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Hidden Moves FAQ

by Tekkenomics

                   Tekken 5 Hidden Moves FAQ
                         Version 3.81


       ---------  -------  |  /  |  /  -------  |\     |  5
           |      |        | /   | /   |        | \    |
           |      |---     |/    |/    |---     |  \   |
           |      |        |\    |\    |        |   \  |
           |      |        | \   | \   |        |    \ |
           |      -------  |  \  |  \  -------  |     \|


             Written by: Kenneth Walton (Wild Man X)
                   Written on: October 23, 2009
                 E-mail: [email protected]
        Website: Tekkenomics (http://www.tekkenomics.com)
                        PSN: Wild_Man_X


               This FAQ version will be available at:
                 GameFAQs (http://www.gamefaqs.com)
                     IGN (http://faqs.ign.com)
          Tekken Zaibatsu (http://www.tekkenzaibatsu.com)
                Neoseeker (http://www.neoseeker.com)
              SuperCheats (http://www.supercheats.com)
       Games Radar / Cheat Planet (http://www.gamesradar.com)



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~                                                                        ~
~                            Table of Contents                           ~
~                                                                        ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


 1.    Version Updates

 2.    Legal Stuff

 3.    FAQ Description

 4.    Comments

 5.    Legend

 6.    Legend Explanations

 7.    Fighter Specific Legend Commands (FSLC)

 8.    Hidden Moves

       A.  Anna Williams
       B.  Asuka Kazama
       C.  Baek Doo San
       D.  Bruce Irvin
       E.  Bryan Fury
       F.  Christie Monteiro / Eddy Gordo
       G.  Craig Marduk
       H.  Devil Jin
       I.  Feng Wei
       J.  Ganryu
       K.  Heihachi Mishima
       L.  Hwoarang
       M.  Jack-5
       N.  Jin Kazama
       O.  Julia Chang
       P.  Kazuya Mishima
       Q.  King
       R.  Kuma / Panda
       S.  Lee Chaolan
       T.  Lei Wulong
       U.  Ling Xiaoyu
       V.  Marshall Law
       W.  Mokujin
       X.  Nina Williams
       Y.  Paul Phoenix
       Z.  Raven
       AA. Roger Jr.
       BB. Steve Fox
       CC. Wang Jinrei
       DD. Yoshimitsu
       EE. Every Fighter
       FF. Every Fighter Exception (EFE)
       GG. Fighter Specific (FS)

 9.    Special Hidden Moves (SHM)

10.    Power Moves

11.    Auto-Parry / Auto-Counter Moves

12.    Unverified Moves

13.    Alternative Commands

14.    Useful Hidden Moves (UHM)

15.    Sample Combos / Juggles

16.    Interesting Facts

17.    Other Stuff

18.    Jinpachi Mishima Move List

19.    Tekken: Devil Within Move List

20.    Secrets

21.    Questions

22.    Special Thanks

23.    About Tekkenomics

24.    About the Author

25.    Closing




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~                                                                        ~
~                          1. Version Updates                            ~
~                                                                        ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


ver# - (mm-dd-yy)


1.00 - (03-21-05)  First release, based on moves from my other FAQ:
       "Tekken 4 Hidden Moves FAQ - Version 5.2"


1.10 - (03-31-05)  Added moves based on moves from my other FAQ:
       "Tekken Tag Tournament Hidden Moves FAQ - Version 3.2"
       EDITED: "FSLC", "Legend"
       ADDED FIGHTERS: Anna, Asuka, Baek, Bruce, Devil Jin, Feng,
                       Jack-5, Raven, Roger Jr, Wang
       ADDED MOVES: Heihachi, King, Ling, Nina
       CORRECTIONS: King, Lei, Ling


1.20 - (04-03-05)  Added movelist for Jinpachi Mishima
       EDITED: "Special Thanks"
       ADDED MOVES: Craig, Devil Jin, Jin, Lee, Ling, Nina, Paul,
                    Steve, Yoshimitsu
       CORRECTIONS: Marshall, Nina, Steve, Yoshimitsu


1.30 - (04-13-05)  Updated: "Sample Combos / Juggles"
       EDITED: "Legend", "Buffer Moves"
       ADDED MOVES: Ganryu, Hwoarang, Julia, Marshall, Raven, Roger Jr,
                    Yoshimitsu
       CORRECTIONS: Hwoarang, Julia, Lei, Marshall, Wang


1.40 - (04-25-05)  Removed "While Rising" Moves
       EDITED: Changed format of "Jinpachi's Movelist"
       ADDED MOVES: Christie, Julia, Lee, Ling, Paul, Wang, Yoshimitsu
       CORRECTIONS: Christie, Raven, Yoshimitsu


1.50 - (05-27-05)  Fixed a few typos, Added new secret to "Secrets" section,
       Added more moves for Jinpachi Mishima, Added Buffer moves for Ling
       Created: "Auto-Parry/Counter Moves" and "Power Moves" sections      
       EDITED: "About Tekkenomics", "Legend", "Special Thanks",
               changed FAQ number format
       ADDED MOVES: Anna, Ling, Steve
       CORRECTIONS: Marshall


1.60 - (06-11-05)  Added more moves to "Auto-Parry / Counter Moves"
       EDITED: "Special Thanks", named all unnamed moves for Jinpachi
       ADDED MOVES: Asuka, Baek, Bruce, Ganryu, Hwoarang, Lee, Lei,
                    Yoshimitsu
       CORRECTIONS: Asuka


1.70 - (06-18-05)  Added new web address of "Tekkenomics"
       UPDATED: "Useful Hidden Moves", "Special Hidden Moves", "FSLC",
                "Auto-Parry", "Legend", Mokujin, "EFE", "FS"
       ADDED MOVES: Bryan, Feng, Hwoarang, Jack-5, Kazuya, King, Kuma,
                    Marshall, Nina, Roger, Steve
       CORRECTIONS: Bruce, Bryan, Craig, Jack-5, Kazuya, Lee, Yoshimitsu


1.80 - (07-04-05)  Added more to "Buffered Moves", "Power Moves"
       EDITED: "Special Thanks", "FAQ Description", "Sample Combos"
               "Special Hidden Moves", "Unverified Moves"
       ADDED MOVES: Heihachi, Julia, Lee, Marshall, Mokujin, "FS"
       CORRECTIONS: Heihachi, Kazuya, Lee, Paul, Raven, "FS"


1.90 - (07-07-05)  Added section for moves from my
       "Tekken: Devil Within Movelist - Version 1.21"
       UPDATED: "Special Thanks", "Special Hidden Moves"
       ADDED MOVES: Christie, Jack, Julia, Lee, Mokujin
       CORRECTIONS: Anna, Bryan, Lee, Marshall, Paul


2.00 - (07-16-05)  Huge update of "Legend", Added "Other Stuff" section,
       Started writing comments for moves
       UPDATED: "Legend", "Legend Examples", "UHM", "Buffered Moves",
                "Questions", "Special Thanks", "FSLC", "Power Moves",
                "Unverified Moves"
       ADDED MOVES: Anna, Asuka, Devil Jin, Heihachi, Jack, Jin, King,
                    Lei, Ling, Nina, Raven, Yoshimitsu
       CORRECTIONS: Anna, Bryan, Devil Jin, Heihachi, Jack, Jin, Kazuya,
                    Lee, Marshall, Nina, Wang, Yoshimitsu, Mokujin, "EFE",
                    "FS"


2.10 - (07-25-05)  Added more comments for moves, Added "Alternate Commands"
       UPDATED: "Legend", "Legend Examples", "FSLC", "Auto-Parry Moves",
                "Special Hidden Moves", "Unverified Moves", "Other Stuff",
                "Secrets", "Buffered Moves"
       ADDED MOVES: Asuka, Christie, Craig, Heihachi, Jin, Lee, Lei, Ling,
                    Marshall, Steve, "EFE"
       CORRECTIONS: Asuka, Baek, Bryan, Craig, Hwoarang, Jin, Kuma, Lee,
                    Lei, Marshall, Nina, Paul, Roger, Steve, Yoshimitsu,
                    Mokujin, "EFE", "FS"


2.11 - (08-04-05)  Added TZ to site list, UPDATED: "Legend", "FSLC"
       ADDED MOVES: Jin, Kuma, Lei
       CORRECTIONS: Kuma, Lei, Ling, Marshall, Paul, Raven


2.20 - (08-10-05)  Made "Interesting Facts" into its own section,
       made a few corrections and fixed typos
       UPDATED: "Legend", "Auto-Parry Moves", "Interesting Facts",
                "Alternate Commands", "Special Hidden Moves",
                "Special Thanks", "Power Moves", "Legend Examples"
       ADDED MOVES: Baek, Bryan, Christie, Devil Jin, Heihachi, Jin,
                    Marshall, Paul
       CORRECTIONS: Baek, Heihachi, Jin, Paul


2.21 - (08-24-05)  Add-on to version 2.2, Made a few small changes
       UPDATED: "Other Stuff", "Special Hidden Moves", "Special Thanks",
                "Legend Explanations", "Interesting Facts", "FSLC",
                "Alternate Commands", "Unverified Moves"
       CORRECTIONS: Heihachi, Marshall, Nina, Raven


2.3 - (08-29-05)  Combined "Buffered Moves" with "Alternate Commands"
      and removed "Buffered Moves", Added "About the Author"
      UPDATED: "Secrets", "Alternate Commands", "Other Stuff",
               "Auto-Parry / Counter Moves", "Unverified Moves",
               "Jinpachi Mishima Movelist", "FSLC", "About Tekkenomics"
      ADDED MOVES: Anna, Christie, Devil Jin, Ganryu, Jack-5, Jin, Julia,
                   Kazuya, King, Kuma, Lee, Lei, Ling, Nina, Steve, Wang,
                   Yoshimitsu, Mokujin, "EFE", "FS"
      CORRECTIONS: Christie, Jin, Julia, Kazuya, Lee, Ling, Marshall,
                   Paul, Raven, Steve, Mokujin, "EFE"


3.00 - (12-24-05)  FINAL UPDATE, ENJOY!!!
       Corrected all known typos and errors
       UPDATED: "Legend", "FSLC" "Secrets" "Interesting Facts",
                "Alternate Commands", "Unverified Moves", "Other Stuff",
                "Auto-Parry / Counter Moves", "Special Hidden Moves"
                "Special Thanks", "Questions", "About Tekkenomics",
                "About The Author", "Useful Hidden Moves",
                "Jinpachi Mishima Movelist"
       ADDED MOVES: Baek, Bryan, Christie, Devil Jin, Ganryu, Heihachi,
                    Jack-5, Kazuya, King, Kuma, Lee, Nina, Paul, Roger Jr,
                    Steve, Yoshimitsu, "FS"
       CORRECTIONS: Bryan, Christie, Devil Jin, Ganryu, Heihachi, Hwoarang,
                    Jin, Kazuya, Kuma, Lee, Lei, Ling, Marshall, Paul,
                    Steve, Yoshimitsu, Mokujin, "EFE", "FS"


3.01 - (01-01-06)  This update is for a few minor additions:
       Added Hidden Move for Ganryu, Added "Question #8"


3.02 - (02-20-06)  This update is for a few last changes and additions:
       UPDATED: "FSLC", "Interesting Facts", "Jinpachi Mishima Movelist",
                "Tekken: Devil Within Movelist", "Question #8"
       ADDED MOVES: Christie, Lei, Mokujin, "EFE"
       CORRECTIONS: Christie, Lei, Ling, Mokujin, "EFE", "FS"


3.03 - (02-23-06)  Added a move for Jinpachi, and updated some info in
       his movelist


3.04 - (06-02-06)  Another final update :)
       Made a few final corrections
       UPDATED: "FSLC", "Alternate Commands", "Questions",
                "Multi-Throw Button Mashing", "About Tekkenomics"


3.10 - (07-26-06)  This will be the last update before I move on to T:DR.
       UPDATED: "Unverified Moves", "Interesting Facts", "Special Thanks",
                "Other Stuff"
       ADDED MOVES: Devil Jin, Jin, King, Wang
       CORRECTIONS: Julia, "EFE"


3.11 - (04-15-09)  Removed AIM screen name, added PSN screen name


3.12 - (05-02-09)  Minor fixes
       UPDATED: "About Tekkenomics", "About The Author", "Closing"


3.20 - (05-18-09)  (See below...)

       Comments
            - Added note to checck out a new T5 FAQ.
       Hidden Moves
            - Updated Jin, Jack-5, Kazuya, Kuma, Raven
            - Added move to Jack-5, "Fighter Specific"
       Power Moves
            - Updated some commands and descriptions.
       Interesting Facts
            - Added "Bryan's Psychotic Laughter"
            - Various fixes
       Other Stuff
            - Moved some things around
            - Updated "T5 Game System & General Moves" and
              "Throw and Tackle Escapes"
       Other
            - Updated "Legend Explanations", "Special Thanks"
            - Added a comma or + after some uses of "FC"
            - Added a comma after some uses of "WS"
            - Other minor fixes/changes
            - Changed links pointing to the acmserver


3.30 - (05-24-09)  (See below...)

       Hidden Moves
            - Added move for Julia
            - Updated Bryan, Lee, "EE" and "FS"
            - Added more move descriptions for everyone.
       Special Hidden Moves
            - Moved "Bryan's Psychotic Laughter" to "Interesting Facts"
              section
       Secrets
            - Updated "Legal 5 Finger Discount"
            - Minor format changes
       Other
            - Updated "Jinpachi Mishima Movelist" and "Useful Hidden Moves"
            - Fixed some typos


3.40 - (06-04-09)  (See below...)

       Hidden Moves
            - Added move for Ling
            - Updated Craig, Kuma, Lee, Lei
       Other
            - Other minor fixes/changes


3.50 - (06-21-09)  (See below...)

       Legend
            - Updated description
       Fighter Specific Legend Commands
            - Changed "Mokujin" to "Every fighter"
       Hidden Moves
            - Seperated "Mokujin" and "Every Fighter"
            - Added move for Bryan
            - Updated Bryan, Craig, Kuma
       Interesting Facts
            - Moved contributor's names to the front of each section
            - Made grammatical changes to "Steve's Blockable Unblockable"
              and "Hard Hit Recovery"
       Tekken: Devil Within Movelist
            - Updated description
       Other Stuff
            - Updated description
            - Moved "Multi-Throw Button Mashing" sub-section to the
              "Interesting Facts" section
       Other
            - Updated "Comments"
            - Renamed "Alternate Commands" to "Alternative Commands"
            - Format changes
            - Other minor fixes/changes


3.51 - (06-28-09)  (See below...)

       Power Moves
            - Updated Ganryu, King, Yoshimitsu
       Unverified Moves
            - Updated Anna
            - Added YouTube video links for Anna and King
       Other
            - Other minor fixes/changes


3.60 - (09-07-09)  (See below...)

       Legend
            - Added notations: "DCK" for Steve, "RKT" for Roger Jr.
       Fighter Specific Legend Commands
            - Added notations: "DCK" for Steve, "RKT" for Roger Jr.
       Hidden Moves
            - Updated Lei, Raven
       Other
            - Updated links to point to the "Tekkenomics Blog"
            - Updated "Legal Stuff", "About Tekkenomics", "Closing"
            - Other minor fixes/changes


3.61 - (09-14-09)  (See below...)

       Other
            - Changed "UPDATED" to "UPDATE"
            - Updated "Legal Stuff", "About Tekkenomics"


3.62 - (09-28-09)  (See below...)

       Hidden Moves
            - Updated description
       Sample Combos / Juggles
            - Updated Craig
       Interesting Facts
            - Minor changes
       Other
            - Renamed "Auto-Parry / Counter Moves" to
              "Auto-Parry / Auto-Counter Moves"
            - Other minor fixes/changes


3.70 - (10-06-09)  (See below...)

       Legend
            - Made some notation changes
            - Added some alternative notations
       Sample Combos / Juggles
            - Made correction for Steve
       Other
            - Minor fixes/changes


3.80 - (10-12-09)  (See below...)

       Legend
            - Updated section description
            - Added and updated some notations
       Fighter Specific Legend Commands (FSLC)
            - Added some notations


3.81 - (10-23-09)  (See below...)

        Jinpachi Mishima Move List
             - Added new throw for Jinpachi
        Other
             - Updated "Special Thanks"
             - Other minor changes





FAQ Update Legend
-----------------

<NEW>       New content that has been added.

<UPDATE>    Content that has been changed, corrected, or modified in
            any other way.

NOTE: Corrections include adding any notes, changing names, correcting
      various mistakes or typos, and removing anything.




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~                                                                        ~
~                             2. Legal Stuff                             ~
~                                                                        ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


You may download and print this FAQ, but under no circumstances can you
put this FAQ on your web page without our permission.  You MAY NOT ALTER
IT IN ANY WAY or claim it as your own.

From this point on, I will only be sending FAQ updates to GameFAQs, IGN,
and Tekken Zaibatsu.  Anyone who has recevived permission to host any of
the Tekkenomics FAQs also has permission to host any of our future
text-based FAQs (unless specified), and can obtain updates from any of
the previously mentioned websites.




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~                                                                        ~
~                           3. FAQ Description                           ~
~                                                                        ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Ever since I first played Tekken Tag Tournament on the PS2, I noticed that
all available moves in the Tekken games were not included in the move lists
of each fighter.  When Tekken 4 has been released, I decided to take the
time to put together a list of all of the moves that I have noticed that
somehow evaded the command lists.  After I put a lot of work and time in
finding the hidden moves in Tekken 4, I decided to go back to Tekken Tag
Tournament and put together a FAQ of all of its hidden moves.  After that,
I put together a list for Soul Calibur 2.  And now it's time for Tekken 5!

This FAQ only covers the moves that are missing in the PS2 Tekken 5
(U.S. Version) command lists.  These moves should work on the Arcade and
other PS2 Versions of Tekken 5, but I only tested these moves on the U.S.
Version.

Because Tekken has so many moves that can be linked together, not all
the commands for these moves were included in the move lists.  Listed
in here are moves and button combinations not found specifically in any
of the move lists within the Tekken 5 PS2 game.  Also included are
commands that have unique properties.

This Hidden Moves FAQ is a list of all of the moves that can't be found
in the Tekken5 movelists.  Some of them are just basic moves or should
already be know by veterans, a few are ways that can add more damage to
existing moves, and some are really cool or helpful moves.




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~                                                                        ~
~                               4. Comments                              ~
~                                                                        ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


The purpose of this FAQ is to try to inform the Tekken 5 players of the
commands that are available to them, aside from what they have been
provided with in the in-game move lists.  These moves were obtained
various ways: experimenting with button combinations while in practice
mode, watching and trying to perform the same moves used by the computer,
and some just by chance.  A few of the moves were obtained with the help
of "Catlord's Moves List" (which can be found at www.gamefaqs.com),
Tekken Zaibatsu's Movelists (www.tekkenzaibatsu.com), and some Tekken
fans (please view the "Special Thanks" section).

I have done a little bit of research, and I've found that there are some
moves in this FAQ that cannot be found in any other Tekken 5 Movelist
currently available.  With that said, I hope you find this FAQ useful
in some way.

If you happen to see any move(s) listed in this FAQ that are actually
listed in the command lists within the U.S. version of the Tekken 5 PS2
game, please e-mail me and tell me the name of the move and its command
list number.

An example is Lei Wulong's Play Dead: number 027 / 119, which means
command #27 out of 119 total.  The number I need would be just #27.

You will receive credit for noticing commands like this whenever I
create the next version of this FAQ.  You will also receive credit for
noticing any typos or any other mistakes with the commands.  Thank you
in advance.

IMPORTANT: When sending an e-mail, please put something about "Tekken"
or "FAQ" somewhere in the e-mail topic, or the e-mail will be deleted.

Also, be sure to check out the "Tekken 5 Game System & General Moves" FAQ
written by Drake the Demon on GameFAQs:
http://www.gamefaqs.com/console/ps2/file/920588/56566




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~                                                                        ~
~                                5. Legend                               ~
~                                                                        ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


This is a list of the notations that I will be using throughout this FAQ.
This Legend is very similar to the one used by Tekken Zaibatsu, however
there are a few differences.


RECENT CHANGES: FLM to FLA, MNP to MNT, KNDW to KNDA
NEW ADIITIONS: DKI, HPF, LBR, LCT, LWV, MST, NEG, RDP, RWV, WND


--------
Buttons:
--------


 Notation     Meaning
 --------     -------

  1           Left Punch (Square)
  2           Right Punch (Triangle)
  3           Left Kick (X)
  4           Right Kick (Circle)


----------
Direction:
----------


 Notation     Meaning
 --------     -------

  f           Press Forward (Towards opponent)
  F           Hold Forward (Towards opponent)
  F#          Hold Forward until next D-Pad command
  b           Press Backward (Away from opponent)
  B           Hold Backward (Away from opponent)
  B#          Hold Back until next D-Pad command
  u           Press Up
  U           Hold Up
  U#          Hold Up until next D-Pad command
  d           Press Down
  D           Hold Down
  D#          Hold Down until next D-Pad command
  D/B#        Hold Down/Back until next D-Pad command
  D/F#        Hold Down/Forward until next D-Pad command
  qcb         Quarter Circle Backward; Down to Back (d,d/b,b)
  QCB         Quarter Circle Backward; Down to Back (d,d/b,B)
  qcf         Quarter Circle Forward; Down to Forward (d,d/f,f)
  QCF         Quarter Circle Forward; Down to Forward (d,d/f,F)
  hcf         Half Circle Forward (b,d/b,d,d/f,f)
  HCF         Half Circle Forward (b,d/b,d,d/f,F)


NOTE1: D-pad represents the arrows (up, down, left, right) on the
       PS2 controller or Arcade stick

NOTE2: "F#" requires you to hold forward for a longer period of time
       than "F".


--------------
FAQ Notations:
--------------


 Notation     Meaning
 --------     -------

  #           Hold; Hold indicated button(s) until that move is executed
                 or until N (Neutral)
  ( _ )       Or; Choose one of the moves within the parenthesis to do
  ~           Press button immediately after
  /           Press indicated directional buttons at the same time
  +           Press buttons at same exact time
  N           Leave joy pad neutral
  *           Short pause between button presses
  **          Medium pause between button presses
  ***         Long pause between button presses
  [ ]         Optional command(s)
  { }         Action within these must be completed in order for the command
                 to be executed correctly
  :           The command following this requires "just frame" input
  ( )...      Repeat the pattern within the brackets
  ,           Separates commands
  <           Delayed input
  =           Next in sequence


----------------
Action Notation:
----------------


 Notation     Meaning
 --------     -------

  BLK         Attack must be blocked by opponent
  BT          Back Towards Opponent
  cd          Crouch Dash (f,N,d,d/f)
  CD          Crouch Dash (f,N,d,D/F)
  CH          During Counter Hit/Attack
  CL          Clean Hit
  ecd         Electric Crouch Dash (f~N,d~d/f)
  FC          Full Crouch; While Crouching
  GRAB        Opponent must be grabbed from the front
  HIT         While opponent is being hit (damaged)
  HIT*        After opponent is hit (damaged)
  OBT         Opponent's Back Turned
  OCR         Crouching Opponent
  OGR         Grounded Opponent (Opponent on ground)
  Parry       Move is parried
  RevL        While opponent is reversing your left attack
  RevR        While opponent is reversing your right attack
  SS          Side Step
  SSL         Side Step Left
  SSR         Side Step Right
  SSW         Side Step Walk
  TAC         Tackle
  WR          While your fighter is running; While running
  WS          While standing from a crouch; While Rising


------------------
Grounded Positions
------------------


 Notation     Meaning
 --------     -------

  FDFA        Face down & feet away
  FDFT        Face down & feet towards
  FUFA        Face up & feet away
  FUFT        Face up & feet towards
  GRND        While lying on ground
  KNDA        Right after the opponent knocks to you the floor


NOTE: You might see the following alternative notations used:
  FDFA = SLD (Slide position)
  FDFT = FCD (Face Down position)
  FUFA = PLD (Play Dead position)
  FUFT = KND (Knockdown position)


-----------------------
Fighter Specific Legend
-----------------------


 Notation     Meaning                 Fighter
 --------     -------                 -------

  ALB         Albatross Spin          Steve Fox
  AOP         Art of Phoenix          Lei Wulong, Ling Xiaoyu
  CDS         Crouching Demon Stance  Jin Kazama
  CJM         Chaos Judgment          Anna Williams
  CRA         Crane Stance            Lei Wulong
  DCK         Ducking                 Steve Fox
  DCT         Dragon Charge           Marshall Law
                Transition
  DFS         Dragon Fake Step        Marshall Law
  DGF         Dragonfly Stance        Yoshimitsu
  DGN         Dragon Stance           Lei Wulong
  DKI         Ducking In              Steve Fox
  DRU         Drunken Master          Lei Wulong
  DSS         Dragon Sign Stance/     Marshall Law
                Dragon Charge
  FKS         Fake Step               Marshall Law
  FLA         Flamingo Stance         Baek Doo San
  FLE         Flea Stance             Yoshimitsu
  FLK         Flicker Stance          Steve Fox
  HBS         Hunting Bear Stance     Kuma / Panda
  HMS         Hitman Stance           Lee Chaolan
  HPF         Haze Palm Fist          Asuka Kazama
  HSP         Handstand Position      Christie Monteiro / Eddy Gordo
  HYP         Hypnotist               Ling Xiaoyu
  INS         Indian Stance           Yoshimitsu
  JAG         Jaguar Step             King
  KNP         Kenpo Step              Feng Wei
  LCT         Leg Cutter              Asuka Kazama
  LFF         Left Foot Forward/      Hwoarang
                Left Stance
  LFS         Left Flamingo Stance    Hwoarang
  LWV         Left Weave              Steve Fox
  MED         Meditation              Yoshimitsu
  MNT         Mount Position          Craig Marduk
  MST         Mist Step               Lee Chaolan
  PAN         Panther Stance          Lei Wulong
  RDS         Rain Dance Stance       Ling Xiaoyu
  RFF         Right Foot Forward/     Hwoarang
                Right Stance
  RFS         Right Flamingo Stance   Hwoarang
  RKT         Rocket Stance           Roger Jr.
  RLX         Relax / Negativa        Christie Monteiro / Eddy Gordo
  ROL         Prowling Grizzly Roll   Kuma / Panda
  RWV         Right Weave             Steve Fox
  SIT         Sit Down                Ganryu, Jack-5, Kuma/Panda
  SNA         Snake Stance            Lei Wulong
  SOM         After Soul Omen         Jin Kazama
  SPL         During Splits           Ganryu
  SUS         During Slap U Silly     Yoshimitsu
  SWY         Sway                    Paul, Steve
  TAUNT       After Taunt             Bryan Fury
  TGR         Tiger Stance            Lei Wulong
  VTS         Vale Tudo Stance/       Craig Marduk
                Ready Position
  WND         Wind Roll               Julia Chang


NOTE: You might see the following alternative notations used:
  AOP = PNX (Phoenix) - Lei Wulong or Ling Xiaoyu
  FLE = POG (Pogo Stance) - Yoshimitsu
  RLX = NEG (Negativa) - Christie Monteiro / Eddy Gordo
  SDW = LBR (Labyrinth) - Raven
  VTS = RDP (Ready Position) - Craig Marduk
  WND = CES (Clockwise Evasive Spin) - Julia Chang


---------------------
Combo Specific Legend
---------------------


These are commands that relate to the combo section.


All combos will be written in the format:
 move; move; ... (damage)


 Notation     Meaning
 --------     -------

  {}          The stance that you should be in after executing the
                previous move
  ( )         For the combo to work, this move will not hit the
                opponent
  [+/- dmg]   The amount of damage that the launcher adds to or
                subtracts from the total
  ;           Separates different moves used within a combo
  *           Possibility of escape from full damage
  WALL        Your opponent must hit a wall
  WGF         Wind Godfist (f,N,d,d/f+2)
  EWGF        Electric Wind Godfist (f~N,d~d/f+2)
  DEWGF       Dashing Electric Wind Godfist
  WHF         Wind Hookfist (f,N,d,d/f+2)
  EWHF        Electric Wind Hookfist (f~N,d~d/f+2)
  DEWHF       Dashing Electric Wind Hookfist
  ecd         Electric Crouch Dash (f~N,d~d/f)
  BIG         Combos that will only work on large opponents
  CC          Crouch Cancel
  iWS         Instant While Standing




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~                                                                        ~
~                         6. Legend Explanations                         ~
~                                                                        ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


1)  + -> and

    Christie Monteiro
      Rasteila to Handstand
           d/b+3, B

      Press "d/b" and "3" at the same exact time.


2)  [ ] -> Optional command
   
    Bryan Fury
      Vulcan Cannon Body Blow
          D/F#+1, 1, [1], [1], 2

      This move can be expanded into these moves...
         Vulcan Cannon Body Blow 1
              D/F#+1, 1, 2
         Vulcan Cannon Body Blow 2
              D/F#+1, 1, 1, 2
         Vulcan Cannon Body Blow 3
              D/F#+1, 1, 1, 1, 2


3)  ( _ ) -> or

    Steve Fox
      Left Right Left to Swaying
           1, 2, 1, b+(3 _ 4)

      This move can be performed by doing:
         1, 2, 1, b+3
      or by doing...
         1, 2, 1, b+4
      Only one of these commands is needed.


4)  "Dragon Fake Step to Dragon Sign Stance" Explanation

    Marshall Law
      Dragon Fake Step to Dragon Sign Stance
           DCT ~ b, f, f

    Explanation: Performing a move that can be transitioned into DFS by
    pressing "b,f" afterwards can be transitioned into DSS by pressing
    "b,f,f" instead.

    An example can be shown with the Junkyard Kick:
    In this example, "b+2,3,4" is the DCT move.
    Junkyard Kick to Dragon Fake Step
         b+2, 3, 4 ~ b, f
    Junkyard Kick to Dragon Sign Stance
         b+2, 3, 4 ~ b, f, f


5)  "Dragon Sign Stance Transition" (DSST) Explanation

    Explanation: Performing a move that can be transitioned into DSS by
    pressing "b,f" afterwards, such as 1,2~b,f.


6)  "Indian Stance Motion Taunt" (Explanation)
    Yoshimitsu
      Indian Stance Motion Taunt
           INS, 3+4#, (1 _ 2 _ 1+2), (u _ d _ f _ b)
    While in Yoshimitsu's Indian stance, hold down "3+4".  While
    still holding these buttons, press "1" or "2".  Then while you are
    still holding down "3+4", press any directional D-PAD button.
    You will hear Yoshimitsu's taunt whenever you press any D-PAD
    button.
   
    NOTE1: During this entire hidden move, you will be holding down the
           "3+4" buttons.

    NOTE2: Pressing the "1", "2", or "1+2" buttons will give you three
           different taunts.


7)  AOP,BT (Explanation)

    Ling Xiaoyu
      Reverse Phoenix Mistrust
           AOP, BT, 4

    "AOP,BT" means that you are in the AOP stance with your back
    towards your enemy.  This can occur when you are in "AOP"
    and the opponent jumps over you or sidesteps around you.


8)  Crouched Step Combo (Explanation)
      FC, d/f, d, d/f, N, f+(Any button preceded by f,f)

    For example, Lee has the following "Crouched Step Combo" moves:
    Crouched Step to Pulse Blast
         FC, d/f, d, d/f, N, f+3
    Crouched Step to Deadly Edge
         FC, d/f, d, d/f, N, f+4

    However, this move doesn't seem to work with Lee's f,f+3+4 grab.


9)  Snakeshot Rolling Dash Punch Combo (Explanation)
      SS+1, F, 1, (Any move preceded by d/f+1)

    For example, Nina has the following moves:
    Snakeshot Rolling Dash to 10-Hit Combo 2
         SS+1, F, 1, 2, 1, 2, 3, 3, 2, 1, 2, 4
    Snakeshot Rolling Dash to Double Explosion 3
         SS+1, F, 1, 2, F+1+2
    Snakeshot Rolling Dash to Spider Knee Combo
         SS+1, F, 1, 2, 3

10) Soul Omen (Explanation)

    Jin Kazama - Soul Omen
         b+1+2#, d, u, b, f

    "Soul Omen" is performed from Jin's "Power Stance" (b+1+2).
    During the execution of the move you will hold "1+2" until you see Jin
    perform "Mental Alertness" (Check out Jin's in-game move list to see
    what it looks like).  You are able to input the "d,u,b,f" part quickly
    or at normal speed.  The most important part is to make sure that you
    are still holding "1+2".

    Right after you execute Jin's soul omen, you have a window of 5
    seconds to perform any Soul Omen with the letters "SOM" in front of it
    (See "Hidden Moves" section).




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~                                                                        ~
~               7. Fighter Specific Legend Commands (FSLC)               ~
~                                                                        ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


In this section, you will find the commands for different ways to perform
the moves listed under the "Fighter Specific Legend".  Listed in here
will just be some of the ways, not all.


Anna Williams
     CJM (Chaos Judgment)          b+3


Asuka Kazama
     HPF (Haze Palm Fist)          f+1,3 <or> 1,1,3
     LCT (Leg Cutter)              1,4 <or> d/b+4


Baek Doo San
     FLA (Flamingo Stance)         b+3


Bryan Fury
     TAUNT (Taunt)                 1+3+4


Christie Monteiro / Eddy Gordo
     HSP (Handstand Position)      f+1+2 <or> FC,d/f+1+2
     RLX (Relax / Negativa)        d+3+4 <or> 3~4,N <or> SS+3 <or> d+3~3 <or>
                                      b+3,3 <or> 1,2,4,3 <or> 1,2,4,4


Craig Marduk
     MNP (Mount Position)          VTS,1+2
     VTS (Vale Tudo Stance /       3+4 <or> d/b+3+4
       Ready Position)


Feng Wei
     KNP (Kenpo Step)              f+3+4


Ganryu
     SIT (Sit Down)                3+4 <or> u/f+3+4


Hwoarang
     LFF (Left Stance)             N {Default Stance} <or> RFF,3+4
     LFS (Left Flamingo Stance)    f+3 <or> RFF,f+3 <or> [1],2,3
     RFF (Right Stance)            LFF,3+4
     RFS (Right Flamingo Stance)   f+4 <or> RFF,f+4 <or> [1],2,4


Jack-5
     SIT (Sit Down)                d+3+4 <or> u/f+3+4


Jin Kazama
     CDS (Crouching Demon Stance)  b+1
     SOM (Soul Omen)               b+1+2#, d, u, b, f


King
     (Backdrop)                    f, D/F+(1+3 _ 2+4) * 2, 1, 1+2
     (Cannonball Buster)           SS+2+4
     JAG (Jaguar Step)             3+4


Kuma / Panda
     FDFA (Play Dead)              HBS,d+3+4
     HBS (Hunting Bear Stance)     3+4
     ROL (Prowling Grizzly Roll)   HBS,f,f <or> FC,d/f+1+2
     SIT (Sit Down)                d+3+4 <or> u/f+3+4
     (Forward Roll Attacks)        N _ 1 _ 2 _ 3 _ 4 _ 1+2 _ 3+4


Lee Chaolan
     HMS (Hitman Stance)           3+4 <or> d+3,4 <or> FC+3+4
     MST (Mist Step)               f,N <or> 1,2~f <or> HMS,f <or>
                                      SS+2~f <or> b+1,1~f


Lei Wulong
     AOP (Phoenix Illusion)        b+1+4 <or> PAN,3,B
     BT (Back Turn)                b+3+4 <or> f,f+3~b
     CRA (Crane)                   (u _ u/f _ u/b)+3 <or> b+4,f <or>
                                      f,N+1,2,1,2,4,(u_d) <or> f+1+2,F
     DGN (Dragon Stance)           f,N+1,2,(u_d)
     DRU (Drunken Master)          f+3+4 <or> SS+2,2,f <or> b,b+1,F
     FDFA (Sidewind)               d+1+2
     FDFT (Reverse Sidewind)       BT,d+1+2 <or> 4~3
     FUFA (Play Dead)              d+3+4
     FUFT (Reverse Play Dead)      BT,d+3+4
     PAN (Panther Stance)          f,N+1,2,1,(u_d) <or> f+1+2,(u_d)
     SNA (Snake Stance)            SS+1+4 <or> SS+2+3 <or> f+2+3 <or>
                                      f,N+1,(u_d)
     TGR (Tiger Stance)            f,N+1,2,1,2,(u_d) <or> d/f+1+2,f


Ling Xiaoyu
     AOP (Art of Phoenix)          d+1+2 <or> RDS,d+1+2 <or> D+1
     HYP (Hypnotist)               b+1+2
     RDS (Rain Dance Stance)       b+3+4 <or> d/f+1 <or> 2,1


Marshall Law
     DFS (Dragon Fake Step)        WS+3 <or> WS+4~b,f <or> b+2,3,4~b,f
     DSS (Dragon Sign Stance/      d+1+2
       Dragon Charge)
     FKS (Fake Step)               b+1+2


Nina Williams
     (Triple Slaps)                [1],2,3:1+2 <or> b,f+3:1+2 <or> WS+3:1+2


Raven
     BT (Labyrinth)                b+3+4


Roger Jr.
     RKT (Rocket Stance)           b+1


Steve Fox
     ALB (Albatross Spin)          3+4
     DCK (Ducking)                 f+(3 _ 4)
     DKI (Ducking In)              f+(3 _ 4),f
     FLK (Flicker Stance)          1+2
     LWV (Left Weave)              3
     RWV (Right Weave)             4
     SWY (Sway)                    b+(3 _ 4)


Yoshimitsu
     BT (Back Turn)                f,f+1+2,N <or> f,f+1+4,N <or> MED,3+4
                                      <or> WS+2
     DGF (Dragonfly)               u+1+2
     FLE (Flea Stance)             1+2
     INS (Indian Stance)           d+3+4
     MED (Meditation)              3+4


Every Fighter
     FC (While Crouching)          D
     SS (Side Step)                (u,N _ d,N)
     SSL (Side Step Left)          u,N on left side
                                   d,N on right side
     SSR (Side Step Right)         u,N on right side
                                   d,N on left side
     SSW (Side Step Walk)          (u,U _ d,D)
     WR (While Running)            (f,f,f _ f,F)
     WS (While Rising)             FC, N


Other
     cd (Crouch Dash)              f,N,d,d/f
     CD (Crouch Dash)              f,N,d,D/F
     ecd (Electric Crouch Dash)    f~N,d~d/f
     EWGF (Electric Wind Godfist)  f~N,d~d/f+2
     EWHF (Electric Wind Hookfist) f~N,d~d/f+2
     WGF (Wind Godfist)            f,N,d,d/f+2




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~                                                                        ~
~                             8. Hidden Moves                            ~
~                                                                        ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


The following is a list of moves for each fighter that is not listed
within their in-game move lists.

Be sure to check out the last three sub-sections of this section
(Mokujin / Every Fighter, Every Fighter Exception, and Fighter Specific).
Hidden Moves that are shared by multiple fighters can be found here.

You can find videos of selected Hidden Moves on the Tekkenomics YouTube
Channel: http://videos.tekkenomics.com



-------------------------------------------------------------------
                         A. Anna Williams
-------------------------------------------------------------------


9 Hit Combo 1
     f+2, 1, 2, 3, 3, 2, 1, 2, 4

9 Hit Combo 2
     f+2, 1, 2, 4, 1, 2, 2, 3+4, 2

9 Hit Combo 3
     f+2, 1, 2, 4, 1, 2, 2, 3+4, 3

9 Hit Combo 4
     f+2, 1, 2, 4, b

Basic Kick Knockdown
(Does 28 damage instead of 25 and kocks the opponent to the ground.)
     f+3

Blonde Bomb (Extra Damage)
(Does 25 damage instead of 20, and makes opponent spin before hitting
 the ground.)
     f, f+1+2

Crouching Left Spin Low Kick to High Right Kick
     FC+3, 4

Crouching Left Spin Low Kick to Right Uppercut
     FC+3, 2

Crouching Right Low Kick to Back Spin Chop
     FC+4, 1

Crouching Right Low Kick to Back Spin Chop Side Step
     FC+4, 1, (u _ d)

Crouching Toe Kick
     FC+2, 4

Mist Step Assassin's Dagger
     qcf, 1

Mist Step Rising Palm
     qcf, 2

Reverse 10 Hit Combo 1
     BT, (1 _ 2), 2, 1, 2, 3, 3, 2, 1, 2, 4

Reverse 10 Hit Combo 2
     BT, (1 _ 2), 2, 1, 2, 4, 1, 2, 2, 3+4, 2

Reverse 10 Hit Combo 3
     BT, (1 _ 2), 2, 1, 2, 4, 1, 2, 2, 3+4, 3

Reverse 10 Hit Combo 4
     BT, (1 _ 2), 2, 1, 2, 4, b

Reverse Left Right to Left Low Kick
     BT, (1 _ 2), 2, 3

Reverse Jab Combo Roundhouse
     BT, (1 _ 2), 2, 4

Reverse Jab Combo Low Kick
     BT, (1 _ 2), 2, 1, d+4

Reverse Left Right Left to Frost Needle
     BT, (1 _ 2), 2, 1, 4

Right Low Kick to Back Spin Chop Special
(This attack has more range and does more damage that d+4,1.
 The second hit can also be cancelled into a side step.)
     D/F ~ 4, 1

Rising Blonde Bomb
(Performs the Blonde Bomb from thw While Risig position, which is
 normally done by "f+1+2".)
     WS+1+2

Rising Uppercut Jab to Cutting Crescent
     WS+1, 2, 4

Rising Uppercut Jab to Radiant Kick
     WS+1, 2, 3

Treading Water to Hunting Swan
     f, f+3, 4, b+3 : 1+2



-------------------------------------------------------------------
                         B. Asuka Kazama
-------------------------------------------------------------------


Blizzard Combo to Jab Low Kick
     1+4, 2, 1, 3

Blizzard Combo to Jab Uppercut
     1+4, 2, 1, 2

Blizzard Combo to Leg Cutter Thunder Fall Kick
     1+4, 2, 1, 4, [4], [4], 3

Blizzard Combo to Lunging Mist Thrust Double Lift Kick
     1+4, 2, 1, 1, 4

Blizzard Combo to Lunging Mist Thrust Toe Kick
     1+4, 2, 1, 1, 3

Demon Slayer Cancel
(Cancels the "Demon Slayer" into a crouched position.)
     f+2, (d/b _ d _ d/f)

Dragon Wheel Kick Demon Slayer Cancel
(Cancels the "Dragon Wheel Kick Demon Slayer" into a crouched position.)
     b+3, 2, (d/b _ d _ d/f)

Dragon Wheel Thunder Fall Kick
     b+3, 4, [4], [4], 3

Jab Uppercut to Spinning Heel Drop Unblockable
(If the last "3" is held down, the last kick will become unblockable
 after a few spins.)
     1, 2, 3#

Jab Uppercut to Spinning Heel Drop Unblockable Cancel
     1, 2, 3#, b

Leg Cutter Blizzard Combo (EXTENDED)
     d/b+4, 4, [4], 1+4, 2, 1

Leg Cutter White Heron Dance (EXTENDED)
     d/b+4, 4, [4], 1+4, 2, 4

Leg Cutter White Heron Lower Dance (EXTENDED)
     d/b+4, 4, [4], 1+4, 2, d+4

Rising Twin Cloud Kicks
     WS+3+4, 3

Spinning Heel Drop Cancel
     f+3, b

Spinning Heel Drop Unblockable Cancel
     f+3#, b

Swallow Mallet to Double Sweep Thunder Fall Kick
     b+2, 4, [4], 3

Swallow Mallet to Lunging Mist Thrust Double Lift Kick
     b+2, 1, 4

Swallow Mallet to Lunging Mist Thrust Sacred Blade
     b+2, 1, d+4

Swallow Mallet to Lunging Mist Thrust Toe Kick
     b+2, 1, 3

Violet Grab
(During a counter hit, the move will turn into a grab.)
     {CH} b+1

Whiplash Combo Low Kick
     f+1, 3, 1, 3

Whiplash Combo Front Kick
     f+1, 3, 1, 3, 2, 4

Whiplash Combo Spinning Heel Drop
     f+1, 3, 1, 2, 3

Whiplash Combo Unblockable Spinning Heel Drop
(If the last "3" is held down, the last kick will become unblockable
 after a few spins.)
     f+1, 3, 1, 2, 3#

Whiplash Combo Leg Cutter Thunder Fall Kick
     f+1, 3, 1, 2, 4, [4], [4], 3

Whiplash to Leg Cutter Thunder Fall Kick
     1, 4, [4], [4], 3

White Heron Spinning Heel Drop
     1+4, 2, 1, 2, 3

White Heron Unblockable Spinning Heel Drop
(If the last "3" is held down, the last kick will become unblockable
 after a few spins.)
     1+4, 2, 1, 2, 3#

White Heron Front Kick
     1+4, 2, 1, 2, 4



-------------------------------------------------------------------
                         C. Baek Doo San
-------------------------------------------------------------------


Albatross
     d/f+4, 4, 3

Albatross to Flamingo
(The last kick will get cancelled into the Flamingo stance.)
     (d/f _ WS)+4, 4, 3, (b _ f)

Baek's Rush to Flamingo
(The last kick will get cancelled into the Flamingo stance.)
     d+4, 3, 3, 3, (b _ f)

Black Widow to Flamingo
(The last kick will get cancelled into the Flamingo stance.)
     [1, 2], 3, 3, 4, 4, 3, (b _ f)

Claymore Cancel to Flamingo
(The kick will get cancelled into the Flamingo stance.)
     d/f+3 ~ (u _ d _ f)

Crouching Baek's Rush
     FC+4, 3, 3, 3

Crouching Baek's Rush Low
     FC+4, 3, 3, d+3

Crouching Lightning Halberd
     FC, u/f+3+4

Cyclone Launcher Cancel
(The kick will get cancelled into a normal stance.)
     f, f, N+3 ~ b

Cyclone Launcher Cancel to Flamingo
(The kick will get cancelled into the Flamingo stance.)
     f, f, N+3 ~ f

Dynamite Heel Cancel to Flamingo
     d/b+3+4 ~ b, b

Eliminator to Flamingo
     WS+3, 4, 4, 3, (b _ f)

Flamingo Human Cannonball
     FLA, f+2 ~ 3

Flamingo Movement
     FLA, (u _ d _ b _ f)

Heavy Wave
(A normal WS+3 does 12 damage, but this does 28 damage and knocks
 the opponent back on a successful hit.)
     WS+3+4

Heel Drop to Middle Kick to Flamingo
     f+4, 3, (b _ f)

Javelin
     d/f+4, 4, 4

Lightning Halberd to Flamingo
     3+4, (b _ f)

One Two Flamingo Kick Step Sidestep to Flamingo
     1, 2, 3, (u _ d)

Parry to Flamingo
     b+1+2 ~ B

Rising Left Kick Cancel to Flamingo
(The kick will get cancelled into the Flamingo stance.)
     WS+3 ~ (u _ d _ b _ f)

Trick Black Widow to Flamingo
(The last kick will get cancelled into the Flamingo stance.)
     u/f, N, 3, 3, 4, 4, 3, (b _ f)



-------------------------------------------------------------------
                         D. Bruce Irvin
-------------------------------------------------------------------


Stomping Kick Throw
(During a counter hit, the move will turn into a grab.)
     {CH} b+3



-------------------------------------------------------------------
                          E. Bryan Fury
-------------------------------------------------------------------


Cremation Fakeout Punch
     1, 4, 2 ~ f+1, 4

Cremation Fakeout Punch Side Step
     1, 4, 2 ~ f+1, (u _ d)

Crouching Hammer Driver
(Can perform the "Hammer Driver" from the crouching position.)
     FC+1+2

Crouching Spinning Low Kick
(Has a different animation and will hit a grounded opponent further
 away than "FC+3".)
     FC, d/f+3

Destructive Back Knuckle Side Step Fakeout
     1, 4, 2, 1, (u _ d)

Double Back Knuckle Side Step Fakeout
     b+2, 1, (u _ d)

Furious Backspin Kick
     3+4

Furious One Two Body Blow
(Damage increases by 2 more than normal "One Two Body Blow".)
     f+1, 2, 1

Furious One Two High Kick
(Damage increases by 2 more than normal "One Two High Kick".)
     f+1, 2, 4

Furious One Two Low Kick
(Damage increases by 2 more than normal "One Two Low Kick".)
     f+1, 2, 3

Hands of Doom Fakeout Punch
     b+2 ~ f+1, 2

Incomplete Bruiser Combo to Taunt
(If the Bruiser combo is not completed, Bryan will enter his
 Taunt stance.)
     TAUNT, f+2, 1, 4, 2 * [1], [4]

Lair's Dance Fakeout Punch
     1, 4, 2 ~ f+1, 2

Parry to Gut Punch
(After a successful hit, Bryan will perform his Taunt.)
     b+1+2 {Parry Right Punch}, 2

Parry to Mach Breaker
     b+1+2 {Parry Left Punch}, 2

Slash Kick Power Charge to Taunt
(After a successful fully-charged hit, Bryan will perform his Taunt.)
     f, f+3#

Vulcan Cannon Body Blow
     D/F#+1, 1, [1], [1], 2

Wolf Bite Fakeout Punch
     b+2 ~ f+1, 4

Wolf Bite Fakeout Punch Side Step
     b+2 ~ f+1, (u _ d)



-------------------------------------------------------------------
                 F. Christie Monteiro / Eddy Gordo
-------------------------------------------------------------------


Note: Christie Monteiro and Eddy Gordo have the same command list,
      except for a few grabs.


10 Hit Combo 2.1
     4 ~ 3, 4, 2, 4, 3, 3

10 Hit Combo 2.2
     4 ~ 3, 4, 2, 4, 3, 4, 4

10 Hit Combo 2.21
     4 ~ 3, 4, 2, 4, 3, 4, [4], B

10 Hit Combo 2.3
     4 ~ 3, 4, 2, 4, 3 ** 3

10 Hit Combo 2.4
     4 ~ 3, 4, 2, 4, 3, 4, 1+2

10 Hit Combo 2.5
     4 ~ 3, 4, 2, 4, 3, 4, 1+2 ~ 1

10 Hit Combo 2.51
     4 ~ 3, 4, 2, 4, 3, 4, 1+2 ~ 1, 2

10 Hit Combo 2.6
     4 ~ 3, 4, 2, 4, 3 * 4, 4, 3+4

10 Hit Combo 2.7
     4 ~ 3, 4, 2, 4, 3, (* 4, 3)...

Back Handspring Halt to Handstand
     3+4, B

Barbed Wire Infinite
     d/b+4, (4)...

Calypso Low Variation
     HSP, 1, 3, 4, 4

Circus to Handstand
     HSP, 2, 4, B

Circus to Twister Front Stinger
     HSP, 2, 4, 3+4

Circus to Twister Front Stinger to Handstand
     HSP, 2, 4, 3+4, B

Circus to Twister Sweep
     HSP, 2, 4, 3

Combo Jilar Firekick
     1, 2, 4, 3

Combo Jilar Scoot Kick
     1, 2, 4, 4

Evasive Backflip to Handstand
("u/b,N" will make Christie do a normal Evasive Backflip.)
     u/b ~ N

Freak Show Combo
(Christie will cancel into the Mirage "d/f+3+4".)
     1, 3 : 4

Hammer Head
(The headbutt will get cancelled.)
     FC+1+2 ~ 1

Handstand Leg Whip Mars Attack Flip
     HSP, 1, 3 * 4, 4, 3+4

Handstand Low Kick
     HSP ** 3

Handstand Mid Kick
     HSP ** 4

Handstand Quick Jab to Combo Jilar Firekick
     HSP, f+1, 2, 4, 3

Handstand Quick Jab to Combo Jilar Scoot Kick
     HSP, f+1, 2, 4, 4

Handstand Quick Jab to Island Mirage
     HSP, f+1, 3

Handstand Side Flop
     HSP, 1, 3, 4, 4

Handstand Somersault
     HSP, 1+2

Handstand Somersault Infinite
     HSP, (1+2 **)...

Handstand to Hot Plate Special
     HSP, 1, 3 ** 3

Handstand to Negativa
     HSP, N

Handstand to Standing
     HSP, B

Helicopter Infinite
     HSP, (4 **)...

Hot Plate Special Cancel
     SS+3 ~ D

Island Mirage Handstand Delay
     d/f+3, U

Island Mirage to Backward Roll
     d/f+3, B

Island Mirage to Standing
     d/f+3, F

Knee Slicer Low Front Stinger Halt
     RLX, 4, 3+4, B

Knee Slicer Low Front Stinger Halt Kick
     RLX, 4, 3+4, 3

Left Jab to Island Mirage Handstand
     1, 3, N

Leg Whip Mars Attack Hot Plate Special
     b+4, 3 ** 3

Leg Whip Mars Attack Infinite
     b+4, 3, (* 4, 3)...

Leg Whip Mars Attack Low
     b+4, 3, 4, 4

Leg Whip Mars Attack to Crying Needle
     b+4, 3, 4, 1+2

Leg Whip Mars Attack to Hammer Head
(The headbutt will get cancelled.)
     b+4, 3, 4, 1+2 ~ 1

Leg Whip Mars Attack to Screw Driver
(The first headbutt will get cancelled, then you will perform a
 second headbutt that does 30 damage instead of 20.)
     b+4, 3, 4, 1+2 ~ 1, 2

Low Front Stinger Halt
     RLX, 3+4, B

Low Front Stinger Halt Kick
     RLX, 3+4, 3

Mao Esquerada to Handstand
     d/f+1 ~ f

Negativa Cancel
     RLX, (u/f _ u/b _ d/f _ d/b)

Negativa Circle Kick
     RLX, (b _ f) ** 4

Negativa Face Jammer
     RLX, (b _ f) ** 3

Negativa Hot Plate Special
     RLX, 1, 4, 3 ** 3

Negativa Rolling Low Kick
     RLX, (b _ f), 4

Negativa Rolling Mid Kick
     RLX, (b _ f), 3

Negativa Retreating Rising Cross-Chop
     RLX, b, 1+2

Negativa Reverse Spring Kick
     RLX, b, 3+4

Negativa Rising Cross-Chop
     RLX, f, 1+2

Negativa Side Roll
     RLX, (u _ d)

Negativa to Armada to Macaco to Negativa
     RLX, 1, 4, 4, D

Negativa to Au Maladro to Handstand
     RLX, 2, 4, B

Negativa to Au Maladro to Slippery Kick
     RLX, 2, 4, 3+4, 4, 4

Negativa to Crying Needle
     RLX, (b _ f)+1+2

Negativa to Hammer Head
(The headbutt will get cancelled.)
     RLX, (b _ f)+1+2 ~ 1

Negativa to Lunging Brush Fire Combo to Handstand
     RLX, 2, f+3, b

Negativa to Lunging Brush Fire Combo to Negativa
     RLX, 2, f+3, d

Negativa to Screw Driver
(The first headbutt will get cancelled, then you will perform a
 second headbutt that does 30 damage instead of 20.)
     RLX, (b _ f)+1+2 ~ 1, 2

Negativa to Hot Plate Special
     RLX, 1, 4, 3 * 3

Negativa to Leg Whip Mars Attack Crying Needle
     RLX, 1, 4, 3, 4, 1+2

Negativa to Leg Whip Mars Attack Hammer Head
(The headbutt will get cancelled.)
     RLX, 1, 4, 3, 4, 1+2 ~ 1

Negativa to Leg Whip Mars Attack Screw Driver
(The first headbutt will get cancelled, then you will perform a
 second headbutt that does 30 damage instead of 20.)
     RLX, 1, 4, 3, 4, 1+2 ~ 1, 2

Negativa to Leg Whip Mars Attack Flip
     RLX, 1, 4, 4, 3+4

Negativa to Leg Whip Mars Attack Flip Combo
     RLX, 1, 4, 3 * 4, 4, 3+4

Negativa to Leg Whip Mars Attack Infinite
     RLX, 1, 4, 3, (* 4, 3)...

Negativa to Leg Whip Mars Attack Low
     RLX, 1, 4, 3, 4, 4

Negativa to Leg Whip Thong Bikini Hot Plate Special
     RLX, 1, 4, 3, 3

Negativa to Mela-Lua Negativa
     RLX, 1, 3, D

Negativa to Standing
     RLX, (d/b _ d/f _ u/b _ u/f)

Pseudo-Mirage
(Total damage is reduced by 5 points and the opponent gets knocked down
 instead of launched. This also applies to all other attacks that end
 with the "Mirage Kick".)
     (1+2,3 _ d/f+3+4 _ u/f+3,3) ~ D

Rasteila to Handstand
     d/b+3, B

Reverse Low Front Stinger
     BT, RLX, 3+4

Reverse Low Front Stinger Cancel
     BT, RLX, 3+4, 3

Reverse Negativa Low Kick
     BT, RLX, 3

Reverse Negativa Mid Kick
     BT, RLX, 4

Reverse Negativa to Armada Combo
     BT, RLX, 1, 4

Reverse Negativa to Au Maladro Combo
     BT, RLX, 1, 3

Reverse Negativa to Flare Combo
     BT, RLX, 2, 3

Reverse Negativa to Lunging Brush Fire Combo
     BT, RLX, 2, f+3

Reverse Negativa to Mela-lua Combo
     BT, RLX, 2, 4

Rising Front Stinger
     WS+3+4

Rising Front Stinger to Handstand
     WS+3+4, B

Rising Front Stinger to Negativa
     WS+3+4, D

Roll Out Freak Show
     HSP, f+1, 3 : 4

Running Lunging Brushfire
     WR+3

Running Lunging Brushfire to Handstand
     WR+3, B

Running Lunging Brushfire to Negativa
     WR+3, D

Running Lunging Brushfire to Perch Flop Kick
     WR+3, B, 3+4

Samba Slippery Kick to Crying Needle
     f+4, 3+4, 4, 1+2

Samba Slippery Kick to Hammer Head
(The headbutt will get cancelled.)
     f+4, 3+4, 4, 1+2 ~ 1

Samba Slippery Kick to Screw Driver
(The first headbutt will get cancelled, then you will perform a
 second headbutt that does 30 damage instead of 20.)
     f+4, 3+4, 4, 1+2 ~ 1, 2

Samba Slippery Kick to Handstand
     f+4, 3+4, B

Samba Slippery Kick to Side Flop
     f+4, 3+4, 4, 4

Satellite Moon Hot Plate Special Cancel
     4 ~ 3 * 3 ~ D

Satellite Moon Hot Plate Special Cancel to Handstand
     4 ~ 3 * 3 ~ B

Satellite Moon Hot Plate Special to Handstand
     4 ~ 3 * 3, B

Satellite Moon Hot Plate Special to Perch Flop Kick
     4 ~ 3 * 3, B, 3+4

Satellite Moon to Freeze Pose
(Christie will pause after doing the "Satellite Moon".)
     4 ~ 3 * B

Screaming Heran Bago
(Christie will scream as if she was doing "f,f+3",
 but she will do the Heran Bago "d+3~3".)
     (f,f _ WR)+3 ~ 3

Screw Driver
(The first headbutt will get cancelled, then you will perform a
 second headbutt that does 30 damage instead of 20.)
     FC+1+2 ~ 1, 2

Slippery Kick Side Flop to Handstand
     3 ~ 4, 4, [4], B

Slippery Kick to Crying Needle
     3 ~ 4, 4, 1+2

Slippery Kick to Hammer Head
(The headbutt will get cancelled.)
     3 ~ 4, 4, 1+2 ~ 1

Slippery Kick to Screw Driver
(The first headbutt will get cancelled, then you will perform a
 second headbutt that does 30 damage instead of 20.)
     3 ~ 4, 4, 1+2 ~ 1, 2

Thong Bikini to Circle Hot Plate Special
     d/b+3 * 4, 3 ** 3

Thong Bikini to Circle Kick Infinite
     d/b+3 * 4, (3 * 4)...

Thong Bikini to Circle Kick Low
     d/b+3 * 4, 3, 4, 4

Thong Bikini to Circle Kick Mid
     d/b+3 * 4, 3, 3

Thong Bikini to Hammer Head
(The headbutt will get cancelled.)
     d/b+3 ~ 4, 1+2 ~ 1

Thong Bikini to Screw Driver
(The first headbutt will get cancelled, then you will perform a
 second headbutt that does 30 damage instead of 20.)
     d/b+3 ~ 4, 1+2 ~ 1, 2

Thong Bikini to Leg Whip Mars Attack Flip
     d/b+3 * 4, 4, 3+4

Twister Front Stinger to Handstand
     SS+4, 3+4, B

Twister Front Stinger to Negativa
     SS+4, 3+4, D

Wheel Kicks Sao Paulo Special to Handstand
     SS+3+4, 3+4, 3+4 ~ B

Wheel Kicks Sao Paulo Special to Negativa
     SS+3+4, 3+4, 3+4, u/f+3+4, (B _ D)



-------------------------------------------------------------------
                         G. Craig Marduk
-------------------------------------------------------------------


Bazooka Fist
     f, f+1, 2#

Bull Charge Throw
     FC+1+2 {HIT}, B

Crouching Ground Grab
     FC, D/B+(1+3 _ 2+4)

Cornered Beast Cancel
     d/b+3+4, N

Jumping High Kick
     (u/b _ u _ u/f)+3

Mount Punch Fake Left
     MNP, 1 ~ 2

Mount Punch Fake Right
     MNP, 2 ~ 1

Mounted Spear Tackle
     WR {Take 3 steps}

Mounted Spear Tackle (Inescapable)
     WR {Take 4 or more steps}

Northern Lights Suplex to Mount
     QCF+1, 1+2

Power Slam to Mount
     QCF+2, 1+2

Ready Position Backdrop
     VTS, 1+3

Ready Position Cancel
(This cancel doesn't work for the "Cornered Beast" (d/b+3+4).)
     VTS, (3+4 _ d/b _ d/f)

Ready Position Cancel to Crouch
(This cancel to crouch doesn't work for the "Cornered Beast" (d/b+3+4).)
     VTS, (D/B _ D/F)

Ready Position Foot Stomp
     VTS, (u/b _ u _ u/f)+3+4

Ready Position Hell Stab
     VTS, 1

Ready Position High/Mid Auto-Guard
(While in auto-guard, normal high and mid attacks will
 automatically get blocked.)
     VTS, N

Ready Position Jumping High Kick
     VTS, (u/b _ u _ u/f)+3

Ready Position Jumping Mid Kick
     VTS, (u/b _ u _ u/f)+4

Ready Position Jumping Punch
     VTS, (u/b _ u _ u/f)+1

Ready Position Low Left Kick
     VTS, (d/b _ b _ d/f)+3

Ready Position Low Parry
     VTS, D/F {Opponent Low/Special Mid Attack}

Ready Position Low Right Kick
     VTS, (d/b _ d)+4

Ready Position Poke
     VTS, (d/b _ d _ d/f)+(1 _ 2)

Ready Position Power Punt
     VTS, 3

Ready Position Stun Knee
     VTS, 4

Ready Position Shin Breaker
     VTS, d/f+4

Ready Position Tornado Chop
     VTS, 2

Ready Position Side Shift
     VTS, (u _ d)

Ready Position Weighted Punch
     VTS, (u/b _ u _ u/f)+2

Ready Position Side Shift to Mounted Punches
     VTS, (u _ d) ~ 1+2

Reverse Double Leg Takedown
     BT, VTS, 1+2

Vale Tudo Stance Airthrow
(An air-throw can be performed from the "Ready Position".)
     {Airborne Opponent} VTS, 1+3



-------------------------------------------------------------------
                          H. Devil Jin
-------------------------------------------------------------------


10 Hit Combo 2.1
     3, 2, 4, 3, 1+4, 2, 1, 3

10 Hit Combo 2.2
     3, 2, 4, 3, 1+4, 2, 1, 4

10 Hit Combo 3.1
     b+2, 4, 4, 4, 4, 2, 1+4, 2, 1, 3

10 Hit Combo 3.2
     b+2, 4, 4, 4, 4, 2, 1+4, 2, 1, 4

Basic Right Punch (Less Damage)
(Does 7 damage instead of 12.)
     f, f, N, 2

Crouching Ultimate Tackle
     FC+1+2

Cyclone Rewind
     f, f+3, 1 ~ (f,f _ b,b)

Dark Step to Dragon Uppercut to Middle Kick
     f, N, d, d/f, 1, 3

Dark Step to Dragon Uppercut to Spinning Low Kick
     f, N, d, d/f, 1, 4

Dark Step Ultimate Tackle
     f, N, d, D/F+1+2

Devil Hop
(The hop covers more distance than a normal u/f, but you
 are unable to attack during the hop. Also, Devil Jin will
 auto-guard attacks during the hop.)
     f, N, d, d/f, u/f

Demon Spear
     B+1+2

Demon's Spear Cancel
     B+1+2#, N

Demon Strike
     B+1+2#, {Release 1+2}

Electric Wind Godfist
(Does 2 more damage points and is faster than "f,N,d,d/f+2".)
     f ~ N, d ~ d/f+2

Flying Block
     3+4, B

Hellfire Blast Direction Shift
(The laser beam will shoot to the left or right side instead of straight
 forward as with a normal "1+2".)
     1+2 ~ (u _ d)

Left Jump Kick
     (u/b _ u _ u/f)+3

Left Right Combo to Demon Scissors
     1, 2, 4 ~ 3

One Two Knee Cancel to Three Ring Circus Combo Low
     1, 2, 4 ~ (1 _ 1+4), 2, d+4

One Two Knee Cancel to Three Ring Circus Combo Mid
     1, 2, 4 ~ (1 _ 1+4), 2, 4

Parting Wave to Crouch Dash
     b+1, d/f

Parting Wave Demon's Tail
     b+1, d/f, N+3

Parting Wave Dragon Uppercut
     b+1, d/f, N+1

Parting Wave Dragon Uppercut to Middle Kick
     b+1, d/f, N+1, 3

Parting Wave Dragon Uppercut to Spinning Low Kick
     b+1, d/f, N+1, 4

Parting Wave Heaven's Door
     b+1, d/f, N+1, U/F

Parting Wave Rising Uppercut
     b+1, d/f, N+2

Parting Wave Spinning Demon
     b+1, d/f, D/F+3

Parting Wave Spinning Demon
     b+1, d/f, D/F+4, 4

Parting Wave Tsunami Kick
     b+1, d/f, N+4, 4

Pseudo-Wind Godfist
(Input 2 on the 18th frame of the crouch dash. There is no
 juggling property and it does only 21 damage.)
     f, N, d, d/f : 2

Reverse Double Lift Kick
     BT, d+3+4

Reverse Three Ring Circus
     BT, 1+4, 2, 4

Reverse Three Ring Circus Combo
     BT, 1+4, 2, d+4

Rising Demon Scissors
     WS+4 ~ 3

Sunset Kick
     u/f, N+4

Travelling Three Ring Circus
(This allows you to move forward before doing the "Three Ring Circus".)
     (f _ f,f)+1+4, 2, 4

Twin Lancher to Sprint
     (d/f+1 _ f+1+2), 2 ~ f, f

Twin Lancher to Sprint to Demon's Paw
     (d/f+1 _ f+1+2), 2 ~ f, f, (N+2 _ f+2)

Ultimate Punch to Arm Breaker
     TAC, 1, 2, 1, 1+2

Ultra Pseudo-Wind Godfist
(Same as "Pseudo-Wind Godfist", but buffer 4 after it. Damage
 is reduced to 15.)
     f, N, d, d/f : 2 ~ 4



-------------------------------------------------------------------
                           I. Feng Wei
-------------------------------------------------------------------


Firestorm (Extra Damage)
(The first hit does 6 damage instead of 5.)
     f+1, 2, 2

Jab Roundhouse Combo (Extra Damage)
(The first hit does 6 damage instead of 5.)
     f+1, 3

Jab Spear Fist (Extra Damage)
(The first hit does 6 damage instead of 5.)
     f+1, 1



-------------------------------------------------------------------
                           J. Ganryu
-------------------------------------------------------------------


Delayed Neko Damashi
(Delaying the attack makes Ganryu look like he's going to perform
his "f+2" attack.)
     f+2, 1

Open Palm Combo #2
     2, 1, 2, 1, 2, 1, 2, 1

Recliner
     SIT, (B _ F)

Recliner Mid Kick
     SIT, (B _ F), 4

Recliner Low Kick
     SIT, (B _ F), 3

Right High Kick to Sumo Stampede
(This infinaite move can begin with a right kick.)
     4, (3, 4)...

Right High Kick to Sumo Stampede Splits Stomp
     4, (3, 4)..., 4

Shiranui to Pedal Press
     SPL f {Parry Mid/High Punch}, 1+2

Sidestep Pedal Press
     SS+1+2

Spring Hammer Punch to Splits
(Can be followed by any other attacks during "Splits".)
     FUFT, 1+2, d

Sumo Slide
     WR+3+4

Sumo Stampede Splits Stomp
     (3, 4)..., 4

Twin Wall to Pedal Press
     b+(1+3 _ 2+4) {Parry Mid/High Punch}, 1+2



-------------------------------------------------------------------
                       K. Heihachi Mishima
-------------------------------------------------------------------


Basic Right Punch (Less Damage)
(Does 7 damage instead of 10.)
     f, f, N, 2

Basic Right Uppercut
     d/f+2

Crouch Dash Dragon Uppercut
     f, N, d, d/f, 1

Crouch Dash Rising Uppercut
     f, N, d, d/f, 2

Crouch Dash Tsunami Kick
     f, N, d, d/f, 4, 4

Death Row
     [1], 2, 2, (1 _ 1+2), (u _ d), 1+2

Delayed Demon Uppercut
     f, f, N+2

Demon Hop
(The hop covers more distance than a normal u/f, but you
 are unable to attack during the hop.)
     f, N, d, d/f, u/f

Demon Scissors Hurt Pose
(Heihachi will go into a "hurt" animation and will lose 5 points
 of health. Press "d" while landing.)
     4 ~ 3 {MISS}, d

Electric Wind Godfist
(Does 2 more damage points and is faster than "f,N,d,d/f+2".)
     f ~ N, d ~ d/f+2

Hell Axle Just Frame
(Without just frame input, the first hit will be reduced to 17.)
     u/f+3 : 4

Omen Thunder Godfist
(Does 36 damage instead of 31, and blue sparks will come from
 Heihachi's hand.)
     f, N, d/f+1

Rajin Stance Cancel
     d+3+4, (u _ b _ f)

Rising Demon Scissors
     WS+4 ~ 3

Spinning Backfist
     f+2

Sunset Kick
     u/f, N+4



-------------------------------------------------------------------
                          L. Hwoarang
-------------------------------------------------------------------


Note: Assume you are in the Left Stance (LFF), unless indicated otherwise.


Back Turned High Left Kick
     LFF, BT, (b _ f)+3

Back Turned High Left Kick (Left Stance)
     LFF, BT, 3

Back Turned High Right Kick
     RFF, BT, (b _ f)+4

Back Turned High Right Kick (Right Stance)
     RFF, BT, 4

Boot Camp (Left Stance)
(He will enter LFS, then immediately go into RFS.)
     f+3 ~ 4

Boot Camp (Right Stance)
(He will enter RFS, then immediately go into LFS.)
     RFF, f+4 ~ 3

Cheap Shot Reinforcement
(He will enter RFS after the kick.)
     RFF, f+3 ~ 4

Crouch Dash Cheap Shot Snap Kick
     f, N, d, D/F+3 ~ 3

Crouch Dash Left Flamingo Feint
     f, N, d, d/f+3

Deja Vu
(He will return to the LFS after the kick.)
     LFS, 4 ~ 3

Disrespect Combo to Reverse Right Stance
     LFS, 2, 2, 3

Doggle Lift Reinforcement
(He will enter LFS after the kick.)
     f+4 ~ 3

Firecracker (Right Stance)
     RFF, d+4, 4

Flamingo Low to Right Hook Kick Combo
     LFS, (d/b _ d)+3, 4, 4

Just Frame Sky Rocket
(Does 25 damage instead of 23, and recovers faster than f,N,d,d/f+4.
 There will be blue sparks around Hwoarang's foot during the kick.)
     f, N, d/f+4

Left Kick Combo Low to Right Hook Kick Flamingo Cancel
     3, 3, d+3, 4, F

Left Kick Combo to Right Hook Kick Flamingo Cancel
     3, 3, 3, 4, F

Left Kick to Right Hook Kick Flamingo Cancel
     3, 3, 4, F

Left Right to Left Flamingo (Extra Damage)
(The first hit does 6 damage instead of 5.)
     f+1, 2, 3

Left Right to Right Flamingo (Extra Damage)
(The first hit does 6 damage instead of 5.)
     f+1, 2, 4

Rejection (Extra Damage)
(The first hit does 6 damage instead of 5.)
     f+1, 2, f+3

Rejector (Extra Damage)
(The first hit does 6 damage instead of 5.)
     f+1, 2, f+4

Right Kick to Right Flamingo
     RFF, 4, (U _ D _ B _ F)

Right Side Kick to Right Flamingo
     RFF, d/f+4, (U _ D _ B _ F)

Right Stance Fade-Away Kick
     RFF, u/b+4

Smash Low Right Flamingo Cancel
     (RFF _ LFF), d+3, 4, F

Smash Low Right Mid Combo
     (RFF _ LFF), d+3, 4, 4



-------------------------------------------------------------------
                           M. Jack-5
-------------------------------------------------------------------


Crouching Atomic Shoulder Smash
     FC, d/f+3+4

Crouching to Sit
     FC+3+4

Destroy All Humans
     FC+1, 2

Double Pancake Press to High Kick
     u/f+3+4, 3+4 {HIT} ** 4

Double Pancake Press to Low Kick
     u/f+3+4, 3+4 {HIT} ** 3

Double Pancake Press to Sit Punches
     u/f+3+4, 3+4 {MISS _ BLK}, (1,2,1,2 _ 2,1,2,1)

Hellfire Blast Regeneration
(Jack-5 will recover 20 points of health.)
     {Hit by Devil Jin's "1+2"} 1+2

Jab Elbow Smash (Extra Damage)
(The first hit does 12 damage instead of 10.)
     f+2, 1 ~ 2

Jack Hammer Rush High
     FC+2, 1, 1, 1, 2, f+1

Jack Hammer Rush Low
     FC+2, 1, 1, 1, 2, d+1

Jack Hammer Rush Mid
     FC+2, 1, 1, 1, 2, d/f+1

Machinegun Cannon
     FC, d/b+1, 1, 1, 2

Recliner
     SIT, (B _ F)

Recliner Mid Kick
     SIT, (B _ F), 4

Recliner Low Kick
     SIT, (B _ F), 3

Reverse Giant Foot Stomp
(Continue pressing "3+4" to increase distance.)
     BT, 3+4

Running Basic Left Kick
     WR+3

Short Hammer
(Reduces total damage from 27 to 21.)
     FC, D/F+1 : 2

Sit Pancake Press Punches
     d+3+4, [3+4 {MISS _ BLK}], (1,2,1,2 _ 2,1,2,1)

Spring Hammer Punch
     FUFT, d+1+2

Spring Hammer Punch to Sit Punches
     FUFT, d+1+2, (1,2,1,2 _ 2,1,2,1)

Triple Uppercut Right (Less Damage)
(Reduces total damage from 40 to 35.)
     FC, D/F+2 : 1, 2

Windmill Punch Just Frame #1
(The opponent gets hit by all punches (including the last backhand),
 but the overall damage on the first three hits is reduced by 3 points.)
     FC, d/f+1, 2 : 1, 1

Windmill Punch Just Frame #2
(Reduces the overall damage you inflict by 6.)
     FC, d/f+1 : 2 : 1, 1

Windup Uppercut Just Frame
(Jack-5 will skip the windup motion.)
     b, d/b, u/f, d/f+1



-------------------------------------------------------------------
                         N. Jin Kazama
-------------------------------------------------------------------


Arm Breaker
     TAC, 1+2

Attack Reversal
     b+1+2 ~ f, f, b+(1+3 _ 2+4)

Blade Kick to Lingering Soul
     d/f+4 {HIT*}, d+1+2

Crouch Dash Spinning Back Kick
     f, N, d, d/f+3

Crouching Demon Cancel
     b+1 ~ d/f

Crouching Demon Cancel Combo
     b+1 ~ d/f+(any button preceded by "d/f")

Crouching Demon to Crouch Dash
     b+1, d/f

Crouching Demon to Crouch Dash Combo
     b+1, d/f+(Any button preceded by "cd")

Crouching Demon to Demon Dash
(Jin will run towards the opponent.)
     b+1, f

Crouching Demon to Demon Dash Combo
     b+1, f+(Any button preceded by f,f)

Demon Hop
(The hop covers more distance than a normal "u/f", but you
 are unable to attack during the hop.)
     f, N, d, d/f, u/f

Double Chamber Punch to Lingering Soul
     f+1+2 {HIT*}, d+1+2

Electric Wind Hook Fist
(Does 5 more damage points and is faster than "f,N,d,d/f+2".)
     f ~ N, d ~ d/f+2

Electric Thrust Godfist
(Red sparks will surround Jin.)
     f ~ N, d ~ d/f+1

Feint Kick Combo to Lingering Soul
     1, 3 ~ 3, d/f+3 {HIT*}, d+1+2

Front Thrust Kick to Lingering Soul
     f+4 {HIT*}, d+1+2

Heat Seeker to Lingering Soul
     f+3 ~ 3, 3 {HIT*}, d+1+2

Heaven Gate Kick to Spin Heel Kick
     d/f+3 * 4

Kazama Style 5 Hit Combo to Lingering Soul
     1, 3, 2, 1, 4, d+1+2

Kazama Style 6 Hit Combo to Lingering Soul
     f, F+3, 1, 3, 2, 1, 4, d+1+2

L.L.R.K. to Lingering Soul
     f, N, d, D/F+4 {HIT*}, d+1+2

Left Axe Kick to Feint Kick Combo
     f, F+3, 1, 3 ~ 3, d/f+3

Left Axe Kick to Feint Kick Combo to Lingering Soul
     f, F+3, 1, 3 ~ 3, d/f+3 {HIT*}, d+1+2

Left Jump Kick
     u/f, N+3

Left Roundhouse to Lingering Soul
     f+3 {HIT*}, d+1+2

Left Sidekick to Lingering Soul
     d/f+3 {HIT*}, d+1+2

Reverse Double Lift Kick
     BT, d+3+4

Right Backfist to Left Roundhouse to Lingering Soul
     b+2, 3 {HIT*}, d+1+2

Rising Spinning Flare Kick
     WS+4 ~ 3

Soul Omen
     b+1+2#, d, u, b, f

Soul Rage 5 Hit Stinger Combo
     SOM, 1, 2, 3, 1, f+3 ~ 3

Soul Rage 6 Hit Combo
     SOM, 1, 2, 3, 1, f+3 ~ 3, 3

Soul Rage 6 Hit Combo to Lingering Soul
     SOM, 1, 2, 3, 1, f+3 ~ 3, 3 {HIT*}, d+1+2

Soul Rage 8 Hit Combo
     SOM, 1, 2, 3, 1, 3, 2, 1, 4

Soul Rage 8 Hit Combo to Lingering Soul
     SOM, 1, 2, 3, 1, 3, 2, 1, 4, d+1+2

Soul Rage Lunging Low Roundhouse
(Does 26 damage instead of 18 on normal hit or 21 on counter hit.
 Also, white sparks will come from Jin's right foot.)
     SOM, f, N, d, D/F+4

Soul Rage Lunging Low Roundhouse to Lingering Soul
(Does 26 damage instead of 18 on normal hit or 21 on counter hit.
 Also, white sparks will come from Jin's right foot.)
     SOM, f, N, d, D/F+4 {HIT*}, d+1+2

Soul Rage Lunging Low Roundhouse to Spinning Flare Kick
     SOM, f, N, d, D/F+4 ~ 3

Soul Rage Right Roundhouse Punch
(Does 36 damage instead of 25 on normal hit or 30 on counter hit.
 Also, white sparks will come from Jin's right hand.)
     SOM, f, N, d, D/F+2

Tidal Wave (Extra Damage)
(Does 42 damage instead of 40, and Jin's voice changes.)
     u/f+1+2 ~ u/b+3+4

Twin Lancher to Sprint
(Jin will run towards the opponent.)
     WS+1, 2 ~ f, f

Ultimate Punch to Arm Breaker
     TAC, (1,2,1 _ 2,1,2), 1+2



-------------------------------------------------------------------
                         O. Julia Chang
-------------------------------------------------------------------


Double Tequila Sunrise
(Will hit opponent twice during a counter hit for
 36 damage instead of 18.)
     {CH} WS+2

G-Clef Cannon (Less damage)
(Does 5,5,16 damage instead of 10,5,16 done by "1~1,1")
     1, 1, 1

Power Charge Tequila Sunrise Double Elbow
     WS+2, 2#, 1+2

Power Charge Tequila Sunrise Elbow Smash
     WS+2, 2#

Running Body Elbow
     WR+2

Running Lightning Bolt
     WR+1, 2

Running Rapid Counter Attack
     WR+1

Running Rapid Counter Attack to Wind Roll
     WR+1, (3 _ 4)

Spin Behind (Extra Damage)
(The first hit does 12 damage instead of 8.)
     2 ~ b {HIT}

Uncancellable Welcome
(You are unable to cancel the "Welcome" taunt if you press "2+3+4"
 a second time during the animation.)
     2+3+4, 2+3+4

Wind Roll Spin and Kick
     3+4, 4

Wind Roll Spin and Triple Spinning Low Kick
     3+4, 4, 4, D+4

Wind Roll Spin and Triple Spinning Kicks
     3+4, 4, 4, 4

Wind Roll Spin and Triple Spinning Kicks Slash Uppercut
     3+4, 4, 4, 1



-------------------------------------------------------------------
                       P. Kazuya Mishima
-------------------------------------------------------------------


Basic Right Punch (Less Damage)
(Does 7 damage instead of 10.)
     f, f, N, 2

Crouch Dash to Dragon Uppercut to Middle Kick
     f, N, [d], d/f, 1, 3

Crouch Dash to Dragon Uppercut to Spinning Low Kick
     f, N, [d], d/f, 1, 4

Crouch Dash Rising Uppercut
     f, N, d, d/f, 2

Crouch Dash Tsunami Kick
     f, N, d, d/f, 4, 4

Crouch Dash Ultimate Tackle
     f, N, d, D/F+1+2

Crouching Ultimate Tackle
     FC+1+2

Devil Step
     f, N, d/f, N

Electric Wind Godfist
(Does 2 more damage points and is faster than "f,N,d,d/f+2".)
     f ~ N, d ~ d/f+2

Front Kick to Jab (Extra Damage)
(The first hit does 19 damage instead of 18.)
     f+3, 1

Mist Step Electric Wind Godfist
(Does 25 damage instead of 23.)
     f, N ~ d/f+2

Rising Demon Scissors
     WS+4 ~ 3

Spinning Demon Just Fame
(Does 26 total damage instead of 23.  See "Kazuya's Just Frames"
 under the "Interesting Facts" section for more info.)
     f, N, d, D/F+4 : 4

Spinning Demon to Left Hook Just Fame
(Does 35 total damage instead of 32.  See "Kazuya's Just Frames"
 under the "Interesting Facts" section for more info.)
     f, N, d, d/f+4 : 1



-------------------------------------------------------------------
                            Q. King
-------------------------------------------------------------------


Backdrop to Cannonball Buster
     {During Backdrop} 2, 2, 1+2

Back Turned High Left Kick
     BT, (b _ f)+3

Cannonball Buster Side Step Cancel
     SS+2+4, B

Cannonball Buster to Power Bomb
     {During Cannonball Buster} 1, 2, 3+4

Crouching Ground Grab
     FC, D/B+(1+3 _ 2+4)

Crouching Stagger Kick
     FC, (3+4 _ d/f+4), 4, 4

Crouching Stagger Kick Spinning Uppercut
     FC, (3+4 _ d/f+4), 2

Crouching Stagger Kick Spinning Uppercut (During Counter)
     {CH} FC, (3+4 _ d/f+4), [4], [4], 2

Crouching Stagger Kicks (During Counter)
     {CH} FC, (3+4 _ d/f+4), 4, 4, 4

Crouching Stagger Kicks (Less Damage)
(Does 24 total damage instead of 28.)
     FC, (3+4 _ d/f+4) : 4, 4

Dark Step Ultimate Tackle
     f, N, d, d/f, (D/B _ D)+1+2

Drop Step Exploder
     f+3+4

Frankensteiner Hurt Pose
(King will go into a "hurt" animation.)
     d/f+3+4 {BLK _ MISS}, D

Instant Burning Knuckle
(Performs the "Burning Knuckle" with the same speed as "u/f+1+2".)
     u/b ~ u ~ u/f+1+2

Jumping Left Punch Retreat
     u/b+1+2

Leg Screw Right Kick Reversal to Figure 4 Leg Lock
     {Opponent Right Kick} b+2+4 : 3+4

Multiple Jaguar Step
     3+4#

Reverse Moonsault Body Press
     BT, 1+4

Reverse Special Stretch Bomb Side Step
(King will go into the RSSB if grab connects from the front.)
     SS+2+4 {GRAB}

Rolling Elbow Rush Cancel
(The last punch will get cancelled.)
     f+2, 2, 2 ~ b

Running Front Kick
     WR+3

Running Front Kick to DDT
     WR+3 {HIT}, 1+2

Running Stagger Kick
     WR+4, 4, 4

Running Stagger Kick Spinning Uppercut
     WR+4, 2

Spinning Elbow to Back Turn
     1+2

Stagger Kick Spinning Uppercut (During Counter)
     {CH} d+3+4, [4], [4], 2

Stagger Kicks (Less Damage)
(Does 24 total damage instead of 28.)
     d+3+4 : 4, 4

Ultimate Punch to Arm Twist
     TAC, (1,2,1 _ 2,1,2), 1+2, 1+2

Ultimate Punch to Cross Arm Lock
     TAC, (1,2,1 _ 2,1,2), 1+2

Ultimate Punch to Leg Cross Hold
     TAC, (1,2,1 _ 2,1,2), 3+4

Ultimate Punch to Stretch Combo
     TAC, (1,2,1 _ 2,1,2), 3+4 : 1+2



-------------------------------------------------------------------
                         R. Kuma / Panda
-------------------------------------------------------------------


Note: Kuma and Panda have the same command list.


Crouching Dance With Me
(This also works while opponent is falling to the ground.)
     {OGR} FC, d/f+4

Crouching to Hunting
     FC+3+4

Deadly Claw to Hunting
     b+1+2, 3+4

Double Hammer to Hunting
     WS+1+2, 1+2, 3+4

Fatal Claw
(Will perform an unblockable version of the "Salmon Hunter" when
 "2+3" is held down.)
     b ~ f+2+3#

Hunting Advance
     HBS, f

Hunting Retreat
     HBS, b

Hunting Stance Low Parry
     HBS, (u/f _ u _ u/b) {Opponent Low/Special Mid Attack}

Pancake Press to Trout Smash
     u/f+3+4, 2

Pancake Press to Trout Sweep
     u/f+3+4, 1

Play Dead to Hunting
     FDFA, 3+4

Play Dead to Forward Roll
     (FDFA, f _ FDFT, b), (Any Forward Roll Attack)

Recliner
     SIT, b

Recliner Mid Kick
     SIT, b, 4

Recliner Low Kick
     SIT, b, 3

Recliner to Hunting
     SIT, b, 3+4

Reverse Dance With Me
(Also work while opponent is falling to the ground.)
     {OGR} BT, d+4

Rolling Bear Cancel
     b+1+2, f, d/f, d, d/b, b, u/b, u, u/f, B

Rolling Recover Crouching
     ROL, D

Rolling Recovery Low Kick
     ROL * 3

Rolling Recovery Mid Kick
     ROL * 4

Rushing Uppercut R High
     D/F+2, 1, 2, F+1

Rushing Uppercut R Low
     D/F+2, 1, 2, D+1

Short Hammer
(Reduces total damage from 27 to 21.)
     FC, D/F+1 : 2

Sit to Forward Roll
(Kuma/Panda will enter the Prowling Bear Stance, which can
 be followed by any of the Forward Roll attacks.)
     SIT, f, (Any Forward Roll Attack)

Spring Hammer Punch to Trout Smash
     FUFT, d+1+2, 2

Spring Hammer Punch to Trout Sweep
     FUFT, d+1+2, 1

Straight Punch
     f+1

Triple Uppercut Right (Less Damage)
(Reduces total damage from 40 to 35.)
     FC, D/F+2 : 1, 2

Tuck and Roll
(Kuma/Panda will enter the Prowling Bear Stance, which can
 be followed by any of the Forward Roll attacks.)
     FC, d/f+1+2, (Any Forward Roll Attack)

Windmill Punch Just Frame #1
(The opponent gets hit by all punches (including the last backhand),
 but the overall damage on the first three hits is reduced by 3 points.)
     FC, d/f+1, 2 : 1, 1

Windmill Punch Just Frame #2
(Reduces the overall damage by 6.)
     FC, d/f+1 : 2 : 1, 1



-------------------------------------------------------------------
                          S. Lee Chaolan
-------------------------------------------------------------------


Acid Storm (Shortened)
     f+3, 3, 3, [3], [3], 4

Acid Storm to Hitman
     f+3, 3, 3, [3], [3], 4, 3

Catapult Kick Low to Hitman
     FC, (u/f _ u _ u/b)+4, 3

Crouching Hitman
     FC+3+4

Fake to Hitman
     FC, U/F+3, 3+4

Freaker Jab Cancel to Mist Step
     HMS, 1 ~ f, N

Freaker Jab Cancel to Scatter Kick
     HMS, 1, 3

Hitman Cancel
(During the cancel animation, Lee auto-blocks all low attacks.)
     HMS, (b _ D/B,N _ D,N _ D/F,N)

Hitman Cancel to Crouch Guard
     HMS, (D/B _ D)

Hitman Cancel to Shin Slicer
     HMS, b, 4

Hitman Cancel to Scatter Kick
     HMS, b, 3

Hitman Cancel to Side Step
     HMS, U, N, (Any SS Move)

Hitman High/Mid Auto-Guard
(While in auto-guard, regular high and mid attacks will automatically
 get blocked.)
     HMS, N

Hitman Side Step
     HMS, (u _ d)

Hitman to Mist Step
     HMS, f

Laser Edge Kick Combo to Hitman
     D+4, 4, 4, 4, 3

Lee Cutter to Hitman
     b, b+4 ~ 3

Lee Screw Left to Hitman
     SSR+3, 4

Lee Screw Right to Hitman
     SSL+4, 3

Lee Screw to Hitman
(Will perform "Lee Screw Left" or "Lee Screw Left" based on
 which direction you sidestep.)
     SS+3+4, 3+4

Left Right Combo to Mist Step
     1, 2 ~ f

Left Right Combo to Revolution Zwei to Hitman
     [1], 2, 2, 3, 4

Left Right Mid Kick to Hitman
     1, 2, 4 ~ 3

Low Kick to Silver Cyclone
     d+4 ~ N+4 ~ 3

Low Kick to Silver Cyclone Cancel to Hitman
     d+4 ~ N+4 ~ 3 ~ 3+4

Mist Kick to Hitman
     b+3, 4

Revolution Zwei to Hitman
     f+2, 3, 4

Right Front Kick to Hitman
     d/f+4, 3

Rising Catapult Drop
     WS, (U/F _ U _ U/B)+3+4

Rising Catapult Kick High
     WS, (U/F _ U _ U/B)+4

Rising Catapult Kick Low
     WS, (u/f _ u _ u/b)+4

Rising Fake
     WS, (U/F _ U _ U/B)+3

Rising Right Kick to Hitman
     WS+4 ~ 3

Running Shredder Kick Combo
     WR+3, 4, (4 _ d+4 _ f+4)

Silver Bullet
     3 ~ f+3

Silver Cyclone Cancel to Hitman
     d+3+4 ~ 3+4

Silver Heel to Hitman
     b+4, 3

Silver Low to Hitman
     d+3 ~ 4

Silver Low to Instant Silver Slash
(Lee keeps his left leg in the air and suddenly does "HMS,u/f+3".)
     d+3 ~ 4 ~ U/F#+3 ~ 3

Striker Kick to Hitman
     HMS, 1, 4, 3

Sway to While Rising
     f, N, b+(Any WS move)

Triple Fang Just Frame
(Total damage is 38 instead of 31, and last hit knocks down
 the opponent.)
     b+1, N+1, 2

Triple Fang to Mist Step Just Frame
(Does 12 damage instead of 8.)
     b+1, N+1 ~ f



-------------------------------------------------------------------
                          T. Lei Wulong
-------------------------------------------------------------------


10 Hit Combo 1 to Back Turn
     b+1, 2, [1]

10 Hit Combo 3 to Back Turn
     b+1, 2, 1, 3+4, 3+4, 3+4, 1, [1]

Asteroid Kick
(Lei ends with his back turned.)
     u/f+3+4

Axis Shifting Tornado Kick to Reverse Play Dead
     f+3 ~ 4, [u], [u] ~ D

Axis Shifting Tornado Kick Reverse Uppercut
     f+3 ~ 4 * 2

Back Turn Cancel
     b+3+4 ~ b

Beating Kick Mid Combo Crane
     f+4, 2, 1, 2, 4, (u _ d)

Crane High/Mid Guard
     CRA, (u _ d) {Opponent High/Mid Attack}

Crane Low Auto-Hop
(Lei will automatically hop over any normal low attacks.
 However, another attack after the first low attack may hit Lei.)
     CRA, (N _ B _ F), {Opponent Low Attack}

Crane to Panther Stance
     CRA, SSL

Crane to Snake Stance
     CRA, SSR

Crouching Lift Up Cannon
     FC+4 ~ 4, 3, 3

Crouching to Play Dead
     FC+3+4

Crouching to Play Dead Cancel
     FC, D/B+3+4

Crouching to Sidewind
     FC+1+2

Crouching to Sidewind Backward Roll
     FC, D/B+1+2

Crouching Low Back Spin
     BT, FC, D+(1)...

Crouching Low Kick to Snake
     BT, FC+4, (u _ d)

Defense Breaker Low Kick
     f, N+2 {HIT}, 1, 2 {HIT}, 3

Defense Breaker Mid Kick
     f, N+2 {HIT}, 1, 2 {HIT}, 4

Defense Breaker Mid Kick Crane
     f, N+2 {HIT}, 1 {HIT}, 2 {HIT}, 4, (u _ d)

Delayed Forward Step Attack
     f, N, f+(Any button preceded by f,f)

Dragon Stance to Play Dead
     DGN, d+3+4

Dragon to Snake Stance
     DGN, SSR

Dragon Roar to Tiger Stance
     DGN, 2 ~ F

Dragon Spark to Tiger Stance
     DGN, 1+2 ~ F

Dragon Wolf Strike
     DGN, 4 ~ 1, 2, 2, 2

Dragon Wolf Strike to Dragon Stance
     DGN, 4 ~ 1, 2, 2 ~ f

Dragon Wolf Strike to Lift Up Cannon
     DGN, 4 ~ 1, 2, 2, 4, 3, 3

Dragon Wolf Strike to Panther Stance
     DGN, 4 ~ 1, 2, 2, 2 ~ f

Dragon Wolf Strike to Tiger Stance
(There is a small window that you can press "1+3" to enter the
 Tiger stance.  Lei will transition himself from Dragon to Tiger.)
     DGN, 4 ~ 1, 2, 2 ~ f, 1+3

Drunken Fox to Drunken Master
     DRU, 3 ~ F

Drunken Master Low Guard
     DRU, D/B {Opponent Low Attack}

Drunken Master Mid/High Guard
     DRU, B {Opponent Mid/High Attack}

Drunken Master Punch Parry
(Lei can parry punches after entering Drunken Master)
     DRU, f+3+4 {Opponent Mid/High Punch}

Drunken Master Rapid Fists to Back Turn
     (DRU _ SS), 2 ~ B

Drunken Master Rapid Fists to Drunken Master
     (DRU _ SS), 2, 2 ~ F

Drunken Master Tiger Lash to Drunken Master
     DRU, 1 ~ F

Drunken Master Kick to Drunken Master
     DRU, 4 ~ F

Drunken Tiger Lash to Drunken Master
     b, b+1 ~ F

Flit Flip Flop Forward
     BT, 3+4, [3+4], [3+4] ~ f

High and Low Kicks (Extra Damage)
     f+3, 3

High and Low Kicks (Retreating)
     b+3, 3

Hook Punch to Back Turn
     1+2

Hopping Phoenix Strike
     AOP, 3, [3], [3], [3], 4

Jumping Side Kick
     (u _ u/b)+3+4

Low Kick to Snake Stance
     d+4 ~ d

Out of Control Alcoholic
(Lei will regain 10 health points and enter the "Drunken Master Walk"
 (DRU), but damage to the opponent is decreased from 33 to 23.)
     (DGN, 1 _ SNA, 1+3) {GRAB}, 1+2

Panther Beating Mid Kick Combo Crane
     PAN, 4 * 2, 1, 2, 4, (u _ d)

Panther Defense Breaker
     PAN, 2 {BLK}, 1 {BLK}, 2 {BLK}, 1

Panther Low Auto-Guard
(While in auto-guard, normal low attacks will
 automatically be blocked.)
     PAN, N

Panther to Snake Stance
     PAN, SSL

Panther's Tail to Phoenix Stance
     PAN, 3, B

Phoenix Illusion Cancel
(Cancels the "Phoexnix Illusion".)
     AOP, (u _ d)

Phoenix Strike (Less Damage)
(If Lei is two or more back dashes away from the opponent, Lei's
 voice will change and damage is reduced from 90 damage to 70.)
     {Two or more steps away} AOP, [3], [3], [3], [3], 4

Phoenix Strike Triple Tornado Kicks
     AOP, b+4, (u, u _ U#)

Phoenix to Snake Stance
(NOTE: Cannot be done after any AOP kicks)
     AOP, (u _ d)+(1+4 _ 2+3)

Play Dead to Crouch Guard
     GRND, D/B

Play Dead Quick Roll
     [BT] (FC _ d _ d/f _ d/b)+3+4 ~ qcb

Play Dead Quick Roll Just Frame
     [BT] (FC _ d _ d/f _ d/b)+3+4 : b

Rave Spin Low Kick to Snake Stance
     d/b+4 ~ (u _ d)

Reverse Bicycle Kicks
     FDFT, 3+4

Reverse Crouching to Reverse Play Dead
     BT, FC+3+4

Reverse Crouching to Reverse Sidewind
     BT, FC+1+2

Reverse Double Slicer Just Frame
(Move is registered as 3 hits and does 39 damage instead
 of 2 hits and 34 damage.)
     BT, d+4 : 4

Reverse Lotus to Back Turn
     f, f+3 ~ b

Reverse Low Kick to Snake Stance
     BT, d+4 ~ (u _ d)

Reverse Play Dead
     BT, d+3+4

Reverse Sidewind
     BT, d+1+2

Reverse Sidewind Double Slicer
     FDFT, 3 ~ 4, 4

Rising Double Slicer
(Total damage is 36 on a clean hit instead of 21 from "FUFA,3,4".)
     FUFA, u ~ 3, 4

Rising Right Kick
(Kick that comes out faster than "FUFA,4")
     FUFA, u ~ 4

Rolling Leaping Double Slicer
(Total damage is 27 on a clean hit instead of 21 from "FUFA,3,4".)
     (FUFA _ FDFT), (b _ f) * 3, 4

Rushing Snake to Snake Stance
     SNA, 1, 1, [1], [1], [1], [1] ~ F

Scythe Kick to Crane Stance
     b+4 ~ f

Serpent Strike to Snake Stance
     1 ~ 1, F

Snake Bites to Dragon Stance
     SNA, 2, [2] ~ F

Snake Bites to Panther Stance
     SNA, 2, 2, 2 ~ F

Snake Bites to Tiger Stance
(There is a small window that you can press "1+3" to enter the
 Tiger stance.  Lei will transition himself from Dragon to Tiger.)
     SNA, (2 _ 2,2) ~ f, 1+3

Snake Palm Fist to Dragon Stance
     SS+1, (U _ D)

Snake Palm Fist to Tiger Stance
     SS+1, F

Spin Sweep
     d/b+3

Stance Advance
     (Any Stance) f

Stance Cancel
     (CRA _ DGN _ PAN _ SNA _ TGR), (D _ D/B)

Stance Mid/High Auto-Guard
(While in auto-guard, normal high and mid attacks will
 automatically be blocked.)
     (DGN _ SNA _ TGR), N

Stance Retreat
     (Any Stance) b

Tiger Fang to Tiger Stance
     d/f+1+2 ~ f

Tiger One Two Kick Low
     TGR, 3 * D+4

Tiger One Two Kick Mid
     TGR, 3 * 4

Tiger Razor Rush Crane
     TGR, 3, 1, 2, 1, 2, 4, (u _ d)

Tiger Razor Rush Dragon
     TGR, 3, 1, 2, (u _ d)

Tiger Razor Rush Panther
     TGR, 3, 1, 2, 1, (u _ d)

Tiger Razor Rush Snake
     TGR, 3, 1, (u _ d)

Tiger Razor Rush Tiger
     TGR, 3, 1, 2, 1, 2, (u _ d)

Tiger to Dragon Stance
     TGR, SSR

Timber
     [BT] u/b+2

Tornado Kick Reverse Uppercut
     3 ~ 4 * 2

Tornado Kick to Reverse Play Dead
     3 ~ 4, [u], [u] ~ D 

Triple Axis Shifting Tornado Kick
     f+3 ~ 4, (u, u _ U#)

Triple Tornado Kick
     3 ~ 4, (u, u _ U#)

Twin Snake Strikes to Crane Stance
     f+1+2, F

Twin Snake Strikes to Panther Stance
     f+1+2, (U _ D)

Wolf Strike to Dragon Stance
     f, N+4 ~ 1, 2, 2 ~ f

Wolf Strike to Panther Stance
     f, N+4 ~ 1, 2, 2, 2, f

Wolf Strike to Tiger Stance
(There is a small window that you can press "1+3" to enter the
 Tiger stance.  Lei will transition himself from Dragon to Tiger.)
     f, N+4 ~ 1, 2, 2 ~ f, 1+3



-------------------------------------------------------------------
                          U. Ling Xiaoyu
-------------------------------------------------------------------


4 Hit Combo to Phoenix
     u+4, 1, 2, 4

6 Hit Combo to Rain Dancer
     u+4, 1, 2, 1+2, 1, 3

7 Hit Combo to Phoenix
     u+4, 1, 2, 1+2, 1, 3, 4

Butterfly Wave Crest Heavy
     AOP, d, 1+2

Cloud Kick (Less Damage)
(Does 18 damage instead of 25 done by "f+3".)
     3

Cradle Throw Cancel
     AOP, (1+3 _ 2+4), (U _ D _ F _ B)

Crazy Daisy to Phoenix
     AOP, u+4, d+1+2

Crazy Daisy to Rain Dance
     AOP, u+4, U

Crouching Back Circle Breaker
     RDS, FC+3

Crouching Back Circle Breaker Forward
     RDS, FC+3, d

Crouching to Phoenix
     FC+1+2

Cyclone Left Special
(This move is hard to do, but Xiaoyu will perform "RDS,f,f+3+4,3+4".
 It seems only possible after an attack that leads to RDS.)
     RDS, f ~ f+1+2, 3+4

Delayed Raccoon Swing
     f, f, N+3

Fan Dance (Extra Damage)
     f+1, d+2, [1+2]

Fire Extinguisher
     FC+3, 2

Firecracker Roll Low Kick
     AOP, 4 ~ 3, (b _ f), 3

Firecracker Roll Mid Kick
     AOP, 4 ~ 3, (b _ f), 4

Flower Garden to Phoenix
     AOP, f+4

Great Wall Left to Rain Dance
     b+1 {HIT}

Great Wall Right to Rain Dance
     b+2 {HIT}

Jasmine Blossom Wakeup Call
     WS+2# ~ f

Lotus Twist to Rain Dance
     FC, D/F+2, 1, D/F

Phoenix Advance
     AOP, F

Phoenix Cancel
     AOP, u

Phoenix Jump
     AOP, (U/B _ U _ U/F)

Phoenix Quick Advance
     AOP, f, f

Phoenix Quick Retreat
     AOP, b, b

Phoenix Retreat
     AOP, B

Phoenix Tail to Phoenix
     SS+3 ~ d+1+2

Phoenix Tail Cancel to Rain Dance
     SS+3 ~ b

Phoenix Twin Kick Forward
     b+4 ~ B

Quick Shady Lotus Forward
     FC, D/F+2

Rain Dance Cancel
     RDS, b

Rain Dance Crouch Advance
     RDS, D/F

Rain Dance False Salute
     RDS, 1+3+4

Rain Dance Greetings
     RDS, 2+3+4

Rain Dance Left Punch
(Regular left punch does 4 damage, and this does 15 damage.)
     RDS, (u _ d _ f,f), 1+2

Rain Dance Ki Charge
     RDS, 1+2+3+4

Rain Dance Quick Advance
     RDS, f, f

Rain Dance Sidekick
     RDS, (b _ f)+3

Rain Dance Side Step
     RDS, (u _ d)

Rain Dance Side Step to Sidekick
     RDS, (u _ d), 3

Rain Dance to Reverse High/Mid Parry 1
     RDS, f+1+4

Rain Dance to Reverse High/Mid Parry 2
     RDS, (u _ d _ f,f), 1+4

Reverse Phoenix Correction
     AOP, BT, (b _ f)

Reverse Phoenix Dark & Stormy
     AOP, BT, 2, 1, 4

Reverse Phoenix Falcon's Beak
     AOP, BT, 1

Reverse Phoenix High Kick
     AOP, BT, 3

Reverse Phoenix Mistrust
     AOP, BT, 4

Reverse Phoenix to Rain Dance
     AOP, BT, u

Rising Deadly Orchid
     WS, B+4 : 3+4

Rising Spin Kick
     WS, b+3

Shooting Star to Rain Dance
     u/f+3+4 {3rd Kick doesn't connect}

Single Map Sweep to Phoenix
     FC, D/F+4

Spin Tornado to Rain Dance
     RDS, u+3+4

Sprinkler
     RDS, (2)...

Storming Flower to False Salute
(Ling will auto-taunt on a counter hit.)
     {CH} d/b+1

Sunset Fan Flapping Wings
     d+1, D

Swallow Dance to Phoenix
     f, F+4 {BLK}, 4, {While Landing} D

Thunder Strike Cancel
     b+1+2, 1+2, b, b



-------------------------------------------------------------------
                         V. Marshall Law
-------------------------------------------------------------------


Charge Power Punch to Blackout Muggin'
     d/b+1+2, 1, 3

Crescent Kick Combo to Dragon Fake Step
     4, u+3 ~ b, f

Crouching Body Blow to Somersault
     FC+2, 3

Crouching Dragon Somersault Kicks
     FC, (u/f _ u _ u/b)+4, 3

Crouching Reverse Low
     BT, FC+4

Crouching Somersault Kick
     FC, (u/f _ u _ u/b)+4

Dragon Fake Step to Dragon Sign Stance
(See "Legend Explanations" #4 for DCT explanation.)
     DCT ~ b, f, f

Double Spin Kicks to Dragon Fake Step
     4, 3 ~ b, f

Dragon Blazing Fist Combo
     DSS, 2, f+2, 1+2

Dragon Cannon to Dragon Fake Step
     f, f+3 ~ b, f

Dragon Fake Step Grab
     DFS, (1+3 _ 2+4)

Dragon Judgment to Dragon Charge
     SS+2, [1], [2] ~ b, f

Dragon Somersault Kicks
     U/F+4, 3

Dragon Spin Kick Forward
     b+3, (U _ D _ B _ F)

Dragon Rave War Combo
     DSS, 2, f+2, 2

Elbow Spring Kick to Grounded Positon
(Ends in FUFA position)
     d/b+2, 4, D

Frogman to Grounded Positon
(Ends in FUFT position)
     d+3+4, D

High Kick to Somersault (Extra Damage)
(Does 20,25 damage instead of 18,21.)
     f+3, 4

Hopping Frog to Back Turn
     (2+4 _ F+2+4), D

Junkyard Kick to Dragon Fake Step
     b+2, 3, 4 ~ b, f

Left Right Combo to DSS
     1, 2, b, f

Low Kick to Somersault (Extra Damage)
(Does 10,21 damage instead of 7,21 with "FC+4,3".)
     FC, d/f+4, 3

Machine Gun Arrow Knee Strike
     1, 1, [1], [1], 2, 3

Machine Gun Arrow Somersault
     1, 1, [1], [1], 2, U/F+3

Machine Gun Arrow Somersault Fake
     1, 1, [1], [1], 2, U/F+3, 4

Machine Gun Arrow Somersault Fake Dragon Fake Step
     1, [1], [1], [1], 2, U/F+3, 4 ~ b, f

Machine Gun Arrow to Dragon Charge
     1, [1], [1], [1], 2 ~ b, f

Machine Gun Arrow to Blazing Fist Combo
     1, [1], [1], [1], F+2, 2, 1+2

Machine Gun Arrow to Rave Battle Combo
     1, [1], [1], [1], 2, 2

Machine Gun Arrow to Rave War Combo
     1, [1], [1], [1], F+2, 2, 2

Machine Gun Arrow to Rave War Combo to Dragon Charge
     1, [1], [1], [1], F+2, 2, 2 ~ b, f

Parry to Dragon Charge
     b+2+4 {Opponent Mid/High Attack} ~ b, f

Rage Dragon to Back Turn
     2, 2

Rave War Combo to Dragon Charge
     F+2, 2, 2 ~ b, f

Reverse Blackout Muggin'
     BT, u/f+1, 3

Reverse Frogman
     BT, d+3+4

Reverse Frogman to Grounded
(Ends in FUFA position)
     BT, d+3+4, D

Reverse Rainbow Kick
     BT, FC, (U/F _ U _ U/B)+3+4

Rising Double Impact
     WS, d+3, 4

Rising Kick to Dragon Fake Step
     WS+4 ~ b, f

Rising Catapult Kick
     WS, (U/F _ U _ U/B)+4

Rising Rainbow Kick
     WS, (u/f _ u _ u/b)+3+4

Rising Somersault Kick
     WS, (u/f _ u _ u/b)+4

Shaolin Spin Kicks (Extra Damage)
(The first hit does 18 damage instead of 16.)
     f+4, 3, 4

Shaolin Spin Kicks to Dragon Fake Step
     4, 3, [4] ~ b, f

Side Kick to Dragon Charge
     WS+3, b, f

Somersault Fake to Dragon Fake Step
     [1, 2], (U/F _ U _ U/B)+3, 4 ~ b, f



-------------------------------------------------------------------
                           W. Mokujin
-------------------------------------------------------------------


Mokujin uses the move set of the fighter he is mimicking.



-------------------------------------------------------------------
                         X. Nina Williams
-------------------------------------------------------------------


9 Hit Combo 1
     f+2, 1, 2, 3, 3, 2, 1, 2, 4

9 Hit Combo 3
     f+2, 1, 2, 3, 3, 2, 1, 4, 3

9 Hit Combo 5
     f+2, 1, 2, 4, 3, 4, 2, 4, 3

Arm Breaker
     TAC, 1+2

Bermuda Shorts
     d/f+1, 2, 4

Blonde Bomb (Extra Damage)
(Does 30 damage instead of 20.)
     f, f+1+2

Crouching Below the Belt Combo
     FC+1 ~ 2, 4

Crouching L & R Low Kick
     FC, (D/B _ D _ D/F)+3, 4

Crouching Left Spin Low Kick to Right Upper
     FC+3, 2

Crouching Right Low Kick to Back Spin Chop
     FC+4, 1

Crouching Right Low Kick to Back Spin Chop Side Step
     FC+4, 1, (u _ d)

Crouching Shoulder Through Arm Breaker
     FC+2+4, 1, 2, 1, 2, 1, 3

Crouching Shoulder Through Buster
     FC+2+4, 1, 2, 1

Crouching Sit Spin to High Right Kick
     FC+3, N+4

Crouching Toe Kick
     FC+2, 4

Double Explosion 3
     d/f+1, 2, f+1+2

Double Explosion 4
     d/f+1, 2, 1, 2, f+1+2

Double Explosion 5
     2, f+1+2

Double Explosion 5 (Extra Damage)
(The first hit does 12 damage instead of 10.)
     f+2, f+1+2

Double Explosion 6
     f+2, 1, 2, f+1+2

Kneel Kick to Side Roll
(Lets Nina avoid being damaged from her own attack.)
     (f,f _ qcf)+4, (1 _ 2 _ 3 _ 4)

Left Right Spider Knee to Triple Slaps
     [1], 2, 3 {HIT}, 1+2

Leg Cross Hold
     TAC, 3+4

Mist Step 10 Hit Combo 2
     qcf, N, 1, 2, 1, 2, 3, 3, 2, 1, 2, 4

Mist Step 10 Hit Combo 4
     qcf, N, 1, 2, 1, 2, 3, 3, 2, 1, 4, 3

Mist Step 10 Hit Combo 6
     qcf, N, 1, 2, 1, 2, 4, 3, 4, 2, 4, 3

Mist Step Backhand Slap
     qcf, N, 1+2

Mist Step Bad Habit
     qcf, N, 3

Mist Step Crab Hold
     qcf, N, 3+4

Mist Step Kneel Kick
     qcf, N, 4

Mist Step Uppercut
     qcf, N, 2

Mist Step Uppercut Jab
     qcf 1, 2

Mopping the Floor
     FC, D/F+4

Poisonous Snake
     d/f+1, 2, 1, 4

Reverse 10 Hit Combo 1
     BT, (1 _ 2), 2, 1, 2, 3, 3, 2, 1, 2, 4

Reverse 10 Hit Combo 3
     BT, (1 _ 2), 2, 1, 2, 3, 3, 2, 1, 4, 3

Reverse 10 Hit Combo 5
     BT, (1 _ 2), 2, 1, 2, 4, 3, 4, 2, 4, 3

Reverse Bermuda Triangle
     BT, (1 _ 2), 2, 4

Reverse Biting Snake
     BT, (1 _ 2), 2, 1, 4

Reverse Double Explosion 1
     BT, (1 _ 2), 2, f+1+2

Reverse Double Explosion 2
     BT, (1 _ 2), 2, 1, 2, f+1+2

Reverse Left Right Triple Slaps
     BT, (1 _ 2), 2, 3

Reverse Left Right Triple Slaps Combo
     BT, (1 _ 2), 2, 3 {HIT}, 1+2

Reverse Mist Step
     qcb, N

Right Low Kick to Back Spin Chop Side Step
     d+4, 1, (u _ d)

Right Low Kick to Back Spin Chop Special
(This attack has more range and does more damage that d+4,1.
 The second hit can also be cancelled into a side step.)
     D/F ~ 4, 1

Rising Punch Combo
(Similar explanation as for "Legend Explanations" #9.)
     WS+1, (Any move preceded by d/f+1)

Rising Blonde Bomb
(Performs the Blonde Bomb from thw While Risig position, which is
 normally done by "f+1+2".)
     WS+1+2

Sidekick Jab Combo Side Step
     d/f+3, 2, (u _ d)

Sidekick Slap Combo Side Step
     d/f+3, 1, (U _ D)

Snakeshot Reverse Rolling Dash Cancel to Attack Reversal
     SS+1, B ~ b+(1+3 _ 2+4)

Snakeshot Reverse Rolling Dash Cancel to Grab 1
     SS+1, B ~ (1+3 _ 2+4)

Snakeshot Reverse Rolling Dash Cancel to Grab 2
     SS+1, B ~ (1+3 _ 2+4) ~ (b _ f)

Snakeshot Reverse Rolling Dash to Betrayer
     SS+1, B, 1+4

Snakeshot Reverse Rolling Dash to Spider Knee
     SS+1, B ~ 3

Snakeshot Reverse Rolling Dash to Spider Knee Triple Slaps
     SS+1, B ~ 3 {HIT}, 1+2

Snakeshot Rolling Dash to Backhand Slap
     SS+1, F, 1+2

Snakeshot Rolling Dash to Bad Habit
     SS+1, F, 3

Snakeshot Rolling Dash to Crab Hold
     SS+1, F, 3+4

Snakeshot Rolling Dash to Evil Mist
     SS+1, F, d/b, d/b+2+3

Snakeshot Rolling Dash Punch Combo
(See "Legend Explanations" #9)
     SS+1, F, 1, (Any move preceded by d/f+1)

Snakeshot Rolling Dash to Kneel Kick
     SS+1, F, 4

Snakeshot Rolling Dash to Right Uppercut
     SS+1, F, 2

Spider Knee to Triple Slaps
     (b,f _ WS)+3 {HIT}, 1+2

Spider Knee to Triple Slaps Counter
     {CH} (b, f _ WS)+3

Sweeper Combo Just Frame
(The second kick remains 24 (instead of being reduced to 18),
 but the third kick can be avoided with a tech roll.)
     f+4, 3+4 : 4

Ultimate Punch to Arm Breaker
     TAC, (1,2,1 _ 2,1,2), 1+2

Ultimate Punch to Leg Cross Hold
     TAC, (1,2,1 _ 2,1,2), 3+4

Uppercut Jab Spider Knee
     d/f+1, 2, 3

Uppercut Jab Spider Knee to Triple Slaps
     d/f+1, 2, 3 {HIT}, 1+2



-------------------------------------------------------------------
                          Y. Paul Phoenix
-------------------------------------------------------------------


Crouching Riptide
     FC, d/f+1+2

Crouching Ultimate Tackle
     FC+1+2

Bulldozer Cancel
     f, F+2, 2 ~ b

Delayed Gut Buster (Less Damage)
(Delaying the attack does 20,25 damage instead of 20,30.)
     FC, d/f+2 < 1

Demolition Man (Less Damage)
(Does 41 instead of 44 total damage done by "d+4:2:1+2",
 but is easier to do.)
     d+4 : 2, 1+2

Hammer Punch to Power Punch Charge
(Second hit charges and does 39 damage instead of 26.)
     d+1, 2#

Jawbreaker Cancel
     FC, d/f+2, 2 ~ b

Rapid Fire to Phoenix Smasher (Extra Damage)
(Does 5 points extra damage when the "1" isn't delayed.)
     SWY, 3, 2, 1

Rapid Fire to Stone Breaker Cancel
     SWY, 3, 2, 2 ~ b

Riptide Cancel
     QCF+1+2 ~ b

Running Double Hop Kick
     WR+3, 4, (4 _ d+4 _ f+4)

Ultimate Punch 2 to Arm Breaker
     TAC, 1, 2, 1, 1+2



-------------------------------------------------------------------
                            Z. Raven
-------------------------------------------------------------------


Blind Ghost Counter
(Raven will perform "Blind Ghost", which is normally done by
 pressing "d/f+3+4". Requires precise timing.)
     {While you are getting hit} 3+4

Blind Vampire Counter
(Raven will perform "Death from Above", which is normally done by
 pressing "d/f+1+2". Requires precise timing.)
     {While you are getting hit} 1+2

Crouching Ultimate Tackle
     FC+1+2

Deathbringer Low to Raven Taunt
(After executing the move, Raven will do a pose on the opposite
 side of his normal stance.)
     (u/b _ u)+3, d+3, D

Deathbringer to Back Turn
     (u/b _ u)+3

Kama Kick
(Raven keeps his back turned.)
     BT, f+4

Labyrinth Movement
     BT, (f _ b _ f,f _ b,b)

Strong Uppercut to Back Turn
     D/F+2

Valkyrie Lance Combo To Slow Pose
(Raven will slowly move his arms back to his normal fighting
 stance.)
     3, 3, 4, b+4



-------------------------------------------------------------------
                           AA. Roger Jr.
-------------------------------------------------------------------


10 Hit Combo 2 to Back Turn
     1, 2, 1, 4, 3, 3, 3, 4

Animal Dropkick Rush
     b+3+4, [1], 3, 4, [1], 3, 4

Animal Dropkick Rush to Back Roll
     b+3+4, [1], 3, 4, [1], 3, 4, B

Animal Kick Rush with Side Roll
     d/b+4, [1], 3, 4, [1], 3, 4

Animal Dropkick Rush with Side Roll to Back Roll
     d/b+4, [1], 3, 4, [1], 3, 4, B

Ayer's Pebble to Back Turn
     f+4

Crouching Stagger Kick
     FC, (3+4 _ d/f+4), 4, 4

Crouching Stagger Kick Spinning Uppercut
     FC, (3+4 _ d/f+4), 2

Crouching Stagger Kick Spinning Uppercut (During Counter)
     {CH} FC, (3+4 _ d/f+4), [4], [4], 2

Crouching Stagger Kicks (During Counter)
     {CH} FC, (3+4 _ d/f+4), 4, 4, 4

Crouching Stagger Kicks (Less Damage)
(Does 24 total damage instead of 28.)
     FC, (3+4 _ d/f+4) : 4, 4

Frankensteiner Hurt Pose
(Roger Jr will go into a "hurt" animation.)
     d/f+3+4 {BLK _ MISS}, D

Running Outback Stomp
     WR+3

Running Stagger Kick
     WR+4, 4, 4

Running Stagger Kick Spinning Uppercut
     WR+4, 2

Stagger Kicks (During Counter)
(Roger will perform 5 kicks instead of 3.)
     {CH} d+3+4, 4, 4, 4

Stagger Kicks (Less Damage)
(Does 24 total damage instead of 28.)
     d+3+4 : 4, 4

Stagger Kick Spinning Uppercut (During Counter)
     {CH} d+3+4, [4], [4], 2



-------------------------------------------------------------------
                          BB. Steve Fox
-------------------------------------------------------------------


10 Hit Combo 3 to Quick Spin Combo
     f+2 ~ 1, 1, 1, 2, 1, 1, 3, 2, 3+4, (Any ALB move)

Back Turn to Normal stance
     BT, (3 _ 4)

British Edge Combo to Sway Technique
     1, 2, 1, 2, (3 _ 4 _ f+3 _ f+3,f _ b+3)

Crouch to Ducking
     FC, d/f+(3 _ 4)

Crouch to Ducking In
     FC, D/F+(3 _ 4)

Crouch to Ducking Left
     FC+3

Crouch to Ducking Right
     FC+4

Crouching Knee Clipper
     FC, d/b+2

Crouching Quick Spin
(Can be followed by any "Quick Spin" attacks.)
     FC+3+4

Double Jab Body Blow to Flicker
     1, 1, f+1 ~ b

Double Jab to Sway Technique
     1, 1, (3 _ 4 _ f+3 _ f+3,f _ b+3)

Ducking Body Blow to Left Hook Flicker Stance
     f+2, 1 ~ B

Ducking In to Ducking Right Infinite
     D/F#+(3 _ 4)#

Ducking Left Cancel to Full Crouch
(Cancels "Ducking Left" into the "FC" position.)
     3#, f

Ducking Left Cobra Weave
     3, d+3, 3, F#

Ducking Left to Ducking Right
     3, d+3

Ducking Left to Swaying
     3, b+3

Ducking Left to Swaying Infinite
     3, U/B#+3#

Ducking Right Cobra Weave
     4, u+4, 4, F#

Ducking Right to Ducking In
     4, f+4

Ducking Right to Ducking In Infinite
     4, D/F#+4#

Ducking Right to Ducking Left
     4, u+4

Ducking Right to Swaying
     4, b+4

Ducking Right to Swaying Infinite
     4, D/B#+4#

Flicker Stance to Ducking
     FLK, f+(3 _ 4)

Flicker Stance to Ducking In
     FLK, F+(3 _ 4)

Flicker Stance to Ducking Left
     FLK, 3

Flicker Stance to Ducking Right
     FLK, 4

Flicker Stance to Quick Spin
(Can be followed by any "Quick Spin" attacks.)
     FLK, 3+4

Instant Fly Swatter
(Instantly performs the "FLK,2" attack.)
     b : N+2

Jab Body Blow to Flicker
     1, f+1 ~ b

Left Right Cancel
(Steve's attacks will be cancelled, and can't be followed by
 any other attacks. Input Just frame before 1st hit connects.)
     f+1 : 2

Left Right (Extra Damage)
(Increases total damage from 18 to 21. Input Just frame when
 1st hit connects.)
     {CH} f+1 : 2

Left Right Left Combo (Extra Damage)
(Increases total damage. Input Just frame while
 1st hit connects.)
     {CH} f+1 : 2, 1, (Any move preceded by 1,2,1)

Left Right Left Right Combo (Extra Damage)
(Increases total damage. Input Just frame when 1st hit connects.)
     {CH} f+1 : 2, 1, 2, (Any move preceded by 1,2,1,2)

Left Right Left to Sway Technique
     1, 2, [1], (3 _ 4 _ f+3 _ f+3,f _ b+3)

Power Hook Combo (Extended)
     FLK, 1, 1, (u _ d)+1

Punisher to Sway Technique
     f+(3 _ 4), f+2, (3 _ 4 _ f+3 _ f+3,f _ b+3)

Quick Edge Combo 1 to Sway Technique
     2, 1, [2], (3 _ 4 _ f+3 _ f+3,f _ b+3)

Reverse Jumping Quick Kick
     BT, u/f+4

Reverse Quick Spin
(Can be followed by any "Quick Spin" attacks.)
     BT, 3+4

Right Uppercut to Sway Technique
     d/f+2, (3 _ 4 _ f+3 _ f+3,f _ b+3)

Spitfire Combo (Shortened)
     FLK, 1, [1], 2

Spitfire Punches to Flicker Stance
     FLK, 1, [1], [1] ~ B

Swaying to Sway Technique
     b+(3 _ 4), (3 _ 4 _ f+3 _ f+3,f _ b+3)

Swaying to Ducking Right Infinite
     D/B#+4#

Tempest Combo (Extended)
     FLK, 1, 1, f+1

Twin Gut Hook
(On hit, Steve will do the beginning of the "Cobra Weave".)
     3#, 1, 1 {HIT}

Twin Gut Hook to Cobra Weave
(On hit, Steve will enter the "Cobra Weave" by holding "F".)
     3#, 1, 1 {HIT*}, F

Untouchable Ducking
     f+(3 _ 4)#, ((u _ d _ f _ b))...

Untouchable Ducking In
     F+(3 _ 4)#, (b _ d _ u), ((u _ d _ f _ b))...

Untouchable Left
     3#, (d _ f _ b), ((u _ d _ f _ b))...

Untouchable Right
     4#, (u _ f _ b), ((u _ d _ f _ b))...

Untouchable Swaying
     b+(3 _ 4)#, (U _ d _ f), ((u _ d _ f _ b))...

Uppercut Cross Combo to Sway Technique
     d/f+1, 2 ~ (3 _ 4 _ f+3 _ f+3,f _ b+3)

Vertical Jump-in Foot Stomp
(This version does the same damage, but can't be followed
 with the right hook.)
     u+3



-------------------------------------------------------------------
                         CC. Wang Jinrei
-------------------------------------------------------------------


G-Clef Cannon (Less damage)
(Does 5,5,21 damage instead of 10,5,21 done by "1~1,1".)
     1, 1, 1

Heavy Uppercut Cancel
(The "Heavy Uppercut" will get cancelled.)
     f+1+4, (b, b _ B#)

Slither Step to Waning Moon
     qcf, d/f+2+4

Slow Power Punch (Less Damage)
(With a slight delay, total damage is 26 instead of 36.)
     d/f+2 < 1



-------------------------------------------------------------------
                          DD. Yoshimitsu
-------------------------------------------------------------------


Back Handspring to Poison Wind Gold Fist
     MED, 3+4, D/B+1

Confused Suicide
(When you press any of the directional buttons during
 "Confusion", Yoshimitsu will perform "Suicide".)
     f, f+1+4, (u _ d _ b _ f)

Crouching to Bad Stomach
     FC, D/B+1+2

Crouching to Indian Stance
     FC+3+4

Delayed Fubuki
     f, f, N, f+4

Delayed Solar Kick Shark Attack
     f, f, N+3+4, 1+2, 3+4

Delayed Sword Slash
     f, f, N+2

Dragonfly Cancel
     DGF, d

Exorcism Fist to Moonsault Slayer
     WS+2, qcf+1

Exorcism Fist to Bad Stomach
     WS+2, D/B+1+2

Flea Digger Attack
     FLE, d, (Any FLE Move)

Flea Digger to Roll Out
     FLE, d, f

Flea to Yoga Stillness
     FLE, d+3+4 ~ D

Indian Levitation Movement
(Yoshimitsu will glide across the floor wjile in the "Indian Stance".)
     INS, 3+4# (Any D-Pad Direction)

Indian Stance Cancel
     d+3+4, (u _ b _ f)

Indian Stance Healing Cancel
     INS, (u _ d)

Indian Stance Motion Taunt
(Yoshimitsu will do a verbal taunt each time a directional
 button is pressed, during levitation.)
     INS, 3+4#, (1 _ 2 _ 1+2), (u _ d _ f _ b)

Indian Stance Motion Taunt Single
(Yoshimitsu will do a verbal taunt only once, during levitation.)
     INS, 3+4#, (1 _ 2 _ 1+2), (U _ D _ F _ B)

Indian Stance Motionless Taunt
(Yoshimitsu will do a verbal taunt each time "1", "2", or "1+2"
 is pressed.)
     INS, 3+4 ~ (3 _ 4)#, (1 _ 2 _ 1+2)

Indian Stance Motionless Taunt 2
(Yoshimitsu will do a verbal taunt each time "d" is pressed.)
     INS, 3+4#, (1 _ 2 _ 1+2)#, {Release 3+4}, d

Indian Stance Motionless Taunt 2 Single
(Yoshimitsu will do a verbal taunt only once.)
     INS, 3+4#, (1 _ 2 _ 1+2)#, {Release 3+4}, D

Indian Stance Multiple Stone Fists
     INS, 2, D/B+2, [2], [2], [2]

Jumping Oni Kick
     (u _ u/b)+3

Kamikaze Feint to Back Turn Combo
     f+3+4 ~ b, (Any BT move)

Kamikaze to Indian Stance
     f+3+4 {HIT*}, 3+4

Manji Spin Low Kicks Indian Stance
     D/B+3, 3, [3], [3], [3], d+3+4

Meditation 180 Degree Spin
     MED, b ~ 3+4

Meditation 360 Degree Spin
     MED, (b _ f), 3+4

Meditation Cancel
     MED, (b _ f)

Meditation Cancel Side Step
     MED, (u _ d)

Meditation Cancel Side Walk
     MED, (U _ D)

Meditation Grab
     MED, (1+3 _ 2+4)

Meditation Harakiri to Manji Blood Dance
     MED, 1+4, B+1, 1, 1, 1, 1

Meditation High Punch
     MED, (b _ f)+1

Meditation Low Kick
     MED, d/b+(3 _ 4)

Meditation Manji Backfist 2
     MED, (b _ f)+2

Meditation Perilous Spirit
     MED, (b _ f)+3

Meditation Sidekick
     MED, (b _ f)+4

Meditation Soul Possession
     MED, 2+3 ~ F

Meditation Soul Siphon
     MED, 2+3

Oni Kick Combo (Extra Damage)
(The first hit does 28 damage instead of 25.)
     f+3, 3

Oni Kick Combo to Indian Stance
     3, 3, d+3+4

Reverse Harakiri
     BT, d+1+4

Reverse Harakiri to Manji Blood Dance
     BT, d+1+4, B+1, 1, 1, 1, 1

Reverse Indian Stance
     BT, d+3+4

Reverse Indian Stance Vacuum Dance
     BT, INS, (3+4 _ 3~4 _ 4~3 _ b _ f)

Reverse Manji Butterfly
     BT, u+1+2

Reverse Meditation Cancel to Back Turn
     MED, b ~ 3+4, (b _ f)

Reverse Meditation Cancel Side Step to Back Turn
     MED, b ~ 3+4, (u _ d)

Reverse Soul Stealer
     BT, u+1+4

Reverse Stone Fists
     BT, D/B+2, 2, 2, 2, 2

Running Flea into Indian Sit
(Press "3+4" after the third Running Flea motion to enter the
 Indian Stance.)
     FLE, f, f, 3+4

Running Fubuki
     WR+4

Slap U Sillier to Side Spin
     b+1, 1, [1], [1], [1], 3+4

Slap U Silly to Manji Spin Kicks
     b+1, [1], [1], D/B+3, 3, 3

Slap U Silly to Manji Spin Kicks Front Kick
     b+1, [1], [1], D/B+3, 3, (f+4 _ N+4)

Slap U Silly to Manji Spin Kicks Indian Stance
     b+1, [1], [1], D/B+3, 3, d+3+4

Solar Kick Death Slash
     f, f+1+2, d/b+1, D

Solar Kick Face Splitter
     f, f+1+2, u+2+3, 1+2

Solar Kick Manji Bad Stomach
(Can be followed by all "Bad Stomach" moves.)
     f, f+1+2, D/B+1+2

Solar Kick Manji Death Chopper
(Can be followed by all "Death Chopper" moves.)
     f, f+1+2, u/b+1+2

Solar Kick Moonsault Slayer
     f, f+1+2, qcf+1

Solar Kick Quick Slash
     f, f+1+2, d/b+1

Solar Kick Soul Possession
     f, f+1+2, (1+4 _ 2+3) ~ F

Solar Kick Soul Siphon
     f, f+1+2, (1+4 _ 2+3)

Solar Kick Soul Stealer
     f, f+1+2 * u+1+4

Solar Kick Sword Poke Windmill
     f, f+1+2, u+2+3, 1

Solar Kick Sword Stab
     f, f+1+2, u+2+3

Solar Kick Thunder Blade
     f, f+1+2, u+2+3 ~ N+2+3

Sword Smash to Yoga Stillness Healing
     {CH} f, f+2 * d+3+4

Sword Smash to Yoga Stillness Healing Cancel
     {CH} f, f+2 * d+3+4, (Press Any Button)

Sword Stab Combo
     4, 4, 2, 2, 1

Tackle Sword Stab
     TAC, (1 _ 2)

Triple Roundhouse Combo (Extra Damage)
(The first hit does 20 damage instead of 14.)
     f+4, 4, 4

Whirlwind to Meditation
     SS+4, 3+4

Yoga Stillness
     d+3+4 ~ D

Zig Zag (Extra Damage)
(The first hit does 28 damage instead of 25.)
     f+3, 4



-------------------------------------------------------------------
                        EE. Every Fighter
-------------------------------------------------------------------


In this section, you will find moves that are missing for all of
the fighters.  Because Mokujin has the ability to use the move set
of every fighter, he will be able to perform these hidden moves,
no matter whose move set he uses.


Auto-Guard
(While in auto-guard, normal high and mid attacks will
 automatically be blocked.)
     N

Back Turn Low Right Punch
     BT, d+2

Backward Roll
     GRND, b

Chicken (Left)
     RevL f+1+3

Chicken (Right)
     RevR f+2+4

Crouch Advance
     D/F

Crouched Step Combo
     FC, d/f, d, d/f, N, f+(Any button preceded by f,f)

Crouching Guard
     (D _ D/B)

Crouching Right Poke
     FC+2

Delayed Side Step Attack
     SS ** (Any SS move)

Forward Roll
     GRND, f

Grab While Crouching
(You can do a normal grab while you are crouching.)
     FC+(1+3 _ 2+4)

Ground Roll Background
     GRND, 1

Ground Roll Background to Reverse Grounded Position
     GRND, 1, D

Ground Roll Foreground
     GRND, d+1

Ground Roll Foreground to Reverse Grounded Position
     GRND, d+1 ~ D

Ground Roll Low Kick
     FUFT, (1 _ d+1), 3

Ground Roll Mid Kick
     FUFT, (1 _ d+1), 4

Jump
     (u/f _ U/F _ U _ U/B)

Jump to While Rising
     (u/f _ U/F _ U _ U/B), WS (Any WS move)

Jumping Downward Punch
     U/F, N+1

Jumping Weighted Punch
     (u/f _ U/F), N+2

Ki Charge
(While your fists are glowing red, your or you opponent's first
 attack that connects will be treated as a counter hit.)
     1+2+3+4

Left Straight Arm Jumping Punch
     u/f, N+1

Mid/High Guard
     B

Quick Advance
     f, f

Quick Roll (Background)
     KNDA, (1 _ 2)

Quick Roll (Foreground)
     KNDA, (3 _ 4)

Quick Roll Back
     KNDA, B

Quick Retreat
     b, b

Recovery Auto-Guard
     FUFT, u, N

Reverse Advancing Weighted Punch
     BT, u/f+2

Reverse Crouch
     BT, D

Reverse Jumping Left Punch
     BT, (u/b _ u _ u/f)+1

Reverse Retreating Weighted Punch
     BT, u/b+2

Reverse Weighted Punch
     BT, u+2

Run
     (f, f, f _ f, F)

Running Dive Attack
     WR+1+2

Side Step
     (u, N _ d, N)

Side Step Walk
     (u, U _ d, D)

Side Step Walk Grab
(You can do a normal grab while Side Step Walking.)
     (u, U _ d, D)# (1+3 _ 2+4)

Spring Forward
     KNDA, F

Trample Attack
     WR {OGR}

Universal Low Parry
     d/f {Opponent Low/Special Mid Attack}

Wake-up Low Kick
     GRND, 3

Wake-up Mid Kick
     GRND, 4

Wake-up Rolling Low Kick
     GRND, (b _ f), 3

Wake-up Rolling Mid Kick
     GRND, (b _ f), 4

Wall Attack
(You will jump off the wall and attack.)
     {Your back against a Wall} b, b, u/b



-------------------------------------------------------------------
               FF. Every Fighter Exception (EFE)
-------------------------------------------------------------------


In this section, you will find the names of the only fighters that
cannot perform the indicated move, or the move is not missing for
that fighter.


Back Turned High Left Kick
All except Feng, Hwoarang, King, Ling, Steve, Yoshimitsu
     BT, 3

Back Turned High Right Kick
All except Baek, Hwoarang, Lei, Ling, Steve
     BT, 4

Back Turned Left Jump Kick
All except Steve
     BT, (u/b _ u _ u/f)+3

Back Turned Low Kick
All except Ling, Steve
     BT, d+(3 _ 4)

Back Turned Low Left Punch
All except Lei
     BT, d+1

Back Turned Right Kick
All except Steve
     BT, u/b+4

Back Turned Right Kick Launcher
All except Steve
     BT, (u _ u/f)+4

Basic Left Punch (Extra Damage)
All except Asuka, Bruce, Christie, Craig, Devil Jin, Ganryu, Jack-5,
           Jin, Julia, Kuma, Raven, Wang
     f+1

Crouch Dash Combo
Baek, Devil Jin, Heihachi, Hwoarang, Jin, Kazuya, King, Roger Jr
     f, N, d, d/f, N, f+(Any move preceded by f,f)

Crouching Back Turned Low Left Kick
All except Ling, Steve
     BT, FC+3

Crouching Back Turned Low Right Kick
All except Steve
     BT, FC+4

Crouching Left Poke
All except Ganryu, Jack-5, Kuma
     FC+1

Crouching Left Low Kick
All except Steve
     FC+3

Crouching Left Low Kick Advance
(Hits grounded opponents, and advances more than "FC+3".)
All except Craig, Kuma, Raven, Steve, Yoshimitsu
     FC, d/f+3

Crouching Low Parry
All except Christie
     FC, d/f {Opponent Low/Special Mid Attack}

Crouching Right Low Kick
All except Steve
     FC+4

FDFA Rising Kick
All except Steve
     FDFA, u, (Any WS Kick)

Grounded Ankle Kick
All except Ganryu, Jack-5, Kuma
     FUFT, d+(3 _ 4)

Jumping Front Kick
(Does 25 damage, and has no special properties on normal hit.)
All except Steve
     U/F, (4 _ N+4)

Jumping Left Punch
All except Ling
     u+1

Jumping Left Punch Advance
All except Anna, Bruce, Feng, Ganryu, Jack-5, Ling, Marshall, Nina,
           Steve
     u/f+1

Jumping Left Punch Retreat
All except King
     u/b+1

Jumping Low Kick
(Press "3" right before landing to do a low kick. Does 15 damage.)
All except Steve Fox
     U/F * 3

Jumping Mid Kick
(Press "4" right before landing to do a mid kick. Does 15 damage.)
All except Steve
     U/F * 4

Jumping Stun Kick
(Opponent will be in an escapable stun.)
All except Steve
     U/F, N+3

Left Low Kick
All except Bryan, Craig, Julia, Lee, Marshall, Steve
     d+3

Left Mid Jump Kick
All except Steve
     u/f, N+3

Left Punch Poke 1
All except Craig, Devil Jin, Ganryu, Heihachi, Jin, Ling, Marshall,
           Paul, Steve, Yoshimitsu
     d+1

Left Punch Poke 1 Crouch Cancel
All except Craig, Devil Jin, Ganryu, Heihachi, Jin, Ling, Marshall,
           Paul, Steve, Yoshimitsu
(Will go straight into normal fighting stance instead of "WS".)
     d+1 ~ f

Left Punch Poke 2
All except Anna, Feng, Jack-5, Ling
     d/b+1

Left Punch Poke 2 Crouch Cancel
All except Anna, Feng, Jack-5, Ling
(Will go straight into normal fighting stance instead of "WS".)
     d/b+1 ~ f

Left Side Kick
Bruce, Craig, Ganryu, Raven
All except Asuka, Bryan, Christie, Craig, Feng, Jin, Julia, Kazuya,
           Lee, Ling, Marshall, Steve, Yoshimitsu
     d/f+3

Left Vertical Jump Kick
All except Bryan, Christie, Feng, Hwoarang, Jin, Lei, Ling, Raven,
           Roger, Steve, Yoshimitsu
     u+3

Retreating Left Jump Kick
All except Feng, Hwoarang, Jin, Lei, Ling, Marshall, Raven, Roger,
           Steve, Yoshimitsu
     u/b+3

Retreating Right Jump Kick
All except Anna, Hwoarang, Marshall, Nina, Steve, Yoshimitsu
     u/b+4

Reverse Grab
All except Hwoarang
     BT, (1+3 _ 2+4)

Right Front Kick
All except Anna, Bryan, Christie, Craig, Feng, Jin, King, Paul, Raven,
           Steve
     d/f+4

Right Low Kick
All except Bryan, Craig, Ganryu, Jin, Lei, Paul, Raven, Steve
     d+4

Right Mid Jump Kick
All except Devil Jin, Heihachi, Steve
     u/f, (N+4 _ d+4)

Right Punch Poke 1
All except Anna, Asuka, Bryan, Craig, Feng, Ganryu, Roger, Steve, Wang
     d+2

Right Punch Poke 2
All except Asuka, Bryan, Craig, Feng, Ganryu, Heihachi, Jack-5, Jin,
           Kazuya, Kuma, Marshall, Nina, Raven, Steve, Wang, Yoshimitsu
     d/b+2

Right Vertical Jump Kick
All except Anna, Baek, Bryan, Christie, Hwoarang, Kazuya, Ling, Nina,
           Raven, Steve, Yoshimitsu
     u+4

Rising Cross-Chop
All except Lei
(It is possible to do a ground roll before executing this move.)
     FUFT, [1 _ d+1], (b _ f), 1+2

Rising Left Uppercut
All except Bryan, Christie, Craig, Kuma, Raven
     WS+1

Rising Right Mid Kick
All except Christie, Craig, Feng, Julia, Ling, Raven, Steve, Wang
     WS+4

Running Tackle
All except Craig
     WR {Take 3 steps}

Sliding Dash
All except King, Roger, Steve, Yoshimitsu
     WR+4

Spring Kick Forward
All except Christie, Craig, King, Lei, Paul, Roger, Steve, Yoshimitsu
     FUFT, b, 3+4

Standing While Rising Kick
All except Steve
     GRND, (b _ f) ** (Any WS Kick)

Ultimate Punch 1
All except Craig, Kazuya, King, Paul, Raven, Yoshimitsu
     TAC, 2, 1, 2, 1, 2

Ultimate Punch 2
All except Craig, Yoshimitsu
     TAC, 1, 2, 1, 2, 1

Ultimate Punch 3
All except Craig, Yoshimitsu
     TAC, 2, 1, 2, 2, 1

Ultimate Punch 4
All except Craig, Yoshimitsu
     TAC, 1, 2, 1, 1, 2

Unblockable Tackle
All except Craig
     WR {Take 4 or more steps}

Weighted Punch
All except Jack-5
     u+2

Weighted Punch Advancing
All except Baek, Feng, Jack-5, Jin, Lei
     u/f+2

Weighted Punch Retreating
All except Jack-5, Lei
     u/b+2



-------------------------------------------------------------------
                   GG. Fighter Specific (FS)
-------------------------------------------------------------------


In this section, you will find the names of the only fighters that
can perform the indicated move, AND the move is not in their movelist.


Basic Left Kick (Extra Damage)
Anna, Jack-5, Kazuya, Kuma, Lei, Marshall, Yoshimitsu
     f+3

Basic Left Uppercut
Baek, Hwoarang, Jack-5, Kuma, Lei, Lee, Marshall
     d/f+1

Basic Right Kick (Extra Damage)
Ganryu, Jack-5, Kuma, Ling, Marshall, Yoshimitsu
     f+4

Basic Right Punch (Extra Damage)
Anna, Jack-5, Julia, Kuma, Nina, Roger
     f+2

Crouch Dash
Anna, Baek, Bryan, Bruce, Devil Jin, Feng, Heihachi, Hwoarang, Jin,
 Kazuya, King, Nina, Paul, Raven, Roger, Wang
     f, N, d, d/f

Crouching Crouch Grab
Christie, Craig, Jack-5, Julia, King
     FC+(1+3 _ 2+4)

Crouching Right Low Kick Advance
Anna, Asuka, Baek, Bruce, Christie, Devil Jin, Hwoarang, Jin, Kazuya,
 Lei, Marshall, Yoshimitsu
(Hits grounded opponents, and advances more than FC+4)
     FC, d/f+4

Evasive Backflip
Anna, Asuka, Christie, Ling, Nina, Raven, Yoshimitsu
     u/b, N

Leaping Side Kick
Ganryu, Jin, Kuma, Raven
     WR+3

Leaping Side Kick to Grounded
(Fighter will end in the knockdown position.)
Anna, Asuka, Julia, Ling
     WR+3

Left Jump Kick
Craig, Devil Jin, Julia, Ganryu, Jack-5, Wang
     u/f+3

Left Low Kick
Craig, Devil Jin, Ganryu, Heihachi, Lei, Nina
     d/b+3

Quick Demon Scissors
Devil Jin, Heihachi, Kazuya
     u/f+4 ~ 3

Right Jump Kick
Bruce, Ganryu, Jack-5, Jin, King, Kuma, Lei, Marshall, Paul
     u/f+4

Right Low Kick
Bryan, Devil Jin, Ganryu, Heihachi, Julia, Kuma, Lee, Paul, Yoshimitsu
     d/b+4

Right Uppercut Launcher
Hwoarang, Jack-5, Kuma, Lei, Lee, Marshall, Nina, Paul
     d/f+2

Right Vertical Jump Kick Launcher
Bruce, Heihachi, Jin, King, Kuma, Lee, Lei, Marshall, Paul Roger Jr.,
Wang
     {CH} u+4

Rising Left High Kick
Anna, Baek, Bruce, Devil Jin, Ganryu, Heihachi, Jack-5, Kazuya, King,
 Kuma, Paul, Wang, Yoshimitsu
     WS+3

Rising Left Mid Kick
Julia, Lee, Lei
     WS+3

Rising Right Uppercut
Baek, Hwoarang, Jack-5, Kuma, Lee, Lei, Nina, Roger, Steve
     WS+2

Slither Step
Anna, Bryan, Feng, Heihachi, Raven, Nina, Paul, Wang
     qcf, N

Spring Cross-Chop
Craig, Paul, Steve, Yoshimitsu
(It is possible to do a ground roll before executing this move.)
     FUFT, [1 _ d+1], b ~ 3+4

Spring Kick to Back Turned
Christie, King, Roger
(It is possible to do a ground roll before executing this move.)
     FUFT, [1 _ d+1], b ~ 3+4




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~                                                                        ~
~                      9. Special Hidden Moves (SHM)                     ~
~                                                                        ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


This section is dedicated to moves that can only be performed under
specific circumstances with specific fighters.

NOTE: Since Roger Jr.'s mother does the fighting, I will treat the name
      Roger Jr. as a female fighter.


Headbutt Carnival Counter
Heihachi - Panda and all male fighters except Eddy and Ganryu
When Heihachi does his "Headbutt Carnival" (f,f+1+4) against any of
the fighters listed above, the opponent can press "1" or "2" to
counter with another headbutt.
NOTE: "1" or "2" must be pressed at the exact moment that the headbutt
      connects.


Headbutt Carnival Counter Counter
Panda and all male fighters except Eddy and Ganryu - Heihachi
After one of the above fighters on the counter Heihachi's "Headbutt
Carnival", then Heihachi can then press "1" or "2" to counter with
another headbutt.  The counters can go on forever, or until someone
dies.
NOTE: "1" or "2" must be pressed at the exact moment that the headbutt
      connects.


Mach Breakable
Steve - Bryan
When Steve throws a left punch at Bryan Fury, and Bryan parries the
left punch and does his "Parry to Mach Breaker"
(b+1+2 {Parry Left Punch}, 2), then Steve can hold "B"
to go right into his sway to avoid the mach breaker.  Steve can also
counter attack the punch by pressing "2" during the sway.


Slap Happy
Nina or Anna - Eddy and all female fighters except Roger Jr. and Panda
When Nina or Anna performs their "Slap" (b+2), or "Double Slap" (b+2,2)
against one the players listed above, then the opponent can counter
with their own slap by pressing 2, or 2,2.
NOTE: The person must be hit by the slap in order for the counter
      to work.


Slap Happy Counter
Eddy and all female fighters except Roger Jr. and Panda - Nina or Anna
Nina or Anna can also counter the countered slap with another slap by
pressing 2, or 2,2.  The counters can go on forever, or until
someone dies.
NOTE: The person must be hit by the slap in order for the counter
      to work.


Short Circuit
Devil Jin - Jack-5
Devil Jin's "Hellfire Blast" (1+2) does not knock down Jack-5 like
other fighters, he only gets stunned.  Jack-5 can press "1+2" while
being hit to regain 20 points of health, which makes the total damage
17 instead of 37.




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~                                                                        ~
~                             10. Power Moves                            ~
~                                                                        ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


This is a list of moves that can be only done after some kind of power
charge, like the Ki Charge (1+2+3+4), which temporarily increases your
fighter's attack power.

Most of these moves are provided by Tekken Zaibatsu.


=======================================
     Asuka Kazama
=======================================

Power Ultimate Punches
(Asuka will perform the "Ultimate Punches", similar to Kazuya's "d/b+1+2".)
     1+2+3+4 ~ D/F#+3+4, 3+4, 1+2, (2,1,2,1 _ 2,1,1,2)



=======================================
     Ganryu
=======================================

Julia Hug
(This move can only be done against Julia, and  Ganryu will gain back
 3 health points. During the hug, Julia can press "1" to stun Ganryu.)
     {Against Julia} 1+2+3+4 ~ 2 ~ 3



=======================================
     Heihachi Mishima
=======================================

Diamond Hell Axle
(The normal "Hell Axle" on CH does 35 total damage, but this move
 does 51.)
     1+2+3+4 ~ d, u, (u _ u/f)+3, 4



=======================================
     King
=======================================

Double Ki Charge
(Doing the Ki Charge a second time while still doing the first charge will
 make King unable to break the animation, but he will be charged after the
 animation is completely finished, unlike the single charge.)
     1+2+3+4, 1+2+3+4



=======================================
     Marshall Law
=======================================

Ki Power Charge to Blackout Muggin'
(The "u/f" part from the original "Blackout Muggin'" is not needed here.)
     1+2+3+4, 1, 3



=======================================
     Raven
=======================================

Summon Mirage
(This move can only be done after numerous "d+1+2" charges (about 25 times),
 after Raven's voice changes.)
     d+1+2 ~ b, f, u, d+3+4



=======================================
     Yoshimitsu
=======================================

Poison Knee Taunt
(Only when the opponent is Bryan Fury, Yoshimistu will perform Bryan's
 Knee Taunt while also spewing out poison mist.)
     {Against Bryan} 1+2+3+4 ~ b ~ f ~ u ~ d+3+4

Poison Sword Spin
(Yoshimitu will perform a sword spin while spewing out poison mist.)
     1+2+3+4 ~ b ~ f ~ u ~ d+1+4




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~                                                                        ~
~                     11. Auto-Parry / Counter Moves                     ~
~                                                                        ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


This is a list of moves that have the ability to parry an opponent's
attack while being executed.



=======================================
     Anna Williams
=======================================

Chaos Judgment
     b+3 {Opponent Low Attack}

Chaos Judgment
     b+3 {Opponent Front Throw}

Right Hand Stab
     FC, f+2 {Opponent Mid/High Attack}



=======================================
     Asuka Kazama
=======================================

Raging Storm
     d/f+1+2 {Opponent Low Attack}

Wheel Kick
     2+3 {Opponent Mid/High Punch}



=======================================
     Bruce Irvin
=======================================

Cross Straight
     f,f+2 {Opponent Mid/High Punch}



=======================================
     Feng Wei
=======================================

Iron Shield
     1+2 {Opponent Mid/High Punch}

Push Hands
     f,f+1+2 {Opponent Mid/High Punch}

Shiftitng Clouds
     f+3+4 {Opponent 2 or more Mid/High Attacks}



=======================================
     Heihachi Mishima
=======================================

Demon's Wings
     d/f+1+2 {Opponent Front Throw}



=======================================
     Jin Kazama
=======================================

Suigetsu Strike
     b+1,2 {Opponent Mid/High Punch}



=======================================
     Kazuya Mishima
=======================================

Soul Thrust
     f+2 {Opponent Mid/High Right Punch}



=======================================
     Lei Wulong
=======================================

Drunken Master Auto-Parry
     f+3+4 {Parry Mid/High Punch}

Panther Stance Low Parry
     PAN, f {Opponent Low/Special Mid Attack}

Tiger Stance Mid/High Parry
     TGR, f {Opponent Mid/High Attack}



=======================================
     Ling Xiaoyu
=======================================

Spinning Push Hands
     RDS, f+1+2 {Opponent Mid/High Punch}



=======================================
     Marshall Law
=======================================

Dragon Sign Stance Transition
(See "Legend Explanations" #5 for DSST explanation.
 After a successful parry, he also enters DSS.)
     DSST ~ b, f  {Opponent Mid/High Attack}



=======================================
     Steve Fox
=======================================

Jaw Jolt
     b+2 {Opponent Mid/High Punch}



=======================================
     Wang Jinrei
=======================================

Pinwheel Punch
     b+1+2 {Opponent Mid/High Punch}



=======================================
     Yoshimitsu
=======================================

Flea
(Does 15 damage to opponent when they touch the sword while
 in this stance.)
     1+2

Running Dance
(Damages opponent when they touch the sword.)
     FLE, (3 _ 4)




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~                                                                        ~
~                          12. Unverified Moves                          ~
~                                                                        ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


This is a list of moves that do exist, but I haven't been able
to perform.  These commands are from Tekken Zaibatsu, or other
Tekken fans.

NOTE: You can find videos of these moves on the Tekkenomics website
      (thanks to Drake the Demon).



=======================================
     Anna Williams
=======================================

Low Kick Spin Punch to Bloody Scissors
(Anna will perform the "Bloody Scissors" immediately after
 side-stepping.
 VIDEO: http://www.youtube.com/watch?v=VAaFBAvPfFk)
     d+4, 1, d : 1+2



=======================================
     King
=======================================

Moon Knuckle Bomb
(Performs the Knuckle Bomb, but at "Slow Motion Picture" speed.
 VIDEO: http://www.youtube.com/watch?v=kWgIshdGOWU)
     u ~ u/f+1+2




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~                                                                        ~
~                        13. Alternative Commands                        ~
~                                                                        ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


This section is a list of alternative inputs that may help you to pull off
some moves, or maybe even some of the multi-throws.  This may help some
people who have some problems entering some of the commands.


Notation    Meaning
--------    -------
ALT         Another way to execute the same exact move
ALTER       Another way to perform the move, although the move is not
               exactly the same. (For example, an alternate move may
               be more vertical than the normal move)



-------------------------------------------------------------------
                          Anna Williams
-------------------------------------------------------------------


Arm Snap (ALT)
     {During Chin Bash} 3, 2, 1

Quick Somersault (Vertical)
     U+4



-------------------------------------------------------------------
                          Asuka Kazama
-------------------------------------------------------------------


Double Lift Kicks (ALT)
     (d/f _ d/b)+3+4

Iwato (ALT)
     u+3

Night Sky (ALTER)
     u+4



-------------------------------------------------------------------
                          Baek Doo San
-------------------------------------------------------------------


Baek's Rush Low (ALT)
     (D# _ FC)+4, 3, 3, 3

Snake Kick (ALT)
     (D# _ FC)+3, 3, 3

Spinning Axe Combo (ALT)
     1+2, 4



-------------------------------------------------------------------
                          Bruce Irvin
-------------------------------------------------------------------


No "Alternative Commands" for Bruce.



-------------------------------------------------------------------
                           Bryan Fury
-------------------------------------------------------------------


Fisherman's Slam (ALT)
     WS+2, B+2

Orbital Heel Kick (Vertical)
     u+4

Rolling Driver (Vertical)
     u+3



-------------------------------------------------------------------
                Christie Monteiro / Eddy Gordo
-------------------------------------------------------------------


Firekick (ALTER)
     (u _ u/b)+3+4

Firekick to Negativa (ALT)
     (u/f _ u _ u/b)+3+4, B

Roundhouse (ALT)
     u+4

Screw Driver (ALT)
     FC+1+2 ~ 1+2, 1+2

Straight Flop (ALT)
     HSP, (u+3 _ d+4)

Tilt Twist Sweep (ALT)
     HSP, (u+3 _ d+4) ~ D

Vasuuna (ALTER)
     (u _ u/b)+1+2



-------------------------------------------------------------------
                          Craig Marduk
-------------------------------------------------------------------


Death Bringer Cancel (ALT)
     b+2+3 ~ b

Foot Stomp (ALTER)
     (u _ u/b)+3+4

Gorilla Rush (ALT)
     D/F+3, 1, 2

Gorilla Rush (ALT)
     d/f+3, d+1, 2



-------------------------------------------------------------------
                           Devil Jin
-------------------------------------------------------------------


Double Lift Kicks (ALT)
     (d/f _ d/b)+3+4

Hellfire Cannon (ALT)
     (u/b _ u)+1+2

High Pounce (ALTER)
     (U/B _ U)+2+4

Laser Scraper (ALT)
     b, f+2, 1, (d/b _ d)+2

Roundhouse to Triple Spin Kick (Vertical)
     u+4, 4, 4, 4

Twin Lancer (ALT)
     f+1+2, 2

Ultimate Tackle (ALT)
     d/b+1+2



-------------------------------------------------------------------
                            Feng Wei
-------------------------------------------------------------------


Soaring Eagle (ALTER)
     (u _ u/b)+4



-------------------------------------------------------------------
                            Ganryu
-------------------------------------------------------------------


Jumping Palm (ALTER)
     (u _ u/b)+1



-------------------------------------------------------------------
                        Heihachi Mishima
-------------------------------------------------------------------


Demon Executioner (ALT)
     1, 2, 2, 1

Demon Shout (ALT)
     f+2, 1

Quick Executioner (ALT)
     2, 2, 1



-------------------------------------------------------------------
                           Hwoarang
-------------------------------------------------------------------


Jump Kick (ALT)
     u/b+3

Left Flamingo Cutter Left (ALT)
     LFS, d+3

Left Flamingo Cutter Right (ALT)
     LFS, (d/f _ d)+4

Rejection (Extra Damage)
     F#+1, 2, 4

Rejector (Extra Damage)
     F#+1, 2, 3

Right Flamingo Cutter Left (ALT)
     RFS, (d/f _ d)+3

Right Flamingo Cutter Right (ALT)
     RFS, d+4



-------------------------------------------------------------------
                            Jack-5
-------------------------------------------------------------------


Reactor Elbow (ALTER)
     (u/b _ u)+2



-------------------------------------------------------------------
                          Jin Kazama
-------------------------------------------------------------------


Double Lift Kicks (ALT)
     d/f+3+4

Kazama Style 5 Hit Combo (ALT)
     1+2+3, 1, 4

L.L.R.K. to Spinning Flare Kick (ALT)
     f, N, d, D/F+4 ~ 3

Spinning High Kick (ALT)
     (u _ u/b)+3



-------------------------------------------------------------------
                          Julia Chang
-------------------------------------------------------------------


Spin Behind (ALT)
     b+2

Sweep Low Kick (ALT)
     D+4, 4

Waist Suplex (ALT)
     1+3 ~ (b _ f)



-------------------------------------------------------------------
                        Kazuya Mishima
-------------------------------------------------------------------


Heel Lancer (ALTER)
     f, N, D/F+3

Lightning Screw Uppercut (ALT)
     b+1+4, b

Rising Sun (Vertical)
     u+4, 4

Roundhouse to Triple Spin Kick (Vertical)
     u+4, 4, 4, 4

Searing Edge (Vertical)
     u+3

Soul Annihilator (ALT)
     F#+1+2, 2

Ultimate Tackle (ALT)
     d/f+1+2



-------------------------------------------------------------------
                             King
-------------------------------------------------------------------


High Elbow Drop (ALTER)
     (u/b _ u)+2+4

Human Necktie
     {During Sleeper} 3+4, 3+4, 1+2, 3+4

Reverse Special Stretch Bomb (ALT)
     d/f+1+2

Triple Trouble (ALT)
     {During Sleeper} 1+2, 1+2, 1+2



-------------------------------------------------------------------
                          Kuma / Panda
-------------------------------------------------------------------


Hunting Hip Smash (ALT)
     HBS, f+3+4



-------------------------------------------------------------------
                           Lee Chaolan
-------------------------------------------------------------------


Catapult Drop (ALTER)
     FC, (U _ U/B)+3+4

Catapult Kick High (ALTER)
     FC, (U _ U/B)+4

Catapult Kick Low (ALTER)
     FC, (u _ u/b)+4



-------------------------------------------------------------------
                           Lei Wulong
-------------------------------------------------------------------


Hopping Crane Kick (ALTER)
     (u _ u/b)+3

Rush Combo Low Kick (ALT)
     f, N, 1+4, 2, 3, d+4

Rush Combo Mid Kick (ALT)
     f, N, 1+4, 2, 3, 4

Snake Stance (ALT)
     SS+2+3

Twin Snake Strikes to Crane Stance (ALT)
     F#+1+2



-------------------------------------------------------------------
                           Ling Xiaoyu
-------------------------------------------------------------------


Bayonet McTwist (ALT)
     1, d+2, (u _ d _ b _ f)

Crazy Daisy to Rain Dance (ALT)
     AOP, U#+4

Cyanide (Vertical)
     u+4

Dragonfly Kick (ALTER)
     (u _ u/b)+3

Dragonfly Kick to Phoenix (ALTER)
     (u _ u/b)+3, d+1+2

Quick Shady Lotus (ALT)
     FC, D/F#+2

Single Fan Forward (ALT)
     u+1, (u _ d _ f _ b)



-------------------------------------------------------------------
                          Marshall Law
-------------------------------------------------------------------


Backflip (ALTER)
     (b _ f)+3+4

Backflipper (ALTER)
     (b _ f)+3+4, 3

Blazing Fist Combo (ALT)
     2, f+2, 1+2

Catapult Kick (ALTER)
     FC, (U+4 _ U/B+4)

Jumping Kick to Somersault (ALTER)
     (u _ u/b)+3, 4

Machine Gun Arrow to Blazing Fist Combo (ALT)
     F#+1, [1], [1], [1], 2, 2, 1+2

Machine Gun Arrow to Rave War Combo (ALT)
     F#+1, [1], [1], [1], 2, 2, 2

Rainbow Kick (ALTER)
     FC, (U _ U/B)+3+4

Somersault (ALTER)
     (U _ U/B)+3

Somersault Fake (ALTER)
     (U _ U/B)+3, 4

Somersault Kick (ALTER)
     (U _ U/B)+4



-------------------------------------------------------------------
                          Nina Williams
-------------------------------------------------------------------


Arm Break (ALT)
     {During Betrayer or Backhand Slap} 3, 2, 1

Commando Arm Lock (ALT)
     {During Crab Hold} 3+4, 3+4, 1+2

Double Arm Break (ALT)
     {During Arm Break} 3+4, 1+2, 3+4, 1+2, 1+2

Geyser Cannon (ALT)
     d, d/b+3

Heel Hold (ALT)
     {During Crab Hold} 3+4, 1+2, 1+2

Hellbringer (ALT)
     d/b, d, d/f, f+1

Leaping Axe Kick (ALTER)
     (u _ u/b)+4

Neck Crusher (ALT)
     {During Triple Slaps} 1+2, 3+4, 1+2, 1+2, 1+2

Snakeshot Reverse Rolling Dash to Attack Reversal (ALT)
     SS+1, B#, 2+4



-------------------------------------------------------------------
                           Paul Phoenix
-------------------------------------------------------------------


Shredder (ALTER)
     (u _ u/b)+3, 4



-------------------------------------------------------------------
                             Raven
-------------------------------------------------------------------


Stormbringer (ALTER)
     (u/b _ u)+4, 4



-------------------------------------------------------------------
                            Roger Jr.
-------------------------------------------------------------------


Elbow Drop (ALTER)
     (U/B _ U)+2+4

Helicopter Kick (ALTER)
     (u/b _ u)+3, 3

Kangaroo Stomp (ALTER)
     (u/b _ u)+3+4



-------------------------------------------------------------------
                            Steve Fox
-------------------------------------------------------------------


Ducking In (ALT)
     F+(3 _ 4)

Power Hook Combo (ALT)
     FLK, 1, [1], u+1

Wildman Combo 1 (ALTER)
(In this version, no delay is needed after the "d+2")
     D+2, 1, 2



-------------------------------------------------------------------
                           Wang Jinrei
-------------------------------------------------------------------


Furious Tiger (ALT)
     d+2 ~ 1

Giant Slayer (ALT)
     d/b+3+4, 4

Sweep Low Kick (ALT)
     D+4, 4



-------------------------------------------------------------------
                            Yoshimitsu
-------------------------------------------------------------------


Avoiding the Puddle (ALTER)
     (u _ u/b)+4

Death Slash (ALT)
     d+1 ~ D

Flea to Indian Stance (ALT)
     FLE, b+3+4

Jumping Flea (ALTER)
     FLE, (u/f _ u/b)

Manji Spin Low Kicks Front Kick (ALT)
     D/B+3, 3, [3], [3], [3], N+4

Samurai Cutter (ALT)
     (FC, _ WS) b+1



-------------------------------------------------------------------
                    Every Fighter Exception
-------------------------------------------------------------------


Ultimate Punch
All except Craig, Jin, King, Nina, Paul, Yoshimitsu
     TAC, 1+2, 1+2, 1+2, 1+2, 1+2




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~                                                                        ~
~                      14. Useful Hidden Moves (UHM)                     ~
~                                                                        ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


This is a list of hidden moves that I think that you might find to be
useful in battle.  Look in the "Hidden Moves" section for the commands.


Anna Williams
     Crouching Right Low Kick to Back Spin Chop
     Blonde Bomb (Extra Damage)
     Rising Blonde Bomb
     Rising Uppercut Jab to Cutting Crescent
     Treading Water to Hunting Swan


Asuka Kazama
     Blizzard Combo to Lunging Mist Thrust Double Lift Kick
     Dragon Wheel Thunder Fall Kick
     Jab Uppercut to Spinning Heel Drop Unblockable
     Rising Twin Cloud Kicks
     Violet Grab


Baek Doo San
     Albatross
     Baek's Rush to Flamingo
     Heavy Wave
     Javelin
     Lightning Halberd to Flamingo


Bruce Irvin
     Stomping Kick Throw


Bryan Fury
     Double Back Knuckle Side Step Fakeout
     Furious Backspin Kick
     Parry to Mach Breaker
     Slash Kick Power Charge
     Vulcan Cannon Body Blow


Christie Monteiro
     Combo Jilar Scoot Kick
     Freak Show Combo
     Mao Esquerada to Handstand
     Rising Front Stinger
     Slippery Kick to Crying Needle


Craig Marduk
     Bazooka Fist
     Bull Charge Throw
     Power Slam to Mount
     Ready Position Side Shift to Mounted Punches
     Ready Position Stun Knee


Devil Jin
     Electric Wind Godfist
     Flying Block
     Hellfire Blast Direction Shift
     Parting Wave Rising Uppercut
     Ultimate Punch to Arm Breaker


Feng Wei
     Firestorm (Extra Damage)
     Jab Roundhouse Combo (Extra Damage)
     Jab Spear Fist (Extra Damage)


Ganryu
     Right High Kick to Sumo Stampede Splits Stomp
     Sidestep Pedal Press
     Spring Hammer Punch to Splits
     Sumo Slide
     Twin Wall to Pedal Press


Heihachi Mishima
     Death Row
     Delayed Demon Uppercut
     Electric Wind Godfist
     Hell Axle Just Frame
     Omen Thunder Godfist


Hwoarang
     Cheap Shot Reinforcement
     Dark Cheap Shot Snap Kick
     Deja Vu
     Just Frame Sky Rocket
     Smash Low Right Mid Combo


Jack-5
     Crouching Atomic Shoulder Smash
     Destroy All Humans
     Double Pancake Press to Sit Punches
     Jack Hammer Rush Low
     Machinegun Cannon


Jin Kazama
     Attack Reversal
     Electric Wind Hook Fist
     Soul Omen
     Tidal Wave (Extra Damage)
     Ultimate Punch to Arm Breaker


Julia Chang
     Double Tequila Sunrise
     Power Charge Tequila Sunrise Double Elbow
     Running Lightning Bolt
     Running Rapid Counter Attack to Wind Roll
     Wind Roll Spin and Triple Spinning Kicks Slash Uppercut


Kazuya Mishima
     Crouch Dash Tsunami Kick
     Electric Wind Godfist
     Front Kick to Jab (Extra Damage)
     Spinning Demon to Left Hook Just Fame
     Ultimate Tackle (ALT)


King
     Cannonball Buster Side Step Cancel
     Cannonball Buster to Power Bomb
     Crouching Stagger Kick Spinning Uppercut
     Instant Burning Knuckle
     Reverse Moonsault Body Press


Kuma
     Deadly Claw to Hunting
     Fatal Claw
     Hunting Stance Low Parry
     Pancake Press to Trout Sweep
     Spring Hammer Punch to Trout Sweep


Lee Chaolan
     Acid Storm to Hitman
     Left Right Combo to Mist Step
     Silver Cyclone Cancel to Hitman
     Silver Low to Hitman
     Triple Fang Just Frame


Lei Wulong
     Asteroid Kick
     Don't Drink and Drive
     Drunken Master Parry
     Panther Defense Breaker
     Tiger Stance Mid/High Parry


Ling Xiaoyu
     Butterfly Wave Crest Heavy
     Crazy Daisy to Phoenix
     Phoenix Tail to Phoenix
     Rain Dance Sidekick
     Single Map Sweep to Phoenix


Marshall Law
     Dragon Cannon to Dragon Fake Step
     Dragon Somersault Kicks
     Frogman to Grounded Position
     Junkyard Kick to Dragon Fake Step
     Parry to Dragon Charge


Nina Williams
     Blonde Bomb (Extra Damage)
     Right Low Kick to Back Spin Chop Side Step
     Right Low Kick to Back Spin Chop Special
     Rising Blonde Bomb
     Spider Knee to Triple Slaps


Paul Phoenix
     Crouching Riptide
     Dragon Thunder Bolt Palm
     Hammer Punch to Power Punch Charge
     Riptide Cancel
     Ultimate Punch 2 to Arm Breaker


Raven
     Blind Ghost
     Blind Vampire
     Deathbringer to Back Turn
     Kama Kick
     Strong Uppercut to Back Turn


Roger Jr.
     Animal Dropkick Rush
     Animal Kick Rush with Side Roll
     Crouching Stagger Kick Spinning Uppercut
     Running Stagger Kick Spinning Uppercut
     Stagger Kick Spinning Uppercut (During Counter)


Steve Fox
     British Edge Combo to Sway Technique
     Ducking Body Blow to Left Hook Flicker Stance
     Right Uppercut to Sway Technique
     Spitfire Punches to Flicker Stance
     Twin Gut Hook


Wang Jinrei
     Heavy Uppercut Cancel


Yoshimitsu
     Kamikaze to Indian Stance
     Oni Kick Combo to Indian Stance
     Slap U Silly to Manji Spin Kicks
     Solar Kick Soul Siphon
     Whirlwind to Meditation


Mokujin
     Back Turn Right Low Punch
     Grab While Crouching
     Ki Charge
     Universal Low Parry
     Wake-up Low Kick


Every Fighter Exception
     Back Turned Right Kick Launcher
     Basic Left Punch (Extra Damage)
     Grounded Ankle Kick
     Right Low Kick
     Right Punch Poke 1


Fighter Specific
     Basic Right Punch (Extra Damage)
     Crouching Right Low Kick Advance
     Evasive Backflip
     Right Jump Kick
     Right Uppercut Launcher




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~                                                                        ~
~                       15. Sample Combos / Juggles                      ~
~                                                                        ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Listed by the fighter's name will be the Hidden move used to
perform the sample combo.

For more combos, check out my "Tekken 5 Combo FAQ", which can be
found below:
http://www.gamefaqs.com/console/ps2/file/920588/37553


Anna Williams -> Rising Uppercut Jab to Cutting Crescent
     d/b+3; d+1; WS+1,2,4

Asuka Kazama -> Swallow Mallet to Lunging Mist Thrust Double Lift Kick
     1+2; 1+4; b+2,1,4

Baek Doo San -> Spinning Axe Combo (ALT)
     d/f+2; f+1; f+1; f+1; f+1; 1+2,4

Bruce Irvin -> Right Jump Kick
     u/f+4; b+4,3,4

Bryan Fury -> Fisherman's Slam (ALT)
     WS+2,B+2; f,f+2

Christie Monteiro -> Combo Jilar Scoot Kick
     d/f+3+4; 1,2,4,4

Craig Marduk -> Ready Position Stun Knee
     f,F+1+2; 3+4; VTS,4

Devil Jin -> Laser Scraper (ALT)
     b,f+2,1,d+2; b,f+2,1,d+2; d/f+4,4

Feng Wei -> Firestorm (Extra Damage)
     WS+3; d/f+1; d/f+1; f+1,2,2

Ganryu -> Jumping Side Kick
     U/F,N+3; f+1+2

Heihachi Mishima -> Quick Executioner (ALT)
     f,f+2; 2,2,1

Hwoarang -> Rejector (Extra Damage)
     b+3; f+1; F#+1,2,4

Jack-5 -> Destroy All Humans
     f,f+2; FC+1,2

Jin Kazama -> Front Thrust Kick to Lingering Soul
     f,N,d,D/F+4; f+4 {HIT*}, d+1+2

Julia Chang -> Power Charge Tequila Sunrise Elbow Smash
     u/f+4; d+1; WS+2,2#

Kazuya Mishima -> Basic Left Kick (Extra Damage)
     f,N,d,d/f+2; f+3,1; d/f+1,f+2

King -> Rising Right Mid Kick
     FC,d/f+1; WS+4; d+3+4,2

Kuma -> Deadly Claw to Hunting
     b+1+2,3+4; HBS,1+2

Lee Chaolan -> Lee Cutter to Hitman
     b,b+4~3; HMS,4

Lee Chaolan -> Left Right Combo to Mist Step
     u/f+4; 1,2~f; 1,2~f; f+2,3

Lei -> Tiger Fang to Tiger Stance
     u/f+4; f+1; f+1; f+1; d/f+1+2~f

Ling Xiaoyu -> Rain Dance Sidekick
     d/f+2~1; 1,d+2; RDS,2; RDS,f+3

Ling Xiaoyu -> Sprinkler
     RDS,f+3+4,3+4; RDS,2,2,2,2; RDS,4

Marshall Law -> Dragon Somersault Kicks
     WS+2; U/F+4,3

Nina Williams -> Double Explosion 4
     d/b+3+4; d/f+1,2,1,2,F+1+2

Paul Phoenix -> Dragon Thunder Bolt Palm
     f,F+2,2; d+4,2:1+2

Raven -> Strong Uppercut to Back Turn
     D/F+2; BT,f+4,3

Roger Jr. -> Right Mid Jump Kick
     u/f,N+4; 1+2; d+3+4,2

Steve Fox -> British Edge Combo to Ducking Right
     1,2,1,2,4; RWV,2

Wang Jinrei -> Jumping Front Kick
     d+1+2; U/F,N+4; b+2,1; b+2,1; f+1+2

Yoshimitsu -> Reverse Harakiri
     MED,3+4; BT,d+1+4




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~                                                                        ~
~                         16. Interesting Facts                          ~
~                                                                        ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


This section gives you various bits of information that you may find
interesting or useful.


-------------------------------------------------------------------
               Steve's Blockable Unblockable
-------------------------------------------------------------------


* Info provided by Drake the Demon

Steve's "Hellfire" unblockable (qcb,f+2) can actually be blocked or
auto-guarded.  In this case, damage will be reduced to 45 (from 70)
and the victim won't get knocked away, but will crumple fall, like
after Heihachi's "1+2" (opponent slowly falls to FUFT position).
However, if you are hit by the tip of Steve's glove, you will fully
block the attack and will not receive any damage.



-------------------------------------------------------------------
                      Delayed Attacks
-------------------------------------------------------------------


Some moves can be delayed by pausing between button presses.
Some examples are Jin's "Evil Intent" (b,f+2<1<2) and Lei's
"Razor Rush Mid Kick" (f,N+1<2<1<2<4).



-------------------------------------------------------------------
                      Command Grabs
-------------------------------------------------------------------


Performing command grabs (grabs other then 1+3 or 2+4) on the side
or back will perform the grab as if you pressed 1+3 or 2+4.

An example can be seen with Christie:
Air Mail (ALT)
     {Approach from Behind} d/f+1+2



-------------------------------------------------------------------
                Asuka's Leg Cutter Infinite
-------------------------------------------------------------------


Asuka can perform an infinite attack from her Leg Cutter move.
There are different variations of this infinite, but here is one:
d/b+4,[4,4],(1+4,2,1,4,[4,4])......



-------------------------------------------------------------------
                Blocking the Frankensteiner
-------------------------------------------------------------------


Even though King and Roger Jr's "Frankensteiner" (d/f+3+4) is a special
mid attack, it cannot be blocked by holding BACK on the controller.
It's a special case that must be blocked as if it was a low attack.
So, the only way to really block the move is to do a crouching
block (D/B).



-------------------------------------------------------------------
                   Jin's Power Stance
-------------------------------------------------------------------


Jin's "Power Stance" (b+1+2) has the ability to make Jin's attacks count
as a counter hit for a short period of time, but it also serves as an
auto-counter attack.  If Jin is hit by the opponent while performing
the Power Stance, the opponent will receive a percentage of damage
based on their attack.



-------------------------------------------------------------------
                Steve's Flicker Stance(s)?
-------------------------------------------------------------------


Steve's "Flicker Stance" has two different properties.  His normal
Flicker Stance is "1+2" and the other one is done by pressing back
after certain moves, such as "f+2,1~b".  The difference is that there
are some moves that can be done in the normal Flicker Stance that
can't be done in the second Flicker Stance, and vise versa.

One example is:
FLK1,f+2 = Ducking Body Blow
FLK2,f+2 = British Lancer

Another example is:
FLK1,b+3 = Ducking Left
FLK2,b+3 = Swaying

Steve's Sway Techniques can done by both FLK1 and FLK2, but the
"b+3" or "b+4" Sway can only be done during FLK2.



-------------------------------------------------------------------
                    Flicker Stance Cancel
-------------------------------------------------------------------


* Info provided by Drake the Demon

Steve has the ability to cancel his Flicker Stance:

FLK,(d/f_d_d/b_f) - These inputs cancel FLK stance and also work as
a buffer.  For example: you press d/f; at this point, FLK is cancelled,
but if you quickly press 2 into the combination, you get the d/f+2
uppercut.  You can also do: d (FLK cancel),d/f,f+1 to get qcf+1,
and so on.  However, this method only works if you entered FLK with
1+2 or b+1+2.

If you initiated FLK with a transition after certain moves
(b+1~b for example), all of these cancels except the d/b version
become impossible. This means now you cannot cancel FLK into a
qcf+1, but you can cancel it to a simple d/b+3 or d/b+2.



-------------------------------------------------------------------
                      I Have the Power!
-------------------------------------------------------------------


Some fighters have another way of powering up other than doing
the "Ki Power Charge" (1+2+3+4).  The moves are:

Heihachi Mishima - Heaven's Wrath - b+(1+3 _ 2+4)

Jin Kazama - Power Stance - b+1+2
           - Lingering Soul Transitions (See Hidden Moves section)
           - Soul Omen (b+1+2#,d,u,b,f)

Paul Phoenix - Incomplete Somersault Crouch - D# {Hold for 1 second}

Raven - Summon Force - d+1+2



-------------------------------------------------------------------
                  Heihachi's Heaven's Wrath
-------------------------------------------------------------------


Heihachi's "Heaven's Wrath", b+(1+3 _ 2+4), is a counter against
most mid/high attacks.  This counter seems to be useless due to the
fact that it inflicts more damage on Heihachi than the opponent
(inflicts 15 damage on opponent and 50 on Heihachi).

However, there are some attacks that will inflict more than
15 damage to the opponent when they are reversed.  For example:
Yoshimitsu's "Kamikaze" (f+3+4) = 40 damage
Craig's "Double Leg Takedown" (VTS,1+2) = 25 damage

Reversing Yoshimitsu's sword has a few different properties.
Heihachi will receive less damage than before (usually 15), and he
will reverse with a different animation.

Some of Yoshimitsu's sword attacks that Heihachi can parry are:
Wood Cutter (d/f+3,1)
Quick Slash (d+1)
Sword Stab (b,b+1)
Sword Poke Windmill (b,b+1,N+1)
Face Splitter (b,b+1,1+2)
Thunder Blade (b,b+1+2)
Death Copter (u/f+1+2)
Moonsault Slayer (qcf+1)

Countering "Yoshimitsu's Suicide" (f,F+1+4), "Double Suicide" (f,F+1+4,f,F),
or "Meditation Harakiri" (MED,1+4) inflicts 70 damage to Heihachi and only
20 damage to Yoshimitsu.



-------------------------------------------------------------------
                    Baek's Flamingo Stance
-------------------------------------------------------------------


Aside from his normal Flamingo stance attacks, Baek can perform some
of his normal attacks from his Flamingo stance.  From the Flamingo
stance, Some attacks will be at a slightly faster speed than normal.
You can notice the speed difference when you see it.

For example, he can do:
FLA,d/b+4
FLA,d+4,3,3,3



-------------------------------------------------------------------
                     While Rising Moves
-------------------------------------------------------------------


There are many moves within the game that when performed, causes your
fighter to enter a crouched position.  If you leave the controller
neutral, you can perform any "WS" move.  There are also a few moves
that also has this property if you block or are hit by your opponent's
attack.  This also applies to the "Crouch Dash" (f,N,d,d/f) and the
"Slither Step" (qcf,N).

An example can be seen with Bryan:
Snake Edge to While Rising
     d/f+3; WS (Any WS Move)

Being hit with Steve's "Wildman" (WS+1,2) forces you to crouch.

Being hit by or blocking Marduk's "Dunk Elbow" (d+1) also forces you
to crouch.



-------------------------------------------------------------------
             While Crouching / While Rising Moves
-------------------------------------------------------------------


Since you are technically crouching at the start of "WS", some "FC"
attacks can be done while in "WS".

For example, the following moves can be performed:

Anna - Rising Cat Thrust
     WS, f+1

Anna - Rising Right Hand Stab
     WS, f+2

Ling - Rising Fire Dancer
     WS, d+3, 2, 1, 4



-------------------------------------------------------------------
                    Who's The Chicken Now?
-------------------------------------------------------------------


* Info provided by Drake the Demon

"Chicken" is when you reverse a reversal.  Depending on which
attack was reversed, the input for "Chicken" is as follows:

Chicken (Left)
     RevL f+1+3

Chicken (Right)
     RevR f+2+4

However, not all attacks can be chickened.  Here are a few of the
attacks that cannot be chickened:

- Anna's Attack reversal on Devil Jin's TGF cannot be chickened.
  This does not apply for anyone else.
- King and Roger cannot chicken out of a reversed Frankensteiner (d/f+3+4).
- None of Wang's left punch reversals can be chickened.

And, the chicken command for double punch input attacks (ex. f+1+2, etc.)
is always dependant on the animation.  If the character uses their left
arm/leg, the command is f+1+3.  Right arm/leg is f+2+4 for chicken.

There are tons of unchickenable moves in the game.  Just look at the
"TTT Chickening Chart" in the "TTT Game System" section.  Most of this
info applies for Tekken 5 (but replace Jun with Asuka and Jin with Devil Jin).
http://www.tekkenzaibatsu.com/tekkentag/system_chickenchart.php



-------------------------------------------------------------------
                         Throw Bug
-------------------------------------------------------------------


* Info provided by Drake the Demon

During certain throws (ex. Wang's "d/f+1+3+4" and Julia's "d+1+3" on
a crouching opponent), you can keep mashing "START" and get totally
weird damages (set Attack Data to Type 2).  For me, Julia's "d+1+3"
did 60 or 42 damage.  Wang's "d/f+1+3+4" did 27 instead of 40+.



-------------------------------------------------------------------
              Yoshimitsu's Ultimate Death Slash
-------------------------------------------------------------------


Yoshimitsu can charge his "Death Slash" attack to deal more damage
to the opponent.  Every hop that Yoshimitsu takes during this attack
increases the amount of damage that a connected hit deals to the
opponent.

A normal "Quick Slash" (d+1) does only 10 damage.
A "Death Slash" (d+1,D/B) can be charged to deal 15, 23, 27, 43, 65,
or 107 damage.  The maximum damage is reached when Yoshimitsu's sword
smokes and a purple spark comes from the sword.  After the spark, the
damage is reset to 15 damage, then the cycle repeats itself.  Release
"D/B" when you are ready to attack.

The "Ultimate Death Slash" can also be done from the "Poison Wind Gold Fist"
(u/f+3+4, b+1, 4, D/B+1).

In Ultra-Hard and Arcade modes, the computer will stay in place and try
to duck the "Ultimate Death Slash" most of the time (which isn't possible).
So, this guarantees 107 damage.  However, it's dangerous to try this against
human opponents.



-------------------------------------------------------------------
                      Hard Hit Recovery
-------------------------------------------------------------------


* Thanks to NeoRussell and Drake the Demon

If you are hit by an attack that causes you to roll backwards, then
you can press "D/B" to do a skidding recovery roll.  However, this
may not be possible when getting hit by an unblockable.

Some of the attacks that cause you to roll back are:
Bruce - {CH} f,f+3
Bryan - f,f+3
Ling - {CH} d/b+1
Paul -  qcf+2
Yoshimitsu - {CH} f+1+2

You can also perform a Spring Up recovery after heavy knockdowns, such
as Feng Wei's "{CH} b+1" or Heihachi's "2,2,1".  It is the only possible
tech get up after these moves.  You can also "Hop Up" by pressing "f"
after certain knockdowns, like Paul's "qcf+1".



-------------------------------------------------------------------
                    Kazuya's Just Frames
-------------------------------------------------------------------


* Info provided by Drake the Demon

There are two versions of Kazuya's "f,N,d,d/f+4:1" and "f,N,d,d/f+4:4"
just frames.  Which version comes out depends on the distance from your
opponent.  The versions are:

a. If you do them from close range, the first sweep will trip the
   opponent, but the second hit (the punch or another sweep) will
   connect as a juggle hit and the overall damage is increased by 3
   points for both moves.

b. If you do them from far out, the first hit will cause the opponent
   to fall to one knee (kneel stun) and the second hit will knock them
   down.  In this version, "f,N,d,d/f+4:1" does 37 damage and
   "f,N,d,d/f+4:4" does 24 damage and also allows you to juggle after
   the second sweep.



-------------------------------------------------------------------
                  Instant While Standing (iWS)
-------------------------------------------------------------------


* Some info provided by Drake the Demon

Normally, WS moves can be executed using the following methods:
1. You crouch down with (D _ D/F _ D/B), then release the button
   and when you are about to get back into standing position, you
   input (1 _ 2 _ 3 _ 4 _ 1+2 _ 3+4) for the WS move.
2. You use (u/f _ u _ u/b) to jump and input (1 _ 2 _ 3 _ 4 _ 1+2 _ 3+4)
   for WS moves AFTER you have landed.

However, there's a quicker way to do WS moves. You need to input
d,(d/f_d/b),N+(any WS input). To make this easier, you can also do
(qcf_qcb)+(any WS input), but only with certain characters, since
many of them have regular qcf+(1 _ 2 _ 3 _ 4 _ 1+2 _ 3+4) moves.



-------------------------------------------------------------------
                     Crouch Cancel (CC)
-------------------------------------------------------------------


* Info provided by Drake the Demon

After some moves, your character recovers in crouching (FC) position.
A good example is Lee's "HMS+4".  Since the sweep floats the opponent,
Lee will want to use some juggles, but he's in FC, so he cannot really
do any damaging moves to follow up...  Unless he quickly cancels the
crouch and does normal moves.  To do that, he needs to press "u" right
after the sweep animation is over. For example, he can do:
HMS+4; CC; d/f+1; 1,2~f,N; 1,2~f,N {WALL}; 4,3,4 for insane damage.

Few more things to know about CC:
- You can also use f,f to cancel crouch (maybe even b,b, but I'm unsure)
- On paper, a CC takes 1 frame. but in reality, probably no one is able
  to do CC that fast.



-------------------------------------------------------------------
                     Recover Crouching
-------------------------------------------------------------------


* Info provided by Drake the Demon

There are a lot of moves that fighters can recover crouching from
if you hold "D" after execution. Here's a list of a few of the possible
moves:

NOTE: Different moves will be separated by semicolons ";"


Anna - d/b+1; FC,d/f+2; FC,(u/f_u_u/b)+4; FC,(U/F_U_U/B)+4;
       (U/F_U_U/B)+4

Asuka - Leg Cutters (d/b+4; b+2,4; b+3,4; 1,4; d/b+4,4; d/b+4,4,4);
        all Thunderfall kicks (3+4 and also any 3 input after Leg Cutter)
        but only if the opponent isn't grounded; (WS_FC,b)+3; (WS_FC)+3+4;
        (WS_FC)+3+4,3+4

Christie/Eddy - u/f+1+2; FC+1+2 (and also all Crying Needle inputs in
                his/her movelist); f+2,1,4; SS+4; HSP,2,4

Ganryu - u/f+1+2; all Splits inputs (SIT,d) and Recliner inputs (SIT,F_B)

Heihachi - d+1

Hwoarang - LFF,4,4,4,3

Jack-5 - Recliner (All rolls from SIT)

Kuma/Panda - FC,d/f+1+2; All rolls (including from SIT and FDFA position)

Lee - FC,u/f+3; u/f+3+4; HMS,u/f+3; FC,(U_U/F_U/B)+4

Lei - FUFT,3+4; JF Quick Rolls

Ling - (u_u/f)+4; f,f+4(blocked),4; RDS,f,f+3+4

Marshall - 1,2,u/f+3; f+1+2; (U/F_U_U/B)+3

Paul - d+1; WS+2

Raven - qcf+1+2; f+3+4,3+4

Steve - 1,2,1,d+2; {CH} f+1:2,1,d+2; b+1,2; 2,1,d+2; d/b+2



-------------------------------------------------------------------
                           Oops!!!
-------------------------------------------------------------------


You will hear the announcer say "Oops" when Kuma connects the "Fatal Wind"
(b,b+2+3+4), or if Yoshimitsu does his "Kamikaze Feint" (f+3+4~b).



-------------------------------------------------------------------
                     Heihachi's Revenge
-------------------------------------------------------------------


Heihachi's "Raijin's Wrath" ("d+3+4,2" or "d+3+4,2 fully charged") does 5
points extra damage against Devil Jin, Jin, Kazuya, Lee, and Jinpachi.



-------------------------------------------------------------------
                Blocking Jinpachi's Super Stun
-------------------------------------------------------------------


While playing around in practice mode, using an Action Replay MAX to
use Jinpachi, I found a way to block Jinpachi's "Super Stun" (b+1+2).
You can do this by pressing either (d/b _ d _ d/f _ FC,d/f _ FC,D _ FC,d/b)
right when he does his stun.  Basically, you have to try to enter the FC
position, or already be in that position.  Your player will shrug off the
effects of the stun.  Blocking the stun does seem to require exact timing,
except when you're already in the full crouch position.  However, I don't
know if there is a way to block after you have been stunned.



-------------------------------------------------------------------
                 Figure Four Leglock Reversal
-------------------------------------------------------------------


When King performs his "Figure Four Leglock Reversal" (d/b+1+2), you can
reverse it by pressing 3+4 at the exact moment that your player is damaged
from the attack.  Turn on the "hit analysis" in practice mode and you will
see your player flash, which indicates when the input is required.  You
will still receive damage, but King will receive 26 points of damage. 



-------------------------------------------------------------------
                  Bryan's Psychotic Laughter
-------------------------------------------------------------------


This is a list of moves that will make Bryan laugh at the opponent
when he is hit by them.


Anna/Nina - Bryan
Bryan's Twisted Mind
When Anna or Nina connect the "Twisted Mind" (d+3+4) on a grounded Bryan
Fury, Bryan will laugh back at them. Also, Bryan will regain 1 point of
health, which makes the damage 15 instead of 16.


Asuka - Bryan
Furious Heart Stopper
When Asuka's "Heart Stopper" attack connects on a counter hit ({CH} b+4)
against Bryan Fury, Bryan will laugh back at Asuka. Also, Bryan will
regain 1 point of health, which makes the damage 20 instead of 21.


Asuka - Bryan
Power Ultimate Punches
When Asuka's "Power Ultimate Punches" (check below) connects against
Bryan Fury, Bryan will laugh back at Asuka during the tackle.
Power Ultimate Punches = 1+2+3+4 ~ D/F#+3+4, 3+4, 1+2, (2,1,2,1 _ 2,1,1,2)


Jack-5 - Bryan
Furious Volcano Blaster
When Jack-5 performs the Volcano Blaster (d/f,D/F+2+4) on Bryan Fury,
Jack-5 will laugh then Bryan will laugh, letting you know that you are
performing the "Volcano Blaster" and not the "Volcano" (d/f+2+4), which
has a longer recovery time.


Kuma/Panda - Bryan
Furious Rock 'n Roll Circus
When Kuma performs the "Rock 'n Roll Circus" (hcb,F+1+2) on Bryan Fury,
Bryan will laugh back at Kuma/Panda.


Lee - Bryan
Lee Furious Harassment
When Lee performs his "Lee Harassment" side throw on Bryan Fury by
pressing "2+4" instead of "1+3", Bryan will laugh back at Lee. Also,
Bryan will regain 5 points of health, which makes the damage 35 instead
of 40.


Nina - Bryan
Bryan's Bad Habit
When Nina's "Bad Habit" attack connects on a counter hit ({CH} f,f+3)
against Bryan Fury, Bryan will laugh back at Nina.


NOTE: In order to see Bryan regain energy in "Practice Mode", you will
      have to set the "Attack Data" to "Type 2", then look at Bryan's
      total damage after performing the move.



-------------------------------------------------------------------
                   Multi-Throw Button Mashing
-------------------------------------------------------------------


If you're having problems executing multi-throws, there are several
multi-throws that you can execute by just mashing buttons.  I have
provided a list of multi-throws that can be executed by repeatedly
pressing (mashing) the "1+2+3+4" buttons after the starting grab.

You will have to mash the "1+2+3+4" buttons until the move is executed.

WARNING: Make sure you do this with your own controller, or with
         someone who won't get mad if you mash buttons on their
         controller.

It seems that you get better results when mapping the buttons to
the shoulder buttons.  I like to use the following configuration:
L2 = LP+RP (1+2) or LP+LK (1+3)
L1 = LK+RK (3+4) or RP+RK (2+4)
R2 = LP+RK (1+4)
R1 = RP+LK (2+3)
With this configuration, you can use R1+R2 to button mash.
Choose a configuration that works well for you.


======================================
     Anna Williams
======================================

Chin Bash, Reverse Arm Lock, Falcon Wing Squeeze
     qcf+1+2; Mash 1+2+3+4

Chin Bash, Arm Lock, Rolling Arm Break
     qcf+1+2; 1+3,4,1+2; Mash 1+2+3+4


======================================
     Bruce Irvin
======================================

Clinch to Charanbo
     f,N,d,d/f+2+3; Mash 1+2+3+4

Right Knee Kick, Left Side Knee, Right Side Knee Kick
     f,N,d,d/f+1+4; Mash 1+2+3+4


======================================
     King
======================================

Arm Breaker to Triple Arm Breaker
     f,N,d,d/f+1+4; Mash 1+2+3+4

Arm Breaker, Head Jammer, Struggle Combination
     f,N,d,d/f+1+4; 1+2,4,2+4; Mash 1+2+3+4

Arm Breaker, Chicken Wing Face Lock, Dragon Sleeper Finish
     f,N,d,d/f+1+4; 2,1,1+2+3+4; Mash 1+2+3+4

Cobra Clutch to Flinging Half Nelson
(You might get other multi-throw options.)
     3+4, (1+4 _ 2+3); Mash 1+2+3+4

Cobra Clutch, Cobra Twist, Reverse DDT, Reverse Special Stretch Bomb,
  Backdrop, Burning Hammer, Screw Driver
(You might get other multi-throw options.)
     3+4, (1+4 _ 2+3); 1,4,2,3; Mash 1+2+3+4

Reverse Arm Slam, Backdrop, German Suplex, Power Bomb, Giant Swing
     f,D/F+(1+3 _ 2+4); Mash 1+2+3+4

Reverse Special Stretch Bomb, Cannonball Buster, Power Bomb, Giant Swing
     f,D/F+1+2; Mash 1+2+3+4

Standing Heel Hold to S.T.F.
     f,N,d,d/f+2+3; Mash 1+2+3+4


======================================
     Nina Williams
======================================

Backhand Slap, Arm Break, Double Arm Break
(You might get other multi-throw options.)
     qcf+1+2; Mash 1+2+3+4

Betrayer, Arm Break, Double Arm Break
(You might get other multi-throw options.)
     qcb+1+4; Mash 1+2+3+4

Crab Hold to Commando Arm Lock
     qcf+3+4; Mash 1+2+3+4

Leaping Heel Hold to Double Snap
     (f,f,f+3 _ u/f+3+4); Mash 1+2+3+4

Sholder Through Buster, Sholder Through Arm Breaker
     2+4, Mash 1+2+3+4

Spider Knee to Neck Crusher
     (b,f _ WS)+3:1+2; Mash 1+2+3+4




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~                                                                        ~
~                             17. Other Stuff                            ~
~                                                                        ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


In this section, you will find some useful info that really didn't fit
into the other sections.


-------------------------------------------------------------------
                 T5 Game System & General Moves
-------------------------------------------------------------------


You can find a lot of info in the thread created by Drake the Demon:
T5 Game System & General Moves
http://www.tekkenzaibatsu.com/forums/showthread.php?threadid=82626
or you can download it from the GameFAQs:
http://www.gamefaqs.com/console/ps2/file/920588/56566



-------------------------------------------------------------------
                   Throw and Tackle Escapes
-------------------------------------------------------------------


Most throws can be escaped by pressing "1", "2", or "1+2" while you
are in the process of being grabbed.

"1+3" grab is escaped by pressing "1"
"2+4" grab is escaped by pressing "2"

If you want to know which button to press for all of the other grabs,
check out the "Tekken 5 Move Lists", created by Drake the Demon,
on the Tekkenomics Blog below:
http://tekkenomics.wordpress.com/t5-move-lists/


One special escape is:
Paul can reverse the first RIGHT ultimate punch during a tackle.
Just input "1,1,2" or "1+2,1+2,1+2" (can be buffered) instead of the
normal escape command.


Some of the other tackle escapes are:

Tackle Break
(Press when being grabbed by opponent.)
     1+2

Tackle Reversal
(Input right before your back hits the ground.)
     1+2

Arm Breaker Escape
     1+2, 2, 2, 2, 2

Leg Breaker Escape
Any Fighter
     1+2, 1, 1, 1, 1


If all else fails, just repeatedly press the "1+2" buttons.


Check out the previous section, "T5 Game System & General Moves",
for more info.



-------------------------------------------------------------------
                     Lee's Infinite Kicks
-------------------------------------------------------------------


* Chart written by Drake the Demon

NOTE: Hit range in capital letters means the move can hit grounded
      opponents as well


Starting the infinites:
-------------------------------------
WS+3,3 - Tsunami Kicks                 (dmg: 10,17; hit range: M,m;
                                         [the second hit forces
                                          opponent to crouch on hit])
 -> d/f+3,3 - Infinite Kick Starter 1  (dmg: 10,10; hit range: m,h)
 -> d+3,3,3 - Infinite Kick Starter 2  (dmg: 8,10,10; hit range: l,m,h)
-------------------------------------


Infinite String building blocks:
-------------------------------------
3,3 - Middle Kick to High Kick         (dmg: 10,10; hit range: m,h)
u+3 - Feint Hammer Kick                (dmg: 15; hit range: m;
                                         [forces opponent to
                                          crouch on hit])
d+3 - Low Kick                         (dmg: 10 (8 if done in sequence AFTER
                                         a Feint  Hammer Kick - u+3);
                                         hit range: l)
-------------------------------------


Infinite Kick sequence:
-----------------------
Move marked with Xa can be linked to places marked with Xb
(ex. 3,3 is marked with 1a, this means it can be inserted to
any place marked with 1b).


           WS+3,3,(d/f+3,3_d+3,3,3)
                      |
         --------------------------
        |             |            |
    (1a) 3,3      (2a) d+3     (3a) u+3
        |             |            |
   ------------      (1b)         -----
  |     |     |                  |     |
(1b)   (2b)  (3b)              (1b)   (2b)


Infinite String examples:
-------------------------
1. WS+3,3; d/f+3,3; u+3; d+3; 3,3; 3,3; 3,3
2. WS+3,3; d+3,3,3; d+3; 3,3; d+3; 3,3; u+3
3. WS+3,3; d+3,3,3; u+3; 3,3; d+3; 3,3; d+3



-------------------------------------------------------------------
                  Baek's Flamingo Cancel
-------------------------------------------------------------------


* This section is written by Drake the Demon


Baek can cancel the FLA into most of his special moves. For attacks
that contain a left punch, right punch, double punch or right kick
input, you only need to press the normal combination (for example
FLA->f+1+2,4). Now for double kick or left kick attacks, the method
is tricky. First, when you are entering FLA, you must keep 3 held down
(for example press b+3 or 1,2,3~f and keep 3 held down afterwards).
Then, if you want to execute the attack, you must input it with 4:

Left kick attacks:
- Keep 3 held down -> RELEASE 3 and input the command with 4.

Examples:
1. You want to do d/f+3,4 from FLA -> release 3 and press d/f+4,4
2. for d+3,3,N+3 -> release 3 and press d+4,3,N+3
3. for 3,3,3,4 -> release 3 and press 4,3,3,4

Double kick attacks:
- Keep 3 held down -> input the command with 4.

Examples:
1. You want to do d/b+3+4 from FLA -> hold 3 and press d/b+4
2. For u/f+3+4 -> hold 3 and press u/f+4


Now, a list of special moves Baek CAN'T DO from FLA (with the above methods):

Throws (except f+2~3)
All WS, FC, WR moves (this is obvious, you cannot run or crouch in FLA)
SS+1
b,b+2
u/f+2
f,N,d,d/f+3
f+3,3,2
f,f,N+3
f,f+3
d/b+3
u/f,N+3 (and all follow ups)
f+4,3
f+4,4
f,f+4
u/f+4
u+4,3
wall jump
b,b+3+4 unblockable



-------------------------------------------------------------------
            King's Multi-Throws using Shoulder Buttons
-------------------------------------------------------------------


* This section is written by Cypher195


Legend
------
R1=3+4
R2=1+2
L1=1+4

Any buttons written between / /  means you press the next button without
releasing the first, just a "trick" to perform some of King's throws
easily, e.g.: /2,1,3/ means press 2, then 1 without releasing 2, then 3
without releasing either of 2 & 1.

Here we go:
R1,L1
1,4,2,3
/2,1,3/
R2,1, /2,L1/
2,2,R2
R1, /R2,4/
1,2,R1,R2
3,1,2, /R1,R2/   or   2,1,3,4




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~                                                                        ~
~                     18. Jinpachi Mishima Move List                     ~
~                                                                        ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


NOTE1: Jinpachi is only playable with the use of a cheat device, such
       as Action Replay MAX, Gameshark, or Code Breaker.

NOTE2: All moves in the "Mokujin / Every Fighter" section also apply
       to Jinpachi.

In Jinpachi's in-game move list, you will only see the move "Mokujin-Ken",
but here is a list of his available moves.

You can get all of the damage and hit ranges from the move lists on the
Tekkenomics Blog.below:
http://tekkenomics.wordpress.com/t5-move-lists/

For more information on Jinpachi, check out the Jinpachi FAQ written by
kayuza:
http://www.gamefaqs.com/console/ps2/file/920588/36299


=============================
GRAPPLING TECHNIQUES
=============================

(Front)       [F+]1+3            Get The Boot
              [F+]2+4            Downward Spiral
(Left)        [F+](1+3 _ 2+4)    Dragon Screw
(Right)       [F+](1+3 _ 2+4)    Fall Away
(Back)        [F+](1+3 _ 2+4)    Pivoting Hip Throw
(Air)         [F+](1+3 _ 2+4)    Tornado
(Air)         f,f+2              Jinpachi Smash Air Grab
(Crouching)   (1+3 _ 2+4)        Foot Launch <NEW>

NOTE: [F+] option goes into a long distance version of the throw.



=============================
SPECIAL TECHNIQUES
=============================

1                          Basic Punch
  = 1                        = Double Jab
  = 2                        = Flash Punch
f+1,2                      Double Palm Smash
f,f+1                      Left Hook
b+1                        Left Drill Punch
d+1                        Hammer Punch
d/b+1                      Left Punch Poke
d/f+1                      Basic Uppercut
b,f+1                      Burning Spear
(u/b _ u _ u/f)+1          Jumping Punch
1+2+3                      Laughter Taunt

2,2                        Demon Backhand Spin
d/f+2                      Deadly Palm
f+2,1,1+2                  Mad Rush
f,f+2                      Jinpachi Smash
b+2                        Sumo Sweep
d+2                        Right Punch Poke
d/b+2                      Thunder Palm
{OGR} d/b+2                Lift-off
{OGR} d+2                  Geta Punch
(u/b _ u _ u/f)+2          Weighted Punch

3                          Impaling Knee
f+3                        Left High Kick
f,f+3                      Mudslide
b+3                        Tremor Stomp
d+3                        Stagger Kick
d/f+3                      Left Side Kick
d/b+3                      Low Sweep
u/f+3                      Incomplete Hell Axle
(u _ u/b)+3                Jumping Left Side Kick
u/f,N+3                    Left Mid Jump Kick

4                          Spinning Roundhouse
f+4                        Right Splits Kick
f,f+4                      Lunging Brush Fire
b+4                        Right Crescent
d+4                        Geta Stomp
d/f+4                      Right Side Kick
d/b+4                      Knee Fracture
u/f+4                      Wind Slicer
(u _ u/b)+4                Right Jump Kick
u/f,N+4                    Right Mid Jump Kick

1+2                        Fireball
f+1+2                      Chopping Elbow
b+1+2                      Super Stun
d+1+2                      Prison Gate
d/f+1+2                    Jinpachi Headbutt
d/b+1+2                    Chrome Dome

3+4                        Teleport Backward
  = 1+2                      = Teleport and Smash
f+3+4                      Teleport Forward
  = 1+2                      = Teleport and Smash
d/b+3+4                    Power Smash

1+2+3+4                    Ki Charge
  = 1                        = Power Thunder Godfist
  = 2                        = Power Electric Wind Godfist



=============================
WHILE RISING
=============================

WS+1                       Rising Basic Uppercut
WS+2                       Electric Wind Godfist
WS+3                       Rising Impaling Knee
WS+4                       Lifting Knee
WS+1+2                     Thunder Godfist



=============================
WHILE CROUCHING
=============================

FC+1                       Crouching Left Poke
FC+2                       Crouching Right Poke
FC+3                       Crouching Left Low Kick
FC+4                       Crouching Right Low Kick
FC,d/f+1                   Leg Blow



=============================
BACK TURNED
=============================

BT, (1 _ 2)                Reverse Punch
BT, (3 _ 4)                Reverse Kick
BT, u/f+3                  Jumping Knockback Kick
BT, u/f+4                  Reverse Right Kick Launcher
BT, d+(1 _ 2)              Reverse Poke
BT, d+(3 _ 4)              Reverse Low Kick



=============================
WHILE RUNNING
=============================

WR+1+2                     Running Dive Attack
WR+3                       Leaping Side Kick
WR+4                       Sliding Dash
WR {Take 3 steps}          Running Tackle
WR {Take 4 or more steps}  Unblockable Tackle
WR {OGR}                   Trample Attack



=============================
GROUNDED MOVES
=============================

GRND, 3                    Wake-up Low Kick
GRND, 4                    Wake-up Mid Kick
FUFT, (b _ f), 1+2         Rising Cross-Chop
FUFT, b, 3+4               Spring Cross-Chop



=============================
TACKLE MOVES
=============================

TAC, 2, 1, 2, 1, 2         Ultimate Punch 1
TAC, 1, 2, 1, 2, 1         Ultimate Punch 2
TAC, 2, 1, 2, 2, 1         Ultimate Punch 3
TAC, 1, 2, 1, 1, 2         Ultimate Punch 4




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~                                                                        ~
~                   19. Tekken: Devil Within Move List                   ~
~                                                                        ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


This section covers a list of the moves available for the "Tekken: Devil
Within" mode.  The moves listed below are from posts on the Tekken Zaibatsu
forum by pcmacro, D2000, poison pencil, and me (Wild Man X). :D 

Some of the names for the moves may be a little off, but all of the
commands for the moves should be correct.

Have fun!!!



-------------------------------------------------------------------
                           Legend
-------------------------------------------------------------------


NOTE: Devil Within requires the use of an analog controller.


Notation:

1 = Press Square button
2 = Press Triangle button
3 = Press X button
4 = Press Circle button

b = Press the left analog stick in the opposite direction that you are
    facing
f = Press the left analog stick in the direction that you are facing
l = Press the left analog stick to the left
r = Press the left analog stick to the right

L1/L2/R1/R2 = press the corresponding shoulder button

WR = While Running (3 or more steps)

/ = OR
N = Leave controller neutral



-------------------------------------------------------------------
                           Jin Movelist
-------------------------------------------------------------------


1, 1, 1, 1, 1 - Evil Intent Combo
1, 3 - Punch Kick Combo
1, 1, b+1 - 2 Punch Combo to Grab
1, 1, 3 - Left Right Axe Kick
1, 1, 1, b+1 - 3 Punch Combo to Grab
1, 1, 1, 1, b+1 - 4 Punch Combo to Grab

2 - Block

3, 3, 3, 3 - Kick Combo

4 - Jump
4, 1 - Jumping Punch
4, 1 (Before Landing) - Delayed Downward Fist
4, 3 - Jump Kick
4, 3 (Before Landing) - Delayed Jumping LLRK
4, 4 - Double Jump
4, 4, 1 - Downward Fist
4, 4, 3 - Jumping LLRK
4, 4, 4 - Downward Kick

WR 1 - Demon's Paw
WR 3 - Spinning Flare Kick

1+3 - Grab
1+4 - Dragon Uppercut
3+4 - Double Lift Kick

L1+1 - Kazama Style 5 Hit Combo
L1+2 - Devil Jin Transformation (when Devil gauge is full)
L1+3 - Double Jump Kick

R1 - Lock-On

All of the below moves require you to use lock-on:
Moves (While holding R1):
R2/L2 - Switch Lock-On
f, N, 1 - Right Roundhouse Punch
f, N, 3, 3 - L.L.R.K. to Spinning Flare Kick
l/r, N, 1 - Dragon Uppercut
l/r, N, 3 - Double Lift Kick
b, N - Evasion
4 - Forward Roll
l/r+4 - Side Roll
b+4 - Backflip
l/f - Strife left/right
f/b - Walk forward/backward


-------------------------------------------------------------------
                        Devil Jin Movelist
-------------------------------------------------------------------


1, 1, 1, 1, 1 - Laser Cannon Combo
1, 3 - Punch Knee Combo
1, 1, b+1 - 2 Punch Combo to Grab
1, 1, 3 - Shoot the Works
1, 1, 1, b+1 - 3 Punch Combo to Grab
1, 1, 1, 1, b+1 - 4 Punch Combo to Grab

2 - Block

3, 3, 3, 3 - Kick Combo

4 - Jump
4, 1 - Jumping Punch
4, 1 (Before Landing) - Delayed Downward Fist
4, 3 - Jump Kick
4, 3 (Before Landing) - Delayed Jumping Double Lift Kick
4, 4 - Double Jump
4, 4, 1 - Downward Fist
4, 4, 3 - Jumping Double Lift Kick
4, 4, 4 - Downward Kick

WR, 1 - Demon's Paw
WR, 3 - Roundhouse to Triple Spin Kick

1+3 - Grab
1+4 - Dragon Uppercut
3+4 - Demon's Hoof

L1+1 - Hellfire Blast
L1+2 - Devil Jin De-transformation
L1+3 - 360 Hellfire Blast

R1 - Lock-On

All of the below moves require you to use lock-on:
Moves (While holding R1):
R2/L2 - Switch Lock-On
f, N, 1 - Wind Godfist
f, N, 3, 3 - Spinning Demon
l/r, N, 1 - Thunder Godfist
l/r, N, 3 - Demon's Hoof
b, N - Evasion
4 - Forward Roll
l/r+4 - Side Roll
b+4 - Backflip
l/f - Strife left/right
f/b - Walk forward/backward




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~                                                                        ~
~                               20. Secrets                              ~
~                                                                        ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


This section is for secrets within Tekken 5 that you can't find in the
instruction manual.


=============================
     Unlockable Stages
=============================


Unlock Final Stage 2
--------------------
Complete the "Tekken: Devil Within" mini-game once, or fight in 200 matches.



=============================
   Characters and Outfits
=============================


Time Release Characters
-----------------------
Characters are unlocked by completing Arcade or Story mode with
different fighters.  The order in which the characters are released:

1) Roger Jr.
2) Anna Williams
3) Baek Doo San
4) Bruce Irvin
5) Wang Jinrei
6) Kuma/Panda
7) Ganryu
8) Mokujin
9) Heihachi Mishima and Random Select


Unlock Devil Jin
----------------
Complete the "Tekken: Devil Within" mini-game once, or fight in 200 matches.


Selecting Extra Outfits
-----------------------
There are some fighters that have a PS2 exclusive costume that can
be purchased for 500,000G in the Customize mode.  Once purchased,
the costume can be selected by pressing the triangle button.  Ling
and Asuka have a fourth costume that can be selected by pressing the
circle button.  Christie has Eddy Gordo as a palette swap that can be
selected by pressing triangle or circle.


Play as Schoolgirl Ling
-----------------------
Ling has a fifth costume that can be selected by pressing the "R1"
button (or "Start" on the Arcade Machine).  It is available from the
start (doesn't need to be purchased).


Play as Panda
-------------
Highlight Kuma and then press the X or circle button.


Play as Female Mokujin
----------------------
Highlight Mokujin and then press the X or circle button.


Play as Jinpachi Mishima
------------------------
Jinpachi cannot be unlocked.  The only way to play as him is to use a cheat
device, such as an Action Replay, Gameshark, or Code Breaker.



=============================
      Other Unlockables
=============================


Unlock Jinpachi's Movie
-----------------------
To unlock Jinpachi's movie in Theater mode, you have to lose to him and
not continue in Story Battle mode, while using any character.


Unlock Theater Mode
-------------------
Beat story mode once with any fighter.



=============================
            Hints
=============================


Power Up
--------
Every fighter has the ability to power up their moves for a short period
of time.  When you press 1+2+3+4, moves performed right after will be
automatically counted as a counter hit.


Legal 5 Finger Discount
-----------------------
You can earn up to forty 500,000G items for free when you play the "Tekken:
Devil Within" mini-game for a second time after you already completed all
levels.  There are 8 items scattered throughout each level for you to find.
To obtain these items, you have to collect the red symbols that resemble the
tattoo on Jin's arm.

More infomration available within the "Devil Within FAQ" by CJ800:
http://www.gamefaqs.com/console/ps2/file/920588/35670


Gaining Ranks Quickly
---------------------
In order to gain ranks quickly you must fight against opponents that are
near your current rank.  After each match in Arcade Mode, you can choose
which ranking to fight against. You should always try to choose a ranking
that is within two rankings higher or lower than you.  For example, a 3rd
Dan will want to fight against one of the following:
1st Dan, 2nd Dan, 3rd Dan, 4th Dan, or 5th Dan.  If there are no available
fighters within this interval, choose "Exit" and re-enter Arcade Mode.



=============================
            Other
=============================


Noise Pollution
---------------
If you hold the down button the on the controller before the match
begins, then you will be able to hear Mokujin wood chop sounds whenever
he is hit or when he blocks.
NOTE: The sound effect ends as soon as the match is over.


In-Game Reset
-------------
Press "start" and "select" simultaneously to return to the Menu
screen at any time, except while in the Options menu.


Exit from Arcade History
------------------------
To exit a game in "Arcade History", you will have to hold "Start" and
then press "Select" until you exit.


Command Continuous Playback
---------------------------
In practice mode, you can have a move repeated continuously by first
recording it with the command capture, then by playing it with
"SELECT + SQUARE" buttons.


Hidden Story Mode Cut-Scenes
----------------------------
In Story Mode, you play certain matches that are important to a
character's story.  If you lose this match, you will get to see a
short hidden cut-scene.  However, not all fighter's have this special
cut-scene. The special cut-scenes occur when: Anna loses to Lee,
Yoshimitsu loses to Raven, and Marshall loses to Paul.


Special Time Attack Mode Cut-Scene
----------------------------------
In Time Attack Mode, you will see a special cut-scene if you fight
against Heihachi Mishima on the 7th stage.


Fashion Show
------------
In Customize Mode, you can zoom in by pressing "R1" and zoom out by
pressing "L1".  Pressing both "R2" and "L2" resets the position of the
fighter back to the default position.  Moving the right analog stick
rotates the fighter.  And pressing the select button removes all of
the menus so that you can get a better view of your fighter.


Difficulty Level Bug
--------------------
On the NTSC version of Tekken 5 (maybe all versions), it seems that
if you go directly to "Practice Mode" before doing anything else, the
Difficulty Level of the game will change to "Easy".




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~                                                                        ~
~                              21. Questions                             ~
~                                                                        ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


I've received some questions about this FAQ through e-mail, so I
decided to create a section where I will give my reply to those
questions.



----------
Question 1 - Jin's Soul Omen
----------

Q:  I can actually perform Jin's soul omen which is "b+1+2#,d,u,b,f"
    and two of the SOM moves: Soul Rage Right Roundhouse Punch and              
    Soul Rage Lunging Low Roundhouse.  But I just couldn't perform
    the other moves although I've tried them so many times and I'm
    sure I follow the exact combo.  I saw other people performed the
    moves though...why is it so?  I mean can you tell me the exact way
    and tips of doing the rest of SOM moves?

A:  First, right after you execute Jin's soul omen "b+1+2#,d,u,b,f",
    you have a window of about 5 seconds to perform any Soul Omen with
    the letters "SOM" in front of it in this FAQ.  And as far as I can
    tell, you can perform any move that doesn't have a "SOM" in front of
    it and still be able to do any "SOM" move within the 5 seconds.

    Now, here are some tips on the "SOM" moves:

    Soul Rage 5 Hit Stinger Combo
         SOM, 1, 2, 3, 1, f+3 ~ 3
    Soul Rage 6 Hit Combo
         SOM, 1, 2, 3, 1, f+3 ~ 3, 3
    Soul Rage 6 Hit Combo to Lingering Soul
         SOM, 1, 2, 3, 1, f+3 ~ 3, 3 {HIT*}, d+1+2
    For these moves, I found it a little difficult to do myself.
    The way that I found that helps a lot is to HOLD down the "F"
    button when you get to it and just keep on holding it until the
    combo is over.

    Soul Rage 8 Hit Combo
         SOM, 1, 2, 3 * 1, 3, 2, 1, 4
    Soul Rage 8 Hit Combo to Lingering Soul
         SOM, 1, 2, 3 * 1, 3, 2, 1, 4, d+1+2
    For the last two moves, I found it helpful if you add a little
    pause between the "1,2,3" and the rest of the combo.  Also, for
    the last combo "Soul Rage 8 Hit Combo to Lingering Soul", it isn't
    necessary to hit the opponent on the last hit to do the "d+1+2"
    part (like some of the other moves that do require a hit).  Just
    do it right after the last 4 and you should be able to do it.



----------
Question 2 - While Rising
----------

Q:  I'm having trouble with the move Jasmine Blossom with the player
    Ling Xiaoyu.  Can you please explain the move in detail as I'm not
    sure on what "while rising" means.

A:  I believe that the move that you are referring to is the:
    Jasmine Blossom Wakeup Call
         WS+2# ~ f

    I will explain the "while rising" part.
    "While rising" is meant to explain the moment when a fighter is in
    the progress of returning to their default fighting position from
    the crouching position, or a move that ends in them crouching.

    You can get to the crouching position by pressing "d/b".  By leaving
    the controller neutral, you will go into "WS".

    There are a number of moves for Ling that will make her go into "WS"
    after performing the move.  Some of these are: d+2 <or> d+4 <or> 4~3.
    After one of these moves are performed, 1/2 to 1 second later, Ling
    will go into "WS".  This is when you see her on her way back to
    standing in her normal fighting stance.

    Now, for the Jasmine Blossom Wakeup Call "WS+2#~f", when you are
    in "WS" mode you want to hold down the "2" button.  Just doing this
    will perform the Jasmine Blossom.  But to do the "Jasmine Blossom
    Wakeup Call", you want to hold down the "2" button, then press the "f"
    button when see her moving her right hand.  The move will result in
    Ling going back to her normal stance instead of going to Rain Dance.



----------
Question 3 - Blocking the Frankensteiner
----------

Q:  How do you block King and Roger Jr's Frankensteiner (d/f+3+4)?
    I keep holding BACK on the controller, but it doesn't work.

A:  The Frankensteiner hits Mid, but it's a special case that must be
    blocked as if it was a low attack.  The only way to really block
    the move is to do a crouching block (D/B).



----------
Question 4 - Soul Siphon VS Soul Possession
----------

Q:  What is the difference between the "Solar Kick Soul Siphon" and
    the "Solar Kick Soul Possession" moves?

A:  For the "Solar Kick Soul Siphon", Yoshimitsu receives energy from
    his opponent and for the "Solar Kick Soul Possession", Yoshimitsu
    gives energy to his opponent.



----------
Question 5 - Yoshimitsu's BT moves
----------

Q:  Moves like "Reverse Soul Stealer" (BT,u+1+4) and "Reverse Manji
    Butterfly" (BT,u+1+2) work only if done immediately after a move that
    leads Yoshimitsu to "BT" (for example, "Solar Kick" (f,f+1+2) or
    "Ninjaflip" (BT,3)).

A:  I just tested them out, and these moves do work during a normal BT,
    but they seem to be harder to do than if the move was done after
    "f,f+1+2".  It is a lot easier if you set your shoulder buttons on
    your controller to:
    LP+RP (1+2), LK+RK (3+4), LP+LK (1+3), and RP+RK (2+4)



----------
Question 6 - Spaces
----------

Q:  Do the extra spaces between the buttons for the "Hidden Moves"
    section mean anything?

A:  There isn't any meaning for the spaces.  When I first wrote my
    "Tekken 4 Hidden Moves" FAQ, I felt that everything looked all
    crowded and bunched together, so I added spaces between each button
    press to spread things out.  If you remove all of the extra spaces
    that I added, it should still be the same move.



----------
Question 7 - Weapons in matches?
----------

Q:  "Can you use the customization items in the match?  For example,
     can Nina use her sword and Lei use his gun?"

A:  No, the custom items are just used to change the appearance of
    your fighter.  They have no affect on gameplay.



----------
Question 8 - EWGF and EWHF
----------

Q:  How do you do the EWGF with Kazuya?

A:  Kazuya's EWGF is just like doing the WGF/Rising Uppercut "f,N,d,d/f+2",
    but at a faster speed.  The input for EWGF is "f~N,d~d/f+2".
    This is the same command used for Heihachi's EWGF, Devil Jin's EWGF,
    and Jin's EWHF.

    It takes some time to get the timing down.  When I first learned it,
    I could only do it about 5% of the time.  I slowly improved over time,
    and now I can do it about 50% of the time.



----------
Question 9 - Lei's Dragon to Tiger
----------

Q:  "I can't seem to do lei's f,N+4,1,2,2~f, DGN, 1+3 into Tiger...
    it comes out as the drunken throw."

A:  Press "1+3" right after entering DGN from "f,N+4,1,2,2~f".
    There's a small window when the move can be done,
    which can be seen with "Hit Analysis" in Practice Mode.
    During this window, "1+3" into TGR is the only possible move.



-----------
Question 10 - Tekken Lord rank for everyone
-----------

Q:  "What happens once all characters reach the rank of Tekken Lord?"

A:  I have all Tekken Lords and nothing happened.



-----------
Question 11 - Frame data
-----------

Q:  "Where can I get Frame Data for Tekken 5?"

A:  Tekken Zaibatsu has updated their website with Tekken 5 frame data.
    You can find it at the following link:
    http://www.tekkenzaibatsu.com/tekken5/_framedata.php




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~                                                                        ~
~                           22. Special Thanks                           ~
~                                                                        ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Name                    Reason
----                    ------

Namco                   Creating another incredible game

Paulinstein             Helping me find more Hidden Moves

Tekken Zaibatsu/        For creating one of the best Tekken 5 movelists,
 Castel                 which I used to discover more Hidden Moves.

Catlord                 For creating one of the best Tekken 5 movelists,
                        which I used to discover more Hidden Moves

Drake the Demon         - Finding typos and errors
                        - Letting me know about some hidden moves for many
                          different fighters
                        - Creating the chart for Lee's infinite kicks
                        - Providing a few explanations
                        - Providing some "Interesting Facts"
                        - Creating videos of Anna's and King's unverified
                          hidden moves

Ryan 'jra64' Abella     For convincing me to remove partial strings
                        that have no unique properties, and for
                        noticing a grammatical error.

Zhen                    Providing some of Jinpachi's movelist

sdogs                   Posting a power move for Heihachi

noodalls                Posting info about power moves

Kayuza                  Finding power moves for Jinpachi

masamune blade          Posting a power move for King and a move for Julia

Velari Lockheart        For e-mailing me a Hidden Move for Julia

pcmacro                 Providing some moves for "Devil Within"

D2000                   Providing some moves for "Devil Within"

poison pencil           Providing some moves for "Devil Within"

Yoshi                   Pointing out an error

Cypher195               Writing the section about King's mutli-throws

Laughing Man            Posting an auto-parry for Raven

StarScream              Posting an auto-parry for Ling

Edhelangas              Special moves for Asuka/Bryan, Nina/Bryan

Mach_Breaker            Special move for Jack-5/Bryan

Syxx                    Hidden Move for Devil Jin and special move
                        for Asuka/Bryan

NeoRussell              Info about the "Hard Hit Recovery"

LingXiaoyurules         Hidden moves for Lei, Nina, and Xiaoyu

Jayson619               "Multi-Throw Button Mashing" move for King

Tenshimitsu             Info about the Left Punch Poke 1 and 2 Crouch
                        Cancels

rodrigo shimonishi      Info about tackle escapes

Nokia N91               Hidden move for Wang

kayuza                  Writing the Jinpachi FAQ on GameFAQs.com

<--+IrOnFisT+-->        Providing info for Jinpachi's throws on
                        crouching opponents.


Also, thanks to all of these people who have either e-mailed me OR
posted moves on Tekken Zaibatsu:
Blahzie (Lei), Bronzefist (Marduk), CastleKingSide (Bruce),
lonerbboy (Bryan), D3XT3R!^_~p (Anna), EagleJin (Lee), E C (Ganryu),
Iz-GOod (King), j_ships (Heihachi), JannaKazama (Steve),
LeBlackDragon (Anna), liquid534 (Jack-5), MarkMan (King), MCP (Devil Jin),
MordainThade (Raven), n8nmonster (Lei/Marduk), ravenklawz (christie),
Rekano (Yoshimitsu), Starwinderbeta (King), sundae (Ling),
Tonymitsu (Steve Fox), Tykwondo (Yoshimitsu), Zakuta (Nina)

Thanks to Lil Majin, Grim Walker, Iz-GOod, and everyone else who
contributed to finding King's "iBKB" and "Moon Knuckle Bomb":
http://www.tekkenzaibatsu.com/forums/showthread.php?threadid=82004

Thanks to XFinalJAke, ONEDEADLYVENOM, Toosh, and everyone else who
contributed to finding Heihachi's Throw Parry:
http://www.tekkenzaibatsu.com/forums/showthread.php?threadid=84655

Thanks to everyone who contributed to the "Hidden Moves FAQ" for
Tekken 4 and Tekken Tag Tournament.

Thanks to everyone who participated in the "Tekken 5 FAQ Update Project":
Paulinstein, Drake the Demon, Tycoon, Jeremy, Tekken Yakuza, N!ck_P,
The Great Pumpkin, Attic, FiGi (Skopje,MKD), Night Child, ThunderRyuu,
nastynas9000, lonerbboy




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~                                                                        ~
~                          23. About Tekkenomics                         ~
~                                                                        ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


The main purpose of "Tekkenomics" is to provide you with Tekken FAQs/Guides
and to keep you updated on Tekken news and information.

"Tekkenomics" was originally the name of the website created by me
(Wild Man X), with help from Paulinstein and Drake the Demon, which first
came online on November 6, 2004.  However, due to someone engaging in
piracy on our hosting server the website went down in April 2007.  With
the release of Tekken 6 approaching for consoles, I decided to bring back
Tekkenomics, but in the form of a blog back in June 2009.

"Tekkenomics" contains various Tekken related material, some of which is
difficult to find on any other Tekken based website.  The blog will
contain exclusive articles, original FAQ files, move lists, combos/juggles,
combo videos, in-game matches, Tekken commercials, PC desktop wallpaper,
PSP wallpaper, CG art, fan-based material, and other things.

If you're having problems visiting the "Tekkenomics Blog" at
http://www.tekkenomics.com, then you can also visit it at the following
link: http://tekkenomics.wordpress.com

If you were wondering how we came up with the name "Tekkenomics", back in
my high school days in the year 2000, Paulinstein, me, and some other high
school friends would get together to play Tekken 3 on the PlayStation 1.
At the time, we were also enrolled in Economics. Whenever we would get
together to play, we would say that we were going to study some
"Tekkenomics".  So, basically: "Tekken" + "Economics" = "Tekkenomics".

There are a few references on the web to the name "Tekkenomics" that
aren't related to us or our blog.  There are some members on the Tekken
Zaibatsu forums that go by the names "Tekkenomics", "Tekkenomics_101",
and "TekkenNomics Jr." that aren't related to us. On Tekken Zaibatsu,
we go by the names "Wild Man X", "Paulinstein", and "Drake the Demon".
The things on the web that ARE related to us are at: GameFAQs, Neoseeker,
IGN, 1UP.com, Gamerhelp, Gamespot, MySpace, AIM, MSN Messenger, Hotmail,
GMail, YouTube, PicasaWeb, Blogger, WordPress, ImageShack, and Twitter.




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~                                                                        ~
~                          24. About the Author                          ~
~                                                                        ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


I have been a fan of the Tekken series since 2000.  A few of my friends
got me into the series with Tekken 3.

My first FAQ was "Hidden Moves" for Tekken 4.  Writing this FAQ, I've
learned some new things about Tekken along the way that I probably
wouldn't have learned otherwise.  My FAQs are a way for me to share
what I have learned.

Lei Wulong is my main fighter, and has been since Tekken 3.  When I bought
Tekken Tag Tournament for the PS2, I decided to learn how to play with all
of the fighters, and this has carried over to Tekken 4, Tekken 5, and
Tekken: Dark Resurrection.  So, you can rest assured that I do atleast
know a little bit about what I'm talking about :)

I am currently residing in Southern California (in the United States),
but have not been to any of the arcades in the area in a long time.  I
used to play at the University of California, Riverside.

I hope that you've enjoyed my FAQs!




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~                                                                        ~
~                               25. Closing                              ~
~                                                                        ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Feel free to e-mail me any questions or comments about this FAQ or
the Tekkenomics Blog.  When sending e-mail, please make sure that
"Tekken", "Soul Calibur", or "FAQ" is somewhere in the e-mail subject
name, or it will most likely be deleted.  Also, I only speak English.


Please let me know if you are confused about any part of this FAQ.
I will do my best to clarify any part that may seem confusing.


I hope you find this FAQ helpful.  Thanks for your time.



                             Tekkenomics
                      Class is now in session!!!

                  Copyright 2000-2009 - Tekkenomics



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

EoF