__________ __________ _______ _ _ _______ _ _ ," _________| ," __ ____| ," ____ | | | |_) ," ______| | `. | | ; 7_________ ; ," | | ; ,' | | | | ; /______ | `. | | |___________ | |_| | | | | | | | | _ | ______| | |`. \ | | __________.' / | | | |____,' | | |______; | | (______ | | : \; | |___________.~ |_| |________,' |_________,' |_________| |_| \___| I N F I L`T R A T E * S T E A L` * V A N I S H _______________________________________________________________________________ _________________________________________________________________________ ______________________________________________________ ____________________________________ ____________________________ STOLEN ____________________________ FAQ / WALKTRHOUGH ...for PS2 ____________________________ _______________________________________________________________________________ Version: 1.05 Last Update: 07.08.2005 Filesize: 73.122 Bytes Author: selmiak _______________________________________________________________________________ [.I.] __ __ ____ _\ \__ _\ \__ / /____\__ _\_____\__ _\ \ \_\ \ ' \ \_\ \ ' \ \ \ \ \ \ \ \ \ \ \ '_\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ /___/___/_/_/___/___/_/_/_/ This FAQ/Walkthrough features an build in search System, in every index there are the keywords in bracket, e.g. [.V.] for the Walkthrough. Push Ctrl + F and enter the keyword in the bracket. Make sure to get all the Characters, also the dots, they are important. /��������������������������������������������������������\ / /�����������������������������������������������������\ \ || 1 content ................................. [.I.] \ |\ || 2 legal stuff ............................. [.II.] || \ || 3 characters .............................. [.III.] || \ || 4 controlls ............................... [.IV.] ||\ '. || 5 WALKTHROUGH . . . . . . . . . . . . . . . [.V.] || \ � `';. || 6 lootlist ................................ [.VI.] || / _,;:::;. || 7 weapons ................................. [.VII.] ||/ .' `'::: || 8 faqs .................................... [.VIII.] || / .:' ::: || 9 version history ......................... [.IX.] || / ::.:::' || 10 thanks & goodbye ........................ [.X.] / |/ `'''� \ \_____________________________________________________/ / \________________________________________________________/ _______________________________________________________________________________ _______________________________________________________________________________ [.II.] LEGAL STUFF This FAQ is written by me, selmiak, just for the purpose to help you, so that you are allowed to look at it, download it or print it. The only websites allowed to host this FAQ are: www.gamefaqs.com www.neoseeker.com www.dlh.net or just dlh.net, without the www. If you want to host or publish this guide you need my permission. I'm a nice guy (most of the time, not always, and not in this FAQ...) and will most of the times say yes, but hosting my guide without asking me is stealing my work, and you commit a crime. Same is for claiming this guide as your work altering it'S content, selling it without my permission and what else you can think of to profit from my work. If you find Typos or other constructive criticism, different pathes or other stuff that should be in this guide drop me a line at: !!! please make sure that you have the name of the game in the subject !!! ---> faqs [at] gmx [dot] de If it'S not obvious, the [at] is for @ and the [dot] replaces . I replaced these symbols because of robots scanning the web for email-adres- ses and spamming my account. Hell, how do they know my dick is smaller than these dicks in internet porno- graphy... ___________ Help for hungry guidewriters ;) If you think, this FAQ helped you out, then please be so kind and type the following url in your browser an click on one of the ads there. http://schmutzschild.de/supporte.html You can't loose anything by doing so, except half a minute of your time and I get some tips and write more guides! Even little money is money! Thank you! ______________ If you think one (or more) of my statements posted in this guide make you sick, embarresed or are against your nature, please mail me at: [email protected] So, that's enough to my position of right, that means: you have no right! :P _______________________________________________________________________________ _______________________________________________________________________________ [.III.] Characters _____________________ Anya Romanov [.3.1.] Louie Palmer [.3.2.] Mayor Morgan [.3.3.] Breeze [.3.4.] Night [.3.5.] Richard Kilian [.3.6.] Anya Romanov [.3.1.] _____________________ Anya is Forge City's best thief. Sheis armed with an array of high tech weapons and criminal tools. Efficient, athletic, and a master of many martial Arts, Anya is at the top of her league as a professional thief in Forge city, despite being in the minority of thieves who do not also routinely add murder and vandalism to their rap sheet. For Anya, it is not simply a question of ethics, but matter of professional pride, that she does not kill on the job. She is able to get in, get the goods and get out again, without anyone being any the wiser. She does not rattle easily, nor does she like to backdown in the face of a challenge. However, she has enough experience to know not to push her luck when it really counts. She has been hired by a misterious client to steal the city's most valuable treasures. Louie Palmer [.3.2.] _________________ Louie Palmer is the Voice in Anya's ear. From his control room, he is connected to Anya's audio and video Link. From here he guides her through Forge City's most dangerous Jobs. A war veteran and communications expert, he is also Anya's fence and (for want of a better word) her agent, in terms of findong her suitable work without her needing to reveal herself to unknown third parties. Many of the clients he finds for Anya are via a string of digital aliases. Mayor Morgan [.3.3.] ____________________ Mayor Morgan is Forge City's incumbent mayor who has turned a blind eye to those who have spoken out against his policies. He is in his sixties. He represents old money and old school values. While this used to be enough to maintain a position of credibility on office, something which he has managed for nearly 20 years, it seems to pale in the face of the challenge from Kilian. Breeze [.3.4.] ______________ Breeze is the only know alias of Forge City's second best thief. Deadly and vicious, she is best to be avoide. She shares much of the skill set of Anya in her ability to move unseen and unheared, however she has none of Anya's reservations about killing the odd policeman or guard that gets in her way. As far as she's concerned, they are simply obstacles between her and her goal. She is a much an assassin as a thief, although there seems to be more money in theft in Forge City. Unfortunately her employer, Kilian has relied upon Breeze to steal evidence against or simply remove the competition. Like Anya, we get the impression that she's not just in it for the money. She would ordinarily have removed any rivals from the picture, but it seems that her boss has plans for Anya that require her to remain alive for now. Forge City isn't big enough for both Anya and breeze. Night [.3.5.] _____________ Nights appearence is deliberatly deceptive. While he dresses down, there is nothing humble about his ambitions within the criminal organisation of Forge City. He is in his late twenties, and has already spend much of his adult life in the company of gang members and criminals of one sort or another. He is a cut above the majority of them, having been particularly successful for such a relatively short carreer. Although he's smarter than most of the thugs in his own organisation, he can be goaded into revealing his concelt. As such he has been known to lord his position over people if he feels they are not showing him sufficient respect. Apart from these occasional display of vanity, he maintains a pretty cool and unhurried demeanour. Richard Kilian [.3.6.] ________________________ Richard Kilian heads a variety of big time business interest. He is running for Mayor of Forge City on the basis of sweeping and controversial reforms designed to combat the crime wave in the city. He has the charisma and the credibility to pull it off too, although it will later transpire that he is also largely responsible for orchestrating the crime wave. Beware of Kilian, his plans for Forge City might not incude Anya. All Character descriptions are not written by me and can be found on the offi- cial hompage for stolen. _______________________________________________________________________________ _______________________________________________________________________________ [.IV.] Controlls __________________________ in game: X jump (when standing still, sometimes while running) roll (while running) hoist (when hanging somewhere) [] action button ^ punch/kick O duck down Drop (when hanging somewhere) Turn around (in ventilation shafts) Up/Down Change used Items left When standing in front of a door you activate Anya's Sonar Start Menu Select Map L1 First person View (FPV) L2 whistle (to distract guards) ... to be continued _______________________________________________________________________________ _______________________________________________________________________________ [.V.] The Walkthrough ________________________ I used the quicktags here too, just push Ctrl + F and type in the keywords that are in the brackets: The Museum Mission 1 [Mss.1] ���������������������� � The Prison Mission 2 [Mss.2] ���������������������� � Apek HQ Mission 3 [Mss.3] ���������������������� � Satellite Array Mission 4 [Mss.4] ���������������������� � _______________________________________________________________________________ _______________________________________________________________________________ Mission 1 [Mss.1] ______________ ___________________ MUSEUM ______________________ Primary Missiongoals: __________________________ - INFILTRATE THR EXHIBITION SUITE - LOCATE THE BASEMENT -> DIASBLE THE SECONDARY SECURITY SYSTEMS Secondary Mission: _____________________________ - STEAL THE JADE FIGURINE [1.a] - STEAL THE GOLDEN FLOWER [1.b] - STEAL THE WAR FAN [1.c] - PHOTOGRAPH THE ELECTRICAL SCHEMATIC [1.d] - PHOTOGRAPH THE FIVE RELIEFS [1.e] The first Mission is a Tutorial Mission to get you used to the Controls in Stolen. To get a complete List of the Buttons look under section [.IV.] in this FAQ or just try and play the game. But there is a chance that you will miss a button or command and get stuck later in the game, so please look at the con- trolls section! Rooftop ____________________ We start the game on a rooftop and rain is coming down. Looks like it's night. Anya is dressed all in black so no one will recocnice her. Feel free to fool around with the controlls and find out whats neccessary! You can do whatever you want to do until you come to the airconditionvent tahts blocking your way. Well, that's not a big problem is it? Just use the Circle button (from now on referred to as "O") to duck down and crouch under it. Now the one roof is at an end. To continue you must run to the ledge and press the "X" Button right when you are at your last step on solid ground. Anya will jump to a pipe thats across the gap and do some sexy acrobatics. Push the X Button again to let her jump to the other side of the ledge. Getting a feel for the game? Good! Now you must do a very dangerous move, you must climb down from the ledge. To do so just walk over the edge. See, Anya won't be falling down when you walk over an edge in a hurry. But just hanging around doing nothing gets boring after a while so start moving her to the left until you can't go any further and then move her up on solid ground again by pushing the X Button. NOTE: You can make Anya loose her hold on the ledge simply by pressing the O Button. If you don't know for sure what is under you, you will most like- ly die by doing so. You will find yourselfe in front of a wall, so push the X Button and climb up that wall (do I sound like Major Tom, eehr, Zero???). Once you are up there you can swing via the pole to the next ledge. There is a door on the next ledge you can enter by pressing the Action Button (The Square Button, from now on "[]") Inside the Warehouse ____________________________ Before you fall or jump down in that hole Jump to the pole above the hole and go on jumping to the other side and get a medkit. Now try to get back over that pole again, but mostof the times you will just fall down, so remember to press O when you fall or you will loose health. Down there you go to that place _between_ the small wall and the boxes. Use R2 to walk up the small wall, and when you are at the highest point press the X Button to jump over to the boxes. Climb up to a higher level and walkt around. You will reach a dead end, so jump over it and get a hold on the other side. Climb hand on hand to the left until you reach that superior solid ground again. Enter that door. Outside the warehouse and still outside the Museum ___________________________________________________________ Use the Cable by pressing [] when it's shown on the screen. What a challenge. Anya will slide down the cable really fast and land safely on her feet. Pick up the box in front of you. There are three trackers inside, you can use these to make the game even more like metal gear solid. Just do what the Game tells you and mark the guard. Stealing : You know, Anya is a thief, so crouch up to the guard and when you are behind him use the steal button [] when the white moving bar is in the blue area. LOOT : Leather wallet Now you know where he is and stole his wallet, you can go past him on the other side of the small house. Always stay. Stay in the shadow until you see that red X on the door. On the right of this door is a pack of sonic emitters you should collect and then rush to the box in the edge. You can't enter that door with the red X. When you hide in the shadow of that box mark the other guard too and then use the sonic emitter and shoot it through the fence and somewhere far from the other guard. Then push R2 as hard as possible and disctract the guards. While they are looking for the reason for the noise you can climb the box and jump over the fence. Steal from this Guard a CELLPHONE Run along the hallway and jump over the other fence at the end. Make some noise again to give these guards something to do. Climb up the wall after the fence and take the medkit. Walk a bit and open the crate with []. NOTE: If the guard won't react to the sounds, whistle, by unselecting the sonic emitter and pushing R2, then, when he's coming select the sonic emitter again and then push R2 to make him check the other sound. Just hold R2 while climbing the box and running past him to keep him busy and keep him away from looking into your direction! Alternate Route: From where you start this section you go straight to the box with the trackers and on the left of this there are some boxes. Climb on the box, when the guard isn't looking, then climb up on the next box. From there you climb up to the rooftop. Go left until you see that rope you just came here sliding down on it. Take some place for you start up and then jump straight under the rope, and catch that yellowblack pole. From there jump to the little house. Go on to the next house, get the sonic emitters and walk over the ventilation. Now track the guard on the other side of the fence. Shoot a sonic Emitter to the left of the box in the shadow. When you track him, he turns away and walks around. Use this time to jump over to the box unseen. Hide in the shadow. When the guard is back on his spot you see him because you tracked him. Climb down from the box to the left and stay in the shadow. Now whistle. When you whistle loud enough the guard will be coming over and you can climb on the box, wait in the shadow until he passed, stay crouched and walk over the box while he's behind the box searching for you where your whistle came from. Now use the sonic Emitter to get him to turn his back to you and steal his CELLPHONE Now the reast is easy, just be fast. Jump over the fence, climb and into the museum! INSIDE the Museum ___________________________ Actually you can push the analog stick forward all the time and nothing else, you can't miss this part. So, Finally you made it into the Museum. You see there are guards on patrol so be careful. In this first room they won't come in after they left in the beginning (and you don't open the door). Check out the locker left of the red door. You download (or scan?) a talisman, must be worth a million. Well, At least $3.000. Turn around and look in the left right corner, somewhere in the black darkness, there is another medkit. Let's leave this room now, okay? Now we come to something very interesting (for 6 year olds) and this is Picking Locks [.lock.] So, this door is locked, damned, well use your lockpicker and crack it open. To do so you just have to figure out which part of the lockpicke fits on the part of the lock. Choose by pushing the left analogstick to he left or to the right. (You can also choose to quit by pushing Trinagele, but I hope you are not a sissy and need this EVER in this game!) One you found the part that fits push up on your left analogstick but d't over do it. When the signal is red you push either to hard or to soft. Release or give preassure until the sign turns green. Keep it that way for a little time and then the lock will get accepted and you have to crack the next one. Where is Sam Fisher when you need him? So open the door and enter! ___________________ ______________ ____________ ____| | | | __| | |/ /| , | |_| \| |_ _|___________ ________| |_| | __| |_| < | __| | | | | | |___________________ __________|___|_|_|___|___|_|\_\|_| |___|_|_|\_| |_|___________________________ Congratulations, you reached your first Checkpoint! The Game will eventually autosave here for you and now continue. Get the Markers on the ground. Go to the corner and look around the corner with you cameraviews, or like the game tells you with the Shoulder buttons. See the camera?! When you start to run towards the cam the game will tell you to mark the camera. If you got two healthy eyes you won't need this and can safe a marker. Just look at the Camera. When it faces right run under it very fast. Now use the right Analogstick to look up and when the camera turns to that long hallway run around the next corner and pick up the sonargoodies. You now can look through walls with your sonicvisor. Just on a sidenote, from now on the Sonic Visor will be called Sonar. Just press left on the D-Pad. Looks like the developers like to rip off not just games but also movies like Daredevil... hey that makes it even more fun! Nevermind bout that. Wait for the camera to turn away and jump into the ventilation shaft. Walk in there untill the end and climb into the next room. Track the Guard and then steal the Jade-Statue on the desk. It's worth 7000$. Secondary Objective Steal the Jade Figurine [1.a] Okay, so how do you steal this little thing? Use the shadows to crouch close to the object. Wait until the guard is behind a small wall so ha can't see you. Stand up and be fast. Run to the Object and take it (with []) and now run back into the shadow. Don't forget about the medkit in the back of the room! There are 3 other Objects that need to be stolen in this room. On is near to the Jade statue in the desk, it's the silver candlestick, the other target is near the ventilation shaft you just came in here through, on the other side of the desk, it's the japanese Scroll. And don't forget to rob the Security man, you get A FEW CENTS from him. Right across the room there is another ventilation tube. Climb in there when the guard is in the other half of the room and pick up the Neutralisator in the tube. Follow the tube! Before you Jump into the little office room take a look around with the L1 Button. See the security camera?! Shoot it with the Neutralisator. Or jump in and then shoot it with the Neutralisator and then use the Night Vison by pressing right on the D-Pad. Scan the desk for a MP3 PLAYER and the other for some Nullifiers Now Crack the door and enter ___________________ ______________ ____________ ____| | | | __| | |/ /| , | |_| \| |_ _|___________ ________| |_| | __| |_| < | __| | | | | | |___________________ __________|___|_|_|___|___|_|\_\|_| |___|_|_|\_| |_|___________________________ Another Checkpoint passed! When you are standing in front of the door you just cracked open, so search the cupboard in front of you for some more nullifiers, then go left and then right into that dark area. Use you night vision googles and enter the door in the dark. There is no need to use the sonar. You are in a storage room. Use the red switch to turn on the computer in front of the office and search the chest for a GOLD GOBLET. get back on the hallway and sneak past the guard at the windows in the office and then use the computer terminal to download the map for this area and then hack the door. Hacking [.hack.] just repeat the sequence shown with the left analog stick and here you go! There are Nullifiers, Trackers and Sonic Emitters in the guard's office. You can get them by stealing the guards KEYCARD. Then his office is unlocked. To get his card lure him outside by whisteling and then steal it from him. This is very hard to do, just for expert players. Okay the door is open, lets get in there. Mark the guard on patrol and wait till he's around the corner. run to the dark edge and crouch. Crouch a bit foreward until you completely disappear in the dark (no display). Wait for him to pass by and then run to end of the corridor and hide in the dark (again), wait for him to come back and when he turns around follow him in crouched position, he won't recocnice you and start picking the lock. When you think you need to long, you better stop where you are and hide in the shadow (once again) until he passed again and then do the rest and open the door. Inside the library ____________________________ Don't know if a museum inhabits a laboratory, but this room looks like a mix between a lab and a lib, but I think for a museum a library fits better, that's why this room is called libraray. Here you are "confronted" with a sleeping guard. Just be quiet and search for the terminal on the oppisite site of the room (seen from the guards sight) and try to hack. Be carefull, when you hear him wake up immedeately interrupt your hacking and hide from him. Then hack all your way through, download the new map and hack the dreight lift. There is a Health Pack and a Pack of Trackers around, pick them up of course. In the corner with the healthpack there is also a valuable japanese dart to get, don't forget about this. On the left of the sleeping guard are three lockers. There you can get a gold candlestick, a ruby necklace and a golden buddah. These are also mustgets :) Now call the elevator and get Down one floor _____________________ There is a pack of Nullifiers near the elevators exit. Try to avoid the security cameras here. Just stay close to the walls, the only intersting thing near the cameras is a healthpack, and it's in the shadows. There are two searchable bins near the locked door, you'll find some Sound emitters and Trackers in there. Another way to deal with the security cameras is, that you can step through the shadows until you are under them and then turn the (view)cameraposition in a way, so that you can see the cameras. After two of them joined it's the nature of things that now two other cameras join and thats the point where you start crouching or running away. Continue to the east side of the big basement room and enter the door to the The machine Room ___________________________ Now it starts getting interesting :). Look above the lasers in FPV. There are some Taser Emplacements on the ceiling. These will only shoot at you when you are in their sight and step on a laser on the ground. The good thing is, some of the lasers are broken. So climb up the boxes on the righthand side and climb along till the corner, corner the corner and then wait for the laser to turn off for a short period. Jump there at that moment. You have to move the left Analogstick to Anyas back to activate the Jumpcommand. Pick up the Health Pack and run up the wall on the right and jump ovet to the Transistor. Corner around the Transistor thing 180� and then jump to the other trasistor. You will land hanging on another Transistor Station. Corner around this thing too. On this side of the fence there is also a flashing laser. So wait for the laser to turn off, then jump in the hole in the lasergrid, run up the wall very fast and jump to the pole. Now you just have to walk along the pole and drop down on the other side of the fence. Turn of the switch and so turn off the power. To get outta there just jump to the pole and the out. Don't forget to search the Lockers for a Health Pack, a Family Photo (?) and a valuable (!) Portable Radio. The Healthpack is usefull at least. AFTER this task is completet you now better go back to the big basement room. There you go to the south side of the basement. Hidden in the dark there is a door. Pick the lock there and get the Sonic Emit- ters. Search the three lockers for a Katana, a Sapphire and a silver goblete. Now it's time to complete one of your secondary mission objectives Secondary Objective Photograph the electrical Schematics [1.d] This Task is very easy. Just look at the plans that are attatched to the wall on the west site of this small room in First Person View and use the Triangle Button to take a picture of the plans. The Game tells you if you are to close or to far away, sometimes it's just a matter of the angles you take the picture. Now get back to the big basement room, remember to stay out of the sight of the watchmen (pickpocket them for a DIGITAL CAMERA, and A PACK OF SMOKES) and now enter the former closed Corridor ________________________________ Here are some lasers that trigger the alarm when you touch them. The first few can easily be avoided by crouching under them and then timing it right with the moving one. When there are lasers on the ground it's not that harder, just climb up to the ledge and climb over the groundlasers and avoid the moving lasers by timing your moves right. Here you can also hide if you should get spotted. Enter the door at the end of the corridor and you're in the Staircase to the Exhibition ______________________________________ Sorry, no nudes, there are just Artpieces. Get up the stairs, pick up one heathpack, and use the sonar to look into the Hallway to Exhibition Hall ____________________________________ Look with your Sonar how the guard patrols and then enter and mark him. When he's around the corner follow him up and turn into that first little alcove on the left, pick up the nullifiers and climb up so that he can't see you when he's returning. Wait until he searched all under you and has no chance finding you after all. Then jump down and follow the hallway, run up the stairs and find some sonic emitters. You can't enter the door but you can look with your sonar. So get down the stairs and enter the next room Entrance ________________ don't head to the terminal by now. Look around. There is a healthpack near the entrance door and when you come back from the healthpack steal the CELLPHONE from the guard of course and take a photograph of one of the five Reliefs [1.e] (number one). Now go to the Computer terminal, but be warned, now the energy is back again and all the rooms will be brighly illuminated. So wait for the guard to turn his back to the Terminal then run towards it. Hack the door to the Exhibition open. Now the guard will eventualle be here, so stop hacking and crouch, he won't see you if you crouch early enough. Wait until he turns around again and then download the map, and now quit hacking. Shoot a nullifier against the camera and rush out of the door. Run up the stairs, enter the door, pass a ___________________ ______________ ____________ ____| | | | __| | |/ /| , | |_| \| |_ _|___________ ________| |_| | __| |_| < | __| | | | | | |___________________ __________|___|_|_|___|___|_|\_\|_| |___|_|_|\_| |_|___________________________ and enter the Upper Exhibition hall _____________________________ You can see your actual target now. But it is safe behind some lasers, but Louie Palmer wouldn't be Louie Palmer if he didn't know what to do aginst this ugly security feature. He wants you to upload a Virus to the security Computers. Check in the next door and shoot the light with a bloody nullifier. The Guard will wake up, but just relaxe, he will fall asleep again sooner or later. When he's sleping you can steel a GOLD PEN very easy from him Next to this sleepy fella is a locked door, just open it and search for the plain Goblet in the room behind that door. From there on goes a ventilation shaft containing some nullifiers and trackers, collect them and then wait at the end of the shaft before you jump down into the Hallway in front of the golden flower _____________________________________________ stay in the ventilation shaft and wait until the one guard comes out. jump out of the cent and go hide in the dark on the left. Track the guard when he comes near. He will enter the exhibition room again, and eventually talk to the other guard inside the exhibition hall. Wait until he comes out again (you can steal some sonic emitters from him) and after he left the door and shows you his back start picking the lock. This Lock is a 4 Lock Door. But it's easy to pick, when you found the first matching piece, just go one to the right, back one to the left and the last one is one more to the left. Eventually the two guards in the hallway will start to talk. If not the guard will stay at the end of the corridor long enough to give you the time to use your sonar and make sure the guard isn't looking into your direction. Then of course enter. NOTE: As always when you start picking the lock, then stop it and the guard opens the door all your progress in lockpoicking will be lost. Exhibition: Golden Flower ___________________________________ Secondary Objective Steal the GOLDEN FLOWER [1.b] When you first enter it'S best to hide in the dark in the first corner. from there you can track the permanent guard to this room, and the other guard from the hallway, if you haven't alreaddy tracked him. You can pickpocket some BREATH MINTS from the guard in this room and then sneak past him to the trackers on the back of the terminal. Wait there in teh shadow until the guard has passed and then crouch to the terminal and hack the lasergrid. eventually you can download some more mapinfos, if you have the time. Now it is best to go and steal the GOLDEN FLOWER and then hide in the South- eastern corner of the room. There are some more Nullifiers also. Now sneak out of the exhibition again. NOTE: The guard will call for backup once he discovers either the GOLDEN FLOWER or the Laser grid have disappeared. Be prepared. Funny thing is, if he descovers, that the lasers are gone and the Golden Flower is still there why isn't he hiding the treasure from thieves like you? Hallway in front of the golden flower _____________________________________________ find your way back to the hallway, shoot a sonic emitter into the very northern end of the corridor and climb into the vent. Now start the sound and wait until the two guards come to look whats going on, keep on pushing L2 and climb out and (pickpoket the guard for some more sonic Emitters, if you haven't already and the second one for a SILVER FLASK and) take away a part of the last secondary objective, by taking a photograph of the relief [1.e] in the hallway. Then take a photograph of the other relief [1.e] Then run to the other end of the corridor. There is a door to the toilets, that you can enter. NOTE: The second guard can also and more easily be robbed from the other site, when you come out of the Toilets Toilets _________________ Pick up the Trackers in the one cabin and climb in the ventilation shaft and follow the path and you'll come to another Toilet. NOTE: The guards from the hallway will never follow you into the toilet. Could be, that they are just polite and know that you are a woman, or they are just plain dumb. On the other toilet there are some nullifiers. collect them and get out of this toilet to the War Fan Hallway __________________________ Track the guard and shoot the lamp with a nullifier. pickpocket the guards GOLD WATCH and then choke him for best performance later on. If you are after a no kill game, then don't, just follow him close and then lockpick the door on the right. Take the time to check the room with your sonic scan before you enter and make sure no guard is behind the door. Then enter. War fan exhibition ___________________________ Secondary Objective Steal the WAR FAN [1.c] Take the stairs on the left. Hide in the shadow there. Try to track both guards. Then follow the narrow walkway until you see the weak point in the laser grid on the left of you. Shoot a nullifier at light on the ceiling. Wait for the lasers to fade off and then jump in there and jump up to get a grip before the lasers turn on again. Now you must use all the pillars and jumpable elements there to reach the middle part. The last jump is performed from the dent (arthur?) with the cannon on top to the middle. when you are hanging from the middle showcase climb up and steal the WAR FAN. To get out from there simply jump over the lasergrid between the door and your current position. When there are the guards in you way, just stun them with a nullifier for everybody and be fast out. NOTE: when you touch the lasers there will be an electrified beam around the top of the middle pillar. | | | | | | s | | ____| | | |____ | ____| |____ | the l is where the lasers turn on / off | | _ | | | |___ |F| | | | ___| |_| _ | | the F is where the fan is! | | | | | | | | | |l | | | | _ | | | | the s is where you should fire an sonic emitter | | |_| |_| | | to distract the guards | | _ | | | |____ | | ___| | |____ | |_| | ___| | | | | | |________| | |____________| | | | | | | | | ____| | | |____ just follow the dots and climb up to the | ____| |____ | fan and steal it. remember to always jump | | _ | | between the pillars and not walk. | |___ |F| | | | ___....._| _ | | | | . | | | | | | . | .l | | | | .. | . | | | | ..| |.. | | | | . _ . | | | |___.. | | .___| | |____ .......... ___| | | | | | |________| | |____________| Hallway in front of the War Fan ____________________________________ Watch out for the security camera here. Find your way under it. The nullifie the other lamp at the end of the corridor. Doubleroll under the officewindow and enter the door to the next room high room __________________ I just called this room so, because of it's heights. So crouch straigt on in the shadows until you reach the first dent. wait there until the guard turns away and quickly crouch around the dent in the other shadow. Wait there for the guard on patrol and steal his CREDIT CARD. Now make your way in the shadow to the stairs. When the security guard is looking away roll up the stairs. Steal the POCKET WATCH from the sleeping guard and the hack the computer located on the level as the sleeping guard. This will cause some confusion in the office you just passed. The guard inside will come to this room and see whats wrong. Make your way up one level and collect the Nullifiers and the health located at the round way high up. Use the First person view to take a photo of the relief at the wall [1.e]. If you took photographs of all the other images this should be the one before the last one. Wait until the guard from the office enters then drop from up there down behind him. Make sure you land silent (O-Button) and leave this room to the hallway and enter there the Office ______________ hack the computer so that Louie can upload the virus and switch off the laser grids around the Samurai Ruby. There are some sonic emitters you can collect in there. Now get back into the high room again and sneak past the guard there to the other door on ground level. Use you sonar to see behind it. when the guard walks away from the door, enter. Exhibition Hallway _____________________________ Track the security camera right in front of you. Right around the corner is a good place to hide. Track the guard and the proceed in direction of the Exhibition. You can also steal a FAMILY PHOTO from this guards. Not worth the efford. On the West wall of the Corridor there is the last of the five reliefs [1.e] Now enter the only open door on the northwestend of the corridor. Run up the stairs until you reach the roof Roof _______________ Pick up the Health pack a little elft of the door. Then run and jump over the hole and climb on top of this Iris thing and open it up. Inside the Exhibition ________________________________ Use both the left AND the right analog stick to see where there are lasers and move slowly. Wait when there are lasers and when the disappear because of your virus let Anya slip down her rope. When you are down push [] to steal the Stone and enter a cutszene, where you meet a mysterious person that triggers an alert for you. That's not nice but you don't have time to think about that now, just run to the roof and survive. Rooftop _______________ Just run and fill up your health. The X button is your friend :) Once you reach the end of the rooftop the level is done There are some goodies hidden on the roof Mission 2 [Mss.2] ______________ ___________________ PRISON ______________________ Primary Missiongoals: __________________________ - BREAK INTO THE PRISON - ENTER THE SEWERS Secondary Missiongoals: _____________________________ - PHOTOGRAPH THE THREE SAFE LOCATIONS [.2.a.] - LOCATE AND STEAL THE GRAND TRACKER [.2.b.] - STEAL THE PRISON BLUEPRINT MICROFILM [.2.c.] - STEAL THE HIGH SECURITY INMATE LIST [.2.d.] Cells ________________ We start this level in the so called cells, but it looks more like a workshop. so lets get into that level. There are TRACKERS hidden in a safelike thing right from that machine. So you can't exit through the door, so there must be another way. Climb up the lockerlike obstacle and from there climb one step higher. When you reached the top jump diagonal from there to the conveyer band. Don't jump parallel to the wall, because this way you can't reach the conveyer. Follow the conveyer and jump behind the wall seperating the "cell". pick up the health pack and climb into the ventilation shaft. Follow the shaft until the end. Tool Shop ___________________ jump down from the ventilation shaft into the tool room. Climb on the only possible obstascle and jump over the little fence. Scan the locker for the ROCK HAMMER! The stairs lead nowhere so jump into the hole. Sewers __________________ ENTER THE SEWERS >>> NAVIGATE THE SEWERS AND FIND A WAY INTO THE PRISON! Jump ovet the little fence and watch out for the searchlight. You can't destroy or taser it but you can simply avoid it. While you are in the spotlight of the searchlight the taser will shoot at you and reduce your healh. just be fast and roll (od duck) under the fence on the right side of the tunnel and when the searchlight has passed roll out on the other side of the obstacles and jump over another fence. before you jump the next fence use your FPV and look for the drone. This bastard will also shoot teasers at you but only if you lightmeter indicates that the drone might see you. So wait until the drone has passed, follow behind it, because it can't see you behind it and the jump over the fence and be fast, rush under the searchlight and jump the next fence too and run until the end of the sewers. Don't forget to eventually use a Healthpack. At the end of the sewers you turn to the left and cut the crate. Cutting [.cut.] Use you left analg stick to controll and position the cutting tool. Now you use the analogstick to trace the guideline to cut the steel. If you miss the guideline to often the cutting tool will overheat and you have to wait until it cools down again. After some trys you will get a feeling for what to do. Just practise enough. Now enter the now open hole and follow it to the end and open the gully. === CHECKPOINT === Sewer _____________ Now you have to climb up to a door. Sounds easy? Is easy. If you still need help I'll explain (even though noone will look at this paragraph...) Go to the wall in the southend and climb up. Go left (east) and climb up. Go to the end and climb up and turn nort. follow until the narrow part, push R1 and stick to the wall and follow the narrow path north. Now go north until the end of the path, turn left to the west and jump ovet the hole with water coming out. Remember to push O when you miss the jump and fall down, so you won't hurt that bad. Turn left again (South again) climb ut the small step and climb up the fence. Now you have the choice to either get the Healthpack or just proceed to the door. When you pick up the healthpack you must jump down and climb up all the way up to the fence again because there is no way back on the fence. Standing on the fence just jump up to the pole and find you way through some nice light effects to the other side. Drop down and walk ovet the edge so Anya will hang on the ledge. Now move over to the corner, corner around the corner with the [] button and the hoist up again and enter the door. Sewer 2 ________________ Jump down in the dumps and use the two levels to rise some little laboratory looking labs. Go back to your starting point and jump ovet to the one lab. From there continue jumping to the north. There is another level on the wall, use it and now be fast for the rest of level. Turn right and jump to the pole on the westside. swing to the next lab and turn right again. jump ovet to the lab on the south and continue in the same direction and jump against the wall so Anya gets a grip on it. Move to the left until the end an corner around, move the Analogstick to the back and jump to the lab on the east. Pick up the Healthpack and jump from next lab to the edge and roll into the hole. Best is when you have about 20 seconds left. Follow the drainpipe and climb through the gully. Toilet _____________ NAVIGATE THE SEWERS AND FIND A WAY INTO THE PRISON >>> STEAL THE SECURITY SYSTEM DISC! >>> LOCATE THE SECURITY CONTROL ROOM You end up in the (mens) toilet making noise and attracting a guard. Just stay where you are and don't move until he's passed, he won't see you behind that pillar. Now you can tag him and steal his DRIVERS LICENSE. Wait till he's around the corner and the lockpick the door. Eventually, if you are not fast enough, it's better to stop lockpicking and do another round around the wall in the middle of the room, so the guard won't see you. Floor in front of the toilet ___________________________________ There is a locked door that need a keycard on the floor and some tripwires. Listen to the game and place a tripwire on the wall here. Go on and scan the locker for more tripwires. There is a safe inside a locker SAFECRACKING [.safe.] This is as easy as pie, als long as you are not under timepreassure. Just move the dial in the direction shown with the left analogstick and feel out for the vibration. The game will tell you when you made the right pick and now change direction of the dial until you have the correct number again. So easy. From this safe you can steal the PRISON LUNCH INVITE which is worth a funtastic $5! But hey, with this card you can open the door and enter the === CHECKPOINT === Cellblock A _________________ Move up the stairs and make sure not to be seen by the guard. Track him if needed and steal his TRIPWIRE. You can ealisy hide inside a cell. Move up one flooe. There is a Healthpack inside another cell you can also easily hide in. Now you reach the end run and jump to the pipe. move a bit to the left up there and look where the guard on the other cellblock is and where the drone is (use FPV to locate the drone) Track the guard from up there. The guard won't come up to the highest floor, but there is still the anoying drone. Crouch down and push x to roll forward. The drone won't see you and if you tracked the guard (who is just patrolling on the second floor) you should see if he's looking away. Then roll down the strairs and hide in a cell. eentually steal his GOLD PEN. Wait till he's passing by heading to the Northwestern end and sneak out and find a way to the other stairs. Go down the stairs and collect the Health Pack, Sonic Emitters and the Nullifiers and look out for the Drone. Don't let it get you. in the northern corner there are two searchable bins in one there are Sonic emitters, and in the other is a TIE PIN. Now the back up to the second floor and enter the door. Connection Strairs _________________________ Down the stairs and hack what you can hack. Cellblock B _____________________ There is not much you can do, besides watching the guard on the other end of the cellblock and avoiding the lighs, because the Taser will shoot at you again once you are in the light. There is a way through all the boxs and stuff to avoid the light. So track the guard, steal his Nullifiers, and enter the office at the end of this floor. To get rid of the guard you can use a sonic emitter to make him go somehere else, but place it somewhere near his path. Also watch out for the search light. Inside the office. Search the bins for a FAMILY PHOTO, ID CARD and a Health Pack, use all six switches to open the celldoors and then hack into the system, download the map information and hack the door open. Don't forget to sometime distract the guard. NOw get out and limb up the stairs to get the Trackers, Health, jump over to the other side and get some Health and a pack of nullifier (and eventually place Tripwires on the wall or just outpass the guard, but) steal the guards SECURITY CHIP. Get up one floor and jump to the other side again. There are the Tripwires in a cell and more Trackers. Now you can do some acrobatics and climb over a pipe to the other side and jump into the hole but you will just end up inside the office again, this isn't really required but you don't have to go past that one security man on the second floor again and if you did it before your sonic emitter will be still there to distract the guard on the ground floor. Now enter the door you hacked before. === CHECKPOINT === 3 Security guys ________________________ You can steal a lot of stuff from them, there is a FAMILY PHOTO, a PAGER and a LIGHTER. This is best done by nullifying the light while you are near the bin ith the chess piece and the shooting a sonic emitter to the opissite wall of the room and making all the guards look there and pickpocketing one after the other. check the room a little behind the wall, there you can scan the bins for a CHESS PIECE and a SOCCER STAR PIC. Enter the only open door to the next room. Lasers _____________ Now you are faced some bad lasers you are not allowed to touch. Standing in fron of the lasers run up one wall and jump back to the opposite wall. when the nearest laser is moving down again corner around and wait for the third laser to move down and then jump back to the distant wall and corner very fast. Now stay up there and corner round (or first jump to the other side, depending on where you are obviously) rappel over the lasers on the ground and then jump down and enter the door. Lounge ____________ There is a sleeping guard, you can steal his Trackers. Now gom on the the Northeastern end o the lounge and search the lockers for Trackers, Tripwire and a RITA MEYWORTH POSTER Get up the stairs and search for a CIRCUIT BOARD in the left corner opposite the stairs. In the other Bin there is another ROCKHAMMER. You can steal the guards ORGANIZER and now find your way to the roof. The hatch is the only way there. Now go to the far end of the balkony and jump over it. You'll land near a Health pack and a Switch. Pick up the Healthpack and use the Switch. This will turn on the Terminal between the two bins you just scanned up the balcony. But it also turns on the light. The one guard seems like he can stand in your way forever, I don't know if he ever moves away, I just stunned him with a nullifier and then distracted the upper guard with a sonic emitter and then hacked the terminal. Once the hatch is open, run towards the wall under it run up the wall and jump back to the hatch. climb in and follow the ventilation shaft until you reach the roof Roof ______________ Watch out for the drone and scan the bin on the right side for a PORTABLE RADIO. Follow behind the drone until the vent thats crossing climb on it and climb onto the building on the roof. from there jump to the eastern direction, no fear, there is a pole near. You land safely hidden behind some boxes. Shoot a sonic emitter between the boxes and the L shaped thing there and ditract the two guards while you hand from the leap and rappel along it until the crate. You can steal a TIE CLIP and a DIGITAL CAMERA from the two guards Now sneak past them and enter the door at the end of the roof. Crateroom _______________ There are two Guards in here. One will fall asleep soon and you can steal a RAT TRAP from him. The other one carries a Healthpack with him. Secondary Objective LOCATE AND STEAL THE GRAND TRACKER [.2.b.] So pick the lock on the door to the room with the crates around and make sure the patroulling guard doesn't spot you. Once youre inside crack the safe and inside there you will find the Grand Tracker! Now get out of that room and follow the obvious path. Enter the elevator andget up one floor. One floor up ______________________ Watch out, there is another searchlight that triggers an alert when you get spottetd by it. There is a Guard that carries a RABBITS FOOT with him. After stealing his stuff go to the open part in the wall and push the action button []. On the wall ___________________ So you get a new secondary Objective: PHOTOGRAPH THE THREE SAFE LOCATIONS [2.a.] Now hold X and release it to push Anya away from the wall and while you are away push down on your analog stick to get down on the rope. You can also swing and walk to the left or to the right, so seacrh fo the trhee safes, take a good picture of them and the get down. Once you reach the end of the wall push [] again to get rid of that rope and the enter the window. High security _____________________ Search the lockers for a Health, Sonic Emitters, Nullifiers and finally Trackers. enter the door. TV Room _______________ now here it gets tricky. Shoot the light with a nulifier. Now wait for the guards to sit down again. Roll to the wall behind the TV. Move along the wall, lean against the wall and corner around. There is a PROTOTYPE INHIBITOR in a searchable desk in the corner of this room, but don't go there directly, because the guard will be going there once you are past the box left of the TV. Hide from him somewhere else but not near the desk. Then pickpocket him for a ELVIS WIG and steal the PROTOTYPE INHIBITOR. The other guard has a MP3 PLAYER and the third a Health Pack. Now enter the door. Mission 3 [Mss.3] ______________ ___________________ APEK HQ ______________________ Primary Missiongoals: __________________________ - Secondary Missiongoals: _____________________________ - to be done .... Mission 4 [Mss.4] ______________ ___________________ SATELLITE ARRAY ______________________ Primary Missiongoals: __________________________ - Secondary Missiongoals: _____________________________ - to be done .... _______________________________________________________________________________ _______________________________________________________________________________ [.VI.] lootlist _________________ I will list the Loot just as it is shown in the game in the Loot Menue. Remember to use Ctrl+F for shortcuts. You can also use the Search function for the name of the loot and search up- wards for the not so common objects in the FAQ. There it is describet where to get what from who or where. Museum [.l.1.] Prison [.l.2.] Apek HQ [.l.3.] Satellite Array [.l.4.] Museum [.l.1.] ______________ 00 Gold Watch USD 300 01 Leather Wallet USD 100 02 Family Photo USD 5 03 Chewing Gum USD 2 04 MP3 Player USD 300 05 Keypass USD 150 06 Portable Radio USD 50 07 Car Keys USD 1000 08 Credit Card USD 300 09 Breath Mints USD 1 10 Cellphone USD 70 11 Digital Camera USD 135 12 A Few Cents USD 1 13 Gold Pen USD 37 14 Silver Flask USD 400 15 Pocket Watch USD 7300 16 Passport USD 100 17 Pack Of Smokes USD 3 18 Jade Statue USD 3300 19 Golden Flower USD 8000 20 War Fan USD 10000 21 Samurai Gem USD 400000 22 Talisman USD 3000 23 Katana USD 13000 24 Japanese Scroll USD 4500 25 Ruby Necklace USD 1700 26 Golden Buddha USD 1100 27 Plain Goblet USD 900 28 Silver Goblet USD 250 29 Gold Goblet USD 400 30 Japanese Dart USD 9000 31 Silver Candlestick USD 700 32 Gold Candlestick USD 1300 33 Sapphire USD 600 Prison [.l.2.] _______________ 00 01 Family Photo USD 5 2x 02 MP3 Player USD 300 03 ID Card USD 5 04 Portable Radio USD 50 05 06 Digital Camera USD 135 07 Gold Pen USD 37 08 09 Drivers License USD 107 10 Pager USD 30 11 Tie Clip USD 5 2x 12 Lighter USD 1 13 14 15 Circuit Board USD 7000 16 Security Chip USD 3000 17 18 19 20 21 Prison Lunch Invite USD 5 22 Rockhammer USD 7 23 Rita Meyworth Poster USD 10 24 Soccer Star Photo USD 3 25 26 Chess Piece USD 50 27 Elis Wig USD 10 28 29 Prototype Inhibitor USD 4000 30 Rat Trap USD 13 31 Rabbits Foot USD 1 32 Organizer USD 60 Apek HQ [.l.3.] ______________ ...working on it... Satellite Array [.l.4.] ____________________ ...working on it... _______________________________________________________________________________ _______________________________________________________________________________ [.VII.] weapons __________________ This Chapter deals with all the weapons available in STOLEN. You can select the different weapons by pressing either up or down on the D-pad while you are playing. This pauses the Game and gives you enough time to think about what Item you wnat to use. As you proceed in the game, you get more and more weapons and gadgets to use. Remember to use the Ctrl+F Method to find something in here. ___________ ________ |weapon name| |.search.| /�������������������������������������������������������\ | Health Pack ............................... [.hep.] | | | | Trackers .................................. [.tra.] | | | | Nullifiers ................................ [.nulf.] | | | | Sonic Emitters ............................ [.sone.] | | | | Motion Tripwires .......................... [.mot.] | | | | Grand Tracker ............................. [.gdt.] | \_______________________________________________________/ HEALTH PACK [.hep.] ______________________ Appears first: MUSEUM LEVEL ____________________ In game description: �������������������� Restores Health when used. That's what it does. The HEALTH PACK can easily be found in every level, and most of the time there are enough of them to be found. TRACKERS [.tra.] ______________________ Appears first: MUSEUM LEVEL ____________________ In game description: �������������������� Locator Darts that enables guard and security camera vision cones to be viewed on your GPS Map. Shoot [] from your firearm in First Person L1 You know the game means First person view by pressing L1, but it's better to be short, ya know. The Trackers are good when you want to see what your enemy is o doing and feel like in a Metal gear Solid game. But the idea is great to first have to track you enemy before being able to see what he's seeing. More realis- tic than MGS and another challenge that can also get annoying. Just get use to useing trackes nearly everytime you see a guard and know he is in or can get in yor way. Security cameras most of the time don't need to be tracked, you can easyliy see where they are looking and they don't walk in complex pathes. NULLIFIERS [.nulf.] ______________________ Appears first: MUSEUM LEVEL ____________________ In game description: �������������������� An electrified Dart, that will take out lights and stun guards and temporarly disable some security systems. Shoot [] from your firearm in first person L2 You know what that last sentence means. It's fun and kind of helpful to stun a guard, but after the stunn has gone away he will set of an alert and call for help! So better take out the light with it and try to sneak past the guard. SONIC EMITTERS [.sone.] ______________________ Appears first: MUSEUM LEVEL ____________________ In game description: �������������������� Sound emitting darts used to create a diversion. Shoot [] from your firearm in first person L1. Activate with L2 when placed. MOTION TRIPWIRES [.mot.] _______________________ Appears first: PRISON LEVEL ____________________ In game description: �������������������� Early warning device, that fires an invisible infrared beam. It stuns the guard who breaks the beam and a warning sound will be heared. Place it on walls with [] GRAND TRACKER [.gdt.] ______________________ Appears first: ____________________ In game description: �������������������� Attatched to hacking Point to view all traceable items and door status within the area. Can only be used once _______________________________________________________________________________ _______________________________________________________________________________ [.VIII.] faqs ________________ you want to know something you haven't found in the rest of the FAQ? drop me a line and I'll answer you question, and if it's a good question I will post it here (only if you agree). _______________________________________________________________________________ Question: Why doesn't the controls invert even though I tell them to? Answer: You have to select invert X-Axis and then select NO to get it accepted. Sounds strange, but that'S the way it is _______________________________________________________________________________ _______________________________________________________________________________ [.IX.] Version history ________________________ Version 1.00 --- 14.05.2005 _______________.....____________ 50.395 Bytes Yeah, first version, got the Museum level complete in the Walkthrough and in the Loot Section. Some other sections are alredy included, not the last big part is the Walkthrough. See you next update. Version 1.05 --- 07.08.2005 _______________.....____________ +22.727 Bytes 73.122 Bytes Finally anther update ^^. The Walkthrough is done half the way for the Prison level,also is the Lootlist. I added the weapons Section, search for it by [.VII.] I hope this doesn't confuse the search engine... Added some crazy ASCII Ar+ to the contents box, please don't ask what this is supposed to be, just tell me what you think it is! _______________________________________________________________________________ _______________________________________________________________________________ [.X.] thanks & goodbye _______________________ Right now I have to thank Blue 52 for making this great game. I'm sorry that the gamecompany doesn't exist anymore, you can see this in the graphics somehow but also somehow I have a feelig that there will be a stolen 2. Who knows. A big thank you goes out to LivingNightmare185 for letting me use his fine ASCII Art, that I just altered a little bit, but the basics are of course Livingnightmare185's. Also thank you to CJayC and gamefaqs for hosting my guides. Even more thanks to myself, I'm still great! Ah, what do I say, the greatest! Hey, this IS my Guide I can pe as pathetic as I want to be :p And finally thanks to you, cuz you still read this. SELFPROMOTION: To find more FAQ to other great games penned by me go to: http://www.gamefaqs.com/features/recognition/39198.html ...and now the very least: ___________ Help for hungry guidewriters ;) If you think, this FAQ helped you out, then please be so kind and type the following url in your browser an click on one of the ads there. http://schmutzschild.de/supporte.html You can't loose anything by doing so, except half a minute of your time and I get some tips and write more guides! Even little money is money! Thank you! ______________ ENJOY! _______________________________________________________________________________ � 2005 Selmiak - le g�ck [-EoF-]