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FAQ/Walkthrough

by anarcho_selmiak

    __________     __________    _______   _     _        _______   _       _
  ," _________|  ," __   ____| ," ____  | | |   |_)     ," ______| | `.    | |
 ;  7_________  ; ,"  | |     ; ,'    | | | |          ;  /______  |   `.  | |
 |___________ | |_|   | |     | |     | | | |       _  |   ______| | |`. \ | |
 __________.' /       | |     | |____,' | | |______; | |  (______  | |  : \; |
|___________.~        |_|     |________,' |_________,' |_________| |_|   \___|

               I N F I L`T R A T E  *  S T E A L` *  V A N I S H



_______________________________________________________________________________
      _________________________________________________________________________
                ______________________________________________________
                     ____________________________________
                       ____________________________
                      
                                  STOLEN
                       ____________________________
                
                             FAQ / WALKTRHOUGH                     ...for PS2
                       ____________________________
_______________________________________________________________________________
                                     
         Version: 1.05               
         
                Last Update: 07.08.2005

                     Filesize: 73.122 Bytes
                     
                           Author: selmiak
_______________________________________________________________________________

[.I.]
                        __          __
               ____    _\ \__      _\ \__   
              /   /____\__  _\_____\__  _\
              \ \_\   \ ' \ \_\   \ ' \ \
               \ \ \ \ \ \ \ \ \ '_\ \ \ \
                \ \ \ \ \ \ \ \ \ \ \ \ \ \
                /___/___/_/_/___/___/_/_/_/

This FAQ/Walkthrough  features an build in search System,  in every index there 
are the keywords in bracket, e.g. [.V.] for the Walkthrough.
Push  Ctrl + F  and enter the keyword in the bracket.  Make sure to get all the
Characters, also the dots, they are important.


    /��������������������������������������������������������\
   / /�����������������������������������������������������\  \
   ||   1 content ................................. [.I.]   \ |\
   ||   2 legal stuff ............................. [.II.]   || \
   ||   3 characters .............................. [.III.]  ||  \          
   ||   4 controlls ............................... [.IV.]   ||\  '.
   ||   5 WALKTHROUGH . . . . . . . . . . . . . . . [.V.]    || \   � `';.
   ||   6 lootlist ................................ [.VI.]   || /   _,;:::;.
   ||   7 weapons ................................. [.VII.]  ||/  .'    `':::
   ||   8 faqs .................................... [.VIII.] ||  /    .:' :::
   ||   9 version history ......................... [.IX.]   || /     ::.:::'
   ||  10 thanks & goodbye ........................ [.X.]   / |/       `'''� 
   \ \_____________________________________________________/  /
    \________________________________________________________/

_______________________________________________________________________________
_______________________________________________________________________________


[.II.]                   LEGAL STUFF


                               
This FAQ is written by me,  selmiak, just for the purpose  to help you, so that
you are allowed to look at it, download it or print it.
The only websites allowed to host this FAQ are:

       www.gamefaqs.com
       www.neoseeker.com
       www.dlh.net             or just dlh.net, without the www.

If you want to host or publish this  guide you need  my permission.  I'm a nice 
guy (most of the time, not always, and not in this FAQ...) and will most of the
times say yes, but hosting  my guide without asking me is stealing my work, and
you commit a crime.
Same is for claiming this  guide as your work altering it'S content, selling it
without my permission  and what else you  can think of  to profit from my work.

If you find  Typos or other  constructive criticism,  different pathes or other
stuff that should be in this guide drop me a line at:

  !!! please make sure that you have the name of the game in the subject !!!



--->    faqs [at] gmx [dot] de



If it'S not obvious, the [at] is for @ and the [dot] replaces .

I replaced these symbols because of  robots scanning  the web for  email-adres-
ses and spamming my account.
Hell, how do they know my dick  is smaller than these  dicks in internet porno-
graphy...

___________
Help for hungry guidewriters ;)

If you think,  this FAQ helped  you out, then  please be so  kind  and type the 
following url in your browser an click on one of the ads there.

   http://schmutzschild.de/supporte.html

You can't  loose anything by doing so,  except half a minute of your time and I 
get some tips  and write more guides!  Even little money  is money!  Thank you!
                                                                 ______________


If you think one (or more) of my statements posted in this guide make you sick,
embarresed or are against your nature, please mail me at:

       [email protected]

So, that's enough to my position of right, that means:
you have no right! :P

_______________________________________________________________________________
_______________________________________________________________________________

[.III.]                    Characters
                         _____________________
                         

             Anya Romanov                   [.3.1.]
                         
             Louie Palmer                   [.3.2.]
             
             Mayor Morgan                   [.3.3.]
             
             Breeze                         [.3.4.]
             
             Night                          [.3.5.]
             
             Richard Kilian                 [.3.6.]
             
             
             

             Anya Romanov                                               [.3.1.]
           _____________________

Anya is Forge City's best thief. Sheis armed with an array of high tech weapons 
and  criminal tools.  Efficient, athletic,  and a master  of many martial Arts, 
Anya is at the top of her league as a professional thief in Forge city, despite 
being in  the  minority  of thieves  who do not  also routinely  add murder and 
vandalism to their rap sheet. For Anya, it  is not simply a question of ethics, 
but matter of  professional pride,  that  she does not  kill on the job. She is 
able to get in,  get the goods and get out again,  without anyone being any the 
wiser.

She does  not rattle  easily, nor  does she  like to backdown in the  face of a 
challenge. However, she has enough experience to know not to push her luck when 
it really counts.

She has been  hired by a  misterious client to  steal the city's  most valuable 
treasures.



             Louie Palmer                                               [.3.2.]
           _________________

Louie Palmer is the Voice in Anya's ear. From his control room, he is connected 
to Anya's  audio and video Link.  From here he guides  her through Forge City's 
most dangerous Jobs.

A war veteran and communications expert,  he is also Anya's fence and (for want 
of a better word) her agent,  in terms of findong her suitable work without her 
needing to reveal herself to unknown third parties.

Many of  the clients he  finds for  Anya are  via a string  of digital aliases.



             
             Mayor Morgan                                               [.3.3.]
           ____________________

Mayor Morgan is  Forge City's  incumbent mayor  who has  turned a  blind eye to 
those who have spoken out against his policies.

He is in his sixties. He represents old money and old school values. While this 
used to be  enough to maintain a  position of credibility on office,  something 
which he has managed for nearly 20 years,  it seems to pale in the  face of the 
challenge from Kilian.

    
             
             Breeze                                                     [.3.4.]
           ______________

Breeze is the  only know alias of  Forge City's  second best thief.  Deadly and 
vicious, she is best to be avoide.  She shares much of the skill set of Anya in 
her  ability to  move  unseen  and unheared,  however  she  has none of  Anya's 
reservations about killing the odd  policeman or guard that gets in her way. As 
far as she's  concerned,  they are simply obstacles  between her  and her goal.

She is a much an assassin as a thief,  although there seems to be more money in 
theft in Forge City. Unfortunately her employer,  Kilian has relied upon Breeze 
to steal evidence against or simply remove the competition.
Like Anya, we get the  impression that she's not  just in it for the money. She 
would ordinarily have  removed any rivals  from the picture,  but it seems that 
her boss  has  plans  for  Anya  that  require  her to  remain  alive  for now.

Forge City isn't big enough for both Anya and breeze.

    
    
             
             Night                                                      [.3.5.]
           _____________

Nights appearence is  deliberatly deceptive.  While he  dresses down,  there is 
nothing  humble about  his ambitions  within the criminal organisation of Forge 
City. He is in  his late twenties, and has already spend much of his adult life 
in the  company of  gang members  and criminals of one sort or another. He is a 
cut above the majority of them,  having been particularly successful for such a 
relatively short carreer.

Although he's smarter than most of the thugs in his own organisation, he can be 
goaded into  revealing his  concelt.  As such  he  has  been known  to lord his 
position over people  if he feels they are not  showing him sufficient respect.

Apart from these occasional  display of vanity,  he maintains a pretty cool and 
unhurried demeanour.



             
             Richard Kilian                                             [.3.6.]
           ________________________

Richard Kilian heads a variety of big time business interest. He is running for 
Mayor of Forge City on the basis of sweeping and controversial reforms designed 
to combat the crime wave in the city.  He has the charisma  and the credibility 
to pull it off too,  although it  will later  transpire that he is also largely 
responsible for orchestrating the crime wave.

Beware of Kilian, his plans for Forge City might not incude Anya.

All Character descriptions are not written  by me and can be found on the offi-
cial hompage for stolen.



_______________________________________________________________________________
_______________________________________________________________________________
                         
                         
[.IV.]                     Controlls 
                       __________________________



in game:

X               jump (when standing still, sometimes while running)
                roll (while running)
                hoist (when hanging somewhere)

[]              action button

^               punch/kick

O               duck down
                Drop (when hanging somewhere)
                Turn around (in ventilation shafts)

Up/Down         Change used Items

left            When standing in front of a door you activate Anya's Sonar

Start           Menu

Select          Map

L1              First person View (FPV)

L2              whistle (to distract guards)


... to be continued

_______________________________________________________________________________
_______________________________________________________________________________


[.V.]                     The Walkthrough
                       ________________________
     



I used  the quicktags  here too, just push  Ctrl + F  and type  in the keywords 
that are in the brackets:

                          The Museum
                        
                   Mission 1            [Mss.1]
                  ����������������������       �
                 
                          The Prison
                 
                   Mission 2            [Mss.2]
                  ����������������������       �

                          Apek HQ
                 
                   Mission 3            [Mss.3]
                  ����������������������       �

                          Satellite Array
            
                   Mission 4            [Mss.4]
                  ����������������������       �
                  
                  
_______________________________________________________________________________
_______________________________________________________________________________






                            Mission 1                            [Mss.1]
                          ______________
                            ___________________

                       MUSEUM
                 ______________________


                   Primary Missiongoals:
                 __________________________



 - INFILTRATE THR EXHIBITION SUITE
 
 - LOCATE THE BASEMENT 
    -> DIASBLE THE SECONDARY SECURITY SYSTEMS


                   Secondary Mission:
                 _____________________________



 - STEAL THE JADE FIGURINE                                  [1.a]

 - STEAL THE GOLDEN FLOWER                                  [1.b]

 - STEAL THE WAR FAN                                        [1.c]

 - PHOTOGRAPH THE ELECTRICAL SCHEMATIC                      [1.d]

 - PHOTOGRAPH THE FIVE RELIEFS                              [1.e]




The first  Mission is a  Tutorial  Mission to get  you  used to the Controls in 
Stolen. To get a complete List of the Buttons look under section [.IV.] in this 
FAQ or just try and play the game.  But there is a  chance that you will miss a 
button or command and  get stuck later in the game,  so please look at the con-
trolls 
section!


   Rooftop
____________________

We start the game on a rooftop and rain is coming down.  Looks like it's night.
Anya is dressed all in  black so no one will  recocnice her.  Feel free to fool 
around  with the controlls  and find out whats neccessary!  You can do whatever 
you want  to do until you come to the airconditionvent tahts blocking your way. 
Well, that's not  a big problem is it?  Just use the Circle button (from now on 
referred to as "O") to duck down and crouch under it. 

Now the one roof is at an end.  To continue you must run to the ledge and press 
the "X" Button right when you are  at your last step on solid ground. Anya will 
jump to a pipe  thats across the  gap and do  some sexy acrobatics.  Push the X 
Button again to let her jump to the other side of the ledge. Getting a feel for 
the game? Good!

Now you must do  a very dangerous move,  you must climb down from the ledge. To 
do so just walk  over the edge. See,  Anya won't be  falling down when you walk 
over  an edge  in a hurry.  But just  hanging around  doing nothing gets boring 
after a while so start  moving her to  the left until  you can't go any further 
and then move her up on solid ground again by pushing the X Button.

NOTE: You can  make Anya loose her  hold on the ledge  simply by pressing the O 
      Button. If you don't know for sure what is under you, you will most like-
      ly die by doing so.
      
You will find yourselfe in  front of a wall,  so push the X Button and climb up 
that wall (do I sound like Major Tom, eehr, Zero???). Once you are up there you 
can swing via the pole to the next ledge.

There is a door on the next  ledge you can enter by  pressing the Action Button 
(The Square Button, from now on "[]")


   Inside the Warehouse
____________________________


Before you fall or jump down  in that hole  Jump to the pole above the hole and 
go on jumping to the other side and get a medkit. 
Now try  to get back over  that pole again,  but mostof the times you will just 
fall down, so remember to press O when you fall or you will loose health.

Down there  you go to that place _between_ the small wall and the boxes. Use R2 
to walk up the small wall,  and when you  are at the highest  point press the X 
Button to jump over to the boxes.
Climb up to a higher level and walkt around. You will reach a dead end, so jump 
over it and get a hold on the other side. Climb hand on  hand to the left until 
you reach that superior solid ground again.

Enter that door.


   Outside the warehouse and still outside the Museum
___________________________________________________________

Use the Cable by pressing  [] when it's shown  on the screen. What a challenge. 
Anya will slide down the cable really fast and land safely on her feet.

Pick up the box in  front of you. There are  three trackers inside, you can use 
these to make  the game even more like  metal gear solid. Just do what the Game 
tells you and mark the guard.

   Stealing : 
      
      You know,  Anya is a thief,  so crouch  up to the  guard and when you are 
      behind him  use the steal button  [] when the white  moving bar is in the
      blue area.
      
      LOOT : Leather wallet
      
      
Now you know where he is and stole his wallet, you can go past him on the other 
side of the small house. Always stay.

Stay in the shadow until you  see that red X  on the door. On the right of this 
door is a pack of sonic emitters you should collect and then rush to the box in 
the edge. You can't enter that door with the red X. When you hide in the shadow 
of that box mark the other  guard too and then use the  sonic emitter and shoot 
it through the fence and  somewhere far  from the other guard.  Then push R2 as 
hard as  possible  and disctract  the guards.  While  they are  looking for the 
reason for the noise you can climb the box and jump over the fence.

   Steal from this Guard a CELLPHONE
    
Run along the hallway and jump over the other fence at the end. Make some noise 
again to give these guards something to do.  Climb up the  wall after the fence 
and take the medkit. Walk a bit and open the crate with [].

NOTE: If the guard won't react to the sounds, whistle, by unselecting the 
      sonic emitter and pushing R2, then, when he's coming select the sonic 
      emitter again and then push R2 to make him check the other sound.
      
      Just hold R2 while climbing the box and running past him to keep him busy 
      and keep him away from looking into your direction!
      

            Alternate Route:      

  From where you start this section you go straight to the box with the
  trackers and on the left of this there are some boxes. Climb on the box, when 
  the guard isn't looking, then climb up on the next box. From there you climb
  up to the rooftop. Go left until you see that rope you just came here sliding 
  down on it. 
  Take some place for you start up and then jump straight under the rope, and 
  catch that yellowblack pole. From there jump to the little house. Go on to 
  the next house, get the sonic emitters and walk over the ventilation.
  Now track the guard on the other side of the fence. Shoot a sonic Emitter to 
  the left of the box in the shadow.
  When you track him, he turns away and walks around. Use this time to jump 
  over to the box unseen. 
  Hide in the shadow. When the guard is back on his spot you see him because 
  you tracked him. Climb down from the box to the left and stay in the shadow.
  Now whistle. When you whistle loud enough the guard will be coming over and 
  you can climb on the box, wait in the shadow until he passed, stay crouched 
  and walk over the box while he's behind the box searching for you where your 
  whistle came from. 
  Now use the sonic Emitter to get him to turn his back to you and 
  
     steal his CELLPHONE
     
  Now the reast is easy, just be fast. Jump over the fence, 
  climb and into the museum!


   
   INSIDE the Museum
___________________________

Actually you can push the analog stick forward all the time and nothing else, 
you can't miss this part.

So, Finally you made it into the Museum. You see there are guards on patrol so 
be careful. In this first room they won't come in after they left in the 
beginning (and you don't open the door).

Check out the locker left of the red door. You download (or scan?) a talisman, 
must be worth a million. Well, At least $3.000. Turn around and look in the 
left right corner, somewhere in the black darkness, there is another medkit.

Let's leave this room now, okay? Now we come to something very interesting (for 
6 year olds) and this is 

        
        Picking Locks                                                  [.lock.]

So, this door is locked, damned, well use your lockpicker and crack it open. To 
do so you just have to figure out which part of the lockpicke fits on the part 
of the lock. Choose by pushing the left analogstick to he left or to the right. 
(You can also choose to quit by pushing Trinagele, but I hope you are not a 
sissy and need this EVER in this game!) One you found the part that fits push 
up on your left analogstick but d't over do it. When the signal is red you push 
either to hard or to soft. Release or give preassure until the sign turns 
green. Keep it that way for a little time and then the lock will get accepted 
and you have to crack the next one. Where is Sam Fisher when you need him? So 
open the door and enter!

         ___________________  ______________  ____________ 
      ____|   | | | __|   | |/ /| , |   |_| \| |_   _|___________
  ________| |_|   | __| |_|   < | __| | | |    | | |___________________
__________|___|_|_|___|___|_|\_\|_| |___|_|_|\_| |_|___________________________
    
    
Congratulations, you reached your first Checkpoint! The Game will eventually 
autosave here for you and now continue. Get the Markers on the ground.
Go to the corner and look around the corner with you cameraviews, or like the 
game tells you with the Shoulder buttons. See the camera?! When you start to 
run towards the cam the game will tell you to mark the camera. If you got two 
healthy eyes you won't need this and can safe a marker.
Just look at the Camera. When it faces right run under it very fast. Now use 
the right Analogstick to look up and when the camera turns to that long hallway 
run around the next corner and pick up the sonargoodies.
You now can look through walls with your sonicvisor. Just on a sidenote, from 
now on the Sonic Visor will be called Sonar. Just press left on the D-Pad. 
Looks like the developers like to rip off not just games but also movies like 
Daredevil... hey that makes it even more fun!

Nevermind bout that. Wait for the camera to turn away and jump into the 
ventilation shaft.
Walk in there untill the end and climb into the next room. Track the Guard and 
then steal the Jade-Statue on the desk. It's worth 7000$. 



                   Secondary Objective
               
               Steal the Jade Figurine                                   [1.a]


Okay, so how do you steal this little thing? Use the shadows to crouch close to 
the object. Wait until the guard is behind a small wall so ha can't see you. 
Stand up and be fast. Run to the Object and take it (with []) and now run back 
into the shadow. Don't forget about the medkit in the back of the room!



There are 3 other Objects that need to be stolen in this room. On is near to 
the Jade statue in the desk, it's the silver candlestick, the other target is 
near the ventilation shaft you just came in here through, on the other side of 
the desk, it's the japanese Scroll.
And don't forget to rob the Security man, you get A FEW CENTS from him.

Right across the room there is another ventilation tube. Climb in there when 
the guard is in the other half of the room and pick up the Neutralisator in the 
tube. Follow the tube!

Before you Jump into the little office room take a look around with the L1 
Button. See the security camera?! Shoot it with the Neutralisator. Or jump in 
and then shoot it with the Neutralisator and then use the Night Vison by 
pressing right on the D-Pad. 

Scan the desk for a MP3 PLAYER and the other for some Nullifiers

Now Crack the door and enter



         ___________________  ______________  ____________ 
      ____|   | | | __|   | |/ /| , |   |_| \| |_   _|___________
  ________| |_|   | __| |_|   < | __| | | |    | | |___________________
__________|___|_|_|___|___|_|\_\|_| |___|_|_|\_| |_|___________________________
            
    
Another Checkpoint passed!
When you are standing in front of the door you just cracked open, so search the 
cupboard in front of you for some more nullifiers, then go left and then right 
into that dark area. Use you night vision googles and enter the door in the 
dark. There is no need to use the sonar.

You are in a storage room. Use the red switch to turn on the computer in front 
of the office and search the chest for a GOLD GOBLET.

get back on the hallway and sneak past the guard at the windows in the office 
and then use the computer terminal to download the map for this area and then 
hack the door.


     Hacking                                                           [.hack.]
     
just repeat the sequence shown with the left analog stick and here you go!



 There are Nullifiers, Trackers and Sonic Emitters in the guard's office. You  
 can get them by stealing the guards KEYCARD. Then his office is unlocked. To  
 get his card lure him outside by whisteling and then steal it from him. This 
 is very hard to do, just for expert players.

Okay the door is open, lets get in there.

Mark the guard on patrol and wait till he's around the corner. run to the dark 
edge and crouch. Crouch a bit foreward until you completely disappear in the 
dark (no display). Wait for him to pass by and then run to end of the corridor 
and hide in the dark (again), wait for him to come back and when he turns 
around follow him in crouched position, he won't recocnice you and start 
picking the lock. When you think you need to long, you better stop where you 
are and hide in the shadow (once again) until he passed again and then do the 
rest and open the door.


   Inside the library
____________________________

Don't know if a museum inhabits a laboratory, but this room looks like a mix 
between a lab and a lib, but I think for a museum a library fits better, that's 
why this room is called libraray.
Here you are "confronted" with a sleeping guard. 
Just be quiet and search for the terminal on the oppisite site of the room 
(seen from the guards sight) and try to hack. Be carefull, when you hear him 
wake up immedeately interrupt your hacking and hide from him. Then hack all 
your way through, download the new map and hack the dreight lift.
There is a Health Pack and a Pack of Trackers around, pick them up of course.
In the corner with the healthpack there is also a valuable japanese dart to 
get, don't forget about this. On the left of the sleeping guard are three 
lockers. There you can get a gold candlestick, a ruby necklace and a golden 
buddah. These are also mustgets :)
Now call the elevator and get


   Down one floor
_____________________

There is a pack of Nullifiers near the elevators exit. Try to avoid the 
security cameras here. Just stay close to the walls, the only intersting thing 
near the cameras is a healthpack, and it's in the shadows. There are two 
searchable bins near the locked door, you'll find some Sound emitters and 
Trackers in there. 
Another way to deal with the security cameras is, that you can step through the 
shadows until you are under them and then turn the (view)cameraposition in a 
way, so that you can see the cameras. After two of them joined it's the nature 
of things that now two other cameras join and thats the point where you start 
crouching or running away.
Continue to the east side of the big basement room and enter the door to the 


   The machine Room
___________________________

Now it starts getting interesting :). Look above the lasers in FPV. There are 
some Taser Emplacements on the ceiling. These will only shoot at you when you 
are in their sight and step on a laser on the ground. The good thing is, some 
of the lasers are broken. 
So climb up the boxes on the righthand side and climb along till the corner, 
corner the corner and then wait for the laser to turn off for a short period. 
Jump there at that moment. You have to move the left Analogstick to Anyas back 
to activate the Jumpcommand. Pick up the Health Pack and run up the wall on the 
right and jump ovet to the Transistor.

Corner around the Transistor thing 180� and then jump to the other trasistor.

You will land hanging on another Transistor Station. Corner around this thing 
too. On this side of the fence there is also a flashing laser. So wait for the 
laser to turn off, then jump in the hole in the lasergrid, run up the wall very 
fast and jump to the pole. 
Now you just have to walk along the pole and drop down on the other side of the 
fence. 
Turn of the switch and so turn off the power.
To get outta there just jump to the pole and the out.


Don't forget to search the Lockers for a Health Pack, a Family Photo (?) and a 
valuable (!) Portable Radio. The Healthpack is usefull at least.

AFTER this task is completet you now better go back to the big basement room.

There you go to the south side of the basement.

Hidden in the dark there is a door. Pick the lock there and get the Sonic Emit-
ters. Search the three lockers for a Katana, a Sapphire and a silver goblete.
Now it's time to complete one of your secondary mission objectives



                   Secondary Objective
               
       Photograph the electrical Schematics                             [1.d]


This Task is very easy. Just look at the plans that are attatched to the wall 
on the west site of this small room in First Person View and use the Triangle 
Button to take a picture of the plans. 
The Game tells you if you are to close or to far away, sometimes it's just a 
matter of the angles you take the picture.


Now get back to the big basement room, remember to stay out of the sight of the 
watchmen (pickpocket them for a DIGITAL CAMERA, and A PACK OF SMOKES) and now 
enter the


   former closed Corridor
________________________________

Here are some lasers that trigger the alarm when you touch them. The first few 
can easily be avoided by crouching under them and then timing it right with the 
moving one.
When there are lasers on the ground it's not that harder, just climb up to the 
ledge and climb over the groundlasers and avoid the moving lasers by timing 
your moves right. Here you can also hide if you should get spotted.

Enter the door at the end of the corridor and you're in the


   Staircase to the Exhibition
______________________________________

Sorry, no nudes, there are just Artpieces. Get up the stairs, pick up one 
heathpack, and use the sonar to look into the


   Hallway to Exhibition Hall
____________________________________

Look with your Sonar how the guard patrols and then enter and mark him. When 
he's around the corner follow him up and turn into that first little alcove on 
the left, pick up the nullifiers and climb up so that he can't see you when 
he's returning. Wait until he searched all under you and has no chance finding 
you after all. Then jump down and follow the hallway, run up the stairs and 
find some sonic emitters. You can't enter the door but you can look with your 
sonar.
So get down the stairs and enter the next room


   Entrance
________________

don't head to the terminal by now. Look around. There is a healthpack near the 
entrance door and when you come back from the healthpack steal the CELLPHONE 
from the guard of course and take a photograph of one of the five Reliefs [1.e] 
(number one).
Now go to the Computer terminal, but be warned, now the energy is back again 
and all the rooms will be brighly illuminated.
So wait for the guard to turn his back to the Terminal then run towards it. 
Hack the door to the Exhibition open. Now the guard will eventualle be here, so 
stop hacking and crouch, he won't see you if you crouch early enough. Wait 
until he turns around again and then download the map, and now quit hacking. 
Shoot a nullifier against the camera and rush out of the door.

Run up the stairs, enter the door, pass a

         ___________________  ______________  ____________ 
      ____|   | | | __|   | |/ /| , |   |_| \| |_   _|___________
  ________| |_|   | __| |_|   < | __| | | |    | | |___________________
__________|___|_|_|___|___|_|\_\|_| |___|_|_|\_| |_|___________________________


and enter the 

   Upper Exhibition hall
_____________________________

You can see your actual target now. But it is safe behind some lasers, but 
Louie Palmer wouldn't be Louie Palmer if he didn't know what to do aginst this 
ugly security feature. He wants you to upload a Virus to the security 
Computers.

Check in the next door and shoot the light with a bloody nullifier. The Guard 
will wake up, but just relaxe, he will fall asleep again sooner or later. When 
he's sleping you can steel a GOLD PEN very easy from him

Next to this sleepy fella is a locked door, just open it and search for the 
plain Goblet in the room behind that door.

From there on goes a ventilation shaft containing some nullifiers and trackers, 
collect them and then wait at the end of the shaft before you jump down into 
the


   Hallway in front of the golden flower
_____________________________________________

stay in the ventilation shaft and wait until the one guard comes out. jump out 
of the cent and go hide in the dark on the left. Track the guard when he comes 
near. He will enter the exhibition room again, and eventually talk to the other 
guard inside the exhibition hall.
Wait until he comes out again (you can steal some sonic emitters from him) and 
after he left the door and shows you his back start picking the lock. 

This Lock is a 4 Lock Door. But it's easy to pick, when you found the first 
matching piece, just go one to the right, back one to the left and the last one 
is one more to the left.

Eventually the two guards in the hallway will start to talk. If not the guard 
will stay at the end of the corridor long enough to give you the time to use 
your sonar and make sure the guard isn't looking into your direction. Then of 
course enter.

NOTE: As always when you start picking the lock, then stop it and the guard 
      opens the door all your progress in lockpoicking will be lost.
      
      

   Exhibition: Golden Flower
___________________________________


                   Secondary Objective
               
    Steal the GOLDEN FLOWER                                       [1.b]



When you first enter it'S best to hide in the dark in the first corner. from 
there you can track the permanent guard to this room, and the other guard from 
the hallway, if you haven't alreaddy tracked him.

You can pickpocket some BREATH MINTS from the guard in this room and then sneak 
past him to the trackers on the back of the terminal.

Wait there in teh shadow until the guard has passed and then crouch to the 
terminal and hack the lasergrid. eventually you can download some more 
mapinfos, if you have the time.

Now it is best to go and steal the GOLDEN FLOWER and then hide in the South- 
eastern corner of the room. There are some more Nullifiers also.

Now sneak out of the exhibition again.

NOTE: The guard will call for backup once he discovers either the GOLDEN FLOWER
      or the Laser grid have disappeared. Be prepared. Funny thing is, if he 
      descovers, that the lasers are gone and the Golden Flower is still there
      why isn't he hiding the treasure from thieves like you?


   Hallway in front of the golden flower
_____________________________________________

find your way back to the hallway, shoot a sonic emitter into the very northern 
end of the corridor and climb into the vent. Now start the sound and wait until 
the two guards come to look whats going on, keep on pushing L2 and climb out 
and (pickpoket the guard for some more sonic Emitters, if you haven't already 
and the second one for a SILVER FLASK and) take away a part of the last 
secondary objective, by taking a photograph of the relief [1.e] in the hallway.
Then take a photograph of the other relief [1.e] 

Then run to the other end of the corridor.
There is a door to the toilets, that you can enter.

NOTE:  The second guard can also and more easily be robbed from the other site, 
       when you come out of the Toilets
       

   Toilets
_________________

Pick up the Trackers in the one cabin and climb in the ventilation shaft and 
follow the path and you'll come to another Toilet.

NOTE: The guards from the hallway will never follow you into the toilet. Could 
      be, that they are just polite and know that you are a woman, or they are
      just plain dumb.

On the other toilet there are some nullifiers. collect them and get out of this 
toilet to the 


   War Fan Hallway
__________________________

Track the guard and shoot the lamp with a nullifier.
pickpocket the guards GOLD WATCH and then choke him for best performance later 
on. If you are after a no kill game, then don't, just follow him close and then 
lockpick the door on the right. Take the time to check the room with your sonic 
scan before you enter and make sure no guard is behind the door. Then enter.


   War fan exhibition
___________________________


 
                    Secondary Objective
               
    Steal the WAR FAN                                           [1.c]



Take the stairs on the left. Hide in the shadow there. Try to track both 
guards. Then follow the narrow walkway until you see the weak point in the 
laser grid on the left of you. Shoot a nullifier at light on the ceiling.

Wait for the lasers to fade off and then jump in there and jump up to get a 
grip before the lasers turn on again. Now you must use all the pillars and 
jumpable elements there to reach the middle part.
The last jump is performed from the dent (arthur?) with the cannon on top to 
the middle.
when you are hanging from the middle showcase climb up and steal the WAR FAN.

To get out from there simply jump over the lasergrid between the door and your 
current position.
When there are the guards in you way, just stun them with a nullifier for 
everybody and be fast out.

NOTE: when you touch the lasers there will be an electrified beam around the  
      top of the middle pillar.


   
          |           |    
          |           | 
          | |   s   | |
      ____| |       | |____  
     |  ____|       |____  |    the l is where the lasers turn on / off
     | |        _        | |   
     | |___    |F|       | |
     |  ___|   |_|   _   | |    the F is where the fan is!
     | |            | |  | |   
     | |            | |l | |
     | |   _        | |  | |    the s is where you should fire an sonic emitter
     | |  |_|       |_|  | |     to distract the guards
     | |        _        | |
     | |____   | |    ___| |
     |____  |  |_|   |  ___|
          | |        | |
          | |________| |
          |____________|
     
     
    
          |           |    
          |           | 
          | |       | |
      ____| |       | |____    just follow the dots and climb up to the 
     |  ____|       |____  |   fan and steal it. remember to always jump
     | |        _        | |   between the pillars and not walk.
     | |___    |F|       | |
     |  ___....._|   _   | |  
     | |   .        | |  | |   
     | |   .        | .l | |
     | |  ..        | .  | |
     | |  ..|       |..  | |
     | |   .    _    .   | |
     | |___..  | |   .___| |
     |____  ..........  ___|
          | |        | |
          | |________| |
          |____________|
     
    
     
     
   Hallway in front of the War Fan
____________________________________

Watch out for the security camera here. Find your way under it. The nullifie 
the other lamp at the end of the corridor. Doubleroll under the officewindow 
and enter the door to the next room


   high room
__________________

I just called this room so, because of it's heights.
So crouch straigt on in the shadows until you reach the first dent. wait there 
until the guard turns away and quickly crouch around the dent in the other 
shadow. 

Wait there for the guard on patrol and steal his CREDIT CARD. 

Now make your way in the shadow to the stairs. When the security guard is 
looking away roll up the stairs. 

Steal the POCKET WATCH from the sleeping guard and the hack the computer 
located on the level as the sleeping guard. This will cause some confusion in 
the office you just passed. The guard inside will come to this room and see 
whats wrong. Make your way up one level and collect the Nullifiers and the 
health located at the round way high up.

Use the First person view to take a photo of the relief at the wall [1.e].
If you took photographs of all the other images this should be the one before 
the last one.

Wait until the guard from the office enters then drop from up there down behind 
him. Make sure you land silent (O-Button) and  leave this room to the hallway 
and enter there the


   Office
______________

hack the computer so that Louie can upload the virus and switch off the laser 
grids around the Samurai Ruby.

There are some sonic emitters you can collect in there.

Now get back into the high room again and sneak past the guard there to the 
other door on ground level. Use you sonar to see behind it. when the guard 
walks away from the door, enter.


   Exhibition Hallway
_____________________________

Track the security camera right in front of you. Right around the corner is a 
good place to hide. Track the guard and the proceed in direction of the 
Exhibition.

You can also steal a FAMILY PHOTO from this guards. Not worth the efford.

On the West wall of the Corridor there is the last of the five reliefs [1.e]

Now enter the only open door on the northwestend of the corridor.

Run up the stairs until you reach the roof


   Roof
_______________

Pick up the Health pack a little elft of the door. Then run and jump over the 
hole and climb on top of this Iris thing and open it up.


   Inside the Exhibition
________________________________

Use both the left AND the right analog stick to see where there are lasers and 
move slowly. Wait when there are lasers and when the disappear because of your 
virus let Anya slip down her rope. When you are down push [] to steal the Stone 
and enter a cutszene, where you meet a mysterious person that triggers an alert 
for you. That's not nice but you don't have time to think about that now, just 
run to the roof and survive.

   Rooftop
_______________

Just run and fill up your health. The X button is your friend :)
Once you reach the end of the rooftop the level is done
There are some goodies hidden on the roof 



                            Mission 2                            [Mss.2]
                          ______________
                            ___________________

                       PRISON
                 ______________________




                   Primary Missiongoals:
                 __________________________



 - BREAK INTO THE PRISON
 
 - ENTER THE SEWERS


                   Secondary Missiongoals:
                 _____________________________
                 
 - PHOTOGRAPH THE THREE SAFE LOCATIONS                [.2.a.]

 - LOCATE AND STEAL THE GRAND TRACKER                 [.2.b.]
 
 - STEAL THE PRISON BLUEPRINT MICROFILM               [.2.c.]
 
 - STEAL THE HIGH SECURITY INMATE LIST                [.2.d.]





   Cells
________________

We start this level in the so  called cells, but it looks more like a workshop.
so lets  get into  that level.  There are TRACKERS  hidden in a  safelike thing 
right from that machine.

So you can't exit through the door, so there must be another way.
Climb up the lockerlike obstacle and from there climb one step higher. When you 
reached  the top  jump diagonal  from there  to the  conveyer band.  Don't jump 
parallel to the wall, because this way you can't reach the conveyer.

Follow the conveyer and jump behind the wall seperating the "cell".

pick up the health pack and climb into the ventilation shaft.  Follow the shaft
until the end.


   Tool Shop
___________________

jump down from the ventilation shaft into the tool room. Climb on the only 
possible obstascle and jump over the little fence.

Scan the locker for the ROCK HAMMER!

The stairs lead nowhere so jump into the hole.


   Sewers
__________________

ENTER THE SEWERS >>> NAVIGATE THE SEWERS AND FIND A WAY INTO THE PRISON!

Jump ovet the little fence and watch out for the searchlight. You can't destroy 
or taser it but you can simply avoid it. While you are in the spotlight of the 
searchlight the taser will shoot at you and reduce your healh.
just be fast and roll (od duck) under the fence on the right side of the tunnel 
and when the searchlight has passed roll out on the other side of the obstacles 
and jump over another fence.

before you jump the next fence use your FPV and look for the drone. This 
bastard will also shoot teasers at you but only if you lightmeter indicates 
that the drone might see you.
So wait until the drone has passed, follow behind it, because it  can't see you 
behind it and the jump over the fence and be fast, rush under the searchlight 
and jump the next fence too and run until the end of the sewers. Don't forget 
to eventually use a Healthpack.

At the end of the sewers you turn to the left and cut the crate.


   Cutting                                                              [.cut.]

Use you left analg stick to controll and position the cutting tool. Now you use 
the analogstick to trace the guideline to cut the steel.
If you miss the guideline to often the cutting tool will overheat and you have 
to wait until it cools down again. 
After some trys you will get a feeling for what to do. Just practise enough.


Now enter the now open hole and follow it to the end and open the gully.


                   === CHECKPOINT ===

   Sewer
_____________

Now you have to climb up to a door. Sounds easy? Is easy. If you still need 
help I'll explain (even though noone will look at this paragraph...)

Go to the wall in the southend and climb up. Go left (east) and climb up. Go to 
the end and climb up and turn nort. follow until the narrow part, push R1 and 
stick to the wall and follow the narrow path north. 
Now go north until the end of the path, turn left to the west and jump ovet the 
hole with water coming out. Remember to push O when you miss the jump and fall 
down, so you won't hurt that bad.
Turn left again (South again) climb ut the small step and climb up the fence.
Now you have the choice to either get the Healthpack or just proceed to the 
door. When you pick up the healthpack you must jump down and climb up all the 
way up to the fence again because there is no way back on the fence.
Standing on the fence just jump up to the pole and find you way through some 
nice light effects to the other side. Drop down and walk ovet the edge so Anya 
will hang on the ledge. Now move over to the corner, corner around the corner 
with the [] button and the hoist up again and enter the door.


   Sewer 2
________________


Jump down in the dumps and use the two levels to rise some little laboratory 
looking labs. Go back to your starting point and jump ovet to the one lab. From 
there continue jumping to the north. There is another level on the wall, use it 
and now be fast for the rest of level.
Turn right and jump to the pole on the westside. swing to the next lab and turn 
right again. jump ovet to the lab on the south and continue in the same 
direction and jump against the wall so Anya gets a grip on it. Move to the left 
until the end an corner around, move the Analogstick to the back and jump to 
the lab on the east. Pick up the Healthpack and jump from next lab to the edge 
and roll into the hole. Best is when you have about 20 seconds left.
Follow the drainpipe and climb through the gully.

   Toilet
_____________

NAVIGATE THE SEWERS AND FIND A WAY INTO THE PRISON >>> STEAL THE SECURITY 
SYSTEM DISC!

>>> LOCATE THE SECURITY CONTROL ROOM

You end up in the (mens) toilet making noise and attracting a guard. Just stay 
where you are and don't move until he's passed, he won't see you behind that 
pillar. Now you can tag him and steal his DRIVERS LICENSE.
Wait till he's around the corner and the lockpick the door. Eventually, if you
are not fast enough, it's better to stop lockpicking and do another round 
around the wall in the middle of the room, so the guard won't see you.

   Floor in front of the toilet
___________________________________

There is a locked door that need a keycard on the floor and some tripwires. 
Listen to the game and place a tripwire on the wall here. Go on and scan the 
locker for more tripwires.

There is a safe inside a locker


   SAFECRACKING                                                        [.safe.] 

This is as easy as pie, als long as you are not under timepreassure. Just move 
the dial in the direction shown with the left analogstick and feel out for the 
vibration. The game will tell you when you made the right pick and now change 
direction of the dial until you have the correct number again. So easy.


From this safe you can steal the PRISON LUNCH INVITE which is worth a funtastic 
$5!

But hey, with this card you can open the door and enter the


                   === CHECKPOINT ===
                   
   Cellblock A
_________________

Move up the stairs and make sure not to be seen by the guard. Track him if 
needed and steal his TRIPWIRE.
You can ealisy hide inside a cell. Move up one flooe. There is a Healthpack 
inside another cell you can also easily hide in.

Now you reach the end run and jump to the pipe. move a bit to the left up there
and look where the guard on the other cellblock is and where the drone is (use 
FPV to locate the drone)
Track the guard from up there. The guard won't come up to the highest floor, 
but there is still the anoying drone.

Crouch down and push x to roll forward. The drone won't see you and if you 
tracked the guard (who is just patrolling on the second floor) you should see 
if he's looking away. Then roll down the strairs and hide in a cell. eentually 
steal his GOLD PEN. Wait till he's passing by heading to the Northwestern end 
and sneak out and find a way to the other stairs.
Go down the stairs and collect the Health Pack, Sonic Emitters and the 
Nullifiers and look out for the Drone. Don't let it get you. in the northern 
corner there are two searchable bins in one there are Sonic emitters, and in 
the other is a TIE PIN. Now the back up to the second floor and enter the door.


   Connection Strairs
_________________________

Down the stairs and hack what you can hack.


   Cellblock B
_____________________

There is not much you can do, besides watching the guard on the other end of 
the cellblock and avoiding the lighs, because the Taser will shoot at you again 
once you are in the light. There is a way through all the boxs and stuff to 
avoid the light.
So track the guard, steal his Nullifiers, and enter the office at the end of 
this floor. To get rid of the guard you can use a sonic emitter to make him go 
somehere else, but place it somewhere near his path. Also watch out for the 
search light.

Inside the office.
Search the bins for a FAMILY PHOTO, ID CARD and a Health Pack, use all six 
switches to open the celldoors and then hack into the system, download the map 
information and hack the door open. Don't forget to sometime distract the 
guard.
NOw get out and limb up the stairs to get the Trackers, Health, jump over to 
the other side and get some Health and a pack of nullifier (and eventually 
place Tripwires on the wall or just outpass the guard, but) steal the guards 
SECURITY CHIP.
Get up one floor and jump to the other side again. There are the Tripwires in a 
cell and more Trackers. 

Now you can do some acrobatics and climb over a pipe to the other side and jump 
into the hole but you will just end up inside the office again, this isn't 
really required but you don't have to go past that one security man on the 
second floor again and if you did it before your sonic emitter will be still 
there to distract the guard on the ground floor.

Now enter the door you hacked before.

                        === CHECKPOINT ===
                        
   3 Security guys
________________________

You can steal a lot of stuff from them, there is a FAMILY PHOTO, a PAGER and a 
LIGHTER. This is best done by nullifying the light while you are near the bin 
ith the chess piece and the shooting a sonic emitter to the opissite wall of 
the room and making all the guards look there and pickpocketing one after the 
other.

check the room a little behind the wall, there you can scan the bins for a 
CHESS PIECE and a SOCCER STAR PIC.                        

Enter the only open door to the next room.


   Lasers
_____________

Now you are faced some bad lasers you are not allowed to touch. Standing in 
fron of the lasers run up one wall and jump back to the opposite wall. when the 
nearest laser is moving down again corner around and wait for the third laser 
to move down and then jump back to the distant wall and corner very fast. Now 
stay up there and corner round (or first jump to the other side, depending on 
where you are obviously) rappel over the lasers on the ground and then jump 
down and enter the door.


   Lounge
____________

There is a sleeping guard, you can steal his Trackers. Now gom on the the 
Northeastern end o the lounge and search the lockers for Trackers, Tripwire and 
a RITA MEYWORTH POSTER

Get up the stairs and search for a CIRCUIT BOARD in the left corner opposite 
the stairs. In the other Bin there is another ROCKHAMMER. You can steal the 
guards ORGANIZER and now find your way to the roof. The hatch is the only way 
there. 

Now go to the far end of the balkony and jump over it. You'll land near a 
Health pack and a Switch. Pick up the Healthpack and use the Switch. This will 
turn on the Terminal between the two bins you just scanned up the balcony. But 
it also turns on the light. The one guard seems like he can stand in your way 
forever, I don't know if he ever moves away, I just stunned him with a 
nullifier and then distracted the upper guard with a sonic emitter and then 
hacked the terminal.

Once the hatch is open, run towards the wall under it run up the wall and jump 
back to the hatch. climb in and follow the ventilation shaft until you reach 
the roof


   Roof
______________

Watch out for the drone and scan the bin on the right side for a PORTABLE 
RADIO. Follow behind the drone until the vent thats crossing climb on it and 
climb onto the building on the roof.
from there jump to the eastern direction, no fear, there is a pole near.

You land safely hidden behind some boxes. Shoot a sonic emitter between the 
boxes and the L shaped thing there and ditract the two guards while you hand 
from the leap and rappel along it until the crate. You can steal a TIE CLIP and 
a DIGITAL CAMERA from the two guards

Now sneak past them and enter the door at the end of the roof.


   Crateroom
_______________

There are two Guards in here. One will fall asleep soon and you can steal a RAT 
TRAP from him. The other one carries a Healthpack with him. 


                         Secondary Objective
       
       LOCATE AND STEAL THE GRAND TRACKER                               [.2.b.]

So pick the lock on the door to the room with the crates around and make sure 
the patroulling guard doesn't spot you.

Once youre inside crack the safe and inside there you will find the Grand 
Tracker!


Now get out of that room and follow the obvious path. Enter the elevator andget 
up one floor.


   One floor up
______________________

Watch out, there is another searchlight that triggers an alert when you get 
spottetd by it. There is a Guard that carries a RABBITS FOOT with him.

After stealing his stuff go to the open part in the wall and push the action 
button [].


   On the wall
___________________

So you get a new secondary Objective:

  PHOTOGRAPH THE THREE SAFE LOCATIONS                                    [2.a.]

Now hold X and release it to push Anya away from the wall and while you are 
away push down on your analog stick to get down on the rope. You can also swing 
and walk to the left or to the right, so seacrh fo the trhee safes, take a good 
picture of them and the get down. Once you reach the end of the wall push [] 
again to get rid of that rope and the enter the window.


   High security
_____________________

Search the lockers for a Health, Sonic Emitters, Nullifiers and finally 
Trackers.

enter the door.


   TV Room
_______________

now here it gets tricky. Shoot the light with a nulifier. Now wait for the 
guards to sit down again. Roll to the wall behind the TV. Move along the wall, 
lean against the wall and corner around. 
There is a PROTOTYPE INHIBITOR in a searchable desk in the corner of this room, 
but don't go there directly, because the guard will be going there once you are 
past the box left of the TV. Hide from him somewhere else but not near the 
desk. Then pickpocket him for a ELVIS WIG and steal the PROTOTYPE INHIBITOR. 
The other guard has a MP3 PLAYER and the third a Health Pack.

Now enter the door.

   
   




                            Mission 3                            [Mss.3]
                          ______________
                            ___________________

                       APEK HQ
                 ______________________




                   Primary Missiongoals:
                 __________________________



 - 


                   Secondary Missiongoals:
                 _____________________________

 - 
 
 
            to be done ....
 
 
 
 



                            Mission 4                            [Mss.4]
                          ______________
                            ___________________

                     SATELLITE ARRAY
                 ______________________




                   Primary Missiongoals:
                 __________________________



 - 

                   Secondary Missiongoals:
                 _____________________________

 -             
 
 
 
 
                      to be done ....



_______________________________________________________________________________
_______________________________________________________________________________

[.VI.]                     lootlist 
                        _________________
                        
I will  list the  Loot  just  as it  is shown  in the game  in the  Loot Menue. 
Remember to use Ctrl+F for shortcuts. 
You can also use  the Search function  for the name of  the loot and search up-
wards for the not so common objects in the FAQ.
There it is describet where to get what from who or where.

       
       Museum            [.l.1.]

       Prison            [.l.2.]
       
       Apek HQ           [.l.3.]
       
       Satellite Array   [.l.4.]
       
       


  Museum                                                                [.l.1.]
______________

  
00      Gold Watch              USD 300     
01      Leather Wallet          USD 100      
02      Family Photo            USD 5     
03      Chewing Gum             USD 2   
04      MP3 Player              USD 300   
05      Keypass                 USD 150
06      Portable Radio          USD 50      
07      Car Keys                USD 1000     
08      Credit Card             USD 300      
09      Breath Mints            USD 1       
10      Cellphone               USD 70      
11      Digital Camera          USD 135    
12      A Few Cents             USD 1     
13      Gold Pen                USD 37      
14      Silver Flask            USD 400    
15      Pocket Watch            USD 7300    
16      Passport                USD 100   
17      Pack Of Smokes          USD 3     
18      Jade Statue             USD 3300     
19      Golden Flower           USD 8000    
20      War Fan                 USD 10000    
21      Samurai Gem             USD 400000  
22      Talisman                USD 3000     
23      Katana                  USD 13000    
24      Japanese Scroll         USD 4500     
25      Ruby Necklace           USD 1700     
26      Golden Buddha           USD 1100   
27      Plain Goblet            USD 900     
28      Silver Goblet           USD 250     
29      Gold Goblet             USD 400     
30      Japanese Dart           USD 9000    
31      Silver Candlestick      USD 700    
32      Gold Candlestick        USD 1300    
33      Sapphire                USD 600      



       Prison                                                           [.l.2.]
     _______________

00
01      Family Photo            USD 5           2x
02      MP3 Player              USD 300
03      ID Card                 USD 5
04      Portable Radio          USD 50
05
06      Digital Camera          USD 135
07      Gold Pen                USD 37
08
09      Drivers License         USD 107
10      Pager                   USD 30
11      Tie Clip                USD 5           2x
12      Lighter                 USD 1
13
14
15      Circuit Board           USD 7000
16      Security Chip           USD 3000
17
18
19
20
21      Prison Lunch Invite     USD 5
22      Rockhammer              USD 7
23      Rita Meyworth Poster    USD 10
24      Soccer Star Photo       USD 3
25
26      Chess Piece             USD 50
27      Elis Wig                USD 10
28
29      Prototype Inhibitor     USD 4000
30      Rat Trap                USD 13
31      Rabbits Foot            USD 1
32      Organizer               USD 60
       

       Apek HQ                                                          [.l.3.]
     ______________


  ...working on it...
       
       
       Satellite Array                                                  [.l.4.]
     ____________________


  ...working on it...


_______________________________________________________________________________
_______________________________________________________________________________

[.VII.]                       weapons
                         __________________

This Chapter deals with all the weapons available in STOLEN. You can select the 
different weapons  by pressing  either  up or down on  the D-pad  while you are 
playing. This pauses  the Game and  gives you enough  time to think  about what 
Item you wnat to use.
As you proceed in the game,  you get more and  more weapons and gadgets to use.
Remember to use the Ctrl+F Method to find something in here.

                ___________                                ________
               |weapon name|                              |.search.|
             /�������������������������������������������������������\
             |  Health Pack ............................... [.hep.]  |
             |                                                       |
             |  Trackers .................................. [.tra.]  |
             |                                                       |  
             |  Nullifiers ................................ [.nulf.] |
             |                                                       |
             |  Sonic Emitters ............................ [.sone.] |
             |                                                       |
             |  Motion Tripwires .......................... [.mot.]  |
             |                                                       |
             |  Grand Tracker ............................. [.gdt.]  |
             \_______________________________________________________/
             

                

                      HEALTH PACK                                       [.hep.]
                      ______________________

                                                   Appears first:  MUSEUM LEVEL

____________________
In game description:
��������������������
Restores Health when used.


That's what it does.  The HEALTH PACK can  easily be found  in every level, and 
most of the time there are enough of them to be found.





                      
                      TRACKERS                                          [.tra.]
                      ______________________

                                                   Appears first:  MUSEUM LEVEL

____________________
In game description:
��������������������
Locator Darts that enables guard and security camera vision cones to be viewed 
on your GPS Map.

Shoot [] from your firearm in First Person L1


You know the game means First person view by pressing L1, but it's better to be 
short, ya know. The Trackers are good when you want to see what your enemy is o 
doing and feel like in a Metal gear Solid game.  But the idea is great to first 
have to track you enemy before being able to see what he's seeing. More realis-
tic than MGS and another challenge that can also get annoying.
Just get use to useing trackes  nearly everytime you see a guard and know he is 
in or can get in yor way.  Security cameras most of  the time don't  need to be 
tracked,  you can easyliy  see where they are  looking and  they don't  walk in 
complex pathes.
 





                      NULLIFIERS                                       [.nulf.]
                      ______________________

                                                   Appears first:  MUSEUM LEVEL

____________________
In game description:
��������������������
An electrified Dart,  that will take out lights and  stun guards and temporarly 
disable some security systems.

Shoot [] from your firearm in first person L2


You know what that last sentence means.  It's fun and kind of helpful to stun a 
guard, but after the stunn has gone away  he will set of an alert  and call for 
help! 
So better take out the light with it and try to sneak past the guard.




                      
                      SONIC EMITTERS                                   [.sone.]
                      ______________________

                                                   Appears first:  MUSEUM LEVEL


____________________
In game description:
��������������������
Sound emitting darts used to create a diversion.

Shoot [] from your firearm in first person L1.

Activate with L2 when placed.





                      MOTION TRIPWIRES                                  [.mot.]
                      _______________________

                                                   Appears first:  PRISON LEVEL

____________________
In game description:
��������������������
Early warning device, that fires an invisible infrared beam. 

It stuns the guard who breaks the beam and a warning sound will be heared.

Place it on walls with []





                      GRAND TRACKER                                     [.gdt.]
                      ______________________

                                                   Appears first:  

____________________
In game description:
��������������������
Attatched to hacking  Point to view all traceable  items and door status within 
the area.

Can only be used once








_______________________________________________________________________________
_______________________________________________________________________________

[.VIII.]                       faqs
                         ________________


you want to know something you haven't found in the rest of the FAQ? 
drop me a line and I'll answer you question, and if it's a good question I will 
post it here (only if you agree).

_______________________________________________________________________________

Question:
 
 Why doesn't the controls invert even though I tell them to?
 
Answer:

 You have to select invert X-Axis and then select NO to get it accepted. Sounds
 strange, but that'S the way it is










_______________________________________________________________________________
_______________________________________________________________________________


[.IX.]                    Version history  
                        ________________________



               Version 1.00 --- 14.05.2005
            _______________.....____________
            
                                                                   50.395 Bytes
Yeah, first version,  got the Museum level  complete in the  Walkthrough and in 
the Loot Section.  Some other  sections are  alredy included,  not the last big 
part is the Walkthrough.
See you next update.



               Version 1.05 --- 07.08.2005
            _______________.....____________
                                                                  +22.727 Bytes
                                                                   73.122 Bytes
Finally anther update ^^. 
The Walkthrough is done half the way for the Prison level,also is the Lootlist. 
I added the  weapons Section,  search  for it by  [.VII.]  I hope this  doesn't 
confuse the search engine...
Added some  crazy ASCII Ar+ to the contents box,  please don't ask what this is 
supposed to be, just tell me what you think it is!





_______________________________________________________________________________
_______________________________________________________________________________


[.X.]                      thanks & goodbye 
                       _______________________
                       

Right now  I have to thank Blue 52  for making this great game.  I'm sorry that 
the gamecompany doesn't exist anymore, you can see this in the graphics somehow
but also somehow I have a feelig that there will be a stolen 2. Who knows.

A big  thank you  goes out to  LivingNightmare185  for letting me  use his fine 
ASCII Art,  that I just  altered a  little bit,  but the  basics  are of course 
Livingnightmare185's.

Also thank you to CJayC and gamefaqs for hosting my guides.

Even more thanks to myself, I'm still great!  Ah,  what do I say, the greatest! 
Hey, this IS my Guide I can pe as pathetic as I want to be :p

And finally thanks to you, cuz you still read this.

           SELFPROMOTION:

To find more FAQ to other great games penned by me go to:

 http://www.gamefaqs.com/features/recognition/39198.html


...and now the very least:

___________
Help for hungry guidewriters ;)

If you think,  this FAQ helped  you out, then  please be so  kind  and type the 
following url in your browser an click on one of the ads there.

   http://schmutzschild.de/supporte.html

You can't  loose anything by doing so,  except half a minute of your time and I 
get some tips  and write more guides!  Even little money  is money!  Thank you!
                                                                 ______________

                         ENJOY!

_______________________________________________________________________________
                                      � 2005 Selmiak - le g�ck
[-EoF-]