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Challenge Mode FAQ

by guitalex2006

King of Fighters XI
Game Copyright 2005/2006 SNK Playmore
Playstation 2 (J) Challenge Mode FAQ v. 1.02
Guide Copyright 2006 by Perfect Stranger
Transcribed by Alexis Rivera

To find your topic from the list, use CTRL+F with codes!

---[TOC]---

*~Table of contents~*
[INN] Introduction
[RVN] Revision info
[WCH] What is Challenge mode?
[LCH] List of Challenges
	[ECH] Example Challenge
	[C01] Challenge 1
	[C02] Challenge 2
	[C03] Challenge 3
	[C04] Challenge 4
	[C05] Challenge 5
	[C06] Challenge 6
	[C07] Challenge 7
	[C08] Challenge 8
	[C09] Challenge 9
	[C10] Challenge 10
	[C11] Challenge 11
	[C12] Challenge 12
	[C13] Challenge 13
	[C14] Challenge 14
	[C15] Challenge 15
	[C16] Challenge 16
	[C17] Challenge 17
	[C18] Challenge 18
	[C19] Challenge 19
	[C20] Challenge 20
	[C21] Challenge 21
	[C22] Challenge 22
	[C23] Challenge 23
	[C24] Challenge 24
	[C25] Challenge 25
	[C26] Challenge 26
	[C27] Challenge 27
	[C28] Challenge 28
	[C29] Challenge 29
	[C30] Challenge 30
	[C31] Challenge 31
	[C32] Challenge 32
	[C33] Challenge 33
	[C34] Challenge 34
	[C35] Challenge 35
	[C36] Challenge 36
	[C37] Challenge 37
	[C38] Challenge 38
	[C39] Challenge 39
	[C40] Challenge 40
[ULB] Unlockable Items
[ACD] Acknowledgements
[CTC] Contact Info


[INT]-----------------------INTRODUCTION------------------------------

Hello.  This is an FAQ based EXCLUSIVELY on the new King of Fighters
XI, and its new PS2-exclusive mode, Challenge Mode.  There are a LOT
of incentives to finishing challenge mode, but I bet that you, the
casual import player, have NO clue what the challenges say in all that
Japanese!  No worries, as this guide has been written *just* for YOU!

Just so we get ONE thing perfectly clear.  I am not the author of this
guide.  I was asked to transcribe the guide and submit it.  That is
all.  The author of this is Perfect Stranger from Orochinagi forums.
He knows a LOT more Japanese than I do, and for that he kicks ass.

In order to view this guide properly, though, make sure you see the
following string of numbers.

1234567890123456789012345678901234567890123456789012345678901234567890
         ^         ^         ^         ^         ^         ^         ^
	 1         2         3         4         5         6         7

This guide has been formatted to a 70-character width.  You should be
able to see 7 zeroes (all marked for clarity).

THIS GUIDE IS EXCLUSIVELY FOR PEOPLE WITH MODERATE KNOWLEDGE OF BASIC 
GAMEPLAY FOR KOF XI.  In no way is this guide a substitute for an in-
depth guide, as there are no other aspects of KOF XI covered.  While
basic notation is written here, the user of this guide should know
general fighting game terms, especially related to KOF (SC = Super
Cancel, DM, SDM, LDM, etc.).

[legal]             **IMPORTANT LEGAL NOTICE**
This guide may be not be reproduced under any circumstances except for 
personal, private use. It may not be placed on any web site or 
otherwise distributed publicly without advance written permission. 
This includes, but is not limited to, direct links or copy/paste.
This FAQ is, for the time being, only hosted at:

http://faqs.ign.com
http://www.gamefaqs.com
http://www.1up.com

...and is not, under any circumstances, allowed to be hosted in any
other gaming-related or non-gaming-related website except for:

http://www.ign.com
http://www.gamefaqs.com
http://www.1up.com

and their affiliated sites.  Use of this guide on any other web site 
or as a part of any public display is strictly prohibited, and a 
violation of copyright.  It is also not allowed to distribute this 
guide through the use of neither Torrent applications nor any peer-
to-peer applications or any other software in a public or private 
network, such as but not limited to: Usenet, Limewire, Azureus, 
BitTorrent among others.  It is also a violation of copyright to 
distribute this guide through any instant messaging systems or e-
mail services to anyone, unless the distributor asks for permission.  
In the case that the permission were granted, it is REQUIRED for this 
paragraph to be included in the FAQ as part of the agreement, even if 
I fail to mention it at the time said permission is granted, and it 
is also required of the receiving part of the distribution to read and 
abide by the statements on this paragraph.  All trademarks and 
copyrights contained in this document are owned by their respective 
trademark and copyright holders.  This notice may change between
versions, and so the latest notice will have priority.  The guide's
user has the responsibility of making sure he has the updated version
of the guide if he chooses to ask for permission to distribute.  The
latest version of this guide will be available through the internet
only in the afforementioned websites.
[/legal]

Whew... Sorry, but I know that if I don't place it here, you WON'T
read it!  So we got the legal stuff covered... OK, let's get cracking!


[RVN]----------------------REVISION INFO------------------------------

To find the latest version of this guide, go here:

http://db.gamefaqs.com/console/ps2/file/king_of_fighters_xi_challenge.
				(address continues here)------->   txt
http://faqs.ign.com/articles/713/713936p1.html


v. 1.02 7/5/2006	Added a note on Challenge 34, corrected the
			legal section of the FAQ.

v. 1.01	6/23/2006	Corrected some spelling errors.  Corrected
			bonuses for Challenges 25 and 35.  Added links
			to updated FAQs.

v. 1.00	6/22/2006	First build, will most likely be the last
			version.  Added data for all challenges, as 
			well as prizes for those which apply.  Added
			unlockable items section.


[WCH]-----------------WHAT IS CHALLENGE MODE?-------------------------

Challenge Mode is a new mode introduced to the home port of the arcade
game The King of Fighters XI.  The arcade port was released on June
22, 2006 and only in Japan (so far).

It consists of 40 challenges, each with their unique situations and
clear conditions.  Some challenges have an unlockable character as an 
incentive for clearing the challenge, while others will test your
skill just for fun, and some will just show you the basics of the game
engine.

There's one big incentive for clearing challenge mode.  Well, if you
do, the game will automatically unlock EVERYTHING, from endings to
artwork to characters that you'd normally unlock in Endless Mode (yet
another new mode not discussed here).  So aim to clear the challenges
and you'll get everything!


[LCH]--------------------LIST OF CHALLENGES---------------------------

Following the next example, all 40 challenges will be listed, as well
as any unlocked characters that will... well, be unlocked.


[ECH]---------------------EXAMPLE CHALLENGE---------------------------

Task: Beat the opponent with an eye-poke.

Special conditions:  You have one hand tied behind your back, so you
		     only have one hand available.

Character(s) used: Choice of 1 character

Character(s) faced: Ash Crimson

Advice:  Watch out for his hands, as he may place his hand on his
	 nose to block your eye poke attempt.

Reward:  An undeserved sense of accomplishment.

***
I think it's self-explanatory at this point.

NOTE:  From this point on, all information, notes and words are from
Perfect Stranger in the Orochinagi forums, with his consent.


[C01]-----------------------CHALLENGE 1-------------------------------

Task: Beat opponent with only normal moves. Command moves are not 
      normal moves. 

Special Conditions: You can *only* do normal moves. 

Character(s) used: Choice of 3 characters 

Character(s) faced: Random, 1 character 

Advice: None, really. I mean, characters like Ralf have great normals 
	(you can just spam C all day), but you really shouldn't have a 
	problem with this. 

Reward: None 


[C02]-----------------------CHALLENGE 2-------------------------------

Task: Beat opponent with only special moves or Supers. Command moves 
      are not special moves. 

Special Conditions: You can *only* do special moves/supers. 

Character(s) used: Choice of 3 characters. 

Character(s) faced: Random, 1 character 

Advice: Again, none really. Just pick who you're comfortable with. 

Reward: None 


[C03]-----------------------CHALLENGE 3-------------------------------

Task: Roll recover 10 times. 

Special Conditions: You won't die from loss of health. 

Character(s) used: Choice of 1 character. 

Character(s) faced: Random, 1 character. 

Advice: None, really. Both forward roll recovers and normal (backward) 
	roll recovers count. 

Reward: None. 


[C04]-----------------------CHALLENGE 4-------------------------------

Task: Break out of throws, 5 times. 

Special Conditions: You don't die from loss of health. 

Character(s) used: Choice of 1 character. 

Character(s) faced: Random, 1 character. 

Advice: This is where it gets slightly tricky. To be honest, it's not 
	that easy to break out of the throw. I've always sucked at it. 
	I've personally found it easier to break throws like this: If 
	the opponent is throwing you with a C throw, press back and C. 
	If the opponent is throwing you with a D throw, press forward 
	and D. Of course, the window where the break throw command 
	will be accepted is so small that you won't really be able to 
	wait and see if it's a C throw or a D throw before deciding 
	what to press. 

	Theoretically (or so I've been told), pressing either forward 
	or backward doesn't really matter, and you should be able to 
	cover your bases by pressing back CD to break all throws, but 
	I haven't been able to get this working well for me. 

Reward: None. 


[C05]-----------------------CHALLENGE 5-------------------------------

Task: Defeat your opponent. 

Special Conditions: Unlimited power and skill stocks for you. 

Character(s) used: Choice of 1 character. 

Character(s) faced: Shion (sub-boss) 

Advice: Yay, finally a normal battle, right? :p  Shion might be kindy 
	tricky since she has a boss' endurance (i.e. your attacks all 
	suffer from damage scaling up the wazoo). Remember, however, 
	that you've got unlimited power and skill stocks. If you're 
	having a hard time, simply pick a character with a good LDM 
	and spam it like crazy. Recommendations include Gato (guard 
	crushes easily) and King (basically fireball your opponent to 
	death). 

Reward: Shion is unlocked. 


[C06]-----------------------CHALLENGE 6-------------------------------

Task: Defeat your opponent. 

Special Conditions: Unlimited power and skill stocks for you. 

Character(s) used: Choice of 1 character. 

Character(s) faced: Magaki (end-boss) 

Advice: Magaki is the cheapest KOF boss in recent history, so my only 
	advice to you is to be even cheaper. Keep spamming King's LDM, 
	and you should be able to win. Athena's works ok too. 

Reward: Magaki is unlocked. 


[C07]-----------------------CHALLENGE 7-------------------------------

Task: Guard Cancel roll 10 ties. 

Special Conditions: Unlimited power and skill stocks for you. 

Character(s) used: Choice of 1 character. 

Character(s) faced: Random, 1 character. 

Advice: A break after two relatively tricky challenges. This is really 
	easy, just block and press AB. 

Reward: None. 


[C08]-----------------------CHALLENGE 8-------------------------------

Task: Guard Cancel Blowout (E button) 

Special Conditions: Unlimited power and skill stocks for you. 

Character(s) used: Choice of 1 character. 

Character(s) faced: Random, 1 character. 

Advice: Also really simple. Just block and press E. 

Reward: None. 


[C09]-----------------------CHALLENGE 9-------------------------------

Task: Defeat 3 teams. 

Special Conditions: Upon beating a team, your characters are picked 
		    again randomly. The leader slot stays though, so 
		    if, say, you picked your first character to be 
		    your leader, then when you get your new random 
		    characters, the first character is the leader. 

Character(s) used: Randomised team of 3 for all 3 rounds. 

Character(s) faced: Random, 3 full storyline teams, randomly picked. 

Advice: Basically just a challenge to see if you can handle more than 
	1 or 2 teams' worth of characters. Shouldn't be too hard. 

Reward: None. 


[C10]-----------------------CHALLENGE 10------------------------------

Task: Survive till time is up. 

Special Conditions: You cannot move, or perform any command moves. 
		    You *can*, however, perform special moves, 
		    although the only move that will be of any help 
		    are the fireballs. Also your life is at 20%, and 
		    the timer is at 30 seconds. 

Character(s) used: Robert. 

Character(s) faced: King. 

Advice: The first of the more interesting challenges. The basic idea 
	is this: You can't move or otherwise dodge, and all the while 
	King is randomly firing fireballs at you. You can only survive 
	guarding 22 (if I didn't count wrongly) fireballs, and King 
	can definitely launch more than 22 at you in 30 counts of the 
	clock. You can, however, fire off some fireballs of your own. 
	Robert, like King, can fire both high and low fireballs. 

	Now, you can dodge the high fireballs King launches at you, so 
	no problem there. You can't jump over the low fireballs, so 
	you're going to have to either nullify with your own low 
	fireball (charge back, forward + k), or just block it 
	entirely. King also fires Double Strikes, i.e. 2 fireballs at 
	a time, and since you won't be able to nullify both, you can 
	either nullify the first and block the second (risky), or 
	block both. 

	You're probably going to have to replay this quite a few 
	times, but some pointers to keep in mind: 

	- Again, you can just duck the high fireballs. 
	- Don't be overly trigger happy with your own fireballs. You 
	  can't really afford to get hit by any fireballs, so err on 
	  the side of caution when deciding if you want to throw your 
	  own fireballs. 
	- I recommend throwing the D fireball. It'll nullify the low 
	  fireballs, and if you time it well enough, you can hit King 
	  while she's doing a Double Strike such that you'll hit her 
	  before the 2nd fireball is launched, and you still have time 
	  to block the first fireball. 
	- It's safer to throw fireballs when King is a full screen 
	  away from you. 
	- When throwing low fireballs, you *will* move forward 
	  slightly. If you want to maintain a full screen distance 
	  away from King, you're going to have to block a few of her 
	  fireballs. 
	- I wouldn't throw fireballs when you're at a frame 
	  disadvantage. By this, I mean King has had time to move 
	  while you were stuck in block stun/recovery lag, etc. 
	  Conversely, throw fireballs when you are at a frame 
	  advantage, e.g. when you dodge a slow, high fireball, and 
	  King has to wait for the fireball to leave the screen before 
	  she can throw another, or when King is in hit stun but 
	  you've recovered, etc.

[Transcriber's note:  Jess Ragan e-mails an alternate solution.

"I've found that it's a whole lot easier to turtle in the corner, 
ducking under the high fireballs and using Robert's Flash Kick 
(down...up, kick) to leap over the low ones.  You will have to block 
all the middle Venom Strikes, but even if King goes nuts with Double 
Strikes, she'll run out of time before you run out of energy.  It's 
much safer than trying to counter her hailstorm of fireballs, only to 
have a few of them slip through your defenses and hit you for full 
damage."

Thanks for the insight, Jess.]

Reward: Robert is unlocked. 


[C11]-----------------------CHALLENGE 11------------------------------

Task: Quick Shift 5 times. 

Special Conditions: Unlimited power and skill stocks for you. 

Character(s) used: Choice of 3 characters. 

Character(s) faced: Random, storyline team. 

Advice: Something straight forward again. Just attack and press AC or 
	BD quickly. Note that the opponent will be actively attacking 
	you, and you will lose if 2 of your characters are defeated. 

Reward: None


[C12]-----------------------CHALLENGE 12------------------------------

Task: Saving Shift 5 times. 

Special Conditions: Unlimited power and skill stocks for you. 

Character(s) used: Choice of 3 characters. 

Character(s) faced: Random, storyline team. 

Advice: Again, pretty straight forward. Switch out when you get hit. 

Reward: None


[C13]-----------------------CHALLENGE 13------------------------------

Task: Super Cancel 

Special Conditions: Unlimited power and skill stocks for you. 

Character(s) used: Choice of 1 character. 

Character(s) faced: Random, 1 character. 

Advice: Pretty simple, really. Benimaru has a really simple super 
	cancel if you need help doing this (just qcf k, qcf k, qcf p). 

Reward: None. 


[C14]-----------------------CHALLENGE 14------------------------------

Task: Dream Cancel 

Special Conditions: Unlimited power and skill stocks for you. 

Character(s) used: Choice of 1 character. 

Character(s) faced: Random, 1 character. 

Advice: Again, pretty simple. You might want to use one of the 
	characters with a ranbu super (e.g Ryo, Iori, etc) so you 
	might have more time to do the Dream Cancel. 

Reward: None


[C15]-----------------------CHALLENGE 15------------------------------

Task: Deflect 10 fireballs. 

Special Conditions: You may not move, nor use normal/command moves. 

Character(s) used: Hotaru. 

Character(s) faced: King. 

Advice: Pretty simple. Just use Hotaru's qcb k move to deflect King's 
fireballs. 

Reward: Hotaru unlocked. 


[C16]-----------------------CHALLENGE 16------------------------------

Task: Win via time up. 

Special Conditions: The lifebars and Judgement indicator will be 
		    hidden. 

Character(s) used: Choice of 3 characters. 

Character(s) faced: Random storyline team. 

Advice: Another pretty interesting stage. The way to go here is to use 
	characters with multi-hitting special moves, since that'll 
	tilt the Judgement Indicator in your factor. Recommended 
	characters are King, Ryo, Benimaru, etc. At the start, hit 
	your opponents with those multi-hitting moves, then turtle for 
	as long as you can. I'd personally make sure that you're 
	always one character ahead of the opponent, as the loss of a 
	character tilts the Judgement Indicator by quite a bit. 

Reward: None


[C17]-----------------------CHALLENGE 17------------------------------

Task: Do 5 counter hits. 

Special Conditions: None. 

Character(s) used: Choice of 1 character. 

Character(s) faced: King. 

Advice: King will keep throwing fireballs, so all you need is to hit 
	her in the middle of it. Kyo's Red Kick, Ryo's qcf k, etc 
	should all work pretty well. 

Reward: None


[C18]-----------------------CHALLENGE 18------------------------------

Task: Guard Cancel Shift 5 times. 

Special Conditions: Unlimited power and skill stocks for you. 

Character(s) used: Choice of 3 characters 

Character(s) faced: Random storyline team. 

Advice: Nothing, really. Pretty simple: Block the attack, press AC/BD. 

Reward: None


[C19]-----------------------CHALLENGE 19------------------------------

Task: Break your opponent's saving shift. 

Special Conditions: None. 

Character(s) used: Choice of 3 characters. 

Character(s) faced: Random storyline team. 

Advice: Like the task says, your opponent will saving shift 
	immediately if he's hit. The solution to this is to pick a 
	character with a strong anti-air move (like Kyo's uppercut, 
	etc), jab your opponent, then immediately do your anti-air 
	move. 

Reward: None


[C20]-----------------------CHALLENGE 20------------------------------

Task: Defeat all female fighters (boss and PS2 only characters not 
      withstanding) in 10 minutes. 

Special Conditions: None. 

Character(s) used: Mai. 

Character(s) faced: Sequence of: Elizabeth, Yuri, King, B.Jenet, Whip, 
		    Athena, Momoko, Vanessa,Blue Mary, Malin, Kasumi,
		    Kula. 

Advice: Ah, Mai, you've been missed. 

	The important thing to realize here is that the amount of life 
	you regain between rounds is totally dependent on what move 
	you finish off your opponents with. A normal finish nets you 
	next to nothing, a special finish close to that, a super 
	finish nets you about half a bar, and a Leader finish nets 
	you about 65 percent of a bar. Also, since your power and 
	skill stocks carry over from round to round (as do your 
	opponents'), it's important to manage your power stocks well 
	so you can attempt for a leader finish whenever you need it. 
	A single Leader from any of your opponents can ruin what was 
	otherwise a fine try, especially Kasumi's counter LDM: She 
	will whip it out on you mercilessly, so be prepared. 

	Thankfully Mai's LDM isn't blocked that often by your 
	opponents, so you can kinda count on it to hit when you need 
	to. You do have to be careful about its arc of descent 
	though - it's pretty shallow, which means that, while you can 
	reach your opponent from across the screen, it's actually 
	harder to hit closer opponents. Also good for finishes are her 
	flame pillar DM (a version), since for some reason the CPU 
	likes to roll into it. If you're in the midst of a combo, 
	Mai's Super Ninja Bees (Rolling elbow DM) is also great for 
	finishing off that last bit of life. 

	This challenge isn't that hard. Time isn't really a factor 
	here. Keep hammering away with bread and butter combos of jump 
	d, stand C, dwn-fwd b, qcb b, qcb C. Or, alternatively, stand 
	C, fwd B, qcb C (while in the air - the opponent can still be 
	juggled after this if you've got them cornered). Mai's 
	fireballs are also pretty solid, so you can use them from 
	afar if you don't want to risk close quarters combat. Remember 
	this, especially against Kasumi, who will whore her LDM 
	counter every chance she gets, but strangely, choose not to 
	perform her super fireball. 

Reward: Mai is unlocked.


[C21]-----------------------CHALLENGE 21------------------------------

Task: Combo from a quick shift 

Special Conditions: Unlimited power and skill stocks for you. 

Character(s) used: Choice of 3 characters. 

Character(s) faced: Random storyline team. 

Advice: We're starting to get into the trickier half of the 
	challenges, but this just requires a bit of practice and some 
	quick button presses, nothing too special. 

Reward: None


[C22]-----------------------CHALLENGE 22------------------------------

Task: Timing it accurately, use a (command) throw to KO your opponent. 

Special Conditions: Unlimited power and skill stocks for you. You may 
		    not move or use Normals or command moves. There is 
		    5 seconds left on the clock. 

Character(s) used: Clark. 

Character(s) faced: Ralf. 

Advice: Ah, a classic situation. This is a recreation of a seldom-seen 
	scene in the arcade: Ralf is going to do his Galactica 
	Phantom, and you, as Clark, must time it just right such that, 
	before his fist lands, you execute your LDM command grab. No 
	real advice here other than practice, practice, practice. 

Reward: None


[C23]-----------------------CHALLENGE 23------------------------------

Task: Do a combo of 15 hits or more. 

Special Conditions: Unlimited skill stocks for you. You may not use 
		    super moves, or LDMs. 

Character(s) used: Choice of 3 characters. 

Character(s) faced: Random, 1 character. 

Advice: You can do this the hard way, using your skill stocks to quick 
	shift into combo after combo after combo. Or, you might do the 
	easy way and take someone like Ryo, and do Jump C, stand C, 
	fwd, back, fwd C. Next. 

Reward: None


[C24]-----------------------CHALLENGE 24------------------------------

Task: Achieve a perfect victory. 

Special Conditions: You are at zero health. 

Character(s) used: Choice of 1 character. 

Character(s) faced: Random, 1 character. 

Advice: You can do this the hard way, using your skils to keep your 
	opponent constantly pinned down, unable to retaliate or find 
	an opening in your flawless volley of assaults. Or, you might 
	do the easy way and take someone like Magaki, and spam your 
	various screen covering projectiles. Next. 

Reward: None


[C25]-----------------------CHALLENGE 25------------------------------

Task: Defeat an opponent whose life constantly regenerates to 30% of 
      a full bar. 

Special Conditions: 10 seconds left on the clock. 

Character(s) used: Choice of 3 charactes. 

Character(s) faced: Tung Fu Rue. 

Advice: Since you don't start off with any power or skill stocks, 
	someone with a long, damaging combo like Kula is best suited 
	for this challenge. Keep doing her bread and butter combo of 
	Jump C, Stand C (1 hit), fwd A, qcb b, fwd D, uppercut C. Tung 
	shouldn't be too hard. 

Reward: Tung is unlocked.


[C26]-----------------------CHALLENGE 26------------------------------

Task: Defeat 10 people in 7 minutes. 

Special Conditions: None. 

Character(s) used: Choice of 1 character. 

Character(s) faced: Random, 10 characters. 

Advice: This is essentially the Mai challenge all over again, except 
	you get to choose who you get to use. Again, time shouldn't 
	be a factor, and the tips that came in handy for the Mai 
	challenge still apply here. 

Reward: None


[C27]-----------------------CHALLENGE 27------------------------------

Task: Survive until time runs out. 

Special Conditions: You are at 0 health. There are 15 seconds left on 
		    the clock. 

Character(s) used: Choice of 1 character. 

Character(s) faced: Random, 1 character. 

Advice: You can do this the hard way, using your skils to keep your 
	opponent constantly pinned down, unable to retaliate or find 
	an opening in your flawless volley of assaults. Or, you might 
	do the easy way and take someone like Magaki, and spam your 
	various screen covering projectiles. Next. 

Reward: None


[C28]-----------------------CHALLENGE 28------------------------------

Task: Do a super cancel, into a dream cancel. 

Special Conditions: Unlimited power and skill stocks for you. 

Character(s) used: Choice of 1 character. 

Character(s) faced: Random storyline team. 

Advice: This really shouldn't be too hard, but if you're having a 
	problem, pick Benimaru: do qcf k, qcf k, qcf x 2 p, qcf x 2 E. 
	Next. 

Reward: None


[C29]-----------------------CHALLENGE 29------------------------------

Task: Crush your opponent's guard, and combo from there. 

Special Conditions: Your opponent will only start to take damage from 
		    the 2nd hit after a guard crush. 

Character(s) used: Choice of 1 character. 

Character(s) faced: Random, 1 character. 

Advice: This is more a test of patience then anything else. Take your 
	favorite character with a long combo chain, e.g. Kula, keep 
	doing jump Cs till your opponent guard crushes, and then combo 
	him to death. 

Reward: None


[C30]-----------------------CHALLENGE 30------------------------------

Task: KO an opponent who will do Guard Cancel attacks. 

Special Conditions: Unlimited power and skill stocks for you. Your 
		    opponent will only take damage from the 2nd hit 
		    onwards. 

Character(s) used: Choice of 1 character. 

Character(s) faced: EX Kyo. 

Advice: AKA the "What do you do if you're playing KOF 2002 'Special 
	Edition' and your opponent keeps using 5 stock combos on you?" 
	situation (cue laughter from an inside joke). To be honest, 
	I'm sure there's a 'honest' way to do this challenge, but I 
	just picked King and spammed her LDM all day. 

Reward: EX Kyo is unlocked


[C31]-----------------------CHALLENGE 31------------------------------

Task: KO an opponent whose health will instantly regenerate to 50% 
      once your combo ends. 

Special Conditions: Unlimited skill stocks for you. LDMs can not be 
		    used. 

Character(s) used: Choice of 3 characters. 

Character(s) faced: Ryo. 

Advice: The final block of challenges. Depending on your skills, 
	this might be hard or easy. Since my skills suck, this was 
	kinda tricky. If you're like me, some general advice would be 
	that characters with Ranbus like Ryo, King, etc help immensely 
	in quick shift-centric challenges like this. If you 
	desperately need help, the setup I used was: King, Ryo, 
	(doesn't matter). Push your opponent into the corner. Ryo does 
	Jump C, Stand C, Uppercut, Super Cancel into Ranbu, Quick 
	Shift to King with a Jump D, Stand D (2 hits), dwn fwd D, 
	rdp b, super cancel into ranbu. 

Reward: None


[C32]-----------------------CHALLENGE 32------------------------------

Task: Defeat your opponents, who will be in a state of constant 
      LDM-power. 

Special Conditions: None. 

Character(s) used: Choice of 3 characters. 

Character(s) faced: KOF 2003 Hero Team: Ash, Duo Lon, and Shen. 

Advice: Not that hard, really. The only one who's of any concern is 
	Shen, since he hits *hard* and will not hesitate to combo into 
	supers. 

Reward: None


[C33]-----------------------CHALLENGE 33------------------------------

Task: Defeat your opponents. 

Special Conditions: None. 

Character(s) used: Choice of 3 characters. 

Character(s) faced: Randomly selected mid bosses. 

Advice: Only really tricky because all the bosses have that boss 
	endurance which makes all your attacks get damage scaled to 
	hell. Characters with specials that do lots of hit, e.g. King, 
	Ryo, etc are better suited for fighting against them, since 
	the damage scaling is less of a problem. The AI can be quite 
	a bitch sometimes though. 

Reward: None


[C34]-----------------------CHALLENGE 34------------------------------

Task: KO an opponent whose health regenerates to 80% instantly once 
      your combo ends 

Special Conditions: Unlimited power and skill stocks for you. 

Character(s) used: Choice of 3 characters. 

Character(s) faced: Ryo. 

Advice: Yep, this challenge again. Pretty much the same advice as last 
	time, except now you can use your leader. The only thing I 
	added to the above challenge was to use Gato, and finish off 
	the combo with quick shifting into him and using his LDM. This 
	will probably be one of the hardest challenges if you don't 
	actually have quite a bit of experience playing this game. 

Reward: None

[Transcriber's note:  Try Elisabeth and Ralf (Leader).  Do Elisabeth's
dp+C and SC into her qcf,hcb+P, then QS into Ralf, wait a little bit
and do qcf,qcf+E for the win.  Or try with only Shingo.  Run to the
corner and do jump D, stand C, f+B, qcf+A XX qcf,qcf+E.  If you did
the super cancel correctly, Shingo will hit the last hit twice for
godly damage (and thus clearing the challenge).]


[C35]-----------------------CHALLENGE 35------------------------------

Task: Defeat a character whose offensive and defensive powers are 3 
      times yours. 

Special Conditions: Unlimited power and skill stocks for you. 

Character(s) used: Choice of 3 characters. 

Character(s) faced: Mr Big. 

Advice: Pretty much the same advice as against all boss opponents, 
	except this time the damage scaling really is *ridiculous*. 

Reward: Mr. BIG is unlocked.


[C36]-----------------------CHALLENGE 36------------------------------

Task: Deflect all of your opponents projectiles. 

Special Conditions: You cannot move. Your health is at 0. There are 2 
		    seconds left on the clock. 

Character(s) used: Shen. 

Character(s) faced: King. 

Advice: The last of the fireball challenges: As Shen, keep doing 
	qcb p as King does her LDM on you. With a little luck, this 
	shouldn't be that hard. 

Reward: None


[C37]-----------------------CHALLENGE 37------------------------------

Task: Do a combo of 20 hits or more. 

Special Conditions: Unlimited skill stocks for you. Supers and LDMs 
		    may not be used. 

Character(s) used: Choice of 3 characters. 

Character(s) faced: Random, 1 character. 

Advice: This should be pretty easy if you've cleared the previous 
	challenges. If you need advice, again, use King and Ryo, and 
	quick shift from their multi-hitting moves. 

Reward: None


[C38]-----------------------CHALLENGE 38------------------------------

Task: Defeat your opponent. 

Special Conditions: You will be guard crushed if you block your 
		    opponent's attack. 

Character(s) used: Choice of 1 character. 

Character(s) faced: Shen, in LDM mode. 

Advice: This isn't that hard, really, since Shen still takes normal 
	damage If you're having troubles, maybe use Magaki and his 
	screen-covering projectiles. 

Reward: None


[C39]-----------------------CHALLENGE 39------------------------------

Task: Do a quick shift combo with all 3 members of your party. 

Special Conditions: Unlimited power and skill stocks for you. 

Character(s) used: Choice of 3 characters. 

Character(s) faced: Random storyline team. 

Advice: Again, not that hard in light of past challenges. 

Reward: None


[C40]-----------------------CHALLENGE 40------------------------------

Task: Defeat your opponent. 

Special Conditions: Your opponent will only be damaged from your 
		    counter moves, and from combos starting from your 
		    counter moves. You have 50% health. 

Character(s) used: Geese. 

Character(s) faced: Terry Bogard. 

Advice: The last challenge, and it's such a pain. It might just be 
	that I suck, but this really is just hit and miss. 

	Anyway, Terry will keep doing the following, in a psuedo-
	random fashion: fireball, burn knuckle, crack shoot, power 
	dunk, power charge, stand C. You need to kill him by 
	countering him 8 times (I haven't figured out how to combo 
	from a counter yet?), and the counter move of choice is hcb 
	b: This is the high counter, and should counter everything 
	from his list of moves, save, of course, for his fireball. 

	Some small tidbits that might help: 

	It's pretty hard to set up, but if you're all the way in with 
	your back to the corner, and Terry is right next to you, his 
	fireballs will actually miss totally, so you can keep spamming 
	the counter move motion - if you guess correctly, you get a 
	counter, if not, you don't get hit by the fireball. 

	Terry tends to fireball at least 2 times in a row before he 
	thinks he might do something else. 

	The only real move you can react to in time to do a counter is 
	his burn knuckle from a full screen away. Thankfully, Geese's 
	command throw will toss Terry exactly a screen away, so no 
	worries there. 

Reward: Geese is unlocked.

[Transcriber's note:  Geese's counter moves are SCable, which means
that with some timing and a little luck, you can cancel his counter
into his Raging Storm DM or LDM and it will hit and damage Terry.
The Deadly Rave also SCs from them, but will not hit.  Make sure you
do the pretzel motion right after he turns around, and the Raging
Storm will hit Terry as he bounces off the ground.]


[ULB]----------------------UNLOCKABLE ITEMS---------------------------

Clear Challenge 5 - Unlock Shion.
Clear Challenge 6 - Unlock Magaki.
Clear Challenge 10 - Unlock Robert Garcia. 
Clear Challenge 15 - Unlock Hotaru Futaba. 
Clear Challenge 20 - Unlock Mai Shiranui.
Clear Challenge 25 - Unlock Tung Fu Rue.
Clear Challenge 30 - Unlock EX Kyo. 
Clear Challenge 35 - Unlock Mr. BIG.
Clear Challenge 40 - Unlock Geese.
Clear All 40 Challenges - Unlock the rest of the secret characters,
			  endings, artwork and special team ending
			  art.


[ACD]----------------------ACKNOWLEDGEMENTS---------------------------

Perfect Stranger (Orochinagi forums) - for writing the original FAQ
				       found here:

http://kingoffighters.planets.gamespy.com/forums/viewforum.php?f=10

				       And for letting me write it
				       down and submit it.

IGN FAQs, Game FAQs and 1-up.com for hosting this guide.

Jess Ragan - For an alternate way to beat Challenge 10.

You - for reading this FAQ


[CTC]------------------------CONTACT INFO-----------------------------

You can find Perfect Stranger in the Orochinagi forums.  He's the mod
in the KOF XI board.  This is the link to his profile.

http://kingoffighters.planets.gamespy.com/forums/profile.php?mode=
viewprofile&u=105

Make sure there are no spaces between those two lines of text when
you copy that into the address bar.

As for me you can find me on GameFAQs by the username guitalex2006,
and in IGN's message boards by guitalex2002.  This is my e-mail:

ingeniero{underscore}rivera(AT)yahoo[dot]com

Where:
{underscore} = _
(AT) = @
[dot] = .

Thanks for reading this!