Updates ----------- Version 1.0 - Add in enhance information and how to create 100% awakening in weapons and armors Version 1.1 - Added the explaination for the "passive" skill - Added the cooking bug which is useful for enhancing equips version 1.2 - Corrected a typo in step 10 on how to make enhance once getting awakening to "Equip C" version 1.3 - Corrected Ayion's name. Changed Equip C's requirement in getting "Enhance Once getting awakening" weapon/armor. Copyrights ---------- Copyrighted 2005. This text file belongs to Gyser ([email protected]) Posting this guide on websites is allowed provided the contents of this text file remain unchanged. And the creator of this guide is informed. /////// Index// --------------------------------------------------- 1)Introduction 2)Enhancing 3)Inheriting 4)How to get 100% weapons and armor awaken ability 5)The cooking bug 6)Disclaimer 7)Special Thanks ---------------------------------------------------- 1)Introduction -------------- Enhance is a new feature in rebirth which is using the Enhance Points or EP that every character earns every battle to upgrade the weapons and armors stats. Each character will get a number of EP + the bonus EP which is based on how many hits done in that battle and the difficulty of monsters and the dungeon.Below is a list of the number of basic EP each character will get after every battle won. These numbers are taken from namco official guide. Name Weapon Armor -------------------- Veigue 4 2 Mao 3 3 Eugene 2 4 Annie 1 5 Tytree 6 0 Hilda 5 1 *For Tytree he has to get the bonus EP for his armor in order to enhance. Every weapon and armor can only hold 200 max EP. 2)Enhancing ----------- Enhancing can be done at weapon/armor shops or at the status menu. When the weapon/armor is enhanced after a number of times, it will get an hidden ability and the awakening rate stat will appear. There are five stats that can be enhanced. For weapon ---------- Slash,Thrust/Blow,Magic,FG,awakening rate(comes out when enhanced a certain number of times) For Armor --------- Slash,Thrust/Blow,Magic,HP,awakening rate(comes out when enhanced a certain number of times) Slash- Slash damage or defence against slash Thrust/Blow- Thrust/Blow damage or defense Magic- Magic damage or defence FG- FG recovery rate HP- HP recovery rate Awakening rate- Rate of hidden ability of the weapon/armor occuring Earlier equipments can only be enhanced 3 times per stats but the later and rare equipments will allow u to enhance 4-5 times on each stat. Below is the list of the hidden abilities that can be obtained from armors/weapons.Note that the irregular awakening can only be obtained by inheriting equipments. The other abilities are randomly assigned to the equipments when they are bought. Weapon ------ Awaken Name |Mode |Awaken |Number of enhance done| | |Number |to make awaken appear |Effect| ---------------------------------------------------------------------------- X2 Damage |Easy | 0 |2 |Normal and FG full skills damage X2 RG-20 |Easy | 0 |2 |Enemy RG - 20 Hold + 0.5 |Easy | 0 |2 |Enemy cannot move for 0.5 seconds Heal Hp |Easy | 0 |2 |Recover Hp equal to half of dmg deal to enemy Robber Item |Easy | 6 |3 |Steal enemy's items RG-30 |Easy | 12 |3 |Enemy RG - 30 Minus Atk |Easy | 18 |3 |Enemy slash/thrust/blow attack down 15 secs Poison |Easy | 24 |3 |Enemy will get poison status X3 Damage |Easy | 30 |4 |Normal and FG full skills damage X3 FG Heal |Easy | 36 |4 |Recover some FG Panic |Easy | 42 |4 |Enemy will get panic status Minus Mind |Easy | 48 |4 |Enemy magic attack down by 15 seconds Minus Def |Normal | 54 |5 |Enemy slash/thrust/blow defense down 15 secs Piyo |Normal | 60 |5 |Enemy will get piyo status Weak |Normal | 66 |5 |Enemy will get weak status Paralyze |Normal | 72 |5 |Enemy will get paralyze status X4 Damage |Normal | 78 |6 |Normal and FG full skills damage X4 Minus Regist|Normal | 84 |6 |Enemy magic defense down by 15 seconds Freeze |Normal | 90 |6 |Enemy will get freeze status AtkChain +1 |Normal | 96 |6 |Normal attack increase by 1 hit FG Cure |Normal | 102 |7 |Recovers more FG Slow |Normal | 108 |7 |Enemy will get slow status Hits +2 |Normal | 114 |7 |Combo +2 more hits Smash! |Normal | 120 |7 |Kills enemy who is 10 levels below instantly Shockwave |Hard | 126 |8 |Normal attack affects a little area on 3 Lines Hold +1.5 |Mania | 132 |8 |Enemy cannot move for 1.5 seconds Dacoity Item|Mania | 138 |8 |High chance of stealing items Cure Hp |Unknown | 144 |8 |Recovers Hp 8 times of damage done on enemy ---------------------------------------------------------------------------- AtkChain +3 |Irregular| 0 |11|Normal attack increase by 3 hits FG Charge |Irregular| 0 |10|Recovers FG according to base FG-1 X32 Damage |Irregular| 0 |11|Normal and FG full skills damage X32 RG 1 |Irregular| 0 |10|Enemy RG and own RG turns to 1 Armor ------ Awaken Name |Mode |Awaken |Number of enhance done| | |Number |to make awaken appear |Effect| ---------------------------------------------------------------------------- RG 50 |Easy | 0 |2 |RG increase by 50 after blocking Hp +3% |Easy | 0 |2 |Recovers 3% of max Hp after blocking atk Phy Hit 50% |Easy | 0 |2 |Physical damage cuts by 50% Min Hit 50% |Easy | 0 |2 |Magical damage cuts by 50% Vanish Effect|Easy | 6 |3 |Low rate of removing bad status FG Heal |Easy | 12 |3 |1 FG diamond recovers 40 FG after blocking atk Def Up |Easy | 18 |3 |Def up for 15 seconds after blocking atk Atk Up |Easy | 24 |3 |Atk up for 15 seconds after blocking atk Vanish Drain |Easy | 30 |4 |Normal chance of dispeling stats down effect Regist Up |Easy | 36 |4 |Magic Def up for 15 secs after blocking atk Passive |Easy | 42 |4 |Automatically performs a fall recover during a fall Mind Up |Easy | 48 |4 |Magic atk up for 15 seconds after blocking MaxHp +1 |Normal | 54 |5 |Max Hp increase by 1 after winning battle HpHeal Up |Normal | 60 |5 |Hp recovery rate up for 15 seconds after blocking atk Vanish Effect|Normal | 66 |5 |Normal chance of recovering from bad status FgHeal Up |Normal | 72 |5 |Fg recovery rate up for 15 seconds after blocking atk Hp +6% |Normal | 78 |6 |Recovers 6% of max Hp after blocking atk Fg Heal |Normal | 84 |6 |All FG diamonds recover 20 FG after blocking atk Phy Hit 1% |Normal | 90 |6 |Physical damage reduced to 1% Min Hit 1% |Normal | 96 |6 |Magical damage reduced to 1% Vanish Drain |Normal | 102 |7 |High chance of dispeling stats down effect Stun Guard |Normal | 108 |7 |Recovers from piyo status Auto Defend |Normal | 114 |7 |Automatically defend if hit by slash/thrust/blow attacks ItemHeal X2 |Normal | 120 |7 |Item heals double of normal Revive |Hard | 126 |8 |Revive with 1 Hp when killed Hp +20% |Mania | 132 |8 |Recovers 20% of max Hp when Hp is reduced to 10% maxHp Flash |Mania | 138 |8 |Cannot be atk for 3 seconds after blocking enemy atk Sorn Damage |Unknown | 144 |9 |Returns 50% of dmg back to enemy ------------------------------------------------------------------------------ Hp + 30% |Irregular| 0 |11|Recovers 30% of max Hp after blocking atk Vanish Effect|Irregular| 0 | 8|Recovers amount of FG equal to base FG-1 Penetrate |Irregular| 0 |11|Cannot be stopped by physical damage Penetrate |Irregular| 0 |11|Cannot be stopped by magical damage *Some awakening can only be gotten when playing at a certain difficulty. Example playing at Hard will get awaken abilities Revive and those abilities above revive. *The order of the awaken are according to the way they are arranged in the battle book. *Awaken number is the total number of times all the equipments(whether those equipments have been sold or thrown away) have awakened. 3)Inheriting -------------- Inheriting is combining 2 weapons or 2 armors with at least +1 stat together. It can only be done at the weapon/armor shops. Example: weapon 1 ->inherit onto weapon 2(Not yet enhanced) = stronger weapon2 Half weapon 1's EP will be transferred to weapon 2. Normally inheriting will cause an increase in stats on the final equipment based on how the weapon has been enhanced. If the weapon 1's slash points have been enhanced more than the others, weapon 2 slash points will be increased. If all the stats have been increased equally, then the stats up on weapon 2 will be randomly chosen. On certain weapons, inheriting a weapon/armor with certain stats being higher than the others will cause special inherit effects. Stats up will not appear. Instead, 1 of the following effects below will appear. Special Inherit Effects (From namco's guide) ----------------------------------------------------------------------------- 1)Enhance once getting awakening This occurs when weapon 1's slash stats are higher than the other stats. Weapon 2 only need to enhance once for its awaken ability to appear regardless of the ability's enhance requirement. (This ability is necessary to create 100 % awaken equipments) 2)Required Ep to enhance lowered This occurs when weapon 1's thrust/blow stats are higher than the other stats. Weapon 2's required EP to get to next enhance is reduced. 3)Enhance level +1 This occurs when weapon 1's magic attack stats are higher than the other stats. Weapon 2's stats can be enhanced to original max enhance level+1. Example: The most a weapon can be enhanced is to level 5 but with this level 6 can be obtained. 4)More EP bring over This occurs when weapon 1's HP/FG recover stats are higher than the other stats. More than half of weapon 1's EP will be transferred to weapon 2. 5)Awakening inherited This occurs when weapon 1's awakening rate is higher than the other stats. Weapon 1's awaken ability will be transferred to weapon 2 resulting weapon 2 having the same awaken anility as weapon 1.Weapon 2 will also have the same awaken rate as weapon 1 plus 1 more % is added to the awaken rate. (This ability is necessary to create 100 % awaken equipments) ------------------------------------------------------------------------------ *Sometimes during inheriting, an irregular may happen. This can be (In order of the most common to the least common) 1) Equipment change shape 2) Equipment gets an irregular awakening 3) Equipment gets multi-element attributes. The rate of irregular occuring depends on the total inherit number. The higher the inherit number, the higher chance irregular will happen. //////////////////// For Iregular shape change, any weapons inherited onto the better weapons in Sunny Town will give you musical instruments. Any weapons/armors inherited onto the best weapons/armors (Folty weapons and armors) selling in Balka (after last stage appears in the sky) will give you the ultimate weapons/armors. ///////////////////// For rare awakening, the type of awaken ability depends on the battle number recorded in the battle book. Remainder of "Battle number / 4" (Battle number divided by 4) decides what awakening you get. Remainder | Irregular Awaken ability --------------------------------------- 0 | AtkChain +3, Hp + 30% 1 | FG Charge, Vanish Effect 2 | X32 Damage, Penetrate(Physical) 3 | RG 1, Penetrate(Magical) *********** WARNING!!!* *********** There is a known bug in Tales Of Rebirth that battle numbers will stop at 10000. You can still fight normally but the battle number will not increase. So if you are aiming for X32 Damage or any other ability not in remainder 0, make sure your battle number is not close to 10000. ****************************************************************************** ------------------------------------------------------------------------------ 4)How to get 100% weapons and armor awaken ability --------------------------------------------------------- In Tales of Rebirth, there are 2 ways to get equipment awakening rate to 100%. 1)Buy awaken stones (green in colour) at the aution in Kyogen. (Depending on your luck, this can be very very time consuming...........) 2)Use the special inherit method Now I am going to describe how the special inherit method works. (Special thanks to Gahleon and Aiyon for telling on the message board.) Note : When I mention reset, I mean press L1+L2+R1+R2+Select+Start at the same time ////////////////////// Special Inherit Method ////////////////////// ****************************************************************************** Before I start, when I mention "File A" it means I am refering to your current save file. ****************************************************************************** /////// Getting a weapon/armor that has "Enhance Once getting awakening" factor (This equip is critical to getting the awaken factor that you want and inheriting the awakening) 1)Train a weapon/armor until it has at least a +1 on one of the stats and has 150 EP left. (we call this Equip A) 2)Buy 1 weapon/armor(Equip B) 3)Save (File A) 4)Buy 1 weapon/armor(Equip C) 5)Save on another file(File B) 6)Inherit "Equip A" onto "Equip C" 7)Enhance "Equip C" any stats to +3 8)Inherit "Equip C" onto "Equip B" 9)If "Enhance Once getting awakening" message appears, reset and load back "File B" then go to step 10.If slash stat up message appears,reset and load "File A" and start from step 4. 10)Train "Equip C" to at least 150 EP. Save on "File A" ////////////////////////////////////////////////////////////////////////////// From now on I will call the "Enhance Once getting awakening" weapon/armor "Equip C". ****************************************************************************** *For getting normal awakening to 100% 1)Get a weapon/armor that has "Enhance Once getting awakening" factor by following the steps above. ("Equip C") 2)Buy a weapon/armor. (Let's call this weapon/armor "Equip D") 3)Save on a separate file. (Let's call this "File B") 4)Inherit "Equip C" onto "Equip D" 5)Enhance any stats and see if the awaken that appears is the one you want. 6)If it is the one you wanted,reset and load "File B" and go to next step 7. If it is not, reset and load "File A" and go back to step 2. 7)Inherit "Equip C" onto "Equip D" 8)Enhance slash stats to +2 or above. 9)Inherit "Equip D" onto a new weapon/armor. 10)If the "Enhance Once getting awakening" factor comes out, reset and load "File B" and go to next step 11. If slash stats up message comes out, reset and load "File A" and go to step 1 11)Save onto "File A". Now enhance "Equip D" stats equally among the four stats until the awaken rate comes out. Then enhance the awaken rate until it is the maximum and the highest among the five stats. Example if you are going to make "Shockwave" for your weapon, make sure the stats are enhanced as followed for lv3-5 weapons: +2,+2,+2,+2,+5 (where +5 is the awaken rate and shockwave needs total of +8 to appear).Then save onto "File A". 12)Find another "Equip C". 13)Now Inherit "Equip D" onto new "Equip C".The special inherit effect "Awakening Inherited" will appear. 14)Now enhance the stats again until awaken rate is the highest and the maximum enhance reached for the equip. 15)Save onto "File A". 16)Find another "Equip C" and inherit onto it. 17)Now enhance the stats again until awaken rate is the highest and the maximum enhance reached for the equip. 18)Repeat steps 15 to steps 17 until the awaken is 100% ****************************************************************************** *For getting Irregular awakening to 100% Getting Irregular awakening to 100% is simpler in the sense that you will know which Irregular awakening you get without resetting so many times. /////////////////////// Conditions for getting Irregular awakening to 100%: -Recommended to start on your second walkthrough as the weapons/armors will not bring over from first game to next game -Inherit number should be 700 and above.The more the better. (I started at around 1500+ inherit number) Just as long as you feel that the irregular rate is not so low. -Battle number should give the remainder that decides your irregular awakening. If you are getting X32 damage, battle number divided by 4 should give you remainder 2. -Weapon/armor enhance level must be able to enhance to LEAST +4. -The earliest you can start making them is at Anikamal Town in the desert where they start selling enhance to +4 weapon/armor. ///////////////////// Steps on starting to make: 1)Get a weapon/armor with +1 and above. 2)Get a weapon/armor that has "Enhance Once getting awakening" factor 3)Inherit the weapon/armor in step 1 to the weapon/armor in step 2. If Irregular awakening happens, save the file. If not, reset and try to inherit again. 4)Enhance the irregular awakening weapon/armor on every stats equally until awaken rate comes out.Then enhance awaken rate to the highest and to the maximum enhanceable (Example X32 damage :+3,+3,+3,+2,+4 or +3,+3,+3,+2,+5 here awaken rate is the highest and is enhanced to the maximum level). 5)get another weapon/armor that has "Enhance Once getting awakening" factor 6)Inherit the weapon/armor in step 4 onto the weapon/armor in step 5. The special inherit effect "Awakening Inherited" will appear. 7)Enhance the inherited weapon/armor on every stats equally until awaken rate comes out.Then enhance awaken rate to the highest and to the maximum enhanceable (Example X32 damage :+3,+3,+3,+2,+4 or +3,+3,+3,+2,+5 where awaken rate is the highest and is enhanced to the maximum level). 8)get another weapon/armor that has "Enhance Once getting awakening" factor 9)Inherit the weapon/armor in step 7 onto the weapon/armor in step 8. The special inherit effect "Awakening Inherited" will appear. 10)Repeat steps 7 to 9 for 100% awakening.Every time the awakening is passed on, the inherited % will increase by 1%. ----------------------------------------------------------------------------- 5)The cooking bug ------------------ What this bug does is that you can use the secret factor ability of the recipe without wasting any ingredients and not making the secret factor to appear on the recipe itself. *Note: This bug is better done in 2nd walkthrough and above. Explaination will be provided below. To activate the bug, first the recipe must have 3 stars and above. Then the player has bought the recipe inherit and usable items inherit from the grade shop after completing the game. After starting a new game with the inherits that are bought from the grade shop, go through the game until you are at the world map.Then fight 1 battle. Save the game. Now use the recipe. Since the recipe is 3 stars and above, secret factor is 100% coming out. Now, *DONT SAVE THE GAME*. Just soft reset the game (press all the buttons together). Load your game and go fight a battle. You will find out that you have the secret factor activated in battle. After the battle, notice that the secret factor explanation has not come out and the ingredients have not being used. Now if you use the recipe another time, the secret factor will comes out AGAIN. :) Just reset after you have made the secret factor come out. Rinse and repeat how many times you want. XD (Note: This can be done anywhere in the world map. Not neccessarily in first town) This is useful as there is a secret factor that lets you earn 30EP after battle. Combined with the X2 grade earn in grade shop, that's a whopping 60EP per battle!!! As to why is recommended to use the bug in 2nd walkthrough is that secret factor is 100% sure to come out. For 1st walkthrough the secret factor may comes out just as you are raising the recipe to 3 stars. 6)Disclaimer --------------- ->Any mistakes found in my guide please email me. ^^|| -------------------------------------------------------------------------- 7)Special Thanks ------------------- ->Namco for making such a great game ->GameFaqs for hosting this guide ->Gahleon and Ayion for telling how to make 100% awakening ->Raywing for telling me what the "passive" skill does ->Lungberg for pointing out my mistakes in step 10 ->Ayion for eleborating on getting "Enhance Once getting awakening" weapon/armor