------------------------------------------------------------------------------ ***********************************THE THING********************************** ------------------------------------------------------------------------------ Weapon Location and Squad Guide By: Expert/The_Expert_47 (Andrew Ziel) Email: expert_47 (at) hotmail.com Version 1.49 These sites have permission to have all of my guides on them: Geocities.com/the_expert_47/ (My site.) Gamefaqs.com IGN.com Neoseeker.com SuperCheat.com Gamez.com Cheats.de --------------------------------------------- My Dark Cloud guides can also be on: http://home.iprimus.com.au/akreels/index2.htm My GTA: Vice City guide can also be on: http://gtauknet.gtagaming.com/ --------------------------------------------- On Gamefaqs and GameNotOver my name is Expert. On IGN, Neoseeker and SuperCheat my name is The_Expert_47. Other than the email above you can contact me at: MSN - expert_47 (at) hotmail.com Yahoo - the_expert_47 --------------------------- *****Table Of Contents***** --------------------------- -Introduction -Level Descriptions -Ending Remarks -Credits -Copyright ---------------------- *****Introduction***** ---------------------- This guide contains the locations of all the weapons in "The Thing". Although most weapons are easy to find some are hidden a bit or can be over looked. Also I have a listing of all the squad members you get throughout the game. The weapons and squad members are listed in the order I think you will come across them in the levels. The levels are listed in the order in which they occur in the game. Every time it goes to the main loading screen I count that as a level. Concerning Squad Members: A lot of people think that squad members "go thing" at random times. While this may be true if you get them scared and nervous a lot it can also in be prevented to a point. I have played through the game multiple times on normal and hard both about twice on each difficulty and it seems if you take care of your squad they will all be fine and will not "go thing" until a certain point. Every time I have played through the game my squad members have all "gone thing" approximately the same time, so during the guide I will tell when this is. This way you can have the flamethrower ready or if you want to even have less hassle you can just put a shotgun shell in their skull a couple seconds before its going to happen, but if you do kill them a little early take there gun first so they don't shoot at you. Well here goes my walkthrough. When I come to a squad member I will just say their name and when they leave or "go thing". When I say someone "goes thing" I will say the level it happens and if you look at that level I will give a more detailed description of the event. With weapons I will say the name and then location. Also some levels will have special informational lines such as the first point of the first level. ---------------------------- *****Level Descriptions***** ---------------------------- ------- Level 1 ------- -You start this level with a machine gun. -North - Solider - He is with you at the start of the level and leaves at the end of the level. He also starts with a machine gun, which you might as well take from him at the end of the level. -Burrows - Engineer - He is also with you at the start of the level and leaves at the end of the level. He also starts with a pistol, which you might as well take from him at the end of the level. -Weldon - Medic - He is also with you at the start of the level and leaves at the end of the level. -Machine Gun - Walk backwards at the start of the level, it is on the ground. -Pistol - After you walk in the building right in front of you at the start of the level you will turn left and go into a large room, adjacent to that room is a small room with a computer in it. The Pistol is on the desk in that room. Note that there will be an explosion in the room when the door is opened. ------- Level 2 ------- -Carter - Engineer - Found in the big room that you have to unlock at the beginning of the level. You will need to heal him when you see him and he "goes thing" during the blood test cut scean at the end of Level 3. -Blowtorch - Behind where you fine Carter there are some barrels. Shoot the barrels from a distance to make a doorway into a kind of hidden room with a blowtorch in it. -Cruz - Solider - In the same room you find Carter there are some CCTV's, one of them you have to look though to fine a door code. Cruz is in that room. Cruz is scared easier than your average squad member and "goes thing" during the blood testing cut scean at the end of Level 3. -Machine Gun - It's on a dead guy outside of the main building, down a hill. ------- Level 3 ------- -You will still have Carter and Cruz at the start of this level. -Blowtorch - In a hut northeast of where you start the level. -Pierce - He is found in the supply hut. He doesn't trust you and has you test yourself and your squad with blood test kits. Pierce has a flamethrower when you get him and I strongly recommend you take it from him after you kill your former squad, as he will leave you at the end of the level. -When you test Carter and Cruz they "go thing". ------- Level 4 ------- -Pace - Engineer- You basically start the level with him. Pace starts with a machine gun and goes thing in Level 6. -Williams - Medic - In the main building complex you will enter a large room and there will be a cut scean that shows you meeting him. Williams will not trust you until you kill the three walkers roaming the complex. Williams starts with a flamethrower as he so nicely notes in the meeting cut scean, but don't take it until after you gain his trust or he can get a little mad. Williams "goes thing" on level 6. -Stun Gun - In the room you meet Williams it is on the desk to the left of the entrance to the room. -Flamethrower -In a box in the kitchen adjacent to the room where you find Williams. You must get this if you did not get the one from Pierce and did not take Williams's, or you might fine it just a little difficult to defeat those walkers. -Shotgun -Under boxes in the Sleeping Quartes in the area where you encounter the third walker. (Credit to Ethan (a.k.a.) Jack el Ripper.) ------- Level 5 ------- -You should have Pace and Williams through this level. -Machine Gun - On table in the middle of the central room of the house. -Shotgun - In the ammo room on desk. -Machine Gun - In ammo room on cabinet. -The ammo boxes in the ammo room are all unlimited. -Blowtorch - On bed in the bedroom. -Blowtorch (2) - On desk of the hut outside the house. You will only have access to it after the humanoids break the door down. ------- Level 6 ------- -You should start this level with Pace and Williams, but they won't end it with you. -Pistol - To your right at the start of the level on a dead guy. -After you get out of the first building, by that I mean the only building you can access at the beginning, Williams will "go thing". It is recommended you shoot him before entering as to lessen the hassle. Remember to take his weapon first, I would try out the stun gun beings you never really get a good opportunity to use it other than situations like this. Plus it's pretty funny. -Flamethrower - On dead guy behind the weather station. -When inside the weather station there will be a row of lockers then a long room at the end. If you turn right you can save, but if you turn left then you go straight until you see a left turn with stairs in it and a hall beyond. If you start down that hall Pace will "go thing". I recommend you save after clearing the long room, taking Pace's weapon and do him in. Don't feel bad it's for the best. -Pistol - Continue down the hall where Pace would have "gone thing" and there it is on a dead guy (don't you see this a lot). -You finally meet up with Pierce again but he has to be a good little kid and listen to his dad's advice. He probably would have made the best squad member too. -Sniper Rifle - In the room where you find good old Pierce. -Pistol - Found on Pierce after he dose the deed. ------- Level 7 ------- -Level 7 contains a boss fight. -Collins - Engineer- In room near where you start. He goes thing on this level. When you go down the stairs in the save room and walk a little down the hall he will "go thing". I recommend killing him before you go down the stairs. ------- Level 8 ------- -Grenade Launcher - In Cell 3 where a humanoid is at the beginning of the level. You can see it on the desk when you look through one of the CCTV's in the control room. -While in the control room you can look through another CCTV and watch a medic get killed by a humanoid. If you do not watch it then the humanoid will not kill him until you come across him in the level. I have tried saving him many times but never succeeded, I haven't even gotten close enough to get his name to show up on my squad menu. I don't think you can save this one. -Pistol - On dead medic talked about above. You will see it because you have to go back there to switch something on. ------- Level 9 ------- -Price - Engineer - Found in the room up and to your left when you start. It's just ahead of the health box on the wall. He leaves at the end of this level. -The health box near Price's door has unlimited health packs. -Shotgun - Found in ammo room to your right when you start. Price has to fix the door controls for you to get in. -Parnevick - Medic - Found in the first pen you enter he goes thing very early in the pens. With this guy I would just have him heal you and Price and then shoot him. Don't even bother giving him a weapon. -Faraday - Medic -Found in Pen 2. He is killed in a cut scean in Level 10. -------- Level 10 -------- -Just a cut scean where Faraday dies and furthers the plot along. -------- Level 11 -------- -You start this level with all your weapons and items gone. -Falchek - Medic- Found in the shower room. You can see him through a window of the branch off room to your left when you start. He starts with a machine gun. To get him to trust you give him ammo you fine in the main hallway. Falchek "goes thing" on level 13. -Dixon - Engineer - Found in room behind you at the start, the one Whitley is in during the cut scean in level 10. He is my personal favorite squad member you get during the game. He stays with you longer than anyone and never "goes thing" on you. Dixon also never gets scared by anything and is awesome in fights. He dies in the explosion at the end of level 13 or just leaves depending on his position. -Flamethrower, Machine Gun, Pistol, Stun Gun - Found in the armory. -Carter - Solider - He his behind a glass door at one end of the main hallway. He has a medic outfit on but it says he is a solider. It doesn't matter though, he "goes thing" in about 10 seconds within opening the door. Have your Machine Gun ready and put some lead in his skull as fast as you can. -Stanmore - Engineer - In cell 8 in the big holding room. "Goes thing" in about 10 seconds within the opening of his cell door. Use the same procedure as listed for Carter, -Fisk - Solider - Found in cell 6 of the big holding room. Fisk leaves at end of level 12. -------- Level 12 -------- -You should have Falchek, Dixon, and Fisk at the start of the level. -Machine Gun - Found in the elevator you start in. -Machine Gun - On the floor at the end of the series of hallways to your right when you start the level. -Shotgun - In weapons closet in the big room to the left and down a hall from the start. -Fisk leaves at the end of this level. -------- Level 13 -------- -This level contains a boss fight. -You should have Dixion through this level. -Falchek "goes thing" before you leave the initial starting room. I recommend killing him right when the level starts. -Temple - Medic - In office to your left when you leave the starting room. He either dies in the explosion at the end of the level or just leaves depending on his position. -Sniper Rifle - In room with Temple. -Lavelle - Engineer- He is in the room to your right when you leave the starting room. He either dies in the explosion at the end of the level or just leaves depending on his position. -Flamethrower - When you leave the starting room if you go down the stairs and turn right you'll find it in a small room. -Guy -Solider - At the top of the stairs in the large garage area at the left end of the roadway. He is dressed like an engineer, but says he is a soldier. He "goes thing" as you approach. The best thing to do here is to shoot him with the sniper rifle before you approach him. -Grenade Launcher - When you get in the garage with Guy in it kill him, then turn right and throw a grenade at the boxes in the corner. I box will blow up and you can go behind the crates and get it. -Shotgun - In the second smaller garage branching off of the big garage with Guy in it. Becomes accessible after you beat the boss. -When you get in the elevator there is a cut scean where Dixon, Temple, and Lavelle will either blow up or be out of the explosions path, but either way none of them will come to the next level with you, I would make sure you have two of all the weapon types they are carrying and if not take them, they won't be needing them. -------- Level 14 -------- -Powell - Engineer - You meet him in the Laboratory. There will be some soldiers after him, so I suggest running in with your shotgun ready. He leaves at the end of the next level. -Shotgun - In the cold room adjacent to the room where you find Powell. -Machine Gun - At the end of the hall filled with ammo. -Grenade Launcher - In the store room, on the desk next to the computer. There is a message about it on one of the computers. -------- Level 15 -------- -You should have Powell through this level, but he will leave at the end. -Reed - Medic - At the end of the hall with explosive barrels near the generator room. He is being attacked by humanoid. Have your flamethrower and health ready. Give him a weapon as soon as possible. You must be careful not to get yourself killed by igniting one of the barrels. You also might want to think about leaving Powell behind for this, as it is just one more person to worry about. Reed leaves at the end of end of the level. -------- Level 16 -------- -Grenade Launcher and Flamethrower - In a small hut just ahead of you when you start. There is a humanoid inside. -Cohen - Medic - He runs by you as you climb out of the ventilation shaft. He leaves at the end of this level. -Pistol - On dead guy in the ventilation shaft at he top of the ramps. -Shotgun - On the ground next to the first wall gun you encounter. -Pistol - On the desk in the Guard Room with the save terminal in it. -Shotgun - On rack in the Guard Room. -Pistol - In another Guard Room you encounter after the one with a save terminal, on a rack. -Machine Gun - In another Guard Room you encounter after the one with a save terminal, not the same one as the pistol above. -------- Level 17 -------- -There is a boss fight in this level. -Ryan - Engineer - There is a cut scean showing him and Stolis fighting. After that you have him in the squad. He starts with a pistol and "goes thing" very early in the level. I suggest using a blood test kit on yourself and giving Stolis some ammo before you shoot Ryan so he fully trust you. Remember to take Ryan's gun before you shoot him. -Stolis - There is a cut scean showing him and Ryan fighting. After that you have him in the squad. Remember to get him to fully trust you before you shoot Ryan. Stolis also "goes thing" during this level. -Stun Gun - On desk near Stolis and Ryan. -Pistol and Grenade Launcher - On the desk in the room with save terminal 2. -Stolis "goes thing" after he jams the security for you. You can't shoot him early or else you will fail the mission. -Pistol (3)- At the firing range booths. -If you look into one of the CCTV's you can watch an Engineer dieing. I don't think you can save this one. -Peitola -Engineer - Found in the observation building near the firing range. He leaves at the end of the level. -------- Level 18 -------- -Machine Gun - On the floor on the top of the ramps. -------- Level 19 -------- -Whitley - Solider - This guy is actually not supposed to be attainable, but you can get him. At the start of the mission do not go outside. Use the grenade launcher and stun grenades and shoot them at the wall and try to hit him on the bounce. If you manage to get him as a squad member though you should be warned, he can disappear at any time during the level and doesn't really seem to help you much at all. I suggest you just let him go in the cut scean. However if you want a laugh use the same procedure, just instead use regular grenades. He won't be in the runaway cut scean or the cut scean where you talk to him in level 20, but he will still talk. It's kind of funny. -------- Level 20 -------- -Sniper Rifle and Grenade Launcher - In a shack outside the dome, you must go past the snipers first to get to them. -------- Level 21 -------- -This level is just a boss fight and the last one at that. -Well, you have beaten the game THE THING, Congratulations. ------------------------ *****Ending Remarks***** ------------------------ If you have any information I forgot you can send it to the email listed at the top of the guide. Put the subject as Dark Cloud, that way I will read it faster. Also if I made any mistakes you can do the same thing. You will get credit for the information you submit if I put it in the guide. Also if there is anything you want to see in the guide that's related to weapons then feel free to send me your ideas. I am thinking about putting in a Full Profile section for weapons that has all the information from the previous sections about a weapon all in one place. If you would like to see this or anything relating to weapons in Dark Cloud send me an email. Well, thanks for reading it, I hope it helped. If I have missed any weapons you can contact me at the email address at the beginning of the guide. Please list a good enough description of the location for me to find it. Also if you have any ways of getting the squad members I listed as unattainable then send them my way. You will get credit for anything I post. Just put the subject of the email as The Thing, as that way I will read it faster. One more thing, if you have any good suggestions of things you might want to see in the walkthrough then feel free to send those also. Well, thanks for reading my walkthrough, I hope it helped you. ----------------- *****Credits***** ----------------- This is list of people I want to thank. -All the sites this is on, for hosting it. -Jes because when I play this game I can easily picture her screaming at some parts. Love Ya Babe! -Shawn, my best friend for watching me play The Thing and a bunch of other games for hours on end and for finding some spelling errors. -Ethan (a.k.a.) Jack el Ripper for the Level 4 Shotgun Location. Ethan edits and test walkthroughs for certain Xbox games. You can contact him at ethanshafer(at)hotmail.com -------------------- *****Copy Right***** -------------------- If you want this guide on your site send me an email. I will more than likely say it is okay as long as you have the whole thing and give me the credit for writing it. Copyright 2005 Expert/The_Expert_47 - (Andrew Ziel)