right side of the balcony
      overlooking the hangar floor.

 #2 - In the far corners of the Hangar area. That's a long run, spud, so bring
      your spiked shoes.
_______________________________________________________________________________

 ARMOUR PICK-UPS:
 
 #1 - Between the rear tyres of the aeroplane in the Hangar.

 #2 - Behind the container in the room with the conveyor belts.

 #3 - Upstairs and behind the container near the hole.
_______________________________________________________________________________

 HEALTH PICK-UPS:
 
 #1 - In the corner of the gigantic storage room with the oddly-shaped
      containers.

 #2 - Upstairs and to the left, behind another bath of bizarre-looking
      containers.
_______________________________________________________________________________

 HOW TO UNLOCK:
 
 Beat Amateur League / Beginner's Series / Top Shot with a Bronze or higher.


===============================================================================
                                 ROBOT FACTORY
===============================================================================

 GAME MODES:

 All except Capture the Bag and Assault.
_______________________________________________________________________________

 BEST WEAPON:

 #1 - On the catwalk in the room with the flickering yellow forcefield.

 #2 - Across the highest gantry in the room and through the green door.
_______________________________________________________________________________

 ARMOUR PICK-UPS:
 
 There isn't any, which makes more sense than - say - an armour-plated robot.
_______________________________________________________________________________

 HEALTH PICK-UPS:
 
 What use is health if you run on electricity, I ask you?
_______________________________________________________________________________

 HOW TO UNLOCK:
 
 Beat Amateur League / It's A Blast / Demolition Derby with a Bronze or higher.


===============================================================================
                                    UFOPIA
===============================================================================

 GAME MODES:

 All except Capture the Bag and Assault.
_______________________________________________________________________________

 BEST WEAPON:

 #1 - In the control room. Look for an orange-lit corridor to lead you there.
_______________________________________________________________________________

 ARMOUR PICK-UPS:
 
 #1 - Just inside the door near the shadow of the giant satellite dish.

 #2 - At the end of a corridor leading away from the glowing yellow coil.
_______________________________________________________________________________

 HEALTH PICK-UPS:
 
 #1 - Follow the corridor down from the satelitte dish, and turn left twice to
      find it.
_______________________________________________________________________________

 HOW TO UNLOCK:
 
 Beat Honorary League / Maximus / Cold Corpse Caper with a Bronze or higher.


===============================================================================
                                    CHINESE
===============================================================================

 GAME MODES:

 All except Capture the Bag and Assault.
_______________________________________________________________________________

 BEST WEAPON:

 #1 - On the bridge in the Garden.

 #2 - In the dining room, next to the window.
_______________________________________________________________________________

 ARMOUR PICK-UPS:

 #1 - In the dining room to the right of the entrance with the gong, next to
      the window.
 
 #2 - In the dining room to the left of the entrance with the gong, next to the
      window.

 #3 - From the kitchen, walk out of the door next to the stove, and turn left
      into a tunnel. The armour is found at the end of this corridor.
_______________________________________________________________________________

 HEALTH PICK-UPS:
 
 #1 - Next to the stone structure in the garden.
_______________________________________________________________________________

 HOW TO UNLOCK:
 
 Beat Honorary League / Elimination Series / Starship Whoopers with a Bronze or
 higher.


===============================================================================
                                    CHASM
===============================================================================

 GAME MODES:

 All except Capture the Bag and Assault.
_______________________________________________________________________________

 BEST WEAPON:

 #1 - At the top of a series of ramps.

 #2 - In the middle of the second-highest bridge.
_______________________________________________________________________________

 ARMOUR PICK-UPS:
 
 #1 - Cross the second-highest bridge to the side with the blue tunnel. Turn
      left and drop into the room with the armour.
_______________________________________________________________________________

 HEALTH PICK-UPS:
 
 #1 - Two doors down the the lowest bridge. Mind the window as you grab it.

 #2 - In the blue tunnel at the end of the second-highest bridge.
_______________________________________________________________________________

 HOW TO UNLOCK:
 
 Beat Honorary League / Outnumbered but Never Outpunned / Can't Handle This
 with a Bronze or higher.


===============================================================================
                                    STREETS
===============================================================================

 GAME MODES:

 All except Assault.
_______________________________________________________________________________

 BEST WEAPON:

 #1 - In the middle of the street, near the overpass.
_______________________________________________________________________________

 ARMOUR PICK-UPS:
 
 #1 - In an alcove surrounded by three concrete poles in the sidewalk.
_______________________________________________________________________________

 HEALTH PICK-UPS:
 
 #1 - In the alcove at under the "P" sign for the car park.
_______________________________________________________________________________

 HOW TO UNLOCK:
 
 Complete Story Mode on Normal Difficulty.


===============================================================================
                                   COMPOUND
===============================================================================

 GAME MODES:

 All except Assault.
_______________________________________________________________________________

 BEST WEAPON:

 #1 - Directly across from the rusted ramp.

 #2 - Walk up the rusted ramp and climb the stairs to the left.
_______________________________________________________________________________

 ARMOUR PICK-UPS:
 
 #1 - In the divot to the left of the entrance.

 #2 - Up the rusted ramp and to the right, into the green corridor.
_______________________________________________________________________________

 HEALTH PICK-UPS:
 
 #1 - In a corner to the right of the entrance to the compound.

 #2 - In a concrete bunker to the left of the Compound building.

 #3 - Climb the stairs next to Armor #2.

 #4 - Where you found best weapon #2.
_______________________________________________________________________________

 HOW TO UNLOCK:
 
 Complete Story Mode on Normal Difficulty.


===============================================================================
                                     SITE
===============================================================================

 GAME MODES:

 All except Capture the Bag and Assault.
_______________________________________________________________________________

 BEST WEAPON:

 #1 - Walk along the girder framework. Careful, now!
_______________________________________________________________________________

 ARMOUR PICK-UPS:
 
 #1 - Between the three pallets of bricks.
_______________________________________________________________________________

 HEALTH PICK-UPS:
 
 #1 - Inside the central building.

 #2 - In the corner, behind a brick-capped pipe.

 #3 - In the corner of the framework of girders.

 #4 - On a pile of concrete near the central building.

 #5 - On the end of a sheet of concrete, which spans the complex pipe
      structure.
_______________________________________________________________________________

 HOW TO UNLOCK:
 
 Complete 40 of the Arcade League levels with a bronze or higher.


===============================================================================
                                    CIRCUS
===============================================================================

 GAME MODES:

 All except Capture the Bag and Assault.
_______________________________________________________________________________

 BEST WEAPON:

 #1 - Walk along the girder framework. Careful, now!
_______________________________________________________________________________

 ARMOUR PICK-UPS:
 
 #1 - Between the three pallets of bricks.
_______________________________________________________________________________

 HEALTH PICK-UPS:
 
 #1 - Inside the central building.

 #2 - In the corner, behind a brick-capped pipe.

 #3 - In the corner of the framework of girders.

 #4 - On a pile of concrete near the central building.

 #5 - On the end of a sheet of concrete, which spans the complex pipe
      structure.
_______________________________________________________________________________

 HOW TO UNLOCK:
 
 Beat Challenge / Monkeying Around / Dam Bursters with a Bronze or Higher.
_______________________________________________________________________________


*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*

                               08.d  Uplink Games

*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*

 About halfway through the Story / 1990 Siberia level, on a shelf inside the
 facility on the west side of the dam, you will find a game cartridge. This
 "Anaconda Cart", as it is called, is a neat little mini-game that Free Radical
 included to enhance your 'Splitters experience that little bit more.

 While not in the same league as Free Radical's other gaming projects, (the TS
 series and Goldeneye, no less) Anaconda manages to be both entertaining and
 compulsive. In what can be only described as an "homage" to Snake, (a popular
 game on Nokia cell-phones) your job is to guide your snake around, collecting
 coloured 'X's to win points. Your snake is steered by pushing the left-analog
 stick left or right, and you can momentarily boost your speed by pressing the
 action button. Game over occurs if your snake bumps into itself or the outer
 walls of the maze. Catching the rare blue 'X's gives you a massive points
 boosts. The high score is 10,000 points. Can you beat it?

 "So how do I play it?" I hear you ask. Well, that's simple enough, just select
 the Temporal Uplink tool from your weapons and press the manual reload button.
 The camera will zoom in to the uplink's screen and you will be asked to choose
 which game to play.

         *           *           *           *           *           *

 The second cart, AstroLander, is a retro space-ship game, not so dissimilar to
 Lunar Lander, a popular Atari coin-op game. It is found in Story / 2019
 NeoTokyo when playing on Normal or Hard difficulty. The cart is in the left
 locker in the research facility, on the top floor of the building. Remember
 where you found the SBP90 rounds? You've got it.

 AstroLander is slightly more complex to play than Anaconda. The aim of the
 game is to land your craft gently on the white-coloured landing zone. Land
 anywhere else, hit the landing zone too hard or run out of fuel and it will be
 game over quicker than you can say "oh ****!"

 Again, pushing left and right on the left analog stick causes your ship to
 rotate it in the desired direction, while pressing the action button controls
 the ships thrust.

 If you manage to successfully land in the zone, you will be awarded points in
 the following three categories:

 Fuel Bonus - How much fuel there is remaining.

 Landing Speed Bonus - The slower you are travelling when you hit the pad, the
             higher the number of points you receive.

 Landing Accuracy - How close you are to the centre of the pad.

 There is a high score of 160,000 to beat, and believe me, that's no cakewalk.

         *           *           *           *           *           *

 The final cart, RetroRacer, is loosely based on Micro Machines, a popular 2D
 racing game. From a top-down camera view, you must race three other cars
 around a particularly curvy circuit. As for the controls, you guessed it, the
 left analog stick steers while the action button controls the throttle.

 The cart can be found in Story / 2315 Robot Factory on Hard difficulty only.
 In the large bunker with two ramps, look under the ramps to find it (it's the
 one that doesn't have armour under it).

 The fastest lap time on RetroRacer is a sluggish 1:05:00. A trained monkey
 could beat this time, so you have no excuse not to!

         *           *           *           *           *           *

 REMEMBER: Once you have picked up the cart, it is saved on the uplink forever.


*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*

                                 08.e  Awards

*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*

 Choose "Options" from the main menu, then select "View Awards". Up pops a
 screen with up to 57 awards that you have earned in your time playing 
 TimeSplitters 2. Some of them are flattering, others less so, and there is no
 guaranteed method of unlocking them all. Sometimes you can do everything you
 would associate with the award, and still you will not receive the title. It's
 a bitch, but then so is life!

 Here, then, is a list of all fifty-eight awards, along with some suggested
 strategies to make winning them that little bit easier.

 Most Lethal
 ===========
 Simple, kill a shedload of enemies while staying relatively unharmed.

 Most Losses
 ===========
 Quite the opposite of the above.

 Lemming Award
 =============
 Keep falling to your death from great heights, preferably using explosives to
 assist you.

 Most Professional
 =================
 Get a respectable score for accuracy, kills and suchlike, but do not go too
 far or you will receive "Most Lethal" again. Tricky, this. 

 Multi Kill
 ==========
 Kill multiple enemies in a single shot. Mines and rocket launchers would be a
 good idea, for somewhat obvious reasons.

 Longest Spree
 =============
 Kill lots of enemies, one at a time, in a very short amount of time. Score
 around 10 frags per minute without dying to ensure success.

 Most Effective
 ==============
 Kill lots of enemies with as little ammo as possible. Either use powerful guns
 or carefully pick out head-shots.

 Pathetic Shot
 =============
 Get a very low accuracy rating. The easiest way to do this is to whip out a 
 minigun and fire it straight up.

 Maniac
 ======
 Run straight towards anyone firing at you without opening fire until the last
 second. You need not bother with strafing or anything remotely sane when going
 for this.

 Brain Surgeon
 =============
 Kill everyone with head shots. Requires good accuracy with the pistol or 
 sniper rifle. 

 Fists of Fury
 =============
 Go wild with the punches, just run around with no weapon equipped and hold R2. 

 Fists of Steel
 ==============
 Hmm, still not sure about this one. Seems to happen if you perform all of your
 kills with punches only.

 Glass Jaw
 =========
 Get killed by punches a lot. Just start a deathmatch with no weapons and allow
 the other combatants to knock you senseless!

 Decapitator
 ===========
 Knock off heads with punches. Try your luck against some zombies unarmed for
 best results.

 Betrayer
 ========
 Show complete disregard for the Geneva Convention and shoot you allies with
 impunity.

 Vandal
 ======
 Free your inner rebel and smash lots of window, cameras and - uh - stuff!

 Hypochondriac
 =============
 Guzzle health crates even if you do not really need them.

 AC-10 Award
 ===========
 Keep your armour fully topped up for the duration of a match. Harder than it
 sounds, believe me!

 Where's the Health?
 ===================
 Run around in close proximity to any health packs but without ever collecting
 it.

 Where's the Armour?
 ===================
 As above, but read health packs: armour packs.

 Hoarder
 =======
 Collect absolutely every item you can see, rather than actually doing any
 killing.

 Sloth
 =====
 Move as little as possible

 Most Frantic
 ============
 Move as much as possible.

 Backpeddler
 ===========
 Run backwards all of the time.

 Sidestepper
 ===========
 Move laterally for the duration of the match.

 Ledgehopper
 ===========
 Like the Lemming award, but it is not necessary to die. Just go to the Chasm
 level and keep jumping from the connecting bridges.

 Most Sneaky
 ===========
 Kill your foes from behind at all times. Never engage in direct combat.

 Most Cowardly
 =============
 Constantly run away from anyone who opens fire on you.

 Dodger
 ======
 Try to dodge all incoming shots by strafing a lot. One of the harder awards to
 attain.

 Most Outgunned
 ==============
 Take on your opponents with significantly less fire power. For example, if 
 your opponents all have rocket launchers, use a pistol or something.

 Best Equipped
 =============
 Use only the most powerful weapons in combat.

 Weapons Expert
 ==============
 Perform kills with every weapon available to you.

 Porter
 ======
 Take out any opponents who steal the bag in Capture the Bag mode.

 Bag Man
 =======
 Bring the bag back to your base significantly more often than any of your team
 -mates.

 Ricochet King
 =============
 Kill enemies with rebounds, for example using the Sci-fi Handgun and firing at 
 the walls near any enemies.

 Underequipped
 =============
 Don't collect any weapons for the duration of a deathmatch.

 Bully
 =====
 Exclusively seek out and kill one particular opponent.

 Victim
 ======
 Get killed by the same person again and again. Of course, this is much easier 
 if there is another human opponent playing.

 Most Peaceful
 =============
 Run around, but don't shoot anyone.

 Most Dishonourable
 ==================
 Shoot people in the back when they are engaged in a gunfight with another 
 person.

 Most Manic
 ==========
 Constantly run around and open fire at everyone you see. Never let go of fire 
 and rack up a huge kill rate.

 Cartographer
 ============
 Explore every area of the map, looking around a lot. Another tricky one, is 
 this.

 Shortest Innings
 ================
 Get killed very shortly after spawning.

 Longest Innings
 ===============
 Stay alive longer than anyone else in a deathmatch.

 Survivor
 ========
 Stay alive for a long time with only a sliver of health.

 Sniper
 ======
 Perform all of your kills from long-distances, using scoped weapons.

 Most Flammable
 ==============
 Play a deathmatch with flamethrowers, and constantly spark yourself up. 

 Persistence Award
 =================
 Clock up over 50 hours of game play. Not hard, especially if you're going for
 Platinum on some of those bastard challenges!

 Traveller Award
 ===============
 Get the mileage total on your stats screen to a value greater than 500 miles!

 Trigger Happy Award
 ===================
 Total over 500,000 bullets fired in your user profile screen.

 Insomniac Award
 ===============
 Play for more than two hours past midnight. The easiest way to do this is to
 set the PS2's internal system clock to 11:50PM and play the game for two hours
 and ten minutes. I am unsure whether the total is cumulative or not, as I got
 the award in one sitting.

 Beheader Award
 ==============
 Notch up over 200 decapitations on the stats screen.

 Smasher Award
 =============
 Break over 600 panes of glass. The best levels to do this are the Streets and
 Ice Station level.

 Golden Oldie Award
 ==================
 Still not sure about this one, I'm sorry :(

 Brutality Award
 ===============
 Kill over 100 civilians on the stats screen. Get this and you're one sick
 mutha... erm, you're not a very nice person at all. Civilians are most common
 on the Story levels NeoTokyo and Chicago.

 Punching Bag
 ============
 Don't move and get punched a lot, basically.

 Most Useless
 ============
 Play team matches and be as unhelpful as possible, for example allowing
 opponents to run straight past you without firing, not defending/collecting
 zone points, that sort of thing.



*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*

                           08.f Action Replay Codes

*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*

 These codes were taken from http://www.codejunkies.com/ - the official web 
 of Datel, the people who make the Action Replay Software. These codes are not
 supported, licensed or endorse by Free Radical, Eidos or Sony Computer
 Entertainment, and therefore no guarantee can be made as to the effects of
 these codes on your PlayStation2 hardware.

================================ MASTER CODE ==================================
                               0E3C7DF2 1853E59E
                               EE9EE982 BCED7672
              (must be enabled to allow other codes to function.)
===============================================================================

 All Unlocked
 DE451172 BBA89A82

 Infinite Health 
 DE9BFAB6 F8AADD03
 DE9BFAEA 68EA9C1F

 Infinite Ammo 
 DE914E16 BCA99B83     

 Ammo Increase
 DE914F26 E0EB9B84
 DE914F3A E0EB9B84

 (note: use only one ammo code)

 Infinite Armour 
 DE8FFFFE F8ADDD03
 DE8FFFFA F8AC9BD1
 DE8FFF86 480CE573
 DE8FFF8E CC099B86
 DE8FFF96 680D9B93
 DE8FFF9E 4B2D731F
 DE8FFF9A C4B13B0A
 DE9C7C96 C4AC9A43
 
 Fat Characters 
 DE9C7606 BCA99B83
 DE9C7616 F8AADBC3

 Skinny Characters 
 DE9C7606 BCA99B83
 DE9C7616 F8AADA83

 (note: use only one size code) 

 Paintball Mode 
 DEAE89A6 BCA99B83

===============================================================================

 CHALLENGE CODES 

===============================================================================

 Freeze Timer  (Press L3 + Up to activate and L3 + Down to deactivate)
 0EB4E938 BCA99A70
 DE9B9C4A BCA99B83
 0EB4E938 BCA99A40
 DE9B9C4A 6B2B73C7

 Freeze Anims/Timer (Press R3 + Up to activate and R3 + Down to deactivate)
 0EB4E938 BCA99A6E
 DE9B9C46 BCA99B83
 0EB4E938 BCA99A3E
 DE9B9C46 BCECABA4
 
 
 GLASS SMASH CHALLENGE
 ---------------------

 Max Glass Broken (inc counter) 
 DEA3D7CE E0ABC292
 
 Instant Win (dec counter) 
 DE98BBF2 E0AB9B83

 Infinite 3 Secs Coutdown 
 DEA3B74A BCA99B83

 
 BEHEAD THE UNDEAD CHALLENGE
 ---------------------------

 Quick Scoring 
 DEA3BC42 E00CC293

 Ultra Quick Scoring 
 DEA3BC42 E00C0B83

 (note: use only one scoring code)

 
 INFILTRATION CHALLENGE
 ----------------------

 Loads Of Stealth Points 
 DEA378DE BCA99B83


 BANANA CHOMP CHALLENGE
 ----------------------

 Instant Win 
 DE93F156 E0AB9B83


 CUT-OUT SHOOT-OUT CHALLENGE
 ---------------------------

 Loads Of Points 
 DEA3D4A2 F0AB9A82
 DEA3B92A F0AB9A82
 DEA3B8AA F0AB9A82
 

 MONKEYING AROUND CHALLENGE
 -------------------------- 

 Loads Of Points 
 DEA3B662 E0AB1A82
 

===============================================================================

ARCADE CODES 

===============================================================================

 Infinite Health (includes protection from instant kill attacks)
 DE8FF9FE 4B2D7843
 DE8FF986 482D9C3F
 DE8FF98E CC2E9B87
 DE8FF996 80499C1F
 DE8FF992 C4B33910
 DE8FF99A C4B33917
 DE9484AE C4AC9AC3

 Infinite Health (still susceptible to instant kill attacks)
 DE8FF9FE 4B2D7843
 DE8FF986 482D9C3F
 DE8FF98E CC2E9B87
 DE8FF996 00299B83
 DE8FF992 C4B33910
 DE8FF99A C4B33917
 DE9484AE C4AC9AC3

 (note: use only one health code) 

 No Blood Loss - Vampire Mode
 DE9BB046 BCA99B83

 Bypass Timer Check (Press L1+R1+R2+L2 to activate and press Select to disable)
 0EB4E938 BCA98B82
 DE9B9C4E BCA99B83
 0EB4E938 BCA99A81
 DE9B9C4E C8B16FCD
 
 Rapid Fire With Reload 
 DE9133BA E0AC9E6A
 DE91231A CCA99B85

 Rapid Fire Without Reload 
 DE8FF8FE F8AA9BCD
 DE8FF8FA 4CCAA846
 DE8FF882 E0B09B80
 DE8FF88E CCD09B8A
 DE8FF896 E0B09B7F
 DE8FF892 CCD09B87
 DE8FF89A BCACAB8E
 DE8FF8A6 69CB9B83
 DE8FF8B6 BF899B8B
 DE914FC2 C4AC9A03
 DE914FCE BCA99B83
 DE9133BA E0AC9E6A
 DE91231A CCA99B85
 DE91339A E0AD9B87
 
 
 Well, that's every last one of them! Have fun!



########### #####  #####
    ##     ##   # #   ### _____________________________________________________
    ##    ##           ##
    ##    ##          ##  *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
    ##     ###       ##            --------------------------------
    ##      ###     ##                FREQUENTLY ASKED QUESTIONS   (SECTION 09)
    ##       ###   ##              --------------------------------
    ##        ##  ##      *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
    ## ##     ## ##    #  _____________________________________________________
    ##  ###  ## ##    ##  
   ####  ####  ########

 This is where to find the answers to some of the questions we get asked most
 frequently by readers of this document. Before you email either of us, make
 sure you read this section first.

        *        *        *        *        *        *        *        *

 Q: I want to play my Mapmaker created map with my friends. How do I do this?

 A: First of all when the game starts up, select how many people are playing.
    Now go to Mapmaker on the main menu, then load your map. Now that you're
    map is in the memory, goto play map, and go on from there to select your
    settings.

        *        *        *        *        *        *        *        *

 Q: Can you cheat in this game? I want to unlock (insert random crap here) but
    I cannot do it! It's too hard! :(

 A: There are cheats, but you can only use them on levels that you have
    completed. Sorry. Just try and get better at the game, practice more, and
    use the hints and the tips supplied throughout this FAQ.

        *        *        *        *        *        *        *        *

 Q: In the Arcade mode the bots are diving around, is there anyway I can do 
    this?

 A: Not at all. It would be a bit weird if you could anyways... be sure to take
    the computer controlled contenders crazy antics to you advantage by
    shooting them! They cannot retaliate mid animation, so them doing that is
    by far a good thing. :)
    
        *        *        *        *        *        *        *        *

 Q: So TWO of you wrote this, huh? Who did what?

 A: Rich did the layout, formatting and organised all the sections, did the
    ASCII art. He also did the Story Mode walkthrough, Secrets and Getting
    Started sections. Oh, and he did the majority of the proofreading and 
    corrections/editing.

    Matt did the Challenges, Arcade mode and Mapmaker guides, because Rich
    sucked at some of the challenges and couldn't get all the Platinum awards
    that Matt did. Matt rules. [;_; - Rich]

        *        *        *        *        *        *        *        *


########### #####  #####
    ##     ##   # #   ### _____________________________________________________
    ##    ##           ##
    ##    ##          ##  *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
    ##     ###       ##                      -------------
    ##      ###     ##                          CREDITS            (SECTION 10)
    ##       ###   ##                        ------------- 
    ##        ##  ##      *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
    ## ##     ## ##    #  _____________________________________________________
    ##  ###  ## ##    ##  
   ####  ####  ########   


 Jeff "CJayC" Veasey
 -------------------
 Yes, he really is the guy that owns and operates GameFAQs.com. For this reason
 we are eternally grateful to him! Good on ya' Ceej ;)

        *        *        *        *        *        *        *        *


*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*

 END OF DOCUMENT. �2003 Richard Arnatt and Matt Reynolds. All Rights Reserved.

*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*